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<D20Character game-system="D&amp;D4E" Version="0.07a" legality="houserule" > <!

-Dungeons and Dragons Insider: Character Builder character save file --> <!-This section provides computed data for applications without access to the rules engine and rules data. --> <CharacterSheet> <Details> <name> Astaroth </name> <Level> 1 </Level> <Player> Dzarklex </Player> <Height> 1&apos;80 m </Height> <Weight> 90Kg </Weight> <Gender> </Gender> <Age> 16 </Age> <Alignment> </Alignment> <Company> </Company> <Portrait> </Portrait> <Experience> </Experience> <CarriedMoney> 100 gp </CarriedMoney> <StoredMoney> 0 gp </StoredMoney> <Traits> </Traits> <Appearance> </Appearance> <Companions> </Companions> <Notes> </Notes> </Details> <!-Base ability scores (see stats of same name for final adjusted score) --> <AbilityScores legality="houserule" > <Strength score="9" /> <Constitution score="18" /> <Dexterity score="9" /> <Intelligence score="13" /> <Wisdom score="7" /> <Charisma score="15" /> </AbilityScores> <!-Final computed stat values - the various numbers on the character sheet are here along with behind the scenes values to build them. --> <StatBlock> <Stat value="9" > <alias name="Strength" /> <alias name="str" /> <statadd value="9" /> </Stat> <Stat value="18" > <alias name="Constitution" />

<alias name="con" /> <statadd value="18" /> </Stat> <Stat value="9" > <alias name="Dexterity" /> <alias name="dex" /> <statadd value="9" /> </Stat> <Stat value="15" > <alias name="Intelligence" /> <alias name="int" /> <statadd value="13" /> <statadd Level="1" value="2" charelem="1eb445a8" /> </Stat> <Stat value="7" > <alias name="Wisdom" /> <alias name="wis" /> <statadd value="7" /> </Stat> <Stat value="17" > <alias name="Charisma" /> <alias name="cha" /> <statadd value="15" /> <statadd Level="1" value="2" charelem="1ead50a0" /> </Stat> <Stat value="-1" > <alias name="Strength modifier" /> <statadd Level="1" value="1" statlink="Strength" abilmod="true" char elem="1ea9fbe8" /> </Stat> <Stat value="-1" > <alias name="Dexterity modifier" /> <statadd Level="1" value="1" statlink="Dexterity" abilmod="true" cha relem="1ea9fbe8" /> </Stat> <Stat value="4" > <alias name="Constitution modifier" /> <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="1ea9fbe8" /> </Stat> <Stat value="2" > <alias name="Intelligence modifier" /> <statadd Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="1ea9fbe8" /> </Stat> <Stat value="-2" > <alias name="Wisdom modifier" /> <statadd Level="1" value="1" statlink="Wisdom" abilmod="true" charel em="1ea9fbe8" /> </Stat>

<Stat value="3" > <alias name="Charisma modifier" /> <statadd Level="1" value="1" statlink="Charisma" abilmod="true" char elem="1ea9fbe8" /> </Stat> <Stat value="12" > <alias name="AC" /> <alias name="Armor Class" /> <statadd Level="1" value="10" charelem="1ea9fbe8" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1ea9fbe 8" /> <statadd type="Ability" Level="1" not-wearing="armor:heavy" value="1 " statlink="Dexterity" abilmod="true" charelem="1ea9fbe8" /> <statadd type="Ability" Level="1" not-wearing="armor:heavy" value="1 " statlink="Intelligence" abilmod="true" charelem="1ea9fbe8" /> <statadd type="Defensive" Level="1" wearing="DEFENSIVE:" value="1" c harelem="1ea9fbe8" /> </Stat> <Stat value="14" > <alias name="Fortitude Defense" /> <alias name="Fortitude" /> <statadd Level="1" value="10" charelem="1ea9fbe8" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1ea9fbe 8" /> <statadd type="Ability" Level="1" value="1" statlink="Strength" abil mod="true" charelem="1ea9fbe8" /> <statadd type="Ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="1ea9fbe8" /> <statadd type="Class" Level="1" value="1" statlink="Fortitude Defens e Class Bonus" charelem="1ea9fbe8" /> </Stat> <Stat value="13" > <alias name="Reflex Defense" /> <alias name="Reflex" /> <statadd Level="1" value="10" charelem="1ea9fbe8" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1ea9fbe 8" /> <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abi lmod="true" charelem="1ea9fbe8" /> <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="1ea9fbe8" /> <statadd type="Class" Level="1" value="1" statlink="Reflex Defense C lass Bonus" charelem="1ea9fbe8" /> </Stat> <Stat value="14" > <alias name="Will Defense" /> <alias name="Will" /> <statadd Level="1" value="10" charelem="1ea9fbe8" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1ea9fbe 8" /> <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmo d="true" charelem="1ea9fbe8" /> <statadd type="Ability" Level="1" value="1" statlink="Charisma" abil mod="true" charelem="1ea9fbe8" /> <statadd type="Class" Level="1" value="1" statlink="Will Defense Cla ss Bonus" charelem="1ea9fbe8" />

</Stat> <Stat value="3" > <alias name="Death Saves Count" /> <statadd Level="1" value="3" charelem="1ea9fbe8" /> </Stat> <Stat value="1" > <alias name="Level" /> <statadd Level="1" value="1" charelem="1ea9fbe8" /> </Stat> <Stat value="30" > <alias name="Hit Points" /> <statadd type="Level 1" Level="1" value="1" statlink="Constitution" charelem="1ea9fbe8" /> <statadd Level="1" value="1" statlink="_LEVEL-ONE-HPS" charelem="1ea 9fbe8" /> </Stat> <Stat value="12" > <alias name="_LEVEL-ONE-HPS" /> <statadd Level="1" value="12" charelem="1eacab10" /> </Stat> <Stat value="10" > <alias name="Healing Surges" /> <statadd type="Level 1" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="1ea9fbe8" /> <statadd Level="1" value="6" charelem="1eacab10" /> </Stat> <Stat value="0" > <alias name="HALF-LEVEL" /> </Stat> <Stat value="0" > <alias name="Fortitude Defense Class Bonus" /> </Stat> <Stat value="1" > <alias name="Reflex Defense Class Bonus" /> <statadd Level="1" value="1" charelem="1eacab10" /> </Stat> <Stat value="1" > <alias name="Will Defense Class Bonus" /> <statadd Level="1" value="1" charelem="1eacab10" /> </Stat> <Stat value="-1" > <alias name="Initiative" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1ea9fbe 8" /> <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abi lmod="true" charelem="1ea9fbe8" /> <statadd Level="1" value="1" statlink="Initiative Misc" charelem="1e a9fbe8" /> </Stat>

<Stat value="0" > <alias name="Initiative Misc" /> </Stat> <Stat value="2" > <alias name="Ring Slots" /> <statadd Level="1" value="2" charelem="1ea9fbe8" /> </Stat> <Stat value="1" > <alias name="_BaseActionPoints" /> <statadd Level="1" value="1" charelem="1ea9fbe8" /> </Stat> <Stat value="1000" > <alias name="XP Needed" /> <statadd Level="1" value="1000" charelem="1ea9fbe8" /> </Stat> <Stat value="-1" > <alias name="Acrobatics" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1eb0a79 8" /> <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abi lmod="true" charelem="1eb0a798" /> <statadd Level="1" value="1" statlink="Acrobatics Trained" charelem= "1eb0a798" /> <statadd Level="1" value="1" statlink="Acrobatics Misc" charelem="1e b0a798" /> <statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Pe nalty" charelem="1eb0a798" /> </Stat> <Stat value="0" > <alias name="Acrobatics Trained" /> </Stat> <Stat value="0" > <alias name="Acrobatics Misc" /> </Stat> <Stat value="0" > <alias name="Armor Penalty" /> </Stat> <Stat value="7" > <alias name="Arcana" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1eb0a79 8" /> <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="1eb0a798" /> <statadd Level="1" value="1" statlink="Arcana Trained" charelem="1eb 0a798" /> <statadd Level="1" value="1" statlink="Arcana Misc" charelem="1eb0a7 98" /> </Stat> <Stat value="5" > <alias name="Arcana Trained" /> <statadd type="trained" Level="1" value="5" charelem="1eb0cf78" />

</Stat> <Stat value="0" > <alias name="Arcana Misc" /> </Stat> <Stat value="10" > <alias name="Bluff" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1eb0a79 8" /> <statadd type="Ability" Level="1" value="1" statlink="Charisma" abil mod="true" charelem="1eb0a798" /> <statadd Level="1" value="1" statlink="Bluff Trained" charelem="1eb0 a798" /> <statadd Level="1" value="1" statlink="Bluff Misc" charelem="1eb0a79 8" /> </Stat> <Stat value="5" > <alias name="Bluff Trained" /> <statadd type="trained" Level="1" value="5" charelem="1eb53828" /> </Stat> <Stat value="2" > <alias name="Bluff Misc" /> <statadd type="Racial" Level="1" value="2" charelem="1eaec008" /> </Stat> <Stat value="3" > <alias name="Diplomacy" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1eb0a79 8" /> <statadd type="Ability" Level="1" value="1" statlink="Charisma" abil mod="true" charelem="1eb0a798" /> <statadd Level="1" value="1" statlink="Diplomacy Trained" charelem=" 1eb0a798" /> <statadd Level="1" value="1" statlink="Diplomacy Misc" charelem="1eb 0a798" /> </Stat> <Stat value="0" > <alias name="Diplomacy Trained" /> </Stat> <Stat value="0" > <alias name="Diplomacy Misc" /> </Stat> <Stat value="-2" > <alias name="Dungeoneering" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1eb0a79 8" /> <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmo d="true" charelem="1eb0a798" /> <statadd Level="1" value="1" statlink="Dungeoneering Trained" charel em="1eb0a798" /> <statadd Level="1" value="1" statlink="Dungeoneering Misc" charelem= "1eb0a798" /> </Stat>

<Stat value="0" > <alias name="Dungeoneering Trained" /> </Stat> <Stat value="0" > <alias name="Dungeoneering Misc" /> </Stat> <Stat value="4" > <alias name="Endurance" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1eb0a79 8" /> <statadd type="Ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="1eb0a798" /> <statadd Level="1" value="1" statlink="Endurance Trained" charelem=" 1eb0a798" /> <statadd Level="1" value="1" statlink="Endurance Misc" charelem="1eb 0a798" /> <statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Pe nalty" charelem="1eb0a798" /> </Stat> <Stat value="0" > <alias name="Endurance Trained" /> </Stat> <Stat value="0" > <alias name="Endurance Misc" /> </Stat> <Stat value="-2" > <alias name="Heal" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1eb0a79 8" /> <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmo d="true" charelem="1eb0a798" /> <statadd Level="1" value="1" statlink="Heal Trained" charelem="1eb0a 798" /> <statadd Level="1" value="1" statlink="Heal Misc" charelem="1eb0a798 " /> </Stat> <Stat value="0" > <alias name="Heal Trained" /> </Stat> <Stat value="0" > <alias name="Heal Misc" /> </Stat> <Stat value="2" > <alias name="History" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1eb0a79 8" /> <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="1eb0a798" /> <statadd Level="1" value="1" statlink="History Trained" charelem="1e b0a798" /> <statadd Level="1" value="1" statlink="History Misc" charelem="1eb0a 798" />

</Stat> <Stat value="0" > <alias name="History Trained" /> </Stat> <Stat value="0" > <alias name="History Misc" /> </Stat> <Stat value="-2" > <alias name="Insight" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1eb0a79 8" /> <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmo d="true" charelem="1eb0a798" /> <statadd Level="1" value="1" statlink="Insight Trained" charelem="1e b0a798" /> <statadd Level="1" value="1" statlink="Insight Misc" charelem="1eb0a 798" /> </Stat> <Stat value="0" > <alias name="Insight Trained" /> </Stat> <Stat value="0" > <alias name="Insight Misc" /> </Stat> <Stat value="8" > <alias name="Intimidate" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1eb0a79 8" /> <statadd type="Ability" Level="1" value="1" statlink="Charisma" abil mod="true" charelem="1eb0a798" /> <statadd Level="1" value="1" statlink="Intimidate Trained" charelem= "1eb0a798" /> <statadd Level="1" value="1" statlink="Intimidate Misc" charelem="1e b0a798" /> </Stat> <Stat value="5" > <alias name="Intimidate Trained" /> <statadd type="trained" Level="1" value="5" charelem="1eb1f090" /> </Stat> <Stat value="0" > <alias name="Intimidate Misc" /> </Stat> <Stat value="-2" > <alias name="Nature" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1eb0a79 8" /> <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmo d="true" charelem="1eb0a798" /> <statadd Level="1" value="1" statlink="Nature Trained" charelem="1eb 0a798" /> <statadd Level="1" value="1" statlink="Nature Misc" charelem="1eb0a7

98" /> </Stat> <Stat value="0" > <alias name="Nature Trained" /> </Stat> <Stat value="0" > <alias name="Nature Misc" /> </Stat> <Stat value="-2" > <alias name="Perception" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1eb0a79 8" /> <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmo d="true" charelem="1eb0a798" /> <statadd Level="1" value="1" statlink="Perception Trained" charelem= "1eb0a798" /> <statadd Level="1" value="1" statlink="Perception Misc" charelem="1e b0a798" /> </Stat> <Stat value="0" > <alias name="Perception Trained" /> </Stat> <Stat value="0" > <alias name="Perception Misc" /> </Stat> <Stat value="2" > <alias name="Religion" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1eb0a79 8" /> <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="1eb0a798" /> <statadd Level="1" value="1" statlink="Religion Trained" charelem="1 eb0a798" /> <statadd Level="1" value="1" statlink="Religion Misc" charelem="1eb0 a798" /> </Stat> <Stat value="0" > <alias name="Religion Trained" /> </Stat> <Stat value="0" > <alias name="Religion Misc" /> </Stat> <Stat value="1" > <alias name="Stealth" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1eb0a79 8" /> <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abi lmod="true" charelem="1eb0a798" /> <statadd Level="1" value="1" statlink="Stealth Trained" charelem="1e b0a798" /> <statadd Level="1" value="1" statlink="Stealth Misc" charelem="1eb0a

798" /> <statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Pe nalty" charelem="1eb0a798" /> </Stat> <Stat value="0" > <alias name="Stealth Trained" /> </Stat> <Stat value="2" > <alias name="Stealth Misc" /> <statadd type="Racial" Level="1" value="2" charelem="1eb428f8" /> </Stat> <Stat value="8" > <alias name="Streetwise" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1eb0a79 8" /> <statadd type="Ability" Level="1" value="1" statlink="Charisma" abil mod="true" charelem="1eb0a798" /> <statadd Level="1" value="1" statlink="Streetwise Trained" charelem= "1eb0a798" /> <statadd Level="1" value="1" statlink="Streetwise Misc" charelem="1e b0a798" /> </Stat> <Stat value="5" > <alias name="Streetwise Trained" /> <statadd type="trained" Level="1" value="5" charelem="1eb0fbf8" /> </Stat> <Stat value="0" > <alias name="Streetwise Misc" /> </Stat> <Stat value="-1" > <alias name="Thievery" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1eb0a79 8" /> <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abi lmod="true" charelem="1eb0a798" /> <statadd Level="1" value="1" statlink="Thievery Trained" charelem="1 eb0a798" /> <statadd Level="1" value="1" statlink="Thievery Misc" charelem="1eb0 a798" /> <statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Pe nalty" charelem="1eb0a798" /> </Stat> <Stat value="0" > <alias name="Thievery Trained" /> </Stat> <Stat value="0" > <alias name="Thievery Misc" /> </Stat> <Stat value="-1" > <alias name="Athletics" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1eb0a79

8" /> <statadd type="Ability" Level="1" value="1" statlink="Strength" abil mod="true" charelem="1eb0a798" /> <statadd Level="1" value="1" statlink="Athletics Trained" charelem=" 1eb0a798" /> <statadd Level="1" value="1" statlink="Athletics Misc" charelem="1eb 0a798" /> <statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Pe nalty" charelem="1eb0a798" /> </Stat> <Stat value="0" > <alias name="Athletics Trained" /> </Stat> <Stat value="0" > <alias name="Athletics Misc" /> </Stat> <Stat value="8" > <alias name="Passive Perception" /> <statadd Level="1" value="1" statlink="Perception" charelem="1eb0a79 8" /> <statadd Level="1" value="10" charelem="1eb0a798" /> </Stat> <Stat value="8" > <alias name="Passive Insight" /> <statadd Level="1" value="1" statlink="Insight" charelem="1eb0a798" /> <statadd Level="1" value="10" charelem="1eb0a798" /> </Stat> <Stat value="6" > <alias name="Speed" /> <statadd Level="1" value="6" charelem="1eb01ce8" /> </Stat> <Stat value="0" > <alias name="Average Height" /> <statadd String="5&apos; 6&quot;-6&apos; 2&quot;" Level="1" value="0 " /> </Stat> <Stat value="0" > <alias name="Average Weight" /> <statadd String="140-230 lb." Level="1" value="0" /> </Stat> <Stat value="0" > <alias name="Size" /> <statadd String="Medium" Level="1" value="0" /> </Stat> <Stat value="5" > <alias name="_generic fire resist" /> <statadd Level="1" value="5" charelem="1eb31fe8" /> <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="1eb31fe 8" /> </Stat>

<Stat value="5" > <alias name="resist:fire" /> <statadd type="resist" Level="1" value="1" statlink="_generic fire r esist" charelem="1eb31fe8" /> </Stat> <Stat value="1" > <alias name="Bloodhunt" /> <statadd Level="1" value="1" charelem="1eada2d0" /> </Stat> <Stat value="0" > <alias name="attack rolls" /> <statadd type="Racial" Level="1" conditional="against bloodied foes" value="1" statlink="Bloodhunt" charelem="1eada2d0" /> </Stat> <Stat value="2" > <alias name="Language Count" /> <statadd Level="1" value="1" charelem="1eac8318" /> <statadd Level="1" value="1" charelem="1ead5930" /> </Stat> <Stat value="0" > <alias name="_CLASSNAME" /> <statadd String="ID_FMP_CLASS_7" Level="1" value="0" /> </Stat> <Stat value="5" > <alias name="_PER-LEVEL-HPS" /> <statadd Level="1" value="5" charelem="1eacab10" /> </Stat> <Stat value="1" > <alias name="Prime Shot Bonus" /> <statadd Level="1" value="1" charelem="1ead54d8" /> </Stat> <Stat value="0" > <alias name="ranged:attack" /> <statadd Level="1" conditional="if none of your allies are closer to the target" value="1" statlink="Prime Shot Bonus" charelem="1ead54d8" /> </Stat> <Stat value="1" > <alias name="Warlock&apos;s Curse Dice" /> <statadd Level="1" value="1" charelem="1eb105e8" /> <statadd Level="1" requires="Paragon Tier" value="1" charelem="1eb10 5e8" /> <statadd Level="1" requires="Epic Tier" value="1" charelem="1eb105e8 " /> </Stat> <Stat value="0" > <alias name="Hybrid Power Points" /> <statadd value="0" /> </Stat> <Stat value="0" >

<alias name="Weight" /> <statadd value="0" /> </Stat> </StatBlock> <!-The list of all rules elements the character has, after taking into account retraining, multiclass power swapping, etc. --> <RulesElementTally> <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" c harelem="1ea9fbe8" legality="rules-legal" /> <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INT ERNAL_LEVEL1RULES_LEVEL1RULES" charelem="1ea9e2d8" legality="rules-legal" /> <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTE RNAL_LEVEL1RULES_SKILLRULES" charelem="1eb0a798" legality="rules-legal" /> <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_ 1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem=" 1eb5bf30" legality="rules-legal" /> <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" u rl="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="1eb5 6c20" legality="rules-legal" /> <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" ur l="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="1eafb e10" legality="rules-legal" /> <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6 " url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="1 eb5c838" legality="rules-legal" /> <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKI LL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charele m="1eb56c88" legality="rules-legal" /> <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8 " url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="1 eb379b0" legality="rules-legal" /> <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url ="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="1eab6f 90" legality="rules-legal" /> <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="1 ea6dc88" legality="rules-legal" /> <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="1 ea7d758" legality="rules-legal" /> <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_ 14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem ="1eb07a30" legality="rules-legal" /> <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="1e b085f0" legality="rules-legal" /> <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_ 17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem ="1eb5c9f8" legality="rules-legal" /> <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18 " url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem=" 1eb54cf0" legality="rules-legal" /> <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="1 eb3f410" legality="rules-legal" /> <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_

21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem ="1eb5cb98" legality="rules-legal" /> <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23 " url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem=" 1eb48e80" legality="rules-legal" /> <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_2 7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem= "1eaf4e78" legality="rules-legal" /> <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_H EROIC" charelem="1eb395e0" legality="rules-legal" /> <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_IN TERNAL_POWER_MELEE_BASIC_ATTACK" charelem="1eb56cf0" legality="rules-legal" /> <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_I NTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="1eb57b00" legality="rules-legal" /> <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_IN TERNAL_LEVEL1RULES_DETAILSRULES" charelem="1ea7d250" legality="rules-legal" /> <RulesElement name="Male" type="Gender" internal-id="ID_INTERNAL_GENDER _MALE" charelem="1eb5cd78" legality="rules-legal" /> <RulesElement name="Unaligned" type="Alignment" internal-id="ID_FMP_ALI GNMENT_1" charelem="dc315a0" legality="rules-legal" /> <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTE RNAL_LEVEL1RULES_EXPANSION1" charelem="1eb05ab0" legality="rules-legal" /> <RulesElement name="Background Benefit" type="Internal" internal-id="ID _INTERNAL_INTERNAL_BACKGROUND_BENEFIT" charelem="1eb5cf98" legality="rules-legal " /> <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTE RNAL_LEVEL1RULES_EXPANSION2" charelem="1eb01fe8" legality="rules-legal" /> <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTE RNAL_LEVEL1RULES_EXPANSION3" charelem="1eb31448" legality="rules-legal" /> <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTE RNAL_LEVEL1RULES_EXPANSION4" charelem="1eaca5e0" legality="rules-legal" /> <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTE RNAL_LEVEL1RULES_EXPANSION5" charelem="1eb00850" legality="rules-legal" /> <RulesElement name="Tiefling" type="Race" internal-id="ID_FMP_RACE_8" u rl="http://www.wizards.com/dndinsider/compendium/race.aspx?id=8" charelem="1eb01 ce8" legality="rules-legal" > <specific name="Short Description" > Tieflings are descended from hu mans who bargained with infernal powers. </specific> </RulesElement> <RulesElement name="Tiefling" type="Grants" internal-id="ID_INTERNAL_GR ANTS_TIEFLING" charelem="1eafa2d8" legality="rules-legal" /> <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_M EDIUM" charelem="1ead5eb0" legality="rules-legal" /> <RulesElement name="Low-light" type="Vision" internal-id="ID_INTERNAL_V ISION_LOW-LIGHT" charelem="1eb12e98" legality="rules-legal" /> <RulesElement name="Infernal Wrath" type="Racial Trait" internal-id="ID _FMP_RACIAL_TRAIT_38" charelem="1eb12cf8" legality="rules-legal" > <specific name="Short Description" > Use infernal wrath as an encoun ter power. </specific> </RulesElement> <RulesElement name="Infernal Wrath" type="Power" internal-id="ID_FMP_PO WER_1628" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1628" charelem="1ea71c20" legality="rules-legal" /> <RulesElement name="Fire Resistance" type="Racial Trait" internal-id="I D_FMP_RACIAL_TRAIT_39" charelem="1eb31fe8" legality="rules-legal" > <specific name="Short Description" > Resist fire 5 + 1/2 level. </sp ecific> </RulesElement> <RulesElement name="Bloodhunt" type="Racial Trait" internal-id="ID_FMP_ RACIAL_TRAIT_647" charelem="1eada2d0" legality="rules-legal" >

<specific name="Short Description" > +1 on attacks against bloodied foes. </specific> </RulesElement> <RulesElement name="Charisma" type="Race Ability Bonus" internal-id="ID _INTERNAL_RACE_ABILITY_BONUS_CHARISMA" charelem="1ead50a0" legality="rules-legal " /> <RulesElement name="Intelligence" type="Race Ability Bonus" internal-id ="ID_INTERNAL_RACE_ABILITY_BONUS_INTELLIGENCE" charelem="1eb445a8" legality="rul es-legal" /> <RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAG E_1" charelem="1eac8318" legality="rules-legal" /> <RulesElement name="Bluff Bonus" type="Racial Trait" internal-id="ID_IN TERNAL_RACIAL_TRAIT_BLUFF_BONUS" charelem="1eaec008" legality="rules-legal" /> <RulesElement name="Stealth Bonus" type="Racial Trait" internal-id="ID_ INTERNAL_RACIAL_TRAIT_STEALTH_BONUS" charelem="1eb428f8" legality="rules-legal" /> <RulesElement name="Draconic" type="Language" internal-id="ID_FMP_LANGU AGE_2" charelem="1ead5930" legality="rules-legal" /> <RulesElement name="Warlock" type="Class" internal-id="ID_FMP_CLASS_7" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=7" charelem="1ea cab10" legality="rules-legal" > <specific name="Short Description" > You draw on a pact formed with a greater power, using that alliance to vex your enemies. </specific> </RulesElement> <RulesElement name="Warlock" type="Grants" internal-id="ID_INTERNAL_GRA NTS_WARLOCK" charelem="1eb538b0" legality="rules-legal" /> <RulesElement name="Striker" type="Role" internal-id="ID_FMP_ROLE_3" ch arelem="1eb25ec8" legality="rules-legal" /> <RulesElement name="Arcane" type="Power Source" internal-id="ID_FMP_POW ER_SOURCE_2" charelem="1eb3cb98" legality="rules-legal" /> <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" inter nal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="1eb26000" l egality="rules-legal" /> <RulesElement name="Armor Proficiency (Leather)" type="Proficiency" int ernal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" charelem="1eb3cc6 0" legality="rules-legal" /> <RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_IN TERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="1eabe810" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Club)" type="Proficiency" inter nal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="1ead5370" l egality="rules-legal" /> <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" int ernal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="1eb1067 0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" in ternal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="1eb2a 2a0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" inter nal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="1eb2ce40" l egality="rules-legal" /> <RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" int ernal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="1eb28c4 8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" inte rnal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="1eb32860" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" charelem="1 eb35fa0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Morningstar)" type="Proficiency

" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" charele m="1eaeee70" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Quarterstaff)" type="Proficienc y" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" chare lem="1ea9a0f8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Scythe)" type="Proficiency" int ernal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem="1eb377d 8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Spiked gauntlet)" type="Profici ency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="1ead5bf0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Claw Fighter Claw)" type="Profi ciency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLAW_FIGHTER_CL AW)" charelem="1eb173e0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Shadowblade)" type="Proficiency " internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHADOWBLADE)" charele m="1eb35410" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Climbing Claw)" type="Proficien cy" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLIMBING_CLAW)" cha relem="1eb2cd18" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Dragontooth Shield (heroic tier ))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_( DRAGONTOOTH_SHIELD_(HEROIC_TIER))" charelem="1ea73698" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Fighting Shield (heroic tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FIG HTING_SHIELD_(HEROIC_TIER))" charelem="1ea80648" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Soul Shield (paragon tier))" ty pe="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SOUL_S HIELD_(PARAGON_TIER))" charelem="1eb5b060" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Sun Shield (paragon tier))" typ e="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SUN_SHI ELD_(PARAGON_TIER))" charelem="1ea80bc8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Rod of Seven Parts (Weapon))" t ype="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(ROD_O F_SEVEN_PARTS_(WEAPON))" charelem="1eb16130" legality="rules-legal" /> <RulesElement name="Simple Ranged" type="Proficiency" internal-id="ID_I NTERNAL_PROFICIENCY_SIMPLE_RANGED" charelem="1eae53e8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Hand Crossbow)" type="Proficien cy" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HAND_CROSSBOW)" cha relem="1ea81a28" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Sling)" type="Proficiency" inte rnal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" charelem="1ea754a0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Crossbow)" type="Proficiency" i nternal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CROSSBOW)" charelem="1eb 5af48" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Repeating crossbow)" type="Prof iciency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(REPEATING_CROS SBOW)" charelem="1ea74da8" legality="rules-legal" /> <RulesElement name="Eldritch Blast" type="Class Feature" internal-id="I D_FMP_CLASS_FEATURE_606" charelem="1ea7aea0" legality="rules-legal" > <specific name="Short Description" > Use eldritch blast as an at-wil l power and as a basic attack. </specific> </RulesElement> <RulesElement name="Eldritch Blast" type="Power" internal-id="ID_FMP_PO WER_1333" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1333" charelem="1ead57b8" legality="rules-legal" /> <RulesElement name="Eldritch Blast Constitution" type="Class Feature" i nternal-id="ID_INTERNAL_CLASS_FEATURE_ELDRITCH_BLAST_CONSTITUTION" charelem="1ea d89e8" legality="rules-legal" >

<specific name="Short Description" > Use CON for Eldritch Blast </sp ecific> </RulesElement> <RulesElement name="Eldritch Pact" type="Class Feature" internal-id="ID _FMP_CLASS_FEATURE_777" charelem="1eb10560" legality="rules-legal" > <specific name="Short Description" > Choose a pact, which determines an at-will spell, your pact boon, and bonuses to certain powers. </specific> </RulesElement> <RulesElement name="Infernal Pact" type="Class Feature" internal-id="ID _FMP_CLASS_FEATURE_773" charelem="1ea74668" legality="rules-legal" > <specific name="Short Description" > Hellish rebuke spell; Dark One& apos;s Blessing boon: When cursed foe is dropped to 0 hp, gain temporary hp equa l to your level. </specific> </RulesElement> <RulesElement name="Hellish Rebuke" type="Power" internal-id="ID_FMP_PO WER_1458" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1458" charelem="1ead5650" legality="rules-legal" /> <RulesElement name="Dark One&apos;s Blessing" type="Power" internal-id= "ID_FMP_POWER_2095" url="http://www.wizards.com/dndinsider/compendium/power.aspx ?id=2095" charelem="1ea9b5d0" legality="rules-legal" /> <RulesElement name="Prime Shot" type="Class Feature" internal-id="ID_FM P_CLASS_FEATURE_603" charelem="1ead54d8" legality="rules-legal" > <specific name="Short Description" > If no allies are closer to targ et than you, get +1 on ranged attacks against that target. </specific> </RulesElement> <RulesElement name="Shadow Walk" type="Class Feature" internal-id="ID_F MP_CLASS_FEATURE_604" charelem="1ea77ac0" legality="rules-legal" > <specific name="Short Description" > On your turn, if you move 3+ sq uares from starting square, gain concealment until end of your next turn. </spec ific> </RulesElement> <RulesElement name="Warlock&apos;s Curse" type="Class Feature" internal -id="ID_FMP_CLASS_FEATURE_605" charelem="1eb105e8" legality="rules-legal" > <specific name="Short Description" > Once per turn (minor), curse ne arest foe you can see; deal extra damage to cursed foes. </specific> </RulesElement> <RulesElement name="Warlock&apos;s Curse" type="Power" internal-id="ID_ FMP_POWER_5597" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id= 5597" charelem="1ea744e8" legality="rules-legal" /> <RulesElement name="Warlock Implements" type="Grants" internal-id="ID_I NTERNAL_GRANTS_WARLOCK_IMPLEMENTS" charelem="1eb5b5c0" legality="rules-legal" /> <RulesElement name="Implement Proficiency (Rod)" type="Proficiency" int ernal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(ROD)" charelem="1ead5a8 8" legality="rules-legal" /> <RulesElement name="Implement Proficiency (Wand)" type="Proficiency" in ternal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(WAND)" charelem="1eb5a 758" legality="rules-legal" /> <RulesElement name="Scourge Warlock" type="Build" internal-id="ID_FMP_B UILD_15" charelem="1eb537a0" legality="rules-legal" /> <RulesElement name="Scourge Warlock" type="Build Suggestions" internalid="ID_INTERNAL_BUILD_SUGGESTIONS_SCOURGE_WARLOCK" charelem="1eada558" legality= "rules-legal" /> <RulesElement name="Bluff" type="Skill Training" internal-id="ID_INTERN AL_SKILL_TRAINING_BLUFF" charelem="1eb53828" legality="rules-legal" /> <RulesElement name="Streetwise" type="Skill Training" internal-id="ID_I NTERNAL_SKILL_TRAINING_STREETWISE" charelem="1eb0fbf8" legality="rules-legal" /> <RulesElement name="Arcana" type="Skill Training" internal-id="ID_INTER NAL_SKILL_TRAINING_ARCANA" charelem="1eb0cf78" legality="rules-legal" /> <RulesElement name="Intimidate" type="Skill Training" internal-id="ID_I NTERNAL_SKILL_TRAINING_INTIMIDATE" charelem="1eb1f090" legality="rules-legal" />

<RulesElement name="Improved Dark One&apos;s Blessing" type="Feat" inte rnal-id="ID_FMP_FEAT_291" url="http://www.wizards.com/dndinsider/compendium/feat .aspx?id=291" charelem="1eb5b3e0" legality="rules-legal" > <specific name="Short Description" > Pact boon grants 3 additional t emporary hit points </specific> </RulesElement> <RulesElement name="Vampiric Embrace" type="Power" internal-id="ID_FMP_ POWER_1376" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1376 " charelem="1ead2e18" legality="rules-legal" /> <RulesElement name="Flames of Phlegethos" type="Power" internal-id="ID_ FMP_POWER_1323" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id= 1323" charelem="1eac6ac0" legality="rules-legal" /> <RulesElement name="Ioun" type="Deity" internal-id="ID_FMP_DEITY_5" cha relem="1eb58d78" legality="rules-legal" /> <RulesElement name="Fate" type="Domain" internal-id="ID_FMP_DOMAIN_9" c harelem="1ea9bbf0" legality="rules-legal" /> <RulesElement name="Knowledge" type="Domain" internal-id="ID_FMP_DOMAIN _13" charelem="1eb065f8" legality="rules-legal" /> <RulesElement name="Skill" type="Domain" internal-id="ID_FMP_DOMAIN_22" charelem="1eaaae28" legality="rules-legal" /> </RulesElementTally> <!-The tally of the character&apos;s loot --> <LootTally> <loot count="0" equip-count="0" ShowPowerCard="1" > <RulesElement name="Leather Armor" type="Armor" internal-id="ID_FMP_ ARMOR_2" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2&amp;f type=2" charelem="1ea7b578" legality="rules-legal" > </RulesElement> </loot> <loot count="0" equip-count="0" ShowPowerCard="1" > <RulesElement name="Adventurer&apos;s Kit" type="Gear" internal-id=" ID_FMP_GEAR_1" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1 &amp;ftype=4" charelem="1eab6e78" legality="rules-legal" > </RulesElement> </loot> <loot count="0" equip-count="0" ShowPowerCard="1" > <RulesElement name="Orb Implement" type="Gear" internal-id="ID_FMP_G EAR_3" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3&amp;fty pe=4" charelem="1ea739c8" legality="rules-legal" > </RulesElement> </loot> <loot count="0" equip-count="0" ShowPowerCard="1" > <RulesElement name="Rowboat" type="Gear" internal-id="ID_FMP_GEAR_48 " url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=48&amp;ftype=4 " charelem="1ea86e38" legality="rules-legal" > </RulesElement> </loot> </LootTally> <!-The fields for your powers. Each power is then followed by the stats with that power paired with each legal weapon. The weapons are listed in priority as the builder sees it. Particularly, the first weapon listed is the default. --> <PowerStats>

<Power name="Melee Basic Attack" > <specific name="Power Usage" > At-Will </specific> <specific name="Action Type" > Standard action </specific> <Weapon name="Unarmed" > <AttackBonus> -1 </AttackBonus> <Damage> 1d4-1 </Damage> <AttackStat> Strength </AttackStat> <Defense> AC </Defense> <HitComponents> -1 Strength modifier. +0 half your level. </HitComponents> <DamageComponents> -1 Strength modifier. </DamageComponents> <Conditions> +1d6 to damage once per round (Warlock&apos;s Curse) +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. </Conditions> </Weapon> </Power> <Power name="Ranged Basic Attack" > <specific name="Power Usage" > At-Will </specific> <specific name="Action Type" > Standard action </specific> <Weapon name="Unarmed" > <AttackBonus> -1 </AttackBonus> <Damage> 1d4-1 </Damage> <AttackStat> Dexterity </AttackStat> <Defense> AC </Defense> <HitComponents> -1 Dexterity modifier. +0 half your level. </HitComponents> <DamageComponents> -1 Dexterity modifier. </DamageComponents> <Conditions> +1d6 to damage once per round (Warlock&apos;s Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. </Conditions> </Weapon> </Power> <Power name="Infernal Wrath" > <specific name="Power Usage" > Encounter </specific> <specific name="Action Type" > Free Action </specific> </Power> <Power name="Eldritch Blast" > <specific name="Power Usage" > At-Will </specific> <specific name="Action Type" > Standard action </specific> <Weapon name="Unarmed" > <AttackBonus> 4 </AttackBonus> <Damage> 1d10+4 </Damage> <AttackStat> Constitution </AttackStat> <Defense> Reflex </Defense> <HitComponents> +4 Constitution modifier. +0 half your level. </HitComponents>

<DamageComponents> +4 Constitution modifier. </DamageComponents> <Conditions> +1d6 to damage once per round (Warlock&apos;s Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. </Conditions> </Weapon> </Power> <Power name="Hellish Rebuke" > <specific name="Power Usage" > At-Will </specific> <specific name="Action Type" > Standard action </specific> <Weapon name="Unarmed" > <AttackBonus> 4 </AttackBonus> <Damage> 1d6+4 </Damage> <DamageType> Fire </DamageType> <AttackStat> Constitution </AttackStat> <Defense> Reflex </Defense> <HitComponents> +4 Constitution modifier. +0 half your level. </HitComponents> <DamageComponents> +4 Constitution modifier. </DamageComponents> <Conditions> +1d6 to damage once per round (Warlock&apos;s Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. </Conditions> </Weapon> </Power> <Power name="Dark One&apos;s Blessing" > <specific name="Power Usage" > At-Will </specific> <specific name="Action Type" > Free Action </specific> </Power> <Power name="Warlock&apos;s Curse" > <specific name="Power Usage" > At-Will </specific> <specific name="Action Type" > Minor Action </specific> </Power> <Power name="Vampiric Embrace" > <specific name="Power Usage" > Encounter </specific> <specific name="Action Type" > Standard action </specific> <Weapon name="Unarmed" > <AttackBonus> 4 </AttackBonus> <Damage> 2d8+4 </Damage> <DamageType> Necrotic </DamageType> <AttackStat> Constitution </AttackStat> <Defense> Will </Defense> <HitComponents> +4 Constitution modifier. +0 half your level. </HitComponents> <DamageComponents> +4 Constitution modifier. </DamageComponents> <Conditions> +1d6 to damage once per round (Warlock&apos;s Curse)

+1 to attack rolls if none of your allies are closer to the target - Prime Shot. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. </Conditions> </Weapon> </Power> <Power name="Flames of Phlegethos" > <specific name="Power Usage" > Daily </specific> <specific name="Action Type" > Standard action </specific> <Weapon name="Unarmed" > <AttackBonus> 4 </AttackBonus> <Damage> 3d10+4 </Damage> <DamageType> Fire </DamageType> <AttackStat> Constitution </AttackStat> <Defense> Reflex </Defense> <HitComponents> +4 Constitution modifier. +0 half your level. </HitComponents> <DamageComponents> +4 Constitution modifier. </DamageComponents> <Conditions> +1d6 to damage once per round (Warlock&apos;s Curse) +1 to attack rolls if none of your allies are closer to the target - Prime Shot. +1 Racial bonus to attack rolls against bloodied foes - Bloodhunt. </Conditions> </Weapon> </Power> </PowerStats> <!-The character&apos;s companions --> <Companions> </Companions> <!-The character&apos;s journal entries --> <Journal> </Journal> </CharacterSheet> <D20CampaignSetting name="" > <!-Dungeons and Dragons Insider: Character Builder campaign save file --> </D20CampaignSetting> <!-Level tags are an internal tree of rules elements, see RulesElementTally above for the final list of rules elements, taking into account retraining, etc. --> <Level>

<RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" char elem="1ea9fbe8" legality="rules-legal" > <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INT ERNAL_LEVEL1RULES_LEVEL1RULES" charelem="1ea9e2d8" legality="rules-legal" > <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_I NTERNAL_LEVEL1RULES_SKILLRULES" charelem="1eb0a798" legality="rules-legal" > <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_ SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" char elem="1eb5bf30" legality="rules-legal" /> <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKIL L_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem ="1eb56c20" legality="rules-legal" /> <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL _3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem= "1eafbe10" legality="rules-legal" /> <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_S KILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" chare lem="1eb5c838" legality="rules-legal" /> <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_F MP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" c harelem="1eb56c88" legality="rules-legal" /> <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_S KILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" chare lem="1eb379b0" legality="rules-legal" /> <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_ 9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem=" 1eab6f90" legality="rules-legal" /> <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKI LL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" chare lem="1ea6dc88" legality="rules-legal" /> <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKI LL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" chare lem="1ea7d758" legality="rules-legal" /> <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_ SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" ch arelem="1eb07a30" legality="rules-legal" /> <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKIL L_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charel em="1eb085f0" legality="rules-legal" /> <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_ SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" ch arelem="1eb5c9f8" legality="rules-legal" /> <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SK ILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" char elem="1eb54cf0" legality="rules-legal" /> <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKI LL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" chare lem="1eb3f410" legality="rules-legal" /> <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_ SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" ch arelem="1eb5cb98" legality="rules-legal" /> <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SK ILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" char elem="1eb48e80" legality="rules-legal" /> <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_S KILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" cha relem="1eaf4e78" legality="rules-legal" /> </RulesElement> <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIE R_HEROIC" charelem="1eb395e0" legality="rules-legal" />

<RulesElement name="Melee Basic Attack" type="Power" internal-id="ID _INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="1eb56cf0" legality="rules-legal" / > <RulesElement name="Ranged Basic Attack" type="Power" internal-id="I D_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="1eb57b00" legality="rules-legal" /> </RulesElement> <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_IN TERNAL_LEVEL1RULES_DETAILSRULES" charelem="1ea7d250" legality="rules-legal" > <RulesElement name="Male" type="Gender" internal-id="ID_INTERNAL_GEN DER_MALE" charelem="1eb5cd78" legality="rules-legal" /> <RulesElement name="Unaligned" type="Alignment" internal-id="ID_FMP_ ALIGNMENT_1" charelem="dc315a0" legality="rules-legal" /> </RulesElement> <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTE RNAL_LEVEL1RULES_EXPANSION1" charelem="1eb05ab0" legality="rules-legal" > <RulesElement name="" type="" charelem="1eb30010" legality="rules-le gal" /> <RulesElement name="Background Benefit" type="Internal" internal-id= "ID_INTERNAL_INTERNAL_BACKGROUND_BENEFIT" charelem="1eb5cf98" legality="rules-le gal" > <RulesElement name="" type="" charelem="1eabecd0" legality="rules -legal" /> </RulesElement> <RulesElement name="" type="" charelem="1eb25248" legality="rules-le gal" /> <RulesElement name="" type="" charelem="1eaa7800" legality="rules-le gal" /> <RulesElement name="" type="" charelem="1eab70a8" legality="rules-le gal" /> <RulesElement name="" type="" charelem="1eb0ff08" legality="rules-le gal" /> <RulesElement name="" type="" charelem="1eabf168" legality="rules-le gal" /> </RulesElement> <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTE RNAL_LEVEL1RULES_EXPANSION2" charelem="1eb01fe8" legality="rules-legal" > <RulesElement name="" type="" charelem="1eb5c258" legality="rules-le gal" /> </RulesElement> <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTE RNAL_LEVEL1RULES_EXPANSION3" charelem="1eb31448" legality="rules-legal" /> <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTE RNAL_LEVEL1RULES_EXPANSION4" charelem="1eaca5e0" legality="rules-legal" /> <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTE RNAL_LEVEL1RULES_EXPANSION5" charelem="1eb00850" legality="rules-legal" /> <RulesElement name="Tiefling" type="Race" internal-id="ID_FMP_RACE_8" u rl="http://www.wizards.com/dndinsider/compendium/race.aspx?id=8" charelem="1eb01 ce8" legality="rules-legal" > <RulesElement name="Tiefling" type="Grants" internal-id="ID_INTERNAL _GRANTS_TIEFLING" charelem="1eafa2d8" legality="rules-legal" > <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_ SIZE_MEDIUM" charelem="1ead5eb0" legality="rules-legal" /> <RulesElement name="Low-light" type="Vision" internal-id="ID_INTE RNAL_VISION_LOW-LIGHT" charelem="1eb12e98" legality="rules-legal" /> <RulesElement name="Infernal Wrath" type="Racial Trait" internalid="ID_FMP_RACIAL_TRAIT_38" charelem="1eb12cf8" legality="rules-legal" > <RulesElement name="Infernal Wrath" type="Power" internal-id=" ID_FMP_POWER_1628" url="http://www.wizards.com/dndinsider/compendium/power.aspx? id=1628" charelem="1ea71c20" legality="rules-legal" />

</RulesElement> <RulesElement name="Fire Resistance" type="Racial Trait" internal -id="ID_FMP_RACIAL_TRAIT_39" charelem="1eb31fe8" legality="rules-legal" /> <RulesElement name="Bloodhunt" type="Racial Trait" internal-id="I D_FMP_RACIAL_TRAIT_647" charelem="1eada2d0" legality="rules-legal" /> <RulesElement name="Charisma" type="Race Ability Bonus" internalid="ID_INTERNAL_RACE_ABILITY_BONUS_CHARISMA" charelem="1ead50a0" legality="rules -legal" /> <RulesElement name="Intelligence" type="Race Ability Bonus" inter nal-id="ID_INTERNAL_RACE_ABILITY_BONUS_INTELLIGENCE" charelem="1eb445a8" legalit y="rules-legal" /> <RulesElement name="Common" type="Language" internal-id="ID_FMP_L ANGUAGE_1" charelem="1eac8318" legality="rules-legal" /> <RulesElement name="Bluff Bonus" type="Racial Trait" internal-id= "ID_INTERNAL_RACIAL_TRAIT_BLUFF_BONUS" charelem="1eaec008" legality="rules-legal " /> <RulesElement name="Stealth Bonus" type="Racial Trait" internal-i d="ID_INTERNAL_RACIAL_TRAIT_STEALTH_BONUS" charelem="1eb428f8" legality="rules-l egal" /> </RulesElement> <RulesElement name="Draconic" type="Language" internal-id="ID_FMP_LA NGUAGE_2" charelem="1ead5930" legality="rules-legal" /> </RulesElement> <RulesElement name="Warlock" type="Class" internal-id="ID_FMP_CLASS_7" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=7" charelem="1ea cab10" legality="rules-legal" > <RulesElement name="Warlock" type="Grants" internal-id="ID_INTERNAL_ GRANTS_WARLOCK" charelem="1eb538b0" legality="rules-legal" > <RulesElement name="Striker" type="Role" internal-id="ID_FMP_ROLE _3" charelem="1eb25ec8" legality="rules-legal" /> <RulesElement name="Arcane" type="Power Source" internal-id="ID_F MP_POWER_SOURCE_2" charelem="1eb3cb98" legality="rules-legal" /> <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="1eb26 000" legality="rules-legal" /> <RulesElement name="Armor Proficiency (Leather)" type="Proficienc y" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" charelem="1 eb3cc60" legality="rules-legal" /> <RulesElement name="Simple Melee" type="Proficiency" internal-id= "ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="1eabe810" legality="rules-legal " > <RulesElement name="Weapon Proficiency (Club)" type="Proficien cy" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="1e ad5370" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Dagger)" type="Profici ency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem ="1eb10670" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Javelin)" type="Profic iency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charel em="1eb2a2a0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Mace)" type="Proficien cy" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="1e b2ce40" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Sickle)" type="Profici ency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem ="1eb28c48" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Spear)" type="Proficie ncy" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem=" 1eb32860" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Greatclub)" type="Prof

iciency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" ch arelem="1eb35fa0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Morningstar)" type="Pr oficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR) " charelem="1eaeee70" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Quarterstaff)" type="P roficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAF F)" charelem="1ea9a0f8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Scythe)" type="Profici ency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem ="1eb377d8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Spiked gauntlet)" type ="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_G AUNTLET)" charelem="1ead5bf0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Claw Fighter Claw)" ty pe="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLAW_F IGHTER_CLAW)" charelem="1eb173e0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Shadowblade)" type="Pr oficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHADOWBLADE) " charelem="1eb35410" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Climbing Claw)" type=" Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLIMBING_C LAW)" charelem="1eb2cd18" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Dragontooth Shield (he roic tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROF ICIENCY_(DRAGONTOOTH_SHIELD_(HEROIC_TIER))" charelem="1ea73698" legality="ruleslegal" /> <RulesElement name="Weapon Proficiency (Fighting Shield (heroi c tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICI ENCY_(FIGHTING_SHIELD_(HEROIC_TIER))" charelem="1ea80648" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Soul Shield (paragon t ier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENC Y_(SOUL_SHIELD_(PARAGON_TIER))" charelem="1eb5b060" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Sun Shield (paragon ti er))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY _(SUN_SHIELD_(PARAGON_TIER))" charelem="1ea80bc8" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Rod of Seven Parts (We apon))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIEN CY_(ROD_OF_SEVEN_PARTS_(WEAPON))" charelem="1eb16130" legality="rules-legal" /> </RulesElement> <RulesElement name="Simple Ranged" type="Proficiency" internal-id ="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" charelem="1eae53e8" legality="rules-leg al" > <RulesElement name="Weapon Proficiency (Hand Crossbow)" type=" Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HAND_CROSS BOW)" charelem="1ea81a28" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Sling)" type="Proficie ncy" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" charelem=" 1ea754a0" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Crossbow)" type="Profi ciency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CROSSBOW)" char elem="1eb5af48" legality="rules-legal" /> <RulesElement name="Weapon Proficiency (Repeating crossbow)" t ype="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(REPEA TING_CROSSBOW)" charelem="1ea74da8" legality="rules-legal" /> </RulesElement> <RulesElement name="Eldritch Blast" type="Class Feature" internal -id="ID_FMP_CLASS_FEATURE_606" charelem="1ea7aea0" legality="rules-legal" > <RulesElement name="Eldritch Blast" type="Power" internal-id="

ID_FMP_POWER_1333" url="http://www.wizards.com/dndinsider/compendium/power.aspx? id=1333" charelem="1ead57b8" legality="rules-legal" > <RulesElement name="Eldritch Blast Constitution" type="Clas s Feature" internal-id="ID_INTERNAL_CLASS_FEATURE_ELDRITCH_BLAST_CONSTITUTION" c harelem="1ead89e8" legality="rules-legal" /> </RulesElement> </RulesElement> <RulesElement name="Eldritch Pact" type="Class Feature" internalid="ID_FMP_CLASS_FEATURE_777" charelem="1eb10560" legality="rules-legal" > <RulesElement name="Infernal Pact" type="Class Feature" intern al-id="ID_FMP_CLASS_FEATURE_773" charelem="1ea74668" legality="rules-legal" > <RulesElement name="Hellish Rebuke" type="Power" internal-i d="ID_FMP_POWER_1458" url="http://www.wizards.com/dndinsider/compendium/power.as px?id=1458" charelem="1ead5650" legality="rules-legal" /> <RulesElement name="Dark One&apos;s Blessing" type="Power" internal-id="ID_FMP_POWER_2095" url="http://www.wizards.com/dndinsider/compendiu m/power.aspx?id=2095" charelem="1ea9b5d0" legality="rules-legal" /> </RulesElement> </RulesElement> <RulesElement name="Prime Shot" type="Class Feature" internal-id= "ID_FMP_CLASS_FEATURE_603" charelem="1ead54d8" legality="rules-legal" /> <RulesElement name="Shadow Walk" type="Class Feature" internal-id ="ID_FMP_CLASS_FEATURE_604" charelem="1ea77ac0" legality="rules-legal" /> <RulesElement name="Warlock&apos;s Curse" type="Class Feature" in ternal-id="ID_FMP_CLASS_FEATURE_605" charelem="1eb105e8" legality="rules-legal" > <RulesElement name="Warlock&apos;s Curse" type="Power" interna l-id="ID_FMP_POWER_5597" url="http://www.wizards.com/dndinsider/compendium/power .aspx?id=5597" charelem="1ea744e8" legality="rules-legal" /> </RulesElement> <RulesElement name="Warlock Implements" type="Grants" internal-id ="ID_INTERNAL_GRANTS_WARLOCK_IMPLEMENTS" charelem="1eb5b5c0" legality="rules-leg al" > <RulesElement name="Implement Proficiency (Rod)" type="Profici ency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(ROD)" charelem ="1ead5a88" legality="rules-legal" /> <RulesElement name="Implement Proficiency (Wand)" type="Profic iency" internal-id="ID_INTERNAL_PROFICIENCY_IMPLEMENT_PROFICIENCY_(WAND)" charel em="1eb5a758" legality="rules-legal" /> </RulesElement> </RulesElement> <RulesElement name="Scourge Warlock" type="Build" internal-id="ID_FM P_BUILD_15" charelem="1eb537a0" legality="rules-legal" > <RulesElement name="Scourge Warlock" type="Build Suggestions" int ernal-id="ID_INTERNAL_BUILD_SUGGESTIONS_SCOURGE_WARLOCK" charelem="1eada558" leg ality="rules-legal" /> </RulesElement> <RulesElement name="Bluff" type="Skill Training" internal-id="ID_INT ERNAL_SKILL_TRAINING_BLUFF" charelem="1eb53828" legality="rules-legal" /> <RulesElement name="Streetwise" type="Skill Training" internal-id="I D_INTERNAL_SKILL_TRAINING_STREETWISE" charelem="1eb0fbf8" legality="rules-legal" /> <RulesElement name="Arcana" type="Skill Training" internal-id="ID_IN TERNAL_SKILL_TRAINING_ARCANA" charelem="1eb0cf78" legality="rules-legal" /> <RulesElement name="Intimidate" type="Skill Training" internal-id="I D_INTERNAL_SKILL_TRAINING_INTIMIDATE" charelem="1eb1f090" legality="rules-legal" /> </RulesElement> <RulesElement name="Improved Dark One&apos;s Blessing" type="Feat" inte rnal-id="ID_FMP_FEAT_291" url="http://www.wizards.com/dndinsider/compendium/feat

.aspx?id=291" charelem="1eb5b3e0" legality="rules-legal" /> <RulesElement name="Vampiric Embrace" type="Power" internal-id="ID_FMP_ POWER_1376" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1376 " charelem="1ead2e18" legality="rules-legal" /> <RulesElement name="Flames of Phlegethos" type="Power" internal-id="ID_ FMP_POWER_1323" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id= 1323" charelem="1eac6ac0" legality="rules-legal" /> <RulesElement name="Ioun" type="Deity" internal-id="ID_FMP_DEITY_5" cha relem="1eb58d78" legality="rules-legal" > <RulesElement name="Fate" type="Domain" internal-id="ID_FMP_DOMAIN_9 " charelem="1ea9bbf0" legality="rules-legal" /> <RulesElement name="Knowledge" type="Domain" internal-id="ID_FMP_DOM AIN_13" charelem="1eb065f8" legality="rules-legal" /> <RulesElement name="Skill" type="Domain" internal-id="ID_FMP_DOMAIN_ 22" charelem="1eaaae28" legality="rules-legal" /> </RulesElement> </RulesElement> <loot count="0" equip-count="0" ShowPowerCard="1" > <RulesElement name="Leather Armor" type="Armor" internal-id="ID_FMP_ARM OR_2" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2&amp;ftyp e=2" charelem="1ea7ad40" legality="rules-legal" /> </loot> <loot count="0" equip-count="0" ShowPowerCard="1" > <RulesElement name="Adventurer&apos;s Kit" type="Gear" internal-id="ID_ FMP_GEAR_1" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1&am p;ftype=4" charelem="1eb405a8" legality="rules-legal" /> </loot> <loot count="0" equip-count="0" ShowPowerCard="1" > <RulesElement name="Orb Implement" type="Gear" internal-id="ID_FMP_GEAR _3" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3&amp;ftype= 4" charelem="1ea92b30" legality="rules-legal" /> </loot> <loot count="0" equip-count="0" ShowPowerCard="1" > <RulesElement name="Rowboat" type="Gear" internal-id="ID_FMP_GEAR_48" u rl="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=48&amp;ftype=4" c harelem="1ead6450" legality="rules-legal" /> </loot> </Level> <!-Textstrings are builder variables and contain entered text data, such as character names, as well as internal data --> <textstring name="_PER_LEVEL_1_Carried Money" > 100 gp </textstring> <textstring name="_PER_LEVEL_1_Stored Money" > 0 gp </textstring> <textstring name="_PER_LEVEL_1_Residuum" > 0 </textstring> <textstring name="CUR_HitPoints" > </textstring> <textstring name="CUR_Surges" > </textstring> <textstring name="CUR_SecWind" >

False </textstring> <textstring name="CUR_DeathSave1" > False </textstring> <textstring name="CUR_DeathSave2" > False </textstring> <textstring name="CUR_DeathSave3" > False </textstring> <textstring name="CUR_TempHP" > </textstring> <textstring name="CUR_Action Points" > </textstring> <textstring name="LAYOUT_DATA" > MobilePanelsLocked=True|CurrentOrientationStyle=Vertical|NewPageLayoutAffi nity=Portrait|NewPowerLayoutAffinity=Portrait|ShowJournalPages=False|ShowNotesPa ge=False|ShowPowerCardPages=True|ShowBasicAttackPowerCards=False|ShowOptionalCar ds=True|ShowNormalItemCards=False|ShowItemSetInfoCards=True|ShowAllWeaponsForCar ds=False|ShowBlankPowerCardPage=False|ShowPageNumbers=True|ShowFlavorText=False| ReplacesAdditionalEffects=True|ZoomLevel=100|PersonalizedData=True&amp;BaseStyle =PortraitPage1/LayoutStyle=Portrait|*/HEADER|*/INITIATIVE/ABILITY_SCORES/HIT_POI NTS/SKILLS|*/DEFENSES/ACTION_POINTS/RACE_FEATURES;Height=151/CLASS_FEATURES;Heig ht=270/LANGUAGES;Height=52|*/MOVEMENT/SENSES/ATTACK_WORKSPACE/DAMAGE_WORKSPACE/B ASIC_ATTACKS/FEATS;Height=338&amp;BaseStyle=PortraitPage2/LayoutStyle=Portrait|* |*/POWERS_PANEL/OTHER_EQUIPMENT;Height=221/COINS_AND_WEALTH|*/MAGIC_ITEMS_PANEL/ RITUALS;Height=221|*/PORTRAIT/NOTES_PERSONALITY;Height=110/NOTES_APPEARANCE;Heig ht=110/NOTES_BACKGROUND;Height=110/NOTES_ALLIES;Height=110/NOTES_SESSION;Height= 110 </textstring> <textstring name="LAYOUT_DATAPowerCard" > &lt;PowerCards&gt; &lt;CharSummaryCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&q uot; /&gt; &lt;SkillsCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; /&gt; &lt;ActionPointCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&q uot; /&gt; &lt;SecondWindCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&qu ot; Blank=&quot;true&quot;&gt; &lt;RuleID&gt;&lt;/RuleID&gt; &lt;WeaponSelections /&gt; &lt;/SecondWindCard&gt; &lt;PowerCardBasic Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quo t; Blank=&quot;false&quot;&gt; &lt;RuleID&gt;ID_INTERNAL_POWER_MELEE_BASIC_ATTACK&lt;/RuleID&gt; &lt;WeaponSelections /&gt; &lt;/PowerCardBasic&gt; &lt;PowerCardBasic Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quo t; Blank=&quot;false&quot;&gt; &lt;RuleID&gt;ID_INTERNAL_POWER_RANGED_BASIC_ATTACK&lt;/RuleID&gt; &lt;WeaponSelections /&gt; &lt;/PowerCardBasic&gt; &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&qu ot; Blank=&quot;false&quot;&gt; &lt;RuleID&gt;ID_FMP_POWER_1333&lt;/RuleID&gt; &lt;WeaponSelections /&gt;

&lt;/PowerCardBasic&gt; &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&qu ot; Blank=&quot;false&quot;&gt; &lt;RuleID&gt;ID_FMP_POWER_5597&lt;/RuleID&gt; &lt;WeaponSelections /&gt; &lt;/PowerCardBasic&gt; &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&qu ot; Blank=&quot;false&quot;&gt; &lt;RuleID&gt;ID_FMP_POWER_1628&lt;/RuleID&gt; &lt;WeaponSelections /&gt; &lt;/PowerCardBasic&gt; &lt;/PowerCards&gt; </textstring> <textstring name="USAGE_Magic Item Heroic Use Box 1" > false </textstring> <textstring name="USAGE_Magic Item Paragon Use Box 1" > false </textstring> <textstring name="USAGE_Magic Item Paragon Use Box 2" > false </textstring> <textstring name="USAGE_Magic Item Epic Use Box 1" > false </textstring> <textstring name="USAGE_Magic Item Epic Use Box 2" > false </textstring> <textstring name="USAGE_Magic Item Epic Use Box 3" > false </textstring> <textstring name="USAGE_Magic Item Heroic Milestone Box 1" > false </textstring> <textstring name="USAGE_Magic Item Heroic Milestone Box 2" > false </textstring> <textstring name="USAGE_Magic Item Heroic Milestone Box 3" > false </textstring> <textstring name="USAGE_Magic Item Heroic Milestone Box 4" > false </textstring> <textstring name="USAGE_Magic Item Paragon Milestone Box 1" > false </textstring> <textstring name="USAGE_Magic Item Paragon Milestone Box 2" > false </textstring> <textstring name="USAGE_Magic Item Paragon Milestone Box 3" > false </textstring> <textstring name="USAGE_Magic Item Paragon Milestone Box 4" > false </textstring> <textstring name="USAGE_Magic Item Epic Milestone Box 1" > false </textstring> <textstring name="USAGE_Magic Item Epic Milestone Box 2" > false

</textstring> <textstring name="USAGE_Magic Item Epic Milestone Box 3" > false </textstring> <textstring name="USAGE_Magic Item Epic Milestone Box 4" > false </textstring> <textstring name="USAGE_Infernal Wrath" > false </textstring> <textstring name="PortraitZoomScale" > 0,732183908045977 </textstring> <textstring name="PortraitLeftMargin" > 0 </textstring> <textstring name="PortraitTopMargin" > 0 </textstring> <textstring name="Name" > Astaroth </textstring> <textstring name="Age" > 16 </textstring> <textstring name="Weight" > 90Kg </textstring> <textstring name="Height" > 1&apos;80 m </textstring> <textstring name="Player" > Dzarklex </textstring> </D20Character>

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