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wii and playstation® 2 Nintendo DS

Introduction and Adventurer’s walkthrough secrets and extras fate of atlantis Adventurer’s walkthrough ciphers
Menu Handbook handbook

characters

Introduction
Thank you for purchasing Prima’s Official eGuide to Indiana Jones® and the Staff of Kings™ for the Nintendo Wii™,
PlayStation®2, and Nintendo DS™ game systems! Consider this book to be a “holy grail” of wisdom and advice,
meticulously crafted to include all the tips and info you need to keep Indy on the straight and narrow as he swings
his way through an exciting new adventure. This eGuide has a custom navigation system to allow you to easily find
content within the eGuide and move between sections as you choose.

The main menu puts all of the eGuide sections for Indiana Of course, you can also use the “page forward”
Jones® and the Staff of Kings™ at your fingertips. You can and “return to beginning” icons to navigate
select the Menu button from any eGuide page to return to through the eGuide.
the main menu at any time.

Enter keywords to find a specific Within each eGuide section, all For any other questions about your
word or phrase. sub-sections are displayed for easy eGuide, check out the help button.
navigation.

&ORTUNE!RTIFACTS 0ANAMA
Secrets and Extras

Wii & PS2 Section


)MAGE .AME (OWTO'ET 'OT)T
*ADE #LIMBDOWNBROKEN
&IGURINE BRIDGENEARSTART
#ERAMIC 3EARCHTHETOPOFTHE

Secrets and Extras


"OWL ARCHWAYNEARTHE
&ORTUNE!RTIFACTS¯.EPAL
PILLAGERS´CAMP )MAGE .AME (OWTO'ET 'OT)T
#ERAMIC 2APPELUPTHEWALL #EREMONIAL 3MASHAWEAKWALL
&IGURINE BETWEENTHE½RSTTWO #OLLAR PASTTHESECONDSTRONG
SLIDINGBLOCKS WINDGUSTALONGTHE
SNOWYCLIFF
#URIOUSABOUT)NDIANA*ONESANDTHE3TAFFOF+INGSBONUSCONTENT The only extra game mode not covered in this 7OODEN 2APPELUPTHEWALLINTHE
Indiana Jones and the Fate of Atlantis; &IGURINE PITFALLPASSAGE )VORY"UDDHA $ROPFROMAROOFIN
9OU´VECOMETOTHERIGHTPLACE4HISCHAPTERFULLYREVEALSALLGAME
SECRETSANDEXTRAS INCLUDINGQUICK REFERENCETABLESTOHELPYO see the next chapter of this guide for a complete *ADE 3MASHTHROUGHTHEWEAK THEVILLAGEBEFORE
walkthrough of that classic PC adventure. SLIDINGDOWNTHE

Chapter 2: Adventurer’s Handbook


DOWNEVERY&ORTUNEARTIFACTANDCOMPLETEEACH'LORYMOVE#LAIM 0ENDANT WALLINTHEHANGINGWEIGHT
STREAMERSEARCHLOWER
CHAMBER
THAT&ORTUNEAND'LORYTOUNLOCKALLSORTSOFSPECIALCONTENT WALKWAY
$EATH 3EARCHBEHINDTHEWATERFALL
-ASK PASTTHEBALLCOURT *AMBHALA #ROSSTHECRUMBLING
3TATUE WALKWAYINTHEICE
#ERAMIC 6ISITTHEFAR RIGHTLEDGE
(OWTO'ET 'OT)T CAVE
-ONKEY WHILENAVIGATINGTHECLIFF
"ACKTRACKFROM OUTSIDETHETEMPLE #OPPER)NDRA )NCHALONGANARROW
STARTCLIMBLEDGE EDGEAFTERWHIP
Fortune and Glory ,IMESTONE4ABLET "URNSECONDCOBWEB SWINGINGACROSSTHEICE
CAVESMASHAWEAK
BEFOREBRIDGE
'OLD2AM´S 3EARCHTENTNEAR
&ORTUNE!RTIFACTS¯)STANBUL WALL
(OWTO'ET 'OT)T -ASKOF 6ISITTHEENDOFTHE
(EAD 'ERMANCAMPSITE )MAGE .AME
3EARCHEVERY 2UNSTRAIGHTDOWNTHEHALL "HAIRAVA LONGWALKWAYNEAR
2OYAL
NOOKAND THEICECAVE´SGIANT

Flip to the next chapter to learn how to survive and thrive in


3HIELD FROMTHESTART
CRANNYFOR SNAKESTATUE
2OYAL 3EARCHTHENOOKNEARTHE
&ORTUNEARTIFACTS &ORTUNE!RTIFACTS 3AN&RANCISCO SECONDMOSAIC
'AUNTLETS
ANDSTRIVE )MAGE .AME (OWTO'ET 'OT)T
3EARCHTHEPAVILIONAFTER
TOCOMPLETE
'OLD"OWL "ACKTRACKFROMSTART
'OLD"ELT
SHOOTINGALLTHE'ERMANSPIES &ORTUNE!RTIFACTS¯/DIN
"UCKLE 'OT)T
'LORYMOVES CLIMBFENCE )MAGE .AME (OWTO'ET
WHENEVERTHEY´RE 'OLD2ELIC $ASHBETWEENTHETWO
3EARCH,AO#HE 'ERMANIC $ODGETHE½RSTJUMP
#ERAMIC&IGURES SLIDINGBLOCKSAFTER

Dr. Jones’s world of high-stakes adventuring. All of Indy’s most


AVAILABLE$OING ,OUNGE´SBASEMENT 3HIELD DURINGTHE½NALCHASE
JAMMINGTHEIRGEARWITH
SOUNLOCKS ASKULL 3OAROFFTHESECOND
,OOKBEHINDATRUCK 'ERMANIC#UP
SPECIALEXTRAS ASDETAILEDINTHEFOLLOWINGTABLES "RONZE&LASK
JUMPDURINGTHE½NAL
BEFOREENTERING (OLY"OOK %NTERTHECHAMBERNEAR
½REWORKFACTORY CHASE
2ECEPTACLE THESLIDINGBLOCKCORRIDOR
"RONZE(ORSES 3EARCH½REWORK BYKNOCKINGOVERA
FACTORYBALCONYAFTER SARCOPHAGUS
THE½RSTSHOOTOUT

spectacular moves and actions are covered here, so it’s worth


#RYSTAL !FTERPASSINGTHESECOND
'OLD#ENSER #HECKBEHINDAFENCE "OTTLE SLIDINGBLOCKHALL DROP
AFTEREXITING½REWORK TOWATERFALLLEDGEAND
FACTORY SHIMMYOVERTOFARLEDGE
$OG3TATUE 3HIMMYACROSS 2OYAL #HECKTHESIDEPASSAGETO
BILLBOARDAFTERWHIP #ROWN RIGHTOFTHETHIRDMOSAIC
SWINGINGTO½REESCAPE $AGGEROF ,EAPPASTTHE½RSTPAIROF

giving this section a thorough read before diving into the action.
-ING6ASE ,OOKBEHINDMOVABLE 4OPKAPI GEARSINTHEGEARROOM
BOOKCASEIN!RCHIE´S EXPLOREASIDEPASSAGETO
SHOP THERIGHT
%ARTHENWARE*AR 3HIMMYACROSSOLD 'OLD 3EARCHANOOKATTHETOPOF
SHIP´SDECKBEFORE &LASK THEGEARROOMAFTERWHIP
ENTERING3TAROFTHE SWINGINGTWICE
/RIENT 3ELIM´S 3EARCHANALCOVEATTHE
!NCIENT"ANK 3HIMMYACROSS 7ATER TOPOFTHEGEARROOMAFTER
.OTE NARROWEDGESNEAR "OTTLE SHOVINGASARCOPHAGUS
STAIRSLEADINGTO "EJEWELED 0RESSTHREE SWORDBUTTON
3TAROFTHE/RIENT´S !IGRETTE ANDTHENONE SWORDBUTTON
CAPTAIN´SQUARTERS INTHECIRCULARPUZZLEROOM
SMASHWEAKWALL
'OLD 3EARCHASIDEPASSAGETOTHE
7RITING RIGHTOFTHESPIDERSINTHE
#ASE CISTERNS

PRIMA Official Game Guide • 85

Chapter 1: Sudan
)NDY´SEXCITINGADVENTUREBEGINSIN3UDAN JU
Sudan
5SE)NDY´SWHIP
ATHIRDTIME
TOCROSSAWIDE
PITBEYOND
)NDYIS
OVERWHELMEDBY
AHOSTOFSPIDERS
Chapter 3: Walkthrough
Our dedicated walkthrough provides a guided tour of
ASHECROSSESA
ANCIENTRELICSFROMTHEAREA´S.UBIANPYRAM STOUTSIDEANANCIENTTEMPLE)NDYHASBEENSENTHERETORECOVERSOM THEDEBRIS
IDSBEFORETHE'ERMA E 3IMPLYHOLD DECREPITROPE
ANDSWING BRIDGEBEYOND
THE7II2EMOTE THEWEBS7HEN
3CORE)NDY PROMPTED SWING
DOWNWARDTO
½NDSTHE½RSTOF THE7II2EMOTE
SWINGFROMTHE
3UDAN´STHREE FROMSIDETOSIDE

every steamy jungle and trap-filled temple Indy explores


OVERHEADBRANCH
HIDDEN&ORTUNE TOMAKE)NDYSCORCHTHESPIDERSWITHHISTORCH
ARTIFACTSATOP 
THELEDGE-OVE 4HESPIDERSARE
INTOCONTACT PERSISTENTAND
WITHTHE&ORTUNE CLIMBALLOVER
ARTIFACTTOCOLLECT
To the Temple )NDY1UICKLY

during his latest adventure on the Wii and PS2. Follow


IT THENDROP SHAKETHE7II
FROMTHELEDGEANDRETRACEYOURSTEPSOUTOFT
HECAVE 2EMOTEAND
'ERMANCAMPSITE Collecting Fortune artifacts unlocks special .UNCHUCKUP
extras in the main
menu. See the “Secrets” chapter for complete ANDDOWNTOHELP
details. 4HETRAILLEADS $R*ONESPUSHTHE
'LORY-OVES YOUTOADARK SPIDERSOFF
.AME 4ASK #LEARED CAVEWHICHHIDES )NHIS

along carefully to ensure you never become stuck or


3HELVED -AKEASHELFFALLDOWNONATLEAST ASECRETENTRANCE PANIC )NDY
THREEENEMIESATONCE Sudan Fortune 1: Nubian Bust TOTHETEMPLE ACCIDENTALLYSETS
(OT3HOT $ESTROYATLEASTFOURENEMYPLANES
!PPROACHTHE THEROPEBRIDGE
UNLITTORCHON ABLAZE!FTERHE
3PRINTBACK THEGROUNDAND MAKESADIVEFOR
TOTHETRAIL´S PRESSTOMAKE THEFARLEDGE
Cliffside Path )NDYKNEELNEXT QUICKLYSHAKE

lost, or miss out on claiming any of that all-important


OPPOSITEENDTO TOIT.OWMOVETHE7II2EMOTEBACKANDFO
THE7II2EMOTE
½NDABUNCHOF THE.UNCHUKTOMAKE)NDYSTRIKE¾INTTOSTE RTHOVER
THORNSBLOCKING EL CREATING AND.UNCHUCK
SPARKSTHATSETTHETORCHABLAZE
YOURPATH TOHELP)NDYSECUREHISGRIP+EEPSHAKINGTH
)NDYBEGINSON
(OLDAND 7ITHTORCHIN AND.UNCHUCKUNTILTHE$ANGLING'AUGEA E7II2EMOTE
ANARROWPATH TTHEBOTTOM
SWINGTHE7II HAND APPROACH OFYOURSCREEN½LLSUP THENPRESSXTOMAKE)NDYCLIMBTO
CARVEDINTOTHE THETHICK SAFETY
2EMOTESHARPLY

Fortune and Glory.


SIDEOFAROCKY COBWEBSAT
DOWNWARDTO
CLIFF"EFORE THECAVE´SEND
MAKE)NDYLASH
APPROACHINGTHE ATTHETHORNSWITHHISTRUSTYWHIP#ONTINUE
LASHINGAT 3WINGTHE7II
NASTY LOOKING THETHORNSUNTILTHEY´REALLGONE
2EMOTETOSET½RE
THORNSAHEAD Pay attention to the motion icons that commonly TOTHECOBWEBS
TURNAROUND
ANDBACKTRACK
Tip in the lower-right corner of your screen; they
appear
show you how
CLEARINGTHEWAY Temple Door
to properly manipulate the Wii Remote and FORWARD
UNTILYOUREACHASHALLOWCAVE Nunchuk in 3WIPEYOUR
different situations.
TORCHATA
5SETHEWHIPA SECONDBATCHOF )NDYDROPPED
!PPROACHTHE SECONDTIMETO COBWEBSAHEAD HISTORCHWHILE
ROCKATTHEEND CLEARAPILEOF TOREVEALATINY CLIMBINGTO
OFTHECAVEAND DEBRISBEYOND ALCOVETHAT SAFETY SO½ND
KEEPMOVING THETHORNS HOLDSANOTHER ANOTHERONE
TOWARDTHEROCK 4HISTIME PULL &ORTUNEARTIFACT ONTHEGROUND
UNTIL)NDYHOPS BACKONTHE7II .ABTHEARTIFACT !PPROACHTHE
ONTOIT-OVE 2EMOTEAFTER TOCLAIMYOUR TORCHANDPRESS
TOWARDTHE LASHINGONTO SECOND&ORTUNEFROM3UDAN TOKNEEL THEN
RIGHTWALLAND THEDEBRISTO WAVETHE7II
AGAIN KEEPMOVINGTOWARDTHEWALLTOMAK 2EMOTETOLIGHTIT
E)NDYGRAB YANKTHEITEMSFROMYOURPATH+EEPITUPU
THELEDGEABOVE NTILTHEWAY
FORWARDISCLEAR
Sudan Fortune 2: Limestone Tablet
12 • primagames.com

PRIMA Official Game Guide • 13

2 • primagames.com
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
wii and playstation® 2 Nintendo DS
Introduction and Adventurer’s walkthrough secrets and extras fate of atlantis Adventurer’s walkthrough ciphers
Menu Handbook handbook

characters

Introduction

Chapter 4: Secrets and Extras


Adventurer’s Handbook

7HIP SWINGING IMITATETHEONSCREENCOMMANDSTOMAKEHIMSTRIKE¾INT

Adventurer’s Handbook
ISN´TANEXACT TOSTEEL CREATINGSPARKSTHATQUICKLYSETTHETORCHABLAZE
SCIENCE MIND
YOUSOMETIMES
Tip If Indy ever drops or loses his torch, return to the spot where he
)NDYDOESN´T found it and collect another.
QUITECLEARTHE
ULLOFFALLOFTHEHEROIC 4ORCHESNOT
7ELCOMETOYOURMAINSOURCEOFADVENTURINGKNOW HOW4HISCHAPTERTEACHESYOUHOWTOP DISTANCEAND

Ready to discover what all that Fortune and Glory have earned you?
OU´LLTHINKTHISSTUFFISKID´S ONLYPROVIDE
ANDAWE INSPIRINGACTIONSTHAT)NDYMAKESSEEMSOEASY!NDAFTERREADINGTHISSECTION Y ISFORCEDTO
PLAY TOO MAKEALIFE ILLUMINATION
OR DEATHGRAB THEULTIMATE
Wall Hug 4HE$ANGLING GOALOFEVERY
3OMENARROW TRUEADVENTURE
'AUGETHENAPPEARSBENEATH)NDYBEQUICKTOIMITATE
EDGESDON´TPROVIDE BUTALSOGIVE
THECOMMANDSSHOWNONSCREENTOMAKE)NDYREGAINHIS

Then flip to this portion of the guide for the full scoop! From quick-
)NDYENOUGHROOM )NDYAVERY
GRIP THENPRESSXTOMAKEHIMCLIMBUPTOSAFETY
TOWALKACROSS USEFULTOOL
Indy’s Actions "UTBYUSINGTHE
)NDYCANALSOUSE
&OREXAMPLE
WALL HUGPOSITION WHENCONFRONTEDBYTHICKCOBWEBS SIMPLYSWING)NDY´S
)NDYCANCROSSEVEN HISWHIPTORAPPEL TORCHASIFYOUWERETHROWINGAPUNCH4HESEARINGHEAT
THENARROWESTOF UPANDDOWNHIGH QUICKLYBURNSAWAYTHEWEBS CLEARINGTHEWAYFORWARD
,ET´S½RSTREVIEW)NDY´SMANYDIFFERENTNON COMBATMOVES SPACES7HENYOU WALLSANDTHELIKE

reference tables to handy strategies for extra game modes, all of the
ANDABILITIES SEEANARROWEDGE 4HEACTISSIMILARTO
AWHIP SWING7HEN 3PIDERSAND
Please note this walkthrough is based upon the Wii Version of RUNNINGALONGAWALL MOVE)NDYCLOSETOTHATWALLANDLOOK
YOUSEESPECIAL OTHERCREEPY
the game. For PlayStation 2-specific button commands, please FORTHEBUTTONICONTOAPPEARINTHELOWER RIGHTCORNEROF
COMMANDSAPPEAR CRAWLERSLIKE
refer to your game manual. YOURSCREEN0RESSTOMAKE)NDYPERFORMAWALLHUG THEN
INTHELOWER LEFT TODWELLINTHE
PRESSBANDETOMAKEHIMSHIMMYLEFTORRIGHT
CORNEROFYOURSCREEN DARKNESS AND
Tip If something is blocking Indy from shimmying along in a wall WHILESTANDINGNEARATALLWALLORSHEERCLIFF SIMPLYIMITATE THEYDON´TLIKEIT

game’s best-kept secrets are exposed right here.


)NDY´SANATURAL hug position, try pressing Y to make him drop and hang, then THEMTOMAKE)NDYTIEOFFANDASSUMETHERAPPELLINGSTANCE WHENSOMEONE
see if you can shimmy past the obstacle while hanging. Indy 4HENPRESSXANDYTOMAKE)NDYRAPPELUPANDDOWN BRINGSLIGHT
CLIMBER WHICH
automatically reenters the wall-hug position if you press X INTOTHEIRHOME
COMESIN
while he hangs from a narrow edge. &ORTUNATELY
HANDYINTHE 3HOULD)NDY´S
ADVENTURINGBIZ FEETCROSSAWEAK THEVERYLIGHTTHEBUGSDISLIKEISALSOTHEONLYTHINGTHAT
4AKECAREWHILE
3IMPLYMOVE SURFACEWHILE CANKEEPTHEMFROMOVERWHELMING)NDY7HENSPIDERS
SHIMMYING
HIMTOWARDANY RAPPELLING SUCH SWARMOURHERO STARTWAVINGTHATTORCHLIKEYOU´RE
3OMEEDGESARE HEBUGSAS
LOWWALLORANY TREACHEROUSAND ASAGLASSWINDOW THROWINGPUNCHESATTHEM)NDYWILLSCORCHT ST SUFFERING
TALLLEDGETHAT´S WILLCRUMBLE ORCRACKEDSECTION HESTEADILYMAKESHISWAYTHROUGHTHEIRMID
WITHINARM´S UNDER)NDY´S OFWALL ASPECIAL VERYLITTLEDAMAGEIFANY 
REACH ANDHE´LLJUMPANDCLIMBRIGHTUPIFHECAN°NO WEIGHT3HOULDA ICONAPPEARSTO
SPECIALBUTTONSREQUIRED NARROWEDGEGIVE SHOWTHATHECAN 4ORCHESARE
WAY QUICKLY SMASHTHROUGH ALSOIDEALFOR
Hanging and Shimmying IMITATETHEONSCREENCOMMANDSTOMAKE)NDYREGAINHIS 7HENYOUSEETHISICON IMITATETHECOMMANDSSHOWNINTHE
LIGHTINGSPECIAL
OBJECTS SUCHAS
!FTERJUMPING GRIP4HENPRESSXTOCLIMBUPINTOAWALL HUGSTANCE LOWER RIGHTCORNEROFYOURSCREENTOMAKE)NDYSHOVEOFFAND
ORNATEBRAZIERS
UPTOGRABA FOLLOWEDBYTOMAKEHIMHOPACROSSTHEGAPINTHEEDGE THENSLAMBACKINTOTHEFRAGILESURFACEWITHHISFEET2EPEAT
½LLEDWITHOIL
LEDGE )NDY UNTIL)NDYSMASHESTHROUGH LANDINGINANEWAREA
USUALLYHANGS Using the Whip )GNITINGOIL
THEREUNTILYOU )NDY´SWHIPIS Using Torches WITHATORCH
ILLUMINATES
TELLHIMWHATTO AMULTIPURPOSE !DVENTURING
DO0RESSBOR TOOLTHATGETS BRINGS)NDY )NDY´SSURROUNDINGSEVENMOREANDCOMMONLYCREATES
ETOMAKE)NDY HIMOUTOF TOALLSORTSOF SPECIALCHANGESTOTHEENVIRONMENT SUCHASCAUSING
SHIMMYLEFT MORETIGHTSPOTS DARKANDSCARY SEALEDDOORSTOSLIDEOPEN)FYOUSEESOMETHING
ORRIGHT°THIS THANYOUCOULD PLACES°SOME SUSPICIOUS TRYWAVING)NDY´STORCHATITANDSEEWHAT
CANHELPYOUREACHAREASYOUOTHERWISECOULDN´T!FTER IMAGINE&OR TOODARKTOSEE HAPPENS
SHIMMYINGTOTHEDESIREDSPOT PRESSXTOCLIMBUPIF EXAMPLE )NDY WHATLIESAHEAD
THERE´SROOMONTHELEDGEABOVE ORPRESSYTOLETGOAND CANUSEHISWHIP 3EARCHTHE¾OOR
DROPTOSOLIDGROUNDBELOW ASAROPETOHELP BEFOREENTERING
HIMCROSSWIDEPITS)FYOUSEESPECIALCOMMANDSAPPEARIN POORLYLITAREAS
Note Indy can also get to the hanging position by slowly stepping off ANDYOU´LLOFTEN½NDANUNLITTORCHLYINGONTHEGROUND
THELOWER LEFTCORNEROFYOURSCREENWHILESTANDINGNEARA
a ledge. PIT IMITATETHEMTOMAKE)NDYLASHOUTANDSWINGACROSS NEARBY0RESSTOMAKE)NDYKNEELNEXTTOTHETORCH THEN
PRIMA Official Game Guide • 7
6 • primagames.com

Chapter 5: The Fate of Atlantis The Fate of Atlan tis Tip Highlight people or objects and press  to
make Indy perform
the most common action on them (open a door, Saving and Loading
The Fate of Atlantis

As if covering three different versions of Indiana Jones and the Staff


speak to a
person, etc.)
#OMPLETEJUSTONE'LORYMOVEONANY
4HE3TAFFOF+INGSLEVELTOUNLOCKASPECI
ANDTHE&ATEOF!TLANTIS ACLASSIC0#ADVENTURE ALEXTRA4HEWHOLEOF)NDIANA*ONES
CLICKADVENTUREOFFERSTHREETOTALLYUNIQUEPA GAMETHAT,UCAS!RTSRELEASEDBACKIN4HISCOLORFULPOINT AND
Dialogue Event Save Menu
SPINONANDSOLUTIONSTO THEMANYDIFFEREN THSTHROUGHTHEGAME4EAM 7ITS AND&ISTS%ACHPATHOFFERSAUN
TPUZZLESANDCHALLENGES$R*ONESMUSTACCOM IQUE
YOUTOEXPLOREALLTHREEPATHSWITHAUNIQUEP
GOTAWALKTHROUGHTOFOLLOW OINTSSYSTEM BUTBEATINGALLTHREEISNOEASY PLISH4HEGAMEENTICES 3AVEYOUR
)NDYTALKSTO

of Kings isn’t enough, this guide also provides a thorough step-by-


FEAT9OU´LLBEGLADYOU´VE
LOTSOFCHARMING PROGRESSATANY
INDIVIDUALSAS MOMENTDURING
The Fate of Atlantis is only available on the THEADVENTUREOR
Wii. HEPROBESTHE
MYSTERIESOF LOADAPREVIOUS
!TLANTIS9OU SAVEBYPRESSING
VTOCALLUPTHEPAUSEMENU3ELECTSAVEORL
OFTENGETTO
CHOOSE)NDY´SWORDSDURINGTHESECHATS*USTP PRESS THENCHOOSETHESLOTYOUWISHTOLOADOADAND
How to Play
step walkthrough for Indiana Jones® and the Fate of Atlantis™—a
CLICKONTHEPHRASEYOUWANT$R*ONESTOSAY OINTAND ANDPRESSAGAIN#HOOSECANCELIFYOUWISH ORSAVETO
TOBACKOUT
THOUGH-ANYDIALOGUECHOICESWILLDETERMI "EWARE ANDRETURNTOTHEGAME
NEHOWTHE
ADVENTUREUNFOLDS Tip
You can save at any time, so take advantage
Just Point and Click! and save often!

classic PC game that you can unlock on the Wii. As it turns out, Fight!
Indy Quotient Points
Title Screen

3OMEFOLKS)NDY
0LAYING)NDIANA MEETSWOULD IQ Points Window
*ONESANDTHE RATHEREXCHANGE

adventure games were a heck of a lot harder back in the early 90s…
&ATEOF!TLANTIS ½STSTHAN
COULDN´TBE WORDS7HENA 9OUEARNSPECIAL
EASIER*UST ½GHTBREAKSOUT QUICKLYAIMTHE7II2EMOTE )NDY1UOTIENT
POINTTHE7II ADVERSARYANDPRESSTOTHROWAPUNCH0RE AT)NDY´S )1 POINTSEACH
2EMOTEATTHESCREEN USINGITTOSTEERASMALL RAPIDLYCAUSES)NDYTOPUNCHALOT BUTBECASSING TIMEYOUSOLVE
CURSOR4OOLTIPSAPPEARWHENEVERYOUPOINTTHHAND STRIKESWON´TDOMUCHDAMAGEUNLESSHIS0OWREFUL)NDY´S APUZZLEOR
SOMETHINGOFINTERESTPRESSTOMAKE)NDYWECURSORAT ISFULL4HE0OWER-ETERQUICKLYRE½ ER-ETER OTHERWISEMAKEPROGRESSTHROUGHTHEADVENTU

Trust us when we say you’ll be glad you’ve got a guide with you!
SUCHOBJECTSFORACLOSERLOOK ALKOVERTO LLSWHEN)NDY´SNOT
PUNCHING SOTAKESHORTBREAKSBETWEENBLOW TOVIEWYOURCURRENTANDTOTAL)1POINTS)1PORE0RESSP
RE0RESS

)NDY´SGOTSOMEPOWER STOENSURE NOIMPACTONGAMEPLAY BUTSIMPLYEXISTSOY INTSHAVE


CHALLENGEYOURSELFTO½NDTHEMALL4HEREARE OUCAN
/FCOURSE NOMATTERHOWFULL)NDY´S0OWER-
POINTSINTOTAL BUTYOUCAN´TSCORETHEMALLI  )1
BE HISPUNCHESWILLHAVENOEFFECTIFHISOPPONETERMAY
Game Screen PLAYTHROUGHYOUMUSTBEATTHEGAMEMULT NJUSTONE
THEM!IMINGATANENEMY´SHEADORBODYDE ENTBLOCKS
SOLVINGEVERYPUZZLEINEVERYPOSSIBLEWAY&O IPLETIMES
WHETHER)NDYWILLPUNCHATHISFACEORGUT°S TERMINES
WALKTHROUGHFORHELPINBEATINGTHEGAMEOLLOWOUR
QUICKLYPUNCHINGHIGHANDTHENLOWTOMAKOMIXITUP
4OINTERACTWITH
EITTOUGH PATHS4EAM &ISTS AND7ITS ANDBESURETOTNALLTHREE
FORYOURRIVALTODEFEND
THINGSYOUSEE PERSONANDEXAMINEEVERYOBJECTYOUSEEALON ALKTOEVERY
½RSTAIMTHE7II GTHEWAY
2EMOTEATTHE Tip Point to the ground behind Indy and press
 to make him back
ACTIONBUTTONS up a step. Repeat this a few times and Indy
will flee if he’s

Note
ALONGTHE able, escaping the fight and regaining all
his health. Sadly,
BOTTOMOFTHESCREENLOOKAT OPEN ETC THEN adversaries also recover their health, making
this a last resort
SELECTTHEDESIREDACTION.OWPOINTTOTHEPE PRESSTO when a fight isn’t going so well.

The walkthrough has been written specifically


YOUWISHTOINTERACTWITHANDPRESSAGAIN RSONOROBJECT
THESELECTION)NDYMOVESTOCOMPLETETHETAS TOCON½RM
GIVENHIM KYOU´VE

Note
Indy can interact with items stored in his
inventory in a
similar fashion.

for the Wii, but its countless tips, puzzle 102 • primagames.com

PRIMA Official Game Guide • 103

solutions, and strategies are also completely


viable for the PS2 version of the game.

Indy Moves
!SHEBEATSTHESTUF½NGOUTOFBADGUYS )NDYSTEADILY½LLS
UPHISSPECIAL)NDY-ETER WHICHISLOCATEDATTHEUPPER
3WINGINGWORKSA
LOTLIKEJUMPING°
JUSTPOSITION)NDY
CLOSETOAGAP
ANDTHENTAPTHE
Smashing Crates
!LLADVENTURERS
KNOWTHATGOOD
THINGSCOMEIN
SMALLWOODEN
Adventurer’s Handbook
!RTIFACTSGIVEHUGEPOINTBONUSES BUTTHEREAREMANY
OTHERWAYSTOPADYOUR&ORTUNEAND'LORYSCORE(ERE´SA
LISTOFTHINGSTOTRY
„ +NOCKINGDOWNENEMIESWITH)NDY´S½STS
„ "EATINGUPENEMIESWITHIMPROVISEDWEAPONSSHOVELS ETC
Nintendo DS Section
RIGHTCORNEROFTHE4OUCH3CREEN7HENJUSTONEBARONTHE

Chapter 2: Adventurer’s Handbook


OVERHEADOBJECTS BOXES!PPROACH „ 0ERFORMING)NDY-OVESONENEMIES
METERISFULL )NDYCANUNLEASHAPOWERFULATTACK KNOWNAS TREEBRANCH STEAM
AN)NDY-OVE THATINSTANTLYDEFEATSTHENEARESTBADGUY THESESPECIALCRATES „ 3HOOTINGARMEDENEMIESWITH)NDY´SGUN
PIPE ETC TOMAKE THENENTER#OMBAT
7HENTHERE´SENOUGH )NDYLASHOUTWITH „ #OLLECTINGARTIFACTSAMOUNTVARIESBASEDONARTIFACTTYPE
-ODEANDTAP
JUICEINTHE)NDY HISWHIPANDSWING THEMTOMAKE)NDY „ #OMPLETINGCIPHERPUZZLES
-ETER TAPITTOMAKE ACROSSTOAFAR SMASHTHEMAPART
ASPECIAL½STICON
APPEAROVERTHEHEADS
PLATFORM
WITHAKICKORALASHOFHISWHIP3PECIALPRIZESOFTENPOP Health Packs
#AREFUL3OMETIMES 3URROUNDEDBYSO
OFONEORMORENEARBY OUT SOSEARCHAROUNDANDBREAKEVERYCRATEYOUSEE
)NDYDOESN´TQUITE MUCHDANGER IT´S
ENEMIES4HEMORE
FULLTHEMETER THE
CLEARTHEDISTANCE
WHENJUMPINGAND
Other Interactions ONLYAMATTEROF
MOREENEMIESYOU ,ADDERS LEVERS TIMEBEFORE)NDY
MAYBEFORCEDTO SUFFERSSOMEFORM
CANTARGETATONCE SWITCHES DOORS°
MAKEALAST SECOND OFSERIOUSINJURY

Skim the next few pages to learn all of Indy’s most


)NDYINTERACTSWITH
4APEACH½STICONJUSTASTHESHRINKINGOUTERCIRCLESAREABOUT
4APEACH½STICONJUSTASTHESHRINKINGOUTERCIRCLESAREABOUTTO GRAB7HENEVER
ALLOFTHESEAND &ORTUNATELY OUR
TOUCHTHEICONSTOUNLEASHAPOWERFUL)NDY-OVETHATINSTANTLY )NDYISFORCEDTO
MORE3IMPLYTAP HERO´SHEALTHIS
+/STHEBADGUY GRABONFORDEAR
ANYTHINGTHAT COMPLETELYRE½LLED
)NDY-OVESAREA LIFE QUICKLYSLIDE EACHTIMEHE
LOOKSSUSPICIOUS
HUGEADVANTAGE THESTYLUSUPWARDALONGTHE4OUCH3CREENTOHELPHIM COLLECTSAHEALTH
ANDSEEIF)NDYCAN
BUTTHEYTAKETIME SECUREHISGRIPANDCLIMBUPTOSAFETY GETANYUSEOUT PACK(EALTHPACKSARESOMETIMESDROPPEDBYDEFEATED
TOPERFECT)FYOUR

spectacular moves and actions. Whip-swinging with a


OFIT ENEMIESANDCANBEFOUNDJUSTLYINGAROUND BUTTHEY´RE
TIMINGISWAYOFF Balancing MORECOMMONLYDISCOVEREDWHENSMASHINGCRATES*UST
THE)NDY-ETERLOSES
)NDY´SGOTEXCELLENT Tip Keep an eye out for special objects highlighted by a little ONEMOREREASONTOBREAK³EM
SOMEJUICEANDNO sparkle in the environment. Tap these objects to make Indy
BALANCEANDCAN
SPECIAL)NDY-OVEIS
TIPTOEACROSSEVEN interact with them in some important way. Tip During difficult scenarios, try saving health packs until Indy
PERFORMED)FYOUR
THENARROWEST desperately needs them.
TIMINGISCLOSE )NDY
OFBEAMSAND

stylus has never been easier, but it’s still worth giving this
PERFORMSHIS)NDY
WALKWAYS4APTHE
-OVEANDTHE)NDY-ETERDEPLETESABIT)FYOUHAVEPERFECT STYLUSWITHCARE Ammo Boxes
TIMING THE)NDY-ETERWON´TLOSEANYJUICE ALLOWING)NDY
TOKEEPKNOCKINGOUTBADGUYS ONEAFTERTHEOTHER
DURINGTHESEEVENTS Items and Objects )NDY´SPISTOLDOESN´T
RUNONUNLIMITED
THENARROWPATHIN AMMO°SPECIALBOXES
ASTRAIGHTLINETOPREVENTHIMFROMFALLING MUSTBECOLLECTEDTO
Artifacts

section a quick once-over before diving into the game.


Indy makes a desperate grab if he loses his balance on a narrow STUFFITFULLOFBULLETS
beam. Quickly slide the stylus upward along the Touch Screen +EEPYOUREYES 4HESEBOXESAREPRETTY
and help him climb back up! PEELEDFORTINY SCARCE HOWEVER SO
STATUESOFBRONZE USETHEMWISELY'ET
SILVER ANDGOLD THEMOSTOUTOF)NDY´S
4HESELITTLEARTIFACTS PISTOLBYUNLOADINGIT
)NDYMUSTGRAB CANBEFOUNDLYING ONNEARBYBADGUYSBEFORECOLLECTINGMOREAMMO
ANDSHOVECERTAIN AROUND ANDTHEY
OBJECTSTOSOLVE OFTENPOPOUTOF Bonus Ciphers
Jumping and Swinging PUZZLESANDREVEAL CRATES'RABTHEM +EEPYOUREYES
TOINCREASEYOUR PEELEDFORSPECIAL
*UMPING´SANOTHEREASY
FEATFOR)NDY3IMPLY &ORTUNEAND'LORYSCORE WHICHISALWAYSATTHETOP LITTLEBOXESHIDDEN
MOVABLEOBJECTTO SCREEN4HEHIGHERYOUR&ORTUNEAND'LORYSCORE THEFASTER INCERTAINLEVELS
POSITIONOURHEROCLOSETO
ANYGAPOFREASONABLE THE)NDY-ETER½LLSWHENYOU½GHTBADGUYS 4HESERARETREATS
SIZE THENTAPTHEEDGE AREBONUSCIPHERS°
TOMAKEHIMPUSH COLLECTTHEMTO
OFTHESPOTTOWHICH ORPULLTHEOBJECTASNEEDED7HENYOU´REHAPPYWITHTHE
YOUWANT)NDYTOLEAP UNLOCKEXTRAPUZZLES
OBJECT´SPLACEMENT TAPANYWHERETOMAKE)NDYLETGO FORUSEIN#IPHER
$R*ONESTHENMAKES
ADARINGJUMPTOTHE -ODE3EETHE±#IPHERS²CHAPTERFORCOMPLETEDETAILS
DESIGNATEDLOCATION
PRIMA Official Game Guide • 5
4 • primagames.com

Chapter 3: Walkthrough
San Francisco

Chapter 1: San Francisco


)NDIANA*ONES´SEXCITINGHANDHELDADVENTUREBEGINSONTHEMEANSTREETSOF3AN&RANCISCO´
Rooftop Run
ATROUBLINGPHONECALL )NDYHASTRAVELEDHERETOMAKESUREEVERYTHING´SALLRIGHTWITHHIS#HINATOWN!FTERRECEIVING
SGOODFRIEND !RCHIE4AN
HIE´SSHOPISFARFROMWELCOMING

Our step-by-step walkthrough gives you a guided tour of


„ 3LIDETHESTYLUSDOWNWARDTO
UNLEASHACRIPPLINGLIVERSHOT Defeating enemies with weapons
Taking It to the Streets THATENEMIESARERARELYPREPARED
also scores you Fortune and Glory
#ONTINUELEFTALONGROOFTOPS !½STICONSURROUNDEDBYACIRCLE
FOR BEATINGUPANOTHERLONEENEMYAND APPEARSOVERNEARBYENEMIES´HEADS
COLLECTINGTHE½RSTHIDDENARTIFACT AFTERYOUTAPTHE)NDY-ETER4APTHE
½STICONJUSTASTHESHRINKINGOUTER

every steamy jungle and trap-filled temple Indy explores


CIRCLEISABOUTTOTOUCHTHEICONTO
#ROSSTHEROOFTOPS MOVINGTOAGREEN UNLEASHAPOWERFUL)NDY-OVETHAT
SPACE4APTHE¾AGPOLEAHEADTO INSTANTLY+/STHEBADGUY
MAKE)NDYWHIP SWINGACROSSAGAP

during his all-new adventure on the Nintendo DS. This !RCHIE´SSHOPISN´TFAR BUTYOU´D
BETTERGETAMOVEON5SETHESTYLUSTO
MOVETOTHERIGHT WHEREYOUSTUMBLE
UPONACOUPLETHUGSHARASSINGAN
&INISHOFFTHEGOONSANDTHEN
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BOTHERING(ETELLSYOUTHAT!RCHIE´S
BEENKIDNAPPEDBYAGANGCALLEDTHE
(IP#HEN4ONGANDADVISESYOUTO
4APTHELADDERATTHEFARENDOFTHE
ROOFTOCLIMBDOWNTOANALLEY

ensures you’ll never become stuck or miss out on any of


INNOCENTOLDMANINTHESTREET CROSSTHENEARBYROOFTOPSTOPROCEED "AM)NDY-OVESCANTARGETUPTO
./4%9OUNOWHAVEANEWOBJECTIVE THREEENEMIESATONCE°ONEFOREACH

&ISTSAREFUN BUTYOUSURECAN´TBEAT
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DEPLETEIFYOUHAVEPERFECTTIMING
AGOODWEAPON%XIT#OMBAT-ODE SMALLICONAPPEARSINTHEUPPER LEFT ONTHENEXTROOF ALLOWINGYOUTOKEEP+/ INGBAD
ANDRUNTOTHERIGHTTO½NDASHOVEL CORNEROFTHE4OUCH3CREENTODRAW GUYSALLDAYLONG

that all-important Fortune and Glory!


LEANINGAGAINSTABUILDING YOURATTENTION

4IMETO½GHTTHEGOOD½GHT&IRST
HOLDEITHER OR
TOENTER#OMBAT
-ODE4HISMAKES)NDYSTANDHIS
GROUND ALLOWINGYOUTOUSETHE
STYLUSTOTHROWPUNCHES4HE½RST
3TANDNEARTHEBIGCRATEONTHEROOF !GANGOFGOONSATTACKS)NDYINTHE
FEWBADGUYSBLOCKALITTLE BUTTHEY $EFEATEVERYTHUGWITH)NDY-OVES
THATFOLLOWS ENTER#OMBAT-ODEAND ALLEY ANDTHE)NDY-ETERSUDDENLY
DON´TREALLY½GHTBACK,ETLOOSEAND THENPROCEEDTHROUGHTHENORTHDOOR
/BJECTSTHATAREOUTLINEDINBLUE 4OSSAWAYANYWEAPONYOUMIGHT THENTAPTHECRATETOSMASHITOPEN APPEARSINTHEUPPER RIGHTCORNEROF
PRACTICETHROWINGDIFFERENTPUNCHES
LIKETHISSHOVELHERE CANBEPICKED BECARRYINGANDLOOKAROUNDTHE ANDCOLLECTAHEALTHPACK THE4OUCH3CREEN!LLTHREEBARSOFTHE
ASFASTASYOUCAN
UPANDWIELDEDAGAINSTBADGUYS ALLEYWAYFORAWAYUP4APTHE½RE )NDY-ETERARE½LLEDSIMPLYTAPITTO
„ 3LIDETHESTYLUSLEFTORRIGHTACROSS 4APTHESHOVELTOGRABIT THENREENTER ESCAPEATTHESTREET´SENDTOCLIMB Heath packs restore Indy to full health ATTEMPTASPECTACULAR)NDY-OVE
THE4OUCH3CREENTOTHROWQUICK #OMBAT-ODEANDSLIDETHESTYLUS UPTHELADDERANDCONTINUEYOUR when collected, but he won’t take them
LEFTANDRIGHTHOOKS LEFTORRIGHTTOSTARTSWINGING9OU ADVENTUREHIGHUPONTHEROOFTOPS
„ 3LIDETHESTYLUSUPWARDTOTHROW CANALSOTAPANENEMYORANYWHERE ABOVE
APOWERFULUPPERCUTTHATOFTEN REALLY TOMAKE)NDYTHROWHIS If you head north from here and
KNOCKSENEMIESDOWN WEAPONATTHEM SOFTENINGTHEMUP break the crates within the fooftop
FROMAFAR enclosure, the artifact tutorial

6 • primagames.com
Ciphers PRIMA Official Game Guide • 7

Ciphers
Chapter 4: Ciphers

THE3TAFFOF+INGSONYOUR.INTENDO
KASYOUPLAYTHROUGH)NDIANA*ONESAND DISCOVEREDDURING
#IPHERSARESPECIALPUZZLESYOUUNLOC MENUANDCHALLENGEYOURSELFTOSOLVETHECIPHERSYOU´VE
IFBOTHPLAYERSHAVE
$33ELECT#IPHER-ODEFROMTHEMAIN NBEPLAYEDBETWEENTWOFRIENDSVIAWIRELESSCONNECTION RN
)NDY´SADVENTURE#IPHER-ODEALSOCA °SEEYOURINSTRUCTIONMANUALTOLEA -ANEUVERYOURTWINWATERBEADS
F)NDIANA*ONESANDTHE3TAFFOF+INGS 1UICKLYROLLPASTTHE½REBALLAFTER
THEIROWN.INTENDO$3ANDACOPYO SESSION -OVEONTOTHESWITCHTOOPENTHE ONTOTHETWOSMALLSWITCHESTOTHE
HOWTOSETUPAWIRELESS#IPHER-ODE BLUEDOORONTHERIGHT BLOWINGITOUT!CTIVATETHESWITCH RIGHT)FYOURWATERBEADSHAPPEN
BEYONDTOOPENANUPCOMINGDOOR TOREJOIN USETHESWORDTOSPLITTHEM
Cipher Walkthroughs AGAIN

How to Play
4OSOLVEACIPHERPUZZLE YOUMUSTLEAD
ASMALLWATERBEADTHROUGHAMAZE

OF
OBSTACLES2EACHTHEGOALBEFORETIME
RUNSOUTTOSOLVETHECIPHER
Cipher I: “Tutorial”
Indy must solve several intricate cipher puzzles as he probes
into his former professor’s sudden disappearance—and each
to learn exactly
for the “Cipher I: Tutorial” puzzle "LOWOUTTHE¾AMEAGAINANDROLL
Tip Skim the following walkthrough
and obstacles you encounter while
playing ciphers. "EWARETHEPILESOFSANDAHEAD
how to interact with the various objects 9OURWATERBEADWILLDRYUPIFYOU  PAST THENSMASHAPARTTHEWALLS 2OLLYOURTWINWATERBEADSINTO
to learn how to beat every one!
Check the other cipher walkthroughs TOUCHTHEM FORCINGYOUTOSTARTOVER THATFOLLOW ONEANOTHERTOREFORMYOURFULL SIZE
!PPROACHTHESANDPILESWITHCARE BEAD THENROLLONTOTHEPURPLESWITCH
THENBLOWINTOYOUR$3MICROPHONE AHEADTOSOLVETHECIPHER7ELLDONE
TOSCATTERTHEM4HISCLEARSTHEWAY
&IRST MOVETHEWATERBEADONTOTHE 
Cipher Index
time Indy finds a cipher, the little puzzle becomes unlocked
GLOWINGSWITCHTOOPENTHEBLUEDOOR
FORWARD Cipher II:
4HENLEADYOURWATERBEADTHROUGH “The Jade Treasure”
RUSEIN#IPHER-ODE3OMEOFTHESE
9OUCANUNLOCKNINEUNIQUECIPHERSFOEOTHERSAREBONUSCIPHERSTHATYOU
UNLOCKASYOUPLAYTHROUGHTHEGAMORECERTAINLEVELS!LLBONUSCIPHERSARE
MUSTDISCOVERANDCOLLECTASYOUEXPLCONVENIENCE´SSAKE THEFOLLOWINGTABLE
REVEALEDINTHEWALKTHROUGH BUTFOR

for use in Cipher Mode! Turn to the “Ciphers” chapter of the


TELLSYOUWHERETO½NDTHEM TOO "EWARETHEPLUNGERINTHENEXT
STRETCH°IT´LLSPLATTERYOURWATERBEAD
'OTIT IFITSLAMSTHEBEAD'ETCLOSEAND
#IPHER)NDEX
(OWTO5NLOCK SENDYOURBEADTHROUGHWHENTHE
.AME 3AN&RANCISCO
"EATTHECIPHERDURING#HAPTER #AREFUL!½REBALLBURNSINTHENEXT PLUNGERRETRACTS
#IPHER)±4UTORIAL² TER3AN&RANCISCO AREA ANDIT´LLVAPORIZEYOURWATER T
"EATTHECIPHERATTHEENDOF#HAP (OLD OR
ANDDOUBLE TAPTHE

guide to learn all about these intricate little ciphers, where


#IPHER BEADIFYOUTOUCHIT&IREBALLSAREJUSS
±4HE*ADE4REASURE² WALLSTHATBLOCKYOURPATHAHEADTO 7HENYOU´REREADYTOBEGIN SLIDE
TER0ANAMA LIKESANDPILES ONLYMOREDANGEROU
"EATTHECIPHERATTHEENDOF#HAP SHATTERTHEMSOYOUCANCONTINUE YOURWATERBEADONTOONEOFTHE
#IPHER BECAUSETHEYRE IGNITEAFTERAFEW
±4HE-AYANS´'IFT² TER0ARIS SECONDS'ETCLOSEANDTHENBLOWINTOE TWOSWITCHESTOOPENONEOFTHETWO
"EATTHECIPHERATTHEENDOF#HAP RIGHTDOORS4HEPASSAGESAREMOSTLY
#IPHER±4HE YOUR$3MICROPHONETOEXTINGUISHTH
4EMPLAR´S$EMISE² TER.EPAL ¾AME IDENTICAL
"EATTHECIPHERATTHEENDOF#HAP

to find them all, and how to beat each one.


#IPHER
±4HE3ECRET7ATERFALL² ER SEARCHBEHINDTHEWALLSWITCH
)N0ARIS ATTHESECRETENEMYBUNKODISCOVERTHEBONUSCIPHER
#IPHER
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±4HE0AGE´S#IPHER² 2OLLYOURBEADUPTOTHESWORDINTH
#IPHER WALLAHEAD(OLD OR
ANDSLIDE
±4HE%SQUIRE´S#IPHER² TAREA ½NDTHEBONUSCIPHER THESTYLUSINTHEDIRECTIONTHATTHE
)N/DIN ATTHESECURITYCHECKPOIN SECURITYDOOR E SWORDISPOINTINGTOMAKEITSTABOUT
#IPHER±4HE INANDUSETHE
AGAINANDUSETH
SITTINGONTHEGROUNDJUSTPASTTHE (OLD OR
AGA ANDSLICEYOURWATERBEADINTOTWO
+NIGHT´S#IPHER²
"EATTHEGAME STYLUSTOSLIDETHEREDSTONEOUTOF SMALLERHALVES
#IPHER±4HE'RAND YOURPATHSOYOUCANREACHTHE
-ASTER´S#IPHER²
NEARBYSWITCH
PRIMA Official Game Guide • 47

46 • primagames.com

PRIMA Official Game Guide • 3


Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
wii and playstation® 2 Nintendo DS
Introduction and Adventurer’s walkthrough secrets and extras fate of atlantis Adventurer’s walkthrough ciphers
Menu Handbook handbook

sudan san francisco panama istanbul nepal odin

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Chapter 1: Sudan
Indy’s exciting adventure begins in Sudan, just outside an ancient temple. Indy has been sent here to recover some
ancient relics from the area’s Nubian pyramids before the Germans can get their hands on them!

Score! Indy

Fortune and Glory finds the first of


Sudan’s three
hidden Fortune
artifacts atop
Fortune Artifacts
the ledge. Move
Image Name How to Get Got It? into contact
Nubian Bust Backtrack from with the Fortune
start; climb ledge artifact to collect
Limestone Tablet Burn second cobweb it, then drop
before bridge from the ledge and retrace your steps out of the cave.
Gold Ram’s
Head
Search tent near
German campsite
Note Collecting Fortune artifacts unlocks special extras in the main
menu. See the “Secrets” chapter for complete details.

Glory Moves
Cleared?
Name Task
t
Shelved Make a shelf fall down on at leas
t Sudan For tune 1: Nubian Bus
three enemies at once
es
Hot Shot Destroy at least four enemy plan
Sprint back
to the trail’s
opposite end to
Cliffside Path find a bunch of
thorns blocking
your path.
Hold 4 and
Indy begins on swing the Wii
a narrow path Remote sharply
carved into the downward to
side of a rocky make Indy lash
cliff. Before at the thorns with his trusty whip. Continue lashing at
approaching the the thorns until they’re all gone.
nasty-looking
Pay attention to the motion icons that commonly appear
thorns ahead, Tip in the lower-right corner of your screen; they show you how
turn around to properly manipulate the Wii Remote and Nunchuk in
and backtrack different situations.
until you reach a shallow cave.
Use the whip a
Approach the second time to
rock at the end clear a pile of
of the cave and debris beyond
keep moving the thorns.
toward the rock This time, pull
until Indy hops back on the Wii
onto it. Move Remote after
toward the lashing onto
right wall and, the debris to
again, keep moving toward the wall to make Indy grab yank the items from your path. Keep it up until the way
the ledge above. forward is clear.

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Menu Handbook handbook

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Sudan
Use Indy’s whip Indy is
a third time overwhelmed by
to cross a wide a host of spiders
pit beyond as he crosses a
the debris: decrepit rope
Simply hold bridge beyond
4 and swing the webs. When
the Wii Remote prompted, swing
downward to the Wii Remote
swing from the from side to side
overhead branch. to make Indy scorch the spiders with his torch.
The spiders are
persistent and
climb all over
Indy. Quickly

To the Temple shake the Wii


Remote and
Nunchuck up
and down to help
Dr. Jones push the
The trail leads
spiders off.
you to a dark
cave which hides In his
a secret entrance panic, Indy
to the temple. accidentally sets
Approach the the rope bridge
unlit torch on ablaze. After he
the ground and makes a dive for
press 3 to make the far ledge,
Indy kneel next quickly shake
to it. Now move the Wii Remote back and forth over the Wii Remote
the Nunchuk to make Indy strike flint to steel, creating and Nunchuck
sparks that set the torch ablaze. to help Indy secure his grip. Keep shaking the Wii Remote
and Nunchuck until the Dangling Gauge at the bottom
With torch in
of your screen fills up, then press w to make Indy climb to
hand, approach
safety.
the thick
cobwebs at
the cave’s end.
Swing the Wii
Remote to set fire
to the cobwebs,
clearing the way Temple Door
forward.
Swipe your
torch at a Indy dropped
second batch of his torch while
cobwebs ahead climbing to
to reveal a tiny safety, so find
alcove that another one
holds another on the ground.
Fortune artifact. Approach the
Nab the artifact torch and press
to claim your 3 to kneel, then
second Fortune from Sudan. wave the Wii
Remote to light it.

Tablet
Sudan For tune 2: Limest one

PRIMA Official Game Guide • 13


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wii and playstation® 2 Nintendo DS
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Now approach A golden idol sits


one of the two in the middle
oil-filled braziers of the next
at either side of chamber, but
the giant stone it’s surrounded
door ahead. by searing
Swing the Wii flame. Move
Remote to light Indy toward the
each brazier pedestal ahead
with your torch. until he climbs
When both braziers are lit, the temple door will unlock onto it, then use his trusty whip to snatch the idol from
and slide open. the blaze.
Circle around
the central fire
and run into the
corridor beyond.

Temple Interior The massive


statues that line
the hall begin to
collapse; quickly
Sprint down the shake the Wii
temple stairs Remote and
until your path Nunchuck up and down to help Indy sprint to safety.
is blocked by
a ram statue.
Press and hold
3 to drop the Old Acquaintances
torch and grab
the statue,
then press w to As he leaves the
shove the statue forward. Keep shoving the statue until it temple, Indy has
tumbles into the pit ahead. an unfortunate
run-in with an
After shoving
old colleague—
the statue into
an archeologist
the pit, turn left
by the name of
to see a narrow
Magnus Völler.
ledge running
Quick thinking
along the wall.
helps Dr. Jones
Approach the
escape the confrontation with his life, but the idol he
wall and press
worked so hard to recover is lost. Who knew archeology
3 to make Indy
could be such a rough business?
perform a wall
hug, then press d to shimmy sideways, crossing the pit.
Crossing the
next pit is a
little easier:
Simply hold
4 and swing
the Wii Remote
downward to
extend Indy’s
whip and swing
across.

14 • primagames.com
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Sudan
Keep moving
through the

German Camp German camp,


learning from
even more
tutorial lessons.
Indy has fled You’re shown
the temple but how to dodge
must now fight attacks, disarm
his way through enemies, pull
the surrounding in foes with the whip, and you even learn the basics of
German grappling. These Germans are such great teachers!
encampment. After learning
Follow the his final
tutorial lessons lesson about
to learn how grappling,
to throw jabs, hooks, and uppercuts against the first Indy emerges in
German soldier you encounter. Then put the lessons an open area,
you’ve learned to use against the second soldier that surrounded by
advances, throwing fists until you knock him out cold. German goons.
Turn left at the You’ve just
fork and explore learned all sorts
some tents to of nasty moves, so feel free to experiment and try them
discover Sudan’s out. Dodge enemy attacks, lash and batter foes with
third and final Indy’s whip and fists, and use environmental weapons to
Fortune artifact. your advantage. Keep moving and don’t let the Germans
Be ready to surround you, or you’ll become an easy target.
beat up another
German soldier
Tip To simplify this fight, stand close to walls or tables, then grapple
enemies with 6 and press 3 to slam them into these objects.
who sneaks up
Remember: Always use the environment to your advantage!
behind you!

Head
Sudan For tune 3: Gold Ram’s

Return to
the fork and
go right to
encounter
more German
troops. Follow
the tutorial
lessons to learn
how to interact
with the Hot
Set environment and cause a shack to collapse atop an
enemy. Continue following the lessons to learn how to
pick up, swing, and hurl weapons.

PRIMA Official Game Guide • 15


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wii and playstation® 2 Nintendo DS
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Menu Handbook handbook

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Glory Move: Shelved Glory Move: Hot Shot

If glory’s your game, try using Indy’s whip to knock Shoot down four German planes as you soar throug
over h the
the tall wooden shelves in the area, using them to chasm to complete another Glory move here in Sudan
squash . It’ll
the swarming Germans. Crush three Germans with probably take a few tries to get it right, as it helps
a single to know
bookshelf to where the German
complete one of planes emerge. If
Sudan’s two Glory you miss the first
moves! several Germans,
simply crash
to restart the
sequence, and try
again.

Note Completing Glory moves on the Wii unlocks special extras at


the main menu. Glory moves are not available on the PS2. See
the “Secrets” chapter for complete details.

Airplane Escape

The situation’s
getting dicey
and, to make
his escape, Indy
is forced to pilot
an airplane
through a
dangerous rocky
chasm. German
fighters zip all
about, intent on gunning you down—but the confines of
the chasm are the real danger here. One false move and
you’ll crash and burn, so focus on keeping control of the
plane and steering clear of walls.

Caution The plane’s machineguns quickly overheat, so don’t fire them for
too long without giving them a chance to cool. Your targeting reticle
is green when the guns are cool and turns red as you shoot them.

16 • primagames.com
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wii and playstation® 2 Nintendo DS
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Menu Handbook handbook

fortune artifacts fortune unlockables wii glory moves glory unlockables extra game modes

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Secrets and Extras


Curious about Indiana Jones and the Staff of Kings bonus content? The only extra game mode not covered in this
You’ve come to the right place! This chapter fully reveals all game Note chapter is Indiana Jones and the Fate of Atlantis;
secrets and extras, including quick-reference tables to help you track see the next chapter of this guide for a complete
down every Fortune artifact and complete each Glory move. Claim walkthrough of that classic PC adventure.
that Fortune and Glory to unlock all sorts of special content!

Fortune Artifacts - Sudan


Image Name How to Get Got It?
Nubian Bust Backtrack from
Fortune and Glory Limestone Tablet
start; climb ledge
Burn second cobweb
before bridge
Gold Ram’s Search tent near
Search every Head German campsite
nook and
cranny for
Fortune artifacts,
and strive Fortune Artifacts - San Francisco
to complete Image Name How to Get Got It?
Glory moves Gold Bowl Backtrack from start;
whenever they’re climb fence
available. Doing Ceramic Figures Search Lao Che
so unlocks Lounge’s basement
special extras, as detailed in the following tables. Bronze Flask Look behind a truck
before entering
firework factory
Bronze Horses Search firework
factory balcony after
the first shootout
Gold Censer Check behind a fence
after exiting firework
factory
Dog Statue Shimmy across
billboard after whip-
swinging to fire escape
Ming Vase Look behind movable
bookcase in Archie’s
shop
Earthenware Jar Shimmy across old
ship’s deck before
entering Star of the
Orient
Ancient Bank Shimmy across
Note narrow edges near
stairs leading to
Star of the Orient’s
captain’s quarters

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.


wii and playstation® 2 Nintendo DS
Introduction and Adventurer’s walkthrough secrets and extras fate of atlantis Adventurer’s walkthrough ciphers
Menu Handbook handbook

how to play walkthrough: plato’s walkthrough: fists path walkthrough: atlantis


dialogue walkthrough: team path walkthrough: wits path

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The Fate of Atlantis


Complete just one Glory move on any The Staff of Kings level to unlock a special extra: The whole of Indiana Jones
and the Fate of Atlantis, a classic PC adventure game that LucasArts released back in 1992. This colorful point-and-
click adventure offers three totally unique paths through the game: Team, Wits, and Fists. Each path offers a unique
spin on (and solutions to) the many different puzzles and challenges Dr. Jones must accomplish. The game entices
you to explore all three paths with a unique points system, but beating all three is no easy feat. You’ll be glad you’ve
got a walkthrough to follow!

The Fate of Atlantis is only available on the Wii.

How to Play

Just Point and Click!

Ti tle Scre en

Playing Indiana
Jones and the
Fate of Atlantis
couldn’t be
easier: Just
point the Wii
Remote at the screen, using it to steer a small hand
cursor. Tooltips appear whenever you point the cursor at
something of interest; press 3 to make Indy walk over to
such objects for a closer look.

Ga me Scre en

To interact with
things you see,
first aim the Wii
Remote at the
action buttons
along the
bottom of the screen (look at, open, etc.), then press 3 to
select the desired action. Now point to the person or object
you wish to interact with and press 3 again to confirm
the selection. Indy moves to complete the task you’ve
given him.
Note Indy can interact with items stored in his inventory in a
similar fashion.

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The Fate of Atlantis

Tip Highlight people or objects and press 4 to make Indy perform Saving and Loading
the most common action on them (open a door, speak to a
person, etc.)

Save Menu
Di alogue Even t
Save your
Indy talks to progress at any
lots of charming moment during
individuals as the adventure or
he probes the load a previous
mysteries of save by pressing
Atlantis. You u to call up the pause menu. Select save or load and
often get to press 3, then choose the slot you wish to load or save to
choose Indy’s words during these chats. Just point and and press 3 again. Choose cancel if you wish to back out
click on the phrase you want Dr. Jones to say. Beware, and return to the game.
though: Many dialogue choices will determine how the
adventure unfolds!
Tip
You can save at any time, so take advantage and save often!

Indy Quotient Points


Figh t!

Some folks Indy IQ Point s Window


meets would
rather exchange
fists than You earn special
words. When a Indy Quotient
fight breaks out, quickly aim the Wii Remote at Indy’s (IQ) points each
adversary and press 3 to throw a punch. Pressing 3 time you solve
rapidly causes Indy to punch a lot, but be careful: Indy’s a puzzle or
strikes won’t do much damage unless his Power Meter otherwise make progress through the adventure. Press o
is full. The Power Meter quickly refills when Indy’s not to view your current and total IQ points. IQ points have
punching, so take short breaks between blows to ensure no impact on gameplay, but simply exist so you can
Indy’s got some power. challenge yourself to find them all. There are 1,000 IQ
Of course, no matter how full Indy’s Power Meter may points in total, but you can’t score them all in just one
be, his punches will have no effect if his opponent blocks playthrough; you must beat the game multiple times,
them. Aiming at an enemy’s head or body determines solving every puzzle in every possible way. Follow our
whether Indy will punch at his face or gut—so mix it up, walkthrough for help in beating the game on all three
quickly punching high and then low to make it tough paths (Team, Fists, and Wits), and be sure to talk to every
for your rival to defend. person and examine every object you see along the way!

Tip Point to the ground behind Indy and press 3 to make him back
up a step. Repeat this a few times and Indy will flee if he’s
able, escaping the fight and regaining all his health. Sadly,
adversaries also recover their health, making this a last resort
when a fight isn’t going so well.

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New York City


Indy travels to
New York City in
Walkthrough: search of Sophia
Hapgood, a
Plato’s Lost Dialogue former assistant
of his who’s
found work
holding lectures
Barnett College as a psychic.
There are three
This old-school ways to enter
adventure the lecture hall where Sophia is speaking, and the
actually begins manner in which you enter determines the path that
inside an old Sophia advises you take through the game (however, you
school: Barnett can choose any path you like when the time comes). First,
College, Dr. use the “PICK UP” action command to collect a newspaper
Jones’s primary from the newsstand outside. Then choose your path of
place of entry:
employment!
Team Path: Open the building’s back door and speak
Indy crashes
with the bouncer. During the dialogue, tell the
through a
bouncer that Sophia is smart and that she makes
window after the opening theme, landing inside a dark
things easy to understand. This will get you inside,
attic. Have a look around, then do the following to
and Sophia will recommend that Indy follow the
advance:
Team path later on.
1. Point the Wii Remote at the peculiar statue and press
3 to “click” it. A trap door opens beneath Indy’s feet! Wits Path: Use the “PUSH” action command to move the
crates near the back door, clearing a path to the fire
2. Click the rope in the lower room and Indy will escape so Indy can climb up the ladder. Sophia will
tumble through another trap door. later recommend that Indy follow the Wits path.
3. Click the books on statues in the library where Indy Fists Path: Open the building’s back door to speak
lands and he’ll be knocked through the floor. with the bouncer. Insult the man until he fights you,
4. Click the cat figurines in the room beneath the then beat him senseless! Naturally, Sophia later
library until one of them jumps to life, sending Indy recommends that Indy follow the Fists path.
tumbling down a coal chute. Do the following
5. Click all once you’ve
three gained entry to
lockers in the lecture hall:
the furnace 1. Try
room until approaching
Indy finds Sophia,
the item he’s who’s giving
searching her lecture
for, a on stage. A
horned stagehand will stop you from speaking with her and
statue. Click the statue to take it and advance the Sophia will continue her performance.
plot.
2. Keep trying to approach Sophia until the scene stops
switching to her lecture, then talk to the stagehand
and learn that reading is one of his hobbies.
3. Use the “GIVE” action command and give your
newspaper to the stagehand to make him leave,
exposing the stage controls.
4. Push the left lever, right lever, and then the button
to bring an end to Sophia’s lecture and advance the
plot.

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The Fate of Atlantis

Iceland 6. Ask Sternhart about Plato’s Lost Dialogue, Mr. Smith,


and the temple, and you’ll finally be able to ask to
Indy and take a look inside. Do so, and Sternhart asks if you
Sophia decide to know the name of the Lost Dialogue. Tell him you
visit Iceland in don’t and the man leaves.
search of clues
7. Go left and speak with a parrot. Ask the parrot
leading to an
“Title?” and it will tell you the name of the Lost
ancient tome
Dialogue.
called Plato’s
Lost Dialogue. 8. Return to the temple to speak with Sternhart again.
Here’s what to Tell him the name of the Lost Dialogue and he’ll let
do: you enter the temple.
1. Walk to the old dig site. 9. Inside the
2. Ask Dr. Bjorn Heimdall about Plato’s Lost Dialogue. temple,
He advises you speak with Charles Sternhart in Tikal ask Sophia
and Felipe Costa in the Azores. to keep
Sternhart
3. Return to Indy’s truck and go to the airport. occupied
4. Fly to Tikal. 10. Go outside
again and
Tikal pick up the
Indy and kerosene
Sophia arrive at lamp from the trinkets stand.
Tikal to search 11. Return to the temple and open the kerosene lamp
for Charles by selecting the “OPEN” action command and then
Sternhart. Here’s clicking on the lamp in Indy’s inventory.
how to find
him: 12. Use the opened kerosene lamp on the central wall’s
spiral design, then pick it up.
1. Walk right,
heading 13. Use the spiral design on the left wall’s animal head
toward the to form a lever that resembles an elephant. Pull the
entrance to the jungle. elephant’s nose to open a tomb on the right.
2. Walk Indy through the many dark jungle paths 14. Collect the shiny bead from the tomb after Sternhart
in the background until he emerges on the jungle’s leaves, then exit the temple and return to Indy’s truck
opposite side, discovering a snake coiled around a to visit the airport.
tree. 15. Fly back to Iceland.
3. Return to
the jungle
and scare
the jungle
rodent
over to the
central
dark jungle
path—the
same one
that leads to the snake. Keep your distance and use
Indy’s whip to scare the rodent into the path, which
in turn gets rid of the snake.
4. Return to the tree that the snake was coiled around.
Click the tree to make Indy use it to cross the nearby
pit.
5. Walk right and try to pick up the kerosene lamp at
the nearby trinkets stand. Sternhart arrives and stops
Indy from taking the lamp.

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Iceland Revisited Barnett College Revisited


Plato’s Lost
Again, Indy
Dialogue is
doesn’t waste
indeed kept at
much time
Barnett College,
here at Iceland.
but finding it
Here’s what to
isn’t easy—it
do:
could be in any
1. Return to of several places.
the old dig You never know
site. where it’ll be, so
2. Use the try each of the following methods until you find it. One
orichalcum bead on the exposed eel’s head to make it of them is sure to succeed!
heat up, melting the surrounding ice.
It’s in the Ceiling
3. Pick up the eel figurine and return to the truck. Here’s how to
4. Fly to the Azores. find Plato’s Lost
Dialogue if it’s
The Azores hidden in the
ceiling:
Indy and
Sophia next 1. Go to the
visit the Azores library
to speak with (the room
Felipe Costa. with the
The trip is short bookcase
and sweet; here’s that fell on Indy at the beginning).
what to do: 2. Look at the school desk and Indy will discover a piece
1. Knock on of gum. Pick up the gum.
Costa’s door 3. Go down to the school’s furnace room. Pick up a piece
and speak to him. Indy doesn’t get very far and of coal.
Costa slams the door.
4. Use the gum on the coal chute, and Indy will use it
2. Speak with Sophia and ask her to talk to Costa. She as traction to help him reach the room above.
has better luck!
5. Spy a hole in the ceiling and look for a book up
3. Talk with Costa until he says he’ll trade his there. Use the piece of coal on the book to knock
knowledge of the Lost Dialogue’s whereabouts for it down. Pick up the book to obtain Plato’s Lost
Sophia’s necklace. Ask Costa if he’d do business with Dialogue!
Indy instead, and he agrees.
It’s in the Bookcase
4. Talk to Indy and ask him to take over. Knock on Here’s how to
Costa’s door again. find Plato’s Lost
5. This time, have Indy offer the mysterious eel figurine Dialogue if it’s
as trade. Costa accepts and tells you the name of hidden in one
the collection to which Plato’s Lost Dialogue belongs. of the college’s
Surprisingly, Indy believes that the collection is kept bookcases:
at Barnett College, and returns there at once to find 1. Go to the
it. college’s furnace
room and collect
a dirty rag.
2. Go to the library (where the bookcase fell on Indy at
the beginning) and use the rope hanging from the
ceiling to reach the room above.
3. Pick up an arrowhead from a shelf.
4. Return to the library and approach the fallen
bookshelf.

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The Fate of Atlantis


5. Use the dirty rag with the arrowhead to combine the 6. Push the big crate in the room above the library to
two, forming a wrapped arrowhead. discover a dusty old chest. Use the key on the chest to
6. Use the wrapped arrowhead on the bookshelf’s five open it and claim Plato’s Lost Dialogue!
screws to open its back and discover Plato’s Lost Pick Your Path
Dialogue! After claiming
It’s in a Cat Figurine the Lost
Here’s how to Dialogue, head
find Plato’s Lost to Indy’s office
Dialogue if it’s and speak with
hidden in one of Sophia. You’ve
the cat figurines: completed the
introduction;
1. Go to the
now you must
library
choose which
(the room
path you wish Indy to follow through the game: Team,
with the
Wits, or Fists. Sophia offers her advice, which varies based
bookcase
on the manner in which you entered her lecture hall at
that fell on Indy at the beginning).
the start of the game. Review the path descriptions below,
2. Look at the school desk to discover a piece of gum. then tell Sophia your decision.
Pick up the gum.
Tip Save the game before choosing Indy’s path. Preserve this save
3. Go down to the school’s furnace room. Use the gum throughout the adventure and you’ll be able to skip the search
on the coal chute, and Indy will use it as traction to for Plato’s Lost Dialogue next time, jumping straight to the
help him reach the room above. point where you choose Indy’s path!
4. Look at the cat figurines. One of them looks odd. Pick
it up to discover that it’s a wax cat. Team Path: Indy and Sophia work together throughout
this path, teaming up to solve puzzles and the like. An
5. Return to the furnace room via the coal chute. Open ideal path to start with, especially if you don’t care to
the furnace, then use the wax cat on the opened fight many enemies.
furnace to melt it and discover Plato’s Lost Dialogue!
Wits Path: Dr. Jones works best when he works alone,
It’s in the Old Chest and that’s exactly what he does on this path. He also
Here’s how to relies on his brains to overcome obstacles instead of
find Plato’s Lost sheer manliness.
Dialogue if it’s Fists Path: Archeology can be a rough trade, and Indy
hidden inside a lets his fists do the talking much of the time when
dusty old chest: you send him down this path.
1. Follow
Sophia
across the
street to
reach Indy’s
office.
2. Open the ice box and pick up the jar of mayonnaise
inside.
3. Return to the college and go to the library (where the
bookcase fell on Indy at the beginning). Use the rope
hanging from the ceiling to reach the room above.
4. Use the jar of mayonnaise on the totem pole
to lubricate it, then pull the totem pole twice,
positioning it beneath the hole in the ceiling above.
Climb up to reach the attic.
5. Open the urn on the floor in the attic and look inside
to find a key. Pick up the key and return to the room
below.

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Chapter 1: San Francisco


Indiana Jones’s exciting handheld adventure begins on the mean streets of San Francisco’s Chinatown. After receiving
a troubling phone call, Indy has traveled here to make sure everything’s all right with his good friend, Archie Tan.
Unfortunately, the reception Dr. Jones receives as he nears Archie’s shop is far from welcoming!

• Slide the stylus downward to Note Defeating enemies with weapons


unleash a crippling liver shot
Taking It to the Streets
also scores you Fortune and Glory
that enemies are rarely prepared points.
for.

Note Indy scores Fortune and Glory


points each time he knocks an
enemy down. Your total Fortune
and Glory score and current
objective are displayed on the top
screen. The higher your score, the
faster the Indy Meter fills (more
on that in a bit).

Finish off the goons and then


Archie’s shop isn’t far, but you’d speak with the old man they were
better get a move on. Use the stylus to bothering. He tells you that Archie’s
move to the right, where you stumble been kidnapped by a gang called the
upon a couple thugs harassing an Hip Chen Tong and advises you to
innocent old man in the street. cross the nearby rooftops to proceed.
NOTE: You now have a new objective:
Proceed on rooftops. Whenever your
Fists are fun, but you sure can’t beat Journal is updated in this fashion, a
a good weapon. Exit Combat Mode small icon appears in the upper-left
and run to the right to find a shovel corner of the Touch Screen to draw
leaning against a building. your attention.

Time to fight the good fight! First,


hold either ( or ) to enter Combat
Mode. This makes Indy stand his
ground, allowing you to use the
stylus to throw punches. The first
few bad guys block a little, but they
don’t really fight back. Let loose and Objects that are outlined in blue, Toss away any weapon you might
practice throwing different punches like this shovel here, can be picked be carrying and look around the
as fast as you can. up and wielded against bad guys. alleyway for a way up. Tap the fire
• Slide the stylus left or right across Tap the shovel to grab it, then reenter escape at the street’s end to climb
the Touch Screen to throw quick Combat Mode and slide the stylus up the ladder and continue your
left and right hooks. left or right to start swinging. You adventure high up on the rooftops
can also tap an enemy (or anywhere, above.
• Slide the stylus upward to throw
a powerful uppercut that often really) to make Indy throw his
knocks enemies down. weapon at them, softening them up
from afar.

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San Francisco

Rooftop Run

Continue left along rooftops, A fist icon surrounded by a circle


beating up another lone enemy and appears over nearby enemies’ heads
collecting the first hidden artifact. after you tap the Indy Meter. Tap the
fist icon just as the shrinking outer
circle is about to touch the icon to
unleash a powerful Indy Move that
Cross the rooftops, moving to a green instantly KOs the bad guy!
space. Tap the flagpole ahead to
make Indy whip-swing across a gap.

Tap the ladder at the far end of the


roof to climb down to an alley.

Bam! Indy Moves can target up to


three enemies at once—one for each

Enter Combat Mode and use Indy’s Back Alley Brawl bar on the Indy Meter. The bars won’t
deplete if you have perfect timing,
fists to pound the lone enemy thug allowing you to keep KO-ing bad
on the next roof. guys all day long!

Stand near the big crate on the roof A gang of goons attacks Indy in the
Defeat every thug with Indy Moves,
that follows, enter Combat Mode and alley, and the Indy Meter suddenly
then proceed through the north door.
then tap the crate to smash it open appears in the upper-right corner of
and collect a health pack. the Touch Screen. All three bars of the
Indy Meter are filled; simply tap it to
Note Heath packs restore Indy to full health attempt a spectacular Indy Move!
when collected, but he won’t take them
if his health is already full.

Tip If you head north from here and


break the crates within the fooftop
enclosure, the artifact tutorial
will play.

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Filling the Indy Meter

Filling the Indy Meter is easy: Just keep


beating up bad guys! The higher your
Fortune and Glory score, the faster your
Indy Meter will fill—so keep trying for
those Fortune and Glory points! Each
of the following actions adds to your
Fortune and Glory score: Beat up more bad guys and smash
Backtrack out of the north alley and
two crates in a nearby alley to find a
• Knocking down enemies with go right. Climb onto some stacked
Indy’s fists silver artifact worth 100 Fortune and
pallets by tapping them near the
Glory points!
• Beating up enemies with edge.
improvised weapons (shovels, etc.)
• Performing Indy Moves on
enemies
• Shooting armed enemies with
Indy’s gun
• Collecting artifacts (amount varies
based on artifact type)
• Completing cipher puzzles

Pick up the ammo on the ground


Enter the building to proceed.
beyond the pallets to load Indy’s
pistol, then enter Combat Mode.
To Archie Tan’s Tap the icon of Indy’s pistol in the
upper-left corner of the Touch Screen,
then tap the gas pumps ahead to
blow them up, wiping out a gang of
Archie’s Shop
thugs.
Tip By heading west of the gas pumps,
you’ll find a hidden artifact, plus
a lever that can drop a platform
down on enemies below, easily
taking them out.

Note From now on, you can use Indy’s pistol


in Combat Mode to shoot enemies and
Visit the north alley after running other targets. Take advantage and
through the door to find some crates. even the odds out there!
Smash the crates to find a bronze
artifact worth 50 Fortune and Glory Uh-oh, there are more gang members
points! in Archie’s shop! Wipe out the mob
of goons using powerful Indy Moves
and the weapons in the vicinity.
Tip Smash a crate behind the left
counter to score a health pack after
the brawl.

Continue onward and smash


another crate near a truck to score
more ammo.

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San Francisco

Cipher I: “Tutorial”

Exit the office, run past Suzy, and go


Indy finds Archie’s granddaughter,
downstairs. Turn right and tap the
Suzy, a bit farther inside the shop.
strange circular symbol on the wall
After speaking with Suzy, go left and
to insert the basement key and reveal
run up the stairs to reach Archie’s
a secret passage!
office.

To solve this cipher puzzle, you must


Secret Passage lead a small water bead through
a maze of obstacles. Reach the goal
before time runs out to solve the
cipher!

Close the shade inside the office,


then approach the ancient lantern
projector that’s sitting on the desk.
Blow into your DS microphone to
make the projector cycle through
various pictures of animals.

Enter the secret passage, head


downstairs, and then smash a pair of First, move the water bead onto the
crates to find a bronze artifact. glowing switch to open the blue door.
Then lead your water bead through.

The animal pictures shown by the


projector relate to the office’s wall
placards. Approach the placards
and tap them in the order that the
animals appear when you blow Tap the nearby wooden box to
on the projector. Do this correctly activate a cipher puzzle that you Hold ( or ) and double-tap the
to open a secret alcove and obtain must solve to progress. walls that block your path ahead to
the basement key! Tap the placards shatter them so you can continue.
incorrectly, and the puzzle will reset.

Tip If you’re having trouble solving


this puzzle, just blow into the
lantern again at any time after
the shade has been closed.

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like sand piles, only more dangerous


because they re-ignite after a few
seconds. Get close and then blow
into your DS microphone to briefly
extinguish the flame.

Roll your bead up to the sword in the


Hold ( or ) again and use the
wall ahead. Hold ( or ) and slide
stylus to slide the stone out of your
the stylus in the direction that the
path so you can reach the nearby
sword is pointing to make it stab out
switch.
and slice your water bead into two
smaller halves!
Quickly roll past the fireball after
blowing it out. Activate the switch
beyond to open an upcoming door.

Move onto the switch to open the


blue door on the right.
Maneuver your twin water beads
onto the two small switches to the
right. If your water beads happen
Blow out the flame again and roll to rejoin, use the sword to split them
past, then smash apart the walls again.
that follow.

Beware the piles of sand ahead:


Your water bead will dry up if you
touch them, forcing you to start over!
Approach the sand piles with care,
then blow into your DS microphone
to scatter them! This clears the way
forward.
Roll your twin water beads into
Beware the plunger in the next one another to reform your full-size
stretch—it’ll splatter your water bead bead, then roll onto the purple switch
if it slams the bead! Get close and ahead to solve the cipher and unlock
send your bead through when the the box. Well done!
plunger retracts.

Careful: A fireball burns in the next


area, and it’ll vaporize your water
bead if you touch it! Fireballs are just

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San Francisco
Tip Climb down this fire escape ladder
just before the jump gap to fin an
area below where Indy can fight
Rooftops, Round 2 some more thugs, and obtain an
artifact and some ammo.

Indy finds a note from Archie inside the


cipher box, telling him that the Jade
Sphere the goons are after is hidden
inside the Star of the Orient. The note
tells Indy to use a hidden passageway
in the Lao Che Lounge to get there. Careful: Sometimes Indy doesn’t quite
Run north across the rooftops and clear the distance and is forced to make a
climb to a higher roof to smash a lifesaving grab! Whenever this happens,
couple of crates. A bronze artifact quickly slide the stylus upward along
pops out of one of them. the Touch Screen to help him regain his
grip and climb up to safety.

Backtrack and speak to Suzy. She tells


Indy to find a man named Loo Sing
on the rooftops and hands him a key.

Run to the far end of the roof to


locate Loo Sing. The old man gives Tap the flagpole ahead to make Indy
Indy the password he needs to enter whip-swing across the next gap.
the Lao Che Lounge.

Go up the stairs on the left after speaking


with Suzy to return to Archie’s office. Tap
the metal door inside the office to open it
with the key Suzy just gave you.

Climb a short ladder and then approach


a control switch. Tap the switch to activate
Backtrack to the ladder and go left. a crane and move a large metal beam.
Position Indy on the glowing green
edge of the roof ahead, then tap the
glowing green edge of the far roof to
make Indy leap across.

Head through the door to reach a


fire escape. Tap the ladder to climb
up and return to the rooftops of
Chinatown.

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Backtrack down the ladder and Don’t miss the crate sitting near the Bash one last crate near the entrance
whip-swing back across the gap. wood fence! After pounding the thug, to Lao Che’s to acquire a health pack.
Step onto the narrow beam you just smash it to claim a silver artifact. Tap the door afterward to speak with
moved and carefully make your way the bouncer.
along.
Caution Indy will fall and grab the beam if
he loses his balance! Quickly slide
the stylus upward along the Touch
Screen to help him regain his grip
and climb back up. If Indy does
fall, there are artifacts and ammo
to collect down below. A fire escape
ladder allows you to climb back up
to the start of the beam again.
Use weapons to help you thrash the
goons in the streets that follow. Loo Sing’s password works like a
charm and Indy is granted entry to
Lao Che’s!

Lao Che Lounge


Beat up the lone goon on the rooftops
that follow, then climb down the far
ladder to return to solid ground. Crack open some crates to the north
and score some more pistol ammo.

Path to Lao Che’s

Indy faces a mob of thugs inside


Lao Che’s seedy nightclub. Use Indy
Moves and the ample array of
Another pair of crates near a wood weapons to beat back these thugs.
fence on the left contains a silver
artifact—be sure to get it! Tip Remember: The Indy Meter
doesn’t deplete when you unleash
Indy Moves with perfect timing!
Practice achieving perfection and
Rough up the lone thug that attacks you’ll breeze through most fights.
you in the lower alley.

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San Francisco

Hidden Cavern Star of the Orient

After clearing out the bar, head


upstairs and smash a crate to find
a gold artifact valued at a cool 150
Fortune and Glory points!

Enter the passage and go downstairs. Climb a ladder on the right to reach
Head left to reach a small cavern. a higher deck.

Go downstairs and head through the


north doorway to proceed.

Run up the wood stairs and leap Run to the far end of the upper deck,
across the gap in the walkway by then tap the fallen mast to whip-
standing near one edge and tapping swing over to the nearby cliff.
the far edge. Remember to slide the
stylus upward and help Indy secure
his grip if he falls short.

Tap the giant grandfather clock in


the next room to make Indy grab it.
Then slide the stylus from left to right
to make Indy pull the clock away
from the wall, revealing a secret
passage!

Run to the cliff’s left end and smash a


pair of crates to claim a silver artifact!

Carefully cross a narrow beam to


board an antique pirate ship—the
Star of the Orient!

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Backtrack and drop to the ship’s main Roll to a sword block and use the
Dash downstairs and tap the chest
deck, then cross a narrow beam to the sword to slice your bead in half.
to the right. Hang on—before he
north to reach another rocky ledge.
can open the chest, Indy must solve
another cipher!

Cipher II:
“The Jade Treasure”

Enter the narrow passages to the


Smash the crate in the north nook to north, break the walls inside, and
discover a small key! trigger both little switches to open the
way forward.

When you’re ready to begin, slide


your water bead onto one of the
two switches to open one of the two
right doors. The passages are mostly
identical.
Backtrack across the beam and climb
the ladder again to return to the Keep the bead split in half and roll
ship’s upper deck. it into the two narrow passages on
the right. Trigger a couple of little
switches to a door beyond a stone to
the left.
Note If the bead reforms into a full-size
bead before hitting the switches,
roll it onto the north switch to
open a passage leading to another
sword. Use the sword to split the
Slide the thin stone out of your way
bead, then try again for those little
in the next passage and smash
switches. Also, stone blocks can be
through the wall beyond. strategically used to “hold” a small
Tap the cabin door to open it with the bead in a particular place, allowing
key you just found and step inside. easier navigation of the other bead.

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San Francisco

The Jade Sphere

With the left door gone, reform your Maneuver down the path, blowing
bead halves, returning it to normal sand piles out of the way and
size. Slide the left stone out of the breaking apart walls. Be sure to blow
way so you can roll the bead onto away the sand near the switch at
the switch beyond and open another the trail’s right end before rolling the
door. bead onto it!
Upon solving the cipher, Indy opens
Kingston’s chest and finds a priceless
artifact known as the Jade Sphere
sitting within!

Move the next stone out of the way Backtrack a bit, then head north and
before rolling left past the plunger. carefully navigate past the trio of
plungers. It’s tough rolling straight
through, so pause in the narrow
spaces between the plungers, and just You’ve got what you came here for.
pass them one at a time. Backtrack all the way out of the ship,
heading south across the balance
beam, and dashing right, retracing
your steps out of the hidden cavern.

Careful when passing the next


plunger: A sand pile lies ahead! Stop
near the sand and blow it away
before continuing. Hit the switch beyond the plungers
to banish a door, then slide the next
stone out of your way. Break a few
walls and roll the bead onto the
purple switch to solve the cipher! Indy is surprised to find Archie
waiting for him outside the cavern,
but all is not well—the poor man’s
being held at gunpoint! The hand on
the trigger belongs to one Magnus
Völler—a former student of Professor
Kingston’s, and Indy’s archeological
rival who is now working for the
Germans!

PRIMA Official Game Guide • 15


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Chapter 2: Panama
Indy has learned that the Jade Sphere is actually some sort of mysterious key
belonging to an ancient Mayan temple. With few other leads, Indy decides
to venture to Panama, where the temple he and Kingston visited many years
ago still stands.

Völler demands the Jade Sphere from


Indy, but Archie helps our hero make
a daring escape. The two flee to a
trolley, with a mob of villains hot on Boat Ride Brawl
their heels!

Trolley Brawl Soldiers leap onto Indy’s boat in


hot pursuit. Many of these men are
armed with pistols; be quick to tap
their guns while Indy is in Combat
Mode to make Indy whip the guns
out of their hands!
Indy has a bit of trouble hiring a
boat when he reaches Panama—an Tip You can also shoot armed enemies
attractive young reporter has already with Indy’s pistol to make short
booked passage and refuses to share! work of them and earn a few
Fortune and Glory points in the
process.
Goons soon swarm the trolley. Throw
punches to charge your Indy Meter,
then unleash furious Indy Moves for
fast KOs!

Bullets suddenly whiz past—Völler’s


men have tracked down Indy! With
no time to argue, Indy joins the Keep disarming and beating up bad
young woman on her tramp steamer guys, pummeling 10 of them in total
and takes off downriver. to survive the boat ride. If Indy’s ever
wounded, smash the crate on the
Just keep pummeling thugs until right and grab the health pack that
Indy and Archie make good their pops out.
escape. Some of the villains may drop
health packs—be sure to grab them
and patch Indy up!

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PRIMA Official Game Guide
Written by Stephen Stratton

Prima Games
An Imprint of Random House, Inc.
3000 Lava Ridge Court, Suite 100
Roseville, CA 95661 Stephen Stratton
www.primagames.com

The Prima Games logo is a registered trademark of Random


House, Inc., registered in the United States and other countries. Stephen Stratton has authored over 40 guides in
Primagames.com is a registered trademark of Random House, his seven years with Prima. His personal favorites
Inc., registered in the United States. Prima Games is an imprint include Resident Evil 4: Wii Edition, Mercenaries:
of Random House, Inc. Playground of Destruction, Mass Effect, and pretty
much every
guide he’s written that has either “Mario” or “Zelda”
in its title.
LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd. Steve is a lifelong video gamer who attended the Rochest
er Institute
© 2009 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. & ® or ™ of Technology in Rochester, NY. In addition to his Prima
Games
as indicated. All rights reserved. guides, he also held a staff position with Computec
Media and
Wii, Wii Remote, Nunchuk and Nintendo DS are trademarks of Nintendo. managed the strategy section of their incite.com video
game website.
We want to hear from you!
No part of this book may be reproduced or transmitted in any form or by E-mail comments and feedback to sstratton@prim
any means, electronic or mechanical, including photocopying, recording, or agames.com.
by any information storage or retrieval system without written permission
of LucasArts, a division of Lucasfilm Entertainment Company Ltd..
Acknowledgments
Senior Product Marketing Manager: Donato Tica Prima would like to give many
Associate Product Manager: Sean Scheuble
thanks to:
Copyeditor: Cinamon Vann
Design & Layout: Marc W. Riegel Hez Chorba
Manufacturing: Stephanie Sanchez Johnny Szary
Katy Walden
All other trademarks are the property of their respective owners. Jonathan Layton
Please be advised that the ESRB Ratings icons, “EC,” “E,” “E10+,” “T,” “M,” Charissa Li
“AO,” and “RP” are trademarks owned by the Entertainment Software Anne Marie Hawkins
Association, and may only be used with their permission and authority. Greg Quinones
For information regarding whether a product has been rated by the ESRB,
please visit www.esrb.org. For permission to use the Ratings icons, please
contact the ESA at esrblicenseinfo.com.

Important: Prima Games has made every effort to determine that the
information contained in this book is accurate. However, the publisher
makes no warranty, either expressed or implied, as to the accuracy,
effectiveness, or completeness of the material in this book; nor does the
publisher assume liability for damages, either incidental or consequential,
that may result from using the information in this book. The publisher
cannot provide any additional information or support regarding
gameplay, hints and strategies, or problems with hardware or software.
Such questions should be directed to the support numbers provided by the
game and/or device manufacturers as set forth in their documentation.
Some game tricks require precise timing and may require repeated
attempts before the

ISBN: 978-0-7615-6218-4

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