PC Powerplay

WAR SOMETIMES CHANGES A LITTLE

FALLOUT AND FALLOUT 2

DEVELOPERS BLACK ISLE STUDIOS (BUT TOTALLY NOT THE A-TEAM)

PERSONALITIES TIM CAIN

RELEASED 1997 / 1998

NUTSHELL Exploding heads, atomic warfare, prostitution, heavy drug use, mutant cows, giant scorpions, difficult moral choices regarding developmentally-delayed farm boys... and that’s all just in the first two hours.

Each new version of Fallout feels more and more like cultural appropriation. No wait, bear with me on this.

Back in the late 1990s, RPGs were a very particular kind of thing. Specifically, they were sword-and-sorcery fantasy, mostly sprite-fests on pre-rendered backgrounds. Back in 1997, Ultima was still king, though soon to have its crown wrestled away by the great Infinity Engine AD&D games like Baldur’s Gate and Icewind Dale. Oh and there was some flibberty-gibbet soft-RPG action slasher called Diablo, but I don’t think that

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