Sunteți pe pagina 1din 2

5 August 2009

Today’s Tabbloid
PERSONAL NEWS FOR riorio2@rogue-games.net

ROGUE FEED This 24-page module succeeds, in my opinion, not because it so closely
mimics the look of the TSR modules of old (right down to the cover
REVIEW: The Fane of Poisoned artwork by Peter Mullen, everyone’s favorite Erol Otus stand-in), but
because it possesses that elusive quality of “cleverness.” The author takes
Prophecies a somewhat hackneyed premise — investigate weird goings-on at an
AUG 04, 2009 01:33P.M. ancient temple — and spins it into an imaginative site-based adventure
that’s easily usable in any campaign — not high art by any means but still
something well worth celebrating.

The Fane of Poisoned Prophecies takes place within a Sun Temple that
houses an oracle whose prophecies are sought out near and far. When
her oracular powers seemingly start to fail, providing false
pronouncements to those who seek them, it arouses suspicion and the
player characters set out to investigate. Once at the Sun Temple, the
characters must contend with its sacred guardians, as well as
otherworldly invaders who’ve taken over the Temple and are the cause
for the oracle’s feigned prophecies. In the process, they discover the true
purpose of the Temple and the secret that lies hidden within its walls.

My apologies if that description is vague, as I didn’t want to give away


the Temple’s secret, which is something I think D&D has lacked for some
time and that fits in well with its pulp fantasy roots. At the same time,
the secret is a mere prelude for what is to come, as this module is the
first of a proposed trilogy, the second of which will likely deal with the
topic in greater detail. Indeed, if there’s one thing that disappointed me
about The Fane of the Poisoned Prophecies, it’s that its cleverest idea is
mostly alluded to rather than actually presented within its pages. Yet, the
idea is clever enough that it gives a wonderful ambience to the entire
module that enjoyably propels it along. I can only hope that its sequel is
in fact published and lives up to the expectations this module generated.

This adventure module uses the AD&D 1e rules and proudly states that
fact on the cover. Why it didn’t use OSRIC I cannot say. It’s intended for
a party of 4th-6th level characters and should definitely prove a
challenge. Many of the monsters it uses are from later AD&D books, like
I’m pretty well known as a guy who would like to see the old school the Fiend Folio and Monster Manual II, which gives the whole thing a
renaissance do more than endlessly rehash Keep on the Borderlands and slightly “weird” quality vaguely reminiscent of The Forgotten Temple of
ape TSR’s trade dress circa 1978. While I’m quite happy to use cloned Tharizdun, although not quite as intense, perhaps because the writing is
rules, I’m far more reluctant to use cloned adventures, which is what I much more workmanlike than was Gygax’s. The interior artwork by
fear a great many recent old school adventures amount to. I’m not wholly Jason Braun and Andy Taylor varies in quality, with the best pieces being
opposed to clever reworkings of module staples, of course, but the those of Taylor, an artist whose work has, I think, improved considerably
operative word is “clever,” which is a rarity in any age but particularly so over the last year and whose style is wholly his own rather than being
in an age when the esthetic and creative choices of the past are treated as imitative of any of TSR’s stable from the Golden Age.
normative rather than merely one possible approach among many.

In short, The Fane of the Poisoned Prophecies is a clever module. It


That’s why I tend to think more highly of old school products that push doesn’t break new ground but it does what it sets out to do quite well, in
the boundaries of the form a little bit. Guy Fullerton’s The Fane of addition to setting the scene for what I hope will be sequels that do open
Poisoned Prophecies doesn’t push any boundaries, but I liked it anyway. up some new vistas for Dungeons & Dragons. Goodness knows the old

1
Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 5 August 2009

school scene could use a few more of them nowadays. ROGUE FEED

Presentation: 7 out of 10 Gygax Memorial Planned


Creativity: 8 out of 10 AUG 04, 2009 08:28A.M.
Utility: 7 out of 10
The Janesville Gazette reports that Gail Gygax will be seeking the
Buy This If: You’re looking for a clever, site-based adventure for mid- permission of the Lake Geneva Park Board to erect a statue Library Park
level characters that uses old tropes to good effect. to honor the memory of her deceased husband, Gary. The article also
Don’t Buy This If: You’re looking for a module that stretches the limits notes that funds for the project will be obtained in a variety of ways,
of what old school gaming is all about. including the auctioning off of some of Gygax’s personal items, including
“original manuscripts.” I have to admit that I feel a little uncomfortable
with this idea. I hope that none of the manuscripts being auctioned have
any real historical significance. As Indiana Jones might say, those belong
in a museum, or at least a library, where they can be archived for the
reference of future scholars.
ROGUE FEED
I know it’s fashionable nowadays to mock all the reverence for Gygax in
Pathfinder RPG Sells Out in the old school community, but I think anyone who takes the time to
think about it must concede that Gary was in fact an extremely
Pre-Orders influential figure in recent figure. His ideas and writings laid the
AUG 04, 2009 08:58A.M. groundwork for so much of our popular culture that it’s easy to dismiss
such claims as mere hyperbole; it’s not, Gary really did change the world.
This morning I received an email from Paizo indicating that the core That’s why I’d much rather see his original manuscripts in the hands of
rulebook of their upcoming Pathfinder RPG has sold out in pre-order. I institutions of learning rather than in private hands, where they might
think that’s great, since, while I’m not really the target audience for never be seen by those of us who are trying to piece together a history of
Pathfinder‘s rules — they’re still too fiddly and complex for my liking — I the hobby. Besides, I suspect Gygax has enough admirers who’d be
have a healthy dose of respect and affection for the guys and gals at willing to help defer the costs of this memorial that such an auction
Paizo, particularly Erik Mona, whose love for pulp fantasy exceeds my would be unnecessary. At least I hope that’s the case.
own. I keep my eye on what the company produces and am glad to see
them succeed. I hope that, one day, they might dip their toes into the old
school waters, because I have little doubt they understand what made the
original editions of D&D so great.

Still, press releases like this all raise my skepticism. Nowadays, it’s not
uncommon to hear that a product in this industry has sold out before
release, but, without solid figures on how many copies have been sold,
what does it all mean? Erik Mona is quoted as saying, “To sell out a
hugely ambitious print run before the release date just goes to show what
an immense audience this game will enjoy in the years to come.” How
many books are in “a hugely ambitious print run?” Is it 10,000 copies?
More? I doubt we’ll ever really know and, on some level, I’m not sure it
matters. So long as it’s enough to make Paizo some money and keep
Pathfinder profitable, the numbers are probably immaterial. I just wish
more gaming companies were more forthcoming with sales figures, since
they’d go a long way toward putting the current state of the hobby in
context, particularly to those of us who remember its faddishness — and
ridiculous sales figures — from the 1980s.

In any case, my congratulations to the Paizo crew. However you slice it,
this is good news for them and I wish them every success in the world.

S-ar putea să vă placă și