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Evan De Back

Systems Designer
www.evandeback.com (414) 531-0612 edeback@fiea.ucf.edu
GRADUATE EXPERIENCE Lead Scripter and Puzzle Designer Escherreal Jan 2013 - Present 3D Havok Vision Engine Puzzle-Platformer - Scripted quests and triggers using Lua - Created scripts that could be used by other producers with no knowledge of scripting - Architected overall puzzle design as well as several smaller midlevel puzzles - Compiled the puzzle ideas of multiple producers into single larger cohesive designs - Collaborated with programmers to link Lua and C++ - Used Scrum and Hansoft to track progress Game Designer and Scripter Recoil Feb - Apr 2013 2D Flash Survival-Horror Shooter - Designed and implemented gameplay mechanics, theme, and story - Developed completely using Actionscript 3.0 - Integrated Flash with Tiled for rapid level iteration - Collaborated with one other producer to create the levels - Won Most Fun out of all producer games Game Designer and Scripter Stomp! Jan 2013 2D Flash Arcade Game - Game prototype developed solo in two weeks - Designed and implemented all features of the game in Actionscript 3.0 - Created a complete game experience in minimal time Game Designer Rapid Prototype Production Aug - Dec 2012 Five 2-Week Projects in Flash, Unity, and iOS - Worked in 5 different groups of 5 members including artists, programmers, and producers - Performed various roles including scripter, producer, game designer, level builder, audio engineer and graphics designer - Scripted gameplay mechanics using Actionscript 3.0 - Developed UI design in collaboration with artists PERSONAL INTERESTS Solo personal project - Spaceport Iridium - A simulation game built in Unity and scripted in C# Astronomy Board Games (Settlers of Catan, Power Grid, Dominion) Magic: The Gathering

SKILLS Scripting Languages C# Lua Actionscript 3.0 Python JavaScript Engines Havok Vision Unity 3D Flash ImpactJS Unreal Development Kit Creative Design Scripting Puzzle Creation Level Design Game Design Documentation Production Perforce Hansoft Scrum Agile Development

EDUCATION University of Central Florida Orlando, FL (2012 - Present) Master of Science Interactive Entertainment Florida Interactive Entertainment Academy GPA: TBD Michigan State University East Lansing, MI (2011-2012) Master of Education Physics (Incomplete) Woodrow Wilson Teaching Fellow GPA: 4.0 Michigan State University East Lansing, MI (2007-2010) Master of Science Physics Astronomy and Astrophysics GPA: 3.8 University of Wisconsin Madison, WI (2003-2007) Bachelor of Science Physics National Merit Scholar GPA: 3.7

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