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--------------------------GLEW Extension Info --------------------------GLEW version 1.7.0 Reporting capabilities of display :0, visual 0x107 Running on a Gallium 0.

4 on AMD RS780 from X.Org OpenGL version 2.1 Mesa 8.0.5 is supported GL_VERSION_1_1: --------------GL_VERSION_1_2: --------------glCopyTexSubImage3D: glDrawRangeElements: glTexImage3D: glTexSubImage3D: GL_VERSION_1_2_1: ----------------GL_VERSION_1_3: --------------glActiveTexture: glClientActiveTexture: glCompressedTexImage1D: glCompressedTexImage2D: glCompressedTexImage3D: glCompressedTexSubImage1D: glCompressedTexSubImage2D: glCompressedTexSubImage3D: glGetCompressedTexImage: glLoadTransposeMatrixd: glLoadTransposeMatrixf: glMultTransposeMatrixd: glMultTransposeMatrixf: glMultiTexCoord1d: glMultiTexCoord1dv: glMultiTexCoord1f: glMultiTexCoord1fv: glMultiTexCoord1i: glMultiTexCoord1iv: glMultiTexCoord1s: glMultiTexCoord1sv: glMultiTexCoord2d: glMultiTexCoord2dv: glMultiTexCoord2f: glMultiTexCoord2fv: glMultiTexCoord2i: glMultiTexCoord2iv: glMultiTexCoord2s: glMultiTexCoord2sv: glMultiTexCoord3d: glMultiTexCoord3dv: glMultiTexCoord3f: glMultiTexCoord3fv: glMultiTexCoord3i: glMultiTexCoord3iv: glMultiTexCoord3s: OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK

glMultiTexCoord3sv: glMultiTexCoord4d: glMultiTexCoord4dv: glMultiTexCoord4f: glMultiTexCoord4fv: glMultiTexCoord4i: glMultiTexCoord4iv: glMultiTexCoord4s: glMultiTexCoord4sv: glSampleCoverage: GL_VERSION_1_4: --------------glBlendColor: glBlendEquation: glBlendFuncSeparate: glFogCoordPointer: glFogCoordd: glFogCoorddv: glFogCoordf: glFogCoordfv: glMultiDrawArrays: glMultiDrawElements: glPointParameterf: glPointParameterfv: glPointParameteri: glPointParameteriv: glSecondaryColor3b: glSecondaryColor3bv: glSecondaryColor3d: glSecondaryColor3dv: glSecondaryColor3f: glSecondaryColor3fv: glSecondaryColor3i: glSecondaryColor3iv: glSecondaryColor3s: glSecondaryColor3sv: glSecondaryColor3ub: glSecondaryColor3ubv: glSecondaryColor3ui: glSecondaryColor3uiv: glSecondaryColor3us: glSecondaryColor3usv: glSecondaryColorPointer: glWindowPos2d: glWindowPos2dv: glWindowPos2f: glWindowPos2fv: glWindowPos2i: glWindowPos2iv: glWindowPos2s: glWindowPos2sv: glWindowPos3d: glWindowPos3dv: glWindowPos3f: glWindowPos3fv: glWindowPos3i: glWindowPos3iv: glWindowPos3s: glWindowPos3sv:

OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK

GL_VERSION_1_5: --------------glBeginQuery: glBindBuffer: glBufferData: glBufferSubData: glDeleteBuffers: glDeleteQueries: glEndQuery: glGenBuffers: glGenQueries: glGetBufferParameteriv: glGetBufferPointerv: glGetBufferSubData: glGetQueryObjectiv: glGetQueryObjectuiv: glGetQueryiv: glIsBuffer: glIsQuery: glMapBuffer: glUnmapBuffer: GL_VERSION_2_0: --------------glAttachShader: glBindAttribLocation: glBlendEquationSeparate: glCompileShader: glCreateProgram: glCreateShader: glDeleteProgram: glDeleteShader: glDetachShader: glDisableVertexAttribArray: glDrawBuffers: glEnableVertexAttribArray: glGetActiveAttrib: glGetActiveUniform: glGetAttachedShaders: glGetAttribLocation: glGetProgramInfoLog: glGetProgramiv: glGetShaderInfoLog: glGetShaderSource: glGetShaderiv: glGetUniformLocation: glGetUniformfv: glGetUniformiv: glGetVertexAttribPointerv: glGetVertexAttribdv: glGetVertexAttribfv: glGetVertexAttribiv: glIsProgram: glIsShader: glLinkProgram: glShaderSource: glStencilFuncSeparate: glStencilMaskSeparate: glStencilOpSeparate:

OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK

glUniform1f: glUniform1fv: glUniform1i: glUniform1iv: glUniform2f: glUniform2fv: glUniform2i: glUniform2iv: glUniform3f: glUniform3fv: glUniform3i: glUniform3iv: glUniform4f: glUniform4fv: glUniform4i: glUniform4iv: glUniformMatrix2fv: glUniformMatrix3fv: glUniformMatrix4fv: glUseProgram: glValidateProgram: glVertexAttrib1d: glVertexAttrib1dv: glVertexAttrib1f: glVertexAttrib1fv: glVertexAttrib1s: glVertexAttrib1sv: glVertexAttrib2d: glVertexAttrib2dv: glVertexAttrib2f: glVertexAttrib2fv: glVertexAttrib2s: glVertexAttrib2sv: glVertexAttrib3d: glVertexAttrib3dv: glVertexAttrib3f: glVertexAttrib3fv: glVertexAttrib3s: glVertexAttrib3sv: glVertexAttrib4Nbv: glVertexAttrib4Niv: glVertexAttrib4Nsv: glVertexAttrib4Nub: glVertexAttrib4Nubv: glVertexAttrib4Nuiv: glVertexAttrib4Nusv: glVertexAttrib4bv: glVertexAttrib4d: glVertexAttrib4dv: glVertexAttrib4f: glVertexAttrib4fv: glVertexAttrib4iv: glVertexAttrib4s: glVertexAttrib4sv: glVertexAttrib4ubv: glVertexAttrib4uiv: glVertexAttrib4usv: glVertexAttribPointer: GL_VERSION_2_1:

OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK

--------------glUniformMatrix2x3fv: glUniformMatrix2x4fv: glUniformMatrix3x2fv: glUniformMatrix3x4fv: glUniformMatrix4x2fv: glUniformMatrix4x3fv: GL_VERSION_3_0: --------------glBeginConditionalRender: glBeginTransformFeedback: glBindFragDataLocation: glClampColor: glClearBufferfi: glClearBufferfv: glClearBufferiv: glClearBufferuiv: glColorMaski: glDisablei: glEnablei: glEndConditionalRender: glEndTransformFeedback: glGetBooleani_v: glGetFragDataLocation: glGetStringi: glGetTexParameterIiv: glGetTexParameterIuiv: glGetTransformFeedbackVarying: glGetUniformuiv: glGetVertexAttribIiv: glGetVertexAttribIuiv: glIsEnabledi: glTexParameterIiv: glTexParameterIuiv: glTransformFeedbackVaryings: glUniform1ui: glUniform1uiv: glUniform2ui: glUniform2uiv: glUniform3ui: glUniform3uiv: glUniform4ui: glUniform4uiv: glVertexAttribI1i: glVertexAttribI1iv: glVertexAttribI1ui: glVertexAttribI1uiv: glVertexAttribI2i: glVertexAttribI2iv: glVertexAttribI2ui: glVertexAttribI2uiv: glVertexAttribI3i: glVertexAttribI3iv: glVertexAttribI3ui: glVertexAttribI3uiv: glVertexAttribI4bv: glVertexAttribI4i: glVertexAttribI4iv: glVertexAttribI4sv:

OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK

glVertexAttribI4ubv: glVertexAttribI4ui: glVertexAttribI4uiv: glVertexAttribI4usv: glVertexAttribIPointer: GL_VERSION_3_1: --------------glDrawArraysInstanced: glDrawElementsInstanced: glPrimitiveRestartIndex: glTexBuffer: GL_VERSION_3_2: --------------glFramebufferTexture: glGetBufferParameteri64v: glGetInteger64i_v: GL_VERSION_3_3: --------------glVertexAttribDivisor: GL_VERSION_4_0: --------------glBlendEquationSeparatei: glBlendEquationi: glBlendFuncSeparatei: glBlendFunci: glMinSampleShading: GL_VERSION_4_1: --------------GL_VERSION_4_2: --------------GL_3DFX_multisample: -------------------GL_3DFX_tbuffer: ---------------glTbufferMask3DFX: GL_3DFX_texture_compression_FXT1: --------------------------------GL_AMD_blend_minmax_factor: --------------------------GL_AMD_conservative_depth: -------------------------GL_AMD_debug_output: -------------------glDebugMessageCallbackAMD: glDebugMessageEnableAMD: glDebugMessageInsertAMD: glGetDebugMessageLogAMD:

OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK MISSING MISSING MISSING OK [MISSING] OK MISSING MISSING MISSING OK [MISSING] OK OK OK OK

GL_AMD_depth_clamp_separate: ---------------------------GL_AMD_draw_buffers_blend: -------------------------glBlendEquationIndexedAMD: glBlendEquationSeparateIndexedAMD: glBlendFuncIndexedAMD: glBlendFuncSeparateIndexedAMD: GL_AMD_multi_draw_indirect: --------------------------glMultiDrawArraysIndirectAMD: glMultiDrawElementsIndirectAMD: GL_AMD_name_gen_delete: ----------------------glDeleteNamesAMD: glGenNamesAMD: glIsNameAMD: GL_AMD_performance_monitor: --------------------------glBeginPerfMonitorAMD: glDeletePerfMonitorsAMD: glEndPerfMonitorAMD: glGenPerfMonitorsAMD: glGetPerfMonitorCounterDataAMD: glGetPerfMonitorCounterInfoAMD: glGetPerfMonitorCounterStringAMD: glGetPerfMonitorCountersAMD: glGetPerfMonitorGroupStringAMD: glGetPerfMonitorGroupsAMD: glSelectPerfMonitorCountersAMD: GL_AMD_sample_positions: -----------------------glSetMultisamplefvAMD: GL_AMD_seamless_cubemap_per_texture: -----------------------------------GL_AMD_shader_stencil_export: ----------------------------GL_AMD_texture_texture4: -----------------------GL_AMD_transform_feedback3_lines_triangles: ------------------------------------------GL_AMD_vertex_shader_tessellator: --------------------------------glTessellationFactorAMD: glTessellationModeAMD: GL_APPLE_aux_depth_stencil: --------------------------GL_APPLE_client_storage:

MISSING OK OK OK OK OK OK [MISSING] OK OK OK [MISSING] OK OK OK OK [MISSING] OK OK OK OK OK OK OK OK OK OK OK OK [MISSING] OK MISSING OK MISSING MISSING OK [MISSING] OK OK MISSING MISSING

-----------------------GL_APPLE_element_array: ----------------------glDrawElementArrayAPPLE: glDrawRangeElementArrayAPPLE: glElementPointerAPPLE: glMultiDrawElementArrayAPPLE: glMultiDrawRangeElementArrayAPPLE: GL_APPLE_fence: --------------glDeleteFencesAPPLE: glFinishFenceAPPLE: glFinishObjectAPPLE: glGenFencesAPPLE: glIsFenceAPPLE: glSetFenceAPPLE: glTestFenceAPPLE: glTestObjectAPPLE: GL_APPLE_float_pixels: ---------------------GL_APPLE_flush_buffer_range: ---------------------------glBufferParameteriAPPLE: glFlushMappedBufferRangeAPPLE: GL_APPLE_object_purgeable: -------------------------glGetObjectParameterivAPPLE: glObjectPurgeableAPPLE: glObjectUnpurgeableAPPLE: GL_APPLE_pixel_buffer: ---------------------GL_APPLE_rgb_422: ----------------GL_APPLE_row_bytes: ------------------GL_APPLE_specular_vector: ------------------------GL_APPLE_texture_range: ----------------------glGetTexParameterPointervAPPLE: glTextureRangeAPPLE: GL_APPLE_transform_hint: -----------------------GL_APPLE_vertex_array_object: ----------------------------glBindVertexArrayAPPLE: glDeleteVertexArraysAPPLE: glGenVertexArraysAPPLE: OK [MISSING] OK OK OK OK OK OK [MISSING] OK OK OK OK OK OK OK OK MISSING OK [MISSING] OK OK OK [MISSING] OK OK OK MISSING MISSING MISSING MISSING OK [MISSING] OK OK MISSING OK OK OK OK

glIsVertexArrayAPPLE: GL_APPLE_vertex_array_range: ---------------------------glFlushVertexArrayRangeAPPLE: glVertexArrayParameteriAPPLE: glVertexArrayRangeAPPLE: GL_APPLE_vertex_program_evaluators: ----------------------------------glDisableVertexAttribAPPLE: glEnableVertexAttribAPPLE: glIsVertexAttribEnabledAPPLE: glMapVertexAttrib1dAPPLE: glMapVertexAttrib1fAPPLE: glMapVertexAttrib2dAPPLE: glMapVertexAttrib2fAPPLE: GL_APPLE_ycbcr_422: ------------------GL_ARB_ES2_compatibility: ------------------------glClearDepthf: glDepthRangef: glGetShaderPrecisionFormat: glReleaseShaderCompiler: glShaderBinary: GL_ARB_base_instance: --------------------glDrawArraysInstancedBaseInstance: glDrawElementsInstancedBaseInstance: glDrawElementsInstancedBaseVertexBaseInstance: GL_ARB_blend_func_extended: --------------------------glBindFragDataLocationIndexed: glGetFragDataIndex: GL_ARB_cl_event: ---------------glCreateSyncFromCLeventARB: GL_ARB_color_buffer_float: -------------------------glClampColorARB: GL_ARB_compatibility: --------------------GL_ARB_compressed_texture_pixel_storage: ---------------------------------------GL_ARB_conservative_depth: -------------------------GL_ARB_copy_buffer: ------------------glCopyBufferSubData:

OK OK [MISSING] OK OK OK OK [MISSING] OK OK OK OK OK OK OK MISSING OK OK OK OK OK OK OK [MISSING] OK OK OK OK [MISSING] OK OK OK [MISSING] OK OK OK MISSING MISSING MISSING OK OK

GL_ARB_debug_output: -------------------glDebugMessageCallbackARB: glDebugMessageControlARB: glDebugMessageInsertARB: glGetDebugMessageLogARB: GL_ARB_depth_buffer_float: -------------------------GL_ARB_depth_clamp: ------------------GL_ARB_depth_texture: --------------------GL_ARB_draw_buffers: -------------------glDrawBuffersARB: GL_ARB_draw_buffers_blend: -------------------------glBlendEquationSeparateiARB: glBlendEquationiARB: glBlendFuncSeparateiARB: glBlendFunciARB: GL_ARB_draw_elements_base_vertex: --------------------------------glDrawElementsBaseVertex: glDrawElementsInstancedBaseVertex: glDrawRangeElementsBaseVertex: glMultiDrawElementsBaseVertex: GL_ARB_draw_indirect: --------------------glDrawArraysIndirect: glDrawElementsIndirect: GL_ARB_draw_instanced: ---------------------GL_ARB_explicit_attrib_location: -------------------------------GL_ARB_fragment_coord_conventions: ---------------------------------GL_ARB_fragment_program: -----------------------GL_ARB_fragment_program_shadow: ------------------------------GL_ARB_fragment_shader: ----------------------GL_ARB_framebuffer_object: --------------------------

OK [MISSING] OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK [MISSING] OK OK MISSING OK OK OK OK OK OK

glBindFramebuffer: glBindRenderbuffer: glBlitFramebuffer: glCheckFramebufferStatus: glDeleteFramebuffers: glDeleteRenderbuffers: glFramebufferRenderbuffer: glFramebufferTexture1D: glFramebufferTexture2D: glFramebufferTexture3D: glFramebufferTextureLayer: glGenFramebuffers: glGenRenderbuffers: glGenerateMipmap: glGetFramebufferAttachmentParameteriv: glGetRenderbufferParameteriv: glIsFramebuffer: glIsRenderbuffer: glRenderbufferStorage: glRenderbufferStorageMultisample: GL_ARB_framebuffer_sRGB: -----------------------GL_ARB_geometry_shader4: -----------------------glFramebufferTextureARB: glFramebufferTextureFaceARB: glFramebufferTextureLayerARB: glProgramParameteriARB: GL_ARB_get_program_binary: -------------------------glGetProgramBinary: glProgramBinary: glProgramParameteri: GL_ARB_gpu_shader5: ------------------GL_ARB_gpu_shader_fp64: ----------------------glGetUniformdv: glProgramUniform1dEXT: glProgramUniform1dvEXT: glProgramUniform2dEXT: glProgramUniform2dvEXT: glProgramUniform3dEXT: glProgramUniform3dvEXT: glProgramUniform4dEXT: glProgramUniform4dvEXT: glProgramUniformMatrix2dvEXT: glProgramUniformMatrix2x3dvEXT: glProgramUniformMatrix2x4dvEXT: glProgramUniformMatrix3dvEXT: glProgramUniformMatrix3x2dvEXT: glProgramUniformMatrix3x4dvEXT: glProgramUniformMatrix4dvEXT: glProgramUniformMatrix4x2dvEXT: glProgramUniformMatrix4x3dvEXT:

OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK [MISSING] OK OK OK OK OK [MISSING] OK OK OK MISSING OK [MISSING] OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK

glUniform1d: glUniform1dv: glUniform2d: glUniform2dv: glUniform3d: glUniform3dv: glUniform4d: glUniform4dv: glUniformMatrix2dv: glUniformMatrix2x3dv: glUniformMatrix2x4dv: glUniformMatrix3dv: glUniformMatrix3x2dv: glUniformMatrix3x4dv: glUniformMatrix4dv: glUniformMatrix4x2dv: glUniformMatrix4x3dv: GL_ARB_half_float_pixel: -----------------------GL_ARB_half_float_vertex: ------------------------GL_ARB_imaging: --------------glBlendEquation: glColorSubTable: glColorTable: glColorTableParameterfv: glColorTableParameteriv: glConvolutionFilter1D: glConvolutionFilter2D: glConvolutionParameterf: glConvolutionParameterfv: glConvolutionParameteri: glConvolutionParameteriv: glCopyColorSubTable: glCopyColorTable: glCopyConvolutionFilter1D: glCopyConvolutionFilter2D: glGetColorTable: glGetColorTableParameterfv: glGetColorTableParameteriv: glGetConvolutionFilter: glGetConvolutionParameterfv: glGetConvolutionParameteriv: glGetHistogram: glGetHistogramParameterfv: glGetHistogramParameteriv: glGetMinmax: glGetMinmaxParameterfv: glGetMinmaxParameteriv: glGetSeparableFilter: glHistogram: glMinmax: glResetHistogram: glResetMinmax: glSeparableFilter2D:

OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK [MISSING] OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK

GL_ARB_instanced_arrays: -----------------------glDrawArraysInstancedARB: glDrawElementsInstancedARB: glVertexAttribDivisorARB: GL_ARB_internalformat_query: ---------------------------glGetInternalformativ: GL_ARB_map_buffer_alignment: ---------------------------GL_ARB_map_buffer_range: -----------------------glFlushMappedBufferRange: glMapBufferRange: GL_ARB_matrix_palette: ---------------------glCurrentPaletteMatrixARB: glMatrixIndexPointerARB: glMatrixIndexubvARB: glMatrixIndexuivARB: glMatrixIndexusvARB: GL_ARB_multisample: ------------------glSampleCoverageARB: GL_ARB_multitexture: -------------------glActiveTextureARB: glClientActiveTextureARB: glMultiTexCoord1dARB: glMultiTexCoord1dvARB: glMultiTexCoord1fARB: glMultiTexCoord1fvARB: glMultiTexCoord1iARB: glMultiTexCoord1ivARB: glMultiTexCoord1sARB: glMultiTexCoord1svARB: glMultiTexCoord2dARB: glMultiTexCoord2dvARB: glMultiTexCoord2fARB: glMultiTexCoord2fvARB: glMultiTexCoord2iARB: glMultiTexCoord2ivARB: glMultiTexCoord2sARB: glMultiTexCoord2svARB: glMultiTexCoord3dARB: glMultiTexCoord3dvARB: glMultiTexCoord3fARB: glMultiTexCoord3fvARB: glMultiTexCoord3iARB: glMultiTexCoord3ivARB: glMultiTexCoord3sARB: glMultiTexCoord3svARB: glMultiTexCoord4dARB: glMultiTexCoord4dvARB:

OK OK OK OK OK [MISSING] OK MISSING OK OK OK OK [MISSING] OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK

glMultiTexCoord4fARB: glMultiTexCoord4fvARB: glMultiTexCoord4iARB: glMultiTexCoord4ivARB: glMultiTexCoord4sARB: glMultiTexCoord4svARB: GL_ARB_occlusion_query: ----------------------glBeginQueryARB: glDeleteQueriesARB: glEndQueryARB: glGenQueriesARB: glGetQueryObjectivARB: glGetQueryObjectuivARB: glGetQueryivARB: glIsQueryARB: GL_ARB_occlusion_query2: -----------------------GL_ARB_pixel_buffer_object: --------------------------GL_ARB_point_parameters: -----------------------glPointParameterfARB: glPointParameterfvARB: GL_ARB_point_sprite: -------------------GL_ARB_provoking_vertex: -----------------------glProvokingVertex: GL_ARB_robustness: -----------------glGetGraphicsResetStatusARB: glGetnColorTableARB: glGetnCompressedTexImageARB: glGetnConvolutionFilterARB: glGetnHistogramARB: glGetnMapdvARB: glGetnMapfvARB: glGetnMapivARB: glGetnMinmaxARB: glGetnPixelMapfvARB: glGetnPixelMapuivARB: glGetnPixelMapusvARB: glGetnPolygonStippleARB: glGetnSeparableFilterARB: glGetnTexImageARB: glGetnUniformdvARB: glGetnUniformfvARB: glGetnUniformivARB: glGetnUniformuivARB: glReadnPixelsARB: GL_ARB_sample_shading:

OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK [MISSING]

---------------------glMinSampleShadingARB: GL_ARB_sampler_objects: ----------------------glBindSampler: glDeleteSamplers: glGenSamplers: glGetSamplerParameterIiv: glGetSamplerParameterIuiv: glGetSamplerParameterfv: glGetSamplerParameteriv: glIsSampler: glSamplerParameterIiv: glSamplerParameterIuiv: glSamplerParameterf: glSamplerParameterfv: glSamplerParameteri: glSamplerParameteriv: GL_ARB_seamless_cube_map: ------------------------GL_ARB_separate_shader_objects: ------------------------------glActiveShaderProgram: glBindProgramPipeline: glCreateShaderProgramv: glDeleteProgramPipelines: glGenProgramPipelines: glGetProgramPipelineInfoLog: glGetProgramPipelineiv: glIsProgramPipeline: glProgramUniform1d: glProgramUniform1dv: glProgramUniform1f: glProgramUniform1fv: glProgramUniform1i: glProgramUniform1iv: glProgramUniform1ui: glProgramUniform1uiv: glProgramUniform2d: glProgramUniform2dv: glProgramUniform2f: glProgramUniform2fv: glProgramUniform2i: glProgramUniform2iv: glProgramUniform2ui: glProgramUniform2uiv: glProgramUniform3d: glProgramUniform3dv: glProgramUniform3f: glProgramUniform3fv: glProgramUniform3i: glProgramUniform3iv: glProgramUniform3ui: glProgramUniform3uiv: glProgramUniform4d: glProgramUniform4dv: glProgramUniform4f:

OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK [MISSING] OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK

glProgramUniform4fv: glProgramUniform4i: glProgramUniform4iv: glProgramUniform4ui: glProgramUniform4uiv: glProgramUniformMatrix2dv: glProgramUniformMatrix2fv: glProgramUniformMatrix2x3dv: glProgramUniformMatrix2x3fv: glProgramUniformMatrix2x4dv: glProgramUniformMatrix2x4fv: glProgramUniformMatrix3dv: glProgramUniformMatrix3fv: glProgramUniformMatrix3x2dv: glProgramUniformMatrix3x2fv: glProgramUniformMatrix3x4dv: glProgramUniformMatrix3x4fv: glProgramUniformMatrix4dv: glProgramUniformMatrix4fv: glProgramUniformMatrix4x2dv: glProgramUniformMatrix4x2fv: glProgramUniformMatrix4x3dv: glProgramUniformMatrix4x3fv: glUseProgramStages: glValidateProgramPipeline: GL_ARB_shader_atomic_counters: -----------------------------glGetActiveAtomicCounterBufferiv: GL_ARB_shader_bit_encoding: --------------------------GL_ARB_shader_image_load_store: ------------------------------glBindImageTexture: glMemoryBarrier: GL_ARB_shader_objects: ---------------------glAttachObjectARB: glCompileShaderARB: glCreateProgramObjectARB: glCreateShaderObjectARB: glDeleteObjectARB: glDetachObjectARB: glGetActiveUniformARB: glGetAttachedObjectsARB: glGetHandleARB: glGetInfoLogARB: glGetObjectParameterfvARB: glGetObjectParameterivARB: glGetShaderSourceARB: glGetUniformLocationARB: glGetUniformfvARB: glGetUniformivARB: glLinkProgramARB: glShaderSourceARB: glUniform1fARB: glUniform1fvARB:

OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK [MISSING] OK MISSING OK [MISSING] OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK

glUniform1iARB: glUniform1ivARB: glUniform2fARB: glUniform2fvARB: glUniform2iARB: glUniform2ivARB: glUniform3fARB: glUniform3fvARB: glUniform3iARB: glUniform3ivARB: glUniform4fARB: glUniform4fvARB: glUniform4iARB: glUniform4ivARB: glUniformMatrix2fvARB: glUniformMatrix3fvARB: glUniformMatrix4fvARB: glUseProgramObjectARB: glValidateProgramARB: GL_ARB_shader_precision: -----------------------GL_ARB_shader_stencil_export: ----------------------------GL_ARB_shader_subroutine: ------------------------glGetActiveSubroutineName: glGetActiveSubroutineUniformName: glGetActiveSubroutineUniformiv: glGetProgramStageiv: glGetSubroutineIndex: glGetSubroutineUniformLocation: glGetUniformSubroutineuiv: glUniformSubroutinesuiv: GL_ARB_shader_texture_lod: -------------------------GL_ARB_shading_language_100: ---------------------------GL_ARB_shading_language_420pack: -------------------------------GL_ARB_shading_language_include: -------------------------------glCompileShaderIncludeARB: glDeleteNamedStringARB: glGetNamedStringARB: glGetNamedStringivARB: glIsNamedStringARB: glNamedStringARB: GL_ARB_shading_language_packing: -------------------------------GL_ARB_shadow: --------------

OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK MISSING OK OK [MISSING] OK OK OK OK OK OK OK OK OK OK MISSING OK [MISSING] OK OK OK OK OK OK MISSING OK

GL_ARB_shadow_ambient: ---------------------GL_ARB_sync: -----------glClientWaitSync: glDeleteSync: glFenceSync: glGetInteger64v: glGetSynciv: glIsSync: glWaitSync: GL_ARB_tessellation_shader: --------------------------glPatchParameterfv: glPatchParameteri: GL_ARB_texture_border_clamp: ---------------------------GL_ARB_texture_buffer_object: ----------------------------glTexBufferARB: GL_ARB_texture_buffer_object_rgb32: ----------------------------------GL_ARB_texture_compression: --------------------------glCompressedTexImage1DARB: glCompressedTexImage2DARB: glCompressedTexImage3DARB: glCompressedTexSubImage1DARB: glCompressedTexSubImage2DARB: glCompressedTexSubImage3DARB: glGetCompressedTexImageARB: GL_ARB_texture_compression_bptc: -------------------------------GL_ARB_texture_compression_rgtc: -------------------------------GL_ARB_texture_cube_map: -----------------------GL_ARB_texture_cube_map_array: -----------------------------GL_ARB_texture_env_add: ----------------------GL_ARB_texture_env_combine: --------------------------GL_ARB_texture_env_crossbar: ----------------------------

MISSING OK OK OK OK OK OK OK OK OK [MISSING] OK OK OK OK [MISSING] OK MISSING OK OK OK OK OK OK OK OK MISSING OK OK MISSING OK OK OK

GL_ARB_texture_env_dot3: -----------------------GL_ARB_texture_float: --------------------GL_ARB_texture_gather: ---------------------GL_ARB_texture_mirrored_repeat: ------------------------------GL_ARB_texture_multisample: --------------------------glGetMultisamplefv: glSampleMaski: glTexImage2DMultisample: glTexImage3DMultisample: GL_ARB_texture_non_power_of_two: -------------------------------GL_ARB_texture_query_lod: ------------------------GL_ARB_texture_rectangle: ------------------------GL_ARB_texture_rg: -----------------GL_ARB_texture_rgb10_a2ui: -------------------------GL_ARB_texture_storage: ----------------------glTexStorage1D: glTexStorage2D: glTexStorage3D: glTextureStorage1DEXT: glTextureStorage2DEXT: glTextureStorage3DEXT: GL_ARB_texture_swizzle: ----------------------GL_ARB_timer_query: ------------------glGetQueryObjecti64v: glGetQueryObjectui64v: glQueryCounter: GL_ARB_transform_feedback2: --------------------------glBindTransformFeedback: glDeleteTransformFeedbacks: glDrawTransformFeedback: glGenTransformFeedbacks: glIsTransformFeedback: glPauseTransformFeedback:

OK OK MISSING OK OK [MISSING] OK OK OK OK OK MISSING OK OK OK OK OK OK OK OK OK OK OK OK [MISSING] OK OK OK OK [MISSING] OK OK OK OK OK OK

glResumeTransformFeedback: GL_ARB_transform_feedback3: --------------------------glBeginQueryIndexed: glDrawTransformFeedbackStream: glEndQueryIndexed: glGetQueryIndexediv: GL_ARB_transform_feedback_instanced: -----------------------------------glDrawTransformFeedbackInstanced: glDrawTransformFeedbackStreamInstanced: GL_ARB_transpose_matrix: -----------------------glLoadTransposeMatrixdARB: glLoadTransposeMatrixfARB: glMultTransposeMatrixdARB: glMultTransposeMatrixfARB: GL_ARB_uniform_buffer_object: ----------------------------glBindBufferBase: glBindBufferRange: glGetActiveUniformBlockName: glGetActiveUniformBlockiv: glGetActiveUniformName: glGetActiveUniformsiv: glGetIntegeri_v: glGetUniformBlockIndex: glGetUniformIndices: glUniformBlockBinding: GL_ARB_vertex_array_bgra: ------------------------GL_ARB_vertex_array_object: --------------------------glBindVertexArray: glDeleteVertexArrays: glGenVertexArrays: glIsVertexArray: GL_ARB_vertex_attrib_64bit: --------------------------glGetVertexAttribLdv: glVertexAttribL1d: glVertexAttribL1dv: glVertexAttribL2d: glVertexAttribL2dv: glVertexAttribL3d: glVertexAttribL3dv: glVertexAttribL4d: glVertexAttribL4dv: glVertexAttribLPointer: GL_ARB_vertex_blend: -------------------glVertexBlendARB:

OK OK [MISSING] OK OK OK OK OK [MISSING] OK OK OK OK OK OK OK OK [MISSING] OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK [MISSING] OK OK OK OK OK OK OK OK OK OK OK [MISSING] OK

glWeightPointerARB: glWeightbvARB: glWeightdvARB: glWeightfvARB: glWeightivARB: glWeightsvARB: glWeightubvARB: glWeightuivARB: glWeightusvARB: GL_ARB_vertex_buffer_object: ---------------------------glBindBufferARB: glBufferDataARB: glBufferSubDataARB: glDeleteBuffersARB: glGenBuffersARB: glGetBufferParameterivARB: glGetBufferPointervARB: glGetBufferSubDataARB: glIsBufferARB: glMapBufferARB: glUnmapBufferARB: GL_ARB_vertex_program: ---------------------glBindProgramARB: glDeleteProgramsARB: glDisableVertexAttribArrayARB: glEnableVertexAttribArrayARB: glGenProgramsARB: glGetProgramEnvParameterdvARB: glGetProgramEnvParameterfvARB: glGetProgramLocalParameterdvARB: glGetProgramLocalParameterfvARB: glGetProgramStringARB: glGetProgramivARB: glGetVertexAttribPointervARB: glGetVertexAttribdvARB: glGetVertexAttribfvARB: glGetVertexAttribivARB: glIsProgramARB: glProgramEnvParameter4dARB: glProgramEnvParameter4dvARB: glProgramEnvParameter4fARB: glProgramEnvParameter4fvARB: glProgramLocalParameter4dARB: glProgramLocalParameter4dvARB: glProgramLocalParameter4fARB: glProgramLocalParameter4fvARB: glProgramStringARB: glVertexAttrib1dARB: glVertexAttrib1dvARB: glVertexAttrib1fARB: glVertexAttrib1fvARB: glVertexAttrib1sARB: glVertexAttrib1svARB: glVertexAttrib2dARB: glVertexAttrib2dvARB: glVertexAttrib2fARB:

OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK

glVertexAttrib2fvARB: glVertexAttrib2sARB: glVertexAttrib2svARB: glVertexAttrib3dARB: glVertexAttrib3dvARB: glVertexAttrib3fARB: glVertexAttrib3fvARB: glVertexAttrib3sARB: glVertexAttrib3svARB: glVertexAttrib4NbvARB: glVertexAttrib4NivARB: glVertexAttrib4NsvARB: glVertexAttrib4NubARB: glVertexAttrib4NubvARB: glVertexAttrib4NuivARB: glVertexAttrib4NusvARB: glVertexAttrib4bvARB: glVertexAttrib4dARB: glVertexAttrib4dvARB: glVertexAttrib4fARB: glVertexAttrib4fvARB: glVertexAttrib4ivARB: glVertexAttrib4sARB: glVertexAttrib4svARB: glVertexAttrib4ubvARB: glVertexAttrib4uivARB: glVertexAttrib4usvARB: glVertexAttribPointerARB: GL_ARB_vertex_shader: --------------------glBindAttribLocationARB: glGetActiveAttribARB: glGetAttribLocationARB: GL_ARB_vertex_type_2_10_10_10_rev: ---------------------------------glColorP3ui: glColorP3uiv: glColorP4ui: glColorP4uiv: glMultiTexCoordP1ui: glMultiTexCoordP1uiv: glMultiTexCoordP2ui: glMultiTexCoordP2uiv: glMultiTexCoordP3ui: glMultiTexCoordP3uiv: glMultiTexCoordP4ui: glMultiTexCoordP4uiv: glNormalP3ui: glNormalP3uiv: glSecondaryColorP3ui: glSecondaryColorP3uiv: glTexCoordP1ui: glTexCoordP1uiv: glTexCoordP2ui: glTexCoordP2uiv: glTexCoordP3ui: glTexCoordP3uiv: glTexCoordP4ui:

OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK

glTexCoordP4uiv: glVertexAttribP1ui: glVertexAttribP1uiv: glVertexAttribP2ui: glVertexAttribP2uiv: glVertexAttribP3ui: glVertexAttribP3uiv: glVertexAttribP4ui: glVertexAttribP4uiv: glVertexP2ui: glVertexP2uiv: glVertexP3ui: glVertexP3uiv: glVertexP4ui: glVertexP4uiv: GL_ARB_viewport_array: ---------------------glDepthRangeArrayv: glDepthRangeIndexed: glGetDoublei_v: glGetFloati_v: glScissorArrayv: glScissorIndexed: glScissorIndexedv: glViewportArrayv: glViewportIndexedf: glViewportIndexedfv: GL_ARB_window_pos: -----------------glWindowPos2dARB: glWindowPos2dvARB: glWindowPos2fARB: glWindowPos2fvARB: glWindowPos2iARB: glWindowPos2ivARB: glWindowPos2sARB: glWindowPos2svARB: glWindowPos3dARB: glWindowPos3dvARB: glWindowPos3fARB: glWindowPos3fvARB: glWindowPos3iARB: glWindowPos3ivARB: glWindowPos3sARB: glWindowPos3svARB: GL_ATIX_point_sprites: ---------------------GL_ATIX_texture_env_combine3: ----------------------------GL_ATIX_texture_env_route: -------------------------GL_ATIX_vertex_shader_output_point_size: ----------------------------------------

OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK [MISSING] OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK MISSING MISSING MISSING MISSING

GL_ATI_draw_buffers: -------------------glDrawBuffersATI: GL_ATI_element_array: --------------------glDrawElementArrayATI: glDrawRangeElementArrayATI: glElementPointerATI: GL_ATI_envmap_bumpmap: ---------------------glGetTexBumpParameterfvATI: glGetTexBumpParameterivATI: glTexBumpParameterfvATI: glTexBumpParameterivATI: GL_ATI_fragment_shader: ----------------------glAlphaFragmentOp1ATI: glAlphaFragmentOp2ATI: glAlphaFragmentOp3ATI: glBeginFragmentShaderATI: glBindFragmentShaderATI: glColorFragmentOp1ATI: glColorFragmentOp2ATI: glColorFragmentOp3ATI: glDeleteFragmentShaderATI: glEndFragmentShaderATI: glGenFragmentShadersATI: glPassTexCoordATI: glSampleMapATI: glSetFragmentShaderConstantATI: GL_ATI_map_object_buffer: ------------------------glMapObjectBufferATI: glUnmapObjectBufferATI: GL_ATI_meminfo: --------------GL_ATI_pn_triangles: -------------------glPNTrianglesfATI: glPNTrianglesiATI: GL_ATI_separate_stencil: -----------------------glStencilFuncSeparateATI: glStencilOpSeparateATI: GL_ATI_shader_texture_lod: -------------------------GL_ATI_text_fragment_shader: ---------------------------GL_ATI_texture_compression_3dc: -------------------------------

OK OK OK [MISSING] OK OK OK OK [MISSING] OK OK OK OK OK [MISSING] OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK [MISSING] OK OK MISSING OK [MISSING] OK OK OK OK OK MISSING MISSING OK

GL_ATI_texture_env_combine3: ---------------------------GL_ATI_texture_float: --------------------GL_ATI_texture_mirror_once: --------------------------GL_ATI_vertex_array_object: --------------------------glArrayObjectATI: glFreeObjectBufferATI: glGetArrayObjectfvATI: glGetArrayObjectivATI: glGetObjectBufferfvATI: glGetObjectBufferivATI: glGetVariantArrayObjectfvATI: glGetVariantArrayObjectivATI: glIsObjectBufferATI: glNewObjectBufferATI: glUpdateObjectBufferATI: glVariantArrayObjectATI: GL_ATI_vertex_attrib_array_object: ---------------------------------glGetVertexAttribArrayObjectfvATI: glGetVertexAttribArrayObjectivATI: glVertexAttribArrayObjectATI: GL_ATI_vertex_streams: ---------------------glClientActiveVertexStreamATI: glNormalStream3bATI: glNormalStream3bvATI: glNormalStream3dATI: glNormalStream3dvATI: glNormalStream3fATI: glNormalStream3fvATI: glNormalStream3iATI: glNormalStream3ivATI: glNormalStream3sATI: glNormalStream3svATI: glVertexBlendEnvfATI: glVertexBlendEnviATI: glVertexStream2dATI: glVertexStream2dvATI: glVertexStream2fATI: glVertexStream2fvATI: glVertexStream2iATI: glVertexStream2ivATI: glVertexStream2sATI: glVertexStream2svATI: glVertexStream3dATI: glVertexStream3dvATI: glVertexStream3fATI: glVertexStream3fvATI: glVertexStream3iATI: glVertexStream3ivATI:

OK OK OK OK [MISSING] OK OK OK OK OK OK OK OK OK OK OK OK MISSING OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING

glVertexStream3sATI: glVertexStream3svATI: glVertexStream4dATI: glVertexStream4dvATI: glVertexStream4fATI: glVertexStream4fvATI: glVertexStream4iATI: glVertexStream4ivATI: glVertexStream4sATI: glVertexStream4svATI: GL_EXT_422_pixels: -----------------GL_EXT_Cg_shader: ----------------GL_EXT_abgr: -----------GL_EXT_bgra: -----------GL_EXT_bindable_uniform: -----------------------glGetUniformBufferSizeEXT: glGetUniformOffsetEXT: glUniformBufferEXT: GL_EXT_blend_color: ------------------glBlendColorEXT: GL_EXT_blend_equation_separate: ------------------------------glBlendEquationSeparateEXT: GL_EXT_blend_func_separate: --------------------------glBlendFuncSeparateEXT: GL_EXT_blend_logic_op: ---------------------GL_EXT_blend_minmax: -------------------glBlendEquationEXT: GL_EXT_blend_subtract: ---------------------GL_EXT_clip_volume_hint: -----------------------GL_EXT_cmyka: ------------GL_EXT_color_subtable: ---------------------glColorSubTableEXT:

MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK OK MISSING MISSING MISSING MISSING OK OK OK OK OK OK MISSING OK OK OK MISSING MISSING OK [MISSING] OK

glCopyColorSubTableEXT: GL_EXT_compiled_vertex_array: ----------------------------glLockArraysEXT: glUnlockArraysEXT: GL_EXT_convolution: ------------------glConvolutionFilter1DEXT: glConvolutionFilter2DEXT: glConvolutionParameterfEXT: glConvolutionParameterfvEXT: glConvolutionParameteriEXT: glConvolutionParameterivEXT: glCopyConvolutionFilter1DEXT: glCopyConvolutionFilter2DEXT: glGetConvolutionFilterEXT: glGetConvolutionParameterfvEXT: glGetConvolutionParameterivEXT: glGetSeparableFilterEXT: glSeparableFilter2DEXT: GL_EXT_coordinate_frame: -----------------------glBinormalPointerEXT: glTangentPointerEXT: GL_EXT_copy_texture: -------------------glCopyTexImage1DEXT: glCopyTexImage2DEXT: glCopyTexSubImage1DEXT: glCopyTexSubImage2DEXT: glCopyTexSubImage3DEXT: GL_EXT_cull_vertex: ------------------glCullParameterdvEXT: glCullParameterfvEXT: GL_EXT_depth_bounds_test: ------------------------glDepthBoundsEXT: GL_EXT_direct_state_access: --------------------------glBindMultiTextureEXT: glCheckNamedFramebufferStatusEXT: glClientAttribDefaultEXT: glCompressedMultiTexImage1DEXT: glCompressedMultiTexImage2DEXT: glCompressedMultiTexImage3DEXT: glCompressedMultiTexSubImage1DEXT: glCompressedMultiTexSubImage2DEXT: glCompressedMultiTexSubImage3DEXT: glCompressedTextureImage1DEXT: glCompressedTextureImage2DEXT: glCompressedTextureImage3DEXT: glCompressedTextureSubImage1DEXT:

OK OK OK OK OK [MISSING] OK OK OK OK OK OK OK OK OK OK OK OK OK MISSING MISSING MISSING OK OK OK OK OK OK MISSING MISSING MISSING OK [MISSING] OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING

glCompressedTextureSubImage2DEXT: glCompressedTextureSubImage3DEXT: glCopyMultiTexImage1DEXT: glCopyMultiTexImage2DEXT: glCopyMultiTexSubImage1DEXT: glCopyMultiTexSubImage2DEXT: glCopyMultiTexSubImage3DEXT: glCopyTextureImage1DEXT: glCopyTextureImage2DEXT: glCopyTextureSubImage1DEXT: glCopyTextureSubImage2DEXT: glCopyTextureSubImage3DEXT: glDisableClientStateIndexedEXT: glDisableClientStateiEXT: glDisableVertexArrayAttribEXT: glDisableVertexArrayEXT: glEnableClientStateIndexedEXT: glEnableClientStateiEXT: glEnableVertexArrayAttribEXT: glEnableVertexArrayEXT: glFlushMappedNamedBufferRangeEXT: glFramebufferDrawBufferEXT: glFramebufferDrawBuffersEXT: glFramebufferReadBufferEXT: glGenerateMultiTexMipmapEXT: glGenerateTextureMipmapEXT: glGetCompressedMultiTexImageEXT: glGetCompressedTextureImageEXT: glGetDoubleIndexedvEXT: glGetDoublei_vEXT: glGetFloatIndexedvEXT: glGetFloati_vEXT: glGetFramebufferParameterivEXT: glGetMultiTexEnvfvEXT: glGetMultiTexEnvivEXT: glGetMultiTexGendvEXT: glGetMultiTexGenfvEXT: glGetMultiTexGenivEXT: glGetMultiTexImageEXT: glGetMultiTexLevelParameterfvEXT: glGetMultiTexLevelParameterivEXT: glGetMultiTexParameterIivEXT: glGetMultiTexParameterIuivEXT: glGetMultiTexParameterfvEXT: glGetMultiTexParameterivEXT: glGetNamedBufferParameterivEXT: glGetNamedBufferPointervEXT: glGetNamedBufferSubDataEXT: glGetNamedFramebufferAttachmentParameterivEXT: glGetNamedProgramLocalParameterIivEXT: glGetNamedProgramLocalParameterIuivEXT: glGetNamedProgramLocalParameterdvEXT: glGetNamedProgramLocalParameterfvEXT: glGetNamedProgramStringEXT: glGetNamedProgramivEXT: glGetNamedRenderbufferParameterivEXT: glGetPointerIndexedvEXT: glGetPointeri_vEXT: glGetTextureImageEXT: glGetTextureLevelParameterfvEXT:

MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING

glGetTextureLevelParameterivEXT: glGetTextureParameterIivEXT: glGetTextureParameterIuivEXT: glGetTextureParameterfvEXT: glGetTextureParameterivEXT: glGetVertexArrayIntegeri_vEXT: glGetVertexArrayIntegervEXT: glGetVertexArrayPointeri_vEXT: glGetVertexArrayPointervEXT: glMapNamedBufferEXT: glMapNamedBufferRangeEXT: glMatrixFrustumEXT: glMatrixLoadIdentityEXT: glMatrixLoadTransposedEXT: glMatrixLoadTransposefEXT: glMatrixLoaddEXT: glMatrixLoadfEXT: glMatrixMultTransposedEXT: glMatrixMultTransposefEXT: glMatrixMultdEXT: glMatrixMultfEXT: glMatrixOrthoEXT: glMatrixPopEXT: glMatrixPushEXT: glMatrixRotatedEXT: glMatrixRotatefEXT: glMatrixScaledEXT: glMatrixScalefEXT: glMatrixTranslatedEXT: glMatrixTranslatefEXT: glMultiTexBufferEXT: glMultiTexCoordPointerEXT: glMultiTexEnvfEXT: glMultiTexEnvfvEXT: glMultiTexEnviEXT: glMultiTexEnvivEXT: glMultiTexGendEXT: glMultiTexGendvEXT: glMultiTexGenfEXT: glMultiTexGenfvEXT: glMultiTexGeniEXT: glMultiTexGenivEXT: glMultiTexImage1DEXT: glMultiTexImage2DEXT: glMultiTexImage3DEXT: glMultiTexParameterIivEXT: glMultiTexParameterIuivEXT: glMultiTexParameterfEXT: glMultiTexParameterfvEXT: glMultiTexParameteriEXT: glMultiTexParameterivEXT: glMultiTexRenderbufferEXT: glMultiTexSubImage1DEXT: glMultiTexSubImage2DEXT: glMultiTexSubImage3DEXT: glNamedBufferDataEXT: glNamedBufferSubDataEXT: glNamedCopyBufferSubDataEXT: glNamedFramebufferRenderbufferEXT: glNamedFramebufferTexture1DEXT:

MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING

glNamedFramebufferTexture2DEXT: glNamedFramebufferTexture3DEXT: glNamedFramebufferTextureEXT: glNamedFramebufferTextureFaceEXT: glNamedFramebufferTextureLayerEXT: glNamedProgramLocalParameter4dEXT: glNamedProgramLocalParameter4dvEXT: glNamedProgramLocalParameter4fEXT: glNamedProgramLocalParameter4fvEXT: glNamedProgramLocalParameterI4iEXT: glNamedProgramLocalParameterI4ivEXT: glNamedProgramLocalParameterI4uiEXT: glNamedProgramLocalParameterI4uivEXT: glNamedProgramLocalParameters4fvEXT: glNamedProgramLocalParametersI4ivEXT: glNamedProgramLocalParametersI4uivEXT: glNamedProgramStringEXT: glNamedRenderbufferStorageEXT: glNamedRenderbufferStorageMultisampleCoverageEXT: glNamedRenderbufferStorageMultisampleEXT: glProgramUniform1fEXT: glProgramUniform1fvEXT: glProgramUniform1iEXT: glProgramUniform1ivEXT: glProgramUniform1uiEXT: glProgramUniform1uivEXT: glProgramUniform2fEXT: glProgramUniform2fvEXT: glProgramUniform2iEXT: glProgramUniform2ivEXT: glProgramUniform2uiEXT: glProgramUniform2uivEXT: glProgramUniform3fEXT: glProgramUniform3fvEXT: glProgramUniform3iEXT: glProgramUniform3ivEXT: glProgramUniform3uiEXT: glProgramUniform3uivEXT: glProgramUniform4fEXT: glProgramUniform4fvEXT: glProgramUniform4iEXT: glProgramUniform4ivEXT: glProgramUniform4uiEXT: glProgramUniform4uivEXT: glProgramUniformMatrix2fvEXT: glProgramUniformMatrix2x3fvEXT: glProgramUniformMatrix2x4fvEXT: glProgramUniformMatrix3fvEXT: glProgramUniformMatrix3x2fvEXT: glProgramUniformMatrix3x4fvEXT: glProgramUniformMatrix4fvEXT: glProgramUniformMatrix4x2fvEXT: glProgramUniformMatrix4x3fvEXT: glPushClientAttribDefaultEXT: glTextureBufferEXT: glTextureImage1DEXT: glTextureImage2DEXT: glTextureImage3DEXT: glTextureParameterIivEXT: glTextureParameterIuivEXT:

MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING

glTextureParameterfEXT: glTextureParameterfvEXT: glTextureParameteriEXT: glTextureParameterivEXT: glTextureRenderbufferEXT: glTextureSubImage1DEXT: glTextureSubImage2DEXT: glTextureSubImage3DEXT: glUnmapNamedBufferEXT: glVertexArrayColorOffsetEXT: glVertexArrayEdgeFlagOffsetEXT: glVertexArrayFogCoordOffsetEXT: glVertexArrayIndexOffsetEXT: glVertexArrayMultiTexCoordOffsetEXT: glVertexArrayNormalOffsetEXT: glVertexArraySecondaryColorOffsetEXT: glVertexArrayTexCoordOffsetEXT: glVertexArrayVertexAttribIOffsetEXT: glVertexArrayVertexAttribOffsetEXT: glVertexArrayVertexOffsetEXT: GL_EXT_draw_buffers2: --------------------glColorMaskIndexedEXT: glDisableIndexedEXT: glEnableIndexedEXT: glGetBooleanIndexedvEXT: glGetIntegerIndexedvEXT: glIsEnabledIndexedEXT: GL_EXT_draw_instanced: ---------------------glDrawArraysInstancedEXT: glDrawElementsInstancedEXT: GL_EXT_draw_range_elements: --------------------------glDrawRangeElementsEXT: GL_EXT_fog_coord: ----------------glFogCoordPointerEXT: glFogCoorddEXT: glFogCoorddvEXT: glFogCoordfEXT: glFogCoordfvEXT: GL_EXT_fragment_lighting: ------------------------glFragmentColorMaterialEXT: glFragmentLightModelfEXT: glFragmentLightModelfvEXT: glFragmentLightModeliEXT: glFragmentLightModelivEXT: glFragmentLightfEXT: glFragmentLightfvEXT: glFragmentLightiEXT: glFragmentLightivEXT: glFragmentMaterialfEXT: glFragmentMaterialfvEXT:

MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK OK OK OK OK OK OK OK [MISSING] OK OK OK OK OK OK OK OK OK OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING

glFragmentMaterialiEXT: glFragmentMaterialivEXT: glGetFragmentLightfvEXT: glGetFragmentLightivEXT: glGetFragmentMaterialfvEXT: glGetFragmentMaterialivEXT: glLightEnviEXT: GL_EXT_framebuffer_blit: -----------------------glBlitFramebufferEXT: GL_EXT_framebuffer_multisample: ------------------------------glRenderbufferStorageMultisampleEXT: GL_EXT_framebuffer_multisample_blit_scaled: ------------------------------------------GL_EXT_framebuffer_object: -------------------------glBindFramebufferEXT: glBindRenderbufferEXT: glCheckFramebufferStatusEXT: glDeleteFramebuffersEXT: glDeleteRenderbuffersEXT: glFramebufferRenderbufferEXT: glFramebufferTexture1DEXT: glFramebufferTexture2DEXT: glFramebufferTexture3DEXT: glGenFramebuffersEXT: glGenRenderbuffersEXT: glGenerateMipmapEXT: glGetFramebufferAttachmentParameterivEXT: glGetRenderbufferParameterivEXT: glIsFramebufferEXT: glIsRenderbufferEXT: glRenderbufferStorageEXT: GL_EXT_framebuffer_sRGB: -----------------------GL_EXT_geometry_shader4: -----------------------glFramebufferTextureEXT: glFramebufferTextureFaceEXT: glProgramParameteriEXT: GL_EXT_gpu_program_parameters: -----------------------------glProgramEnvParameters4fvEXT: glProgramLocalParameters4fvEXT: GL_EXT_gpu_shader4: ------------------glBindFragDataLocationEXT: glGetFragDataLocationEXT: glGetUniformuivEXT: glGetVertexAttribIivEXT: glGetVertexAttribIuivEXT:

MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK OK OK OK MISSING OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK MISSING MISSING MISSING MISSING OK OK OK OK [MISSING] OK OK OK OK OK

glUniform1uiEXT: glUniform1uivEXT: glUniform2uiEXT: glUniform2uivEXT: glUniform3uiEXT: glUniform3uivEXT: glUniform4uiEXT: glUniform4uivEXT: glVertexAttribI1iEXT: glVertexAttribI1ivEXT: glVertexAttribI1uiEXT: glVertexAttribI1uivEXT: glVertexAttribI2iEXT: glVertexAttribI2ivEXT: glVertexAttribI2uiEXT: glVertexAttribI2uivEXT: glVertexAttribI3iEXT: glVertexAttribI3ivEXT: glVertexAttribI3uiEXT: glVertexAttribI3uivEXT: glVertexAttribI4bvEXT: glVertexAttribI4iEXT: glVertexAttribI4ivEXT: glVertexAttribI4svEXT: glVertexAttribI4ubvEXT: glVertexAttribI4uiEXT: glVertexAttribI4uivEXT: glVertexAttribI4usvEXT: glVertexAttribIPointerEXT: GL_EXT_histogram: ----------------glGetHistogramEXT: glGetHistogramParameterfvEXT: glGetHistogramParameterivEXT: glGetMinmaxEXT: glGetMinmaxParameterfvEXT: glGetMinmaxParameterivEXT: glHistogramEXT: glMinmaxEXT: glResetHistogramEXT: glResetMinmaxEXT: GL_EXT_index_array_formats: --------------------------GL_EXT_index_func: -----------------glIndexFuncEXT: GL_EXT_index_material: ---------------------glIndexMaterialEXT: GL_EXT_index_texture: --------------------GL_EXT_light_texture: --------------------glApplyTextureEXT:

OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK [MISSING] OK OK OK OK OK OK OK OK OK OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING

glTextureLightEXT: glTextureMaterialEXT: GL_EXT_misc_attribute: ---------------------GL_EXT_multi_draw_arrays: ------------------------glMultiDrawArraysEXT: glMultiDrawElementsEXT: GL_EXT_multisample: ------------------glSampleMaskEXT: glSamplePatternEXT: GL_EXT_packed_depth_stencil: ---------------------------GL_EXT_packed_float: -------------------GL_EXT_packed_pixels: --------------------GL_EXT_paletted_texture: -----------------------glColorTableEXT: glGetColorTableEXT: glGetColorTableParameterfvEXT: glGetColorTableParameterivEXT: GL_EXT_pixel_buffer_object: --------------------------GL_EXT_pixel_transform: ----------------------glGetPixelTransformParameterfvEXT: glGetPixelTransformParameterivEXT: glPixelTransformParameterfEXT: glPixelTransformParameterfvEXT: glPixelTransformParameteriEXT: glPixelTransformParameterivEXT: GL_EXT_pixel_transform_color_table: ----------------------------------GL_EXT_point_parameters: -----------------------glPointParameterfEXT: glPointParameterfvEXT: GL_EXT_polygon_offset: ---------------------glPolygonOffsetEXT: GL_EXT_provoking_vertex: -----------------------glProvokingVertexEXT:

MISSING MISSING MISSING OK OK OK OK [MISSING] OK OK OK OK OK OK [MISSING] OK OK OK OK OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK OK OK OK OK OK OK

GL_EXT_rescale_normal: ---------------------GL_EXT_scene_marker: -------------------glBeginSceneEXT: glEndSceneEXT: GL_EXT_secondary_color: ----------------------glSecondaryColor3bEXT: glSecondaryColor3bvEXT: glSecondaryColor3dEXT: glSecondaryColor3dvEXT: glSecondaryColor3fEXT: glSecondaryColor3fvEXT: glSecondaryColor3iEXT: glSecondaryColor3ivEXT: glSecondaryColor3sEXT: glSecondaryColor3svEXT: glSecondaryColor3ubEXT: glSecondaryColor3ubvEXT: glSecondaryColor3uiEXT: glSecondaryColor3uivEXT: glSecondaryColor3usEXT: glSecondaryColor3usvEXT: glSecondaryColorPointerEXT: GL_EXT_separate_shader_objects: ------------------------------glActiveProgramEXT: glCreateShaderProgramEXT: glUseShaderProgramEXT: GL_EXT_separate_specular_color: ------------------------------GL_EXT_shader_image_load_store: ------------------------------glBindImageTextureEXT: glMemoryBarrierEXT: GL_EXT_shadow_funcs: -------------------GL_EXT_shared_texture_palette: -----------------------------GL_EXT_stencil_clear_tag: ------------------------GL_EXT_stencil_two_side: -----------------------glActiveStencilFaceEXT: GL_EXT_stencil_wrap: -------------------GL_EXT_subtexture: ------------------

OK MISSING MISSING MISSING OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK MISSING MISSING MISSING OK MISSING MISSING OK OK OK OK

glTexSubImage1DEXT: glTexSubImage2DEXT: glTexSubImage3DEXT: GL_EXT_texture: --------------GL_EXT_texture3D: ----------------glTexImage3DEXT: GL_EXT_texture_array: --------------------glFramebufferTextureLayerEXT: GL_EXT_texture_buffer_object: ----------------------------glTexBufferEXT: GL_EXT_texture_compression_dxt1: -------------------------------GL_EXT_texture_compression_latc: -------------------------------GL_EXT_texture_compression_rgtc: -------------------------------GL_EXT_texture_compression_s3tc: -------------------------------GL_EXT_texture_cube_map: -----------------------GL_EXT_texture_edge_clamp: -------------------------GL_EXT_texture_env: ------------------GL_EXT_texture_env_add: ----------------------GL_EXT_texture_env_combine: --------------------------GL_EXT_texture_env_dot3: -----------------------GL_EXT_texture_filter_anisotropic: ---------------------------------GL_EXT_texture_integer: ----------------------glClearColorIiEXT: glClearColorIuiEXT: glGetTexParameterIivEXT: glGetTexParameterIuivEXT: glTexParameterIivEXT: glTexParameterIuivEXT:

OK OK OK OK OK OK OK OK MISSING MISSING MISSING OK OK MISSING OK OK MISSING OK OK OK OK OK [MISSING] OK OK OK OK OK OK

GL_EXT_texture_lod_bias: -----------------------GL_EXT_texture_mirror_clamp: ---------------------------GL_EXT_texture_object: ---------------------glAreTexturesResidentEXT: glBindTextureEXT: glDeleteTexturesEXT: glGenTexturesEXT: glIsTextureEXT: glPrioritizeTexturesEXT: GL_EXT_texture_perturb_normal: -----------------------------glTextureNormalEXT: GL_EXT_texture_rectangle: ------------------------GL_EXT_texture_sRGB: -------------------GL_EXT_texture_sRGB_decode: --------------------------GL_EXT_texture_shared_exponent: ------------------------------GL_EXT_texture_snorm: --------------------GL_EXT_texture_swizzle: ----------------------GL_EXT_timer_query: ------------------glGetQueryObjecti64vEXT: glGetQueryObjectui64vEXT: GL_EXT_transform_feedback: -------------------------glBeginTransformFeedbackEXT: glBindBufferBaseEXT: glBindBufferOffsetEXT: glBindBufferRangeEXT: glEndTransformFeedbackEXT: glGetTransformFeedbackVaryingEXT: glTransformFeedbackVaryingsEXT: GL_EXT_vertex_array: -------------------glArrayElementEXT: glColorPointerEXT: glDrawArraysEXT: glEdgeFlagPointerEXT: glIndexPointerEXT:

OK OK OK OK OK OK OK OK OK MISSING MISSING OK OK OK OK OK OK OK OK OK OK [MISSING] OK OK OK OK OK OK OK OK OK OK OK OK OK

glNormalPointerEXT: glTexCoordPointerEXT: glVertexPointerEXT: GL_EXT_vertex_array_bgra: ------------------------GL_EXT_vertex_attrib_64bit: --------------------------glGetVertexAttribLdvEXT: glVertexArrayVertexAttribLOffsetEXT: glVertexAttribL1dEXT: glVertexAttribL1dvEXT: glVertexAttribL2dEXT: glVertexAttribL2dvEXT: glVertexAttribL3dEXT: glVertexAttribL3dvEXT: glVertexAttribL4dEXT: glVertexAttribL4dvEXT: glVertexAttribLPointerEXT: GL_EXT_vertex_shader: --------------------glBeginVertexShaderEXT: glBindLightParameterEXT: glBindMaterialParameterEXT: glBindParameterEXT: glBindTexGenParameterEXT: glBindTextureUnitParameterEXT: glBindVertexShaderEXT: glDeleteVertexShaderEXT: glDisableVariantClientStateEXT: glEnableVariantClientStateEXT: glEndVertexShaderEXT: glExtractComponentEXT: glGenSymbolsEXT: glGenVertexShadersEXT: glGetInvariantBooleanvEXT: glGetInvariantFloatvEXT: glGetInvariantIntegervEXT: glGetLocalConstantBooleanvEXT: glGetLocalConstantFloatvEXT: glGetLocalConstantIntegervEXT: glGetVariantBooleanvEXT: glGetVariantFloatvEXT: glGetVariantIntegervEXT: glGetVariantPointervEXT: glInsertComponentEXT: glIsVariantEnabledEXT: glSetInvariantEXT: glSetLocalConstantEXT: glShaderOp1EXT: glShaderOp2EXT: glShaderOp3EXT: glSwizzleEXT: glVariantPointerEXT: glVariantbvEXT: glVariantdvEXT: glVariantfvEXT: glVariantivEXT:

OK OK OK OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING

glVariantsvEXT: glVariantubvEXT: glVariantuivEXT: glVariantusvEXT: glWriteMaskEXT: GL_EXT_vertex_weighting: -----------------------glVertexWeightPointerEXT: glVertexWeightfEXT: glVertexWeightfvEXT: GL_EXT_x11_sync_object: ----------------------glImportSyncEXT: GL_GREMEDY_frame_terminator: ---------------------------glFrameTerminatorGREMEDY: GL_GREMEDY_string_marker: ------------------------glStringMarkerGREMEDY: GL_HP_convolution_border_modes: ------------------------------GL_HP_image_transform: ---------------------glGetImageTransformParameterfvHP: glGetImageTransformParameterivHP: glImageTransformParameterfHP: glImageTransformParameterfvHP: glImageTransformParameteriHP: glImageTransformParameterivHP: GL_HP_occlusion_test: --------------------GL_HP_texture_lighting: ----------------------GL_IBM_cull_vertex: ------------------GL_IBM_multimode_draw_arrays: ----------------------------glMultiModeDrawArraysIBM: glMultiModeDrawElementsIBM: GL_IBM_rasterpos_clip: ---------------------GL_IBM_static_data: ------------------GL_IBM_texture_mirrored_repeat: ------------------------------GL_IBM_vertex_array_lists:

MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK OK OK OK MISSING OK MISSING

-------------------------glColorPointerListIBM: glEdgeFlagPointerListIBM: glFogCoordPointerListIBM: glIndexPointerListIBM: glNormalPointerListIBM: glSecondaryColorPointerListIBM: glTexCoordPointerListIBM: glVertexPointerListIBM: GL_INGR_color_clamp: -------------------GL_INGR_interlace_read: ----------------------GL_INTEL_parallel_arrays: ------------------------glColorPointervINTEL: glNormalPointervINTEL: glTexCoordPointervINTEL: glVertexPointervINTEL: GL_INTEL_texture_scissor: ------------------------glTexScissorFuncINTEL: glTexScissorINTEL: GL_KTX_buffer_region: --------------------glBufferRegionEnabled: glDeleteBufferRegion: glDrawBufferRegion: glNewBufferRegion: glReadBufferRegion: GL_MESAX_texture_stack: ----------------------GL_MESA_pack_invert: -------------------GL_MESA_resize_buffers: ----------------------glResizeBuffersMESA: GL_MESA_window_pos: ------------------glWindowPos2dMESA: glWindowPos2dvMESA: glWindowPos2fMESA: glWindowPos2fvMESA: glWindowPos2iMESA: glWindowPos2ivMESA: glWindowPos2sMESA: glWindowPos2svMESA: glWindowPos3dMESA: glWindowPos3dvMESA: glWindowPos3fMESA: glWindowPos3fvMESA:

MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK OK [MISSING] OK OK OK OK OK OK OK OK OK OK OK OK OK OK

glWindowPos3iMESA: glWindowPos3ivMESA: glWindowPos3sMESA: glWindowPos3svMESA: glWindowPos4dMESA: glWindowPos4dvMESA: glWindowPos4fMESA: glWindowPos4fvMESA: glWindowPos4iMESA: glWindowPos4ivMESA: glWindowPos4sMESA: glWindowPos4svMESA: GL_MESA_ycbcr_texture: ---------------------GL_NVX_gpu_memory_info: ----------------------GL_NV_blend_square: ------------------GL_NV_conditional_render: ------------------------glBeginConditionalRenderNV: glEndConditionalRenderNV: GL_NV_copy_depth_to_color: -------------------------GL_NV_copy_image: ----------------glCopyImageSubDataNV: GL_NV_depth_buffer_float: ------------------------glClearDepthdNV: glDepthBoundsdNV: glDepthRangedNV: GL_NV_depth_clamp: -----------------GL_NV_depth_range_unclamped: ---------------------------GL_NV_evaluators: ----------------glEvalMapsNV: glGetMapAttribParameterfvNV: glGetMapAttribParameterivNV: glGetMapControlPointsNV: glGetMapParameterfvNV: glGetMapParameterivNV: glMapControlPointsNV: glMapParameterfvNV: glMapParameterivNV: GL_NV_explicit_multisample: ---------------------------

OK OK OK OK OK OK OK OK OK OK OK OK MISSING MISSING OK OK OK OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING

glGetMultisamplefvNV: glSampleMaskIndexedNV: glTexRenderbufferNV: GL_NV_fence: -----------glDeleteFencesNV: glFinishFenceNV: glGenFencesNV: glGetFenceivNV: glIsFenceNV: glSetFenceNV: glTestFenceNV: GL_NV_float_buffer: ------------------GL_NV_fog_distance: ------------------GL_NV_fragment_program: ----------------------glGetProgramNamedParameterdvNV: glGetProgramNamedParameterfvNV: glProgramNamedParameter4dNV: glProgramNamedParameter4dvNV: glProgramNamedParameter4fNV: glProgramNamedParameter4fvNV: GL_NV_fragment_program2: -----------------------GL_NV_fragment_program4: -----------------------GL_NV_fragment_program_option: -----------------------------GL_NV_framebuffer_multisample_coverage: --------------------------------------glRenderbufferStorageMultisampleCoverageNV: GL_NV_geometry_program4: -----------------------glProgramVertexLimitNV: GL_NV_geometry_shader4: ----------------------GL_NV_gpu_program4: ------------------glProgramEnvParameterI4iNV: glProgramEnvParameterI4ivNV: glProgramEnvParameterI4uiNV: glProgramEnvParameterI4uivNV: glProgramEnvParametersI4ivNV: glProgramEnvParametersI4uivNV: glProgramLocalParameterI4iNV: glProgramLocalParameterI4ivNV: glProgramLocalParameterI4uiNV:

MISSING MISSING MISSING OK [MISSING] OK OK OK OK OK OK OK MISSING OK OK [MISSING] OK OK OK OK OK OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING

glProgramLocalParameterI4uivNV: glProgramLocalParametersI4ivNV: glProgramLocalParametersI4uivNV: GL_NV_gpu_program5: ------------------GL_NV_gpu_program_fp64: ----------------------GL_NV_gpu_shader5: -----------------glGetUniformi64vNV: glGetUniformui64vNV: glProgramUniform1i64NV: glProgramUniform1i64vNV: glProgramUniform1ui64NV: glProgramUniform1ui64vNV: glProgramUniform2i64NV: glProgramUniform2i64vNV: glProgramUniform2ui64NV: glProgramUniform2ui64vNV: glProgramUniform3i64NV: glProgramUniform3i64vNV: glProgramUniform3ui64NV: glProgramUniform3ui64vNV: glProgramUniform4i64NV: glProgramUniform4i64vNV: glProgramUniform4ui64NV: glProgramUniform4ui64vNV: glUniform1i64NV: glUniform1i64vNV: glUniform1ui64NV: glUniform1ui64vNV: glUniform2i64NV: glUniform2i64vNV: glUniform2ui64NV: glUniform2ui64vNV: glUniform3i64NV: glUniform3i64vNV: glUniform3ui64NV: glUniform3ui64vNV: glUniform4i64NV: glUniform4i64vNV: glUniform4ui64NV: glUniform4ui64vNV: GL_NV_half_float: ----------------glColor3hNV: glColor3hvNV: glColor4hNV: glColor4hvNV: glFogCoordhNV: glFogCoordhvNV: glMultiTexCoord1hNV: glMultiTexCoord1hvNV: glMultiTexCoord2hNV: glMultiTexCoord2hvNV: glMultiTexCoord3hNV:

MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING

glMultiTexCoord3hvNV: glMultiTexCoord4hNV: glMultiTexCoord4hvNV: glNormal3hNV: glNormal3hvNV: glSecondaryColor3hNV: glSecondaryColor3hvNV: glTexCoord1hNV: glTexCoord1hvNV: glTexCoord2hNV: glTexCoord2hvNV: glTexCoord3hNV: glTexCoord3hvNV: glTexCoord4hNV: glTexCoord4hvNV: glVertex2hNV: glVertex2hvNV: glVertex3hNV: glVertex3hvNV: glVertex4hNV: glVertex4hvNV: glVertexAttrib1hNV: glVertexAttrib1hvNV: glVertexAttrib2hNV: glVertexAttrib2hvNV: glVertexAttrib3hNV: glVertexAttrib3hvNV: glVertexAttrib4hNV: glVertexAttrib4hvNV: glVertexAttribs1hvNV: glVertexAttribs2hvNV: glVertexAttribs3hvNV: glVertexAttribs4hvNV: glVertexWeighthNV: glVertexWeighthvNV: GL_NV_light_max_exponent: ------------------------GL_NV_multisample_coverage: --------------------------GL_NV_multisample_filter_hint: -----------------------------GL_NV_occlusion_query: ---------------------glBeginOcclusionQueryNV: glDeleteOcclusionQueriesNV: glEndOcclusionQueryNV: glGenOcclusionQueriesNV: glGetOcclusionQueryivNV: glGetOcclusionQueryuivNV: glIsOcclusionQueryNV: GL_NV_packed_depth_stencil: --------------------------GL_NV_parameter_buffer_object: ------------------------------

MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK MISSING

glProgramBufferParametersIivNV: glProgramBufferParametersIuivNV: glProgramBufferParametersfvNV: GL_NV_parameter_buffer_object2: ------------------------------GL_NV_path_rendering: --------------------glCopyPathNV: glCoverFillPathInstancedNV: glCoverFillPathNV: glCoverStrokePathInstancedNV: glCoverStrokePathNV: glDeletePathsNV: glGenPathsNV: glGetPathColorGenfvNV: glGetPathColorGenivNV: glGetPathCommandsNV: glGetPathCoordsNV: glGetPathDashArrayNV: glGetPathLengthNV: glGetPathMetricRangeNV: glGetPathMetricsNV: glGetPathParameterfvNV: glGetPathParameterivNV: glGetPathSpacingNV: glGetPathTexGenfvNV: glGetPathTexGenivNV: glInterpolatePathsNV: glIsPathNV: glIsPointInFillPathNV: glIsPointInStrokePathNV: glPathColorGenNV: glPathCommandsNV: glPathCoordsNV: glPathCoverDepthFuncNV: glPathDashArrayNV: glPathFogGenNV: glPathGlyphRangeNV: glPathGlyphsNV: glPathParameterfNV: glPathParameterfvNV: glPathParameteriNV: glPathParameterivNV: glPathStencilDepthOffsetNV: glPathStencilFuncNV: glPathStringNV: glPathSubCommandsNV: glPathSubCoordsNV: glPathTexGenNV: glPointAlongPathNV: glStencilFillPathInstancedNV: glStencilFillPathNV: glStencilStrokePathInstancedNV: glStencilStrokePathNV: glTransformPathNV: glWeightPathsNV: GL_NV_pixel_data_range:

MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING

----------------------glFlushPixelDataRangeNV: glPixelDataRangeNV: GL_NV_point_sprite: ------------------glPointParameteriNV: glPointParameterivNV: GL_NV_present_video: -------------------glGetVideoi64vNV: glGetVideoivNV: glGetVideoui64vNV: glGetVideouivNV: glPresentFrameDualFillNV: glPresentFrameKeyedNV: GL_NV_primitive_restart: -----------------------glPrimitiveRestartIndexNV: glPrimitiveRestartNV: GL_NV_register_combiners: ------------------------glCombinerInputNV: glCombinerOutputNV: glCombinerParameterfNV: glCombinerParameterfvNV: glCombinerParameteriNV: glCombinerParameterivNV: glFinalCombinerInputNV: glGetCombinerInputParameterfvNV: glGetCombinerInputParameterivNV: glGetCombinerOutputParameterfvNV: glGetCombinerOutputParameterivNV: glGetFinalCombinerInputParameterfvNV: glGetFinalCombinerInputParameterivNV: GL_NV_register_combiners2: -------------------------glCombinerStageParameterfvNV: glGetCombinerStageParameterfvNV: GL_NV_shader_buffer_load: ------------------------glGetBufferParameterui64vNV: glGetIntegerui64vNV: glGetNamedBufferParameterui64vNV: glIsBufferResidentNV: glIsNamedBufferResidentNV: glMakeBufferNonResidentNV: glMakeBufferResidentNV: glMakeNamedBufferNonResidentNV: glMakeNamedBufferResidentNV: glProgramUniformui64NV: glProgramUniformui64vNV: glUniformui64NV: glUniformui64vNV:

MISSING MISSING OK [MISSING] OK OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK OK OK OK [MISSING] OK OK OK OK OK OK OK OK OK OK OK OK OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING

GL_NV_tessellation_program5: ---------------------------GL_NV_texgen_emboss: -------------------GL_NV_texgen_reflection: -----------------------GL_NV_texture_barrier: ---------------------glTextureBarrierNV: GL_NV_texture_compression_vtc: -----------------------------GL_NV_texture_env_combine4: --------------------------GL_NV_texture_expand_normal: ---------------------------GL_NV_texture_multisample: -------------------------glTexImage2DMultisampleCoverageNV: glTexImage3DMultisampleCoverageNV: glTextureImage2DMultisampleCoverageNV: glTextureImage2DMultisampleNV: glTextureImage3DMultisampleCoverageNV: glTextureImage3DMultisampleNV: GL_NV_texture_rectangle: -----------------------GL_NV_texture_shader: --------------------GL_NV_texture_shader2: ---------------------GL_NV_texture_shader3: ---------------------GL_NV_transform_feedback: ------------------------glActiveVaryingNV: glBeginTransformFeedbackNV: glBindBufferBaseNV: glBindBufferOffsetNV: glBindBufferRangeNV: glEndTransformFeedbackNV: glGetActiveVaryingNV: glGetTransformFeedbackVaryingNV: glGetVaryingLocationNV: glTransformFeedbackAttribsNV: glTransformFeedbackVaryingsNV: GL_NV_transform_feedback2: -------------------------glBindTransformFeedbackNV:

MISSING MISSING OK OK OK MISSING OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING

glDeleteTransformFeedbacksNV: glDrawTransformFeedbackNV: glGenTransformFeedbacksNV: glIsTransformFeedbackNV: glPauseTransformFeedbackNV: glResumeTransformFeedbackNV: GL_NV_vdpau_interop: -------------------glVDPAUFiniNV: glVDPAUGetSurfaceivNV: glVDPAUInitNV: glVDPAUIsSurfaceNV: glVDPAUMapSurfacesNV: glVDPAURegisterOutputSurfaceNV: glVDPAURegisterVideoSurfaceNV: glVDPAUSurfaceAccessNV: glVDPAUUnmapSurfacesNV: glVDPAUUnregisterSurfaceNV: GL_NV_vertex_array_range: ------------------------glFlushVertexArrayRangeNV: glVertexArrayRangeNV: GL_NV_vertex_array_range2: -------------------------GL_NV_vertex_attrib_integer_64bit: ---------------------------------glGetVertexAttribLi64vNV: glGetVertexAttribLui64vNV: glVertexAttribL1i64NV: glVertexAttribL1i64vNV: glVertexAttribL1ui64NV: glVertexAttribL1ui64vNV: glVertexAttribL2i64NV: glVertexAttribL2i64vNV: glVertexAttribL2ui64NV: glVertexAttribL2ui64vNV: glVertexAttribL3i64NV: glVertexAttribL3i64vNV: glVertexAttribL3ui64NV: glVertexAttribL3ui64vNV: glVertexAttribL4i64NV: glVertexAttribL4i64vNV: glVertexAttribL4ui64NV: glVertexAttribL4ui64vNV: glVertexAttribLFormatNV: GL_NV_vertex_buffer_unified_memory: ----------------------------------glBufferAddressRangeNV: glColorFormatNV: glEdgeFlagFormatNV: glFogCoordFormatNV: glGetIntegerui64i_vNV: glIndexFormatNV: glNormalFormatNV: glSecondaryColorFormatNV:

MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK [MISSING] OK OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING

glTexCoordFormatNV: glVertexAttribFormatNV: glVertexAttribIFormatNV: glVertexFormatNV: GL_NV_vertex_program: --------------------glAreProgramsResidentNV: glBindProgramNV: glDeleteProgramsNV: glExecuteProgramNV: glGenProgramsNV: glGetProgramParameterdvNV: glGetProgramParameterfvNV: glGetProgramStringNV: glGetProgramivNV: glGetTrackMatrixivNV: glGetVertexAttribPointervNV: glGetVertexAttribdvNV: glGetVertexAttribfvNV: glGetVertexAttribivNV: glIsProgramNV: glLoadProgramNV: glProgramParameter4dNV: glProgramParameter4dvNV: glProgramParameter4fNV: glProgramParameter4fvNV: glProgramParameters4dvNV: glProgramParameters4fvNV: glRequestResidentProgramsNV: glTrackMatrixNV: glVertexAttrib1dNV: glVertexAttrib1dvNV: glVertexAttrib1fNV: glVertexAttrib1fvNV: glVertexAttrib1sNV: glVertexAttrib1svNV: glVertexAttrib2dNV: glVertexAttrib2dvNV: glVertexAttrib2fNV: glVertexAttrib2fvNV: glVertexAttrib2sNV: glVertexAttrib2svNV: glVertexAttrib3dNV: glVertexAttrib3dvNV: glVertexAttrib3fNV: glVertexAttrib3fvNV: glVertexAttrib3sNV: glVertexAttrib3svNV: glVertexAttrib4dNV: glVertexAttrib4dvNV: glVertexAttrib4fNV: glVertexAttrib4fvNV: glVertexAttrib4sNV: glVertexAttrib4svNV: glVertexAttrib4ubNV: glVertexAttrib4ubvNV: glVertexAttribPointerNV: glVertexAttribs1dvNV: glVertexAttribs1fvNV:

MISSING MISSING MISSING MISSING OK [MISSING] OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK

glVertexAttribs1svNV: glVertexAttribs2dvNV: glVertexAttribs2fvNV: glVertexAttribs2svNV: glVertexAttribs3dvNV: glVertexAttribs3fvNV: glVertexAttribs3svNV: glVertexAttribs4dvNV: glVertexAttribs4fvNV: glVertexAttribs4svNV: glVertexAttribs4ubvNV: GL_NV_vertex_program1_1: -----------------------GL_NV_vertex_program2: ---------------------GL_NV_vertex_program2_option: ----------------------------GL_NV_vertex_program3: ---------------------GL_NV_vertex_program4: ---------------------GL_NV_video_capture: -------------------glBeginVideoCaptureNV: glBindVideoCaptureStreamBufferNV: glBindVideoCaptureStreamTextureNV: glEndVideoCaptureNV: glGetVideoCaptureStreamdvNV: glGetVideoCaptureStreamfvNV: glGetVideoCaptureStreamivNV: glGetVideoCaptureivNV: glVideoCaptureNV: glVideoCaptureStreamParameterdvNV: glVideoCaptureStreamParameterfvNV: glVideoCaptureStreamParameterivNV: GL_OES_byte_coordinates: -----------------------GL_OES_compressed_paletted_texture: ----------------------------------GL_OES_read_format: ------------------GL_OES_single_precision: -----------------------glClearDepthfOES: glClipPlanefOES: glDepthRangefOES: glFrustumfOES: glGetClipPlanefOES: glOrthofOES:

OK OK OK OK OK OK OK OK OK OK OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK OK [MISSING] OK OK OK OK OK OK

GL_OML_interlace: ----------------GL_OML_resample: ---------------GL_OML_subsample: ----------------GL_PGI_misc_hints: -----------------GL_PGI_vertex_hints: -------------------GL_REND_screen_coordinates: --------------------------GL_S3_s3tc: ----------GL_SGIS_color_range: -------------------GL_SGIS_detail_texture: ----------------------glDetailTexFuncSGIS: glGetDetailTexFuncSGIS: GL_SGIS_fog_function: --------------------glFogFuncSGIS: glGetFogFuncSGIS: GL_SGIS_generate_mipmap: -----------------------GL_SGIS_multisample: -------------------glSampleMaskSGIS: glSamplePatternSGIS: GL_SGIS_pixel_texture: ---------------------GL_SGIS_point_line_texgen: -------------------------GL_SGIS_sharpen_texture: -----------------------glGetSharpenTexFuncSGIS: glSharpenTexFuncSGIS: GL_SGIS_texture4D: -----------------glTexImage4DSGIS: glTexSubImage4DSGIS: GL_SGIS_texture_border_clamp: -----------------------------

MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK OK [MISSING] OK OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK

GL_SGIS_texture_edge_clamp: --------------------------GL_SGIS_texture_filter4: -----------------------glGetTexFilterFuncSGIS: glTexFilterFuncSGIS: GL_SGIS_texture_lod: -------------------GL_SGIS_texture_select: ----------------------GL_SGIX_async: -------------glAsyncMarkerSGIX: glDeleteAsyncMarkersSGIX: glFinishAsyncSGIX: glGenAsyncMarkersSGIX: glIsAsyncMarkerSGIX: glPollAsyncSGIX: GL_SGIX_async_histogram: -----------------------GL_SGIX_async_pixel: -------------------GL_SGIX_blend_alpha_minmax: --------------------------GL_SGIX_clipmap: ---------------GL_SGIX_convolution_accuracy: ----------------------------GL_SGIX_depth_texture: ---------------------GL_SGIX_flush_raster: --------------------glFlushRasterSGIX: GL_SGIX_fog_offset: ------------------GL_SGIX_fog_texture: -------------------glTextureFogSGIX: GL_SGIX_fragment_specular_lighting: ----------------------------------glFragmentColorMaterialSGIX: glFragmentLightModelfSGIX: glFragmentLightModelfvSGIX: glFragmentLightModeliSGIX: glFragmentLightModelivSGIX:

OK MISSING MISSING MISSING OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING

glFragmentLightfSGIX: glFragmentLightfvSGIX: glFragmentLightiSGIX: glFragmentLightivSGIX: glFragmentMaterialfSGIX: glFragmentMaterialfvSGIX: glFragmentMaterialiSGIX: glFragmentMaterialivSGIX: glGetFragmentLightfvSGIX: glGetFragmentLightivSGIX: glGetFragmentMaterialfvSGIX: glGetFragmentMaterialivSGIX: GL_SGIX_framezoom: -----------------glFrameZoomSGIX: GL_SGIX_interlace: -----------------GL_SGIX_ir_instrument1: ----------------------GL_SGIX_list_priority: ---------------------GL_SGIX_pixel_texture: ---------------------glPixelTexGenSGIX: GL_SGIX_pixel_texture_bits: --------------------------GL_SGIX_reference_plane: -----------------------glReferencePlaneSGIX: GL_SGIX_resample: ----------------GL_SGIX_shadow: --------------GL_SGIX_shadow_ambient: ----------------------GL_SGIX_sprite: --------------glSpriteParameterfSGIX: glSpriteParameterfvSGIX: glSpriteParameteriSGIX: glSpriteParameterivSGIX: GL_SGIX_tag_sample_buffer: -------------------------glTagSampleBufferSGIX: GL_SGIX_texture_add_env: ------------------------

MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK [MISSING] OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING

GL_SGIX_texture_coordinate_clamp: --------------------------------GL_SGIX_texture_lod_bias: ------------------------GL_SGIX_texture_multi_buffer: ----------------------------GL_SGIX_texture_range: ---------------------GL_SGIX_texture_scale_bias: --------------------------GL_SGIX_vertex_preclip: ----------------------GL_SGIX_vertex_preclip_hint: ---------------------------GL_SGIX_ycrcb: -------------GL_SGI_color_matrix: -------------------GL_SGI_color_table: ------------------glColorTableParameterfvSGI: glColorTableParameterivSGI: glColorTableSGI: glCopyColorTableSGI: glGetColorTableParameterfvSGI: glGetColorTableParameterivSGI: glGetColorTableSGI: GL_SGI_texture_color_table: --------------------------GL_SUNX_constant_data: ---------------------glFinishTextureSUNX: GL_SUN_convolution_border_modes: -------------------------------GL_SUN_global_alpha: -------------------glGlobalAlphaFactorbSUN: glGlobalAlphaFactordSUN: glGlobalAlphaFactorfSUN: glGlobalAlphaFactoriSUN: glGlobalAlphaFactorsSUN: glGlobalAlphaFactorubSUN: glGlobalAlphaFactoruiSUN: glGlobalAlphaFactorusSUN: GL_SUN_mesh_array: ------------------

MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK [MISSING] OK OK OK OK OK OK OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING

GL_SUN_read_video_pixels: ------------------------glReadVideoPixelsSUN: GL_SUN_slice_accum: ------------------GL_SUN_triangle_list: --------------------glReplacementCodePointerSUN: glReplacementCodeubSUN: glReplacementCodeubvSUN: glReplacementCodeuiSUN: glReplacementCodeuivSUN: glReplacementCodeusSUN: glReplacementCodeusvSUN: GL_SUN_vertex: -------------glColor3fVertex3fSUN: glColor3fVertex3fvSUN: glColor4fNormal3fVertex3fSUN: glColor4fNormal3fVertex3fvSUN: glColor4ubVertex2fSUN: glColor4ubVertex2fvSUN: glColor4ubVertex3fSUN: glColor4ubVertex3fvSUN: glNormal3fVertex3fSUN: glNormal3fVertex3fvSUN: glReplacementCodeuiColor3fVertex3fSUN: glReplacementCodeuiColor3fVertex3fvSUN: glReplacementCodeuiColor4fNormal3fVertex3fSUN: glReplacementCodeuiColor4fNormal3fVertex3fvSUN: glReplacementCodeuiColor4ubVertex3fSUN: glReplacementCodeuiColor4ubVertex3fvSUN: glReplacementCodeuiNormal3fVertex3fSUN: glReplacementCodeuiNormal3fVertex3fvSUN: glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: glReplacementCodeuiTexCoord2fVertex3fSUN: glReplacementCodeuiTexCoord2fVertex3fvSUN: glReplacementCodeuiVertex3fSUN: glReplacementCodeuiVertex3fvSUN: glTexCoord2fColor3fVertex3fSUN: glTexCoord2fColor3fVertex3fvSUN: glTexCoord2fColor4fNormal3fVertex3fSUN: glTexCoord2fColor4fNormal3fVertex3fvSUN: glTexCoord2fColor4ubVertex3fSUN: glTexCoord2fColor4ubVertex3fvSUN: glTexCoord2fNormal3fVertex3fSUN: glTexCoord2fNormal3fVertex3fvSUN: glTexCoord2fVertex3fSUN: glTexCoord2fVertex3fvSUN: glTexCoord4fColor4fNormal3fVertex4fSUN: glTexCoord4fColor4fNormal3fVertex4fvSUN: glTexCoord4fVertex4fSUN: glTexCoord4fVertex4fvSUN:

MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING

GL_WIN_phong_shading: --------------------GL_WIN_specular_fog: -------------------GL_WIN_swap_hint: ----------------glAddSwapHintRectWIN: GLX_VERSION_1_2: ---------------glXGetCurrentDisplay: GLX_VERSION_1_3: ---------------glXChooseFBConfig: glXCreateNewContext: glXCreatePbuffer: glXCreatePixmap: glXCreateWindow: glXDestroyPbuffer: glXDestroyPixmap: glXDestroyWindow: glXGetCurrentReadDrawable: glXGetFBConfigAttrib: glXGetFBConfigs: glXGetSelectedEvent: glXGetVisualFromFBConfig: glXMakeContextCurrent: glXQueryContext: glXQueryDrawable: glXSelectEvent: GLX_VERSION_1_4: ---------------GLX_3DFX_multisample: --------------------GLX_AMD_gpu_association: -----------------------GLX_ARB_create_context: ----------------------glXCreateContextAttribsARB: GLX_ARB_create_context_profile: ------------------------------GLX_ARB_create_context_robustness: ---------------------------------GLX_ARB_fbconfig_float: ----------------------GLX_ARB_framebuffer_sRGB: -------------------------

MISSING MISSING MISSING MISSING OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK MISSING MISSING OK OK OK MISSING MISSING MISSING

GLX_ARB_get_proc_address: ------------------------GLX_ARB_multisample: -------------------GLX_ARB_vertex_buffer_object: ----------------------------GLX_ATI_pixel_format_float: --------------------------GLX_ATI_render_texture: ----------------------glXBindTexImageATI: glXDrawableAttribATI: glXReleaseTexImageATI: GLX_EXT_create_context_es2_profile: ----------------------------------GLX_EXT_fbconfig_packed_float: -----------------------------GLX_EXT_framebuffer_sRGB: ------------------------GLX_EXT_import_context: ----------------------glXFreeContextEXT: glXGetContextIDEXT: glXImportContextEXT: glXQueryContextInfoEXT: GLX_EXT_scene_marker: --------------------GLX_EXT_swap_control: --------------------glXSwapIntervalEXT: GLX_EXT_texture_from_pixmap: ---------------------------glXBindTexImageEXT: glXReleaseTexImageEXT: GLX_EXT_visual_info: -------------------GLX_EXT_visual_rating: ---------------------GLX_INTEL_swap_event: --------------------GLX_MESA_agp_offset: -------------------glXGetAGPOffsetMESA: GLX_MESA_copy_sub_buffer:

OK OK MISSING MISSING MISSING MISSING MISSING MISSING OK MISSING OK OK OK OK OK OK MISSING MISSING MISSING OK OK OK OK OK OK MISSING MISSING OK

------------------------glXCopySubBufferMESA: GLX_MESA_pixmap_colormap: ------------------------glXCreateGLXPixmapMESA: GLX_MESA_release_buffers: ------------------------glXReleaseBuffersMESA: GLX_MESA_set_3dfx_mode: ----------------------glXSet3DfxModeMESA: GLX_MESA_swap_control: ---------------------glXGetSwapIntervalMESA: glXSwapIntervalMESA: GLX_NV_copy_image: -----------------glXCopyImageSubDataNV: GLX_NV_float_buffer: -------------------GLX_NV_multisample_coverage: ---------------------------GLX_NV_present_video: --------------------glXBindVideoDeviceNV: glXEnumerateVideoDevicesNV: GLX_NV_swap_group: -----------------glXBindSwapBarrierNV: glXJoinSwapGroupNV: glXQueryFrameCountNV: glXQueryMaxSwapGroupsNV: glXQuerySwapGroupNV: glXResetFrameCountNV: GLX_NV_vertex_array_range: -------------------------glXAllocateMemoryNV: glXFreeMemoryNV: GLX_NV_video_capture: --------------------glXBindVideoCaptureDeviceNV: glXEnumerateVideoCaptureDevicesNV: glXLockVideoCaptureDeviceNV: glXQueryVideoCaptureDeviceNV: glXReleaseVideoCaptureDeviceNV: GLX_NV_video_output: -------------------glXBindVideoImageNV:

OK OK [MISSING] OK OK [MISSING] OK MISSING MISSING OK OK OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING

glXGetVideoDeviceNV: glXGetVideoInfoNV: glXReleaseVideoDeviceNV: glXReleaseVideoImageNV: glXSendPbufferToVideoNV: GLX_OML_swap_method: -------------------GLX_OML_sync_control: --------------------glXGetMscRateOML: glXGetSyncValuesOML: glXSwapBuffersMscOML: glXWaitForMscOML: glXWaitForSbcOML: GLX_SGIS_blended_overlay: ------------------------GLX_SGIS_color_range: --------------------GLX_SGIS_multisample: --------------------GLX_SGIS_shared_multisample: ---------------------------GLX_SGIX_fbconfig: -----------------glXChooseFBConfigSGIX: glXCreateContextWithConfigSGIX: glXCreateGLXPixmapWithConfigSGIX: glXGetFBConfigAttribSGIX: glXGetFBConfigFromVisualSGIX: glXGetVisualFromFBConfigSGIX: GLX_SGIX_hyperpipe: ------------------glXBindHyperpipeSGIX: glXDestroyHyperpipeConfigSGIX: glXHyperpipeAttribSGIX: glXHyperpipeConfigSGIX: glXQueryHyperpipeAttribSGIX: glXQueryHyperpipeBestAttribSGIX: glXQueryHyperpipeConfigSGIX: glXQueryHyperpipeNetworkSGIX: GLX_SGIX_pbuffer: ----------------glXCreateGLXPbufferSGIX: glXDestroyGLXPbufferSGIX: glXGetSelectedEventSGIX: glXQueryGLXPbufferSGIX: glXSelectEventSGIX: GLX_SGIX_swap_barrier: ---------------------glXBindSwapBarrierSGIX:

MISSING MISSING MISSING MISSING MISSING OK OK OK OK OK OK OK MISSING MISSING OK MISSING OK OK OK OK OK OK OK MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING MISSING OK OK OK OK OK OK OK [MISSING] OK

glXQueryMaxSwapBarriersSGIX: GLX_SGIX_swap_group: -------------------glXJoinSwapGroupSGIX: GLX_SGIX_video_resize: ---------------------glXBindChannelToWindowSGIX: glXChannelRectSGIX: glXChannelRectSyncSGIX: glXQueryChannelDeltasSGIX: glXQueryChannelRectSGIX: GLX_SGIX_visual_select_group: ----------------------------GLX_SGI_cushion: ---------------glXCushionSGI: GLX_SGI_make_current_read: -------------------------glXGetCurrentReadDrawableSGI: glXMakeCurrentReadSGI: GLX_SGI_swap_control: --------------------glXSwapIntervalSGI: GLX_SGI_video_sync: ------------------glXGetVideoSyncSGI: glXWaitVideoSyncSGI: GLX_SUN_get_transparent_index: -----------------------------glXGetTransparentIndexSUN: GLX_SUN_video_resize: --------------------glXGetVideoResizeSUN: glXVideoResizeSUN:

OK OK [MISSING] OK MISSING MISSING MISSING MISSING MISSING MISSING OK MISSING MISSING OK OK OK OK OK OK OK OK MISSING MISSING MISSING MISSING MISSING

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