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Entertainment in English: 12 Game Show Lesson Plans for ESL
Entertainment in English: 12 Game Show Lesson Plans for ESL
Entertainment in English: 12 Game Show Lesson Plans for ESL
Ebook59 pages36 minutes

Entertainment in English: 12 Game Show Lesson Plans for ESL

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The premise behind the course is that competition and game-playing are extremely conducive to language learning as the students use language they have acquired in a personal context while undertaking a meaningful task. Even the most uninspired and shy students are usually pretty keen to participate in games. From an educational perspective this competitiveness is a virtue; something which facilitates active learning. At the end of the book there is an amount of ‘cash’ to be photocopied multiple times and used as an alternative to stacking up points, because I have found that using cash, albeit phony cash, gives games a lot more realism, tension and raucousness. I hope you and your students enjoy these classes and that they add in some way to your learning environment.

LanguageEnglish
Release dateMar 22, 2013
ISBN9781301286140
Entertainment in English: 12 Game Show Lesson Plans for ESL

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    Book preview

    Entertainment in English - Luan Hanratty

    Entertainment in English

    12 Classic Game Show Lessons for ESL

    By Luan Hanratty

    A free ebook from

    www.teflideas.com

    Entertainment in English

    by Luan Hanratty

    Copyright 2013 Luan Hanratty

    Cover art by Angela Plaziuk

    CONTENTS

    Lesson 1 — Blind Date

    Lesson 2 — Blankety Blank

    Lesson 3 — Call My Bluff

    Lesson 4 — Jeopardy

    Lesson 5 — Just A Minute

    Lesson 6 — Give Us A Clue

    Lesson 7 — Family Fortunes

    Lesson 8 — Who Wants to be a Millionaire?

    Lesson 9 — Would I Lie to You

    Lesson 10 — Deal or No Deal

    Lesson 11 — Blockbusters

    Lesson 12 — The Weakest Link

    Props

    Other Books by TEFLideas

    LESSON 1 — BLIND DATE

    Concept

    Blind Date was gameshow format that lasted throughout the 1990s on UK TV. In it contestants had to ask a panel of 3 contestants, who were hidden behind a screen, 3 questions and then decide who to take with them on a date.

    Example of the type of question and answers:

    Q. I really like dining out. If you were a type of food, what food would you be?

    A. I would be a curry because I’m hot and spicy! [audience goes whooooo!!!]


    A. I would be a hamburger because I like a man with some meat. [audience goes whooooo!!!]


    A. I would be ketchup because I’ll get saucy with you!!! [audience goes whooooo!!!]

    And so it goes on like this for two more questions.

    Method

    To warm up the class, pre-empt the concept by getting every student to ask the person next to them 3 simple open-ended questions, i.e. not implying yes or no answers.

    1. Bring the talking to a halt after a couple of minutes and give everyone ten minutes to write down 3 dating questions. Model some examples on the board. Ideas could include:

    Q1. What do you look for in a boyfriend / girlfriend?

    Q2. What is your most attractive quality?

    Q3. What is the most romantic thing you have ever done for someone?

    2. Then split the class into 2 groups; males and females, and ask the girls to leave the room.

    3. Choose 3 volunteers from the men and have them get up and sit on stools already placed on stage.

    4. Go to the girl’s room and pick one volunteer to be the main contestant. Bring her into the main room but make sure the whiteboard is situated between her and the boys so she cannot see them. If you don’t have a moveable whiteboard in your school, improvise with an advertising hoarding from the Marketing Department.

    5. Now bring all the girls back in, mix the audience up and begin the contest. Have the students give their Q&As in big loud voices and you should encourage a fun, and even raucous, atmosphere.

    6. Once they have finished it’s time for the girl to pick a lucky winner but before she does this an announcer must do a recap for each

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