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Resist 10 untyped
Speed: 1; Climb 1
m Pierce (standard; encounter)- Melee; +7 vs. Reflex; 3d10+4 damage and 10 ongoing damage
c Acid Burst (standard; at-will)Acid- Close Burst 1; +7 vs. Reflex; 1d10+4 acid damage; Secondary
Superior Camouflage- When piercers are stationary on either a cave floor or ceiling, a character
cannot spot them with passive perception. The character has to actively spot them with a perception
Piercer Tactics: Piercers wait on the ceilings of high traffic caves for a lone creature or group of
creatures to come wandering by and then maneuver into a good position to drop on them. If they drop
from the ceiling and miss, they do their best to scramble back up the wall as fast as possible. If attacked
and damaged through their damage resistance, they use their acid burst to deter further attacks upon
them.