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Vectors in Physics

Scalars vs. Vectors


Some quantities in Physics are uniquely determined by one number mass, temperature, speed, distance, etc. These are called SCALARS

Scalars vs. Vectors


There are other quantities that require more than one number velocity, acceleration, displacement, etc. These are called VECTORS

Characteristics of Vectors
A vector is represented as an arrow. An arrow has length and direction. So does a vector. Visual representation: Out of page: Into page:

Vector Addition

Vector Addition
A table in the room...

Vector Addition
A table in the room... A bug moves from point O...
O

Vector Addition
P

A table in the room... A bug moves from point O... to point P on the table.

Vector Addition
P

A table in the room... A bug moves from point O... to point P on the table. But, the table also moves

Vector Addition
P

A table in the room... A bug moves from point O... to point P on the table. But, the table also moves

Vector Addition
P S

A table in the room... A bug moves from point O... to point P on the table. But, the table also moves

The bugs position in the room is then point S.

Vector Addition
P S

A table in the room... A bug moves from point O... to point P on the table. But, the table also moves

The bugs position in the room is then point S. What you observe if these two motions happen simultaneously

Vector Addition
P S

Vector Addition
P S

OS = OP + P S

The vector OS is the vector OP plus the vector PS

Vector Addition Head-to-Tail Method


To add vectors A & B...
A

Vector Addition Head-to-Tail Method


A B

To add vectors A & B...


Translate one vector to the other, head-to-tail Magnitude & direction do not change So, same vector

Vector Addition Head-to-Tail Method


A
C = A+B

To add vectors A & B...


Translate one vector to the other, head-to-tail Magnitude & direction do not change So, same vector Draw resultant vector from tail of rst

to head of last

Vector Addition Head-to-Tail Method


A
C = A+B

To add vectors A & B...


Translate one vector to the other, head-to-tail Magnitude & direction do not change So, same vector Draw resultant vector from tail of rst

to head of last Result does not depend on order, so

C =B+A

Vector Addition Parallelogram Method


To add vectors A & B...
A

Vector Addition Parallelogram Method


To add vectors A & B...
A B
Translate one vector to the other, tail-to-tail Magnitude & direction do not change So, same vector

Vector Addition Parallelogram Method


To add vectors A & B...
A B
Translate one vector to the other, tail-to-tail Magnitude & direction do not change So, same vector Complete the parallelogram

Vector Addition Parallelogram Method


To add vectors A & B...
A B
C = A+B
Translate one vector to the other, tail-to-tail Magnitude & direction do not change So, same vector Complete the parallelogram Draw resultant vector from tails of vectors to

opposite corner of parallelogram

Vector Addition Parallelogram Method


To add vectors A & B...
A B
C = A+B
Translate one vector to the other, tail-to-tail Magnitude & direction do not change So, same vector Complete the parallelogram Draw resultant vector from tails of vectors to

opposite corner of parallelogram Easy to see that...

A+B =B+A

Vector Addition Subtraction


A + ( A ) = 0

Vector Addition Subtraction


A + ( A ) = 0

What is the meaning of A ?

Vector Addition Subtraction


A + ( A ) = 0

What is the meaning of A ? If this is displacement, it is the vector required to return to the start.

Vector Addition Subtraction


A + ( A ) = 0

What is the meaning of A ? If this is displacement, it is the vector required to return to the start. That would make the displacement zero.

Vector Addition Subtraction


A + ( A ) = 0

What is the meaning of A ? If this is displacement, it is the vector required to return to the start. That would make the displacement zero. It is simply the same vector in the opposite direction.

Vector Addition Subtraction


A + ( A ) = 0

A A

What is the meaning of A ? If this is displacement, it is the vector required to return to the start. That would make the displacement zero. It is simply the same vector in the opposite direction.

Vector Addition Subtraction


To determine
A B
AB = C

Vector Addition Subtraction


To determine
A B
Rewrite as A + ( B ) = C

AB = C

Vector Addition Subtraction


B A B

To determine

Rewrite as A + ( B ) = C Use head-to-tail method with A & B

AB = C

Vector Addition Subtraction


C

B A

To determine

Rewrite as A + ( B ) = C Use head-to-tail method with A & B


Draw resultant vector from tail of rst

AB = C

to head of last

Vector Addition Subtraction


C

B A

To determine

Rewrite as A + ( B ) = C Use head-to-tail method with A & B


Draw resultant vector from tail of rst

AB = C

to head of last
Order does matter

A B = B A

Vector Decomposition Components

Vector Decomposition Components


z

Vector Decomposition Components


z
P

Vector Decomposition Components


z
P

Vector Decomposition Components


z

Projections of vector A on to x, y, & z axes

Vector Decomposition Components


z

Projections of vector A on to x, y, & z axes

Vector Decomposition Components


z

Projections of vector A on to x, y, & z axes

Vector Decomposition Components


z

Projections of vector A on to x, y, & z axes

Vector Decomposition Components


Az

Projections of vector A on to x, y, & z axes

Ay

Ax x

Vector Decomposition Components


Az

z
A

Projections of vector A on to x, y, & z axes Unit vectors

Ay

Ax x

Vector Decomposition Components


Az

z
A

Projections of vector A on to x, y, & z axes Unit vectors

Ay

Ax x

Vector Decomposition Components


Az

z
A

Ay

Ax x

Projections of vector A on to x, y, & z axes Unit vectors One unit in length Point in positive direction Hat indicates unit vector

Vector Decomposition Components


Az

z
A
P

z x
O

Ay

Ax x

Projections of vector A on to x, y, & z axes Unit vectors One unit in length Point in positive direction Hat indicates unit vector

Vector Decomposition Components


Az

z
A
P

z x
O

Ay

Ax x

Projections of vector A on to x, y, & z axes Unit vectors One unit in length Point in positive direction Hat indicates unit vector

A = Ax x + Ay y + Az z

Vector Decomposition Components


Az

z
A
P

z x
O

Ay

Ax x

Projections of vector A on to x, y, & z axes Unit vectors One unit in length Point in positive direction Hat indicates unit vector

A = Ax x + Ay y + Az z

Vector Decomposition Components


Az

z
A
P

z x
O

Ay

Ax x

Projections of vector A on to x, y, & z axes Unit vectors One unit in length Point in positive direction Hat indicates unit vector

A = Ax x + Ay y + Az z

Vector Decomposition Components


Az

z
A
P

z x
O

Ay

Ax x

Projections of vector A on to x, y, & z axes Unit vectors One unit in length Point in positive direction Hat indicates unit vector

A = Ax x + Ay y + Az z

Vector Decomposition Components


Az

z
A
P

z x
O

Ay

Ax x

A = Ax x + Ay y + Az z

Vector Decomposition Components


Az

z
A
P

A = Ax x + Ay y + Az z

z x
O

Magnitude of vector A:
Ay

|A| =

Ax x

A2 + A2 + A2 x y z

Vector Decomposition Components


Az

z
A
P

A = Ax x + Ay y + Az z

z x
O

Ay

|A| =

Ax x

A2 + A2 + A2 x y z

Vector Decomposition Components


Az

z
A
P

z x
O

A = Ax x + Ay y + Az z |A| = A2 + A2 + A2 x y z
Ay

Example:

Ax x

Vector Decomposition Components


Az

z
A
P

z x
O

A = Ax x + Ay y + Az z |A| = A2 + A2 + A2 x y z
Ay

Example:

Ax x

A = 3 5 + 6 x y z

Vector Decomposition Components


Az

z
A
P

z x
O

A = Ax x + Ay y + Az z |A| = A2 + A2 + A2 x y z
Ay

Example:

Ax x

A = 3 5 + 6 x y z |A| = 32 + (5)2 + 62

Vector Decomposition Components


Az

z
A
P

z x
O

A = Ax x + Ay y + Az z |A| = A2 + A2 + A2 x y z
Ay

Example:

Ax x

A = 3 5 + 6 x y z |A| = 32 + (5)2 + 62 |A| = 9 + 25 + 36 = 70

Vector Decomposition Components


Az

z
A
P

z x
O

Ay

Ax x

A = 3 5 + 6 x y z |A| = 32 + (5)2 + 62 |A| = 9 + 25 + 36 = 70

Vector Decomposition Components


Az

z
A
P

z x
O

A = 3 5 + 6 x y z |A| = 32 + (5)2 + 62 |A| = 9 + 25 + 36 = 70


Ay

Ax x

Vector Decomposition Components


Az

z
A
P

z x
O

Ay

Ax x

A = 3 5 + 6 x y z |A| = 32 + (5)2 + 62 |A| = 9 + 25 + 36 = 70 Az 6 cos = = |A| 70

Vector Decomposition Components


Az

z
A
P

z x
O

Ay

Ax x

A = 3 5 + 6 x y z |A| = 32 + (5)2 + 62 |A| = 9 + 25 + 36 = 70 Az 6 cos = = |A| 70 6 1 = cos 70

Vector Components In Two Dimensions

Vector Components In Two Dimensions


Given magnitude & direction

Vector Components In Two Dimensions


Given magnitude & direction
Ax = |A| cos

Vector Components In Two Dimensions


Given magnitude & direction
Ax = |A| cos

Ay = |A| sin

Vector Components In Two Dimensions


Given magnitude & direction
Ax = |A| cos

Given components

Ay = |A| sin

Vector Components In Two Dimensions


Given magnitude & direction
Ax = |A| cos

Given components
|A| = A2 + A2 x y

Ay = |A| sin

Vector Components In Two Dimensions


Given magnitude & direction
Ax = |A| cos

Given components
|A| = A2 + A2 x y Ay 1 = tan Ax

Ay = |A| sin

Vector Components In Two Dimensions

Angle may be measured relative to the x or y axis. Be careful.

Unit Vector Notation

Unit Vector Notation

Unit Vector Notation


Find total displacement...

Unit Vector Notation


Each pace = 0.75 m

Find total displacement...

Unit Vector Notation


Each pace = 0.75 m

A = (3.75 m) y

Find total displacement...

Unit Vector Notation


Each pace = 0.75 m

A = (3.75 m) B = (2.25 m) y x

Find total displacement...

Unit Vector Notation


Each pace = 0.75 m

A = (3.75 m) B = (2.25 m) y x
C = (3(cos 45o ) m) (3(sin 45o ) m) x y

Find total displacement...

Unit Vector Notation


Each pace = 0.75 m

A = (3.75 m) B = (2.25 m) y x
C = (3(cos 45o ) m) (3(sin 45o ) m) x y

Find total displacement...

C = (2.12 m) (2.12 m) x y

Unit Vector Notation


Each pace = 0.75 m

A = (3.75 m) B = (2.25 m) y x
C = (3(cos 45o ) m) (3(sin 45o ) m) x y

Find total displacement...

C = (2.12 m) (2.12 m) x y

D= A+B+C

Unit Vector Notation


Each pace = 0.75 m

A = (3.75 m) B = (2.25 m) y x
C = (3(cos 45o ) m) (3(sin 45o ) m) x y

Find total displacement...

C = (2.12 m) (2.12 m) x y

D = (2.25 + 2.12) + (3.75 2.12) x y

D= A+B+C

Unit Vector Notation


Each pace = 0.75 m

A = (3.75 m) B = (2.25 m) y x
C = (3(cos 45o ) m) (3(sin 45o ) m) x y

Find total displacement...

C = (2.12 m) (2.12 m) x y

D = (2.25 + 2.12) + (3.75 2.12) x y D = (4.37m) + (1.63m) x y

D= A+B+C

Unit Vector Notation


Each pace = 0.75 m

A = (3.75 m) B = (2.25 m) y x
C = (3(cos 45o ) m) (3(sin 45o ) m) x y

Find total displacement...

C = (2.12 m) (2.12 m) x y

D = (2.25 + 2.12) + (3.75 2.12) x y D = (4.37m) + (1.63m) x y |D| = (4.37)2 + (1.63)2 = 4.66 m

D= A+B+C

Unit Vector Notation


Each pace = 0.75 m

A = (3.75 m) B = (2.25 m) y x
C = (3(cos 45o ) m) (3(sin 45o ) m) x y

Find total displacement...

C = (2.12 m) (2.12 m) x y

D = (2.25 + 2.12) + (3.75 2.12) x y D = (4.37m) + (1.63m) x y |D| = (4.37)2 + (1.63)2 = 4.66 m 1.63 1 = tan = 20.5o 4.37

D= A+B+C

Unit Vector Notation


Each pace = 0.75 m

A = (3.75 m) B = (2.25 m) y x
C = (3(cos 45o ) m) (3(sin 45o ) m) x y

Find total displacement...

C = (2.12 m) (2.12 m) x y

D = (2.25 + 2.12) + (3.75 2.12) x y D = (4.37m) + (1.63m) x y |D| = (4.37)2 + (1.63)2 = 4.66 m 1.63 1 = tan = 20.5o 4.37

D= A+B+C

Unit Vector Notation


Each pace = 0.75 m

A = (3.75 m) B = (2.25 m) y x
C = (3(cos 45o ) m) (3(sin 45o ) m) x y

Find total displacement...

C = (2.12 m) (2.12 m) x y

D = (2.25 + vector notation: x y Vector addition is straightforward with unit2.12) + (3.75 2.12) D = (4.37m) + (1.63m) x y |D| = (4.37)2 + (1.63)2 = 4.66 m 1.63 1 = tan = 20.5o 4.37

D= A+B+C

Unit Vector Notation


Each pace = 0.75 m

A = (3.75 m) B = (2.25 m) y x
C = (3(cos 45o ) m) (3(sin 45o ) m) x y

Find total displacement...

C = (2.12 m) (2.12 m) x y

D = (2.25 + vector notation: x y Vector addition is straightforward with unit2.12) + (3.75 2.12) D = (4.37m) + (1.63m) x y C = A + B = (Ax + Bx ) + (Ay2 + By ) 2 x y |D| = (4.37) + (1.63) = 4.66 m 1.63 1 = tan = 20.5o 4.37

D= A+B+C

Unit Vector Notation


Each pace = 0.75 m

A = (3.75 m) B = (2.25 m) y x
C = (3(cos 45o ) m) (3(sin 45o ) m) x y

Find total displacement...

C = (2.12 m) (2.12 m) x y

D = (2.25 + vector notation: x y Vector addition is straightforward with unit2.12) + (3.75 2.12) D = (4.37m) + (1.63m) x y C = A + B = (Ax + Bx ) + (Ay2 + By ) 2 x y |D| = (4.37) + (1.63) = 4.66 m D = A B = (Ax Bx ) + (Ay By )= 20.5o x tan1 1.63 y = 4.37

D= A+B+C

Unit Vector Notation


Each pace = 0.75 m

A = (3.75 m) B = (2.25 m) y x
C = (3(cos 45o ) m) (3(sin 45o ) m) x y

Find total displacement...

C = (2.12 m) (2.12 m) x y

D = (2.25 + 2.12) + (3.75 2.12) x y D = (4.37m) + (1.63m) x y |D| = (4.37)2 + (1.63)2 = 4.66 m 1.63 1 = tan = 20.5o 4.37

D= A+B+C

Position Vector

Position Vector
Position:

Position Vector
Position:
position vector = r

Position Vector
Position:
position vector = r

SI unit: meter, m

Position Vector
Position:
position vector = r

SI unit: meter, m
= x + y r x y

Displacement Vector

Displacement Vector
Displacement:

Displacement Vector
Displacement:
= r r r0

Displacement Vector
Displacement:
= r r r0 SI unit: meter, m

Displacement Vector
Displacement:
= r r r0 SI unit: meter, m

Written as a sum:

Displacement Vector
Displacement:
= r r r0 SI unit: meter, m

Written as a sum:
= + r r0 r

Velocity Vectors

Velocity Vectors
Average velocity:

Velocity Vectors
Average velocity:
v av r = t

Velocity Vectors
=r v av t SI unit: meter per second, m/s

Average velocity:

Velocity Vectors
=r v av t SI unit: meter per second, m/s

Average velocity:

Instantaneous velocity:

Velocity Vectors
=r v av t SI unit: meter per second, m/s

Average velocity:

= lim r v t0 t

Instantaneous velocity:

Velocity Vectors
=r v av t SI unit: meter per second, m/s

Average velocity:

= lim r v t0 t SI unit: meter per second, m/s

Instantaneous velocity:

Acceleration Vectors

Acceleration Vectors
Average acceleration:

Acceleration Vectors
Average acceleration:
a av v = t

Acceleration Vectors
Average acceleration:
a av v = t

SI unit: meter per second, m/s

Acceleration Vectors
Average acceleration:
a av v = t

SI unit: meter per second, m/s

Instantaneous acceleration:

Acceleration Vectors
Average acceleration:
a av v = t

SI unit: meter per second, m/s


= lim v a t0 t

Instantaneous acceleration:

Acceleration Vectors
Average acceleration:
a av v = t

SI unit: meter per second, m/s


= lim v a t0 t

Instantaneous acceleration:
2

SI unit: meter per second, m/s

Acceleration Vectors

Direction is the same as change in velocity

Acceleration Vectors

Average acceleration:

Direction is the same as change in velocity

Relative Motion
Two objects in motion relative to each other, and to a third Object one moves relative to object two Object two moves relative to object three These two relationships can be used to determine object ones motion relative to object three

Relative Motion

Relative Motion
Example:

Relative Motion
Example:
P

Bugs motion relative to table

Relative Motion
Example:
P S

Bugs motion relative to table Tables motion relative to room

Relative Motion
Example:
P S

Bugs motion relative to table Tables motion relative to room Bugs motion relative to room

Relative Motion
Example:
P S

Bugs motion relative to table Tables motion relative to room Bugs motion relative to room

For displacement, we would write:

Relative Motion
Example:
rbt

P S

Bugs motion relative to table Tables motion relative to room Bugs motion relative to room

For displacement, we would write:


Bugs displacement relative to Table rbt

Relative Motion
Example:
rbt

rtr

Bugs motion relative to table Tables motion relative to room Bugs motion relative to room

For displacement, we would write:


Bugs displacement relative to Table rbt Tables displacement relative to Room r
tr

Relative Motion
Example:
rbt

P
rbr

rtr

Bugs motion relative to table Tables motion relative to room Bugs motion relative to room

For displacement, we would write:


Bugs displacement relative to Table rbt Tables displacement relative to Room rtr Bugs displacement relative to Room r
br

Relative Motion
Example:
rbt

P
rbr

rtr

Bugs motion relative to table Tables motion relative to room Bugs motion relative to room

For displacement, we would write:


Bugs displacement relative to Table rbt Tables displacement relative to Room rtr Bugs displacement relative to Room r
br

= + r r rbr bt tr

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