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Game Master character changefaction Level : 2 Syntax: .character changefaction $name Change character faction.

character changerace Level : 2 Syntax: .character changerace $name Change character race. character customize Level : 2 Syntax: .character customize [$name] Mark selected in game or by $name in command character for customize at next login. character rename Level : 2 Syntax: .character rename [$name] Mark selected in game or by $name in command character for rename at nex t login. character reputation Level : 2 Syntax: .character reputation [$player_name] Show reputation information for selected player or player find by $playe r_name. character titles Level : 2 Syntax: .character titles [$player_name] Show known titles list for selected player or player find by $player_nam e. combatstop Level : 2 Syntax: .combatstop [$playername] Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $ playername. demorph Level : 2 Syntax: .demorph

Demorph the selected player. event Level : 2 Syntax: .event #event_id Show details about event with #event_id. event activelist Level : 2 Syntax: .event activelist Show list of currently active events. event start Level : 2 Syntax: .event start #event_id Start event #event_id. Set start time for event to current moment (chang e not saved in DB). event stop Level : 2 Syntax: .event stop #event_id Stop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB). gobject Level : 2 Syntax: .gobject $subcommand Type .gobject to see the list of possible s ubcommands or .help gobject $subcommand to see info on subcommands gobject activate Level : 2 Syntax: .gobject activate #guid Activates an object like a door or a button. gobject add Level : 2 Syntax: .gobject add #id Add a game object from game object templates to the world at your curren t location using the #id. spawntimesecs sets the spawntime, it is optional. Note: this is a copy of .gameobject. gobject delete Level : 2 Syntax: .gobject delete #go_guid Delete gameobject with guid #go_guid. gobject info

Level : 2 Syntax: .gobject info [$object_entry] Query Gameobject information for selected gameobject or given entry. gobject move Level : 2 Syntax: .gobject move #goguid [#x #y #z] Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coord inates if its provide). gobject near Level : 2 Syntax: .gobject near [#distance] Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provid ed use 10 as default value. gobject setphase Level : 2 Syntax: .gobject setphase #guid #phasemask Gameobject with DB guid #guid phasemask changed to #phasemask with relat ed world vision update for players. Gameobject state saved to DB and persistent. gobject target Level : 2 Syntax: .gobject target [#go_id|#go_name_part] Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject temp late id #go_id or name included #go_name_part as part. gobject tempadd Level : 2 Adds a temporary gameobject that is not saved to DB. gobject turn Level : 2 Syntax: .gobject turn #goguid Set for gameobject #goguid orientation same as current character orienta tion. guid Level : 2 Syntax: .guid Display the GUID for the selected character.

guild create Level : 2 Syntax: .guild create [$GuildLeaderName] $GuildName

Create a guild named $GuildName with the player $GuildLeaderName (or sel ected) as leader. Guild name must in quotes. guild delete Level : 2 Syntax: .guild delete $GuildName Delete guild $GuildName. Guild name must in quotes. guild invite Level : 2 Syntax: .guild invite [$CharacterName] $GuildName

Add player $CharacterName (or selected) into a guild $GuildName. Guild n ame must in quotes. guild rank Level : 2 Syntax: .guild rank [$CharacterName] #Rank Set for player $CharacterName (or selected) rank #Rank in a guild. guild uninvite Level : 2 Syntax: .guild uninvite [$CharacterName] Remove player $CharacterName (or selected) from a guild. honor Level : 2 Syntax: .honor $subcommand Type .honor to see the list of possible subco mmands or .help honor $subcommand to see info on subcommands honor add Level : 2 Syntax: .honor add $amount Add a certain amount of honor (gained today) to the selected player. honor addkill Level : 2 Syntax: .honor addkikll Add the targeted unit as one of your pvp kills today (you only get honor if it s a racial leader or a player) honor update

Level : 2 Syntax: .honor update Force the yesterday s honor fields to be updated with today s data, which wi ll get reset for the selected player. itemmove Level : 2 Syntax: .itemmove #sourceslotid #destinationslotid Move an item from slots #sourceslotid to #destinationslotid in your inve ntory Not yet implemented kick Level : 2 Syntax: .kick [$charactername] [$reason] Kick the given character name from the world with or without reason. If no character name is provided then the selected player (except for yourself) wil l be kicked. If no reason is provided, default is No Reason . learn all_crafts Level : 2 Syntax: .learn crafts Learn all professions and recipes. learn all_gm Level : 2 Syntax: .learn all_gm Learn all default spells for Game Masters. learn all_recipes Level : 2 Syntax: .learn all_recipes [$profession] Learns all recipes of specified profession and sets skill level to max. Example: .learn all_recipes enchanting lookup event Level : 2 Syntax: .lookup event $name Attempts to find the ID of the event with the provided $name. lookup player account Level : 2 Syntax: .lookup player account $account ($limit) Searchs players, which account username is $account with optional parame tr $limit of results.

lookup player email Level : 2 Syntax: .lookup player email $email ($limit) Searchs players, which account email is $email with optional parametr $l imit of results. lookup player ip Level : 2 Syntax: .lookup player ip $ip ($limit) Searchs players, which account ast_ip is $ip with optional parametr $lim it of results. lookup title Level : 2 Syntax: .lookup title $$namepart Looks up a title by $namepart, and returns all matches with their title ID s and index s. modify gender Level : 2 Syntax: .modify gender male/female Change gender of selected player. modify morph Level : 2 Syntax: .modify morph #displayid Change your current model id to #displayid. modify rep Level : 2 Syntax: .modify rep #repId (#repvalue | $rankname [#delta]) Sets the selected players reputation with faction #repId to #repvalue or to $reprank. If the reputation rank name is provided, the resulting reputation will b e the lowest reputation for that rank plus the delta amount, if specified. You can use .pinfo rep to list all known reputation ids, or use .lookup fac tion $name to locate a specific faction id. modify standstate Level : 2 Syntax: .modify standstate #emoteid Change the emote of your character while standing to #emoteid. npc add Level : 2

Syntax: .npc add #creatureid Spawn a creature by the given template id of #creatureid. npc additem Level : 2 Syntax: .npc additem #itemId <#maxcount><#incrtime><#extendedcost>r Add item #itemid to item list of selected vendor. Also optionally set ma x count item in vendor item list and time to item count restoring and items Exte ndedCost. npc addmove Level : 2 Syntax: .npc addmove #creature_guid [#waittime] Add your current location as a waypoint for creature with guid #creature _guid. And optional add wait time. npc changelevel Level : 2 Syntax: .npc changelevel #level Change the level of the selected creature to #level. #level may range from 1 to 63. npc delete Level : 2 Syntax: .npc delete [#guid] Delete creature with guid #guid (or the selected if no guid is provided) npc delitem Level : 2 Syntax: .npc delitem #itemId Remove item #itemid from item list of selected vendor. npc factionid Level : 2 Syntax: .npc factionid #factionid Set the faction of the selected creature to #factionid. npc flag Level : 2 Syntax: .npc flag #npcflag Set the NPC flags of creature template of the selected creature and sele cted creature to #npcflag. NPC flags will applied to all creatures of selected c reature template after server restart or grid unload/load.

npc follow Level : 2 Syntax: .npc follow Selected creature start follow you until death/fight/etc. npc move Level : 2 Syntax: .npc move [#creature_guid] Move the targeted creature spawn point to your coordinates. npc setdeathstate Level : 2 Syntax: .npc setdeathstate on/off Set default death state (dead/alive) for npc at spawn. npc setlink Level : 2 Syntax: .npc setlink $creatureGUID Links respawn of selected creature to the condition that $creatureGUID d efined is alive. npc setmodel Level : 2 Syntax: .npc setmodel #displayid Change the model id of the selected creature to #displayid. npc setmovetype Level : 2 Syntax: .npc setmovetype [#creature_guid] stay/random/way [NODEL] Set for creature pointed by #creature_guid (or selected if #creature_gui d not provided) movement type and move it to respawn position (if creature alive ). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at cre ature respawn. Make sure you use NODEL, if you want to keep the waypoints. npc setphase Level : 2 Syntax: .npc setphase #phasemask Selected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, o r GM-mode enable/disable.. npc spawndist

Level : 2 Syntax: .npc spawndist #dist Adjust spawndistance of selected creature to dist. npc spawntime Level : 2 Syntax: .npc spawntime #time Adjust spawntime of selected creature to time. npc tempadd Level : 2 Adds temporary NPC, not saved to database. npc unfollow Level : 2 Syntax: .npc unfollow Selected creature (non pet) stop follow you. pet Level : 2 Syntax: .pet $subcommand Type .pet to see the list of possible subcomman ds or .help pet $subcommand to see info on subcommands pet create Level : 2 Syntax: .pet create Creates a pet of the selected creature. pet learn Level : 2 Syntax: .pet learn Learn #spellid to pet. pet tp Level : 2 Syntax: .pet tp # Change pet s amount of training points. pet unlearn Level : 2 Syntax: .pet unlean unLearn #spellid to pet. pinfo

Level : 2 Syntax: .pinfo [$player_name] Output account information for selected player or player find by $player _name. playall Level : 2 Syntax: .playall #soundid Player a sound to whole server. reload creature_linked_respawn Level : 2 Syntax: .reload creature_linked_respawn Reload creature_linked_respawn table. repairitems Level : 2 Syntax: .repairitems Repair all selected player s items. server corpses Level : 2 Syntax: .server corpses Triggering corpses expire check in world. titles add Level : 2 Syntax: .titles add #title Add title #title (id or shift-link) to known titles list for selected pl ayer. titles current Level : 2 Syntax: .titles current #title Set title #title (id or shift-link) as current selected titl for selecte d player. If title not in known title list for player then it will be added to l ist. titles remove Level : 2 Syntax: .titles remove #title Remove title #title (id or shift-link) from known titles list for select ed player. titles setmask Level : 2 Syntax: .titles setmask #mask

Allows user to use all titles from #mask. #mask=0 disables the title-choose-field waterwalk Level : 2 Syntax: .waterwalk on/off Set on/off waterwalk state for selected player or self if no player sele cted. wp event Level : 2 Syntax: .wp event $subcommand Type .path event to see the list of possib le subcommands or .help path event $subcommand to see info on subcommands. wp load Level : 2 Syntax: .wp load $pathid Load pathid number for selected creature. Creat ure must have no waypoint data. wp show Level : 2 Syntax: .wp show $option Options: on $pathid (or selected creature with loaded path) Show path off Hide path info $slected_waypoint Show info for select ed waypoint. wp unload Level : 2 Syntax: .wp unload Unload path for selected creature. Bug Tracker account set Level : 3 Syntax: .account set $subcommand Type .account set to see the list of po ssible subcommands or .help account set $subcommand to see info on subcommands account set addon Level : 3 Syntax: .account set addon [$account] #addon : 0 Set user (possible targeted) expansion addon level allowed. Addon values normal, 1 tbc, 2 wotlk. additem Level : 3 Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount Adds the specified number of items of id #itemid (or exact (!) name $ite mname in brackets, or link created by shift-click at item in inventory or recipe ) to your or selected character inventory. If #itemcount is omitted, only one it

em will be added. . additemset Level : 3 Syntax: .additemset #itemsetid Add items from itemset of id #itemsetid to your or selected character in ventory. Will add by one example each item from itemset. aura Level : 3 Syntax: .aura #spellid Add the aura from spell #spellid to the selected Unit. ban Level : 3 Syntax: .ban $subcommand Type .ban to see the list of possible subcomman ds or .help ban $subcommand to see info on subcommands ban account Level : 3 Syntax: .ban account $Name $bantime $reason Ban account kick player. $bantime: negative value leads to permban, otherwise use a timestring li 4d20h3s . ban character Level : 3 Syntax: .ban character $Name $bantime $reason Ban character and kick pla yer. $bantime: negative value leads to permban, otherwise use a timestring like 4 d20h3s . ban ip Level : 3 Syntax: .ban ip $Ip $bantime $reason Ban IP. $bantime: negative value leads to permban, otherwise use a timestring li 4d20h3s . ban playeraccount Level : 3 Syntax: .ban playeraccount $Name $bantime $reason Ban account and kick p layer. $bantime: negative value leads to permban, otherwise use a timestring lik e 4d20h3s . baninfo Level : 3 Syntax: .baninfo $subcommand Type .baninfo to see the list of possible s ubcommands or .help baninfo $subcommand to see info on subcommands

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baninfo account Level : 3 Syntax: .baninfo account $accountid Watch full information about a specific ban. baninfo character Level : 3 Syntax: .baninfo character $charactername Watch full information about a specific ban. baninfo ip Level : 3 Syntax: .baninfo ip $ip Watch full information about a specific ban. bank Level : 3 Syntax: .bank Show your bank inventory. banlist Level : 3 Syntax: .banlist $subcommand Type .banlist to see the list of possible s ubcommands or .help banlist $subcommand to see info on subcommands banlist account Level : 3 Syntax: .banlist account [$Name] Searches the banlist for a account name pattern or show full list accoun t bans. banlist character Level : 3 Syntax: .banlist character $Name Searches the banlist for a character name pattern. Pattern required. banlist ip Level : 3 Syntax: .banlist ip [$Ip] Searches the banlist for a IP pattern or show full list of IP bans. bindsight Level : 3 Syntax: .bindsight Binds vision to the selected unit indefinitely. Cannot be used while cur rently possessing a target. cast

Level : 3 Syntax: .cast #spellid [triggered] Cast #spellid to selected target. If no target selected cast to self. If trigered or part provided then spell casted with triggered flag. cast back Level : 3 Syntax: .cast back #spellid [triggered] Selected target will cast #spellid to your character. If provided then spell casted with triggered flag. cast dist Level : 3 Syntax: .cast dist #spellid [#dist [triggered]] You will cast spell to pint at distance #dist. If trigered or part provide d then spell casted with triggered flag. Not all spells can be casted as area sp ells. cast self Level : 3 Syntax: .cast self #spellid [triggered] Cast #spellid by target at target itself. If trigered or part provided the n spell casted with triggered flag. cast target Level : 3 Syntax: .cast target #spellid [triggered] Selected target will cast #spellid to his victim. If ided then spell casted with triggered flag. channel set public Level : 3 Syntax: .channel set public $channel $public Change password-changing ability for a channel. 1 for possible, 0 for GM only. character deleted list Level : 3 Syntax: .character deleted list [#guid|$name] Shows a list with all deleted characters. If $name is supplied, only characters with that string in their name wil l be selected, if #guid is supplied, only the character with that GUID will be s elected. character deleted restore Level : 3 Syntax: .character deleted restore #guid|$name [$newname] [#new account] Restores deleted characters. If $name is supplied, only characters with that string in their name wil l be restored, if $guid is supplied, only the character with that GUID will be r

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estored. If $newname is set, the character will be restored with that name instea d of the original one. If #newaccount is set, the character will be restored to specific account character list. This works only with one character! character level Level : 3 Syntax: .character level [$playername] [#level] Set the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numbero flevels is omitted, the level will be increase by 1. If #numberoflevels is 0, th e same level will be restarted. If no character is selected and name not provide d, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost . cometome Level : 3 SYntax: .cometome $parameter Make selected creature come to your current location (new position not saved to DB). cooldown Level : 3 Syntax: .cooldown [#spell_id] Remove all (if spell_id not provided) or #spel_id spell cooldown from se lected character or you (if no selection). damage Level : 3 Syntax: .damage $damage_amount [$school [$spellid]] Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage m odified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modi fied and applied as spell damage. $spellid can be shift-link. debug arena Level : 3 Syntax: .debug arena Toggle debug mode for arenas. In debug mode GM can start arena with sing le player. debug bg Level : 3 Syntax: .debug bg Toggle debug mode for battlegrounds. In debug mode GM can start battlegr ound with single player.

debug Mod32Value Level : 3 Syntax: .debug Mod32Value #field #value Add #value to field #field of your character. die Level : 3 Syntax: .die Kill the selected player. If no player is selected, it will kill you. distance Level : 3 Syntax: .distance Display the distance from your character to the selected creature. explorecheat Level : 3 Syntax: .explorecheat #flag Reveal or hide all maps for the selected player. If no player is selecte d, hide or reveal maps to you. Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all map s. flusharenapoints Level : 3 Syntax: .flusharenapoints Use it to distribute arena points based on arena team ratings, and start a new week. gm fly Level : 3 Syntax: .gm fly [on/off] Enable/disable gm fly mode. gm list Level : 3 Syntax: .gm list Display a list of all Game Masters accounts and security levels. guild Level : 3 Syntax: .guild $subcommand Type .guild to see the list of possible subco mmands or .help guild $subcommand to see info on subcommands hidearea

Level : 3 Syntax: .hidearea #areaid Hide the area of #areaid to the selected character. If no character is s elected, hide this area to you. hover Level : 3 Syntax: .hover #flag Enable or disable hover mode for your character. Use a #flag of value 1 to enable, use a #flag value of 0 to disable hove r. instance Level : 3 Syntax: .instance $subcommand Type .instance to see the list of possible subcommands or .help instance $subcommand to see info on subcommands instance listbinds Level : 3 Syntax: .instance listbinds Lists the binds of the selected player. instance savedata Level : 3 Syntax: .instance savedata Save the InstanceData for the current player s map to the DB. instance stats Level : 3 Syntax: .instance stats Shows statistics about instances. instance unbind Level : 3 Syntax: .instance unbind [difficulty] Clear all/some of player s binds learn Level : 3 Syntax: .learn #spell [all] Selected character learn a spell of id #spell. If all nks learned. learn all Level : 3 Syntax: .learn all provided then all ra

Learn all big set different spell maybe useful for Administaror. learn all_myclass Level : 3 Syntax: .learn all_myclass Learn all spells and talents available for his class. learn all_mypettalents Level : 3 Syntax: .learn all_mypettalents Learn all talents for your pet available for his creature type (only for hunter pets). learn all_myspells Level : 3 Syntax: .learn all_myspells Learn all spells (except talents and spells with first rank learned as t alent) available for his class. learn all_mytalents Level : 3 Syntax: .learn all_mytalents Learn all talents (and spells with first rank learned as talent) availab le for his class. levelup Level : 3 Syntax: .levelup [$playername] [#numberoflevels] Increase/decrease the level of character with $playername (or the select ed if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided ). If #numberoflevels is omitted, the level will be increase by 1. If #numberofl evels is 0, the same level will be restarted. If no character is selected and na me not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be r eset if need. Also at level decrease equipped items with greater level requireme nt can be lost. linkgrave Level : 3 Syntax: .linkgrave #graveyard_id [alliance|horde] Link current zone to graveyard for any (or alliance/horde faction ghosts ). This let character ghost from zone teleport to graveyard after die if graveya rd is nearest from linked to zone and accept ghost of this faction. Add only sin gle graveyard at another map and only if no graveyards linked (or planned linked at same map). list

Level : 3 Syntax: .list $subcommand Type .list to see the list of possible subcomm ands or .help list $subcommand to see info on subcommands list auras Level : 3 Syntax: .list auras List auras (passive and active) of selected creature or player. If no creature or player is selected, list your own auras. list creature Level : 3 Syntax: .list creature #creature_id [#max_count] Output creatures with creature id #creature_id found in world. Output cr eature guids and coordinates sorted by distance from character. Will be output m aximum #max_count creatures. If #max_count not provided use 10 as default value. list item Level : 3 Syntax: .list item #item_id [#max_count] Output items with item id #item_id found in all character inventories, m ails, auctions, and guild banks. Output item guids, item owner guid, owner accou nt and owner name (guild name and guid in case guild bank). Will be output maxim um #max_count items. If #max_count not provided use 10 as default value. list object Level : 3 Syntax: .list object #gameobject_id [#max_count] Output gameobjects with gameobject id #gameobject_id found in world. Out put gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as defau lt value. loadpath Level : 3 Syntax: .loadpath $pathid Load path changes ingame plied first for new paths before .path load #pathid lookup Level : 3 Syntax: .lookup $subcommand Type .lookup to see the list of possible sub commands or .help lookup $subcommand to see info on subcommands lookup creature Level : 3 Syntax: .lookup creature $namepart Looks up a creature by $namepart, and returns all matches with their cre ature ID s. lookup faction IMPORTANT: must be ap

Level : 3 Syntax: .lookup faction $name Attempts to find the ID of the faction with the provided $name. lookup item Level : 3 Syntax: .lookup item $itemname Looks up an item by $itemname, and returns all matches with their Item I D s. lookup itemset Level : 3 Syntax: .lookup itemset $itemname Looks up an item set by $itemname, and returns all matches with their It em set ID s. lookup map Level : 3 Syntax: .lookup map $namepart Looks up a map by $namepart, and returns all matches with their map ID s. lookup object Level : 3 Syntax: .lookup object $objname Looks up an gameobject by $objname, and returns all matches with their G ameobject ID s. lookup quest Level : 3 Syntax: .lookup quest $namepart Looks up a quest by $namepart, and returns all matches with their quest ID s. lookup skill Level : 3 Syntax: .lookup skill $$namepart Looks up a skill by $namepart, and returns all matches with their skill ID s. lookup spell Level : 3 Syntax: .lookup spell $namepart Looks up a spell by $namepart, and returns all matches with their spell ID s.

lookup taxinode Level : 3 Syntax: .lookup taxinode $substring Search and output all taxinodes with provide $substring in name. maxskill Level : 3 Syntax: .maxskill Sets all skills of the targeted player to their maximum values for its c urrent level. modify phase Level : 3 Syntax: .modify phase #phasemask Selected character phasemask changed to #phasemask with related world vi sion update. Change active until in game phase changed, or GM-mode enable/disabl e, or re-login. Character pts pasemask update to same value. movegens Level : 3 Syntax: .movegens Show movement generators stack for selected creature or player. neargrave Level : 3 Syntax: .neargrave [alliance|horde] Find nearest graveyard linked to zone (or only nearest from accepts alli ance or horde faction ghosts). npc allowmove Level : 3 Syntax: .npc allowmove Enable or disable movement creatures in world. Not implemented. npc changeentry Level : 3 Syntax: .npc changeentry $entry Switch selected creature with another en try from creature_template. New creature.id value not saved to DB. npc info Level : 3 Syntax: .npc info Display a list of details for the selected creature. The list includes: - GUID, Faction, NPC flags, Entry ID, Model ID, - Level,

- Health (current/maximum), - Field flags, dynamic flags, faction template, - Position information, - and the creature type, e.g. if the creature is a vendor. npc playemote Level : 3 Syntax: .npc playemote #emoteid Make the selected creature emote with an emote of id #emoteid. pdump Level : 3 Syntax: .pdump $subcommand Type .pdump to see the list of possible subco mmands or .help pdump $subcommand to see info on subcommands pdump load Level : 3 Syntax: .pdump load $filename $account [$newname] [$newguid] Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid. pdump write Level : 3 Syntax: .pdump write $filename $playerNameOrGUID Write character dump with name/guid $playerNameOrGUID to file $filename. possess Level : 3 Syntax: .possess Possesses indefinitely the selected creature. quest Level : 3 Syntax: .quest $subcommand Type .quest to see the list of possible subco mmands or .help quest $subcommand to see info on subcommands quest add Level : 3 Syntax: .quest add #quest_id Add to character quest log quest #quest_id. Quest started from item can t be added by this command but correct .additem call provided in command output. quest complete Level : 3 Syntax: .quest complete #questid Mark all quest objectives as completed for target character active quest . After this target character can go and get quest reward.

quest remove Level : 3 Syntax: .quest remove #quest_id Set quest #quest_id state to not completed and not active (and remove fr om active quest list) for selected player. reload Level : 3 Syntax: .reload $subcommand Type .reload to see the list of possible sub commands or .help reload $subcommand to see info on subcommands reload all Level : 3 Syntax: .reload all Reload all tables with reload support added and that can be _safe_ reloa ded. reload all_gossips Level : 3 Syntax: .reload all_gossips Reload gossip_menu, gossip_menu_option, goss ip_scripts, npc_gossip, points_of_interest tables. reload all_item Level : 3 Syntax: .reload all_item Reload page_text, item_enchantment_table tables . reload all_locales Level : 3 Syntax: .reload all_locales Reload all `locales_*` tables with reload support added and that can be _safe_ reloaded. reload all_loot Level : 3 Syntax: .reload all_loot Reload all `*_loot_template` tables. This can be slow operation with lag s for server run. reload all_npc Level : 3 Syntax: .reload all_npc Reload npc_gossip, npc_option, npc_trainer, npc vendor, points of interest tables. reload all_quest Level : 3 Syntax: .reload all_quest

Reload all quest related tables if reload support added for this table a nd this table can be _safe_ reloaded. reload all_scripts Level : 3 Syntax: .reload all_scripts Reload gameobject_scripts, event_scripts, qu est_end_scripts, quest_start_scripts, spell_scripts, db_script_string, waypoint_ scripts tables. reload all_spell Level : 3 Syntax: .reload all Reload all `spell_*` tables with reload support added and that can be _s afe_ reloaded. reload areatrigger_involvedrelation Level : 3 Syntax: .reload areatrigger_involvedrelation Reload areatrigger_involved relation table. reload areatrigger_tavern Level : 3 Syntax: .reload areatrigger_tavern Reload areatrigger_tavern table. reload areatrigger_teleport Level : 3 Syntax: .reload areatrigger_teleport Reload areatrigger_teleport table. reload autobroadcast Level : 3 Syntax: .reload autobroadcast Reload autobroadcast table. reload command Level : 3 Syntax: .reload command Reload command table. reload conditions Level : 3 Reload conditions table. reload config Level : 3 Syntax: .reload config Reload config settings tings can be change at reload: tart, some values will applied es will explicitly rejected to (by default stored in trinityd.conf). Not all set some new setting values will be ignored until res with delay or only to new objects/maps, some valu change at reload.

reload creature_involvedrelation Level : 3 Syntax: .reload creature_involvedrelation Reload creature_involvedrelati on table. reload creature_loot_template Level : 3 Syntax: .reload creature_loot_template Reload creature_loot_template tab le. reload creature_onkill_reputation Level : 3 Syntax: .reload creature_onkill_reputation Reload creature_onkill_reputation table. reload creature_questrelation Level : 3 Syntax: .reload creature_questrelation Reload creature_questrelation tab le. reload creature_template Level : 3 Syntax: .reload creature_template $entry Reload the specified creature s template. reload creature_text Level : 3 Syntax: .reload creature_text Reload creature_text table. reload disables Level : 3 Syntax: .reload disables Reload disables table. reload disenchant_loot_template Level : 3 Syntax: .reload disenchant_loot_template Reload disenchant_loot_template table. reload event_scripts Level : 3 Syntax: .reload event_scripts Reload event_scripts table. reload fishing_loot_template Level : 3 Syntax: .reload fishing_loot_template Reload fishing_loot_template table . reload gameobject_involvedrelation

Level : 3 Syntax: .reload gameobject_involvedrelation Reload gameobject_involvedre lation table. reload gameobject_loot_template Level : 3 Syntax: .reload gameobject_loot_template Reload gameobject_loot_template table. reload gameobject_questrelation Level : 3 Syntax: .reload gameobject_questrelation Reload gameobject_questrelation table. reload gameobject_scripts Level : 3 Syntax: .reload gameobject_scripts Reload gameobject_scripts table. reload game_graveyard_zone Level : 3 Syntax: .reload game_graveyard_zone Reload game_graveyard_zone table. reload game_tele Level : 3 Syntax: .reload game_tele Reload game_tele table. reload gm_tickets Level : 3 Syntax: .reload gm_tickets Reload gm_tickets table. reload gossip_menu Level : 3 Syntax: .reload gossip_menu Reload gossip_menu table. reload gossip_menu_option Level : 3 Syntax: .reload gossip_menu_option Reload gossip_menu_option table. reload gossip_scripts Level : 3 Syntax: .reload gossip_scripts Reload gossip_scripts table. reload item_enchantment_template Level : 3 Syntax: .reload item_enchantment_template Reload item_enchantment_templa te table. reload item_loot_template

Level : 3 Syntax: .reload item_loot_template Reload item_loot_template table. reload item_set_names Level : 3 Syntax: .reload item_set_names Reload item_set_names table. reload lfg_dungeon_encounters Level : 3 Syntax: .reload lfg_dungeon_encounters Reload lfg_dungeon_encounters tab le. reload lfg_dungeon_rewards Level : 3 Syntax: .reload lfg_dungeon_rewards Reload lfg_dungeon_rewards table. reload locales_creature Level : 3 Syntax: .reload locales_creature Reload locales_creature table. reload locales_gameobject Level : 3 Syntax: .reload locales_gameobject Reload locales_gameobject table. reload locales_gossip_menu_option Level : 3 Syntax: .reload locales_gossip_menu_option Reload locales_gossip_menu_op tion table. reload locales_item Level : 3 Syntax: .reload locales_item Reload locales_item table. reload locales_item_set_name Level : 3 Syntax: .reload locales_item_set_name Reload locales_item_set_name table . reload locales_npc_text Level : 3 Syntax: .reload locales_npc_text Reload locales_npc_text table. reload locales_page_text Level : 3 Syntax: .reload locales_page_text Reload locales_page_text table. reload locales_points_of_interest Level : 3 Syntax: .reload locales_points_of_interest Reload locales_point_of_inter

est table. reload locales_quest Level : 3 Syntax: .reload locales_quest Reload locales_quest table. reload mail_loot_template Level : 3 Syntax: .reload quest_mail_loot_template Reload quest_mail_loot_template table. reload milling_loot_template Level : 3 Syntax: .reload milling_loot_template Reload milling_loot_template table . reload npc_gossip Level : 3 Syntax: .reload npc_gossip Reload npc_gossip table. reload npc_trainer Level : 3 Syntax: .reload npc_trainer Reload npc_trainer table. reload npc_vendor Level : 3 Syntax: .reload npc_vendor Reload npc_vendor table. reload page_text Level : 3 Syntax: .reload page_text Reload page_text table. reload pickpocketing_loot_template Level : 3 Syntax: .reload pickpocketing_loot_template Reload pickpocketing_loot_te mplate table. reload points_of_interest Level : 3 Syntax: .reload points_of_interest Reload points_of_interest table. reload prospecting_loot_template Level : 3 Syntax: .reload prospecting_loot_template Reload prospecting_loot_templa te table. reload quest_end_scripts Level : 3 Syntax: .reload quest_end_scripts Reload quest_end_scripts table.

reload quest_poi Level : 3 Syntax: .reload quest_poi Reload quest_poi table. reload quest_start_scripts Level : 3 Syntax: .reload quest_start_scripts Reload quest_start_scripts table. reload quest_template Level : 3 Syntax: .reload quest_template Reload quest_template table. reload reference_loot_template Level : 3 Syntax: .reload reference_loot_template Reload reference_loot_template t able. reload reserved_name Level : 3 Syntax: .reload reserved_name Reload reserved_name table. reload skill_discovery_template Level : 3 Syntax: .reload skill_discovery_template Reload skill_discovery_template table. reload skill_extra_item_template Level : 3 Syntax: .reload skill_extra_item_template Reload skill_extra_item_templa te table. reload skill_fishing_base_level Level : 3 Syntax: .reload skill_fishing_base_level Reload skill_fishing_base_level table. reload skinning_loot_template Level : 3 Syntax: .reload skinning_loot_template Reload skinning_loot_template tab le. reload spell_area Level : 3 Syntax: .reload spell_area Reload spell_area table. reload spell_bonus_data Level : 3 Syntax: .reload spell_bonus_data Reload spell_bonus_data table.

reload spell_group Level : 3 Syntax: .reload spell_group Reload spell_group table. reload spell_group_stack_rules Level : 3 Syntax: .reload spell_group Reload spell_group_stack_rules table. reload spell_learn_spell Level : 3 Syntax: .reload spell_learn_spell Reload spell_learn_spell table. reload spell_linked_spell Level : 3 Usage: .reload spell_linked_spell Reloads the spell_linked_spell DB table. reload spell_loot_template Level : 3 Syntax: .reload spell_loot_template Reload spell_loot_template table. reload spell_pet_auras Level : 3 Syntax: .reload spell_pet_auras Reload spell_pet_auras table. reload spell_proc_event Level : 3 Syntax: .reload spell_proc_event Reload spell_proc_event table. reload spell_required Level : 3 Syntax: .reload spell_required Reload spell_required table. reload spell_scripts Level : 3 Syntax: .reload spell_scripts Reload spell_scripts table. reload spell_target_position Level : 3 Syntax: .reload spell_target_position Reload spell_target_position table . reload spell_threats Level : 3 Syntax: .reload spell_threats Reload spell_threats table. reload trinity_string

Level : 3 Syntax: .reload trinity_string Reload trinity_string table. reload waypoint_scripts Level : 3 Syntax: .reload waypoint_scripts Reload waypoint_scripts table. reset Level : 3 Syntax: .reset $subcommand Type .reset to see the list of possible subco mmands or .help reset $subcommand to see info on subcommands reset achievements Level : 3 Syntax: .reset achievements [$playername] Reset achievements data for selected or named (online or offline) charac ter. Achievements for persistance progress data like completed quests/etc re-fil led at reset. Achievements for events like kills/casts/etc will lost. reset all Level : 3 Syntax: .reset all spells Syntax: .reset all talents Request reset spells or talents (including talents for all character s pet s if any) at next login each existed character. reset honor Level : 3 Syntax: .reset honor [Playername] Reset all honor data for targeted character. reset level Level : 3 Syntax: .reset level [Playername] Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost. reset spells Level : 3 Syntax: .reset spells [Playername] Removes all non-original spells from spellbook. . Playername can be name of offline character. reset stats Level : 3 Syntax: .reset stats [Playername] Resets(recalculate) all stats of the targeted player to their original V ALUESat current level.

reset talents Level : 3 Syntax: .reset talents [Playername] Removes all talents of the targeted player or pet or named player. Playe rname can be name of offline character. With player talents also will be reset t alents for all character s pets if any. respawn Level : 3 Syntax: .respawn Respawn all nearest creatures and GO without waiting respawn time expira tion. revive Level : 3 Syntax: .revive Revive the selected player. If no player is selected, it will revive you . send items Level : 3 Syntax: .send items #playername itemidN[:countN] #subject #text itemid1[:count1] itemid2[:cou

nt2]

Send a mail to a player. Subject and mail text must be in . If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail li mited to 12. send message Level : 3 Syntax: .send message $playername $message Send screen message to player from ADMINISTRATOR. send money Level : 3 Syntax: .send money #playername #subject #text #money .

Send mail with money to a player. Subject and mail text must be in server

Level : 3 Syntax: .server $subcommand Type .server to see the list of possible sub commands or .help server $subcommand to see info on subcommands server idlerestart Level : 3 Syntax: .server idlerestart #delay

Restart the server after #delay seconds if no active connections are pre sent (no players). Use #exist_code or 2 as program exist code. server idlerestart cancel Level : 3 Syntax: .server idlerestart cancel Cancel the restart/shutdown timer if any. server idleshutdown Level : 3 Syntax: .server idleshutdown #delay [#exist_code] Shut the server down after #delay seconds if no active connections are p resent (no players). Use #exist_code or 0 as program exist code. server idleshutdown cancel Level : 3 Syntax: .server idleshutdown cancel Cancel the restart/shutdown timer if any. server plimit Level : 3 Syntax: .server plimit [#num|-1|-2|-3|reset|player|moderator|gamemaster| administrator] Without arg show current player amount and security level limitations fo r login to server, with arg set player linit ($num > 0) or securiti limitation ( $num < 0 or security leme name. With `reset` sets player limit to the one in the config file server restart Level : 3 Syntax: .server restart #delay Restart the server after #delay seconds. Use #exist_code or 2 as program exist code. server restart cancel Level : 3 Syntax: .server restart cancel Cancel the restart/shutdown timer if any. server set closed Level : 3 Syntax: server set closed on/off Sets whether the world accepts new client connectsions. server set motd

Level : 3 Syntax: .server set motd $MOTD Set server Message of the day. server shutdown Level : 3 Syntax: .server shutdown #delay [#exit_code] Shut the server down after #delay seconds. Use #exit_code or 0 as progra m exit code. server shutdown cancel Level : 3 Syntax: .server shutdown cancel Cancel the restart/shutdown timer if any. setskill Level : 3 Syntax: .setskill #skill #level [#max] Set a skill of id #skill with a current skill value of #level and a maxi mum value of #max (or equal current maximum if not provide) for the selected cha racter. If no character is selected, you learn the skill. showarea Level : 3 Syntax: .showarea #areaid Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you. tele add Level : 3 Syntax: .tele add $name Add current your position to .tele command target locations list with na me $name. tele del Level : 3 Syntax: .tele del $name Remove location with name $name for .tele command locations list. ticket delete Level : 3 Usage: .ticket delete $ticketid. Deletes the specified ticket permanently. Ticket must be closed first. unaura

Level : 3 Syntax: .unaura #spellid Remove aura due to spell #spellid from the selected Unit. unban Level : 3 Syntax: .unban $subcommand Type .unban to see the list of possible subco mmands or .help unban $subcommand to see info on subcommands unban account Level : 3 Syntax: .unban account $Name Unban accounts for account name pattern. unban character Level : 3 Syntax: .unban character $Name Unban accounts for character name pattern. unban ip Level : 3 Syntax : .unban ip $Ip Unban accounts for IP pattern. unbindsight Level : 3 Syntax: .unbindsight Removes bound vision. Cannot be used while currently possessing a target . unlearn Level : 3 Syntax: .unlearn #spell [all] Unlearn for selected player a spell #spell. If unlearned. unpossess Level : 3 Syntax: .unpossess If you are possessed, unpossesses yourself; otherwise unpossesses curren t possessed target. wchange Level : 3 Syntax: .wchange #weathertype #status Set current weather to #weathertype with an intensity of #status. all provided then all ranks

#weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled. Administrador account create Level : 4 Syntax: .account create $account $password Create account and set password to it. account delete Level : 4 Syntax: .account delete $account Delete account with all characters. account onlinelist Level : 4 Syntax: .account onlinelist Show list of online accounts. account set gmlevel Level : 4 Syntax: .account set gmlevel [$account] #level [#realmid] Set the security level for targeted player (can t be used at self) or for account $name to a level of #level on the realm #realmID. #level may range from 0 to 3. #reamID may be -1 for all realms. account set password Level : 4 Syntax: .account set password $account $password $password Set password for account. achievement Level : 4 Syntax: .achievement $subcommand Type .achievement to see the list of po ssible subcommands or .help achievement $subcommand to see info on subcommands achievement add Level : 4 Syntax: .achievement add $achievement Add an achievement to the targeted player. $achievement: can be either achievement id or achievement link character deleted delete Level : 4

Syntax: .character deleted delete #guid|$name Completely deletes the selected characters. If $name is supplied, only characters with that string in their name wil l be deleted, if #guid is supplied, only the character with that GUID will be de leted. character deleted old Level : 4 Syntax: .character deleted old [#keepDays] Completely deletes all characters with deleted time longer #keepDays. If #keepDays not provided the used value from mangosd.conf option CharDelete.KeepDa ys . If referenced config option disabled (use 0 value) then command can t be used w ithout #keepDays. character erase Level : 4 Syntax: .character erase $name Delete character $name. Character finally deleted in case any deleting o ptions. server exit Level : 4 Syntax: .server exit Terminate trinity-core NOW. Exit code 0. server set loglevel Level : 4 Syntax: .server set loglevel #level Set server log level (0 errors only, 1 basic, 2 detail, 3 debug).

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