PC Powerplay


Mark Essen has a simple justification for initially leaving out an online multiplayer mode in Nidhogg: the tech was difficult to build and expensive to deploy. He did not have an army of netcode experts ready to squash bugs, reduce latency and seamlessly connect to servers. It was far more important to make sure the bow felt right.

“You’d need two computers, or you could possibly set it up on one computer on multiple windows,” says Essen, as he wistfully reflects on his halcyon days of wheeling the prototype of Nidhogg to every indie showcase in the whole world. “Just practically, it’s harder to make an online-only multiplayer game.”

You probably know what happened from there. Nidhogg finally arrived on Steam in the beginning of 2014 (with network play implemented) and immediately sparked a flashbulb consumer moment in gaming. Here was a 2D, one-versus-one sword-fighting simulator, with simple mechanics, a Luddite Atari 2600 art style, and

Citiți o mostră, înregistrați-vă pentru a citi în continuare.

Interese conexe

Mai multe de la PC Powerplay

PC Powerplay1 min citite
Andy Kelly
After releasing thrilling horror anthology Stories Untold, indie studio No Code upped the ante with this atmospheric sci-fi thriller. Set aboard an intricately realised space station, Observation sees you playing as an AI that has somehow become sent
PC Powerplay2 min citite
Building Better Backups
Reinstalling is, or should be, a last resort – and if you ever come to the point where you absolutely have to reinstall Windows and don’t have copies of your files, it might be too late. A hardware failure, a cryptographic malware attack, whatever th
PC Powerplay2 min citite
Dram Breakthrough Puts Us One Step Closer To Instant-on Pcs
After all these years, we are still not at the point where our PCs turn on instantaneously, or restore an active session in Windows. Waking from sleep or hibernation can take anywhere from a short while to what feels like an eternity, depending on th