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A look @ emerging technologies, and their use in enterprise learning initiatives

participatory medium is ideal for supporting multiple modes of learning (consumers and
producers become the same)

Build

a community of learners, whose knowledge attainment is constructed through conversations and interactions Mastery of a field of knowledge includes learning to be a full participant into the field
Productive Inquiry seeking knowledge when it is

needed in order to carry-out a particular situated task


Created by: Rodolfo R. Rosales, MA

The e-Learning community has spoken, and the following is a list of the top trends in our field for the next year.

Rapid Authoring Tools The line between producers and consumers are being blurred, with the advent of technologies, anyone can add content and/or media to the web.

Created by: Rodolfo R. Rosales, MA

The eLearning community has spoken, and the following is a list of the top trends in our field for the next year.

Less Writing, More Linking With so much content out on the web already, savvy users connect to it through links, RSS feeds, and intense search vehicles. Not much reason to create, when it may be out there already.
Created by: Rodolfo R. Rosales, MA

The e-Learning community has spoken, and the following is a list of the top trends in our field for the next year.

Pod-casts & Video-casts Learners are not tied to their computers. Casting allows them to download content into a mobile device (cell phone, mp3 player, iPhone) and use later, or share it with others.
Created by: Rodolfo R. Rosales, MA

The eLearning community has spoken, and the following is a list of the top trends in our field for the next year.

Users Ditching the LMS/CMS Precise search engines are making content management systems less used. They are acting more as a library for people to pluck content, and throw it onto more exciting or useful formats.
Created by: Rodolfo R. Rosales, MA

The eLearning community has spoken, and the following is a list of the top trends in our field for the next year.

Mobile Devices for Learning Mobile technology is evolving so that voice is not the only information that can be shared through the device. Pics, video, texting, web sites, and now even applications are sitting in these devices.
Created by: Rodolfo R. Rosales, MA

The eLearning community has spoken, and the following is a list of the top trends in our field for the next year.

Serious Games to gain knowledge Safety, experimentation, & active participation. A serious game is an engaging and self-reinforcing entity, where a user can gain levels of knowledge and skills through play.
Created by: Rodolfo R. Rosales, MA

The eLearning community has spoken, and the following is a list of the top trends in our field for the next year.

Social networks for learning? Yes! Learning and collaborating can be fun, and fruitful. These networks are spaces where users can share ideas, media, information, and a culture of acceptance. When harnessed properly, there are tremendous learning opportunities.

Created by: Rodolfo R. Rosales, MA

Mashup
A web application that combines data from more than one source into a single tool. Often, these mini-applications can be dropped into a site/Blog/social network, to increase the functionality of the space. Benefits of Mashups Mainstreams relevant information to users Similar to macros, users can find there own information and portals, without waiting for IS.
Created by: Rodolfo R. Rosales, MA

Wiki
A collection of web pages that anyone can access, or change content there in. Typical uses for a wiki include:
Collaborative Intelligence - like a document that many users can edit simultaneously (one version, one file, one place) Participatory Knowledgebase - similar to wikipedia, a place where information comes from the community itself
Benefits of Wikis Information shared comes from many sources, often times from the ground up The software is simple for immediate use, and meets needs without lots of extra time.
Created by: Rodolfo R. Rosales, MA

Community Learning Networks


An online tool that allows users to interact and share data with other users. Many offer open applications, interface customization, and the ability to share files and various media.

Participatory Knowledgebase - similar to wikipedia, a place where information comes from the community itself

Benefits of Social Networks Collaboration, data sharing, and team building can occur across geographic regions Access to data & people with knowledge, using a tried and proven technology Information shared comes from many sources, often times from the ground up
Created by: Rodolfo R. Rosales, MA

Simulations for Learning


A representation of real life that accurately demonstrates a physical or simulated process or phenomenon
a design, powered by learning objectives as a guiding principle, provides deeper meaning to static textual lessons. James Paul Gee (2003) Benefits of Simulations Participants learn best when actively engaged in their own learning Motivation is a key factor to adult learning, incorporating gaming elements in a simulation will assist in this Learners that find their new skills immediately useful will find relevance and satisfaction in their performance Experiential learning focuses on learning for the sake of accomplishing a goal or task Through simulations, people reveal their critical reasoning abilities and behaviors
Created by: Rodolfo R. Rosales, MA

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