& ‘Campaign Setting,TABLE oF CONTENTS
Introduction: Welcome to Jakandor
Chapter One: History...
Before the Crossing .
‘The War of the Allies
‘The Storm
Arrival and the City of Eternal Light .
Chapter Two: Society
Knorman Spirituality
The Unseen World
The Clan
The Knorrman Codes.
The Law,
Chapter Three: Creating Knorrman Characters... ...
Clan Trees
Clan Totem
Languages.
‘The Family Hearth
Knorrman Character Kits
‘Warrior Kits
Backlasher.
Battledancer
Bloodjuggler ..
Bonebreaker ..
Doombringer.
Firebreather
Forestwalker
Howler.
Chapter Four: Running Knorrman Characters.
48
‘The Knorrman Codes.
‘The Code of the Clan...
‘The Code of the Warrior
‘The Code of the Hunter
subdual, :
Driving Opponents From the Field .
Besting (Optional Rule)
eo
5
7
7
10
1
4
16
20
21
2
2
22
24
24
25
26
“7
28
29
30
31
48
50
51
52
52
52
‘The War Against the Broken People
Exploration of the Island
‘The Great War .
“The Beast Cults.
lycanthropy
‘The Charonti
Knorrman Names
* Sentinel
Clandred .
Windlord.
Priest Kits
Clan Priest.
Shapeshifter
Storm Priest . .
War Priest .
Rogue Kits
‘Companion. .
Scavenger .
Wastrel
Weasel.
Wizard Kit: The Seer
Knorrman Law
The Claim.
Drum Councils.
Resolving a Claim.
Duels
Crime and Punishment .
ee Ns
140
10
7
-18
18
19
33
34
35
-.35
36
38
a
a
43
43
4s
48
4
- 54
54.
55
57
58TABLE OF CONTENTS
Chapter Five: New Rules and Tools for the Knorr .
Equipment: What's Available.............60
Merchants and Trading . cee 60
Food and Lodging...... 61
Money and Wearing Wealth . 62
Personal Items 62
Equipment Lists and Tables 62
Equipment Descriptions 63
Scarring (Optional Rules) 66
Celebrating (Optional Rules) . . 67
Luck (Optional Rules). 67
Nonweapon Proficiencies 68
Boasting 68
Revel 68
Foraging. . 69
Pacify.... 69
‘The Guardian Juggernauts... 69
‘The Helmsman . 70
Combat Statistics. 7
Clan Ritual .
Acquiring Rituals .
Ritual Descriptions.
Priest Spells .
First-level Spells .
Second-level Spell
Third-level Spells .
Chapter Six: New Spells and Magic .
Appendix: Maps and Miscellany...
Prosperous Knorrman Farm Map «
Knorrman Settlements and Cities
‘Typical Knorrman Settlement Map.
Clan; Lokk. 2
Clan: Mora 101
Clan: Gal .. 102
Clan: Diron 103
Clan: Han 104
Knorrman Stronghold Map . ce eee 105
pee eee eee 60
Movement... nm
Attacking, feceteeeteceseeeeeee TL
Arming a Juggernaut ...0..00....000.672
Magical Items. : 2-73
Spellcasting ........... 73
The Level Bonus........ 0... eee 73
Creating a Juggernaut ................73
Destroying a Juggernaut . 74
Stone Juggernauts 74
Wicker Juggernauts . ae
Great Knorrman Juggernauts ...... 75
Clan Relics beeocuecuneeaee)
Powers of Clan Relics. . a6
General Powers.
Obtaining a Relic
Creating a Relic .... vee
Examples of Clan Relics... . 79
-. 84
92
Fourth-level Spells
Fifth-level Spell
Wizard Spells .
First-level Spells.
Talismans
Priest Talismans :
Wizard Talismans. 96
eee : 97
Maps of Cult Lodges. . 106
Knorrman Codes 107
Territories and
Major Features of Jakandor 108
Stormbreak Map. cere 109
110
11
112
Knorrman Ships. fesse
Great Knormman Juggernauts .
Guardian Juggernaut Record SheetD Advance:
uingéons& Dragons:
Odyssey
JAKANDOR:
ISLAND OF WAR
PLAYER'S GUIDE
Written by Kirk Botula
Edited by Kim Mohan
Editorial Assistance by Anne Brown
Creative Direction by Harold Johnson
Graphics Coordination by Dawn Murin and Paul Hanchette
Cover Art by rk post
Interior Art by Todd Lockwood
Graphic Design by Dee Barnett
Cartography by Roy Boholst and Diesel
‘Typesetting by Angelika Lokotz
Special Thanks to Jeff Grubb and David Wise
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