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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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PC Xbox GameCube PlayStation 2 Game Boy Advance Introduction Getting in Character The Jack of All Trades Selecting and Improving Skills Fighting Skills Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color Spell Skills Movement Skills Crafting, Thieving and Repair Skills Personality Skills Armor Skills Custom Character Skill Templates Races Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Attributes and Gaining Levels Raise Your Attributes As High as Possible When Leveling Increase Skills Governed by Endurance Early Restoring Attribute Scores and Dealing with Disease Reaching a Maximum Experience Level Trainers General Gameplay Tips Develop Your Personality Get Complete Free Downloads Burn Custom CDs Developer Zone GameFAQs Advertise Where to Store Items Dealing with Merchants and Gaining Money Using Mark/Recall and Intervention Spells Stealing Rapid Exploration Combat Tips Stuck with Technical Problems Getting your Character Unstuck Freeing Following Characters Finding the Exact Location of a Dungeon, Shrine, etc. Crafting Items Enchanting Alchemy

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Chart of Reagent Effects and Locations Potion Recipes and Types Fast Travel Books Guilds Class-Related Guilds Fighters Guild Mages Guild Thieves Guild Morag Tong Religious and Political Factions Imperial Cult Imperial Legion Temple Great House Factions Great House Hlaalu Great House Redoran Great House Telvanni Vampires Aundae Clan Quests Berne Clan Quests Druscashti Clan Quests Killing other Vampires and Curing Vampirism Main Quest Walkthrough Arrival in Seyda Neen Meeting Caius Cossades and the Blades Learning More about the Nerevarine Prophecies Exploring Vivec Introduction to the Ashlanders Urshilaku Camp Attacking the Sixth House Curing Corprus Disease Introduction to the Trials Solving the Third Trial and the Cavern of the Incarnate Solving the Fourth Trial and being Named Hortator Solving the Fifth Trial and Uniting the Ashlanders Speaking with Vivec and Preparing to Confront Dagoth Ur Confronting Dagoth Ur and Beyond Area Walkthroughs and Quest Guide Ahemmusa Camp Services: Area General Quests: Ald Daedroth Aldruhn Services: Area General Quests: Fighters Guild Quests Mages Guild Quests House Redoran Quests Temple Quests Thieves Guild Quests Ald Sotha

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Ald Velothi Services Area General Quests: House Redoran Quests: Andasreth Ascadian Isles Region Ashalmawia Shrine Ashlands Region Ashurnibibi Shrine Area General Quest Assurnabitashpi Shrine Azuras Coast Region Area General Quests Bal Fell Bal Ur Balmora Services: Area General Quests House Hlaalu Quests Fighters Guild Quests Mages Guild Quests Thieves Guild Quests Berandas Fort Bitter Coast Region Caldera Services: Area General Quests House Hlaalu Quests Dagon Fel Services: Area General Quest Dagoth Ur Dren Plantation Area General Quests: Ebonheart Services: Area General Quest House Hlaalu Quests Imperial Cult Quests Imperial Legion Quests Erabenimsun Camp Services: Area General Quests Falasmaryon Fort Falensaramo Fort Fields of Kummu Fort Buckmoth Services: Imperial Legion Quests Fort Moonmoth Services: Area General Quests

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Imperial Legion Quests Ghostgate Services: Temple Quests Gnaar Mok Services: Area General Quests Gnisis Services: Area General Quests House Telvanni Quests Imperial Legion Quests Grazelands Region Hla Oad Services: Area General Quests Hlormaren Fort Holamayan Monastery Indoranyon Fort Area General Quest Khartag Point Khuul Services: Area General Quest Koal Cave Entrance Kogoruhn Fort Maar Gan Services: Area General Quest Marandas Fort Molag Amur Region Molag Mar Services: Temple Quests Mount Kand Mzahnch Ruin Mzuleft Ruin Nchuleft Ruin Nchuleftingth Ruins Nchurdamz Ruins Odrosal Dwemer Training Academy Pelagiad Services: Area General Quests Red Mountain Rotheran Fort Sadrith Mora/Wolverine Hall Services: Area General Quests Fighters Guild Quests House Telvanni Quests Mages Guild Quests

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Thieves Guild Quests Sanctus Shrine Seyda Neen Services: Area General Quests Sheogorad Region Area General Quests Suran Services: Area General Quests Telasero Fort Tel Aruhn Services: Tel Branora Services: Area General Quest Tel Fyr Area General Quests Tel Mora Services: Area General Quests House Telvanni Quest Tel Vos Services: Area General Quests House Telvanni Quests Tureynulal Urshilaku Camp Services: Valenvaryon Fort Vemynal Vivec Arena Quarter Services: Arena General Quests Morag Tong Quests Vivec Foreign Quarter Services: Area General Quests Fighters Guild Quests Mages Guild Quests Thieves Guild Quests Vivec Hlaalu Quarter Services: House Hlaalu Quests Vivec Palace Quarter Vivec Redoran Quarter Services: Area General Quests House Redoran Quests Vivec St. Delyn Quarter Services: Area General Quests

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

House Hlaalu Quests Vivec St. Olms Quarter Services: Area General Quests Vivec Telvanni Quarter Services: Vivec Temple Quarter Services: Area General Quests Temple Quests Vos Services: West Gash Region Area General Quests Yansirramus Shrine Area General Quests Zainab Camp Services: Zaintiraris Zergonipal Shrine NPC Listings

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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Introduction With thousands of non-player characters organized into different, competing factions and a massive world stocked with hundreds of settlements, caves, shrines and tombs, Bethesda's Morrowind is one of the biggest GameCube and most complicated games you'll ever confront. You'll require a comprehensive guide if you're going to PlayStation 2 find the best equipment, gain prestige with all of the guilds and factions, and adequately prepare yourself to Game Boy Advance decide the fate of Morrowind's world. Xbox Not to worry. This guide contains all of the information you'll ever need to solve all of Vvardenfell's problems and make your character rich and powerful in the process. In this guide you'll find a complete listing of the locations and significance of all of the characters in the game, so you can quickly find targeted individuals and safely decide which characters feel your wrath without missing out on any future rewards. This guide will also provide you with comprehensive descriptions of all of the factions and guilds in the game, their quests and the rewards that await you for completing tasks. Historians of the Elder Scrolls games will appreciate the complete guide to all of the hundreds of books in the game, while less patient gamers will be grateful for the travel guide that details how to quickly get to any location in the game. There are also separate sections that explain how to effectively use your alchemy skill and create enchantments and how to quickly make money or be effective when stealing or in combat. In case you're unsure of how to choose and manage your own character, the guide also contains numerous character creation and development tips, including the locations of all of the trainers and key merchants in the game. In a game as big as Morrowind, it's pretty easy to miss out on a lot of important encounters and interesting quests unless you know exactly where to look. This guide contains a complete walk-through for each location in the game, containing comprehensive charts that will not only let you know where and how you can obtain each of the more than 300 quests in the game, but also how to solve them and the reward you can expect for completing the tasks. Since the contents of every cave, grotto, shrine, dungeon, tomb, shipwreck and ruin is fully described, you'll also be able to tell at a glance whether or not any particular location you come across is worthwhile exploring. Finally, if you're just stuck in a particular section of the game and are wondering what to do next, this guide also contains a complete walk-through for the game, which, when combined with exhaustive strategies detailed in the rest of the guide, will enable you to decisively rout your enemies. It's time to enter Morrowind... Desslock Next: Getting in Character

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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Getting in Character

The Jack of All Trades Morrowind is such an open-ended game that you can enjoy role-playing all sorts of specialized characters, PlayStation 2 but completing quests and stomping monsters is a lot easier if you have a character that's competent in a Game Boy Advance variety of different roles. You can choose to be assigned a character class by answering a series of questions at the beginning of the game, or you can directly select one of the 21 pre-generated character classes, but you can create a more formidable character by choosing to make a custom character class. Dreamcast The pre-generated character classes have nifty names, but they're really just prepared templates of major and Nintendo 64 minor skills. By handpicking your skills, you can generate a class that isn't burdened with major and minor PlayStation skills that your character will rarely use. As a result, you can create a customized "thief", for example, who will be more adept at coping with the challenges you'll face than a thief character generated by selecting the Saturn thief template. All of the pre-generated character classes are still viable, so if you want to role-play a Game Boy Color character that best suits your personality, you should answer truthfully the questions you're given by Socucius Ergalla in Seyda Neen at the beginning of the game. If you want to have a character that grows in power more quickly, however, choose to create a custom character class. Forums Selecting and Improving Skills GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Skills that you select as major and minor skills will advance more rapidly than miscellaneous skills, but some skills are also just much easier to advance than others. Even if you select Security as a major skill, you can still only advance in that skill by trying to unlock or disarm suitable containers or doors, and there's only a few of those in any given area. On the other hand, you can almost constantly practice Acrobatics by making your character jump around while traveling, and you Gentlemen, choose can rapidly advance any of the spell-casting skills by casting low level spells. If you your skills. want to generate a balanced character or take your time advancing through the Unarmored skill is game, you might want to choose skills that are difficult to advance as your major definitely one you and minor skills, since the other skills will advance fairly rapidly even if designated should skip as miscellaneous skills. Most players, however, will likely want to gain levels and power quickly, in which case they should choose major and minor skills that are easy to advance. There's two key features of skills that you should always keep in mind. Firstly, your chance of successfully using a skill depends, in part, on how fatigued your character is at the time. That's particularly important to keep in mind when using personality-enhancing, crafting, thieving and repair skills, since there are direct costs associated with failing to successfully use the skill. Secondly, since skills only improve when they're used successfully, your skills actually increase more rapidly as you gain proficiency. It's extremely difficult to quickly improve crafting skills without already having some basic expertise (30+) because of how frequently you'll fail when attempting to use those skills. It's particularly worthwhile purchasing a few skill points from trainers for those skills that are otherwise difficult to advance. Previous Page

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Youre Beautiful, Baby. Use the admire option frequently in order to develop your Speechcraft skill

Next: Fighting Skills

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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Fighting Skills

All of the fighting skills (Axe, Blunt Weapon, Hand-to-hand, Long Blade, Marksman, Short Blade and Spear) are very easy to advance, with the possible PlayStation 2 exception of Marksman since you have to keep stocked with ammunition. The Game Boy Advance fighting skills are easy to advance naturally, just by encountering and dispatching the countless creatures you'll meet in the world. Just equip a weapon of the skill type you're trying to advance and use it as your primary weapon. At the beginning Beating Rats. You of the game, before you have a decent Armorer skill and money for repairs, it's Dreamcast can gain levels worthwhile to carry a few weapons of the same skill type as you're trying to Nintendo 64 quickly if you select advance, so that you don't have to use a weapon that's worn down. Hand-to-hand is Hand-to-hand as a PlayStation probably the easiest skill to advance, since you can almost constantly beat on major or minor skill wimpy creatures such as Slaughterfish by allowing them to briefly recover once Saturn and repeatedly beat you've knocked them down. Since you have to pay for, or otherwise acquire, on weak opponents Game Boy Color ammunition to use your Marksman skill, it's worthwhile purchasing skill points through training until you at least have a rudimentary level of skill (25) so you don't miss as frequently. Don't forget to check the bodies of fallen foes as well, in case some of your missile weapons are retrievable. Forums Spell Skills GameSpotting All of the spell skills (Alteration, Conjuration, Destruction, Illusion, Mysticism and Restoration) are also Special Features very easy to advance, since you can repetitively cast minor spells, often without even requiring a target. The mana requirements of casting spells makes it less easy to advance than fighting skills through natural Release Calendar exploration, but even easier to advance if you're solely focused on doing so, since you don't need a target. Top Games To gain levels as rapidly as possible, just hunker down in a safe place to rest (with some mana potions in Beta Center case your rest is interrupted) and repetitively cast the spell of the skill type you're trying to advance that has the lowest mana requirement. You can tell which skill type a spell is related to by reading the description Newsletters that pops up when your curser hovers over the spell in your character's magic display. SuperSites Movement Skills Get Complete Free Downloads Burn Custom CDs Developer Zone GameFAQs Advertise All of the movement skills (Acrobatics, Athletics and Sneak) are useful, particularly since you'll likely be impatient with the slow walking speed of new characters, and movement skills are relatively easy to naturally advance. You can quickly advance your character's Acrobatics skill just by having your character consistently hop around when traveling. Jumping down hills will advance your character's Acrobatics skill much quicker than jumping on level ground. In order to improve your character's Sneak skill, you just have to keep trying to move stealthily while other characters are near to your character. If your character isn't within potential sight of another character, your Sneak skill won't improve just by walking stealthily. Although you'll likely have your character run whenever possible, Athletics isn't quite as easy to advance as you'd suspect. Your character will advance more rapidly in Athletics by trying to swim quickly than by running. Previous Page

Swim and Jump. If you jump down hills and frequently swim, youll quickly advance Acrobatics and Swimming skills.

Next: Crafting, Thieving and Repair Skills

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Crafting, Thieving and Repair Skills Crafting, thieving and repair skills (Enchant, Alchemy, Armorer, Security) are the toughest skills to advance, since you need additional materials even to practice, and your character initially will rarely be GameCube successful. Whenever using these skills (and the personality skills mentioned below), ensure that you are not PlayStation 2 fatigued at all, since fatigue will greatly reduce your chance of being successful, and there's usually a cost to Game Boy Advance failure when using these skills. It's worthwhile buying at least 15 skill points in Alchemy so that you can use see the basic function of each reagent (at 30, 45 and 60 points in Alchemy you'll learn the additional uses of each reagent), which will also make it easier to gain skill points just through eating food reagents (which generally restore fatigue). You'll slowly advance in Enchant skill by casting spells from enchanted items, Dreamcast aside from any direct benefits gained through enchanting items. Enchant skill is probably the least useful Nintendo 64 skill in the game, however, since you have to have a very high skill to have a reasonable chance of making the powerful enchantments you'll ultimately want, and can instead rely upon an Enchanter's services. PlayStation Although purchasing enchantments is potentially expensive, it's one of the only uses you'll have for the Saturn massive amounts of cash you'll accumulate during the course of the game. Game Boy Color Xbox Personality Skills Personality skills (Mercantile, Speechcraft) are easy to advance, although it's pretty dull doing so. An easy way to advance your Mercantile skill is to gather a group of readily available cheap reagents, such as crab meat or fish scales, and then sell a group of three or four of them for one gold more than your bartering partner offers. Even a character with an initially poor Mercantile skill can quickly advance by repeatedly seeking just a minor, one gold mark-up, of the offered price (bartering four cheapo pieces of Hypha Facia tree fungus for five gold, for instance). The only way to effectively gain Speechcraft points is by constantly trying to use the persuasion "admire" option to increase the disposition of non-player characters (NPCs). NPCs have their own Speechcraft ratings, so it's much more difficult to effectively persuade a grizzled Telvanni wizard than it is a Hla Oad commoner. Don't waste your time trying to persuade stronger-willed NPCs until you've raised your Speechcraft skill considerably. Ensure that your character's fatigue rating is maximized before attempting these skills in order to maximize your chance of being successful. You can get by without a high Mercantile skill since you can sell most goods to the Creeper, an NPC in Ghorak Manor in Caldera, for full price. You can also compensate for a low Speechcraft skill by bribing NPCs, drinking Telvanni Bug Musk or using charm spells. Still, even though there are workarounds, Speechcraft and Mercantile are consistently useful skills that can help you gain experience levels quickly since they're easy to safely advance. Previous Page Next: Armor Skills

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Armor Skills

Armor skills (Light Armor, Medium Armor, Heavy Armor, Unarmored, Block) are relatively difficult to advance naturally, since you have to let your opponents pound PlayStation 2 away at your character; an activity you would normally try to avoid. One of the Game Boy Advance safest ways to improve these skills is to deck your character out in armor of the skill type you're trying to advance and wade into shallow water where there are some Slaughterfish. Slaughterfish don't do much damage and you can quickly get out of the water to avoid further attack if your character's hit points get too low. Dreamcast While all of the best magical armor items in the game are Heavy Armor, it doesn't Nintendo 64 make much sense for neophyte mage or rogue characters to use all of their PlayStation encumbrance points lugging around heavy armor early in the game. You can easily get the competence in Heavy Armor you require later in the game through training, Saturn and until then characters with lower strength ratings should stick to Light Armor. Game Boy Color

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You can get decent armor of any type early on in the game since it's affordable in the first couple of cities you're likely to visit, Seyda Neen and Balmora. You can also easily steal the best type of Light Armor in the game relatively easy, as detailed in the walkthrough section of this guide. Of the three armor types, Medium Armor is the least useful, since there are few items of magical Medium Armor in the game and Medium Armor is incapable of accepting powerful enchantments. Medium Armor is one of the few skills with the governing attribute of Endurance, which makes it a good skill to raise early since the quicker you raise your character's Endurance, the more hit points your character will gain with experience levels. The governing attribute of Heavy Armor is also Endurance, however, so there's little reason to choose Medium Armor over, or in addition to, Heavy Armor. Another reason you shouldn't pick Medium Armor is that there isn't a master trainer in the game that can train that skill at high levels. Unless you're determined to role-play a Monk character or non-armor using Mage, Unarmored is a skill with little utility, since you'll be denying your character the use of up to nine additional magic items at any time by not using armor. Custom Character Skill Templates If you're creating a custom character and want to create a character that will be powerful very quickly, here are a few suggestions. Unarmored, Enchant and Armorer are probably the least useful skills, and unless you're determined to get your Endurance rating elevated as quickly as possible, you also shouldn't choose Medium Armor. Medium Armor and Armorer are the only skills for which you can't purchase skill points from trainers at high levels, which makes them particularly poor choices for major or minor skills. Destruction (fire, shock and frost damage); Restoration (healing and restoring attributes); and Alteration (levitating, waterwalking and breathing, open locks) are the most useful magic skills. Mysticism (recall, mark, intervention, soul trap) is also useful, although you won't normally use Mysticism spells frequently. Acrobatics is both a useful skill and probably the easiest one to advance, so it's a good selection as a major or minor skill. Of the crafting, thieving and repairing skills, Security is the most consistently useful skill. There's a good magic axe available in the first city in the game, so it's a good skill choice, and Marksman is also very useful. With those points in mind, the following templates provide good selections of skills for different characters: For a warrior character: Axe, Acrobatics, Athletics, Heavy Armor, Marksman (major skills); and Short Blade, Long Blade, Restoration, Speechcraft and Security (minor skills). For a mage character: Destruction, Restoration, Alteration, Light Armor, Short Blade (major skills); and

Time for a bath. You can safely increase your armor skills by wandering into shallow water and letting your character get thumped for a while

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Mysticism, Hand-to-hand, Acrobatics, Marksman, Speechcraft (minor skills). Any of Conjuration, Alchemy, Mercantile, Athletics or another weapon skill are worthwhile alternate minor skills. For a rogue character: Long Blade, Marksman, Stealth, Acrobatics, Security (major skills); and Athletics, Light Armor, Mercantile, Short Blade, Speechcraft (minor skills). Restoration is also worthwhile considering as a minor skill. For a character that will gain levels extremely quickly with minimal effort: Axe, Mercantile, Acrobatics, Restoration, Hand-to-hand (major skills); and Speechcraft, Athletics, Long Blade, Spear, Destruction (minor skills). For a capable "Jack of All Trades" character: Axe, Restoration, Long Blade, Acrobatics, Destruction (major skills); and Athletics, Security, Speechcraft, Long Blade, Light Armor (minor skills). Spear is also a good choice, since it's another skill that has Endurance as its governing attribute, so raising it early will maximize the number of hit points your character will ultimately have. Previous Page Next: Races

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Races All of the races are viable options, but a few are more interesting to play because of Morrowind's setting. Dark Elves make ideal characters, since the populace is primarily comprised of Dark Elves, and the lore of GameCube that race figures prominently into the game's plot. Dark Elves make good mage characters, although if you PlayStation 2 want to play a character that predominately casts spells, High Elves get significantly more spell points. Game Boy Advance Argonians and Khajiit are also interesting choices, since members of those races are predominately relegated to slavery in the lands of Morrowind, although they unable to wear boots. That penalty is a significant disadvantage, since you won't be able to wear some of the best magic items in the game, such as the Boots of Blinding Speed. Khajiit make good thief characters, while Argonians are good balanced Dreamcast characters. Imperial characters are also interesting to play, since your character is essentially on an Imperial Nintendo 64 mission. Imperial characters make good fighters and the daily charm ability "Voice of the Emperor" is incredibly useful. PlayStation Xbox Saturn Game Boy Color Attributes and Gaining Levels You need to advance any combination of your character's major or minor skills a total of ten points to be able to gain a level. Skills advanced through training count towards this total, so if you have the money to train any major or minor skills significantly, you can gain a whole bunch of levels at once. Through training, using skills and reading skill-enhancing books, you can raise your character's level into the 70s, although a level 30 or so character with decent equipment is already capable of completing the game's main quest. Morrowind is not a game that places a great deal of emphasis on leveling, since it's so easy to do through training or through artificial use, such as casting low level spells over and over again in a safe environment. If you want to generate as powerful a character as you can, as fast as possible, however, here are some useful tips: Previous Page Next: Raise Your Attributes As High as Possible When Leveling

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Raise Your Attributes As High as Possible When Leveling Every time your character gains a level, you will get the opportunity to enhance three of your character's core attributes (strength, intelligence, willpower, agility, speed, endurance, personality and luck). The number of points an attribute will be raised varies from one to five depending upon how many skill points your character has gained in skills governed by that attribute, in accordance with the following chart: Total number of Skill Points Gained in Skills Governed by that Attribute: 0-1 2-4 5-7 8-9 10+

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Resulting Multiplier Applicable to that Attribute When a Level is Gained:

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For example, if your character gained three points in skills that have speed as their governing attribute (Athletics, Unarmored, Short Blade and Hand-to-hand) since the character last leveled, you'll only be able to increase that character's speed attribute by two points. If, on the other hand, you've increased any combination of those skills by ten or more since your character last leveled, you'll be able to increase your Speed attribute by five points. It doesn't matter if you gained all of those skill points for a single skill or from a combination of skills. Since the luck attribute doesn't govern any skills, it can only be raised by a single point each time a character levels.

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For the purposes of determining the attribute multiplier, all skill points gained through: (i) using the skill; (ii) reading skill-enhancing books, or (iii) purchasing skill points from trainers, subject to the qualification described below, all count towards determining the number of skill points gained during the level. There's one qualification to that general rule applicable to the X-box version of the game and the initial PC version 1.0 release. In that version of the game, skill points purchased from trainers for miscellaneous skills (i.e. skills that are not your character's major or minor skills) do not count towards the total number of skill points gained for the purpose of determining the attribute multiplier. In other words, in the current PC version of the game, all skill points gained through any means count toward determining the attribute multiplier, while in the Xbox version all skill points gained count other than points gained through purchasing training for miscellaneous skills. You'll be able to develop a much more powerful character if you ensure that you bump the attribute multipliers up prior to gaining a level. Even if you've raised your minor and major skills more than ten points, you won't gain a level until your character has an uninterrupted rest, so you can control the timing of the level gain. As soon as you rest and gain a single level, the attribute multiplier is reset to zero. Through training, it's possible to accumulate enough skill points in your major and minor skills that you'll be able to repeatedly gain several experience levels by resting, but it's unwise to do so. If you rest again immediately, you'll gain another experience level, but you'll only be able to raise your attributes by a single point. Instead of immediately resting, you should always first try to gain additional skill points in order to increase your attribute multipliers again. Players of the PC version of the game have a key advantage because of the distinction noted above. Since skill points gained through purchasing training for miscellaneous skills do count towards the attribute multiplier in the current PC version, you should use any available funds to purchase skill points in miscellaneous skills prior to leveling. By doing so, you can ensure that you can increase your attributes by up to 5 points each, which will allow you to quickly create a very powerful character.

Ill have some of that. Purchase skill points from trainers in order to increase your attributes quicker when you gain experience levels.

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Previous Page

Next: Increase Skills Governed by Endurance Early

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Increase Skills Governed by Endurance Early Since your character's endurance rating affects the number of hit points gained with each level, the faster you can raise that endurance rating, the more hit points your character will ultimately possess. The skills GameCube governed by endurance are Spear, Heavy Armor and Medium Armor. As described in the previous section PlayStation 2 of this guide, in the PC version of the game you can increase your endurance attribute multiplier by training Game Boy Advance this skill even if it's a miscellaneous skill for your character. In the Xbox version of the game, it's worthwhile designating at least one of those three skills as a major or minor skill so you can increase your endurance multiplier through training. A lot of good armor items are Heavy Armor items, so even if you don't elect to choose that skill as a major or minor skill, you'll likely benefit from training it. Dreamcast Xbox Nintendo 64 PlayStation Saturn Game Boy Color Throughout the game you'll constantly have your character's attribute scores diminished by enemies. Many enemies will cast spells that will lower attribute scores temporarily, but those effects will wear off in a couple of minutes or immediately if you can manage to kill the enemy caster. But one type of enemy in particular, Greater Bonewalkers, will cast spells that reduce your attribute scores indefinitely, until you've actively restored them. Enemy necromancers love to summon Greater Bonewalkers, so always try to kill them quickly or, if they are not in convenient range, retreat from any Bonewalkers until their summoning wears off. You can tell if your character's attributes have been reduced by looking at your character's statistics screen, since reduced scores will be colored red (but only if the reduction was sufficient to lower the attributes below their natural levels after taking into account any magical fortification bonuses). Restoring Attribute Scores and Dealing with Disease

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To restore attributes, you can either (i) cast restoration spells related to that attribute, if you are able, (ii) drink restoration potions, which are commonly available for barter from vendors, or create your own using your character's alchemy skill, or (iii) click on a shrine and select restoration as your blessing. In towns, you can find shrines capable of restoring attributes in either temples or Imperial shrines. You can also find shrines in many Ancestral Tombs. Prior to casting restoration, however, you must ensure that you remove any items your character is currently wearing that enhance the attribute you want to restore, or the restoration will not be effective. For example, if your character's agility attribute score is normally 45, but your character is wearing a +5 agility glove, your character will have an effective agility of 45. But if that score has been reduced a couple of points by a Greater Bonewalker, for instance, your character will still have an effective agility of 43. Since that number is higher than your character's natural agility, the agility score won't even be highlighted in red on your character's statistics screen, and you won't benefit from casting restoration. Similarly, if that character's agility had been reduced to 35 and you cast restoration without first removing the agility-enhancing glove, you won't gain back five points of agility since restoration spells only restore your attributes back to their natural, unenhanced, scores. It's particularly annoying to have your character's strength attribute reduced, since that effect will frequently result in your character becoming over-encumbered and immobile. Your character should carry several restore strength potions to avoid being forced to drop items in order to regain your mobility. In such circumstances, you can also cast Feather spells to help remove encumbrance, at least for as long as it takes to get to a shrine or healer. Even when immobile, your character can still cast, or use objects capable of casting, Divine or Almsivi Intervention to instantly appear at a shrine or temple. Attribute scores will also be affected by disease, especially early in the game when your character has

Sick Stats. When your attributes have been reduced below their natural levels, theyll appear red in color. Enhanced attributes appear white

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relatively low willpower and resistance. You should always carry several cure blight disease potions and cure common disease potions to quickly recover from the effects of disease. Those potions, or the related spells, will immediately cure all attribute reductions and, unlike when casting restoration spells to cure the effects of Greater Bonewalkers, you don't need to remove attribute-enhancing items prior to drinking curing potions. Attributes will also be affected when your character is infected with two other types of disease; vampirism and corprus disease, neither of which can be easily cured. There are separate sections in this guide outlining how to deal with those diseases. Previous Page Next: Reaching a Maximum Experience Level

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Reaching a Maximum Experience Level There's no need to attempt to reach an extremely high level if your sole goal is to complete the game's main quest on the default skill level, since all you need to do so is have a character who has reached level 30 or so GameCube and obtained good equipment. However, if you're playing the game on a higher skill level (a feature PlayStation 2 currently only available on the PC version of the game) or would just like to have the most powerful Game Boy Advance character possible, there are a couple of ways you can keep your character gaining experience levels. Xbox Once you've advanced all of your major and minor skills to 100, you can still gain levels in a couple of ways. Firstly, you can commit crimes and let yourself get thrown in jail instead of paying off your fine. Your skills will atrophy while you are serving your prison time, which will potentially reduce your major and minor skills sufficiently to allow you to gain additional experience levels. A second way you can continue to gain experience levels is by reading skill-enhancing books (at least until this loophole is fixed in a future patch to the game). When you read a skill-enhancing book that would elevate one of your major or minor skills past 100, your skill won't increase but your character will be credited with completing one-tenth of an experience level. There are lots of books that enhance skills, so characters can potentially gain several additional levels even after maxing out all of their major and minor skills. See the book section of this guide for a complete listing of the locations of all of the books in the game. Previous Page Next: Trainers

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Trainers

Instead of advancing your skills through repetition, you can just purchase the skills your character wants or needs. Provided you've accumulated enough wealth and PlayStation 2 know where to find the appropriate trainers, you can train your character to be Game Boy Advance wildly proficient in every skill. Your character can be eligible to advance an experience level immediately, just by purchasing ten skill points in one or more of the character's major or minor skills. If you want to quickly gain five experience levels, just purchase 50 points in those skills and then rest five times in a row. If Dreamcast you're playing a fighter character and are finding it increasingly frustrating being Nintendo 64 unable to open locked chests or doors, just purchase a few dozen points of Security PlayStation skill. The ability to train skills can make the game's challenges very easy to overcome. Saturn Game Boy Color

Where are they? Some of the master trainers, such as Leles Birian, arent located in major towns

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You may find that relying upon trainers makes the game too easy, or it makes the choices you made during character creation seem considerably less important. That's especially true in the PC version of the game, since you can train your character's miscellaneous skills to quickly increase their governing attributes, as discussed in the Attributes section of this guide. If you prefer a more challenging experience, or one which requires you to focus more on a character's initially chosen skills, don't frequently purchase skills from trainers. Even if you prefer to develop your character's skills by using those skills, you may still find it worthwhile to purchase a few skill points in the "crafting" skills (Enchant, Alchemy). It's difficult to start improving those skills without first acquiring at least rudimentary proficiency to give your character a reasonable prospect of using the skills successfully. If you're the type of gamer that wants to be able to beat a game as quickly as possible, this section is perfect for you. Characters who offer training can be found in cities, smaller settlements or in more exotic environments. Most trainers will offer their services to anyone willing to pay for them, but some trainers will only make their services available to sufficiently ranked members of their respective guilds. Each trainer can enhance up to three skills, but only up to that trainer's own proficiency level in each such skill. Most trainers can train a skill up to around 55 (out of 100). A few rare trainers can train select skills to higher levels, up to around 75. There are also "master trainers" who can train skills all the way to a maximum rating of 100. Master trainers aren't always available, however, as there's no master trainer for Medium Armor or Armorer and certain other trainers won't be accessible to characters with allegiances different from those of the trainer.

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The following chart lists the locations of the trainers in the game, including the master trainers. In addition to those listed below, there are hostile NPCs in certain dungeons (including the non-descript vampires in Aralen Ancestral Tomb) that will offer training provided you initiate a conversation before battle begins. You can always cast spells such as "Calm Humanoid" to get those hostile NPC trainers on speaking terms, but such trainers only offer training in skills where trainers are otherwise already readily available (Acrobatics, Athletics, Block, Light Armor, Long Blade, Short Blade and Sneak). Trainers with asterisks (**) beside their names only offer training to members with sufficient rank in the guild or faction of the trainer. As the chart below indicates, some skills have very few available trainers, while trainers for other skills are commonly available: Skill Master Trainer Other Trainers:

Calm Down. If a trainer is hostile to you, cast Calm Humanoid and youll be able to train again. Enchant master Qorwynn is always hostile

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Acrobatics

Senyndie (Vivec Arena Fighters Ald'ruhn (Goren Andarys**, Morag Tong Quarters) Guild), (Hoki, Morag Tong Guildhouse), (Lirielle Stoine, Rat in the Pot), (Tuls Valen**, Temple) Ashurnibibi (Ushug gra-Olurba, outside) Balmora (Aurnie Vanne, House Hlaalu), (Chirranirr South Wall Cornerclub), (Feldrelo Sadri, Temple), (Hecerinde** residence), (Hickim, Lucky Lockup), (Nachael, Morag Tong Guildhouse), (Shannat Pansami, Morag Tong guildhouse), (Sugar-Lips Habasi**, South Wall Cornerclub), (Todwendy, Lucky Lockup) Caldera (Odral Helvi**, Governor's Hall), (Olumb gro-Boglar, Governor's Hall), (Ri'Shajirr, Shenk's Shovel) Dagon Fel (Hreirek the Lean, End of the World Reenter Rooms) Dren Plantation (Avus Belvilo, Storage Shack) Dushariran Shrine (Shamob gro-Shatub) Ebonheart (Jzhirr, East Empire Company Hall), (Nedhelorn, Hawkmoon Legion Garrison), (Onasha, Argonian Mission), (Sarmosia Vant, Imperial Chapel) Ghostgate (Uvoo Llaren**, Temple) Gnisis (Optio, Bologra Barracks) Holamayan Monastery (Taren Omothan) Maar Gan (Aerin, Andus Tradehouse) Molag Mar (Tharer Rotheloth**, Temple) Odai Platform (Uvren Tures) Pelagiad (Ahnassi, Halfway Tavern) Sadrith Mora (Alven Salas, Morag Tong Guildhouse), (Balen Vendu, residence), (Big Helende**, Dirty Muriel's Cornerclub), (Celegorn Dirty Muriel's Cornerclub), (Fara, Fara's Hole in the Wall), (Hloris Farano, Telvanni Council Chambers), (Muriel Sette, Dirty Muriel's Cornerclub) Sanctus Shrine (Llerala Sendas, Llerala's Shack) Seyda Neen (Socucius Ergalla**, Excise and Customs Office) Tel Branora (Godros, Tower Guardhouse) Tel Vos (Mirvon Andrethi, Services Tower) Vivec (Endryn Llethan**, Temple High Fane), (Ernse Llervu, St Delyn Abbey of St. Delyn the Wise), (Faulgor**, St. Olms Yngling Manor), (Golveso Senim, Telvanni Quarter Waistworks), (Huleeya, Foreign Quarter Black Shalk Cornerclub and later Jobasha's Rare Books), (Rogdul groBularz**, Arena Quarter Hidden Area), (Senyndie, Arena Fighters Quarters), (Serul Dathren, Arena Hidden Area) Abelle Chriditte (Valenvaryon Propylon Chamber) Ald'ruhn (Anarenen, Mages Guild), (Tongue-Toad, Rat in the Pot) Balmora (Ajira, Mages Guild), (Galbedir, Mages Guild), (Phane Riell, South Wall Cornerclub) Valenvaryon Propylon Chamber (Abelle Chriditte) Ald'ruhn (Gildan, residence), (Methal Seran**, Temple) Ald Velothi (Lauravenya, Outpost) Balmora (Estirdalin, Mages Guild), (Marayn Dren, Mages Guild), (Only-HeStands-There, South Wall Cornerclub), (Ranis Athrys, Mages Guild), (Sharn graMuzgob, Mages Guild) Caldera (Medila Indaren, Mages Guild) Fort Buckmoth (Arnand Liric) Gnisis (Ulumpha gra-Sharob, Fort Darius) Indoranyon (Qorwynn, near exit) Sadrith Mora (Aradarume, Gateway Inn West Wing), (Procyon Nigilius**, Wolverine Hall Mages Guild)

Alchemy

Alteration

Seryne Relas (Tel Branora residence)

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Suran (An-Zaw, Tradehouse) Tel Aruhn (Emusette Bracques, Plot and Plaster) Tel Branora (Barnand Erelie, Sethan's Tradehouse), (Seryne Relas, residence) Vivec (Arvyn Llerayn, Telvanni Quarter Lizard's Head), (Letreius Muco, Foreign Quarter Canalworks) Vos (Yakin Bael, Chapel, HIGH) Armorer None Balmora (Wayn, Fighters Guild) Dren Plantation (Avus Belvilo, Storage Shack) Zainab Camp (Ababael Timsar-Padisun, residence) Ashlander Campers (Adairan Lalansour, Mila-Nipal, far east of Gnisis), (Adibael Hainnabibi, Kaushtababi Camp, south of Molag Mar), (Assamma-Idan Ahemmusa Camp residence), (Yahaz Ashurnasaddas, Massahanud Camp, just SW of Indoranyon Fort), (Yenammu, Ahemmusa Camp in Dutadalk's Yurk), (Zallit Assattadaishah, camp south of Ghostgate) Ald'ruhn (Goras Andrelo, Redoran Council Goras Andrelo's house), (Mivanu Retheran, Redoran Council Hall), (Tongue-Toad, Rat in the Pot) Ald Velothi (Kund Assarnibani, outside hut south of town), (Theldyn Virith, Outpost) Bal Isra (Garila Vedas, Redoran Stronghold), (Mavis Nadram**, Redoran Stronghold) Balmora (Danar Dalamo, House Hlaalu), (Falvel Arenim, House Hlaalu), (Flaenia Amiulusus, Fighters Guild), (Hasphat Antabolis, Fighters Guild), (Nine-Toes**, residence), (Sovor Trandel, Council Club), (Vadusa Sathryon, Council Club) Caldera (Ri'Shajirr, Shenk's Shovel) Dren Plantation (Arver Rethul, Guardhouse balcony), (Suvryn Doves, residence) Ebonheart (Iulus Truptor, Imperial Chapel), (Nedhelorn, Hawkmoon Legion Garrison) Erabenimsun Camp (Assemmus, residence), (Hirarend, wandering NPC), (Kummu, wandering NPC) Fort Buckmoth (Attelivupis Catius), (Segunivus Mantedius) Falasmaryon (Missun Akin, hut on roof) Ghostgate (Mandran Indrano, Lower Tower of Dusk) Gnaar Mok (Balan, Druegh-jigger's Rest), (Dridas Salvani Arenim Manor), (Sodrara Andalas, Nadene Rotheran's Shack) Gnisis (Asha-Ammu Kutebani, Madach Tradehouse), (Optio, Bologra Barracks), (Sharkub gro-Khashnar, Fort Darius) Maar Gan (Nuleno Tedas, Outpost) Molag Mar (Elvas Savel, Redoran Stronghold), (Raviso Andalas, Redoran Stronghold) Odai Platform Hlaalu Stronghold (Avron Gols) Pelagiad (Ladia Flarugrius, Halfway Tavern) Sadrith Mora (Hasell, Wolverine Hall Fighters Guild), (Llevas Fels, Nevrila Areloth's House), (Rissinia, Dirty Muriel's Cornerclub), (Sondryn Irathi, Wolverine Hall Fighters Guild) Seyda Neen (Elone**, Arrille's Tradehouse) Suran (Hides-his-Eyes, Tradehouse) Tel Fyr (Delyna Madas, Onyx Hall behind locked door) Tel Vos (Esar-Don Dunsamsi, on boardwalk between Central Tower and Barracks) Urshilaku Camp (Zanummu, residence)

Athletics

Adibael Hainnabibi, (Kaushtababi Camp (south of Molag Mar), Adibael's Yurt)

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Vivec (Arvama Rathri, Hlaalu Quarter Elven Nations Cornerclub), (Brildraso Nethan, Redoran Quarter Drillmaster and Scout office), (Edryno Arethi, Hlaalu Waistworks residence), (Elms Llervu, Redoran Quarter Waistworks), (Huleeya, Foreign Quarter Black Shalk Cornerclub and later Jobasha's Rare Books), (Lliram Alvor, Hlaalu Quarter No-Name Club) (Mevil Molor, Arena Quarter Fighters Training), (Nalasa Sarothren, Hlaalu Quarter Elven Nations Cornerclub), (Nevos Urns, Hlaalu Quarter Under No-Name Club), (Sevyni Saryon, Foreign Quarters Lower Waistworks), (Talis Drurel, Redoran Quarter Flowers of Gold), (Tenaru Romoren, Redoran Quarter Redoran Plaza), (Traldrisa Tervayn, Hlaalu Quarter No-Name Club), (Ultis Salam, Arena Fighters Quarters) Vos (Hairan Mannanalit, Varo Tradehouse) Axe Alfhedil Elf-Hewer (Falensarano Ald' ruhn (Mondros Balur, Redoran Fort, Upper Level) Council Morvayn Quarters), (Tralan, Fighters Guild), (Vonden Mano**, Practice Room) Bal Isra (Arvs Raram, Redoran Stronghold residence) Balmora (Eydis Fire-Eye**, Fighters Guild), (Traven Marvos, Eight Plates) Caldera (Iratian Albarnian, Shenk's Shovel) Dren Plantation (Ivrosa Verethi**, residence) Ebonheart (Aumsi Hawkmoth, Legion Garrison) Falensarano (Alfhedil Elf-Hewer, Upper Level) Fort Buckmoth (Imsin the Dreamer) Fort Moonmoth (Radd Hard-Heart**) Ghostgate (Taluro Athren, Tower of Dusk Lower Level) Khuul (Ondi**, Thongar's Tradehouse) Pelagiad (Angoril**, Fort) Vivec (Hylf the Harrier, Foreign Quarter Black Shalk Cornerclub), (Raig, Foreign Quarter Plaza Fighters Guild) West Gash Region (Sjorvar Horse-Mouth, hut in the wilderness SW of Ald'ruhn) Shardie (Fort Buckmoth Courtyard) Ashlander Campers (Adairan Lalansour, Mila-Nipal, far east of Gnisis), (Adibael Hainnabibi, Kaushtababi Camp, south of Molag Mar), (Assamma-Idan Ahemmusa Camp residence), (Yahaz Ashurnasaddas, Massahanud Camp, just SW of Indoranyon Fort), (Yenammu, Ahemmusa Camp in Dutadalk's Yurk), (Zallit Assattadaishah, camp south of Ghostgate) Ald'ruhn (Rat in the Pot Aengoth the Jeweler**), (Baradras, Fighters Guild), (Goras Andrelo, Redoran Council Goras Andrelo's house) Ald Velothi (Kund Assarnibani, outside hut south of town), (Theldyn Virith, Outpost) Bal Isra (Mavis Nadram**, Redoran Stronghold), (Garila Vedas, Redoran Stronghold) Balmora (Arathor, South Wall Cornerclub), (Danar Dalamo, House Hlaalu), (Fasile Charaseel, Fighters Guild), (Flaenia Amiulusus, Fighters Guild), (Hasphat Antabolis, Fighters Guild), (Rithleen**, residence), (Vadusa Sathryon, Council Club) Caldera (Alveleg, outside Mining facility) Dagon Fel (Khargol gro-Boguk, Abandoned Tower), (Vongvild, End of the World) Dren Plantation (Arver Rethul, Guardhouse balcony), (Suvryn Doves, residence) Ebonheart (Nedhelorn, Hawkmoon Legion Garrison)

Block

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Erabenimsun Camp (Assemmus, residence), (Hirarend, wandering NPC), (Kummu, wandering NPC) Fort Buckmoth (Attelivupis Catius), (Hingor), (Shardie, Courtyard) Fort Moonmoth (Larrius Varro) Ghostgate (Mandran Indrano, Lower Tower of Dusk), (Mertis Falandas, Tower of Dusk Lower Level) Gnaar Mok (Dridas Salvani, Arenim Manor), (Sharkub gro-Khashnar, Fort Darius) Gnisis (Asha-Ammu Kutebani, Madach Tradehouse), (Optio, Bologra Barracks) Maar Gan (Bugdurash gra-Gashel, Andus Tradehouse), (Nuleno Tedas, Outpost) Molag Mar (Elvas Savel, Redoran Stronghold), (Nilioniel, Waistworks Pilgrim's Rest), (Ulms Drathen, Buoyant Armigers Stronghold) Odai Platform Hlaalu Stronghold (Avron Gols) Sadrith Mora (Fandus Puruseius, Dirty Muriel's Cornerclub), (Hasell, Wolverine Hall Fighters Guild), (Sondryn Irathi, Wolverine Hall Fighters Guild) Seyda Neen (Raflod the Braggart, Arille's Tradehouse) Suran (Hides-his-Eyes, Tradehouse) Tel Mora (Borwen, Covenant), (Natesse, Covenant) Tel Vos (Esar-Don Dunsamsi, on boardwalk between Central Tower and Barracks) Urshilaku Camp (Zanummu, residence) Vivec (Arvama Rathri, Hlaalu Quarter Elven Nations Cornerclub), (Baurin, Foreign Quarter Plaza Fighters Guild), (Brildraso Nethan, Redoran Quarter Drillmaster and Scout office), (Cirwedh, Telvanni Tower), (Edryno Arethi, Hlaalu Waistworks residence), (Lliram Alvor, Hlaalu Quarter No-Name Club), (Mevil Molor, Arena Quarter Fighters Training), (Minglos, Redoran Quarter Scout and Drillmaster), (Nalasa Sarothren, Hlaalu Quarter Elven Nations Cornerclub), (Nevos Urns, Hlaalu Quarter Under No-Name Club), (Talis Drurel, Redoran Quarter Flowers of Gold), (Tenaru Romoren, Redoran Quarter Redoran Plaza), (Ultis Salam, Arena Fighters Quarters) Vos (Hairan Mannanalit, Varo Tradehouse) Blunt Weapon Faralenu Henim (Vivec Abbey of St. Delyn the Wise) Ald' ruhn (Mondros Balur, Redoran Council Morvayn Quarters), (Tralan, Fighters Guild), (Vonden Mano**, Practice Room) Bal Isra (Arvs Raram, Redoran Stronghold residence) Balmora (Eydis Fire-Eye**, Fighters Guild), (Tedryn Brenur, roof of Council Club),(Wayn, Fighters Guild) Caldera (Iratian Albarnian, Shenk's Shovel) Dren Plantation (Ivrosa Verethi**, residence) Ebonheart (Aumsi Hawkmoth, Legion Garrison) Falensarano (Alfhedil Elf-Hewer, Upper Level) Fort Buckmoth (Imsin the Dreamer) Fort Moonmoth (Radd Hard-Heart**) Ghostgate (Taluro Athren, Tower of Dusk Lower Level) Gnaar Mok (Wadarkhu**, Druegh-jigger's Rest) Maar Gan (Saryn Sarothril, Outpost) Pelagiad (Angoril**, Fort) Sadrith Mora (Galar Rothan, Tevanni

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Council Entry) Vivic (Ernse Llervu, St Delyn Abbey of St. Delyn the Wise), (Faralenu Henim, Abbey of St. Delyn the Wise), (Llavesa Drom, Hlaalu Quarter No-Name Club), (Raig, Foreign Quarter Plaza Fighters Guild), (Seanwen, Arena Quarter Fighters Training), (Ulyno Uvirith, Redoran Quarter Drillmaster and Scout shop) West Gash Region (Sjorvar Horse-Mouth, hut in the wilderness SW of Ald'ruhn) Conjuration Methal Seran** (Ald' ruhn Temple) Ald'ruhn (Anarenen, Mages Guild), (Methal Seran**, Temple) Balmora (Ajira, Mages Guild) Dren Plantation (Avus Belvilo, Storage Shack) (high) Valenvaryon Propylon Chamber (Abelle Chriditte) Ald Velothi (Lauravenya, Outpost) Balmora (Estirdalin, Mages Guild), (Galbedir, Mages Guild), (Marayn Dren, Mages Guild) Caldera (Medila Indaren, Mages Guild), (Surane Leoriane, residence) Ebonheart (Chanil-Lee, Six Fishes) Piernette's Farmhouse (Leles Birian, wandering east of house, NE of Vivec) Sadrith Mora (Aradarume, Gateway Inn West Wing), (Erer Darothril, Dirty Muriel's Cornerclub), (Procyon Nigilius**, Wolverine Hall Mages Guild) Tel Aruhn (Emusette Bracques, Plot and Plaster) Tel Branora (Seryne Relas, residence) Vivec (Arvyn Llerayn, Telvanni Quarter Lizard's Head) Ald'ruhn (Anarenen, Mages Guild) Balmora (Ajira, Mages Guild), (Tyermaillin**, residence) Ebonheart (Chanil-Lee, Six Fishes) Indoranyon Fort (Qorwynn, near exit) Sadrith Mora (Galar Rothan, Tevanni Council Entry), (Ridena Othren, Fara's Hole in the Wall), (Skink-in-Tree's-Shade**, Wolverine Hall Mages Guild) Ald'ruhn (Goren Andarys**, Morag Tong Guild), (Tuls Valen**, Temple) Balmora (Aurnie Vanne, House Hlaalu) (Caius Cosades**, residence), (Feldrelo Sadri, Temple), (Hasphat Antabolis, Fighters Guild), (Shannat Pansami, Morag Tong guildhouse) Caldera (Odral Helvi**, Governor's Hall), (Olumb gro-Boglar, Governor's Hall) Fort Buckmoth (Attelivupis Catius) Ebonheart (Sarmosia Vant, Imperial Chapel) Ghostgate (Uvoo Llaren**, Temple) Holamayan Monastery (Taren Omothan) Molag Mar (Tharer Rotheloth**, Temple) Odai Platform (Uvren Tures) Pelagiad (Ahnassi, Halfway Tavern) Sadrith Mora (Alven Salas, Morag Tong Guildhouse), (Balen Vendu, residence), (Hloris Farano, Telvanni Council Chambers) Sanctus Shrine (Llerala Sendas, Llerala's Shack) Tel Vos (Mirvon Andrethi, Services Tower) Vivec (Endryn Llethan**, Temple High Fane), (Golveso Senim, Telvanni Quarter Waistworks), (Senyndie, Arena Fighters Quarters), (Serul Dathren, Arena Hidden Area)

Destruction

Leles Birian (Piernette's Farmhouse, wandering east of house, NE of Vivec)

Enchant

Qorwynn (Indoranyon Fort)

Hand-to-Hand Taren Omothan (Holamayan Monastery)

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Heavy Armor

Seanwen (Vivec Arena Fighters Balmora (Wayn, Fighters Guild) Training) Fort Buckmoth (Shardie, Courtyard) Khuul (Ondi**, Thongar's Tradehouse) Molag Mar (Ulms Drathen, Buoyant Armigers Stronghold) Vivec (Seanwen, Arena Quarter Fighters Training) Erer Darothril (Sadrith Mora Dirty Muriel's Cornerclub) Ald'ruhn (Gildan, residence) Balmora (Estirdalin, Mages Guild), (NineToes**, residence), (Ranis Athrys, Mages Guild) Sadrith Mora (Erer Darothril, Dirty Muriel's Cornerclub), (Procyon Nigilius**, Wolverine Hall Mages Guild) Suran (AnZaw, Tradehouse) Ald'ruhn (Athyn Sarethi**, Sarethi Manor), (Boldrisa Andrano, Redoran Council residence), (Hanarai Assutlanipal, residence), (Hoki, Morag Tong Guildhouse), (Lassour Zenammu Morag Tong Guildhouse) Ald Veloth (Garyn Girith, wandering NPC) Ashurnibibi (Ushug gra-Olurba, outside) Balmora (Bolnor Andrani, House Hlaalu), (Gilyan Sedas, Morag Tong Guildhouse), (Madrale Thirith, Council Club), (Mervs Uvayn, House Hlaalu), (Nileno Dorvayn Hlaalu Council Manor), (Traven Marvos, Eight Plates) Caldera (Cunius Pelelius, Governor's House), (Foves Arenim, Governor's House) Dren Plantation (Navil Ienith Villa basement) Dushariran Shrine (Shamob gro-Shatub) Ebonheart (Jzhirr, East Empire Company Hall), (Lassinia Mussillius, Six Fishes), (Onasha, Argonian Mission), (Ruccia Conician**, Grand Council Chambers) Gnaar Mok (Almse Arenim, Arinem Manor), (Anas Ulven, Nadene Rotheran Shack) Hla Oad (Llemisa Marys, under the Fat Legs Drop Off), (Pallia Ceno, wandering NPC) Maar Gan (Aerin, Andus Tradehouse) Maelkashishi Shrine (Depusanis Denian) Nammu (Seliulus Lacenius) Odai Platform Hlaalu Stronghold (Lliryn Fendyn) Sadrith Mora (Celegorn Dirty Muriel's Cornerclub), (Dunsalipal Dun-Ahhe**, Morag Tong Guildhouse), (Fara, Fara's Hole in the Wall), (Minasi Bavani, Nevrila Areloth's House), (Ridena Othren, Fara's Hole in the Wall), (Vaveli Dralas, Morag Tong Guildhouse) Seyda Neen (Adraria Vandacia, Census Warehouse), (Socucius Ergalla**, Excise and Customs Office) Suran (Serjo Avon Oram, Oram Manor) Tel Branora (Godros, Tower Guardhouse) Tel Fyr (Delyna Madas, Onyx Hall behind locked door) Vivec (Belos Falos, Hlaalu Quarter NoName Club), (Duvianus Platorius, St. Olms Waistworks), (Faral Retheran, Redoran Treasury), (Faulgor**, St. Olms Yngling Manor), (Forvse Nerethi**, Hlaalu Quarter Curio Manor), (Galasa Uvayn**, Hlaalu Quarter Hlaalu Treasury), (Garer Danoran, Hlaalu Treasury), (Mathyn Bemis, Hlaalu Vaults), (Rogdul gro-Bularz**, Arena Quarter Hidden Area), (Silius Fulcinius, Telvanni Quarter Tower), (Sovali Uvayn, Hlaalu Quarter Elven Nations Cornerclub), (Ulmesi Baryon, Arena Quarter Hidden Area), (Vedran Balen, Hlaalu Quarter

Illusion

Light Armor

Aerin (Maar Gan Andus Tradehouse)

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

outside middle level) Long Blade Ulms Drathen (Molag Mar, Armigers Stronghold) Ashlander Campers (Adairan Lalansour, Mila-Nipal, far east of Gnisis), (Adibael Hainnabibi, Kaushtababi Camp, south of Molag Mar) (Assamma-Idan Ahemmusa Camp residence) , (Yahaz Ashurnasaddas, Massahanud Camp, just SW of Indoranyon Fort), (Yenammu, Ahemmusa Camp in Dutadalk's Yurk), (Zallit Assattadaishah, camp south of Ghostgate) Ald'ruhn (Rat in the Pot Aengoth the Jeweler**), (Goras Andrelo, Redoran Council Goras Andrelo's house), (Mondros Balur, Redoran Council Morvayn Quarters), (Tralan, Fighters Guild), (Vonden Mano**, Practice Room) Ald Velothi (Kund Assarnibani, outside hut south of town), (Theldyn Virith, Outpost) Bal Isra (Garila Vedas, Redoran Stronghold), (Mavis Nadram**, Redoran Stronghold) Balmora (Danar Dalamo, House Hlaalu), (Eydis Fire-Eye**, Fighters Guild), (Fasile Charaseel, Fighters Guild), (Rithleen**, residence), (Tedryn Brenur, Council Club roof), (Vadusa Sathryon, Council Club) Caldera (Iratian Albarnian, Shenk's Shovel) Dagon Fel (Vongvild, End of the World) Dren Plantation (Arver Rethul, Guardhouse balcony), (Ivrosa Verethi**, residence), (Suvryn Doves, residence) Ebonheart (Aumsi Hawkmoth, Legion Garrison) Erabenimsun Camp (Assemmus, residence), (Hirarend, wandering NPC), (Kummu, wandering NPC) Falasmaryon (Missun Akin, hut on roof) Fort Buckmoth (Imsin the Dreamer), (Shardie, Courtyard, very high 87) Fort Moonmoth (Larrius Varro), (Radd Hard-Heart**) Ghostgate (Mandran Indrano, Lower Tower of Dusk), (Mertis Falandas, Tower of Dusk Lower Level), (Taluro Athren, Tower of Dusk Lower Level) Gnaar Mok (Balan, Druegh-jigger's Rest), (Dridas Salvani, Arenim Manor) Gnisis (Asha-Ammu Kutebani, Madach Tradehouse) Khuul (Ondi**, Thongar's Tradehouse) Maar Gan (Bugdurash gra-Gashel, Andus Tradehouse), (Nuleno Tedas, Outpost), (Saryn Sarothril, Outpost) Molag Mar (Elvas Savel, Redoran Stronghold), (Ulms Drathen, Buoyant Armigers Stronghold) Odai Platform Hlaalu Stronghold (Avron Gols) Pelagiad (Angoril**, Fort) Sadrith Mora (Fandus Puruseius, Dirty Muriel's Cornerclub), (Hasell, Wolverine Hall Fighters Guild), (Sondryn Irathi, Wolverine Hall Fighters Guild) Seyda Neen (Elone**, Arrille's Tradehouse), (Raflod the Braggart, Arille's Tradehouse) Tel Vos (Esar-Don Dunsamsi, on boardwalk between Central Tower and Barracks) Urshilaku Camp (Zanummu, residence) Vivec (Arvama Rathri, Hlaalu Quarter Elven Nations Cornerclub), (Brildraso Nethan, Redoran Quarter Drillmaster and Scout office), (Edryno Arethi, Hlaalu Waistworks residence), (Llavesa Drom, Hlaalu Quarter No-Name Club), (Lliram Alvor, Hlaalu Quarter No-Name Club), (Raig, Foreign

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Quarter Plaza Fighters Guild), (Seanwen, Arena Quarter Fighters Training), (Tenaru Romoren, Redoran Quarter Redoran Plaza), (Ultis Salam, Arena Fighters Quarters), (Ulyno Uvirith, Redoran Quarter Drillmaster and Scout shop) Vos (Hairan Mannanalit, Varo Tradehouse), (Nalasa Sarothren, Hlaalu Quarter Elven Nations Cornerclub) West Gash Region (Sjorvar Horse-Mouth, hut in the wilderness SW of Ald'ruhn) Zainab Camp (Ababael Timsar-Padisun, residence) Marksman Missun Akin (Falasmaryon Hut) Ald'ruhn (Lassour Zenammu, Morag Tong Guildhouse) Balmora (Bolnor Andrani, House Hlaalu), (Gilyan Sedas, Morag Tong Guildhouse) Caldera (Alveleg, outside Mining facility), (Foves Arenim, Governor's House) Ebonheart (Vinnus Laecinnius, Six Fishes) Falasmaryon (Missun Akin, hut on roof) Sadrith Mora (Dunsalipal Dun-Ahhe**, Morag Tong Guildhouse), (Ridena Othren, Fara's Hole in the Wall) Vivec (Aradraen, Aradraen's Fletcher shop in Foreign Quarter, able to train high), (Vedran Balen, Hlaalu Quarter outside middle level) Ald'ruhn (Rat in the Pot Aengoth the Jeweler**) (Baradras, Fighters Guild) Balmora (Arathor, South Wall Cornerclub), (Fasile Charaseel, Fighters Guild), (Rithleen**, residence) Dagon Fel (Khargol gro-Boguk, Abandoned Tower), (Vongvild, End of the World) Falensarano (Alfhedil Elf-Hewer, Upper Level) (high 78) Fort Buckmoth (Hingor) Fort Moonmoth (Larrius Varro) Gnaar Mok (Balan, Druegh-jigger's Rest) Gnisis (Ulumpha gra-Sharob, Fort Darius) Maar Gan (Bugdurash gra-Gashel, Andus Tradehouse) Molag Mar (Nilioniel, Waistworks Pilgrim's Rest) Sadrith Mora (Fandus Puruseius, Dirty Muriel's Cornerclub) Seyda Neen (Elone**, Arrille's Tradehouse), (Raflod the Braggart, Arille's Tradehouse) Suran (Hides-his-Eyes, Tradehouse) Tel Mora (Borwen, Covenant), (Natesse, Covenant) Vivec (Aradraen, Aradraen's Fletcher shop in Foreign Quarter), (Baurin, Foreign Quarter Plaza Fighters Guild), (Cirwedh, Telvanni Tower), (Hylf the Harrier, Foreign Quarter Black Shalk Cornerclub), (Minglos, Redoran Quarter Scout and Drillmaster), (Talis Drurel, Redoran Quarter Flowers of Gold)

Medium Armor None

Mercantile

Ababael Timsar-Padisun (Zainab Ald'ruhn (Mivanu Retheran, Redoran Camp residence) Council Hall) Balmora (Falvel Arenim, House Hlaalu), (Phane Riell, South Wall Cornerclub), (Sovor Trandel, Council Club) Dren Plantation (Guldrise Dralor**, residence) Ebonheart (Iulus Truptor, Imperial Chapel), (Vinnus Laecinnius, Six Fishes) Fort Buckmoth (Segunivus Mantedius) Ghostgate (Berela Andrano, Lower Tower of Dusk) Gnaar Mok (Sodrara Andalas, Nadene Rotheran's Shack) Molag Mar (Raviso Andalas, Redoran Stronghold)

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Odai Platform Hlaalu Stronghold (Hlodala Savel**) Pelagiad (Ladia Flarugrius, Halfway Tavern) Sadrith Mora (Llevas Fels, Nevrila Areloth's House), (Rissinia, Dirty Muriel's Cornerclub) Vivec (Crazy-Legs Arantamo**, Foreign Quarter Canalworks Bookseller shop), (Elms Llervu, Redoran Quarter Waistworks), (Sevyni Saryon, Foreign Quarters Lower Waistworks), (Traldrisa Tervayn, Hlaalu Quarter No-Name Club) Zainab Camp (Ababael Timsar-Padisun, residence) Mysticism Aradarume (Sadrith Mora Gateway inn west wing) Ald'ruhn (Gildan, residence), (Methal Seran**, Temple) Ald Velothi (Lauravenya, Outpost) Balmora, (Marayn Dren, Mages Guild), (Only-He-Stands-There, South Wall Cornerclub), (Ranis Athrys, Mages Guild), (Sharn gra-Muzgob, Mages Guild), (Tyermaillin**, residence) Caldera (Medila Indaren, Mages Guild), (Surane Leoriane, residence) Ebonheart (Chanil-Lee, Six Fishes) Fort Buckmoth (Arnand Liric) Gnisis (Ulumpha gra-Sharob, Fort Darius) Piernette's Farmhouse (Leles Birian, wandering east of house, NE of Vivec) Sadrith Mora (Aradarume, Gateway Inn West Wing), (Erer Darothril, Dirty Muriel's Cornerclub), (Skink-in-Tree's-Shade**, Wolverine Hall Mages Guild) Suran (An-Zaw, Tradehouse) Tel Branaro (Barnand Erelie, Sethan's Tradehouse), (Seryne Relas, residence) Valenvaryon Propylon Chamber (Abelle Chriditte) Vivec (Arvyn Llerayn, Telvanni Quarter Lizard's Head), (Letreius Muco, Foreign Quarter Canalworks) Vos (Yakin Bael, Chapel) Balmora (Only-He-Stands-There, South Wall Cornerclub), (Sharn gra-Muzgob, Mages Guild), (Tyermaillin**, residence) Caldera (Surane Leoriane, residence) Fort Buckmoth (Arnand Liric) Piernette's Farmhouse (Leles Birian, wandering east of house, NE of Vivec) Tel Aruhn (Emusette Bracques, Plot and Plaster) Tel Branora (Barnand Erelie, Sethan's Tradehouse) Vivec (Letreius Muco, Foreign Quarter Canalworks) Vos (Yakin Bael, Chapel) Ald'ruhn, (Lirielle Stoine, Rat in the Pot) Balmora (Chirranirr South Wall Cornerclub), (Hecerinde** residence), (Madrale Thirith, Council Club), (Nileno Dorvayn Hlaalu Council Manor), (SugarLips Habasi**, South Wall Cornerclub) Dagon Fel (Hreirek the Lean, End of the World Reenter Rooms) Gnaar Mok (Anas Ulven, Nadene Rotheran Shack) Hla Oad (Llemisa Marys, under the Fat Legs Drop Off) Odai Platform Hlaalu Stronghold (Lliryn Fendyn) Pelagiad (Nels Lendo, Halfway Tavern) Sadrith Mora (Big Helende**, Dirty Muriel's Cornerclub), (Minasi Bavani, Nevrila Areloth's House), (Muriel Sette, Dirty Muriel's Cornerclub)

Restoration

Yakin Bael (Vos Chapel)

Security

Hecerinde** (Balmora residence)

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Suran (Serjo Avon Oram, Oram Manor) Vivec (Belos Falos, Hlaalu Quarter NoName Club), (Faral Retheran**, Redoran Treasury), (Sovali Uvayn, Hlaalu Quarter Elven Nations Cornerclub) Short Blade Todwendy (Balmora Lucky Lockup) Ald' ruhn (Athyn Sarethi**, Sarethi Manor), (Boldrisa Andrano, Redoran Council residence), (Lassour Zenammu Morag Tong Guildhouse) Ald Veloth (Garyn Girith, wandering NPC) Balmora (Bolnor Andrani, House Hlaalu), (Gilyan Sedas, Morag Tong Guildhouse), (Hickim, Lucky Lockup), (Madrale Thirith, Council Club), (Mervs Uvayn, House Hlaalu), (Nachael, Morag Tong Guildhouse), (Nileno Dorvayn Hlaalu Council Manor), (Todwendy, Lucky Lockup), (Traven Marvos, Eight Plates) Caldera (Foves Arenim, Governor's House) Dren Plantation (Guldrise Dralor**, residence),(Navil Ienith Villa basement) Ghostgate (Berela Andrano, Lower Tower of Dusk) Gnaar Mok (Almse Arenim, Arinem Manor) (Anas Ulven, Nadene Rotheran Shack), (Wadarkhu**, Druegh-jigger's Rest) Hla Oad (Llemisa Marys, under the Fat Legs Drop Off) Maar Gan (Saryn Sarothril, Outpost) Odai Platform Hlaalu Stronghold (Hlodala Savel**), (Lliryn Fendyn) Pelagiad (Nels Lendo, Halfway Tavern) Sadrith Mora (Dunsalipal Dun-Ahhe**, Morag Tong Guildhouse), (Minasi Bavani, Nevrila Areloth's House), (Vaveli Dralas, Morag Tong Guildhouse) Suran (Serjo Avon Oram, Oram Manor) Tel Fyr (Delyna Madas, Onyx Hall behind locked door) Vivec (Belos Falos, Hlaalu Quarter NoName Club), (Crazy-Legs Arantamo**, Foreign Quarter Canalworks Bookseller shop), (Forvse Nerethi**, Hlaalu Quarter Curio Manor), (Galasa Uvayn**, Hlaalu Quarter Hlaalu Treasury), (Garer Danoran, Hlaalu Treasury), (Llavesa Drom, Hlaalu Quarter No-Name Club), (Mathyn Bemis, Hlaalu Vaults), (Sovali Uvayn, Hlaalu Quarter Elven Nations Cornerclub), (Ulmesi Baryon, Arena Quarter Hidden Area), (Ulyno Uvirith, Redoran Quarter Drillmaster and Scout shop), (Vedran Balen, Hlaalu Quarter outside middle level) Ald' ruhn (Athyn Sarethi**, Sarethi Manor), (Baradras, Fighters Guild), (Boldrisa Andrano, Redoran Council residence), (Goren Andarys**, Morag Tong Guild), (Hanarai Assutlanipal, residence), (Hoki, Morag Tong Guildhouse), (Lirielle Stoine, Rat in the Pot), (Tuls Valen**, Temple) Ald Veloth (Garyn Girith, wandering NPC) Ashurnibibi (Ushug gra-Olurba, outside) Balmora (Arathor, South Wall Cornerclub), (Aurnie Vanne, House Hlaalu),(Chirranirr South Wall Cornerclub), (Feldrelo Sadri, Temple), (Hecerinde** residence), (Hickim, Lucky Lockup), (Mervs Uvayn, House Hlaalu), (Nachael, Morag Tong Guildhouse), (Nine-Toes**, residence), (Shannat Pansami, Morag Tong guildhouse), (Sugar-Lips Habasi**, South Wall Cornerclub), (Todwendy, Lucky Lockup) Caldera (Alveleg, outside Mining facility), (Cunius Pelelius, Governor's House), (Odral Helvi**, Governor's Hall), (Olumb gro-Boglar, Governor's Hall), (Ri'Shajirr,

Sneak

Wadarkhu** (Gnaar Mok Druegh-jigger's Rest)

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Shenk's Shovel) Dagon Fel (Hreirek the Lean, End of the World Reenter Rooms) Dren Plantation, (Navil Ienith Villa basement) Dushariran Shrine (Shamob gro-Shatub) Ebonheart (Jzhirr, East Empire Company Hall), (Lassinia Mussillius, Six Fishes), (Onasha, Argonian Mission), (Ruccia Conician**, Grand Council Chambers), (Sarmosia Vant, Imperial Chapel) Fort Buckmoth (Hingor) Ghostgate (Uvoo Llaren**, Temple) Gnaar Mok (Almse Arenim, Arinem Manor), (Wadarkhu**, Druegh-jigger's Rest) Holamayan Monastery (Taren Omothan) Hla Oad (Pallia Ceno, wandering NPC) Maar Gan (Aerin, Andus Tradehouse) Maelkashishi Shrine (Depusanis Denian) Molag Mar (Nilioniel, Waistworks Pilgrim's Rest), (Tharer Rotheloth**, Temple) Nammu (Seliulus Lacenius) Odai Platform (Uvren Tures) Pelagiad (Ahnassi, Halfway Tavern), (Nels Lendo, Halfway Tavern) Sadrith Mora (Alven Salas, Morag Tong Guildhouse), (Balen Vendu, residence), (Big Helende**, Dirty Muriel's Cornerclub), (Celegorn Dirty Muriel's Cornerclub), (Fara, Fara's Hole in the Wall), (Hloris Farano, Telvanni Council Chambers), (Muriel Sette, Dirty Muriel's Cornerclub), (Vaveli Dralas, Morag Tong Guildhouse) Sanctus Shrine (Llerala Sendas, Llerala's Shack) Seyda Neen (Adraria Vandacia, Census Warehouse), (Socucius Ergalla**, Excise and Customs Office) Tel Branora (Godros, Tower Guardhouse) Tel Mora (Borwen, Covenant), (Natesse, Covenant) Tel Vos (Mirvon Andrethi, Services Tower) Vivec (Aradraen, Aradraen's Fletcher shop in Foreign Quarter), (Baurin, Foreign Quarter Plaza Fighters Guild), (Cirwedh, Telvanni Tower), (Duvianus Platorius, St. Olms Waistworks), (Endryn Llethan**, Temple High Fane), (Ernse Llervu, St Delyn Abbey of St. Delyn the Wise), (Faral Retheran**, Redoran Treasury), (Faulgor**, St. Olms Yngling Manor), (Forvse Nerethi**, Hlaalu Quarter Curio Manor), (Galasa Uvayn**, Hlaalu Quarter Hlaalu Treasury), (Garer Danoran, Hlaalu Treasury), (Golveso Senim, Telvanni Quarter Waistworks), (Huleeya, Foreign Quarter Black Shalk Cornerclub and later Jobasha's Rare Books), (Mathyn Bemis, Hlaalu Vaults), (Minglos, Redoran Quarter Scout and Drillmaster), (Rogdul groBularz**, Arena Quarter Hidden Area), (Senyndie, Arena Fighters Quarters), (Serul Dathren, Arena Hidden Area), (Silius Fulcinius, Telvanni Quarter Tower), (Ulmesi Baryon, Arena Quarter Hidden Area) Spear Mertis Falandas (Ghostgate Tower of Dusk Lower Level) Balmora (Flaenia Amiulusus, Fighters Guild) Ghostgate (Mertis Falandas, Tower of Dusk Lower Level)

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Speechcraft

Skink-in-Tree's-Shade (Sadrith Mora Mages Guild)

Ald'ruhn (Mivanu Retheran, Redoran Council Hall) Balmora (Caius Cosades**, residence), (Falvel Arenim, House Hlaalu), (Phane Riell, South Wall Cornerclub), (Sovor Trandel, Council Club) Caldera (Cunius Pelelius, Governor's House) Dren Plantation (Guldrise Dralor**, residence) Ebonheart (Iulus Truptor, Imperial Chapel), (Lassinia Mussillius, Six Fishes), (Ruccia Conician**, Grand Council Chambers), (Vinnus Laecinnius, Six Fishes) Fort Buckmoth (Segunivus Mantedius) Ghostgate (Berela Andrano, Lower Tower of Dusk) Gnaar Mok (Sodrara Andalas, Nadene Rotheran's Shack) Hla Oad (Pallia Ceno, wandering NPC) Maelkashishi Shrine (Depusanis Denian) Molag Mar (Raviso Andalas, Redoran Stronghold) Nammu (Seliulus Lacenius) Odai Platform Hlaalu Stronghold (Hlodala Savel**) Pelagiad (Ladia Flarugrius, Halfway Tavern) Sadrith Mora (Llevas Fels, Nevrila Areloth's House), (Rissinia, Dirty Muriel's Cornerclub), (Skink-in-Tree's-Shade**, Wolverine Hall Mages Guild) Seyda Neen (Adraria Vandacia, (Census Warehouse) Vivec (Crazy-Legs Arantamo**, Foreign Quarter Canalworks Bookseller shop), (Duvianus Platorius, St. Olms Waistworks), (Elms Llervu, Redoran Quarter Waistworks), (Sevyni Saryon, Foreign Quarters Lower Waistworks), (Silius Fulcinius, Telvanni Quarter Tower), (Traldrisa Tervayn, Hlaalu Quarter No-Name Club) Ald'ruhn (Tongue-Toad, Rat in the Pot) Balmora (Caius Cosades**, residence), (Galbedir, Mages Guild) Dagon Fel (Khargol gro-Boguk, Abandoned Tower) Gnisis (Sharkub gro-Khashnar, Fort Darius) Sadrith Mora (Galar Rothan, Tevanni Council Entry) Vivec, (Mevil Molor, Arena Quarter Fighters Training), (Nevos Urns, Hlaalu Quarter Under No-Name Club) Next: General Gameplay Tips

Unarmored

Khargol gro-Boguk (Dagon Fel Abandoned Tower)

Previous Page

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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General Gameplay Tips Now that you have a character generated and know all you need to know about developing that character, this section will provide a number of general gameplay tips. Develop Your Personality The game will be a lot easier if you can get NPCs to like you, and there are a few ways you can ensure that they do. You need to have a good disposition with NPCs in order to solve or to get the most desirable possible result in a lot of quests. You'll get a better disposition from NPCs if your character doesn't have a weapon drawn, and you'll be far more effective at persuasion attempts if your character isn't fatigued. You'll also get a better initial disposition if your character has a high personality attribute. Personality is an easy attribute to develop if you designated either Mercantile or Speechcraft as a major or minor skill, since you'll constantly be communicating and bartering with NPCs. Specific strategies for improving those skills are discussed in the skill section of the guide.

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If you need to get the disposition of a NPC higher, you can either: (a) offer bribes, which is almost always effective even for characters with low Speechcraft scores, (b) use your persuasion ability to repeatedly "admire" the NPC, which should usually be your first choice unless your character is terribly unskilled in Speechcraft; (c) use your persuasion ability to "intimidate" the NPC, which can be much easier than using admiration, but that NPC's disposition will significantly decrease the next time you speak to him or her, so ensure that you get the information you need at the time you use the intimidation; or charm the NPC using spells or similar abilities such as the Voice of the Emperor ability. You can increase the dispositions of other characters by fortifying your character's personality prior to talking to them by drinking some Telvanni Bug Musk or casting a fortify personality spell. Telvanni Bug Musk is rare in the game, but Cienne Sintieve in the Ald'ruhn Manor District has almost a dozen bottles of it. When all else fails, bribery usually works. You can usually get a character's disposition raised as high as you'd like by donating a few hundred gold coins. You'll also regularly want to use the persuasion "taunt" option to bait NPCs into initiating combat. If you just attack non-hostile NPCs, your character will be guilty of a crime and will accrue a monetary bounty or provoke the wrath of NPC guards. Since you have to initiate combat with NPCs in order to solve many quests, a high personality attribute is incredibly helpful since it allows you to trick NPCs into attacking your character. Even after you've successfully taunted a character into attacking, you might still be held to be guilty of a crime if you don't wait until the NPC actually hits your character. Previous Page Next: Where to Store Items

Be my Friend. Youll get better deals from merchants if you have a high personality. You can even talk to a crab merchant on an island NE of Bal Fell

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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Where to Store Items

While you'll eventually acquire your own castle if you join one of the three Dark Elf Great Houses, you won't get access to it until well into the game. Items never PlayStation 2 vanish from the gaming world, so you can store them wherever you want, including Game Boy Advance on the ground. So while items won't disappear, it's important to keep track of where you placed or sold them in case you have a need for them in the future. You can essentially set up shop anywhere, but it probably makes the most sense to deposit Pants Down, items in a place you can reach quickly through a variety of methods of "fast travel". Dreamcast Everyone. Items Balmora and Ald'ruhn are ideal for this purpose. The simplest storage solution is to Nintendo 64 just place objects on the ground near the Stilt Strider port or near a favored vendor. dont disappear in the world, so you should PlayStation always strip beaten There are a couple of things you shouldn't do with items. Don't store items too close Saturn enemies of any to NPCs, or where the areas they wander into, or you may have difficulty getting magical or unique Game Boy Color the curser to recognize the items instead of the intruding NPC. Secondly, while it items. Even if you may be tempting to seize control of a stronghold where you've just dispatched a cant carry bunch of enemies and use it as your home base, don't store items inside chests or everything, at least Forums furniture located in unsettled areas. Those containers hold randomly determined you wont risk losing treasure that is occasionally respawned, and you could lose any items stored there GameSpotting a key quest item when that occurs. Similarly, don't store items inside any of the equipment when the body Special Features containers located in guild houses, since those respawn as well. While most vanishes containers in civilized areas are safe, even those in the homes of enemies, the Release Calendar consequences of losing an item can be significant. When in doubt, use the floor for storage. Top Games Beta Center Newsletters SuperSites Dealing with Merchants and Gaining Money With a couple of rare exceptions, merchants don't have particularly useful items, so all you principally need money for is to buy enchantments, training, and spells. While you may initially find Morrowind's bartering mercantile system frustrating, especially since most merchants don't have a lot of money, you'll eventually have far more money than you could ever spend. You should consistently sell to the same merchants. Since items don't disappear in the game, you can always repurchase items you previously sold that turn out to be needed, but only if you can find the merchant who now has the item. While merchants will generally only pay a fraction of a good's value, there's one merchant in the game that will always pay full price, and he'll purchase all goods other than books, reagents and non-magical clothing. He's a Skamp Daedra named the Creeper, and he's located upstairs in Ghorak's Manor in Caldera.

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The only way to quickly get to Caldera is to teleport to its Mages Guild, which you can do from the cities of Vivec, Balmora and Sadrith Mora. Each of those cities is reachable by at least one other method of "fast travel" (Stilt Strider or boat), so you can generally reach Caldera from anywhere in the gaming world within a couple of minutes. The Creeper won't barter at all, so don't waste your time trying, as he only buys or sells items for full price. He has 5,000 gold on hand each day, and that quantity replenishes every 24 hours. You should sell all your armor, weapons, potions and magic items to him, since you want him to acquire an inventory of items that can act as currency once you start selling items worth far more than 5,000 gold.

Enter the Creeper. The Creeper of Caldera is the best merchant in the game. Use his house as a convenient storage lodge

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Selling items worth more than 5,000 gold is a somewhat tedious process. You should sell your least valuable items first, which you can then sell back to yourself in order to pay for more valuable items. You can use the wait command to safely let 24 hours go by in order to replenish the Creeper's gold so that he can then buy back your less valuable items. For example, you might initially sell the Creeper a collection of armor, some scrolls and potions (he even buys illegal ones, such as Skooma) for as close to 5,000 gold as you can get. After using the wait command to advance the clock by 24 hours, you can then sell him items worth up to 10,000 gold, since you can use the goods you previously sold plus the 5,000 gold from the funds the Creeper has replenished. Then advance the clock another 24 hours and sell back the goods you first sold and the Creeper will effectively have 20,000 gold worth of currency the following day. Soon you'll be able to sell him the Daedric weapons you'll acquire. Some goods will facilitate your sale/repurchase strategy with the Creeper. Items such as Skooma, Ebony pauldrons and Dwarven coins are helpful since they have convenient values of 500, 5000 and 50 gold, respectively. You can generate a lot of money by using Soul Trap spells or scrolls to fill soul gems. By using the Creeper as your primary merchant, you'll also avoid the problem of losing track of items that turn out to be needed, since most of your items will be available for repurchase from the Creeper. The Creeper doesn't purchase alchemy reagents, including valuable gems, or books. Sell any books you collect to a single bookseller, such as Dorisa Darvel in Balmora who is conveniently located across from the Mages Guild. Although you won't be able to sell reagents for full price, you can still make decent money by selling reagents and potions to any of the alchemist or apothecary shops, such as Nalcarya in Balmora. The Creeper does, however, pay full price for potions, so you should sell them to him whenever possible. Previous Page Next: Using Mark/Recall and Intervention Spells

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Using Mark/Recall and Intervention Spells There are several ways to quickly travel great distances, but none are more convenient than a properly placed Mark spell. You can only have one location designated by a Mark spell at a time, so carefully choose GameCube that location. If you're in the process of solving quests, you can halve your travel time by casting a Mark PlayStation 2 spell at the location of the quest-giver. As soon as you complete your task, use a Recall spell to immediately Game Boy Advance collect your reward and/or initiate a new quest. It's also convenient to have the Creeper's location inCaldera's Ghorak Manor as your "marked" location, since doing so will allow you to quickly sell or dump off items that would otherwise encumber you, allowing you to go back for more loot. Xbox Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color The two Intervention spells are also both extremely useful, both to get you out of danger and to get you to a location where you can access another form of fast travel, such as a Stilt Strider. By casting an Intervention spell you can get to any city in the game within a couple of minutes. Don't forget to try both types of Intervention spells, since they won't necessarily take you to the same city from your casting location. Often one will take you to a more convenient location than the other, so try to develop some familiarity with locations you are sent to from different parts of the world when you cast each spell. Even if you're playing a character class that's adept at casting spells, you should conserve your mana by acquiring amulets capable of casting each type of Intervention spell and Mark and Recall spells. They're relatively common as random treasure in bandit lairs, so check out the section of the guide that provides a detailed description of each area to help you pick likely locations to find these items. But you should try to acquire them as quickly as possible, even if you have to pay to create them through enchantment. You can get Amulets of Divine and Almsivi Intervention by solving Edwinna Elbert's quests for the Ald'ruhn Mages Guild. Previous Page Next: Stealing

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Stealing

Stealing is an extremely effective way of acquiring powerful items for your own use or to sell. You can be an effective thief almost immediately once you learn how PlayStation 2 stealing works in the game. You can only be caught if you can be seen by another Game Boy Advance character. In other words, if you enter a vacant room and shut the door behind you, you can freely pilfer that room without risking being caught. Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color Happy to help, Unfortunately, it's extremely rare for valuable items to be lying around without Damsel. Synettes NPCs nearby, so to be an effective thief you'll have to acquire some proficiency companion has an operating in more dangerous circumstances. A thief's best friend is a Chameleon item that will allow spell. Chameleon spells effectively enhance your sneak skill, so if your character you to become a has cast a spell that bestows a high chameleon percentage, it'll be considerably master thief easier to sneak effectively. While you might intuitively think otherwise, Invisibility spells are not effective thieving tools, since you immediately turn visible if you fail an attempt to stealthily acquire an item. Invisibility is only useful for escaping enemies, as the invisibility effect does not assist your prospects of pulling off an effective Sneak skill attempt in the same way that a Chameleon spell does. As soon as your character has advanced a few experience levels and acquired some rudimentary fighting skills, you should undertake a quest given by Synette Jeline, a NPC you'll encounter north of Gnisis, on the way to Ald Velothi. By completing her quest (which is described in the Gnisis area walkthrough section of this guide), you'll obtain a ring that allows you to cast an 80% effective Chameleon spell. Even if your character has a poor Sneak skill, that ring will instantly transform your character into a potential master thief. Once you have that ring, you can help yourself to some of the best items in the game. Most of the Telvanni towers have valuable items, although you'll need to be able to cast levitation spells to explore the towers and access those items. Tel Fyr, in particular, has a large range of valuable artifacts lying around the main tower. Don't fight anyone or access the Corprusarium section and save your game prior to mucking around in Tel Fyr, since establishing bad relationships with its residents can create difficulties with key quests. Probably the best place to steal items from is Ghostgate, where you can walk off with an almost full set of incredibly valuable and useful Glass Armor relatively easily if you can cast an effective Chameleon spell. See the detailed area walkthrough sections of this guide for more insights on worthy targets for thieves. If you are witnessed when committing a crime, the job isn't necessarily over. If you can escape without getting interrogated by any guards, you can get your bounty removed by paying half of it to certain members of the Thieves guild in three of the major cities if you're a guild member. Once your bounty has been paid, you can carry on business as usual, without worrying about losing your stolen goods to the guards. If you engaged in combat and ran away you'll have to cast Calm Humanoid or similar spells if you want to talk to any of your opponents in the near future. If you are caught by the guards and decide to pay the bounty, you'll lose any goods you've stolen from any location, not just those associated with your recent crimes. If you've stolen items needed for a quest, losing them can be disastrous, although you can regain them by picking the "evidence" lockers in the Imperial forts and some Fighters Guilds. But that's a difficult task in itself, and you can't be certain at which location your booty is being stored. One last point to remember before embarking upon a career as a thief is that you can't sell stolen goods back to robbed vendors. You also can never again sell the same type of good back to a robbed vendor, even if you obtained it from a different location. For example, if you stole a vendor's exquisite ring, you won't be able to ever again sell that vendor an exquisite ring without being accused of theft. Similarly, if you steal the tempting soul gems on the desk of Galbedir in the Balmora Mages Guild, you won't be able to purchase an
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enchantment from her using those stolen gems. Crime still pays well in Morrowind. Previous Page Next: Rapid Exploration

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Rapid Exploration

The default walking speed of your character is agonizingly slow when you start a new game. It's difficult to resist constantly running, and it's generally fine to do so. PlayStation 2 If your character is forced to fight without having any fatigue points, you'll be Game Boy Advance much less likely to score hits. Still, provided your character has a high skill rating in the weapon being used, you can overcome any disadvantage imposed by the lack of fatigue points. You should, however, ensure that you're carrying some Praise Vivec. This ingredients or potions to restore your character's fatigue points quickly in the event Dreamcast shrine in the Temple you get stuck in a difficult battle or fighting an opponent using hand-to-hand Nintendo 64 District of Vivec will attacks. bestow a longPlayStation lasting, speedy As your character's speed attribute increases, you'll be able to explore the gaming Saturn levitation effect world more rapidly, but there are magic items that will make exploration much Game Boy Color more convenient. As a quest "reward" from Pemenie, a NPC you can find NW of Caldera, you'll receive the Boots of Blinding Speed. The Boots of Blinding Speed aren't initially very useful, at least when exploring new territory, because they prevent you from seeing the gaming world. If your character has, or can acquire, Forums decent magic resistance the Boots of Blinding Speed are an incredibly useful magical item since only the blinding effect is nullified by magical resistance. Breton and Orc characters already possess some magical GameSpotting resistance, and you can find or create items or spells to grant magical resistance. Even short-term magic Special Features resistance spells will work, since the blinding effect will only be imposed when you try on the boots. If you successfully resist the effect then, you won't be blinded even when the magic resistance spell duration ends. Release Calendar Top Games Beta Center Newsletters SuperSites Levitation is a convenient way to travel, but you can't generally move as quickly when levitating as you can when walking. There's a couple of ways you can greatly enhance your speed while levitating. First, make sure you pick up any scrolls of Windwalker that you run across, since they bestow an incredible 500-point levitation burst for a short period of time. Second, as one of the steps in the pilgrimage quest of the Temple faction, you'll have to give a Rising Force potion to a shrine outside the Vivec Temple Canton. For making that donation, which you can do at any time and as frequently as you want, your character will get a 100 point levitation effect that will last for the course of most of a day in the gaming world. You can rapidly explore huge sections of the otherwise awkward terrain of Molag Amur or Red Mountain by donating Rising Force potions. Previous Page Next: Combat Tips

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Combat Tips The following is a list of general tips to help you in combat: Being fatigued will significantly affect your ability to score a hit in combat, so don't go into dangerous combat when your character is almost out of fatigue points. When you're out of fatigue points don't go into otherwise easy combats if your opponent is a mage or is otherwise likely to battle use hand-to-hand since a single Fighting Betty. hit could knock you down and effectively take you out of the fight. Netches will never Don't play the game with the option to use different strikes (thrust, chop, slash) attack your character, turned on if you're not going to ensure that you always use the most effective strike so dont pick for the weapon your character has equipped. The length of time you hold the attack unnecessary fights button down before you make your strike will significantly affect the amount of unless theres no damage you inflict (unless you're using a crossbow). Don't make quick attacks other creatures unless you're just trying to score a quick hit to inflict a magical effect such as around paralysis. Paralysis is an extremely powerful weapon, and it's one of your best tools for handling multiple opponents. You should always hotkey a variety of weapons, so you don't unnecessarily use up a paralyzing weapon's charges. Don't ever strike an already paralyzed opponent with a paralyzing weapon. Your opponent will become unparalyzed if the second attack is successfully resisted. You can also win a lot of fights unopposed by casting levitation spells and moving to a location where opponents without ranged attacks can't hit your character. Just hover for a while if there's no convenient ledge from which to launch an attack. It's a good idea to develop your own ranged attack skills. It's easy to retreat from opponents and then pepper them with missile weapons or spells while they chase after you, especially in congested areas. Ranged attacks are also convenient for taking out Cliff Racers from a distance; an ability you'll appreciate when you're exploring the game's mountainous areas. You don't need to kill every creature you see. Netches, Scribs, non-wild Guar, Kwama Workers and Kwama Queens will all leave you alone unless attacked. Netches are particularly dangerous for inexperienced characters, so don't initiate battles with them unless you have a good reason for doing so (such as a quest or lack of other opponents to fight to develop skills). Don't forget to pause the game by accessing your inventory, where you can also access potions. If you have the ability to cast an Intervention or Recall spell (to a preset location), you can do so to immediately escape a battle no matter how close your character is to death. Items that constantly regenerate fatigue and/or hit points can make combat very easy. In the dungeon of Assemanu, which is on an island southeast of Seyda Neen, you can obtain the extremely powerful Robe of St. Roris. In the Xbox version of the game (and the initial PC version) the robe constantly regenerates your character's health and fatigue points. Even if your character is only regenerating a few hit points per second, that effect can make your character immune to drowning (or the effects of the sun on vampire characters). Previous Page Next: Stuck with Technical Problems

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Stuck with Technical Problems

If you're playing the Xbox version of Morrowind, all you have to worry about is saving the game regularly, so that you don't lose too much progress in the event PlayStation 2 your character is killed or the game crashes. If you're playing the PC version of the Game Boy Advance game, there are some additional tools at your disposal that can help you resolve technical problems. Using the tilde (~) button on your keyboard, you'll bring up the console. Once the console display is onscreen, type your command and hit return, and then remove the console by pressing the tilde button (~) again. Here are a few Dreamcast key console commands that can help you in certain situations: Nintendo 64 PlayStation Saturn Game Boy Color

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Getting your Character Unstuck If your character gets stuck in an object and can't move, you often can get your character unstuck by just trying to move and jump around in different directions (your only option in the Xbox version of the game). If you're playing the PC version, pull down the console and type "RA" to reset your character to a different location. You can also type "TCL" to allow your character to walk through any object (including the floor or ceiling). Once your character is free, type "TCL" again from the console to make the gaming world solid once more.

Bye-bye rock. In the PC version of the game you can use a few tricks like this noclipping mode to avoid getting stuck in the game

Freeing Following Characters In various quests, you'll have NPCs join your character to solve a specified task. If you have to travel through the wilderness with that character, stick to roads and low hills to avoid getting the NPC stuck in terrain. If a NPC following your character seems lost and is scrambling in a direction other than towards your character, move your character close to the NPC and the NPC should stop moving, allowing you to try an easier path to navigate. If a following NPC falls down a steep incline or is otherwise unable to reach your character due to an intervening object, you can use the console command "TCL" to allow the NPC (and your own character) to pass through objects or the environment. Once the NPC is able to follow your character again, type the console command "TCL" again to make the gaming world solid once more. Previous Page Next: Finding the Exact Location of a Dungeon, Shrine, etc.

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Finding the Exact Location of a Dungeon, Shrine, etc. The area walkthrough section of this guide contains the location of each of the dungeons, shrines, tombs, caves, towns and ruins in the game. The map that comes with the game also shows the names and locations GameCube of every settlement, stronghold and key Dwarven ruins and Daedric shrines, and shows the locations (but PlayStation 2 not the name) of every Velothi tower and with only a couple of exceptions, shipwrecks and the other Game Boy Advance Dwarven ruins and Daedric shrines. The developers of Morrowind also recommend the interactive map available online at http://www.m0use.net/~uesp/morrow/map/mw_map.shtml. Xbox Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color Crafting Items Alchemy and enchantments can both be extremely useful. By purchasing or creating enchantments, you can significantly enhance your character's abilities and make exploration and combat much easier. Similarly, alchemy allows you to conveniently create potions that have considerable utility from readily available ingredients. Enchanting While you can find more powerful items in the game than you can create, enchantments are incredibly useful. Enchanted items regenerate their charges, which arguably makes them more useful than spells, since spells use mana points that can only be restored by having your character rest. Here's some enchantment tips: Instant Constant Item. You can summon your own Golden Saints to trap in Grand Soul Gems to make constant effect magic items. Buy the spell from Felen Maryon in Tel Branora

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You need a soul gem and the ability to cast Soultrap. Soul gems and scrolls of Soul Trap (Gem Feeding) are commonly available as random treasure in bandit caves and Daedric ruins. You can also buy some lesser soul gems from a few merchants, and purchase the Soul Trap spell from the Mages Guild. Soul gems come in different sizes. Larger gems are needed to hold the souls of more powerful creatures in order to create more powerful items. You'll need Grand Soul Gems to hold the most powerful Daedra. To trap a creature's soul, you have to cast a Soul Trap spell on the creature prior to killing it. If you're using a scroll, it's relatively easy to target a creature effectively. If you're casting the Soul Trap spell, ensure you're very close to the creature or the spell won't be effective. A fog-like ring will circle the creature if a Soul Trap spell or scroll has been effectively cast. Some very powerful creatures, such as Golden Saints, will occasionally dispel the effect, but generally once you've successfully cast a Soul Trap spell you'll have 60 seconds to kill the creature. Once you kill the creature, its soul will automatically be trapped in an available gem and you'll get a message to that effect. Once you have a trapped soul in a gem, you can either try to create an enchanted item on your own, using your character's Enchantment skill, or you can pay an enchanter to create the item. You can improve your character's Enchantment skill by trying to create enchanted items, but you won't have much success until your character has a relatively high enchantment skill (40+). Practice on weak creatures using small gems, which is also an easy way to make money, or purchase some skill points from trainers. To create more powerful items, however, it's worthwhile paying an enchanter who can create more powerful items without failure. There's little else to spend money on anyway. Even if you're not playing a spell-casting character, you should buy spells from vendors so that you can use their effects in future enchantments. You should at least buy spells that cast the following effects: Divine Intervention, Almsivi Intervention, Levitation, Night Eye, Mark, Recall, Fortify each attribute, Water Walking, Water Breathing, Swift Swim, Restore Fatigue, Restore Health, Paralysis, and all Summoning

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spells. You can't strip enchantments from magic items, regardless of whether you created or found the item. Don't make a mistake when enchanting it by selection an effect that has a greater charge cost than charges available. The strength of the enchantment that an item can store depends upon the type and quality of the item. Better quality items of clothing and jewelry (exquisite items are best) can store more powerful enchantments. Similarly, more valuable armor and weaponry (Daedric and Ebony items are best) can store more powerful enchantments. But weapons and armor can only store relatively weak enchantments, while amulets and rings can store the most powerful enchantments. The most enchantment points an item can have is 120, which only exquisite rings and amulets possess. The next best items are extravagant rings and amulets, which can have 60 enchantment points. Most weapons and armor items can only hold a handful of points (shields can hold the most). Clothing items (belts, shirt, pants, skirt) can hold a respectable number of enchantment points and are good choices for enchantments. To give an item a constant magical effect, you need a Grand Soul gem with the trapped soul of either a Golden Saint or an Ascended Sleeper. Ascended Sleepers are most commonly found within the ghostfence, and Golden Saints are found at Daedric Ruins. You can purchase a spell or scrolls to summon your own Golden Saints and then trap their souls. You need to be a powerful spell-caster to be able to cast the summon Golden Saint spell, but by buying the spell you can have an item enchanted to summon Golden Saints on demand. Enchant all of the items you're wearing. Even if your enchanted greaves only grant a minor Night Eye effect or raise your character's strength by a point or two, there's no reason not to have that benefit. Good effects to create on items are: A constant, or long-lasting Night Eye effect of 20 or so points to make it much easier to see what you're doing in dark caves; A constant levitation effect. You should use an exquisite ring or amulet for this item to ensure that the item grants a levitation effect of about 10 points. You can get a faster levitation effect if you instead select a levitation effect with a limited duration. In some ways an item with a limited duration levitation effect is less convenient, however, because it will have a limited number of charges and you can't immediately turn-off the effect as you can with a constant effect item. Since you can run and jump must faster than you can levitate, it's desirable to be able to turn off levitation when you no longer need it. A long-lasting Water-walking effect. You can also create an Exquisite ring or amulet that will give both a Swift Swim effect and a Water Breathing effect of a reasonable duration. A constant restore health effect, and a second item with a constant restore fatigue effect. Those two items will make your character practically invincible. You can't create an item that restores magicka, although there are some user-made, unsupported patches for the PC version of the game that will allow you to create such items. While you can find them as fairly common random treasure items, it's extremely helpful to have amulets of Mark, Recall, Divine Intervention and Almsivi Intervention, so you should create any you don't find as soon as you can. An amulet with Summon Golden Saint is a good item to allow you to trap the souls necessary to craft constant effect items. You'll need to have previously purchased the Summon Golden Saint spell in order to create an enchanted item with that effect. The only NPC who sells Summon Golden Saint is Felen Maryon in Tel Branora. Items that provide a constant boost to attributes are always useful. Fortify Strength is a good enchantment to put on clothing and armor items if you can't think of anything else you need at the moment, since it'll allow you to lug around additional items. For weapons, paralysis is always a good effect, although once your opponent has been paralyzed you should switch weapons to avoid giving your helpless opponent the opportunity to break the paralysis by resisting magic on a subsequent attack. Absorb health is also a good effect for weapons, as are any of the magical damaging effect (frost, fire, shock). Since you're not creating a constant effect item, you don't need to use a soul gem with a trapped Golden Saint or Ascended Sleeper, but it's still worthwhile to use the most powerful soul gem you have available so that your weapon will have more charges. Previous Page Next: Alchemy

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Alchemy

You can use your character's Alchemy skill to ingest reagents and create useful potions from materials that are generally commonly available in the game. Almost PlayStation 2 every item in the game that is not equipment, a book, coin or weaponry can be Game Boy Advance eaten. If your character's Alchemy skill is high enough, you'll be able to tell in advance what possible effects the reagent can grant. The simplest reagents, bread and small Kwama eggs, only have one possible effect, but most reagents have three or four possible effects. By ingesting a reagent, your character will experience the Dreamcast first effect associated with that reagent if your character successfully uses his or her Nintendo 64 Alchemy skill. Naturally, the higher your character's Alchemy skill, the more likely PlayStation the character will be able to experience that effect. Saturn Game Boy Color

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Additional effects associated with a reagent are only relevant for making potions. In order to make a potion, you need alchemy tools. There are four different alchemy tools: retort, mortar and pestle, calcinator, alembie. The better quality tools your character uses, the easier it will be to make useful potions. Initially, when the cursor is passed over a reagent, your character will only see question marks where a reagent's possible effects would otherwise be listed. The possible effects granted by a reagent will become visible as your character improves in Alchemy skill through practice or purchasing skill points from trainers. The different possible effects associated with reagents will be revealed when your character reaches 15, 30, 45 and 60 skill points in Alchemy. Previous Page Next: Chart of Reagent Effects and Locations

Not too tasty. If you increase your Alchemy skill to 15, 30, 45 and finally 60, youll be able to tell what effects reagents can grant. Some arent very healthy

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Chart of Reagent Effects and Locations In order to make a potion, you need to access your character's inventory screen and move an alchemy tool on to your character's icon, and then combine two or more reagents that have the same effect. Most reagents GameCube have negative effects in addition to positive ones, and if you combine reagents that have the same negative PlayStation 2 effect, the potion you create will also have that effect in addition to any intended positive effect or effects. Game Boy Advance The following chart details all of the reagents in the game and their possible effects, as well as their value and some general guidance on where they can be found. Xbox Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color Ingredient, (value) FIRST and (Where Found) Alit Hide (5) (on bodies of Alits) Drain Intelligence SECOND THIRD FOURTH

Resist Poison Paralyze

Telekinesis Detect Animal

Detect Animal Drain Willpower

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Ampoule Pod (2) Water Walking (from Daggle Tails in swamps in the Bitter Coast region) Ash Salts (25) Ash Yam (1) (Ascadian Isle region) Bittergreen Petals (5) (Bitter Coast region) Black Anther (2) (Bitter Coast region) Black Lichen (2) (Red Mountain region near ruins) Drain Agility Fortify Intelligence Restore Intelligence Drain Agility

Resist Magicka Fortify Strength

Cure Blight Disease

Resist Magicka

Resist Common Detect Key Disease Drain Endurance Drain Endurance Drain Speed Drain Magicka

Invisibility

Resist Fire

Light

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Drain Strength

Resist Frost

Cure Poison

Bloat (5) (rare Drain Magicka reagent, found most commonly as random treasure) Bonemeal (2) (skeletal bodies in tombs) Bread (from vendors or in houses) Restore Agility

Fortify Intelligence

Fortify Willpower

Detect Animal

Telekinesis

Drain Fatigue

Drain Personality

Restore Fatigue

n/a

n/a

n/a

Bungler's Bane Drain Speed (tree fungus in Bitter Coast region)

Drain Endurance

Dispel

Drain Strength

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Chokeweed (1) Drain Luck (West Gash region) Coda Flower (23) (Draggle Tails in swamps in Bitter Coast region) Cornberry (2) (Ascadian Isles region) Corkbulb Root (2) (Corkbulb bushes in Ascadian Isle region) Corprus Weepings (50) (on bodies of Corprus creatures) Crab Meat (1) (on bodies of Mudcrabs)

Restore Fatigue

Cure Common Disease Drain Intelligence

Drain Willpower Drain Health

Drain Personality Levitate

Drain Fatigue

Restore Magicka

Fire Shield

Reflect

Cure Paralyzation

Restore Health

Lightening Shield

Fortify Luck

Drain Fatigue

Fortify Luck

Drain Willpower Lightening Shield Paralyze

Restore Health

Restore Fatigue

Resist Shock

Restore Luck

Daedra Skin (200) Fortify Strength (rare reagent, found most commonly as random treasure)

Cure Common Disease

Swift Swim

Daedra's Heart Restore Magicka Fortify Endurance Drain Agility (200) (on bodies of Daedra other than Scamps and Atronachs) Diamond (250) Drain Agility (random treasure in bandit caves and Dwarven ruins) Dreugh Wax (100) Fortify Strength (on bodies of Dreughs) Ectoplasm (10) (on Fortify Agility bodies of Dwarven Spectors) Emerald (150) Fortify Magicka (random treasure in bandit caves and Dwarven ruins) Fire Petal (2) (rare Resist Fire reagent, found most commonly as random treasure) Fire Salts (100) (on Drain Health bodies of Fire Atronachs) Frost Salts (75) (on Drain Speed bodies of Frost Atronachs) Ghoul Heart (150) Paralyze (rare reagent, found most commonly as random treasure) Gold Kanet (3) (Gold Kanet flowers, Ascadian Isles region) Gravedust (5) (bodies of Ancestral Ghosts) Drain Health Invisibility Reflect

Night-Eye

Detect Key

Restore Strength

Drain Luck

Drain Willpower

Detect Animal

Drain Strength

Drain Health

Restore Health

Drain agility

Drain Endurance

Drain Health

Spell Absorption

Paralyze

Fortify Agility

Resist Frost

Fire Shield

Restore Magicka

Frost Shield

Resist Fire

Cure Poison

Fortify Attack

n/a

Burden

Drain Luck

Restore Strength

Drain Intelligence

Cure Common Disease Cure Common Disease

Drain Magicka

Restore Endurance Drain Health

Green Lichen (1) Fortify (rare reagent, found Personality most commonly as random treasure) Guar Hide (5) (bodies of Guars) Drain Fatigue

Drain Strength

Fortify Endurance Restore Personality

Fortify Luck

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Hack-lo Leaf (30) Restore Fatigue (Grazelands region) Heather (1) (Ascadian Isles region) Hound Meat (2) (bodies of Nix Hounds) Restore Personality Restore Fatigue

Paralyze Feather

Water Breathing Restore Luck Drain Speed Drain Personality

Fortify Fatigue

Reflect

Detect Enchantment Detect Enchantment

Hypha Facia (1) Drain Luck (tree fungus in Bitter Coast region) Kagouti Hide (2) (bodies of Kagoutis) Kresh Fiber (1) (Kreshwood, in Azura's Coast region) Kwama Cuttle (2) (bodies of Kwama creatures) Drain Fatigue

Drain Agility

Drain Fatigue

Fortify Speed

Resist Common Night-Eye Disease Drain Magicka Drain Speed

Restore Luck

Fortify Personality

Resist Poison

Drain Fatigue

Water Walking

Water Breathing

Kwama Egg, Large Restore Fatigue (2) (Kwama egg sacks) Kwama Egg, Small Restore Fatigue (1) (Kwama egg sacks)

Paralyze

Frost Shield

Fortify Health

n/a

n/a

n/a

Luminous Russula Water Breathing Drain Fatigue (1) (mushrooms in Bitter Coast region) Marshmerrow (1) Restore Health (Azura's Coast region, Ascadian Isles region, Grazelands region) Moon Sugar (50) Fortify Speed (rare reagent, found most commonly as random treasure) Muck (1) (muck sponges, Gnisis, Azura's Coast region) Drain Intelligence Detect Enchantment

Poison

n/a

Drain Willpower

Drain Fatigue

Dispel

Drain Endurance

Drain Luck

Detect Key

Drain Personality

Cure Common Disease

Netch Leather (1) Fortify (bodies of Netches) Endurance Pearl (100) (in Kollops) Racer Plumes (20) (bodies of Cliff Racers) Rat Meat (1) (bodies of rats) Raw Ebony (200) (Ebony mines) Raw Glass (200) (glass mines) Drain Agility

Fortify Intelligence Dispel

Drain Personality

Cure Paralyzation

Water Breathing Resist Common Disease n/a n/a

Drain Willpower Levitate

Drain Magicka Drain Agility Drain Intelligence

Paralyze Cure Poison Drain Strength Light

Cure Poison Frost Shield Drain Speed Cure Common Disease

Resist Poison Restore Speed Fire Shield Drain Magicka

Red Lichen (25) Drain Speed (rare reagent, found most commonly as random treasure) Resin (10) (rare Restore Health reagent, found most commonly as random treasure) Roobrush (1) (Azura's Coast region)

Restore Speed

Burden

Resist Common Disease

Drain Willpower Fortify Agility

Drain Health

Cure Poison

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Ruby (200) (found Drain Health as random treasure in bandit caves and Dwarven ruins) Saltrice (1) (Ascadian Isles, Azura's Coast regions) Scales (2) (on bodies of Slaughterfish) Scamp Skin (10) (on bodies of Scamps) Scathecraw (2) (Scathescraw plants, Ashlands region) Scrap Metal (20) (found as random treasure in Dwarven ruins) Restore Fatigue

Feather

Restore Intelligence

Drain agility

Fortify Magicka

Drain Strength

Restore Health

Drain Personality Water Walking

Restore Endurance

Swift Swim

Drain Magicka

Cure Paralyzation Restore Personality Cure Poison Drain Health

Restore Strength

Drain Strength

Restore Willpower

Drain Health

Lightning Shield

Resist Shock

Restore Intelligence

Scrib Jelly (10) (on Fortify bodies of Scribs) Willpower Scrib Jerky (5) (on Restore Fatigue bodies of Scribs) Scuttle (10) (on bodies of Shalks) Shalk Resin (50) (on bodies of Shalks) Sload Soap (50) (rare reagent, easiest to obtain from alchemists in Vivec and Sadrith Mora) Restore Fatigue Drain Fatigue

Cure Poison Fortify Fatigue Fortify Fatigue Fortify Health

Cure Blight Disease Burden Feather Drain Personality Fire Shield

Restore Willpower Swift Swim Telekinesis Fortify Speed

Drain Personality Fortify Agility

Restore Agility

Spore Pod (1) Drain Strength (Slough Flowers in Bitter Coast region)

Drain Fatigue

Detect Key

Paralyze

Stoneflower Petals Restore Strength Fortify Magicka (1) Stoneflowers in Bitter Coast region) Trama Root (10) (Trama roots in Ashlands and Molag Amur regions) Vampire Dust (500) (bodies of vampires) Restore Willpower Levitate

Drain Luck

Fortify Personality Drain Speed

Drain Magicka

Fortify Health

Fortify Strength

Spell Absorption Poison

Vampirism

Violet Corprinus Water Walking (1) (Violet Corprinus mushrooms in Bitter Coast region)

Drain Fatigue

n/a

Void Salts (100) Restore Magicka Spell Absorption (on bodies of Winged Twilights) Wickwheat (1) Restore Health (Grazelands region)

Paralyze

Drain Endurance

Fortify Willpower Paralyze Cure Common Disease

Damage Intelligence Cure Paralyzation

Willow Anther (10) Drain Personality Frost Shield (Willow Flowers in Ascadian Isles region) Wrapped Drain Fatigue Corprusmeat Hunk (none) (in Sixth House Shrines) Drain Health

Drain Magicka

n/a

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Previous Page

Next: Potion Recipes and Types

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Potion Recipes and Types The chart of reagents in the previous section allows you to determine all of the potions you can create by combining regents, since combining two or more reagents with the same effect will create a potion with that effect. For convenience, here is a quick reference guide to common potions: For healing: combine in equal parts two or more of Marshmerrow, Wickwheat, Corkbulb root and Saltrice For restoring fatigue: combine two or more of crab meat, bread, small Kwama egg and Chokeweed For cure common disease: combine two or more of Gravedust and Green Lichen For restore magicka: combine two or more of Cornberry and Frost Salts For reduce encumbrance (feather): combine two or more of Heather and Scuttle For levitatation: combine any two of Trama Root, Racer Plumes, and Coda Flowers. For water-breathing: combine two or more of Luminous Russula, Hackle-lo leaf and Kwama cuttle. For Fireshield: combine Cornberry and Sload Soap For Fortify Strength: Combine Ash Yams and Dreugh Wax For Invisibility: Combine Diamonds and Bittergreen Petals For Dispel: Combine Pearl and Moon Sugar In addition to potions that duplicate specified magical spells, there are additional "drinks" that can affect your character's attributes for 60 seconds. The following chart details the effects bestowed by such potable wonders, most of which are commonly found in taverns: Drink Cyrodiilic Brandy Flin Greef Heroism Mazte Shein Skooma Sujamma Telvanni Bug Musk Previous Page Value Effects on Attributes 100 100 30 + 20 Endurance and Willpower + 20 Strength and Willpower -20 Agility and +20 Strength

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1456 +50 Health and Fatigue, restore Health and Fatigue 5 pts for 60 seconds, fortify attack and shield 30 points 10 10 500 30 100 -20 Willpower and Intelligence, +20 Strength -10 intelligence and +10 Endurance -20 Aglility and Intelligence, +20 Speed and Strength -50 Intelligence and +50 Strength +40 Personality Next: Fast Travel

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Fast Travel

There are several different ways to travel great distances instantaneously in Morrowind. All towns other than Ald Velothi and Tel Vos (and the Ashlander PlayStation 2 Camps) are reachable though at least one method of fast travel and many are Game Boy Advance reachable through multiple means. Most of the settlements on the west and south coasts can be reached through Stilt Striders, and various coastal settlements on every coast can be reached by boat. In addition, the five major cities of Vivec, Balmora, Sadrith Mora, Ald'ruhn and Caldera can be reached by teleporting from the Mages Guild in any of the other cities. If you track down the hidden Propylon Indexes, you can quickly teleport through the 10 stronghold forts littering the land. The locations of the Propylon Indexes are detailed in the Caldera area walkthrough section of this guide. Finally, the city of Vivec is so expansive that there's a network of gondoliers who are available to transport you around the city quickly. Propylon Reward. Gather the Propylon Indexes to gain an additional way of traveling quickly around the world. Folms Mirel can help in the PC version

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The following chart details the various locations where you can access a mode of fast travel and the destinations that you can immediately reach from such locations: Departing Location Ald'ruhn Mages Guild Arrival Destinations Balmora Caldera Sadrith Mora, Wolverine Hall Vivec Foreign Quarter Balmora Gnisis Khuul Maar Gan Manner Initiated Erranil, Mages Guild

Ald'ruhn Stilt Strider

Navam Veran

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Andasreth Propylon Chamber** Berandas Propylon Chamber Hlormaren Propylon Chamber Balmora Mages Guild Ald'ruhn Caldera Sadrith Mora Vivic Foreign Quarter Ald-ruhn Seyda Neen Suran Vivec

Clicking on the appropriate pillar Masalinie Merian, Mages Guild

Balmora Stilt Strider

Selvil Sarecloth

Berandas Propylon Chamber** Caldera Mages Guild

Andasreth Propylon Chamber Clicking on the appropriate Falasmaryon Propylon Chamber pillar Ald-ruhn Balmora Sadrith Mora, Wolverine Hall Vivec Foreign Quarter Emelia Duronia, Mages Guild

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Dagon Fel Docks

Khuul Sadrith Mora Tel Aruhn Tel Mora Hla Oad Sadrith Mora Tel Branora Vivec, Foreign Quarter

Haema Farseer

Ebonheart Docks

Nevosi Hlan

Falasmaryon Propylon Chamber** Falensarano Propylon Chamber** Gnaar Mok Docks Gnisis Stilt Strider

Berandas Propylon Chamber Clicking on the appropriate Valenvaryon Propylon Chamber pillar Indoranyon Propylon Chamber Clicking on the appropriate Telasero Propylon Chamber pillar Hla Oad Khuul Ald-ruhn Khuul Maar Gan Seyda Neen Ebonheart Gnaar Mok Vivec, Foreign Quarter Molag Mar Andasreth Propylon Chamber Marandus Propylon Chamber Valveli Arelas Dunibi Yahaz

Hla Oad Docks

Baleni Salavel

Hlormaren Propylon Chamber** Indoranyon Propylon Chamber** Khuul Docks Khuul Stilt Strider

Clicking on the appropriate pillar

Falensarano Propylon Chamber Clicking on the appropriate Rotheran Propylon Chamber pillar Dagon Fel Gnaar Mok Ald-ruhn Gnisis Maar Gan Ald-ruhn Gnisis Khuul Talmeni Drethan Seldus Nerendus

Maar Gan Stilt Strider

Daras Aryon

Marandas Propylon Chamber** Hlormaren Propylon Chamber Telasero Propylon Chamber Molag Mar Docks Hla Oad Tel Branora Vivec, Foreign Quarter Suran Vivec

Clicking on the appropriate pillar Rindral Dralor

Molag Mar Stilt Strider Rotheran Propylon Chamber** Sadrith Mora Mages Guild (Wolverine Hall)

Dilami Androm Caravaner

Indoranyon Propylon Chamber Clicking on the appropriate Valenvaryon Propylon Chamber pillar Ald-ruhn Balmora Caldera Vivec Dagon Fel Ebonheart Tel Branora Tel Mora Balmora Gnisis Suran Vivec Balmora Molag Mar Seyda Neen Vivec Dagon Fel Tel Mora Vos Ebonheart Molag Mar Sadrith Mora Vivec, Foreign Quarter Dagon Fel Sadrith Mora Tel Aruhn Vos Iniel

Sadrith Mora Docks

Gals Arthir

Seyda Neen Stilt Strider

Darvame Hleran

Suran Stilt Strider

Folsi Thendas

Tel Aruhn Tel Branora

Daynas Darys Nireli Farys

Tel Mora

Tonas Telvani

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Telasero Propylon Chamber** Valenvaryon Propylon Chamber** Vivec Arena Quarter

Falensarano Propylon Chamber Clicking on the appropriate Marandus Propylon Chamber pillar Falasmaryon Propylon Chamber Clicking on the appropriate Rotheran Propylon Chamber pillar Vivec, Foreign Quarter Vivec, Hlaalu Vivec, Telvanni Vivec, Temple Vivec, Arena Vivec, Hlaalu Vivec, Telvanni Vivec, Arena Vivec, Foreign Quarter Vivec, Temple Vivec, Arena Vivec, Foreign Quarter Vivec, Temple Vivec, Arena Vivec, Hlaalu Vivec, Telavanni Ald'ruhn Balmora Caldera Sadrith Mora Ebonheart Hla Oad Molag Mar Tel Branora Seyda Neen Suran Molog Mar Balmora Sadrith Mora Tel Aruhn Tel Mora Gondolier Dalse Adren, SW corner

Vivec Foreign Quarter

Gondolier Devas Irano, north wall Gondolier Aren Maren, on the south wall Gondolier Fendryn Delvi, on south wall Gondolier Talsi Uvayn, on west wall Flacassia Fauseius

Vivec Hlaalu Quarter

Vivec Telvanni Quarter

Vivec Temple Quarter

Vivec Mages Guild

Vivec Docks (outside Foreign Quarter)

Ano Andaram, just NE of the Foreign Quarter

Vivec Stilt Strider (outside Foreign Quarter)

Adondasi Sadalvel, just NE of the Foreign Quarter

Vos

Sedyni Veran

** Once you've completed the quest given by Folms Miren in Caldera to assemble a master Propylon Index (PC version of the game only), you'll be able to reach any stronghold from any other stronghold via a shortcut made available through Folms. Previous Page Next: Books

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GameSpotting 54 | He Won 5 Free Games! | Summoner 2 Supersite

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Back

Dreamcast Nintendo 64 PlayStation


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Saturn Game Boy Color

Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites

Get Complete Free Downloads Burn Custom CDs Developer Zone GameFAQs Advertise

Back

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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GameSpot is a CNET Networks Media Property. Copyright 1995-2002 CNET Networks, Inc. All rights reserved. Privacy policy.

About CNET Networks

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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PC Xbox GameCube

Books

There are over 200 skill-enhancing books available in the game, offering your character ample opportunity to improve skills for free. You can only benefit once PlayStation 2 from reading each skill-enhancing book, but with the assistance of the following Game Boy Advance chart, you'll be able to track down all of the books that bestow benefits. In addition, by reading books that enhance any of your character's major or minor skills, your character will advance one-tenth of an experience level, even if those skills have already reached 100. Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color Book Title Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Locations Where Book Can Be Found Subject/Significance The following chart details all of the guaranteed locations of each book (a few are also available as random treasure in caves and shrines) as well as a description of any benefit the book grants and a brief synopsis of the lore disclosed in the book:

Worse than Algebra. You wont be able to understand Dwarven books without a translator. You can find one in Tel Fyr

2920 Morning Star: Book Ald'ruhn (Venim Manor 1 of 2920, The Last Year Bedrooms); Bal Isra Indarys of the First Era Manor

Get Complete Free Downloads Burn Custom CDs Developer Zone GameFAQs Advertise

+1 Long Sword. Vivec and his lover Almalexia plot their next moves in the 80-year war between Morrowind and the Cyrodilic Empire. Emperor Reman III watches his son Juliek defeat Khajiiti Potentate Versidue-Shaie's son in an exhibition. The imprisoned Empress plots to assassinate the Emperor. The Duke of Mournhold and his pregnant girlfriend, Turala, prepare to receive Vivec.

2920 Sun's Dawn, Book 2 Ald'ruhn (Mages Guild); +1 Mysticism. Sotha Sil the of 2920, The Last Year of Dushariran Shrine; Odirnamat sorcerer teaches his students of the First Era Dreugh Drom. The Emperor fears traitors and worries about his son, Juilek. The Daedra Molag Bal stalks Gilverdale, Valenwood. 2920 First Seed, Book 3 of Ebonheart (in the hold of the 2920, The Last Year of the Chun-Ook); Gnaar Mok (MushFirst Era Mere's Shack); Gnisis (Fort Darius) +1 Spear. An assault by Imperial forces on Mournhold is thwarted by Vivec, a flood and a wall of spears.

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2920 Rain's Hand, Book 4 Molag Mar (quest reward from of 2920, The Last Year of Tharer Rotheloth); Onnissiralis the First Era Shrine (on Ernard Genis)

+1 Restoration. Sotha Sil visits the Daedra pinces in Oblivion, and makes a deal with them pursuant to which they agreed not to make further attacks such as the Glitterdale assault unless summoned by witches or sorcerers. +1 Speechcraft. Emperor Reman is convinced he can only trust Potentate Versidue-Shaie, Rijja and the Prince. Zuuk hires Miramor to assassinate the Emperor on behalf of the Empress. Riija is framed, and Turula gives birth. +1 Heavy Armor. Vivec falls victim to faulty intelligence from Cassyr, and loses Ald Marak to an underwater Imperial army led by Prince Juilek and Potentate VersidueShaie. Juliek speaks to Vivec and offers a reasonable compromise. +1 Mercantile. Emperor Reman discusses Vivec's agreement to a truce and decides to send off Rijja to her homeland and invite her sister, Corda, to the palace. Rijja attacks Reman and rips out an eye. Vivec, Sotha Sil and Almalexia are reunited only to learn of an Imperial Army attack. The Duke arranges for the Morag Tong to assassinate the Emperor, but the ship bringing payment for the assassination is intercepted and sunk. +1 Sneak. The Duke explains to Sotha Sil and Almalexia that his payment to the Morag Tong to assassinate the Emperor went to the bottom of the sea, and that the Prince and the Emperor were to meet them in Ald Lambasi in accordance with the truce. Cassyr and Turala leave with Turala's baby, Bosriel. The Prince shows up without the Emperor, and signs a treaty ending 80 years of war and then is assassinated. +1 Conjuration. After the assassination of the Prince, Emperor Reman has Lady Rijja executed, and Turala and Cassyr settle with a witches coven.

2920 Second Seed - Book Ebonheart (as a quest reward 5 of 2920, The Last Year from Frald the White); Vivec of the First Era Redoran Quarter (Saren Manor); Vivec Temple Quarter (Hall of Justice Secret Library)

2920 Mid Year - Book 6 Andalen Ancestral Tomb; Bal of 2920, The Last Year of Isra Indarys Manor the First Era

2920 Sun's Height, Book 7 Omani Manor (East of Vivec) of 2920, The Last Year of the First Era

2920 Last Seed - Book 8 Subdun (Shrine); Vivec St. of 2920, The Last Year of Delyn Quarter (Potter's Hall) the First Era

2920 Hearth Fire, Book 9 Caldera (Mages Guild); Nallit; of 2920, The Last Year of Tel Mora (Upper Tower); the First Era

2920 Frostfall, Book 10 of Sadrith Mora (Telvanni Council +1 Mysticism. Turala learns 2920, The Last Year of the House Entry) Suran (Temple); from Mynistera how to summon First Era Tel Aruhn (Upper Tower) daedra. Corda arrives less than a month after her sister, Lady Rijja's execution. Cassyr expresses hatred toward Vivec, who has spread tales of Cassyr's failure as a spy, and arranges for Mynistera's death in order to get the witches coven to summon daedra to attack the Duke of Mournhold.

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2920 Sun's Dusk, Book 11 Ald'ruhn (Redoran Council of 2920, The Last Year of Boldrisa Andrano's house) the First Era

+1 Short Blade. Lord Zuuk retains the Night Mother to kill the Emperor and seek revenge for the Empress, and the Night Mother appoints Miramor to the task. The Emperor meets with Vivec and Potentte VersidueShaie to negotiate a treaty, and Miramor is killed. Daedra Lord Mehrunes Dagon kills the Duke of Mournhold and is defeated by Almalexia and Sotha Sil +1 Short Blade. Almalexia recovers to Vivec, who goes to meet Emperor Reman III and sign the truce. The Morag Tong assassin, Lady Corda, kills the Emperor, at the bidding of the late Empress and the Potentate. The Cyrodiil line dies, and the traitor Potentate Versidue-Shaie assumes the throne, beginning the Second Era, the Age of Chaos.

2920 Evening Star, Book Khuul (Helga's Shack); Vivec 12 of 2920, The Last Year Arena Quarter (Fighters of the First Era Training)

ABCs for Barbarians

Ald'ruhn (Fighters Guild, Rudimentary reading for Redoran Council Hall on Mivanu barbarians. Retheran); Balmora (Dorisa Darvel's residence); Vivec Hlaalu Quarter (Waistworks, on Elo Arethan); Vos (Ship Falvilo) Ald'ruhn (Arobar Manor Description of the differences Bedroom, Council Club); Andas between Gods, Demons, Aedra Ancestral Tomb; Balmora and Daedra. (Balyn Omarel's residence, House Hlaalu, Dorisa Darvel and Dralasa Nithryon's residences) Caldera (Verick Gemain's tradehouse); Dren Plantation (Helvi's Shack); Fort Buckmoth (on Dulian); Fort Moonmoth; Ebonheart (Imperial Commission); Ghostgate (Tower of Dawn); Holamayan Monastery; Ibar-Dad; Mababi; Molag Mar (Redoran Stronghold); Sadrith Mora (Wolverine Hall Mages Guild); Sanabi; Shishi Cave; Shishara; Tel Aruhn (Maren's Shop, Upper Tower); Tel Branora (Upper Tower); Tel Fyr (Hall of Fyr); Tel Vos (Services Tower); Tureynulal (Kagrenac's Library); Vivec Hlaalu Quarter (Records); Vivec Redoran Quarter (Records); Vivec St. Olms Quarter (Yngling Manor); Vivec Telvanni Quarter (Alchemist's Shop, Tower); Vivec Temple Quarter (Hall of Justice (and Secret Library), High Fane Office of the Watch); Vos (Dreynos Elvul's house); Yesamsi Balmora (Residence of Armorer Discussion of how to advance in Meldor); Caldera (Surane the House Telvanni. Leoriane's residence); Ghostgate (Tower of Dawn); Holamayan Monastery; Sadrith Mora (Tel Naga Great Hall, Telvanni Council House Entry); Tel Branora (Upper Tower); Tel Fyr (Hall of Fyr); Tel Mora (Berwen's Tradehouse, Lower Tower, Tower Services); Tel Vos (Services Tower); Vivec Foreign Quarter (Canalworks

Aedra and Daedra

Affairs of Wizards

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bookseller's shop); Tureynulal (Kagrenac's Library); Vivec Hlaalu Quarter (Records); Vivec Redoran Quarter (Records, Redoran Treasury); Vivec Telvanni Quarter (Mages Shop, Tower); Vivec Temple Quarter (Hall of Justice Secret Library, Library); Vos (Dreynos Elvul's house); Yesamsi Alchemist's Formulary, The Ald'ruhn (Aryni Orethi's house, Discussion of a variety of Redoran Council Boldrisa recipes. Andrano's House); Ebonheart (Imperial Commission); Gnisis (Madach Tradehouse); Pelagiad (Mebestien's tradehouse); Sadrith Mora (Gateway Inn, Tel Naga General Quarters); Shishi

Ancestors and the Dunmer Ald'ruhn (Bookseller, Cienne Description of some of Sintieve's Alchemist shop, Morrowind's spirit worship Morvayn Manor, Temple); rituals and history. Balmora (House Hlaalu, Nerano residence); Caldera (Surane Leoriane's residence); Dareleth Ancestral Tomb; Ebonheart (Imperial Commission); Fort Buckmoth (on Syloria Siruliulus and Dulian); Ghostgate (Tower of Dawn); Gnisis (Hetman Abelawia's house); Holamayan Monastery; Mawia; Odirniran; Sadrith Mora (Telvanni Council House Chambers); Sanni; Shara; Shishi; Tel Fyr (Hall of Fyr); Tureynulal (Kagrenac's Library); Vas; Vivec Foreign Quarter (Canalworks bookseller's shop); Vivec Hlaalu Quarter (Curio Manor) Vivec Redoran Quarter (Redoran Treasury); Vivec St. Delyn (Mevel Fererus, Trader, Waist North-One); Vivec St. Olms Quarter (Upper North-two, Yngling Manor); Vivec Telvanni Quarter (Tower); Vivec Temple Quarter (Hall of Justice (and Secret Library), High Fane, Office of the Watch); Vos (Runethyne Andas's house, Varo Tradehouse); Yansirramus Shrine Annotated Annuad, the Ald'ruhn (Arobar Manor Creationist tale of the creation of Bedroom, Bookseller); Nirn, the world of Tamriel, and Andasreth; Balmora (House the creation of the Daedra. Hlaalu, Nerano Manor, Dorisa Darvel and Dralasa Nithryon's residences); Caldera (Valvius Mevureius' house); Dren Plantation (Guardhouse); Ebonheart (Imperial Commission); Fort Buckmoth (on Syloria Siruliulus); Fort Moonmoth; Ghostgate (Tower of Dawn); Gnisis (Madach Tradehouse, Temple); Holamayan Monastery; Kogoruhn (Hall of Maki); Mababi; Mawia; Molag Mar (Redoran Stronghold); Odirniran; Sadrith Mora (Tel Naga Great Hall, Wolverine Hall Mages Guild); Shara; Shishara; Tel Aruhn (Ferele's Shop); Tel Fyr (Hall of Fyr); Tel Mora (Berwen's Tradehouse, Upper Tower); Tel Vos (Services

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Tower); Tureynulal (Kagrenac's Library); Vivec Foreign Quarter (Canalworks bookseller's shop, Jobasha's Rare Books); Vivec Hlaalu Quarter (Curio Manor, Records); Vivec Redoran Quarter (Dralor Manor, Records); Vivec St. Olms Quarter (Yngling Manor); Vivec Telvanni Quarter (Hlaren residence, Tower); Vivec Temple Quarter (Hall of Justice (and Secret Library), High Fane, Library, Office of the Watch); Vos (Dreynos Elvul's house, Ulvil Llothas's Farmhouse) Antecedents of Dwemer Law Ald'ruhn (Arobar Manor Private Development of Dwemer law Quarters and Bedroom, Cienne and customs from their roots in Sintieve's Alchemist shop; Galom High Elven culture. Daeus; Gnisis (Temple); Holamayan Monastery; Omani Manor (East of Vivec); Tureynulal (Kagrenac's Library); Vivec Foreign Quarter (Jobasha's Rare Books); Vivec Hlaalu Quarter (Records); Vivec Redoran Quarter (Records, Redoran Treasury); Vivec Temple Quarter (Hall of Justice (and Secret Library), High Fane, Library, Office of the Watch) Ald'ruhn (Arobar Manor Guard Description of the three good Quarters and Bedroom, Aryni Daedra, Boethiah, Azura and Orethi's house, Cienne Sintieve's Mephala. Alchemist shop, Redoran Council Gul's Llervu's House Temple); Balmora (House Hlaalu, Dorisa Darvel's residence. Nerano Manor, and Temple); Caldera (Valvius Mevureius' house); Fort Moonmoth; Ghostgate (Tower of Dawn); Gnisis (Temple); Holamayan Monastery; Maar Gan (Mabrelle Geles's hut, Tashpi Ashibael's hut); Molag Mar (Armigers Stronghold, Temple); Sadrith Mora (Telvanni Council House Chambers); Sulipund; Tel Fyr (Hall of Fyr); Tel Mora (Upper); Tel Vos (Jail); Tureynulal (Kagrenac's Library); Ules Manor (near Dren Plantation); Vivec Hlaalu Quarter (Records); Vivec Redoran Quarter (Records, Temple Shrine); Vivec St. Delyn (Mevel Fererus's tradehouse, Canal South-one); Vivec St. Olms Quarter (Upper North-two); Vivec Telvanni Quarter (Hlaren residence, Mages Shop, Temple, Tower); Vivec Temple Quarter (Canon Offices, Hall of Justice (and Secret Library), High Fane, Library, Office of the Watch); Vos (Runethyne Andas's house, Varo Tradehouse)

Anticipations, The

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Arcana Restored

Holamayan Monastery; Tel Fyr (Hall of Fyr); Tureynulal (Kagrenac's Library); Vivec Hlaalu Quarter (Records); Vivec Redoran Quarter (Records); Vivec Telvanni Quarter (Tower); Vivec Temple Quarter (Hall of Justice (and Secret Library), Library, Office of the Watch); Vos (Chapel) Ald'ruhn (Redoran Council Gul's Llervu's House); Ghostgate (Tower of Dawn); Holamayan Monastery; Tel Fyr (Hall of Fyr); Tureynulal (Kagrenac's Library); Vivec Foreign Quarter (Jobasha's Rare Books); Vivec Hlaalu Quarter (Records); Vivec Redoran Quarter (Records); Vivec Temple Quarter (Hall of Justice (and Secret Library), High Fane, Office of the Watch) Dagon Fel (Sorkvild's Tower); Mawia; Palansour; Tel Aruhn (Tower); Vivec St. Olms Quarter (Assernerairan Shrine) Detailed account of the founding of the Empire by Tiber Septim and the role of the Underking, Ysmir, Wulfharth.

Arcturian Heresy, The

Arkay the Enemy

Description of Arkay's Blessing, which prevents the souls of men, beasts and elves from being used without consent, and Arkay's Law, which prevents bodies from being raised. +1 Armorer. During the rule of Katariah (wife of Pelagius the mad), Katariah commissions an Argonian armorer and manages to put down the insurrection ion Armanias. +1 Destruction. A book that enumerates strategies for making use of magic in war. Short volume of verse collected from Ashlander Wise Women +1 Axe. Story of Minas Torik, a member of the Morag Tong who likes to use axes. +1 Security. Story of Nchylbar the Dwemer, who pondered the nature of the Aedra and Daedra and the limits of divine power. In Bthalag-Zturamz, Nchyllbar and priest Athynic summoned Azura, to identify the contents of a box. List of songs. Background on Mournhold, now called Almalexia, and the early life of Barenziah, Queen of Mournhold, and her befriending of a peasant boy, Straw.

Armorers' Challenge

Omaren Ancestral Tomb; Ramimilk Shrine

Art of War Magic, The

Tel Vos (quest reward from Aryon) Ald'ruhn (Bookseller); Vivec Hlaalu Quarter (Records); Panat; Saturan; Tel Aruhn (Ferele's Shop); Ahinipalit; Tel Fyr (Corp. Bowels); Vivec Telvanni Quarter (Tower)

Ashlands Hymns Axe Man, The

Azura and the Box, Ancient Tales of the Dwemer, Part XI

Balladeer's Fakebook, The Balmora (South Wall Cornerclub) Biography of Queen Barenziah, I Balmora (Dorisa Darvel and Dralasa Nithryon's residences); Ebonheart (Imperial Commission); Holamayan Monastery; Sadrith Mora (Tel Naga Upper Hall); Sulipund; Tureynulal (Kagrenac's Library); Vivec Foreign Quarter (Canalworks bookseller's shop, Jobasha's Rare Books); Vivec Hlaalu Quarter (Records); Vivec Redoran Quarter (Records); Vivec Telvanni Quarter (Tower); Vivec Temple Quarter (Halls of Justice (and Secret Library), High Fane, Library, Office of the Watch)

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Biography of Queen Barenziah, II

Balmora (Dorisa Darvel's residence); Ebonheart (Imperial Commission); Holamayan Monastery; Molag Mar (Redoran Stronghold); Sulipund; Suran (Goldyn's shop); Tel Branora (Upper Tower); Tureynulal (Kagrenac's Library); Vivec Foreign Quarter (Canalworks bookseller's shop, Jobasha's Rare Books); Vivec Hlaalu Quarter (Records); Vivec Redoran Quarter (Records); Vivec Telvanni Quarter (Tower); Vivec Temple Quarter (Halls of Justice (and Secret Library), Library) Balmora (Dorisa Darvel's residence); Caldera (Verick Gemain's tradehouse); Ebonheart (Imperial Commission); Molag Mar (Redoran Stronghold); Sulipund; Tel Mora (Berwen's Tradehouse); Tureynulal (Kagrenac's Library); Vivec Foreign Quarter (Canalworks bookseller's shop, Jobasha's Rare Books); Vivec Hlaalu Quarter (Records); Vivec Redoran Quarter (Records); Vivec Telvanni Quarter (Tower); Vivec Temple Quarter (Halls of Justice (and Secret Library), Library); Vos (Dreynos Elvul's house) Arvel Manor; Fort Moonmoth (from Larrius Varro as a quest reward); Suran (Slave Market);

Description of Barenziah's betrayal of Straw, when Straw joined with a thief named Therris, and of her encounter with General Symmachus.

Biography of Queen Barenziah, IIII

Description of Barenziah's ascendancy as Queen of Mournhold, marriage to General Symmanchus and discovery of Jagar Tharn, villain of TES: Arena.

Biography of the Wolf Queen

+ 1 Speechcraft. Another biography of Potema, Wolf Queen of Solitude, summarizing the entire story in one volume.

Black Arrow, The Part 1

Ald'ruhn (Rat in the Pot); +1 Acrobatics. Story of a Pelagiad (Madres Navur's house); servant gaining a domestic Tel Mora (Kirsty's house) position with the arrogant Duchess of Woda, near the village of Moliva in Valenwood. Courtship of Prolyssa, a wouldbe acrobat. Gnisis (Shand Hut); Tel Mora (Kirsty's house) +1 Marksman. The story continues with a fire starting in the village, and the burning of the school and resulting death of Prolyssa. The Duchess is taught a lesson at the hands of a master archer. Background on the Morag Tong.

Black Arrow, The Part II

Black Glove, The

Balmora (Morag Tong guildhouse); Sadrith Mora (Morag Tong Guildhouse, Tel Nage Great Hall); Vivec Arena Quarter (Hidden Area)

Blasphemous Revenants

Ald'ruhn (Redoran Council Gul's Discussion of necromancy and Llervu's House, Temple); Gnisis undead, including vampires. (Arvs-Drelen, Temple); Holamayan Monastery; Mawia Cave; Odirniran; Shara; Shishara; Shishi Cave; Tel Mora (Tower Services); Tureynulal (Kagrenac's Library); Vas Cave; Vivec Hlaalu Quarter (Records); Vivec Redoran Quarter (Records); Vivec Temple Quarter (Hall of Justice, High Fane) Ghostgate (Tower of Dawn); Book of Riddles, none of which Suran (Ralds's Shop); Tel Aruhn are given. (Tower);

Blue Book of Riddles

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Boethiah's Glory Boethiah's Pillow Book Book of Daedra

Vivec Foreign Quarter (Jobasha's Rare Books) Ald'ruhn (Arobar Manor Bedrooms, in locked chest)

Brief description of the glory of Boethiah. No words can describe it.

Ald'ruhn (Mages Guild); Detailed description of the Caldera (Ghorak Manor); Gnisis nature of Daedra. (Temple); Holamayan Monastery; Hlormaren (roof dome); Ibar-Dad; Sadrith Mora (Gateway Inn West Wing); Tel Fyr (Hall of Fyr); Tureynulal (Kagrenac's Library); Vivec Foreign Quarter (Jobasha's Rare Books); Vivec St. Olms Quarter (Assernerairan Shrine); Vivec Telvanni Quarter (Tower); Vivec Temple Quarter (Hall of Justice (and Secret Library), High Fane, Library, Office of the Watch); Vos (Chapel); Yasammidan Shrine; Ald'ruhn (Arobar Manor Bedrooms, Redoran Council Gul's Llervu's House and Goras Andrelo's House); Balmora (residences of Clagius Clanler, Milie Hastien's and Nerano, and Western Guard Tower); Caldera (Ghorak Manor); Dren Plantation (Verethi' Shack on Guldrise); Ebonheart (Imperial Commission); Fort Buckmoth (on Syloria Siruliulus); Ghostgate (Tower of Dawn); Gnisis (Arvs-Drelen); Holamayan Monastery; Indalen Ancestral Tomb; Maar Gan (Andus Tradehouse, Shrine); Mawia Cave; Odirniran; Sadrith Mora (Morag Tong Guildhouse, Telvanni Council House Chambers); Sanni; Suran (Oran Manor, Temple); Tel Branora (Upper Tower); Tel Fyr (Hall of Fyr); Tureynulal (Kagrenac's Library); Uveran Ancestral Tomb; Vivec Foreign Quarter (Canalworks bookseller's shop); Vivec Hlaalu Quarter (Curio Manor, Records); Vivec St. Olms Quarter (Temple); Vivec Telvanni Quarter (Hlaren residence); Vivec Temple Quarter (Hall of Justice and Secret Library, High Fane, Library); Vos (Chapel, Runethyne Andas's house) Collection of sayings and aphorisms attributed to the Tribunals and to their saints and servants.

Book of Dawn and Dusk

Book of Life and Service

Orethi Ancestral Tomb; Litany of Service, the Sadrith Mora (Telvanni Council Boneman's Oath House Chambers); Sarano Ancestral Tomb; Tel Fyr (Hall of Fyr); Telvyn Ancestral Tomb; Tureynulal (Kagrenac's Library);

Book of Rest and Endings Aharunartus, Tel Fyr (Hall of Ritual for Ending of Wrathman Fyr); Tureynulal (Kagrenac's Library); Vivec Temple Quarter (Hall of Justice Secret Library) Bone, Part 1 Bone, Part 2 Aharunartus; Ainab Discussion of the ghoulish creation of bone medium armor.

Tureynulal (Kagrenac's Library); Medium Armor +1. Slaves are trained to use bonemail armor to run a gauntlet of cannibalistic Nords, but the dead come back for their bones.

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Breathing Water

Piran; Telasero Fort; Tel Vos (quest reward from Aryon); Vivec Foreign Quarter (Mages Guild, in Sirilonwe's Closet)

+1 Alteration. Story of a smuggler confronting Seryne Relas, master trainer of Alteration, to learn water breathing, only to drown while looting a sunken ship of water breathing potions.

A Brief History of the Empire Vol 1

Ald-ruhn (Arobar Manor Private Founding of the Empire and the Quarters, Bookseller, Mages start of the Third Era, up until Guild, Pellecia Aurrus's house); the 8th Emperor. Balmora (Mages Guild); Caldera (Verick Gemain's tradehouse); Ebonheart (Imperial Commission); Ghostgate (Tower of Dawn); Gnisis (Temple); Holamayan Monastery; Seyda Neen (Custom Office); Suran (Ralds's Shop); Tel Aruhn (Tower); Tel Vos (Services Tower); Tureynulal (Kagrenac's Library); Vivec Foreign Quarter (Canalworks bookseller's shop, Jobasha's Rare Books); Vivec Hlaalu Quarter (Curio Manor) ; Vivec Redoran Quarter (Records, Redoran Treasury); Vivec Temple Quarter (Canon Offices, Halls of Justice (and Secret Library), High Fane, Library, Office of the Watch) Ald-ruhn (Arobar Manor Private The reigns of the 9-14th Quarters, Bookseller, Mages Emperors. Guild, Pellecia Aurrus's house); Balmora (Mages Guild); Caldera (Verick Gemain's tradehouse); Dagon Fel (Andre Maul's Tower); Ebonheart (Imperial Commission); Gnisis (Madach Tradehouse, Temple); Holamayan Monastery; Seyda Neen (Custom Office); Tel Aruhn (Tower); Tel Mora (Upper); Tel Vos (Services Tower); Tureynulal (Kagrenac's Library); Vivec Foreign Quarter (Jobasha's Rare Books); Vivec Hlaalu Quarter (Curio Manor) ; Vivec Redoran Quarter (Records); Vivec Temple Quarter (Hall of Justice Secret Library, Library, Office of the Watch) Ald-ruhn (Arobar Manor Private The reigns of the 15-17th Quarters, Bookseller, Mages Emperors. Guild, Pellecia Aurrus's house, Redoran Council Morvayn Quarters); Balmora (Mages Guild); Caldera (Verick Gemain's tradehouse); Ebonheart (Imperial Commission); Gnisis (Temple); Holamayan Monastery; Seyda Neen (Custom Office); Tel Aruhn (Tower); Tel Vos (Services Tower); Tureynulal (Kagrenac's Library); Vivec Foreign Quarter (Canalworks bookseller's shop, Jobasha's Rare Books); Vivec Hlaalu Quarter (Curio Manor, Records); Vivec Redoran Quarter (Records); Vivec Temple Quarter (Halls of Justice (and Secret Library), High Fane, Library, Office of the Watch)

A Brief History of the Empire Vol 2

A Brief History of the Empire Vol 3

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A Brief History of the Empire Vol 4

Ald-ruhn (Arobar Manor Private Quarters, Bookseller, Mages Guild, Pellecia Aurrus's house); Balmora (Mages Guild); Caldera (Verick Gemain's tradehouse); Dagon Fel (Heifnir's Tradehouse); Ebonheart (Imperial Commission); Gnisis (Temple); Holamayan Monastery; Seyda Neen (Custom Office); Tel Aruhn (Tower); Tel Vos (Services Tower); Tureynulal (Kagrenac's Library); Vivec Foreign Quarter (Canalworks bookseller's shop,, Jobasha's Rare Books); Vivec Hlaalu Quarter (Curio Manor, Records); Vivec Redoran Quarter (Records); Vivec St. Olms Quarter (Upper SouthOne); Vivec Temple Quarter (Hall of Justice (and Secret Library), Library)

Discusses the final three Emperors up to the current one, Uriel Septim VII, and the events in the previous Elder Scrolls games.

Brothers of Darkness, The Ald-ruhn (Bookseller); Balmora Description of the Dark (Dorisa Darvel's residence); Brotherhood and the related cult, Mawia; Molag Mar (Temple); Morag Tong. Odirniran; Shara; Sulipund; Tel Mora (Upper Tower); Vas; Vivec Temple Quarter (Library); Vos (Runethyne Andas's house) Brown Book of Great House Telvanni Sadrith Mora (Telvanni Council Listing of the Councilors of House Entry); Tel Aruhn House Telvanni (Tower); Tel Branora (Upper Tower); Tel Mora (Tower Services); Tel Vos (Services Tower); Caldera (Irgola Pawnbroker locked room); Ebonheart (quest reward from Iulus Truptor) +1 Mercantile. Bartering advice.

Buying Game, The

Cake and The Diamond

Ainat; Dubdilla; Pelagiad +1 Alchemy. A man is duped by (Imperial Cult Quest reward, from a crafty old alchemist. Balur Sulvu SE of Pelagiad); Vivec Telvanni Quarter (Waistworks Apothecary) Gospels of Vivec written as an Ald'ruhn (Aromar Manor epic song. Bedroom, Cienne Sintieve's Alchemist shop, Ienas Sarandas's House, Temple, Redoran Council Boldrisa Andrano's, Gus Llervu's house and Morvayn Quarters); Balmora (Meldor's residence, House Hlaalu, Nerano Manor and Temple); Dren Plantation (Verethi' Shack on Guldrise); Ebonheart (Argonian Mission and Imperial Commission); Gnisis (Temple, Vabdas Hut); Holamayan Monastery; Maar Gan (Mabrelle Geles's hut, Yeherradad's Hut); Molag Mar (St. Veloth's Hostel); Sadrith Mora (Telvanni Council House Chambers); Suran (Temple): Tel Branora (Fadase's Tradehouse); Tel Fyr (Hall of Fyr); Tureynulal (Kagrenac's Library); Vivec Foreign Quarter (Canalworks bookseller's shop, Jobasha's Rare Books); Vivec Hlaalu Quarter (Records); Vivec Redoran Quarter (Temple Shrine); Vivec, St Delyn (Waist North-Two); Vivec St. Olms Quarter (Temple); Vivec Telvanni Quarter (Enchanter's

Cantatas of Vivec

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Shop); Vivec Temple Quarter (Hall of Justice Secret Library, Library); Vos (Ulvil Llothas's Farmhouse) Capn's Guide to the Fishy Ancient Shipwreck Stick Chance's Folly Ald Sotha (Lower level); Caldera (Elmussa Damori's residence); Vivec Arena Quarter (Arena Storage) The definitive reference to fishy sticks, but its pages are too smeared to read. +1 Security. The misadventures of Minevah "Chance" Iolos, in the Heran Ancestral Tomb at the hands of the Daedra Sheogorath.

Changed Ones

Description of Trinimac, the Ald'ruhn (Arobar Manor et'Ada. Bedroom, Ienas Sarandas's House); Balmora (Dorisa Darvel's residence); Mababi; Mawia; Molag Mar (Redoran Stronghold); Odirniran; Shara; Tel Fyr (Hall of Fyr); Tureynulal (Kagrenac's Library); Vivec Foreign Quarter (Jobasha's Rare Books); Vivec Temple Quarter (Library) +1 Unarmored. Letter from Charwich describing his grappling with a werewolf. +1 Hand-to-hand. Letter from Koiinge to Charwich detailing the killing of a dissident priest named Minerath in Tel Aruhn in order to track down Hadwaf Neithwyr in order to recover Azura's Star. +1 Mysticism. The exchange takes a darker tone.

Charwich-Koiinge Letters, Ebonheart (quest reward from Book I Synnolian Tunifus); Vivec Redoran Quarter (Dralor Manor) Charwich-Koiinge Letters, Hla Oad (Murudius Flaeus's Book II residence)

Charwich-Koiinge Letters, Tel Uvirith (Telvanni Book III Stronghold)

Charwich-Koiinge Letters, Dagon Fel (Sorkvild's Tower); +1 Hand-to-hand. Letter to Lord Book IV Sadrith Mora (Nevrila Areloth's Gemyn from Syrix Goinithi, House) who has just been attacked by Koiinge, who is waiting for Charwich. Cherim's Heart of Vivec Foreign Quarter Anequina (Interviews with (Jobasha's Rare Books) Tapestrists Vol 18) Children of the Sky +1 Medium Armor. An interview with Khajiti Cherim.

Ald'ruhn (Ienas Sarandas's Description of the Nord people. House); Balmora (Dorisa Darvel's residence); Caldera (Verick Gemain's tradehouse); Holamayan Monastery; Sadrith Mora (Tel Naga General Quarters); Shishara; Tel Aruhn (Upper Tower); Tel Fyr (Hall of Fyr); Tureynulal (Kagrenac's Library); Vivec Redoran Quarter (Records); Vivec Temple Quarter (Library); Vos (Ulvil Llothas's Farmhouse) Vivec Foreign Quarter (Mages Guild, in Sirilonwe's Closet) +1 Heavy Armor. As the Dwemer defeat the Chimer in war, Sthovin the Warlord gave Barif the Beast a mighty golem to protect the Chimer from the Northern Barbarians. The golem turned out to be Jnaggo, the armorer of the Dwemer.

Chimarvamidium Ancient Tales of the Dwemer, Part VI

Chronicles of Nchuleft

Holamayan Monastery; Molag Chronicle of events relating to Mar (Vasesius Tradehouse); the Dwemer Freehold Colony of Nchuleft; Sulipund; Tureynulal Nchuleft. (Kagrenac's Library); Vivec Foreign Quarter (Jobasha's Rare Books); Vivec Temple Quarter (Hall of Justice Secret Library, Library, Office of the Watch)

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Confessions of a Dunmer Skooma-eater Consolations of Prayer

Ald'ruhn (Bookseller); Vivec Tale of a Skooma addict who Foreign Quarter (Jobasha's Rare managed to overcome the Books) addiction. Discussion of the benefits Ald'ruhn (Arobar Manor Bedroom, Aryni Orethi's house, bestowed by shrines. Bevene Releth's house, Ramoran Manor Temple, Redoran Council Morvayn Quarters and Guls Llervu's house); Ald Velothi (Outpost); Balmora (Temple, House Hlaalu); Ghostgate (Tower of Dawn); Gnisis (Temple); Holamayan Monastery; Maar Gan (Yeherradad's Hut); Molag Mar (St. Veloth's Hostel, Temple); Sadrith Mora (Telvanni Council House Chambers); Suran (Goldyn's shop, Tradehouse); Tel Branora (Upper Tower); Tel Fyr (Hall of Fyr); Tureynulal (Kagrenac's Library); Vivec Foreign Quarter (Canalworks bookseller's shop, Jobasha's Rare Books); Vivec Redoran Quarter (Temple Shrine); Vivec St. Olms Quarter (Temple, Yngling Manor); Vivec Telvanni Quarter (Hlaren residence, Tower); Vivec Temple Quarter (Hall of Justice, Library, Office of the Watch); Vos (Dreynos Elvul's house) A description of the burial practices of the people of Tamriel and the relative ease of acquiring corpses. Brief description on how to raise skeletons

Corpse Preparation Dagon Fel (Sorkvild's Tower); Volume I: The Mawia; Palansour Acquisition of the Corpse Corpse Preparation Volume 2: The Skeletal Corpse Corpse Preparation Volume 3: The Fresh Corpse Dagon Fel (Sorkvild's Tower); Mawia; Onnissiralis Shrine; Ramimilk Shrine; Vivec St. Delyn (Ihinipalit Shrine) Dagon Fel (Sorkvild's Tower); Mawia Cave; Onnissiralis Shrine; Vivec Foreign Quarter Underworks (Ibishammus Shrine) Hla Oad (Fadila Balve's residence); Nund; Vivec Arena Quarter (Fighters Quarters) ; Vivec Foreign Quarter (Jobasha's Rare Books); Ald'ruhn (quest reward for solving Drerel Indaren's quest, Galthragoth's residence); Vivec Foreign Quarter (Jobasha's Rare Books)

Ghoulish description of preparing fresh corpses.

Dance in Fire, A Ch 1

+ Acrobatics. Introducing Atrius Building Clerk Decumus Scotti. Scotti's journey to hook up with Jurus in Vallenwood begins with an encounter with Cathay-raht Khajiiti. +1 Block. Scotti and the remnants of his caravan are escorted by a group of Bosmer to Falinesti, where he is attacked by beetles. Rescued by wood elf archers, he has to use the beetle body as a shield to avoid friendly fire, before receiving a note from Jurus. + Athletics. Scotti's journey to Athay, and escape by swimming from a siege initiated by Khajiiti.

Dance in Fire, A Ch 2

Dance in Fire, A Ch 3

Balmora (Nine-Toes' residence); Dagon Fel (Watch Tower); Vivec Foreign Quarter (Jobasha's Rare Books); Vivec Redoran Quarter (Scout and Drillmaster)

Dance in Fire, A Ch 4

Arkngthand Ruins; Ebonheart +1 Acrobatics. Scotti's journey (Skyrim Mission); Vivec Foreign to escape the Khajiiti leads him Quarter (Jobasha's Rare Books) to the Wood Elf temple of Vindisi, and meets the doomed clerk Reglius before the Wood Elves released a swarm of monsters.

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Dance in Fire, A Ch 5

Arenim Ancenstral Tomb; Molag Mar (Redoran Stronghold); Vivec Foreign Quarter (Jobasha's Rare Books)

+1 Marksman. Scotti recovers from the attack and is taunted by mimicking faeries until he picks off one with an arrow. Seeking to petition the Silvenar for safe passage to Cyrodiil, he encounters Liodes Jurus. +1 Mercantile. Scotti's journey reunites him with Jurus, whom he was told was dead, and is given a lesson in business sense. +1 Mercantile. Scotti, Basth and Jurus feast at the palace of the Silvenar, and reveals that he and his friends are not representatives of the Emperor. While Jurus and Basth remained as Imperial respresentatives, Scotti returns to finalize negotiations between Lord Atrius and Lord Vanech. The negotiations conclude with Lord Atrius's assassination and cannibalization of Jurus and Basth.

Dance in Fire, A Ch 6

Ebonheart (East Empire Company Hall); Seyda Neen (Foryn Gilnirth's house); Vivec Foreign Quarter (Jobasha's Rare Books) Ald'ruhn (Dravasa Andrethi's house); Ebonheart (Imperial Chapels, quest reward from Iulus Truptor); Molag Mar (Redoran Stronghold); Vivec Foreign Quarter (Jobasha's Rare Books)

Dance in Fire, A Ch 7

Darkest Darkness

Dagon Fel (Sorkvild's Tower); Detailed description of the Dren Plantation (Rethan's Daedra and their relationships to Shack); Mawia Cave; each other. Odirniran; Palansour; Ramimilk Shrine; Shara; Tel Branora (Upper Tower); Tel Mora (Tower Services); Tel Vos (Services Tower); Tureynulal (Kagrenac's Library); Venim Ancestral Tomb; Vivec Hlaalu Quarter (Records); Vivec Redoran Quarter (Records); Vivec Foreign Quarter Underworks (Ibishammus Shrine); Vivec Temple Quarter (Hall of Justice Secret Library, Library) +1 Block. Recount of the battle against Dagoth Thras of Abernanit and his incredible shield, brought down through trickery by Rangidil This unreadable Dwarven book should be taken, as it can help unravel the mystery of the disappearance of the Dwarves.

Death Blow of Abernanit, Gnisis (Madach Tradehouse); The Hlervu Ancestral Tomb; Omalen Ancestral Tomb; Vivec Temple Quarter (quest reward from Endryn Llethan) Divine Metaphysics Gnisis (Eggmine - Bethamez ruins)

Doors of the Spirit

Temple book on spirits Ald'ruhn (Bookseller, Ienas Sarandas's House); Ald Velothi (Outpost); Balmora (Temple); Caldera (Surane Leoriane's residence); Dren Plantation (Verethi' Shack on Guldrise); Ghostgate (Tower of Dawn); Gnaar Mok (Nadene Rotheran's Shack) Gnisis (Temple); Maar Gan (Huleen's Hut); Molag Mar (Temple); Sadrith Mora (Tel Naga Upper Hall); Telvanni Council House Chambers); Salvel Ancestral Tomb; Tel Branora (Fadase's Tradehouse, Seryne Relas's House, Upper Tower); Tel Mora (Covenant); Tureynulal (Kagrenac's Library); Vivec Foreign Quarter (Jobasha's Rare Books); Vivec Hlaalu Quarter (Records); Vivec Redoran Quarter (Records, Temple Shrine); Vivic St. Delyn (Abbey

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of St. Delyn the Wise); Vivec St. Olms Quarter (Temple); Vivec Temple Quarter (Hall of Justice and Secret Library); Vos (Chapel, Ienasa Radas's Farmhouse, Ulvil Llothas's Farmhouse) Dowry, The - Ancient Ebonheart (Imperial Chapels); Tales of the Dwemer, Part Tel Fyr (Corp. Bowels); Vivec X Telvanni Quarter (Tower) Dragon Break Rexamined, Andasreth; Gnisis (ArvsThe Drelen); Tel Branora (Seryne Relas's house); East Empire Club Ledger Eastern Provinces Impartially Considered, The Ebonheart (East Empire Company Hall) Ald'ruhn (Dravasa Andrethi's house); Balmora (Nerano residence); Caldera (Verick Gemain's tradehouse); Dagon Fel (Andre Maul's Tower); Suran (Oran Manor); Tel Fyr (Hall of Fyr); Tel Mora (Upper Tower); Tureynulal (Kagrenac's Library); Vivec Foreign Quarter (Jobasha's Rare Books,Canalworks bookseller's shop); Vivec Hlaalu Quarter (Records); Vivec Redoran Quarter (Redoran Treasury); Vivec Telvanni Quarter (Tower); Vivec Temple Quarter (Hall of Justice Secret Library, Library); Vos (Ship Falvilo, Ulvil Llothas's Farmhouse) Mzuleft Ruin +1 Security. The courtship of the daughter of Ynaleigh by a rogue. +1 Alteration. Revisionist views of the "Dragon Break" and the Alessians. A nondescript book Discussion of whether the Empire benefits from the occupation of Morrowind and Black Marsh

Egg of Time, The

This unreadable Dwarven book should be taken, as it can help unravel the mystery of the disappearance of the Dwarves. The notes of Elante, discussing her goal of uncovering a powerful artifact, and her disappointment with Scamp servants. See 2920 series at beginning of list

Elante's Notes

Ibar-Dad

Evening Star, Book Twelve of 2920 Fair Warning Dubdilla

An account of journeys into the lower depths of Dubdilla. Discussion of the Temple and sacred books

Fellowship of the Temple Ald'ruhn (Temple); Balmora (Temple); Sadrith Mora (Telvanni Council House Chambers); Vivec Temple Quarter (High Fane) Feyfolkin, Book 1 Marandus; Nallit; Nissintu

+1 Alchemy. Pupils ask a great sage about the discovery of alchemy by Vanus Galerion.

Feyfolken, Book 2

Abanabi; Dubdilla; Dun-Ahhe; +1 Conjuration. Contined tale of Mallapi; Thaurbad, who uses an enchanted quill to write the Temple Bulletin. All of the Temple Elders and parishioners fall in love with the Bulletin as a result, and Thaurbad realizes that no matter what he writes, the writing will be brilliant, because of the quill.

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Feyfolken, Book 3

Maba-Ilu; Odaishah; Sud

+1 Alteration. Continued tale of Thaurbad, who is disappointed to realize that the quill enchanted with the Daedra Feyfolken, servitor of Clavicus Vile, was the true artist, not himself. He tries to get rid of the quill, or free himself of the effects, only to fall prey to its curse. Basic rules of the guild

Fighters Guild Charter

Ald'ruhn (Fighters Guild); Balmora (Fighters Guild); Sadrith Mora (Wolverine Hall Mages Guild); Vivec Foreign Quarter (Plaza Fighters Guild) Nammu; Sadrith Mora (Tel Naga Upper Tower); Tel Aruhn (Upper Tower);

Final Lesson, The

+1 Enchant. Vonguldak and Taksim, apprentices to a Great Sage, are told a story of Uthrec and Loreth, two apprentices to Dalak in the First Era. Loreth is sent to the cave Peothil, where he improves his enchanting skill and hides from the Reform Army, before reuniting with Uthrec. Loreth went on to fashion the Balac-thurm, Staff of Chaos.

Firmament, The

Ald'ruhn (Bookseller); Balmora Explains the significance of the (House Hlaalu); Caldera (Verick Birthsigns Gemain's tradehouse); Endusal, Kagrenac's Study; Hlaalu Ancestral Tomb; Seyda Neen (Custom Office); Tel Fyr (Hall of Fyr); Tureynulal (Kagrenac's Library); Vivec Foreign Quarter (Canalworks bookseller's shop, Jobasha's Rare Books); Vivec Hlaalu Quarter (Records); Vivec Redoran Quarter (Records); Vivec Temple Quarter (Hall of Justice Secret Library, Library) Mannammu; Punabi; Vivec Foreign Quarter (Mages Guild) +1 Mysticism. Machinations of Lady Gialene and her advisor, Kael, who had plotted to romance Reman, King of Firsthold. Instead, Reman had married the Dunmer, Morgiah, daughter of Queen Barenziah. Kael incites the Trebbite Monks to revolt. Morgiah informs Kael that battlemages are her defenders, tricking Kael into casting mysticism spells of reflection, preventing the rebellion forces from casting healing spells. See 2920 series at beginning of list Ald-ruhn (Bookseller) Ald-ruhn (Bookseller); Dagon Fel (Heifnir's Tradehouse); Tureynulal (Kagrenac's Library); Vivec Temple Quarter (Library) Short volume of verse collected from Ashlander Wise Women Five songs of the live, death, and return of King Wulfharth of the Nords, who was called Shor's Tongue and Ysmir, Dragon of the North. Description of the Imperial Cult

Firsthold Revolt, The

First Seed, Book Three of 2920 Five Far Stars, The Five Songs of King Wulfharth, The

For my Gods and Emperor Fort Buckmoth; Fort - A Handbook for the Moonmoth Imperial Cult

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Four Suitors of Benitah, The

Ald'ruhn (quest reward from Tuls Valen); Ebonheart Imperial Chapels (quest reward from Synnolian Tunifus); Sadrith Mora (Vaden Belas's House); Vivec Temple Quarter (quest reward from Endryn Llethan) Ald'ruhn (Arobar Manor Bedroom); Balmora (Mages Guild); Sadrith Mora (Gateway Inn West Wing, Tel Naga Uppger Tower); Vivec Foreign Quarter (Jobasha's Rare Books)

+1 Restoration. A suitor barters crops in order to fortify attributes in order to try to impress Benitah.

Fragment: On Artaeum

Description of the third largest island in the Summurset archipelago and the home of the Psijic Order.

Frontier, Conquest and Accommodation

Ald'ruhn (Bookseller, Redoran Description of human migration Council Boldrisa Andrano's and history in Morrowind and House); Balmora (Dorisa Tamriel. Darvel's residence, House Hlaalu, and Nerano Manor); Caldera (Surane Leoriane's residence, Valvius Mevureius' house); Dagon Fel (Heifnir's Tradehouse); Dren Plantation (Rethan's Shack); Ebonheart (Imperial Commission); Fort Moonmoth; Mababi; Suran (Ranosa's Outfitters); Tel Fyr (Hall of Fyr); Tel Vos (Services Tower); Tureynulal (Kagrenac's Library); Vivec Foreign Quarter (Jobasha's Rare Books); Vivec Hlaalu Quarter (Curio Manor); Vivec St. Olms Quarter (Yngling Manor); Vivec Temple Quarter (Hall of Justice) See 2920 section at beginning of list. Balmora (Mages Guild); Molag Mar (Redoran Stronghold); Sadrith Mora (Tel Naga Upper Tower, Wolverine Hall Mages Guild); The origin of the first Archmagister of the Mages Guild.

Frostfall, Book Ten of 2920 Galerion The Mystic

Galur Rithari's Papers

Tureynulal (Kagrenac's Library); Discussion of a vampire who Vivec Temple Quarter (Hall of integrates into Clan Aundae, and Justice Secret Library) then finds a cure in service for Molag Bal. This book details how to cure your character of vampirism. Aharnabi; Ashirbadon; Ashmelech; Ashurnibibi Shrine; Yasammidan Shrine; +1 Alchemy. A dinner party of Prince Helseth of Morrowind, eldest son of Barenziah, at which the Prince tests his subjects with a test of loyalty and poison. Egg allocation log +1 Marksman. Tale of Stryngpool and Templer, who discuss archery and different types of arrow draws and ways of shooting.

Game at Dinner, At

Gnisis Eggmine Ledger

Gnisis (Eggmine)

Gold Ribben of Merit, The Kunirai; Minabi

Grasping Fortune

Guide to the House Hlaalu. Caldera (Valvius Mevureius' house); Dagon Fel (End of the World, Teifnir's Tradehouse); Molag Mar (Redoran Stronghold); Ravel Ancestral Tomb; Suran (Oran Manor); Tel Fyr (Hall of Fyr); Tel Vos (Services Tower); Vivec Foreign Quarter (Jobasha's Rare Books); Vivec Hlaalu Quarter (Records); Vivec Redoran Quarter (Redoran Treasury); Vivec St. Delyn (Mevel Fererus, Trader); Vivec Temple Quarter (Hall of Justice Secret Library, Library,

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Office of the Watch); Vos (Ulvil Llothas's Farmhouse) Guylaine's Architecture of Ald'ruhn (Redoran Council the Second Empire Galsa Gindu's House) Balmora (Hlaalu Council Manor) Hallgerd's Tale Dagon Fel (Itar the Gentle's Home); Telvayn Ancestral Tomb; Tusenend Shrine; Vandas Ancestral Tomb; Description of Telvanni "four tests" convention to their towers. +1 Heavy Armor. Discussion between Xiomara and Hallgerd of the greatest warriors, including Nandor Beraid, who could use any weapon ever invented but drowned in Heavy Armor. Also tells the tale of Pasorath, a master with Heavy Armor who managed to sneak up on his unfaithful wife and her lover. Tells you that Ernse Llervu is the master of blunt weapons This unreadable Dwarven book should be taken, as it can help unravel the mystery of the disappearance of the Dwarves and translate other Dwarven books. Tale of the deadly concoction served at the wake of Modrin Hanin to give him companions. See 2920 series at beginning of list Ald'ruhn (Redoran Council Gul's Philosophical fables of Vivec Llervu's House, Temple); and animals. Andrano Ancestral Tomb; Andules Ancestral Tomb; Balmora (Temple); Ebonheart (Imperial Commission); Ghostgate (Tower of Dawn); Maar Gan (Mabrelle Geles's hut, Tashpi Ashibael's hut); Molag Mar (St. Veloth's Hostel); Omalen Ancestral Tomb; Sadrith Mora (Tel Naga Great Hall); Suran (Temple): Tel Branora (Fedar Davus's house, Lower Tower); Tel Fyr (Hall of Fyr); Tureynulal (Kagrenac's Library); Vivec Foreign Quarter (Canalworks bookseller's shop, Jobasha's Rare Books); Vivec Redoran Quarter (Records); Vivec St. Olms Quarter (Haunted Manor); Vivec Temple Quarter (Canon Offices, High Fane); Vos (Chapel) Ald'ruhn (Rat in the Pot); Balmora (South Wall Cornerclub) Drath Ancestral Tomb; Ghostgate (Tower of Dusk); Saren Ancestral Tomb Discussion of the Thieves Guild and its rival, the Camonna Tong. +1 Blunt Weapon. Tale of a male child, Andas, born into the House Redoran, who neither spell nor blade, nor illness nor poison could harm. He was bludgeoned to death by a house rival, Athyn, in a duel. +1 Destruction. Two members of the Imperial Guard try to uncover a mysterious murder at the hands of a mage.

Hanging Gardens of Wasten Coridale

Nchuleftingth Ruins (Lower Levels)

Hanin's Wake

Dagon Fel (Arrow Cabin) ; Milk; Palansour

Hearth Fire, Book Nine of 2920 Homilies of Blessed Almalexia

Honor Among Thieves

Hope of the Redoran

Horror of Castle XYR, The

Abanabi; Ashurnibibi Shrine; Masseranit; Sadrith Mora (Tel Naga Great Hall);

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

House of Troubles

Ald'ruhn (Arobar Manor Bedroom, Redoran Council Hall on Mivanu Retheran and Gul's Llervu's House) Ald Velothi (Outpost); Balmora (House Hlaalu, Mages Guild and Nerano residence); Dren Plantation (Verethi' Shack); Ghostgate (Tower of Dusk, Tower of Dawn); Gnaar Mok (Nadene Rotheran's Shack); Maar Gan (Shrine); Molag Mar (Temple); Sadrith Mora (Tel Naga General Quarters, Tel Naga Great Hall); Suran (Ibarnadad's shop, Oran Manor); Tel Branora (Fadase's Tradehouse, Tower Guardhouse, Upper Tower); Tel Mora (Tower Services); Tureynulal (Kagrenac's Library); Vivec Foreign Quarter (Canalworks bookseller's shop, Jobasha's Rare Books); Vivec Redoran Quarter (Records); Vivec St. Delyn (Abbey of St. Delyn the Wise, Mevel Fererus, Trader); Vivec Temple Quarter (Library); Vos (Fanisea Irano, Thilse Aralas's House, Varo Tradehouse) Assurdirapal (Inner Shrine, on Ghob gra-Gholob)

Discussion of the four evil Daedra Lords, Malacath, Mehrunes Dagon, Molag Bal and Sheogorath.

How Orsinium Passed to the Orcs

+1 Heavy Armor. In 3E 399 two competing land claims are made before an Imperial judge, one made by Lord Bowyn for the Bretons and the other made by Lord Gortwog for the Orcs. The Orc won the land in a duel in heavy orc armor. +1 Destruction. A play involving four adventurers: two battlemages, a healer and a barbarian. The battlemages betray the others, and then each other, to try to get the treasure of the group. +1 Light Armor. Tale of the end of the Second Era, year 855, after General Talos had taken the name Tiber Septim. One of his commanding officers, Beatia of Ylliolos, is ambushed and stranded with five guards. She and her lieutenant use old Chitin armor to run across an ice flow and lure a pursuing Nord army over the now weakened ice. Really bad wood elf humor book. +1 Blunt Weapon. A tribe is attacked by monsters coming down from the Great Mountain. Fangbith uses his Zolic cudgel to dispatch one of the two monsters, only to have Ghorick the healer claim to have saved the people with medicine, and Beran the priest say they were saved through his sacrifices. To get credit when the other monster attacks, Fangbith beats it in spots that will cause the beast to retreat within sight of the tribe, so he can defeat it publicly.

Hypothetical Treachery, A Assurnabitashpi Shrine; One Act Play Maelkashishi Shrine; Punsabanit; Shishi (quest reward from Faves Andas)

Ice and Chitin

Shurinbaal; Shushan; Suran (Garothmuk's shop)

I'm my own Grandpa

Seyda Neen (Fargoth's house)

Importance of Where, The Assalkushalit Shrine; Tel Fyr - Ancient Tales of the (Corp. Bowels); Vivec Telvanni Dwemer, Part III Quarter (Tower)

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Incident in Necrom

Balmora (Balyn Omarel's residence); Falensarano (Lower level)

+1 Illusion. An illusionist proves her worth in a battle against vampires, and finally thwarts her companions' attempt to doublecross her by observing them while invisible.

Invocation of Azura

Account of a priestess of Azura. Balmora (Dorisa Darvel's residence); Caldera (Ghorak Manor); Gnisis (Temple); Mawia; Odirniran; Palansour Cave; Sadrith Mora (Tel Naga General Quarters, Telvanni Council House Chambers); Sarethi Ancestral Tomb; Shara; Sulipund Cave; Tel Mora (Lower Tower); Tureynulal (Kagrenac's Library); Vandas Ancestral Tomb; Vas; Vivec Foreign Quarter (Canalworks bookseller's shop, Jobasha's Rare Books); Vivec Hlaalu Quarter (Records); Vivec Redoran Quarter (Records); Vivec Telvanni Quarter (Tower); Vivec Temple Quarter (Hall of Justice Secret Library, Library) Pelagiad (On the road north to Tarheil's misguided adventures Balmora, next to body of Tarheil) to discover flight. Endusal, Kagrenac's Study Book of unfamiliar script written in Aldmeris.

Journal of Tarhiel Kagrenac's Journal Kagrenac's Planbook Kagouti Mating Habits Last Scabbard of Akrash, The

Tureynulal (Kagrenac's Library); Book of unfamiliar script and symbols, written in Aldmeris. Fields of Kummu (just NE of the Notes of Edras Oril, the object shrine, in a field) of a quest given by Thoronor. Ald'ruhn (Dandera Selaro's Smith); Velas Ancestral Tomb +1 Armorer. In 3D 407, a girl learns the craft of an armorer in order to restore her father's blade, Akrash, which was being used by a slave to kill slavers. See 2920 series at beginning of list Tel Fyr (Hall of Fyr); Short book describing the mace Tureynulal (Kagrenac's Library); Scourge, blessed of Malacath, Vivec Hlaalu Quarter (Records); Mackkan's legendary weapon. Vivec Temple Quarter (Hall of Justice Secret Library) Ghostgate (Tower of Dawn); Description of undead types. Maelkashishi Shrine; Mawia Cave; Odirniran; Tureynulal (Kagrenac's Library); Vas; Vivec Foreign Quarter (Jobasha's Rare Books); Vivec Hlaalu Quarter (Records); Vivic Temple Quarter (Hall of Justice Secret Library) Ald'ruhn (Aryni Orethi's house, Bookseller); Tel Fyr (Hall of Fyr); Tureynulal (Kagrenac's Library); Vivec Foreign Quarter (Jobasha's Rare Books); Vivec Temple Quarter (Hall of Justice Secret Library); Yesamsi Ald'ruhn (Arobar Manor Bedroom, Aryni Orethi's house, Bookshop, Ramoran Manor Private Quarters, Redoran Council Gul's Llervu's House, Temple); Balmora (Western Guard Tower, Dorisa Darvel's residence, Nerano Manor and Temple); Dren Plantation (Rethan's Shack, Villa); Ebonheart (Imperial A poem about the debauchery available in Morrowind, commenting on the Dark Elf aversion to nudity.

Last Seed - Book Eight of 2920 Legendary Scourge, The

Legions of the Dead

Less Rude Song, A

Lives of the Saints

Description of the saints of the virtues.

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Commission); Fort Moonmoth; Ghostgate (Tower of Dawn); Hla Oad (Okur's house); Maar Gan (Mabrelle Geles's hut, Yeherradad's Hut); Mawia; Molag Mar (St. Veloth's Hostel, Temple); Nilera's Farmhouse; Odirniran; Ravel Ancestral Tomb; Sadrith Mora (Elf-Skeering ship, Gateway Inn, Tel Naga General Quarters); Sanni; Seyda Neen (Arrille's Tradehouse); Shara; Suran (Ibarnadad's shop, Oran Manor, Tradehouse); Tel Aruhn (Ferele's Shop, Maren's Shop); Tel Fyr (Hall of Fyr); Tel Vos (Services Tower); Tureynulal (Kagrenac's Library); Vas Cave; Vivec Foreign Quarter (Canalworks bookseller's shop, Jobasha's Rare Books); Vivec Hlaalu Quarter (Curio Manor, Records); Vivec Redoran Quarter (Dralor Manor, Redoran Treasury, Temple Shrine); Vivec St. Delyn (Abbey of St. Delyn the Wise); Vivec St. Olms Quarter (Temple, Upper North-two); Vivec Temple Quarter (Canon Offices, Hall of Justice Secret Library, High Fane, Library) Locked Room, The Gnisis (Barracks); Hlormaren (Keep, top level); Zainsipilu +1 Security. Arthcamu the criminal security expert confronts a leisurely student, Yana.

Lord Jornibret's Last Dance Lunar Lorkhan, The

Vivec Hlaalu Quarter (Curio +1 Light Armor. Song of Queen Manor); Vivec St. Olms Quarter Rimmen (Upper North-two) +1 Alteration. Theory of the Addadshashanammu Shrine; Aryon Ancestral Tomb; Shishi origin of the moons from (quest reward from Faves Andas); Lorhkan. Tel Fyr (Hall of Fyr); Vivec Hlaalu Quarter (from Crassius Curio) An excerpt of a lurid play given as part of a quest initiated by Miun-Gei in Vivec Foreign Quarter. History of Pelagius, who became King of Solitude and eventually an insane emperor after the War of the Red Diamond between Potema and Cephorus.

Lusty Argonian Maid, The, Act IV, Scene III

Madness of Pelagius, The Assurnabitashpi Shrine; Caldera (Verick Gemain's tradehouse); Khuul (Thongar's Tradehouse); Molag Mar (Vasesius Tradehouse); Vivec Foreign Quarter (Jobasha's Rare Books) Mages Guild Charter

Ald'ruhn (Mages Guild); Description of the Mages Guild. Balmora (Mages Guild); Caldera (Mages Guild); Sadrith Mora (Wolverine Hall Mages Guild); Vivec Foreign Quarter (Mages Guild) Ald'ruhn (Llethri Manor Guard +1 Marksmanship. A slave Quarters); Ebonheart (Argonian teaches his master a lesson with Mission); Falasmaryon (Missun the bow. Akin's Hut) Shushan +1 Hand-to-hand. Tale told by Zoaraym, a master of hand-tohand combat. A Dumner servant, Taren Omathan, asks to join a fighting competition, which he wins. Idenfies the game's hand-to-hand master. See 2920 series at beginning of list.

Marksmanship Lesson, The

Master Zoaraymn's Tale

Mid Year - Book Six of 2920

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Mirror, The

Ald'ruhn (Bookseller); Balmora +1 Block skill. Tale of (Rithleen's residence) Mindothrax, who relied upon his shield before his blade. Description of the effective tactics of the Khajiit in the Five Years War against Valenwood, in 3E 396

Mixed Unit Tactics, Vol. 1 Balmora (Dorisa Darvel's residence); Ghostgate (Towers of Dusk/Dawn); Tureynulal (Kagrenac's Library); Vivec Foreign Quarter (Fighters Guild, Jobasha's Rare Books) Monomyth, The Ald'ruhn (Arobar Manor Bedroom); Ebonheart (Imperial Chapels); Sadrith Mora (Tel Naga Great Hall); Tel Fyr (Hall of Fyr); Vivec Foreign Quarter (Jobasha's Rare Books)

Detailed description of creationist myths, and the differing views of men and elves.

Morning Star: Book 1 of 2920 Mysterious Akavir

See 2920 series at beginning of list Ald'ruhn (Aryni Orethi's house, Description of the mysterious Bookseller); Balmora (Dorisa continent of Akavir, "Dragon Darvel's residence); Ebonheart Land" (Imperial Commission); Ghostgate (Tower of Dusk); Holamayan Monastery; Mababi; Mawia; Molag Mar (Redoran Stronghold); Odirniran; Sadrith Mora (Tel Naga General Quarters); Shara; Shishara; Suran (Goldyn's Shop, Ranosa's Outfitters); Tel Fyr (Hall of Fyr); Tureynulal (Kagrenac's Library); Vas; Vivec Foreign Quarter (Jobasha's Rare Books); Vivec Telvanni Quarter (Tower); Vivec Temple Quarter (Hall of Justice (and Secret Library), High Fane, Office of the Watch) Caldera (Dro'Shavir's residence); Sadrith Mora (Madran Ulvel's House); Suran (House of Earthly Delights); +1 Acrobatics. In 3E 405 in the Breton Kingdom of Camlorn, the King's Daughter Lady Jyllia meets a prostitute doppelganger, Gyna, and discovers her to be the missing Princess Talara. Gyna survives an assassination attempt. +1 Restoration. Gyna is nursed to health by Lady Jyllia's nursemaid, Ramke, and confronts the Emperor's ambassador with the revelation of her identity. +1 Destruction. Gyna and Lady Brisienna speak of the assassination attempt on Gyna. Lord Strale saves Gyna from another attack. +1 Illusion. Gyna learns some illusion spells from Proseccus. Prince Sylon shows up at the Prostitutes Guildhouse of Camlorn and is led to Gyna who traps him with illusion. Gyna arrives at the palace as the guest of Lord Strale, and Prosccus arrests the King and Queen in the name of the Emperor.

Mystery of Princess Talara, Part I

Mystery of Princess Talara, Part II

Caldera (Valvius Mevureius' house)

Mystery of Princess Talara, Part III

Balmora (Tyravel Manor); Hlormaren (roof dome); IbarDad; Ramimilk Shrine

Mystery of Princess Talara, Part IV

Dagon Fel (Omni Hard-Mouth's House)

Mystery of Princess Talara, Part V

Ald'ruhn (Bookseller); Caldera Lady Jyllia's father is arrested (Valvius Mevureius' house); Milk for the murder of Princess Talara's family, only to find out that Lady Jyllia was Princess Talara all along, and Gyna was Jyllia Raze.

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Mysticism

Balmora (Dorisa Darvel's Description of the Mysticism residence); Caldera (Verick school of sorcery. Gemain's tradehouse); Dren Plantation (Rethan's Shack); Galom Daeus Ruin; Gnisis (Arvs-Drelen, Temple); Holamayan Monastery; Mababi; Mawia Cave; Odirniran; Sadrith Mora (Gateway Inn West Wing); Sanni; Shara; Shishara; Shishi; Tureynulal (Kagrenac's Library); Vas; Vivec Hlaalu Quarter (Records); Vivec Telvanni Quarter (Waistworks Alchemist's and Mage's Shops); Vivec Temple Quarter (Canon Offices, Hall of Justice Secret Library, High Fane, Office of the Watch) Dagon Fel (Sorkvild's Tower); Endusal, Kagrenac's Study; Mawia; Odirniran; Panat dungeon; Shara; Tel Branora (Seryne Relas's house); Tel Vos (Aryon's Chambers, Central Tower); Vas; Vivec Foreign Quarter (Jobasha's Rare Books) Obscure text in the language of the Sload, purportedly written by the Second Era Western necromancer, N'Gasta. Usually found in lairs of necromancers.

N'Gasta! Kvata! Kvakis!

Nchunak's Fire and Faith

Balmora (Dorisa Darvel's Brief description of Nchunak's residence); Caldera (Verick travels among the Dwemer. Gemain's tradehouse); Holamayan Monastery; Mababi; Shishara; Tureynulal (Kagrenac's Library); Vivec Temple Quarter (Hall of Justice Secret Library) Holamayan Monastery (quest reward from Gilvas Barelo) ; Dagon Fel (Sorkvild's Tower); Description of the Ring Moonand-Star. +1 Blunt Weapon. Tale of a stealthy woman, Haballa, hiring assassin Jomic, a stout middle age man. Jomic tells of the disappearance of Arthago, older brother of King Lhotun, apparently at the hands of the Underking. Haballa reveals that she wsa there to seek revenge for the King of Sentinel. Simpleton's poem on wood. +1 Restoration. Derogatory discussion of the races and breeding.

Nerevar Moon-and-Star

Night Falls on Sentinel

No-h's Picture of Wood Notes on Racial Phylogeny and Biology Old Ways, The

Gnaar Mok (Abandoned Shack SW of town); Vos (Ship Falvilo) Nund; Pinsun; Seyda Neen (Eldafire's house);

Addadshashanammu Shrine; Discussion of the Old Ways and Sadrith Mora (Tel Naga General traditions. Quarters; Wolverine Hall Imperial Shrine); Vivec Foreign Quarter (Jobasha's Rare Books) Balmora (Fighters Guild) Received from Hasphat Antabolis after asking about Morrowind. Describes the treaty between Vivec and Septim that brought Morrowind into the empire.

On Morrowind

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

On Oblivion

Ald'ruhn (Redoran Council Gul's Description of the dimension of Llervu's House); Balmora Oblivion, where the Daedra (Dorisa Darvel's residence); Dren reside. Plantation (Rethan's Shack); Ghostgate (Tower of Dawn); Mababi; Mawia; Odirniran; Shishara; Sulipund; Tel Vos (Services Tower); Tureynulal (Kagrenac's Library); Vivec Foreign Quarter (Jobasha's Rare Books); Vivec Temple Quarter (Halls of Justice); Vos (Thilse Aralas's House) Pelagiad Fort (near temple altar); Describes the requirements of Fort Moonmoth; Gnisis (Fort the Imperial Legion (long blade, Darius) spear, blunt weapons, shield, heavy armor, blocking, athletics).

Ordo Legionis

Origin of the Mages Guild Ald'ruhn (Bookseller, Mages Description of the founding of Guild); Balmora (Mages Guild the Mages Guild. and Dorisa Darvel's residence); Mababi; Sadrith Mora (Tel Naga Uppger Tower, Wolverine Hall Mages Guild); Sanni; Shal Cave; Shishara; Tel Mora (Berwen's Tradehouse); Tureynulal (Kagrenac's Library); Vivec Foreign Quarter (Jobasha's Rare Books, Ibishammus Shrine); Vivec Telvanni Quarter (Mages Shop, Tower). Overview of Gods and Worship Ald'ruhn (Daynes Redothril's Discussion of the nature of Gods pawnbroker shop, Redoran and Divine Intervention. Council Gul's Llervu's House, Temple); Balmora (Dorisa Darvel's residence); Caldera (Verick Gemain's tradehouse); Dren Plantation (Rethan's Shack, Villa); Ebonheart (Imperial Commission); Ghostgate (Tower of Dawn); Gimothran Ancestral Tomb; Mababi; Mawia; Molag Mar (Vasesius Tradehouse); Odirniran; Sarethi Ancestral Tomb; Shishara; Sulipund Cave; Tel Vos (Services Tower); Thalas Ancestral Tomb; Tureynulal (Kagrenac's Library); Vas; Vivec Foreign Quarter (Jobasha's Rare Books); Vivec Hlaalu Quarter (Waistworks, on Elo Arethan); Vivec St. Delyn (Abbey of St. Delyn the Wise); Vivec Telvanni Quarter (Tower); Vivec Temple Quarter (Library) Mawia; +1 Illusion. A student is attracted to the school of illusion. After delivering an item to Magister Ilther, he is surprised to be told to destroy the black disk covered with runes. He becomes fascinated with a statue of a Redgard warrior.

Pala Book 1

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Pala Book II

Mawia; Tel Mora (Lower Tower);

+1 Enchant. Tale of a man obsessed with a fallen female Redguard woman, Palla, who talks to her daughter Betaniqi. Possessing a disk capable of raising Palla, he tries to learn more of enchantment, only to realize that Palla was the name of the monster, and Xarlys was the name of the Redguard warrior.

Pig Children, The

Balmora (Dorisa Darvel's Description of an early residence); Gnisis (Arvs-Drelen); campaign 1E950 against the Orcs. Mababi; Shishi; Strange Shipwreck; Tureynulal (Kagrenac's Library); Ald'ruhn (Dandera Selaro's Updates journal and marks the Smith, Daynes Redothril's locations of the Seven Shrines of pawnbroker shop, Redoran the Seven Graces on map. Council Gul's Llervu's House, Temple); Balmora (Council Club, Dorisa Darvel's residence, Temple and Meldor's Armorer's shop); Dren Plantation (Dren Villa); Ghostgate (Tower of Dawn); Holamayan Monastery; Maar Gan (Mabrelle Geles's hut, Tashpi Ashibael's hut); Mababi; Molag Mar (St. Veloth's Hostel); Pelagiad (Mebestien's tradehouse); Sadrith Mora (Telvanni Council House Chambers); Tel Branora (Fadase's Tradehouse, Upper Tower); Tel Fyr (Hall of Fyr); Tel Mora (Berwen's Tradehouse, Covenant); Tel Vos (Services Tower); Tureynulal (Kagrenac's Library); Vivec Foreign Quarter (Canalworks bookseller's shop, Jobasha's Rare Books); Vivec Redoran Quarter (Temple Shrine); Vivec St. Delyn (Abbey of St. Delyn the Wise); Vivec St. Olms Quarter (Haunted Manor, Temple); Vivec Telvanni Quarter (Hlaren residence, Tower); Vivec Temple Quarter (Canon Offices, High Fane, Library, Milo's Quarters, Office of the Watch); Vos (Ienasa Radas's Farmhouse)

Pilgrim's Path, The

Poison Song, The, Book I Ginith Ancestral Tomb; Sadrith Tay, cousin of Baynarah, hears a Mora (Nevrila Areloth's House) mysterious song and is burdened by nightmares. Baynarah takes Tay and a younger cousin, Vaster, to a strange ruin where Tay finds crests and items that are strangely familiar. Tay kills Vaster to get a crystal globe. Poison Song, The, Book II Sadrith Mora (Trendrus Dral's House) Tay easily deceives his Uncle Triffith and gets away with the murder of Vaster, but his nursemaid Edebah takes the crystal globe. Tay learns of the crest of the Sixth House, the House of Dagoth. Edebah is banished after Baynarah sees her display the symbol of the House of Dagoth.

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Poison Song, The, Book III

Sadrith Mora (Nevrila Areloth's At age 18, Tay stays with his House) cousin Kalkorith in Mournhold, where he meets and starts a relationship with Aera, a student of the Temple. Tay meets his old nursemaid, Edebah, and is told that the song he hears is the song of his ancestors in House Dagoth. The crystal he once took off Vaster is shattered to reveal a signet ring of House Dagoth, which Tay takes and kills Edebah. Ules Manor (near Dren Plantation) Tay tells Aera that he's been to see his old nursemaid, Edebah, and that he killed her after getting the silver ring of House Dagoth. Tay reveals that he hears the Song of Dagoth, which told him to kill Edebah, and Aera reveals that she also hears the Song and is truly DagothAera. Cousin Baynarah is blissfully unaware.

Poison Song, The, Book IV

Poison Song, The, Book V Pelagiad (basement of Adanja's Tale of Tay and Baynarah of the house); Sadrith Mora (Trendrus House Indoril, as Tay tells of the Dral's House) Song of Dagoth, which influenced him to kill for the Sixth House Dagoth and tells him to eventually rule as DagothTython. Poison Song, The, Book VI Pelagiad (basement of Adanja's house); Ules Manor (near Dren Plantation) As Dagoth-Tython, Tay and his sister Dagoth-Aera ambush an arms shipment to aid their rebellion. Aera encounters Indoril-Baynarah and lays her own ambush. General Indoril-Triffith is attacked by his nephew, Tay/Dagoth-Tython, seeking revenge for the death of his father. Baynarah interrupts and begs Tayt to not listen to the song. Tay flees and leaps in the Red Mountain volcano. DagothAera finds Tay's silver ring of the House of Dagoth at the mouth of the volcano. Description of the Ritual of the Innocent Quarry, also called the Wild Hunt, involving the Spear of Bitter Mercy +1 Hand-to-hand. A skinny fellow named Baranat answers the call of Lady Genevrah to rescue her kidnapped daughter. Baranat succeeds by calling upon the Saints and getting their guidance, only to learn a lesson from Saint Delyn the Wise.

Poison Song, The, Book VII

Sadrith Mora (Madran Ulvel's House); Vivec Hlaalu Quarter (Waistworks, on Elo Arethan)

Posting of the Hunt, The

Tel Fyr (Hall of Fyr)

Prayers of Baranat

Punammu; Sethan Ancesctral Tomb

Progress of Truth

Uvrith's Grave Telvanni Compiled by Dissident priests, Stronghold; Vivec Foreign this book challenges points of Quarter (Jobasha's Rare Books); the Temple's doctrine. Vivec Telvanni Quarter (Tower); Vivec Temple Quarter (Hall of Justice Secret Library, Library) +1 Restoration. Sotha Sil visits eight Daedra princess (Azura, Boethiah, Herma-Mora, Hircine, Malacath, Mehrunes Dagon, Malog Bal and Sheogorath). Iachesis and Almalexia discuss the war with Sotha Sil.

Rain's Hand Book Four of Gnisis (Arvs-Drelen) 2920

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Ransom of Zarek, Ancient Gnisis (Eggmine, off a passage in Tales of the Dwemer Part the Underground Stream section); I Nerano Ancestral Tomb; Tel Fyr (Corp. Bowels); Real Barenziah, Part 1, The Tureynulal (Kagrenac's Library); Vivec Foreign Quarter (Jobasha's Rare Books); Vivec Redoran Quarter (Records)

+1 Athletics. The story of the escape by Zarek from three Nords through tricking them into physical contests. Story of Symmachus and the birth of Barenziah, during which he was unable to get medical help for his dying mother. Barenziah grows up and decides to run away with the stable boy, Straw, and seeks to recover her entitlement as queen of Mournhold.

Real Barenziah, Part 2, The

Story of Barenziah, would-be Balmora (Residence of Pawnbroker, Dralasa Nithryon); queen of Mournhold and her Tureynulal (Kagrenac's Library); human companion, Straw. Vivec Hlaalu Quarter (Waistworks, on Elo Arethan) Tureynulal (Kagrenac's Library); Vivec Foreign Quarter (Jobasha's Rare Books); Vivec Redoran Quarter (Records) Symmachus takes Barenziah to the Imperial City to meet Tiber Septim, who becomes her lover. Barenziah becomes pregnant, but is forced to lose the child, but eventually assumes control of Mournhold.

Real Barenziah, Part 3, The

Real Barenziah, Part 4, The

Tureynulal (Kagrenac's Library); Barenziah assumes control of Vivec Foreign Quarter Mournhold, and is loyal to the (Jobasha's Rare Books) empire during the following 50 years until Tiber Septim dies and is replaced as Emperor by his grandson Pelagius. Barenziah marries Symmachus, and then falls in love with Nightengale, who tricks her into giving him the Staff of Chaos. Molag Mar (St. Veloth's Hostel); Tureynulal (Kagrenac's Library); Vivec Foreign Quarter (Jobasha's Rare Books) The lengthiest book in the game. Barenziah suspects that Nightengale was Jagar Tharn, the Emperor Uriel Septim's Battlemage. Barenziah and her two children visit the Emperor, while a revolt breaks out in Mournhold that results in Symmachus's death. Jagar Tharn woes Barenziah, who uses the opportunity to help the champion assemble the Staff of Chaos. History of Nerevar

Real Barenziah, Part 5, The

Real Nerevar, The

Holamayan Monastery (quest reward from Gilvas Barelo) ;

Rear Guard, The

Andasreth; Ghostgate (Tower of +1 Light Armor. Tale of Dawn); Gnaar Mok (Anglalos's Menegur, who was left as a rear Shack) guard in a castle without provisions and survives by going on foraging raids wearing Netch light armor. Ald'ruhn (Aryni Orethi's house); +1 Acrobacy. While Master Beshara; Marandus Gothren battles fellow Telvanni Councilor, Master Neloth, he encounters an acrobatic troop that has pilfered Neloth's key weapon, Mehrunnes' Razor. Details of the councilors of House Redoran.

Realizations of Acrobacy

Red Book of Great House Ald'ruhn (Arobar Manor Redoran Bedroom, Ramoran Manor Private Quarters, Redoran Council Entrance) Redoran Cooking Secrets Ald'ruhn (Llethri Manor Private Quarters, in locked chest)

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Reflections on Cult Worship

Ald'ruhn (Bookseller, Redoran Description of religious cults. Council Gul's Llervu's House); Balmora (Dorisa Darvel's residence; Dagon Fel (Sorkvild's Tower); Dren Plantation (Rethan's Shack); Ebonheart (Imperial Commission); Ghostgate (Towers of Dusk/Dawn); Gnisis (ArvsDrelen); Mababi; Mawia; Odirniran; Sanni; Shara; Shishara; Shishi; Sulipund; Tel Mora (Berwen's Tradehouse); Tel Vos (Services Tower); Tureynulal (Kagrenac's Library); + Vas; Vivec Foreign Quarter (Canalworks bookseller's shop, Jobasha's Rare Books); Vivec Hlaalu Quarter (Records); Vivec Redoran Quarter (Records); Vivec Temple Quarter (Canon Offices, Hall of Justice (and Secret Library), Library) +1 Destruction. Criticism of a speech an illusionist named Berevar Bero gave to Battlemages, stating that famous Battlemages (including Jagar Tharn) rely upon schools other than Destruction when it matters.

Response to Bero's Speech Ashalmawia Shrine (Sunken Vaults); Ashirbadon; Dushariran Shrine

Ruins of Kemel-Ze

Ald'ruhn (Arobar Manor Description of the ruins that lie Bedroom, Bookseller, Redoran on the mainland side of the Council Gul's Llervu's House and Vvardenfel Rift. Galsa Gindu's House); Balmora, Dorisa Darvel's residence; Caldera (Verick Gemain's tradehouse); Dralas Ancestral Tomb; Dren Plantation (Rethan's Shack); Ebonheart (Imperial Commission); Holamayan Monastery; Mawia; Sadrith Mora (Telvanni Council House Chambers); Shara; Sulipund; Tel Branora (Upper Tower); Tel Fyr (Hall of Fyr); Tel Vos (Services Tower); Tureynulal (Kagrenac's Library); Vemynal (Outer Fortress); Vivec Redoran Quarter (Redoran Treasury); Vivec St. Delyn (Abbey of St. Delyn the Wise); Vivec St. Olms Quarter (Temple); Vivec Telvanni Quarter (Waistworks Mage Shop); Vivec Temple Quarter (Canon Offices, Hall of Justice); Vos (Runethyne Andas's house) Ald'ruhn (Bookseller, Ienas Discusson of the Seven Graces. Sarandas's House, Redoran Council Boldrisa Andrano's house and Guls Llervu's House); Balmora (Western Guard Tower, Dorisa Darvel, Neranor Manor and Meldor's residences); Dren Plantation (Rethan's Shack); Ebonheart (Imperial Commission); Gimothran Ancestral Tomb; Molag Mar (St. Veloth's Hostel); Sadrith Mora (Telvanni Council House Chambers, Urtiso Faryon's house); Sulipund Cave; Suran (Oran Manor, Tradehouse); Tel Branora (Fadase's Tradehouse, Seryne Relas's house); Tel Fyr

Saryoni's Sermans

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(Hall of Fyr); Tureynulal (Kagrenac's Library); Vivec Foreign Quarter (Canalworks bookseller's shop, Jobasha's Rare Books); Vivec Hlaalu Quarter (Records); Vivec Redoran Quarter (Records); Vivec St. Delyn (Mevel Fererus, Trader); Vivec St. Olms Quarter (Haunted Manor); Vivec Telvanni Quarter (Tower); Vivec Temple Quarter (Hall of Justice Secret Library, Library) Second Seed - Book Five of 2920 Secrets of Dwemer Animuneuli Galom Daeus Ruin See 2920 series at beginning of list. Dwemer drawings. +1 Axe. Tale of a Dwemer woodsman named Juhnin who started chopping Argonian Hist trees to make Resin Armor, but is trapped by a sapling planted by a child from Lorikh. Received after joining the Blades. Brief history of Morrowind and its problems. +1 Illusion. A vagabond, Erer Darothil, gets an adventurer, Oristian Silverthorn, to admit that if the adventurer destroyed some ash vampires in Ghostgate. Silverthorn asks Erer to teach him one illusion spell, Silence. Silverthorn uses the spell to dispatch Egroamaro in Indoranyon, and then to silence his wife's nagging upon his return.

Seed, The - Ancient Tales Odirnamat; Punsabanit; Tel of the Dwemer, Part II Fyr (Corp. Bowels)

Short History of Morrowind Silence

Balmora (Caius Cosades)

Endusal, Kagrenac's Study; Vivec Temple Quarter (quest reward from Endryn Llethan)

Sithis

Aharnabi; Cavern of the +1 Alteration. Book on Sithis Incarnate (from Hort-Ledd); and the demon Anui-El, from Gnisis (Arvs-Drelen); Marandus the point of view of the Aedra as the false gods. Falasmaryon; Gnisis (Smuggler +1 Spear. Tale of two Den/Ashinabi Cave) smugglers, S'Riizh and Harithoel, stranded on an island, who learn prowess with the spear for various aims. Balmora (Corner Club) The book is the target of a quest initiated by Eydis Fire-Eye

Smuggler's Island

Solitude's Code Book Song of the Alchemists, Ancient Tales of the Dwemer, Part V Special Flora of Tamriel

Ashalmimilkala Shrine; Sanni; +1 Alchemy. King Maraneon Shal Cave; Tel Fyr (Corp. desires to hire an alchemist, and Bowels) so gives two candidates a test. Ald'ruhn (Bookseller, Dandera Description of the powers of Selaro's Smith, Redoran Council various exotic plants. Gul's Llervu's House); Balmora (Balyn Omarel's residence, Dorisa Darvel's residence); Caldera (Verick Gemain's tradehouse); Dagon Fel (Sorkvild's Tower); Dren Plantation (Rethan's Shack); Endusal, Kagrenac's Study Fort Moonmoth; Holamayan Monastery; Sadrith Mora (Gateway Inn West Wing, Mages Guild on Skink-in-Tree'sShade, Tel Naga General Quarters; Telvanni Council House Entry); Sulipund; Suran (Ralds's Shop); Tel Aruhn (Maren's Shop); Tel Vos (Central Tower, Services Tower); Tureynulal (Kagrenac's Library); Vemynal (Outer Fortress); Vivec Foreign Quarter (Mages Guild); Vivec

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Hlaalu Quarter (Records); Vivec Telvanni Quarter (Alchemist's Shop, Tower); Vivec Temple Quarter (Hall of Justice Secret Library, Library) Spirit of the Daedra Ashalmimilkala Shrine; Maelkashishi Shrine; Sadrith Mora (Gateway Inn West Wing, Telvanni Council House Entry); Tel Fyr (Hall of Fyr); Vivic St. Delyn (Abbey of St. Delyn the Wise); Vivec Telvanni Quarter (Tower); Vos (Chapel); Yasammidan Shrine; Khuul (Thongar's Tradehouse); Molag Mar (Redoran Stronghold); Suran (Ralds's Shop); Tel Fyr (Hall of Fyr); Vivec Foreign Quarter (Jobasha's Rare Books) Tel Fyr (Hall of Fyr); A description of the nature and motivations of the Daedra.

Spirit of Nirn

Short book on Lorkhan, the spirit of Nirn, god of mortals.

Starlover's Log Sun's Dawn, Book 2 of 2920 Sun's Dusk, Book 11 of 2920 Sun's Height, Book 7 of 2920 Surfeit of Thieves

Description of the fall of the Battlespire into evil See 2920 series at beginning of list. See 2920 series at beginning of list. See 2920 series at beginning of list.

Hla Oad (under the Fat Trader's drop off); Minabi; Odibaal Tel Fyr (Hall of Fyr);

+1 Security. Two thieves, Indyk and Herriah, meet their end in a den of vampires Story of Chimere Graegyn, retainer of Direnni clan, who schemed against Lord Dagon and cast him into Oblivion, but was dragged in as well. Describes the Armor of the Saviour's Hide, Dagon's Protonymic, Rituals of the Hunt, The Spear of Bitter Mercy Description of the following artifacts: Lord's Mail, Ebony Mail of Boethiah, Spell Breaker shield, Chrysamere, Staff of Magnus, Warlock's Ring, Ring of Phynaster, Ring of Khajiit, Mace of Molag Bal, Masque of Clavicus Vile, Mehrunes Razor, Cuirass of the Savior's Hide, Spear of Bitter Mercy, Daedric Scourge, Bow of Shadows, Fists of Randagulf, Ice Blade of the Monarch, Ring of Surroundings, Boots of the Apostle, The Mentor's Ring, Ring of the Wind, Vampiric Ring, Eleidon's Ward, Staff of Hasedoki, Bloodworm Helm, Dragonbone Mail, Skull Crusher, Goldbrand, Fang of Haynekhtnamaet, Umbra Sword, Denstagmer's Ring, Helm of Oreyn Bearclaw,

Tal Marog Ker's Researches

Tamrielic Artifacts

Tel Fyr (Corprusarium Bowels)

Third Door, The

Addadshashanammu Shrine; +1 Axe. Short song of Ellabeth, Ald'ruhn (Fighters Guild behind Queen of the Axe after training a locked door); Habinbaes under Alfhedil in Tel Aruhn. Falas Ancestral Tomb; Molag Mar (Vasesius Tradehouse) Andas Ancestral Tomb; Vivec Temple Quarter (High Fane) +1 Athletics. Cryptic tale about the netchiman's wife and the egg of the brother-sister. +1 Alchemy. Cryptic reading of a netchiman's wife carrying the egg of Vivec, who travels the lands of the Indoril meeting many spirits.

Thirty-Six Lessons of Vivec: Sermon 1 Thirty-Six Lessons of Vivec: Sermon 2

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Thirty-Six Lessons of Vivec: Sermon 3 Thirty-Six Lessons of Vivec: Sermon 4 Thirty-Six Lessons of Vivec: Sermon 5

Tureynulal (Kagrenac's Library); +1 Blunt Weapon. Cryptic Vivec Temple Quarter (Hall of reading of the netchiman's wife Justice Secret Library) and the Dwemer. Haud; Ramimilk Shrine; Vivec +1 Mysticism Cryptic reading of Temple Quarter (Hall of Justice Vivic addressing various threats Secret Library) to his immortality. Lleran Ancestral Tomb; Vivec +1 Axe. An apparently broken Temple Quarter (Hall of Justice Dwemer Simulacrum is found Secret Library) by a merchant caraven, on the way to their capital of Veloth, with Nerevar as a guard. Vivec instructed Vivec to kill the merchant captain and to take over the caravan. Ald'ruhn (Dandera Selaro's Smith); Maren Ancestral Tomb; Vivec Temple Quarter (High Fane) +1 Armorer. Cryptic reading about the six guardians of Veloth, three before and they are born again.

Thirty-Six Lessons of Vivec: Sermon 6

Thirty-Six Lessons of Vivec: Sermon 7

Molag Mar (Temple); + 1 Block. Cryptic reading about Tureynulal (Kagrenac's Library); a Duke among Scamps wandering into the House of Troubles with pennants of seven legions. Ald'ruhn (Temple, from Lloros Sarano); Molag Mar (Temple); +1 Athletics. Cryptic tale of Nerevar and Vivec appearing in the capital. Vivec merges with the simulacrum of his mother. +1 Blunt Weapon. Vivec guides the Hortator into union with the Dwemer and war with the northern men and their five demon chieftains (Hoaga, Chemua, Bhag, Barfok and Ysmir) +1 Short Blade. Cryptic tale of the evoker in the aftermath to the Hortator. +1 Unarmored. Cryptic tale of Vivec advising the Horator of the three lessons of the ruling kings.

Thirty-Six Lessons of Vivec: Sermon 8

Thirty-Six Lessons of Vivec: Sermon 9

Ald'ruhn (Temple, from Lloros Sarano); Molag Mar (Temple); Vivec Temple Quarter (quest reward from Endryn Llethan)

Thirty-Six Lessons of Vivec: Sermon 10

Andules Ancestral Tomb; Tureynulal (Eye of Duggan); Vivec Temple Quarter (High Fane) Rethandus Ancestral Tomb; Tel Vos (Services Tower); Vivec Temple Quarter (Hall of Justice Secret Library)

Thirty-Six Lessons of Vivec: Sermon 11

Thirty-Six Lessons of Vivec: Sermon 12 Thirty-Six Lessons of Vivec: Sermon 13 Thirty-Six Lessons of Vivec: Sermon 14 Thirty-Six Lessons of Vivec: Sermon 15

Arano Ancestral Tomb; Cavern +1 Heavy Armor. Cryptic tale of of the Incarnate (from Ane Vivec confronting, and Teria); Zergonipal Shrine marrying, Molag Bal. Ghostgate (Tower of Dawn); Molag Mar (Redoran Stronghold) Balmora (Temple); Ghostgate (Tower of Dusk); Andrano Ancestral Temple; Ghostgate (Tower of Dusk); +1 Alteration. Cryptic reading of Vivec provding the second of three lessons of ruling kings. + Spear. Vivec creates a terrible new spear, Muatra, the milk taker. + Unarmored. Cryptic reading from the days of Resdaynia, when Chimer and Dwemer lived under the benevolent rule of the AMLSIVI and their champion the Hortator. + Axe. Cryptic reading of Vivec urging Nerevar to reach heaven by violence, prompting the Hortator to take an axe to members of the Parliament of Craters. +1 Long Blade. Cryptic reading of Vivec and the Hortator exploring the world, collecting the spokes of the wheel.

Thirty-Six Lessons of Vivec: Sermon 16

Adanumuran Cave; Ald'ruhn (Morvaryn Manor) ; Baram Ancestral Tomb; IbarDad

Thirty-Six Lessons of Vivec: Sermon 17

Ald'ruhn (Sarethi Manor Guard Quarters); Ularradallaku Shrine; Vivec Temple Quarter (Hall of Justice Secret Library)

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Thirty-Six Lessons of Vivec: Sermon 18

Ghostgate (Tower of Dawn); +1 Alchemy. Cryptic reading of Tureynulal (Kagrenac's Library); Vivec announcing that he was going to fight nine monsters that escaped the Muatra, to deal the last blow to the grand architect of the Dwemer, only to learn that the ninth was already destroyed. Tel Aruhn (Maren's Shop) +1 Enchant. Cryptic reading of Vivec building the Provisional House at the Center of the Secret Door using the cornerstones, in preparation for the attack on the eight monsters. +1 Long Blade. Cryptic reading of Vivec and the first monster, Moon Axle, which was immune to spears. +1 Light Armor. Cryptic Scripture of the Eight Spokes of the Wheel, components of chaos. + Medium Armor. Vivec seeks the 2nd monster, the Treasure Wood Sword, and defeats him using the Morag Tong.

Thirty-Six Lessons of Vivec: Sermon 19

Thirty-Six Lessons of Vivec: Sermon 20

Ald'ruhn (Arobar Manor Guard Quarters); Vivec Temple Quarter (Hall of Justice Secret Library) Ghostgate (Tower of Dawn); Gnisis (Temple)

Thirty-Six Lessons of Vivec: Sermon 21

Thirty-Six Lessons of Vivec: Sermon 22

Ald'ruhn (Morvaryn Manor) ; Balmora (Hlaalo Manor); Gnisis (Temple)

Thirty-Six Lessons of Vivec: Sermon 23 Thirty-Six Lessons of Vivec: Sermon 24

Ald'ruhn (Redoran Council +1 Long Blade. Cryptic Practice Room); Gnisis (Temple) scripture of the sword. Tel Mora (Tower Services); Vivec Temple Quarter (High Fane); Vos (Ulvil Llothas's Farmhouse) Ald'ruhn (Morvaryn Manor) ; Kunirai Omaren Ancestral Tomb; Ashurnibibi Shrine (in a chest underwater); Helas Ancestral Tomb; Vivec Temple Quarter (Hall of Justice Secret Library) Ald Velothi (Lledsea Relas's Shack, Redoran Council Gul's Llervu's House); Vivec St. Olms Quarter (Temple); Vivec Temple Quarter (Library, quest reward from Endryn Llethan) Dagon Fel (Anja Swift-Sailer's House); Heran Ancestral Tomb; Vivec Temple Quarter (High Fane) +1 Spear. Vivec seeks the 3rd monster, Horde Mountain. and founds the city of Vivec. +1 Armorer. Cryptic tale of the Scripture of the City, and the demonic VEHK. +1 Sneak. Vivec meets the fourth monster, the Pocket Cabal

Thirty-Six Lessons of Vivec: Sermon 25 Thirty-Six Lessons of Vivec: Sermon 26

Thirty-Six Lessons of Vivec: Sermon 27

+ 1 Speechcraft. Cryptic passage about the Scripture of the Word.

Thirty-Six Lessons of Vivec: Sermon 28

+ Light Armor. Vivec seeks the 5th monster, the Ruddy Man, and defeats him. After the dreugh restore the Ruddy Man, Vivec defeats him again and has the loyal mystics of the number room make him a philosopher's armor. +1 Armorer. Scripture of the Numbers, with thirty-six titles and numbers. +1 Short Blade. Vivec seeks the 6th monster, City-Face.

Thirty-Six Lessons of Vivec: Sermon 29 Thirty-Six Lessons of Vivec: Sermon 30

Holamayan Monastery; Maar Gaan (Outpost) Drinith Ancestral Tomb; Pelagiad (quest reward from Ahnassi in Halfway Tavern); Vivec St. Olms Quarter (Yngling Manor)

Thirty-Six Lessons of Vivec: Sermon 31 Thirty-Six Lessons of Vivec: Sermon 32 Thirty-Six Lessons of Vivec: Sermon 33

Holamayan Monastery; +1 Athletics. Cryptic tale as the Tureynulal (Kagrenac's Library); Dwemer prepare to make war on the rulers of the Veloth. Holamayan Monastery; Shallit Holamayan Monastery; Molag Mar (Saetring's shop Waistworks) +1 Block. Cryptic reading of the Scripture of the Mace. +1 Medium Armor. Cryptic reading of Vivec and the 7th monster, the Lie Rock.

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Thirty-Six Lessons of Vivec: Sermon 34 Thirty-Six Lessons of Vivec: Sermon 35 Thirty-Six Lessons of Vivec: Sermon 36

Balmora (Temple); Helas Ancestral Tomb

+ 1 Unarmored. Vivec and Nerevar confront the 8th monster, Gulga Mor Jil.

Favel Ancestral Tomb; Vivec +1 Spear. Cryptic reading on the Temple Quarter (Hall of Justice Scripture of Love. Secret Library) Hassour; Kunirai; Vivec +1 Mysticism. Cryptic reading Temple Quarter (Hall of Justice of the war of the Hortator Secret Library) Nerevar against the Dwemer king Dumac Dwarf-orc and high priest Kagrenac Druscashi; Hleran Ancestral Tomb Ald'ruhn (Bookseller); Balmora (Dralasa Nithryon's and Dorisa Darvel's residences), Caldera (Verick Gemain's tradehouse); Holamayan Monastery; Dren Plantation (Dren Villa); Mababi; Mawia Cave; Odirniran; Ravel Ancestral Tomb; Sadrith Mora (Tel Naga General Quarters); Shara; Tel Fyr (Hall of Fyr); Tel Vos (Services Tower); Tureynulal (Kagrenac's Library); Vivec Hlaalu Quarter (Records); Vivec Temple Quarter (Hall of Justice Secret Library) +1 Sneak. A thief is trapped by Berne vampires. Description of the Orcs, children of Trinimac, strongest of the Altmeri ancestor spirits. Transformed when Trinimac was eaten by Daedroth Prince Boethiah.

Trap True Nature of Orcs, The

True Noble's Code

Ald'ruhn (Redoran Council Description of the noble goals of Boldrisa Andrano's House, Gul's House Redoran. Llervu's House); Balmora (Nerano Manor, House Hlaalu); Caldera (Irgola Pawnbroker); Dagon Fel (End of the World Renter Rooms, Heifnir's Tradehouse); Ghostgate (Tower of Dawn); Molag Mar (Armigers Stronghold); Tel Branora (Seryne Relas's house); Tel Fyr (Hall of Fyr); Tel Vos (Services Tower); Tureynulal (Kagrenac's Library);+ Vivec Redoran Quarter (Saren Manor); Vivec Telvanni Quarter (Tower); Vivec Temple Quarter (Hall of Justice Secret Library, Library); Vos (Ienasa Radas's Farmhouse) Kudanat; Savel Ancestral Tomb; Shurinbaal +1 Short Blade. A group of thieves compare assassination methods, but the teacher falls victim to his own techniques. Brief text on safeguarding the Congeries, Restorals and the Magicka Fountains by the mages.

Unnamed Book

Vagaries of Magicka

Sadrith Mora (Gateway Inn West Wing, Telvanni Council House Entry); Tel Aruhn (Maren's Shop); Tel Fyr (Hall of Fyr); Vivec Telvanni Quarter (Tower) Ald'ruhn (Bookseller); Balmora (Dorisa Darvel's residence); Dren Plantation (Helvi's Shack); Ebonheart (Imperial Commission); Gnisis (ArvsDrelen, Temple); Mababi; Mawia; Odirniran; Shara; Shishara; Sulipund Cave; Tureynulal (Kagrenac's Library); Vivec Hlaalu Quarter (Records); Vivec Temple Quarter (Hall of Justice Secret Library)

Vampires of Vvardenfell Volume I

Description of the three clans of vampires in Vvardenfell and the 72 hour incubation period after being bitten.

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Vampires of Vvardenfell Volume II

Galom Daeus Ruin; Mawia Discussion of how to cure Cave; Odirniran; Tel Vos vampirism. (Services Tower); Tureynulal (Kagrenac's Library); Vas Cave; Vivec Foreign Quarter (Jobasha's Rare Books); Vivec Temple Quarter (Hall of Justice Secret Library) Ald'ruhn (Arobar Manor Comprehensive descriptions of Bedroom, Redoran Council Gul's beings worshipped throughout Llervu's House and Galsa Gindu's the Empire. House); Balmora (House Hlaalu, Nerano Manor); Caldera (Verick Gemain's tradehouse); Dagon Fel (End of the World Renter Rooms, Heifnir's Tradehouse); Ebonheart (Imperial Chapels); Ghostgate (Tower of Dawn); Holamayan Monastery;Maar Gan (Shrine); Molag Mar (St. Veloth's Hostel); Sadrith Mora (Tel Naga General Quarters; Telvanni Council House Chambers); Tel Fyr (Hall of Fyr); Tel Mora (Upper Tower); Tel Vos (Central Tower, Services Tower); Tureynulal (Kagrenac's Library); Vivec Foreign Quarter (Canalworks bookseller's shop); Vivec Hlaalu Quarter (Records); Vivec Telvanni Quarter (Waistworks Mage Shop); Vivec Temple Quarter (Canon Offices, Hall of Justice Secret Library); Vos (Chapel, Ulvil Llothas's Farmhouse) Milk; Suran (Ranosa's Outfitters) +1 Marksman. Story of Vernaccus, a daedra, and Bourlor, a hero. Bourlor was said to have been blessed by the goddess Kynareth, and had inhuman accuracy with the bow. Vernaccus was an insecure Daedra who was taunted by a seducer, and so he sought help from the Daedra Prince, Molag Bal. Molag Bal redeems Vernaccus's reputation after Bourlor misses him with an arrow, and Bourlor dies unremembered, but his arrow eventually found its mark. Ald'ruhn (Arobar Manor Bedroom, Aryni Orethi's house); Balmora (Residence of bookseller, Dorisa Darve); Dren Plantation (Dren Villa); Mababi; Odirniran; Shishara; Tel Fyr (Hall of Fyr); Tureynulal (Kagrenac's Library); Vivec Foreign Quarter (Jobasha's Rare Books);Vivec Foreign Quarter (Canalworks bookseller's shop, Jobasha's Rare Books); Vivec Hlaalu Quarter (Records); Vivec St. Delyn (Abbey of St. Delyn the Wise); Vivec Redoran Quarter (Records, Saren Manor); Vivec Telvanni Quarter (Mages Shop, Tower); Vivec Temple Quarter (Hall of Justice Secret Library, Library) Discussion of the Tribunal, the triune ALMSIVI, the three deities exemplifying Dark Elf virtues, and the twin sides of Vivec/Mephala.

Varieties of Faith in the Empire

Vernacus and Bourlor

Vivec and Mephala

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War of the First Council, The

Balmora (Caius Cosades residence)

Description of the First Age Religious conflict between secular and orthadox Dummer, which resulted in three of the Orthadox leaders creating the Grand Council and becoming the Tribunal/Almsivi of Godkings.

Warrior's Charge Waters of Oblivion

Balmora (Residence of Karlirah); +1 Conjuration. Nammu; Tel Fyr (Hall of Fyr); Vivec Short description of the eternal Hlaalu Quarter (Records); Vivec war between the good and bad Temple Quarter (Hall of Justice Daedra. Secret Library)

Where were you when the Ald'ruhn (Mages Guild); Various accounts of the factions. Dragon Broke Balmora (Mages Guild); Sadrith Mora (Tel Naga General Quarters); Wild Elves Ald'ruhn (Aryni Orethi's house); Description of the original Balmora (Dorisa Darvel's inhabitants of Tamriel, Ayleids, residence); Mawia Cave; the wild elves. Sulipund Cave; Tureynulal (Kagrenac's Library); Vivec Foreign Quarter (Jobasha's Rare Books); Vivec Hlaalu Quarter (Records); Vivec Temple Quarter (Hall of Justice Secret Library) Alas Ancestral Tomb; Ald'ruhn (Mages Guild) Maar Gan (Andus Tradehouse in a locked chest in the room with Miles Gloriosus) Ald'ruhn (Venim Manor Guard Quarters); Mannammu Cave; +1 Restoration. Zaki battles insanity, as he organizes his sentences alphabetically and backwards. +1 Security. In 3E 80, Emperor Uriel II and his son Pelagius meet the Nord ambassador of Solitude while Pelagius's daughter, Potema, listens. Potema uses her lockpicking skill to steal the agreement between the Emperor and the King of Solitude, Mantiarco, in which the Emperor promised his daughter Galana or millions of gold. Potema is instead promised to the King of Solitude. +1 Hand-to-hand. Account of the Tournament of Stamina and the machinations of Potema in 3E 97 against Prince Bathorgh. +1 Illusion. In 3E99, after the death of Emperor Pelagius Septim II, his daughter Potema plots succession. The Empress gives Potema a soul gem, infused with the spirit of a great werewolf and enchanted with spells of Illusion. Potema blackmails Antiochus to abdicate the throne, or she will volunteer a letter stating that Antiochus knew his father was not Pelagius II. Antiochus forces the plot to unravel when he reveals his own copy of Potema practicing his handwriting.

Withershins

Wolf Queen, Book One

Wolf Queen, Book Two

Ebonheart (Skyrim Mission); Ghostgate (Tower of Dawn);

Wolf Queen, Book Three

Sanit; Vivec Telvanni Quarter (Sorcerer's Shop)

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Wolf Queen, Book Four

Ald'ruhn (Tiras Sadus's tradehouse); Andasreth; Tel Branora (Upper Tower);

+1 Mercantile. Account of further machinations of Potema in 3E 109. Potema beds King Orgnum of Pyandonea, one of the four continents (Tamriel, Pyandonea, Atmora, and Akavir) while using Iachesis and his Psijics and pocketing Imperial funds. Pyandonea is defeated by the Psijics. +1 Speechcraft. Account of further machinations of Potema in 3E 120. As Antiochus lapses into a coma, the Elder Council prepares for the ascension of his 15-year old daugher, Kintrya.. Potema raises suggestions that Kintrya is the daughter of Empress Gysilla and the Captain of the Guard, but her plea to have her son Uriel selected as Emperor is rejected and she is thrown from the Imperial Court.

Wolf Queen, Book Five

Ebonheart (Imperial Commission); Gnisis (ArvsDrelen); Vivec Temple Quarter (Canon Offices)

Wolf Queen, Book Six

Ald Sotha (Lower level); Sethan +1 Sneak. In 3E 121, Potema's Ancestral Tomb forces enjoy success against the Empire. The Duke and Kintyra ponder whether Potema is using undead forces. Kintyra discovers Potema and the Duke of Glenpoint, Mentin, have joined forces against the Empire, and will turn Kintyra from a fifth rate ruler into a first rate martyr.

Wolf Queen, Book Seven Caldera (Ghorak Manor); Suran +1 Speechcraft. Account of (Ralds's Shop) further machinations of Potema in 3E 127, and the capture and death of her son the Emperor at the hands of her brother, King Cephorus, while she rallies her forces to a victory. Wolf Queen, Book Eight Dagon Fel (Andre Maul's Tower); Kunirai; Tel Mora (Tower Services); +1 Enchant. In 3E137, Potema's subjects are primarily limited to undead, while her brothers Magnus and Cephorus close in on her. An old woman gives Prince Pelagius a soul gem fused with the spirit of a great demon werewolf. The old woman gives Pelagius a ring of fire resistance but describes it as a ring of levitation for his uncle, and a necklace to gradually drain wisdom of its wearer, eventually becoming responsible for Pelagius the Mad.

Words and Philosophy

Balmora (Western Guard +1 Long Sword. Description Tower); Dralas Ancestral Tomb; from Lady Allena Benoch of the Shallit merits of the Sword. Ald'ruhn (Bookseller); Vivec Story of the creation of the Foreign Quarter (Jobasha's Rare Khajiit and the Bosmer. Books) Ald-ruhn (Bookseller); Short volume of verse collected from Ashlander Wise Women +1 Unarmored. A female criminal, Kepkajna graMinfang, goes straight after falling in love with her Imperial jailor. When her old gang steals her wedding gift, she confronts them violently in the Shrine of Malacath.

Words of Clan Mother Ahnissi to her Favored Daughter Words of the Wind

Wraith's Wedding Dowry Ebonheart (quest reward from Synnolian Tunifus); Vivec Foreign Quarter (Fighters Guild)

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Yellow Book of Great House Hlaalu

Balmora (House Hlaalu); Dren List of councilors of House Plantation (Dren Villa); Omani Hlaalu. Manor (East of Vivec); Ules Manor (near Dren Plantation); Vivec Hlaalu Quarter (Curio Manor); Vivec St. Olms Quarter (Yngling Manor) Balmora (Dorisa Darvel's Miscellaneous riddles. residence); Molag Mar (Vasesius Tradehouse); Vivec Foreign Quarter (Jobasha's Rare Books) Vivec St. Olms Quarter (Yngling Manor basement) Ledger showing how Yngling misdirected funds he was supposed to spend on restoring the Temple in Redoran Compound in Vivec. Next: Guilds

Yellow Book of Riddles, The

Yngling's Ledger

Previous Page

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Guilds

There are many different factions and guilds that your character can join in Morrowind. As you complete the game's main quest, your character will PlayStation 2 automatically rise in rank with the Blades and Ashlanders factions, so those Game Boy Advance factions aren't discussed in much detail in this section of the guide. There are many guilds, however, where your character's participation is optional, and it's possible for your character to become leader of almost all of them at once. Your character can only join one of the three Dark Elven Great Houses, but otherwise your Dreamcast character can join every guild or faction. There are no disadvantages to joining all Nintendo 64 of these guilds and by doing so you'll gain access to additional services, quests, PlayStation magic items and background information about the gaming world. Saturn Game Boy Color

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While each guild emphasized different attributes and skills, it's relatively easy to acquire the skills and attributes that are guild prerequisites, either through naturally developing your character or through purchasing training and magically fortifying attributes. You can use magical effects to temporarily boost your attributes or skills in order to satisfy any guild rank requirements. Those requirements are all set out below, along with the locations of all quest givers for the guild or faction and the benefits you'll gain from joining that group. All guilds and factions have ten ranks for members, and in order to gain rank within a group you'll have to solve quests for the group and have a certain amount of competency in the group's six primary skills and two associated attributes. The following chart lists the general requirements for guilds and factions: Guild Rank Rank Requirements 1 2 3 4 None 30 in the Guild's primary attributes; 10 in one guild skill 30 in the Guild's primary attributes; 20 in one guild skill 30 in the Guild's primary attributes; 30 in one guild skill and 5 in two other guild skills 30 in the Guild's primary attributes; 40 in one guild skill and 10 in two other guild skills 31 in the Guild's primary attributes; 50 in one guild skill and 15 in two other guild skills 32 in the Guild's primary attributes; 60 in one guild skill and 20 in two other guild skills 33 in the Guild's primary attributes; 70 in one guild skill and 25 in two other guild skills 34 in the Guild's primary attributes; 80 in one guild skill and 30 in two other guild skills 35 in the Guild's primary attributes; 90 in one guild skill and 35 in two other guild skills

Grandmaster THIS! In order to assume control of some of the guilds and factions, youll have to challenge current leaders to formal arena duels

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Several groups have additional requirements that need to be satisfied in order to advance beyond certain ranks, and the rank requirements of the Blades faction are higher than those set out above. In order to

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

advance in rank in the Blades faction, which is required in order to advance the main quest, your character will have to increase two primary attributes to 80 and 70, respectively, and increase one principal skill to its maximum level and two others to 50. Any additional requirements of a group are described in the specific section below relating to such group. Previous Page Next: Class-Related Guilds

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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Class-Related Guilds Your character can join one, several or all of the following class-related guilds: Fighters Guild, Mages Guild, Morag Tong (assassins) and the Thieves Guild. It's possible for your chacter to become leader of all GameCube of those guilds. You'll have to be careful when solving certain quests given to you by the Fighters Guild or PlayStation 2 your character will be kicked out of the Thieves Guild, but otherwise there are no conflicts between these Game Boy Advance guilds. Since you'll likely start off with a character that has emphasized fighter, mage or thief skills in character creation, the guild to which those skills relate is probably a natural first choice when you're considering which guild to join. All of the class-related quests are described in the area walk-through section of this guide. Dreamcast Xbox Nintendo 64 PlayStation Saturn Game Boy Color Additional rank Requirements: Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Guild Skills (and Attributes): Axe, Long Blade, Blunt Weapon, Heavy Armor, Armorer, Block, (Strength and Endurance) None Fighters Guild

Identity and Locations of Quest Givers: Ald'ruhn Percius Mercius (Fighters Guild); Balmora Eydis Fire-Eye (Fighters Guild); Sadrith Mora Wolverine Hall Hrundi (Fighters Guild); Vivec Foreign Quarter Lorbumol gro-Aglakh (Plaza Fighters Guild); Sjoring Hard-Heart (Plaza Fighters Guild) General Description of Guild and Quests Quests from the Fighters Guild generally consist of killing creatures or NPCs, but the quests given by Eydis, Lorbumol and Sjoring will make it clear that the Fighters Guild is allied with the xenophobic Dark Elven faction the Camonna Tong. If you complete their quests exactly as they suggest, you won't be able to remain a member of the Thieves Guild as well. Percius Mercius can provide alternate solutions to such quests. Mages Guild Guild Skills (and Attributes): Additional rank Requirements: Alchemy, Mysticism, Illusion, Alteration, Destruction, Enchant, (Intelligence and Willpower) You'll be asked to pay 200 gold in order to advance to rank 4 in the guild, and will have to acquire a Wizard's Staff in order to reach the rank of Wizard (rank 8). While you'll get those requirements stated by every quest-giver in the guild, the Balmora area walkthrough section describes how to satisfy the Wizard's Staff requirement.

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Identity and Locations of Quest Givers: Ald'ruhn Edwinna Elbert (Mages Guild); Balmora Ajira(Mages Guild); Ranis Athrys (Mages Guild); Sadrith Mora Wolverine Hall Skink-in-Tree's-Shade (Mages Guild); Vivec Foreign Quarter Trebonius Artorius (Mages Guild) General Description of Guild and Quests The Mages Guild features some extremely simple quests initially, but ultimately the guild quests reveal a great deal about one of the game's chief mysteries, the disappearance of the Dwarves. You'll explore a lot of Dwarven ruins for the Mages Guild. Previous Page Next: Thieves Guild

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Thieves Guild Guild Skills (and Attributes): Additional rank Requirements: Marksman, Short Blade, Light Armor, Acrobatics, Sneak, Security, (Agility and Personality) None

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Identity and Locations of Quest Givers: Ald'ruhn Aengoth the Jeweler (Rat in the Pot); Balmora Sugar-lips Habasi (South Wall Cornerclub); Sadrith Mora Wolverine Hall Big Helende (Dirty Muriel's Cornerclub); Vivec Foreign Quarter Gentleman Jim Stacey (Canalworks bookseller's shop) General Description of Guild and Quests The Thieves Guild is actually one of the more ethical factions, and as a result is opposed by the Camonna Tong who is added by elements within the Fighters Guild. There's overlap between later Thieves Guild quests and Fighters Guild quests. You can also get a special series of even more ethical quests for a subfaction of virtuous thieves called the Bal Molagmer. Those quests are initiated by Gentleman Jim Stacey, in addition to the normal quests he provides. Morag Tong Guild Skills (and Attributes): Additional rank Requirements: Marksman, Short Blade, Light Armor, Acrobatics, Sneak, Illusion, (Speed and Agility) You'll have to find the Morag Tong headquarters in order to join (it's accessible through the Vivec Arena Canalworks Storage rooms) and solve an initial quest given by Eno Hlaalu before you'll be admitted as a member.

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Identity and Locations of Quest Givers: Ald'ruhn Goren Andarys; Balmora Ethasi Rilvayn; Sadrith Mora Dunsalipal Dun-Ahhe Vivec Arena Canton Eno Hlaalu (Hidden Area) General Description of Guild and Quests The Morag Tong quests are straight-forward, relatively easy assassination missions that you can get from any of the guild's quest-givers. The descriptions of the Morag Tong quests are given in the Vivec Arena Canton area walkthrough section of this guide. Eno Hlaalu also grants a series of separate "special duties" quests. Previous Page Next: Religious and Political Factions

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Religious and Political Factions In spite of the fact that the Imperial Cult and the Tribunal Temple are philosophically opposed to each other, you can join and even become guildmaster of both factions. The Temple's quests take you to several of the most dangerous locations in the game, and all three of these factions provide better rewards than the classrelated guilds previously described. Imperial Cult

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Guild Skills (and Attributes):

Speechcraft, Unarmored, Restoration, Mysticism, Conjuration, Enchant, Blunt Weapon, (Personality and Willpower) None

Additional rank Requirements:

Identity and Locations of Quest Givers: Ebonheart Iulus Truptor (Imperial Chapels); Kaye (Imperial Chapels); Lalatia Varian (Imperial Chapels); Synnolian Tunifus (Imperial Chapels) General Description of Guild and Quests The Imperial Cult is one of the most convenient factions to work for since all of the quest-givers are in the same building. When you're questing for the Imperial Cult, cast a Mark spell in the Ebonheart Imperial Chapels so you can conveniently return once you've completed one or more quests. Most of the quests are relatively rudimentary, but Lalatia Varian's more advanced quests are both more complex and rewarding. By solving her quests, you'll get some of the best magic weapons and other items in the game. You can be a member of both the Imperial Cult and the Temple, even though they are philosophically opposed to each other. Imperial Legion Guild Skills (and Attributes): Additional rank Requirements: Athletics, Spear, Long Blade, Blunt Weapon, Heavy Armor, Block, (Endurance and Personality) You'll be given armor items as you advance in rank and you need to wear Legion armor whenever speaking to quest-givers. Unfortunately, you'll often have better or otherwise more suitable armor that you'd prefer to wear. All you need to wear is one of the cuirass items that you're given, so you can sell anything else you receive, and you only need to wear the cuirass when you want to speak to a faction member.

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Identity and Locations of Quest Givers: Ebonheart Frald the White (in Hawkmoon Garrison); Varus Vantinius (Grand Council Chamber); Fort Buckmoth Imsin the Dreamer; Fort Moonmoth Radd Hard-Heart; Gnisis Darius (Madach Tradehouse) General Description of Guild and Quests The Imperial Legion defends Morrowind on behalf of the Empire. If you're playing a fighter-type, joining the Legion is a good way to get some early equipment and to get some practice with your weapon skills, so hop on a Stilt Strider to Gnisis to join through Darius. You'll get some of the best magic armor and weaponry through completing Legion quests. Previous Page Next: Temple

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Temple Guild Skills (and Attributes): Unarmored, Alchemy, Restoration, Mysticism, Conjuration, Blunt Weapon, (Personality and Intelligence) In order to begin taking Temple quests and join the faction, you have to first complete the Pilgrimages of the Seven Graces, which are described in the Ald'ruhn area walkthrough section of this guide.

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Identity and Locations of Quest Givers: Ald'ruhn Tuls Valen (Temple); Ghostgate Uvoo Llaren (Temple); Molag Mar Tharer Rotheloth (Temple); Vivec Temple Canton Endryn Llethan (High Fane); Tholer Saryoni (High Fane) General Description of Guild and Quests The Temple offers the toughest quests of any faction, so you should delay undertaking Temple quests until you have a character who is quite experienced (level 10+). The Temple will send you on extremely dangerous quests within the ghostfence and to the major Daedric ruins. You can be a member of both the Imperial Cult and the Temple, even though they are philosophically opposed to each other. Great House Factions In addition to the class-related guilds, your character can join one, and only one, of the three Dark Elven Great Houses: the Hlaalu, the Redoran and the Telvanni. If you want to have the opportunity to try out memberships in all three Great Houses without starting a new game, you should defer joining a Great House until you have a character that's relatively strong. You'll then already have a capable character if you ever want to sample the quests given by a different Great House by loading a game saved immediately before you selected a Great House.

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Through your membership in a Great House faction you'll also be given a Stronghold. The Stronghold quest is divided into several different parts and after completing each discrete task your Stronghold will grow more impressive. In order to advance in rank in any of the Great House factions, you'll eventually need a sponsor from within the House. Although it may appear otherwise, there's only one possible sponsor available for each house. The three Great Houses are also generally associated with the three basic character types, as House Hlaalu members are generally adept rogues and thieves while House Redoran members are warriors and House Telvanni members are spell-casters. Previous Page

Robbie! The Telvanni House may be a tad evil, but theyll craft you a cool robot friend

Next: Great House Hlaalu

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Great House Hlaalu Guild Skills (and Attributes): Additional rank Requirements: Speechcraft, Mercantile, Marksman, Short Blade, Light Armor, Security (Speed and Agility) You'll need to gain the sponsorship of Crassius Curio and complete the quest to build a stronghold in order to advance to the higher House ranks.

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Identity and Locations of Quest Givers: Balmora Nileno Dorvayn (Hlaalo Council Manor); Caldera Odral Helvi (Governor's Hall); Ebonheart Duke Dren (Grand Council Chamber); Vivec Hlaalu Canton Crassius Curio (Curio Manor); Edryno Arethi (Waistworks residence); Vivec St. Delyn Canton Ilmeni Dren (Canalworks South-One) General Description of Guild and Quests House Hlaalu members are manipulative, political and frequently corrupt. One member in particular, Odral Helvi, will give to tasks that are often clearly criminal in nature. Your sponsor, Crassius Curio, can help you to betray Odral if you desire to punish him for his inclinations. The Hlaalu Stronghold is located just south of Balmora at Odai Platform, which makes it the most accessible home base. Great House Redoran Guild Skills (and Attributes): Athletics, Spear, Long Blade, Heavy Armor, Medium Armor, Armorer, (Endurance and Strength) You'll need to gain the sponsorship of Athyn Sarethi and complete the quest to build a stronghold in order to advance to the higher House ranks.

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Additional rank Requirements:

Identity and Locations of Quest Givers: Ald'ruhn Athyn Sarethi (Sarethi Manor); Brara Morvayn (residence in Redoran Council in Manor District); Galsa Gindu (residence in Redoran Council in Manor District); Garisa Llethri (Llethri Manor); Hlaren Ramoran (Ramoran Manor; Lloros Sarano (Temple); Miner Arobar (Arobar Manor), Neminda (Redoran Council House), Tuveso Beleth (Redoran Council Smithshop); Ald Velothi Theldyn Virith (Outpost); Vivec Redoran Quarter Faral Retheran (Redoran Treasury)

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General Description of Guild and Quests House Redoran has the most quest givers of any faction or guild, so you'll be running around a lot in order to complete quests for the House. Definitely the "good guys" of the three Great Houses, House Redoran members generally give tasks requiring you to dispatch less honorable opponents. You'll learn about the purpose of the Ash Statues proliferated by the Sixth House. Previous Page Next: Great House Telvanni

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Great House Telvanni Guild Skills (and Attributes): Additional rank Requirements: Mysticism, Conjuration, Illusion, Alteration, Destruction, Enchant, (Willpower and Intelligence) You'll need to gain the sponsorship of Aryon and complete the quest to build a stronghold in order to advance to the higher House ranks. You'll also have to obtain your own Mouth to represent you at the Sadrith Mora Council House.

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Identity and Locations of Quest Givers: Gnisis Baladas Demnevanni (Arvs-Drelan); Sadrith Mora Arara Uvulas (Telvanni Council House); Edd "Fast Eddie" Theman (once he's in the Telvanni Council House, as a mouth); Felisa Ulessen (Telvanni Council House); Galos Mathendis (Telvanni Council House); Llunela Hleran (Telvanni Council House); Mallam Ryon (Telvanni Council House); Neloth (Tel Naga); Raven Omayn (Telvanni Council House); Tel Branora (Therana); Tel Mora Dratha (upper tower); Tel Vos Aryon General Description of Guild and Quests Most members of the Telvanni House are isolationist necromancers or sorcerers of great power. The House is essentially a loose association of independent characters who primarily focus on their own research. Many House Telvenni members are evil, while others are merely strongly independent wizards. You get a pet robot by joining House Telvanni, and robot guards for your Stronghold. The Stronghold is also in the least accessible location of all the House bases, however. Vampires There are no less than three organized clans of vampires in Morrowind, in addition to several packs of independent creatures. Each time your character is attacked by a vampire, you risk contracting Porphyric Hemophilia, a disease that will ultimately transform your character into a vampire. You can avoid that fate by curing your character of the disease by drinking a cure common disease potion, casting cure common disease or visiting a shrine and seeking the appropriate blessing. If you don't cure your character within three days of gaming time, your character will be transformed into a vampire. The disadvantages associated with having a vampire character are significant. You won't be able to talk to any NPCs other than some Mages and Telvanni sorcerers, and your character will constantly take damage from the sun when traveling outside

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Tasty. Once you rise in rank with any of the vampire clans, youll be able to feed on the hapless cattle in the major lairs.

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during daylight hours. Since you can't talk to NPCs, you won't be able to use any method of Fast Travel (Stilt Strider, boats, Mage teleportation) other than Stronghold Propylon Chambers if you have the requisite Propylon indexes. You do, however, get to play a character with significantly enhanced attributes and skills, so killing opponents won't be much of a problem while you're a vampire. You can intentionally inflict vampirism on your character in order make it easier to rack up some loot and then cure your character of the affliction. It's not easy to cure your character of vampirism, however, as doing so requires you to complete an involved quest given by the Daedric Prince Molag Bal. Prior to allowing your character to acquire vampirism you should also ensure that you've acquired all of the Propylon Indexes, since they'll at least give you access to one form of "fast travel" around the gaming world. The Caldera area walkthrough section of the guide provides details on where you can acquire the Propylon Indexes. You should only let your character be turned into a vampire in one of three dungeons: Galom Daeus (west and a little south of Uvirith's Grave, NW of Nchuleftingth), a Dwarven ruin that is the lair of the Berne Clan of vampires. Druscashti (east of Khuul, SE of Derelict Shipyard and just SW of Urshilaku Camp), a Dwarven ruin that is the lair of the Quarra Clan of vampires. Ashmelech (south of Sanctus Shrine, on a small island NE of Falasmaryon), a non-descript cave that hides the lair of the Aundae clan of vampires. If you let your character become a vampire by being infected at one of the other ten vampire lairs in the game, you won't be affiliated with one of the three major clans. If you're associated with a clan you gain access to a safe base of operations, which has its own vendors, and you also get the opportunity to embark upon a few clan-specific quests. For those reasons, if your character gets infected with Porphyric Hemophilia at another location, you should cure the ailment before turning into a vampire. You only get the opportunity to be a vampire once, as your character cannot contract the disease again after completing the vampirism cure quest. You also, accordingly, only get the opportunity to join one vampire clan during the course of the game. Each clan has different strengths, but they're all strong. The Berne Clan are essentially the stealthy rogue-types of the vampire world, while the Quarra Clan are the fighters and the Aundae are malevolent spell-casters. Once you have a vampire character, you should speak to all mages and Telvanni sorcerers you run across, as they'll provide you with additional information on your affliction and provide you with a few suggestions for adventures. While you won't be able to use methods of Fast Travel other than the Propylon Indexes, you can still use Mark, Recall and Intervention spells to quickly travel distances. In general, you should set a Mark at the location of the quest giver prior to embarking upon a quest. The charts below detail the clan quests and how to cure your character of vampirism. Previous Page Next: Aundae Clan Quests

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Aundae Clan Quests Quest Giver Dhaunayne Aundae, in Ashmelch Task Solution/Reward

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Find out what happened Take Dhaunayne's suggestion and head to to Vilandon, her son Sadrith Mora and Wolverine Hall. Ask around at the Mages Guild about "family crest" and you'll learn a couple of useful pieces of information. Iniel will tell you to that she's seen the quest at the Gateway Inn, and Tusamircil will tell you that Sinyaramen has a similar crest on a ring. Sinyaramen will refuse to speak to you as a vampire, but Tusamircil will give you a potion to deliver to Sinyaramen in order to facilitate conversation. Sinyaramen will inform you that Kjeld killed Vilandon. Return to Dhaunayne and report your findings and you'll immediately be sent on the next quest Get revenge on Kjeld Kjeld is a powerful member of the Quarra clan of vampires, and he is hiding out on the upper level of the Quarra lair of Druscashti (which is the Dwarven ruin just SW of Urshilaku Camp). Don't go into the lower level unless you're ready for some tough fights. There are only a few Quarra vampires on the upper level, including Kjeld, as well as some of their human cattle you can ignore. Kjeld is pretty tough but he's alone. Once you kill him, you can loot his sizeable horde of smith tools and armor and weaponry. Return to Dhaunayne and she'll make available the services offered by other Aundae clan vampires in Ashmelch

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Kill a vampire hunter in The only NPCs that will talk to your Ald'ruhn in broad vampire character in Ald'ruhn are in the daylight Mages Guild, and they'll just tell you that the vampire hunter is "around." The hunter, Ano Vando, is actually lurking right outside the Mages Guild. Don't approach him until it's well into the day, and make sure there are other NPCs around to witness your fight. It's not necessarily sufficient to have a guard nearby, so you should try to wait until one of the wandering NPCs approaches the

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area. This quest is frustratingly easy to fail, since the game will frequently not recognize other NPCs in the area. You'll know you've been successful as you'll get an updated journal entry. Ano Vando has a couple of nice magic items, the Darksun Shield (constant effect night eye, reflect, restore fatigue, drain magicka) and the Light of Day mace (fire damage, shield, resist magicka, drain magicka). Return to Dhaunayne and you'll be given an Aundae Clan Amulet. Previous Page Next: Berne Clan Quests

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Berne Clan Quests Quest Giver Raxle Berne (Galom Daeus observatory) Task Get a potion made with the blood of Vorina Quarra in Drucashti Solution/Reward Druscashti is in the NW corner of the continent, just NW of Falasmaryon Fort and SW of Urshilaku Camp. There are seven enemy vampires in Druscashti, as well as a bunch of cattle you can ignore. You'll take on each vampire individually, but some of them are pretty tough, especially on the Lower Level (where Siri is equipped with full Ebony armor, and clan leader Volrina Quarra resides). Take your time and make your way through the stronghold, taking advantage of your enhanced sneak ability. The blood is in a locked steel keg near Volrina Quarra, and she has the key on her. Return to Raxle and you'll get access to the services available in Galom Daeus. Once again, if you can't take advantage of the Propylon index mode of transportation, you're in for quite a hike. Merta is indeed in Reloth Ancestral Tomb, which is just SW of Maelkashishi Shrine (NE of Gnisis). If you have the keys to use the Proplyon index, make your way to Berandas and head east. The tomb has the regular assortment of undead guardians in addition to Merta, as well as cattle that you can ignore. You'll have some distance on Merta when you first see her, so you can take her out safely with missile weapons and spells if you don't want to mix it up in melee combat. For killing Merta, Raxle will give you a Berne Clan Amulet.

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Solution/Reward

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Volrina Quarra (Druscashti)

Kill Irarak, a rogue vampire near Gnisis

You won't get any clues to further narrow down Irarak's location, so you essentially have to just scour the dungeons surrounding Gnisis. You'll eventually find Irarak and his band of goth-wanna-be vampires in Ginith Ancestral Tomb, NW of Gnisis. Irarak will offer you material wealth if you leave him alone. If you accept his offer, he'll give you 1,000 gold. If you attack Irarak, either before or after receiving the 1,000 gold, you'll have to take on all his companions as well, so you can make this quest easier by quickly assassinate Irarak and then teleporting away using a recall or intervention spell. Return to Volrina and she'll make available any services offered in Druscashti. None of the ingredients is difficult to find except for the amulets. They are randomly available as treasure in bandit caves and elsewhere, but if you haven't been collecting them (or selling them to a traceable vendor), you won't be able to grab them quickly. The rest of the items are easy: void salts are available on Winged Twilights, and Daedra hearts are available on all but the weakest Daedra types. Ectoplasm is available on Dwarven spectors, which are common in Dwarven ruins. Vampire dust is available on the body of any vampire you kill (including Irarak), and skulls are available in several necromancer lairs, as well as in the houses of many Telvanni wizards. As a reward for returning the items to Volrina, you'll get a Quarra Clan Amulet.

Get five extravagant sapphire amulets, two portions of void salts, the heart of a daedra, some ectoplasm, a skull, and some vampire dust

Previous Page

Next: Killing other Vampires and Curing Vampirism

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Killing other Vampires and Curing Vampirism Quest Giver Each of the Clan leaders Task Once you've completed the other quests given by the leader of your clan, you'll get a fairly generic quest to kill other vampires Solution/Reward There are only a few other vampire lairs, in addition to the headquarters for the three clans. The lairs of independent vampires are located in: Andrethi Ancestral Tomb (west of Balmora); Hleran Ancestral Tomb (NW of Ald'Ruhn); Alen Ancestral Tomb (SE of Khuul); Othrelas Ancestral Tomb (north of Vivec Hlaalu); Rothan Ancestral Tomb (just west of Maar Gan); Raviro Ancestral Tomb (just west of Molag Mar); Serano Ancestral Tomb (just north of Galom Daeus ruins); Dulo Ancestral Tomb (just west of Galom Daeus Ruins); Drethan Ancestral Tomb (SE of Dagon Fel); Sarethi Ancestral Tomb (NW of Dagon Fel); Reloth Ancestral Tomb (NE of Gnisis); and Aralen Ancestral Tomb (south of Zainab Camp). Clear three or more lairs and return to your vampire clan leader to acquire a spell that'll allow you to feed off of the clan cattle. The manner of curing vampirism is described in Vampires of Vvardenfell Vol 2, a copy of which can be found in the Berne Clan headquarters in Galom Daeus, and Galur Rithari's Papers, which can be found in the secret library in Vivec's Temple Canton. Go to the Daedric Shrine of Bal Ur and make your way to the statue of Molag Bal in the underground section of the shrine. Bal Ur is relatively close SW to Galom Daeus. Molag Bal will tell you to kill his daughter, Molag Grunda, and her consort Nomeg Gwai, in the cave of Dubdilla, south of Vos. As always, it's easier to get around as a vampire if you have the Propylon keys and can just fast travel to Indoranyon and head NW. Dubdilla is a very difficult cave, divided into several sections, all of which are patrolled by Daedra. Work your way into the lower uncharted caverns (you'll have to use levitation spells several times). Molag Grunda and Nomeg Gwai are a Winged Twilight and Frost Atronach, respectively, and they'll attack together. You can use levitation and missile weapons or ranged spells to effectively dispatch them with

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minimal risk. Speak again to the statue of Molag Bal in Bal Ur and your character will be irrevocably cured of vampirism. Previous Page Next: Main Quest Walkthrough

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Main Quest Walkthrough Your character has been released from Imperial custody, but you haven't been told why and you've been given little guidance on how to embark upon your adventures. GameCube This section of the guide provides a comprehensive walkthrough to Morrowind's PlayStation 2 main storyline. Prior to using this walkthrough you should familiarize yourself with Game Boy Advance the skill and level advancement tips and general gameplay tips provided elsewhere in this guide. Xbox Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color Arrival in Seyda Neen Quest Giver Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Task Solution In addition to detailing the solutions to all of the tasks you'll have to accomplish in order to solve the game's quest, this section will also provide you with some suggestions on the additional activities you should undertake during each stage of the main quest.

Balmora. Youll travel to this city frequently, so this Stilt Strider port is handy. Caius Cosades lives in the NE part of town

Socucius Ergalla (Seyda Neen Deliver a parcel to Caius Census and Excise Office) Cosades in Balmora

Cauis Cosades is in his residence in the NE part of Balmora, a city easily accessible by Stilt Strider from Seyda Neen. Once you talk to him and deliver the package he'll welcome you to the Blades faction.

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Additional Notes: Once you talk to the NPCs in the Census and Excise Office you'll have created a character and been given an introductory task. It's easy to reach Balmora by purchasing a Stilt Strider ticket in Seyda Neen for a couple of coins. Once you reach Balmora, Caius Cosades is in a residence in the NE part of town. You can usually track NPCs down by just reading the names that are revealed when you move the curser over any doors revealed in the automap, and that's a tactic that works for finding the residence of Caius Cosades. When you're sent to a settlement on a quest to find a particular NPC you can usually get directions to that NPC by asking other citizens in town. Before you head to Balmora, however, you should explore the area around Seyda Neen, and perhaps solve a few of the local quests. You can get a Ring of Healing in a barrel in the courtyard to the Census and Excise Office and an amazing magical axe in a tree stump near the lighthouse. Jump from the lighthouse staircase on to the tree stump to the west and you can grab the weapon, which will serve you as a decent primary weapon for some time. You should practice your weapon and spell-casting skills by beating up on a few Mudcrabs, Small Slaughterfish (just wade into the water) and Kwama Foragers. Stay away from the pterodactyl-like Cliff Racers until you've acquired some rudimentary skills with your primary attacks you'll get plenty of opportunities to kill Cliff Racers in the rest of the game. You can make some early money by checking the Kollops for pearls in the shallow waters around Seyda Neen and by clearing out the bandit cave just east of Seyda Neen. Buy some armor in Arille's tradehouse right away, or with money you acquire from loot in the bandit cave. You can also pick numerous reagents from the abundant flora in the area and use it to improve your Mercantile skill by selling four or five cheap reagents for a single gold piece more than you're offered. Don't travel too far west until you've gained a few

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experience levels. Once you've gained a few levels, the underwater areas get more dangerous, as they begin to be patrolled by Dreugh. You'll also start to see Netch appear, but they won't attack you and you shouldn't initiate fights with them until you've gained several experience levels. Once you've reached at least level five and have some decent equipment, head to Balmora and meet Caius Cosades. Previous Page Next: Meeting Caius Cossades and the Blades

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Meeting Caius Cossades and the Blades Quest Giver Caius Cosades(Balmora residence) Task Talk to Hasphat Antabolis of the Balmora Fighters Guild and find out about the Nerevarine secret cult and the Sixth House secret cult Retrieve the Dwemer puzzle box from Arkngthand ruins Solution You'll have to complete Hasphat Antabolis's quest before he'll give you the information you need. Once you've completed that quest (described below), return the information to Caius. Follow the directions in your journal to get to Arkngthand. You'll have to fight a hostile necromancer if you cross the bridge east of Fort Moonmoth, but it's difficult to reach Arngthand through another route unless you can levitate over some steep inclines. To open the door to Arkengthand, you first need to click on the semi-circular lever that's a short distance back from the entrance, near another wall of the ruin. The puzzle box is in a room with Boss Crito, in one of the Cells of the Hollow Hand areas (up a ramp once in the first large room). The locked lower levels of the dungeon are more dangerous, as they are guarded by Dwarven Centurion guardians, but you don't need to explore them in order to get the puzzle box. Return it to Hasphat and he'll provide you with the information you were seeking for Caius on the Sixth House and Nerevarine as well as a key to conveniently access the lower levels of Arkngthand.

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Additional Notes: Once you reach Caius Cosades and deliver the package you received in Seyda Neen, you'll be given some

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insight as to the nature of your Imperial mission. Caius will send you on a quest to get information from Hasphat Antabolis. Hasphat is in Balmora's Fighters Guild basement, and before he is willing to impart the information Caius is looking for, you'll have to solve a more significant quest. Hasphat's quest will take you to a Dwarven ruin, Arkngthand, which has been largely taken over by hostile NPCs. Arkngthand is just SE of Balmora. Head to Fort Moonmoth and then cross the bridge over the Foyada. The bridge is guarded by a hostile necromancer. If your character is effective with ranged weapons or spells, use them to take out the necromancer and any undead he summons. There's a lever back a short distance from the entrance that you need to activate before the doors will open. There's nothing but hostile NPCs in the area of the ruin near the Puzzle Box, so kill anything you see. The puzzle box is up a ramp off of the first major room, so there's no need to wander deeper into the ruin unless you're spelunking for additional treasure. Return the puzzle box to Hasphat, who will give you a key to the lower levels of Arkngthand in case you want to return to further explore the ruin (you could also just pick the lock). Give the information you receive from Hasphat to Caius and you'll have completed this stage of the main quest.

Before you complete, or perhaps even embark upon, that quest, you should consider completing some ancillary tasks. Your arrival in Balmora has afforded you the opportunity to join a number of guilds. You can join any or all of the Fighters Guild, the Mages Guild and the Thieves Guild (which is the South Wall Cornerclub, which you may already have visited to get directions to Caius Cossades house). You can also hop on a Stilt Strider and go to Ald'ruhn, where you can visit with different representatives of each of those guilds and receive a few miscellaneous quests. You can join either Great House Hlaalu in Balmora or Great House Redoran in Ald'ruhn (but not both), but you should probably defer that decision for a while. You can also teleport from the Mages Guild to Caldera, a city you can also reach by just walking north of Balmora. In Caldera you should head to Ghorak Manor, which is in the SE part of town, where you can meet the Creeper, a Skamp merchant. The Creeper won't purchase books, non-magical clothing or jewelry and reagents, but he'll buy and pay full price for everything else you want to sell to him. Optional Treasure Hunts: Once you've gained a few levels, you'll be powerful enough to grab some key magic weapons that will make you even more powerful. None of the suggested treasure hunts below are mandatory, but you'll quickly become much more powerful upon successfully completing one of more of them. If you try one and find it far too difficult to accomplish at your character's current experience level, just defer it until you've gained a few levels or additional equipment.

Wheres the Box? Its common to completely pass by the Puzzle Box, as its located right near the entrance of Arkngthand. Climb up to the ledge in the first large room (above those dead guys)

Ride a Stilt Strider from Ald'ruhn (or Seyda Neen) to Gnisis, where you can join the Imperial Legion if you want. Take the road north out of Gnisis and follow the road signs to Ald Velothi. You'll meet Synette Jeline on the way (she's standing just off the road near a pool of water). Agree to find her ring in the pool when she asks you to do so. The ring is difficult to spot (a Night Eye spell will help), but it's at the very south end of the pool, near a plant. Prepare to be attacked as soon as you find the ring. Both Synette and a companion of hers will attack you with missile weapons, so charge them or use ranged attacks of your own. If you can cast, or use an item that casts, paralysis you can even the odds. You may find this battle too tough if you have a lowlevel character, but it's worth a couple of attempts, since Synette's companion wears a powerful Ring of Shadows (80% Chameleon effect). Once you have that item, you'll have a decent chance of steal almost any item. With the assistance of the Ring of Shadows, you can set your sights on some other powerful items. You can steal an almost full set of valuable, and powerful, glass armor from Ghostgate, which is reachable by jumping off the bridge SE of Balmora and heading all the way north up the Foyada. That's the same bridge guarded by a necromancer that you'll have to cross in order to get to Arkngthand. You can start selling any items you don't want to use to the Creeper in Caldera, and use the cash you receive to purchase spells or skill points from trainers, as discussed in detail elsewhere in this guide. You can also get another very useful item, the Boots of Blinding speed, by escorting Pemenie, who can be found NW of Caldera, to Gnaar Mok. Just stick to the roads and follow the signs and completing this quest is extremely easy. The Boots won't be useful to your character until you can effectively resist their magical blinding effect. Once you acquire a potion or two of Rising Force, which can be purchased from the alchemists in Balmora or Ald'ruhn's Manor District, you can head to the cave of Assemanu, which is on an island SE of Seyda Neen. That cave contains a dangerous Sixth House base, so use invisibility to avoid enemies or advance slowly through the cave. There's an extremely dangerous Ascended Sleeper in the cave, but on an elevated ledge you can find a chest that contains the Robe of St. Roris, an item that will make you almost invincible in the Xbox version of the game (constant restore health and fatigue effects). Potions of waterwalking and scrolls of open will also help you to get the Robe. Previous Page Next: Learning More about the Nerevarine Prophecies

Now You Dont See Me. The Ring of Shadows can transform clumsy oafs into master thieves

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Learning More about the Nerevarine Prophecies Quest Giver Caius Cosades(Balmora residence) Task Talk to Sharn graMuzgob at the Balmora Mages Guild to find more about the Nerevarine Solution You'll have to complete Sharn's quest before he'll give you the information you need. Once you've completed that quest (described below), return the information to Caius. You'll receive a Fireblade shortsword and scrolls of Taldam's Scorcher and Vitality for embarking on the quest. The tomb is just south of Pelagiad and is guarded by a standard allotment of undead. The skull is lying out in the open in the room furthest from the entrance. Return the skull to Sharn and you'll get some notes on the Nerevarine cult

Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color Sharn gra-Muzgob (Balmora Mages Guild) Retrieve the skull of Llevule Andrano in the Andrano Ancestral Tomb.

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Additional Notes: This stage of the main quest is even easier than the last one, especially if you've advanced a few levels and have acquired some powerful equipment by going on one or more of the treasure hunts described in the previous section. Talk to Sharn and then head to the Andrano Ancestral Tomb. You can walk from Balmora, but it's quicker to take a Stilt Strider to Seyda Neen and then follow the road east and then north. If you haven't been using the magic axe that was available in Seyda Neen or another weapon that is at least of Silver quality, you can use the weapon given by Sharn to attack the undead in the tomb. Undead are invulnerable to anything less than Exploring Vivec Quest Giver Task Solution

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Caius Cosades(Balmora residence) Talk to the following three informants in Vivec concerning the Neravine and the Sixth House: Addhiranirr, Huleeya, and Mehra Milo

You'll receive 200 gold for bribes and other expenses. Huleeya is in the Foreign Quarter Black Shalk Cornerclub, and he'll first require you to get three troublesome House Hlaalu toughs off his back. Prior to traveling with Huleeya to his friend Jobasha's Rare Books, bribe or persuade the toughs to leave you alone and then escort Huleeya down the hall to his friend's shop. You can pick up a several books at Jobasha's shop that you'll need for other quests (including Progress and Truth, Confessions of a Skooma addict and Chronicles of Nchuleft). Pick up a copy of Progress and Truth while you're in the shop. Addhiranirr is in the Underworks of the St. Olm Canton. Before you can get Addhiranirr's assistance you'll have to talk to Duvianus Platorius in the Waistworks section and get him to leave Addhiranirr alone (Addhiranirr will be most pleased if you lie to Duvianus and say that Addhiranirr has left the city). Mehra Milo is in the Library in the Hall of Wisdom and Justice, in the Temple area. Mehra is a bit concerned about being overheard, so she'll require you to meet her at the other end of the Library. She'll tell you about Progress and Truth, which you can acquire at Jobasha's shop if you already barter for one when you were there previously (you can also just steal one from either the Library or Jobasha's shop). Caius will give you another 200 gold for returning with the information.

Additional Notes: Vivec is a gigantic city that's home to dozens of NPCs. Once you learn the basic layout of a Canton, you'll find it easier to explore the other Cantons (and Molag Mar) since they have similar layouts. The Foreign Quarter has an additional level and the Temple and Palace Cantons have unique layouts, but in general each Canton has the following levels: The top level, from which you can access the Waistworks (or Upper Waistworks) or the Canton's Plaza (by going up the large ramp between two doors leading to the Waistworks). A middle level that has ramps leading up to the top level and doors to the Waistworks (or Lower Waistworks). The Canalworks, which are only accessible through doors at the east and west ends of the Waistworks. Certain Cantons, such as the Foreign Quarter, have small rooms accessible from the north and south walls of the outdoor walkways. The Underworks, which are accessible through underwater entrances and through trap doors on the Canalworks level. The Underworks levels occasionally lead to shrines or other hidden areas.

Canton Exploring. Most of Vivecs Cantons have the same layout

There are many quests you can pick up while in Vivec. You can join the Morag Tong by accessing their

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headquarters though the storage rooms in the Arena Canton's Canalworks and each of the other class-related guilds has a headquarters in the Foreign Quarter. The Thieves Guild is accessed through the bookseller's shop on the Foreign Quarter Canalworks level. You can also speak to Temple representatives in the Temple Canton, as well as representatives of the Great Houses in their respective Cantons. While in Vivec, you can walk or take a boat over to Ebonheart, where you can join and get quests for the Imperial Cult faction and talk to some high level Imperial Legion representatives. Check out the area walkthrough sections of the guide for additional information on quests you can undertake in Ebonheart or any of the Vivec Cantons. Previous Page Next: Introduction to the Ashlanders

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Introduction to the Ashlanders Quest Giver Task Solution You'll get 100 gold for expenses to start on this quest, and it's a very straightforward one. Hop on a Stilt Strider or use the Mages Guildguide to Fast Travel to Ald'ruhn and head to the Ald'Skar inn. Talk to Hassour and ask him about business and then about thoughtful gifts. Provided you can get his disposition high enough (the 100 gold you received from Caius makes a useful bribe), he'll give you the information that you require. When you return to Caius Cossades you'll be given a lot more information about your potential destiny, including a decoded version of the package you initially delivered to Caius, and 200 more gold. Additional Notes: There are more elaborate ways to get Hassour to tell you what you want to know, but the simpliest way to get that information is just to persuade or bribe him until his disposition is high enough. You can purchase some Telvanni Bug Musk from the alchemist in the Manor District if you want to boast your personality attribute to help sway Hassour. Urshilaku Camp Quest Giver Task Solution

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Caius Cosades(Balmora residence) Find out more about the Ashlanders and the Nerevarine Cult from Hassour Zainsubani in Ald'ruhn.

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Ornery Ashlanders. Most Ashlanders you encounter in the wilderness will attack you, but the four main camps are safe

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Caius Cosades(Balmora residence)

Head to the Urshilaku Camp and Speak to the heads of the Nerevarine Cult, Sul-Matuul and Nibani Maesa.

The Urshilaku camp is on the island's northern coast, just east of Khuul. One of the safest ways to get there is to waterwalk from Kuul, hugging the coast-line and moving inland once you get past the visible Daedric ruins. The key to getting what you need in the camp is to have a good disposition with key individuals persuade or bribe them if needed. Talk to Zabamund in his yurt and tell him you're the Nerevarine (don't be modest). All of the options you're given to persuade Zabamund will work, although the straight-forward discussion of the Sixth House is probably the best approach. After you get Zabamund's approval, visit SulMatuul and get his quest. Sul-Matuul will send you to the burial grounds just SE of town, to get a bow. The grounds are stocked with undead, so if you are still low-level ensure that you at least have an enchanted or silver or better weapon. Your target is at the top of a large chamber, the Laterus Burial, in the possession of a wraith. Take the bow back to Sul-Matuul and make sure you ask all possible dialogue options. Then do the same with Nibani Maesa. New conversation options will open up after you get answers, so make sure you choose them all or the quest won't be considered complete (ask her to test you).

Additional Notes:If you haven't acquired a Daedric weapon yet, now is a good time to do so. There are several Daedric shrines near Urshilaku Camp, and you can usually get Daedric weapons off of Dremora and Dremora Lords in those shrines. You can also get a complete set of Ebony armor in the nearby Daedric ruin of Ashalmawia, just east of Ald Velothi. By this point in the game you shouls have enough money to enchant any additional magic items you need, such as amulets of Mark, Recall and Divine and Almsivi Intervention, clothes with Night Eye and Fortify Strength effects, and at least one item that allows you to levitate at a decent speed. If you don't have enough cash to create the items you want, pick up additional Daedric and other valuable items at shrines and sell them to the Creeper in Caldera (see the sections of this guide on making money and enchanting for additional details). Use the Mage guildguide and boats to quickly travel around all of the Mages Guilds and Telvanni Towers to purchase all of the spell effects that are available so you can use them in enchantments. You can get Amulets of Divine and Almsivi Intervention by solving Edwinna Elbert's quests for the Ald'ruhn Mages Guild.

Ill take one of those. Theres lots of easily accessible Glass and Ebony items available in Ghostgate

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Previous Page

Next: Attacking the Sixth House

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Attacking the Sixth House Quest Giver Task Solution Caius will give you 400 gold to start the quest. Raesa Pullia will tell you an unpleasant tale about a Sixth House base, Ilunibi, near Gnaar Mok. The base, which is just NW of Gnaar Mok, is a huge Sixth House base and is divided into five discrete sections. Make your way to the Soul's Rattle section (there's not much else of interest in the base). Once there, Dagoth Gares will greet you and tell you of Dagoth Ur and the Nerevarine. He'll then attack, and once you defeat him, he'll infect you with the Corprus disease.

Caius Cosades(Balmora residence) Speak to Raesa Pullia at Fort Buckmoth to find out about a Sixth House Base and kill Dagoth Gares

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This is a straight-forward search and destroy mission with a frustrating conclusion. There's no way to avoid being infected by Corprus disease, but you can cure it relatively quickly by advancing to the next stage of the main quest. Ilunibi is a very typical Sixth House base, aside from its extensive size. There's generally no treasure in a Sixth House base other than in one or more bins near the base's shrine. You can also usually find a Sixth House hammer near the bells in a base. It's a heavy item, but it's worth 5,000 gold, which makes it worthwhile lugging back to the Creeper in Caldera.

Once you've sold a few of those to the Creeper it'll be more convenient to sell higher priced Daedric, glass and Ebony items, since you can sell your character back the hammers to pay for the more valuable items. After doing so, just wait for 24 hours (using the rest command) to allow the Creeper to get another 5,000 in gold and then sell each hammer back to the Creeper. Since your character doesn't have to move from the Creeper's presence, you don't have to move about the repurchased hammers causing your character to become overencumbered. Previous Page

Spooky Guys. Ilunibi may be the first Sixth House base you explore, but it wont be the last. Unfortunately, you wont escape this base unscathed

Next: Curing Corprus Disease

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Curing Corprus Disease Quest Giver Task Solution Return to Caius Cossades and he'll tell you to go to Tel Fyr to cure yourself of the Corprus Disease. Bring a Dwemer artifact with you. Tel Fyr is almost straight SW of Sadrith Mora. Go in the main tower, and head upstairs to the main hall. As soon as you get through the door, there's a passage you have to levitate up to, where you can meet Divayth Fyr. Give him the Dwemer artifact if he asks for it, and ask him about corprus disease. He'll tell you about a potion, and ask you to get some boots of his before he'll give it to you. The boots are in the Corprusarium Bowels, with Yagrum Bagarn, the last remaining dwarf (he can also translate any dwarven books you've accumulated). Don't attack any of the Corprusarium inmates (there's a drum in the first section of the Corprusarium to the right of the entrance, near a fire, which you can give Uupse Fyr in the Corprusarium Bowels to calm the inmates. Bring the boots to Divayth and he'll give you the potion. Agree to drink it in front of him, and you'll be cured of the harmful Corprus symptoms. Return to Caius.

Caius Cosades(Balmora residence) Cure the Corprus Disease

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If you've been to the Corprusarium in Tel Fyr before and killed some inmates, Divayth Fyr won't speak to you until you use charm spells to increase his disposition. Yagrum Bagarn is one of most interesting characters in the game. If you've acquired the three unreadable Dwarven books (Egg of Time, Hanging Gardens of Wasten Coridale and Divine Metaphysics), Yagrum can tell you more information on why the Dwarves disappeared. You can acquire those books in Mages Guild quests given by Edwinna Elbert in Ald'ruhn (see the Ald'ruhn area walkthrough for additional information). Your old friend in the Balmora Fighters Guild, Hasphat Antabolis, can also provide you with information on these books. Previous Page Next: Introduction to the Trials

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Disgusting Dwarves. Yagrum is the last of the Dwarves, and hell tell you why if you bring some key Dwarven books to him News | PC | Xbox | PS2 | GameCube | GBA | DC | N64 | PS | Saturn | GBC | Hardware | Forums | GSLive Help | Worldwide | About Us | Advertise on GameSpot | Join GameSpot Complete | Shop for Games CNET Networks: Builder | CNET | GameSpot | mySimon | TechRepublic | ZDNet About CNET Networks
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Introduction to the Trials Quest Giver Task Solution Caius will announce he's leaving, and give you his Black Shirt (fortify sneak 20 pts), pants (chameleon 20%) and ring (fortify luck and security 20 pts). Go to the Vivec Library and you'll be told to look for Mehra in her quarters, which are nearby. Instead of finding her there, you'll discover a note that will tell you to bring two Divine Intervention scrolls to the Ministry of Truth (you can get the scrolls in the nearby Foreign Quarter mages guild, if you need them). Levitate up to the Ministry of Truth in Vivec's Temple Canton and look for Alvela Saram. Talk to her and you'll get the key in. Take the advice she gives you and climb in the top-most door. Unless you're a bigshot in the Temple (in which case the Ordinators will scold you, but otherwise leave you alone), you'll have to avoid the Ordinators in the Halls. The corridors are broad, and there's more than one way to get to any destination, so it shouldn't be too hard to avoid them. Make your way into the Holding Cells. In the Holding Cells you'll be attacked, so use Calm Humanoid spells or levitatation to avoid battles. You'll find Mehra in the Holding Cell on the right. Talk to Milo and give her a Divine Intervention scroll. You can

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Caius Cosades(Balmora residence) Find the Lost Prophecies and deliver them to Nibani Maesa in Urshilaku Camp. Go to the Hall of Wisdom and Justice and seek Mehra Milo.

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use one yourself (or use any other teleport spell), or make your way out of the Ministry the hard way, by running the Gauntlet again. Once out, head across the water to Ebonheart, and speak to Blatta Hateria, who will take you to the Holamayan Monastery. Once there, talk to both Mehra Milo and the NPC next to her, Gilvas Barelo, who will give you the documents you need to take to Nibani Maesa. Talk to her back in Urshilaku Camp and she'll start you on the trials. Additional Notes: You'll have to wait until dawn or dusk in order to enter Holamayan Monastery. Use the rest command to bring up a menu that will show you the current time, and then rest or wait until around 7 o'clock, at which time you can enter the Monastery. Previous Page Next: Solving the Third Trial and the Cavern of the Incarnate I seek Truth. Levitate up to the Ministry of Truth and Speak to Alvela Saram, who is waiting on a ledge News | PC | Xbox | PS2 | GameCube | GBA | DC | N64 | PS | Saturn | GBC | Hardware | Forums | GSLive Help | Worldwide | About Us | Advertise on GameSpot | Join GameSpot Complete | Shop for Games CNET Networks: Builder | CNET | GameSpot | mySimon | TechRepublic | ZDNet About CNET Networks
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Solving the Third Trial and the Cavern of the Incarnate Quest Giver Nibani Maesa (Urshilaku Camp Wise Woman's Tent) Task Solution/Reward

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Solve the Third Trial Once you bring Nibani information on the and visit the Cavern of Lost Prophecies by completing Caius the Incarnate Cossades last quest, Nibani will explain your destiny. Go speak to Sul-Matuul in the Camp's Ashkan's tent and he'll send you to Kogoruhn Fort for the Third Trial in order to grab a House of Dagoth Cup, some Corprus Weepings and the Shadow Shield. Kogoruhn is a Sixth House base. It's divided into several sections, most of which are underground. Before going underground, grab the Cup of Dagoth in the Dome of Pollack's Eve upstairs. Then make your way downstairs, through the Hall of Phisto, Hall of Maki, Nabith Waterway, Charma's Breath (where there's a dangerous Ash Vampire) and finally Bleeding Heart. Pick up some Corprus Weepings from one of the Corprus creatures along the way, and you can get the Shadow Shield lying near an alter in the Bleeding Heart section. You'll get the Malipu-Ataman Belt (Restore Health, Fortify Agility 10 pts) from SulMatuul as a reward for getting the three items he requested. Su-Matuul will also give you a cryptic clue about the Cavern of the Incarnate. You may have already found it in your travels, as it's just NE of the ghostfence (more precisely, it's NW of Zainab Camp, NE of Tin-Ahhe, SW of DunAhhe, north of Maran-Adon). Other members in the camp, including Nibani, will tell you its on the NE slopes of Red Mountain, near two tall spires, and the door is only visible at dawn and twilight. Got there and wait until 6 a.m. or p.m. (just the "rest" command to check the time) and enter to get the Moon-and-Star ring. Talk to the NPCs that appear in the Cavern, and then return to Nibani to commence the next quest.

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Additional Notes: There are only seven Ash Vampires in the game, including the one you meet in Kogoruhn Fort. They are
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extremely tough, but also very slow, which makes them ideal targets for ranged weapons and spells. Unless you have a very strong character, you shouldn't go toe-to-toe with Ash Vampires in melee combat. There's an exit from Kogoruhn that leads to the Red Mountain territory encompassed by the ghostfence, but there's no reason to go within the ghostfence yet. You also have to travel to Kogoruhn for a Temple quest given by Uvoo Llaren in Ghostgate if you intend to climb the ranks in that faction. To get to the Cavern of the Incarnate it helps to be able to levitate at a decent speed. Theres a Good You can get a long lasting, speedy levitation effect by donating a Rising Force Dagoth. You can find potion to the outdoor shrine in the Vivec Temple district. Once you'd spoken to Sulone of the items you Matuul and been given the orders to go to the Cavern of the Incarnate, head SE as need in the Dome of far as you can on relatively level ground, then cast a Mark spell. Then use either Pollacks Eve, Intervention spell to get to a town where you can use one of the Fast Travel guarded by this methods to get to Vivec, where you can walk or take a Gondolier to the Temple character district. After you get the levitation blessing, cast a Recall spell and you'll be able to immediately being exploring the otherwise cumbersome terrain of the mountainous Ashlands region. You can repeat the levitation blessing as often as you would like, which makes it easier to explore all of the mountainous territory in the Ashlands, Red Mountain and Molag Amur regions. Previous Page Next: Solving the Fourth Trial and being Named Hortator

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Solving the Fourth Trial and being Named Hortator Quest Giver Nibani Maesa (Urshilaku Camp Wise Woman's Tent) Task Solution/Reward

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Solve the Fourth You can solve any part of this quest, or of Trial and be named the Fifth Trial, in any order. Hortator by the Three Great Houses Hlaalu: You have to get the votes of: (i) Crassius Curio (in Curio Manor in Vivec Hlaalu Quarter), which you can do through bribery, or by kissing him if you're in the Hlaalu House; (ii) Yngling Half-Troll (in Yngling Manor in Vivec St.Olms Plaza), which you can do through bribery, or you can just eliminate the requirement to have his vote by killing him, (iii) Bram Dero (in the Haunted House in Vivec St. Olms Plaza), who will support you once you find him, (iv) Orvas Dren (Dren Plantation Villa), which you can do by blackmail through stealing the note inside a locked chest in his basement and confronting him with it. You can also just kill him, but he and his bodyguards are tough, and (v) Nevana Ules (Ules Manor, west of Suran) and Velanda Omani (east of Vivec on Elmas Island), who will vote for you once you talk to them provided you've first convinced, or killed, Orvas Dren. Return to Crassius (or talk to him last) and he'll name you Hortator and give you the Belt of Hortator (constant +20 Magicka). Redoran: All of the counselors are in the Manor section of Ald'ruhn. The key is to sway Athyn Sarethi (Sarethi Manor) by rescuing his son, Varvur, who is captive in Venim Manor (look behind the curtain in the right wing of Venim Manor). Doing so will result in you being attacked by the Venim guards, so protect Athyn and take them out quickly, paralyzing them if necessary if you're in danger of being overwhelmed. Once you've done so, Athyn and his fellow councilors: Garisa Llethri (Llethri Manor), Hlaren Ramoran (Ramoran Manor), Brara Morvayn (Redoran Council) and Miner Arobar (Arobar Manor) will all nominate you. Once you have the support of the

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others, approach Bolvyn Venim (Venim Manor) and he'll challenge you to a duel in Vivec's Arena. Accept it and kill him (he wears a complete set of Ebony Armor and is armed with a Daedric weapon, so paralyze him to slow him down, if needed, or pick him off from a distance while levitated). Return to Athyn Sarethi and you'll be named Hortator, and receive the Ring of the Hortator (Fortify Health). Telvanni: The five councilors are in the scattered Telvanni Towers. Aryon (Tel Vos) will support you and give you some additional information on how to gain support from the others. Neloth (Tel Naga, in Sadrith Mora) and Therana (Tel Branora) are also easy to gain support from. Dratha (Tel Mora) will support you if you're playing a female character, but you'll have to cast charm spells or use persuasion to get her disposion up high if you have a male character. If you are in the Telvanni house and Baladas has become a councilor, he'll also easily support you. Gothren (Tel Aruhn), will never make a decision, requiring you to kill him. He's protected by two Dremora guards and is well equipped, so plan your attack. Taking him out with ranged weapons or spells will allow you to avoid being overwhelmed. Once you have all the councilors on your side (or dead), talk to any of them again and you'll be proclaimed the Telvanni Hortator. Additional Notes: Several of the tasks you have to accomplish in order to solve the Fourth Trial also come up in other quests. You'll have to kill Ovras Dren's bodyguards in both a Molag Tong quest and a Thieves Guild quest. If you've already killed the bodyguards, it'll be considerably easier to just kill Ovras if you want to become the Hlaalu Hortator through more aggressive means. You can also find out about the blackmail note through completing a House Hlaalu quest given by Ilmeni Dren in the Vivec St. Delyn Canton.

Breakout. To free Varvur Sarethi, take out these two guards, If you've joined the House Redoran, you'll likely have already freed Varvur Sarethi, pick up the key on and may have already dueled Bolvyn, in which case being named Redoran Hortator the bench, and open will require minimal additional effort. the door behind the curtain Previous Page Next: Solving the Fifth Trial and Uniting the Ashlanders

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Solving the Fifth Trial and Uniting the Ashlanders Quest Giver Task Solution/Reward You can solve any part of this quest, or of the Fifth Trial, in any order. Urshilaku: Just speak to Sul-Matuul and he'll name you as the Urshilaku Nerevarine. He'll also hand you the Teeth of the Urshilaku (constant resist paralysis 10% amulet). Erabenimsun: This tribe hates outlanders so much they will never pick you as an outlander, so you'll have to instead kill four characters: Ranabi, Ashu-Ahhe, Ahaz and Ulath-Pal. The most difficult battle is with Ahaz and Ulath-Pal, since you have to take on both and don't have much room to maneuver. Have it as your first fight, so you can control its timing, since once you've attacked any of the four NPCs the others will attack you on sight. Try a stealth critical hit, paralysis and/or take out Ahaz first, so you only have to deal with one of them. You need to pick up a few magic items from this group (SanitKil's Heart of Fire, Robe of Erur-Dan and the War Axe of Airan-Ammu) to convince HanAmmu to assume the role as Ashkhan of the tribe and name you as Nerevarine. You can keep the items if your disposition is sufficient to convince him by just giving him a look at them. Go to wise woman Manirai and ask her of Nerevarine Prophecies to get the Seizing of the Erabenimsun (Telekinesis amulet). Zainab: Speak to Ashkhan Kausad (get his disposition up, if necessary). He'll ask you to go kill Calvario, a vampire in Nerano Ancestral Tomb. The Tomb is west of Vos, so go there and kill Calvario and his skeleton guards (remember that Vampires are immune to paralysis). Kausad won't be satisfied, however, and will ask you to get him a Telvanni bride, and seek the counsel of his Wise Woman, Sonsummu Zabamat. Sonsummu will tell you how to dupe Kausad, by getting a slave from Tel Aruhn, off of Savile Imayn. You'll need to get Exquisite Shoes, Skirt and Shirt and Telvanni Musk, all of which you can get in Tel Mora, so you might want to grab

Nibani Maesa Solve the Fifth Trial (Urshilaku Camp and unite the Wise Woman's Tent) Ashlanders

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them first so you don't have to backtrack. Savile will sell you the slave, Falura Llervu, once you have all those items. Talk to Falura and give her the items, then ask her to travel with you. Open the gate, and lead her to the Tel Aruhn boat, where you should hitch a ride to Tel Mora. Walk south to Zainab Camp, staying a little ahead of Falura so you can pick off any approaching monsters (there are some dangerous Daedra in this area). Return to Kausad and he'll name you Nerevarine and give you the Thong of Zainab (Detect Animal). Ahemmusa: There's no Ashkhan in Ahemmusa camp, so talk to Wise Woman Sinnammu Mirpal. She'll ask you to find a safe place in the nearby Daedric Ruins of Ald Daedroth. You may have been to the ruins previously as part of the Temple Quest given by Tholer Saryoni in Vivec Temple Quarter. If you have, the shrine is probably still safe. If not, go there and wipe out any NPCs that attack you (there are two factions fighting, Daedric worshippers and their Temple opponents). If asked, state that you are there to pillage the shrine, not worship at it. Sinnammu is a pretty capable companion, and she'll cast waterwalking so she won't slow you down on route. When you get to Ald Daedroth, which is on an island NE of the camp, climb up a shallow incline on the SW corner of the island Darn Erabs. The and walk into the Outer Ashlanders in Tomb. All you have to Erabenimsun need do is escort Sinnammu some sense beaten to the statue in the into them. Start with Inner Tomb (to which these two guys. there's a door from the Outer Shrine). Once you get her there, you'll be named Nerevarine of the Camp and given the Madstone of the Ahemmusa (sound 50 pts ro 20 seconds) Additional Notes: You can solve any aspect of the Fifth and Fourth trial in any order. In fact, you'll often start getting prompted to advance to the next stage of the main quest prior to even completing the Fourth and Fifth trial. You can visit Vivec early, but doing so will just make some of the subsequent conversations with NPCs play out in a less logical sequence. Previous Page Next: Speaking with Vivec and Preparing to Confront Dagoth Ur

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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Speaking with Vivec and Preparing to Confront Dagoth Ur Quest Giver Task Solution/Reward

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Tholer Saryoni (Vivec Discuss Dagoth Ur with You'll start getting prompting to visit Tholer Temple) Vivec Saryoni by various NPC leaders as soon as you start embarking on the fourth and fifth trial. You can do so at any time, after getting prompted, and doing so will reduce the likelihood that you'll have problems with Redorans or Ordinators. Vivec can answer many of your questions, and he'll give you a plan to defeat Dagoth Ur and the armor you need to do it. Talk to him about Wraithguard, and he'll activate the armor, which you need to safely use the other artifacts you'll need to defeat Dagoth Ur. Review the plan detailed by Vivec. Acquire the Weapons you need to Destroy Dagoth Ur You need to acquire two weapons, Keening and Sunder, both of which are in Dwarven ruins within the ghostfence. Sunder is in Vemynal, which is NE of Ald'ruhn, and SE of Maar Gan, within ghostfence. Travel through the Outer Fortress to access the Hall of Torque, which is the lair of one of the seven Ash Vampires, Dagoth Vemyn. The Ash Vampire is equipped with Sunder, so take him out with ranged weapons or attacks and grab the artifact. Keening is in Odrosal Dwemer Training Academy (NE of Ghostgate, within the ghostfence). Odrosal is a small Dwarven ruin serves as the lair of another Ash Vampire named Dagoth Odros. Kill him and get the key on his body, which will open the way to a small tower that holds the artifact Keening. Additional Notes: Destroying the Ash Vampires is purely optional, although you'll get some good magic items for doing so. If you thoroughly explored Kogoruhn ruin, you'll have already killed one of the Ash Vampires. Another one is in Mamaea, Sanctum of Awakening (east of Berandas fort, far SE of Gnisis), which you can travel to in connection with a quest suggested by Hassour Zainsubani when you spoke with him earlier in the main quest. You can kill one more in each of Endusal and Tueynulal, which are two Dwarven ruins within the ghostfence. The last three are in Odrosal, Vemynal and Dagoth Ur, which you have to visit for other reasons to complete the main quest. The Ash Vampires have some extremely deadly attacks, but they move very

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

slowly, making them vulnerable to long-range attacks. Previous Page Next: Confronting Dagoth Ur and Beyond

The Mangod. Vivec will answer many of the questions that have been raised in your adventures. Behind him, hes laid out a master plan News | PC | Xbox | PS2 | GameCube | GBA | DC | N64 | PS | Saturn | GBC | Hardware | Forums | GSLive Help | Worldwide | About Us | Advertise on GameSpot | Join GameSpot Complete | Shop for Games CNET Networks: Builder | CNET | GameSpot | mySimon | TechRepublic | ZDNet About CNET Networks
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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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Confronting Dagoth Ur and Beyond Quest Giver Vivec (Vivec Palace Canton) Task Solution/Reward

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Destroy Dagoth Ur Once you have Wraithguard, Keening and Sunder, you're ready to confront Dagoth Ur. Enter Dagoth Ur, which is naturally in the center of the Red Mountain region surrounded by the ghostfence. In order to enter Dagoth Ur, you need to move the lever near the outer doors, as you had to to access the Arkngthand ruins. Make your way to the Lower Facility, where Dagoth Ur will be waiting for you. He'll answer various questions for you, and ultimately tell you to commence your attack. Do so, and you'll find he's pretty easy to take down, but striking him down will only open the door to the next chamber. Enter that room and you'll see Dagoth Ur and his giant creation. You have to make your way to the Heart of Lorkhan, which is within Dagoth Ur's giant creation. Run around the outside perimeter of the room and Dagoth Ur will try to follow but likely fall into the lava, giving you some additional time to get positioned. Cross the bridge to the heart (or just levitate directly there) and strike it repeatedly with Sunder and Keening. You need to hit it with both weapons. Destroy the heart and Dagoth Ur will become vulnerable. Chop him up or ensure he falls in the lava where he'll rapidly die an ignomious death. Levitate away from Dagoth Ur's creation, as it'll collapse once the Heart is destroyed. Leave the room and you'll be greeted by Azura, who will congatulate you on completing the main quest

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Additional Notes: The last Ash Vampire is also in Dagoth Ur ruin, so you might want to take him out on your way to meet Dagoth Ur. Killing Dagoth Ur is somewhat anticlimactic, since you're not given an elaborate cutscene or any significant backslapping other than from Azura. The game won't end, so you'll be free to continue exploring or completing quests for guilds and factions. In fact, there are a few additional Easter egg quests that only become available after you kill Dagoth Ur: The Morag Tong will give you some new high-level quests to kill a few key figures in the game. If you haven't removed Trebonius as head of the Mages Guild, he'll give you another one of his crazy quests. This time he'll require you to eliminate all of the Telvanni leaders. You'll be free to perform all of the quests previously available other than the Vampire Clan quests, which

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

will be unavailable since your character cannot become a vampire after being granted immunity from disease in connection with the Corprus disease cure. Previous Page Next: Area Walkthroughs and Quest Guide

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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Area Walkthroughs and Quest Guide Morrowind features a massive gaming world, replete with hundreds of caves, ruins, shrines, towers, shipwrecks and grottos to explore, and dozens of faction and guild quests to undertake. While Morrowind is designed to encourage freeform exploration, it's also possible to make quests unfinishable if you disregard items that you'll ultimately need or kill NPCs. This section of the guide provides: solutions to all the quests in the game, other than those associated with the Main Quest and those given by the Vampire Clans, an atlas of information on each of the dungeons, caves, tombs, shipwrecks, ruins, shrines and towers in the game, indicating whether the location is worthwhile exploring and whether or not you'll have to travel to that location in connection with any quests. a description of each of the towns and settlements in the game, highlighting notable services that are available and any quests initiated in the area. Locations are listed in alphabetical order below. If the game's automap treats a Daedric Shrine or Dwarven Ruin as a separate outdoor region, it'll also be treated as a separate location and given its own entry in this Area Walkthrough section. For example, although Ald Sotha is geographically within the Ascadian Isles region, since the game's automap treats Ald Sotha as discrete outdoor location, so does this guide. You'll find it much easier to navigate if you keep the automap display always onscreen, by pressing the button in the top right corner of the display, and doing so will also allow you to quickly determine which section of this guide is relevant for the area you are then exploring. Until your character reaches experience level 20 or so, the creatures chosen by the game to stock most tombs and dungeons will generally be scaled to your experience level. As your character advances in experience level, more dangerous creatures will patrol those subterranean lairs and the wilderness. In general, any descriptions of creatures in this Area Walkthrough section will refer to the most dangerous creatures that can be found in that location. Previous Page Next: Ahemmusa Camp

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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Ahemmusa Camp (NE corner of the main continent, north of Vos) Services: Services Spells Spell-making Enchanting Smith Key Traders Provider None Sinnammu Mirpal (Wise Woman's Hut) None Lanabi (residence) Sinnammu Mirpal (Wise Woman's Hut) Lanabi (residence)

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Area General Quests: Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Urshamusa Rapli (wandering NPC) Find the White Guar near a forking trail where the rocks grow from the earth like fingers on a hand Quest Giver Sinnammu Mirpal (Wise Woman's Hut) Task Take her to Ald Daedroth once it is safe Solution/Reward This quest is part of the main quest to be named Neravarine, initiated by Nibani Maesa in Urshilaku Camp, although Sinnammu will try to initiate it earlier. See the description of this quest in the Main Walkthrough section (Fifth Trial). Go back to the road SW of the camp, and follow the road as it heads south and then west. A short distance west you'll come to a fork in the road (after you pass Athanden Girith, who gives a Tel Vos quest) where you'll see the rock formation Urshamusa mentioned, and the Guar will be behind the rock. Don't attack the Guar, but instead follow it as it heads west (you have to remain close to the Guar or it'll stop moving). The Guar will take you to the dead body of Ashamanu, on which you can find the Amulet of Ashamanu, which cures blight disease and restores health. Returning to Urshamusa and she'll give you a Shield of the Undaunted, a decent light armor shield that restores fatigue. You may find the Amulet a more useful possession to keep if you're not capable of casting cure blight disease.

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Previous Page

Next: Ald Daedroth

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Ald Daedroth (east and a little south of Dagon Fel)

In this large shrine are two competing factions of NPCs. You can generally sit back and watch the battles between the factions, picking off any hostile victors. In the Inner Shrine section there's the statue of Game Boy Advance Sheogorad, which is the target of a Temple quest given by Tholer Saryoni in Vivec Temple Quarter. To complete that quest, you'll also need to travel to the antechamber section to get a glove under a pillow there. You'll have to clear Ald Daedroth of hostile opponents in order to get the allegiance of the Ashemmusa Camp in order to be named that tribe's Nerevarine. Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color This major town is the primary settlement for House Redoran members. You can find every type of service available in this town. Services: Services Spells Provider Edwinna Elbert (Mages Guild) Estoril (Rat in the Pot) Folvys Andalor (Temple) Gildan (Residence) Guls Llervu (Redoran Council Residence) Heem-La (Mages Guild) Lloros Sarano (Temple) Orrent Geontene (Mages Guild) Edwinna Elbert (Mages Guild) Guls Llervu (Redoran Council Residence) Heem-La (Mages Guild) Lloros Sarano (Temple) Llether Vari (Enchanter Shop) Tanar Llervi (Mages Guild) Ureso Drath (Temple) Dandera Selaro (outdoor shop) Ergnir (Fighters Guild) Tuveso Beleth (Redoran Council Smith) Ald'ruhn (north of Caldera, south of Maar Gan)

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Key Traders

Anarenen (Mages Guild) Bevene Releth (Shop residence) Bivale Teneran (Clothier Shop inside Manor District) Cienne Sintieve (Alchemist Shop) Codus Callonus (Bookshop) Danoso Andrano (Temple) Daynes Redothril (Pawnbroker) Ergnir (Fighters Guild) Folvys Andalor (Temple) Guls Llervu (Redoran Council Residence) Lassour Zenammu (Morag Tong Guildhouse) Lloros Sarano (Temple) Malpenix Blonia (Redoran Council Residence) Tanar Llervi (Mages Guild) Tiras Sadus (Tradehouse) Tuveso Beleth (Redoran Council Smith) Ureso Drath (Temple) Next: Area General Quests:

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Area General Quests: Quest Giver Bivale Teneran (Clothier Shop) Bevene Releth (Clothier Shop) Daynes Redothril (Pawnbroker's Shop) Drerel Indaren (in hills just west and a little north of the city) Task Solution/Reward

Get the shirt and pants or Get Ienas's disposition up and take a 360 gold from Ienas friendly tone in order to get the items Sarandas back. Return them to receive 50 gold. Retrieve a firejade amulet from Ienas Sarandas Get Ienas's disposition up and take a friendly tone in order to get the item back. Return it to receive 25 gold

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Retrrieve rings or Get Ienas's disposition up and take a missing gold from Ienas friendly tone in order to get the items Sarandas. back. Return them to receive 50 gold. Help him rescue his wife His wife, Falanu, is in the hills west. There's a group of 3-4 Nixhounds between the two of them. If you have trouble with a large group, try paralyzing one or more of them or using levitate to attack them with missile weapons from a height. Find his son, Hannat Hannat is trapped in Mamaea, a large Zainsubani, who went to Sixth House Base east of Berandas Mamaea Fort. He is trapped in the middle section of Mamaea, the Sanctum of Bad Hope. There's plenty of Ash Zombies, Ghouls and Dreamers around, so clear out a path for Hannat and tell him you'll give him an armed escort. All you have to do is get him to the door. Speak to Hassour in Ald'ruhn and you'll get rewarded with five pieces of raw ebony, an Imperial Netch Blade (damage health 3-6 pts) and a Ring of Knuckle Luck (damage fatigue) Help him cure his paralysis Volunteer to help and either give him a cure potion or cast cure common disease on other, and in exchange for helping you'll receive the Ice Cap (a helm that provides a 30% resistenace to frost) Get Ienas's disposition up and take a friendly tone in order to get the items back. Return them to receive 50 gold

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Llether Vari (Enchanter shop) Retrieve designer shoes or 120 gold from Ienas Sarandus

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Lucan Ostorius (on road NW of city, directly west of Dushariran Shrine)

Deliver a shipment of weapons to Yak groSkandar in Ald'ruhn

If you don't deliver the shipment relatively quickly, your character will be attacked by Lucan. Yak groSkandar is downstairs in the Rat in the Pot, which is in the SE corner of Ald'Ruhn. Deliver the shipment and you'll receive a small monetary reward. Take five esquisite shirts to Bivale Teneran in Ald'ruhn. Bivale Teneran is inside the Manor District. Deliver the shirts and you'll get a Belt of Iron Will (Fortify Willpower) Get Ienas's disposition up and take a friendly tone in order to get the item back. Return it to receive 25 gold Next: Fighters Guild Quests

Rasha

Argonian on road west of Ald'ruhn (NE of Maar Gaan), east of Drulene Falen's Hut Retrieve a suade belt or the 50 gold owed by Ienas Sarandas

Tiras Sadus (trade shop)

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Fighters Guild Quests Quest Giver Percius Mercius (Fighters Guild) Once you are of Swordsman rank, you can get quests from Percius. Task Go to Vas and meet with Buoyant Armiger Ulyne Henim and help her clear out the Necromancers in Vas Solution/Reward Vas is in the boonies - you'll have to swim or waterwalk west from Dagon Fell or NE from Khuul. Ulyne is out front of the cave, so talk to her and ask her to travel together. Ulyne can be more trouble than she's worth, however, since she can get in your way and there's no way to tell her to wait in position. If you want, just speed ahead of her before you go into the tower and you'll be able to tackle the dungeon without her being in the way. There are a few necromancers, undead, and if you're high level and get unlucky, Daedra. There are also some Telvanni sorcerers that you don't need to fight. Once you kill Daris Adram, who is in the tower, this quest is complete. There are some good books to check out in the tower, and you'll get a 500 gold reward from Percius.

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Find the murderer and outlaw Sargon is on the same island as Ald Nerer Beneran in Sargon Redaynia, just south of the island of Vas visited in the previous quest. Nerer Beneran is equipped with Ebony armor, and he's protected by a large group of strong enemy NPCs, but you should be able to lure them into one-on-one battles. Being prepared to swim and levitate to make your job easier in this large lair. You'll get 500 gold from Percius as your share of the bounty.

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Help Avon Oran in Suran with Serjo Avon Oran is in his manor in bandits Suran, a town you can reach by talking a couple of Stilt Strider rides. He'll tell you to kill a bandit leader, Daldur Sarys, in Saturan cave. The cave is just east of Suran, over the mountains. There's a large group of bandits and slavers in the cave, but they'll attack you sequentially and aren't too difficult. Daldur is in the room furthest from the entrance. Return to Avon to get a 1,000 gold reward Take a load of Flin to Dangor Straight-forward courier mission, at the Elith-Pal Mine although the mine isn't convenient to get to unless you have a completed Propylon Index and can travel to Falensarano. The mine is west of Zainab Camp, and devoid of hostile creatures other than rats. Drop off the Flin with Dangor, who is deep within the ebony mine. Percius Mercius will give you 500 gold and some Cyrodiilic Brandy as a reward. (once you are of Kill Eydis Fire-Eye and Guardian Rank, you can Lorbumol gro-Aglakh get the following additional quests) If you're also in the Thieves Guild and you've bribed Eydis Fire-Eye to gain her support, you won't get this quest to kill her. By the time you receive this quest in the Fighters Guild you'll have to make a choice either support the Camonna Tong's involvement and the war with the Thieves Guild by doing the quests given by Lorbumol gro-Aglakh and Sjoring Hard-Heart in Vivec Foreign Quarter, which will prevent you from remaining in the Thieves Guild, or take out the NPCs working with the Camonna Tong, which involves completing this quest and the following one for Percius. If you choose to support Percius's initiative, you can complete the Thieves Guild quests given by Gentleman Jim Stacey in Vivec Foreign Quarter in conjuntion with these quests. This quest is also a Thieves Guild quest given by Gentleman Jim Stacey in Vivec Foreign Quarter. If you've already taken out Lorbumol and managed to avoid dragging Sjoring into the fight, this quest should be relatively easy. You can't ambush Sjoring, as he'll be waiting for you, so just charge in with your best attacks. The rest of the fighters in the guild may join in, so strike quickly and be prepared to cast a Recall or Intervention spell once you've killed Sjoring. There's no reason to fight the other NPCs in the building. As a reward, you'll be declared head of the Fighters Guild. Next: Mages Guild Quests

Kill Sjoring Hard-Heart in Vivec Foreign Quarter

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Mages Guild Quests Quest Giver Edwinna Elbert (Mages Guild) Task Find a copy of the Dwarven Book Chronicles of Nchuleft Solution/Reward If you ask a bookseller such as Codus Callonus in Ald'ruhn, you'll be directed to Vivec. You can get a copy in Jobasha's rare bookstore in the Vivec Foreign Quarter. You won't get any material reward for completing the quest Just port over to the Mages Guild in Sadrith Mora and pick up the potion. Skink will hand it over, and then be available for training, bartering, and assigning quests. When you return to Edwinna, she'll give you an Exclusive Potion of Shadow as a reward. Both the book you're looking for and another skill-enhancing book are in a chest in the closet of Sirilonwe. To avoid detection, just close the closet door behind you before you pick the lock to the chest. Make sure you read both books before transporting back to give Edwinna the book. Once again, you won't get a material reward for completing the quest (although you are given a couple of open scrolls when you accept the quest). Huleen's Hut is in the SE corner of Maar Gan, which you can easily get to by Stilt Strider. A Scamp has occupied the Hut. Kill the Scamp and let out Listien Bierles from the locked room (there's a key on the Scamp). You'll be rewarded with a couple of scrolls of Fifth Barrier.

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Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Get a copy of Chimvaramidium from Sirilonwe in the Mages Guild in Vivec

Get Complete Free Downloads Burn Custom CDs Developer Zone GameFAQs Advertise Go investigate the disturbance at Huleen's Hut in Maar Gan

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Return the book, Chimvaramidum, to Sirilonwe

You might suspect that there's a catch to this quest, but there isn't - it couldn't be more straightforward. Just return the book to the chest you got it from and return to Edwinna for to receive an Amulet of Divine Intervention and an Amulet of Almsivi Intervention as a reward.

There are other ruins where you can Retrieve a Dwemer Tube from Arkngthunch-Sturdumz, west of Ald get a tube from, and you also get your Velothi hands on tubes in other quests, so you don't have to go to this dungeon. It's a bit out of the way (just west of Ald Velothi), but not too difficult to explore once you arrive. Aside from a few Centurion guards, there are just a few barrels and a couple of chests. The tube is on a shelf in the last room in the dungeon. Check up on Senilias Caiusus, who Nchuleftingth is difficult to get to, is doing research in the Dwemer ruin but the easiest way is probably to of Nchuleftingth Stilt Strider to Suran and then head NE over the mountains, levitating where necessary. Senilias and his son are hanging out though a door just east of the entrance. He'll tell you that the report is gone because Anes Vendu has gone missing. Head to the lower levels (you have to turn a crank on the furthest Dwemer machines from the entrance to open a passageway. The two other cranks in the room are trapped). You'll find Anes Vendu dead, with the book the Hanging Garden near his body and the report on him. Look out for Centurians throughout the lower level (you'll probably have to fight a couple to get to Anes's body), and return to Senilias, who will send you back to Edwinna. Keep the Hanging Garden book handy for translating Dwarf books. Get some Dwarven blueprints from Mzuleft ruins, SW of Dagon Fel Mzuleft is just south of Dagon Fel, so use the guildguide's services to get to Sadrith Mora and then take a boat to Dagon Fel. The ruins have been taken over by a large group of orc barbarians, so be prepared for some battles and don't retreat into unexplored territory or you'll attract additional enemies. The Dwemer Scarab plans you need are on a shelf. There's also another dwarven book, the Egg of Time, which you should take along. When you return to Edwinna, she'll tell you to ask Hasphat Antabolis in Balmora about the book. The ruins are accessible through the Gnisis Eggmine, and you'll also have to travel to the Eggmine for a couple of quests from Darius in Gnisis. There's both Airship plans and another Dwarven book, Divine Metaphysics, in the small Bethamez Ruins section. Take and keep that book as well.

Go to Bethamez Ruins and bring back any plans or Blueprints

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Speak to Trebonius and talk about advancement

You will become Arch-mage of the guild if you defeat Trebonius in combat, which he'll initiate if you talk to him as directed by Edwinna. You can instead become Arch-mage through less violent means by completing Skink-in-Tree's-Shade quests (in Sadrith Mora). Next: House Redoran Quests

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House Redoran Quests Quest Giver Athyn Sarethi (Sarethi Manor) He gives quests for House Redoran after you rescue him in Neminda's quest (described below) Task Rescue his son, Varvur Sarethi, from Venim Manor Solution/Reward You'll also have to do this quest even if you're a member of one of the other Great Houses, as it ties into the main plot. Varvur is captive in Venim Manor (look behind the curtain in the Right Wing of Venim Manor). There's a key to open the door to Varvur's room on a nearby bench, as well as a note. As soon as you try to leave, you'll be attacked by Venim guards, so protect Varvur and take the guards out quickly, paralyzing them if necessary if you're in danger of being overwhelmed. You can usually avoid fighting by just running for the exit. Talk to Varvur, who can now be found in the Sarethi Manor Guard Quarters. He won't say he didn't do it, but will say he doesn't know what happened because he's been having bad dreams. Look around his room and you'll see a "suspicious ash statue", which you should take. Talk to him again, and then to his father, and you'll be told that perhaps Lloros Sarano might know more. You won't be told directly, but Lloros Sarano is in the Ald'ruhn Temple. Talk to Lloros about the ash statue and Bralen and Lloros will confirm the statue's influence on Varvur's behavior.

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Get Ondres Nerano in Ondres is in Nerano Manor in Balmora. Balmora to stop slandering Just enter and ask him about slander. Bolvin Venim He'll never withdraw his comments, even if his disposition is very high, so accept his duel challenge. Unlike other duels, which occur in Vivec's Arena, this one will take place immediately. Just knock him down and you'll win the duel.

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Kill the leaders of the smugglers in Shurinbaal Cave

Shurinbaal is just west of Gnaar Mok (on the same land mass). There are a lot of smugglers in the cave, and some of them have decent equipment. Use paralysis spells or items to handle more than one enemy at a time. There's a lot of random equipment to sell in Shurinbaal, including soul gems and scrolls enchanted with Open spells. Speak to his father, Llerar Mandas, in Ebonheart (bottom floor of Grand Council) and you'll be told that Arethan has been upset because his daughter was kidnapped in Tel Fyr. Go to Sadrith Mora and swim SW until you reach Tel Fyr. Arethan's daughter, Delyna, is in the basement locked in a room. Free her and walk her out the door (you won't have to fight anyone) and she'll give you a locket. Head to Milk, which is west of Maar Gan crossroads (and a little north of the road). The NPCs in the dungeon will still be hostile to you until you talk to Arethan, who is deep in the cave. Once you reach Arethan, talk to him (cast Calm Humanoid if necessary) and tell him about his daughter and the locket. Return to Ebonheart and talk to Llerar Mandas and you'll get a great reward, an Ebony helm worth 15,000 gold.

Stop Arethan Mandas, an insane Redoran noble in the cavern Milk, on the road to Maar Gan just north of the crossroads.

(given once you've reached House Father rank)

Go to Sadrith Mora, and In Sadrith Mora, you'll be told by NPCs find out who is influencing that Master Neloth has some influence Miner Arobar over Miner Arobar, and that Nartise Arobar is being held hostage. She is indeed, although she's relatively accessible in the entranceway to the Tel Naga Great Hall. Ask her to travel with you, but be prepared for an attack from three nearby NPCs (Rerynea Salas, Drodos Galen, Galmir). Nartise will help, but isn't too durable, so use paralysis weapons to keep the hostile NPCs from overwhelming her. If you retreat into the alcove where Nartise was being kept you'll have a better chance of fighting the hostile NPCs sequentially. Walk Nartise to the docks once you're done, and you'll get a Redoran Master Helm and Arobar's Amulet (casts fire damage and fire shield) as a reward. You'll also have to challenge Bolvyn in connection with the main quest as well. Approach Bolvyn Venim (in Venim Manor) and he'll challenge you to a duel in Vivec's Arena. Accept it and travel there and kill him (he wears a complete set of Ebony Armor and is armed with a Daedric weapon, so paralyze him to slow him down, if needed, or pick him off from a distance while levitated). Return to Athys and you'll be named Archmaster of House Redoran Morvayn Manor is east of the Manor district (not west, as you are told). Inside are several Corprus Stalkers and Lame Corprus creatures, and the darkness in the Manor makes it difficult to keep track of them (cast Night Eye, if you have it available). Kill the creatures and grab the statue, which is in a room with crates on top of one in the middle of the room. Bring it to Lloros Sarano in the temple and ask him to destroy it. You'll get a strength-enhancing amulet (Amulet of Mighty Blows) as a reward.

(once you've garrisoned Challenge Bolvyn Venim your stronghold and to a duel helped all of the Redoran councilors

Brara Morvayn (Redoran Bring the ash statue from Council residence) Morvayn Manor to Lloros Sarano at the Ald'ruhn Temple.

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Galsa Gindu (Redoran Council residence) When you've gained sufficient rank, you'll be prompted by Athyn Sarethi to seek Galsa

Build the Redoran Stronghold

Your initial requirements are 5,000 gold and a construction contract from Duke Dren in Ebonheart. Talk to the Duke and tell him you'll act in the best interests of Morrowind in order to get the contract. Give Galsa both items, and check in with her again a week later and she'll tell you to visit with the construction foreman, Bugdol gro-Kharbush. The stronghold is in Bal Isra, on the east side of the road from Ald'ruhn to Maar Gan. Once you've talked to Bugdol, return to Galsa and give her an update. A week later, you'll receive a journal entry suggesting that you check in with Galsa again. Galsa will ask you to get a garrison by talking to Percius Mercius at the Fighters Guild. Percius will ask you to free Frelene Acques in Vivec Hlaalu Quarter. Frelene will be in the Hlaalu Prison Cells, which are accessible through the waistworks Treasury. He'll ask you to break him out or hand him a key. It's much easier to just hand him a key, as there's two lying on on different tables in the room, including one far from the Ordinator in the room. Give Frelene the key and then return to Galsa and she'll start the next phase of construction on your stronghold. A few days later, you'll get a journal entry telling you to check in with Galsa again, and when you do you'll be told to meet with Hetman Gul at your stronghold. Hetman will tell you that the settlers at the stronghold need wives, and suggest that you check in Ald'ruhn or hire some slaves in Sadrith Mora. In Ald'ruhn, NPCs will tell you of two different NPCs that will agree: Aryni Orethi (a wandering NPC) and Fathusa Girethi in the Ald'Skar tavern. Both can be persuaded to join by raising their dispositions, and they're all you need to complete the stronghold. There are several additional places you can find suitable wives, including any place where slaves are for sale.

Garisa Llethri (Llethri Manor)

Find evidence of corruption in the Caldera mine

Ask around in Caldera and you'll be directed to the Governor's Hall. Once there, you'll hear that Cunius Pelelius and Odral Helvi are responsible for the corruption, and the evidence you need is in Odral Helvi's chest on the second floor. It's in an isolated room, so you can close the doors and escape detection. If you can charm or persuade Cunius so that his disposition is raised sufficiently, he'll actually hand you a key to the chest. Once you complete the previous quest, you'll be given this one. Go to the mine facilities north of Caldera (follow the road signs) and you'll be told that Stlennius Vibato and Odral run the mine, but that slave Dahleena is also key to its operation. The easiest way to shut down the mine is to grab one of the slave keys (there's two available on tables, one in the mining guard tower and the other on the first floor of the mining garrison). Free Dahleena, who is in Slave Shack Two, and you'll complete the quest (you can also free the other slaves in the mine). Return to Garisa and you'll gain

Shut down the Caldera Mines

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her support as well as valuable Ebony boots as a reward. Hlaren Ramoran (Ramoran Manor) Collect taxes from Gnisis by speaking to Hetman Abelmawia Find out what happened to Nalvilie Saren, who lived in the Redoran compound in Vivec Hop on the Stilt Strider and make a beeline for Hetman's residence, which is just north of the Strider port. He'll give you 60 gold to take back to Hlaren. In Vivec Redoran Quarter, NPCs will direct you to Saren Manor, but the only person there willing to talk about Nalvville is Toris Saren, who will tell you that Nalville owns a consignment shop on the south-side canals of St. Olms Canton. When you talk to Nalville, who is in South-One of St. Olms Canton, she'll immediately tell you that she rejects Hlaren's offer. Report the bad news to Hlaren and he'll agree to give you his support if you ever have need of it. This quest will become available once you've solved Athyn's quest and have given Lloros the statue. Ask him about the statue again, and he'll tell you to talk to Varvur again. Varvur will tell you he got it from Galtis Guvron at the Rat in the Pot. Confront Galtis and he'll attack you. Search his body and you'll find a note from Hanarai. Bring it back to Lloros and you'll get 4 restore health potions, and one cure blight disease potion and cure common disease potion. Confront Hanarai in her nearby residence and she'll also attack you. The locked door in her basement leads to a Sixth House shrine. Fedris ran out of gas on the verge of making it to the Koal Cave. NPCs in Gnisis will tell you that he did indeed leave on his trek. He's just up the hill near the cave. Give him a potion of Cure Disease or tell Lloros of his woes. You'll get four potions of cure disease from Lloros as a reward.

Lloros Sarano (Temple) Find out more about the Ash Statue of Varvur Sarethi

Find out what happened to Fedris Tharan, who was supposed to make the Ruddy Man Pilgrimage to Koal Cave

Find out what happened to In Maar Gan, which is a quick Stilt Beden Giladren, who went Strider ride away, NPCs will tell you that to Maar Gan. Tralas Rendas at the shrine can be of assistance. Tralas will tell you that Beden was kidnapped by Ashlanders who have a small camp west of Maar Gan. Beden is in Mila-Nipal hut, a small camp directly off of the road heading west of Maar Gan. Manat Shimmabadas will hand over Beden, a "famous noble", for 5,000 gold, but if you tell him that Beden is not famous (and then talk to Beden, who will immediately confirm that he was lying), Manat will free Beden for a paultry 5 gold, and Beden will go on his own way. Return the House Redoran Shields of the warriors who were sent to Andasreth Stronghold Andasreth is due west of Ald'ruhn, on the coast. The shields you need are in a locked room on the lower level of the fort. There's little else of interest in Andasreth, other than some ill-equipped hostile NPCs. Lloros will let you keep a Redoran Banner Shield as a reward. Drulene's hut is almost due west of Ald'ruh, NE of Gnaar Mok. The mudcrabs are coming from the SW, right near the coast. You'll fine a pair of crabs around a Guar body. Kill the mudcrabs and report back to Drulene and you'll receive a couple of Hackle-Lo Leaves.

Neminda (Redoran Council House)

Speak to Drulene Falen about hostile mudcrabs

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Take a Cure Disease Potion to Theldyn Virith in Ald Velothi

Theldyn is in the Outpost, in Ald Velothi. Take a Stilt Strider to Gnisis and head north, following the signs. On the way you might want to complete the quest from Synette (described in Gnisis section), since it gives you a key magic item. In Maar Gan, people will indicate that Mathis might have hid from an Ash storm. Keep asking people, and eventually someone will tell you that he might have ducked into Rothan Ancestral Tomb, which is just west of Maar Gan (a little north of the road, just when it starts to turn south). Escort him back to Maar Gan, into the Shrine.

Find Mathis Dalobar who was on his way to Maar Gan

Recover a Founder's Helm Alvis is indeed at the Eight Plates, so from Alvis Teri at the take a Stilt Strider ride to Balmora and Eight Plates in Balmora approach him. Make sure you're at maximum fatigue, since you'll need to use your Speechcraft skill. You can either use "taunt" to get him to attack, and then just eliminate him and take the helm, or just raise his disposition up using "admire" until he just gives you the helm. Help Drulene Falen with bandits Go back to Drulene Falen and she'll tell you some of her Guar were stolen by bandits that headed south. They've gone into Telvayn Ancestral Tomb, where they are hanging out with some rats. Take them out and return to Drulene for some more Hackle-Lo. Head to Sarethi Manor, which is also in the Manor District, and you'll see a couple of dead Redoran guards near Athyn. Prepare for attack and when you're ready, approach and talk to Athyn. As soon as you talk to Athyn, you'll be attacked by two assassins. Kill them and report to Athyn and Neminda. You'll get 200 gold as a reward from Neminda for completing the quest, but you can make a lot more money by looking the dead Redoran guards and selling their armor (to the Creeper in Caldera, in particular). An easy, but time consuming quest. Hop on the Stilt Strider to Gnisis and then make your way south (go around Darius Fort first, since it's too difficult to get Deval to climb the cliff on the other side of the river directly south of Gnisis). Follow the road to Koal Cave and take Tuveso inside. As a reward, you'll get a Steel Firesword from Tuveso. Giras and his brothers are tough Buoyant Armigers, armed with glass equipment, but there's no need to fight. Giras has two brothers and one of them, Tidros, will agree that if would be honorable for Giras to pay his debt. After talking to Tidros, talk to Giras and he'll challenge you to a duel. All you have to do is knock him down or badly wound him and he'll forfeit the match and hand over the cash. Next: Temple Quests

Guard Athyn Sarethi in Sarethi Manor

Tuveso Beleth (Redoran Escort her son, Deval Council Smith) Beleth, to the Koal Cave

Get Giras Indaram in Molag Mar to pay his armor repair debts

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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Temple Quests Quest Giver Tuls Valen (Temple) Task Solution/Reward The book contains all of the directions you need to solve this time consuming quest. 1. The Fields of Kummu shrine is right in the open, just off the road, and easily accessible.2. The Shrine of Daring in the Temple District is also easily found, and you'll earn a great, long-lasting levitation blessing. Take advantage of the blessing on other occassions to help explore the world.3. Shrine of Generosity in Vivec's Palace district is also easy to find.4. The Puzzle Canal shrine is probably the least intuitive to find. You have to take a passageway accessible through the third level of the canal. You'll reach a room with water in it, along with a seemingly cryptic inscription. Do exactly what the inscription indicates and let your character drown in the water. When you do so, your characters hit points will be restored and a secret entrance to the shrine will be revealed.5. Shrine of Justice is in the Gnisis temple, which you can quickly get to by Stilt Strider.6. Notwithstanding the warning in the book, the Koal Cave Shrine of Valor is right at the entrance, so it's not a particularly dangerous trek.7. The hardest shrine to get to is the Shrine of Pride, since you need to enter the ghostfenced area and risk encountering the dangerous denizens in the Red Mountain area. The shrine is just NE of the Ghostgate entrance.

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Take the Seven Graces pilgrimage by following the directions in the Pilgrim's (the first quest described is the general Path book pilgrimage quest that can be given by any Temple quest giver)

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Show compassion by curing Bulfim gra-Shugarz, a Sheogorath worshipper in Maelkashishi

You'll get a potion of cure blight disease to start this quest. The shrine is SE of Khuul, NE of Gnisis. To complete the quest, all you have to do is walk in the main door (not the Forgotten Galleries entrance), and Bulfim is the first NPC you'll meet. Cast cure blight disease on him, or give him a potion (although Tuls will appreciate you returning a potion to him) and return to Tuls. As a reward, you'll get a copy of the Four Suitors of Benitah book. But if you're daring enough to explore, Maelkashishi is one of the best places for treasure - go to the adjacent Forgotten Gallaries for a Daedric bow and arrows (up high on a ledge). Elvil is a wandering NPC in Suran. You can easily find him by hopping on a Stilt Strider to Balmora and then catching another to Suran. Get his disposition up and tell him that he is not in the dream you are having and he'll recognize his error. If you don't have the patience, taunt him into battle or stealthily kill him. Maar Gan is only one Stilt Srider hop away. Read the inscription on the rock, and then taunt the Daedra by speaking to it and choosing that option until it attacks you. Click on the shrine again and you'll get a speechcraft reward and complete the quest. You'll get a book on Death Blow of Abernanit from Tuls for completing the quest. Hassour is south of Balmora, so take the Stilt Strider south and head east across the stream. Hassour is a Sixth House Base, and there's nothing of much interest in the cave or the shrine to which it leads. A named Ash Ghoul, Dagoth Favon, is in the shrine and is the target of your quest. This is a high level quest, as there's plenty of Ash Ghouls and even more deadly Ascended Sleepers around, but there's some good treasure available. As a reward from Tuls, you'll get two scrolls of Daerir's Blessing and two potions of Cure Blight Disease. Next: Thieves Guild Quests

Kill the False Incarnate, Elvil Vidron in Suran, or convince him to renounce his claim as the Nerevarine

Make a pilgrimage to Maar Gan and read the temple shrine plaque describing Vivec's taunting of Mehrunes Dagon

Investigate the dark cult in Hassour

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Thieves Guild Quests Quest Giver Task Solution/Reward

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Aengoth the Jeweler Fetch Anareren's Devil Tanto The Guild will have a single guard, Manis (Rat in the Pot) from the Mages Guild Virmaulese, who you'll have to take out or incapacitate (you won't get a bounty for killing him once he attacks). There are lots of items to steal in the Guild, provided your security skill is adequate to pick locks with difficulty levels from 50-75. The Tanto you're looking for is relatively easy to acquire and can be found in a chest in the basement. Grab a Redoran Master Helm As Aengoth will tell you, there's one in Arobar Manor inside the giant Emperor crab. The helm is on top of a dresser in the bedroom of one of the House Redoran Councilors, Miner Arobar. Since there are characters in the area, you'll have to carefully sneak while grabbing it (using chameleon will help). Return the item for 1,000 gold.

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Grab Boethiah's Pillow Book The book is in a locked chest in the Arobar Mansion bedrooms, but it's easily accessible because there aren't any NPCs nearby. For retrieving the book, you'll get an Amulet of Far Silence and a Chameleon Ring. Get the book Withershins Aengoth will give you directions to a copy of the book in Maar Gan, but there's a much closer copy in the Mages Guild nearby. The copy in Maar Gan is in the Andus Tradehouse, in a locked (70) chest in the room of Miles Gloriosus. Retrieve any copy and you'll get a 1,000 reward.

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Retrieve four pieces of scrap Dwemer ruins have scrap metal lying medal from a Dwemer ruin around, so you don't have to kill Centurions to retrieve the scrap metal, alth.ugh that's the most direct method. Bthungthumz, which is just north of Maar Gan is a decent choice that's relatively nearby. Grab four pieces of scrap metal and return to Aengoth for 1,000 gold. You can also purchase scrap metal from select merchants.

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Get the Darts of Judgement off of Eindel, an archer in Llethri Manor in Ald'ruhn

Eindel is on the top floor of the Llethri Manor Entrance, but he doesn't have the Darts on him. They're in the Guard Quarters, lying out in the open on Eindel's bed. Wait for the nearby guards to wander away and grab the darts when you're sneaking to avoid being caught. You can either keep the Darts as your reward, or sell them to Aengoth for a total of 2,000 gold. Next: Ald Sotha

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Ald Sotha (Daedric Ruins Just East of Vivec)

This large Daedric shrine has three discrete sections, each protected by Daedra and well-equipped hostile NPCs. Each of the NPCs is equipped with sanguine, constant effect jewelry and Ebony or Daedric items. In Game Boy Advance the lower shrine, there's an elevated platform with additional treasure that you can reach through levitation. In a platform on the main shrine room, there's a chest with the Shoes of St. Rilms, the target of a Temple quest given by Endryn Llethan in Vivec Temple Quarter. This shrine alone contains items worth all of the money you'll ever need in the game. You'll also have to travel to this shrine for a Temple quest given by Dreamcast Tholer Saryoni in Vivec Temple Quarter and in order to execute Severa Magia in a special duties quest for Nintendo 64 the Morag Tong. PlayStation Previous Page Next: Ald Velothi Saturn Game Boy Color

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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Ald Velothi (north of Gnisis, west of Khuul)

This small town is one of only a couple of Imperial settlements that isn't reachable through at least one method of Fast Travel. It's a close walk from Gnisis, however. See the Gnisis Area Walkthrough for Game Boy Advance additional quests given within the area. Services Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color Services Spells Spell-making Enchanting Smith Key Traders Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Quest Giver Galyn Arvel (near the docked ship) Task Solution/Reward Help JSaddha escape JSaddha won't join you, allowing you to complete this quest, unless you initiate it through Ilmeni Dren, who is in Vivec St. Delyn Quarter (in Canalworks South-One). See the Area Walkthrough for Vivec St. Delyn for additional details. Help Inwold escape Inwold is in the cave of Palansour, in a small alcove in the largest room, bu you can only reach if you can levitate up to him. He'll ask you for a potion of Rising Force (there are several around). If you give him one, he'll offer you a couple of nonmagical clothing items: Colovian Fur Helm and an Extravagant Skirt. Area General Quests: Provider None None None Oreror Omothan (wandering NPC) Oreror Omothan (wandering NPC) Sedam Omalen (Outpost)

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Inwold

House Redoran Quests: Quest Giver Task Solution/Reward

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Theldyn Virith (Outpost) Available once you solve the quests Neminda gives in Ald'ruhn

Find Old Blue Fin and kill him

Old Blue Fin is right near the docks, near Sathas Rivul. Wade in and kill him. Theldyn will give you ten items of Dreugh Wax as a reward.

Kill the diseased Shalk in Ashimanu Mine

Follow the directions (which are not recorded in your journal) to the mine (it's east of Berandas Fort). There's absolutely nothing in the mine of interest other than the Shalk, which is in the Queen's room. Before leaving the area, kill the Kagouti on the road nearby, since they are the target of the next quest. You should have already taken the Kagouti out as part of the last quest. If not, search the road back towards Gnisis near the Ashimanu mine. Shishi is a Velothi Tower just north of Maar Gan. You'll find the battle is over by the time you arrive, and Brerama Selas has the report. You'll find that there's one Telvanni wizard left, and she's hiding under a trapdoor accessible by grabbing the Breton skull on the table in the room with the Redorans.

Kill the Kagouti pack leader on the road near Ashimanu Mine Go to Shishi and get the report of the assault on the Telvanni base

Kill Gordol in the Daedric On the first level of the shrine there's just ruin of Ashalmawia, just east a few hostile mages, as well as a captive of Ald Velothi who's the target of a quest given by an NPC outside of Khuul. Gordol is on the second level of the shrine (the Sunken Caverns), and he's a powerful Battlemage who's equipped in full ebony armor. Paralyze him or levitate away from him and pick him off with ranged weapons or spells. He summons a greater bonewalker right away as well, so you might want to start the battle by casting a silence spell. Previous Page Next: Andasreth

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Andasreth (north of Gnaar Mok, west of Ald'ruhn)

This thinly populated stronghold is the base for a group of hostile NPCs. In a locked room on the lower level, there are some fallen Redoran warriors. You'll need to grab their shields in order to complete a Game Boy Advance Redoran quest given by Lloros Sarano in Ald'ruhn. There's not much other treasure of note, and few NPCs, in this stronghold. Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color Ascadian Isles Region (south, central portion of map) Settlements: This region covers the area around the large settlements of Vivec, Pelagiad and Ebonheart and the town of Seyda Neen. Dungeons: Adanumuran (SE of Balmora, NW of Pelagiad) -- A smuggler/slaver den containing little treasure of note other than one of the Thirty-Six Lessons of Vivec books. Ansi (SE of Vivec, south of Omani Manor) - This cave is the lair of another group of smugglers. The smugglers within are pretty tough opponents, although they'll attack you singly. There are some decent midlevel weapons and lots of potions, scrolls and magical jewelry. There are also crates of ash statues, indicating a link to the Sixth House. Beshara(east of Vivec Telvanni Canton) - This cave is the lair of a large group of NPC smugglers who have some decent treasure. The cave is also the location of a quest given by Tinos Drothan, a NPC just east outside Vivec. Hassour (south of Balmora) - A large Sixth House base, full of tough Ash Ghouls and Ascended Sleepers. An Ash Ghoul priest, Dagoth Fovon, is the target of a quest given by Tuls Valen in Ald'ruhn. There's some decent treasure here, but there are easier places to get even better treasure. Hawia Egg Mine (north of Vivec Foreign Quarter) - A peaceful, operating egg mine in which operation are being overseen by a couple of non-descript egg miners. No treasure, other than eggs. Hinnabi (east of Vivec Telvanni Quarter) - This cave is being used by slavers, perhaps as a base to supply nearby Suran. Tels Girano has the slave key if you want to liberate the slaves. There's are a few crates of potions, low-level magical scrolls and jewelry in the cave, in addition to the equipment worn by the slavers, making this cave a good stop for low-level characters. Lleran Ancestral Team (NW of Pelagiad, south of Balmora). This small crypt contains little treasure other than one of the Thirty-Six Lessons of Vivec books. Mudan Grotto (on an island SW of Ebonheart, SE of Seyda Neen). This grotto opens into the Lost Dwemer Checkpoint. A waterbreathing spell or scroll is handy here. Once you make your way through the grotto to the entrance to the dwarven lair, take the passage to the left to go an air pocket tower. There's a body in the pocket that has a key, which will open a submerged desk in a room further into the Dwemer lair (the room with the Centuran Spider). The key in the desk will let you get into the Vault (accessible through a ladder at the end of the central corridor in the lair). The Vault has a Steam Centurion guardian, which has on its body another key to the vault in the room. Inside is one of the best sets of armor in the game, Dragonbane Cuirass, which has a constant 100% resist fire effect. Nund (east of Vivec St. Olms) - Smuggler's Den containing some Ash Statues, soul gems and decent magic items. Othrelas Ancestral Tomb (north of Vivec Hlaalu) - This small tomb is the lair of three vampires that aren't affiliated with the clans.

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Panat (north of Pelagiad) - This cave is the lair of a group of slavers. They have little treasure of note, but you can free some slaves in the cave. Punammu (just west of Dren Plantation) -This cave is the lair of a large group of hostile, but low-level NPCs. It's a good place to pick up low-level magic items, potions, minor soul gems and scrolls. There's also a unique Hand-to-hand skill-enhancing book in the cave. Sandas Ancestral Tomb (NE of Dren Plantation) - This tomb has skeleton guardians and some good random armor in the room furthest from the entrance. Upon opening the chest that contains the armor, two skeletons that were previously lying on coffins will rise and attack you. Sarano Ancestral Tomb(just north of the Fields of Kummu Shrine) - Tomb guarded by a few undead and a Hunger that's the target of a Fighters Guild quest given by Eydis Fire-Eye in Balmora Shulk Egg Mine (just SW of Balmora) - This otherwise typical egg mine is the target location of a Fighters Guild quest given by Eydis Fire-Eye in Balmora. Shurdan-Raplay Egg Mine(just SW of Balmora, across from the Hlaalu Stronghold in Odai Plateau) - A typical egg mine, except it has a blighted queen, which you'll have to cure in order to establish a Hlaalu stronghold. Sinsibadon (on the NW corner of the island with Mzahnch Ruins) - This narrow, somewhat overgrown cave is the home to three hostile NPC slavers and their inventory. One of the slavers, Borug gro-Lazgarn, has the slave key. There are also a fair number of crates with low-level magic jewelry, potions and scrolls. Ulummusa (NW of Pelagiad) - This is a small lair of a couple of Hostile NPCs with no treasure of note. Vassir-Didanat Cave (south of Balmora) - This cave is actually an abandoned mine that is full of raw ebony. Once you've entered it, you can sell its location to a few NPCs. For more information, see the detailed description of solutions under the Vivec St. Olms Area Walkthrough section of this guide. Shipwrecks: Desolate Shipwreck (in Lake Amara, NE of Pelagiad) - This wreck contains nothing of great value. Deserted Shipwreck (east of Hinnabi, south of Mzahnch Ruins) - This submerged vessel has a few crates of reagents and potions and is home to a few slaughterfish. Uncharted Shipwreck (south of Vivec) - This ship is beached on a small island south of Vivec. It has more treasure than usual for a wreck, but it largely consists of lots of arrows, potions and pillows. Previous Page Next: Ashalmawia Shrine

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Ashalmawia Shrine Daedra ruins just east of Ald Velothi)

This ruin is the lair of a handful of Daedric cult worshippers. Behind a trapped, locked door on the first level is an NPC, Malexa, who is the target of a quest given by an NPC outside of Khuul. The Sunken Caverns Game Boy Advance section of the shrine is the lair of Gordol, a powerful battlemage who is the target of a Redoran quest given by Theldyn Virith. You can get a complete set of Ebony armor off of Gordol in this shrine. Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color Ashlands Region (west, central area of map) Settlements: In addition to the major towns of Ald'ruhn and Maar Gan, the Ashlands region is also host to Ghostgate and Urshilaku Camp and a couple of small camps: Mamshar-Disamus Camp(just east of Kogoruhn Fort ruins, east of Falasmaryon Fort) - This camp contains three hostile Ashlanders, two outside the single yurt and one inside. Mila-Nipal Camp (SW of Maar Gaan, following the road west out of the town) - Three Ashlanders hold Beden Giladren prisoner in Mila-Nipal hut. Beden is the target of a Redoran quest given by Lloros Sarano in Ald'ruhn. Dungeons: Abaelun Mine (east of Caldera) - This peaceful mine will remain peaceful provided you're not caught harvesting its diamond deposits. Abinabi (east of Bthungthumz) - This cave is a small Sixth House base. It' s one of the weakest bases and it contains no treasure (other than the bell gong, which is worth 5,000 gold). Ahanibi-Malmus Egg Mine(far East of Maar Gan, on NE corner of ghostfence, south of Kora-Dur) This mine is blighted, so all of the creatures in it other than the queen will attack you on sight. There are no items in the mine other than eggs. Akimacs-Ilanipu Egg Mine (east of Urshilaku Astral Burial, SE of Urshilaku Camp) - This egg mine is blighted and has partially collapsed. There are no items in the mine other than eggs. Aryon Ancestral Tomb (SE of Ghostgate, north of Shishara, NE of Odaishah) - This average-sized tomb has a few undead guardians, some silver weapons and an Alteration skill-enhancing book. Assarnatamat Shrine (north of Missamsi, SE of Caldera, NE of Balmora) - This small Daedric shrine is home to a couple of tough Daedra worshippers, including Thovasi Alen, who wears Sanguine shoes needed for a Morag Tong quest. Bensamsi (west of Bthuand Ruins, east of Drinith Ancestral Tomb) -This cave holds a small Sixth House base. There are some coins and miscellaneous magic items in one of the bins near the shrine. Bthuand (top center of main continent) - This Dwarven ruin is partially collapsed. In the portion of the ruin that still stands, a group of Centurion guardians are battling off a large group of Scribs that have infested the ruin. Bthungthumz (north of Maar Gan, SW of Druscashti, NE of Yesamsi) - Dwemer ruins with a few guardians and a couple of treasure chests. One Dwarven Spector, Dahrk Mezalf, holds a ring needed in a Telvanni quest given by Baladas Demnevanni in Gnisis. Cavern of the Incarnate (NW of Zainab Camp, NE of Tin-Ahhe, North of Maran-Adon) - This cave plays a key role in the game's quest. You need to go there in order to be declared Nerevarine and receive the Moon and Star referenced in the Nerevarine prophecy. You can only enter the cave at dawn and dusk. Dareleth Ancestral Tomb (west of Vos in mountains) - There's nothing extraordinary in this tomb, and

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little treasure. Drath Ancestral Tomb (south of Assurnabitashpi, east of Druscashti, SW of Urshilaku Camp) - This typical tomb contains a few undead guardians, but little treasure other than a Blunt Weapon skill-enhancing book. Drinith Ancestral Tomb (NE of Kogoruhn Fort ruins, north of Kora-Dur cave, NE of MamaharDisamus Camp) - There's some decent random treasure in some small chests in this large tomb, but it's well guarded. Druscashti (east of Khuul, SE of Derelict Shipyard) - These Dwarven ruins have been claimed by the Quarra clan of vampires as their home base. There are two levels to the ruins, and the lower level contains clan leader Volrina Quarra, who plays a role in vampire quests. There's some great treasure in this dangerous lair, including full sets of both ebony and glass armor. Dun-Ahhe (NW of Nchuleft Ruin, West of Tel Vos) - This large cave is the lair of a couple hostile Telvanni mages. The cave has several underwater passageways, as well as some areas easiest reached through casting levitation spells. In one of the underwater passageways there's a corpse with a Grand Soul Gem and some magic arrows. There's some other good random treasure near each of the NPCs. Dunirai Caverns (SE of Ghost Gate and Sharapli, NE of Aryon Ancestral Tomb) - This raw glass mine contains a bunch of miners and a couple of other NPCs, including Nelacar, who is the target of a quest given by Hrundi in Sadrith Mora. Ebernanit Shrine (just SE of Valenvaryon Fort) This small Daedric ruin is guarded by a couple of worshippers. One of them, Talis Veran, wears one of the Sanguine items needed by the Morag Tong. Elith-Pal Mine (west of Zainab Camp) - This ebony mine contains a bunch of miners and a few other NPCs, including Dangor, a wood elf to whom you have to transport flin to in a quest given by Percius Mercius in Ald'ruhn. Lots of raw ebony available. Fadathram Ancestral Tomb(east of Ald'ruhn, on border of Ghost Gate) - This tomb is haunted by three Skeletons, but contains no treasure other than ordinary items and reagents. Halit Mine (NE of Ghost Gate entrance, just west of Helas Ancestral Tomb) - This mine is a wellpopulated, operating glass mine, which contains numerous raw glass deposits. Hairat-Vassamsi Egg Mine (east of Maelkashishi Shrine) - This large abandoned egg mine has several hostile Kwama Warriors and Foragers, but no treasure other than eggs. Helas Ancestral Tomb (NE of Ghost Gate Entrance, just east of Halit mine) - This small shrine has some tough guardians and few items other than a couple of the Thirty-six Lessons of Vivec books. It also contains a shrine of the Tribunal. Indaren Ancestral Tomb (SE of Valenvaryon) - In this tomb can be found the bodies of a trio of adventurers, Tyronius, Jonis and Pegasai. The body of Tyronius has a note indicating that his band was betrayed by Goris in Tel Mora (you can find a note from Bakarak in another location indicating a similar betrayal), and possibly Luven. Tyronius also a key that opens Venim Ancestral Tomb in the Grazelands, where you can get revenge on Goris and Luven for him. Kora-Dur(east of Kogoruhn Fort, NE of Maar Gan) - The door to this cave is locked with a 95-strength lock. You can get the key from Molag Bal's statue in connection with a quest initiated in Yansirramus Shrine (west of Tel Aruhn). The target of Molag Bal's quest, a Daedra named Menta Na, is in the cave along with some of his friends. There's some great treasure in the cave, including a Daedric Wakizashi on Menta Na (there's also another random Daedric weapon in a chest near him). Llando Ancestral Tomb(SW of Valenvaryon Fort) - This typical shrine contains no unusual item, although you can get a random Dwarven weapon in a chest in the room furthest from the entrance. Maelu Egg Mine (NE of Ghostgate) - This egg mine is partially collapsed and filling with lava. There's a dead adventurer on the ground whose body contains a lot of basic equipment, including thief tools. Maran-Adon (NW of Zainab Camp, west of Nchuleft Ruin, east of Tin-Ahhe) - This cave hosts a Sixth House base and is populated by Corprus creatures, Ash Zombies, Dreamers and a couple of Ash Ghouls. There's a couple of small chests in a bin, but otherwise no treasure in the cave other than the Sixth House Bell Hammer (worth 5,000 gold). Missamsi (north of Arkngthand ruins, NE of Fort Moonmoth) - This cave hides a fairly large Sixth House base. There are a few decent low-level magical weapons and other items on a dead body and in one of the cult bins. You need to be able to levitate to explore this cave thoroughly. Odaishah (SW of Ghostgate, east of Caldera, west of Shishara) - This cave is the lair of a couple of hostile NPC mages, who are guarded by a handful of Daedra. There's a skill-enhancing book and lots of magical scrolls and potions in this cave. Odibaal (NW of Ald'Ruhn, north of Milk, east of Randas Ancestral Tomb) - This cave is the lair of a group of low-level bandits. There's lots of crates and barrels of reagents and low-level equipment, but nothing very valuable. Omalen Ancestral Tomb (SE of Valenvaryon Fort) - This large tomb contains lots of undead guardians and a couple of common books (one is Block skill-enhancing), but little other treasure. Ramimilk Shrine (east of Fort Buckmoth) - This Daedric ruins contains several powerful magic items and lots of books. Rothan Ancestral Tomb (just west of Maar Gan, SE of Daedric Maelkashishi Shrine, South of HairatVassamsi Egg Mine) - inside is Mathis Dalobar, the target of a quest given by Neminda in Ald'ruhn. Sanabi (SE of Ghost Gate, NE of Marandus Fort, north of Bal Ur) - This cave of bandits isn't close to any identifiable landmarks. There are a lot of bandits and they're pretty tough, since they're located close enough together that they'll occasionally attack in groups. Use paralysis spells or items if you need to separate them. There are less crates than normal for a bandit cave, but they have a good selection of magical jewelry, reagents, soul gems and minor magic items. One of the bandits, Dredyni Salvani, is equipped with the Sword of White Woe, a mid-level magic weapon worth 17,000. Sandus Ancestral Tomb (SW of Zainab Camp, NE of Ghostgate) - This large tomb contains little of interest other than a dead body that contains a magical amulet. There are also several items of ordinary equipment lying around. Saren Ancestral Tomb (NE of Arkngthand, east of Missamsi) - This tomb has been overrun by Daedra. There are no items of value other than weapons on any Dremora there and a Blunt Weapon skill-enhancing book. Sha-Aduius (south of Druscashti, east of Khuul) - This cave is the lair of three slavers and their
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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Nixhound pets. There's a large group of slaves you can set free using a slave key that's on a bench near Naris Selaren. There are few items other than ordinary equipment and some gold. Sharapli (just east of Ghostgate) - This cave borders the ghostfence and is a Sixth House base. This Sixth House denizens are relatively weak, consisting of Dreamers supported by Ash Zombies, but they've also uncovered the lair of a Daedra. In the lair of the Daedra there's one of the not-so-spectacular wonders of the world, the Pool of Forgetfullness. Shishara (east of Odaishah, south of Aryon Ancestral Tomb) - This Velothi tower has been taken over by a group of low-level hostile NPCs. They only have basic equipment and simple treasures, but they have an extensive collection of books and a couple of dead rats. Shishi(north of Maar Gan) - This Velothi tower is the site of a battle between five Telvanni Sorcerers and a group of Redoran troops. The Redorans have won, and will be hostile to non-Redoran House characters. A necromancer, Faves Andas, is in a hidden room accessed through a trap door that is unveiled when you touch the Breton Skull that's on a table in the room with the Redorans. Brerama Selas has the Shishi Note, which is the target of a Redoran quest given by Theldyn Virith in Ald Velothi. In a Telvanni quest given by Aryon in Tel Vos, you'll have to help the necromancer and exterminate the Redorans. Sudanit Mine (NE of Caldera) - This mine is a House Redoran ebony mine. One of the NPCs in the mine, Darns Tedalen, is the target of a Hlaalu quest given by Nileno Dorvayn in Balmora. Thalas Ancestral Tomb(just east of Assarnatamat Shrine, SE of Caldera, NE of Balmora) - This small shrine contains a valuable Dreugh Shield and several undead guardians. Tin-Ahhe (far NW of Zainab Camp, east of Maran-Adon) - This small cave is home to a trio of bandits and their accumulated loot. There's a lot of ordinary equipment and low-level jewelry and magic items. Yesamsi (south of Druscashti and Sha-Adnius, East of Alen Ancestral Tomb) - This cave is the lair of a pair of hostile mages and their Daedra guardians. There are lots of powerful scrolls available as random treasure and laid out on tables. Previous Page Next: Ashurnibibi Shrine

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Ashurnibibi Shrine (just NW of Hla Oad)

This Daedric ruin has been taken over by Orc kidnappers. You'll have to travel here to rescue Joncis Palomax in an Imperial Legion quest for Imsin the Dreamer in Fort Buckmoth. The shrine also contains a Game Boy Advance few skill-improving books. There's also a quest available from the Daedra Prince Boethiah, but you'll have to dive deep underwater to find him (west and a little north of Ashurnibibi). Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color Quest Giver Daedra Prince Boethiah (the headpiece of a ruined shrine deep underwater, west and a little north of Ashurnibibi) Task Solution/Reward Restore the shrine You'll need to be able to cast waterby finding an artist breathing to reach this shrine safely. Talk in Caldera to the shrine (its head) and you'll be directed to Caldera to find a sculptor. When you ask NPCs in town, you'll be directed to Verick Gemain, who runs the tradehouse. Talk to Verick and he'll direct you across the street, to Ghorak Manor, where the Creeper resides, as well as an Orc sculptor, Duma gro-Lag. Duma will agree to rebuild the shrine for 2,000 gold, but he'll ask for a book that describes the shrine in its glory. Ask booksellers for a "statue book" and you'll be directed to Vivec, where the only copy in the game of the book you need, "Boethiah's Glory", can be found (in Jobasha's Rare Books, in the Foreign Quarter Lower Waistworks). Give the money and book to Duma, and he'll start building the shrine at Khartag Point (NW of Gnaar Mok). The statue takes days to build, so come back or rest for that time and the statue will appear. Talk to Boethiah's new statue and he'll give you the Goldbrand, a powerful longblade (massive damage, casts fire damage) Area General Quest

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Assurnabitashpi Shrine (east of Khuul and the Derelict Shipwreck) This large Daedric ruin has three entrances, one of which leads to a separate area. The main shrine area has a few tough hostile NPCs, including Earmil, who wears the Sanguine Ring of Wisdom, which is one of the items needed by the Morag Tong. Azura's Coast Region (south and east regions of map)

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Settlements: In addition to being the geographic area where many of the Telvanni settlements (Sadrith Mora, Wolverine Hall, Tel Aruhn, Tel Branora and Tel Fel), are located, there are four small Ashlander Camps in Azura's Coast: Ashamanu Camp (West of Tel Aruhn) - This camp consists of a group of friendly, although not particularly talkative, Ashlanders. And a weird dead body. Bensiberib Camp (SW of Tel Aruhn, NW of Tel Aruhn) - Home of Odaishah Yasalmibaal, the target of a quest given by Eno Hlaalu. Kaushtababi Camp (south of Molag Mar, north of Tel Branora) - This camp has one yurt, in which the master trainer of Athletics resides, and three friendly Ashlanders outside. Sobitbael Camp (SE of Tel Aruhn) - This camp is the home for three hostile NPCs; two outdoors, one inside. Dungeons: Abanabi (just SW of Sadrith Mora and Wolverine Hall) - This cave is the lair of a couple of hostile NPCs and their Daedra guardians. One of the NPCs, Draramu Hloran, is equipped with the Paladin's Blade, Chrysamere, which is the target of a quest given by Varus Vantinius. There's lots of raw ebony and some raw diamonds in this cave as well, and a couple of skill-enhancing books. Abebaal Egg Mine (NW of Tel Branora) - This mine has been taken over by rebelling slaves. The slaves are led by Eleedal-Lei, who will ask you to free them, and tell you that there's a key in Tel Branora. There's actually a key nearby, in a crate in the Queen Kwama's room. Eleedal-Lei is the target of a Telvanni quest given by Felisa Ulessen in Sadrith Mora. There's no treasure within the mine. Ahallaraddon Egg Mine (north of Shine of Azura) - This egg mine still has a few egg miners, but it has been almost completely flooded. There's no treasure, and even the queen has been lost. Aharnabi (just south of Shrine of Azura) - This cave is the lair of Honthjolf, the target of a quest given by Frald the White in Ebonheart, and a gang of alchemists and conjurers. The only treasure of note is a complete set of decent alchemy equipment, as well as books to increase your alchemy skill. Ainat (just north of Shashpilamat Shrine, east of Mount Assarnibibi) - This cave is the lair of a small group of low-level bandits. They have lots of equipment and material in storage crates, but it is of little value. Almurbalarammi Shrine (just NW of Azura's shrine, east of Molag Mar) - This Daedric shrine has been taken over by a gang of worshippers. The central shrine room is huge and contains several hostile NPCs, so don't advance into it too quickly or you'll attract more than one opponent at a time. The NPCs and any Daedra outside the shrine (you'll also attract a Dremora by touching the chest in the shrine) contain decent magical equipment. Andalen Ancestral Tomb (SE of Zebabi Cave and Erabenimsum Camp, South of Tel Fyr) - This typical tomb contains nothing unusual and few items of value other than a Heavy Armor skill-enhancing book. Arano Ancestral Tomb (SW of Tel Branora, on same island) - There's skulls outside the door of this tomb, and some dangerous Daedra inside. There's no treasure in the tomb other than some ordinary weapons and equipment on the slates and one of the Thirty-six Lessons of Vivec books. Arenim Ancestral Tomb (far south of Sadrith Mora, on same island as Salmantu, south of the Lonely Shipwreck) - Satyana, who is a NPC near the entrance, will give you a quest to find her father's amulet (see the quest section for more details). The quest alone makes the tomb more worthwhile exploring than typical tombs, but there are also some miscellaneous magic items available in addition to a magic sword and amulet acquired by solving the quest. Arys Ancestral Tomb (on island NW of Tel Branora) - This large shrine is full of crates and bags, largely containing common reagents or a few coins. There's not anything much more valuable in the tomb, but you can quickly garner a large amount of reagents in this tomb. Ashirbadon (east of Bal Fell) - This cave is the lair of Vindamea Drethan, a sorcerer that wields the Warlock's Ring, the target of a quest given by Ajira of Balmora. Also contains several Daedra and a couple of skill-enhancing books. Baram Ancestral Tomb (on island SE of Indoranyon) - Within this tomb are several undead and Daedra guardian as well as one of the skill-enhancing Thirty-six Lessons of Vivec books. On the body of a "recently slain knight" in this tomb you can get a key that's usable in the Gimothran tomb. Beran Ancestral Tomb(south of Tel Branora, on same island) - This tomb has been partially collapsed by molten lava and is now dominated by Daedra. In addition to any weapons you can obtain off the Daedra, there are some valuable scrolls and a Glass Poisonsword partially buried in some sand (near a similarly buried Shrine of the Tribunal). Dreloth Ancestral Tomb (SE of Tel Fyr) - In this small tomb there is some raw ebony as well as some steel throwing stars, amidst the reagents and other small items left. Eluba-Addon Grotto (NE of Ahemmusa Camp) - This is another large grotto that has a number of pearlproducing Kollops and sea creatures, but no treasure. Eretammus-Sennammu Egg Mine(NE of Tel Branora) - Blight has caused the creatures in this abandoned, and slightly collapsing, to go berserk. Even normally passive workers will attack you in the mine, and there's no treasure in it other than eggs. Esutanamus Shrine (on island SE of Tel Mora) - This small Daedric ruin contains several hostile NPC worshippers. Some of the NPCs are well-equipped and there's some good treasure in the chests near the shrine, including a rare and valuable Steel Jinkblade of the Aegis (paralysis and fortify attack) Hanud (just west of Indoranyon Fort, NW of Sadrith Mora, East of Zainab Camp) - This Velothi tower is occupied by several Telvanni necromancers and an army of undead servants. There are almost no items of any value in this run-down tower, although the tower has a large collection of common books. Hlaalu Ancestral Tomb (south of Molag Mar) - This tomb contains nothing of value, and even less equipment and other items than normal. It does have a Shrine of St. Veloth, in the event you need restoration or a cure. Hlervi Ancestral Tomb (NE of Sadrith Mora) - This small tomb has a couple undead guardians but no significant treasure. There's a potion on an elevated ledge reachable by using levitation or telekinesis spells.
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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Hlervu Ancestral Tomb (north of Shrine of Azura) - This tomb is one of the better ones to explore. There are a couple unusually valuable weapons, including a Glass Dagger, and there's a note written in blood left by Malaki the Lightfooted. Kaushtarari Shrine(south of Sadrith Mora) - This extremely small Daedric ruin is occupied by a small orc band of worshippers. This ruin is a good place to get Orcish armor. Kumarahaz (north of Tel Branora) - This typical cave is the lair of some bandits and surprisingly friendly, although not talkative, Mudcrabs. There are plenty of crates and barrels with standard low-level equipment and potions. Maba Ilu (on mainland north of Tel Branora) - This small den of two tough NPC mages has a room with tons of mushrooms, muck and raw deposits of each of glass, ebony and diamonds. There's also a skillenhancing book, powerful mage scrolls and potions. A great location for some valuable and rare reagents. Marvani Ancestral Tomb (south of Molag Mar, on island west of Tel Branora) - This tomb initially appears to be very typical, with undead guardians and a few potions and minor items lying around. But if you can open a strength-80 lock (or have picked up a Rusty Old Key in your travels), you can use to enter a hidden labyrinth of Tuksuhapal . The easiest way to navigate the maze and avoid the undead guardians is by levitating. There's a door near the center of the maze that leads to Tukushapal, Sepulcher, a Nordic burial ground, with a body lying in a ship and surrounded by treasure of great value. The pool of water the ship is lying in even has some ebony deposits. There are few places in the game with as valuable treasure as poorly guarded. Masseranit (east of Mzahnch ruins, SW of Molag Mar) - This cave is occupied by a group of mid-level bandits. They have a large stockpile of potions, scrolls, low-level magical jewelry, equipment and soul gems. Matus-Akin Egg Mine (east of Mount Assarnibibi, west of Holamayan Monastery) - This egg mine has been blighted, causing the Kwama to run amok. There are several bodies of dead miners, but no items of significant value in the mine. Mawia (SE of Molag Mar, north of Kumarahaz) - Lair of a necromancer, Delvam Andarys, the target of a quest given by Tharer Rotheloth in Molag Mar. This lair has some tough undead guardians, but contains several valuable items, including Daedric items and a large collection of books. Minabi (north of Mzahnch ruins, SE of Suran) - This cave is one of several slaver lairs near Suran. The cave is divided into two discrete sections and there's a lot of equipment and low-level magical treasure. Mul Grotto (east of Mzahnch) - There's nothing in this large grotto other than some water creatures and Kollops. Nallit (NE of Tel Aruhn) - This small cave is the lair of two powerful Telvanni mages and their Daedra servants. They have some powerful scrolls, potions and miscellaneous treasure, including two skillenhancing books. Odirniran(west of Azura's Shrine) - The site of a battle between a few besieged Hlaalu troops and a Telvanni necromancer. Very little treasure, although there's a decent selection of books and a short sword that casts levitation on the body of Talmsa Falas. The necromancer is the target of quests given by Edryno Arethi in Vivec House Hlaalu and by Aryon in Tel Vos. Omaren Ancestral Tomb (east of Sadrith Mora) - Small, damaged shrine guarded by several Daedra. It contains an underground passageway to the Forgotten Vaults of Anudnabia, Forge of Hilbongard, which is the target location for a quest given by Lalatia Verian in Ebonheart. Contains some great treasure, including an Ebony Spear, Dwemer Boats of Flying and Skull-Crusher (in a floating chest) Pinsun (south of Tel Mora) - This cave is the lair of a few high-level bandits. They have good equipment, including glass and Dwarven weaponry, and the crates in the cave also contain a lot of gems, potions and low-level magic jewelry and weapons. Raviro Ancestral Tomb (just west of Molag Mar) - This small tomb is the lair of four vampires who are not affiliated with the three clans. There are no items of any significant value in the lair. Redas Ancestral Tomb (just south of Molag Mar) - This tomb is home to a variety of different Daedra, along with some artifacts (including a great robe, which bestows a constant detect animals and 50 pts feather effect), which are the target of a Redoran quest given by Faral Retheran in Vivec Redoran Quarter. Releth Ancestral Tomb(east of Mzahnch Ruins) - This small tomb only has a couple of guardians and has better treasure lying around than in most tombs, including a Velothian Shield that heals hit points. Rissun (east of Bal Fell and Ashirbadon, NW of Prelude Shipwreck) - This cave is another small Sixth House base, and it contains no treasure other than on a dead body that's on an elevated ledge. Sadryon Ancestral Tomb (north of Sadrith Mora, on same island) - This small tomb has a few undead guardians and a dead adventurer, but no items of any significant value. Salmantu (far south of Sadrith Mora, on same island as Arenim Ancestral Tomb) - This cave hides a typical Sixth House base, which is guarded by Ash Zombies, Ghouls and Corprus creatures. In the room with the Sixth House bells, there's a bin of cash, magical scrolls and miscellaneous treasure, including a Grand Soul Gem. Sanni (SE of Dagon Fel) - This Velothi tower has been occupied by a group of Telvanni mages. They may be hostile to you if you are not of that house, and possibly in any event. They have some treasure of interest, including a full set of master alchemy tools. Shrine of Azura (SE Coast) - There are no creatures or NPCs in this pristine shrine, but you can get a quest by talking to the statue of Azura. Savel Ancestral Tomb (just north of Almurbalarammi ruins, west of Azura's Shrine) - This tomb is full of undead guardians and doesn't contain much treasure beyond a few pieces of ordinary equipment and reagents and a skill-enhancing book. There's also a Shrine of St. Veloth. Setus Egg Mine (SW of Dagon Fel) - This peaceful egg mine has a large pool of water in it, but no items of note. Sinamusa Egg Mine (west of Ahemmusa Camp) - This egg mine has been blighted, causing the inhabitants to become hostile and there's more Kwama Warriors than usual for a mine. There's a couple of dead bodies lying around, but there's not any items of significant value. Vassamsi Grotto (SE of Indoranyon Fort) - This grotto is huge, but doesn't contain any hidden treasure. There are several sea creatures to fight, however, and you can collect the pearls in the Kollops. Verelnim Ancestral Tomb (far south of Sadrith Mora, north of Holamayan) - This typical tomb contains nothing other than rats and Daedra (once you've gained a few levels).
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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Yakanalit (NE of Ball Fell) - This cave on an isolated island is a large den for slavers. The slavers have an extremely large collection of supplies, including magic jewelry, soul gems, reagents, and good nonmagical weapons. The slavers are pretty tough, but they'll attack you sequentially. Zalkin Grotto (north of Azura's Shrine) - This expansive grotto doesn't contain anything other than sea creatures and Kollops, some of which have pearls. Shipwrecks: Lonely Shipwreck (SE of Sadrith Mora) - This wreck has little for treasure, other than some random reagents and potions. Lonesome Shipwreck (north of Tel Mora) - This wreck is completely submerged, so you'll need a Water Breathing spell (and preferably also a Night Eye spell) to explore it well. There are a few crates and barrels with basic weapons and reagents. Lost Shipwreck (east of Esutanamus Shrine) - This wreck is almost entirely submerged and is occupied by a few Slaughterfish. It doesn't contain anything of value. Prelude Shipwreck(south of Molag Mar, East of Ashirbadon, SE of Rissun) - a Daedric weapon and a couple of decent magic items rest in this boat, as well as a couple undead guardians. The Daedric Wakizashi is the target of a Hlaalu quest given by Edryno Arethi in Vivec Hlaalu Quarter. Strange Shipwreck (NE of Sadrith Mora) - Some potions and reagents, random low level and a book. Unknown Shipwreck (west of Sadrith Mora) - This wreck contains lots of pillows and reagents. Area General Quests Quest Giver Daedra Princess Azura (Statue Inside Shrine of Azura) Task Solution/Reward

Rid the Island near The island is just off the NW tip of the large Dagon Fel with Rayna northern island where Dagon Fel is located. Drolan on it of Daedra There are numerous Daedra on the island, including an Ogrim, Hungers, Atronachs and a Golden Saint named Staada. Kill them all and take the Sheogorath Signet Ring held by Staada. Don't go in the hut of Rayna Drolan on the island or you'll interfere in the bet between Sheogorath and Azura. Return to Azura and you'll get a powerful soul gem, Azura's Star.

Satyana (within Arenim Recover the amulet of The amulet is still with Agustus, who is lying Ancestral Tomb, near her father, Agustus. on the floor of the room that's locked with a the entrance) 60-strength lock. You can just pick the lock, but if that's difficult for you to accomplish you can use the key that's found on the floor on a skeleton lying on the opposite side of the tomb. Satyana will help you clear out the tomb until you pick up the amulet, which she'll demand back. You can, however, keep the Sword of Agustas, a sword that drains Agility points. Previous Page Next: Bal Fell

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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Bal Fell (Daedric ruin east of Vivec Temple Quarter)

This huge shrine is divided into four sections: the Outer Shrine, West Wing, East Wing and the Inner Shrine. There are some interesting characters around and in the shrine. There's some Telvanni patrolling outside, Game Boy Advance and a couple of groups from the Mages Guild inside. One of the mage groups has barricaded themselves to protect from the Daedra who wander through the shrine. There's also some dead Scamps lying around, indicating that the mages have had some success fighting off the Daedra. There's some good treasure within the Inner Shrine, including a grand soul gem and some unique boots, the Ten Pace Boots (Fortify Speed, Dreamcast Athletics, Slowfall, but drain fatigue) Nintendo 64 PlayStation Saturn Game Boy Color Bal Ur (just north of Suran) This Shrine is devoted to Molag Bal, but the upper level has been taken over by a tribe of Nord barbarians. There are two levels, and two entrances to the main shrine building, but the actual Molag Bal statue is in the underground area. For a large shrine, there's not a lot of treasure here, although you can get Daedric weapons off of the prowling Daedric Lords. You'll have to travel to the underground to the statue to complete a quest from Tholer Saryoni in Vivec Temple Quarter and to complete the cure vampirism quest. Balmora (SW corner of map, south of Caldera and north of Pelagiad and Seyda Neen) Services: Services Spells Provider Estirdalin (Mages Guild) Ethasi Rilvayn (Morag Tong Guildhouse) Imare (Hlaalu Council Manor) Llarara Omayn (Temple) Llathyno Hlaalu (Temple) Marayn Dren (Mages Guild) Only-He-Stands-There (South Wall Cornerclub) Ranis Athrys (Mages Guild) Sharn gra-Muzgob (Mages Guild) Telis Salvani (Temple) Tyermaillin (residence) Estirdalin (Mages Guild) Llarara Omayn (Temple) Llathyno Hlaalu (Temple) Galbedir (Mages Guild) Ilen Faveran (Temple) Meldor (Meldor's shop) Thorek (The Razor's Hide) Wayn (Fighters Guild)

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Key Traders

Ajira (Mages Guild) Clagius Clanler (Clagius's shop) Dorisa Darvel (Dorisa's Bookshop) Dralasa Nithryon (Pawnshop) Dralval Andrano (Temple) Dulnea Ralaal (Eight Plates) Ilen Faveran (Temple) Llarara Omayn (Temple) Llathyno Hlaalu (Temple) Meldor (Meldor's shop) Milie Hastien (Clothier's Shop) Nalcarya of White Haven (Alchemy Shop) Only-He-Stands-There (South Wall Cornerclub) Ra'Virr (Ra'Virr's tradehouse) Sottilde (South Wall Cornerclub) Thorek (The Razor's Hide) Wayn (Fighters Guild)

In Balmora there are a few doors to different locations that are directly on top of other doors, effectively masking one of the locations if you just use the automap to try to find a particular building. Use the comprehensive NPC section of this guide if you're having difficulty locating a particular NPC. Area General Quests Quest Giver Task Solution/Reward She'll mark the location on your map (it's SE of where you meet her). Escort her to the small shrine just off the road and she'll give you 150 gold. Next: House Hlaalu Quests

Nevrasa Dralor (NPC on Escort her to the the road near Balmora) Fields of Kummo

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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House Hlaalu Quests Quest Giver Nileno Dorvayn (House Hlaalo) Task While disguised as the deceased Redoran, Felsen Sethandus, get a package from Ald'ruhn Solution/Reward Keep the helmet you're given, because other Redoran helmets won't work. Neminda is in the Redoran Council Entrance in Ald'ruhn. While wearing the helmet ask her about the Orphan of Arnesia and you'll get the plans. Return them to Nileno for 500 gold

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Go to the shop of Aurane Aurane Frernis's shop is in the Foreign Frernis in Vivec and get her Quarter Lower Waistworks. The recipes are in the locked chest in her room and on her, alchemy formulas so either pickpocket them off Aurane or just pick the lock to the chest and take them. As a reward, you'll get to keep the formulas. Kill the Queen in the Inanius egg mine, across the mountains from Suran If you talk to Avon Oran, who is in the Oran Manor in Suran, he'll offer you 1,000 gold to betray Nileno. The mine is just east of Suran, and the queen is through an underwater passage. You'll get 500 gold from Nileno for completing the quest. Rolasa has an open-air shop on the Upper Waistworks in Vivec's Foreign Sector. Just talk to him with a sufficiently high disposition and ask him about Guar Hides and he'll come into line. Nileno Drovayn will give you 1,000 gold as a reward.

Convince Rolasa Oren in Vivec's Market Canton to stop buying House Redoran Guar Hides

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Deliver new orders to The orders are scrambled, so you won't get Bivale Teneran in Ald'ruhn any entertainment out of reading them. Bivale's shop is inside the Emperor Crab shell, so wander in and hand her the note. Return to Nileno and collect 500 gold as a reward.

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Go to Ebonheart to convince Canctunian Ponius to buy ebony from House Hlaalu, or kill Darns Tedalen in Sudanit Mine

Canctunian Ponius is in the East Empire Company Hall in Ebonheart. He'll agree to only buy ebony from House Hlaalu if his disposition is sufficient. Sudanit Mine is NE of Caldera, and no one will attack you in the mine until you take action, so line up your attack carefully. If you attack stealthily, you can take Darns out before assistance arrives. Teleport out of the mine with a recall or intervention spell once completed. You'll get 1,000 gold as a reward, plus Glass Boots, Cuirass and Greaves if you accomplish both tasks.

Find the murderer of Ralen While the Cammona Tong in the city will Hlaalo tell you that Nine Toes is the murderer, the actual murderer is Thanelen Velas, who is in the entrance to the Council Club. You can get the proof you need by breaking into Hlaalo Manor and speaking to Uryne Nirith to get a description of the murderer, which will identify Thanelen. Thanalen is also the subject of a quest given by Larrius Varro in Fort Moonmoth. Previous Page Next: Fighters Guild Quests

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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Fighters Guild Quests Quest Giver Eydis Fire-Eye (Fighters Guild) Task Kill the rats investing Dararyne Thelas house in Balmora Kill egg poachers, Sevilo Othan and Daynila Valas at Shulk Egg Mine Solution/Reward For killing a rat in the bedroom, and a few more in the storage area upstairs (accessed from outside), you'll get 100 gold The Egg Mine is SW of town, south of Tharys Ancestral Tomb. The two poachers are in the Queen chamber, and they'll attack you immediately. Other than the poachers and the Kwama Foragers in the mine, you won't be attacked, so you can just avoid the Kwama workers and the queen. Eydis will reward you with 100 gold and four quality restore fatigue potions One of the agents is outside Ashanammu cave, and the other three are inside. It's pretty easy to ambush the outside guard, Alveleg, but you'll have to take on all three of the remaining agents at once, so retreat as you engage them, so you can avoid being surrounded. As a reward, you'll receive 400 gold from Eydis. There's a few ways you can get the book. If you're not a member of the Thieves Guild, you can get her disposition up by persuasion or bribing and she'll hand it over (which won't work if you're a member of the Thieves Guild), or you can just beat her up and take it off her body. If you want to avoid being kicked out of the Thieves Guild, however, you'll have to pickpocket it off her (use Chameleon spells to help). In return, you'll receive 50 gold from Eydis.

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Kill four Telvanni agents near the Caldera ebony mines (Alynu Aralen, Sathasa Nerothren, Fothyna Herothran and Alveleg)

Retrieve the code book in the hands of Sottilde at the South Wall of Balmora

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Retrieve 200 gold in debt money from Helaviane Desele in the Suran Cornerclub

Percius Mericius in Ald'ruhn will tell you that Manos Othreleth works for Orvas Dren, so this might not be a legitimate Fighters Guild contract - more evidence of the Cammona Tong's influence on the guild. If you're feeling moral as a result, you can pay the amount yourself and just tell Eydis that you received the money from Eydis. If you get Helaviane's disposition high enough, however, she will pay the fee without debate. As a reward, you'll get half of the money back from Eydis. You can confirm by talking to Percius Mercius in Ald'ruhn that Dura gra-Bol is wanted for murder, so this is a legitimate job. Dura gra-Bol's house is in the SE part of town, right near the South Wall Cornerclub. There are several entrances, so break in and execute her (you don't have to worry about taunting her to avoid a bounty). Reporting back to Eydis, you'll get 250 gold. Alof has a residence just east of the Fields of Kummu shrine. Talk to him and he'll tell you that orcs are coming from Ashunartes to the NE, and they're led by a barbarian named Burub gra-Bamog. There's two entrances to the shrine, one with the bulk of the ruins and one a little further east. If you go to the eastern entrance you'll encounter Burub graBamog immediately, allowing you to quickly complete the quest. If you want to explore the rest of the shrine, there's only a few more orcs in the small lair, but you might have to take then on two or three at a time. For completing the quest you'll get 500 gold from Eydis. Mannammu is within sight of Pelagiad, just to the SE. Dovres Verethi is at the end of the cave, protected by several NPCs who have various class skills. Fortunately, you can pick them off one at a time, as they are dispersed. There's also some great treasure in this dungeon, in addition to the 1,000 gold you'll get from Eydis Fire-Eye for reporting the success. Sarano Ancestral Tomb is just north of the Fields of Kummu Shrine, and the Hunger is in the chamber off the first eastern door. There's little else in the shrine, other than a few undead guardians, so kill the Hunger and go back to get your reward, 1,000 gold. Next: Mages Guild Quests

Kill Dura gra-Bol in Balmora

Talk to Alof the Easterner at his farm NE of Pelagiad in order to find out about orcs at a Daedric Ruin

Kill the leader of the Verethi Gang, Dovres Verethi, in Mannammu just SE of Pelagiad

Kill the Hunger in Sarano Ancestral Tomb

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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Mages Guild Quests Quest Giver Ajira(Mages Guild) Task Talk to Ajira and she'll ask you to retrieve various mushrooms (luminous Russula, Violet Coprinus, Bungler's Bane and Hypha Facia) available on the Bitter Coast Put fake soul gem in Galbedir's desk Solution/Reward You can find all of the mushroom types in a various places, including a swamp a short distance to the NW of Balmora. Reward: four cheap restore health potions

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Galbedir will immediately come down the stairs and abandon her desk when this quest is initated. Put the gem inside the desk in place of the existing gem (click on the desk to open it).

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Find samples of Gold You can find samples of all of those Kanet, Stoneflower Petals, flowers off the road south of Balmora, Willow Anther and Heather past the Shulk Egg Mine. For returning the items, you'll receive six cheap restore magicka potions Get a ceramic bowl and Ajira will tell you that Ra'Virr the retrieve some stolen reports trader has a ceramic bowl, and will give you 10 gold to purchase one. Ra'Virr's shop is directly south of the Mages Guild. As soon as you return to Ajira, you'll hear that Galbedir stole Ajira's reports on the properties of local mushrooms and flowers. One report is hidden under some sacks on the middle floor, while the other is in the bedroom under the dresser (which Galbedir will tell you if her disposition is high enough). You'll receive several potions for retrieving the reports (Frost Shield, Fire Shield, Lightning Shield, Spell Absorption)

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(The next two quests won't become available from Ajira until you've advanced several ranks.)

Get the Staff of Magnus from Assu of on the slopes of Mount Kand, NW of Molag Mar.

Assu is just NE of Mount Kand Caverns, NW of Molag Mar. There are only a couple of hostile NPCs in the cavern, including Dreveni Hlaren, who has the Staff of Magnus (spell absorption 25-50 points, restore health 1 point for 60 seconds), but there's also several Daedra guardians. There's some great treasure in the cave (check the upper ledges in the room with Dreveni Hlaren).

Get the Warlock's Ring held Ahirbadon is directly east of Bal Fell. You should have some levitation by Vindamea Drethan, a sorcerer in Ashirbadon equipment before attempting this quest, since it's difficult to navigate the cave otherwise. Vindamea Drethan lives alone, aside than some guardian Atronachs and other Daedra. He's wearing the Warlock's Ring (reflect 10- 20% and fortify speed 1020 points for 30 seconds). (in order to advance to the You'll get this quest from, rank of Wizard) and can complete it for, any of the quest givers in the Mages Guild. Ranis Athrys (Mages Guild, Once you have solved Ajira's initial quests) Ranis will ask you to convince Llarar Bereloth of Sulipund to join the guild, or die. Collect guild dues from Manwe in Punabi You can either buy a staff for 5,000 gold, or you can go to Sud (NE of Sanctus Shrine) to get a staff off of a roge mage, Anirne. If your disposition is sufficient, Llarar will agree to join the Guild. As a reward, you'll get four potions of restore magicka. If your disposition is sufficient, Manwe will hand over the 2,000 gold, provided you agree to leave Manwe alone. Manwe will agree to pay half of the dues with a lesser, but still positive, disposition. The remainder of the cave is protected by NPC mages and other characters, including Frost Atronachs. As a reward, Ranis Athrys will let you keep 1,000 gold. The Argonian is Only-He-StandsThere, who is in the basement of the South Wall Cornerclub. If you're a member of the Thieves Guild and don't want to get kicked out, you can't kill him, so get his disposition up and you'll be able to persuade him to stop, or you can accept his offer to receive training from him, which is a much better choice. You won't get a direct reward from Ranis, but you'll be able to buy some great spells from the Argonian Walk into the Eight Plates, east entrance, and you'll run into Itermerel. You can just beat the notes out of him, as Ranis implies, but it's easy to complete this quest by just talking the Stilt Strider to Seyda Neen and walking the short distance to the Pelagiad Halfway Inn. Once there, ask Itermerel for the notes. Again, you won't get a direct reward from Ranis. Tashpi Ashibael has her own residence in Maar Gan and is therefore easy to find. But if you talk to her or the other people in town, including guards, you'll learn that she is a healer, not a necromancer. Instead of killing her, you can give her the opportunity to go into hiding. Return to Ranis and lie about killing Tashpi and you'll get two scrolls of each of Elemental Burst Fire and The Fourth Barrier

Stop an Argonian at the South Wall Cornerclub from offering unsanctioned training in Restoration

Escort the scholar Itermerel, who is staying at the Eight Plates in Balmora, to Pelagiad, and get Itermerel's notes

Kill the necromancer Tashpi Ashibael in Maar Gan

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Find the Telvanni Spy in Asking around, you won't learn much Vivec, Ald'ruhn, or Sadrith in Sadrith Mora or Ald'ruhn, although Mora you'll be directed to Vivec (by Skinkin-Tree's-Shade). The Vivec mages will direct you to Trebonius, who will engage you in a short conversation and make it obvious that his advisor, Tiram Gadar is the spy. As a reward, you'll get a Daedric short blade (Soul Drinker), and a couple of Summon Golden Saint Scrolls. Previous Page Next: Thieves Guild Quests

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Thieves Guild Quests Quest Giver Task Solution/Reward You can steal or pickpocket a diamond from Nalcarya, but you can also just give Sugar-lips any diamond to complete the quest. As a reward, Sugar-lips will give you a potion of Exclusive Invisibility

Sugar-lips Habasi (Thieves Get a diamond from Guild in South Wall Nalcarya of White Cornerclub) Haven, who lives in the NW side of town

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Get the key for Nerano You can get this key either by bribing, Manor pickpocketing or killing Sovor Trandel in the Balmora Council Club - You have to kill him anyway in a quest for Larrius Varro of Fort Moonmoth. You'll get 500 gold as a reward. Get Dwemer Artifacts (Goblet, Bowl, Tube) from Fatleg's Drop Off in Hla Oad The artifacts are in the chest with the easier lock, on the first floor of Fatleg's Drop Off. Ra'Zhid has a simple key that will help to open the chest, but you'll have to take it off his body by knocking him out or killing him. You'll get a bounty for those actions, so don't let yourself get caught by the guards before delivering the artifacts or they'll be confiscated. You can replace them by going to a Dwarven ruin, but tubes aren't very common. Reward: 2 master lockpicks, 2 journeyman probes, Journeyman's Armorer's hammer. You have to break into his residence, which is on the west side of town. There's brandy on one of the top shelves in the basement, and may also be some in his dresser. Reward: 1000 gold

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Get vintage brandy from residence of Ralen Hlaalo

Free New-shoes Bragor Act on Sugar-lips Habisi's hint that from Fort Pelagiad's Mebastian Ence is dealing in Dwemer jail artifacts. Go to his tradehouse in Pelagiad and steal the Dwemer Choherer that's upstairs in a locked chest of a shelf. The guard nearby will occasionally wander downstairs, which will make your job easier if you have the patience to wait. Steal the artifact and then ask Shadbak gra-Burbug in Pelagiad Fort about Newshoes, and then ask him how he knew where it was from. She'll let New-shoes go, and if you talk to New-shoes in the cell downstairs he'll give you his

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exquisite shoes as a reward, and Sugarlips will give you 1,000 gold once you tell him New-shoes is free. Find an Altmer master Ask a knowledgeable person like of security in Balmora Arathor, who is right next to Sugar-lips, and you'll find that there's only six Altmer in town. Hecerinde, who has a residence on the same side of town as the Thieves Guild, is the expert. Ask Hecerinde about security and south wall (raise his disposition if necessary), and he'll agree to help, and Sugar-lips will volunteer to remove any bounty you then have. Previous Page Next: Berandas Fort

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Berandas Fort (just south of Gnisis)

This somewhat crumbling fort has been completely occupied by Daedra. In addition to the two floors of the fort, there's an extensive underground cavern system. The Boots of the Apostle, the target of a quest given Game Boy Advance by Lalatia Varian in Ebonheart, are on the dead body of a hero, near a pair of Winged Twilights. The Propylon Chamber on top of the Fort will allow you to travel to a pair of other forts, Andasreth and Falasmaryon, if you have their respective indexes. Dreamcast Bitter Coast Region Nintendo 64 (South-west region of map) PlayStation Saturn Game Boy Color Settlements: The Bitter Coast region contains several small towns: Hla Oad, Gnaar Mok and Khuul. The region also borders on Seyda Neen and Caldera, and surrounds the significant town of Gnisis. Near Gnaar Mok, there's also one additional settlement: Abandoned Shack (SW of Gnaar Mok) - contains a book, some reagents, and a pillow that'll improve your sleep. Dungeons: Abaesen-Pulu Egg Mine (SE of Seyda Neen) - This abandoned egg mine is guarded by several Kwama Warriors and contains no treasure. Abernanit (just SE of Gnaar Mok) - This cave is guarded by a group of hostile NPCs who have kidnapped Dandsa, the target of an Imperial Legion quest given by Radd Heart-Hart in Fort Moonmoth. The cave also contains some decent magic items and soul gems. Addadshashanammu Shrine (south of Gnaar Mok, NW of Hlormaren Fort) - This Daedric ruin is the lair of a group of hostile NPC Daedra worshippers. There are some good low-level magic items in the shrine, along with skill-enhancing books, potions and scrolls. Addamasartus (NE of Seyda Neen) - This is the cave lair of a few slavers, who have acquired a few lowlevel magic items. Aharunartus (on an island SW of Seyda Neen) - This cave is the lair of a few low-level hostile NPC slavers. Akimaes Grotto (south of Seyda Neen) -- This grotto contains nothing but some water creatures. Near the grotto there's an abandoned rowboat containing a few chests of reagents. Aleft (NW of Hlormaren Fort) - These Dwarven ruins are empty aside from a few Centurion guardians. Andrano Ancestral Tomb (south of Pelagiad) - This tomb contains a shrine of St. Veloth as well as the skull of Andrano, which you need for a quest for Sharn gra-Muzgob in Balmora. Andrethi Ancestral Tomb(west of Balmora) - This tomb is the lair of five vampires, who wait to ambush unwary adventurers. There's no treasure of value in the tomb, and the vampires will attack you more than one at a time, which makes it wise to avoid this tomb. The vampires aren't affiliated with any clan. Ashalmimilkala Shrine (on island NW of Hlormaren Fort, SW of Gnaar Mok) - This shrine contains a couple of Daedra as well as a pair of hostile High Elf NPCs who are the target of a quest given by Lalatia Verian in Ebonheart. One of them, Carecalmo, is also the target of a Morag Tong special duties quest, and he wears a Sanguine item needed by the Morag Tong. Assemanu (an island SE of Seyda Neen) - This Sixth House base has a separate section that's a shrine. In the shrine section, there's a chest on an elevated platform that contains the Robe of Saint Roris (which, in the Xbox version of the game, or the PC version 1.0, makes you almost invincible, since it permanently restores

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health and mana almost as fast as you can possibly lose it). The Robe is also the target of a Hlaalu quest given by Duke Dren in Ebonheart. Band Egg Mine (west of Caldera, east and a little south of Gnaar Mok) - This egg mine has nothing of interest other than a corpse, with some ordinary non-magical equipment, lying in a pool of water. Heran Ancestral Tomb (south of Hla Oad) - This tomb contains a shrine of St. Veloth and one of the Thirty-six Lessons of Vivec books, but little otherwise of value. Hlormaren Sewers (west of Hlormaren Fort and Balmora) - This entrance provides indirect access to the fort through an entrance used by slavers. Mallapi (NE of Gnaar Mok, SE of Andasreth) - This den of two sorcerers has several Daedra guardians and the body of Ruran Stoine, which plays a role in a quest given by Lorbumol gro-Aglakh in Vivec Foreign Quarter. There's also a Conjuration enhancing book and several minor magic items. Nimawia Grotto (west of Seyda Neen) --This grotto is empty, other than a few pearls and Slaughterfish. Norvayn Ancestral Tomb (NE of Hlormaren Keep) -This medium-sized tomb has a Tribunal shrine and plenty of undead guardians. There are several potions and some reagents, but only ordinary armor and weaponry to be found. Samarys Ancestral Tomb (west of Seyda Neen) - This is a challenging crypt for low-level characters. It contains a shrine of St. Veloth, and a dedication for RPG fan "Lord Brinne" (there are similar ones in Ultima IX: Ascension and Might and Magic VIII) and a great ring. Sarys Ancestral Tomb (on an island SW of Seyda Neen). This sizable tomb contains a shrine of St. Veloth and a few tough undead guardians, but no worthwhile treasure. Sennananit (north of Hlormaren Keep) - This cave hides one of the weaker Sixth House bases. The cave is primarily guarded by Dreamers, although there's an Ascended Sleeper in charge. There's some good treasure here, including plenty of potions and scrolls and a Belt of Charisma. Shal (north of Ashurnibibi Shrine, NW of Hla Oad) - The lair of a necromancer, Telura Ulver, who is the target of a Mages Guild quest given by Skink-in-Tree's-Shade in Sadrith Mora. He has a few undead guardians, and there's also some good alchemy equipment, and a book enhancing alchemy skill. Shurinbaal (just west of Gnaar Mok) - This cave is the den of a large group of smugglers, led by Daroder and Enjine, the targets of a Redoran quest from Athyn Sarethi in Ald'ruhn. There's a large horde of smuggled goods, including low-level magic weapons and jewelry, soul gems and scrolls of opening. Tharys Ancestral Tomb (SW of Balmora) - This small tomb contains a Shrine of St. Veloth and a couple of good low-level weapons and magic items. There's a key lying on an alter that'll open the locked chest. Thelas Ancestral Tomb (on island SW of Seyda Neen) - Small crypt contains a shrine of St. Veloth and a couple of minor magic items. Yasamsi (south of Hla Oad) - The four smugglers in this cave are the target of an Imperial Cult quest given by Kaye in Ebonheart. Zainsipilu (west of Seyda Neen) - This large cave hosts a den of slavers and few items of value. In order to complete the Hlaalu stronghold quest, you'll have to clear the cave of bandits. Zanabi (south of Hlormaren) - This cave contains some hostile NPCs and lots of soul gems and jewels Shipwrecks: Neglected Shipwreck (south of Andasreth) - contains some reagents and soulgems. Remote Shipwreck (south of Seyda Neen) - This half-submerged vessel contains a few corpses, barrels and crates, but nothing of value. Shunned Shipwreck (SW of Gnaar Mok) - This wreck is mostly submerged, but contains an odd assortment of low-level soul gems, reagents and pillows. Unexplored Shipwreck (south of Hla Oad) - This wreck contains some Ash Statues. Previous Page Next: Caldera

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Caldera (north of Balmora) Services: Services Spells Provider Eraamion (Mages Guild) Llaros Uvayn (Governor's Hall) Medila Indaren (Mages Guild) None Folms Mirel (Mages Guild) Hodismod (Hodismod's shop) Creeper (Ghorak's Manor) Ernand Thierry (Mages Guild) Falanaamo (Clothier's Shop) Foves Arenim (Governor's Hall) Irgola (Pawnbroker's shop) Verick Gemain (Verick tradehouse)

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Solution/Reward Dro'zhirr is in the cave Shushishi, just east of Caldera in the hills. If you speak to him first, and boast his disposition enough, you'll be given an option of splitting the money from the jewelry instead of fighting him for the jewels. You'll get 300 gold from Aeta for returning the jewels Bashuk is in his own residence in the north part of town. Just give the note over and return to Bugrol with another note and you'll receive a diamond as a reward. Tsiya is in Balmora, not Caldera, inside a locked residence. Ask her about "someone in particular" and she'll prompt you for the note, and then "something else" (the Skooma Pipe). As a reward, you'll get 50 gold and 10 parts of moon Sugar.

Aeta Wave-breaker Return my jewels from the (just east of the city) Khajiit thieves, Dro'zhirr

Get Complete Free Downloads Burn Custom CDs Developer Zone GameFAQs Advertise Bugrol gro-Bagul (NW of Caldera, north of Kuanat, behind rock near first road fork) Take a note to Bashuk so the guards won't kill Bugrol.

Ernil Omoran (dead Take the note and Skooma body south of Pipe on his body to Tsiya Caldera)

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Folms Mirel (Mages Help prepare a Propylon Guild) Master Index

This quest is added to the PC version of Morrowind as an official add-in, but it's also relevant for the Xbox version of the game since it pinpoints the locations of all of the Propylon Indexes. There are 10 indexes, and you'll get 500 gold for each one you deliver to Folms: (i) the first index is in Irgola the Pawnbroker's shop in Caldera, on the counter near a simple key (Hlormaren Index), (ii) the second index is near some storage crates in Vivec's St. Olms Temple (Marandus), on the ground, (iii) the third index in in the Maar Gan shrine (Falasmaryon). Taking it is theft, so be stealthy when acquiring it, especially if you're a Temple member and don't want to be kicked out, (iv) Nibani Maesa in the Urshilaku Camp has the next index (Valenvaryon), and you can barter it off of her, (v) Divayth Fyr has the Indoranyon Propylon Index in Tel Fry. It's on a table near him, and he'll tell you that you can take it, if you would like, (vi) Baladas Demnevanni of Gnisis in Arvs Drelen has the Berandas Propylon Index, and he'll tell you to grab it on the top shelf in his room if you ask; (vii) Get the Andasreth index from Brilnosu Llarys on top of the Hlormaren Fort, in the dome on a shelf; (viii) the Rotheran index is in the Communal Hut on top of Rotheran with Rols Ienith; (ix) the Falensarano Index is in the possession of Huunen, in Maelkashishi Shrine, west of Maar Gan; (x) the Telasero index is in Telasero. Once you've given them all to Folms, you'll be able to travel to any of the strongholds by talking to Folms. In the Xbox version of the game the Propylon indexes will allow you to travel from one fort to two others (see the Fast Travel section for more information).

Hlormar Wine-Sot (on road NW of city)

Help him find the witch that stole his axe Cloudcleaver

The witch, Sosia Caristiana, is also on the road, further NW of Caldera (stick to the northern branches). She'll make a proposal to return the axe in three days, but Hlormar will attack and ask you to choose sides. If you side with her and defeat Hlormar, you'll get a few restore health and fatigue potions. If you side with him, you'll get the potions anyway, off her body, and upon returning the axe you'll get a couple of strength points. You can also choose to keep the axe, in which case Hlormar will attack you. Next: House Hlaalu Quests

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House Hlaalu Quests Quest Giver Odral Helvi (Governor's Hall) Task Deliver sealed orders to the assistant clerk, Tenisi Lladri in the Vivec Hlaalu Vaults Solution/Reward Crassius Curio in Vivec Hlaalu quarter will send you to Odral and give you a contradictory mission. If you deliver the letter as Odral intended, you'll receive 100 gold. If you betray Odral and give the sealed orders to Baren Allen or to Crassius Curio, you'll receive 500 gold, but Odral's disposition will drop. Ask people about the Caldera Mining Contracts and you'll be directed to Irgola the Pawnbroker and Elmussa Damori. Irgola will let you poke around his shop, but it's Elmussa who took the documents. If her disposition is sufficient or you're in the Thieves Guild, she'll admit the crime, but don't turn her in if you're in the guild or you'll lose standing. Odral will accept the lie if his disposition is sufficiently high, and he'll even give you 500 gold for your trouble. Hlaalu Records is accessible through the Hlaalu Treasury. You have to deposit Odral's deed in into the chest for deeds, which is on a bookshelf. It's difficult to do without being detected, since there's always an NPC nearby, so ensure that you use Chameleon items to maximize your ability to work stealthily. You can also, once again, betray Odral by just giving the deed to your sponsor, Crassius Curio. As a reward, you'll receive two scrolls of each of Tranasa's Speltwise, Black Storm and Uth's Hand of Heaven from Odral.

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Collect 50 gold in rent from each of two farmers, Manat Varnan-Adda and Llovyn Andus, or kill them

Neither of the farmers will be able to pay you. Llovyn will offer you his Guar, while Manat will tell you to discuss the matter with Rovone Arvel, who is on the docks near his manor just NW of Manat. Rovone will pay the debt on behalf of the farmers. You can complete the quest by either killing the farmers, paying the debt yourself or using Rovone's money to pay the debt.

Deliver some Ebony to Just use the Mage Guildguide to hop to Drinar Varyon in Ald'ruhn Ald'ruhn and deliver the ebony to smuggler Drinar Varyon and you'll receive 500 gold from Odral as a reward. Alternatively, you can go to Crassius Curio in the Vivec Hlaalu Canton and he'll instruct you to take the Ebony to Segunivus Mantedius in Fort Buckmoth, who will arrest Odral and Drinar. Crassius will give you a Dire Shardbolt Ring (frost damage) and an Eye-Maze Ring (10-40% Chameleon) as a reward. Dungeons: Heleran Ancestral Tomb (accessible through Nedhelas' residence) - a ghost haunting Nedhelas is your target for an Imperial Cult quest given by Kaye in Ebonheart. Previous Page Next: Dagon Fel

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Dagon Fel (top north of map) Services: Services Spells Spell-making Enchanting Smith Key Traders Provider None None None None Heifnir (Heifnir's Tradehouse) Hjotra the Peacock (End of the World Reenter Rooms)

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Area General Quest Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Quest Giver Any townsperson (ask for rumors) Task Find the wondrous helm in the ruins of Onnissiralis, north of Dagon Fel, west of Vas Solution/Reward This patch was added as an official add-in for the PC version only. You'll meet two brothers fighting outside the shrine, Dalin and Daris. If Dalin wins, the brothers will join you in your exploration of the shrine. The helm is at the bottom of the shrine, in a chest guarded by a 100-strength lock, and most of the other NPCs in the shrine are pretty tough.

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Dungeons: Sorkvild's Tower (SE part of town) - has several hostile NPCs, who are equipped with some decent magic items, including the Masque of Clavicus Vile (+30 personality, constant effect) and a Daedric Dagger. Also has Dwemer Scarab Schematics on the wall of a Dwemer Cabinet. Vacant Tower (NE part of town) - as vacant as its name suggests, there's a couple of magic items of jewelry and a few rats in this tower. There's also a ladder to a NPC that's a master trainer. Dagoth Ur (center of area surrounded by ghostfence) The large lair of Dagoth Ur is divided into several discrete sections, the Outer Facility, Inner Facility, Inner Tower and the Lower Facility. There are several powerful Ash Zombies and Ascended Sleepers, as well as an Ash Vampire patrolling the base. There are several dead bodies lying around with good treasure, including a Daedric Club and a complete set of Glass Armor. In the Inner Tower you can find the body of Voruse Bethrimo and the Crosier of St. Llothis, the target of a quest given by Uvoo Llaren in Ghostgate. Dagoth Ur himself is in the Lower Facility. Dren Plantation

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(east of Pelagiad and north of Vivec) Area General Quests: Quest Giver Paur Maston (East of Plantation, just North of Ald Sotha) Task Take him to meet his partner, Vanjirra, in Molag Mar Solution/Reward The easiest way to get to Molag Mar without getting Paur killed is to cross the river and go to Suran, where you can get a Stilt Strider. Once in Molag Mar, Vanjirra is waiting across the bridge from the Stilt Strider. She'll give you a Light Amulet as a reward. You'll find out by asking NPCs nearby, including other slaves, that the Redguard you're looking for is Sterdecan, who is to the NW outside his own house. As soon as you arrive there, Tul will reveal that he is actually an assassin, looking for an abolitionist hideout. If you chose to defend Sterdecan, you'll have to fight Tul, but you'll get a first Barrier Ring from Sterdecan. It's a good idea to defend Sterdecan, as he participates in other quests as well. Next: Ebonheart

Tul (NE of Plantation, Take him to a kindly east of Fields of Kummu, Redguard to set her near Suran Coast) free.

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Ebonheart Services: Services Spells Provider Ervona Barys (Hawkmoon Legion Garrison) Lalatia Varian (Imperial Chapels) Nebia Amphia (Hawkmoon Legion Garrison) Lalatia Varian (Imperial Chapels) Nebia Amphia (Hawkmoon Legion Garrison) Sauleius Cullian (Imperial Chapels) Sirollus Saccus (Hawkmoth Legion Garrison) Sauleius Cullian (Imperial Chapels) Sirollus Saccus (Hawkmoth Legion Garrison) Synnolian Tunifus (Imperial Chapels) Agning (Six Fishes) Erik (Imperial Chapels)

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Spell-making Enchanting Smith Key Traders

Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Quest Giver Area General Quest

Task

Solution/Reward Basic Fed Ex quest. Deliver the letter and you'll get one to return. Upon doing so, you'll receive 75 gold Next: House Hlaalu Quests

Llaalam Dredil (upstairs Deliver a letter to in the Grand Council J'Zhirr at the East Chamber) Empire Company Previous Page

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House Hlaalu Quests Quest Giver Duke Dren(final quests for House Hlaalu) Task Speak to Tholer Saryoni and persuade him to control Berel Sala's Ordinators Solution/Reward Cast Almsivi Intervention and you'll be taken almost directly to Tholer. Ask Tholer about controlling the Ordinators, and ask how the Ordinators have failed. He'll send you to Assemanu, which is on an island SE of Seyda Neen (the quickest way to get there is to cast waterwalk and just start heading NW). It's a Sixth House base, full of Ash Ghouls, Dreamers and the occasional Ascended Sleeper. Make your way to the shrine, where you'll find Dagoth Hlevul, an Ascended Sleeper, and a chest on an elevated ledge containing the extremely powerful Robe of St. Roris (Restore Fatigue/Health). Return the Robe to Tholer (you might want to use if for a while) and he'll control the Ordinators. If you've completed the quests of Ilmeni Dren and helped Hides-hisFoot to escape, you'll know a way to blackmail Orvas Dren. Even if you haven't completed that quest, the blackmail strategy will work: break into the chest on a shelf in his basement, and you'll have a note indicating that Orvas plans to take out the Duke. You can just kill Orvas, but he's well protected, especially if you haven't completed the Morag Tong or Thieves Guild quests to take out his bodyguards. Either way, getting Orvas on your side, or out of the way, is necessary in order to be named the Hlaalu Hortator to complete the main Blades quest. Return to the Duke and you'll be named Grandmaster of the House Hlaalu.

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Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Gain control over the Camonna Tong, reach an accommodation with the Duke's brother, Orvas Dren

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Imperial Cult Quests Quest Giver Task Solution/Reward

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Iulus Truptor(Imperial Chapels)

Raise money as an almoner. Raise 100 gold from Skyrim Mission

The key to all of these alms missions is just to ensure you have sufficient personality/disposition to entice donors. If you're impatient, you can just pay the amounts yourself. For this quest, just talk to the residents of the Mission and you'll raise the money you need and get two bargain fortify personality potions. If you provide double the amount, you will receive shoes of conviction, and upon returning, a Maran Amulet Speak to the head of the mission, and if your disposition is sufficient, you'll get 200 gold. When you return, you'll get Zenithar's Frock and Stendarran Belt

Raise 100 gold from Argonian Mission

Raise 100 gold in Ald'ruhn Most of the Ald'ruhn residents won't for the Buckmoth Fund contribute, but the following will, if your disposition is adequate (Malpenix Blonia, Hoki, Cienne Sintieve, Percius Mercius, Baradras, Edwinna Elbert, Erranil, Estoril, Tongue-Toad, Aengoth the Jeweler, Dular gro-Buzga, Lierielle Stoine, Codus Callonus, Tauryon, Galthragoth and Yak gro-Skandar). You can always just pay the amount yourself. For doubling the amount you'll get a scrolls of soultap, Didala's Knack and a book of the Buying Game. Get a red shirt and black vest from clothiers You can get the clothes you need from Falanaamo's shop in Caldera, provided you raise his disposition sufficiently. You'll get a copy of Dance in Fire, Chapter 7 as a reward. If you talk to Bacola Closcius at the South Corner Club he'll give you one bottle and tell you that you can get more from the closet of the Cammona Tong's Council Club. Sure enough, there's five bottles in the crates in the closet of the Council Club. Return to Iulus and receive two special Zenithar magic items that bestow constant luck and personality effects. If you demand the money from him, Cunius will just attack you and you won't get the money. If you threaten to reveal his skimming operation, he'll just stop speaking to you. You need to find the Secret Caldera Ledger, since it contains evidence of his misappropriation. The Caldera ledger is in Odral Helvi's chest. Get the ledge and show it to Cunius and he'll give you raw ebony to sell to get the gold for the donation. As a reward, you'll get six rare scrolls, including a Scroll of Lord Mhas' Vengeance, which will give you a complete set of Daedric armor for 60 seconds. Cantunian is nearby, in the East Empire Company hall. He'll tell you, however, that a clerk named Mossanon took off with the money. Agree to track the clerk down, and then talk to Shazgob gra-Luzgan and Okan-Shei for tips that'll indicate that Mossanon has been hanging out in the Vivec Mages Guild, and he has a Telvanni girlfriend. At the Mages Guild you'll be directed
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Get 5 bottles of Cyrodilic Brandy from tradehouses and cornerclubs in Balmora

Go to Cunius Pelelius in the Caldera Governor's Hall to get him to donate 500 gold to the Imperial Cult's Widows and Orphans Fund

Get Canctunian Ponius of the East Empire Company to deliver the 1,000 gold he pledged

GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

to the Guild Guide, who will direct you to Sadrith Mora. At the Mages Guild in that city, you'll be told that Mossanon hangs out in the house of Volmyni Dral. Mossanon will admit the crime if you confront him, and if his disposition is high enough, he'll be willing to hand the money over (he'll be willing to comply with lower disposition if you promise to protect his location). You can keep a cut of the money, or give it all to Canctunian. In any event, he'll give you the 1,000 gold you need, and Iulus will reward you with Zenithar Whispers (Charm 30 points when cast). Kaye (Imperial Chapels) Find a High Elf named Caryarel and find the missing chapel limeware bowl. By talking to the high elves in the Imperial Garrison (or elsewhere in Morrowind), you'll learn that Caryarel lived in Gnaar Mok. Caryarel is a wandering NPC, and he'll deny having the bowl, but if you sneak into his locked residence you'll find the bowl. Return it for 200 gold and 3 scrolls of Divine Intervention 200 gold is given to you at the start of the quest. Nedhelas is a wandering NPC in Caldera. Speak to him, and he'll give you a key to his place, and the trapdoor inside. The trap door leads to a small tomb, Heleran Ancestral Tomb, in which you'll find a ghost and another guardian. You'll need at least a silver weapon or better to hurt the ghost. Returning to Kaye, you'll get two scrolls of Golnara's EyeMaze.

Help Nedhelas in Caldera to get rid of a ghost.

Go to the Asha-Ahhe Egg 300 gold is given to you at the start of Mine and hunt a witch the quest. The mine is just south, and named Thelsa Dral a little west, of Khuul. Other than a few Kwama foragers, you won't have to worry about anything until you reach the end of the mine, where Thelsa Dral and two companions are waiting. When you report back to Kaye, you'll get a Firestone Ring (125 Fire Damage). Go to Mount Kaye and find a Silver Staff of Shaming there that belonged to Linus Iulus, either east or west of the mountain You'll get 100 gold and a detect enchantment ring to start this quest. You'll find the corpse of Linus Iulus just a bit west of Mount Kand Cavern, up the hill. The detect enchantment ring you get will help you to clone in on the corpse (which is within range of the detect enchantment spell when you're at the Kand Cavern entrance). As a reward, you'll get a Restoration Shirt (Fortify Fatigue 1 to 10) from Kaye. Okur has his own residence in Hla Oad. Talk to him and he'll tell you that four smugglers in Yasamsi (a small cave just south of the city) have to be killed, and the amulet they stole returned, before the ghost can be put to rest. There are only four smugglers in the cave, but you'll likely have to take them at least two at a time. Use cause paralysis items or spells to keep the fight manageable. Return the amulet (on the body of the smugglers) to Okar, and return to Kaye for a few scrolls as a reward.

Help Okur in Hla Oad to deal with a ghost

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Lalatia Varian (Imperial Chapels)

Find the Ring of the Darkness by asking a Dumner Savant or Scout about the meaning of the Oracle's vision.

You'll receive 2 scrolls of each of Divine Intervention, Vigor and Vitality for agreeing to talk on this quest. Llaalam Dredil in the Grand Council Chamber is a Dumner Savant, who will tell you that Nammu is a cavern in the wildlands of Sunna Guradan, west of the tower of Tel Aruhn. Nammu is just NW of Yansirramus Shrine, and you'll realize from talking to a Dumner Scout that you're looking for the Ring of the Wind, which is in a ring of darkness. Inside are a number of hostile NPCs that you'll have to take down in succession. The leader of the group, Galmis Dren, has the Ring of the Wind on him. There's another quest in Nammu cave. You can free Jon Hawker by giving him one of the Divine Intervention scrolls that can be found near Galmis Dren. In exchange, you'll get two pairs of magic gloves, Zenithar's Warning and Zenithar's Wiles.As a reward for bringing the ring back to Lalatia, you'll get to keep the Ring of the Wind (constant +30 Agility).

Find the Boots of the Apostle by asking a Dumner Savant or Scout to help unravel a riddle

Asking a Dumner Scout or Savant, you'll learn that the riddle refers to Berandas Fort. The Fort is infested by Daedra, including several Dremora Lords, so this isn't a quest you should take on as a low level character. The Boots are on a dead hero's body in a cave underneath the Fort, in a large room where two Winged Twilights dwell. You'll get to keep the Boots as a reward, and they're pretty useful (Levitate 30-40 points for 30 seconds). If you levitate up in the final room, you'll also find Ama Nin on a ledge. Give her a Divine Intervention scroll and you'll get two powerful items of (female) clothing: Mara's Blouse (constant 10% magic resistance) and Mara's Skirt (constant fortify health 5 pts) You can pick up the Rotheran Propylon Index in the Communal Hut on Rols Ienith, so do that first. The main fighting takes place in the Arena, where you'll be surrounded by powerful, hostile NPCs and a few Daedra. Try to string out your opponents by advancing slowly and retreating as soon as you trigger an attack to avoid being overwhelmed. Llaren Terano is your primary opponent, as he has the slave key, the Ice Blade and some items of Adusami. You can let a large group of slaves escape here. Take Adusami's items to her and this quest will be complete. As a reward you'll get Adusami's Divine Intervention Ring plus the powerful Ice Blade (Frost Damage 10-40).

Go to the Rotheran Fort and rescue Adusamsi Assurnarairan the Oracle, who went there to recover the Ice Blade of the Monarch. Recover the Blade as well.

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Get the Scroll of Fiercely Roasting Signs from the body of Urjorad in the Daedric Shrine of Ashalmimilkala and return it or use it to destroy Carecalmo, the shrine's ancient High Elf Priest and his powerful bodyguard, Meryaran

The shrine is in the Bitter Coast Region, NW of Hlormaren Fort and SW of Gnaar Mok. Urjorad is indeed dead, and lies in a chamber you can reach by taking the first passage east from the main entrance. The scroll is near his body, so take this route if you want to use the scroll against Carecalmo. Carecalmo and his bodyguard are the only hostile NPCs in the shrine, although there's a few Daedra outside and inside the shrine. The two High Elves are powerful, but you can take them one at a time, so paralyze them and hack away with your best weapon or blast them with spells. As a reward, you'll get two Gauntlets of Glory (fortifying hand-tohand and unarmored skills). Dumner Savants, such as Llaalam Dredil, will tell you that Halls of the Dead might refer to any Dunmer Ancestral Tomb. Dumner Scouts, such as Nalasa Sarothren in the Elven Nations Cornerclub in Vivec Hlaalu Quarter, will tell you that the sealed Daedric ruin is Anudnabia, a ruin near Sadrith Mora. You can get into Anudnabia through Omaren Ancestral Tomb, which is located on an island just east of Sadrith Mora. The Tomb is guarded by Daedra, so be prepared for a tough fight when you enter. The underground passageway leads to the Daedric ruin. You'll need to be able to levitate (there are boots of levitation and a potion of rising force available here) up to a chest above a forge in the ruins. That chest has Skull Crusher inside (constant 15 points of Feather and Fortify Attack skill +5). In addition to keeping Skull Crusher, you'll be rewarded by Lalatia Verian with Foe-Queen (+5 Blunt Weapon when cast). It's worthwhile giving Balur Salvu the Quality Fortify Strength potion (Balur Salvu is just north of the crossroads of the road north of Ebonheart). He'll give you access to the marshmerrow you need, and if you ask him for "teaching", he'll also give you the book the Cake and the Diamond. Returning to Synnolian Tunifus, you'll receive a Mortar and Pestle, and a standard health potion. You'll receive 80 gold for the trip to Gnisis. The easiest solution is to just go to the island in the middle of Lake Amara nearby, since there are some muck collectors there. But if you deliver the potions to Chaplain Ogrul (they must be bargain restore health potions, which you can replace in the fort if needed), he'll teach you your choice of four restore spells (strength, willpower, speed, luck). You can get the muck in the containers near the Barracks (Abishpulu Shand is a wandering NPC who will give you permission). You'll receive The Alchemist's Formulary book, a potion of cure disease and an Apprentice's Retort as a reward

Consult with Dunmer Scouts and Savants to look for a sealed Daedric Ruin that can only be accessed through the Halls of the Dead, in order to recover the warhammer Skull Crusher.

Synnolian Tunifus (Imperial Bring him 5 units of Chapels) Marshmerrow for restore health potions

Bring him 5 units of muck from a farmer near Gnisis, Abishpulu Shand, by going to Chaplain Ogrul at Fort Darius with some restore health potions

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Obtain 5 units of willow The manor you're seeking is just north anther from around the of the Vivec Foreign Quarter. Just house of Gurak gro-Bagrat pluck the flowers around the house and return to receive a copy of the Four Suitors of Benitah Obtain 5 units of Scrib Jelly You'll be directed to Shulk Egg Mine, and be given a detect creature spell to help you out. But there's little reason to travel that far, since you can get jelly by killing any of the Scribs that wander the landscape, or by bartering it off of an alchemist. Once you have five units, return and you'll receive Potions of Cure Poison and Blight Disease, as well as an Apprentice's Alembic as a reward.

Obtain 5 units of corkbulb You'll be told to go to Arvel Manor, and get a swimming spell as well.. That is the closest location for corkbulb, so grab some and hurry back for a reward that consists of a potion of cure common disease and a restore health potion Obtain 5 units of rat meat. As Synnolian mentions, the closest place nearby for rats are the Vivec Cantons. As a reward, you'll receive a couple of books (Wraith's Wedding Dowry and Charwich-Koniinge, Vol 1). Obtain one unit of Netch leather You can get Netch leather from either type of Netch, and they are common creatures just north of Ebonheart. Pick one off with ranged weapons or spells if you want to avoid any damage and head back to Synnolian to pick up five Magicka Resistance potions and a Belt of Balyna's Soothing Balm (Restore 3-12 Health) as a reward. Next: Imperial Legion Quests

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Imperial Legion Quests Quest Giver Frald the White (in Hawkmoon Garrison) Gives quests for the Imperial Legion at higher ranks Task Best Salyn Sarethi at the Tower of Dusk in Ghostgate in a duel of wit and poetry. Solution/Reward Boat to Vivec and then Stilt Strider up to Ald'ruhn and walk east to the Ghostgate. Salyn is in the Lower Tower of Dusk. Ask him about courtesy and he'll challenge you to a contest. If you have decent intelligence (consider fortifying it for the purpose of the duel), the answers are: drake, not a book of poetry, must have been a great hit (always the third choice). If you don't have those options, follow the advice of Frald. As a reward, you'll get a book: 2920, Second Seed, from Frald.

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Kill Honthjolf in Aharnabi The cave is just south of Azura's Shrine, so take a boat to Molag Mar or Tel Branora and walk over. There's a bunch of hostile NPCs in the cave in addition to Honthjolf, as well as a few Atronachs. Honthjolf is in the last room in the cave. Kill him and return to Frald to pick up another quest. Kill Suryn Athones in the Justice Offices of Vivec Suryn is nearby, in the Vivec Temple Canton in the Hall of Justice's Justice Offices. You can't just attack him if you're a Temple member, as you'll get kicked out of the Temple. Instead, close the door to his office so no one can watch and taunt him to initiate combat. He's an ordinator, so he's well equipped and strong. Paralyze him if you want an easier battle. Hop on a boat over to Vivec Foreign Quarter and ask around for Saprius. You'll be directed to the Arena Canton and, once there, you'll be directed to the Canalworks. Saprius is in a storage room there, and as soon as you talk to him you'll be jumped by a pair of Ordinators. Team up with Saprius to take them out (attacking the same one will speed things along) and then escort Saprius up to the main Canalworks area and then outside. Keeping an eye out to stay away from Ordinators, walk

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Saprius over to the Redoran Quarter, then the Foreign Quarter and finally out of the city and to the main shipmaster for Vivec. Just hop a boat to Ebonheart and walk Saprius into Hawkmoon Garrison to complete the mission. Frald will give you the Helm of Gralf the White (constant 10% reflection) as a reward. Varus Vantinius (Grand Council Chamber) Find the Lord's Mail Armor The armor (Armor rating up to 333, resist magic 20-30% and cure poison when cast) is in the sewers underneath the town, which you can access either through the guarded room in the Imperial Garrison basement, or by traveling through a submerged entrance accessibly slightly north. If you talk to Rufinus Allecius in the Imperial Commission, he'll direct you to a room that contains a key under the pillow to help you access the tunnels (you can also get the key in a shipwreck in Seyda Neen and in the Ebonheart sewers). For returning the Lord's Mail, you'll get the Duke's Guard Silver Cuirass and be asked additional tasks Take boats to Sadrith Mora and ask the shipmaster about Draramu Hloran. You'll learn that Draramu is to the SW, in the cave of Abinabi. There's a bunch of Daedra in the cave, as well as Draramu and another NPC. Draramu is equipped with Chrysamere (chop damage 5-70, resist fire/restore health and reflect 5-20% when cast). There's lots of additional treasure in the cave, including raw ebony and diamonds available for harvesting. Return Chrysamere to Varas and you'll be promoted to Knight of the Garland in the Imperial Legion

Get Chrysamere from Draramu Hloran near Sadrith Mora

Fight Varus Vantinius in a Ask for further advancement to initiate duel to become head of the this quest. Then head over to the Vivec Imperial Legion Arena and Varus will meet you there, equipped with Chrysamere. Take him out any way you like (it is a duel to the death) and you'll be the head of the Legion, and also get the Lord's Mail Armor and Chrysamere back as rewards. Dungeon: Underground Caves (entrance SE of town) -- The worn Imperial key you can find in a shipwreck near Seyda Neen and in the SW room at the bottom of the Imperial Garrison (as well as within the Underground Caves), allows you to open a door to the Ebonheart Imperial Commission. The cave is the lair of a hostile NPC who has stolen the Lord's Mail Armor, object of an Imperial Legion quest given by Varus Vantinius in Ebonheart. Previous Page Next: Erabenimsun Camp

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Erabenimsun Camp (SE corner of map, NW of Azura's Shrine) Services: Services Spells Spell-making Enchanting Smith Key Traders Provider None Manirai (Wise Woman's Yurt) None Massarapal (residence) Addut-Lamanu (residence) Manirai (Wise Woman's Yurt) Massarapal (residence)

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Area General Quests Quest Giver Task Solution/Reward Speak to Tinti or Hairan in Erbenimsun Camp and you'll be told that the hides were stolen from their herds. If you're an Ashlander clanfriend because you've completed the quest for the Urshilaku Camp (initiated by Caius Cossades in Balmora), they'll give you the hides back (or you can tell them to keep the hides, in which case you'll get the Herder's Belt, which casts a minor shield for a brief time). If you haven't completed the Urshilaku Camp quest yet, you'll have to choose sides. If you're feeling evil you can instead turn Reeh-Jah in, by taking him to Tel Aruhn's slave market. Unlike most of these escort quests, there's no quick solution. If you decide to take Reeh-Jah to Ebonheart, your best bet is to follow the roads south (cutting over shallow hills) until you find the route to Molag Mar, where you can take a stilt rider to Vivec and then quickly hop on a boat directly to Ebonheart. It's a long trip, and there's no immediate reward, but after completing the mission you can talk to Im-Kilaya in the mission and get a Blood Belt (Restore Health).

Marsus Tullius (NW of Recover the Guar Hides Erbenimsun Camp, just from the Ashlanders who west of Ahinipalit, and NW stole them on the road from MissirDadalit Egg Mine)

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Next: Falasmaryon Fort

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Falasmaryon Fort (SE of Urshilaku Fort)

This stronghold is a gigantic Sixth House base that you'll have to visit in a quest given for House Redoran by Farel Retheran in Vivec Redoran Quarter. The body of Irer Nervion is on the lower level wears glass Game Boy Advance armor and has the Nervion Ancestral Ghost ring, which is one of the objects of that quest. Dagoth Tanis is the Ash Ghoul priest who is the target of the Redoran quest. Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color Falensaramo Fort (Grazelands Region, west of Sadrith Mora, south of Zainab Camp) The upper level of this stronghold is relatively civilized. There's the residence of Alfhedil Elf-Hewer, who is the master trainer in Axe (and the best trainer in the game for medium armor as well). Once you go through a few locked doors, however, the true nature of the Fort is revealed. It's occupied by a cult of hostile Daedra worshippers, and most of the lower level is riddled with bones and patrolled by Daedra. There's some good equipment on the few NPCs in the cults and on any Dremora that are present. Fields of Kummu (north of Dren Plantation and Pelagiad) Quest Giver Task Solution/Reward Edras is still alive, but is hiding further east and a little north of the road. You can find his journal on the ground a little west of his location. For returning Edras you'll receive an Amulet of Snowfalling.

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Thoronor (on the road just Find his friend, east and a little north of Edras Oril the shrine)

Fort Buckmoth Get Complete Free Downloads Burn Custom CDs Developer Zone GameFAQs Advertise Spell-making Enchanting Smith Key Traders Services Spells Provider Aldaril Arnand Liric Dulian Dulian Olquar Yambagorn gor-Shulor Arnand Liric Cocistian Quaspus Dulian Syloria Siruliulus Yambagorn gor-Shulor Services:

Imperial Legion Quests


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Quest Giver

Task

Solution/Reward Varyon's house is in the western part of town. You won't find any artifacts in any of the containers, including the locked chest. The only sign of Imsin's smuggling is the Dwemer Tube you can find mixed in with the pots (not bowls) on the table on the left wall as you enter. It's extremely difficult to spot, so try jumping on the table to get an overhead view.

Imsin the Dreamer Find any Dwemer Artifacts held by Drinar Varyon in Ald'ruhn

Rescue Joncis Palomax, who is The ruins are easily accessible from Hla being held in Ashurnibibi, a Oad, so fast travel there by hopping on Daedric Ruin NW of Hla Oad. some Stilt Striders and boats. As always, there'll be a few Daedra near the ruins, so either avoid them or be prepared for a few tough fights. There are a couple of orc guards outside that you don't have to fight (and they're pretty tough, so leaving them alone may be prudent). Inside the shrine you'll have to pass through some waterfilled caverns, but there's only a couple of guards you'll have to face. Joncis is through the locked door, and there are a couple of keys (one on a submerged chest) that can open it if you're having problems picking the lock. Joncis will find his own way home. Recover the embroidered glove of Varona Nelas in Assumanu, which is SE of Ald Redaynia Assumanu is guarded by Atronachs and a few sorcerers, so it's not an easy trek for low-level characters. There's also not a lot of treasure in the lair. When you encounter Varona Nelas, you can get the glove without a fight provided your disposition is sufficient. You won't get any direct reward from Imsin. Next: Fort Moonmoth

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Fort Moonmoth Services: Services Spells Provider Amarie Charien Solea Nuccusius Somutis Vunnis Somutis Vunnis None Erla Amarie Charien Crulius Pontanian Erla Naspis Apinia Peragon Somutis Vunnis Urfing

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Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Quest Giver Larrius Varro (Balmora citizens will tell you Larrius Varro at Fort Moonmoth is looking for you) Task Area General Quests

Solution/Reward

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Kill the Camonna Tong If you ask about "bad people" at the members in Balmora Thieves' Guild in Balmora (which is the South Wall Cornerclub) and have decent disposition, you'll learn that the Cammona Tong in the Council Club are the ones you're looking for. The smith at the entrance is also the murderer of Ralen Hlaalo. Taunt the Cammona Tong into initiating battle, so you won't commit a crime - the innkeeper is innocent, so don't attack him. If you're caught for a crime, return to Larrius Varro immediately to clear your record. You'll have to take the three Cammona Tong in the middle floor at once. As a reward, Larrius will give you a Ring of Surroundings (20 to 30% chameleon), and if you complete the quest without getting in legal difficulty, you'll also receive a Biography of the Wolf Queen book. You can also get a key to Nerano Manor from the body of Sovor Trandel (you can also persuade and bribe Sovor to give it to you)

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Take care of the Nord near Hla Oad who has been robbing the unwary Imperial Legion Quests Quest Giver Radd HardHeart Task Retrieve Scap Metal from a Dwemer Centurion

The Nord, Fjol, is waiting on (or under) the bridge just north of the city. Reward: 100 gold

Solution/Reward The closest Dwemer ruins is Arkngthand, which is just NE of the Fort and is the target of a quest for Hasphat Antabolis in Balmora. Kill any Centurion guardian until you get some scrap medal (you can also just buy some from an alchemist). You can cast Divine Intervention to quickly jump back to the Fort. You'll receive a 500 gold reward from Radd. Jocien is being held captive by Zennammu, in a small camp west of the Erabenimsun Camp. You can only free him without a confrontation by convincing hunter AssabaBentus (a wandering NPC in Erabenimsun Camp) to take his place. Play to Assaba's pride and he'll agree to the task. Escort him back to Zennammu and the task will be complete. Radd Hard-Heart will be pleased to hear of your success, but he won't give you a reward.

Rescue Jocien Ancois from the Erabenimsun Camp

Rescue Dandsa from Abernanit, Abernanit is just SE of Gnaar Mok, so use o cave on an island SE of Gnaar Stilt Stider and then boat rides to get to Mok Gnaar Mok and just walk over to Abernanit. There's only a few hostile NPCs guarding Dandsa, and they'll come at you one at a time. Talk to Dandsa and escort her out the door to complete the quest. Once again, you won't receive a direct reward from Radd. Go to Gnaar Mok and kill the pair of breeding Netch The netch are just outside the town, near the road. Just look for a Betty Netch near a Bull Netch. You can take them out one at a time, and you'll be notified on-screen when you've killed each netch, so you can be assured that you got the right ones. Again, you won't get a material reward from Radd. Sorkvild is his tower, just east of Dagon Fel, protected by three other hostile NPCs. Use paralysis if you need to temporarily thin their ranks, and kill Sorkvild at the top of the Tower. There's some great treasure on Sorkvild and in the Tower, but you won't get a direct reward from Radd. Next: Ghostgate

Kill Sorkvild the Raven, a necromander near Dagon Fel

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Ghostgate (center of map) Services: Services Spells Provider Nilvyn Drothan (Temple) Rilvase Avani (Temple) Ulmiso Maloren (Tower of Dawn Lower Level) Nilvyn Drothan (Temple) Faras Thirano (Tower of Dawn Lower Level) Dronos Llervu (Tower of Dawn Lower Level) Berela Andrano (Tower of Dawn Lower Level) Dronos Llervu (Tower of Dawn Lower Level) Faras Thirano (Tower of Dawn Lower Level) Fonas Retheran (Tower of Dusk) Teril Savani (Tower of Dawn)

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Task

Solution/Reward

Uvoo Llaren (Temple) Cure Assantus Hansar in the You can find Assantus just outside camp south of Ghostgate Ghostgate, right up the hill. Cast a cure common disease on other spell or give him a potion. Return to Uvoo for 3 potions of cure disease as a reward. Take food and drink to Sendas Sathis, a hermit on Shuran island between Sheorgorad and Vvardenfell Sendas is both hard to find and difficult to get to. If you've completed the Propylon Master Index quest for Folms Miren in Caldera (PC version only), travel to him in Caldera and jump to Rotheran fort. If not, make your way to Ald'ruhn and fast travel by Stilt Strider and then boat to Dagon Fel. Sendas is in the wilderness of the small island immediately west of Rotheran Fort. Kogoruhn is north of the ghost fence, east of Falasmaryon. No matter what route you take, it'll take a while to get there. Feril Salmyn's body is lying out in the open, just south of the Hall of the Watchful Touch Entrance. He's still wearing the Hair Shirt of St. Arlor.

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Find the Hair Shirt of St. Arlor, which was lost by Feril Salmyn in Lost Kogoruhn

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Find the Cleaver of St. Felms in the Ash Vampire Citadel of Tureynulal

Tureynulal is deep within the ghostfenced area, NE of Dagoth Ur. It's a Sixth House base, complete with plenty of named Ash Ghouls and an Ash Vampire. The Cleaver is on the body of Mendel Eves, in a section of Tureynulal called the Bladder of Clovis, accessible through the Library. Dagoth Ur is as dangerous a location as there is in the game. To get to it, just raise the ghostfence gate or levitate over it and head straight north up the path. You'll enter the Outer Facility, which is guarded by an Ash Zombie and many Ascended Sleepers and Ash Ghouls. You need to go to the Inner Tower to get the Crosier, which is guarded by an Ascended Sleeper and is near the body of Voruse Bethrimo (who wears a complete set of glass armor). Once you get the Crosier, head back to Ghostgate unless you've done the Blades quests necessary to confront Dagoth Ur. Next: Gnaar Mok

Find the Crosier of St. Llothis the Pious, which was lost on Red Mountain near the lair of Dagoth Ur

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Gnaar Mok (center of western coast) Services: Services Spells Spell-making Enchanting Smith Key Traders Provider None None None None Anas Ulven (Nadene Rotheran's Shack) Hinald (Druegh-jigger's Rest) Selvura Andrano (Nadene Rotheran's Shack) Sodrara Andalas (Nadene Rotheran's Shack)

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Area General Quests Quest Giver Task Solution/Reward This is a Redoran quest given by Neminda in Ald'ruhn, but non-house members can get it by talking directly to Drulene. The mudcrabs are coming from the SW, right near the coast. You'll fine a pair of crabs around a guar body. Kill the mudcrabs and report back to Drulene and you'll receive a couple of Hackle-Lo Leaves.

Drulene Falen (NE of Kill the Mudcrabs Gnaar Mok) hunting her Guar

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Pemenie (NW of Caldera)

Pemenie wants an escort Just follow the road north and west and then to Gnaar Mok south (the signs give clear directions), and you'll end up in Gnaar Mok. You'll receive the Boots of Blinding Speed in exchange (+200 speed, but your character is blind unless the effect is magically resisted). Next: Gnisis

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Gnisis (NW coast) Services: Services Spells Provider Chaplain Ogrul (Fort Darius) Mehra Drora (Temple) Zanmulk Sammalamus (Temple) Mehra Drora (Temple) None Ashuma-Nud Matluberrib (Temple Courtyard) Hannabi Zabynatus (outside Temple) Mug gro-Dulob (Fort Darius) Ashuma-Nud Matluberrib (Temple Courtyard) Chaplain Ogrul (Fort Darius) Hannabi Zabynatus (outside Temple) Fenas Madach (Madach Tradehouse) Mehra Drora (Temple) Mug gro-Dulob (Fort Darius) Shulki Ashunbabi (outside Temple) Ulumpha gra-Sharob (Fort Darius) Zanmulk Sammalamus (Temple)

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Task

Solution/Reward Slaughterfish can't be infected with blight, so Din is suffering from a common disease, Ataxia. Cast "Cure Common Disease on Other", or lure him to a healer, and speak to him again and you'll receive 30 gold. Hainab is a wandering NPC in town. If your disposition is high enough, he'll hand over the pants. You'll get 3 Hackle-Lo Leaves as a reward.

Din (on road north of the city) Cure his madness caused by a Slaughterfish bite

Hentus Yansurnummu (water Retrieve pants from west of town) Hainab Laamsi

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Synette Jeline (North of town, Retrieve her ring from the The ring is indeed in the muck, on the way to Ald Velothi muck although it's hard to see, at the south end of the pool (cast Night Eye to help spot it, and try to search in bright sunshine). As soon as you get the ring, you'll be ambushed by Synette and her almost hidden companion. They have some decent money and magic items, including an Amulet of Shadows (80% Chameleon), one of the best items in the game. House Telvanni Quests Quest Giver Baladas Demnevanni (Arvs-Drelan) Task Solution/Reward See the book list of this guide for all of the locations where you can find these books. If you ask around, however, you'll be told that Edwinna in the Ald'ruhn Mages guild had a copy of Antecedent of Dwemer Law. If you speak to her, she'll tell you she got it from the Ald'ruhn bookseller, who in turn will tell you that a copy is in Arobar Manor in the Manor District (there are actually two copies in that Manor). You'll be directed to Vivec for Chronicles of Nchuleft (Jobasha's Rare Books in the Foreign Quarter has it), but you can also get one in Nchuleft Ruins, where you have to go for another Telvanni quest. For Fire and Faith you'll be directed to the Balmora bookseller. For returning all three, you'll get the following reward from Baladas: Ondusi's key (casts open), Amulet of Admonition (casts paralysis and frost damage), Second Barrier Belt and Surefeet (shoes that bestow a constant benefit of +6 Acrobatics). Get the ring of Dahrk Mezalf, which is in the Dwarven colony of Bthungthumz Bthumgthumz is north of Maar Gan, in the Foyada, further north than Shishi, which you have to go to for another Telvanni quest. There are quite a few Centurion guardians and Dwarven Spectors guarding the ruin, and there's not much treasure. In the room furthest away from the entrance, there's a Dwarven Spector named Dahrk Mezalf, who has the ring. Return to Baladas and you'll get a Ring of Lightning Storm as a reward and get a Shock Centurion waiting for you outside.

Find copies of Antecedents of Dwemer Law, Chronicles of Nchuleft and Fire and (after you've gained a few Faith ranks)

Imperial Legion Quests Quest Giver Darius (Madach Tradehouse) Task Get the deed to Widow Vabdas' Land Solution/Reward The Widow's house is just west of the main town. You can take the deed from her (taunt her, or pickpocket the key or lockpick the chest in her room), but if you speak to her you'll realize that you should check out the Egg Mine (which you can enter by getting the key from the guard as an Imperial Legion member). In the Lower Egg Mine, you'll be attacked by Lugrub gro-Ogdum, who is the murderer (which you can confirm by talking to the ghost in the underwater stream section of the mine). Grab Lugrub's

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broken axe from the stream and return it to Darius. For completing the quest, you'll receive an Imperial Broadsword. Cure the Egg Mine of blight Grab a scroll from Hetman Abelmawia (or cast cure blight on other, if you have the spell) on the Queen, who is on the lower level of the Eggmine). For curing the queen, you'll receive 100 gold when you report back to Darius. Medura is being held in Abassel's hut in Aidanat Camp south of Ald Velothi. You can acquire Medura for 500 gold, or just take her. If you elect to fight, you'll have to take on the two camp members outside as well, but Medura will assist you. In either case, take her to the Ald Velothi Outpost just north of the camp. The tower of Arvs Drelen is in the NW part of Gnisis, and is full of rats. You can rescue Ragash with little difficulty and without confrontation if you have good security skill, just by following the passage to the right of the door, since you'll come upon Baladas is a cavern. You won't receive a material reward for completing this quest.

Find Medura Seran

Find out what happened to Ragash gra-Shuzgub, who tried to collect taxes from Baladas Demnevanni

Find proof of the Talos Speak to any Imperial Legion Cult conspiracy among the members and you'll be directed to Imperial Legion speak to Oritius Maro, who is in the barracks. If you speak to Oritius and have good disposition, you'll get a key to the storeroom (Optio Bologra can also give you a hint), or you can just pick the lock to the trapdoor. Downstairs is Arius Rulician and a locked chest you'll get the proof you need. If your disposition is low, you might be attacked by Arius (and Oritius upstairs), but that's fine, since Darius will send you to execute them anyway. Make sure that you don't attack back until you're hit, or the rest of the Legion members will attack you. Dungeons: Eggmine and Underwater Stream (underwater entrance east of Fort). Site of a couple of quests initiated by Darius in Gnisis. There is also an entrance to Bethamez, a Dwarven ruin that contains Dwemer airship plans and a book on Divine Metaphyics, both of which are needed in connection with a Mages Guild quest initiated by Edwinna Elbert in Ald'ruhn. Previous Page Next: Grazelands Region

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Grazelands Region (NE region of map)

Settlements: The Grazelands Region is the smallest geographical region, but it does contain a few significant settlements Game Boy Advance (Ahemmusa Camp, Tel Vos, Tel Mora, Vos, and Zainab Camp) and a few small Ashlander camps: Elanius Camp (NE of Falensarano Camp) - This camp, centered around a single yurt, is the home of three hostile Ashlanders. Massahanud Camp (on road south of Indoranyon) - This is a camp of friendly Ashlanders, one of whom is a trainer. Salit Camp (SW of Tel Mora) - This camp is the largest Ashlander settlement that you don't have to visit during the main quest, and the residents aren't friendly. They have some basic supplies and weapons and you can use their yurts as safe resting locations once you've dispatched the inhabitants. Yakaridan Camp (SW of Tel Vos, NE of Zainab Camp) - Three hostile NPCs (two outside and one inside the Yurt) and some reagents. Dungeons: Andalor Ancestral Tomb(SE of Indoranyon Fort) - This tomb is very small and only hosts a couple of undead guardians. There's one chest with some random low-level magical jewelry as well as some weak smith tools lying around. Aralen Ancestral Tomb (south of Zainab Camp) - This tomb is the lair of five vampires that aren't affiliated with any of the vampire clans. They are better equipped, and consequentially a bit tougher, than most independent groups of vampires. Dissapla Mine (just NE of Falensarano Fort) - This mine is full of substantial raw glass deposits, and it's infested with Nix Hounds, which you'll have to wipe out in a quest given by Hrundi in Sadrith Mora. Dubdilla (SE of Tel Vos, NW of Salit Camp) - This cave is actually a series of dangerous and confusing caverns. In the entrance section there is an NPC, Cumanya, who will greet you and give you additional information on what to expect in the rest of the caverns (read the book near her). There's an old key lying out near Cumanya that will take you to the Uncharted Caverns , a mix of water-filled passageways and natural caverns. There are several entrances to the Lower Uncharted Caverns (you need to be able to cast levitation spells to navigate effectively), which is the lair of the daughter of Daedra Prince Molag Bal and her Frost Atronach consort. You need to kill them as part of the quest to cure your character of vampirism. There is a lot of good treasure in this cavern, some of which is on elevated platforms up to which you need to levitate (including several in the final shrine room). Favel Ancestral Tomb (NW of Tel Vos) - Small Tomb containing an Ashlander Wise Woman from Ahemmusa Camp, who plays a role in a quest given by Skink-in-Tree's-Shade in Sadrith Mora. There's an ancestral spirit that you have to put to rest as part of that quest, but little else of interest in the Tomb. Ienith Ancestral Tomb (just east and a little north of Falensarano Fort) - This tomb has a unique, unusable colored lamp, and a few chests with low-level magical jewelry and some coins. There's a key on a ledge near a skeletal corpse that you can use if you're having difficulty with the locks. Kushtashpi Shrine (west of Ahemmusa Camp) - This typical Daedric ruin is occupied by some hostile worshippers. They aren't particularly well equipped, but you can get some basic weapons, armor and books off of their bodies. There are also a couple of locked chests with some basic treasure. Massama Cave (west of Falensarano Fort) - This is an abandoned, or undiscovered, raw glass mine. Aside from some vermin (Shalk, rats), the cave is devoid of inhabitants. There's a well-locked chest in a deep pool of water. Mudan-Mul Egg Mine(just west of Tel Vos) - This mine is difficult to navigate because it is covered in

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

a red haze, a sign that the queen has been blighted. Curing the queen is a Telvanni quest given by Aryon in nearby Tel Vos. There's not much of interest in the mine, although it's one of more challenging egg mines, with a few Kwama Warriors around. Nammu (NW of Yansirramus Shrine, east and a little south of Falensarano Fort) - This difficult to spot cave (it's just inland from a bay) contains a number of hostile NPCs and some good treasure. One of the NPCs, Galmis Dren, wears the Ring of the Wind, which is one of the best rings in the game and is the target of an Imperial Cult quest. Nerano Ancestral Tomb (west of Tel Vos) - This former bandit lair has been taken over by a Vampire, Calvario, who is the target of a quest given by Ashkhan Kausad of Zainab Camp as part of a Blades quest initiated by Nibani Raesa in Urshilaku Camp. Pulk (SE of Zainab Camp) - This cave functions as the lair of a small group of bandits who consist primarily of the slave' races (Argonian and Khajiti). There's a treasure chest underwater that contains a random piece of magical jewelry. Sanit(NW of Tel Vos) - This cave is a Sixth House base, populated by Corprus creatures and Ash Ghouls and Zombies. Sethan Ancestral Tomb (just south of Zainab Camp) - There's a couple of rare, skill-enhancing books in this Tomb, along with some lockpicks and a couple of pieces of ordinary equipment. Sinarralit Egg Mine (south of Vos) - There's nothing interesting in this typical egg mine. Aside from the typical assortment of Kwama, the only unusual item in this mine is a skeletal body that has a non-magical axe in its hand. Thiralas Ancestral Tomb (SW of Indoranyon Fort) -This very small tomb is protected by a trio of tough guardians. As a reward for braving the guardians, you can find a couple of random low-level items of magical jewelry in a locked chest. Venim Ancestral Tomb (just north of Zainab Camp) - This tomb is locked with a 100-strength lock. You can open it using a key found on a dead NPC in Indaren Ancestral Tomb, and by clearing out this tomb you can get revenge for the NPCs slain in Indaren (and the others mentioned in Barack's note). This tomb is the lair of Goris the Maggot King and his henchmen Luven, who have been guilty of various misdeeds you can find evidence of in Indaren and elsewhere. Goris is equipped with a full set of exquisite clothing (including gloves) as well as an ebony staff. There's also an artifact, the Bow of Shadows (invisibility and fortify speed when cast), and other valuable treasure. Yakin (south of Indoranyon, NW of Tel Aruhn) - Large Sixth House base, stocked with Dreamers, Ash Ghouls, Slaves and Zombies, which is the target of a quest given by Skink-in-Shade's-Tree in Sadrith Mora. Also leads to Yakin Shrine, where Dagoth Velos is located. Previous Page Next: Hla Oad

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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Hla Oad (SW coast, SW of Balmora) Services: Services Spells Spell-making Enchanting Smith Key Traders Provider None None None Palam Gavyn (under the Fat Legs Drop Off) Llemisa Marys (under the Fat Legs Drop Off) Palam Gavyn (under the Fat Legs Drop Off) Perien Aurelie (under the Fat Legs Drop Off) Trasteve (under the Fat Legs Drop Off)

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Area General Quests Quest Giver Task Solution/Reward A slave of Relam Arinith's, who you can either take to Vorar Helas in Balmora (where she'll be immediately killed), or help her escape to Ebonheart to the Argonian Mission. If you opt to free Relam, hop on a boat and ride to Ebonheart and deliver Rabinna to Im-Kilaya at the Mission. You'll receive 400 gold for completing the quest.

Relam Arinith Will give you a quest to (under the Fat Legs deliver his slave, Drop Off) Rabinna, to Voras Helas in Balmora.

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Hlormaren Fort (north of Hla Oad, west of Balmora) There's a couple of NPCs on the roof of this fortress, Nevon Verilnith and Brilnosu Llarys, the latter of whom is the target of a Morag Tong quest initiated by Eno Hlaalu in Vivec Arena Quarter. There's a Propylon index in the dome on the roof. The main fortress is host to a large gang of hostile NPC slavers. You can free their captives and get some low-level magic items within the Fort. Brilnosu is equipped with excellent weaponry and armor (a unique spear, Stormforge, and an Ebony cuirass and greaves). Previous Page Next: Holamayan Monastery

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind


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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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Holamayan Monastery (north of Shrine of Azura)

You can only access this Monastery at down or dusk (use the rest command menu to see what time it is). Inside are a group of dissident priests who are hated by the Morrowind Temple. The dissidents will play a Game Boy Advance role in the game's main quest. Indoranyon Fort (NW of Sadrith Mora) The entrance to this small stronghold is enchanted. As a note on the door indicates, you can't freely exist once you enter. Inside, the stronghold has been thrown into chaos at the hands of some non-descript Daedra worshippers, led by a couple of hostile NPCs. You can escape the fort by traveling all the way through it, so you don't have to preset a Mark or rely upon an Intervention spell. There's not much treasure or many items of interest in the Fort, but it's worthwhile visiting just to see its chaotic environments. The master trainer of Enchant, Qorwynn, is guarding the exit and will attack you unless you cast Calm Humanoid or similar spells. Area General Quest Quest Giver Task Solution/Reward As Botrir will indicate, the witch is to the NW. Unfortunately, she's a bit hard to find, since there's a hill in the way and Botrir's tends to get stuck in geographical ruts. The witch, Iveri Llorthri, is actually fairly close, just over the NW hill and then a little west, by a campfire. She has three magic items, including the Widowmaker, an axe that allows you to briefly fortify your axe skill by up to 100 points. You can keep the axe and fight Botrir, or return it in exchange for gaining one skill point in axe.

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Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Botrir (barbarian in road Stop the witch that took his west of Fort Indoranyon axe, widowmaker

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This is the location that the new Shrine of Boethiah will be created if you complete the quest given near Ashurnibibi Shrine.Dungeons: Ilunibi, Carcass of the Saint (just NW of Gnaar Mok) - This massive Sixth House base is divided into five distinct sections. The base is full of Dreamers, Ash Zombies and Ghouls, and the occasional Ascended Sleeper or Daedra. There's almost no treasure in the first section, or the next three: Tainted Marrow, Marowak's Spine and Blacked Heart , but the last one, Soul's Rattle contains two great Fist of Radagulf Gauntlets (+20 Strength and +20 Agility), barely visible underneath a container. This base is the target of a quest given by Caius Cossades in Balmora.

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Previous Page

Next: Khuul

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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Khuul (NE of Ald Velothi) Services: Services Spells Spell-making Enchanting Smith Key Traders Area General Quest Provider None None None None Thongar (Thongar's Tradehouse)

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Quest Giver Sason (in road SE of city, near Alen Ancestral Tomb)

Task Track down his wife, who was kidnapped by cultists

Solution/Reward His wife is in Ashalmawia Shrine, the Daedric ruin east of Ald Velothi. Kill all of the Daedra around the shrine first, so you don't have to worry about his wife, Malexa, on the way out. Malexa is in a locked, trapped room on the first level of the shrine, guarded by a few hostile mages. You'll get 200 gold as a reward.

Koal Cave Entrance (south of Gnisis) Get Complete Free Downloads Burn Custom CDs Developer Zone GameFAQs Advertise Dungeon: Koal Cave (south of Gnisis) - A grotto, containing some sea creatures, pearls, and one of the shrines you have to visit in the Temple Pilgrimage. It is also the destination of a quest given by Fonus Rathryon near Maar Gan. Kogoruhn Fort (east of Falasmaryon, North of Ghostgate fence) This ruined stronghold has been turned into a significant Sixth House base, full of named Ash Ghouls and Ascended Sleepers upstairs, and even worse creatures downstairs. A dead Ordinator, Feril Salmyn, lies on the ground outside in the SW corner of the Fort. Feril Salmyn still has on the Hair Shirt of St. Arlor, which is the target of a quest given by Uvoo Llaren in Ghostgate. The Fort is divided into a number of separate sections: Hall of Phisto, the Hall of Maki (in which there's some glass armor items and a halberd available off of dead bodies, and Fury, a unique two-handed long blade); Nabith Waterway, Charma's Breath (which is the lair of an Ash Vampire, and has an exit out to the Red Mountain area within the ghostfence), and Bleeding Heart (the main shrine area, where the Shadow Shield lies near an alter). You'll need to get the Shadow Shield, the cup of House Dagoth (available upstairs in the Dome of Pollack's Eve) and some corpus weepings (obtainable off of Corprus Stalkers or Lame Corprus creatures) to satisfy a Blades quest
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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

initiated by Nibani Maesa in Urshilaku Camp. Previous Page Next: Maar Gan

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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Maar Gan (north of Ald'ruhn) Services: Services Spells Spell-making Enchanting Smith Key Traders Provider None None None Alds Baro (Outpost) Alds Baro (Outpost) Manse Andus (Andus Tradehouse)

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Area General Quest Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Marandas Fort (NE of Dren Plantation, NW of Suran) Get Complete Free Downloads Burn Custom CDs Developer Zone GameFAQs Advertise There are some good weapons in the chests in the Dome on the roof, and the NPCs on the roof aren't hostile. The two main levels of the fort are host to a band of Redorans who are hostile to outsiders. In addition to normal equipment and weaponry on the NPCs, there are also some low-level magical weapons and items. On the lower level, there's a glass dagger and plenty of potions and scrolls lying around, in addition to random low-level treasure in chests and furniture. Previous Page Next: Molag Amur Region Quest Giver Fonus Rathyron (road west of Maar Gan) Task Escort him to Koal Cave Solution/Reward Koal Cave is just south of Gnisis, on the west coast. It's difficult to cross the large hills west of where you meet Fonus, so instead take him to Maar Gan and take the Stilt Strider to Gnisis and move south. You also have to go to Koal Cave for the Temple's Pilgrimage Quest. For getting Fonus to Koal in time, you'll get 150 gold.

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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Molag Amur Region (south, central and SE region of map)

Settlements: The inhospitable climate of this region leaves it largely devoid of settlements, although the town of Suran is Game Boy Advance located on the region's border and the hardy Ashlanders have established Erabenimsun Camp within the territory. There's also one smaller camp: Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color Shashurari Camp (south of Uvirith's Grave and west of Erabenimsun Camp). The home of some Ashlanders who have moved away from Erabenimsun Camp. They play a role in a quest. Dungeons: Ahinipalit (south of Yansirramus, NW of Andas Ancestral Tomb, SW of Bensiberib Camp) - This cave is occupied by bandits and assassins. They have some smuggled goods, which primarily consist of ordinary equipment, reagents and low-level magical jewelry. There's also a rare Security skill-enhancing book. Alas Ancestral Tomb (south of Erabenimsun Camp) - This tomb is guarded by Daedra and at first glance contains little treasure of note other than a skill-enhancing book. There's a specific shrine for Varner Hleras's corpse, and if you check the corpse for items you'll find a rusty dagger. The dagger is actually an artifact, the Mehrunes Razor, or at least it will be once you complete the quest given by the Daedra Prince in Yasammidan Shrine. Bring the dagger to him Andules Ancestral Tomb (SE of Falensarano, west of Yansirramus) - This tomb contains a few undead and Daedra guardians and a skill-enhancing book, but nothing particularly valuable or distinguishable. Andas Ancestral Tomb (north of Erabenimsun Camp, east of Missir-Dadalit) - There are a couple of lowlevel magical jewelry items in this tomb, as well as one of the skill-enhancing Thirty-six Lessons of Vivec books. Aran Ancestral Tomb (SE of Marandus Fort, NW of Nchuleftingth Ruins) - This tomb has a Shrine of St. Veloth, but no treasure of any significant value. Arethan Ancestral Tomb (SW of Erabenimsun Camp) - This small tomb has a few undead guardians and a Daedra, but no valuable items. Arkngthand, Hall of Centrifuge (east of Balmora and Fort Moonmoth) - You are required to retrieve a Dwemer Puzzle Box for Hasphat Antabolis in Balmora, for a quest initiated by Caius Cossades. Contains some valuable treasure and tough Centurion Guardians in a lower level accessibly only by picking a tough lock or by getting the key from Hasphat after completing his quest. The Puzzle Box is available near the entrance, but it's easy to miss. You have to climb up to an elevated balcony in the first large room of the ruin, instead of following the corridor elsewhere. Ashunartes Shrine(just west of Marandus) - A small orc lair, which you'll have to invade in order to solve a quest given by Eydis Fire-Eye in Balmora. There's only one chest with a few magic items in this somewhat damaged shrine. Dulo Ancestral Tomb (just west of Galom Daeus Ruins, far NE of Marandus) - This tomb is the lair of five vampires who are unaffiliated with the three vampire clans. There are very few items in the tomb, but on of the vampires possess an Amulet of Divine Intervention. Galom Daeus (west and a little south of Uvirith's Grave, NW of Nchuleftingth) - This Dwarven ruin is the Lair of Berne Vampires led by Raxle Berne, who can give you quests as a Berne Vampire. Raxle is also the target of a quest initiated by Tharer Rotheloth in Molag Mar. Gimothran Ancestral Tomb (south of Falensarano Fort) - This expansive tomb is the lair of a very powerful NPC, Koffutto Gilgar, and his summoned undead guardians. Koffutto wields a unique weapon, the Staff of Hasedoki (worth 75,000 gold, casts resist magic 30-40%). You can get the Gimothran key from a body in Baram Ancestral Tomb on Azura's Coast.

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Helan Ancestral Tomb (just NE of Molag Mar) - This small tomb has both Shrines of the Tribunal and a Shrine of St. Veloth and a single magical scroll. Inanius Egg Mine (just east of Suran) - An unexceptional mine that's the target of a quest given by Nileno Dorvayn in Balmora. Kwama, fish, mushrooms and eggs, with no other treasure of note. Kunirai (just north of Telasero) - This cave is the lair of some high-level hostile NPCs. The NPCs are equipped with some good weapons and armor, and there's some even better stuff lying around, including a Demon bow. There are also several rare skill-enhancing books in the cave and lots of more ordinary equipment, potions, some smith tools and armaments. Mababi (NE of Bal Ur) - This Velothi tower has been occupied by a group of Telvanni mages. They won't normally be hostile, unless you openly loot their home. They have an extensive library, but none of the books are particularly rare. Maesa-Shammus Egg Mine (SE of Erabenimsun Camp) - This is another abandoned, blighted egg mine. The Kwama will attack you, but for once there's worthwhile treasure in an egg mine. In the Queen room there is an area that's partially blocked in, which you can reach by jumping or levitating. In that semi-hidden area there's the body of a dead hero who is still equipped with a Daedric weapon. Maren Ancestral Tomb (just west of Erabenimsun Camp) - This large tomb is the lair of Crazy Batou. He'll attack you, but if you kill him you'll get a message indicating that the main quest can no longer be completed. The message is likely an error, since he's not needed for the main quest, but there's nothing of value in the tomb anyway. If you cast "calm humanoid" or similar spells on him, you won't learn any additional information through conversation. Missir-Dadalit Egg Mine (NW of Erabenimsun Camp) - An ordinary egg mine, which appears to be functioning normally although there are no egg miners (or anything of value) present. Mzanchend (NW of Erabenimsun Camp, near the Telvanni stronghold at Uvirith's Grave) - This Dwemer Ruin is guarded by several Centurions of each type. It contains some Dwemer artifacts, including a Dwemer Tube, and some random treasure typical of such ruins (jewels, coins). On a shelf is a Dwemer Schematic, which is an item you need to recover in connection with the House Telvanni stronghold quest. Nchardumz (NE of Molag Mar) - This Dwarven ruin has typical dwarven treasure (coins, jewelry, Dwarven weapons) and Centurion guardians, but nothing atypical. Nissintu (east of Arkngthand) - This small cave is home to three bandits who have amassed a horde of treasure. This cave is a great place to stock up on magical scrolls, potions and soul gems. There's a treasure chest underwater in the final room that contains a Daedric weapon. Piran (NE of Bal Ur) - This cave is a Sixth House base, with only a few guardians and only a little treasure (contained in a bin near the shrine). Punabi (north of Marandus Fort) - A cave with a group of hostile mages and other NPCs, along with some Frost Atronach guardians. Target of a quest given by Ranis Athrys of Balmora. Ravel Ancestral Tomb (NW of Azura's Shrine) - This tomb is well guarded by Daedra, but it also has better than average treasure as a result. In an Urn labeled G. Lyngas there are some glass throwing stars (the only place in the game where they appear). The tomb is also one of the few locations where you can get a bug lamp to decorate your stronghold. There's also a St. Veloth shrine in this large tomb. Saturan(east of Suran) - Lair of a group of bandits and slavers, including Daldur Sarys, target of a quest given by Percius Mercius in Ald'ruhn. Some minor magic items and a skill-enhancing book can also be found. Serano Ancestral Tomb (just north of Galom Daeus ruins, south of Falensarano Fort) - This tomb is the lair of five vampires who are unaffiliated with the three vampire clans. There's few items in the tomb, none of which have significant value. Shashpilamat Shrine(west of Holamayan, East of Mount Assarnibibi) - This Daedric ruin has two entrances, but they lead to discrete, unattached small sections. There's a small group of hostile orc NPCs in the ruin, and they're well equipped. You can get a few excellent weapons, exquisite clothing and jewelry in this shrine. Shushan (just SW of Uvirith's Grave) Sulipund(North of Marandus Fort) - A mage tower that has been occupied by a number of Telvanni sorcerers, including Llarar Bereloth, the target of a quest given by Ranis Athrys of Balmora Sur Egg Mine (SW of Zainab Camp) - This egg mine has been breached by a flow of lava. There's a unique lava fountain in this mine, but no items of value other than eggs. Tusenend Shrine (SE of Erabenimsun Camp) - This small Daedric ruin is the lair of some poorlyequipped worshippers. This shrine likely has the least valuable items of any Daedric ruin. Vandus Ancestral Tomb (north of Suran and Bal Ur) - This large tomb has one or two decent nonmagical weapons as random treasure, and a couple skill-enhancing books. Vansunalit Egg Mine(just west of Telasero, east of Suran) - This egg mine has been flooded, stranding the queen in a small chamber. There's no treasure in the mine, other than eggs (and fewer of them than normal). Velas Ancestral Tomb (west of Molag Mar, east of Suran) - There's some valuable Indorin armor on a skeletal body in this Tomb. There's also some more ordinary equipment and a skill-enhancing book. Zaintirari (NW of Erabenimsun Camp) - A lair of bandits led by Sarayn Sadus, who is the target of a quest given by Eno Hlaalu in Vivec Arena Quarter. There are also a few crates of reagents, supplemented by a few soul gems and minor magic weapons. Zalkin-Sul Egg Mine (just west of Mzanchend Ruins) - This egg mine has been infected by blight disease, which has caused all of the Kwama to turn hostile. There's nothing of value or interest in this mine. Zebabi (east of Erabenimsum Camp) - This cave is the den of some slavers. They have quite a bit of ordinary equipment, as well as low-level magic jewelry and weapons. Zenarbael (NW of Erabenimsum Camp, west of Tel Fyr) - This cave is the lair of a few bandits who are all dressed similarly (in gothic clothes, like the Vampire worshippers in Girinith Ancestral Tomb in West Gash. In an area you have to levitate up to, there's the body of a miner who was trying to harvest an ebony deposit. Previous Page Next: Molag Mar

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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Molag Mar (SE corner of map) Services: Services Spells Spell-making Enchanting Smith Key Traders Provider Saras Orelu (Temple) None None Hakar the Candle (Redoran Stronghold) Bervaso Thenim (Temple) Hakar the Candle (Redoran Stronghold) Mandur Omalen (Redoran Stronghold) Orns Omaren (St. Veloth's Hostel) Vasesius Viciulus (Waistworks Tradehouse)

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Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Quest Giver Tharer Rotheloth (Temple) Task Solution/Reward Go to Tel Mora and cure Lette Lette is a wandering NPC in the north part of town. Either give her a cure common disease potion or cast cure "common disease on other" to cure her. You'll get a copy of the book 2920, Rain's Hand as a reward. Make a Pilgrimage to Mount Kand. Take the Yellow Book of Riddles if you are not good with riddles. You can get the book in town, in Vasesius's Tradehouse, but the riddles are easy. The answers are "Lead", which should be obvious from the rhyme; the second is "you will slay me with your sword", since he can't do it then since it wouldn't be a lie; and the third is "the orc did it", since he's the only one who's lying in that circumstance. Report your success to Tharer Temple Quests

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Kill the necromancer, Delvam Mawia is SE of Molag Mar. This Andarys, in Mawia Velothi Tower is full of undead guardians of the toughest types, but also has some great treasure, including Daedric weapons and a vast selection of books. Delvam is the only NPC in the Tower, and he's in the top room.

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Kill the Vampires, including To start this quest you'll get several Raxle Berne, in Galom Daeus magic items (Warden's Ring, Veloth's Judgement (hammer) and Belt of Balyna's Souting Balm). Galom Daeus is a dwarven ruin just west of Uvirith's Grave. It's the headquarters of the Berne Vampires (so if you want to try becoming a vampire, this is a good place to let yourself get bitten). There are a few Centurion guards in addition to a dozen vampires, including Raxle Berne, who is in the observatory. You'll occasionally have to fight more than one at a time, and Vampires are immune to paralysis, so use ranged weapons or spells and keep your distance if you can't cope with more than one opponent at a time. Previous Page Next: Mount Kand

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Mount Kand (north of Molag Mar) This region has important has some significance in Dumner culture. You'll find a couple of dungeons here: Dungeons: Assu (Just NE of Mount Kand Cavern, NW of Molag Mar) - Lair of a couple hostile NPC sorcerers and their Daedra guardians. There's some great treasure, including an ebony weapon (in a chest on a ledge you'll have to levitate to in the final room) and the Staff of Magnus, the target of a quest given by Ajira in Balmora. Mount Kand Cavern (north and a little west of Molag Mar) - An empty cavern, other than three Daedra who will ask you riddles in connection with a Temple quest given by Tharer Rotheloth in Molag Mar. Previous Page Next: Mzahnch Ruin

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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Mzahnch Ruin (east of Ald Sotha and Vivec)

There's a talking, drunken, mudcrab on the island just off the SE corner of the island with Mzahnch Ruin. Within the relatively small ruin (although it's divided into two sections), there's standard treasure for Game Boy Advance Dwemer ruins (jewels, coins and a few Dwarven weapons). Mzuleft Ruin (just SW of Dagon Fel) These ruins have been taken over by a large group of orcs. You'll have to travel here to get some Dwemer plans for a Mages Guild quest initiated by Edwinna Elbert in Ald'ruhn. There's also a valuable Dwemer book, the Egg of Time, available here. Nchuleft Ruin (NW of Zainab Camp) This small dwarven ruin has a few Dwarven Ghosts and Centurions as guardians. Like all ruins, it has some decent reagents as random treasure (diamonds, rubies amber, glass). It also has Dwemer Scarab Schematics and a few Chronicles of Nchuleft book, both of which are needed for Telvanni quests. Nchuleftingth Ruins (SW of Erabenimsun Camp, NE of Suran) This medium-sized dwarf ruin is populated by a couple of mages who you'll have to speak to in order to solve a Mages Guild quest initiated by Edwinna Elbert in Ald'ruhn. To advance to the lower levels, you'll have to twist a crank on one of the three machines in a room leading to the lower levels. Inside are several Centurions Guards, as well as a key book, the Hanging Garden, which acts as a rosetta stone for translating Dwarven script. Nchurdamz Ruins (west of Azura's Shrine) Larienna Macrina waits outside this dwarf ruin, and she'll agree to explore the ruin with you, which is a quest Hrundi in Sadrith Mora will give you. The lair of a Daedroth, Hrelvesuu, the ruins also contain a raw glass deposit, dwarven weapons and items, and a unique spear, Illkurok (constant fortify spear 10 points, night eye 15 points) Previous Page Next: Odrosal Dwemer Training Academy

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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Odrosal Dwemer Training Academy (NE of Ghostgate, within the ghostfence)

This small Dwemer ruin is the lair of one of the seven Ash Vampires, Dagoth Odros. Dagoth Odros has a key on him, which opens a door leading to a small tower, in which is the artifact blade Keening, one of the Game Boy Advance artifacts needed to defeat Dagoth Ur. Pelagiad (north of Seyda Neen) Services: Services Spells Spell-making Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Quest Giver Get Complete Free Downloads Burn Custom CDs Developer Zone GameFAQs Advertise Ahnassi (Halfway Tavern) Task Solution/Reward Nelos Onmar is in the Halfway Tavern in Pelagiad. He'll give you a note to return to Maurrie. Once you return it, Maurrie will tell you to visit her friend, Emusette Bracques in Tel Aruhn. Emusette will give you three Exclusive Restore Health potions as a reward Area General Quests Enchanting Smith Key Traders Provider Ygfa (Fort Pelagiad) None None Shadbak gra-Burbug (Fort Pelagiad) Uulernil (Uulernil's Armorer Shop) Mebestrian Ence (Mebestrian's Tradehouse) Shadbak gra-Burbug (Fort Pelagiad) Uulernil (Uulernil's Armorer Shop) Ygfa (Fort Pelagiad)

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Maurrie Aurmine Return her glove to the (Road NW of Pelagiad) bandit who attacked her, Nelos Onmar

Take care of Daren Adryn, a Daren Adryn is in Nadene Rotheran's Camonna Tong bigwig in shack in Gnaar Mok. There's no Gnaar Mok negotiable solution, but you can avoid incurring a bounty by taunting Daren into attacking you (or keep asking about Ahnassi). For killing Daren Adryn, you'll receive pairs of extravagant pants and shirts from Ahnassi, and one of the Thirty-six Lessons of Vivec books. She'll also tell you that Beldrose Dralor has a special key to the Redoran Treasury in his wife's clothes chest on

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

the top tier of Redoran compound. Find her mate, J'Dhannar, in J'Dhannar is on the Canalworks level of the Vivec St. Olms Canton Vivec St. Olms, but talking to him will and cure him of Skooma do no good until you get a copy of the book Confessions of a Skooma Addict. Check the book list for locations of the book, but the closest location is probably Jobasha's Rare Books in the Vivec Foreign Quarter. Give him the book for some peace and to free up Ahnassi. As a reward, Ahnassi will give you the key to her place. Travel there and Ahnassi will tell you Senyndie is the secret master of Acrobatics. (now at Ahnassi's residence) Get one coda flower and one You can find gold kanets in the fields gold kanet nearby, towards Vivec. Coda flowers are harder to find, since they come from Draggle Tail weeds in swamp pools (there's one right next to the Seyda Neen Stilt Strider. Asking Ahnassi for a gift, youi'll find that the wizard Mavon Drenim has a Flamemirror Robe in his clothes closest in the Telvanni Tower of the Telvanni compound in Vivec. Get the Flamemirror Robe Ahnassi mentioned at the completion of the previous quest Get Elvul's Black Blindfold in the wardrobe in the living quarters of the Imperial Commission The robe is easily accessible, in the Tower compound. You can opt to either keep the robe or return it to Ahnassi, who will give you 20 Ebony Throwing Stars. Taking the Underground Cavern won't help (although it will direct you to where the Lord's Mail is, which you'll need to get in a quest for Varus Vantinius in Ebonheart, since you'll still have to break into a well guarded room at the bottom of the Imperial Commission. You'll have to be a master of stealth to open the door next to the guards (use chameleon incantations to help). Once you do so, shut the door and grab the blindfold in the dresser.

Dungeons: Mannammu (just SE of Pelagiad) - Cave headquarters of the Verethi Gang, a band of smugglers, the head of whom, Dovres Verethi, is the target of a quest given by Eydis Fire-Eye in Balmora. Very good random treasure, including dwarven items and soul gems. Previous Page Next: Red Mountain

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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Red Mountain (central area surrounded by the ghostfence)

Dungeons: Assalkushalit Shrine (far east of Maar Gan, inside the ghostfence) - This very small shrine is occupied Game Boy Advance by a trio of hostile NPCs, who will attack you as a group. There's a good magical bow on the shrine (Devil Longbow, casts Lightning Shield and Bound Longbow) as well as one of the Ancient Tales of the Dwemer books. Bthanchend(just SE of Maar Gan, NW corner of the ghostfenced area) - This Dwarven ruin is stocked Dreamcast with Centurion guardians of all types, and several chests with standard Dwarven treasure (coins, jewels, Nintendo 64 armor and equipment). There's a key lying on a stool that opens the chests in the area. PlayStation Endusal, Kagrenac's study (north and a little west of Ghostgate, east of Ald'ruhn) - This significant Sixth House base hosts one of the seven Ash Vampires, as well as a couple of other Dagoth priests. This Saturn Dwarven ruin also contains Centurion plans and standard treasure for such ruins (jewels, coins, Dwarven Game Boy Color weapons and armor). Kogoruhn, Charma Breath(SE of Maar Gan, south of Kogoruhn) - Entrance to underground of Kogoruhn fort. See Kogoruhn section for a more detailed description. Mausur Caverns (SE of Maar Gan, NW of Dagoth Ur, just south of Vemynal) - This cave is actually an Forums old ebony mine that has been abandoned to scavengers (Rats, Shalk) and Daedra. Lots of ebony and lava. GameSpotting Panabanit-Nimawia Egg Mine (SW corner of Ghostgate) - Most of the Kwama in this mine are hostile, Special Features including the Kwama Workers. There's a couple of dead bodies in the mine, including a dead adventurer upon whom you can find Dreugh armor and a Silver Staff of Peace (casts paralysis). Release Calendar Salvel Ancestral Tomb (NE corner of the ghostfence) - This tomb is one of the easiest places in the Top Games game to get a set of ebony armor (complete, other than bracers). It's the den of Mastrius, a non-hostile NPC Beta Center who lives with a few Bonelords. Ularradallaku Shrine (west of Dagoth Ur) - This small Daedric shrine is home to a few hostile Newsletters worshippers and some Atronachs. One of the worshippers, Inganar, has one of the Sanguine items needed SuperSites for the Morag Tong, the Glove of Sanguine Safekeeping. There's one of the Thirty-six Lessons of Vivec books and a few greater soul gems on platforms reachable through levitation, but little other treasure of value. Yassu Mine (north of Ghostgate) - A glass mine that's almost been overrun by Nix Hounds, but is still in Get Complete operation. There's a few Imperial Legion guards keeping the Nix Hounds at bay, and many raw glass Free Downloads deposits. Burn Custom CDs Yenemus Mine (just east of Odrosal) - This ebony mine has been abandoned by the Empire and been taken over by a handful of Ashlander miners. No treasure, other than ebony, and no enemies other than a Developer Zone few Shalk and Cave Rats. GameFAQs Advertise Rotheran Fort (Just South of Dagon Fel) In this Fort is a large group of sadistic NPCs who are killing a large group of slaves in an arena. You'll be asked to break up the group of slavers and rescue on of its captives in a quest given by Lalatia Varian. You'll face a tough fight in the arena, but get some powerful magic items as a reward. Previous Page Next: Sadrith Mora/Wolverine Hall

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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Sadrith Mora/Wolverine Hall (east, central area of map) Services: Services Spells Provider Arielle Phiencel (Mages Guild) Aunius Autrus (Imperial Shrine) Erer Darothril (Dirty Muriel's Cornerclub) Galero Andaram (Telvanni Council House) Llaalam Madalas (residence) Namanian Facian (Morag Tong Guildhouse) Nelso Salenim (Telvanni Council House) Niras Farys (Telvanni Council House) Scelian Plebo (Imperial Shrine) Threvul Serethi (residence) Uleni Heleran (Mages Guild) Urtiso Faryon (residence) Aunius Autrus (Imperial Shrine) Erer Darothril (Dirty Muriel's Cornerclub) Nelso Salenim (Telvanni Council House) Niras Farys (Telvanni Council House) Uleni Heleran (Mages Guild) Urtiso Faryon (residence) Dabienne Mornardl (Mages Guild) Galar Rothan (Telvanni Council House) Miraso Seran (Telvanni Council House) Anruin (outside Tel Naga) Hrundi (Fighters Guild) Manicky (wandering NPC) Ancola (outside market, in west of town) Anis Seloth (Alchemist's Shop) Anruin (outside Tel Naga) Arangaer (outside Tel Naga) Aunius Autrus (Imperial Shrine) Both gro-Durug (Dirty Muriel's Cornerclub) Dabienne Mornardl (Mages Guild) Elegal (outside Tel Naga) Fara (Fara's Hole in the Wall) Galar Rothan (Telvanni Council House) Galero Andaram (Telvanni Council House) Hrundi (Fighters Guild) Miraso Seran (Telvanni Council House) Niras Farys (Telvanni Council House) Pierlette Rostorard (Pierlette's shop) Scelian Plebo (Imperial Shrine) Tendris Vedran (Telvanni Council House)

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Threvul Serethi (residence) Area General Quests Quest Giver Task Solution/Reward As the residents will tell you, killing the ghost isn't the answer. Instead, speak to Arara Uvulas in the Telvanni Council Hall, and you'll learn that a conjuration expert is at fault. Asking residents about conjuration experts, you'll learn that Uleni Heleran in the Wolverine Hall Mages guild is behind the conjurations. Speak to Uleni and you'll get his justification, along with some papers from Uleni. Returning to Angaredhel, you can either give him Uleni's papers or expose Uleni instead. In either case, you'll get your choice of a Mages, Thieves, or Fighters ring, which briefly fortifies attributes relevant to each class. Next: Area General Quests

Angaredhel (Gateway Inn) Remove the ghost in the South Turret bed chamber

Previous Page

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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Fighters Guild Quests Quest Giver Hrundi (Fighters Guild) Task Solution/Reward

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Help Larienna Macrina clear Larienna is just outside the ruins, which out the Dwemer ruins of are NE of Molag Mar (and NW of Azura's Nchurdamz Shrine). Join up with Hrelvesuu, who is quite tough, to take out the large number of Centurion guards. There's one Daedroth, Hrelvesuu, who you have to kill to complete the mission. There's some good treasure, including a glass deposit and a unique spear, Illkurok (constant fortify spear 10 points, night eye 15 points). Hrundi will also give you 500 gold for completing the quest. Help Novor Drethan, owner of Dissapla Mine. The mine is right next to Falensarano Fort, just to the NE. Go in and speak to Novor, and he'll ask you to help rescue Teres Arothan, if he's still alive. He is still breathing, a little further into the mine. All you have to do is wipe out a few nix hounds that have infiltrated the mine, and then escort Teres back to Novor, to complete the quest. You'll get 4 pieces of raw glass from Novor as a reward.

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Kill the Corprus Stalker loose Before embarking upon this quest, ask in Berwen the Trader's shop Hrundi for additional orders and you'll get in Tel Mora the Rels Tenim quest described below as well, which is convenient to complete concurrently. The Corpus Stalker is upstairs in Berwen's residence, and trapped behind barriers. To avoid being infected, use arrows or other missile weapons or ranged attack spells to take it down. In exchange you'll gain disposition and be able to barter with Berwen. One of the things you can barter for is a grandmaster's retort, needed for a quest given by Big Helende in Sadrith Mora.

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Track down Rels Tenim in Vos

When you get to Vos (accessible by boat), the farmers in town (such as wandering NPC, Ulvil Llothas) will tell you to check Ahemmusa Camp. NPCs in the camp will direct you to the cave of Shallit, which is NW of the Camp. The bandits in the cave have laid a trap, that'll urge you to equip a non-magical weapon and stumble into Drethan Ancestral Tomb. The real lair is accessible only by levitating up in the room where there's a note and the nonmagical weapon waiting for you. You'll probably have to take on the bandits in groups, so paralyze them if necessary to give yourself some additional space. Dunirai Caverns isn't a convenient location to reach (it's SE to Ghostgate). Take a mage guild ride to Ald'ruhn and trek SE, levitating when necessary to stay on course. There's nothing going on in Dunirai Caverns other than raw glass mining, so drop of the Sujamma and return to Hrundi for a 500 gold reward. Sondaale has foolishly decided to head into the Fort on her own, as evidenced by a note on the door. Telasero Fort is a fullfledged Sixth House base, so you there's lots of Ash Ghouls, Dreamers and a Ascended Sleeper that'll try to overwhelm you. Sondaale is still alive, stuck in a room on the lower level. You might not want to free her until you clear the rest of the level - make sure you check out the bins on the lower level for some magic items and a skill-enhancing book. Once the level is clear, talk to Sondaale and escort her to the door. Return to Hrundi for a 500 gold reward. Engaer is behind a locked, golden door, in Tel Naga's Upper Tower. Taunt him to avoid attracting attention, because otherwise the other residents of the tower will join the fight. If your persuasion skills aren't able to manipulate a fight, just make sure you can escape in a hurry using a recall or intervention spell. Return to Hrundi for a 1,000 gold reward.

Take a load of Sujamma to Nelacar in the Dunirai Caverns SE of Ghostgate

Escort Sondaale of Shimmerene through the stronghold of Telasero, between Suran and Molag Mar

Kill Engaer, a mercenary for Master Neloth at Tel Naga, the tower in Sadrith Mora

Find the Pudai Egg Mine near Hrundi's final quest is one of his easiest. the island of Sheogorad, and Take a boat from Sadrith Mora to Dagon get the seven eggs of gold Fel and just head SW. Pudai Egg Mine is in the western section of the Dagon Fel island. There are no enemies of note in the mine, other than some wimpy Kwama Foragers, so just pick up the eggs from behind the Queen in her room and head back to Hrundi for 10,000 gold as a reward. Previous Page Next: House Telvanni Quests

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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House Telvanni Quests Quest Giver Task Solution/Reward You'll get 500 gold to start this quest, and you can buy the muck from Anis Seloth's shop nearby.

Arara Uvulas (Telvanni Get five portions of Sload Council House) soap

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At the mages guild, you'll be told by Acquire the Staff of Silver Dawn, which is with a mage NPCs that Arielle Phiencel has a Silver in Sadrith Mora Staff. Talk to her and she'll sell you it for 300 gold. As a reward, you'll learn a blind spell from Arara, and get a glass Jinkblade. Get a key to Tel Naga so Eddie can get the Ring of Equity There are a number of keys lying around Tel Naga. You should already have one acquired when completing Dratha's quest. Give Eddie the key and he'll embark upon the quest. A few days later, you'll get a journal entry indicating that Eddie is back. Go back to the Council House to meet him and he'll give you the Ring of Equity, which offers 100 pt spell absorption and 70% spell reflection for 30 seconds.

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Get Eddie 5 standard potions It's difficult to find the requisite number of Invisibility and he'll of potions, since most sellers of potions obtain the Amulet of Unity either don't carry standard potions of invisibility, or only have one bottle. You can get one at the Alchemist in Sadrith Mora, and you can get an additional bottle at each Mages Guild, so use the Guild Guides to quickly teleport around and collect a total of five bottles. Return and give them to Eddie, and he'll embark on his trip for a week. When he returns, you'll get a journal entry. The Amulet of Unity is a great item, allowing you to fortify Intelligence and Wisdom and all magery skills for 2 minutes when cast.

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Felisa Ulessen (Telvanni Council House)

Give new clothes to Mistress You'll get two scrolls of Almsivi Therana in Tel Branora Intervention to start this quest. Therana, who is in her chambers in Tel Branora, won't acknowledge receipt of the clothes, and instead will ask you to try them on. If you do, she'll attack you immediately, so the Intervention scrolls will come in handy. To avoid attack, you can give the skirt to Therana's slave, who will be blasted instead of you. As a reward, Felisa will teach you Mark and Recall spells. Put an end to a slave rebellion in Abebaal Egg Mine The mine is on the small island northwest of Tel Branora. There's nothing in the mine other than slaves and a few Kwama. The slaves are led by Eleedal-Lei, who will ask you to free them, and tell you that there's a key in Tel Branora. There's actually a key nearby, in a crate in the Queen Kwama's room, and it's difficult not to have sympathy for Eleedal considering Therana's use of the eggs in her tower. But since you're there to put down the revolt, you have to order them back to work, which will cause them all to attack you. They're weak, but there are a lot of them and it's easy to get surrounded, since Eleedal-Lei is in the middle of the mine. Retreat if necessary (you only have to kill Eleedal-Lei), or use paralysis or levitate spells/items to make the odds easier to handle. To reward you, Felisa will give you a Ring of Toxic Cloud and a Ring of Fire Storm, both capable of casting powerful area of effect spells. To help you on this quest, Galos will give you 4 potions of Water Walking, 4 potions of Swift Swim and 7 Quality Restore Health potions. You'll need to be able to levitate to deliver the message. Levitate up from to Divayth and he'll accept delivery and give you a message to return to Galos. Galos will give yo 500 gold as a reward.

Galos Mathendis (Telvanni Council House)

Deliver a coded message to Divayth Fyr in Tel Fyr

Deliver three potions of cure You can pick up the blight potions from blight disease to Andil in Tel various people in Sadrith Mora (two at Vos the nearby alchemists) and Wolverine Hall. Take a boat to Tel Mora, and then another to Vos and walk to Tel Vos. Andil is in the Services Tower, and he'll give you 3 restore health potions and 3 restore fatigue potions as a reward. You'll also get 500 gold from Galos when you report the delivery. Llunela Hleran (Telvanni Council House) Build the Telvanni Stronghold Llunela is difficult to get to, as she's deep in the Telvanni Council House, in the Hermitage (accessible through the Chambers). The Telvanni stronghold is the most difficult to build, both because the distances you need to travel are inconvenient and the construction tasks are less straight-forward than those of the other houses. First off, you'll need two soul gems with either Storm Atronachs, Golden Saints or Winged Twilights trapped. The souls have to be from those creatures (even Daedra that are stronger than Atronachs don't count). You also have to go see Duke Dren in Ebonheart and undertake to help improve Morrowind. Report back to Llunela and construction will begin.
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About a week later, you'll get an update to your journal, telling you to visit Llunela again. She'll tell you to go to visit your foreman, Gashnakh graMughol, and ensure construction has started. The stronghold is just a little tree at this stage, so it's difficult to spot. Return to Llunela and report its status. A week later (which you can accelerate by just waiting for consecutive 24-hour periods), Llunela will give you another task: raise 5,000 gold, and get any Dwemer plans or schematics from the ruin of Mzanchend (NW of the stronghold). Once you complete that task, you'll have to grab a book (Secrets of Dwemer Animunculi) in Galom Daeus, the base of the Berne Clan of Vampires. Return to Llunela and your base will be complete. Mallam Ryon (Telvanni Talk to Baladas Demnevanni Baladas's residence isn't hospitable. Council House) in Gnisis and ask him three Down a lower staircase there's a questions dungeon with some rats, and in another room there's some skeletons. There's a key to the summoning room available in the open, and you'll need it unless you can pick a decent lock. In Baladas's summoning room he's summoned a Daedroth, and recreated a Dwemer Centurion, but you don't have to fight either of them. Just talk to Baladas (who will also give a quest) and ask your questions. Get some Dwemer schematics from the ruins of Nchuleft, which is west of Vos The ruins are actually SW of Vos (and NW of Zainab Camp) in the Grazeland region. There's several Centurion guardians and some valuable randomly determined reagents (diamonds, jewelry, amber, glass), but the ruin is quite small. The schematics are on a shelf in one of the rooms furthest from the entrance. As a reward, you'll get Gothren's Cephalopod Helm (casts bound helm and summon dremora) This is a more difficult task than you'd expect. You can't pickpocket or steal the robe, since Sinise is wearing it, and she won't hand it over even if her disposition is 100. If you attack her, you'll be kicked out of the Telvanni house, and she won't easily be taunted to throw the first blow. Get her disposition down to 0, through taunting, and then just wait there. She'll eventually get disgusted with you and attack. The robe is a great item (constant +10 intelligence, resist fire and reflect 25%), so it's tempting to keep it for a while. If you return it to Neloth, you'll only get 10 gold as a reward. You can buy the muck from Anis Seloth's shop nearby. Return to Raven and she'll ask you if you know how to cure disease. If you don't yet, tell her and she'll teach you the spell.

Neloth (Tel Naga)

Get the Robe of Drake's Pride from Sinise Thindo, a servant of Master Gothren in Tel Aruhn

Raven Omayn (Telvanni Council House)

Give me five portions of Muck

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Acquire the Black Jinx ring, NPC will tell you that it might be in the which is somewhere in Morag Tong guildhouse. Asking around Sadrith Mora at the guildhouse, you won't find anything out until you talk to Alven Salas, who has the ring. To get it off him, you'll have to challenge him to a duel. The fight will occur right there, so be prepared. The ring is on his body. As a reward, Raven will teach you a spell to demoralize your opponents. Previous Page Next: Mages Guild Quests

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Mages Guild Quests Quest Giver Skink-in-Tree'sShade (Mages Guild) Task Escort Tenyeminwe from Muriel's Cornerclub to Gals Arethi's ship at the docks Solution/Reward This is a straight-forward escort mission, which will be brief and uneventful. Just pick up Tenyeminwe at the Cornerclub and walk her to the boat furthest west.

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Get him a copy of the Vampires You can get a copy in Vivec's Foreign of Vvardenfell, Second Volume Quarter, at Jobasha's Rare Books, and a few other locations. Check the book section of this guide for a listing of the copies. You'll get 1,000 gold as a reward. Arrange a meeting with one of the Wise Women of the Ashlanders by first talking to the wise woman of Ahemmusa Camp Hop on a boat to Tel Mora and then just run the short distance to Ahemmusa Camp. The Wise Woman, Sinnammu Mirpal, is in her tent, but she'll refuse to go to a meeting. She will, however, send you to talk to her apprentice, Minabibi, provided that you track her down in the Favel Ancestral Tomb. Go to the Tomb, which is west of the Camp, and Minabibi will ask you to kill a ghost before she agrees to help. Once you do so, return to Minabibi, and then Sinnammu (tell her you killed the ghost).

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Kill Necromancer Telura Ulver Hla Oad isn't the easiest place to get to in Shal, north and then west of quickly, but you can use the guildguide to Hla Oad go to Vivec and then take a boat to Hla Oad. Shal is just north of the Daedric ruins north of town. Telura has a few undead guardians, but otherwise is alone. There's a complete set of excellent alchemy equipment in the cave, as well as a book to improve your alchemy skill. Capture the soul of an Ash Ghoul Any Ash ghoul will do, but you might as well take advantage of Skink's suggestion and go to Yakin, since it's convenient. You can get a ghoul quickly in Yakin (which is just NW of Tel Aruhn, on the mainland), since it contains to a large Sixth House base and leads to a shrine, where Dagoth Velos is located.

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Get a copy of Galur Rithari's Papers by asking booksellers and scholars

Cast a Mark spell so you can quickly return to Skink. Speaking to booksellers, you'll be directed to Vivec. Jobasha in the Vivec Foreign Quarter will direct you to the Temple district Hall of Justice. There's a secret library in the Hall of Justice, which you can access by picking the trapdoor locks in a couple of different rooms. You won't be welcome in the library, so just stealthily take the book and cast recall to get back to Skink. You'll be rewarded with Skink's Amulet (nonmagical, but worth 1,000 gold). By giving this letter to Trebonius, you will become Arch-mage of the guild. You can also become Arch-mage by completing Edwinna Elbert's quests (in Ald'ruhn) and challenging Trebonius to a duel. Next: Thieves Guild Quests

Take letter from Ocato to Trebonius

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Thieves Guild Quests Quest Giver Big Helende (Dirty Muriel's Cornerclub) Task Get a recipe for a dispel potion from Anis Seloth Solution/Reward Anis Seloth's shop is in town, and his recipe is in an unlocked chest on the top floor. Deliver it to Tusamircil in the Mages Guild in Wolverine Hall and return to Big Helende for a 500 gold reward. If you go to Berwen's shop, the retort is a hard target, because it's very near to Berwen, so ensure you maximize your chance of stealing by using chameleon spells. You can also barter the retort off of her, provided you solve her quest to kill a corpus stalker upstairs. For returning it to Big Helende, you'll get 200 gold

Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color Bring him a Grandmaster's Retort, such as the one Berwen the trader in Tel Mora possesses

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Hire a wizard from the local You'll have to talk to Arielle Phiencel mages guild to help guard the at the Mages Guild, and she'll tell you Thieves Guild that she'll require four samples of raw ebony in order to help you. You can get the ebony from one of the ebony mines such as the Vassir-Didanat Cave (South of Balmora), or from Cunius Pelelius in the Caldera Governor's Hall as a reward for a quest initiated by Iulus Truptor in Ebonheart, or from the Caldera mines. Once you have the samples, she'll send Natalinus Falvonius over to the Thieves Guild. As a reward,, you'll get a Dire Shardbolt Ring from Big Helende. Get Redoran's Cooking Secrets, a book which should be in Llethri Manor in Ald'ruhn The book is in Ald'run's Llethri Manor Private Quarters, in a locked chest. Steal it stealthily and return to Big Helende to receive a Potion of Shadow as a reward.

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Get an enchanted Ebony Staff from Felen Maryon. The staff is in the Telvanni Tower in Tel Branora

You'll get three potions of rising force to start this quest. Felen Maryon is in the upper Tower (you have to levitate up to Therana's quarters), and the staff is leaning against a book case right next to her. Use chameleon spells and try to maneuver into a position where Felen isn't staring right at you, and the staff, before trying to snatch it. Ensure you have a decent stealth rating before attempting this one, since you have to steal from right in front of Felen. You can either keep the staff or tell Big Helende to sell it, in which case you'll get 250 gold and a Ring of Far Reaching as a reward (telekinesis 25 ft) Next: Sanctus Shrine

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Sanctus Shrine (on an island SW of Dagon Fel) This small island hosts the shrine and the shack of a solitary NPC, Lirala Sendas. You'll have to visit the island for a couple of quests. Seyda Neen (starting town, in SW corner of map)

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Find out why Vodunius If you talk to Vodunius, he'll ask you to Nuccius is unhappy buy his "cursed" ring, so he can raise some money to leave town. If you do so (you can sell it), your disposition will increase with town NPCs. Retrieve his Ring of Healing from the Census office. The ring is in a barrel in the courtyard of the Census office. It's a useful item to have early in the game, but if you return it, Fargoth will raise your disposition with Arrille, allowing you to sell your items for more. Once this quest is initiated, Fargoth will gradually make his way to his hiding spot. Go to the Lighthouse and watch him walk by - his hidden treasure is in a tree trunk. Return to Hssikar and he'll give you 100 gold from the treasure, and let you keep the other items.

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Fargoth (wandering NPC)

Hrisskar Flat-Foot (Seyda Neen Arrille's tradehouse)

Find Fargoth's hiding spot

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Socucius Ergalla (Census and Excise Office)

Find Processus Vitellius's murderer

You'll find Processus's body just NW of Seyda Neen, lying out in the open. If you tell Socucius, he'll ask you if you found the body, and ask you to return the tax money on it. If you do so, he'll ask you to solve the murder. Ask people in town and they'll direct you to Processus's only friend, the lighthouse keeper Thavere Vedrano. She'll tell you that Processus had a fight with Foryn Gilnith, who has a residence in town. Confront Foryn and he'll admit the crime but ask for leniency. If you turn him in to Socucius you'll be rewarded with 500 gold, and if you return Processus's ring (which is in Foryn's possession) to Thavere, you'll get two standard restore health potions as well. Next: Sheogorad Region

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Sheogorad Region (northern region of map)

Settlements: There are no significant settlements in Sheogorad. There's the small fishing village of Dagon Fel, Sanctus Game Boy Advance Shrine and a couple of small Ashlander camps: Aharasaplit Camp (SW tip of Dagon Fel line) - A non-hostile group of Ashlanders, two of whom are outdoors and one is inside the yurt. Rayna Drolan's Shack (on island NW of Dagon Fel) - In this shack is a worshipper of Sheogorad. If you enter the shack, you'll fail the quest given by the Shrine of Azura in the Azure Coast region. Dungeons: Ainab (NW of Tel Vos, north of Zergonipal shrine, on small island) - This isolated cave is a Sixth House base that's a large labyrinith. There's some treasure, including a rare book, in a bin in the shrine room Ald Redaynia, Tower (on large island west of Dagon Fel) - This tower has been overwhelmed by undead, led by a Skeleton Wizard. Some great treasure, guarded by some tough undead. The Wizard wields the Vampire Ring and also has in his room the Bitter Cup, an item which increases one attribute and lowers another, but can only be used once. It is the object of a quest given by Gentleman Jim Stacey in Vivec Foreign Quarter, so you can't use it yourself if you want to keep it for the quest. There's an underwater chest you should loot as well. Andavel Ancestral Tomb (east of Ald Redaynia, on same island) - This tomb is guarded by Daedra, but it has better random treasure than most tombs (magical amulets, low-level magical weapons), in addition to any items you get off the Daedra. There's also a shrine of the Veloth in the tomb. Ashmelech (south of Sanctus Shrine, on small island, NE of Falasmaryon) - This out of the way cave is the expansive lair of one of the three vampire clans, the Aundae clan Assumanu (east of Ald Redaynia, on same island) - Lair of some sorcerers guarded by Atronachs. Poor treasure, although it's the target location of a quest given by Imsin the Dreamer in Fort Buckmoth. Assurdirapal Shrine (east of Ald Redaynia, on same island) - This shrine is occupied by a few hostile orcs, who are Daedra worshippers. In the inner shrine there is a unique mace (Daunting Mace, which casts fatigue) lying on the shrine. You can receive a quest from Daedra Prince Malacath by clicking on the shrine. The NPCs are pretty tough in this shrine, but you can loot a lot of orc armor off of them. Assurnabitashpi Shrine (east of Derelict Shipwreck) Dralas Ancestral Tomb (SW of Dagon Fel) - This otherwise typical tomb has the body of Nelix Flybreath lying near its entrance. There is no treasure of note either on the body or in the rest of the tomb. Drethan Ancestral Tomb (SE of Dagon Fel) - This tomb is the lair of the vampire Marara, who is equipped with Marara's Ring (constant effect 20% reflect, fortify acrobatics 10 pts, Resist normal weapons 40%). It also links to Shallit Cave. Habinbaes (west of Dagon Fel) - This is a small den of slavers. Matuk gro-Magrish has the slave key if you want to free the four slaves being held here. The slavers have decent equipment, but there are not a lot of other valuables around. Ibar-Dad (east of Khuul and the Derelict Shipwreck, West of Assurnabitashpi Shrine) - This is the lair of two hostile NPC mages and their Scamp servants. They have been trying to dig a passage to a hidden Daedric ruin, and have almost completed the task. After you take out the two mages, dive underwater and explore the caravans further. There are some tough Daedra guarding the area you'll reach (Dremora Lords and Golden Saints), but they're protecting one of the best treasure troves in the game, full of Daedric weapons and armor and other valuable items. Ilanipu Grotto (off an island south of Rotheran Fort and Dagon Fel) - This grotto transforms into a cave.

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It's almost as empty as most grottos except it has a dead adventurer's body up on a ledge you can reach through levitation. The body has a low-level magical weapon and some grandmaster thief tools. Madas Grotto (just NE of Ursilaku Camp) - This huge grotto is almost entirely full of water. It doesn't contain anything other than sea creatures and Kollops. Madas-Zebba Egg Mine (on same island, and west of, Dagon Fel) - This mine is blighted, so all of the creatures within it are hostile. There's a dead adventurer's body in the mine that's worth checking out. The body is equipped with Dwarven boots and master lockpicks. Malmus Grotto (island NW of Dagon Fel) - This grotto is less water-filled than most grottos. There's a land bridge leading to a separate section in which a drowned corpse lies, with a silver longsword piercing it. There are no valuable items on the corpse, however. Nchardahrk (south of Dagon Fel) - This small Dwarven ruin is well-stocked with Centurion guards, but it also contains a lot of Dwarven treasure (jewels, coins and artifacts). Nelas Ancestral Tomb (on island far north of Sanctus Shrine) - This distant tomb holds nothing but standard undead guardians and a few ordinary items of equipment. Odirnamat (south of Dagon Fel) - This cave hosts another group of high-level bandits and smugglers. They're well-equipped (some with glass weapons), but there's also a lot of treasure lying around once you kill the bandits. Onnissiralis Shrine(Daedric Ruin in between Vas and Ald'Redaynia) - There's a couple of brothers outside that may help you to explore the shrine, depending upon which one wins a hand-to-hand battle. The shrine contains a magic helm that is the object of a quest mentioned by Dagon Fel citizens (if you have the official add-on installed in the PC version). Inside are some well-equipped hostile NPCs. Orethi Ancestral Tomb (SE of Sanctus Shrine) - This tomb contains nothing unusual and doesn't have any valuable equipment or items. Pudai Egg Mine (east of Sanctus Shrine, SW of Dagon Fel) - A lost egg mine, Hrundi of Sadrith Mora will give you a quest to track down the mine and the seven golden eggs rumored to be in the mine. The golden eggs are lying on the ground behind the queen. Punsabanit (south of Dagon Fel) - This cave is the lair of one of the toughest gangs of bandits in the game. You can get all kinds of great weaponry in this cave, including Daedric and glass weapons, but you'll likely have to defend against such weaponry as well. Sargon (east of Ald Redaynia, on same island) - Large lair of a group of hostile NPCs led by Nerer Beneran, the target of a quest given by Percius Mercius in Ald'ruhn. Sarethi Ancestral Tomb (NW of Dagon Fel) - This tomb is the lair of a group of vampires who are unaffiliated with the three clans. There's no treasure of note in the shrine. Senim Ancestral Tomb (just SE of Dagon Fel) - There's some great treasure in this tomb. In addition to the powerful magic scrolls that are lying around, there are some special items on the corpse of Pop Je. That corpse has the Ring of Phynaster (constant effect resist poison, magic and shock 20%) and several nonmagical items personal to it. Shallit (on island SE of Dagon Fel) - The lair of a large group of bandits let by Rels Tenim. To get to the bandit lair, you'll have to levitate in a room where there's a note. The main corridor leads to the dangerous Drethan Ancestral Tomb. The bandit lair has some excellent treasure, including a Daedric weapon. Shara (east of Sanctus Shrine, SW of Dagon Fel) - This cave is the lair of a necromancer, Tirer Belvayn, and his creations, including a trapped Dremora. Tirer is the target of a quest given by Eno Hlaalu in Vivec Temple Quarter, and he also has a decent library, although none of the books are exotic. Sud (NE of Sanctus Shrine) - Den of a couple of mages and their spawn of Daedra and undead guardians. One of the mages, Anirne, has a Wizard's Staff, which the Mages Guild will suggest you acquire from her if you don't want to purchase one. Also contains a rare book. Surirulk (just north of Rotheran Fort, south of Dagon Fel) - This cave is being used as a lair by a group of mid-level bandits. They don't have any extraordinary equipment or loot, but they have a lot of basic equipment, potions, soul gems and other miscellaneous items. Urshilaku, Astral Burial (SE of the Urshilaku Camp) - An expansive cave system that you'll have to explore in connection with the main quest. See the main quest section of the guide for additional details. It'll help to have the ability to levitate before navigating this cave. Vas (on island north of Sanctus Shrine) - A necromancer's lair that is the object of a quest given by Percius Mercius in Ald'ruhn. This Velothi tower also contains the book Vampires of Vvardenfell, Volume II. Shipwrecks: Abandoned Shipwreck (on north side of Island with Vas) - In the captain's cabin of this ship you can find an invoice for 40 pillows to be delivered to Drarayne Thelas in Balmora. You can find the pillows in the lower hold. Ancient Shipwreck (SE of Dagon Fel) - This shipwreck is completely water-free, but doesn't contain anything of interest other than some moon sugar and a unique, unreadable book. Derelict Shipwreck (on the boundary of the West Gash coast, East of Khuul) - This shipwreck has a Grand Soul gem and a skeleton. Obscure Shipwreck (south of island with Big Head's Shack, NE of Ald Redaynia)- contains a Dwemer weapon and some locked crates, but few valuables. Area General Quests Quest Giver Task Solution/Reward

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Malacath (Assurdirapal Inner Shrine, on Sheogorad Island north of Urshilaku Camp)

Kill the last of the Oreyn Bloodline in Vivec to be rewarded with a Great Helm

Travel to Vivec and ask anyone about Oreryn Bearclaw and you'll be told that the heir to the bloodline is Farvyn Oreyn, a widely praised adventurer. You'll also be told he's in Gnaar Mok. Travel there and you'll learn from NPCs that he's traveled south of town. You can find him and his two bodyguards just south of town, near the Abandoned Shack, surrounded by the carcasses of several giant netch. When you confront him with the lie, he'll initiate combat (even if you don't mention Malacath). He's easy to take out in a single hit, but his bodyguards are tough. For taking them out, you'll get some rare Dreugh armor and full sets of Orcish and Dwarven armor. The Helm of Oryn Bearclaw you'll get from Malacath is indeed a great helm as well (constant Fortify Agility and Endurance 40 pts). Next: Suran

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Suran (NE of Vivec, east of Dren Plantation) Services: Services Spells Spell-making Enchanting Smith Key Traders Provider Elynu Saren (Apothecary) Elynu Saren (Apothecary) None Garothmuk gro-Muzgub (Garothmuk's Shop) Elynu Saren (Apothecary) Garothmuk gro-Muzgub (Garothmuk's Shop) Goldyn Belaram (Pawnbroker's Shop) Ibarnadad Assirnarari (Apothecary) Ralds Oril (Rald's Shop) Ranosa Gilvayn (Ranosa's Outfitters) Ravoso Aryon (Oran Manor) Verara Rendo (Clothier Shop)

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Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Quest Giver Daric Bielle (House of Earthly Delights) Area General Quests

Task Find slave Haj-Ei

Solution/Reward Asking around, you'll find that Dranas Sarathram of the Slave Market has some information. Talking to Dranas, you'll realize that Haj-Ei is actually Hides-his-Eyes. You can confront Hides-his-Eyes and he'll admit the deception and give you a choice to turn him in or let him go. If you tell Daric of the ruse, you'll get 150 gold. He seeks a warrior's death, and he's got a great sword to tempt you into defeating him. Paralyze him and hack away, or use levitation to pick him off from a distance. Your reward is the Umbra Sword, and you'll never need Soul Trap spells again. Next: Telasero Fort

Get Complete Free Downloads Burn Custom CDs Developer Zone GameFAQs Advertise Umbra (in hills east of Suran) Defeat him in combat

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Telasero Fort (between Suran and Molag Mar)

This fort has been overrun by the Sixth House, and is stock full of Ash Ghouls, Sleepers and Corprus Stalkers. There's also a trapped NPC, Sondaale, who is the target of a quest given by Hrundi in Sadrith Game Boy Advance Mora, and the Telasero Propylon Index. Tel Aruhn (west of Sadrith Mora) Services: Services Spells Spell-making Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Tel Branora (SE corner of map) Services: Services Spells Spell-making Enchanting Smith Key Traders Provider Felen Maryon (Upper Tower) Mertisi Andavel (Upper Tower) Felen Maryon (Upper Tower) None None Fadase Selvayn (Tradehouse) Gils Drelas (Upper Tower) Enchanting Smith Key Traders Provider Felara Andrrethi (Tower Living Quarters) None Barusi Venim (Tower Living Quarters) Maren Uvaren (Maren's Shop) Aryne Telnim (Aryne's Shop) Barusi Venim (Tower Living Quarters) Bildren Areleth (Apothecary) Brarayni Sarys (Tower entry) Drarayne Girith (Plot and Plaster) Ferele Athram (Ferele's Shop) Irna Maryon (Tower Living Quarters) Maren Uvaren (Maren's Shop)

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Area General Quest Quest Giver Task Solution/Reward

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Mollimo of Cloudrest (wandering NPC)

Kill Trerayna Dalen in Tel Branora for 1,000 gold

Here's your chance to take out a whole group of enemies. They're not very tough, but they have some decent weapons, so you still might want to start the fight with your biggest area of effect fireball or other destructive spell. If you get into trouble, keep paralyzing opponents to avoid being overwhelmed. You'll get 1,000 gold after reporting your triumph to Mollino. Next: Tel Fyr

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Tel Fyr (SW of Sadrith Mora) There are no services available in Tel Fyr, other than treatment for Corprus disease. Area General Quests Quest Giver Uupse Fyr (Corprusarium Bowels) Task Find a drum to calm the corpus victims Solution/Reward The drum is in the main Corprusarium area, to the right of the entrance, near a campfire. Return it to Uupse and you'll be less likely to be attacked.

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Tel Mora (NE corner of map, east of Vos) Services: Services Spells Provider Diren Vendu (Tower Services) Salama Andrethi (Tower Services) Tinaso Alan (Tower Services) Diren Vendu (Tower Services) Tinaso Alan (Tower Services) Normal Radras (Smith shop) Berwen (residence) Daynali Dren (Lower Tower) Elegnan (residence) Jolda (Apothecary Shop) Radras (Smith shop)

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Area General Quests Quest Giver Berwen (residence) Task Kill the Corpus Stalker in her store (this quest is also given by Hrundi in Sadrith Mora) Solution/Reward The Corpus Stalker is upstairs, and trapped behind barriers. To avoid being infected, use arrows or other missile weapons or ranged attack spells to take it down. In exchange you'll gain disposition and be able to barter with Berwen. One of the things you can barter for is a grandmasters retort, needed for a quest given by Big Helende in Sadrith Mora.

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Lette (wandering NPC in the Cure her of swamp Either give her a cure common disease potion north part of town) fever or cast cure common disease on other to cure her, in order to gain some disposition. This is also a quest given by Tharer Rotheloth in Molag Mar. House Telvanni Quest Quest Giver Dratha (upper tower) Task Get an Amulet of Flesh Made Whole from one of Neloth's guards in Tel Naga Solution/Reward The amulet is on Berengeval in the General Quarters. He won't hand it over, so taunt him into battle and then take the amulet off his body. The amulet restores most attributes, bestows significant healing and cures common and blight diseases when cast, so it's hard to give up. There are other valuable magic items on Berengeval, and Dratha will give you an amulet of spell absorption as a reward. Next: Tel Vos

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Tel Vos Services: Services Spells Spell-making Provider Milar Maryon (Services Tower) None Alenus Vendu (Services Tower) None Alenus Vendu (Services Tower) Andil (Services Tower) Milar Maryon (Services Tower)

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Enchanting Smith Key Traders

Area General Quests Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Turedus Talanian (Aryon's Quarters) Get Complete Free Downloads Burn Custom CDs Developer Zone GameFAQs Advertise Quest Giver Aryon (Aryon's Quarters) Task Get Baladas Demniveanni to join the Council Solution/Reward Baladas is in Gnisis, and provided you've done his initial quest, he'll agree to join the counsel. Return to Aryon and he'll agree to be your patron, give you a Silver Staff of Peace (cause paralysis) and will promote you to Mouth. House Telvanni Quests Visit Zainab Camp and find out what trade goods the tribe is interested in Quest Giver Athanden Girith Task Find the two Ashlanders who robbed him Solution/Reward The two Ashlanders, Emul-Ran and Kashtes Ilabael, are just to the east of Athanden, hanging out with a pack mule near the coast. They have arrows, but aren't too tough. Pick up the hides off Emul's body and return them to Athanden. You can get a reward from Berwen in Tel Mora The female Ashlanders in Zainab Camp will tell you that they need cure common disease and cure blight disease potions. Return to Turedus to be rewarded with some cash and an Amulet of Levitating.

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Cure the Kwama Queen in Mudan-Mul Egg Mine of Blight

Aryon will teach you a cure blight disease on other spell to start the quest, and tell you that you can buy scrolls of that spell from Hetman Abelmawia in Gnisis. The mine is right next to Tel Vos, just west of the tower. There are a few Kwama Warriors in the mine, and the blight has made it difficult to see, but this quest poses little challenge. You'll get a book, Water Breathing, as a reward. These spells are widely available. If you don't have them already, travel to the Wolverine Hall Mages Guild and purchase them there or at another Mages guild accessible through the Guildguide. You'll get another book, Art of War Magic (which is unique), as a reward.

Learn some basic Wizard spells: Levitate, a damaging fire spell, and recall

Help Milyn Faram, who is Odirniran is the Velothi tower west of being assaulted by members of Azura's Shrine. There's a group of House Hlaalu at Odirniran Hlaalu members near the entrance, just off the passage to the right of the entrance. Avoid them, and instead take the left passage. You'll have to fight several undead and a Dremora Lord, but make your way to the tower, where you can speak to Milyn Faram. Milyn will tell you to leave his prisoner, Vedelsa Othril, alone (she's in his tower locked in a room) but kill her brother, Remasa. Kill all Hlaalu near the entrance (take advantage of the narrow corridors to avoid being surrounded) are return to Milyn and then Aryon for debriefing. You won't get any tangible reward, however. Go to Ald'ruhn and speak with the Councilmen of House Redoran to get them to revoke the Mages Guild monopoly As Aryon suggests, start with Athyn Sarethi in Sarethi manor. Get his disposition up and he'll agree, and suggest you "appeal to fairness" to get the other Councilors to agree. Sure enough, if you talk to the other Councilors in their respective manors (Miner Arobar, Garisa Llethri, Hlaren Ramoran and Mistress Morvayn in her temporary quarters in the Redoran Council chamber) they'll agree if you use the "appeal to fairness" conversation option. Just asking them about the Mages Guild monopoly won't be sufficient. You can ignore the last Councilor, Bolvyn Venim, as he'll never agree to support you. As a reward, you'll get an enchanted glove, Aryon's Dominator. You won't be able to help Faves without wiping out the Redoran presence in this Velothi tower. Shishi is just NE of Maar Gan, accessible in the Foyada. The Redorans are well-equipped and tough fighters, and you'll have to take on the two in the Tower at the same time. There's little room to levitate to get away, so use paralysis spells or items and retreat if you're in danger of getting overwhelmed. Their weapons do enduring poison damage, so keep an eye on your character's hit points. Once the area is cleared, grab the Breton skull that's on a table in the main tower room. Doing so will open a trap door in the room below, where Favas has hidden. Tell him you've killed the Redorans and you'll get a couple of books as reward (Lunar Lorkhan and A Hypothetical Treachery). You'll also receive a Silver

Asist Faves Andas, whose stronghold of Shishi is being attacked by House Redoran members

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Staff of War from Aryon for reporting your success. Find a Mouth to Represent you in the Telvanni Council Aryon will indicate that someone in Balmora might be interested. This is a very cryptic quest, since no Telvanni will give you any hints, even though Aryon suggests they will. You essentially have to scour Balmora, where a few NPCs will tell you that Fast Eddie is the right level. Fast Eddie's house won't show up on your automap because the door is on top of Itan's house. Ask him to be your mouth and he'll agree, provided you give him the Silver Staff of Peace you received as a mouth. You'll receive Aryon's Helper glove from Aryon as a reward. It's a useful glove (Summon Atronachs), which can help you with your stronghold quest.

Kill Raynasa Rethan at the This is the same quest as you'll get from Hlaalu Stronghold on the Odai Athyn Sarethi from House Redoran. The Plateau Hlaalu Stronghold is easy to reach by just heading south of Balmora along the river. Walk into the manor and execute Raynasa, as you won't have much opposition. Previous Page Next: Tureynulal

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Tureynulal (NE of Dagoth Ur)

This old Dwemer ruin has been converted into a Sixth House base, full of Ascended Sleepers, Ash Ghouls and an Ash Vampire. The library is stocked full of skill-enhancing books, and has the broadest selection of Game Boy Advance books in the game. Library leads to several smaller dungeons, the Eye of Thom Wye, Eye of Duggan and the Bladder of Clovis. Inside the Bladder of Clovis is the body of Mendel Eves, still wearing the Cleaver of St. Felms, the object of a quest given by Uvoo Llaren in Ghostgate. Dreamcast Urshilaku Camp Nintendo 64 (NE of Khuul) PlayStation Saturn Game Boy Color Services Spells Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites This stronghold has been taken over by a band of hostile orcs. Inside the Propylon Chamber is Abelle Chriditte, the master trainer of Alchemy. Get Complete Free Downloads Burn Custom CDs Developer Zone GameFAQs Advertise Vemynal (NE of Ald'ruhn, SE of Maar Gan, within ghostfence) This key Sixth House base is divided into two sections, the Outer Fortress entrance (which contains nothing of interest other than some Dagoth troops and Dwemer weapons and armor), and the deeper Hall of Torque. The Hall of Torque is the lair of Dagoth Vemyn, one of the seven Ash Vampires, and he's also the holder of Sunder, a unique artifact needed to defeat Dagoth Ur. Previous Page Next: Vivec Arena Quarter Valenvaryon Fort (east of Urshilaku Camp) Spell-making Enchanting Smith Key Traders Provider None Nibani Maesa (Wise Woman's Yurt) None Kurapli (residence) Kurapli (residence) Nibani Maesa (Wise Woman's Yurt) Services:

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Vivec Arena Quarter Services: Services Spells Spell-making Provider Minnibi Selkin-Adda (Hidden Area) None None None None

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Enchanting Smith Key Traders Arena General Quests Quest Giver

Task Poison Balyn Omarel of Balmora for the Daedra Mephala

Solution/Reward If you ask Taros about sensitive matters, he'll ask you if you want to help the Daedra Mephala, leading to this quest. Balyn Omarel's place is empty, but wandering NPCs are nearby, so the safest way to pick the lock is to come through the rooftop trapdoor (using a levitate spell, rising force potion, or just jumping from roofs). Click on the cauldron in his room and you'll be given an option to deposit the poison. Return to Taros and he'll direct you to speak to the Alter. As a reward, you'll get the Ring of Khajiit (invisibility and speed when cast).

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Taros Dral (Hidden Area)

Get Complete Free Downloads Burn Custom CDs Developer Zone GameFAQs Advertise Quest Giver Eno Hlaalu (Hidden Area)(Morag Tong) Task Execute Feruren Oran in the Elven Nations Cornerclub in Vivec Hlaalu Plaza Solution/Reward Feruren is downstairs in the Elven Nations Cornerclub, and he won't speak to you, so you can't taunt him into throwing the first blow. Attack and kill him, and then go to a guard in the plaza to present the writ to avoid accumulating a bounty. Morag Tong Quests

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Kill Odaishah Yasalmibaal. He Get to Sadrith Aruhn and head west is in a yurt SW of Tel Aruhn until you get near Tel Aruhn, and then SW until you see Bensiberib Camp. The camp, which consists of one yurt, is visibile from the shore. Odaishah is alone, so enter the yurt and take him out, and go back to collect 500 gold. Kill Toris Saren in Saren Manor in the Plaza of Vivec Redoran Quarter Toris is the first NPC you'll meet in Saren Manor. He's alone, so you don't even have to worry about removing a bounty. He's equipped with a good short blade, the Wild Shardblade, so paralyze him if you can't take a few hits. You'll get a 500 gold reward.

Kill Sarayn Sadus in Zaintirari, Zaintirari is a cave NW of NW of Erabenimsun Camp Erabenimsun Camp. There's a whole group of hostile NPCs in the cave, but you should be able to take them on one at a time. Sarayn is in a large room through the only door in the cave. He's a pretty tough, well-armored opponent. You'll get 500 gold for killing Sarayn. Kill Ethal Seloth and Idroso Vendu, who are in the temporary housing of the Telvanni Plaza You'll have to take on these two NPCs together, so make your first blow count, and use a paralysis weapon or spell if you aren't otherwise able to fight multiple opponents effectively. You'll get a 1,000 gold reward.

Kill Guril Retheran in the The Cornerclub is in the Flowers of Gold Cornerclub in waistworks of the Redoran Quarter. the Vivec Redoran Quarter Guril has a good weapon and a Sanguine Glove that you should keep, which bestows a constant 5 pt bonus to Hand-to-hand skill. You'll get a 1,000 gold reward. Kill Galasa Uvayn in the Hlaalu Treasury in the Waistworks of Hlaalu Canton Galasa is down a corridor in the Hlaalu Treasury. Other NPCs will join into the attack, so try to kill Galasa discreetly while sneaking or invisible, and avoid attacking other NPCs. Teleport out of there if necessary, using a preset recall spell or a Divine/Almsivi Intervention spells. You'll get a 1,000 gold reward. Mavon is on the top level of the Telvanni tower. As soon as you get near him, Mavon and his two assistants will attack you (Dals Sadri and Salora Salobar). Fighting three mages at once is pretty tough, so paralyze one or two or retreat down the stairs to take them on one at a time. You'll get a 1,000 gold reward.

Kill Mavon Drenim in the Telvanni tower in the Vivec Telvanni Quarter.

Kill Tirer Belvayn in Shara, on Shara isn't easy to reach. Take the NW coast of Sheogorad boats to Dagon Fel and then head SW. Shara is east of Sanctus Shrine. Tirer Belvayn is a necromancer, and his lair is stocked with undead and a trapped Dremora. Kill Tirer and you'll get a 1,000 gold reward. Kill Mathyn Bemis Mathyn is in the Vivec Hlaalu Quarter Ancestral Vault, with a large group of bandits. Use paralysis spells or weapons to avoid being overwhelmed. You'll get a 1,000 gold reward for completing this assassination.

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Kill Brilnosu Llarys

Brilnosu is on the roof of Hlormaren Fort, west of Balmora. She's well equipped, wearing an Ebony Cuirass and Ebony Greaves and a unique spear, Stormforge (shock damage and lightning shield). Her archer companion, Nevon Verilnith will join in as soon as the battle commences. You'll get a 1,000 gold reward for completing this assassination. These two NPCs are also the target of a Thieves Guild quest given by Gentleman Jim Stacey in Vivec Foreign Quarter. You'll find Navil Ienith downstairs in the Villa of the Dren Plantation (you'll have to pick two locks to get down, one in view of another NPC). Shut the doors behind you to avoid additional help coming to the Ieniths' aid. Ranes will be nowhere in sight, but he'll appear behind you (if you're not next to a wall) as soon as you start fighting with Navil. Ranes should be your primary target, since he wields two deadly paralysisinducing jinkblades. Try paralysis of your own if you want an early edge (initiate the combat by standing with your back to the wall, and paralyzing Navil). Most of these are obtainable through completing the special duty quests, so just hold on to any Sanguine items you come across. Aside from the items found in the Special Duties quests, the Sanguine items are in Ald Daedroth, Ald Sotha, Assarnatamat Shrine, Assurnabitashpi Shrine, Assernaerairan Shrine (Vivec St. Olms Underworks), Ebernanit Shrine, Indoranyon, Khuul (Thongor's), Sadrith Mora (Gateway Inn North), Ularradallaku Shrine, Vivec St. Delyn Souththree, Yasammidan Shrine Miun-Gei is in the Vivec Foreign Quarter Waistworks Enchanter's shop. Get his disposition up through persuasion or bribing, and he'll tell you that his contact in the Brotherhood is Tsrazami, in the Foreign Quarter Plaza. Hrordis is upstairs in the Halfway Tavern in Pelagiad (Ahnassi in Pelagiad will also tell you bad things about Hrordis). Go to her room and shut the door to avoid interruptions. Kill her and bring the belt back. Movis Darys is downstairs in the Ald'ruhn Mages Guid. Get his disposition up and he'll agree to join (threaten him with an honorable death). He'll join and give you a Sanguine item. You can also accomplish this quest by killing him. Either way, you'll get 1,000 gold.

Kill Navil and Ranes Ienith in the Dren Plantation Manor

Gather all 27 of the Sanguine items

Find the Dark Brotherhood contact through Miun-Gei (special duty).

Bring me the belt of Sanguine Fleetness from Hrordis in Pelagiad (special duty).

Convince Movis Darys in the Mages Guild in Ald'ruhn to join the Morag Tong (special duty).

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Deliver an ultimatum to Carecalmo in Ashalmimilkala (special duty).

Carecalmo is also the target of an Imperial Cult quest given by Lalatia Verian in Ebonheart. The ruins are on an island NW of Hlormaren Fort, SW of Gnaar Mok. Talk to him and deliver the ultimatum or just kill him. Make sure you pick up the Sanguine item he wears. Straight-forward fetch quest. The ruins are NW of Gnisis, west of Ald Velothi. There's only a couple of NPCs and a few Daedra in the shrine. Return the Sanguine ring (check the other NPC in the shrine, Mindeli Saren, for a Sanguine item as well). You can also get a quest from the Daedra Prince, Mehrunes Dagon, while you're at the shrine, by talking to the statue. Assernerairan is accessible through Vivec St. Olms. There's little room to maneuver, and a whole group of NPCs you'll have to take on at once (they have Sanguine items you'll need). Use paralysis items or flee if you are in danger of becoming overwhelmed. You also have to go to Ald Sotha for a Temple quest given by Tholer Saryoni in Vivec Temple Quarter. It's one of the toughest shrines, but also perhaps the most lucrative. Lots of daedric weapons and sanguine items for the Morag Tong. Kill everyone in the shrine. You'll get the ritual Black Hands Dagger (absorbs health and blinds) and get the opportunity to become grandmaster (you can do so peacefully by allowing him to retire, or by slaying him).

Get the ring of Sanguine Wisdom from Anel Rethelas in the Daedric Ruins of Yasammidan Shrine (special duty).

Get Durus Marius in Assernerairan (special duty).

Execute Severa Magia in Ald Sotha (special duty)

Dungeons: Arena Storage - Accessible through the Arena Canalworks, this rat-infested area leads to the Hidden Area in the arena, where you can join the Morag Tong. Previous Page Next: Vivec Foreign Quarter

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Vivec Foreign Quarter Services: Services Spells Provider Idonea Munia (Upper Waistworks) J'Rasha (Canalworks Shop) Leles Birian (NE of city, near Pierlette's Farmhouse) Malven Romori (Mages Guild) Sirilonwe (Mages Guild) Leles Birian (NE of city, near Pierlette's Farmhouse) Malven Romori (Mages Guild) Janand Maulinie (Mages Guild) Miun-Gei (Waistworks Enchanter's Shop) Alusaron (Smithshop) Lorbumol gro-Aglakh (Fighters Guild) Ralen Tilvur (Smithshop) Agrippina Herennia (Canalworks Clothier's Shop) Alusaron (Smithshop) Andilo Drothan (Alchemist Shop) Aradraen (Lower Waistworks Fletcher Shop) Aurane Frernis (Apothecary) Baissa (Upper Waistworks) Cractia Jullalian (Mages Guild) Idonea Munia (Upper Waistworks) J'Rasha (Canalworks Shop) Janand Maulinie (Mages Guild) Jeanne (Canalworks Shop) Jobasha (Jobasha's Rare Books) Lorbumol gro-Aglakh (Fighters Guild) Miun-Gei (Waistworks Enchanter's Shop) Ralen Tilvur (Smithshop) Simine Fralinie (Canalworks Bookseller's Shop)

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Area General Quests Quest Giver Task Solution/Reward The contract is through the locked door in the shop (which is also in the plaza). Stealthily pick the lock (chameleon spells and items help) and grab the contract, which is on top of the dresser. As a reward, you'll get a Firebite War Axe

Alusaron (Smith in Foreign Steal a contract from Quarter Plaza) Tilvur's shop

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Crazy-Legs Arantamo (Vivec Foreign Quarter Canalworks bookseller's shop)

Find the Propylon Index The Maelkashishi Daedric shrine has the index. For Xbox owners, this is the only reference you'll get to the Propylon Indexes, which allow you to fast travel between forts. For complete details on the locations of all the indexes, see the quest entry under Folms Mirel in Caldera. Owners of the PC version of Morrowind should complete that quest for a more flexible way of traveling around (and the only way to effectively fast travel as a vampire character). Investigate the complaint Speak to Aurane Frernis after you get in the leaflet Domalen the leaflet, and she'll send you back to gives you Domalen. If you tell Domalen that Aurane is honest, he'll slip up and tell you that Galuro Belan, in the Telvanni Quarter, is responsible for the leaflets. You can confront her and accept a 100 gold bribe, or tell her you'll expose her. Either way, Frernis will give you 100 gold for telling her who was behind the campaign. Remove the annoying fool in front of his store Regardless of your approach with the fool, Marcel Maurard, he won't initially leave his location, but will instead talk about wanting to join a theatre troupe, giving you a new conversation option. Asking about theater troupes, you'll find that Crassius Curio is putting together a new play and is looking to put together a group. He'll give you a sample of his play to deliver to Marcel, who will finally agree to leave. In return, MiunGei will give you a weak magic spear, Iron Shardskewer.

Domalen (Plaza)

Miun-Gei (Lower Waistworks Enchanter's shop)

Teris Raledran (crossroads Help Teris and Rollie get Rollie will stop outside the city, but north of the city) to Agrippina Herrenia Teris will follow you to Agrippina's shop, which is on the canalworks level of the Foreign Quarter, and give you 200 gold. Tinos Drothan (just NE of the city) Get his missing glass from Alvur Hleran and Dondiir The thieves have retreated into Beshara Cave, which is just to the SE. There are a lot of hostile NPCs in the cave, in addition to his two hold guards, and the glass is is in a chest in the last room of the cave. Use paralyze spells and retreat, as necessary, to avoid being surrounded by a group of opponents. For completing the quest, Tinos will increase your Mercantile skill. Next: Fighters Guild Quests

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Fighters Guild Quests Quest Giver Lorbumol gro-Aglakh (Plaza Fighters Guild) Task Solution/Reward

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Collect a Juicedaw Feather Nar gro-Shagramph is in the Vivec Ring from Nar groHlaalu Quarter Plaza, as a wandering Shagramph in Vivec NPC. If his disposition is high enough, he'll give you the ring. The ring casts a high level Feather spell for 10 seconds, which might make it tempting to keep. If you deliver it to Lorbumol, you'll get 100 gold. Silence Tongue-Toad at the You'll learn from Percius Mercius in Rat in the Pot in Ald'ruhn Ald'ruhn that this is a task that's motivated by the Fighters Guild's connections to the Camonna Tong. You can kill Tongue-Toad to accomplish the quest (although you'll be kicked out of the Thieves Guild, if you're a member), or you can just persuade Tongue-Toad to leave town. He's one of the few NPCs that can remove bounties from you, however, so his loss isn't insignificant. Either way, you'll get 500 gold from Lorbumol. Kill Dro'Sakhar, who's hiding in Vivec Percius Mercius in Ald'ruhn will confirm that Dro'Sakhar is a legitimate outlaw. Hunt him down in Vivec St. Olms Quarter, South-Two and execute him. You'll get 500 gold from Lorbumol. Lirielle is in the Rat in the Pot in Ald'ruhn, but if you talk to her you'll realize that it was her brother, Ruran, who owed the money, and it was owed to the Camonna Tong. Ruran went looking for treasure in Mallapi, NE of Gnaar Mok, and you can find his body in there, loaded with 501 gold and sufficient items to easily pay off his debt. You'll get 1,000 gold back from Lorbumol. You can also wrap this quest up quickly by just paying off the debt or killing Lirielle as requested.

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Get debt money from Lirielle Stoine in Ald'ruhn for Suvryn Doves

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Kill Adraria Vandacia in Seyda Neen

Percius Mercius will tell you that this mission is clearly motivated by illegitmate goals. He'll encourage you to ignore the mission, and instead will try to get you to kill the Camonna members of the Fighters Guild, starting the Lorbumol. If you elect to complete Lorbumol's quest, Adraria is at the top of the Census Warehouse in Seyda Neen. Break in or levitate to the upper door and try to taunt Adraria into attack you, so you won't anger the guard that patrols near her. Return to Lorbumol for a 500 gold reward. Another quest confirming the role of the Camonna Tong in the Fighters Guild. Rufinus Alleius is in the Ebonheart Imperial Commission. There are a couple of other NPCs around, so you're better off taunting him into throwing the first blow. Execute him and return to Lorbumol for a 1,000 gold reward. Sjoring will admit that he's made an alliance with the Camonna Tong when he gives you this quest. He wants you to kill Helende in Sadrith Mora (Dirty Muriel's Cornerclub), Habasi in Balmora (South Wall Cornerclub), and Aengoth in Ald'ruhn (Rat in the Pot). While being expelled from the Thieves Guild probably isn't a relevant concern at this point, taunting is still useful if you want to limit your number of opponents. All of your targets are easy to find.

Kill Rufinus Alleius in Ebonheart

Sjoring Hard-Heart (Plaza Fighters Guild)

Kill the Thieves Guild Bosses

Kill Gentleman Jim Stacey Stacey is in the Vivec Foreign Quarter Canalworks, through the bookseller's shop. Taunt him into battle and return to Sjoring after he's dead. Sjoring will immediately attack you (and his buddy, Lorbumol, will become hostile if you talk to him), since he wants to retain control of the guild. Kill him, which is a quest for Percius Mercius in any event, and you can become head of the guild. Previous Page Next: Mages Guild Quests

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Mages Guild Quests Quest Giver Trebonius Artorius (Mages Guild) Task Find out about the disappearance of the Dwarves Solution/Reward If you complete Edwinna Elbert's quests for the guild (in Ald'ruhn), you'll have essentially completed this quest. Just ensure you take the three books and mention them whenever possible to dwarven scholars you encounter. Edwinna will hint the Hasphat in the Balmora Fighters Guild can help, and he'll tip you to ask Telvanni scholars. Baladas Demnevanni in Gnisis can help, but the most knowledgeable NPC is Divayth Fyr, in Tel Fyr. He'll tell you to go to talk to Yagum, without giving you any clue who Yagum is. Yagum is the last living Dwarf, and he's located in the bowels of the Corprusarium. Ask him about the books and he'll give you theories of the disappearance of his people. Tell Trebonius once you've done so, and this quest will be considered complete.

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Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Thieves Guild Quests Quest Giver Get Complete Free Downloads Burn Custom CDs Developer Zone GameFAQs Advertise Gentleman Jim Stacey (Vivec Foreign Quarter Canalworks bookseller's shop) Task Find the Hlervu Locket in Ald'ruhn Venim Manor and return it to Braynas Hlervu in the name of Bal Molagmer (Bal Molagmer Quest)

Solution/Reward The locket is in the Guard Quarters of Venim Manor, in a locked room on top of a chest. Pick the door lock (there are guards around) or grab the key in the Right Wing (on a bench). Shut the door behind you to avoid detection. Return the locket to Braynas Hlervu (a wandering NPC in town, who hangs out in the SE corner) in the name of Bal Molagmer. The ledger you're looking for is in the basement of his manor (Vivec St. Olms Quarter Plaza). You have to pick a lock to get to the basement, but once you enter the basement the ledger is out in the open and easily accessible.

Find proof of Yngling Half-Troll's corruption. Bring the ledger in Vivec's Yngling Manor to Gentleman Jim (Bal Molagmer Quest)

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Go to the Library in Vivec and deliver the deed to Indrele Rathryon in Seyda Neen (Bal Molagmer Quest).

The land deed is in the Library (Vivec Temple Quarter), out in the open on one of the shelves. Stealthily take it, and then return it to Indrele Rathryon in Seyda Neen (you can take a Stilt Strider to get there). Tell her you are returning it because it belongs in her hands. Salyn Sarethi is in the Tower of Dusk, lower level, at Ghostgate. Fast travel to Ald'ruhn and walk to the Tower from there. His chest is labeled, so you'll know you have the right one when you find it; and it is in a bit of an alcove, so you shouldn't have problems stealthily accessing it. Put the note and the short sword in the chest and return to Gentleman Jim. Brallion will be in Fara's Hole in the Wall in Sadrith Mora. You can buy the ring off of him, for 500 gold, or just pickpocket it (although there's several witnesses around, so it's very difficult to do so). Give it to Ilmeni Dren in Vivec St. Delyn Canalworks (South-one) by telling her you are returning it in the name of the Bal Molagmer. The books are in Odral's private chest (labeled) in his bedroom. If you've already gotten rid of Odral through completing the Great House Hlaalu quests, you can just pick up the books. Even if Odral's still around, the chest is in a room that's unguarded, so this quest should still be simple. Take the books to Vala Catraso at the Ald'ruhn Mages Guild, telling her they're a gift from the Bal Molagmer, and you're done. The Goblet is very difficult to take without detection, since it's in the open on a table in the Justice Offices (Hall of Justice). Use Chameleon spells and items and take the Goblet. It's relatively easy to escape, even if you are detected, but since you can get quests from the NPCs in the Justice Offices, it's better to keep them friendly.

Take the stolen sword Enamor back to Salyn Sarethi's personal chest in Ghostgate (Bal Molagmer Quest)

Steal Brallion's Ring and give it to Ilmini Dren in the Vivec St. Delyn Canton (Bal Molagmer Quest)

Steal Odral Helvi's Brief History of the Empire Books (in Caldera) and donate them to Vala Catraso at the Mages Guild in Ald'ruhn (Bal Molagmer Quest)

Steal Berel Sala's large Dwemer Goblet in the Justice Offices and donate it to Danso Indules (Vivec Temple High Fane) in the name of Bal Molagmer (Bal Molagmer Quest)

Track down Nads Tharen Nads is dead, and lying in Vivec St. and return his key Delyn Canal South-two. Just grab the key and return to Jim for a 500 gold reward. Speak to Percius Mercius in Ald'ruhn about the other members of the Fighters Guild Talk to Percius and ask for help and you'll get information on Hrundi, who has a secret lover, Eydis Fire-Eye (secret worshipper of Clavicus Vile), and Sjoring Hard-Heart (can't be bribed or threatened). You'll get 500 gold for returning the Gentleman Jim with the information. Fast travel up to Khuul or Dagon Fel and walk to Ald Redaynia. There's some tough undead in the tower, but there's also some great treasure. The Bitter Cup is upstairs (through a well locked door, a key to which you can get further into the dungeon, in a submerged area). You can't use the Bitter Cup or you'll be unable to complete the quest. Grab it and take it to Eydis Fire-Eye (who gives some nasty quests for the Fighters Guild) in Balmora. As a reward, you'll get a Grandmaster's Pick from Gentleman Jim.

Get the Bitter Cup, which is in the ruins of Ald Redaynia, to help bribe Eydis Fire-Eye.

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Talk to Hrundi in Sadrith Mora to try to get him to join the cause. If that doesn't work, try to find his Dumner lover

You can ask other people in Sadrith Mora (don't ask Hrundi directly) and you'll be led to Fara's Hole in the Wall, where you can find out the Falena Hlaren is his lover. But you can get Hrundi to agree directly, by just raising his disposition sufficiently. You'll find Navil Ienith downstairs in the Villa of the Dren Plantation (you'll have to pick two locks to get down, one in view of another NPC). Shut the doors behind you to avoid additional help coming to the Ieniths' aid. Ranes will be nowhere in sight, but he'll appear behind you (if you're not next to a wall) as soon as you start fighting with Navil. Ranes should be your primary target, since he wields two deadly paralysis-inducing jinkblades. Try paralysis of your own if you want an early edge (initiate the combat by standing with your back to the wall, and paralyzing Navil). Return to Gentleman Jim and you'll receive a Ring of Shadow Form (Chameleon 615%). These two NPCs are also the target of a Morag Tong quest. Obviously you don't want to complete this quest if you want to continue doing Fighters Guild quests for Sjoring or Lorbumol in Vivec's branch of the Fighters Guild, but you won't get kicked out of the Fighters Guild for completing this quest. To avoid fighting more than you have to, just walk to Sjoring's room and shut the door behind you. A quick critical hit sneak attack later, and most of the fight will be knocked out of him. Finish him off and teleport out of there (use one of the Intervention spells or cast a Mark spell from Gentleman Jim's) to avoid additional fights. You'll get a Skeleton key (pick any lock) from Jim for completing the quest, and if you ask him for additional jobs, he'll promote you to the head of the Guild. Next: Vivec Hlaalu Quarter

Kill the Camonna Tong's best enforcers, Navil and Ranes Ienith on the Dren Plantation

Kill Sjoring Hard-Heart in the Vivec Fighters Guild

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Vivec Hlaalu Quarter Services: Services Spells Provider Bratheru Oran (Edyrno Arethi's Waistworks House) Rirnas Athren (Hlaalu Temple) Rirnas Athren (Hlaalu Temple) None Gilan Daynes (under No-Name Club) Telvon Llethan (Hlaalu Weaponsmith) Alveno Andules (Pawnbroker's Shop) Baren Alen (Hlaalu Vaults) Brathus Dals (No-Name Club) Gadayn Andarys (Hlaalu General Goods) Gadrela Andus (Elven Nations Cornerclub) Ganalyn Saram (Hlaalu Alchemist) Gilan Daynes (under No-Name Club)

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Spell-making Enchanting Smith Key Traders

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House Hlaalu Quests Task Speak to Odral Helvi in Caldera Solution/Reward Odral Helvi is in the Governor's Hall in Caldera. Talk to him and he'll give you sealed orders to take to the assistant treasury clerk, Tenisi Lladri, at the Hlaalu Vaults in Vivic Hlaalu Quarter. If you return to Crassius Curio and ask him about the sealed orders, he'll give you 500 gold for them

Crassius Curio (Curio Manor)

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Get a stronghold (a Dondos Driler will give you the requirement to advance to instructions you need to build a House Brother) stronghold. Baren Alen in Vivec can give you a land deed and you can get a construction contract from Duke Vedam Dren in Ebonheart. Bring both to Dondos. You won't get any feedback on your Stronghold for a week, at which time you'll be asked by Dondos to check up on its status (it's just south of Balmora, following the river). After you give that report, you'll have

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to wait another week (you'll get a journal entry when the time has passed) and then be told by Dondos to recruit some miners from Gnisis or Tel Aruhn and cure the blighted queen in Shurdan-Raplay egg mine. The mine is right across from the Stronghold, and Dondos will give you the name of a couple of merchants who have cure blight disease on other scrolls, so cure the Queen. Go to Gnisis and you'll be told that Ilasour Tansumiran (who has a cave residence) can be recruited as a miner, and you can also buy some help in Tel Aruhn from the slaver market. Then you'll have to wait again, for about five days and until you've reached at least House Brother in House Hlaalu. You'll be asked to hire a guard, which you can do by following Dondos's instructions, but all you really have to accomplish is to wipe out the bandits in Zainsipilu (west of Seyda Neen) and your stronghold will enter its final construction phase. A few days later, it'll be complete. Find Velfred the Outlaw and put a stop to his smuggling operation Velfred is docked just south of Hla Oad, as citizens in the town will inform you. Speak to him and bribe or persuade him until his disposition is sufficient (over 75) to get him to agree to work with you. You can also just execute him. Either way, tell Crassius and you'll get a 1,000 gold reward. The manor is between Ald'run and Maar Gan. Set a mark spell in Crassius Curio's home so you can retreat quickly. You should have little difficulty getting in to see Banden. Shut the door to his room to avoid attacting attenting. Kill him (he may attack you first) and use a recall spell to retrun to Crassius to collect 1,000 gold without additional confrontations.

Kill Banden Indarys at Indarys Manor

Gain the support of Dram Everyone other than Crassius will tell Bero you Bram is in the St. Olms Canton. NPCs in St. Olms will tell you to look at the top of the Canton. He's actually in the Haunted Manor, in the plaza. Talk to him and he'll indicate that you can gain his support by besting his champion, Garding the Bold. Talk to Garding and agree to meet him in the Arena. You don't need to kill him (and Dram requests that you don't). Just knock him down and you'll get a journal entry tell you that you've won. Return to Dram to get his support. Kill Reynel Uvirith, who lives in the Telvanni stronghold of Tel Uvirith, in the ashlands west of Tel Fyr Tel Uvirith, like most locations on the east coast, isn't close to any method of fast travel. Either travel to Holamayan Monastery from Ebonheart and then head NW, or travel SW from Sadrith Mora. You'll find Reynel in the tower, undefended. Reynel has some great rings (Fireball and Icebolt), and you'll get a 1,000 gold reward from Crassius.

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Edryno Arethi (Waistworks Deliver a sealed report to residence) Baren Alen, clerk of the Hlaalu Treasury

Both this report and the one you get from Odral Helvi in Crassius are identified in your inventory as "sealed orders". Make sure when speaking to Baren you give him the "sealed report", not the "sealed orders", from the dialogue menu. For delivering the report, you'll receive 50 gold. Murudius, who is in his residence, will initially indicate that he doesn't have any money. With a little persuasion, however, he'll tell you that there's a chest under Fadila's house near the docks, and he'll give you a key. In the chest, is 943 gold. Give 800 to Edryno and you'll get to keep 400 of it. Tarvyn will be out on the road north of Vivec, near the Stilt Strider (he only appears when this quest has been initiated). Guide him into the Halfway Tavern Pelagiad by following the roads. You won't encounter any opposition, so go back to Edryno for a 500 gold reward. Take a ship to Molag Mar and head east. Odirniran is inbetween Molag Mar and Azura's Shrine. There are some Hlaalu left in the tomb, led by Remasa Othril. The rest of the cave has been taken over by undead created by a Telvanni necromancer. In the tower, you'll find the necromancer and Remasa's sister, Vedelea, who want to be escorted back to her brother. Kill the necromancer and complete the escort, and return to Edryno for a 1,000 gold reward. Yngling Manor is in the plaza of Vivec St. Olms Quarter. Go in, go downstairs, and open the door with the rats. Either back up or jump over the rats, to allow the blighted rats the opportunity to charge at you so that you can kill them without going near the game rats. Return to Edryno for a 1,000 gold reward. Zainab Camp is difficult to get to quickly, unless you have a completed Propylon Index and can fast travel to Falensarano Fort. It's west of Tel Aruhn and Sadrith Mora. When there, you'll be directed to talk to Ashibaal, who has his own tent. Tell him that the price will be higher if you work together and he'll agree to trade ebony with House Hlaalu. You'll get a 1,000 gold reward from Edryno. The Prelude is south of Molag Mar, east of Ashirbadon and Bal Fell, SE of Rissun. Once you find it, the Wakizashi is easily accessible. Return it for a 500 gold reward.

Collect a debt from Murudius Flaeus in Hla Oad

Escort Tarvyn Faren to Pelagiad

Secure Odirniran for House Hlaalu

Kill the blighted rats in Yngling Manor

Go to Zainab Camp and convince them to sell Ebony through Hlaalu

Find the Daedric Wakizashi that was on the Prelude, a ship that sank east of Bal Fell

Defend the shop of Ralen As soon as you enter the shop, which Tilvur in Vivec Foreign is on the Plaza level, Drarel Andus will Quarter enter and attack. All you have to do is kill him and report back to Endryno for a 1,000 gold reward. Be careful to act quickly, as Ralen Tilvur isn't durable. Dungeons: Hlaalu Ancestral Vaults - Contains a Shrine of the Tribunal and a Shrine of Nerevar, Ash Statues and Moon Sugar. Previous Page Next: Vivec Palace Quarter

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Vivec Palace Quarter There are no services in the Vivec Palace Quarter, but Vivec will play a key role in the main quest.

Dungeons: Puzzle Canal - You'll have to navigate these canals in order to complete the preliminary pilgrimages for Game Boy Advance the Temple, if you join that faction.

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Vivec Redoran Quarter Services: Services Spells Spell-making Enchanting Smith Key Traders Provider Relms Gilvilo (Temple Shrine) Relms Gilvilo (Temple Shrine) None Savard (Smith's Shop) Balen Andrano (Tradeshop) Relms Gilvilo (Temple Shrine) Savard (Smith's Shop) Sorosi Radobar (Flowers of Gold)

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Area General Quests Quest Giver Balen Andrano (Redoran Trader) Task Place the bone of a dead Dwemer in the shop of his riveal Jeaane. Solution/Reward Jeanne's shop is on the Canalworks level of the Vivec Foreign Quarter. She'll stop you, and eventually hail the guard in her shop, if she sees you going into her room, so you'll have to sneak in, open a chest and deposit the bone. Chameleon spells or items will help your sneak chances. Your journal will update once you've completed the task, and when you return to Balen you'll receive a Sleep Amulet that'll reduce the fatigue of enemies.

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House Redoran Quests Quest Giver Task Solution/Reward

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Faral Retheran (Redoran Treasury)

Demand satisfaction from the Take the Mage Guildguide to Balmora Hlaalu noble Meril Hlaano at and you'll be right near the Eight Plates. the Eight Plates in Balmora Just confront Meril with sufficient disposition and he'll withdraw the statement. As a reward, he'll give you a Holy Shield. You can get this quest even if you're not a member of House Redoran. Bring the Redas War Axe, Redas Chalice and Redas Robe of Deeds from the Redas Tomb, south of Molag Mar The tomb is directly south of Molag Mar, and it's stocked with Daedra, so come prepared. The Chalice is called the Redas Goblet, and it lies near the robe in the first main room. The axe is further into the tomb, in a room accessible by going through an underwater channel. You'll have to give up the items when you report to Faral, which is a shame, since the robe is a great time (constant Feather 50 pts and detect animal effects). You can subsequently get them back by asking her about the Redas Tomb (she'll ask if you wan the family treasures). Brethas is in the Flowers of Gold Cornerclub in the Redoran Waistworks. He'll ask for 10 healing potions in order to help him in the fight. You can get a dozen such potions in the temple in the Redoran Waistworks. Give them to Rothis and then head over to Vivec Arean to watch the duel. You can intervene to assist Rothis (he'll otherwise likely lose), but your intervention won't gain you anything. Get to Maar Gan and climb east over the hills just north of town, and then head a little north to Falasmaryon. Everything you're looking for is on the Lower Level of the Stronghold: Dagoth Tanis and the Ancestral Ring of Irer Nervion (a secondary goal not mentioned in your journal). Falasmaryon is a Sixth House base, so there's an abundance of Corprus creatures, Ash Slaves and Ghouls (including some named ones) as well as Dagoth Tanis, who is an Ascended Sleeper. There are two other levels to the Fort: an upper level and the sewers, but neither contains any treasure or encounters of interest. The stronghold is SW of Tel Fyr and Sadrith Mora, on the mainland. There are no hostile NPCs other than Reynel, who will be waiting for you, although there are some easily avoided Centuron guards. Reynel is on the main level of the stronghold, and he has some decent equipment (Ring of Fireballs, Ring of Ice Bolts) The stronghold is SW of Balmora. There are several additional NPCs in the compound and in the manor, but none of them will trouble you. Raynasa is on the top floor of the Manor, and wellequipped with dual glass Stormblades and a Ring of Lightning Storm.

Convince Rothis Nethan to appear for a duel with Brethas Deras

Slay Dagoth Tanis in the Falasmaryon Stronghold

Kill Reynel Uvirith at the Telvanni Stronghold

Kill Raynasa Rethan at Rethan Manor

Dungeons: Redoran Ancestral Vaults - A Corprus creature stalks this small tomb. Previous Page Next: Vivec St. Delyn Quarter

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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Vivec St. Delyn Quarter Services: There are no services available in the Vivec St. Delyn Quarter Area General Quests Quest Giver Alarvyne Indalas (St. Delyn Glassworkers) Task Get Dwarven Limeware by stealing it off a ship in Ebonheart Solution/Reward The Limeware is in the bottom hold of the Chun-Ook, the largest ship docked at Ebonheart. You'll have to pick a lock to the lower deck (25), and then another (35) to get to the bottom deck. If you're caught picking the second lock, the two guards on the deck will try to kill you (not arrest you), so be prepared for a couple of licks as you run by them. You'll receive 1,500 gold for returning the 10 pieces of limeware. Speak to his father, Lucretinaus Olcinius, in the shop where he is standing and you'll receive 75 gold to help get a cure. Fevyn Ralen will inform you that Cassius wanted to be invisible, but didn't pay his debt to Fevyn. If you pay Fevyn the 400 gold debt, you can pick up 500 gold from Lucretinaus. Speak to the statue of Sheogorath to initiate this quest. He'll send you to the most northern island of any significant size (the island north of Ald Redaynia). There's an NPC there, Big-head, who will tell you there's a Bull Netch to the east of his shack. The Fork of Horripilation is on the table of his shack. You have to kill the Bull Netch, which is on the next significant island east, with the Fork. Of course, the Fork does almost no damage, but at least it's very quick. You can strike almost constantly, which will prevent the Netch from getting many blows in, or use other weapons or spells such as paralyze until the Netch is weak

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Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Cassius Olcinius (Invisble, but will initiate a conversation when you get near him in St. Delyn Plaza) Speak to Fevyn Ralen in the Telvanni sector of Vivec to see how to restore Cassius.

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Sheogorath (Ihinipalit Shrine, Recover the Fork of accessible through the Horripilation in the NE Underworks section of the Island and use it for Daedra Prince Shogorath

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

and vulnerable enough to be killed with the Fork. Your reward for returning the fork to Sheogorad is the powerful Spear of Bitter Mercy. House Hlaalu Quests Quest Giver Ilmeni Dren (Vivec St. Delyn Canalworks SouthOne) Task Give copies of Annotated Anuad and ABCs for Barbarians to Vala Catraso in the Ald'ruhn Guild of Mages Solution/Reward Vala Catraso is downstairs in the Mages Guild. Just ask her about "people cannot read" and give her the books. The books are commonly available (see detailed book list), so you can grab copies at any bookstore. Galyn Arvel is in the docks area, near a ship. Galyn will ask you to help J'Saddha escape. JSaddha is an escaped slave hiding in the Daedra ruins east of town. Anes Hlaren, Garyn Girith and Sadal Doren are looking for him, so you should tell each of them that he's gotten out of town, which will get them to move to the south part of town. Be prepared for a few fights with Daedra near the ruins. JSaddha is up the stairs of the ruins accessible from the west. Guide him back along the shore to avoid confrontations. Hides-his-Foot is wandering in the field west of the manor, but you can't get him out without the guard (Frinnius Posuceius, Hrargal the Crow, Manos Othreleth, Mavus Ules and Aebondeius Jucanis) jumping you and the slave. It's almost impossible to get Hides-his-Foot out without him being killed by the guards, so you should kill all of them first, before asking Hides-his-Foot to travel together. Once the path is clear, head NE to Serdecan's Farm. Once there, ask Hides-his-Foot for his secret and he'll tell you that there's a message in the chest in the basement of the manor confirming that Orvan Dren plans to kill his brother, the Duke Vedam Dren. You can also free other slaves in the Dren Plantation by taking the key on Frinnius's body.

(once you have rescued Speak to Galyn Arvel in sufficient slaves, you can Ald Velothi (Twin ask her about slavery, and Lamps) state "they light the way to freedom")

Free Hides-his-Foot from Dren Plantation

Dungeons: Vivec St. Delyn Underworks - You can access Ihinipalit Shrine from the Underworks, and in addition to getting a number of exquisite items, you'll be able to talk to Daedra Lord Sheogorath and be given a quest. Previous Page Next: Vivec St. Olms Quarter

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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Vivec St. Olms Quarter Services: Services Spells Spell-making Provider Valval Selas (Temple) None None None Bervyn Lleryn (Waistworks wandering NPC) Gindas Ildram (Farmers and Laborers Hall) Mevure Hlen (Tailors and Dyers Hall) Nalvilie Saren (South-One) Nivos Drivam (Tanners and Miners Hall) Valval Selas (Temple)

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Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Quest Giver Bram Dero Task Locate the VassirDidanet mine Solution/Reward Bram Dero is in the basement of the Haunted Manor. If you've been in the Vassir Didanat Mine (which is just south of Balmora), you can tell Bram of its location in order to get a Daedric weapon of your choice as a reward (worth 50,000 gold). While this is the best reward you're going to get, you can tell Velandi Omani (east of Vivec) of the location instead for 2,000 gold, or Nevena Ules (Ules Manor, east of Dren Plantation) for the promise of future wealth. Area General Quests

Get Complete Free Downloads Burn Custom CDs Developer Zone GameFAQs Advertise Mevure Hlen (Tailors and Dyers Hall)

Get a price list from the In the East Empire Company Hall, East Empire Company behind J'Zhirr in a locked room, you can in Ebonheart find a letter from Llaalam Dredil that will confirm the price fixing. In exchange for giving the letter to Mevure Hlen, you'll get a couple of points of mercantile skill.

Moroni Uvelas (Brewers and Find her husband Her husband has turned into a Corpus Fishmongers Hall) Danar Uvelas and cure Stalker, which you can find in the him if possible underworks below the canal. Kill the Stalker and take the ring it wears back to Moroni for three potions of cure poison. Dungeons:
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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Vivec St. Olms Underworks - You can access Assernerairan Shrine, in which is Durus Marius, who is the target of a Morag Tong special duties quest. Previous Page Next: Vivec Telvanni Quarter

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Vivec Telvanni Quarter Services: Services Spells Provider Fevyn Ralen (Mages Shop) Salver Lleran (Sorcerer's Shop) Fevyn Ralen (Mages Shop) Salver Lleran (Sorcerer's Shop) Audenian Valius (Waistworks Enchanters) None Audenian Valius (Waistworks Enchanters) Galuro Belan (Apothecary) Garas Seloth (Alchemist's Shop)

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Dungeons: Telvanni Monster Lab - Dwemer guardians, soul gems, lots of reagents and alchemy tools can be found in this laboratory. Previous Page Next: Vivec Temple Quarter

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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Vivec Temple Quarter Services: Services Spells Provider Danso Indules (wandering NPC) Dileno Lloran (High Fane) Melie Frenck (Temple) Dileno Lloran (High Fane) Llandris Thirandus (High Fane) None Danso Indules (wandering NPC) Dileno Lloran (High Fane) Eris Telas (High Fane) Llandris Thirandus (High Fane) Melie Frenck (Temple)

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Solution/Reward

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Elam Andas (Office Find the murderer of seven You'll get some clues from talking to Elam of the Watch) victims and Rarer Braryn, which will direct you to the Hlaalu and Foreign Quarters. Asking about a "woman with a dagger", you won't learn much in the Hlaalu Quarter, but the Foreign Quarter residents will direct you to the underworks. Dumner with a dagger in Hlaalu. There's a Dreamer Prophet there who will attack you on sight. Kill her and return to Elam for your choice of reward - either Indorlin helm and cuirass, or the Belt of the Armor of God. Tarer Braryn (Office of the Watch) Bring a book to Trebonius Artorius in the Vivec Mages Guild as an apology Bring Tarer's Aedra and Daedra book to Trebonius in the Mages guild and you'll receive an Exclusive Potion of Rising Force and Trebonius Potion of curing to take back to Tarer. Tarer will give you 100 gold for returning the potion.

Temple Quests Quest Giver Task Solution/Reward

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Endryn Llethan (High Fane) Temple

Convince Tanusea Veloth to go to the Corprusarium, or kill her, to prevent her from spreading the Divine Disease

Tanusea is in the Arena Pit, and she'll dispute the fact that she has the disease. She'll leave if you ask her "as a favor" and her disposition is high enough, or you have a copy of the very common book, Saryoni's Sermans in your inventory. Since you can't speak to anyone, you can't fast travel to the shrine, which is on the opposite side of the conflict. Don't initially accept the quest. Instead, fast travel to the shrine and cast a Mark spell (the shrine is on the island just west of Dagon Fel, and then fast travel back before accepting the vow of silence. Cast Recall, and as soon as you touch the shrine the silence vow will end. As a reward you'll get several books (Vivec Sermans 9 and 27, Four Suitors of Benitah, Silence). You'll get a powerful potion of Heroism, 4 potions of Exclusive Restore Health and 2 potions of Invisibility, which should give you appreciation for the difficulty of this quest for low-level characters. The shrine is huge, with three separate sections, with all of the NPCs equipped with Daedric and Ebony items and Sanguine, constant effect, jewelry. The shoes are in a chest (Llandrale Varam has the key) on the platform in the shrine room. The entrance to the cult is in the Vivec St. Delyn undeworks. There are several well-equipped hostile NPCs there, as well as the shrine of Sheogorath, pursuant to which the Daedra can give you a quest. Wipe out the members of the cult inside Ihinipalit (you can spare the guard outside) and you'll get an Ancestral Wisdom Staff (fortify conjuration 10 pts, summon Ancestral Ghost when cast) as a reward. The Shrine is on the same island of Dagon Fel, surrounded by four orc warriors, west and a little south of the town (take the road west past Mzuleft ruins, then turn south and make the next two rights). You need to have four Daedra hearts with you (you can ignore the recital mentioned), and the easiest way to acquire them is to stop by one of the Daedric ruins on the way. Ald Sotha is ideal for such purpose, since you'll have to travel there for the next quest, so you might as well clear it out. Click on the shrine and return to Tholer. Ald Sotha is just NE of Vivec, and since you previously had to visit it for a Temple quest, you should be familiar with the layout (and it may still be clear of monsters). Click on the shrine to get the blessing (again, the Four Corners aspect of the instruction is a red herring). Take a Stilt Strider to Suran and then just travel a little north to the shrine. There are two entrances, which lead to different levels of the same room. The top level has some Daedra, while the bottom level has been taken over by a gang of Nord Barbarians. The lower level has an opening to the Underground, which you have to pass through in order to get to the statue to complete the quest.

Travel to Sanctus Shrine under a vow of silence

Find the Shoes of St. Rilms from the depths of Ald Sotha, NE of Vivec

Clean out the cult in St. Delyn Canton operating in Ihinipalit

Tholer Saryoni (High Fane) Temple

Go to the Shrine to Malacath on the island of Sheogorad and donate four Daedra hearts and receive Vivec's Four Corners

Go to Ald Sotha and find the statue of Mehrunes Dagon and read from Vivec's Four Corners

Go to the statue of Bal Ur

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Go to Ald Daedroth, which is on an island between Vvardenfell and Azura's Coast, and donate the glove called the Gambolpuddy.

Ald Daedroth is on an island east of Dagon Fel, so hop on a boat to Tel Branora, then Sadrith Mora, and finally Dagon Fel. It's one of the biggest ruins, and there's an ongoing battle between orc and other barbarians and priest. The shrine is divided into a number of discrete sections. The statue is in the inner shrine area, while the Gambolpuddy is in the antechamber area. In the antechamber, talk to Ra'Gruzgob, who thinks he's a Khajiit, and give him some moon sugar (there's some right next to him) and he'll tell you the Gambolpuddy is under his nearby pillow. Take it to the statue of Sheogorad and you'll complete the quest.

Get the Ebony Mail in Mount You need to be ready to advance to the Assarnibibi, north of Molag Mar. head of the guild to get this quest. All you have to do is walk to the shrine on Mount Assarnibibi, which is just north of Molag Mar, and you'll get one of the best sets of armor in the game (Ebony Armor 253 AR, constant resist fire 75%, shield 50 pts, resist magicka 20%) Previous Page Next: Vos

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Vos (NE corner of the main continent, NW of Sadrith Mora) Services: Services Spells Provider Eldrilu Dalen (Chapel) Ferise Varo (Varo Tradehouse) Eldrilu Dalen (Chapel) Ferise Varo (Varo Tradehouse) None None Burcanius Varo (Varo Tradehouse) Eldrilu Dalen (Chapel)

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West Gash Region (NW region of map) Settlements: Gnisis and Maar Gan border this region, which also contains the small towns of Khuul and Ald Velothi and several small camps and huts: Aidanat Camp (just SW of Ald Velothi) - There's a prisoner held here, Medura Seran, that the target of a quest given by Darius in Gnisis. Drulene Falen's Hut (west of Ald'ruhn, near the coast) - The home Guor herder Drulene Falen, who plays a role in several quests. Shashmanu Camp (SW of Khuul) - An Ashlander camp that's home to three hostile NPCs. Sjorvar Horse-Mouth's House (NE of Gnaar Mok, SW of Ald'ruhn) - The residence of one of the representatives of the Blades in Morrowind. Dungeons: Abaelun Mine (NE of Caldera and Indalen Ancestral Tomb, north of Shushishi) - This diamond mine is well populated by guards and miners. Alen Ancestral Tomb (SE of Khuul) - This small tomb is home to a gang of five vampires. There are no items of value in the tomb other than the ordinary equipment worn by the vampires and some reagents in urns. These vampires aren't affiliated with any clan. Arkngthunch-Sturdumz (NW of Gnisis) - These small dwarven ruins are the target of a quest given by Edwinna Elbert in Balmora. There's only a couple of chests and a few barrels of random, low-level treasure, and a few Centurion guards in these ruins. Asha-Ahhe Egg Mine (south of Khuul) - In it lives Thelsa Dral, a witch you have to dispatch for Kaye of Ebonheart in an Imperial Cult quest. She has a couple of hostile companions, but otherwise there's nothing of interest in the mine other than some gold in an underwater pond. Ashanammu (west of Caldera, north of Caldera Mine) - in this small cave are three Telvanni members of the Thieves Guild that you'll have to take out in a quest for Eydis Fire-Eye of Balmora (Fighters Guild). A forth member is outside. Ashimanu Egg Mine (far east of Berandas) - This egg-mine has been diseased by a Shalk, which is the

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target of a House Redoran quest given by Theldyn Virith in Ald Velothi. Ashinabi (west of Gnisis, with two entrances) - leads to a smuggler's den, with a shipload of ash statues. Ashir Dan (just east of Khuul) - This cave hosts a large group of largely hostile NPC bandits and smugglers. They have a lot of mid-level magical jewelry, soul gems, dwarven items and other random treasure. They also have a well-used party room. Assarnud (just east of Gnisis) - This cave has two entrances and contains a large den of slavers. The layout of the cave is complex, with lots of well-locked and trapped doors and underwater caverns. There's a lot of ordinary equipment and weaponry as treasure. Dushariran Shrine (far east of Berandas, south of Maelkashishi Shrine) - This unusually laid-out Daedric shrine is empty except for a couple of worshippers, one of whom is a trainer. There's a hidden treasure chest on an elevated platform in the shrine room. Eluba-Addon Egg Mine (NW of Gnisis, on coast) - This blight has infected this egg mine and caused even the workers to go berserk, as evidenced by the body of a dead egg miner. There's no treasure in the mine, other than eggs. Falas Ancestral Tomb (just SE of Gnisis) - This tomb has an usual layout, with three Veloth shrines and a special urn labeled "D. Bryant", in the room furthest from the entrance. Inside that urn is Denstagmer's Ring, a great ring that bestows a constant 30% resistance to Fire, Frost and Shock. Ginith Ancestral Tomb (north of Gnisis) - Other than a rat, this tomb has no hostile creatures at all, if you're not a vampire. It does, however, have a band of five characters that appear to be NPC adventurers and some unique wall art. It's actually the lair of a vampire, Irarak, who is the target of a vampire Quarra clan quest. Hleran Ancestral Tomb (NW of Ald'Ruhn) - This tomb is the lair of four vampires. Aside from a handful of vampires, there's a Sneak skill-enhancing book and some potions and scrolls. These vampires aren't affiliated with any clan. Indalen Ancestral Tomb (just north of Caldera) - This shrine has some high level guardians (Daedra), and virtually no treasure. Kudanat (just NW of Caldera mine, west of Ashanammu, east of Band Egg Mine) - This cave is home to a large group of slavers. There's several slave you can free (the slave key is on a table), and crates of ordinary goods. There's also a large pool with some Slaughterfish and a waterfall. Llervu Ancestral Tomb (south of Ald Velothi, north of Gnisis) - This extremely small tomb has a couple of undead guardians and low-level scrolls and jewelry. Maelkashishi Shrine (NE of Gnisis, SE of Khuul) There are two entrances to this Shrine. The main entrance contains a number of relatively peaceful Daedra worshippers, including Bulfim gra-Shugarz, a blighted NPC who is the target of a quest given by Tuls Valen in Ald'ruhn. The Forgotten Galleries section of the Shrine is guarded by a number of Daedra, including Winged Twilights. Levitate to the top of the room and you can find a body with a Daedric Long Bow and arrows (there are additional arrows in the wall). Also near that body is the Falensarano Propylon Index, which is the object of quests given by both Crazy-Legs Arantamo in the Vivec Foreign Quarter and, with the official add-in in the PC version, Folms Mirel of Caldera. Mamaea, Sanctum of Awakening (east of Berandas fort, far SE of Gnisis) - this limestone cave is a large Sixth House base that is divided into three distinct sections. The first section and the second, the Sanctum of Black Hope have virtually no treasure, but the third Shrine of Pitted Dreams, has some great treasure near a shrine (Daedric Face of Inspiration, Fang of Haynckhtnamet, and Ebony boots). There's a named Ash Vampire, as well as a couple of hostile NPCs, in addition to scores of Ash Zombies, Slaves, Ghouls and Dreamers. In the Sanctum of Black Hope you can also find a prisoner, Hannat Zainsubani, who is the target of a quest given by his father, Hassour, in Ald'ruhn. Be careful not to accidentally attack him, since he looks like a Dreamer. Mat (just NE of Gnisis) - This typical cave is the lair of a group of hostile NPC bandits, who apparently also like to sew, since there is a lot of clothes and a knitting press in the cave. There's little of value other than ordinary equipment and weaponry. Milk (NW of Ald'Ruhn) - This cave is the lair of Arethen Mandas, a Redoran noble who is insane with grief. There's lots of powerful hostile NPCs in the cave, in addition to Arethan. You can ease Arethan's grief in a Redoran quest given by Athyn Sarethi. Palansour (SE of Ald Velothi, in water, two entrances, north of Gnisis) - Smuggler's den that has been overrun by Scamps and an Ogrim, with lots of low-end magic items. There's a sorcerer you can rescue with the potions of levitation available there (look up from the main room) Panud Egg Mine (just east of the Khuul Stilt Strider) - A couple of non-descript NPC egg miners are working in this otherwise ordinary mine. Randas Ancestral Tomb (NW of Ald-ruhn, NE of Salothran Ancestral Tomb) - Another tomb with little treasure and a lot of undead and Daedric guardians. There is a Velothian Shield, a decent magic light shield that restores health when cast. Reloth Ancestral Tomb (NE of Gnisis, just SW of Maelkashishi Shrine) - This tomb is the lair of a rogue Berne clan vampire, Merta, who you have to kill to satisfy a Berne clan quest. In addition to Merta, there are some cattle you can ignore and some undead guardians. Rethandus Ancestral Tomb (NE of Gnisis, east of Palansour) - This large shrine is well-populated with undead guardians, but has little of interest other than one of the Thirty-six Lessons of Vivec books. Salothan Ancestral Tomb (SE of Gnisis, west of Milk, north of Drulene Falen's hut) - This small tomb has the corpses of fallen warriors laid out with some basic equipment. The corpses have some great random, non-magical jewelry on them. There's also a shrine of the Tribunal and very few guardians in this tomb, making it a worthwhile stop. Sarimisun-Assa Egg Mine (SE of Berandas Fort, north of Andasreth Fort) - An egg mine that's infected with the blight. Aside from eggs, the only treasure of note is some ordinary equipment on a dead adventurer. Seran Ancestral Tomb (just south of Khuul) - This small tomb has three undead guardians and a couple of chest with random treasure (jewels, coins, ordinary equipment). Shushishi (a short distance east of Caldera) - Dro'zhirr, who you need for a quest from a Caldera NPC, along with some slavers, slaves and decent magic items. Subdun (south of Koal Cave, on an island) - This cave masks a large Sixth House lair and shrine. In the shrine section of the cave is a Dagoth priest, as well as a Sneak skill-enhancing book and some minor
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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

treasure. Telvayn Ancestral Tomb (NE of Gnaar Mok, west of Ald'ruhn) - This small crypt is home to some rats and a couple of low-level hostile NPCs, who are the guor bandits that play a role in a quest given by Neminda in Ald'ruhn or Drulene Falen NE of Gnaar Mok. Also has a skill-enhancing book and a bug lamp. Uveran Ancestral Tomb (in mountains NE of Hlormaren Fort, just west of Caldera Mine) - This sizable tomb is the lair of some Bonelords. There's some silver weaponry and potions lying around, as well as a Velothian helmet (Restore Health 10 pts when cast). There's also a Veloth shrine. Veloth Ancestral Tomb (just SE of Berandas) - There's a few low-level magic items and random treasure in this large tomb, but it's well guarded by lots of Daedra. Yasammidan Shrine (NW of Gnisis, on island west of Dwarven ruins) - This shrine is home to a couple of hostile NPCs, one of whom (Anel Rethelas), has the Ring of Sublime Wisdom, the target of a special duties quest of the Morag Tong. The other NPC, Mindeli Saren, also has a Sanguine object wanted by the Morag Tong. You can get a quest from the Daedra Prince, Mehrunes Dagon, by talking to the shrine. Shipwrecks: Forgotten Shipwreck (NW of Khuul) - This half-submerged ship has only a couple of small locked chests with some gold. Unmarked Shipwreck(west of Dwarven Ruin NW of Gnisis). Contains amazing light armor Area General Quests Quest Giver Mehrunes Dagon (talk to statue in Yasammidan Shrine, NW corner of the continent, west of Ald Velothi) Task Solution/Reward

Get the Mehrunes' The Alas Ancestral Tomb is south of Razor from the Alas Erabenimsun Camp and west of Mount Tomb near Molag Mar Assarnibibi. There are a few Daedra in the tomb, but otherwise it seems pretty typical and undistinguishable from dozens of other tombs. There's a specific shrine for Varner Hleras's corpse, and the item you're looking for is on the corpse. Search the corpse and take the rusty dagger. Return the dagger to the statue of Mehrunes Dagon and he'll convert it back into its previous form (disintegrate armor 6-25 pts, weakness to poison 5%, poison) Next: Yansirramus Shrine

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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Yansirramus Shrine (west of Tel Aruhn) This Daedric ruin is occupied by a small group of worshippers of Daedric Prince Molag Bal. You can talk to the Prince himself by clicking to his statue in the shrine, which will send you upon a quest in his service. Area General Quests

Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color

Quest Giver Task Molag Bal Kill Menta Na in his dungeon of Kora-Dur

Solution/Reward Menta Na is hanging out with other Daedroth and other types of Daedra in Kora-Dur. You'll need the key Molag Bal gives you to enter the cave (which is east of Falasmaryon Fort and Kogoruhn Fort). Provided you can handle a few Daedra, there's some great treasure in Kora-Dur, including a Daedric weapon on Menta Na and another in his treasure. Once you've killed Menta Na, return to Molag Bal and you'll get the Mace of Molag Bal as a reward (Absorb Srength and Magicka when strikes)

Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Services Spells Get Complete Free Downloads Burn Custom CDs Developer Zone GameFAQs Advertise Spell-making Enchanting Smith Key Traders Provider Zainab Camp (SW of Vos, in Grazelands Region) Services:

Sonummu Zabamat (Wise Woman Yurt) None None Ababael Timsar-Padisun (residence) Ashur-Dan (residence) Ababael Timsar-Padisun (residence) Ashur-Dan (residence) Sonummu Zabamat (Wise Woman Yurt) Tussi (residence)

Zaintiraris (Daedric ruin south of Molag Mar) This small shrine essentially consists of a single large room occupied by a half-dozen tough, hostile NPCs. The NPCs have some good weaponry, including glass weapons, and the treasure chests and urns in the shrine also have good random treasure and scrolls. Zergonipal Shrine (top center of main island)
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This small Daedric ruin is an excellent spot to acquire some high-level equipment, since the ruin is only guarded by a couple of hostile NPCs. Even if your character is still relatively inexperienced, if you're equipped with the ability to levitate or act stealthily (or paralyze opponents), it's worthwhile trying to get some of the advanced weaponry here. There are better places to get equipment, but few as poorly guarded. Previous Page Next: NPC Listings

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NPC Listings There are literally thousands of NPCs populating the lands of Morrowind. Many of them are hostile, but even NPCs that attack your character may have a significant role to play in a quest, or as a trainer. While GameCube Morrowind was designed to encourage players to freely explore the gaming world, you can inadvertently PlayStation 2 make some quests unfinishable by doing so if don't keep track of your accomplishments. If you kill a Game Boy Advance character needed for the main quest, you'll receive a warning that encourages you to reload to a previously saved game. You won't get a similar warning, however, if you dispatch a character that is later needed to help solve one of the faction or guild quests. Xbox Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color The following tables help you avoid that problem by allowing you to quickly determine the significance of every NPC in the game. If you're given a quest to find a NPC, just look him or her up in these charts and you'll immediately know the NPC's exact location. Or if your vampire character wants to try to exterminate every character of a particular class, or in certain location, the charts below also function as handy "shopping lists" for your dead pool. A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Abanji Abassel Asserbassalit Name Ababael TimsarPadisun Location Significance

Zainab Camp Trader and Clanholder Trainer (master of Mercantile). of the Ashlanders (residence) Repairs. Barters some weapons (including some decent magic items), apparel, scrolls, potions, reagents and miscellaneous items. Has 9,000 gold to barter. Molag Mar Slave (on top of Canton) Ald Velothi Barbarian (Camp south of town inside hut) He is holding captive Madura Seran, who is the target of an Imperial Legion quest given by Darius in Gnisis. Trainer (master of Alchemy). Barters potions, reagents and grandmaster alchemy tools. Hostile NPC Plays a role in an Imperial Cult quest given by Synnolian Tunifus in Ebonheart.

Get Complete Free Downloads Burn Custom CDs Developer Zone GameFAQs Advertise Abibaal Assillariran Abbard the Wild Abelle Chriditte Bal Fell Shrine (outside shrine) Valenvaryon Alchemist (Propylon Chamber) Ashlander camper (far SE of Ghostgate)

Abishpulu Shand Gnisis (wandering NPC)

Achel Adairan Lalansour Adaishah Ahanidiran

Vivec St. Olms Canal Commoner (South-Three) Ashlander Scout (Mila-Nipal hut, East of Gnisis) Ashlander Camper (just east of Falensarano Fort, Grazelands) Trainer Hostile NPC

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Adanja Adaves Therayn Addarnat Assardidairan Addhiranirr Adding Addut-Lamanu Adharanji Adibael Hainnabibi Adil Norvayn Aditte Oges Adondasi Sadalvel Adosi Darano

Pelagiad Pilgrim (residence) Vivec St. Olms Quarter Waistworks Pauper (wandering NPC) Ashlander camper (NE of Ghostgate, Hostile NPC just south of Elith-Pal Mine) Vivec St. Olms Underworks Thief (wandering NPC) Esutanamus Shrine denizen (outside shrine) Erabenimsun Camp Healer and Barters potions and reagents. Brother of the Ashlanders (residence) Kudanat denizen Kaushtababi Camp Scout (just south of Molag Mar) Kumarahaz denizen Shishi Cave denizen Vivec Caravaner (just north of Foreign Quarter) Surirulk denizen Slave Trainer (master of Athletics). Hostile NPC Dead NPC Travel Hostile NPC Trainer. Target of a Fighers Guild quest given by Lorbumol gro-Aglakh in Vivec Foreign Quarter. The target of a Blades quest given by Caius Cosades in Balmora.

Adraria Vandacia Seyda Neen Agent and Taxman (Census Warehouse) Adrusu Rothrano Vivec Temple Quarter Pilgrim and Adept of the Temple (Canon Offices) Adusamsi Assurnarairan Aebondeius Jucanis Aengoth the Jeweler Rotheran Prisoner (Arena) Dren Plantation Warrior and Oathman of Great House Hlaalu (wandering NPC)

Target of an Imperial Cult quest given by Lalatia Verian in Ebonheart. Plays a role in a quest given by Ilmeni Dren in Vivec St. Delyn.

Ald'ruhn Jeweler and Thief (The Rat Trainer. Gives quests for the Thieves in the Pot) Guild. The target of a Fighters Guild quest given by Sjoring Hard-Heart in Vivec Foreign Quarter. Maar Gan Thief (Andus Tradehouse) Trainer (master of Light Armor) Caldera citizen (just east of Caldera) Will give you a quest. Dren Plantation Slave (East of Plantation) Zaintiraris Shrine Barbarian Hanud Archer and Hireling of Great House Telvanni Ebonheart Publican (Six Fishes) Barters some ingredients and potions. Vivec Foreign Quarter Clothier (shop Barters clothes. His shop is the target on canalworks) of a quest given by Teris Raledan outside Vivec. Zainsipilu Cave denizen Yakanalit denizen Caldera Mine ebony miner (Caldera Mine) Urshilaku Camp Herder and Initiate (residence) Erabenimsun Camp Champion and Clanholder of the Ashlanders (Ashkhan's Yurt) Plays a role in the Blades quest initiated by Nibani Maesa relating to the Nerevarine Prophecies. Equipped with a unique axe (Wind of Ahaz, chameleon and blind) and amulet (Sanit-Kil's Heart of Fire, Willpower +20 to 30 pts) Slave Slave Hostile NPC Slave Slave Hostile NPC slaver Slave Hostile NPC

Aerin Aeta Wavebreaker Affri Agarond Aglaril Agning Agrippina Herennia Agrob graBogharz Ahaht Ahanabi Assullinbanud Ahasour Ahaz

Ahdahni Ahdni Ahdri Ahetotis Furotis Ahjara Ah-Meesei

Sadrith Mora Slave (Gateway Inn) Sinsibadon denizen Yakanalit denizen Pinsun denizen Minabi denizen Kudanat denizen

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Ahnarra Ahnassi Ahndahra Ahnisa Ahzini Aina Ainab

Abebaal Mine Slave Pelagiad Thief (Halfway Tavern) Yakanalit denizen Zainsipilu denizen Dren Plantation Slave Habinbaes denizen Erabenimsun Camp Hunter and Clanholder of the Ashlanders (residence) Balmora Mage (Mages guild) Trainer. Barters a variety of potions. Gives you a number of beginner (and a couple later) quests for the Mages Guild. Slave Barters glassware. Gives a quest to steal Dwarven limeware. Hostile NPC Slave Trainer Slave Slave

Ajira

Akish Alanil Llaram

Assarnud denizen Elith-Pal Mine Ebony Miner

Alaryvne Indalas Vivic St Delyn Glassworker (St. Delyn Glassworkers' Hall) Alavesa Samori Albecius Colollius Aldaril Aldi Aldie Jes Alds Baro Aldyne Arenim Alenus Vendu Masseranit denizen Seyda Neen Battlemage (Arille's Tradehouse) Fort Buckmoth Battlemage and Champion of the Imperial Legion Khuul Commoner (residence) Ebonheart Prisoner (Hawkmoth Legion Garrison)

Spells

Maar Gan Smith and Kinsman of the Repairs, Barters weapons, armor and Great House Redoran (Outpost) smith tools. Vivec St. Olms Quarter Waistworks Pauper (wandering NPC) Tel Vos Enchanter and Lawman of Great House Telvanni (Services Tower) Molag Mar Bard (Waistworks Pilgrim's Rest) Tel Fyr Guard (Hall of Fyr) Falensarano Barbarian (Upper level) Trainer (master of Axe) Ald'ruhn Thief (The Rat in the Pot) Gnisis Warrior and Spearman of the Imperial Legion (barracks) Assumanu denizen Zenarbael denizen Gnaar Mok Agent and Oathman of the Great House Hlaalu (Arinem Manor) Habinbaes denizen Hinnabi denizen Ebonheart Prisoner (Hawkmoon Garrison) Target of a Fighters Guild quest given by Eydis Fire-Eye in Balmora. Hostile NPC Hostile NPC Hostile NPC Repairs. Barters weapons, armor and some magic arrows. Gives you a quest. Plays a role in a Blades quest given by Caius Cosades of Balmora. Has the Minstry of Truth key Hostile NPC Hostile NPC Trainer Barters some basic weapons and torches. Enchanting. Barters magic weapons, armor and scrolls.

Ales Julalanie Alfe Fyr Alfhedil ElfHewer Allding Allian Carbo Allimir Alms Helothren Almse Arenim

Almsi Oren Alnas Sendu Alodie Jes

Hostile NPC Hostile NPC

Alof the Easterner Farmer (residence east of the shrine in Fields of Kummu) Aloie Indaram Alonisea Varys Alurue Saryon Alusaron Andasreth Fort denizen (roof) Abernanit Rogue Kunirai denizen Vivec Foreign Quarter Plaza Smith (Smithshop) Vivic Temple Quarter (Ministry of Truth)

Alvela Saram

Alveleg

Telvanni Thief (outside Ashanammu Trainer. The target of a Fighters cave in West Gash Region) Guild quest given by Eydis Fire-Eye of Balmora.

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Alven Salas

Sadrith Mora Monk (Morag Tong Guild) Vivec Hlaalu Trader (Hlaalu Pawnbroker) Balmora Rogue (Eight Plates) Abaelun Mine diamond miner Kumarahaz denizen Beshara denizen

Trainer. Target of a Telvanni quest given by Raven Omayn in Sadrith Mora. Barters a few weapons, armor, potions and miscellaneous items. Target of a Redoran quest given by Neminda in Ald'ruhn. Hostile NPC Hostile NPC, who is one of the targets of a quest given by Tinos Drothan.

Alveno Andules Alvis Teri Alvor Andas Alvos Sadri Alvur Hleran

Alvura Othrenim Vivec Arena Quarter Waistworks (wandering NPC) Alynu Aralen Ama Nin Telvanni Thief (Ashanammu cave in The target of a Fighters Guild quest West Gash Region) given by Eydis Fire-Eye of Balmora Berandas Fort Prisoner (high up on ledge in room with dead hero) Fort Moonmoth healer Vivic St Delyn (Waist South- Two) Sinsibadon denizen Shishi Cave denizen Slave Dead NPC. If you give her a scroll of divine intervention, she'll give you Mara's Skirt and Mara's Blouse. Spells, barters some potions.

Amarie Charien Amili Llaram Am-Ra Amring Anarenen Anas Ulven

Ald'ruhn Alchemist and Associate of Trainer. Barters a large variety of the Mages Guild (Mages Guild) potions, reagents and alchemy tools. Gnaar Mok Thief and Thug of the Camonna Tong (Nadene Rotheran's Shack) Sadrith Mora Trader and Hireling of Great House Telvanni (outside market, in west side of town) Vivic Temple Quarter Warrior and Acolyte of the Temple (Ministry of Truth) Ebonheart Monk (Argonian Mission) Ginith Ancestral Tomb Monk Tel Vos Apothecary and Lawman of Barters potions, reagents and Great House Telvanni (Services alchemy tools. Target of a Telvanni Tower) quest given by Galos Mathendis in Sadrith Mora. Vivec Foreign Quarter Alchemist (Alchemist Shop) Gnaar Mok Savant and Retainer of the Great House Hlaalu (Arinem Manor) Dagon Fel Savant (Andre Maul's Tower) Andasreth Fort denizen Hostile NPC Cavern of Incarnate Failed Incarnate Gives Serman 12 of the 36 Lessons of Vivec and a mace. Yasammidan Shrine Crusader The target of a Morag Tong special duties quest. Wears a Sanguine item needed by the Morag Tong. Barters potions and reagents. Trainer, Barters some thief tools.

Anasour Selitbael Ashlander Camper (West of Tel Vos) Hostile NPC Ancola Barters some basic weapons, armor, potions and miscellaneous items.

Andalin Hardil

An-Decsei Anden Thilarvel Andil

Andilo Drothan Andilo Thelas

Andre Maul Andril Othran Ane Teria Anel Rethelas

Anes Hlaren Anes Vendu

Ald Velothi Nightblade (wandering NPC) Dead Nchuleftingth Mage (just to the Dead body that's the object of a right of entrance) Mages Guild quest given by Edwinna Elbert in Ald'ruhn (as supplemented by Senilius Cadiusus in the ruins). Has Senilius's report. Balmora Assassin (Morag Tong Guildhouse) Sadrith Mora Mage and Lawman of Great House Telvanni (Gateway Inn) Gnaar Mok Pauper (wandering NPC)

Angahran Angaredhel Anglalos

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Angoril Anhhaedra Anirne

Fort Pelagiad Master-at-Arms and Knight Protector of Imperial Legion Maar Gaan Daedra (Shrine) Sud Mage

Trainer Target of a Temple Quest for Tuls Varen in Ald'ruhn. Hostile NPC. She's the suggested target for satisfying the Mages Guild advancement requirement of having a Wizard Staff.

Anis Seloth

Sadrith Mora Alchemist and Retainer Barters wide range of potions, reagents and alchemy tools. One of of Great House Telvanni (Anis's shop) the best sources of reagents in the game, and can assist in several quests as a result. Shishi Ruins Warrior and Lawman of Hostile NPC unless you're a member Great House Redoran of House Redoran. Shashmanu Camp (SW of Khuul) Hostile NPC

Anise Romoran Anit Eramarellaku

Anja Swift-Sailer Dagon Fel Commoner (wandering NPC) Anjari Ano Andaram Ano Vando Zainsipilu denizen Slave Vivec Shipmaster (just NE of Foreign Travel Quarter) Sadrith Mora vampire hunter Target of an Aundae Clan quest. He ony appears in connection with that quest. He's equipped with two unique magic weapons, the Darksun Shield (constant effect night eye, reflect, restore fatigue, drain magicka) and the Light of Day mace (fire damage, shield, resist magicka, drain magicka).

Anora

Tel Aruhn Spellsword and Spellwright of Great House Telvanni (Tower) Sadrith Mora Smith and Retainer of Repairs. Barters a range of basic Great House Telvanni (outside tower) weapons, armor and smith tools. Ashlander Mabrigash (Grazelands SW of Vos) Hostile NPC

Anruin Ansu Senatbael Antu Assarrimisum An-Zaw Arabhi Aradraen

Ashlander Camper (SE of Ghostgate, Hostile NPC East of Dunirai Caverns) Suran Nightblade and Apprentice of the Mages Guild (Tradehouse) Dren Plantation Slave (Doves' Shack) Vivec Foreign Quarter Sharpshooter Trainer. Barters a very large selection (Fletcher Shop in Lower Waistworks) of magical missile weapons, including the only area of effect missile weapons in the game (in the PC version, with the official add-in). Also has 8,000 gold to barter. Hostile NPC Barters a wide range of potions, reagents and slchemy tools. Sadrith Mora Trader (outside tower) Mababi Acrobat and Hireling of Great House Telvanni Zainsipilu Cave denizen Sadrith Mora Mouth (Telvanni Council House) Zenarbael denizen Balmora Scout (South Wall Cornerclub) Aharunartus Cave denizen Shishara denizen Sadrith Mora Mage (Gateway Inn West Wing) Falensarano Witch (Upper level) Druscashti Quarra Clan Vampire (Lower Level) Barters some low-level magic weapons and some decent clothing. Hostile NPC slaver Gives quests for House Telvanni Hostile NPC Trainer Slave Hostile NPC Trainer (master of Mysticism) Trainer

Aralosea Romori Almurbalarammi Shrine denizen Arangaer Arannir Aranwen Arara Uvulas Aras Girendas Arathor Aravi Arbene Gernis Ardarume Ardhil Areas

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Aredhel

Tel Branora Enforcer and Lawman of Great House Telvanni (Lower Tower) Hostile NPC Travel around Vivec Berne Clan Vampire. Repairs. Barters a variety of magical weapons, missile weapons, armor and smith tools. Hostile NPC, if you haven't rescued his son in Tel Fyr. The target of a Redoran quest given by Athyn Sarethi in Ald'ruhn. Spells. Vivec Hlaalu Quarter, Gondolier Galom Daeus Vampire

Arelvam Sadrano Sanabi denizen Aren Maren Arenara

Arethan Mandas

Milk denizen

Arielle Phiencel

Wolverine Hall Nightblade and Apprentice of the Mages Guild (Mages Guild) Ashir-Dan denizen Gnisis Warrior of the Imperial Legion (trapdoor in Barracks storeroom) Hlormaren Barbarian Ashamanu Camp body (outside Kausha's Yurt) Fort Buckmoth Healer and Agent of the Imperial Legion Vivec Redoran Quarter Noble and House Cousin of the Great House Redoran (Saren Manor) Hlormaren Denizen Zebabi denizen Vivec Temple Quarter Ordinator and Curate of the Temple (Justice Offices) Vivec Telvanni Quarter Commoner and Hireling of Great House Telvanni (lower level south wall wandering NPC) Seyda Neen Merchant (Arille's Tradehouse) Esutanamus Shrine denizen Vivec Delyn Pilgrim (Abbey of St. Delyn the Wise) Vivec Hlaalu Quarter Scout and Retainer of Great House Redoran (Elven Nations Cornerclub) Vivec St. Olms Quarter Plaza Nightblade and House Cousin of Great House Hlaalu (Haunted Manor) Vivec Hlaalu Quarter Ancestral Vault denizen Dren Plantation Thief (Guardhouse balcony) Bal Isra Redoran Stronghold (residence) Maar Gan Drillmaster (Outpost)

Ariulcabor Leontiulus Arius Rulician

Hostile NPC Member of the Talos Cult and the target of an Imperial Legion quest initiated through Darius of Gnisis. Prison Guard Dead NPC Trainer, Spells, barters a large variety of potions and some reagents.

Arkming the Flayer Arlowe Arnand Liric Arns Saren

Arnshkar Arnsi Nerandas Aroa Nethalen

Hostile NPC Hostile NPC

Aron Andaren

Arrille

Spells, Barters a variety of weapons, armor, potions and miscellaneous items. Hostile NPC. Trainer.

Arrinis Cerunia Artisa Arelas Arvama Rathri

Trainer

Arvamea Dalvani Esutanamus Shrine denizen Arvela Falas

Hostile NPC

Arven Nalyn Arver Rethul Arvs Raram Arvso Tharen Arvyn Llerayn

Trainer Trainer

Vivec Telvanni Mage and Retainer of Trainer Great House Telvanni (Lizard's Head) Tel Aruhn Smith (Aryne's shop) Ald'ruhn Commoner (wandering NPC) Repairs. Barters weapons, armor, smith tools. Plays a role in the Redoran stronghold quest.

Aryne Telnim Aryni Orethi

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Aryon

Tel Vos Councilor of Great House Telvanni (Aryon's Quarters)

Gives quests for House Telvanni, and is the only councilor who will agree to be your patron in the house. Needed to help in the Blades quest initiated by Nibani Maesa to become House Telvanni Hortator. The target of a quest initiated by Neminda in Ald' Trainer

Arysn Salas Asha-Ammu Kutebani Ashamanu

Ald'ruhn Sarethi Manor Assassin Gnisis Scout and Spearman of the Imperial Legion (Madach Tradehouse)

Dead body west of Ahemmusa Camp Target of a quest given by Urshamusa Rapli in Ahemmusa Camp. Gnisis egg miner (cave residence) Zainab Camp Champion and Gulakhan of the Ashlanders (residence) Shushan denizen Erabenimsun Camp Champion and Clanholder of the Ashlanders (residence) Target of a Hlaalu quest given by Edryno Arethi in Vivec Hlaalu Quarter. Slave Plays a role in the Blades quest initiated by Nibani Maesa relating to the Nerevarine Prophecies. Equipped with a unique medium cuirass (Mountain Spirit, constant shield 10 pts). Barters Skooma and some basic reagents. Repair. Barters a variety of weapons and smith tools. Repairs. Barters some basic weapons, reagents, smith tools and miscellaneous items. Plays a role in an Imperial Legion quest given by Radd Hard-Heart

Asharapli Almu Ashibaal

Ashidasha Ashu-Ahhue

Ashumanu Eraishah Ashuma-Nud Matluberrib Ashur-Dan

Suran Trader (Tradehouse) Gnisis Smith (Temple courtyard) Zainab Camp Trader and Brother of the Ashlanders (residence) Erabenimsun Camp Hunter of the Ashlanders (wandering NPC)

Assaba-Bentus

Assallit Yanemus Mine ebony miner Assunbahanammu Assamanu Shashipal Assamanut Sonnerralit Assamma-Idan Assantus Hansar Assatlit Assudnilamat Assemmus Ashlander Camper (south of Maar Gan) Ashlander Camper (west of Gnisis) Ahemmusa Camp Scout and Initiate of the Ashlanders (residence) Hostile NPC Hostile NPC Trainer

Barbarian and Clanfriend, Just south Target of a Temple quest given by of Ghostgate Uvoo Llaren. Ashlander Camper (SE of Erbenimsun Camp) Erabenimsun Camp Scout and Hearthfriend of the Ashlanders (residence) Maar Gan Egg Miner (wandering NPC) Maar Gan Commoner (residence) Gnisis egg miner (residence) Ashlander Camp Scout (just south of Trainer Molag Mar) Balmora Commoner (residence) Rotheran Prisoner (Arena) Gnisis Rogue and Oathman of the Great House Hlaalu (Madach Tradehouse) Tel Vos Trader (just North of the tower) Andasreth Fort denizen Gives a quest. Hostile NPC Dead slave Hostile NPC. Trainer. Trainer

Assi Scrimilk Assirari ZamaRasour Assumanu Mantiti Assurdan Serdimapal Astius Hanotepelus Asum Athal Nerano

Astien Masoriane Elith-Pal Mine Spellsword

Athanden Girith Athesie Andas

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Athyn Sarethi

Ald'ruhn Redoran House Councilor (Sarethi Manor)

Gives quests for House Redoran, and plays a role in a Redoran quest given by Neminda in Ald'ruhn. His support is required in order to be named the Redoran Hortator. Trainer Hostile NPC Hostile NPC Enchanting. Barters some very good magic weapons, armor, scrolls and soul gems. You can steal the items in the next room.

Attelivupis Catius Fort Buckmoth Drillmaster and Trooper of the Imperial Legion Atulg gro-Largum Shushishi denizen Audania Afronia Audenian Valius Hinnabi denizen Vivec Telvanni Quarter Waistworks Enchanter of Great House Telvanni (Enchanter's shop) Ebonheart Guard and Knight Bachelor of the Imperial Legion (Hawkmoth Towers) Ebonheart Master-at-Arms and Champion of Imperial Legion (Hawkmoth Legion Garrison)

Augurius Sialius

Aumsi

Trainer

Aunius Autrus Aurane Frernis

Wolverine Hall Priest and Novice of Spells. Spellmaking. Barters potions the Imperial Cult (Imperial Shrine) and reagents. Vivec Foreign Quarter Apothecary (Apothecary Shop) Barters potions and reagents. She has recipes in a locked chest that are the object of a House Hlaalu quest given by Nileno Dorvayn in Balmora. She also plays a role in a quest initiated by Domalen in the Foreign Quarter Plaza.

Aurnie Vanne

Balmora Monk and Lawman of Great Trainer House Hlaalu (Hlaalu Council Manor) Suran Governor (Oran Manor) Hlormaren denizen Vivec Telvanni Quarter Noble and Hireling of Great House Telvanni (Telvanni Plaza) Odai Platform guard (residence) Dren Plantation Agent and Kinsman of Great House Hlaalu (Storage Shack) Ibishammus Shrine Denizen (Vivec Foreign Quarter Underworks) Trainer Trainer Trainer. Barters thief tools. Hostile NPC who carries a key and a paralyzing Glass Jinkblade.

Avon Oran (Serjo) Avon Ravel Avoni Dren

Avron Gols Avus Belvilo

Azuk gro-Rugob

Hostile NPC

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A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z Location Addamasartus denizen Balmora Publican (South Wall Cornerclub) Significance Slave Barters a few potions. Trainer Hostile NPC

Bacola Closcius

Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color

Badala Velothren Ebernanit Shrine denizen (outside shrine) Badama Andarys Ibar-Dad denizen Badbog gra-Shug Vivec St. Delyn Plaza Commoner (Potter's Hall) Bagamul groDumul Bahdahna Bahdrashi Baissa Baladas Demnevanni Balan Balen Andrano Balen Sedrethi Gnisis Guard and Spearman of the Imperial Legion (Fort Darius) Aharunartus Cave denizen Zainsipilu denizen

Slave Slave

Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites

Vivec Foreign Quarter Trader (Upper Barters some basic weapons, armor, Waistworks) potions and miscellaneous items. Gnisis Mage (Arvs-Drelen) Gnaar Mok Commoner (Drueghjigger's Rest) Vivec Redoran Quarter Trader (Tradeshop) Vivec Hlaalu Quarter Enforcer and House Cousin of Great House Redoran (Curio Manor) Sadrith Mora Monk (residence) Hla Oad Shipmaster (at docks) Tel Branora Spellsword and Lawman of Great House Telvanni (wandering NPC) Abernanit denizen Ashir-Dan denizen Farmer, SE of Pelagiad Hostile NPC. Trainer. Hostile NPC Can assist in an Imperial Cult quest initiated by Synnolian Tunifus (called Sera Synnolian) for the Imperial Cult Trainer Fast travel Trainer Barters weapons, armor, potions and miscellaneous items. Gives a quest.

Get Complete Free Downloads Burn Custom CDs Developer Zone GameFAQs Advertise Balis Sari Balsa Girith Balur Salvu Balen Vendu Baleni Salavel Balis Favani

Balver Sarethan Balyn Omavel Balynu Teran

Vivec Temple Quarter Pilgrim and Noble (Library) Balmora Assassin (wandering NPC) Maranadas denizen (Upper level) Hostile NPC

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Banalz Banden Indarys

Addamasartus denizen

Slave

Bal Isra Redoran Stronghold Warrior Target of a Hlaalu quest given by and House Brother of Great House Crassius Curio in Vivec Hlaalu Redoran Quarter and a Telvanni quest given by Aryon in Tel Vos. Balmora Tavern Owner (Council Club) Barters reagents.

Banor Seran Baradras Baren Alen

Ald'ruhn Scout and Apprentice to the Trainer Fighters Guild (Fighters Guild) Vivec Hlaalu Quarter Noble and Oathman of Great House Hlaalu (Hlaalu Vaults) Barters Rethan Manor Deed, which is needed to build the Hlaalu stronghold. Plays a role in a quest given by Edryno Arethi of Vivec Hlaalu Quarter, and if you want to betray him, Odral Helvi of Caldera. Hostile NPC

Barirrid Barnand Erelie

Tusenend Shrine

Tel Branora Healer and Apprentice to Trainer the Mage Guild (Sethan's tradehouse) Hostile NPC Hostile NPC Bal Ur Barbarian

Baronk gro-Uzuk Ashunartes Shrine denizen Barri Barusi Venim

Tel Aruhn Enchanter and Oathman of Enchanting. Barters a large variety of Great House Telvanni (Tower Living magic items, including scrolls, Quarters) weapons and armor. Vivec Foreign Quarter Plaza Commoner and Associate of the Fighters Guild (Fighters Guild) Caldera non-descript orc (residence) Arkngthand denizen Hlormaren denizen Target of a quest initiated by Bugrol gro-Bagul. Hostile NPC Hostile NPC

Bashag groSnagdu Bashuk gra-Bat Bato Veranius Bauril Baurin

Vivec Foreign Quarter Plaza Scout Trainer and Apprentice of the Fighters Guild (Fighters Guild) Assarnud denizen Captive (Mila-Nipal hut, East of Gnisis) Minabi denizen Ebonheart Savant and Trooper of the Imperial Legion (Skyrim Mission) Surirulk denizen Minabi denizen Nund denizen Vemynal Skeleton Champion (Hall of Torque) Vivec Redoran Quarter Waistworks Noble and House Brother of Great House Redoran (Vaults) Shishara denizen Andasreth Fort denizen Hostile NPC Hostile NPC Hostile NPC Slave Hostile NPC Wears a Sixth House amulet and has a unique shield, the Blood Feat Shield (absorb Health 5-20pts). Hostile NPC, who has the Assarnud slave key. The target of a Redoran quest given by Lloros Sarano of Ald'ruhn. Hostile NPC, who has a Simple key.

Bazgulub groUlfish Beden Giladren Bedenea Nethan Bedraflod Bedynea Gimalvel Beekatan Belas Othren Beldoh the Undying Beldrose Dralor

Belene Yvienne Beleru Hledri Belos Falos

Vivec Hlaalu Quarter Thief and Trainer. Barters a few thief tools. Tough of the Camonna Tong (Under No-Name Club) Sudanit Mine ebony miner Ashir-Dan denizen Ashlander camper (SE of Zainab Camp, NW of Tel Aruhn) Balmora publican (Lucky Lockup) Hostile NPC Hostile NPC Barters a few potions and reagents

Belvis Sedri Benar Neleth Benudni Ilurnubishpal Benunius Agrudilius Berapli Ashumallit Beraren Sadri

Ashlander Camper (SE of Ghostgate, Hostile NPC SE of Dunirai Caverns) Holamayan Monk

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Berel Sala

Vivec Temple Quarter Temple Member (Justice Offices) Ghostgate Savant and Lawman of Great House Redoran (Tower of Dusk Lower Level)

Target of a Thieves Guild quest given by Gentleman Jim Stacey in Vivec Foreign Quarter. Trainer. Barters books and guides.

Berela Andrano

Berengeval

Sadrith Mora Archer and Retainer of Target of a Redoran quest given by Great House Telvanni (Tel Naga Dratha in Tel Mora. General Quarters) Odirnamat denizen Molag Mar Apothecary and Novice of the Temple (Temple) Vivec St. Olms Quarter Waistworks Trader (wandering NPC) Tel Mora Trader (residence) Hostile NPC Barters potions, reagents and alchemy tools. Barters a few items of each type. Barters. The target of a Thieves Guild quest given by Big Helende in Sadrith Mora. Berwen will also give you a reward for completing a quest given by Athanden Girith in Tel Vos. There's a corpus stalker upstairs in his residence, and Hrundi in Sadrith Mora will give you a reward for killing it in a Fighters Guild Quest. Will attack you if you indicate you are there to worship at the temple, but leave you alone of you are going to loot it.

Bertis Uvani Bervaso Thenim Bervyn Lleryn Berwen

Bethes Sarothril

Ald Daedroth Priest

Bevadar Bels Bevene Releth Beyte Fyr Bhusari Bidsi Gilvayn Big Helende

Ald'ruhn Crusader (Venim Manor Private Quarters) Ald'ruhn Clothier (residence) Tel Fyr wife of Divayth Fyr (Onyx Hall) Shushan denizen Shushan denizen Sadrith Mora Thief (Dirty Muriel's Cornerclub) Slave Hostile NPC Trainer. Barters with thieves of sufficient rank. Gives quests for the Thieves Guild. The target of a Fighters Guild quest given by Sjoring Hard-Heart in Vivec Foreign Quarter. Plays a role in a quest initiated by the Sheorgorath Shrine in Vivec St. Delyn Quarter. Barters potions and reagents Hostile NPC Hostile NPC Hostile NPC Barters clothes. Gives a brief quest.

Big-head

Madman on large island north of Ald'Redaynia (Big Head's Shack) Tel Aruhn Apothecary Mat denizen Hlormaren denizen Molag Mar Buoyant Armiger (Waistworks Armiger Stronghold) Ald'ruhn Clothier (Clothier Shop inside Manor District) Vivec St. Delyn Underworks Barbarian (Ihinipalit Shrine) Ebonheart Pauper (near boats)

Bildren Areleth Bilen Velothril Bilos Andrethi Birer Indaram Bivale Teneran

Birama Andaram Pinsun denizen

Barters clothes. Will give you a quest and is the target of a quest given by Rasha. Hostile NPC Plays a role in a Blades quest initiated by Caius Cosades in Balmora. Hostile NPC Hostile NPC Hostile NPC

Bjadmund Blatta Hateria

Bodean Bodsa Nothryon Bogakh gro-Mar Bogdub graGurakh Bolayn Rethan

Ashalmawia Shrine Mage (outside shrine) Tin-Ahhe denizen Kaushtarari Shrine denizen Gnisis Guard and Spearman of the Imperial Legion (Fort Darius) Dren Plantation Battlemage and House Brother of Great House Hlaalu (residence)

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Boldrisa Andrano Ald'ruhn Agent and Oathman of Great House Redoran (Redoran Council residence) Boler Bandas Bolnor Andrani Mat denizen Balmora Assassin and Lawman of House Hlaalu (Hlaalu Council Manor) Ebonheart Citizen (East Empire Company Hall) Ansi denizen Ald'ruhn Archmaster of the Great House Redoran (Venim Manor Private Quarters) Ald'ruhn Archer and Hireling of Great House Redoran (Arobar Manor Guard Quarters) Sha-Adnius denizen Sinsibadon denizen Tel Mora Scout and Hearthfriend (The Covenant) Sanabi denizen Arkngthand denizen Sadrith Mora Pawnbroker (Dirty Muriel's Cornerclub) Barbarian in wilderness just west of Indoranyon Fort Ald Daedroth denizen (Left Wing) Vivic St Delyn Commoner (St. Delyn Glassworkers' Hall) Ald'ruhn Bard (Council Club) Yansirramus denizen Sadrith Mora Smuggler (Fara's Hole in the Wall) Hinnabi denizen Sudanit Mine ebony miner

Trainer

Hostile NPC Trainer. Barters some tools

Bolrin Bolvus Ienith Bolvyn Venim

Hostile NPC Plays a role in the Blades quest initiated by Nibani Maesa to become House Redoran Hortator.

Bolyn Elval

Bormir Borug groLazgarn Borwen Boryn Varen Boss Crito Both gro-Durug Botrir Bovkinna Bradil Elarven Bralas Mels Bralis Seralas Brallion

Hostile NPC, who has a key on him. Hostile NPC who as the Sinsibadon Slave key Trainer Hostile NPC Hostile NPC Barters some missile weapons and torches. Gives a quest. Hostile NPC. Equipped with glass armor and weaponry.

Hostile NPC Target of a Thieves Guild quest given by Gentleman Jim Stacey in Vivec Foreign Quarter. Hostile NPC

Bralsea Seloth Bralyn Androthi Brara Morvayn

Ald'ruhn Councilor of Great House Her support is required in order to be Redoran (Redoran Council Morvayn named the Redoran Hortator Quarters) Tel Aruhn Alchemist and Spellwright Barters of Great House Telvanni (Tower Entry) Almurbalarammi Shrine Barbarian (outside shrine) Vivec Hlaalu Quarter Waistworks Spells Nightblade and Retainer of Great House Hlaalu (Edryno Arethi's House in Waistworks) Vivec Hlaalu Quarter Trader (NoName Club) Zenarbael denizen Sanni Spellsword and Hireling of Great House Telvanni Ald'ruhn Pauper (wandering NPC) Target of a Thieves Guild quest given by Gentleman Jim Stacey in Vivec's Foreign Quarter. Barters a few potions and reagents. Hostile NPC

Brarayni Sarys

Brasteir Bratheru Oran

Brathus Dals Bravora Relavel Bravosi Henim Braynas Hlervu

Bredasu Gilaram Breech-Star Brelar Andas Brelayne Verano Brelda Quintella

Halit Mine Glass Miner Molag Mar Slave (on top of Canton) Andasreth Fort denizen Ashir-Dan denizen Hostile NPC Hostile NPC

Ald Daedroth denizen (Antechamber) Hostile NPC

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Brelo Athelvis

Vivic Temple Quarter Warrior and Acolyte of the Temple (Ministry of Truth) Mannammu Battlemage Yassu Mine glass miner Shishi Ruins Warrior and Lawman of Hostile NPC unless you're a member Great House Redoran of House Redoran. Has the Shishi Report, which is the target of a Redoran quest given by Theldyn Virith in Ald Velothi. Hostile NPC

Brelyn Indarys Brelyna Andoril Brerama Selas

Brerayne Raloran Vivec Hall of Justice (Justice Office Secret Library) Brethas Deras Vivec Hlaalu Quarter Spellsword and In a Redoran quest initiated by Faral Retainer of Great House Redoran Retheran in Redoran Quarter, he (Elven Nations Cornerclub) fights a duel with Rothis Nethan. Shallit denizen Kunirai denizen Vivec Redoran Quarter Rogue (Redoran Plaza) Ahinipalit denizen Maar Gaan Crusader (Shrine) Dren Plantation Noble and Retainer of Great House Hlaalu (East of Plantation) Hostile NPC Hostile NPC Hostile NPC

Brevasu Heran Breves Omoril Brevosi Indalen Breynis Faryon Breyns Othravel Breyns Randas

Briard Adrognese Ebonheart Warrior and Champion of Imperial Legion (Imperial Guard Garrison) Brildraso Nethan Vivec Redoran Quarter Drillmaster Trainer and Lawman of Great House Redoran (Drillmaster and Scout office) Brilnosu Llarys Hlormaren battlemage (on roof) Has the Andasreth Propylon Index in the dome near where he stands. Target of a Morag Tong quest. She's equipped with Ebony Greaves and an Ebony Cuirass, and has a Hlormaren key.

Briras Tyravel Briring

Balmora Warrior (Tyravel Manor) Ebonheart Barbarian and Trooper of the Imperial Legion (Skyrim Mission) Sulipund Cave Acrobat and Sorcerer of Great House Telvanni Bal Isra Redoran Stronghold guard Tel Aruhn Sharpshooter and Spellwright of Great House Telvanni (Upper Tower) Vivec Hlaalu Quarter Nightblade and House Cousin of Great House Redoran (Curio Manor) Vivec Hlaalu Quarter Ancestral Vault Plays a role in a Morag Tong quest. denizen Equipped with a powerful magic axe, the Fiend Battle Axe. Aharunartus Cave denizen Khuul Smuggler (residence) Bal Isra Foreman He's the foreman who constructs the Redoran stronghold, and he only appears in connection with that task. Hostile NPC slaver. Trainer.

Brithroth Broder Garil Brolmir

Bronosa Nedalor

Broris Fals

Brothes Oran Brurid Bugdul groKharbush Bugdurash graGashel

Maar Gan Scout (Andus Tradehouse) Trainer

Bugharz gro-Ular Orc Warrior (Sheogorad Region SW Hostile NPC of Dagon Fel)) Bugrash groGorzog Bula gra-Muk Mzuleft denizen Hostile NPC Gives a quest

Bugrol gro-Bagul Caldera Thief (NW of Caladera) Suran Warrior (wandering NPC)

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Bulak gra-Murag Dagon Fel Barbarian (on road SW of town) Bulfim graShugarz Bum gra-Logob Bumbub groMurgol Bunish Bun-Teemeeta Burcanius Varo Maelkashishi Shrine Warrior Panat denizen Valenvaryon denizen Shushan denizen Assarnud denizen Vos Publican (Varo Tradehouse) Target of a Temple quest given by Tuls Valen in Ald'ruhn Hostile NPC Hostile NPC Slave Slave Barters basic pub potions and reagents. Hostile NPC. Target of a Fighters Guild quest given by Eydis Fire-Eye in Balmora

Burub gra-Bamog Ashunartes Shrine denizen

Burul groOrbuma Burzob graSharbag Busheeus

Kaushtarari Shrine Warrior (outside shrine) Zaintiraris Shrine Barbarian Vivec St. Olms Quarter Plaza Commoner (wandering NPC) Next: More NPC Listings (C) Hostile NPC

Previous Page

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A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z Location Nund denizen Balmora Blades Guildmaster (residence) Assumanu Sorcerer Nerano Ancestral Tomb Vampire Significance Hostile NPC Trainer. Gives quests on behalf of the Blades, the game's main quest. Hostile NPC Plays a role in a Blades quest initiated by Nibani Raesa in Urshilaku Camp. Hostile NPC Hostile NPC

Caccian Hers Caius Cosades Calmanide

Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color

Calvario

Camandil Camas Caminda

Falensarano denizen (lower level) Almurbalarammi Shrine denizen Suran Acrobat (House of Earthly Delights) Ebonheart Factor-in-Chief of the Ebonheart Agency of the East Empire Company (East Empire Company Hall) Caldera Commoner (residence) Tel Vos Warrior and Hireling of Great House Telvanni (Barracks) Ashalmimilkala Shrine denizen

Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites

Canctunian Ponius

Target of quests given by Iulus Truptor (Imperial Cult) in Ebonheart and by Nileno Dorvayn in Balmora (Great House Hlaalu).

Candodia Felannus Cania Mico Carecalmo

Get Complete Free Downloads Burn Custom CDs Developer Zone GameFAQs Advertise Cassius Olcinius Cavortius Albuttian Celegil Celegorn Celria Chalone Caryarel Gnaar Mok Commoner (wandering NPC)

Hostile NPC. Target of an Imperial Cult quest given by Lalatia Verian in Ebonheart and the target of a Morag Tong special duties quest. Wears a Sanguine item needed by the Morag Tong. He plays a role in an Imperial Cult quest initiated by Kaye in Ebonheart.

Vivec St. Delyn Plaza Invisible Man Gives a quest. (wandering NPC) Ebonheart Warrior and Champion of Imperial Legion (Imperial Guard Garrison) Shishi Ruins denizen Sadrith Mora Thief (Dirty Muriel's Cornerclub) Tel Mora Spellsword (Elegnan's Clothier shop) Vivec Foreign Quarter Plaza Commoner (wandering NPC) Dead NPC Trainer

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Chalureel Chanil-Lee Chaplain Ogrul Chark Cheesh-Meeus Chirranirr Chiwish Chrelm Chuna Cidius Caro Ciel Nestal

Zebabi denizen Ebonheart Sorcerer and Journeyman of the Mages Guild (Six Fishes) Gnisis Healer and Acolyte of the Imperial Legion (Fort Darius) Esutanamus Shrine denizen Hinnabi denizen Balmora Thief (South Wall Cornerclub) Rotheran Prisoner (Arena) Minabi denizen Balmora Bard (Lucky Lockup) Tel Vos Battlemage and Retainer of Great House Telvanni (Barracks) Vivec Telvanni Quarter Spellsword and Retainer of Great House Telvanni (Tower)

Slave Trainer Spells. Barters some potions and reagents. Hostile NPC Slave Trainer. Barters some tools. Slave Hostile NPC, who has the Minabi slave key.

Cienne Sintieve Cinda Ciralinde Cirges Adrard

Ald'ruhn Alchemist (Alchemist shop) Barters potions, reagents and alchemy tools. Ashir-Dan denizen Tel Aruhn Underground Slave Vivec Telvanni Quarter Archer and Retainer of Great House Telvanni (Tower) Vivec Telvanni Quarter Scout and Retainer of Great House Telvanni (Tower) Balmora Outfitter (Clagius's shop) Galom Daeus Vampire Pinsun denizen Ald Daedroth denizen (Left Wing) Sadrith Mora Trader (Gateway Inn) Gnisis Guard and Recruit of Imperial Legion (Madach Tradehouse) Pinsun denizen Buckmoth Fort Apothecary and Initiate of the Imperial Cult Ald'ruhn bookseller (bookshop) Arkngthand denizen Vivec Foreign Quarter Plaza Alchemist and Apprentice of the Mages Guild (Mages Guild) Vivec Hlaalu Quarter Agent and House Cousin of Great House Redoran (Curio Manor) Maren Ancestral Tomb denizen Hostile NPC Barters a wide range of potions, reagents and alchemy tools. Barters books. Hostile NPC Barters large variety of potions, reagents and alchemy tools. Trainer. House Hlaalu sponsor, and gives quests for House Hlaalu. His support is required in order to be appointed Hlaalu Hortator. Hostile NPC, although if you kill him, you'll receive a message stating you've broken the main quest. Trainer. Barters a few books and guides. Can remove bounties. He also will tell you the location of one Propylon Index. Barters items (other than reagents, non-magical clothing and jewelry) and pays full price, and has 5,000 gold every 24 hours. The best merchant in the game. Also buys "illegal" items, such as Skooma. Hostile NPC Hostile NPC Trainer Hostile NPC

Cirwedh

Clagius Clanler Clasomo Clecentor Aerius Clendil Clibergus Urgelian Clilias Pullia Cluson Cocistian Quaspus Codus Callonus Coirtene Liore Conoon Chodala Cractia Jullalian

Barters some miscellaneous items Berne Clan Vampire Hostile NPC Hostile NPC

Cavern of Incarnate Failed Incarnate Gives an Axe and Boots.

Crassius Curio

Crazy Batou

Crazy-Legs Arantamo

Vivec Foreign Quarter Thief (Canalworks bookseller's shop)

Creeper

Caldera Skamp merchant (Ghorak's Manor)

Cristus Lyne Crottus Cedus

Arkngthand denizen Shurinbaal denizen

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Crulius Pontanian Fort Moonmoth Enchanter and acolyte of the Imperial Cult Culumaire Cumanya Cun Balmora commoner (Lucky Lockup) Dubdilla denizen

Barter a few magic weapons, scrolls and items

Tel Branora Sharpshooter and Target of a quest given by Mollimo Retainer of Great House Telvanni (on of Cloudrest in Tel Branora. hill west of town) Caldera Agent and Lawman of the Great House Hlaalu (Governor's Hall) Trainer. Target of an Imperial Cult quest from Iulus Truptor of Ebonheart, and plays a role in a Redoran quest initiated by Garisa Llethri in Ald'ruhn.

Cunius Pelelius

Cuunel

Sulipund Cave Monk and Hireling of Great House Telvanni Next: More NPC Listings (D)

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z Location Wolverine Hall Nightblade and Apprentice of the Mages Guild (Mages Guild) Vivic Temple Quarter Barbarian (Ministry of Truth Prison) Mamaea Ash Vampire (Sanctum of Black Hope) Kogoruhn Fort Ash Ghoul (Hall of the Watchful Touch) Kogoruhn Ash Ghoul (Charma's Breath) Kogoruhn Fort Ash Ghoul (Hall of Phisto) Dagoth Ur Inner Facility Ash Ghoul Subdun Shrine Ash Ghoul Kogoruhn Ash Ghoul (Bleeding Heart) Endusal, Kagrenac's Study Ash Vampire Tureynulal Ash Ghoul (Eye of Duggan) Tureynulal Ascended Sleeper (Bladder of Clovis) Vemynal Ascended Sleeper (Hall of Torque) Kogoruhn Ash Ghoul (Charma's Breath) Hassour Shrine Ash Ghoul Wears a Sixth House amulet and a unique ring, the Soul Ring. Wears a Sixth House amulet. Wears a Sixth House amulet Wears a Sixth House amulet. Wears a Sixth House amulet Wears a Sixth House amulet. Wears a Sixth House amulet Wears a Sixth House amulet and an Amulet of Heatrime. Wears a Sixth House amulet and has a key. Wears a Sixth House amulet. Wears a Sixth House amulet Wears a Sixth House amulet Wears a Sixth House amulet Significance Enchanting. Barters magical weapons, armor and scrolls.

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Tureynulal Ash Ghoul (Eye of Thom Wears a Sixth House amulet and has Wye) a key. Falasmaryon Ash Ghoul (lower level) Vemynal Ascended Sleeper (Outer Fortress) Ilunibi Ash Ghoul (Soul's Rattle) Wears a Sixth House amulet Wears a Sixth House amulet. The target of a Blades quest given by Caius Cosades in Balmora. Wears a Sixth House amulet and a unique ring, the Blood Ring.

Dagoth Gilvos

Dagoth Ur Lower Facility Ash Vampire

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Dagoth Girer Dagoth Goral Dagoth Hlevul Dagoth Ienas Dagoth Irvyn Dagoth Mendras Dagoth Molos Dagoth Mulyn Dagoth Muthes Dagoth Nilor Dagoth Odros Dagoth Ralas Dagoth Rather Dagoth Reler Dagoth Soler Dagoth Tanis

Kogoruhn Fort Ash Ghoul (Dome of Wears a Sixth House amulet. Pollock's Eye) Endusal, Kagrenac's Study Ascended Wears a Sixth House amulet. Sleeper Assemanu Shrine Ascended Sleeper Dagoth Ur Inner Tower Ascended Sleeper Endusal, Kagrenac's Study Ash Ghoul Tureynulal Ascended Sleeper (Kagrenac's Library) Falasmaryon Ash Ghoul (sewer) Dagoth Ur Lower Facility Ash Ghoul Wears a Sixth House amulet Vemynal Ash Ghoul (Outer Fortress) Wears a Sixth House amulet Odrosal Ash Vampire (Dwemer Training Academy) Kogoruhn Ash Ghoul (Nabith Waterway) Dagoth Ur Inner Facility Ascended Sleeper Kogoruhn Fort Ascended Sleeper (Dome of Urso) Falasmaryon Ascended Sleeper (lower level) Wears a Sixth House amulet, has a key, an Amulet of Heartheal. Wears a Sixth House amulet Wears a Sixth House amulet Wears a Sixth House amulet. Wears a Sixth House amulet. Wears a Sixth House amulet Wears a Sixth House amulet. Wears a Sixth House amulet. Dagoth Ur Outer Facility Ash Ghoul Wears a Sixth House amulet

Vemynal Ash Ghoul (Hall of Torque) Wears a Sixth House amulet Wears a Sixth House amulet

Dagoth Tureynul Tureynulal Ash Vampire (Kagrenac's Wears a Sixth House amulet, the Library) Amulet of Heartthrum and has a key. Dagoth Ulen Dagoth Ur Dagoth Uthol Dagoth Uvil Dagoth Vaner Dagoth Velos Dagoth Vemyn Kogoruhn Ascended Sleeper (Vault of Aerode) Dagoth Ur Inner Facility Kogoruhn Ash Vampire (Charma's Breath) Kogoruhn Fort Ascended Sleeper (Temple of Fey) Dagoth Ur Outer Facility Ascended Sleeper Yakin Shrine Ash Ghoul Vemynal Ash Vampire (Hall of Torque) Wears a Sixth House amulet. Has a lower Kogoruhn key. Head of the Sixth House Wears a Sixth House amulet Wears a Sixth House amulet. Wears a Sixth House amulet Wears a Sixth House amulet Wears a Sixth House amulet. Has Sunder, an artifact needed to defeat Dagoth Ur, and an Amulet of Hearheal, Plays a role in a Redoran quest given by Garisa Llethri in Ald'ruhn. Target of a Telvanni quest given by Baladas Demnivanni in Gnisis. Hostile NPC

Dahleena Dahnara Dahrk Mezalf Dakin Kuntarnammu Dalami Hlaalu Daldur Sarys

Caldera Mine slave (Slave Shack Two) Hlormaren slave (on roof) Bthungthumz Dwarven Spector Ashlander Camper (just south of Maar Gan) Dissapla Mine glass miner Saturan denizen

Hostile NPC. Target of a Fighters Guild quest given by Percius Mercius in Ald'ruhn.

Dalin Norvayne

Onnissiralis Shrine warriors (outside) Will fight Daris Norvayne, over whether or not to join you in exploring Onnissiralis. Sargon Warrior Punsabanit denizen Vivec Telvanni Quarter Mage and Retainer of Great House Telvanni (Tower) Vivec Arena Quarter Gondolier (lower level SW corner) Hostile NPC Hostile NPC Plays a role in a Morag Tong quest.

Dalmil Varen Dalnorea Arvel Dals Sadri

Dalse Adren

Travel around Vivec.

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Dalyne Arvel

Sadrith Mora Mage and Hireling of Great House Telvanni (Telvanni Council House Entry) Balmora Scout for Great House Hlaalu (Hlaalu Council Manor) Milk denizen Vivec Redoran Quarter Commoner and Hireling of the Great House Redoran (Saren Manor) Ald'ruhn Smith (outdoor shop in the north end of town) Nerano Ancestral Tomb body Abernanit prisoner Repairs, barters some basic armor, weapons and smith tools. Dead body Target of an Imperial Legion quest given by Radd Hard-Heart in Fort Moonmoth Hostile NPC Trainer Hostile NPC

Danar Dalamo Danaronea Daryon Danasi Ralen

Dandera Selaro Danders Dandsa

Dandynea Rothalen Danel Indaren Dangor Danoso Andrano Dan-Ru Danso Indules

Odibaal denizen Sudanit Mine Healer Elith-Pal Mine Archer Ald'ruhn Apothecary and Initiate of the Temple Abebaal Mine Slave Vivec Temple Quarter mage (wandering NPC)

Target of a Fighters Guild quest given by Percius Mercius in Ald'ruhn Barters a large variety of potions, reagents and alchemy tools. Spells. Barters potions. Target of a Thieves Guild quest given by Gentleman Jim Stacey in Vivec Foreign Quarter. Hostile NPC

Daracy Daral Thireloth Darane Mencele

Ashir-Dan denizen Ald Daedroth denizen (Left Wing) Bal Fell Shrine Sorcerer and Journeyman of Mages Guild (West Wing) Maar Gan Caravaner (Stilt Strider) Travel Gnaar Mok Drillmaster and Bully of Target of a quest initiated by Ahnassi the Camonna Tong (Nadene in Caldera Rotheran's Shack) Punabi Cave Mage Andasreth Fort denizen Suran slaver (House of Earthly Delights) Vas Cave Necromancer Hostile NPC Hostile NPC Gives a quest. This hostile NPC is the target of a Fighters Guild quest given by Percius Mercius in Ald'ruhn.

Daras Aryon Daren Adryn

Darene Bienne Dareru Omalas Daric Bielle Daris Adram

Daris Norvayne

Onnissiralis Shrine warriors (outside) Will fight Dalin Norvayne, over whether or not to join you in exploring Onnissiralis Gnisis Knight and Knight Protector of the Imperial Legion (Madach Tradehouse) Can recruit you to the Imperial Legion. Gives quests on behalf of the Imperial Legion.

Darius

Darns Tedalen Daroder Helmi

Sudanit Mine Crusader and Oathman Target of a Hlaalu quest given by of Great House Redoran Nileno Dorvayn in Balmora. Shurinbaal denizen Hostile NPC. Target of a Redoran quest given by Athyn Sarethi in Ald'ruhn.

Daroso Sethri

Vivec Redoran Quarter Knight and Lawman of the Great House Redoran (wandering NPC) Halit Mine Glass Miner Zainsipilu Cave denizen Ald'ruhn Thief (Council Club) Seyda Neen Caravaner (Stilt Strider) Tel Branora Sorcerer and Wizard of Great House Telvanni (Tower Guardpost) Hostile NPC

Dartis Dreloth Darvala Romothran Darvam Hlarem Darvame Hleran Darvasa Vedas

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Darvynea Hleran Punammu denizen Daryn Vedralu Dathas Selvillo Dather Manel Dathman Mochtuis Davas Aralas Davina Davis Nelaram Davur Githendas Daynali Dren Dunairi Mine Glass Miner Marandas Knight and Kinsman of Great House Redoran (roof) Ald'ruhn Commoner (Council Club) Arkngthand denizen Diamond miner in Abaelun Mine Tel Aruhn Underground Slave Masseranit denizen Ashinibi denizen Tel Mora Alchemist and Retainer of Great House Telvanni (Lower Tower) Tel Aruhn Shipmaster

Hostile NPC

Hostile NPC

Hostile NPC Hostile NPC Barters a large range of potions, reagents (including some exotic ones) and excellent alchemy tools) Travel

Daynas Darys

Daynasa Telandus Dren Plantation Farmer (East of Plantation) Daynasa Tharen Odibaal denizen Hostile NPC Barters some clothes, potions and miscellaneous items. Gives a brief quest. Hostile NPC Hostile NPC Can be found poaching eggs in the Shulk Egg Mine in Arcadian Island Region. The target of a Fighters' Guild quest given by Eydis Fire-Eye in Balmora. Hostile NPC Daynes Redothril Ald'ruhn Pawnbroker (pawnbroker shop) Daynil Farandas Daynila Valas Rotheran Denizen (Arena) Shulk Egg Mine Poacher

Daynila Andrano Kumarahaz denizen

Daynillo Lleran Debentien Sylbenitte Dedaene Deesh-Meeus Deldasa Thirandus Delman Famori Delmene Helas

Holamayan Monk Vas Necromancer Vivec St. Delyn Plaza Necromancer (wandering NPC) Shushishi denizen Vivec Telvanni Quarter Commoner (Telvanni Plaza) Tin-Ahhe denizen Vivec Temple Quarter Pilgrim and Layman of the Temple (Halls of Wisdom) Vivec Delyn Necromancer (St. Delyn Plaza) Vivec Delyn Pauper (St. Delyn Plaza) Tel Fyr wife of Divayth Fyr (Onyx Hall) Mawia Necromancer . In an ornate Dwemer chest near her, there is Divayth's 1008th key Hostile NPC. Target of a Temple quest given by Tharer Rotheloth in Molag Mar. Trainer. Plays a role in a Redoran quest initiated by Athyn Sarethi in Ald'ruhn. His father, Arethan Mandas, is a madman in the cave Milk. Trainer Plays a role in curing vampires of their affliction. Hostile NPC Slave

Delmus Rurvyn Delmus Rurvyn Delte Fyr Delvam Andarys

Delyna Madas

Tel Fyr wife of Divayth Fyr (Onyx Hall)

Depusanis Denian Maelkashishi Shrine Agent Derar Hlervu Deras Girando Derayna Llervu Derelle Yscicle Dethresa Saren Bal Ur denizen (underground) Vivec St. Delyn Waistworks Commoner (wandering NPC) Punammu denizen Vas Cave Healer and Hireling of Great House Telvanni Molag Mar Monk and Layman of the Temple (Temple)

Hostile NPC

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Deval Beleth Devas Irano Dhaunayne Aundae Dilami Androm Dileno Lloran Dils Heladren Dilvene Venim

Ald'ruhn non-descript Dumner (Redoran Council Smith) Vivac Foreign Quarters Gondolier Ashmelech Vampire

Target of a Redoran quest given by Tuveso Beleth in the same room. Travel Aundae clan vampire, equipped with an ebony weapon. Gives quests on behalf of the clan. Travel Spells. Spellmaking. Barters potions and reagents. Hostile NPC

Morag Mar Caravaner Vivec Temple Quarter Priest and Disciple of the Temple (High Fane) Zaintirari denizen Ald'ruhn Noble and Kinsman of the Great House Redoran (Venim Manor Bedrooms) Gnisis (on road north of city) Ald'ruhn Commoner and Retainer of Great House Redoran Shulk Eggmine Miner Andasreth Fort denizen Plantation Farmer (North of Ald Sotha) Aharnabi Denizen Tel Mora Sorcerer and Lawman of Great House Telvanni (Tower Services) Arano Plantation Noble and Retainer of Great House Hlaalu (East of Dren Plantation) Zaintirari denizen

Din Dinara Othrelas Dinok Dinor Thilandas Dirara Drom Dirding Diren Vendu

Gives a quest.

Hostile NPC

Hostile NPC Spells. Spellmaking.

Direr Arano

Direr Velendas Dissu Ashalkimallit Distel Divayth Fyr

Hostile NPC

Ashlander Camper (SE of Ghostgate, Hostile NPC SE of Dunirai Caverns) Shishara denizen Tel Fyr Wizard (Hall of Fyr) Hostile NPC His library has a collection of rare books, and possesses a number of magical artifacts: Scourge, Daedric Sanctuary Amulet, Cuirass of the Savior's Hide. He also possesses the Indoranyon Propylon Index and various keys are in the hall that open chests in the Corprusarium (Divayth's 1008th, 1155th and 637th key). Plays a role in a Blades quest given by Caius Cosades in Balmora.

Dolmesa Sarano Dolmyn Thirelas Dolsa Gilvani

Halit Mine Glass Miner Yassu Mine glass miner Vivec St. Delyn Plaza Commoner (Potter's Hall) Vivec St. Delyn Plaza Trader (Potter's trade) Vivec Foreign Quarter Plaza (wandering NPC) Ald Daedroth denizen (Right Wing) Ald'ruhn Noble and Kinsman of the Great House Redoran (Sarethi Manor) Beshara denizen Hostile NPC, who is one of the targets of a quest given by Tinos Drothan Gives you instructions on building a Hlaalu stronghold. Barters, but has no initial items. Gives you a leaflet on Aurane Frernis, initiating a quest. Hostile NPC. Equipped with a sanguine, constant effect item.

Dolvasie Veloren Rotheran Fort Witchhunter Dolyn Rols Domalen Domba Domesca Sarethi

Dondiir

Dondos Driler Dondreth Dorisa Darvel Dortodd

Balmora resident of House Hlaalu (Hlaalu Council Manor) Mababi Monk and Hireling of Great House Telvanni Balmora Bookseller (Dorisa's shop) Addadshashanammu Shrine denizen

Barters books Hostile NPC Hostile NPC

Dorynu Verendas Marandas denizen (Upper level)

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Dothasi Mothryon Nund denizen Dothiel Dothruviel Dovres Verethi Saturan denizen Hlormaren denizen Mannammu Assassin

Hostile NPC Hostile NPC Hostile NPC Hostile NPC. Target of a Fighters Guild quest given by Eydis Fire-Eye in Balmora. Hostile NPC Sells a few weapons and potions, and many miscellaneous items. Hostile NPC

Dovrosi Varyon Dralas Gilu

Shurinbaal denizen Pelagiad (wandering NPC)

Dralasa Nithryon Balmora Pawnbroker (pawnshop) Dralisi Ienith Dralosa Athren Dralsea Arethi Dralval Andrano Dram Bero Yesamsi denizen Balmora Pauper (wandering NPC) Balmora Commoner (wandering NPC) Balmora Temple initiate (Temple) Vivec St. Olms Quarter Plaza Noble and Councilman of Great House Hlaalu (Haunted Manor)

Barter potions and reagents. He is one of three NPCs who will reward you for finding the VassirDidanet mine. Target of a Hlaalu quest given by Crassius Curio. His support is required in order to be appointed as the Hlaalu Hortator. Hostile NPC

Dramis Maryon Dranas Dradas

Milk denizen Balmora Drillmaster and Tough of the Camonna Tong (roof of Council Club)

Dranas Sarathram Suran Slaver (Slave Market) Drandryn Omoran Minabi denizen Dranos Draramu Hloran Ainat denizen Abanabi denizen

Plays a role in a quest given by Daric Bielle of Suran. Hostile NPC Hostile NPC Hostile NPC. Wields the Chrysamere, target of an Imperial Legion quest given by Varus Vantinius in Ebonheart. The Abandoned Shipwreck in the Sheogorad region has an invoice for an order of pillows she made. This Thief is the target of a Hlaalu quest given by Edryno Arethi in Vivec Hlaalu Quarter. He won't appear until you enter Ralen's shop after you've been given the quest. Hostile NPC

Drarayne Girith Drarayne Thelas

Tel Aruhn Publican (Plot and Plaster) Barters basic potions and reagents. Balmora Commoner

Drarel Andus

Vivec Foreign Quarter Plaza Thief (Ralen Tilvur's shop)

Draren Thiralas Draron Benelas Drarus Berano Draryn Andrano Dratha

Seyda Neen Commoner (residence) Odirnamat denizen Gnaar Mok Assassin (Arinem Manor) Zebabi denizen Tel Mora Councilor (Upper Tower) Hostile NPC, who has the Zebabi Slave key. Needed to help in the Blades quest initiated by Nibani Maesa to become House Telvanni Hortator. Hostile NPC

Drathyn Andavel Esutanamus Shrine denizen Dravasa Andrethi Ald'ruhn non-descript Dumner (residence) Dravil Omavel Dravynea Fatheran Dreaded-Water Dredase Arvel Panat denizen Zenarbael denizen Hlormaren Slave Arvel Manor Noble and Oathman of Great House Hlaalu (East of Dren Plantation) Sanabi denizen Vivec Warrior (North of Vivec, GroBagrat Plantation)

Hostile NPC Hostile NPC

Dredyni Salvani Dreggs

Hostile NPC, who is equipped with the Sword of White Woe.

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Drelasa Ramothran

Pelagiad Publican (Halfway Tavern) Barters some basic ingredients and potions.

Drelayn Dredayn Vivec St. Delyn Priest (Abby of St. Delyn the Wise) Drelis Ondyn Drelse Dralor Vivec St. Delyn Plaza Noble (Potter's Hall) Vivec Redoran Quarter Waistworks Noble and House Cousin of Great House Redoran (Vaults) Ghostgate Buoyant Armiger and Curate of the Temple (Tower of Dusk) Kunirai denizen Hostile NPC Drerel will give you a quest to help rescue his wife. Hostile NPC. Wields the Staff of Magnus, the target of a Mages Guild quest given by Ajira in Balmora. This NPC only appears in connection with a quest given by the Daedra Prince Malacath in shrine Assurdirapal. This bodyguard of Farvyn Oreyn wears Dreugh Armor.

Drelyne Llenim

Drendrisa Fareloth

Drerel Indaren (in Ald'ruhn Commoner, husband of hills west of Falanu Ald'ruhn) Dreveni Hlaren Assu denizen

Dreynis Nothro

Gnaar Mok (south of town, near Abandoned shack) Bodyguard

Dreynos Elvul Dreyns Nelas

Vos Farmer (wandering NPC) Molag Mar Buoyant Armiger and Novice of the Temple (Waistworks Armiger Stronghold) Tel Branora Sorcerer and Lawman of Great House Telvanni (Lower Tower) Gnaar Mok Scout and Lawman of the Trainer Great House Hlaalu (Arinem Manor) Sinsibadon denizen Hostile NPC

Dreyns Telmon

Dridas Salvani Dridyn Berethi

Drilame Githrano Vivic St Delyn Pauper (Canal NorthOne) Driloru Uvaram Drinar Varyon Maranadas denizen (Upper level) Ald'ruhn Noble (residence) Hostile NPC His house is the target of an Imperial Legion quest given by Imsin the Dreamer in Fort Buckmoth. He is also the target of a Great House Hlaalu quest given by Odral Helvi in Caldera. Hostile NPC

Drireri Berano Dro'Barri Dro'Qanar Dro'Sakhar

Ularradallaku Shrine Warrior Vivec St. Delyn Plaza Commoner (wandering NPC) Vivec Telvanni Quarter Slave (Cantoon, behind locked door) Vivec St. Olms Canal Thief (SouthTwo) Caldera Commoner (residence) Ald'ruhn Commoner (The Rat in the Pot) Abebaal Mine Slave Vivic St Delyn Assassin (Canal South-Three) Tel Vos Prisoner (Jail) Shushishi denizen

He is the target of a Fighters Guild quest given by Lorbumol gro-Aglakh in the Vivec Foreign Quarter.

Dro'Shavir Dro'Tasarr Dro'Zah Dro'Zaymar Dro'Zharim Dro'Zhirr

Has a Sanguine item needed by the Morag Tong Hostile NPC, who is the object of a quest initiated by Aeta Wave-breaker near Caldera Plays a role in a Redoran quest given by Athyn Sarethi in Ald'ruhn.

Drodos Galen

Sadrith Mora Sorcerer and Lawman of Great House Telvanni (Tel Naga Great Hall)

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Dronos Llervu

Ghostgate Smith and Kinsman of Great House Redoran (Tower of Dusk Lower Level)

Repairs. Barters glass armor and smith tools. His room and the surrounding area is one of the easiest places in the game to get valuable armor. Hostile NPC Fights Fore Paw Plays a role in a Redoran quest given by Neminda in Ald'ruhn. If you're not a Redoran house member, she gives the quest directly.

Drorayni Tharam Ahinipalit denizen Drores Avel Drulene Falen Ald Daedroth Mage Herder, outside Drulene Falen's hut in West Gash, NE of Gnaar Mok

Drulvan Rindo Drurile Valaai Dryngheid Dudley

Vivec Hlaalu Quarter Commoner (wandering NPC in Hlaalu Plaza) Vivic St Delyn Commoner (St. Delyn Glassworkers' Hall) Zaintiraris Shrine Barbarian (outside shrine) Yasamsi Cave denizen Hostile NPC. Target of an Imperial Cult quest given by Kaye in Ebonheart. Gives high-level quests for Great House Hlaalu, and plays a role in each house's stronghold quest.

Duke Vedam Dren Dul gro-Dush Dular gro-Buzga Duldra Saren Duldresi Senim Dulian Dulnea Ralaal

Ebonheart (Upstairs in the Grand Council Chamber) Gnisis Warrior and Spearman of the Imperial Legion (wandering NPC) Ald'ruhn Bard (The Rat in the Pot) Vivic Temple Quarter (Ministry of Truth Prison) Odibaal denizen Fort Buckmoth Priest and Troper of the Imperial Legion Balmora Publican (Eight Plates)

Hostile NPC Spells, Spellmaking, barters some reagents and books Barters some reagents. Can teach you entertainment tricks with the entertainers official plug-in (PC version). Hostile NPC He plays a role in a quest given by the Daedra prince Boethiah He also appears as a wandering NPC in Sadrith Mora Barters, but initially has no items.

Duluk gro-Ghash Mzuleft denizen Duma gro-Lag Dumbuk groBolak Dunel Saryon Dun-Ilu Assurnumausur Dunius Valodius Dunsalipal DunAhhe Caldera non-descript Orc (Ghorak Manor) Gnisis Knight and Trooper of the Imperial Legion (barracks). Molag Mar Trader (Waistworks Pilgrim's Rest) Caldera Mine ebony miner (Mine) Shushan denizen

Hostile NPC

Sadrith Mora Assassin (Morag Tong Trainer for Morag Tong of sufficient Guild) rank. Gives quest for the Morag Tong. Balmora Barbarian (residence) Odai Platform Commoner Ashurnibibi Orc Healer Mzuleft denizen Vivec St. Olms Underworks (Assernaerairan Shrine) Target of a Fighters Guild quest given by Eydis Fire-Eye in Balmora. Foreman for building the Hlaalu Stronghold. Hostile NPC Hostile NPC Hostile NPC. The target of a Morag Tong special duties quest. Equipped with magic bolts and powerful Sanguine constant effect belts, needed by the Morag Tong. Hostile NPC Hostile NPC Hostile NPC

Dur gro-Grambak Barbarian (near Shashpilamat Shrine) Dura gra-Bol Durbul gro-Rush Durgash groRushub Durgat graGlurkub Durus Marius

Durz gra-Rimph Durz gro-Olor Durzol groDumulg

Assurdirapal (Inner Shrine) Valenvaryon denizen (Durz's Hut) Shashpilamat Shrine denizen

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Durzub groBogamakh Durzum groShagrak Dutadalk

Bal Fell Shrine Barbarian and Associate of Mages Guild (West Wing) Hlormaren Barbarian Ahemmusa Camp Hunter and Brother of the Ashlanders (Dutadalk's residence) Vivec St. Olms Quarter Waistworks Trainer Agent and Taxman of the Census and Excise Office (wandering NPC) Next: More NPC Listings (E) Prison Guard

Duvianus Platorius

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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PC Xbox GameCube PlayStation 2 Game Boy Advance Name Earmil

A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z Location Assurnabitashpi Shrine denizen Significance Hostile NPC, who has one of the Sanguine items needed by the Morag Tong (Ring of Sanguine wisdom) Plays a role in several Telvanni quests. He is required in order for you to advance in House Telvanni.

Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color

Edd "Fast Eddie" Balmora Citizen (residence, just Theman above Itan's house) Edras Oril Edryno Arethi

Fields of Kummu traveler (NE of the The target of a quest given by shrine and Thoronor) Thoronor. Vivec Hlaalu Quarter Waistworks business of Great House Hlaalu (residence) Ald'ruhn Mage and Conjurer of the Mages Guild (Mages Guild) Trainer. Gives quests for Great House Hlaalu. Spells, Spellmaking. Gives quests for the Mages Guild.

Edwinna Elbert Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Eiruki HearthHealer Ekapi Get Complete Free Downloads Burn Custom CDs Developer Zone GameFAQs Advertise Elante Eldafire Eldil Bradyn Eldrar Fathyrom Elam Andas Ekkhi Eigma Eindel

Ald Daedroth denizen (Inner Shrine) Hostile NPC. Ald'ruhn Archer and Hireling of Stores his Darts of Judgement on his Great House Redoran (Llethri Manor bed in the Guard Quarters, which are Entrance) the target of a Thieves Guild quest given by Aengoth the Jeweler in Ald'ruhn. Ebonheart Barbarian and Trooper of the Imperial Legion (Skyrim Mission) Panat denizen Ebonheart Battlemage and Champion of Imperial Legion (Imperial Guard Garrison) Vivec Temple Quarter Crusader and Curate of the Temple (Office of the Watch) Ibar-Dad denizen Seyda Neen Commoner (wandering NPC) Buckmoth Fort Prisoner Vivec Telvanni Quarter Merchant and Oathman of Great House Telvanni (Cantoon wandering NPC) Punabi Cave Mage Hostile NPC Vos Priest and Novice of the Temple Spells. Spellmaking. Barters potions, (Chapel) reagents and books. Gives a quest Slave

Hostile NPC

Eldrasea Helas Eldrilu Dalen

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Eleedal-Lei Elegal Elegnan Elenwen Elethus Tobor Elibael Puntumisum Elitlaya Assonirishpal El-Lurasha Elmera Verethi Elms Llervu

Abebaal Mine Slave

Target of a Telvanni quest given by Felisa Ulessen in Sadrith Mora.

Sadrith Mora Trader (Outdoors, near Barters basic weapons, items, potions tower) and miscellaneous items. Tel Mora Clothier (residence) Dun-Ahhe denizen Vivec St. Delyn Plaza Rogue (Potter's Hall) Ashlander Camper (SE of Molag Mar) Ashlander Camper (NW of Yansirramus Shrine) Vivec Telvanni Quarter Slave (Cantoon, behind locked door) Vivic St Delyn Commoner (St. Delyn Glassworkers' Hall) Vivec Redoran Quarter Waistworks Trainer Savant and Kinsman of Great House Redoran (wandering NPC) Caldera Thief (residence) Vivec Hlaalu Quarter Waistworks Savant and Retainer of Great House Hlaalu (wandering NPC) Galom Daeus Vampire Seyda Neen Scout and Journeyman of the Blades (Arille's Tradehouse) Vivec Hlaalu Quarter Waistworks Monk and Lawman of the Great House Hlaalu (wandering NPC) Tel Mora Warrior and Hireling of Great House Telvanni (Upper Tower) Hostile NPC Trainer Trainer. Barters books. Hostile NPC Hostile NPC Barters clothes Hostile NPC

Elmussa Damori Elo Arethan

Eloe Elone Eloroth

Berne Clan Vampire Trainer

Elphiron

Elumabi Maliiran Ashlander Camper (south of Daedra ruins of Dushariran) Elvas Savel Elvasea Thalas Molag Mar Drillmaster (Redoran Stronghold) Ghostgate Scout and Oathman of Great House Redoran (Tower of Dusk Lower Level) Suran Commoner (wandering NPC) Caldera Mine Warrior (Mining Company Office) Suran Priest and Novice of the Temple (Apothecary)

Elvil Vidrom Elynea Norvayn Elynu Saren Emelia Duronia Emul-Ran

Target of a quest given by Tuls Valen in Ald'ruhn.

Spells. Spellmaking. Barters books and reagents

Caldera Guild Guide and Journeyman Travel of the Mages Guild (Mages Guild) Ashlander Camper (just north of Vos) Has a pack Guor, and is the target of a quest given by Athanden Girith in Tel Vos. Tel Aruhn Spellsword and Trainer. Gives a reward for Journeyman of the Mages Guild (Plot completing the quest initiated by and Plaster) Maurrie Aurmine near Pelagiad. Mannammu Warrior Ghostgate Buoyant Armiger and Disciple of the Temple (Tower of Dusk Lower Level) Sadrith Mora Sorcerer and Spellwright of Great House Telvanni (Tel Naga Upper Tower) Tel Aruhn Mage and Wizard of Great House Telvanni (Upper Tower) Tel Branora Enforcer and Hireling of Target of a quest given by Mollimo Great House Telvanni (on hill west of of Cloudrest in Tel Branora town) Khuul Commoner (residence) Ald Daedroth Witch (Right Wing) Hostile NPC Hostile NPC

Emusette Bracques Ena Enar Dralor

Endar Drenim

Endase Avel Endring

Endris Dilmyn Endroni Dalas

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Endryn Llethan

Vivec Temple Quarter Monk and Master of the Temple (High Fane)

Trainer. Gives quests for the Temple.

Endul Rothandus Vivec Telvanni Quarter Waistworks Pauper (wandering NPC) Engaer Sadrith Mora Archmage and Councillor of Great House Telvanni (Tel Naga Upper Tower) Shurinbaal denizen Target of a Fighters Guild quest given by Hrundi in Sadrith Mora. Hostile NPC. Target of a Redoran quest given by Athyn Sarethi in Ald'ruhn.

Enjine

Ennah

Tel Branora Sharpshooter and Lawman of Great House Telvanni (wandering NPC) Vivec Telvanni Quarter Waistworks sailor (The Lizard's Head) Vivec Arena Quarter Assassin (Hidden Area) Shurinbaal denizen If you give him a bottle of Mazte he'll tell you where the enchanted axe, Stormkiss was buried. Can initiate you into the Morag Tong, and gives quests on behalf of the Morag Tong. Hostile NPC

Ennbjof

Eno Hlaalu

Eponis Vinipter Eraamion Eradan Eralane Hledas Eraldil

Caldera Nightblade and Journeyman Spells of the Mages Guild (Mages Guild) Addadshashanammu Shrine denizen Vivec St. Olms Canal (North-One) Vivec Hlaalu Quarter Waistworks Morag Tong member (wandering NPC) Seyda Neen Commoner (wandering NPC) Sadrith Mora Mage (Dirty Muriel's Cornerclub) Rotheran Denizen (Arena) Trainer (master of Illusion). Spells. Spellmaking. Hostile NPC Hostile NPC

Erene Llenim Erer Darothril Ereven Velas Ergnir Erik Eris Telas

Ald'ruhn Smith and Apprentice of the Repair. Barters a large variety of Fighters Guild (Fighters Guild) armor, weapons and smith tools. Ebonheart Apothecary (Imperial Chapels) Vivec Temple Quarter Apothecary and Acolyte of the Temple (High Fane) Aharnabi denizen Vivec Hlaalu Quarter Pilgrim (Hlaalu Temple) Fort Moonmoth smith Caldera Alchemist and Journeyman of the Mages Guild (Mages Guild) Dead Body south of Caldera Repair, barters armor and weapons Barters a large variety of potions He has as a note and some other items from Tsiya. Take the note and the pipe to Tsiya in Balmora for a reward. Hostile NPC Trainer Hostile NPC Trainer. Barters potions. Can iniitate you into the Imperial Cult Barters large selection of potions and some reagents. Hostile NPC

Erissare Erivase Drinith Erla Ernand Thierry Ernil Omoran

Erns Maren Ernse Llervu Erradan Erranil Ertius Fulbenus

Ashalmawia Shrine Battlemage Vivec Delyn Monk (Abbey of St. Delyn the Wise) Shishara denizen

Ald'ruhn Guild Guide and Apprentice Travel of the Mages Guild (Mages Guild) Gnisis Warrior and Spearman of Imperial Legion (Madach Tradehouse) Indoranyon Fort denizen Has a Sanguine item needed by the Morag Tong.

Erundil Erur-Dan Erval Ervas Aradil

Cavern of Incarnate Failed Incarnate Gives a spear and cuirass. Pelagiad Commoner (resdence) Vivic Temple Quarter Warrior (Ministry of Truth Prison)

Ervesa Romandas Molag Mar Novice of the Temple (Waistworks Armiger Stronghold)
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Ervis Ules Ervona Barys

Ginith Ancestral Tomb Mage Ebonheart Battlemage and Knight Bachelor of Imperial Legion (Hawkmoth Legion Garrison) Tel Branora Hunter (residence) Sadrith Mora Publican (Gateway Inn) Barters basic pub potions and reagents. Tel Vos Scout and Clanfriend of the Ashlanders (on boardwalk between Central Tower and Barracks) Gnisis Pilgrim and Layman of the Temple (Temple) Tel Branora Enforcer and Retainer of Target of a quest given by Mollimo Great House Telvanni (on hill west of of Cloudrest in Tel Branora town) Balmora mage (Mages Build) Ald'ruhn Thief (The Rat in the Pot) Trainer. Spells, spell-making. Spells. Trainer Spells

Ervyna Hlervu Ery Esar-Don Dunsamsi

Esdrufus Harsinia Ashinibi denizen Esib-Nummu Assunadadnud Estinan

Hostile NPC. Trainer.

Estirdalin Estoril Ethal Seloth

Vivec Telvanni Quarter Sorcerer and Target of a Morag Tong quest. Oathman of Great House Telvanni (Temporary Housing) Balmora Nightblade (Morag Tong Guildhouse) Ald'ruhn Commoner (Arobar Manor Entrance) Vivec Foreign Quarter Nightblade and Hireling of the Great House Hlaalu (Black Shalk Cornerclub) Saturan Cave denizen Holamayan Pilgrim Shushan denizen Hostile NPC who has the Shushan slave key and a unique book that identifies the game's hand-to-hand master Trainer. Potential target of a Fighters Guild quest given by Percius Mercius in Ald'ruhn. Target of a Thieves Guild quest given by Gentleman Jim Stacey in Vivec Foreign Quarter. Gives quests on behalf of the Fighters Guild. Next: More NPC Listings (F) Slave Spells (for Morag Tong members only). Gives quest for the Morag Tong.

Ethasi Rilvayn

Ethes Evos Ethys Savil

Eutei Evesa Omalas Evilu Indrano

Evos Goran Eydis Fire-Eye

Tel Branora Commoner (residence) Balmora Fighter Guild Stewart (Fighters Guild)

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A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z Location Tel Branora Trader (tradehouse) Hla Oad Commoner (wandering NPC) Ebonheart Warrior and Protector of Fighters Guild (wandering NPC) Maba-Ilu denizen Halit Mine Glass Miner Caldera Clothier (Clothier shop) Barters a large variety of clothes. He can sell you the outfit you need for an Imperial Cult quest given by Iulus Truptor in Ebonheart. The object of a quest given by her husband, Drerel (which can also be reversed, and initiated by her). Hostile NPC Significance Barters weapons, armor, books, potions and miscellaneous items.

Fadase Selvayn Fadile Balvel

Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color

Fainertil Faire Falam Hlaalu Falanaamo

Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Falion Get Complete Free Downloads Burn Custom CDs Developer Zone GameFAQs Advertise Falvel Arenim Balmora Savant and Retainer of Great House Hlaalu (Hlaalu Council Manor) Hla Oad Drillmaster (under the Fat Legs Drop Off) Galom Daeus Vampire Beshara denizen Falura Llervu Falso Sadrys Falena Hlaren Faldan Sadrith Mora Archer and Lawman of Great House Telvanni (Tel Naga General Quarters) Falanu Indaren Ald'ruhn wife of Drerel Indaren (in hills west of Ald'ruhn)

Sadrith Mora Bard (Fara's Hole in the Plays a role in a Thieves Guild quest Wall) given by Gentleman Jim Stacey in Vivec Foreign Quarter. Girlfriend of Hrundi. Kudanat Barbarian Vivec St. Olms Quarter Plaza Commoner and Hireling of Great House Hlaalue (wandering NPC) Tel Aruhn Slave (slave market) Plays a role in a Blades quest initiated by Nibani Raesa in Urshilaku Camp. She doesn't appear until that quest is initiated. Trainer. Barters a couple of books and guides. Hostile NPC

Falvis Tunel Fammana Fanasa Ienith

Berne Clan Vampire Hostile NPC

Fanar Fork-Beard Dagon Fel Commoner (residence)

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Fandus Puruseius Sadrith Mora Scout (Dirty Muriel's Cornerclub) Fanildil Ebonheart Healer and Trooper of Imperial Legion (Hawkmoth Legion Garrison) Vos farmer (residence) Punammu denizen Sadrith Mora Publican (Fara's Hole in the Wall) Vivec Redoran Quarter (Treasury) Vivec St. Delyn Healer (Abby of St. Delyn the Wise) Odirniran denizen Ghostgate Enchanter and Adept of the Temple (Tower of Dawn Lower Level) Uvrith's Grave Telvanni Stronghold (Arelas House) Seyda Neen Commoner (wandering NPC) Hanud denizen Vivec Arena Quarter Waistworks Warrior (wandering NPC) Pelagiad Commoner (wandering NPC) Molag Mar Pilgrim (Temple) Vivec Hlaalu Quarter Noble (wandering NPC in Hlaalu Plaza) Balmora Fighter Apprentice and Scout (Fighters Guild) Ald'ruhn Great House Redoran member (Llethri Manor Bedrooms) Ald'ruhn commoner (Ald'Skar Inn) Vivec St. Olms Quarter Plaza Agent and House Cousin of Great House Hlaalu (Yngling Manor) Vivec Telvanni Quarter Waistworks Commoner (wandering NPC) Vivic Temple Quarter Ordinator (Ministry of Truth Prison) Vivec Foreign Quarter Rogue and Hireling of the Great House Hlaalu (Black Shalk Cornerclub) Vivec Redoran Quarter Noble (Dralor Manor) Vivec St. Delyn Plaza Noble (wandering NPC) Milk denizen Shishi denizen (in secret room opened by grabbing skull)

Trainer Barter some potions.

Fanisea Irano Fanuse Farano Fara Faral Retheran Faralenu Henim Farare Othril Faras Thirano

Hostile NPC Trainer. Barters basic potions, reagents and thief tools. Trainer. Gives quests on behalf of Great House Redoran. Trainer (master of Blunt Weapon) Dead body, with an Othril signet ring. Enchant. Barters a range of magical items.

Farena Arelas Fargoth

He gives a quest. He also plays a role in a quest given by Hrisskar Flat-Foot in Seyda Neen. Hostile NPC

Faric Panoit Farmin Farusea Salas Farvam Faram Fasele Viralaine Fasile Charaseel Fathasa Llethri Fathusa Girethi Faulgor

Trainer Plays a role in the Redoran stronghold quest. Plays a role in the Redoran stronghold quest. Trainer

Favani Faryon Favas Nilem Favel Gobor

Favela Dralor Faven Arns Faver Seran Faves Andas

Hostile NPC Hostile NPC if you're not House Telvanni. Target of a Telvanni quest given by Aryon in Tel Vos.

Favilea Sathendas Ald'ruhn Commoner and Hireling of the Great House Redoran (Ramoran Manor Private Quarters) Favise Selaren Favyn Oreyn Vivec Foreign Quarter Plaza Noble (wandering NPC) Gnaar Mok (south of town, near Abandoned shack) This NPC only appears in connection with a quest given by the Daedra Prince Malacath in shrine Assurdirapal.

Fedar Davus

Tel Branora Commoner (residence)

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Fedris Tharen

Koal Cave Pilgrim (on the road near the cave)

He's the target of a Redoran quest given by Lloros Sarano in Ald'ruhn, and won't be present other than in connection with the quest.

Fedura Sethan

Vivec St. Olms Quarter Waistworks Commoner (Farmers and Laborers Hall) Tel Aruhn Healer and Lawman of Spells. Barters potions and reagents. Great House Telvanni (Tower Living Quarters) Holamayan Enchanter Enchants. Barters wide selection of powerful scrolls and a few magic weapons and armor. Trainer. Allows you to join the Temple

Felara Andrrethi

Felayn Andral

Feldrelo Sadri Felen Maryon

Balmora Temple Master (Temple)

Tel Branora Sorcerer and Retainer of Spells. Spellmaking. She has an Great House Telvanni (Upper Tower) ebony staff that is the target of a Thieves Guild quest given by Big Helende in Sadrith Mora. Sadrith Mora Mouth for Mistress Therana (Telvanni Council House) Ashalmawia Shrine Mage Vivec Temple Quarter Ordinator and Acolyte of the Temple (Justice Offices) Sanabi denizen Hlormaren denizen Vivec Foreign Quarter (Black Shalk Cornerclub) Vivec Telvanni Quarter Prisoner (Tower) Gnisis Thief (Madach Tradehouse) Adanaumuran denizen Vivec Telvanni Quarter Noble and Retainer of Great House Telvanni (Hlaren residence) Punammu denizen Vivec Telvanni Quarter Gondolier (South Wall) Halit Mine Glass Miner Vivec Telvanni Quarter Nightblade and Retainer of Great House Telvanni (Tower) Tel Aruhn Trader (Ferele's shop) Barters weapons, armor, potions, books and miscellaneous items. Hostile NPC Travel around Vivec. Hostile NPC Barters a broad range of miscellaneous items. Hostile NPC Hostile NPC Hostile NPC Gives quests for House Telvanni. Hostile NPC

Felisa Ulessen Felisi Serano Felmena Falavel

Felsea Hleran Felsu Telas Felvos Droryn Femer Veralor Fenas Madach Fendal Alam Fendel Hlaren

Fendros Varys Fendryn Delvi

Fentula Pevengius Ahinipalit denizen Feralea Ramori Ferarilie Riscel

Ferele Athram Feril Salmyn

Kogoruhn Fort Ordinator (outside, Dead NPC, who wears the Hair Shirt just south of the Hall of the Watchful of Saint Arolar, the target of a quest Touch Entrance) given by Uvoo Llaren in Ghostgate. Vos Mage (Varo Tradehouse Entrance) Ghostgate Ordinator and Adept of the Temple (Tower of Dawn Lower Level) Vivec Hlaalu Quarter Spellsword (Elven Nations Cornerclub) Zainsipilu Cave denizen Maranadas denizen (Lower level) Vivec Farmer (North of Vivec, near Gro-Bagrat Plantation) Ald Velothi Commoner (residence) Ramimilk Shrine denizen Hostile NPC Target of a Morag Tong quest. Hostile NPC Hostile NPC Hostile NPC Spells. Spellmaking. Hostile NPC

Ferise Varo

Ferlara Thimalvel Ahinipalit denizen Ferone Veran

Feruren Oran Fervas Relora Ferynu Indrano Fevasa Saryon Fevila Bethrano Fevris Senoril

Fervsea Girothran Odaishah denizen

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Fevus Aryon Fevyn Ralen

Rotheran Denizen (Arena) Vivec Telvanni Quarter Waistworks Mage and Lawman of Great House Telvanni (Mages shop) Ald Daedroth explorer (North of Ahemmusa Camp) Ebonheart Barbarian and Protector of the Fighters Guild (East Empire North Warehouse) Assarnud denizen Hlormaren denizen Shulk Egg Miner Seyda Neen Commoner (residence) Assu denizen Hla Oad Outlaw (on or under bridge on road north of town)

Hostile NPC Spells. Spellmaking. The target of a quest given by Cassius Olcinius.

Fieryra Fiiriel

Filbeneth Fillin Findulain Fine Mouth Fistelle Fjol

Hostile NPC Hostile NPC

Hostile NPC He will demand 100 gold to avoid attack if you talk to him, and he is the target of a quest given by Larrius Varro in Fort Moonmoth. Available for hire from Flaenia Amiulusus in Balmora in connection with the Hlaalu stronghold quest. Hostile NPC Travel

Fjorgeir

Odai Platform Hlaalu Stronghold

Fjori the Stout Fjorrod Flacassia Fauseius Flaenia Amiulusus Folms Mirel

Minabi denizen Dagon Fel Commoner (residence) Vivec Foreign Quarter Plaza Guild Guide and Apprentice of the Mages Guild (Mages Guild) Balmora Fighter guild journeyman (Fighters Guild)

Trainer. Plays a role in connection with the Hlaalu stronghold quest.

Caldera Enchanter and Wizard of the Barters. Enchanting. In the PC Mages Guild (Mages Guild) version of the game, he gives a quest and after it is solved he enables another form of fast travel. Suran Caravaner Andasreth Fort denizen Ald'ruhn Healer and Adept of the Temple Habinbaes denizen Ghostgate Trader and House Cousin of Great House Redoran (Tower of Dusk) Pilgrim (west of Maar Gan) Ald Daedroth Orc Warrior Travel Hostile NPC. Trainer. Spells, barters a large variety of potions and reagents. Trainer Barters valuable items, including Dwarven armor, with Redoran house members He gives a quest. He is fighting Drores Avel.

Folsi Thendas Folvalie Omalor Folvys Andalor Folyni Dran Fonas Retheran

Fonus Rathryon Fore Paw Foronir

Tel Branora Sharpshooter and Target of a quest given by Mollimo Hireling of Great House Telvanni (on of Cloudrest in Tel Branora hill west of town) Vivec Hlaalu Quarter Agent and House Cousin of Great House Redoran (Curio Manor) Seyda Neen Commoner (residence) Trainer

Forvse Nerethi

Foryn Gilnirth

He is the target of a quest given by Socucius Ergalla in Seyda Neen. The target of a Fighters Guild quest given by Eydis Fire-Eye of Balmora.

Fothas Thirandus Elith-Pal Mine Ebony Miner Fothyna Herothran Foves Arenim Ashanammu denizen

Caldera Assassin and Oathman of the Trainer, barters a couple of tools and Great House Hlaalu (Governor's a magic weapon. Hall) Pinsun denizen Holamayan Pilgrim Ebonheart Warrier and Knight Protector of Imperial Legion (Hawkmoth Legion Garrison) Punsabanit denizen Vivec Hlaalu Quarter prisoner (Hlaalu Prison Cells) Arkngthand denizen Gives quests for the Imperial Legion. Hostile NPC

Fovus Faravel Fraki Frald the White

Fralvia Sibassius Frelene Acques Frink Ruuz

Hostile NPC Plays a role in a Redoran quest initiated by Galsa Gindu in Ald'ruhn. Hostile NPC

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Frinnius Posuceius Frizkav Brutya Frostien Ephine

Dren Plantation Herder and Kinsman Plays a role in a quest given by of Great House Hlaalu (wandering Ilmeni Dren in Vivec St. Delyn. Has NPC) a Dren Plantation slave key. Vivic Temple Quarter Barbarian (Holding Cell) Ebonheart Warrior and Champion of Imperial Legion (Imperial Guard Garrison) Ules Manor Noble and Oathman of Great House Hlaalu near the Suran coast Dagon Fel Trader (End of the World) Barters, but has no initial items. Ebonheart Cave denizen Hostile NPC. He is equipped with Lord's Mail armor (target of an Imperial Legion quest given by Varus Vantinius in Ebonheart) and a Daedric sword. Next: More NPC Listings (G)

Fruscia Abitius

Fryfnhild Furius Acilius

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GameSpot is a CNET Networks Media Property. Copyright 1995-2002 CNET Networks, Inc. All rights reserved. Privacy policy.

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z Location Telvayn Ancestral Tomb denizen Significance Hostile NPC. Plays a role in a Redoran quest given by Neminda in Ald'ruhn. Hostile NPC

Gadasu Scrothan Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color Gaden Folvyn Gaden Llarys Gadrela Andus Gadyni Rethan Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Galam Llendu Galar Baren Get Complete Free Downloads Burn Custom CDs Developer Zone GameFAQs Advertise Galasa Uvayn Galbedir Galas Drenim Galar Rothan Gah Julan Gakkenfeld Gaelion Gaeldol Gadayn Andarys

Ashinibi denizen

Vivec Hlaalu Trader (Hlaalu General Barters a few weapons, armor, Goods) potions and miscellaneous items. Bal Isra Redoran Stronghold guard Dunairi Mine Glass Miner Vivec Hlaalu Quarter Trader (Elven Nations Cornerclub) Yassu Mine Mage Ebonheart Archer and Protector of Fighters Guild (wandering NPC) Tel Branora Enforcer and Lawman of Great House Telvanni (Upper Tower) Dren Planation Slave (at dock on Lake Hairan) Vivec Warrior (North of Vivec, GroBagrat Plantation) Beshara denizen Nammu Nightblade Hostile NPC Hostile NPC Barters reagents.

Sadrith Mora Enchanter and Lawman Trainer. Enchant. Barters wide range of Great House Telvanni (Telvanni of magical weapons, armor, scrolls Council House) and soul gems. Ebonheart Sorcerer and Wizard of the Great House Telvanni (Grand Council Chambers) Vivec Hlaalu Quarter Agent and House Cousin (Hlaalu Treasury) Balmora Enchanter (Mages Guild) Trainer. Target of a Morag Tong quest. Enchant. Plays a role in a couple of Mage Guild quests given by Ajira in Balmora.

Galdal Omayn

Ghostgate Buoyant Armiger and Disciple of the Temple (Tower of Dusk) Shushishi denizen Punammu denizen Sudanit Mine ebony miner Hostile NPC Hostile NPC

Galdiir Galdres Ienith Galeri Uveleth

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Galero Andaram

Sadrith Mora Healer and Curate of Spells. Barters with Temple members the Temple (Telvanni Council House of sufficient rank. Chambers) Vivec St. Olms Quarter Plaza Noble (Upper North-One) Sadrith Mora Guard (Tel Naga Great Plays a role in a Redoran quest given Hall) by Athyn Sarethi in Ald'ruhn Nammu denizen Hostile NPC. Wears the Ring of the Wind, which is the target of an Imperial Cult quest given by Lalatia Varian in Ebonheart. Barters basic potions and pub reagents.

Galis Seleth Galmir Galmis Dren

Galore Salvi

Ghostgate Publican and Kinsman of Great House Redoran (Tower of Dusk) Dren Plantation Warrior and House Cousin of Great House Hlaalu (Villa) Sadrith Mora Mouth (Telvanni Councilhouse) Sadrith Mora Shipmaster Ald'ruhn unidentified member of Great House Redoran (Redoran Council residence) Nissintu denizen Ald'ruhn Pauper (residence) Ald'ruhn Thief (The Rat in the Pot)

Galos Farethi Galos Mathendis Gals Arethi Galsa Gindu

Gives quests on behalf of House Telvanni. Travel She is required to build the Redoran stronghold. Hostile NPC Barters ash statues and torches. Target of a Redoran quest given by Llorus Sarano in Ald'ruhn. Hostile NPC Barters reagents and potions. Target of a quest initiated by Domalen in the Vivec Foreign Quarter Plaza.

Galsu Tedas Galthragoth Galtis Guvron

Galtis Serethi Galuro Belan

Shurinbaal denizen Vivec Telvanni Quarter Waistworks Alchemist of Great House Telvanni (Apothecary) Vivec Redoran Quarter Waistworks Warrior and Lawman of Great House Redoran (Dralor Manor)

Galvene Othrobar Bal Isra Redoran Stronghold guard Galviso Heran

Galyn Arvel

Ald Velothi Commoner (near docks) Plays a role in a quest initiated by Ilmeni Dren in Vivec St. Delyn Canalworks South One. Vivec Hlaalu Alchemist and Retainer Barters potions, reagents and (Hlaalu Alchemist) alchemy tools. Seyda Neen Guard and Spearman of the Imperial Legion (Census and Excise Office) Shurinbaal denizen Milk denizen Ald'ruhn Great House Redoran member (Arobar Manor Bedroom) Ald Velothi Commoner (wandering NPC near docks) Vivec Telvanni Quarter Waistworks Alchemist and Oathman of Great House Telvanni (Alchemist's shop) Barters potions, reagents and alchemy tools. Plays a role in a Hlaalu quest given by Crassius in Vivec Hlaalu Quarter. Trainer Introductory NPC who you have to give your guard papers to in order to start your adventures. Hostile NPC. Hostile NPC

Ganalyn Saram Gancile Duor

Gancolm Gandela Indoran Gandosa Arobar Ganus Lloryn Garas Seloth

Garding the Bold Vivec St. Olms Quarter Plaza Guard (Haunted Manor) Garer Danoran Vivec Hlaalu Quarter Waistworks Agent and Oathman of Great House Hlaalu (Hlaalu Treasury) Bal Isra Redoran Stronghold guard Ald'ruhn Councilor of the Great House Redoran (Llethri Manor Private Quarters) Suran Smith (Garothmuk's shop) Maar Gaan Commoner (Shrine) Ald'ruhn Commoner (Ramoran Manor)

Garila Vedas Garisa Llethri

Trainer His support is required in order to be named the Redoran Hortator. Gives quests on behalf of House Redoran. Repairs. Barters basic weapons, armor and smith tools.

Garothmuk groMuzgub Garry Garvs Ramarys

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Garyn Girith Garyne Uvenim

Ald Velothi Agent (wandering NPC) Trainer Vivec Temple Pilgrim and Novice of the Temple (Canon Quarters in Hall of Wisdom) Ibishammus Shrine Denizen (Vivec Foreign Quarter Underworks) Uvirith's Grave Foreman Dren Plantation Knight and House Father of Great House Hlaalu (Guardhouse) Sargon Warrior Yakanalit denizen Ebonheart Monk (Argonian Mission) Tel Mora Hunter and Hireling of Great House Telvanni (Lower Tower) Vivec Foreign Quarter Thief (Canalworks bookseller's shop) Gives quests for the Thieves Guild. The target of a Fighters Guild quest given by Sjoring Hard-Heart in Vivec Foreign Quarter. Berne Clan Vampire Berne Clan Vampire. Barters thief tools. Hostile NPC Hostile NPC Hostile NPC who carries a unique book. Hostile NPC Hostile NPC Hostile NPC Plays a role in the Telvanni stronghold quest.

Garzonk groMulakh Gashnakh graMughol Gathal Llethri

Gavesu Arelas Gazalem Geel-Lah Gelduin

Gentleman Jim Stacey

Geor Matreinace Gergio Germia Ghamborz groBagdub Ghamonk groAgadbu

Molag Mar Bard (St. Veloth's Hostel) Galom Daeus Vampire Galom Daeus Vampire Yansirramus denizen Zebabi denizen

Ghob gra-Gholob Assurdirapal Shrine denizen Ghoragdush groKashug Ghorlorz groMoghakh Giden Nelvilo Gih-Ja Gilan Daynes Caldera Barbarian (Ghorak Manor) Zergonipal Shrine denizen Shallit denizen Sha-Adnius denizen

Hostile NPC Hostile NPC Slave

Vivec Hlaalu Quarter Smith and Repair, barters a few weapons and Tough of the Camonna Tong (Under smith tools. No-Name Club) Bal Fell Shrine Sorcerer and Evoker of Mages Guild (Outer shrine) Andasreth Fort denizen Hostile NPC Ald'ruhn Nightblade and Journeyman Trainer. Spells. of the Blades (residence) Caldera Mine slave (Caldera Mine) Zanabi denizen Tel Branora Alchemist and Retainer of Great House Telvanni (Upper Tower) Tusenend Shrine Dagon Fel Mage (Sorkvild's Tower) Holamayan Priest Balmora Assassin (Morag Tong Guildhouse) Adanaumuran denizen Vivec St. Olms Quarter Plaza Noble and Hireling of Great House Hlaalu (wandering NPC) Vivec St. Olms Quarter Waistworks Trader (Farmers and Laborers Hall) Ald'ruhn Commoner (wandering NPC) Sha-Adnius denizen Hostile NPC Barters reagents. Hostile NPC Barters wide range of potions, reagents and the best alchemist tools. Hostile NPC Hostile NPC Plays a role in a Blades quest initiated by Caius Cosades Trainer, barters lockpicks Slaver

Gilas Inlador Gilas Llervu Gildan Gilm Gilmyn Andrilo Gils Drelas

Gils Oril Gilse Darethi Gilvas Barelo Gilyan Sedas Gilyn Drobar Ginadura Andrethi Gindas Ildram Gindrala Hleran Giningil

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Ginur Marys Girara Teran Giras Indaram Giren Avilo Giron Mans Girvani Sedas Giryn Nirith Girynu Gilnith Gish Gladroon Glallian Maraennius Glannison Glathel Glaum

Surirulk denizen Mallapi Sorcerer Molag Mar Buoyant Armiger (Waistworks Armiger Stronghold) Surirulk denizen Tel Branora Acrobat (residence) Vivec St. Olms Quarter Plaza Rogue (wandering NPC) Andasreth Fort denizen (roof) Hlormaren denizen Zebabi denizen Ashmelech Vampire Ebonheart Priest and Knight Bachelor of Imperial Legion (Imperial Guard Garrison) Beshara denizen Vivec Hlaalu Quarter non-descript NPC (Elven Nations Corner Club) Telvayn Ancestral Tomb denizen

Hostile NPC Hostile NPC Target of a Redoran quest given by Tuveso Beleth in Ald'ruhn. Hostile NPC

Hostile NPC Hostile NPC Slave Aundae clan vampire. Repairs and barters

Hostile NPC Hostile NPC Trainer Hostile NPC. Plays a role in a Redoran quest given by Neminda in Ald'ruhn.

Glasha gra-Magar Mzuleft denizen

Glob graGhasharzol Glonagoth Gluronk graShula Glush gro-Dul Gnaw Tooth

Orc Warrior (Sheogorad Region SW Hostile NPC of Dagon Fel)) Hla Oad Herder (wandering NPC) Sadrith Mora Assassion (Gateway Inn North Wing) Shashpilamat Agent Ald Daedroth denizen (Right Wing) Has one of the Sanguine items needed by the Morag Tong. Hostile NPC. Trainer. Hostile NPC. Equipped with a Sanguine item needed by the Morag Tong. Hostile NPC Trainer

Godrod HairyBreeks Godros

Ulummusa Cave denizen Tel Branora Agent and Lawman of Great House Telvanni (Tower Guardpost) Hinnabi denizen Sudanit Mine Archer and Hireling of Great House Redoran Sanabi denizen Suran Pawnbroker (Goldyn's shop) Tel Vos Witchhunter and Retainer of Great House Telvanni (Jail) Ahinipalit denizen Vivec St. Delyn Priest (Abby of St. Delyn the Wise) Marandas denizen (Upper level) Vivec Telvanni Quarter Waistworks Monk and Retainer of Great House Telvanni (wandering NPC) Vivec St. Olms Canal Commoner (North-Two)

Gogrek Golana Giralvel Golar Omoran Goldyn Belaram Goler Andrethi Golmerea Othravel Gols Nilvon Golven Hleran Golveso Senim

Hostile NPC

Hostile NPC Barters weapons, armor, potions and miscellaneous items.

Hostile NPC

Hostile NPC Trainer

Golvyni Faryon Gomeso Sarano Gonk gra-Gurub

Vivic St Delyn Trader (Potter's Hall) Barters pots. Vivec Telvanni Quarter Warrior and Lawman of Great House Telvanni (Temporary Housing) Ald'ruhn Scout and Oathman of Great House Redoran (Redoran Council Goras Andrelo's House) Tel Branora Sharpshooter and Lawman of Great House Telvanni (Upper Tower) Trainer

Goras Andrelo

Gorchalas

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Gordon Goren Andarys

Ashalmawia Shrine (Sunken Vaults) Target of a quest given by Theldyn Virith in Ald Velothi Ald'ruhn Assassin (Morag Tong Guild) Trainer. Gives quest for the Morag Tong. Hostile NPC Hostile NPC, who is mentioned in notes found in Indaren Ancestral Tomb and elsewhere. He has a full set of exquisite clothes and an ebony staff.

Gorenea Andrano Sud Mage Goris the Maggot Venim Ancestral Tomb King

Goron Lleran Gorven Menas Gothren

Molag Mar Pilgrim and Novice of the Temple (St. Veloth's Hostel) Uvrith's Grave Telvanni Stronghold (Menas House) Tel Aruhn Councilor of Great House Needs to be killed to satisfy the Telvanni (Upper Tower) Blades quest initiated by Nibani Maesa to become House Telvanni Hortator. He also needs to be killed in order for you to become Archmagister of the Telvanni House. Ald'ruhn Sarethi Manor Assassin Vivic Temple Quarter Warrior and Acolyte of the Temple (Ministry of Truth) Valenvaryon denizen (Grasha's Hut) Valenvaryon denizen (Lurog's Hut) Hostile NPC Hostile NPC Hostile NPC Hostile NPC The target of a quest initiated by Neminda in Ald'

Gragus Lleram Grand Inquisitor

Grashna groMogduk Grat gra-Sharolg

Grat gro-Gholfim Ashunartes Shrine denizen Grazob gra-Kharz Assurdirapal Shrine denizen Greidil Half-Troll Dagon Fel Commoner (residence) Grey-Throat Dren Plantation Slave (wandering NPC near the coast facing Suran)

Guarg gro-Yarzol Vivec Hlaalu Quarter Commoner and Hireling of Great House Hlaalu (Hlaalu Temple) Gudling the Rascal Guldrise Dralor Gulena Girith Molag Mar Hunter (St. Veloth's Hostel) Dren Plantation Thief (residence) Asha-Ahhe Egg Mine Mage Trainer. Barters some books. Hostile NPC (companion of Thelsa Dral, target of an Imperial Cult quest given by Kaye in Ebonheart).

Gulfim graBorbul Gulitte Cienne Guls Llervu

Caldera Barbarian (Ghorak Manor) Vivec St. Delyn Underworks (Ihinipalit Shrine) Hostile NPC

Ald'ruhn Priest and Lawman of Great Spells, Spellmaking. Barters potions, House Redoran (Redoran Council reagents and books. residence) Vivec St. Olms Underworks (outside Assernaerairan Shrine)

Gulvilie Arinith

Gurak gro-Bagrat Vivec Smuggler (North of Vivec, Gro-Bagrat Plantation basement) Guril Retheran Vivec Redoran Quarter Assassin (Flowers of Gold) Nund denizen Target of a Morag Tong quest. Has a Glove of Sanguine Horny Fist (permanent 5 pts Hand-to-hand. Hostile NPC Next: More NPC Listings (H)

Gwen Previous Page

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Home News PC Games Xbox GameCube PS2 GBA Hardware Forums GSLive Shop

GameSpotting 54 | He Won 5 Free Games! | Summoner 2 Supersite

News Reviews Previews Screens Movies/Media Hints/Guides

PC Xbox GameCube PlayStation 2 Game Boy Advance Name Haalon

A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z Location Asha-Ahhe Egg Mine Barbarian Significance Hostile NPC (companion of Thelsa Dral, target of an Imperial Cult quest given by Kaye in Ebonheart). Travel

Haema Farseer Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color Haesmar Hainab Hainab Lasamsi Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Hairan Mannanalit Hairan Haening

Dagon Fel Shipmaster Ebonheart Rogue and Protector of the Fighters Guild (East Empire North Warehouse) Ramimilk Shrine denizen Urshilaku Camp Herder and Initiate (wandering NPC) Gnisis Farmer (wandering NPC) Erabenimsun Camp Herder and Clanholder of the Ashlanders (wandering NPC) Vos Scout and Hearthfriend of the Ashlanders (Varo Tradehouse)

Hostile NPC

The target of a quest initiated by Hentus Yansumummu in Gnisis Target of a quest initiated by Marsus Tullius to the NW of the camp. Trainer Repairs. Barters weapons, armor and smith tools. Hostile NPC Hostile NPC Member of House Hlaalu Hostile NPC Hostile NPC Hostile NPC

Hakar the Candle Molag Mar Smith (Redoran Stronghold) Haki Haki the Halt Vivec St. Delyn Underworks Barbarian (outside Ihinipalit Shrine) Zaintiraris Shrine Barbarian Odirniran denizen Shushishi denizen Zebabi denizen Erabenimsun Camp Ashlander (residence) Ald'ruhn resident

Get Complete Free Downloads Burn Custom CDs Developer Zone GameFAQs Advertise

Haleneri Salor Halof Hamvir Han-Ammu Hanarai Assutlanipal

Hamlof Red-tooth Zanabi denizen

Trainer. Member of the Sixth House. The basement of her house has a Sixth House shrine. She's the target of a Redoran quest given by Lloros Sarano in Ald'ruhn. Repairs. Barters armor and smith tools.

Hannabi Zabynatus Hannat Zainsubani

Gnisis Smith (outside Temple)

Mamaea prisoner (Sanctum of Black Target of a quest given by Hassour Hope) Zainsubani in Ald'ruhn

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Hansi Saharnatturapli Han-Tulm Haran Harassa Hasell

Ashlander Camper (Near Berandas) Sha-Adnius denizen Zainsipilu denizen Yakanalit denizen Wolverine Hall Drillmaster and Apprentice of Fighters Guild (Fighters Guild) Balmora Fighter (Fighters Guild)

Hostile NPC Slave Slave Slave Trainer

Hasphat Antobolis

Trainer. His help is needed for an early Blades quest for Caius Cosades in Balmora, which will involve him giving a quest. He also is a scholar of Dwarven history, and can help translate Dwarven texts. Places a role in a Blades quest given by Caius Cosades in Balmora. Hostile NPC Trainer (master of Security). Barters, but has no initial goods. Slave Spells, Spellmaking.

Hassour Zainsubani Hathei Hecerinde Heddvild Heedul Heem-La Hefadmir Heidmir

Ald'ruhn Thief (Ald'Star Inn) Pulk denizen Balmora Thief (residence) Balmora Barbarian Kudanat denizen Ald'ruhn Mage and Conjurer of the Mages Guild (Mages Guild) Rogue on Ship Grytewake, South of Hla Oad Ebonheart Noble and Knight Bachelor of the Imperial Legion (Skyrim Mission) Dagon Fel Barbarian (Heifnir's tradeshop) Hinnabi denizen Khuul Commoner (residence) Suran Trader (House of Earthly Delights) Salit Camp Ashlander Gnisis Minder (in water) Sinsibadon denizen Gnisis Commoner (residence)

Heifnir

Barters weapons, armor, potions, books and miscellaneous items, including some minor magic items. Slave Barters moon sugar. Target of a Fighters Guild quest given by Eydis Fire-eye in Balmora. Hostile NPC Will give you a quest to retrieve pants Hostile NPC Barters eggmine pass and cure blight disease scrolls, which can assist in quests given by Darius in Gnisis for the Imperial Legion and in a Hlaalu stronghold quest. He also is the target of a Redoran quest given by Hlaren Ramoran in Ald'ruhn. Plays a role in the Stronghold quest. Hostile NPC

Heir-Zish Helga Helviane Desele

Hemus ZelmaAlit Hentus Yansurnummu Herd Hetman Abelmawia

Hetman Guls Hibaddar IlathPal Hickim Hides-His-Eyes Hides-His-Foot High-Heart Higil Hinald Hinammu Shishara Hingor

Bal Isra Redoran Stronghold guard Ashlander Camper (North of Marandus) Balmora Assassin (Lucky Lockup) Suran Escaped Slave (Tradehouse) Dren Plantation Slave (wandering NPC) Molag Mar Slave (on top of Canton) Vivic St Delyn Pauper (Canal NorthThree) Gnaar Mok Commoner (Drueghjigger's Rest) Gnisis egg miner (residence)

The target of a quest given by Daric Bielle of Suran. The target of a quest given by Ilmeni Dren in Vivec St. Delyn.

Barters some weapons, armor, reagents and miscellaneous items.

Fort Buckmoth Scout and Trooper of Trainer the Imperial Legion

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Hinummu Siddurnanit Hirarend

Ashlander Camper (Near Berandas) Erabenimsun Camp Scout and Hearthfriend of the Ashlanders (wandering NPC) Bal Fell Shrine (outside shrine)

Hostile NPC Trainer

Hirnir

Hisin Deep-Raed Barbarian on the road north of Ald'Ruhn Hjoldir Hjotra the Peacock Hlar Hlaren Ramoran Dagon Fel Merchant (wandering NPC) Dagon Fel Pawnbroker (End of the World Reenter Rooms) Onnissiralis Shrine Warrior Ald'ruhn House Redoran Councilor (Ramoran Manor Private Quarters)

Gives a quest.

Barters basic weapons, armor, potions, miscellaneous items and smith tools. Hostile NPC His support is required in order to be named the Redoran Hortator. He gives quests on behalf of House Redoran.

Hlaroi Faryon Hlavora Sadas Hlenil Neladren

Vivec St. Olms Canal Commoner (North-Two) Vivec Redoran Quarter Commoner (Records) Vivec Hlaalu Quarter Spellsword and House Cousin of Great House Redoran (Curio Manor) Sadrith Mora Commoner (residence)

Hleras Gidran

Hlevala Madalvel Dren Plantation Warrior and Kinsman of Great House Hlaalu (residence) Hlireni Indavel Ald Daedroth denizen (Antechamber) Plays a role in a quest given by Tholer Saryoni in Vivec Temple Quarter. Odai Plateau Hlaalu Stronghold Dagon Fel Warrior (Sorkvild's Tower) Trainer. Barters, but initially has no items. Hostile NPC

Hlodala Savel Hlora Long-Leg Hloris Farano

Sadrith Mora Monk and Acolyte of Trainer the Temple (Telvanni Council House Chambers) Caldera Barbarian (on road west of the city) Gives a quest.

Hlormar WineSot Hodismod Hoki Holmgeira

Caldera Smith (Hodismod's Armorer Repairs, Barters armor, weapons and shop) smith tools. Ald'ruhn Agent (Morag Tong Guild) Trainer Barbarian on Island West of Hlormaren, near Addadshashanammu Shrine Aharnabi Denizen Hostile NPC. Target of an Imperial Legion quest given by Frald the White in Ebonheart. Hostile NPC

Honthjolf

Horstar HomeWrecker Hort Ledd Horulia Jannus

Ramimilk Shrine denizen

Cavern of Incarnate Failed Incarnate Gives a Robe and a Sithis book. Maelkashishi Shrine Warrior Plays a role in a quest given by Ilmeni Dren in Vivec St. Delyn. Trainer. Barters thief tools. Target of a Fighters Guild quest given by Hrundi in Sadrith Mora Gives a quest.

Hrargal the Crow Dren Plantation Warrior and Oathman of Great House Hlaalu Hreirek the Lean Hrelvesuu Dagon Fel Thief (End of the World Reenter Rooms) Nchurdamz Ruins Daedroth (NW of Azura's Shrine)

Hrisskar Flat-Foot Seyda Neen Guard (Arille's Tradehouse) Hroa Hrondar Highlander Vivec St. Olms Canal Pauper (NorthThree) Hla Oad Smugglar (Fadila Balvel's House)

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Hrordis

Pelagiad Halfway Tavern

Anhassi in Pelagiad will tell you she has a magic belt and worships Mehrunes Dagon. She also has the belt of Sanguine Fleetness, the target of a Morag Tong special duties quest Repairs. Barters with Fighters Guild members of sufficient rank. Gives quests on behalf of the Fighters Guild. Target of a Thieves Guild quest given by Gentleman Jim in Vivec Foreign Quarter. Trainer. Barters thief tools. He's the target of a Blades quest given by Caius Cosades in Balmora. Hostile NPC Hostile NPC Hostile NPC Slave Hostile NPC Trainer

Hrundi

Wolverine Hall Fighter (Fighters Guild)

Hul Huleeya

Balmora Citizen (wandering NPC) Vivec Foreign Quarter Assassin (Black Shalk Cornerclub) Dagon Fel Commoner (residence) Assalkushalit Shrine denizen Yakanalit denizen Ashinibi denizen Assarnud denizen Assurnabitashpi Shrine denizen Vivec Foreign Quarter Barbarian (Black Shalk Cornerclub) Vivic Temple Quarter Barbarian (Ministry of Truth Prison) Onnissiralis Shrine Warrior Hostile NPC Next: More NPC Listings (I)

Hurg Hurnfing Hurolf Hussonia Huzei Hyarnarenquar Hylf the Harrier Hyna Dorn'ke Hyring Previous Page

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A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z Location Ebonheart Archer and Protector of Fighters Guild (wandering NPC) Ashlander Camp Wise Woman (just south of Molag Mar) Suran (Apothecary) Ashlander Camper (SE of Erbenimsun Camp) Rotheran Prisoner (Arena) Arkngthand denizen Yansirramus Barbarian (outside shrine) Vivec Foreign Quarter healer (Upper Spells. Barters some basic potions. Waistworks) Cavern of Incarnate Failed Incarnate Gives Master's Lockpick and Probe. Assarnud denizen Ald'ruhn Crusader (Venim Manor Private Quarters) Vivec Telvanni Quarter Mage and Oathman of Great House Telvanni (Temporary Housing) Kumarahaz denizen Bal Isra Redoran Stronghold guard Ald'ruhn resident (residence) Vos Commoner (wandering NPC) Vivec St. Olms Quarter Plaza Noble (Upper North-Two) Ebernanit Shrine denizen Druscashti Quarra Clan Vampire (Lower Level) Shishara denizen Yesamsi denizen Gnisis Egg Miner (cave residence) Vivic Temple Quarter Thief (Holding Cell) Hostile NPC Hostile NPC Plays a role in a Hlaalu quest to develop a stronghold. Hostile NPC Ienas is the target of several minor quests in Ald'ruhn. Target of a Morag Tong quest. Hostile NPC Barters extensive selection of potions and reagents. Hostile NPC Slave Hostile NPC Significance

Ibanammu Assutladainab Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color Ibarnadad Assirnarari Ibasour Sershurrapal Idhassi Idhdean Tailas Idlami Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Idula Moren Get Complete Free Downloads Burn Custom CDs Developer Zone GameFAQs Advertise Ienaso Adren Igna Iingail Iirenoore Ilasour Tansumiran Ilden Mirel Ienase Radas Ienase Relnim Ienas Nadus Ienas Sarandas Idrenie Nerothan Idronea Sadri Idros Givyn Idroso Vendu Idonea Munia

Hostile NPC

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Ildogesto Ildos Rothren Ilen Faveran Ilet Tistar Ilfhild Ilmeni Dren

Galom Daeus Vampire Andasreth Fort denizen Balmora Temple Initiate and Enchanter (Temple) Vivec Temple Quarter (Hall of Processing) Battlemage on Ship Grytewake, South of Hla Oad Vivic St Delyn (Canal Canal Southone)

Berne Clan Vampire Hostile NPC. Trainer. Enchants. Barters magic shields and many scrolls.

Gives quests for Great House Hlaalu. Target of a Thieves Guild quest given by Gentleman Jim Stacey in Vivec Foreign Quarter Hostile NPC, equipped with Dreugh armor. Hostile NPC

Ilmiril Ilmyna Romoren Ilver Aralas Imare Iminda Im-Kilaya Imsin the Dreamer Ince Indrel Indrele Rathryon

Ald'ruhn Acrobat (residence) Milk denizen Saturan denizen

Balmora Nightblade of House Hlaalu Spells (Hlaalu Council Manor) Ashmelech Pilgrim Ebonheart Agent and Twin Lamps of Plays a role in quest given by Relam the Twin Lamps (Argonian Mission) Arinth in Hla Oad. Fort Buckmoth Master-at-Arms and Knight Protector of the Imperial Legion Sadrith Mora Slave (Gateway Inn South Wing) Shishi Cave Denizen Seyda Neen Commoner (wandering NPC) Ebernanit Shrine denizen (outside shrine) Vivec St. Olms Canal Commoner (North-Two) Vivec Telvanni Quarter Slave (Cantoon, behind locked door) Ularradallaku Shrine denizen Hostile NPC, who has one of the Sanguine items, the Glove of Sanguine Safekeeping. Travel. Plays a role in an Aundae clan vampire quest. Target of a vampire quest given by the Quarra clan. Dead NPC Target of a Thieves Guild quest given by Gentleman Jim Stacey in the Vivec Foreign Quarter. Trainer. Gives quests for the Imperial Legion.

Iner Ralderan Inera Faryon Inerri Inganar

Ingokning Iniel Inorra Irarak

Ebonheart Assassin (Skyrim Mission) Wolverine Hall Guildguide of the Mages Guild (Mages Guild) Caldera Mine slave (Caldera Mine) Ginith Ancestral Tomb Vampire

Iratian Albarnian Caldera Master-at-arms and Trooper Trainer of the Imperial Legion (Shenk's Shovel) Irbran Kirbatha Irer Nervion Arkngthand denizen Falasmaryon dead body Hostile NPC Dead NPC, who plays a role in a quest given by Faral Retheran in Vivec Redoran quarter. Equipped with glass armor. Barters a variety of weapons, armor, magic and miscellaneous items. Hostile NPC

Irgola Irinwe Irna Maryon

Caldera Pawnbroker (Pawnbroker's shop) Addadshashanammu Shrine denizen

Tel Aruhn Apothecary and Oathman Barters a wide range of potions, of Great House Telvanni (Tower including Rising Force potions, and Living Quarters) reagents Ashmelech Vampire Vivec farmer (outside the city, near the Gro-Bagrat Plantation) Ald'ruhn Commoner (Venim Manor Entrance) Aundae clan vampire

Iroroon Irvama Othrelas Irver Fevur

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Irvsie Othran Irwaen

Rotheran Denizen (Arena)

Hostile NPC. Has the Rotheran slave key.

Tel Branora Sharpshooter and Target of a quest given by Mollimo Hireling of Great House Telvanni (on of Cloudrest in Tel Branora hill west of town) Balmora Commoner (residence) Dagon Fel Commoner (wandering NPC) Balmora Mage (Eight Plates) Target of a quest given by Ranis Athrys in Balmora, Itermerel only arrives in town just prior to the quest. Trainer, barters some guides. Gives quest for the Imperial Cult. Hostile NPC The target of a quest given by the barbarian nearby,

Itan Itar the Gentle Itermerel

Iulus Truptor Ivela Uvenim Iveri Llothri

Ebonheart, Imperial Chapels Milk denizen Witch in wilderness just west of Indoranyon Fort, by a campfire

Ivramic Sarandas Sadrith Mora Mage Nightblade (Tel Naga Upper Tower) Ivrosa Verethi Previous Page Dren Plantation Thief (residence) Trainer Next: More NPC Listings (J)

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A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z Location Abebaal Mine Slave Sadrith Mora Slave (Gateway Inn North Wing) Rotheran Prisoner (Arena) Hinnabi denizen Vivec Foreign Quarter Healer (Canalworks shop) Ashalmawia Shrine Slave Slave Slave Spells. Barters potions and reagents. Plays a role in a quest initiated by Ilmeni Dren in Vivec St. Delyn Canalworks South One. He is hiding from slavehunters in Ald Velothi. Hostile NPC Significance

J'Ram-Dar J'Rasha

Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites

Jadier Mannick Jaline Jamie Janand Maulinie

Tel Aruhn Underground Slave Pinsun denizen Suran Crusader (Tradehouse) Vivec Foreign Quarter Enchanter Enchanting, barters magic weapons, and Journeyman of the Mages Guild armor and scrolls. (Mages Guild) Assalkushalit Shrine denizen Onnissiralis Shrine Warrior Hostile NPC Hostile NPC

Jart Jathlanie Jdhannar Je Tee

Vivec St. Olms Quarter Canalworks Target of a quest given by Ahnassi Pauper (wandering NPC) in Pelagiad. Ald Daedroth denizen (Antechamber) Hostile NPC, equipped with an Ebony Spear. Aundae clan vampire

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Jeanciele Macile Ashmelech Vampire Jeanne

Vivec Foreign Quarter Trader (shop Barters armor, weapons, potions and on canalworks) miscellaneous items. Her shop is the target of a quest given by Balen Andrano in the Redoran Quarter Vas Cave Spellsword and Hireling of Great House Telvanni Minabi denizen Suran Slave (Slave Market) Sha-Adnius denizen Ebonheart Warrior and Champion of Imperial Legion (Imperial Guard Garrison) Slave Slave

Jeberilie Moniel Jeed-Ei Jeelus-Tei Jeer-Maht Jelin

Jerian Dolbanitte Gnaar Mok Commoner (residence)

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Jine Jiub Jkara Jo'Ren-Dar Jo'Thr-Dar Jobasha

Ashinibi/Smuggler Den Healer Seyda Neen Prisoner Ship Dren Plantation Slave (East of Plantation) Sterdecan Farmhouse Slave (East of Dren and Arven Plantation) Sanni Thief Vivec Foreign Quarter Bookseller (Jobasha's Rare books) Barters books, including the Chronicles of Nchuleft, which you need to solve a quest for Edwinna in Ald'ruhn. Target of a quest given by RaddHardheart in Fort Moonmoth Barters potions, reagents and alchemy tools. Possesses crates of cure blight disease. Hostile NPC. Wears the Saturan key. Prisoner of Galmis Dren. Will give you two magic gloves if you give him a Divine Intervention scroll. You have to rescue him from the shrine in order to solve a quest from Imsin the Dreamer. Dead body First NPC, part of tutorial

Jocien Ancois

Ashlander Prisoner (Shashurari Camp, south of Uvirith's Grave and west of Erabenimsun Camp) Tel Mora Apothecary (residence)

Jolda

Jolding Jolgeir Jon Hawker

Addadshashanammu Shrine denizen Hostile NPC Saturan Denizen Nammu Captive

Joncis Dalomax

Ashurnibibi Shrine Captive

Jonis Jonus Maximus

Indaren Ancestral Tomb body Ebonheart Guard and Knight Bachelor of Imperial Legion (Wandering NPC) Ebonheart Bard (Six Fishes) Pelagiad Acrobat (wandering NPC) Saturan Cave Slave Ebonheart - East Empire Company Hall)

Joslin Junal-Lei Jzamha Jzhirr

Trainer

Previous Page

Next: More NPC Listings (K)

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A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z Location Sinsibadon denizen Vivec Telvanni Quarter Warrior and Lawman of Great House Telvanni (Hlaren residence) Ahemmusa Camp Scout and Hearthfriend of the Ashlanders (wandering NPC) Ashlander Camper (NE of Ald'ruhn) Ansi denizen Favel Ancestral Tomb Ghost Hostile NPC. Trainer. Hostile NPC An ancestral ghost that plays a role in a Mages Guild quest given by Skinkin-Tree's-Shade in Sadrith Mora. Significance Slave

Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color

Kammu

Kanat Assalatammis Kanet Kanit Ashurnisammis Kanit Niladon Kanud Odimabesser Kar Alber Kardryn Karlirah Kasa

Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites

Ashlander Camp Barbarian (just south of Molag Mar) Ashlander Camper (on island south of Tel Mora) Hostile NPC

Ald Daedroth denizen (Antechamber) Hostile NPC Ald Daedroth denizen (Antechamber) Hostile NPC Balmora Commoner (residence) Dren Plantation Slave (East of Plantation) Ashlander Camper (just north of Vos) Has a pack Guar, and is the target of a quest given by Athanden Girith in Tel Vos. Tel Mora Enforcer and Hireling of Great House Telvanni (Lower Tower) Ashamanu Camp Mabrigash (Kausha's Yurt) Zainab Camp Ashkhan of the Ashlanders (residence) Ahemmusa Camp Herder and Initiate of the Ashlanders (residence) Ebonheart, Imperial Chapels Caldera Commoner (wandering NPC) Mzuleft Denizen Hostile NPC Gives quests for the Imperial Cult.

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Kashtes Ilabael

Katie

Kausha Mantashpi Kaushad Kausi Kaye Keel-Raniur Khadba groUzgurn

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Khagra groLurkul Khamuzi Khargol groBoguk Kharzug gra-Gat Khazura Khinjarsi Kind Erushara Kirginia Kirsty Kiseena Kishni Kisimba Kisisa Kitbael Assurnumanit Kjeld

Masseranit denizen Molag Mar Slave (on top of Canton) Dagon Fel (Vacant Tower) Valenvaryon denizen (on roof) Caldera Mine slave (Caldera Mine) Suran Slave (House of Earthly Delights) Maar Gan Egg Miner (wandering NPC) Punsabanit denizen Tel Mora Commoner (residence) Caldera Ebony Mine (Slave Shack One) Aharunartus Cave Denizen Habinbaes denizen Rotheran Prisoner (Arena) Yakaridan Camp Ashlander Barbarian (Grazelands south of Tel Vos) Druscashti Quarra Clan Vampire (Upper Level)

Hostile NPC

Trainer (master of Unarmored) Hostile NPC

Hostile NPC

Slave Slave Slave Hostile NPC

Repairs. Barters a variety of weapons, including some low-level magic ones, some armor and smith tools. Target of an Aundae Vampire clan quest. Hostile NPC who wields a unique weapon, the Staff of Hasedoki. Plays a role in the Temple Pilgrimage quest.

Knurguri Koffutto Gilgar Krazzt Kuhthar Kummi-Namus Almu Kummu

Druscashti Vampire (Upper Level) Gimothran Ancestral Tomb denizen Vivec Palace Quarter (in Center of Puzzle Canal) Pelagiad Barbarian (wandering NPC) Gnisis egg miner (Egg Mine) Erabenimsun Camp Scout and Hearthfriend of the Ashlanders (wandering NPC) Trainer Repairs. Barters some miscellaneus items, reagents and smith tools. He can assist you to visit Sul-Matuul in a quest initiated by Caius Cosades in Balmora.

Kund Assarnibani Ald Velothi Scout (Aidanat Camp outside hut south of town) Kurapli Urshilaku Camp Trader and Initiate (Kurapli's Yurt)

Kushishi

Erabenimsun Camp Herder and Clanholder of the Ashlanders (wandering NPC) Next: More NPC Listings (L)

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A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z Location Pelagiad Thief (Halfway Tavern) Significance Trainer. Barters magic and other items, but initially has no items Hostile NPC Hostile NPC This hostile NPC will attack you on sight

Ladia Flarugrius

Lagakh gra-Lorga Mzuleft Denizen Laire Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color Lanabi Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Lanie Endre Largakh groBulfim Lanald Landa Lalatia Varian Lalaine Essagan Beshara Denizen Arkngthand Denizen

Ebonheart Priest and Oracle, Imperial Spells, spell-making and barters. Chapels Gives Oracle quests Ahemmusa Camp Trader and Hearthfriend of the Ashlanders (residence) Ahinipalit denizen Vivec Telvanni Quarter Warrior and Retainer of Great House Telvanni (Telvanni Plaza) Shishi denizen Gnisis Guard and Spearman of the Imperial Legion (wandering NPC) Will help you explore the ruins as part of a quest given by Hrundi in Sadrith Mora. Hostile NPC. Target of a quest given by Kaye in Ebonheart. Trainer, will give you a quest to kill members of the Camonna Tong Trainer. Barters thief tools and a couple magic weapons. Dead NPC Repair. Barters a few basic weapons, armor and miscellaneous items. Hostile NPC

Lambug gra-Lurn Valenvaryon denizen (Lambug's Hut) Hostile NPC

Larienna Macrina Nchurdamz Ruins Warrior (NW of Azura's Shrine) Larisus Pergius Larrius Varro Lassour Zenammu Lauravenya Leles Birian Leone Lesley Letreius Muco Yasamsi Cave Denizen Fort Moonmoth Legion Champion Ald'ruhn Assassin (Morag Tong Guild

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Ald Velothi Mage and Novice of the Trainer Imperial Cult (Outpost) Vivec Mage (NE of city, East of Piernette's Farmhouse) Galom Daeus Vampire Nund Denizen Vivec Foreign Quarter Healer (shop on canalworks) Trainer (master of Destruction). Spells. Spellmaking. Berne Clan Vampire Hostile NPC Trainer. Barters potions.

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Lette

Tel Mora Commoner (wandering NPC)

Gives a quest to cure her of Swamp Fever, which is also a Temple quest given by Tharer Rotheloth of Molag Mar. Hostile NPC. Trainer. Hostile NPC

Levus Musilchiotus Lidebras Lielle Vette Liette Lirielle Stoine

Assalkushalit Shrine denizen Yakanalit denizen Mababi Spellsword and Hireling of Great House Telvanni Tel Mora Commoner (residence) Ald'ruhn Thief (The Rat in the Pot)

Trainer. Barters basic thief tools. He is the target of a quest given by Lorbumol gro-Aglakh in the Fighters Guild in the Foreign Quarter in Vivec. Target of a quest given by Edwinna Elbert in Ald'ruhn. Will tell you information you need to solve one of Llatia Varian's oracle quests, and will give you a quest to deliver a letter.

Listien Bierles Llaalam Dredil

Maar Gan Sorcerer (Huleen's Hut, behind locked door) Ebonheart Savant (upstairs in the Grand Council Chamber)

Llaalam Madalas Sadrith Mora Nightblade and Sell spells to House Telvanni Spellwright of Great House Telvanni members. (residence) Llaalamu Sathren Vivec Hlaalu Quarter Healer and Layman of the Temple (Hlaalu Temple) Llaals Orcs Llaalsa Dralor Llanas Drilvi Llandrale Varam Tel Aruhn Underground Ege Miner Adanaumuran Denizen Ainat denizen Ald Sotha denizen Slaver Hostile NPC Hostile NPC. Equipped with several constant effect sanguine items of jewelry.

Llandras Belaal Llandris Thirandus Llanel Brenos

Balmora Citizen (wandering NPC) Vivec Temple Quarter Enchanter and Enchanter. Barters some good magic Initiate of the Temple (High Fane) weapons, armor and scrolls. Ald'ruhn Archer and Hireling of the Great House Redoran (Llethri Manor Entrance) Sulipund Cave Sorcerer and Hireling Target of a quest given by Ranis of Great House Telvanni Athrys Balmora Temple Priest (Temple) Milk denizen Rotheran Denizen (Arena) Spells, spellmaking, and barters some potions and reagents. Hostile NPC Hostile NPC. Has the Ice Blade of the Monarch and magic items of Adusamsi, targets of a quest given by Lalatia Varian in Ebonheart.

Llarar Bereloth Llarara Omayn Llarel Llenim Llaren Terano

Llaro Llethri

Dren Plantation Knight and House Father of Great House Hlaalu (Tower) Caldera Nightblade and Oathman of the Great House Hlaalu (Governor's Hall) Ald Sotha denizen Balmora Temple Priest (Temple) Punammu denizen Ald'ruhn Archer and Hireling of Great House Redoran (Arobar Manor Bedroom) Spells

Llaros Uvayn

Llarusea Andrethi Aharnabi Denizen Llathise Dralas Llathyno Hlaalu Llavam Adas Llavane Hlas

Hostile NPC Hostile NPC. Equipped with an ebony shield. Spells, spellmaking, barters some books and potions Hostile NPC

Llavelea Nelvani Ularradallaku Shrine Crusader (outside shrine)

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Llavesa Drom

Vivec Hlaalu Quarter Master-atArms and Tough of the Camonna Tong (Under No-Name Club) Vivec Smuggler and Brute of Cammona Tong (North of Vivec, GroBagrat Plantation) Ald Velothi Commoner (wandering NPC) Hla Oad Camonna Tong Thief and tough (under the Fat Legs Drop Off) Andasreth Fort denizen Ebonheart Crusader and House Brother of Imperial Legion (Grand Council Chambers) Ald Velothi Commoner (residence) Elith-Pal Mine Ebony Miner Kunirai denizen Sargon Knight Dren Plantation Noble and Hireling of Great House Hlaalu (East of Plantation) Ald'ruhn Enchanter

Trainer

Llaynasa Othran

Lledsea Relas Llemisa Marys Lleran Andoril Llerar Mandas

Trainer, Barters a few thief tools Hostile NPC Plays a role in a Redoran quest initiated by Athyn Sarethi in Ald'ruhn.

Llerar Venden Lleras Andalen Lleris Rathryon Llero Lloran Llerusa Hlaalu

Hostile NPC Hostile NPC

Llether Vari

Enchant. Barters a large variety of scrolls and other magical miscellaneous items. Gives you a quest.

Llevana Salaren Llevas Fels

Molag Mar Acrobat and Layman of the Temple (Temple) Sadrith Mora Savant and Thug of the Trainer Camonna Tong (Nevrila Areloth's residence) Halit Mine Glass Miner Molag Mar Buoyant Armiger and Novice of the Temple (Waistworks Armiger Stronghold) Sanctus Shrine Caretaker (Llirala's hut) Vivec Hlaalu Quarter Scout and Tough of the Camonna Tong (NoName Club) Odai Plateau Hlaalu Stronghold Ebonheart Witchhunter and Disciple of the Temple (Grand Council Chambers) Maelkashishi Shrine Battlemage Vivec Delyn Priest (Abbey of St. Delyn the Wise) Hostile NPC Hostile NPC Barters some basic reagents and potions. Spells, spellmaking, barters potions, reagents and books. Gives quests for House Redoran and plays a role in other House quests. Target of a quest given by Odral Helvi in Caldera. Gives the stronghold quest for House Telvanni. Nissintu denizen Tel Branora Publican (Sethan's Tradehouse) Ald'ruhn Priest of the Temple and member of House Redoran Trainer Trainer

Llevel Seri Llevena Sendas

Llirala Sendas Lliram Alvor

Lliryn Fendyn Llivas Othravel

Trainer. Barters thief tools.

Lloden Tenim Llonas Felder

Llondresa Reloth Ansi denizen Llondryn Hlaalu Llorayna Sethan Lloros Sarano

Llovyn Andus Llunela Hleran

Farmer, East of Pelagiad (outside, just west of Dren Plantation) Sadrith Mora Enchanter and Wizard of Great House Telvanni (Telvanni Council House Hermitage)

Lorbumol groAglakh

Vivec Foreign Quarter Plaza Fighters Repairs. Barters. Gives quests for (Fighters Guild) Fighters Guild. Target of a quest given by Percius Mercius in Ald'ruhn. Panat Denizen Hlormaren Denizen Ashmelech Vampire Hostile NPC Hostile NPC Aundae clan vampire

Lorchel Lorod Lorurmend

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Lorzub gro-Bogla Caldera Warrior (Ghorak Manor) Lucan Ostorius Lucretinaus Olcinius Thief on road north of Ald'Ruhn Vivic St Delyn Plaza Trader (Traderhouse) Gives a quest Barters a large variety of weapons, armor and miscellaneous items. Will give you 75 gold to help find a cure for his son, and 500 gold if you help complete the quest. Hostile NPC Target of quest Hostile NPC Hostile NPC Hostile NPC

Lugdum groLagdub Lugrub groOgdum Lunia Menanius Lurius Lalelius Lurog groKhagdum Luspinian Hertarian Lustidrike Luven

Minabi denizen Gnisis Guard (Lower Eggmine) Anis denizen Zainsipilu denizen Valenvaryon denizen (Lurog's Hut) Tel Vos Sharpshooter and Retainer of Great House Telvanni (Barracks) Ald Daedroth Scamp (Antechamber) Venim Ancestral Tomb

Hostile NPC, who is mentioned in notes found in Indaren Ancestral Tomb and elsewhere. Next: More NPC Listings (M)

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A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z Location Ahemmusa Camp Hunter and Brother of the Ashlanders (Mamaea's residence) Maar Gan Acorbat (residence) Gnisis farmer (wandering NPC) Dark Elf in wilderness NE of Gnisis Dren Plantation Slave (East of Plantation) Sanabi denizen Balmora Thief (Council Club) Hostile NPC Trainer. A member of the Cammona Tong, Thanelen is the target of a quest from Larrius Varo of Fort Moonmoth Hostile NPC Significance

Mabarrabael

Mabrelle Geles Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color Maconius Manllu Maconius Yentimilal Ma'Dara Madaynu Aravel Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Madran Ulvel Madres Navur Madsu Dreth Maeiring Maela Kaushad Maeli Get Complete Free Downloads Burn Custom CDs Developer Zone GameFAQs Advertise Ma'Jidarr Malas Ules M'Aiq the Liar Maesa Gabinia Madrale Thirith

Sadrith Mora Commoner (residence) Pelagiad Acrobat (residence) Ainat denizen Pulk denizen Vos Wise Woman (residence) Urshilaku Camp Hunter and Clanholder (Maeli's Yurt) Vivec Telvanni Quarter Bard (Lizard's Head) Hostile NPC Dagon Fell madman (on small island Tells you the location of the Sunken west of Dagon Fell) Shrine to Boethiah Shushishi Denizen Ald'ruhn Crusader (Venim Manor Right Wing) Ashalmawia Shrine Prisoner Slave There is a note near him referencing a special guest nearby, Varvur Sarethi. Hostile NPC She will ask you to return her to her husband, Sason, east of the shrine. Target of Sason of Khuul's quest. Hostile NPC Hostile NPC

Maesat Shinirbael Mamshar-Disamus Camp Ashlander

Malay Ranarbatus Ashlander Camper (East of Gnisis) Malexa

Malielle Broles Maline Masolaude

Sulipund Cave Mage Ebonheart Commoner (Wandering NPC)

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Mallam Ryon Mal Mibishanit Mals Faralen Malven Romori

Sadrith Mora Mouth (Telvanni Council House) Ashlander Camper (Sobitbael Camp in yurt) Zaintirari denizen Vivec Foreign Quarter Mage and Wizard of the Mages Guild (Mages Guild) Ald'ruhn Trader and Kinsman of Great House Redoran (Redoran Council tradehouse) Ahemmusa Camp Healer and Brother of the Ashlanders (Mamaea's residence) Ashlander Mabrigash (Shashurari Camp, south of Uvirith's Grave and west of Erabenimsun Camp) Ashlander Camper (camp north of Hairat-Vassamsi Egg Mine) Ashlander Camper (NW of Azura's Shrine) Massahanud Camp Wise Woman (just SW of Indoranyon Fort)

Gives quests for House Telvanni Hostile NPC Hostile NPC Spells. Spellmaking. Gives Mage Guild quests. Barters a large variety of non-magical weapons, armor and miscellaneous items.

Malpenix Blonia

Mamaea

Mamaea AshunIdantus Mamaea Ularshanentus Mamusa Shashmassamsi Manabi Kummimmidan Manara Othan

Hostile NPC Hostile NPC

Vivec Telvanni Quarter Waistworks Barters some reagents. Publican and Retainer of Great House Telvanni (The Lizard's Head) Ashlander Barbarian (Mila-Nipal Camp, East of Gnisis) Holding hostage Beden Giladren, the target of a Redoran quest given by Lloros Sarano of Ald'ruhn.

Manat Shimmabadas Manat VarnanAdda

Dren Plantation Farmer (outsided his Target of a quest given by Odral residence East of Plantation) Helvi in Caldera. Trainer

Mandran Indrano Ghostgate Drillmaster and Oathman of Great House Redoran (Tower of Dusk Lower Level) Mandur Omalen Molag Mar Trader (Redoran Stronghold)

Barters weapons, armor, miscellaneous items and potions, including some good weapons and soul gems. Hostile NPC Hostile NPC Repairs. Barters some weapons and smith tools.

Mandyn Ralas Manel Amori Maner Uvaren Manicky Manilian Scerius Man-Ilu Ashananapal Manirai Manirai Mirshamammu

Vos Farmer (residence) Tin-Ahhe denizen Kushtashpi Shrine Mage Sadrith Mora Smith and Hireling of Great House Telvanni (outdoors) Tel Aruhn Underground Slave Ashlander Camper (West of Tel Vos) Hostile NPC Erabenimsun Camp Wise Woman of Spellmaking. Barters some potions the Ashlanders (residence) and reagents. Ashlander Camper (west of Ahemmusa Camp) Hostile NPC You'll be forced to fight Manis is a quest given by Aengoth the Jeweler. Slave Plays a role in a quest given by Ilmeni Dren in Vivec St. Delyn.

Manis Virmaulese Ald'ruhn Mage (Mages Guild) Ma'Khar Manos Othreleth Rotheran Prisoner (Arena) Dren Plantation Warrior and Kinsman of Great House Hlaalu (outside Dren's Villa) Tel Branora Commoner (residence) Maar Gan Publican (Andus Tradehouse) Gnisis Ghost (Underground Stream in Egg Mine)

Manos Vavyn Manse Andus Mansilamat Vabdas Manu Odirnapal Manu Zainab

Barters some potions and reagents Murder victim who plays a role in a quest of Darius, in Gnisis.

Ashlander camper (NE of Ghostgate, Hostile NPC just south of Elith-Pal Mine) Ashamanu Camp Mabrigash (outside Kausha's Yurt)

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Manwe Maralie Ares Maranique Jolvanne Marasa Aren

Punabi Cave Mage Rotheran Denizen (Arena) Abanabi Denizen

Target of a quest given by Ranis Athrys of Balmora. Hostile NPC Hostile NPC

Balmora Pawnbroker (Council Club) A member of the Cammona Tong, Thanelen is the target of a quest from Larrius Varo of Fort Moonmoth Drethan Ancestral Tomb Vampire Equipped with Marara's Ring (constant effect 20% reflect, fortify acrobatics 10 pts, Resist normal weapons 40%) Trains, sells spells

Marara

Marayn Dren Marcel Maurard Marelle Maren Uvaren

Balmora Mage apprentice (Mages Build)

Vivec Foreign Quarter Lower The target of a quest given by MiunWaistworks Noble (wandering NPC) Gei. Suran Dancer (House of Earthly Delights) Tel Aruhn Enchanter (Maren's shop) Enchanting. Barters good magic weapons and armor, scrolls and miscellaneous items, including soul gems. Tel Mora Battlemage and Hireling of Great House Telvanni (Lower Tower) Dead NPC Slaver who carries a fat lute Hostile NPC slaver Adanaumuran Denizen Zainsipilu Cave denizen

Margonet

Marielle Amedee Shishi Ruins Denizen Marilia Saram Maros Gimayn Marsus Tullius

Merchant (NW of Erabenimsun Gives a quest Camp, just west of Ahinipalit, and NW on the road from Missir-Dadalit Egg Mine) Mallapi Sorcerer Hostile NPC Travel

Marthe Arthe

Masalinie Merian Balmora Mage guild guide (Mages Build) Masque Massarapal Molag Mar Priest (Waistworks Saetring's Smith) Erabenimsun Camp Trader and Initiate of the Ashlanders (Massarapal's Yurt) NPC in wilderness near coast NW of Gnisis Salvel Ancestral Tomb Dren Plantation Scout and Bully of Cammon Tong (Helvi's Shack) Rothan Ancestral Tomb denizen

Repairs. Barters some magic arrows, other basic missile weapons, some armor and miscellaneous items.

Massour Asserrumusa Mastrius Mathesa Helvi Mathis Dalobar Mathyn Bemis Matuk groMagrish Matus Mido

Equipped in full ebony armor and a bound weapon.

Target of a Redoran quest given by Neminda in Ald'ruhn.

Vivec Hlaalu Quarter Ancestral Vault Trainer. Target of a Morag Tong denizen quest, Habinbaes denizen Ebonheart Spellsword and Champion of Imperial Legion (Grand Council Chambers Tower) Ashunartes Shrine Denizen Ahemmusa Camp Herder and Hearthfriend of the Ashlanders (Nummu's residence) Gnisis egg miner (Egg Mine) Ashlander Camper (West of Tel Vos) Hostile NPC Bal Isra Redoran Stronghold guard Trainer Vivec Telvanni Quarter Mage and Target of a quest given by Ahnassi in Spellwright of Great House Telvanni Pelagiad. Also a target of a Morag (Tower) Tong quest. Hostile NPC. Trainer. Hostile NPC who has the Habinbaes slave key.

Mauhul gorBurish Mausur

Mausur Abadael Mausur Assaplit Mavis Nadram Mavon Drenim

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Mavus Ules

Dren Plantation Warrior and Kinsman of Great House Hlaalu (wandering NPC) Zebabi denizen Caldera Mine Mage (Mining Company Office) Pelagiad Trader (Mebestien's tradehouse)

Plays a role in a quest given by Ilmeni Dren in Vivec St. Delyn. Has Dren Storage Key. Slave

Ma'Zahn Meanen Mebestrian Ence

Barters weapons, armor and miscellaneous items. His shop is the target of a quest given by Sugar-Lips Habasi in Balmora. Hostile NPC Barters basic weapons, apparel and miscellaneous items.

Mecilvus Gabenagus Meder Nulen

Nund Denizen Sadrith Mora Pawnbroker and Thug of the Camonna Tong (Nevrila Areloth's residence)

Medila Indaren Medura Seran Medyn Gilnith Meech-Mei Meen-Sa Meer Mehra Drora Mehra Milo Melar Baram Meldor Melie Frenck

Caldera Mage and Journeyman of the Spells, Trainer Mages Guild (Mage Guild) Ald Velothi prisoner (Aidanat Camp The target of a quest given by Darius south of town) in Gnisis Shishara denizen Shushishi Denizen Minabi denizen Hlormaren Slave Gnisis Priest and Adept of the Temple (Temple) Vivec Temple Quarter Noble (Library) Slaver Balmora Armorer (Meldor's shop) Vivec Telvanni Quarter Waistworks Healer and Novice of the Temple (Temple) Sadrith Mora Commoner (residence) Hlormaren Denizen Omani Manor Enforcer and House Cousin of Great House Hlaalu Vivec Temple Quarter Witchhunter and Acolyte of the Temple (Justice Offices) Tureynulal dead body (Bladder of Clovis) Molag Mar Commoner (St. Veloth's Hostel) Tel Aruhn Underground Slave Koa-Dur Daedroth Target of a quest iniated by Daedra Prince Molag Bal in Yansirramus Shrine Has notes from Berwen and Ienasa in his residence, indicating Menus just moved to Vos. Has the Cleaver of St. Felms on his body, as well as a glass armor pauldron. Hostile NPC Spells. Spell-making. Barters some reagents and potions. Target of a quest given by Caius Cosades in Balmora. In Bitter Coast region dungeon of Addamasartus Repairs, barters armor Spells. Barters potions. Hostile NPC Slave Slave

Meluria Seleth Melusu Indalas Melvona Marvayn Melvure Rindu

Mendel Eves

Menelin Menelras Menta Na

Menus Felas

Vos Farmer (residence)

Merard Geves Meril Hlanno Merta

Sanni Bard and Hireling of Great House Telvanni Balmora Noble (Eight Plates) Reloth Ancestral Tomb denizen Target of a quest given by Faral Ratheran in Vivec Redoran's Quarter. Berne Clan Vampire rogue, who is the target of a Berne Clan quest given in Galom Daeus.

Merthierry Laclippe Mertis Falandas Mertisi Andavel

Ald'ruhn Farmer (Ald'Skar Inn) Ghostgate Crusader (Tower of Dusk Lower Level) Trainer (master of Spear)

Tel Branora Nightblade and Retainer Spells of Great House Telvanni (Upper Tower)

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Mervis Mervs Uvayn

Diamond miner in Abaelun Mine Balmora Agent and Lawman of Great Trainer House Hlaalu (Hlaalu Council Manor) Ashalmimilkala Shrine Denizen Ald'ruhn Priest and Diviner of the Temple Balmora Morag Tong Guildhouse Almurbalarammi Shrine denizen Dagon Fel Commoner (wandering NPC) Vivic St Delyn Plaza Trader (tradehouse) Hlormaren Rogue Vivec Arena Quarter Waistworks Drillmaster (Fighters Training) Halit Mine Glass Miner Vivec St. Olms Quarter Waistworks Clothier (Tailors and Dyers Hall) Vivic Temple Quarter Warrior and Acolyte of the Temple (Ministry of Truth) Holamayan Pilgrim Vivec Temple Quarter Noble (Halls of Wisdom) Ashlander Camper (south of Daedra ruins of Dushariran) Yakanalit denizen Hostile NPC Barters clothes. Gives a quest. Barters a large variety of weapons, armor and miscellaneous items. Hostile NPC Trainer Hostile NPC. Target of a quest given by Lalatia Verian of Ebonheart. Trainer (master of Conjuration). Barters with Temple members of sufficient rank. Dead body in cell. Hostile NPC

Meryaran Methal Seran

Methas Hlaalu Methulu Ienith Mette Mevel Fererus Meven Uvaren Mevil Molor Mevrenea Aryon Mevure Hlen Miara Viake

Mibdinahaz Addunipu Midar Aravel Midnabi Sobdishapal Milah Milar Maryon Milara Vedran Milbereth Miles Gloriosus Milie Hastien Mils Andrehti Miluru Andus Milyn Faram

Mi-Ilu Massitisun Ashlander Camper (Sobitbael Camp) Hostile NPC Slave Tel Vos Healer and Retainer of Great Spells. Barters potions and reagents. House Telvanni (Services Tower) Sadrith Mora Commoner (residence) Hlormaren Denizen Maar Gan Warrior (Andus Tradehouse) Balmora Clothier (Milie's Clothier shop) Sudanit Mine ebony miner Hlormaren Denizen Odirniran Necromancer Hostile NPC Hostile NPC Member of House Telvanni. Plays a role in quests given by Edryno Arethi in Vivec Hlaalu Quarter and by Aryon in Tel Vos. Hostile NPC Hostile NPC Has Barter fancy clothes

Milvonu Terandas Maranadas denizen (Lower level)

Milynea Andrethi Sargon Warrior Mimanu ZebaAdad Mim-Jeen Minabibi Assardarainat Minasi Bavani Ashlander Mabrigash (Shashurari Camp, south of Uvirith's Grave and west of Erabenimsun Camp) Vivec Telvanni Quarter Slave (Cantoon wandering NPC)

Favel Ancestral Tomb Wise Woman Target of a quest given by Skink-inTree's-Shade in Sadrith Mora. Sadrith Mora Thief and Thug of the Camonna Tong (Nevrila Areloth's residence) Zainab Camp Champion and Gulakhan of the Ashlanders (residence) Yasammidan Shrine denizen Dagon Fel Thief (Sorkvild's Tower) Hostile NPC. Wears a Sanguine item needed by the Morag Tong. Hostile NPC Trainer. Barters some thief tools.

Minassour

Mindeli Saren Minedhel

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Miner Arobar

Ald'ruhn Great House Redoran Council Member (Arobar Manor Bedroom) Shulk Egg Miner Shulk Egg Miner Shulk Egg Miner Shulk Egg Miner Vivec Redoran Quarter Scout and Oathman of Great House Redoran (Drillmaster and Scout office) Molag Mar Commoner (Waistworks Pilgrim's Rest)

His support is required in order to be named the Redoran Hortator.

Miner Gor Miner Juillen Miner Kati Miner Lisaa Minglos

Trainer

Miniel

Minisun Ulirbabi Shashmanu Camp (SW of Khuul) Minnibi SelkinAdda Miraso Seran Vivec Arena Quarter Nightblade (Hidden Area) Sadrith Mora Enchanter and Initiate of Great House Telvanni (Telvanni Council House Entry) Ashmelech Vampire Surirulk denizen Khuul Commoner (residence)

Hostile NPC Spells Enchanting. Barters range of magical weapons, armor and scrolls. Aundae clan vampire Hostile NPC

Mirkrand Mirnelea Terilu Miron Garer Mirvon Andrethi Missamsi Timmiriran Missun Akin Mistress Brara Morvayn Miun-Gei

Tel Vos Monk and Retainer of Great Trainer House Telvanni (Services Tower) Ashlander Camper (NW of Azura's Shrine) Falasmaryon Archer (hut on roof) Hostile NPC Trainer (master of Marksman) Hostile NPC

Missun Hainterari Mamshar-Disamus Camp Ashlander

Ald'ruhn Councilor of Great House Her support is required in order to be Redoran (Redoran Council Morvayn named the Redoran Hortator Quarters) Vivec Foreign Quarter Waistworks Enchanter (shop) Enchanting. Barters large selection of magic weapons, armor, scrolls and miscellaneous items, including soul gems. Gives a quest, also plays a role in a Morag Tong special duties quest.

Mivanu Andrelo

Ald'ruhn Savant and Lawman of Great House Redoran (Redoran Council Goras Andrelo's House) Trainer. Barters some books and guides.

Mivanu Retheran Ald'ruhn Savant and Lawman of Great House Redoran (Redoran Council Hall) Mborbash groShagdub Mogak graUgruma Moghakh groBagdub Molag Grunda Fort Pelagiad Prisoner Tel Aruhn Underground Warrior (wandering NPC) Pulk denizen Dubdilla denizen (lower uncharted caverns)

Hostile NPC This Winged Twilight is a daughter of Daedra Prince Molag Bal and she plays a role in the quest to cure vampirism.

Mollimo of Cloudrest

Tel Branora Warrior and Lawman of Gives a quest. Great House Telvanni (wandering NPC)

Molvirian Palenix Gnisis Guard and Recruit of Imperial Legion (wandering guard) Mondros Balur Ald'ruhn Master-at-Arms and Trainer Oathman of Great House Redoran (Redoran Council Morvayn Quarters) Shushishi Denizen Tel Branora Healer and Lawman of Great House Telvanni (Tower Guardpost) Ashmelech Vampire Nerano Ancestral Tomb body Aundae clan vampire Hostile NPC Dead body Hostile NPC

Monsey Monthadan

Moranarg Moris

Moria uulentanus Nammu Denizen

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Morning-StarSteals-AwayClouds Mornsu Omalor Moroni Uvelas

Dren Plantation Slave (wandering NPC near the Suran coast) Nammu Denizen Vivec St. Olms Quarter Waistworks Commoner (Brewers and Fishmongers Hall) Ashmelech Vampire Vivec Arena Quarter Noble (Arena Pitt) Sadrith Mora Trader (residence of Volmyni Dral) Ald'ruhn (Mages Guild) Target of a quest given by Iulus Truptor in Ebonheart The target of a Morag Tong special duties quest, and has the Belt of Sanguine Denial needed for the Morag Tong. Slave Barters pub potions. Has 10,000 gold per day to barter. Hostile NPC Barters some basic potions and reagents. Gives you a quest. Aundae clan vampire

Mororurg Morusu Varen Mossanon Movis Darys

Movisa Andas M'Shan Mudcrab Mubdan Assantinalit Mubdan Esurnadarpal Mug gro-Dulob Mugdul groYagarz Muk gro-Dula

Suran Battlemage (Tradehouse) Rotheran Prisoner (Arena) Mzahnch Ruins Merchant (on island just SE of the ruins)

NPC in wilderness near coast NW of Trainer Gnisis Ashlander Camper (NW of Zainab Camp) Gnisis Smith and Spearman of the Imperial Legion (Fort Darius) Mzuleft Denizen Saturan Warrior Hostile NPC Repairs. Barters some armor, weapons and smith tools. Hostile NPC Hostile NPC

Muldroni Rendas Tel Branora Spellsword and Lawman of Great House Telvanni (Upper Tower) Mulvisic Othril Munbebi Addarari Mundrila Ienith Murag groAtumph Murberius Harmevus Muriel Sette Murkub groUshul Murob graLoghash Murudius Flaeus Murzol groUlfimph Murzush graBulfim Musa Yahaz Musan Zaintashara Mush-Mere Mut UrshanAdairan Muvis Moran Slaver Ashlander Camper (NW of Azura's Shrine) Molag Mar Pilgrim (Waistworks Pilgrim's Rest) Kudanat denizen Pelagiad Warrior (residence) Sadrith Mora Thief (Dirty Muriel's Cornerclub) Vivec Foreign Quarter Barbarian (Underworks) Dushariran Shrine denizen Hla Oad Pauper (residence) Hostile NPC The target of a quest given by Edryno Arethi, in Vivec Hlaalu Quarter. Trainer. Barters thief tools. Hostile NPC In Bitter Coast region dungeon of Addamasartus Hostile NPC

Orc Warrior (Sheogorad Region SW Hostile NPC of Dagon Fel)) Bal Fell Shrine Warrior and Associate of Mages Guild (Outer shrine) Gnisis Farmer (residence) Ashlander Camper (just south of Falensarano Fort, Grazelands) Gnaar Mok Pauper (residence) Ashlander camper (NE of Ghostgate, Hostile NPC just south of Elith-Pal Mine) Suran non-descript NPC (House of Earthly Delights) Hostile NPC Hostile NPC

Muvrulea Daryon Shallit Barbarian

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Muzgonk groBorbog Previous Page

Warrior guarding the ruins in Ashurnibibi Next: More NPC Listings (N)

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A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z Location Balmora Agent (Morag Tong Guildhouse) Significance Trainer

Nadene Rotheran Gnaar Mok Commoner (wandering NPC) Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color Nael Sulipund Cave Archer and Hireling of Great House Telvanni Hostile NPC Slave Rotheran Prisoner (Arena) Vivec Hlaalu Quarter Commoner (outside bottom level) Trainer Nads Tharen Vivic St Delyn (Canal South-two) Dead body with a key. Object of a quest given by Gentleman Jim Stacey in Vivec Foreign Quarter.

Nag gro-Shumba Hlormaren Denizen Nakuma Nalami Veleth

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Nalasa Sarothren Vivec Hlaalu Quarter Scout and Retainer of Great House Redoran (Elven Nations Cornerclub) Nalcarya of White Haven Nalion Nalis Gals Nalmen Athren Balmora Alchemist (Nalcarya's alchemist shop) Sadrith Mora Trader (Gateway Inn) Vivec St. Olms Quarter Waistworks Pauper (wandering NPC) Elith-Pal Mine Ebony Miner Vivec Temple Quarter Crusader and Initiate of the Temple (Ordinator Barracks) Vivec Temple Quarter Ordinator (wandering NPC)

Barter many potions and reagents, and alchemy tools Barters some miscellaneous items.

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Nalmila Thelas

Nalosi Alari Nals Indrano Nalsi Nalur Indrano Nalvilie Saren

Ald Daedroth denizen (Inner Shrine) Hostile NPC. Andasreth Fort denizen Kudanat denizen Hostile NPC Hostile NPC

Vivec St. Olms Canal Clothier (South- Barters clothes. She's the target of a One) Redoran quest given by Hlaren Ramoran in Ald'ruhn. Ald'ruhn Crusader (Ramoran Manor Private Quarters) Spells

Nalvyna Sarinith

Namanian Facian Sadrith Mora Nightblade (Morag Tong Guild)

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Nam-La Nammu Man-llu Nande Nanine Nannithon

Rotheran Prisoner (Arena) Gnisis egg miner (farmer) Molag Mar Hunter (on top of Canton) Tel Mora Warrior (Upper Tower) Vivec Telvanni Quarter Warrior and Retainer of Great House Telvanni (Temporary Housing) Vivec Hlaalu Quarter Barbarian (wandering NPC in Hlaalu Plaza) Dunairi Mine Glass Miner Tusenend Shrine Ald'ruhn Commoner (The Rat in the Pot) Sha-Adnius denizen

Slave

Nar groShagramph Naral Othreleth Nargol graUftharz Narile Sadoro Naris Selaren

The target of a quest given by Lorbumol gro-Aglakh in Vivec Foreign Plaza. Hostile NPC

Hostile NPC, who has a key on him. A slave key for Sha-Adnius is on a bench near him. The target of a Redoran quest given by Athyn Sarethi in Ald'ruhn

Nartise Arobar

Sadrith Mora Prisoner (Tel Naga Great Hall

Nash gro-Khazor Gnisis Guard and Trooper of the Imperial Legion (Madach Tradehouse) Naspis Apinia Natesse Nathien Nathyn Ilnith Nathyne Uvelas Navam Veran Navil Ienith Fort Moonmoth trader and acolyte of Barter a few weapons, armor and the Imperial Cult items Tel Mora Thief (The Covenant) Tel Mora Spellsword and Hireling of Great House Telvanni (Upper Tower) Maranadas denizen (Lower level) Ald'ruhn Crusader (Venim Manor Private Quarters) Ald'ruhn Caravaner (Stilt Strider) Dren Plantation Assassin (Villa) Travel Trainer. Target of a Thieves Guild quest given by Gentleman Jim Stacey in Vivec Foreign Quarter, and also target of a Morag Tong quest. Spells, Spellmaking, Barter some potions Hostile NPC Trainer

Nebia Amphia

Ebonheart Priest and Agent of Imperial Legion (Hawkmoth Legion Garrison)

Nedhelas Nedhelorn

Caldera Commoner (wandering NPC) Target of a quest given by Kaye in Ebonheart for the Imperial Cult Ebonheart Drillmaster and Champion Trainer of Imperial Legion (Hawkmoth Legion Garrison) Caldera Mine slave (Caldera Mine) Dren Plantation Slave Dunairi Mine Mage Suran non-descript NPC (wandering NPC) Dralas Ancestral Tomb Vivec Redoran Quarter Waistworks (wandering NPC) Pelagiad Rogue (Halfway Tavern) Sadrith Mora Archmage and Councillor of Great House Telvanni (Tel Naga Upper Tower) Brigand in Arcadian Isle region Dead body Sixth House Dreamer Target of a Fighters Guild quest given by Hrundi in Sadrith Mora.

Neesha Neetinei Nelacar Neldris Llervu Nelix Fly-breath Nelmil Hler

Nelmyne Andules Khuul Commoner (residence) Nelos Onmar Neloth Is the target of a quest Needed to help in the Blades quest initiated by Nibani Maesa to become House Telvanni Hortator. Will ask for a bribe to avoid attack. If you give him the funds he's looking for, he'll reappear in the Halfway Tavern in Pelagiad, where he'll offer training.

Nels Llendo

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Nelso Salenim

Sadrith Mora Mage and Oathman of Great House Telvanni (Telvanni Council House Entry) Zaintirari denizen Yansirramus denizen

Spells. Spellmaking.

Nelvon Radas Nelyn Sadri Neminda

Hostile NPC Hostile NPC

Ald'ruhn Initiator into Great House The target of a quest given by Nileno Redoran (Redoran Council Entrance) Dralor of Balmora, Neminda can also initiate you to the Great House Redoran and give you quests. Sargon Warrior Hostile NPC, wearing Ebony armor. Target of a quest given by Percius Mercius in Ald'ruhn. Hostile NPC

Nerer Beneran

Nethyn Valno Nevena Ules

Marandas denizen (Upper level) Ules Manor Noble and Councilman of Great House Hlaalu (near the Suran coast) Vivec Temple Pilgrim and Acolyte of the Temple (Canon Quarters in Hall of Wisdom) Hlormaren archer (on roof)

Nevil Malvayn

Nevon Verilnith Nevos Urns

Vivec Hlaalu Quarter Drillmaster and Trainer Tough of the Camonna Tong (Under No-Name Club) Ebonheart Shipmaster NPC in the wilderness south of Balmora Sadrith Mora Commoner (Nevrila Areloth's residence) Maelkashishi Shrine Daedric Ruins Mage Fort Pelagiad Prisoner Urshilaku Camp Wise Woman (residence) Spell-making. Barters some potions and reagents. Plays a role in a key quest given by Caius Cosades in Balmora. She also has the Valenvaryon Propylon Index, which you need for a quest from Folms Mirel. She gives quests later in the game. Hostile NPC. Trainer. Hostile NPC Travel Will give you a quest to take her to the Fields of Kummu in exchange for 150 gold.

Nevosi Hlan Nevrasa Dralor

Nevrila Areloth Nevusa Veleth New-Shoes Bragor Nibani Maesa

Nidara Herandus Niden Naroa Nidryne Redas Nilas Brilyn Nileno Dorvayn

Ald Sotha denizen Vivic St Delyn (Waist South- One) Ald'ruhn Crusader (Venim Manor Private Quarters) Ald Sotha denizen Balmora House Hlaalu Leader (Hlaalu Council Manor)(Hlaalu Council Manor) Vivec Farmer (North of Vivec, outside Nilera's farmhouse) Molag Mar Scout (Waistworks Pilgrim's Rest) Ald'ruhn Warrior and Hireling of Great House Redoran (Redoran Council Morvayn Quarters) Ghostgate Priest and Inititate of the Temple (Temple) Tel Mora Enforcer and Hireling of Great House Telvanni (wandering NPC)

Hostile NPC Trainer, allows you to join House Hlaalu faction, barters basic tools. Gives quests for House Hlaalu.

Nilera Ieneth Nilioniel Nilos Talds

Trainer

Nilvyn Drothan Nina

Spells. Spellmaking. Barters some potions.

Nind Dudnebisun Yakaridan Camp Ashlander (Grazelands south of Tel Vos) Nine-Toes Ninirrasour Balmora warrior Urshilaku Camp Herder and Brother (Shara's Yurt)

Hostile NPC Trainer, member of Blades

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Nirai Ashishpalirdan Nirait Shin-Ilu Niras Farys

Ashlander Camper (south of Maar Gan) Ashlander Camper (NE of Ald'ruhn)

Hostile NPC Hostile NPC

Sadrith Mora Priest and Initiate of the Spells. Spellmaking. Barters potions Temple (Telvanni Council House and books. Chambers) Sadrith Mora Commoner (residence) Tel Branora Shipmaster Beshara Denizen Hlormaren Slave Zainsipilu Cave denizen Aharunartus Cave Denizen Hinnabi denizen Vivec St. Olms Quarter Waistworks Trader (Tanners and Miners Hall) Vivec St. Olms Quarter Waistworks Commoner (Tanners and Miners Hall) Hanud denizen Dubdilla denizen (lower uncharted caverns) Tel Mora Commoner (residence) Witchhunter, near Ashalmimilkala Shrine Ebonheart prisoner (Hawkmoth Legion Garrison) Maranadas denizen (Upper level) Nallit denizen Dissapla Mine Battlemage Ald'ruhn Crusader (Venim Manor Guard Quarters) Mat denizen Maar Gan Scout and Lawman of the Great House Redoran (Outpost) Ahemmusa Camp Herder and Hearthfriend of the Ashlanders (Nummu's residence) Ashamanu Camp Mabrigash (outside Kausha's Yurt) Hostile NPC Slave Zebabi denizen Hostile NPC Trainer Hostile NPC Hostile NPC Target of a quest given by Hrundi in Sadrith Mora. Hostile NPC This Frost Atronach plays a role in the quest to cure vampirism. Hostile NPC slaver Hostile NPC slaver Hostile NPC Barters some armor, gems, scrap metal and glass. Travel Hostile NPC. Trainer.

Nirasa Aren Nireli Farys Nirtunus Crunus Nisaba Nistacey Nitterius Rato Nivel Madryon Nivos Drivam Noldrasi Bedas

Noleon Sele Nomeg Gwai Nona Norionil Norring Norus Marvel Nothasea Beni Novor Drethan Novor Gorvas Novrynea Falen Nuleno Tedas Nummu

Nummu Assudiraplit Nuraleg Nurisea Selarys

Nund Assurnipilu Ashlander south of Halit Mine

Vivec Hlaalu Quarter Ancestral Vault Plays a role in a Morag Tong quest. Denizen Next: More NPC Listings (O)

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A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z Location Ashlander Camper (SE of Molag Mar) Caldera Commoner (residence) Significance Hostile NPC

Odairan Addaribantes Odairan AshummiAmmus Odaishah Yasalmibaal Odmi Odral Helvi

Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color

Bensiberib Camp Ashlander Ashmelech Witchhunter

Target of a Morag Tong quest.

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Caldera Monk and House Brother of Trainer. Target of a quest given by the Great House Hlaalu (Governor's Crassius Curio in Vivec Hlaalu Hall) Quarter, which will result in him giving you quests. His house is also the target of a quest given by Gentleman Jim Stacey in Vivec Foreign Quarter. Molag Mar Buoyant Armiger and Novice of the Temple (Waistworks Armiger Stronghold) Valenvaryon denizen (Durz's Hut) Caldera Mine ebony miner (Caldera Mine) Ald Daedroth denizen (Outer Shrine) Hostile NPC Addamasartus Slave Ebonheart Savant (wandering NPC East Empire Company Hall) Hla Oad Commoner (residence) Habinbaes denizen Kudanat denizen Target of a quest given by Kaye in Ebonheart. Slave Slave Hostile NPC

Olfin gro-Logrob Ebonheart Warrior and Protector of Fighters Guild (wandering NPC) Olink-Nur Olquar Olumb groBoglar Shushan denizen Fort Buckmoth Enchanter and Initiate of the Imperial Cult Caldera Monk and Initiate of the Imperial Cult (Governor's Hall) Trainer Slave

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Omesu Hlarys Omni HardMouth Onasha Ondar Sarendas Ondi

Vivec St. Olms Quarter Plaza Bodyguard (Haunted Manor) Dagon Fel Commoner (residence)

Guard of Bram Drero

Ebonheart Agent and Twin Lamps of Trainer. Head of the anti-slavery the Twin Lamps (Argonian Mission) movement Hlormaren Denizen Khuul Knight and Knight Errant of the Imperial Legion (Thongar's Tradehouse) Balmora Hlaalu hireling (Nerano Manor) Trainer, Spells, Barters potions, but none of those services will initially be available. Target of a quest given by Ranis Athrys in Balmora. Slave Hostile NPC Trainer

Ondres Nerano

Only-He-Stands- Balmora Healer (South Wall There Cornerclub)

On-Wan On-Wazei Optio Bologra

Ebonheart Slave (Argonian Mission) Sinsibadon denizen Gnisis Drillmaster and Recruit of the Trainer Imperial Legion (barracks) Hostile NPC

Orakh gro-Badbu Hlormaren Denizen Orbul gra-Lumob Warrior (Dushariran Shrine) Orero Omothan

Ald Velothi Smith and Retainer of Repairs. Barters a couple weapons the Great House Redoran (wandering and smithing tools. NPC ) Gnisis Warrior of the Imperial Legion (barracks) Vivec St. Delyn Underworks Barbarian (Ihinipalit Shrine) Molag Mar Trader (St. Veloth's Hostel) Ald'ruhn Nightblade and Apprentice of the Mages Guild (Mages Guild) Odirnamat denizen Dren Plantation (Villa) The target of a quest initiated by Darius of Gnisis. Hostile NPC Barters reagents. Spells. Hostile NPC Target of a Hlaalu quest given by Duke Dren in Ebonheart. His support is required in order to be appointed Hlaalu Hortator.

Oritius Maro Ormax Geles Orns Omaren Orrent Geontene Orval Llaren Orvas Dren

Orvona Vadryon

Vivec St. Delyn Pilgrim (Abby of St. Delyn the Wise) Next: More NPC Listings (P)

Previous Page

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A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z Location Hla Oad Smith and Camonna Tong tough (under the Fat Legs Drop Off) Hla Oad Agent and Novice of Imperial Cult (wandering NPC) Nchuleftingth Mage (just to the right of entrance) Zainab Camp Scout and Brother of the Ashlanders (residence) Ashlander Camper Yakaridan Camp, Hostile NPC NE of Zanaib Camp) Plantation Merchant (North of Ald Sotha) Gives a quest. Significance Repair, Barters a few weapons Trainer

Palam Gavyn Pallia Ceno

Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color

Pania Cadiusus Patababi Patus Assumanallit Paur Maston

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Cavern of Incarnate Failed Incarnate Gives Embroidered Belt (Fortify Willpower) and Travel-stained Pants (Levitate). Indaren Ancestral Tomb body Saturan Cave Slave Corpse in Mudan Grotto, Right Tower Addadshashanammu Shrine denizen Druscashti Vampire (Upper Level) Ald'ruhn Pauper (residence) Mannammu Healer On road NW of Caldera Shushan denizen Fort Moonmoth Enchanter and acolyte of the Imperial Cult Ald'ruhn Fighter (Fighters Guild) Hostile NPC Gives you a quest to escort her to Gnaar Mok. Hostile NPC Barter a few potions, reagents and alchemy equipment He will advise you on the merits of quests given by the Fighters Guild, and suggest non-confrontational solutions. He'll also give quests for the Fighters Guild. Trainer, Barters a few weapons, armor and miscellaneous magic items Trainer, Barters a few books and guides. Can remove bounties. His body has a key to a desk in Mudan Hostile NPC. Trainer. Dead body

Perien Aurelie Phane Rielle

Hla Oad Pawnbroker (under the Fat Legs Drop Off) Balmora (South Wall Cornerclub)

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Piernette Beluelle Vivec Farmer (North of Vivec, in residence) Pierlette Rostorard Sadrith Mora Apothecary and Lawman of Great House Telvanni (Pierlette's shop) Barter a large range of potions, reagents and alchemy tools. Barters cure blight disease scrolls, which can assist in Imperial Legion quests given by Darius in Gnisis and in a Hlaalu stronghold quest. Hostile NPC Hostile NPC Hostile NPC

Pilper Muspidius Masseranit denizen Pilu Shilansour Pilun Ashapaladdon Pilus Amatius Pritia Plalocius Processus Vitellius Procyon Nigilius Punibi Yahaz Previous Page Ashlander Camper (south of Maar Gan) Dark Elf in wilderness NE of Gnisis Ebonheart, Noble (wandering NPC) Masseranit denizen Seyda Neen tax collector (NW of Seyda Neen)

Hostile NPC Dead tax collector. Finding his body will trigger a quest available by talking to Socucius Ergalla

Wolverine Hall Mage and Warlock of Trainer. Mages Guild (Mages Guild) Gnisis Caravaner (Stilt Strider) Next: More NPC Listings (Q)

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A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z Location Indoranyon Fort denizen (near exit) Significance Hostile NPC, but she's the master trainer of Enchant. Next: More NPC Listings (R)

Previous Page Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color

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GameSpot is a CNET Networks Media Property. Copyright 1995-2002 CNET Networks, Inc. All rights reserved. Privacy policy.

http://gamespot.com/gamespot/gameguides/all/morrowind/129.html [17/09/2002 7:03:11 PM]

GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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PC Xbox GameCube PlayStation 2 Game Boy Advance Name Rabinna

A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z Location Significance

Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color Radras Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Raesa Pullia Raflod the Braggert Ragash graShuzgub Ra'Gruzgob Radene Hlaalu

Hla Oad resident (under the Fat Legs Knows rumors of Twin Lamps, Drop Off) which helps slaves escape. A slave of Relam Arinith's, who you can either take to Vorar Helas in Balmora (where' she'll be immediately killed), or help her escape to Ebonheart Trainer. Gives quests on behalf of the Imperial Legion.

Radd Hard-Heart Fort Moonmoth Master-at-arms Vivec Temple Quarter Ordinator and Adept of the Temple (Ordinator Barracks) Tel Mora Smith (residence)

Repair. Barters weapons, armor (including some minor magic items) and some smith tools. The target of a key quest given by Caius Cosades in Balmora. Trainer The target of a quest given by Darius in Gnisis

Fort Buckmoth Knight and Champion of the Imperial Legion Seyda Neen Thief (Arille's Tradehouse) Gnisis Captive (Arvs Drelen)

Ald Daedroth denizen (Antechamber) Plays a role in a Temple quest given by Tholer Saryoni in Vivec Temple Quarter. Vivec Foreign Quarter Plaza Master- Train at-Arms and Apprentice of the Fighters Guild (Fighters Guild) Hostile NPC Slave Hostile NPC

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Raig

Raishi Erarbadon Ashlander Camper (SE of Tel Fyr, SW of Kaushtarari Shrine) Ra'Karim Rakoslod Ra'Kothre Assarnud denizen Bal Ur Barbarian Tel Vos Warrior and Retainer of Great House Telvanni (Southern Tower) Ald'ruhn Commoner (Venim Manor Entrance) Maranadas denizen (Lower level) Suran Trader (Ralds's Shop)

Ralam Vilas Raldenu Ienith Ralds Oril

Hostile NPC Barters weapons, armor, potions, books and miscellaneous items. Some minor magical items.

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Ralen Hlaalo

Balmora murder victim (Hlaalo Manor)

His body is still in Hlaalo Manor in Balmora. He was killed by Thanelen Velas. The vintage brandy in his residence is the subject of a thieves guild quest from Sugar-lips Habasi Repairs. Barters some basic weapons and armor. The target of a quest given by Alusaron in Vivec Foreign Quarter. His shop is also the target of a Hlaalu quest given by Edryno Arethi in Vivec Hlaalu Quarter. Hostile NPC. Target of a quest given by Kaye in Ebonheart.

Ralen Tilvur

Vivec Foreign Quarter Plaza Smith (Smithshop)

Ralmyn Othren Ralos Othrenim Ralyn Farothran Ralyn Othravel Ra'Mhirr Ranabi

Dissapla Mine glass miner Yasamsi Cave Denizen Vivec Hlaalu Quarter Waistworks Prisoner (Hlaalu Prisons) Ghostgate Crusader and Disciple of the Temple (Tower of Dawn) Assarnud denizen Slave Erabenimsun Camp Hunter and Plays a role in the Blades quest Brother of the Ashlanders (residence) initiated by Nibani Maesa relating to the Nerevarine Prophecies. Equipped with several magic items. Dren Plantation Assassin (Villa) Target of a Thieves Guild quest given by Gentleman Jim Stacey in Vivec Foreign Quarter, and also target of a Morag Tong quest. Trainer. Spells. Will provide quests once you complete a few introductory tasks for Ajira.

Ranes Ienith

Ranis Athrys

Balmora Mage (Mages Guild)

Ranmir the Seal Ranor Dralas Ranosa Gilvayn Rararyn Radarys

Kushtashpi Barbarian (outside ruin) Omani Manor Nightblade and House Cousin of Great House Hlaalu Suran Spellsword (Ranosa's Outfitters) Balmora Citizen (wandering NPC) Barters some armor, weapons, potions, thief and smith tools. Becomes a sleeper, informing you of Dagoth Ur, after you commence the Blades quest Barters reagents and potions. Hostile NPC Barters a few thief tools.

Raril Giral Rarusu Berethi Rarvela Teran

Vivec Foreign Quarter Publican (Black Shalk Cornerclub) Hlormaren Denizen Vivec Hlaalu Quarter Pawnbroker and Tough of the Camonna Tong (Under No-Name Club) Ald'ruhn Warrior (Ramoran Manor Private Quarters) Ashlander Archer (Mila-Nipal hut, East of Gnisis) Kudanat denizen Argonian on road NE of Maar Gan, east of Drulene Falen's Hut Vivic St Delyn Plaza Trader (St. Delyn Glassworkers' Hall) Vivec Redoran Quarter Commoner (Records) Sadrith Mora Mouth (Telvanni Council House) Balmora Trader (Ra'Virr's tradehouse) Molag Mar Savant (Redoran Stronghold) Nissintu denizen Suran Pawnbroker and Retainer for Great House Hlaalu (Oran Manor) Ald Velothi Wise Woman (outside hut south of town)

Raryn Daren Rasamsi Esurarnat Ra'Sava Rasha Rathal Barus Rathyne Thirano Raven Omayn Ra'Virr Raviso Andalas Ravos Relarys Ravoso Aryon

Slave Gives a quest. Barters glassware.

Gives quests for House Telvanni Barters Daedric weapons Trainer. Barters, but has no initial items. Hostile NPC Barters weapons, armor, potions and reagents, including some magical items.

Rawia Ashirbibi

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Raxle Berne

Galom Daeus Vampire

Berne Clan Vampire. Gives Berne Clan quests. Target of a Temple quest given by Tharer Rotheloth in Molag Mar. If you enter her shack, you fail the quest given by Azura's Shrine.

Rayna Drolan Raynasa Rethan

Daedra worshipper (shack on island NW of Dagon Fel)

Odai Platform Noble (Rethan Manor) Target of a Redoran quest given by Faral Retheran in Vivec Redoran Quarter and a Telvanni Quest given by Aryon in Tel Vos. Equipped with duel glass stormblades and a ring of Lightning Storm (area of effect 2-40 damage for 10 seconds). Sargon Mage Tel Branora Slave (Upper Tower) Hla Oad Smuggler (Fatleg's Drop off) Galom Daeus Vampire Arkngthand Denizen Erabenimsun Camp Escaped Slave (west of the camp) Hlormaren Slave Sadrith Mora Slave (Gateway Inn) Hla Oad Resident (under the Fat Legs Will give you a quest to deliver his Drop Off) slave, Rabinna, to Voras Helas in Balmora. Maranadas denizen (Lower level) Ebonheart Nightblade and House Brother of the House Hlaalu (Grand Council Chambers) Vivec St. Olms Underworks (Assernaerairan Shrine) Sanni Healer and Hireling of Great House Telvanni Hla Oad Commoner (wandering NPC) Odirnamat denizen Vivec Redoran Quarter Priest and Retainer of Great House Redoran (Temple Shrine) Vivec St. Olms Quarter Plaza Noble and Councilman of Great House Hlaalu (Upper South-One) Shallit Denizen Vivec Hlaalu Quarter Canalworks (wandering NPC) Vivec St. Olms Quarter Waistworks Commoner (Brewers and Fishmongers Hall) Dren Plantation Drillmaster and Hireling of Great House Hlaalu (East of Plantation) Ald'ruhn Morvayn Manor Odirniran denizen Dead body of the former Redoran council member. Member of House Hlaalu. Plays a role in quests given by Edryno Arethi in Vivec Hlaalu Quarter nd by Aryon in Tel Vos. Hostile NPC Hostile NPC. Target of a quest given by Hrundi in Sadrith Mora. Hostile NPC Spells, Spellmaker, Barters potions, reagents and a few books. Hostile NPC. Has two powerful Sanguine magical belts and a Daedric longsword. Hostile NPC Berne Clan Vampire. This hostile NPC will attack you on sight Gives a quest Hostile NPC Hostile NPC

Raynila Aryon Ra'Zahr Ra'Zhid Reberio Red Livia Reeh-Jah Reemukeeus Reesa Relam Arinith

Raynile Andromo Andasreth Fort denizen

Relamu Ulom Relan Hlaalu

Relas Arothan

Relie Jeannie Relien Rirne Relinda Relms Gilvilo

Relosa Tharyon

Rels Tenim Relur Faryon Relvese Velni

Relyn Sarano

Remas Morvayn Remasa Othril

Rerilie Llandu Rernel Arano Reron Rinith

Beshara Denizen Diamond miner in Abaelun Mine Mababi Sorcerer and Retainer of Great House Telvanni

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Rervam Farethi Rerynea Salas Reynel Uvirith

Dissapla Mine Archer Sadrith Mora Battlemage (Tel Naga Great Hall) Uvrith's Grave Telvanni Stronghold (Tel Uvirith) Plays a role in a Redoran quest given by Athyn Sarethi in Ald'ruhn Target of a Hlaalu quest given by Crassius Curio in Vivec Hlaalu Quarter and a Redoran quest given by Faral Retheran in Vivec Redoran Quarter. Has a Ring of Fireballs and a Ring of Icebolts.

Reynis Ralvani

Dunairi Mine Glass Miner

Rianciene Aurilie Sanni Spellsword and Hireling of Great House Telvanni Ri'Darsha Ridena Othren Ri'Dumiwa Rilas Arethan Rilasi Ralvayn Rilos Delms Rilvase Avani Rilver Andothan Rimintil Rindral Dralor Ringvild Rinina Assarnud denizen Sadrith Mora Witchhunter (Fara's Hole in the Wall) Habinbaes denizen Pinsun denizen Sanabi denizen Vivic St Delyn Commoner (Potter's Hall) Ghostgate Healer and Layman of the Spells. Barters potions. Temple (Tower of Dawn) Surirulk denizen Tel Vos (Crusader and Oathman of Great House Telvanni) Molag Mar Rogue (East side of Canton) Bal Fell Shrine (outside shrine) Tel Aruhn Spellsword and Spellwright of Great House Telvanni (Tower Living Quarters) Surirulk denizen Dissapla Mine glass miner Vivec Hlaalu Quarter Priest and Novice of the Temple (Hlaalu Temple) Nissintu denizen Caldera Acrobat (Shenk's Shovel) Sadrith Mora Thief (Dirty Muriel's Cornerclub) Balmora Warrior (residence) Onnissiralis Shrine Warrior Khuul Commoner (wandering NPC) Sha-Adnius denizen Dren Plantation Slave (wandering NPC near the Suran coast) Vivec Arena Quarter Assassin (Hidden Area) Bal Fell Shrine (outside shrine) Vivec Foreign Quarter Trader (Upper Barters some basic potions and Waistworks) reagents. Hostile NPC Has the Rotheran Propylon Index on him. Sadrith Mora Commoner (residence) Rotheran Denizen (Communal Hut) Tel Vos Guard (Central Tower) Gnaar Mok Commoner (residence) Vivec Redoran Quarter Assassin (Flowers of Gold) Target of a Redoran quest given by Faral Retheran in Vivec Redoran Quarter. Trainer. Barters for Morag Tong members. Slave Spells. Spellmaker. Barters potions. Hostile NPC Travel Hostile NPC Slave Trainer Slave Hostile NPC Hostile NPC

Rinori Ienith Riraynea Reladren Rirnas Athren

Rirns Uveran Ri'Shajirr Rissinia Rithleen Rithrannir Rivame Samandas Ri'Vassa Ri'Zaadha Rogdul groBularz Roggvar BlueTooth Rolasa Oren

Hostile NPC Trainer Trainer. Barters some guides. Can remove bounties Trainer Hostile NPC

Rolfish gra-Dugul Ashurnibibi Orc Denizen Rolis Garvon Rols Ienith Ronerelie Philulanie Rostlogi Rothis Nethan

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Rovone Arvel

Dren Plantation Noble and Retainer of Great House Hlaalu (East of Plantation) Ebonheart Agent and Invoker of Imperial Cult (Grand Council Chambers) Ebonheart Acrobat and Agent of Imperial Legion (Imperial Commission) Buckmoth Fort Prisoner Molag Mar Hunter (wandering NPC on top of Canton) Suran Acrobat (House of Earthly Delights) Mallapi dead body

Plays a role in a quest given by Odral Helvi in Caldera. Trainer

Ruccia Conician

Rufinus Alleius

Target of a quest given by Lorbumol gro-Aglakh.

Rulfim graOgdub Rumare Runa

Runethyne Andas Vos Farmer (residence) Ruran Stoine The brother of Lirielle Stoine in Ald'ruhn, he owed money to the Camonna Tong, which is relevant in a quest given by Lorbumol GroAglakh in Vivec Foreign Quarter. The money he owed, and additional treasure, can be found on his body. Hostile NPC Hostile NPC Next: More NPC Listings (S)

Ruthrisu Andoril Ruvene Ulven Previous Page

Maranadas denizen (Lower level) Mat denizen

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A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z Location Ald Velothi Rogue (wandering NPC ) Tel Mora Sorcerer and Retainer of Great House Telvanni (Upper Tower) Ebonheart Warrior and Champion of Imperial Legion (Imperial Commission) Suran Commoner and Clanfriend of the Ashlanders (Tradehouse) Urshilaku Camp Hunter and Clanholder (Sakiran's Yurt) Zainab Camp Herder and Initiate of the Ashlanders (wandering NPC) Tel Mora Nightblade and Oathman of Spells. Great House Telvanni (Tower Services) Ashlander Camper (SE of Tel Fyr, SW of Kaushtarari Shrine) Erabenimsun Hunter and Brother of the Ashlanders (residence) Ashlander south of Halit Mine Maar Gaan Priest and Novice of the Temple (Shrine) Hostile NPC. Trainer. Spells, Spell-maker, barters potions, reagents and books. Hostile NPC Significance

Sadal Doren Sadela Areth Sader

Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color Sakin Sanammasour Sakiran Sakulerib Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Salattanat Salay YessurDisadon Salen Ravel Get Complete Free Downloads Burn Custom CDs Developer Zone GameFAQs Advertise Salvas Areleth Salver Lleran Salmat Elarrapal Salmus Kaushmamanu Salora Salobar Sal Pudashara Salama Andrethi

Ashlander Camper (on island NW of Hostile NPC Sadrith Mora) Ashlander Camper (camp north of Hairat-Vassamsi Egg Mine) Hostile NPC

Vivec Telvanni Quarter Sorcerer and Plays a role in a Morag Tong quest. Retainer of Great House Telvanni (Tower) Ald Daedroth denizen (Left Wing) Vivec Telvanni Quarter Waistworks Sorcerer and Spellwright of Great House Telvanni (Sorcerer's shop) Hostile NPC Spells. Spellmaking.

Salyn Sarethi

Ghostgate Buoyant Armiger and Target of a quest given by Frald the Adept of the Temple (Tower of Dusk White in Ebonheart. The chest in his Lower Level) barracks is also the target of a quest given by Gentleman Jim in Vivec Foreign Quarter Canton.

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Salyni Nelvayn Samia Samsi Ulannanit Sannit Kil Santinti Assarbeberib Sanvyn Llethri Saras Orelu Saetring Sanyon Saprius Entius

Ald'ruhn Assassin (Morag Tong Guild) Pelagiad Sorcerer (Halfway Tavern) Mamshar-Disamus Camp Ashlander Ashlander Camper (SE of Erbenimsun Camp) Ashlander Camper (NW of Zainab Camp) Ald'ruhn Great House Redoran member (Llethri Manor Bedrooms) Molag Mar Healer (Temple) Molag Mar Priest (Waistworks Saetring's Smith) Assurnabitashpi Shrine denizen Vivec Arena Cantoon Legion Member (Arena Storage, Canalworks) Zaintirari denizen Massahanud Camp Barbarian (just SW of Indoranyon Fort) Ebonheart Monk, Imperial Chapels Dagon Fel Savant (End of the World) Vivec Redoran Quarter Warrior and Lawman of Great House Redoran (Redoran Plaza) Ginith Ancestral Tomb Warrior Assarnud denizen

Trainer.

Hostile NPC Hostile NPC Hostile NPC

Spells. Barters potions. Repairs, barters basic weapons, armor and smith tools. Hostile NPC

Sarayn Sadus Sargon Santumatus Sarmosia Vant Sarnir the Clerk Saruse Hloran

Hostile NPC. Target of a Morag Tong quest.

Trainer

Sarvil Sadus Sarvur Dadri Saryn Sarothril

Hostile NPC. Has a simple key on him.

Maar Gan Master-at-arms and Trainer Oathman of the Great House Redoran (Outpost) Khuul Pilgrim (SE of city, on road near Alen Ancestral Tomb) Ald Velothi Hunter (wandering NPC near docks) Gives a quest

Sason Sathas Rivul

Sathasa Nerothren Telvanni Thief (Ashanammu cave in The target of a Fighters Guild quest West Gash Region) given by Eydis Fire-Eye of Balmora Satheri Rothandus Vivic St Delyn Commoner (St. Delyn Glassworkers' Hall) Satyana Sauleius Cullian Savard Arenim Ancenstral Tomb denizen Ebonheart Enchanter and Novice (Imperial Chapels) Vivec Redoran Quarter Smith and Oathman of Great House Redoran (Smith) Sadrith Mora Mage and Lawman of Great House Telvanni (Tel Naga General Quarters) Tel Aruhn Slaver Sells slaves S'Bakha, Manilian Scerius, Meelras, Ciralinde, Jadier Mannick and Davina. Plays a role in a Blades quest initiated by Nibani Raesa in Urshilaku Camp Hostile NPC, armed with a glass weapon. Gives a quest. Enchant, barters some weapons, scrolls Repair. Barters basic weapons, armor and smith tools.

Savesea Mothryon Savile Imayn

Savure Uvalor Scelian Plebo Seanwen Seba Anurnudai Sedam Omalen Sedrane Arvel

Pinsun denizen

Wolverine Hall Healer and Novice of Spells. Barters potions and reagents. the Imperial Cult (Imperial Shrine) Vivec Arena Quarter Waistworks Master-at-Arms (Fighters Training) Salit Camp Ashlander Trainer (master of Heavy Armor) Hostile NPC

Ald Velothi Priest and Retainer of the Spells, Spellmaking, Barters some Great House Redoran (Outpost) potions and reagents Dren Plantation Noble and Retainer of Great House Hlaalu (East of Plantation)

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Sedris Omalen

Maar Gan Master-at-arms and Oathman of the Great House Redoran (Outpost) Vos Shipmaster Abebaal Mine Slave Suran Slave (Slave Market) Buckmoth Fort Savant and Initiate of Trainer, Barters guides. Can play a the Imperial Cult role in a quest given by Odral Helvi in Caldera. Khuul Caravaner (Stilt Strider) Nammu Agent Travel Trainer Travel

Sedyni Veran Seen-Rei Seewul Segunivus Mantedius Seldus Nerendus Seliulus Laenius Selk Muddumummu Selkirnemus Sellus Gravius Selmen Relas Selvia Famalius Selvil Sarecloth Selvura Andrano

Ashlander Camper (SE of Ghostgate, Hostile NPC East of Dunirai Caverns) Molag Mar Trader (Waistworks Pilgrim's Rest) Seyda Neen Knight Errant of the Imperial Legion (Custom Office) Ghostgate Ordinator and Adept of the Temple (Tower of Dawn) Mannammu Warrior Stilt Strider merchant in Balmora Gnaar Mok Pawnbroker and Thug of Barters books. the Camonna Tong (Nadene Rotheran's Shack) Ahemmusa Camp Herder and Hearthfriend of the Ashlanders (wandering NPC) Monk and Initiate of the Temple (in wilderness in wild on small island SW of Dagon Fel) Target of a Temple quest given by Uvoo Llaren in Ghostgate. Hostile NPC Barters a few reagents. Tells you of the Emperior's request and how to join Imperial Legion

Sen

Sendus Sathis

Senilius Cadiusus Nchuleftingth Mage (just to the right Target of a quest given by Edwinna of entrance) Elbert in Ald'ruhn. Senipu Senise Thindo Urshilaku Camp Herder and Initiate (residence of Ahasour) Tel Aruhn Battlemate and lawman of Great House Telvanni (Tower Living Quarters) Vivec Arena Quarter Monk (Arena Fighters Quarters) Tel Branora Sorcerer and Lawman of Great House Telvanni (Lower Tower) Dren Plantation Noble and Hireling of Great House Hlaalu (wandering NPC near the Suran coast) Ald Velothi Commoner (residence) Trainer. Barters thief tools. Trainer Rethan Manor commoner (residence) Vivec Arena Quarter Monk (Hidden Area) Vivec Foreign Quarter Lower Waistworks Noble (wandering NPC) Tel Branora Mage (residence) Shurinbaal denizen Dun-Ahhe denizen Ald Sotha denizen Trainer (master of Alteration) Hostile NPC Hostile NPC Hostile NPC. Equipped with Daedric Darts and a Daedric Tanto, and several constant effect sanguine items of jewelry. The target of a special duties quest of the Morag Tong. Can be found poaching eggs in the Shulk Egg Mine in Arcadian Island Region. The target of a Fighters' Guild Quest Trainer (master of Acrobatics).

Senyndie Seras Gavos

Serer Andrano

Serila Arval Sernsi Drelas Serul Dathren Seryn Othralen Seryne Relas Sethesi Adas Sevame Saryon Severa Magia

Serjo Avon Oran Suran Governor (Oran Manor)

Sevilo Othan

Shulk Egg Mine Poacher

Sevisa Teran

Vivec St. Olms Quarter Canalworks Pauper (wandering NPC)

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Sevyni Saryon Shaba Shabinbael Shadbak graBurbug

Vivec Foreign Quarter Lower Trainer. Barters books and maps. Waistworks Savant (wandering NPC) Minabi denizen Urshilaku Camp Hunter and Brother (wandering NPC) Pelagiad Fort Smith Repairs. Barters some smith tools and weapons and armor. Plays a role in a quest given by Sugar-Lips Habasi in Balmora. Slave

Shagar graSnagarz Shagdub graMurz Shali Assannabalit

Vivec St. Olms Quarter Plaza Bard and House Cousin of Great House Hlaalu (Yngling Manor) Tel Aruhn Warrior (wandering NPC) Hostile NPC. Trainer.

Shakh gro-Durga Assurdirapal Shrine denizen

Ashlander Camper (SE of Ghostgate, Hostile NPC SE of Dunirai Caverns)

Shallath-Piremus Urshilaku Camp Hunter and Initiate (wandering NPC) Shamar gro-Ogar Orc Barbarian near Ramimilk Shrine Shamob groShatub Shanat Kaushminipu Dushariran Shrine agent Aharasaplit Camp Archer (SW of Dagon Fel) Hostile NPC Trainer Trainer

Shanit Ashar-Don Ashlander Camper (camp north of Hairat-Vassamsi Egg Mine) Shannat Pansami Balmora Monk (Morag Tong Guildhouse) Shanud Ududnabia Shara Shara Atinsabia Shardie Shargam groShagdulg Shargon OdinAhhe Sharkub groKhashnar Sharn graMuzgob Gnisis egg miner (Egg Mine) Urshilaku Camp Hunter and Hearthfriend (Shara's Yurt) Ashlander Camper in Grazelands Elanius Camp (SE of Zainab Camp)

Hostile NPC

Buckmoth Fort Crusader and Agent Trainer (master of Block) of the Imperial Legion (in courtyard) Balmora Commoner (wandering NPC) Dark Elf in wilderness west of Gnisis Hostile NPC Gnisis Drillmaster and Agent of the Imperial Legion (Fort Darius) Balmora mage (Mages Guild) Trainer Has a bet with Galbedir about becoming a journeyman. Insists not a Necromancer, barters potions, trains and sells spells. Will give you a quest you need to solve in order to advance the game's main quest. Prison Guard

Sharog gra-Ulfish Hlormaren Barbarian Shat gro-Shazog Shatalg Shazgob graLuzgan Shenk Warrior (outside Dushariran Shrine) Dren Plantation Slave (East of Plantation) Ebonheart Trader (East Empire Company Hall)

Shelur gra-Yargul Zergonipal Shrine denizen Caldera Publican (Shenk's Shovel) Shilipuran Zama- Maar Gan Commoner (wandering Rasour NPC) Shimsun Shin Assemmus Shinammu Radansour Urshilaku Camp Hunter and Guide (residence) Ashlander Camper (just east of Falensarano Fort, Grazelands) Dark Elf in wilderness NE of Gnisis

Hostile NPC Barters some potions and ingredients

Hostile NPC Hostile NPC Hostile NPC.

Shipal Zansatanit Ashlander Camper (NW of Yansirramus Shrine)

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Shirerib AshiIddan Shishi Yanumibaal Shivani Sholani Shotherra

Ashlander Camper (NW of Zainab Camp) Ashlander Camper (west of Ahemmusa Camp) Hlormaren Slave Sha-Adnius denizen Khuul Assassin (Thongar's Tradehouse)

Hostile NPC Hostile NPC

Slave Has one of the Sanguine items needed by the Morag Tong. Barters miscellaneous items and arrows. Hostile NPC

Shulki Ashunbabi Gnisis Trader (outside Temple) Shullay Malman- Ashlander Camper (just south of Ammu Falensarano Fort, Grazelands) Shullay Vabdas Shura gro-Urgak Shurkul groSharga Shuzug gro-Bug Sifknir Silius Fulcinius Gnisis Egg Miner (residence just west of town) Kaushtarari Shrine denizen Hla Oad Pauper (residence) Tel Aruhn Warrior (wandering NPC) Habinbaes denizen Vivec Telvanni Quarter Agent and Retainer of Great House Telvanni (Tower) Ebonheart Rogue and Protector of the Fighters Guild (East Empire Company Vivec Foreign Quarter Bookseller (Canalworks shop) Maar Gaan (Shrine) Tel Aruhn guard (General Quarters)

Hostile NPC

Hostile NPC

Siltalaure

Simine Fralinie Sinia Sinise Thindo

Barters books. The back door to his ship leads to a Thieves Guild office. Target of a Redoran quest given by Neloth in Tel Naga. Equipped with an Ebony shield and magic jewelry. Spellmaking. Barters basic potions and reagents. Gives a quest that's part of a Blades quest initiated by Nibani Maesa of Urshilaku Camp. This hostile NPC will attack you on sight

Sinnammu Mirpal Ahemmusa Camp Wise Woman (Wise Woman's Hut)

Sirialius Catanius Zanabi Denizen Sirilonwe

Vivec Foreign Quarter Mage (Mages Spells. She has a book that is the Guild) target of a quest given by Edwinna Elbert in Ald'ruhn. Sadrith Mora High Elf (Gateway Inn) Target of an Aundae vampire quest. Druscashti Quarra Clan Vampire (Lower Level) Ebonheart Smith and Champion of Imperial Legion (Hawkmoth Legion Garrison) Barbarian on Ship Grytewake, South of Hla Oad Punabi Cave Barbarian Hostile NPC Vivec Foreign Quarter Guildmaster Gives high level Fighters Guild of the Fighters Guild (Fighters Guild) Quests. The target of quests given by Percius Mercius in Ald'ruhn and Gentleman Jim Stacey in Vivec Foreign Quarter. Master-at-arms and apprentice of the Trainer Blades (resdence in West Gash, NE of Gnaar Mok, SW of Ald'ruh) Wolverine Hall Mage (Mages Guild) Trainer (master Speechcraft). Barters books and guides to mages of sufficient rank. Gives quests on behalf of Mages Guild, and is the target of a quest given by Edwinna Elbert in Ald'ruhn. Ald Daedroth Witch (Outer Shrine) Hlormaren Slave Hostile NPC Equipped in full ebony armor. Repair. Barter some weapons and armor and tools (including Sirolus Saccus' Hammer)

Sinyaramen Siri Sirollus Saccus

Sittar Sjarnfid Sjoring Hardheart

Sjorvar Horsemouth Skink-in-Tree'sShade

Sloomalah Smart-snake

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Smokeskin-Killer Tel Vos Warrior and Retatiner of Great House Telvanni (Central Tower) Smokey Morth Snadir Snaglak gro-Yak Snakha groMarob Snat gro-Ushug Snorri Snowy Granius Socucius Ergalla Sodrara Andalas Vos Sorcerer (Varo Tradehouse) Zainsipilu Cave denizen Valenvaryon denizen (Umug's Hut) Gnisis Warrior and Spearman of the Imperial Legion (Madach Tradehouse) Vivec Arena Quarter Commoner (Arena Pitt) Suran non-descript NPC (House of Earthly Delights) Necromancer that blocks the bridge north of Fort Moonmoth Seyda Neen Custom Official Gnaar Mok Savant and Thug of the Camonna Tong (Nadene Rotheran's Shack) Marandas denizen (Upper level) Dagon Fel Smuggler (End of the World) Fort Moonmoth Guard Fort Moonmoth Priest Telasero Fort Scholar (lower level) Spells Spells, Spellmaking, Barter some potions and reagents Target of a quest given by Hrundi in Sadrith Mora. Trainer. NPC that assists in character creation Trainer, Barters books. Hostile NPC slaver, has the Zainsipilu slave key Hostile NPC

Sodres Nerethi Sold Fine-Hair Solea Nuccusius Somutis Vunnis Sondaale of Shimmerene Sondryn Irathi Sonummu Zabamat

Hostile NPC

Wolverine Hall Scout and Apprentice Trainer. of Fighters Guild (Fighters Guild) Zainab Camp Wise Woman (Wise Woman Yurt) Spells. Barters a few basic potions. Plays a role in a Blades quest initiated by Nibani Raesa in Urshilaku Camp Hostile NPC Hostile NPC. Target of a quest given by Radd Hard-Heart in Fort Moonmoth Barters potions and reagents.

Sor Sorcalin Sorkvild the Raven Sorosi Radobar Sortis Rahryon Sosia Caristiana

Panat denizen Yassu Mine Nightblade Dagon Fel Necromancer (Sorkvild's Tower) Vivec Redoran Quarter Publican (Flowers of Gold) Molag Mar Monk and Layman of the Temple (Temple) Caldera Healer (on road NW of Caldera)

She plays a role in a quest initiated by Hlormar Wine-Sot, who is also on the road NW of Caldera, closer to the city. Sells a couple of weapons and tools. Thieves Guild. You have to take a codebook off her in a Fighters Guild quest for Eydis Fire-Eye Trainer. Barters thief tools.

Sottilde

Balmora Pawnbroker (South Wall Cornerclub)

Sovali Uvayn

Vivec Hlaalu Quarter Thief and Oathman of Great House Redoran (Elven Nations Cornerclub) Vivec St. Olms Underworks (Assernaerairan Shrine) Balmora Savant (Council Club)

Sovisa Adas Sovor Trandel

Trainer. A member of the Cammona Tong, Thanelen is the target of a quest from Larrius Varo of Fort Moonmoth. He also has a key to Nerano Manor, which you can bribe from him or pickpocket, which will net you a nice reward from Sugar-lips Habasi Hostile NPC

S'Radirr S'Rava

Pulk denizen Sadrith Mora Slave (Gateway Inn)

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S'Raverr S'Renji Staada` Star

Minabi denizen Hlormaren Slave Golden Saint Daedra (island NW of Dagon Fel) Vivec St. Olms Quarter Plaza Spellsword and House Cousin of Great House Hlaalu (Yngling Manor) Balmora Commoner (wandering NPC) Molag Mar Commoner (St. Veloth's Hostel) Tel Aruhn Trader (wandering NPC) Farmer (NE of Dren and Arven Plantation) Kushtashpi Shrine denizen Caldera Mine ebony miner (Mining Company Office) Almurbalarammi Shrine denizen Molag Mar Slave (on top of Canton) Gnisis Spellsword and Trooper of the Imperial Legion (barracks)

Slave Target of a quest given by Azura's shrine.

Stargel Stenet Stentus Tullius Sterdecan Sticey Stlennius Vibato Stlubo Otiustiris Stream-Murk Strillian Macro

Target of a quest given by Marsius Tullius near Erabenimsun Camp. Plays a role in a quest given by Ilmeni Dren in Vivec St. Delyn. Hostile NPC

Hostile NPC. Trainer.

Subenend Ashlander Camper (Sobitbael Camp) Hostile NPC. Trainer. Urshummaramus Sugar-Lips Habasi Balmora Thief (South Wall Cornerclub) Trainer, Barters thieves tools. Welcomes new members to Thieves Guild. The target of a quest given by Sjoring Hard-Heart in Vivec Foreign Quarter. Hostile NPC Hostile NPC Hostile NPC Gives you a quest and plays a role in Blades quests.

Sulen Sarandas Sulesa Sulis Rendas Sul-Matuul Surane Leoriane Sur Surishipi Surus Velvus Suryn Athones

Sanabi denizen Nammu Denizen Andasreth Fort denizen (roof) Urshilaku Camp Ashkan

Caldera Mage and Journeyman of the Trainer Blades (residence) Ashlander Camper (just south of Vos) Arkngthand Denizen Hostile NPC This hostile NPC will attack you on sight

Vivec Temple Quarter Ordinator and Target of a quest given by Frald the Curate of the Temple (Hall of White in Ebonheart. Justice) Dren Plantation Thief (Doves' Shack) Trainer. Plays a role in a quest given by Lorbumol gro-Aglakh in the Fighters Guild in the Foreign Quarter in Vivec. Khuul Commoner (wandering NPC) Hlormaren slave (on roof) Bal Ur Barbarian Hostile NPC Barters some basic weapons, armor, potions, books and miscellaneous items

Suvryn Doves

Svadstar S'Vandra Svog

Syloria Siruliulus Fort Buckmoth Trader and Adept of the Imperial Cult Synette Jeline

Woman in wilderness near crossroad Gives a quest north of Gnisis on the way to Ald Veloth Ebonheart, Imperial Chapels Trainer. Barters some potions and gives quests on behalf of the Imperial Cult. Next: More NPC Listings (T)

Synnolian Tunifus

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z Location Odaishah denizen Molag Mar Pilgrim (St. Veloth's Hostel) Hostile NPC. Arvel Manor Noble and Lawman of Great House Hlaalu (East of Dren Plantation) Vivec Redoran Quarter Barbarian and Retainer (Flowers of Gold) Ebernanit Shrine denizen Trainer Hostile NPC, who wears one of the Sanguine items needed by the Morag Tong Hostile NPC Travel Significance Hostile NPC

Tadara Indaram

Talamu Sethandas Shurinbaal denizen Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color Talis Veran Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Taluri Rothalor Taluro Athren Get Complete Free Downloads Burn Custom CDs Developer Zone GameFAQs Advertise Tanan Tanar Llervi Tandasea Salas Tamira Vian Talmsa Falas Talsi Uvayn Talkin Ashar-Dad Ashlander Camper (SE of Tel Fyr, SW of Kaushtarari Shrine) Talmeni Drethan Talms Dralor Khuul Shipmaster (near dock) Gnisis Pilgrim and Oathman of Great House Hlaalu (Madach Tradehouse) Odirniran denizen Vivec Temple Quarter Gondolier (west wall) Yassu Mine glass miner Ghostgate Master-at-Arms and Lawman of Great House Redoran (Tower of Dusk Lower Level) Vivic Temple Quarter Warrior and Acolyte of the Temple (Ministry of Truth) Rotheran Prisoner (Arena) Talis Drurel Talare Arvel

Dead body Travel

Trainer

Slave

Ald'ruhn Enchanter and Associate of Enchanting, barters numerous scrolls the Mages Guild (Mages Guild) and a few magic weapons and armor. Kudanat denizen Hostile NPC

Tandram Andalen Seyda Neen Bard (Arille's Tradehouse) Tanel Faren Tanisic Verethi Tanur Llaram Marandas Healer and Lawman of Great House Redoran (roof) Addamasartus Slaver Kumarahaz denizen Hostile NPC Hostile NPC

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Tanusea Veloth

Vivec Arena Quarter Pilgrim and Acolyte of the Temple (Arena Pit)

Target of a Temple quest given by Endryn Llethan of Vivec's Temple Quarter.

Tappius Esdrecus Balmora Warrior (South Wall Cornerclub) Tarani Dralno Tarar Doran Taren Omothan Tarer Braryn Tarerane Tarheil Taros Dral Tarvyn Faren Vivec St. Delyn Plaza Rogue (wandering NPC) Dissapla Mine Rogue Holamayan Monk Vivec Temple Quarter Crusader (Office of the Watch) Ashmelech Vampire Wizard in Ascadian Isles Region Vivec Arena Quarter Priest (Hidden Area) Vivec, near Stilt Strider (only once quest initiated) Hinnabi denizen Maar Gan Healer (residence) Trainer (master of Hand-to-hand) Gives a quest Aundae clan vampire Dies while attempting fly spell Gives a quest for the Daedra Mephala Target of a Hlaalu quest given by Edryno Arethi in Vivec Hlaalu Quarter. Barters plates. Slave Target of a quest given by Ranis Athrys in Balmora

Tasha Tashpi Ashibael

Tasellis Burtilius Sorcerer outside Onnissiralis Shrine in Sheogorad Tauryon Tavilu Moren Tavynu Tedran Ald'ruhn Pauper (wandering NPC) Marandas denizen (Upper level) Invisible NPC near Synette Jeline in wilderness near crossroad north of Gnisis on the way to Ald Veloth Vivec Telvanni Quarter Commoner and Hireling of Great House Telvanni (Upper Storage) Sadrith Mora Commoner (Fara's Hole in the Wall) Balmora Master-at-Arms and Tough Trainer of the Camonna Tong (roof of Council Club) Vivec Redoran Quarter Pauper (Redoran Plaza) Yakanalit denizen Vivec Telvanni Quarter Waistworks Slave (The Lizard's Head) Ald'ruhn Sharpshooter (The Rat in the Pot) Archer near Dunairi Caverns in Ashlands Seyda Neen Commoner (wandering NPC) Balmora Temple Novice (Temple) Hinnabi denizen Shal Cave Necromancer Spells, Barters a few potions and reagents Hostile NPC. Has the Hinnabi slave key. Hostile NPC. Target of a quest given by Skink-in-Tree's-Shade in Sadrith Mora. Repairs. Barters a few weapons and smith tools. Hostile NPC Hostile NPC Plays a part in the brief quest initiated by Synette Jeline

Tedas Llendu

Tedril Vandram Tedryn Brenur

Tedur Hlarar Tedysa Andarys Teegla Tee-Lan Telinturco Teleri Helvi Telis Salvani Tels Girano Telura Ulver

Telvon Llethan

Vivec Hlaalu Quarter Smith and Oathman of Great House Hlaalu (Hlaalu Weaponsmith)

Temis Romavel Tenaru Romoren

Shishi Ruins Warrior and Retainer of Hostile NPC unless you're a member Great House Redoran of House Redoran. Vivec Redoran Quarter Scout and Lawman of Great House Redoran (Redoran Plaza) Vivec Telvanni Quarter Noble (Telvanni Plaza) Trainer

Tendren Hlervu

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Tendris Vedran

Sadrith Mora Apothecary and Initiate Barters potions, reagents and of Great House Telvanni (Telvanni alchemy tools. Council House Entry) Vivec Hlaalu Quarter Commoner and One of the potential targets in a quest Hiring of Great House Hlaalu (Hlaalu given by Odral Helvi in Caldera Treasury) Ald'ruhn Warrior and Hireling of the Great House Redoran (Llethri Manor Private Quarters) Sadrith Mora Mage (Dirty Muriel's Cornerclub) Ulummusa Cave denizen Almurbalarammi Shrine denizen Ald'ruhn Crusader (Venim Manor Guard Quarters) Dissapla Mine Healer Plays a role in a quest given by Hrundi of Sadrith Mora. This mage is the target of a quest given by Skink-in-Tree's-Shade in Wolverine Hall. Hostile NPC Hostile NPC

Tenisi Lladri

Tens Nolar

Tenyeminwe

Terenu Uveran Terer Helothan Tereri Irethi Teres Arothan Teril Savani Teris Raledran Termanwe Tern-Feather Tervur Braven Teryne Hlaalu Teshmus Assebiriddan Tevyn Athin Thadar Ertis Thaden Ralas Thaeril Thalestris Thalurea Thirvayn Thanelen Velas

Ghostgate Apothecary and Initiate of Barters potions. the Temple (Tower of Dawn) Vivec traveler (crossroads north of the city) Nallit denizen Molag Mar Slave (on top of Canton) Vivic St Delyn Trader (Tervur Braven's tradehouse) Ashinibi denizen Massahanud Camp Archer (just SW of Indoranyon Fort) Marandas Barbarian and Lawman of Great House Redoran (roof) Ald'ruhn Commoner (The Rat in the Pot) Ashinabi Cave Denizen Tel Mora Publican (The Covenant) Dagon Fel Barbarian (Heifnir's tradeshop) Mannammu Archer Balmora Smith (Council Club) Hostile NPC. A member of the Cammona Tong, Thanelen is the target of a quest from Larrius Varo of Fort Moonmoth, and Uryne Nirith will also reveal that he is also the murderer of Ralen Hlaalo Trainer. Gives quests on behalf of the Temple. Hostile NPC. Trainer. Barters basic pub potions and reagents. Barters a few weapons, armor, potions and miscellaneous items Hostile NPC Travels with Rollie the Guar. Gives a quest Hostile NPC

Teruise Girvayne Seyda Neen Commoner (residence)

Tharer Rotheloth Molag Mar Monk and Master of the Temple (Temple)

Thavere Vedrano Seyda Neen Commoner (Lighthouse Plays a role in the quest to solve the Keeper) murder of Processus Vitellius Thelama Indalas Thelama Indaren Theldyn Virith Thelsa Dral Hlormaren Denizen Abernanit Archer Ald Velothi Hetman (outpost) Asha-Ahhe Egg Mine Witch Hostile NPC Hostile NPC Trainer. Target of a Redoran quest given by Neminda in Ald'ruhn. Hostile NPC (target of a quest given by Kaye in Ebonheart) Hostile NPC Needed to help in the Blades quest initiated by Nibani Maesa to become House Telvanni Hortator. Plays a role in Telvanni quests initiated in Sadrith Mora. Hostile NPC. Target of a quest given by Kaye in Ebonheart.

Thelvamu Sarano Hlormaren Denizen Thengil Therana Ald'ruhn Thief (Council Club) Tel Branora Councilor (Upper Tower)

Thervam Drelas

Yasamsi Cave Denizen

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Thetrard Phirrienele Thilse Aralas Tholer Saryoni

Buckmoth Fort Prisoner Vos Farmer (residence) Vivec Temple Quarter (High Fane, behind locked door) Gives quests for the Temple. Tholer is also the target of a Blades quest initiated by Nibani Maesa in Urshialaku Camp and a House Hlaalu quest initiated by Duke Dren in Ebonheart. Barters some basic weapons and armor and a range of miscellaneous items and books. Repair, Barters a large number of weapons and tools Will give you a quest to find his friend, Edras Oril. Hostile NPC, who wears one of the Sanguine items (Shoes of Sanguine Stalking) needed by the Morag Tong. Trainer. Hostile NPC

Thongar

Khuul Trader (Thongar's Tradehouse) Balmora Smith (The Razor Hide) Fields of Kummu traveler (on the road just East of the shrine) Assarnatamat Shrine denizen

Thorek Thoronor Thovasi Alen

Thraccenia Urgusiso Threvul Serethi Throknolf the Craven Thunmund Thurek Thurisea Thando Ticemius Conciatius Tibdan Shalarnetus Tidras Deltis Tidros Indaram Tiela Tilena Thalor Tilore Andrethi Tim-Jush Tinaso Alan Tininnus Seinia Tinti

Ashinibi Denizen

Sadrith Mora Healer and Oathman of Spells. Barters range of potions and Great House Telvanni (residence) reagents. Kudanat Barbarian Barbarian outside Onnissiralis Shrine in Sheogorad Yansirramus Barbarian (outside shrine) Adanaumuran Denizen Ashmelech Witchhunter Aharasaplit Camp Barbarian (SW of Dagon Fel) Ald'ruhn Crusader (Venim Manor Right Wing) Molag Mar Buoyant Armiger (Waistworks Armiger Stronghold) Saturan Warrior Zanabi denizen Punsabanit denizen Suran Slave (Slave Market) Tel Mora Mage and Retainer of Great Spells. Spellmaking. House Telvanni (Tower Services) Yakanalit denizen Erabenimsun Camp Herder and Clanholder of the Ashlanders (wandering NPC) Ascadian Isles Merchant just east of Vivec, Telvanni Vivec Foreign Quarter Nightblade (Mages Guild) Ald'ruhn Trader (tradehouse) Hostile NPC Target of a quest initiated by Marsus Tullius to the NW of the camp. Gives a quest. He's a Telvanni House spy, as you'll have to reveal in a quest given by Ranis Athrys of Balmora. Barters some basic weapons, armor, potions and a large range of miscellaneous items. Gives a simple quest. Hostile NPC Hostile NPC Hostile NPC Slaver

Tinos Drothan Tiram Gadar

Tiras Sadus

Tirasie Andalen Tirele Aralas Tirer Belvayn Tirnur Thirano Tis Abalkala

Rotheran Fort Sorcerer Vivec St. Olms Quarter Waistworks Commoner (Tailors and Dyers Hall) Shara Necromancer Suran Pilgrim (House of Earthly Delights) Salit Camp Ashlander Hostile NPC Hostile NPC. Target of a Morag Tong quest.

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Tissamsi Asharapli Tivam Sadri Todwendy

Ashlander Camper (East of Falasmaryon and Kogoruhn Forts) Holamayan Priest Balmora Agent (Lucky Lockup)

Hostile NPC Barters a few potions and exotic reagents. Trainer (master of Short Blade)

Tolmera Relenim Vivec Telvanni Quarter Enchanter and Retainer of Great House Telvanni (Tower) Tolvise Othralen Seyda Neen Commoner (Arille's Tradehouse)

Tolvone Sarendas Sadrith Mora Trader (Fara's Hole in the Wall) Tonas Telvani Tonasi Belas Tongue-Toad Tel Mora Shipmaster Assarnatamat Shrine denizen Ald'ruhn Thief (The Rat in the Pot) Travel Hostile NPC Trainer. Barters a guide to Ald'ruhn. He can remove any bounty on you. He is the target of a quest given by Lorbumol gro-Aglakh in the Fighters Guild in the Foreign Quarter in Vivec. Target of a Morag Tong quest. He also plays a role in a Redoran quest given by Hlaren Ramoran in Ald'ruhn. Hostile NPC

Toranu Rothalnim Ashmelech Sorcerer Toris Saren Vivec Redoran Quarter Noble and House Cousin of the Great House Redoran (Saren Manor) Onnissiralis Shrine Mage Ebonheart Barbarian and Protector of the Fighters Guild (East Empire Company Ashinibi/Smuggler Den Denizen Ashmelech Vampire Ald'ruhn Master-at-Arms and Apprentice of the Fighters Guild (Fighters Guild) Maar Gaan Priest and Novice of the Temple (Shrine) Hostile NPC Aundae clan vampire Trainer

Torline Toromlallor

Torosi Othreloth Tragrim Tralan

Tralas Rendas

Plays a role in a Redoran quest from Lloras Sarano in Ald'ruhn. Trainer. Barters a few books

Traldrisa Tervayn Vivec Hlaalu Quarter Savant and Tough of the Camonna Tong (NoName Club) Trasteve Travelling-NewWoman Traven Marvos Traynili Senim Trebonius Artorius Tredere Llaren Tredyn Venim Trelam Falvani Tremona Maren Trendrus Drals Treram Milar Treras Dres Trerayna Dalen Hla Oad Trader (Fatleg's Drog off) Vivec Farmer (North of Vivec, near small farmhouse) Balmora Rogue, Retainer of House Hlaalu (Eight Plates) Dissapla Mine glass miner

Barters a few weapons, armor, potions and miscellaneous items Tells an interesting background. Trainer

Vivec Archmage of the Mages Guild Gives quests for the Mages Guild. (Mages Guild) Ginith Ancestral Tomb Nightblade Omani Manor Bard and House Cousin of Great House Hlaalu Ashalmawia Shrine Mage Ald'ruhn Commoner (Mages Guild) Sadrith Mora Commoner (residence) Bal Isra Redoran Stronghold guard Hanud denizen Hostile NPC Tel Branora Enchanter and Oathman Target of a quest given by Mollimo of Great House Telvanni (on hill west of Cloudrest in Tel Branora of town) Vivic Temple Quarter Warrior and Acolyte of the Temple (Ministry of Truth) Vos Commoner (residence) Maranadas denizen (Lower level) Hostile NPC Hostile NPC

Trevyn Fedos

Trilam Drolnor Trivon Llaren

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Trivura Arenim

Ald Velothi Trader and Hireling of the Great House Redoran (Outpost)

Barters, but initially has no items. Hostile NPC

Truan Tibashipal Ashlander Camper (SE of Molag Mar) Tsabhi Tsiya Tsajadhi Tsalani Tsani Tsrazami Tubilalk Mirathrernenum Tul Tuls Valen Panat Slave Balmora Commoner (residence) Shushishi Denizen Dren Plantation Slave (wandering NPC near the Suran coast) Sha-Adnius denizen Vivec Foreign Quarter Plaza Assassin (wandering NPC) Yanemus Mine ebony miner Dren Plantation Slave (wandering NPC near the Suran coast) Ald'ruhn Monk and Master of the Temple (Temple) Vivec Hlaalu Quarter Barbarian (wandering NPC in Hlaalu Plaza) Zaintiraris Shrine Barbarian Wise Woman and Initiate of the Ashlanders Just south of Ghostgate

Target of a quest initiated by finding Ernil's body Slave

Slave

Gives a quest Trainer. Can give you a membership in the Temple. Gives quests on behalf of the Temple.

Tumsa Darethi Tunengore Tunipy Shamirbasour

Hostile NPC

Turedus Talanian Tel Vos Warrior and Lawman of Great House Telvanni (Aryon's Quarters) Tusamircil

Gives a quest

Wolverine Hall Mage (Mages Guild) You perform a thieves guild quest on her behalf, for Big Helende in Sadrith Mora. She also plays a role in an Aundae clan vampire quest. Zainab Camp Healer and Brother of the Ashlanders (residence) Urshilaku Camp Hunter and Initiate (wandering NPC) Ald'ruhn Herder (Ald'Skar Inn) Ebonheart Savant and Knight Bachelor of Imperial Legion (Imperial Commission) Ansi denizen Ald'ruhn Smith and Oathman of Great House Redoran (Redoran Council Smith) Dren Plantation Slave (wandering NPC near the Suran coast) Balmora Healer (residence) Indaren Ancestral Tomb body Trainer, spells, Barters some potions and miscellaneous items Dead body that has a key marked "Venim" on it, which opens Venim Ancestral Tomb in the Grazelands. Next: More NPC Listings (U) Hostile NPC Repairs. Barters weapons and armor. Gives quests on behalf of House Redoran. Barters a range of potions and reagents.

Tussi Tussurradad Tuundir Tuvene Arethan

Tuvenie Varam Tuveso Beleth

Twice-Bitten Tyermaillin Tyronius

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A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z Location Saturan Cave Slave Saturan Cave Slave Significance

Ughash gro-Batul Gnisis Guard and Spearman of the Imperial Legion (wandering NPC) Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color Ula Ulath-Pal Ukawei Ebonheart Healer and Twin Lamps of One of the Twin Lamps anti-slavery the Twin Lamps (Argonian Mission) movement Panat Slave Erabenimsun Camp Ashkan of the Ashlanders (Ashkhan's Yurt) Plays a role in the Blades quest initiated by Nibani Maesa relating to the Nerevarine Prophecies. Equipped with a unique axe (War Axe of Airan Ammu, Fortify strength 15-30) Hostile NPC

Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Ulisamsi Saddarnuran Ulmesi Baryon Get Complete Free Downloads Burn Custom CDs Developer Zone GameFAQs Advertise Ulms Saren Uloth gra-Ushar Ultis Salam Ulumpha graSharob Ulvena Arobar Ulveni Daram Ulms Drathen Ulmiso Maloren Ulibabi Ulenea Beloren Uleni Heleran Kudanat denizen

Wolverine Hall Mage and Apprentice Spells. Spellmaking. Target of a of Mages Guild (Mages Guild) quest given by Angaredhel in Sadrith Mora Erabenimsun Camp Hunter and Hearthfriend of the Ashlanders (Massarapal's Yurt) Maar Gan Egg Miner (residence) Vivec Arena Quarter Agent (Hidden Area) Ghostgate Healer and Initiate of the Temple (Tower of Dawn Lower Level) Molag Mar Crusader (Waistworks Armiger Stronghold) Kushtashpi Shrine Mage Gnisis Guard and Spearman of the Imperial Legion (Fort Darius) Vivec Arena Quarter Scout (Arena Fighters Quarters) Gnisis Healer and Spearman of the Imperial Legion (Fort Darius) Punsabanit denizen Vivec Redoran Quarter Waistworks Noble (wandering NPC) Trainer Trainer. Barters potions and some reagents. Hostile NPC Trainer Spells. Barters a few potions.

Trainer (master of Long Blade) Hostile NPC

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Ulves Marvel Ulvil Llothas Ulvon Uleni Ulyne Henim Ulyno Uvirith

Ainat denizen Vos Farmer (wandering NPC) Odibaal denizen On Vas Island, in Sheogorad Vivec Redoran Quarter Master-atArms and Retainer of Great House Redoran (Drillmaster and Scout office) Yassu Mine Mage Warrior in hills east of Suran Valenvaryon denizen (Umug's Hut) Witchhunter near Dunairi Caverns in Ashlands Rethan Manor commoner (residence) Ules Manor Slave (wandering NPC near the Suran coast) Ularradallaku Shrine denizen

Hostile NPC Hostile NPC Helps you in a quest given by Percius Mercius in Ald'ruhn. Trainer

Umbacano Umbra Umug groMashnar Undil Unila Berendas Unjara Uradras Sadalas

Wields the powerful magical long sword, Umbra, and gives a quest. Hostile NPC

Hostile NPC

Uram gro-Glorzuf Maar Gan Warrior (Andus Tradehouse) Urandile Selandas Vivec Hlaalu Quarter Commoner (Hlaalu Records) Uresa Omoril Ureso Drath Ureval Dralayn Ald Daedroth denizen (Right Wing) Ald'ruhn Enchanter and Novice of the Temple Ald'ruhn Warrior and Hireling of the Great House Redoran (Llethri Manor Private Quarters) Fort Moonmoth trader Bal Fell Shrine Warrior and Associate of Mages Guild (Outer shrine) Ashalmimilkala Shrine body Dead NPC. The scroll next to his body is the target of a quest given by Lalatia Verian of Ebonheart. Hostile NPC. Trainer. Gives a quest. Dead body Spells. Spellmaking. Barters a range of weapons, armor and items Hostile NPC Enchanter, barters some decent magic weapons, armor and scrolls.

Urfing Urim gro-Bulag

Urjorad

Urnel Relas

Beshara Denizen

Urshamusa Rapli Ahemmusa Camp Wise Woman and Initiate of the Ashlanders Ursine Urtisa Romayn Urtiso Faryon Urul gro-Ghorak Urven Davor Nerano Ancestral Tomb body Sadrith Mora Commoner (residence) Sadrith Mora Sorcerer and Oathman of Great House Telvanni (residence) Caldera Knight (Ghorak Manor) Vivec Foreign Quarter Enforcer and Retainer of the Great House Hlaalu (Black Shalk Cornerclub) Arvel Manor Noble and Oathman of Great House Hlaalu (East of Dren Plantation)

Urvene Arvel

Uryne Nirith

Balmora Commoner (Hlaalo Manor) She is located in Hlaalo Manor, which is locked. She can give you a description of Ralen Hlaalo's killer, which will lead you to Thanalen Velas in the Council Club Orc Warrior (Sheogorad Region SW Hostile NPC of Dagon Fel)) Tel Aruhn Underground Warrior (wandering NPC) Hostile NPC Trainer

Urzog groshadbuk Urzoth graBargamph

Ushat gra-Gulfim Hlormaren Denizen Ushug gra-Olurba Agent guarding the ruins in Ashurnibibi Utadeck Gnisis slave (Madach Tradehouse)

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Uthrel Sarys Uulernil

Vivec Redoran Quarter Commoner (Dralor Manor) Pelagiad Smith (Uulernil's Armorer shop) Tel Fyr Caretaker (Corprsarium Bowels) Ghostgate Monk and Master of the Temple (Temple) Odai Platform Hlaalu Stronghold (residence) Repairs items and barters a large variety of non-magical weapons and armor. Gives a simple quest. Hostile NPC Trainer for Temple members of sufficient rank. Gives quests on behalf of the Temple Trainer

Uupse Fyr

Uvisea Benethran Mannammu Denizen Uvoo Llarem

Uvren Tures

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A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z Location Gnisis Farmer (residence) Sadrith Mora Commoner (residence) Kunirai denizen Hostile NPC Hostile NPC A member of the Cammona Tong, Thanelen is the target of a quest from Larrius Varo of Fort Moonmoth Hostile NPC Target of quests given by Gentleman Jim Stacey in Vivec's Foreign Quarter and Ilmeni Dren in Vivec St. Delyn. This NPC only appears in connection with a quest given by the Daedra Prince Malacath in shrine Assurdirapal. This bodyguard of Farvyn Oreyn wears full Orcish Armor. Hostile NPC slaver Significance

Vabbar Dinadad Vaden Belas Vadeni Rethan

Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color

Vadramea Farano Punsabanit denizen Vadusa Sathryon Balmora Scout (Council Club)

Val Vala Catraso

Tusend Shrine denizen Ald'ruhn Priest (Mages Guild)

Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Valund Valval Selas Valveli Arelas Get Complete Free Downloads Burn Custom CDs Developer Zone GameFAQs Advertise Vanjirra Vantustius Pundus Varan Reni Varasa Dreloth Varenu Indaram Vaves Virith Valvosa Maryon Valyne Vedaren Vanel Serven Aharunartus Cave Denizen Vala Herennius Gnaar Mok (south of town, near Abandoned shack) Bodyguard

Vivec St. Olms Quarter Plaza Healer Spells. Barters potions and reagents. (Temple) Gnaar Mok Shipmaster (on boat) Kunirai denizen Vivec Hlaalu Quarter Commoner (Hlaalu Records) Odirniran denizen Sadrith Mora Battlemage and Lawman of Great House Telvanni (Tel Naga General Quarters) Molag Mar merchant (wandering near Stilt Strider bridge) Gnisis Warrior and Spearman of the Imperial Legion (barracks) Ramimilk Shrine Denizen Beshara Denizen Ashir-Dan denizen Hostile NPC Hostile NPC Hostile NPC Target of a quest given by Paur Maston near Dren Plantation. Member of House Hlaalu Travel Hostile NPC

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Vares Reram

Sadrith Mora Battlemage and Lawman of Great House Telvanni (Tel Naga Upper Tower) Gnisis Battlemage and Trooper of the Imperial Legion (barracks) Ashir-Dan denizen Sargon Crusader Assumanu Sorcerer Ebonheart Knight of the Imperial Dragon of the Imperial Legion (upstairs in the Grand Council Chamber) Hostile NPC Hostile NPC Target of a quest given by Imsin the Dreamer in Fort Buckmoth. He is the only person that can advance you in rank beyond Knight Protector. Gives quests at higher ranks for the Imperial Legion, and is the your final target for advancement in the Imperial Legion. Hostile NPC The target of a rescue mission initiated by Athyn Sarethi Barters weapons, armor, miscellaneous items, books and potions

Varian Angius Varis Ginith Varon Sadralo Varona Nelas Varus Vantinius

Varvsa Athram Varvur Sarethi

Sargon Bard Ald'ruhn Prisoner (Venim Manor Right Wing)

Vasesius Viciulus Molag Mar Trader (Waistworks Tradehouse) Vatollia Apo Vaval Orethi Gnisis Guard and Spearman of the Imperial Legion (outside Eggmine) Dren Plantation Archer and House Brother of Great House Hlaalu (Tower) Sadrith Mora Agent (Morag Tong Guild) Odirniran denizen

Vaveli Dralas Vedelea Othril

Trainer. Member of House Hlaalu. Plays a role in a quest given by Edryno Arethi in Vivec Hlaalu Quarter. Trainer, barters thief tools

Vedran Balen

Vivec Hlaalu Quarter Assassin and Retainer of Great House Hlaalu (outside middle level)

Velanda Omani Velfred the Outlaw Velsa Orethi

Omani Manor Noble and Councilman Will pay 2,000 gold for information of Great House Hlaalu on the Vassir-Didanat mine Ship Grytewake, South of Hla Oad Target of a Hlaalu quest given by Crassius Curio in Vivec Hlaalu Quarter.

Ald'ruhn Crusader (Venim Manor Entrance) Vivec Temple Quarter Savant and Novice of the Temple (Library) Vivec Alchemist and Bully of the Cammona Tong (North of Vivec, GroBagrat Plantation basement) Halit Mine Glass Miner Ald'ruhn Commoner (Venim Manor Private Quarters) Suran Clothier (Verara's shop) Ald'ruhn Commoner (Venim Manor Private Quarters) Caldera Trader (Verick Gemain's tradehouse) Barters a large number of weapons, apparel, miscellaneous items and books, including magic items. He plays a role in a quest given by the Daedra prince Boethiah Barters clothes

Velms Sadryon Velsa Salaron

Velyn Farethan Vendrela Aravel Verara Rendo Veresa Salvani Verick Gemain

Vertilivius Cines Vevos Nerethi Vevrana Aryon

Gnisis Warrior and Spearman of the Imperial Legion (barracks) Saturan Denizen Hostile NPC Holamayan Monk (by the boat, south Plays a role in a Blades quest of Holamayan) initiated by Caius Cosades in Balmora. Ald'ruhn Crusader (Venim Manor Entrance) Kudanat denizen Hostile NPC

Vevul Alver Vianis Tiragrius

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Viccia Claevius

Ebonheart Priest and Champion of Imperial Legion (Imperial Guard Garrison)

Viciously clawed SE of Ald Velothi, in boat outside dead smuggler Palansour Vienne Gilelle Vilamon Vilval Relvani Vilvyni Uveran Vilyn Rervam Vindamea Drethan Vindyne Belvani Assumanu Sorcerer Ebonheart Merchant (Wandering NPC) Shallit Denizen Shushishi Denizen Vivec Arena Quarter Pauper (Arena Pitt) Ashirbadon Mage Hostile NPC. Wields the Warlock's Ring, target of a quest given by Ajira in Balmora Hostile NPC Hostile NPC Hostile NPC

Ald'ruhn Commoner and Hireling of Great House Redoran (Arobar Manor Private Quarters) Ebonheart Pilgrim and Trooper of the Trainer Imperial Legion (Six Fishes) Falensarano denizen (lower level) Dren Plantation Warrior and Kinsman of Great House Hlaalu (Guardhouse) Ald Velothi Commoner (wandering NPC) Esutanamus Shrine denizen (outside shrine) Tel Fyr Corprusaium Knight Warden Vivec Palace Quarter Marandas Bard and Lawman of Great House Redoran (roof) Vivec St. Delyn Waistworks Commoner (wandering NPC) Vivic Temple Quarter Thief (Ministry of Truth Prison) Seyda Neen Citizen Dunairi Mine Nightblade Ald'ruhn Knight and Hireling of the Great House Redoran (Council Club) Sadrith Mora Commoner (residence) A guest in her house is the target of a quest given by Iulus Truptor in Ebonheart Druscashti Quarra Clan Vampire (Lower Level) Equipped in full glass armor and has a key to the steel keg that contains the blood of the Quarra masters, which plays a role in vampire quests. Hostile NPC

Vinnus Laccinnius Viraninde Virene Mene

Vireveri Darethran Virgerd Vistha-Kai Vivec Vivyn Athren Vivyne Andrano Vobend Dulfass Vodunius Nuccius Volanaro Volene Llervu Volmyni Dral

Volrina Quarra

Vonden Mano

Ald'ruhn Master-at-Arms and House Trainer Father of Great House Redoran (Redoran Council Practice Room) Maba-Ilu denizen Dagon Fel Scout (End of the World) Balmora resident (east side residence) Hostile NPC Trainer Located in a house on the east side, the subject of a Hla Oad quest initiated by Relam Arinith. He'll kill the slave, Rabinna, brought to him, for the drugs Rabinna is smuggling.

Voneri Renim Vongvild Vorar Helas

Vori

Sadrith Mora Acrobat (wandering NPC) Dead body that wears a complete set of glass armor. Near him lies the Crosier of St.Llothis, the target of a quest given by Uvoo Llaren in Ghostgate. Hostile NPC

Voruse Bethrimo Dagoth Ur Inner Tower dead body

Vuldronu Girith

Maranadas denizen (Lower level)

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Vuvil Senim

Molag Mar Thief Prisoner (Waistworks Armiger Stronghold) Next: More NPC Listings (W)

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A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z Location Gnaar Mok Thief (Druegh-jigger's Rest) Sadrith Mora Slave (Gateway Inn West Wing) Balmora Smith and Fighters' Guild apprentice (Fighters Guild) Saturan Cave Slave Gnisis Egg Miner (residence just west of town) Rotheran Prisoner (Arena) Vivec Telvanni Quarter Slave (Cantoon, behind locked door) Aharunartus Cave Denizen Sinsibadon denizen Slave Slave Next: More NPC Listings (Y) Slave Trainer, repair, barters weapons Significance Trainer (master of Sneak)

Wadarkhu Wanan-Dum

Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color

Wayn Weeltul Widow Vabdas Wih-Eius Wud-Neeus

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GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z Location Tel Fyr Dwarf (Corprusarium Bowels) Significance Hostile NPC Last living Dwarf. Can help translate dwarf books and help with quest given by Trebonius in Vivec. Plays a role in a Blades quest given by Caius Cosades in Balmora.

Yadba gro-Khash Valenvaryon Knight Yagrum Bagarn

Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color Yakin Bael Forums GameSpotting Special Features Release Calendar Top Games Beta Center Newsletters SuperSites Yakov Yakum Hairshashishi Yambagorn gorShulor Yambul groBogrol Yan Assinabi Vos Healer (Chapel) Suran Slave (Slave Market) Pelagiad Rogue (Halfway Tavern) Yahaz Ashurnasaddas

Massahanud Camp Scout (just SW of Trainer Indoranyon Fort) The target of a quest initiated by Lucan Ostorius outside the city. Trainer (master of Restoration)

Yak gro-Skandar Ald'ruhn Thief (The Rat in the Pot)

Yam gro-Muzgur Valenvaryon denizen (on roof)

Hostile NPC

Fort Buckmoth Smith and Trooper of Repairs. Barters some basic weapons, the Imperial Legion armor and smith tools Gnisis Guard and Spearman of the Imperial Legion (Fort Darius) Ashlander Camper (just south of Vos) Hostile NPC

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Yan-Ahhe Yanemus Mine ebony miner Darirnaddunumm Yanabani Ashushshirari Ashlander camper (SE of Zainab Camp, NW of Tel Aruhn) Hostile NPC Hostile NPC

Yanibi Adur-Dan Ashlander camper (SE of Zainab Camp, NW of Tel Aruhn) Yanit Schabani Yantus Ashlander Camp Archer (just south of Molag Mar) Erabenimsun Camp Herder and Hearthfriend of the Ashlanders (HanAmmu's Yurt)

Yapal Esatliballit Ashlander Camper in Grazelands Elanius Camp (SE of Zainab Camp) Yargol groBashnag Yassour Hairshumusa Zergonipal Warrior (outside shrine) Ashlander Camper (NW of Yansirramus Shrine)

Hostile NPC

Hostile NPC.

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Yatur gro-Shak Yazgash graBoga Yeherradad Yen Yenabi Laserbillahemmi Yenammu

Aharunartus Cave Denizen Shashpilamat Shrine denizen Maar Gan Commoner (residence) Urshilaku Camp Herder and Hearthfriend (Sakiran's Yurt) Ashlander south of Halit Mine

Hostile NPC slaver Hostile NPC

Hostile NPC

Ahemmusa Camp Scout and Brother Trainer of the Ashlanders (Dutadalk's residence) Fort Pelagiad Healer and Adept of Imperial Cult Falensarano denizen (lower level) Spells. Barters some potions and reagents Hostile NPC The ledger in his manor's basement is the target of a Thieves Guild quest given by Gentleman Jim Stacey in the Vivec Foreign Quarter. The rats in the basement are the target of a Hlaalu quest given by Edryno Arethi in Vivec Hlaalu Quarter. His support is required in order to be appointed as the Hlaalu Hortator in the game's main quest. Next: More NPC Listings (Z)

Ygfa Ylbert Meric

Yngling Half-troll Vivec St. Olms Quarter Plaza Noble and Councilman of Great House Hlaalu (Yngling Manor)

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http://gamespot.com/gamespot/gameguides/all/morrowind/136.html (2 of 2) [17/09/2002 7:03:35 PM]

GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

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A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z Location Molag Mar Merchant (on top of Canton) Urshilaku Camp Champion (Zabamund's Yurt) Ashlander Mabrigash (Grazelands SW of Vos) Zebabi denizen You need his approval to visit SulMatuul in a quest initiated by Caius Cosades in Balmora. Hostile NPC Slave Hostile NPC Significance

Zabamund Dreamcast Nintendo 64 PlayStation Saturn Game Boy Color Zahraji Zabi Adidshina

Zainat Ahalkalun Ashlander Camper in Grazelands Elanius Camp (SE of Zainab Camp) Zairan Enturnabaelul Zalabelk Saladnius Zalit Salkatanat Zallay Subaddamael Zallit Zallit Assattadaishah Zanat Assarnuridan Zanmulk Sammalamus Zaba Zanummu Zebba

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Ashlander Camper (SE of Ghostgate, Hostile NPC. Trainer. East of Dunirai Caverns) Shashmanu Camp (SW of Khuul) Salit Camp Ashlander Aharasaplit Camp Scout and Initiate of the Ashlanders (SW of Dagon Fel) Ahemmusa Camp Hunter and Initiate of the Ashlanders (wandering NPC) Scout, Just south of Ghostgate Ashlander Camper (just south of Maar Gan) Gnisis Healer and Layman of the Temple (Temple) Zainab Camp Hunter and Initiate (wandering NPC) Urshilaku Camp Scout and Initiate (Zanammu's Yurt) Erabenimsun Camp Hunter and Hearthfriend of the Ashlanders (Assemmus's residence) Hostile NPC Barters clothes Trainer Trainer Hostile NPC. Trainer Spells. Barters a large variety of potions Hostile NPC Hostile NPC

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Zebba Asharnalit Ashlander Mabrigash (East of Falasmaryon and Kogoruhn Forts) Zebba Benamamat Zebdusipal Mantiti Gnisis Clothier (outside Temple) Gnisis egg miner (Egg Mine)

http://gamespot.com/gamespot/gameguides/all/morrowind/137.html (1 of 2) [17/09/2002 7:03:38 PM]

GameSpot Presents: Desslock's Guide to The Elder Scrolls III: Morrowind

Zelaku Assarrapanat Zenabi Samma Zennammu

Ashlander camper (far SE of Ghostgate)

Hostile NPC Hostile NPC

Zelay Sobbinisun Salit Camp Ashlander

Ashlander Camper (on island NW of Hostile NPC Sadrith Mora) Ashlander Mabrigash (Shashurari Camp, south of Uvirith's Grave and west of Erabenimsun Camp) Ashlander Camper (on island south of Tel Mora) Mamaea denizen (Shrine of Pitted Dreams) Plays a role in a quest given by RaddHardheart in Fort Moonmoth Hostile NPC Hostile NPC

Zennammu Urshumusa Zula

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GameSpot is a CNET Networks Media Property. Copyright 1995-2002 CNET Networks, Inc. All rights reserved. Privacy policy.

http://gamespot.com/gamespot/gameguides/all/morrowind/137.html (2 of 2) [17/09/2002 7:03:38 PM]

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