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Tutorial: December Max
Monday, December 08, 2008
2:51 PM
Render Proxy:
Whenever there is a heavy mesh file or a mesh that has many copies in the scene, there is a lot that
needs to be considered. How much speed we can get, how much interaction we can get, how easy it is
to make changes, lighting etc.
More often the answers to the above come in the form of Render Proxy or stand‐ins.
The Render Proxy is a pre‐translated .mi file and is often used when interactive display is not needed.
This then allows itself to be represented as a simple low‐resolution mesh. This proxy file is only loaded
when needed by the renderer.
This workflow helps by reducing file save and hence load time, faster translation during rendering, and
enhanced interactivity for the rest of the scene.
Now to the workflow:
Create any object in a scene, in our example we take the famous TeaPot.
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Tips & Tricks Max Advanced: MR Proxy Date: 10th Dec 2008
We have now to create a Mental Ray Proxy.
Create>>dropdown>>Mental Ray
Create (in the viewport) a stand‐in (box shape)
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Tips & Tricks Max Advanced: MR Proxy Date: 10th Dec 2008
Go to the Modifier
In the Source Object
Select the Source Object that a proxy has to made.
Then Write Object to file
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Tips & Tricks Max Advanced: MR Proxy Date: 10th Dec 2008
Once the process is done and the proxy is saved to disk, an icon will show what the poxy looks like
We can select how we need to see this proxy ,
a. Point Cloud
b. Bounding Box
In point cloud we can also specify how many points we want as a representation within the scene
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Tips & Tricks Max Advanced: MR Proxy Date: 10th Dec 2008
IMPORTANT:
An animated object can also be made a proxy
Prem Moraes
Digitally signed by Prem Moraes
DN: cn=Prem Moraes, o=Autodesk India Ltd.,
ou=M&E, email=prem.moraes@autodesk.com, c=IN
Date: 2008.12.10 13:31:46 +05'30'
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