Edge

Talking a good game

na’s not a natural conversationalist just yet – though given she’s an AI,, so you kind of get away with it a little bit more.” But the beauty of releasing an early prologue is that Smith can use player data and feedback to make Ana a more capable chatbot. “You’ve got a potentially infinite number of ways players can interact with her,” he says, acknowledging his own playtests can only go so far. “There are ways that people have interacted with Ana that I hadn’t even about.”

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