Edge

Post Script

Back in 2014, Raphaël Toulouse and his friend and collaborator Michaël Emond founded Montreal studio Paper Cult. They were looking to prove themselves: Fat Mask was their first game, a basiclooking but mechanically inventive arcade puzzle brawler that won them the government grant they needed to set their sights higher. Bloodroots is the result. Here, Toulouse discusses making the switch from filmmaking to indie dev, and the dangers of wearing too many hats

We weren’t aware of Paper Cult as a studio before Bloodroots. What’s the history there?

Before being in videogames, I was working in. But we were working at another studio while doing it: it was mainly meant to prove we could ship a game and get some funding. So then we finally had a studio: a team of six in-house, and a couple of freelancers.

You’re reading a preview, subscribe to read more.

More from Edge

Edge7 min read
Vampire: The Masquerade – Bloodlines
Developer Troika Games Publisher Activision F ormat PC Release 2004 Being the first developer outside of Valve’s walls to make a game in the Source engine, and releasing the results the same day as Half-Life 2, is certainly one way to guarantee a p
Edge4 min read
Pepper Grinder
Developer Ahr Ech  Publisher Devolver Digital  Format PC (tested), Switch  Release Out now When we talk about games being designed with their hardware in mind, it’s generally in reference to unconventional interfaces. The Wiimote duels of Skyward Swo
Edge2 min read
Princess Peach: Showtime!
Developer Good-Feel Publisher Nintendo Format Switch Release Out now Having belatedly moved with the times, transforming the Mushroom Kingdom’s oft-kidnapped ruler from hapless damsel to resourceful supporting player, Nintendo finally grants her a f

Related Books & Audiobooks