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Mad Hackers Golf League 2013 League Rules

Rules Committee
Pat Coughlin Mike Nixon Todd Malavolti

Cost:
The cost of golf this year for an 18 week season will be as follows: Green Fees including Cart: 18 weeks=$430.00 Secretary Fee, Trophy, Prize Money = $70 TOTAL = $500.00

Prize Money:
Prize money will be distributed as follows: Based on 16 players 1st = 35% 2nd = 27% 3rd = 21% 4th = 17%

League Scoring System:


2 pts. per hole @ 9 holes = 18 pts. Ties will split points.

Handicap:
Handicaps will be calculated as follows: Best Half Ave. 36 (par) @ 100% = Handicap Best half means lowest 3 out of 6 rounds, low 5 of 10, 6 of 12, etc. Players who golfed the previous year will start with the year end average as a handicap. Players returning to the league that have had an established handicap within the last 3 years will return using their average from most recent year. When handicap for the new year has been calculated this will be used as 5 past rounds and for every round golfed one past round drops off until 5 rounds have been established and the best 3 rounds including the past rounds will determine handicap. New golfers will be required to establish a handicap with a minimum of 3 rounds. First 3 weeks will be recalculated after new golfers handicaps have been established. When two players from the previous year golf each other in the first 3 weeks their points will count. Maximum of triple bogey for any given hole will be used for handicap purposes only.

Absentee Rule:
We DO NOT use subs. However someone can play as a pacer. Pacers will pay $10.00 to league for golf (includes cart). You are allowed 3 misses with no penalty, after 3 misses 2 points will be deducted from your total points every week you miss after 3. When golfing against an absent player the present player will draw a number to see who they are golfing. It will be match play and strokes will be adjusted according to the new golfers handicap. Points will go to the absent player earned by the golfer who's number was drawn. New golfers to the league will not be included in the draw until they have at least 3 rounds to establish handicap.

Showing Late:
Join your group on the hole they are on. If your group has not completed a hole you can tee off and catch up to them. For the holes missed we will use the average of the person that is there to figure out appropriate score for holes missed. Basically you are golfing against your own average for the missed holes. Tardy player will receive 1 point for a hole won and the other point will drop off. Opponent will not be given that point. Tardy player will receive 0 points for a tied hole. The one exception is if late the LAST WEEK ONLY. You will be able to make up holes missed with a max of 2 holes allowed. Opponent has the option to replay the holes but must take the score shot after replaying and cannot pick and choose which holes to replay. Either you replay all the holes along with the tardy player or none (max 2 holes).

Rainy Day:
Rainouts will be called AT THE COURSE hour after scheduled league time. Call the course 586-752-5300 and they will inform you if league play is cancelled. Basically we are always golfing unless the course closes early because of weather or they do not let us out because of lightening. If the weather is terrible and the course is not closed we will vote at the course to golf or not. This is not a fair weather league so you might have to golf in some bad weather! Horn signals end of play.try to finish hole you are on. Quitter rule will be used if you quit before the horn. If the course will not let us back out and will not let us reschedule the round than we will use the following format. 1 - Hole must be completed to count. For score and points we will go back to last completed hole. 2 - Anyone not completing the round will be given a bogey for every remaining hole not played. 3 - Remaining hole points will be split 1/1 for every hole missed.

Jackpots:
Must be paid the day of play in order to be counted as in. If course sounds horn for weather all holes must be played to payout skins. If course sounds horn for weather skin money will carryover to the following week. If a player is absent the week following a rainout carryover that skin money will be returned to the player. If course sounds horn for weather all pin holes must be shot at by everyone in pins for any pin to count.

First Place Tie:


If there is a tie for first at the end of the year the opponents and the rules commitee will come to some agreement on a tie breaker, we must have a clear first place winner to give the trophy and prize money to. All other ties besides first place the prize money will be added together and divided equally.

Quitter Rule:
Rules committee will make decision if player QUIT or had to leave do to certain circumstances. If you quit in the middle of a round you WILL NOT receive any points on the holes that you quit or any match points but will keep any points earned prior to quitting. Your opponent will not be given these points. For the holes missed we will use the average of the person that is there to figure out appropriate score for holes missed. Basically you are golfing against your own average for the missed holes. If it was determined by the rules committee that a player had to leave that player will keep the points earned after they left.

Swinging Suzie:
When the league has an odd number of golfers we will use a fake player. When golfing Suzie it will be considered golfing an absent player and you will draw a number. Suzie will be given 0 points every week to put her at the bottom so she doesn't affect position rounds.

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