3D World

Monsters film school

equels can be a tough nut to crack for any director, prequels tougher still. So when Dan Scanlon made his Pixar directorial debut with a prequel to the beloved. it proved a steep learning curve. “A prequel is a hornets nest in a way,” Scanlon tells 3D World. “You get the characters that you get and you can’t change them wildly because they have to hook up to the next film.” As the filmmaking process got underway Scanlon came to realise that the art of a prequel is in meeting the characters as different people and surprising audiences with the backstory of how they got to where we saw them last.

You’re reading a preview, subscribe to read more.

More from 3D World

3D World2 min read
TopDown Engine
PRICE £65/$80 DEVELOPER More Mountains WEBSITE topdown-engine.moremountains.com Character controller Camera effects Level controller Multiplayer ready Unity is a fantastic engine for creating top-down games, and there's no better plugin to get it don
3D World2 min read
Can I Bake Maps In Nomad Sculpt?
Imagine you have a 3D model of a character in your software. You've painted details like the skin pores, fabric patterns, and even dirt smudges directly onto the surface. You may have even sculpted high-definition details too. Instead of calculating
3D World1 min read
This Is Not A Lightsaber
“It's interesting that you bring up Star Wars because I've done a handful of projects now where there are interactive sticks glowing in someone's hands,” notes Taormina. “There's only so much you can do for that. When I had that initial conversation

Related Books & Audiobooks