Autodesk Inventor 2015 + AutoCAD 2015 Tutorial
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About this ebook
This tutorial guide will help you to learn the basic commands and functions of Autodesk Inventor and AutoCAD. This book provides brief explanations and real-world examples to learn AutoCAD and Inventor. The part of this book covers Inventor basics such as modeling parts, creating assemblies, 2D drawings, sheet metal parts, assembly joints, and drawing annotations.The second part of this book covers basics of AutoCAD such as creating 2D drawings, modifying drawings, dimensions and annotations, blocks and external references, layouts and printing, and 3D basics.
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Autodesk Inventor 2015 + AutoCAD 2015 Tutorial - Online Instructor
it.
Chapter 1: Getting Started with Inventor 2015
––––––––
This tutorial book brings in the most commonly used features of the Autodesk Inventor.
In this chapter, you will:
Understand the Inventor terminology
Start a new file
Understand the User Interface
Understand different environments in Inventor
In this chapter, you will learn some of the most commonly used features of Autodesk Inventor. In addition, you will learn about the user interface.
In Autodesk Inventor, you create 3D parts and use them to create 2D drawings and 3D assemblies.
Inventor is Feature Based. Features are shapes that are combined to build a part. You can modify these shapes individually.
1.JPGMost of the features are sketch-based. A sketch is a 2D profile and can be extruded, revolved, or swept along a path to create features.
2.JPGInventor is parametric in nature. You can specify standard parameters between the elements. Changing these parameters changes the size and shape of the part. For example, see the design of the body of a flange before and after modifying the parameters of its features.
3.JPGStarting Autodesk Inventor
Click the Start button on the Windows taskbar.
Click All Programs.
Click Autodesk > Autodesk Inventor 2015 > Autodesk Inventor Professional 2015.
Click the Part icon.
Notice these important features of the Inventor window.
4.JPGUser Interface
Various components of the user interface are discussed next.
Ribbon
Ribbon is located at the top of the window. It consists of various tabs. When you click on a tab, a set of tools appear. These tools are arranged in panels. You can select the required tool from this panel. The following sections explain the various tabs of the ribbon available in Autodesk Inventor.
The Get Started ribbon tab
This ribbon tab contains the tools such as New, Open, Projects and so on.
5.JPGThe 3D Model ribbon tab
This ribbon tab contains the tools to create 3D features, planes, surfaces, and so on.
8.JPGThe View ribbon tab
This ribbon tab contains the tools to modify the display of the model and user interface.
6.JPGThis Inspect ribbon tab
This ribbon tab has tools to measure the objects. It also has analysis tools to analyze the draft, curvature, surface and so on.
7.JPGSketch ribbon tab
This ribbon tab contains all the sketch tools.
9.JPGAssemble ribbon tab
This ribbon tab contains the tools to create an assembly. It is available in an assembly file.
10.JPGPresentation ribbon tab
This tab contains the tools to create the exploded views of an assembly. It also has tools to create presentations, assembly instructions, and animation of an assembly.
11.JPGDrawing Environment ribbon tabs
In the Drawing Environment, you can create print-ready drawings of a 3D model. The ribbon tabs in this environment contain tools to create 2D drawings.
12.JPG13.JPGThe Sheet Metal ribbon tab
The tools in this tab are used to create sheet metal components.
14.JPGApplication Menu
This appears when you click on the icon located at the top left corner. This menu contains the options to open, print, export, manage, save, and close a file.
18.JPGQuick Access Toolbar
This is available at the top left of the window. It contains the tools such as New, Save, Open, and so on.
15.JPGYou can customize this toolbar by clicking the down arrow at the right side of this toolbar.
16.JPGBrowser window
This is located at the left side of the window. It contains the list of operations carried in an Autodesk Inventor file.
17.JPGStatus bar
This is available below the Browser window. It displays the prompts and the actions taken while using the tools.
Navigation Bar
This is located at the right side of the window. It contains the tools to zoom, rotate, pan or look at a face of the model.
19.JPGViewCube
It is located at the top right corner of the graphics window. It is used to set the view orientation of the model.
20.JPGShortcut Menus and Marking Menus
When you click the right mouse button, a shortcut menu along with a marking menu appears. A shortcut menu contains a list of some important options. The marking menu contains important tools. It allows you to access the tools quickly. You can customize the marking menu (add or remove tools).
22.jpgDialogs
When you activate any tool in Autodesk Inventor, the dialog related to it appears. It consists of various options, which help you to complete the operation. The following figure shows the components of the dialog.
-
Customizing the Ribbon, Shortcut Keys, and Marking Menus
To customize the ribbon, shortcut keys, or marking menu, click Tools > Options > Customize on the ribbon. On the Customize dialog, use the tabs to customize the ribbon or marking menu, or shortcut keys.
24.jpgFor example, to add a command to the ribbon, select the command from the list on the left side of the dialog and click the Add 26.jpg button. If you want to remove a command from the ribbon, then select it from the right-side list and click the Remove 27.jpg button. Click OK to make the changes to effect.
23.jpgTo add or remove panels from the ribbon, click the Show Panels icon located at the right-side of the ribbon and check/uncheck the options on the flyout.
28.jpgColor Settings
To change the background color of the window, click Tools > Options > Application Options on the ribbon. On the Application Options dialog, click the Colors tab on the dialog. Set the Background value to 1 Color to change the background to plain. Select the required color scheme from the Color Scheme group. Click OK.
25.jpgChapter 2: Part Modeling Basics
This chapter takes you through the creation of your first Inventor model. You create simple parts:
In this chapter, you will:
Create Sketches
Create a base feature
Add another feature to it
Create revolved features
Create cylindrical features
Create box features
Apply draft
Tutorial 1
This tutorial takes you through the creation of your first Inventor model. You will create the Disc of an Old ham coupling:
42.jpgCreating a New Project
Start Autodesk Inventor Professional 2015 by clicking the Autodesk Inventor Professional 2015 icon on your desktop.
To create a new project, click Get Started > Launch > Projects on the ribbon.
9.jpgClick OK on the alert message.
Click the New button on the Projects dialog.
On the Inventor project wizard dialog, select New Single User Project and click the Next button.
Enter Oldham Coupling in the Name field.
Set Project(Workspace) Folder to C:\Users\Username\Documents and click Next.
Click Finish.
Click OK on the Inventor Project Editor dialog.
Click Save.
On the Inventor Project Editor dialog, click Yes.
Click Done.
Starting a New Part File
To start a new part file, click the Part icon on the welcome screen.
i21.jpgA new model window appears.
Starting a Sketch
To start a new sketch, click 3D Model > Sketch > Start 2D Sketch on the ribbon.
i7.jpgClick on the XY Plane .The sketch starts.
i8.jpgThe first feature is an extruded feature from a sketched circular profile. You will begin by sketching the circle.
On the ribbon click Sketch > Create > Circle > Circle Center Point .
1.jpgMove the cursor to the sketch origin, and then click.
Drag the cursor and click to create a circle.
i9.jpgPress ESC to deactivate the tool.
Adding Dimensions
In this section, you will specify the size of the sketched circle by adding dimensions. As you add dimensions, the sketch can attain any one of the following states:
Fully Constrained sketch: In a fully constrained sketch, the positions of all the entities are fully described by dimensions, constraints, or both. In a fully constrained sketch, all the entities are dark blue color.
Under Constrained sketch: Additional dimensions, constraints, or both are needed to completely specify the geometry. In this state, you can drag under constrained sketch entities to modify the sketch. An under constrained sketch entity is in black color.
If you add any more dimensions to a fully constrained sketch, a message box will appear showing that dimension over constraints the sketch. In addition, it prompts you to convert the dimension into a driven dimension. Click Accept to convert the unwanted dimension into a driven dimension.
i10.jpgOn the ribbon, click Sketch > Constrain > Dimension.
83.jpgSelect the circle and click; the Edit Dimension box appears.
Enter 4 in the Edit Dimension box and click the green check.
Press Esc to deactivate the Dimension tool.
You can also create dimensions while creating the sketch objects. To do this, enter the dimension values in the boxes displayed while sketching.
To display the entire circle at full size and to center it in the graphics area, use one of the following methods:
Click Zoom All 62.jpg on the Navigate Bar.
Click View > Navigate > Zoom All on the ribbon.
Click Finish Sketch on the Exit panel.
i13.jpgClick Zoom All 62.jpg on the Navigate Bar.
84.jpgCreating the Base Feature
The first feature in any part is called a base feature. You now create this feature by extruding the sketched circle.
On the ribbon, click 3D Model > Create > Extrude.
i15.jpgType-in 0.4 in the Distance box attached to extrusion.
77.jpgClick OK to create the extrusion.
c67.jpgNotice the new feature, Extrude 1, in the Browser window.
i18.jpgTo magnify a model in the graphics area, you can use the zoom tools available on the Zoom drop-down in the Navigate panel of the View tab.
i19.jpgClick Zoom All to display the part full size in the current window.
Click Zoom Window, and then drag the pointer to create a rectangle; the area in the rectangle zooms to fill the window.
Click Zoom, and then drag the pointer. Dragging up zooms out; dragging down zooms in.
Click on a vertex, an edge, or a feature, and then click Zoom Selected; the selected item zooms to fill the window.
To display the part in different modes, select the options in the View Style drop-down on the Appearance panel of the View tab.
i20.jpgc16.jpgc16.jpgc12.jpgc12.jpgc13.jpgThe default display mode for parts and assemblies is Shaded. You may change the display mode whenever you want.
Adding an Extruded Feature
To create additional features on the part, you need to draw sketches on the model faces or planes, and then extrude them.
On the ribbon, click View > Appearance > View Style > Wireframe.
On the ribbon, click 3D Model > Sketch > Start 2D Sketch.
Click on the front face of the part.
Click Line on the Create panel.
28.jpgClick on the circular edge to specify the first point of the line.
33.jpgMove the cursor towards right.
Click on the other side of the circular edge; a line is drawn.
i26.jpgDraw another line below the previous line.
33.jpgOn the ribbon, click Sketch > Constrain > Horizontal Constraint c4.jpg .
Select the two lines to make them horizontal.
On the ribbon, click Sketch > Constrain > Equal 16.jpg .
Select the two horizontal lines to make them equal.
Click Dimension on the Constrain panel.
Select the two horizontal lines.
Move the cursor toward right and click to locate the dimension; the Edit Dimension box appears.
Enter 0.472 in the Edit Dimension box and click the green check.
11.jpgClick Finish Sketch on the Exit panel.
Click on the sketch, and then click Create Extrude on the Mini Toolbar; the Extrude dialog appears.
27.jpgClick in the region bounded by the two horizontal lines.
12.jpgEnter 0.4 in the Distance1 box.
Click OK to create the extrusion.
38.jpgAdding another Extruded Feature
Click Start 2D Sketch on the Sketch panel.
Click on the back face of the part.
You can use the Free Orbit c10.jpg button from the Navigate Bar to rotate the model.
Click Line on the Create panel.
Draw two lines, as shown below.
39.jpgOn the ribbon, click Sketch > Constrain > Vertical Constraint c8.jpg .
Select the two lines to make them vertical.
On the ribbon, click Sketch > Constrain > Equal 16.jpg .
Select the two vertical lines to make them equal.
Create a dimension of 0.472in between the vertical lines.
Note: Ensure that the end points of the lines coincide with the circular edge. You can use the Coincident constraint to make them coincident with each other.
41.jpgClick Finish Sketch.
Extrude the sketch upto 0.4in distance.
To move the part view, click Pan 17.jpg on Navigate Bar, and then drag the part to move it in the graphics area.
On the ribbon, click View > Appearance > View Style > Shaded with Edges.
43.jpgSaving the Part
Click Save on the Quick Access Toolbar.
On the Save As dialog, type-in Disc in the File name box.
Click Save to save the file.
Click Application Menu > Close.
Note:
*.ipt is the file extension for all the files that you create in the Part environment of Autodesk Inventor.
Tutorial 2
In this tutorial, you create a flange by performing the following:
Creating a revolved feature
Creating a cut features
Adding fillets
c14.jpgStarting a New Part File
To start a new part file, click the Part icon on the welcome screen.
i21.jpgSketching a Revolve Profile
You create the base feature of the flange by revolving a profile around a centerline.
Click 3D Model > Sketch > Start 2D Sketch on the ribbon.
Select the YZ plane.
36.jpgClick Line on the Create panel.
Create a sketch similar to that shown in figure.
50.jpgOn the ribbon, click Sketch > Format > Centerline 18.jpg .
Click Line on the Create panel.
Create a centerline, as shown below.
c9.jpgClick Fix c24.jpg on the Constrain panel.
Select the Line 1.
Click Dimension on the Constrain panel.
Select the centerline and Line 2; a dimension appears.
Place the dimension and enter 4 in the Edit Dimension box.
Click the green check.
Select the centerline and Line 4; a dimension appears.
Set the dimension to 2.4in.
Select the centerline and Line 6; a dimension appears.
Set the dimension to 1.2in.
Create a dimension between Line 1 and Line 3.
Set the dimension to 0.8in.
Create a dimension of 2 in between Line 1 and Line 5.
52.jpgRight-click and select Finish 2D Sketch.
c40.jpgCreating the Revolved Feature
On the ribbon, click 3D Model > Create > Revolve (or) right-click and select Revolve on the Marking menu.
c36.jpgSet Extents to Full.
66.jpgClick OK 20.jpg to create the revolved feature.
56.jpgCreating the Cut feature
Click Primitive drop-down > Box on the Primitives panel
i22.jpgClick the back face of the part; the sketch starts.
c6.jpgSelect the origin to define the center point.
Move the cursor diagonally toward right.
Enter 4.1 in the horizontal box.
Press Tab key and enter 0.472 in the vertical box.
c7.jpgPress the Enter key; the Extrude dialog appears.
Click the Cut 21.jpg button on the Extrude dialog.
Enter 0.4 in the Distance box.
Click OK to create the cut feature.
61.jpgCreating another Cut feature
Create a sketch on the front face of the base feature.
Draw three lines and circle, as shown in figure.
c50.jpgApply the Equal constraint between the horizontal lines.
Ensure that the endpoints of the horizontal line coincide with the circle.
Apply dimension of 0.236 to the vertical line.
Apply dimension of 0.118 to horizontal line.
Apply dimension of the 1.2 diameter to the circle.
22.jpgOn the ribbon, click Sketch > Modify > Trim.
Click on the circle to trim it.
c1.jpgc3.jpgFinish the sketch.
Click Extrude on the Create panel.
Select All from the Extents drop-down.
c23.jpgClick the Cut button on the Extrude dialog.
Click OK to create the cut feature.
c22.jpgAdding a Fillet
On the ribbon, click 3D Model > Modify > Fillet (or) right-click and select Fillet from the Marking menu.
23.jpg24.jpgClick on the inner circular edge and set Radius as 0.2.
Click OK to add the fillet.
c18.jpgSaving the Part
Click Save on the Quick Access Toolbar.
On the Save As dialog, type-in Flange in the File name box.
Click Save to save the file.
Click Application Menu > Close.
Tutorial 3
In this tutorial, you create the Shaft by performing the following:
Creating a cylindrical feature
Creating a cut feature
c61.jpgStarting a New Part File
On the ribbon, click Get Started > Launch > New.
On the Create New File dialog, select Standard.ipt.
29.jpgClick Create.
Creating the Cylindrical Feature
On the ribbon, click Primitives > Primitive drop-down > Cylinder.
c17.jpgClick on the XY plane to select it; the sketch starts.
Click at the origin and move the cursor outward.
Enter 1.2 in the box attached to the circle.
c37.jpgPress Enter key; the Extrude dialog appears.
Enter 4 in the Distance box.
c72.jpgClick OK to create the cylinder.
Creating Cut feature
Create a sketch on the front face of the base feature.
c15.jpgFinish the sketch.
Click Extrude on the Create panel.
Click in the region enclosed by the sketch.
Click the Cut button on the Extrude dialog.
Set Distance to 2.165.
Click OK to create the cut feature.
c58.jpgSaving the Part
Click Save on the Quick Access Toolbar; the Save As dialog appears.
Type-in Shaft in the File name box.
Click Save to save the file.
Click Application Menu > Close.
Tutorial 4
In this tutorial, you create a Key by performing the following:
Creating an Extruded feature
Applying draft
c66.jpgStart Extruded feature
Start a new part file using the Standard.ipt template.
On the ribbon, Primitives > Primitive drop-down > Box.
Select the XY plane.
Create the sketch, as shown in figure.
c42.jpgPress ENTER.
Enter 2 in the Distance box.
Click OK to create the extrusion.
––––––––
c46.jpgApplying Draft
On the ribbon, click 3D Model > Modify > Shell > Draft.
25.jpgSelect the Fixed Plane option.
c30.jpgSelect front face as the fixed face.
c33.jpgSelect the top face as the face to be draft.
c48.jpgSet Draft Angle to 1.
––––––––
Click the Flip pull direction button on the Face Draft dialog.
c73.jpgc55.jpgClick OK to create the draft.
Saving the Part
Click Save on the Quick Access Toolbar; the Save As dialog appears.
Type-in Key in the File name box.
Click Save to save the file.
Click Application Menu > Close.
Chapter 3: Assembly Basics
––––––––
In this chapter, you will:
Add Components to assembly
Apply constraints between components
Check Degrees of Freedom
Check Interference
Create exploded view of the assembly
Tutorial 1
This tutorial takes you through the creation of your first assembly. You create the Oldham coupling assembly:
55.JPGc44.jpgc45.jpgThere are two ways of creating any assembly model.
• Top-Down Approach
• Bottom-Up Approach
Top-Down Approach
The assembly file is created first and components are created in that file.
Bottom-Up Approach
The components are created first, and then added to the assembly file. In this tutorial, you will create the assembly using this approach.
Starting a New Assembly File
To start a new assembly file, click the Assembly icon on the welcome screen.
2.jpgInserting the Base Component
To insert the base component, click Assemble > Component > Place on the ribbon.
a3.jpgTo the project folder and double-click on Flange.ipt.
Right-click and select Place Grounded at Origin; the component is placed at the origin.
a4.jpgRight-click and select OK.
Adding the second component
To insert the second component, right-click and select Place Component; the Place Component dialog appears.
a5.jpgTo the project folder and double-click on Shaft.ipt.
Click in the window to place the component.
a6.jpgRight-click and select OK.
Applying Constraints
After adding the components to the assembly environment, you need to apply constraints between them. By applying constraints, you establish relationships between components.
To apply constraints, click Assemble > Relationships > Constrain