MAXON CINEMA 4D R16 Studio: A Tutorial Approach, 3rd Edition
By Sham Tickoo
()
About this ebook
MAXON CINEMA 4D R16 Studio: A Tutorial Approach textbook aims at harnessing the power of MAXON CINEMA 4D R16 Studio for modelers, animators, and motion graphic designers. The CINEMA 4D R16 book caters to the needs of both the novice and the advance users of CINEMA 4D R16. Keeping in view the varied requirements of users, the CINEMA 4D book first introduces the basic features and then progresses to cover the advanced techniques such as MoGraph, XPresso, and 3D Compositing.
This book features two projects based on the tools and concepts covered in the book. In this edition of the CINEMA 4D R16 book, new tutorials and exercises have been added to enhance the knowledge of the users.
Sham Tickoo
Prof. Sham Tickoo is professor of Manufacturing Engineering at Purdue University Northwest, USA where he has taught design, drafting, CAD and other engineering courses for over nineteen years. Before joining Purdue University, Prof. Tickoo has worked as a machinist, quality control engineer, design engineer, engineering consultant, and software developer. He has received a US patent for his invention Self Adjusting Cargo Organizer for Vehicles. Professor Tickoo also leads the team of authors at CADCIM Technologies to develop world-class teaching and learning resources for Computer Aided Design and Manufacturing (CAD/CAM) and related technologies.
Read more from Sham Tickoo
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MAXON CINEMA 4D R16 Studio - Sham Tickoo
MAXON CINEMA 4D R16 Studio: A Tutorial Approach
(3rd Edition)
CADCIM Technologies
525 St. Andrews Drive
Schererville, IN 46375, USA
(www.cadcim.com)
Contributing Author
Sham Tickoo
Professor
Purdue University Calumet
Hammond, Indiana, USA
Logo01.pcxCADCIM Technologies
525 St Andrews Drive
Schererville, Indiana 46375, USA
www.cadcim.com
Copyright ©2015 by CADCIM Technologies, USA. All rights reserved. Printed in the United States of America except as permitted under the United States Copyright Act of 1976.
No part of this publication may be reproduced or distributed in any form or by any means, or stored in the database or retrieval system without the prior permission of CADCIM Technologies.
ISBN 978-1-936646-95-1
NOTICE TO THE READER
Publisher does not warrant or guarantee any of the products described in the text or perform any independent analysis in connection with any of the product information contained in the text. Publisher does not assume, and expressly disclaims,any obligation to obtain and include information other than that provided to it by the manufacturer.
The reader is expressly warned to consider and adopt all safety precautions that might be indicated by the activities herein and to avoid all potential hazards. By following the instructions contained herein, the reader willingly assumes all risks in connection with such instructions.
The Publisher makes no representation or warranties of any kind, including but not limited to, the warranties of fitness for particular purpose or merchantability, nor are any such representations implied with respect to the material set forth herein, and the publisher takes no responsibility with respect to such material. The publisher shall not be liable for any special, consequential, or exemplary damages resulting, in whole or part, from the reader’s use of, or reliance upon, this material.
www.cadcim.com
MAXON CINEMA 4D R16 Studio: A Tutorial Approach Sham Tickoo
CADCIM Technologies
DEDICATION
To teachers, who make it possible to disseminate knowledge
to enlighten the young and curious minds
of our future generations
To students, who are dedicated to learning new technologies
and making the world a better place to live in
THANKS
To employees of CADCIM Technologies for their valuable help
Online Training Program Offered by CADCIM Technologies
CADCIM Technologies provides effective and affordable virtual online training on various software packages including Computer Aided Design and Manufacturing (CAD/CAM), computer programming languages, animation, architecture, and GIS. The training is delivered ‘live’ via Internet at any time, any place, and at any pace to individuals as well as the students of colleges, universities, and CAD/CAM training centers. The main features of this program are:
Training for Students and Companies in a Classroom Setting
Highly experienced instructors and qualified engineers at CADCIM Technologies conduct the classes under the guidance of Prof. Sham Tickoo of Purdue University Calumet, USA. This team has authored several textbooks that are rated one of the best
in their categories and are used in various colleges, universities, and training centers in North America, Europe, and in other parts of the world.
Training for Individuals
CADCIM Technologies with its cost effective and time saving initiative strives to deliver the training in the comfort of your home or work place, thereby relieving you from the hassles of traveling to training centers.
Training Offered on Software Packages
CADCIM provides basic and advanced training on the following software packages:
CAD/CAM/CAE: CATIA, Pro/ENGINEER Wildfire, Creo Parametric, Creo Direct, SolidWorks, Autodesk Inventor, Solid Edge, NX, AutoCAD, AutoCAD LT, AutoCAD Plant 3D, Customizing AutoCAD, EdgeCAM, and ANSYS
Architecture and GIS: Autodesk Revit Architecture, AutoCAD Civil 3D, Autodesk Revit Structure, AutoCAD Map 3D, Revit MEP, Navisworks, Primavera, and Bentley STAAD Pro
Animation and Styling: Autodesk 3ds Max, Autodesk 3ds Max Design, Autodesk Maya,
Autodesk Alias, The Foundry NukeX, and MAXON CINEMA 4D
Computer Programming: C++, VB.NET, Oracle, AJAX, and Java
For more information, please visit the following link: http://www.cadcim.com
Note
If you are a faculty member, you can register by clicking on the following link to access the teaching resources: http://www.cadcim.com/Registration.aspx. The student resources are available at http://www.cadcim.com. We also provide Live Virtual Online Training on various software packages. For more information, write us at sales@cadcim.com.
Table of Contents
Dedication iii
Preface vii
Chapter 1
Exploring CINEMA 4D R16 Studio Interface
Chapter 2
Working with Splines
Chapter 3
Introduction to Polygon Modeling
Chapter 4
Sculpting
Chapter 5
Texturing
Chapter 6
Lighting
Chapter 7
Rigging
Chapter 8
Animation
Chapter 9
Introduction to UV Mapping
Chapter 10
Compositing 3D Objects
Chapter 11
Rendering
Chapter 12
MoGraph
Chapter 13
Working with XPresso
Project 1
Creating an Indoor Scene
Project 2
Texturing an Indoor Scene
Preface
MAXON CINEMA 4D R16 Studio
MAXON CINEMA 4D R16 Studio is a 3D software application developed by MAXON Computer. This application is mainly used by professional 3D artists to create impressive 3D scenes, VFX, and broadcast artwork. CINEMA 4D comes in four versions: Prime, Visualize, Broadcast, and Studio. CINEMA 4D Prime is used to create stunning 3D graphics. CINEMA 4D Visualize provides fast and easy solution to architects, designers, and photographers to create realistic animations and is used for product visualization. It also has the ability to import models from all major 2D and 3D file formats. CINEMA 4D Broadcast is a perfect solution for creating high quality broadcast graphics. CINEMA 4D Studio contains all features of CINEMA 4D Prime, CINEMA 4D Visualize, and CINEMA 4D Broadcast. Moreover, it includes character animation tools that makes it easier to create rigs and character animations. It is a user-friendly application which includes features such as sculpting, advance particle system, hair system, and MoGraph.
MAXON CINEMA 4D R16 Studio: A Tutorial Approach is a tutorial-based textbook and aims at harnessing the power of MAXON CINEMA 4D R16 Studio for modelers, animators, and designers. The textbook caters to the needs of both the novice and the advance users of MAXON CINEMA 4D R16 Studio. Keeping in view the varied requirements of users, the textbook first introduces the basic features of CINEMA 4D R16 Studio and then progresses to cover the advanced techniques. In this textbook, two projects based on the tools and concepts covered in the book have been added to enhance the knowledge of users.
This textbook will help you unleash your creativity and transform your imagination into reality with ease.
The main features of this textbook are as follows:
• Tutorial Approach
The author has adopted the tutorial point-of-view and the learn-by-doing theme throughout the textbook.
• Tips and Notes
Additional information related to various topics is provided to the users in the form of tips and notes.
• Learning Objectives
The first page of every chapter summarizes the topics that will be covered in that chapter. This will help the users to easily refer to a topic.
• Self-Evaluation Test, Review Questions, and Exercises
Every chapter ends with Self-Evaluation Test so that the users can assess their knowledge of the chapter. The answers to Self-Evaluation Test are given at the end of the chapter. Also, the Review Questions and Exercises are given at the end of each chapter and they
can be used by the Instructors as test questions and exercises.
Conventions Used in this Textbook
Tip
Special information and techniques are provided in the form of tips that help in increasing the efficiency of the users.
Note
The author has provided additional information to the users about the topic being discussed in the form of notes.
Formatting Conventions Used in the Textbook
Refer to the following list for the formatting conventions used in this textbook.
• Names of tools, buttons, options, and menus are written in boldface.
• Example: The Move tool, Basic button, Multiply option, Create menu, and so on.
• Names of dialog boxes, drop-down lists, windows, text boxes, spinners, areas, and check boxes are written in boldface.
• Example: The Save dialog box, the Mode drop-down list, the Timeline window, the Object text box, the Size . X spinner, the Object Properties area, the Fillet check box, and so on.
• Values entered in spinners are written in boldface.
• Example: Enter 0.2 in the Size . X spinner.
• The path for choosing a tool from the main menu.
Example: Choose Create > Object > Cube from the main menu.
• Names of the files are italicized
Example: c05_tut2_start.c4d
Naming Conventions Used in the Textbook
The naming conventions used in this textbook are as follows:
Tool
If on clicking an item in the Command Palette or Modes Palette, a command is invoked to create/edit an object or perform some action, then that item is termed as Tool. For example: Live Selection tool, Move tool, Edit Render Settings tool, Freehand tool, Points tool, Polygons tool.
Flyout
If on choosing a tool, a menu containing tools having similar type of function is displayed then that menu is called a flyout. Figure 1 shows the flyout which is displayed on choosing the Cube tool from the Command Palette.
2.pcxFigure 1 Flyout displayed on choosing the Cube tool
Shortcut Menu
In CINEMA 4D, the shortcut menus provide quick access to the commonly used commands that are related to the current selection of an object. A shortcut menu is displayed on right-clicking on an object, a viewport, and so on, refer to Figure 2. Some of the options in the shortcut menus have an arrow on their right side. If you move the cursor on such options, a cascading menu will be displayed showing some more options related to the selected option, refer to Figure 2.
Button
The item in a dialog box and Attribute Manager that has a rectangular shape is termed as Button. For example, OK button, Cancel button, Save button, Basic button, Coord button, and so on, refer to Figure 3.
3.pcxFigure 2 Shortcut menu displayed on right-clicking in the viewport
1.pcxFigure 3 Choosing the Coord button from the Attribute Manager
Dialog Box
In this textbook, different terms are used to indicate various options of a dialog box. Refer to Figure 4 for different terminologies used in a dialog box.
4.pcxFigure 4 Different terminologies used in a dialog box
Drop-down List
A drop-down list is the one in which a set of options are grouped together. You can set various parameters using these options. You can identify a drop-down list with a down arrow on it. For example, Mode drop-down list, Type drop-down list, and so on, refer to Figure 5.
5.pcxFigure 5 The Mode drop-down list
Options
Options are the items that are available in shortcut menus, drop-down lists, dialog boxes, and so on, refer to Figure 6.
6.pcxFigure 6 Selecting the Line option from the Mode drop-down list
Window
A window consists of various components such as tools, buttons, main menu, and so on. Different types of windows available in CINEMA 4D are XPresso Editor, Timeline, Render Settings, and so on. The components of a window differ depending on the type of window, refer to Figure 7.
7.pcxFigure 7 The Timeline window
Free Companion Website
It has been our constant endeavor to provide you the best textbooks and services at affordable price. In this endeavor, we have come up with a Free Companion Website that will facilitate the process of teaching and learning of MAXON CINEMA 4D R16 Studio. If you purchase this textbook, you will get access to the files on the companion website.
The following resources are available for the faculty and students in this website:
Faculty Resources
• Technical Support
You can get online technical support by contacting techsupport@cadcim.com.
• Instructor Guide
Solutions to all review questions and exercises in the textbook are provided in this guide to
help the faculty members test the skills of the students.
• PowerPoint Presentations
The contents of the book are arranged in PowerPoint slides that can be used by the faculty
for their lectures.
• CINEMA 4D Files
The CINEMA 4D files created in tutorials are available for free download.
• Rendered Images and Media Files
Rendered images of all exercises and tutorials are provided in the CADCIM website. You can use these images to compare with your rendered images.
• Exercise Files
Solution to exercises are available for free download.
• Additional Resources
You can access additional learning resources by visiting http://cinema4dexperts.blogspot.com.
• Colored Images
You can download the PDF file containing color images of the screenshots used in this textbook from CADCIM website.
Student Resources
• Technical Support
You can get online technical support by contacting techsupport@cadcim.com.
• CINEMA 4D Files
The CINEMA 4D files created in tutorials are available for free download.
• Rendered Images and Media Files
Rendered images of all exercises and tutorials are provided in the CADCIM website. You can use these images to compare with your rendered images.
• Additional Resources
You can access additional learning resources by visiting http://cinema4dexperts.blogspot.com.
• Colored Images
You can download the PDF file containing color images of the screenshots used in this textbook from CADCIM website.
If you face any problem in accessing these files, please contact the publisher at sales@cadcim.com or the author at stickoo@purduecal.edu or tickoo525@gmail.com.
Stay Connected
You can now stay connected with us through Facebook and Twitter to get the latest information about our textbooks, videos, and teaching/learning resources. To stay informed of such updates, follow us on Facebook (www.facebook.com/cadcim) and Twitter (@cadcimtech). You can also subscribe to our YouTube channel (www.youtube.com/cadcimtech) to get the information about our latest video tutorials.
Chapter 1
Exploring CINEMA 4D R16 Studio Interface
Learning Objectives
After completing this chapter, you will be able to:
• Work with Viewport Navigation Tools in CINEMA 4D
• Understand various terms related to CINEMA 4D interface
• Work with tools in CINEMA 4D
Introduction
MAXON CINEMA 4D R16 Studio is a high-end 3D application developed by MAXON Computer. This application is used by professional 3D artists to create impressive 3D scenes, VFX, and broadcast artwork. CINEMA 4D comes in four versions: Prime, Visualize, Broadcast, and Studio. CINEMA 4D Prime is used to create stunning 3D graphics. CINEMA 4D Visualize provides fast and easy solution to architects, designers, and photographers to create realistic animations and for product visualization. It also has the ability to import models from all major 2D and 3D file formats. CINEMA 4D Broadcast is a perfect solution for creating high quality broadcast graphics. CINEMA 4D Studio contains all the features of CINEMA 4D Prime, CINEMA 4D Visualize, and CINEMA 4D Broadcast. Moreover, it includes character animation tools that makes it easier for its users to create rigs and character animations.
MAXON CINEMA 4D is a user-friendly application which is used for sculpting, creating particles using advance particle system, hair system, and for creating motion graphics using MoGraph. In this chapter, you will be introduced to MAXON CINEMA 4D Studio R16 interface elements.
Starting Maxon Cinema 4D R16 Studio
To start MAXON CINEMA 4D R16 Studio, choose the Start button on the taskbar; the Start menu will be displayed. Next, choose All Programs > MAXON > CINEMA 4D from the Start menu, as shown in Figure 1-1. The default interface of MAXON CINEMA 4D R16 Studio will be displayed, as shown in Figure 1-2.
c01_c001.pcxFigure 1-1 Starting MAXON CINEMA 4D R16 Studio from the Start menu
EXPLORING Maxon Cinema 4D R16 Studio INTERFACE
CINEMA 4D interface consists of various components such as title bar, Viewport, Command Palette, Modes Palette, main menu, and so on, as shown in Figure 1-3. All these components are discussed next.
Viewport
Viewport is a part of the work area where you can create a 3D scene. Every viewport has a grid placed at the center. A grid is a framework of intersecting lines placed perpendicularly in the X-Z plane. At the center point (origin), the X, Y, and Z coordinates will be 0, 0, and 0, respectively.
Note
In CINEMA 4D, the X, Y, and Z axes are displayed in red, green, and blue colors, respectively, refer to Figure 1-3.
c01_c002.pcxFigure 1-2 The default interface of CINEMA 4D R16 Studio
When you start CINEMA 4D, the Perspective viewport is displayed by default, as shown in Figure 1-3. This viewport displays objects from a perspective camera. You can also display other viewports such as Top, Right, Bottom, and Front in the work area. These viewports display objects from orthographic camera view and do not display the perspective view. To switch to the 4-view viewport arrangement, hover the cursor over the Perspective viewport and then press the middle-mouse button once. If you need to maximize any of the four viewports, hover the cursor over the required viewport and then press the middle-mouse button once.
CH01SC002.jpgFigure 1-3 Various components of CINEMA 4D R16 Studio interface
Title Bar
The title bar, located at the top of the interface, displays the name and version of the software, and the name of the opened file. A CINEMA 4D file is saved with the .c4d extension.
Tip: You can display different viewports by using the functional keys: F1 (Perspective), F2 (Top), F3 (Right), F4 (Front), and the F5 key (for all viewports).
Main Menu
The main menu is located just below the title bar, as shown in Figure 1-4. The options in this menu are used to access tools, functions, or commands in CINEMA 4D.
c01_c004.pcxFigure 1-4 The main menu
Command Palette
The Command Palette is located below the main menu, refer to Figure 1-4. It is used to invoke the most commonly used tools in CINEMA 4D. The tools in the Command Palette are discussed next.
Tip: You can increase or decrease the undo limit. To do so, choose Edit > Preferences from the main menu; the Preferences dialog box will be displayed. In this dialog box, choose Memory from the list of options on the left of the Preferences dialog box; the Memory area will be displayed. In this area, enter the required value in the Undo Depth spinner.
Undo
c01_Cinema_4d_r12_1-4e.pcx The Undo tool is used to revert the last action performed in the scene. By default, the user can undo maximum of 30 changes.
Redo
c01_Cinema_4d_r12_1-4f.pcx The Redo tool is used to revert the last action performed by the Undo tool. The number of redo actions cannot exceed the number of times a change is made.
Live Selection
c01_Cinema_4d_r12_1-4g.pcx The Live Selection tool is used to select objects in the scene.
c01_Cinema_4d_r12_1-79.pcxFigure 1-5 Flyout displayed on choosing the Live Selection tool
You can also select elements (points, edges, and polygons) using this tool. It works like a paint brush where the user paints over points, edges, and polygons to be selected. When you press and hold the left mouse button on the Live Selection tool, a flyout will be displayed, as shown in Figure1-5. The various types of selection tools in this flyout will be discussed in the later chapters.
Tip: You can interactively change the size of the Live Selection tool’s brush by pressing and holding the middle mouse button and then dragging the cursor to the left or right. You can also use the { and } keys to increase and decrease the size of the Live Selection tool’s brush.
Move
c01_Cinema_4d_r12_1-4h.pcx This tool is used to move an object in the viewport provided the axes are not locked. Moreover, this tool is used to select points, polygons, and edges by clicking on them. You can increase the selection by pressing and holding SHIFT and then clicking on the elements. You can also remove elements from the selection by pressing and holding CTRL and then clicking on the elements.
Scale
c01_Cinema_4d_r12_1-4i.pcx This tool is used to scale an object in the viewport.
Rotate
c01_Cinema_4d_r12_1-4j.pcx This tool is used to rotate an object in the viewport.
Active Tool
This tool displays the icon of the last used tool.
X-Axis / Heading
c01_Cinema_4d_r12_1-4l.pcx This tool is used to lock or unlock the transformation along the X axis. If this tool is chosen, the object will not move, scale, or rotate along the X axis. The shortcut key for invoking this tool is X.
Y-Axis / Pitch
c01_Cinema_4d_r12_1-4m.pcx This tool is used to lock or unlock the transformation along the Y axis. If this tool is chosen, the object will not move, scale, or rotate along the Y axis. The shortcut key for invoking this tool is Y.
Z-Axis / Bank
c01_Cinema_4d_r12_1-4n.pcx This tool is used to lock or unlock the transformation along the Z axis. If this tool is chosen, the object will not move, scale, or rotate along the Z axis. The shortcut key for invoking this tool is Z.
Coordinate System
c01_Cinema_4d_r12_1-4o.pcx This is a toggle tool and is used to switch between Object and World coordinate systems for the movement, scaling, or rotation of an object. By default, Object coordinate system is activated in CINEMA 4D. It operates using the HPB system (Heading, Pitch, and Banking). The shortcut for invoking this tool is W.
Render View
c01_Cinema_4d_r12_1-4p.pcx This tool is used to render the currently active view. On choosing this tool, the rendered output will be displayed in the active view. If you click in the rendered output, the active view will be displayed in the viewport. You can also choose this tool by pressing CTRL+R.
Render to Picture Viewer
c01_Cinema_4d_r12_1-4q.pcx This tool is used to render the scene in the Picture Viewer window. On choosing this tool, the Picture Viewer window will be displayed. The progress of the render and the frame number being rendered will be displayed in the status bar of the Picture Viewer window.
CH01SC004.tifFigure 1-6 The rendering options displayed in the flyout
In CINEMA 4D, you can also render a region, make previews of the animations, and add scene to the render queue. To access these rendering options, press and hold the left mouse button on the Render to Picture Viewer tool; a flyout with various rendering options will be displayed, as shown in Figure 1-6. Next, choose the desired option from the flyout.
Edit Render Settings
c01_Cinema_4d_r12_1-4r.pcx This tool is used to invoke the Render Settings window. The options in this window are used to specify various settings to control the rendering process. In this window, you can set the size, quality, and so on of the scene that has to be rendered.
Cube
c01_Cinema_4d_r12_1-4s.pcx This tool is used to create a cube in the viewport. When you press and hold the left mouse button on the Cube tool, a flyout with various tools will be displayed, as shown in Figure 1-7. These tools are used to create the parametric objects in the scene.
CH01SC032.pcxFigure 1-7 The tools to create the parametric objects displayed in the flyout
Freehand
CH01SC033.pcx This tool is used to draw a freehand spline curve in the viewport. When you press and hold the left mouse button on the Freehand tool, a flyout with various spline modeling tools will be displayed, as shown in Figure 1-8.
Subdivision Surface
c01_Cinema_4d_r12_1-4u.pcx This tool is used to interactively subdivide and round the objects. This feature is very useful in organic modeling. When you press and hold the left mouse button on the Subdivision Surface tool, a flyout with various generators will be displayed, as shown in Figure 1-9.
CH01SC009.pcxFigure 1-8 The spline modeling tools displayed in the flyout
CH01SC005.tifFigure 1-9 The generators displayed in the flyout
Array
c01_Cinema_4d_r12_1-4v.pcx This tool is used to create an array of objects in spherical or wave form. When you press and hold the left mouse button on the Array tool, a flyout with special modeling tools will be displayed, as shown in Figure 1-10. These tools will be discussed in the later chapters.
CH01SC010.pcxFigure 1-10 The special modeling tools displayed in the flyout
Bend
c01_Cinema_4d_r12_1-4w.pcx This tool is used to bend a selected object in the specified direction. When you press and hold the left mouse button on the Bend tool, a flyout with various deforming tools will be displayed, as shown in Figure 1-11.
CH01SC011.pcxFigure 1-11 Various deforming tools displayed in the flyout
Floor
CH01SC012.pcx This tool is used to create a floor object in the viewport. When you press and hold the left mouse button on the Floor tool, a flyout with various tools will be displayed, as shown in Figure 1-12.
CH01SC008.tifFigure 1-12 Various tools displayed in the flyout
Camera
CH01SC013.pcx This tool is used to add camera object to the scene. When you press and hold the left mouse button on the Camera tool, a flyout with various camera tools will be displayed, as shown in Figure 1-13.
Light
c01_Cinema_4d_r12_1-78.pcx This tool is used to add light objects to the scene. When you press and hold the left mouse button on the Light tool, a flyout with various light tools will be displayed, as shown in Figure 1-14.
CH01SC006.tifFigure 1-13 Various camera tools displayed in the flyout
CH01SC014x.pcxFigure 1-14 Various light tools displayed in the flyout
Tools Palette
The Tools Palette is located on the extreme left of the interface, refer to Figure 1-3. It consists of various tools. These tools are discussed next.
Make Editable
CH01SC031.pcx This tool is used to convert primitive objects into polygon objects. By default, all the primitive objects and splines are parametric. The shortcut key for this tool is C.
Model
c01_Cinema_4d_r12_1-8.pcx The Model tool is used to activate the Model mode. In this mode, you can move, scale, and rotate an object. When you press and hold the left