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Developing AR Games for iOS and Android

Developing AR Games for iOS and Android

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Developing AR Games for iOS and Android

evaluări:
4/5 (2 evaluări)
Lungime:
191 pages
1 hour
Lansat:
Sep 24, 2013
ISBN:
9781783280049
Format:
Carte

Descriere

A practical and fast-paced guide that gives you all the information you need to start developing augmented reality games for iOS and Android.This book is great for people who are either new to Vuforia and/or new to Unity. It is a great introductory guide for anyone with a very basic knowledge of xCode and iOS as well as a very basic knowledge of deploying to Android to start developing 3D-powered augmented reality apps.
Lansat:
Sep 24, 2013
ISBN:
9781783280049
Format:
Carte

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Developing AR Games for iOS and Android - Dominic Cushnan

Table of Contents

Developing AR Games for iOS and Android

Credits

About the Authors

About the Reviewers

www.PacktPub.com

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Free Access for Packt account holders

Preface

What this book covers

What you need for this book

Who this book is for

Conventions

Reader feedback

Customer support

Downloading the example code

Errata

Piracy

Questions

1. What is Augmented Reality?

Definition of augmented reality

The forms of augmented reality

Smartphones and augmented reality

Immersion factor for delivering content

Vuforia SDK and how it helps in delivering the AR experience

Unity 3D and how it fits with Vuforia

Summary

2. Setting Up the Environment

Downloading and installing Unity 3D

Downloading and installing Vuforia

Vuforia sample projects

Starting a Unity project

Unity scenes

Importing packages in Unity

Unity scene files

Trackable files

Build settings

Deploying for Android

Deploying for iOS

Summary

3. Understanding Vuforia

Creating a Unity project with Vuforia

Vuforia prefabs

Importing and attaching 3D objects

Parenting in Unity objects

Summary

4. Trackables and Tracking

What are trackables for image targets?

Creating image targets

Trackable score

What decides trackable score?

Features definition

Enhancing score by enhancing contrast

Feature distribution on image targets

How to enhance distribution of features

Patterns in image targets

Exporting datasets to Unity

Summary

5. Advanced Augmented Reality

Augmented reality games

Unity as a game engine

Setting up the environment

The Whack-A-Mole game

Creating the ground for moles

The Whack-A-Mole model

Adding colliders to the scene

Creating the ball for the ball gun

Setting global gravity settings

Adding audio sources

Scripting the ball gun

Vuforia trackable event handler

Adding a Particles prefab

Scripting the mole character

Mask shader

Summary

Index

Developing AR Games for iOS and Android


Developing AR Games for iOS and Android

Copyright © 2013 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: September 2013

Production Reference: 1170913

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK..

ISBN 978-1-78328-003-2

www.packtpub.com

Cover Image by Dominic Cushnan (<dominic@mixedrealitystudio.com>)

Credits

Authors

Dominic Cushnan

Hassan El Habbak

Reviewers

Thomas Finnegan

Nguyen Duc Luong

Acquisition Editor

James Jones

Commissioning Editor

Mohammed Fahad

Technical Editors

Krutika Parab

Gaurav Thingalaya

Dennis John

Project Coordinator

Joel Goveya

Proofreaders

Stephen Copestake

Clyde Jenkins

Indexer

Rekha Nair

Production Coordinator

Shantanu Zagade

Cover Work

Shantanu Zagade

About the Authors

Dominic Cushnan is a visionary, and he is always looking for the next new idea and technology to analyze. He is currently the director of a software company dedicated to bringing augmented reality solutions to various types of clients in various fields. Dominic began developing web-based AR projects, and he has seen the industry grow and develop over the years. Working initially with advertising agencies and brands, Dominic is excited to see the consumer AR market expand.

I would like to thank all the support I have had from mentors to clients and friends who share my vision and the ever patient ''squirrel''. Mostly I would like to thank Hassan for being a great team player and true friend.

Hassan EL Habbak is a software engineer with a huge interest in mobile technologies, particularly in the areas of AR and gaming. He started off with small-scale mobile applications, but soon found himself creating massive AR experiences for a variety of businesses and individuals. He is also a gaming enthusiast with various games already implemented using free technologies such as Unity. He thrives on finding channels through which he may deliver his content to the masses of unsuspecting people.

I would like to thank my wife, without whom none of this would have happened. I would like to thank Dominic for being the friend that supported me for years now. I would like to thank everyone who has ever worked or improved tech; we stand on shoulders 
of giants.

About the Reviewers

Thomas Finnegan graduated from Brown College in 2010, and now works as a freelance game developer. Since then, he has worked on everything from mobile platforms to web development, and even experimental devices. Past clients include Carmichael Lynch, Coleco, and Subaru. His most recent project is Battle Box 3D, a virtual table top. His first book, about Android Game Development in Unity 3D, will see release in early 2014.

Nguyen Duc Luong has two diplomas, one in Information Technology, and one for Business Administration; with him study is good. He has started as Software Engineer, but he has experience of more than seven years as a developer. With passion in programming, he has developed a lot of complex and distributed system on desktop, web base for government and business organizations projects, in many programming languages. He also has strong experience in developing apps and games on smartphones (iOS and Android OS) in the century of mobile. Recent languages that he focuses on now are Ruby, C++, C#, Objective-C, with some game engines such as Cocos2d and Unity, and some frameworks for app on mobile such as jQuery Mobile and PhoneGap.

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Preface

In this book, we will be introduced to augmented reality, and how to achieve it using powerful but simple tools. Using the free license of Vuforia and Unity 3D, we will see how the two technologies can seamlessly entwine and produce amazing results. We will learn how to design a great augmented reality experience that will immerse users and not feel foreign when augmented on the real world. Augmented reality became increasingly reliable with recent advancements in the field; we will learn how to use that potential in most efficient way.

What this book covers

Chapter 1, What is Augmented Reality?, will explain what is augmented reality, and what is its past, present, and future.

Chapter 2, Setting Up the Environment,

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