Desktop Mastering
By Steve Turnidge and Bob Buontempo
()
About this ebook
Desktop Mastering is a conceptual guide, intertwining a broad range of knowledge regarding audio engineering principles and practical applications for those wishing to enhance their own as well as their clients' work. In addition to providing a step-by-step in-depth survey of a successful mastering plug-in chain, Desktop Mastering covers real-world practical applications, the fundamentals of audio and electronics. Also included is a personal guide to the business of mastering, leveraging emerging social networks for positive personal and business results.
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Desktop Mastering - Steve Turnidge
Copyright © 2012 by Steve Turnidge
All rights reserved. No part of this book may be reproduced in any form, without written permission, except by a newspaper or magazine reviewer who wishes to quote brief passages in connection with a review.
Published in 2012 by Hal Leonard Books
An Imprint of Hal Leonard Corporation
7777 West Bluemound Road
Milwaukee, WI 53213
Trade Book Division Editorial Offices
33 Plymouth St., Montclair, NJ 07042
Book design by Rainbow Tiger Design
Library of Congress Cataloging-in-Publication Data
Turnidge, Steve.
Desktop mastering / Steve Turnidge.
p. cm.
1. Mastering (Sound recordings) 2. Computer sound processing. I. Title.
ML74.3.T87 2012
781.3’4—dc23
ISBN 978-1-4584-0374-2
www.halleonardbooks.com
Contents
Preface
Chapter 1: A Conceptual Overview of Desktop Mastering
Shoulders of Giants—The Path to the Present
The External Mastering Chain
The Desktop Mastering Chain
Desktop Mastering Chain Functional Component Stages
First Stage: Low-End Frequency Control
Second Stage: Noise Reduction
Third Stage: Stereo Enhancement
Fourth Stage (optional): Reverb
Fifth Stage (occasional): De-essing
Sixth Stage: Multiband Compression, Expansion, and Equalization
Seventh Stage: Look-ahead Limiting, Quantization, Noise Shaping, and Dither
Eighth Stage: Visual Analysis
The Bundle of Functionality
Buggy Whips and Beyond
Chapter 2: The Listening Environment
Tuning the Ear
The Playback/Listening Chain
Noise Colors
The Flattening Procedure
Room EQ
Monitor Speaker Types
Listening Levels
Visual Feedback
The Computer Working Environment
Backups
Software Applications
Chapter 3: Digital Audio Concepts
Watches and Digital Audio
Sampling
Sample Rate
Spectral Images
Aliasing
What Else Can Go Wrong?
Bit Depth
The Flipbook
Time
Resolution
Choices
Chapter 4: Mixing for Mastering
Mixing Is Time Domain; Mastering Is Frequency Domain
The Sound Pyramid: Artistic Rules
Three Functional Rules
Should You Include Start and End Fades in Mixing?
Horror Stories
Multiple Versions
Name Your Files Logically
Do Things in the Right Order
File-Name Conventions
Preflight Checklist
Premaster Transport
YouSendIt
Dropbox
SoundCloud
Chapter 5: The Mastering Process
Receiving the Premaster
Prepare for Mastering
The Start Noise
Generate a Default Plug-in Chain for the Project
Chapter 6: The Desktop Mastering Chain
Get Them While They’re Young: The Waves LinEQ Lowband
DC Offset Explained
Back to Setting the LinEQ Low Band
Keep Them Quiet: Noise Reduction
How Noise Reduction Algorithms Work
Noise Reduction Threshold Setting
Tuning the Noiseprint
The Reversal Trick: Reverse Noise Reduction
Special Purposes Fixes
Add a Dimension: The Waves S1 Stereo Imager
Becoming Centered
Mid-side Processing
Solving Stereo Phase Issues
Shuffling
Leveraging the Chain
Get a Room: Reverb
Stop the Sibilance: The Waves Renaissance DeEsser
How to Find Sibilant Frequencies
Balance and Strengthen: The Waves C4 Multiband Parametric Processor
The C4 Frequency Ranges
Calibrating Ballistics, Vectors, and Dynamics
Make Everything MORE: The Waves L3 Ultramaximizer
Quantization, Dither, and Noise Shaping
Watch What You’re Doing: The Waves PAZ Analyzer
Postmastering Processes
Cleanup: Tops and Tails
Tops
Tails
Fading Out Repeating Sections
The Human Lens
Mastered File Management and Delivery
Chapter 7: Sequencing and Production Master CDs
Sequencing
Track Spacing and the Snap Game
ISRC Codes
A CD Architect 5.0 Cautionary Tale
Sequencing Workflow
Chapter 8: Real World Mastering Applications
Options and Opportunities
Capture and Master Your Favorite Records and Tapes
Music Programs in High Schools and Colleges
Teen Center Studios
Professional Compilation Albums
Tribute Albums and Burning Sky Records
Greatest Hits and Career Overview Box Sets
Genealogy Transcriptions
Forensics
Companion CDs for Books and Instruction Manuals
Other Record Label Work
Seattle Fireworks Audio
Fireworks Cutdowns
Your Client and Opportunity Bases Are Infinite
Chapter 9: Mastering as a Business
The Business Bundle of Functionality
Begin Where You Are
Learn to Fail Fast
Generate and Cultivate a Brand
The Business Card
The Business Card Binder
Use QR Codes (or their current equivalent)
Stay Informed
Starting a Business
Business Insurance
Mileage and Travel
Keep a Lab Notebook
Money
Invoicing
The Client Environment
Client Contact and Recruitment
Client Communications
Marketing Methods
The Four-Foot Forks
The Talent Tarot
Self-Employment
The Social Graph
Use Social Networks as Performance Spaces
Life Streaming
Status Messages
Be Everywhere at Once
Use Social Networks at Their Sharp End
Comments Are Currency
Planning Ahead and Goal Setting
Chapter 10: Fundamentals of Audio
The Ocean of Air
Propagation
The Waveform Explained
Units of Measurement: the Decibel (dB)
Everything Is Relative
Characteristics of a Wave
Chapter 11: An Introduction to Electricity and Electronics
Electricity
Electronic Components
Filters
Crossovers
Signal Processor Families
Amplitude Processors
Frequency Processors
Frequency and Amplitude Processors
Time-Based Processors
Major Components
The Amplifier
Chapter 12: Conclusion
Multidimensional Vision
Windup
Audio Taxonomy: A Glossary of Subtle Terms
UltraViolet Studios Discography
Acknowledgments
The Desktop Mastering Companion DVD-ROM
Preface
Mastering your music is like mastering your life. It’s amazing what happens when you clean up the noise, maximize your good work, and have your music sparkle and shine the way you really want it to.
Welcome to Desktop Mastering! This book describes the tools and methods I use every day to maintain a comfortable existence with desktop mastering at its core, including the broader issues of personal networking, marketing, and taking care of business. The tools I describe are not as important as the techniques, which are transferrable to any rendition of current technological offerings.
Some of the ideas presented here may initially strike you as unlikely. That is a good thing—it’s the first of three stages of acceptance that tend to go something like this:
1. You’re crazy, that’ll never work—give up now!
2. I know that exists, but I have no use for it.
3. Of course that’s how you do it! What took you so long?!
So, in my business and dealings, when I hear That will never work!
from others, I smile to myself and understand that they have reached the first stage of acceptance.
In this book, you’ll learn the specific processes I’ve developed over the past decade to successfully and consistently master audio fully in the box (without external processing equipment). Desktop Mastering also covers all the basics you’ll need to know to understand what the mastering engineer needs from a mix, with specific advice regarding how to set up your listening environment and what is needed to provide an optimal premaster. Included in the companion DVD-ROM are real-world examples of premastered files and their mastered counterparts for you to practice on in your own studio.
You’ll find chapters that will introduce you to the fundamentals of digital and analog audio and electronics, which provides a great starting point and directions for further study.
Finally, there are sections on practical and pragmatic methods to apply what you’ve learned. Not only can you master your own music, but it might be time for you to start offering your mastering services to others as well, with the potential of having your own business doing what you love.
1
A Conceptual Overview of Desktop Mastering
There are three types of mastering—cosmetic, aesthetic, and restorative—just as in dentistry.
• Cosmetic dentistry is used to make shiny, brilliant teeth that stand out in a crowd and look great in smiles walking up the red carpet.
• Aesthetic dentistry is used to match the nearby teeth to make the set appear to be a whole—the work looking natural, as if it were meant to be that way.
• Restorative dentistry brings back into order the functionally incorrect—removing unpleasant and dysfunctional aspects, while adding what is necessary to restore the patient to full health.
In mastering, you have the opportunity to provide similar services to your clients.
• Electronica, hip-hop, rock, and pop can sparkle and shine, and rise above the crowd with cosmetic mastering.
• Jazz, classical, and location recording benefit from aesthetic presentation in a clear and unadorned way, accurately portraying the performances without distraction.
• Forensics and archival mastering restores damaged and noisy sources to intelligible carriers of information. Sometimes, the archival restoration is the first step, to be followed by a cosmetic or aesthetic stage for final presentation.
Shoulders of Giants—The Path to the Present
Historically, mastering has been a process of transformation, typically from one medium of information storage to another. Throughout most of mastering’s history, the goal behind it was to physically lathe vibration forms into the groove of a disc. This process required significant skill and craft, and the pool of accomplished mastering engineers was limited. A series of tools were at the mastering engineer’s disposal, specifically purpose-built to inscribe the most delicate of details onto the production master disc, which would be the template for thousands of commercially released duplications of it. Mastering then evolved with the introduction of the cassette tape, which had its own limitations to be finessed.
Finally, with the introduction of the compact disc, the age of digital mastering was upon us. The mastering engineers had a substantial learning curve to overcome—the finesse needed to eke out the finest details from vinyl (and the tricks required to do so) did not translate well at first to the CD.
RIAA Equalization
One of the tricks used to keep phonograph styli in the groove was a frequency equalization process called the RIAA Curve, which reduces low frequencies (that would toss the stylus around) and increases high frequencies (to capture the sound in finer detail). Phonograph preamplifiers have a complementary (equal and opposite) filter curve built in to boost the low frequencies and reduce high-frequency content, with the benefit of reduced hiss but the liability of higher rumble.
Some of the earliest transfers to CD retained the aspects of this earlier technology, resulting in a lack of low end and a brittle high end. Over a period of time, experience had its way, and the mastering industry found its niche—and the age of the CD eclipsed all the media that had come before.
The External Mastering Chain
The one consistent thread among mastering engineers up until the late 1980s (and beyond) was that they all used functional components chained together to do their job. The use, order, and settings of these components were the distinguishing factors among mastering engineers.
The mastering process has been transformed by technological and computational evolution. This shift is from out of the box
(which is something of a misnomer, since there are many boxes used in external mastering chains), toward in the box,
or desktop mastering—where the full processing functionality of the mastering chain is controlled and applied inside a desktop computer. The majority of mastering engineers at the time of this writing employ a hybrid system, typically running a number of processes with outboard gear while bringing the premastered audio into their digital environment. The desktop mastering chain has developed and evolved fully in the box for more than a decade, and is what I have to share with you.
There is at least one overlapping requirement regardless of where the processing lies: an appropriate and accurate reproduction chain is necessary to inform the choices at the heart of the mastering process. Being able to hear what you are doing and knowing what to do are at the core of mastering.
The Desktop Mastering Chain
The real focus of this book is the concept of the bundle of functionality, which, in desktop mastering, is a specific and functional chain of plug-in processors within a digital audio workstation environment. The functionality of the whole is a synergetic superset of each individual processor.
All mastering (and audio, for that matter) boils down to only two aspects—frequency and level. The primary function of any mastering chain is to balance frequencies and provide the desired level in each channel, whether it is a slamming highly compressed signal or a delicate, quiet passage.
The desktop mastering chain can be realized with any number of tools from different providers. You don’t have to use my specific chain. Finding what works for you in your situation is the fun part, and that is one of the reasons I’ll go into detail about my specific setup—it is what works for me. Taking a journey of discovery often leads to finding new ways of solving old problems, and distinguishing yourself as a provider of a unique service at the same time.
Desktop Mastering Chain Functional Component Stages
Setting up the desktop mastering chain, as in sculptural technique, begins with crude moves to bring the audio file into a generally balanced frequency spectrum, with levels optimized for the next stages in the chain.
First Stage: Low-End Frequency Control
The minimal functionality needed for this first stage is a highpass filter set at 20 Hz, a general level control, and some low-frequency equalization.
The prime function of this first stage is to minimize potentially uncontrolled energy in the low end. Low-frequency energy is often out of balance, and literally takes up the most room of any waveform. Taming it here allows the rest of the chain to have the most headroom possible for its processes.
Second Stage: Noise Reduction
The next stage is low-level noise reduction used to expand the dynamic range of the material (the difference between the loudest and the softest sounds in the file). Ideally the noise reduction stage has a frequency-setting component that allows shaping of the reduction threshold curve, the tuning of which is required for excellent overall results. This stage is like washing the windows—you may not realize how bad they were until they’re clean.
Third Stage: Stereo Enhancement
Now that the low frequencies are controlled and the noise floor has been dropped, it is time to provide subtle stereo enhancement. The processor in this stage provides overall stereo phase and channel balancing control, as well as a method to widen the soundstage. These actions are all taken before turning the level up (or taking gain), which happens a couple of stages down the road.
Gain staging is a critical concept: a properly gain-staged chain of processor levels are set so that any clipping that occurs on the first processor simultaneously clips the rest of the chain. This ensures the maximum headroom and dynamic range for the entire chain.
In contrast, if the output of one stage is set at a very quiet level, and the next stage has to have its input turned way up to compensate, what you are actually turning up is the noise present in both stages. The better way to set gain is to have outputs set as loudly as possible without clipping the next stage; that way, the input can be set very low and still provide sufficient and necessary volume without turning up unnecessary noise.
Fourth Stage (optional): Reverb
Very rarely, a track comes in that is dry as a bone, and it practically scrapes as it travels through the plug-in chain. In these cases, and at this stage of the chain, I’ll provide some very subtle and light reverb, just enough to restore the illusion