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iPhone Application Development: Strategies for Efficient Mobile Design and Delivery
iPhone Application Development: Strategies for Efficient Mobile Design and Delivery
iPhone Application Development: Strategies for Efficient Mobile Design and Delivery
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iPhone Application Development: Strategies for Efficient Mobile Design and Delivery

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iPhone application development is explained here in an accessible treatment for the generalist Library and Information Science (LIS) practitioner. Future information-seeking practices by users will take place across a diverse array of ubiquitous computing devices. iPhone applications represent one of the most compelling new platforms for which to remediate and re-engineer library service. Strategies of efficient mobile design and delivery include adapting computing best practices of data independence and adhering to web standards as articulated by the W3C. These best practices apply across the diverse range of handheld devices and accompanying software development tools. This book is essentially a how-to guide for application development, laying out foundational principles and then moving toward practical implementations.
  • Overview and step-by-step development guide with Web Based Applications (the Dash code application)
  • Overview and step-by-step development guide using the Native Application Developer (the Xcode application)
  • Explaining principles of portability and transferability of systems
LanguageEnglish
Release dateJan 14, 2011
ISBN9781780630540
iPhone Application Development: Strategies for Efficient Mobile Design and Delivery
Author

Jim Hahn

Jim Hahn, Librarian at the University of Illinois Urbana-Champaign, is an award winning author of articles on mobile computing, has convened national discussion forums for librarians interested in mobile learning and has presented on mobile computing research at international conferences.

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    Book preview

    iPhone Application Development - Jim Hahn

    Chandos Information Professional Series

    iPhone Application Development

    Strategies for efficient mobile design and delivery

    Jim Hahn

    Table of Contents

    Cover image

    Title page

    Copyright

    Dedication

    List of figures

    Acknowledgements

    About the author

    Preface

    Technology specs

    Chapter 1: Framing concepts for the iPhone as media with the historical continuity of computing best practice

    What this book is about

    Framing concepts

    Affordances

    Chapter 2: Beginning Dashcode development: remediating an RSS feed to the iPhone

    User narrative: how a library patron will use an RSS app

    The Dashcode design interface

    Provide an RSS feed

    Customizing other application attributes

    Web Clip

    Test and share

    Iterating design based on user feedback

    Your app is now ready for the iTunes App Store

    Consulted

    Chapter 3: Basic Dashcode development: creating a Podcast application

    User narrative: envisioning how a library patron will use the podcast app

    iPhone podcast app design theory

    Create a podcast feed

    Customize the podcast template

    Dashcode workflow step 1: provide podcast

    Dashcode workflow step 2: set attributes

    Dashcode workflow step 3: design webclip icon

    Dashcode workflow step 4: test and share

    Iteration based on use: questions to ask users about this app

    Consulted

    Appendix 3.1 – Using Garageband for podcast creation or modification

    Appendix 3.2 – XML stylesheet modification

    Chapter 4: Intermediate Dashcode development: video tour iPhone application

    User narrative: how a library user will use the Video Tour app

    Design theory: further description of a datasource

    Customize the layout in canvas view

    Dashcode workflow step 1: layout interface

    Dashcode workflow step 2: customize data by editing the data source

    Bindings of the data source

    Dashcode workflow step 3: add handlers and code

    Dashcode workflow step 4: design web clip icon

    Dashcode workflow step 5: test and share

    Iteration based on use: questions to ask users about this app

    Consulted

    Chapter 5: Designing with Dashcode: using the Custom template

    Functional tasks of the custom iPhone app

    User narrative: envisioning how a library user will use the infoPoint app1

    Dashcode workflow step 1: lay out interface

    Dashcode workflow step 2: add handlers and code

    Associate a data source with page elements

    Iteration based on use

    Chapter 6: Designing a Utility application with Dashcode

    User narrative: envisioning how a library patron will use the utility app

    Dashcode step 1: lay out front side

    Dashcode workflow step 2: provide settings

    Iterate design

    Chapter 7: Introduction to the Xcode module

    Software

    The Xcode interface

    Consulted

    Chapter 8: Using the PhoneGap framework within Xcode

    The PhoneGap folders

    Place your Dashcode files into the PhoneGap WWW folder

    Getting the binary onto the iTunes App Store

    Setting the Active SDK and Active Configuration for Distribution

    Consulted

    Chapter 9: The future of the iPhone operating system and future mobile computing devices

    Software

    Access to software: iTunes App Store integration and the iPad

    Hardware of the future

    What is next for mobile computing?

    Consulted

    Appendix 1 A safety framework for mobile computing

    Appendix 2 iPhone orientation

    Index

    Copyright

    Chandos Publishing

    TBAC Business Centre

    Avenue 4

    Station Lane

    Witney

    Oxford OX28 4BN

    UK

    Tel: + 44 (0) 1993 848726

    E-mail: info@chandospublishing.com

    www.chandospublishing.com

    Chandos Publishing is an imprint of Woodhead Publishing Limited

    Woodhead Publishing Limited

    80 High Street

    Sawston

    Cambridge CB22 3JH

    UK

    www.woodheadpublishing.com

    First published in 2011

    ISBN:

    978 1 84334 582 4

    © J. Hahn, 2011

    British Library Cataloguing-in-Publication Data.

    A catalogue record for this book is available from the British Library.

    All rights reserved. No part of this publication may be reproduced, stored in or introduced into a retrieval system, or transmitted, in any form, or by any means (electronic, mechanical, photocopying, recording or otherwise) without the prior written permission of the Publishers. This publication may not be lent, resold, hired out or otherwise disposed of by way of trade in any form of binding or cover other than that in which it is published without the prior consent of the Publishers. Any person who does any unauthorised act in relation to this publication may be liable to criminal prosecution and civil claims for damages.

    The Publishers make no representation, express or implied, with regard to the accuracy of the information contained in this publication and cannot accept any legal responsibility or liability for any errors or omissions.

    The material contained in this publication constitutes general guidelines only and does not represent to be advice on any particular matter. No reader or purchaser should act on the basis of material contained in this publication without first taking professional advice appropriate to their particular circumstances. Any screenshots in this publication are the copyright of the website owner(s), unless indicated otherwise.

    Typeset in the UK by Concerto.

    Original artwork designed by Donovan Foote.

    Printed in the UK and USA.

    Printed in the UK by 4 edge Limited - www.4edge.co.uk

    Dedication

    For my friend Mia.

    List of figures

    2.1. Choose the RSS icon for the template used in this chapter. Be sure to select only the ‘develop for mobile safari checkbox’ 18

    2.2. Essential components of the Dashcode design screen, marked up using Apple’s terminology 20

    2.3. This is the properties window. Here you can input the feed source and customize other attributes of the app 22

    3.1. Choose the Podcast icon for the template used in this chapter. Be sure to select only the ‘develop for mobile safari checkbox’ 30

    3.2. The app template shows access to three sample episodes of a podcast 34

    3.3. The navigator section of the Dashcode window has the content element selected. By selecting this element the changes made in the Inspector tool will be made to the content area of the app 36

    4.1. Choose the Browser icon for the template used in this chapter. Be sure to select only the ‘develop for mobile safari checkbox’ 44

    4.2. This is the canvas view of the Browser template. It is the basic layout of many mobile websites 48

    4.3. This is the browser window the app scrolls to after the ‘Item’ bar is tapped. Note that there are two layers of the browser app 50

    4.4. This is what your canvas view will look like after you have dropped the QuickTime video element onto the second level of the browser 54

    4.5. The lower portion of the Dashcode window shows the graphical representation of my data model from the previous section 59

    4.6. By linking the relational source to your canvas you are creating a binding between the list of ‘Items’ and the data 60

    4.7. The portion of your JSON array that is named ‘src’ is the one that gets linked to the QuickTime video element 61

    4.8. You can double check the functionality of any app from the simulator. This is especially useful after linking a data source 62

    5.1. Choose the Custom icon for the template used in this chapter. Be sure to select only the ‘develop for mobile safari checkbox’ 68

    5.2. This is a blank template we are starting from. It is highly customizable and there are many uses beyond the work we will do in this chapter. In other words, this is a template to come back to and experiment with 73

    5.3. This should look familiar. The layout resembles portions of the Browser app 75

    5.4. This is what the simulator models after I incorporate the data from the JSON array 79

    5.5. The JSON data relation is working properly but note that the text is displayed in a manner that still needs formatting changes to be read more easily 79

    5.6. I decide to use a more streamlined look and feel in the next iteration of the app 83

    5.7. Notice the stop locations now are more easily read by using a list rather than a box for text 83

    6.1. Choose the Utility icon for the template used in this chapter. Be sure to select only the ‘develop for mobile safari checkbox’ 86

    6.2. This is what the Utility template looks like before we customize it for our library 87

    6.3. By the end of the chapter you will have an operational virtual suggestion box for the iPhone 88

    6.4. In the bottom portion of the menu you will find the recipient field. This is where you will put in your library’s email account that you want the collections suggestion to go to 92

    6.5. This is the reverse side of the app. If you choose to you can modify display attributes here or drop in additional parts 93

    7.1. These are the Xcode templates. If you have made heavy use of iPhone apps in the past you should be able to identify which template any given app originated from 99

    7.2. This is the Xcode (version 3.2.1) developer environment 102

    7.3. The application settings menu of Xcode 106

    8.1. This is the iPhone folder found in the downloaded files 116

    8.2. The PhoneGap framework is a preconfigured set of files running inside of Xcode. It is essentially a template 117

    A2.1. The home screen of the iPhone running the iOS 3. Icons are an important element of mobile design 149

    A2.2. The keyboard interface of the iPhone. The user can rotate the device 180 degrees for a slightly larger layout 152

    Acknowledgements

    I would like to thank Allen Renear for the information modeling foundation course and data abstraction introduction, Michael Twidale for introducing me to rapid prototyping and rapid user studies, David Ward and Robert Slater for the web ideas, and Josh Bishoff and Elizabeth German for programming support. Thanks are also due to Pat Olson and Ryan Cavis who helped greatly with the early iPod research, and the Research and Publication Committee at the University of Illinois Urbana-Champaign Library which funded iPod touch devices for a previous research study. Any inaccuracies in this book are my own.

    Screenshots used in this book are from Dashcode and Xcode, modules from the iPhone SDK.

    Jim Hahn,     Urbana, Illinois, USA

    About the author

    Jim Hahn earned his M.S. in Library and Information Science from the Graduate School of Library and Information Science at the University of Illinois Urbana-Champaign. His day-to-day focus is on helping first-year and transfer students make the transition to university study at the University of Illinois Urbana-Champaign, where he holds the position of Orientation Services Librarian and Assistant Professor of Library Administration. His recent research focus concerns understanding how library information resources can be provisioned to a student’s handheld device based on position in the library stacks, as well as developing other mobile wayfinding tools for library engagement. Jim is currently the Vice-Chair of the Emerging Technologies Interest Group of the Library and Information Technology Association, a division of the American Library Association.

    He can be contacted at: University of Illinois, Undergraduate Library, 1408 W. Gregory Dr., MC – 522, Urbana, IL 61801, USA; e-mail: jimhahn@illinois.edu

    Preface

    Anyone living in contemporary twenty-first century culture has no doubt witnessed the seemingly near-ubiquitous penetration of mobile computing technology into our everyday lives. Have you ever wondered what exactly everyone is doing so busily occupied on their mobile device? Watch a group of students walk out of a lecture hall and the first thing overwhelmingly any of them will do is to look at their phone. Mobile computing ubiquity is an extremely important opportunity for librarians looking to craft new services.

    Despite very impressive proof-of-concept work and mobile websites, we librarians have not really got up to speed, if one considers the possibilities for location-based and context-aware service provision – but we probably could create some really compelling uses for mobile applications that considered the user in the world, if we had a guide for such a thing. The services to be developed are not without precedent; librarians certainly can and do adapt to new service platforms. It is a skill of the trade to be adaptable and pick up new technologies to craft new services. Computing best practice (like the relational model and data independence) and human computing interaction (in rapid prototyping, and rapid evaluation) has something to teach us about this seemingly new venue.

    This is a service-oriented book (which is to say, I am always writing with an eye for practical implementations) for librarians seeking to re-engineer services to a specific form of handheld computing technology by way of the iPhone Software Developer Kit (or SDK). It is my hope that in the process of reading this book librarians will begin to envisage something that might truly and authentically be a departure from previously known services a library has been traditionally able to offer users. This book explores first those user tasks which are uniquely suited for the handheld device and develops tools

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