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CHESS

TACTICS
l0I
SIudcnIS
JomA.Bain
Project Editor
0DcHl0Hc!
LEARNING PLUS, INC.
Philomath, Oregon
Copyrght T 2002, 1993 by John P Bain.
All rghts resered.
No par of this publication may b reprducd, stor in a
reteval system, or trnsmite in any for or by any means
without the pror wren prission of the publisher.
Pubishe by Learing Plus, Inc.
P.O. Box 398, Philomath, Orgon 97370
Manufacure in the United States of Amrc.
Interational Standard Book Numbr: 0-939614-03
15 14 13 12 11
Creits
Edioral: Stacy Mitchell
Cover design: Robr Mitchell
John Bain photo: R.P.M.
Please send questions and rcommndations to:
John P Bain
Learing Plus, Inc.
P.O. Box 398
Philomath, Oregon JU
ww.chessforstudents. com
11
DCdlCaIlOn
Chess Tactics for Students is dedi cated to you students, parents, coaches, vol unteers,
tournament organizers, di rectors, and sponsors who make chess pl ay and chess
competiti on a great joy for us al l . Your ti me and efor are ver much appreci ated.
11
COnICnIS
Dedi cati on
i i i
Contents iv
To the Chess Coach vi
To the Student vi i
Chess Notati on vi i i
Interesting Chess Facts A
Interesting Chess Quotes xi
Chess i n Hi stor xi i
The Power of Tactics T
Chapter T Pins Z
Introducti on
Instructi on
Probl ems
Chapter Z Back Rank Combinations T
Introducti on
Instructi on
Probl ems
Chapter 3 Knight Forks 34
Introducti on
Instructi on
Probl ems
Chapter 4 Other Forks/Double Atcks 50
Introducti on
Instructi on
Probl ems
Chapter 0 Discovered Checks 66
Introducti on
Instructi on
Probl ems
Chapter 6 Double Checks Z
Introducti on
Instructi on
Probl ems
IN
Chapter 7 Discovered Atacks 98
Introduction
Instruction
Probl ems
Chapter 8 Skewers 114
Introduction
Instruction
Probl ems
Chapter Double Treats 130
Introduction
Instruction
Probl ems
Chapter 10 Promoting Pawns 146
Introduction
Instruction
Probl ems
Chapter 11 Removing the Guard 162
Introduction
Instruction
Probl ems
Chapter 12 Peretual Check 178
Introduction
Instruction
Probl ems
Chapter 13 Zugzwang/Stalemate 194
Introduction
Instruction
Probl ems
Chapter 14 Quizes: Identifying Tactics 210
Introduction
Instruction
Probl ems
Principles for Stronger Chess 226
Student Log 228
Answer Key 229
V
TOlhO ChOSS COaCh
Chess Tactics for Students is an i nstructi onal workbook contai ni ng
4
3
4
careful l y sel ected
probl ems presented in a worksheet format. Chess Tactics for Students was extensi vel y
fi el d tested wi th el ementar, mi ddl e-school , and hi gh-school students over a four-year
period pri or to its publ icati on i n 1993. Si nce that ti me, Chess Tactics for Students has
become one of the best sel l i ng and most popul ar books ever wri tten for begi nni ng chess
pl ayers.
A versati l e desi gn makes Chess Tactics for Students ideal for i ndependent study and
homework as wel l as for chess cl ub and cl assroom i nstructi on. The worksheet format
enables sel f correcti on wi th mi ni mal dependence on di rect hel p from a chess coach,
teacher, or parent.
Organizational Design
Each of the frst thi rteen chapters consi sts of 31 probl ems:

an i ntroductor page presenti ng the chapter tacti c with a sampl e probl em

to i nstructi onal pages contai ni ng


4
probl ems wi th expl anati ons of the correct move
sequence(s) of each probl em

thireen probl em pages, each contai ni ng 2 probl ems, where probl ems are presented
from the l east di fcult to the most di fcult
The Answer Key
The Answer Key for Chess Tactics for Students is now bound-i n the book. You, the chess
teacher, wi l l devel op your own phi l osophy about how best to use the Answer Key wi th your
students. Many coaches fi nd that students l earn best when they consul t t he Answer Key
only afer they've compl eted a number of assi gned probl ems. We are al l tempted to l ook
up answers before we've gi ven our best efor and early access to answers can i nterfere
with good l earni ng habi ts.
What is the best way to use this book?
The recommended way to use Chess Tactics for Students is as fol l ows:

Review the use of shor al gebraic notati on on pages vi i i and i x.

Assi gn the frst 5 probl ems of each chapter as an overvi ew to al l 13 tacti cs.

Use the Student Log on page 228 and to check each student's abi lity level .

Have each student correct the probl ems they've done i n the overi ew.

Afer students have compl eted the overi ew, have them work through the book,
chapter-by chapter.

On a chapter-by-chapter basi s, have students record thei r progress on the Student


Log, provi ded on page 228.

Encourage students to i denti f and practi ce newl y-l earned tactics i n both i nstructi onal
and recreati onal chess games.
V
TOlhO SludOnl
Wel come to Chess Tactics for Students. In thi s book, you wi l l di scover the secrets of
grandmaster pl ay-aggressive tactics that hel p turn begi nners i nto expers. Pl ayers
unfami l i ar wi th these tactics wi l l be at your mercy!
What is a tactic?
A tacti c is a move (or sequence of moves) that gi ves you an immedi ate advantage over
your opponent.
What advantage does a tactic give?
Dependi ng on your opponent's positi on, a tacti c can enabl e you to

wi n a piece

wi n the eAchangthe trade of a Kni ght or Bi shop for a Rook

checkmate your opponent


draw a game i n whi ch you are way behi nd i n pi eces or i n positi on

force your opponent to make a game-l osi ng move


What is covered in this book?
Chess Tactics for Students covers thireen major chess tacti cs, organized i nto chapters.
Begi nni ng chapters present the most frequently encountered and easi l y understood
tacti cs. Later chapters present l ess frequently encountered and more di fi cult tacti cs.
A concl udi ng chapter of qui zzes gi ves you a chance to revi ew your ski l l s.
What is the best way to use this book?
To begi n, make sure you understand shor algebraic notation. Thi s notation is di scussed
on the next to pages. Shor al gebrai c notati on i s used throughout Chess Tactics for
Students and is the form in whi ch you wi l l record answers to probl ems.
For each probl em, record the correct move sequence as i ndicated. I f it i s ''Wite to move, "
pretend you are pl ayi ng the Wite pieces and write Wite's correct moves and Bl ack's
responses on the bl ank l i nes provi ded. On some probl ems, you wi l l write to possi bl e l i nes
of pl ay. Some moves and symbols are writen on the lines for you. Al so, each probl em
has an accompanyi ng Hint for hel p when you need i t.
The frst step i n l earni ng tacti cs i s to work the fi rst five probl ems i n each chapter. Star wi th
Chapter 1 and conti nue chapter-by-chapter through the book. Thi s wi l l gi ve you an
overiew of al l the major tacti cs and wi l l hel p you star l ooki ng for them i n your day-to-day
chess games. Afer compl eti ng the fi rst five probl ems in each chapter, go back and
complete each chapter. At each step, check your answers i n the Answer Key to make
sure you are worki ng careful ly. A Student Log is provi ded on page 228 for you to record
your progress.
NII
8 b c d e g h
ChOSS NOlallOn
LO0SS !0CI/CS 0IIu00OISuses SON 8l@0Df8C DOt8tOD,
the notation endorsed by the United States Chess Federation
and commonly used throughout the world today. Students
should record their answers in this notation.
In shor algebraic notation, each square on a chess board is
identified by a letter followed by a number. The letter
identifes a file (column), and the number identifies a rank
(row). Each square is uniquely identified by its file letter and
row number. Look at Example 1 at the lef.
The White King is on g1; the Black King is on g8.
The White Queen is on d3; the Black Queen is on h6.
The White Rook is on d1; the Black Rook is on a8.
The White pawns are on f2, g. and h2; the Black pawns
are on , g7, and h7.
To identify a piece (except the Knight and the pawns), write the first letter of the name of the piece
Write N to identify a Knight, and do not write any letter to identify a pawn. Capital letters identif
pieces {K, Q, R, B, and N), while lower-case letters identify squares (b2, c5, etc. ).
To record a move, write the letter of the piece followed by the name of the square to which the
piece will move. Write Qd8+ to indicate a White Queen move to d8. "+" indicates "check. "
Chess Notation - Example Z
8 b c d e I g h
White to move.
White Bl ack
1. L0O Rxd8
2. X0O#
The correct move sequence is show
above. The response of the student,
playing the White pieces, is shown
in bold tpe.

Checkmate i n to moves.
Chess Symbols
K
Q
R
B
N
X

++
#
?
??
0-0
Z
Z
Z
Z
Z
Z
Z
Z
Z
Z
Z
Z
Z
Ki ng
Queen
Rook
Bi shop
Kni ght
captures
check
doubl e check
checkmate
a good move

|' ayQuOOm lO dd LlBCK |USI


capt uO w. l ml mO OO< V'IIO
|Ocaplu Osw. l m'C Rook
0-0-0
Z
a weak move
a bl under
K-side castl i ng
Q-si de castl ing
V
Chess Notation - Example 3
8 b c d e I g h
Black to move.
ChOSS NOIaIlOn
White Bl ack
1.

NBC+
2.
bxc3
NC
3. K moves
NBZ
The student, playing the Black
pieces, chose to move te
Knight on the "e" fle to c3 as
Black's frt move.
When you can move more
than one piece of the same
kind to the same square,
you must identify the piece
that is to be moved. To do
this, follow the symbol of the
piece with its file letter.
In Example 3 at the lef, you
can move either Black
Knight to c3.
To move the Knight on the
"b" file, write ... Nbc3.
To move the Knight on the

Wn the White Queen
in three moves.
"e" fle, write ... Nec3.
In positions where both
pieces are on the same file,
follow the symbol of the
piece with its rank number
instead of its fle number.
Use a Knight sacrifice check.
Then, use a Knight Fork check.
White Bl ack White Bl ack
d
w
7
1
. 0O 1. 0O0??
5
5
4
3
Z
8 b c d e I g h
White to move.

Avoid a stal emate draw.
Come out a Rook ahead.

||OOlOl hO pawm lO a
p OcO OlhOlhama uOem.
stalemate
In shor algebraic notation, you record a pawn move
simply by identifying the square to which the pawn
moves. In Example 4, write "c8" to indicate moving
the White pawn from c7 to ca.
To record a pawn promotion (reaching the 81
h
rank),
follow the square notation with an equals sign (=)
and the letter of the piece the player chooses.
In Example 4, White promotes the c7 pawn to a
Rook (c8 = R). White realizes it would be a blunder
(??) to promote to a Queen (c8 " Q??), a promotion
that results in a stalemate draw.
X
|nlOrOSllng ChOSS |aClS
L Who is the greatest chess pl ayer of al l ti me? Of l ivi ng pl ayers, most Grandmasters
woul d l i kely say Bobby Fi scher, Garr Kasparov, or Anatol y Karpov-ach of whom
has won the worl d champi onshi p and hel d i n for an extended peri od of ti me. Some
woul d menti on Judit Pol gar who, at fifeen years of age i n 1992, became the
youngest Grandmaster i n the hi story of chess. Of deceased pl ayers, a good choi ce
is Paul Morphy, an American pl ayer from New Orl eans. In 1964, Morphy was named
by future World Champi on Fi scher as number one on hi s l i st of "The Ten Greatest
Masters in Hi stor. " Morphy (1837-1884) gave up chess at the age of 24, and began
a l egal career that unforunatel y never prospered. He then wi thdrew from soci ety,
thi nki ng that l ife as a chess professi onal was not a proper career for a gentl eman!
L Bored with standard openi ngs, a group of Bri ti sh pl ayers organized a tournament i n
London duri ng 1868 i n whi ch the stari ng positi ons of the kni ghts and bi shops were
reversed. The tournament was pl ayed with a great deal of i nterest and enthusi asm,
but the i dea di d not remai n popul ar ver l ong !
L The shorest champi onshi p chess game on record l asted one move! In the final
round of the Pal ma Interzonal Tournament hel d i n 1970, Oscar Pan no showed up for
hi s game with Bobby Fi scher but resi gned afer Fi scher, pl ayi ng white, made hi s frst
move. By resi gni ng, Panna l ost but avoi ded foreiti ng the game, al l owi ng Fi scher to
pi ck up val uabl e tournament poi nts with the wi n. If Panna had foreited the game by
not showi ng up at al l , Fischer woul d not have received tournament poi nts.
L The l ongest ofci al chess game took 193 moves to compl ete, l asted 24 hours 30
mi nutes, and was pl ayed over si x si ti ngs. The game was beteen Stepak and
Masch i an i n the semi fnal s of the Israel i Champi onshi p of 1980. Masch i an pl ayed a
Queen's Indi an Defense, but Stepak, pl ayi ng white, won the exhausti ng batl e.
L The most mi sunderstood rul e i n chess is the three-time rpetition rle. Wi l e many
pl ayers thi nk that a seri es of moves must be repeated three ti mes before a draw can
be decl ared, it i s actual l y the posi ti on that must be repeated three ti mes. What many
pl ayers do not real ize is that the same posi ti on can occur three ti mes-ach ti me
separated by perhaps a dozen moves-and sti l l be a draw when cl ai med!
L Do you ever wonder how many di ferent openi ng vari ati ons are possi bl e i n a chess
game? Approxi matel y 9, 000, 000 di ferent variati ons are possi bl e afer only the frst
three moves by each pl ayer.
w Do you ever wonder how most tournament chess games usual l y end? Ernest Rubi n,
an American stati sti ci an di d an anal ysi s of 1,005 major tournament games and found
the fol l owi ng results: 35% of games end i n draws (11% by perpetual check), 62%
end i n resi gnati on; 2% end i n checkmate; and fewer than 1% end by a pl ayer
runni ng out of ti me.
X
|nlOrOSllng ChOSS QuOlOS
L Chess, like love, like music, has the power to make us happy.
Dr. Siegber Tarrasch (1862-1934), German Chess Grandmaster and teacher.
L Chess is not merely an idle amusement . . . life is a kind of chess.
Benjamin Franklin ( 1706-1790), American statesman, writer, scientist, and inventor.
L There is no other game so esteemed, so profound and venerable as chess;
in the realm of play, chess stands alone in dignit.
Ely Culberson ( 1891-1955), Romanian-born American Bridge Champion.
L Chess is a fne enterainment.
Leo Tolstoy (1828-1910), Russian novelist and social critic.
L Chess is a game that refect most honor on human wit.
Francois Voltaire (1694-1764), French philosopher, dramatist, and essayist.
L The game of chess is the touchstone of the intellect.
Yohann von Goethe (1749-1832), German poet, dramatist, novelist, and philosopher.
L It is hopeless to tr to make a machine that plays perect chess.
Norber Weiner (1894-1964), American mathematician, inventor of cybernetics.
Chess is an international language.
Emmanuel Lasker ( 1868-1950), German World Chess Champion, 1894-1921.
L Chess is . . . the same sor of ar as painting and sculpture.
Jose Capablanca (1888-1942), Cuban World Chess Champion, 1921-1927.
L Thank you, darling, for learning to play chess. It is an absolute necessit in
any well-organized family.
Alexander Pushkin (1799-1838), Russian poet and author (speaking to his wife).
L When in doubt, take a pawn!
Wilhelm Steinit (1835-1900), Austrian World Chess Champion, 1866-1894.
L The mistakes are all there waiting to be made!
Dr. Savielly Tarakover (1899-1956), Russian-born French chess player and writer.
L Chess is a sea in which a gnat may drink and an elephant may bathe.
Old Russian proverb.
X
ChOSSln HlSIOq
"The Game of Chess"
A 16
th
century engraving
by G. B. Leonetti, based
on a work by Anguiscola.
X
From "The Three Ages of Man,"
a manuscript of the 15
th
century,
depicting chess in the castle of
King Louis A of France.
The author of the manuscript is
believed to be Estienne Porchier.
h
=
Cw
=
rC!ClCS
Chess is 99% tactics.
Ri chard Tei chmann
Chess, a contest beteen to opponents pushi ng 32 odd-shaped pi eces around a 54-
square board, captivates the mi nds and hears of peopl e al l over the worl d as it has for
centuries. Great pl ayers have lef thei r i deas, descri pti ons, and even thei r names on
favorite atacks and defenses: Ruy Lopez, Bi rd's Defense, Max Lange Attack, Fi scher
Vari ati ons, Hedgehog Defense, Fried Li ver Atack, Orangutan-just to name a few.
Tal k to a grandmaster and you' l l l earn of a favorite openi ng, a bri l l i ant mi ddl e game
strategy, or a famous endi ng. You'l l hear of vi ctori es that fol l owed l ong struggl es where
one strategy proved stronger than another. But the most enjoyabl e stori es are those
that i nvol ve a tctic-a surpri se move that i s so powerul that the opponent's posi ti on
crumbl ed and vi ctor qui ckl y fol l owed.
Tacti cs ofen do not i nvol ve l ong term strategy. A tacti c is ofen a qui ck tri ck, a card up a
grandmaster's sl eeve waiti ng to be pl ayed. Li ke al l tri cks, though, tacti cs can be l earned
by anyone. Whether you are a grandmaster or a begi nner ( a dufer, pater, or fsh i n
chess tal k), you can l earn t o use tacti cs t o surprise and defeat unwar opponents.
To l earn tacti cs you must see and practi ce them. In the pages ahead, you wi l l l earn to
recognize, set up, and use 13 wi nni ng chess tacti cs. As your fi rst step, do five probl ems
i n each chapter. Then, work al l of the probl ems i n each chapter. Write your answers on
the l i nes provi ded-but onl y afer you are confdent you are correct. The quizzes i n
Chapter 14 give you a chance t o review and strengthen your ski l l s.
To get the most from your study:

Know the board. Be sure you can use al gebrai c notati on to name squares and to
write moves.

Use the hi nts to your advantage. Fi rst, try to fi nd the best move wi thout readi ng the
hi nt. Do each probl em i n your head or on a board. Then, use the hi nt as your gui de.
Remember, no one becomes an exper on tactics wi thout fi rst seei ng them i n acti on.

When you feel comforabl e with a tactic, talk tactics to a friend. Name the tacti c and
use chess pi eces to show your fri end how it works.

Look for tactics i n your own chess games and share them wi th your team or cl ass.
Make each tacti c par of your chess arsenal .

Above al l, enjoy your study and have fun pl ayi ng chess.

1
^S
introduction
A pin holds a piece in place so that it cannot move without losing something of
greater value or putting its King in check. Some pins are simple, such as the
Rook Pin shown in Diagram 1 . Other pins take two or more moves to set up.
o

4
d
1
Di agram 1
D
:::
L O !
Black to move.

h
White just played the Rook to e1 , pinning
the Black Queen to its King. Whatever Black
does, White will capture the Black Queen on
the next move.
Circle the Black piece that is pinned by the White Rook.
Z
1 Pins
instruction
Diagram Z
White
1. Re1
2. Qxe1+
Bl ack White
axe1 + 1. Re1
2. Rxe4
Bl ack
0-0??
1
b
b
4
d
JDS 00B S 000B !0| y0u .
8 b c d e I g h
White to move.

Win the Bl ack Queen for a
Rook i n to moves.
d
1
1.
b
b
2.
4
Wite

K moves
Bl ack
sO a OOk |. m. |' ayO `
p mm mg the Bl ack Queen to the
6| mg Oml mO O l ' O ml mO mOxl
OvO, \h lOw. ' ' w m l mO Bl ack
uOOm
White Bl ack
1.

2. P Moves
d
T0u| !u|0 00W|
Z
8 b c d 0 I g h
Black to move.

Win the White Rook in to
moves.
J
Use a L smOp | m |' ayBd5.
m m mg the Wh i te Rook on e4.
Bl ack's next move i s Bxe4
w nm mgl ma OO<
+
1
^S
instruction
Wite
7
|f
1
--
b
|t
b 2.
4
d
1
8 b c d 0 I g h
White to move.

Win the Bl ack Queen for a
Bi shop in two moves.
8
7
b
4
d
Z
Diagram 5
a b c d 0 I g h
White to move.
1.
2.
3.
White

Win the Bl ack Kni ght in three
moves.
+
Bl ack
Qxb5
Bl ack
Rxe4
White Bl ack
1.

Bd7
2.

Use a Bi shop Pi n . Pl ay Bb5.


pi nni ng the Bl ack Queen to the
Ki ng . On t he nexl OvO, Whi te
wi l l capture the Bl ack Queen .
Any Move
|' ay x OA. lT Bl ack pl ays x O4
usO a Bi smOp Pin by pl aying Bd3.
pi nn i ng l mO B' ac< OO<tO ts ^IIQ
\m lO cant hen capt uO t maBlack
OO< On t mO nOxt OvO
1 Pi ns
d

b
b
4
3
Z
a b c d e I g h
Black to move.
1.
2.

Win the White Rook i n two
moves.
Diagram
White

K moves
White
1.
8 b c d e I g h
White to move.
2.

Wi n the Bl ack Rook i n two
moves.
J
Bl ack White Bl ack
1.

2. P moves

Use a Bi shop Pi n.
Bl ack
Any move
sO a uOOn | n.
1 Pi ns
Diagram d
d
|"
Wite Bl ack

1.

K moves
b
b
4
3
Z
|t

a b c d 0 | g h
White to move.
2
--

Wi n the Bl ack Kni ght i n to
moves.
Diagram 9
Wite Bl ack

b
b
4
d
a b c d 0 I g h
White to move.
1
--
2.


Wi n the Bl ack Kni ght on c6 for
a pawn i n to moves.
O
Bd7
Use a Rook Pi n .
Use a Bi shop Pi n an d a pawn
attack.
1 Pins

b
b
4
d
Diagram 1 0
a b c d 0 | g h
Black to move.
1.
2.

Win the White Queen for a
Bi shop in two moves.
Diagram 1 1
d

1.
b
J
b 2.
4
White

Bd2
White

Kf4
d

3.
P moves
Z
a b c d 0 I g h
Black to move.

Wi n the White Rook in three
moves.
1
Bl ack
Bl ack
sO a B shOp | n
White Bl ack
1.

2.
Kf4

3
.
K moves
Use a Bi shop Pin. foll owed by
an att ack on the pmned pi ece
by the Ki ng.
1 Pi ns
d

b
b
4
d
Z
a b c d 0 I g h
White to move.
1.
2.

Wi n the Bl ack Queen for a
Rook in two moves.

b
b
4
d
White
White
+
Bl ack Wite
Qx a8
1.
2.
+
sOa Rook Pi n.
Bl ack White
Qx e1
+
1.
2. --
Notice that Black threatens checkmate
in one move: Qxh2#.
a b c d 0 I g h
White to move.

Wi n the Bl ack Queen for a
Rook in two moves.
OSC |CO '`

Bl ack
Qf8
Bl ack
Ne7
1 Pi ns
d
1
b
b
4
d
8 b c d e I g h
White to move.
Wite
1.
2.

Win the Bl ack Kni ght in two or
three moves.
White
d
1
1.

b
b 2.
d 3.
Any move
Z
8 b c d 0 I g h
Black to move.

Win the White Rook in three
moves.
V
Bl ack White Bl ack
Ke7
1.
g4
2.
+
K moves
3.
Use a Queen Pi n.
Bl ack
+
sO a uOOm liadO. OlO\vCO
by B B sOp | n'
1 Pi ns
d

b
b
4
d
a b c d 0 I g h
White to move.
1.
2.
3.

Wi n the Bl ack Rook in three
moves.
Diagram T
White
Wite

1.
N xd5
b
b
4
d
a b c d 0 I g h
White to move.
2.
3.

Wi n the d5 pawn and the Bl ack
Queen for a Kni ght and
Bishop-i f Bl ack pl ays
.. . Qxd5??
U
Bl ack
a6
Any move
Bl ack
Use a Queen Pi n, fol l owed by
a pawn attack.
Qxd5??
Qxc
Use a Kni ght sacri fi ce, fol l owed
by a Bi shop Pi n .
1 Pins
d

b
4
d
a b c d 0 I g h
White to move.
1.
2.

Win a pawn on b4 i n to
moves.
1
b
b
4
d
Z
8 b c d 0 I g h
White to move.
1.
2.
3.
White
White

Wi n the Bl ack Queen and a
pawn for a Knight and Rook i n
three moves, or wi n t he pawn
on e5 in one move.


Bl ack
cxb4
Bl ack
Qxe5?
White Bl ack
1. Any other
2. Nd3!
Use a temporary Kni ght
sacri fi ce on b4. The Kni ght
ofer i s possi bl e because l ma
pawn on c5 i s pi nned.
White Bl ack
1.
0-0!
Qxe1?
2.
d4!
sOa Km g ml sac Iicaon ab
IO' ' Owad oya OOk | m
1 Pi ns

b
4
d
a b c d 0 I g h
White to move.
1.
2.
3.
Win a Knight on c6 in three
moves.

b
b
4
d
LBg|BR 21
a b c d 0 I g h
White to move.
1.
2.
3.
White
White
Win the Bl ack Knight in three
-moves.

Z
Bl ack
a6!
Bl ack
Kg7
Use a B sO | m amd a awm
allac<
Any move
/ttack t O m mOd rmig t twO
more ti mes. BOg m w t| 4'
1 Pins
d

b
b
4
d
Z
a b c d e I g h
White to move.
White
1.
2.

Win the Black Queen for a
Rook in two moves-r win the
Black Rook in three moves if
... Qxc3?
White
d
1
1.

b 2.
Kc2
d 3.
Any HOVU
Z
a b c d e I g h
Black to move.

Win the White Rook for a pawn
in three moves.
J
Black White Black
e5
1.
Qxc3?
2.
+
K moves
3.
Attack the pinned Black Queen
with the White Rook.
Black
BDBDOBf. Attack pinned
pieces.
sOa uOOm |m, TDOWOC Dy
a pawm allack aga msl l ma
\m la Rook. ( ... Qe4 does not
work because it allows \m te
to play Qe3.)
1 Pi ns
1
b
b
4
d
White
1.
|fm

a b c d 0 I g h
White to move.
2.
Win a pawn and the Black
Rook on for a Bishop in two
moves, or win a pawn and the
Black Queen for a Bishop in
to moves.
LBg|BR 25
Black
Qf6

White Black
1.
dxe6??
2.

Use a Bi shop sacri fi ce, pi nni ng
the Bl ack Rook to i ts Ki ng
fol l owed by capt ur i ng t he Rook
or the Queen ( i f Bl ack pl ays
- - - Ox O).
Wite Black
1
b
d
Z
a b c d 0 I g h
White to move.
1.
2.
3.

Win a Black Knight on f5 in
three moves.
+
Nxf5?
Any HOVU
Capture t he Bi shop on f5,
fol l owed by a Rook Pi n .
1 Pins
7
b
b
4
d
Diagram Z
a b c d 0 I g h
White to move.
1.
2.
3.

Wi n the Bl ack Queen for a
Rook and a pawn i n three
moves-if Bl ack's fi rst move
8
7
b
b
d
Z
is .. . Qxe4??
a b c d 0 I g h
Black to move.
1.
2.
3.

Wi n the White Rook for a
Bi shop i n three moves.
White
+
White

Qxb7
J
Bl ack White Bl ack
Qxe4??
1. Qxe4??
Qxe1
+
2. Nf?
Bl ack
3.
+
vm lO's I sl OvO g uadsl hO
awmson gZ and O4, byl hOal
OIa Rook | m B' ack b' umdOis
amd cal uOsl mOOA awm
sO a uOOm sac I cO.
fol l owed by a Bi shop | m
wi nni ng back l O Queen
1 Pins
8

7
|t "m
b

b
|
4
|f
"
11-l.
Z
a b c d 0 g h
White to move.
1.
2.
3.
White Bl ack

+ Kg7/Kg8 The slash (f is used to show that


either of two moves is possible.
+
Kh8
#

Checkmate i n three moves.
sO a uOOm cOc<-pOss o` O
bOcausO B' ack's g-awm s
m mOd 1mOm. calu O l O
g-awmwil cOc<, IO' ' OwOd
oymalO|CH DO \UOOD.
8
7
1.
b
b 2.
4
"
Z
a b c d 0 g h
White to move.

Checkmate i n two moves.
White
+
#
O
Bl ack
Kxh7
sOa UOOI 3DCIlIlCC ClOCl
OOWCO 0y 3 OOK clCCKIOc.
|BIO 'S OSSID |CCHUS
cOCKS |OVD |' |lDICU
1 Pins
Diagram 30
White Bl ack
d

b
b
4
d
1.
+
2.
a b c d e I g h
White to move.

Wi n the Bl ack Queen for
a Rook i n to moves.
d
1
b
4
d
Z
Diagram dT
a b c d e I g h
White to move.
1.
2.
White

Win a Kni ght or Bishop on the
"d" fi l e for a pawn i n two or
three moves.
1
Kxd8

Bl ack
Nxc4

Use a Rook sacri fi ce check
(Rd8+) . Then, capture the
Bl ack Queen. Wi nni ng the
Queen i s possi bl e because
the Bl ack Kni ght i s pi nned .
White Bl ack
1.
Ne7
2.
Nbc8
3.
sO a awm all ackamd Rook
| m
2 Back Rank Combinations
in trod u ctio n
A Back Rank Combination is based on the enemy King being fenced in by its
own pawns and the fact that the back rank is not protected by a Rook or Queen.
Some back rank combinations are simple, as shown in Diagram 32. Others take
to or more moves to set up.
Di agram 32
o
.

: : Z

4
d
Z
1
D L O !

h
Black to move.
BCK S D CDOCK Dy lDO VDlO LUOOD, BDC lDB
BCK Dg S ODCOD D Dy lS OWD BWDS.BCK`S
ODy OgB ROVO S OOK lBKOS LUOOD [ ...XB).
JDOD, VDlO ByS OOK lBKOS OOK, |OSUlDg D
CDBCKRBlO [XBP|.
Circle the White piece that checkmates the Black King.

2 Back Rank Combinations


instruction
White Bl ack

1. L0O
+
X0O
b
b 2. X0O
#
4
d
JDS 00SS 000S!0| y0u.
Z
a b c d 0 I g h
White to move.

Checkmate i n to moves.
Diagram 34
d

1.
b
b 2.
4
d 3.
Z
White Bl ack
+
Bd8
+
ReB
#
T0u| !u|0 00W|
a b c d 0 I g h
White to move.

Checkmate in three moves.
V
sO a uOOm sac l cO cOc< oy
' ay ng Qd8+. B' ac-'s / mg s
IOmcOd nby ls Ow awns-
B' ac<'s On` y ' Oga' OvO is .
Rxd8. \ lOl Om ` ays |CC
\ lO ` ays Rc8+ B' ac< Can
o' Oc< , ml O(OsO) l OcOc-lwO
linOs Bd8 and . |CC
' ma' ' y B` ac<wi` ` oO atCd c>
\ l e alues Oac acC
2 Back Rank Combinations
instruction
d

b
4
d
Z
a b c d 0 I g h
White to move.
1.
2.
3.

Checkmate in three moves.
d

b
b
4
d
Z
LBg|BR 36
a b c d 0 I g h
White to move.
1.
2.
3.

Checkmate in three moves.
White
+
#
White
+
#
Z
Bl ack
vm lO ' ays ld B' ac< slO|cOd
lO ' ay x Id vm tO ecaptu|as
w l ml mOlZ OOk B' ackiOcal u|Os
w t mt mauOOn B' ac<t man ataS
oy|Ocal u ng w l ml mef1 Rook
Bl ack
Rxe7??
VvDI!C jOB 'XO!' ' :lO.
OyE . C. lCl VlIIO
,O\S DC' |lOCl 'c! 'l
lO lCCK vl! ' '!
lICI \lIC O\S `-
2 Back Rank Combi nati ons
Diagram 37
White Bl ack
8 b c d e I g h
Black to move.
1.


Checkmate i n one move.
d
1

b
4
d
|
|
8 b c d e I g h
White to move.
Wite
1.


Checkmate i n one move.
Z
Bl ack
#
Use a Back Rank mate.
sOa Back amkalO
2 Back Rank Combinati ons
d

b
b
4
d
Z
a b c d 0 I g h
White to move.
White
1.
Bl ack
P

Checkmate in one move. Use a Back Rank mate.

b
b
4
d
a b c d 0 I g h
White to move.
White Bl ack
1. +_
2.
P

Checkmate in two moves.

ZZ
Use a Back Rank Combi nati on,
begi nni ng wi th a Queen
sacri fi ce.
2 Back Hank 0mDnat0n8

b
b
4
d
Z
8 b C d 0 I g h
White to move.
1.
2.
3.

Checkmate i n three moves.
d

b
4
d
Z
Diagram 42
8 b c d 0 I g h
White to move.
1.
2.
3.

Checkmate i n three moves.
Wite
+
+
P
White
+
+
P
ZJ
Bl ack
Bl ack
Use a Back Rank Combination,
beginning with a Queen
sacrifce.
Use a Back Rank Combination
Notice that the White Queen is
also attacking the f8 square.
2 Back Rank Combi nati ons

b
b
4
d
Z
a b c d e | g h
White to move.
1.
2.

Checkmate in two moves.
d

b
b
4
d
Z
a b c d | g h
White to move.
1.
2.

Checkmate in two moves.
White
White

#
Z+
Bl ack
sOa Back amkCOo mat Om
Bl ack
sO a Back Rank 'OHDlIHIlOI
O!lCO !IO! !IO vHI!O clElO|
3!!3CKS clOCK5 ` |!l! 5ti
2 Back Rank Combi nati ons
d
1
b
4
d
Z
Diagram 45
8 b C d 0 I g h
White to move.
1.
2.
3.

Checkmate i n three moves.
d
1
b
b
4
d
Z
& b C d I g h
White to move.
1.
2.
3.

Checkmate i n three moves.
White

P
White

P
ZJ
Bl ack

Bl ack
Qd8
Be8
Use a Back Rank Combi nati on .
Noti ce that the Whi te Kni ght
attacks Bl ack' s fl i ght square.
Use a Back Rank Combination.
Notice that the White Bishop
attacks Black's h7 flight square
2 Back Rank Combinati ons
d

b
b
4
d
Z
a b c d 0 I g h
White to move.
1.
2.

Checkmate i n two moves.
d
1
b
b
4
d
Z
Diagram 48
a b c d 0 I g h
White to move.
1.
2.
3.

Checkmate i n three moves.
White

P
White

P
ZO
Bl ack
Bl ack
Nxc8
Rd8
Use a Back Rank Combi nati on .
Not i ce t hat t he Whi te Bi shop
attacks Bl ack's h7 fl i ght square
after t he Whi te Rook moves
away from d3.
Use a Back Rank Combi nati on .
Not i ce t hat t he Whi te pawn on
g6 atacks Bl ack's ! and h7
fl i ght squares.
2 Back Rank Combinati ons

b
b
4
d
Z
Diagram 49
a b c d e I g h
Black to move.
1.
2.
3.

Checkmate i n three moves.
d

b
b
4
d
Z
Diagram 50
a b c d e I g h
White to move.
1.
2.

Checkmate i n two moves.
White

Bc1
Qd1
White

P
Z
Bl ack

P
sOa Bac< am < COo mal Om
\ lO cam mlO(OsO o` Oc< l O
OO<cmOc<) lwO l Cs. oul
cam m Ol slO l CcmOc<nalO
Bl ack
sOa Bac< amk COmo mal|Om
t al ` Oads tO a awm OOliO
a md cOckatO
2 Back Rank Combi nati ons
d

b
b
4
d
Z
a b c d e I g h
White to move.
1.
2.

Checkmate in two moves.
White
+
#
White
1.
+
d

b
b
4
d
Z
2. #
a b c d 0 I g h
White to move.

Checkmate in two moves.
Z
Bl ack
Bl ack
sOa Bac< am < COo mallOm
l mal ' OadslO a awm OOliOm
amd cmOc<alO.
Use a Back |BDK \Ol110IDD!lO|`
Careful1 The \hrte Queen !
check from three SOUHlOS |U'
only one leads to checkmate
2 Back Rank Combi nati ons
d

b
b
4
d
8 b c d e I g h
White to move.
1.
2.

Checkmate i n to moves.

b
b
d
Diagram 5
8 b c d e I g h
White to move.
1.
2.
3.

Checkmate i n three moves.
White

P
White

P
ZV
Bl ack

Bl ack
Qc8
NeB

Use a Bank Rank Combi nati on.
Noti ce that t he Bl ack Bi shop
protects t he e8 square.
sO a Bank an< COo mal Om
NOlicO t mat B' ack cam mlOOse
o' Ock) twOl esaIler\ tO's
I stcmOck
2 Back Rank Combi nati ons
d

b
b
4
d
a b c d e I @ h
Black to move.
1.
2.

Checkmate in two moves.
d

b
b
4
d
LBg|BR 56
a b c d e I @ h
White to move.
1.
2.
3.

Checkmate i n three moves.
White

White

#
JU
Bl ack

Bl ack

#
Use a Back Rank Combi nati on
begi nni ng wi th a Bi shop check.

Use a Back Rank Combi nati on.
2 Back Rank Combi nati ons
8
7
6
5
4
3
Z
|Bg|BR 57
a b c d e I g h
Black to move.
White Bl ack
1


2.

Checkmate in two moves.
|Bg|BR 58
1.
White Bl ack

2. #
a b c d e I g h
White to move.

Checkmate in two moves.
J

#
sOa Back Rank Combination.
beginning with a Queen
sacrifice check.
Use a Back Rank Combination.
beginning with a Queen
sacrifice check.
2 Back Rank Combi nati ons
d

b
b
d
Diagram 59
a b c d e I g h
Black to move.
1.
2.
3.

Checkmate in three moves.
d
1
1.
b
b 2.
d 3.
White

White

Bxd4
4.
a b c d e I g h
Black to move.

Checkmate in four moves.
JZ
Bl ack
Bl ack

#
sO a B smOcmOck , lO' ' OwOd
by a Back am- CObimat Om
l mal Omds w l ma OOk
CmOckalO

#
O3O 0 \OCc' 30C | CC cl wc:.
followed Uy c c' S|Oj C'O
|O| | OW 'H W' ' c9Cr '
'O'0| ' 3l | O| l '3l OUS v' | | c
OO 'OC|0l C
2 Back Rank Combi nati ons
d

b
b
4
d
8 b c d e I g h
White to move.
1.
2.
White

#

Checkmate i n two moves.
8 b c d e I g h
White to move.
White
1.

2.

3
.

#

Checkmate in three moves.
JJ
Bl ack
Use a Back Rank Combi nati on,
begi nni ng wi th a Queen
sacri fce check.
Bl ack
sO a Back amkCOo mal Om
oOg m m . mgw l m a OOkcmOc<
1mOm usO a uOOm sac I cO
cmOck IO' ' OwOd oya OOk
cmOckalO
3
Knight Forks
introduction
A Knight Fork is a Knight ( N) attack on two or more enemy pieces at the same
time. Some Knight Forks are simple, as shown in Diagram 63. Others take to or
more moves to set up.
o

4
d
Z
1
Di agram 63
D L O !

h
Black to move.
JDO VDlO DgDl S BllBCKDg lDO BCK Dg
BDD SDO Bl lDO SBRO lRO|KDg lDOR!
BCK RUSl RDVO lDO Dg, BDD lDOD lDO
DgDl CBD CBlU|O lDO BCK SDO.
Circle the White pi ece that is forking the Black pi eces.
J+
Diagram 64
White Bl ack
d

b
b
4
d
1. N0O

K moves
2.
NX0J
JDS 00SS 000S!0| y0u.
a b c d e I g h
White to move.

Win the Bl ack Bishop in two
moves.
Diagram 65
d

1.
b
b 2.
4
d 3.
Z
White

Bl ack
\m ' lO ' ays Nd+ lO| < mgt a
' ac< K mg and sO ' ac
usl OvOl mO r mg J'O' . 'O
\m lO Km g mt cat uast a ac
i smO ( N xb7 ) .
K moves
T0u| !u|0 00W|
a b c d e I g h
White to move.

Win the Bl ack Queen in three
moves.
J J
vm tO ' ays Ngl lOk ng t ma
' ac< K mg and uaam ' ac<
cal uast ma rm g t 1an V ta
acat u|Os w t ta Ot a K gmt
Ndx f6+) , aga lO- mgt a r mg
amd uaam
d

b
b
4
d
Z
Knight Forks
instruction
LBg|BR 66
a b c d e I g h
White to move.
1.
2.
3.
White
Win the Bl ack Queen and two
pawns for a Bi shop i n three
moves.

White
d

b
b
4
d
Z
a b c d e I g h
White to move.
1.
2.
3.
Wi n the Bl ack Kni ght in three
moves

J
Bl ack
K moves
\m ta ' ays B x I7+ sac I c mg
a B' smOamdIOc mg B' acktO
Bl ack
' ay Kx I7 1mam \m ta
lOks B' ac<` s K mgamd uaam
N x ab+) w m m mg t mauaam
K moves
\ ta ' ays x d4+ attac< mg
t a ' ac< K mg amd uaam 1O
savat mO uaam B' ac< ' ays
x d4 \m ta t mamlO <s
' ac< s r mg amd uaam ( Nf5+) .
wi nni ng t aB' ac< uaa
3 Kni ght Forks
White Bl ack
d

1.

b
b 2.
K moves
4
d
Z
a b c d e I g h
Black to move.

Wi n the White Bi shop in to
moves.
Diagram 69
1.
Use a Kni ght |O|k
Wite Bl ack
Kf
b
4
d
Z
2.

8 b c d 0 I g h
White to move.

Wi n a pawn i n two moves. sOa Km. g ml Fork.
J1
3 Kni ght Forks
LBg|BR 70
1.
White Bl ack
K moves

2.

a b c d e I g h
White to move.

Win the Bl ack pawn on d5 i n
W moves.
LBg|BR 71
d

b
1.
White
Use a Kni ght |D|K
Bl ack
K moves
b 2.

4
d
Z
a b c d e I g h
White to move.

Wi n the Bl ack Rook in two
moves.
Use a Kni ght |D|K.
J
3 Kni ght Forks
White Bl ack
1.
K moves
5
| f
2.
4
3
Z
| "
| f
a b c d e I g h
White to move.

Wi n the Black Queen for a
Kni ght in two moves.
d

6
5
4
3
Z

a b c 0 e I g h
White to move.
1.
2.

Wi n the Black Queen for a
Kni ght in two moves.
White

JV
sOa rm gt ~O<
Black
K moves
saa ^0| _|L ~O
3 Kni ght Forks
a b c d e I g h
White to move.
1.
2.

Wi n the Bl ack Rook in to
moves.
LBg|BR 75
1.
White
White

Bl ack
K moves

Bl ack
sOa 6m gmt |O <cmOc<
NOlicOl mal l mO B' ac<pawm
Omc s m mOdlO l s ^ mg
amdcammOl OvO '

2.
K moves
a b c d e I g h
Black to move.

Win the Wite Queen in two
moves.
+
Use 0 ^0l' |0| Ol ' C l '3l
!O V' ' l O OO ' S j0OU l O ! 3
^| ' 3|U C3 ' Ol |L\c '
3 Kni ght Forks
White Bl ack White Bl ack
d

b
b
4
d
1.
K moves
1.
Bxd6??

2.

8 b c d I g h
White to move.

Wi n the Bl ack Bi shop on b7
(or the Bl ack Queen) i n two
moves.
d

b
b
4
d
Z
8 b c d I g h
Black to move.
1.
2.
3.
White

bxc3
K moves

Wn the White Queen in three
moves.
+
Bl ack

2. --
UsOa Kni ght |O|k and B smOp
p| n .

sO a 6n gml sac I cO cOc-


IO' ' OwOd oy a 6mg ml |O-
cmOck
3 Kni ght Forks
d

b
b
4
d
LBg|BR 78
a b c d e I g h
Black to move.
White
1.

2.
3.
K moves

Wi n the White Queen and two
pawns for a Bi shop in three
moves.
d

b
b
4
d
Z
LBg|BR 79
a b c d e I g h
White to move.
White
1.
2.
3.

Win the Bl ack Queen and a
pawn for a Rook and a Kni ght
i n three moves.

+Z
Bl ack
Bl ack
Qxc6

sOa B| smOpsaO| I| cO OmOOk,


IO' ' OwOd oya 6n gml |O k
K moves
sa a OOksac I cO cmack
IO' ' Owadbya Km g ml |Ok
3 Kni ght Forks
d

b
b
4
d
a b c d e I g h
White to move.
White
1.

2.

3
.

4
. --

Wi n the Bl ack Queen for a
Kni ght i n four moves.
White
d
1.

Bl ack
Qxf8
K moves
Bl ack
1adO OOks . lO' ' OwOd bya
Kn| g ml |Ok cmOck 1ma Km gml
|Ok ' sOss' b' ObOcausOl ma
' ack m7awm s mmad
Bxd6?
b
|
{

2.

K moves
4
| L
d 3
.

| f m
Z
4.

a b c d e I g h
White to move.

Wi n a pawn and the exchange
(a Rook for a Kni ght) i n four
moves.
+J
Rhea
sO twO rm | g mlchecks on d
|O' ' Ow those w l m a Km gmt move
to to<i mg l a Black oo-s
3 Kni ght Forks
d

6
5
4
d
L|Bg|BR B2
a b c d e I g h
White to move.
1.
2.
3.

Wi n a Rook i n three moves.
d
1
6
5
4
d
Z
L|Bg|BR B3
a b c d e I g h
White to move.
1.
2.
3.

Wi n a pawn i n three moves.
White

White

++
Bl ack
K moves
Bl ack
1|adOuOOm s amdl mOm usaa
^m| gml |O< cmOc<
K moves
UsO a uOOm saO I cO cOc
IO' ' OwOd oy a Km g ml |O| <
3 Kni ght Forks

b
b
d
Z
Diagram 84
8 b c d e I g h
White to move.
White
1.
2.
3.

Wn the Bl ack Bi shop i n three
moves.
1
b
b
4
d
8 b c d e I g h
Black to move.
1.
2.
3.
White

Nxe4
K moves

Wn the White Rook on e4 for
a Kni ght i n three moves.

+J
Bl ack
Qxd5
K moves
Bl ack

Use a Queen sacri fi ce. Fol l ow
t hat wi th a Kni g ht Fork, wi nni ng
back t he Queen.

sO a uOOm sac IcO IO' ' OwOd


bya 6m gmt |Oik
3 Kni ght Forks

6
5
4
d
LBg|BR 86
a b c d I g h
White to move.
1.
2.
3.

Wn the Bl ack Kni ght and
Bi shop i n three moves.
d

6
5
d
LBg|BR 87
a b c d I g h
Black to move.
1.
2.
3.
White
White

K moves

Wi n the White Bi shop i n three
moves.

+
Bl ack
Qxc6?
Bl ack
Use a Queen sacri fi ce. fol l owed
by a Kni ght Fork check.

Use a Queen sacri fi ce check,


fol l owed by a Kni ght Fork.
3 Kni ght Forks
8
7
5
4
3
Z
LBg|BR 88
a b c d e I g h
White to move.
1.
2.
3.

Win the Bl ack Rook on c8 in
three moves.
7 1.
6
5 2.
4
White

White

g xf3
3 3.
K moves
Z
a b c d e I g h
Black to move.

Win the White Bi shop in three
moves.
+
Bl ack
K moves
saa uaam sac I ca cac<.
@ lO' ' Owad by a Km gml |O|<
Bl ack

sa a uaam sac| I ca IO' ' Owad


l! by a Km gml |O| <
3 Kni ght Forks
d

b
4
d
Diagram 90

a b c d e I g h
White to move.
Wite
1.
2.
3.

Wi n the Bl ack Bi shop on c8 i n
three moves.
White
d

1.

b 2.

d 3.
K moves
Z
a b c d e I g h
Black to move.

Wi n the White Kni ght i n three
moves.
+
Bl ack
K moves

Bl ack
Use a Queen sacri fi ce,
fol l owed by a Kni ght Fork.

Use a Queen sacri fi ce check,


fol l owed by a Kni ght Fork ,
wi nni ng back the Queen . The
Kni ght Fork i s possi bl e because
the f3 pawn i s pi nned .
3 Kni ght Forks
d

b
b
4
d
Diagram 9Z
8 b c d e I g h
White to move.
1.
2.
3.

Wi n the Bl ack Kni ght and
Bi shop for a Rook i n three
moves.

b
4
d
Diagram 93
8 b c d e I g h
Black to move.
1.
2.
3.
White
White

Rbb1
Be3

On Bl ack's second move, the
Bl ack Kni ght wi l l fork the White
Bi shop and Rook on c1, wi nni ng
the exchange or the Bi shop i n
three moves.

+V
Bl ack
K moves

Bl ack

Use a Rook sacrifi ce, fol l owed


by a Kni ght Fork.
White Bl ack
1.

2.
Rbb1
3.
Rc2
sOa 6n gml all ackaga nsl l mO
vm lO Rook on b7, fol l owed by a
6n gml Fork .
4 Other Forks/ouble Attacks
introduction
Other Forks show that any pi ece can fork-not onl y Kni ghts. Ki ngs, Queens,
Rooks, Bi shops, and Pawns can al l attack two or more pi eces at the same ti me.
Forks are al so known as Doubl e Attacks. Some Forks can be si mpl e, as shown
i n Di agram 94. Others take two or more moves to set up.
o

4
d
Z
1
Di agram 94
D L O !

h
White to move.
DgS CBD D|K' BCK ]USl ByOD ...O,
D|KDg lDOVDlO DDKBDD SDD.VDBlOVO|
VDlO DDOS DD lDO DOXl RDVO, lDO BCK Dg
W CBlU|O OlDO| lDO VDlO DOK O| SDO.
Circle the White pieces that are forked by the Black King.
J
4 Other Forks/ouble Attacks
instruction
Bg|BR 95
White Bl ack White Bl ack
8
7
1.

bSD
1.

bSO
6
5
2.
B moves bX!4
2.
g
3
bX0O
4
3
JDS 00SS 000S!0| y0u.
a b c d e I g h
Black to move.

Wi n the White Bi shop or Rook
i n two moves.
White
8
7
1.
6
5 2.
4
B' ac< ' ays /ab fork i ng 'O
-- vm lO B smO amd OO<W' l ' l 'B
r| mg \m cmava ' OCO Vh i te
OvOs Bl ack cam wi n the ot her
cat u mgt ac' sHO O| I O OO
Bl ack White Bl ack
N moves
1.
Bxd4
2.
3
T0u| lu|0 00W|
Z
a b c d e I g h
White to move.

Wi n the Bl ack Bi shop or Kni ght
i n two moves.
J
\m ta ` aysCl fork i ng l 'O
B' ac< Km gt amd sOw |
t he d pawn Most l i kel y . V' 1 ' ' |
wi l l l3y c x U4 l HU ' 'Q l 'c
c| 3'O O| a pawn . 1'' S _3'C
t hen amds ' n 3 U 'BW
4 Other Forks/ouble Attacks
instruction
d

b
b
4
d
Z
a b c d e I @ h
White to move.
1.
2.

Wi n the Bl ack Kni ght i n to
moves.
Diagram 98
Wite

White
d

b
b
4
d
a b c d e I @ h
White to move.
1.
2.
3.

Wi n the Bl ack Bi shop or Kni ght
for one or two pawns i n two
moves.
JZ
Bl ack
K moves
Whi te pl ays Rb7+, forki ng the
Bl ack Ki ng and Kni ght wi th the
Rook. Bl ack must move hi s
Bl ack
Bxc5
Bxd4
Ki ng . Then, Whi te pl ays Rx a7,
wi nni ng t he Kni ght.
White Bl ack
1.
Bxc5
2.
N moves
3.
vm lO p' ays c5. tapp ng l mO
B| ack B shOp. /IlO B' ack p| ays
. . . Bx c5. Whi te p' aysd4,
IOk mglmO B' ack B smOpamd
6m| g ml ml mO mOxl OvOvm lO
w ' ' w mlmO B smOpO lmO 6m gml
4 Other Forks/Doubl e Atacks
White Bl ack
8
7
1. + K moves
5
4
3
Z
a b c d e I g h
White to move.
2.

Wi n the Bl ack Rook i n to Use a Queen Fork.
moves.
White Bl ack
1.

+

2.

a b c d e I g h
White to move.

Wi n the Bl ack Kni ght i n two
moves.
JJ
sOa uOam |O|
4 Other Forks/Doubl e Atacks
L|Bg|BR 1 01
a b c d e I g h
White to move.
White Bl ack
1. K moves

2.
--

Wi n the Bl ack Rook i n two
moves.
Use a Queen |D|K .
d

b
b
4
d
Z
L|Bg|BR 1 02

|
|L
a b c d e I g h
White to move.
1.
White Bl ack
K moves

2.

White
1.

2.


Wi n the Bl ack Bi shop i n two
moves.
Use a Queen |D|K.
J+
Bl ack
Be4
4 Other |o|k5loub| 8 AllO85
8
7
6
5
4
d
Z
a b c d e I g h
White to move.
1.
2.
3.

Wi n the Bl ack pawn on g6.
8
7
6
5
3
Z
a b c d e I g h
White to move.
1.
2.
3.
White
White

Wi n the Bl ack Bi shop i n three
moves.

JJ
Bl ack
Kxg6
K moves
sO a B| smOsac I cO cmOc-
IO' ' OwOd oya uOOm |O<
Bl ack
Kxg7
K moves
UsO a oO<sac I cO cmOc-
fol l owed oy a uOOm |O<
4 Other Forks/Doubl e Atacks
White
d

1.

6
5 2.

4
d 3.

4.

a b c d e I g h
White to move.
Wi n a pawn, Rook, and Bi shop
i n four moves (or pawn, Rook,
and Kni ght i n three moves! ).
L|Bg|BR 1 06
White
b

1.

6
5
4
d
Z
a b c d e I g h
Black to move.
2.
Win the White pawn in two
moves.
K moves
J
Bl ack White Bl ack
Kf8 1.

Kd8
Kg7
2.

Kc7
Kh6
3.
Use three Queen Forks !
Bl ack White Bl ack

1.

2.
N moves
OC ' ' '.
4 Other Forks/Doubl e Atacks
White
7
6
5
4
3
1.

2.

8 b c d e I g h
White to move.

Wi n the b pawn or the h pawn
i n to moves.
d

5
5
4
3
Z
8 b c d e I g h
White to move.
1.
2.

Wi n the Bl ack g pawn i n to
moves.
White

J1
Bl ack White Bl ack
Kg8
1.
--
b6/Rb8
2.
--
Use a Rook Fork.
Bl ack
K moves
sOa |OOK |O' K
4 Other Forks/Doubl e Atacks
d

6
5
4
d
Z
LBg|BR 1 09
a b c d I @ h
White to move.
White
1.
2.
3.

Win the Bl ack g-pawn in three
moves.
LBg|BR 1 1 0

White
d
6
5
4
d
Z Z
a b c d I @ h
White to move.
1.
2.
3.

Win the Bl ack pawn on b7 i n
three moves.

J
Bl ack
Nxg4
K moves
Bl ack
Bxb7
O3O B ^0| Q0l 3BC|| | CO Og4 ,
lO` ` OwOd oy B OO< 'O<
White Bl ack
1.
a5?
K moves 2.
Nxa5! Bxa5
3. Rc5! Be6
4.
O3O 0 ^0| Q0I 3B0| | CO O o
O` ' OWOU 0y B OO< |O< [ |
c| BCK j ` By3 BJ V0 ' l
W' 5 WO jBW 5 ' )
4 Other Forks/Doubl e Atacks

6
5
4
d
LBg|BR 1 1 1
a b c d e I @ h
White to move.
1.
2.
3.
l l
Wi n a pawn in three moves.
White

White
d

6
5
4
d
Z
a b c d e I @ h
White to move.
1.
2.
l l
Win the Bl ack pawn or Kni ght
i n two moves.
JV
Bl ack
exd5
K moves
Bl ack
sO a B smOsac I cO Bx d b )
IO' ' OwOdb y a OOk |O <
White Bl ack
N moves
1. P moves
2.
sO a snO |O K.
4 Other Forks/Doubl e Atacks
d

b
b
4
d
Z
L|Bg|BR 1 1 3
|l "
H "
| .
a b c d 0 I g h
White to move.
1.
2.
Wite Bl ack

K moves

Wi n the Bl ack pawn on c6 and


Kni ght i n two moves.
sO a B smO |O <.
d

b
b
4
d
Z
L|Bg|BR 1 1 4
a b c d I g h
White to move.
1.
2.
3.
Wn the Bl ack pawn and
Bi shop i n three moves.
White

Bl ack
Rx h3
K moves
sO a OO<saC I cO lO' ` OwOd
by a B smO |O <
4 Other Forks/Doubl e Atacks
8
7
6
5
4
3
a b c d e I g h
White to move.
1.
2.
3.

Wi n the Bl ack Rook i n three
moves.
Bg|BR 1 1 6
8
7
1.
6
5 2.
4
3 3.
White
White

4.

a b c d e I g h
White to move.

Wn the Bl ack Rook i n four
moves.

Bl ack
Kh7
f5/g6
Bl ack
Use a Rook check, fol l owed by
a Bi shop Fork.
Rxd3?
Kh7
f5/g6
BOg moy t ad mg 6mg mts
1mOm g usO a OO<cmOc< .
IO' ' OwOd oy a B smOp |O|<
4 Other Forks/Doubl e Attacks
d

b
4
d
Diagram 1 1 7
a b c d e I g h
Black to move.
White
1.

2.
Rxg3?
3.
K moves

Wi n the White Bi shop i n three
moves.
d

b
4
d
Z
L|Bg|BR 1 1 8
a b c d e I g h
White to move.
1.
2.

Wi n the Bl ack e-pawn and
Rook for a Bi shop i n two
moves-or wi n the Bl ack
e-pawn and Queen for a
Bi shop and Rook i n three
moves.
White
OZ

Bl ack

Use a Rook sacri fi ce ( . . . Rxg3)


fol l owed by a Bi shop Fork.
Bl ack White Bl ack
K moves
1.

Nxe5??
2.

Qxc7
3.
Use a Bi shop fork ( check) on e5.
Then , i f t he Bl ack Ki ng moves,
capture the Rook. I f, i nstead ,
Bl ack pl ays . . . Nx e5 ??, then
pl ay Rc7 + and wi n t he Bl ack
Queen.
4 Other Forks/Doubl e Atacks
White
7
6
5
4
3
1.
--
2.
--
a b c d e I g h
White to move.
l l
Win a Bl ack Bi shop or Kni ght
i n two moves.
8
7
6
5
4
3
L|Bg|BR 1 20
a b c d I g h
Black to move.
1.
2.
3.
l l
Win the Kni ght on b3 for a
pawn in three moves.
White

Nf3
Q moves
J
Bl ack White Bl ack
Be7
1.
--
Bxe5
2
--
sO a |awm |O <
Bl ack
sOa awm pus ( cb)
lO' ' OwOd oy a |awm |O <l mal
all ac<sl a\ la uOOmaO
Km gl Om oJ
4 Other Forks/Doubl e Atacks

5
5
4
d
Z
a b c d e I g h
White to move.
White
1.
2.
3.

Win a Bl ack Bi shop or Kni ght
for a pawn in three moves.
White
d

1.

5
5
4
d
Z
a b c d e I g h
Black to move.
2.
3.

Win the White Queen for a
Bi shop in three moves.
K moves
+
Bl ack White Bl ack
Bd6
1.
Bd6
N moves
2.
Be7
3.
sOa |awm |O <
Bl ack White Bl ack

1.

2.

3.
Qxg5

Use a c| 3|Oj 3BC|' CO C|O


( B x f4+ ) . fol l owed y c |9W'
|O|K
4 Other Forks/Doubl e Atacks
8
7
5
5
4
3
Z
a b c d e I g h
White to move.
White
1.
2.
Wi n a Bl ack Bi shop or Kni ght
i n to moves.
8
7
5
5
4
3
a b c d e I g h
White to move.
1.
2.
White

Wn the Bl ack Rook or Kni ght
in two moves.
Bl ack White Bl ack
N moves
1.
B moves
2.
Use a Ki ng Fork.
Bl ack White Bl ack
Rc3+
1.
N moves?
2.
sO a r. mg rO|K
J
5 Discovered Checks
introduction
A Discovered Check occurs when a pi ece moves and uncovers a check on the
enemy Ki ng. The enemy Ki ng discovers or fnds out i t i s i n check! A Di scovered
Check may be si mpl e, such as the one shown in Di agram 1 25. Others take two
or more moves to set up.
Diagram 125
o

4
d
Z
1

D L O !

h
White to move.
PRO| VD| lO l ByS D1, BCK Wl discover O| DD
OUl lDBl lDO l BCK | Dg |S |D CDOCK Dy lBOVBlO
DOK, BDD lDBl lDO BCK LUOOD |S UDDO|BHBCK Bl
lDO SBRO l| RO' VDOD BCKROVOS lDO Dg, lDO
VD| lO | SDO W| l l CBlU|OlDO BCK LUOOD.
Circle the White pi ece that will check the Black King.

5 Discovered Checks
instruction
White Bl ack White Bl ack
8
7
1. 0
K moves
1. gO
Qc2
5
5
2. XDJ 2. X0Z
4
3
JDS 00SS 000S!0| y0u .
Z
a b c d e I g h
White to move.

Wi n the Bl ack Queen i n two
moves.
White
7
1.

2.

\m lO p' ays Bd JO| Bgo


B' ac<d scOvOs l mO B' ac<^ mg
s m cmOc<amdl mat l mO B' ac<
uOOm s u mdO allac< ml mO
mOxl OvO \m lO w msl mO
uOOm
Bl ack White Bl ack
Kf8
1. ____

Be6
2. __

5
4
3
T0u| !u|0 00W|
a b c d e I g h
White to move.

Wi n the Bl ack Queen for a
Bi shop in two moves.

\m lO p` ays BDb B' ac<


d scOvOs t mal l mO B' ac< r mg
s cmOc< Dyl mO\ lO |OO
Om Ol \m lO can pl ay B x c O
t O mOxl OvO w m m m gl O
uOOm IO a B smOp
5 Discovered Checks
instruction

5
5
4
3
Z
a b c d e I g h
White to move.
1.
2.

Wi n a pawn and the Bl ack
Kni ght i n two moves.
b

5
5
3
Z
LBg|BR 1 29
a b c d e I g h
White to move.
1.
2.
3.

Wi n the Bl ack Queen for a
Bi shop i n three moves.
White

White

O
Bl ack
Kh8
Whi te pl ays N xe5 +, uncoveri ng
a check from the Whi te Bi shop.
Afer Bl ack pl ays . . . Kh8, Whi te
Bl ack
Rxg7
pl ays Nx g4, wi nni ng a pawn
and a Kni ght !
White Bl ack
1.

2.
Kxg7
3.

Whi te sacri fi ces the Rook.
pl ayi ng Rh8+, forci ng Bl ack to
pl ay . . . Kx h8. Whi te t hen p' ays
Bx g7+. uncoveri ng an att ack on
the Bl ack Queen . whi ch Wh i te
captures on the next move.
5 Di scovered Checks
White Bl ack
1. ___
a b c d e I g h
Whi te to move.

Checkmate i n one move.
White

b
b
4
d
Z
1. _
a b c d e I g h
White to move.

Checkmate i n one move.
V
Use a Bi shop move combi ned
wi t h a Di scovered Check from
the Whi te Rook.
Bl ack
sO a Bi smOp OvO CO|0| |OU
w l m a O scOvOOd Cmac- |O'
l mO\m lO uOOm
5 Di scovered Checks
d

b
4
d
Z
Diagram 1 32
a b c d e I g h
Black to move.
1.
White Bl ack

Notice that the Black King
i s in check.

Checkmate i n one move.
d

b
b
4
d
Z
1
Diagram 1 33
a b c d e I g h
Black to move.
Wite
1.

2.


Checkmate i n to moves.
1U
Bl ack
P
Use a Bi shop move combi ned
wi th a Di scovered Check from
the Bl ack Rook.

P
Use a pawn push (threateni ng
to promote) , combi ned wi th a
Di scovered Check from the
Bl ack Bi shop.
5 Di scovered Checks

b
b
4
d
Z
a b c d e I g h
White to move.
1.
2.

Wi n the Bl ack Queen for a
Bi shop i n two moves.
b

b
b
d
LBg|BR 1 35
Z
a b c d e I g h
White to move.
1.
2.
3.

Wi n the Bl ack Rook on d7 i n
three moves.
White

White


Bl ack
Qf
Bl ack
Kxd7
Kc6
White Bl ack
1.

Kg8??
2.
Use a pawn attack BQB| 03 t he
Bl ack uOOm cOo madwi t h B
Di scovered Check from t O
Whi te Bi shop .
White Bl ack
1.
Kxd7
2.
Qd6?
3.
O3O B uOOm 3BC|' | CO 0|OCK
( Q x d7+) . |O' ' Ow |B oy
W0 attack O' t a c| BCr
'OOO ' LO|D' 0td W| l ' c
Di scovered Check |O| I '
Wh i te |OOK O|C1
5 Di scovered Checks
d

b
b
4
d
d

b
b
4
d
Z
a b c d e I g h
White to move.
1.
2.
White
Wi n a Bl ack Rook for a pawn
i n to moves.
a b c d I g h
White to move.
1.
2.
3.
White

Wi n the Bl ack Rook for a pawn
i n three moves.
Bl ack

Ka8

Bl ack
Qxf8
Kg8

1Z
White Bl ack
1.

Rc7??
2.

sOa pawn pusm l mOalOm mg


lO |OOlO O capl u O l mO
B' ack OOk) , cOb mOdw l mB
O scOvOOd CmOckIO l mO
vm lO QuOOm
sO a uOOm sac I| cO cmOck
Qx Io) . |O' ' Ow l mal bya pawm
pusm pOOl ngl mOpawm )
cOo nOd w l m a O scOvOOd
CmOckIO lmO vm lO OO<
5 Di scovered Checks
d
1
b
b
4
d
Z
8 b C d e I g h
White to move.
1.
2.

Wi n the Bl ack Rook i n to
moves.
1.
White

White

1
b
b
4
d
2.

8 b C d e I g h
White to move.

Wi n the Bl ack Queen for a
Kni ght i n to moves.
J
Bl ack
K moves

Bl ack
Be7
Use a Kni g ht attack on the
Bl ack Rook, combi ned wi th a
Di scovered Check from t he
Whi te Rook.
White Bl ack
1.
Qe7
2.
--
Use a Kni ght attack on |B
Bl ack Queen . combi ned wi t h
a Di scovered L'OCK |O' l '
Whi te Queen .
5 Di scovered Checks

b
b
4
d
a b c d e I g h
White to move.
Wite
1.

+
_
2.


Wi n the Bl ack Queen for a
Kni ght i n two moves.
White
b
Bl ack
Qe6
Bl ack
White Bl ack
1.

Be6
2.
--
Use a Kni ght attack on the
Bl ack Queen , combi ned wi th a
Di scovered Check from the
Whi te Rook on e1 .
White Bl ack

1.
+ K moves/f
1.
+ Qd4/c3/b2?
b
b
4
d
a b c d e I g h
White to move.
2.

Wi n the Bl ack Queen i n to
moves.
+
1+
2. +
Use a Kni g ht attack on the
Bl ack Queen , combi ned wi th a
Di scovered Check from t he
Whi te Bi shop.
5 Di scovered Checks
d

b
b
4
d
Diagram T4Z
8 b c d e I g h
White to move.
1.
2.
3.

Wi n the Bl ack Rook i n three
moves.
White

White
1.

Bl ack White Bl ack
Kxb7
1.

Kxb7
K moves
2.
Qb3/b4
Bl ack
Kx h6
3.

sOa uOOn saO I| cO cmOck


[ Qx b7) |O' ' Ow l m s bya
6n| g ml allackOnl mO B' aOk
QuOOn, cOb nOd w l m a
O scOvOOd CmOOkIO l mO
\m lO OO<

b
b 2.
Any move
d 3.

8 b c d e I g h
White to move.

Wi n a pawn and the Bl ack
Queen for a Rook i n three
moves.
1J
sO a OOksac I cO cmOck
x m) |O' ' Ow l m s bya
^ g ml altac on l mO B' ac<
Queen . combi ned wi t h B
Di scovered CmOc< from t he
Wh i te Queen .
5 Di scovered Checks

b
b
4
d
Diagram 1 44
8 b C d e I g h
White to move.
1.
2.
Checkmate i n to moves.
d

b
b
4
d
Diagram 1 45

8 b C d e I g h
White to move.
1.
2.
3.
Wite
Wite

Del i ver a smothered checkmate
i n three moves.

P
1O
Bl ack
Kb8
Bl ack
Kh8
Wite Bl ack
1.

Kd8
2.
P
Use a Kni ght move combi ned
wi th a Di scovered Check from
t he Whi te Bi shop on a6. Fol l ow
that by a Queen or Kni g ht
checkmate.
Wite Bl ack
1.
Kf8?
RNxg8
2. #
Use a Kni ght move combi ned
wi th a Di scovered Check from
the Whi te Queen (a doubl e
check) . Then, use a Queen
sacri fi ce check ( Qg8+) .
fol l owed by a Kni ght mate.
5 Di scovered Checks
d

b
b
4
d
8 b c d e I g h
White to move.
1.
2.

Wi n the Bl ack Queen or
checkmate i n to moves.

b
b
4
d
8 b c d e I g h
Black to move.
1.
2.
White
White

Qf3

Wi n the White Queen and a
pawn for a Rook i n two moves.

Bl ack White Bl ack


K moves
1.

Ne7??

Bl ack
2.
P
Use a Bi shop attack on t he
Bl ack Queen , combi ned wi t h a
Di scovered Check from t he
Whi te Queen.
White Bl ack

1.

2.
K moves?
sOa B smOpallac Om t O
vm lO uOOm cOb mOdw t mB
O scOvOOd COclO t O
B' ac OOOmld

5 Di scovered Checks
b

b
4
d
Z
a b c d e I g h
White to move.
1.
2.

Wi n the Bl ack Kni ght i n to
moves.
White

LBg|BR 1 49
White
b

b
4
d
Z
a b c d e I g h
White to move.
1.
2.
3.

Wi n the Bl ack Kni ght i n three
moves.

1
Bl ack White Bl ack
K moves
1.

Ne7
Bl ack
Nc6
2.

Use a Bi shop attack on the


Kni ght, combi ned wi th a
Di scovered Check from t he
Whi te Rook.
White Bl ack
1.
Nb3/c
K moves
2.
+
Use a pawn attack to force the
Kni ght to move. Then , use a
Bi shop attack on t he Kni ght ,
combi ned wi t h a Di scovered
Check from the Whi te Rook .
5 Di scovered Checks
d

b
b
4
d
Diagram 1 50

| I
a b c d e I g h
White to move.
1.
White Bl ack

K moves

2.


Wi n the Bl ack pawn on b6 and
the Bi shop i n two moves.
sO a OOallac Oml mO
B' ac B sO cOb medw. l a
O scOvO|Od CmOclO t mO
\ lO B sO
Diagram 1 51
a b c d e I g h
White to move.
White Bl ack
d b HOVUE

Notice that the Wite King


is in check.
Wn the Bl ack Queen in two
moves.
sO a OOallac Oml O
B' ac< \U0 CO|D' 0O w l a
L| 3COvO'O0 L'OCK !|O| 'O
\0 | I \UO0
!V
5 Di scovered Checks
d

5
4
d
Z
a b c d 0 I g h
White to move.
White
1.
2.
3.

Wi n the Bl ack Bi shop i n three
moves.
d

5
5
4
d
LBg|Bm 1 53
a b c d 0 I g h
White to move.
1.
2.
3.

Checkmate i n three moves.
White
Rg8
++
+
+
P
U
Bl ack
cxb6
K moves
Bl ack
UsOa uOOn sac. I| cO x b' )
|O| | Ow l m SD y a OOkallaOkOn
l mO B| ack uOOn cOD nOd w l
a O sOOvO|Od CmOO<IO l mO
vm tO B smOp
UsOa OOkcmOck x g7)
1mOm usOa OOsac I. cO
dOub' O cmOOk go+) .
|O' | Ow l m sw| lm a alO IO
lmO Oa n. ng vm. lO OO<
5 Di scovered Checks
Diagram 1 5
White

1.
+
b
b 2.
Rg7
+
4
d 3.
+
Z
4.
+
8 b c d e I g h
White to move.

Wi n both Bl ack Bi shops and
the Rook i n four moves.
Diagram 1 55
d

1.
b
b 2.
4
d 3.
White
+
Rg7
+
Rxg6
+
4. __
8 b c d e I g h
White to move.

Checkmate i n four moves.

Bl ack

Bl ack
WI hhI hg pIeces baItefhateI
usI hga UIscovefed Checkahd
a feguIafcheckIs khowh as
the"wI hdmI I I ."
Pl ay Rx b7. combi ned wi th a
Di scovered Check from the
Whi te Bi shop. Fol l ow t hi s by
a seri es of Rook checks,
combi ned wi th Di scovered
Checks from the Whi te Bi shop.
|' ay x I cOD nOd w l m a
O. scOvOOd CmOcI|O l mO
vm lO B smO 1mOm , usO a OO<
OmOO lO' ' OwOd bya OO
cal u e amd O scOve|ed Cec<
Malew' l t O\ lO B smO
6 Double Checks
introduction
A Double Check occurs when two pi eces attack the Ki ng at the same ti me. The
enemy Ki ng discovers or fnds out that i t i s i n check by to pi eces at once! Some
doubl e checks are si mpl e, as shown i n Di agram 1 56. Others take to or more
moves to set up.
o

4
d
Z
1
Di agram 156
D L O !

h
White to move.
VDlO CDOCKRBlOS D ODO ROVO! VDlO ByS lDO
DgDl lO [ N11) BDC SByS, LDOCK0BB.
BCK lDOD CSCOVO|S lDBl lDO BCK Dg |S D
CDOCK Dy DOlD lDO VDlO LUOOD BDD lDO VDlB
DgDl! JDO l BCK Dg S CDOCKRBlOC.
Circle the White pieces that will check the Black King.
Z
6 Double Checks
instruction

b
b
4
d
a b c d e g h
White to move.
1.
White Bl ack
N!O #
JDS 00SS 000S!0| y0u.

Checkmate i n one move. \m lO p' ays Nf6++ amdsays
CmOc<alO B' ac< O/5COvC/S
l mO B' ack K mg s m cmOc< oy
bOt m l mO\m lO uOOm amd
vm lO rm gmt 1mOB' ac< r mg
s cOc<atOd

b
b
4
d
Diagram 1 58

a b c d e g h
White to move.
White Bl ack
1.
P
T0u| !u|0 00W|

Checkmate i n one move. \m lO ' ays Bbb+am dsays
- CmOc<alO B` ac< O/SCOvC|S
t mal t mO ' ac< r mg s m CmOc<
oy oOt m t ma\m la OO< Om 1
amdt C\m tO smOOm b 5 .
1| O aC< r m g scma<ated
J
8 b c d e g h
White to move.

Checkmate i n to moves.

b
b
4
d
Diagram 1 60
8 b c d e g h
White to move.
1.
2.
3.

Checkmate i n three moves.
White
+
++
P
+
Whi te pl ays Bg5++. The Whi te
Bi shop on g5 and the Whi te Rook
on d 1 check t he Bl ack Ki ng . | I
Bl ack
Ke8
Bl ack pl ays . . . Ke8, Whi te pl ays
Rd8#. ' |Bl ack pl ays . . . Kc7,
Whi te pl ays Bd8#.
White Bl ack
1.
+
2.
+ + Kc7
3.
P
Whi te pl ays Qd8 + ! Bl ack must
pl ay . . . Kxd8. Whi te pl ays Bg5
and checks Bl ack' s Ki ng wi th the
Rook on d 1 and the Bi shop Om
g5. Whi te checkmates afer
Bl ack pl ays . . . Ke8 or . . . Kc7
6 Doubl e Checks

b
b
4
d
8 b c d e I @ h
Black to move.
1.

Checkmate i n one move.
b

Wite Bl ack

White Bl ack
P
Use a Doubl e Check from the
Bl ack Kni ght and Bl ack Queen .

1.
P
b
b
4
d
Z
8 b c d e I @ h
White to move.

Checkmate i n one move.
Notice that the White Bishop
attacks the Black King' s !
fight square.
J
sOa OOub' OCmOc<from 'O
\ lO Km gt amd\ l a 'OOO '
6 Doubl e Checks
d
1
b
b
d
Z
a b c d e I g h
White to move.
1.

Checkmate in one move.
d

b
b
4
d
Z
a b c d e I g h
Black to move.
1.

Checkmate i n one move.
White Bl ack
P
White

UsOa OOuD' OCmOckI|O lmO


vh. lO Km gml amdvm. tO OOk
Bl ack
P
sOa OOub' OCmOckI|O l mO
B' ack OOk amd B' ack B. smOp.
6 Doubl e Checks
d

b
b
4
d
a b c d I g h
White to move.
White
1.

2.
P

Checkmate i n two moves.
7
6
5
4
3
a b c d e I g h
White to move.
White
1.



Wi n the Bl ack Queen for a
Rook i n two moves.
1
Bl ack
Kb8
Bl ack
Kxb8
sO a OOub' OCmOckIO t mO
vm lO 6m g mt amd vm tO
B| smOp |O' ' Ow l m sbya Km g t
alO
White Bl ack
1.

Rxb8
2.
sO a Rook saC I cO cOc
bd) Fol l ow t hi s by a
Doubl e COcfro t he Wh1 te
K g mt amd\ lO B smOp
6 Double Checks
8
7
6
5
4
3
Bg|BR 1 67
a b c d 0 f g h
Whi te to move.
1.
2.
J.

Cheokma|e|n|hree moves.
7
6
5
4
3
& b c d 0 f g h
White to move.
1.
2.
J.

Chetkmate|n|hreemoves.
Wh||e
+
++
#
Wh||e
+
++
#
B|aok
Kx_7
Kg6
B|aok
Use a Queen sacri fi ce check
( Qg7+) Then. use a Doubl e
Check from t he Whi te Kn i g ht
and Whi te Bi shop, fol l owed by
a Kn i ght mate.
Wh||e B|aok
1.
+
Ke6/Km 2.
++ Km/Kg5
J.
#
Notice that on the 2"d move, Wite can play the Knight
to either of to squares with Doubl e Check!
88
Use a Bi shop sacri fi ce check
( Bx f7+) . Then, use a Doubl e
Check from t he Whi te Knig ht
and Whi te Queen. fol l owed by
a Queen checkmate.
6 Doubl e Checks
W||e
1
1. +
6
5 2. ++
4
3 J.
Qg6+l
2
4.
#
a b c d 0 f g h
Whi te to move.

Cheokma|e|n|our moves
or|hreemoves || B|aokp|ays
. . . K|6?
B|aok W||e B|aok
K_6 1. + K_6
Kh6 2.
++ K|6?
J.
#
Use a Kni ght check ( Nxf+).
Next, use a Doubl e Check from
t he Wh i te Kni ght and Whi te
Queen. Now, pl ay Qg8+! . sacri
fi ci ng t he Queen. fol l owed by a
smothered mate from t he Kni g ht.
Wh||e B|aok
1
6
5
4
3
| fm

a b c d 0 f g h
Whi te to move.
1. +
2. + +
J. #

Cheokma|e|n|hreemoves.
89
Kh6
Use a Queen sacn|ce ct1eck
Ch7+) 1hen Jse a Double
Check from lle \lle Knight
and White 3shcp follovJed by
a Knight checkmate
6 Doubl e Checks
8
7
6
5
3
2
& b c d 0 f g h
Whi te to move.
1.
2.

W|n|he B| aok B|shop |n
momoves.
7
6
5
4
3
Bg|BR 1 72
& b c d 0 f g h
Bl ack to move.
1.
2.

Cheokma|e|n|womoves.
Wh||e
++
Wh||e

Ke1
90
B| aok
Kmoves
B| aok
Use a Doubl e Check from the
Wh i te Bi shop and Wh i te Rook.
++
#
Use a Doubl e Check from t he
Bl ack Bi shop and Bl ack Rook.
fol l owed by a Rook mate.
6 Doubl e Checks
7
6
5
4
3
|f
|~"
a b c d 0 f g h
White to move.
Wh||e B| aok
1 ++

2. #

Cheokma|e|n|womoves.
7
6
5
4
3
Bg|BR 1 74
& b c d 0 l g h
Whi te to move.
1.
2.
J.

Chetkma te|nthreemoves.
Wh||e B|aok
+
++
#
91
Use a Double Check from the
Vvhite Bishop and \hite Rook.
fol l owed by a Rook mate1
Use a Queen sacrifice check
Cu8+) Then. ctt M Double
Check from the Vhite B1shop
and \VI11te F\ook followed bv c
Rook ratel
6 Doubl e Checks
1
6
5
4
3
2
a b c d e f g h
Bl ack to move.
1.
2.

Cheokma|e|nmomoves.
1
6
5
4
3
2
a b c d e f g h
Bl ack to move.
1.
2.

W|na Rook|nonemoveor
oheokma|e|nthreemoves.
Wh||e

Wh||e

BdJl
92
B|aok
++
#
Use a Doubl e Check from t he
Bl ack Bi shop and Bl ack Rook,
fol l owed by a Rook mate.
B|aok Wh||e B|atk
1.

2. exd4??
++
(Q move)
J.
Use a Queen sacri fi ce ( Q x d4).
Then , if Wh i te pl ays e x d4 ??,
use a Doubl e Check from t he
Bl ack Bi shop and Bl ack Rook.
fol l owed by a Rook mate'
#
6 Doubl e Checks
7
6
5
4
3
2
Di agram 1 77
a b c d e f g h
Whi te to move.
Wh||e B|aok
1.
+
_
+
Ko8/Ke8
2.
#


Cheokma|e|nmomoves. Use a Doubl e Check from t he
Whi te Bi shop and Whi te Rook,
fol l owed by a Rook mate!
Wh||e B|aok
1.
+
7
6
5
4
3
2. _
+
_
+
Ko8/Ke8
J.

#
a b c d e f g h
Whi te to move.

Cheokma|e|n|hreemoves.
93
Use a Queen sacri fi ce check
( Qd8+) . Then. use a Doubl e
Check from t he Whi te Bi shop
and Whi te Rook. fol l owed by a
Rook mate'
6 Doubl e Checks
Wh|te B|aok
7
6
5
4
3
1.

+
a b c d 0 f g h
Whi te to move.
2.

Cheokmate|nmomoves.
7
6
5
4
3
Di agram 1 80
a b c d 0 f g h
Bl ack to move.
1.
2.
J.

Cheokmate|nthreemoves.
#
Wh||e
+
++
#
94
Use a Doubl e Check from t he
Whi te Bishop and White Rook.
fol l owed by a Rook mate.
B|aok
Use a Queen sacrifice check
(Qd8+). Then, use a Doubl e
Check from t he White Bishop
and t he White Rook, fol l owed
by a Rook mate.
6 Doubl e Checks
8
7
6
5
4
3
2
& b c d 0 f g h
White to move.
1.
2.
l l
Cheokma|e|n|womoves.
7
6
5
4
3
g@
2
. . . . f
gg
& b c d 0 f g h
White to move.
1.
2.
l l
Cheokma|e|nwoorthree
moves.
Wh||e
+
#
Wh||e
+
#
95
B|aok
B|aok
Use a Kn i ght sacri fi ce check
( Nf5+). Then. use a Doubl e
Check and mate from t he
Wh i te Bishop a nd Wh i te Rook.
Wh|te B|atk
Bxm?
1.

+ Qx|5
2. Q___
J.
#
Use a Kn i ght sacri fi ce check
( Nf6+ ). Then. dependi ng on
3lacks |!V!. O>L a Bi shop and
Rook Double Check and mate
C| use O uCen sacnfice check
followed by a Double Check and
a!c from the Bi shop and Rook
6 Double Checks
Wh||e
8
7
1.
++

b 2.
4
d J.
2
& b c d 0 g h
White to move.

W|nthe B|aok Queen|n|hree
moves, oroheokmate|nmo
moves.
Di agram 1 84
Wh||e
8
| m
1
+
1

b
4
d
2.
B|aok
Kd6
B|aok
|tm
2
Notice that g3 is attacked
by both the Black Bishop
and the Black Rook.
& b c d 0 f g h
Bl ack to move.

Cheokmate|n|womoves.
96
Wh||e B|aok
1.
++ Kxf??
2.
#
Use a Doubl e Check from t he
Wh i te Bi shop and Whi te
Queen (Bxf++!), fol l owed by
wi n n i ng t he Bl ack Queenq or
del i ver i ng a Queen checkmate.
+
#
Use
_
ueen sacrifice check
.
_
g2+) Then. use c Double
Check and mate from the Black
Rook and Black Bishop
6 Doubl e Checks
7
6
5
4
3
Di agram 1 85
a b c d e f g h
Whi te to move.
1.
2.

Cheokma|e|n|womoves.
7
6
5
4
3
Di agram 1 86
a b c d e f g h
Whi te to move.
1.
2.

Cheokma|e|n|womoves.
W||e
++
#
W||e
++
#
97
B|aok
Kxg6
Use a Doubl e Check from t he
Whi te Rook and Whi te Bi shop
( a Rook sacri fi ce! ) . Next,
B|aok
Kxg6
del i ver checkmate wi th t he
remai ni ng Rook.
Use a Doubl e Check from the
Wh i te Rook and White Bishop
(a Rook sacri fi ce!) . Next. deliver
checkmate wit h t he remaining
Rook.
7 Discovered Attacks
introduction
P Discovered Atack occurs when a piece moves and uncovers an attack by a
piece behind it. Both pieces attack diferent enemy pieces at the same time.
Some Discovered Attacks are simple, as shown in Diagram 1b. Others take two
or more moves to set up.
D|agram 187
8
B
7
i i
6
5
4
3
2
1
a b c d e f g h
White to move.
When White pl ays Bb5
+
, Bl ack D/SCDvIS or fi nd
out that that the Queen and the Ki ng are both
under attack at the same ti me. Afer deal i ng wi th
the Bishop check, Bl ack l oses the Queen when
White pl ays Qxd4!
Ci rcl e the White pi eces that wi l l wi n Bl ack' s Queen.
98
7 Discovered Attacks
instruction ==
Wh|te B|aok Wh|te B|aok
7
1. Bb5 + Ke7
1. Bb5+ Bd7
6
5
2.
Qxd4
2.
Bxd7 + Kxd7
4
d
J.
Qxd4
This one is done for you.
& b c d e f g h
White to move.
l l
W|nthe B|aok Queen|nmoor
threemoves.
8
7
6
5
4
Bg|BR 1 89
Wh|te
1.

2.

B|aok
Wh i te plays Bb5+, attacki ng both
Black's Ki ng and Queen. If Black
moves t he Ki ng, Whi te plays
Ox d4. wi n n i n g the Black Queen.
If Black plays . . Be7. VJhite
plays Bxd7+ and then Qxd4.
Qmoves
f
Your turn now!

Aff
g
& b c d e f g h
White to move.
l l
W|nthe B|aok Rook |ntwo
moves
99
White plays Ba6, attacking the
Black Rook. and u ncovenng J
attack on the Black Queen from
the White Rook. After Black
moves the Queen. VVhite pleys
B xeS. winning the Rook
7 Discovered Attacks
instruction
Di agram 1 90
Wh|te B|aok
8
7
6
5
4
3
1.

+
Kxa7/Ka6
2
& b c d e f g h
White to move.

W|nthe B|aok Queenand
a pawn|ora B|shop |ntwo
moves.
8
7
5
4
3
Di agram 1 91
& b c d e f g h
White to move.
1.
2.
J.

W|nthe B|aok Queen|ora
Kn|ght|nthreemoves
Wh|te
+
1 00
Wh i te pl ays B x a7+. attacki ng
bot h Bl ack's Ki ng and Queen.
After Bl ack pl ays . . . Kx a7 or
B|aok
. . . Ka8. Wh i te pl ays Qx h 3.
wi n n i ng Bl ack's Queen .
Qxe5??
axb5
Whi te fi rst trades Kni ghts ( N x e5)
and Bl ack pl ays . . . Qxe5??
Then. Wh i te pl ays NbS+ and
attacks the Bl ack Queen wi th t he
Bi shop on b2. After Bl ack pl ays
.. . a x b5. Wh i te pl ays Bxe51
7 Discovered Atacks
7
6
5
4
3
a b c d e f 9 h
Whi te to move.
1.
2.

W|n|he B|aok B|shop |ora
pawn|nmo moves.
Wh||e
Wh|te
7
|
1.
6
|
5 2.
4
3
2
| f m
a b c d e f 9 h
Whi te to move.

W|n|he B|aok Kn|gh||nmo
moves.
1 01
B|aok
Qmoves
B|aok
Use a pawn attack on t he
Bl ack Bi shop, combi ned wi th a
Di scovered Attack agai nst the
Bl ack Queen from the Whi te
Bi shop.
W||e B|aok
Qmoves
1.
Nxd5
2.
Use a pawn attack on the Black
Queenq combi ned with a
Di scovered Attack against the
Bl ack Knig ht from t he White
Bi shop.
7 Discovered Atacks
8
1
6
5
4
3
a b c d e f g h
Bl ack to move.
1.
2.

W|ntheWh|teQueen|ora
Kn|ght|ntwo moves.
8
1
6
5
4
3
a b c d e f g h
Bl ack to move.
1.
2.
J.
Wh|te

Bxg4
Wh|te

Qxd4??
Bxg4

W|naWh|te B|shop and
Queen|ora Rookand Kn|ght
|nthreemoves.
1 02
B|aok
B|aok
Wh|te B|aok
+
1.

2.
Kmoves
Use a Kni ght sacri fi ce check,
combi ned wi th a Di scovered
Attack on t he Whi te Queen
from t he Bl ack Bi shop.
+
+
Use a Rook sacri fi ce ( . . . R x d4)
-i nvi ti ng t he Whi te Queen to d4.
Fol l ow t hi s wi t h a Kni ght sacri fi ce
check, combi ned wi th a
Di scovered Attack on t he Whi te
Queen from t he Bl ack Bi shop.
7 Discovered Atacks
Di agram 1 96
s E
1
b
4
3
a b c d e f g h
Whi te to move.
Wh|te
1.
+

2.

W|nthe B|aok Queen|ora
Kn|ght|nmomoves.
1
O
b
4
d
& b c d 0 l g h
Bl ack to move.
Wh|te
1


2.
Kmoves

W|ntheWh|teQueen|ntwo
moves.
l03
B|aok
gxh5
Use a Kn i ght sacri fi ce check.
a-11 combi ned with a Discovered
Att ack on the Bl ack Queen
from t he Whi te Queen.
B|aok
+
Use c Kn1ght check. combined
with a Oiscovered Attack on the
White Queen from the Black
Queen
7 Discovered Atacks
d
1
6
5
4
3
.
& b c d e f 9 h
Bl ack to move.
Wh|te
1.

2.
Kxh2
W|naWh|te Rook and a pawn
|ora B|shop |ntwomoves.
Wh|te
1
6
5
4
3
2
a b c d e f 9 h
Whi te to move.
1.
2.
W|nthe B|aok Kn|ghtono5 |n
two moves
1 04
B|aok
+
Use a Bi shop sacri fi ce check,
combi ned wi th a Di scovered
Atack on the Whi te Rook on
B|aok
Kxg7
l l
e4 from the Bl ack Rook on e6.
Use a Bi shop and Kni g ht trade
(Bxg7), combi ned wi t h a
Di scovered Attack on t he Bl ack
Kn i g ht on c6 from t he Whi te
Rook on c 1 .
7 Di scovered Atacks
Di agram 200
d
|L"
Wh|te B|aok
1
1.
Rmoves
a b c d e f g h
Whi te to move.
2.

W|nthe B|aok B|shop |ntwo
moves.
d
1

b
4
3
a b c d e f g h
Whi te to move.
1.
2.

W|nthe B|aok Rook|ora
B|shop |ntwo moves.
Wh|te
1 05
B|aok
Use a Bi shop attack on t he
Bl ack Rook, combi ned wi t h a
Di scovered Attack on t he
Bl ack Bi shop from t he White
Rook.
Wh|te B|aok
Omoves
1.
Bd5?
2.
Use a Bishop attack on the
Black Rook. combined with c
Discovered Attack on tt1e Black
Queen frorn the White Rook
7 Discovered Atacks
Wh|te B|aok
7
6
5
4
3
a b c d e I g h
White to move.
1

+
_
2.

W|nthe B|aok Queenand a
pawn|ora B|shop and a Rook
|ntwomoves.
Di agram 203
Wh|te
8
Kxh7
B|aok
Use a Bi shop sacri fice check.
combi ned wi th a Di scovered
Attack on t he Bl ack Queen
from t he White Rook on d 1 .
Wh|te B|aok
7
1.
+ Kmoves
1.
+ Be5?
6
5
4
3
2
a b c d e I g h
White to move.
2.

W|na B|aok Rook|nmo
moves
1 06
l l
2. + Qxe5
J.
Use a Bi shop check. combi ned
with a Di scovered Attack on the
Bl ack Rook on a 7 from the
Wh i te Rook on a5.
7 Di scovered Atacks
Wh|te B|aok
1
b
b
4
d
& b c d e f 9 h
Whi te to move.
1.
2


W|nthe B|aok Queen|ora
Rook|ntwo moves.
Wh|te
1.
b
b
4
d
2

J.

& b c d e f 9 h
Whi te to move.

W|nthe B|aok Queen|ora
Rook|nthreemoves
1 07
Rxe4
B|aok
ReB?
Rxe4
Use a Bishop altack on t he
Bl ack Queen. combi ned with a
Di scovered Attack ,lhieaIenng
mate ! ) on the Black Rook -
Use a Bishop allack on lhe
Bl ack Rook on f8. Fol l ow this
w|lh a Bishop allack on the
Bl ack Queen. combined w1th c
Discovered Attack (threatening
a!c') on the Black Rook.
7 Discovered Attacks
Bg|BR 206
1.
Wh|te B|aok
+ KNxh7 1
b
b
4
d

& b c d 0 I g h
Whi te to move.
2

W|nthe B|aok Queen|ora
B|shop |nmomoves.
b
4
d
& b c d 0 I g h
White to move.
1
2

W|nthe B|aok Queenand a
pawn|ora B|shop |ntwo
moves.
Wh|te
+
1 08
B|aok
Kx
Use a Bi shop sacri fi ce check,
combi ned wi t h a Di scovered
Att ack on t he Bl ack Queen
from t he Wh i te Queen.
Use a Bi shop sacr i fi ce check.
combi ned wi t h a Discovered
Att ack on the Bl ack Queen lon
t he White Queen.
7 Discovered Atacks
Wh|te B|aok
1
b
b
4
d
1.
+
2.
a b c d e f g h
White to move.

W|nthe B|aok Queenand a
pawn|ora B|shop |ntwo
moves.
Wh|te
1
O
b
4
3
a b c d e f g h
Whi te to move.
1.
2.
J.

W|nthe B|aok Queenand two
pawns|ora Kn|ght and
B|shop |nthreemoves.
+
1 09
Bxe5
Use a Bi shop sacrifi ce check,
combi ned wi th a Di scovered
Attack on the Bl ack Queen
from the Whi te Queen .
B|aok
Qxo7??
Bxe5
Use a Kni g ht sacri fi ce (N x c7).
Fol l ow t hi s wi th a Bi shop
sacrifi ce check. combi ned with
Di scovered Attack on the Black
Queen from the White Queen.
7 Discovered Atacks
Di agram 21 0
d
|m
1
1.
Wh|te B|aok
+ Kmoves

b
b
4
d
2.

& b c d 0 f @ h
White to move.

W|nthe B|aok Queen|nmo
moves
d
1
b
b
4
d
Di agram 21 1
& b c d 0 f @ h
White to move.
1.
2.
J.

W|nthe B|aok Queenand a
B|shop |ora Rook|nthree
moves
Wh|te
+
+
1 1 0
Use a Bi shop check, combi ned
wi th a Di scovered Attack on
the Bl ack Queen f rom t he
Whi te Queen.
B|aok
Kxo6
Kmoves
Use a Rook sacri f i ce check.
Fol l ow t hi s wi th a Bi shop check.
combi ned wi th a Di scovered
Attack on the Bl ack Queen from
the Whi te Queen.
7 Di scovered Atacks
d
1
b
b
4
3
& b c d e f g h
Bl ack to move.
1.
2.

W|ntheWh|teQueen and a
pawn|ora B|shop |ntwo
moves.
d
1
b
b
4
3

Bg|BR 21 3
.. ...
g A g
& b c d e I g h
Bl ack to move.
1.
2.
J.
Wh|te

Kxh2
W|te

Qxa5?
Kxh2

W|ntheWh|teQueenand a
pawn|ortwo B|shops|nthree
movesorw|na Rookfora
B|shop |ntwomoves
1 1 1
B|aok
B|aok
+
Use a i shop sacr|I|ce check .
combined wit h a Discovered
Attack on the White Queen
from the lack Queen.
Wh|te B|aok
1.

+
2.
Qo2
Se a Bishop Sacn|ce . . BaG1:
'ollOw th1s w|lh c ishop sacrifice
check. combined w|!h
Discovered Attack on thE \Nhite
Queen from the Black Queen
7 Discovered Atacks
d

b
b
4
d
a b c d e f g h
Whi te to move.
1.
2


W|nthe B|aok Queenand a
pawn|ora B|shop |ntwo
moves.

|I
1.
b
| I
Wh|te
Wh|te

b
4
d
2.
Qmoves
a b c d e f g h
Bl ack to move.

W|ntheWh|te B|shop onaJ|n
two moves.
1 1 2
B|aok
Kxf
Use a Bi shop sacri fi ce check,
combi ned wi th a Di scovered
Attack on the Bl ack Queen
B|aok

from the Whi te Queen .


Use a pawn attack on the White
Queen , combi ned wi th a
Di scovered Attack on t he White
Bi shop from the Bl ack Bi shop
on e?.
7 Discovered Atacks
Wh||e B|aok
1
1.
+ Rxe6
b
4
d

2.
a b c d e f g h
Whi te to move.

W|n|he B|aok Queen|ora
Rook|n|womoves.
8
7
O
b
4
3
& b c d e f g h
Whi te to move.
1.
2.

Wna B|aok Kn|gh||n|wo
moves.
Wh||e
1 1 3
Use a Rook sacri fi ce check,
combi ned wi th a Di scovered
Atack on the Bl ack Queen
from t he Whi te Queen .
B|aok Wh||e B|atk
N|moves
1.
Nd moves

2.
Use a Ki ng att ack on t he Knig ht
on f3 (Ke3). combined with a
Di scovered Att ack on t he ot her
Bl ack Knig ht from t he \nite
ook
8 Skewers
introduction
P Skewer is an attack on two pieces lined up on the same fle, rank, or diagonal.
When the frst piece moves, a less valuable piece behind it is captured. Some
skewers are simple, as shown in Diagram Z1b. Others take two or more moves
to set up.
8
7
6
5
4
3
2
1
D|a gram218
a b c d e f g h
Bl ack to move.
White just pl ayed Re1
+
. Bl ack i s i n check by the
White Rook and must move the Ki ng. The Bl ack
Rook behi nd the Ki ng i s SKWID and wi l l be
captured.
Ci rcl e the White pi ece that wi l l wi n Bl ack's Rook.
1 1 4
8 Skewers
instruction
8
7
5
4
3
Diagram 21 9
& b C d 0 f g h
White to move.
1.
Wh||e B|a ok
Re1
+
Kmoves
2.
Rxe8
This one is done for you.

W|nthe B|atk Rook|ntwo
moves.
White plays Re1 +, skewerin
the Black Rook After Bl3ck
8
7
Diagram 220
i
6
i

" i
4
o

& b C d 0 f g h
White to move.
Wh|te B|atk
moves the King , K |'\\`,,
White plays Rxe8 wmning the
oo-'
1
+
Kmoves
2.

W|nthe B|atk Kn|ght|n|wo
moves.
\hite plays Bc,1+. sevvf:!lnq t
Black Kn1ght Black |!\L the
King ( K moves) !! VVhitc
plays B xg8. w1nning the Knighr
1 1 5
8 Skewers
instruction
Diagram 221
Wh|te B|atk
8
7
M~
1.

O
|
5
2.
4
3
& b C d 0 f g h
White to move.

W|nthe B|atk Kn|ght|ntwo
moves.
8
7
5
4
3
& b C d 0 f g h
Bl ack to move.
1.
2.
J.
4
Wh|te

Kx|1
Ke2
Kmoves

WintheWh|te Rookone5 |n
|ourmoves.
1 1 6
Rmoves
B|atk
Wh i te pl ays Oe4. attacki ng t he
Bl ack Rook and skeweri ng t he
Bl ack Kn i ght on b71 When Bl ack
moves t he Rook, White pl ays
Qx b7, wi nni ng the Kn i ght .
Wh|te B|atk
+
1.
+
+
2.
Kx|1
+
+
J.
Re1??
#
Bl ack plays . - - QI1+.forci ng
Wh i te to play Kxf1. Next. Bl ack
plays - Rd1 +.forci ng Ke2. Then.
Bl ack plays Re l+. skewer i ng t he
Wh i te Rook on e6. and wi nning it
on t he next move ( . . . R x e6)
8 Skewers
W||e B|aok
7
1
+ Kmoves

|t
b
|L=
b
2.
4
d
a b C d e I @ h
Whi te to move.

W|n|he B|aok Queen|ora
B|shop |nmo moves.
8
7
b
b
4
d
a b C d e I 9 h
Whi te to move.
1.
2.

W|na B|aok B|shop |n|wo
moves.
Wh||e
+
1 1 7
B|aok
Use a Bi shop Skewer, attacki ng
the Bl ack Ki ng and t he Queen
behi nd it.
K moves
Use a Bishop Skewer. attackinQ
the Black King and the B1 shop
behind it.
8 Skewers
d
1
b
4
d

Bg|BR 225
& b c d e f g h
Bl ack to move.
1.
2.

W|na Rook|n|womoves.
d
1
b
4
d

Bg|BR 226
& b c d e f g h
Bl ack to move.
1.
2.
J.
Wh||e

Kmoves
Wh||e

Kxd2
Kmoves

W|na B|shop |n|hreemoves.
118
B|aok
B|aok
+
Use a Bi shop Skewer. attacki ng
the Whi te Ki ng and t he Rook
behi nd i t.
+
Begi n wit h a Rook sacri fice
( . . . Rx d2) . Fol l ow t hi s wi th a
Bi shop Skewer. attacki ng the
White Ki ng and t he Whi te Rook
behind i t .
8 Skewers
8
7
6
5
4
3
2
Di agram 227
& b c d e f g h
Bl ack to move.
Wh||e
1.

2.
Kmoves

W|ntheWh||e Kn|gh||n|wo
moves.
8
7
6
5
4
2
Diagram 228
& b c d e f g h
Bl ack to move.
Wh||e
1.

2.
KxfJ
J. Kmoves

W|n|heWh||e B|shop |n|hree
moves.
1 1 9
B|aok
B|aok
+
Use a Bishop Skewer. attacking
t he Wh i te Ki ng and the Knight
beh i nd it.
+
+
Begin with a Rook sacrifice check
Follow this with Bishop Skewer.
attack1ng the White King and the
ook behind i t
8 Skewers
Wh||e B|aok
1.
2.
& b c d e f g h
White to move.

W|na B|aok Rook |ora B|shop
(|heexthange) |n|wo moves.
Wh||e
8
7
5
4
d
2
& b c d e f g h
White to move.
1.
2.
J.

W|na B|atk Rook|ora B|shop
(|heexohange) |n|hree moves.
120
Qmoves
B|aok
dxe5
Use a Bi shop Skewer. attacki ng
the Bl ack Queen and the Rook
behi nd it.
Qmoves
Begi n wi th a pawn trade ( d x e5).
Fol l ow t hi s wi th a Bi shop Skewer.
attacki ng t he Bl ack Queen and
t he Rook behi nd it.
8 Skewers
Wh||e B|aok
a b c d e f g h
Bl ack to move.
1


2.
_ O_2


W|naWh||eRook|ora B|shop
|nmo moves.
a b c d e f g h
Bl ack to move.
Wh||e
1.

2.
_ O__

J.
.

W|naWh||eRook|ora B|shop
|n|hree moves.
121
B|aok
Use a Bi shop Skewer. attacki ng
the Whi te Queen and the Rook
behi nd i t.
Begi n wi t h a Kni ght and Bi shop
t rade ( .. N x c4) . Fol l ow t hi s
wi th a Bi shop Skewer. attacking
t he Wh i te Queen and the Rook
behi nd i t
8 Skewers
8
7
6
5
3
2
a b 0 d e f g h
Bl ack to move.
Wh||e B|aok

Qmoves
Notice that the Wite pawn
on f is pinned.

Wn a W||eRookfora B|shop
|nmomoves.
Wh||e B|aok
8
Usea B|shop Skewer, attatk|ng
theWh|teQueen and the Rook
beh|nd |t.
7
1.
Rmoves
6
5
4
3
8 b C d e f g h
Whi te to move.
2.

W|n|heB|aok Kn|gh||nmo
moves.
1 22
Usea Bishop Skewer, a ttatking
the Blatk Rooka nd the Knight
cehind it.
8 Skewers
8
7
5
4
d
Di agram 235
a b c d e f g h
Whi te to move.
Wh||e
1.
2.

W|na B|aok Rook|ora B|shop
|n|womoves.
8
7
6
5
Di agram 236
a b c d e f g h
Whi te to move.
Wh||e
1.

2.


W|n|he B|aok Rook|ora
B|shop |n|womoves.
123
B|aok
Rdd6
B|aok
Rgh5
Wh||e B|atk
1. R|d6
2.
Use a Bishop Skewer. allack|nq
both Black Rooks.
Wh||e B|atk
1.
Rhg5
2.

Se a Bishop Skewer. attacking


both Black Rooks
8 Skewers
8
7
d

Di agram 237
Hm"
& b C d e f g h
White to move.
Wh||e
1.
2.

W|na B|aok Rook |ora B|shop
|n|womoves.
Di agram 238
Wh||e
8
7
b
b
4
d

& b C d e I g h
Whi te to move.
1.
2.
J.

Wna B|aok Rook|ora B|shop
|n|hreemoves.
1 24
B|aok
Rod7
B|aok
bxa6
Rod7
Wh||e B|aok
1. Rdo6
2.
Use a Bi shop Skewer, attacki ng
bot h Bl ack Rooks.
Wh||e B|aok
1.
bxa5
2.
Rdo6
J.
Begi n wi th a Queen trade (Q x a6).
Fol l ow this wi th a Bi shop Skewer.
attacki ng both Bl ack Rooks .
8 Skewers
Wh||e B|aok
1
+ Kmoves

2.
a b c d e f g h
Whi te to move.

W|n|he B|aok Queen|nmo
moves.
1.
Wh||e
+
B|aok
Nxh7
Use a Rook Skewer, attacki ng
the Bl ack Ki ng and the Queen
behi nd i t.
2.
+ Kmoves
a b c d e f g h
Whi te to move.

W|n|he B|aok Queenand
Kn|gh||ora Rook|n|hree
moves.
125
Beg i n with a Rook sacri fi ce check
Fol l ow t hi s wi t h a Rook Skewer.
attacking t he Black King and the
Queen behi nd i t.
8 Skewers
White Black
7
6
5
4
3
1.
-
2.

& b C d 0 I g h
White to move.
Win the Black Bishop in to
moves.
1
1.
White
7
6
5
4
3
2.

& b C d e I g h
Whi te to move.
Win the Black Knight in to
-moves.
1 26
Qmoves
Black
Use a Rook Skewer , attacki ng
t he Bl ack Queen and t he Bi shop
behi nd i t.
Qmoves
Use a Rook Skewer , attacki ng
the Bl ack Queen and the Kni ght
behi nd it.
8 Skewers
1
6
5
4
3
2
a b C d e f @ h
Whi te to move.
1.
2.
J.

Win the Black Knight and
Queen for to Rooks in
three moves.
d
1
6
5
4
3
2
Di agram 24
a b C d e f @ h
Bl ack to move.
1.
2.
J.

Win the White Queen for a
Knight in three moves.
White
+
White

Bxc6
K moves
127
Black
dxe5?
K moves
Black
Begin with a Rook sacrifi ce
(Rxe5). Follow this with a Rook
Skewer. att acking the Black
King and t he Queen beh i nd it.
+
+
Beg in with a Knig ht sacrifice
check. forking the Whi te King and
Queen. Follow this with c Rook
Skewer. attacki ng the White KinJ
and the Queen behind it
8 Skewers
d
1
b
b
4
3
2
& b C d e f g h
Whi te to move.
1.
2.

Win the B|aok Queen for a
Knight in to moves.
d
1
b
b
4
3
2
Di agram 246
& b C d e f g h
Whi te to move.
1.
2.
J.
White
White

Win the B|aok Queen in three
moves.
+
+
+
128
B|aok
Kd6

B|aok
Use a Queen Skewer, attacki ng
t he Bl ack Ki ng and the Queen
behi nd it.
K moves
Begi n wi th a Kni ght check. Fol l ow
t hi s wi th a Queen Skewer,
attacki ng t he Bl ack King and the
Queen behi nd it.
8 Skewers
White Black
7
6
5
4
3
1.
+ Kmoves
2.
& b C d e f g h
Whi te to move.

Win the Black Queen in two
moves.
8
7
6
5
4
3
& b C d e f g h
White to move.
1.
2.

Win the Black Rook in two
moves.
White
+
1 29
Use a Queen Skewer, attacki ng
the Bl ack Ki ng and the Queen
behi nd i t.
Black
Kmoves
Use a Queen Skewer. att acking
t he Bl ack King and t he Rook
beh i nd i t .
9 Double Threats
introduction
P Double Threat, as used in this chapter, is a move that threatens to checkmate
O/to win a piece. To avoid checkmate, the opponent must give up the threatened
piece. Some Double Threats are simple, as shown in Diagram Z4. Others take
two or more moves to set up.
8
7
6
5
4
3
2
1
D|agram249
a b c d e f g h
Bl ack to move.
White just pl ayed Rc5, threateni ng checkmate ( Rc8#},
and attacki ng the Bi shop ( Rxc3) at the same ti me!
Bl ack cannot defend agai nst the Doubl e Threat, so
Bl ack moves the Ki ng to avoi d checkmate and gi ves up
the Bi shop.
Ci rcl e the square where Whi te threatens checkmate.
1 30
9
8
7

b
4
Double Threats
instruction
White
1.
ReS
2.
ReB#
Black White Black
Ba1??
1.
ReS Kmoves
2.
Rxe3
d
This one is done for you.

a b c d e I g h
White to move.

Checkmate or win the Black
Bishop in to moves.
Di agram 251
d
|
7
1.
|tm
6
White
I~
5 2. -
Black
Wh i te pl ays Rc5. t h reatenmg to
checkmate (Rc8#) and to take
t he Bl ack Bi shop ( Rxc3) Bl ack
must move t he King. and White
t hen pl ays (Rxc3), winni ng the
Bl ack Bishop .
White Black
Rmoves??
1.
N moves
2.
4
3
2
Your turn now!
& b c d 0 I g h
Whi te to move.
Checkmate or win the Black
Rook in two moves.
131
White pl ays Be4, t hreaten1 ng to
checkmate ( Rh7#) and to take
the Black Rook ( B x b 1) B!ack
must move the Kn|ght to avod
mate. Then. White pl ayH Bxb1.
wi n ning the Black Rook
9 Double Threats
instruction =
White Black White Black
d
1
1.

NbS ??
1. m
b
4
d
2.
#
& b C d 0 f g h
White to move.

Checkmate or win the Black
Knight in to moves.
LBg|BR 253
White Black
2.
Wh i te pl ays Qd4, t h reaten i ng to
checkmate ( Qg7# or Qh 8 #) and
to take t he Bl ack Kni ght ( Qx a7)
After Bl ack pl ays . . . f6 . Wh i te
pl ays Qx a7 . wi nni ng t he Bl ack
Kni g ht on a7 .
White Black
d B
1
1.
Qxe7 ??
1.
g6/h6
b
b
d

& b C d 0 f g h
White to move.
2.
#
Notice that when the Wite
Rook moves, the White
Bishop joins the White
Queen in attacking h7.
2.
\h te pl ays Re7 . t h reateni ng to

Checkmate or win the Black
Queen in two moves.
checkmate ( Q x h 7 #) and to t ake
132
t he Bl ack Queen ( Rx d 7 ) . Bl ack
pl ays - . g6 or - - - h6 to avo1d
mate. Then . Wh i t e pl ays Rxd7
wi nn i ng t he Bl ack Queen .
g Double Threats
8
7
6
5
4
3
2
a b c d 0 f g h
Bl ack to move.
1 .
2.

Checkmate or wi n the White
Bi shop in to moves.
8
7
6
5
4
3
2
a b c d e f g h
Whi te to move.
1 .
2.

Checkmate or wi n the Bl ack
Queen in to moves.
W|te

Ba8??
White
P
1 33
Bl ack
Bl ack
1 .
#
2.
W||e

Kmoves
Bl ack
Use a Rook move that threatens
checkmate cy the Rook and
attacks the White Bishop.
White Bl ack
Qxc7??
1 .
h6

2.

Use a Bishop move that threatens


checkmate by the Rook and
attacks the Bl ack Queen.
g Doubl e Threats
d
1
b
b
d

& b c d e f g h
Bl ack to move.
1.
2.

Checkmate or win the White
Queen for a Rook in two
moves.
Wite

Qxe1 ??
White
1
b
b
4
d
1 .

2. --
& b c d e f g h
Whi te to move.

Checkmate or win the Black
Queen for a Rook in two
moves.
1 34
Black
Black
Wite Black
1.

#
2.
Qxf2
Use a Rook move that t hreatens
checkmate by the Bl ack Rook
( . . . Rh2 #) and attacks t he Whi te
Queen.
White Black
Qxe5??
1.
Rxf
2. --
Use a Queen move that t hreatens
checkmate by the Whi te Queen
( Qx g7#) and attacks the Bl ack
Queen.
g Doubl e Threats
b
4
d

Di agram 258
& b C d e f g h
Whi te to move.
White
1 .

2. ..
#

Checkmate or win the Black
Queen for a Bishop and Rook
in two moves.
Di agram 259
8 .
7
6
4
|L~
.
White
1 .
-
2. . #
Black White Black
Qxd4??
1.

Kxg8
Black
2.
Use a Bi shop move t hat t hreatens
checkmate by t he Whi te Queen .
The Bi shop move al so u ncovers
an att ack agai nst t he Bl ack Queen
by t he Whi te Rook .
White Black
Nxf5??
1 .
f6
2. --
3

.
Do you see why Nc6 does not work as White' s move?
(Black can play Qxe3+)
1
& b C d e f g h
White to move.

Checkmate or win the Black
Queen for a Knight in two
moves.
135
Use a Kni g ht move t hat t hreatens
checkmate by t he Wh i te Queen
and att acks t he Bl ack Queen
9 Doubl e Threats
d
1
b
b
3
2
& b C d 0 f g h
Bl ack to move.
1 .
2.

Checkmate or win the White
Rook on c7 in two moves.
d
1
1 .
b
White

Rd7??
White

b 2.
Rxd4??
4
3
a b c d e f g h
Bl ack to move.

Checkmate or win the White
Rook on h4 in two moves.
136
Black
Black
White Black
1 .

#
2.
Nmoves
Use a Bi shop move t hat t hreatens
checkmate by t he Bl ack Rook
( . . . R x h2) and att acks t he Vh i te
Rook on c7 .
White Black
1 .

# 2.
Nf2
JSe a Queen Ove t t1 at t hreatens
checkmate and at t acks t he \h l t e
ookon h4
g Doubl e Threats
Di agram 262
Wite
8
L"
7
| f-
1 .

|
b 2.
#
3
2
a b c d e f g h
Whi te to move.

Checkmate or win the Black
Rook in two moves.
White
8
7

b
4
d
2
a b c d e f g h
Whi te to move.
1 .
2.
J.

Checkmate in three moves or
win the Black Rook in to
moves.
+
#
137
Black Wite Black
R moves??
1 .

g6

Black
g6??
2.
+ _
Use a Queen move t hat threatens
checkmate and attacks the Bl ack
Rook.
White Black
1 .
K|6
2.
+
Use a Queen move t hat threatens
checkmate and attacks t he Bl ack
Rook .
g Doubl e Threats
8
7
6
5
4
3
2
Diagram 26
& b C d e f g h
Bl ack to move.
1 .
2.

Checkmate or win the White
Rook on a3 in to moves.
8
7

b
4
3
2
m 265
& b C d e f g h
Bl ack to move.
1 .
2.
J.

Checkmate or win the White
Rook on a3 in three moves.
White

Ra6??
White

gJ
Ra6??
138
Black
Black
White Black
1 .

#
2.
Bf5
Use c Queen move that tt1 reatens
check mate and attacks the Whi t e
Rook on a3.
White Black
+
1 .

2.
gJ
#
J.
Bf5
Use a Queen check c/)
Fol l ow t his with anot her Queen
lLVL . c move t hat threat en s
checkmate an d attacks t he \Vh i t e
Rook | a3
g Doubl e Threats
d
1
b
b
4
d

& b C d e f g h
White to move.
1 .
2.

Checkmate or win the Black
Rook for a Knight in two
moves.
d
1
b
b
4
d
Di agram 267
& b C d e f g h
White to move.
1 .
2.

Checkmate or win the Black
Rook on c6 in two moves.
Wite
#
Wite
#
139
Black Wite Black
Nxf5??
1 .
Bg7
Black
Rc3??
2.
Use a Kni ght move t hat t hreatens
checkmate from t he Wh i te Rook .
The Kni ght move al so u ncovers
an att ack on t he Bl ack Rook by
t he Wh i te Bi shop .
Wite Black
1 .

Bf5
2.
Use a Queen move t hat t hreat ens
checkmate by t he Queen and
attacks t he Bl ack Rook on c6 .
g Doubl e Threats
8
7
6
5
4
d
& b C d e f g h
Whi te to move.
1 .
2.

Checkmate or win the Black
Rook on d6 in two moves.
8
7
6
5
4
d
& b C d e f g h
White to move.
1 .
2.
J.

Checkmate or win the Black
Bishop in three moves.
White
#
White
#
1 40
Black White Black
RedS??
1 .
k
Black
2.
Use a Queen move t hat t hreatens
checkmate by t he Queen and
attacks t he Bl ack Rook on d6.
White Black
Rxd6?
1 .
Rxd6?
RedS??
2.
f
J.
Use a Rook sacri fi ce ( Rx d6! ) .
Fol l ow t h i s wi t h a Queen move
t hat t h reatens checkmate by t he
Queen and attacks t he Bl ack
Rook on d6.
g Doubl e Threats
1
b
b
d

Di agram 270
8 b c d e f g h
Bl ack to move.
1 .
2.

Checkmate or win a White
Rook in to moves.
7
b
b
d

Di agram 271
8 b c d e f g h
Bl ack to move.
1 .
2.
3.

Checkmate or win the White
Knight on d4-following a
Rook exchange-in three
moves.
White

Rd3??
Wite

Rxd4?
Rd3??
1 41
Black
Black
White Black
1 .

#
2.
g3/f4
Use a Queen move that t hreatens
checkmate and attacks the Whi te
Rook on d4.
White Black
1 .

2.
Rxd4?
#
3.
g3/f4
Use a Rook sacri fi ce. Fol l ow
t hi s wi t h a Queen move t hat
t hreatens checkmate by t he
Queen and attacks t he Bl ack
Rook on d4.
9 Doubl e Threats
White
1
1 .
b
4
d
2.
#
_
a b c d e f g h
White to move.

Checkmate or win the Black
Bishop on d4 in to moves.
Di agram 273
White
1
b
b
4
d
a b c d e f g h
Whi te to move.
1 .
2.
J.

Checkmate in three moves or
win the Black Bishop on e7 in
two moves.
+
#
1 42
Black White Black
c5??
1.
|5lg5
2.
Use a Queen move that threatens
checkmate by the Queen and
attacks the Bl ack Bi shop.
Black White Black
ReB??
1.
Qh5
K|6
2.
Use a Queen move t hat threatens
checkmate by the Queen and
attacks t he Bl ack Bi shop.
g Doubl e Threats
d
1
Di agram 274
White
1 .

2.
Rac1??
Black White
1

2.
__K_h_2 _
_
Black
b
4
d

Notice that the g2 pawn is pinned


by the Black Bishop on e4.
a b c d e f g h
Bl ack to move.

Checkmate or win the White
Bishop in two moves.
d
1
Di agram 275
1 .
White
2.

F
a b c d e f g h
Whi te to move.

Checkmate or win the Black
Knight on e3 in two moves.
1 43
Black
Use a Rook move t hat t h reatens
checkmate by t he Rook and
attacks t he Wh i te Bi shop .
Wite Black
Nxf1 ??
1 .
f6
2.
Use a Queen move t hat t hreatens
checkmate by t he Queen and
attacks t he Bl ack Knig ht .
g Doubl e Threats
d
1
b
4
d
Z
Di agram 276
a b c d e f g h
Bl ack to move.
White
1 .

2.
Nf3??

Win the White Rook or Knight
in two moves.
White
d
1
1 .

b
2.
Rxe3??
4
d
a b c d e f g h
Bl ack to move.

Checkmate or win the White
Knight in two moves.
1 44
Black
Black

Wite Black
1 .

+
2.
Qf3
Use a Queen move that attacks
the Whi te Rook and Kni ght.
White Black
1 .

F 2.
Qd 1
Use a Queen move t hat t hreatens
checkmate by t he Rook ( i f Whi te
pl ays Rook takes Queen) . and
attacks the Whi te Kni g ht .
g Doubl e Threats
Di agram 278
White
7
1 .

b 2.
Qxa7??
4
d

a b c d e f g h
Bl ack to move.

Checkmate or win the White
Queen for a Bishop in to
moves.
a b c d e f g h
Whi te to move.

Checkmate in three moves or
win the Black Queen for a
Knight in two moves.
1 45
Black White Black
1 .

F 2.
Qxe4
Use a Bi shop move that both
t hreatens checkmate by the
Kni ght on g5 ( . . . Nh3#) and
attacks the Whi te Queen.
Use a Kni g ht move t hat bot h
t hreatens checkmate by t he Wh i te
Queen i n two moves and att acks
t he Bl ack Queen .
10
Promoting Pawns
introduction
Promoting a pawn, ofen called Qu99h/hg3 /3wh, is one of the most powerful
moves in chess. Promoting a pawn ofen results in being a Queen ahead! Because
of this, sacrificing one or more pieces to make it possible to promote a pawn may be
the best strategy you have. Promoting a pawn ofen takes to or more moves to set
up, as shown in Diagram ZbU.
8
7
6
5
4
3
2
1
D|agram260
a b c d e f g h
White to move.
White can sacri fi ce the Bi shop ( Bxb6! ) and create a
passed pawn on a6 that Bl ack cannot stop from
becomi ng a Queen. Afer White pl ays Bxb6! , Bl ack
pl ays . . . axb6. White then pl ays a7 and cannot be
stopped on the next move from pl ayi ng a8 Q!
Ci rcl e the Whi te Pawn that wi l l become a Queen.
1 46
10
Promoting Pawns
instruction
White Black
d
1
1 . Bxb6 axb6
b 2. a7!
KB moves
4
d J. a8 = Q
2
This one is done for you .
a b c d e f g h
White to move.

Promote the a-pawn to a
Queen in three moves.
Diagram 282
8

7
1 .
6
5 2.
4
3 J
2
White
= Q
Wh i te pl ays B x b6 1 sacr i fi ci ng t he
Bi shop . When Bl ack pl ays a x b6.
Black
gxf6
Wh i te reponds a7 ' Wh atever
move Bl ack makes. Wh i te pl ays
aS = Q. promot i ng t he a- pawn to
a Queen .
KN moves
Your turn now!
a b c d e f g h
Whi te to move.

Promote the g-pawn to a
Queen in three moves.
147
Wh i te pl ays N x f6. sacr i fi ci ng a
Kni g ht for a pawn . Afer Bl ack
pl ays - . g x f6. Wh i te plays g7 :
Whatever move Bl ack makes .
Vh i te pl ays g 8 " Q. promot i ng
t he g- pawn to a Queen .
1 0 Promoting Pawns
instruction
8
7

b
4
d

a b c d e f g h
White to move.
1 .
2.
J.
White Black
axb6
Any move
= Q

Promote the a-pawn to a
Queen in three moves.
Wh i te pl ays Ox b6 ! , wi n n i ng a
Rook or creat i ng a passed
a- pawn t hat Bl ack cannot stop.
When Bl ack pl ays . . . a x b6,
Wh i te pl ays a7, fol l owed by
8
1

b
4
d

Di agram 284

a b c d e f g h
Whi te to move.
a8 " '
White Black White Black
1 .
Kh6
1 .
??
stal ement
2.
Underpromoti on
Wen a pawn reaches the 81h rank, it can be promoted
to a Queen, Rook, Bi shop, or Kni ght. Bei ng promoted to
a pi ece other than a Queen i s cal l ed underpromoti on.
Underpromoti on i s used t o prevent a stal emate draw
or to gai n an advantage in a conti nui ng game.

Avoid a stalemate draw, and
checkmate in two moves.
Wh i te pl ays f8 R ' avoi d i ng
f8 " 0 ??-a stal emate d raw.
After Wh i te pl ays f 8 = R ' . Bl ack
i s forced to pl ay . . Kh6. and
Wh i te checkmat es Bl ack on
Vvh i te' s next move ( Rh 8#)
1 48
1 Q Promoting Pawns
d
1

b
4
d
Z
a b c d e f g h
Whi te to move.
White
1.
2.
Win the Black Queen and end
up a Knight and Rook ahead in
to moves.
Di agram 286
White
d

+
Black
K moves
Black
Underpromote the c-pawn ,
forki ng the Bl ack Ki ng and
Queen. Thi s underpromati on
wi ns the Bl ack Queen as a
resu l t .
1
1.
+
K moves

b
4
d

2.
l
a b c d e f g h
Whi te to move.
Win the Black Queen and end
up a Knight ahead in two
moves.
1 49
Underpromote t he d- pawn .
forki ng t he Bl ack Ki ng and
Queen . Thi s u nderpromot i on
wi ns t he Bl ack Queen as a
resu l t .
1 Q Promoting Pawns
d
1
b
b
4
d

Di agram 287
a b c d e f @ h
Bl ack to move.
1 .
2.
3.
Promote the h-pawn to a
Queen in three moves.
d
1
1 .
b
b 2.
4
d 3.
Wite

hxg3
Any move
White

bxa4
axb3
4.
Any move
a b c d e f @ h
Bl ack to move.
Promote the a-pawn to a
Queen in four moves.
1 50
Black
= Q
Black
Start wi th a Bi shop sacri fi ce.
Fol l ow t hi s by pushi ng t he
passed h- pawn .
= Q
Begi n wi th a Bi shop sacri fi ce
( . . . Ba4 ! ) . Next, use a pawn
sacri fi ce ( . . . b3 ! ) . Fi nal l y. push
the passed a-pawn.
1 Q Promoti ng Pawns
d
1

b
4
d
2
Di agram 289
a b c d e f g h
Whi te to move.
White
1 .
2.
= Q

Promote the f-pawn to a
Queen in to or three moves.
a b c d e f g h
Whi te to move.
White
1 .
2.
J

4. = Q

Promote the h-pawn to a
Queen in four moves.
151
Black
Bxd4
Black
Kxf4
White Black
1.
Kb6?
2.
+ Kxc5
3. = Q
+
Use a Bi shop sacri fi ce. Make a
Bi shop move t hat pi ns t he Bl ack
Bi shop to i ts Ki ng , al l owi ng the
f- pawn to Queen safel y!
Any move
Any move
Use a Bi shop sacri fi ce. Fol l ow
t hi s by pushi ng t he h- pawn .
Not i ce t hat t he Bi shop sacri fi ce
bl ocks t he Bl ack Bi shop and t he
Bl ack pawns on t he f fi l e. Bl ack
can nont stop t he Whi te h- pawn .
1 Q Promoti ng Pawns
Di agram 291
White
d
1
1 .

b
2.
4
d
3.

4.
= Q
a b c d 0 f g h
Whi te to move.

Promote the h-pawn to a
Queen i n four moves.
d
1
b
4
d
1
a b c d 0 f g h
B| aOkto moV8.
1 .
2.
3.
4.

Promote the h-pawn to a
Queen i n four moves.
Wite

Rxe1
Kxe1
Any move
1 52
Bl ack
Nxg7
N moves
Any move
Bl ack
Use a Kni ght sacrifice ( Nxg7 l ) .
Follow thi s by pushing the
h-pawn, a pawn that Black
cannot stop.
1.
2.
3.
Wite

Ne2?
Nxg1
Bl ack
= Q
4.
Any move = Q
l l
Use a Rook trade ( . . . Re1 ! ).
Follow thi s by a Kni ght sacrifice.
Then, push the h-pawn to the
queeni ng square.
1 0 Promoti ng Pawns
d
1
6
5
4
3
a b c d 0 f g h
Whi te to move.
1 .
2.
3.

Promote the c-pawn to a
Queen in three moves.
White Black
+
RxdB
+ Kx|B
= Q
+
White Black
White Black
1 .
+
RxdB
2.
+ Kd7??
3. = Q
+
Use a Rook check, protected by
t he c-pawn . Fol l ow t hi s by a
Rook sacri fi ce check ( RfB+) .
Then, promote the c-pawn .
d
1

1 .
+
Rxd6
5
4
3

|
I f
a b c d 0 f g h
Whi te to move.
2
= Q


Promote the b7 pawn to a
Queen in to moves.
1 53
Use a Rook sacri fi ce check . Then .
pu s h t h e b7 pawn . Th i s check
forces t he Bl ack Rook t o capt u re
( or be capt u red I ) . al l owi ng t he b7
pawn to promote to a Queen .
1 Q Promoti ng Pawns
d
1

b
4
d
Di agram 295

a b c d e f g h
Bl ack to move.
1.
2.
Promote the a-pawn to a
Queen in two moves.
d
1

b
4
d
a b c d e f g h
Bl ack to move.
1.
2.
J.
Promote the f-pawn to a
Queen in three moves.
White

Qxd1
White

Qxf1
Qxe1
1 54
Black
= Q
Black
Start wi th a Queen sacri fi ce
( . . . Qx d 1 ) . Fol l ow t hi s by
promot i ng the a-pawn to a
Queen.
+
+
= Q
+
Start wi t h a Queen sacri fi ce
check ( . . . Qx f 1 +) . Fol l ow t hi s
wi t h a Rook check. Then ,
recapt ure to promote t he f- pawn
to a Queen .
1 Q Promoti ng Pawns
White
d
1
1 .

b 2.
4
d J.

4
= Q
a b c d e f g h
Whi te to move.

Promote the a-pawn to a
Queen in four moves.
d
1

b
4
d

Di agram 298
a b c d e f g h
Whi te to move.
1 .
2.
J.

Promote the c-pawn to a
Queen, or (afer a Queen
trade) end up a Rook ahead
in three moves.
White
+
= Q
1 55
Black
cxd5
Any move
Any move
Black
Qxd6
Start wi t h a Queen sacri fi ce.
Thi s sacr i fi ce makes it possi bl e
t o pr omote t he a- pawn t o a
Queen .
White Black
1 .
+ Qxd6
Any move
2.
Qxc7?
J.
Start w1 t h a Queen sacri fi ce
check ( Q x d6+) Then . ei t her
pr omote t he c- pawn to a Queen
or capt u re t he Bl ack Queen
after i t i s sacri fi ced t o st op t il e
advanci ng pawn .
1 Q Promoti ng Pawns
d
1
6
5
4
d
Diagram 299
a b c d e f g h
Whi te to move.
1 .
2.
J.

Promote the f-pawn to a
Queen in three moves.
d
1
6
5
4
d
a b c d e f g h
White to move.
1 .
2.
J.
4.

Promote the f-pawn to a
Queen in four moves.
White
= Q
White
+
= Q
1 56
Black
fxe6
Qg7
Black
Kh7
fxe6
Qg7
Star wi t h a Queen sacri fi ce
( Q x e6 1 ) 1is sacrifiCe makes
i t possi bl e t o promote t he
f- pawn to a Queen .
Sta r w1 t h Queen check
Fol l ow t he check wi t h cJ Oueen
sacit ce ! O x e6 1 ) Th1 s sac, , t; ;.;
makes 1 t possi bl e t o pr orot c-
t he f- pav to c Queen
1 Q Promoting Pawns
d
1

b
4
d
Di agram 301
a b c d e f g h
Whi te to move.
1 .
2.
J.

Promote the d-pawn to a
Queen in three moves.
d
1

b
4
d
a b c d e f g h
Whi te to move.
1 .
2.
J.

Promote the e7 pawn to a
Queen in three moves.
White
+
+
= Q
+
White
+
= Q
1 57
Black
Kg8
Qxe8
Black
Qxe6
Use to Queen checks, forci ng
a Queen trade.
Any move
Use a Queen check to force a
Queen t rade. Fol l ow t h i s by
promoting t he e- pawn to a
Queen
1 Q Promoting Pawns
Di agram 303
White
d
1
b
b
4
d

a b c d e I g h
White to move.
1.
2.
J.

Win the Black Knight for a
pawn in three moves, or
promote the f-pawn to a
Queen in to moves.
= Q
White
d
1

b
4
d

a b c d e I g h
Whi te to move.
1.
2.
J.
4.

Win the Black Knight for a
pawn in four moves, or check
mate in to moves.
+
= Q
158
Bl ack
Kd7
Nxf8
Black
Kh8
g6
Nxe8
White Black
1. Nxg7??
2. = Q
+
Begi n by attacki ng the f8 square
wi th the Bi shop. Then, promote
the f-pawn to a Queen .
White Bl ack
1.
+
Nxc??
2. #
Begi n wi th a Bi shop check.
Fol l ow t hi s by attacki ng t he e8
square wi th t he Bi shop. Then ,
promote the e-pawn to a Queen .
1 Q Promoti ng Pawns
d
1

b
4
|L "
|"
White
1 .
2.

+
Black White Black
Qd7
1 .
--
ReB?
2.

d
|

Notice that only the Black Rook


is protecting the Black Queen.
a b c d e f g h
White to move.
l l
Win the Black Rook or Queen
in to moves.
. d
1

b
4
d

Di agram 30
a b c d e f g h
Bl ack to move.
White
1 .

2.
Bxe4
J.
Any move
4. Any move
l l
Force a Bishop and Knight
trade, and promote the c-pawn
to a Queen in four moves.
1 59
Black
Nxe4
Push t he e- pawn , t hreateni ng
t he Bl ack Rook.
+
= Q
Push t he e- pawn , checki ng t he
Wh i te Ki ng and forki ng t he Ki ng
a nd Bi shop . Next , after t he
Bi shop and Kni ght are traded ,
push t he c- pawn to c8 for a
Queen .
1 Q Promoti ng Pawns
d
1

b
4
d

Di agram 307
|
a b c d e f @ h
Bl ack to move.
Wite Black
1



Checkmate in one move.
l l
White Black
F
Use an Underpromoti on.
( Promote t he pawn t o some
t hi ng other than a Queen ! )
1 .
Any move
b
4
d

a b c d e f @ h
Whi te to move.
2. -

Checkmate in two moves.
1 60
Use an Underpromot i on. Bl ack
cannot stop Whi te from putti ng a
Kni ght on c7 and checkmat i ng !
1 Q Promoting Pawns
d
1

b
4
d
Z

a b c d e f g h
Whi te to move.
Wite
1 .


Come out a Rook ahead and
avoid a stalemate draw.
d
1

b
4
d
Z
1
Di agram 31 0
| I =m
a b c d e f g h
White to move.
White
1 .
+
2.

+
J.

F

Checkmate in three moves.
1 61
Black White Black
1 .
??
stal emate
Use an Underpromot i on
Bl ack
Kh8
Qe5

Use an Underpromot i on wi t h
check , fol l owed by a Bi shop
check and t hen checkmate.
1 1
Removing the Guard
introduction
To Remove the Guard is to attack a piece that is gu3/O/hg the opponent against
checkmate, or that is guarding a piece from being captured. Sometimes Removing
the Guard can be simple, as shown in Diagram 1 1. Other times, it takes to or
three moves to set up.
8
7
6
5
4
3
2
1
D|agram31 1
Z
a b c d e f g h
Bl ack to move.
White has just pl ayed ReB+. The Bl ack Rook i s
guardi ng t he Bl ack Queen, but Bl ack i s forced to
capture the White Rook ( . . . Rxc8) i n order to get
out of check. White then captures the unguarded
Bl ack Queen (Qxb2! ) .
Ci rcl e the White pi ece that wi l l capture Bl ack' s Queen.
1 62
1 1
Removing the Guard
instruction
White Black
d
1
1 . Rca + Rxc8

b
2. Qxb2
4
d
This one is done for you.
2
1
a b c d e f g h
Whi te to move.

Win the Black Queen for a
Rook in to moves.
Diagram 31 3
White Black
d
1

b
4
| lm'
u- ma
|
d
f
"
2
f f
1 . +
2. +
Kg7
J.

1
Your turn now!
a b c d e f g h
Whi te to move.

Win the Black Rook in three
moves.
163
Wh i t e pl ays RCS+. forci ng Bl ack
to pl ay . . R xc8 . Bl ack' s move
l eaves its Queen u n g u arded
Wh i t e t hen pl ays Qx o2 wi n n i ng
t he Bl ack Queen to a Rook .
Wh i te pl ays Qg4+ . vvhi ch forces
a t rade ofQueens , Q x g4)
Wh 1 te t h en plays R x e8 + a n d
wms t h e Rook . Bl ack 1s toced to
pl ay Kg7 . Vvh i te t hen pl ays
f x g4. capt ur i ng t he Queen .
1 1
Removing the Guard
instruction
d
1

b
d

a b C d 0 f @ h
Bl ack to move.
1 .
2.

Win the White Queen for a
Rook in two moves.
d
1
b
4
d
Diagram 31 5

a b C d 0 f @ h
Whi te to move.
1 .
2.
J.

Win both Black Rooks for a
Rook in three moves.
White

White
+
+
1 64
Black
Black
Qx e7
+
Bl ack plays . . Rg 1 + . sacrifi ci ng
a Rook i n order to move the
\/hite Ki ng away from i ts 0
White must play Kx g1 . Black
t hen plays . O x e2 . wi n n i ng t he
Queen for a Rook
Any move
\ | e pl ays Re 7 at t ackl i l J U 1
Black Queen Bl ack' s best |LV|'
| S 0 XL7 Bl ack' s | 1 '\| i < 0 i1 V c? ' ,
t he Bl ack Rook on d5 U l l 9 U C:i i ck: >:
Vvh i t e t hen pi cys O x d 5+ At t .-: r
Bl ack |VCc \h 1 t e pl ays 0 a 8 -
1 1
Removi ng the Guard
d
1

b
4
d
a b c d e f g h
Bl ack to move.
1.
2.

Win the White Rook in to
moves.
d
1

b
4
d
Di agram 31 7
a b c d e f g h
Bl ack to move.
1.
2.
3.

Win a White Rook in three
moves.
White

Kg1
White

Rxe1
Kg1
1 65
Black
Black
White Black

1.

2.
Re2
Use a Bi shop check to Remove
the Guard (the Ki ng) from the
Whi te Rook.
White Black
+
1.

2.
Rxe1

3.
Re2

Begi n wi t h an exchange of Rooks


on e 1 . Fol l ow t hi s wi t h a Bi shop
check t o Remove t he Guard ( t he
Ki ng) from t he remai n1 ng Whi te
Rook .
1 1
Removi ng the Guard
White Black
1 .
+

b
4
d
a b c d e f g h
Whi te to move.
2.

Win the Black Queen for a
Rook in to moves.
Wite
1 .

b
4
d
2.

_
J

a b c d e f g h
Whi te to move.

Win the Black Queen and a
pawn for a Bishop and Rook
in three moves.
1 66
Kxd8
Black
Qxf
Kxd8

Use a Rook sacri fi ce check to


Remove t he Guard ( the Ki ng)
from t he Bl ack Queen.
Begi n wi th a Bi shop sacri fi ce
check. Fol l ow t hi s wi th a Rook
sacri fi ce check to Remove the
Guard (the Ki ng) from the Bl ack
Queen .
1 1
Removi ng the Guard
White B| aok
1

b
4
d
1 .
+ K moves
2.

a b c d e f g h
White to move.

Win the B|aok Knight in two
moves.
Di agram 321
White
1

b
4
d
a b c d e f g h
Whi te to move.
1 .
2.
3.

Win the B|aok Knight in three
moves.
+
+
1 67
B|aok
Kg7
Use a Queen check to Remove
t he Guard (the Ki ng) from the
Bl ack Knight.
K moves
Use two Queen checks to
Remove the Guard ( t he Ki ng)
from t he Bl ack Kni ght
1 1
Removing the Guard
8
7
b
b
4
d

Diagram 322
a b C d e I g h
Bl ack to move.
1.
2.
Win the White Queen for a
Rook in two moves.
1 .
White

Kxh1
White

2.
_ K___
a b C d e I g h
Bl ack to move.
Win the White Queen for a
Bishop in two moves.
168
Black
Black

Use a Rook sacri fi ce check to


Remove the Guard ( t he Ki ng)
from t he Whi te Queen .

Use a Bi shop sacri fi ce check to


Remove the Guard ( t he Ki ng)
from t he Whi te Queen .
1 1 Removi ng the Guard
Di agram 324
d
1
1 .

b 2.
4
3
2
1
a b c d e f g h
Whi te to move.

Wn the Bl ack Knight in to
moves.
d
1

b
4
3
2
1
a b c d e f g h
Whi te to move.
1 .
2.

Win the Bl ack Knight in two
or three moves.
White

White
+
1 69
Bl ack
Kxh7
Bl ack
Kf8
Use a Rook sacri fi ce check to
Remove the Guard (the Ki ng)
from t he Bl ack Rook.
White Bl ack
1 .

Kh6/Kh8
2.

Kxh7
3.
Begi n wi t h a Rook check . Fol l ow
t hi s by wi n n i ng t he Kni ght , or by
usi ng a Rook sacr i fi ce check to
Remove the Guard ( the Kni g ht )
fr om t he Bl ack Rook .
1 1 Removi ng the Guard
1

b
4
d
Di agram 326
a b c d e f g h
Bl ack to move.
1 .
2.
White

Nxd4??

Checkmate or win the Queen
for two Knights in to moves.
Di agram 327
White
d
1
1 .

5 2.
bxc3
4
3 3.
N moves
a b c d e f g h
Bl ack to move.

Win the White Bishop or the
Knight on f4 in three moves.
1 70
Black
Black
g5!
White Black
1 .

F 2.
hxg4 !
Use a Kni ght move to attack the
Whi te Queen or to Remove the
Guard ( the Kni ght) from t he h2
square.
White Black
1 .

2.
bxc3 g5!
3.
B moves
+
Begi n by capturi ng the Whi te
Kni ght on c3 ( . . . Bx c3) . Then ,
push the g-pawn to Remove the
Guard (the remai ni ng Kni g ht)
from the Bi shop.
1 1 Removi ng the Guard
Di agram 328
White Bl ack
d
1

b
4
d
1 . -
Rxe8
2.
a b c d e f g h
Whi te to move.

Wi n the Kni ght on f i n two
moves.
d
1

b
d

a b c d e f g h
Whi te to move.
1 .
2.

Wi n the Bl ack e-pawn i n two
moves.
White
171
Bl ack
Bxe5
Use a Kni ght captu re to
Remove t he Guard ( t he Bi shop)
from t he Kni ght on f.
White Bl ack
1 .
Rfe8
2.
Use a Kn i ght sacri fi ce t o Remove
t he Guard ( t he Bi shop) from t he
Kni ght I f t he Bl ack Bi shop takes
t he Wh i te Kni ght . t he Wh i te Rook
wi l l t ake t he Bl ack Kn i g ht
1 1 Removi ng the Guard
d
1

b
4
d
Diagram 330
| l"
| f`
| L

a b c d e f g h
White to move.
1 .
2.

Wi n the Bl ack Queen i n two
moves.
d
1

b
4
d
a b c d e f g h
Bl ack to move.
1 .
2.

Wi n the White Bi shop i n to
moves.
White Bl ack

White Bl ack

h xg6
1 72
Use a Rook check to Remove
the Guard (the Bi shop) from the
Bl ack Queen.

Use a Rook sacri fi ce check to


Remove t he Guard ( the Bi shop)
from t he Whi te Rook.
1 1 Removi ng the Guard
d
1

b
4
d

a b c d e f g h
Whi te to move.
1 .
2.

Wi n the Bl ack Queen for a
Rook i n to moves.
Di agram 333
d
I I
White
+
White
1
1 .
+
b
4
d

2.
a b c d 0 f g h
Whi te to move.

Wi n the Bl ack Queen for a
Rook, or wi n a Rook for free,
i n to moves.
1 73
Bl ack White Bl ack
Rxe8
1 .
+
Kg7
2.
Use a Rook sacri fi ce check to
Remove t he Guard ( the Rook)
from the Bl ack Queen .
Bl ack
Rxf8
White Bl ack
1 .
+
Kh7
2.
Use a Rook sacr i fi ce check to
Remove the Guard (the Rook )
from t he Bl ack Queen .
1 1 Removi ng the Guard
d
1

b
4
d
a b c d e f g h
Whi te to move.
1 .
2.
l l
Wi n the Bl ack Rook, or the
Queen for a Rook, i n two
moves.
1 .
White

White

b
4
d
2.

1
a b c d e f g h
Whi te to move.
l l
Wi n the Bl ack Queen for a
Rook i n two moves.
1 74
Bl ack
Kg7
Bl ack
Rxd8
White Bl ack
1 .
+
Rxd8
2.
Use a Rook sacri fi ce check to
Remove the Guard (the Rook)
from the Bl ack Queen.
Use a Rook sacri fi ce check to
Remove the Guard (the Rook)
from the Bl ack Queen.
1 1 Removi ng the Guard
White
1
1 .

b 2.
Rxb1
4
d
Z
a b c d e f g h
Bl ack to move.

Wi n the White Queen for a
Rook, or checkmate, i n to
moves.
d
1

b
4
d
a b c d e f g h
Bl ack to move.
1 .
2.

Wi n the White Bi shop i n two
moves.
White

Rxd1
1 75
Bl ack
Bl ack
White Bl ack

1 .

2.
Kf2 ??
Use a Rook sacri fi ce check t o
Remove t he Guard ( t he Rook )
from t he Wh i te Queen .

#
Use a Rook sacri fi ce check to
Remove t he Guard ( t he Rook on
cl ) from the Rook on c3 .
1 1 Removi ng the Guard
1

b
4
d
a b c d e f g h
Whi te to move.
White
1 . --
2. F

Checkmate on g7 or f8 i n to
moves.
d
1

b
4
d
a b c d e f g h
Bl ack to move.
1 .
2.
White

Nxe1

Checkmate on g2 or h 1 i n two
moves.
176
Bl ack White Bl ack
Qxe8
1 .
Kf
2. F
Use a Rook sacri fi ce to Remove
t he Guard ( t he Queen ) from t he
g7 sq uare.
Bl ack White Bl ack
+
1 .

F 2.
Qxe1 P
Use M Rook sacr i fice chck t o
Remove t he Gu ard ( t he Queen .
g | ) from t he g 2 sq u a 1 e t i l e
h 1 sq uare
1 1 Removing the Guard
White
1 .
2.
#
_
Bl ack
Rxa6 ?
White Bl ack
1 .
Qxa6 ?
2.
#
1

b
4
d

Black's best response to avoid checkmate is Bd6. This move,


though, loses the Black Queen and the game soon afer.
Black's position is hopel ess!
a b c d e f 9 h
Whi te to move.

Checkmate i n two moves.
d
1
b
4
d
Di agram 31
a b c d e f 9 h
White to move.
White
1 .
--
2. .#

Checkmate i n two moves.
177

Bl ack
Qx b8
Use a Rook sacri fi ce ( Rx a6) to
Remove the Guard ( the Queen
or t he Rook) from the d7 square
or t he d8 square.
White Bl ack
1 .
Rxb8
2. #
Use a Rook sacri fi ce to Remove
the Guard (the Queen or t he
Rook) . sett i ng up ei t her N x f#
or Qg7#.
12 Perpetual Check
introduction
Perpetual Check is a tactic that a player uses in an otherise losing position to
draw the game by repeatedly checking the opponent's King. Some Perpetual
Checks are simple, as shown in Diagram 4Z. Other times, Perpetual Check may
take two or more moves to set up.
8
7
6
5
4
3
2
1
Di agram J42
a b c d e f g h
White to move.
White i s threateni ng checkmate i n one move ( Qh7#) ,
but never gets the chance! Whi te i s i n check. Bl ack
draws thi s game by perpetual l y checki ng the Whi te
Ki ng from the b3 and a3 squares.
Ci rcl e the Bl ack pi ece that gi ves the Perpetual Check.
1 78
12 Perpetual Check
instruction
White Bl ack
d
1
1 .

Qb3 +

b
2. Ka1 Qa3 +
4
d 3. Kb1 Qb3
+
, etc.
2
draw
This one is done for you.
a b c d e f g h
Bl ack to move.
Bl ack i s beh i nd but i s abl e t o Avoi d checkmate ( Qh7#) ,
and draw thi s otheri se
l osi ng posi ti on by usi ng a
Perpetual Check.
draw t he game wi t h a Perpetual
Di agram 34
White Bl ack
d
1
1 .
+ Kg8

b 2.
+
4
d 3.
+
, etc.
2
draw
Your turn now!
8 b c d e f g h
Whi te to move.
Avoi d checkmate ( . . . Qa1 #
or . . . Qb2#) , and draw thi s
otheri se l osi ng posi ti on by
usi ng a Perpetual Check.
1 79
Check. pl ayi ng . Qb3+ . Wh i te
must pl ay Ka 1 . Bl ack t hen plays
Qa3+. and Whi te pl ays Kb 1 .
Wh i te cannot escape check .
White Bl ack
1 .
+ Kh7
2.
+
3.
+
, etc.
draw
Wh i te i s beh i nd . but i s abl e to
d raw t he game w1 t h a Perpet ual
Check-alternately pl ayi ng Qh 5+
an d Qe8+ . Bl ack i s forced t o
pl ay Kg 8 and Kh2 Bl ack ca nnot
escape check. Draw'
12 Perpetual Check
instruction
Wite Bl ack
d
1
1 .
+ fxg6

b
2.
+
4
d 3.
+
2
4.
+
, etc.

a b c d e f g h
Whi te to move.

Avoi d checkmate ( . . . Qa1 #
or . . . Qb2#) , and draw thi s
otheri se l osi ng posi ti on by
usi ng a Perpetual Check.
Diagram 36
d
1
1 .

b 2.
4
d 3.
2
draw
White
+
+
+
Bl ack
4.
+
_, etc.
a b c d e f g h
White to move.

Draw thi s otheri se l osi ng
posi ti on by usi ng a Perpetual
Check.
draw
180
Wh i te pl ays R x g6+. sacri fi ci ng a
Rook . Bl ack pl ays . . . f xg6.
Wh i te t hen pl ays Qx g6+. and
al ter nat el y checks t he Bl ack Ki ng
( Qg6+ and Qh6+) . Bl ack cannot
escape check. Craw!
Wh i te pl ays ReB+ and Bl ack i s
forced t o pl ay . . . Rx e8 . Wh i te
next pl ays Qx e8+ . and t hen
al t er nat el y checks t he Bl ack Ki ng
( Qe8+ a nd Qh5+) . Bl ack cannot
escape check. Draw!
1 2 Perpetual Check
White
d
1

b
4
d
2
a b c d e f g h
Bl ack to move.
1 .
2.
3.

Draw thi s otheri se l osi ng
posi ti on by usi ng a Perpetual
Check.

Kh2
Kh 1
White
d
1

b
4
d
2
a b c d e f g h
White to move.
1 .
2.
3.

Avoi d checkmate and draw
thi s otheri se l osi ng posi ti on
by usi ng a Perpetual Check.
draw
Bl ack
draw
Bl ack
+ Kh7
+ Kh8
+
+
+
, etc.
Use a Perpetual Check from the
Bl ack Kni ght.
+
, etc.
Use a Perpet ual Check from t he
Wh i te Kn1 ght .
1 81
1 2
Perpetual Check
White
d
1
1 .

b
2.
4
d 3.

a b c d e f g h
Bl ack to move.

Avoi d checkmate (Qg7#) , and
draw thi s otheri se l osi ng
posi ti on by usi ng a Perpetual
Check, or checkmate i n three
moves! .
Kd 1
Kc1
White
1
1 .

b 2.
4
d 3.

+
+
+
Bl ack
draw
Bl ack
Kf8
White Bl ack
+
1 .

+
2.
Kb1
+
3.
Ka1 ?? P
Use a Perpetual Check from the
Bl ack Kni ght.
Ke8/g8
Kf8
4.
+
etc.
a b c d e f g h
White to move.

Draw thi s otheri se l osi ng
posi ti on by usi ng a Perpetual
Check.
draw
182
Use a Perpetual Check from the
Whi te Kni ght.
1 2
Perpetual Check
d
1

b
d
2
a b c d e f g h
Bl ack to move.
White
1 .

2.
Kh 1 /h3
3.
Kh2
4.
Kh 1 /h3

Draw thi s otheri se l osi ng
posi ti on by usi ng a Perpetual
Check.
White
d
t
1 .

b 2.
4
d 3.
4.
draw
a b c d e f g h
Whi te to move.

Draw thi s otheri se l osi ng
posi ti on by usi ng a Perpetual
Check, or checkmate i n three
moves!
Bl ack Whi te Bl ack
+
1 .

+
+
2.
Kh 1 +
+
3.
Kg 1 +
+
4.
Kh 1 +
draw draw
Use a Perpet ual Check from t he
Bl ack Kni ght - Not i ce t hat t he
Bl ack Bi shop attacks g 1 and
del i vers a Di scovered Check as
part of t he Per pet ual Check
Bl ack White Bl ack
+ Kg8
1 .
+ Kh8 ??
+ Kg7
2.
+ Kg8
+ Kg8
3. #
+
, etc.
Use a Perpet ual Check from t he
Wh i te Kni g ht .
1 83
1 2 Perpetual Check
White
d
1
b
4
d
2
a b c d e I g h
White to move.
1 .
2.
3.

Draw thi s otheri se l osi ng
posi ti on by usi ng a Perpetual
Check.
Diagram 35
draw
White
d
1

b
4
d
a b c d e I g h
White to move.
1 .
2.
3.

Avoi d checkmate and draw
thi s otheri se l osi ng posi ti on
by usi ng a Perpetual Check.
draw
Bl ack White Bl ack
+ Kg8
1 .
Bf5/e4+? Qh6 !
| DCKS DB CDBC8l
+ Kh8
+
, etc.
Use a Perpet ual Check from t he
Wh i te Bi shop and Rook.
Bl ack
+ Kh7
+ Kg8
+
, etc.
Use c Perpet ual Check
Wh 1 te' s Vh 1 t e 81 shop
1 84
1 2 Perpetual Check
Di agram 355
d
1
b
4
1 .
2.
White Bl ack
+ Ka8
+ Kb8
d 3.
+
, etc.
a b c d e f g h
Whi te to move.
draw

Avoi d checkmate ( . . . Rc1 #)
and draw thi s otheri se l osi ng
posi ti on by usi ng a Perpetual
Check.
White
d
1
1 .

b
2.
Kh3
4
d 3.
Kh2

4.
__
K
_
h
_
1
__
a b c d e f g h
Bl ack to move.

Draw thi s otheri se l osi ng
posi ti on by usi ng a Perpetual
Check.
185
Bl ack
Use a Perpetual Check from the
Whi te Rook.
+
+
+
+
, etc.

draw
Use a Perpet ual Check from t he
Bl ack Rook.
1 2 Perpetual Check
d
1

1 .
White Bl ack
+
Kg8
b
2.
Rhg7 + Kh8
4
d

a b c d e f g h
Whi te to move.
3.
draw

Avoi d checkmate ( . . . Qa3#)
and draw thi s otheri se l osi ng
posi ti on by usi ng a Perpetual
Check.
Di agram 358
White
d
1
1 .
+
, etc.
Bl ack
+
Ka7
Use a Perpetual Check from a
Whi te Rook.
b
2.
+ Ka8/b8
4
d

a b c d e f g h
White to move.
3.

Draw thi s otheri se l osi ng
posi ti on by usi ng a Perpetual
Check.
+
, etc.
draw
186
Use a Perpetual Check from the
Whi te Rook.
1 2 Perpetual Check
Di agram 359
White
d
1
b
4
d
2
a b c d e f g h
White to move.
1 .
2.
3.

Draw thi s otheri se l osi ng
posi ti on by usi ng a Perpetual
Check.
draw
Di agram 360
White
d
1 1 .

b 2.
4
d 3.
Bl ack
+ Ka7/b7
+ Ka8/b8
+
, etc.
Bl ack
+ Nx b7
+ Ka8
+ Kb8
Use a Perpetual Check from the
Wh i te Rook .
White Bl ack
1 .
+ Nx b7
2.
+ Kc8 ??
3.
#
4.
+
, etc.
a b c d e f g h
White to move.
draw

Draw thi s otheri se l osi ng
posi ti on by usi ng a Perpetual
Check, or checkmate i n three
moves.
1 87
Begi n wi t h a Queen sacri fi ce
check . Fol l ow t hi s wi th a
Perpet ual Check from a Vh i t e
Rook .
12
Perpetual Check
BgIBR 361
8
7
6
5
4
3
1 .
2.
3.
White Black

Kh1 /h2
Kg1
draw
a b c d e f g h
Bl ack to move.
Notice that the Black Bi shop
i s pi nni ng the Wite f pawn.

Avoid checkmate (Qd8+ and
Rxd8#) and draw this other
wise losing position by using
a Perpetual Check.
8
7
1 .
6
5 2.
4
3 3.
White Black

hxg3
Kh1 /h2
+
+
+
,etc.
Use a Perpetual Check from the
Black Rook.
+
+
+
+
,etc. 4.
_
K
_
g
_
1

a b c d e f g h
Bl ack to move.

Avoid checkmate (Qd8+ and
Rxd8#) and draw this other
wise losing position by using
a Perpetual Check.
draw
188
Begin with a Queen sacrifice
check. Next, use a Perpetual
Check from the Black Rook.
12 Perpetual Check
BgIBR 363
White
8
7
1 .
6
5
2.
4
3 3.
2
draw
1
a b c d e f g h
White to move.

Stop Black from promoting the
h-pawn and draw this other
wise losing position by using
a Perpetual Check.
White
8
7
5
4
3
2
a b c d e f g h
Bl ack to move.
1 .
2.
3.

Avoid checkmate (Qb7#) and
draw this otherise losing
position by using a Perpetual
Check.

Kh1
Kg1
Black
+ Kh7
+ Kh8
+
,etc.
Black
draw
189
Use a Perpetual Check from the
White Queen.
+
+
+
,etc.
Use a Perpetual Check from the
Black Queen.
12 Perpetual Check
BgIBR 365
White
8
7
6
5
4
3
2
a b c d e f g h
White to move.
1 .
2.
3.
Draw this otherise losing
position by using a Perpetual
Check.
draw
White
8
7
1 .
6
5
2.
4
3 3.
2
Black
+
Kh7
+ Kg8
+
,etc.
Black
+ Rxe8
+ Kh7
+ Kg8
4.
+
,etc.
a b c d e f g h
Whi te to move.
Draw this otherise losing
position by using a Perpetual
Check.
draw

190
Use a Perpetual Check from the
White Queen.
Begin with a Rook check. Next,
use a Perpetual Check from the
White Queen.
12 Perpetual Check
8
7
5
4
3
2
BgIBR 367
a b c d e f g h
White to move.
White
1 .
2.
3.
draw

Avoid checkmate ( . . . Qa1 /b1 #)
and draw this otherise losing
position by using a Perpetual
Check.
BgIBR 368
White
8
7 1 .
6
5 2.
4
3 3.
Black
+ Kb5
+ Ka5
+
,etc.
Black
+ Ke7
+ Kf8
+ Ke7
4.
+
, etc.
a b c d e f g h
White to move.
draw

Avoid checkmate ( . . . Re1+ and
. . . Rxe1 #) and draw this other
wise losing position by using a
Perpetual Check.
191
Use a Perpetual Check frorn the
White Queen.
Use a Perpetual Check frorn the
White Queen
12 Perpetual Check
8
7
6
5
4
3
2
a b c d e f g h
White to move.
1 .
2.
3.

Avoid being checkmated or
losing the Queen ( . . . Rf 1 7
or . . . Rb8+). Draw this
8
7
6
5
4
3
2
otherise losing position by
using Perpetual Check.
BglBR 370
1 .
2.
3.
White Black
+ Kh8
+ Kg8
+
,etc.
draw
White Black
+ Kh8
+ Kg8
+
, etc.
draw
Notice that the White Bi shop
a b c d e f g h
White to move.
i s pi nni ng the Black f pawn.

Avoid checkmate ( . . . Qa1 # or
. . . Qb2#) and draw this other
wise losing position by using a
Perpetual Check.
192
Use a Perpetual Check from the
White Queen.
Use a Perpetual Check from the
White Queen.
12 Perpetual Check
BgIBR 371
White
8
7
1 .

6
5
2.
hxg3
4
3 3.
Kh1
2
4.
_
K
.
g
_
1
a b c d e f g h
Bl ack to move.
Avoid checkmate (Qb7#) and
draw this otherise losing
position by using a Perpetual
Check.
White
8
7
1 .

6
5 2.
a/cxb3
4
3 3.
a/cxb3
a b c d e f g h
Bl ack to move.
4.
Avoid checkmate (Qh7#) and
draw this otherise losing
position by using a Perpetual
Check.
Ka1
193
Black
+
+
+

+
_
, etc.
draw

Black
Begin with a Rook sacrifice
check. Fol l ow this with a
Perpetual Check from the Bl ack
Queen.
+
+
+

+, etc.
draw
Begin with two Rook sacrifice
II checks. Follow this with a
Perpetual Check from the Black
Queen.
13 ZugZWBHg/bBPHBP
HI00uC0H
Zugzang means being required to move, especially when you do not want to
ofen meaning you must make a losing move. Zugzwang can result in a victor or
the win of a piece. Stalemate is a position where one player must move, but cannot
make a legal move. Stalemate ends the game and is always a drawn position;
neither player wins. Diagram 373 shows Black about to be placed in Zugzwang by
White, with a White checkmate to follow quickly.
8
7
6
5
4
3
2
1
Diagram 373
a b c d e f g h
White to move.
White will checkmate Black in two moves. White's first move will
be a Rook move that keeps the Rook on the c-file, from c1 to c6
(for example, Rc4 ). The Black King would like to stay right where
it is and not move! Black is in Zugzwang. Skipping a move is not
allowed! The Black King must move to eB ( ... Ke8). White
checkmates Black on the next move: ReS#.
Circle the square where the White Rook will checkmate Black's King.
194
13 ZugZWBHg/bBPHBP
HSIuC0H
White Black White Black
8
7 1 . Kd6 Kf7/Kf8 1 . Ra8/Rc8 Kf8
6
5 2. Rxd8/Rxd8+ 2. Rxd8+
4
3
This one is done for you.
2
a b c d e f g h
Whi te to move.

Win the Black Bishop in to
moves.
BgIBR 375
8
7
1 .
6
5
4
White
+
White moves the King (Kd6) or
the Rook (Ra8/Rc8), keeping the
Black Bishop pinned to its King.
Black
Black is in Zugzwang and moves
.. . Kf7 or . . . Kf8. leaving the
Bishop unprotected.
White Black
1 .
+ Kc??
stal emate
2.
3
Your turn now!
2
1
a b c d e f g h
White to move.

Draw this otherise losing
position in one move or win the
Black Queen in two moves.
195
White plays Rd3+. forcing Black
to capture the Rook or lose the
Queen. If Black plays ... Qxd3.
White is stalemated. If Black
moves the King, White wins the
Black Queen and the game.
13 ZugZWBHg/bBPHBP
HSIuC0H
8
7
6
5
4
3
2
a b c d e f g h
Black to move.
1 .
2.

Checkmate in two moves.
B
7
6
5
4
3
2
BgIBR 377
a b c d e f g h
Black to move.
1 .
2.

Draw this otherise losing
position.
White Black

g4
White Black

stal emate
196
White Black
1 .

#
2.
N moves #
Black plays . . . Be3!, putting
White in Zugzwang. White has
only two possible moves, both
losing! If White plays g4, Black
plays . . . Bf2#. If White moves
the Knight, Black plays . . . Bg5#.
+
Black plays ... Nc7+' . leaving
White only one move. White
must take the Knight (Bxc7).
forcing a stalemate draw.
13 Zugzwang/Stalemate
8
7
6
5
4
3
2
a b c d e f g h
Whi te to move.
1 .
2.

Checkmate in to moves.
8
7
5
4
3
2
a b c d e f g h
White to move.
1 .
2.
White
White

Win the pinned Black Rook in
two moves.
#
197
Black
Kc8
Black
Use a Queen move to put Black
into Zugzwang, forcing the
Black King to move to c8 where
White wil l checkmate it.
K moves
Use a Pawn move to put Black
into Zugzwang. forcing the Black
King to leave the Black Rook
unprotected.
13 Zugzwang/Stalemate
8
7
6
5
4
3
2
BgIBR 380
a b c d e f g h
White to move.
1 .
2.
3.

Avoid a stalemate draw, and
checkmate in three moves.
8
7
6
5
4
3
2
BgIBR 381
a b c d e I g h
Bl ack to move.
1 .
2.

Checkmate in two moves.
White
+
#
White

Ne3
198
Black
Ka8
Ka7
Black
White Black
1 .
g8=Q/ R??
stalemate
Begin with a Pawn move to put
Black in Zugzwang, forcing Black
to make a King move. Now,
promote the g-pawn with check,
and then deliver checkmate.
White Black
1 .

# 2.
Ne5
Use a Pawn move to put White
in Zugzwang, forcing White to
move the Knight. Then, Black
mates with the Bishop on the
next move, either on f2 or f6
depending on White's move.
#
13 Zugzwang/Stalemate
8
7
6
5
4
3
2
a b c d e f g h
Bl ack to move.
1 .
2.

Checkmate in two moves.
8
7
6
5
4
3
2
BgIBR 383
a b c d e f g h
Bl ack to move.
1 .
2.

Win the White Bishop in two
moves.
White

Kc1
White

Kg1
199
Black
Black
R move
#
Use a Rook move to put White in
Zugzwang_ forcing the White King
to move to c1.
Wite Black
1 .

K move
+
2.
Kg1 /Kg2
Use a Rook or King move to put
White 1n Zugzwang. forcing the
White King to leave the Bishop
unprotected.
13 Zugzwang/Stalemate
7
6
5
4
3
BglBR 384
a b c d e f g h
White to move.
1.
2.
3.
White

Win the Black Rook for a pawn
in three moves, or promote the
a-pawn in two moves.
8
7
6
5
4
3
a b c d e f g h
Whi te to move.
White
1 .
2.
3.

Win the Black Rook for a pawn
in three moves, or promote the
a-pawn in two moves.
+
+
200
Black White Black
Rxa7
1.
Kd6
K moves
2.
Black
Rxa7
Use a Rook move to put Black in
Zugzwang. If Black captures the
a-pawn, White skewers the Black
Rook. Black must capture the
a-pawn or White will promote it to
a Queen.
White Black
1 .
Kd6
K moves
2.
Use a Rook move to put Black in
Zugzwang. I f Black captures the
a-pawn. White skewers the Black
Rook. I f Black doesn't capture the
a-pawn, White promotes it to a
Queen.
13 Zugzwang/Stalemate
8
7
6
5
4
3
2
1
BgIBR 386
a b C d e f g h
Whi te to move.
White
1 .

2. ..
#
l l
Checkmate in to moves.
White
8
7
6
5
3
2
a b C d e f g h
White to move.
1 .
2.
l l
Trap the Black Queen and win
it for a Rook in two moves.
201
Black
gxh6

Black
Qxg5
White Black
1 .
B moves
2.
#
Use a Rook move to put Bl ack in
Zugzwang. Bl ack must then
capture the Rook or move the
Bishop. Either way, White mates
on the next move.
White Black
1 .
Qg6
2.
Use a Rook move to put Black in
Zugzwang, forcing Black to make
a game-losing Queen move.
13 Zugzwang/Stalemate
8
7
6
5
4
3
2
Bg|BR 388
a b c d e f g h
Bl ack to move.
1 .
2.

Checkmate in two moves.
8
7
6
5
4
3
2
a b C d e f g h
White to move.
1 .
2.

Checkmate in two moves.
White

h7
White
#
202
Black

Black
g6
l l
#
Use a Knight move to put White
in Zugzwang, al l owing White only
a pawn move. Fol l ow this by
mate with the Bl ack Knight.
White Black
1 .
g5
2. #
Use a Knight move to put Black
in Zugzwang, allowing Black only
a pawn move. Follow this by
checkmate from the White f-pawn
or h-pawn.
13 Zugzwang/Stalemate
8
7
6
5
4
3
2
BglBR 390
a b c d e f g h
Whi te to move.
1 .
White

Draw this otherise losing
position in one move, or win
the Black Queen in two moves.
White
8
7
1 .

6
5 2.
4
stalemate
3
2
a b c d e f g h
Bl ack to move.
Ora thi otherise losing
.
pos1t1on 1n one move, or Win
the White Queen in two
moves.
+
203
Black White Black
1 .
+ Kd5??
stalemate
Black
2.
Use a Rook sacrifice check to
force a Stalemate draw.
White Black
+
1 .

2.
Kf5??
Use a Rook sacrifice check to
force a Stalemate draw.
+
13 Zugzwang/Stalemate
White Black White Black
8
7 1 .

+
1 .

6
5 2. 2.
Ke4
4
stalemate
3 3.
draw
2
Lack of Material Draw
a b c d e f 9 h
Bl ack to move.
A l ack of materi al draw occurs when neither White nor Bl ack
has enough pi eces to checkmate the opponent. Two Kings
al one on the board i s one type of a lack of materi al draw.

Avoid checkmate (Qh 1 #) and
draw this otherise losing
position by stalemate or by
lack of materal.
White
8
7
1 .

6
5 2.
4
stalemate
3
2
1
a b C d e f 9 h
Bl ack to move.

Avoid checkmate and draw
this otherise losing position
by stalemate or by lack of
materal.
204
Use a Rook sacrifice check. I f
White doesn't capture the Black
Rook, Black takes the White
Black
Queen. Two Kings al one on the
board is a lack of material draw.
White Black
+
1 .

2.
Kc5
3.
draw
Use a Rook sacrifice check.
+
+
13 Zugzwang/Stalemate
White
8
7 1 .

6
5 2.
4
stalemate
3
2
a b C d e f g h
Bl ack to move.

Draw this otherise losing
position.
8
7
1 .
6
5
2.
White

4
stalemate
3
2
a b C d e f g h
Bl ack to move.

Draw this otherise losing
position in one move, or win
the White Queen in two
moves.
205
Black
Black
+
Use a Rook sacrifice check to
force Stalemate draw!
White Black
+
1 .

2.
K moves??
Use a Rook sacrifice check to
force a Stalemate draw'
+
13 Zugzwang/Stalemate
8
7
6
5
BglBR 396
|Lm*
a b c d e f g h
White to move.
1 .

Draw this otherise losing
position in one move, or win
the Black Bishop in two
8
7
6
5
4
3
2
moves.
a b c d e f g h
Whi te to move.
1 .

Draw this otherise losing
position in one move, or win
the Black Bishop in two
moves.
White
+
White
+
206
Black White Black
1 .

+

Kf??
stalemate
Black
2.
Use a Bishop sacrifice check to
force a Stalemate draw.
White Black
1 .
+ Ka5/b6?
stalemate
2.
Use a Bishop sacrifice check to
force a Stalemate draw.
13 Zugzwang/Stalemate
5
4
3
2
BglBR 398
a b c d e f g h
White to move.
1 .
White

Draw this otherise losing
position in one move, or win
the Black Queen in to moves.
White
8
7 1 .

6
5 2.
4
stalemate
3
2
a b c d e f g h
Black to move.
Ora thi otherise losing
.
pos1t1on 1n one move, or Win
the Wite Queen in two
moves.
+
207
Black White Black
1 .

+
_
Kb8??
stalemate
Black
2.

Use a Queen sacrifice check to


force a Stalemate draw.
White Black
+
1 .

2.
g3??
Use a Queen sacrifice check to
force a Stalemate draw.
+
13 Zugzwang/Stalemate
BglBR 400
White
8
7 1 .

6
5 2.
4
stalemate
3
2
a b c d e g h
Bl ack to move.

Draw this otherise losing
position in one move, or win
the White Queen in to
8
7
6
5
4
3
2
moves.
BglBR 401
|~
1 .

a b c d e g h
White to move.

Draw this otherise losing
position in one move.
White
+
208
Black

Black
White Black
+
1 .

2.
Ke7??
Use a Queen sacrifice check to
force a Stalemate draw.
stalemate

Use a Queen sacrifice check to
force a Stalemate draw.
+
13 Zugzwang/Stalemate
8
7
5
4
3
2
BglBR 402
a b C d e f g h
Bl ack to move.
1 .
2.

Draw this otherise losing
position.
8
7
6
5
4
3
2
a b C d e f g h
Bl ack to move.
1 .
2.
3.
White

stalemate
White

Kh2
stalemate

Draw this otherise losing
position in two or three moves.
209
Black

Black

+
Use a Queen sacrifice check to
force a Stalemate draw.
Wite Black
+
1.

+
2.
Kh2
3.
Kg3
4.
stalemate
+
+
+
Begin with a pawn promotion and
Queen check. Next. use one or
two Queen sacrifice checks to
force a Stalemate draw.
14
QuZZPS: 0PH1yHg 1BCCS
HI00uC0H
In this chapter are quizzes you can use to check your skill at naming and using tactics.
Each problem can be solved by using one or more tactics covered in this book:
Pins
Back Rank Combinations
Knight Forks
Other Forks ( Bishop Fork, etc.)
Discovered Checks
Double Checks
Discovered Atacks
Skewers
Double Threats
Promoting Pawns
Removing the Guard
Perpetual Check
Zugzwang/ Stalemate
Record the answer to each probl em. Then, ci rcl e the tactic you used to sol ve it.
Some probl ems may have more than one correct tcti c.
8
7
6
5
3
2
a b c d e I g h
White to move.
Win the Black Bishop
in two moves.
White Black
1.
Bd6 + + K moves
2. Bxc5
This one is done for you.
Circle the Tactic(s):
Pin
Back Rank Combination
Knight Fork
Other Fork
I
Di
scovere
d Ch
ec
k
I
I
D
ou
bl
e
Ch
ec
k
I
Discovered Attack
210
Skewer
Double Threat
Promoting a Pawn
Removing the Guard
Perpetual Check
Zugzwang/Stalemate
14 Quizes: Identifing Tactics
Record the answers to the probl ems and ci rcl e the tcti c(s) used to sol ve them.
7
6
5
4
3
LBglBR 405
a b c d e I g h
White to move.
Win the Black Queen
in to moves.
8
7
6
5
4
3
a b c d e I g h
White to move.
Win a Black Knight
in two moves.
White Black
1 . + K moves
2.
1 .
2.
Circle the Tactic(s):
Pin
Back Rank Combination
Knight Fork
Other Fork
Discovered Check
Double Check
Discovered Attack
White Black
Nf moves
Circle the Tactic(s):
Pin
1 .
2.
Back Rank Combination
Knight Fork
Other Fork
Discovered Check
Double Check
Discovered Attack
21 1
Skewer
Double Threat
Promoting a Pawn
Removing the Guard
Perpetual Check
Zugzwang/Stalemate
White Black
Nd moves
Skewer
Double Threat
Promoting a Pawn
Removing the Guard
Perpetual Check
Zugzwang/Stalemate
14 Quizzes: Identifing Tactics
Record the answers to the probl ems and circl e the tactic(s) used to sol ve them.
8
7
6
5
4
3
2
1
8
7
5
4
3
2

lt.
|&

a b c d e f g h
White to move.
Win the Black Knight
in two moves.
a b c d e f g h
White to move.

Win the Black Queen
in to moves.
White Black
1 .

R moves
2.

1 .
2.
Circle the Tactic(s):
Pin
Back Rank Combination
Knight Fork
Other Fork
Discovered Check
Double Check
Discovered Attack
White Black
+
K moves
Circle the Tactic(s):
Pin
Back Rank Combination
Knight Fork
Other Fork
Discovered Check
Double Check
Discovered Atack
212
Skewer
Double Threat
Promoting a Pawn
Removing the Guard
Perpetual Check
Zugzwang/Stalemate
Skewer
Double Threat
Promoting a Pawn
Removing the Guard
Perpetual Check
Zugzwang/Stalemate
14 Quizzes: Identifing Tactics
Record the answers to the problems and circle the tctic(s) used to solve them.
7
6
5
4
3
2
a b c d e f g h
White to move.

Wn the Black Queen
for a Bishop in two
moves.
8
7
6
5
4
3
a b c d e f g h
White to move.

Wn the Black Rook
in three moves.
1 .
2.
1 .
2.
3.
Wite Black
+
Qf
1 .
+
2.
Circle the Tactic(s):
Pin
Back Rank Combination
Knight Fork
Other Fork
Discovered Check
Double Check
Discovered Atack
Wite Black
a6
Any move
Circle the Tactic(s):
Pin
Back Rank Combination
Knight Fork
Other Fork
Discovered Check
Double Check
Discovered Atack
213
Wite Black
+
K
g
8??
Skewer
Double Threat
Promoting a Pawn
Removing the Guard
Perpetual Check
Zugzwang/Stalemate
Skewer
Double Threat
Promoting a Pawn
Removing the Guard
Perpetual Check
Zugzwang/Stalemate
14 Quizzes: Identifing Tactics
Record the answers to the problems and circle the tctic(s) used to solve them.
BgIBR 41 1
a b c d e f g h
White to move.

Win the Black Queen,
or checkmate, in two
moves.
8
7
5
4
3
2
a b c d e f g h
White to move.

Draw this otherise
losing position in one
move, or win the Black
Queen in two moves.
White Black White Black
1 .
+ K moves
1 .

+ Ne7??
2.
1 .
2.
#
Circle the Tactic(s):
Pin
Back Rank Combination
Knight Fork
Other Fork
Discovered Check
Double Check
Discovered Attack
White Black
+
stalemate
Circle the Tactic(s):
Pin
1 .
2.
Back Rank Combination
Knight Fork
Other Fork
Discovered Check
Double Check
Discovered Attack
214
Skewer
Double Threat
Promoting a Pawn
Removing the Guard
Perpetual Check
Zugzwang/Stalemate
White Black
+ Kb8??
Skewer
Double Threat
Promoting a Pawn
Removing the Guard
Perpetual Check
Zugzwang/Stalemate
14 Quizzes: Identifing Tactics
Record the answers to the problems and circle the tactic(s) used to solve them.
8
7
5
4
3
2
a b c d e f g h
White to move.
l l
Win the Black Knight
in three moves.
7
6
5
4
3
BglBR 41 4
a b c d e f g h
White to move.
l l
Checkmate in two
moves.
1 .
2.
3.
1 .
2.
White Black
Rxe4
Any move
Circle the Tactic(s):
Pin
Back Rank Combination
Knight Fork
Other Fork
Discovered Check
Double Check
Discovered Attack
White Black
++
Ke8
1 .
# 2.
Circl e the Tacti c(s):
Pin
Back Rank Combination
Knight Fork
Other Fork
Discovered Check
Double Check
Discovered Atack
215
Skewer
Double Threat
Promoting a Pawn
Removing the Guard
Perpetual Check
Zugzwang/Stalemate
White Black
++
Kc7
#
Skewer
Double Threat
Promoting a Pawn
Removing the Guard
Perpetual Check
Zugzwang/Stalemate
14 Quizzes: Identifing Tactics
Record the answers to the problems and circle the tactic(s) used to solve them.
7
6
5
4
3
a b c d 0 l g h
White to move.

Win the Black Queen
and Black Knight for a
Rook in three moves.
8
7
6
5
4
3
a b c d 0 l g h
Black to move.

Win the White Queen
for a Knight in two
moves.
White Black
1 .
Nxh7
2.
+
K moves
--
3
. --
Circle the Tactic(s):
Pin
Back Rank Combination
Knight Fork
Other Fork
Discovered Check
Double Check
Discovered Atack
White Black
1 .

+
1 .
2.
Bxg4
Circle the Tactic(s):
Pin
Back Rank Combination
Knight Fork
Other Fork
Discovered Check
Double Check
Discovered Atack
216
2.
Skewer
Double Threat
Promoting a Pawn
Removing the Guard
Perpetual Check
Zugzwang/Stalemate
White Black

K moves?
Skewer
+
Double Threat
Promoting a Pawn
Removing the Guard
Perpetual Check
Zugzwang/Stalemate
14 Quizzes: Identifing Tactics
Record the answers to the problems and circle the tactic(s) used to solve them.
8
7
5
3
2
a b c d e f g h
White to move.

Checkmate in three
moves.
7
6
5
4
3
a b c d e f g h
White to move.
1 .
2.
3.
1 .
2.

Win a Black Bishop
in two moves or check
mate in three moves.
White Black
+
+
#
Circle the Tactic(s):
Pin
Back Rank Combination
Knight Fork
Other Fork
Discovered Check
Double Check
Discovered Attack
White Black
Qh5
Circle the Tactic(s):
Pin
1 .
2.
3.
Back Rank Combination
Knight Fork
Other Fork
Discovered Check
Double Check
Discovered Atack
217
Skewer
Double Threat
Promoting a Pawn
Removing the Guard
Perpetual Check
Zugzwang/Stalemate
White Black
ReB??
+
Kf8
#
Skewer
Double Threat
Promoting a Pawn
Removing the Guard
Perpetual Check
Zugzwang/Stalemate
14 Quizzes: Identifing Tactics
Record the answers to the problems and circle the tctic(s) used to solve them.
8
7
6
5
4
3
a b c d e f g h
White to move.

Wn a pawn and the
Black Bishop in two
moves.
8
7
5
4
3
2
BgIBR 420
a b c d e f g h
White to move.

Promote the a-pawn
in three moves.
1 .
2.
1 .
2.
3.
Wite Black
+
K moves
Circle the Tactic(s):
Pin
Back Rank Combination
Knight Fork
Other Fork
Discovered Check
Double Check
Discovered Atack
Wite Black
axb6
Any move
Circle the Tactic(s):
Pin
Back Rank Combination
Knight Fork
Other Fork
Discovered Check
Double Check
Discovered Attack
218
Skewer
Double Threat
Promoting a Pawn
Removing the Guard
Perpetual Check
Zugzwang/Stalemate
Skewer
Double Threat
Promoting Pawn
Removing the Guard
Perpetual Check
Zugzwang/Stalemate
14 Quizzes: Identifing Tactics
Record the answers to the problems and circle the tactic(s) used to solve them.
8
7
6
5
4
3
BglBR 421
a b c d 0 f g h
White to move.

Win the Black Rook
in three moves.
8
7
6
5
4
3
2
a b c d 0 f g h
White to move.

Draw this otherise
losing position.
1 .
2.
3.
White Black
+
Kh7
+
g6
Circle the Tactic(s):
Pin
Back Rank Combination
Knight Fork
Other Fork
Discovered Check
Double Check
Discovered Atack
White Black
1 .

+
2.
+
3.
4.
+

--
-
+
, etc.
drw
Circle the Tactic(s):
Pin
Back Rank Combination
Knight Fork
Other Fork
Discovered Check
Double Check
Discovered Attack
219
Skewer
Double Threat
Promoting a Pawn
Removing the Guard
Perpetual Check
Zugzang/Stalemate
Skewer
Double Threat
Promoting a Pawn
Removi ng the Guard
Perpetual Check
Zugzwang/Stalemate
14 Quizzes: Identifing Tactics
Record the answers to the problems and circle the tctic(s) used to solve them.
8
7
6
5
4
3
2
a b c d e f g h
White to move.

Checkmate in two
moves.
8
7
6
5
4
3
BglBR 424
a b c d e f g h
Black to move.

Checkmate in two
moves.
White Black
1 .
gxh6
1 .
2. # 2.
Circle the Tactic(s):
Pin
Back Rank Combination
Knight Fork
Other Fork
Discovered Check
Double Check
Discovered Attack
White Black
1


2.
+
#
Circle the Tactic(s):
Pin
Back Rank Combination
Knight Fork
Other Fork
Discovered Check
Double Check
Discovered Atack
220
White Black
B moves
#
Skewer
Double Threat
Promoting a Pawn
Removing the Guard
Perpetual Check
Zugzwang/Stalemate
Skewer
Double Threat
Promoting a Pawn
Removing the Guard
Perpetual Check
Zugzwang/Stalemate
14 Quizzes: Identifing Tactics
Record the answers to the problems and circle the tctic(s) used to solve them.
BgIBR 425
8
a
7
6
5
3
2
a b c d e f g h
White to move.
Win the Black Queen,
or checkmate, in two
8
7
6
5
4
3
moves.
a b c d e f g h
White to move.
Win the Black Queen
and a pawn for a
Bishop in two moves.
White Black White Black
1 .
g6
1 .

Qxe7??
2. -- 2. #
1 .
2.
Circle the Tactic(s):
Pin
Back Rank Combination
Knight Fork
Other Fork
Discovered Check
Double Check
Discovered Attack
White Black
+
Kxf
Circle the Tactic(s):
Pin
Back Rank Combination
Knight Fork
Other Fork
Discovered Check
Double Check
Discovered Attack
221
Skewer
Double Threat
Promoting a Pawn
Removing the Guard
Perpetual Check
Zugzwang/Stalemate
Skewer
Double Threat
Promoting a Pawn
Removing the Guard
Perpetual Check
Zugzwang/Stalemate
14 Quizes: Identifing Tactics
Record the answer to the problems and circle the tactic(s) used to solve them.
8
7
6
5
4
3
a b c d 0 f 9 h
Black to move.
Draw this otherise
losing position.
8
7
6
5
4
3
2
a b c d 0 f 9 h
White to move.
Win the Black Knight
in two moves.
1 .
2.
3.
4.
1 .
2.
Wite Black

+
a/cxb3 +
a/cxb3
+
Ka1 +
, etc.
draw
Circle the Tactic(s):
Pin
Back Rank Combination
Knight Fork
Other Fork
Discovered Check
Double Check
Discovered Attack
White Black
+ Kxh7
Circle the Tactic(s):
Pin
Back Rank Combination
Knight Fork
Other Fork
Discovered Check
Double Check
Discovered Attack
222
Skewer
Double Threat
Promoting a Pawn
Removing the Guard
Perpetual Check
Zugzwang/Stalemate
Skewer
Double Threat
Promoting a Pawn
Removing the Guard
Perpetual Check
Zugzwang/Stalemate
14 Quizzes: Identifing Tactics
Record the answer to the problems and circle the tactic(s) used to solve them.
8
7
5
4
3
2
BglBR 429
a b c d e f g h
White to move.

Checkmate in three
moves.
7
6
5
4
3
2
a b c d e f g h
Black to move.

Win the White Bishop
in three moves.
1 .
2.
3.
1 .
2.
3.
Wite Black
+
+
#
Circle the Tactic(s} -
Pin
Back Rank Combination
Knight Fork
Other Fork
Discovered Check
Double Check
Discovered Atack
White Black

K moves
+
Circle the Tactic(s}:
Pin
Back Rank Combination
Knight Fork
Other Fork
Discovered Check
Double Check
Discovered Atack
223
Skewer
Double Threat
Promoting a Pawn
Removing the Guard
Perpetual Check
Zugzwang/Stalemate
Skewer
Double Threat
Promoting a Pawn
Removing the Guard
Perpetual Check
Zugzwang/Stalemate
14 Quizzes: Identifing Tactics
Record the answers to the problems and circle the tactic(s) used to solve them.
8
7
6
5
3
2
a b c d e f g h
Black to move.
Win the White Queen
for a Rook in to
8
7
6
5
4
3
2
moves.
BglBR 432
a b c d e f g h
White to move.
Win the Black Bishop
and pawn in three
moves.
1 .
2.
1 .
2.
3.
White Black

+
Circle the Tactic(s):
Pin
Back Rank Combination
Knight Fork
Other Fork
Discovered Check
Double Check
Discovered Aack
White Black
Rxh3
+ K moves
Circle the Tactic(s):
Pin
Back Rank Combination
Knight Fork
Other Fork
Discovered Check
Double Check
Discovered Attack
224
Skewer
Double Threat
Promoting a Pawn
Removing the Guard
Perpetual Check
Zugzwang/Stalemate
Skewer
Double Threat
Promoting a Pawn
Removing the Guard
Perpetual Check
Zugzwang/Stalemate
14 Quizzes: Identifing Tactics
Record the answers to the problems and ci rcl e the tcti c(s) used to sol ve them.
8
7
6
5
3
a b c d e f g h
Bl ack to move.

Win the White Bishop
in three moves.
8
7
6
5
3
2
a b c d e f g h
White to move.

Win the Black Bishop
in three moves.
1 .
2.
3.
1 .
2.
3.
White Black

+
+
K moves
Ci rcle the Tactic(s):
Pin
Back Rank Combination
Knight Fork
Other Fork
Discvered Check
Double Check
Discvered Atack
White Black
+ Kxg7
+ K moves
Circle the Tactic(s):
Pin
Back Rank Combination
Knight Fork
Other Fork
Discovered Check
Double Check
Discovered Atack
225
Skewer
Double Threat
Promoting a Pawn
Removing the Guard
Perpetual Check
Zugzwang/Stalemate
Skewer
Double Threat
Promoting a Pawn
Removing the Guard
Perpetual Check
Zugzwang/Stalemate
||| 00| | S D| C|D0g| L0SS
Openi ng Pri nci pl es
As a general rule, the opening consists of the first 1 0 or so moves of a chess game.
The opening is the time when a player attempts to accomplish three main goals.

Gain control of the imporant center squares (d4, e4, d5, and e5) with one or two center
pawns (ofen called a strong pawn center.

Develop Knights and Bishops to prepare for middle-game play and to free the King
for castling.

Castle early to protect the King and to develop the castled Rook, moving the Rook closer to
open center files (c, d, e, and f). (An open fle does not have a pawn of either color
remaining on it. )
Mi ddl e-Game Pri nci pl es
The middle game stars somewhere beteen the 1oth and 20th move afer center pawns have
been moved, minor pieces ( Knights and Bishops) have been developed, and pieces have been
traded. The middle game has several goals:

Place pawns to prevent the advance of enemy pieces onto your side of the board, and move
your pieces in a way that gains space on your opponent's side of the board.

Gain control of an open file with one or both Rooks. ( Remember, an open file does not have
a pawn of either color remaining on it. )

Place Bishops on imporant open diagonals. (An open diagonal is one where no pawns are
blocking the movement of the Bishop along the diagonal. Imporant open diagonals are
those which run through one or more of the d4, e4, d5, and e5 center squares. )

Create a Knight outpost if possible. (A Knight outpost is the placing of a Knight on a square
where the opponent has no way of attacking it without losing a piece of greater value than
the Knight. Usually the Knight is protected by a pawn. )
End-Game Pri nci pl es
The end game starts when most of the pieces are of the board. Each player may only have
to or three pawns lef and perhaps one or two minor pieces. An imporant goal of the end
game is to use the King as a major atacking and defending piece.

Move the King toward the center of the board where it can assist its own pawns in becoming
Queens and prevent its opponent's pawns from reaching the eighth rank and becoming
Queens.
226
Openi ng Pri nci pl es I l l ustrated
7

4
J
4"
D L 0 g h
Each side has developed center
pawns and to Kni ghts.

4
J
D L 0 g h
Each side has castled afer devel
opi ng both Kni ghts and Bi shops.
b

4

J
D L 0 g h
Wite has good center control,
atacki ng 1 1 squares on Black's
si de of the board (X' s and O' s) .
Mi ddl e-Game Pri nci pl es I l l ustrated

4
J
Z
D L 0 g h
Black's pawns limit the movement
of the Wite Bi shop and Kni ght.
b d l g h
White's Rooks are doubled. They
completely control the open c-file.
D L 0 g h
Black has a Kni ght outpost on c3,
protected by the Black pawn on d4.
End-Game Pri nci pl es I l l ustrated
b d l g h
The Wite Ki ng is not in position
to stop Black's pawn advance.
b d l g h
The Wite Ki ng is in position both
to advance the Wite e-pawn and
to attack the Black pawns.
227
D L 0 g h
The Black Ki ng is not in posi ti on
ei ther to attack the White pawns or
to help promote the pawn on a2.
luU0l LDg
Chapter Probl ems
Afer completing and correcting the first fve problems of each chapter, go back and work all of
the problems, chapter by chapter. Correct each chapter before proceeding to the next.
On the form below, record the date you stared each chapter, the date you finished, and the
number of problems that you solved correctly.
Chapter
1 Pins
2 Back Rank Combin.
3 Knight Forks
4 Other Forks/D. Attacks
5 Discovered Checks
6 Double Checks
7 Discovered Attacks
8 Skewers
9 Double Threats
1 0 Promoting Pawns
1 1 Removing the Guard
1 2 Perpetual Check
1 3 Zugzwang/Stalemate
1 4 Quizzes
Diagrams Date Stared Date Finished Number Correct
3 to 31
/29
34 to 62
/29
65 to 93
/29
96 to 1 24
/29
1 27 to 1 55
/29
1 58 to 1 86
/29
1 89 to 2 1 7
/29
220 to 248
/29
251 to 279
/29
282 to 31 0
/29
31 3 to 341
/29
344 to 372
/29
375 to 403
/29
406 to 434
/29
228
Late 1 41h Centur Chess Pi eces.
From l ef to ri ght: Rook, Kni ght,
and Bi shop.
P0SW| by
Student: To get the most out of your study of Chess Tactics for Students, work the first five probl ems
i n each chapter. Star with Chapter 1 and continue chapter-by-chapter through the book. Afer you
compl ete the frst fve probl ems i n each chapter, go back and fi ni sh each chapter. At each step, check
your answers wi th the answers given i n this Answer Key. Record your progress i n the Student Log on
page 228 of your book.
Page 2 Page 4 Page 6
Diagram 1 Diagram S Dlagram 9
Ci rcle the Black Queen. 1 . Rxe4 Re4 1 . d5 Bd7
2. B Any move 2. dxc6
Page 3
3. Bxe4
Dlagram 2
Page 7
1 . Re1 Qxe1 + 1 . Re1 Q??
Page S
Diagram 1 0
2. Qxe1 + 2 . Rxe4
Dlagram 6
1 .
W W W
Bb9
1 . Bc7 1 . B7 2. B2 Bxc3
Dlagram3 2. K m. Bxe5 2. P m. Bxe5+
1 . Bd5 1 . Bd5
Diagram 1 1
2. K m. Bxe4 2. P m. Bxe4+
Diagram 7
1 . Bc7 1 . Bc7
1 . Qa1 Any move 2. Kf4 Kf6 2. Kf4 Kf6
Page 4
2. Qxd4 3. P m. Bxe5+ 3. K m. Bxe5
Dlagram4
1 . Bb5 Qxb5 1 . Bb5 Bd7
Page 6 Page S
2. Nxb5 2. Bxc6
Diagram S Diagram 1 2
1 . Rd4 K moves 1 . RoB QxaB 1 . RoB QfB
2. Rxd5 2. BxaB 2. RxB+
229
ANSWR KY CHESS TACTICS FOR STUDENTS
Page 8 Page 1 2 Page 1 6
Diagram 1 3
Dlagram 21
Dlagram 2
1 . Re1 Qxe1 + 1 . Re1 Ne7?
1 . Qh4 Kg7
1 . Qh7+ Kxh7
2. Qxe1 + 2. Rxe5
2. R1 Any move
2. Rh5
3. Bx6
Page 9
Page 1 7
Diagram 1 4
Page 1 3
Dlagram 3
1 . Q Ke7 1 . Qo4
g
Dgrm 2
1 . Rd8+ Kxd8
2. Qxb5 2. Qxb5+ K m.
1 . Rd1 e5 1 . Rd1 Qxc3? 2. Qxc6
3. hxg4
2. Rxd 2. Rxd7+ K m.
3. bxc3 Dlagram 31
Diagram 1 5
1 . c4 Nxc4 1 . c4 Ne7
Qxf3+
Dlagram 23
2. Rxd5 2. c5 Nbc8
1 .
2. K3 Bb7
1 . Q6
3. cxd6
3. Any move Bxc6
2. Kc2 c4
3. Any move cxd3
Page 1 8
Page 1 0
Dagram 32
Page 1 4
Clrde the White Rook.
Diagram 1 6
Dlagram 2
1 . Q a
1 . Bxe Q6 1 . Bxe dxe??
Page 1 9
2. c4 Any move
3. cxb5
2. Bx+ 2. Rd8+
Dlagram 33
1 . Q8+ Rxd8
Diagram 1 7
Dlagram 25
2. Rd8#
! . Nx5 Nx5?
1 . Nxd5 Qd5??
2. R3 Any move
Dlagram3
2. B Qxc4
3. Rx5
3. dxc4
1 . Rc8+ B8
2. Rxd8+ Re8
Page 1 5 3. Re8#
Page 1 1
Dlagram 26
Diagram 1 8
1 . o Qxe4?? l . Q Qxe??
Page 20
1 . Nxb cxb 1 . Nxb Any o.
2. Re1 Qxe1 + 2. Rel Nf6?
Dlagram 35
2. Bxb 2. Nd3!
3. Qe1 + 3 . Re4+ 1 . Q8+ Rx8
2. Rx8+ Qx8
Diagram 1 9
Dlagram 27
. R8
1 . Nxe5 Qxe5? 1 . Nxe5 o!
1 .
W W W
Qc6
2. Re1 Qxe1 + 2 . d!
2. Qxc6 Bb7
Dlagram 36
3. Qxel +
3. Qxb7 Nxb7 1 . Qxe7 Re7??
2. Rd8+ Re8
Page 1 2
Page 1 6 3 . Rxe8#
Diagram 2
Dlagram 28
1 . d5 a6!
1 . Qh5+ Kg7/Kg8
Page 21
2. Bxc6+ Bxc6
2. Qxg6+ Kh8
Dlagram 37
3. dxc6
3. Qh7#
1 . Rel #
230
ANSWER KY
CHESS TACTICS FOR STUDENTS
Page 21
Page 26
Page 30
Dlagram3
Dlagram47
Diagram 56
1 . Qe8#
l . Rd8+ Rxd8 l . Re8+ Nxe8
2. Rxd8#
2. Re8+ B8
Page 22
3. R8
Dlagram 39
Dlagram4
1 . Qd8
l . Rc8+ Nxc8
Page 31
2. Rxc8+ Rd8 Diagram 57
Dlagram4
3. Rxd8#
l . Qxgl +
l . Qxd8+ Rxd8
2. Kxgl Rcl #
2. Rxd8#
Page 27
Dlagram49
Diagra 5
Page 23
l . Rxal +
l . Qxf8+ Rx8
Dlagram41
2. Bel Rcl +
2.
3. Qdl Rdl #
l . Qe8+ Rxe8
Page 32
2. Rxe8+ Rxe8
3. Rxe8
Diagram 5
Diagram 59
l . Re8+ Re8
l .
W W W
Bxd4+ ! .

Bxd4+
Dlagram42
2. dxe8=Q/R#
2. Kh l Rf l + 2. Re3 Bxe3+
l . R/Q8+ R8
3. Rxf l Rxf l # 3. Kh l Rfl #
Page 28
2. R/Q8+ Qx8
3. R/Q8#
Diagram 51 Dlagram 6
Te NO (/ is UOto show that eier
l . Rg8+ Rg8 l .

Qd4+ ! .

Qd4+
the Rook or Queen (R/Q) takes on . 2. hxg8=Q/R#
2. Bxd4 Bxd4+ 2. Bxd4 Bxd4+
3. kh l Rf l + 3. Re3 Bxe3+
Page 24 Diagram 52
4. Rxf l Rxf l # 4. Kh l Rf l #
Dlagram4 l . Q8+ Bd8
l . Rxe8+ Qxe8
2. Qxd8 Page 33
2. Rxe8# Diagram 61
Page 29
l . Qxd8+ Nxd8
Dlagram4
Diagram 5 2. ReS#
1 . R8+ R8
l . Rc8+ Be8
2. Rx8#
2. Rc/exe8
Dlagram 62
l . Rxd8+ Rxd8
Page 25 Diagram 5 2. Qe8+ Rxe8
Dlagram4 l . Qxa8+ Q8
3. Rxe8#
l . R/Qb8+ Qxb8
2. Qxc8+ Ne8
2. R/Qb8+ Re8
3. Q/Rxe8# Page 3
3. R/Qe8# Dlagram 63
Page 30
Circle the Wite Knight.
Dlagram46
Diagram 5
l . Ra8+ Qd8
l . Bd4+
2. Ra/dxd8+ Be8
2. Khl Rl #
3. Rxe8#
23 1
ANSWR KY
CHESS TACTICS FOR STUDENTS
Page 35
Page 39
Page 43
Dlagram 6
Diagram 73 Dlagram 81
1 . Nd6+ K moves 1 . Nf5+ K moves 1 . Nbd6+ Bxd6?
2. Nxb7
2. Nxe7 2. Nxd6+ K moves
3. Nx7 Rhe8
Dlagram 65
Page 40
4. Nxd8
1 . Ngf6+ gx6
Diagram 74
2. Ndx6+ K moves
1 . Nd5+ K moves
Page 4
3. Nxd7
2. Nxc7
Dlagram 82
Page 36
1 . Qxb7 Bxb7
Diagram 75
2. Nf7+ K moves
Dlagram 6
1 . Nf2+
3. Nxd8
1 . Bx7+ Kx7
2. K moves Nxdl
2. Nxe5+ K moves
Dlagram 83
3. Nxc6
Page 41
1 . Qxg7+ Kxg7
2. Ne6+ K moves
Dlagram 67
Diagram 76
3. Nxd8
1 . Qxd4+ Qxd4
1 . Nd6+ K m. 1 . Nd6+ Bxd6??
2. Nf5+ K moves
2. Nxb7 2. Bxd8
Page 45
3. Nxd4
Dlagram 8
Diagram 77
Page 37
l . Nec3+
l . Qxd5 Qxd5
2. bxc3 Nxc3+
2. Nf6+ K moves
Dlagram 6
3. K moves Nxe2
3. Nxd5
l .
W W W
Ne3+
2. K moves Nxg2
Page 42
Dlagram 85
l . Qxe4
Dlagram 69
Diagram 78
2. Nxe4 Ne2+
l .
W W W
Bxc2+
3. K moves Nxc3
l . Nc6 Kf6
2. Nxa7
2. Kxc2 Nxd4+
3. K moves Nx3
Page 46
Page 38
Diagram 79
Dlagram 86
Diagram 70
l . Rxc6+ Qxc6
1 . Qxc6 Qxc6?
l . Nc7+ K moves
2. Ne7+ K moves
2. Nxe7+ Kh8
2. Nxd5
3. Nxc6
3. Nxc6
Diagram 71
Page 43
Dlagram 87
l . Nc7+ K moves
l . Qgl +
Dlagram 8
2. Nxa8
2. Kxgl Nxe2+
l . Rx8+ Rx8
3. K moves Nxcl
2. Rx8+ Qx8
Page 39
3. Nxg6+ K moves
Diagram 72
4. Nx8
l . Nc7+ K moves
2. Nxe6
232
ANSWER KY
CHESS TACTICS FOR STUDENTS
Page 47
Page 51 Page 55
Dlagram 88
Dlagram 96 Diagram 1 0
l . Qxc8+ Rxc8
l . d4 N m. l . d4 Bxd4 l . Rg7+ Kg7
2. Ne6+ K moves 2. dxe5 2. exd4 2. Qd+ K moves
3. N/Rxg7
3. Qxo7
Page 52
Diagram 89
Diagram 97
Page 56
l . Qx3
Diagram 1 05
2. gx3 Ne2+
l . Rb7+ K moves
3. K moves Nxd4
2. Rxo7 l . Qxe6+ Kf8 1 . Qxe6+ Kd8
2. Qxc8+ Kg 2. Qxg8+ Kc7
Dlagram 98
3. Qb7+ Kh6 3. Qxo2
Page 48
l . c5 Bxc5 l . c5 Bxc5
4. Qxb
Diagram 9
2. d4 Bxd4 2. d4 N m.
l . Qxc8 Rxc8 3. exd4 3. dxc5
Diagram 1 06
2. Nd7+ K moves
l . Re2+ l . Rb7
3. Nxb6
Page 53
2. K m. Rxb2 2. N m. Rxb2+
Diagram 91
Dlagram 9
Page 57
l . Qxg3+
l . Qe2+ K moves
2. Qxh5
Diagram 1 07
2. Kxg3 Ne4+
3. K moves Nxd2
l . Rd7 Kg8 1 . Rd7 b/Rb8
Diagram 1 0
2. Rxb7 2. Rxh7
Page 49
l . Qd8+ Kh7
2. Qxo5
Diagram 1 08
Diagram 92
l . Rg5+ K moves
l . Rxd5 Bxd5
Page 5
2. Rxg4
2. Nf4+ K moves
3. Nxd5
Diagram 1 01
Page 58
l . Qd8+ K moves/Nf8
Dlagram 93
2. Qxg5
Diagram 1 09
l . Nc5 1 . Nc5
l . Nxg4 Nxg4
2. Rbbl Nd3 2. Rbb1 Nd3
Diagram 1 02
2. Rg5+ K moves
3. Be3 Nxc1 3. Rcc2 Nx4
l . Qc2+ K m. /g6 1 . Qc2+ Be4
3. Rxg4
2. Qxc6 2. Qxe4+
Page 50
Diagram 1 1 0
l . Nxb7 Bxb7 l . Nxb7 o5?
Dlagram 94
Page 55
2. Rc7+ K m. 2. Nxo5! Bxo5
Ci rcl e the White Rook and Bishop.
Diagram 1 03
3. Rxb7 3. Rc5! Be6
l . Bxg6+ Kxg6 4. Rxo5
Page 51
2 . Qc2+ K moves
3. Qxc5
Page 59
Dlagram 95
l . Ke5 1 . Ke5
Diagram 1 1 1
2. B m. Kxf4 2. g3 Kxd5
l . Bxd5 exd5
2. Re7+ K moves
3. Rxb7
233
ANSWER KY CHESS TACTICS FOR STUDENTS
Page 59 Page 6 Page 6
Diagram 1 1 2 Diagram 1 2
Diagram 1 28
1 . BeS N m. l . BeS P m. l .

cs
l . Nxe5+ Kh8
2. Bxc7 2. Bxg3 2. Nf3 C
2. Nxg4
3. Q moves cxb3
Page 60 Diagram 1 29
Diagram 1 1 3
Page 6
1 . Rh8+ Kxh8 1 . Rh8+ Kxh8
1 . Bxc6+ K moves
Diagram 1 21
2. Bxg7+ Rxg7 2. Bxg7+ Kxg7
2. Bxe4
1 . f4 Bd6 l . f4 Bd6
3. QxdS 3. QxdS
2. eS N m. 2. es Be7
Diagram 1 1 4
3. exd6 3. ex6
Page 69
1 . Rxh3 Rxh3
Diagram 1 30
2. Bxe6+ K moves
Diagram 1 22
l . Bf6
3. Bxh3
1 . Bx4+
2. K4 g5+
Diagram 1 31
Page 61
3 . K moves gxh4
l . Bf8#
Diagram 1 1 5
Page 65
1 . RoB+ Kh7
Page 70
2. Be4+ g6/f5
Diagram 1 23
Diagram 1 32
3. Bxd3
1 . Kb2 N m. l . Kb2 B m.
1 . Bg6
W W W
2. Kxbl 2. Kxcl
Diagram 1 1 6
Diagram 1 33
1 . Nxd3 Rxd3?
Diagram 1 24
! . e2+
2. Ra8+ Kh7
l . Kb3 Rc3+? ! . Kb3 N m. ?
2 . Kh 1 e1 =Q/RI
3. Be4+ g6/f5
2. Kxa2 2. Kxc4
4. Bxd3
Page 7 1
Page 66
Page 62 Diagram 1 25
Diagram 1 3
Diagram 1 1 7
1 . d5+ Qf6 1 . d5+ Kg8??
Ci rcle the White Rook.
2. Bx6 2. dxe6
1 . Rxg3
2. Rxg3? Bx4+
Page 67
Diagram 1 35
3. K moves Bxg3
Diagram 1 26
1 . Qxd7+ Kxd7 1 . Qxd7+ Kxd7
Diagram 1 1 8
1 . Bd3+ K m. 1 . Bg8+ Qc2
2. dxc5+ Kc6 2. dxc5+ Qd6?
2. Bxh7 2. Rxc2+
3. dxb6 3. R/cxd6
1 . Bxe5+ K m. l . Bxe5+ Nxe5??
2. Bxb8 2. Rc7+ Qxc7
Diagram 1 27
Page 72
3. Qxc7
1 . Bb5+ Kf8 1 . Bb5+ Be6
Diagram 1 36
Page 63
2. Bxc6 2. Bxc6+
1 . d7+ Ka8 1 . d7+ Rc7??
Diagram 1 1 9
2. dXC8=Q/R+ 2. Qxh8+
1 . eS Be7 1 . eS BxeS
2. exf6 2. dxeS
234
ANSWR KY CHESS TACTICS FOR STUDENTS
Page 72
Diagram 1 37
1 . Qx8 Qx8
2. c8=Q/R+ Kg8
3. Q/Rx8+
Page 73
1 . NeS+
2. Nx7
Diagram 1 38
K moves
Diagram 1 39
1 . Nc6+ Be7 1 . Nc6+ Q7
2. Nxd8 2. Nxe7
Page 74
Diagram 1 4
1 . Nc5+ Q6 1 . NcS+ Be6
2. Nxe6 2. Nxo6
Page 76
Diagram 1 4
1 . Nh6++ Kh8 1 . Nh6++ Kf8?
2. Qg8+ R/Nxg8 2. Qf7#
3. Nf7#
Page 77
Diagram 14
1 . Bd6+ K m. 1 . Bd6+ Ne7??
2. BxcS 2. Qxe71
Diagram 1 47
1 . Bxc2+ 1 . Bxc2+
2. Q3 Rx3+ 2. K m. ? Bxb3
Page 78
Diagram 1 4
1 . Be8/dS+ K m. 1 . Be8/dS+ Ne7
2. Bxc6 2. Rxe7+
Diagram 1 41
Digram 1 49
1 . Ne4+ K m. / f6 1 . Ne4+ Qd/c3/b2?
1 . b Nc6 1 . b Nb3/c4
2. Nxd2 2. Bxd4/c3/b2+
2. Be8/dS+ K m. 2. Bxb3/c4+
3. Bxc6
Page 75
Diagram 1 42
1 . Qxb7+ Kxb7 1 . Qxb7+ Kxb7
2. Nc4+ K m. 2. Nc+ Qb3/b
3. Nxo3 3. Rxb3/b+
1 . Rxh6+
2. NxdS+
3. Nxe7
Page 76
Diagram 1 4
Kxh6
Any move
Diagram 1 4
1 . NoS+ Kb8 1 . NoS+ Kd8
2. Qb 2. Nxc6
Page 79
Diagram 1 5
1 . Rb+ K moves
2. Rxb7
1 . R1 +
2. Rxc1
Page 80
Diagram 1 51
K moves
Diagram 1 52
1 . Qxb cxb
2. Re1 + K moves
3. Rx1
235
Page 80
1 . Rxg7+
2. Rg8++
3. Rg1 #
Page 81
1 . Rxb7+
2. Rg7+
Diagram 1 53
Kh8
KxgB
Diagram 1 5
Kg8
KhB
3. Rxo7+ Kg8
4. Rxo8+
1 . Rx7+
2. Rg7+
3. Rxg6+
4. Bx6
Page 82
Diagram 1 55
KgB
Kh8
R6
Diagram 1 56
Ci rcle the White Qeen and the
White Knight.
Page 83
Diagram 1 57
1 . Nf6
Diagram 1 58
1 . BbS
Page 8
Diagram 1 59
1 . BgS++ Ke8 1 . BgS++ Kc7
2. Rd8# 2. Bd8#
Diagram 1 6
1 . Qd8+ Kxd8 1 . Qd8+ Kxd8
2. BS++ Ke8 2. Bg5++ Kc7
3. Rd8 3. Bd8#
ANSWER KY
CHESS TACTICS FOR STUDENTS
Page 85
Page 89 Page 93
Diagram 1 61 Diagram 1 70 Diagram 1 78
1 . Nf31 1 . Qxh7+ Kxh7 ! . Qd8+ Kxd8
2. Nf6++ Kh8 2. BaS++ Kc8/Ke8
Diagram 1 62
3. Ng6
3. Rd8#
1 . Nf6
Page 9 Page 94
Page 86
Diagram 1 7 1 Diagram 1 79
Diagram 1 63
1 . Bd6++ K moves 1 . Bg5++ Ke8
1 . Ng6
2. Bxc5 2. Rd8#
Diagram 1 6
Diagram 1 72 Diagram 1 80
1 . Rx1 #
1 .
W W W
Bd3++ 1 . Qd8+ Kxd8
2. Ke1 R1 # 2. Bg5++ Ke8
Page 87
3. Rd8#
Diagram 1 6
Page 91
1 . Nc5++ Kb8
Diagram 1 73
Page 95
2. Na6
1 . Bg5++ Ke8
Diagram 1 81
2. Rd8
1 . Nf5+ ex5
Diagram 1 6
2. Be D
1 . Rb8+ Kxb8 1 . Rb8+ Rxb8
Diagram 1 74
2. Nxd7++ 2. Nxd7
1 . Qd8+ Kxd8
Diagram 1 82
2. Bg5++ Ke8
1 . Nf6+ Bx6? 1 . Nf6+ Qx6
Page 88
3. Rd8#
2. Bb5 2. Qd8+! Bxd8
3. Bb5#
Diagram 1 67
Page 92
1 . Qg7+ Kxg7 Page 96
2. Nf5++ Kg8
Diagram 1 75
3. Nh6
1 . Bd4++
Diagram 1 83
2. Kd1 Re1 #
1 . Bx++ Kd8 1 . Bxf7++ Kx7??
Diagram 1 68
2. Qe8+ Kc7 2. Qe6#
! . Bxf7+ Kxf7 ! . Bxf7+
Diagram 1 76
3. Qxa8
Kxf7
2. NeS++ Ke8/Kf6 2. Nd6++ Kf6/Kg6
3. Qf7# 3. Qf7#
1 . Qxd4 1 . Qxd4
Diagram 1 8
2 . Bd3! Qg4/d6/b6 2. exd4?? Bb4++ 1 . Qg2+
Page 89
3. Kd1 Re1 # 2 . Kxg2 Rxg3#
Diagram 1 69
Page 93
Page 97
1 . Nxf7+ Kg8 1 . Nx7+ Kg8
2. Nh6++ Kh8 2. Nh6++ Kf8?
Diagram 1 77 Diagram 1 85
3. Qg8+! Rxg8 3. Qtl#
! . BaS++ Kc8/Ke8 1 . Rg8++ Kxg8
4. Nf7#
2. Rd8# 2. Rg1 #
236
ANSWER KY
CHESS TACTICS FOR STUDENTS
Page 97 Page 1 02 Page 1 07
Diagram 1 86
Diagram 1 95 Dlagram 20
l . Rg8++ KxgB l . Rxd4 1 . Bb4 Rxe4
2. Rgl #
2. Qxd4?? Ng4+ 2. Bxa5
3. Bxg4 Bxd4
Page 98
Diagram 205
Diagram 1 87
Page 1 03 1 . Be? ReB?
Diagram 1 96
2. Bb Rxe4
Ci rcle the White Queen.
3. Bxa5
1 . Nh6+ gxh6
Page 99
2. Qxd7
Page 1 08
Diagram 1 88
Diagram 1 97 Dlagram 206
l . Bb5+ Ke7 l . Bb5+ Bd7
1 . Nh3+ 1 . Bh7+ K/Nxh7
2. Qxd4 2. Bxd7+ Kxd7
2. K moves Qxd2 2. Qxd4
3. Qxd4
Diagram 1 89
Page 1 04
Dlagram 207
1 . Bx7+ Kx7
l . Ba6 Q moves
2. Qxd6
2. Bxc8
Diagram 1 98
l . Bxh2+
Page 1 00
2. Kxh2 Rxe4
Page 1 09
Diagram 1 90
Dlagram 208
Diagram 1 99
l . Bxe6+ Bxe6
l . Bxa7+ Kxa7/Ka8
l . Bxg7 Kxg7
2. Qxcl
2. Qxh3
2. Rxc6
Diagram 1 91
Diagram 209
Page 1 05
1 . Nxc7 Qxcl??
! . Nxe5 Qxe5??
2. Bxe6+ Bxe6
Diagram 200
2. Nb5+ axb5
3. Qxc7
3. Bxe5
l . Be? R moves
2. Rxd7
Page 1 01
Page 1 1 0
Diagram 201
Diagram 21 0
Diagram 1 92
1 . Bf4 Q m. l . Bf4 Bd6?
l . Be6+ K moves
! . c4 Q moves
2. Bxb8 2. R/Bxd6
2. Qxc5
2. cxd5
Diagram 1 93
Page 1 06
Diagram 21 1
Diagram 202
l . Rxc8+ KxcB
! . d5 Q m. ! . d5 Nxd5
2. Be6+ K moves
2. Bxb6 2. Nxd5/Qxd5
! . Bxh7+ Kxh7
2. Rxd8
3. Qxc5
Page 1 02
Dlagram 203
Page 1 1 1
Diagram 1 94
l . Bc4+ K m. l . Bc4+ Be6?
Dlagram 21 2
l . Ng4+ l .

Ng4+
2. Rxa7 2. Bxe6+ Qxe6 l . Bxh2+
2. Bxg4+ Bxd4 2. K m. Bxd4
3. Rxa7 2. Kxh2 Qxa6
237
ANSWER KY CHESS TACTICS FOR STUDENTS
Page 1 1 1 Page 1 1 6 Page 1 20
Dlagram 21 3 Dlagram 222 Dlagram 230
1 . Ba6 1 .
W W W
Ba6 l . Qxf 1 + l . . . . Qxf 1 + 1 . dxe5 dxe5
2. Qxa6? Bxh2+ 2. Qc2 Bxf 1
2. Kxf 1 Rd 1 + 2. Kxf 1 Rd1 + 2. Bd6 Q moves
3. Kxh2 Qxa6
3. Ke2 Re 1 + 3. Re 1 ?? Rxe 1 #
3. Bxb8
4. K m. Rxe6
Page 1 1 2 Page 1 2 1
Dlagram 21 4
Page 1 1 7
Dlagram 231
1 . Bx7+ Kl Diagram 223
1 . Be6
2. Qxg4
1 . Bg2+ K moves 2. Qe2 Bxa2
2. Bxa8
Dlagram 21 5 Dlagram 232
1 . d5 Dlagram 224 1 . Nxc4
2. Q moves Bxa3
1 . Bb3+ K moves
2. Qxc4 Be6
2. Bx7
3. Qe2 Bxa2
Page 1 1 3
Diagram 21 6 Page 1 1 8
Page 1 22
1 . ReB+ Rxe8 Dlagram 225 Dlagram 233
2. Qxd5
1 . B5+ 1 . Bg4
2. K moves Bxc1 2. Q moves Bxd1
Diagram 21 7
1 . Ke3 Nf m. 1 . Ke3 Nd m. Diagram 226
Diagram 23
2. Rxd8 2. Kx3
1 . Rxd2
1 . Bd5 R moves
2. Kxd2 Bg5+
Z. Bxb7
Page 1 1 4 3. K moves Bxc1
Diagram 21 8
Page 1 23
Ci rcle the White Rook.
Page 1 1 9 Diagram 235
Diagram 227 ! . Bb4 Rdd8 1 . Bb4 Rfd8
Page 1 1 5
1 . Bf5+
2. Bx8 2. Bxd6
Diagram 21 9
2. K moves Bxb1
Diagram 236
1 . Re1 + K moves
2. Rxe8
Dlagram 228
1 . BeB Rgh6 1 . Be8 Rhg5
1 . Rxf3+
2. Bxh5 2. Bxg6
Diagram 220
2. Kxf3 Bg4+
1 . Bc4+ K moves
3. K moves Bxd1
Page 1 24
2. Bxg8
Diagram 237
Page 1 20
1 . Ba5 Rcd7 1 . Ba5 Rdc8
Page 1 1 6
Diagram 229
2. Bxd8 2. Bxc7
Diagram 221
1 . Bd6 Q moves
2. Bxb8
Diagram 238
1 . Qe4 R moves
1 . Qxa6 bxa6 1 . Qxa6 bxa6
2. Qxb7
2. Ba5 Red? Rdc8 2. Ba5
3. Bxd8 3. Bxc7
238
ANSWER KY CHESS TACTICS FOR STUDENTS
Page 1 25 Page 1 29 Page 1 3
Dlagram 239 Dlagram 247 Dlagram 256
1 . Rhl+ K moves 1 . Qg2+ K moves 1 . R 1 . R
2. Rxbl 2. QxaB 2. Qxe 1 ?? Rh2# 2. Qx2 Qx2
Diagram 2 Dlagram 2 Diagram 257
1 . Rhl+ Nxhl 1 . Qh3+ K moves 1 . Qe5 Qxe5?? 1 . Qe5 Rx7
2. Rxhl+ K moves 2. QxcB 2. RxBI 2. Qxc5
3. Rxbl
Page 1 30 Page 1 35
Page 1 26
Dlagram 29 Diagram 258
Dlagram 241
Ci rcle the cB square. 1 . Bg8 Qxd4?? 1 . BgB KxgB
1 . Re5 Q moves 2. Qxh71 2. Rxd6
2. Rxa5
Page 1 31
Dlagram 259
Dlagram 22
Dlagram 250
1 . Nf5 Nx5?? 1 . Nf5 f6
1 . Rh5 Q moves
1 . Rc5 Bal ?? 1 . Rc5 K m.
2. Qh81 2. Nxel
2. Ra5
2. ReB# 2. Rxc3
Dlagram 251
Page 1 36
Page 1 27
Dlagram 26
1 . Be4 R m. ?? 1 . Be4 N m.
Dlagram 24
2. Rhl# 2. Bxb1
1 . Be5 1 . Be5
1 . Rxe5 dxe5 2. Rd7?? Rxh2# 2. N m. Bxcl
2. Rdl + K moves
Page 1 32
3. RxdB
Diagram 261
Dlagram 252
1 . Qel 1 . Qel
Dlagram 2
1 . Q Nb5?? 1 . Qd4 f6
2. Rxd4?? Qel # 2. Nf2 Qxh4
1 . Nc6+
2. Qgl/hBI 2. Qxal
2. Bxc6 Rbl +
Page 1 37
3. K moves RxbB
Dlagram 253
1 . Rel Qxe7?? 1 . Rel g6/h6
Dlagram 262
Page 1 28
2. Qhl# 2. Rxdl
1 . Q5 R m. ?? 1 . Qf5 g6
2. Qxh71 2. QxcB+
Dlagram 24
Page 1 33
1 . Qg8+ Kd6
Diagram 263
2. Qxb3
Dlagram 25
1 . Qg5 g6?? 1 . Qg5 KfB
1 . Rb4 1 .
W W W
Rb4
2. QxdB+ Qe8 2. QxdB+
Dlagram 246
2. BaS?? Rb1 # 2. K m. Rxbl
3. Qxe81
1 . Ne5+ Ke6
2. QgB+ K moves
Dlagram 255
Page 1 38
3. Qxb3
1 . Bel Qxc7?? 1 . Bel h6
2. R81 2. Bxb6
Diagram 26
1 .
W W W
Qel 1 .
W W W
Qel
2. Ra6?? Qe21 2. Bf5 Qxa3
239
ANSWR KEY
Page 1 38
Dlagram 265
l . Qc7+ l .
2. g3 Qe7 2. g3
3. Ra6?? Qe2# 3. Bf5
Page 1 39
l . Nf6
2. Rh7#
l . Qe4
2. Qxh71
Page 1 40
l . Qe5
2. Qxgll
l . Rxd6
2. Qe5
3. Qxgll
Page 1 41
l .
Dlagram 26
Nxf5?? l . Nf6
2. Bxbl
Diagram 267
Rc3?? l . Qe4
2. Qxc6
Dlagram 268
RedS?? l . Qe5
2. Qxd6
Diagram 269
Rxd6? l . Rxd6
RedS?? 2. Qe5
3. Qxd6
Diagram 270
Qe5 l .
W W W
2. Rd3?? Qh2# 2. g3/f4
Diagram 271
l . Rxd4 l .
Qc7+
Qe7
Qxa3
Bg7
Bf5
f6
Rxd6?
f6
Qe5
Qxd4
Rxd4
2. Rxd4? Qe5 2. Rxd4? Qe5
3. Rd3?? Qh2# 3. g3/f4 Qxd4
Page 1 42
Diagram 272
l . Qe4 c5?? l . Qe4 f5/g6
2. Qxh71 2. Qxd4
CHESS TACTICS FOR STUDENTS
Page 1 42 Page 1 47
Dlagram 273 Dlagram 281
l . Qe4 ReS?? l . Qe4 Qh5 l . Bxb axb6
2. Qxh7+ KfS 2. Qxe7 2. a7 K/B moves
3. Qh81 3. aS=Q
Page 1 43
Diagram 282
Diagram 274
l . Nx6 gx6
l . Rd3 l . Rd3
2. g7 K/N moves
W W W
3. gS=Q
2. Rac l ?? Rh31 2. Kh2 Rxc3
Diagram 275
Page 1 48
l . Qd4 Nxl ?? l . Qd4 f6
Diagram 283
2. Qxgll 2. Qxe3
l . Qxb6 axb6
2. a7 Any move
Page 1 4
3. aS=Q
Dlagram 276
Dlagram 28
l . Qc4 l . Qc4
l . fS=R Kh6 l . fS=Q??
2. Nf3?? Qxl + 2 . Qf3 Q/Bxh4
2. Rh81 stalemate
Diagram 277
Page 1 49
l . Qe3 l . Qe3
2. Rxe3?? Rl # 2. Qd l Qxg5
Dlagram 285
l . cS=N+ K moves
Page 1 45
2. Nxe7
Diagram 278
Diagram 286
l . Be4 l . Be4
l . dS=N+ K moves
2. Qxa7?? Nh31 2. Qxe4 Nxe4
2. Nx7
Diagram 279
Page 1 50
l . Ne5 Nxe5?? l . Ne5 KgS
2. Qxh5+ KgS 2. Nxd7
Diagram 287
3. Qh81
l .
W W W
Bxg3
2. hxg3 h2
Page 1 46
3. Any move h l =Q
Diagram 280
Diagram 288
Ci rcl e the White Pawn on a6.
l . Ba4
2. bxa4 b3
3. axb3 a2
4. Any move a l =Q
240
ANSWR KY
CHESS TACTICS FOR STUDENTS
Page 1 51 Page 1 54 Page 1 58
Dlagram 289
Dlagram 296
Dlagram 303
1 . Bd4 Bxd4 1 . Bd4 Kb6?
1 . Qx1 +
1 . Bg7 Kd7 1 . Bg7 Nxg7??
2. f8=Q 2. Bxc5+ Kxc5
2. Qx1 Re1 +
2. f8=Q Nxf8 2. f8=Q+
3. f8=Q+
3. Qxe1 fxe1 =Q+
3. Bx8
Dlagram 290
Page 1 55 Dlagram 30
1 . Bf4 K4
Dlagram 297 1 . Bc4+ Kh8 1 . Bc4+ Nxc4??
2. h6 Any move 1 . Qxd5 cxd5
2. Bb5/f7 g6 2. e8=Q#
3. h7 Any move 2. a6 Any move
3. e8=Q Nxe8
4. h8=Q 3. a7 Any move
4. Bxe8
4. a8=Q
Page 1 52
Page 1 59
Diagram 291
Dlagram 298
Dlagram 305
1 . Nxg7 Nxg7
l . Qxd6+ Qxd6 1 . Qxd6+ Qxd6
1 . el Qd7 1 . el ReB?
2. c7 Any m. 2. c7 Qxc7?
2. h6 N moves
2. exd8=Q+ 2. Qxd3
3. c8 = Q 3. Rxc7
3. h7 Any move
4. h8=Q
Diagram 306
Page 1 56
1 . e4+
Dlagram 292 Diagram 29 2. Bxe4 Nxe4
1 . Re1 1 . Re1 1 . Qxe6 fxe6
3. Any move c2
2. Rxe1 Nxe1 2. Ne2? Rxg 1 2. f7 Qg7
4. Any move c 1 =Q
3. Kxe1 h2 3. Nxg 1 h2 3. f8=Q
4. Any m. h 1 =Q 4. Any m. h 1 =Q Page 1 60
Dlagram 300
Dlagram 307
Page 1 53 1 . Qc8+ Kh7
1 .
W W W
f 1 =N#
Diagram 293
2. Qxe6 fxe6
1 . Rd8+ Rxd8 1 . Rd8+ Rxd8
3. f7 Qg7
Diagram 308
2. Rf8+ Kxf8 2. Rf8+ Kd7??
4. f8=Q
1 . e8=N Any move
3. cxd8=Q+ 3. cxd8=Q+ 2. Nc7#
Page 1 57
Diagram 294
Dlagram 301
Page 1 61
1 . Rd6+ Rxd6
1 . Qe5+ Kg8
Dlagram 309
2. b8=Q
2. Qe8+ Qxe8
3. dxe8=Q+
1 . c8=R 1 . c8=Q??
stal emate
Page 1 54
Dlagram 302
Diagram 295
Dlagram 31 0
1 . Qe6+ Qxe6
1 . Qxd1
2. dxe6 Any move
1 . f8=N+ Kh8
2. Qxdl a 1 =Q
3. e8=Q
2. Bd4+ Qe5
3. BxeS#
241
ANSWER KEY
CHESS TACTICS FOR STUDENTS
Page 1 62
Page 1 66 Page 1 70
Dlagram 31 1
Dlagram 31 9 Dlagram 327
Ci rcl e the Whi te Queen. 1 . Bxf7+ Qxf7 1 .
W W W
Bxc3 1 .
W W W
Bxc3
2. RdB+ KxdB 2. bxc3 gS! 2. bxc3 gS!
Page 1 63
3. Qx7 3. N m. Rxe2 3. B m. gx4
Diagram 31 2
Page 1 67 Page 1 7 1
1 . ReB+ RxcB
2. Qxb2
Dlagram 320 Dlagram 328
1 . Qel+ K moves l . NxeB RxeB
Dlagram 31 3 2. Qxf6 2. Qx7
1 . Qg4+ Qxg4
2. RxeB+ Kg?
Dlagram 321 Diagram 329
3. txg4 l . Qe6+ Kg? 1 . Nxes Bxes 1 . Nxe5 ReB
2. Qel+ K moves 2. Rxb4 2. Nf3
Page 1 6
3. Qx6
Diagram 31 4
Page 1 72
1 . Rgl +
Page 1 68
Dlagram 330
2. Kxgl Qxe2
Dlagram 322
1 . RdB+ BfB
l . Rh l +
2. Qxb2
Dlagram 31 5 2. Kxh l Qx
1 . Re7 Qxe7
Dlagram 331
2. Qxd5+ Any move
Diagram 323
1 . Rxg6+
3. QxaB+ 1 . Bc2+ 2. hxg6 Rxe4
2. Kxc2 Qxe4+
Page 1 65 Page 1 73
Dlagram 31 6
Page 1 69
Dlagram 332
1 . Bd3+ 1 . Bd3+
Dlagram 324
1 . ReB+ RxeB 1 . ReB+ Kg?
2. Kgl Rxel + 2 . Re2 R/Bxe2 1 . Rxh7+ Kxh7 2. Qxd5 2. Rxd8
2. Qx6
Dlagram 31 7 Dlagram 333
1 . Rxel + 1 . Rxel +
Dlagram 325
l . RB+ RxfB 1 . RfB+ Kh7
2. Rxel Bd3+ 2. Rxel Bd3+
1 . Rb7+ Kf8 1 . Rb7+ Kh6/Kh8 2. Qxe6 2. Qxe8
3. Kgl Rxel + 3. Re2 B/Rxe2
2. Rxh7 2. Rxh7+ Kxh7
3. Qxf6
Page 1 74
Page 1 6
Dlagram 33
Dlagram 31 8
Page 1 70
1 . Rd8+ Kg7 1 . Rd8+ Rxd8
1 . Rd8+ Kxd8
Dlagram 326
2. Q/Rxc8 2. Qxc4
2. Qx7 1 . Nd4 1 . Nd4
2. Nxd4?? Qh2# 2. hxg4! Nxe2+
Dlagram 335
1 . Rd8+ Rxd8
2. Qxc4
242
ANSWER KY
Page 1 75
Dlagram 336
l . Rbl + l . Rbl +
2. Rxbl Qxa3 2. Kf2?? Qel l
Dlagram 337
l . Rxdl +
2. Rxdl Qxc3
Page 1 76
Dlagram338
l . Re8 Qxe8 l . Re8 Kf7
2. Qg71 2. Qx81
Dlagram339
l . Rel + l . Rel +
2. Nxel Qhl l 2 . Qxel Qxg21
Page 1 77
Dlagram 3
l . Rxa6 Rxa6 l . Rxa6 Qxa6
2. Q81 2. Qd71
Dlagram 31
l . Rb8 Qxb8 l . Rb8 Rxb8
2. Nx71 2. Qg71
Page 1 78
Dlagram 32
Circle the Black Queen.
Page 1 79
Dlagram 3
l . Qb3+
2. Kal Qa3+
3. Kbl Qb3+. etc.
draw
CHESS TACTICS FOR STUDENTS
Page 1 79
Dlagram 34
l . Qh5+ Kg8 l . Qe8+ Kh7
2. Qe8+ Kh7 2. Qh5+ Kg8
3. Qh5+, etc. 3. Qe8+, etc.
draw draw
Page 1 80
Dlagram 3
l . Rxg6+ fxg6
2. Qxg6+ Kh8
3. Qh6+ Kg8
4. Qg6+. etc.
draw
Dlagram 3
l . Re8+ Rxe8
2. Qxe8+ Kh7
3. Qh5+ Kg8
4. Qe8+, etc.
draw
Page 1 81
Dlagram 37
l .

Ng3+
2. Kh2 Nf l +
3. Kh l Ng3+. etc.
dra
Dlagram 38
l . Ng6+ Kh7
2. Nf8+ Kh8
3. Ng6+, etc.
draw
Page 1 82
Dlagram 39
l . Na2+ l .

Na2+
2. Kdl Nc3+ 2. Kbl Nc3+
3. Kcl Na2+, etc. 3. Kal ?? Ra21
dra
243
Page 1 82
Dlagram 350
1 . Nf6+ Kf8
2. Nd7+ Ke8/g8
3. Nf6+ Kf8
4. Nd7+, etc.
draw
Page 1 83
Dlagram 351
l .
W W W
Ng4+ l .

Ng4+
2. Kh l /h3 Nf2+ 2. Kh l Nf2+
3. Kh2 Ng4+ 3. Kgl Ng4+
4. Kh l /h3 Nf2+. etc. 4. Kh l Nf2+
draw draw
Dlagram 32
l . Nf5+ Kg8 l . Nf5+ Kh8??
2. Ne7/h6+ Kg7 2. g7+ Kg8
3. Nf5+ Kg8 3. Nh6#
4. Ne7/h6+ Kg7
etc. , draw
Page 1 8
Dlagram 3
l . Bg6+ Kg8 l . Bf5/e4+? Qh6!
2. Bh7+ Kh8
3. Bg6+, etc.
draw
Dlagram 35
l . Be6+ Kh7
2. Bf5+ Kg8
3. Be6+, etc.
draw
Page 1 85
Dlagram 355
l . Rb7+ Ka8
2. Ra7+ Kb8
3. Rb7+, etc.
draw
ANSWER KY
CHESS TACTICS FOR STUDENTS
Page 1 85 Page 1 88 Page 1 91
Dlagram 356 Dlagram 362 Dlagram 368
l . Rg2+ l . Qxg3+ l . Qg7/h8+ Ke7
2. Kh3 Rg3+ 2. hxg3 Rxg3+ 2. Qf6+ Kf8
3. Kh2 Rg2+ 3. Kh 1 /h2 Rh3+ 3. Qg7/h8+ Ke7
4. Kh 1 Rg1 +, etc. 4. Kg1 Rg3+, etc. 4. Qf6+, etc.
dra draw draw
Page 1 86 Page 1 89 Page 1 92
Dlagram 357 Dlagram 363 Dlagram 369
l . Rh7+ Kg8 l . Qf8+ Kh7 1 . Qg6+ Kh8
2. Rhg7+ Kh8 2. Qf7+ Kh8 2. Qh6+ Kg8
3. Rh7+, etc. 3. Qf8+, etc. 3. Qg6+, etc.
draw draw draw
Dlagram 358 Dlagram 36 Diagram 370
l . Re8+ Ka7 l . Qg4+ l . Qxg6+ Kh8
2. Re7+ Ka8/b8 2. Kh 1 Q3+ 2. Qxh6+ Kg8
3. Re8+, etc. 3. Kg1 Qg4+, etc. 3. Qg6+, etc.
draw draw draw
Page 1 87 Page 1 90
Page 1 93
Dlagram 359 Dlagram 365
Diagram 37 1
l . Rc8+ Ka7/b7 l . Qe8+ Kh7
l . Rxg3+
2. Rc7+ Ka8/b8 2. Qh5+ Kg8
2. hxg3 Qxg3+
3. Rc8+. etc. 3. Qe8+, etc.
3. Kh 1 Qh3+
draw draw
4. Kg1 Qg3+, etc.
draw
Dlagram 360 Diagram 36
l . Qxb7+ Nxb7 1 . Qxb7+ Nxb7 l . Re8+ Rxe8
Dlagram 372
2. Rb7+ Ka8 2. Rxb7+ Kc8?? 2. Qxe8+ Kh7
l . Rxb3+
3. Rxa7+ Kb8 3. Rhc7# 3. Qh5+ Kg8
2. a/cxb3 Rxb3+
4. Rab7+, etc. 4. Qe8+, etc.
3. a/cxb3 Qxb3+
draw draw
4. Ka1 Qa3+, etc.
draw
Page 1 88 Page 1 91
Dlagram 361 Dlagram 367
Page 1 94
l . Rxg3+ l . Qc7+ Kb5
Diagram 373
2. Kh 1 /h2 Rh3+ 2. Qb7+ Ka5 Ci rcl e the c8 square.
3. Kg1 Rg3+, etc. 3. Qc7+, etc.
draw draw
24
ANSWER KY
CHESS TACTICS FOR STUDENTS
Page 1 95
Dlagram 374
l . K d6 Kf7/Kf8 l . R a8 / R c8 Kf8
2. Rxd8/Rxd8+ 2. Rxd8+
Page 1 99
Dlagram 383
l . Ra 1 -c 1 l .

Ke3
2. Kg 1 Rxe 1 + 2. Kg 1 /Kg2 Rxe l
Diagram 375
Page 20
l . Rd3+ Qxd3 1 . Rd3+ Kc4??
stalemate 2. Rxg3
Page 1 96
Diagram 376
1 . Be3 1 . Be3
2. g4 Bf2# 2. N m. Bg5#
1 .
Diagram 377
Nc7+
2. Bxc7
stalemate
Page 1 97
Dlagram 378
1 . Qf7 Kc8
2. Qc7/e8#
1 . h5
2. Bx6
Page 1 98
Dlagram 379
K moves
Diagram 380
1 . b4 Ka8 1 t g8=Q/R??
2. g8=Q+ Ka7 stalemate
3. Qa2/b8#
1 .
2. Ne3
Page 1 99
1 .
2. Kc1
Diagram 381
g6 1 .
Bf6# 2. Ne5
Diagram 382
Re3-e8
Rel #
g6
Bf2#
Diagram 38
1 . Rh8 Rxa7 1 . Rh8 Kd6
2. Rh7+ K m. 2. a8=Q
3. Rxa7
Dlagram 385
1 . Rh8 Rxa7 l . Rh8 Kd6
2. Rh7+ K m. 2. a8=Q
3. Rxa7
Page 201
Diagram 386
1 . Rh6 gxh6 1 . Rh6 B m.
2. g7# 2. Rxh7#
Diagram 387
1 . Rg5 QxgS 1 . Rg5 Qg6
2. hxgS 2. Rxg6
Page 202
Diagram 388
l . NgS
2. h7 Nf7#
Diagram 389
1 . Nf7 g6 ! . Kf7 g5
2. f/hxg6# 2. f/hxg6 e. p. #
( en possant)
Page 203
Dlagram 39
1 . Rc4+ Qxc4 l . Rc4+ Kd5??
stalemate 2. Rxc1
245
Page 203
Diagram 391
1 . Re6+ 1 . Re6+
2. Qxe6 2. Kf5?? Rxb6
stalemate
Page 20
Dlagram 392
1 . R5+ l .
2. Kxf5 2. Ke4
stal emate 3. Kx3
draw
Diagram 393
l . Rb6+ l .
2. Kxb 2. Kc5
stal emate 3. Kd6
draw
Page 205
Diagram 394
l . Rh5+
2. Kxh5
stal emate
Diagram 395
1 . Rd6+ 1 .
2. K/Qxd6 2. K m. ??
stal emate
Page 206
Diagram 396
Rf5+
Rxf3
Rb6+
Rxd6
Rd6+
Rxf6
1 . Bd4+ Bxd4 1 a Bd4+ Kf7??
stal emate 2. Bxb2
Dlagram 397
l . Bd3+ Bxd3 l . Bd3+ Ka5/b6?
stal emate 2. Bxe2
Page 207
Dlagram 398
l . Qf2+ Qxf2 l . Qf2+ Kb8??
stalemate 2. Qx7
ANSWER KEY
Page 207
Diagram 399
1 . Qc7+ 1 . Qc7+
2. Qxc7 2. g3?? Qxd7
stalemate
Page 208
1 .
Dlagram400
Qxf4+ 1 . Qx4+
2. Qxf4
stalemate
2. Ke7?? Qxd2
Dlagram 401
1 . Qg8+ Kxg8
stalemae
Page 209
1 .
Dlagram402
Qh2+
2. Kxh2
stalemate
Dlagram403
1 . b1 =Q+ 1 .
W W W
2. Kh2 Qh 1 + 2. Kh2
3. Kxh 1 3. Kg3
b1 =Q+
Qh 1 +
Qxg2+
stalemate 4. Kxg2
stalemate
Page 21 0
1 . Bd6++
2. Bxc5
Dlagram40
K moves
Double Check
Discovered Check
Page 21 1
Dlagram405
1 . Qg2+ K moves
2. Qxa8
Skewer
CHESS TACTICS FOR STUDENTS
Page 2 1 1
Dlagram40
1 . Ke3 Nf m. 1 . Ke3
2. Rxd8 2. Kx3
Discovered Atack
Page 2 1 2
Dlagram 407
1 . Qe4 R moves
2. Qxb7
Skewer
Dlagram408
1 . c8=N+ K moves
2. Nxe7
Promoting a Pawn
(Underpromotion)
Page 21 3
Dlagram409
Nd m.
1 . d5+ Qf6 1 . d5+ Kg8??
2. Bx6+ 2. dxe6
Discovered Check
1 . Qa4
2. c4
3. cxb5
Pin
Page 21 4
Dlagram41 0
a6
Any move
Dlagram 41 1
1 . Bd6+ K m. 1 . Bd6+ Ne7??
2. Bxc5 2. Qxell
Discovered Check
Dlagram41 2
1 . Q+ Qxf 1 . Qf2+ Kb8??
stalemae 2. Qxfl
Zugzwang/stal emate
246
Page 2 1 5
Dlagram41 3
1 . Rxe4 Rxe4
2. Bd3 Any move
3. Bxe4
Pi n
Dlagram41 4
1 . Bg5++ Ke8 1 . B5++ Kc7
2. Rd8 2. Bd8#
Double Check
Di scovered Check
Page 2 1 6
1 . Rh7+
2. Rxh7+
3. Rxb7
Skewer
Dlagram41 5
Nxh7
K moves
Dlagram41 6
1 . Ng4+ 1 . Ng4+
2. Bxg4 Bxd4 2. K m. ? Bxd4
Di scovered Atack
Page 2 1 7
1 . Rxd8+
2. Qe8+
3. Rxe8#
Dlagram 41 7
Rxd8
Rxe8
Back Rank Combi nation
Dlagram41 8
1 . Qe4 Qh5 1 . Qe4 Re8??
2. Qxe7 2. Qxh7+ Kf8
3. Qh8#
Doubl e Threa
ANSWR KY
Page 2 1 8
1 . Rxb+
2. Rb7
Dlagram41 9
K moves
Discovered Check
Dlagram420
1 . Qxb axb6
2. a7 Any move
3. aB=Q
Promoting a Pawn
Page 21 9
1 . RaB+
2. Be4+
3. Bxd3
Dlagram421
Kh7
g6
Other Fors
(Bishop Fork)
1 . ReB+
2. QxeB+
3. Qh5+
Dlagram422
RxeB
Kh7
KgB
4. QeB+, etc.
draw
Perpetual Check
Page 220
Dlagram423
1 . Rh6 gxh6 1 . Rh6 B m.
2. g71 2. Rxh71
Zugzang/Stalemate
Dlagram424
1 . Bd4+
2. Kh 1 Rf 1 #
Back Rank Combination
CHESS TACTICS FOR STUDENTS
Page 221
1 . Re7
2. Rd7
Dlagram425
g6 1 . Re7 Qxe7??
2. Qxh7#
Double Threa
1 . Bx+
2. Qxg4
Dlagram426
Kx7
Discovered Atack
Page 222
Dlagram427
1 . Rxb3+
2. a/cxb3 Rb3+
3. a/cxb3 Qxb3+
4. Ka1 Qa3+, etc.
dra
Pertual Check
1 . Rh7+
2. Qx6
Dlagram428
Kxh7
Removi ng the Guard
Page 223
Dlagram429
1 . R/QbB+ QxbB
2. R/QxbB+ ReB
3. R/Qxe8#
Back Rank Combi nation
1 .
Dlagram40
Qx3
2. gx3 Ne2+
3. K moves Nxd4
Removing the Guard
Knight For
247
Page 224
1 .
2. Kxg1
Dlagram41
Rg1 +
Qxe2
Removing the Guard
Dlagram42
1 . Rxh3 Rh3
2. Bxe6+ K moves
3. Bxh3
Oher Fors
(Bishop Fork)
Page 225
1 .
Dlagram433
Q1 +
2 . Kxg1
3. K moves
Nxe2+
Nxc1
Removing the Guard
Knight For
Dlagram43
1 . Rxg7+ Kxg7
2. Qd4+ K moves
3. Qxa7
Oher Forks
(Queen For)
we
luU0l NDlS
On the following boards, record favorite opening positions, end posi tions, checkmating
positions, and stalemating positions.
8
7
6
6
4
3
2
8
7
6
6
4
3
2
H b C d f g h
H b C d f g h
248
8
7
6
6
4
3
2
8
7
6
6
4
3
2
H b C d f g h
H b C d f g h
Student Notes
8
7
6
5
4
3
2
8
7
6
5
4
3
2
8
7
6
5
4
3
2
H b C d f
g
h
H b C d f
g
h
H b C d f
g
h
249
8
7
6
5
4
3
2
1
8
7
6
5
4
3
2
8
7
6
5
4
3
2
H b C d f
g
h
H b C d f
g
h
H b C d f g h
LB0 0D|U 0l
Photocopy Master for Student Use
White Black White Black
1 . 21 .
2. 22.
3. 23.
4. 24.
5. 25.
6. 26.
7. 27.
8. 28.
9. 29.
1 0. 30.
1 1 . 31 .
1 2. 32.
1 3. 33.
1 4. 34.
1 5. 35.
1 6. 36.
1 7. 37.
1 8. 38.
1 9. 39.
20. 40.
250
Game Record Sheet
White Bl ack White Bl ack
41 . 61 .
42. 62.
43. 63.
44. 64.
45. 65.
46. 66.
47. 67.
48. 68.
49. 69.
50. 70.
51 . 71 .
52. 72.
53. 73.
54. 74.
55. 75.
56. 76.
57. 77.
58. 78.
59. 79.
60. 80.
25 1
L0| L055 DDK5 0y JD00 P. B| 0
Chess Rules for Students
Chess Rules For Students is an instructional
workbook designed for students just learning the
game of chess. Parents and coaches unfami li ar
with chess will fnd this booklet a valuable
beginner's guide.


Chess Rules

For Students

No previous chess experience needed.

Reading level is appropriate for grade-school


use.

All major rules of chess are covered.

Pages are in easy-to-use worksheet format.

Page-by-page comprehensive activities


assess student understanding.
Juhn A. Baiu

Student-friendly Answer Key makes self


correction fun.
AnAc|i v |y8oos ' et|otCness8eg nnets

CHECKATE!
Ideas for Students
J0h0 . a 0
AnAct i vi t yBookl et|otCbessBegmnem
Checkmate! Ideas for Students
Checkmate! Ideas for Students is an instructional
workbook for students who have mastered basic
chess rules, beginning chess play, and the use of
chess notation.

Reading leve
i
is appropriate for grade-school use.

Pages are in easy-to-use worksheet format.

Page-by-page activities allow teachers to assess


student understanding and progress.
Activities are comprehensive, yet easy to correct.

Versatile format enables both independent study


and group instruction.

Student-friendly Answer Key makes self-correction


fun.
Each of these books is available from your favorite chess materials distributor, or you may
contact the publisher directly by mail at the address given on the back cover. On the web,
visit w.chessfortudents.com.
252

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