Everything You Need to Know About Video Games
()
About this ebook
Read more from Vincent Maisonneuve
Workout Revolution : The Ultimate Guide Rating: 0 out of 5 stars0 ratingsTastes of the World - African Recipes Rating: 0 out of 5 stars0 ratings
Related to Everything You Need to Know About Video Games
Related ebooks
Newb: A Guide to the Basics of Gaming Rating: 5 out of 5 stars5/5The Noobs Guide to Console Gaming Rating: 0 out of 5 stars0 ratingsA Brief History Of The Video Game Industry: The First Generation: 1, #1 Rating: 3 out of 5 stars3/5Starflight: How the PC and DOS Exploded Computer Gaming 1987-1994 Rating: 0 out of 5 stars0 ratingsControl Freak: My Epic Adventure Making Video Games Rating: 3 out of 5 stars3/5Game Work: Language, Power, and Computer Game Culture Rating: 5 out of 5 stars5/5MonoGame Mastery: Build a Multi-Platform 2D Game and Reusable Game Engine Rating: 0 out of 5 stars0 ratingsMonsters in the Dark: The Making of X-COM: UFO Defense Rating: 5 out of 5 stars5/5Video Games: Design and Code Your Own Adventure Rating: 0 out of 5 stars0 ratingsBeginning Unreal Game Development: Foundation for Simple to Complex Games Using Unreal Engine 4 Rating: 0 out of 5 stars0 ratingsHandheld Gaming Rating: 3 out of 5 stars3/5HTML5 Game Development with GameMaker Rating: 0 out of 5 stars0 ratingsBefore the Crash: Early Video Game History Rating: 4 out of 5 stars4/5Indie Games: The Complete Introduction to Indie Gaming Rating: 4 out of 5 stars4/5Thinking about Video Games: Interviews with the Experts Rating: 4 out of 5 stars4/5Mastering Unity 5.x Rating: 0 out of 5 stars0 ratingsThe Basics of Game Design Rating: 5 out of 5 stars5/5A Newbies Guide to Play Station 3 (PS3) Rating: 0 out of 5 stars0 ratingsThe Evolution of Video Games - Technology Books | Children's Reference & Nonfiction Rating: 0 out of 5 stars0 ratingsGame Freaks 365's Nintendo DS Review Guide Rating: 0 out of 5 stars0 ratingsClassic Video Games: The Golden Age 1971–1984 Rating: 4 out of 5 stars4/5Level Up! The Guide to Great Video Game Design Rating: 4 out of 5 stars4/5Adventure: The Atari 2600 at the Dawn of Console Gaming Rating: 0 out of 5 stars0 ratingsAndroid Game Programming by Example Rating: 0 out of 5 stars0 ratings101 Amazing Nintendo NES Facts: Includes facts about the Famicom Rating: 4 out of 5 stars4/5Crowdgaming: The Role of Crowdsourcing in the Video Games Industry Rating: 0 out of 5 stars0 ratingsHomebrew Game Development and The Extra Lives of Consoles Rating: 0 out of 5 stars0 ratingsSummary and Analysis of The Tetris Effect: The Game that Hypnotized the World: Based on the Book by Dan Ackerman Rating: 0 out of 5 stars0 ratingsPower On: The History of Gaming Rating: 0 out of 5 stars0 ratingsDOS Today: Running Vintage MS-DOS Games and Apps on a Modern Computer Rating: 0 out of 5 stars0 ratings
Games & Activities For You
1001 Chess Exercises for Beginners: The Tactics Workbook that Explains the Basic Concepts, Too Rating: 4 out of 5 stars4/5How to Draw Anything Anytime: A Beginner's Guide to Cute and Easy Doodles (Over 1,000 Illustrations) Rating: 5 out of 5 stars5/5Hunt A Killer: The Detective's Puzzle Book: True-Crime Inspired Ciphers, Codes, and Brain Games Rating: 0 out of 5 stars0 ratingsThe Best F*cking Activity Book Ever: Irreverent (and Slightly Vulgar) Activities for Adults Rating: 2 out of 5 stars2/5Star Wars: Book of Lists Rating: 0 out of 5 stars0 ratingsHow To Beat Anyone At Chess: The Best Chess Tips, Moves, and Tactics to Checkmate Rating: 4 out of 5 stars4/5Chess: Chess Masterclass Guide to Chess Tactics, Chess Openings & Chess Strategies Rating: 3 out of 5 stars3/5101 Fun Personality Quizzes: Who Are You . . . Really?! Rating: 3 out of 5 stars3/5The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters Rating: 4 out of 5 stars4/5Stuff You Should Know: An Incomplete Compendium of Mostly Interesting Things Rating: 3 out of 5 stars3/530 Interactive Brainteasers to Warm Up your Brain Rating: 0 out of 5 stars0 ratingsTo Kill a Mockingbird: A Novel by Harper Lee (Trivia-On-Books) Rating: 3 out of 5 stars3/5Kokology 2: More of the Game of Self-Discovery Rating: 4 out of 5 stars4/5Into the Dungeon: A Choose-Your-Own-Path Book Rating: 4 out of 5 stars4/5All the Light We Cannot See: A Novel by Anthony Doerr | Conversation Starters Rating: 5 out of 5 stars5/5Serial Killer Trivia: Fascinating Facts and Disturbing Details That Will Freak You the F*ck Out Rating: 4 out of 5 stars4/5Murder Most Puzzling: Twenty Mysterious Cases to Solve Rating: 2 out of 5 stars2/5The Everything Lateral Thinking Puzzles Book: Hundreds of Puzzles to Help You Think Outside the Box Rating: 0 out of 5 stars0 ratingsEveryone's First Chess Workbook: Fundamental Tactics and Checkmates for Improvers – 738 Practical Exercises Rating: 5 out of 5 stars5/5The Book of Card Games: The Complete Rules to the Classics, Family Favorites, and Forgotten Games Rating: 0 out of 5 stars0 ratingsEmbrace Your Weird: Face Your Fears and Unleash Creativity Rating: 4 out of 5 stars4/5Harry Potter - The Complete Quiz Book Rating: 4 out of 5 stars4/5The Best Bar Trivia Book Ever: All You Need for Pub Quiz Domination Rating: 0 out of 5 stars0 ratingsBored Games: 100+ In-Person and Online Games to Keep Everyone Entertained Rating: 5 out of 5 stars5/5How to Kill an Earworm: And 500+ Other Psychology Facts You Need to Know Rating: 0 out of 5 stars0 ratingsThe Nightingale: A Novel by Kristin Hannah | Conversation Starters Rating: 5 out of 5 stars5/5The Big Book of Nature Activities: A Year-Round Guide to Outdoor Learning Rating: 5 out of 5 stars5/5
Reviews for Everything You Need to Know About Video Games
0 ratings0 reviews
Book preview
Everything You Need to Know About Video Games - Vincent Maisonneuve
Legendary Ebooks
C:\Users\Vince\Mes programmes\Projet\Logo\Untitled.pngLegendary ebooks is an online social publishing house. Our concept is to create with your opinions. We offer ebooks on the most trending topics. Be prepared to be amazed by our book selection. You are now entering our legendary world.
C:\Users\Vince\Mes programmes\Projet\Logo\facebook_twitter_logo_combo1.pnghttps://www.facebook.com/legendaryebooks
https://twitter.com/EbooksLegendary
Intro of video game
A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device,[¹] but it now implies any type of display device that can produce two- or three-dimensional images.
The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld computing devices. Specialized video games such as arcade games, while common in the 1980s, have gradually declined in use due to the widespread availability of home video game devices (e.g., XBOX One and PlayStation 4) and video games on desktop and laptop computers and smartphones.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, mouses, keyboards, joysticks, the touchscreens of mobile devices and buttons. In addition to video and (in most cases) audio feedback, some games include haptic, vibration or force feedback peripherals.
Video games have become an art form and an industry. The video game industry is of increasing commercial importance, with growth driven particularly by the emerging Asian markets and mobile games. As of 2015, video games generated sales of USD 74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.
History
https://upload.wikimedia.org/wikipedia/commons/thumb/b/b8/Tennis_for_Two_-_Modern_recreation.jpg/220px-Tennis_for_Two_-_Modern_recreation.jpgTennis for Two, an early analog computer game that used an oscilloscope for a display
Early games used interactive electronic devices with various display formats. The earliest example is from 1947—a Cathode ray tube Amusement Device
was filed for a patent on 25 January 1947, by Thomas T. Goldsmith Jr. and Estle Ray Mann, and issued on 14 December 1948, as U.S. Patent 2455992.
Inspired by radar display tech, it consisted of an analog device that allowed a user to control a vector-drawn dot on the screen to simulate a missile being fired at targets, which were drawings fixed to the screen.
Other early examples include:
The Nimrod computer at the 1951 Festival of Britain
OXO a tic-tac-toe Computer game by Alexander S. Douglas for the EDSAC in 1952
Tennis for Two, an electronic interactive game engineered by William Higinbotham in 1958
Spacewar!, written by MIT students Martin Graetz, Steve Russell, and Wayne Wiitanen's on a DEC PDP-1 computer in 1961.
Pong, a 1972 game by Atari.
Each game used different means of display: NIMROD used a panel of lights to play the game of Nim, OXO used a graphical display to play tic-tac-toe Tennis for Two used an oscilloscope to display a side view of a tennis court, and Spacewar! used the DEC PDP-1's vector display to have two spaceships battle each other.
https://upload.wikimedia.org/wikipedia/commons/thumb/c/c6/Nolan_Bushnell_-_Game_Developers_Conference_Online_2011_%284%29.jpg/220px-Nolan_Bushnell_-_Game_Developers_Conference_Online_2011_%284%29.jpgNolan Bushnell at the Game Developers Conference in 2011
In 1971, Computer Space, created by Nolan Bushnell and Ted Dabney, was the first commercially sold, coin-operated video game. It used a black-and-white television for its display, and the computer system was made of 74 series TTL chips. The game was featured in the 1973 science fiction film