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Geometry is a branch of mathematics that deals with points, lines, angles, surfaces and solids.

One of Coxeters major contributions to geometry was in the area of dimensional analogy, the process of stretching geometrical shapes into higher dimensions. He is also famous for Coxeter groups, the inversive distance between two disjoint circles (or spheres).

1. Line: A line is a one-dimensional shape. You can only move along a line in one direction forward or back. If you sweep a line sidewise in the second dimension you create a square. 2. Square: Four lines at right angles make a square. A square has a two-dimensional surface. You can move in two directions forward or backward and right or left. 3. Cube: If you pull a square upwards, you are moving into the third dimension. The result is a cube. Six squares make a cube. Inside a cube you can move forward and backwards, right and left, or up and down three directions, or three dimensions. 4. Hypercube: If you pull a cube into the fourth dimension you get a hypercube. Eight cubes make a hypercube. The figure you see here cannot exist in the real world, which only has three-dimensional space. It is a projection of a four-dimensional object onto two dimensions, just as the cube before it is a projection from three-dimensional space to the two-dimensional flat surface of the paper. 5. Regular polytope: If you keep pulling the hypercube into higher and higher dimensions you get a polytope. Coxeter is famous for his work on regular polytopes. When they involve coordinates made of complex numbers they are called complex polytopes.

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