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Half-Life: Alyx – Final Hours

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A few months back, industry hype man Geoff Keighley dropped into the inbox with a request. He was putting the finishing touches to the latest in his line of ‘Final Hours’ articles, which would be presented as an interactive Steam ‘app’, and cover Half-Life: Alyx’s development. Due to the pandemic, he and his344’s cover feature? We were happy to. It forms a small part of a 25,000-word piece that includes an interactive timeline, original illustrations, 3D renders, and videos of prototypes. While the article is illuminating, it’s wonderful to see a fresh way of presenting the long read: it’s the sort of thing we’d love to try ourselves, were a certain publisher – cough – willing to invest.

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