Essential Apple User Magazine

Interview//

Q: Tell us about yourself.

A: I’m an artist and a video games developer, and I live in NYC! I'm very lucky in that my day job is doing those things independently. I've been working with computers my whole life. I hooked up our first computer (a Mac LC) when I was six — they were pretty easy to hook up. In college, I moved away from programming and pursued more traditional arts (painting, photography, drawing, design), and then after finishing up there I got back into programming through art.

I started making conceptual artworks, digital sculptures, websites, one of the first twitter bots and an iOS sound toy called SynthPond which led me to doing iOS development and reignited my interest in game design. I still do art and games, and see them as stemming from the same creative process. In fact, I just released my latest piece, a conceptual game about Twitter. It's called Twitter Teaches Typing (www.twitterteachestyping.com)

Q: How did you get started?

I got started in games design with a program called when I was seven or eight. It didn't have any programming elements, but you could draw scenes and link them to each other with buttons, so I could make rudimentary point-and-click adventure games. Soon after that I moved onto Apple's (which is different to what cocoa is now). It was a very cool visual programming language that was eventually spun off as , and is now wholly defunct. When I was in middle school, I went to computer camp where I learned BASIC. I sold exactly one copy to one of my friends through a website that let you put games up for sale way back before the year 2000.

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