DESIGN A 3D SCENE WITH BLENDER & SUBSTANCE PAINTER
I’m always on the search for incredible new stories, looking for concept art that has never been told in 3D before. I try to replicate the stop-motion style for textures and theatrical illumination, taking references from Laika Studios, Wes Anderson and Tim Burton. For this project, I focused mostly on correctly using the hair particles and the volume shader for the smoke. To render this scene it was necessary to use the new CPU+GPU rendering method in Blender Cycles for keeping the time short.
01 CREATE A FOLDER STRUCTURE
Having a clear folder structure makes the process easier when you are searching for files, and will save you time in the long run. I divide my assets into six folders. The 2D folder has the alphas, sketches, final textures and vector images in SVG. The 3D folder has the Blender scene, FBX files and the Substance Painter project. The Branding folder contains the fonts, logos and ideas for social media. The Concept folder features the original concept image and photo references. The Music folder has the music for promos, and the Renders folder has the project process and final images.
02 SET THE CAMERA
Add a camera with Shift+A, select it and position
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