Introduction to Unreal
By John Bura, Alexandra Kropova and Glauco Pires
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About this ebook
By the end of this book, you know how to create a game from scratch that responds to user input through keyboard controls.
This book makes creating your own game easy and efficient.
You learn both the coding and artistic sides to game development. As such, you gain a unique perspective that is familiar with the different skills needed to make a game. Ready to begin?
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Book preview
Introduction to Unreal - John Bura
Introduction to Unreal
by John Bura, Alexandra Kropova, and Glauco Pires
Copyright
© 2017 Mammoth Interactive, Inc. All rights reserved.
ISBN 978-1-365-96024-6
Published by Mammoth Interactive, Inc., 218 – 111 West Broadway, Vancouver, British Columbia, Canada V5Y 1P4.
Mammoth Interactive books may be purchased for educational, business, or sales promotional use.
Content Creators: John Bura and Glauco Pires
Transcriber/Editor: Alexandra Kropova
May 2017: First Edition
About the Author
When game enthusiast John Bura wanted to learn game development back in 2009, he could not find any classes to take. So he purchased a DVD set and learned that way. He learned how to build a game with an efficiency he had never seen in any of his university classes.
John felt compelled to share his new-found enthusiasm for this self-guided approach to learning. He founded Mammoth Interactive with the goal that he would take online education to the next level. And thus evolved Mammoth Interactive's holistic approach to teaching that did not just aim at someone who wanted to fine-tune their skills.
John's goal was to teach everyone, from your eight-year-old cousin to your eighty-year-old grandparent. Anyone can be a game developer. All that jargon can be replaced with practical, useful projects that students create alongside the instructor.
Since 2009, over 300,000 students have enrolled in Mammoth Interactive. And they love it. Go to www.mammothinteractive.com to get free stuff, courses, books, apps, games, t-shirts, daily deals, and more!
www.mammothinteractive.com
Introduction
In this book, you will learn how to navigate the Unreal editor while building a functioning Coin Collector game. The Unreal Engine is a powerful program for building games. With Unreal, you can use templates to make games like first-person shooters, release your creativity by designing characters, and even build your own video game levels from scratch.
First we will set up the Coin Collector game's design in Unreal. You will learn how to position a camera in a game so that the user sees the game from your desired viewpoint. We will make Blueprints to save objects. You will be able to give shape and color to the characters and objects in your game.
Then we will use C++ scripts to give the game custom functionality. You will know how to process collisions and keep track of the number of times two objects collide. We will make a coin disappear when the player touches it. We will add a text box to the game to display the score. As well, we will enable the player to restart the game with a hotkey.
By the end of this book, you will know how to create a game from scratch that responds to user input through keyboard