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4 on AMD RS780 from X.Org OpenGL version 2.1 Mesa 8.0.5 is supported GL_VERSION_1_1: --------------GL_VERSION_1_2: --------------glCopyTexSubImage3D: glDrawRangeElements: glTexImage3D: glTexSubImage3D: GL_VERSION_1_2_1: ----------------GL_VERSION_1_3: --------------glActiveTexture: glClientActiveTexture: glCompressedTexImage1D: glCompressedTexImage2D: glCompressedTexImage3D: glCompressedTexSubImage1D: glCompressedTexSubImage2D: glCompressedTexSubImage3D: glGetCompressedTexImage: glLoadTransposeMatrixd: glLoadTransposeMatrixf: glMultTransposeMatrixd: glMultTransposeMatrixf: glMultiTexCoord1d: glMultiTexCoord1dv: glMultiTexCoord1f: glMultiTexCoord1fv: glMultiTexCoord1i: glMultiTexCoord1iv: glMultiTexCoord1s: glMultiTexCoord1sv: glMultiTexCoord2d: glMultiTexCoord2dv: glMultiTexCoord2f: glMultiTexCoord2fv: glMultiTexCoord2i: glMultiTexCoord2iv: glMultiTexCoord2s: glMultiTexCoord2sv: glMultiTexCoord3d: glMultiTexCoord3dv: glMultiTexCoord3f: glMultiTexCoord3fv: glMultiTexCoord3i: glMultiTexCoord3iv: glMultiTexCoord3s: OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK
glMultiTexCoord3sv: glMultiTexCoord4d: glMultiTexCoord4dv: glMultiTexCoord4f: glMultiTexCoord4fv: glMultiTexCoord4i: glMultiTexCoord4iv: glMultiTexCoord4s: glMultiTexCoord4sv: glSampleCoverage: GL_VERSION_1_4: --------------glBlendColor: glBlendEquation: glBlendFuncSeparate: glFogCoordPointer: glFogCoordd: glFogCoorddv: glFogCoordf: glFogCoordfv: glMultiDrawArrays: glMultiDrawElements: glPointParameterf: glPointParameterfv: glPointParameteri: glPointParameteriv: glSecondaryColor3b: glSecondaryColor3bv: glSecondaryColor3d: glSecondaryColor3dv: glSecondaryColor3f: glSecondaryColor3fv: glSecondaryColor3i: glSecondaryColor3iv: glSecondaryColor3s: glSecondaryColor3sv: glSecondaryColor3ub: glSecondaryColor3ubv: glSecondaryColor3ui: glSecondaryColor3uiv: glSecondaryColor3us: glSecondaryColor3usv: glSecondaryColorPointer: glWindowPos2d: glWindowPos2dv: glWindowPos2f: glWindowPos2fv: glWindowPos2i: glWindowPos2iv: glWindowPos2s: glWindowPos2sv: glWindowPos3d: glWindowPos3dv: glWindowPos3f: glWindowPos3fv: glWindowPos3i: glWindowPos3iv: glWindowPos3s: glWindowPos3sv:
OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK
GL_VERSION_1_5: --------------glBeginQuery: glBindBuffer: glBufferData: glBufferSubData: glDeleteBuffers: glDeleteQueries: glEndQuery: glGenBuffers: glGenQueries: glGetBufferParameteriv: glGetBufferPointerv: glGetBufferSubData: glGetQueryObjectiv: glGetQueryObjectuiv: glGetQueryiv: glIsBuffer: glIsQuery: glMapBuffer: glUnmapBuffer: GL_VERSION_2_0: --------------glAttachShader: glBindAttribLocation: glBlendEquationSeparate: glCompileShader: glCreateProgram: glCreateShader: glDeleteProgram: glDeleteShader: glDetachShader: glDisableVertexAttribArray: glDrawBuffers: glEnableVertexAttribArray: glGetActiveAttrib: glGetActiveUniform: glGetAttachedShaders: glGetAttribLocation: glGetProgramInfoLog: glGetProgramiv: glGetShaderInfoLog: glGetShaderSource: glGetShaderiv: glGetUniformLocation: glGetUniformfv: glGetUniformiv: glGetVertexAttribPointerv: glGetVertexAttribdv: glGetVertexAttribfv: glGetVertexAttribiv: glIsProgram: glIsShader: glLinkProgram: glShaderSource: glStencilFuncSeparate: glStencilMaskSeparate: glStencilOpSeparate:
OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK
glUniform1f: glUniform1fv: glUniform1i: glUniform1iv: glUniform2f: glUniform2fv: glUniform2i: glUniform2iv: glUniform3f: glUniform3fv: glUniform3i: glUniform3iv: glUniform4f: glUniform4fv: glUniform4i: glUniform4iv: glUniformMatrix2fv: glUniformMatrix3fv: glUniformMatrix4fv: glUseProgram: glValidateProgram: glVertexAttrib1d: glVertexAttrib1dv: glVertexAttrib1f: glVertexAttrib1fv: glVertexAttrib1s: glVertexAttrib1sv: glVertexAttrib2d: glVertexAttrib2dv: glVertexAttrib2f: glVertexAttrib2fv: glVertexAttrib2s: glVertexAttrib2sv: glVertexAttrib3d: glVertexAttrib3dv: glVertexAttrib3f: glVertexAttrib3fv: glVertexAttrib3s: glVertexAttrib3sv: glVertexAttrib4Nbv: glVertexAttrib4Niv: glVertexAttrib4Nsv: glVertexAttrib4Nub: glVertexAttrib4Nubv: glVertexAttrib4Nuiv: glVertexAttrib4Nusv: glVertexAttrib4bv: glVertexAttrib4d: glVertexAttrib4dv: glVertexAttrib4f: glVertexAttrib4fv: glVertexAttrib4iv: glVertexAttrib4s: glVertexAttrib4sv: glVertexAttrib4ubv: glVertexAttrib4uiv: glVertexAttrib4usv: glVertexAttribPointer: GL_VERSION_2_1:
OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK
--------------glUniformMatrix2x3fv: glUniformMatrix2x4fv: glUniformMatrix3x2fv: glUniformMatrix3x4fv: glUniformMatrix4x2fv: glUniformMatrix4x3fv: GL_VERSION_3_0: --------------glBeginConditionalRender: glBeginTransformFeedback: glBindFragDataLocation: glClampColor: glClearBufferfi: glClearBufferfv: glClearBufferiv: glClearBufferuiv: glColorMaski: glDisablei: glEnablei: glEndConditionalRender: glEndTransformFeedback: glGetBooleani_v: glGetFragDataLocation: glGetStringi: glGetTexParameterIiv: glGetTexParameterIuiv: glGetTransformFeedbackVarying: glGetUniformuiv: glGetVertexAttribIiv: glGetVertexAttribIuiv: glIsEnabledi: glTexParameterIiv: glTexParameterIuiv: glTransformFeedbackVaryings: glUniform1ui: glUniform1uiv: glUniform2ui: glUniform2uiv: glUniform3ui: glUniform3uiv: glUniform4ui: glUniform4uiv: glVertexAttribI1i: glVertexAttribI1iv: glVertexAttribI1ui: glVertexAttribI1uiv: glVertexAttribI2i: glVertexAttribI2iv: glVertexAttribI2ui: glVertexAttribI2uiv: glVertexAttribI3i: glVertexAttribI3iv: glVertexAttribI3ui: glVertexAttribI3uiv: glVertexAttribI4bv: glVertexAttribI4i: glVertexAttribI4iv: glVertexAttribI4sv:
OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK
glVertexAttribI4ubv: glVertexAttribI4ui: glVertexAttribI4uiv: glVertexAttribI4usv: glVertexAttribIPointer: GL_VERSION_3_1: --------------glDrawArraysInstanced: glDrawElementsInstanced: glPrimitiveRestartIndex: glTexBuffer: GL_VERSION_3_2: --------------glFramebufferTexture: glGetBufferParameteri64v: glGetInteger64i_v: GL_VERSION_3_3: --------------glVertexAttribDivisor: GL_VERSION_4_0: --------------glBlendEquationSeparatei: glBlendEquationi: glBlendFuncSeparatei: glBlendFunci: glMinSampleShading: GL_VERSION_4_1: --------------GL_VERSION_4_2: --------------GL_3DFX_multisample: -------------------GL_3DFX_tbuffer: ---------------glTbufferMask3DFX: GL_3DFX_texture_compression_FXT1: --------------------------------GL_AMD_blend_minmax_factor: --------------------------GL_AMD_conservative_depth: -------------------------GL_AMD_debug_output: -------------------glDebugMessageCallbackAMD: glDebugMessageEnableAMD: glDebugMessageInsertAMD: glGetDebugMessageLogAMD:
GL_AMD_depth_clamp_separate: ---------------------------GL_AMD_draw_buffers_blend: -------------------------glBlendEquationIndexedAMD: glBlendEquationSeparateIndexedAMD: glBlendFuncIndexedAMD: glBlendFuncSeparateIndexedAMD: GL_AMD_multi_draw_indirect: --------------------------glMultiDrawArraysIndirectAMD: glMultiDrawElementsIndirectAMD: GL_AMD_name_gen_delete: ----------------------glDeleteNamesAMD: glGenNamesAMD: glIsNameAMD: GL_AMD_performance_monitor: --------------------------glBeginPerfMonitorAMD: glDeletePerfMonitorsAMD: glEndPerfMonitorAMD: glGenPerfMonitorsAMD: glGetPerfMonitorCounterDataAMD: glGetPerfMonitorCounterInfoAMD: glGetPerfMonitorCounterStringAMD: glGetPerfMonitorCountersAMD: glGetPerfMonitorGroupStringAMD: glGetPerfMonitorGroupsAMD: glSelectPerfMonitorCountersAMD: GL_AMD_sample_positions: -----------------------glSetMultisamplefvAMD: GL_AMD_seamless_cubemap_per_texture: -----------------------------------GL_AMD_shader_stencil_export: ----------------------------GL_AMD_texture_texture4: -----------------------GL_AMD_transform_feedback3_lines_triangles: ------------------------------------------GL_AMD_vertex_shader_tessellator: --------------------------------glTessellationFactorAMD: glTessellationModeAMD: GL_APPLE_aux_depth_stencil: --------------------------GL_APPLE_client_storage:
MISSING OK OK OK OK OK OK [MISSING] OK OK OK [MISSING] OK OK OK OK [MISSING] OK OK OK OK OK OK OK OK OK OK OK OK [MISSING] OK MISSING OK MISSING MISSING OK [MISSING] OK OK MISSING MISSING
-----------------------GL_APPLE_element_array: ----------------------glDrawElementArrayAPPLE: glDrawRangeElementArrayAPPLE: glElementPointerAPPLE: glMultiDrawElementArrayAPPLE: glMultiDrawRangeElementArrayAPPLE: GL_APPLE_fence: --------------glDeleteFencesAPPLE: glFinishFenceAPPLE: glFinishObjectAPPLE: glGenFencesAPPLE: glIsFenceAPPLE: glSetFenceAPPLE: glTestFenceAPPLE: glTestObjectAPPLE: GL_APPLE_float_pixels: ---------------------GL_APPLE_flush_buffer_range: ---------------------------glBufferParameteriAPPLE: glFlushMappedBufferRangeAPPLE: GL_APPLE_object_purgeable: -------------------------glGetObjectParameterivAPPLE: glObjectPurgeableAPPLE: glObjectUnpurgeableAPPLE: GL_APPLE_pixel_buffer: ---------------------GL_APPLE_rgb_422: ----------------GL_APPLE_row_bytes: ------------------GL_APPLE_specular_vector: ------------------------GL_APPLE_texture_range: ----------------------glGetTexParameterPointervAPPLE: glTextureRangeAPPLE: GL_APPLE_transform_hint: -----------------------GL_APPLE_vertex_array_object: ----------------------------glBindVertexArrayAPPLE: glDeleteVertexArraysAPPLE: glGenVertexArraysAPPLE: OK [MISSING] OK OK OK OK OK OK [MISSING] OK OK OK OK OK OK OK OK MISSING OK [MISSING] OK OK OK [MISSING] OK OK OK MISSING MISSING MISSING MISSING OK [MISSING] OK OK MISSING OK OK OK OK
glIsVertexArrayAPPLE: GL_APPLE_vertex_array_range: ---------------------------glFlushVertexArrayRangeAPPLE: glVertexArrayParameteriAPPLE: glVertexArrayRangeAPPLE: GL_APPLE_vertex_program_evaluators: ----------------------------------glDisableVertexAttribAPPLE: glEnableVertexAttribAPPLE: glIsVertexAttribEnabledAPPLE: glMapVertexAttrib1dAPPLE: glMapVertexAttrib1fAPPLE: glMapVertexAttrib2dAPPLE: glMapVertexAttrib2fAPPLE: GL_APPLE_ycbcr_422: ------------------GL_ARB_ES2_compatibility: ------------------------glClearDepthf: glDepthRangef: glGetShaderPrecisionFormat: glReleaseShaderCompiler: glShaderBinary: GL_ARB_base_instance: --------------------glDrawArraysInstancedBaseInstance: glDrawElementsInstancedBaseInstance: glDrawElementsInstancedBaseVertexBaseInstance: GL_ARB_blend_func_extended: --------------------------glBindFragDataLocationIndexed: glGetFragDataIndex: GL_ARB_cl_event: ---------------glCreateSyncFromCLeventARB: GL_ARB_color_buffer_float: -------------------------glClampColorARB: GL_ARB_compatibility: --------------------GL_ARB_compressed_texture_pixel_storage: ---------------------------------------GL_ARB_conservative_depth: -------------------------GL_ARB_copy_buffer: ------------------glCopyBufferSubData:
GL_ARB_debug_output: -------------------glDebugMessageCallbackARB: glDebugMessageControlARB: glDebugMessageInsertARB: glGetDebugMessageLogARB: GL_ARB_depth_buffer_float: -------------------------GL_ARB_depth_clamp: ------------------GL_ARB_depth_texture: --------------------GL_ARB_draw_buffers: -------------------glDrawBuffersARB: GL_ARB_draw_buffers_blend: -------------------------glBlendEquationSeparateiARB: glBlendEquationiARB: glBlendFuncSeparateiARB: glBlendFunciARB: GL_ARB_draw_elements_base_vertex: --------------------------------glDrawElementsBaseVertex: glDrawElementsInstancedBaseVertex: glDrawRangeElementsBaseVertex: glMultiDrawElementsBaseVertex: GL_ARB_draw_indirect: --------------------glDrawArraysIndirect: glDrawElementsIndirect: GL_ARB_draw_instanced: ---------------------GL_ARB_explicit_attrib_location: -------------------------------GL_ARB_fragment_coord_conventions: ---------------------------------GL_ARB_fragment_program: -----------------------GL_ARB_fragment_program_shadow: ------------------------------GL_ARB_fragment_shader: ----------------------GL_ARB_framebuffer_object: --------------------------
glBindFramebuffer: glBindRenderbuffer: glBlitFramebuffer: glCheckFramebufferStatus: glDeleteFramebuffers: glDeleteRenderbuffers: glFramebufferRenderbuffer: glFramebufferTexture1D: glFramebufferTexture2D: glFramebufferTexture3D: glFramebufferTextureLayer: glGenFramebuffers: glGenRenderbuffers: glGenerateMipmap: glGetFramebufferAttachmentParameteriv: glGetRenderbufferParameteriv: glIsFramebuffer: glIsRenderbuffer: glRenderbufferStorage: glRenderbufferStorageMultisample: GL_ARB_framebuffer_sRGB: -----------------------GL_ARB_geometry_shader4: -----------------------glFramebufferTextureARB: glFramebufferTextureFaceARB: glFramebufferTextureLayerARB: glProgramParameteriARB: GL_ARB_get_program_binary: -------------------------glGetProgramBinary: glProgramBinary: glProgramParameteri: GL_ARB_gpu_shader5: ------------------GL_ARB_gpu_shader_fp64: ----------------------glGetUniformdv: glProgramUniform1dEXT: glProgramUniform1dvEXT: glProgramUniform2dEXT: glProgramUniform2dvEXT: glProgramUniform3dEXT: glProgramUniform3dvEXT: glProgramUniform4dEXT: glProgramUniform4dvEXT: glProgramUniformMatrix2dvEXT: glProgramUniformMatrix2x3dvEXT: glProgramUniformMatrix2x4dvEXT: glProgramUniformMatrix3dvEXT: glProgramUniformMatrix3x2dvEXT: glProgramUniformMatrix3x4dvEXT: glProgramUniformMatrix4dvEXT: glProgramUniformMatrix4x2dvEXT: glProgramUniformMatrix4x3dvEXT:
glUniform1d: glUniform1dv: glUniform2d: glUniform2dv: glUniform3d: glUniform3dv: glUniform4d: glUniform4dv: glUniformMatrix2dv: glUniformMatrix2x3dv: glUniformMatrix2x4dv: glUniformMatrix3dv: glUniformMatrix3x2dv: glUniformMatrix3x4dv: glUniformMatrix4dv: glUniformMatrix4x2dv: glUniformMatrix4x3dv: GL_ARB_half_float_pixel: -----------------------GL_ARB_half_float_vertex: ------------------------GL_ARB_imaging: --------------glBlendEquation: glColorSubTable: glColorTable: glColorTableParameterfv: glColorTableParameteriv: glConvolutionFilter1D: glConvolutionFilter2D: glConvolutionParameterf: glConvolutionParameterfv: glConvolutionParameteri: glConvolutionParameteriv: glCopyColorSubTable: glCopyColorTable: glCopyConvolutionFilter1D: glCopyConvolutionFilter2D: glGetColorTable: glGetColorTableParameterfv: glGetColorTableParameteriv: glGetConvolutionFilter: glGetConvolutionParameterfv: glGetConvolutionParameteriv: glGetHistogram: glGetHistogramParameterfv: glGetHistogramParameteriv: glGetMinmax: glGetMinmaxParameterfv: glGetMinmaxParameteriv: glGetSeparableFilter: glHistogram: glMinmax: glResetHistogram: glResetMinmax: glSeparableFilter2D:
OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK [MISSING] OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK
GL_ARB_instanced_arrays: -----------------------glDrawArraysInstancedARB: glDrawElementsInstancedARB: glVertexAttribDivisorARB: GL_ARB_internalformat_query: ---------------------------glGetInternalformativ: GL_ARB_map_buffer_alignment: ---------------------------GL_ARB_map_buffer_range: -----------------------glFlushMappedBufferRange: glMapBufferRange: GL_ARB_matrix_palette: ---------------------glCurrentPaletteMatrixARB: glMatrixIndexPointerARB: glMatrixIndexubvARB: glMatrixIndexuivARB: glMatrixIndexusvARB: GL_ARB_multisample: ------------------glSampleCoverageARB: GL_ARB_multitexture: -------------------glActiveTextureARB: glClientActiveTextureARB: glMultiTexCoord1dARB: glMultiTexCoord1dvARB: glMultiTexCoord1fARB: glMultiTexCoord1fvARB: glMultiTexCoord1iARB: glMultiTexCoord1ivARB: glMultiTexCoord1sARB: glMultiTexCoord1svARB: glMultiTexCoord2dARB: glMultiTexCoord2dvARB: glMultiTexCoord2fARB: glMultiTexCoord2fvARB: glMultiTexCoord2iARB: glMultiTexCoord2ivARB: glMultiTexCoord2sARB: glMultiTexCoord2svARB: glMultiTexCoord3dARB: glMultiTexCoord3dvARB: glMultiTexCoord3fARB: glMultiTexCoord3fvARB: glMultiTexCoord3iARB: glMultiTexCoord3ivARB: glMultiTexCoord3sARB: glMultiTexCoord3svARB: glMultiTexCoord4dARB: glMultiTexCoord4dvARB:
glMultiTexCoord4fARB: glMultiTexCoord4fvARB: glMultiTexCoord4iARB: glMultiTexCoord4ivARB: glMultiTexCoord4sARB: glMultiTexCoord4svARB: GL_ARB_occlusion_query: ----------------------glBeginQueryARB: glDeleteQueriesARB: glEndQueryARB: glGenQueriesARB: glGetQueryObjectivARB: glGetQueryObjectuivARB: glGetQueryivARB: glIsQueryARB: GL_ARB_occlusion_query2: -----------------------GL_ARB_pixel_buffer_object: --------------------------GL_ARB_point_parameters: -----------------------glPointParameterfARB: glPointParameterfvARB: GL_ARB_point_sprite: -------------------GL_ARB_provoking_vertex: -----------------------glProvokingVertex: GL_ARB_robustness: -----------------glGetGraphicsResetStatusARB: glGetnColorTableARB: glGetnCompressedTexImageARB: glGetnConvolutionFilterARB: glGetnHistogramARB: glGetnMapdvARB: glGetnMapfvARB: glGetnMapivARB: glGetnMinmaxARB: glGetnPixelMapfvARB: glGetnPixelMapuivARB: glGetnPixelMapusvARB: glGetnPolygonStippleARB: glGetnSeparableFilterARB: glGetnTexImageARB: glGetnUniformdvARB: glGetnUniformfvARB: glGetnUniformivARB: glGetnUniformuivARB: glReadnPixelsARB: GL_ARB_sample_shading:
OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK [MISSING]
---------------------glMinSampleShadingARB: GL_ARB_sampler_objects: ----------------------glBindSampler: glDeleteSamplers: glGenSamplers: glGetSamplerParameterIiv: glGetSamplerParameterIuiv: glGetSamplerParameterfv: glGetSamplerParameteriv: glIsSampler: glSamplerParameterIiv: glSamplerParameterIuiv: glSamplerParameterf: glSamplerParameterfv: glSamplerParameteri: glSamplerParameteriv: GL_ARB_seamless_cube_map: ------------------------GL_ARB_separate_shader_objects: ------------------------------glActiveShaderProgram: glBindProgramPipeline: glCreateShaderProgramv: glDeleteProgramPipelines: glGenProgramPipelines: glGetProgramPipelineInfoLog: glGetProgramPipelineiv: glIsProgramPipeline: glProgramUniform1d: glProgramUniform1dv: glProgramUniform1f: glProgramUniform1fv: glProgramUniform1i: glProgramUniform1iv: glProgramUniform1ui: glProgramUniform1uiv: glProgramUniform2d: glProgramUniform2dv: glProgramUniform2f: glProgramUniform2fv: glProgramUniform2i: glProgramUniform2iv: glProgramUniform2ui: glProgramUniform2uiv: glProgramUniform3d: glProgramUniform3dv: glProgramUniform3f: glProgramUniform3fv: glProgramUniform3i: glProgramUniform3iv: glProgramUniform3ui: glProgramUniform3uiv: glProgramUniform4d: glProgramUniform4dv: glProgramUniform4f:
OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK [MISSING] OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK
glProgramUniform4fv: glProgramUniform4i: glProgramUniform4iv: glProgramUniform4ui: glProgramUniform4uiv: glProgramUniformMatrix2dv: glProgramUniformMatrix2fv: glProgramUniformMatrix2x3dv: glProgramUniformMatrix2x3fv: glProgramUniformMatrix2x4dv: glProgramUniformMatrix2x4fv: glProgramUniformMatrix3dv: glProgramUniformMatrix3fv: glProgramUniformMatrix3x2dv: glProgramUniformMatrix3x2fv: glProgramUniformMatrix3x4dv: glProgramUniformMatrix3x4fv: glProgramUniformMatrix4dv: glProgramUniformMatrix4fv: glProgramUniformMatrix4x2dv: glProgramUniformMatrix4x2fv: glProgramUniformMatrix4x3dv: glProgramUniformMatrix4x3fv: glUseProgramStages: glValidateProgramPipeline: GL_ARB_shader_atomic_counters: -----------------------------glGetActiveAtomicCounterBufferiv: GL_ARB_shader_bit_encoding: --------------------------GL_ARB_shader_image_load_store: ------------------------------glBindImageTexture: glMemoryBarrier: GL_ARB_shader_objects: ---------------------glAttachObjectARB: glCompileShaderARB: glCreateProgramObjectARB: glCreateShaderObjectARB: glDeleteObjectARB: glDetachObjectARB: glGetActiveUniformARB: glGetAttachedObjectsARB: glGetHandleARB: glGetInfoLogARB: glGetObjectParameterfvARB: glGetObjectParameterivARB: glGetShaderSourceARB: glGetUniformLocationARB: glGetUniformfvARB: glGetUniformivARB: glLinkProgramARB: glShaderSourceARB: glUniform1fARB: glUniform1fvARB:
glUniform1iARB: glUniform1ivARB: glUniform2fARB: glUniform2fvARB: glUniform2iARB: glUniform2ivARB: glUniform3fARB: glUniform3fvARB: glUniform3iARB: glUniform3ivARB: glUniform4fARB: glUniform4fvARB: glUniform4iARB: glUniform4ivARB: glUniformMatrix2fvARB: glUniformMatrix3fvARB: glUniformMatrix4fvARB: glUseProgramObjectARB: glValidateProgramARB: GL_ARB_shader_precision: -----------------------GL_ARB_shader_stencil_export: ----------------------------GL_ARB_shader_subroutine: ------------------------glGetActiveSubroutineName: glGetActiveSubroutineUniformName: glGetActiveSubroutineUniformiv: glGetProgramStageiv: glGetSubroutineIndex: glGetSubroutineUniformLocation: glGetUniformSubroutineuiv: glUniformSubroutinesuiv: GL_ARB_shader_texture_lod: -------------------------GL_ARB_shading_language_100: ---------------------------GL_ARB_shading_language_420pack: -------------------------------GL_ARB_shading_language_include: -------------------------------glCompileShaderIncludeARB: glDeleteNamedStringARB: glGetNamedStringARB: glGetNamedStringivARB: glIsNamedStringARB: glNamedStringARB: GL_ARB_shading_language_packing: -------------------------------GL_ARB_shadow: --------------
GL_ARB_shadow_ambient: ---------------------GL_ARB_sync: -----------glClientWaitSync: glDeleteSync: glFenceSync: glGetInteger64v: glGetSynciv: glIsSync: glWaitSync: GL_ARB_tessellation_shader: --------------------------glPatchParameterfv: glPatchParameteri: GL_ARB_texture_border_clamp: ---------------------------GL_ARB_texture_buffer_object: ----------------------------glTexBufferARB: GL_ARB_texture_buffer_object_rgb32: ----------------------------------GL_ARB_texture_compression: --------------------------glCompressedTexImage1DARB: glCompressedTexImage2DARB: glCompressedTexImage3DARB: glCompressedTexSubImage1DARB: glCompressedTexSubImage2DARB: glCompressedTexSubImage3DARB: glGetCompressedTexImageARB: GL_ARB_texture_compression_bptc: -------------------------------GL_ARB_texture_compression_rgtc: -------------------------------GL_ARB_texture_cube_map: -----------------------GL_ARB_texture_cube_map_array: -----------------------------GL_ARB_texture_env_add: ----------------------GL_ARB_texture_env_combine: --------------------------GL_ARB_texture_env_crossbar: ----------------------------
GL_ARB_texture_env_dot3: -----------------------GL_ARB_texture_float: --------------------GL_ARB_texture_gather: ---------------------GL_ARB_texture_mirrored_repeat: ------------------------------GL_ARB_texture_multisample: --------------------------glGetMultisamplefv: glSampleMaski: glTexImage2DMultisample: glTexImage3DMultisample: GL_ARB_texture_non_power_of_two: -------------------------------GL_ARB_texture_query_lod: ------------------------GL_ARB_texture_rectangle: ------------------------GL_ARB_texture_rg: -----------------GL_ARB_texture_rgb10_a2ui: -------------------------GL_ARB_texture_storage: ----------------------glTexStorage1D: glTexStorage2D: glTexStorage3D: glTextureStorage1DEXT: glTextureStorage2DEXT: glTextureStorage3DEXT: GL_ARB_texture_swizzle: ----------------------GL_ARB_timer_query: ------------------glGetQueryObjecti64v: glGetQueryObjectui64v: glQueryCounter: GL_ARB_transform_feedback2: --------------------------glBindTransformFeedback: glDeleteTransformFeedbacks: glDrawTransformFeedback: glGenTransformFeedbacks: glIsTransformFeedback: glPauseTransformFeedback:
glResumeTransformFeedback: GL_ARB_transform_feedback3: --------------------------glBeginQueryIndexed: glDrawTransformFeedbackStream: glEndQueryIndexed: glGetQueryIndexediv: GL_ARB_transform_feedback_instanced: -----------------------------------glDrawTransformFeedbackInstanced: glDrawTransformFeedbackStreamInstanced: GL_ARB_transpose_matrix: -----------------------glLoadTransposeMatrixdARB: glLoadTransposeMatrixfARB: glMultTransposeMatrixdARB: glMultTransposeMatrixfARB: GL_ARB_uniform_buffer_object: ----------------------------glBindBufferBase: glBindBufferRange: glGetActiveUniformBlockName: glGetActiveUniformBlockiv: glGetActiveUniformName: glGetActiveUniformsiv: glGetIntegeri_v: glGetUniformBlockIndex: glGetUniformIndices: glUniformBlockBinding: GL_ARB_vertex_array_bgra: ------------------------GL_ARB_vertex_array_object: --------------------------glBindVertexArray: glDeleteVertexArrays: glGenVertexArrays: glIsVertexArray: GL_ARB_vertex_attrib_64bit: --------------------------glGetVertexAttribLdv: glVertexAttribL1d: glVertexAttribL1dv: glVertexAttribL2d: glVertexAttribL2dv: glVertexAttribL3d: glVertexAttribL3dv: glVertexAttribL4d: glVertexAttribL4dv: glVertexAttribLPointer: GL_ARB_vertex_blend: -------------------glVertexBlendARB:
glWeightPointerARB: glWeightbvARB: glWeightdvARB: glWeightfvARB: glWeightivARB: glWeightsvARB: glWeightubvARB: glWeightuivARB: glWeightusvARB: GL_ARB_vertex_buffer_object: ---------------------------glBindBufferARB: glBufferDataARB: glBufferSubDataARB: glDeleteBuffersARB: glGenBuffersARB: glGetBufferParameterivARB: glGetBufferPointervARB: glGetBufferSubDataARB: glIsBufferARB: glMapBufferARB: glUnmapBufferARB: GL_ARB_vertex_program: ---------------------glBindProgramARB: glDeleteProgramsARB: glDisableVertexAttribArrayARB: glEnableVertexAttribArrayARB: glGenProgramsARB: glGetProgramEnvParameterdvARB: glGetProgramEnvParameterfvARB: glGetProgramLocalParameterdvARB: glGetProgramLocalParameterfvARB: glGetProgramStringARB: glGetProgramivARB: glGetVertexAttribPointervARB: glGetVertexAttribdvARB: glGetVertexAttribfvARB: glGetVertexAttribivARB: glIsProgramARB: glProgramEnvParameter4dARB: glProgramEnvParameter4dvARB: glProgramEnvParameter4fARB: glProgramEnvParameter4fvARB: glProgramLocalParameter4dARB: glProgramLocalParameter4dvARB: glProgramLocalParameter4fARB: glProgramLocalParameter4fvARB: glProgramStringARB: glVertexAttrib1dARB: glVertexAttrib1dvARB: glVertexAttrib1fARB: glVertexAttrib1fvARB: glVertexAttrib1sARB: glVertexAttrib1svARB: glVertexAttrib2dARB: glVertexAttrib2dvARB: glVertexAttrib2fARB:
OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK
glVertexAttrib2fvARB: glVertexAttrib2sARB: glVertexAttrib2svARB: glVertexAttrib3dARB: glVertexAttrib3dvARB: glVertexAttrib3fARB: glVertexAttrib3fvARB: glVertexAttrib3sARB: glVertexAttrib3svARB: glVertexAttrib4NbvARB: glVertexAttrib4NivARB: glVertexAttrib4NsvARB: glVertexAttrib4NubARB: glVertexAttrib4NubvARB: glVertexAttrib4NuivARB: glVertexAttrib4NusvARB: glVertexAttrib4bvARB: glVertexAttrib4dARB: glVertexAttrib4dvARB: glVertexAttrib4fARB: glVertexAttrib4fvARB: glVertexAttrib4ivARB: glVertexAttrib4sARB: glVertexAttrib4svARB: glVertexAttrib4ubvARB: glVertexAttrib4uivARB: glVertexAttrib4usvARB: glVertexAttribPointerARB: GL_ARB_vertex_shader: --------------------glBindAttribLocationARB: glGetActiveAttribARB: glGetAttribLocationARB: GL_ARB_vertex_type_2_10_10_10_rev: ---------------------------------glColorP3ui: glColorP3uiv: glColorP4ui: glColorP4uiv: glMultiTexCoordP1ui: glMultiTexCoordP1uiv: glMultiTexCoordP2ui: glMultiTexCoordP2uiv: glMultiTexCoordP3ui: glMultiTexCoordP3uiv: glMultiTexCoordP4ui: glMultiTexCoordP4uiv: glNormalP3ui: glNormalP3uiv: glSecondaryColorP3ui: glSecondaryColorP3uiv: glTexCoordP1ui: glTexCoordP1uiv: glTexCoordP2ui: glTexCoordP2uiv: glTexCoordP3ui: glTexCoordP3uiv: glTexCoordP4ui:
OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK
glTexCoordP4uiv: glVertexAttribP1ui: glVertexAttribP1uiv: glVertexAttribP2ui: glVertexAttribP2uiv: glVertexAttribP3ui: glVertexAttribP3uiv: glVertexAttribP4ui: glVertexAttribP4uiv: glVertexP2ui: glVertexP2uiv: glVertexP3ui: glVertexP3uiv: glVertexP4ui: glVertexP4uiv: GL_ARB_viewport_array: ---------------------glDepthRangeArrayv: glDepthRangeIndexed: glGetDoublei_v: glGetFloati_v: glScissorArrayv: glScissorIndexed: glScissorIndexedv: glViewportArrayv: glViewportIndexedf: glViewportIndexedfv: GL_ARB_window_pos: -----------------glWindowPos2dARB: glWindowPos2dvARB: glWindowPos2fARB: glWindowPos2fvARB: glWindowPos2iARB: glWindowPos2ivARB: glWindowPos2sARB: glWindowPos2svARB: glWindowPos3dARB: glWindowPos3dvARB: glWindowPos3fARB: glWindowPos3fvARB: glWindowPos3iARB: glWindowPos3ivARB: glWindowPos3sARB: glWindowPos3svARB: GL_ATIX_point_sprites: ---------------------GL_ATIX_texture_env_combine3: ----------------------------GL_ATIX_texture_env_route: -------------------------GL_ATIX_vertex_shader_output_point_size: ----------------------------------------
GL_ATI_draw_buffers: -------------------glDrawBuffersATI: GL_ATI_element_array: --------------------glDrawElementArrayATI: glDrawRangeElementArrayATI: glElementPointerATI: GL_ATI_envmap_bumpmap: ---------------------glGetTexBumpParameterfvATI: glGetTexBumpParameterivATI: glTexBumpParameterfvATI: glTexBumpParameterivATI: GL_ATI_fragment_shader: ----------------------glAlphaFragmentOp1ATI: glAlphaFragmentOp2ATI: glAlphaFragmentOp3ATI: glBeginFragmentShaderATI: glBindFragmentShaderATI: glColorFragmentOp1ATI: glColorFragmentOp2ATI: glColorFragmentOp3ATI: glDeleteFragmentShaderATI: glEndFragmentShaderATI: glGenFragmentShadersATI: glPassTexCoordATI: glSampleMapATI: glSetFragmentShaderConstantATI: GL_ATI_map_object_buffer: ------------------------glMapObjectBufferATI: glUnmapObjectBufferATI: GL_ATI_meminfo: --------------GL_ATI_pn_triangles: -------------------glPNTrianglesfATI: glPNTrianglesiATI: GL_ATI_separate_stencil: -----------------------glStencilFuncSeparateATI: glStencilOpSeparateATI: GL_ATI_shader_texture_lod: -------------------------GL_ATI_text_fragment_shader: ---------------------------GL_ATI_texture_compression_3dc: -------------------------------
GL_ATI_texture_env_combine3: ---------------------------GL_ATI_texture_float: --------------------GL_ATI_texture_mirror_once: --------------------------GL_ATI_vertex_array_object: --------------------------glArrayObjectATI: glFreeObjectBufferATI: glGetArrayObjectfvATI: glGetArrayObjectivATI: glGetObjectBufferfvATI: glGetObjectBufferivATI: glGetVariantArrayObjectfvATI: glGetVariantArrayObjectivATI: glIsObjectBufferATI: glNewObjectBufferATI: glUpdateObjectBufferATI: glVariantArrayObjectATI: GL_ATI_vertex_attrib_array_object: ---------------------------------glGetVertexAttribArrayObjectfvATI: glGetVertexAttribArrayObjectivATI: glVertexAttribArrayObjectATI: GL_ATI_vertex_streams: ---------------------glClientActiveVertexStreamATI: glNormalStream3bATI: glNormalStream3bvATI: glNormalStream3dATI: glNormalStream3dvATI: glNormalStream3fATI: glNormalStream3fvATI: glNormalStream3iATI: glNormalStream3ivATI: glNormalStream3sATI: glNormalStream3svATI: glVertexBlendEnvfATI: glVertexBlendEnviATI: glVertexStream2dATI: glVertexStream2dvATI: glVertexStream2fATI: glVertexStream2fvATI: glVertexStream2iATI: glVertexStream2ivATI: glVertexStream2sATI: glVertexStream2svATI: glVertexStream3dATI: glVertexStream3dvATI: glVertexStream3fATI: glVertexStream3fvATI: glVertexStream3iATI: glVertexStream3ivATI:
OK OK OK OK [MISSING] OK OK OK OK OK OK OK OK OK OK OK OK MISSING OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING
glVertexStream3sATI: glVertexStream3svATI: glVertexStream4dATI: glVertexStream4dvATI: glVertexStream4fATI: glVertexStream4fvATI: glVertexStream4iATI: glVertexStream4ivATI: glVertexStream4sATI: glVertexStream4svATI: GL_EXT_422_pixels: -----------------GL_EXT_Cg_shader: ----------------GL_EXT_abgr: -----------GL_EXT_bgra: -----------GL_EXT_bindable_uniform: -----------------------glGetUniformBufferSizeEXT: glGetUniformOffsetEXT: glUniformBufferEXT: GL_EXT_blend_color: ------------------glBlendColorEXT: GL_EXT_blend_equation_separate: ------------------------------glBlendEquationSeparateEXT: GL_EXT_blend_func_separate: --------------------------glBlendFuncSeparateEXT: GL_EXT_blend_logic_op: ---------------------GL_EXT_blend_minmax: -------------------glBlendEquationEXT: GL_EXT_blend_subtract: ---------------------GL_EXT_clip_volume_hint: -----------------------GL_EXT_cmyka: ------------GL_EXT_color_subtable: ---------------------glColorSubTableEXT:
MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK OK MISSING MISSING MISSING MISSING OK OK OK OK OK OK MISSING OK OK OK MISSING MISSING OK [MISSING] OK
glCopyColorSubTableEXT: GL_EXT_compiled_vertex_array: ----------------------------glLockArraysEXT: glUnlockArraysEXT: GL_EXT_convolution: ------------------glConvolutionFilter1DEXT: glConvolutionFilter2DEXT: glConvolutionParameterfEXT: glConvolutionParameterfvEXT: glConvolutionParameteriEXT: glConvolutionParameterivEXT: glCopyConvolutionFilter1DEXT: glCopyConvolutionFilter2DEXT: glGetConvolutionFilterEXT: glGetConvolutionParameterfvEXT: glGetConvolutionParameterivEXT: glGetSeparableFilterEXT: glSeparableFilter2DEXT: GL_EXT_coordinate_frame: -----------------------glBinormalPointerEXT: glTangentPointerEXT: GL_EXT_copy_texture: -------------------glCopyTexImage1DEXT: glCopyTexImage2DEXT: glCopyTexSubImage1DEXT: glCopyTexSubImage2DEXT: glCopyTexSubImage3DEXT: GL_EXT_cull_vertex: ------------------glCullParameterdvEXT: glCullParameterfvEXT: GL_EXT_depth_bounds_test: ------------------------glDepthBoundsEXT: GL_EXT_direct_state_access: --------------------------glBindMultiTextureEXT: glCheckNamedFramebufferStatusEXT: glClientAttribDefaultEXT: glCompressedMultiTexImage1DEXT: glCompressedMultiTexImage2DEXT: glCompressedMultiTexImage3DEXT: glCompressedMultiTexSubImage1DEXT: glCompressedMultiTexSubImage2DEXT: glCompressedMultiTexSubImage3DEXT: glCompressedTextureImage1DEXT: glCompressedTextureImage2DEXT: glCompressedTextureImage3DEXT: glCompressedTextureSubImage1DEXT:
OK OK OK OK OK [MISSING] OK OK OK OK OK OK OK OK OK OK OK OK OK MISSING MISSING MISSING OK OK OK OK OK OK MISSING MISSING MISSING OK [MISSING] OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING
glCompressedTextureSubImage2DEXT: glCompressedTextureSubImage3DEXT: glCopyMultiTexImage1DEXT: glCopyMultiTexImage2DEXT: glCopyMultiTexSubImage1DEXT: glCopyMultiTexSubImage2DEXT: glCopyMultiTexSubImage3DEXT: glCopyTextureImage1DEXT: glCopyTextureImage2DEXT: glCopyTextureSubImage1DEXT: glCopyTextureSubImage2DEXT: glCopyTextureSubImage3DEXT: glDisableClientStateIndexedEXT: glDisableClientStateiEXT: glDisableVertexArrayAttribEXT: glDisableVertexArrayEXT: glEnableClientStateIndexedEXT: glEnableClientStateiEXT: glEnableVertexArrayAttribEXT: glEnableVertexArrayEXT: glFlushMappedNamedBufferRangeEXT: glFramebufferDrawBufferEXT: glFramebufferDrawBuffersEXT: glFramebufferReadBufferEXT: glGenerateMultiTexMipmapEXT: glGenerateTextureMipmapEXT: glGetCompressedMultiTexImageEXT: glGetCompressedTextureImageEXT: glGetDoubleIndexedvEXT: glGetDoublei_vEXT: glGetFloatIndexedvEXT: glGetFloati_vEXT: glGetFramebufferParameterivEXT: glGetMultiTexEnvfvEXT: glGetMultiTexEnvivEXT: glGetMultiTexGendvEXT: glGetMultiTexGenfvEXT: glGetMultiTexGenivEXT: glGetMultiTexImageEXT: glGetMultiTexLevelParameterfvEXT: glGetMultiTexLevelParameterivEXT: glGetMultiTexParameterIivEXT: glGetMultiTexParameterIuivEXT: glGetMultiTexParameterfvEXT: glGetMultiTexParameterivEXT: glGetNamedBufferParameterivEXT: glGetNamedBufferPointervEXT: glGetNamedBufferSubDataEXT: glGetNamedFramebufferAttachmentParameterivEXT: glGetNamedProgramLocalParameterIivEXT: glGetNamedProgramLocalParameterIuivEXT: glGetNamedProgramLocalParameterdvEXT: glGetNamedProgramLocalParameterfvEXT: glGetNamedProgramStringEXT: glGetNamedProgramivEXT: glGetNamedRenderbufferParameterivEXT: glGetPointerIndexedvEXT: glGetPointeri_vEXT: glGetTextureImageEXT: glGetTextureLevelParameterfvEXT:
MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING
glGetTextureLevelParameterivEXT: glGetTextureParameterIivEXT: glGetTextureParameterIuivEXT: glGetTextureParameterfvEXT: glGetTextureParameterivEXT: glGetVertexArrayIntegeri_vEXT: glGetVertexArrayIntegervEXT: glGetVertexArrayPointeri_vEXT: glGetVertexArrayPointervEXT: glMapNamedBufferEXT: glMapNamedBufferRangeEXT: glMatrixFrustumEXT: glMatrixLoadIdentityEXT: glMatrixLoadTransposedEXT: glMatrixLoadTransposefEXT: glMatrixLoaddEXT: glMatrixLoadfEXT: glMatrixMultTransposedEXT: glMatrixMultTransposefEXT: glMatrixMultdEXT: glMatrixMultfEXT: glMatrixOrthoEXT: glMatrixPopEXT: glMatrixPushEXT: glMatrixRotatedEXT: glMatrixRotatefEXT: glMatrixScaledEXT: glMatrixScalefEXT: glMatrixTranslatedEXT: glMatrixTranslatefEXT: glMultiTexBufferEXT: glMultiTexCoordPointerEXT: glMultiTexEnvfEXT: glMultiTexEnvfvEXT: glMultiTexEnviEXT: glMultiTexEnvivEXT: glMultiTexGendEXT: glMultiTexGendvEXT: glMultiTexGenfEXT: glMultiTexGenfvEXT: glMultiTexGeniEXT: glMultiTexGenivEXT: glMultiTexImage1DEXT: glMultiTexImage2DEXT: glMultiTexImage3DEXT: glMultiTexParameterIivEXT: glMultiTexParameterIuivEXT: glMultiTexParameterfEXT: glMultiTexParameterfvEXT: glMultiTexParameteriEXT: glMultiTexParameterivEXT: glMultiTexRenderbufferEXT: glMultiTexSubImage1DEXT: glMultiTexSubImage2DEXT: glMultiTexSubImage3DEXT: glNamedBufferDataEXT: glNamedBufferSubDataEXT: glNamedCopyBufferSubDataEXT: glNamedFramebufferRenderbufferEXT: glNamedFramebufferTexture1DEXT:
MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING
glNamedFramebufferTexture2DEXT: glNamedFramebufferTexture3DEXT: glNamedFramebufferTextureEXT: glNamedFramebufferTextureFaceEXT: glNamedFramebufferTextureLayerEXT: glNamedProgramLocalParameter4dEXT: glNamedProgramLocalParameter4dvEXT: glNamedProgramLocalParameter4fEXT: glNamedProgramLocalParameter4fvEXT: glNamedProgramLocalParameterI4iEXT: glNamedProgramLocalParameterI4ivEXT: glNamedProgramLocalParameterI4uiEXT: glNamedProgramLocalParameterI4uivEXT: glNamedProgramLocalParameters4fvEXT: glNamedProgramLocalParametersI4ivEXT: glNamedProgramLocalParametersI4uivEXT: glNamedProgramStringEXT: glNamedRenderbufferStorageEXT: glNamedRenderbufferStorageMultisampleCoverageEXT: glNamedRenderbufferStorageMultisampleEXT: glProgramUniform1fEXT: glProgramUniform1fvEXT: glProgramUniform1iEXT: glProgramUniform1ivEXT: glProgramUniform1uiEXT: glProgramUniform1uivEXT: glProgramUniform2fEXT: glProgramUniform2fvEXT: glProgramUniform2iEXT: glProgramUniform2ivEXT: glProgramUniform2uiEXT: glProgramUniform2uivEXT: glProgramUniform3fEXT: glProgramUniform3fvEXT: glProgramUniform3iEXT: glProgramUniform3ivEXT: glProgramUniform3uiEXT: glProgramUniform3uivEXT: glProgramUniform4fEXT: glProgramUniform4fvEXT: glProgramUniform4iEXT: glProgramUniform4ivEXT: glProgramUniform4uiEXT: glProgramUniform4uivEXT: glProgramUniformMatrix2fvEXT: glProgramUniformMatrix2x3fvEXT: glProgramUniformMatrix2x4fvEXT: glProgramUniformMatrix3fvEXT: glProgramUniformMatrix3x2fvEXT: glProgramUniformMatrix3x4fvEXT: glProgramUniformMatrix4fvEXT: glProgramUniformMatrix4x2fvEXT: glProgramUniformMatrix4x3fvEXT: glPushClientAttribDefaultEXT: glTextureBufferEXT: glTextureImage1DEXT: glTextureImage2DEXT: glTextureImage3DEXT: glTextureParameterIivEXT: glTextureParameterIuivEXT:
MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING
glTextureParameterfEXT: glTextureParameterfvEXT: glTextureParameteriEXT: glTextureParameterivEXT: glTextureRenderbufferEXT: glTextureSubImage1DEXT: glTextureSubImage2DEXT: glTextureSubImage3DEXT: glUnmapNamedBufferEXT: glVertexArrayColorOffsetEXT: glVertexArrayEdgeFlagOffsetEXT: glVertexArrayFogCoordOffsetEXT: glVertexArrayIndexOffsetEXT: glVertexArrayMultiTexCoordOffsetEXT: glVertexArrayNormalOffsetEXT: glVertexArraySecondaryColorOffsetEXT: glVertexArrayTexCoordOffsetEXT: glVertexArrayVertexAttribIOffsetEXT: glVertexArrayVertexAttribOffsetEXT: glVertexArrayVertexOffsetEXT: GL_EXT_draw_buffers2: --------------------glColorMaskIndexedEXT: glDisableIndexedEXT: glEnableIndexedEXT: glGetBooleanIndexedvEXT: glGetIntegerIndexedvEXT: glIsEnabledIndexedEXT: GL_EXT_draw_instanced: ---------------------glDrawArraysInstancedEXT: glDrawElementsInstancedEXT: GL_EXT_draw_range_elements: --------------------------glDrawRangeElementsEXT: GL_EXT_fog_coord: ----------------glFogCoordPointerEXT: glFogCoorddEXT: glFogCoorddvEXT: glFogCoordfEXT: glFogCoordfvEXT: GL_EXT_fragment_lighting: ------------------------glFragmentColorMaterialEXT: glFragmentLightModelfEXT: glFragmentLightModelfvEXT: glFragmentLightModeliEXT: glFragmentLightModelivEXT: glFragmentLightfEXT: glFragmentLightfvEXT: glFragmentLightiEXT: glFragmentLightivEXT: glFragmentMaterialfEXT: glFragmentMaterialfvEXT:
MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK OK OK OK OK OK OK OK [MISSING] OK OK OK OK OK OK OK OK OK OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING
glFragmentMaterialiEXT: glFragmentMaterialivEXT: glGetFragmentLightfvEXT: glGetFragmentLightivEXT: glGetFragmentMaterialfvEXT: glGetFragmentMaterialivEXT: glLightEnviEXT: GL_EXT_framebuffer_blit: -----------------------glBlitFramebufferEXT: GL_EXT_framebuffer_multisample: ------------------------------glRenderbufferStorageMultisampleEXT: GL_EXT_framebuffer_multisample_blit_scaled: ------------------------------------------GL_EXT_framebuffer_object: -------------------------glBindFramebufferEXT: glBindRenderbufferEXT: glCheckFramebufferStatusEXT: glDeleteFramebuffersEXT: glDeleteRenderbuffersEXT: glFramebufferRenderbufferEXT: glFramebufferTexture1DEXT: glFramebufferTexture2DEXT: glFramebufferTexture3DEXT: glGenFramebuffersEXT: glGenRenderbuffersEXT: glGenerateMipmapEXT: glGetFramebufferAttachmentParameterivEXT: glGetRenderbufferParameterivEXT: glIsFramebufferEXT: glIsRenderbufferEXT: glRenderbufferStorageEXT: GL_EXT_framebuffer_sRGB: -----------------------GL_EXT_geometry_shader4: -----------------------glFramebufferTextureEXT: glFramebufferTextureFaceEXT: glProgramParameteriEXT: GL_EXT_gpu_program_parameters: -----------------------------glProgramEnvParameters4fvEXT: glProgramLocalParameters4fvEXT: GL_EXT_gpu_shader4: ------------------glBindFragDataLocationEXT: glGetFragDataLocationEXT: glGetUniformuivEXT: glGetVertexAttribIivEXT: glGetVertexAttribIuivEXT:
MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK OK OK OK MISSING OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK MISSING MISSING MISSING MISSING OK OK OK OK [MISSING] OK OK OK OK OK
glUniform1uiEXT: glUniform1uivEXT: glUniform2uiEXT: glUniform2uivEXT: glUniform3uiEXT: glUniform3uivEXT: glUniform4uiEXT: glUniform4uivEXT: glVertexAttribI1iEXT: glVertexAttribI1ivEXT: glVertexAttribI1uiEXT: glVertexAttribI1uivEXT: glVertexAttribI2iEXT: glVertexAttribI2ivEXT: glVertexAttribI2uiEXT: glVertexAttribI2uivEXT: glVertexAttribI3iEXT: glVertexAttribI3ivEXT: glVertexAttribI3uiEXT: glVertexAttribI3uivEXT: glVertexAttribI4bvEXT: glVertexAttribI4iEXT: glVertexAttribI4ivEXT: glVertexAttribI4svEXT: glVertexAttribI4ubvEXT: glVertexAttribI4uiEXT: glVertexAttribI4uivEXT: glVertexAttribI4usvEXT: glVertexAttribIPointerEXT: GL_EXT_histogram: ----------------glGetHistogramEXT: glGetHistogramParameterfvEXT: glGetHistogramParameterivEXT: glGetMinmaxEXT: glGetMinmaxParameterfvEXT: glGetMinmaxParameterivEXT: glHistogramEXT: glMinmaxEXT: glResetHistogramEXT: glResetMinmaxEXT: GL_EXT_index_array_formats: --------------------------GL_EXT_index_func: -----------------glIndexFuncEXT: GL_EXT_index_material: ---------------------glIndexMaterialEXT: GL_EXT_index_texture: --------------------GL_EXT_light_texture: --------------------glApplyTextureEXT:
glTextureLightEXT: glTextureMaterialEXT: GL_EXT_misc_attribute: ---------------------GL_EXT_multi_draw_arrays: ------------------------glMultiDrawArraysEXT: glMultiDrawElementsEXT: GL_EXT_multisample: ------------------glSampleMaskEXT: glSamplePatternEXT: GL_EXT_packed_depth_stencil: ---------------------------GL_EXT_packed_float: -------------------GL_EXT_packed_pixels: --------------------GL_EXT_paletted_texture: -----------------------glColorTableEXT: glGetColorTableEXT: glGetColorTableParameterfvEXT: glGetColorTableParameterivEXT: GL_EXT_pixel_buffer_object: --------------------------GL_EXT_pixel_transform: ----------------------glGetPixelTransformParameterfvEXT: glGetPixelTransformParameterivEXT: glPixelTransformParameterfEXT: glPixelTransformParameterfvEXT: glPixelTransformParameteriEXT: glPixelTransformParameterivEXT: GL_EXT_pixel_transform_color_table: ----------------------------------GL_EXT_point_parameters: -----------------------glPointParameterfEXT: glPointParameterfvEXT: GL_EXT_polygon_offset: ---------------------glPolygonOffsetEXT: GL_EXT_provoking_vertex: -----------------------glProvokingVertexEXT:
MISSING MISSING MISSING OK OK OK OK [MISSING] OK OK OK OK OK OK [MISSING] OK OK OK OK OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK OK OK OK OK OK OK
GL_EXT_rescale_normal: ---------------------GL_EXT_scene_marker: -------------------glBeginSceneEXT: glEndSceneEXT: GL_EXT_secondary_color: ----------------------glSecondaryColor3bEXT: glSecondaryColor3bvEXT: glSecondaryColor3dEXT: glSecondaryColor3dvEXT: glSecondaryColor3fEXT: glSecondaryColor3fvEXT: glSecondaryColor3iEXT: glSecondaryColor3ivEXT: glSecondaryColor3sEXT: glSecondaryColor3svEXT: glSecondaryColor3ubEXT: glSecondaryColor3ubvEXT: glSecondaryColor3uiEXT: glSecondaryColor3uivEXT: glSecondaryColor3usEXT: glSecondaryColor3usvEXT: glSecondaryColorPointerEXT: GL_EXT_separate_shader_objects: ------------------------------glActiveProgramEXT: glCreateShaderProgramEXT: glUseShaderProgramEXT: GL_EXT_separate_specular_color: ------------------------------GL_EXT_shader_image_load_store: ------------------------------glBindImageTextureEXT: glMemoryBarrierEXT: GL_EXT_shadow_funcs: -------------------GL_EXT_shared_texture_palette: -----------------------------GL_EXT_stencil_clear_tag: ------------------------GL_EXT_stencil_two_side: -----------------------glActiveStencilFaceEXT: GL_EXT_stencil_wrap: -------------------GL_EXT_subtexture: ------------------
glTexSubImage1DEXT: glTexSubImage2DEXT: glTexSubImage3DEXT: GL_EXT_texture: --------------GL_EXT_texture3D: ----------------glTexImage3DEXT: GL_EXT_texture_array: --------------------glFramebufferTextureLayerEXT: GL_EXT_texture_buffer_object: ----------------------------glTexBufferEXT: GL_EXT_texture_compression_dxt1: -------------------------------GL_EXT_texture_compression_latc: -------------------------------GL_EXT_texture_compression_rgtc: -------------------------------GL_EXT_texture_compression_s3tc: -------------------------------GL_EXT_texture_cube_map: -----------------------GL_EXT_texture_edge_clamp: -------------------------GL_EXT_texture_env: ------------------GL_EXT_texture_env_add: ----------------------GL_EXT_texture_env_combine: --------------------------GL_EXT_texture_env_dot3: -----------------------GL_EXT_texture_filter_anisotropic: ---------------------------------GL_EXT_texture_integer: ----------------------glClearColorIiEXT: glClearColorIuiEXT: glGetTexParameterIivEXT: glGetTexParameterIuivEXT: glTexParameterIivEXT: glTexParameterIuivEXT:
GL_EXT_texture_lod_bias: -----------------------GL_EXT_texture_mirror_clamp: ---------------------------GL_EXT_texture_object: ---------------------glAreTexturesResidentEXT: glBindTextureEXT: glDeleteTexturesEXT: glGenTexturesEXT: glIsTextureEXT: glPrioritizeTexturesEXT: GL_EXT_texture_perturb_normal: -----------------------------glTextureNormalEXT: GL_EXT_texture_rectangle: ------------------------GL_EXT_texture_sRGB: -------------------GL_EXT_texture_sRGB_decode: --------------------------GL_EXT_texture_shared_exponent: ------------------------------GL_EXT_texture_snorm: --------------------GL_EXT_texture_swizzle: ----------------------GL_EXT_timer_query: ------------------glGetQueryObjecti64vEXT: glGetQueryObjectui64vEXT: GL_EXT_transform_feedback: -------------------------glBeginTransformFeedbackEXT: glBindBufferBaseEXT: glBindBufferOffsetEXT: glBindBufferRangeEXT: glEndTransformFeedbackEXT: glGetTransformFeedbackVaryingEXT: glTransformFeedbackVaryingsEXT: GL_EXT_vertex_array: -------------------glArrayElementEXT: glColorPointerEXT: glDrawArraysEXT: glEdgeFlagPointerEXT: glIndexPointerEXT:
glNormalPointerEXT: glTexCoordPointerEXT: glVertexPointerEXT: GL_EXT_vertex_array_bgra: ------------------------GL_EXT_vertex_attrib_64bit: --------------------------glGetVertexAttribLdvEXT: glVertexArrayVertexAttribLOffsetEXT: glVertexAttribL1dEXT: glVertexAttribL1dvEXT: glVertexAttribL2dEXT: glVertexAttribL2dvEXT: glVertexAttribL3dEXT: glVertexAttribL3dvEXT: glVertexAttribL4dEXT: glVertexAttribL4dvEXT: glVertexAttribLPointerEXT: GL_EXT_vertex_shader: --------------------glBeginVertexShaderEXT: glBindLightParameterEXT: glBindMaterialParameterEXT: glBindParameterEXT: glBindTexGenParameterEXT: glBindTextureUnitParameterEXT: glBindVertexShaderEXT: glDeleteVertexShaderEXT: glDisableVariantClientStateEXT: glEnableVariantClientStateEXT: glEndVertexShaderEXT: glExtractComponentEXT: glGenSymbolsEXT: glGenVertexShadersEXT: glGetInvariantBooleanvEXT: glGetInvariantFloatvEXT: glGetInvariantIntegervEXT: glGetLocalConstantBooleanvEXT: glGetLocalConstantFloatvEXT: glGetLocalConstantIntegervEXT: glGetVariantBooleanvEXT: glGetVariantFloatvEXT: glGetVariantIntegervEXT: glGetVariantPointervEXT: glInsertComponentEXT: glIsVariantEnabledEXT: glSetInvariantEXT: glSetLocalConstantEXT: glShaderOp1EXT: glShaderOp2EXT: glShaderOp3EXT: glSwizzleEXT: glVariantPointerEXT: glVariantbvEXT: glVariantdvEXT: glVariantfvEXT: glVariantivEXT:
OK OK OK OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING
glVariantsvEXT: glVariantubvEXT: glVariantuivEXT: glVariantusvEXT: glWriteMaskEXT: GL_EXT_vertex_weighting: -----------------------glVertexWeightPointerEXT: glVertexWeightfEXT: glVertexWeightfvEXT: GL_EXT_x11_sync_object: ----------------------glImportSyncEXT: GL_GREMEDY_frame_terminator: ---------------------------glFrameTerminatorGREMEDY: GL_GREMEDY_string_marker: ------------------------glStringMarkerGREMEDY: GL_HP_convolution_border_modes: ------------------------------GL_HP_image_transform: ---------------------glGetImageTransformParameterfvHP: glGetImageTransformParameterivHP: glImageTransformParameterfHP: glImageTransformParameterfvHP: glImageTransformParameteriHP: glImageTransformParameterivHP: GL_HP_occlusion_test: --------------------GL_HP_texture_lighting: ----------------------GL_IBM_cull_vertex: ------------------GL_IBM_multimode_draw_arrays: ----------------------------glMultiModeDrawArraysIBM: glMultiModeDrawElementsIBM: GL_IBM_rasterpos_clip: ---------------------GL_IBM_static_data: ------------------GL_IBM_texture_mirrored_repeat: ------------------------------GL_IBM_vertex_array_lists:
MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK OK OK OK MISSING OK MISSING
-------------------------glColorPointerListIBM: glEdgeFlagPointerListIBM: glFogCoordPointerListIBM: glIndexPointerListIBM: glNormalPointerListIBM: glSecondaryColorPointerListIBM: glTexCoordPointerListIBM: glVertexPointerListIBM: GL_INGR_color_clamp: -------------------GL_INGR_interlace_read: ----------------------GL_INTEL_parallel_arrays: ------------------------glColorPointervINTEL: glNormalPointervINTEL: glTexCoordPointervINTEL: glVertexPointervINTEL: GL_INTEL_texture_scissor: ------------------------glTexScissorFuncINTEL: glTexScissorINTEL: GL_KTX_buffer_region: --------------------glBufferRegionEnabled: glDeleteBufferRegion: glDrawBufferRegion: glNewBufferRegion: glReadBufferRegion: GL_MESAX_texture_stack: ----------------------GL_MESA_pack_invert: -------------------GL_MESA_resize_buffers: ----------------------glResizeBuffersMESA: GL_MESA_window_pos: ------------------glWindowPos2dMESA: glWindowPos2dvMESA: glWindowPos2fMESA: glWindowPos2fvMESA: glWindowPos2iMESA: glWindowPos2ivMESA: glWindowPos2sMESA: glWindowPos2svMESA: glWindowPos3dMESA: glWindowPos3dvMESA: glWindowPos3fMESA: glWindowPos3fvMESA:
MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK OK [MISSING] OK OK OK OK OK OK OK OK OK OK OK OK OK OK
glWindowPos3iMESA: glWindowPos3ivMESA: glWindowPos3sMESA: glWindowPos3svMESA: glWindowPos4dMESA: glWindowPos4dvMESA: glWindowPos4fMESA: glWindowPos4fvMESA: glWindowPos4iMESA: glWindowPos4ivMESA: glWindowPos4sMESA: glWindowPos4svMESA: GL_MESA_ycbcr_texture: ---------------------GL_NVX_gpu_memory_info: ----------------------GL_NV_blend_square: ------------------GL_NV_conditional_render: ------------------------glBeginConditionalRenderNV: glEndConditionalRenderNV: GL_NV_copy_depth_to_color: -------------------------GL_NV_copy_image: ----------------glCopyImageSubDataNV: GL_NV_depth_buffer_float: ------------------------glClearDepthdNV: glDepthBoundsdNV: glDepthRangedNV: GL_NV_depth_clamp: -----------------GL_NV_depth_range_unclamped: ---------------------------GL_NV_evaluators: ----------------glEvalMapsNV: glGetMapAttribParameterfvNV: glGetMapAttribParameterivNV: glGetMapControlPointsNV: glGetMapParameterfvNV: glGetMapParameterivNV: glMapControlPointsNV: glMapParameterfvNV: glMapParameterivNV: GL_NV_explicit_multisample: ---------------------------
OK OK OK OK OK OK OK OK OK OK OK OK MISSING MISSING OK OK OK OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING
glGetMultisamplefvNV: glSampleMaskIndexedNV: glTexRenderbufferNV: GL_NV_fence: -----------glDeleteFencesNV: glFinishFenceNV: glGenFencesNV: glGetFenceivNV: glIsFenceNV: glSetFenceNV: glTestFenceNV: GL_NV_float_buffer: ------------------GL_NV_fog_distance: ------------------GL_NV_fragment_program: ----------------------glGetProgramNamedParameterdvNV: glGetProgramNamedParameterfvNV: glProgramNamedParameter4dNV: glProgramNamedParameter4dvNV: glProgramNamedParameter4fNV: glProgramNamedParameter4fvNV: GL_NV_fragment_program2: -----------------------GL_NV_fragment_program4: -----------------------GL_NV_fragment_program_option: -----------------------------GL_NV_framebuffer_multisample_coverage: --------------------------------------glRenderbufferStorageMultisampleCoverageNV: GL_NV_geometry_program4: -----------------------glProgramVertexLimitNV: GL_NV_geometry_shader4: ----------------------GL_NV_gpu_program4: ------------------glProgramEnvParameterI4iNV: glProgramEnvParameterI4ivNV: glProgramEnvParameterI4uiNV: glProgramEnvParameterI4uivNV: glProgramEnvParametersI4ivNV: glProgramEnvParametersI4uivNV: glProgramLocalParameterI4iNV: glProgramLocalParameterI4ivNV: glProgramLocalParameterI4uiNV:
MISSING MISSING MISSING OK [MISSING] OK OK OK OK OK OK OK MISSING OK OK [MISSING] OK OK OK OK OK OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING
glProgramLocalParameterI4uivNV: glProgramLocalParametersI4ivNV: glProgramLocalParametersI4uivNV: GL_NV_gpu_program5: ------------------GL_NV_gpu_program_fp64: ----------------------GL_NV_gpu_shader5: -----------------glGetUniformi64vNV: glGetUniformui64vNV: glProgramUniform1i64NV: glProgramUniform1i64vNV: glProgramUniform1ui64NV: glProgramUniform1ui64vNV: glProgramUniform2i64NV: glProgramUniform2i64vNV: glProgramUniform2ui64NV: glProgramUniform2ui64vNV: glProgramUniform3i64NV: glProgramUniform3i64vNV: glProgramUniform3ui64NV: glProgramUniform3ui64vNV: glProgramUniform4i64NV: glProgramUniform4i64vNV: glProgramUniform4ui64NV: glProgramUniform4ui64vNV: glUniform1i64NV: glUniform1i64vNV: glUniform1ui64NV: glUniform1ui64vNV: glUniform2i64NV: glUniform2i64vNV: glUniform2ui64NV: glUniform2ui64vNV: glUniform3i64NV: glUniform3i64vNV: glUniform3ui64NV: glUniform3ui64vNV: glUniform4i64NV: glUniform4i64vNV: glUniform4ui64NV: glUniform4ui64vNV: GL_NV_half_float: ----------------glColor3hNV: glColor3hvNV: glColor4hNV: glColor4hvNV: glFogCoordhNV: glFogCoordhvNV: glMultiTexCoord1hNV: glMultiTexCoord1hvNV: glMultiTexCoord2hNV: glMultiTexCoord2hvNV: glMultiTexCoord3hNV:
MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING
glMultiTexCoord3hvNV: glMultiTexCoord4hNV: glMultiTexCoord4hvNV: glNormal3hNV: glNormal3hvNV: glSecondaryColor3hNV: glSecondaryColor3hvNV: glTexCoord1hNV: glTexCoord1hvNV: glTexCoord2hNV: glTexCoord2hvNV: glTexCoord3hNV: glTexCoord3hvNV: glTexCoord4hNV: glTexCoord4hvNV: glVertex2hNV: glVertex2hvNV: glVertex3hNV: glVertex3hvNV: glVertex4hNV: glVertex4hvNV: glVertexAttrib1hNV: glVertexAttrib1hvNV: glVertexAttrib2hNV: glVertexAttrib2hvNV: glVertexAttrib3hNV: glVertexAttrib3hvNV: glVertexAttrib4hNV: glVertexAttrib4hvNV: glVertexAttribs1hvNV: glVertexAttribs2hvNV: glVertexAttribs3hvNV: glVertexAttribs4hvNV: glVertexWeighthNV: glVertexWeighthvNV: GL_NV_light_max_exponent: ------------------------GL_NV_multisample_coverage: --------------------------GL_NV_multisample_filter_hint: -----------------------------GL_NV_occlusion_query: ---------------------glBeginOcclusionQueryNV: glDeleteOcclusionQueriesNV: glEndOcclusionQueryNV: glGenOcclusionQueriesNV: glGetOcclusionQueryivNV: glGetOcclusionQueryuivNV: glIsOcclusionQueryNV: GL_NV_packed_depth_stencil: --------------------------GL_NV_parameter_buffer_object: ------------------------------
MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK MISSING
glProgramBufferParametersIivNV: glProgramBufferParametersIuivNV: glProgramBufferParametersfvNV: GL_NV_parameter_buffer_object2: ------------------------------GL_NV_path_rendering: --------------------glCopyPathNV: glCoverFillPathInstancedNV: glCoverFillPathNV: glCoverStrokePathInstancedNV: glCoverStrokePathNV: glDeletePathsNV: glGenPathsNV: glGetPathColorGenfvNV: glGetPathColorGenivNV: glGetPathCommandsNV: glGetPathCoordsNV: glGetPathDashArrayNV: glGetPathLengthNV: glGetPathMetricRangeNV: glGetPathMetricsNV: glGetPathParameterfvNV: glGetPathParameterivNV: glGetPathSpacingNV: glGetPathTexGenfvNV: glGetPathTexGenivNV: glInterpolatePathsNV: glIsPathNV: glIsPointInFillPathNV: glIsPointInStrokePathNV: glPathColorGenNV: glPathCommandsNV: glPathCoordsNV: glPathCoverDepthFuncNV: glPathDashArrayNV: glPathFogGenNV: glPathGlyphRangeNV: glPathGlyphsNV: glPathParameterfNV: glPathParameterfvNV: glPathParameteriNV: glPathParameterivNV: glPathStencilDepthOffsetNV: glPathStencilFuncNV: glPathStringNV: glPathSubCommandsNV: glPathSubCoordsNV: glPathTexGenNV: glPointAlongPathNV: glStencilFillPathInstancedNV: glStencilFillPathNV: glStencilStrokePathInstancedNV: glStencilStrokePathNV: glTransformPathNV: glWeightPathsNV: GL_NV_pixel_data_range:
MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING
----------------------glFlushPixelDataRangeNV: glPixelDataRangeNV: GL_NV_point_sprite: ------------------glPointParameteriNV: glPointParameterivNV: GL_NV_present_video: -------------------glGetVideoi64vNV: glGetVideoivNV: glGetVideoui64vNV: glGetVideouivNV: glPresentFrameDualFillNV: glPresentFrameKeyedNV: GL_NV_primitive_restart: -----------------------glPrimitiveRestartIndexNV: glPrimitiveRestartNV: GL_NV_register_combiners: ------------------------glCombinerInputNV: glCombinerOutputNV: glCombinerParameterfNV: glCombinerParameterfvNV: glCombinerParameteriNV: glCombinerParameterivNV: glFinalCombinerInputNV: glGetCombinerInputParameterfvNV: glGetCombinerInputParameterivNV: glGetCombinerOutputParameterfvNV: glGetCombinerOutputParameterivNV: glGetFinalCombinerInputParameterfvNV: glGetFinalCombinerInputParameterivNV: GL_NV_register_combiners2: -------------------------glCombinerStageParameterfvNV: glGetCombinerStageParameterfvNV: GL_NV_shader_buffer_load: ------------------------glGetBufferParameterui64vNV: glGetIntegerui64vNV: glGetNamedBufferParameterui64vNV: glIsBufferResidentNV: glIsNamedBufferResidentNV: glMakeBufferNonResidentNV: glMakeBufferResidentNV: glMakeNamedBufferNonResidentNV: glMakeNamedBufferResidentNV: glProgramUniformui64NV: glProgramUniformui64vNV: glUniformui64NV: glUniformui64vNV:
MISSING MISSING OK [MISSING] OK OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK OK OK OK [MISSING] OK OK OK OK OK OK OK OK OK OK OK OK OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING
GL_NV_tessellation_program5: ---------------------------GL_NV_texgen_emboss: -------------------GL_NV_texgen_reflection: -----------------------GL_NV_texture_barrier: ---------------------glTextureBarrierNV: GL_NV_texture_compression_vtc: -----------------------------GL_NV_texture_env_combine4: --------------------------GL_NV_texture_expand_normal: ---------------------------GL_NV_texture_multisample: -------------------------glTexImage2DMultisampleCoverageNV: glTexImage3DMultisampleCoverageNV: glTextureImage2DMultisampleCoverageNV: glTextureImage2DMultisampleNV: glTextureImage3DMultisampleCoverageNV: glTextureImage3DMultisampleNV: GL_NV_texture_rectangle: -----------------------GL_NV_texture_shader: --------------------GL_NV_texture_shader2: ---------------------GL_NV_texture_shader3: ---------------------GL_NV_transform_feedback: ------------------------glActiveVaryingNV: glBeginTransformFeedbackNV: glBindBufferBaseNV: glBindBufferOffsetNV: glBindBufferRangeNV: glEndTransformFeedbackNV: glGetActiveVaryingNV: glGetTransformFeedbackVaryingNV: glGetVaryingLocationNV: glTransformFeedbackAttribsNV: glTransformFeedbackVaryingsNV: GL_NV_transform_feedback2: -------------------------glBindTransformFeedbackNV:
MISSING MISSING OK OK OK MISSING OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING
glDeleteTransformFeedbacksNV: glDrawTransformFeedbackNV: glGenTransformFeedbacksNV: glIsTransformFeedbackNV: glPauseTransformFeedbackNV: glResumeTransformFeedbackNV: GL_NV_vdpau_interop: -------------------glVDPAUFiniNV: glVDPAUGetSurfaceivNV: glVDPAUInitNV: glVDPAUIsSurfaceNV: glVDPAUMapSurfacesNV: glVDPAURegisterOutputSurfaceNV: glVDPAURegisterVideoSurfaceNV: glVDPAUSurfaceAccessNV: glVDPAUUnmapSurfacesNV: glVDPAUUnregisterSurfaceNV: GL_NV_vertex_array_range: ------------------------glFlushVertexArrayRangeNV: glVertexArrayRangeNV: GL_NV_vertex_array_range2: -------------------------GL_NV_vertex_attrib_integer_64bit: ---------------------------------glGetVertexAttribLi64vNV: glGetVertexAttribLui64vNV: glVertexAttribL1i64NV: glVertexAttribL1i64vNV: glVertexAttribL1ui64NV: glVertexAttribL1ui64vNV: glVertexAttribL2i64NV: glVertexAttribL2i64vNV: glVertexAttribL2ui64NV: glVertexAttribL2ui64vNV: glVertexAttribL3i64NV: glVertexAttribL3i64vNV: glVertexAttribL3ui64NV: glVertexAttribL3ui64vNV: glVertexAttribL4i64NV: glVertexAttribL4i64vNV: glVertexAttribL4ui64NV: glVertexAttribL4ui64vNV: glVertexAttribLFormatNV: GL_NV_vertex_buffer_unified_memory: ----------------------------------glBufferAddressRangeNV: glColorFormatNV: glEdgeFlagFormatNV: glFogCoordFormatNV: glGetIntegerui64i_vNV: glIndexFormatNV: glNormalFormatNV: glSecondaryColorFormatNV:
MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK [MISSING] OK OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING
glTexCoordFormatNV: glVertexAttribFormatNV: glVertexAttribIFormatNV: glVertexFormatNV: GL_NV_vertex_program: --------------------glAreProgramsResidentNV: glBindProgramNV: glDeleteProgramsNV: glExecuteProgramNV: glGenProgramsNV: glGetProgramParameterdvNV: glGetProgramParameterfvNV: glGetProgramStringNV: glGetProgramivNV: glGetTrackMatrixivNV: glGetVertexAttribPointervNV: glGetVertexAttribdvNV: glGetVertexAttribfvNV: glGetVertexAttribivNV: glIsProgramNV: glLoadProgramNV: glProgramParameter4dNV: glProgramParameter4dvNV: glProgramParameter4fNV: glProgramParameter4fvNV: glProgramParameters4dvNV: glProgramParameters4fvNV: glRequestResidentProgramsNV: glTrackMatrixNV: glVertexAttrib1dNV: glVertexAttrib1dvNV: glVertexAttrib1fNV: glVertexAttrib1fvNV: glVertexAttrib1sNV: glVertexAttrib1svNV: glVertexAttrib2dNV: glVertexAttrib2dvNV: glVertexAttrib2fNV: glVertexAttrib2fvNV: glVertexAttrib2sNV: glVertexAttrib2svNV: glVertexAttrib3dNV: glVertexAttrib3dvNV: glVertexAttrib3fNV: glVertexAttrib3fvNV: glVertexAttrib3sNV: glVertexAttrib3svNV: glVertexAttrib4dNV: glVertexAttrib4dvNV: glVertexAttrib4fNV: glVertexAttrib4fvNV: glVertexAttrib4sNV: glVertexAttrib4svNV: glVertexAttrib4ubNV: glVertexAttrib4ubvNV: glVertexAttribPointerNV: glVertexAttribs1dvNV: glVertexAttribs1fvNV:
glVertexAttribs1svNV: glVertexAttribs2dvNV: glVertexAttribs2fvNV: glVertexAttribs2svNV: glVertexAttribs3dvNV: glVertexAttribs3fvNV: glVertexAttribs3svNV: glVertexAttribs4dvNV: glVertexAttribs4fvNV: glVertexAttribs4svNV: glVertexAttribs4ubvNV: GL_NV_vertex_program1_1: -----------------------GL_NV_vertex_program2: ---------------------GL_NV_vertex_program2_option: ----------------------------GL_NV_vertex_program3: ---------------------GL_NV_vertex_program4: ---------------------GL_NV_video_capture: -------------------glBeginVideoCaptureNV: glBindVideoCaptureStreamBufferNV: glBindVideoCaptureStreamTextureNV: glEndVideoCaptureNV: glGetVideoCaptureStreamdvNV: glGetVideoCaptureStreamfvNV: glGetVideoCaptureStreamivNV: glGetVideoCaptureivNV: glVideoCaptureNV: glVideoCaptureStreamParameterdvNV: glVideoCaptureStreamParameterfvNV: glVideoCaptureStreamParameterivNV: GL_OES_byte_coordinates: -----------------------GL_OES_compressed_paletted_texture: ----------------------------------GL_OES_read_format: ------------------GL_OES_single_precision: -----------------------glClearDepthfOES: glClipPlanefOES: glDepthRangefOES: glFrustumfOES: glGetClipPlanefOES: glOrthofOES:
OK OK OK OK OK OK OK OK OK OK OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK OK [MISSING] OK OK OK OK OK OK
GL_OML_interlace: ----------------GL_OML_resample: ---------------GL_OML_subsample: ----------------GL_PGI_misc_hints: -----------------GL_PGI_vertex_hints: -------------------GL_REND_screen_coordinates: --------------------------GL_S3_s3tc: ----------GL_SGIS_color_range: -------------------GL_SGIS_detail_texture: ----------------------glDetailTexFuncSGIS: glGetDetailTexFuncSGIS: GL_SGIS_fog_function: --------------------glFogFuncSGIS: glGetFogFuncSGIS: GL_SGIS_generate_mipmap: -----------------------GL_SGIS_multisample: -------------------glSampleMaskSGIS: glSamplePatternSGIS: GL_SGIS_pixel_texture: ---------------------GL_SGIS_point_line_texgen: -------------------------GL_SGIS_sharpen_texture: -----------------------glGetSharpenTexFuncSGIS: glSharpenTexFuncSGIS: GL_SGIS_texture4D: -----------------glTexImage4DSGIS: glTexSubImage4DSGIS: GL_SGIS_texture_border_clamp: -----------------------------
MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK OK [MISSING] OK OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK
GL_SGIS_texture_edge_clamp: --------------------------GL_SGIS_texture_filter4: -----------------------glGetTexFilterFuncSGIS: glTexFilterFuncSGIS: GL_SGIS_texture_lod: -------------------GL_SGIS_texture_select: ----------------------GL_SGIX_async: -------------glAsyncMarkerSGIX: glDeleteAsyncMarkersSGIX: glFinishAsyncSGIX: glGenAsyncMarkersSGIX: glIsAsyncMarkerSGIX: glPollAsyncSGIX: GL_SGIX_async_histogram: -----------------------GL_SGIX_async_pixel: -------------------GL_SGIX_blend_alpha_minmax: --------------------------GL_SGIX_clipmap: ---------------GL_SGIX_convolution_accuracy: ----------------------------GL_SGIX_depth_texture: ---------------------GL_SGIX_flush_raster: --------------------glFlushRasterSGIX: GL_SGIX_fog_offset: ------------------GL_SGIX_fog_texture: -------------------glTextureFogSGIX: GL_SGIX_fragment_specular_lighting: ----------------------------------glFragmentColorMaterialSGIX: glFragmentLightModelfSGIX: glFragmentLightModelfvSGIX: glFragmentLightModeliSGIX: glFragmentLightModelivSGIX:
OK MISSING MISSING MISSING OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING
glFragmentLightfSGIX: glFragmentLightfvSGIX: glFragmentLightiSGIX: glFragmentLightivSGIX: glFragmentMaterialfSGIX: glFragmentMaterialfvSGIX: glFragmentMaterialiSGIX: glFragmentMaterialivSGIX: glGetFragmentLightfvSGIX: glGetFragmentLightivSGIX: glGetFragmentMaterialfvSGIX: glGetFragmentMaterialivSGIX: GL_SGIX_framezoom: -----------------glFrameZoomSGIX: GL_SGIX_interlace: -----------------GL_SGIX_ir_instrument1: ----------------------GL_SGIX_list_priority: ---------------------GL_SGIX_pixel_texture: ---------------------glPixelTexGenSGIX: GL_SGIX_pixel_texture_bits: --------------------------GL_SGIX_reference_plane: -----------------------glReferencePlaneSGIX: GL_SGIX_resample: ----------------GL_SGIX_shadow: --------------GL_SGIX_shadow_ambient: ----------------------GL_SGIX_sprite: --------------glSpriteParameterfSGIX: glSpriteParameterfvSGIX: glSpriteParameteriSGIX: glSpriteParameterivSGIX: GL_SGIX_tag_sample_buffer: -------------------------glTagSampleBufferSGIX: GL_SGIX_texture_add_env: ------------------------
MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK [MISSING] OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING
GL_SGIX_texture_coordinate_clamp: --------------------------------GL_SGIX_texture_lod_bias: ------------------------GL_SGIX_texture_multi_buffer: ----------------------------GL_SGIX_texture_range: ---------------------GL_SGIX_texture_scale_bias: --------------------------GL_SGIX_vertex_preclip: ----------------------GL_SGIX_vertex_preclip_hint: ---------------------------GL_SGIX_ycrcb: -------------GL_SGI_color_matrix: -------------------GL_SGI_color_table: ------------------glColorTableParameterfvSGI: glColorTableParameterivSGI: glColorTableSGI: glCopyColorTableSGI: glGetColorTableParameterfvSGI: glGetColorTableParameterivSGI: glGetColorTableSGI: GL_SGI_texture_color_table: --------------------------GL_SUNX_constant_data: ---------------------glFinishTextureSUNX: GL_SUN_convolution_border_modes: -------------------------------GL_SUN_global_alpha: -------------------glGlobalAlphaFactorbSUN: glGlobalAlphaFactordSUN: glGlobalAlphaFactorfSUN: glGlobalAlphaFactoriSUN: glGlobalAlphaFactorsSUN: glGlobalAlphaFactorubSUN: glGlobalAlphaFactoruiSUN: glGlobalAlphaFactorusSUN: GL_SUN_mesh_array: ------------------
MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK [MISSING] OK OK OK OK OK OK OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING
GL_SUN_read_video_pixels: ------------------------glReadVideoPixelsSUN: GL_SUN_slice_accum: ------------------GL_SUN_triangle_list: --------------------glReplacementCodePointerSUN: glReplacementCodeubSUN: glReplacementCodeubvSUN: glReplacementCodeuiSUN: glReplacementCodeuivSUN: glReplacementCodeusSUN: glReplacementCodeusvSUN: GL_SUN_vertex: -------------glColor3fVertex3fSUN: glColor3fVertex3fvSUN: glColor4fNormal3fVertex3fSUN: glColor4fNormal3fVertex3fvSUN: glColor4ubVertex2fSUN: glColor4ubVertex2fvSUN: glColor4ubVertex3fSUN: glColor4ubVertex3fvSUN: glNormal3fVertex3fSUN: glNormal3fVertex3fvSUN: glReplacementCodeuiColor3fVertex3fSUN: glReplacementCodeuiColor3fVertex3fvSUN: glReplacementCodeuiColor4fNormal3fVertex3fSUN: glReplacementCodeuiColor4fNormal3fVertex3fvSUN: glReplacementCodeuiColor4ubVertex3fSUN: glReplacementCodeuiColor4ubVertex3fvSUN: glReplacementCodeuiNormal3fVertex3fSUN: glReplacementCodeuiNormal3fVertex3fvSUN: glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: glReplacementCodeuiTexCoord2fVertex3fSUN: glReplacementCodeuiTexCoord2fVertex3fvSUN: glReplacementCodeuiVertex3fSUN: glReplacementCodeuiVertex3fvSUN: glTexCoord2fColor3fVertex3fSUN: glTexCoord2fColor3fVertex3fvSUN: glTexCoord2fColor4fNormal3fVertex3fSUN: glTexCoord2fColor4fNormal3fVertex3fvSUN: glTexCoord2fColor4ubVertex3fSUN: glTexCoord2fColor4ubVertex3fvSUN: glTexCoord2fNormal3fVertex3fSUN: glTexCoord2fNormal3fVertex3fvSUN: glTexCoord2fVertex3fSUN: glTexCoord2fVertex3fvSUN: glTexCoord4fColor4fNormal3fVertex4fSUN: glTexCoord4fColor4fNormal3fVertex4fvSUN: glTexCoord4fVertex4fSUN: glTexCoord4fVertex4fvSUN:
MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING
GL_WIN_phong_shading: --------------------GL_WIN_specular_fog: -------------------GL_WIN_swap_hint: ----------------glAddSwapHintRectWIN: GLX_VERSION_1_2: ---------------glXGetCurrentDisplay: GLX_VERSION_1_3: ---------------glXChooseFBConfig: glXCreateNewContext: glXCreatePbuffer: glXCreatePixmap: glXCreateWindow: glXDestroyPbuffer: glXDestroyPixmap: glXDestroyWindow: glXGetCurrentReadDrawable: glXGetFBConfigAttrib: glXGetFBConfigs: glXGetSelectedEvent: glXGetVisualFromFBConfig: glXMakeContextCurrent: glXQueryContext: glXQueryDrawable: glXSelectEvent: GLX_VERSION_1_4: ---------------GLX_3DFX_multisample: --------------------GLX_AMD_gpu_association: -----------------------GLX_ARB_create_context: ----------------------glXCreateContextAttribsARB: GLX_ARB_create_context_profile: ------------------------------GLX_ARB_create_context_robustness: ---------------------------------GLX_ARB_fbconfig_float: ----------------------GLX_ARB_framebuffer_sRGB: -------------------------
GLX_ARB_get_proc_address: ------------------------GLX_ARB_multisample: -------------------GLX_ARB_vertex_buffer_object: ----------------------------GLX_ATI_pixel_format_float: --------------------------GLX_ATI_render_texture: ----------------------glXBindTexImageATI: glXDrawableAttribATI: glXReleaseTexImageATI: GLX_EXT_create_context_es2_profile: ----------------------------------GLX_EXT_fbconfig_packed_float: -----------------------------GLX_EXT_framebuffer_sRGB: ------------------------GLX_EXT_import_context: ----------------------glXFreeContextEXT: glXGetContextIDEXT: glXImportContextEXT: glXQueryContextInfoEXT: GLX_EXT_scene_marker: --------------------GLX_EXT_swap_control: --------------------glXSwapIntervalEXT: GLX_EXT_texture_from_pixmap: ---------------------------glXBindTexImageEXT: glXReleaseTexImageEXT: GLX_EXT_visual_info: -------------------GLX_EXT_visual_rating: ---------------------GLX_INTEL_swap_event: --------------------GLX_MESA_agp_offset: -------------------glXGetAGPOffsetMESA: GLX_MESA_copy_sub_buffer:
OK OK MISSING MISSING MISSING MISSING MISSING MISSING OK MISSING OK OK OK OK OK OK MISSING MISSING MISSING OK OK OK OK OK OK MISSING MISSING OK
------------------------glXCopySubBufferMESA: GLX_MESA_pixmap_colormap: ------------------------glXCreateGLXPixmapMESA: GLX_MESA_release_buffers: ------------------------glXReleaseBuffersMESA: GLX_MESA_set_3dfx_mode: ----------------------glXSet3DfxModeMESA: GLX_MESA_swap_control: ---------------------glXGetSwapIntervalMESA: glXSwapIntervalMESA: GLX_NV_copy_image: -----------------glXCopyImageSubDataNV: GLX_NV_float_buffer: -------------------GLX_NV_multisample_coverage: ---------------------------GLX_NV_present_video: --------------------glXBindVideoDeviceNV: glXEnumerateVideoDevicesNV: GLX_NV_swap_group: -----------------glXBindSwapBarrierNV: glXJoinSwapGroupNV: glXQueryFrameCountNV: glXQueryMaxSwapGroupsNV: glXQuerySwapGroupNV: glXResetFrameCountNV: GLX_NV_vertex_array_range: -------------------------glXAllocateMemoryNV: glXFreeMemoryNV: GLX_NV_video_capture: --------------------glXBindVideoCaptureDeviceNV: glXEnumerateVideoCaptureDevicesNV: glXLockVideoCaptureDeviceNV: glXQueryVideoCaptureDeviceNV: glXReleaseVideoCaptureDeviceNV: GLX_NV_video_output: -------------------glXBindVideoImageNV:
OK OK [MISSING] OK OK [MISSING] OK MISSING MISSING OK OK OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING
glXGetVideoDeviceNV: glXGetVideoInfoNV: glXReleaseVideoDeviceNV: glXReleaseVideoImageNV: glXSendPbufferToVideoNV: GLX_OML_swap_method: -------------------GLX_OML_sync_control: --------------------glXGetMscRateOML: glXGetSyncValuesOML: glXSwapBuffersMscOML: glXWaitForMscOML: glXWaitForSbcOML: GLX_SGIS_blended_overlay: ------------------------GLX_SGIS_color_range: --------------------GLX_SGIS_multisample: --------------------GLX_SGIS_shared_multisample: ---------------------------GLX_SGIX_fbconfig: -----------------glXChooseFBConfigSGIX: glXCreateContextWithConfigSGIX: glXCreateGLXPixmapWithConfigSGIX: glXGetFBConfigAttribSGIX: glXGetFBConfigFromVisualSGIX: glXGetVisualFromFBConfigSGIX: GLX_SGIX_hyperpipe: ------------------glXBindHyperpipeSGIX: glXDestroyHyperpipeConfigSGIX: glXHyperpipeAttribSGIX: glXHyperpipeConfigSGIX: glXQueryHyperpipeAttribSGIX: glXQueryHyperpipeBestAttribSGIX: glXQueryHyperpipeConfigSGIX: glXQueryHyperpipeNetworkSGIX: GLX_SGIX_pbuffer: ----------------glXCreateGLXPbufferSGIX: glXDestroyGLXPbufferSGIX: glXGetSelectedEventSGIX: glXQueryGLXPbufferSGIX: glXSelectEventSGIX: GLX_SGIX_swap_barrier: ---------------------glXBindSwapBarrierSGIX:
MISSING MISSING MISSING MISSING MISSING OK OK OK OK OK OK OK MISSING MISSING OK MISSING OK OK OK OK OK OK OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK OK OK OK OK OK OK [MISSING] OK
glXQueryMaxSwapBarriersSGIX: GLX_SGIX_swap_group: -------------------glXJoinSwapGroupSGIX: GLX_SGIX_video_resize: ---------------------glXBindChannelToWindowSGIX: glXChannelRectSGIX: glXChannelRectSyncSGIX: glXQueryChannelDeltasSGIX: glXQueryChannelRectSGIX: GLX_SGIX_visual_select_group: ----------------------------GLX_SGI_cushion: ---------------glXCushionSGI: GLX_SGI_make_current_read: -------------------------glXGetCurrentReadDrawableSGI: glXMakeCurrentReadSGI: GLX_SGI_swap_control: --------------------glXSwapIntervalSGI: GLX_SGI_video_sync: ------------------glXGetVideoSyncSGI: glXWaitVideoSyncSGI: GLX_SUN_get_transparent_index: -----------------------------glXGetTransparentIndexSUN: GLX_SUN_video_resize: --------------------glXGetVideoResizeSUN: glXVideoResizeSUN:
OK OK [MISSING] OK MISSING MISSING MISSING MISSING MISSING MISSING OK MISSING MISSING OK OK OK OK OK OK OK OK MISSING MISSING MISSING MISSING MISSING