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pspawn = 0x08E81290;
setint(pspawn, 209);
#cheat Create helicopter
// Activate this one first !
heli = 0x08E81D40;
setint(heli, 213);
teleport(89.81, 279.31, 21.78);
#cheat Create helicopter pilots
// When the security guards are spawned activate this one !
for(i = 0; 0x098B4A40 + i <= 0x098ECF90; i += 0x0D10)
{
ID = getshort(0x098B4A40 + i + 0x56);
if(ID == 99)
{
setchar(0x098B4A40 + i + 0x0894, 0x17);
setint(0x098B4A40 + i + 0x0890, pplayer);
}
}
off();
#cheat Teleport helicopter pilots
// Use this to teleport the security guards to the helicopter
for(i = 0; 0x098B4A40 + i <= 0x098ECF90; i += 0x0D10)
{
ID = getshort(0x098B4A40 + i + 0x56);
if(ID == 99)
{
setchar(0x098B4A40 + i + 0x0894, 0x17);
setint(0x098B4A40 + i + 0x0890, pplayer);
heli = getint(0x098B4A40 + i + 0x0484);
setfloat(0x098B4A40 + i + 0x30, getfloat(heli + 0x30) + 2, getfloat(heli + 0x34)
, getfloat(heli + 0x38));
}
}
off();
#cheat Helicopter Mod
// When the pilots are ready activate the main mod !
// Press circle when inside the helicopter to show/hide the control menu !
static option;
if(!option)
{
option = 1;
}
static outside;
if(!outside)
{
outside = 3;
}
static call;
if(!call)
{
call = 1;
}
static toggle;
if(!toggle)
{
toggle = 3;
}
static adjust;
if(!adjust)
{
speed = 0.1;
meter = 1;
adjust = 1;
}
n = meter;
unit = int(n) % 10;
n = n / 10;
unit = unit + '0';
static start;
if(!start)
{
xspeed = 0;
yspeed = 0;
zspeed = 0;
start = 1;
}
static driveby;
if(!driveby)
{
driveby = 1;
}
setchar(0x09F69054, 1);
platform = getint(0x0994F460);
if(!platform)
{
setshort(0x08E90BD8, 1, 'T', 'h', 'r', 'o', 'w', ' ', 't', 'h', 'e', ' ', 'm', '
i', 'n', 'e', ' ', 't', 'o', ' ', 'a', 'c', 't', 'i', 'v', 'a', 't', 'e', ' ', '
t', 'h', 'e', ' ', '~', 'h', '~', 'H', 'e', 'l', 'i', 'c', 'o', 'p', 't', 'e', '
r', ' ', 'M', 'o', 'd', '~', 'w', '~', ' ', '!', 0);
setint(pplayer + 0x05BC, 0xFFFFFF);
setchar(pplayer + 0x0CB8, 0x02);
setchar(pplayer + 0x05B0, 0x0E);
}
for(pbomb = 0x08BF9E50; pbomb < 0x08BFA420; pbomb += 0x30)
setchar(pbomb + 0x0C, 0x00);
if(platform)
{
setint(pplayer + 0x0610, 0xFFFFFF);
setchar(pplayer + 0x0CB8, 0x05);
setchar(pplayer + 0x0604, 0x18);
checkobjectid = getshort(platform + 0x56);
}
if(getshort(pcar + 0x56) == 213)
{
heli = pcar;
}
if(platform && pcar && getshort(pcar + 0x56) == 213 && checkobjectid && checkobj
ectid == 368)
{
setshort(platform + 0x56, 6380);
}
if(platform && toggle == 2 && checkobjectid && checkobjectid == 6380)
{
a1 = getfloat(heli + 0x00);
a2 = getfloat(heli + 0x04);
a3 = getfloat(heli + 0x08);
b1 = getfloat(heli + 0x10);
b2 = getfloat(heli + 0x14);
b3 = getfloat(heli + 0x18);
c1 = getfloat(heli + 0x20);
c2 = getfloat(heli + 0x24);
c3 = getfloat(heli + 0x28);
d1 = getfloat(heli + 0x30);
d2 = getfloat(heli + 0x34);
d3 = getfloat(heli + 0x38);
e1 = getfloat(heli + 0x70);
e2 = getfloat(heli + 0x74);
e3 = getfloat(heli + 0x78);
f1 = getfloat(heli + 0x0140);
f2 = getfloat(heli + 0x0144);
f3 = getfloat(heli + 0x0148);
selectobject(platform);
setfloat(platform + 0x00, a1);
setfloat(platform + 0x04, a2);
setfloat(platform + 0x08, a3);
setfloat(platform + 0x10, b1);
setfloat(platform + 0x14, b2);
setfloat(platform + 0x18, b3);
setfloat(platform + 0x20, c1);
setfloat(platform + 0x24, c2);
setfloat(platform + 0x28, c3);
setfloat(platform + 0x30, d1);
setfloat(platform + 0x34, d2);
setfloat(platform + 0x38, d3 - 2.2);
setfloat(platform + 0x70, e1);
setfloat(platform + 0x74, e2);
setfloat(platform + 0x78, e3);
setfloat(platform + 0x0140, f1);
setfloat(platform + 0x0144, f2);
setfloat(platform + 0x0148, f3);
propagateobject();
}
if(pcar && buttons & CTRL_TRIANGLE)
{
outside = 2;
}
if(buttons & CTRL_TRIANGLE && !pcar)
{
outside = 3;
setchar(pplayer + 0x0894, 0x11);
setchar(pplayer + 0x08B4, 0x18);
}
if(outside == 2)
{
if(buttons & CTRL_LTRIGGER && press & CTRL_SQUARE)
{
call = 2;
}
if(buttons & CTRL_LTRIGGER && press & CTRL_CROSS)
{
call = 1;
}
if(call == 2)
{
setfloat(heli + 0x38, getfloat(pplayer + 0x38));
}
if(call == 1)
{
objectx = getfloat(platform + 0x30);
objecty = getfloat(platform + 0x34);
setfloat(heli + 0x00, a1);
setfloat(heli + 0x04, a2);
setfloat(heli + 0x08, a3);
setfloat(heli + 0x10, b1);
setfloat(heli + 0x14, b2);
setfloat(heli + 0x18, b3);
setfloat(heli + 0x20, c1);
setfloat(heli + 0x24, c2);
setfloat(heli + 0x28, c3);
setfloat(heli + 0x30, objectx);
setfloat(heli + 0x34, objecty);
setfloat(heli + 0x38, d3);
setfloat(heli + 0x70, e1);
setfloat(heli + 0x74, e2);
setfloat(heli + 0x78, e3);
setfloat(heli + 0x0140, f1);
setfloat(heli + 0x0144, f2);
setfloat(heli + 0x0148, f3);
}
}
if(getshort(pcar + 0x56) == 213)
{
static menu;
if(!menu)
{
menu = 0;
}
choices = 7;
static showmenu;
if(!showmenu && press & CTRL_SQUARE)
{
showmenu = 1;
setchar(0x08E937B5, 0x01);
}
else if(showmenu && press & CTRL_SQUARE)
{
showmenu = 0;
setchar(0x08E937B5, 0x01);
}
else if(showmenu && press & CTRL_TRIANGLE)
{
showmenu = 0;
setchar(0x08E937B5, 0x01);
}
if(!showmenu)
{
option = 1;
}
if(showmenu)
{
setchar(0x08E93604, 0x01);
if(press & CTRL_DOWN && menu < 6)
{
menu++;
setchar(0x08E93604, 0x00);
setchar(0x08E937B5, 0x01);
}
if(press & CTRL_UP && menu > 0)
{
menu--;
setchar(0x08E93604, 0x00);
setchar(0x08E937B5, 0x01);
}
setshort(0x08E92FFC, '~', 'h', '~', '-', ' ', 'C', 'o', 'n', 't', 'r', 'o', 'l',
's', ' ', '-', '~', 'w', '~');
setshort(0x08E931FC, '~', 'h', '~', '-', ' ', 'C', 'o', 'n', 't', 'r', 'o', 'l',
's', ' ', '-', '~', 'w', '~');
setshort(0x08E933FC, '~', 'h', '~', '-', ' ', 'C', 'o', 'n', 't', 'r', 'o', 'l',
's', ' ', '-', '~', 'w', '~');
setshort(0x08E92FFC + 202, '~', 'h', '~', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '
, ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '
, ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '~', 'r', '~', 'A', ' ', 't', 'r'
, 'i', 'b', 'u', 't', 'e', ' ', 't', 'o', ' ', 'm', 'y', ' ', 'm', 'a', 't', 'e'
, ' ', 'N', 'e', 'r', 'n', 'e', 'r', ',', ' ', 'b', 'e', 'c', 'a', 'u', 's', 'e'
, ' ', 'y', 'o', 'u', ' ', 'a', 'r', 'e', ' ', 's', 'i', 'm', 'p', 'l', 'y', ' '
, 't', 'h', 'e', ' ', 'b', 'e', 's', 't', ' ', '!', ' ', '~', 'w', '~', '~', 'a'
, '~');
setshort(0x08E931FC + 202, '~', 'h', '~', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '
, ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '
, ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '~', 'r', '~', 'A', ' ', 't', 'r'
, 'i', 'b', 'u', 't', 'e', ' ', 't', 'o', ' ', 'm', 'y', ' ', 'm', 'a', 't', 'e'
, ' ', 'N', 'e', 'r', 'n', 'e', 'r', ',', ' ', 'b', 'e', 'c', 'a', 'u', 's', 'e'
, ' ', 'y', 'o', 'u', ' ', 'a', 'r', 'e', ' ', 's', 'i', 'm', 'p', 'l', 'y', ' '
, 't', 'h', 'e', ' ', 'b', 'e', 's', 't', ' ', '!', ' ', '~', 'w', '~', '~', 'a'
, '~');
setshort(0x08E933FC + 202, '~', 'h', '~', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '
, ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '
, ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '~', 'r', '~', 'A', ' ', 't', 'r'
, 'i', 'b', 'u', 't', 'e', ' ', 't', 'o', ' ', 'm', 'y', ' ', 'm', 'a', 't', 'e'
, ' ', 'N', 'e', 'r', 'n', 'e', 'r', ',', ' ', 'b', 'e', 'c', 'a', 'u', 's', 'e'
, ' ', 'y', 'o', 'u', ' ', 'a', 'r', 'e', ' ', 's', 'i', 'm', 'p', 'l', 'y', ' '
, 't', 'h', 'e', ' ', 'b', 'e', 's', 't', ' ', '!', ' ', '~', 'w', '~', '~', 'a'
, '~');
if(menu == 0)
{
option = 1;
driveby = 1;
if(xspeed > -1 && press & CTRL_LEFT)
{
setchar(0x08E937B5, 0x01);
xspeed = xspeed - 1;
}
if(xspeed < 1 && press & CTRL_RIGHT)
{
setchar(0x08E937B5, 0x01);
xspeed = xspeed + 1;
}
if(press & CTRL_CROSS)
{
xspeed = 0;
setchar(0x08E937B5, 0x01);
}
if(xspeed == -1)
{
setshort(0x08E92FFC + 36, '~', 'n', '~', '>', 'X', ':', ' ', '-', '1');
setshort(0x08E931FC + 36, '~', 'n', '~', '>', 'X', ':', ' ', '-', '1');
zspeed = zspeed - 1;
}
if(zspeed < 1 && press & CTRL_RIGHT)
{
setchar(0x08E937B5, 0x01);
zspeed = zspeed + 1;
}
if(press & CTRL_CROSS)
{
zspeed = 0;
setchar(0x08E937B5, 0x01);
}
if(zspeed == -1)
{
setshort(0x08E92FFC + 72, '~', 'n', '~',
setshort(0x08E931FC + 72, '~', 'n', '~',
setshort(0x08E933FC + 72, '~', 'n', '~',
}
else if(zspeed == 0)
{
setshort(0x08E92FFC + 72, '~', 'n', '~',
setshort(0x08E931FC + 72, '~', 'n', '~',
setshort(0x08E933FC + 72, '~', 'n', '~',
}
else if(zspeed == 1)
{
setshort(0x08E92FFC + 72, '~', 'n', '~',
setshort(0x08E931FC + 72, '~', 'n', '~',
setshort(0x08E933FC + 72, '~', 'n', '~',
}
}
if(menu == 3)
{
driveby = 1;
if(press & CTRL_CROSS)
{
option = 2;
setchar(0x08E937B5, 0x01);
}
setshort(0x08E92FFC + 90, '~', 'n', '~',
setshort(0x08E931FC + 90, '~', 'n', '~',
setshort(0x08E933FC + 90, '~', 'n', '~',
}
if(menu == 4)
{
option = 1;
driveby = 1;
if(press & CTRL_LEFT)
{
speed = speed - 0.1;
meter = meter - 1;
}
if(press & CTRL_RIGHT)
{
speed = speed + 0.1;
meter = meter + 1;
}
if(meter < 0)
{
speed = 0.0;
meter = 0;
}
if(meter > 9)
{
speed = 0.9;
meter = 9;
}
if(press & CTRL_CROSS)
{
speed = 0.0;
meter = 0;
setchar(0x08E937B5, 0x01);
}
setshort(0x08E92FFC + 106, '~', 'n', '~',
, 'e', 'd', ':', ' ', unit);
setshort(0x08E931FC + 106, '~', 'n', '~',
, 'e', 'd', ':', ' ', unit);
setshort(0x08E933FC + 106, '~', 'n', '~',
, 'e', 'd', ':', ' ', unit);
}
if(menu == 5)
{
option = 1;
driveby = 1;
if(toggle == 3 && press & CTRL_RIGHT)
{
toggle = 2;
setchar(0x08E937B5, 0x01);
}
if(toggle == 2 && press & CTRL_LEFT)
{
toggle = 3;
setchar(0x08E937B5, 0x01);
}
if(toggle == 2)
{
setshort(0x08E92FFC + 138, '~', 'n', '~',
, 'm', ' ', 'o', 'n', ' ');
setshort(0x08E931FC + 138, '~', 'n', '~',
, 'm', ' ', 'o', 'n', ' ');
setshort(0x08E933FC + 138, '~', 'n', '~',
, 'm', ' ', 'o', 'n', ' ');
}
else if(toggle == 3)
{
setshort(0x08E92FFC + 138, '~', 'n', '~',
, 'm', ' ', 'o', 'f', 'f');
setshort(0x08E931FC + 138, '~', 'n', '~',
, 'm', ' ', 'o', 'f', 'f');
setshort(0x08E933FC + 138, '~', 'n', '~',
, 'm', ' ', 'o', 'f', 'f');
}
if(menu == 6)
{
option = 1;
if(driveby == 1 && press & CTRL_CROSS)
{
driveby = 2;
setchar(0x08E937B5, 0x01);
}
setshort(0x08E92FFC +
, ' ', 'm', 'o', 'd',
setshort(0x08E931FC +
, ' ', 'm', 'o', 'd',
setshort(0x08E933FC +
, ' ', 'm', 'o', 'd',
}
}
if(menu != 0)
{
if(xspeed == -1)
{
setshort(0x08E92FFC +
setshort(0x08E931FC +
setshort(0x08E933FC +
}
else if(xspeed == 0)
{
setshort(0x08E92FFC +
setshort(0x08E931FC +
setshort(0x08E933FC +
}
else if(xspeed == 1)
{
setshort(0x08E92FFC +
setshort(0x08E931FC +
setshort(0x08E933FC +
}
}
if(menu != 1)
{
if(yspeed == -1)
{
setshort(0x08E92FFC +
setshort(0x08E931FC +
setshort(0x08E933FC +
}
else if(yspeed == 0)
{
setshort(0x08E92FFC +
setshort(0x08E931FC +
setshort(0x08E933FC +
}
else if(yspeed == 1)
{
setshort(0x08E92FFC +
setshort(0x08E931FC +
setshort(0x08E933FC +
}
}
if(menu != 2)
{
if(zspeed == -1)
{
setshort(0x08E92FFC +
setshort(0x08E931FC +
setshort(0x08E933FC +
}
else if(zspeed == 0)
{
170, '~', 'n', '~', '>', 'D', 'r', 'i', 'v', 'e', 'b', 'y'
'e');
170, '~', 'n', '~', '>', 'D', 'r', 'i', 'v', 'e', 'b', 'y'
'e');
170, '~', 'n', '~', '>', 'D', 'r', 'i', 'v', 'e', 'b', 'y'
'e');
36, '~', 'n', '~', ' ', 'X', ':', ' ', '-', '1');
36, '~', 'n', '~', ' ', 'X', ':', ' ', '-', '1');
36, '~', 'n', '~', ' ', 'X', ':', ' ', '-', '1');
36, '~', 'n', '~', ' ', 'X', ':', ' ', ' ', '0');
36, '~', 'n', '~', ' ', 'X', ':', ' ', ' ', '0');
36, '~', 'n', '~', ' ', 'X', ':', ' ', ' ', '0');
36, '~', 'n', '~', ' ', 'X', ':', ' ', '+', '1');
36, '~', 'n', '~', ' ', 'X', ':', ' ', '+', '1');
36, '~', 'n', '~', ' ', 'X', ':', ' ', '+', '1');
54, '~', 'n', '~', ' ', 'Y', ':', ' ', '-', '1');
54, '~', 'n', '~', ' ', 'Y', ':', ' ', '-', '1');
54, '~', 'n', '~', ' ', 'Y', ':', ' ', '-', '1');
54, '~', 'n', '~', ' ', 'Y', ':', ' ', ' ', '0');
54, '~', 'n', '~', ' ', 'Y', ':', ' ', ' ', '0');
54, '~', 'n', '~', ' ', 'Y', ':', ' ', ' ', '0');
54, '~', 'n', '~', ' ', 'Y', ':', ' ', '+', '1');
54, '~', 'n', '~', ' ', 'Y', ':', ' ', '+', '1');
54, '~', 'n', '~', ' ', 'Y', ':', ' ', '+', '1');
72, '~', 'n', '~', ' ', 'Z', ':', ' ', '-', '1');
72, '~', 'n', '~', ' ', 'Z', ':', ' ', '-', '1');
72, '~', 'n', '~', ' ', 'Z', ':', ' ', '-', '1');
setshort(0x08E92FFC + 72, '~', 'n', '~', ' ', 'Z', ':', ' ', ' ', '0');
setshort(0x08E931FC + 72, '~', 'n', '~', ' ', 'Z', ':', ' ', ' ', '0');
setshort(0x08E933FC + 72, '~', 'n', '~', ' ', 'Z', ':', ' ', ' ', '0');
}
else if(zspeed == 1)
{
setshort(0x08E92FFC + 72, '~', 'n', '~', ' ', 'Z', ':', ' ', '+', '1');
setshort(0x08E931FC + 72, '~', 'n', '~', ' ', 'Z', ':', ' ', '+', '1');
setshort(0x08E933FC + 72, '~', 'n', '~', ' ', 'Z', ':', ' ', '+', '1');
}
}
if(menu != 3)
{
setshort(0x08E92FFC + 90, '~', 'n', '~', ' ', 'S', 't', 'o', 'p');
setshort(0x08E931FC + 90, '~', 'n', '~', ' ', 'S', 't', 'o', 'p');
setshort(0x08E933FC + 90, '~', 'n', '~', ' ', 'S', 't', 'o', 'p');
}
if(menu != 4)
{
setshort(0x08E92FFC + 106, '~', 'n', '~', ' ', 'S', 'e', 't', ' ', 's',
, 'e', 'd', ':', ' ', unit);
setshort(0x08E931FC + 106, '~', 'n', '~', ' ', 'S', 'e', 't', ' ', 's',
, 'e', 'd', ':', ' ', unit);
setshort(0x08E933FC + 106, '~', 'n', '~', ' ', 'S', 'e', 't', ' ', 's',
, 'e', 'd', ':', ' ', unit);
}
if(menu != 5)
{
if(toggle == 1)
{
setshort(0x08E92FFC + 138, '~', 'n', '~', ' ', 'P', 'l', 'a', 't', 'f',
, 'm', ' ', 'o', 'f', 'f');
setshort(0x08E931FC + 138, '~', 'n', '~', ' ', 'P', 'l', 'a', 't', 'f',
, 'm', ' ', 'o', 'f', 'f');
setshort(0x08E933FC + 138, '~', 'n', '~', ' ', 'P', 'l', 'a', 't', 'f',
, 'm', ' ', 'o', 'f', 'f');
}
else if(toggle == 3)
{
setshort(0x08E92FFC + 138, '~', 'n', '~', ' ', 'P', 'l', 'a', 't', 'f',
, 'm', ' ', 'o', 'f', 'f');
setshort(0x08E931FC + 138, '~', 'n', '~', ' ', 'P', 'l', 'a', 't', 'f',
, 'm', ' ', 'o', 'f', 'f');
setshort(0x08E933FC + 138, '~', 'n', '~', ' ', 'P', 'l', 'a', 't', 'f',
, 'm', ' ', 'o', 'f', 'f');
}
}
if(menu != 6)
{
setshort(0x08E92FFC + 170, '~', 'n', '~', ' ', 'D', 'r', 'i', 'v', 'e',
, ' ', 'm', 'o', 'd', 'e');
setshort(0x08E931FC + 170, '~', 'n', '~', ' ', 'D', 'r', 'i', 'v', 'e',
, ' ', 'm', 'o', 'd', 'e');
setshort(0x08E933FC + 170, '~', 'n', '~', ' ', 'D', 'r', 'i', 'v', 'e',
, ' ', 'm', 'o', 'd', 'e');
}
}
}
collision = getint(pcar + 0x0150);
if(collision)
'p', 'e'
'p', 'e'
'p', 'e'
'o', 'r'
'o', 'r'
'o', 'r'
'o', 'r'
'o', 'r'
'o', 'r'
'b', 'y'
'b', 'y'
'b', 'y'
{
xspeed = 0;
yspeed = 0;
setfloat(heli + 0x30, getfloat(heli
i + 0x38) + 1);
}
if(getshort(pcar + 0x56) == 213)
{
if(xspeed == -1)
{
selectobject(heli);
setfloat(heli + 0x30, getfloat(heli
propagateobject();
}
if(xspeed == 0)
{
selectobject(heli);
setfloat(heli + 0x30, getfloat(heli
propagateobject();
}
if(xspeed == 1)
{
selectobject(heli);
setfloat(heli + 0x30, getfloat(heli
propagateobject();
}
if(yspeed == -1)
{
selectobject(heli);
setfloat(heli + 0x34, getfloat(heli
propagateobject();
}
if(yspeed == 0)
{
selectobject(heli);
setfloat(heli + 0x34, getfloat(heli
propagateobject();
}
if(yspeed == 1)
{
selectobject(heli);
setfloat(heli + 0x34, getfloat(heli
propagateobject();
}
if(zspeed == -1)
{
selectobject(heli);
setfloat(heli + 0x38, getfloat(heli
propagateobject();
}
if(zspeed == 0)
{
selectobject(heli);
setfloat(heli + 0x38, getfloat(heli
propagateobject();
}
if(zspeed == 1)
{
selectobject(heli);
setfloat(heli + 0x38, getfloat(heli
+ 0x30) - speed);
+ 0x30));
+ 0x30) + speed);
+ 0x34) - speed);
+ 0x34));
+ 0x34) + speed);
+ 0x38) - speed);
+ 0x38));
+ 0x38) + speed);
propagateobject();
}
}
if(option == 2 && menu == 3 && pcar && getshort(pcar + 0x56) == 213)
{
xspeed = 0;
yspeed = 0;
zspeed = 0;
selectobject(heli);
setfloat(heli + 0x30, getfloat(heli + 0x30), getfloat(heli + 0x34), getfloat(hel
i + 0x38));
propagateobject();
}
if(driveby == 2)
{
setchar(pplayer + 0x0894, 0x00);
setchar(pplayer + 0x08B4, 0x00);
setshort(0x08E90BD8, 1, 'H', 'o', 'l', 'd', ' ', 't', 'h', 'e', ' ', 'R', 'T', '
r', 'i', 'g', 'g', 'e', 'r', ' ', 'a', 'n', 'd', ' ', 'p', 'r', 'e', 's', 's', '
', 't', 'h', 'e', ' ', 'D', 'o', 'w', 'n', ' ', 'B', 'u', 't', 't', 'o', 'n', '
', 't', 'o', ' ', 'e', 'n', 't', 'e', 'r', ' ', 't', 'h', 'e', ' ', '~', 'r', '
~', 'D', 'r', 'i', 'v', 'e', 'b', 'y', ' ', 'M', 'o', 'd', 'e', '~', 'w', '~', '
~', 'a', '~', ' ', '!', 0);
if(buttons & CTRL_RTRIGGER && press & CTRL_DOWN)
{
driveby = 1;
}
}
#off
option = menu = start = xspeed = toggle = outside = yspeed = zspeed = adjust = d
riveby = platform = heli = 0;
speed = 0.1;
meter = 1;
setint(0x08E81D40, 184);
#cheat Enter driveby mode
// Use this cheat to enter the driveby mode until the feature is integrated in t
he menu !
setchar(pplayer + 0x0894, 0x00);
setchar(pplayer + 0x08B4, 0x00);
off();
setfloat(pspawn + 4, -1041.73, -761.80, 11.57, 90);
//Basics
setshort(0x98a325a, 1, 'M','o','n','s','t','e','r', 0);
setshort(0x08e90DD8, 1, ' ', 'G', 'o', ' ', 'T', 'o', ' ', 'S', 'u', 'n', 's', '
h', 'i', 'n', 'e', ' ', 'A', 'u', 't', 'o', 's', 0);
//Wheels
setfloat(0x93647F8, 1.5,
setfloat(0x96309c0+0x6c,
setfloat(0x96309c0+0xc4,
setfloat(0x96309c0+0x70,
//Engine
setchar(0x96309c0+0x5c, '4', 'D', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x96309c0+0x7c, 0); //Suspension Upper Limit
setfloat(0x96309c0+0x80, -0.75); //Suspension Lower Limit
setfloat(0x96309c0+0x78,
setfloat(0x96309c0+0x74,
setfloat(0x96309c0+0x84,
setfloat(0x96309c0+0x88,
//Handling
setfloat(0x96309c0+0x68,
setfloat(0x96309c0+0xbc,
setfloat(0x96309c0+0xc0,
setfloat(0x96309c0+0xa0,
setfloat(0x96309c0+0xa4,
setfloat(0x96309c0+0xa8,
#cheat 1
setchar(pplayer + 0x4C, 0x10, 0x20);
#off
setchar(pplayer + 0x4C, 0, 0);
#cheat 2
pspawn = 0x08E81290;
setint(pspawn, 255);
setfloat(pspawn + 4, -1094.37, 311.42, 11.18, 90);
pspawn += 0x30;
setint(pspawn, 267);
setfloat(pspawn + 4, -1079.92, 349.21, 11.18, 180);
pspawn += 0x30;
setint(pspawn, 204);
setfloat(pspawn + 4, -1070.10, 343.47, 11.19, 180);
pspawn += 0x30;
setint(pspawn, 173);
setfloat(pspawn + 4, -1078.91, 313.72, 10.95, 0);
pspawn += 0x30;
setint(pspawn, 170);
setfloat(pspawn + 4, -1086.78, 362.27, 10.98, 180);
pspawn += 0x30;
setint(pspawn, 252);
setfloat(pspawn + 4, -1110.25, 335.31, 10.76, 270);
pspawn += 0x30;
setint(pspawn, 256);
setfloat(pspawn + 4, -1059.17, 353.88, 10.76, 180);
pspawn += 0x30;
setint(pspawn, 208);
setfloat(pspawn + 4, -1069.60, 296.50, 10.76, 0);
pspawn += 0x30;
setint(pspawn, 246);
setfloat(pspawn + 4, -1107.94, 301.01, 12.17, 180);
pspawn += 0x30;
setint(pspawn, 209);
#cheat Car Catapult V6
//ID: 19153
//Score: 78
//Author: penguinsrule
//Category: Location Mods
//Description: This when you have picked you car will fire it into the sky at ve
ry high speeds and if you are quick you with it. ( Include's 3 vehicle spawns!)
//
//
//
//EDITED BY: psphacker108 on 31/12/06 17:34:03
//Image: http://tuxcomputing.co.uk/pictures/vcsnew2.gif
0, 141);
0, 80);
0, 80);
0, 80);
0, 80);
0, 80);
0, 80);
//Author: penguinsrule
//Category: Location Mods
//Description: There are 6 Car spawns: 6-atv, Gang 4x4, Sandking, Quad, Vice Che
etah, Infernus.
//And 4 boat spawns: 2 Jet Ski's, Jet Max, Volataz.
//
//Soon it will feature a complete arsenal of weapon spawns.
//Image: http://tuxcomputing.co.uk/pictures/vcsnew1s.gif
//Time: 29/12/2006 01:57:57
//Working: Yes
//by T.C PRC
moveto(-746.67, -1137.94, 11.02); object(0x1D1B, 0, 0, 163);
move(-4.30, -1.19, 0.80); object(0x1D1B, 0, 0, 164);
move(-7.49, -2.19, 0.00); object(0x1D1B, 0, 0, 164);
move(11.90, 3.48, 0.00); object(0x1D1B, 0, 0, 164);
move(-0.49, 1.67, 2.00); object(0x1D1B, 270, 0, 164);
move(-9.50, -2.78, 0.00); object(0x1D1B, 270, 0, 164);
move(-2.50, -0.73, 0.00); object(0x1D1B, 270, 0, 164);
move(-0.95, 3.26, 0.00); object(0x1D1B, 270, 0, 164);
move(9.12, 2.67, 0.00); object(0x1D1B, 270, 0, 164);
move(2.88, 0.84, 0.00); object(0x1D1B, 270, 0, 164);
move(-0.92, 3.15, 0.00); object(0x1D1B, 270, 0, 164);
move(-9.12, -2.67, 0.00); object(0x1D1B, 270, 0, 164);
move(-2.88, -0.84, 0.00); object(0x1D1B, 270, 0, 164);
move(-0.90, 3.08, 0.00); object(0x1D1B, 270, 0, 164);
move(9.41, 2.75, 0.00); object(0x1D1B, 270, 0, 164);
move(2.69, 0.78, 0.00); object(0x1D1B, 270, 0, 164);
move(-12.75, -1.64, -1.90); object(0x1D1B, 0, 0, 164);
move(9.40, 2.75, 0.00); object(0x1D1B, 0, 0, 164);
move(2.78, 0.81, 0.00); object(0x1D1B, 0, 0, 164);
move(0.00, 0.00, -0.30); object(0x1D1B, 0, 0, 164);
move(6.25, -3.44, -4.00); object(0x1D1B, 0, 0, 254);
move(1.01, -3.56, 0.00); object(0x1D1B, 0, 0, 254);
move(-3.29, -6.63, 0.00); object(0x1D1B, 0, 0, 340);
move(-4.41, 13.46, 0.00); object(0x1D1B, 0, 0, 164);
move(0.19, 0.05, 0.00); object(0x1D1B, 0, 0, 164);
move(6.99, -2.79, -1.20); object(0x1D1B, 270, 0, 254);
moveto(-742.30, -1131.92, 6.45); object(0x1D1B, 270, 0, 254);
moveto(-738.38, -1130.86, 6.41); object(0x1D1B, 270, 0, 254);
move(-1.21, 4.33, 0.00); object(0x1D1B, 270, 0, 254);
move(8.76, -5.24, 0.00); object(0x1D1B, 270, 0, 164);
move(-2.84, 9.98, 0.00); object(0x1D1B, 270, 0, 164);
move(-0.55, 1.93, -2.00); object(0x1D1B, 180, 0, 164);
move(-8.27, -2.35, 0.00); object(0x1D1B, 180, 0, 164);
move(-3.46, -0.98, 0.00); object(0x1D1B, 180, 0, 164);
move(4.61, -13.62, 0.00); object(0x1D1B, 180, 0, 344);
move(9.61, 2.77, 0.00); object(0x1D1B, 180, 0, 344);
move(1.44, 0.42, 0.00); object(0x1D1B, 180, 0, 344);
move(-2.99, 9.98, 0.00); object(0x1D1B, 180, 0, 344);
move(-4.23, -4.17, 0.00); object(0x1D1B, 180, 0, 254);
move(5.69, -2.34, 0.00); object(0x1D1B, 180, 0, 164);
move(0.48, 0.14, 0.00); object(0x1D1B, 180, 0, 164);
move(0.00, 0.00, -3.80); object(0x1D1B, 180, 0, 164);
move(1.06, -3.62, 0.00); object(0x1D1B, 180, 0, 344);
move(-2.92, 9.98, 0.00); object(0x1D1B, 180, 0, 344);
move(-3.72, -6.02, 0.00); object(0x1D1B, 180, 0, 254);
move(2.67, 9.84, 0.00); object(0x1D1B, 180, 0, 164);
move(-4.13, -1.21, 0.00); object(0x1D1B, 180, 0, 164);
move(9.29, 0.52, 0.80); object(0x1D1B, 180, 270, 252);
pspawn += 0x30;
setint(pspawn, 270);
setfloat(pspawn + 4, -1445, -1145.80,
pspawn += 0x30;
setint(pspawn, 273);
setfloat(pspawn + 4, -1435, -1145.80,
pspawn += 0x30;
setint(pspawn, 172);
setfloat(pspawn + 4, -1425, -1145.80,
pspawn += 0x30;
setint(pspawn, 175);
setfloat(pspawn + 4, -1415, -1145.80,
pspawn += 0x30;
setint(pspawn, 177);
setfloat(pspawn + 4, -1405, -1145.80,
pspawn += 0x30;
setint(pspawn, 230);
setfloat(pspawn + 4, -1395, -1145.80,
pspawn += 0x30;
setint(pspawn, 212);
setfloat(pspawn + 4, -1385, -1145.80,
pspawn += 0x30;
setint(pspawn, 205);
setfloat(pspawn + 4, -1375, -1145.80,
pspawn += 0x30;
setint(pspawn, 178);
setfloat(pspawn + 4, -1365, -1145.80,
pspawn += 0x30;
setint(pspawn, 184);
setfloat(pspawn + 4, -1355, -1145.80,
pspawn += 0x30;
setint(pspawn, 186);
setfloat(pspawn + 4, -1345, -1145.80,
pspawn += 0x30;
setint(pspawn, 187);
setfloat(pspawn + 4, -1335, -1145.80,
pspawn += 0x30;
setint(pspawn, 198);
setfloat(pspawn + 4, -1325, -1145.80,
pspawn += 0x30;
teleport(-1452.89, -1146.36, 14.87);
14.53,
0);
14.53,
0);
14.53,
0);
14.53,
0);
14.53,
0);
14.53,
0);
14.53,
0);
14.53,
0);
14.53,
0);
14.53,
0);
14.53,
0);
14.53,
0);
14.53,
0);
#cheat Overpass
//ID: 19115
//Score: 58
//Author: edisoncarter
//Category: Location Mods
//Description: Creates an overpass over the Malibu to the Pay'n'Spray in Vice Po
int.
//Image: http://www1.cheatdevice.com/gta/VCSOverpass.gif
//Time: 27/12/2006 23:58:03
//Working: Yes
// By Edison Carter
moveto(478, -161.29, 8.7);
move(2.31, 4.43, -0.40); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, 10, 90);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, 10, 90);
move(0, 4.43, 0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, 10, 90);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 5, 90);
70, 5, 90);
110, 5, 90);
90, 5, 90);
90, 5, 90);
70, 5, 90);
110, 5, 90);
90, 5, 90);
90, 5, 90);
70, 5, 90);
110, 5, 90);
90, 5, 90);
90, 5, 90);
70, 5, 90);
110, 5, 90);
90, 0, 90);
90, 0, 90);
70, 0, 90);
110, 0, 90);
90, 0, 90);
90, 0, 90);
70, 0, 90);
110, 0, 90);
90, 0, 90);
90, 0, 90);
70, 0, 90);
110, 0, 90);
90, 0, 85);
90, 0, 85);
70, 0, 85);
110, 0, 85);
90, 0, 80);
90, 0, 80);
70, 0, 80);
110, 0, 80);
90, 0, 75);
90, 0, 75);
70, 0, 75);
110, 0, 75);
90, 0, 70);
90, 0, 70);
70, 0, 70);
110, 0, 70);
90, 0, 65);
90, 0, 65);
70, 0, 65);
110, 0, 65);
90, 0, 60);
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
90, -5, 60);
90);
90);
90);
90);
90);
90);
}
else if(state == 2)
{
if(getfloat(obj+0x38) <= bottom) state = 0;
else setfloat(obj + 0x38, getfloat(obj+0x38) - 0.04);
}
propagateobject();
}
//Cars, Bikes
pspawn = 0x08E81290;
setint(pspawn, 254);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 266);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 270);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 272);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 279);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 259);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 245);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 232);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 231);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 230);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 212);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 205);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 198);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 170);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 253);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 255);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 265);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 269);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 270);
setfloat(pspawn + 4,
pspawn += 0x30;
//Choppers, Planes
setint(pspawn, 213);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 222);
setfloat(pspawn + 4,
pspawn += 0x30;
#off
obj = state = 0;
//Please See Forums For more Pictures.
#cheat The VCS Temple of Terror
//ID: 19229
//Score: 76
//Author: Durka Durka Mahn
//Category: Location Mods
//Description: The very first ever temple in VCS, made by me and Waterbottle! Go
through tons of traps and different ways to go about finding the hidden treasur
e located deep in the Temple room! Can you find the long lost body of the coke l
ord, and find his special stash of drugs, money, and ammunition? Can you get pas
t the evil Pinata guarding the way in? You be the judge! Download this code, NOW
! Note: 333mhz is a MUST. Use CWCheat in order to overclock.
//Image: http://img405.imageshack.us/img405/9213/video5pu1.gif
//Time: 07/01/2007 04:58:34
//Working: Yes
static pina;
static pinasp;
static inRoom;
static rpZ;
static rotpiece;
static gstate;
if(!rotpiece)
{
moveto(-609.36, -1406.18, 14.23);
pina = object(0x1C91, 0, 0, 0);
pinasp = 1;
moveto(-716.86, -1091.65, 9.42);
rotpiece = object(0x1CD5, 0, 0, 90);
moveto(-750.51, -1091.65, 9.42); object(0x1CD5, 0, 0, 90);
move(11.03, 0.09, 0.00); object(0x1CD5, 0, 0, 90);
move(11.10, 0.09, 0.00); object(0x1CD5, 0, 0, 90);
move(22.59, 0.19, 0.00); object(0x1CD5, 0, 0, 90);
move(11.23, 0.10, 0.00); object(0x1CD5, 0, 0, 90);
move(11.18, 0.10, 0.00); object(0x1CD5, 0, 0, 90);
move(8.93, -4.72, 0.00); object(0x1CB2, 0, 270, 0);
move(0.12, -14.40, 0.00); object(0x1CB2, 0, 270, 0);
move(0.12, -14.40, 0.00); object(0x1CB2, 0, 270, 0);
move(6.76, 0.00, 0.00); object(0x1CB2, 0, 270, 0);
}
wl = 0x96C96B0;
check = getfloat(wl);
if(getfloat(pplayer + 0x30) < -617.56 && getfloat(pplayer + 0x30) > -631.94 && g
etfloat(pplayer + 0x34) < -1146.64 && getfloat(pplayer + 0x34) > -1160.22 && che
ck <= 27)
{
setfloat(wl, getfloat(wl) +0.4);
}
else if(getfloat(pplayer + 0x30) < -603.06 && getfloat(pplayer + 0x30) > -617.24
&& getfloat(pplayer + 0x34) < -1237.47 && getfloat(pplayer + 0x34) > -1270.44 &
& check <= 17)
{
setfloat(wl, getfloat(wl) +0.4);
}
else if(check >= 6)
{
setfloat(wl, getfloat(wl) -0.4);
}
if(getfloat(pplayer + 0x30) < -588.78 && getfloat(pplayer + 0x30) > -616.79 && g
etfloat(pplayer + 0x34) < -1290.73 && getfloat(pplayer + 0x34) > -1333.6 && getf
loat(pplayer + 0x38) < 7)
{
setshort(pplayer+0x4e6, 0x0);
}
if(getfloat(pplayer + 0x30) < -602.78 && getfloat(pplayer + 0x30) > -616.44 && g
etfloat(pplayer + 0x34) < -1347.97 && getfloat(pplayer + 0x34) > -1407.59 && get
float(pplayer + 0x38) > 13)
{
inRoom = 1;
}
else inRoom = 0;
if(inRoom)
{
selectobject(pina);
dx = getfloat(pplayer+0x30) - getfloat(pina+0x30);
dy = getfloat(pplayer+0x34) - getfloat(pina+0x34);
setfloat(pina + 0x30, getfloat(pina + 0x30) + dx * 0.03 * pinasp);
setfloat(pina + 0x34, getfloat(pina + 0x34) + dy * 0.03 * pinasp);
pinasp *= 0.995;
dx = getfloat(pina+0x30) - getfloat(pplayer+0x30);
dy = getfloat(pina+0x34) - getfloat(pplayer+0x34);
if(sqrt(dx*dx) < 2 && sqrt(dy*dy) < 2)
{
setfloat(pplayer+0x4e4, 0);
}
propagateobject();
}
if(getfloat(pplayer + 0x30) < -607.93 && getfloat(pplayer + 0x30) > -609.21 && g
etfloat(pplayer + 0x34) < -1436.35 && getfloat(pplayer + 0x34) > -1438 && getflo
at(pplayer + 0x38) > 13)
{
setfloat(pplayer + 0x30, -761.31, -1117.41, 11.07);
setint(pplayer+0x5d8, 0x00ffffff);
setint(pplayer+0x5f4, 0x00ffffff);
setint(pplayer+0x610, 0x00ffffff);
setint(pplayer+0x5bc, 0x00ffffff);
setint(pplayer+0x62c, 0x00ffffff);
setint(pplayer+0x648, 0x00ffffff);
setint(pplayer+0x664, 0x00ffffff);
setint(0x08bde560, getint(0x08bde560) + 0x10000000);
}
setchar(0x08be3a20, 1);
setfloat(0x08be3a30, -598.05, -1428.88, 14);
setchar(0x08be3a60, 1);
setfloat(0x08be3a70, -619.45, -1429.17, 14);
#cheat Concert Stage/ Car Show off Area
//ID: 19228
//Score: 64
//Author: psphacker108
//Category: Location Mods
//Description: If you put the time to 21:52 or so the light's will come out in F
ull color. It has 5 Car Spawns A Hunter, Bf Injection, Splitz 6 ATV,Stinger and
a Infernus Check the Picture Hunter not pictured.
//Image: http://i66.photobucket.com/albums/h257/pspman108/screen2-13.jpg
//Time: 07/01/2007 03:32:40
//Working: Yes
moveto(-31.94, -587.01, 19.91); object(0x1D45, 0, 25, 3);
move(-0.50, -16.83, 0.00); object(0x1D45, 0, 25, 3);
move(-0.74, -16.77, 0.00); object(0x1D45, 0, 25, 5);
move(8.83, 37.45, -11.00); object(0x1D45, 90, 0, 93);
move(-0.49, -16.97, 0.00); object(0x1D45, 90, 0, 90);
move(0.11, -16.30, 0.00); object(0x1D45, 90, 0, 90);
move(0.05, -7.70, 0.00); object(0x1D45, 90, 0, 90);
move(-21.57, 37.49, 14.10); object(0x1D45, 0, 0, 0);
move(0.55, -16.19, 0.00); object(0x1D45, 0, 0, 357);
move(0.85, -14.04, -0.40); object(0x1D45, 0, 0, 357);
move(13.12, -2.00, -36.70); object(0x1CE7, 0, 0, 82);
move(0.00, 0.00, 0.80); object(0x1CE7, 0, 0, 82);
move(6.54, 43.55, 22.30); object(0x1CD4, 0, 270, 176);
move(-2.99, -0.21, 0.00); object(0x1CD4, 0, 270, 176);
move(-2.89, -0.20, 0.00); object(0x1CD4, 0, 270, 176);
move(-2.89, -0.20, 0.00); object(0x1CD4, 0, 270, 176);
move(-2.99, -0.21, 0.00); object(0x1CD4, 0, 270, 176);
move(-2.99, -0.21, 0.00); object(0x1CD4, 0, 270, 176);
move(-1.35, -1.67, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -2.90, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -2.90, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -2.90, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -3.00, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -2.90, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -2.90, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -2.90, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -2.80, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -3.00, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -2.80, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -2.90, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -2.80, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -2.80, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -2.80, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -2.90, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -2.90, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -2.80, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -2.90, 0.00); object(0x1CD4, 0, 270, 88);
move(1.53, -1.28, 0.00); object(0x1CD4, 0, 270, 357);
move(3.00, 0.14, 0.00); object(0x1CD4, 0, 270, 357);
0);
}
else if(state == 2)
{
if(getfloat(obj+0x38) <= bottom) state = 0;
else setfloat(obj + 0x38, getfloat(obj+0x38) - 0.04);
}
propagateobject();
}
pspawn = 0x08E81290;
setint(pspawn, 263);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 278);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 264);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 247);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 248);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 233);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 198);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 230);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 275);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 170);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 212);
setfloat(pspawn + 4,
pspawn += 0x30;
0);
180);
180);
180);
180);
90);
180);
90);
0);
90);
140);
#off
obj = state = 0;
#cheat Longest Bridge
//ID: 19190
//Score: 87
//Author: penguinsrule
//Category: Location Mods
//Description: This is the longest bridge on vcs and it strecheds from one side
to the other and is certainly big.
//
//EDITED BY: psphacker108 on 04/01/07 17:46:03
//Image: http://telmaz.no-ip.info:3249/pictures/vcsnew3.png
//Time: 02/01/2007 17:18:32
//Working: Yes
moveto(92.85, -694.61, 11.67); object(0x1D1B, 270, 0, 0);
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.022,
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
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0,
0,
0,
0,
0,
0,
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0,
0,
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0,
0,
0,
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0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
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0,
0,
0,
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0,
0,
0,
0,
0,
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0,
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0,
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
180);
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
0.025,
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0.025,
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0.025,
0.025,
0.025,
0.025,
0.025,
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0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
0.00);
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
object(0x01A4,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
0);
270,
270,
270,
270,
270,
270,
270,
270,
0,
0,
0,
0,
0,
0,
0,
0,
144);
144);
144);
144);
144);
144);
144);
144);
pspawn += 0x30;
setint(pspawn,
255);
setfloat(pspawn + 4,
-66.75, -850.32, 10.46, 0);
pspawn += 0x30;
setint(pspawn,
230);
setfloat(pspawn + 4,
-88.15, -855.48, 10.46, 0);
pspawn += 0x30;
setint(pspawn,
264);
setfloat(pspawn + 4,
-80.57, -833.95, 5.85, 0);
pspawn += 0x30;
teleport(-80.78, -862.20, 10.46)
#cheat Sweet home on the sea
//ID: 19244
//Score: 53
//Author: xanatos
//Category: Location Mods
//Description: Spawns a building on the sea, at south of the police hangar where
you must bring boats. You can go to the mansion by boat or by swim. no vehicles
spawned, no teleport inclued, but a upgrae will arrive.
//
//EDITED BY: psphacker108 on 11/01/07 00:49:06
//Image: none
//Time: 10/01/2007 19:17:35
//Working: Yes
moveto(97.55, -264.15, 6.92); object(0x1CA4, 0, 0, 277);
move(-1326.87, -1172.56, -3.93); object(0x1C93, 270, 265, 148);
move(42.19, 72.95, 4.50); object(0x1C9C, 270, 265, 141);
move(-43.96, -35.41, 7.80); object(0x1CA4, 270, 215, 291);
move(-0.60, -2.02, 2.20); object(0x1CA4, 270, 215, 289);
move(-1.64, -2.02, 1.70); object(0x1CA4, 90, 180, 198);
move(3.56, 7.42, -4.78); object(0x1CA4, 90, 180, 111);
move(-5.02, -9.92, 4.80); object(0x1CA4, 90, 180, 202);
move(-1.10, -2.98, 0.00); object(0x1CA4, 90, 180, 22);
move(-1.13, -2.63, -0.10); object(0x1CA4, 90, 180, 21);
move(3.98, -1.51, 0.00); object(0x1CA4, 90, 180, 21);
move(0.00, 0.00, 0.00); object(0x1CA4, 90, 180, 21);
move(1.12, 2.42, 0.00); object(0x1CA4, 90, 180, 25);
move(1.01, 2.40, 0.00); object(0x1CA4, 90, 180, 25);
move(1.05, 2.76, 0.00); object(0x1CA4, 90, 180, 21);
move(-0.30, -0.56, 0.00); object(0x1CA4, 90, 180, 26);
move(1.31, -7.08, -0.20); object(0x1CA4, 90, 180, 289);
move(-1.23, -1.10, 0.00); object(0x1CA4, 90, 180, 298);
move(1.67, 2.75, 0.20); object(0x1CA4, 90, 180, 294);
move(0.87, 2.42, -0.20); object(0x1CA4, 90, 180, 294);
move(1.02, 2.45, 0.00); object(0x1CA4, 90, 180, 21);
move(-0.73, -1.86, 0.00); object(0x1CA4, 90, 180, 21);
move(-0.70, -1.77, 0.10); object(0x1CA4, 90, 180, 21);
move(-25.47, -1.31, -30.95); object(0x1CA3, 90, 180, 196);
move(21.48, 9.76, 29.80); object(0x1CA4, 90, 145, 109);
move(-0.98, -5.76, 2.00); object(0x1C9D, 0, 0, 223);
move(6.56, -5.35, -0.40); object(0x1C9D, 0, 0, 209);
move(-1.65, 0.72, 0.00); object(0x1C9D, 0, 0, 209);
move(-0.16, -0.73, 0.00); object(0x1C9D, 0, 0, 193);
move(0.01, -0.83, 0.00); object(0x1C9D, 0, 0, 176);
move(1.09, 0.17, 0.00); object(0x1C9D, 0, 0, 176);
move(1.14, 1.45, 0.00); object(0x1C9D, 0, 0, 250);
move(-1.28, -0.62, 0.00); object(0x1C9D, 0, 0, 202);
move(0.38, 0.85, 0.00); object(0x1C9D, 0, 0, 230);
move(-1.55, 6.24, 0.40); object(0x1C98, 0, 0, 356);
11.18, 90);
11.18, 180);
11.19, 180);
10.95, 0);
10.98, 180);
10.76, 270);
10.76, 180);
10.76, 0);
12.17, 180);
12.17, 0);
10.93, 0);
10.77, 180);
if(ptouch){
setfloat(ptouch + 0x38, -10000.0);
off();
}
#cheat suicide
setfloat(pplayer + 0x4E4, 0.0);
#cheat Player Model Changer
setchar(0x08BAEDB8, '%', 'd', 0);
setchar(0x08BAEDC0, '%', 'd', 0);
static start;
if (!start)
{
value = 109;
start = 1;
money = getint(0x08E81290);
}
setint(0x08BDE55C, money, money);
setint(0x08BDE55C, value, value);
if (buttons & CTRL_LTRIGGER && pressfast & CTRL_LEFT)
{
value = value - 1;
}
if (buttons & CTRL_LTRIGGER && pressfast & CTRL_RIGHT)
#cheat best code ever made!
setshort(0x08BA09CC, '~', '', '~', 'M', 'A', 'X','~', 'H', 'A', 'C', 'K', E'', '
D', '~', 'Y', ' O', 'U', 'R', '~', 'P', 'S', 'P ', '!', 'H', 'A', '!', ' ');
{
value = value + 1;
}
if (buttons & CTRL_RTRIGGER)
{
setchar(pplayer + 0x56, value);
setchar(pplayer + 0x58, value);
}
#cheat PCJ-600 and Jet Ski spawn @ 101 Bayshore
pspawn = 0x08E81290;
setint(pspawn, 212); // modelid pcj-600
setfloat(pspawn + 4, -801.37, -1178.76, 10.96, 290); // x, y, z, angle
pspawn += 0x30;
setint(pspawn, 233); // modelid jet ski
setfloat(pspawn + 4, -729.4, -1148.9, 6.0, 20); // x, y, z, angle
pspawn += 0x30;
#cheat Monster Sandking at The Clymenus Suite
//Author:buzbegone
//Helped with the suspension by Vette
//Any problems, PM me
//Basics
setint(0x8C73B30, 245); //Car Id
setchar(0x8C73B30+0x24, 255,255,255, 255); //Color 1
setchar(0x8C73B30+0x28, 0,0,255, 255); //Color2
setshort(0x98a2fb2, 1, 'M','o','n','s','t','e','r',' ','S','a','n','d','k','i','
n','g', 0);
//Wheels
setfloat(0x936A678, 1.38, 1.38); //wheel size
setfloat(0x96329e0+0x6c, 0.75); //Traction Multiplier
setfloat(0x96329e0+0xc4, 0.85); //Traction Loss
setfloat(0x96329e0+0x70, 0.5); //Traction Bias
//Engine
setchar(0x96329e0+0x5c, '4', 'P', 3); // Drive type / Engine type / Gears
//Suspension
setfloat(0x96329e0+0x7c, 0.42); //Suspension Upper Limit
setfloat(0x96329e0+0x80, -0.65); //Suspension Lower Limit
setfloat(0x96329e0+0x78, 0.08); //Suspension Damping Level
setfloat(0x96329e0+0x74, 1.19); //Suspension Force Level
setfloat(0x96329e0+0x84, 0.5); //Suspension Bias
setfloat(0x96329e0+0x88, 0); //Anti-Dive Multiplier
//Handling
setfloat(0x96329e0+0x68, 30); //Steering Lock
setfloat(0x96329e0+0xbc, 1500); //Vehilce Mass
setfloat(0x96329e0+0xc0, 1500); //Turn Mass
setfloat(0x96329e0+0xa0, 0); //Centre of Mass - X
setfloat(0x96329e0+0xa4, 0); //Centre of Mass - Y
setfloat(0x96329e0+0xa8, 0); //Centre of Mass - Z
//Teleport
teleport( 268.31, -174.98, 11.50);
off()
#cheat DM ARENA
// made by kmann
moveto(872.77, 1143.55, 8.02); object(0x1CB2, 170, 270, 272);
move(14.13, 2.01, 0.00); object(0x1CB2, 170, 270, 272);
move(14.15, 2.01, 0.00); object(0x1CB2, 170, 270, 272);
move(0.00, 0.00, 0.00); object(0x1CB2, 170, 270, 272);
move(14.39, 1.95, 0.00); object(0x1CB2, 170, 270, 272);
move(13.81, 1.90, 0.00); object(0x1CB2, 170, 270, 272);
move(14.45, 2.09, 0.00); object(0x1CB2, 170, 270, 272);
move(13.46, 1.89, 0.00); object(0x1CB2, 170, 270, 272);
move(11.13, -7.68, 0.00); object(0x1CB2, 80, 270, 268);
move(-2.94, 13.70, 0.00); object(0x1CB2, 80, 270, 268);
move(-2.73, 13.87, 0.00); object(0x1CB2, 80, 270, 270);
move(6.59, 1.23, 0.00); object(0x1CB2, 80, 270, 270);
move(2.50, -13.99, 0.00); object(0x1CB2, 80, 270, 270);
move(2.46, -13.69, 0.00); object(0x1CB2, 80, 270, 270);
move(-5.59, 30.62, 1.20); object(0x1CA3, 0, 0, 355);
move(-5.84, -2.52, 0.00); object(0x1CA3, 0, 0, 355);
move(12.34, -30.61, 0.00); object(0x1CA3, 0, 0, 178);
move(-4.64, -2.21, 0.00); object(0x1CA3, 0, 0, 178);
move(-1.89, 7.77, -1.30); object(0x1CD2, 0, 0, 355);
move(-1.53, -0.11, 0.00); object(0x1CD2, 0, 0, 355);
move(5.69, 1.56, 1.10); object(0x1CD4, 0, 270, 355);
move(-7.06, 16.59, -0.60); object(0x1CF5, 0, 80, 80);
move(-2.03, -0.53, 0.00); object(0x1CF5, 0, 80, 80);
move(0.00, 0.00, 1.10); object(0x1CF5, 0, 80, 80);
move(2.03, 0.53, 0.00); object(0x1CF5, 0, 80, 80);
move(5.05, -2.47, -1.20); object(0x1D00, 0, 0, 162);
move(-2.26, -0.93, 0.00); object(0x1D00, 0, 0, 161);
move(-0.00, -3.46, -0.30); object(0x1D11, 0, 0, 169);
move(0.00, 0.00, 0.90); object(0x1D11, 0, 0, 169);
move(7.71, 1.44, -0.60); object(0x1904, 0, 285, 168);
move(3.01, 0.62, 0.80); object(0x1904, 0, 285, 168);
move(3.02, 0.72, 0.80); object(0x1904, 0, 285, 168);
move(-184.85, -39.24, 12.16); object(0x0204, 0, 0, 358);
move(0.36, -10.10, 0.00); object(0x0204, 0, 0, 358);
move(0.39, -10.90, 0.00); object(0x0204, 0, 0, 358);
move(5.83, 0.21, -5.90); object(0x01D0, 0, 0, 358);
move(-0.08, 2.40, 0.00); object(0x01D0, 0, 0, 358);
move(0.04, -1.10, 0.00); object(0x01D0, 0, 0, 358);
move(3.37,
move(-0.05,
move(0.08,
move(-0.52,
move(-2.45,
move(-4.76,
move(0.81,
move(5.51,
move(-0.73,
move(0.49,
move(0.00,
move(-0.19,
move(2.01,
move(-1.82,
move(0.18,
//Handling
setfloat(0x9630640+0x68, 41); //Steering Lock
setfloat(0x9630640+0xbc, 1500); //Vehilce Mass
setfloat(0x9630640+0xc0, 1500); //Turn Mass
setfloat(0x9630640+0xa0, 0); //Centre of Mass - X
setfloat(0x9630640+0xa4, 0); //Centre of Mass - Y
setfloat(0x9630640+0xa8, 0); //Centre of Mass - Z
//Teleport
teleport( 268.31, -174.98, 11.50);
off()
#cheat custumized Deluxo @ Compound
//Car custumized by hoockhand
//Created By Vice Mod Shop
//Vice Mod Shop Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73A70, 187);
setchar(0x8C73A70+0x24, 0, 0, 0, 255);
setchar(0x8C73A70+0x28, 255, 140, 0, 255);
//Wheels
setfloat(0x9360E38, 1.06, 1.06);
setfloat(0x962f680+0x6c, 1);
setfloat(0x962f680+0xc4, 0.7);
setfloat(0x962f680+0x70, 0.45);
//Engine
setchar(0x962f680+0x5c, 'R', 'P', 5);
//Suspension
setfloat(0x962f680+0x7c, 0);
setfloat(0x962f680+0x80, -1);
setfloat(0x962f680+0x78, 0.335);
setfloat(0x962f680+0x74, 0.575);
setfloat(0x962f680+0x84, 0.54);
setfloat(0x962f680+0x88, 1);
//Handling
setfloat(0x962f680+0x68, 20);
setfloat(0x962f680+0xbc, 5900);
setfloat(0x962f680+0xa0, 0);
setfloat(0x962f680+0xa4, 0);
setfloat(0x962f680+0xa8, 0);
//Effects
//Exhaust
setchar(0x09569B94, 0, 255, 255);
setchar(0x09569B90, 0x4);
//Teleport
teleport( -1087.31, 356.47, 11.27);
off()
#cheat pimped mesa grande
setint(0x08C739B0, 259);
setchar(0x08C739d4, 0, 0, 0, 0);
setfloat(0x9633200+0x74, 2.0);
setfloat(0x9633200+0x78, 5);
setfloat(0x9633200+0x7c, 0);
setfloat(0x9633200+0x80, -1.18);
setfloat(0x9633200+0x84, 0.5);
setfloat(0x936cb38, 2.20, 2.20);
setfloat(0x9633200+0xc4, 0.71);
setfloat(0x9633200+0x70, 0.40);
setfloat(0x9633200+0x6c, 0.95);
setfloat(0x9633200+0xa0, 0);
setfloat(0x9633200+0xa4, 0);
setfloat(0x9633200+0x68, 38);
off()
#cheat Monster Quad. *first ever pmg car*
setchar(0x08C739d8, 255, 255, 255, 255);
setfloat(0x9631d60+0xc4, 0.75);
setfloat(0x9631d60+0x78, 5);
setfloat(0x9631d60+0xc0, 6000);
setfloat(0x9631d60+0xa8, -1.2);
setfloat(0x9631d60+0x7c, 0);
setint(0x08C739B0, 230);
setfloat(0x9631d60+0x74, 0.6);
setfloat(0x9631d60+0x80, -0.75);
setfloat(0x9631d60+0x88, 1);
setfloat(0x9631d60+0x84, 0.5);
setchar(0x08C739d4, 0, 0, 0, 255);
setfloat(0x9631d60+0xa4, 0);
setfloat(0x9631d60+0x70, 0.50);
setfloat(0x9631d60+0x6c, 0.95);
setfloat(0x9631d60+0xbc, 6000);
setfloat(0x9367f18, 1.35, 1.35);
setfloat(0x9631d60+0xa0, 0);
setfloat(0x9631d60+0x68, 35);
#cheat Voodoo Trial Car
setfloat(0x9632544, 0.0);
if(buttons & CTRL_LTRIGGER)
{
setfloat(0x9632544, -2.6);
}
if(buttons & CTRL_RTRIGGER)
{
setfloat(0x9632544, 2.0);
}
#off
setfloat(0x9632544, 0.0);
#cheat Vehicles Health Bar Mod V2
//Thanks To psphacker for helping me getting the armor back
//Bar Color found by vettefan88
CarHP = getfloat(pcar+0x027C);
static armor;
static wasin;
static fInt;
if(!fInt)
{
armor = getfloat(pplayer + 0x4E8);
fInt = 1;
}
if (pcar){
wasin = true;
//Show Health In Bar
setfloat(pplayer+0x4E8,
((CarHP-250)/750)*100);
//change color
for(neon=0;neon<15;neon++){
setchar(0x96E1ED0+4*neon, 40, 240, 40);
}
}
else
{ if(wasin)
{
wasin = false;
setfloat(pplayer + 0x4E8, armor);
//change color
for(neon=0;neon<15;neon++){
setchar(0x96E1ED0+4*neon, 106, 255, 255);
}
}
armor = getfloat(pplayer + 0x4E8);
}
#cheat Pop open Everything v2
setshort(0x08e90bd8, 1, 'C', 'i', 'r', 'c', 'l', 'e', ' ', 'a', 'n',
'd', ' ', 'r', 'i', 'g', 'h', 't', ' ', 't', 'o', ' ', 'o', 'p', 'e
', 'n', ' ', 'r', 'i', 'g', 'h', 't', ' ', 'd', 'o', 'o', 'r', ',
', ' ', 'c', 'i', 'r', 'c', 'l', 'e', ' ', 'a', 'n', 'd', ' ', 'u',
'p', ' ', 't', 'o', ' ', 'p', 'o', 'p', ' ', 't', 'h', 'e', ' ',
'h', 'o', 'o', 'd', ' ', 'a', 'n', 'd', ' ', 's', 'o', ' ', 'o', 'n
', '.', '.', '.', ' ', 'R', ' ', 'a', 'n', 'd', ' ', 'r', 'i', 'g',
'h', 't', ' ', 't', 'o', ' ', 'l', 'o', 'c', 'k', ' ', 'r', 'i',
'g', 'h', 't', ' ', 'd', 'o', 'o', 'r', ' ', 'i', 'n', ' ', 'p', 'o
', 's', 'i', 't', 'i', 'o', 'n', ', ', ' ', 'R', ' ', 'a', 'n', 'd
', ' ', 'u', 'p', ' ', 't', 'o', ' ', 'l', 'o', 'c', 'k', ' ', 'h',
'o', 'o', 'd', ' ', 'i', 'n', ' ', 'p', 'o', 's', 'i', 't', 'i',
'o', 'n', ' ', 'a', 'n', 'd', ' ', 's', 'o', ' ', 'o', 'n', '.', '.
', '.', 0);
if (buttons & CTRL_CIRCLE && buttons & CTRL_UP)
setchar(pcar + 0x000003BA, 2);
if (buttons & CTRL_CIRCLE && buttons & CTRL_DOWN)
setchar(pcar + 0x000003BB, 2);
if (buttons & CTRL_CIRCLE && buttons & CTRL_RIGHT)
setchar(pcar + 0x000003BD, 2);
if (buttons & CTRL_CIRCLE && buttons & CTRL_LEFT)
setchar(pcar + 0x000003BC, 2);
if (buttons & CTRL_RTRIGGER && buttons & CTRL_UP)
setchar(pcar + 0x000003BA, 0);
if (buttons & CTRL_RTRIGGER && buttons & CTRL_DOWN)
setchar(pcar + 0x000003BB, 0);
if (buttons & CTRL_RTRIGGER && buttons & CTRL_RIGHT)
setchar(pcar + 0x000003BD, 0);
if (buttons & CTRL_RTRIGGER && buttons & CTRL_LEFT)
setchar(pcar + 0x000003BC, 0);
#off
setchar(pcar + 0x000003BC, 0);
setchar(pcar + 0x000003BD, 0);
setchar(pcar + 0x000003BB, 0);
setchar(pcar + 0x000003BA, 0);
#cheat First Person View in Car v2
setchar(pplayer + 0x000008B4, 61);
setchar(pplayer+0x4C,
0x10,
0x20);
#off
setchar(pplayer+0x4C,
0x00,
0x00);
setchar(pplayer + 0x000008B4, 55);
#cheat Gas Modification
//Use Ocean Beach Gas station to refuel!
static start;
static gas;
if(pcar&&!start) {
if(!getchar(pcar+0x3d)) {
gas = (abs((getint(pplayer+0x68)+getint(pplayer))*getint(0x08bb3b40)) % (100-50)
) + 50;
setchar(pcar+0x3d, 1);
}
else {
gas = getchar(pcar+0x3c);
}
start = 1;
}
setchar(pcar+0x3c, gas);
if(!pcar) {
start = 0;
}
static timepassed;
static init;
if(!init)
{
lasttime = getchar( 0x08bb3b41 );
init = 1;
}
if( lasttime != getchar( 0x08bb3b41 ) )
{
timepassed++;
lasttime = getchar( 0x08bb3b41 );
}
if( timepassed == 6 )
{
if(gas > 0) {
gas -= 1;
}
timepassed = 0;
}
if(pcar&&gas) {
setshort(0x08e90bd8, 'G', 'a', 's', ' ', 'l', 'e', 'f', 't', ':', ' ')
;
int = gas;
size = 0;
for( i = 1; i < int; i *= 10 ) size+=2;
for( i = 0; int > 0; i+=2 )
{
setshort(0x08e90bea+size-i, '0' + (int % 10));
int = int(int/10);
}
setshort(0x08e90bea+size-i+0x6, '%', ' ', 0);
}
if(pcar&&!gas) {
setfloat(pcar+0x140, getfloat(pcar+0x140)*0.91, getfloat(pcar+0x144)*0.91);
setshort(0x08e90bd8, 1, 'Y', 'o', 'u', ' ', 'a', 'r', 'e', ' ', 'o',
'u', 't', ' ', 'o', 'f', ' ', 'g', 'a', 's', '!', 0);
}
setfloat(0x935E198, 1);
#cheat Ride in back of Limo
//thanks to Vettefan88
setfloat(0x9367a24, -2.1);
#cheat Big Wheels On Infernus
//Made with Wheel Size Changer by psphacker108
setfloat(0x936E818, 0.9);
#cheat DDM's Sentinel XS
if(getshort(pcar + 0x56) == 274)
{
setfloat(0x936F298, 0.8);
setchar(pcar + 0x224, 255, 127, 0);
setchar(pcar + 0x228, 0, 0, 0);
setfloat(pcar+0x450, 0, -1.2566371, 0);
setfloat(pcar+0x480, 0, -1.2566371, 0);
setfloat(pcar+0x4b0, 0, -1.2566371, 0);
setfloat(pcar+0x4e0, 0, -1.2566371, 0);
if(buttons & CTRL_CIRCLE && buttons & CTRL_CROSS) {
speed = 0.0;
setchar(0x09569B90, 0x10);
setchar(0x09569B94, 0, 127, 255);
if(getfloat(pcar+0x140)>0)
{
speed+=getfloat(pcar+0x140);
}
else
{
speed-=getfloat(pcar+0x140);
}
if(getfloat(pcar+0x144)>0)
{
speed+=getfloat(pcar+0x144);
}
else
{
speed-=getfloat(pcar+0x144);
}
if(speed<175/75)
{
setfloat(pcar+0x140,
setfloat(pcar+0x144,
}
getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
getfloat(pcar+0x144)+getfloat(pcar)*0.005);
}
else
{
setchar(0x09569B90, 0x4);
setchar(0x09569B94, 63, 63, 63);
}
}
#cheat Bigger Wheels Sand King
//Made with Wheel Size Changer by psphacker108
setfloat(0x936A678, 1.5);
xRightHandVector);
yRightHandVector);
setshort( 0x08e90bd8, 1, 'N', 'o', 's', ' ', 'o', 'f', 'f', 0);
}
else if( menu == 6 && Nos)
{
if(press & CTRL_CROSS)
Nos = 0;
setshort( 0x08e90bd8, 'N', 'o', 's', ' ', 'o', 'n', 0);
}
if( menu == 7 && !Doors)
{
if(press & CTRL_CROSS)
Doors = 1;
setshort( 0x08e90bd8, 1, 'L', 'a', 'm', 'b', 'o', ' ', 'D', 'o',
'o', 'r', 's', ' ', 'O', 'f', 'f', 0);
}
else if( menu == 7 && Doors)
{
if(press & CTRL_CROSS)
Doors = 0;
setshort( 0x08e90bd8, 1, 'L', 'a', 'm', 'b', 'o', ' ', 'D', 'o',
'o', 'r', 's', ' ', 'O', 'n', 0);
}
if( menu == 8 && !Tires)
{
if(press & CTRL_CROSS)
Tires = 1;
setshort( 0x08e90bd8, 1, 'U', 'n', 'p', 'o', 'p', 'p', 'a', 'b',
'l', 'e', ' ', 'T', 'i', 'r', 'e', 's', ' ', 'O', 'f', 'f', 0);
}
else if( menu == 8 && Tires)
{
if(press & CTRL_CROSS)
Tires = 0;
setshort( 0x08e90bd8, 1, 'U', 'n', 'p', 'o', 'p', 'p', 'a', 'b',
'l', 'e', ' ', 'T', 'i', 'r', 'e', 's', ' ', 'O', 'n', 0);
}
if( menu == 9 && !Spinners)
{
if(press & CTRL_CROSS)
Spinners = 1;
setshort( 0x08e90bd8, 1, 'S', 'p', 'i', 'n', 'n', 'e', 'r', 's',
' ', 'O', 'f', 'f', 0);
}
else if( menu == 9 && Spinners)
{
if(press & CTRL_CROSS)
Spinners = 0;
setshort( 0x08e90bd8, 1, 'S', 'p', 'i', 'n', 'n', 'e', 'r', 's',
' ', 'O', 'n', 0);
}
if(buttons & CTRL_LEFT)
{
if(menu == 0)
R--;
if(menu == 1)
G--;
if(menu == 2)
B--;
if(menu == 3)
R2--;
if(menu == 4)
G2--;
if(menu == 5)
B2--;
}
if(buttons & CTRL_RIGHT)
{
if(menu == 0)
R++;
if(menu == 1)
G++;
if(menu == 2)
B++;
if(menu == 3)
R2++;
if(menu == 4)
G2++;
if(menu == 5)
B2++;
}
if(buttons & CTRL_CIRCLE)
{
Start = 0;
setfloat(pcar + 0x30, -191.57, -1392.88, 145.00);
setfloat(pcar + 0x30, 277.13, -146.65, 15);
menu = 0;
Exit = 1;
}
if(press & CTRL_DOWN && menu < 9)
menu++;
if(press & CTRL_UP && menu > 0)
menu--;
setchar(pcar + 0x224, R, G, B);
setchar(pcar + 0x228, R2, G2, B2);
}
if(Exit)
{
setfloat(pobj + 0x0000, xRightHandVector);
setfloat(pobj + 0x0004, yRightHandVector);
setfloat(pobj + 0x0008, zRightHandVector);
setfloat(pobj + 0x0010, xForwardVector);
setfloat(pobj + 0x0014, yForwardVector);
setfloat(pobj + 0x0018, zForwardVector);
setfloat(pobj + 0x0020, xUpVector);
setfloat(pobj + 0x0024, yUpVector);
setfloat(pobj + 0x0028, zUpVector);
setfloat(pobj + 0x0070, xRotationalMomentum);
setfloat(pobj + 0x0074, yRotationalMomentum);
setfloat(pobj + 0x0078, zRotationalMomentum);
setfloat(pobj + 0x0140, 0, 0, 0);
Exit = 0;
}
if(Nos && !stateIn && !Start && pcar == car)
{
if(buttons & CTRL_CIRCLE && buttons & CTRL_CROSS) {
speed = 0.0;
setchar(0x09569B90, 0x10);
setchar(0x09569B94, 0, 127, 255);
if(getfloat(pcar+0x140)>0)
{
speed+=getfloat(pcar+0x140);
}
else
{
speed-=getfloat(pcar+0x140);
}
if(getfloat(pcar+0x144)>0)
{
speed+=getfloat(pcar+0x144);
}
else
{
speed-=getfloat(pcar+0x144);
}
if(speed<175/75)
{
setfloat(pcar+0x140,
setfloat(pcar+0x144,
}
getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
getfloat(pcar+0x144)+getfloat(pcar)*0.005);
}
else
{
setchar(0x09569B90, 0x4);
setchar(0x09569B94, 63, 63, 63);
}
}
if(Doors && pcar == car && getshort(pcar + 0x56) != 178 && getshort(pcar + 0x56)
!= 179 && getshort(pcar + 0x56) != 205 && getshort(pcar + 0x56) != 212 && getsh
ort(pcar + 0x56) != 229 && getshort(pcar + 0x56) != 230 && getshort(pcar + 0x56)
!= 231 && getshort(pcar + 0x56) != 232 && getshort(pcar + 0x56) != 252)
{
setfloat(pcar+0x450, 0, -1.2566371, 0);
setfloat(pcar+0x480, 0, -1.2566371, 0);
setfloat(pcar+0x4b0, 0, -1.2566371, 0);
setfloat(pcar+0x4e0, 0, -1.2566371, 0);
}
else if(!Doors && pcar == car && getshort(pcar + 0x56) != 178 && getshort(pcar +
0x56) != 179 && getshort(pcar + 0x56) != 205 && getshort(pcar + 0x56) != 212 &&
getshort(pcar + 0x56) != 229 && getshort(pcar + 0x56) != 230 && getshort(pcar +
0x56) != 231 && getshort(pcar + 0x56) != 232 && getshort(pcar + 0x56) != 252)
{
setfloat(pcar+0x450, 0, -1.2566371, 0);
setfloat(pcar+0x480, 1.2566371, 0, 0);
setfloat(pcar+0x4b0, 0, -1.2566371, 0);
setfloat(pcar+0x4e0, 1.2566371, 0, 0);
}
if(Tires && pcar == car)
{
setshort(pcar+0x3b6, 0, 0);//cars
setshort(pcar+0x434, 0);//bikes
}
if(Spinners && pcar == car)
{
if (rotation == 0)
{
rotation = 360;
}
spin = tan(rotation);
setfloat(pcar + 0x644, spin,
rotation = rotation - 1;
if (rotation == 1)
{rotation = 360;}
}
spin,
spin,
spin);
11.57,
90);
getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
getfloat(pcar+0x144)+getfloat(pcar)*0.005);
0,
0,
setchar(0x9569C98, 0x00);
setchar(0x9569C9C, 0xFF, 0x60, 0x30);
if(buttons & CTRL_UP)
{
setchar(0x8BB3B5A, 0x80, 0x3E);
setfloat(pcar + 0x0078, -0.05 * xstick);
if(buttons & CTRL_DOWN && getshort(pcar+0x1c8)==0)
setfloat(pcar+0x140, 0, 0);
else if(buttons & CTRL_CIRCLE)
{
setchar(0x9569B5A, 0xB0);
setchar(0x9569B90, 0x00);
setchar(0x9569B78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
setchar(0x9569B94, 0x00, 0x50, 0xFF);
setchar(0x9569B85, 0xFF);
setchar(0x9569B5E, 0x70);
speed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar + 0
x144) * getfloat(pcar + 0x144));
if(speed<1.8)
{
setfloat(pcar+0x140, getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar)*0.005);
}
}
else
{
setchar(0x9569B5A, 0xFF);
setchar(0x9569B90, 0x04);
setchar(0x9569B78, 0x0A, 0xD7, 0x23, 0x3C, 0x8F, 0xC2, 0xF5, 0x3C);
setchar(0x9569B94, 0x62, 0x62, 0x6C);
setchar(0x9569B85, 0x00);
setchar(0x9569B5E, 0x60);
}
}
else if(buttons & CTRL_DOWN && getshort(pcar+0x1c8)==0)
{
setchar(0x8BB3B5A, 0x80, 0x3F);
setfloat(pcar+0x140, 0, 0);
}
else if(buttons & CTRL_CIRCLE)
{
setchar(0x8BB3B5A, 0x80, 0x3F);
setchar(0x9569B5A, 0xB0);
setchar(0x9569B90, 0x00);
setchar(0x9569B78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
setchar(0x9569B94, 0x00, 0x50, 0xFF);
setchar(0x9569B85, 0xFF);
setchar(0x9569B5E, 0x70);
speed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar + 0
x144) * getfloat(pcar + 0x144));
if(speed<1.8)
{
setfloat(pcar+0x140, getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar)*0.005);
}
}
else
{
setchar(0x9569B5A, 0xFF);
setchar(0x9569B90, 0x04);
setchar(0x9569B78,
setchar(0x9569B94,
setchar(0x9569B85,
setchar(0x9569B5E,
setchar(0x8BB3B5A,
}
}
else
{
setchar(0x8BB3B5A,
setchar(0x9569B5A,
setchar(0x9569B90,
setchar(0x9569B78,
setchar(0x9569B94,
setchar(0x9569B85,
setchar(0x9569B5E,
}
#off
setchar(0x9569B5A,
setchar(0x9569B90,
setchar(0x9569B78,
setchar(0x9569B94,
setchar(0x9569B85,
setchar(0x9569B5E,
setchar(0x9569C62,
setchar(0x9569C98,
setchar(0x9569C9C,
0x80, 0x3F);
0xFF);
0x04);
0x0A, 0xD7, 0x23, 0x3C, 0x8F, 0xC2, 0xF5, 0x3C);
0x62, 0x62, 0x6C);
0x00);
0x60);
0xFF);
0x04);
0x0A, 0xD7, 0x23, 0x3C, 0x8F, 0xC2, 0xF5, 0x3C);
0x62, 0x62, 0x6C);
0x00);
0x60);
0xFF);
0x04);
0x80, 0x80, 0x80);
spin,
spin,
spin);
getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
getfloat(pcar+0x144)+getfloat(pcar)*0.005);
0,
0,
deactivates
Durka Durka Mahn
* thrust
+ 0x0140) + getfloat(pcar + 0x0010) *
+ 0x0144) + getfloat(pcar + 0x0014) *
+ 0x0148) + getfloat(pcar + 0x0018) *
0x140)*0.95,
getfloat(pcar + 0x144)
}
}
#cheat Gradation of color
//By NRG500
static
static
static
static
static
static
r;
rPlus;
v;
vPlus;
b;
bPlus;
}
setchar(pcar+0x224, r);
setchar(pcar+0x225, v);
setchar(pcar+0x226, b);
#cheat Submarine Vehicles
static UnderWater;
static Height;
if(getfloat(pcar + 0x38) < getfloat(0x96C96B0))
{
UnderWater = 1;
}
else
{
UnderWater = 0;
}
if(UnderWater)
{
setfloat(pcar+0x78, -xstick / 40);
setfloat(pcar + 0x08,
0);
setfloat(pcar + 0x18,
0);
if (buttons & CTRL_CROSS)
{
boost = 1.5;
thrust = boost * 0.00333;
// velocity =
setfloat(pcar
* thrust);
setfloat(pcar
* thrust);
setfloat(pcar
* thrust);
}
-1.2566371,
-1.2566371,
-1.2566371,
-1.2566371,
0);
0);
0);
0);
if (pcar)
{
wasin = true;
speed = (sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar
+ 0x144) * getfloat(pcar + 0x144)))*100;
setint(0x08bde55c, speed, speed);
setchar(0x8BAEDB8, '%', 'd', 0);
setchar(0x8BAEDC0, '%', 'd', 0);
}
else
{ if(wasin)
{
setchar(0x8BAEDB8, '%', '0', '8', 'd', '$', 0);
setchar(0x8BAEDC0, '$', '%', '0', '8', 'd', 0);
setint(0x08bde55c, money, money);
wasin = false;
}
money = getint(0x08bde560);
}
#off
setint(0x08bde55c, money, money);
setchar(0x8BAEDB8, '%', '0', '8', 'd', '$', 0);
setchar(0x8BAEDC0, '$', '%', '0', '8', 'd', 0);
#cheat Glass Purple and Blue Cop Car
//ID: 18972
//Score: 60
//Author: .:Wolvern:.
//Category: Vehicle
//Description: Makes the Wings of the Cop Car Blue and Purple!
//Credit goes to Matt420bad07 for the cop car mods!
//
//Image: none
//Time: 06/12/2006 18:35:01
//Working: Yes
sethex(0x09ab98f4, 1A);
#cheat Cream Cop Car
//ID: 18971
//Score: 53
//Author: .:Wolvern:.
//Category: Vehicle
//Description: Makes the Wings of the Cop Car Cream!
//Credit goes to Matt420bad07 for the cop car mods!
//
//Image: none
//Time: 06/12/2006 18:33:30
//Working: Yes
sethex(0x09ab98f4, 16);
#cheat Purple and Blue Cop Car
//ID: 18970
//Score: 55
//Author: .:Wolvern:.
//Category: Vehicle
//Description: Makes the Wings of the Cop Car Blue and Purple!
//Credit goes to Matt420bad07 for the cop car mods!
//
//EDITED BY: psphacker108 on 07/12/06 16:50:30
//Image: none
//
//EDITED BY: edisoncarter on 18/11/06 00:25:17
//Image: none
//Time: 15/11/2006 23:33:16
//Working: Yes
sethex(0x09AB98F4, 65)
#cheat Trunk Gone Cops/ Jeep Cop Cars
//ID: 18724
//Score: 79
//Author: Haddenjms
//Category: Vehicle
//Description: Turns all cop cars into jeeps.
//Image: none
//Time: 15/11/2006 23:30:16
//Working: Yes
Trunk Gone Cops/ Jeep Cop Cars
sethex(0x09AB98F4, 24)
#cheat Vulture Cop Cars (TESTED)
//ID: 18723
//Score: 73
//Author: Haddenjms
//Category: Vehicle
//Description: Makes all cop cruiser cars look cool, with spiky edges strictly d
ark green and black.
//
//EDITED BY: edisoncarter on 18/11/06 00:24:58
//Image: none
//Time: 15/11/2006 23:26:34
//Working: Yes
sethex(0x09AB98F4, 00)
#cheat Normal Cop Car
//ID: 18705
//Score: 88
//Author: lilfrk12006
//Category: Vehicle
//Description: If you use one of the cop car mod cheats some of them can get wel
l annoying.....
//
//just turn onf cheat and it turns all back to normal the cop car that is.
//Image: none
//Time: 14/11/2006 04:23:07
//Working: Yes
//By:LILFRK12006
sethex(0x09AB98F4, 21);
#cheat rainbow ish cop car
//ID: 18704
//Score: 98
//Author: lilfrk12006
//Category: Vehicle
//Description: Makes the Cop car rainbow ish but it looks totaly normal.
//
//EDITED BY: psphacker108 on 14/11/06 15:53:11
//Image: http://img489.imageshack.us/img489/1960/copcar11aw9.png
//Time: 14/11/2006 04:21:14
//Working: Yes
//By:Lilfrk12006
sethex(0x09AB98F4, 30);
#cheat Destroy All Police and Army Vehicles
//ID: 19518
//Score: 52
//Author: Durka Durka Mahn
//Category: Misc
//Description: While this code is on, any and all police cars, motorcycles, heli
copters, SWAT Vans, FBI vehicles, and Army vehicles will be destroyed as soon as
they appear on-screen! Thanks to Waterbottle for his code used in this.
//Image: none
//Time: 09/04/2007 03:46:03
//Working: Yes
static counter;
if(counter++ % 30 == 0) {
for(p=0x098edcc0; p <= 0x099019a0; p+=0x820) {
checkID = getshort(p + 0x56);
if(p != pcar && checkID == 193 || checkID == 204 || checkID == 207 || c
heckID == 218 || checkID == 221 || checkID == 234 || checkID == 246 || checkID =
= 260 || checkID == 261 || checkID == 268 || checkID == 279 || checkID == 191) s
etfloat(p + 0x27c, 0);
}
}
#off
setchar(0x08bb32c8, 0);
#cheat Pop out Police VCS
//ID: 19421
//Score: 57
//Author: psphacker108
//Category: Vehicle
//Description: Pop out Police for VCS! You must use the Vehicle you have in your
little haiti garage for this code to work, Turn off with the OFF code Seprate s
o you can get out but the cops can't get in!
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-12.gif
//Time: 05/03/2007 03:03:06
//Working: Yes
setchar(pcar + 0x267, 0x75);
off()
#cheat pop out police OFF
//ID: 19420
//Score: 46
//Author: psphacker108
//Category: Vehicle
//Description: This turn's the Pop out Police code I made off ( It will let you
be able to get out of your car)
//Image: none
//Time: 05/03/2007 02:49:32
//Working: Yes
setchar(pcar + 0x267, 0x44);
off()
#cheat Police Station Wagons
//ID: 18662
//Score: 117
//Author: Matt420bad07
//Category: Vehicle
//Description: Makes all police cars look like a station wagon And changes the c
olor of some parts on the car.
//
//EDITED BY: Waterbottle on 11/11/06 10:31:32
//Image: http://img289.imageshack.us/img289/6791/screen1lz3.png
//Time: 11/11/2006 06:06:55
//Working: Yes
setchar(0x09ab96e2, 208);
setchar(0x09ab96e3, 63);
setchar(0x09ab96e6, 255);
setchar(0x09ab96e7, 64);
setchar(0x09ab96ea, 128);
setchar(0x09ab96eb, 63);
setchar(0x09ab96f6, 4);
setchar(0x09ab96f7, 63);
setchar(0x09ab96fa, 254);
setchar(0x09ab96fb, 62);
setchar(0x09ab99fe, 5);
setchar(0x09ab9a2e, 4);
setchar(0x09abe776, 64);
setchar(0x09abe777, 65);
setchar(0x09abe88e, 3);
setchar(0x09abe8be, 3);
setchar(0x09abf746, 64);
setchar(0x09abf747, 65);
setchar(0x09abf85e, 3);
setchar(0x09ac2bce, 4);
setchar(0x09ac2bfe, 4);
setchar(0x09abd5ae, 4);
#cheat Custom Police Car
//ID: 18661
//Score: 123
//Author: Matt420bad07
//Category: Vehicle
//Description: Totally custom.... cop car.
//
//EDITED BY: Waterbottle on 11/11/06 10:32:09
//Image: none
//Time: 11/11/2006 06:02:22
//Working: Yes
setchar(0x09ab98f4, 4);
setchar(0x09ab8ce4, 22);
setchar(0x09ab8d06, 192);
setchar(0x09ab8d07, 65);
setchar(0x09ab8d0a, 48);
setchar(0x09ab8d0b, 64);
setchar(0x09ab8d16, 4);
setchar(0x09ab8d17, 190);
setchar(0x09ab8d1a, 195);
setchar(0x09ab8d1b, 62);
setchar(0x09ab8d33, 69);
setchar(0x09ab85d6, 192);
setchar(0x09ab85d7, 64);
setchar(0x09abd57e, 1);
setchar(0x09abe82e, 2);
setchar(0x09abe85e, 1);
setchar(0x09abe776, 208);
setchar(0x09abf746, 208);
setchar(0x09abf7fe, 2);
setchar(0x09abf82e,
setchar(0x09abf837,
setchar(0x09abf83b,
setchar(0x09abe867,
setchar(0x09abe86b,
setchar(0x09ac2b9e,
setchar(0x09ac4126,
setchar(0x09ac4127,
setchar(0x09ac412a,
setchar(0x09ac412b,
setchar(0x09ac4c3a,
setchar(0x09ac4c3b,
setchar(0x09ac4c4a,
setchar(0x09ac4c4b,
setchar(0x09ab8d07,
setchar(0x09ab8d1a,
setchar(0x09ab9322,
setchar(0x09ab9357,
setchar(0x09ab935b,
setchar(0x09ab9717,
setchar(0x09ab971b,
setchar(0x09ab96f6,
setchar(0x09ab96f7,
setchar(0x09ab96fa,
setchar(0x09ab96fb,
setchar(0x09ab96e2,
setchar(0x09ab96e3,
setchar(0x09ab96e6,
setchar(0x09ab96e7,
setchar(0x09ab96ea,
setchar(0x09ab96eb,
setchar(0x09ac1a37,
setchar(0x09ac1a3b,
setchar(0x09ac1a07,
setchar(0x09ac1a0b,
setchar(0x09ac19d2,
setchar(0x09ac19d3,
setchar(0x09ac19d6,
setchar(0x09ac19d7,
setchar(0x09ac19da,
setchar(0x09ac19db,
setchar(0x09ac19e6,
setchar(0x09ac19e7,
setchar(0x09ac19ea,
setchar(0x09ac19eb,
2);
62);
62);
62);
62);
1);
180);
62);
147);
60);
32);
64);
96);
190);
66);
149);
32);
0);
0);
0);
0);
237);
63);
236);
62);
198);
63);
28);
65);
0);
63);
0);
0);
0);
0);
0);
64);
128);
65);
16);
64);
152);
192);
195);
62);
//Author: lilfrk12006
//Category: Vehicle
//Description: If you use one of the cop car mod cheats some of them can get wel
l annoying.....
//
//just turn onf cheat and it turns all back to normal the cop car that is.
//Image: none
//Time: 14/11/2006 04:23:07
//Working: Yes
//By:LILFRK12006
sethex(0x09AB98F4, 21);
#cheat rainbow ish cop car
//ID: 18704
//Score: 98
//Author: lilfrk12006
//Category: Vehicle
//Description: Makes the Cop car rainbow ish but it looks totaly normal.
//
//EDITED BY: psphacker108 on 14/11/06 15:53:11
//Image: http://img489.imageshack.us/img489/1960/copcar11aw9.png
//Time: 14/11/2006 04:21:14
//Working: Yes
//By:Lilfrk12006
sethex(0x09AB98F4, 30);
#cheat Destroy All Police and Army Vehicles
//ID: 19518
//Score: 52
//Author: Durka Durka Mahn
//Category: Misc
//Description: While this code is on, any and all police cars, motorcycles, heli
copters, SWAT Vans, FBI vehicles, and Army vehicles will be destroyed as soon as
they appear on-screen! Thanks to Waterbottle for his code used in this.
//Image: none
//Time: 09/04/2007 03:46:03
//Working: Yes
static counter;
if(counter++ % 30 == 0) {
for(p=0x098edcc0; p <= 0x099019a0; p+=0x820) {
checkID = getshort(p + 0x56);
if(p != pcar && checkID == 193 || checkID == 204 || checkID == 207 || c
heckID == 218 || checkID == 221 || checkID == 234 || checkID == 246 || checkID =
= 260 || checkID == 261 || checkID == 268 || checkID == 279 || checkID == 191) s
etfloat(p + 0x27c, 0);
}
}
#off
setchar(0x08bb32c8, 0);
#cheat Pop out Police VCS
//ID: 19421
//Score: 57
//Author: psphacker108
//Category: Vehicle
//Description: Pop out Police for VCS! You must use the Vehicle you have in your
little haiti garage for this code to work, Turn off with the OFF code Seprate s
o you can get out but the cops can't get in!
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-12.gif
//Time: 05/03/2007 03:03:06
//Working: Yes
setchar(pcar + 0x267, 0x75);
off()
#cheat pop out police OFF
//ID: 19420
//Score: 46
//Author: psphacker108
//Category: Vehicle
//Description: This turn's the Pop out Police code I made off ( It will let you
be able to get out of your car)
//Image: none
//Time: 05/03/2007 02:49:32
//Working: Yes
setchar(pcar + 0x267, 0x44);
off()
#cheat Police Station Wagons
//ID: 18662
//Score: 117
//Author: Matt420bad07
//Category: Vehicle
//Description: Makes all police cars look like a station wagon And changes the c
olor of some parts on the car.
//
//EDITED BY: Waterbottle on 11/11/06 10:31:32
//Image: http://img289.imageshack.us/img289/6791/screen1lz3.png
//Time: 11/11/2006 06:06:55
//Working: Yes
setchar(0x09ab96e2, 208);
setchar(0x09ab96e3, 63);
setchar(0x09ab96e6, 255);
setchar(0x09ab96e7, 64);
setchar(0x09ab96ea, 128);
setchar(0x09ab96eb, 63);
setchar(0x09ab96f6, 4);
setchar(0x09ab96f7, 63);
setchar(0x09ab96fa, 254);
setchar(0x09ab96fb, 62);
setchar(0x09ab99fe, 5);
setchar(0x09ab9a2e, 4);
setchar(0x09abe776, 64);
setchar(0x09abe777, 65);
setchar(0x09abe88e, 3);
setchar(0x09abe8be, 3);
setchar(0x09abf746, 64);
setchar(0x09abf747, 65);
setchar(0x09abf85e, 3);
setchar(0x09ac2bce, 4);
setchar(0x09ac2bfe, 4);
setchar(0x09abd5ae, 4);
#cheat Custom Police Car
//ID: 18661
//Score: 123
//Author: Matt420bad07
//Category: Vehicle
//Description: Totally custom.... cop car.
//
setchar(0x09ac19d6,
setchar(0x09ac19d7,
setchar(0x09ac19da,
setchar(0x09ac19db,
setchar(0x09ac19e6,
setchar(0x09ac19e7,
setchar(0x09ac19ea,
setchar(0x09ac19eb,
128);
65);
16);
64);
152);
192);
195);
62);
static counter;
if(counter++ % 30 == 0) {
for(p=0x098edcc0; p <= 0x099019a0; p+=0x820) {
checkID = getshort(p + 0x56);
if(p != pcar && checkID == 193 || checkID == 204 || checkID == 207 || c
heckID == 218 || checkID == 221 || checkID == 234 || checkID == 246 || checkID =
= 260 || checkID == 261 || checkID == 268 || checkID == 279 || checkID == 191) s
etfloat(p + 0x27c, 0);
}
}
#off
setchar(0x08bb32c8, 0);
#cheat Pop out Police VCS
//ID: 19421
//Score: 57
//Author: psphacker108
//Category: Vehicle
//Description: Pop out Police for VCS! You must use the Vehicle you have in your
little haiti garage for this code to work, Turn off with the OFF code Seprate s
o you can get out but the cops can't get in!
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-12.gif
//Time: 05/03/2007 03:03:06
//Working: Yes
setchar(pcar + 0x267, 0x75);
off()
#cheat pop out police OFF
//ID: 19420
//Score: 46
//Author: psphacker108
//Category: Vehicle
//Description: This turn's the Pop out Police code I made off ( It will let you
be able to get out of your car)
//Image: none
//Time: 05/03/2007 02:49:32
//Working: Yes
setchar(pcar + 0x267, 0x44);
off()
#cheat Police Station Wagons
//ID: 18662
//Score: 117
//Author: Matt420bad07
//Category: Vehicle
//Description: Makes all police cars look like a station wagon And changes the c
olor of some parts on the car.
//
//EDITED BY: Waterbottle on 11/11/06 10:31:32
//Image: http://img289.imageshack.us/img289/6791/screen1lz3.png
//Time: 11/11/2006 06:06:55
//Working: Yes
setchar(0x09ab96e2, 208);
setchar(0x09ab96e3, 63);
setchar(0x09ab96e6, 255);
setchar(0x09ab96e7, 64);
setchar(0x09ab96ea, 128);
setchar(0x09ab96eb, 63);
setchar(0x09ab96f6, 4);
setchar(0x09ab96f7,
setchar(0x09ab96fa,
setchar(0x09ab96fb,
setchar(0x09ab99fe,
setchar(0x09ab9a2e,
setchar(0x09abe776,
setchar(0x09abe777,
setchar(0x09abe88e,
setchar(0x09abe8be,
setchar(0x09abf746,
setchar(0x09abf747,
setchar(0x09abf85e,
setchar(0x09ac2bce,
setchar(0x09ac2bfe,
setchar(0x09abd5ae,
63);
254);
62);
5);
4);
64);
65);
3);
3);
64);
65);
3);
4);
4);
4);
setchar(0x09ab8d07,
setchar(0x09ab8d1a,
setchar(0x09ab9322,
setchar(0x09ab9357,
setchar(0x09ab935b,
setchar(0x09ab9717,
setchar(0x09ab971b,
setchar(0x09ab96f6,
setchar(0x09ab96f7,
setchar(0x09ab96fa,
setchar(0x09ab96fb,
setchar(0x09ab96e2,
setchar(0x09ab96e3,
setchar(0x09ab96e6,
setchar(0x09ab96e7,
setchar(0x09ab96ea,
setchar(0x09ab96eb,
setchar(0x09ac1a37,
setchar(0x09ac1a3b,
setchar(0x09ac1a07,
setchar(0x09ac1a0b,
setchar(0x09ac19d2,
setchar(0x09ac19d3,
setchar(0x09ac19d6,
setchar(0x09ac19d7,
setchar(0x09ac19da,
setchar(0x09ac19db,
setchar(0x09ac19e6,
setchar(0x09ac19e7,
setchar(0x09ac19ea,
setchar(0x09ac19eb,
66);
149);
32);
0);
0);
0);
0);
237);
63);
236);
62);
198);
63);
28);
65);
0);
63);
0);
0);
0);
0);
0);
64);
128);
65);
16);
64);
152);
192);
195);
62);
setint(pplayer+0x5d8,
setint(pplayer+0x5f4,
setint(pplayer+0x610,
setint(pplayer+0x5bc,
setint(pplayer+0x62c,
setint(pplayer+0x648,
setint(pplayer+0x664,
setint(pplayer+0x680,
static
static
static
static
static
static
static
static
static
static
static
0x00ffffff);
0x00ffffff);
0x00ffffff);
0x00ffffff);
0x00ffffff);
0x00ffffff);
0x00ffffff);
0x00ffffff);
weaponPlace;
group0;
group1;
group2;
group3;
group4;
group5;
group6;
group7;
group8;
group9;
group1=9;
}
setchar(pplayer+0xCB8,
0x01);
if (group1==0){
setchar(pplayer+0x594,
0x02);//LITTLE KNIFE
} else if (group1==1){
setchar(pplayer+0x594,
0x03);//GOLF CLUB
} else if (group1==2){
setchar(pplayer+0x594,
0x04);//KNIGHT STICK
} else if (group1==3){
setchar(pplayer+0x594,
0x05);//KNIFE
} else if (group1==4){
setchar(pplayer+0x594,
0x06);//BAT
} else if (group1==5){
setchar(pplayer+0x594,
0x07);//AXE
} else if (group1==6){
setchar(pplayer+0x594,
0x08);//CANE
} else if (group1==7){
setchar(pplayer+0x594,
0x09);//MECHETTY
} else if (group1==8){
setchar(pplayer+0x594,
0x0A);//KATANA
} else if (group1==9){
setchar(pplayer+0x594,
0x0B);//SAW
}
} else if (weaponPlace == 2) {
if (pressslow & CTRL_DOWN) {
group2--;
} else if (pressslow & CTRL_UP) {
group2++;
}
if (group2 > 4) {
group2=0;
} else if (group2 < 0) {
group2=4;
}
setchar(pplayer+0xCB8,
0x02);
if (group2==0){
setchar(pplayer+0x5B0,
0x0C);//GRENADE
} else if (group2==1){
setchar(pplayer+0x5B0,
0x0D);//GRENADE2
} else if (group2==2){
setchar(pplayer+0x5B0,
0x0E);//REMOTE MINES
} else if (group2==3){
setchar(pplayer+0x5B0,
0x10);//TEAR GAS
} else if (group2==4){
setchar(pplayer+0x5B0,
0x11);//MOLTOV
}
} else if (weaponPlace == 3) {
if (pressslow & CTRL_DOWN) {
group3--;
} else if (pressslow & CTRL_UP) {
group3++;
}
if (group3 > 1) {
group3=0;
} else if (group3 < 0) {
group3=1;
}
setchar(pplayer+0xCB8,
0x03);
if (group3==0){
setchar(pplayer+0x5CC,
0x13);//PISTOL
} else if (group3==1){
setchar(pplayer+0x5CC,
0x14);//HANDGUN
}
} else if (weaponPlace == 4) {
if (pressslow & CTRL_DOWN) {
group4--;
} else if (pressslow & CTRL_UP) {
group4++;
}
if (group4 > 2) {
group4=0;
} else if (group4 < 0) {
group4=2;
}
setchar(pplayer+0xCB8,
0x04);
if (group4==0){
setchar(pplayer+0x5E8,
0x15);//SHOTGUN
} else if (group4==1){
setchar(pplayer+0x5E8,
0x16);//SHOTGUN2
} else if (group4==2){
setchar(pplayer+0x5E8,
0x17);//SHOTGUN3
}
} else if (weaponPlace == 5) {
if (pressslow & CTRL_DOWN) {
group5--;
} else if (pressslow & CTRL_UP) {
group5++;
}
if (group5 > 3) {
group5=0;
} else if (group5 < 0) {
group5=3;
}
setchar(pplayer+0xCB8,
0x05);
if (group5==0){
setchar(pplayer+0x604,
0x18);//UZI
} else if (group5==1){
setchar(pplayer+0x604,
0x19);//UZI2
} else if (group5==2){
setchar(pplayer+0x604,
0x1A);//SILENT UZI
} else if (group5==3){
setchar(pplayer+0x604,
0x1B);//2HAND UZI
}
} else if (weaponPlace == 6) {
if (pressslow & CTRL_DOWN) {
group6--;
} else if (pressslow & CTRL_UP) {
group6++;
}
if (group6 > 1) {
group6=0;
} else if (group6 < 0) {
group6=1;
}
setchar(pplayer+0xCB8,
0x06);
if (group6==0){
setchar(pplayer+0x620,
0x1C);//2HAND UZI2
} else if (group6==1){
setchar(pplayer+0x620,
0x1D);//AK47
}
} else if (weaponPlace == 7) {
if (pressslow & CTRL_DOWN) {
group7--;
} else if (pressslow & CTRL_UP) {
group7++;
}
if (group7 > 3) {
group7=0;
} else if (group7 < 0) {
group7=3;
}
setchar(pplayer+0xCB8,
0x07);
if (group7==0){
setchar(pplayer+0x63C,
0x20);//ROCKET LAUNCHER
}else if (group7==1){
setchar(pplayer+0x63C,
0x21);//FLAMETHROWER
} else if (group7==2){
setchar(pplayer+0x63C,
0x22);//MINIGUN2
} else if (group7==3){
setchar(pplayer+0x63C,
0x23);//CHAINGUN
}
} else if (weaponPlace == 8) {
if (pressslow & CTRL_DOWN) {
group8--;
} else if (pressslow & CTRL_UP) {
group8++;
}
if (group8 > 1) {
group8=0;
} else if (group8 < 0) {
group8=1;
}
setchar(pplayer+0xCB8,
0x08);
if (group8==0){
setchar(pplayer+0x658,
0x1E);//SNIPER
} else if (group8==1){
setchar(pplayer+0x658,
0x1F);//SNIPER2
}
} else if (weaponPlace == 9) {
if (pressslow & CTRL_DOWN) {
group9--;
} else if (pressslow & CTRL_UP) {
group9++;
}
if (group9 > 2) {
group9=0;
} else if (group9 < 0) {
group9=2;
}
setchar(pplayer+0xCB8,
0x09);
if (group9==0){
setchar(pplayer+0x674,
0x27);//BINOCULARS
} else if (group9==1){
setchar(pplayer+0x674,
0x26);//CAMERA
} else if (group9==2){
setchar(pplayer+0x674,
0x24);//REMOTE SWITCH
}
}
move(-0.94,11.31,0.30); object(0x1CB2,90,180,88);
move(6.31,0.27,0.00); object(0x1CB2,90,180,88);
move(6.19,0.26,0.00); object(0x1CB2,90,180,88);
move(3.84,0.16,0.00); object(0x1CB2,90,180,88);
move(13.81,-0.22,0.00); object(0x1CB2,90,180,88);
move(4.76,0.20,0.00); object(0x1CB2,90,180,88);
move(-3.17,-10.02,6.30); object(0x1CB2,180,75,269);
move(-14.63,-0.23,0.00); object(0x1CB2,180,75,269);
move(-13.80,-0.21,0.00); object(0x1CB2,180,75,269);
move(0.25,6.51,0.90); object(0x1CB2,180,90,269);
move(0.89,-9.15,-3.00); object(0x1CB2,180,330,269);
move(14.42,0.34,0.00); object(0x1CB2,180,330,269);
move(12.44,0.29,0.00); object(0x1CB2,180,330,269);
move(0.56,1.71,2.90); object(0x1CB2,180,270,269);
move(-14.51,-0.27,0.00); object(0x1CB2,180,270,269);
move(-13.34,-0.33,0.00); object(0x1CB2,180,270,269);
move(-0.15,6.50,0.00); object(0x1CB2,180,270,269);
move(14.46,0.33,0.00); object(0x1CB2,180,270,269);
move(13.14,0.30,0.00); object(0x1CB2,180,270,269);
move(-33.17,-3.39,0.00); object(0x1CB2,180,270,358);
move(-0.78,-0.28,-2.20); object(0x1CB2,180,130,358);
move(64.97,4.86,-5.00); object(0x1CB2,90,0,358);
move(-5.50,-0.22,0.00); object(0x1CB2,90,0,358);
move(2.93,-3.02,0.00); object(0x1CB2,90,0,91);
move(0.10,6.30,0.00); object(0x1CB2,90,0,91);
moveto(312.61,-256.98,30.02); object(0x1CB2,90,250,358);
move(12.09,0.34,4.40); object(0x1CB2,90,250,358);
teleport(326.93,-256.83,37.29)
#cheat ferris wheel stops
//by vettefan88
setchar(0x8baac40, 255, 1);
setfloat(0x8baac34, 0);
#cheat ferris wheel speed /2
//by vettefan88
setchar(0x8baac40, 255, 1);
setfloat(0x8baac34, .025);
#cheat ferris wheel speed x2
//by vettefan88
setchar(0x8baac40, 255, 1);
setfloat(0x8baac34, .1);
#cheat ferris wheel speed x10
//by vettefan88
setchar(0x8baac40, 255, 1);
setfloat(0x8baac34, .5);
#cheat ferris wheel speed x20
//by vettefan88
setchar(0x8baac40, 255, 1);
setfloat(0x8baac34, 1);
#cheat ferris wheel speed x30
//by vettefan88
setchar(0x8baac40, 255, 1);
setfloat(0x8baac34, 1.5);
#cheat ferris wheel speed x40
//by vettefan88
setchar(0x8baac40, 255, 1);
setfloat(0x8baac34, 2);
#cheat ferris wheel speed x50
//by vettefan88
setchar(0x8baac40, 255, 1);
setfloat(0x8baac34, 2.5);
#cheat ferris wheel speed x60
//by vettefan88
setchar(0x8baac40, 255, 1);
setfloat(0x8baac34, 3);
#cheat ferris wheel speed x70
//by vettefan88
setchar(0x8baac40, 255, 1);
setfloat(0x8baac34, 3.5);
#cheat ferris wheel speed x80
//by vettefan88
setchar(0x8baac40, 255, 1);
setfloat(0x8baac34, 4);
#cheat ferris wheel speed x90
//by vettefan88
setchar(0x8baac40, 255, 1);
setfloat(0x8baac34, 4.5);
#cheat ferris wheel speed x100
//by vettefan88
setchar(0x8baac40, 255, 1);
setfloat(0x8baac34, 5);
#cheat Mission Select!
//BY: Vettefan88
//Hold R and press left and right to toggle between missions
static start;
if (!start)
{
mission = 20;
start = 1;
money = getint(0x08bde55c);
}
setint(0x08bde55c, money, money);
if (buttons & CTRL_RTRIGGER)
{
setint(0x08bde55c, mission, mission);
if (pressmed & CTRL_LEFT)
mission = mission-1;
if (pressmed & CTRL_RIGHT)
mission = mission+1;
}
setchar(0x9F932D8, mission);
#cheat Chrome Cars
//ID: 19516
//Score: 5
//Author: psphacker108
//Category: Button Cheats
//Description: Simple Makes all cars Chrome Plated in the game No Button cheat r
equired.Found by psphacker108
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-18.gif
//Time: 06/04/2007 19:16:25
//Working: Yes
setchar(0x8bad856, 01);
off#
setchar(0x8bad856, 00);
#cheat Chrome Custom
//ID: 19515
//Score: 5
//Author: psphacker108
//Category: Vehicle
//Description: Chrome Custom makes silver neon, cool exhaust colors, lambo doors
and spinners!
//Credit to waterbottle lambo doors, and nos, thanks to Vettefan for Spinners an
d car neon, Chrome Found by psphacker108.
//Image: http://i66.photobucket.com/albums/h257/pspman108/screen7-5.jpg
//Time: 06/04/2007 19:15:13
//Working: Yes
setfloat(pcar+0x450, 0, -1.2566371, 0);
setfloat(pcar+0x480, 0, -1.2566371, 0);
setfloat(pcar+0x4b0, 0, -1.2566371, 0);
setfloat(pcar+0x4e0, 0, -1.2566371, 0);
{
static rotation;
if (rotation == 0)
{
rotation = 360;
}
spin = tan(rotation);
setfloat(pcar + 0x644, spin, spin, spin, spin);
rotation = rotation - 1;
if (rotation == 1)
{rotation = 360;}
}
R = 228;
G = 228;
B = 228;
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, R, G, B);}
{
setchar(0x09569B94, 18, 53, 173);
}
setfloat(0x936E818, 0.8);
{
setint(0x08C739B0, 270);
}
setchar(0x8bad856, 01);
{
if(buttons & CTRL_CIRCLE && !(buttons & CTRL_LTRIGGER)) {
//calculate speed
speed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar + 0
x144) * getfloat(pcar + 0x144));
//if speed is lower than max speed for NOS accelerate
if(speed<1.8) {
setfloat(pcar+0x140, getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar)*0.005);
}
}
}
#cheat KEI's SAFEHOUSE
//ID: 19514
//Score: 4
//Author: KEI(Japanese)
//Category: Location Mods
//Description: This is my first mod in VCS.
//My safehouse in the hotel.
//More pictures here
//http://safehouse2.blog82.fc2.com/blog-entry-138.html#more
//(Used Japanese)
//
//EDITED BY: psphacker108 on 06/04/07 22:30:04
//Image: http://blog82.fc2.com/s/safehouse2/file/safe-dyning.jpg
//Time: 06/04/2007 11:13:14
//Working: Yes
teleport(-75.64, -1227.72, 23.94);
moveto(-78.25, -1224.71, 22.84); object(0x1D39, 0, 0, 92);
move(-6.48, -1.40, 0.40); object(0x1CE8, 0, 0, 191);
move(16.25, -3.36, 0.00); object(0x1CEA, 0, 0, 5);
move(0.62, 0.06, -0.40); object(0x1D03, 0, 0, 10);
move(-1.19, 0.02, 0.00); object(0x1D03, 0, 0, 359);
move(-15.70, 4.19, 0.80); object(0x1CFF, 0, 0, 247);
move(5.43, -7.24, 0.30); object(0x1CD3, 0, 0, 216);
move(0.96, 0.34, 0.00); object(0x1CD3, 0, 0, 297);
move(0.25, 0.88, -0.10); object(0x1CEC, 0, 0, 322);
move(-0.59, 0.15, 0.10); object(0x1CF2, 0, 0, 195);
move(-0.04, -0.93, 0.00); object(0x0158, 0, 0, 340);
move(-6.14, -3.30, -0.40); object(0x1D01, 0, 0, 28);
move(-0.60, 2.46, -0.50); object(0x1CD2, 0, 0, 270);
move(8.03, 1.37, 0.90); object(0x0262, 0, 0, 158);
move(-6.61, -3.81, -0.10); object(0x01D4, 0, 0, 209);
move(0.60, -0.03, 0.00); object(0x01D4, 0, 0, 209);
move(0.60, -0.04, 0.00); object(0x01D4, 0, 0, 209);
move(0.44, 0.14, -0.20); object(0x0163, 270, 0, 20);
move(-2.43, 12.39, -0.10); object(0x1D14, 0, 0, 125);
move(13.14, 1.63, -0.60); object(0x1CFA, 0, 0, 1);
move(2.40, 0.24, 0.00); object(0x1D4E, 0, 0, 1);
move(-5.50, -0.49, 0.90); object(0x1CED, 0, 0, 36);
move(0.23, 0.28, 0.00); object(0x1CF1, 0, 0, 41);
move(-1.41, 0.12, 0.00); object(0x1D4F, 0, 35, 255);
move(-0.72, -1.67, -0.90); object(0x1CCC, 0, 0, 294);
move(-8.62, -4.67, 1.70); object(0x0154, 0, 70, 273);
move(11.48, 5.05, -1.30); object(0x01CD, 0, 0, 17);
move(1.61, -12.61, 0.00); object(0x01CD, 0, 0, 106);
move(-12.25, 13.64, 0.40); object(0x01FB, 0, 0, 320);
move(5.95, -8.42, 0.00); object(0x01D2, 0, 0, 219);
move(15.11, 8.54, -0.90); object(0x1CF5, 0, 0, 90);
move(1.26, -1.16, 0.00); object(0x1D05, 0, 0, 133);
move(0.04, 0.03, 0.40); object(0x1CF0, 0, 0, 113);
move(0.10, -1.92, -0.40); object(0x1CF8, 0, 0, 176);
move(0.17, -2.59, 0.00); object(0x1CF8, 0, 0, 176);
move(-0.40, 1.27, 0.70); object(0x01F9, 0, 0, 267);
move(-1.77, 5.17, 0.70); object(0x015F, 0, 325, 166);
move(0.70, -0.07, 0.00); object(0x015F, 0, 325, 166);
move(0.60, -0.06, 0.00); object(0x015F, 0, 325, 166);
{
setshort(0x08e90bd8, 1, 'I', 'n', ' ', 'G', 'T', 'A', ' ', 'I', ' ', ', ', ' ',
'Y', 'o', 'u', ' ', 'h', 'a', 'd', ' ', 'n', 'o', ' ', 'n', 'o', ' ', '3', 'd',
' ', 'g', 'r', 'a', 'p', 'h', 'i', 'c', 's', ', ', ' ', 'a', 'n', 'd', ' ', 'a'
, ' ', 'w', 'e', 'i', 'r', 'd', ' ', 'c', 'a', 'm', 'e', 'r', 'a', ' ', 'a', 'n'
, 'g', 'l', 'e', ' ', 'T', 'h', 'i', 's', ' ', 'w', 'a', 's', ' ', 't', 'h', 'e'
, ' ', 'f', 'i', 'r', 's', 't', ' ', 'b', 'o', 'r', 'n', ' ', 'g', 't', 'a', ' '
, 0);
}
time2change = 1 + (06 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'I', 'n', ' ', 'G', 'T', 'A', ' ', 'I', ' ', ', ', ' ',
'Y', 'o', 'u', ' ', 'h', 'a', 'd', ' ', 'n', 'o', ' ', 'n', 'o', ' ', '3', 'd',
' ', 'g', 'r', 'a', 'p', 'h', 'i', 'c', 's', ', ', ' ', 'a', 'n', 'd', ' ', 'a'
, ' ', 'w', 'e', 'i', 'r', 'd', ' ', 'c', 'a', 'm', 'e', 'r', 'a', ' ', 'a', 'n'
, 'g', 'l', 'e', ' ', 'T', 'h', 'i', 's', ' ', 'w', 'a', 's', ' ', 't', 'h', 'e'
, ' ', 'f', 'i', 'r', 's', 't', ' ', 'b', 'o', 'r', 'n', ' ', 'g', 't', 'a', ' '
, 0);
}
time2change = 1 + (07 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'I', 'n', ' ', 'G', 'T', 'A', ' ', 'I', ' ', ', ', ' ',
'Y', 'o', 'u', ' ', 'h', 'a', 'd', ' ', 'n', 'o', ' ', 'n', 'o', ' ', '3', 'd',
' ', 'g', 'r', 'a', 'p', 'h', 'i', 'c', 's', ', ', ' ', 'a', 'n', 'd', ' ', 'a'
, ' ', 'w', 'e', 'i', 'r', 'd', ' ', 'c', 'a', 'm', 'e', 'r', 'a', ' ', 'a', 'n'
, 'g', 'l', 'e', ' ', 'T', 'h', 'i', 's', ' ', 'w', 'a', 's', ' ', 't', 'h', 'e'
, ' ', 'f', 'i', 'r', 's', 't', ' ', 'b', 'o', 'r', 'n', ' ', 'g', 't', 'a', ' '
, 0);
}
time2change = 1 + (08 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'I', 'n', ' ', 'G', 'T', 'A', ' ', 'I', ' ', ', ', ' ',
'Y', 'o', 'u', ' ', 'h', 'a', 'd', ' ', 'n', 'o', ' ', 'n', 'o', ' ', '3', 'd',
' ', 'g', 'r', 'a', 'p', 'h', 'i', 'c', 's', ', ', ' ', 'a', 'n', 'd', ' ', 'a'
, ' ', 'w', 'e', 'i', 'r', 'd', ' ', 'c', 'a', 'm', 'e', 'r', 'a', ' ', 'a', 'n'
, 'g', 'l', 'e', ' ', 'T', 'h', 'i', 's', ' ', 'w', 'a', 's', ' ', 't', 'h', 'e'
, ' ', 'f', 'i', 'r', 's', 't', ' ', 'b', 'o', 'r', 'n', ' ', 'g', 't', 'a', ' '
, 0);
}
time2change = 1 + (09 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'I', 'n', ' ', 'G', 'T', 'A', ' ', 'I', ' ', ', ', ' ',
'Y', 'o', 'u', ' ', 'h', 'a', 'd', ' ', 'n', 'o', ' ', 'n', 'o', ' ', '3', 'd',
' ', 'g', 'r', 'a', 'p', 'h', 'i', 'c', 's', ', ', ' ', 'a', 'n', 'd', ' ', 'a'
, ' ', 'w', 'e', 'i', 'r', 'd', ' ', 'c', 'a', 'm', 'e', 'r', 'a', ' ', 'a', 'n'
, 'g', 'l', 'e', ' ', 'T', 'h', 'i', 's', ' ', 'w', 'a', 's', ' ', 't', 'h', 'e'
, ' ', 'f', 'i', 'r', 's', 't', ' ', 'b', 'o', 'r', 'n', ' ', 'g', 't', 'a', ' '
, 0);
}
time2change = 1 + (10 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'T', 'h', 'e',
'e', 'r', 'e', 's', ' ', 'n', 'o', ' ',
' ', 'i', 'm', 'p', 'r', 'o', 'v', 'm',
't', 'h', 'i', 'n', 'k', ' ', 'n', 'o',
}
time2change = 1 + (11 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'T', 'h', 'e',
'e', 'r', 'e', 's', ' ', 'n', 'o', ' ',
' ', 'i', 'm', 'p', 'r', 'o', 'v', 'm',
't', 'h', 'i', 'n', 'k', ' ', 'n', 'o',
}
time2change = 1 + (12 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'T', 'h', 'e',
'e', 'r', 'e', 's', ' ', 'n', 'o', ' ',
' ', 'i', 'm', 'p', 'r', 'o', 'v', 'm',
't', 'h', 'i', 'n', 'k', ' ', 'n', 'o',
}
time2change = 1 + (13 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'T', 'h', 'e',
'e', 'r', 'e', 's', ' ', 'n', 'o', ' ',
' ', 'i', 'm', 'p', 'r', 'o', 'v', 'm',
't', 'h', 'i', 'n', 'k', ' ', 'n', 'o',
}
time2change = 1 + (15 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'I', 0);
}
time2change = 1 + (16 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'I', 0);
}
time2change = 1 + (17 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'I', 0);
}
time2change = 1 + (18 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'C', 'O', 'u',
't', ' ', 'b', 'e', 't', 't', 'e', 'r',
's', ' ', 'y', 'e', 't', '?', ' ', 'O',
' ', 'v', 'i', 'e', 'w', 's', ' ', 'a',
}
'y',
'r',
'e',
't',
' ',
'o',
'n',
'!',
'y',
'r',
'e',
't',
' ',
'o',
'n',
'!',
'y',
'r',
'e',
't',
' ',
'o',
'n',
'!',
'y',
'r',
'e',
't',
' ',
'o',
'n',
'!',
'l',
' ',
'v',
'g',
'd',
'g',
'e',
'a',
' ',
'r',
'r',
'i',
'w',
'a',
' ',
'n',
'e',
'h',
'h',
' ',
' ', 'b', 'u', 't', ' ', 'n', 'o', ' ', '3', 'd', ' ', 'r', 'e', 'a', 'l', 'l',
'y', '.', '.', '.', 0);
}
time2change = 1 + (28 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'T', 'h', 'e', 'n', ' ', 'C', 'a', 'm', 'e', ' ', 'L',
'o', 'n', 'd', 'o', 'n', ', ', ' ', 'C', 'o', 'o', 'l', ' ', 'c', 'i', 't', 'y',
' ', 'b', 'u', 't', ' ', 'n', 'o', ' ', '3', 'd', ' ', 'r', 'e', 'a', 'l', 'l',
'y', '.', '.', '.', 0);
}
time2change = 1 + (29 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'T', 'h', 'e', 'n', ' ', 'C', 'a', 'm', 'e', ' ', 'L',
'o', 'n', 'd', 'o', 'n', ', ', ' ', 'C', 'o', 'o', 'l', ' ', 'c', 'i', 't', 'y',
' ', 'b', 'u', 't', ' ', 'n', 'o', ' ', '3', 'd', ' ', 'r', 'e', 'a', 'l', 'l',
'y', '.', '.', '.', 0);
}
time2change = 1 + (31 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'I', 'I', 0);
}
time2change = 1 + (32 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'I', 'I', 0);
}
time2change = 1 + (33 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'I', 'I', 0);
}
time2change = 1 + (34 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l', 'a', 'y', 'e', 'r', ' ', ':', ' ', 'C', 'l',
'a', 'u', 'd', 'e', 0);
}
time2change = 1 + (35 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l', 'a', 'y', 'e', 'r', ' ', ':', ' ', 'C', 'l',
'a', 'u', 'd', 'e', 0);
}
time2change = 1 + (36 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l', 'a', 'y', 'e', 'r', ' ', ':', ' ', 'C', 'l',
'a', 'u', 'd', 'e', 0);
}
'a', 'y', 'e', 'r', ' ', ':', ' ', 'C', 'l',
'n', 'a', 'l', 'l', 'y', ' ', '3', 'D', ' ',
'e', ' ', 'i', 'n', '-', 'd', 'e', 'p', 't',
' ', 'l', 'i', 'n', 'e', 's', '!', 0);
'n', 'a', 'l', 'l', 'y', ' ', '3', 'D', ' ',
'e', ' ', 'i', 'n', '-', 'd', 'e', 'p', 't',
' ', 'l', 'i', 'n', 'e', 's', '!', 0);
'n', 'a', 'l', 'l', 'y', ' ', '3', 'D', ' ',
'e', ' ', 'i', 'n', '-', 'd', 'e', 'p', 't',
' ', 'l', 'i', 'n', 'e', 's', '!', 0);
'n', 'a', 'l', 'l', 'y', ' ', '3', 'D', ' ',
'e', ' ', 'i', 'n', '-', 'd', 'e', 'p', 't',
' ', 'l', 'i', 'n', 'e', 's', '!', 0);
'~', 'V', 'I', 'C', 'E', ' ', 'C', 'I', 'T',
'~', 'V', 'I', 'C', 'E', ' ', 'C', 'I', 'T',
'~', 'V', 'I', 'C', 'E', ' ', 'C', 'I', 'T',
'k', '!', ' ', 'A', 'm', 'a', 'z', 'i', 'n', 'g', '.', '.', ' ', 0);
}
time2change = 1 + (56 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'l', 'o', 'r', 'i', 'd', 'a', ', ', ' ', '3', 'D',
' ', 'a', 'n', 'd', ' ', 'y', 'o', 'u', 'r', ' ', 'p', 'l', 'a', 'y', 'e', 'r',
' ', 'c', 'a', 'n', ' ', 'f', 'i', 'n', 'a', 'l', 'l', 'y', ' ', 'T', 'a', 'l',
'k', '!', ' ', 'A', 'm', 'a', 'z', 'i', 'n', 'g', '.', '.', ' ', 0);
}
time2change = 1 + (57 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'B', 'u', 't', ' ', 'w', 'e', ' ', 'c', 'a', 'n', ' ',
's', 't', 'i', 'l', 'l', ' ', 'd', 'o', ' ', 'b', 'e', 't', 't', 'e', 'r', ' ',
'c', 'a', 'n', 't', ' ', 'w', 'e', '?', 0);
}
time2change = 1 + (58 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'B', 'u', 't', ' ', 'w', 'e', ' ', 'c', 'a', 'n', ' ',
's', 't', 'i', 'l', 'l', ' ', 'd', 'o', ' ', 'b', 'e', 't', 't', 'e', 'r', ' ',
'c', 'a', 'n', 't', ' ', 'w', 'e', '?', 0);
}
time2change = 1 + (59 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'B', 'u', 't', ' ', 'w', 'e', ' ', 'c', 'a', 'n', ' ',
's', 't', 'i', 'l', 'l', ' ', 'd', 'o', ' ', 'b', 'e', 't', 't', 'e', 'r', ' ',
'c', 'a', 'n', 't', ' ', 'w', 'e', '?', 0);
}
time2change = 1 + (60 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'B', 'u', 't', ' ', 'w', 'e', ' ', 'c', 'a', 'n', ' ',
's', 't', 'i', 'l', 'l', ' ', 'd', 'o', ' ', 'b', 'e', 't', 't', 'e', 'r', ' ',
'c', 'a', 'n', 't', ' ', 'w', 'e', '?', 0);
}
time2change = 2 + (01 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'S', 'a', 'n', ' ', 'A', 'n', 'd', 'r', 'e', 'a', 's',
0);
}
time2change = 2 + (02 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'S', 'a', 'n', ' ', 'A', 'n', 'd', 'r', 'e', 'a', 's',
0);
}
time2change = 2 + (03 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'S', 'a', 'n', ' ', 'A', 'n', 'd', 'r', 'e', 'a', 's',
0);
}
time2change = 2 + (04 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'S', 'a', 'n', ' ', 'A', 'n', 'd', 'r', 'e', 'a', 's',
0);
}
time2change = 2 + (06 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l', 'a', 'y', 'e', 'r', ' ', ':', ' ', 'C', 'a',
'r', 'l', ' ', 'J', 'o', 'h', 'n', 's', 'o', 'n', 0);
}
time2change = 2 + (07 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l', 'a', 'y', 'e', 'r', ' ', ':', ' ', 'C', 'a',
'r', 'l', ' ', 'J', 'o', 'h', 'n', 's', 'o', 'n', 0);
}
time2change = 2 + (08 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l', 'a', 'y', 'e', 'r', ' ', ':', ' ', 'C', 'a',
'r', 'l', ' ', 'J', 'o', 'h', 'n', 's', 'o', 'n', 0);
}
time2change = 2 + (10 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'i', 'n', 'a', 'l', 'l', 'y', ' ', 'a', ' ', 'e',
'x', 'c', 'e', 'l', 'l', 'e', 'n', 't', ' ', 'g', 'a', 'm', 'e', ' ', 'w', 'i',
't', 'h', ' ', 'm', 'o', 'r', 'e', ' ', 't', 'h', 'e', 'n', ' ', 'y', 'o', 'u',
' ', 'c', 'o', 'u', 'l', 'd', ' ', 'a', 's', 'k', ' ', 'f', 'o', 'r', '!', '!',
0);
}
time2change = 2 + (11 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'i', 'n', 'a', 'l', 'l', 'y', ' ', 'a', ' ', 'e',
'x', 'c', 'e', 'l', 'l', 'e', 'n', 't', ' ', 'g', 'a', 'm', 'e', ' ', 'w', 'i',
't', 'h', ' ', 'm', 'o', 'r', 'e', ' ', 't', 'h', 'e', 'n', ' ', 'y', 'o', 'u',
' ', 'c', 'o', 'u', 'l', 'd', ' ', 'a', 's', 'k', ' ', 'f', 'o', 'r', '!', '!',
0);
}
time2change = 2 + (12 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'i', 'n', 'a', 'l', 'l', 'y', ' ', 'a', ' ', 'e',
'x', 'c', 'e', 'l', 'l', 'e', 'n', 't', ' ', 'g', 'a', 'm', 'e', ' ', 'w', 'i',
't', 'h', ' ', 'm', 'o', 'r', 'e', ' ', 't', 'h', 'e', 'n', ' ', 'y', 'o', 'u',
' ', 'c', 'o', 'u', 'l', 'd', ' ', 'a', 's', 'k', ' ', 'f', 'o', 'r', '!', '!',
0);
}
time2change = 2 + (13 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'i',
'x', 'c', 'e', 'l', 'l', 'e', 'n',
't', 'h', ' ', 'm', 'o', 'r', 'e',
' ', 'c', 'o', 'u', 'l', 'd', ' ',
0);
}
time2change = 2 + (15 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'N', 'o',
'l', 'l', ' ', 'w', 'e', ' ', 's',
}
time2change = 2 + (16 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'N', 'o',
'l', 'l', ' ', 'w', 'e', ' ', 's',
}
time2change = 2 + (17 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'N', 'o',
'l', 'l', ' ', 'w', 'e', ' ', 's',
}
time2change = 2 + (18 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'N', 'o',
'l', 'l', ' ', 'w', 'e', ' ', 's',
}
time2change = 2 + (20 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'L', 'C',
}
time2change = 2 + (21 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'L', 'C',
}
time2change = 2 + (22 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'L', 'C',
}
time2change = 2 + (23 << 8);
timenow = getshort(0x08bb3b40);
'n',
't',
' ',
'a',
'a',
' ',
't',
's',
'l',
'g',
'h',
'k',
'l',
'a',
'e',
' ',
'y',
'm',
'n',
'f',
' ',
'e',
' ',
'o',
'a',
' ',
'y',
'r',
' ',
'w',
'o',
'!',
'e',
'i',
'u',
'!',
'w', ' ', 'w', 'h', 'a', 't', ' ', 'w', 'i',
'e', 'e', ' ', 'n', 'e', 'x', 't', '?', 0);
'w', ' ', 'w', 'h', 'a', 't', ' ', 'w', 'i',
'e', 'e', ' ', 'n', 'e', 'x', 't', '?', 0);
'w', ' ', 'w', 'h', 'a', 't', ' ', 'w', 'i',
'e', 'e', ' ', 'n', 'e', 'x', 't', '?', 0);
'w', ' ', 'w', 'h', 'a', 't', ' ', 'w', 'i',
'e', 'e', ' ', 'n', 'e', 'x', 't', '?', 0);
'S', 0);
'S', 0);
'S', 0);
'S', 0);
'a', 'y', 'e', 'r', ' ', ':', ' ', 'T', 'o',
'i', 'a', 'n', 'i', 0);
'a', 'y', 'e', 'r', ' ', ':', ' ', 'T', 'o',
'i', 'a', 'n', 'i', 0);
'a', 'y', 'e', 'r', ' ', ':', ' ', 'T', 'o',
'i', 'a', 'n', 'i', 0);
'a', 'y', 'e', 'r', ' ', ':', ' ', 'T', 'o',
'i', 'a', 'n', 'i', 0);
'c', 'k', ' ', 't', 'o', ' ', 'L', 'i', 'b',
't', 'y', ' ', 'w', 'i', 't', 'h', ' ', 'b',
'c', 'k', ' ', 't', 'o', ' ', 'L', 'i', 'b',
't', 'y', ' ', 'w', 'i', 't', 'h', ' ', 'b',
'c', 'k', ' ', 't', 'o', ' ', 'L', 'i', 'b',
't', 'y', ' ', 'w', 'i', 't', 'h', ' ', 'b',
'c', 'k', ' ', 't', 'o', ' ', 'L', 'i', 'b',
't', 'y', ' ', 'w', 'i', 't', 'h', ' ', 'b',
'S', 0);
'S', 0);
'S', 0);
'S', 0);
'a', 'y', 'e', 'r', ' ', ':', ' ', 'V', 'i',
'n', 'c', 'e', 0);
'a', 'y', 'e', 'r', ' ', ':', ' ', 'V', 'i',
'n', 'c', 'e', 0);
'a', 'y', 'e', 'r', ' ', ':', ' ', 'V', 'i',
'n', 'c', 'e', 0);
'a', 'y', 'e', 'r', ' ', ':', ' ', 'V', 'i',
'n', 'c', 'e', 0);
0);
0);
0);
0);
'M', 'I', 'N', 'G', ' ', 'M', 'A', 'R', 'C',
'M', 'I', 'N', 'G', ' ', 'M', 'A', 'R', 'C',
'M', 'I', 'N', 'G', ' ', 'M', 'A', 'R', 'C',
'M', 'I', 'N', 'G', ' ', 'M', 'A', 'R', 'C',
'a', 'n', 'k', 's', ' ', 'f', 'o', 'r', ' ',
'g', '!', 0);
'a', 'n', 'k', 's', ' ', 'f', 'o', 'r', ' ',
'a', 'n', 'k', 's', ' ', 'f', 'o', 'r', ' ',
'g', '!', 0);
0xff);
0x00);
}
if(Nos < 1) {
setshort(0x08e90bd8, 1, 'N',
', ' ', ' ', '/', 'x', '1',
}
if(Nos >= 1 && Nos < 2) {
setshort(0x08e90bd8, 1, 'N',
', ' ', '/', 'x', '1', 0);
}
if(Nos >= 2 && Nos < 3) {
setshort(0x08e90bd8, 1, 'N',
', '/', 'x', '1', 0);
}
if(Nos >= 3 && Nos < 4) {
setshort(0x08e90bd8, 1, 'N',
/', 'x', '1', 0);
}
if(Nos >= 4 && Nos < 5) {
setshort(0x08e90bd8, 1, 'N',
x', '1', 0);
}
if(Nos >= 5 && Nos < 6) {
setshort(0x08e90bd8, 1, 'N',
<', ' ', ' ', ' ', ' ', ' ',
}
if(Nos >= 6 && Nos < 7) {
setshort(0x08e90bd8, 1, 'N',
<', '<', ' ', ' ', ' ', ' ',
}
if(Nos >= 7 && Nos < 8) {
setshort(0x08e90bd8, 1, 'N',
<', '<', '<', ' ', ' ', '/',
}
if(Nos >= 8 && Nos < 9) {
setshort(0x08e90bd8, 1, 'N',
<', '<', '<', '<', '/', 'x',
}
if(Nos >= 9 && Nos < 10) {
setshort(0x08e90bd8, 1, 'N',
<', '<', '<', '<', '/', '<',
}
if(Nos >= 10 && Nos < 11) {
setshort(0x08e90bd8, 1, 'N',
<', '<', '<', '<', '/', '<',
}
if(Nos >= 11 && Nos < 12) {
setshort(0x08e90bd8, 1, 'N',
<', '<', '<', '<', '/', '<',
}
if(Nos >= 12 && Nos < 13) {
setshort(0x08e90bd8, 1, 'N',
<', '<', '<', '<', '/', '<',
}
if(Nos >= 13 && Nos < 14) {
setshort(0x08e90bd8, 1, 'N',
<', '<', '<', '<', '/', '<',
', '/', 'x', '4', 0);
}
if(Nos >= 14 && Nos < 15) {
setshort(0x08e90bd8, 1, 'N',
'O', 'S', ':', ' ', '/', ' ', ' ', ' ', ' ', ' ', '
0);
'O', 'S', ':', ' ', '/', '<', ' ', ' ', ' ', ' ', '
'O', 'S', ':', ' ', '/', '<', '<', ' ', ' ', ' ', '
'O', 'S', ':', ' ', '/', '<', '<', '<', ' ', ' ', '
'O', 'S', ':', ' ', '/', '<', '<', '<', '<', '/', '
'O', 'S', ':', ' ', '/', '<', '<', '<', '<', '/', '
' ', '/', 'x', '2', 0);
'O', 'S', ':', ' ', '/', '<', '<', '<', '<', '/', '
'/', 'x', '2', 0);
'O', 'S', ':', ' ', '/', '<', '<', '<', '<', '/', '
'x', '2', 0);
'O', 'S', ':', ' ', '/', '<', '<', '<', '<', '/', '
'2', 0);
'O', 'S', ':', ' ', '/', '<', '<', '<', '<', '/', '
' ', ' ', ' ', ' ', ' ', ' ', '/', 'x', '3', 0);
'O', 'S', ':', ' ', '/', '<', '<', '<', '<', '/', '
'<', ' ', ' ', ' ', ' ', '/', 'x', '3', 0);
'O', 'S', ':', ' ', '/', '<', '<', '<', '<', '/', '
'<', '<', ' ', ' ', '/', 'x', '3', 0);
'O', 'S', ':', ' ', '/', '<', '<', '<', '<', '/', '
'<', '<', '<', '/', 'x', '3', 0);
'O', 'S', ':', ' ', '/', '<', '<', '<', '<', '/', '
'<', '<', '<', '/', '<', ' ', ' ', ' ', ' ', ' ', '
'O', 'S', ':', ' ', '/', '<', '<', '<', '<', '/', '
'<', '<', '/', '<', '<', ' ', ' ', ' ', ' ', '
'S', ':', ' ', '/', '<', '<', '<', '<', '/', '
'<', '<', '/', '<', '<', '<', ' ', ' ', '/', '
'S', ':', ' ', '/', '<', '<', '<', '<', '/', '
'<', '<', '/', '<', '<', '<', '<', '/', 'x', '
0) {
e time, the faster you go and longer it lasts. Use L to use double shot, and O t
o use the triple shot. Enjoy!
//Special thanks to psphacker for text color.
//Image: none
//Time: 17/08/2007 22:07:57
//Working: Yes
static Nos;
static boost;
static R;
static G;
static B;
static time;
static x;
if(pcar) {
if(getchar(pcar+0x764) || getchar(pcar+0x768) || getchar(pcar+0x76C) || getch
ar(pcar+0x770)) {
if(!boost && Nos < 2.97) {
x += 0.000005;
Nos += x;
}
}
else {
x = 0.0025;
}
if(Nos < .33) {
setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', ' ', ' ', ' ',
']', ' ', '[', ' ', ' ', ' ', ']', ' ', '[', ' ', ' ', ' ', ']',
0);
}
if(Nos > .33 && Nos < .66) {
setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', '~', 'g', '~', 'l
', ' ', ' ', '~', 'w', '~', ']', ' ', '[', ' ', ' ', ' ', ']', ' ', '
[', ' ', ' ', ' ', ']', 0);
}
if(Nos > .66 && Nos < .99) {
setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', '~', 'g', '~', '
l', 'l', '~', 'w', '~', ' ', ']', ' ', '[', ' ', ' ', ' ', ']', ' ',
'[', ' ', ' ', ' ', ']', 0);
}
if(Nos > .99 && Nos < 1.32) {
setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', '~', 'g', '~', '
l', 'l', 'l', '~', 'w', '~', ']', ' ', '[', ' ', ' ', ' ', ']', ' ',
'[', ' ', ' ', ' ', ']', 0);
}
if(Nos > 1.32 && Nos < 1.65) {
setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', '~', 'h', '~', '
l', 'l', 'l', '~', 'w', '~', ']', ' ', '[', '~', 'h', '~', 'l', ' ', ' '
, '~', 'w', '~', ']', ' ', '[', ' ', ' ', ' ', ']', 0);
}
if(Nos > 1.65 && Nos < 1.98) {
setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', '~', 'h', '~', '
l', 'l', 'l', '~', 'w', '~', ']', ' ', '[', '~', 'h', '~', 'l', 'l', ' '
, '~', 'w', '~', ']', ' ', '[', ' ', ' ', ' ', ']', 0);
}
if(Nos > 1.98 && Nos < 2.31) {
setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', '~', 'h', '~', '
l', 'l', 'l', '~', 'w', '~', ']', ' ', '[', '~', 'h', '~', 'l', 'l', 'l'
, '~', 'w', '~', ']', ' ', '[', ' ', ' ', ' ', ']', 0);
}
if(Nos > 2.31 && Nos < 2.64) {
setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', '~', 'r', '~', '
l', 'l', 'l', '~', 'w', '~', ']', ' ', '[', '~', 'r', '~', 'l', 'l', 'l'
, '~', 'w', '~', ']', ' ', '[', '~', 'r', '~', 'l', ' ', ' ', '~', 'w', '
~', ']', 0);
}
if(Nos > 2.64 && Nos < 2.97) {
setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', '~', 'r', '~', '
l', 'l', 'l', '~', 'w', '~', ']', ' ', '[', '~', 'r', '~', 'l', 'l', 'l'
, '~', 'w', '~', ']', ' ', '[', '~', 'r', '~', 'l', 'l', ' ', '~', 'w', '
~', ']', 0);
}
if(Nos > 2.97) {
setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', '~', 'r', '~', '
l', 'l', 'l', '~', 'w', '~', ']', ' ', '[', '~', 'r', '~', 'l', 'l', 'l'
, '~', 'w', '~', ']', ' ', '[', '~', 'r', '~', 'l', 'l', 'l', '~', 'w', '
~', ']', 0);
}
if(press & CTRL_CIRCLE && Nos > 2.96 && Nos < 2.98 && !boost) {
boost = 1;
time = 15;
R = 127;
G = 255;
B = 0;
speed = 3;
}
if(press & CTRL_RTRIGGER && Nos - 0.99 > 0 && !boost) {
boost = 1;
time = 5;
R = 255;
G = 157;
B = 0;
speed = 1;
}
if(press & CTRL_LTRIGGER && Nos - 1.98 > 0 && !boost) {
boost = 1;
time = 10;
R = 0;
G = 127;
B = 255;
speed = 1.5;
}
static On;
static going;
if(boost) {
On = 2;
}
if(On) {
static timepassed;
static init;
if(!init)
{
lasttime = getchar( 0x08bb3b41 );
init = 1;
}
if( lasttime != getchar( 0x08bb3b41 ) )
{
Nos -= 0.198;
timepassed++;
lasttime = getchar( 0x08bb3b41 );
}
0x10);
R,
G,
B);
//ID: 19937
//Score: 58
//Author: psphacker108
//Category: Garage Codes
//Description: This makes a Blue Splitz 6 spawn in the Compound Safehouse Garage
, Found by psphacker108. Make sure you have a car in there already!
//Image: http://i66.photobucket.com/albums/h257/pspman108/screen2-33.jpg
//Time: 16/08/2007 17:16:54
//Working: Yes
//by psphacker108
setint(0x8C73A70, 0xaa);
setchar(0x8C73A94, 0, 0, 255, 0);
setchar(0x8C73A98, 0, 0, 255, 0);
#cheat Mystery number of sites visited
//ID: 19936
//Score: 54
//Author: psphacker108
//Category: Player Stats
//Description: This is just a mystery for a number of sites visited stat. thanks
to wolvern for finding it.
//Image: none
//Time: 15/08/2007 11:46:57
//Working: Yes
sethex(0x08bb3d84, ff);
sethex(0x08bb3d85, fa);
sethex(0x08bb3d86, ff);
#cheat windy
//ID: 19930
//Score: 94
//Author: psphacker108
//Category: Misc
//Description: this makes vic and peds shirts have a wind effect while driving a
bike! doesn't work on cars. The faster you go the more your shirt moves! if you
stop the shirt stops moving. turn off for no more wind effect.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video2-17.gif
//Time: 12/08/2007 16:40:25
//Working: Yes
//by psphacker108
speed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar + 0
x144) * getfloat(pcar + 0x144));
if(speed<0.0) {
setchar(0x8bACDE7, 0x3E);
}
if(speed<1.0) {
setchar(0x8bACDE7, 0x3F);
}
if(speed<2.0) {
setchar(0x8bACDE6, 0x00);
setchar(0x8bACDE7, 0x3F);
}
#off
setchar(0x8bACDE6, 0x00);
setchar(0x8bACDE7, 0x00);
#cheat car showroom (concert type)
//ID: 19925
//Score: 97
//Author: creepers
//Category: Location Mods
//Description: ok,this is a place where you want to picture cars at a great baac
kround.
//more types coming soon.
//
//EDITED BY: psphacker108 on 06/08/07 20:09:31
//Image: http://img363.imageshack.us/img363/7448/screen3na7.png
//Time: 06/08/2007 13:39:17
//Working: Yes
moveto(522.57, -442.64, 9.57); object(0x1CA6, 295, 180, 96);
move(3.53, -0.42, 1.70); object(0x1CA6, 270, 180, 96);
move(3.41, -0.36, 0.00); object(0x1CA6, 270, 180, 95);
move(4.07, -0.36, 0.00); object(0x1CA6, 270, 180, 95);
move(4.51, 4.51, -5.10); object(0x1CA6, 90, 90, 95);
move(-3.84, 0.36, 0.00); object(0x1CA6, 90, 90, 96);
move(-3.07, 0.31, 0.00); object(0x1CA6, 90, 90, 96);
move(-1.41, -9.91, 0.00); object(0x1CA6, 90, 90, 96);
move(3.04, -0.31, 0.00); object(0x1CA6, 90, 90, 96);
move(3.61, -0.37, 0.00); object(0x1CA6, 90, 90, 96);
move(0.74, -0.08, 0.00); object(0x1CA6, 90, 90, 96);
move(0.32, 4.12, 0.00); object(0x1CA6, 90, 90, 4);
move(0.25, 3.83, 0.00); object(0x1CA6, 90, 90, 4);
move(0.15, 2.22, 0.00); object(0x1CA6, 90, 90, 4);
move(-1.71, -1.20, 3.45); object(0x1CFE, 90, 90, 61);
move(-4.62, -3.54, 11.00); object(0x1D45, 0, 0, 5);
move(1.02, 7.27, -7.10); object(0x1D45, 0, 270, 95);
move(-1.31, -14.54, 0.00); object(0x1D45, 0, 90, 95);
move(7.91, 6.57, 0.00); object(0x1D45, 0, 90, 5);
move(-17.70, 6.69, -8.25); object(0x1CB2, 335, 0, 94);
move(-0.75, -9.77, 0.00); object(0x1CB2, 335, 0, 94);
teleport(522.57, -442.64, 10.57);
#cheat Mile High Club v1.25.052
//ID: 19924
//Score: 116
//Author: chad1614
//Category: Pointless
//Description: Its the new and improved miles high club!!!!! very cool building
in the sky that you can put any where you want!
//
//EDITED BY: psphacker108 on 07/08/07 01:49:02
//Image: http://img511.imageshack.us/img511/38/screen11le6.png
//Time: 06/08/2007 05:27:22
//Working: Yes
moveto(225.47, -242.32, 186.29); object(0x1CB2, 0, 270, 30);
move(1.88, 3.23, 0.00); object(0x1CB2, 0, 270, 30);
move(5.87, -3.42, 0.00); object(0x1CB2, 0, 270, 30);
move(-1.87, -3.21, 0.00); object(0x1CB2, 0, 270, 30);
move(10.19, 5.17, 0.00); object(0x1CB2, 0, 270, 75);
move(-16.50, 9.62, 0.00); object(0x1CB2, 0, 270, 345);
//
//pspawn = 0x08E81290;
//setint(pspawn, 178);
//setfloat(pspawn + 0x4, -58.33, 96.01, 17.54, 293);
//pspawn += 0x30;
//setint(pspawn, 233);
//setfloat(pspawn + 0x4, -71.04, 44.69, 6.00, 105);
//pspawn += 0x30;
//
//EDITED BY: psphacker108 on 01/08/07 12:58:58
//Image: none
//Time: 31/07/2007 02:46:54
//Working: Yes
moveto(-73.88, 68.86, 8.58); object(0x1CB2, 0, 90, 347);
move(6.58, 1.51, 0.00); object(0x1CB2, 0, 90, 347);
move(6.62, 1.51, 0.00); object(0x1CB2, 0, 90, 347);
move(-9.98, -16.95, 0.00); object(0x1CB2, 0, 90, 347);
move(6.51, 1.53, 0.00); object(0x1CB2, 0, 90, 347);
move(6.58, 1.62, 0.00); object(0x1CB2, 0, 90, 347);
moveto(-81.10, 88.92, 9.20); object(0x01A4, 0, 0, 78);
moveto(-79.33, 80.68, 9.16); object(0x01A4, 0, 0, 78);
move(1.82, -8.51, 0.00); object(0x01A4, 0, 0, 78);
move(1.78, -8.31, 0.00); object(0x01A4, 0, 0, 78);
move(1.88, -8.60, 0.00); object(0x01A4, 0, 0, 78);
moveto(-76.80, 66.26, 5.26); object(0x1CB2, 0, 0, 347);
moveto(-74.04, 54.17, 5.30); object(0x1CB2, 0, 0, 347);
move(8.71, -5.33, -0.10); object(0x1CB2, 0, 0, 256);
move(3.26, 0.75, 0.00); object(0x1CB2, 0, 0, 256);
move(1.10, -2.56, 1.20); object(0x1CB2, 0, 230, 257);
moveto(-65.66, 86.88, 8.98); object(0x01C4, 0, 0, 80);
move(0.24, -1.38, 0.00); object(0x01C4, 0, 0, 80);
moveto(-61.30, 60.83, 8.58); object(0x1D04, 0, 0, 79);
move(-1.15, 4.57, 0.00); object(0x1D04, 0, 0, 79);
move(-1.07, 4.48, 0.00); object(0x1D04, 0, 0, 79);
move(-5.84, -1.15, 0.00); object(0x1D04, 0, 0, 79);
move(0.88, -4.62, 0.00); object(0x1D04, 0, 0, 79);
moveto(-67.51, 59.55, 8.62); object(0x1D04, 0, 0, 80);
moveto(-65.16, 83.89, 9.19); object(0x020B, 0, 0, 255);
move(0.12, -0.89, 0.00); object(0x0209, 0, 0, 255);
moveto(-60.38, 98.98, 9.99); object(0x1D01, 0, 0, 137);
move(-16.88, -20.67, -1.30); object(0x1D01, 0, 0, 107);
moveto(-67.37, 89.00, 8.68); object(0x1D02, 0, 0, 37);
move(-11.72, -3.17, 0.00); object(0x1D01, 0, 0, 298);
moveto(-70.71, 49.27, 8.62); object(0x1CCF, 0, 0, 78);
move(1.13, -0.37, 0.00); object(0x1CCF, 0, 0, 78);
move(7.05, 26.10, 0.00); object(0x1D01, 0, 0, 78);
moveto(-60.28, 56.19, 8.62); object(0x1D04, 0, 0, 80);
move(-6.24, -1.22, 0.00); object(0x1D04, 0, 0, 80);
moveto(-66.75, 87.97, 8.68); object(0x1D02, 0, 0, 60);
teleport(-60.23, 95.09, 17.62);
#cheat My First Park
//ID: 19915
//Score: 112
//Author: Desick
//Category: Location Mods
//Description: This is my first stunt park. I hope you enjoy :D
//
#cheat riot
//ID: 19911
//Score: 97
//Author: psphacker108
//Category: Misc
//Description: riot! like from sanandreas the riot code. This makes peds attack
you, peds ride with you, peds follow you, peds have weapons, Pull peds twords yo
u and a time hack thanks to Edison for thouse ^
//
// I've also added,
//
//newspaper color flash all over the ground for more chaos.
//Modded transmission sounds for each car
//every car you get into will be jet black
//fire Burn out smoke added
//all car flame Blue
//all car spark for walls Green
//Rapid fire for weapons
//infinate ammo for Rocket launcher!
//
//
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-43.gif
//Time: 25/07/2007 17:40:38
//Working: Yes
//by psphacker108
setchar(0x08bb32c8, 1);
setchar(0x08baef2c, 1);
setchar(0x08bacdf5, 1);
setchar(0x08bb2db4, 1);
setchar(0x8bb3e00, 0x07);
setchar(pcar+0x224, 0, 0, 0);
setchar(pcar+0x228, 0, 0, 0);
sethex(0x956a733, 0x00);
setchar(0x95687fc, 0x00, 0x00, 0xff);
setchar(pcar + 0x277, 0xEF);
setchar(0x9567DA8, 0xff);
setchar(0x9567a94, 0x00, 0xff, 0x00);
setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00
, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00);
setchar(pplayer + 0x6D6, 0x33);
setchar(0x98B5088, 0x0c, 0x00, 0x01);
setchar(0x98B5084, 0x50);
pped = getint(0x08BA1D70);
if (pped != 0)
{
dx = getfloat(pped + 0x0030) - getfloat(pplayer + 0x0030);
dy = getfloat(pped + 0x0034) - getfloat(pplayer + 0x0034);
dz = getfloat(pped + 0x0038) - getfloat(pplayer + 0x0038);
setshort(pped
setfloat(pped
setfloat(pped
setfloat(pped
+
+
+
+
0x01c8,
0x0140,
0x0144,
0x0148,
0x1020);
-dx * 0.05);
-dy * 0.05);
-dz * 0.05);
}
r = (abs((getint(pplayer+0x68)+getint(pplayer))*getint(0x08bb3b40)) % (255-1)) +
1;
g = (abs((getint(pplayer+0x64)+getint(pplayer+0x4))*getint(0x08bb3b40)) % (255-1
)) + 1;
b = (abs((getint(pplayer+0x60)+getint(pplayer+0x8))*getint(0x08bb3b40)) % (255-1
)) + 1;
for(i = 0x9735B68; i < 0x9735B68; i+= 0x4) {
setchar(i, r, g, b);
}
r = (abs((getint(pplayer+0x68)+getint(pplayer))*getint(0x08bb3b40)) % (255-1)) +
1;
g = (abs((getint(pplayer+0x64)+getint(pplayer+0x4))*getint(0x08bb3b40)) % (255-1
)) + 1;
b = (abs((getint(pplayer+0x60)+getint(pplayer+0x8))*getint(0x08bb3b40)) % (255-1
)) + 1;
for(i = 0x9735B70; i < 0x9735B80; i+= 0x4) {
setchar(i, r, g, b);
}
#cheat News paper alpha
//ID: 19910
//Score: 60
//Author: psphacker108
//Category: Environment
//Description: All the newspaper has dissapeared!
//Image: http://i66.photobucket.com/albums/h257/pspman108/screen6-12.jpg
//Time: 25/07/2007 17:37:50
//Working: Yes
//by psphacker108
setchar(0x9735B68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
setchar(0x9735B70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
setchar(0x9735B80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
setchar(0x9735B90, 0x00, 0x00, 0x00, 0x00);
#cheat Blue newspaper color
//ID: 19909
//Score: 54
//Author: psphacker108
//Category: Environment
//Description: Extra Extra read all about it! newspaper color for VCS, all the d
ebris newspaper that floats around the city will be Blue. this is confimred to w
ork on EUR versions of gta it should work for everyone.
//Image: http://i66.photobucket.com/albums/h257/pspman108/screen2-32.jpg
//Time: 25/07/2007 17:36:54
//Working: Yes
//by psphacker108
setchar(0x9735B68, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff);
setchar(0x9735B70, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff);
setchar(0x9735B80, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff);
setchar(0x9735B90, 0x00, 0x00, 0xff, 0xff);
the d
to wo
0x00,
0x00,
//ID: 19901
//Score: 82
//Author: KEI(Japanese)
//Category: Location Mods
//Description: Phil's armed Walton in Phil's DEPOT.
//This is a object.
//Please look at image! Cool Mod!
//
//EDITED BY: psphacker108 on 23/07/07 03:09:44
//Image: http://blog82.fc2.com/s/safehouse2/file/philsmacineusoi.jpg
//Time: 23/07/2007 02:54:38
//Working: Yes
moveto(-685.20, -1571.29, 13.55); object(0x1CA1, 0, 0, 329);
move(-3.27, -3.31, -4.10); object(0x1CA0, 0, 0, 284);
move(3.15, -5.73, -0.50); object(0x1CA2, 0, 0, 16);
move(0.46, 8.63, 4.50); object(0x0169, 0, 5, 228);
move(0.31, -0.57, -1.01); object(0x1CB1, 0, 5, 238);
move(-0.49, 1.82, 0.30); object(0x0167, 0, 305, 120);
teleport(-719.73, -1550.97, 12.52);
#cheat vicewheels spinin' rim set
//ID: 19900
//Score: 110
//Author: creepers
//Category: Location Mods
//Description: its hotwheels in vice city!!!!!
//
//make sure you set the ferris wheel speed to 100!!!!
//
//here it is(not mine vette's )
//
//
//#cheat ferris wheel speed x100
////by vettefan88
//setchar(0x8baac40, 255, 1);
//setfloat(0x8baac34, 5);
//
//
//
//
//EDITED BY: psphacker108 on 21/07/07 14:16:31
//Image: http://i189.photobucket.com/albums/z209/damp47/video1-7.gif
//Time: 20/07/2007 13:36:41
//Working: Yes
moveto(326.93, -256.83, 35.29); object(0x1CB2, 270, 250, 359);
move(-12.40, -0.16, -4.50); object(0x1CB2, 270, 250, 359);
move(-12.80, -0.18, -4.70); object(0x1CB2, 270, 250, 359);
move(-12.10, -0.17, -4.40); object(0x1CB2, 270, 250, 359);
move(-11.80, -0.17, -1.90); object(0x1CB2, 270, 270, 359);
move(-13.90, -0.20, 0.00); object(0x1CB2, 270, 270, 359);
move(-13.90, -0.20, 0.00); object(0x1CB2, 270, 270, 359);
move(-14.00, -0.20, 0.00); object(0x1CB2, 270, 270, 359);
move(-11.50, -0.16, 0.00); object(0x1CB2, 270, 270, 359);
move(-14.20, -0.20, 0.00); object(0x1CB2, 270, 270, 359);
move(-14.10, -0.20, 0.00); object(0x1CB2, 270, 270, 359);
move(5.19, 9.34, -4.10); object(0x1CB2, 270, 235, 89);
move(-0.22, 5.51, -2.90); object(0x1CB2, 270, 250, 91);
move(3.47, -0.44, -3.10); object(0x1CB2, 205, 180, 178);
move(-0.03, -7.49, 3.40); object(0x1CB2, 215, 180, 178);
move(-6.00, -0.21, 0.00); object(0x1CB2, 215, 180, 178);
//Category: Vehicle
//Description: This cheat only has some simple things in it at the moment but i
hope to add to it. some of the things it does is: when you pass a certain speed
your tyres will pop, simulating tyre stress. there is also a few other little th
ings like when you crash your car alarm will go off, if you crash to much your t
yres will pop. another thing is that if your in a voodoo and accelerate, your fr
ont tyres will lift off the ground kind of like a muscele car. updates to hopefu
lly come soon.
//Image: none
//Time: 05/07/2007 06:21:22
//Working: Yes
health = getfloat(pcar+0x027c);
speed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar + 0
x144) * getfloat(pcar + 0x144));
setfloat(0x9632544, 0.0);
if(speed>0.93)
{
setchar(pcar + 0x000003B7, 1);
setchar(pcar + 0x000003B9, 1);
}
if(health<999)
{
setchar(pcar + 0x0000022f, 255);
}
if(health<400)
{
setchar(pcar + 0x000003B6, 1);
}
if(health<300)
{
setchar(pcar + 0x000003B8, 1);
}
if(buttons & CTRL_CROSS)
{
setfloat(0x9632544, -1.5);
}
if(speed>0.30)
{
setfloat(0x9632544, 0.0);
}
if(speed=0.0)
{
setfloat(0x9632544, 0.0);
}
if(buttons & CTRL_SQUARE)
{
setfloat(0x9632544, 0.0);
}
#off
setfloat(0x9632544, 0.0);
setchar(pcar + 0x0000022f, 0);
#cheat Infinate Adrenaline
//ID: 19871
//Score: 130
//Author: psphacker108
//Category: Player
//Description: Infinate adrenaline! Just turn on the code no need to go find the
icon.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-36.gif
//Time: 04/07/2007 17:06:19
//Working: Yes
//BY PSPHACKER108
setchar(0x08BB3B5B, 0x8f);
#off
setchar(0x08BB3B5B, 0x3f);
#cheat Turbo Walker
//ID: 19870
//Score: 112
//Author: psphacker108
//Category: Player
//Description: This makes Vic walk Turbo speed like.
//
//
//Image: http://i66.photobucket.com/albums/h257/pspman108/Speed.gif
//Time: 04/07/2007 17:05:29
//Working: Yes
setchar(0x08BB3B5B, 0x4f);
#off
setchar(0x08BB3B5B, 0x3f);
#cheat Vehicles Health Bar Mod V2
//ID: 19864
//Score: 143
//Author: emcp
//Category: Vehicle
//Description: this will show your cars health in the armor bar when ever your i
n a car and when your not it will show your armor
//it will also change the color of your armor bar to green when your in a car an
d back to blue when your not
//
//id take a video but the cheatdevice removes the hud
//
//thanks to waterbottle for helping me with getting the armor back to normal.
//
//
//Bar colors found by vettefan88
//
//
//EDITED BY: psphacker108 on 11/07/07 19:17:05
//Image: http://s66.photobucket.com/albums/h257/pspman108/?action=view¤t=v
ideo2-15.gif
//Time: 03/07/2007 14:06:05
//Working: Yes
//Thanks To psphacker for helping me getting the armor back
//Bar Color found by vettefan88
CarHP = getfloat(pcar+0x027C);
static armor;
static wasin;
static fInt;
if(!fInt)
{
armor = getfloat(pplayer + 0x4E8);
fInt = 1;
}
if (pcar){
wasin = true;
//Show Health In Bar
setfloat(pplayer+0x4E8, ((CarHP-250)/750)*100);
//change color
for(neon=0;neon<15;neon++){
setchar(0x96E1ED0+4*neon, 40, 240, 40);
}
}
else
{ if(wasin)
{
wasin = false;
setfloat(pplayer + 0x4E8, armor);
//change color
for(neon=0;neon<15;neon++){
setchar(0x96E1ED0+4*neon, 106, 255, 255);
}
}
armor = getfloat(pplayer + 0x4E8);
}
#cheat Show Vehicles Health In Armor Bar V1 FIXED
//ID: 19858
//Score: 80
//Author: emcp
//Category: Vehicle
//Description: this cheat will show you vehicles health in the armor bar
//
//im managed to make so when the cars health BAR
//is empty thats when the car goes on fire
//
//ive fixed the problem of a little bit left over too the next version will have
it so when your not in a vehicle it show armor instead
//
//Video Added: Psphacker.
//EDITED BY: psphacker108 on 03/07/07 02:18:48
//
//EDITED BY: psphacker108 on 11/07/07 19:16:42
//Image: http://s66.photobucket.com/albums/h257/pspman108/?action=view¤t=v
ideo2-15.gif
//Time: 02/07/2007 01:03:30
//Working: Yes
CarHP = getfloat(pcar+0x027C);
setfloat(pplayer+0x4E8, ((CarHP-250)/750)*100);
#cheat hunter on 2nd city safe house v1.0
//ID: 19856
//Score: 108
//Author: hoockhand
//Category: Vehicle
//Description: what it seas in name there is a teleport
//
byhoockhand
g', 'h', 't', ' ', 'd', 'o', 'o', 'r', ', ', ' ', 'c', 'i', 'r', 'c', 'l', 'e',
' ', 'a', 'n', 'd', ' ', 'u', 'p', ' ', 't', 'o', ' ', 'p', 'o', 'p', ' ', 't',
'h', 'e', ' ', 'h', 'o', 'o', 'd', ' ', 'a', 'n', 'd', ' ', 's', 'o', ' ', 'o',
'n', '.', '.', '.', ' ', 'R', ' ', 'a', 'n', 'd', ' ', 'r', 'i', 'g', 'h', 't',
' ', 't', 'o', ' ', 'l', 'o', 'c', 'k', ' ', 'r', 'i', 'g', 'h', 't', ' ', 'd',
'o', 'o', 'r', ' ', 'i', 'n', ' ', 'p', 'o', 's', 'i', 't', 'i', 'o', 'n', ', ',
' ', 'R', ' ', 'a', 'n', 'd', ' ', 'u', 'p', ' ', 't', 'o', ' ', 'l', 'o', 'c',
'k', ' ', 'h', 'o', 'o', 'd', ' ', 'i', 'n', ' ', 'p', 'o', 's', 'i', 't', 'i',
'o', 'n', ' ', 'a', 'n', 'd', ' ', 's', 'o', ' ', 'o', 'n', '.', '.', '.', 0);
if (buttons & CTRL_CIRCLE && buttons & CTRL_UP)
setchar(pcar + 0x000003BA, 2);
if (buttons & CTRL_CIRCLE && buttons & CTRL_DOWN)
setchar(pcar + 0x000003BB, 2);
if (buttons & CTRL_CIRCLE && buttons & CTRL_RIGHT)
setchar(pcar + 0x000003BD, 2);
if (buttons & CTRL_CIRCLE && buttons & CTRL_LEFT)
setchar(pcar + 0x000003BC, 2);
if (buttons & CTRL_RTRIGGER && buttons & CTRL_UP)
setchar(pcar + 0x000003BA, 0);
if (buttons & CTRL_RTRIGGER && buttons & CTRL_DOWN)
setchar(pcar + 0x000003BB, 0);
if (buttons & CTRL_RTRIGGER && buttons & CTRL_RIGHT)
setchar(pcar + 0x000003BD, 0);
if (buttons & CTRL_RTRIGGER && buttons & CTRL_LEFT)
setchar(pcar + 0x000003BC, 0);
#off
setchar(pcar + 0x000003BC, 0);
setchar(pcar + 0x000003BD, 0);
setchar(pcar + 0x000003BB, 0);
setchar(pcar + 0x000003BA, 0);
#cheat First Person View in Car v2
//ID: 19850
//Score: 102
//Author: Xsjado
//Category: Vehicle
//Description: it works well for the moment but still needs a bit of work on it.
none of the car cheats like rocket boost and other stuff dont work for the mome
nt. i noticed there was a fair few people that wanted this, enjoy
//notes: doesnt work with motobikes, also turn on when you have entered the car
or you will freeze
//
//thanks to M_Roc for an address i needed
//
//EDITED BY: psphacker108 on 03/07/07 02:19:28
//Image: none
//Time: 29/06/2007 15:51:08
//Working: Yes
setchar(pplayer + 0x000008B4, 61);
setchar(pplayer+0x4C, 0x10, 0x20);
#off
setchar(pplayer+0x4C, 0x00, 0x00);
setchar(pplayer + 0x000008B4, 55);
#cheat The CarLuncher
//ID: 20001
//Score: 19
//Author: KEI(Japanese)
//Category: Location Mods
//Description: You have to move car into container and use Durka Durka Mahn's Sh
//Description: this is a Quick car i made whith Shunshine Custom's I can't get t
he car any lower idk y so here enjoy the car ( You dont have to use the ingame c
amera to take pics use edisons screen capture or ADePSPS capture.
//
//Pic added by:hoockhand on OCT 28 2007
//
//EDITED BY: psphacker108 on 28/10/07 19:25:53
//
//EDITED BY: psphacker108 on 28/10/07 19:31:53
//Image: http://i205.photobucket.com/albums/bb320/duhdho/screen1.jpg
//Time: 28/10/2007 15:32:52
//Working: Yes
//Car custumized by hoockhand
//Created By Vice Mod Shop
//Vice Mod Shop Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73A70, 187);
setchar(0x8C73A70+0x24, 0, 0, 0, 255);
setchar(0x8C73A70+0x28, 255, 140, 0, 255);
//Wheels
setfloat(0x9360E38, 1.06, 1.06);
setfloat(0x962f680+0x6c, 1);
setfloat(0x962f680+0xc4, 0.7);
setfloat(0x962f680+0x70, 0.45);
//Engine
setchar(0x962f680+0x5c, 'R', 'P', 5);
//Suspension
setfloat(0x962f680+0x7c, 0);
setfloat(0x962f680+0x80, -1);
setfloat(0x962f680+0x78, 0.335);
setfloat(0x962f680+0x74, 0.575);
setfloat(0x962f680+0x84, 0.54);
setfloat(0x962f680+0x88, 1);
//Handling
setfloat(0x962f680+0x68, 20);
setfloat(0x962f680+0xbc, 5900);
setfloat(0x962f680+0xa0, 0);
setfloat(0x962f680+0xa4, 0);
setfloat(0x962f680+0xa8, 0);
//Effects
//Exhaust
setchar(0x09569B94, 0, 255, 255);
setchar(0x09569B90, 0x4);
//Teleport
teleport( -1087.31, 356.47, 11.27);
off()
#cheat Shockwave (Hit/Hold O to release)
//ID: 19989
//Score: 59
//Author: Durka Durka Mahn
//Category: Misc
//Description: Hit O and a shockwave of power will be released, killing all pede
strians and destroying all vehicles in its path. Hold O to continuously release
shockwaves.
//Image: http://img523.imageshack.us/img523/6551/video1lu5.gif
//Time: 26/10/2007 03:49:15
//Working: Yes
explosion=0x08BBBD50;
static count;
if(buttons&CTRL_CIRCLE){
if(count%30==0){
setchar(explosion, 0x0a);
setfloat(explosion+0x10, getfloat(pobj+0x30), getfloat(pobj+0x34), getfloat(p
obj+0x38));
setint(explosion+0x28, pobj);
setfloat(explosion+0x20, 50.0);
setfloat(explosion+0x1c, 1);
setchar(explosion+0x30, 0x30, 0xe4, 0x31, 0x4A, 0xf0);
setchar(explosion+0x35, 0x1);
setchar(explosion+0x3D, 0x1);
setshort(explosion+0x42, 0x4316);
explosion+=0x50;
setchar(explosion, 0x04);
setfloat(explosion+0x10, getfloat(pobj+0x30), getfloat(pobj+0x34), getfloat(p
obj+0x38));
setint(explosion+0x28, pobj);
setfloat(explosion+0x20, 50.0);
setfloat(explosion+0x1c, 1);
setchar(explosion+0x30, 0x30, 0xe4, 0x31, 0x4A, 0xFE);
setchar(explosion+0x35, 0x1);
setchar(explosion+0x3D, 0x1);
setshort(explosion+0x42, 0x4316);
}
count++;
}
else count=0;
#cheat Fire Ball
//ID: 19988
//Score: 33
//Author: psphacker108
//Category: Environment
//Description: Fire ball is a code that makes tons of fire balls all around vic!
That's right explosion Placement for VCS!
//There is also a new tool out at this URL:
//
//http://www.themaxone.net/explosion.php
//
//Explosion adresses found by psphacker108
//Thank you to Durka Durka Mahn for some help and making a tool and hosting it!
//
//Press up for Fire Balls the more you press the more fire balls and sound you g
et!
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-46.gif
//Time: 26/10/2007 03:37:28
//Working: Yes
kinda=0x8BBBD50;
if(press & CTRL_UP){
setchar(0x8BBBD50, 0x0a);
setchar(0x8BBBD83, 0x4a);
setchar(0x8BBBD84, 0x04);
setchar(0x8BBBD85, 0x01);
setchar(0x8BBBD8C, 0xFF);
setfloat(kinda+0x10, getfloat(pcar+0x30), getfloat(pcar+0x34), getfloat(pcar+0x3
8));
}
#cheat Big Kame
//ID: 19982
//Score: 35
//Author: katuoume
//Category: Location Mods
//Description: Biccshel of MGS2 was made a motif and it made it.
//Please enjoy light by all means.
//
//EDIT: PSPHACKER: I added your jet ski code to your main code, you may of not k
new how to do that but check it out ;) I also added a working photo link and a p
icture I took of your code working.
//
//
//EDITED BY: psphacker108 on 22/10/07 14:16:31
//Image: http://i66.photobucket.com/albums/h257/pspman108/screen1-31.jpg
//Time: 22/10/2007 08:16:12
//Working: Yes
moveto(-1773.09, 485.43, 7.34); object(0x1CB2, 0, 90, 300);
move(-3.38, -5.75, 0.00); object(0x1CB2, 0, 90, 300);
move(-3.28, -5.63, 0.00); object(0x1CB2, 0, 90, 300);
move(-3.48, -5.86, 0.00); object(0x1CB2, 0, 90, 300);
move(12.56, -7.27, 0.00); object(0x1CB2, 0, 90, 300);
move(-3.42, -5.80, 0.00); object(0x1CB2, 0, 90, 300);
move(-12.46, 7.23, 0.00); object(0x1CB2, 0, 90, 300);
move(-3.45, -5.84, 0.00); object(0x1CB2, 0, 90, 300);
move(-3.40, -5.78, 0.00); object(0x1CB2, 0, 90, 300);
move(-3.25, -5.75, 0.00); object(0x1CB2, 0, 90, 300);
move(12.63, -7.34, 0.00); object(0x1CB2, 0, 90, 300);
moveto(-1785.80, 434.78, 3.93); object(0x1CB2, 0, 0, 300);
move(-12.41, 7.23, 0.00); object(0x1CB2, 0, 0, 300);
move(12.76, 7.85, 0.10); object(0x1CB2, 0, 0, 210);
move(9.60, 2.42, 0.00); object(0x1CB2, 0, 0, 300);
move(-6.39, -11.74, 0.00); object(0x1CB2, 0, 0, 120);
moveto(-1768.92, 463.80, 3.98); object(0x1CB2, 0, 0, 120);
moveto(-1784.78, 479.92, 3.98); object(0x1CB2, 0, 0, 30);
move(-7.33, -12.64, 0.00); object(0x1CB2, 0, 0, 30);
move(-7.17, -12.38, 0.00); object(0x1CB2, 0, 0, 30);
move(-1.72, -2.99, 0.00); object(0x1CB2, 0, 0, 30);
moveto(-1774.89, 482.56, 3.98); object(0x1CB2, 0, 0, 120);
move(2.61, -10.01, 0.00); object(0x1CB2, 0, 0, 210);
moveto(-1785.75, 434.89, 10.68); object(0x1CB2, 0, 0, 300);
move(0.00, 0.00, 6.80); object(0x1CB2, 0, 0, 300);
move(-12.53, 7.22, -6.80); object(0x1CB2, 0, 0, 300);
move(0.00, 0.00, 6.80); object(0x1CB2, 0, 0, 300);
move(-2.68, 10.02, -6.80); object(0x1CB2, 0, 0, 30);
move(0.00, 0.00, 6.80); object(0x1CB2, 0, 0, 30);
move(7.28, 12.66, -6.80); object(0x1CB2, 0, 0, 30);
move(0.00, 0.00, 6.80); object(0x1CB2, 0, 0, 30);
moveto(-1768.89, 463.70, 10.68); object(0x1CB2, 0, 0, 120);
move(0.00, 0.00, 6.80); object(0x1CB2, 0, 0, 120);
move(-12.64, 7.30, 0.00); object(0x1CB2, 0, 0, 120);
move(-10.04, -2.53, 0.00); object(0x1CB2, 0, 0, 30);
move(0.00, 0.00, -6.80); object(0x1CB2, 0, 0, 30);
moveto(-1764.37, 457.20, 7.88); object(0x1CB2, 270, 0, 210);
move(-3.38, -5.71, 0.00); object(0x1CB2, 270, 0, 210);
move(3.31, 5.75, 5.70); object(0x1CB2, 270, 0, 210);
moveto(-1767.76, 451.47, 13.58); object(0x1CB2, 90, 0, 30);
moveto(-1772.87, 442.37, 17.48); object(0x1CB2, 0, 0, 30);
move(-2.90, -4.99, 0.00); object(0x1CB2, 0, 0, 30);
move(-1.97, -3.27, -9.70); object(0x1CB2, 90, 0, 30);
moveto(-1769.44, 455.40, 14.18); object(0x1CB2, 0, 90, 30);
g shooting it or hitting it with your fist and it should stop. Thanks to waterbo
ttle for updating the code to make it lag-free!
//Image: none
//Time: 17/10/2007 01:03:55
//Working: Yes
static t;
if( t % 60 == 0 )
{
for(i=0; 0x098b4a40+i<=0x098ecf90; i+=0xd10)
if(0x098b4a40 + i != pplayer) setchar(0x098b4a40 + i + 0xef, 0x80);
}
if( t % 60 == 30 )
{
for(p=0x098edcc0; p <= 0x099019a0; p+=0x820)
if(p != pcar) setchar(p + 0xef, 0x80);
}
t++;
#cheat pcj-600 red and black
//ID: 20034
//Score: 544
//Author: mathspeedy
//Category: Pimp My Garage
//Description: The pcj-600 with red and black colors !!!
//
//EDIT: psphacker- Try it now :D
//
//
//
//EDITED BY: psphacker108 on 18/12/07 21:59:15
//Image: none
//Time: 17/12/2007 16:44:00
//Working: Yes
//Generated By VCS Cheater
//Orginal Car Color Cheats Found by vettefan88
if(getshort(pcar + 0x56)== 212)
{
setchar(pcar + 0x00000224, 0, 0, 0);
setchar(pcar + 0x00000228, 255, 0, 0);
}
#cheat BIG WEELD BLISTA CMPQ
//ID: 20041
//Score: 511
//Author: astroman1998@googlemail.com
//Category: Vehicle
//Description: BIG WHEELED BLISTA COMPACT:
//(the tyre size is 5/?)
//
//EDITED BY: psphacker108 on 20/12/07 16:29:25
//Image: none
//Time: 19/12/2007 17:54:09
//Working: Yes
//Made with Wheel Size Changer by psphacker108
setfloat(0x935F3F8, 5.0);
#cheat The 122222 sanchez *with the ultimate wheelie*
//ID: 20015
//Score: 625
//Author: deanoyabbadabba
//Category: Pimp My Garage
//Description: This cheat gives you a modded sanchez called 122222 with a black
paintjob. You can do a wheelie for as long as you want and you can just push up
to get back out of the wheelie. Hold down then press x to get into a wheelie pos
tition and then just let it role(NOTE:after a while you bike will slow down and
stop so make sure when it is slowing down you tap x a few times to keep its spee
d up)Plus at any speed you can pull a wheelie aswell!
//
//EDITED BY: psphacker108 on 14/11/07 23:13:23
//Image: none
//Time: 14/11/2007 19:45:15
//Working: Yes
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 205); //Car Id
setchar(0x8C73B30+0x24, 0, 0, 0, 255); //Color 1
setchar(0x8C73B30+0x28, 0, 0, 0, 255); //Color2
setshort(0x98a322a, 1, '1', '2', '2', '2', '2', '2', 0);
//Wheels
setfloat(0x9630640+0x6c, 0.75); //Traction Multiplier
setfloat(0x9630640+0xc4, 2); //Traction Loss
setfloat(0x9630640+0x70, 0.5); //Traction Bias
//Engine
setchar(0x9630640+0x5c, 'F', 'P', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x9630640+0x7c, 0.35); //Suspension Upper Limit
setfloat(0x9630640+0x80, -0.04); //Suspension Lower Limit
setfloat(0x9630640+0x78, 0.08); //Suspension Damping Level
setfloat(0x9630640+0x74, 1); //Suspension Force Level
setfloat(0x9630640+0x84, 0.5); //Suspension Bias
setfloat(0x9630640+0x88, 0); //Anti-Dive Multiplier
//Handling
setfloat(0x9630640+0x68, 41); //Steering Lock
setfloat(0x9630640+0xbc, 1500); //Vehilce Mass
setfloat(0x9630640+0xc0, 1500); //Turn Mass
setfloat(0x9630640+0xa0, 0); //Centre of Mass - X
setfloat(0x9630640+0xa4, 0); //Centre of Mass - Y
setfloat(0x9630640+0xa8, 0); //Centre of Mass - Z
//Teleport
teleport( 268.31, -174.98, 11.50);
off()
#cheat No vehicle engine sound
//ID: 20014
//Score: 384
//Author: deanoyabbadabba
//Category: Audio
//Description: Not that useful but sometimes the engine sound of a vehicle you a
re in/on gets anoying. when you turn this on all the vehicle you drive, their e
ngines sound will be gone and it feels likes your having a smooth ride!!!
//
//EDITED BY: psphacker108 on 14/11/07 23:13:34
//Image: none
//Time: 14/11/2007 00:29:30
//Working: Yes
setchar(pcar+0x265, 70);
setchar(0x98B504f, 0xff);
setchar(0x98B5087, 0xff, 0xff);
setchar(0x98B5038, 0xff, 0xff);
}
setshort(0x08E92FFC + 18, '~', 'n', '~', '>', 'K', 'i', 'l', 'l', 'e', 'r', 's',
' ', 'M', 'o', 'd', 'e');
setshort(0x08E931FC + 18, '~', 'n', '~', '>', 'K', 'i', 'l', 'l', 'e', 'r', 's',
' ', 'M', 'o', 'd', 'e');
setshort(0x08E933FC + 18, '~', 'n', '~', '>', 'K', 'i', 'l', 'l', 'e', 'r', 's',
' ', 'M', 'o', 'd', 'e');
}
if(menu == 1) {
if(buttons & CTRL_CROSS)
{
setchar(0x8BC8984, 0x01);
}
setshort(0x08E92FFC + 48, '~', 'n', '~', '>', 'S', 'h', 'o', 'o', 't', 'e', 'r',
's', ' ', 'M', 'o', 'd', 'e');
setshort(0x08E931FC + 48, '~', 'n', '~', '>', 'S', 'h', 'o', 'o', 't', 'e', 'r',
's', ' ', 'M', 'o', 'd', 'e');
setshort(0x08E933FC + 48, '~', 'n', '~', '>', 'S', 'h', 'o', 'o', 't', 'e', 'r',
's', ' ', 'M', 'o', 'd', 'e');
}
if(menu == 2) {
if(buttons & CTRL_CROSS)
{
setchar(0x8BC8978, 0x00);
setchar(0x8BC8984, 0x07);
}
setshort(0x08E92FFC + 80, '~', 'n', '~', '>', 'E', 's', 'c', 'a', 'p', 'e', ' ',
'M', 'o', 'd', 'e');
setshort(0x08E931FC + 80, '~', 'n', '~', '>', 'E', 's', 'c', 'a', 'p', 'e', ' ',
'M', 'o', 'd', 'e');
setshort(0x08E933FC + 80, '~', 'n', '~', '>', 'E', 's', 'c', 'a', 'p', 'e', ' ',
'M', 'o', 'd', 'e');
}
if(menu == 3) {
if(buttons & CTRL_CROSS)
{
setshort(0x08e90bd8, 1, 'R', 'a', 't', 'i', 'n', 'g', ' ', 'A', 'O', 0);
}
setshort(0x08E92FFC + 108, '~', 'n', '~', '>', 'R', 'a', 't', 'i', 'n', 'g', ' '
, 'H', 'a', 'c', 'k');
setshort(0x08E931FC + 108, '~', 'n', '~', '>', 'R', 'a', 't', 'i', 'n', 'g', ' '
, 'H', 'a', 'c', 'k');
setshort(0x08E933FC + 108, '~', 'n', '~', '>', 'R', 'a', 't', 'i', 'n', 'g', ' '
, 'H', 'a', 'c', 'k');
}
if(menu == 4) {
if(buttons & CTRL_CROSS)
{
setchar(0x08baef2c, 1);
setchar(0x08bacdf5, 1);
}
setshort(0x08E92FFC + 136, '~', 'n', '~', '>', 'I', 'n', 's', 'a', 'n', 'e', ' '
, 'M', 'o', 'd', 'e');
setshort(0x08E931FC + 136, '~', 'n', '~', '>', 'I', 'n', 's', 'a', 'n', 'e', ' '
, 'M', 'o', 'd', 'e');
setshort(0x08E933FC + 136, '~', 'n', '~', '>', 'I', 'n', 's', 'a', 'n', 'e', ' '
, 'M', 'o', 'd', 'e');
}
if(menu == 5) {
if(buttons & CTRL_CROSS)
{
setchar(0x8BC8984, 0x0c);
setfloat(pplayer + 0x4E4, 50.0);
}
setshort(0x08E92FFC + 164, '~', 'n', '~', '>', 'D', 'r', 'u', 'g', 'g', 'e', 'd'
, ' ', 'M', 'o', 'd', 'e');
setshort(0x08E931FC + 164, '~', 'n', '~', '>', 'D', 'r', 'u', 'g', 'g', 'e', 'd'
, ' ', 'M', 'o', 'd', 'e');
setshort(0x08E933FC + 164, '~', 'n', '~', '>', 'D', 'r', 'u', 'g', 'g', 'e', 'd'
, ' ', 'M', 'o', 'd', 'e');
}
if(menu == 6) {
if(buttons & CTRL_CROSS)
{
setshort(0x08e90bd8, 1, '~', 'r', '~', 'T', 'e', 's', 't', ' ', 'C', 'a', 's',
'e', ':', ' ', '4', '1', '2', '9', '6', '7', '~', 'w', '~', 0);
}
setshort(0x08E92FFC + 194, '~', 'n', '~', '>', 'L', 'e', 'o', ' ', 'K', 'a', 's'
, 'p', 'e', 'r');
setshort(0x08E931FC + 194, '~', 'n', '~', '>', 'L', 'e', 'o', ' ', 'K', 'a', 's'
, 'p', 'e', 'r');
setshort(0x08E933FC + 194, '~', 'n', '~', '>', 'L', 'e', 'o', ' ', 'K', 'a', 's'
, 'p', 'e', 'r');
}
if(menu == 7) {
if(buttons & CTRL_CROSS)
{
setshort(0x08e90bd8, 1, '~', 'r', '~', 'T', 'e', 's', 't', ' ', 'C', 'a', 's',
'e', ':', ' ', '4', '1', '2', '9', '6', '6', '~', 'w', '~', 0);
}
setshort(0x08E92FFC + 220, '~', 'n', '~', '>', 'D', 'a', 'n', 'i', 'e', 'l', ' '
, 'L', 'a', 'm', 'b');
setshort(0x08E931FC + 220, '~', 'n', '~', '>', 'D', 'a', 'n', 'i', 'e', 'l', ' '
, 'L', 'a', 'm', 'b');
setshort(0x08E933FC + 220, '~', 'n', '~', '>', 'D', 'a', 'n', 'i', 'e', 'l', ' '
, 'L', 'a', 'm', 'b');
}
if(menu == 8) {
if(buttons & CTRL_CROSS)
{
setchar(0x8BC8984, 0x06);
}
setshort(0x08E92FFC + 248, '~', 'n', '~', '>', 'N', 'i', 'g', 'h', 't', ' ', 'V'
, 'i', 's', 'i', 'o', 'n');
setshort(0x08E931FC + 248, '~', 'n', '~', '>', 'N', 'i', 'g', 'h', 't', ' ', 'V'
, 'i', 's', 'i', 'o', 'n');
setshort(0x08E933FC + 248, '~', 'n', '~', '>', 'N', 'i', 'g', 'h', 't', ' ', 'V'
, 'i', 's', 'i', 'o', 'n');
}
if(menu == 9) {
if(buttons & CTRL_CROSS)
{
setchar(0x8BC8984, 0x08);
}
setshort(0x08E92FFC + 278, '~', 'n', '~', '>', 'M', 'a', 'n', 'H', 'u', 'n', 't'
, ' ', 'M', 'o', 'd', 'e');
setshort(0x08E931FC + 278, '~', 'n', '~', '>', 'M', 'a', 'n', 'H', 'u', 'n', 't'
if(menu > 7) {
setshort(0x08E92FFC + 220, '~', 'n', '~', 'D', 'a', 'n', 'i', 'e', 'l', ' ', 'L'
, 'a', 'm', 'b');
setshort(0x08E931FC + 220, '~', 'n', '~', 'D', 'a', 'n', 'i', 'e', 'l', ' ', 'L'
, 'a', 'm', 'b');
setshort(0x08E933FC + 220, '~', 'n', '~', 'D', 'a', 'n', 'i', 'e', 'l', ' ', 'L'
, 'a', 'm', 'b');
}
if(menu > 8) {
setshort(0x08E92FFC + 248, '~', 'n', '~', 'N', 'i', 'g', 'h', 't', ' ', 'V', 'i'
, 's', 'i', 'o', 'n');
setshort(0x08E931FC + 248, '~', 'n', '~', 'N', 'i', 'g', 'h', 't', ' ', 'V', 'i'
, 's', 'i', 'o', 'n');
setshort(0x08E933FC + 248, '~', 'n', '~', 'N', 'i', 'g', 'h', 't', ' ', 'V', 'i'
, 's', 'i', 'o', 'n');
}
if(menu > 9) {
setshort(0x08E92FFC + 278, '~', 'n', '~', 'M', 'a', 'n', 'H', 'u', 'n', 't', ' '
, 'M', 'o', 'd', 'e');
setshort(0x08E931FC + 278, '~', 'n', '~', 'M', 'a', 'n', 'H', 'u', 'n', 't', ' '
, 'M', 'o', 'd', 'e');
setshort(0x08E933FC + 278, '~', 'n', '~', 'M', 'a', 'n', 'H', 'u', 'n', 't', ' '
, 'M', 'o', 'd', 'e');
}
if(menu < 0) {
setshort(0x08E92FFC +0x2 + 18, '~', 'n', '~', 'K', 'i', 'l', 'l', 'e', 'r', 's',
' ', 'M', 'o', 'd', 'e');
setshort(0x08E931FC +0x2 + 18, '~', 'n', '~', 'K', 'i', 'l', 'l', 'e', 'r', 's',
' ', 'M', 'o', 'd', 'e');
setshort(0x08E933FC +0x2 + 18, '~', 'n', '~', 'K', 'i', 'l', 'l', 'e', 'r', 's',
' ', 'M', 'o', 'd', 'e');
}
if(menu < 1) {
setshort(0x08E92FFC +0x2 + 48, '~', 'n', '~', 'S', 'h', 'o', 'o', 't', 'e', 'r',
's', ' ', 'M', 'o', 'd', 'e');
setshort(0x08E931FC +0x2 + 48, '~', 'n', '~', 'S', 'h', 'o', 'o', 't', 'e', 'r',
's', ' ', 'M', 'o', 'd', 'e');
setshort(0x08E933FC +0x2 + 48, '~', 'n', '~', 'S', 'h', 'o', 'o', 't', 'e', 'r',
's', ' ', 'M', 'o', 'd', 'e');
}
if(menu < 2) {
setshort(0x08E92FFC +0x2 + 80, '~', 'n', '~', 'E', 's', 'c', 'a', 'p', 'e', ' ',
'M', 'o', 'd', 'e');
setshort(0x08E931FC +0x2 + 80, '~', 'n', '~', 'E', 's', 'c', 'a', 'p', 'e', ' ',
'M', 'o', 'd', 'e');
setshort(0x08E933FC +0x2 + 80, '~', 'n', '~', 'E', 's', 'c', 'a', 'p', 'e', ' ',
'M', 'o', 'd', 'e');
}
if(menu < 3) {
setshort(0x08E92FFC +0x2 + 108, '~', 'n', '~', 'R', 'a', 't', 'i', 'n', 'g', ' '
, 'H', 'a', 'c', 'k');
setshort(0x08E931FC +0x2 + 108, '~', 'n', '~', 'R', 'a', 't', 'i', 'n', 'g', ' '
, 'H', 'a', 'c', 'k');
setshort(0x08E933FC +0x2 + 108, '~', 'n', '~', 'R', 'a', 't', 'i', 'n', 'g', ' '
, 'H', 'a', 'c', 'k');
}
if(menu < 4) {
setshort(0x08E92FFC +0x2 + 136, '~', 'n', '~', 'I', 'n', 's', 'a', 'n', 'e', ' '
, 'M', 'o', 'd', 'e');
setshort(0x08E931FC +0x2 + 136, '~', 'n', '~', 'I', 'n', 's', 'a', 'n', 'e', ' '
'~', 'n', '~', 'I', 'n', 's', 'a', 'n', 'e', ' '
'~', 'n', '~', 'D', 'r', 'u', 'g', 'g', 'e', 'd'
'~', 'n', '~', 'D', 'r', 'u', 'g', 'g', 'e', 'd'
'~', 'n', '~', 'D', 'r', 'u', 'g', 'g', 'e', 'd'
'~', 'n', '~', 'L', 'e', 'o', ' ', 'K', 'a', 's'
'~', 'n', '~', 'L', 'e', 'o', ' ', 'K', 'a', 's'
'~', 'n', '~', 'L', 'e', 'o', ' ', 'K', 'a', 's'
'~', 'n', '~', 'D', 'a', 'n', 'i', 'e', 'l', ' '
'~', 'n', '~', 'D', 'a', 'n', 'i', 'e', 'l', ' '
'~', 'n', '~', 'D', 'a', 'n', 'i', 'e', 'l', ' '
'~', 'n', '~', 'N', 'i', 'g', 'h', 't', ' ', 'V'
'~', 'n', '~', 'N', 'i', 'g', 'h', 't', ' ', 'V'
'~', 'n', '~', 'N', 'i', 'g', 'h', 't', ' ', 'V'
'~', 'n', '~', 'M', 'a', 'n', 'H', 'u', 'n', 't'
'~', 'n', '~', 'M', 'a', 'n', 'H', 'u', 'n', 't'
'~', 'n', '~', 'M', 'a', 'n', 'H', 'u', 'n', 't'
//Image: http://i205.photobucket.com/albums/bb320/duhdho/screen1.jpg
//Time: 28/10/2007 15:32:52
//Working: Yes
//Car custumized by hoockhand
//Created By Vice Mod Shop
//Vice Mod Shop Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73A70, 187);
setchar(0x8C73A70+0x24, 0, 0, 0, 255);
setchar(0x8C73A70+0x28, 255, 140, 0, 255);
//Wheels
setfloat(0x9360E38, 1.06, 1.06);
setfloat(0x962f680+0x6c, 1);
setfloat(0x962f680+0xc4, 0.7);
setfloat(0x962f680+0x70, 0.45);
//Engine
setchar(0x962f680+0x5c, 'R', 'P', 5);
//Suspension
setfloat(0x962f680+0x7c, 0);
setfloat(0x962f680+0x80, -1);
setfloat(0x962f680+0x78, 0.335);
setfloat(0x962f680+0x74, 0.575);
setfloat(0x962f680+0x84, 0.54);
setfloat(0x962f680+0x88, 1);
//Handling
setfloat(0x962f680+0x68, 20);
setfloat(0x962f680+0xbc, 5900);
setfloat(0x962f680+0xa0, 0);
setfloat(0x962f680+0xa4, 0);
setfloat(0x962f680+0xa8, 0);
//Effects
//Exhaust
setchar(0x09569B94, 0, 255, 255);
setchar(0x09569B90, 0x4);
//Teleport
teleport( -1087.31, 356.47, 11.27);
off()
#cheat Shockwave (Hit/Hold O to release)
//ID: 19989
//Score: 798
//Author: Durka Durka Mahn
//Category: Misc
//Description: Hit O and a shockwave of power will be released, killing all pede
strians and destroying all vehicles in its path. Hold O to continuously release
shockwaves.
//Image: http://img523.imageshack.us/img523/6551/video1lu5.gif
//Time: 26/10/2007 03:49:15
//Working: Yes
explosion=0x08BBBD50;
static count;
if(buttons&CTRL_CIRCLE){
if(count%30==0){
setchar(explosion, 0x0a);
setfloat(explosion+0x10, getfloat(pobj+0x30), getfloat(pobj+0x34), getfloat(p
obj+0x38));
setint(explosion+0x28, pobj);
setfloat(explosion+0x20, 50.0);
setfloat(explosion+0x1c, 1);
}
time2change = 1 + (03 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 0);
}
time2change = 1 + (05 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'I', 'n', ' ', 'G', 'T', 'A', ' ', 'I', ' ', ', ', ' ',
'Y', 'o', 'u', ' ', 'h', 'a', 'd', ' ', 'n', 'o', ' ', 'n', 'o', ' ', '3', 'd',
' ', 'g', 'r', 'a', 'p', 'h', 'i', 'c', 's', ', ', ' ', 'a', 'n', 'd', ' ', 'a'
, ' ', 'w', 'e', 'i', 'r', 'd', ' ', 'c', 'a', 'm', 'e', 'r', 'a', ' ', 'a', 'n'
, 'g', 'l', 'e', ' ', 'T', 'h', 'i', 's', ' ', 'w', 'a', 's', ' ', 't', 'h', 'e'
, ' ', 'f', 'i', 'r', 's', 't', ' ', 'b', 'o', 'r', 'n', ' ', 'g', 't', 'a', ' '
, 0);
}
time2change = 1 + (06 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'I', 'n', ' ', 'G', 'T', 'A', ' ', 'I', ' ', ', ', ' ',
'Y', 'o', 'u', ' ', 'h', 'a', 'd', ' ', 'n', 'o', ' ', 'n', 'o', ' ', '3', 'd',
' ', 'g', 'r', 'a', 'p', 'h', 'i', 'c', 's', ', ', ' ', 'a', 'n', 'd', ' ', 'a'
, ' ', 'w', 'e', 'i', 'r', 'd', ' ', 'c', 'a', 'm', 'e', 'r', 'a', ' ', 'a', 'n'
, 'g', 'l', 'e', ' ', 'T', 'h', 'i', 's', ' ', 'w', 'a', 's', ' ', 't', 'h', 'e'
, ' ', 'f', 'i', 'r', 's', 't', ' ', 'b', 'o', 'r', 'n', ' ', 'g', 't', 'a', ' '
, 0);
}
time2change = 1 + (07 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'I', 'n', ' ', 'G', 'T', 'A', ' ', 'I', ' ', ', ', ' ',
'Y', 'o', 'u', ' ', 'h', 'a', 'd', ' ', 'n', 'o', ' ', 'n', 'o', ' ', '3', 'd',
' ', 'g', 'r', 'a', 'p', 'h', 'i', 'c', 's', ', ', ' ', 'a', 'n', 'd', ' ', 'a'
, ' ', 'w', 'e', 'i', 'r', 'd', ' ', 'c', 'a', 'm', 'e', 'r', 'a', ' ', 'a', 'n'
, 'g', 'l', 'e', ' ', 'T', 'h', 'i', 's', ' ', 'w', 'a', 's', ' ', 't', 'h', 'e'
, ' ', 'f', 'i', 'r', 's', 't', ' ', 'b', 'o', 'r', 'n', ' ', 'g', 't', 'a', ' '
, 0);
}
time2change = 1 + (08 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'I', 'n', ' ', 'G', 'T', 'A', ' ', 'I', ' ', ', ', ' ',
'Y', 'o', 'u', ' ', 'h', 'a', 'd', ' ', 'n', 'o', ' ', 'n', 'o', ' ', '3', 'd',
' ', 'g', 'r', 'a', 'p', 'h', 'i', 'c', 's', ', ', ' ', 'a', 'n', 'd', ' ', 'a'
, ' ', 'w', 'e', 'i', 'r', 'd', ' ', 'c', 'a', 'm', 'e', 'r', 'a', ' ', 'a', 'n'
, 'g', 'l', 'e', ' ', 'T', 'h', 'i', 's', ' ', 'w', 'a', 's', ' ', 't', 'h', 'e'
, ' ', 'f', 'i', 'r', 's', 't', ' ', 'b', 'o', 'r', 'n', ' ', 'g', 't', 'a', ' '
, 0);
}
time2change = 1 + (09 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'I', 'n', ' ', 'G', 'T', 'A', ' ', 'I', ' ', ', ', ' ',
'Y', 'o', 'u', ' ', 'h', 'a', 'd', ' ', 'n', 'o', ' ', 'n', 'o', ' ', '3', 'd',
' ', 'g', 'r', 'a', 'p', 'h', 'i', 'c', 's', ', ', ' ', 'a', 'n', 'd', ' ', 'a'
, ' ', 'w', 'e', 'i', 'r', 'd', ' ', 'c', 'a', 'm', 'e', 'r', 'a', ' ', 'a', 'n'
, 'g', 'l', 'e', ' ', 'T', 'h', 'i', 's', ' ', 'w', 'a', 's', ' ', 't', 'h', 'e'
, ' ', 'f', 'i', 'r', 's', 't', ' ', 'b', 'o', 'r', 'n', ' ', 'g', 't', 'a', ' '
, 0);
}
time2change = 1 + (10 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'T', 'h', 'e', 'y', ' ', 's', 'a', 'y', ' ', 't', 'h',
'e', 'r', 'e', 's', ' ', 'n', 'o', ' ', 'r', 'o', 'o', 'm', ' ', 'f', 'o', 'r',
' ', 'i', 'm', 'p', 'r', 'o', 'v', 'm', 'e', 'n', 't', ' ', '?', ' ', 'I', ' ',
't', 'h', 'i', 'n', 'k', ' ', 'n', 'o', 't', '!', 0);
}
time2change = 1 + (11 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'T', 'h', 'e', 'y', ' ', 's', 'a', 'y', ' ', 't', 'h',
'e', 'r', 'e', 's', ' ', 'n', 'o', ' ', 'r', 'o', 'o', 'm', ' ', 'f', 'o', 'r',
' ', 'i', 'm', 'p', 'r', 'o', 'v', 'm', 'e', 'n', 't', ' ', '?', ' ', 'I', ' ',
't', 'h', 'i', 'n', 'k', ' ', 'n', 'o', 't', '!', 0);
}
time2change = 1 + (12 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'T', 'h', 'e', 'y', ' ', 's', 'a', 'y', ' ', 't', 'h',
'e', 'r', 'e', 's', ' ', 'n', 'o', ' ', 'r', 'o', 'o', 'm', ' ', 'f', 'o', 'r',
' ', 'i', 'm', 'p', 'r', 'o', 'v', 'm', 'e', 'n', 't', ' ', '?', ' ', 'I', ' ',
't', 'h', 'i', 'n', 'k', ' ', 'n', 'o', 't', '!', 0);
}
time2change = 1 + (13 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'T', 'h', 'e', 'y', ' ', 's', 'a', 'y', ' ', 't', 'h',
'e', 'r', 'e', 's', ' ', 'n', 'o', ' ', 'r', 'o', 'o', 'm', ' ', 'f', 'o', 'r',
' ', 'i', 'm', 'p', 'r', 'o', 'v', 'm', 'e', 'n', 't', ' ', '?', ' ', 'I', ' ',
't', 'h', 'i', 'n', 'k', ' ', 'n', 'o', 't', '!', 0);
}
time2change = 1 + (15 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'I', 0);
}
time2change = 1 + (16 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'I', 0);
}
time2change = 1 + (17 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'I', 0);
}
time2change = 1 + (18 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'C', 'O', 'u', 'l', 'd', ' ', 'w',
't', ' ', 'b', 'e', 't', 't', 'e', 'r', ' ', 'g', 'r', 'a',
's', ' ', 'y', 'e', 't', '?', ' ', 'O', 'v', 'e', 'r', ' ',
' ', 'v', 'i', 'e', 'w', 's', ' ', 'a', 'g', 'a', 'i', 'n',
}
time2change = 1 + (20 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'C', 'O', 'u', 'l', 'd', ' ', 'w',
't', ' ', 'b', 'e', 't', 't', 'e', 'r', ' ', 'g', 'r', 'a',
's', ' ', 'y', 'e', 't', '?', ' ', 'O', 'v', 'e', 'r', ' ',
' ', 'v', 'i', 'e', 'w', 's', ' ', 'a', 'g', 'a', 'i', 'n',
}
time2change = 1 + (21 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'C', 'O', 'u', 'l', 'd', ' ', 'w',
't', ' ', 'b', 'e', 't', 't', 'e', 'r', ' ', 'g', 'r', 'a',
's', ' ', 'y', 'e', 't', '?', ' ', 'O', 'v', 'e', 'r', ' ',
' ', 'v', 'i', 'e', 'w', 's', ' ', 'a', 'g', 'a', 'i', 'n',
}
time2change = 1 + (22 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'C', 'O', 'u', 'l', 'd', ' ', 'w',
't', ' ', 'b', 'e', 't', 't', 'e', 'r', ' ', 'g', 'r', 'a',
's', ' ', 'y', 'e', 't', '?', ' ', 'O', 'v', 'e', 'r', ' ',
' ', 'v', 'i', 'e', 'w', 's', ' ', 'a', 'g', 'a', 'i', 'n',
}
time2change = 1 + (23 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'L', 'O', 'N', 'D', 'O', 'N', 0);
}
time2change = 1 + (24 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'L', 'O', 'N', 'D', 'O', 'N', 0);
}
time2change = 1 + (25 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'L', 'O', 'N', 'D', 'O', 'N', 0);
}
time2change = 1 + (26 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'T', 'h', 'e', 'n', ' ', 'C', 'a',
'e',
'h',
'h',
' ',
'e',
'h',
'h',
' ',
'e',
'h',
'h',
' ',
'e',
'h',
'h',
' ',
'o', 'n', 'd', 'o', 'n', ', ', ' ', 'C', 'o', 'o', 'l', ' ', 'c', 'i', 't', 'y',
' ', 'b', 'u', 't', ' ', 'n', 'o', ' ', '3', 'd', ' ', 'r', 'e', 'a', 'l', 'l',
'y', '.', '.', '.', 0);
}
time2change = 1 + (27 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'T', 'h', 'e', 'n', ' ', 'C', 'a', 'm', 'e', ' ', 'L',
'o', 'n', 'd', 'o', 'n', ', ', ' ', 'C', 'o', 'o', 'l', ' ', 'c', 'i', 't', 'y',
' ', 'b', 'u', 't', ' ', 'n', 'o', ' ', '3', 'd', ' ', 'r', 'e', 'a', 'l', 'l',
'y', '.', '.', '.', 0);
}
time2change = 1 + (28 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'T', 'h', 'e', 'n', ' ', 'C', 'a', 'm', 'e', ' ', 'L',
'o', 'n', 'd', 'o', 'n', ', ', ' ', 'C', 'o', 'o', 'l', ' ', 'c', 'i', 't', 'y',
' ', 'b', 'u', 't', ' ', 'n', 'o', ' ', '3', 'd', ' ', 'r', 'e', 'a', 'l', 'l',
'y', '.', '.', '.', 0);
}
time2change = 1 + (29 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'T', 'h', 'e', 'n', ' ', 'C', 'a', 'm', 'e', ' ', 'L',
'o', 'n', 'd', 'o', 'n', ', ', ' ', 'C', 'o', 'o', 'l', ' ', 'c', 'i', 't', 'y',
' ', 'b', 'u', 't', ' ', 'n', 'o', ' ', '3', 'd', ' ', 'r', 'e', 'a', 'l', 'l',
'y', '.', '.', '.', 0);
}
time2change = 1 + (31 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'I', 'I', 0);
}
time2change = 1 + (32 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'I', 'I', 0);
}
time2change = 1 + (33 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'I', 'I', 0);
}
time2change = 1 + (34 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l', 'a', 'y', 'e', 'r', ' ', ':', ' ', 'C', 'l',
'a', 'u', 'd', 'e', 0);
}
time2change = 1 + (35 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
'a', 'y', 'e', 'r', ' ', ':', ' ', 'C', 'l',
'a', 'y', 'e', 'r', ' ', ':', ' ', 'C', 'l',
'a', 'y', 'e', 'r', ' ', ':', ' ', 'C', 'l',
'n', 'a', 'l', 'l', 'y', ' ', '3', 'D', ' ',
'e', ' ', 'i', 'n', '-', 'd', 'e', 'p', 't',
' ', 'l', 'i', 'n', 'e', 's', '!', 0);
'n', 'a', 'l', 'l', 'y', ' ', '3', 'D', ' ',
'e', ' ', 'i', 'n', '-', 'd', 'e', 'p', 't',
' ', 'l', 'i', 'n', 'e', 's', '!', 0);
'n', 'a', 'l', 'l', 'y', ' ', '3', 'D', ' ',
'e', ' ', 'i', 'n', '-', 'd', 'e', 'p', 't',
' ', 'l', 'i', 'n', 'e', 's', '!', 0);
'n', 'a', 'l', 'l', 'y', ' ', '3', 'D', ' ',
'e', ' ', 'i', 'n', '-', 'd', 'e', 'p', 't',
' ', 'l', 'i', 'n', 'e', 's', '!', 0);
'~', 'V', 'I', 'C', 'E', ' ', 'C', 'I', 'T',
setshort(0x08e90DD8, 1, '~', 'p', '~', 'V', 'I', 'C', 'E', ' ', 'C', 'I', 'T',
'Y', '~', 'p', '~', 0);
}
time2change = 1 + (45 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, '~', 'p', '~', 'V', 'I', 'C', 'E', ' ', 'C', 'I', 'T',
'Y', '~', 'p', '~', 0);
}
time2change = 1 + (46 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, '~', 'p', '~', 'V', 'I', 'C', 'E', ' ', 'C', 'I', 'T',
'Y', '~', 'p', '~', 0);
}
time2change = 1 + (48 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l', 'a', 'y', 'e', 'r', ' ', ':', ' ', 'T', 'o',
'm', 'm', 'y', ' ', 'V', 'e', 'r', 'c', 'e', 't', 't', 'i', 0);
}
time2change = 1 + (49 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l', 'a', 'y', 'e', 'r', ' ', ':', ' ', 'T', 'o',
'm', 'm', 'y', ' ', 'V', 'e', 'r', 'c', 'e', 't', 't', 'i', 0);
}
time2change = 1 + (50 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l', 'a', 'y', 'e', 'r', ' ', ':', ' ', 'T', 'o',
'm', 'm', 'y', ' ', 'V', 'e', 'r', 'c', 'e', 't', 't', 'i', 0);
}
time2change = 1 + (51 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l', 'a', 'y', 'e', 'r', ' ', ':', ' ', 'T', 'o',
'm', 'm', 'y', ' ', 'V', 'e', 'r', 'c', 'e', 't', 't', 'i', 0);
}
time2change = 1 + (53 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'l', 'o', 'r', 'i', 'd', 'a', ', ', ' ', '3', 'D',
' ', 'a', 'n', 'd', ' ', 'y', 'o', 'u', 'r', ' ', 'p', 'l', 'a', 'y', 'e', 'r',
' ', 'c', 'a', 'n', ' ', 'f', 'i', 'n', 'a', 'l', 'l', 'y', ' ', 'T', 'a', 'l',
'k', '!', ' ', 'A', 'm', 'a', 'z', 'i', 'n', 'g', '.', '.', ' ', 0);
}
time2change = 1 + (54 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'l', 'o', 'r', 'i', 'd', 'a', ', ', ' ', '3', 'D',
' ', 'a', 'n', 'd', ' ', 'y', 'o', 'u', 'r', ' ', 'p', 'l', 'a', 'y', 'e', 'r',
' ', 'c', 'a', 'n', ' ', 'f', 'i', 'n', 'a', 'l', 'l', 'y', ' ', 'T', 'a', 'l',
'k', '!', ' ', 'A', 'm', 'a', 'z', 'i', 'n', 'g', '.', '.', ' ', 0);
}
time2change = 1 + (55 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'l', 'o', 'r', 'i', 'd', 'a', ', ', ' ', '3', 'D',
' ', 'a', 'n', 'd', ' ', 'y', 'o', 'u', 'r', ' ', 'p', 'l', 'a', 'y', 'e', 'r',
' ', 'c', 'a', 'n', ' ', 'f', 'i', 'n', 'a', 'l', 'l', 'y', ' ', 'T', 'a', 'l',
'k', '!', ' ', 'A', 'm', 'a', 'z', 'i', 'n', 'g', '.', '.', ' ', 0);
}
time2change = 1 + (56 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'l', 'o', 'r', 'i', 'd', 'a', ', ', ' ', '3', 'D',
' ', 'a', 'n', 'd', ' ', 'y', 'o', 'u', 'r', ' ', 'p', 'l', 'a', 'y', 'e', 'r',
' ', 'c', 'a', 'n', ' ', 'f', 'i', 'n', 'a', 'l', 'l', 'y', ' ', 'T', 'a', 'l',
'k', '!', ' ', 'A', 'm', 'a', 'z', 'i', 'n', 'g', '.', '.', ' ', 0);
}
time2change = 1 + (57 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'B', 'u', 't', ' ', 'w', 'e', ' ', 'c', 'a', 'n', ' ',
's', 't', 'i', 'l', 'l', ' ', 'd', 'o', ' ', 'b', 'e', 't', 't', 'e', 'r', ' ',
'c', 'a', 'n', 't', ' ', 'w', 'e', '?', 0);
}
time2change = 1 + (58 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'B', 'u', 't', ' ', 'w', 'e', ' ', 'c', 'a', 'n', ' ',
's', 't', 'i', 'l', 'l', ' ', 'd', 'o', ' ', 'b', 'e', 't', 't', 'e', 'r', ' ',
'c', 'a', 'n', 't', ' ', 'w', 'e', '?', 0);
}
time2change = 1 + (59 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'B', 'u', 't', ' ', 'w', 'e', ' ', 'c', 'a', 'n', ' ',
's', 't', 'i', 'l', 'l', ' ', 'd', 'o', ' ', 'b', 'e', 't', 't', 'e', 'r', ' ',
'c', 'a', 'n', 't', ' ', 'w', 'e', '?', 0);
}
time2change = 1 + (60 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'B', 'u', 't', ' ', 'w', 'e', ' ', 'c', 'a', 'n', ' ',
's', 't', 'i', 'l', 'l', ' ', 'd', 'o', ' ', 'b', 'e', 't', 't', 'e', 'r', ' ',
'c', 'a', 'n', 't', ' ', 'w', 'e', '?', 0);
}
time2change = 2 + (01 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'S', 'a', 'n', ' ', 'A', 'n', 'd', 'r', 'e', 'a', 's',
0);
}
0);
}
time2change = 2 + (12 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'i',
'x', 'c', 'e', 'l', 'l', 'e', 'n',
't', 'h', ' ', 'm', 'o', 'r', 'e',
' ', 'c', 'o', 'u', 'l', 'd', ' ',
0);
}
time2change = 2 + (13 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'i',
'x', 'c', 'e', 'l', 'l', 'e', 'n',
't', 'h', ' ', 'm', 'o', 'r', 'e',
' ', 'c', 'o', 'u', 'l', 'd', ' ',
0);
}
time2change = 2 + (15 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'N', 'o',
'l', 'l', ' ', 'w', 'e', ' ', 's',
}
time2change = 2 + (16 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'N', 'o',
'l', 'l', ' ', 'w', 'e', ' ', 's',
}
time2change = 2 + (17 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'N', 'o',
'l', 'l', ' ', 'w', 'e', ' ', 's',
}
time2change = 2 + (18 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'N', 'o',
'l', 'l', ' ', 'w', 'e', ' ', 's',
}
time2change = 2 + (20 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'L', 'C',
}
time2change = 2 + (21 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
'n',
't',
' ',
'a',
'a',
' ',
't',
's',
'l',
'g',
'h',
'k',
'l',
'a',
'e',
' ',
'y',
'm',
'n',
'f',
' ',
'e',
' ',
'o',
'a',
' ',
'y',
'r',
' ',
'w',
'o',
'!',
'e',
'i',
'u',
'!',
'n',
't',
' ',
'a',
'a',
' ',
't',
's',
'l',
'g',
'h',
'k',
'l',
'a',
'e',
' ',
'y',
'm',
'n',
'f',
' ',
'e',
' ',
'o',
'a',
' ',
'y',
'r',
' ',
'w',
'o',
'!',
'e',
'i',
'u',
'!',
'w', ' ', 'w', 'h', 'a', 't', ' ', 'w', 'i',
'e', 'e', ' ', 'n', 'e', 'x', 't', '?', 0);
'w', ' ', 'w', 'h', 'a', 't', ' ', 'w', 'i',
'e', 'e', ' ', 'n', 'e', 'x', 't', '?', 0);
'w', ' ', 'w', 'h', 'a', 't', ' ', 'w', 'i',
'e', 'e', ' ', 'n', 'e', 'x', 't', '?', 0);
'w', ' ', 'w', 'h', 'a', 't', ' ', 'w', 'i',
'e', 'e', ' ', 'n', 'e', 'x', 't', '?', 0);
'S', 0);
'S', 0);
'S', 0);
'S', 0);
'a', 'y', 'e', 'r', ' ', ':', ' ', 'T', 'o',
'i', 'a', 'n', 'i', 0);
'a', 'y', 'e', 'r', ' ', ':', ' ', 'T', 'o',
'i', 'a', 'n', 'i', 0);
'a', 'y', 'e', 'r', ' ', ':', ' ', 'T', 'o',
'i', 'a', 'n', 'i', 0);
'a', 'y', 'e', 'r', ' ', ':', ' ', 'T', 'o',
'i', 'a', 'n', 'i', 0);
'c', 'k', ' ', 't', 'o', ' ', 'L', 'i', 'b',
't', 'y', ' ', 'w', 'i', 't', 'h', ' ', 'b',
'c', 'k', ' ', 't', 'o', ' ', 'L', 'i', 'b',
't', 'y', ' ', 'w', 'i', 't', 'h', ' ', 'b',
'c', 'k', ' ', 't', 'o', ' ', 'L', 'i', 'b',
't', 'y', ' ', 'w', 'i', 't', 'h', ' ', 'b',
'c', 'k', ' ', 't', 'o', ' ', 'L', 'i', 'b',
't', 'y', ' ', 'w', 'i', 't', 'h', ' ', 'b',
'S', 0);
'S', 0);
'S', 0);
'S', 0);
'a', 'y', 'e', 'r', ' ', ':', ' ', 'V', 'i',
'n', 'c', 'e', 0);
'a', 'y', 'e', 'r', ' ', ':', ' ', 'V', 'i',
'n', 'c', 'e', 0);
'a', 'y', 'e', 'r', ' ', ':', ' ', 'V', 'i',
'n', 'c', 'e', 0);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l',
'c', 't', 'o', 'r', ' ', 'V', 'a',
}
time2change = 2 + (44 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'V',
}
time2change = 2 + (45 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'V',
}
time2change = 2 + (46 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'V',
}
time2change = 2 + (47 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'V',
}
time2change = 2 + (49 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'C', 'O',
'H', ' ', '3', 'R', 'D', ' ', 0);
}
time2change = 2 + (50 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'C', 'O',
'H', ' ', '3', 'R', 'D', ' ', 0);
}
time2change = 2 + (51 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'C', 'O',
'H', ' ', '3', 'R', 'D', ' ', 0);
}
time2change = 2 + (52 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'C', 'O',
'H', ' ', '3', 'R', 'D', ' ', 0);
}
time2change = 2 + (54 << 8);
timenow = getshort(0x08bb3b40);
'a', 'y', 'e', 'r', ' ', ':', ' ', 'V', 'i',
'n', 'c', 'e', 0);
0);
0);
0);
0);
'M', 'I', 'N', 'G', ' ', 'M', 'A', 'R', 'C',
'M', 'I', 'N', 'G', ' ', 'M', 'A', 'R', 'C',
'M', 'I', 'N', 'G', ' ', 'M', 'A', 'R', 'C',
'M', 'I', 'N', 'G', ' ', 'M', 'A', 'R', 'C',
'a', 'n', 'k', 's', ' ', 'f', 'o', 'r', ' ',
'g', '!', 0);
'a', 'n', 'k', 's', ' ', 'f', 'o', 'r', ' ',
'g', '!', 0);
'a', 'n', 'k', 's', ' ', 'f', 'o', 'r', ' ',
'g', '!', 0);
0xff);
0x00);
}
if(OldCar != Car && !Using) {
OldCar = Car;
Nos += 4;
}
if(pcar) {
if (getfloat(pcar+0xD0) <= 50000)
{
setfloat(pcar+0xD0, getfloat(pcar+0xD0)*1000);
setfloat(pcar+0xD4, getfloat(pcar+0xD4)*1000);
}
if(Nos < 1) {
setshort(0x08e90bd8, 1, 'N', 'O', 'S', ':', ' ',
', ' ', ' ', '/', 'x', '1', 0);
}
if(Nos >= 1 && Nos < 2) {
setshort(0x08e90bd8, 1, 'N', 'O', 'S', ':', ' ',
', ' ', '/', 'x', '1', 0);
}
if(Nos >= 2 && Nos < 3) {
setshort(0x08e90bd8, 1, 'N', 'O', 'S', ':', ' ',
', '/', 'x', '1', 0);
}
if(Nos >= 3 && Nos < 4) {
setshort(0x08e90bd8, 1, 'N', 'O', 'S', ':', ' ',
/', 'x', '1', 0);
}
if(Nos >= 4 && Nos < 5) {
setshort(0x08e90bd8, 1, 'N', 'O', 'S', ':', ' ',
x', '1', 0);
}
if(Nos >= 5 && Nos < 6) {
setshort(0x08e90bd8, 1, 'N', 'O', 'S', ':', ' ',
<', ' ', ' ', ' ', ' ', ' ', ' ', '/', 'x', '2',
}
if(Nos >= 6 && Nos < 7) {
setshort(0x08e90bd8, 1, 'N', 'O', 'S', ':', ' ',
<', '<', ' ', ' ', ' ', ' ', '/', 'x', '2', 0);
}
if(Nos >= 7 && Nos < 8) {
setshort(0x08e90bd8, 1, 'N', 'O', 'S', ':', ' ',
<', '<', '<', ' ', ' ', '/', 'x', '2', 0);
}
if(Nos >= 8 && Nos < 9) {
setshort(0x08e90bd8, 1, 'N', 'O', 'S', ':', ' ',
<', '<', '<', '<', '/', 'x', '2', 0);
}
if(Nos >= 9 && Nos < 10) {
setshort(0x08e90bd8, 1, 'N', 'O', 'S', ':', ' ',
<', '<', '<', '<', '/', '<', ' ', ' ', ' ', ' ',
}
if(Nos >= 10 && Nos < 11) {
setshort(0x08e90bd8, 1, 'N', 'O', 'S', ':', ' ',
<', '<', '<', '<', '/', '<', '<', ' ', ' ', ' ',
}
if(Nos >= 11 && Nos < 12) {
setshort(0x08e90bd8, 1, 'N', 'O', 'S', ':', ' ',
<', '<', '<', '<', '/', '<', '<', '<', ' ', ' ',
}
if(Nos >= 12 && Nos < 13) {
'/', ' ', ' ', ' ', ' ', ' ', '
'/', '<', ' ', ' ', ' ', ' ', '
'/', '<', '<', ' ', ' ', ' ', '
'S', ':', ' ', '/', '<', '<', '<', '<', '/', '
'<', '<', '/', 'x', '3', 0);
'S', ':', ' ', '/', '<', '<', '<', '<', '/', '
'<', '<', '/', '<', ' ', ' ', ' ', ' ', ' ', '
'S', ':', ' ', '/', '<', '<', '<', '<', '/', '
'<', '<', '/', '<', '<', ' ', ' ', ' ', ' ', '
'S', ':', ' ', '/', '<', '<', '<', '<', '/', '
'<', '<', '/', '<', '<', '<', ' ', ' ', '/', '
'S', ':', ' ', '/', '<', '<', '<', '<', '/', '
'<', '<', '/', '<', '<', '<', '<', '/', 'x', '
0) {
setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', '~', 'h', '~', '
l', 'l', 'l', '~', 'w', '~', ']', ' ', '[', '~', 'h', '~', 'l', 'l', ' '
, '~', 'w', '~', ']', ' ', '[', ' ', ' ', ' ', ']', 0);
}
if(Nos > 1.98 && Nos < 2.31) {
setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', '~', 'h', '~', '
l', 'l', 'l', '~', 'w', '~', ']', ' ', '[', '~', 'h', '~', 'l', 'l', 'l'
, '~', 'w', '~', ']', ' ', '[', ' ', ' ', ' ', ']', 0);
}
if(Nos > 2.31 && Nos < 2.64) {
setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', '~', 'r', '~', '
l', 'l', 'l', '~', 'w', '~', ']', ' ', '[', '~', 'r', '~', 'l', 'l', 'l'
, '~', 'w', '~', ']', ' ', '[', '~', 'r', '~', 'l', ' ', ' ', '~', 'w', '
~', ']', 0);
}
if(Nos > 2.64 && Nos < 2.97) {
setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', '~', 'r', '~', '
l', 'l', 'l', '~', 'w', '~', ']', ' ', '[', '~', 'r', '~', 'l', 'l', 'l'
, '~', 'w', '~', ']', ' ', '[', '~', 'r', '~', 'l', 'l', ' ', '~', 'w', '
~', ']', 0);
}
if(Nos > 2.97) {
setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', '~', 'r', '~', '
l', 'l', 'l', '~', 'w', '~', ']', ' ', '[', '~', 'r', '~', 'l', 'l', 'l'
, '~', 'w', '~', ']', ' ', '[', '~', 'r', '~', 'l', 'l', 'l', '~', 'w', '
~', ']', 0);
}
if(press & CTRL_CIRCLE && Nos > 2.96 && Nos < 2.98 && !boost) {
boost = 1;
time = 15;
R = 127;
G = 255;
B = 0;
speed = 3;
}
if(press & CTRL_RTRIGGER && Nos - 0.99 > 0 && !boost) {
boost = 1;
time = 5;
R = 255;
G = 157;
B = 0;
speed = 1;
}
if(press & CTRL_LTRIGGER && Nos - 1.98 > 0 && !boost) {
boost = 1;
time = 10;
R = 0;
G = 127;
B = 255;
speed = 1.5;
}
static On;
static going;
if(boost) {
On = 2;
}
if(On) {
static timepassed;
static init;
if(!init)
{
lasttime = getchar( 0x08bb3b41 );
init = 1;
}
if( lasttime != getchar( 0x08bb3b41 ) )
{
Nos -= 0.198;
timepassed++;
lasttime = getchar( 0x08bb3b41 );
}
if( timepassed < time )
{
going = 1;
}
else {
On = 0;
timepassed = 0;
going = 0;
}
}
if(going) {
setchar(0x09569B90,
0x10);
setchar(0x09569B94,
R,
G,
B);
speed = 1.5;
thrust = speed * 0.00333;
if(buttons & CTRL_CROSS) {
setfloat(pcar + 0x0140,
getfloat(pcar + 0x0140) + getfloat(pcar + 0x001
0) * thrust);
setfloat(pcar + 0x0144,
getfloat(pcar + 0x0144) + getfloat(pcar + 0x001
4) * thrust);
}
}
else
{
boost = 0;
setchar(0x09569B90,
0x4);
setchar(0x09569B94,
63,
63,
63);
}
}
#cheat Reveal
//ID: 19940
//Score: 382
//Author: psphacker108
//Category: Environment
//Description: A more revealing word in vcs. Makes the roads white and buildings
white. It's alot better from the dark world of vcs usally, you can set the time
to anything and it will not change.
//Image: none
//Time: 17/08/2007 07:12:59
//Working: Yes
setchar(0x8badc8a, 0xc0, 0xff);
#cheat Street Fighter in Clymens Safehouse
//ID: 19938
//Score: 404
//Author: psphacker108
//Category: Garage Codes
//Description: This makes the Clymens garage ( Any car that comes out of it be t
if(speed<1.0) {
setchar(0x8bACDE7, 0x3F);
}
if(speed<2.0) {
setchar(0x8bACDE6, 0x00);
setchar(0x8bACDE7, 0x3F);
}
#off
setchar(0x8bACDE6, 0x00);
setchar(0x8bACDE7, 0x00);
#cheat car showroom (concert type)
//ID: 19925
//Score: 483
//Author: creepers
//Category: Location Mods
//Description: ok,this is a place where you want to picture cars at a great baac
kround.
//more types coming soon.
//
//EDITED BY: psphacker108 on 06/08/07 20:09:31
//Image: http://img363.imageshack.us/img363/7448/screen3na7.png
//Time: 06/08/2007 13:39:17
//Working: Yes
moveto(522.57, -442.64, 9.57); object(0x1CA6, 295, 180, 96);
move(3.53, -0.42, 1.70); object(0x1CA6, 270, 180, 96);
move(3.41, -0.36, 0.00); object(0x1CA6, 270, 180, 95);
move(4.07, -0.36, 0.00); object(0x1CA6, 270, 180, 95);
move(4.51, 4.51, -5.10); object(0x1CA6, 90, 90, 95);
move(-3.84, 0.36, 0.00); object(0x1CA6, 90, 90, 96);
move(-3.07, 0.31, 0.00); object(0x1CA6, 90, 90, 96);
move(-1.41, -9.91, 0.00); object(0x1CA6, 90, 90, 96);
move(3.04, -0.31, 0.00); object(0x1CA6, 90, 90, 96);
move(3.61, -0.37, 0.00); object(0x1CA6, 90, 90, 96);
move(0.74, -0.08, 0.00); object(0x1CA6, 90, 90, 96);
move(0.32, 4.12, 0.00); object(0x1CA6, 90, 90, 4);
move(0.25, 3.83, 0.00); object(0x1CA6, 90, 90, 4);
move(0.15, 2.22, 0.00); object(0x1CA6, 90, 90, 4);
move(-1.71, -1.20, 3.45); object(0x1CFE, 90, 90, 61);
move(-4.62, -3.54, 11.00); object(0x1D45, 0, 0, 5);
move(1.02, 7.27, -7.10); object(0x1D45, 0, 270, 95);
move(-1.31, -14.54, 0.00); object(0x1D45, 0, 90, 95);
move(7.91, 6.57, 0.00); object(0x1D45, 0, 90, 5);
move(-17.70, 6.69, -8.25); object(0x1CB2, 335, 0, 94);
move(-0.75, -9.77, 0.00); object(0x1CB2, 335, 0, 94);
teleport(522.57, -442.64, 10.57);
#cheat Mile High Club v1.25.052
//ID: 19924
//Score: 593
//Author: chad1614
//Category: Pointless
//Description: Its the new and improved miles high club!!!!! very cool building
in the sky that you can put any where you want!
//
#cheat riot
//ID: 19911
//Score: 454
//Author: psphacker108
//Category: Misc
//Description: riot! like from sanandreas the riot mission. This makes peds atta
ck you, peds ride with you, peds follow you, peds have weapons, Pull peds twords
you and a time hack thanks to Edison for thouse ^
//
// I've also added,
//
//newspaper color flash all over the ground for more chaos.
//Modded transmission sounds for each car
//every car you get into will be jet black
//fire Burn out smoke added
//all car flame Blue
//all car spark for walls Green
//Rapid fire for weapons
//infinate ammo for Rocket launcher!
//
//
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-43.gif
//Time: 25/07/2007 17:40:38
//Working: Yes
//by psphacker108
setchar(0x08bb32c8, 1);
setchar(0x08baef2c, 1);
setchar(0x08bacdf5, 1);
setchar(0x08bb2db4, 1);
setchar(0x8bb3e00, 0x07);
setchar(pcar+0x224, 0, 0, 0);
setchar(pcar+0x228, 0, 0, 0);
sethex(0x956a733, 0x00);
setchar(0x95687fc, 0x00, 0x00, 0xff);
setchar(pcar + 0x277, 0xEF);
setchar(0x9567DA8, 0xff);
setchar(0x9567a94, 0x00, 0xff, 0x00);
setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00
//Time: 25/07/2007
//Working: Yes
//by psphacker108
setchar(0x9735B68,
setchar(0x9735B70,
0xff, 0xff, 0x00,
setchar(0x9735B80,
0xff, 0xff, 0x00,
setchar(0x9735B90,
17:36:54
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0xff,
0x00,
0xff,
0x00,
the d
to wo
0x00,
0x00,
//Description: a sentinel XS with more big tyre[medium] red neon and a burned or
ange color
//see the SLIDESHOW
//http://img182.imageshack.us/slideshow/player.php?id=img182/477/1201453539fc2.s
mil
//EDITED BY: psphacker108 on 29/01/08 20:27:38
//Image: none
//Time: 28/01/2008 13:27:27
//Working: Yes
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 274); //Car Id
setchar(0x8C73B30+0x24, 179, 106, 0, 255); //Color 1
setchar(0x8C73B30+0x28, 0, 0, 0, 255); //Color2
setshort(0x98a3212, 1, 'e', 'c', 'l', 'i', 'p', 's', 'e', 0);
//Wheels
setfloat(0x936F298, 1, 1); //wheel size
setfloat(0x9634500+0x6c, 0.75); //Traction Multiplier
setfloat(0x9634500+0xc4, 0.85); //Traction Loss
setfloat(0x9634500+0x70, 0.5); //Traction Bias
//Engine
setchar(0x9634500+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x9634500+0x7c, 0.35); //Suspension Upper Limit
setfloat(0x9634500+0x80, -0.15); //Suspension Lower Limit
setfloat(0x9634500+0x78, 0.08); //Suspension Damping Level
setfloat(0x9634500+0x74, 1); //Suspension Force Level
setfloat(0x9634500+0x84, 0.5); //Suspension Bias
setfloat(0x9634500+0x88, 0); //Anti-Dive Multiplier
//Handling
setfloat(0x9634500+0x68, 30); //Steering Lock
setfloat(0x9634500+0xbc, 1500); //Vehilce Mass
setfloat(0x9634500+0xc0, 1500); //Turn Mass
setfloat(0x9634500+0xa0, 0); //Centre of Mass - X
setfloat(0x9634500+0xa4, 0); //Centre of Mass - Y
setfloat(0x9634500+0xa8, 0); //Centre of Mass - Z
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, 255, 0, 0);}
//Teleport
teleport( 268.31, -174.98, 11.50);
off()
#cheat dirt track beta v2
//ID: 20102
//Score: 279
//Author: gtaganster
//Category: Location Mods
//Description: changes made are glass on bottom and top top has roof, add some e
xploding fun on the top add ramp to dirt track, add gas pump next to sandking. a
ny problems email me at gamerboy2011@yahoo.com
//
//here a gif of the explotion http://i265.photobucket.com/albums/ii228/gamerboy
2011/video1-4.gif
//
//EDITED BY: psphacker108 on 01/02/08 22:06:45
//Image: http://i265.photobucket.com/albums/ii228/gamerboy2011/video2-1.gif
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x029F, 90, 0, 271);
object(0x029F, 90, 0, 271);
//http://img88.imageshack.us/slideshow/player.php?id=img88/1699/1201453953ewj.sm
il
//and please add this code
//CODE
//#cheat Lamborghini Doors
//// By Waterbottle & vettefan88
//setfloat(pcar+0x450, 0, -1.2566371, 0);
//setfloat(pcar+0x480, 0, -1.2566371, 0);
//setfloat(pcar+0x4b0, 0, -1.2566371, 0);
//setfloat(pcar+0x4e0, 0, -1.2566371, 0);
//
//EDITED BY: psphacker108 on 29/01/08 20:27:01
//Image: none
//Time: 28/01/2008 13:28:50
//Working: Yes
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 172); //Car Id
setchar(0x8C73B30+0x24, 255, 255, 0, 255); //Color 1
setchar(0x8C73B30+0x28, 255, 255, 0, 255); //Color2
setshort(0x98a33b8, 1, 'l', 'a', 'm', 'b', 'o', 0);
//Wheels
setfloat(0x935E6D8, 0.67, 0.67); //wheel size
setfloat(0x962ea40+0x6c, 1.05); //Traction Multiplier
setfloat(0x962ea40+0xc4, 0.85); //Traction Loss
setfloat(0x962ea40+0x70, 0.5); //Traction Bias
//Engine
setchar(0x962ea40+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x962ea40+0x7c, 0.35); //Suspension Upper Limit
setfloat(0x962ea40+0x80, -0.15); //Suspension Lower Limit
setfloat(0x962ea40+0x78, 0.08); //Suspension Damping Level
setfloat(0x962ea40+0x74, 1); //Suspension Force Level
setfloat(0x962ea40+0x84, 0.5); //Suspension Bias
setfloat(0x962ea40+0x88, 0.3); //Anti-Dive Multiplier
//Handling
setfloat(0x962ea40+0x68, 30); //Steering Lock
setfloat(0x962ea40+0xbc, 2900); //Vehilce Mass
setfloat(0x962ea40+0xc0, 3200); //Turn Mass
setfloat(0x962ea40+0xa0, 0); //Centre of Mass - X
setfloat(0x962ea40+0xa4, 0); //Centre of Mass - Y
setfloat(0x962ea40+0xa8, 0); //Centre of Mass - Z
//Effects
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, 255, 0, 0);}
//Teleport
teleport( 268.31, -174.98, 11.50);
off()
#cheat dirt track beta v1
//ID: 20101
//Score: 225
//Author: gtaganster
//Category: Location Mods
//Description: this adds biulding and sanchez sandking a quad to the dirt track.
it has a teleporter. and more to come like ramps
// if you have any problems email me at gamerboy2011@yahoo.com
//
//EDITED BY: psphacker108 on 01/02/08 22:06:54
//Image: http://i265.photobucket.com/albums/ii228/gamerboy2011/video1-3.gif
//Time: 01/02/2008 17:15:59
//Working: Yes
// made by gtaganster beta v1 any problems email me at gamerboy2011@yahoo.com
moveto(-499.22, 1588.82, 12.17); object(0x1CA8, 0, 0, 268);
move(-7.52, -8.10, 0.00); object(0x1CA8, 0, 0, 178);
move(8.13, -8.31, 0.00); object(0x1CA8, 0, 0, 94);
move(7.34, 17.56, 0.00); object(0x1CB2, 0, 0, 180);
move(7.23, 7.24, 0.00); object(0x1CB2, 0, 0, 271);
move(7.29, -7.47, 0.00); object(0x1CB2, 0, 0, 0);
move(-3.36, 0.12, 3.20); object(0x1CB2, 0, 90, 0);
move(-7.85, 0.15, 0.00); object(0x1CB2, 0, 90, 0);
move(3.80, -0.06, 0.00); object(0x1CB2, 0, 90, 0);
move(3.99, -0.21, -4.60); object(0x1CB2, 0, 90, 0);
move(-7.68, 0.18, 0.10); object(0x1CB2, 0, 90, 359);
move(17.90, 0.34, 1.30); object(0x1CB2, 0, 60, 179);
move(-4.42, -0.07, 2.40); object(0x1CB2, 0, 65, 179);
move(-5.93, -0.37, 1.00); object(0x1CB2, 0, 95, 178);
move(-13.84, 0.12, 0.00); object(0x1CB2, 0, 90, 179);
move(-3.55, -0.16, 3.00); object(0x1CB2, 0, 0, 180);
move(6.94, 7.25, 0.00); object(0x1CB2, 0, 0, 271);
move(-0.37, -7.06, -6.40); object(0x1CB2, 0, 0, 179);
pspawn = 0x08E81290;
setint(pspawn, 205);
setfloat(pspawn + 4, -480, 1592.89, 12.12, 180);
pspawn += 0x30;
setint(pspawn, 230);
setfloat(pspawn + 4, -494.10, 1585.50, 11.77, 110);
pspawn += 0x30;
setint(pspawn, 245);
setfloat(pspawn + 0x4, -499.01, 1577.06, 11.98, 270);
teleport(-480.98, 1571.93, 11.77);
pspawn += 0x30;
setint(pspawn, 172);
setfloat(pspawn + 0x4, -488.08, 1592.48, 11.52, 200);
move(-0.91,
move(-8.82,
move(-0.71,
move(-1.23,
move(6.16,
move(1.29,
move(0.88,
move(-0.35,
move(-0.35,
//Author: psphacker108
//Category: Misc
//Description: this makes vic and peds shirts have a wind effect while driving a
bike! doesn't work on cars. The faster you go the more your shirt moves! if you
stop the shirt stops moving. turn off for no more wind effect.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video2-17.gif
//Time: 12/08/2007 16:40:25
//Working: Yes
//by psphacker108
speed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar + 0
x144) * getfloat(pcar + 0x144));
if(speed<0.0) {
setchar(0x8bACDE7, 0x3E);
}
if(speed<1.0) {
setchar(0x8bACDE7, 0x3F);
}
if(speed<2.0) {
setchar(0x8bACDE6, 0x00);
setchar(0x8bACDE7, 0x3F);
}
#off
setchar(0x8bACDE6, 0x00);
setchar(0x8bACDE7, 0x00);
#cheat riot
//ID: 19911
//Score: 26
//Author: psphacker108
//Category: Misc
//Description: riot! like from sanandreas the riot code. This makes peds attack
you, peds ride with you, peds follow you, peds have weapons, Pull peds twords yo
u and a time hack thanks to Edison for thouse ^
//
// I've also added,
//
//newspaper color flash all over the ground for more chaos.
//Modded transmission sounds for each car
//every car you get into will be jet black
//fire Burn out smoke added
//all car flame Blue
//all car spark for walls Green
//Rapid fire for weapons
//infinate ammo for Rocket launcher!
//
//
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-43.gif
//Time: 25/07/2007 17:40:38
//Working: Yes
//by psphacker108
setchar(0x08bb32c8, 1);
setchar(0x08baef2c, 1);
setchar(0x08bacdf5, 1);
setchar(0x08bb2db4, 1);
setchar(0x8bb3e00, 0x07);
setchar(pcar+0x224, 0, 0, 0);
setchar(pcar+0x228, 0, 0, 0);
sethex(0x956a733, 0x00);
setchar(0x95687fc, 0x00, 0x00, 0xff);
setchar(pcar + 0x277, 0xEF);
setchar(0x9567DA8, 0xff);
setchar(0x9567a94, 0x00, 0xff, 0x00);
setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00
, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00);
setchar(pplayer + 0x6D6, 0x33);
setchar(0x98B5088, 0x0c, 0x00, 0x01);
setchar(0x98B5084, 0x50);
pped = getint(0x08BA1D70);
if (pped != 0)
{
dx = getfloat(pped + 0x0030) - getfloat(pplayer + 0x0030);
dy = getfloat(pped + 0x0034) - getfloat(pplayer + 0x0034);
dz = getfloat(pped + 0x0038) - getfloat(pplayer + 0x0038);
setshort(pped + 0x01c8, 0x1020);
setfloat(pped + 0x0140, -dx * 0.05);
setfloat(pped + 0x0144, -dy * 0.05);
setfloat(pped + 0x0148, -dz * 0.05);
}
r = (abs((getint(pplayer+0x68)+getint(pplayer))*getint(0x08bb3b40)) % (255-1)) +
1;
g = (abs((getint(pplayer+0x64)+getint(pplayer+0x4))*getint(0x08bb3b40)) % (255-1
)) + 1;
b = (abs((getint(pplayer+0x60)+getint(pplayer+0x8))*getint(0x08bb3b40)) % (255-1
)) + 1;
for(i = 0x9735B68; i < 0x9735B68; i+= 0x4) {
setchar(i, r, g, b);
}
r = (abs((getint(pplayer+0x68)+getint(pplayer))*getint(0x08bb3b40)) % (255-1)) +
1;
g = (abs((getint(pplayer+0x64)+getint(pplayer+0x4))*getint(0x08bb3b40)) % (255-1
)) + 1;
b = (abs((getint(pplayer+0x60)+getint(pplayer+0x8))*getint(0x08bb3b40)) % (255-1
)) + 1;
for(i = 0x9735B70; i < 0x9735B80; i+= 0x4) {
setchar(i, r, g, b);
}
#cheat Light Control
//ID: 19650
//Score: 30
//Author: psphacker108
//Category: Misc
//Description: The Christmas lights near 101 bayshore ave you can now control!
//
//Controls:
//LEFT_ Moves the lights back on the deck.
//RIGHT_ Moves them over above your head.
//DOWN_Turns them off.
//UP_ Turns them back on.
//
//
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-30.gif
//Time: 24/05/2007 15:06:36
//Working: Yes
if(buttons & CTRL_RIGHT)
setchar(0x9460815, 0x00);
{
setchar(0x946081a, 0x35);
}
if(buttons & CTRL_LEFT)
setchar(0x9460815, 0xb0);
{
setchar(0x946081a, 0x55);
}
if(buttons & CTRL_DOWN)
{
setchar(0x9460817, 0xD4);
}
if(buttons & CTRL_UP)
{
setchar(0x9460817, 0xC4);
}
#cheat The Launch Pad
//ID: 19519
//Score: 84
//Author: Durka Durka Mahn
//Category: Misc
//Description: This is a car launching pad, designed to shoot you all across Vic
e City! Simply line your car up with one of the tubes, set the boost amount, hit
O, and you're off! Up and Down will change the amount of boost, which is displa
yed on your money meter. Hold R and Right to respawn to the Launch Pad.
//Image: http://www.themaxone.net/images/video1.gif
//Time: 09/04/2007 18:02:26
//Working: Yes
static MakeConstruction;
static boost;
thrust = boost * 0.00333;
if(!MakeConstruction) {
moveto(-229.56, -1078.36, 83.78); object(0x1CD5, 350, 0, 310);
move(-4.32, 3.67, 1.90); object(0x1CD5, 340, 0, 310);
move(-1.66, 1.35, 0.70); object(0x1CD5, 330, 0, 310);
move(17.51, 3.71, -2.70); object(0x1CD5, 350, 0, 350);
move(-1.20, 6.49, 2.10); object(0x1CD5, 340, 0, 350);
move(-0.84, 4.52, 2.60); object(0x1CD5, 330, 0, 350);
move(14.96, -16.02, -4.50); object(0x1CD5, 350, 0, 40);
move(5.09, 6.04, 2.30); object(0x1CD5, 340, 0, 40);
move(4.26, 5.04, 3.20); object(0x1CD5, 330, 0, 40);
move(-0.60, -21.12, -5.60); object(0x1CD5, 350, 0, 70);
move(8.82, 3.24, 2.40); object(0x1CD5, 340, 0, 70);
move(6.67, 2.45, 3.40); object(0x1CD5, 330, 0, 70);
move(-47.98, -17.97, -5.70); object(0x1CD5, 350, 0, 240);
move(-6.07, -3.49, 2.10); object(0x1CD5, 340, 0, 240);
move(-7.17, -4.12, 3.80); object(0x1CD5, 330, 0, 240);
move(17.71, 4.58, -5.90); object(0x1CA4, 0, 0, 222);
move(3.29, -2.92, 0.00); object(0x1CA4, 0, 0, 222);
move(3.86, -1.39, 0.00); object(0x1CA4, 0, 0, 180);
move(1.70, 0.01, 0.00); object(0x1CA4, 0, 0, 180);
move(3.62, 1.89, 0.00); object(0x1CA4, 0, 0, 130);
move(2.71, 3.21, 0.00); object(0x1CA4, 0, 0, 130);
move(2.71, 3.21, 0.00); object(0x1CA4, 0, 0, 130);
sy = getfloat(pobj + 0x144);
sz = getfloat(pobj + 0x148);
if(getfloat(pplayer + 0x30) <= -1071.21 && getfloat(pplayer + 0x30) >= -1119.00
&& getfloat(pplayer + 0x34)
<= 1438.16 && getfloat(pplayer + 0x34) >= 1221.90)
{
in = 0;
}
if(getfloat(pplayer + 0x30) >= -1071.21 || getfloat(pplayer + 0x30) <= -1119.00
|| getfloat(pplayer + 0x34) >=
1438.16 || getfloat(pplayer + 0x34) <= 1221.90 && in == 0)
{
setfloat(pobj + 0x140, -sx, -sy, -sz);
in = 1;
}
if(getfloat(pobj + 0x38) <= 32)
{
setfloat(pobj + 0x30, -1107.95, 1387.90, 37.13);
setfloat(pobj + 0x140, 0, 0, 0);
}
if(!on)
{
setfloat(pobj + 0x30, -1107.95, 1387.90, 37.13);
moveto(-1078.07, 1221.85, 37.54); object(0x1CA8, 0, 0, 90);
move(-15.70, 0.04, 0.00); object(0x1CA8, 0, 0, 90);
move(-15.70, 0.04, 0.00); object(0x1CA8, 0, 0, 90);
move(-7.87, 7.85, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.10, 15.60, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.10, 15.60, 0.00); object(0x1CA8, 0, 0, 180);
move(0.01, 15.60, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.10, 15.80, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.10, 15.70, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.10, 15.80, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.10, 15.90, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.10, 15.60, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.10, 15.80, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.10, 15.90, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.10, 15.70, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.10, 15.70, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.08, 13.80, 0.00); object(0x1CA8, 0, 0, 180);
move(7.85, 7.82, 0.00); object(0x1CA8, 0, 0, 270);
move(15.70, 0.06, 0.00); object(0x1CA8, 0, 0, 270);
move(15.70, 0.06, 0.00); object(0x1CA8, 0, 0, 270);
move(1.30, 0.00, 0.00); object(0x1CA8, 0, 0, 270);
move(7.74, -7.88, 0.00); object(0x1CA8, 0, 0, 0);
move(0.08, -15.50, 0.00); object(0x1CA8, 0, 0, 0);
move(0.08, -15.70, 0.00); object(0x1CA8, 0, 0, 0);
move(0.08, -15.60, 0.00); object(0x1CA8, 0, 0, 0);
move(0.08, -15.60, 0.00); object(0x1CA8, 0, 0, 0);
move(-0.23, -15.70, 0.00); object(0x1CA8, 0, 0, 0);
move(0.08, -15.60, 0.00); object(0x1CA8, 0, 0, 0);
move(0.08, -15.70, 0.00); object(0x1CA8, 0, 0, 0);
move(0.05, -15.60, 0.00); object(0x1CA8, 0, 0, 0);
move(0.08, -15.70, 0.00); object(0x1CA8, 0, 0, 0);
move(-0.46, -15.30, 0.00); object(0x1CA8, 0, 0, 0);
move(0.08, -15.70, 0.00); object(0x1CA8, 0, 0, 0);
move(0.08, -15.70, 0.00); object(0x1CA8, 0, 0, 0);
move(0.07, -15.20, 0.00); object(0x1CA8, 0, 0, 0);
270);
270);
270);
270);
270);
270);
//Category: Misc
//Description: Spawns a huge line of red firecrackers next to Vic. Shoot them to
start the fireworks!
//Image: http://img61.imageshack.us/img61/6662/screen1jr0.png
//Time: 10/03/2007 03:05:06
//Working: Yes
for( x = 0; x < 120; x += 0.8 )
{
moveto(getfloat(pplayer+0x30) + x, getfloat(pplayer+0x34), getfloat(pplayer
+0x38)); object(0x01c2, 0, 0, 0);
}
off();
#cheat The Perfect Circle Maker
//ID: 19419
//Score: 65
//Author: Durka Durka Mahn
//Category: Misc
//Description: This will make a perfect circle of walls around Vic, no matter wh
ere he is. Only use once per reboot, because it will only spawn correctly one ti
me, so choose where you put it carefully! You can also change 0x1CA4 to a differ
ent value for other objects. Much credit to Waterbottle for help in making this.
Enjoy.
//Image: http://img163.imageshack.us/img163/8484/screen1md1.png
//Time: 04/03/2007 20:00:30
//Working: Yes
for( rot = 0; rot < 360; rot += 3.6 )
{
moveto(getfloat(pplayer+0x30) + cos(rot) * 10, getfloat(pplayer+0x34) + si
n(rot) * 10,
getfloat(pplayer+0x38)); object(0x1CA4, 0, 0, -rot + 90);
}
off();
#cheat Vic of Fire
//ID: 19381
//Score: 67
//Author: Durka Durka Mahn
//Category: Misc
//Description: Vic and all the vehicles he enters will be on fire! Make sure you
have the infinite health cheats on or you will die.
//Image: none
//Time: 22/02/2007 03:56:03
//Working: Yes
setchar(0x08be3a20, 1);
setfloat(0x08be3a30, getfloat(pobj+0x30), getfloat(pobj+0x34), getfloat(pobj+0x3
8));
#cheat Super Shot/Super Boogie Walk
//ID: 19233
//Score: 105
//Author: Swikity
//Category: Misc
//Description: Allows you to have automatic fire with only one button push.
//Also allows you to do the Super Boogie Walk.
//
//Video only shows the Super Boogie Walk during like, the last 1/2 second.
//
//Instructions:
0,
0,
0,
0,
0,
0,
0,
0,
66);
66);
66);
66);
//
//~Climb up (light pole)
//~Get backward rocket boost
//~Or go flying into the air
//Image: none
//Time: 22/11/2006 16:01:21
//Working: Yes
//Smack into something to be repelled
PColl = getint(pplayer+0x150);
CarColl = getint(pcar+0x150);
boost = -5;
thrust = boost * 0.00333;
if(PColl)
{
setfloat(pplayer + 0x0140,
010) * thrust);
setfloat(pplayer + 0x0144,
014) * thrust);
setfloat(pplayer + 0x0148,
018) * thrust);
setfloat(pcar + 0x0144,
rust);
setfloat(pcar + 0x0148,
rust);
if(getint(pcar+0x150)>0x098b4a40&&getint(pcar+0x150)<0x098ecf90)
{
setchar(pcar + 0x1c9, getchar(pcar + 0x1c9) | 0x10);
}
}
#cheat The Evil Box
//ID: 18721
//Score: 125
//Author: Waterbottle
//Category: Misc
//Description: Try and stay away from the evil box as long as possible. Touch an
object (light post for example) to make the box start chasing you.
//Image: http://img.photobucket.com/albums/v157/waterbottle2/evilbox.gif
//Time: 15/11/2006 20:59:35
//Working: Yes
static state;
static address;
static ext;
static score;
static topscore;
if(!state)//get address of a weapon
{
setshort(0x08e90bd8, 1, 'T', 'o', 'u' , 'c', 'h', ' ', 'a', 'n', ' ', 'o' , 'b
', 'j', 'e', 'c', 't', ' ', 't' , 'o', ' ', 's', 't', 'a', 'r', 't' , '.', ' ',
'T', 'o', 'p', ' ', 's' , 'c', 'o', 'r', 'e', ':');
int = int(topscore);
size = 0;
if(int == 0) setshort(0x08e90c20, '0', 0); else {
for(i = 1; i <= int; i*=10) size+=2;
for(i = 0; int > 0; i+=2 )
{
setshort(0x08e90c20+size-i, '0' + (int % 10));
int = int(int/=10);
}
setshort(0x08e90c20+i, 0);
}
if(getint(pplayer+0x150)>0x09910000)
{
address = getint(pplayer+0x150);
ext = 1.0;
state = 1;
oldobj = getshort(address+0x56);
oldx = getfloat(address+0x30);
oldy = getfloat(address+0x34);
oldz = getfloat(address+0x38);
}
}
if(state == 1)//teleport and set up object
{
rand = (getint(pplayer) + getint(0x08bb3b40)) % 4;
setfloat(address + 0x30, getfloat(pplayer+0x30) + 25 * -getfloat(pplayer+4));
setfloat(address + 0x34, getfloat(pplayer+0x34) + 25 * -getfloat(pplayer));
setfloat(address + 0x38, getfloat(pplayer+0x38));
setshort(address + +0x56, 0x0207+rand);
state = 2;
}
if(state==2)
{
dx = getfloat(pplayer+0x30) - getfloat(address+0x30);
dy = getfloat(pplayer+0x34) - getfloat(address+0x34);
setfloat(address + 0x30, getfloat(address + 0x30) + dx * 0.05 * ext);
setfloat(address + 0x34, getfloat(address + 0x34) + dy * 0.05 * ext);
setfloat(address + 0x38, getfloat(pplayer + 0x38));
ext+=0.001;
setshort(0x08e90bd8, 1, 'S', 'C', 'O' , 'R', 'E', ':', ' ');
int = int(score);
size = 0;
//By:Lilfrk12006
sethex(0x09AB98F4, 30);
#cheat Hover Car!
//ID: 18694
//Score: 441
//Author: Waterbottle
//Category: Vehicle
//Description: Any vehicle you are in will be able to fly.
//UP/DOWN: accend/decend
//ANALOG: rotate/tilt car
//X: accelerate
//[]: decelerate, reverse
//Image: http://img.photobucket.com/albums/v157/waterbottle2/hovervcs.gif
//Time: 12/11/2006 20:17:35
//Working: Yes
static height;
if(!height)
height = getfloat(pcar+0x38);
static Zdeg;
if(!Zdeg)
Zdeg = getfloat(pplayer+0x8d0);
static st;
static speed;
setfloat(pcar+0x1c8, 0x1020);
setfloat(pcar+0x38, height);
setfloat(pcar+0x148, 0);
Zdeg += xstick * 1.5;
if(ystick)
{
Xdeg = getfloat(pcar) * -10 * ystick;
Ydeg = getfloat(pcar+4) * -10 * ystick;
}
else Ydeg = Xdeg = 0;
if(buttons & CTRL_CROSS)
{
if(speed < 0)
speed += 0.02;
if(speed < 0.75)
speed += 0.01;
}
else
if(buttons & CTRL_SQUARE)
{
if(speed > 0)
speed -= 0.015;
if(speed > -0.4)
speed -= 0.008;
}
else speed *= 0.95;
if(buttons & CTRL_UP) height+=0.1;
if(buttons & CTRL_DOWN && !(getchar(pcar+0x4a) & 0x10) ) height-=0.1;
setfloat(pcar+0x00, cos(Ydeg) * cos(Zdeg));
setfloat(pcar+0x04, sin(Xdeg) * sin(Ydeg) * cos(Zdeg) - cos(Xdeg) * sin(Zdeg))
;
setfloat(pcar+0x08, cos(Xdeg) * sin(Ydeg) * cos(Zdeg) + sin(Xdeg) * sin(Zdeg))
;
setfloat(pcar+0x10, cos(Ydeg) * sin(Zdeg));
setfloat(pcar+0x14, sin(Xdeg) * sin(Ydeg) * cos(Zdeg) + cos(Xdeg) * cos(Zdeg))
;
setfloat(pcar+0x18, cos(Xdeg) * sin(Ydeg) * sin(Zdeg) - sin(Xdeg) * cos(Zdeg))
;
setfloat(pcar+0x20, -sin(Ydeg));
setfloat(pcar+0x24, sin(Xdeg) * cos(Ydeg));
setfloat(pcar+0x28, cos(Xdeg) * cos(Ydeg));
setfloat(pcar+0x140, -getfloat(pcar+4)*speed);
setfloat(pcar+0x144, getfloat(pcar)*speed);
if(!(getchar(pcar+0x4a) & 0x10) || ystick > 0) height += ystick * speed / 7;
if(!pcar) Xdeg = Ydeg = Zdeg = height = 0;
#off
Xdeg = Ydeg = Zdeg = height = 0;
#cheat Spinners
//ID: 18692
//Score: 267
//Author: vettefan88
//Category: Vehicle
//Description: Whenever your in a vehicle the rims will spin non-stop giving the
vehicle spinners.
//
//EDITED BY: edisoncarter on 12/11/06 20:10:18
//Image: none
//Time: 12/11/2006 19:35:26
//Working: Yes
static rotation;
if (rotation == 0)
{
rotation = 360;
}
spin = tan(rotation);
setfloat(pcar + 0x644, spin, spin, spin, spin);
rotation = rotation - 1;
if (rotation == 1)
{rotation = 360;}
#cheat PCJ-600 and Jet Ski spawn at 101 Bayshore
//ID: 18681
//Score: 177
//Author: edisoncarter
//Category: Vehicle
//Description: A PCJ-600 spawns right outside your safehouse at 101 Bayshore Ave
and a Jet Ski is waiting at the small dock across the street.
//Image: none
//Time: 12/11/2006 03:51:16
//Working: Yes
pspawn = 0x08E81290;
setint(pspawn, 212); // modelid pcj-600
setfloat(pspawn + 4, -801.37, -1178.76, 10.96, 290); // x, y, z, angle
pspawn += 0x30;
setint(pspawn, 233); // modelid jet ski
setfloat(pspawn + 4, -729.4, -1148.9, 6.0, 20); // x, y, z, angle
pspawn += 0x30;
//Description: Makes all police cars look like a station wagon And changes the c
olor of some parts on the car.
//
//EDITED BY: Waterbottle on 11/11/06 10:31:32
//Image: http://img289.imageshack.us/img289/6791/screen1lz3.png
//Time: 11/11/2006 06:06:55
//Working: Yes
setchar(0x09ab96e2, 208);
setchar(0x09ab96e3, 63);
setchar(0x09ab96e6, 255);
setchar(0x09ab96e7, 64);
setchar(0x09ab96ea, 128);
setchar(0x09ab96eb, 63);
setchar(0x09ab96f6, 4);
setchar(0x09ab96f7, 63);
setchar(0x09ab96fa, 254);
setchar(0x09ab96fb, 62);
setchar(0x09ab99fe, 5);
setchar(0x09ab9a2e, 4);
setchar(0x09abe776, 64);
setchar(0x09abe777, 65);
setchar(0x09abe88e, 3);
setchar(0x09abe8be, 3);
setchar(0x09abf746, 64);
setchar(0x09abf747, 65);
setchar(0x09abf85e, 3);
setchar(0x09ac2bce, 4);
setchar(0x09ac2bfe, 4);
setchar(0x09abd5ae, 4);
#cheat Custom Police Car
//ID: 18661
//Score: 131
//Author: Matt420bad07
//Category: Vehicle
//Description: Totally custom.... cop car.
//
//EDITED BY: Waterbottle on 11/11/06 10:32:09
//Image: none
//Time: 11/11/2006 06:02:22
//Working: Yes
setchar(0x09ab98f4, 4);
setchar(0x09ab8ce4, 22);
setchar(0x09ab8d06, 192);
setchar(0x09ab8d07, 65);
setchar(0x09ab8d0a, 48);
setchar(0x09ab8d0b, 64);
setchar(0x09ab8d16, 4);
setchar(0x09ab8d17, 190);
setchar(0x09ab8d1a, 195);
setchar(0x09ab8d1b, 62);
setchar(0x09ab8d33, 69);
setchar(0x09ab85d6, 192);
setchar(0x09ab85d7, 64);
setchar(0x09abd57e, 1);
setchar(0x09abe82e, 2);
setchar(0x09abe85e, 1);
setchar(0x09abe776, 208);
setchar(0x09abf746, 208);
setchar(0x09abf7fe, 2);
setchar(0x09abf82e,
setchar(0x09abf837,
setchar(0x09abf83b,
setchar(0x09abe867,
setchar(0x09abe86b,
setchar(0x09ac2b9e,
setchar(0x09ac4126,
setchar(0x09ac4127,
setchar(0x09ac412a,
setchar(0x09ac412b,
setchar(0x09ac4c3a,
setchar(0x09ac4c3b,
setchar(0x09ac4c4a,
setchar(0x09ac4c4b,
setchar(0x09ab8d07,
setchar(0x09ab8d1a,
setchar(0x09ab9322,
setchar(0x09ab9357,
setchar(0x09ab935b,
setchar(0x09ab9717,
setchar(0x09ab971b,
setchar(0x09ab96f6,
setchar(0x09ab96f7,
setchar(0x09ab96fa,
setchar(0x09ab96fb,
setchar(0x09ab96e2,
setchar(0x09ab96e3,
setchar(0x09ab96e6,
setchar(0x09ab96e7,
setchar(0x09ab96ea,
setchar(0x09ab96eb,
setchar(0x09ac1a37,
setchar(0x09ac1a3b,
setchar(0x09ac1a07,
setchar(0x09ac1a0b,
setchar(0x09ac19d2,
setchar(0x09ac19d3,
setchar(0x09ac19d6,
setchar(0x09ac19d7,
setchar(0x09ac19da,
setchar(0x09ac19db,
setchar(0x09ac19e6,
setchar(0x09ac19e7,
setchar(0x09ac19ea,
setchar(0x09ac19eb,
2);
62);
62);
62);
62);
1);
180);
62);
147);
60);
32);
64);
96);
190);
66);
149);
32);
0);
0);
0);
0);
237);
63);
236);
62);
198);
63);
28);
65);
0);
63);
0);
0);
0);
0);
0);
64);
128);
65);
16);
64);
152);
192);
195);
62);
setchar(pplayer+0x8B4, 0x18);
#cheat All Cars Start Burning, Then Blow Up.
//ID: 18637
//Score: 120
//Author: Waterbottle
//Category: Vehicle
//Description: All cars will start burning and then a few seconds later blow up.
//Image: none
//Time: 10/11/2006 18:51:28
//Working: Yes
static counter;
if(counter++ % 30 == 0) {
for(p=0x098edcc0; p <= 0x099019a0; p+=0x820) {
if(p != pcar) setfloat(p + 0x27c, 0);
}
}
setchar(0x08bb32c8, 1);
#off
setchar(0x08bb32c8, 0);
#cheat No Traffic
//ID: 18636
//Score: 167
//Author: Waterbottle
//Category: Vehicle
//Description: All cars will dissapear except the one you are in. Allowing you t
o drive around without any cars getting in your way,
//Image: none
//Time: 10/11/2006 18:49:27
//Working: Yes
static counter;
if(counter++ % 30 == 0) {
for(p=0x098edcc0; p <= 0x099019a0; p+=0x820) {
if(p != pcar) setchar(p + 0x4c, 1);
}
}
#cheat Jet ski's drive sideways
//ID: 18622
//Score: 83
//Author: psphacker108
//Category: Vehicle
//Description: when activated make sure your on a jetski make sure your in Open
water and Move your analog stick side to side and it will drive side ways makes
all vehicles go on there sides to!! jetski acts like a submarine on sharp turns
//Image: http://img399.imageshack.us/my.php?image=screen1zr4.png
//Time: 10/11/2006 01:02:27
//Working: Yes
setint(pcar + 0x00000000, 19);
#cheat Invisible Car
//ID: 18620
//Score: 127
//Author: dwinch
//Category: Vehicle
//Description: Car and Vic inside are invisible.
//
//EDITED BY: psphacker108 on 10/11/06 00:36:38
//Image: none
//Working: Yes
// Thanks to vettefan for car color addresses
health = getfloat(pcar+0x027c);
if (health < 300)
setchar(pcar+0x224, 0, 0, 0);
#cheat Car Color Shows Car Health
//ID: 18562
//Score: 238
//Author: edisoncarter
//Category: Vehicle
//Description: Your car goes from green to yellow to red to black as it takes da
mage. Thanks to vettefan for the car color addresses!
//Image: http://www1.cheatdevice.com/gta/VCSCarHealthColor.gif
//Time: 06/11/2006 05:26:14
//Working: Yes
// Thanks to vettefan for car color addresses
health = getfloat(pcar+0x027c);
if (health >= 990)
setchar(pcar+0x224, 0, 180, 0);
else if (health >= 650)
setchar(pcar+0x224, 255 * (1000 - health) / 350, 255, 0);
else if (health >= 300)
setchar(pcar+0x224, 255, 255 * (health - 300) / 350, 0);
else if (health >= 280)
setchar(pcar+0x224, 128, 0, 0);
else
setchar(pcar+0x224, 0, 0, 0);
#cheat Random Car Color
//ID: 18551
//Score: 138
//Author: vettefan88
//Category: Vehicle
//Description: Every time you enter this cheat your car will get a completely r
andom color. the chances of seeing the same color twice are 1/1000000!
//
//EDITED BY: psphacker108 on 06/11/06 05:56:01
//Image: none
//Time: 05/11/2006 18:05:01
//Working: Yes
setfloat(pcar+0x224, getfloat(pcar+0x20), getfloat(pcar+0x24));
off()
#cheat Disco Vehicle
//ID: 18550
//Score: 234
//Author: vettefan88
//Category: Vehicle
//Description: Cars Color will rapidly change colors giving off a "disco" feel.
or to some it may be a "seizure" feel.
//there a literally millions of possible color combinations that can come from t
his code.
//Image: none
//Time: 05/11/2006 18:03:00
//Working: Yes
setfloat(pcar+0x224, getfloat(pcar+0x20), getfloat(pcar+0x24));
#cheat Cars never flip!
//ID: 18549
//Score: 294
//Author: rela82me
//Category: Vehicle
//Description: ported over from Edison Carter's cheat from LCS
//Image: none
//Time: 05/11/2006 17:45:48
//Working: Yes
setfloat(pcar + 0x08, 0);
setfloat(pcar + 0x18, 0);
#cheat Light Cars
//ID: 18547
//Score: 129
//Author: vettefan88
//Category: Vehicle
//Description: This will make your car really light, but it will still stay on t
he ground, it just won't be able to crash through anything.
//use this to reset the car back to normal after using the heavy cars cheat.
//Image: none
//Time: 05/11/2006 17:43:10
//Working: Yes
setfloat(pcar+0xD0, getfloat(pcar+0xD0)/1000, getfloat(pcar+0xD4)/1000);
off()
#cheat Heavy Cars
//ID: 18546
//Score: 135
//Author: vettefan88
//Category: Vehicle
//Description: Get into a car and activate this cheat.
//but only activate it ONCE, as it may crash the game if you do it too many time
s.
//it will make your car heavy based on it's current weight, letting the vehicle
attain it's regular handling attributes.
//Image: none
//Time: 05/11/2006 17:40:18
//Working: Yes
setfloat(pcar+0xD0, getfloat(pcar+0xD0)*1000, getfloat(pcar+0xD4)*1000);
off()
#cheat Extreme Boost (Hit O)
//ID: 18544
//Score: 299
//Author: Durka Durka Mahn
//Category: Vehicle
//Description: A redo of waterbottle's NOS cheat, this will give you an INSTANT
shot of boost of speed instead of an overtime boost when you hit O. Very useful
for insane jumps and can also be used in big vehicles to ram stuff.
//Image: http://img212.imageshack.us/img212/9427/2yh5.gif
//Time: 05/11/2006 16:22:46
//Working: Yes
if((press & CTRL_CIRCLE))
{
setfloat(pcar+0x140, getfloat(pcar+0x140)+getfloat(pcar+0x10)+0.1);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar+0x14)+0.1);
}
//ID: 18517
//Score: 353
//Author: Waterbottle
//Category: Vehicle
//Description: Your tires will never deflate
//Image: none
//Time: 05/11/2006 00:34:46
//Working: Yes
setshort(pcar+0x3b6, 0, 0);//cars
setshort(pcar+0x434, 0);//bikes
#cheat Car Hop (Hit Down)
//ID: 18514
//Score: 166
//Author: Durka Durka Mahn
//Category: Vehicle
//Description: Turn on and get in a vehicle then hit down and your car will pop
up into the air, in a controlled amount.
//Image: none
//Time: 04/11/2006 21:42:32
//Working: Yes
if(press & CTRL_DOWN)
{
setfloat(pcar + 0x00000148, +0.2);
}
#cheat Kamakazee!
//ID: 18513
//Score: 231
//Author: Durka Durka Mahn
//Category: Vehicle
//Description: Turn on and hit O and your car will automatically catch fire. Can
be useful and is a ton of fun!
//Image: none
//Time: 04/11/2006 21:41:24
//Working: Yes
if ((buttons & CTRL_CIRCLE))
{
setfloat(pcar + 0x0000027C, 0x0);
}
#cheat Rocket Boost 4
//ID: 18507
//Score: 225
//Author: edisoncarter
//Category: Vehicle
//Description: The built-in Rocket Boost cheat from LCS converted to cheat scrip
t. Change "boost = 4.0" for different boost amounts.
//Image: none
//Time: 04/11/2006 19:26:23
//Working: Yes
if (buttons & CTRL_CROSS)
{
boost = 4.0;
thrust = boost * 0.00333;
#cheat NOS
//ID: 18504
//Score: 161
//Author: Waterbottle
//Category: Vehicle
//Description: Hold O while driving to use NOS.
//Screen blurs more the faster you drive.
//
//EDITED BY: ADePSP on 04/11/06 19:17:14
//Image: none
//Time: 04/11/2006 18:23:13
//Working: Yes
if(buttons & CTRL_CIRCLE) {
speed = 0.0;
if(getfloat(pcar+0x140)>0)
{
speed+=getfloat(pcar+0x140);
}
else
{
speed-=getfloat(pcar+0x140);
}
if(getfloat(pcar+0x144)>0)
{
speed+=getfloat(pcar+0x144);
}
else
{
speed-=getfloat(pcar+0x144);
}
if(speed<175/75)
{
setfloat(pcar+0x140, getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar)*0.005);
}
}
#cheat Remote Controlled Bike
//ID: 18444
//Score: 173
//Author: Waterbottle
//Category: Vehicle
//Description: Stand next to the bike you want to remort control then activate t
he cheat and quickly disable it, as you leave the bike and you can remote contr
ol it.
//Image: none
//Time: 03/11/2006 00:13:28
//Working: Yes
setchar(pplayer+0x894, 0x12);
#off
setchar(pplayer+0x894, 0x10);
#cheat Lock Car Doors
//ID: 18440
//Score: 287
//Author: Waterbottle
//Category: Vehicle
//Description: Press DOWN to lock/unlock car door, while door is locked nobody c
an get into your vehicle and you can't get out.
//
//Ported from theY4Kman's version for LCS.
//Image: none
//Time: 02/11/2006 23:07:08
//Working: Yes
if(press & CTRL_DOWN)
setshort(pcar+0x232, getshort(pcar+0x232) ^ 0x0101);
#off
setshort(pcar+0x232, 0);
#cheat Lamborghini Doors
//ID: 18438
//Score: 540
//Author: Waterbottle
//Category: Vehicle
//Description: This gives your car Lamborghini verticle Doors.
//
//Ported from vettefan88's version for LCS.
//Image: http://img.photobucket.com/albums/v157/waterbottle2/lambo.jpg
//Time: 02/11/2006 22:22:22
//Working: Yes
setfloat(pcar+0x450, 0, -1.2566371, 0);
setfloat(pcar+0x480, 0, -1.2566371, 0);
setfloat(pcar+0x4b0, 0, -1.2566371, 0);
setfloat(pcar+0x4e0, 0, -1.2566371, 0);
#cheat Indestructable Vehicle
//ID: 18437
//Score: 392
//Author: vettefan88
//Category: Vehicle
//Description: any car your in will not attain any physical damage, or engine da
mage.
//Image: none
//Time: 02/11/2006 20:48:45
//Working: Yes
270);
180);
180);
0);
180);
#cheat Red and black car colour (works good with phonix)
//ID: 19057
//Score: 58
//Author: walshyboy
//Category: Vehicle
//Description: Says it all in the Name, Another color cheat.
//
//
//
//EDITED BY: psphacker108 on 20/12/06 05:24:38
//Image: none
//Time: 17/12/2006 09:12:48
//Working: Yes
setint(pcar + 0x00000224, 200);
setint(pcar + 0x00000228, 0);
#cheat Spawn Rhino at Safe House
//ID: 19049
//Score: 55
//Author: four zeros
//Category: Vehicle
//Description: Spawn Rhino at Safe House the Compound One!
//Image: none
//Time: 16/12/2006 19:31:23
//Working: Yes
setint(pspawn,
212);
setfloat(pspawn + 4,
-1062.73,
355.30,
11.29,
0);
pspawn += 0x30;
#cheat No Car Wheels
//ID: 19048
//Score: 70
//Author: Durka Durka Mahn
//Category: Vehicle
//Description: Any car you get in will have no wheels, and you can still drive!
(Doesn't work with motorcycles)
//Image: none
pspawn += 0x30;
setint(pspawn,
setfloat(pspawn
pspawn += 0x30;
setint(pspawn,
setfloat(pspawn
pspawn += 0x30;
setint(pspawn,
setfloat(pspawn
pspawn += 0x30;
setint(pspawn,
setfloat(pspawn
pspawn += 0x30;
setint(pspawn,
setfloat(pspawn
pspawn += 0x30;
setint(pspawn,
setfloat(pspawn
pspawn += 0x30;
setint(pspawn,
setfloat(pspawn
pspawn += 0x30;
setint(pspawn,
setfloat(pspawn
pspawn += 0x30;
setint(pspawn,
setfloat(pspawn
pspawn += 0x30;
setint(pspawn,
setfloat(pspawn
pspawn += 0x30;
272);
+ 4, -1004.38,
331.20,
10.86,
180);
246);
+ 4, -1111.63,
298.80,
12.32,
180);
221);
+ 4, -1061.00,
293.81,
12.17,
0);
275);
+ 4, -1104.25,
293.81,
22.02,
270);
213);
+ 4, 245.22,
-184.29,
29.08,
257);
+ 4, 226.39,
-130.54,
6.93,
270);
+ 4, 264.86,
-153.60,
11.72,
90);
0);
270);
212);
+ 4, -801.37, -1178.76, 10.96, 290);
233);
+ 4, -729.4, -1148.9, 6.0, 20);
256);
+ 4, -820.13, -1198.75, 11.11, 180);
270);
270);
180);
270);
180);
//ID: 19029
//Score: 114
//Author: Durka Durka Mahn
//Category: Vehicle
//Description: Turn on and touch any other car when you're in one yourself. Your
car will pop up right above the car you touched and you will follow every singl
e move it makes, making an illusion of surfing!
//Image: http://img144.imageshack.us/img144/4248/video1kw8.gif
//Time: 13/12/2006 01:20:25
//Working: Yes
if(getint(pcar + 0x150))
{
surfee = getint(pcar + 0x150);
}
if(getshort(surfee + 0x56) > 150&&getshort(surfee + 0x56) < 279)
{
setfloat(pcar + 0x30, getfloat(surfee + 0x30) + getfloat(surfee + 0x10) * - 2.0
);
setfloat(pcar + 0x34, getfloat(surfee + 0x34) + getfloat(surfee + 0x14) * -2.0)
;
setfloat(pcar + 0x38, getfloat(surfee + 0x38) + 2.5);
setfloat(pcar + 0x00, getfloat(surfee), getfloat(surfee+4), getfloat(surfee+8));
setfloat(pcar+0x10, getfloat(surfee+0x10), getfloat(surfee+0x14), getfloat( surf
ee+0x18));
setfloat(pcar+0x20, getfloat(surfee+0x20), getfloat(surfee+0x24), getfloat( surf
ee+0x28));
setfloat(pcar+0x140, 0, 0, 0);
setfloat(pcar+0x70, 0, 0, 0);
}
#off
surfee = 0;
#cheat Spawn a Hunter at The Compound Safe House
//ID: 19026
//Score: 74
//Author: .:Wolvern:.
//Category: Vehicle
//Description: Same as the others takes some time to load! Teleport away then ba
ck again!
//Image: none
//Time: 12/12/2006 12:01:31
//Working: Yes
pspawn = 0x08E81290;
setint(pspawn, 275);
setfloat(pspawn + 4, -1081.47, 321.87, 11.27, 90);
pspawn += 0x30;
teleport(-1054.93, 319.51, 11.26);
#cheat Grasshopper
//ID: 19024
//Score: 91
//Author: Durka Durka Mahn
//Category: Vehicle
//Description: Another vehicle code, this one will allow you to clear over build
ings with the touch of a button! To use simply get a good amount of speed and th
en hit down on the d-pad for a HUGE burst of air!
//Image: none
//Time: 12/12/2006 00:42:21
//Working: Yes
setfloat(ppedc + 0x0148,
* thrust);
onoff = 0;
}
}
0);
//
//EDITED BY: psphacker108 on 13/12/06 02:22:01
//Image: none
//Time: 12/12/2006 00:12:52
//Working: Yes
pspawn = 0x08E81290;
setint(pspawn, 276);
setfloat(pspawn + 4, -1074.58, 308.97, 10.86,
pspawn += 0x30;
#cheat Compound w/ more cars.
//ID: 19018
//Score: 51
//Author: Destruction
//Category: Vehicle
//Description: Adds a Rhino, Ammo Truck. . .
//I'm looking to add a Hunter soon.
//
//EDITED BY: psphacker108 on 13/12/06 02:21:31
//Image: none
//Time: 12/12/2006 00:11:55
//Working: Yes
pspawn = 0x08E81290;
setint(pspawn, 276);
setfloat(pspawn + 4, -1074.58, 308.97, 10.86,
pspawn += 0x30;
setint(pspawn, 212);
setfloat(pspawn + 4, -1062.73, 355.30, 11.29,
pspawn += 0x30;
setint(pspawn, 209);
setfloat(pspawn + 4, -1102.53, 300.59, 11.86,
pspawn += 0x30;
setint(pspawn, 269);
setfloat(pspawn + 4, -1109.66, 339.21, 10.87,
pspawn += 0x30;
setint(pspawn, 272);
setfloat(pspawn + 4, -1004.38, 331.20, 10.86,
pspawn += 0x30;
setint(pspawn, 246);
setfloat(pspawn + 4, -1111.63, 298.80, 12.32,
pspawn += 0x30;
setint(pspawn, 221);
setfloat(pspawn + 4, -1061.00, 293.81, 12.17,
pspawn += 0x30;
0);
0);
0);
0);
0);
0);
0);
0);
setint(pspawn,
setfloat(pspawn
pspawn += 0x30;
setint(pspawn,
setfloat(pspawn
pspawn += 0x30;
setint(pspawn,
setfloat(pspawn
pspawn += 0x30;
setint(pspawn,
setfloat(pspawn
pspawn += 0x30;
212);
+ 4, -1062.73,
355.30,
11.29,
0);
209);
+ 4, -1102.53,
300.59,
11.86,
0);
269);
+ 4, -1109.66,
339.21,
10.87,
0);
272);
+ 4, -1004.38,
331.20,
10.86,
0);
//Image: none
//Time: 06/12/2006 20:54:11
//Working: Yes
setchar(0x9569b94, 0xCC, 0x00, 0x00);
#cheat Blue exhaust smoke
//ID: 18980
//Score: 92
//Author: jumpman06
//Category: Vehicle
//Description: Blue exhaust smoke.
//
//EDITED BY: psphacker108 on 07/12/06 16:48:08
//Image: none
//Time: 06/12/2006 20:53:35
//Working: Yes
setchar(0x9569b94, 0x33, 0x00, 0xff);
#cheat Spawn Patriot in Shelter at Safehouse
//ID: 18978
//Score: 58
//Author: .:Wolvern:.
//Category: Vehicle
//Description: Spawn Patriot in Shelter at compond safehouse!Takes time to load
teleport away then back again!
//Image: none
//Time: 06/12/2006 20:14:24
//Working: Yes
pspawn = 0x08E81290;
setint(pspawn, 209);
setfloat(pspawn + 4, -1107.33, 286.71, 12.17, 0);
pspawn += 0x30;
teleport(-1054.93, 319.51, 11.26);
#cheat Spawn Rhino in Shelter at Safehouse
//ID: 18977
//Score: 56
//Author: .:Wolvern:.
//Category: Vehicle
//Description: Spawn Rhino in Shelter at compond safehouse! Takes time to load t
eleport away then back again!
//Image: none
//Time: 06/12/2006 20:13:28
//Working: Yes
pspawn = 0x08E81290;
setint(pspawn, 246);
setfloat(pspawn + 4, -1107.94, 301.01, 12.17, 0);
pspawn += 0x30;
teleport(-1054.93, 319.51, 11.26);
#cheat Spawn a Ventoso at Safehouse
//ID: 18976
//Score: 55
//Author: .:Wolvern:.
//Category: Vehicle
//Description: Spawn's a Ventoso (Moped) at Compound Safehouse! Takes time to lo
ad teleport away then back again!
//Image: none
//Time: 06/12/2006 19:57:32
//Working: Yes
pspawn = 0x08E81290;
setint(pspawn, 202);
setfloat(pspawn + 4, -1085.25, 317.76, 10.93, 0);
pspawn += 0x30;
teleport(-1054.93, 319.51, 11.26);
#cheat Spawn a Streetfighter at Safehouse
//ID: 18975
//Score: 58
//Author: .:Wolvern:.
//Category: Vehicle
//Description: Spawn a Streetfighter at Compound Safehouse! Takes time to load t
eleport away then back again!
//Image: none
//Time: 06/12/2006 19:32:34
//Working: Yes
pspawn = 0x08E81290;
setint(pspawn, 252);
setfloat(pspawn + 4, -1110.25, 335.31, 10.76, 0);
pspawn += 0x30;
teleport(-1054.93, 319.51, 11.2);
#cheat Spawn a Phenoix at safehouse
//ID: 18974
//Score: 55
//Author: .:Wolvern:.
//Category: Vehicle
//Description: Spawn a Phenoix at Compound Safehouse!Takes time to load teleport
away then back again!
//Image: none
//Time: 06/12/2006 19:31:10
//Working: Yes
pspawn = 0x08E81290;
setint(pspawn, 256);
setfloat(pspawn + 4, -1059.17, 353.88, 10.76, 0);
pspawn += 0x30;
teleport(-1054.93, 319.51, 11.26);
#cheat Spawn Driveable Domestobot
//ID: 18973
//Score: 83
//Author: .:Wolvern:.
//Category: Vehicle
//Description: Spawn Driveable Domestobot at Compond Safehouse takes some time t
o load! Takes time to load teleport away then back again!
//Image: none
//Time: 06/12/2006 19:29:29
//Working: Yes
pspawn = 0x08E81290;
setint(pspawn, 208);
setfloat(pspawn + 4, -1069.60, 296.50, 10.76, 0);
pspawn += 0x30;
teleport(-1054.93, 319.51, 11.26);
#cheat Glass Purple and Blue Cop Car
//ID: 18972
//Score: 60
//Author: .:Wolvern:.
//Category: Vehicle
//Description: Makes the Wings of the Cop Car Blue and Purple!
setint(pspawn, 278);
setfloat(pspawn + 4, 227.56, -129.41, 5.9, 160);
pspawn += 0x30;
#cheat Ghost Car
//ID: 18892
//Score: 161
//Author: getdustin
//Category: Vehicle
//Description: Allows your car to drive through light posts, people, cars, build
ings, fences,and trees(pretty much everything). Right trigger to activate left t
rigger to deactivate. Thanks to Durka Durka Mahn for acceleration, turning and b
raking.
//
//Image: http://i35.photobucket.com/albums/d157/getdustin/GhostCar.gif
//Time: 25/11/2006 01:29:35
//Working: Yes
//by getdustin
//right trigger activates and left trigger deactivates
//Turning, acceleration, and breaking by Durka Durka Mahn
static Drivable;
if(buttons&CTRL_RTRIGGER)
{
setchar(pcar + 0x49, 81);
Drivable = 1;
}
if(buttons&CTRL_LTRIGGER)
{
setchar(pcar + 0x49, 82);
Drivable = 0;
}
if(Drivable)
{
setfloat(pcar+0x78, -xstick / 40);
if (buttons & CTRL_CROSS)
{
boost = 0.5;
thrust = boost * 0.00333;
// velocity = velocity + forward vector * thrust
setfloat(pcar + 0x0140, getfloat(pcar + 0x0140) + getfloat(pcar + 0x0010) *
thrust);
setfloat(pcar + 0x0144, getfloat(pcar + 0x0144) + getfloat(pcar + 0x0014) *
thrust);
setfloat(pcar + 0x0148, getfloat(pcar + 0x0148) + getfloat(pcar + 0x0018) *
thrust);
}
if(buttons & CTRL_SQUARE)
{
setfloat(pcar + 0x140, getfloat(pcar + 0x140)*0.95, getfloat(pcar + 0x144)*0
.95 );
}
}
#cheat Gradation of color
//ID: 18855
//Score: 133
//Author: NRG500
//Category: Vehicle
//Description: Your car changes color by making a gradation
//Image: http://www.libertycitystories.fr/~nrg500/images/autres/video2.gif
//Time: 23/11/2006 17:36:23
//Working: Yes
//By NRG500
static
static
static
static
static
static
r;
rPlus;
v;
vPlus;
b;
bPlus;
setchar(pcar+0x224, r);
setchar(pcar+0x225, v);
setchar(pcar+0x226, b);
#cheat Spawn Hunter at Fort Baxter
//ID: 18821
//Score: 112
//Author: jas0nuk
//Category: Vehicle
//Description: Spawns a Hunter at Fort Baxter in front of the tank (if you telep
ort there, it might not appear immediately).
//Image: none
//Time: 21/11/2006 17:47:07
//Working: Yes
pspawn = 0x08E81290;
setint(pspawn, 275);
setfloat(pspawn + 4, -1645.57, -174.74, 14.54, 0);
pspawn += 0x30;
#cheat Central Locking
//ID: 18780
//Score: 176
//Author: lordsturm
//Category: Vehicle
//Description: Only Vic can leave his car, no-one can force him out, and when he
hijack's
//cars, no-one can pull him back out, not even the police.
//Hold Triangle for a little longer to leave cars.
//Image: http://img98.imageshack.us/img98/83/centrallockingoi7.png
//Time: 19/11/2006 21:08:42
//Working: Yes
if(buttons & CTRL_TRIANGLE)
{setshort(pcar+0x232, 0);
} else {
setshort(pcar+0x232, 0x0101);
}
#off
setshort(pcar+0x232, 0);
#cheat Drive W/out car.
//ID: 18779
//Score: 114
//Author: lilfrk12006
//Category: Vehicle
//Description: This is cool.
//It makes you drive around like you where in the car but he car stays in place
and if you crash the car the car that is sitting there will smash up.
//
//
//EDITED BY: psphacker108 on 21/11/06 04:42:36
//Image: http://img69.imageshack.us/img69/9735/video1zj7.gif
//Time: 19/11/2006 19:03:11
//Working: Yes
//BY:LILFRK12006
//WARNING:TUNN OFF THE FIRST CAR BEFORE
//TRYING ON ANOTHER
setchar(pcar + 0x00000043, 8);
#off
setchar(pcar + 0x00000043, 9);
can do!
' ',
't',
'R',
'i',
'c
'u
'a
'g
setchar(pplayer+0x8B4, 0x38);
}
if (press & CTRL_CIRCLE&&press & CTRL_DOWN)
setchar(pplayer+0x8B4, 0x37);
if (press & CTRL_NOTE)
{
setchar(0x9A63413, getchar(0x9A63413) ^ 0x02);
setchar(0x9A63418, getchar(0x9A63418) ^ 0x01);
}
if (press & CTRL_CIRCLE&&press & CTRL_LEFT)
setchar(pplayer+0x8B4, 0x07);
if (press & CTRL_CIRCLE&&press & CTRL_RIGHT)
setchar(pplayer+0x8B4, 0x12);
#off
{
setchar(pplayer+0x4C, 0x00, 0x00);
setchar(0x9A63413, 0x00);
setchar(0x9A63418, 0x01);
}
//Made by dwinch
//Thanks to Waterbottle and DDM
#cheat Blendo
//ID: 18741
//Score: 176
//Author: edisoncarter
//Category: Vehicle
//Description: Use a car as a weed wacker. You can be on foot or in a car. Ins
pired by the battlebot by the MythBusters.
//Image: http://www1.cheatdevice.com/gta/VCSBlendo.gif
//Time: 17/11/2006 18:46:19
//Working: Yes
static psel;
if (psel == 0)
{
setshort(0x08e90bd8, 1, 'T', 'o', 'u' , 'c', 'h', ' ', 'a', ' ', 'c', 'a', '
r', ' ', 't', 'o', ' ', 's', 't', 'a', 'r', 't', 0);
}
p = getint(pobj + 0x150);
if (p && getshort(p + 0x56) >= 170 && getshort(p + 0x56) <= 280)
{
psel = p;
setfloat(psel + 0xd0, getfloat(psel + 0xd0) * 3.0);
setfloat(psel + 0xd4, getfloat(psel + 0xd4) * 3.0);
}
if (psel)
{
setfloat(psel + 0x08, 0);
setfloat(psel + 0x18, 0);
setfloat(psel + 0x20, 0, 0, 1);
setfloat(psel + 0x30, getfloat(pplayer + 0x30) + getfloat(pplayer + 0x10) *
10.0);
setfloat(psel + 0x34, getfloat(pplayer + 0x34) + getfloat(pplayer + 0x14) *
10.0);
setfloat(psel + 0x38, getfloat(pplayer + 0x38) + 0.5);
setfloat(psel + 0x78, getfloat(psel + 0x78) - 0.015);
setfloat(psel + 0x027c, 100000.0);
}
#off
psel = 0;
#cheat Submarine Vehicles
//ID: 18738
//Score: 261
//Author: Durka Durka Mahn
//Category: Vehicle
//Description: This cheat allows your car to drive underwater! Just drive into w
ater, turn the cheat on, and use X to drive, analog left and right to steer, and
analog up and down to dive and return. Thanks to EC & Rela82me for their codes
used in this.
//Image: http://img98.imageshack.us/img98/1115/yehtx8.gif
//Time: 17/11/2006 11:32:23
//Working: Yes
static UnderWater;
static Height;
if(getfloat(pcar + 0x38) < getfloat(0x96C96B0))
{
UnderWater = 1;
}
else
{
UnderWater = 0;
}
if(UnderWater)
{
setfloat(pcar+0x78, -xstick / 40);
setfloat(pcar + 0x08, 0);
setfloat(pcar + 0x18, 0);
if (buttons & CTRL_CROSS)
{
boost = 1.5;
thrust = boost * 0.00333;
// velocity =
setfloat(pcar
thrust);
setfloat(pcar
thrust);
setfloat(pcar
thrust);
}
//Author: psphacker108
//Category: Vehicle
//Description: active while in a car or else you will spin like crazy! Vic will
be on the side of the car that you get into! you can see him actually driving (
will not work on bikes) Works on helicopters when you want this off turn off e
verything goes back to normal.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video2.gif
//Time: 17/11/2006 04:40:21
//Working: Yes
setchar(pplayer + 0x000001CA, 60);
#cheat Just Plain Weird Cop Car
//ID: 18728
//Score: 95
//Author: Haddenjms
//Category: Vehicle
//Description: Makes cop cars look weird... All make sense when you try this che
at :)
//Image: none
//Time: 15/11/2006 23:45:58
//Working: Yes
Just Plain Weird Cop Car
// Turns stuff on the side of you transparent for a brief second, then changes b
ack.
sethex(0x09AB98F4, FF)
#cheat Glass Cop Car
//ID: 18727
//Score: 120
//Author: Haddenjms
//Category: Vehicle
//Description: Turns cop cars into cop cars with weird stuff coming out of it. M
ostly has Glass... Though the color changes by what angle you are looking at it.
..
//
//It's too complicated, just download and see for your self!!!
//
//EDITED BY: edisoncarter on 18/11/06 00:2
//Image: none
//Time: 15/11/2006 23:42:26
//Working: Yes
// Glass Cop Car
sethex(0x09AB98F4, F9);
#cheat Yu-Gi-Oh (Extra Long) Rainbow Haired Cop Cars
//ID: 18726
//Score: 103
//Author: Haddenjms
//Category: Vehicle
//Description: Makes all cop cars look like they were morphed w/ Yu-Gi-Oh... XD
//
//EDITED BY: edisoncarter on 18/11/06 00:32:49
//Image: none
//Time: 15/11/2006 23:37:43
//Working: Yes
// Yu-Gi-Oh (Extra Long) Rainbow Haired Cop Cars
sethex(0x09AB98F4, F0);
//Description: This car has a custom Pearlescent Orange/Yellow paint job and a N
os Kit installed. Hold O to use the Nos and watch the Nos start pouring out of y
our Exhaust pipes. Also has Lamborghini Style Doors, 20" Rims, and is one beast
of a machine.
//
//Thanks to psphacker108 for the wheel size changer, and Waterbottle for the Lam
borghini Doors and Nos Cheat.
//Image: http://img111.imageshack.us/img111/4241/video1pd5.gif
//Time: 21/03/2007 19:13:51
//Working: Yes
if(getshort(pcar + 0x56) == 274)
{
setfloat(0x936F298, 0.8);
setchar(pcar + 0x224, 255, 127, 0);
setchar(pcar + 0x228, 0, 0, 0);
setfloat(pcar+0x450, 0, -1.2566371, 0);
setfloat(pcar+0x480, 0, -1.2566371, 0);
setfloat(pcar+0x4b0, 0, -1.2566371, 0);
setfloat(pcar+0x4e0, 0, -1.2566371, 0);
if(buttons & CTRL_CIRCLE && buttons & CTRL_CROSS) {
speed = 0.0;
setchar(0x09569B90, 0x10);
setchar(0x09569B94, 0, 127, 255);
if(getfloat(pcar+0x140)>0)
{
speed+=getfloat(pcar+0x140);
}
else
{
speed-=getfloat(pcar+0x140);
}
if(getfloat(pcar+0x144)>0)
{
speed+=getfloat(pcar+0x144);
}
else
{
speed-=getfloat(pcar+0x144);
}
if(speed<175/75)
{
setfloat(pcar+0x140, getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar)*0.005);
}
}
else
{
setchar(0x09569B90, 0x4);
setchar(0x09569B94, 63, 63, 63);
}
}
#cheat Bigger Wheels Sand King
//ID: 19467
//Score: 67
//Author: psphacker108
//Category: Vehicle
//Description: This make's the Wheels on the Sand King Huge! Mod your own vehicl
e tires now!
//
//Using psphacker's Wheel Size modifier:
//http://www.themaxone.net/tools/wheelsize.php
//
//Image: http://img339.imageshack.us/img339/4899/screen4gm4.png
//Time: 21/03/2007 17:16:56
//Working: Yes
//Made with Wheel Size Changer by psphacker108
setfloat(0x936A678, 1.5);
#cheat Wheel size polaris V8
//ID: 19466
//Score: 45
//Author: psphacker108
//Category: Vehicle
//Description: This is my wheel size Mod! You can mod your own car tires at : ht
tp://www.themaxone.net/tools/wheelsize.php
//Thanks to DDM for some help! The first wheel size mod for vcs!
//Image: http://img453.imageshack.us/my.php?image=screen2gb9.png
//Time: 21/03/2007 16:40:13
//Working: Yes
//Made with Wheel Size Changer by psphacker108
setfloat(0x9360B98, 1.5);
#cheat * UPDATE * The Car Mod Shop V 4
//ID: 19463
//Score: 209
//Author: Durka Durka Mahn
//Category: Vehicle
//Description: That's right! This cheat makes a fully working Car Modding shop,
much like Trans Fender in San Andreas! To use, drive into the Clymenus Suite Gar
age with the car you want to modify, and you will be teleported to the car moddi
ng Garage. Use Up and Down to navigate through the options, Left and Right to ch
ange the Car Color Options, and X to toggle Nos on and off. Once you're done, ho
ld O to teleport back, and hold O to use your Nos. Enjoy!
//Special thanks to Waterbottle for his Nos code and helping me fix some bugs.
//
//UPDATE! Version 2 now has Car Color 2! Use R2, G2, and B2 values to change whi
lst on the menu. Enjoy!
//
//UPDATE! Version 3 now has Lamborghini Doors and Unpoppable Car Tires. Credit t
o Waterbottle for these codes!
//
//UPDATE! Version 4 includes an awesome blue Nos effects and a spinners option a
t the ModShop. Some bugfixes also included.
//Image: http://www.themaxone.net/bigvid.gif
//Time: 20/03/2007 14:30:41
//Working: Yes
static Exit;
static counter;
static rotation;
static Spinners;
static car;
static Tires;
static Doors;
static Nos;
static menu;
static stateIn;
static Start;
static R;
static G;
static B;
static R2;
static G2;
static B2;
if(getfloat(pcar + 0x30) >=258.71 && getfloat(pcar + 0x30) <= 268.65 && getfloat
(pcar + 0x34) >= -146.48 && getfloat(pcar + 0x34) <= -138.07)
{
stateIn = 1;
car = pcar;
R = getchar(pcar + 0x224);
G = getchar(pcar + 0x225);
B = getchar(pcar + 0x226);
R2 = getchar(pcar + 0x228);
G2 = getchar(pcar + 0x229);
B2 = getchar(pcar + 0x22A);
}
if(stateIn && getfloat(pcar + 0x140) == 0 && getfloat(pcar + 0x144) == 0)
{
Start = 1;
setfloat(pcar + 0x30, -140.79, -1420.82, 4.90);
xRightHandVector
= getfloat(pobj + 0x0000);
yRightHandVector
= getfloat(pobj + 0x0004);
zRightHandVector
= getfloat(pobj + 0x0008);
xForwardVector
= getfloat(pobj + 0x0010);
yForwardVector
= getfloat(pobj + 0x0014);
zForwardVector
= getfloat(pobj + 0x0018);
xUpVector
= getfloat(pobj + 0x0020);
yUpVector
= getfloat(pobj + 0x0024);
zUpVector
= getfloat(pobj + 0x0028);
xRotationalMomentum = getfloat(pobj + 0x0070);
yRotationalMomentum = getfloat(pobj + 0x0074);
zRotationalMomentum = getfloat(pobj + 0x0078);
xVelocity
= getfloat(pobj + 0x0140);
yVelocity
= getfloat(pobj + 0x0144);
}
if(Start)
{
stateIn = 0;
setfloat(pobj + 0x0000,
setfloat(pobj + 0x0004,
setfloat(pobj + 0x0008,
setfloat(pobj + 0x0010,
setfloat(pobj + 0x0014,
setfloat(pobj + 0x0018,
setfloat(pobj + 0x0020,
setfloat(pobj + 0x0024,
setfloat(pobj + 0x0028,
setfloat(pobj + 0x0070,
setfloat(pobj + 0x0074,
setfloat(pobj + 0x0078,
setfloat(pobj + 0x0140,
if( menu == 0 )
{
int = R;
setshort( 0x08e90bd8,
xRightHandVector);
yRightHandVector);
zRightHandVector);
xForwardVector);
yForwardVector);
zForwardVector);
xUpVector);
yUpVector);
zUpVector);
xRotationalMomentum);
yRotationalMomentum);
zRotationalMomentum);
0, 0);
}
if( menu == 1 )
{
int = G;
setshort( 0x08e90bd8, 1, 'G', ':', ' ', 0 );
}
if( menu == 2 )
{
int = B;
setshort( 0x08e90bd8, 1, 'B', ':', ' ', 0 );
}
if( menu == 3 )
{
int = R2;
setshort( 0x08e90bd8, 1, 'R', '2', ':', ' ', 0 );
}
if( menu == 4 )
{
int = G2;
setshort( 0x08e90bd8, 1, 'G', '2', ':', ' ', 0 );
}
if( menu == 5 )
{
int = B2;
setshort( 0x08e90bd8, 1, 'B', '2', ':', ' ', 0 );
}
size = 0;
for(i = 1; i < int; i*=10) size+=2;
for(i = 0; int > 0; i+=2 )
{
if( menu < 3)
{
setshort(0x08e90bdc+size-i, '0' + (int % 10));
int = int(int/=10);
}
else if( menu > 2)
{
setshort(0x08e90bde+size-i, '0' + (int % 10));
int = int(int/=10);
}
}
if( menu == 6 && !Nos)
{
if(press & CTRL_CROSS)
Nos = 1;
setshort( 0x08e90bd8, 1, 'N', 'o', 's', ' ', 'o', 'f', 'f', 0);
}
else if( menu == 6 && Nos)
{
if(press & CTRL_CROSS)
Nos = 0;
setshort( 0x08e90bd8, 'N', 'o', 's', ' ', 'o', 'n', 0);
}
if( menu == 7 && !Doors)
{
if(press & CTRL_CROSS)
Doors = 1;
setshort( 0x08e90bd8, 1, 'L', 'a', 'm', 'b', 'o', ' ', 'D', 'o', 'o', 'r',
's', ' ', 'O', 'f', 'f', 0);
}
'a', 'm', 'b', 'o', ' ', 'D', 'o', 'o', 'r',
'p', 'i', 'n', 'n', 'e', 'r', 's', ' ', 'O',
'p', 'i', 'n', 'n', 'e', 'r', 's', ' ', 'O',
if(menu == 4)
G2++;
if(menu == 5)
B2++;
}
if(buttons & CTRL_CIRCLE)
{
Start = 0;
setfloat(pcar + 0x30, -191.57, -1392.88, 145.00);
setfloat(pcar + 0x30, 277.13, -146.65, 15);
menu = 0;
Exit = 1;
}
if(press & CTRL_DOWN && menu < 9)
menu++;
if(press & CTRL_UP && menu > 0)
menu--;
setchar(pcar + 0x224, R, G, B);
setchar(pcar + 0x228, R2, G2, B2);
}
if(Exit)
{
setfloat(pobj + 0x0000, xRightHandVector);
setfloat(pobj + 0x0004, yRightHandVector);
setfloat(pobj + 0x0008, zRightHandVector);
setfloat(pobj + 0x0010, xForwardVector);
setfloat(pobj + 0x0014, yForwardVector);
setfloat(pobj + 0x0018, zForwardVector);
setfloat(pobj + 0x0020, xUpVector);
setfloat(pobj + 0x0024, yUpVector);
setfloat(pobj + 0x0028, zUpVector);
setfloat(pobj + 0x0070, xRotationalMomentum);
setfloat(pobj + 0x0074, yRotationalMomentum);
setfloat(pobj + 0x0078, zRotationalMomentum);
setfloat(pobj + 0x0140, 0, 0, 0);
Exit = 0;
}
if(Nos && !stateIn && !Start && pcar == car)
{
if(buttons & CTRL_CIRCLE && buttons & CTRL_CROSS) {
speed = 0.0;
setchar(0x09569B90, 0x10);
setchar(0x09569B94, 0, 127, 255);
if(getfloat(pcar+0x140)>0)
{
speed+=getfloat(pcar+0x140);
}
else
{
speed-=getfloat(pcar+0x140);
}
if(getfloat(pcar+0x144)>0)
{
speed+=getfloat(pcar+0x144);
}
else
{
speed-=getfloat(pcar+0x144);
}
if(speed<175/75)
{
setfloat(pcar+0x140, getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar)*0.005);
}
}
else
{
setchar(0x09569B90, 0x4);
setchar(0x09569B94, 63, 63, 63);
}
}
if(Doors && pcar == car && getshort(pcar + 0x56) != 178 && getshort(pcar + 0x56)
!= 179 && getshort(pcar + 0x56) != 205 && getshort(pcar + 0x56) != 212 && getsh
ort(pcar + 0x56) != 229 && getshort(pcar + 0x56) != 230 && getshort(pcar + 0x56)
!= 231 && getshort(pcar + 0x56) != 232 && getshort(pcar + 0x56) != 252)
{
setfloat(pcar+0x450, 0, -1.2566371, 0);
setfloat(pcar+0x480, 0, -1.2566371, 0);
setfloat(pcar+0x4b0, 0, -1.2566371, 0);
setfloat(pcar+0x4e0, 0, -1.2566371, 0);
}
else if(!Doors && pcar == car && getshort(pcar + 0x56) != 178 && getshort(pcar +
0x56) != 179 && getshort(pcar + 0x56) != 205 && getshort(pcar + 0x56) != 212 &&
getshort(pcar + 0x56) != 229 && getshort(pcar + 0x56) != 230 && getshort(pcar +
0x56) != 231 && getshort(pcar + 0x56) != 232 && getshort(pcar + 0x56) != 252)
{
setfloat(pcar+0x450, 0, -1.2566371, 0);
setfloat(pcar+0x480, 1.2566371, 0, 0);
setfloat(pcar+0x4b0, 0, -1.2566371, 0);
setfloat(pcar+0x4e0, 1.2566371, 0, 0);
}
if(Tires && pcar == car)
{
setshort(pcar+0x3b6, 0, 0);//cars
setshort(pcar+0x434, 0);//bikes
}
if(Spinners && pcar == car)
{
if (rotation == 0)
{
rotation = 360;
}
spin = tan(rotation);
setfloat(pcar + 0x644, spin, spin, spin, spin);
rotation = rotation - 1;
if (rotation == 1)
{rotation = 360;}
}
#cheat Pop out Police VCS
//ID: 19421
//Score: 69
//Author: psphacker108
//Category: Vehicle
//Description: Pop out Police for VCS! You must use the Vehicle you have in your
little haiti garage for this code to work, Turn off with the OFF code Seprate s
o you can get out but the cops can't get in!
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-12.gif
//Time: 05/03/2007 03:03:06
//Working: Yes
setchar(pcar + 0x267, 0x75);
off()
#cheat pop out police OFF
//ID: 19420
//Score: 58
//Author: psphacker108
//Category: Vehicle
//Description: This turn's the Pop out Police code I made off ( It will let you
be able to get out of your car)
//Image: none
//Time: 05/03/2007 02:49:32
//Working: Yes
setchar(pcar + 0x267, 0x44);
off()
#cheat Ghostrider
//ID: 19414
//Score: 125
//Author: jumpman06
//Category: Vehicle
//Description: Make vic like ghostrider!! goto sunshine autos look by the races
youl find it, leave code on all times you want it on, looks cool with the 'robbe
ry' suit on
//
//EDITED BY: psphacker108 on 28/02/07 01:50:29
//Image: http://img443.imageshack.us/img443/1219/video4mg2.gif
//Time: 27/02/2007 22:19:30
//Working: Yes
pspawn = 0x08E81290;
setint(pspawn,
231);
setfloat(pspawn + 4,
-1041.73,
-761.80,
11.57,
90);
pspawn += 0x30;
setchar(0x08be3a20, 1);
setfloat(0x08be3a30, getfloat(pobj+0x30), getfloat(pobj+0x34),
getfloat(pobj+0x38));
setchar(0x08be3a20, 1);
setfloat(0x08be3a30, getfloat(pcar+0x30), getfloat(pcar+0x34),
getfloat(pcar+0x38));
setchar(0x9569b94, 0xFF, 0x00, 0x00);
setchar(pcar+0x224, 0xFF, 0x00, 0x00);
setchar(pcar+0x228, 0xFF, 0x00, 0x00);
setshort(pcar+0x3b6, 0, 0);
R = 255;
G = 0;
B = 0;
for(neon=0;neon<16;neon++)
{setchar(0x097272d0+4*neon, R, G, B);}
static rotation;
if (rotation == 0)
{
rotation = 900;
}
spin = tan(rotation);
setfloat(pcar + 0x644, spin, spin, spin, spin);
rotation = rotation - 1;
if (rotation == 1)
{rotation = 900;}
//Category: Vehicle
//Description: Kinda PMG'd car, in blue this time.. press right to change back t
o blue if it goes to some other color, Neon and drop by Vettefan88
//
//EDITED BY: psphacker108 on 26/02/07 16:18:09
//Image: none
//Time: 25/02/2007 23:53:46
//Working: Yes
if (buttons & CTRL_RIGHT)
{
setchar(0x9569b94, 0, 0x0, 0xFF);
setchar(pcar+0x224, 0, 0x0, 0xff);
setchar(pcar+0x228, 0, 0x0, 0xff);
1 = 0;
2 = 175;
3 = 255;
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, 1, 2, 3);}
}
pspawn = 0x08E81290;
setint(pspawn,
265);
setfloat(pspawn + 4,
-1041.73,
-761.80,
11.57,
90);
pspawn += 0x30;
setshort(pcar+0x3b6, 0, 0);
setfloat(pcar+0x450, 4, 2, 4);
setfloat(pcar+0x480, 4, 2, 4);
setfloat(pcar+0x4b0, 4, 2, 4);
setfloat(pcar+0x4e0, 4, 2, 4);
//Working: Yes
R = 255;
G = 255;
B = 0;
for(neon=0;neon<16;neon++)
{setchar(0x097272d0+4*neon, R, G, B);}
off();
#cheat White Bike Neons
//ID: 19405
//Score: 75
//Author: vettefan88
//Category: Vehicle
//Description: this will put a white neon glow effect under your bike.
//Image: none
//Time: 24/02/2007 18:09:36
//Working: Yes
R = 255;
G = 255;
B = 255;
for(neon=0;neon<16;neon++)
{setchar(0x097272d0+4*neon, R, G, B);}
off();
#cheat Purple Bike Neons
//ID: 19404
//Score: 76
//Author: vettefan88
//Category: Vehicle
//Description: this will put a purple neon glow effect under your bike.
//Image: none
//Time: 24/02/2007 18:09:03
//Working: Yes
R = 80;
G = 0;
B = 80;
for(neon=0;neon<16;neon++)
{setchar(0x097272d0+4*neon, R, G, B);}
off();
#cheat Green Bike Neons
//ID: 19403
//Score: 83
//Author: vettefan88
//Category: Vehicle
//Description: this will put a green neon glow effect under your bike.
//Image: http://img338.imageshack.us/img338/8913/screen3mz4.png
//Time: 24/02/2007 18:08:32
//Working: Yes
R = 0;
G = 255;
B = 0;
for(neon=0;neon<16;neon++)
{setchar(0x097272d0+4*neon, R, G, B);}
off();
#cheat Blue Bike Neons
//ID: 19402
//Score: 102
//Author: vettefan88
//Category: Vehicle
//Description: This will put a blue neon glow effect under your bike.
//Image: http://img297.imageshack.us/img297/6935/video2fu8.gif
//Time: 24/02/2007 18:08:04
//Working: Yes
R = 0;
G = 0;
B = 255;
for(neon=0;neon<16;neon++)
{setchar(0x097272d0+4*neon, R, G, B);}
off();
#cheat Red Bike Neons
//ID: 19401
//Score: 79
//Author: vettefan88
//Category: Vehicle
//Description: This will put a red neon glow effect under your bike.
//Image: http://img338.imageshack.us/img338/2933/screen1an3.png
//Time: 24/02/2007 18:07:29
//Working: Yes
R = 255;
G = 0;
B = 0;
for(neon=0;neon<16;neon++)
{setchar(0x097272d0+4*neon, R, G, B);}
off();
#cheat Yellow Car Neons
//ID: 19400
//Score: 66
//Author: vettefan88
//Category: Vehicle
//Description: This will put a yell neon glow effect under your car.
//Image: none
//Time: 24/02/2007 18:06:47
//Working: Yes
R = 255;
G = 255;
B = 0;
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, R, G, B);}
off();
#cheat White Car Neons
//ID: 19399
//Score: 67
//Author: vettefan88
//Category: Vehicle
//Description: This will put a white neon glow effect under your car
//Image: http://img134.imageshack.us/img134/8816/video1rp1.gif
//Time: 24/02/2007 18:02:17
//Working: Yes
R = 255;
G = 255;
B = 255;
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, R, G, B);}
off();
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, R, G, B);}
off();
#cheat HUNTER MISSILE by tako
//ID: 19379
//Score: 90
//Author: GA6ZAM
//Category: Vehicle
//Description: Good :-)
//
//EDITED BY: psphacker108 on 20/02/07 15:35:35
//Image: http://sky.geocities.jp/gtamoddercommunity/HUNTER.gif
//Time: 20/02/2007 08:12:17
//Working: Yes
static A;
if(pcar)
{
if(getchar(pcar + 0x0292) > 0)
{
if(!A)
A = getchar(pcar + 0x0292);
setchar(pcar + 0x0292, A - 1);
}
if(getchar(0x9569FD0) != getchar(0x9569BB0))
{
setchar(0x9569FB7, getchar(0x9569FD0), getchar(0x9569FD1), getchar(0x9569FD2), g
etchar(0x9569FD3), getchar(0x9569FD8));
}
setchar(0x9569F82, 0x40);
setchar(0x9569FB0, 0x00);
setchar(0x9569FA0, 0x00, 0x00, 0x00, 0x00, 0x00);
setchar(0x9569F98, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
setchar(0x9569FB4, 0x00, 0x50, 0xFF);
setchar(0x9569FCE, 0x00, 0x00);
setchar(0x9569F7E, 0xFF);
setchar(0x9569FA5, 0xFF);
setchar(0x9569FD0, getchar(0x9569BB0), getchar(0x9569BB1), getchar(0x9569BB2), g
etchar(0x9569BB3));
setchar(0x9569FD8, getchar(0x9569BB8));
}
else
A = 0;
#off
setchar(0x9569F82, 0x02);
setchar(0x9569FB0, 0x04);
setchar(0x9569FA0, 0x0A, 0xD7, 0x23, 0x3C, 0x01);
setchar(0x9569F98, 0xAE, 0x47, 0xE1, 0x3D, 0x8F, 0xC2, 0xF5, 0x3C);
setchar(0x9569FB4, 0x80, 0x80, 0x80);
setchar(0x9569FCE, 0x80, 0x3F);
setchar(0x9569F7E, 0x5C);
setchar(0x9569FA5, 0x00);
setchar(0x9569FD0, getchar(0x9569FB7), getchar(0x9569FB8), getchar(0x9569FB9), g
etchar(0x9569FBA));
setchar(0x9569FB7, 0x00, 0x55, 0x00, 0x00, 0x00);
#cheat NOS Ver 1.3 by tako
//ID: 19377
//Score: 107
//Author: GA6ZAM
//Category: Vehicle
//Description: High performance this.
//
//O -> NOS
//down -> STOP
//up -> SROW MOSION
//
//EDITED BY: psphacker108 on 20/02/07 15:22:45
//Image: http://sky.geocities.jp/gtamoddercommunity/Nitro.gif
//Time: 20/02/2007 08:04:57
//Working: Yes
if(pcar)
{
setchar(0x9569C62, 0x30);
setchar(0x9569C98, 0x00);
setchar(0x9569C9C, 0xFF, 0x60, 0x30);
if(buttons & CTRL_UP)
{
setchar(0x8BB3B5A, 0x80, 0x3E);
setfloat(pcar + 0x0078, -0.05 * xstick);
if(buttons & CTRL_DOWN && getshort(pcar+0x1c8)==0)
setfloat(pcar+0x140, 0, 0);
else if(buttons & CTRL_CIRCLE)
{
setchar(0x9569B5A, 0xB0);
setchar(0x9569B90, 0x00);
setchar(0x9569B78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
setchar(0x9569B94, 0x00, 0x50, 0xFF);
setchar(0x9569B85, 0xFF);
setchar(0x9569B5E, 0x70);
speed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar + 0
x144) * getfloat(pcar + 0x144));
if(speed<1.8)
{
setfloat(pcar+0x140, getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar)*0.005);
}
}
else
{
setchar(0x9569B5A, 0xFF);
setchar(0x9569B90, 0x04);
setchar(0x9569B78, 0x0A, 0xD7, 0x23, 0x3C, 0x8F, 0xC2, 0xF5, 0x3C);
setchar(0x9569B94, 0x62, 0x62, 0x6C);
setchar(0x9569B85, 0x00);
setchar(0x9569B5E, 0x60);
}
}
else if(buttons & CTRL_DOWN && getshort(pcar+0x1c8)==0)
{
setchar(0x8BB3B5A, 0x80, 0x3F);
setfloat(pcar+0x140, 0, 0);
}
else if(buttons & CTRL_CIRCLE)
{
setchar(0x8BB3B5A, 0x80, 0x3F);
setchar(0x9569B5A, 0xB0);
setchar(0x9569B90, 0x00);
setchar(0x9569B78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
setchar(pcar+0x228, 0x66,
setshort(0x098F66E0, 'H',
'r', 'e', 0);
setshort(pcar+0x3b6, 0,
setfloat(pcar+0x450, 4,
setfloat(pcar+0x480, 4,
setfloat(pcar+0x4b0, 4,
setfloat(pcar+0x4e0, 4,
0xFF, 0x00);
'i', 'k', 'i', 'w', 'a', 'r', 'a', ' ', 'S', 'a', 'b',
0);
2,
2,
2,
2,
4);
4);
4);
4);
static rotation;
if (rotation == 0)
{
rotation = 900;
}
spin = tan(rotation);
setfloat(pcar + 0x644, spin, spin, spin, spin);
rotation = rotation - 1;
if (rotation == 1)
{rotation = 900;}
//Image: none
//Time: 29/12/2006 17:36:02
//Working: Yes
setchar(pcar + 0x224, 110, 193, 239);
setint(pcar + 0x228, 0);
#cheat Pealrescent Purple with black stripe
//ID: 19137
//Score: 61
//Author: walshyboy
//Category: Vehicle
//Description: Pealrescent Purple with black stripe,Must be in the vehicle to ma
ke it work.
//
//EDITED BY: psphacker108 on 29/12/06 21:29:34
//Image: none
//Time: 29/12/2006 17:35:26
//Working: Yes
setchar(pcar + 0x00000224, 154, 39, 239);
setint(pcar + 0x00000228, 0);
#cheat Pearlescent orange
//ID: 19136
//Score: 61
//Author: walshyboy
//Category: Vehicle
//Description: Pearlescent paint,Must be in the vehicle to make it work.
//
//EDITED BY: psphacker108 on 29/12/06 21:29:57
//Image: none
//Time: 29/12/2006 17:33:56
//Working: Yes
setchar(pcar + 0x00000224, 255, 143, 52);
setchar(pcar + 0x00000228, 255, 143, 52);
#cheat Pearlescent Green
//ID: 19135
//Score: 58
//Author: walshyboy
//Category: Vehicle
//Description: Pearlescent paint,Must be in the vehicle to make it work.
//
//EDITED BY: psphacker108 on 29/12/06 21:31:05
//Image: none
//Time: 29/12/2006 17:33:02
//Working: Yes
setchar(pcar + 0x00000224, 80, 255, 160);
setchar(pcar + 0x00000228, 80, 255, 160);
#cheat Pearlescent red
//ID: 19134
//Score: 59
//Author: walshyboy
//Category: Vehicle
//Description: Pearlescent paint,Must be in the vehicle to make it work.
//
//EDITED BY: psphacker108 on 29/12/06 21:30:54
//Image: none
//Score: 43
//Author: hoockhand
//Category: Vehicle
//Description: what it seas in name there is a teleport
//
byhoockhand
//sorry for no imag frogot to take vid or screenshot
//
//EDITED BY: psphacker108 on 03/07/07 02:20:44
//y u edit it?
//Image: none
//Time: 01/07/2007 18:05:35
//Working: Yes
//made by duhdho
pspawn = 0x08E81290;
setint(pspawn, 275);
setfloat(pspawn + 0x4, 252.69, -168.67, 34.71, 180);
teleport(258.71, -172.27, 34.71);
#cheat Pop open Everything v2
//ID: 19852
//Score: 57
//Author: Xsjado
//Category: Vehicle
//Description: press circle and up to pop the hood
//press circle and down to pop the boot
//press circle and right to open the right door
//press circle and left to open left door
//press R and up to lock hood in position
//press R and down to lock boot in position
//press R and right to lock right door position
//press R and left to lock left door position
//
//EDITED BY: psphacker108 on 03/07/07 02:19:40
//Image: none
//Time: 29/06/2007 16:32:01
//Working: Yes
setshort(0x08e90bd8, 1, 'C', 'i', 'r', 'c', 'l', 'e', ' ', 'a', 'n', 'd', ' ', '
r', 'i', 'g', 'h', 't', ' ', 't', 'o', ' ', 'o', 'p', 'e', 'n', ' ', 'r', 'i', '
g', 'h', 't', ' ', 'd', 'o', 'o', 'r', ', ', ' ', 'c', 'i', 'r', 'c', 'l', 'e',
' ', 'a', 'n', 'd', ' ', 'u', 'p', ' ', 't', 'o', ' ', 'p', 'o', 'p', ' ', 't',
'h', 'e', ' ', 'h', 'o', 'o', 'd', ' ', 'a', 'n', 'd', ' ', 's', 'o', ' ', 'o',
'n', '.', '.', '.', ' ', 'R', ' ', 'a', 'n', 'd', ' ', 'r', 'i', 'g', 'h', 't',
' ', 't', 'o', ' ', 'l', 'o', 'c', 'k', ' ', 'r', 'i', 'g', 'h', 't', ' ', 'd',
'o', 'o', 'r', ' ', 'i', 'n', ' ', 'p', 'o', 's', 'i', 't', 'i', 'o', 'n', ', ',
' ', 'R', ' ', 'a', 'n', 'd', ' ', 'u', 'p', ' ', 't', 'o', ' ', 'l', 'o', 'c',
'k', ' ', 'h', 'o', 'o', 'd', ' ', 'i', 'n', ' ', 'p', 'o', 's', 'i', 't', 'i',
'o', 'n', ' ', 'a', 'n', 'd', ' ', 's', 'o', ' ', 'o', 'n', '.', '.', '.', 0);
if (buttons & CTRL_CIRCLE && buttons & CTRL_UP)
setchar(pcar + 0x000003BA, 2);
if (buttons & CTRL_CIRCLE && buttons & CTRL_DOWN)
setchar(pcar + 0x000003BB, 2);
if (buttons & CTRL_CIRCLE && buttons & CTRL_RIGHT)
setchar(pcar + 0x000003BD, 2);
if (buttons & CTRL_CIRCLE && buttons & CTRL_LEFT)
setchar(pcar + 0x000003BC, 2);
if (buttons & CTRL_RTRIGGER && buttons & CTRL_UP)
setchar(pcar + 0x000003BA, 0);
if (buttons & CTRL_RTRIGGER && buttons & CTRL_DOWN)
setchar(pcar + 0x000003BB, 0);
if (buttons & CTRL_RTRIGGER && buttons & CTRL_RIGHT)
}
#off
setfloat(0x9632544, 0.0);
setchar(pcar + 0x0000022f, 0);
#cheat Vehicles Health Bar Mod V2
//ID: 19864
//Score: 60
//Author: emcp
//Category: Vehicle
//Description: this will show your cars health in the armor bar when ever your i
n a car and when your not it will show your armor
//it will also change the color of your armor bar to green when your in a car an
d back to blue when your not
//
//id take a video but the cheatdevice removes the hud
//
//thanks to waterbottle for helping me with getting the armor back to normal.
//
//
//Bar colors found by vettefan88
//
//
//EDITED BY: psphacker108 on 11/07/07 19:17:05
//Image: http://s66.photobucket.com/albums/h257/pspman108/?action=view¤t=v
ideo2-15.gif
//Time: 03/07/2007 14:06:05
//Working: Yes
//Thanks To psphacker for helping me getting the armor back
//Bar Color found by vettefan88
CarHP = getfloat(pcar+0x027C);
static armor;
static wasin;
static fInt;
if(!fInt)
{
armor = getfloat(pplayer + 0x4E8);
fInt = 1;
}
if (pcar){
wasin = true;
//Show Health In Bar
setfloat(pplayer+0x4E8, ((CarHP-250)/750)*100);
//change color
for(neon=0;neon<15;neon++){
setchar(0x96E1ED0+4*neon, 40, 240, 40);
}
}
else
{ if(wasin)
{
wasin = false;
setfloat(pplayer + 0x4E8, armor);
//change color
for(neon=0;neon<15;neon++){
setchar(0x96E1ED0+4*neon, 106, 255, 255);
}
}
armor = getfloat(pplayer + 0x4E8);
}
#cheat Show Vehicles Health In Armor Bar V1 FIXED
//ID: 19858
//Score: 28
//Author: emcp
//Category: Vehicle
//Description: this cheat will show you vehicles health in the armor bar
//
//im managed to make so when the cars health BAR
//is empty thats when the car goes on fire
//
//ive fixed the problem of a little bit left over too the next version will have
it so when your not in a vehicle it show armor instead
//
//Video Added: Psphacker.
//EDITED BY: psphacker108 on 03/07/07 02:18:48
//
//EDITED BY: psphacker108 on 11/07/07 19:16:42
//Image: http://s66.photobucket.com/albums/h257/pspman108/?action=view¤t=v
ideo2-15.gif
//Time: 02/07/2007 01:03:30
//Working: Yes
CarHP = getfloat(pcar+0x027C);
setfloat(pplayer+0x4E8, ((CarHP-250)/750)*100);
#cheat Disco Head Lights
//ID: 19887
//Score: 37
//Author: psphacker108
//Category: Vehicle
//Description: This makes All Vehicles ( including Bikes ) Have Disco head Light
s!
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-37.gif
//Time: 14/07/2007 04:48:45
//Working: Yes
r = (abs((getint(pplayer+0x68)+getint(pplayer))*getint(0x08bb3b40)) % (255-1)) +
1;
g = (abs((getint(pplayer+0x64)+getint(pplayer+0x4))*getint(0x08bb3b40)) % (255-1
)) + 1;
b = (abs((getint(pplayer+0x60)+getint(pplayer+0x8))*getint(0x08bb3b40)) % (255-1
)) + 1;
for(i = 0x9728570; i < 0x972857f; i+= 0x4) {
setchar(i, r, g, b);
}
r = (abs((getint(pplayer+0x68)+getint(pplayer))*getint(0x08bb3b40)) % (255-1)) +
1;
g = (abs((getint(pplayer+0x64)+getint(pplayer+0x4))*getint(0x08bb3b40)) % (255-1
)) + 1;
b = (abs((getint(pplayer+0x60)+getint(pplayer+0x8))*getint(0x08bb3b40)) % (255-1
)) + 1;
for(i = 0x9728584; i < 0x97285Af; i+= 0x4) {
setchar(i, r, g, b);
}
#cheat Vehicle Head Light Colors Green
//ID: 19886
//Score: 23
//Author: psphacker108
//Category: Vehicle
//Description: Vehicle Head Light Colors Green, Add that Pimped look to your rid
e.
//Image: http://i66.photobucket.com/albums/h257/pspman108/screen2-31.jpg
//Time: 14/07/2007 04:40:19
//Working: Yes
setchar(0x9728570, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0
x00, 0xff, 0x00, 0xff, 0x00, 0xff);
setchar(0x9728580, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0
x00, 0xff, 0x00, 0xff, 0x00, 0xff);
setchar(0x9728590, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0
x00, 0xff, 0x00, 0xff, 0x00, 0xff);
setchar(0x97285A0, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0
x00, 0xff, 0x00, 0xff, 0x00, 0xff);
#cheat Vehicle Head Light Color Random
//ID: 19885
//Score: 18
//Author: psphacker108
//Category: Vehicle
//Description: Vehicle Head Light Color Random, A Random head light color , test
to find out what color!
//Image: none
//Time: 14/07/2007 04:39:59
//Working: Yes
setchar(0x9728570, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0
x00, 0xff, 0xff, 0xff, 0x00, 0xff);
setchar(0x9728580, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0
x00, 0xff, 0xff, 0x00, 0xff, 0xff);
setchar(0x9728590, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0
x00, 0xff, 0xff, 0x00, 0x00, 0xff);
setchar(0x97285A0, 0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x00, 0
x00, 0xff, 0xff, 0xff, 0x00, 0xff);
#cheat Vehicle Head Light Color Blue
//ID: 19884
//Score: 25
//Author: psphacker108
//Category: Vehicle
//Description: Vehicle Head Light Color, a Awesome attraction to a pimped car.
//Image: http://s66.photobucket.com/albums/h257/pspman108/?action=view¤t=s
creen4-16.jpg
//Time: 14/07/2007 04:39:36
//Working: Yes
setchar(0x9728570, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0
xff, 0xff, 0x00, 0x00, 0xff, 0xff);
setchar(0x9728580, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0
xff, 0xff, 0x00, 0x00, 0xff, 0xff);
setchar(0x9728590, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0
xff, 0xff, 0x00, 0x00, 0xff, 0xff);
setchar(0x97285A0, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0
xff, 0xff, 0x00, 0x00, 0xff, 0xff);
#cheat Vehicle Head Light Color Red
//ID: 19883
//Score: 22
//Author: psphacker108
//Category: Vehicle
//Description: Vehicle Head Light Color, Use this code
.
//Image: none
//Time: 14/07/2007 04:38:41
//Working: Yes
setchar(0x9728570, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00,
x00, 0xff, 0xff, 0x00, 0x00, 0xff);
setchar(0x9728580, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00,
x00, 0xff, 0xff, 0x00, 0x00, 0xff);
setchar(0x9728590, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00,
x00, 0xff, 0xff, 0x00, 0x00, 0xff);
setchar(0x97285A0, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00,
x00, 0xff, 0xff, 0x00, 0x00, 0xff);
if(pcar&&gas) {
setshort(0x08e90bd8, 'G', 'a', 's', ' ', 'l', 'e', 'f', 't', ':', ' ');
int = gas;
size = 0;
for( i = 1; i < int; i *= 10 ) size+=2;
for( i = 0; int > 0; i+=2 )
{
setshort(0x08e90bea+size-i, '0' + (int % 10));
int = int(int/10);
}
setshort(0x08e90bea+size-i+0x6, '%', ' ', 0);
}
if(pcar&&!gas) {
setfloat(pcar+0x140, getfloat(pcar+0x140)*0.91, getfloat(pcar+0x144)*0.9
1);
setshort(0x08e90bd8, 1, 'Y', 'o', 'u', ' ', 'a', 'r', 'e', ' ', 'o', 'u'
, 't', ' ', 'o', 'f', ' ', 'g', 'a', 's', '!', 0);
}
if(getfloat(pcar+0x140) == 0 && getfloat(pcar+0x144) == 0 && getfloat(pcar+0x30)
> 21.09 && getfloat(pcar+0x30) < 71.80 && getfloat(pcar+0x34) > -1091.87 && get
float(pcar+0x34) < -1042.57) {
if(gas<100) {
price = (100 - gas) * 0.4;
setint(0x08bde55c, getint(0x08bde55c) - price, getint(0x08bde55c
) - price);
gas = 100;
}
}
#cheat Pearlescent Pink
//ID: 19572
//Score: 44
//Author: walshyboy
//Category: Vehicle
//Description: Turns the car you enter Pearlescent Pink
//
//
//Image: none
//Time: 25/04/2007 20:29:41
//Working: Yes
setchar(pcar + 0x00000224, 239, 39, 154);
setchar(pcar + 0x00000228, 239, 39, 154);
#cheat San Andreas Nos
//ID: 19846
//Score: 58
//Author: Durka Durka Mahn
//Category: Vehicle
//Description: That's right! A taste of San Andreas on your PSP. This code will
allow you to use nos for about 15 seconds, with the blue exhaust included! Simpl
y hit O to activate, and hit X to accelerate once activated.
//Image: none
//Time: 29/06/2007 01:58:21
//Working: Yes
static On;
static going;
if(buttons & CTRL_CIRCLE &&!On) {
On = 1;
}
if(On) {
static timepassed;
static init;
if(!init)
{
lasttime = getchar( 0x08bb3b41 );
init = 1;
}
if( lasttime != getchar( 0x08bb3b41 ) )
{
timepassed++;
lasttime = getchar( 0x08bb3b41 );
}
if( timepassed < 15 )
{
going = 1;
}
else {
On = 0;
timepassed = 0;
going = 0;
}
}
if(going) {
setchar(0x09569B90, 0x10);
setchar(0x09569B94, 0, 127, 255);
speed = 1.5;
thrust = speed * 0.00333;
if(buttons & CTRL_CROSS) {
setfloat(pcar + 0x0140, getfloat(pcar + 0x0140) + getfloat(pcar + 0x0010)
* thrust);
setfloat(pcar + 0x0144, getfloat(pcar + 0x0144) + getfloat(pcar + 0x0014)
* thrust);
}
}
else
{
setchar(0x09569B90, 0x4);
setchar(0x09569B94, 63, 63, 63);
}
#cheat Pop open Everything
//ID: 19841
//Score: 37
//Author: Xsjado
//Category: Vehicle
//Description: Press up to pop the bonet
//press down to pop the boot
//press left to open the left door
//press right to open the right door
//
//thanks to psphacker108 for bonet address :)
//
//EDITED BY: psphacker108 on 30/06/07 14:44:24
//Image: none
//Time: 28/06/2007 10:37:26
//Working: Yes
if(press & CTRL_UP)
setchar(pcar + 0x000003BA, 2);
2);
2);
2);
0);
0);
0);
0);
//Working: Yes
setchar(pplayer + 0x000008B4, 61);
#off
setchar(pplayer + 0x000008B4, 55);
#cheat Splitz 6 Has Big Tires.
//ID: 19789
//Score: 28
//Author: GTA M4573R
//Category: Vehicle
//Description: Splitz 6 Has Big Tires. Very awesome.
//
//Made with Wheel Size Changer by psphacker108
//
//
//
//EDITED BY: psphacker108 on 14/06/07 20:11:19
//Image: none
//Time: 14/06/2007 20:04:17
//Working: Yes
//Made with Wheel Size Changer by psphacker108
setfloat(0x935E198, 1);
#cheat White Exhaust
//ID: 19589
//Score: 43
//Author: BOY 999
//Category: Vehicle
//Description: All the Exhaust Smoke features are at 255 :D
//All in a White color.
//Enjoy
//
//EDITED BY: psphacker108 on 05/05/07 01:43:59
//
//EDITED BY: psphacker108 on 13/05/07 22:20:13
//Image: none
//Time: 04/05/2007 19:34:09
//Working: Yes
//Made with Exhaust Color Changer by psphacker108
setchar(0x09569B94, 255, 255, 255);
setchar(0x09569B90, 0x10);
#cheat Instant Black Paintjob
//ID: 19577
//Score: 53
//Author: DeathdogDirusVII
//Category: Vehicle
//Description: This handy little mod will make your car have a black paintjob as
soon as you get in the car or when you enable the cheat. Make sure you keep it
on for it to work fully.
//
//
//
//EDITED BY: psphacker108 on 13/05/07 22:20:29
//Image: none
//Time: 28/04/2007 23:15:32
//Working: Yes
setchar(pcar + 0x00000224, 0, 0, 0);
setchar(pcar + 0x00000228, 0, 0, 0);
//Score: 57
//Author: psphacker108
//Category: Vehicle
//Description: This makes all Car Flame (except explosion) Green.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video6-1.gif
//Time: 14/04/2007 21:22:08
//Working: Yes
setchar(0x95687fc, 0x00, 0xff, 0x00);
#cheat Blue Car Flame
//ID: 19549
//Score: 54
//Author: psphacker108
//Category: Vehicle
//Description: All Flame from car (besides explosion) Will Be Blue.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video7-1.gif
//Time: 14/04/2007 21:20:59
//Working: Yes
setchar(0x95687fc, 0x00, 0x00, 0xff);
#cheat Rhino Smoke Blue
//ID: 19548
//Score: 48
//Author: psphacker108
//Category: Vehicle
//Description: This makes Rhino Smoke Blue
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-25.gif
//Time: 14/04/2007 21:19:01
//Working: Yes
setchar(0x9568350, 0x00, 0x00, 0x80, 0x3f, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0
xff);
#cheat Impact Rhino Rocket Color Red
//ID: 19546
//Score: 45
//Author: psphacker108
//Category: Vehicle
//Description: This makes Impact Rhino Rocket Color Red.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-26.gif
//Time: 14/04/2007 21:17:20
//Working: Yes
setchar(0x9568f30, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00);
#cheat Red Rhino Rocket Color
//ID: 19545
//Score: 45
//Author: psphacker108
//Category: Vehicle
//Description: This makes red Rocket Fire color for the Rhino.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video2-9.gif
//Time: 14/04/2007 21:16:27
//Working: Yes
setchar(0x9569560, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00);
#cheat Fire Burn Out Smoke
//ID: 19543
//Score: 78
//Author: psphacker108
//Category: Vehicle
//Description: 10,000 th code in the database For a special code I made Fire Bur
n out Smoke,One Version only so take advantage of it Cheatsync will only get to
10,00 once so I made that code never to be made again like the 10,000 mark :) en
joy.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video2-11.gif
//Time: 14/04/2007 21:09:17
//Working: Yes
setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0
x00, 0x00, 0xff, 0x20, 0x00);
#cheat Blue Rhino Rocket color
//ID: 19542
//Score: 44
//Author: psphacker108
//Category: Vehicle
//Description: This makes Blue Rhino Rocket fire color.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-22.gif
//Time: 14/04/2007 21:08:17
//Working: Yes
setchar(0x9569560, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff);
#cheat pink Rhino Rocket Color
//ID: 19541
//Score: 40
//Author: psphacker108
//Category: Vehicle
//Description: This makes Pink Rhino Rocket Color.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video3-5.gif
//Time: 14/04/2007 21:07:34
//Working: Yes
setchar(0x9569560, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x89);
#cheat Destroy Last Entered Vehicle
//ID: 19529
//Score: 58
//Author: Durka Durka Mahn
//Category: Vehicle
//Description: The last parked vehicle will be destroyed when you get into a new
car. Thanks to psphacker108 for the idea.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video2-7.gif
//Time: 13/04/2007 19:15:34
//Working: Yes
static old;
static new;
if(pcar && !old) {
old = pcar;
new = 0;
}
if(pcar && !new && pcar != old) {
new = pcar;
setfloat(old + 0x27c, 0);
old = 0;
}
#cheat Teleport Last Entered Car to You (Down)
//ID: 19523
//Score: 56
//Author: Durka Durka Mahn
//Category: Vehicle
//Description: Whilst on, the last entered car you were in will be teleported to
you when you hit down. Please note that the cheat must be on before you get out
B = 228;
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, R, G, B);}
{
setchar(0x09569B94, 18, 53, 173);
}
setfloat(0x936E818, 0.8);
{
setint(0x08C739B0, 270);
}
setchar(0x8bad856, 01);
{
if(buttons & CTRL_CIRCLE && !(buttons & CTRL_LTRIGGER)) {
//calculate speed
speed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar + 0
x144) * getfloat(pcar + 0x144));
//if speed is lower than max speed for NOS accelerate
if(speed<1.8) {
setfloat(pcar+0x140, getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar)*0.005);
}
}
}
#cheat Blue Laser Exhaust
//ID: 19512
//Score: 67
//Author: psphacker108
//Category: Vehicle
//Description: This make's the Exhaust on your car go like disco light's beaming
down. Color Blue. Works on any car.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video3-2.gif
//Time: 03/04/2007 21:38:15
//Working: Yes
setchar(0x9569B90, 0x70, 0x00, 0x00, 0x00, 0x0f, 0x5f, 0xff, 0x00);
setchar(0x9569Ba7, 0x50);
#cheat Green Laser Exhaust
//ID: 19511
//Score: 59
//Author: psphacker108
//Category: Vehicle
//Description: This make's the Exhaust on your car go like disco light's beaming
down. Color Green. Works on any car.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video4-3.gif
//Time: 03/04/2007 21:37:43
//Working: Yes
setchar(0x9569B90, 0x70, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00);
setchar(0x9569Ba7, 0x50);
#cheat Yellow Laser Exhaust
//ID: 19510
//Score: 56
//Author: psphacker108
//Category: Vehicle
//Description: This make's the Exhaust on your car go like disco light's beaming
down. Color Yellow. Works on any car.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video2-6.gif
'e', ' ', 'B', 'o', 'o', 's', 't', ' ', 'A', 'm', 'o', 'u', 'n', 't', ', ', ' ',
'R', ' ', '+', ' ', 'R', 'i', 'g', 'h', 't', ' ', '-', ' ', 'R', 'e', 's', 'e',
't', ' ', 'C', 'a', 'r', 0);
if(press & CTRL_CIRCLE) {
setfloat(pcar+0x140, getfloat(pcar+0x140)+getfloat(pcar+0x10)*thrust);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar+0x14)*thrust);
}
if(buttons & CTRL_DOWN) {
boost -= 5;
}
else if(buttons & CTRL_UP) {
boost += 5;
}
if(buttons & CTRL_RTRIGGER && buttons & CTRL_RIGHT) {
setfloat(pcar + 0x30, -214.64, -1089.86, 86);
setfloat(pcar + 0x140, 0, 0, 0);
}
setint(0x08bde55c, boost, boost);
#cheat Explosive Sphere
//ID: 19433
//Score: 83
//Author: Durka Durka Mahn
//Category: Misc
//Description: A large Sphere made of 150 Explosive barrels will spawn around Vi
c. Use it to implode onto a pedestrian or yourself!
//Image: http://img223.imageshack.us/img223/5449/screen1my4.png
//Time: 10/03/2007 03:06:25
//Working: Yes
for( rot = 0; rot < 360; rot += 7.2 )
{
moveto(getfloat(pplayer+0x30) + cos(rot) * 5, getfloat(pplayer+0x34) + sin
(rot) * 5, getfloat(pplayer+0x38)); object(0x01c2, 0, 0, -rot + 90);
}
for( rot2 = 0; rot2 < 360; rot2 += 7.2 )
{
moveto(getfloat(pplayer+0x30), getfloat(pplayer+0x34) + sin(rot2) * 5, ge
tfloat(pplayer+0x38) + cos(rot2) * 5); object(0x01c2, rot2 + 90, 0, 0);
}
for( rot3 = 0; rot3 < 360; rot3 += 7.2 )
{
moveto(getfloat(pplayer+0x30) + cos(rot3) * 5, getfloat(pplayer+0x34) , ge
tfloat(pplayer+0x38) + sin(rot3) * 5); object(0x01c2, 90, -rot3 + 90, 0);
}
off();
#cheat Ultimate Car Launcher
//ID: 19231
//Score: 150
//Author: Durka Durka Mahn
//Category: Misc
//Description: The Ultimate Car Launcher! Park a car atop the platform over the
4 small circles, then drop to the bottom and shoot one of the barrels on the ver
y bottom. BOOM the car is gone!
//Image: http://img183.imageshack.us/img183/9095/video1xf1.gif
//Time: 08/01/2007 01:47:14
//Working: Yes
moveto(-767.14, -1206.59, 13.16); object(0x1CB2, 270, 65, 66);
setfloat(pplayer + 0x0144,
014) * thrust);
setfloat(pplayer + 0x0148,
018) * thrust);
setfloat(pcar + 0x0144,
rust);
setfloat(pcar + 0x0148,
rust);
if(getint(pcar+0x150)>0x098b4a40&&getint(pcar+0x150)<0x098ecf90)
{
setchar(pcar + 0x1c9, getchar(pcar + 0x1c9) | 0x10);
}
}
#cheat The Skatepark
//ID: 19442
//Score: 74
//Author: Durka Durka Mahn
//Category: Misc
//Description: A small course for you to practice your biking skills! Invisible
boundaries are set to make you bounce back in the course if you fall out, so it'
s ok to be wreckless!
//Image: http://img407.imageshack.us/img407/7189/stuntan6.gif
//Time: 14/03/2007 20:38:03
//Working: Yes
static in;
static on;
sx = getfloat(pobj + 0x140);
sy = getfloat(pobj + 0x144);
sz = getfloat(pobj + 0x148);
if(getfloat(pplayer + 0x30) <= -1071.21 && getfloat(pplayer + 0x30) >= -1119.00
&& getfloat(pplayer + 0x34)
<= 1438.16 && getfloat(pplayer + 0x34) >= 1221.90)
{
in = 0;
}
if(getfloat(pplayer + 0x30) >= -1071.21 || getfloat(pplayer + 0x30) <= -1119.00
|| getfloat(pplayer + 0x34) >=
setint(pspawn,
setfloat(pspawn
pspawn += 0x30;
setint(pspawn,
setfloat(pspawn
pspawn += 0x30;
setint(pspawn,
setfloat(pspawn
pspawn += 0x30;
setint(pspawn,
setfloat(pspawn
pspawn += 0x30;
setint(pspawn,
setfloat(pspawn
on = 1;
}
212);
+ 4,
-1110,
1375.49,
37.12,
270);
205);
+ 4,
-1110,
1370.49,
37.12,
270);
252);
+ 4,
-1110,
1365.49,
37.12,
270);
231);
+ 4,
-1110,
1360.49,
37.12,
270);
232);
+ 4,
-1110,
1355.49,
37.12,
270);
//ID: 19568
//Score: 45
//Author: psphacker108
//Category: Environment
//Description: Turbo Atomic Nuke! Can you say Boom? Here's the teleport for it.
Make sure you download the Turbo Atomic Nuke code 2.
//Image: http://i66.photobucket.com/albums/h257/pspman108/screen1-18.jpg
//Time: 24/04/2007 06:57:55
//Working: Yes
teleport(-577.88, -451.38, 11.29);
#cheat BIG ramp BY Gus.d
//ID: 19380
//Score: 67
//Author: lcs94
//Category: Environment
//Description: My Big Pink ramp, Soon I will add on some attachments for a bridg
e enjoy.
//Also it dose have tele to it so u don't have to wory about not finding it.....
.
//
//Image: http://i148.photobucket.com/albums/s25/lcs94/screen1.jpg
//Time: 21/02/2007 03:03:48
//Working: Yes
moveto(-1110.07, 324.11, 10.05); object(0x1CAF, 0, 0, 269);
move(-0.07, 2.90, 0.00); object(0x1CAF, 0, 0, 269);
move(-0.06, 2.80, 0.00); object(0x1CAF, 0, 0, 269);
move(-0.03, 1.40, 0.00); object(0x1CAF, 0, 0, 269);
teleport(-1093, 330, 10.73);
#cheat Oceanside Half Loop
//ID: 19312
//Score: 59
//Author: Rayvinmaasta
//Category: Environment
//Description: A half loop made of ramps. Kinda pointless. A bit buggy too, so i
suggest enabling it and then disabling it because it seems if you keep it enabl
ed, the ramps start to disappear in certain places. Give it a try for yourself..
.
//
//EDITED BY: psphacker108 on 13/02/07 18:40:06
//Image: http://img252.imageshack.us/img252/8754/video9zy5.gif
//Time: 10/02/2007 19:16:28
//Working: Yes
//By Rayvinmastaa
//A bit buggy, so i suggest enabling and then disabling.
moveto(-808.80, -673.63, 10.51); object(0x1CAA, 0, 0, 2);
move(0.66, 8.31, 3.40); object(0x1CAA, 0, 0, 4);
move(0.55, 8.83, 4.98); object(0x1CAA, 345, 0, 3);
move(0.42, 8.06, 6.10); object(0x1CAA, 345, 0, 3);
move(0.44, 6.90, 5.10); object(0x1CAA, 345, 0, 3);
move(0.27, 5.94, 6.30); object(0x1CAA, 320, 0, 0);
move(-0.12, 1.35, 8.20); object(0x1CAA, 290, 0, 354);
move(0.00, 0.00, 4.90); object(0x1CAA, 265, 0, 354);
move(0.30, -3.07, 4.92); object(0x1CAA, 245, 0, 356);
move(-0.09, -5.30, 2.80); object(0x1CAA, 215, 0, 356);
move(-0.20, -6.70, 1.70); object(0x1CAA, 165, 0, 355);
move(2.11, 16.88, 44.50); object(0x1CAA, 170, 0, 354);
move(1.43, -7.64, -7.40); object(0x1CAA, 150, 0, 354);
move(-1.44, 21.26, 8.80); object(0x1CAA, 205, 0, 359);
teleport(-802.63,
-748.96,
10.59);
move(-1.90,
move(-1.81,
move(-1.93,
move(-1.70,
move(-1.61,
move(-1.65,
move(-1.50,
move(-1.73,
move(-1.60,
move(-1.77,
move(-1.65,
move(-1.48,
move(-1.25,
move(-1.42,
move(-1.41,
move(-1.43,
move(-1.36,
move(-1.32,
move(-1.30,
move(-1.37,
move(-1.22,
move(-1.21,
move(-1.37,
move(-1.29,
move(-1.27,
move(-1.27,
move(-1.30,
move(-1.28,
move(-1.21,
move(-1.08,
move(-0.86,
move(-0.76,
move(-0.94,
move(-0.81,
move(-0.79,
move(-0.93,
move(-1.16,
move(-1.19,
move(-1.17,
move(-1.21,
move(-1.25,
move(-1.30,
move(-1.23,
move(-1.13,
move(-1.29,
move(-1.21,
move(-1.23,
move(-1.13,
move(-1.26,
move(-1.19,
move(-1.13,
move(-1.20,
move(-1.23,
move(-1.09,
move(-1.26,
move(-1.20,
move(-1.29,
move(-1.31,
move(-1.23,
move(-1.55,
-12.01,
-11.63,
-11.72,
-11.32,
-11.19,
-11.38,
-11.17,
-12.11,
-11.57,
-12.30,
-12.25,
-12.27,
-10.15,
-11.46,
-11.91,
-12.00,
-12.39,
-12.49,
-12.29,
-12.63,
-12.10,
-12.38,
-12.59,
-12.13,
-12.37,
-12.52,
-12.14,
-12.04,
-11.65,
-12.60,
-12.44,
-11.22,
-12.29,
-12.13,
-11.43,
-11.45,
-11.76,
-12.00,
-10.84,
-11.55,
-11.77,
-12.05,
-12.22,
-11.17,
-11.97,
-11.56,
-11.70,
-10.63,
-11.23,
-11.42,
-11.14,
-10.97,
-11.11,
-10.94,
-11.82,
-11.48,
-11.97,
-12.10,
-11.63,
-13.36,
7.00);
6.90);
6.70);
6.60);
6.50);
6.50);
6.50);
7.10);
6.80);
6.90);
7.10);
7.20);
6.00);
6.60);
6.80);
6.90);
7.00);
7.22);
7.00);
7.20);
7.00);
7.20);
7.30);
7.10);
7.20);
7.10);
6.80);
6.90);
6.80);
7.20);
7.20);
6.40);
7.10);
7.00);
6.60);
6.50);
6.80);
7.10);
6.30);
6.80);
6.90);
6.90);
7.20);
6.50);
6.90);
6.80);
6.80);
6.20);
6.50);
6.50);
6.40);
6.20);
6.30);
6.40);
6.70);
6.70);
6.90);
7.00);
6.70);
4.20);
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
265,
99);
99);
99);
98);
98);
98);
98);
98);
98);
98);
97);
97);
97);
97);
97);
97);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
94);
94);
94);
94);
94);
94);
95);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
97);
move(-2.13,
move(-1.91,
move(-2.55,
move(-0.99,
move(-2.20,
move(-1.45,
move(-1.50,
8.66,
8.73,
7.79,
3.98,
7.07,
7.72,
7.81,
-3.80);
-3.80);
-2.40);
-0.50);
1.20);
2.70);
4.70);
object(0x1CAA, 0, 0, 168);
object(0x1CAA, 0, 0, 168);
object(0x1CAA, 15, 0, 168);
object(0x1CAA, 25, 0, 168);
object(0x1CAA, 40, 0, 168);
object(0x1CAA, 45, 0, 168);
object(0x1CAA, 60, 0, 168);
move(-0.01, 3.08,
move(-0.01, 2.98,
move(-0.01, 3.08,
move(-0.01, 2.63,
move(-0.01, 3.29,
move(-0.01, 2.93,
move(-0.01, 2.62,
move(-0.01, 2.80,
move(-0.01, 3.05,
move(-0.01, 2.98,
move(-0.01, 3.16,
move(-0.01, 2.99,
move(-0.01, 3.11,
move(-0.01, 3.02,
move(-0.01, 2.97,
move(-0.01, 3.21,
move(-0.01, 2.64,
move(-0.01, 2.74,
move(-0.01, 2.86,
move(-0.01, 2.91,
move(-0.01, 2.22,
move(-0.01, 3.73,
move(-0.01, 2.79,
move(-0.01, 3.56,
move(-0.01, 2.92,
move(-0.01, 2.91,
move(-0.01, 3.08,
move(-0.01, 2.63,
move(-0.00, 1.45,
move(-0.01, 2.27,
move(-0.00, 2.85,
move(-0.01, 1.08,
move(-0.02, 1.83,
move(-0.01, 1.51,
move(-0.01, 0.65,
move(-0.01, 1.16,
teleport(-735.89,
#cheat Bridges
//ID: 19265
//Score: 185
//Author: Durka Durka Mahn
//Category: Location Mods
//Description: Adds 7 bridges to make your travel around VC much easier. See map
for details.
//Image: http://img403.imageshack.us/img403/7817/mapba5.png
//Time: 13/01/2007 20:18:24
//Working: Yes
moveto(-208.45, -532.19, 12.28); object(0x1CB2, 90, 95, 270);
move(-6.75, -0.02, 0.00); object(0x1CB2, 90, 95, 270);
move(0.04, -13.90, 1.80); object(0x1CB2, 90, 100, 270);
move(6.71, 0.02, 0.00); object(0x1CB2, 90, 100, 270);
move(0.04, -14.00, 3.70); object(0x1CB2, 90, 110, 270);
move(-6.76, -0.02, 0.00); object(0x1CB2, 90, 110, 270);
move(0.04, -13.30, 4.20); object(0x1CB2, 90, 105, 270);
move(6.78, 0.02, 0.00); object(0x1CB2, 90, 105, 270);
move(0.04, -14.20, 3.10); object(0x1CB2, 90, 100, 270);
move(-6.82, -0.02, 0.00); object(0x1CB2, 90, 100, 270);
move(0.04, -14.40, 1.90); object(0x1CB2, 90, 95, 270);
move(6.78, 0.02, 0.00); object(0x1CB2, 90, 95, 270);
//Working: Yes
moveto(-1423.42, -1744.05, 5280.05); object(0x1CB2, 0, 270, 56);
move(3.54, -5.21, 0.00); object(0x1CB2, 0, 270, 56);
move(3.49, -5.13, 0.00); object(0x1CB2, 0, 270, 56);
move(3.43, -5.04, 0.00); object(0x1CB2, 0, 270, 56);
move(3.43, -5.04, 0.00); object(0x1CB2, 0, 270, 56);
move(-11.90, -8.10, 0.00); object(0x1CB2, 0, 270, 56);
move(-3.43, 5.04, 0.00); object(0x1CB2, 0, 270, 56);
move(-3.49, 5.13, 0.00); object(0x1CB2, 0, 270, 56);
move(-3.49, 5.13, 0.00); object(0x1CB2, 0, 270, 56);
move(-3.49, 5.13, 0.00); object(0x1CB2, 0, 270, 56);
move(2.07, -28.47, 0.00); object(0x1CB2, 0, 270, 56);
move(-3.43, 5.04, 0.00); object(0x1CB2, 0, 270, 56);
move(-3.54, 5.21, 0.00); object(0x1CB2, 0, 270, 56);
move(-3.49, 5.13, 0.00); object(0x1CB2, 0, 270, 56);
move(-3.43, 5.04, 0.00); object(0x1CB2, 0, 270, 56);
move(-0.89, -5.45, 0.00); object(0x1CB2, 270, 270, 56);
move(8.21, -12.07, 0.00); object(0x1CB2, 270, 270, 56);
move(4.79, 3.26, 0.00); object(0x1CB2, 270, 270, 56);
move(-8.26, 12.16, 0.00); object(0x1CB2, 270, 270, 56);
move(4.88, 3.32, 0.00); object(0x1CB2, 270, 270, 56);
move(8.26, -12.16, 0.00); object(0x1CB2, 270, 270, 56);
move(4.71, 3.21, 0.00); object(0x1CB2, 270, 270, 56);
move(-8.21, 12.07, 0.00); object(0x1CB2, 270, 270, 56);
move(4.79, 3.26, 0.00); object(0x1CB2, 270, 270, 56);
move(8.26, -12.16, 0.00); object(0x1CB2, 270, 270, 56);
move(5.12, 3.49, 0.00); object(0x1CB2, 270, 270, 56);
move(-8.26, 12.16, 0.00); object(0x1CB2, 270, 270, 56);
move(4.96, 3.38, 0.00); object(0x1CB2, 270, 270, 56);
move(10.51, -15.46, 0.00); object(0x1CB2, 270, 270, 56);
move(-5.68, -10.16, 3.30); object(0x1CB2, 180, 180, 56);
move(-11.90, -8.10, 0.00); object(0x1CB2, 180, 180, 56);
move(-5.62, -3.83, 0.00); object(0x1CB2, 180, 180, 56);
move(-10.01, 2.10, 0.00); object(0x1CB2, 180, 180, 326);
move(-7.95, 11.69, 0.00); object(0x1CB2, 180, 180, 326);
move(-1.34, 1.97, 0.00); object(0x1CB2, 180, 180, 326);
move(1.71, 9.97, 0.00); object(0x1CB2, 180, 180, 54);
move(4.26, 3.25, 0.00); object(0x1CB2, 180, 180, 56);
move(19.59, 12.97, 0.00); object(0x1CB2, 180, 180, 56);
move(-4.50, -2.98, 0.00); object(0x1CB2, 180, 180, 56);
move(14.62, 0.93, 0.00); object(0x1CB2, 180, 180, 326);
move(7.28, -10.86, 0.00); object(0x1CB2, 180, 180, 327);
move(1.91, -2.92, 0.00); object(0x1CB2, 180, 180, 327);
move(-1.72, -3.39, -3.30); object(0x1CB2, 180, 90, 327);
move(-0.97, 1.48, 6.30); object(0x1CB2, 180, 90, 327);
move(-5.10, -3.34, 0.00); object(0x1CB2, 180, 90, 327);
move(-5.10, -3.34, 0.00); object(0x1CB2, 180, 90, 327);
move(-5.18, -3.40, 0.00); object(0x1CB2, 180, 90, 327);
move(-5.18, -3.40, 0.00); object(0x1CB2, 180, 90, 327);
move(-5.10, -3.34, 0.00); object(0x1CB2, 180, 90, 327);
move(-4.52, -2.96, 0.00); object(0x1CB2, 180, 90, 327);
move(-7.87, 12.01, 0.11); object(0x1CB2, 180, 90, 327);
move(5.10, 3.34, 0.00); object(0x1CB2, 180, 90, 327);
move(5.18, 3.40, 0.00); object(0x1CB2, 180, 90, 327);
move(5.10, 3.34, 0.00); object(0x1CB2, 180, 90, 327);
move(5.10, 3.34, 0.00); object(0x1CB2, 180, 90, 327);
move(5.02, 3.29, 0.00); object(0x1CB2, 180, 90, 327);
move(4.77, 3.12, 0.00); object(0x1CB2, 180, 90, 327);
move(-1.32, 2.02, 0.00); object(0x1CB2, 180, 90, 327);
move(-5.18, -3.40, 0.00); object(0x1CB2, 180, 90, 327);
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
move(-8.70,
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//Author: edisoncarter
//Category: Location Mods
//Description: Creates an overpass over the Malibu to the Pay'n'Spray in Vice Po
int.
//Image: http://www1.cheatdevice.com/gta/VCSOverpass.gif
//Time: 27/12/2006 23:58:03
//Working: Yes
// By Edison Carter
moveto(478, -161.29, 8.7);
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move(2.31, 0.00, -0.40); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, 10, 90);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, 10, 90);
move(0, 4.43, 0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, 10, 90);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, 10, 90);
move(0, 4.43, 0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, 10, 90);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, 10, 90);
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move(2.31, 0.00, -0.40); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, 10, 90);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, 10, 90);
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move(2.31, 0.00, -0.40); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, 10, 90);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, 10, 90);
move(0, 4.43, 0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, 10, 90);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, 10, 90);
move(0, 4.43, 0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, 10, 90);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, 10, 90);
move(0, 4.43, 0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, 10, 90);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, 10, 90);
move(0, 4.43, 0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, 10, 90);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, 10, 90);
move(0, 4.43, 0.77);
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90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
{
moveto(-274.79, -649.25, 12.65);
obj = object(0x1CB2, 0, 0, 90);
moveto(-260.07, -652.27, 9.26); object(0x1CB2, 90, 90, 0);
move(-14.60, 0.10, 0.00); object(0x1CB2, 90, 90, 0);
move(-14.50, 0.10, 0.00); object(0x1CB2, 90, 90, 0);
move(-0.04, -6.57, 0.00); object(0x1CB2, 90, 90, 0);
move(14.50, -0.10, 0.00); object(0x1CB2, 90, 90, 0);
move(14.60, -0.10, 0.00); object(0x1CB2, 90, 90, 0);
move(-0.04, -6.80, 0.00); object(0x1CB2, 90, 90, 0);
move(-14.40, 0.10, 0.00); object(0x1CB2, 90, 90, 0);
move(-14.60, 0.10, 0.00); object(0x1CB2, 90, 90, 0);
move(-0.04, -6.78, 0.00); object(0x1CB2, 90, 90, 0);
move(14.60, -0.10, 0.00); object(0x1CB2, 90, 90, 0);
move(14.40, -0.10, 0.00); object(0x1CB2, 90, 90, 0);
move(-0.04, -6.80, 0.00); object(0x1CB2, 90, 90, 0);
move(-14.60, 0.10, 0.00); object(0x1CB2, 90, 90, 0);
move(-14.40, 0.10, 0.00); object(0x1CB2, 90, 90, 0);
move(-0.03, -3.34, -3.40); object(0x1CB2, 0, 0, 90);
move(14.50, -0.04, 0.00); object(0x1CB2, 0, 0, 90);
move(14.60, -0.04, 0.00); object(0x1CB2, 0, 0, 90);
move(7.25, 7.24, 0.00); object(0x1CB2, 0, 0, 0);
move(-0.12, 14.40, 0.00); object(0x1CB2, 0, 0, 0);
move(-0.12, 14.50, 0.00); object(0x1CB2, 0, 0, 0);
move(-43.38, -28.84, 0.00); object(0x1CB2, 0, 0, 180);
move(-0.11, 14.60, 0.00); object(0x1CB2, 0, 0, 180);
move(-0.05, 6.90, 0.00); object(0x1CB2, 0, 0, 180);
move(17.98, -35.76, 0.80); object(0x1CB2, 90, 110, 90);
move(6.69, 0.02, 0.00); object(0x1CB2, 90, 110, 90);
move(1.02, 0.00, 0.00); object(0x1CB2, 90, 110, 90);
move(18.01, 14.12, 6.00); object(0x1CB2, 0, 0, 0);
move(-0.15, 14.70, 0.00); object(0x1CB2, 0, 0, 0);
move(-0.04, 4.10, 0.00); object(0x1CB2, 0, 0, 0);
move(-43.43, 0.06, 0.00); object(0x1CB2, 0, 0, 0);
move(0.15, -14.50, 0.00); object(0x1CB2, 0, 0, 0);
move(0.04, -4.20, 0.00); object(0x1CB2, 0, 0, 0);
move(7.12, -7.19, 0.00); object(0x1CB2, 0, 0, 270);
move(28.90, -0.09, 0.00); object(0x1CB2, 0, 0, 270);
move(0.10, 33.11, 0.00); object(0x1CB2, 0, 0, 270);
move(-29.10, 0.09, 0.00); object(0x1CB2, 0, 0, 270);
move(-0.02, -3.39, 3.40); object(0x1CB2, 90, 90, 180);
move(14.50, 0.10, 0.00); object(0x1CB2, 90, 90, 180);
move(14.60, 0.10, 0.00); object(0x1CB2, 90, 90, 180);
move(0.04, -6.80, 0.00); object(0x1CB2, 90, 90, 180);
move(-14.60, -0.10, 0.00); object(0x1CB2, 90, 90, 180);
move(-14.50, -0.10, 0.00); object(0x1CB2, 90, 90, 180);
move(0.04, -6.66, 0.00); object(0x1CB2, 90, 90, 180);
move(14.50, 0.10, 0.00); object(0x1CB2, 90, 90, 180);
move(14.60, 0.10, 0.00); object(0x1CB2, 90, 90, 180);
move(0.04, -6.73, 0.00); object(0x1CB2, 90, 90, 180);
move(-14.50, -0.10, 0.00); object(0x1CB2, 90, 90, 180);
move(-14.70, -0.10, 0.00); object(0x1CB2, 90, 90, 180);
move(0.04, -6.42, 0.00); object(0x1CB2, 90, 90, 180);
move(14.60, 0.10, 0.00); object(0x1CB2, 90, 90, 180);
move(14.50, 0.10, 0.00); object(0x1CB2, 90, 90, 180);
moveto(-368.81, -637.35, 12.76); object(0x1CB2, 0, 0, 0);
move(-0.13, 11.80, 0.00); object(0x1CB2, 0, 0, 0);
move(-19.54, -0.02, 0.00); object(0x1CB2, 0, 0, 0);
move(0.13, -11.70, 0.00); object(0x1CB2, 0, 0, 0);
move(7.31, -7.38, 0.00); object(0x1CB2, 0, 0, 270);
//Description: Rember the mission in VC that had all of thouse Ramp's? vehicle S
pawns included! A ATV,PCJ600 And a Angle biker's bike.Well I have duplicated it
almost to come to vcs check the pic, I recommend using rocket boost.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-6.gif
//Time: 28/12/2006 21:55:57
//Working: Yes
moveto(-536.20, 1029.09, 66.63); object(0x1D0F, 0, 0, 340);
move(4.13, 1.52, 0.00); object(0x1D0F, 0, 0, 340);
move(-51.62, 73.16, -15.20); object(0x1D0F, 0, 0, 298);
move(2.14, 4.07, 0.00); object(0x1D0F, 0, 0, 298);
move(2.14, 4.07, 0.00); object(0x1D0F, 0, 0, 298);
move(-49.59, 17.70, -19.70); object(0x1D0F, 0, 0, 270);
move(-0.03, 4.60, 0.00); object(0x1D0F, 0, 0, 270);
move(-46.67, -7.44, 7.90); object(0x1D0F, 350, 0, 271);
move(3.23, -0.36, 1.20); object(0x1D0F, 350, 0, 271);
move(0.08, 4.70, 0.00); object(0x1D0F, 350, 0, 271);
move(0.08, 4.50, 0.00); object(0x1D0F, 350, 0, 271);
move(-42.36, 29.35, -8.00); object(0x1D0F, 350, 0, 0);
move(-4.10, 0.01, 0.00); object(0x1D0F, 350, 0, 0);
move(-4.50, 0.01, 0.00); object(0x1D0F, 350, 0, 0);
move(38.93, 93.49, -8.00); object(0x028E, 350, 0, 4);
move(3.99, -0.29, 0.00); object(0x028E, 350, 0, 4);
move(-5.73, 53.74, -3.70); object(0x028E, 350, 0, 357);
move(-3.89, -0.24, 0.00); object(0x028E, 350, 0, 357);
move(79.04, 53.97, 2.40); object(0x028E, 350, 0, 89);
move(-0.08, 3.80, 0.00); object(0x028E, 350, 0, 89);
move(93.29, -10.63, 2.50); object(0x028E, 350, 0, 98);
move(88.46, 2.75, -0.20); object(0x02A5, 350, 0, 87);
move(44.40, 10.57, 4.10); object(0x02A5, 350, 0, 68);
move(65.86, 24.58, -2.20); object(0x02A5, 350, 0, 122);
move(36.44, -30.94, 0.00); object(0x02A5, 345, 0, 166);
move(4.44, -61.32, 0.90); object(0x02A5, 345, 0, 178);
move(5.12, -74.94, 10.20); object(0x02A5, 340, 0, 177);
move(-32.66, -120.88, 3.80); object(0x02A5, 340, 0, 202);
move(-1.19, -2.80, 3.30); object(0x02A5, 325, 0, 203);
move(-78.83, -184.67, -6.40); object(0x02A5, 350, 0, 204);
pspawn = 0x08E81290;
setint(pspawn,
231);
setfloat(pspawn + 4,
-531.27,
912.08, 68.43,
0);
pspawn += 0x30;
setint(pspawn,
230);
setfloat(pspawn + 4,
-530.60,
925.75,
68.43,
0);
pspawn += 0x30;
setint(pspawn,
212);
setfloat(pspawn + 4,
-520.77,
931.36,
68.43,
0);
pspawn += 0x30;
teleport(-526.43, 916.84, 68.43)
#cheat Jetski Ramp Cource
//ID: 19122
//Score: 78
//Author: psphacker108
//Category: Environment
//Description: The first ever water cource for vcs!This will make the whole circ
le around starfish island all stunt ramp's for Jetski's and other small boat's,
Check the video.Over 20 ramp's
//Image: http://i66.photobucket.com/albums/h257/pspman108/video14-1.gif
//Time: 28/12/2006 16:45:25
//Working: Yes
//Working: Yes
moveto(-667.47, -1346.58, 12.84); object(0x1CA6, 270, 145, 302);
move(-3.55, 1.75, -0.10); object(0x1CA6, 270, 145, 302);
move(-74.82, 73.66, 2.40); object(0x1CA6, 270, 140, 80);
move(-1.20, 5.69, -3.70); object(0x1CA6, 270, 155, 77);
move(-46.03, 184.44, -0.10); object(0x1CA6, 270, 150, 254);
move(-3.63, -0.89, 0.00); object(0x1CA6, 270, 150, 254);
move(-16.59, -16.92, 0.00); object(0x1CA6, 270, 150, 74);
move(-3.69, -1.22, 0.00); object(0x1CA6, 270, 150, 74);
move(18.95, 181.24, 0.00); object(0x1CA6, 270, 150, 6);
move(27.20, 81.81, 0.00); object(0x1CA6, 270, 150, 301);
move(-46.00, 157.82, 0.70); object(0x1CA6, 270, 150, 227);
move(43.93, 691.25, 3.70); object(0x1CA6, 270, 145, 291);
move(-1.83, -5.02, -3.30); object(0x1CA6, 270, 150, 290);
move(46.47, 240.68, 0.00); object(0x1CA6, 270, 145, 265);
move(27.58, 222.57, 0.00); object(0x1CA6, 270, 145, 239);
move(193.99, 238.34, -0.80); object(0x1CA6, 270, 150, 314);
move(109.86, 308.82, 0.00); object(0x1CA6, 270, 150, 283);
move(89.57, 282.49, 0.50); object(0x1CA6, 270, 150, 83);
move(3.42, 0.30, 0.00); object(0x1CA6, 270, 150, 83);
move(-44.30, -182.86, 3.30); object(0x1CA6, 270, 145, 104);
move(1.24, 4.70, -3.20); object(0x1CA6, 270, 150, 104);
move(-89.38, -258.82, -0.20); object(0x1CA6, 270, 145, 79);
move(-214.75, -110.50, 0.10); object(0x1CA6, 270, 145, 180);
move(-212.82, 218.14, -1.10); object(0x1CA6, 270, 150, 276);
move(-9.58, 2.01, 0.00); object(0x1CA6, 270, 150, 90);
move(108.22, 209.33, 4.90); object(0x1CA6, 270, 145, 330);
move(-3.80, -1.99, -2.70); object(0x1CA6, 270, 150, 330);
move(-3.30, -1.85, -2.00); object(0x1CA6, 270, 155, 333);
move(-106.70, 153.84, 0.70); object(0x1CA6, 270, 145, 234);
move(-169.08, 57.61, -1.30); object(0x1CA6, 270, 145, 121);
move(52.96, -25.32, 0.00); object(0x1CA6, 270, 145, 291);
move(141.79, 4.23, 1.00); object(0x1CA6, 270, 145, 354);
move(-0.21, -3.09, 0.00); object(0x1CA6, 270, 145, 354);
move(74.64, 28.30, 0.90); object(0x1CA6, 270, 145, 273);
move(3.03, -0.67, 0.00); object(0x1CA6, 270, 145, 273);
move(-3.16, 0.14, 0.00); object(0x1CA6, 270, 145, 269);
move(-87.06, -188.01, -0.60); object(0x1CA6, 270, 145, 83);
move(-2.80, 0.14, 0.00); object(0x1CA6, 270, 145, 83);
move(106.75, -457.66, -0.40); object(0x1CA6, 270, 150, 359);
move(0.08, 3.73, 0.00); object(0x1CA6, 270, 150, 359);
move(80.38, -271.60, 0.40); object(0x1CA6, 270, 150, 98);
move(-218.22, -432.50, 0.00); object(0x1CA6, 270, 140, 208);
move(-62.19, 130.91, -1.00); object(0x1CA6, 270, 140, 217);
move(-2.57, -3.25, 0.00); object(0x1CA6, 270, 140, 217);
move(-110.21, -93.58, 0.80); object(0x1CA6, 270, 140, 92);
move(-102.27, -75.51, -0.20); object(0x1CA6, 270, 145, 185);
move(0.87, 3.29, 0.00); object(0x1CA6, 270, 145, 185);
move(-14.94, -243.27, 0.50); object(0x1CA6, 270, 140, 91);
move(-1.31, -267.78, -0.30); object(0x1CA6, 270, 135, 85);
move(68.46, -189.56, 0.70); object(0x1CA6, 270, 145, 345);
move(4.62, -120.01, 0.00); object(0x1CA6, 270, 145, 105);
move(236.47, -266.85, 3.90); object(0x1CA6, 270, 135, 25);
move(-21.30, -138.34, -3.50); object(0x1CA6, 270, 145, 106);
move(-240.02, 126.74, 3.90); object(0x1CA6, 270, 140, 158);
move(-0.89, 4.00, 0.00); object(0x1CA6, 270, 140, 158);
move(-54.58, 333.83, -0.30); object(0x1CA6, 270, 140, 267);
move(4.17, -0.52, 0.00); object(0x1CA6, 270, 140, 267);
move(-52.42, 162.55, -3.70); object(0x1CA6, 270, 145, 263);
off()
setint(pspawn, 273);
setfloat(pspawn + 4, -1435, -1145.80,
pspawn += 0x30;
setint(pspawn, 172);
setfloat(pspawn + 4, -1425, -1145.80,
pspawn += 0x30;
setint(pspawn, 175);
setfloat(pspawn + 4, -1415, -1145.80,
pspawn += 0x30;
setint(pspawn, 177);
setfloat(pspawn + 4, -1405, -1145.80,
pspawn += 0x30;
setint(pspawn, 230);
setfloat(pspawn + 4, -1395, -1145.80,
pspawn += 0x30;
setint(pspawn, 212);
setfloat(pspawn + 4, -1385, -1145.80,
pspawn += 0x30;
setint(pspawn, 205);
setfloat(pspawn + 4, -1375, -1145.80,
pspawn += 0x30;
setint(pspawn, 178);
setfloat(pspawn + 4, -1365, -1145.80,
pspawn += 0x30;
setint(pspawn, 184);
setfloat(pspawn + 4, -1355, -1145.80,
pspawn += 0x30;
setint(pspawn, 186);
setfloat(pspawn + 4, -1345, -1145.80,
pspawn += 0x30;
setint(pspawn, 187);
setfloat(pspawn + 4, -1335, -1145.80,
pspawn += 0x30;
setint(pspawn, 198);
setfloat(pspawn + 4, -1325, -1145.80,
pspawn += 0x30;
teleport(-1452.89, -1146.36, 14.87);
14.53,
0);
14.53,
0);
14.53,
0);
14.53,
0);
14.53,
0);
14.53,
0);
14.53,
0);
14.53,
0);
14.53,
0);
14.53,
0);
14.53,
0);
14.53,
0);
can do!
' ',
't',
'R',
'i',
'c
'u
'a
'g
//Category: Player
//Description: This allows you to do flips while jumping, also added alittle mes
sage that pops up saying the score you got for the trick, and you get the score
added to your money.
//
//Extra points awarded for 2 or more jumps after each other
//
//Analog does tricks in air
//Image: http://img.photobucket.com/albums/v157/waterbottle2/stuntman.gif
//Time: 12/11/2006 22:19:43
//Working: Yes
static score;
static jumping;
static time;
if(getchar(pplayer+0x1c9) & 0x10)
{
jumping = true;
if(xstick)
{
setfloat(pplayer+0x78, -xstick / 2);
score += sqrt(xstick*xstick) * 40;
}
if(ystick)
{
setfloat(pplayer+0x70, ystick * getfloat(pplayer) / 2);
setfloat(pplayer+0x74, ystick * getfloat(pplayer+4) / 2);
score += sqrt(ystick*ystick) * 50;
}
} else if(jumping) {
jumping = 0;
setfloat(pplayer+0x70, 0, 0, 0);
time = 40;
setint(0x08bde55c, getint(0x08bde55c)+score);
rand = (getint(pplayer) + getint(0x08bb3b40)) % 3;
}
else if(time > 0 && score) {
time--;
int = int(score);
if(rand == 0) setshort(0x08e90bd8, 1, ' ', 'W', 'o', 'w' , ', ', ' ', 'y'
, 'o', 'u', ' ', 'g', 'o', 't', ' ');
else if(rand == 1) setshort(0x08e90bd8, 1, ' ', ' ', 'S', 'i', 'c' , 'k',
' ', 's', 't', 'u', 'n', 't', '!', ' ');
else setshort(0x08e90bd8, 1, 'N', 'i', 'c' , 'e', ' ', 'f', 'l', 'i', 'p'
, ' ', 'm', 'a', 'n', ' ');
size = 0;
for(i = 1; i < int; i*=10) size+=2;
for(i = 0; int > 0; i+=2 ) {
setshort(0x08e90bf4+size-i, '0' + (int % 10));
int = int(int/=10);
}
if(rand == 0) setshort(0x08e90bf4+i, ' ', 'p', 'o', 'i', 'n', 't', 's', '
!', ' ', ':', ')', 0);
else if(rand == 1) setshort(0x08e90bf4+i, ' ', '$', ' ', 'f', 'o', 'r', '
', 'y', 'o', 'u', '!', 0);
else setshort(0x08e90bf4+i, ' ', 'p', 'o', 'i', 'n', 't', 's', '.', 0);
}
else time = score = 0;
#cheat Overpass
// By Edison Carter
moveto(478,-161.29,8.7);
move(2.31,4.43,-0.40); object(0x1CA4,90,10,90);
move(2.91,0.0,0.00); object(0x1CA4,90,10,90);
move(2.91,0.0,0.40); object(0x1CA4,70,10,90);
move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);
move(0,4.43,0.77);
move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);
move(2.91,0.0,0.00); object(0x1CA4,90,10,90);
move(2.91,0.0,0.40); object(0x1CA4,70,10,90);
move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);
move(0,4.43,0.77);
move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);
move(2.91,0.0,0.00); object(0x1CA4,90,10,90);
move(2.91,0.0,0.40); object(0x1CA4,70,10,90);
move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);
move(0,4.43,0.77);
move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);
move(2.91,0.0,0.00); object(0x1CA4,90,10,90);
move(2.91,0.0,0.40); object(0x1CA4,70,10,90);
move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);
move(0,4.43,0.77);
move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);
move(2.91,0.0,0.00); object(0x1CA4,90,10,90);
move(2.91,0.0,0.40); object(0x1CA4,70,10,90);
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