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GGXX Slash Mook traslation Basic Combos

ORDER-SOL
1. (Corner) 6P or throw 5S JI 5HS(1) HJC hj.S, j.HS, j.D, JC j.D, 236K (170)
2. 2S (CH) 6HS RC dash jump j.HS, j.D, JC j.HS, j.D land 5S HJ j.S, j.HS, j.D, 2
36K (233)
3. (Corner) 2S (CH) 6HS RC IAD j.HS, j.D land dash 5K, 5HS(1) JC j.S, j.D 236K (
211)
4. 2S (CH) 6HS RC dash jump j.HS, j.D JC j.P, j.S, j.HS, 623HS (170 vs A.B.A.)
5. 2S (CH) 6HS RC dash jump j.HS, j.D, JC j.HS. j.D, 623HS (204)
6. 2S (CH) 6HS RC dash 5S Lv1 236S, 5K, 2D (161)
7. (Corner) 2D, Lv1 632146P, 5HS(2) HJ j.S, j.HS, j.D, Lv1 236K (152)
8. (Corner) 2D Lv1 632146P, 5HS(2) HJC j.S, j.HS, j.D, Lv1 236K (166)
9. Dash 2D, Lv1 236S RC j.HS, j.D, JC j.S, Lv1 623HS (140)
10. D, homing jump, j.HS, j.D, j.S, j.K, j.S, j.K, j.S, JC j.S, j.HS, Lv1 623HS
(128)
11. (Corner) D, homing jump, j.HS, j.D, JC j.D land 5S, 5HS(1) HJ j.S, j.HS, j.D
(144) (Impossible Dust?)
12. j.HS, 5S, Lv2 632146HS dash 5K, 5HS(1) j.S, JC j.S, j.HS, Lv1 623HS (199)
13. Lv3 236K or (2D, Lv3 632146P) dash 5S, 5HS(1) HJ j.S, j.HS, j.D (152)
14. (Corner) j.S (guarded) JC j.HS, j.D dash 5S j.HS, j.D land dash 5S HJ j.S,
j.HS, j.D 236K (193)
1. is the standard Order-Sol JI combo. You can also substitute hj.HS, j.D, dj.HS
, j.D 236K or 623HS at the end instead (not tested it vs everyone). 2S (CH) into
6HS is the staple way of getting damage with Order-Sol when you have 50% Tensio
n and you can rack up the damage with the follow up (char specific stuff, corner
specific stuff etc e.g. see 3. and 4.). In 9. you can substitute the dj.S with
a dj.D in the corner to score 147 damage.
A.B.A.
1.(Normal Mode) 2S (anti air hit) or (Corner) Throw, 5S JC j.S, dj.S, 63214HS (77
)
2. (Normal Mode) j.HS, 5S, 2HS(2) j.S, j.P, j.S, JC j.S, 63214HS (132)
3. (Normal Mode) 5S(f), 236S, 46S, 63214S FRC j.S (...) 2S JC j.S, 63214HS (123)
4. (Normal Mode) D, homing jump, j.D, j.S, j.S, (j.P, j.S) x2~3, JC j.S, 63214HS
(97)

5. (Moroha Mode) 5S(f)(1), 236S 46S 63214S dash 2P, 5S JI 2S HJC j.S, dj.S, j.HS
, 41236S (163)
6. (Moroha Mode) Throw 2HS(1) 623HS dash 5S(1 or 2), 2S, 421HS (104 or 120)
7. (Moroha Mode) Throw dash 5HS, 2S, 421HS RC j.HS, 2S 421HS (116)
8. (Moroha Mode) (Corner) Throw dash (5S, 2S, 421S) x2 (114)
9. (Moroha Mode) (Corner) 41236K, 2K, 5S, 2S, 421HS, 5S, 2S, 421HS (168)
10. (Moroha Mode) (Corner) 623HS dash (5S, 2S, 421HS) x2 (159)
11. (Moroha Mode) D, homing jump, j.S, j.HS (j.S, j.K) x2 j.S, JC j.HS, j.D (155
)
12. (Moroha Mode) 5S(f), 2HS JC airdash j.S, j.HS (land?) j.K, j.S, j.HS 41236S
(174)
13. (Moroha Mode) (Corner) 41236K, 2K, 5S, 2S, 421HS RC 41236S(2), 2S HJ j.S, j.
HS, 63214HS (185)
14. (Moroha Mode) (Corner) dash 5S, 2HS j.41236S FRC (...) 41236S, 2S, 421HS (1
80) (180)
Combos 1. to 4. are done in Normal Mode and lead to a combo'd key activation in
the air, leaving you in Moroha Mode. Combo 13. finishes a Moroha Mode combo with
key activation to take you back into Normal Mode. Additional noes still to add.
SOL BADGUY
1. (Corner) air dash j.S, j.HS land 5K, 6P, 5HS, 623HS 214K (146)
2. (Corner) 5K(1), 6P, 236P FRC 236K(hold) dash 2HS j.S, j.D, JC j.S, 623S 214K
(218)
3. 2D, 236K(1) RC j.HS, 236HS, 236K(hold) dash 2HS j.S, JC j.S, 623S 214K (161)
4. 623K dash 5HS, 2HS j.S, JC j.S, 623S 214K (129)
5. 623K (...) j.S, j.HS(1), 236HS, 236K(hold) dash 2HS j.S, 623S 214K (133)
6. 623K, 236P FRC 236K(hold) dash 2HS j.S, j.D, JC j.S, 623S 214K (156)
7. (vs crouching opponent on CH) 5HS, 236K(hold) dash 5K(1), 2HS JC j.S, JC j.S,
j.HS(2), 623S 214K (196)
8. (air CH? ...) 623S or HS, 5K(1), 2HS j.S, JC j.S, j.HS(1), 623S 214K (141)
9. (vs crouching opponent?) dash 5K(1, 2HS, 236P FRC 236K(hold) dash 2HS j.S, J
C j.S, j.HS, 623S 214K (216)
10. 623K, 236P FRC 236K(hold) x2, 2HS HC, j.S, JC j.S, j.D, 623S 214K (177)
All hits with sidewinder (236HS in air) are clean hits in these combos to get th

e wall bounce follow up but most should be simple to land.


KY KISKE
1. Dash 5K, 5S, 2S, 5HS, 236K (92)
2. [5S, 6K] x2~3, 2D (131-168)
3. (Corner, vs crouching opponent?) 5K, 236S, 5K, 5S, 6K, 2D or 2K, 5S(f), 236K
(94)
4. (Anti-air) 6P, 5S j.K, j.S, JC j.S, j.HS, 623S or HS (136)
5. Throw FRC dash 5S, 5HS, 214K, 5S, 2HS(2) j.S, JC j.S, j.HS 623S or HS (118)
6. (Corner) Throw FRC dash 5S, 2HS(2), 623HS, 5S, 2HS(2), 623HS (117)
7. 214K, 5S, 5HS, 214K, 5S, 5HS, 623HS (142)
8. 214K (cross up) 2HS(2), 214K, 5S, 5HS, 623HS (121)
9. (Corner) D, homing jump, j.HS x2 (?) j.S land 5S, 2HS(2) j.S, JC j.S, j.HS,
623S or HS (137) (Impossible Dust?)
10. D, homing jump, j.S x2 (?) j.S land 5S, 2HS, 623HS, 5S, 2HS, 623HS (136) (Im
possible Dust?)
6. shows the basic Vapour Thrust (623HS) loop with Ky (used when someone is alre
ady juggled).
7,8: show the basic Green Saber (214K) loop with Ky, note to get the cross up 21
4K you need to be right next to the opponent as you start up.

MAY
1. 63214+K ,walk or dash 5S, 5HS , 2(hold)8+HS FRC IAD j.HS (land) ,[2(hold)8+H
S]x2 (170)
2. 5K , 2D , 4(hold)6+HS FRC j.HS (land) IAD j.K, j.HS (land) j.K, j.D JC j.HS,
j.D (207)
3. 5D , homing jump j.HS, j.HS (j.S j.HS j.D) JC j.HS j.D (158)
4. 5D , homing jump j.HS, j.HS falling j.HS (land) j.K j.HS JC j.HS j.D (156)
5. (corner) 5D , homing jump , j.Hs, j.HS falling j.HS (land) j.S, j.HS (land) 2
(hold)8+HS FRC 2(hold)8+HS (166)
6. 2K, 2D, 623+HS/S FRC j.HS (land) [2(hold)8+HS] x 2 (161)
7. 2K, 2D, 623+HS/S FRC j.HS (land) 2(hold)8+HS 5S, 5HS 2(hold)8+HS FRC j.HS (la
nd)j.K j.D
JC j.HS j.D (248)
8. 5K, 5S, 4(hold)6+HS FRC AD j.S, j.HS, 2P, 5S, 4(hold)6+HS FRC 2P, 2D (202)

9. j.HS (Air CH) 2(hold)8+HS FRC AD j.HS (land) HJ j.K, j.HS, j.D JC j.HS,j.D (2
11)
10. 2HS (CH) 5S, 5HS, 2(hold)8+HS FRC j.HS (land) [2(hold)8+HS]x2 (228)
6,7: Shows the new FRC.
8: JI Horizontal Dolphin input 9 instead of 6.
MILLIA RAGE
1. (Corner) 2S, 2HS, j.S, j.HS j.214+HS AD j.HS (land crouch) 2Hs, j.S j.HS j.21
4+HS (184)
2. (Corner) 2S, 2HS, j.S, j.HS j.214+HS AD j.HS (land crouch) 2Hs, j.HS j.214+S,
6HS (200)
3. (Corner) 2S, 2HS, j.K, j.S, j.HS j.214+HS AD j.HS (land crouch) 2HS, j.S, j.H
S 214+HS (177)
4. 2S, 2HS j.S 214+S 236+K (land crouch) 2s, 2HS j.214+HS 236+K (141)
5. [2S, 2HS j.S 214+S 236+K (land crouch)] x2, 2S, 2Hs, j.214+HS (180)
6. 2S, 2HS j.S 214+S 236+K (land crouch) 2K, 2s, 2HS j.214+HS 236+K (119)
7. 2S, 2HS j.S 214+S 236+K (land crouch) 2HS j.214+HS 236+K (138)
8. 2S, 2HS HJ j.S j.HS 214+S 236+K (land crouch) 2s, 2HS j.214+HS 6HS (161)
9. j.214+HS/S (CH) 5s, 5HS, j.S j.P j.K JC j.HS j.D (100)
10. 6HS (214+K) 6HS 236236+S dash 6HS (221)
1-3. New j.214+HS combos crouch and wait to took pin
1: Order Sol, A.B.A. Sol, Ky, Eddie, Chipp, Faust, Johnny, Axl, Anji, Venom, Sla
yer, Zappa
2: May, Millia, Baiken, Jam, Dizzy, I-no, Bridget
3: Potemkin, Johnny, Testament
4-8. Turbo fall cross up combos character specifics
4: ABA, Ky, Axl, Venom, Testament, Johnny, Zappa
5: Order Sol, Sol, Chipp, Eddie, Slayer
6: Potemkin.
7: Ino, ,Millia, Baiken, Anji, Dizzy, May
8: Faust
EDDIE
1. Dash 6K, QCB+S FRC, 2D (61)
2. (Corner...) 2D or j.HS, -S-, j.HS, j.D -S- j.41236+S (2 hits) -S- 632146+S (1
93)
3. (Corner) 2K, 5S or j.S j.HS -K- dash 2P, 5s, 2D, -S- 632146+S (79)
4. (corner) 623+S -S- 632146+S (124)

5. 2P, 2D, 632146+HS (123)


6. j.K -HS off- (land) 214+K,41236+S IAD j.HS ,j.D (land) HJ j.S, j.HS, j.D (103
)
7. 5D, homing jump j.D, j.D, 41236+S (113)
8. 5D, homing jump j.D, j.D, (j.K, j.S, j.HS, j.D) (123)
9. (Anti Air) 6P (2 hits) HJ j.K, j.HS j.236236+S (171)
10. 2HS, 22HS (FRC), j.HS j.D (land) HJ j.HS j.D
Mini Eddie indications is with -Button1. New FRC basic combo
2. -S- must be in Negative Edge after a non HS Summon,with new Ender
3. Mid-scren Saw combo with the new Ender
6. Corner Trap Mine Combo, With the new ground version of Shadow Gallery
7,8. Dust Combos
9. Anti-air Combo with Overdrive Ender
10. Corner Combo, FRC 22HS is optional but useful anyway.
POTEMKIN
1. 5K, 5S, 5S(f), 2D (112)
2. 5K or 6K, 2HS, 623HS 63214HS (155, 136)
3. 6P (vs opponent jumping in) j.P, j.P, j.K, JC j.S, j.HS (148)
4. D, homing jump, j.HS x2 (?) 6P, 623HS 63214HS (180) (Impossible Dust?)
5. 6P (CH) JC j.HS land 6P, 623HS 63214HS (154)
6. 4(hold)6HS FRC 5S, 2S, 623HS RC j.HS, 6P, 623HS 63214HS (217)
7. 63214S (CH) or 2HS (CH) 236P, 632146HS 41236 41236P, 6P, 623HS 63214HS (264)
8. Throw FRC 5HS, 623HS 63214HS (104)
9. (Corner) 632146P, 5S, 2HS, 236 236S or 2HS, 623HS 63214HS (273)
10. (Corner) 632146P, 5HS, 632146HS, 6HS, 4(hold)6HS FRC 623HS 63214HS (312)
Additional notes to add about combos 2, 7, 8 and 9.
CHIPP ZANUFF
1. 5S, 5S(f), 2S, 5HS JC air dash j.D (125)
2. Dash [5S, 6P] x2 2D 41236HS (gamma freeze) dash [5S, 5S(f), 5HS] or [5P xN, 5
S(f)] (120)
3. 2K x1~2, 2D, 236S, 236K dash [5P JC j.P, j.D] or [5HS JC air dash j.P, j.D] (

50)
4. [5HS (CH) 236P RC 6HS] or [623S RC dash 6HS] JC j.K(1), j.K(1), j.S, JC j.K(1
), j.K(1), j.S, JC j.HS, 623S (197)
5. 5S, 5S(f), 2HS 22HS or 22D j.K(1), j.K(1), JC j.K(1), j.K(1), j.S, JC j.HS(2)
, 623S (152)
6. 5D, homing jump, j.D, JC j.K(1), j.D (land) 41236HS, 236P (107)
7. 41236HS, dash (...) JC j.P, j.P, j.K(2), j.K(2), j.D (102)
8. 41236HS, dash 5S, 5HS JC j.P, j.P, j.K(2), j.D (112)
9. 41236HS, dash 5S, 5S(f), 5HS JC j.K(1), j.K(2), j.K(2), j.D (142)
Combo 1.vs I-no,Baiken, Faust, Brigdget useful combo ,vs Potemkin must ignore th
e 2S,vs A.B.A standing
Combo 6. is called an Impossible Dust but they're not easy to do at first so jus
t ignore it for the time being. In Combo 7. the (...) is a char specific thing I
need to fill in:
5S(c), 5S(f) vs HOS, Sol, Faust
5S(c), 5HS vs A.B.A., May, Chipp, Baiken, Venom, Slayer, I-No, Bridget
5S(c), 5S(f), 5HS vs Ky, Robo-Ky
Combo 8: vs. Order Sol,Sol and Faus use 5S,5S(f)
FAUST
1. 2P, 2S, 2HS 236+S,HS FRC 6P, (236+P) (114)
2. (Anti Air) 5K or 2K or 2S j.K JC j.K, j.S, j.HS (122)
3. 6P (CH) or or Hammer (CH) or Bomb, Dash 5K (jumping opponent), 2S, j.K JC j.
K, j.S, j.HS (153)
4. 5D, homing jump, j.HS x2, j.K, j.P, j.K, j.P, j.HS, j.236+HS (165)
5. 2K (3 hits), 2P, 2S, 2HS, 236+S,(9)Px2,HS (163)
6. (Corner) "FDC" j.K JC j.2K, 5S, 5HS, 236+S,(9)Px2,HS (195)
7. (Corner) j.P, j.236+P (explosion), 5K, 2S, j.K JC j.K, j.S, j.HS (154)
8. 41236+4 FRC 5S, 2HS, 236+S,HS (139)
9. 41236+K,4,236+P,236+P,236+P JC 6HS, (236+P) (153)
BAIKEN
1. ((Midscreen) 2D, 236+K)
or
(Guard 412+S FR Dash 5P, 5S JC)
or
(41236+HS,S Dash 5P, 5s, 5K, JC j.S, j.P, j.K, j.623+S)
(113)

2. j.623+S RC Land HJ j.S, j.P, j.K j.623+S (148)


3. 5D, homing jump, j.S Impossible Dust j.S 6HS j.S, j.P, j.K, JC j.S, j.D (147)
4. (412+P (CH)) or (236+K (CH)) or (41236+HS,S FRC)
-> 6HS j.D FR j.236+K (land) j.S, j.P, j.K JC j.S j.D
(140)
5.(Corner) 2D, 236+K HJ j.S, j.D,
(... j.P, j.S, j.D) AD j.S, j.D, 6HS, j.D (... j.S, j.D)
or
(j.S, j.D (...))
(167)
6. (Jumping Opponent Corner) 2D, 236+K HJ j.S, j.D AD j.S 623+S (133)
7. (Corner) 2D, 236+K FRC IAD j.D , 6HS
->(HJ j.S j.D AD j.S, j.D (... j.P,j.K,j.D) 5S, j.S, j.D)
or
->(HJ j.S j.D AD j.P, j.S, j.D (...))
or
->(j.S, j.P, j.K JC j.S j.D (...))
(183)
8. (Corner) j.623+S RC j.236+K,
->(HJ 8 j.S j.D FRC AD j.D)
or
->(7 j.D FRC AD j.D (...)),
IAD j.S, j.P, j.K JC j.S, j.D
(232)
9. (Corner) Throw, 6HS, j.D (...) (102)
10. (Corner) Throw, 2D, j.S, j.D, AD j.S, j.D (123)
Notes:
Character Specific Dust Combos
5. i:(Jo,Ve,Ky)
ii:(Mi,Di)
iii: (Ja,In,Bri)
7. i:(So,Te,Fa)
ii:(Jo,Za,Sl)
iii: (Ma,Mi,Ba,Ja,In,Br)
8. :(Ky,Ma,Ja,Di,Br)
9. : (Ky,Ma,Mi,Ax,Po,Ed,Ch,Ja,Te,Jo,Ve,Di,Ro,AB)
JAM KURADOBERI
1. dash 5K, 6K(1 hit), 5S, 2HS(1 hit), 236+K, 623+K, 214+K (107)
2. 5S, 632146+S (158)
3. IAD 214+K, 5S, 2HS, 236+SS (114)
4. IAD 214+K, Dash 5S, 5S(f), j.S JC j.D (1 hit) j.236+K, j.623+K (1 hit) RC fal
ling j.HS, j.236+K, j.623+K (1 hit) , j.236+K (204)

5. 5D, homing jump, j.HSx3, j.S JC j.S, j.HS, j.236+K (151)


6. (Corner) j.2K (4 hits), 236236+HS, Dash 5S, 5S(f), j.D, j.236+K, j.623+K, j.2
14+K (124)
7. 2D, j.Px3, j.S JC j.HS, 236+K, 623+K, 214+K (139)
8. 2D, j.236+K, j.623+K, j.214+K (111)
9. 2D, j.S, j.P, j.S, JC j.HS 236+K, 623+K, 214+K (157)
10. 236236+HS (1 hit) FRC Dash 6K (1 hit), 5S, 6P (1 hit) 5S, 2HS (1 hit) 236+K
, 623+K, 214+K (263)
7-9. Character specific combos with the Sweep Jump Cancel
7: Millia,May,Jam,Johnny
8: Potemkin, Testament, Zappa, Chipp
9: Faust
JOHNNY
1. IAD j.K, j.P, j.K 5K, 5HS Lv1 236+K (102)
2. Throw , j.K, j.P, j.S, JC j.S, j.HS, j.D j.41236+HS (91)
3. Throw , 236+HS, Lv2 236+P, [236+HS, Lv2 236+P]xN (72)
4. (Corner jump opponent) j.41236+HS RC AD j.S, j.D (land) j.P, j.S, JC j.S, j.
HS, j.D j.41236+HS (214)
5. 5S, Lv2 236+K, Dash 214+HS, 5P, 5S, j.K, j.S, JC j.K, j.S, j.D, j.41236+HS (1
89)
6. 5K, 5HS, 214+HS RC 236+HS, 5D (104)
7. 5K, 2D, Lv3 236+S Dash 5K, 5HS, 623+SS FRC j.K, j.S, JC, j.S, j.HS, j.D j.412
36+HS (242)
8. (Corner) 623+SS FRC j.K, j.D (land) j.K, j.S JC j.K, j.S, j.D j.41236+HS (209
)
9. (Corner) 5K, 5HS, 623+SS FRC j.K, j.D JC j.P, j.K, j.S, j.D, j.41236+HS (221)
10. 5D, homing jump, j.D, j.HS AD j.HS (103)
3: Shows new Coin Loop
5,6: Jackhound combos,6. shows a Coin gain setup.
AXL LOW
1. 6P (anti air) 5S, j.K JC j.D j.623+HS (143)
2. Throw , 4(hold)6+S FRC IAD j.HS, j.D, j.623+HS (104)
3.214+P or 214+K FRC 5S, j.K JC j.Hs, j.D j.623+HS (119)

4. 623+P, 421+P, Dash 5K, 5S, j.K JC j.D j.623+HS (228)


5. 5D, homing jump, j.D, j.D (wait) j.HS, 623+HS (139)
6. 2K, 5S, 2D, 4(hold)6 FRC IAD j.HS, j.D j.623+HS (156)
7. (Corner) IAD j.K, j.D, 5S j.623+HS, (5K, 5S, j.623+HS)x2 (214)
8. j.62314+S FRC j.HS, j.623+HS (125)
9. (Corner) j.62314+S (CH) j.62314+S, 5K, 5S, j.623+HS, 5S, j.623+HS (199)
10. 5S (CH), 63214+S FRC 5K, 5S, j.K JC j.D j.623+HS (191)
8-9: New Move combos
ANJI MITO
1. IAD j.P, j.K, j.S land 5K, 5S, 2D, 236S (104)
2. (from Guard Point) P(1) RC 5S, 5HS, 623HS HJ j.K, j.S, j.P, j.S, j.D (195)
3. 2S, 2D, 632146HS FRC dash 623HS, HJ j.K, j.S, j.P, j.S, j.D (198)
4. (Corner) 236HS HS 623HS, 632146HS (208)
5. 5HS, 63214S (from Guard point) RC 623HS, 236S (243)
6. 214K dash 5K, 5S, 6S HJC hj.K, j.S, j.HS 214P RC IAD j.S land 5K, 5S, 623HS (
204)
7. D, homing jump, j.D j.S x2 (?) land 5S, 623HS (118)
8. D, homing jump, j.D x2 (?) j.S, j.P, j.S, j.P, j.S, j.P, j.S, JC j.K, j.S, j.
D, 214P (133)
9. (Corner) 2(hold)8K, 2P, 5S, 5HS, 632146HS (232)
10. 214P dash 5K, 5S, 623HS IAD j.K, j.S, j.HS land 2P, 5K, 5S HJC j.S, j.P, j.S
, JC j.K, j.S, j.P, j.S, j.D (210)
2. needs to be done from any of Anji's Guard Point moves and 5. needs to be done
after Guard Point of his 5HS.
VENOM
1. Dash 2K, 5S(2), 5HS, 421 ball (55)
2. 236S (air), 5S(1), 2(hold)8S dash 2S, 2D (88)
3. (Corner) Dash 2K, 5S(2), 2(hold)8S dash 5S(2), 5HS, 421 ball (70)
4. (opponent jumping in) 2HS (CH) 2(hold)8S/HS dash jump j.S, j.P, j.S, JC j.K,
j.S, j.D (130)

5. 5S(2), 2S, 2D(2), 623HS RC 6HS, 623HS (145)


6. 5S(2), 5HS, 4(hold)6S FRC dash 5S(2) 5HS, 4(hold)6S FRC 6HS (159)
7. (Corner) D, homing jump, j.D, j.D, 236HS (air) (101) (Impossible Dust?)
8. 2D(1) (CH) 421P (...) 421 ball (94)
9. (Corner) Throw 421P, 5HS, 421P 5S or dash 2S, 421P (106)
There are additional notes to Combo 8. I think the (...) part is char specific a
nd the following should be used:
5P: Millia, Dizzy
5K: Order-Sol, Sol, Axl, Testament, Bridget
2S: A.B.A., Ky, Potemkin, Chipp, Baiken, Jam, Anji, Venom, Slayer, Zappa, Robo-K
y
2HS: May, Eddie, I-No
TESTAMENT
1. 2K or 6P, 5S, 5HS, 214P (66, 90)
2. (hitting opponent in air?) j.K, j.S, JC j.HS, j.D, 214P (125)
3. 2D, 214HS, 6K, 5HS, 214P (111)
4. j.D land 6K, 6HS FRC 214P (139)
5. (vs crouching opponent) 2K or 6P, 5S, 5HS, 41236S FRC dash 5S, 5S(f), 2S, 5HS
, 214P (149)
6. D, homing jump, j.D, j.S, j.HS, j.D, 214HS (land) j.HS, j.D, 214P (175)
7. (vs crouching opponent in corner?) 6P, 5S, 5HS, 41236S FRC 214P, 2P, 5HS, 214
P, 5S, 214HS (...) 214P (162)
8. (Corner) 6P or 2K, 5S, 5S(f), 632146HS, 5HS, 214P, (5S, 214HS, 214P) or (5HS,
214P) (207+extra)
9. Throw 6K, 6HS (89)
10. (Corner) Throw dash 5HS, 214HS, 5HS, 214P, 5HS, 214HS, 214P (114)
3: New Sweep Zeinest cancel combo
7: May,Baiken,Jam can be hitted with the Sweep Zeinest Cancel
8: Corner Loop with Nightmare Circular
DIZZY
1. IAD j.P, j.HS land 5S, 5HS, 236HS (120)
2. 5K, 5S, 5HS, 236HS FRC IAD j.P, j.HS (land) j.K, j.S, JC j.P, j.S, j.D (171)
3. (vs opponent's jump in) 2S j.P, j.P, j.S, JC j.P, j.S, j.D (119)

4. Throw, dash 2K, 5S(f)(2~5), 236HS (82~90)


5. Air throw, 5S, 5S(f)(2~5), 236HS (97~102)
6. D, homing jump, j.HS, j.HS, 214K, (j.HS to burst bubble) land j.S, JC j.S, j.
D (175)
7. IAD j.HS (CH) land dash 6HS(2) j.S, JC j.S, j.D (188)
8. 214K (fish bites) dash 2K, 5S (fish bites) 5K, 5HS, 236HS (96)
9. Dash 2HS (CH) 421S(hold), 6HS(2) (air spike hits) JC j.S, JC j.S, j.D (223)
10. j.D(1) (CH) 214K, (j.HS to burst bubble) j.S, JC j.S, j.D (186)
For 8. you need the second fish bite to hit after the 5S so that you can follow
with 5K after the fish bite (you can't gatling from 5S to 5K). For 9. I think you
need to hold S, connect with 6HS and release S during the hit so that the air s
pike hits afterwards.
SLAYER
1. 5S, 5s(f), 236+K RC 5HS, 214+PP RC 6HS, 214+PP (253)
2. (crouching opponent) 6K, (5S, 5S(f))x2 236+K RC 5HS, 214+PP (196)
3. 632147+HS, (dash 632147+HS) x 3, 5HS, 236+K (102)
4. 632146+S FRC j.K 5S j.K, j.S, j.K JC j.K, j.D, j.214+K (290)
5. 214+PP (CH), 5S j.S, j.HS, j.D j.214214+S, 5S, 5S(f), j.K, j.S, j.K JC j.K j.
214+K (286)
6. 2HS or 632146+P or 214+P,SS (CH) 6HS, 236236+HS, 236+K RC 6HS, 214+PP (234)
7. 5D, homing jump, j.214+K, 5S, j.S, j.K, j.S, j.K JC j.K, j.D, j.214+K (163)
8. (Corner) 5D, homing jump, j.D,j.214214+S, 5S, j.K, j.S, j.K JC j.K, j.D, j.21
4+K (226)
9. 5HS IAD j.S, j.HS, 5HS, IAD j.S, j.K, 5S, 5S(f), 236+K (205)
10. (Standing Opponent) 5S, 5S(f), j.D, j.214214+S, 63214+HS, 5HS, 214+PP (212)
I-NO
1. 2K, 2S, 2HS, 632146+K or 41236+S (78)
2. 2K, 6P, 5HS, j.HS j.236+S (103)
3. Dash 5K, 2K, 6P, 5HS 632146+K FRC IAD j.S,632146+S j.S JC j.S, j.HS j.236+S (
169)
4. 5S (CH, 2HS) Dash 5K, 5S or 5S, 5K 632146+S 5P, 5S, j.S, j.HS, j.236+S (154)
5. j.D, 632146+S, 5S, 5HS HJ j.S, j.HS, j.236+S (167)

6. Throw FRC Dash 5S, j.S, j.HS j.236+S (88)


7. (Corner) Dash 5S, 2363214+S, 5S HJ j.S, j.HS, j.236+P, AD j.S, j.HS, j.236+P,
j.236+S
(254)
8. (corner) 5S, 6P, 5HS, j.236+HS, 5S, 632146+S, 5s, 5Hs, j.S, j.HS j.236+S (231
)
9. (corner) 5S, 6P, 5HS, 632146+K FRC IAD j.S,632146+S, 5HS, 632146+S, 5S, 5Hs,
j.HS, j.236+S
(271)
10. (Corner) 5S, 6P, 5HS 632146+K FRC IAD j.HS, j.D, (j.)632146+S, 5S, 632146+S,
5S, 5HS, j.HS, j.236+S (284)
6: Throw FRC new combo,must use 6 FRC 66 to jump cancel.
3,9,10: must use the TK HCL or JI HCL 632147~8~9~6+K 6FRC6
ZAPPA
1. (Unsummoned) 5S, 2D, 236+P RC Dash 2HS, j.K, j.S JC j.S, j.D (180)
2. (Dog) 8D, j.P, j.K 9D j.P, j.S (104)
3. (Dog) 2K, 5S, 6P (5D) 6HS (88)
4. (Ghost) 2P, 2K, 5S, 5S, 236+S FRC (90-)
5. (Ghost) j.HS, 5S(cross up), 5HS, HJ j.Px3, j.K, j.P JC j.P j.D (118)
6. (Ghost) 5S, 2D, 236+S FRC j.S, j.HS (land), HJ j.Pxn, j.D (136)
7. (Sword) 5S, 623+HS FRC j.S JC j.S j.D (141)
8. (Sword) 623+HS (CH) FRC Dash 5S, 2HS (2 hits) HJ j.K, j.S, j.K, j.S JC j.K, j
.S j.D (203)
9. (Sword) 2K, 5S, 2D, 63214+HS (69)
10. (Raoh) (214+S RC) or (236+S,P), Dash (6HS, 236+S)xN (354)
11. (Raoh) 5D, homing jump, j.HS (land) (6HS, 236+S)xN (360)
12. (corner) (Raoh) 5D, Dash 214+S, 214+S RC, Dash 214+S, 214+S (Raoh) (349)
13. (Corner) Throw , 5P, 236+P { (Ghost) 5S, 5HS, j.P, j.K, j.P, JC j.P, j.D] or
[(Sword) 5S, 2HS (1 hit), HJC j.K, j.S, j.K, j.S JC j.K, j.S, j.D } or {(Raoh)
214+S RC ,(6HS, 236+S)xN } (55)
BRIDGET
1. 2K, 5S (1 hit), 236+KK RC 6S, j.S, j.2S JC j.S, j.2S (175)
2. 5S (1 hit), 6P, 5s(1 hit), 236+K,K (89-163)
3. (Yoyo) 2K, 2P, 5P, 5S, HS IAD j.K, j.P, j.K, j.S 5S(1 hit), 236+KK (180)
4. Dash 2D FRC 5K 6S, j.S, j.2S JC j.S, j.2S (156)

5. (Anti Air) 6P, 6S, j.S, j.2S JC j.S, j.2S (132)


6. 623+P (3 hit) RFC j.P, j.2S JC j.S, j.2S (110)
7. j.D (3 hit) 6S, j.S, j.2S JC j.S, j.2S (134)
8. (Yoyo Anti Air) 6S, j.S, j.2S (j.214+K) j.2S JC j.S, j.2S (j.214+K) j.S (159
)
9. (Corner Yoyo Behind Opponent) 2K, 5S (2 hit) (j.214+K) j.P j.2S HS 5S(1 hit),
6S 5S(1 hit) 236+KK (167)
10. 5K, 5S (1 hit), 2D, 236+KK RC j.2S, JC j.S, j.2S j.623+P (184)
ROBO-KY
1. Lv2~3 236S dash 5S, 2P, 5S, 2S (124)
2. 2K, 2S, 5HS FRC dash 5S (...) j.K, j.S, JC j.K, j.D (193)
3. 2K, 2S, 5HS FRC dash 5P, 5S HJ j.K, j.S, j.P, j.D (200)
4. (dash P, K, S or HS, dash) or j.S (CH) or Lv2~3 623HS (air hit) or 2HS (CH),
5S j.K, j.S, JC j.K, j.D (202)
5. Lv3 214S (...hit) dash 5HS FRC (dash 5HS FRC) x1~3 dash 6P (191)
6. 214S RC 5HS FRC dash 5P, 5S (...) j.K, j.S, j.P, JC j.K, j.S, j.HS (187)
7. (corner) 214S RC dash 5P, 5S, 5HS FRC dash jump j.K, j.S, j.P, JC j.K, j.S, j
.HS (186)
8. 5S(f) (CH) Lv3 63214K, 236236S, 236S (175)
9. (corner) 2K, S, 5HS FRC dash jump j.K, j.D(2~4) Lv2 236S x1~4, j.K, j.S, j.HS
(x2?) (267)
10. (corner) 5D, homing jump, j.D (8~9) D (*) Lv2 236 x1~4, j.K, j.S, j.HS (x2?)
(259)
2: works vs HOS, Sol, Eddie, Testament, Slayer, Zappa, Anji.
3: works on Axl, Chipp, Johnny, Bridget
4: CH anti airs.
8: Tap s until heat gauge turns red.
10: * j.D (8~9) j.K , j.D is listed as some form of variation.

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