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The Cloven Land Trilogy
The Cloven Land Trilogy
The Cloven Land Trilogy
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The Cloven Land Trilogy

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A brutal multinational corporation. A land ruled by necromancers. One girl in their way...

The complete Cloven Land Trilogy: Hedge Witch, Wyrm Lord and Witch King, as well as the prequel novella, Hyrn, and bonus short story The Waters, Dividing the Land.

"I loved it. Pulled me into the world and wouldn't let me go ... wonderful."
"a thoroughly enjoyable read" - British Fantasy Society

Hyrn
The world changes one bright morning. The ageing king of Angere turns to necromancy to prolong his existence, and the price of dark magic is paid in innocent lives. The land descends into chaos as loyalties are tested and friends become bitter foes.

For Black Meg, eldest witch of Angere, time is desperately short. She receives a vision from Hyrn, the horned man of the woods. The future is worse than anything she could have imagined. But Hyrn also shows her an answer, a way out.

It’s a terrible and desperate path. But the free people of Angere have no choice but to take it.

Hedge Witch
Cait Weerd has no idea the undain are hunting her. She doesn’t know the vile creatures need her blood to survive. She doesn’t even know she’s a witch, descended from a long line of witches. Cait Weerd doesn’t know much, but all that’s about to change.

At Manchester Central Library, she’s caught in the crossfire between the witches and the undain, two worlds fighting for an old book. Cait takes the book and is told to run, hide the book or destroy it. The undain’s secrets are buried in its pages, and they want it almost as much as they want her.

The fate of two worlds is at stake. Cait has to decide what to do: run, fight, or hope it all goes away.

But then she learns who she really is, along with the terrible truth of what the undain have been doing in our world all this time...

Wyrm Lord
Cait Weerd has reached Angere in the company of Ran, Nox, and the dead witch-girl she carries within her. Now all she has to do is cross the land of the undain without being captured, steal the Grimoire from the Witch King himself, and then, somehow, make it across the famously uncrossable river An.

Oh, and it would be quite nice if she could rescue Danny, too.

Meanwhile, in our world, Fer and her companions must find Johnny’s lost guitar and use it to reach the safety of Andar. But Genera and the undain are closing in, and not everyone will survive the battle.

Life isn’t getting any less crazy for Cait or Fer.

Witch King
The mighty river An freezes from shore to shore, and the army of horrors from Angere marches across to devour peaceful and beautiful Andar. Cait, Hellen, and the others head north, hoping to slow the invasion. At Islagray, Ashen battles to make sense of the reunited Shadow Grimoire, seeking a way to turn the undain’s necromancy against itself. Fighting dark magic with dark magic is a grim and dangerous road.

Meanwhile, in our world, Fer evades Genera and the undain as she undertakes a desperate mission to sever the supply of Spirit fuelling the armies of Angere.

Unlikely friends rise to the skies, and hidden enemies wait to betray Cait and Fer. With every defeat, Andar fades. And at Islagray, the heart of the land, the last free place, the Song can barely be heard over the rising tide of war.

LanguageEnglish
PublisherSimon Kewin
Release dateJun 21, 2016
ISBN9781310929410
The Cloven Land Trilogy
Author

Simon Kewin

Simon Kewin is a fantasy and sci/fi writer, author of the Cloven Land fantasy trilogy, cyberpunk thriller The Genehunter, steampunk Gormenghast saga Engn, the Triple Stars sci/fi trilogy and the Office of the Witchfinder General books, published by Elsewhen Press.He's the author of several short story collections, with his shorter fiction appearing in Analog, Nature and over a hundred other magazines.He is currently doing an MA in creative writing while writing at least three novels simultaneously.

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    The Cloven Land Trilogy - Simon Kewin

    Table of Contents

    Hyrn

    Bonus short story: The Waters, Dividing the Land

    Hedge Witch

    1. Cait

    2. Forbidden Books

    3. Wild Hunt

    4. Grimoire

    5. Fer

    6. Undain

    7. Islagray Wycka

    8. Coven

    9. Snow on the Northern Hills

    10. Archaeon

    11. Tanglewood

    12. Broken

    13. Fires

    14. Death on the Ring Road

    15. Empire Towers

    16. Returning

    17. Aethernal

    18. Witch-Marks

    19. The Golden Palace

    20. Extraction Engine Nmbr 1

    21. Screaming Machinery

    22. Hedge Witch

    23. A Parliament of Owls

    24. Shadow Paths

    25. Night Fall

    Wyrm Lord

    1. Crowhaunted

    2. A Nation of Slaves

    3. A Harvest of Bones

    4. The Gates of Hell

    5. The First Frosts of Winter

    6. Palaces of the Undain

    7. Feasting

    8. The Ice House

    9. Wyrm Roads

    10. The Smouldering Fire

    11. Caer D'nar

    12. Wyrm Lord

    13. Voices in the Aether

    14. Mr. Shankly

    15. Beyond the Veil

    16. The Lizard King

    17. Death of a Witch

    18. Wyrmfire

    19. The White City

    20. The Destruction of Andar

    21. The Endless Dark

    22. Hyrn

    23. A Hundred Million Voices

    24. Its Beak Dipped in Blood

    25. The Cold Waters of the An

    Witch King

    1. Howl Hill

    2. Witch Hunt

    3. A Single Word Different

    4. Bethany Weerd

    5. Hyrn's Oak

    6. Smoke on the Water

    7. The Lord of Misrule

    8. The Ice Fair

    9. Blood on the Ice

    10. Hyrn's Oak

    11. The High Walls of Caer L'dun

    12. Voices in the Dark

    13. To the Centre of the City

    14. The Shadow Town Hall

    15. A Maze of Streets

    16. Leviathan

    17. Unquiet Spirits

    18. Xoster

    19. Crashing to the Ice

    20. Across the An

    21. Witching Hour

    22. Witch King

    23. Ran

    24. The Fate of More Than One World

    25. The Orchard of Witches

    Post Credits Scenes

    Landmarks

    Title Page

    Dedication

    Text

    Copyright Page

    Cover

    Table of Contents

    Body Matter

    For Granny, supplier of books.

    Hyrn

    The world changed one bright morning in spring.

    Black Meg sat in the glow of the sunrise, drained but contented from her work. A difficult birth. Young Liana had laboured through a day and a night. As was so often the way with the first. Meg had been there throughout, sitting beside the girl's mother and the wide-eyed lad who was the father. Most of the time Meg had been nothing more than an encouraging word, a reassuring grip. Only towards the end had she worked spells to draw off the worst of the girl's pain, take it into her own body. She was accustomed to it. Over the years she'd lived through hundreds of births. Only two had been her own children. And now baby and mother were sleeping, curled together in their exhausted bliss.

    Meg sat against the cool stone exterior of Liana's house, her black shawl pulled around her shoulders. Away in the east, Anwards, a deformed sun bulged from the horizon. She closed her eyes, savouring the first warmth on her face. The world was a troubled place, but a birth brought with it the promise of possibilities. A renewed hope. Satisfied, she let herself drift into a welcome half-sleep.

    The dragon's approach rumbled in her bones before the beat of its wings reached her ears. The aura of despair seeped into her, sucking out her remaining energy. She opened her eyes. Couldn't they give her a little peace? But no. A witch's work was never done. Groaning from the effort, she forced herself to stand, muttering words to shield herself from the worst effects of the creature's baleful influence. She wasn't strong enough to stave it off, not at the moment, but she could hide herself from it. Let it slip around her like water around a rock. It was a simple enough spell, one she used often as she went about her work in Angere.

    The dragon glided low over the treetops, wings swept wide, the leaves lashing at the creature's passing. It pitched to one side, turned and thumped to the ground, its bulk dwarfing Liana's home. In truth Meg rarely saw a wyrm up close. They were a shadow blotting out the sun as they flew by on some errand. They were a roar echoing off the hillsides. She wondered how far this one had come. There was an archway at Wyrmfell, the opening of one of the roads the riders used to criss-cross Angere. But she had no knowledge of where the archways led or which connected with which.

    The beast's body bore signs of fighting. Livid scorch marks and more than one open wound scarred its scales. The stench of singed flesh came to Meg as the dragon's ruby eyes warily studied the sky. The sight of the beast sent dread flooding through Meg. Only one creature could gouge such marks on a dragon. Another dragon.

    Of late she'd been haunted by fears of her world tearing in two, of things tumbling out of control. Rumours about the King and his fascination with the arts of the death mancers swirled throughout the land. Her anxieties returned to her now. Dragons were fighting dragons. It could mean only one thing. King Menhroth had made his decision, undergone the rites. Now everything would change. Friends would became enemies and wounds too wide to heal would be opened. She'd told herself it wouldn't happen; that her fears were unfounded. But she'd been wrong.

    She thought about the baby she'd just helped deliver. What would his life be like now? What sights would his eyes see? And how long would he live to see them?

    In one fluid motion, the dragon's rider slipped from her mount's back and strode towards Meg, leaving her serpentine sword in its scabbard strapped to the flanks of the great beast. She carried something beneath her cloak, something she didn't want Meg to see. The rider, too, bore signs of recent combat. She was Crimson Wing, the tattoos winding all across her skin bright red. Blood running from cuts to her cheek and arms blurred and smudged the hard lines. The rider had to be in considerable pain, as did the dragon, but of course the minds of both were closed to her.

    My Lady, said the rider. The witches of Morvale Wycka said you would be here. We have need of your help. Great need. The thing long-feared has happened. Ilminion the necromancer…

    Meg held up a hand to stop the young rider. Your wounds tell me the tale. So Ilminion has succeeded in working this death magic of his on the King?

    Yes. But Ilminion is dead, my Lady. I mean truly dead. I slew him myself at the door of the throne room.

    That threw her. She hadn't foreseen such an occurrence. Death was never a good thing, but some people would be less lamented than others. A surge of hope spilled through her. And King Menhroth? Did Ilminion complete his work?

    The rider lowered her gaze. I, too, have been at a birth, Lady of the Witches. A foul birth. And it was we who guarded the doors as Ilminion performed his rites. Stood unmoving when we should have acted. Watched as hundreds and hundreds were led into the King's chamber to be slaughtered. Heard their screams. After two days the King was returned to a twisted mockery of life, his veins flowing with the life-spirit of all the sacrifices. The look on his bloated purple face when his eyes reopened was finally too much. The horror in them. The madness. It was only then we acted. Too late, we acted.

    From inside the house, the baby stirred and began to bawl urgent cries.

    Meg touched the arm of the rider. The wyrm lord was little more than a girl herself. You're sure? Ilminion completed his rite and returned Menhroth to this … unlife?

    Menhroth lives. We interceded before the end, the necromancer's final words still unspoken on his lips, but not soon enough to make a difference.

    Ah, said Meg. She wondered if that was true. Perhaps it would be important one day that the rite was incomplete. She knew little enough of the mancers' arts, especially those of one like Ilminion. She did know Ilminion was devious and might have foreseen such an eventuality.

    And the riders? There is fighting?

    Rider fights rider and dragon fights dragon. Those who remain loyal to the name of Menhroth and those like me who say he is no longer what he was. And so we tear ourselves apart. Caer D'nar is in turmoil. In the far north, Xoster the mother of all the dragons howls in despair as her children hack and flame one another.

    And which side have most riders taken?

    The King's. Our oath to his name is too much for them to overcome. They hunt our dragons and they hunt us. I don't think we'll survive for long.

    Meg drew a deep breath. With the rising of the sun, all the birds of Angere trilled and twittered from the trees. Strange that they were continuing as if today were simply one more day. But everything had changed. If what they said about Ilminion's researches was true, the King reborn would blaze with power, fuelled by the lives of those sacrificed to him. He would never age, never die, so long as he fed on the life-spirit of others. And it wouldn't end there. She saw how it would go. He would raise others like him, less powerful but still fearsome. Guards to protect him. Soldiers to fight for him. He would offer this ascension to his trusted allies, the lords and ladies of his court, and by doing so bind them to him.

    The canker would spread, growing all the time. One day soon it would cover the world. The King would need more life-spirit, and more and more, and invasion would deliver it to him. There were other worlds, so the stories said. Shadow pathways that could be opened across the aether if you had the means. Other lands might learn to rue the day the ageing, vain King of Angere let Ilminion the necromancer work his death magic.

    Black Meg saw all this while the birds called from the greenery and the sun, perfectly round now, crept higher in the sky. The sickly, rich smell of early blooms came to her nostrils.

    And why have you sought me out? Meg asked the rider. I can not fight what Menhroth has become. I can not cross swords with those who remain loyal to him.

    You are the wisest and strongest witch on this side of the An, Black Meg.

    Perhaps, perhaps not. It makes little difference. I can heal a body if it isn't too broken and I can sometimes persuade a rain cloud to fly elsewhere if a betrothal ceremony is threatened. That's about it.

    The rider reached inside her cloak and pulled out the thing she'd been concealing. A book, bound in red leather, gold outlines of skulls and skeletons blazoned across it. Meg knew at once what it had to be, but she asked the question anyway.

    What is that?

    The Shadow Grimoire. Ilminion's book of necromancy. I took it and fled. Perhaps you can use it. Turn the magic against itself. Stop it working. Stop the world going mad. The rider held the book out for Meg.

    For a moment she was tempted. What horrors, what wonders had Ilminion unearthed in his years of research? The promise of eternal life was there. She was old, as Menhroth had been old, and she didn't want to die either. But she shook her head. There was an order to things. A cycle of life and death.

    No. I know nothing of spell books and incantations. And I want to know nothing. Take it to a mancer. Travel the wyrm roads on your dragon while you still can. Take it to Telerion or Asya the Wise. Or seek out young Akbar. He'll be on your side. And if he isn't I'll have words to say to him. He's another I helped bring into the world.

    The rider looked dismayed, as if all her hopes had rested on her mission. But what will you do?

    Meg looked to the sky, as if there might be answers written there. Return to Morvale Wycka. Muster the coven. Talk to our sisters across the An. Decide what is to be done. Time is suddenly short.

    And what can be done? Can you fight the King?

    "Oh, we can fight him easily enough. And others will join us. Ordinary folk who don't ride dragons and who don't work magic but who are repelled by what Menhroth has become. But defeating the King, now. That's a different matter completely."

    The rider slipped the book beneath her cloak as if ashamed. She nodded and turned away. Her dragon, neck snaking into the air, bellowed a thunderous roar. It extended its wings and the sulphurous rush of air on Meg's face made a fresh wave of despair wash over her.

    Tell me, rider, shouted Meg. What is your name?

    Dervil. I am Dervil.

    May fortune smile on you, Dervil of the Crimson Wing.

    And on you, Black Meg of the Morvale Witches.

    Dervil leapt onto the dragon's back. With a few huge downbeats of its wings, the creature lurched into the sky.

    Back inside, the newborn baby boy rooted at Liana's breast. The girl's eyes shone with wonder, but there was worry there too. They all knew about the necromancer, and what the fighting among the dragonriders meant.

    What should we do, Black Meg? Liana's mother asked. What will happen now?

    She didn't know. She had no answers. Despite all her fears she was unprepared. How could they hope to fight such evil?

    Do you have relatives across the river? she asked.

    A sister who went to live in Andar a few years back. Some cousins.

    Then … I'd say go there. Rest this day, enjoy what you have. Then head for the bridge.

    The alarm on the woman's face was clear. You think we should leave?

    I think … I think it might be for the best.

    You think all Angere is endangered by this?

    She was reluctant to say it, as if speaking the words might make the events more likely to happen. But it was what it was. Perhaps, yes.

    And will we be safe across the river?

    Meg wanted to reassure them, tell them all would be well. That Andar, far across the wide River An, would survive. That somewhere would survive. But she couldn't bring herself to lie.

    Instead she said nothing. She turned to close the door behind her. Pulling her woollen shawl around her shoulders once more she set off.

    Morvale Wycka was two days walk Anwards. She could have taken to the air and flown - slower than the mighty dragon, perhaps, but quick enough to get her there by evening. She decided against it. She was weary; her bones ached. And she needed to think. Walking always helped her think. There was another reason, too. She might never have the chance to walk through the woods of Angere again. The thought was almost too large to fit into her head. So, she would cut through the forests that clung to the rolling hills and head for the Babblerush. Follow that river and it would take her home soon enough.

    She set off toward the rising sun, breathing the air, mind's eye wary of the woods around her as she followed winding pathways through the trees. Other riders might be about, perhaps those loyal to Menhroth. And who knew what the King would do, how quickly he would act? Hard to believe anything could threaten her in these beautiful, old woods but it was best to be careful.

    Had she done the right thing with the book? She'd recoiled from it when perhaps she should have taken it. Maybe Dervil had been right and they should use it, turn it against the horror the King had become. The thought was repugnant, but sometimes you had to fight fire with fire. An evil deed might prevent greater evil later on, like a mother exposing her child to a pox knowing the danger would be greater when they were grown. Or perhaps the book, with its promises of eternity, would corrupt anyone who used it. How could she know?

    These thoughts whirring around in her mind, and despite her earlier caution, she wasn't aware of the white stag until she saw it, standing on the far side of a little clearing in the trees. The sight of it stopped her dead in her tracks.

    The beast stood watching her, brown eyes like polished chestnuts. Its head was crowned with splayed antlers, moss and ivy strewn between them like the branches people sometimes decorated at Midwinter. Its creamy hide shone, but a livid red gash on one of its flanks ran freely with blood. As Meg stared, the wound seemed to grow, the flap of flesh curling wider, the blood flowing down the magnificent beast's rear leg. Its muscles twitched. Steam billowed from its nostrils. One hoof raked at the ground as if it was preparing to charge.

    She didn't need to be a witch to know this was no mere woodland creature. A normal stag would have fled. And white stags were the stuff of the old tales. It was a messenger. Or a warning. She tried to reach into its mind, see what it was about, as she might any creature she encountered. Instead of the usual flitter of urges and hungers she saw only light: a huge, blazing light, too bright to gaze into.

    She had a long way to travel. But a sign like this, on this day of all days, could not be ignored.

    Very well then my beautiful friend, she said to the creature. Let's see who or what you are, shall we?

    As Meg approached the beast turned and stepped into the shadows of the trees, but slowly, in no fear from her. Meg followed. For a few paces the spatters of blood on the ground were clear, but the creature soon led her into thicker woods where there were no paths and the sun was replaced by shifting shadow. She began to lose sight of the beast, always twenty or thirty paces ahead of her, antlers hard to distinguish from the latticework of low branches. Then a flash of white would reveal the creature in the distance, disappearing behind the boughs. Meg kept walking, letting herself be led.

    The shifting light between the trees played tricks on her eyes. She began to think it was no longer a stag she was following but a tall, powerful man, a crown of antlers upon his head. She smiled to herself at that. In all her long years she'd never met or seen this being. Heard plenty of tales, of course. That he'd chosen to appear now couldn't be good. Still, she couldn't prevent a girlish thrill running through her.

    After an hour or more of her slow pursuit, light glimmered up ahead. Detail and colour returned to the leaves as the sun found them once more. The woods were thinning. She wondered where in Angere she was. Some deep corner of the forest she'd never visited. There was a clearing before her, the sun blazing bright after the gloom beneath the branches. As she stepped to the edge of the trees she had the strange sensation of approaching a stage, like an actor in one of the mummers' companies that toured the land with their travelling plays.

    The being she'd pursued stood on the far side of the clearing, waiting. He was completely naked and definitely, impressively, a man. His body was lithe and powerful. Sometimes, according to the stories, he was old and grey. At other times, in the spring of the year, he was young and handsome. He was like this now, the first wisps of a beard on his face. But the antlers on his head were large, festooned with garlands of green. For a moment, his transition incomplete, he had cloven hooves and cloven hands but as she looked on they became feet and fingers. He nodded to her, so she thought, as she entered the ring. His green eyes sparkled. The open wound was still there, a brutal gash on his left thigh, although he paid it no attention.

    Between them in the clearing stood two deer, one buck, one doe. They were a normal colour, hides dappled tan, but Meg didn't bother to reach into their minds. They were clearly unnatural. A part of the show she'd been brought to see.

    The horned man walked forwards to stand between the two deer. He stroked their necks, murmuring words to them Meg couldn't hear. The creatures had no fear of him; they nuzzled his hands, delighting in his touch. Something in the man's stance or the angle of his head suggested sadness, though, as if he was saying a goodbye.

    Then there was a weapon in his hand, a long blade of sharpened horn. With a swift movement, the man plunged the blade into the soft underbelly of one of the deer. He slid the knife forwards to disembowel the creature.

    Meg called out in alarm, but she didn't move. This was no simple act of destruction. There was meaning here. A message.

    Blood and gore splattered the green of the clearing. The ruined deer stood for a moment as if unable to understand what was happening, then it collapsed to the ground. The horned man went down with it, cradling it, crouching beside the stricken creature. The deer's sides heaved once, twice, three times as it laboured to breathe, and then it was gone.

    The horned man lingered for a moment, the blood from his own wound mingling with that of the deer. The sorrow in his eyes was stark as he stood. He studied the horn blade he still held, then let it drop. He placed one hand onto the neck of the other deer and caressed the creature gently, murmuring reassurance.

    Finally he looked to Meg, as if to tell her the scene was complete.

    She stepped towards him. Time to play her part. She knelt to no one, but she bowed her head to the being in front of her. The Horned Man. The Spirit of the Green. Hyrn the Hunter, who had walked these woods when there were only woods in the world. The untamed shepherd of all the lands of An.

    She looked down at the carcass of the dead deer lying upon its carpet of blood, trying to make sense of what she'd seen. This … this one is Angere? And this one that still stands … this is An beyond the great river? This is Andar?

    The antlers nodded in assent.

    And is this a warning or a prophecy of what might happen? she asked.

    Hyrn spoke at last. His voice was the creak of old oaks and the babbling song of the river. This is what will be. A sickness is born in the land. A wound has been opened.

    But surely you can do something? You of all people.

    I can do nothing. I do not dream the woods and the peoples. They dream me.

    She considered Hyrn. Considered the dead deer and the living one. So by sacrificing Angere, Andar survives? That's what you're saying?

    The great head dipped in assent, or sorrow.

    But how is that possible? said Meg. The An is vast and wide, but the King and his ilk can use the bridge as well as any of us. Andar isn't any safer than Angere.

    Hyrn didn't reply, waiting for her to answer her own question. Perhaps he couldn't tell her what to do, and she had to work it out for herself. She tried to think clearly. Much might turn on this strange, woodland meeting.

    We … we have to protect Andar, she said. Seal it off. Destroy the great bridge before the King can use it?

    The antlers dipped again, in agreement now. The land cloven. Half sacrificed and half saved. It is the only way. You and the other children must do this thing. Unleash the flood waters locked in the northern ice. Sweep the bridge away.

    Was such magic possible? She had no idea. The witches were good at sorting out people's everyday problems, healing them when they were sick, helping them see sense when they were being foolish. That was what they did. But this? This was a different scale. This was the whole land.

    Well. There were those on both sides of the An who could help. Perhaps between them they could attempt such a thing. But the scale of it was dizzying.

    You will help? she asked. Lend your strength?

    I will play my part. The ice is not my domain, but I am river as well as wood.

    She considered. Flight across so much running water was impossible, as she knew well. One reason there were no dragons in Andar. But there was a more obvious threat. Even with the bridge gone Andar won't be safe. The King can build ships.

    I will protect Andar, said Hyrn. I shall fill the deep waters with serpents that coil and crush any craft attempting the crossing. There are creatures in the deeps you have no knowledge of.

    She nodded. And what of you, Hyrn?

    What of me?

    "You are already wounded. What will this cleaving do to you? You are the land, or I haven't understood any of the tales told to me as a girl."

    You need have no fears for me, child. People may die, you all may die, but life goes on. I will go on.

    No. That thing the King has become isn't life. It's death. Death will spread and you are the land you walk. You are An. If half of you is death and half is life, where will that leave you? Caught between, the two halves warring in you. You will not escape that struggle unscathed, I fancy.

    Hyrn snorted steam from his nostrils and for a moment it was a beast standing there, huge and powerful and dangerous, eyes wild. She thought he was going to attack, toss her lifeless body to the ground for daring to speak to him with such words.

    Then the light of understanding returned to him. The antler-crowned head bowed. His voice was a breath as he replied. Yes. You are right. This wound we are about to inflict will be my wound. I am strong, but the cut will not heal. Slowly the light will fade and the frost creep across the forests. In time it will claim me. Until the land is healed. Only then will I be whole again.

    And will that ever be?

    I do not know.

    And if the cleaving remains for the rest of days?

    Then there will be nothing left of me except the wound. It will consume me, and I will become it. I will be the spirit of the An that cuts the world in two and nothing more. I will be river serpent and flood and flow and no more of tree and meadow.

    That would be a sad loss, Hyrn of the Green.

    Yes. But this is what must be, child of the wycka. The days draw short. The wound is widening.

    She dipped her head in assent. His suggestion was alarming. But the wisdom of it was clear. Very well. Time to get on with it. But she'd become disorientated in the trek through the wood. Twilight was gathering among the old trees. Then tell me, hunter of the wild wood, which is the quickest way to Morvale Wycka?

    Hyrn waved towards the trees on his left. A river rises among the rocks a short distance that way. Follow it and it will take you where you need to go.

    And will I see you again? she asked. Whether we live or die?

    Who can say? But I will be there when you work your magic. Trust in that.

    Well, said Black Meg. We'll do our best. She turned and headed back into the gloom of the trees to find the river that was, presumably, the rising Babblerush. Glancing back once, she saw Hyrn crouching beside the dead deer, gently stroking its lifeless neck. He didn't look up at her.

    The aether around Morvale Wycka teemed with a hubbub of voices: arguing, questioning, some more shrill, edged with panic. Meg slipped her mind into the confused rush of the coven's conversation, trying to follow the ebb and flow of the arguments.

    She'd walked for nearly a day and was still some way from the building itself. The red tower of the Wycka stood on a crag of rock thrusting upwards from a wide wood. The river she'd followed on the day's march circled around the crag before running another fifty miles or so to the An. A half-hour's climb and she would reach the ancient stones that many of the witches in Angere called home. But she was near enough to sense the conversation that buzzed in the air like a swarm of bees.

    She'd never known so many to come together in coven. As well as the familiar voices of the witches and wise men who lived at the Wycka, there were numerous hedge witches from the surrounding countryside, those that normally shunned the coven and its traditions. There were charm-mumblers and those who claimed to read the future in the night-time stars and even one or two mancers. News had spread quickly.

    The witches of Islagray Wycka were also present, speaking at great effort from the other side of the An, two hundred miles away. Meg had travelled there twice in her life, made the long crossing of the great bridge to Andar. Islagray Wycka stood on an island in a lake, but in all other regards it was the same as their own Morvale Wycka. A spiritual home. A place of safety.

    Until now.

    Meg said nothing as she approached. They would hear what she had to say when they noticed her presence. Everyone was equal in the coven, but the words of the eldest would always be given special attention. Even as she wound her way up the path that spiralled through the woods on the slopes, a hush fell. They'd noticed her. In her mind's eye she saw herself walking into the middle of a great room thronged with hundreds - thousands - of people, all suddenly waiting for her to tell them what was happening. What they should do.

    When she'd finished recounting her experiences of the last two days, her meeting with Dervil and then Hyrn, the hubbub resumed immediately. Now there was alarm and doubt and open fear in their voices. Meg heard clear hostility to her suggestions. A rejection of the very idea of abandoning Angere. She said nothing more. She understood their doubts, their fears. She had them herself. But here was the world as it was, not as they might wish it to be. She could see no other way, desperate as the plan was. She'd turned it over and over in her mind on her day's march but had found no alternative she preferred.

    Her feet finally reached the stone tower. Her heart was hammering from the climb and her chest was heaving. Lost to the coven, she'd barely noticed the ascent. She took a moment to catch her breath.

    There were many caves and tunnels beneath the Wycka, miles and miles of them, all unexplored. But one cavern they did use. The Songroom. She could feel the deep, resonant hum echoing from there: the eternal, unending music the witches took their turns to chant. There was a clear edge of wrongness, of discord, to the song of Angere. Another sign, another portent. Would the singing ever stop? It was unthinkable, impossible. But now, also, inevitable.

    When her breathing had calmed, Black Meg strode into the courtyard of Morvale Wycka to a barrage of questions and complaints from the assembled witches. The arguments raged on for several minutes until another voice cut through them. Thin and quiet with the distance, but unmistakable. Alice Beetle, the eldest witch of Andar. Like Black Meg, she was just one witch among many. But also like Meg, when she spoke, people listened. Alice was, in fact, a year or two older than Meg, which made her the eldest of them all.

    And how long do we have before this miraculous flood must be released from the north to destroy the bridge?

    Was Alice mocking her plan or consenting to it? It was hard to tell. Rare enough for the witches of their own coven to agree to anything. Reaching consent with the Andar witches was more or less unknown. Perhaps Alice and the others would see what the King had done as a problem for distant Angere, not something threatening them all. And if they did, that might be the end of everything then and there.

    The King will take time to recover from his ordeal, said Meg. His attention will be drawn to the fighting around him for a while. That won't last long. He's no fool. I'd say we have a week before he looks our way, certainly no more. If we set off immediately we'll maybe have enough time to reach the north and attempt the magic.

    "A week to travel to the snows and work the witchcraft?"

    I think that's all the time we have.

    But the cost to us, Black Meg. The price to be paid. How many will be crippled or killed by the effort of it? Do you even think spellmaking on such a scale is possible?

    Truly, Alice, I don't know. Hyrn seemed to think so. The An swells in the spring anyway as the ice melts. We simply need to hurry it along. And the river narrows at the bridge, which I suppose is why it was built there. That will funnel the force of the flood. And also … also I don't see what else we can do. Do you?

    Alice ignored her question. But even if this worked, anyone on the bridge when the flood waters struck would be washed away too.

    Yes.

    And Andar and Angere would be separated for ever. Whoever the ancients who built the bridge were, we certainly don't have the skill to recreate it even if we wanted.

    True.

    And those on your side of the river would be stranded, with no hope of escape from this thing Menhroth has become.

    And that's also true. But if we don't try, that will be the fate of all of us. And perhaps those that remain will be able to fight back. Take to the woods or the mountains where Menhroth can't find them.

    There was a silence in the aether for a moment, and Meg thought maybe Alice had finished her list of objections. But then the Andar witch continued. Have you considered, also, that not many who live in Angere will be able to reach the bridge in a week? Let alone cross it? You would be condemning those left behind.

    She thought about the girl she'd just helped through childbirth. Liana. And her baby boy. They are already condemned, Alice Beetle. We are saving all we can.

    And once the King sees everyone fleeing for the bridge he'll act. He'll guess what's happening. He'll stop you reaching the north. He'll send his loyal dragonriders down the wyrm roads to find you and kill you.

    Then we have to keep our plans secret. We have to hope he won't believe anyone would attempt such an act of destruction. Maybe he'll think people are trying to put some distance between themselves and Angere. But you're right. There is much that could go wrong. Yet it's either this or sit and wait to be slaughtered.

    A vision of the deer Hyrn had killed flashed before her eyes, its quivering legs as the blood spattered from it. They couldn't simply wait for that to happen to all of them. That was what Hyrn had showed her.

    There was silence for a moment as Alice and the others conversed among themselves. Meg wished she could hear what was being said. Without the witches and mancers of Andar, they had no chance of succeeding.

    Finally Alice spoke. We must consider this further. We will bespeak you when we have decided what to do.

    Decide quickly, Alice Beetle.

    An hour, no more. You have my word.

    An hour then.

    With that, the Andar witches were gone. Meg sank to the cold stone of the floor, suddenly exhausted. If Andar refused to help, what was the point of any of it?

    A young witch, recently arrived at Morvale Wycka, knelt down beside her, offering her a cup of honeyed tea and a platter of bread and cheese. Meg accepted it gratefully. She hadn't slept for three days. Her muscles felt like dry old ropes within her flesh.

    Will they help us? the girl asked. Fyr was her name, Meg recalled. A serious, sombre girl from a village near the bridge, eager to do right in the world.

    Meg ate a mouthful of the bread and cheese and sipped at the tea. It tickled as it trickled down inside her. They may. And they may decide Menhroth is our problem and do nothing.

    But that's madness.

    What would you do in their situation? Destroying the bridge is a terrible thing to do. And the scale of the magic involved is frightening. A lot of us will kill ourselves with the effort of it. And if we succeed, villages and towns all along the banks will be devastated. Alice Beetle knows that as well as we do.

    Even so, it would be madness to do anything else.

    True, said Meg. But if there's one thing I've learned over the years it's that people can be relied upon to do the daftest things. We just have to hope they see sense. Any more of this tea?

    I'll bring you some.

    Lovely. More of this bread and cheese would go well with it, too.

    The girl bustled off. But when she returned her expression was more troubled than before, if such a thing was possible.

    What is it? asked Meg.

    Someone has come to see you. Insists on talking only to you.

    And who is it?

    "A mancer. A necromancer. Thaniel is his name. Says he has important tidings about Ilminion."

    And he's come here?

    He's in the Temple of the Moon. We thought it best not to bring him to the Wycka. He may be a spy or an emissary of Menhroth.

    And yet you let him climb the hill?

    He said he had news vital to our future. We thought it best to hear him out.

    Meg chewed on the last of the bread and drained the second cup of tea. Very well. Best go and hear what he has to say. Give me a hand up, girl. A witch's work is never done.

    The Temple of the Moon stood half a mile from the Wycka itself, atop sheer cliffs that dropped far down to the woodland floor. It was a simple stone building, open on all sides to the night air. A place for peace and solitude. Twilight was already gathering, and coloured glass jars holding candles had been hung from the ceiling of the temple, casting a flickering light. Night-time insects flitted and fluttered around them.

    Thaniel paced to and fro beneath. He was a pudgy, balding man, more like a tavern keeper in appearance than a necromancer. But then, she'd never actually met a necromancer. Probably best not to make assumptions about their appearance.

    I am Black Meg, she said. Eldest and possibly weariest witch of Angere.

    Thaniel. I am grateful to you for meeting me.

    And have you come to threaten us with ritual slaughter? Demand our surrender to the dead King reborn?

    What? No. Of course not. I've come with tidings. Something you must know. I've come to help.

    Go on then. Tell me your news. Only, excuse me while I sit. It's been a long couple of days.

    Of course. Thaniel hesitated for a moment, clearly uncomfortable. Then he began. Up until a few months ago, as you may know, I worked with Ilminion on his researches.

    You mean, you experimented on the transfer of spirit between creatures, buying life for one with the deaths of others?

    Thaniel looked as if she'd struck him. It truly wasn't like that, not at first. We wanted to defeat death. We wanted to end all the suffering and loss. But Ilminion … he went too far. His researches took him to dark places. He lost sight of what we'd set out to do.

    And yet you stayed around to help.

    I thought I could convince him to stop. He was a good man once, truly. But he changed. And then the King learned what we'd done and there was no going back.

    Ah. Go on.

    King Menhroth summoned Ilminion, made demands of him. There was a blazing argument. I wasn't present but I heard Ilminion's account.

    Ilminion argued with the King? A dangerous game.

    Perhaps. But they had power over each other. Menhroth was dying and Ilminion offered him the possibility of salvation.

    So they come to an arrangement.

    Thaniel bobbed his head from side to side in a gesture that suggested uncertainty. "In the end Ilminion didn't have much choice. When he returned from the palace he was furious. He ranted and raged for a day at what the King had demanded. He was … quite violent. Frightening. But we carried out our work under the King's permit, and Menhroth could have cut off our supplies, had us imprisoned or killed. Ilminion had to agree. But in secret, to me, he swore he'd get his revenge, swore the King wouldn't get away with it."

    And what exactly was the agreement they came to?

    The King was no fool. He was well aware Ilminion would have power over him once he'd undergone the Ritual of Seven Ascensions. So, as well as giving him eternal life, Menhroth demanded Ilminion transfer the greater part of his knowledge and power. To make Menhroth the greater necromancer of the two.

    Is that even possible?

    Thaniel looked more and more uneasy at her questions. There are ways. By using his own blood in the rite, Ilminion was able to do as the King instructed. But he was furious about it. I think … I think perhaps he had some quiet plan to usurp the King, just as Menhroth suspected. The look in Ilminion's eye as he vowed his revenge was what finally showed me I had to leave, have no more to do with any of it.

    And what was that look, would you say?

    Madness.

    And so you left. Yet you helped him all that time. You are still partly to blame for what has happened.

    Thaniel looked down to the distant ground, as if he might hurl himself to his own death then and there. Yes. But I am here now. Doing what I can to make amends.

    I really don't see how you can make amends, said Meg. Unless you know some terrible incantation that can turn back time and put everything right in a moment?

    No. But there is something. It's the blood, you see.

    What of it? Blood's blood. We all have it. And it's far too easy to spill and splash around. Nothing special about blood.

    "I explained. Ilminion had to use his blood in the rite. You must have heard the same rumours I have. Ilminion was killed before the sealing words could be uttered. Don't you see? The rite is incomplete. And that makes Menhroth vulnerable. He'll need more and more life-spirit simply to prolong his existence."

    She didn't see. Magic like that was hideous, an abomination. "The simple truth is Menhroth was brought back to life whether or not Ilminion finished mumbling his incantations. And Ilminion's dead so Menhroth can't get his hands on the blood he needs to complete this binding."

    But he can.

    Here it was. This was what he'd come here to say. What do you mean?

    "You see, it's not just blood. It's the blood line. That's the way it works."

    But Ilminion has no children. Too caught up in his arcane researches that one. And I imagine a necromancer finds it hard to find love, no?

    Thaniel ignored her barb. Actually you're wrong. Ilminion had a child three months ago. He kept it a secret because he knew it would make him vulnerable, give Menhroth a bargaining piece.

    That was news. Ilminion had a child? A boy or a girl?

    A girl called Weyerd. Her mother died giving birth to her.

    Is that so? And was any help brought to the poor woman as she laboured or did Ilminion fear someone finding out too much?

    I don't know. I'm sorry.

    Weyerd? A name from the north.

    Her mother was a witch of sorts from the ice plains.

    And where is this girl?

    "In Ilminion's palace in the far west, a long way from the river and the court. But once Menhroth finds out he'll stop at nothing to seize the baby. With her blood he can complete the rite himself. Everything depends on this girl. She's Menhroth's one chance to secure complete invulnerability. But if we have her, we have a weapon against him."

    She's a baby, necromancer. An innocent. Not a weapon.

    Yes. Yes of course. I just meant that all our fates depend on her.

    Meg simply snorted in reply. Was that true? Perhaps it was and perhaps it wasn't. But this child was clearly in terrible danger. She pitied the girl, growing up with such a weight of destiny hanging over her. If she even got the chance to grow up. Menhroth would be sure to learn of her sooner or later and then he'd come for her, for her blood. He wouldn't care what he had to do to get it. Kill her, most likely. Which couldn't be allowed to happen. Maybe there wasn't much Meg and the other witches could do to fight the King, but they couldn't stand by and watch such horror.

    You're thinking about how you can rescue her, said Thaniel. A sly tone she didn't like had crept into his voice. Take her to safety somewhere? Hide her away?

    Perhaps.

    You don't have to go that far you know.

    And what do you mean by that?

    We have to face facts. If the girl were killed before Menhroth got to her we'd be safe. Ilminion's blood line would truly be ended then.

    You're suggesting we kill this child before the King does?

    Thaniel was gripping his own hands tightly, rubbing them, uncomfortable at what he was suggesting. A terrible notion, of course. Still, isn't one death better than the whole world being at Menhroth's mercy? Isn't one death better than many?

    For a moment she didn't know how to reply. You really think you can count up lives and deaths like that? As if they were nothing more than stones on the ground?

    Thaniel looked as if he was about to reply, but thought better of it. He sagged visibly. I don't know. No. I suppose not.

    Very well, said Meg. We'll have no more talk like that. Thank you for coming here and telling us of the girl. We'll do what we can.

    There is something else, said Thaniel. "Something you should know. The King wasn't our first subject. There were many previous attempts, some more successful than others. Some lived only a few moments. Others had to be killed for everyone's sake. But some survived and these will be guarding Ilminion's home, guarding his child. Ilminion called them his undain."

    What does that even mean?

    "He was originally from the southern deserts. In his native tongue it means something like the new people or the next people. You must be very careful. Some of these creatures are truly fearsome. Not much human left in them."

    Well. That's just lovely, said Meg. She held out a hand to Thaniel.

    For a moment he didn't act, puzzled at what he was supposed to do. Then he helped haul her to her feet.

    Best get started then, said Meg. You're welcome to stay the night if you wish. We don't get many necromancers here but now that I've had a look at you, you don't seem too terrible. Be warned though. Try any death magic, do so much as utter a few syllables under your breath, and you won't see the morning. You have my word.

    I believe you.

    She was about to say more when she heard pounding footsteps.

    Fyr raced up, out of breath, face flushed. Black Meg. You're needed. It's the Andar witches. They've given their reply.

    Meg glanced at Thaniel, listening with a puzzled look on his face. Meg strode away, leading Fyr by the arm so they couldn't be overheard. They've decided not to help, is that right?

    It was probably just as well now. They had no chance of rescuing this baby in a week. It would take at least that long to travel into the far west, and the same again to make the return journey. It would be the better part of a month before they could get the child safely to Andar. By then the crossing wouldn't be possible, the bridge held by Menhroth, the witches all dead or enslaved. But there was nothing to be done.

    No, said Fyr, her voice all excitement. No, they've agreed to help. They're already preparing to move north and begin the spellcraft. Alice Beetle says she's sending word ahead to all the witches and mancers she trusts, telling them to gather at the ice. Now we can do the same. If we leave immediately we can easily make it within the week. Isn't it wonderful?

    Early the following morning, Meg stood alone at the vast stone archway that crowned the steep hill known as Wyrmfell. It was the nearest of the dragonriders' gateways to Morvale Wycka, and she'd come to meet a dragon and a rider.

    Was she doing the right thing? The other witches had already set off, striking northeast so they could pick up the bank of the An and, hopefully, assemble more and more spellweavers as they raced to the ice. She should have gone with them. They would need all the magical strength they had. But this innocent baby girl, Ilminion's daughter, changed everything. Meg needed to rescue her, bring her to safety. And she had to do so in one week. They could spare no others in the attempt.

    Seeing no other course she'd turned to the riders, or at least those few that were opposed to Menhroth. She'd found Dervil's presence in the aether after only an hour of seeking. In the dead of night, questing out with her mind, she'd found the particular glowing light in the darkness that represented the rider.

    Dervil. I have urgent need of your help.

    Dervil's mind, unusually, was open to her. Pain and anger burned brightly in the rider, her thoughts little more than a jumble of tattered emotions. Rage. Despair. Loss. It soon became clear why. Her dragon was dead, slain in battle with the King's riders. Dervil's raw anguish echoed in the aether, terrible to touch, the colours swirling storm-cloud purple and blood-red. Meg offered what comfort she could, although it was precious little. To the riders, the dragons were everything.

    It took most of an hour to soothe Dervil, bring her back. Meg waited as patiently as she could. Some hurts were too deep. Eventually she was able to get sense out of the rider, piece together what had happened. Dervil and two others had been attacked by a wing of dragonriders loyal to the King, ten or twelve of them. Dervil's crimson dragon had been ripped to shreds, one wing torn from its body in mid-flight. Dervil had barely escaped alive, the dragon's last act to cushion her fall to the ground with its own body.

    Did you know them? Meg asked. The riders who attacked you?

    We knew them all. A week ago they were trusted friends. Now they are killing us, and we are killing them in payment. Wyrms a thousand years old or more have seen their last sunrises.

    And Ilminion's book. Do you still have it? More than ever she wished she'd taken it now, brought it to Morvale Wycka. Done something. How costly might that mistake be?

    I have it still, said Dervil. We escaped the dragons attacking us, fled into the woods where they couldn't follow.

    And where are you taking the book?

    Akbar is with a rebel army ten or twenty miles Anwards. I will take it to him. As you instructed.

    Instructed? Was that how it seemed? Perhaps you should just destroy the book instead, Meg said across the aether. While you still can.

    No. It may still be useful. One day, somehow, we may have need of it. I shall take it to Akbar. Or die trying.

    It was clear Dervil wasn't going to be persuaded. Clear, also, that she couldn't help Meg reach the far west. The wyrm roads opened to the riders even when they were without their dragons, but Dervil was two days from the nearest archway at walking-pace.

    And so another rider had come to Meg's help, at Dervil's request. This was Bordun, Red Wing like Dervil. His dragon, when it exploded out of the archway, wings wide and swept back for full-speed flight, was like the oncoming storm, huge and terrible as it roared searing flame. But as it blasted through the air above Meg she could see that it, too, was hurt. Blackened scorch-marks patterned its torso. One of its wings was holed, the skin ripped right through.

    The dragon arced into the sky. For a moment Meg thought they were going to fly away, ignore her. Then she saw they were manoeuvring to lose speed. She'd seen birds of prey perform similar acrobatics. The dragon climbed, slowed and then, its wings pulled in close to its body, stalled. It began to fall from the sky. But after a few moments, with exquisite skill, it extended its wings, one more than the other so that it spiralled to slow its descent. All the time Bordun remained on its back, leaning into the tight turns, rider and dragon in perfect harmony. At the last moment, as she thought they would thump into the ground in a jumble of broken bones, the wyrm fanned out both wings fully and beat the air with huge downdraughts, the blast strong enough to make Meg step backwards. For the briefest moment the dragon hung in mid-air, perfectly stationary a few feet above the ground. Then it dropped the short distance and landed gently upon its four feet.

    Meg approached them warily. It always surprised her how big the wyrms were close-up. The creature's scarlet scales were beautiful, iridescent like the wings of a butterfly, each a slightly different hue. The dragon's horned head was as big as she was. It turned to regard her. Were they intelligent? Or simply huge and terrible beasts? She had no idea. Its jewel eyes were impenetrable, its mind hidden. But the familiar aura of despair washed over her as she approached. She was so insignificant, so weak. How could she ever hope to do anything, achieve anything, in the face of such might?

    Once again, with an effort, Meg set the feelings aside. She'd learned over the years not to fight the crippling gloom, not to try and blot it out, but to accept and ignore it. To simply watch it encroaching from one side, and by doing so rob it of its power. In truth it wasn't always easy to do.

    In one fluid motion, Bordun slid from the wyrm's back and strode towards her. His armour, red like the dragon's, was scraped and charred.

    I am Bordun of the Crimson Wing. Dervil asked me to come to your assistance.

    His manner was terse, impatient, as if helping her was an inconvenience.

    You were with Dervil when she was attacked? When her dragon died?

    Yes. And I should be hunting those responsible for that act now.

    I understand. And I am grateful, Bordun. To you and your dragon. But my need is great.

    And what is this terrible emergency? His tone of voice remained level as he spoke. Nevertheless it was clear he didn't think her need great at all.

    I have to travel to the far west of Angere to find someone. Then bring them safely back to the bridge. And such speed over such huge distances is possible only to a rider who can fly down the wyrm roads.

    And who is this person who requires rescuing?

    Could she trust this angry rider? She had little choice. Dervil said she had complete faith in him. A baby girl. Her name is Weyerd.

    Bordun didn't reply for a moment. She thought he was going to turn and walk away there and then. Or worse. But eventually he controlled himself enough to reply. I have fled the battlefield to hare off into the west to rescue a baby girl?

    You were sworn to protect the land and all its people, I believe?

    Which is why I have been fighting the dragons loyal to the monster the King has become for the last two days. Fighting and fleeing and fighting again. We can't stop every time some bawling child is in danger.

    His anger was clear in his eyes. He must have come close to death many times recently. And he was being torn in two; caught between his oath to the King he'd sworn to protect and his revulsion for the thing Menhroth had become. She shouldn't have riled him.

    Forgive me, Bordun. This is no ordinary child. She is Ilminion's daughter and we have to reach her before Menhroth does. She is important to the necromancy. To the rites Ilminion used. We have to take her to safety, far from the King.

    The surprise on Bordun's face was clear. The riders were normally so inexpressive, so reserved, but Bordun was too tired, too angry. It was clear, also, he had no idea about the girl.

    You intend to take her to Andar?

    Yes.

    She won't be any safer there.

    For a moment she thought about revealing their plans for the flood. But no. The fewer who knew the better. She wished she could tell him what they intended, give him that thin thread of hope. But she couldn't afford to. She may be. For a time at least.

    And where is this child?

    When she gave him the name of the place Thaniel had described, Bordun looked thoughtful for a moment. All the riders had memorized maps of the wyrm roads. The archways were dotted across Angere, hundreds and hundreds of them, and only the riders knew which connected with which. Not even the King, it was said, was granted that knowledge. The roads were

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