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Calauntian Gargoyle Level 7 Skirmisher

Medium elemental humanoid (Devil)

Initiative +10 Senses Perception +17; darkvision

Tannery Stench (Poison) aura 2; any creature taking ongoing damage that enters or starts its turn in

the aura takes 5 poison damage and is weakened (the effect ends when the creature leaves the aura).

This aura is not active while the Calauntian gargoyle is in stone form.

HP 86; Bloodied 43 AC 24; Fortitude 20, Reflex 18, Will 18 Immune petrification

Speed 6, fly 8, teleport 10

m Claw (standard; at-will) +12 vs. AC; 2d6 + 5 damage and ongoing 2 damage (save ends).

m Bite (standard; at-will) +12 vs. AC; 2d4+5 damage and ongoing 2 poison damage (save at -1

ends)

m Savage Bite (standard; recharge ⚄ ⚅ ) ✦ Healing

+10 vs. AC; 2d4 + 2 damage, or 2d6 + 4 damage against a bloodied or weakened target. In addition, the

gargoyle regains a number of hit points equal to the amount of damage dealt.

Dimensional Bounce (standard; encounter) Teleport

The gargoyle can teleport 5 squares, attack all in a close burst 1 with a +10 vs. reflex attack and doing

1d6+5 damage. It can then immediately teleport 5 squares away after attacking.

Statuesque Pose

When pretending to be a statue, the Calauntian Gargoyle has a bluff check of +18.

Bloody Blinking (immediate reaction; when bloodied or upon bloodying an opponent) Teleport, Heal

When the Calauntian Gargoyle is bloodied, it can teleport up to 8 squares as an immediate reaction. Also,

when it bloodies an opponent, it can teleport itself and the opponent up to 10 squares away. If it chooses

to teleport with its opponent, it gains the same amount of HP equal to the damage it did to bloody its

opponent.

Alignment Evil Languages Primordial, Damaran, Common

Skills Bluff +13, Stealth +18

Str 25 (+10) Dex 24 (+10) Wis 17 (+6)

Con 22 (+9) Int 5 (0) Cha 20 (+8)

Calauntian Gargoyle Tactics

A Calauntian gargoyle disguises itself as a stone statue until opponents draw near, at which point it

reverts to normal form and

makes claw attacks, hoping to affect wounded enemies with its tannery stench. It uses its savage bite

against the first enemy that succumbs to its aura, and uses it again once the power recharges.

Once the gargoyle bloodies an opponent, it will use bloody blinking to teleport them away to a place
where allies cannot easily aid their separated party member or over a pit where the unfortunate victim

will fall.

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