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Character:  Character:  Character: Character: Character: Character:

Player:  Player:  Player: Player: Player: Player:


Initiative:  Initiative:  Initiative: Initiative: Initiative: Initiative:
Armor Class:  Armor Class:  Armor Class: Armor Class: Armor Class: Armor Class:
Fortitude:  Fortitude:  Fortitude: Fortitude: Fortitude: Fortitude:
Reflex:  Reflex:  Reflex: Reflex: Reflex: Reflex:
Will:  Will:  Will: Will: Will: Will:
Speed:  Speed:  Speed: Speed: Speed: Speed:
Perception:  Perception:  Perception: Perception: Perception: Perception:
Insight:  Insight:  Insight: Insight: Insight: Insight:
Hit Points:  Hit Points:  Hit Points: Hit Points: Hit Points: Hit Points:
Healing Surges:  Healing Surges:  Healing Surges: Healing Surges:  Healing Surges: Healing Surges:
Action Points:  Action Points:  Action Points: Action Points:  Action Points: Action Points:
Encounter Powers:  Encounter Powers:  Encounter Powers: Encounter Powers:  Encounter Powers: Encounter Powers:
Daily Powers:  Daily Powers:  Daily Powers: Daily Powers:  Daily Powers: Daily Powers:
Item Powers:  Item Powers:  Item Powers: Item Powers: Item Powers: Item Powers:
Milestones:  Milestones:  Milestones: Milestones: Milestones: Milestones:
Buffs:  Buffs:  Buffs: Buffs: Buffs: Buffs:

Conditions:  Conditions:  Conditions: Conditions: Conditions: Conditions:

Notes:  Notes:  Notes: Notes: Notes: Notes:

 
Conditions:  Asleep = AS   *   Blinded = BL   *   Bloodied = BD   *   Dazed = DZ   *   Deafened = DF   *   Dominated = DM   *   Dying = DY   *   Helpless = HL   *   Immobilized = IM   *   Marked = MK x  (x = marking creature’s 
name)   *   Ongoing Damage = OG x  (x = amount of ongoing damage)   *   Petrified = PT   *   Prone = PR   *   Restrained = RS   *   Slowed = SL   *   Stunned = SN   *   Surprised = SR   *   Unconscious = UN   *   Weakened = WK 
 

End State Abbreviations:  et = end of turn (indicate whose turn)   *   st = start of turn (indicate whose turn)   *   sv = save ends   *   ee = end of encounter 
 

Examples:  “DZ/Tim et” – Dazed until end of Tim’s next turn   *   “OG 5/sv” – Ongoing damage 5, save ends   *   “WK/ee” – Weakened until end of encounter   *   “SN/st” – Stunned until start of own next turn 

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