PC Gamer (US Edition)

ASSASSIN’S CREED VALHALLA

  was a bit of a surprise to me, honestly. I expected it to be pretty good, but I had no idea that Ubisoft’s next was going to be such a memorable adventure. What matters to make a much more inviting RPG. Level-gating is gone, the open-world doesn’t feel like a checklist of boring activities, and the combat has been refined to include more depth.

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