The Speed-T Offense
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About this ebook
The Speed-T Offense is a complete offensive system designed to create massive amounts of stress for a defense. Extremely simple to install, and quickly start placing defenses into conflicts allowing you to consistently gain yards. The Speed-T will keep you ahead of the chains and in control of the game week in and week out. The Speed-T Offense uses principles proven throughout history to provide sustained success and the book provides a guide on:
Installation
Play Calling in the System
How to attack different parts of the defense
A complete passing attack
How to run practices for the Speed-T
Drills used to optimize player performance in the system
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Book preview
The Speed-T Offense - Coach Phil Vogt
TABLE OF CONTENTS
Introduction to the Speed-T
Why the Speed-T
Manipulating the Defense with Formations
Speed Sweep
Belly, Buddha and Play It
Trap
Counter
Play Action Pass
Drop Back Passes & Screens
Play Calling in the System
Considerations for Pistol and Shotgun
Developing Linemen for the Speed-T
Offensive Line Drills
Group Drills
Conducting Practices
Closing Statements
Introduction to the Speed-T Offense
The traditional Wing-T offense was developed in the early 1950’s by Coach Tubby Raymond at the University of Delaware. Since then, the Wing-T concepts have permeated every single offense in the country from youth to the NFL. The principals of this offense are visible in zone based offenses, gap based offenses and even spread offenses.
The Wing-T is much more than a style of play, it is systematic way of attacking a defense. The very nature of the offense means that if the defense takes away one play, they are leaving themselves open for its companion play.
The Speed-T offense takes these concepts one step further. The traditional Wing-T bases everything off of series, the Buck Sweep series, the Belly series and the Lead series. The Speed-T takes these principles and simplifies them into basing the offense off of one singular play that will place considerable stress on the defense. That Play is the Speed Sweep.
As I stated in my previous book Installing the Wide Zone
, I am not here to give you a bunch of fluff. I don’t want to tell you stories or waste your time with anecdotes and jokes. My goal here is to provide a no frills, gimmick free, easy to read, and easy to apply system that you can install right now and start running the offense. Everything will be straight forward, detailed in an efficient manner, and discernable for practical application.
There are a lot of offenses one can choose to run these days, and even more plays to choose from to be a part of that offense. I a firm believer in less is more
especially when it comes to football. I believe every team from the peewees to the NFL can benefit from a condensed playbook. Choose only one or two plays to base your offense from and have a companion play for each of those to bring to a total of NO MORE than four plays. The Speed-T offense will base itself off of the Speed Sweep, let’s find out why.
Part 1: Why the Speed-T
Why someone would choose the Speed-T offense for their team are many. Utilizing the Speed sweep as a base play will take the advantages of the traditional Wing-T and amplify them. Here is a look at how it accomplishes this feat:
Speed to the Edge
The Speed Sweep has the innate ability to get to the edge of the formation with great speed. By the time the ball is snapped the speed back is running full speed and gets the ball in stride. Within 2 two to three steps he is on the edge, forcing the defense to react immediately or risk being out flanked. There is no time for the defense to be cute and try and disguise what they are doing. They most do it now. Often they will do it pre-snap, showing their hand and exposing weakness based off your motion.
Numbers on the Flank
The formations of the Speed-T offense allow for extra run gaps to be created while still posing a vertical passing threat. This creates a natural conundrum for the defense. They can load the box and expose themselves to the Play Action game, they can defend the edges and give up the quick hitting inside game, or they can try and run down the speed sweep while defending inside gaps. Most defenses will try the latter option as a game plan, which will allow you to chew them up four and five yards at a time, even with slow backs. I don’t know about you, but I would do that all season.
Angles
The use of angles may be the single biggest advantage of this offense! Your blockers, OL or Skills, will never have to drive a defender backwards, they will always have an angle to their blocks. This allows you to use smaller or less athletic linemen and still be successful. The entire system is based on taking what the defense is not defending, and getting there with as much speed and simplicity as possible.
Defensive Backs in Conflict
The extra run gaps created by the formations in the Speed-T offense will force the secondary players into run fits. You want to force the DB’s to make tackles. When they start to play the run first, instead of the pass, now you can call the play action for a go ahead and score.
Companion Plays
Companion Plays are plays that are designed to look like the base play, but in reality are going to a different ball carrier or hitting a different spot. The companion plays to the Speed Sweep will infuriate Defensive Coordinators as they are quick hitting C gap to A gap runs that get fast easy yards into the heart of the defense. The defense CAN NOT defend both. They must make a choice. The good DC’s will keep you guessing, but this can be mitigated with a check system we will talk about later.
Easy Rule System
Your Offensive Linemen will only have three possible rules in the run game. Yes, that is correct, just three. They will have Reach, Gap, or Pull. This allows them to play fast because they know the rule system in and out. The rule system is also designed to place the blockers in positions that set them up for success so they gain confidence in the offense and their role.
Three Ball Carriers
You have three possible ball carriers on any given play that the defense has to defend. If you incorporate the QB as a runner then the defense has to account for four ball carriers. This forces the defense to spread itself thin by allocating defenders for each possible