World of Warcraft: Battle for Azeroth
DEVELOPER BLIZZARD ENTERTAINMENT • PUBLISHER IN-HOUSE www.battle.net
When Rodrigo, the Freehold flight master, offers me a sum of gold to get revenge on the pirates that have been bullying him, I can’t refuse. Rodrigo asks me to fly around on one of his giant parrots and drop bombs on the brigands. I soon realise Rodrigo wasn’t being literal. At the push of a button, a green turd erupts from the parrot’s rear and splats on a pirate. Far below me, I hear a scream, “Argh, my eye!”
Welcome to World of Warcraft, a place where I’m shitting on people one minute and an hour later slaughtering civilians who have become infected by Lovecraftian brain slugs. Don’t get me wrong, though, I love that WoW flashes between serious and goofy. And Battle for Azeroth embraces that tonal duality with conviction.
BLOOD IN THE WATER
During the finale of Legion, the previous expansion, the titan Sargeras stabbed his continent-sized sword into the planet, wounding it so deeply that its crystallised blood began bleeding to the surface. Without a common enemy to unite them, the Horde and Alliance are at each other’s throats and Azeroth’s blood, called Azerite, turns out to be the perfect weapon. After an explosive pre-expansion event that spanned two cataclysmic battles, the warring factions set sail to find allies in their war.
For the Alliance, that means trying to
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