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Conditions: Asleep = AS * Blinded = BL * Bloodied = BD * Dazed = DZ * Deafened = DF * Dominated = DM * Dying = DY * Helpless = HL * Immobilized = IM * Marked = MK x (x = marking creature’s
name) * Ongoing Damage = OG x (x = amount of ongoing damage) * Petrified = PT * Prone = PR * Restrained = RS * Slowed = SL * Stunned = SN * Surprised = SR * Unconscious = UN * Weakened = WK
End State Abbreviations: et = end of turn (indicate whose turn) * st = start of turn (indicate whose turn) * sv = save ends * ee = end of encounter
Examples: “DZ/Tim et” – Dazed until end of Tim’s next turn * “OG 5/sv” – Ongoing damage 5, save ends * “WK/ee” – Weakened until end of encounter * “SN/st” – Stunned until start of own next turn