Instant GLEW
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About this ebook
3D graphics hardware is evolving quickly and expanding across devices ranging from smartphones to tablets to computers. OpenGL Extensions help vendors to expose the cutting-edge features of their hardware to developers in a usable manner. However, the mix of different hardware and operating system versions can make the use of these extensions quite difficult. The solution to this is the OpenGL Extension Wrangler (GLEW) library.
"Instant GLEW" is a quick guide to learn how to install GLEW on Windows and how to use it in your OpenGL programs. You will learn how to use any OpenGL Extension you want in your program in a safe and portable manner.
"Instant GLEW" explains how OpenGL Extensions are used to expose cutting-edge features through the OpenGL API. You will learn how to install GLEW on Windows and configure your OpenGL program to build with it. The book starts with an introduction to GLEW and details the benefits of its usage in OpenGL programs.
Later, the book guides you through configuring Visual Studio or a Linux compile environment for using GLEW. This book comprises of short codes that illustrate simple common extensions. You will also find out about alternatives to GLEW and how to use extensions without GLEW.
ApproachGet to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. A starter guide that walks you through the GLEW library and its utilities.
Who this book is for"Instant GLEW" is a guide for students learning OpenGL programming and is also useful for graphics and game developers who want to use GLEW to write portable and feature-filled OpenGL applications and games. Experience with any programming language (C, Java, Lisp, Javascript, and so on) is better to fully understand the code, but is not necessary.
Ashwin Nanjappa
Ashwin Nanjappa is a post-doctoral researcher at the BioInformatics Institute of Singapore working on drug molecule matching methods. He holds a Ph.D. in Computer Science from the National University of Singapore, specializing in massively parallel GPU algorithms for computational geometry.He likes writing software using CUDA, OpenGL, C++, and Python, and loves tinkering with open source tools. He blogs regularly about programming at http://choorucode.com.
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