PC Gamer (US Edition)


Some ideas are so familiar, so entrenched in gaming history, that it’s difficult to remember how strange they were. Take Age of Empires. Splicing the real-time battles of Command & Conquer with the grand strategy of Civilization was an experiment.

“Back then, the studio was really enjoying the RTS genre, which was still nascent and growing,” says Patrick Hudson, who worked for several years as a producer

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