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Tannery Stench (Poison) aura 2; any creature taking ongoing damage that enters or starts its turn in
the aura takes 5 poison damage and is weakened (the effect ends when the creature leaves the aura).
This aura is not active while the Calauntian gargoyle is in stone form.
HP 86; Bloodied 43 AC 24; Fortitude 20, Reflex 18, Will 18 Immune petrification
m Claw (standard; at-will) +12 vs. AC; 2d6 + 5 damage and ongoing 2 damage (save ends).
m Bite (standard; at-will) +12 vs. AC; 2d4+5 damage and ongoing 2 poison damage (save at -1
ends)
+10 vs. AC; 2d4 + 2 damage, or 2d6 + 4 damage against a bloodied or weakened target. In addition, the
gargoyle regains a number of hit points equal to the amount of damage dealt.
The gargoyle can teleport 5 squares, attack all in a close burst 1 with a +10 vs. reflex attack and doing
Statuesque Pose
When pretending to be a statue, the Calauntian Gargoyle has a bluff check of +18.
Bloody Blinking (immediate reaction; when bloodied or upon bloodying an opponent) Teleport, Heal
When the Calauntian Gargoyle is bloodied, it can teleport up to 8 squares as an immediate reaction. Also,
when it bloodies an opponent, it can teleport itself and the opponent up to 10 squares away. If it chooses
to teleport with its opponent, it gains the same amount of HP equal to the damage it did to bloody its
opponent.
A Calauntian gargoyle disguises itself as a stone statue until opponents draw near, at which point it
makes claw attacks, hoping to affect wounded enemies with its tannery stench. It uses its savage bite
against the first enemy that succumbs to its aura, and uses it again once the power recharges.
Once the gargoyle bloodies an opponent, it will use bloody blinking to teleport them away to a place
where allies cannot easily aid their separated party member or over a pit where the unfortunate victim
will fall.