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DAMATH

DAMATH is an educational board game where players have to do mathematical computation whenever they capture an opponents chip. It uses the 4 basic mathematical operators 1. Demath comes from the Filipino checker board game called dama and mathematics. 2. It was invented in 1975 by Jesus Huenda, a teacher from Sorsogon, Philippines who had encountered problems in teaching math using traditional teaching methods. 3. It blends local culture, education, and digital technology that aims to make math teaching and learning student-friendly, challenging, and interactive. Benefits of Damath Aside from teaching students how to play strategically, Damath also helps students to further develop and strengthen their math operational skills (operations involving whole numbers, integers, fractions, decimals, etc). Students who used to dislike math are actually learning how to use math when they play Damath and in the process learn the subject

Basic Gameplay: Toss a coin to determine which player will have the first move. Moving a chip means sliding it diagonally in the forward direction. Backward direction is only allowed when taking an opponents chip. The two players alternately take turns in moving a chip. Pass is not allowed. After each move, the player has to record his/her move in a score sheet. In taking an opponents chip, the taker chip jumps over the taken chip and uses the operation symbol it lands on. A chip is declared dama if it reaches the end row of the opponent. A dama chip can slide diagonally forward or backward in any unoccupied square as long as no opponents chip blocks its path. If a dama chip takes a chip, its score is doubled. If a dama chip takes an opponents dama chip, its score is quadrupled The game ends if: The 20-minute game period lapsed The moves are repetitive A player has no more chip to move An opponents chip is cornered The remaining chip or chips of the players are to be added to their respective scores. If the remaining chip is a dama, then its score is also doubled. The player with the greater accumulated total score wins the game.

RULES: How to S T A R T 24 chips should be placed first on the following squares on the DAMATH board

Chip Number 0 -1 2 -3 4 -5 6 -7 8 -9 10 -11 How to make a move

Position of Blue Chip ( 5, 2 ) ( 3, 2 ) ( 7, 2 ) ( 1, 2 ) ( 4, 1 ) ( 2, 1 ) ( 6, 1 ) ( 0, 1 ) ( 5, 0 ) ( 3, 0 ) ( 7, 0 ) ( 1, 0 )

Position of Red Chip ( 2, 5 ) ( 4, 5 ) ( 0, 5 ) ( 6, 5 ) ( 3, 6 ) ( 5, 6 ) ( 1, 6 ) ( 7, 6 ) ( 2, 7 ) ( 4, 7 ) ( 0, 7 ) ( 6, 7 )

1. Toss a coin to decide who moves first. 2. The first player moves a piece by sliding diagonally forward to an adjoining vacant square (no chip is to be placed on colored squares). Record your move in the scoresheet. Example: Red player moves -1 to an adjoining vacant square ( 5 , 4 ), thus, to the scoresheet the player writes on the first column under the heading Move with [-1 _ (5,4) ] to mean -1 goes to a square located 5 on its x-axis and 4 on its y-axis. 3. The two players alternately take turn in moving a piece.

How to take a piece (Ka-on)


1. In the example above, Red player with piece -1 is required (pass is not allowed) to take a piece 2 of Blue side by jumping over the piece to be taken and landing on the latters adjoining vacant square, which, also, determine the symbol of operation to be used. Example: -1 takes 2 by jumping over it (player gets the piece 2) and finally lands on a square (7,2) which has minus sign on it. Thus, on the scoresheet, the player writes on the first column with -1 2. Moreover, on the second column under the heading Score, the player writes the answer as -3. While on the third column under the heading Total Score, the player writes the total score by adding whatever points in it, thus, -3. Round off numbers, if necessary.

2. A player can take one chip or more than one chip with the required option to take the greater number of chips. 3. A Red chip is declared as dama if it reaches any of the following squares: ( 1, 0 ) ( 3 , 0 ) ( 5 , 0 ) ( 7 , 0 ) Similarly, for Blue Chip as follows: ( 0, 7 ) ( 2 , 7 ) ( 4 , 7 ) ( 6 , 7 ) 4. Once a piece is declared as dama it could slide diagonally forward or backward in any vacant square provided no opposing piece blocks it. It could take a piece or pieces and have the privilege of doubling its scores. 5. The game is ended it - - (a.) a player has no more piece to move; or, (b.) it is impossible for any or both players to go on because of repeated move.

In (a) or (b), the remaining piece or pieces are added to the total score. Finally, the player with the greater accumulated total, wins the game. How to score Shown below is a Damath Scoresheet. Initial entries on it were taken from the above examples of players move and in taking piece or pieces. DAMATH SCORESHEET RED BLUE Player Player Move -1 (5,4) -1 -2 Score -3 Total -3 Move 2 (9,3) Score Total

Players signature Signature of teachers/parent: Win Loss

Players signature Signature of teachers/parent: Win Loss

REFERENCES:
http://cnhsec.weebly.com/uploads/2/1/7/7/217748/damath_notes.pdf http://jesicacruz.wordpress.com/2012/05/

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