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#cheat Monster Truck

pspawn = 0x08E81290;
setint(pspawn, 209);
#cheat Create helicopter
// Activate this one first !
heli = 0x08E81D40;
setint(heli, 213);
teleport(89.81, 279.31, 21.78);
#cheat Create helicopter pilots
// When the security guards are spawned activate this one !
for(i = 0; 0x098B4A40 + i <= 0x098ECF90; i += 0x0D10)
{
ID = getshort(0x098B4A40 + i + 0x56);
if(ID == 99)
{
setchar(0x098B4A40 + i + 0x0894, 0x17);
setint(0x098B4A40 + i + 0x0890, pplayer);
}
}
off();
#cheat Teleport helicopter pilots
// Use this to teleport the security guards to the helicopter
for(i = 0; 0x098B4A40 + i <= 0x098ECF90; i += 0x0D10)
{
ID = getshort(0x098B4A40 + i + 0x56);
if(ID == 99)
{
setchar(0x098B4A40 + i + 0x0894, 0x17);
setint(0x098B4A40 + i + 0x0890, pplayer);
heli = getint(0x098B4A40 + i + 0x0484);
setfloat(0x098B4A40 + i + 0x30, getfloat(heli + 0x30) + 2, getfloat(heli + 0x34)
, getfloat(heli + 0x38));
}
}
off();
#cheat Helicopter Mod
// When the pilots are ready activate the main mod !
// Press circle when inside the helicopter to show/hide the control menu !
static option;
if(!option)
{
option = 1;
}
static outside;
if(!outside)
{
outside = 3;
}
static call;
if(!call)
{
call = 1;
}
static toggle;
if(!toggle)
{
toggle = 3;

}
static adjust;
if(!adjust)
{
speed = 0.1;
meter = 1;
adjust = 1;
}
n = meter;
unit = int(n) % 10;
n = n / 10;
unit = unit + '0';
static start;
if(!start)
{
xspeed = 0;
yspeed = 0;
zspeed = 0;
start = 1;
}
static driveby;
if(!driveby)
{
driveby = 1;
}
setchar(0x09F69054, 1);
platform = getint(0x0994F460);
if(!platform)
{
setshort(0x08E90BD8, 1, 'T', 'h', 'r', 'o', 'w', ' ', 't', 'h', 'e', ' ', 'm', '
i', 'n', 'e', ' ', 't', 'o', ' ', 'a', 'c', 't', 'i', 'v', 'a', 't', 'e', ' ', '
t', 'h', 'e', ' ', '~', 'h', '~', 'H', 'e', 'l', 'i', 'c', 'o', 'p', 't', 'e', '
r', ' ', 'M', 'o', 'd', '~', 'w', '~', ' ', '!', 0);
setint(pplayer + 0x05BC, 0xFFFFFF);
setchar(pplayer + 0x0CB8, 0x02);
setchar(pplayer + 0x05B0, 0x0E);
}
for(pbomb = 0x08BF9E50; pbomb < 0x08BFA420; pbomb += 0x30)
setchar(pbomb + 0x0C, 0x00);
if(platform)
{
setint(pplayer + 0x0610, 0xFFFFFF);
setchar(pplayer + 0x0CB8, 0x05);
setchar(pplayer + 0x0604, 0x18);
checkobjectid = getshort(platform + 0x56);
}
if(getshort(pcar + 0x56) == 213)
{
heli = pcar;
}
if(platform && pcar && getshort(pcar + 0x56) == 213 && checkobjectid && checkobj
ectid == 368)
{
setshort(platform + 0x56, 6380);
}
if(platform && toggle == 2 && checkobjectid && checkobjectid == 6380)
{
a1 = getfloat(heli + 0x00);
a2 = getfloat(heli + 0x04);
a3 = getfloat(heli + 0x08);

b1 = getfloat(heli + 0x10);
b2 = getfloat(heli + 0x14);
b3 = getfloat(heli + 0x18);
c1 = getfloat(heli + 0x20);
c2 = getfloat(heli + 0x24);
c3 = getfloat(heli + 0x28);
d1 = getfloat(heli + 0x30);
d2 = getfloat(heli + 0x34);
d3 = getfloat(heli + 0x38);
e1 = getfloat(heli + 0x70);
e2 = getfloat(heli + 0x74);
e3 = getfloat(heli + 0x78);
f1 = getfloat(heli + 0x0140);
f2 = getfloat(heli + 0x0144);
f3 = getfloat(heli + 0x0148);
selectobject(platform);
setfloat(platform + 0x00, a1);
setfloat(platform + 0x04, a2);
setfloat(platform + 0x08, a3);
setfloat(platform + 0x10, b1);
setfloat(platform + 0x14, b2);
setfloat(platform + 0x18, b3);
setfloat(platform + 0x20, c1);
setfloat(platform + 0x24, c2);
setfloat(platform + 0x28, c3);
setfloat(platform + 0x30, d1);
setfloat(platform + 0x34, d2);
setfloat(platform + 0x38, d3 - 2.2);
setfloat(platform + 0x70, e1);
setfloat(platform + 0x74, e2);
setfloat(platform + 0x78, e3);
setfloat(platform + 0x0140, f1);
setfloat(platform + 0x0144, f2);
setfloat(platform + 0x0148, f3);
propagateobject();
}
if(pcar && buttons & CTRL_TRIANGLE)
{
outside = 2;
}
if(buttons & CTRL_TRIANGLE && !pcar)
{
outside = 3;
setchar(pplayer + 0x0894, 0x11);
setchar(pplayer + 0x08B4, 0x18);
}
if(outside == 2)
{
if(buttons & CTRL_LTRIGGER && press & CTRL_SQUARE)
{
call = 2;
}
if(buttons & CTRL_LTRIGGER && press & CTRL_CROSS)
{
call = 1;
}
if(call == 2)
{
setfloat(heli + 0x38, getfloat(pplayer + 0x38));
}

if(call == 1)
{
objectx = getfloat(platform + 0x30);
objecty = getfloat(platform + 0x34);
setfloat(heli + 0x00, a1);
setfloat(heli + 0x04, a2);
setfloat(heli + 0x08, a3);
setfloat(heli + 0x10, b1);
setfloat(heli + 0x14, b2);
setfloat(heli + 0x18, b3);
setfloat(heli + 0x20, c1);
setfloat(heli + 0x24, c2);
setfloat(heli + 0x28, c3);
setfloat(heli + 0x30, objectx);
setfloat(heli + 0x34, objecty);
setfloat(heli + 0x38, d3);
setfloat(heli + 0x70, e1);
setfloat(heli + 0x74, e2);
setfloat(heli + 0x78, e3);
setfloat(heli + 0x0140, f1);
setfloat(heli + 0x0144, f2);
setfloat(heli + 0x0148, f3);
}
}
if(getshort(pcar + 0x56) == 213)
{
static menu;
if(!menu)
{
menu = 0;
}
choices = 7;
static showmenu;
if(!showmenu && press & CTRL_SQUARE)
{
showmenu = 1;
setchar(0x08E937B5, 0x01);
}
else if(showmenu && press & CTRL_SQUARE)
{
showmenu = 0;
setchar(0x08E937B5, 0x01);
}
else if(showmenu && press & CTRL_TRIANGLE)
{
showmenu = 0;
setchar(0x08E937B5, 0x01);
}
if(!showmenu)
{
option = 1;
}
if(showmenu)
{
setchar(0x08E93604, 0x01);
if(press & CTRL_DOWN && menu < 6)
{
menu++;
setchar(0x08E93604, 0x00);
setchar(0x08E937B5, 0x01);

}
if(press & CTRL_UP && menu > 0)
{
menu--;
setchar(0x08E93604, 0x00);
setchar(0x08E937B5, 0x01);
}
setshort(0x08E92FFC, '~', 'h', '~', '-', ' ', 'C', 'o', 'n', 't', 'r', 'o', 'l',
's', ' ', '-', '~', 'w', '~');
setshort(0x08E931FC, '~', 'h', '~', '-', ' ', 'C', 'o', 'n', 't', 'r', 'o', 'l',
's', ' ', '-', '~', 'w', '~');
setshort(0x08E933FC, '~', 'h', '~', '-', ' ', 'C', 'o', 'n', 't', 'r', 'o', 'l',
's', ' ', '-', '~', 'w', '~');
setshort(0x08E92FFC + 202, '~', 'h', '~', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '
, ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '
, ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '~', 'r', '~', 'A', ' ', 't', 'r'
, 'i', 'b', 'u', 't', 'e', ' ', 't', 'o', ' ', 'm', 'y', ' ', 'm', 'a', 't', 'e'
, ' ', 'N', 'e', 'r', 'n', 'e', 'r', ',', ' ', 'b', 'e', 'c', 'a', 'u', 's', 'e'
, ' ', 'y', 'o', 'u', ' ', 'a', 'r', 'e', ' ', 's', 'i', 'm', 'p', 'l', 'y', ' '
, 't', 'h', 'e', ' ', 'b', 'e', 's', 't', ' ', '!', ' ', '~', 'w', '~', '~', 'a'
, '~');
setshort(0x08E931FC + 202, '~', 'h', '~', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '
, ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '
, ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '~', 'r', '~', 'A', ' ', 't', 'r'
, 'i', 'b', 'u', 't', 'e', ' ', 't', 'o', ' ', 'm', 'y', ' ', 'm', 'a', 't', 'e'
, ' ', 'N', 'e', 'r', 'n', 'e', 'r', ',', ' ', 'b', 'e', 'c', 'a', 'u', 's', 'e'
, ' ', 'y', 'o', 'u', ' ', 'a', 'r', 'e', ' ', 's', 'i', 'm', 'p', 'l', 'y', ' '
, 't', 'h', 'e', ' ', 'b', 'e', 's', 't', ' ', '!', ' ', '~', 'w', '~', '~', 'a'
, '~');
setshort(0x08E933FC + 202, '~', 'h', '~', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '
, ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '
, ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '~', 'r', '~', 'A', ' ', 't', 'r'
, 'i', 'b', 'u', 't', 'e', ' ', 't', 'o', ' ', 'm', 'y', ' ', 'm', 'a', 't', 'e'
, ' ', 'N', 'e', 'r', 'n', 'e', 'r', ',', ' ', 'b', 'e', 'c', 'a', 'u', 's', 'e'
, ' ', 'y', 'o', 'u', ' ', 'a', 'r', 'e', ' ', 's', 'i', 'm', 'p', 'l', 'y', ' '
, 't', 'h', 'e', ' ', 'b', 'e', 's', 't', ' ', '!', ' ', '~', 'w', '~', '~', 'a'
, '~');
if(menu == 0)
{
option = 1;
driveby = 1;
if(xspeed > -1 && press & CTRL_LEFT)
{
setchar(0x08E937B5, 0x01);
xspeed = xspeed - 1;
}
if(xspeed < 1 && press & CTRL_RIGHT)
{
setchar(0x08E937B5, 0x01);
xspeed = xspeed + 1;
}
if(press & CTRL_CROSS)
{
xspeed = 0;
setchar(0x08E937B5, 0x01);
}
if(xspeed == -1)
{
setshort(0x08E92FFC + 36, '~', 'n', '~', '>', 'X', ':', ' ', '-', '1');
setshort(0x08E931FC + 36, '~', 'n', '~', '>', 'X', ':', ' ', '-', '1');

setshort(0x08E933FC + 36, '~', 'n', '~',


}
else if(xspeed == 0)
{
setshort(0x08E92FFC + 36, '~', 'n', '~',
setshort(0x08E931FC + 36, '~', 'n', '~',
setshort(0x08E933FC + 36, '~', 'n', '~',
}
else if(xspeed == 1)
{
setshort(0x08E92FFC + 36, '~', 'n', '~',
setshort(0x08E931FC + 36, '~', 'n', '~',
setshort(0x08E933FC + 36, '~', 'n', '~',
}
}
if(menu == 1)
{
option = 1;
driveby = 1;
if(yspeed > -1 && press & CTRL_LEFT)
{
setchar(0x08E937B5, 0x01);
yspeed = yspeed - 1;
}
if(yspeed < 1 && press & CTRL_RIGHT)
{
setchar(0x08E937B5, 0x01);
yspeed = yspeed + 1;
}
if(press & CTRL_CROSS)
{
yspeed = 0;
setchar(0x08E937B5, 0x01);
}
if(yspeed == -1)
{
setshort(0x08E92FFC + 54, '~', 'n', '~',
setshort(0x08E931FC + 54, '~', 'n', '~',
setshort(0x08E933FC + 54, '~', 'n', '~',
}
else if(yspeed == 0)
{
setshort(0x08E92FFC + 54, '~', 'n', '~',
setshort(0x08E931FC + 54, '~', 'n', '~',
setshort(0x08E933FC + 54, '~', 'n', '~',
}
else if(yspeed == 1)
{
setshort(0x08E92FFC + 54, '~', 'n', '~',
setshort(0x08E931FC + 54, '~', 'n', '~',
setshort(0x08E933FC + 54, '~', 'n', '~',
}
}
if(menu == 2)
{
option = 1;
driveby = 1;
if(zspeed > -1 && press & CTRL_LEFT)
{
setchar(0x08E937B5, 0x01);

'>', 'X', ':', ' ', '-', '1');

'>', 'X', ':', ' ', ' ', '0');


'>', 'X', ':', ' ', ' ', '0');
'>', 'X', ':', ' ', ' ', '0');

'>', 'X', ':', ' ', '+', '1');


'>', 'X', ':', ' ', '+', '1');
'>', 'X', ':', ' ', '+', '1');

'>', 'Y', ':', ' ', '-', '1');


'>', 'Y', ':', ' ', '-', '1');
'>', 'Y', ':', ' ', '-', '1');

'>', 'Y', ':', ' ', ' ', '0');


'>', 'Y', ':', ' ', ' ', '0');
'>', 'Y', ':', ' ', ' ', '0');

'>', 'Y', ':', ' ', '+', '1');


'>', 'Y', ':', ' ', '+', '1');
'>', 'Y', ':', ' ', '+', '1');

zspeed = zspeed - 1;
}
if(zspeed < 1 && press & CTRL_RIGHT)
{
setchar(0x08E937B5, 0x01);
zspeed = zspeed + 1;
}
if(press & CTRL_CROSS)
{
zspeed = 0;
setchar(0x08E937B5, 0x01);
}
if(zspeed == -1)
{
setshort(0x08E92FFC + 72, '~', 'n', '~',
setshort(0x08E931FC + 72, '~', 'n', '~',
setshort(0x08E933FC + 72, '~', 'n', '~',
}
else if(zspeed == 0)
{
setshort(0x08E92FFC + 72, '~', 'n', '~',
setshort(0x08E931FC + 72, '~', 'n', '~',
setshort(0x08E933FC + 72, '~', 'n', '~',
}
else if(zspeed == 1)
{
setshort(0x08E92FFC + 72, '~', 'n', '~',
setshort(0x08E931FC + 72, '~', 'n', '~',
setshort(0x08E933FC + 72, '~', 'n', '~',
}
}
if(menu == 3)
{
driveby = 1;
if(press & CTRL_CROSS)
{
option = 2;
setchar(0x08E937B5, 0x01);
}
setshort(0x08E92FFC + 90, '~', 'n', '~',
setshort(0x08E931FC + 90, '~', 'n', '~',
setshort(0x08E933FC + 90, '~', 'n', '~',
}
if(menu == 4)
{
option = 1;
driveby = 1;
if(press & CTRL_LEFT)
{
speed = speed - 0.1;
meter = meter - 1;
}
if(press & CTRL_RIGHT)
{
speed = speed + 0.1;
meter = meter + 1;
}
if(meter < 0)
{
speed = 0.0;

'>', 'Z', ':', ' ', '-', '1');


'>', 'Z', ':', ' ', '-', '1');
'>', 'Z', ':', ' ', '-', '1');

'>', 'Z', ':', ' ', ' ', '0');


'>', 'Z', ':', ' ', ' ', '0');
'>', 'Z', ':', ' ', ' ', '0');

'>', 'Z', ':', ' ', '+', '1');


'>', 'Z', ':', ' ', '+', '1');
'>', 'Z', ':', ' ', '+', '1');

'>', 'S', 't', 'o', 'p');


'>', 'S', 't', 'o', 'p');
'>', 'S', 't', 'o', 'p');

meter = 0;
}
if(meter > 9)
{
speed = 0.9;
meter = 9;
}
if(press & CTRL_CROSS)
{
speed = 0.0;
meter = 0;
setchar(0x08E937B5, 0x01);
}
setshort(0x08E92FFC + 106, '~', 'n', '~',
, 'e', 'd', ':', ' ', unit);
setshort(0x08E931FC + 106, '~', 'n', '~',
, 'e', 'd', ':', ' ', unit);
setshort(0x08E933FC + 106, '~', 'n', '~',
, 'e', 'd', ':', ' ', unit);
}
if(menu == 5)
{
option = 1;
driveby = 1;
if(toggle == 3 && press & CTRL_RIGHT)
{
toggle = 2;
setchar(0x08E937B5, 0x01);
}
if(toggle == 2 && press & CTRL_LEFT)
{
toggle = 3;
setchar(0x08E937B5, 0x01);
}
if(toggle == 2)
{
setshort(0x08E92FFC + 138, '~', 'n', '~',
, 'm', ' ', 'o', 'n', ' ');
setshort(0x08E931FC + 138, '~', 'n', '~',
, 'm', ' ', 'o', 'n', ' ');
setshort(0x08E933FC + 138, '~', 'n', '~',
, 'm', ' ', 'o', 'n', ' ');
}
else if(toggle == 3)
{
setshort(0x08E92FFC + 138, '~', 'n', '~',
, 'm', ' ', 'o', 'f', 'f');
setshort(0x08E931FC + 138, '~', 'n', '~',
, 'm', ' ', 'o', 'f', 'f');
setshort(0x08E933FC + 138, '~', 'n', '~',
, 'm', ' ', 'o', 'f', 'f');
}
if(menu == 6)
{
option = 1;
if(driveby == 1 && press & CTRL_CROSS)
{
driveby = 2;
setchar(0x08E937B5, 0x01);
}

'>', 'S', 'e', 't', ' ', 's', 'p', 'e'


'>', 'S', 'e', 't', ' ', 's', 'p', 'e'
'>', 'S', 'e', 't', ' ', 's', 'p', 'e'

'>', 'P', 'l', 'a', 't', 'f', 'o', 'r'


'>', 'P', 'l', 'a', 't', 'f', 'o', 'r'
'>', 'P', 'l', 'a', 't', 'f', 'o', 'r'

'>', 'P', 'l', 'a', 't', 'f', 'o', 'r'


'>', 'P', 'l', 'a', 't', 'f', 'o', 'r'
'>', 'P', 'l', 'a', 't', 'f', 'o', 'r'

setshort(0x08E92FFC +
, ' ', 'm', 'o', 'd',
setshort(0x08E931FC +
, ' ', 'm', 'o', 'd',
setshort(0x08E933FC +
, ' ', 'm', 'o', 'd',
}
}
if(menu != 0)
{
if(xspeed == -1)
{
setshort(0x08E92FFC +
setshort(0x08E931FC +
setshort(0x08E933FC +
}
else if(xspeed == 0)
{
setshort(0x08E92FFC +
setshort(0x08E931FC +
setshort(0x08E933FC +
}
else if(xspeed == 1)
{
setshort(0x08E92FFC +
setshort(0x08E931FC +
setshort(0x08E933FC +
}
}
if(menu != 1)
{
if(yspeed == -1)
{
setshort(0x08E92FFC +
setshort(0x08E931FC +
setshort(0x08E933FC +
}
else if(yspeed == 0)
{
setshort(0x08E92FFC +
setshort(0x08E931FC +
setshort(0x08E933FC +
}
else if(yspeed == 1)
{
setshort(0x08E92FFC +
setshort(0x08E931FC +
setshort(0x08E933FC +
}
}
if(menu != 2)
{
if(zspeed == -1)
{
setshort(0x08E92FFC +
setshort(0x08E931FC +
setshort(0x08E933FC +
}
else if(zspeed == 0)
{

170, '~', 'n', '~', '>', 'D', 'r', 'i', 'v', 'e', 'b', 'y'
'e');
170, '~', 'n', '~', '>', 'D', 'r', 'i', 'v', 'e', 'b', 'y'
'e');
170, '~', 'n', '~', '>', 'D', 'r', 'i', 'v', 'e', 'b', 'y'
'e');

36, '~', 'n', '~', ' ', 'X', ':', ' ', '-', '1');
36, '~', 'n', '~', ' ', 'X', ':', ' ', '-', '1');
36, '~', 'n', '~', ' ', 'X', ':', ' ', '-', '1');

36, '~', 'n', '~', ' ', 'X', ':', ' ', ' ', '0');
36, '~', 'n', '~', ' ', 'X', ':', ' ', ' ', '0');
36, '~', 'n', '~', ' ', 'X', ':', ' ', ' ', '0');

36, '~', 'n', '~', ' ', 'X', ':', ' ', '+', '1');
36, '~', 'n', '~', ' ', 'X', ':', ' ', '+', '1');
36, '~', 'n', '~', ' ', 'X', ':', ' ', '+', '1');

54, '~', 'n', '~', ' ', 'Y', ':', ' ', '-', '1');
54, '~', 'n', '~', ' ', 'Y', ':', ' ', '-', '1');
54, '~', 'n', '~', ' ', 'Y', ':', ' ', '-', '1');

54, '~', 'n', '~', ' ', 'Y', ':', ' ', ' ', '0');
54, '~', 'n', '~', ' ', 'Y', ':', ' ', ' ', '0');
54, '~', 'n', '~', ' ', 'Y', ':', ' ', ' ', '0');

54, '~', 'n', '~', ' ', 'Y', ':', ' ', '+', '1');
54, '~', 'n', '~', ' ', 'Y', ':', ' ', '+', '1');
54, '~', 'n', '~', ' ', 'Y', ':', ' ', '+', '1');

72, '~', 'n', '~', ' ', 'Z', ':', ' ', '-', '1');
72, '~', 'n', '~', ' ', 'Z', ':', ' ', '-', '1');
72, '~', 'n', '~', ' ', 'Z', ':', ' ', '-', '1');

setshort(0x08E92FFC + 72, '~', 'n', '~', ' ', 'Z', ':', ' ', ' ', '0');
setshort(0x08E931FC + 72, '~', 'n', '~', ' ', 'Z', ':', ' ', ' ', '0');
setshort(0x08E933FC + 72, '~', 'n', '~', ' ', 'Z', ':', ' ', ' ', '0');
}
else if(zspeed == 1)
{
setshort(0x08E92FFC + 72, '~', 'n', '~', ' ', 'Z', ':', ' ', '+', '1');
setshort(0x08E931FC + 72, '~', 'n', '~', ' ', 'Z', ':', ' ', '+', '1');
setshort(0x08E933FC + 72, '~', 'n', '~', ' ', 'Z', ':', ' ', '+', '1');
}
}
if(menu != 3)
{
setshort(0x08E92FFC + 90, '~', 'n', '~', ' ', 'S', 't', 'o', 'p');
setshort(0x08E931FC + 90, '~', 'n', '~', ' ', 'S', 't', 'o', 'p');
setshort(0x08E933FC + 90, '~', 'n', '~', ' ', 'S', 't', 'o', 'p');
}
if(menu != 4)
{
setshort(0x08E92FFC + 106, '~', 'n', '~', ' ', 'S', 'e', 't', ' ', 's',
, 'e', 'd', ':', ' ', unit);
setshort(0x08E931FC + 106, '~', 'n', '~', ' ', 'S', 'e', 't', ' ', 's',
, 'e', 'd', ':', ' ', unit);
setshort(0x08E933FC + 106, '~', 'n', '~', ' ', 'S', 'e', 't', ' ', 's',
, 'e', 'd', ':', ' ', unit);
}
if(menu != 5)
{
if(toggle == 1)
{
setshort(0x08E92FFC + 138, '~', 'n', '~', ' ', 'P', 'l', 'a', 't', 'f',
, 'm', ' ', 'o', 'f', 'f');
setshort(0x08E931FC + 138, '~', 'n', '~', ' ', 'P', 'l', 'a', 't', 'f',
, 'm', ' ', 'o', 'f', 'f');
setshort(0x08E933FC + 138, '~', 'n', '~', ' ', 'P', 'l', 'a', 't', 'f',
, 'm', ' ', 'o', 'f', 'f');
}
else if(toggle == 3)
{
setshort(0x08E92FFC + 138, '~', 'n', '~', ' ', 'P', 'l', 'a', 't', 'f',
, 'm', ' ', 'o', 'f', 'f');
setshort(0x08E931FC + 138, '~', 'n', '~', ' ', 'P', 'l', 'a', 't', 'f',
, 'm', ' ', 'o', 'f', 'f');
setshort(0x08E933FC + 138, '~', 'n', '~', ' ', 'P', 'l', 'a', 't', 'f',
, 'm', ' ', 'o', 'f', 'f');
}
}
if(menu != 6)
{
setshort(0x08E92FFC + 170, '~', 'n', '~', ' ', 'D', 'r', 'i', 'v', 'e',
, ' ', 'm', 'o', 'd', 'e');
setshort(0x08E931FC + 170, '~', 'n', '~', ' ', 'D', 'r', 'i', 'v', 'e',
, ' ', 'm', 'o', 'd', 'e');
setshort(0x08E933FC + 170, '~', 'n', '~', ' ', 'D', 'r', 'i', 'v', 'e',
, ' ', 'm', 'o', 'd', 'e');
}
}
}
collision = getint(pcar + 0x0150);
if(collision)

'p', 'e'
'p', 'e'
'p', 'e'

'o', 'r'
'o', 'r'
'o', 'r'

'o', 'r'
'o', 'r'
'o', 'r'

'b', 'y'
'b', 'y'
'b', 'y'

{
xspeed = 0;
yspeed = 0;
setfloat(heli + 0x30, getfloat(heli
i + 0x38) + 1);
}
if(getshort(pcar + 0x56) == 213)
{
if(xspeed == -1)
{
selectobject(heli);
setfloat(heli + 0x30, getfloat(heli
propagateobject();
}
if(xspeed == 0)
{
selectobject(heli);
setfloat(heli + 0x30, getfloat(heli
propagateobject();
}
if(xspeed == 1)
{
selectobject(heli);
setfloat(heli + 0x30, getfloat(heli
propagateobject();
}
if(yspeed == -1)
{
selectobject(heli);
setfloat(heli + 0x34, getfloat(heli
propagateobject();
}
if(yspeed == 0)
{
selectobject(heli);
setfloat(heli + 0x34, getfloat(heli
propagateobject();
}
if(yspeed == 1)
{
selectobject(heli);
setfloat(heli + 0x34, getfloat(heli
propagateobject();
}
if(zspeed == -1)
{
selectobject(heli);
setfloat(heli + 0x38, getfloat(heli
propagateobject();
}
if(zspeed == 0)
{
selectobject(heli);
setfloat(heli + 0x38, getfloat(heli
propagateobject();
}
if(zspeed == 1)
{
selectobject(heli);
setfloat(heli + 0x38, getfloat(heli

+ 0x30), getfloat(heli + 0x34), getfloat(hel

+ 0x30) - speed);

+ 0x30));

+ 0x30) + speed);

+ 0x34) - speed);

+ 0x34));

+ 0x34) + speed);

+ 0x38) - speed);

+ 0x38));

+ 0x38) + speed);

propagateobject();
}
}
if(option == 2 && menu == 3 && pcar && getshort(pcar + 0x56) == 213)
{
xspeed = 0;
yspeed = 0;
zspeed = 0;
selectobject(heli);
setfloat(heli + 0x30, getfloat(heli + 0x30), getfloat(heli + 0x34), getfloat(hel
i + 0x38));
propagateobject();
}
if(driveby == 2)
{
setchar(pplayer + 0x0894, 0x00);
setchar(pplayer + 0x08B4, 0x00);
setshort(0x08E90BD8, 1, 'H', 'o', 'l', 'd', ' ', 't', 'h', 'e', ' ', 'R', 'T', '
r', 'i', 'g', 'g', 'e', 'r', ' ', 'a', 'n', 'd', ' ', 'p', 'r', 'e', 's', 's', '
', 't', 'h', 'e', ' ', 'D', 'o', 'w', 'n', ' ', 'B', 'u', 't', 't', 'o', 'n', '
', 't', 'o', ' ', 'e', 'n', 't', 'e', 'r', ' ', 't', 'h', 'e', ' ', '~', 'r', '
~', 'D', 'r', 'i', 'v', 'e', 'b', 'y', ' ', 'M', 'o', 'd', 'e', '~', 'w', '~', '
~', 'a', '~', ' ', '!', 0);
if(buttons & CTRL_RTRIGGER && press & CTRL_DOWN)
{
driveby = 1;
}
}
#off
option = menu = start = xspeed = toggle = outside = yspeed = zspeed = adjust = d
riveby = platform = heli = 0;
speed = 0.1;
meter = 1;
setint(0x08E81D40, 184);
#cheat Enter driveby mode
// Use this cheat to enter the driveby mode until the feature is integrated in t
he menu !
setchar(pplayer + 0x0894, 0x00);
setchar(pplayer + 0x08B4, 0x00);
off();
setfloat(pspawn + 4, -1041.73, -761.80, 11.57, 90);
//Basics
setshort(0x98a325a, 1, 'M','o','n','s','t','e','r', 0);
setshort(0x08e90DD8, 1, ' ', 'G', 'o', ' ', 'T', 'o', ' ', 'S', 'u', 'n', 's', '
h', 'i', 'n', 'e', ' ', 'A', 'u', 't', 'o', 's', 0);
//Wheels
setfloat(0x93647F8, 1.5,
setfloat(0x96309c0+0x6c,
setfloat(0x96309c0+0xc4,
setfloat(0x96309c0+0x70,

1.5); //wheel size


0.95); //Traction Multiplier
0.75); //Traction Loss
0.5); //Traction Bias

//Engine
setchar(0x96309c0+0x5c, '4', 'D', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x96309c0+0x7c, 0); //Suspension Upper Limit
setfloat(0x96309c0+0x80, -0.75); //Suspension Lower Limit

setfloat(0x96309c0+0x78,
setfloat(0x96309c0+0x74,
setfloat(0x96309c0+0x84,
setfloat(0x96309c0+0x88,

5); //Suspension Damping Level


0.6); //Suspension Force Level
0.5); //Suspension Bias
1); //Anti-Dive Multiplier

//Handling
setfloat(0x96309c0+0x68,
setfloat(0x96309c0+0xbc,
setfloat(0x96309c0+0xc0,
setfloat(0x96309c0+0xa0,
setfloat(0x96309c0+0xa4,
setfloat(0x96309c0+0xa8,

35); //Steering Lock


6000); //Vehilce Mass
6000); //Turn Mass
0); //Centre of Mass - X
0); //Centre of Mass - Y
0); //Centre of Mass - Z

#cheat 1
setchar(pplayer + 0x4C, 0x10, 0x20);
#off
setchar(pplayer + 0x4C, 0, 0);
#cheat 2
pspawn = 0x08E81290;
setint(pspawn, 255);
setfloat(pspawn + 4, -1094.37, 311.42, 11.18, 90);
pspawn += 0x30;
setint(pspawn, 267);
setfloat(pspawn + 4, -1079.92, 349.21, 11.18, 180);
pspawn += 0x30;
setint(pspawn, 204);
setfloat(pspawn + 4, -1070.10, 343.47, 11.19, 180);
pspawn += 0x30;
setint(pspawn, 173);
setfloat(pspawn + 4, -1078.91, 313.72, 10.95, 0);
pspawn += 0x30;
setint(pspawn, 170);
setfloat(pspawn + 4, -1086.78, 362.27, 10.98, 180);
pspawn += 0x30;
setint(pspawn, 252);
setfloat(pspawn + 4, -1110.25, 335.31, 10.76, 270);
pspawn += 0x30;
setint(pspawn, 256);
setfloat(pspawn + 4, -1059.17, 353.88, 10.76, 180);
pspawn += 0x30;
setint(pspawn, 208);
setfloat(pspawn + 4, -1069.60, 296.50, 10.76, 0);
pspawn += 0x30;
setint(pspawn, 246);
setfloat(pspawn + 4, -1107.94, 301.01, 12.17, 180);
pspawn += 0x30;
setint(pspawn, 209);
#cheat Car Catapult V6
//ID: 19153
//Score: 78
//Author: penguinsrule
//Category: Location Mods
//Description: This when you have picked you car will fire it into the sky at ve
ry high speeds and if you are quick you with it. ( Include's 3 vehicle spawns!)
//
//
//
//EDITED BY: psphacker108 on 31/12/06 17:34:03
//Image: http://tuxcomputing.co.uk/pictures/vcsnew2.gif

//Time: 30/12/2006 23:01:27


//Working: Yes
moveto(-771.93, -1085.35, 10.37); object(0x01C2, 0,
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
moveto(-772.92, -1085.67, 10.37); object(0x01C2, 0,
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
moveto(-773.92, -1085.97, 10.37); object(0x01C2, 0,
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
moveto(-774.92, -1086.33, 10.37); object(0x01C2, 0,
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
moveto(-775.92, -1086.63, 10.37); object(0x01C2, 0,
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
moveto(-776.92, -1086.93, 10.37); object(0x01C2, 0,
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
moveto(-777.92, -1087.33, 10.37); object(0x01C2, 0,
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -2.00, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -2.00, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -2.00, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -2.00, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -2.00, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -2.00, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -2.00, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -2.00, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -2.00, 0.00); object(0x01C2, 0, 0, 141);

0, 141);

0, 80);

0, 80);

0, 80);

0, 80);

0, 80);

0, 80);

move(0.20, -2.00, 0.00); object(0x01C2, 0, 0, 141);


move(0.20, -2.00, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -2.00, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -2.00, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -2.00, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -2.00, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -2.00, 0.00); object(0x01C2, 0, 0, 141);
move(2.00, 0.00, 0.00); object(0x01C2, 0, 0, 141);
move(2.00, 0.00, 0.00); object(0x01C2, 0, 0, 141);
move(2.00, 0.00, 0.00); object(0x01C2, 0, 0, 141);
move(2.00, 0.00, 0.00); object(0x01C2, 0, 0, 141);
move(2.00, 0.00, 0.00); object(0x01C2, 0, 0, 141);
moveto(-774.86, -1087.14, 11.07); object(0x1D1B, 270, 0, 347);
move(0.81, -3.49, 0.00); object(0x1D1B, 270, 0, 347);
moveto(-784.59, -1089.38, 10.17); object(0x1D1B, 270, 350, 348);
move(0.79, -3.29, 0.00); object(0x1D1B, 270, 350, 348);
pspawn = 0x08E81260;
setint(pspawn, 170);
setfloat(pspawn + 4, -784.97, -1071.07, 11.07, 88);
pspawn += 0x30;
setint(pspawn, 245);
setfloat(pspawn + 4, -786.39, -1061.58, 11.07, 88);
pspawn += 0x30;
setint(pspawn, 270);
setfloat(pspawn + 4, -787.56, -1051.86, 11.07, 88);
pspawn += 0x30;
teleport(-784.59, -1080.55, 11.07)
#cheat Army Seabase
//ID: 19152
//Score: 96
//Author: Durka Durka Mahn
//Category: Location Mods
//Description: A huge, massive dock with tons of boats and aircraft spawns!
//
//Slideshow of images:
//http://img130.imageshack.us/slideshow/player.php?id=img130/1563/11675167041rb.
smil
//Image: http://img165.imageshack.us/img165/1059/largehl1.png
//Time: 30/12/2006 22:15:03
//Working: Yes
moveto(-1055.46, 887.77, 11.37); object(0x1CB2, 180, 0, 0);
move(0.14, -14.30, 0.00); object(0x1CB2, 180, 0, 0);
move(0.14, -14.50, 0.00); object(0x1CB2, 180, 0, 0);
move(0.14, -14.60, 0.00); object(0x1CB2, 180, 0, 0);
move(0.14, -14.60, 0.00); object(0x1CB2, 180, 0, 0);
move(-7.18, -7.02, 0.00); object(0x1CB2, 180, 0, 90);
move(-14.50, -0.10, 0.00); object(0x1CB2, 180, 0, 90);
move(-14.30, -0.10, 0.00); object(0x1CB2, 180, 0, 90);
move(-14.60, -0.10, 0.00); object(0x1CB2, 180, 0, 90);
move(-14.50, -0.10, 0.00); object(0x1CB2, 180, 0, 90);
move(-14.70, -0.10, 0.00); object(0x1CB2, 180, 0, 90);
move(-7.17, 7.08, 0.00); object(0x1CB2, 180, 0, 181);
move(0.12, 14.50, 0.00); object(0x1CB2, 180, 0, 181);
move(0.10, 14.61, 0.00); object(0x1CB2, 180, 0, 180);
move(-0.02, 14.40, 0.00); object(0x1CB2, 180, 0, 180);
move(-0.02, 14.50, 0.00); object(0x1CB2, 180, 0, 180);
move(7.25, 7.35, 0.00); object(0x1CB2, 180, 0, 270);
move(14.40, -0.10, 0.00); object(0x1CB2, 180, 0, 270);
move(14.60, -0.10, 0.00); object(0x1CB2, 180, 0, 270);

move(14.50, -0.10, 0.00); object(0x1CB2, 180, 0, 270);


move(14.60, -0.10, 0.00); object(0x1CB2, 180, 0, 270);
move(13.70, -0.09, 0.00); object(0x1CB2, 180, 0, 270);
move(-75.72, -6.70, 3.40); object(0x1CB2, 90, 90, 270);
move(0.04, -14.60, 0.00); object(0x1CB2, 90, 90, 270);
move(0.04, -14.50, 0.00); object(0x1CB2, 90, 90, 270);
move(0.04, -14.70, 0.00); object(0x1CB2, 90, 90, 270);
move(0.03, -14.20, 0.00); object(0x1CB2, 90, 90, 270);
move(6.67, 0.01, 0.00); object(0x1CB2, 90, 90, 270);
move(-0.05, 14.50, 0.00); object(0x1CB2, 90, 90, 270);
move(-0.05, 14.60, 0.00); object(0x1CB2, 90, 90, 270);
move(-0.05, 14.60, 0.00); object(0x1CB2, 90, 90, 270);
move(-0.05, 14.30, 0.00); object(0x1CB2, 90, 90, 270);
move(6.63, 0.02, 0.00); object(0x1CB2, 90, 90, 270);
move(0.05, -14.60, 0.00); object(0x1CB2, 90, 90, 270);
move(0.05, -14.60, 0.00); object(0x1CB2, 90, 90, 270);
move(0.05, -14.50, 0.00); object(0x1CB2, 90, 90, 270);
move(0.05, -14.30, 0.00); object(0x1CB2, 90, 90, 270);
move(6.81, 0.02, 0.00); object(0x1CB2, 90, 90, 270);
move(-0.05, 14.50, 0.00); object(0x1CB2, 90, 90, 270);
move(-0.05, 14.60, 0.00); object(0x1CB2, 90, 90, 270);
move(-0.05, 14.60, 0.00); object(0x1CB2, 90, 90, 270);
move(-0.05, 14.40, 0.00); object(0x1CB2, 90, 90, 270);
move(6.81, 0.02, 0.00); object(0x1CB2, 90, 90, 270);
move(0.05, -14.50, 0.00); object(0x1CB2, 90, 90, 270);
move(0.05, -14.60, 0.00); object(0x1CB2, 90, 90, 270);
move(0.05, -14.50, 0.00); object(0x1CB2, 90, 90, 270);
move(0.05, -14.60, 0.00); object(0x1CB2, 90, 90, 270);
move(6.76, 0.02, 0.00); object(0x1CB2, 90, 90, 270);
move(-0.05, 14.60, 0.00); object(0x1CB2, 90, 90, 270);
move(-0.05, 14.50, 0.00); object(0x1CB2, 90, 90, 270);
move(-0.05, 14.60, 0.00); object(0x1CB2, 90, 90, 270);
move(-0.05, 14.50, 0.00); object(0x1CB2, 90, 90, 270);
move(6.66, 0.02, 0.00); object(0x1CB2, 90, 90, 270);
move(0.05, -14.50, 0.00); object(0x1CB2, 90, 90, 270);
move(0.05, -14.60, 0.00); object(0x1CB2, 90, 90, 270);
move(0.05, -14.60, 0.00); object(0x1CB2, 90, 90, 270);
move(0.05, -14.50, 0.00); object(0x1CB2, 90, 90, 270);
move(6.77, 0.02, 0.00); object(0x1CB2, 90, 90, 270);
move(-0.05, 14.60, 0.00); object(0x1CB2, 90, 90, 270);
move(-0.05, 14.60, 0.00); object(0x1CB2, 90, 90, 270);
move(-0.05, 14.40, 0.00); object(0x1CB2, 90, 90, 270);
move(-0.05, 14.50, 0.00); object(0x1CB2, 90, 90, 270);
move(6.69, 0.02, 0.00); object(0x1CB2, 90, 90, 270);
move(0.05, -14.60, 0.00); object(0x1CB2, 90, 90, 270);
move(0.05, -14.40, 0.00); object(0x1CB2, 90, 90, 270);
move(0.05, -14.50, 0.00); object(0x1CB2, 90, 90, 270);
move(0.05, -14.60, 0.00); object(0x1CB2, 90, 90, 270);
move(6.62, 0.02, 0.00); object(0x1CB2, 90, 90, 270);
move(-0.05, 14.60, 0.00); object(0x1CB2, 90, 90, 270);
move(-0.05, 14.60, 0.00); object(0x1CB2, 90, 90, 270);
move(-0.05, 14.60, 0.00); object(0x1CB2, 90, 90, 270);
move(-0.05, 14.30, 0.00); object(0x1CB2, 90, 90, 270);
move(6.77, 0.02, 0.00); object(0x1CB2, 90, 90, 270);
move(0.05, -14.60, 0.00); object(0x1CB2, 90, 90, 270);
move(0.05, -14.50, 0.00); object(0x1CB2, 90, 90, 270);
move(0.05, -14.60, 0.00); object(0x1CB2, 90, 90, 270);
move(0.05, -14.40, 0.00); object(0x1CB2, 90, 90, 270);
move(6.81, 0.02, 0.00); object(0x1CB2, 90, 90, 270);
move(-0.05, 14.60, 0.00); object(0x1CB2, 90, 90, 270);

move(-0.05, 14.50, 0.00); object(0x1CB2, 90, 90, 270);


move(-0.05, 14.50, 0.00); object(0x1CB2, 90, 90, 270);
move(-0.05, 14.50, 0.00); object(0x1CB2, 90, 90, 270);
move(5.63, 0.02, 0.00); object(0x1CB2, 90, 90, 270);
move(0.05, -14.50, 0.00); object(0x1CB2, 90, 90, 270);
move(0.05, -14.60, 0.00); object(0x1CB2, 90, 90, 270);
move(0.05, -14.60, 0.00); object(0x1CB2, 90, 90, 270);
move(0.05, -14.50, 0.00); object(0x1CB2, 90, 90, 270);
move(-34.30, -11.48, -3.00); object(0x1CAA, 0, 0, 0);
move(41.64, 37.22, 0.00); object(0x1CAA, 0, 0, 270);
move(9.25, 0.08, -3.80); object(0x1CAA, 0, 0, 270);
move(-38.69, 43.62, 3.80); object(0x1CAA, 0, 0, 180);
move(-0.07, 9.15, -3.80); object(0x1CAA, 0, 0, 180);
move(-57.94, -78.24, 6.80); object(0x1D0C, 0, 0, 270);
move(12.19, 50.52, 0.00); object(0x1D0D, 0, 0, 0);
move(57.40, -43.74, 0.00); object(0x1D0B, 0, 0, 180);
move(2.43, 47.03, 0.00); object(0x1D09, 0, 0, 90);
move(-25.69, -28.32, -6.10); object(0x1D06, 0, 0, 298);
move(-55.94, 7.16, 3.60); object(0x1CB2, 90, 70, 0);
move(-0.04, -6.81, 0.00); object(0x1CB2, 90, 70, 0);
move(-13.70, 0.09, -5.00); object(0x1CB2, 90, 70, 0);
move(0.04, 6.72, 0.00); object(0x1CB2, 90, 70, 0);
move(94.82, 9.39, 7.90); object(0x01C2, 90, 0, 0);
move(0.90, -0.00, 0.00); object(0x01C2, 90, 0, 0);
move(-0.40, 0.00, 0.70); object(0x01C2, 90, 0, 0);
move(-72.91, -3.05, 0.40); object(0x01C1, 0, 0, 49);
move(1.13, 1.62, 0.00); object(0x01C1, 0, 0, 31);
move(0.82, -2.05, 0.00); object(0x01C1, 0, 0, 56);
move(6.52, -44.64, -0.70); object(0x01D5, 0, 0, 180);
move(0.80, 0.00, 0.00); object(0x01D5, 0, 0, 180);
move(0.90, 0.00, 0.00); object(0x01D5, 0, 0, 180);
move(-2.50, -0.01, 0.00); object(0x01D5, 0, 0, 180);
pspawn = 0x08E81290;
setint(pspawn,
233);
setfloat(pspawn + 4,
-1167.56,
855.85,
6.40,
180);
pspawn += 0x30;
setint(pspawn,
212);
setfloat(pspawn + 4,
-1128.82,
870.61,
16.75,
180);
pspawn += 0x30;
setint(pspawn,
263);
setfloat(pspawn + 4,
-1117.54,
789.59,
5.86,
0);
pspawn += 0x30;
setint(pspawn,
170);
setfloat(pspawn + 4,
-1124.88, 972.96, 16.75,
180);
pspawn += 0x30;
setint(pspawn,
222);
setfloat(pspawn + 4,
-1073.05,
798.71,
10.20,
180);
pspawn += 0x30;
setint(pspawn,
198);
setfloat(pspawn + 4,
-1162.89,
849.03,
5.90,
90);
pspawn += 0x30;
setint(pspawn,
278);
setfloat(pspawn + 4,
-1168.94,
862.52,
5.90,
0);
pspawn += 0x30;
setint(pspawn,
219);
setfloat(pspawn + 4,
-1122.88,
913.90,
5.90,
90);
pspawn += 0x30;
setint(pspawn,
264);
setfloat(pspawn + 4,
-1109.00,
925.35,
5.90,
90);
pspawn += 0x30;

teleport(-1094.36, 814.88, 13.06);


#cheat Ghost Town v.2
//ID: 19150
//Score: 77
//Author: Swikity
//Category: Location Mods
//Description: Ledgend has it, that when driving down Vice Beach, you will run i
nto a strange town that seems to appear out of the sand. Hense the name, "Ghost
Town".
//
//The inhabitants of this town are strange and for some reason, walk around in t
heir bathing suits all the time...
//
//It seems like Ghost Town gets bigger every time it rises, so be sure to keep c
hecking for updates!
//
//EDITED BY: psphacker108 on 31/12/06 03:20:49
//Image: http://i42.photobucket.com/albums/e303/Swikity/VIDEO1-4.gif
//Time: 30/12/2006 17:33:21
//Working: Yes
moveto(618.16, -994.43, 11.07); object(0x1D0C, 0, 0, 190);
move(-39.53, 15.94, -0.20); object(0x1D0B, 0, 0, 276);
move(26.14, 10.69, -6.10); object(0x1D0C, 0, 0, 39);
move(-7.64, -27.07, 0.00); object(0x1D0D, 0, 0, 185);
move(-19.09, 45.19, 6.00); object(0x1D2F, 0, 0, 276);
move(14.30, 18.39, 0.00); object(0x1D5B, 0, 0, 6);
move(23.95, -3.31, 0.00); object(0x1D5C, 0, 0, 8);
move(7.63, -1.04, -9.70); object(0x1D5D, 0, 0, 8);
move(14.50, -1.91, 10.30); object(0x1D5E, 0, 0, 8);
move(11.41, -24.72, -12.30); object(0x1D5F, 0, 0, 123);
move(0.11, 24.44, 9.80); object(0x1D60, 0, 0, 96);
move(-7.01, -23.40, 2.70); object(0x1D62, 0, 0, 98);
move(6.55, -7.46, -9.60); object(0x1D64, 0, 0, 94);
move(-0.10, -1.00, 9.30); object(0x1D63, 0, 0, 97);
move(-10.04, -21.35, -0.10); object(0x1D65, 0, 0, 189);
move(-24.44, 24.61, 3.40); object(0x1D1D, 35, 0, 295);
move(27.87, 27.08, -3.30); object(0x1CBA, 35, 0, 10);
move(1.91, 6.19, 0.00); object(0x1CBB, 35, 0, 12);
move(-32.54, -3.22, -0.30); object(0x1CBC, 0, 0, 7);
move(24.48, 3.34, 1.60); object(0x1CBD, 0, 0, 7);
move(12.66, -36.63, -1.60); object(0x1CBD, 0, 0, 97);
move(-71.70, 23.14, 0.00); object(0x1CBE, 0, 0, 277);
move(4.33, -0.87, -0.80); object(0x1CBF, 0, 0, 187);
move(17.65, 28.09, -21.40); object(0x1CCE, 0, 0, 266);
move(13.53, -31.12, 16.89); object(0x1CD5, 0, 0, 332);
move(12.41, 47.57, 5.50); object(0x1CDF, 0, 0, 98);
move(-421.54, 55.46, 98.01); object(0x1D0F, 0, 0, 207);
move(-3.96, -7.70, 3.60); object(0x1D0F, 0, 0, 207);
move(-2.45, -4.76, 3.70); object(0x1CAA, 345, 0, 207);
move(-24.57, -57.18, 14.00); object(0x1CAA, 0, 0, 196);
move(388.06, 972.80, 21.53); object(0x1CAA, 0, 0, 357);
move(2.98, -16.16, 4.25); object(0x1CAA, 0, 0, 355);
move(-0.40, 6.06, 2.50); object(0x1CAA, 0, 0, 357);
teleport(607.59, -958.79, 12.06);
#cheat Boat Yard + Cars v4
//ID: 19126
//Score: 67

//Author: penguinsrule
//Category: Location Mods
//Description: There are 6 Car spawns: 6-atv, Gang 4x4, Sandking, Quad, Vice Che
etah, Infernus.
//And 4 boat spawns: 2 Jet Ski's, Jet Max, Volataz.
//
//Soon it will feature a complete arsenal of weapon spawns.
//Image: http://tuxcomputing.co.uk/pictures/vcsnew1s.gif
//Time: 29/12/2006 01:57:57
//Working: Yes
//by T.C PRC
moveto(-746.67, -1137.94, 11.02); object(0x1D1B, 0, 0, 163);
move(-4.30, -1.19, 0.80); object(0x1D1B, 0, 0, 164);
move(-7.49, -2.19, 0.00); object(0x1D1B, 0, 0, 164);
move(11.90, 3.48, 0.00); object(0x1D1B, 0, 0, 164);
move(-0.49, 1.67, 2.00); object(0x1D1B, 270, 0, 164);
move(-9.50, -2.78, 0.00); object(0x1D1B, 270, 0, 164);
move(-2.50, -0.73, 0.00); object(0x1D1B, 270, 0, 164);
move(-0.95, 3.26, 0.00); object(0x1D1B, 270, 0, 164);
move(9.12, 2.67, 0.00); object(0x1D1B, 270, 0, 164);
move(2.88, 0.84, 0.00); object(0x1D1B, 270, 0, 164);
move(-0.92, 3.15, 0.00); object(0x1D1B, 270, 0, 164);
move(-9.12, -2.67, 0.00); object(0x1D1B, 270, 0, 164);
move(-2.88, -0.84, 0.00); object(0x1D1B, 270, 0, 164);
move(-0.90, 3.08, 0.00); object(0x1D1B, 270, 0, 164);
move(9.41, 2.75, 0.00); object(0x1D1B, 270, 0, 164);
move(2.69, 0.78, 0.00); object(0x1D1B, 270, 0, 164);
move(-12.75, -1.64, -1.90); object(0x1D1B, 0, 0, 164);
move(9.40, 2.75, 0.00); object(0x1D1B, 0, 0, 164);
move(2.78, 0.81, 0.00); object(0x1D1B, 0, 0, 164);
move(0.00, 0.00, -0.30); object(0x1D1B, 0, 0, 164);
move(6.25, -3.44, -4.00); object(0x1D1B, 0, 0, 254);
move(1.01, -3.56, 0.00); object(0x1D1B, 0, 0, 254);
move(-3.29, -6.63, 0.00); object(0x1D1B, 0, 0, 340);
move(-4.41, 13.46, 0.00); object(0x1D1B, 0, 0, 164);
move(0.19, 0.05, 0.00); object(0x1D1B, 0, 0, 164);
move(6.99, -2.79, -1.20); object(0x1D1B, 270, 0, 254);
moveto(-742.30, -1131.92, 6.45); object(0x1D1B, 270, 0, 254);
moveto(-738.38, -1130.86, 6.41); object(0x1D1B, 270, 0, 254);
move(-1.21, 4.33, 0.00); object(0x1D1B, 270, 0, 254);
move(8.76, -5.24, 0.00); object(0x1D1B, 270, 0, 164);
move(-2.84, 9.98, 0.00); object(0x1D1B, 270, 0, 164);
move(-0.55, 1.93, -2.00); object(0x1D1B, 180, 0, 164);
move(-8.27, -2.35, 0.00); object(0x1D1B, 180, 0, 164);
move(-3.46, -0.98, 0.00); object(0x1D1B, 180, 0, 164);
move(4.61, -13.62, 0.00); object(0x1D1B, 180, 0, 344);
move(9.61, 2.77, 0.00); object(0x1D1B, 180, 0, 344);
move(1.44, 0.42, 0.00); object(0x1D1B, 180, 0, 344);
move(-2.99, 9.98, 0.00); object(0x1D1B, 180, 0, 344);
move(-4.23, -4.17, 0.00); object(0x1D1B, 180, 0, 254);
move(5.69, -2.34, 0.00); object(0x1D1B, 180, 0, 164);
move(0.48, 0.14, 0.00); object(0x1D1B, 180, 0, 164);
move(0.00, 0.00, -3.80); object(0x1D1B, 180, 0, 164);
move(1.06, -3.62, 0.00); object(0x1D1B, 180, 0, 344);
move(-2.92, 9.98, 0.00); object(0x1D1B, 180, 0, 344);
move(-3.72, -6.02, 0.00); object(0x1D1B, 180, 0, 254);
move(2.67, 9.84, 0.00); object(0x1D1B, 180, 0, 164);
move(-4.13, -1.21, 0.00); object(0x1D1B, 180, 0, 164);
move(9.29, 0.52, 0.80); object(0x1D1B, 180, 270, 252);

move(3.15, -9.89, 0.00); object(0x1D1B, 180, 270, 254);


move(-24.27, 5.63, 6.26); object(0x1D1B, 180, 0, 164);
move(5.11, -7.36, 1.80); object(0x1D1B, 90, 0, 254);
move(-0.94, 3.27, 0.00); object(0x1D1B, 90, 0, 254);
moveto(-746.40, -1122.85, 10.21); object(0x01A4, 0, 0, 253);
move(-2.54, 8.11, 0.00); object(0x01A4, 0, 0, 253);
move(9.23, -29.44, 0.00); object(0x01A4, 0, 0, 252);
move(2.59, -7.99, 0.00); object(0x01A4, 0, 0, 252);
moveto(-741.50, -1135.38, 9.47); object(0x1CB7, 270, 0, 163);
move(0.28, 0.08, 0.00); object(0x1CB7, 270, 0, 163);
move(-0.58, 1.95, -0.40); object(0x1CB7, 250, 0, 164);
move(-0.53, 1.82, -0.70); object(0x1CB7, 250, 0, 164);
move(-0.59, 2.01, -0.80); object(0x1CB7, 250, 0, 164);
move(-0.59, 2.01, -0.80); object(0x1CB7, 250, 0, 164);
move(-0.37, 1.25, -0.70); object(0x1CB7, 250, 0, 164);
move(1.32, -1.16, 1.10); object(0x1CB8, 250, 0, 162);
move(0.79, -2.37, 0.90); object(0x1CB8, 250, 0, 162);
move(0.50, -1.91, 0.80); object(0x1CB8, 250, 0, 164);
move(0.30, -1.06, 0.40); object(0x1CB8, 250, 0, 164);
move(0.63, -2.21, 0.40); object(0x1CB8, 270, 0, 164);
move(-1.07, -1.65, 0.00); object(0x1CB8, 270, 0, 254);
move(-2.84, 8.32, 1.80); object(0x1D1B, 180, 0, 74);
move(0.39, -1.34, 0.00); object(0x1D1B, 180, 0, 74);
move(0.00, 0.00, 0.30); object(0x1D1B, 180, 0, 74);
move(-0.37, 1.25, 0.00); object(0x1D1B, 180, 0, 74);
move(-16.88, 2.63, 0.00); object(0x1D1B, 90, 335, 344);
move(9.23, 2.64, 2.10); object(0x1D1B, 90, 0, 344);
move(-0.53, 1.87, -2.10); object(0x1D1B, 0, 0, 344);
move(-8.18, -2.33, -1.60); object(0x1D1B, 0, 335, 344);
move(16.40, -4.72, 2.40); object(0x1D1B, 0, 0, 74);
move(0.34, -1.15, 0.00); object(0x1D1B, 0, 0, 74);
moveto(-762.39, -1128.23, 15.98); object(0x1D1B, 0, 0, 344);
move(1.06, 0.30, 0.00); object(0x1D1B, 0, 0, 344);
move(8.98, 6.50, 0.00); object(0x1D1B, 0, 0, 344);
move(5.34, -0.59, -2.90); object(0x1D1B, 0, 270, 254);
move(0.00, 0.00, -7.20); object(0x1D1B, 0, 270, 254);
move(-2.52, 1.48, -1.20); object(0x1D1B, 270, 270, 254);
move(2.04, -3.38, 8.40); object(0x1D1B, 270, 270, 254);
move(0.95, -13.95, 2.40); object(0x1D1B, 0, 180, 344);
move(-9.82, -2.76, 0.00); object(0x1D1B, 0, 180, 344);
move(1.64, 0.46, 0.00); object(0x1D1B, 0, 180, 344);
move(-3.66, -1.03, 0.00); object(0x1D1B, 0, 180, 344);
move(-6.04, 3.31, -0.10); object(0x1D1B, 0, 180, 74);
move(-1.84, 6.34, -2.50); object(0x1D1B, 0, 90, 74);
move(2.63, -9.03, 0.00); object(0x1D1B, 0, 90, 74);
move(-1.37, 4.71, 3.00); object(0x1D1B, 0, 0, 74);
move(6.78, -5.55, 0.00); object(0x1D1B, 0, 0, 344);
move(9.73, 2.71, 0.00); object(0x1D1B, 0, 0, 344);
move(2.02, 0.56, 0.00); object(0x1D1B, 0, 0, 344);
move(-5.34, 14.65, 2.00); object(0x1D1B, 270, 0, 344);
move(-9.18, -6.15, 0.00); object(0x1D1B, 270, 0, 344);
move(7.03, 1.96, 0.00); object(0x1D1B, 270, 0, 344);
move(4.05, 1.13, 0.00); object(0x1D1B, 270, 0, 344);
move(1.05, -3.76, 0.00); object(0x1D1B, 270, 0, 344);
move(-9.63, -2.69, 0.00); object(0x1D1B, 270, 0, 344);
move(-1.93, -0.54, 0.00); object(0x1D1B, 270, 0, 344);
move(1.01, -3.63, 0.00); object(0x1D1B, 270, 0, 344);
move(7.80, 2.18, 0.00); object(0x1D1B, 270, 0, 344);
move(3.76, 1.05, 0.00); object(0x1D1B, 270, 0, 344);
move(0.64, -2.29, 0.00); object(0x1D1B, 270, 0, 344);

move(-8.28, -2.31, 0.00); object(0x1D1B, 270, 0, 344);


move(-3.37, -0.94, 0.00); object(0x1D1B, 270, 0, 344);
moveto(-763.70, -1133.88, 17.92); object(0x1D1B, 270, 0, 74);
moveto(-728.69, -1120.92, 6.67); object(0x1CB8, 270, 0, 164);
move(-0.30, 1.03, 0.00); object(0x1CB8, 270, 0, 164);
move(3.20, -11.13, 0.00); object(0x1CB8, 270, 0, 164);
move(-0.31, 1.09, 0.00); object(0x1CB8, 270, 0, 164);
move(-17.98, 7.00, 0.00); object(0x1CB8, 270, 0, 254);
move(4.06, -13.70, 0.00); object(0x1CB8, 270, 0, 254);
move(-2.07, 1.47, 7.60); object(0x1CB8, 270, 0, 164);
pspawn = 0x08E81260;
setint(pspawn, 233);
setfloat(pspawn + 4, -733.54, -1125.31, 6.65, 290);
pspawn += 0x30;
setint(pspawn, 233);
setfloat(pspawn + 4, -731.81, -1128.61, 6.62, 290);
pspawn += 0x30;
setint(pspawn, 264);
setfloat(pspawn + 4, -739.62, -1118.60, 6.60, 290);
pspawn += 0x30;
setint(pspawn, 258);
setfloat(pspawn + 4, -732.88, -1137.67, 6.63, 290);
pspawn += 0x30;
setint(pspawn, 230);
setfloat(pspawn + 4, -748.63, -1132.73, 10.89, 100);
pspawn += 0x30;
setint(pspawn, 204);
setfloat(pspawn + 4, -757.81, -1131.44, 11.07, 100);
pspawn += 0x30;
setint(pspawn, 170);
setfloat(pspawn + 4, -750.47, -1128.65, 10.96, 100);
pspawn += 0x30;
setint(pspawn, 270);
setfloat(pspawn + 4, -755.62, -1136.58, 11.07, 100);
pspawn += 0x30;
setint(pspawn, 269);
setfloat(pspawn + 4, -758.67, -1118.26, 11.07, 100);
pspawn += 0x30;
setint(pspawn, 245);
setfloat(pspawn + 4, -756.44, -1146.27, 11.07, 100);
pspawn += 0x30;
teleport(-772.72, -1135.94, 11.02)
#cheat VCS Ghost Town
//ID: 19125
//Score: 64
//Author: Swikity
//Category: Location Mods
//Description: As you were taking off for your first class one-way ticket to Lib
erty City, something went wrong.
//
//Your pilot had a heart attack and your plane crashed right into the ground!
//
//Your only question is: "How the hell did this town get here?"
//
//EDITED BY: p
//Image: http://img129.imageshack.us/img129/38/screen1rc4.png
//Time: 28/12/2006 23:05:31
//Working: Yes
moveto(-1318.22, -1043.40, 13.67); object(0x1D52, 0, 0, 268);

move(-11.38, 31.97, 0.00); object(0x1D53, 0, 0, 268);


move(38.97, -57.88, 0.00); object(0x1D50, 0, 0, 172);
move(-53.79, 39.32, 0.00); object(0x1C92, 0, 0, 273);
move(30.01, 3.36, 0.50); object(0x1C92, 0, 0, 181);
move(-0.05, -1.35, 0.00); object(0x1C92, 0, 0, 181);
move(0.02, -1.34, 0.00); object(0x1C92, 0, 0, 181);
move(-0.03, -0.94, 0.00); object(0x1C92, 0, 0, 181);
move(-0.09, -1.05, 0.00); object(0x1C92, 0, 0, 181);
move(-0.01, -0.93, 0.00); object(0x1C92, 0, 0, 181);
move(-4.35, -4.31, -0.40); object(0x1C9C, 0, 0, 192);
move(0.00, 0.00, 0.00); object(0x1CBC, 180, 0, 236);
move(3.79, -0.55, -0.50); object(0x1CBD, 180, 0, 235);
move(0.00, 0.00, 6.50); object(0x1CBE, 180, 0, 235);
move(1.48, -3.62, 0.00); object(0x1CBF, 180, 0, 234);
move(-39.57, 33.32, -13.60); object(0x01DB, 170, 180, 87);
move(9.27, 33.82, -0.40); object(0x02BA, 175, 180, 177);
move(-0.28, 5.13, 0.00); object(0x02BA, 175, 180, 177);
move(6.09, 0.33, 0.00); object(0x02BA, 175, 180, 177);
move(0.29, -5.24, 0.00); object(0x02BA, 175, 180, 177);
move(19.35, -57.29, -1.90); object(0x1D2B, 180, 180, 332);
move(22.58, 28.23, 0.90); object(0x1D59, 180, 180, 283);
move(-45.50, 47.80, -9.50); object(0x1D5A, 180, 180, 181);
move(0.56, -3.53, 9.90); object(0x1CB7, 180, 180, 181);
move(10.05, -7.09, 0.00); object(0x1D07, 180, 180, 181);
move(2.67, 10.87, -1.10); object(0x1D09, 180, 180, 183);
move(23.79, 0.76, 0.10); object(0x1D0A, 180, 180, 183);
move(-70.85, -42.14, 0.00); object(0x1CF5, 180, 180, 87);
move(-0.70, -2.65, 0.40); object(0x1CEA, 180, 180, 87);
move(-0.13, -1.31, 0.90); object(0x1CEB, 180, 180, 87);
move(-0.16, 0.89, 0.00); object(0x1CEB, 180, 180, 267);
move(9.46, -4.11, -1.30); object(0x1D04, 180, 180, 178);
move(0.00, 0.00, 1.00); object(0x1D14, 180, 180, 178);
move(-1.08, 16.53, -1.00); object(0x1D4E, 180, 180, 180);
move(1.92, -8.36, 0.00); object(0x1D39, 180, 180, 265);
move(26.94, 1.06, 0.00); object(0x1D1D, 205, 180, 340);
move(54.16, -13.47, 0.00); object(0x1CFA, 185, 180, 281);
move(-0.63, -2.47, 0.00); object(0x1CFA, 185, 180, 282);
move(-0.05, -0.72, 1.30); object(0x1D4F, 185, 180, 287);
move(-0.43, -2.30, 0.00); object(0x1D4E, 185, 180, 282);
move(2.22, 8.78, -0.80); object(0x01CD, 185, 180, 269);
move(-0.16, -1.00, 4.80); object(0x0260, 175, 180, 273);
move(2.38, 9.85, -4.80); object(0x01C1, 180, 180, 220);
move(-1.25, 0.21, 0.00); object(0x01C2, 180, 180, 208);
move(0.01, -0.81, 0.00); object(0x01C2, 180, 180, 214);
move(0.54, -0.61, 0.00); object(0x01C2, 180, 180, 224);
move(0.39, -0.62, 0.00); object(0x01C2, 180, 180, 232);
move(-0.34, 1.27, 1.20); object(0x01C2, 180, 180, 217);
move(-0.18, 0.58, 0.00); object(0x01C2, 180, 180, 211);
move(0.66, -1.15, 0.00); object(0x01C2, 180, 180, 224);
move(-0.03, 0.95, 0.90); object(0x01C2, 180, 180, 216);
move(-0.23, -2.37, -2.30); object(0x01C2, 175, 150, 218);
move(-1.23, 0.92, 0.10); object(0x01C2, 175, 90, 205);
move(-94.93, 17.31, -0.80); object(0x1CF5, 175, 180, 84);
move(4.92, -6.78, 1.50); object(0x1CEB, 175, 180, 174);
move(-0.01, 0.38, -0.40); object(0x1CD3, 175, 180, 174);
move(0.00, 0.00, -0.20); object(0x1CD3, 175, 180, 174);
move(0.00, 0.00, -0.10); object(0x1CD3, 175, 180, 174);
move(0.00, 0.00, -0.20); object(0x1CD3, 175, 180, 174);
move(0.00, 0.00, -0.10); object(0x1CD3, 175, 180, 174);
move(1.32, 6.74, 0.00); object(0x1D39, 175, 180, 176);

move(8.52, -5.96, -0.20); object(0x1D04, 175, 180, 204);


move(-2.99, 6.45, 0.00); object(0x1CFC, 175, 180, 177);
move(2.62, 0.27, -0.10); object(0x1CFD, 175, 180, 177);
move(-1.49, -0.44, 1.10); object(0x1CEF, 175, 180, 199);
teleport(-1297.72, -1032.08, 14.87);
#cheat Airport Suntpark with Car Spawns
//ID: 19119
//Score: 78
//Author: Durka Durka Mahn
//Category: Location Mods
//Description: This turns the entire back portion (landing/take off area) into a
huge stunt park! Hangars are huge roll-ins, huge ramps are set all over the pla
ce, and tons of cars spawn right as you arrive, giving you the best stunt experi
ence in VCS!
//Image: http://www.rottenbakon.com/ddm/video1.gif
//Time: 28/12/2006 03:59:50
//Working: Yes
moveto(-1729.23, -1742.11, 14.98); object(0x1CA4, 0, 0, 180);
move(-4.30, 0.01, 0.00); object(0x1CA4, 0, 0, 180);
move(0.00, 0.00, 2.80); object(0x1CA4, 0, 0, 180);
move(4.30, -0.01, 0.00); object(0x1CA4, 0, 0, 180);
move(0.00, 0.00, 2.80); object(0x1CA4, 0, 0, 180);
move(-4.20, 0.01, 0.00); object(0x1CA4, 0, 0, 180);
move(0.00, 0.00, 2.80); object(0x1CA4, 0, 0, 180);
move(4.20, -0.01, 0.00); object(0x1CA4, 0, 0, 180);
move(-2.09, 5.58, -8.50); object(0x02A5, 0, 0, 180);
move(-14.98, 148.78, 0.00); object(0x02A5, 0, 0, 0);
move(8.70, 0.03, 0.00); object(0x02A5, 0, 0, 0);
move(8.60, 0.03, 0.00); object(0x02A5, 0, 0, 0);
move(6.80, 0.02, 0.00); object(0x02A5, 0, 0, 0);
move(-29.09, -0.11, 0.00); object(0x02A5, 0, 0, 0);
move(29.16, 6.58, 0.00); object(0x02A5, 0, 0, 180);
move(-8.70, 0.03, 0.00); object(0x02A5, 0, 0, 180);
move(-8.70, 0.03, 0.00); object(0x02A5, 0, 0, 180);
move(-8.50, 0.03, 0.00); object(0x02A5, 0, 0, 180);
move(-3.10, 0.01, 0.00); object(0x02A5, 0, 0, 180);
move(28.12, 291.40, 0.00); object(0x02A5, 0, 0, 0);
move(0.06, 7.71, 4.40); object(0x02A5, 345, 0, 0);
move(-25.13, -7.30, -4.40); object(0x02A5, 0, 0, 180);
move(0.01, -7.71, 4.40); object(0x02A5, 345, 0, 180);
move(159.37, 56.91, -4.30); object(0x02A5, 0, 0, 90);
move(28.46, 0.43, 0.00); object(0x02A5, 0, 0, 270);
move(-106.25, 137.32, 0.00); object(0x02A5, 0, 0, 270);
move(-35.32, -0.44, -0.10); object(0x02A5, 0, 0, 90);
move(16.57, 60.66, 0.00); object(0x02A5, 0, 0, 0);
move(-0.57, 34.16, 0.00); object(0x02A5, 0, 0, 180);
move(0.01, -7.51, 4.30); object(0x02A5, 345, 0, 180);
move(0.44, -19.13, 0.10); object(0x02A5, 345, 0, 0);
move(304.04, 10.24, -4.40); object(0x02A5, 0, 0, 0);
move(0.03, 7.81, 4.50); object(0x02A5, 345, 0, 0);
move(-201.31, -275.08, -4.50); object(0x02A5, 0, 0, 11);
move(1.38, 7.46, 4.30); object(0x02A5, 345, 0, 11);
move(1.14, 6.13, 6.20); object(0x02A5, 330, 0, 11);
move(-212.95, 107.31, -10.50); object(0x02A5, 0, 0, 0);
move(1.39, 50.45, 11.50); object(0x02A5, 5, 0, 0);
move(0.03, 8.05, 3.70); object(0x02A5, 350, 0, 0);
move(0.20, 62.68, -2.70); object(0x02A5, 5, 0, 0);
move(0.02, 7.78, 3.60); object(0x02A5, 350, 0, 0);
move(0.14, 50.17, -5.40); object(0x02A5, 5, 0, 0);

move(0.02, 8.02, 3.80); object(0x02A5, 350, 0, 0);


move(-1.07, 65.95, -3.90); object(0x02A5, 5, 0, 0);
move(0.02, 8.03, 3.70); object(0x02A5, 350, 0, 0);
move(26.12, 200.73, -14.30); object(0x02A5, 0, 0, 0);
move(8.60, -0.03, 0.00); object(0x02A5, 0, 0, 0);
move(349.96, -594.44, 0.00); object(0x02A5, 0, 0, 50);
move(-5.65, 6.62, 0.00); object(0x02A5, 0, 0, 50);
move(-5.65, 6.62, 0.00); object(0x02A5, 0, 0, 50);
move(-1.49, 1.75, 0.00); object(0x02A5, 0, 0, 50);
move(120.86, 109.79, 0.00); object(0x02A5, 0, 0, 50);
move(6.23, -7.30, 0.00); object(0x02A5, 0, 0, 50);
move(38.96, 75.67, 0.00); object(0x02A5, 0, 0, 50);
move(5.93, -7.16, 0.00); object(0x02A5, 0, 0, 50);
move(-81.95, 90.96, 0.00); object(0x02A5, 0, 0, 343);
move(84.89, 24.72, 0.00); object(0x02A5, 0, 0, 0);
move(9.50, 0.01, 0.00); object(0x02A5, 0, 0, 0);
move(-9.57, 118.05, 0.00); object(0x02A5, 0, 0, 0);
move(9.30, 0.01, 0.00); object(0x02A5, 0, 0, 0);
move(-184.87, -33.78, 0.00); object(0x02A5, 0, 0, 356);
move(-0.57, 7.45, 4.40); object(0x02A5, 345, 0, 356);
move(-0.49, 6.34, 6.30); object(0x02A5, 330, 0, 356);
move(-266.59, -209.46, -10.72); object(0x02A5, 0, 0, 0);
move(9.30, 0.00, 0.00); object(0x02A5, 0, 0, 0);
move(-0.37, 20.39, 0.00); object(0x02A5, 0, 0, 180);
move(-8.30, 0.02, 0.00); object(0x02A5, 0, 0, 180);
move(-16.99, -251.30, 0.00); object(0x02A5, 0, 0, 90);
move(0.07, -8.70, 0.00); object(0x02A5, 0, 0, 90);
move(0.07, -8.70, 0.00); object(0x02A5, 0, 0, 90);
move(0.02, -2.50, 0.00); object(0x02A5, 0, 0, 90);
move(32.87, -0.09, 0.00); object(0x02A5, 0, 0, 270);
move(-0.06, 8.70, 0.00); object(0x02A5, 0, 0, 270);
move(-0.06, 8.60, 0.00); object(0x02A5, 0, 0, 270);
move(-0.02, 2.50, 0.00); object(0x02A5, 0, 0, 270);
move(454.99, 321.84, 0.00); object(0x02A5, 0, 0, 90);
move(-0.07, 8.70, 0.00); object(0x02A5, 0, 0, 90);
move(0.15, -17.40, 0.00); object(0x02A5, 0, 0, 90);
move(0.07, -8.70, 0.00); object(0x02A5, 0, 0, 90);
move(7.59, 0.07, 4.30); object(0x02A5, 345, 0, 90);
move(-0.07, 8.70, 0.00); object(0x02A5, 345, 0, 90);
move(-0.07, 8.70, 0.00); object(0x02A5, 345, 0, 90);
move(-0.07, 8.60, 0.00); object(0x02A5, 345, 0, 90);
move(-47.42, -123.22, -4.30); object(0x02A5, 0, 0, 230);
move(5.63, -6.64, 0.00); object(0x02A5, 0, 0, 230);
move(5.63, -6.64, 0.00); object(0x02A5, 0, 0, 230);
move(1.55, -1.83, 0.00); object(0x02A5, 0, 0, 230);
move(-444.96, 59.14, -0.00); object(0x02A5, 0, 0, 180);
move(9.80, 0.08, 0.00); object(0x02A5, 0, 0, 180);
move(-100.77, -138.73, 0.00); object(0x02A5, 0, 0, 180);
move(-8.60, 0.02, 0.00); object(0x02A5, 0, 0, 180);
move(-8.70, 0.02, 0.00); object(0x02A5, 0, 0, 180);
move(-2.60, 0.01, 0.00); object(0x02A5, 0, 0, 180);
move(0.18, -48.26, 0.00); object(0x02A5, 0, 0, 180);
move(8.60, -0.02, 0.00); object(0x02A5, 0, 0, 180);
move(8.60, -0.02, 0.00); object(0x02A5, 0, 0, 180);
move(2.50, -0.01, 0.00); object(0x02A5, 0, 0, 180);
move(-0.07, 15.18, 0.00); object(0x02A5, 0, 0, 0);
move(-8.60, -0.06, 0.00); object(0x02A5, 0, 0, 0);
move(-8.60, -0.06, 0.00); object(0x02A5, 0, 0, 0);
move(-2.60, -0.02, 0.00); object(0x02A5, 0, 0, 0);
move(-0.04, -48.01, 0.00); object(0x02A5, 0, 0, 0);

move(8.70, 0.06, 0.00); object(0x02A5, 0, 0, 0);


move(8.70, 0.06, 0.00); object(0x02A5, 0, 0, 0);
move(2.40, 0.02, 0.00); object(0x02A5, 0, 0, 0);
move(-5.21, -40.52, 0.00); object(0x02A5, 0, 0, 0);
move(-9.60, -0.07, 0.00); object(0x02A5, 0, 0, 0);
move(-0.45, 20.35, 0.00); object(0x02A5, 0, 0, 180);
move(9.80, -0.02, 0.00); object(0x02A5, 0, 0, 180);
move(-0.91, -4.50, 1.80); object(0x1CA4, 90, 0, 180);
move(2.20, -0.01, 0.00); object(0x1CA4, 90, 0, 180);
move(-0.01, -2.87, 0.00); object(0x1CA4, 90, 0, 180);
move(-2.30, 0.01, 0.00); object(0x1CA4, 90, 0, 180);
move(-0.01, -2.81, 0.00); object(0x1CA4, 90, 0, 180);
move(2.50, -0.01, 0.00); object(0x1CA4, 90, 0, 180);
move(-0.01, -2.73, 0.00); object(0x1CA4, 90, 0, 180);
move(-2.80, 0.01, 0.00); object(0x1CA4, 90, 0, 180);
move(-0.01, -2.35, 0.00); object(0x1CA4, 90, 0, 180);
move(2.60, -0.01, 0.00); object(0x1CA4, 90, 0, 180);
move(-9.57, -0.10, 0.00); object(0x1CA4, 90, 0, 181);
move(-2.30, 0.02, 0.00); object(0x1CA4, 90, 0, 181);
move(0.02, 2.64, 0.00); object(0x1CA4, 90, 0, 181);
move(2.10, -0.02, 0.00); object(0x1CA4, 90, 0, 181);
move(0.03, 2.90, 0.00); object(0x1CA4, 90, 0, 181);
move(-2.50, 0.02, 0.00); object(0x1CA4, 90, 0, 181);
move(0.04, 2.90, 0.00); object(0x1CA4, 90, 0, 180);
move(4.10, -0.02, 0.00); object(0x1CA4, 90, 0, 180);
move(0.01, 2.40, 0.00); object(0x1CA4, 90, 0, 180);
move(-4.10, 0.02, 0.00); object(0x1CA4, 90, 0, 180);
move(106.98, 228.73, 0.00); object(0x1CA4, 90, 0, 0);
move(2.20, -0.01, 0.00); object(0x1CA4, 90, 0, 0);
move(0.01, 2.59, 0.00); object(0x1CA4, 90, 0, 0);
move(-2.10, 0.01, 0.00); object(0x1CA4, 90, 0, 0);
move(0.01, 2.86, 0.00); object(0x1CA4, 90, 0, 0);
move(2.00, -0.00, 0.00); object(0x1CA4, 90, 0, 0);
move(0.01, 2.70, 0.00); object(0x1CA4, 90, 0, 0);
move(-2.40, 0.01, 0.00); object(0x1CA4, 90, 0, 0);
move(0.01, 2.92, 0.00); object(0x1CA4, 90, 0, 0);
move(2.00, -0.00, 0.00); object(0x1CA4, 90, 0, 0);
move(7.73, -0.15, 0.00); object(0x1CA4, 90, 0, 0);
move(2.60, -0.01, 0.00); object(0x1CA4, 90, 0, 0);
move(-0.01, -2.80, 0.00); object(0x1CA4, 90, 0, 0);
move(-2.00, 0.01, 0.00); object(0x1CA4, 90, 0, 0);
move(-0.51, -2.39, 0.00); object(0x1CA4, 90, 0, 0);
move(0.01, 2.49, 0.00); object(0x1CA4, 90, 0, 0);
move(2.49, -2.44, 0.00); object(0x1CA4, 90, 0, 0);
move(-0.01, -2.90, 0.00); object(0x1CA4, 90, 0, 0);
move(-2.30, 0.01, 0.00); object(0x1CA4, 90, 0, 0);
move(-0.01, -2.83, 0.00); object(0x1CA4, 90, 0, 0);
move(2.10, -0.01, 0.00); object(0x1CA4, 90, 0, 0);
pspawn = 0x08E81290;
setint(pspawn, 254);
setfloat(pspawn + 4, -1485, -1145.80, 14.53, 0);
pspawn += 0x30;
setint(pspawn, 256);
setfloat(pspawn + 4, -1475, -1145.80, 14.53, 0);
pspawn += 0x30;
setint(pspawn, 266);
setfloat(pspawn + 4, -1465, -1145.80, 14.53, 0);
pspawn += 0x30;
setint(pspawn, 265);
setfloat(pspawn + 4, -1455, -1145.80, 14.53, 0);

pspawn += 0x30;
setint(pspawn, 270);
setfloat(pspawn + 4, -1445, -1145.80,
pspawn += 0x30;
setint(pspawn, 273);
setfloat(pspawn + 4, -1435, -1145.80,
pspawn += 0x30;
setint(pspawn, 172);
setfloat(pspawn + 4, -1425, -1145.80,
pspawn += 0x30;
setint(pspawn, 175);
setfloat(pspawn + 4, -1415, -1145.80,
pspawn += 0x30;
setint(pspawn, 177);
setfloat(pspawn + 4, -1405, -1145.80,
pspawn += 0x30;
setint(pspawn, 230);
setfloat(pspawn + 4, -1395, -1145.80,
pspawn += 0x30;
setint(pspawn, 212);
setfloat(pspawn + 4, -1385, -1145.80,
pspawn += 0x30;
setint(pspawn, 205);
setfloat(pspawn + 4, -1375, -1145.80,
pspawn += 0x30;
setint(pspawn, 178);
setfloat(pspawn + 4, -1365, -1145.80,
pspawn += 0x30;
setint(pspawn, 184);
setfloat(pspawn + 4, -1355, -1145.80,
pspawn += 0x30;
setint(pspawn, 186);
setfloat(pspawn + 4, -1345, -1145.80,
pspawn += 0x30;
setint(pspawn, 187);
setfloat(pspawn + 4, -1335, -1145.80,
pspawn += 0x30;
setint(pspawn, 198);
setfloat(pspawn + 4, -1325, -1145.80,
pspawn += 0x30;
teleport(-1452.89, -1146.36, 14.87);

14.53,

0);

14.53,

0);

14.53,

0);

14.53,

0);

14.53,

0);

14.53,

0);

14.53,

0);

14.53,

0);

14.53,

0);

14.53,

0);

14.53,

0);

14.53,

0);

14.53,

0);

#cheat Overpass
//ID: 19115
//Score: 58
//Author: edisoncarter
//Category: Location Mods
//Description: Creates an overpass over the Malibu to the Pay'n'Spray in Vice Po
int.
//Image: http://www1.cheatdevice.com/gta/VCSOverpass.gif
//Time: 27/12/2006 23:58:03
//Working: Yes
// By Edison Carter
moveto(478, -161.29, 8.7);
move(2.31, 4.43, -0.40); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, 10, 90);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, 10, 90);
move(0, 4.43, 0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, 10, 90);

move(2.91, 0.0, 0.00);


move(2.91, 0.0, 0.40);
move(-8.19, 0.0, 0.00);
move(0, 4.43, 0.77);
move(2.31, 0.00, -0.40);
move(2.91, 0.0, 0.00);
move(2.91, 0.0, 0.40);
move(-8.19, 0.0, 0.00);
move(0, 4.43, 0.77);
move(2.31, 0.00, -0.40);
move(2.91, 0.0, 0.00);
move(2.91, 0.0, 0.40);
move(-8.19, 0.0, 0.00);
move(0, 4.43, 0.77);
move(2.31, 0.00, -0.40);
move(2.91, 0.0, 0.00);
move(2.91, 0.0, 0.40);
move(-8.19, 0.0, 0.00);
move(0, 4.43, 0.77);
move(2.31, 0.00, -0.40);
move(2.91, 0.0, 0.00);
move(2.91, 0.0, 0.40);
move(-8.19, 0.0, 0.00);
move(0, 4.43, 0.77);
move(2.31, 0.00, -0.40);
move(2.91, 0.0, 0.00);
move(2.91, 0.0, 0.40);
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110, 0, 60);

object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,

90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);

object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,

90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);

object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,

90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);

object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,

90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);

object(0x1CA4, 90, 0, 60);

move(2.91, 0.0, 0.00);


move(2.91, 0.0, 0.40);
move(-8.19, 0.0, 0.00);
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40);
move(2.91, 0.0, 0.00);
move(2.91, 0.0, 0.40);
move(-8.19, 0.0, 0.00);
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40);
move(2.91, 0.0, 0.00);
move(2.91, 0.0, 0.40);
move(-8.19, 0.0, 0.00);
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40);
move(2.91, 0.0, 0.00);
move(2.91, 0.0, 0.40);
move(-8.19, 0.0, 0.00);
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40);
move(2.91, 0.0, 0.00);
move(2.91, 0.0, 0.40);
move(-8.19, 0.0, 0.00);
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40);
move(2.91, 0.0, 0.00);
move(2.91, 0.0, 0.40);
move(-8.19, 0.0, 0.00);
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40);
move(2.91, 0.0, 0.00);
move(2.91, 0.0, 0.40);
move(-8.19, 0.0, 0.00);
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40);
move(2.91, 0.0, 0.00);
move(2.91, 0.0, 0.40);
move(-8.19, 0.0, 0.00);
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40);
move(2.91, 0.0, 0.00);
move(2.91, 0.0, 0.40);
move(-8.19, 0.0, 0.00);
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40);
move(2.91, 0.0, 0.00);
move(2.91, 0.0, 0.40);
move(-8.19, 0.0, 0.00);
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40);
move(2.91, 0.0, 0.00);
move(2.91, 0.0, 0.40);
move(-8.19, 0.0, 0.00);
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40);
move(2.91, 0.0, 0.00);
move(2.91, 0.0, 0.40);
move(-8.19, 0.0, 0.00);
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40);

object(0x1CA4, 90, 0, 60);


object(0x1CA4, 70, 0, 60);
object(0x1CA4, 110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,

90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);

object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,

90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);

object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,

90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);

object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,

90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);

object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,

90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);

object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,

90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);

object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,

90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);

object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,

90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);

object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,

90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);

object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,

90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);

object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,

90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);

object(0x1CA4, 90, 0, 60);

move(2.91, 0.0, 0.00); object(0x1CA4,


move(2.91, 0.0, 0.40); object(0x1CA4,
move(-8.19, 0.0, 0.00); object(0x1CA4,
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40); object(0x1CA4,
move(2.91, 0.0, 0.00); object(0x1CA4,
move(2.91, 0.0, 0.40); object(0x1CA4,
move(-8.19, 0.0, 0.00); object(0x1CA4,
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40); object(0x1CA4,
move(2.91, 0.0, 0.00); object(0x1CA4,
move(2.91, 0.0, 0.40); object(0x1CA4,
move(-8.19, 0.0, 0.00); object(0x1CA4,
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40); object(0x1CA4,
move(2.91, 0.0, 0.00); object(0x1CA4,
move(2.91, 0.0, 0.40); object(0x1CA4,
move(-8.19, 0.0, 0.00); object(0x1CA4,
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40); object(0x1CA4,
move(2.91, 0.0, 0.00); object(0x1CA4,
move(2.91, 0.0, 0.40); object(0x1CA4,
move(-8.19, 0.0, 0.00); object(0x1CA4,
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40); object(0x1CA4,
move(2.91, 0.0, 0.00); object(0x1CA4,
move(2.91, 0.0, 0.40); object(0x1CA4,
move(-8.19, 0.0, 0.00); object(0x1CA4,
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40); object(0x1CA4,
move(2.91, 0.0, 0.00); object(0x1CA4,
move(2.91, 0.0, 0.40); object(0x1CA4,
move(-8.19, 0.0, 0.00); object(0x1CA4,
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40); object(0x1CA4,
move(2.91, 0.0, 0.00); object(0x1CA4,
move(2.91, 0.0, 0.40); object(0x1CA4,
move(-8.19, 0.0, 0.00); object(0x1CA4,
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40); object(0x1CA4,
move(2.91, 0.0, 0.00); object(0x1CA4,
move(2.91, 0.0, 0.40); object(0x1CA4,
move(-8.19, 0.0, 0.00); object(0x1CA4,
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40); object(0x1CA4,
move(2.91, 0.0, 0.00); object(0x1CA4,
move(2.91, 0.0, 0.40); object(0x1CA4,
move(-8.19, 0.0, 0.00); object(0x1CA4,
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40); object(0x1CA4,
move(2.91, 0.0, 0.00); object(0x1CA4,
move(2.91, 0.0, 0.40); object(0x1CA4,
move(-8.19, 0.0, 0.00); object(0x1CA4,
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40); object(0x1CA4,
move(2.91, 0.0, 0.00); object(0x1CA4,
move(2.91, 0.0, 0.40); object(0x1CA4,
move(-8.19, 0.0, 0.00); object(0x1CA4,
move(-2.10, 3.9, -0.38/2);
move(2.31, 0.00, -0.40); object(0x1CA4,

90, 0, 60);
70, 0, 60);
110, 0, 60);
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);
90, -5, 60);

move(2.91, 0.0, 0.00); object(0x1CA4, 90, -5, 60);


move(2.91, 0.0, 0.40); object(0x1CA4, 70, -5, 60);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, -5, 60);
move(-2.10, 3.9, -0.38);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -5, 60);
move(2.91, 0.0, 0.03); object(0x1CA4, 90, -5, 60);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -5, 60);
move(-8.19, 0.0, -0.03); object(0x1CA4, 110, -5, 60);
move(-2.10, 3.9, -0.38);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -5, 60);
move(2.91, 0.0, 0.07); object(0x1CA4, 90, -5, 60);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -5, 60);
move(-8.19, 0.0, -0.07); object(0x1CA4, 110, -5, 60);
move(-2.10, 3.9, (-0.77-0.38)/2);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 60);
move(2.91, 0.0, 0.10); object(0x1CA4, 90, -10, 60);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 60);
move(-8.19, 0.0, -0.1); object(0x1CA4, 110, -10, 60);
move(-2.10, 3.9, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 60);
move(2.91, 0.0, 0.14); object(0x1CA4, 90, -10, 60);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 60);
move(-8.19, 0.0, -0.14); object(0x1CA4, 110, -10, 60);
move(-2.10, 3.9, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 60);
move(2.91, 0.0, 0.14); object(0x1CA4, 90, -10, 60);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 60);
move(-8.19, 0.0, -0.14); object(0x1CA4, 110, -10, 60);
move(-2.10, 3.9, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 60);
move(2.91, 0.0, 0.14); object(0x1CA4, 90, -10, 60);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 60);
move(-8.19, 0.0, -0.14); object(0x1CA4, 110, -10, 60);
move(-2.10, 3.9, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 60);
move(2.91, 0.0, 0.14); object(0x1CA4, 90, -10, 60);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 60);
move(-8.19, 0.0, -0.14); object(0x1CA4, 110, -10, 60);
move(-2.10, 3.9, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 60);
move(2.91, 0.0, 0.14); object(0x1CA4, 90, -10, 60);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 60);
move(-8.19, 0.0, -0.14); object(0x1CA4, 110, -10, 60);
move(-2.10, 3.9, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 60);
move(2.91, 0.0, 0.14); object(0x1CA4, 90, -10, 60);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 60);
move(-8.19, 0.0, -0.14); object(0x1CA4, 110, -10, 60);
move(-2.10, 3.9, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 60);
move(2.91, 0.0, 0.14); object(0x1CA4, 90, -10, 60);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 60);
move(-8.19, 0.0, -0.14); object(0x1CA4, 110, -10, 60);
move(-2.10, 3.9, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 60);
move(2.91, 0.0, 0.14); object(0x1CA4, 90, -10, 60);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 60);
move(-8.19, 0.0, -0.14); object(0x1CA4, 110, -10, 60);
move(-0.72*2.75, 4.0, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 65);

move(2.91, 0.0, 0.10); object(0x1CA4, 90, -10, 65);


move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 65);
move(-8.19, 0.0, -0.1); object(0x1CA4, 110, -10, 65);
move(-0.72*2.25, 4.1, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 70);
move(2.91, 0.0, 0.07); object(0x1CA4, 90, -10, 70);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 70);
move(-8.19, 0.0, -0.07); object(0x1CA4, 110, -10, 70);
move(-0.72*1.75, 4.2, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 75);
move(2.91, 0.0, 0.03); object(0x1CA4, 90, -10, 75);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 75);
move(-8.19, 0.0, -0.03); object(0x1CA4, 110, -10, 75);
move(-0.72*1.25, 4.3, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 80);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, -10, 80);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 80);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, -10, 80);
move(-0.72*0.75, 4.4, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 85);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, -10, 85);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 85);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, -10, 85);
move(-0.36, 4.43, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 85);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, -10, 85);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 85);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, -10, 85);
move(-0.36, 4.43, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 85);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, -10, 85);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 85);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, -10, 85);
move(-0.36, 4.43, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 85);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, -10, 85);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 85);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, -10, 85);
move(-0.36, 4.43, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 85);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, -10, 85);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 85);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, -10, 85);
move(-0.36, 4.43, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 85);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, -10, 85);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 85);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, -10, 85);
move(-0.36, 4.43, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 85);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, -10, 85);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 85);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, -10, 85);
move(-0.36, 4.43, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 85);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, -10, 85);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 85);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, -10, 85);
move(-0.36, 4.43, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 85);

move(2.91, 0.0, 0.00); object(0x1CA4,


move(2.91, 0.0, 0.40); object(0x1CA4,
move(-8.19, 0.0, 0.00); object(0x1CA4,
move(-0.36, 4.43, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4,
move(2.91, 0.0, 0.00); object(0x1CA4,
move(2.91, 0.0, 0.40); object(0x1CA4,
move(-8.19, 0.0, 0.00); object(0x1CA4,
move(-0.36, 4.43, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4,
move(2.91, 0.0, 0.00); object(0x1CA4,
move(2.91, 0.0, 0.40); object(0x1CA4,
move(-8.19, 0.0, 0.00); object(0x1CA4,
move(-0.36, 4.43, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4,
move(2.91, 0.0, 0.00); object(0x1CA4,
move(2.91, 0.0, 0.40); object(0x1CA4,
move(-8.19, 0.0, 0.00); object(0x1CA4,
teleport(481.39, -168.65, 10.01);

90, -10, 85);


70, -10, 85);
110, -10, 85);
90, -10, 85);
90, -10, 85);
70, -10, 85);
110, -10, 85);
90, -10, 85);
90, -10, 85);
70, -10, 85);
110, -10, 85);
90, -10, 85);
90, -10, 85);
70, -10, 85);
110, -10, 85);

#cheat Object Spawn


//ID: 19056
//Score: 54
//Author: Durka Durka Mahn
//Category: Location Mods
//Description: The first ever location mod for VCS! Use this code's 'obj' variab
le to mess about with object spawning. The object is a large stunt ramp and it s
pawns right in front of the Clymenues Suite. It is UNSOLID.
//Image: none
//Time: 17/12/2006 02:55:15
//Working: Yes
obj = 0x0991B180;
setfloat(obj + 0x30, 273.15, -178.45, 11.22);
setshort(obj + 0x56, 0x2a5);
#cheat LIBERTYM3
//ID: 19230
//Score: 57
//Author: lilfrk12006
//Category: Location Mods
//Description: The construction i worked very hard on just for the Construction
comp. we had.
//It has spawns,gun range,biplane choppers, and lights. Load,Wait to clean up,Lo
ad again,Once more load.
//.:LOOK HERE FOR UPDATES:.
//Image: http://i102.photobucket.com/albums/m110/lilfrk12006/4.jpg
//Time: 08/01/2007 00:11:08
//Working: Yes
//By:Lilfrk12006
static obj;
static state;
top = 16.98;
bottom = 11.98;
if(!obj)
{
moveto(-1009.79, 1199.87, 11.98);
obj = object(0x1CB2, 0, 0, 90);
moveto(-1057.80, 1159.07, 10.93); object(0x1CA4, 0, 0, 270);
move(-0.01, 1.50, 0.00); object(0x1CA4, 0, 0, 270);
move(0.00, 0.00, 0.00); object(0x1CA4, 0, 0, 270);

move(-0.01, 2.20, 0.00); object(0x1CA4, 0, 0, 270);


move(-0.00, 1.00, 0.00); object(0x1CA4, 0, 0, 270);
move(-0.01, 1.60, 0.00); object(0x1CA4, 0, 0, 270);
move(-0.01, 1.60, 0.00); object(0x1CA4, 0, 0, 270);
move(0.00, 1.45, 0.00); object(0x1CA4, 0, 0, 271);
move(0.04, 1.60, 0.00); object(0x1CA4, 0, 0, 271);
move(0.03, 1.10, 0.00); object(0x1CA4, 0, 0, 271);
move(0.03, 1.10, 0.00); object(0x1CA4, 0, 0, 271);
move(0.04, 1.80, 0.00); object(0x1CA4, 0, 0, 271);
move(0.02, 0.90, 0.00); object(0x1CA4, 0, 0, 271);
move(0.05, 2.00, 0.00); object(0x1CA4, 0, 0, 271);
move(0.02, 0.70, 0.00); object(0x1CA4, 0, 0, 271);
move(0.03, 1.50, 0.00); object(0x1CA4, 0, 0, 271);
move(0.03, 1.20, 0.00); object(0x1CA4, 0, 0, 271);
move(0.03, 1.50, 0.00); object(0x1CA4, 0, 0, 271);
move(0.03, 1.50, 0.00); object(0x1CA4, 0, 0, 271);
move(0.04, 1.90, 0.00); object(0x1CA4, 0, 0, 271);
move(-0.34, -27.91, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, -1.20, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, -1.30, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, -1.50, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, -1.50, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, -1.10, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, -1.50, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, -1.40, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, -1.90, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, -0.90, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, -1.30, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, -1.10, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, -0.90, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, -1.50, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, -1.20, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, -1.40, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, -0.90, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, -1.30, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, -1.50, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, -1.00, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, -1.10, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, -1.90, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, -1.90, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, -1.40, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, -2.30, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, 1.00, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, -2.50, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, -1.20, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, -1.50, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, -0.90, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, -1.40, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, -2.10, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, 1.20, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, -3.00, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, -1.60, 0.00); object(0x1CA4, 0, 0, 271);
move(0.00, -0.90, 0.00); object(0x1CA4, 0, 0, 271);
move(2.50, -2.49, 0.00); object(0x1CA4, 0, 0, 180);
move(1.50, -0.01, 0.00); object(0x1CA4, 0, 0, 180);
move(1.70, -0.01, 0.00); object(0x1CA4, 0, 0, 180);
move(1.70, -0.01, 0.00); object(0x1CA4, 0, 0, 180);
move(2.00, -0.01, 0.00); object(0x1CA4, 0, 0, 180);
move(1.20, -0.01, 0.00); object(0x1CA4, 0, 0, 180);
move(1.50, -0.01, 0.00); object(0x1CA4, 0, 0, 180);

move(2.10, -0.01, 0.00); object(0x1CA4, 0, 0, 180);


move(-0.69, 0.06, 0.00); object(0x1CA4, 0, 0, 179);
move(1.90, 0.03, 0.00); object(0x1CA4, 0, 0, 179);
move(2.00, 0.03, 0.00); object(0x1CA4, 0, 0, 179);
move(1.30, 0.02, 0.00); object(0x1CA4, 0, 0, 179);
move(1.90, 0.03, 0.00); object(0x1CA4, 0, 0, 179);
move(1.40, 0.02, 0.00); object(0x1CA4, 0, 0, 179);
move(2.20, 0.03, 0.00); object(0x1CA4, 0, 0, 179);
move(-0.80, -0.01, 0.00); object(0x1CA4, 0, 0, 179);
move(2.50, 0.04, 0.00); object(0x1CA4, 0, 0, 179);
move(1.60, 0.03, 0.00); object(0x1CA4, 0, 0, 179);
move(0.60, 0.01, 0.00); object(0x1CA4, 0, 0, 179);
move(1.90, 0.03, 0.00); object(0x1CA4, 0, 0, 179);
move(1.30, 0.02, 0.00); object(0x1CA4, 0, 0, 179);
move(1.60, 0.03, 0.00); object(0x1CA4, 0, 0, 179);
move(1.80, 0.03, 0.00); object(0x1CA4, 0, 0, 179);
move(0.20, 0.00, 0.00); object(0x1CA4, 0, 0, 179);
move(2.44, 2.64, 0.00); object(0x1CA4, 0, 0, 91);
move(-0.00, -0.20, 0.00); object(0x1CA4, 0, 0, 91);
move(0.03, 1.50, 0.00); object(0x1CA4, 0, 0, 91);
move(0.03, 1.40, 0.00); object(0x1CA4, 0, 0, 91);
move(-0.01, 1.76, 0.00); object(0x1CA4, 0, 0, 91);
move(-0.11, 1.57, 0.00); object(0x1CA4, 0, 0, 92);
move(0.05, 1.80, 0.00); object(0x1CA4, 0, 0, 92);
move(0.03, 1.76, 0.00); object(0x1CA4, 0, 0, 88);
move(-0.07, 1.60, 0.00); object(0x1CA4, 0, 0, 88);
move(-0.07, 1.60, 0.00); object(0x1CA4, 0, 0, 88);
move(-0.06, 1.50, 0.00); object(0x1CA4, 0, 0, 88);
move(-0.06, 1.50, 0.00); object(0x1CA4, 0, 0, 88);
move(-0.06, 1.50, 0.00); object(0x1CA4, 0, 0, 88);
move(-0.06, 1.50, 0.00); object(0x1CA4, 0, 0, 88);
move(-0.07, 1.70, 0.00); object(0x1CA4, 0, 0, 88);
move(-0.07, 1.70, 0.00); object(0x1CA4, 0, 0, 88);
move(-0.07, 1.70, 0.00); object(0x1CA4, 0, 0, 88);
move(-0.08, 1.80, 0.00); object(0x1CA4, 0, 0, 88);
move(-0.07, 1.60, 0.00); object(0x1CA4, 0, 0, 88);
move(0.58, 4.30, 0.00); object(0x1CA4, 0, 0, 88);
move(0.04, -1.00, 0.00); object(0x1CA4, 0, 0, 88);
move(0.06, -1.60, 0.00); object(0x1CA4, 0, 0, 88);
move(-0.53, 2.20, 0.00); object(0x1CA4, 0, 0, 96);
move(-33.84, 44.53, 0.00); object(0x1CA4, 0, 0, 1);
move(1.20, -0.03, 0.00); object(0x1CA4, 0, 0, 1);
move(1.50, -0.03, 0.00); object(0x1CA4, 0, 0, 1);
move(1.60, -0.04, 0.00); object(0x1CA4, 0, 0, 1);
move(2.00, -0.05, 0.00); object(0x1CA4, 0, 0, 1);
move(2.30, -0.05, 0.00); object(0x1CA4, 0, 0, 1);
move(2.70, -0.06, 0.00); object(0x1CA4, 0, 0, 1);
move(-1.30, 0.03, 0.00); object(0x1CA4, 0, 0, 1);
move(3.10, -0.07, 0.00); object(0x1CA4, 0, 0, 1);
move(2.10, -0.05, 0.00); object(0x1CA4, 0, 0, 1);
move(0.90, -0.02, 0.00); object(0x1CA4, 0, 0, 1);
move(2.00, -0.05, 0.00); object(0x1CA4, 0, 0, 1);
move(1.30, -0.03, 0.00); object(0x1CA4, 0, 0, 1);
move(1.40, -0.03, 0.00); object(0x1CA4, 0, 0, 1);
move(1.80, -0.04, 0.00); object(0x1CA4, 0, 0, 1);
move(1.90, -0.04, 0.00); object(0x1CA4, 0, 0, 1);
move(4.00, -0.09, 0.00); object(0x1CA4, 0, 0, 1);
move(2.33, 0.20, 0.00); object(0x1CA4, 0, 0, 355);
move(0.80, 0.07, 0.00); object(0x1CA4, 0, 0, 355);
//End Of First layer wall&begin of front wall

moveto(-1009.79, 1199.87, 11.98);


move(-10.16, -0.01, 0.00); object(0x1CB2, 0, 0, 90);
move(-13.47, 0.22, -1.80); object(0x1CB2, 345, 0, 90);
move(-13.43, -0.10, -3.60); object(0x1CB2, 345, 0, 90);
move(-12.17, -0.10, -3.40); object(0x1CB2, 345, 0, 90);
move(48.83, 1.50, 14.90); object(0x1CB2, 0, 330, 90);
move(-10.16, 0.39, 0.00); object(0x1CB2, 0, 330, 90);
//End of front wall&Begin of add ons
moveto(-1013.14, 1157.84, 17.39); object(0x1CB4, 0, 0, 31);
move(41.14, 58.87, 45.80); object(0x1CF7, 0, 0, 83);
moveto(-994.55, 1018.29, 10.57); object(0x02BA, 0, 0, 356);
move(-1.80, -0.12, 0.00); object(0x02BA, 0, 0, 356);
move(-1.70, -0.12, 0.00); object(0x02BA, 0, 0, 356);
move(-2.10, -0.14, 0.00); object(0x02BA, 0, 0, 356);
move(-1.60, -0.11, 0.00); object(0x02BA, 0, 0, 356);
move(2.59, 0.18, 0.00); object(0x02BA, 0, 0, 356);
move(2.79, 0.19, 0.00); object(0x02BA, 0, 0, 356);
move(-12.05, 27.02, -2.60); object(0x02A5, 0, 0, 179);
move(8.91, -24.95, 1.80); object(0x0264, 0, 0, 177);
move(2.32, 8.20, 0.00); object(0x0264, 0, 0, 177);
move(-4.29, -4.77, 0.00); object(0x0264, 0, 0, 178);
move(6.17, -4.49, 0.10); object(0x0264, 0, 0, 174);
move(-14.79, 143.00, 3.90); object(0x1D45, 0, 0, 90);
move(-0.04, 15.80, 0.00); object(0x1D45, 0, 0, 90);
move(-23.50, -65.57, -4.00); object(0x1D39, 0, 0, 232);
move(0.96, 6.03, 0.00); object(0x1D39, 0, 0, 326);
move(5.74, -0.84, 0.00); object(0x1D39, 0, 0, 52);
move(-1.35, 15.60, -1.90); object(0x1D39, 0, 0, 351);
move(33.19, -106.10, 8.40); object(0x1D45, 0, 0, 0);
move(-35.60, 92.02, -6.50); object(0x1CFE, 0, 0, 73);
move(0.27, -7.70, 0.00); object(0x1CFE, 0, 0, 38);
move(4.45, 4.49, 0.00); object(0x1CFE, 0, 0, 38);
move(-0.88, -3.25, 0.00); object(0x1D00, 0, 0, 87);
move(-1.41, 1.59, 0.00); object(0x1CF9, 0, 0, 108);
moveto(-1018.08, 1145.47, 8.99);
move(9.05, 9.52, 4.60); object(0x01B8, 210, 0, 176);
move(-8.63, 15.67, 0.80); object(0x01B8, 0, 0, 350);
move(-0.06, -8.28, 0.00); object(0x01B8, 0, 0, 350);
move(-0.21, -7.75, 0.00); object(0x01B8, 0, 0, 350);
move(-12.68, -43.16, -4.90); object(0x01B8, 0, 0, 252);
move(-0.08, 7.84, 0.00); object(0x01B8, 0, 0, 51);
moveto(-1004.02, 1190.75, 9.95); object(0x01C5, 0, 0, 89);
move(-0.04, 2.80, 0.00); object(0x01C5, 0, 0, 89);
move(-11.09, 50.66, -1.90); object(0x01C6, 0, 0, 257);
move(6.81, 3.59, 0.20); object(0x01C6, 5, 0, 247);
move(-8.18, -40.24, 1.30); object(0x01CB, 0, 0, 218);
move(-0.22, 9.57, 0.00); object(0x01CB, 0, 0, 218);
move(-10.16, -103.29, 0.70); object(0x01CD, 0, 0, 285);
move(23.69, 113.53, -0.80); object(0x01FF, 0, 0, 91);
move(1.35, 0.57, 1.10); object(0x0204, 0, 0, 309);
move(2.81, -124.90, 1.90); object(0x020C, 0, 0, 287);
move(-1.23, 0.10, 0.00); object(0x020C, 0, 0, 287);
move(2.76, -0.21, 0.00); object(0x020C, 0, 0, 287);
moveto(-1027.01, 1113.77, 9.78); object(0x1CA5, 0, 0, 231);
moveto(-1026.84, 1111.48, 9.79); object(0x1CCC, 0, 0, 178);
move(5.83, 5.29, 0.00); object(0x1CD4, 0, 0, 90);
move(0.00, 0.00, 0.30); object(0x1CD4, 0, 0, 90);
move(-3.68, -7.14, 0.00); object(0x1CE1, 0, 0, 177);
move(-1.77, -0.03, 0.00); object(0x1CE2, 0, 0, 178);

moveto(-1019.65, 1233.93, 7.39); object(0x1D07, 0, 0, 219);


moveto(-997.66, 1109.72, 17.93); object(0x1CB4, 0, 0, 86);
move(-0.22, 4.65, 0.00); object(0x1CB4, 0, 0, 37);
move(0.69, -85.90, -20.00); object(0x1CB5, 0, 0, 339);
move(2.03, -3.44, 0.00); object(0x1CB5, 0, 0, 107);
move(1.18, 0.37, 0.50); object(0x1CE5, 25, 0, 353);
move(0.46, 1.12, 0.50); object(0x1CE5, 0, 270, 3);
move(-1.70, 0.09, 0.00); object(0x1CE5, 0, 270, 3);
move(-0.10, 0.01, 0.10); object(0x1CE5, 0, 315, 3);
move(-0.50, 0.03, 0.00); object(0x1CE5, 0, 50, 3);
move(-0.10, 0.01, 0.00); object(0x1CE5, 0, 90, 3);
move(-0.70, 0.04, 0.00); object(0x1CE5, 0, 90, 3);
move(0.10, -0.01, 0.20); object(0x1CE5, 0, 230, 3);
move(-0.10, 0.01, -0.50); object(0x1CE5, 0, 230, 3);
move(0.00, 0.00, 0.30); object(0x1CE5, 0, 230, 3);
move(-18.94, -89.57, -7.50); object(0x1CEA, 0, 0, 291);
//Lighting
moveto(-1022.56, 1161.30, 16.69); object(0x01B8, 0, 0, 299);
move(-0.16, 6.30, 0.00); object(0x01B8, 0, 0, 299);
move(-0.18, 6.90, 0.00); object(0x01B8, 0, 0, 299);
move(-0.15, 5.80, 0.00); object(0x01B8, 0, 0, 299);
move(0.82, -32.19, 0.00); object(0x01B8, 0, 0, 300);
move(4.72, 30.05, -2.30); object(0x01B8, 0, 0, 331);
move(-0.12, 7.17, 0.00); object(0x01B8, 0, 0, 11);
move(-34.76, -68.53, 0.30); object(0x01B8, 0, 0, 247);
move(2.43, 14.36, 0.00); object(0x01B8, 0, 0, 13);
move(16.25, 20.05, 0.00); object(0x01B8, 0, 0, 57);
move(-13.51, 18.89, 0.00); object(0x01B8, 0, 0, 20);
move(1.77, 8.12, 0.00); object(0x01B8, 0, 0, 26);
move(10.15, -7.31, 0.00); object(0x01B8, 0, 0, 106);
move(-5.48, -23.47, 0.00); object(0x01B8, 0, 0, 167);
move(-6.93, 6.98, 0.00); object(0x01B8, 0, 0, 354);
move(3.19, 11.19, 0.00); object(0x01B8, 0, 0, 28);
move(-1.55, -8.78, 0.00); object(0x01B8, 0, 0, 11);
move(0.28, 3.05, 0.00); object(0x01B8, 0, 0, 19);
move(-0.21, 14.67, -0.10); object(0x01B8, 0, 0, 286);
move(48.27, -147.81, -5.70); object(0x01B8, 0, 0, 165);
move(-2.26, -3.82, -5.70); object(0x01B8, 0, 0, 196);
move(3.11, -0.22, 0.00); object(0x01B8, 0, 0, 174);
move(-7.30, 19.43, 1.70); object(0x01B8, 0, 0, 313);
move(-8.48, -0.04, 1.70); object(0x01B8, 0, 0, 304);
//roof
moveto(-1028.18, 1184.35, 13.69); object(0x1CB2, 0, 70, 90);
move(-12.95, -0.00, 0.00); object(0x1CB2, 0, 70, 90);
move(-8.76, 0.08, 0.00); object(0x1CB2, 0, 70, 90);
move(21.70, -72.14, 0.00); object(0x1CB2, 0, 70, 269);
move(-13.60, 0.29, 0.00); object(0x1CB2, 0, 70, 271);
move(-7.40, 0.19, 0.00); object(0x1CB2, 0, 70, 271);
move(0.18, 6.35, 1.00); object(0x1CB2, 0, 90, 91);
move(0.10, 6.72, 0.00); object(0x1CB2, 0, 90, 91);
move(0.08, 6.62, 0.00); object(0x1CB2, 0, 90, 91);
move(0.04, 6.74, 0.00); object(0x1CB2, 0, 90, 91);
move(0.12, 6.61, 0.00); object(0x1CB2, 0, 90, 91);
move(0.11, 6.72, 0.00); object(0x1CB2, 0, 90, 91);
move(0.09, 6.62, 0.00); object(0x1CB2, 0, 90, 91);
move(0.05, 6.63, 0.00); object(0x1CB2, 0, 90, 91);
move(-0.47, 12.69, 0.00); object(0x1CB2, 0, 90, 91);
move(-0.11, -6.72, 0.00); object(0x1CB2, 0, 90, 91);
move(-0.13, -6.71, 0.00); object(0x1CB2, 0, 90, 91);
move(-0.11, -6.72, 0.00); object(0x1CB2, 0, 90, 91);

moveto(-1034.50, 1178.15, 14.78); object(0x1CB2, 0, 90,


move(0.03, -6.70, 0.00); object(0x1CB2, 0, 90, 90);
move(0.12, -6.76, 0.00); object(0x1CB2, 0, 90, 90);
move(0.02, -6.69, 0.00); object(0x1CB2, 0, 90, 90);
move(-0.05, -6.65, 0.00); object(0x1CB2, 0, 90, 90);
moveto(-1034.68, 1118.51, 14.79); object(0x1CB2, 0, 90,
move(6.51, -5.87, -1.20); object(0x1CB2, 0, 115, 90);
move(-0.01, 6.40, 1.40); object(0x1CB2, 0, 90, 90);
move(-0.10, 58.77, -0.20); object(0x1CB2, 0, 90, 90);
move(0.01, -6.70, 0.00); object(0x1CB2, 0, 90, 90);
move(0.05, -6.73, 0.00); object(0x1CB2, 0, 90, 90);
move(0.03, -6.62, 0.00); object(0x1CB2, 0, 90, 90);
move(-0.03, -6.68, 0.00); object(0x1CB2, 0, 90, 90);
move(-6.15, -31.99, 0.00); object(0x1CB2, 0, 90, 91);
moveto(-1028.18, 1184.35, 13.80); object(0x1CB2, 0, 70,
move(-12.95, -0.00, 0.00); object(0x1CB2, 0, 70, 90);
move(-8.76, 0.08, 0.00); object(0x1CB2, 0, 70, 90);
move(21.70, -72.14, 0.00); object(0x1CB2, 0, 70, 269);
move(-13.60, 0.29, 0.00); object(0x1CB2, 0, 70, 271);
move(-7.40, 0.19, 0.00); object(0x1CB2, 0, 70, 271);
move(0.18, 6.35, 1.00); object(0x1CB2, 0, 90, 91);
move(0.10, 6.72, 0.00); object(0x1CB2, 0, 90, 91);
move(0.08, 6.62, 0.00); object(0x1CB2, 0, 90, 91);
move(0.04, 6.74, 0.00); object(0x1CB2, 0, 90, 91);
move(0.12, 6.61, 0.00); object(0x1CB2, 0, 90, 91);
move(0.11, 6.72, 0.00); object(0x1CB2, 0, 90, 91);
move(0.09, 6.62, 0.00); object(0x1CB2, 0, 90, 91);
move(0.05, 6.63, 0.00); object(0x1CB2, 0, 90, 91);
move(-0.47, 12.69, 0.00); object(0x1CB2, 0, 90, 91);
move(-0.11, -6.72, 0.00); object(0x1CB2, 0, 90, 91);
move(-0.13, -6.71, 0.00); object(0x1CB2, 0, 90, 91);
move(-0.11, -6.72, 0.00); object(0x1CB2, 0, 90, 91);
moveto(-1034.50, 1178.15, 14.89); object(0x1CB2, 0, 90,
move(0.03, -6.70, 0.00); object(0x1CB2, 0, 90, 90);
move(0.12, -6.76, 0.00); object(0x1CB2, 0, 90, 90);
move(0.02, -6.69, 0.00); object(0x1CB2, 0, 90, 90);
move(-0.05, -6.65, 0.00); object(0x1CB2, 0, 90, 90);
moveto(-1034.68, 1118.51, 14.90); object(0x1CB2, 0, 90,
move(6.51, -5.87, -1.20); object(0x1CB2, 0, 115, 90);
move(-0.01, 6.40, 1.40); object(0x1CB2, 0, 90, 90);
move(-0.10, 58.77, -0.20); object(0x1CB2, 0, 90, 90);
move(0.01, -6.70, 0.00); object(0x1CB2, 0, 90, 90);
move(0.05, -6.73, 0.00); object(0x1CB2, 0, 90, 90);
move(0.03, -6.62, 0.00); object(0x1CB2, 0, 90, 90);
move(-0.03, -6.68, 0.00); object(0x1CB2, 0, 90, 90);
move(-6.15, -31.99, 0.00); object(0x1CB2, 0, 90, 91);
moveto(-1028.18, 1184.35, 13.86); object(0x1CB2, 0, 70,
move(-12.95, -0.00, 0.00); object(0x1CB2, 0, 70, 90);
move(-8.76, 0.08, 0.00); object(0x1CB2, 0, 70, 90);
move(21.70, -72.14, 0.00); object(0x1CB2, 0, 70, 269);
move(-13.60, 0.29, 0.00); object(0x1CB2, 0, 70, 271);
move(-7.40, 0.19, 0.00); object(0x1CB2, 0, 70, 271);
move(0.18, 6.35, 1.00); object(0x1CB2, 0, 90, 91);
move(0.10, 6.72, 0.00); object(0x1CB2, 0, 90, 91);
move(0.08, 6.62, 0.00); object(0x1CB2, 0, 90, 91);
move(0.04, 6.74, 0.00); object(0x1CB2, 0, 90, 91);
move(0.12, 6.61, 0.00); object(0x1CB2, 0, 90, 91);
move(0.11, 6.72, 0.00); object(0x1CB2, 0, 90, 91);
move(0.09, 6.62, 0.00); object(0x1CB2, 0, 90, 91);
move(0.05, 6.63, 0.00); object(0x1CB2, 0, 90, 91);

90);

90);

90);

90);

90);

90);

move(-0.47, 12.69, 0.00); object(0x1CB2, 0, 90, 91);


move(-0.11, -6.72, 0.00); object(0x1CB2, 0, 90, 91);
move(-0.13, -6.71, 0.00); object(0x1CB2, 0, 90, 91);
move(-0.11, -6.72, 0.00); object(0x1CB2, 0, 90, 91);
moveto(-1034.50, 1178.15, 14.95); object(0x1CB2, 0, 90, 90);
move(0.03, -6.70, 0.00); object(0x1CB2, 0, 90, 90);
move(0.12, -6.76, 0.00); object(0x1CB2, 0, 90, 90);
move(0.02, -6.69, 0.00); object(0x1CB2, 0, 90, 90);
move(-0.05, -6.65, 0.00); object(0x1CB2, 0, 90, 90);
moveto(-1034.68, 1118.51, 14.96); object(0x1CB2, 0, 90, 90);
move(6.51, -5.87, -1.20); object(0x1CB2, 0, 115, 90);
move(-0.01, 6.40, 1.40); object(0x1CB2, 0, 90, 90);
move(-0.10, 58.77, -0.20); object(0x1CB2, 0, 90, 90);
move(0.01, -6.70, 0.00); object(0x1CB2, 0, 90, 90);
move(0.05, -6.73, 0.00); object(0x1CB2, 0, 90, 90);
move(0.03, -6.62, 0.00); object(0x1CB2, 0, 90, 90);
move(-0.03, -6.68, 0.00); object(0x1CB2, 0, 90, 90);
move(-6.15, -31.99, 0.00); object(0x1CB2, 0, 90, 91);
moveto(-1035.17, 1125.56, 14.79); object(0x1CB2, 0, 90, 271);
move(6.90, -0.03, 0.00); object(0x1CB2, 0, 90, 270);
moveto(-1035.17, 1125.56, 14.91); object(0x1CB2, 0, 90, 271);
move(6.90, -0.03, 0.00); object(0x1CB2, 0, 90, 270);
moveto(-1035.17, 1125.56, 14.99); object(0x1CB2, 0, 90, 271);
move(6.90, -0.03, 0.00); object(0x1CB2, 0, 90, 270);
moveto(-1050.50, 1169.43, 14.92); object(0x1CB2, 0, 90, 270);
move(0.01, -6.44, 0.00); object(0x1CB2, 0, 90, 270);
move(0.01, -6.25, 0.00); object(0x1CB2, 0, 90, 270);
move(0.01, -5.88, 0.00); object(0x1CB2, 0, 90, 270);
move(0.01, -6.57, 0.00); object(0x1CB2, 0, 90, 270);
move(0.01, -6.29, 0.00); object(0x1CB2, 0, 90, 270);
move(0.01, -6.80, 0.00); object(0x1CB2, 0, 90, 270);
move(0.01, -6.76, 0.00); object(0x1CB2, 0, 90, 270);
move(0.01, -5.96, 0.00); object(0x1CB2, 0, 90, 270);
move(0.01, -6.11, -1.10); object(0x1CB2, 0, 70, 270);
move(-0.11, 63.38, 1.10); object(0x1CB2, 0, 90, 270);
move(-0.00, 3.33, -0.10); object(0x1CB2, 0, 90, 270);
//Glass Windows
moveto(-1057.43, 1127.02, 13.29); object(0x029F, 0, 0, 90);
move(-0.02, -4.20, 0.00); object(0x029F, 0, 0, 90);
move(-0.01, -4.40, 0.00); object(0x029F, 0, 0, 90);
move(0.01, -3.70, -0.60); object(0x029F, 0, 20, 90);
move(0.02, -2.20, -0.70); object(0x029F, 0, 20, 90);
move(-0.08, 18.70, 1.20); object(0x029F, 0, 0, 90);
move(-0.04, 4.40, 0.00); object(0x029F, 0, 0, 90);
move(-0.04, 4.40, 0.00); object(0x029F, 0, 0, 90);
move(0.02, 4.40, 0.00); object(0x029F, 0, 0, 90);
move(-0.00, 4.40, 0.00); object(0x029F, 0, 0, 90);
move(0.00, 4.40, 0.00); object(0x029F, 0, 0, 90);
move(-0.04, 4.40, 0.00); object(0x029F, 0, 0, 90);
move(0.02, 4.40, 0.00); object(0x029F, 0, 0, 90);
move(-0.02, 4.40, 0.00); object(0x029F, 0, 0, 90);
move(-0.04, 4.40, 0.00); object(0x029F, 0, 0, 90);
move(-0.04, 4.40, 0.00); object(0x029F, 0, 0, 90);
move(-0.04, 4.30, -1.70); object(0x029F, 0, 0, 90);
move(0.47, 3.00, -0.40); object(0x029F, 0, 340, 90);
move(-0.10, 2.50, -0.90); object(0x029F, 0, 340, 90);
//Gun Range Building
moveto(-1002.54, 1100.15, 9.09); object(0x1CD6, 270, 180, 90);
move(-0.01, -5.01, 0.00); object(0x1CD6, 270, 180, 90);
move(5.18, -0.04, 0.00); object(0x1CD6, 270, 180, 90);

move(-0.15, 5.03, 0.00); object(0x1CD6, 270, 180, 90);


move(-5.05, -4.95, 0.00); object(0x1CD6, 180, 0, 270);
move(0.04, 2.23, 0.00); object(0x1CD6, 180, 0, 270);
move(2.67, 5.11, 0.00); object(0x1CD6, 180, 0, 180);
move(4.42, -0.19, 0.00); object(0x1CD6, 180, 0, 180);
move(-4.33, -9.79, -3.30); object(0x1CD6, 180, 0, 179);
move(2.84, 0.07, 0.00); object(0x1CD6, 180, 0, 179);
move(2.47, 2.89, 2.60); object(0x1CD6, 180, 0, 90);
move(0.03, 4.26, 0.00); object(0x1CD6, 180, 0, 90);
move(-3.02, -5.48, 5.70); object(0x1CD6, 90, 180, 90);
move(3.29, -0.29, 0.00); object(0x1CD6, 90, 180, 90);
move(-3.25, 5.29, 0.00); object(0x1CD6, 90, 180, 90);
move(0.07, 0.80, 0.00); object(0x1CD6, 90, 180, 90);
move(3.71, -0.03, 0.00); object(0x1CD6, 90, 180, 90);
move(-0.19, -2.20, 0.00); object(0x1CD6, 90, 180, 90);
move(-3.37, -5.31, -3.60); object(0x1CD6, 90, 180, 90);
move(2.80, -0.01, 0.00); object(0x1CD6, 90, 180, 90);
move(-0.01, -2.45, -2.50); object(0x1CD6, 90, 90, 90);
move(-2.80, 0.01, 0.00); object(0x1CD6, 90, 90, 90);
move(-5.20, 0.12, 0.00); object(0x1CD6, 90, 90, 177);
move(7.78, 6.99, 3.20); object(0x1CD6, 0, 90, 90);
move(-0.02, -2.00, 0.00); object(0x1CD6, 0, 90, 90);
move(-0.02, -2.29, 0.00); object(0x1CD6, 0, 90, 90);
move(-5.39, 3.70, -1.96); object(0x1CD6, 270, 0, 180);
move(5.27, 0.04, 0.00); object(0x1CD6, 270, 0, 180);
move(-0.93, 0.01, 0.10); object(0x1CD6, 5, 0, 180);
move(-4.24, -0.01, 0.00); object(0x1CD6, 5, 0, 180);
move(0.19, -0.74, 0.30); object(0x1CD6, 90, 180, 0);
move(5.02, -0.02, 0.00); object(0x1CD6, 90, 180, 0);
move(-2.40, -0.14, -5.00); object(0x1CD6, 0, 180, 0);
move(-2.71, -0.02, 0.00); object(0x1CD6, 0, 180, 0);
move(2.53, -1.24, 6.00); object(0x015B, 280, 0, 30);
move(-3.73, -1.67, 0.10); object(0x015C, 315, 335, 15);
move(6.41, 3.98, 0.70); object(0x0160, 0, 350, 260);
move(-0.02, 0.03, -0.40); object(0x0165, 0, 350, 265);
move(-4.84, 5.68, 0.00); object(0x0166, 0, 350, 170);
move(0.60, 0.00, 0.00); object(0x0166, 0, 350, 170);
move(-1.20, 0.00, 0.00); object(0x0166, 0, 350, 170);
move(1.80, 0.00, 0.00); object(0x0166, 0, 350, 170);
move(-2.29, -7.63, -0.40); object(0x016F, 0, 330, 90);
move(3.88, -0.36, 0.00); object(0x016F, 0, 330, 90);
move(-1.69, 2.42, 3.34); object(0x01B8, 0, 0, 265);
move(-1.46, -0.42, -4.34); object(0x1CD6, 270, 180, 180);
move(3.00, -0.01, 0.00); object(0x1CD6, 270, 180, 180);
setfloat(pobj + 0x30, -1008.98, 1238.38, 8.87);
}
else
{
selectobject(obj);
if(state == 0)
{
if(getfloat(pplayer+0x30) < -1003.13 &&getfloat(pplayer+0x30) > -1016.14
&&getfloat(pplayer+0x34) <
1216.08&&getfloat(pplayer+0x34) > 1198.02) state = 1;
else state = 2;
}
if(state == 1)
{
if(getfloat(obj+0x38) >= top) state = 0;
else setfloat(obj + 0x38, getfloat(obj+0x38) + 0.04);

}
else if(state == 2)
{
if(getfloat(obj+0x38) <= bottom) state = 0;
else setfloat(obj + 0x38, getfloat(obj+0x38) - 0.04);
}
propagateobject();
}
//Cars, Bikes
pspawn = 0x08E81290;
setint(pspawn, 254);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 266);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 270);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 272);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 279);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 259);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 245);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 232);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 231);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 230);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 212);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 205);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 198);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 170);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 253);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 255);
setfloat(pspawn + 4,
pspawn += 0x30;

-1045, 1181, 10.80, 274);


-1047, 1179, 10.80, 274);
-1045, 1177, 10.80, 274);
-1047, 1175, 10.80, 274);
-1045, 1173, 10.80, 274);
-1047, 1171, 10.80, 274);
-1045, 1169, 10.80, 274);
-1047, 1167, 10.80, 274);
-1045, 1165, 10.80, 274);
-1047, 1163, 10.80, 274);
-1045, 1161, 10.80, 274);
-1047, 1159, 10.80, 274);
-1045, 1157, 10.80, 274);
-1047, 1155, 10.80, 274);
-1053.59, 1115.93, 10.26, 250);
-1049.60, 1130.58, 10.27, 255);

setint(pspawn, 265);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 269);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 270);
setfloat(pspawn + 4,
pspawn += 0x30;
//Choppers, Planes
setint(pspawn, 213);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 222);
setfloat(pspawn + 4,
pspawn += 0x30;

-1039.07, 1145.61, 10.27, 230);


-1033.42, 1151.45, 10.27, 220);
-1034.38, 1170.63, 10.27, 210);

-1030.72, 1134.32, 10.27, 200);


-1025.65, 1175.40, 16.07, 220);

#off
obj = state = 0;
//Please See Forums For more Pictures.
#cheat The VCS Temple of Terror
//ID: 19229
//Score: 76
//Author: Durka Durka Mahn
//Category: Location Mods
//Description: The very first ever temple in VCS, made by me and Waterbottle! Go
through tons of traps and different ways to go about finding the hidden treasur
e located deep in the Temple room! Can you find the long lost body of the coke l
ord, and find his special stash of drugs, money, and ammunition? Can you get pas
t the evil Pinata guarding the way in? You be the judge! Download this code, NOW
! Note: 333mhz is a MUST. Use CWCheat in order to overclock.
//Image: http://img405.imageshack.us/img405/9213/video5pu1.gif
//Time: 07/01/2007 04:58:34
//Working: Yes
static pina;
static pinasp;
static inRoom;
static rpZ;
static rotpiece;
static gstate;
if(!rotpiece)
{
moveto(-609.36, -1406.18, 14.23);
pina = object(0x1C91, 0, 0, 0);
pinasp = 1;
moveto(-716.86, -1091.65, 9.42);
rotpiece = object(0x1CD5, 0, 0, 90);
moveto(-750.51, -1091.65, 9.42); object(0x1CD5, 0, 0, 90);
move(11.03, 0.09, 0.00); object(0x1CD5, 0, 0, 90);
move(11.10, 0.09, 0.00); object(0x1CD5, 0, 0, 90);
move(22.59, 0.19, 0.00); object(0x1CD5, 0, 0, 90);
move(11.23, 0.10, 0.00); object(0x1CD5, 0, 0, 90);
move(11.18, 0.10, 0.00); object(0x1CD5, 0, 0, 90);
move(8.93, -4.72, 0.00); object(0x1CB2, 0, 270, 0);
move(0.12, -14.40, 0.00); object(0x1CB2, 0, 270, 0);
move(0.12, -14.40, 0.00); object(0x1CB2, 0, 270, 0);
move(6.76, 0.00, 0.00); object(0x1CB2, 0, 270, 0);

move(-0.18, 14.60, 0.00); object(0x1CB2, 0, 270, 0);


move(-0.17, 14.20, 0.00); object(0x1CB2, 0, 270, 0);
move(-9.96, -5.12, 1.80); object(0x1CB2, 0, 0, 0);
move(0.18, -14.50, 0.00); object(0x1CB2, 0, 0, 0);
move(0.11, -9.30, 0.00); object(0x1CB2, 0, 0, 0);
move(12.76, 28.95, 0.00); object(0x1CB2, 0, 0, 0);
move(0.03, -14.40, 0.00); object(0x1CB2, 0, 0, 0);
move(0.03, -14.50, 0.00); object(0x1CB2, 0, 0, 0);
move(-7.18, 36.08, 0.00); object(0x1CB2, 0, 0, 270);
move(0.59, -43.34, -5.00); object(0x1CB2, 0, 0, 270);
move(-6.24, -7.27, -0.10); object(0x1CB2, 0, 0, 180);
move(0.16, -14.50, 0.00); object(0x1CB2, 0, 0, 180);
move(7.18, -7.26, 0.00); object(0x1CB2, 0, 0, 90);
move(14.40, 0.11, 0.00); object(0x1CB2, 0, 0, 90);
move(-8.65, 21.71, 0.00); object(0x1CB2, 0, 0, 180);
move(7.28, -7.17, 0.00); object(0x1CB2, 0, 0, 90);
move(-5.51, -7.36, 0.00); object(0x1CB2, 0, 85, 0);
move(6.75, 0.05, 0.40); object(0x1CB2, 0, 85, 0);
move(6.78, 0.05, 0.20); object(0x1CB2, 0, 90, 0);
move(6.76, 0.05, 0.00); object(0x1CB2, 0, 90, 0);
move(6.70, 0.05, 0.00); object(0x1CB2, 0, 90, 0);
move(-7.00, 7.34, 2.40); object(0x1CB2, 0, 0, 270);
move(3.00, -0.00, 0.00); object(0x1CB2, 0, 0, 270);
move(-0.02, -14.62, 0.00); object(0x1CB2, 0, 0, 270);
move(-1.50, 0.00, 0.00); object(0x1CB2, 0, 0, 270);
move(16.22, 3.34, -2.40); object(0x1CB2, 0, 90, 270);
move(0.04, 6.79, 0.00); object(0x1CB2, 0, 90, 270);
move(0.01, 1.08, 0.00); object(0x1CB2, 0, 90, 270);
move(-0.07, -11.36, 2.50); object(0x1CB2, 0, 0, 270);
move(0.00, 0.00, 6.50); object(0x1CB2, 0, 0, 270);
move(0.00, 0.00, 6.60); object(0x1CB2, 0, 0, 270);
move(0.00, 0.00, 6.70); object(0x1CB2, 0, 0, 270);
move(-7.29, 7.24, -13.30); object(0x1CB2, 0, 0, 180);
move(0.00, 0.00, 6.60); object(0x1CB2, 0, 0, 180);
move(0.00, 0.00, 6.70); object(0x1CB2, 0, 0, 180);
move(14.58, 0.03, -19.60); object(0x1CB2, 0, 0, 180);
move(0.00, 0.00, 6.80); object(0x1CB2, 0, 0, 180);
move(0.00, 0.00, 6.20); object(0x1CB2, 0, 0, 180);
move(-7.25, 7.46, -13.30); object(0x1CB2, 0, 0, 90);
move(0.00, 0.00, 6.60); object(0x1CB2, 0, 0, 90);
move(0.00, 0.00, 6.70); object(0x1CB2, 0, 0, 90);
move(0.00, 0.00, 6.50); object(0x1CB2, 0, 0, 90);
move(0.02, -3.34, 3.40); object(0x1CB2, 0, 90, 90);
move(0.04, -6.81, 0.00); object(0x1CB2, 0, 90, 90);
move(0.01, -1.18, 0.00); object(0x1CB2, 0, 90, 90);
move(10.61, 3.83, -6.70); object(0x1CB2, 0, 90, 180);
moveto(-607.49, -1153.60, 25.66); object(0x1CB2, 0, 90, 0);
move(3.35, 0.03, 3.40); object(0x1CB2, 0, 0, 0);
move(-7.13, 7.28, 0.00); object(0x1CB2, 0, 0, 270);
move(0.98, -18.06, -3.40); object(0x1CB2, 0, 90, 270);
move(0.03, -6.64, 0.00); object(0x1CB2, 0, 90, 270);
move(14.50, 0.07, 0.00); object(0x1CB2, 0, 90, 270);
move(0.03, -6.73, 0.00); object(0x1CB2, 0, 90, 270);
move(0.03, -6.69, 0.00); object(0x1CB2, 0, 90, 270);
move(-14.60, -0.07, 0.00); object(0x1CB2, 0, 90, 270);
move(0.03, -6.77, 0.00); object(0x1CB2, 0, 90, 270);
move(-0.07, -6.74, 0.00); object(0x1CB2, 0, 90, 270);
move(0.03, -6.82, 0.00); object(0x1CB2, 0, 90, 270);
move(-7.35, 36.64, 3.20); object(0x1CB2, 0, 0, 0);
move(0.01, -14.60, 0.00); object(0x1CB2, 0, 0, 0);

move(0.01, -14.60, 0.00); object(0x1CB2, 0, 0, 0);


move(0.00, -3.60, 0.00); object(0x1CB2, 0, 0, 0);
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move(-0.01, 14.50, 0.00); object(0x1CB2, 0, 0, 0);
move(-0.01, 14.50, 0.00); object(0x1CB2, 0, 0, 0);
move(-8.65, 10.93, 0.00); object(0x1CB2, 0, 0, 270);
move(1.50, -0.01, 0.00); object(0x1CB2, 0, 0, 270);
move(7.16, -7.11, 0.00); object(0x1CB2, 0, 0, 0);
move(-21.99, -43.35, -3.10); object(0x1CB2, 0, 90, 270);
move(14.69, 3.28, 3.00); object(0x1CB2, 0, 0, 270);
move(-14.60, -10.04, -3.00); object(0x1CB2, 0, 90, 270);
moveto(-617.59, -1214.22, 28.86); object(0x1CB2, 0, 0, 180);
move(14.77, -1.17, 0.00); object(0x1CB2, 0, 0, 180);
move(-7.39, -3.90, -3.20); object(0x1CB2, 0, 90, 270);
move(-7.38, 3.90, 3.20); object(0x1CB2, 0, 0, 180);
move(0.18, -14.60, 0.00); object(0x1CB2, 0, 0, 180);
move(14.65, 0.18, 0.00); object(0x1CB2, 0, 0, 180);
move(-7.27, 7.17, -6.50); object(0x1CB2, 0, 0, 90);
move(0.00, 0.00, -6.70); object(0x1CB2, 0, 0, 90);
move(-0.01, -3.33, -3.40); object(0x1CB2, 0, 270, 90);
move(-0.02, -6.77, 0.00); object(0x1CB2, 0, 270, 90);
move(-0.02, -6.81, 0.00); object(0x1CB2, 0, 270, 90);
move(0.01, 2.59, 16.50); object(0x1CB2, 0, 0, 90);
move(0.00, 0.00, -6.80); object(0x1CB2, 0, 0, 90);
move(7.28, 7.16, 0.10); object(0x1CB2, 0, 0, 0);
move(0.00, 0.00, -6.80); object(0x1CB2, 0, 0, 0);
move(-14.37, -0.13, 0.00); object(0x1CB2, 0, 0, 180);
move(-0.00, 0.10, 6.80); object(0x1CB2, 0, 0, 180);
move(7.02, -16.50, -9.80); object(0x1CB2, 0, 90, 90);
move(-0.01, -6.91, 0.00); object(0x1CB2, 0, 90, 90);
move(-0.01, -6.80, 0.00); object(0x1CB2, 0, 90, 90);
move(-0.01, -6.84, 0.00); object(0x1CB2, 0, 90, 90);
move(0.05, 26.68, 6.30); object(0x1CB2, 0, 90, 90);
move(-0.01, -6.69, 0.00); object(0x1CB2, 0, 90, 90);
move(-0.01, -6.81, 0.00); object(0x1CB2, 0, 90, 90);
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move(-0.01, -6.31, 0.00); object(0x1CB2, 0, 90, 90);
move(-7.06, 22.25, -3.10); object(0x1CB2, 0, 0, 180);
move(0.12, -14.60, 0.00); object(0x1CB2, 0, 0, 180);
move(0.03, -3.70, 0.00); object(0x1CB2, 0, 0, 180);
move(13.80, -0.37, 0.00); object(0x1CB2, 0, 0, 0);
move(-0.15, 14.60, 0.00); object(0x1CB2, 0, 0, 0);
move(0.14, 4.30, 0.00); object(0x1CB2, 0, 0, 0);
moveto(-610.07, -1273.53, 12.20); object(0x1CB2, 0, 90, 90);
move(-0.12, -6.73, 0.05); object(0x1CB2, 0, 90, 90);
move(-14.57, 13.33, 0.00); object(0x1CB2, 0, 90, 90);
move(0.04, -6.80, 0.00); object(0x1CB2, 0, 90, 90);
move(0.04, -6.47, 0.00); object(0x1CB2, 0, 90, 90);
move(29.09, 0.18, 0.00); object(0x1CB2, 0, 90, 90);
move(-0.04, 6.75, 0.00); object(0x1CB2, 0, 90, 90);
move(-0.04, 6.34, 0.00); object(0x1CB2, 0, 90, 90);
move(0.11, -19.90, 0.00); object(0x1CB2, 0, 90, 90);
move(-14.60, -0.09, 0.00); object(0x1CB2, 0, 90, 90);
move(-14.50, -0.09, 0.00); object(0x1CB2, 0, 90, 90);
move(-0.10, 16.86, 2.80); object(0x1CB2, 0, 0, 90);
move(29.19, 0.18, 0.00); object(0x1CB2, 0, 0, 90);
move(7.13, -7.34, 0.00); object(0x1CB2, 0, 0, 180);
move(0.05, -5.70, 0.00); object(0x1CB2, 0, 0, 180);
move(-43.62, -0.39, 0.00); object(0x1CB2, 0, 0, 180);
move(-0.05, 5.90, 0.00); object(0x1CB2, 0, 0, 180);

move(7.39, -12.76, -6.10); object(0x1CB2, 0, 0, 90);


move(14.50, -0.02, 0.00); object(0x1CB2, 0, 0, 90);
move(14.50, -0.02, 0.00); object(0x1CB2, 0, 0, 90);
move(7.34, -7.28, 0.00); object(0x1CB2, 0, 0, 180);
move(0.04, -14.40, 0.00); object(0x1CB2, 0, 0, 180);
move(0.04, -14.60, 0.00); object(0x1CB2, 0, 0, 180);
move(-29.00, 29.51, 0.00); object(0x1CB2, 0, 0, 180);
move(0.04, -14.70, 0.00); object(0x1CB2, 0, 0, 180);
move(0.04, -14.50, 0.00); object(0x1CB2, 0, 0, 180);
move(-7.46, 36.00, 6.10); object(0x1CB2, 0, 0, 90);
move(7.33, -7.29, 0.00); object(0x1CB2, 0, 0, 180);
move(0.15, -14.60, 0.00); object(0x1CB2, 0, 0, 180);
move(0.15, -14.10, 0.00); object(0x1CB2, 0, 0, 180);
move(28.78, -0.31, 0.00); object(0x1CB2, 0, 0, 180);
move(-28.76, -0.29, 0.00); object(0x1CB2, 0, 0, 180);
move(0.00, 0.00, -6.20); object(0x1CB2, 0, 0, 180);
move(28.65, 14.78, 6.20); object(0x1CB2, 0, 0, 180);
move(-0.14, 14.50, 0.00); object(0x1CB2, 0, 0, 180);
move(-21.17, -37.31, -6.20); object(0x1CB2, 0, 0, 276);
move(-0.12, 0.77, 0.00); object(0x1CB2, 0, 0, 270);
move(14.20, 0.09, 0.00); object(0x1CB2, 0, 0, 270);
move(-0.08, -3.43, 3.30); object(0x1CB2, 0, 90, 270);
move(-14.00, -0.09, 0.00); object(0x1CB2, 0, 90, 270);
move(4.29, 44.99, 0.10); object(0x1C8B, 90, 0, 0);
move(0.02, -2.20, 0.00); object(0x1C8B, 90, 0, 0);
move(0.02, -2.40, 0.00); object(0x1C8B, 90, 0, 0);
move(0.02, -2.30, 0.00); object(0x1C8B, 90, 0, 0);
move(0.02, -2.30, 0.00); object(0x1C8B, 90, 0, 0);
move(0.02, -2.40, 0.00); object(0x1C8B, 90, 0, 0);
move(0.02, -2.40, 0.00); object(0x1C8B, 90, 0, 0);
move(0.02, -2.30, 0.00); object(0x1C8B, 90, 0, 0);
move(0.02, -2.40, 0.00); object(0x1C8B, 90, 0, 0);
move(0.02, -2.30, 0.00); object(0x1C8B, 90, 0, 0);
move(0.02, -2.40, 0.00); object(0x1C8B, 90, 0, 0);
move(0.02, -2.40, 0.00); object(0x1C8B, 90, 0, 0);
move(0.02, -2.30, 0.00); object(0x1C8B, 90, 0, 0);
move(0.02, -2.20, 0.00); object(0x1C8B, 90, 0, 0);
move(0.02, -2.40, 0.00); object(0x1C8B, 90, 0, 0);
move(0.02, -2.40, 0.00); object(0x1C8B, 90, 0, 0);
move(0.02, -2.30, 0.00); object(0x1C8B, 90, 0, 0);
move(0.02, -2.40, 0.00); object(0x1C8B, 90, 0, 0);
move(0.02, -2.20, 0.00); object(0x1C8B, 90, 0, 0);
moveto(-674.29, -1095.96, 14.56); object(0x1CB2, 0, 90, 0);
move(0.11, -14.30, 0.00); object(0x1CB2, 0, 90, 0);
move(0.12, -14.50, 0.00); object(0x1CB2, 0, 90, 0);
move(6.06, 0.05, 0.00); object(0x1CB2, 0, 90, 0);
move(-0.12, 14.70, 0.00); object(0x1CB2, 0, 90, 0);
move(-0.06, 14.10, 0.00); object(0x1CB2, 0, 90, 0);
move(20.99, -57.61, -2.10); object(0x1CB2, 0, 90, 180);
move(6.82, 0.06, 0.00); object(0x1CB2, 0, 90, 180);
move(4.54, 0.03, 0.00); object(0x1CB2, 0, 90, 180);
move(24.39, 3.90, 19.80); object(0x1CB2, 0, 90, 270);
move(0.05, -6.68, 0.00); object(0x1CB2, 0, 90, 270);
move(0.01, -1.34, 0.00); object(0x1CB2, 0, 90, 270);
move(1.26, -76.13, 0.00); object(0x1CB2, 0, 90, 270);
move(-0.05, 6.80, 0.00); object(0x1CB2, 0, 90, 270);
move(-0.05, 6.81, 0.00); object(0x1CB2, 0, 90, 270);
move(-0.07, 10.00, 0.00); object(0x1CB2, 0, 90, 270);
move(-0.05, 6.75, 0.00); object(0x1CB2, 0, 90, 270);
move(14.71, -1.33, 0.00); object(0x1CB2, 0, 90, 270);

move(-0.05, 6.67, 0.00); object(0x1CB2, 0, 90, 270);


move(-0.05, 6.81, 0.00); object(0x1CB2, 0, 90, 270);
move(-0.05, 6.79, 0.00); object(0x1CB2, 0, 90, 270);
move(-0.05, 6.72, 0.00); object(0x1CB2, 0, 90, 270);
move(-0.05, 6.75, 0.00); object(0x1CB2, 0, 90, 270);
move(-0.05, 6.60, 0.00); object(0x1CB2, 0, 90, 270);
move(-14.50, -0.11, 0.00); object(0x1CB2, 0, 90, 270);
move(0.05, -6.42, 0.00); object(0x1CB2, 0, 90, 270);
move(0.06, -6.78, 0.00); object(0x1CB2, 0, 90, 270);
move(0.06, -6.77, 0.00); object(0x1CB2, 0, 90, 270);
move(0.06, -6.83, 0.00); object(0x1CB2, 0, 90, 270);
move(0.02, -6.75, 0.00); object(0x1CB2, 0, 90, 270);
move(-14.50, -89.34, -13.90); object(0x1CB2, 0, 90, 270);
move(-0.02, 6.82, 0.00); object(0x1CB2, 0, 90, 270);
move(-0.01, 6.81, 0.00); object(0x1CB2, 0, 90, 270);
move(14.50, 0.04, 0.00); object(0x1CB2, 0, 90, 270);
move(14.40, 0.04, 0.00); object(0x1CB2, 0, 90, 270);
move(0.02, -6.77, 0.00); object(0x1CB2, 0, 90, 270);
move(-14.40, -0.04, 0.00); object(0x1CB2, 0, 90, 270);
move(0.02, -6.79, 0.00); object(0x1CB2, 0, 90, 270);
move(14.50, 0.04, 0.00); object(0x1CB2, 0, 90, 270);
moveto(-595.63, -1293.83, 18.19); object(0x1CB2, 0, 90, 90);
move(-14.60, -0.04, 0.00); object(0x1CB2, 0, 90, 90);
move(0.02, -6.69, 0.00); object(0x1CB2, 0, 90, 90);
move(14.60, 0.04, 0.00); object(0x1CB2, 0, 90, 90);
move(0.02, -6.72, 0.00); object(0x1CB2, 0, 90, 90);
move(-14.60, -0.04, 0.00); object(0x1CB2, 0, 90, 90);
move(0.02, -6.69, 0.00); object(0x1CB2, 0, 90, 90);
move(14.60, 0.04, 0.00); object(0x1CB2, 0, 90, 90);
move(0.02, -6.78, 0.00); object(0x1CB2, 0, 90, 90);
move(-14.50, -0.04, 0.00); object(0x1CB2, 0, 90, 90);
move(0.02, -6.78, 0.00); object(0x1CB2, 0, 90, 90);
move(14.40, 0.04, 0.00); object(0x1CB2, 0, 90, 90);
move(0.01, -3.00, 0.00); object(0x1CB2, 0, 90, 90);
move(-14.50, -0.04, 0.00); object(0x1CB2, 0, 90, 90);
moveto(-595.71, -1344.22, 12.09); object(0x1CB2, 0, 90, 90);
move(-14.00, -0.02, 0.00); object(0x1CB2, 0, 90, 90);
move(0.01, -6.77, 0.00); object(0x1CB2, 0, 90, 90);
move(14.29, 3.40, 3.40); object(0x1CB2, 0, 0, 90);
move(7.26, 6.60, -0.40); object(0x1CB2, 0, 0, 0);
move(-28.93, -0.13, 0.00); object(0x1CB2, 0, 0, 0);
move(7.00, 3.74, 3.30); object(0x1CB2, 0, 90, 90);
move(14.30, -0.02, 0.00); object(0x1CB2, 0, 90, 90);
move(0.29, -6.76, 0.00); object(0x1CB2, 0, 90, 90);
move(0.57, 6.88, 0.00); object(0x1CB2, 0, 90, 90);
move(-15.16, -6.96, 0.00); object(0x1CB2, 0, 90, 90);
moveto(-609.69, -1357.80, 12.09); object(0x1CB2, 0, 90, 90);
move(0.04, -6.81, 0.00); object(0x1CB2, 0, 90, 90);
move(0.04, -6.78, 0.00); object(0x1CB2, 0, 90, 90);
move(0.04, -6.78, 0.00); object(0x1CB2, 0, 90, 90);
move(0.04, -6.75, 0.00); object(0x1CB2, 0, 90, 90);
move(0.04, -6.74, 0.00); object(0x1CB2, 0, 90, 90);
move(0.04, -6.71, 0.00); object(0x1CB2, 0, 90, 90);
move(0.04, -6.70, 0.00); object(0x1CB2, 0, 90, 90);
moveto(-602.53, -1354.95, 15.53); object(0x1CB2, 0, 0, 0);
move(0.15, -18.10, 0.00); object(0x1CB2, 0, 0, 0);
move(0.12, -14.50, 0.00); object(0x1CB2, 0, 0, 0);
move(0.12, -13.70, 0.00); object(0x1CB2, 0, 0, 0);
move(-14.43, -0.12, 0.00); object(0x1CB2, 0, 0, 0);
move(-0.12, 14.60, 0.00); object(0x1CB2, 0, 0, 0);

move(-0.13, 14.70, 0.00); object(0x1CB2, 0, 0, 0);


move(-0.22, 16.30, -0.10); object(0x1CB2, 0, 0, 0);
move(0.02, -2.20, 0.00); object(0x1CB2, 0, 0, 0);
move(7.30, 6.96, 2.80); object(0x1CB2, 0, 90, 90);
move(0.00, -6.78, 0.00); object(0x1CB2, 0, 90, 90);
move(0.00, -6.73, 0.00); object(0x1CB2, 0, 90, 90);
move(0.00, -6.55, 0.00); object(0x1CB2, 0, 90, 90);
move(0.00, -6.79, 0.00); object(0x1CB2, 0, 90, 90);
move(0.00, -6.72, 0.00); object(0x1CB2, 0, 90, 90);
move(0.00, -6.69, 0.00); object(0x1CB2, 0, 90, 90);
move(0.00, -6.74, 0.00); object(0x1CB2, 0, 90, 90);
move(0.00, -6.46, 0.00); object(0x1CB2, 0, 90, 90);
move(0.30, -0.78, 0.00); object(0x1CB2, 0, 90, 90);
moveto(-602.50, -1366.96, 15.53); object(0x1CB2, 0, 0, 0);
move(-53.33, 206.19, -6.40); object(0x1CB2, 0, 0, 90);
move(-14.30, -0.10, 0.00); object(0x1CB2, 0, 0, 90);
move(-7.18, 7.24, 0.00); object(0x1CB2, 0, 0, 180);
move(-0.14, 14.50, 0.00); object(0x1CB2, 0, 0, 180);
move(12.95, 0.33, 0.00); object(0x1CB2, 0, 0, 180);
move(0.00, -0.40, 0.00); object(0x1CB2, 0, 0, 180);
move(7.34, -7.09, 0.00); object(0x1CB2, 0, 0, 90);
move(-11.91, -7.41, -4.60); object(0x1CB2, 0, 290, 180);
move(4.56, 14.50, 6.71); object(0x1CB2, 0, 0, 0);
move(-12.91, -0.10, 0.00); object(0x1CB2, 0, 0, 0);
move(0.11, -14.30, 0.00); object(0x1CB2, 0, 0, 0);
move(7.30, -7.26, 0.00); object(0x1CB2, 0, 0, 270);
move(12.20, 0.00, 0.00); object(0x1CB2, 0, 0, 270);
move(0.60, 14.30, 0.00); object(0x1CB2, 0, 0, 270);
move(-16.83, 7.18, 3.30); object(0x1CB2, 0, 90, 0);
move(0.10, -14.20, 0.00); object(0x1CB2, 0, 90, 0);
move(6.18, 0.04, 0.00); object(0x1CB2, 0, 90, 0);
move(-0.10, 14.20, 0.00); object(0x1CB2, 0, 90, 0);
move(6.79, -14.15, 0.00); object(0x1CB2, 0, 90, 0);
move(7.34, 0.05, -1.00); object(0x1CB2, 0, 110, 0);
move(-6.21, -0.06, 1.00); object(0x1CB2, 0, 90, 0);
moveto(-609.40, -1411.78, 12.12); object(0x1CB2, 0, 90, 90);
move(14.60, -0.04, 0.00); object(0x1CB2, 0, 90, 90);
move(-29.19, 0.07, 0.00); object(0x1CB2, 0, 90, 90);
move(-0.02, -6.75, 0.00); object(0x1CB2, 0, 90, 90);
move(14.60, -0.04, 0.00); object(0x1CB2, 0, 90, 90);
move(14.60, -0.04, 0.00); object(0x1CB2, 0, 90, 90);
move(-0.02, -6.79, 0.00); object(0x1CB2, 0, 90, 90);
move(-14.50, 0.04, 0.00); object(0x1CB2, 0, 90, 90);
move(-14.70, 0.04, 0.00); object(0x1CB2, 0, 90, 90);
move(-0.02, -6.79, 0.00); object(0x1CB2, 0, 90, 90);
move(14.60, -0.04, 0.00); object(0x1CB2, 0, 90, 90);
move(14.60, -0.04, 0.00); object(0x1CB2, 0, 90, 90);
move(-0.02, -6.72, 0.00); object(0x1CB2, 0, 90, 90);
move(-14.50, 0.04, 0.00); object(0x1CB2, 0, 90, 90);
move(-14.70, 0.04, 0.00); object(0x1CB2, 0, 90, 90);
move(-0.01, -3.40, 3.40); object(0x1CB2, 0, 0, 90);
move(14.50, -0.04, 0.00); object(0x1CB2, 0, 0, 90);
move(14.60, -0.04, 0.00); object(0x1CB2, 0, 0, 90);
move(0.21, 33.84, 0.00); object(0x1CB2, 0, 0, 270);
move(-29.30, 0.12, 0.00); object(0x1CB2, 0, 0, 270);
move(-7.20, -26.48, 0.00); object(0x1CB2, 0, 0, 180);
move(-0.16, 14.60, 0.00); object(0x1CB2, 0, 0, 180);
move(-0.05, 4.60, 0.00); object(0x1CB2, 0, 0, 180);
move(43.96, -0.12, 0.00); object(0x1CB2, 0, 0, 180);
move(-0.04, -19.20, 0.00); object(0x1CB2, 0, 0, 180);

move(-0.10, 9.20, 0.00); object(0x1CB2, 0, 0, 180);


move(0.21, 10.00, 6.70); object(0x1CB2, 0, 0, 180);
move(-0.05, -14.50, 0.00); object(0x1CB2, 0, 0, 180);
move(0.05, -4.70, 0.00); object(0x1CB2, 0, 0, 180);
move(-7.40, 26.53, 0.00); object(0x1CB2, 0, 0, 90);
move(-29.20, 0.24, 0.00); object(0x1CB2, 0, 0, 90);
move(14.70, -0.13, 0.00); object(0x1CB2, 0, 0, 90);
move(0.00, 0.00, -0.70); object(0x1CB2, 0, 0, 90);
move(-22.12, -7.28, 0.70); object(0x1CB2, 0, 0, 0);
move(0.11, -14.60, 0.00); object(0x1CB2, 0, 0, 0);
move(0.04, -4.80, 0.00); object(0x1CB2, 0, 0, 0);
move(7.43, -7.15, 0.00); object(0x1CB2, 0, 0, 270);
move(14.60, 0.07, 0.00); object(0x1CB2, 0, 0, 270);
move(14.60, 0.07, 0.00); object(0x1CB2, 0, 0, 270);
move(-24.78, 15.34, -8.90); object(0x1CA4, 0, 0, 0);
move(1.81, -2.56, 0.00); object(0x1CA4, 0, 0, 270);
move(-4.30, -0.02, 0.00); object(0x1CA4, 0, 0, 270);
move(2.49, -1.80, 0.00); object(0x1CA4, 0, 0, 359);
move(21.29, 0.26, 0.00); object(0x1CA4, 0, 0, 359);
move(1.80, 1.78, 0.00); object(0x1CA4, 0, 0, 270);
move(-4.30, -0.03, 0.00); object(0x1CA4, 0, 0, 270);
move(2.58, 1.79, 0.00); object(0x1CA4, 0, 0, 180);
move(-2.25, 0.25, 1.90); object(0x1C98, 0, 270, 180);
move(4.10, 0.03, 0.00); object(0x1C98, 0, 270, 180);
move(-21.29, -0.13, 0.00); object(0x1C98, 0, 270, 180);
move(-4.00, -0.02, 0.00); object(0x1C98, 0, 270, 180);
move(12.85, -12.78, -3.40); object(0x1C90, 0, 0, 180);
moveto(-594.70, -1438.84, 25.56); object(0x1CB2, 0, 90, 90);
move(-14.50, 0.07, 0.00); object(0x1CB2, 0, 90, 90);
move(-14.70, 0.07, 0.00); object(0x1CB2, 0, 90, 90);
move(0.03, 6.76, 0.00); object(0x1CB2, 0, 90, 90);
move(14.50, -0.07, 0.00); object(0x1CB2, 0, 90, 90);
move(14.60, -0.11, 0.00); object(0x1CB2, 0, 90, 90);
move(0.03, 6.65, 0.00); object(0x1CB2, 0, 90, 90);
move(0.03, 6.78, 0.00); object(0x1CB2, 0, 90, 90);
move(0.03, 6.82, 0.00); object(0x1CB2, 0, 90, 90);
move(-14.60, 0.07, 0.00); object(0x1CB2, 0, 90, 90);
move(-0.03, -6.86, 0.00); object(0x1CB2, 0, 90, 90);
move(-0.03, -6.70, 0.00); object(0x1CB2, 0, 90, 90);
move(-14.60, 0.07, 0.00); object(0x1CB2, 0, 90, 90);
move(0.03, 6.74, 0.00); object(0x1CB2, 0, 90, 90);
move(0.03, 6.71, 0.00); object(0x1CB2, 0, 90, 90);
move(12.19, -21.75, -12.30); object(0x1CB7, 0, 0, 251);
move(0.00, -3.19, -0.50); object(0x1CA4, 0, 0, 270);
move(5.29, 0.01, 0.00); object(0x1CA4, 0, 0, 270);
move(-2.75, -1.82, 0.00); object(0x1CA4, 0, 0, 0);
move(0.90, -0.00, 0.00); object(0x1CA4, 0, 0, 0);
move(0.21, 4.34, 0.00); object(0x1CA4, 0, 0, 0);
move(-0.62, -2.72, -0.50); object(0x1CB1, 0, 0, 270);
move(0.00, 0.00, 0.00); object(0x1CA5, 0, 0, 270);
setfloat(pplayer + 0x30, -761.31, -1117.41, 11.07);
}
if(getfloat(pplayer + 0x30) < -677.56 && getfloat(pplayer + 0x30) > -750.74 && g
etfloat(pplayer + 0x34) < -1080.25 && getfloat(pplayer + 0x34) > -1103.97)
{
selectobject(rotpiece);
setfloat(rotpiece, cos(rpZ), -sin(rpZ));
setfloat(rotpiece+0x10, sin(rpZ), cos(rpZ));
propagateobject();
rpZ++;

}
wl = 0x96C96B0;
check = getfloat(wl);
if(getfloat(pplayer + 0x30) < -617.56 && getfloat(pplayer + 0x30) > -631.94 && g
etfloat(pplayer + 0x34) < -1146.64 && getfloat(pplayer + 0x34) > -1160.22 && che
ck <= 27)
{
setfloat(wl, getfloat(wl) +0.4);
}
else if(getfloat(pplayer + 0x30) < -603.06 && getfloat(pplayer + 0x30) > -617.24
&& getfloat(pplayer + 0x34) < -1237.47 && getfloat(pplayer + 0x34) > -1270.44 &
& check <= 17)
{
setfloat(wl, getfloat(wl) +0.4);
}
else if(check >= 6)
{
setfloat(wl, getfloat(wl) -0.4);
}
if(getfloat(pplayer + 0x30) < -588.78 && getfloat(pplayer + 0x30) > -616.79 && g
etfloat(pplayer + 0x34) < -1290.73 && getfloat(pplayer + 0x34) > -1333.6 && getf
loat(pplayer + 0x38) < 7)
{
setshort(pplayer+0x4e6, 0x0);
}
if(getfloat(pplayer + 0x30) < -602.78 && getfloat(pplayer + 0x30) > -616.44 && g
etfloat(pplayer + 0x34) < -1347.97 && getfloat(pplayer + 0x34) > -1407.59 && get
float(pplayer + 0x38) > 13)
{
inRoom = 1;
}
else inRoom = 0;
if(inRoom)
{
selectobject(pina);
dx = getfloat(pplayer+0x30) - getfloat(pina+0x30);
dy = getfloat(pplayer+0x34) - getfloat(pina+0x34);
setfloat(pina + 0x30, getfloat(pina + 0x30) + dx * 0.03 * pinasp);
setfloat(pina + 0x34, getfloat(pina + 0x34) + dy * 0.03 * pinasp);
pinasp *= 0.995;
dx = getfloat(pina+0x30) - getfloat(pplayer+0x30);
dy = getfloat(pina+0x34) - getfloat(pplayer+0x34);
if(sqrt(dx*dx) < 2 && sqrt(dy*dy) < 2)
{
setfloat(pplayer+0x4e4, 0);
}
propagateobject();
}
if(getfloat(pplayer + 0x30) < -607.93 && getfloat(pplayer + 0x30) > -609.21 && g
etfloat(pplayer + 0x34) < -1436.35 && getfloat(pplayer + 0x34) > -1438 && getflo
at(pplayer + 0x38) > 13)
{
setfloat(pplayer + 0x30, -761.31, -1117.41, 11.07);
setint(pplayer+0x5d8, 0x00ffffff);
setint(pplayer+0x5f4, 0x00ffffff);
setint(pplayer+0x610, 0x00ffffff);
setint(pplayer+0x5bc, 0x00ffffff);

setint(pplayer+0x62c, 0x00ffffff);
setint(pplayer+0x648, 0x00ffffff);
setint(pplayer+0x664, 0x00ffffff);
setint(0x08bde560, getint(0x08bde560) + 0x10000000);
}
setchar(0x08be3a20, 1);
setfloat(0x08be3a30, -598.05, -1428.88, 14);
setchar(0x08be3a60, 1);
setfloat(0x08be3a70, -619.45, -1429.17, 14);
#cheat Concert Stage/ Car Show off Area
//ID: 19228
//Score: 64
//Author: psphacker108
//Category: Location Mods
//Description: If you put the time to 21:52 or so the light's will come out in F
ull color. It has 5 Car Spawns A Hunter, Bf Injection, Splitz 6 ATV,Stinger and
a Infernus Check the Picture Hunter not pictured.
//Image: http://i66.photobucket.com/albums/h257/pspman108/screen2-13.jpg
//Time: 07/01/2007 03:32:40
//Working: Yes
moveto(-31.94, -587.01, 19.91); object(0x1D45, 0, 25, 3);
move(-0.50, -16.83, 0.00); object(0x1D45, 0, 25, 3);
move(-0.74, -16.77, 0.00); object(0x1D45, 0, 25, 5);
move(8.83, 37.45, -11.00); object(0x1D45, 90, 0, 93);
move(-0.49, -16.97, 0.00); object(0x1D45, 90, 0, 90);
move(0.11, -16.30, 0.00); object(0x1D45, 90, 0, 90);
move(0.05, -7.70, 0.00); object(0x1D45, 90, 0, 90);
move(-21.57, 37.49, 14.10); object(0x1D45, 0, 0, 0);
move(0.55, -16.19, 0.00); object(0x1D45, 0, 0, 357);
move(0.85, -14.04, -0.40); object(0x1D45, 0, 0, 357);
move(13.12, -2.00, -36.70); object(0x1CE7, 0, 0, 82);
move(0.00, 0.00, 0.80); object(0x1CE7, 0, 0, 82);
move(6.54, 43.55, 22.30); object(0x1CD4, 0, 270, 176);
move(-2.99, -0.21, 0.00); object(0x1CD4, 0, 270, 176);
move(-2.89, -0.20, 0.00); object(0x1CD4, 0, 270, 176);
move(-2.89, -0.20, 0.00); object(0x1CD4, 0, 270, 176);
move(-2.99, -0.21, 0.00); object(0x1CD4, 0, 270, 176);
move(-2.99, -0.21, 0.00); object(0x1CD4, 0, 270, 176);
move(-1.35, -1.67, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -2.90, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -2.90, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -2.90, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -3.00, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -2.90, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -2.90, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -2.90, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -2.80, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -3.00, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -2.80, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -2.90, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -2.80, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -2.80, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -2.80, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -2.90, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -2.90, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -2.80, 0.00); object(0x1CD4, 0, 270, 88);
move(0.08, -2.90, 0.00); object(0x1CD4, 0, 270, 88);
move(1.53, -1.28, 0.00); object(0x1CD4, 0, 270, 357);
move(3.00, 0.14, 0.00); object(0x1CD4, 0, 270, 357);

move(3.00, 0.14, 0.00); object(0x1CD4, 0, 270, 357);


move(2.80, 0.13, 0.00); object(0x1CD4, 0, 270, 357);
move(2.90, 0.13, 0.00); object(0x1CD4, 0, 270, 357);
move(3.00, 0.14, 0.00); object(0x1CD4, 0, 270, 357);
move(-3.30, 51.80, 0.90); object(0x1CB2, 0, 270, 87);
move(0.36, -6.69, 0.00); object(0x1CB2, 0, 270, 87);
move(0.36, -6.69, 0.00); object(0x1CB2, 0, 270, 87);
move(0.36, -6.69, 0.00); object(0x1CB2, 0, 270, 87);
move(0.36, -6.69, 0.00); object(0x1CB2, 0, 270, 87);
move(0.36, -6.69, 0.00); object(0x1CB2, 0, 270, 87);
move(0.36, -6.69, 0.00); object(0x1CB2, 0, 270, 87);
move(0.35, -6.49, 0.00); object(0x1CB2, 0, 270, 87);
move(0.36, -6.69, 0.00); object(0x1CB2, 0, 270, 87);
move(-15.82, 52.76, 0.00); object(0x1CB2, 0, 270, 88);
move(0.24, -6.69, 0.00); object(0x1CB2, 0, 270, 88);
move(0.24, -6.69, 0.00); object(0x1CB2, 0, 270, 88);
move(0.24, -6.69, 0.00); object(0x1CB2, 0, 270, 88);
move(0.24, -6.69, 0.00); object(0x1CB2, 0, 270, 88);
move(0.24, -6.79, 0.00); object(0x1CB2, 0, 270, 88);
move(0.24, -6.59, 0.00); object(0x1CB2, 0, 270, 88);
move(0.24, -6.59, 0.00); object(0x1CB2, 0, 270, 88);
move(0.24, -6.69, 0.00); object(0x1CB2, 0, 270, 88);
pspawn = 0x08E81290;
setint(pspawn,
170);
setfloat(pspawn + 4,
-49.09, -635.39, 9.77, 0);
pspawn += 0x30;
setint(pspawn,
254);
setfloat(pspawn + 4,
-49.18, -621.05, 9.77, 0);
pspawn += 0x30;
setint(pspawn,
255);
setfloat(pspawn + 4,
-49.25, -609.55, 9.77, 0);
pspawn += 0x30;
setint(pspawn,
270);
setfloat(pspawn + 4,
-49.35, -594.85, 9.77, 0);
pspawn += 0x30;
setint(pspawn,
275);
setfloat(pspawn + 4,
-18.94, -539.52, 9.84, 0);
pspawn += 0x30;
teleport(-49.91, -605.20, 9.79);
#cheat Land Sea Air
//ID: 19217
//Score: 91
//Author: psphacker108
//Category: Location Mods
//Description: Land Sea And Air cheat. It add's A Streetfighter, 2 jet skis,a Hu
nter, sand king, a quad bike a squallo, A Speeder and a Skimmer plane. it also
has 2 container area's for jetski night parking. and a 2 story house!Check the p
icture.
//Image: http://telmaz.no-ip.info:3249/pictures/awlgta.gif
//Time: 04/01/2007 17:35:37
//Working: Yes
moveto(-376.82, 1490.67, 4.73); object(0x1CD5, 0, 0, 176);
move(4.99, 0.37, 0.00); object(0x1CD5, 0, 0, 176);
move(-0.48, 6.34, 0.00); object(0x1CD5, 0, 0, 176);
move(-4.89, -0.37, 0.00); object(0x1CD5, 0, 0, 176);
move(-10.82, 47.63, 1.70); object(0x1CD7, 270, 0, 266);
move(4.50, -6.91, 0.00); object(0x1CD7, 270, 0, 268);
move(-0.14, 3.40, 0.00); object(0x1CD7, 270, 0, 268);
move(-0.15, 3.59, 0.00); object(0x1CD7, 270, 0, 268);

move(-4.20, 3.92, 0.00); object(0x1CD7, 270, 0, 268);


move(4.02, 0.17, 0.00); object(0x1CD7, 270, 0, 268);
move(-3.40, 4.51, 0.00); object(0x1CD7, 270, 0, 268);
move(3.23, 0.16, 0.00); object(0x1CD7, 270, 0, 267);
move(-3.06, 4.75, 0.00); object(0x1CD7, 270, 0, 269);
move(2.88, 0.07, 0.00); object(0x1CD7, 270, 0, 269);
move(-2.75, 3.53, 0.50); object(0x1CD7, 270, 340, 269);
move(-0.21, 4.10, 1.40); object(0x1CD7, 270, 340, 269);
move(-0.14, 4.40, 1.60); object(0x1CD7, 270, 340, 269);
move(0.03, 4.80, 0.80); object(0x1CD7, 270, 0, 269);
move(-0.12, 4.60, 0.00); object(0x1CD7, 270, 0, 269);
move(3.22, 0.08, 0.00); object(0x1CD7, 270, 0, 269);
move(0.12, -4.70, 0.00); object(0x1CD7, 270, 0, 269);
move(-4.22, 4.78, 0.20); object(0x1CB2, 270, 270, 269);
move(4.89, 0.13, 0.00); object(0x1CB2, 270, 270, 269);
move(-4.93, 13.48, 0.00); object(0x1CB2, 270, 270, 269);
move(4.65, 0.12, 0.00); object(0x1CB2, 270, 270, 269);
move(-6.89, -27.69, -2.40); object(0x1CB2, 270, 250, 269);
move(2.95, 0.08, 0.00); object(0x1CB2, 270, 250, 269);
move(3.84, 0.10, 0.00); object(0x1CB2, 270, 250, 269);
move(0.43, -13.18, -2.20); object(0x1CB2, 270, 270, 267);
move(0.52, -11.18, 0.00); object(0x1CB2, 270, 270, 267);
move(7.06, 14.84, 0.00); object(0x1CB2, 270, 270, 0);
move(0.61, -13.98, 0.00); object(0x1CB2, 270, 270, 3);
move(-0.13, -3.20, -3.40); object(0x1CB2, 180, 180, 273);
move(-0.45, 13.87, 0.00); object(0x1CB2, 180, 180, 269);
move(-4.11, -3.34, 0.00); object(0x1CB2, 180, 180, 177);
move(4.95, -4.21, -0.10); object(0x1CB2, 180, 180, 94);
move(-0.73, 13.90, 0.00); object(0x1CB2, 180, 180, 89);
move(7.13, -3.01, -3.80); object(0x1CB2, 90, 180, 177);
move(0.50, -14.36, 0.00); object(0x1CB2, 90, 180, 181);
move(-11.30, -4.05, 0.00); object(0x1CB2, 90, 180, 181);
move(-8.34, 62.45, 14.50); object(0x1CB2, 0, 180, 88);
move(0.00, 0.00, -5.00); object(0x1CB2, 0, 180, 88);
move(6.69, -6.71, -0.80); object(0x1CB2, 0, 180, 181);
move(-0.20, -14.10, 0.00); object(0x1CB2, 0, 180, 181);
move(-10.30, 17.11, 5.70); object(0x1CB2, 0, 180, 179);
move(0.22, -14.10, 0.00); object(0x1CB2, 0, 180, 179);
move(0.05, -3.30, 0.00); object(0x1CB2, 0, 180, 179);
move(10.13, 13.72, 0.10); object(0x1CB2, 0, 180, 180);
move(-0.12, -11.90, 0.00); object(0x1CB2, 0, 180, 180);
move(-6.16, 16.77, 3.40); object(0x1CB2, 0, 90, 266);
move(0.30, -4.71, 0.00); object(0x1CB2, 0, 90, 266);
move(0.32, -4.88, 0.00); object(0x1CB2, 0, 90, 266);
move(0.35, -5.29, 0.00); object(0x1CB2, 0, 90, 266);
move(0.32, -4.90, 0.00); object(0x1CB2, 0, 90, 266);
move(0.22, -3.39, 0.00); object(0x1CB2, 0, 90, 266);
move(-1.72, 25.71, 2.80); object(0x1CB2, 0, 0, 266);
move(-6.25, -7.67, 0.00); object(0x1CB2, 0, 0, 176);
move(0.91, -14.28, 0.00); object(0x1CB2, 0, 0, 176);
move(6.98, -6.26, 0.00); object(0x1CB2, 0, 0, 87);
move(-1.53, 25.17, 3.20); object(0x1CB2, 0, 270, 264);
move(0.32, -4.14, 0.00); object(0x1CB2, 0, 270, 264);
move(0.48, -4.48, 0.00); object(0x1CB2, 0, 270, 264);
move(0.64, -6.05, 0.00); object(0x1CB2, 0, 270, 264);
move(0.53, -4.86, 0.00); object(0x1CB2, 0, 270, 264);
move(0.30, -3.07, 0.00); object(0x1CB2, 0, 270, 263);
move(4.83, 1.17, -6.00); object(0x1CB2, 0, 270, 271);
move(3.18, -9.08, -4.10); object(0x1CB2, 90, 55, 273);
move(-0.55, -13.45, -4.00); object(0x1CB2, 90, 270, 273);

move(-0.30, -12.75, 0.00); object(0x1CB2,


move(0.37, -14.27, -1.90); object(0x1CB2,
pspawn = 0x08E81290;
setint(pspawn, 215);
setfloat(pspawn + 4, -370.78, 1531.76,
pspawn += 0x30;
setint(pspawn, 257);
setfloat(pspawn + 4, -374.56, 1510.74,
pspawn += 0x30;
setint(pspawn, 233);
setfloat(pspawn + 4, -376.92, 1549.29,
pspawn += 0x30;
setint(pspawn, 233);
setfloat(pspawn + 4, -373.01, 1548.40,
pspawn += 0x30;
setint(pspawn, 278);
setfloat(pspawn + 4, -372.94, 1571.16,
pspawn += 0x30;
setint(pspawn, 275);
setfloat(pspawn + 4, -435.45, 1518.53,
pspawn += 0x30;
setint(pspawn, 245);
setfloat(pspawn + 4, -410.78, 1510.22,
pspawn += 0x30;
setint(pspawn, 230);
setfloat(pspawn + 4, -401.29, 1513.46,
pspawn += 0x30;
setint(pspawn, 252);
setfloat(pspawn + 4, -425.55, 1510.18,
pspawn += 0x30;
teleport(-389.41, 1535.95, 10.53);

90, 270, 270);


85, 255, 272);
6.44, 0);
5.85, 0);
5.78, 0);
5.82, 0);
5.89, 0);
11.77, 0);
11.77, 0);
11.76, 0);
11.77,

0);

#cheat Mansion Expansion Pack *Update*


//ID: 19196
//Score: 97
//Author: Durka Durka Mahn
//Category: Location Mods
//Description: After taking over Diaz's Mansion, you decide to give the back a r
enovation! 2 Helicopters, 4 boats, a hovercraft, a plane, a quad bike, a Splitz
6 ATV, and a crotch-rocket bike all await inside this new construction! The expa
nsion includes a drughouse, a second helipad, a dock, and a stunt ramp! Check ou
t http://z10.invisionfree.com/CheatSync_Forums/index.php?showtopic=936&st=30&#en
try10838228 for more pics. *Update* I put the garage code into this so it will n
ow run in one code. Enjoy!
//Image: http://img523.imageshack.us/img523/36/screen6cx7.png
//Time: 03/01/2007 01:54:22
//Working: Yes
static obj;
static state;
top = 16.65;
bottom = 12.65;
if(!obj)
{
moveto(-274.79, -649.25, 12.65);
obj = object(0x1CB2, 0, 0, 90);
moveto(-260.07, -652.27, 9.26); object(0x1CB2, 90, 90, 0);
move(-14.60, 0.10, 0.00); object(0x1CB2, 90, 90, 0);
move(-14.50, 0.10, 0.00); object(0x1CB2, 90, 90, 0);
move(-0.04, -6.57, 0.00); object(0x1CB2, 90, 90, 0);
move(14.50, -0.10, 0.00); object(0x1CB2, 90, 90, 0);

move(14.60, -0.10, 0.00); object(0x1CB2, 90, 90, 0);


move(-0.04, -6.80, 0.00); object(0x1CB2, 90, 90, 0);
move(-14.40, 0.10, 0.00); object(0x1CB2, 90, 90, 0);
move(-14.60, 0.10, 0.00); object(0x1CB2, 90, 90, 0);
move(-0.04, -6.78, 0.00); object(0x1CB2, 90, 90, 0);
move(14.60, -0.10, 0.00); object(0x1CB2, 90, 90, 0);
move(14.40, -0.10, 0.00); object(0x1CB2, 90, 90, 0);
move(-0.04, -6.80, 0.00); object(0x1CB2, 90, 90, 0);
move(-14.60, 0.10, 0.00); object(0x1CB2, 90, 90, 0);
move(-14.40, 0.10, 0.00); object(0x1CB2, 90, 90, 0);
move(-0.03, -3.34, -3.40); object(0x1CB2, 0, 0, 90);
move(14.50, -0.04, 0.00); object(0x1CB2, 0, 0, 90);
move(14.60, -0.04, 0.00); object(0x1CB2, 0, 0, 90);
move(7.25, 7.24, 0.00); object(0x1CB2, 0, 0, 0);
move(-0.12, 14.40, 0.00); object(0x1CB2, 0, 0, 0);
move(-0.12, 14.50, 0.00); object(0x1CB2, 0, 0, 0);
move(-43.38, -28.84, 0.00); object(0x1CB2, 0, 0, 180);
move(-0.11, 14.60, 0.00); object(0x1CB2, 0, 0, 180);
move(-0.05, 6.90, 0.00); object(0x1CB2, 0, 0, 180);
move(17.98, -35.76, 0.80); object(0x1CB2, 90, 110, 90);
move(6.69, 0.02, 0.00); object(0x1CB2, 90, 110, 90);
move(1.02, 0.00, 0.00); object(0x1CB2, 90, 110, 90);
move(18.01, 14.12, 6.00); object(0x1CB2, 0, 0, 0);
move(-0.15, 14.70, 0.00); object(0x1CB2, 0, 0, 0);
move(-0.04, 4.10, 0.00); object(0x1CB2, 0, 0, 0);
move(-43.43, 0.06, 0.00); object(0x1CB2, 0, 0, 0);
move(0.15, -14.50, 0.00); object(0x1CB2, 0, 0, 0);
move(0.04, -4.20, 0.00); object(0x1CB2, 0, 0, 0);
move(7.12, -7.19, 0.00); object(0x1CB2, 0, 0, 270);
move(28.90, -0.09, 0.00); object(0x1CB2, 0, 0, 270);
move(0.10, 33.11, 0.00); object(0x1CB2, 0, 0, 270);
move(-29.10, 0.09, 0.00); object(0x1CB2, 0, 0, 270);
move(-0.02, -3.39, 3.40); object(0x1CB2, 90, 90, 180);
move(14.50, 0.10, 0.00); object(0x1CB2, 90, 90, 180);
move(14.60, 0.10, 0.00); object(0x1CB2, 90, 90, 180);
move(0.04, -6.80, 0.00); object(0x1CB2, 90, 90, 180);
move(-14.60, -0.10, 0.00); object(0x1CB2, 90, 90, 180);
move(-14.50, -0.10, 0.00); object(0x1CB2, 90, 90, 180);
move(0.04, -6.66, 0.00); object(0x1CB2, 90, 90, 180);
move(14.50, 0.10, 0.00); object(0x1CB2, 90, 90, 180);
move(14.60, 0.10, 0.00); object(0x1CB2, 90, 90, 180);
move(0.04, -6.73, 0.00); object(0x1CB2, 90, 90, 180);
move(-14.50, -0.10, 0.00); object(0x1CB2, 90, 90, 180);
move(-14.70, -0.10, 0.00); object(0x1CB2, 90, 90, 180);
move(0.04, -6.42, 0.00); object(0x1CB2, 90, 90, 180);
move(14.60, 0.10, 0.00); object(0x1CB2, 90, 90, 180);
move(14.50, 0.10, 0.00); object(0x1CB2, 90, 90, 180);
moveto(-368.81, -637.35, 12.76); object(0x1CB2, 0, 0, 0);
move(-0.13, 11.80, 0.00); object(0x1CB2, 0, 0, 0);
move(-19.54, -0.02, 0.00); object(0x1CB2, 0, 0, 0);
move(0.13, -11.70, 0.00); object(0x1CB2, 0, 0, 0);
move(7.31, -7.38, 0.00); object(0x1CB2, 0, 0, 270);
move(5.00, 0.01, 0.00); object(0x1CB2, 0, 0, 270);
move(-0.19, 26.40, 0.00); object(0x1CB2, 0, 0, 90);
move(-5.00, -0.03, 0.00); object(0x1CB2, 0, 0, 90);
move(0.03, -3.34, 3.40); object(0x1CB2, 90, 90, 180);
move(5.00, -0.02, 0.00); object(0x1CB2, 90, 90, 180);
move(-0.02, -6.67, 0.00); object(0x1CB2, 90, 90, 180);
move(-5.00, 0.02, 0.00); object(0x1CB2, 90, 90, 180);
move(-0.02, -6.82, 0.00); object(0x1CB2, 90, 90, 180);

move(5.00, -0.02, 0.00); object(0x1CB2, 90, 90, 180);


move(-0.02, -6.11, 0.00); object(0x1CB2, 90, 90, 180);
move(-5.00, 0.02, 0.00); object(0x1CB2, 90, 90, 180);
move(18.76, 19.56, -3.80); object(0x1CB2, 90, 60, 180);
move(-0.02, -6.77, 0.00); object(0x1CB2, 90, 60, 180);
move(-0.02, -6.74, 0.00); object(0x1CB2, 90, 60, 180);
move(-0.02, -6.09, 0.00); object(0x1CB2, 90, 60, 180);
move(-1.51, -3.25, -3.00); object(0x1CB2, 30, 0, 90);
move(0.07, 26.27, 0.00); object(0x1CB2, 30, 0, 90);
move(-30.81, -3.41, 3.10); object(0x1CB2, 90, 240, 0);
move(0.04, -6.77, 0.00); object(0x1CB2, 90, 240, 0);
move(0.04, -6.76, 0.00); object(0x1CB2, 90, 240, 0);
move(0.04, -5.98, 0.00); object(0x1CB2, 90, 240, 0);
move(1.92, -3.41, -2.80); object(0x1CB2, 330, 0, 90);
move(-0.15, 26.27, 0.00); object(0x1CB2, 330, 0, 90);
move(7.70, -2.13, 5.90); object(0x1CB2, 90, 105, 90);
move(6.79, -0.04, 0.00); object(0x1CB2, 90, 105, 90);
move(6.19, 0.06, 0.00); object(0x1CB2, 90, 105, 90);
move(-0.01, 14.20, 0.60); object(0x1CB2, 90, 80, 90);
move(-6.79, -0.07, 0.00); object(0x1CB2, 90, 80, 90);
move(-6.04, -0.06, 0.00); object(0x1CB2, 90, 80, 90);
moveto(-369.36, -660.92, 6.86); object(0x1CB2, 90, 90, 0);
move(-14.60, 0.04, 0.00); object(0x1CB2, 90, 90, 0);
move(-3.90, 0.01, 0.00); object(0x1CB2, 90, 90, 0);
move(-3.92, -10.75, 0.00); object(0x1CB2, 90, 90, 270);
move(0.16, -14.50, 0.00); object(0x1CB2, 90, 90, 270);
move(26.19, 14.50, 0.00); object(0x1CB2, 90, 90, 270);
move(0.16, -14.50, 0.00); object(0x1CB2, 90, 90, 270);
move(-29.34, 0.09, -3.30); object(0x1CB2, 0, 0, 0);
move(-0.12, 14.50, 0.00); object(0x1CB2, 0, 0, 0);
move(-0.06, 6.90, 0.00); object(0x1CB2, 0, 0, 0);
move(26.15, -6.99, 0.00); object(0x1CB2, 0, 0, 0);
move(0.12, -14.50, 0.00); object(0x1CB2, 0, 0, 0);
move(-7.35, 21.81, 0.00); object(0x1CB2, 0, 0, 270);
move(-7.30, -0.05, 0.00); object(0x1CB2, 0, 0, 270);
move(-5.15, -7.24, 0.00); object(0x1CB2, 0, 0, 180);
move(0.11, -14.60, 0.00); object(0x1CB2, 0, 0, 180);
move(26.40, 0.19, 0.00); object(0x1CB2, 0, 0, 180);
move(-0.11, 14.50, 0.00); object(0x1CB2, 0, 0, 180);
move(-0.15, 6.70, 0.00); object(0x1CB2, 0, 0, 180);
moveto(-303.67, -652.58, 9.30); object(0x1CB2, 90, 90, 0);
move(-14.60, -0.08, 0.00); object(0x1CB2, 90, 90, 0);
move(0.04, -6.80, 0.00); object(0x1CB2, 90, 90, 0);
move(14.50, 0.08, 0.00); object(0x1CB2, 90, 90, 0);
move(0.04, -6.81, 0.00); object(0x1CB2, 90, 90, 0);
move(-14.50, -0.08, 0.00); object(0x1CB2, 90, 90, 0);
move(0.04, -6.79, 0.00); object(0x1CB2, 90, 90, 0);
move(14.30, 0.08, 0.00); object(0x1CB2, 90, 90, 0);
move(0.03, -6.02, 0.00); object(0x1CB2, 90, 90, 0);
move(-14.30, -0.08, 0.00); object(0x1CB2, 90, 90, 0);
move(0.02, -3.44, -3.40); object(0x1CB2, 0, 0, 90);
move(14.20, 0.08, 0.00); object(0x1CB2, 0, 0, 90);
move(-21.49, 7.18, 0.00); object(0x1CB2, 0, 0, 180);
move(-0.03, 14.50, 0.00); object(0x1CB2, 0, 0, 180);
move(-0.01, 4.80, 0.00); object(0x1CB2, 0, 0, 180);
move(92.21, 49.83, 3.40); object(0x1CB2, 90, 90, 90);
move(-16.32, -69.15, 0.00); object(0x1CB2, 90, 90, 90);
move(-0.05, 14.50, 0.00); object(0x1CB2, 90, 90, 90);
move(-0.05, 14.50, 0.00); object(0x1CB2, 90, 90, 90);
move(-0.05, 14.50, 0.00); object(0x1CB2, 90, 90, 90);

move(-0.03, 7.80, 0.00); object(0x1CB2, 90, 90, 90);


move(6.80, 0.02, 0.00); object(0x1CB2, 90, 90, 90);
move(0.05, -14.60, 0.00); object(0x1CB2, 90, 90, 90);
move(-0.07, 21.29, 0.00); object(0x1CB2, 90, 90, 90);
move(-6.79, -0.02, 0.00); object(0x1CB2, 90, 90, 90);
move(6.82, -35.78, 0.00); object(0x1CB2, 90, 90, 90);
move(0.05, -14.60, 0.00); object(0x1CB2, 90, 90, 90);
move(0.03, -7.60, 0.00); object(0x1CB2, 90, 90, 90);
move(6.80, 0.02, 0.00); object(0x1CB2, 90, 90, 90);
move(-0.05, 14.50, 0.00); object(0x1CB2, 90, 90, 90);
move(-0.05, 14.50, 0.00); object(0x1CB2, 90, 90, 90);
move(-0.05, 14.50, 0.00); object(0x1CB2, 90, 90, 90);
move(-0.05, 14.50, 0.00); object(0x1CB2, 90, 90, 90);
move(-0.04, 11.10, 0.00); object(0x1CB2, 90, 90, 90);
move(3.10, -14.39, 0.00); object(0x1CB2, 90, 90, 90);
move(0.05, -14.60, 0.00); object(0x1CB2, 90, 90, 90);
move(0.05, -14.50, 0.00); object(0x1CB2, 90, 90, 90);
move(0.05, -14.40, 0.00); object(0x1CB2, 90, 90, 90);
move(0.04, -11.30, 0.00); object(0x1CB2, 90, 90, 90);
move(-12.65, -7.22, -3.40); object(0x1CB2, 0, 0, 90);
move(8.80, 0.01, 0.00); object(0x1CB2, 0, 0, 90);
move(7.21, 7.20, 0.00); object(0x1CB2, 0, 0, 0);
move(-0.06, 14.50, 0.00); object(0x1CB2, 0, 0, 0);
move(-0.06, 14.50, 0.00); object(0x1CB2, 0, 0, 0);
move(-0.06, 14.50, 0.00); object(0x1CB2, 0, 0, 0);
move(-0.06, 14.60, 0.00); object(0x1CB2, 0, 0, 0);
move(-0.05, 12.20, 0.00); object(0x1CB2, 0, 0, 0);
moveto(-254.64, -652.06, 9.70); object(0x01C2, 0, 0, 43);
move(-0.88, 0.65, 0.00); object(0x01C2, 0, 0, 30);
move(-0.10, -1.67, 0.00); object(0x01C2, 0, 0, 34);
move(-1.38, 1.54, 0.20); object(0x01C1, 0, 0, 14);
move(-1.75, -0.39, 0.00); object(0x01C1, 0, 0, 353);
move(0.83, 0.19, 1.20); object(0x01C1, 0, 0, 3);
move(-2.20, -0.37, -1.30); object(0x01BF, 0, 0, 338);
move(-121.71, 0.18, -2.50); object(0x01BE, 0, 0, 0);
move(1.00, -0.01, 0.00); object(0x01BE, 0, 0, 0);
move(1.00, -0.01, 0.00); object(0x01BE, 0, 0, 0);
move(1.00, -0.01, 0.00); object(0x01BE, 0, 0, 0);
move(-0.60, 0.00, 0.90); object(0x01BE, 0, 0, 0);
move(-1.20, 0.01, 0.00); object(0x01BE, 0, 0, 0);
move(-2.86, -0.14, -0.80); object(0x01BE, 0, 0, 346);
moveto(-280.76, -682.29, 10.85); object(0x1904, 0, 0, 270);
move(2.60, 0.01, 0.00); object(0x1904, 0, 0, 270);
move(2.60, 0.01, 0.00); object(0x1904, 0, 0, 270);
move(2.60, 0.01, 0.00); object(0x1904, 0, 0, 270);
move(2.60, 0.01, 0.00); object(0x1904, 0, 0, 270);
move(2.50, 0.01, 0.00); object(0x1904, 0, 0, 270);
move(0.00, 0.00, 3.30); object(0x1904, 0, 0, 270);
move(-2.60, -0.01, 0.00); object(0x1904, 0, 0, 270);
move(-2.60, -0.01, 0.00); object(0x1904, 0, 0, 270);
move(-2.60, -0.01, 0.00); object(0x1904, 0, 0, 270);
move(-2.60, -0.01, 0.00); object(0x1904, 0, 0, 270);
move(-2.60, -0.01, 0.00); object(0x1904, 0, 0, 270);
move(0.00, 0.00, 0.30); object(0x1904, 0, 0, 270);
move(2.60, 0.01, 0.00); object(0x1904, 0, 0, 270);
move(2.60, 0.01, 0.00); object(0x1904, 0, 0, 270);
move(2.60, 0.01, 0.00); object(0x1904, 0, 0, 270);
move(2.60, 0.01, 0.00); object(0x1904, 0, 0, 270);
move(2.60, 0.01, 0.00); object(0x1904, 0, 0, 270);
move(-23.87, 28.97, 4.90); object(0x1CB4, 0, 0, 60);

move(-93.49, 1.63, -12.40); object(0x1CB3, 0, 0, 93);


move(-0.06, -0.95, 0.00); object(0x1CB3, 0, 0, 93);
move(-0.90, 0.05, 0.00); object(0x1CB3, 0, 0, 93);
move(0.06, 1.04, 0.00); object(0x1CB3, 0, 0, 93);
move(60.71, -5.71, 3.70); object(0x1CA8, 0, 0, 180);
move(0.02, -15.80, 0.00); object(0x1CA8, 0, 0, 180);
move(7.91, -9.30, 0.00); object(0x1CA8, 0, 0, 90);
move(13.10, 0.02, 0.00); object(0x1CA8, 0, 0, 90);
move(-20.94, 7.85, 0.00); object(0x1CA8, 0, 0, 180);
move(27.14, -5.10, -1.21); object(0x1C9D, 0, 0, 227);
moveto(-251.65, -623.48, 2.28); object(0x1C92, 0, 0, 34);
move(-14.34, -57.79, 7.00); object(0x1CCD, 0, 0, 126);
move(0.93, -0.10, 0.00); object(0x1CCD, 0, 0, 127);
move(-55.58, 9.38, 0.10); object(0x1CD5, 0, 0, 192);
move(-1.93, 8.57, 5.20); object(0x1CD6, 0, 0, 76);
move(0.74, -14.27, 0.00); object(0x1CD6, 0, 0, 11);
move(84.46, -5.02, -3.90); object(0x1CA8, 0, 0, 90);
move(-7.70, 0.06, 0.00); object(0x1CA8, 0, 0, 90);
move(15.53, 7.79, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.07, 15.70, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.07, 15.80, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.07, 15.70, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.08, 15.90, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.02, 4.80, 0.00); object(0x1CA8, 0, 0, 180);
move(-139.52, -36.61, 6.00); object(0x01C2, 0, 0, 241);
move(-18.07, -0.44, 0.00); object(0x01C2, 0, 0, 220);
move(122.71, -3.83, -6.50); object(0x01C5, 0, 0, 180);
move(2.66, 0.02, 0.00); object(0x01C5, 0, 0, 180);
move(-242.22, 19.54, 0.70); object(0x1CA8, 0, 0, 180);
move(0.03, -13.00, 0.00); object(0x1CA8, 0, 0, 180);
move(7.95, -7.79, 0.00); object(0x1CA8, 0, 0, 270);
move(15.80, 0.12, 0.00); object(0x1CA8, 0, 0, 270);
move(7.85, 7.87, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.04, 27.59, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.96, -18.91, -1.20); object(0x01D0, 0, 0, 80);
move(-0.50, 10.97, 0.00); object(0x01D0, 0, 0, 62);
move(1.84, -10.66, 0.20); object(0x01B8, 0, 0, 348);
move(0.08, 10.04, 0.00); object(0x01B8, 0, 0, 313);
move(-16.55, -23.95, 0.00); object(0x01B8, 0, 0, 90);
move(-14.34, 12.29, 0.00); object(0x01B8, 0, 0, 181);
move(15.48, 16.61, 0.00); object(0x01B8, 0, 0, 275);
move(-21.61, 2.77, 1.00); object(0x1CA8, 0, 0, 140);
move(-7.86, 13.40, 0.00); object(0x1CA8, 0, 0, 160);
setfloat(pobj + 0x30, -261.37, -627.72, 10.35);
}
else
{
selectobject(obj);
if(state == 0)
{
if(getfloat(pplayer+0x30) < -267 &&getfloat(pplayer+0x30) > -282 &&getf
loat(pplayer+0x34) <
-636.73&&getfloat(pplayer+0x34) > -655.96) state = 1;
else state = 2;
}
if(state == 1)
{
if(getfloat(obj+0x38) >= top) state = 0;
else setfloat(obj + 0x38, getfloat(obj+0x38) + 0.04);

}
else if(state == 2)
{
if(getfloat(obj+0x38) <= bottom) state = 0;
else setfloat(obj + 0x38, getfloat(obj+0x38) - 0.04);
}
propagateobject();
}
pspawn = 0x08E81290;
setint(pspawn, 263);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 278);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 264);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 247);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 248);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 233);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 198);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 230);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 275);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 170);
setfloat(pspawn + 4,
pspawn += 0x30;
setint(pspawn, 212);
setfloat(pspawn + 4,
pspawn += 0x30;

-478.74, -631.65, 10.37,

0);

-397.77, -687.82, 6.00,

180);

-384.31, -690.02, 6.00,

180);

-372.25, -686.85, 6.00,

180);

-359.53, -689.44, 6.00,

180);

-274.43, -694.61, 6.00,

90);

-392.09, -653.71, 7.96,

180);

-435.48, -617.95, 10.37,

90);

-278.90, -592.08, 12.84,

0);

-266.08, -630.22, 10.35,

90);

-257.14, -617.43, 10.34,

140);

#off
obj = state = 0;
#cheat Longest Bridge
//ID: 19190
//Score: 87
//Author: penguinsrule
//Category: Location Mods
//Description: This is the longest bridge on vcs and it strecheds from one side
to the other and is certainly big.
//
//EDITED BY: psphacker108 on 04/01/07 17:46:03
//Image: http://telmaz.no-ip.info:3249/pictures/vcsnew3.png
//Time: 02/01/2007 17:18:32
//Working: Yes
moveto(92.85, -694.61, 11.67); object(0x1D1B, 270, 0, 0);

move(0.01, 3.88, 0.00); object(0x1D1B, 270, 0, 0);


move(3.10, -0.01, 0.00); object(0x1D1B, 270, 0, 0);
move(-13.10, 0.03, 0.00); object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00); object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00); object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00); object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80); object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80); object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00); object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00); object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00); object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80); object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80); object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00); object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00); object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00); object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80); object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80); object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00); object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00); object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00); object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80); object(0x1CD5, 270, 0, 0);
move(-8.60, -0.48, 5.80); object(0x1D1B, 270, 0, 0);
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move(-8.70, 0.022, 0.00); object(0x01A4, 0, 0, 180);
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move(-8.70, 0.022, 0.00); object(0x01A4, 0, 0, 180);
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move(-8.70, 0.022, 0.00); object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00); object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00); object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00); object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00); object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00); object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00); object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00); object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00); object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00); object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00); object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00); object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00); object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00); object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00); object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00); object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00); object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00); object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00); object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00); object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00); object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00); object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00); object(0x01A4, 0, 0, 180);
move(-8.70, 0.022, 0.00); object(0x01A4, 0, 0, 180);
moveto(87.30, -696.66, 12.43); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);

move(-8.70,
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move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);


move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
moveto(-775.11, -695.07, 12.17); object(0x01A4, 0, 0, 86);
move(-1.63, 16.43, -0.10); object(0x01A4, 0, 0, 86);
teleport(99.85, -699.61, 13.67);
#cheat Pipe at Airport V2
//ID: 19184
//Score: 53
//Author: psphacker108
//Category: Location Mods
//Description: This is my Pipe Version 2, It will automatically teleport you to
the airport on top of it. I recommend Not using rocket boost.
//
//
//Image: http://i66.photobucket.com/albums/h257/pspman108/screen1-14.jpg
//Time: 02/01/2007 00:24:46
//Working: Yes
moveto(-1482.83, -1353.05, 14.55); object(0x1CD6, 270, 0, 235);
move(-2.86, 4.10, 0.00); object(0x1CD6, 270, 0, 235);
move(-2.92, 4.18, 0.00); object(0x1CD6, 270, 0, 235);
move(8.36, -11.98, 0.00); object(0x1CD6, 270, 0, 235);
move(3.25, 2.27, 0.00); object(0x1CD6, 270, 0, 235);
move(-2.63, 3.77, 0.00); object(0x1CD6, 270, 0, 235);
move(-2.86, 4.10, 0.00); object(0x1CD6, 270, 0, 235);
move(-2.86, 4.10, 0.00); object(0x1CD6, 270, 0, 235);
move(-7.06, -4.93, 0.00); object(0x1CD6, 245, 0, 235);
move(2.81, -4.02, 0.00); object(0x1CD6, 245, 0, 235);
move(2.86, -4.10, 0.00); object(0x1CD6, 245, 0, 235);
move(2.75, -3.94, 0.00); object(0x1CD6, 245, 0, 235);
move(5.92, 4.25, -0.20); object(0x1CD6, 245, 0, 55);
move(-2.86, 4.11, 0.00); object(0x1CD6, 245, 0, 55);
move(-2.86, 4.11, 0.00); object(0x1CD6, 245, 0, 55);
move(-2.57, 3.70, 0.00); object(0x1CD6, 245, 0, 55);
move(3.17, 2.20, 1.80); object(0x1CD6, 225, 0, 55);
move(2.91, -4.19, 0.00); object(0x1CD6, 225, 0, 55);
move(2.91, -4.19, 0.00); object(0x1CD6, 225, 0, 55);
move(2.46, -3.53, 0.00); object(0x1CD6, 225, 0, 55);
move(-12.22, -8.75, 0.20); object(0x1CD6, 225, 0, 234);
move(-3.02, 4.11, 0.00); object(0x1CD6, 225, 0, 234);
move(-3.08, 4.19, 0.00); object(0x1CD6, 225, 0, 234);
move(-2.60, 3.54, 0.00); object(0x1CD6, 225, 0, 234);
move(15.21, 10.59, 2.90); object(0x1CD6, 215, 0, 54);
move(2.88, -4.13, 0.00); object(0x1CD6, 215, 0, 55);
move(2.85, -4.10, 0.00); object(0x1CD6, 215, 0, 55);
move(2.54, -3.59, 0.00); object(0x1CD6, 215, 0, 55);
move(-17.22, -12.37, 0.00); object(0x1CD6, 215, 0, 234);
move(-3.06, 4.21, 0.00); object(0x1CD6, 215, 0, 234);
move(-3.03, 4.11, 0.00); object(0x1CD6, 215, 0, 234);
move(-2.59, 3.56, 0.00); object(0x1CD6, 215, 0, 234);
move(3.00, -13.37, 4.10); object(0x1CD6, 270, 0, 144);

move(-2.79, 4.01, 0.00); object(0x1CD6,


move(-2.69, 3.70, 0.00); object(0x1CD6,
move(-2.88, 3.97, 0.00); object(0x1CD6,
move(-0.46, 0.63, 0.00); object(0x1CD6,
move(34.48, 7.15, 0.20); object(0x1CD6,
move(-2.59, 3.57, 0.00); object(0x1CD6,
move(-2.67, 3.67, 0.00); object(0x1CD6,
move(-3.06, 4.22, 0.00); object(0x1CD6,
teleport(-1469.23, -1345.62, 24.74);

270,
270,
270,
270,
270,
270,
270,
270,

0,
0,
0,
0,
0,
0,
0,
0,

144);
144);
144);
144);
144);
144);
144);
144);

#cheat Airport Launch Tube


//ID: 19173
//Score: 60
//Author: Durka Durka Mahn
//Category: Location Mods
//Description: Made using CheatSync's Construction Builder + Some Modifications.
Put a car half way in either side of the construction, then shoot the red barre
ls and BOOM the car is GONE. You can launch yourself if you put a landmine insid
e then park the car SLOWLY inside the tube.
//Image: http://img20.imageshack.us/img20/3999/video1xd8.gif
//Time: 01/01/2007 15:56:04
//Working: Yes
moveto(-1443.30, -1092.13, 15.00); object(0x01C2, -0, 0, 90);
move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);
move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);
move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);
move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);
move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);
move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);
move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);
move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);
move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);
move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);
move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);
move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);
move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);
move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);
move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);
move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);
move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);
move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);
move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);
move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);
move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);
move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);
move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);
move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);
move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);
move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);
move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);
move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);
move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);
move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);
move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);
move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);
move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);
move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);
move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);
move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);
move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);

move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);


move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);
move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);
move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);
move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);
move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);
move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);
move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);
move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);
move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);
move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);
move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);
move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);
move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);
move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);
move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);
move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);
move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);
move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);
move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);
move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);
move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);
move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);
move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);
move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);
move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);
move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);
move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);
move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);
move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);
move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);
move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);
move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);
move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);
move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);
move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);
move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);
move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);
move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);
move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);
move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);
move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);
move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);
move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);
move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);
move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);
move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);
move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);
move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);
move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);
move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);
move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);
move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);
move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);
move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);
move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);
move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);
move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);
move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);
move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);

move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);


move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);
move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);
move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);
move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);
move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);
move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);
move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);
move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);
move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);
move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);
move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);
move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);
move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);
move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);
move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);
move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);
move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);
move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);
move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);
move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);
move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);
teleport(-1443.30, -1092.13, 35);
#cheat Luxury Island
//ID: 19156
//Score: 100
//Author: penguinsrule
//Category: Location Mods
//Description: This features a island with all in jetty, house ,garage and you o
wn large bridge to it. I also has plenty of vehicle spawns to enable any type of
transport(air,ground,water)
//Freestyles idea.
//
//EDITED BY: psphacker108 on 31/12/06 22:34:21
//Image: http://tuxcomputing.co.uk/pictures/vcsnew3.gif
//Time: 31/12/2006 17:03:06
//Working: Yes
moveto(195.52, -242.34, 4.81); object(0x1CD5, 0, 0, 282);
move(1.03, 4.79, 0.00); object(0x1CD5, 0, 0, 282);
move(-11.69, -2.50, 0.00); object(0x1CD5, 0, 0, 282);
move(1.03, 4.79, 0.00); object(0x1CD5, 0, 0, 282);
move(-11.69, -2.50, 0.00); object(0x1CD5, 0, 0, 282);
move(1.03, 4.79, 0.00); object(0x1CD5, 0, 0, 282);
move(-11.69, -2.50, 0.00); object(0x1CD5, 0, 0, 282);
move(1.03, 4.79, 0.00); object(0x1CD5, 0, 0, 282);
move(-11.69, -2.50, 0.00); object(0x1CD5, 0, 0, 282);
move(1.03, 4.79, 0.00); object(0x1CD5, 0, 0, 282);
move(-11.69, -2.50, 0.00); object(0x1CD5, 0, 0, 282);
move(1.03, 4.79, 0.00); object(0x1CD5, 0, 0, 282);
move(-11.69, -2.50, 0.00); object(0x1CD5, 0, 0, 282);
move(1.03, 4.79, 0.00); object(0x1CD5, 0, 0, 282);
move(-11.69, -2.50, 0.00); object(0x1CD5, 0, 0, 282);
move(1.03, 4.79, 0.00); object(0x1CD5, 0, 0, 282);
move(-11.69, -2.50, 0.00); object(0x1CD5, 0, 0, 282);
move(1.03, 4.79, 0.00); object(0x1CD5, 0, 0, 282);
move(-11.69, -2.50, 0.00); object(0x1CD5, 0, 0, 282);
move(1.03, 4.79, 0.00); object(0x1CD5, 0, 0, 282);
move(-11.69, -2.50, 0.00); object(0x1CD5, 0, 0, 282);
move(1.03, 4.79, 0.00); object(0x1CD5, 0, 0, 282);

moveto(201.93, -236.21, 10.50); object(0x01A4, 0, 0, 192);


move(-8.52, 1.84, 0.00); object(0x01A4, 0, 0, 192);
move(-8.52, 1.84, 0.00); object(0x01A4, 0, 0, 192);
move(-8.52, 1.84, 0.00); object(0x01A4, 0, 0, 192);
move(-8.52, 1.84, 0.00); object(0x01A4, 0, 0, 192);
move(-8.52, 1.84, 0.00); object(0x01A4, 0, 0, 192);
move(-8.52, 1.84, 0.00); object(0x01A4, 0, 0, 192);
move(-8.52, 1.84, 0.00); object(0x01A4, 0, 0, 192);
move(-8.52, 1.84, 0.00); object(0x01A4, 0, 0, 192);
move(-8.52, 1.84, 0.00); object(0x01A4, 0, 0, 192);
move(-8.52, 1.84, 0.00); object(0x01A4, 0, 0, 192);
move(-8.52, 1.84, 0.00); object(0x01A4, 0, 0, 192);
moveto(189.93, -243.48, 10.48); object(0x01A4, 0, 0, 12);
move(-8.60, 1.82, 0.00); object(0x01A4, 0, 0, 12);
move(-8.60, 1.82, 0.00); object(0x01A4, 0, 0, 12);
move(-8.60, 1.82, 0.00); object(0x01A4, 0, 0, 12);
move(-8.60, 1.82, 0.00); object(0x01A4, 0, 0, 12);
move(-8.60, 1.82, 0.00); object(0x01A4, 0, 0, 12);
move(-8.60, 1.82, 0.00); object(0x01A4, 0, 0, 12);
move(-8.60, 1.82, 0.00); object(0x01A4, 0, 0, 12);
move(-8.60, 1.82, 0.00); object(0x01A4, 0, 0, 12);
move(-8.60, 1.82, 0.00); object(0x01A4, 0, 0, 12);
move(-8.60, 1.82, 0.00); object(0x01A4, 0, 0, 12);
move(-8.60, 1.82, 0.00); object(0x01A4, 0, 0, 12);
moveto(-5.52, -242.59, 12.61); object(0x1D1B, 90, 345, 305);
move(-5.13, -7.40, -2.40); object(0x1D1B, 90, 345, 305);
move(-2.85, -4.11, -1.30); object(0x1D1B, 90, 345, 305);
move(-5.53, -7.97, -1.30); object(0x1D1B, 90, 0, 305);
move(-5.59, -8.05, 0.00); object(0x1D1B, 90, 0, 305);
move(-5.64, -8.14, 0.00); object(0x1D1B, 90, 0, 305);
move(16.11, 11.12, 0.00); object(0x1D1B, 90, 0, 35);
move(-5.74, -8.10, 0.00); object(0x1D1B, 90, 0, 35);
move(-6.54, -9.22, 0.00); object(0x1D1B, 90, 0, 35);
move(-11.18, 7.91, 0.00); object(0x1D1B, 90, 0, 35);
move(6.30, 8.90, 0.00); object(0x1D1B, 90, 0, 35);
move(6.03, 8.52, 0.00); object(0x1D1B, 90, 0, 35);
move(18.48, 17.94, 2.90); object(0x1D1B, 0, 15, 125);
move(-4.86, -6.85, -2.20); object(0x1D1B, 0, 15, 125);
move(-3.93, -5.55, -1.80); object(0x1D1B, 0, 15, 125);
move(-5.26, -7.42, -0.90); object(0x1D1B, 0, 0, 125);
move(-5.67, -7.99, 0.00); object(0x1D1B, 0, 0, 125);
move(-4.18, -6.23, 0.00); object(0x1D1B, 0, 0, 125);
move(6.36, 8.97, 0.00); object(0x1D1B, 0, 0, 125);
move(12.18, 17.11, 0.00); object(0x1D1B, 0, 15, 125);
move(-26.61, -29.10, -0.10); object(0x1D1B, 0, 0, 35);
move(8.06, -5.58, 0.00); object(0x1D1B, 0, 0, 35);
move(3.21, -2.22, 0.00); object(0x1D1B, 0, 0, 35);
move(14.51, 20.44, 0.00); object(0x1D1B, 0, 0, 35);
move(-2.27, -3.27, 0.00); object(0x1D1B, 0, 0, 35);
move(-3.33, -4.81, 0.00); object(0x1D1B, 0, 0, 35);
move(-2.30, -3.33, 0.00); object(0x1D1B, 0, 0, 35);
move(-4.13, -5.97, 0.00); object(0x1D1B, 0, 0, 35);
move(-11.40, 8.13, 0.00); object(0x1D1B, 0, 0, 35);
move(3.82, 5.53, 0.00); object(0x1D1B, 0, 0, 35);
move(2.55, 3.30, 0.00); object(0x1D1B, 0, 0, 35);
move(3.59, 5.21, 0.00); object(0x1D1B, 0, 0, 35);
move(2.32, 3.37, 0.00); object(0x1D1B, 0, 0, 35);
move(3.34, -10.85, 0.00); object(0x1D1B, 0, 0, 305);
move(3.30, 4.77, 0.00); object(0x1D1B, 0, 0, 305);
move(-8.82, -12.75, 0.00); object(0x1D1B, 0, 0, 305);

move(14.16, 20.48, 0.00); object(0x1D1B, 0, 0, 305);


move(4.66, 6.74, 0.00); object(0x1D1B, 0, 0, 305);
move(-4.32, -6.25, 1.20); object(0x1D1B, 0, 345, 305);
move(5.00, 7.24, 2.30); object(0x1D1B, 0, 345, 305);
move(2.96, 4.28, 1.40); object(0x1D1B, 0, 345, 305);
move(-18.26, -43.42, -7.90); object(0x1D1B, 0, 270, 305);
move(6.31, 9.13, 0.00); object(0x1D1B, 0, 270, 305);
move(5.69, 8.23, 0.00); object(0x1D1B, 0, 270, 305);
move(-19.24, 13.55, 0.00); object(0x1D1B, 0, 270, 305);
move(-5.97, -8.64, 0.00); object(0x1D1B, 0, 270, 305);
move(-6.14, -8.88, 0.00); object(0x1D1B, 0, 270, 305);
move(36.81, 35.54, 11.70); object(0x01A4, 0, 15, 125);
move(-4.72, -6.71, -2.10); object(0x01A4, 0, 15, 125);
move(-4.66, -6.62, -2.10); object(0x01A4, 0, 15, 125);
move(3.10, -2.15, 0.00); object(0x01A4, 0, 15, 125);
move(4.68, 6.73, 2.10); object(0x01A4, 0, 15, 125);
move(4.63, 6.65, 2.20); object(0x01A4, 0, 15, 125);
moveto(-2.28, -187.08, 14.10); object(0x1D1B, 0, 0, 278);
move(-1.34, -9.71, 0.00); object(0x1D1B, 0, 0, 278);
move(-1.38, -10.01, 0.60); object(0x1D1B, 0, 0, 278);
move(-1.37, -9.91, 0.60); object(0x1D1B, 0, 0, 278);
move(-1.37, -9.91, 0.50); object(0x1D1B, 0, 0, 278);
move(0.00, 0.00, 3.90); object(0x1D1B, 0, 0, 278);
move(1.35, 9.81, 0.00); object(0x1D1B, 0, 0, 278);
move(0.00, 0.00, -1.20); object(0x1D1B, 0, 0, 278);
move(1.38, 10.01, 0.00); object(0x1D1B, 0, 0, 278);
move(0.00, 0.00, 1.20); object(0x1D1B, 0, 0, 278);
move(1.58, -25.38, -3.80); object(0x1D1B, 0, 0, 187);
move(0.00, 0.00, 3.80); object(0x1D1B, 0, 0, 187);
move(4.08, 29.70, 0.00); object(0x1D1B, 0, 0, 187);
move(0.00, 0.00, -3.90); object(0x1D1B, 0, 0, 187);
move(0.00, 0.00, -1.50); object(0x1D1B, 0, 0, 187);
move(2.64, 19.67, -0.30); object(0x1D1B, 0, 0, 187);
move(1.74, -25.29, 0.60); object(0x1D1B, 0, 0, 277);
move(0.00, 0.00, 4.10); object(0x1D1B, 0, 0, 277);
move(0.00, 0.00, 0.90); object(0x1D1B, 0, 0, 277);
move(-2.85, -19.80, 0.00); object(0x1D1B, 0, 0, 277);
move(1.41, 9.78, 0.00); object(0x1D1B, 0, 0, 280);
move(-0.93, -6.14, -4.00); object(0x1D1B, 0, 0, 277);
move(-0.44, -3.67, 0.00); object(0x1D1B, 0, 0, 277);
move(-4.78, 2.50, 4.00); object(0x1D1B, 0, 0, 187);
move(5.53, 40.54, -3.60); object(0x1D1B, 270, 0, 7);
move(-0.57, -4.15, 0.00); object(0x1D1B, 270, 0, 7);
move(-0.44, -4.15, 0.00); object(0x1D1B, 270, 0, 7);
move(-0.49, -3.84, 0.10); object(0x1D1B, 270, 0, 187);
move(-0.40, -3.48, 0.00); object(0x1D1B, 270, 0, 187);
move(-4.19, -29.18, 4.60); object(0x1D1B, 270, 0, 187);
move(0.56, 4.54, 0.00); object(0x1D1B, 270, 0, 187);
move(0.49, 3.97, 0.00); object(0x1D1B, 270, 0, 187);
move(-0.63, -5.16, 0.00); object(0x1D1B, 270, 0, 187);
moveto(2.80, -185.94, 16.05); object(0x1D1B, 270, 0, 187);
move(-1.14, -8.83, 0.00); object(0x1D1B, 270, 0, 187);
pspawn = 0x08E81260;
setint(pspawn, 257);
setfloat(pspawn + 4, -20.99, -281.83, 6.00, 242);
pspawn += 0x30;
setint(pspawn, 233);
setfloat(pspawn + 4, -15.37, -272.61, 6.00, 242);
pspawn += 0x30;
setint(pspawn, 233);

setfloat(pspawn + 4, -28.64, -262.93, 6.00, 62);


pspawn += 0x30;
setint(pspawn, 264);
setfloat(pspawn + 4, -36.40, -270.87, 6.00, 62);
pspawn += 0x30;
setint(pspawn, 173);
setfloat(pspawn + 4, -0.61, -211.53, 14.25, 170);
pspawn += 0x30;
setint(pspawn, 170);
setfloat(pspawn + 4, 1.77, -198.84, 13.68, 260);
pspawn += 0x30;
setint(pspawn, 245);
setfloat(pspawn + 4, 3.00, -193.33, 13.50, 260);
pspawn += 0x30;
setint(pspawn, 184);
setfloat(pspawn + 4, 4.95, -188.20, 13.23, 260);
pspawn += 0x30;
teleport(195.56, -270.26, 14.24)
#cheat Small house with vehicle's
//ID: 19154
//Score: 56
//Author: psphacker108
//Category: Location Mods
//Description: This is my small house with some vehicle spawn's, Atv, Tank,Bf in
jection, Violator and 2 jet ski's, Thank's to penguinsrule for help.
//
//
//Image: http://tuxcomputing.co.uk/pictures/vcs_carshack.gif
//Time: 31/12/2006 02:58:03
//Working: Yes
moveto(-78.36, -847.58, 11.36); object(0x1D1B, 0, 0, 158);
move(9.11, 3.62, 0.00); object(0x1D1B, 0, 0, 158);
move(6.34, -2.60, 0.00); object(0x1D1B, 0, 0, 248);
move(-18.47, -7.45, 0.00); object(0x1D1B, 0, 0, 255);
move(12.78, 8.90, 2.00); object(0x1D1B, 270, 0, 337);
move(1.40, -3.22, 0.00); object(0x1D1B, 270, 0, 337);
move(1.36, -3.13, 0.00); object(0x1D1B, 270, 0, 337);
move(-12.04, 2.37, 0.00); object(0x1D1B, 270, 0, 337);
move(1.25, -2.87, 0.00); object(0x1D1B, 270, 0, 337);
move(2.30, -2.94, 0.00); object(0x1D1B, 270, 0, 340);
move(-1.79, -0.65, 0.00); object(0x1D1B, 270, 0, 340);
moveto(-76.32, -846.32, 6.60); object(0x1D1B, 270, 0, 159);
move(8.76, 3.41, 0.00); object(0x1D1B, 270, 0, 159);
move(7.70, 2.82, 0.02); object(0x1D1B, 270, 0, 161);
move(-1.74, 6.15, 0.06); object(0x1D1B, 270, 0, 253);
move(1.84, 0.56, -2.05); object(0x1D1B, 180, 0, 254);
move(-3.80, -1.19, 0.00); object(0x1D1B, 180, 0, 73);
move(-10.26, -4.06, 2.20); object(0x1D1B, 90, 0, 249);
move(1.89, 0.73, -2.10); object(0x1D1B, 0, 0, 249);
move(-3.74, -1.30, -0.10); object(0x1D1B, 0, 0, 70);
pspawn = 0x08E81260;
setint(pspawn,
233);
setfloat(pspawn + 4,
-70.12, -837.22, 6.65, 0);
pspawn += 0x30;
setint(pspawn, 246);
setfloat(pspawn + 4, -75.93, -852.24, 10.46, 0);
pspawn += 0x30;
setint(pspawn,
233);
setfloat(pspawn + 4,
-66.75, -835.00, 5.88, 0);

pspawn += 0x30;
setint(pspawn,
255);
setfloat(pspawn + 4,
-66.75, -850.32, 10.46, 0);
pspawn += 0x30;
setint(pspawn,
230);
setfloat(pspawn + 4,
-88.15, -855.48, 10.46, 0);
pspawn += 0x30;
setint(pspawn,
264);
setfloat(pspawn + 4,
-80.57, -833.95, 5.85, 0);
pspawn += 0x30;
teleport(-80.78, -862.20, 10.46)
#cheat Sweet home on the sea
//ID: 19244
//Score: 53
//Author: xanatos
//Category: Location Mods
//Description: Spawns a building on the sea, at south of the police hangar where
you must bring boats. You can go to the mansion by boat or by swim. no vehicles
spawned, no teleport inclued, but a upgrae will arrive.
//
//EDITED BY: psphacker108 on 11/01/07 00:49:06
//Image: none
//Time: 10/01/2007 19:17:35
//Working: Yes
moveto(97.55, -264.15, 6.92); object(0x1CA4, 0, 0, 277);
move(-1326.87, -1172.56, -3.93); object(0x1C93, 270, 265, 148);
move(42.19, 72.95, 4.50); object(0x1C9C, 270, 265, 141);
move(-43.96, -35.41, 7.80); object(0x1CA4, 270, 215, 291);
move(-0.60, -2.02, 2.20); object(0x1CA4, 270, 215, 289);
move(-1.64, -2.02, 1.70); object(0x1CA4, 90, 180, 198);
move(3.56, 7.42, -4.78); object(0x1CA4, 90, 180, 111);
move(-5.02, -9.92, 4.80); object(0x1CA4, 90, 180, 202);
move(-1.10, -2.98, 0.00); object(0x1CA4, 90, 180, 22);
move(-1.13, -2.63, -0.10); object(0x1CA4, 90, 180, 21);
move(3.98, -1.51, 0.00); object(0x1CA4, 90, 180, 21);
move(0.00, 0.00, 0.00); object(0x1CA4, 90, 180, 21);
move(1.12, 2.42, 0.00); object(0x1CA4, 90, 180, 25);
move(1.01, 2.40, 0.00); object(0x1CA4, 90, 180, 25);
move(1.05, 2.76, 0.00); object(0x1CA4, 90, 180, 21);
move(-0.30, -0.56, 0.00); object(0x1CA4, 90, 180, 26);
move(1.31, -7.08, -0.20); object(0x1CA4, 90, 180, 289);
move(-1.23, -1.10, 0.00); object(0x1CA4, 90, 180, 298);
move(1.67, 2.75, 0.20); object(0x1CA4, 90, 180, 294);
move(0.87, 2.42, -0.20); object(0x1CA4, 90, 180, 294);
move(1.02, 2.45, 0.00); object(0x1CA4, 90, 180, 21);
move(-0.73, -1.86, 0.00); object(0x1CA4, 90, 180, 21);
move(-0.70, -1.77, 0.10); object(0x1CA4, 90, 180, 21);
move(-25.47, -1.31, -30.95); object(0x1CA3, 90, 180, 196);
move(21.48, 9.76, 29.80); object(0x1CA4, 90, 145, 109);
move(-0.98, -5.76, 2.00); object(0x1C9D, 0, 0, 223);
move(6.56, -5.35, -0.40); object(0x1C9D, 0, 0, 209);
move(-1.65, 0.72, 0.00); object(0x1C9D, 0, 0, 209);
move(-0.16, -0.73, 0.00); object(0x1C9D, 0, 0, 193);
move(0.01, -0.83, 0.00); object(0x1C9D, 0, 0, 176);
move(1.09, 0.17, 0.00); object(0x1C9D, 0, 0, 176);
move(1.14, 1.45, 0.00); object(0x1C9D, 0, 0, 250);
move(-1.28, -0.62, 0.00); object(0x1C9D, 0, 0, 202);
move(0.38, 0.85, 0.00); object(0x1C9D, 0, 0, 230);
move(-1.55, 6.24, 0.40); object(0x1C98, 0, 0, 356);

move(21.57, 3.06, -3.00); object(0x1C97, 0, 0, 229);


move(-18.47, -6.31, 3.70); object(0x1C8E, 0, 0, 111);
move(-2.27, -6.26, 0.10); object(0x1C8E, 0, 0, 112);
move(-4.27, -1.76, 0.20); object(0x1C8E, 0, 0, 201);
move(-5.87, 2.29, 0.00); object(0x1C8E, 0, 0, 201);
move(-1.43, 4.21, 0.00); object(0x1C8E, 0, 0, 292);
move(2.48, 6.01, 0.00); object(0x1C8E, 0, 0, 292);
move(7.19, -9.43, -1.50); object(0x1CA4, 265, 0, 299);
move(-3.80, -0.51, -0.10); object(0x1CA4, 265, 0, 25);
move(2.90, -1.35, 0.00); object(0x1CA4, 265, 0, 25);
move(-7.20, 2.44, 0.00); object(0x1CA4, 265, 0, 21);
move(12.54, 5.24, 0.00); object(0x1CA4, 265, 0, 297);
move(-2.02, -2.78, 0.00); object(0x1CA4, 265, 0, 297);
move(-0.30, -2.60, 0.00); object(0x1CA4, 265, 0, 299);
move(-10.21, 2.84, 0.20); object(0x1CA4, 90, 30, 56);
move(10.61, 1.54, -0.30); object(0x1CA4, 90, 30, 295);
move(-1.63, -3.43, 2.30); object(0x1CA4, 90, 30, 295);
move(-1.70, -2.63, 1.72); object(0x1CA4, 270, 0, 25);
move(-4.07, 1.92, 0.00); object(0x1CA4, 270, 0, 25);
move(-2.98, 1.41, 0.00); object(0x1CA4, 270, 0, 25);
move(1.23, 2.59, 0.00); object(0x1CA4, 270, 0, 25);
move(1.31, 2.77, 0.00); object(0x1CA4, 270, 0, 25);
move(1.32, 2.80, 0.00); object(0x1CA4, 270, 0, 25);
move(4.07, -1.92, 0.00); object(0x1CA4, 270, 0, 25);
move(2.53, -1.19, 0.00); object(0x1CA4, 270, 0, 25);
move(-3.78, -1.18, 0.00); object(0x1CA4, 270, 0, 26);
move(-1.37, -2.78, 0.00); object(0x1CA4, 270, 0, 26);
move(1.69, 13.30, -7.37); object(0x1CA4, 90, 210, 291);
move(-26.01, 37.06, 6.92); object(0x1CA8, 90, 210, 118);
move(2.14, 3.94, 0.00); object(0x1C93, 90, 210, 155);
move(66.55, 62.36, -14.30); object(0x1CA9, 90, 210, 234);
move(0.00, 0.00, -4.90); object(0x1CAF, 90, 70, 234);
move(-0.03, 5.92, 4.70); object(0x1CB1, 90, 70, 234);
move(2.11, 1.54, -0.90); object(0x1CB6, 90, 70, 234);
move(5.37, 5.80, 4.90); object(0x1CB8, 90, 70, 234);
move(23.82, 29.16, -0.60); object(0x1CC5, 90, 70, 234);
move(11.02, 8.46, 1.30); object(0x1CC9, 90, 70, 234);
move(5.14, 3.46, -8.40); object(0x1CD2, 90, 70, 234);
move(4.44, 1.31, 6.00); object(0x1CD8, 90, 70, 234);
move(-44.21, -168.69, 12.60); object(0x1CEB, 90, 70, 250);
move(11.69, -1.63, -1.70); object(0x1CFE, 90, 70, 234);
move(-48.82, 106.45, -3.96); object(0x1D00, 90, 70, 202);
move(67.60, 49.16, -2.90); object(0x1D09, 0, 0, 222);
move(-23.27, -32.90, -0.80); object(0x1D1D, 0, 0, 33);
move(-42.05, -43.97, 1.70); object(0x1CCA, 0, 0, 20);
move(-10.03, 7.74, -5.10); object(0x1CC6, 0, 0, 64);
move(-4.67, -1.19, -7.80); object(0x1CBD, 0, 0, 64);
move(89.86, 1.29, 16.86); object(0x1CCF, 0, 0, 327);
move(-44.80, -38.24, -25.30); object(0x1CE6, 0, 0, 359);
move(-46.99, -54.67, 25.10); object(0x1CEB, 0, 0, 354);
move(1.73, 0.97, 0.42); object(0x1CFA, 0, 0, 125);
move(-6.39, 8.28, -0.30); object(0x1D00, 0, 0, 195);
move(1.23, -6.82, -0.20); object(0x1D03, 0, 0, 24);
move(1.47, -1.43, 0.10); object(0x1D05, 0, 0, 24);
move(0.00, 0.00, 0.40); object(0x1CF1, 0, 0, 24);
move(54.64, -105.84, -28.48); object(0x1CE2, 0, 0, 67);
move(-71.40, 19.70, -21.30); object(0x1CCE, 0, 0, 67);
move(-30.09, -12.82, 19.40); object(0x1CB9, 0, 0, 167);
move(10.22, -85.97, 17.70); object(0x1CB2, 0, 0, 104);
move(5.50, 16.45, 0.00); object(0x1CB2, 0, 0, 104);

move(-9.03, -7.95, 0.43); object(0x1CB2, 0, 0, 16);


move(0.83, 2.15, 0.00); object(0x1CB2, 0, 0, 16);
move(7.04, 2.70, -1.17); object(0x1CB2, 270, 270, 194);
move(-5.33, -8.81, -3.04); object(0x1CB2, 270, 245, 286);
move(7.56, 2.50, 4.05); object(0x1CB2, 270, 245, 107);
move(-1.15, -6.93, 2.63); object(0x1CA4, 270, 180, 14);
move(-4.13, 0.57, 0.00); object(0x1CA4, 270, 180, 194);
move(-3.96, 0.99, 0.00); object(0x1CA4, 270, 180, 195);
move(0.69, 2.62, 0.00); object(0x1CA4, 270, 180, 195);
move(0.41, 2.93, 0.00); object(0x1CA4, 270, 180, 195);
move(1.29, 2.63, -0.10); object(0x1CA4, 270, 180, 195);
move(0.67, 2.74, 0.00); object(0x1CA4, 270, 180, 195);
move(0.89, 2.75, 0.00); object(0x1CA4, 270, 180, 195);
move(3.41, -0.55, 0.00); object(0x1CA4, 270, 180, 194);
move(3.50, -0.91, 0.00); object(0x1CA4, 270, 180, 194);
move(1.89, -0.67, 0.00); object(0x1CA4, 270, 180, 194);
move(-0.77, -2.70, 0.00); object(0x1CA4, 270, 180, 194);
move(-0.68, -2.83, 0.00); object(0x1CA4, 270, 180, 194);
move(-3.42, 4.26, 0.00); object(0x1CA4, 270, 180, 195);
move(-0.56, -2.88, 0.00); object(0x1CA4, 270, 180, 195);
move(-2.40, 0.56, 0.00); object(0x1CA4, 270, 180, 195);
move(0.99, 2.73, 0.00); object(0x1CA4, 270, 180, 195);
move(-0.05, -5.78, 0.01); object(0x1CA4, 270, 180, 197);
move(-0.78, -1.95, 0.00); object(0x1CA4, 270, 180, 197);
move(-0.86, -2.13, 0.00); object(0x1CA4, 270, 180, 197);
move(2.16, 3.73, 0.00); object(0x1CA4, 270, 180, 187);
move(4.29, 6.29, 0.40); object(0x1CB0, 180, 180, 188);
move(0.11, 0.49, 0.00); object(0x1CB0, 180, 180, 188);
move(0.11, 0.49, 0.00); object(0x1CB0, 180, 180, 188);
move(0.68, -0.15, 0.00); object(0x1CB0, 180, 180, 188);
move(-0.11, -0.49, 0.00); object(0x1CB0, 180, 180, 188);
move(-0.11, -0.49, 0.00); object(0x1CB0, 180, 180, 188);
move(-10.27, 1.50, -0.50); object(0x1CC0, 180, 180, 13);
move(3.29, -0.95, 0.00); object(0x1CC0, 180, 180, 12);
move(5.83, -1.57, 0.00); object(0x1CC0, 180, 180, 12);
move(0.92, -21.15, -17.40); object(0x1CC0, 180, 180, 249);
move(-4.02, 12.90, 18.00); object(0x1CEA, 180, 180, 249);
move(5.54, 7.50, 1.50); object(0x1CEB, 180, 180, 109);
move(-10.30, 3.87, -1.70); object(0x1CF5, 180, 180, 18);
move(11.72, -1.92, 0.00); object(0x1D00, 180, 180, 102);
move(0.26, 1.28, 0.00); object(0x1D01, 180, 180, 94);
move(-3.46, 1.02, 0.00); object(0x1D02, 180, 180, 89);
move(2.91, -3.67, 0.00); object(0x1D03, 180, 180, 111);
move(-0.27, -1.88, -0.10); object(0x1D03, 180, 180, 111);
move(-6.21, 2.75, 0.20); object(0x1D04, 180, 180, 159);
move(5.99, -1.62, 0.00); object(0x1D06, 180, 180, 108);
move(-4.37, 5.30, 0.00); object(0x1D12, 180, 180, 193);
move(3.59, -7.93, 0.00); object(0x1D15, 180, 180, 104);
move(-5.24, 0.69, -15.30); object(0x1D1A, 180, 180, 159);
move(0.17, 3.47, 16.30); object(0x1CEC, 180, 180, 91);
move(-8.39, -10.32, -0.90); object(0x1CFA, 180, 180, 15);
move(0.18, 6.73, 3.20); object(0x1CB2, 180, 180, 197);
move(0.65, 2.33, 0.00); object(0x1CB2, 180, 180, 197);
move(8.43, 5.63, 0.00); object(0x1CB2, 180, 180, 286);
move(5.00, -8.74, 0.00); object(0x1CB2, 180, 180, 15);
move(-0.91, -2.80, 0.00); object(0x1CB2, 180, 180, 15);
move(-8.82, -5.48, -0.20); object(0x1CB2, 180, 180, 103);
move(-0.71, 11.01, 3.50); object(0x1CB2, 180, 90, 18);
move(-1.23, -3.31, 0.10); object(0x1CB2, 180, 90, 17);
move(6.16, -1.97, 0.00); object(0x1CB2, 180, 90, 17);

move(1.29, -0.53, 0.00); object(0x1CB2, 180, 90, 17);


move(0.88, 3.82, 0.00); object(0x1CB2, 180, 90, 17);
move(-0.35, 0.56, 0.10); object(0x1CB2, 180, 90, 11);
setfloat(pspawn + 4, -1107.33, 286.71, 12.17, 0);
pspawn += 0x30;
setint(pspawn, 202);
setfloat(pspawn + 4, -1085.25, 317.76, 10.93, 0);
pspawn += 0x30;
setint(pspawn, 172);
setfloat(pspawn + 4, -1073.88, 343.15, 10.77, 180);
pspawn += 0x30;
teleport(-1054.93, 319.51, 11.26);
#Idk
setchar(pplayer + 0x4C, 0x10, 0x20);
#off
setchar(pplayer + 0x4C, 0, 0);
#WALL-E mode made by Max Elleman
pspawn = 0x08E81290;
setint(pspawn, 255);
setfloat(pspawn + 4, -1094.37, 311.42,
pspawn += 0x30;
setint(pspawn, 267);
setfloat(pspawn + 4, -1079.92, 349.21,
pspawn += 0x30;
setint(pspawn, 204);
setfloat(pspawn + 4, -1070.10, 343.47,
pspawn += 0x30;
setint(pspawn, 173);
setfloat(pspawn + 4, -1078.91, 313.72,
pspawn += 0x30;
setint(pspawn, 170);
setfloat(pspawn + 4, -1086.78, 362.27,
pspawn += 0x30;
setint(pspawn, 252);
setfloat(pspawn + 4, -1110.25, 335.31,
pspawn += 0x30;
setint(pspawn, 256);
setfloat(pspawn + 4, -1059.17, 353.88,
pspawn += 0x30;
setint(pspawn, 208);
setfloat(pspawn + 4, -1069.60, 296.50,
pspawn += 0x30;
setint(pspawn, 246);
setfloat(pspawn + 4, -1107.94, 301.01,
pspawn += 0x30;
setint(pspawn, 209);
setfloat(pspawn + 4, -1107.33, 286.71,
pspawn += 0x30;
setint(pspawn, 202);
setfloat(pspawn + 4, -1085.25, 317.76,
pspawn += 0x30;
setint(pspawn, 172);
setfloat(pspawn + 4, -1073.88, 343.15,
pspawn += 0x30;
teleport(-1054.93, 319.51, 11.26);
#cheat Remove whatever Vic's Car touches
ptouch = getint(pcar + 0x150);

11.18, 90);
11.18, 180);
11.19, 180);
10.95, 0);
10.98, 180);
10.76, 270);
10.76, 180);
10.76, 0);
12.17, 180);
12.17, 0);
10.93, 0);
10.77, 180);

if(ptouch){
setfloat(ptouch + 0x38, -10000.0);
off();
}
#cheat suicide
setfloat(pplayer + 0x4E4, 0.0);
#cheat Player Model Changer
setchar(0x08BAEDB8, '%', 'd', 0);
setchar(0x08BAEDC0, '%', 'd', 0);
static start;
if (!start)
{
value = 109;
start = 1;
money = getint(0x08E81290);
}
setint(0x08BDE55C, money, money);
setint(0x08BDE55C, value, value);
if (buttons & CTRL_LTRIGGER && pressfast & CTRL_LEFT)
{
value = value - 1;
}
if (buttons & CTRL_LTRIGGER && pressfast & CTRL_RIGHT)
#cheat best code ever made!
setshort(0x08BA09CC, '~', '', '~', 'M', 'A', 'X','~', 'H', 'A', 'C', 'K', E'', '
D', '~', 'Y', ' O', 'U', 'R', '~', 'P', 'S', 'P ', '!', 'H', 'A', '!', ' ');
{
value = value + 1;
}
if (buttons & CTRL_RTRIGGER)
{
setchar(pplayer + 0x56, value);
setchar(pplayer + 0x58, value);
}
#cheat PCJ-600 and Jet Ski spawn @ 101 Bayshore
pspawn = 0x08E81290;
setint(pspawn, 212); // modelid pcj-600
setfloat(pspawn + 4, -801.37, -1178.76, 10.96, 290); // x, y, z, angle
pspawn += 0x30;
setint(pspawn, 233); // modelid jet ski
setfloat(pspawn + 4, -729.4, -1148.9, 6.0, 20); // x, y, z, angle
pspawn += 0x30;
#cheat Monster Sandking at The Clymenus Suite
//Author:buzbegone
//Helped with the suspension by Vette
//Any problems, PM me
//Basics
setint(0x8C73B30, 245); //Car Id
setchar(0x8C73B30+0x24, 255,255,255, 255); //Color 1
setchar(0x8C73B30+0x28, 0,0,255, 255); //Color2
setshort(0x98a2fb2, 1, 'M','o','n','s','t','e','r',' ','S','a','n','d','k','i','
n','g', 0);
//Wheels
setfloat(0x936A678, 1.38, 1.38); //wheel size
setfloat(0x96329e0+0x6c, 0.75); //Traction Multiplier
setfloat(0x96329e0+0xc4, 0.85); //Traction Loss
setfloat(0x96329e0+0x70, 0.5); //Traction Bias

//Engine
setchar(0x96329e0+0x5c, '4', 'P', 3); // Drive type / Engine type / Gears
//Suspension
setfloat(0x96329e0+0x7c, 0.42); //Suspension Upper Limit
setfloat(0x96329e0+0x80, -0.65); //Suspension Lower Limit
setfloat(0x96329e0+0x78, 0.08); //Suspension Damping Level
setfloat(0x96329e0+0x74, 1.19); //Suspension Force Level
setfloat(0x96329e0+0x84, 0.5); //Suspension Bias
setfloat(0x96329e0+0x88, 0); //Anti-Dive Multiplier
//Handling
setfloat(0x96329e0+0x68, 30); //Steering Lock
setfloat(0x96329e0+0xbc, 1500); //Vehilce Mass
setfloat(0x96329e0+0xc0, 1500); //Turn Mass
setfloat(0x96329e0+0xa0, 0); //Centre of Mass - X
setfloat(0x96329e0+0xa4, 0); //Centre of Mass - Y
setfloat(0x96329e0+0xa8, 0); //Centre of Mass - Z
//Teleport
teleport( 268.31, -174.98, 11.50);
off()
#cheat DM ARENA
// made by kmann
moveto(872.77, 1143.55, 8.02); object(0x1CB2, 170, 270, 272);
move(14.13, 2.01, 0.00); object(0x1CB2, 170, 270, 272);
move(14.15, 2.01, 0.00); object(0x1CB2, 170, 270, 272);
move(0.00, 0.00, 0.00); object(0x1CB2, 170, 270, 272);
move(14.39, 1.95, 0.00); object(0x1CB2, 170, 270, 272);
move(13.81, 1.90, 0.00); object(0x1CB2, 170, 270, 272);
move(14.45, 2.09, 0.00); object(0x1CB2, 170, 270, 272);
move(13.46, 1.89, 0.00); object(0x1CB2, 170, 270, 272);
move(11.13, -7.68, 0.00); object(0x1CB2, 80, 270, 268);
move(-2.94, 13.70, 0.00); object(0x1CB2, 80, 270, 268);
move(-2.73, 13.87, 0.00); object(0x1CB2, 80, 270, 270);
move(6.59, 1.23, 0.00); object(0x1CB2, 80, 270, 270);
move(2.50, -13.99, 0.00); object(0x1CB2, 80, 270, 270);
move(2.46, -13.69, 0.00); object(0x1CB2, 80, 270, 270);
move(-5.59, 30.62, 1.20); object(0x1CA3, 0, 0, 355);
move(-5.84, -2.52, 0.00); object(0x1CA3, 0, 0, 355);
move(12.34, -30.61, 0.00); object(0x1CA3, 0, 0, 178);
move(-4.64, -2.21, 0.00); object(0x1CA3, 0, 0, 178);
move(-1.89, 7.77, -1.30); object(0x1CD2, 0, 0, 355);
move(-1.53, -0.11, 0.00); object(0x1CD2, 0, 0, 355);
move(5.69, 1.56, 1.10); object(0x1CD4, 0, 270, 355);
move(-7.06, 16.59, -0.60); object(0x1CF5, 0, 80, 80);
move(-2.03, -0.53, 0.00); object(0x1CF5, 0, 80, 80);
move(0.00, 0.00, 1.10); object(0x1CF5, 0, 80, 80);
move(2.03, 0.53, 0.00); object(0x1CF5, 0, 80, 80);
move(5.05, -2.47, -1.20); object(0x1D00, 0, 0, 162);
move(-2.26, -0.93, 0.00); object(0x1D00, 0, 0, 161);
move(-0.00, -3.46, -0.30); object(0x1D11, 0, 0, 169);
move(0.00, 0.00, 0.90); object(0x1D11, 0, 0, 169);
move(7.71, 1.44, -0.60); object(0x1904, 0, 285, 168);
move(3.01, 0.62, 0.80); object(0x1904, 0, 285, 168);
move(3.02, 0.72, 0.80); object(0x1904, 0, 285, 168);
move(-184.85, -39.24, 12.16); object(0x0204, 0, 0, 358);
move(0.36, -10.10, 0.00); object(0x0204, 0, 0, 358);
move(0.39, -10.90, 0.00); object(0x0204, 0, 0, 358);
move(5.83, 0.21, -5.90); object(0x01D0, 0, 0, 358);
move(-0.08, 2.40, 0.00); object(0x01D0, 0, 0, 358);
move(0.04, -1.10, 0.00); object(0x01D0, 0, 0, 358);

move(3.37,
move(-0.05,
move(0.08,
move(-0.52,
move(-2.45,
move(-4.76,
move(0.81,
move(5.51,
move(-0.73,
move(0.49,
move(0.00,
move(-0.19,
move(2.01,
move(-1.82,
move(0.18,

0.11, 0.00); object(0x01D0, 0, 0, 358);


1.30, 0.00); object(0x01D0, 0, 0, 358);
-2.40, 0.00); object(0x01D0, 0, 0, 358);
-0.86, 0.00); object(0x01D0, 0, 0, 341);
-0.09, 0.00); object(0x01D0, 0, 0, 344);
-1.81, 0.60); object(0x01C5, 0, 0, 254);
-2.78, 0.00); object(0x01C5, 0, 0, 254);
5.14, 0.00); object(0x01C6, 0, 0, 260);
-0.67, -1.20); object(0x01B4, 0, 0, 201);
0.12, 0.00); object(0x01B4, 0, 0, 201);
0.00, 0.00); object(0x01B3, 0, 0, 201);
-0.05, 0.00); object(0x01B4, 0, 0, 201);
1.94, 0.40); object(0x016C, 0, 0, 227);
-7.69, 1.60); object(0x1D0F, 335, 0, 177);
-5.90, 6.90); object(0x1D0F, 330, 0, 178);

teleport(872.77, 1143.55, 8.02);


#cheat 4X4--SandKing
//Image: none
//Time: 28/01/2008 13:28:50
//Working: Yes
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 172); //Car Id
setchar(0x8C73B30+0x24, 255, 255, 0, 255); //Color 1
setchar(0x8C73B30+0x28, 255, 255, 0, 255); //Color2
setshort(0x98a33b8, 1, 'l', 'a', 'm', 'b', 'o', 0);
//Wheels
setfloat(0x935E6D8, 0.67, 0.67); //wheel size
setfloat(0x962ea40+0x6c, 1.05); //Traction Multiplier
setfloat(0x962ea40+0xc4, 0.85); //Traction Loss
setfloat(0x962ea40+0x70, 0.5); //Traction Bias
//Engine
setchar(0x962ea40+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x962ea40+0x7c, 0.35); //Suspension Upper Limit
setfloat(0x962ea40+0x80, -0.15); //Suspension Lower Limit
setfloat(0x962ea40+0x78, 0.08); //Suspension Damping Level
setfloat(0x962ea40+0x74, 1); //Suspension Force Level
setfloat(0x962ea40+0x84, 0.5); //Suspension Bias
setfloat(0x962ea40+0x88, 0.3); //Anti-Dive Multiplier
//Handling
setfloat(0x962ea40+0x68, 30); //Steering Lock
setfloat(0x962ea40+0xbc, 2900); //Vehilce Mass
setfloat(0x962ea40+0xc0, 3200); //Turn Mass
setfloat(0x962ea40+0xa0, 0); //Centre of Mass - X
setfloat(0x962ea40+0xa4, 0); //Centre of Mass - Y
setfloat(0x962ea40+0xa8, 0); //Centre of Mass - Z
//Effects
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, 255, 0, 0);}
//Teleport
teleport( 268.31, -174.98, 11.50);
off()

#cheat lambo at clymens suite


//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 172); //Car Id
setchar(0x8C73B30+0x24, 255, 255, 0, 255); //Color 1
setchar(0x8C73B30+0x28, 255, 255, 0, 255); //Color2
setshort(0x98a33b8, 1, 'l', 'a', 'm', 'b', 'o', 0);
//Wheels
setfloat(0x935E6D8, 0.67, 0.67); //wheel size
setfloat(0x962ea40+0x6c, 1.05); //Traction Multiplier
setfloat(0x962ea40+0xc4, 0.85); //Traction Loss
setfloat(0x962ea40+0x70, 0.5); //Traction Bias
//Engine
setchar(0x962ea40+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x962ea40+0x7c, 0.35); //Suspension Upper Limit
setfloat(0x962ea40+0x80, -0.15); //Suspension Lower Limit
setfloat(0x962ea40+0x78, 0.08); //Suspension Damping Level
setfloat(0x962ea40+0x74, 1); //Suspension Force Level
setfloat(0x962ea40+0x84, 0.5); //Suspension Bias
setfloat(0x962ea40+0x88, 0.3); //Anti-Dive Multiplier
//Handling
setfloat(0x962ea40+0x68, 30); //Steering Lock
setfloat(0x962ea40+0xbc, 2900); //Vehilce Mass
setfloat(0x962ea40+0xc0, 3200); //Turn Mass
setfloat(0x962ea40+0xa0, 0); //Centre of Mass - X
setfloat(0x962ea40+0xa4, 0); //Centre of Mass - Y
setfloat(0x962ea40+0xa8, 0); //Centre of Mass - Z
//Effects
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, 255, 0, 0);}
//Teleport
teleport( 268.31, -174.98, 11.50);
off()
#cheat eclipse at clymens suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 274); //Car Id
setchar(0x8C73B30+0x24, 179, 106, 0, 255); //Color 1
setchar(0x8C73B30+0x28, 0, 0, 0, 255); //Color2
setshort(0x98a3212, 1, 'e', 'c', 'l', 'i', 'p', 's', 'e', 0);
//Wheels
setfloat(0x936F298, 1, 1); //wheel size
setfloat(0x9634500+0x6c, 0.75); //Traction Multiplier
setfloat(0x9634500+0xc4, 0.85); //Traction Loss
setfloat(0x9634500+0x70, 0.5); //Traction Bias
//Engine
setchar(0x9634500+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x9634500+0x7c, 0.35); //Suspension Upper Limit
setfloat(0x9634500+0x80, -0.15); //Suspension Lower Limit
setfloat(0x9634500+0x78, 0.08); //Suspension Damping Level
setfloat(0x9634500+0x74, 1); //Suspension Force Level
setfloat(0x9634500+0x84, 0.5); //Suspension Bias

setfloat(0x9634500+0x88, 0); //Anti-Dive Multiplier


//Handling
setfloat(0x9634500+0x68, 30); //Steering Lock
setfloat(0x9634500+0xbc, 1500); //Vehilce Mass
setfloat(0x9634500+0xc0, 1500); //Turn Mass
setfloat(0x9634500+0xa0, 0); //Centre of Mass - X
setfloat(0x9634500+0xa4, 0); //Centre of Mass - Y
setfloat(0x9634500+0xa8, 0); //Centre of Mass - Z
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, 255, 0, 0);}
//Teleport
teleport( 268.31, -174.98, 11.50);
off()
#cheat hummer at clymens suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 209); //Car Id
setchar(0x8C73B30+0x24, 0, 0, 0, 255); //Color 1
setchar(0x8C73B30+0x28, 255, 0, 0, 255); //Color2
setshort(0x98a325a, 1, 'h', 'u', 'm', 'm', 'e', 'r', 0);
//Wheels
setfloat(0x93647F8, 1.15, 1.15); //wheel size
setfloat(0x96309c0+0x6c, 0.75); //Traction Multiplier
setfloat(0x96309c0+0xc4, 0.85); //Traction Loss
setfloat(0x96309c0+0x70, 0.5); //Traction Bias
//Engine
setchar(0x96309c0+0x5c, '4', 'D', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x96309c0+0x7c, 0.35); //Suspension Upper Limit
setfloat(0x96309c0+0x80, -0.15); //Suspension Lower Limit
setfloat(0x96309c0+0x78, 0.08); //Suspension Damping Level
setfloat(0x96309c0+0x74, 1); //Suspension Force Level
setfloat(0x96309c0+0x84, 0.5); //Suspension Bias
setfloat(0x96309c0+0x88, 0.2); //Anti-Dive Multiplier
//Handling
setfloat(0x96309c0+0x68, 30); //Steering Lock
setfloat(0x96309c0+0xbc, 2500); //Vehilce Mass
setfloat(0x96309c0+0xc0, 2900); //Turn Mass
setfloat(0x96309c0+0xa0, 0); //Centre of Mass - X
setfloat(0x96309c0+0xa4, 0); //Centre of Mass - Y
setfloat(0x96309c0+0xa8, 0); //Centre of Mass - Z
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, 0, 255, 0);}
//Teleport
teleport( 268.31, -174.98, 11.50);
off()
#cheat nissan at clymens suite
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 171); //Car Id
setchar(0x8C73B30+0x24, 248, 151, 5, 255); //Color 1
setchar(0x8C73B30+0x28, 255, 0, 0, 255); //Color2

setshort(0x98a30e2, 1, 'n', 'i', 's', 's', 'a', 'n', 0);


//Wheels
setfloat(0x935E438, 1, 1); //wheel size
setfloat(0x962eb20+0x6c, 1); //Traction Multiplier
setfloat(0x962eb20+0xc4, 0.85); //Traction Loss
setfloat(0x962eb20+0x70, 0.5); //Traction Bias
//Engine
setchar(0x962eb20+0x5c, 'R', 'P', 3); // Drive type / Engine type / Gears
//Suspension
setfloat(0x962eb20+0x7c, 0.35); //Suspension Upper Limit
setfloat(0x962eb20+0x80, -0.15); //Suspension Lower Limit
setfloat(0x962eb20+0x78, 0.08); //Suspension Damping Level
setfloat(0x962eb20+0x74, 1); //Suspension Force Level
setfloat(0x962eb20+0x84, 0.5); //Suspension Bias
setfloat(0x962eb20+0x88, 0); //Anti-Dive Multiplier
//Handling
setfloat(0x962eb20+0x68, 30); //Steering Lock
setfloat(0x962eb20+0xbc, 1650); //Vehilce Mass
setfloat(0x962eb20+0xc0, 1900); //Turn Mass
setfloat(0x962eb20+0xa0, 0); //Centre of Mass - X
setfloat(0x962eb20+0xa4, 0); //Centre of Mass - Y
setfloat(0x962eb20+0xa8, 0); //Centre of Mass - Z
//Teleport
teleport( 268.31, -174.98, 11.50);
off()
#cheat BIG WEELD BLISTA CMPQ
//Made with Wheel Size Changer by psphacker108
setfloat(0x935F3F8, 5.0);
#cheat pcj-600 red and black
//Generated By VCS Cheater
//Orginal Car Color Cheats Found by vettefan88
if(getshort(pcar + 0x56)== 212)
{
setchar(pcar + 0x00000224, 0, 0, 0);
setchar(pcar + 0x00000228, 255, 0, 0);
#cheat The 122222 sanchez *with the ultimate wheelie*
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 205); //Car Id
setchar(0x8C73B30+0x24, 0, 0, 0, 255); //Color 1
setchar(0x8C73B30+0x28, 0, 0, 0, 255); //Color2
setshort(0x98a322a, 1, '1', '2', '2', '2', '2', '2', 0);
//Wheels
setfloat(0x9630640+0x6c, 0.75); //Traction Multiplier
setfloat(0x9630640+0xc4, 2); //Traction Loss
setfloat(0x9630640+0x70, 0.5); //Traction Bias
//Engine
setchar(0x9630640+0x5c, 'F', 'P', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x9630640+0x7c, 0.35); //Suspension Upper Limit
setfloat(0x9630640+0x80, -0.04); //Suspension Lower Limit
setfloat(0x9630640+0x78, 0.08); //Suspension Damping Level
setfloat(0x9630640+0x74, 1); //Suspension Force Level
setfloat(0x9630640+0x84, 0.5); //Suspension Bias
setfloat(0x9630640+0x88, 0); //Anti-Dive Multiplier

//Handling
setfloat(0x9630640+0x68, 41); //Steering Lock
setfloat(0x9630640+0xbc, 1500); //Vehilce Mass
setfloat(0x9630640+0xc0, 1500); //Turn Mass
setfloat(0x9630640+0xa0, 0); //Centre of Mass - X
setfloat(0x9630640+0xa4, 0); //Centre of Mass - Y
setfloat(0x9630640+0xa8, 0); //Centre of Mass - Z
//Teleport
teleport( 268.31, -174.98, 11.50);
off()
#cheat custumized Deluxo @ Compound
//Car custumized by hoockhand
//Created By Vice Mod Shop
//Vice Mod Shop Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73A70, 187);
setchar(0x8C73A70+0x24, 0, 0, 0, 255);
setchar(0x8C73A70+0x28, 255, 140, 0, 255);
//Wheels
setfloat(0x9360E38, 1.06, 1.06);
setfloat(0x962f680+0x6c, 1);
setfloat(0x962f680+0xc4, 0.7);
setfloat(0x962f680+0x70, 0.45);
//Engine
setchar(0x962f680+0x5c, 'R', 'P', 5);
//Suspension
setfloat(0x962f680+0x7c, 0);
setfloat(0x962f680+0x80, -1);
setfloat(0x962f680+0x78, 0.335);
setfloat(0x962f680+0x74, 0.575);
setfloat(0x962f680+0x84, 0.54);
setfloat(0x962f680+0x88, 1);
//Handling
setfloat(0x962f680+0x68, 20);
setfloat(0x962f680+0xbc, 5900);
setfloat(0x962f680+0xa0, 0);
setfloat(0x962f680+0xa4, 0);
setfloat(0x962f680+0xa8, 0);
//Effects
//Exhaust
setchar(0x09569B94, 0, 255, 255);
setchar(0x09569B90, 0x4);
//Teleport
teleport( -1087.31, 356.47, 11.27);
off()
#cheat pimped mesa grande
setint(0x08C739B0, 259);
setchar(0x08C739d4, 0, 0, 0, 0);
setfloat(0x9633200+0x74, 2.0);
setfloat(0x9633200+0x78, 5);
setfloat(0x9633200+0x7c, 0);
setfloat(0x9633200+0x80, -1.18);
setfloat(0x9633200+0x84, 0.5);
setfloat(0x936cb38, 2.20, 2.20);
setfloat(0x9633200+0xc4, 0.71);
setfloat(0x9633200+0x70, 0.40);
setfloat(0x9633200+0x6c, 0.95);

setfloat(0x9633200+0xa0, 0);
setfloat(0x9633200+0xa4, 0);
setfloat(0x9633200+0x68, 38);
off()
#cheat Monster Quad. *first ever pmg car*
setchar(0x08C739d8, 255, 255, 255, 255);
setfloat(0x9631d60+0xc4, 0.75);
setfloat(0x9631d60+0x78, 5);
setfloat(0x9631d60+0xc0, 6000);
setfloat(0x9631d60+0xa8, -1.2);
setfloat(0x9631d60+0x7c, 0);
setint(0x08C739B0, 230);
setfloat(0x9631d60+0x74, 0.6);
setfloat(0x9631d60+0x80, -0.75);
setfloat(0x9631d60+0x88, 1);
setfloat(0x9631d60+0x84, 0.5);
setchar(0x08C739d4, 0, 0, 0, 255);
setfloat(0x9631d60+0xa4, 0);
setfloat(0x9631d60+0x70, 0.50);
setfloat(0x9631d60+0x6c, 0.95);
setfloat(0x9631d60+0xbc, 6000);
setfloat(0x9367f18, 1.35, 1.35);
setfloat(0x9631d60+0xa0, 0);
setfloat(0x9631d60+0x68, 35);
#cheat Voodoo Trial Car
setfloat(0x9632544, 0.0);
if(buttons & CTRL_LTRIGGER)
{
setfloat(0x9632544, -2.6);
}
if(buttons & CTRL_RTRIGGER)
{
setfloat(0x9632544, 2.0);
}
#off
setfloat(0x9632544, 0.0);
#cheat Vehicles Health Bar Mod V2
//Thanks To psphacker for helping me getting the armor back
//Bar Color found by vettefan88
CarHP = getfloat(pcar+0x027C);
static armor;
static wasin;
static fInt;
if(!fInt)
{
armor = getfloat(pplayer + 0x4E8);
fInt = 1;
}
if (pcar){
wasin = true;
//Show Health In Bar
setfloat(pplayer+0x4E8,

((CarHP-250)/750)*100);

//change color
for(neon=0;neon<15;neon++){
setchar(0x96E1ED0+4*neon, 40, 240, 40);
}
}
else
{ if(wasin)
{
wasin = false;
setfloat(pplayer + 0x4E8, armor);
//change color
for(neon=0;neon<15;neon++){
setchar(0x96E1ED0+4*neon, 106, 255, 255);
}
}
armor = getfloat(pplayer + 0x4E8);
}
#cheat Pop open Everything v2
setshort(0x08e90bd8, 1, 'C', 'i', 'r', 'c', 'l', 'e', ' ', 'a', 'n',
'd', ' ', 'r', 'i', 'g', 'h', 't', ' ', 't', 'o', ' ', 'o', 'p', 'e
', 'n', ' ', 'r', 'i', 'g', 'h', 't', ' ', 'd', 'o', 'o', 'r', ',
', ' ', 'c', 'i', 'r', 'c', 'l', 'e', ' ', 'a', 'n', 'd', ' ', 'u',
'p', ' ', 't', 'o', ' ', 'p', 'o', 'p', ' ', 't', 'h', 'e', ' ',
'h', 'o', 'o', 'd', ' ', 'a', 'n', 'd', ' ', 's', 'o', ' ', 'o', 'n
', '.', '.', '.', ' ', 'R', ' ', 'a', 'n', 'd', ' ', 'r', 'i', 'g',
'h', 't', ' ', 't', 'o', ' ', 'l', 'o', 'c', 'k', ' ', 'r', 'i',
'g', 'h', 't', ' ', 'd', 'o', 'o', 'r', ' ', 'i', 'n', ' ', 'p', 'o
', 's', 'i', 't', 'i', 'o', 'n', ', ', ' ', 'R', ' ', 'a', 'n', 'd
', ' ', 'u', 'p', ' ', 't', 'o', ' ', 'l', 'o', 'c', 'k', ' ', 'h',
'o', 'o', 'd', ' ', 'i', 'n', ' ', 'p', 'o', 's', 'i', 't', 'i',
'o', 'n', ' ', 'a', 'n', 'd', ' ', 's', 'o', ' ', 'o', 'n', '.', '.
', '.', 0);
if (buttons & CTRL_CIRCLE && buttons & CTRL_UP)
setchar(pcar + 0x000003BA, 2);
if (buttons & CTRL_CIRCLE && buttons & CTRL_DOWN)
setchar(pcar + 0x000003BB, 2);
if (buttons & CTRL_CIRCLE && buttons & CTRL_RIGHT)
setchar(pcar + 0x000003BD, 2);
if (buttons & CTRL_CIRCLE && buttons & CTRL_LEFT)
setchar(pcar + 0x000003BC, 2);
if (buttons & CTRL_RTRIGGER && buttons & CTRL_UP)
setchar(pcar + 0x000003BA, 0);
if (buttons & CTRL_RTRIGGER && buttons & CTRL_DOWN)
setchar(pcar + 0x000003BB, 0);
if (buttons & CTRL_RTRIGGER && buttons & CTRL_RIGHT)
setchar(pcar + 0x000003BD, 0);
if (buttons & CTRL_RTRIGGER && buttons & CTRL_LEFT)
setchar(pcar + 0x000003BC, 0);
#off
setchar(pcar + 0x000003BC, 0);
setchar(pcar + 0x000003BD, 0);
setchar(pcar + 0x000003BB, 0);
setchar(pcar + 0x000003BA, 0);
#cheat First Person View in Car v2
setchar(pplayer + 0x000008B4, 61);
setchar(pplayer+0x4C,
0x10,
0x20);

#off
setchar(pplayer+0x4C,
0x00,
0x00);
setchar(pplayer + 0x000008B4, 55);
#cheat Gas Modification
//Use Ocean Beach Gas station to refuel!
static start;
static gas;
if(pcar&&!start) {
if(!getchar(pcar+0x3d)) {
gas = (abs((getint(pplayer+0x68)+getint(pplayer))*getint(0x08bb3b40)) % (100-50)
) + 50;
setchar(pcar+0x3d, 1);
}
else {
gas = getchar(pcar+0x3c);
}
start = 1;
}
setchar(pcar+0x3c, gas);
if(!pcar) {
start = 0;
}
static timepassed;
static init;
if(!init)
{
lasttime = getchar( 0x08bb3b41 );
init = 1;
}
if( lasttime != getchar( 0x08bb3b41 ) )
{
timepassed++;
lasttime = getchar( 0x08bb3b41 );
}
if( timepassed == 6 )
{
if(gas > 0) {
gas -= 1;
}
timepassed = 0;
}
if(pcar&&gas) {
setshort(0x08e90bd8, 'G', 'a', 's', ' ', 'l', 'e', 'f', 't', ':', ' ')
;
int = gas;
size = 0;
for( i = 1; i < int; i *= 10 ) size+=2;
for( i = 0; int > 0; i+=2 )
{
setshort(0x08e90bea+size-i, '0' + (int % 10));
int = int(int/10);
}
setshort(0x08e90bea+size-i+0x6, '%', ' ', 0);
}
if(pcar&&!gas) {
setfloat(pcar+0x140, getfloat(pcar+0x140)*0.91, getfloat(pcar+0x144)*0.91);
setshort(0x08e90bd8, 1, 'Y', 'o', 'u', ' ', 'a', 'r', 'e', ' ', 'o',
'u', 't', ' ', 'o', 'f', ' ', 'g', 'a', 's', '!', 0);
}

if(getfloat(pcar+0x140) == 0 && getfloat(pcar+0x144) == 0 && getfloat(pcar+0x30)


> 21.09 && getfloat(pcar+0x30) < 71.80 && getfloat(pcar+0x34) > -1091.87 && get
float(pcar+0x34) < -1042.57) {
if(gas<100) {
price = (100 - gas) * 0.4;
setint(0x08bde55c, getint(0x08bde55c) - price, getint(0x08bde55c) - price);
gas = 100;
}
}
#cheat San Andreas Nos
static On;
static going;
if(buttons & CTRL_CIRCLE &&!On) {
On = 1;
}
if(On) {
static timepassed;
static init;
if(!init)
{
lasttime = getchar( 0x08bb3b41 );
init = 1;
}
if( lasttime != getchar( 0x08bb3b41 ) )
{
timepassed++;
lasttime = getchar( 0x08bb3b41 );
}
if( timepassed < 15 )
{
going = 1;
}
else {
On = 0;
timepassed = 0;
going = 0;
}
}
if(going) {
setchar(0x09569B90, 0x10);
setchar(0x09569B94, 0, 127, 255);
speed = 1.5;
thrust = speed * 0.00333;
if(buttons & CTRL_CROSS) {
setfloat(pcar + 0x0140, getfloat(pcar + 0x0140) + getfloat(pcar + 0x0010
) * thrust);
setfloat(pcar + 0x0144, getfloat(pcar + 0x0144) + getfloat(pcar + 0x0014
) * thrust);
}
}
else
{
setchar(0x09569B90, 0x4);
setchar(0x09569B94, 63, 63, 63);
}
#cheat Splitz 6 Has Big Tires.
//Made with Wheel Size Changer by psphacker108

setfloat(0x935E198, 1);
#cheat Ride in back of Limo
//thanks to Vettefan88
setfloat(0x9367a24, -2.1);
#cheat Big Wheels On Infernus
//Made with Wheel Size Changer by psphacker108
setfloat(0x936E818, 0.9);
#cheat DDM's Sentinel XS
if(getshort(pcar + 0x56) == 274)
{
setfloat(0x936F298, 0.8);
setchar(pcar + 0x224, 255, 127, 0);
setchar(pcar + 0x228, 0, 0, 0);
setfloat(pcar+0x450, 0, -1.2566371, 0);
setfloat(pcar+0x480, 0, -1.2566371, 0);
setfloat(pcar+0x4b0, 0, -1.2566371, 0);
setfloat(pcar+0x4e0, 0, -1.2566371, 0);
if(buttons & CTRL_CIRCLE && buttons & CTRL_CROSS) {
speed = 0.0;
setchar(0x09569B90, 0x10);
setchar(0x09569B94, 0, 127, 255);
if(getfloat(pcar+0x140)>0)
{
speed+=getfloat(pcar+0x140);
}
else
{
speed-=getfloat(pcar+0x140);
}
if(getfloat(pcar+0x144)>0)
{
speed+=getfloat(pcar+0x144);
}
else
{
speed-=getfloat(pcar+0x144);
}
if(speed<175/75)
{
setfloat(pcar+0x140,
setfloat(pcar+0x144,
}

getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
getfloat(pcar+0x144)+getfloat(pcar)*0.005);

}
else
{
setchar(0x09569B90, 0x4);
setchar(0x09569B94, 63, 63, 63);
}
}
#cheat Bigger Wheels Sand King
//Made with Wheel Size Changer by psphacker108
setfloat(0x936A678, 1.5);

#cheat Wheel size polaris V8


//Made with Wheel Size Changer by psphacker108
setfloat(0x9360B98, 1.5);
#cheat * UPDATE * The Car Mod Shop V 4
static Exit;
static counter;
static rotation;
static Spinners;
static car;
static Tires;
static Doors;
static Nos;
static menu;
static stateIn;
static Start;
static R;
static G;
static B;
static R2;
static G2;
static B2;
if(getfloat(pcar + 0x30) >=258.71 && getfloat(pcar + 0x30) <= 268.65 && getfloat
(pcar + 0x34) >= -146.48 && getfloat(pcar + 0x34) <= -138.07)
{
stateIn = 1;
car = pcar;
R = getchar(pcar + 0x224);
G = getchar(pcar + 0x225);
B = getchar(pcar + 0x226);
R2 = getchar(pcar + 0x228);
G2 = getchar(pcar + 0x229);
B2 = getchar(pcar + 0x22A);
}
if(stateIn && getfloat(pcar + 0x140) == 0 && getfloat(pcar + 0x144) == 0)
{
Start = 1;
setfloat(pcar + 0x30, -140.79, -1420.82, 4.90);
xRightHandVector
= getfloat(pobj + 0x0000);
yRightHandVector
= getfloat(pobj + 0x0004);
zRightHandVector
= getfloat(pobj + 0x0008);
xForwardVector
= getfloat(pobj + 0x0010);
yForwardVector
= getfloat(pobj + 0x0014);
zForwardVector
= getfloat(pobj + 0x0018);
xUpVector
= getfloat(pobj + 0x0020);
yUpVector
= getfloat(pobj + 0x0024);
zUpVector
= getfloat(pobj + 0x0028);
xRotationalMomentum = getfloat(pobj + 0x0070);
yRotationalMomentum = getfloat(pobj + 0x0074);
zRotationalMomentum = getfloat(pobj + 0x0078);
xVelocity
= getfloat(pobj + 0x0140);
yVelocity
= getfloat(pobj + 0x0144);
}
if(Start)
{
stateIn = 0;
setfloat(pobj + 0x0000,
setfloat(pobj + 0x0004,

xRightHandVector);
yRightHandVector);

setfloat(pobj + 0x0008, zRightHandVector);


setfloat(pobj + 0x0010, xForwardVector);
setfloat(pobj + 0x0014, yForwardVector);
setfloat(pobj + 0x0018, zForwardVector);
setfloat(pobj + 0x0020, xUpVector);
setfloat(pobj + 0x0024, yUpVector);
setfloat(pobj + 0x0028, zUpVector);
setfloat(pobj + 0x0070, xRotationalMomentum);
setfloat(pobj + 0x0074, yRotationalMomentum);
setfloat(pobj + 0x0078, zRotationalMomentum);
setfloat(pobj + 0x0140, 0, 0);
if( menu == 0 )
{
int = R;
setshort( 0x08e90bd8, 1, 'R', ':', ' ', 0 );
}
if( menu == 1 )
{
int = G;
setshort( 0x08e90bd8, 1, 'G', ':', ' ', 0 );
}
if( menu == 2 )
{
int = B;
setshort( 0x08e90bd8, 1, 'B', ':', ' ', 0 );
}
if( menu == 3 )
{
int = R2;
setshort( 0x08e90bd8, 1, 'R', '2', ':', ' ', 0 );
}
if( menu == 4 )
{
int = G2;
setshort( 0x08e90bd8, 1, 'G', '2', ':', ' ', 0 );
}
if( menu == 5 )
{
int = B2;
setshort( 0x08e90bd8, 1, 'B', '2', ':', ' ', 0 );
}
size = 0;
for(i = 1; i < int; i*=10) size+=2;
for(i = 0; int > 0; i+=2 )
{
if( menu < 3)
{
setshort(0x08e90bdc+size-i, '0' + (int % 10));
int = int(int/=10);
}
else if( menu > 2)
{
setshort(0x08e90bde+size-i, '0' + (int % 10));
int = int(int/=10);
}
}
if( menu == 6 && !Nos)
{
if(press & CTRL_CROSS)
Nos = 1;

setshort( 0x08e90bd8, 1, 'N', 'o', 's', ' ', 'o', 'f', 'f', 0);
}
else if( menu == 6 && Nos)
{
if(press & CTRL_CROSS)
Nos = 0;
setshort( 0x08e90bd8, 'N', 'o', 's', ' ', 'o', 'n', 0);
}
if( menu == 7 && !Doors)
{
if(press & CTRL_CROSS)
Doors = 1;
setshort( 0x08e90bd8, 1, 'L', 'a', 'm', 'b', 'o', ' ', 'D', 'o',
'o', 'r', 's', ' ', 'O', 'f', 'f', 0);
}
else if( menu == 7 && Doors)
{
if(press & CTRL_CROSS)
Doors = 0;
setshort( 0x08e90bd8, 1, 'L', 'a', 'm', 'b', 'o', ' ', 'D', 'o',
'o', 'r', 's', ' ', 'O', 'n', 0);
}
if( menu == 8 && !Tires)
{
if(press & CTRL_CROSS)
Tires = 1;
setshort( 0x08e90bd8, 1, 'U', 'n', 'p', 'o', 'p', 'p', 'a', 'b',
'l', 'e', ' ', 'T', 'i', 'r', 'e', 's', ' ', 'O', 'f', 'f', 0);
}
else if( menu == 8 && Tires)
{
if(press & CTRL_CROSS)
Tires = 0;
setshort( 0x08e90bd8, 1, 'U', 'n', 'p', 'o', 'p', 'p', 'a', 'b',
'l', 'e', ' ', 'T', 'i', 'r', 'e', 's', ' ', 'O', 'n', 0);
}
if( menu == 9 && !Spinners)
{
if(press & CTRL_CROSS)
Spinners = 1;
setshort( 0x08e90bd8, 1, 'S', 'p', 'i', 'n', 'n', 'e', 'r', 's',
' ', 'O', 'f', 'f', 0);
}
else if( menu == 9 && Spinners)
{
if(press & CTRL_CROSS)
Spinners = 0;
setshort( 0x08e90bd8, 1, 'S', 'p', 'i', 'n', 'n', 'e', 'r', 's',
' ', 'O', 'n', 0);
}
if(buttons & CTRL_LEFT)
{
if(menu == 0)
R--;
if(menu == 1)
G--;
if(menu == 2)
B--;
if(menu == 3)
R2--;

if(menu == 4)
G2--;
if(menu == 5)
B2--;
}
if(buttons & CTRL_RIGHT)
{
if(menu == 0)
R++;
if(menu == 1)
G++;
if(menu == 2)
B++;
if(menu == 3)
R2++;
if(menu == 4)
G2++;
if(menu == 5)
B2++;
}
if(buttons & CTRL_CIRCLE)
{
Start = 0;
setfloat(pcar + 0x30, -191.57, -1392.88, 145.00);
setfloat(pcar + 0x30, 277.13, -146.65, 15);
menu = 0;
Exit = 1;
}
if(press & CTRL_DOWN && menu < 9)
menu++;
if(press & CTRL_UP && menu > 0)
menu--;
setchar(pcar + 0x224, R, G, B);
setchar(pcar + 0x228, R2, G2, B2);
}
if(Exit)
{
setfloat(pobj + 0x0000, xRightHandVector);
setfloat(pobj + 0x0004, yRightHandVector);
setfloat(pobj + 0x0008, zRightHandVector);
setfloat(pobj + 0x0010, xForwardVector);
setfloat(pobj + 0x0014, yForwardVector);
setfloat(pobj + 0x0018, zForwardVector);
setfloat(pobj + 0x0020, xUpVector);
setfloat(pobj + 0x0024, yUpVector);
setfloat(pobj + 0x0028, zUpVector);
setfloat(pobj + 0x0070, xRotationalMomentum);
setfloat(pobj + 0x0074, yRotationalMomentum);
setfloat(pobj + 0x0078, zRotationalMomentum);
setfloat(pobj + 0x0140, 0, 0, 0);
Exit = 0;
}
if(Nos && !stateIn && !Start && pcar == car)
{
if(buttons & CTRL_CIRCLE && buttons & CTRL_CROSS) {
speed = 0.0;
setchar(0x09569B90, 0x10);
setchar(0x09569B94, 0, 127, 255);
if(getfloat(pcar+0x140)>0)

{
speed+=getfloat(pcar+0x140);
}
else
{
speed-=getfloat(pcar+0x140);
}
if(getfloat(pcar+0x144)>0)
{
speed+=getfloat(pcar+0x144);
}
else
{
speed-=getfloat(pcar+0x144);
}
if(speed<175/75)
{
setfloat(pcar+0x140,
setfloat(pcar+0x144,
}

getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
getfloat(pcar+0x144)+getfloat(pcar)*0.005);

}
else
{
setchar(0x09569B90, 0x4);
setchar(0x09569B94, 63, 63, 63);
}
}
if(Doors && pcar == car && getshort(pcar + 0x56) != 178 && getshort(pcar + 0x56)
!= 179 && getshort(pcar + 0x56) != 205 && getshort(pcar + 0x56) != 212 && getsh
ort(pcar + 0x56) != 229 && getshort(pcar + 0x56) != 230 && getshort(pcar + 0x56)
!= 231 && getshort(pcar + 0x56) != 232 && getshort(pcar + 0x56) != 252)
{
setfloat(pcar+0x450, 0, -1.2566371, 0);
setfloat(pcar+0x480, 0, -1.2566371, 0);
setfloat(pcar+0x4b0, 0, -1.2566371, 0);
setfloat(pcar+0x4e0, 0, -1.2566371, 0);
}
else if(!Doors && pcar == car && getshort(pcar + 0x56) != 178 && getshort(pcar +
0x56) != 179 && getshort(pcar + 0x56) != 205 && getshort(pcar + 0x56) != 212 &&
getshort(pcar + 0x56) != 229 && getshort(pcar + 0x56) != 230 && getshort(pcar +
0x56) != 231 && getshort(pcar + 0x56) != 232 && getshort(pcar + 0x56) != 252)
{
setfloat(pcar+0x450, 0, -1.2566371, 0);
setfloat(pcar+0x480, 1.2566371, 0, 0);
setfloat(pcar+0x4b0, 0, -1.2566371, 0);
setfloat(pcar+0x4e0, 1.2566371, 0, 0);
}
if(Tires && pcar == car)
{
setshort(pcar+0x3b6, 0, 0);//cars
setshort(pcar+0x434, 0);//bikes
}
if(Spinners && pcar == car)
{
if (rotation == 0)
{

rotation = 360;
}
spin = tan(rotation);
setfloat(pcar + 0x644, spin,
rotation = rotation - 1;
if (rotation == 1)
{rotation = 360;}
}

spin,

spin,

#cheat Hikiwara Cholo Sabre


if (buttons & CTRL_RIGHT)
{
setchar(0x9569b94, 0, 0x0, 0xFF);
setchar(pcar+0x224, 0, 0x0, 0xff);
setchar(pcar+0x228, 0, 0x0, 0xff);
1 = 0;
2 = 175;
3 = 255;
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, 1, 2, 3);}
}
pspawn = 0x08E81290;
setint(pspawn,
265);
setfloat(pspawn + 4,
-1041.73,
-761.80,
pspawn += 0x30;
setshort(pcar+0x3b6, 0, 0);
setfloat(pcar+0x450, 4, 2, 4);
setfloat(pcar+0x480, 4, 2, 4);
setfloat(pcar+0x4b0, 4, 2, 4);
setfloat(pcar+0x4e0, 4, 2, 4);

spin);

11.57,

90);

if (buttons & CTRL_CROSS && !(buttons & CTRL_CIRCLE)) {


speed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar + 0
x144) * getfloat(pcar + 0x144));
if(speed<1.8) {
setfloat(pcar+0x140,
setfloat(pcar+0x144,
}
}

getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
getfloat(pcar+0x144)+getfloat(pcar)*0.005);

if(buttons & CTRL_SQUARE && getshort(pcar+0x1c8)==0.5) setfloat(pcar+0x140,


0);
max speed for NOS accelerate
if(speed<1.8) {
setfloat(pcar+0x140, getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar)*0.005);
}
}
//Power Brake if vehicle is on ground
if(buttons & CTRL_SQUARE && getshort(pcar+0x1c8)==0.5) setfloat(pcar+0x140,
0);
#cheat NOS Ver 1.3 by tako
if(pcar)
{
setchar(0x9569C62, 0x30);

0,

0,

setchar(0x9569C98, 0x00);
setchar(0x9569C9C, 0xFF, 0x60, 0x30);
if(buttons & CTRL_UP)
{
setchar(0x8BB3B5A, 0x80, 0x3E);
setfloat(pcar + 0x0078, -0.05 * xstick);
if(buttons & CTRL_DOWN && getshort(pcar+0x1c8)==0)
setfloat(pcar+0x140, 0, 0);
else if(buttons & CTRL_CIRCLE)
{
setchar(0x9569B5A, 0xB0);
setchar(0x9569B90, 0x00);
setchar(0x9569B78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
setchar(0x9569B94, 0x00, 0x50, 0xFF);
setchar(0x9569B85, 0xFF);
setchar(0x9569B5E, 0x70);
speed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar + 0
x144) * getfloat(pcar + 0x144));
if(speed<1.8)
{
setfloat(pcar+0x140, getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar)*0.005);
}
}
else
{
setchar(0x9569B5A, 0xFF);
setchar(0x9569B90, 0x04);
setchar(0x9569B78, 0x0A, 0xD7, 0x23, 0x3C, 0x8F, 0xC2, 0xF5, 0x3C);
setchar(0x9569B94, 0x62, 0x62, 0x6C);
setchar(0x9569B85, 0x00);
setchar(0x9569B5E, 0x60);
}
}
else if(buttons & CTRL_DOWN && getshort(pcar+0x1c8)==0)
{
setchar(0x8BB3B5A, 0x80, 0x3F);
setfloat(pcar+0x140, 0, 0);
}
else if(buttons & CTRL_CIRCLE)
{
setchar(0x8BB3B5A, 0x80, 0x3F);
setchar(0x9569B5A, 0xB0);
setchar(0x9569B90, 0x00);
setchar(0x9569B78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
setchar(0x9569B94, 0x00, 0x50, 0xFF);
setchar(0x9569B85, 0xFF);
setchar(0x9569B5E, 0x70);
speed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar + 0
x144) * getfloat(pcar + 0x144));
if(speed<1.8)
{
setfloat(pcar+0x140, getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar)*0.005);
}
}
else
{
setchar(0x9569B5A, 0xFF);
setchar(0x9569B90, 0x04);

setchar(0x9569B78,
setchar(0x9569B94,
setchar(0x9569B85,
setchar(0x9569B5E,
setchar(0x8BB3B5A,
}
}
else
{
setchar(0x8BB3B5A,
setchar(0x9569B5A,
setchar(0x9569B90,
setchar(0x9569B78,
setchar(0x9569B94,
setchar(0x9569B85,
setchar(0x9569B5E,
}
#off
setchar(0x9569B5A,
setchar(0x9569B90,
setchar(0x9569B78,
setchar(0x9569B94,
setchar(0x9569B85,
setchar(0x9569B5E,
setchar(0x9569C62,
setchar(0x9569C98,
setchar(0x9569C9C,

0x0A, 0xD7, 0x23, 0x3C, 0x8F, 0xC2, 0xF5, 0x3C);


0x62, 0x62, 0x6C);
0x00);
0x60);
0x80, 0x3F);

0x80, 0x3F);
0xFF);
0x04);
0x0A, 0xD7, 0x23, 0x3C, 0x8F, 0xC2, 0xF5, 0x3C);
0x62, 0x62, 0x6C);
0x00);
0x60);
0xFF);
0x04);
0x0A, 0xD7, 0x23, 0x3C, 0x8F, 0xC2, 0xF5, 0x3C);
0x62, 0x62, 0x6C);
0x00);
0x60);
0xFF);
0x04);
0x80, 0x80, 0x80);

#cheat Hikiwara tuned Cholo Sabre


pspawn = 0x08E81290;
setint(pspawn,
265);
setfloat(pspawn + 4,
-1041.73,
-761.80,
11.57,
90);
pspawn += 0x30;
setchar(0x9569b94, 0x66, 0xFF, 0x00);
setchar(pcar+0x224, 0x0, 0x0, 0x0);
setchar(pcar+0x228, 0x66, 0xFF, 0x00);
setshort(0x098F66E0, 'H', 'i', 'k', 'i', 'w', 'a', 'r', 'a', ' ', 'S',
'a', 'b', 'r', 'e', 0);
setshort(pcar+0x3b6, 0, 0);
setfloat(pcar+0x450, 4, 2, 4);
setfloat(pcar+0x480, 4, 2, 4);
setfloat(pcar+0x4b0, 4, 2, 4);
setfloat(pcar+0x4e0, 4, 2, 4);
static rotation;
if (rotation == 0)
{
rotation = 900;
}
spin = tan(rotation);
setfloat(pcar + 0x644, spin,
rotation = rotation - 1;
if (rotation == 1)
{rotation = 900;}

spin,

spin,

spin);

if (buttons & CTRL_CROSS && !(buttons & CTRL_CIRCLE)) {

speed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar + 0


x144) * getfloat(pcar + 0x144));
if(speed<1.8) {
setfloat(pcar+0x140,
setfloat(pcar+0x144,
}
}

getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
getfloat(pcar+0x144)+getfloat(pcar)*0.005);

if(buttons & CTRL_SQUARE && getshort(pcar+0x1c8)==0.5) setfloat(pcar+0x140,


0);
max speed for NOS accelerate
if(speed<1.8) {
setfloat(pcar+0x140, getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar)*0.005);
}
}
//Power Brake if vehicle is on ground
if(buttons & CTRL_SQUARE && getshort(pcar+0x1c8)==0.5) setfloat(pcar+0x140,
0);

0,

0,

#cheat Car you are driving turns black...[TESTED]


setint(pcar + 0x00000224, 0);
setint(pcar + 0x00000228, 0);
#cheat Ghost Car
//by getdustin
//right trigger activates and left trigger
//Turning, acceleration, and breaking by
static Drivable;
if(buttons&CTRL_RTRIGGER)
{
setchar(pcar + 0x49, 81);
Drivable = 1;
}
if(buttons&CTRL_LTRIGGER)
{
setchar(pcar + 0x49, 82);
Drivable = 0;
}
if(Drivable)
{
setfloat(pcar+0x78, -xstick / 40);
if (buttons & CTRL_CROSS)
{
boost = 0.5;
thrust = boost * 0.00333;
// velocity = velocity + forward vector
setfloat(pcar + 0x0140, getfloat(pcar
thrust);
setfloat(pcar + 0x0144, getfloat(pcar
thrust);
setfloat(pcar + 0x0148, getfloat(pcar
thrust);
}
if(buttons & CTRL_SQUARE)
{
setfloat(pcar + 0x140, getfloat(pcar +
*0.95 );

deactivates
Durka Durka Mahn

* thrust
+ 0x0140) + getfloat(pcar + 0x0010) *
+ 0x0144) + getfloat(pcar + 0x0014) *
+ 0x0148) + getfloat(pcar + 0x0018) *

0x140)*0.95,

getfloat(pcar + 0x144)

}
}
#cheat Gradation of color
//By NRG500
static
static
static
static
static
static

r;
rPlus;
v;
vPlus;
b;
bPlus;

if(!r && !v && !b)


{
r=255;
v=0;
b=0;
}
if(!rPlus
{
rPlus =
vPlus =
bPlus =
}

&& !vPlus && !bPlus)


0;
1;
1;

if(vPlus && !rPlus)


{
v++;
r--;
if(v==255)
{
vPlus=0;
rPlus=1;
}
}
else if(bPlus && !vPlus)
{
b++;
v--;
if(b==255)
{
bPlus=0;
vPlus=1;
}
}
else if(rPlus && !bPlus)
{
r++;
b--;
if(r==255)
{
rPlus=0;
bPlus=1;
}

}
setchar(pcar+0x224, r);
setchar(pcar+0x225, v);
setchar(pcar+0x226, b);
#cheat Submarine Vehicles
static UnderWater;
static Height;
if(getfloat(pcar + 0x38) < getfloat(0x96C96B0))
{
UnderWater = 1;
}
else
{
UnderWater = 0;
}
if(UnderWater)
{
setfloat(pcar+0x78, -xstick / 40);
setfloat(pcar + 0x08,
0);
setfloat(pcar + 0x18,
0);
if (buttons & CTRL_CROSS)
{
boost = 1.5;
thrust = boost * 0.00333;
// velocity =
setfloat(pcar
* thrust);
setfloat(pcar
* thrust);
setfloat(pcar
* thrust);
}

velocity + forward vector * thrust


+ 0x0140, getfloat(pcar + 0x0140) + getfloat(pcar + 0x0010)
+ 0x0144, getfloat(pcar + 0x0144) + getfloat(pcar + 0x0014)
+ 0x0148, getfloat(pcar + 0x0148) + getfloat(pcar + 0x0018)

if(ystick < -0.9)


{
setfloat(pcar + 0x00000148, +0.1);
Height = getfloat(pcar + 0x38);
}
if(ystick > 0.9)
{
setfloat(pcar + 0x00000148, -0.1);
Height = getfloat(pcar + 0x38);
}
setfloat(pcar + 0x38, Height);
}
#cheat Lamborghini Doors
setfloat(pcar+0x450, 0,
setfloat(pcar+0x480, 0,
setfloat(pcar+0x4b0, 0,
setfloat(pcar+0x4e0, 0,

-1.2566371,
-1.2566371,
-1.2566371,
-1.2566371,

0);
0);
0);
0);

#cheat Money Counter is a Speed'O'Meter v. 2


static money;
static wasin;
if(!money) money = getint(0x08bde560);

if (pcar)
{
wasin = true;
speed = (sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar
+ 0x144) * getfloat(pcar + 0x144)))*100;
setint(0x08bde55c, speed, speed);
setchar(0x8BAEDB8, '%', 'd', 0);
setchar(0x8BAEDC0, '%', 'd', 0);
}
else
{ if(wasin)
{
setchar(0x8BAEDB8, '%', '0', '8', 'd', '$', 0);
setchar(0x8BAEDC0, '$', '%', '0', '8', 'd', 0);
setint(0x08bde55c, money, money);
wasin = false;
}
money = getint(0x08bde560);
}
#off
setint(0x08bde55c, money, money);
setchar(0x8BAEDB8, '%', '0', '8', 'd', '$', 0);
setchar(0x8BAEDC0, '$', '%', '0', '8', 'd', 0);
#cheat Glass Purple and Blue Cop Car
//ID: 18972
//Score: 60
//Author: .:Wolvern:.
//Category: Vehicle
//Description: Makes the Wings of the Cop Car Blue and Purple!
//Credit goes to Matt420bad07 for the cop car mods!
//
//Image: none
//Time: 06/12/2006 18:35:01
//Working: Yes
sethex(0x09ab98f4, 1A);
#cheat Cream Cop Car
//ID: 18971
//Score: 53
//Author: .:Wolvern:.
//Category: Vehicle
//Description: Makes the Wings of the Cop Car Cream!
//Credit goes to Matt420bad07 for the cop car mods!
//
//Image: none
//Time: 06/12/2006 18:33:30
//Working: Yes
sethex(0x09ab98f4, 16);
#cheat Purple and Blue Cop Car
//ID: 18970
//Score: 55
//Author: .:Wolvern:.
//Category: Vehicle
//Description: Makes the Wings of the Cop Car Blue and Purple!
//Credit goes to Matt420bad07 for the cop car mods!
//
//EDITED BY: psphacker108 on 07/12/06 16:50:30
//Image: none

//Time: 06/12/2006 18:32:02


//Working: Yes
sethex(0x09ab98f4, 12);
#cheat Just Plain Weird Cop Car
//ID: 18728
//Score: 93
//Author: Haddenjms
//Category: Vehicle
//Description: Makes cop cars look weird... All make sense when you try this che
at :)
//Image: none
//Time: 15/11/2006 23:45:58
//Working: Yes
Just Plain Weird Cop Car
// Turns stuff on the side of you transparent for a brief second, then changes b
ack.
sethex(0x09AB98F4, FF)
#cheat Glass Cop Car
//ID: 18727
//Score: 111
//Author: Haddenjms
//Category: Vehicle
//Description: Turns cop cars into cop cars with weird stuff coming out of it. M
ostly has Glass... Though the color changes by what angle you are looking at it.
..
//
//It's too complicated, just download and see for your self!!!
//
//EDITED BY: edisoncarter on 18/11/06 00:2
//Image: none
//Time: 15/11/2006 23:42:26
//Working: Yes
// Glass Cop Car
sethex(0x09AB98F4, F9);
#cheat Yu-Gi-Oh (Extra Long) Rainbow Haired Cop Cars
//ID: 18726
//Score: 97
//Author: Haddenjms
//Category: Vehicle
//Description: Makes all cop cars look like they were morphed w/ Yu-Gi-Oh... XD
//
//EDITED BY: edisoncarter on 18/11/06 00:32:49
//Image: none
//Time: 15/11/2006 23:37:43
//Working: Yes
// Yu-Gi-Oh (Extra Long) Rainbow Haired Cop Cars
sethex(0x09AB98F4, F0);
#cheat Rayman Wheeled Cop Cars
//ID: 18725
//Score: 71
//Author: Haddenjms
//Category: Vehicle
//Description: Makes all cop cars into Rayman styled cop cars, the wheels dont t
ouch the car... :P Have fun :)

//
//EDITED BY: edisoncarter on 18/11/06 00:25:17
//Image: none
//Time: 15/11/2006 23:33:16
//Working: Yes
sethex(0x09AB98F4, 65)
#cheat Trunk Gone Cops/ Jeep Cop Cars
//ID: 18724
//Score: 79
//Author: Haddenjms
//Category: Vehicle
//Description: Turns all cop cars into jeeps.
//Image: none
//Time: 15/11/2006 23:30:16
//Working: Yes
Trunk Gone Cops/ Jeep Cop Cars
sethex(0x09AB98F4, 24)
#cheat Vulture Cop Cars (TESTED)
//ID: 18723
//Score: 73
//Author: Haddenjms
//Category: Vehicle
//Description: Makes all cop cruiser cars look cool, with spiky edges strictly d
ark green and black.
//
//EDITED BY: edisoncarter on 18/11/06 00:24:58
//Image: none
//Time: 15/11/2006 23:26:34
//Working: Yes
sethex(0x09AB98F4, 00)
#cheat Normal Cop Car
//ID: 18705
//Score: 88
//Author: lilfrk12006
//Category: Vehicle
//Description: If you use one of the cop car mod cheats some of them can get wel
l annoying.....
//
//just turn onf cheat and it turns all back to normal the cop car that is.
//Image: none
//Time: 14/11/2006 04:23:07
//Working: Yes
//By:LILFRK12006
sethex(0x09AB98F4, 21);
#cheat rainbow ish cop car
//ID: 18704
//Score: 98
//Author: lilfrk12006
//Category: Vehicle
//Description: Makes the Cop car rainbow ish but it looks totaly normal.
//
//EDITED BY: psphacker108 on 14/11/06 15:53:11
//Image: http://img489.imageshack.us/img489/1960/copcar11aw9.png
//Time: 14/11/2006 04:21:14
//Working: Yes

//By:Lilfrk12006
sethex(0x09AB98F4, 30);
#cheat Destroy All Police and Army Vehicles
//ID: 19518
//Score: 52
//Author: Durka Durka Mahn
//Category: Misc
//Description: While this code is on, any and all police cars, motorcycles, heli
copters, SWAT Vans, FBI vehicles, and Army vehicles will be destroyed as soon as
they appear on-screen! Thanks to Waterbottle for his code used in this.
//Image: none
//Time: 09/04/2007 03:46:03
//Working: Yes
static counter;
if(counter++ % 30 == 0) {
for(p=0x098edcc0; p <= 0x099019a0; p+=0x820) {
checkID = getshort(p + 0x56);
if(p != pcar && checkID == 193 || checkID == 204 || checkID == 207 || c
heckID == 218 || checkID == 221 || checkID == 234 || checkID == 246 || checkID =
= 260 || checkID == 261 || checkID == 268 || checkID == 279 || checkID == 191) s
etfloat(p + 0x27c, 0);
}
}
#off
setchar(0x08bb32c8, 0);
#cheat Pop out Police VCS
//ID: 19421
//Score: 57
//Author: psphacker108
//Category: Vehicle
//Description: Pop out Police for VCS! You must use the Vehicle you have in your
little haiti garage for this code to work, Turn off with the OFF code Seprate s
o you can get out but the cops can't get in!
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-12.gif
//Time: 05/03/2007 03:03:06
//Working: Yes
setchar(pcar + 0x267, 0x75);
off()
#cheat pop out police OFF
//ID: 19420
//Score: 46
//Author: psphacker108
//Category: Vehicle
//Description: This turn's the Pop out Police code I made off ( It will let you
be able to get out of your car)
//Image: none
//Time: 05/03/2007 02:49:32
//Working: Yes
setchar(pcar + 0x267, 0x44);
off()
#cheat Police Station Wagons
//ID: 18662
//Score: 117
//Author: Matt420bad07
//Category: Vehicle

//Description: Makes all police cars look like a station wagon And changes the c
olor of some parts on the car.
//
//EDITED BY: Waterbottle on 11/11/06 10:31:32
//Image: http://img289.imageshack.us/img289/6791/screen1lz3.png
//Time: 11/11/2006 06:06:55
//Working: Yes
setchar(0x09ab96e2, 208);
setchar(0x09ab96e3, 63);
setchar(0x09ab96e6, 255);
setchar(0x09ab96e7, 64);
setchar(0x09ab96ea, 128);
setchar(0x09ab96eb, 63);
setchar(0x09ab96f6, 4);
setchar(0x09ab96f7, 63);
setchar(0x09ab96fa, 254);
setchar(0x09ab96fb, 62);
setchar(0x09ab99fe, 5);
setchar(0x09ab9a2e, 4);
setchar(0x09abe776, 64);
setchar(0x09abe777, 65);
setchar(0x09abe88e, 3);
setchar(0x09abe8be, 3);
setchar(0x09abf746, 64);
setchar(0x09abf747, 65);
setchar(0x09abf85e, 3);
setchar(0x09ac2bce, 4);
setchar(0x09ac2bfe, 4);
setchar(0x09abd5ae, 4);
#cheat Custom Police Car
//ID: 18661
//Score: 123
//Author: Matt420bad07
//Category: Vehicle
//Description: Totally custom.... cop car.
//
//EDITED BY: Waterbottle on 11/11/06 10:32:09
//Image: none
//Time: 11/11/2006 06:02:22
//Working: Yes
setchar(0x09ab98f4, 4);
setchar(0x09ab8ce4, 22);
setchar(0x09ab8d06, 192);
setchar(0x09ab8d07, 65);
setchar(0x09ab8d0a, 48);
setchar(0x09ab8d0b, 64);
setchar(0x09ab8d16, 4);
setchar(0x09ab8d17, 190);
setchar(0x09ab8d1a, 195);
setchar(0x09ab8d1b, 62);
setchar(0x09ab8d33, 69);
setchar(0x09ab85d6, 192);
setchar(0x09ab85d7, 64);
setchar(0x09abd57e, 1);
setchar(0x09abe82e, 2);
setchar(0x09abe85e, 1);
setchar(0x09abe776, 208);
setchar(0x09abf746, 208);
setchar(0x09abf7fe, 2);

setchar(0x09abf82e,
setchar(0x09abf837,
setchar(0x09abf83b,
setchar(0x09abe867,
setchar(0x09abe86b,
setchar(0x09ac2b9e,
setchar(0x09ac4126,
setchar(0x09ac4127,
setchar(0x09ac412a,
setchar(0x09ac412b,
setchar(0x09ac4c3a,
setchar(0x09ac4c3b,
setchar(0x09ac4c4a,
setchar(0x09ac4c4b,
setchar(0x09ab8d07,
setchar(0x09ab8d1a,
setchar(0x09ab9322,
setchar(0x09ab9357,
setchar(0x09ab935b,
setchar(0x09ab9717,
setchar(0x09ab971b,
setchar(0x09ab96f6,
setchar(0x09ab96f7,
setchar(0x09ab96fa,
setchar(0x09ab96fb,
setchar(0x09ab96e2,
setchar(0x09ab96e3,
setchar(0x09ab96e6,
setchar(0x09ab96e7,
setchar(0x09ab96ea,
setchar(0x09ab96eb,
setchar(0x09ac1a37,
setchar(0x09ac1a3b,
setchar(0x09ac1a07,
setchar(0x09ac1a0b,
setchar(0x09ac19d2,
setchar(0x09ac19d3,
setchar(0x09ac19d6,
setchar(0x09ac19d7,
setchar(0x09ac19da,
setchar(0x09ac19db,
setchar(0x09ac19e6,
setchar(0x09ac19e7,
setchar(0x09ac19ea,
setchar(0x09ac19eb,

2);
62);
62);
62);
62);
1);
180);
62);
147);
60);
32);
64);
96);
190);
66);
149);
32);
0);
0);
0);
0);
237);
63);
236);
62);
198);
63);
28);
65);
0);
63);
0);
0);
0);
0);
0);
64);
128);
65);
16);
64);
152);
192);
195);
62);

#cheat Glass Purple and Blue Cop Car


//ID: 18972
//Score: 60
//Author: .:Wolvern:.
//Category: Vehicle
//Description: Makes the Wings of the Cop Car Blue and Purple!
//Credit goes to Matt420bad07 for the cop car mods!
//
//Image: none
//Time: 06/12/2006 18:35:01
//Working: Yes
sethex(0x09ab98f4, 1A);

#cheat Cream Cop Car


//ID: 18971
//Score: 53
//Author: .:Wolvern:.
//Category: Vehicle
//Description: Makes the Wings of the Cop Car Cream!
//Credit goes to Matt420bad07 for the cop car mods!
//
//Image: none
//Time: 06/12/2006 18:33:30
//Working: Yes
sethex(0x09ab98f4, 16);
#cheat Purple and Blue Cop Car
//ID: 18970
//Score: 55
//Author: .:Wolvern:.
//Category: Vehicle
//Description: Makes the Wings of the Cop Car Blue and Purple!
//Credit goes to Matt420bad07 for the cop car mods!
//
//EDITED BY: psphacker108 on 07/12/06 16:50:30
//Image: none
//Time: 06/12/2006 18:32:02
//Working: Yes
sethex(0x09ab98f4, 12);
#cheat Just Plain Weird Cop Car
//ID: 18728
//Score: 93
//Author: Haddenjms
//Category: Vehicle
//Description: Makes cop cars look weird... All make sense when you try this che
at :)
//Image: none
//Time: 15/11/2006 23:45:58
//Working: Yes
Just Plain Weird Cop Car
// Turns stuff on the side of you transparent for a brief second, then changes b
ack.
sethex(0x09AB98F4, FF)
#cheat Glass Cop Car
//ID: 18727
//Score: 111
//Author: Haddenjms
//Category: Vehicle
//Description: Turns cop cars into cop cars with weird stuff coming out of it. M
ostly has Glass... Though the color changes by what angle you are looking at it.
..
//
//It's too complicated, just download and see for your self!!!
//
//EDITED BY: edisoncarter on 18/11/06 00:2
//Image: none
//Time: 15/11/2006 23:42:26
//Working: Yes
// Glass Cop Car
sethex(0x09AB98F4, F9);

#cheat Yu-Gi-Oh (Extra Long) Rainbow Haired Cop Cars


//ID: 18726
//Score: 97
//Author: Haddenjms
//Category: Vehicle
//Description: Makes all cop cars look like they were morphed w/ Yu-Gi-Oh... XD
//
//EDITED BY: edisoncarter on 18/11/06 00:32:49
//Image: none
//Time: 15/11/2006 23:37:43
//Working: Yes
// Yu-Gi-Oh (Extra Long) Rainbow Haired Cop Cars
sethex(0x09AB98F4, F0);
#cheat Rayman Wheeled Cop Cars
//ID: 18725
//Score: 71
//Author: Haddenjms
//Category: Vehicle
//Description: Makes all cop cars into Rayman styled cop cars, the wheels dont t
ouch the car... :P Have fun :)
//
//EDITED BY: edisoncarter on 18/11/06 00:25:17
//Image: none
//Time: 15/11/2006 23:33:16
//Working: Yes
sethex(0x09AB98F4, 65)
#cheat Trunk Gone Cops/ Jeep Cop Cars
//ID: 18724
//Score: 79
//Author: Haddenjms
//Category: Vehicle
//Description: Turns all cop cars into jeeps.
//Image: none
//Time: 15/11/2006 23:30:16
//Working: Yes
Trunk Gone Cops/ Jeep Cop Cars
sethex(0x09AB98F4, 24)
#cheat Vulture Cop Cars (TESTED)
//ID: 18723
//Score: 73
//Author: Haddenjms
//Category: Vehicle
//Description: Makes all cop cruiser cars look cool, with spiky edges strictly d
ark green and black.
//
//EDITED BY: edisoncarter on 18/11/06 00:24:58
//Image: none
//Time: 15/11/2006 23:26:34
//Working: Yes
sethex(0x09AB98F4, 00)
#cheat Normal Cop Car
//ID: 18705
//Score: 88

//Author: lilfrk12006
//Category: Vehicle
//Description: If you use one of the cop car mod cheats some of them can get wel
l annoying.....
//
//just turn onf cheat and it turns all back to normal the cop car that is.
//Image: none
//Time: 14/11/2006 04:23:07
//Working: Yes
//By:LILFRK12006
sethex(0x09AB98F4, 21);
#cheat rainbow ish cop car
//ID: 18704
//Score: 98
//Author: lilfrk12006
//Category: Vehicle
//Description: Makes the Cop car rainbow ish but it looks totaly normal.
//
//EDITED BY: psphacker108 on 14/11/06 15:53:11
//Image: http://img489.imageshack.us/img489/1960/copcar11aw9.png
//Time: 14/11/2006 04:21:14
//Working: Yes
//By:Lilfrk12006
sethex(0x09AB98F4, 30);
#cheat Destroy All Police and Army Vehicles
//ID: 19518
//Score: 52
//Author: Durka Durka Mahn
//Category: Misc
//Description: While this code is on, any and all police cars, motorcycles, heli
copters, SWAT Vans, FBI vehicles, and Army vehicles will be destroyed as soon as
they appear on-screen! Thanks to Waterbottle for his code used in this.
//Image: none
//Time: 09/04/2007 03:46:03
//Working: Yes
static counter;
if(counter++ % 30 == 0) {
for(p=0x098edcc0; p <= 0x099019a0; p+=0x820) {
checkID = getshort(p + 0x56);
if(p != pcar && checkID == 193 || checkID == 204 || checkID == 207 || c
heckID == 218 || checkID == 221 || checkID == 234 || checkID == 246 || checkID =
= 260 || checkID == 261 || checkID == 268 || checkID == 279 || checkID == 191) s
etfloat(p + 0x27c, 0);
}
}
#off
setchar(0x08bb32c8, 0);
#cheat Pop out Police VCS
//ID: 19421
//Score: 57
//Author: psphacker108
//Category: Vehicle
//Description: Pop out Police for VCS! You must use the Vehicle you have in your
little haiti garage for this code to work, Turn off with the OFF code Seprate s
o you can get out but the cops can't get in!
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-12.gif
//Time: 05/03/2007 03:03:06

//Working: Yes
setchar(pcar + 0x267, 0x75);
off()
#cheat pop out police OFF
//ID: 19420
//Score: 46
//Author: psphacker108
//Category: Vehicle
//Description: This turn's the Pop out Police code I made off ( It will let you
be able to get out of your car)
//Image: none
//Time: 05/03/2007 02:49:32
//Working: Yes
setchar(pcar + 0x267, 0x44);
off()
#cheat Police Station Wagons
//ID: 18662
//Score: 117
//Author: Matt420bad07
//Category: Vehicle
//Description: Makes all police cars look like a station wagon And changes the c
olor of some parts on the car.
//
//EDITED BY: Waterbottle on 11/11/06 10:31:32
//Image: http://img289.imageshack.us/img289/6791/screen1lz3.png
//Time: 11/11/2006 06:06:55
//Working: Yes
setchar(0x09ab96e2, 208);
setchar(0x09ab96e3, 63);
setchar(0x09ab96e6, 255);
setchar(0x09ab96e7, 64);
setchar(0x09ab96ea, 128);
setchar(0x09ab96eb, 63);
setchar(0x09ab96f6, 4);
setchar(0x09ab96f7, 63);
setchar(0x09ab96fa, 254);
setchar(0x09ab96fb, 62);
setchar(0x09ab99fe, 5);
setchar(0x09ab9a2e, 4);
setchar(0x09abe776, 64);
setchar(0x09abe777, 65);
setchar(0x09abe88e, 3);
setchar(0x09abe8be, 3);
setchar(0x09abf746, 64);
setchar(0x09abf747, 65);
setchar(0x09abf85e, 3);
setchar(0x09ac2bce, 4);
setchar(0x09ac2bfe, 4);
setchar(0x09abd5ae, 4);
#cheat Custom Police Car
//ID: 18661
//Score: 123
//Author: Matt420bad07
//Category: Vehicle
//Description: Totally custom.... cop car.
//

//EDITED BY: Waterbottle on 11/11/06 10:32:09


//Image: none
//Time: 11/11/2006 06:02:22
//Working: Yes
setchar(0x09ab98f4, 4);
setchar(0x09ab8ce4, 22);
setchar(0x09ab8d06, 192);
setchar(0x09ab8d07, 65);
setchar(0x09ab8d0a, 48);
setchar(0x09ab8d0b, 64);
setchar(0x09ab8d16, 4);
setchar(0x09ab8d17, 190);
setchar(0x09ab8d1a, 195);
setchar(0x09ab8d1b, 62);
setchar(0x09ab8d33, 69);
setchar(0x09ab85d6, 192);
setchar(0x09ab85d7, 64);
setchar(0x09abd57e, 1);
setchar(0x09abe82e, 2);
setchar(0x09abe85e, 1);
setchar(0x09abe776, 208);
setchar(0x09abf746, 208);
setchar(0x09abf7fe, 2);
setchar(0x09abf82e, 2);
setchar(0x09abf837, 62);
setchar(0x09abf83b, 62);
setchar(0x09abe867, 62);
setchar(0x09abe86b, 62);
setchar(0x09ac2b9e, 1);
setchar(0x09ac4126, 180);
setchar(0x09ac4127, 62);
setchar(0x09ac412a, 147);
setchar(0x09ac412b, 60);
setchar(0x09ac4c3a, 32);
setchar(0x09ac4c3b, 64);
setchar(0x09ac4c4a, 96);
setchar(0x09ac4c4b, 190);
setchar(0x09ab8d07, 66);
setchar(0x09ab8d1a, 149);
setchar(0x09ab9322, 32);
setchar(0x09ab9357, 0);
setchar(0x09ab935b, 0);
setchar(0x09ab9717, 0);
setchar(0x09ab971b, 0);
setchar(0x09ab96f6, 237);
setchar(0x09ab96f7, 63);
setchar(0x09ab96fa, 236);
setchar(0x09ab96fb, 62);
setchar(0x09ab96e2, 198);
setchar(0x09ab96e3, 63);
setchar(0x09ab96e6, 28);
setchar(0x09ab96e7, 65);
setchar(0x09ab96ea, 0);
setchar(0x09ab96eb, 63);
setchar(0x09ac1a37, 0);
setchar(0x09ac1a3b, 0);
setchar(0x09ac1a07, 0);
setchar(0x09ac1a0b, 0);
setchar(0x09ac19d2, 0);
setchar(0x09ac19d3, 64);

setchar(0x09ac19d6,
setchar(0x09ac19d7,
setchar(0x09ac19da,
setchar(0x09ac19db,
setchar(0x09ac19e6,
setchar(0x09ac19e7,
setchar(0x09ac19ea,
setchar(0x09ac19eb,

128);
65);
16);
64);
152);
192);
195);
62);

#cheat Glass Purple and Blue Cop Car


//ID: 18972
//Score: 60
//Author: .:Wolvern:.
//Category: Vehicle
//Description: Makes the Wings of the Cop Car Blue and Purple!
//Credit goes to Matt420bad07 for the cop car mods!
//
//Image: none
//Time: 06/12/2006 18:35:01
//Working: Yes
sethex(0x09ab98f4, 1A);
#cheat Cream Cop Car
//ID: 18971
//Score: 53
//Author: .:Wolvern:.
//Category: Vehicle
//Description: Makes the Wings of the Cop Car Cream!
//Credit goes to Matt420bad07 for the cop car mods!
//
//Image: none
//Time: 06/12/2006 18:33:30
//Working: Yes
sethex(0x09ab98f4, 16);
#cheat Purple and Blue Cop Car
//ID: 18970
//Score: 55
//Author: .:Wolvern:.
//Category: Vehicle
//Description: Makes the Wings of the Cop Car Blue and Purple!
//Credit goes to Matt420bad07 for the cop car mods!
//
//EDITED BY: psphacker108 on 07/12/06 16:50:30
//Image: none
//Time: 06/12/2006 18:32:02
//Working: Yes
sethex(0x09ab98f4, 12);
#cheat Just Plain Weird Cop Car
//ID: 18728
//Score: 93
//Author: Haddenjms
//Category: Vehicle
//Description: Makes cop cars look weird... All make sense when you try this che
at :)
//Image: none
//Time: 15/11/2006 23:45:58
//Working: Yes

Just Plain Weird Cop Car


// Turns stuff on the side of you transparent for a brief second, then changes b
ack.
sethex(0x09AB98F4, FF)
#cheat Glass Cop Car
//ID: 18727
//Score: 111
//Author: Haddenjms
//Category: Vehicle
//Description: Turns cop cars into cop cars with weird stuff coming out of it. M
ostly has Glass... Though the color changes by what angle you are looking at it.
..
//
//It's too complicated, just download and see for your self!!!
//
//EDITED BY: edisoncarter on 18/11/06 00:2
//Image: none
//Time: 15/11/2006 23:42:26
//Working: Yes
// Glass Cop Car
sethex(0x09AB98F4, F9);
#cheat Yu-Gi-Oh (Extra Long) Rainbow Haired Cop Cars
//ID: 18726
//Score: 97
//Author: Haddenjms
//Category: Vehicle
//Description: Makes all cop cars look like they were morphed w/ Yu-Gi-Oh... XD
//
//EDITED BY: edisoncarter on 18/11/06 00:32:49
//Image: none
//Time: 15/11/2006 23:37:43
//Working: Yes
// Yu-Gi-Oh (Extra Long) Rainbow Haired Cop Cars
sethex(0x09AB98F4, F0);
#cheat Rayman Wheeled Cop Cars
//ID: 18725
//Score: 71
//Author: Haddenjms
//Category: Vehicle
//Description: Makes all cop cars into Rayman styled cop cars, the wheels dont t
ouch the car... :P Have fun :)
//
//EDITED BY: edisoncarter on 18/11/06 00:25:17
//Image: none
//Time: 15/11/2006 23:33:16
//Working: Yes
sethex(0x09AB98F4, 65)
#cheat Trunk Gone Cops/ Jeep Cop Cars
//ID: 18724
//Score: 79
//Author: Haddenjms
//Category: Vehicle
//Description: Turns all cop cars into jeeps.
//Image: none

//Time: 15/11/2006 23:30:16


//Working: Yes
Trunk Gone Cops/ Jeep Cop Cars
sethex(0x09AB98F4, 24)
#cheat Vulture Cop Cars (TESTED)
//ID: 18723
//Score: 73
//Author: Haddenjms
//Category: Vehicle
//Description: Makes all cop cruiser cars look cool, with spiky edges strictly d
ark green and black.
//
//EDITED BY: edisoncarter on 18/11/06 00:24:58
//Image: none
//Time: 15/11/2006 23:26:34
//Working: Yes
sethex(0x09AB98F4, 00)
#cheat Normal Cop Car
//ID: 18705
//Score: 88
//Author: lilfrk12006
//Category: Vehicle
//Description: If you use one of the cop car mod cheats some of them can get wel
l annoying.....
//
//just turn onf cheat and it turns all back to normal the cop car that is.
//Image: none
//Time: 14/11/2006 04:23:07
//Working: Yes
//By:LILFRK12006
sethex(0x09AB98F4, 21);
#cheat rainbow ish cop car
//ID: 18704
//Score: 98
//Author: lilfrk12006
//Category: Vehicle
//Description: Makes the Cop car rainbow ish but it looks totaly normal.
//
//EDITED BY: psphacker108 on 14/11/06 15:53:11
//Image: http://img489.imageshack.us/img489/1960/copcar11aw9.png
//Time: 14/11/2006 04:21:14
//Working: Yes
//By:Lilfrk12006
sethex(0x09AB98F4, 30);
#cheat Destroy All Police and Army Vehicles
//ID: 19518
//Score: 52
//Author: Durka Durka Mahn
//Category: Misc
//Description: While this code is on, any and all police cars, motorcycles, heli
copters, SWAT Vans, FBI vehicles, and Army vehicles will be destroyed as soon as
they appear on-screen! Thanks to Waterbottle for his code used in this.
//Image: none
//Time: 09/04/2007 03:46:03
//Working: Yes

static counter;
if(counter++ % 30 == 0) {
for(p=0x098edcc0; p <= 0x099019a0; p+=0x820) {
checkID = getshort(p + 0x56);
if(p != pcar && checkID == 193 || checkID == 204 || checkID == 207 || c
heckID == 218 || checkID == 221 || checkID == 234 || checkID == 246 || checkID =
= 260 || checkID == 261 || checkID == 268 || checkID == 279 || checkID == 191) s
etfloat(p + 0x27c, 0);
}
}
#off
setchar(0x08bb32c8, 0);
#cheat Pop out Police VCS
//ID: 19421
//Score: 57
//Author: psphacker108
//Category: Vehicle
//Description: Pop out Police for VCS! You must use the Vehicle you have in your
little haiti garage for this code to work, Turn off with the OFF code Seprate s
o you can get out but the cops can't get in!
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-12.gif
//Time: 05/03/2007 03:03:06
//Working: Yes
setchar(pcar + 0x267, 0x75);
off()
#cheat pop out police OFF
//ID: 19420
//Score: 46
//Author: psphacker108
//Category: Vehicle
//Description: This turn's the Pop out Police code I made off ( It will let you
be able to get out of your car)
//Image: none
//Time: 05/03/2007 02:49:32
//Working: Yes
setchar(pcar + 0x267, 0x44);
off()
#cheat Police Station Wagons
//ID: 18662
//Score: 117
//Author: Matt420bad07
//Category: Vehicle
//Description: Makes all police cars look like a station wagon And changes the c
olor of some parts on the car.
//
//EDITED BY: Waterbottle on 11/11/06 10:31:32
//Image: http://img289.imageshack.us/img289/6791/screen1lz3.png
//Time: 11/11/2006 06:06:55
//Working: Yes
setchar(0x09ab96e2, 208);
setchar(0x09ab96e3, 63);
setchar(0x09ab96e6, 255);
setchar(0x09ab96e7, 64);
setchar(0x09ab96ea, 128);
setchar(0x09ab96eb, 63);
setchar(0x09ab96f6, 4);

setchar(0x09ab96f7,
setchar(0x09ab96fa,
setchar(0x09ab96fb,
setchar(0x09ab99fe,
setchar(0x09ab9a2e,
setchar(0x09abe776,
setchar(0x09abe777,
setchar(0x09abe88e,
setchar(0x09abe8be,
setchar(0x09abf746,
setchar(0x09abf747,
setchar(0x09abf85e,
setchar(0x09ac2bce,
setchar(0x09ac2bfe,
setchar(0x09abd5ae,

63);
254);
62);
5);
4);
64);
65);
3);
3);
64);
65);
3);
4);
4);
4);

#cheat Custom Police Car


//ID: 18661
//Score: 123
//Author: Matt420bad07
//Category: Vehicle
//Description: Totally custom.... cop car.
//
//EDITED BY: Waterbottle on 11/11/06 10:32:09
//Image: none
//Time: 11/11/2006 06:02:22
//Working: Yes
setchar(0x09ab98f4, 4);
setchar(0x09ab8ce4, 22);
setchar(0x09ab8d06, 192);
setchar(0x09ab8d07, 65);
setchar(0x09ab8d0a, 48);
setchar(0x09ab8d0b, 64);
setchar(0x09ab8d16, 4);
setchar(0x09ab8d17, 190);
setchar(0x09ab8d1a, 195);
setchar(0x09ab8d1b, 62);
setchar(0x09ab8d33, 69);
setchar(0x09ab85d6, 192);
setchar(0x09ab85d7, 64);
setchar(0x09abd57e, 1);
setchar(0x09abe82e, 2);
setchar(0x09abe85e, 1);
setchar(0x09abe776, 208);
setchar(0x09abf746, 208);
setchar(0x09abf7fe, 2);
setchar(0x09abf82e, 2);
setchar(0x09abf837, 62);
setchar(0x09abf83b, 62);
setchar(0x09abe867, 62);
setchar(0x09abe86b, 62);
setchar(0x09ac2b9e, 1);
setchar(0x09ac4126, 180);
setchar(0x09ac4127, 62);
setchar(0x09ac412a, 147);
setchar(0x09ac412b, 60);
setchar(0x09ac4c3a, 32);
setchar(0x09ac4c3b, 64);
setchar(0x09ac4c4a, 96);
setchar(0x09ac4c4b, 190);

setchar(0x09ab8d07,
setchar(0x09ab8d1a,
setchar(0x09ab9322,
setchar(0x09ab9357,
setchar(0x09ab935b,
setchar(0x09ab9717,
setchar(0x09ab971b,
setchar(0x09ab96f6,
setchar(0x09ab96f7,
setchar(0x09ab96fa,
setchar(0x09ab96fb,
setchar(0x09ab96e2,
setchar(0x09ab96e3,
setchar(0x09ab96e6,
setchar(0x09ab96e7,
setchar(0x09ab96ea,
setchar(0x09ab96eb,
setchar(0x09ac1a37,
setchar(0x09ac1a3b,
setchar(0x09ac1a07,
setchar(0x09ac1a0b,
setchar(0x09ac19d2,
setchar(0x09ac19d3,
setchar(0x09ac19d6,
setchar(0x09ac19d7,
setchar(0x09ac19da,
setchar(0x09ac19db,
setchar(0x09ac19e6,
setchar(0x09ac19e7,
setchar(0x09ac19ea,
setchar(0x09ac19eb,

66);
149);
32);
0);
0);
0);
0);
237);
63);
236);
62);
198);
63);
28);
65);
0);
63);
0);
0);
0);
0);
0);
64);
128);
65);
16);
64);
152);
192);
195);
62);

#cheat Sub Machine Gun Upgrade Pack


for(i=0; i<4; i++){
sub=0x095FFCE0+(i*0x70);
setchar(sub+0x1, 0x1);//Allow jumping
setfloat(sub+0x8, 500);//Set range to 500
setint(sub+0x14, 1000);//Max out clip size
setfloat(sub+0x18, 5000);//Set high damage for each gun
setfloat(sub+0x44, 0.4, 0.4, 0.4);//Set firing speed to Minigun's speed
}
off();
#cheat Shotgun Upgrade Pack
for(i=0; i<3; i++){
sub=0x095FFB90+(i*0x70);
setchar(sub+0x1, 0x1);//Allow jumping
setfloat(sub+0x8, 500);//Set range to 500
setint(sub+0x14, 1000);//Max out clip size
setfloat(sub+0x18, 5000);//Set high damage for each gun
setfloat(sub+0x44, 0.4, 0.4, 0.4);//Set firing speed to Minigun's speed
}
off();
#cheat Machine Gun Upgrade Pack
for(i=0; i<2; i++){
sub=0x095FFEA0+(i*0x70);
setchar(sub+0x1, 0x1);//Allow jumping
setfloat(sub+0x8, 500);//Set range to 500

setint(sub+0x14, 1000);//Max out clip size


setfloat(sub+0x18, 5000);//Set high damage for each gun
setfloat(sub+0x44, 0.4, 0.4, 0.4);//Set firing speed to Minigun's speed
}
off();
#cheat Pistol Upgrade Pack
for(i=0; i<2; i++){
sub=0x095FFAB0+(i*0x70);
setchar(sub+0x1, 0x1);//Allow jumping
setfloat(sub+0x8, 500);//Set range to 500
setint(sub+0x14, 1000);//Max out clip size
setfloat(sub+0x18, 5000);//Set high damage for each gun
setfloat(sub+0x44, 0.4, 0.4, 0.4);//Set firing speed to Minigun's sp
}
off();
#cheat Thrown Weapon Upgrade Pack
for(i=0; i<6; i++){
sub=0x095FF7A0+(i*0x70);
setchar(sub+0x0, 0x46); //Allow manual aiming
setchar(sub+0x1, 0x1);//Allow jumping
setfloat(sub+0x8, 500);//Set range to 500
setint(sub+0x14, 1000);//Max out clip size
setfloat(sub+0x18, 5000);//Set high damage for each gun
setshort(sub+0x40, 0x0E);//Allow run and throw
setfloat(sub+0x44, 0.25, 0.25, 0.25);//Set firing speed to Minigun's speed
}
off();
#cheat Heavy Weapon Upgrade Pack
for(i=0; i<4; i++){
sub=0x09600060+(i*0x70);
setchar(sub+0x0, 0x46); //Allow manual aiming
setchar(sub+0x1, 0x1);//Allow jumping
setfloat(sub+0x8, 500);//Set range to 500
setint(sub+0x14, 1000);//Max out clip size
setfloat(sub+0x18, 5000);//Set high damage for each gun
setfloat(sub+0x44, 0.4, 0.4, 0.4);//Set firing speed to Minigun's speed
}
off();
#cheat Flame Wars!
static x;
if(x%500==0)
for(i=0; 0x098b4a40+i<=0x098ecf90; i+=0xd10) {
if(0x098b4a40 + i != pplayer && !getint(0x098b4a40+i+0x480)) {
setchar(0x098b4a40 + i +0x63c, 0x21);
setint(0x098b4a40 + i + 0x648, 10000);
setchar(0x098b4a40 + i + 0x789, 0x7);
setchar(0x098b4a40 + i + 0x894, 0x8);
setint(0x098b4a40 + i + 0x890, pplayer);
}
}
x++;
if(x==500)
x=0;
#cheat All Weapons (36) (v2)
//By Sousanator

setint(pplayer+0x5d8,
setint(pplayer+0x5f4,
setint(pplayer+0x610,
setint(pplayer+0x5bc,
setint(pplayer+0x62c,
setint(pplayer+0x648,
setint(pplayer+0x664,
setint(pplayer+0x680,
static
static
static
static
static
static
static
static
static
static
static

0x00ffffff);
0x00ffffff);
0x00ffffff);
0x00ffffff);
0x00ffffff);
0x00ffffff);
0x00ffffff);
0x00ffffff);

weaponPlace;
group0;
group1;
group2;
group3;
group4;
group5;
group6;
group7;
group8;
group9;

if (pressslow & CTRL_LEFT) {


weaponPlace--;
} else if (pressslow & CTRL_RIGHT) {
weaponPlace++;
}
if (weaponPlace > 9) {
weaponPlace=0;
} else if (weaponPlace < 0) {
weaponPlace=9;
}
if (weaponPlace == 0) {
if (pressslow & CTRL_DOWN) {
group0--;
} else if (pressslow & CTRL_UP) {
group0++;
}
if (group0 > 1) {
group0=0;
} else if (group0 < 0) {
group0=1;
}
setchar(pplayer+0xCB8,
0x00);
if (group0 == 0){
setchar(pplayer+0x578,
0x00);//FIST
} else if (group0 == 1){
setchar(pplayer+0x578,
0x01);//BRASS KNUCLES
}
} else if (weaponPlace == 1) {
if (pressslow & CTRL_DOWN) {
group1--;
} else if (pressslow & CTRL_UP) {
group1++;
}
if (group1 > 9) {
group1=0;
} else if (group1 < 0) {

group1=9;
}
setchar(pplayer+0xCB8,
0x01);
if (group1==0){
setchar(pplayer+0x594,
0x02);//LITTLE KNIFE
} else if (group1==1){
setchar(pplayer+0x594,
0x03);//GOLF CLUB
} else if (group1==2){
setchar(pplayer+0x594,
0x04);//KNIGHT STICK
} else if (group1==3){
setchar(pplayer+0x594,
0x05);//KNIFE
} else if (group1==4){
setchar(pplayer+0x594,
0x06);//BAT
} else if (group1==5){
setchar(pplayer+0x594,
0x07);//AXE
} else if (group1==6){
setchar(pplayer+0x594,
0x08);//CANE
} else if (group1==7){
setchar(pplayer+0x594,
0x09);//MECHETTY
} else if (group1==8){
setchar(pplayer+0x594,
0x0A);//KATANA
} else if (group1==9){
setchar(pplayer+0x594,
0x0B);//SAW
}
} else if (weaponPlace == 2) {
if (pressslow & CTRL_DOWN) {
group2--;
} else if (pressslow & CTRL_UP) {
group2++;
}
if (group2 > 4) {
group2=0;
} else if (group2 < 0) {
group2=4;
}
setchar(pplayer+0xCB8,
0x02);
if (group2==0){
setchar(pplayer+0x5B0,
0x0C);//GRENADE
} else if (group2==1){
setchar(pplayer+0x5B0,
0x0D);//GRENADE2
} else if (group2==2){
setchar(pplayer+0x5B0,
0x0E);//REMOTE MINES
} else if (group2==3){
setchar(pplayer+0x5B0,
0x10);//TEAR GAS
} else if (group2==4){
setchar(pplayer+0x5B0,
0x11);//MOLTOV
}
} else if (weaponPlace == 3) {
if (pressslow & CTRL_DOWN) {
group3--;
} else if (pressslow & CTRL_UP) {
group3++;
}
if (group3 > 1) {
group3=0;
} else if (group3 < 0) {
group3=1;
}
setchar(pplayer+0xCB8,
0x03);
if (group3==0){

setchar(pplayer+0x5CC,
0x13);//PISTOL
} else if (group3==1){
setchar(pplayer+0x5CC,
0x14);//HANDGUN
}
} else if (weaponPlace == 4) {
if (pressslow & CTRL_DOWN) {
group4--;
} else if (pressslow & CTRL_UP) {
group4++;
}
if (group4 > 2) {
group4=0;
} else if (group4 < 0) {
group4=2;
}
setchar(pplayer+0xCB8,
0x04);
if (group4==0){
setchar(pplayer+0x5E8,
0x15);//SHOTGUN
} else if (group4==1){
setchar(pplayer+0x5E8,
0x16);//SHOTGUN2
} else if (group4==2){
setchar(pplayer+0x5E8,
0x17);//SHOTGUN3
}
} else if (weaponPlace == 5) {
if (pressslow & CTRL_DOWN) {
group5--;
} else if (pressslow & CTRL_UP) {
group5++;
}
if (group5 > 3) {
group5=0;
} else if (group5 < 0) {
group5=3;
}
setchar(pplayer+0xCB8,
0x05);
if (group5==0){
setchar(pplayer+0x604,
0x18);//UZI
} else if (group5==1){
setchar(pplayer+0x604,
0x19);//UZI2
} else if (group5==2){
setchar(pplayer+0x604,
0x1A);//SILENT UZI
} else if (group5==3){
setchar(pplayer+0x604,
0x1B);//2HAND UZI
}
} else if (weaponPlace == 6) {
if (pressslow & CTRL_DOWN) {
group6--;
} else if (pressslow & CTRL_UP) {
group6++;
}
if (group6 > 1) {
group6=0;
} else if (group6 < 0) {
group6=1;
}
setchar(pplayer+0xCB8,
0x06);
if (group6==0){
setchar(pplayer+0x620,
0x1C);//2HAND UZI2
} else if (group6==1){
setchar(pplayer+0x620,
0x1D);//AK47

}
} else if (weaponPlace == 7) {
if (pressslow & CTRL_DOWN) {
group7--;
} else if (pressslow & CTRL_UP) {
group7++;
}
if (group7 > 3) {
group7=0;
} else if (group7 < 0) {
group7=3;
}
setchar(pplayer+0xCB8,
0x07);
if (group7==0){
setchar(pplayer+0x63C,
0x20);//ROCKET LAUNCHER
}else if (group7==1){
setchar(pplayer+0x63C,
0x21);//FLAMETHROWER
} else if (group7==2){
setchar(pplayer+0x63C,
0x22);//MINIGUN2
} else if (group7==3){
setchar(pplayer+0x63C,
0x23);//CHAINGUN
}
} else if (weaponPlace == 8) {
if (pressslow & CTRL_DOWN) {
group8--;
} else if (pressslow & CTRL_UP) {
group8++;
}
if (group8 > 1) {
group8=0;
} else if (group8 < 0) {
group8=1;
}
setchar(pplayer+0xCB8,
0x08);
if (group8==0){
setchar(pplayer+0x658,
0x1E);//SNIPER
} else if (group8==1){
setchar(pplayer+0x658,
0x1F);//SNIPER2
}
} else if (weaponPlace == 9) {
if (pressslow & CTRL_DOWN) {
group9--;
} else if (pressslow & CTRL_UP) {
group9++;
}
if (group9 > 2) {
group9=0;
} else if (group9 < 0) {
group9=2;
}
setchar(pplayer+0xCB8,
0x09);
if (group9==0){
setchar(pplayer+0x674,
0x27);//BINOCULARS
} else if (group9==1){
setchar(pplayer+0x674,
0x26);//CAMERA
} else if (group9==2){
setchar(pplayer+0x674,
0x24);//REMOTE SWITCH
}
}

#cheat hotwheels set


moveto(326.93,-256.83,35.29); object(0x1CB2,270,250,359);
move(-12.40,-0.16,-4.50); object(0x1CB2,270,250,359);
move(-12.80,-0.18,-4.70); object(0x1CB2,270,250,359);
move(-12.10,-0.17,-4.40); object(0x1CB2,270,250,359);
move(-11.80,-0.17,-1.90); object(0x1CB2,270,270,359);
move(-13.90,-0.20,0.00); object(0x1CB2,270,270,359);
move(-13.90,-0.20,0.00); object(0x1CB2,270,270,359);
move(-14.00,-0.20,0.00); object(0x1CB2,270,270,359);
move(-11.50,-0.16,0.00); object(0x1CB2,270,270,359);
move(-14.20,-0.20,0.00); object(0x1CB2,270,270,359);
move(-14.10,-0.20,0.00); object(0x1CB2,270,270,359);
move(5.19,9.34,-4.10); object(0x1CB2,270,235,89);
move(-0.22,5.51,-2.90); object(0x1CB2,270,250,91);
move(3.47,-0.44,-3.10); object(0x1CB2,205,180,178);
move(-0.03,-7.49,3.40); object(0x1CB2,215,180,178);
move(-6.00,-0.21,0.00); object(0x1CB2,215,180,178);
move(-0.25,7.26,-3.40); object(0x1CB2,200,180,178);
move(0.22,-12.38,-1.20); object(0x1CB2,90,180,181);
move(0.00,0.00,3.90); object(0x1CB2,90,180,181);
move(6.10,-0.07,0.00); object(0x1CB2,90,180,181);
move(-0.01,-1.12,0.00); object(0x1CB2,90,180,181);
move(-6.20,0.07,0.00); object(0x1CB2,90,180,181);
move(2.81,-3.16,0.00); object(0x1CB2,90,180,87);
move(2.38,22.65,0.00); object(0x1CB2,90,90,298);
move(6.73,12.73,0.00); object(0x1CB2,90,90,298);
move(1.26,2.39,0.00); object(0x1CB2,90,90,298);
move(-3.88,-13.22,-3.30); object(0x1CB2,180,0,208);
move(6.31,12.04,0.00); object(0x1CB2,180,0,208);
move(-12.52,-11.82,0.00); object(0x1CB2,180,0,208);
move(7.71,14.80,0.00); object(0x1CB2,180,0,206);
move(5.66,4.43,-4.20); object(0x1CB2,90,0,119);
move(-16.28,-22.44,7.50); object(0x1CB2,90,270,26);
move(-6.48,3.15,-7.20); object(0x1CB2,90,180,26);
move(1.71,-0.83,-7.10); object(0x1CB2,90,90,26);
move(-0.22,-3.01,4.10); object(0x1CB2,90,180,113);
move(0.00,-0.00,2.90); object(0x1CB2,90,180,113);
move(2.57,-1.09,0.00); object(0x1CB2,90,180,113);
move(2.43,5.70,0.00); object(0x1CB2,90,180,113);
move(-1.99,0.85,0.00); object(0x1CB2,90,180,113);
move(23.72,6.16,5.53); object(0x1CB2,90,105,28);
move(-6.56,-0.13,-6.00); object(0x1CB2,75,0,300);
move(1.32,-0.75,-0.20); object(0x1CB2,75,0,300);
move(3.30,5.83,0.00); object(0x1CB2,75,0,300);
move(-1.69,0.95,0.20); object(0x1CB2,75,0,300);
move(-20.44,-42.23,15.01); object(0x1CB2,90,270,179);
move(13.90,0.26,0.00); object(0x1CB2,90,270,179);
move(-27.99,-0.46,0.00); object(0x1CB2,90,270,179);
move(-0.12,6.46,0.00); object(0x1CB2,90,270,179);
move(35.20,-5.96,-7.20); object(0x1CB2,90,180,356);
move(-0.40,6.51,-0.10); object(0x1CB2,90,180,356);
move(-41.85,-0.41,0.00); object(0x1CB2,90,180,357);
move(0.38,-6.26,0.00); object(0x1CB2,90,180,357);
move(38.15,-3.32,0.00); object(0x1CB2,90,180,92);
move(-6.75,0.29,0.00); object(0x1CB2,90,180,92);
move(-6.72,0.31,0.00); object(0x1CB2,90,180,92);
move(-6.79,0.26,0.00); object(0x1CB2,90,180,92);
move(-6.50,0.26,0.00); object(0x1CB2,90,180,92);
move(-6.17,0.21,0.00); object(0x1CB2,90,180,92);
move(-1.39,0.05,0.00); object(0x1CB2,90,180,92);

move(-0.94,11.31,0.30); object(0x1CB2,90,180,88);
move(6.31,0.27,0.00); object(0x1CB2,90,180,88);
move(6.19,0.26,0.00); object(0x1CB2,90,180,88);
move(3.84,0.16,0.00); object(0x1CB2,90,180,88);
move(13.81,-0.22,0.00); object(0x1CB2,90,180,88);
move(4.76,0.20,0.00); object(0x1CB2,90,180,88);
move(-3.17,-10.02,6.30); object(0x1CB2,180,75,269);
move(-14.63,-0.23,0.00); object(0x1CB2,180,75,269);
move(-13.80,-0.21,0.00); object(0x1CB2,180,75,269);
move(0.25,6.51,0.90); object(0x1CB2,180,90,269);
move(0.89,-9.15,-3.00); object(0x1CB2,180,330,269);
move(14.42,0.34,0.00); object(0x1CB2,180,330,269);
move(12.44,0.29,0.00); object(0x1CB2,180,330,269);
move(0.56,1.71,2.90); object(0x1CB2,180,270,269);
move(-14.51,-0.27,0.00); object(0x1CB2,180,270,269);
move(-13.34,-0.33,0.00); object(0x1CB2,180,270,269);
move(-0.15,6.50,0.00); object(0x1CB2,180,270,269);
move(14.46,0.33,0.00); object(0x1CB2,180,270,269);
move(13.14,0.30,0.00); object(0x1CB2,180,270,269);
move(-33.17,-3.39,0.00); object(0x1CB2,180,270,358);
move(-0.78,-0.28,-2.20); object(0x1CB2,180,130,358);
move(64.97,4.86,-5.00); object(0x1CB2,90,0,358);
move(-5.50,-0.22,0.00); object(0x1CB2,90,0,358);
move(2.93,-3.02,0.00); object(0x1CB2,90,0,91);
move(0.10,6.30,0.00); object(0x1CB2,90,0,91);
moveto(312.61,-256.98,30.02); object(0x1CB2,90,250,358);
move(12.09,0.34,4.40); object(0x1CB2,90,250,358);
teleport(326.93,-256.83,37.29)
#cheat ferris wheel stops
//by vettefan88
setchar(0x8baac40, 255, 1);
setfloat(0x8baac34, 0);
#cheat ferris wheel speed /2
//by vettefan88
setchar(0x8baac40, 255, 1);
setfloat(0x8baac34, .025);
#cheat ferris wheel speed x2
//by vettefan88
setchar(0x8baac40, 255, 1);
setfloat(0x8baac34, .1);
#cheat ferris wheel speed x10
//by vettefan88
setchar(0x8baac40, 255, 1);
setfloat(0x8baac34, .5);
#cheat ferris wheel speed x20
//by vettefan88
setchar(0x8baac40, 255, 1);
setfloat(0x8baac34, 1);
#cheat ferris wheel speed x30
//by vettefan88
setchar(0x8baac40, 255, 1);
setfloat(0x8baac34, 1.5);
#cheat ferris wheel speed x40

//by vettefan88
setchar(0x8baac40, 255, 1);
setfloat(0x8baac34, 2);
#cheat ferris wheel speed x50
//by vettefan88
setchar(0x8baac40, 255, 1);
setfloat(0x8baac34, 2.5);
#cheat ferris wheel speed x60
//by vettefan88
setchar(0x8baac40, 255, 1);
setfloat(0x8baac34, 3);
#cheat ferris wheel speed x70
//by vettefan88
setchar(0x8baac40, 255, 1);
setfloat(0x8baac34, 3.5);
#cheat ferris wheel speed x80
//by vettefan88
setchar(0x8baac40, 255, 1);
setfloat(0x8baac34, 4);
#cheat ferris wheel speed x90
//by vettefan88
setchar(0x8baac40, 255, 1);
setfloat(0x8baac34, 4.5);
#cheat ferris wheel speed x100
//by vettefan88
setchar(0x8baac40, 255, 1);
setfloat(0x8baac34, 5);
#cheat Mission Select!
//BY: Vettefan88
//Hold R and press left and right to toggle between missions
static start;
if (!start)
{
mission = 20;
start = 1;
money = getint(0x08bde55c);
}
setint(0x08bde55c, money, money);
if (buttons & CTRL_RTRIGGER)
{
setint(0x08bde55c, mission, mission);
if (pressmed & CTRL_LEFT)
mission = mission-1;
if (pressmed & CTRL_RIGHT)
mission = mission+1;
}
setchar(0x9F932D8, mission);
#cheat Chrome Cars
//ID: 19516
//Score: 5
//Author: psphacker108
//Category: Button Cheats
//Description: Simple Makes all cars Chrome Plated in the game No Button cheat r

equired.Found by psphacker108
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-18.gif
//Time: 06/04/2007 19:16:25
//Working: Yes
setchar(0x8bad856, 01);
off#
setchar(0x8bad856, 00);
#cheat Chrome Custom
//ID: 19515
//Score: 5
//Author: psphacker108
//Category: Vehicle
//Description: Chrome Custom makes silver neon, cool exhaust colors, lambo doors
and spinners!
//Credit to waterbottle lambo doors, and nos, thanks to Vettefan for Spinners an
d car neon, Chrome Found by psphacker108.
//Image: http://i66.photobucket.com/albums/h257/pspman108/screen7-5.jpg
//Time: 06/04/2007 19:15:13
//Working: Yes
setfloat(pcar+0x450, 0, -1.2566371, 0);
setfloat(pcar+0x480, 0, -1.2566371, 0);
setfloat(pcar+0x4b0, 0, -1.2566371, 0);
setfloat(pcar+0x4e0, 0, -1.2566371, 0);
{
static rotation;
if (rotation == 0)
{
rotation = 360;
}
spin = tan(rotation);
setfloat(pcar + 0x644, spin, spin, spin, spin);
rotation = rotation - 1;
if (rotation == 1)
{rotation = 360;}
}
R = 228;
G = 228;
B = 228;
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, R, G, B);}
{
setchar(0x09569B94, 18, 53, 173);
}
setfloat(0x936E818, 0.8);
{
setint(0x08C739B0, 270);
}
setchar(0x8bad856, 01);
{
if(buttons & CTRL_CIRCLE && !(buttons & CTRL_LTRIGGER)) {
//calculate speed
speed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar + 0
x144) * getfloat(pcar + 0x144));
//if speed is lower than max speed for NOS accelerate
if(speed<1.8) {
setfloat(pcar+0x140, getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar)*0.005);
}

}
}
#cheat KEI's SAFEHOUSE
//ID: 19514
//Score: 4
//Author: KEI(Japanese)
//Category: Location Mods
//Description: This is my first mod in VCS.
//My safehouse in the hotel.
//More pictures here
//http://safehouse2.blog82.fc2.com/blog-entry-138.html#more
//(Used Japanese)
//
//EDITED BY: psphacker108 on 06/04/07 22:30:04
//Image: http://blog82.fc2.com/s/safehouse2/file/safe-dyning.jpg
//Time: 06/04/2007 11:13:14
//Working: Yes
teleport(-75.64, -1227.72, 23.94);
moveto(-78.25, -1224.71, 22.84); object(0x1D39, 0, 0, 92);
move(-6.48, -1.40, 0.40); object(0x1CE8, 0, 0, 191);
move(16.25, -3.36, 0.00); object(0x1CEA, 0, 0, 5);
move(0.62, 0.06, -0.40); object(0x1D03, 0, 0, 10);
move(-1.19, 0.02, 0.00); object(0x1D03, 0, 0, 359);
move(-15.70, 4.19, 0.80); object(0x1CFF, 0, 0, 247);
move(5.43, -7.24, 0.30); object(0x1CD3, 0, 0, 216);
move(0.96, 0.34, 0.00); object(0x1CD3, 0, 0, 297);
move(0.25, 0.88, -0.10); object(0x1CEC, 0, 0, 322);
move(-0.59, 0.15, 0.10); object(0x1CF2, 0, 0, 195);
move(-0.04, -0.93, 0.00); object(0x0158, 0, 0, 340);
move(-6.14, -3.30, -0.40); object(0x1D01, 0, 0, 28);
move(-0.60, 2.46, -0.50); object(0x1CD2, 0, 0, 270);
move(8.03, 1.37, 0.90); object(0x0262, 0, 0, 158);
move(-6.61, -3.81, -0.10); object(0x01D4, 0, 0, 209);
move(0.60, -0.03, 0.00); object(0x01D4, 0, 0, 209);
move(0.60, -0.04, 0.00); object(0x01D4, 0, 0, 209);
move(0.44, 0.14, -0.20); object(0x0163, 270, 0, 20);
move(-2.43, 12.39, -0.10); object(0x1D14, 0, 0, 125);
move(13.14, 1.63, -0.60); object(0x1CFA, 0, 0, 1);
move(2.40, 0.24, 0.00); object(0x1D4E, 0, 0, 1);
move(-5.50, -0.49, 0.90); object(0x1CED, 0, 0, 36);
move(0.23, 0.28, 0.00); object(0x1CF1, 0, 0, 41);
move(-1.41, 0.12, 0.00); object(0x1D4F, 0, 35, 255);
move(-0.72, -1.67, -0.90); object(0x1CCC, 0, 0, 294);
move(-8.62, -4.67, 1.70); object(0x0154, 0, 70, 273);
move(11.48, 5.05, -1.30); object(0x01CD, 0, 0, 17);
move(1.61, -12.61, 0.00); object(0x01CD, 0, 0, 106);
move(-12.25, 13.64, 0.40); object(0x01FB, 0, 0, 320);
move(5.95, -8.42, 0.00); object(0x01D2, 0, 0, 219);
move(15.11, 8.54, -0.90); object(0x1CF5, 0, 0, 90);
move(1.26, -1.16, 0.00); object(0x1D05, 0, 0, 133);
move(0.04, 0.03, 0.40); object(0x1CF0, 0, 0, 113);
move(0.10, -1.92, -0.40); object(0x1CF8, 0, 0, 176);
move(0.17, -2.59, 0.00); object(0x1CF8, 0, 0, 176);
move(-0.40, 1.27, 0.70); object(0x01F9, 0, 0, 267);
move(-1.77, 5.17, 0.70); object(0x015F, 0, 325, 166);
move(0.70, -0.07, 0.00); object(0x015F, 0, 325, 166);
move(0.60, -0.06, 0.00); object(0x015F, 0, 325, 166);

#cheat M 249 Always loaded and Maxed


//ID: 19951
//Score: 123
//Author: psphacker108
//Category: Weapons
//Description: The M249 is the most poweful gun in Vice city so I thought I woul
d make it so you always had it loadeod and maxed out the bullets. Look at the pi
cture.
//Image: http://i66.photobucket.com/albums/h257/pspman108/screen4-19.jpg
//Time: 30/08/2007 18:49:24
//Working: Yes
setchar(0x98B5080, 0x00);
setchar(0x98B5074, 0x00);
setchar(0x98B507C, 0x22);
setchar(0x98B5089, 0xff);
#cheat Gta Storys
//ID: 19949
//Score: 68
//Author: psphacker108
//Category: Misc
//Description: This plays text at certin times Discribing GTA History, every GT
A from the past and it's player in text on screen. Video would be too long to ma
ke so try the code out for your self.
//VERSION 2 TO BE RELEAED SOON!
//
//Hint : You must hold UP the entire time to make it display, if not holding up
the text will hide. 333 MHZ Required. Thanks to Waterbottle for time set up.
//Image: none
//Time: 27/08/2007 02:13:06
//Working: Yes
//the first ever GTA Story type movie for PSP
time2change = 1 + (00 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 0);
}
time2change = 1 + (01 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 0);
}
time2change = 1 + (02 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 0);
}
time2change = 1 + (03 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 0);
}
time2change = 1 + (05 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )

{
setshort(0x08e90bd8, 1, 'I', 'n', ' ', 'G', 'T', 'A', ' ', 'I', ' ', ', ', ' ',
'Y', 'o', 'u', ' ', 'h', 'a', 'd', ' ', 'n', 'o', ' ', 'n', 'o', ' ', '3', 'd',
' ', 'g', 'r', 'a', 'p', 'h', 'i', 'c', 's', ', ', ' ', 'a', 'n', 'd', ' ', 'a'
, ' ', 'w', 'e', 'i', 'r', 'd', ' ', 'c', 'a', 'm', 'e', 'r', 'a', ' ', 'a', 'n'
, 'g', 'l', 'e', ' ', 'T', 'h', 'i', 's', ' ', 'w', 'a', 's', ' ', 't', 'h', 'e'
, ' ', 'f', 'i', 'r', 's', 't', ' ', 'b', 'o', 'r', 'n', ' ', 'g', 't', 'a', ' '
, 0);
}
time2change = 1 + (06 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'I', 'n', ' ', 'G', 'T', 'A', ' ', 'I', ' ', ', ', ' ',
'Y', 'o', 'u', ' ', 'h', 'a', 'd', ' ', 'n', 'o', ' ', 'n', 'o', ' ', '3', 'd',
' ', 'g', 'r', 'a', 'p', 'h', 'i', 'c', 's', ', ', ' ', 'a', 'n', 'd', ' ', 'a'
, ' ', 'w', 'e', 'i', 'r', 'd', ' ', 'c', 'a', 'm', 'e', 'r', 'a', ' ', 'a', 'n'
, 'g', 'l', 'e', ' ', 'T', 'h', 'i', 's', ' ', 'w', 'a', 's', ' ', 't', 'h', 'e'
, ' ', 'f', 'i', 'r', 's', 't', ' ', 'b', 'o', 'r', 'n', ' ', 'g', 't', 'a', ' '
, 0);
}
time2change = 1 + (07 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'I', 'n', ' ', 'G', 'T', 'A', ' ', 'I', ' ', ', ', ' ',
'Y', 'o', 'u', ' ', 'h', 'a', 'd', ' ', 'n', 'o', ' ', 'n', 'o', ' ', '3', 'd',
' ', 'g', 'r', 'a', 'p', 'h', 'i', 'c', 's', ', ', ' ', 'a', 'n', 'd', ' ', 'a'
, ' ', 'w', 'e', 'i', 'r', 'd', ' ', 'c', 'a', 'm', 'e', 'r', 'a', ' ', 'a', 'n'
, 'g', 'l', 'e', ' ', 'T', 'h', 'i', 's', ' ', 'w', 'a', 's', ' ', 't', 'h', 'e'
, ' ', 'f', 'i', 'r', 's', 't', ' ', 'b', 'o', 'r', 'n', ' ', 'g', 't', 'a', ' '
, 0);
}
time2change = 1 + (08 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'I', 'n', ' ', 'G', 'T', 'A', ' ', 'I', ' ', ', ', ' ',
'Y', 'o', 'u', ' ', 'h', 'a', 'd', ' ', 'n', 'o', ' ', 'n', 'o', ' ', '3', 'd',
' ', 'g', 'r', 'a', 'p', 'h', 'i', 'c', 's', ', ', ' ', 'a', 'n', 'd', ' ', 'a'
, ' ', 'w', 'e', 'i', 'r', 'd', ' ', 'c', 'a', 'm', 'e', 'r', 'a', ' ', 'a', 'n'
, 'g', 'l', 'e', ' ', 'T', 'h', 'i', 's', ' ', 'w', 'a', 's', ' ', 't', 'h', 'e'
, ' ', 'f', 'i', 'r', 's', 't', ' ', 'b', 'o', 'r', 'n', ' ', 'g', 't', 'a', ' '
, 0);
}
time2change = 1 + (09 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'I', 'n', ' ', 'G', 'T', 'A', ' ', 'I', ' ', ', ', ' ',
'Y', 'o', 'u', ' ', 'h', 'a', 'd', ' ', 'n', 'o', ' ', 'n', 'o', ' ', '3', 'd',
' ', 'g', 'r', 'a', 'p', 'h', 'i', 'c', 's', ', ', ' ', 'a', 'n', 'd', ' ', 'a'
, ' ', 'w', 'e', 'i', 'r', 'd', ' ', 'c', 'a', 'm', 'e', 'r', 'a', ' ', 'a', 'n'
, 'g', 'l', 'e', ' ', 'T', 'h', 'i', 's', ' ', 'w', 'a', 's', ' ', 't', 'h', 'e'
, ' ', 'f', 'i', 'r', 's', 't', ' ', 'b', 'o', 'r', 'n', ' ', 'g', 't', 'a', ' '
, 0);
}
time2change = 1 + (10 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )

{
setshort(0x08e90bd8, 1, 'T', 'h', 'e',
'e', 'r', 'e', 's', ' ', 'n', 'o', ' ',
' ', 'i', 'm', 'p', 'r', 'o', 'v', 'm',
't', 'h', 'i', 'n', 'k', ' ', 'n', 'o',
}
time2change = 1 + (11 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'T', 'h', 'e',
'e', 'r', 'e', 's', ' ', 'n', 'o', ' ',
' ', 'i', 'm', 'p', 'r', 'o', 'v', 'm',
't', 'h', 'i', 'n', 'k', ' ', 'n', 'o',
}
time2change = 1 + (12 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'T', 'h', 'e',
'e', 'r', 'e', 's', ' ', 'n', 'o', ' ',
' ', 'i', 'm', 'p', 'r', 'o', 'v', 'm',
't', 'h', 'i', 'n', 'k', ' ', 'n', 'o',
}
time2change = 1 + (13 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'T', 'h', 'e',
'e', 'r', 'e', 's', ' ', 'n', 'o', ' ',
' ', 'i', 'm', 'p', 'r', 'o', 'v', 'm',
't', 'h', 'i', 'n', 'k', ' ', 'n', 'o',
}
time2change = 1 + (15 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'I', 0);
}
time2change = 1 + (16 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'I', 0);
}
time2change = 1 + (17 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'I', 0);
}
time2change = 1 + (18 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'C', 'O', 'u',
't', ' ', 'b', 'e', 't', 't', 'e', 'r',
's', ' ', 'y', 'e', 't', '?', ' ', 'O',
' ', 'v', 'i', 'e', 'w', 's', ' ', 'a',
}

'y',
'r',
'e',
't',

' ',
'o',
'n',
'!',

's', 'a', 'y', ' ', 't', 'h',


'o', 'm', ' ', 'f', 'o', 'r',
't', ' ', '?', ' ', 'I', ' ',
0);

'y',
'r',
'e',
't',

' ',
'o',
'n',
'!',

's', 'a', 'y', ' ', 't', 'h',


'o', 'm', ' ', 'f', 'o', 'r',
't', ' ', '?', ' ', 'I', ' ',
0);

'y',
'r',
'e',
't',

' ',
'o',
'n',
'!',

's', 'a', 'y', ' ', 't', 'h',


'o', 'm', ' ', 'f', 'o', 'r',
't', ' ', '?', ' ', 'I', ' ',
0);

'y',
'r',
'e',
't',

' ',
'o',
'n',
'!',

's', 'a', 'y', ' ', 't', 'h',


'o', 'm', ' ', 'f', 'o', 'r',
't', ' ', '?', ' ', 'I', ' ',
0);

'l',
' ',
'v',
'g',

'd',
'g',
'e',
'a',

' ',
'r',
'r',
'i',

'w',
'a',
' ',
'n',

'e',
'h',
'h',
' ',

' ', 'g', 'e',


'p', 'i', 'c',
'e', 'a', 'd',
0);

time2change = 1 + (20 << 8);


timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'C', 'O', 'u', 'l', 'd', ' ', 'w', 'e', ' ', 'g', 'e',
't', ' ', 'b', 'e', 't', 't', 'e', 'r', ' ', 'g', 'r', 'a', 'h', 'p', 'i', 'c',
's', ' ', 'y', 'e', 't', '?', ' ', 'O', 'v', 'e', 'r', ' ', 'h', 'e', 'a', 'd',
' ', 'v', 'i', 'e', 'w', 's', ' ', 'a', 'g', 'a', 'i', 'n', ' ', 0);
}
time2change = 1 + (21 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'C', 'O', 'u', 'l', 'd', ' ', 'w', 'e', ' ', 'g', 'e',
't', ' ', 'b', 'e', 't', 't', 'e', 'r', ' ', 'g', 'r', 'a', 'h', 'p', 'i', 'c',
's', ' ', 'y', 'e', 't', '?', ' ', 'O', 'v', 'e', 'r', ' ', 'h', 'e', 'a', 'd',
' ', 'v', 'i', 'e', 'w', 's', ' ', 'a', 'g', 'a', 'i', 'n', ' ', 0);
}
time2change = 1 + (22 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'C', 'O', 'u', 'l', 'd', ' ', 'w', 'e', ' ', 'g', 'e',
't', ' ', 'b', 'e', 't', 't', 'e', 'r', ' ', 'g', 'r', 'a', 'h', 'p', 'i', 'c',
's', ' ', 'y', 'e', 't', '?', ' ', 'O', 'v', 'e', 'r', ' ', 'h', 'e', 'a', 'd',
' ', 'v', 'i', 'e', 'w', 's', ' ', 'a', 'g', 'a', 'i', 'n', ' ', 0);
}
time2change = 1 + (23 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'L', 'O', 'N', 'D', 'O', 'N', 0);
}
time2change = 1 + (24 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'L', 'O', 'N', 'D', 'O', 'N', 0);
}
time2change = 1 + (25 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'L', 'O', 'N', 'D', 'O', 'N', 0);
}
time2change = 1 + (26 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'T', 'h', 'e', 'n', ' ', 'C', 'a', 'm', 'e', ' ', 'L',
'o', 'n', 'd', 'o', 'n', ', ', ' ', 'C', 'o', 'o', 'l', ' ', 'c', 'i', 't', 'y',
' ', 'b', 'u', 't', ' ', 'n', 'o', ' ', '3', 'd', ' ', 'r', 'e', 'a', 'l', 'l',
'y', '.', '.', '.', 0);
}
time2change = 1 + (27 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'T', 'h', 'e', 'n', ' ', 'C', 'a', 'm', 'e', ' ', 'L',
'o', 'n', 'd', 'o', 'n', ', ', ' ', 'C', 'o', 'o', 'l', ' ', 'c', 'i', 't', 'y',

' ', 'b', 'u', 't', ' ', 'n', 'o', ' ', '3', 'd', ' ', 'r', 'e', 'a', 'l', 'l',
'y', '.', '.', '.', 0);
}
time2change = 1 + (28 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'T', 'h', 'e', 'n', ' ', 'C', 'a', 'm', 'e', ' ', 'L',
'o', 'n', 'd', 'o', 'n', ', ', ' ', 'C', 'o', 'o', 'l', ' ', 'c', 'i', 't', 'y',
' ', 'b', 'u', 't', ' ', 'n', 'o', ' ', '3', 'd', ' ', 'r', 'e', 'a', 'l', 'l',
'y', '.', '.', '.', 0);
}
time2change = 1 + (29 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'T', 'h', 'e', 'n', ' ', 'C', 'a', 'm', 'e', ' ', 'L',
'o', 'n', 'd', 'o', 'n', ', ', ' ', 'C', 'o', 'o', 'l', ' ', 'c', 'i', 't', 'y',
' ', 'b', 'u', 't', ' ', 'n', 'o', ' ', '3', 'd', ' ', 'r', 'e', 'a', 'l', 'l',
'y', '.', '.', '.', 0);
}
time2change = 1 + (31 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'I', 'I', 0);
}
time2change = 1 + (32 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'I', 'I', 0);
}
time2change = 1 + (33 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'I', 'I', 0);
}
time2change = 1 + (34 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l', 'a', 'y', 'e', 'r', ' ', ':', ' ', 'C', 'l',
'a', 'u', 'd', 'e', 0);
}
time2change = 1 + (35 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l', 'a', 'y', 'e', 'r', ' ', ':', ' ', 'C', 'l',
'a', 'u', 'd', 'e', 0);
}
time2change = 1 + (36 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l', 'a', 'y', 'e', 'r', ' ', ':', ' ', 'C', 'l',
'a', 'u', 'd', 'e', 0);
}

time2change = 1 + (37 << 8);


timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l',
'a', 'u', 'd', 'e', 0);
}
time2change = 1 + (38 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'i',
'a', 'n', 'd', ' ', 'M', 'o', 'r',
'h', ' ', 's', 't', 'o', 'r', 'y',
}
time2change = 1 + (39 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'i',
'a', 'n', 'd', ' ', 'M', 'o', 'r',
'h', ' ', 's', 't', 'o', 'r', 'y',
}
time2change = 1 + (40 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'i',
'a', 'n', 'd', ' ', 'M', 'o', 'r',
'h', ' ', 's', 't', 'o', 'r', 'y',
}
time2change = 1 + (41 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'i',
'a', 'n', 'd', ' ', 'M', 'o', 'r',
'h', ' ', 's', 't', 'o', 'r', 'y',
}
time2change = 1 + (43 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, '~', 'p',
'Y', '~', 'p', '~', 0);
}
time2change = 1 + (44 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, '~', 'p',
'Y', '~', 'p', '~', 0);
}
time2change = 1 + (45 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, '~', 'p',
'Y', '~', 'p', '~', 0);
}

'a', 'y', 'e', 'r', ' ', ':', ' ', 'C', 'l',

'n', 'a', 'l', 'l', 'y', ' ', '3', 'D', ' ',
'e', ' ', 'i', 'n', '-', 'd', 'e', 'p', 't',
' ', 'l', 'i', 'n', 'e', 's', '!', 0);

'n', 'a', 'l', 'l', 'y', ' ', '3', 'D', ' ',
'e', ' ', 'i', 'n', '-', 'd', 'e', 'p', 't',
' ', 'l', 'i', 'n', 'e', 's', '!', 0);

'n', 'a', 'l', 'l', 'y', ' ', '3', 'D', ' ',
'e', ' ', 'i', 'n', '-', 'd', 'e', 'p', 't',
' ', 'l', 'i', 'n', 'e', 's', '!', 0);

'n', 'a', 'l', 'l', 'y', ' ', '3', 'D', ' ',
'e', ' ', 'i', 'n', '-', 'd', 'e', 'p', 't',
' ', 'l', 'i', 'n', 'e', 's', '!', 0);

'~', 'V', 'I', 'C', 'E', ' ', 'C', 'I', 'T',

'~', 'V', 'I', 'C', 'E', ' ', 'C', 'I', 'T',

'~', 'V', 'I', 'C', 'E', ' ', 'C', 'I', 'T',

time2change = 1 + (46 << 8);


timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, '~', 'p', '~', 'V', 'I', 'C', 'E', ' ', 'C', 'I', 'T',
'Y', '~', 'p', '~', 0);
}
time2change = 1 + (48 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l', 'a', 'y', 'e', 'r', ' ', ':', ' ', 'T', 'o',
'm', 'm', 'y', ' ', 'V', 'e', 'r', 'c', 'e', 't', 't', 'i', 0);
}
time2change = 1 + (49 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l', 'a', 'y', 'e', 'r', ' ', ':', ' ', 'T', 'o',
'm', 'm', 'y', ' ', 'V', 'e', 'r', 'c', 'e', 't', 't', 'i', 0);
}
time2change = 1 + (50 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l', 'a', 'y', 'e', 'r', ' ', ':', ' ', 'T', 'o',
'm', 'm', 'y', ' ', 'V', 'e', 'r', 'c', 'e', 't', 't', 'i', 0);
}
time2change = 1 + (51 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l', 'a', 'y', 'e', 'r', ' ', ':', ' ', 'T', 'o',
'm', 'm', 'y', ' ', 'V', 'e', 'r', 'c', 'e', 't', 't', 'i', 0);
}
time2change = 1 + (53 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'l', 'o', 'r', 'i', 'd', 'a', ', ', ' ', '3', 'D',
' ', 'a', 'n', 'd', ' ', 'y', 'o', 'u', 'r', ' ', 'p', 'l', 'a', 'y', 'e', 'r',
' ', 'c', 'a', 'n', ' ', 'f', 'i', 'n', 'a', 'l', 'l', 'y', ' ', 'T', 'a', 'l',
'k', '!', ' ', 'A', 'm', 'a', 'z', 'i', 'n', 'g', '.', '.', ' ', 0);
}
time2change = 1 + (54 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'l', 'o', 'r', 'i', 'd', 'a', ', ', ' ', '3', 'D',
' ', 'a', 'n', 'd', ' ', 'y', 'o', 'u', 'r', ' ', 'p', 'l', 'a', 'y', 'e', 'r',
' ', 'c', 'a', 'n', ' ', 'f', 'i', 'n', 'a', 'l', 'l', 'y', ' ', 'T', 'a', 'l',
'k', '!', ' ', 'A', 'm', 'a', 'z', 'i', 'n', 'g', '.', '.', ' ', 0);
}
time2change = 1 + (55 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'l', 'o', 'r', 'i', 'd', 'a', ', ', ' ', '3', 'D',
' ', 'a', 'n', 'd', ' ', 'y', 'o', 'u', 'r', ' ', 'p', 'l', 'a', 'y', 'e', 'r',
' ', 'c', 'a', 'n', ' ', 'f', 'i', 'n', 'a', 'l', 'l', 'y', ' ', 'T', 'a', 'l',

'k', '!', ' ', 'A', 'm', 'a', 'z', 'i', 'n', 'g', '.', '.', ' ', 0);
}
time2change = 1 + (56 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'l', 'o', 'r', 'i', 'd', 'a', ', ', ' ', '3', 'D',
' ', 'a', 'n', 'd', ' ', 'y', 'o', 'u', 'r', ' ', 'p', 'l', 'a', 'y', 'e', 'r',
' ', 'c', 'a', 'n', ' ', 'f', 'i', 'n', 'a', 'l', 'l', 'y', ' ', 'T', 'a', 'l',
'k', '!', ' ', 'A', 'm', 'a', 'z', 'i', 'n', 'g', '.', '.', ' ', 0);
}
time2change = 1 + (57 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'B', 'u', 't', ' ', 'w', 'e', ' ', 'c', 'a', 'n', ' ',
's', 't', 'i', 'l', 'l', ' ', 'd', 'o', ' ', 'b', 'e', 't', 't', 'e', 'r', ' ',
'c', 'a', 'n', 't', ' ', 'w', 'e', '?', 0);
}
time2change = 1 + (58 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'B', 'u', 't', ' ', 'w', 'e', ' ', 'c', 'a', 'n', ' ',
's', 't', 'i', 'l', 'l', ' ', 'd', 'o', ' ', 'b', 'e', 't', 't', 'e', 'r', ' ',
'c', 'a', 'n', 't', ' ', 'w', 'e', '?', 0);
}
time2change = 1 + (59 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'B', 'u', 't', ' ', 'w', 'e', ' ', 'c', 'a', 'n', ' ',
's', 't', 'i', 'l', 'l', ' ', 'd', 'o', ' ', 'b', 'e', 't', 't', 'e', 'r', ' ',
'c', 'a', 'n', 't', ' ', 'w', 'e', '?', 0);
}
time2change = 1 + (60 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'B', 'u', 't', ' ', 'w', 'e', ' ', 'c', 'a', 'n', ' ',
's', 't', 'i', 'l', 'l', ' ', 'd', 'o', ' ', 'b', 'e', 't', 't', 'e', 'r', ' ',
'c', 'a', 'n', 't', ' ', 'w', 'e', '?', 0);
}
time2change = 2 + (01 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'S', 'a', 'n', ' ', 'A', 'n', 'd', 'r', 'e', 'a', 's',
0);
}
time2change = 2 + (02 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'S', 'a', 'n', ' ', 'A', 'n', 'd', 'r', 'e', 'a', 's',
0);
}
time2change = 2 + (03 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )

{
setshort(0x08e90DD8, 1, 'S', 'a', 'n', ' ', 'A', 'n', 'd', 'r', 'e', 'a', 's',
0);
}
time2change = 2 + (04 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'S', 'a', 'n', ' ', 'A', 'n', 'd', 'r', 'e', 'a', 's',
0);
}
time2change = 2 + (06 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l', 'a', 'y', 'e', 'r', ' ', ':', ' ', 'C', 'a',
'r', 'l', ' ', 'J', 'o', 'h', 'n', 's', 'o', 'n', 0);
}
time2change = 2 + (07 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l', 'a', 'y', 'e', 'r', ' ', ':', ' ', 'C', 'a',
'r', 'l', ' ', 'J', 'o', 'h', 'n', 's', 'o', 'n', 0);
}
time2change = 2 + (08 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l', 'a', 'y', 'e', 'r', ' ', ':', ' ', 'C', 'a',
'r', 'l', ' ', 'J', 'o', 'h', 'n', 's', 'o', 'n', 0);
}
time2change = 2 + (10 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'i', 'n', 'a', 'l', 'l', 'y', ' ', 'a', ' ', 'e',
'x', 'c', 'e', 'l', 'l', 'e', 'n', 't', ' ', 'g', 'a', 'm', 'e', ' ', 'w', 'i',
't', 'h', ' ', 'm', 'o', 'r', 'e', ' ', 't', 'h', 'e', 'n', ' ', 'y', 'o', 'u',
' ', 'c', 'o', 'u', 'l', 'd', ' ', 'a', 's', 'k', ' ', 'f', 'o', 'r', '!', '!',
0);
}
time2change = 2 + (11 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'i', 'n', 'a', 'l', 'l', 'y', ' ', 'a', ' ', 'e',
'x', 'c', 'e', 'l', 'l', 'e', 'n', 't', ' ', 'g', 'a', 'm', 'e', ' ', 'w', 'i',
't', 'h', ' ', 'm', 'o', 'r', 'e', ' ', 't', 'h', 'e', 'n', ' ', 'y', 'o', 'u',
' ', 'c', 'o', 'u', 'l', 'd', ' ', 'a', 's', 'k', ' ', 'f', 'o', 'r', '!', '!',
0);
}
time2change = 2 + (12 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'i', 'n', 'a', 'l', 'l', 'y', ' ', 'a', ' ', 'e',
'x', 'c', 'e', 'l', 'l', 'e', 'n', 't', ' ', 'g', 'a', 'm', 'e', ' ', 'w', 'i',
't', 'h', ' ', 'm', 'o', 'r', 'e', ' ', 't', 'h', 'e', 'n', ' ', 'y', 'o', 'u',
' ', 'c', 'o', 'u', 'l', 'd', ' ', 'a', 's', 'k', ' ', 'f', 'o', 'r', '!', '!',

0);
}
time2change = 2 + (13 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'i',
'x', 'c', 'e', 'l', 'l', 'e', 'n',
't', 'h', ' ', 'm', 'o', 'r', 'e',
' ', 'c', 'o', 'u', 'l', 'd', ' ',
0);
}
time2change = 2 + (15 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'N', 'o',
'l', 'l', ' ', 'w', 'e', ' ', 's',
}
time2change = 2 + (16 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'N', 'o',
'l', 'l', ' ', 'w', 'e', ' ', 's',
}
time2change = 2 + (17 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'N', 'o',
'l', 'l', ' ', 'w', 'e', ' ', 's',
}
time2change = 2 + (18 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'N', 'o',
'l', 'l', ' ', 'w', 'e', ' ', 's',
}
time2change = 2 + (20 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'L', 'C',
}
time2change = 2 + (21 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'L', 'C',
}
time2change = 2 + (22 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'L', 'C',
}
time2change = 2 + (23 << 8);
timenow = getshort(0x08bb3b40);

'n',
't',
' ',
'a',

'a',
' ',
't',
's',

'l',
'g',
'h',
'k',

'l',
'a',
'e',
' ',

'y',
'm',
'n',
'f',

' ',
'e',
' ',
'o',

'a',
' ',
'y',
'r',

' ',
'w',
'o',
'!',

'e',
'i',
'u',
'!',

'w', ' ', 'w', 'h', 'a', 't', ' ', 'w', 'i',
'e', 'e', ' ', 'n', 'e', 'x', 't', '?', 0);

'w', ' ', 'w', 'h', 'a', 't', ' ', 'w', 'i',
'e', 'e', ' ', 'n', 'e', 'x', 't', '?', 0);

'w', ' ', 'w', 'h', 'a', 't', ' ', 'w', 'i',
'e', 'e', ' ', 'n', 'e', 'x', 't', '?', 0);

'w', ' ', 'w', 'h', 'a', 't', ' ', 'w', 'i',
'e', 'e', ' ', 'n', 'e', 'x', 't', '?', 0);

'S', 0);

'S', 0);

'S', 0);

if( timenow == time2change )


{
setshort(0x08e90DD8, 1, 'L', 'C',
}
time2change = 2 + (25 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l',
'n', 'i', ' ', 'C', 'i', 'p', 'r',
}
time2change = 2 + (26 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l',
'n', 'i', ' ', 'C', 'i', 'p', 'r',
}
time2change = 2 + (27 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l',
'n', 'i', ' ', 'C', 'i', 'p', 'r',
}
time2change = 2 + (28 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l',
'n', 'i', ' ', 'C', 'i', 'p', 'r',
}
time2change = 2 + (30 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'B', 'a',
'e', 'r', 't', 'y', ' ', 'c', 'i',
'i', 'k', 'e', 's', '!', '!', 0);
}
time2change = 2 + (31 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'B', 'a',
'e', 'r', 't', 'y', ' ', 'c', 'i',
'i', 'k', 'e', 's', '!', '!', 0);
}
time2change = 2 + (32 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'B', 'a',
'e', 'r', 't', 'y', ' ', 'c', 'i',
'i', 'k', 'e', 's', '!', '!', 0);
}
time2change = 2 + (33 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{

'S', 0);

'a', 'y', 'e', 'r', ' ', ':', ' ', 'T', 'o',
'i', 'a', 'n', 'i', 0);

'a', 'y', 'e', 'r', ' ', ':', ' ', 'T', 'o',
'i', 'a', 'n', 'i', 0);

'a', 'y', 'e', 'r', ' ', ':', ' ', 'T', 'o',
'i', 'a', 'n', 'i', 0);

'a', 'y', 'e', 'r', ' ', ':', ' ', 'T', 'o',
'i', 'a', 'n', 'i', 0);

'c', 'k', ' ', 't', 'o', ' ', 'L', 'i', 'b',
't', 'y', ' ', 'w', 'i', 't', 'h', ' ', 'b',

'c', 'k', ' ', 't', 'o', ' ', 'L', 'i', 'b',
't', 'y', ' ', 'w', 'i', 't', 'h', ' ', 'b',

'c', 'k', ' ', 't', 'o', ' ', 'L', 'i', 'b',
't', 'y', ' ', 'w', 'i', 't', 'h', ' ', 'b',

setshort(0x08e90bd8, 1, 'B', 'a',


'e', 'r', 't', 'y', ' ', 'c', 'i',
'i', 'k', 'e', 's', '!', '!', 0);
}
time2change = 2 + (34 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'V', 'C',
}
time2change = 2 + (35 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'V', 'C',
}
time2change = 2 + (36 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'V', 'C',
}
time2change = 2 + (37 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'V', 'C',
}
time2change = 2 + (39 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l',
'c', 't', 'o', 'r', ' ', 'V', 'a',
}
time2change = 2 + (40 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l',
'c', 't', 'o', 'r', ' ', 'V', 'a',
}
time2change = 2 + (41 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l',
'c', 't', 'o', 'r', ' ', 'V', 'a',
}
time2change = 2 + (42 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l',
'c', 't', 'o', 'r', ' ', 'V', 'a',
}
time2change = 2 + (44 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{

'c', 'k', ' ', 't', 'o', ' ', 'L', 'i', 'b',
't', 'y', ' ', 'w', 'i', 't', 'h', ' ', 'b',

'S', 0);

'S', 0);

'S', 0);

'S', 0);

'a', 'y', 'e', 'r', ' ', ':', ' ', 'V', 'i',
'n', 'c', 'e', 0);

'a', 'y', 'e', 'r', ' ', ':', ' ', 'V', 'i',
'n', 'c', 'e', 0);

'a', 'y', 'e', 'r', ' ', ':', ' ', 'V', 'i',
'n', 'c', 'e', 0);

'a', 'y', 'e', 'r', ' ', ':', ' ', 'V', 'i',
'n', 'c', 'e', 0);

setshort(0x08e90DD8, 1, 'I', 'V',


}
time2change = 2 + (45 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'V',
}
time2change = 2 + (46 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'V',
}
time2change = 2 + (47 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'V',
}
time2change = 2 + (49 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'C', 'O',
'H', ' ', '3', 'R', 'D', ' ', 0);
}
time2change = 2 + (50 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'C', 'O',
'H', ' ', '3', 'R', 'D', ' ', 0);
}
time2change = 2 + (51 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'C', 'O',
'H', ' ', '3', 'R', 'D', ' ', 0);
}
time2change = 2 + (52 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'C', 'O',
'H', ' ', '3', 'R', 'D', ' ', 0);
}
time2change = 2 + (54 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'T', 'h',
'w', 'a', 't', 'c', 'h', 'i', 'n',
}
time2change = 2 + (55 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'T', 'h',

0);

0);

0);

0);

'M', 'I', 'N', 'G', ' ', 'M', 'A', 'R', 'C',

'M', 'I', 'N', 'G', ' ', 'M', 'A', 'R', 'C',

'M', 'I', 'N', 'G', ' ', 'M', 'A', 'R', 'C',

'M', 'I', 'N', 'G', ' ', 'M', 'A', 'R', 'C',

'a', 'n', 'k', 's', ' ', 'f', 'o', 'r', ' ',
'g', '!', 0);

'a', 'n', 'k', 's', ' ', 'f', 'o', 'r', ' ',

'w', 'a', 't', 'c', 'h', 'i', 'n',


}
time2change = 2 + (56 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'T', 'h',
'w', 'a', 't', 'c', 'h', 'i', 'n',
}
if(buttons & CTRL_UP)
{
setchar(0x0x08bb3b40, 1, 00);
}
if(getshort(pcar + 0x56)== 175);
{
setshort(0x08e90DD8, 1, 'I', 0);
setchar(pcar + 0x224, 0x00, 0x00,
setchar(pcar + 0x228, 0x00, 0x00,
}

'g', '!', 0);

'a', 'n', 'k', 's', ' ', 'f', 'o', 'r', ' ',
'g', '!', 0);

0xff);
0x00);

#cheat Burnout Nos


//ID: 19943
//Score: 143
//Author: Durka Durka Mahn
//Category: Vehicle
//Description: Inspired from the Burnout Series, this Nos mod allows you to gain
Nos by smacking into the traffic! Each car you smack into will give you more No
s. You can have a maximum of 4 tanks.
//
//To use your Nos, simply hold O and accelerate, and it will slowly drain. Note
you can't charge Nos whilst using it.
//
//Special thanks to creepers for the idea, and Vette for the Heavy cars part.
//Image: none
//Time: 19/08/2007 02:49:52
//Working: Yes
//Hit Cars to gain Nos.
Hit = getint(pcar+0x150);
static OldCar;
static Car;
static Nos;
static Using;
static i;
if(Hit && getshort(Hit+0x56) < 279 && getshort(Hit+0x56) > 150 && !i) {
OldCar = Hit;
i = 1;
}
if(Hit && getshort(Hit+0x56) < 279 && getshort(Hit+0x56) > 150) {
Car = Hit;
}
if(OldCar != Car && !Using) {
OldCar = Car;
Nos += 4;
}
if(pcar) {
if (getfloat(pcar+0xD0) <= 50000)
{
setfloat(pcar+0xD0, getfloat(pcar+0xD0)*1000);
setfloat(pcar+0xD4, getfloat(pcar+0xD4)*1000);

}
if(Nos < 1) {
setshort(0x08e90bd8, 1, 'N',
', ' ', ' ', '/', 'x', '1',
}
if(Nos >= 1 && Nos < 2) {
setshort(0x08e90bd8, 1, 'N',
', ' ', '/', 'x', '1', 0);
}
if(Nos >= 2 && Nos < 3) {
setshort(0x08e90bd8, 1, 'N',
', '/', 'x', '1', 0);
}
if(Nos >= 3 && Nos < 4) {
setshort(0x08e90bd8, 1, 'N',
/', 'x', '1', 0);
}
if(Nos >= 4 && Nos < 5) {
setshort(0x08e90bd8, 1, 'N',
x', '1', 0);
}
if(Nos >= 5 && Nos < 6) {
setshort(0x08e90bd8, 1, 'N',
<', ' ', ' ', ' ', ' ', ' ',
}
if(Nos >= 6 && Nos < 7) {
setshort(0x08e90bd8, 1, 'N',
<', '<', ' ', ' ', ' ', ' ',
}
if(Nos >= 7 && Nos < 8) {
setshort(0x08e90bd8, 1, 'N',
<', '<', '<', ' ', ' ', '/',
}
if(Nos >= 8 && Nos < 9) {
setshort(0x08e90bd8, 1, 'N',
<', '<', '<', '<', '/', 'x',
}
if(Nos >= 9 && Nos < 10) {
setshort(0x08e90bd8, 1, 'N',
<', '<', '<', '<', '/', '<',
}
if(Nos >= 10 && Nos < 11) {
setshort(0x08e90bd8, 1, 'N',
<', '<', '<', '<', '/', '<',
}
if(Nos >= 11 && Nos < 12) {
setshort(0x08e90bd8, 1, 'N',
<', '<', '<', '<', '/', '<',
}
if(Nos >= 12 && Nos < 13) {
setshort(0x08e90bd8, 1, 'N',
<', '<', '<', '<', '/', '<',
}
if(Nos >= 13 && Nos < 14) {
setshort(0x08e90bd8, 1, 'N',
<', '<', '<', '<', '/', '<',
', '/', 'x', '4', 0);
}
if(Nos >= 14 && Nos < 15) {
setshort(0x08e90bd8, 1, 'N',

'O', 'S', ':', ' ', '/', ' ', ' ', ' ', ' ', ' ', '
0);
'O', 'S', ':', ' ', '/', '<', ' ', ' ', ' ', ' ', '

'O', 'S', ':', ' ', '/', '<', '<', ' ', ' ', ' ', '

'O', 'S', ':', ' ', '/', '<', '<', '<', ' ', ' ', '

'O', 'S', ':', ' ', '/', '<', '<', '<', '<', '/', '

'O', 'S', ':', ' ', '/', '<', '<', '<', '<', '/', '
' ', '/', 'x', '2', 0);
'O', 'S', ':', ' ', '/', '<', '<', '<', '<', '/', '
'/', 'x', '2', 0);
'O', 'S', ':', ' ', '/', '<', '<', '<', '<', '/', '
'x', '2', 0);
'O', 'S', ':', ' ', '/', '<', '<', '<', '<', '/', '
'2', 0);
'O', 'S', ':', ' ', '/', '<', '<', '<', '<', '/', '
' ', ' ', ' ', ' ', ' ', ' ', '/', 'x', '3', 0);
'O', 'S', ':', ' ', '/', '<', '<', '<', '<', '/', '
'<', ' ', ' ', ' ', ' ', '/', 'x', '3', 0);
'O', 'S', ':', ' ', '/', '<', '<', '<', '<', '/', '
'<', '<', ' ', ' ', '/', 'x', '3', 0);
'O', 'S', ':', ' ', '/', '<', '<', '<', '<', '/', '
'<', '<', '<', '/', 'x', '3', 0);
'O', 'S', ':', ' ', '/', '<', '<', '<', '<', '/', '
'<', '<', '<', '/', '<', ' ', ' ', ' ', ' ', ' ', '

'O', 'S', ':', ' ', '/', '<', '<', '<', '<', '/', '

<', '<', '<', '<', '/', '<', '<',


/', 'x', '4', 0);
}
if(Nos >= 15 && Nos < 16) {
setshort(0x08e90bd8, 1, 'N', 'O',
<', '<', '<', '<', '/', '<', '<',
x', '4', 0);
}
if(Nos >= 16 && Nos < 17) {
setshort(0x08e90bd8, 1, 'N', 'O',
<', '<', '<', '<', '/', '<', '<',
4', 0);
}
if(buttons & CTRL_CIRCLE && Nos >
speed = 1.5;

'<', '<', '/', '<', '<', ' ', ' ', ' ', ' ', '

'S', ':', ' ', '/', '<', '<', '<', '<', '/', '
'<', '<', '/', '<', '<', '<', ' ', ' ', '/', '

'S', ':', ' ', '/', '<', '<', '<', '<', '/', '
'<', '<', '/', '<', '<', '<', '<', '/', 'x', '
0) {

thrust = speed * 0.00333;


if(buttons & CTRL_CROSS) {
Nos -=0.02;
Using = 1;
setchar(0x09569B90,
0x10);
setchar(0x09569B94,
255,
127,
0);
setfloat(pcar + 0x0140,
getfloat(pcar + 0x0140) + getfloat(pcar + 0x00
10) * thrust);
setfloat(pcar + 0x0144,
getfloat(pcar + 0x0144) + getfloat(pcar + 0x00
14) * thrust);
}
else
{
Using = 0;
setchar(0x09569B90,
0x4);
setchar(0x09569B94,
63,
63,
63);
}
}
else
{
Using = 0;
setchar(0x09569B90,
0x4);
setchar(0x09569B94,
63,
63,
63);
}
}
if(Nos < 0) {
Nos = 0;
}
if(Nos > 16) {
Nos = 16;
}
#off
setfloat(pcar+0xD0, getfloat(pcar+0xD0)/1000);
setfloat(pcar+0xD4, getfloat(pcar+0xD4)/1000);
#cheat Ridge Racer 7 Nos
//ID: 19941
//Score: 119
//Author: Durka Durka Mahn
//Category: Vehicle
//Description: Inspired from the PS3 title
Nitrous. To fill them, you must drift with
the drift, the more nos you get. Once one
t. You can even use 2 or even 3 tanks at a

'Ridge Racer 7', you have 3 tanks of


your car around Vice City. The bigger
tank is filled, simply hit R to use i
time. The more nos you use at the sam

e time, the faster you go and longer it lasts. Use L to use double shot, and O t
o use the triple shot. Enjoy!
//Special thanks to psphacker for text color.
//Image: none
//Time: 17/08/2007 22:07:57
//Working: Yes
static Nos;
static boost;
static R;
static G;
static B;
static time;
static x;
if(pcar) {
if(getchar(pcar+0x764) || getchar(pcar+0x768) || getchar(pcar+0x76C) || getch
ar(pcar+0x770)) {
if(!boost && Nos < 2.97) {
x += 0.000005;
Nos += x;
}
}
else {
x = 0.0025;
}
if(Nos < .33) {
setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', ' ', ' ', ' ',
']', ' ', '[', ' ', ' ', ' ', ']', ' ', '[', ' ', ' ', ' ', ']',
0);
}
if(Nos > .33 && Nos < .66) {
setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', '~', 'g', '~', 'l
', ' ', ' ', '~', 'w', '~', ']', ' ', '[', ' ', ' ', ' ', ']', ' ', '
[', ' ', ' ', ' ', ']', 0);
}
if(Nos > .66 && Nos < .99) {
setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', '~', 'g', '~', '
l', 'l', '~', 'w', '~', ' ', ']', ' ', '[', ' ', ' ', ' ', ']', ' ',
'[', ' ', ' ', ' ', ']', 0);
}
if(Nos > .99 && Nos < 1.32) {
setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', '~', 'g', '~', '
l', 'l', 'l', '~', 'w', '~', ']', ' ', '[', ' ', ' ', ' ', ']', ' ',
'[', ' ', ' ', ' ', ']', 0);
}
if(Nos > 1.32 && Nos < 1.65) {
setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', '~', 'h', '~', '
l', 'l', 'l', '~', 'w', '~', ']', ' ', '[', '~', 'h', '~', 'l', ' ', ' '
, '~', 'w', '~', ']', ' ', '[', ' ', ' ', ' ', ']', 0);
}
if(Nos > 1.65 && Nos < 1.98) {
setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', '~', 'h', '~', '
l', 'l', 'l', '~', 'w', '~', ']', ' ', '[', '~', 'h', '~', 'l', 'l', ' '
, '~', 'w', '~', ']', ' ', '[', ' ', ' ', ' ', ']', 0);
}
if(Nos > 1.98 && Nos < 2.31) {
setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', '~', 'h', '~', '
l', 'l', 'l', '~', 'w', '~', ']', ' ', '[', '~', 'h', '~', 'l', 'l', 'l'
, '~', 'w', '~', ']', ' ', '[', ' ', ' ', ' ', ']', 0);
}
if(Nos > 2.31 && Nos < 2.64) {

setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', '~', 'r', '~', '
l', 'l', 'l', '~', 'w', '~', ']', ' ', '[', '~', 'r', '~', 'l', 'l', 'l'
, '~', 'w', '~', ']', ' ', '[', '~', 'r', '~', 'l', ' ', ' ', '~', 'w', '
~', ']', 0);
}
if(Nos > 2.64 && Nos < 2.97) {
setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', '~', 'r', '~', '
l', 'l', 'l', '~', 'w', '~', ']', ' ', '[', '~', 'r', '~', 'l', 'l', 'l'
, '~', 'w', '~', ']', ' ', '[', '~', 'r', '~', 'l', 'l', ' ', '~', 'w', '
~', ']', 0);
}
if(Nos > 2.97) {
setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', '~', 'r', '~', '
l', 'l', 'l', '~', 'w', '~', ']', ' ', '[', '~', 'r', '~', 'l', 'l', 'l'
, '~', 'w', '~', ']', ' ', '[', '~', 'r', '~', 'l', 'l', 'l', '~', 'w', '
~', ']', 0);
}
if(press & CTRL_CIRCLE && Nos > 2.96 && Nos < 2.98 && !boost) {
boost = 1;
time = 15;
R = 127;
G = 255;
B = 0;
speed = 3;
}
if(press & CTRL_RTRIGGER && Nos - 0.99 > 0 && !boost) {
boost = 1;
time = 5;
R = 255;
G = 157;
B = 0;
speed = 1;
}
if(press & CTRL_LTRIGGER && Nos - 1.98 > 0 && !boost) {
boost = 1;
time = 10;
R = 0;
G = 127;
B = 255;
speed = 1.5;
}
static On;
static going;
if(boost) {
On = 2;
}
if(On) {
static timepassed;
static init;
if(!init)
{
lasttime = getchar( 0x08bb3b41 );
init = 1;
}
if( lasttime != getchar( 0x08bb3b41 ) )
{
Nos -= 0.198;
timepassed++;
lasttime = getchar( 0x08bb3b41 );
}

if( timepassed < time )


{
going = 1;
}
else {
On = 0;
timepassed = 0;
going = 0;
}
}
if(going) {
setchar(0x09569B90,
setchar(0x09569B94,
speed = 1.5;

0x10);
R,
G,

B);

thrust = speed * 0.00333;


if(buttons & CTRL_CROSS) {
setfloat(pcar + 0x0140,
getfloat(pcar + 0x0140) + getfloat(pcar + 0x001
0) * thrust);
setfloat(pcar + 0x0144,
getfloat(pcar + 0x0144) + getfloat(pcar + 0x001
4) * thrust);
}
}
else
{
boost = 0;
setchar(0x09569B90,
0x4);
setchar(0x09569B94,
63,
63,
63);
}
}
#cheat Reveal
//ID: 19940
//Score: 59
//Author: psphacker108
//Category: Environment
//Description: A more revealing word in vcs. Makes the roads white and buildings
white. It's alot better from the dark world of vcs usally, you can set the time
to anything and it will not change.
//Image: none
//Time: 17/08/2007 07:12:59
//Working: Yes
setchar(0x8badc8a, 0xc0, 0xff);
#cheat Street Fighter in Clymens Safehouse
//ID: 19938
//Score: 65
//Author: psphacker108
//Category: Garage Codes
//Description: This makes the Clymens garage ( Any car that comes out of it be t
he Street fighter bike. The bike will be white. Found by psphacker108
//Image: http://i66.photobucket.com/albums/h257/pspman108/screen4-18.jpg
//Time: 16/08/2007 17:18:41
//Working: Yes
//by psphacker108
setint(0x8C73B30, 0xfc);
setchar(0x8C73B44, 255, 255, 255, 0);
setchar(0x8C73B48, 255, 255, 255, 0);
#cheat Splitz 6 in Compound Garage ( BLUE)

//ID: 19937
//Score: 58
//Author: psphacker108
//Category: Garage Codes
//Description: This makes a Blue Splitz 6 spawn in the Compound Safehouse Garage
, Found by psphacker108. Make sure you have a car in there already!
//Image: http://i66.photobucket.com/albums/h257/pspman108/screen2-33.jpg
//Time: 16/08/2007 17:16:54
//Working: Yes
//by psphacker108
setint(0x8C73A70, 0xaa);
setchar(0x8C73A94, 0, 0, 255, 0);
setchar(0x8C73A98, 0, 0, 255, 0);
#cheat Mystery number of sites visited
//ID: 19936
//Score: 54
//Author: psphacker108
//Category: Player Stats
//Description: This is just a mystery for a number of sites visited stat. thanks
to wolvern for finding it.
//Image: none
//Time: 15/08/2007 11:46:57
//Working: Yes
sethex(0x08bb3d84, ff);
sethex(0x08bb3d85, fa);
sethex(0x08bb3d86, ff);
#cheat windy
//ID: 19930
//Score: 94
//Author: psphacker108
//Category: Misc
//Description: this makes vic and peds shirts have a wind effect while driving a
bike! doesn't work on cars. The faster you go the more your shirt moves! if you
stop the shirt stops moving. turn off for no more wind effect.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video2-17.gif
//Time: 12/08/2007 16:40:25
//Working: Yes
//by psphacker108
speed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar + 0
x144) * getfloat(pcar + 0x144));
if(speed<0.0) {
setchar(0x8bACDE7, 0x3E);
}
if(speed<1.0) {
setchar(0x8bACDE7, 0x3F);
}
if(speed<2.0) {
setchar(0x8bACDE6, 0x00);
setchar(0x8bACDE7, 0x3F);

}
#off
setchar(0x8bACDE6, 0x00);
setchar(0x8bACDE7, 0x00);
#cheat car showroom (concert type)
//ID: 19925
//Score: 97
//Author: creepers
//Category: Location Mods
//Description: ok,this is a place where you want to picture cars at a great baac
kround.
//more types coming soon.
//
//EDITED BY: psphacker108 on 06/08/07 20:09:31
//Image: http://img363.imageshack.us/img363/7448/screen3na7.png
//Time: 06/08/2007 13:39:17
//Working: Yes
moveto(522.57, -442.64, 9.57); object(0x1CA6, 295, 180, 96);
move(3.53, -0.42, 1.70); object(0x1CA6, 270, 180, 96);
move(3.41, -0.36, 0.00); object(0x1CA6, 270, 180, 95);
move(4.07, -0.36, 0.00); object(0x1CA6, 270, 180, 95);
move(4.51, 4.51, -5.10); object(0x1CA6, 90, 90, 95);
move(-3.84, 0.36, 0.00); object(0x1CA6, 90, 90, 96);
move(-3.07, 0.31, 0.00); object(0x1CA6, 90, 90, 96);
move(-1.41, -9.91, 0.00); object(0x1CA6, 90, 90, 96);
move(3.04, -0.31, 0.00); object(0x1CA6, 90, 90, 96);
move(3.61, -0.37, 0.00); object(0x1CA6, 90, 90, 96);
move(0.74, -0.08, 0.00); object(0x1CA6, 90, 90, 96);
move(0.32, 4.12, 0.00); object(0x1CA6, 90, 90, 4);
move(0.25, 3.83, 0.00); object(0x1CA6, 90, 90, 4);
move(0.15, 2.22, 0.00); object(0x1CA6, 90, 90, 4);
move(-1.71, -1.20, 3.45); object(0x1CFE, 90, 90, 61);
move(-4.62, -3.54, 11.00); object(0x1D45, 0, 0, 5);
move(1.02, 7.27, -7.10); object(0x1D45, 0, 270, 95);
move(-1.31, -14.54, 0.00); object(0x1D45, 0, 90, 95);
move(7.91, 6.57, 0.00); object(0x1D45, 0, 90, 5);
move(-17.70, 6.69, -8.25); object(0x1CB2, 335, 0, 94);
move(-0.75, -9.77, 0.00); object(0x1CB2, 335, 0, 94);
teleport(522.57, -442.64, 10.57);
#cheat Mile High Club v1.25.052
//ID: 19924
//Score: 116
//Author: chad1614
//Category: Pointless
//Description: Its the new and improved miles high club!!!!! very cool building
in the sky that you can put any where you want!
//
//EDITED BY: psphacker108 on 07/08/07 01:49:02
//Image: http://img511.imageshack.us/img511/38/screen11le6.png
//Time: 06/08/2007 05:27:22
//Working: Yes
moveto(225.47, -242.32, 186.29); object(0x1CB2, 0, 270, 30);
move(1.88, 3.23, 0.00); object(0x1CB2, 0, 270, 30);
move(5.87, -3.42, 0.00); object(0x1CB2, 0, 270, 30);
move(-1.87, -3.21, 0.00); object(0x1CB2, 0, 270, 30);
move(10.19, 5.17, 0.00); object(0x1CB2, 0, 270, 75);
move(-16.50, 9.62, 0.00); object(0x1CB2, 0, 270, 345);

move(1.39, 10.53, 0.00); object(0x1CB2, 0, 270, 30);


move(23.50, -13.70, 0.00); object(0x1CB2, 0, 270, 30);
move(1.49, 10.70, 0.00); object(0x1CB2, 0, 270, 345);
move(-16.50, 9.62, 0.00); object(0x1CB2, 0, 270, 75);
move(10.30, -1.19, 0.00); object(0x1CB2, 270, 270, 30);
move(-15.96, -41.89, 0.00); object(0x1CB2, 270, 270, 30);
move(-12.61, 7.35, 0.00); object(0x1CB2, 270, 270, 30);
move(-3.41, -5.85, 0.00); object(0x1CB2, 270, 270, 30);
move(12.61, -7.35, 0.00); object(0x1CB2, 270, 270, 30);
move(-3.40, -5.83, 0.00); object(0x1CB2, 270, 270, 30);
move(-12.53, 7.30, 0.00); object(0x1CB2, 270, 270, 30);
move(-3.42, -5.87, 0.00); object(0x1CB2, 270, 270, 30);
move(12.61, -7.35, 0.00); object(0x1CB2, 270, 270, 30);
move(12.60, -7.17, 0.00); object(0x1CB2, 270, 270, 30);
move(10.12, 17.50, 0.00); object(0x1CB2, 270, 270, 30);
move(-1.51, -10.59, 0.00); object(0x1CB2, 180, 270, 30);
move(-46.47, 14.93, 0.00); object(0x1CB2, 270, 270, 30);
move(10.27, 17.54, 0.00); object(0x1CB2, 270, 270, 30);
move(-8.50, -6.70, 0.00); object(0x1CB2, 180, 270, 30);
move(13.88, -27.72, 0.00); object(0x1CB2, 270, 270, 30);
move(-3.39, -5.86, 0.00); object(0x1CB2, 270, 270, 30);
move(-2.76, 9.42, 0.00); object(0x1CB2, 270, 270, 30);
move(12.63, -7.32, 0.00); object(0x1CB2, 270, 270, 30);
move(7.84, -0.49, 3.40); object(0x1CB2, 0, 0, 120);
move(6.24, -3.59, 0.00); object(0x1CB2, 0, 0, 120);
move(-31.49, 18.07, 0.00); object(0x1CB2, 0, 0, 120);
move(-6.41, 3.69, 0.00); object(0x1CB2, 0, 0, 120);
move(13.50, 23.44, 0.00); object(0x1CB2, 0, 0, 120);
move(6.85, -3.94, 0.00); object(0x1CB2, 0, 0, 120);
move(24.39, -14.16, 0.00); object(0x1CB2, 0, 0, 120);
move(6.58, -3.80, 0.00); object(0x1CB2, 0, 0, 120);
move(2.59, -9.93, 0.00); object(0x1CB2, 0, 0, 30);
move(-6.19, -10.68, 0.00); object(0x1CB2, 0, 0, 30);
move(-43.94, 39.71, 0.00); object(0x1CB2, 0, 0, 30);
move(-6.16, -10.84, 0.00); object(0x1CB2, 0, 0, 29);
move(14.53, 10.40, 3.30); object(0x1CB2, 0, 270, 120);
move(-10.00, -17.65, 0.00); object(0x1CB2, 0, 270, 120);
move(1.45, 10.87, 0.00); object(0x1CB2, 0, 270, 30);
move(21.17, -0.50, 0.00); object(0x1CB2, 0, 270, 120);
move(12.55, -7.27, 0.00); object(0x1CB2, 0, 270, 120);
move(12.29, -7.12, 0.00); object(0x1CB2, 0, 270, 120);
move(-10.21, -17.30, 0.00); object(0x1CB2, 0, 270, 120);
move(-12.46, 7.22, 0.00); object(0x1CB2, 0, 270, 120);
move(-12.25, 6.98, 0.00); object(0x1CB2, 0, 270, 120);
move(1.20, 11.00, 0.00); object(0x1CB2, 0, 270, 29);
move(32.21, -18.56, 0.00); object(0x1CB2, 0, 270, 30);
move(-13.13, 8.20, 0.00); object(0x1CB2, 0, 270, 30);
move(-5.94, 3.17, 0.00); object(0x1CB2, 0, 270, 30);
move(-7.31, 4.01, 0.00); object(0x1CB2, 0, 270, 29);
move(3.47, -2.02, 0.00); object(0x1CB2, 0, 270, 30);
move(-16.15, 2.90, 0.00); object(0x029F, 90, 0, 29);
move(-3.83, 2.16, 0.00); object(0x029F, 90, 0, 29);
move(1.62, 2.87, 0.00); object(0x029F, 90, 0, 29);
move(3.86, -2.19, 0.00); object(0x029F, 90, 0, 30);
move(1.63, 2.87, 0.00); object(0x029F, 90, 0, 30);
move(-3.76, 2.11, 0.00); object(0x029F, 90, 0, 30);
move(1.64, 2.86, 0.00); object(0x029F, 90, 0, 30);
move(3.73, -2.14, 0.00); object(0x029F, 90, 0, 30);
move(1.64, 2.86, 0.00); object(0x029F, 90, 0, 30);
move(-3.73, 2.14, 0.00); object(0x029F, 90, 0, 30);

move(28.99, -31.48, 0.00); object(0x029F, 90, 0, 30);


move(-3.82, 2.19, 0.00); object(0x029F, 90, 0, 30);
move(1.64, 2.86, 0.00); object(0x029F, 90, 0, 30);
move(1.64, 2.86, 0.00); object(0x029F, 90, 0, 30);
move(1.69, 2.95, 0.00); object(0x029F, 90, 0, 30);
move(0.40, -7.95, 0.00); object(0x029F, 90, 0, 30);
move(1.64, 2.86, 0.00); object(0x029F, 90, 0, 30);
move(1.69, 2.95, 0.00); object(0x029F, 90, 0, 30);
move(-4.80, -8.77, -6.70); object(0x029F, 90, 0, 30);
move(-3.82, 2.19, 0.00); object(0x029F, 90, 0, 30);
move(1.64, 2.86, 0.00); object(0x029F, 90, 0, 30);
move(1.64, 2.86, 0.00); object(0x029F, 90, 0, 30);
move(1.69, 2.95, 0.00); object(0x029F, 90, 0, 30);
move(0.49, -8.00, 0.00); object(0x029F, 90, 0, 30);
move(1.64, 2.86, 0.00); object(0x029F, 90, 0, 30);
move(1.69, 2.95, 0.00); object(0x029F, 90, 0, 30);
move(-36.92, 9.83, 0.00); object(0x029F, 90, 0, 30);
move(-3.83, 2.17, 0.00); object(0x029F, 90, 0, 30);
move(1.63, 2.87, 0.00); object(0x029F, 90, 0, 30);
move(1.63, 2.87, 0.00); object(0x029F, 90, 0, 30);
move(1.68, 2.96, 0.00); object(0x029F, 90, 0, 30);
move(0.52, -8.00, 0.00); object(0x029F, 90, 0, 30);
move(1.63, 2.87, 0.00); object(0x029F, 90, 0, 30);
move(1.68, 2.96, 0.00); object(0x029F, 90, 0, 30);
move(-0.11, -5.86, 10.10); object(0x1CB2, 0, 0, 30);
move(23.72, -13.51, 0.00); object(0x1CB2, 0, 0, 30);
move(-2.41, 9.91, 0.00); object(0x1CB2, 0, 0, 300);
move(-11.33, 6.57, 0.00); object(0x1CB2, 0, 0, 300);
move(-7.41, -12.76, 0.00); object(0x1CB2, 0, 0, 300);
move(11.34, -6.23, 0.00); object(0x1CB2, 0, 0, 299);
move(21.29, 7.58, 3.30); object(0x1CB2, 0, 270, 300);
move(-12.57, 7.29, 0.00); object(0x1CB2, 0, 270, 300);
move(-12.55, 7.26, 0.00); object(0x1CB2, 0, 270, 300);
move(-10.97, 6.33, 0.00); object(0x1CB2, 0, 270, 300);
move(-10.48, -18.21, 0.00); object(0x1CB2, 0, 270, 300);
move(12.60, -7.23, 0.00); object(0x1CB2, 0, 270, 300);
move(12.70, -7.18, 0.00); object(0x1CB2, 0, 270, 300);
move(19.42, 0.48, 0.00); object(0x1CB2, 0, 270, 210);
move(-8.54, -6.79, 0.00); object(0x1CB2, 0, 270, 120);
move(-34.19, 32.11, 0.00); object(0x1CB2, 0, 270, 210);
move(12.09, -6.97, 0.00); object(0x1CB2, 0, 270, 210);
move(18.05, -10.34, 0.00); object(0x1CB2, 0, 270, 210);
move(-14.12, 7.90, 0.00); object(0x1CB2, 0, 270, 210);
move(10.41, -5.31, 0.00); object(0x1CB2, 0, 270, 210);
move(-2.65, 6.47, 0.00); object(0x1CB2, 0, 270, 120);
move(-4.80, -8.48, 0.00); object(0x1CB2, 0, 270, 120);
move(2.17, 4.44, 0.00); object(0x029F, 270, 180, 30);
move(-16.10, 2.59, 0.00); object(0x029F, 270, 180, 30);
move(1.64, 2.86, 0.00); object(0x029F, 270, 180, 30);
move(1.64, 2.86, 0.00); object(0x029F, 270, 180, 30);
move(1.64, 2.86, 0.00); object(0x029F, 270, 180, 30);
move(0.60, 1.04, 0.00); object(0x029F, 270, 180, 30);
move(-3.66, 2.35, 0.00); object(0x029F, 270, 180, 30);
move(-1.67, -2.85, 0.00); object(0x029F, 270, 180, 30);
move(-1.67, -2.85, 0.00); object(0x029F, 270, 180, 30);
move(-1.67, -2.85, 0.00); object(0x029F, 270, 180, 30);
move(-0.69, -1.17, 0.00); object(0x029F, 270, 180, 30);
move(30.81, -17.43, 0.00); object(0x029F, 270, 180, 30);
move(1.67, 2.85, 0.00); object(0x029F, 270, 180, 30);
move(1.67, 2.85, 0.00); object(0x029F, 270, 180, 30);

move(1.67, 2.85, 0.00); object(0x029F, 270, 180, 30);


move(0.71, 1.21, 0.00); object(0x029F, 270, 180, 30);
move(3.80, -2.22, 0.00); object(0x029F, 270, 180, 30);
move(0.00, 0.00, 0.00); object(0x029F, 270, 180, 30);
move(-1.67, -2.85, 0.00); object(0x029F, 270, 180, 30);
move(-1.67, -2.85, 0.00); object(0x029F, 270, 180, 30);
move(-1.67, -2.85, 0.00); object(0x029F, 270, 180, 30);
move(-0.76, -1.29, 0.00); object(0x029F, 270, 180, 30);
move(3.00, 48.59, -8.00); object(0x1CE5, 270, 90, 300);
move(0.00, 0.00, -1.20); object(0x1CE5, 270, 90, 300);
move(0.00, 0.00, -1.10); object(0x1CE5, 270, 90, 300);
move(2.07, -1.21, 0.00); object(0x1CE5, 270, 90, 300);
move(0.00, 0.00, 1.10); object(0x1CE5, 270, 90, 300);
move(0.00, 0.00, 1.20); object(0x1CE5, 270, 90, 300);
move(-0.52, 0.30, 0.70); object(0x1CE5, 210, 0, 210);
move(-0.86, 0.74, 0.00); object(0x1CE5, 210, 0, 210);
move(-0.89, 0.65, -3.30); object(0x1CE5, 160, 315, 210);
move(2.85, -1.47, 0.00); object(0x1CE5, 160, 240, 210);
move(0.15, 0.06, -0.10); object(0x1CE5, 160, 250, 210);
move(-0.36, 0.33, 7.60); object(0x1CE5, 160, 250, 210);
move(4.09, -56.63, -7.30); object(0x1CB2, 90, 300, 120);
move(-56.08, 32.46, 0.00); object(0x1CB2, 90, 300, 120);
move(5.04, -12.90, -3.00); object(0x1CB2, 0, 90, 120);
move(-5.77, 3.63, 0.00); object(0x1CB2, 0, 90, 120);
move(7.69, 21.01, 6.60); object(0x1CB2, 0, 90, 210);
move(0.51, 0.86, 0.00); object(0x1CB2, 0, 90, 210);
move(8.71, 7.04, 0.00); object(0x1CB2, 0, 90, 300);
move(9.76, -5.80, 2.80); object(0x1CB2, 270, 235, 29);
move(11.44, -6.69, 4.10); object(0x1CB2, 270, 90, 30);
move(2.42, -28.00, -6.40); object(0x01C2, 0, 0, 271);
move(0.80, 1.12, 0.00); object(0x01C2, 0, 0, 263);
move(-0.89, -0.12, 0.00); object(0x01C2, 0, 0, 271);
move(-0.91, 0.01, 0.00); object(0x01C2, 0, 0, 280);
move(-0.87, 0.35, 0.00); object(0x01C2, 0, 0, 289);
move(0.88, 0.79, 0.00); object(0x01C2, 0, 0, 282);
move(1.28, 0.39, 0.00); object(0x01C2, 0, 0, 266);
move(0.95, -0.03, 0.00); object(0x01C2, 0, 0, 256);
move(0.40, 1.17, 0.00); object(0x01C2, 0, 0, 247);
move(-1.33, -0.27, 0.00); object(0x01C2, 0, 0, 264);
move(-1.30, -0.06, 0.00); object(0x01C2, 0, 0, 281);
move(-0.91, -0.44, 0.00); object(0x01C2, 0, 0, 291);
move(-1.02, -0.49, 0.00); object(0x01C2, 0, 0, 299);
move(-0.89, 0.38, 0.00); object(0x01C2, 0, 0, 308);
move(-0.85, 0.41, 0.00); object(0x01C2, 0, 0, 317);
move(-0.95, 0.65, 0.00); object(0x01C2, 0, 0, 328);
move(1.36, -0.03, 0.00); object(0x01C2, 0, 0, 319);
move(0.99, -0.10, 0.00); object(0x01C2, 0, 0, 311);
move(1.06, 0.33, 0.00); object(0x01C2, 0, 0, 302);
move(1.43, 0.42, 0.00); object(0x01C2, 0, 0, 285);
move(1.56, 0.51, 0.00); object(0x01C2, 0, 0, 262);
move(1.28, 0.24, 0.00); object(0x01C2, 0, 0, 244);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 244);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 244);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 244);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 244);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 244);
move(0.58, 0.90, 0.00); object(0x01C2, 0, 0, 230);
move(-1.27, -0.01, 0.00); object(0x01C2, 0, 0, 245);
move(-22.24, 7.17, 0.40); object(0x01D5, 0, 0, 341);
move(0.97, -1.03, 0.00); object(0x01D5, 0, 0, 333);

move(-1.09, 2.51, 0.00); object(0x01D5, 0, 0, 350);


move(0.54, 1.42, 0.00); object(0x01D5, 0, 0, 359);
move(1.05, 1.21, 0.00); object(0x01D5, 0, 0, 7);
move(0.54, -3.25, 0.00); object(0x01D5, 0, 0, 341);
move(0.15, 1.45, 0.00); object(0x01D5, 0, 0, 352);
move(-0.53, -4.17, 0.00); object(0x01D5, 0, 0, 330);
move(1.13, 1.65, 0.00); object(0x01D5, 0, 0, 338);
move(-0.48, 4.07, 0.00); object(0x01D5, 0, 0, 19);
move(1.31, -5.90, 0.00); object(0x01D5, 0, 0, 320);
move(0.38, 1.38, 0.00); object(0x01D5, 0, 0, 327);
move(-0.50, 1.53, 0.00); object(0x01D5, 0, 0, 345);
move(0.50, 1.80, 0.00); object(0x01D5, 0, 0, 6);
move(-0.03, 1.64, 0.00); object(0x01D5, 0, 0, 27);
move(-1.05, 0.46, 0.00); object(0x01D5, 0, 0, 28);
move(0.78, 1.57, 0.00); object(0x01D5, 0, 0, 45);
move(1.42, -9.73, 0.00); object(0x01D5, 0, 0, 305);
move(-1.10, 0.66, 0.00); object(0x01D5, 0, 0, 316);
move(0.00, 0.00, 0.00); object(0x01D5, 0, 0, 316);
move(-8.40, -12.25, 5.90); object(0x1CB2, 0, 270, 210);
move(-7.18, -12.30, 0.00); object(0x1CB2, 0, 270, 210);
move(-7.04, -12.28, 0.00); object(0x1CB2, 0, 270, 210);
move(-7.05, -12.12, 0.00); object(0x1CB2, 0, 270, 210);
move(-6.94, -11.97, 0.00); object(0x1CB2, 0, 270, 210);
move(-6.97, -12.07, 0.00); object(0x1CB2, 0, 270, 210);
move(-7.23, -12.51, 0.00); object(0x1CB2, 0, 270, 210);
move(-6.66, -11.66, 0.00); object(0x1CB2, 0, 270, 209);
move(-6.48, -11.69, 0.00); object(0x1CB2, 0, 270, 209);
move(-6.62, -11.95, 0.00); object(0x1CB2, 0, 270, 209);
move(-5.52, -9.70, 0.00); object(0x1CB2, 0, 270, 210);
move(-6.47, -11.21, 0.00); object(0x1CB2, 0, 270, 210);
move(-6.39, -11.02, 0.00); object(0x1CB2, 0, 270, 210);
move(-6.72, -11.52, 0.00); object(0x1CB2, 0, 270, 210);
move(-7.11, -12.54, 0.00); object(0x1CB2, 0, 270, 209);
move(-7.02, -12.46, 0.00); object(0x1CB2, 0, 270, 210);
move(-6.57, -11.38, 0.00); object(0x1CB2, 0, 270, 210);
move(-6.68, -11.67, 0.00); object(0x1CB2, 0, 270, 210);
move(-6.98, -12.07, 0.00); object(0x1CB2, 0, 270, 210);
move(-6.07, -10.39, 0.00); object(0x1CB2, 0, 270, 210);
move(-6.53, -11.41, 0.00); object(0x1CB2, 0, 270, 210);
move(-4.88, -8.15, 0.00); object(0x1CB2, 0, 265, 120);
move(-2.81, -4.96, 0.70); object(0x1CB2, 0, 260, 120);
move(-2.44, -4.19, 1.00); object(0x1CB2, 0, 255, 120);
move(-2.17, -3.80, 1.50); object(0x1CB2, 0, 245, 120);
move(-2.46, -4.21, 2.80); object(0x1CB2, 0, 235, 120);
move(-2.13, -3.73, 3.60); object(0x1CB2, 0, 225, 120);
move(-1.45, -2.43, 3.50); object(0x1CB2, 0, 215, 120);
move(-1.00, -1.43, 3.10); object(0x1CB2, 0, 205, 120);
move(-0.59, -0.99, 3.40); object(0x1CB2, 0, 195, 120);
teleport(207.59, -284.89, 187.43);
#cheat Villa under bridge
//ID: 19916
//Score: 81
//Author: katuoume
//Category: Location Mods
//Description: Please soak up the scenery by all means.
//
//The bicycle and the jet skiing go out when putting it among cheats of &#8595;.

//
//pspawn = 0x08E81290;
//setint(pspawn, 178);
//setfloat(pspawn + 0x4, -58.33, 96.01, 17.54, 293);
//pspawn += 0x30;
//setint(pspawn, 233);
//setfloat(pspawn + 0x4, -71.04, 44.69, 6.00, 105);
//pspawn += 0x30;
//
//EDITED BY: psphacker108 on 01/08/07 12:58:58
//Image: none
//Time: 31/07/2007 02:46:54
//Working: Yes
moveto(-73.88, 68.86, 8.58); object(0x1CB2, 0, 90, 347);
move(6.58, 1.51, 0.00); object(0x1CB2, 0, 90, 347);
move(6.62, 1.51, 0.00); object(0x1CB2, 0, 90, 347);
move(-9.98, -16.95, 0.00); object(0x1CB2, 0, 90, 347);
move(6.51, 1.53, 0.00); object(0x1CB2, 0, 90, 347);
move(6.58, 1.62, 0.00); object(0x1CB2, 0, 90, 347);
moveto(-81.10, 88.92, 9.20); object(0x01A4, 0, 0, 78);
moveto(-79.33, 80.68, 9.16); object(0x01A4, 0, 0, 78);
move(1.82, -8.51, 0.00); object(0x01A4, 0, 0, 78);
move(1.78, -8.31, 0.00); object(0x01A4, 0, 0, 78);
move(1.88, -8.60, 0.00); object(0x01A4, 0, 0, 78);
moveto(-76.80, 66.26, 5.26); object(0x1CB2, 0, 0, 347);
moveto(-74.04, 54.17, 5.30); object(0x1CB2, 0, 0, 347);
move(8.71, -5.33, -0.10); object(0x1CB2, 0, 0, 256);
move(3.26, 0.75, 0.00); object(0x1CB2, 0, 0, 256);
move(1.10, -2.56, 1.20); object(0x1CB2, 0, 230, 257);
moveto(-65.66, 86.88, 8.98); object(0x01C4, 0, 0, 80);
move(0.24, -1.38, 0.00); object(0x01C4, 0, 0, 80);
moveto(-61.30, 60.83, 8.58); object(0x1D04, 0, 0, 79);
move(-1.15, 4.57, 0.00); object(0x1D04, 0, 0, 79);
move(-1.07, 4.48, 0.00); object(0x1D04, 0, 0, 79);
move(-5.84, -1.15, 0.00); object(0x1D04, 0, 0, 79);
move(0.88, -4.62, 0.00); object(0x1D04, 0, 0, 79);
moveto(-67.51, 59.55, 8.62); object(0x1D04, 0, 0, 80);
moveto(-65.16, 83.89, 9.19); object(0x020B, 0, 0, 255);
move(0.12, -0.89, 0.00); object(0x0209, 0, 0, 255);
moveto(-60.38, 98.98, 9.99); object(0x1D01, 0, 0, 137);
move(-16.88, -20.67, -1.30); object(0x1D01, 0, 0, 107);
moveto(-67.37, 89.00, 8.68); object(0x1D02, 0, 0, 37);
move(-11.72, -3.17, 0.00); object(0x1D01, 0, 0, 298);
moveto(-70.71, 49.27, 8.62); object(0x1CCF, 0, 0, 78);
move(1.13, -0.37, 0.00); object(0x1CCF, 0, 0, 78);
move(7.05, 26.10, 0.00); object(0x1D01, 0, 0, 78);
moveto(-60.28, 56.19, 8.62); object(0x1D04, 0, 0, 80);
move(-6.24, -1.22, 0.00); object(0x1D04, 0, 0, 80);
moveto(-66.75, 87.97, 8.68); object(0x1D02, 0, 0, 60);
teleport(-60.23, 95.09, 17.62);
#cheat My First Park
//ID: 19915
//Score: 112
//Author: Desick
//Category: Location Mods
//Description: This is my first stunt park. I hope you enjoy :D
//

//EDITED BY: psphacker108 on 06/08/07 20:01:55


//Image: http://img254.imageshack.us/my.php?image=karttaow9.png
//Time: 30/07/2007 16:10:36
//Working: Yes
moveto(-430.86, 1455.54, 9.83); object(0x1CAA, 5, 0, 0);
move(-0.07, 9.52, 0.00); object(0x1CAA, 5, 0, 180);
move(-27.07, -1.76, 1.10); object(0x1CAA, 355, 0, 322);
move(-5.63, 7.24, 2.10); object(0x1CAA, 20, 0, 143);
move(53.31, 39.32, 0.20); object(0x1CB2, 0, 0, 272);
move(7.93, -7.27, 0.00); object(0x1CB2, 0, 0, 355);
move(-6.58, -7.05, 0.00); object(0x1CB2, 0, 0, 90);
move(-5.46, 7.42, 3.30); object(0x1CB2, 0, 270, 180);
move(5.55, -0.26, 0.00); object(0x1CB2, 0, 270, 180);
move(5.53, -0.03, 0.10); object(0x1CB2, 0, 270, 179);
move(-4.95, -37.46, -5.40); object(0x1CAA, 0, 0, 0);
move(0.14, 37.58, 8.70); object(0x1CB4, 0, 0, 351);
move(-2.57, -3.22, -6.80); object(0x1CC0, 0, 0, 0);
move(7.84, -2.23, 0.00); object(0x1CC0, 0, 0, 0);
move(-19.49, -31.01, -2.30); object(0x1CD2, 90, 355, 58);
move(-112.99, 23.33, 1.84); object(0x1CAA, 355, 0, 141);
moveto(-556.44, 1399.59, 11.89); object(0x1CB2, 350, 0, 98);
move(12.83, -0.57, 2.30); object(0x1CB2, 350, 0, 88);
move(22.02, 68.30, 2.50); object(0x01C2, 0, 0, 309);
move(-5.87, 5.43, 0.00); object(0x01C2, 0, 0, 309);
move(-6.59, 9.03, -0.10); object(0x01C2, 0, 0, 236);
move(6.71, 4.63, 0.00); object(0x01C2, 0, 0, 270);
move(12.38, -14.45, 0.00); object(0x01C2, 0, 0, 8);
move(0.65, 14.15, 0.00); object(0x01C2, 0, 0, 281);
move(6.06, -4.17, 0.00); object(0x01C2, 0, 0, 318);
move(-0.04, -9.02, 0.00); object(0x01C2, 0, 0, 8);
moveto(-534.80, 1442.33, 11.67); object(0x028E, 0, 0, 310);
move(-13.81, 12.75, 0.00); object(0x028E, 0, 0, 133);
move(10.70, -29.18, 0.20); object(0x1CB2, 0, 0, 131);
move(0.53, -10.01, 0.00); object(0x1CB2, 0, 0, 224);
move(-10.55, -0.45, 0.00); object(0x1CB2, 0, 0, 311);
move(2.20, 2.38, 3.20); object(0x1CB2, 0, 270, 313);
move(2.99, 3.23, 0.00); object(0x1CB2, 0, 270, 313);
move(3.45, 3.28, 0.00); object(0x1CB2, 0, 270, 313);
move(-1.37, -2.72, 3.30); object(0x1CB4, 0, 0, 151);
move(2.14, 12.15, -28.90); object(0x1CBF, 0, 0, 60);
move(-13.14, -3.32, 4.60); object(0x1CBF, 0, 0, 264);
move(-37.36, 10.18, 12.20); object(0x1CC5, 0, 0, 270);
move(13.99, 4.47, 5.60); object(0x02A5, 0, 0, 187);
moveto(-521.35, 1492.92, 11.78); object(0x028E, 0, 0, 173);
move(0.63, -4.91, 2.80); object(0x028E, 345, 0, 173);
move(12.77, 16.25, -2.80); object(0x028E, 0, 0, 91);
move(28.60, -0.46, -0.10); object(0x028E, 0, 0, 271);
move(9.52, 29.23, -1.40); object(0x1CB2, 0, 270, 307);
move(3.64, 4.90, 0.00); object(0x1CB2, 0, 270, 307);
move(0.00, 0.00, 0.00); object(0x1CB2, 0, 270, 307);
move(-7.27, -9.80, 0.00); object(0x1CB2, 0, 270, 307);
moveto(-530.90, 1391.78, 11.37); object(0x1CAA, 0, 0, 93);
move(7.23, -0.56, 4.50); object(0x1CAA, 340, 0, 95);
move(4.91, -0.45, 6.60); object(0x1CAA, 320, 0, 95);
move(-15.94, -13.61, 1.70); object(0x1CAA, 0, 350, 342);
move(-1.94, 4.49, 2.70); object(0x1CAA, 340, 345, 340);
move(13.68, 9.97, -2.20); object(0x1CA8, 25, 270, 339);
move(-6.07, -5.95, 0.00); object(0x01B4, 130, 190, 21);
move(5.89, 13.36, 0.30); object(0x01C2, 180, 185, 337);
move(-0.06, -1.60, 0.00); object(0x01C2, 180, 185, 337);

move(-0.08, -2.20, 0.00); object(0x01C2, 180, 185, 337);


move(-0.07, -1.80, 0.00); object(0x01C2, 180, 185, 337);
move(-0.06, -1.50, 0.00); object(0x01C2, 180, 185, 337);
move(-0.08, -2.10, 0.00); object(0x01C2, 180, 185, 337);
move(-0.08, -2.10, 0.00); object(0x01C2, 180, 185, 337);
move(-0.12, -2.20, 0.00); object(0x01C2, 180, 185, 315);
move(1.94, 12.75, 0.00); object(0x01C2, 180, 185, 338);
move(-0.10, -1.90, 0.00); object(0x01C2, 180, 185, 338);
move(-0.11, -2.10, 0.00); object(0x01C2, 180, 185, 338);
move(-0.10, -1.90, 0.00); object(0x01C2, 180, 185, 338);
move(-0.09, -1.80, 0.00); object(0x01C2, 180, 185, 338);
move(-0.09, -1.80, 0.00); object(0x01C2, 180, 185, 338);
move(-0.10, -2.00, 0.00); object(0x01C2, 180, 185, 338);
moveto(-462.47, 1602.02, 6.16); object(0x1CA4, 90, 0, 1);
move(-3.90, -0.01, 0.00); object(0x1CA4, 90, 0, 1);
move(-1.59, 1.33, -0.70); object(0x1CFB, 0, 0, 1);
move(7.37, -0.10, 0.00); object(0x1CFB, 0, 0, 358);
move(-5.67, 0.14, 0.53); object(0x1CA4, 90, 0, 2);
move(3.91, -0.13, 0.00); object(0x1CA4, 90, 0, 2);
move(-8.16, -2.48, 0.90); object(0x1CA4, 90, 20, 0);
move(-3.61, -0.04, 1.30); object(0x1CA4, 90, 20, 0);
move(-4.02, 0.02, 1.50); object(0x1CA4, 90, 20, 0);
move(-4.11, -0.09, 1.40); object(0x1CA4, 90, 20, 0);
move(-4.10, -0.19, 0.70); object(0x1CA4, 90, 0, 0);
move(4.18, 20.54, -5.50); object(0x1CAA, 0, 0, 181);
move(-0.17, -7.10, 4.10); object(0x1CAA, 345, 0, 184);
move(10.72, -24.58, 0.90); object(0x1CAA, 0, 0, 358);
move(-0.11, 7.53, 5.10); object(0x028E, 340, 0, 358);
move(11.59, -15.65, -4.80); object(0x028E, 0, 0, 91);
move(4.78, -0.14, 3.70); object(0x028E, 330, 0, 91);
move(3.42, 0.26, 6.80); object(0x028E, 310, 0, 91);
move(-13.78, -16.03, -12.80); object(0x028E, 0, 0, 239);
move(-5.44, -3.17, 0.00); object(0x028E, 0, 0, 64);
moveto(-483.78, 1462.95, 12.88); object(0x02A5, 340, 0, 44);
move(4.35, 4.19, 1.70); object(0x02A5, 10, 0, 223);
moveto(-502.46, 1393.17, 11.67); object(0x02A5, 0, 0, 0);
move(10.40, 10.29, -0.30); object(0x028E, 0, 0, 270);
move(-13.90, 0.06, -0.20); object(0x028E, 0, 0, 90);
moveto(-308.62, 1432.58, 11.33); object(0x02A5, 0, 0, 270);
move(-12.28, -0.11, -2.20); object(0x1CD5, 0, 0, 180);
move(-6.28, -0.06, 0.00); object(0x1CD5, 0, 0, 180);
move(-6.52, -0.06, 0.00); object(0x1CD5, 0, 0, 180);
move(-6.32, -0.06, 0.00); object(0x1CD5, 0, 0, 180);
move(-6.82, -0.20, 1.10); object(0x02A5, 0, 0, 90);
moveto(-505.02, 1477.31, 14.70); object(0x02A5, 340, 0, 270);
move(-6.32, -0.08, 1.40); object(0x02A5, 5, 0, 90);
move(-3.68, 7.42, 1.00); object(0x0206, 5, 0, 130);
move(1.54, -1.31, 0.00); object(0x0206, 5, 0, 130);
move(1.89, -1.60, 0.00); object(0x0206, 5, 0, 130);
move(-1.62, -10.52, 6.90); object(0x01E0, 270, 270, 125);
move(-3.13, -0.77, 0.40); object(0x01C2, 0, 0, 5);
move(3.27, -2.32, 0.00); object(0x01C2, 0, 0, 345);
move(2.83, 3.51, 0.00); object(0x01C2, 0, 0, 345);
move(-3.17, 2.61, 0.00); object(0x01C2, 0, 0, 20);
moveto(-449.63, 1370.68, 11.28); object(0x1CAA, 0, 0, 86);
move(6.57, 0.42, 4.00); object(0x1CAA, 340, 0, 86);
move(5.04, 0.36, 6.70); object(0x1CAA, 320, 0, 82);
move(-49.89, -11.44, 3.00); object(0x1CAA, 0, 0, 269);
move(-11.86, -0.32, 1.00); object(0x1CA9, 0, 0, 179);
move(-7.60, -0.20, 0.00); object(0x1CA9, 0, 0, 179);

move(-8.07, -0.08, -0.10); object(0x1CA9, 0, 0, 180);


moveto(-554.65, 1570.63, 11.52); object(0x1CB2, 0, 0, 169);
move(0.08, -0.31, 1.70); object(0x1CB2, 270, 0, 169);
move(-0.70, 4.16, 10.50); object(0x1CB2, 0, 0, 169);
move(5.88, -8.57, -12.60); object(0x1D4B, 0, 0, 54);
move(32.52, 2.96, 0.70); object(0x02A5, 0, 0, 249);
move(2.14, -12.76, -0.10); object(0x02A5, 0, 0, 274);
off()
#cheat pimped mesa grande
//ID: 19913
//Score: 92
//Author: creepers
//Category: Pimp My Garage
//Description: this is an import from the lcs's pimped cartel cruiser.
//just slightly bigger.
//use this for my road to heaven construction for easy climbing
//
//instructions on riding:
//shoot the wheel and the car tips over so get on it while its gonna fall.
//
//put this before the off():
//setchar(0x9633200+0x5c, '4', 'D', 5);
//
//spawns at 101 bayshore avenue garage
//
//EDITED BY: psphacker108 on 28/07/07 17:07:41
//Image: none
//Time: 28/07/2007 12:38:34
//Working: Yes
setint(0x08C739B0, 259);
setchar(0x08C739d4, 0, 0, 0, 0);
setfloat(0x9633200+0x74, 2.0);
setfloat(0x9633200+0x78, 5);
setfloat(0x9633200+0x7c, 0);
setfloat(0x9633200+0x80, -1.18);
setfloat(0x9633200+0x84, 0.5);
setfloat(0x936cb38, 2.20, 2.20);
setfloat(0x9633200+0xc4, 0.71);
setfloat(0x9633200+0x70, 0.40);
setfloat(0x9633200+0x6c, 0.95);
setfloat(0x9633200+0xa0, 0);
setfloat(0x9633200+0xa4, 0);
setfloat(0x9633200+0x68, 38);
off()
#cheat an office
//ID: 19912
//Score: 82
//Author: tametame
//Category: Location Mods
//Description: It is an office in the building.
//It provides with the reception room.
//
//Vettefan88-I fixed your image for you. I put your image on imageshack.
//
//EDITED BY: vettefan88 on 28/07/07 05:54:19
//Image: http://img516.imageshack.us/img516/860/jkdsafslkfsasfa8.png
//Time: 26/07/2007 14:38:44
//Working: Yes

moveto(-882.82, -594.25, 13.71); object(0x1CD4, 0, 0, 84);


move(0.00, 0.00, 0.00); object(0x1CD4, 0, 0, 84);
move(4.10, 0.41, 10.50); object(0x1D1C, 0, 0, 84);
move(11.67, 0.06, 0.00); object(0x1D1C, 0, 155, 180);
move(152.31, 1064.67, -28.00); object(0x1D30, 0, 155, 108);
move(-60.76, -18.61, 31.90); object(0x1D37, 0, 180, 1);
move(2.96, 0.13, 0.00); object(0x1D37, 0, 180, 1);
move(-14.73, -8.55, -0.20); object(0x1CD2, 0, 180, 272);
move(-0.00, -2.08, 0.00); object(0x1CD2, 0, 180, 273);
move(6.90, -6.56, -2.30); object(0x1D15, 0, 0, 180);
move(2.04, 0.01, 0.00); object(0x1D15, 0, 0, 180);
move(17.53, 10.00, 0.00); object(0x1D39, 0, 0, 90);
move(-4.02, 0.04, -0.00); object(0x1D39, 0, 0, 271);
move(-22.04, -5.72, 0.00); object(0x1D00, 0, 0, 91);
move(0.01, -1.86, 0.00); object(0x1D00, 0, 0, 94);
move(0.44, -2.41, 0.00); object(0x1D01, 0, 0, 68);
move(25.09, 12.48, 0.00); object(0x1D01, 0, 0, 252);
move(-9.55, 4.85, 0.00); object(0x1D01, 0, 0, 143);
move(-6.56, -0.08, 0.00); object(0x1D01, 0, 0, 149);
move(14.64, -6.25, 0.00); object(0x1D05, 0, 0, 266);
move(0.04, -1.37, 0.00); object(0x1D05, 0, 0, 267);
move(-4.46, 0.72, 1.90); object(0x029F, 0, 0, 271);
move(5.20, 2.66, -0.00); object(0x029F, 0, 0, 182);
move(-3.84, 0.05, 0.00); object(0x029F, 0, 0, 180);
move(-1.42, -2.09, 0.00); object(0x029F, 0, 0, 271);
move(-0.04, -4.41, 0.00); object(0x029F, 0, 0, 271);
move(-0.04, -3.22, 0.00); object(0x029F, 0, 0, 270);
move(6.82, 0.04, -1.80); object(0x1CFA, 0, 0, 91);
move(-15.36, -3.01, 0.00); object(0x1CFA, 0, 0, 180);
move(-4.17, 5.55, 0.00); object(0x1D15, 0, 0, 266);
move(0.44, 2.70, 0.00); object(0x1D15, 0, 0, 272);
move(0.02, 1.43, 0.00); object(0x1D15, 0, 0, 269);
move(-0.03, 1.52, 0.00); object(0x1D15, 0, 0, 269);
move(3.05, -0.35, 0.00); object(0x1D15, 0, 0, 270);
move(-0.06, -1.61, 0.00); object(0x1D15, 0, 0, 270);
move(0.02, -1.73, 0.00); object(0x1D15, 0, 0, 270);
move(14.78, 6.17, 0.40); object(0x1CA7, 0, 0, 88);
move(-0.01, 1.11, 0.00); object(0x1CA7, 0, 0, 88);
move(0.01, 1.30, 0.00); object(0x1CA7, 0, 0, 88);
move(-1.63, -2.47, 0.00); object(0x1CA7, 0, 0, 94);
move(0.14, 1.18, 0.00); object(0x1CA7, 0, 0, 84);
move(-0.09, 1.24, 0.00); object(0x1CA7, 0, 0, 72);
move(-1.42, -2.39, 0.00); object(0x1CA7, 0, 0, 1);
move(0.12, 1.19, 0.00); object(0x1CA7, 0, 0, 1);
move(0.29, 1.20, -0.20); object(0x1CA7, 0, 0, 349);
move(1.06, 1.18, 0.00); object(0x1CA7, 0, 0, 339);
move(-21.80, -18.00, 3.30); object(0x1CC9, 335, 5, 209);
move(-1.68, 10.80, 0.00); object(0x1CC9, 335, 5, 287);
move(16.46, 7.26, 0.00); object(0x1CC9, 335, 5, 350);
move(10.09, -12.67, 0.00); object(0x1CC9, 335, 5, 96);
move(-10.98, -5.36, 0.00); object(0x1CC9, 335, 5, 157);
move(-8.83, 6.27, -2.60); object(0x1D43, 0, 0, 268);
move(6.27, -6.43, -0.90); object(0x1CCD, 0, 0, 185);
move(-7.68, 18.54, 3.10); object(0x1CF3, 0, 0, 97);
move(-5.20, -1.93, -3.00); object(0x1D4E, 0, 0, 270);
move(-0.02, -1.52, 0.00); object(0x1D4E, 0, 0, 272);
move(3.72, -14.90, -0.10); object(0x1D4E, 0, 0, 180);
move(19.10, -0.27, -0.20); object(0x1D06, 0, 0, 181);
move(1.41, -0.03, 0.00); object(0x1D06, 0, 0, 181);
move(-5.96, 8.24, -1.10); object(0x1D05, 0, 0, 54);

move(-18.65, -6.67, 1.20); object(0x1D03, 0, 0, 266);


move(6.09, 16.85, 0.00); object(0x1D4E, 0, 0, 359);
move(-2.10, -0.04, 0.00); object(0x1D4E, 0, 0, 359);
move(9.13, -18.52, 3.30); object(0x1CD9, 0, 0, 180);
move(9.80, 3.16, -3.10); object(0x1CD9, 90, 180, 6);
move(-10.14, 6.89, 6.40); object(0x01C9, 180, 0, 6);
move(-6.75, -1.10, -11.10); object(0x02A6, 180, 0, 244);
move(11.59, -8.83, 5.60); object(0x1D38, 180, 0, 0);
teleport(-773.86, 455.35, 26.80);

#cheat riot
//ID: 19911
//Score: 97
//Author: psphacker108
//Category: Misc
//Description: riot! like from sanandreas the riot code. This makes peds attack
you, peds ride with you, peds follow you, peds have weapons, Pull peds twords yo
u and a time hack thanks to Edison for thouse ^
//
// I've also added,
//
//newspaper color flash all over the ground for more chaos.
//Modded transmission sounds for each car
//every car you get into will be jet black
//fire Burn out smoke added
//all car flame Blue
//all car spark for walls Green
//Rapid fire for weapons
//infinate ammo for Rocket launcher!
//
//
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-43.gif
//Time: 25/07/2007 17:40:38
//Working: Yes
//by psphacker108
setchar(0x08bb32c8, 1);
setchar(0x08baef2c, 1);
setchar(0x08bacdf5, 1);
setchar(0x08bb2db4, 1);
setchar(0x8bb3e00, 0x07);
setchar(pcar+0x224, 0, 0, 0);
setchar(pcar+0x228, 0, 0, 0);
sethex(0x956a733, 0x00);
setchar(0x95687fc, 0x00, 0x00, 0xff);
setchar(pcar + 0x277, 0xEF);
setchar(0x9567DA8, 0xff);
setchar(0x9567a94, 0x00, 0xff, 0x00);
setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00
, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00);
setchar(pplayer + 0x6D6, 0x33);
setchar(0x98B5088, 0x0c, 0x00, 0x01);
setchar(0x98B5084, 0x50);
pped = getint(0x08BA1D70);
if (pped != 0)
{
dx = getfloat(pped + 0x0030) - getfloat(pplayer + 0x0030);
dy = getfloat(pped + 0x0034) - getfloat(pplayer + 0x0034);
dz = getfloat(pped + 0x0038) - getfloat(pplayer + 0x0038);

setshort(pped
setfloat(pped
setfloat(pped
setfloat(pped

+
+
+
+

0x01c8,
0x0140,
0x0144,
0x0148,

0x1020);
-dx * 0.05);
-dy * 0.05);
-dz * 0.05);

}
r = (abs((getint(pplayer+0x68)+getint(pplayer))*getint(0x08bb3b40)) % (255-1)) +
1;
g = (abs((getint(pplayer+0x64)+getint(pplayer+0x4))*getint(0x08bb3b40)) % (255-1
)) + 1;
b = (abs((getint(pplayer+0x60)+getint(pplayer+0x8))*getint(0x08bb3b40)) % (255-1
)) + 1;
for(i = 0x9735B68; i < 0x9735B68; i+= 0x4) {
setchar(i, r, g, b);
}
r = (abs((getint(pplayer+0x68)+getint(pplayer))*getint(0x08bb3b40)) % (255-1)) +
1;
g = (abs((getint(pplayer+0x64)+getint(pplayer+0x4))*getint(0x08bb3b40)) % (255-1
)) + 1;
b = (abs((getint(pplayer+0x60)+getint(pplayer+0x8))*getint(0x08bb3b40)) % (255-1
)) + 1;
for(i = 0x9735B70; i < 0x9735B80; i+= 0x4) {
setchar(i, r, g, b);
}
#cheat News paper alpha
//ID: 19910
//Score: 60
//Author: psphacker108
//Category: Environment
//Description: All the newspaper has dissapeared!
//Image: http://i66.photobucket.com/albums/h257/pspman108/screen6-12.jpg
//Time: 25/07/2007 17:37:50
//Working: Yes
//by psphacker108
setchar(0x9735B68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
setchar(0x9735B70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
setchar(0x9735B80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
setchar(0x9735B90, 0x00, 0x00, 0x00, 0x00);
#cheat Blue newspaper color
//ID: 19909
//Score: 54
//Author: psphacker108
//Category: Environment
//Description: Extra Extra read all about it! newspaper color for VCS, all the d
ebris newspaper that floats around the city will be Blue. this is confimred to w
ork on EUR versions of gta it should work for everyone.
//Image: http://i66.photobucket.com/albums/h257/pspman108/screen2-32.jpg
//Time: 25/07/2007 17:36:54
//Working: Yes
//by psphacker108
setchar(0x9735B68, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff);
setchar(0x9735B70, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff);
setchar(0x9735B80, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00,
0xff, 0xff, 0x00, 0x00, 0xff, 0xff);
setchar(0x9735B90, 0x00, 0x00, 0xff, 0xff);

#cheat Newspaper Color


//ID: 19908
//Score: 53
//Author: psphacker108
//Category: Environment
//Description: Extra Extra read all about it! newspaper color for VCS, all
ebris newspaper that floats around the city will be red. this is confimred
rk on EUR versions of gta it should work for everyone.
//Image: http://i66.photobucket.com/albums/h257/pspman108/screen1-28.jpg
//Time: 25/07/2007 17:36:05
//Working: Yes
//by psphacker108
setchar(0x9735B68, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff);
setchar(0x9735B70, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff,
0x00, 0xff, 0xff, 0x00, 0x00, 0xff);
setchar(0x9735B80, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff,
0x00, 0xff, 0xff, 0x00, 0x00, 0xff);
setchar(0x9735B90, 0xff, 0x00, 0x00, 0xff);

the d
to wo

0x00,
0x00,

#cheat Pistol Counter


//ID: 19904
//Score: 70
//Author: psphacker108
//Category: Weapons
//Description: The pistol Counter. It counts up in ammo! then when you go to rel
oad it sets back to where you were again. Pistol must be loaded.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video2-16.gif
//Time: 23/07/2007 04:41:53
//Working: Yes
//by: Psphacker108
setchar(0x98B5018, 0x50);
#cheat Rocket Launcher Infinate
//ID: 19903
//Score: 78
//Author: psphacker108
//Category: Weapons
//Description: Rocket Launcher Infinate.
//Image: none
//Time: 23/07/2007 04:41:02
//Working: Yes
//by: Psphacker108
setchar(0x98B5088, 0x0c, 0x00, 0x01);
#cheat Rapid fire for rocket launcher + infinate Fire
//ID: 19902
//Score: 126
//Author: psphacker108
//Category: Weapons
//Description: This makes the Rocket Launcher have amazing rapid fire + Infinate
fire you will never run out.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-39.gif
//Time: 23/07/2007 04:40:29
//Working: Yes
//by: Psphacker108
setchar(0x98B5088, 0x0c, 0x00, 0x01);
setchar(0x98B5084, 0x50);
#cheat Phil's armed car

//ID: 19901
//Score: 82
//Author: KEI(Japanese)
//Category: Location Mods
//Description: Phil's armed Walton in Phil's DEPOT.
//This is a object.
//Please look at image! Cool Mod!
//
//EDITED BY: psphacker108 on 23/07/07 03:09:44
//Image: http://blog82.fc2.com/s/safehouse2/file/philsmacineusoi.jpg
//Time: 23/07/2007 02:54:38
//Working: Yes
moveto(-685.20, -1571.29, 13.55); object(0x1CA1, 0, 0, 329);
move(-3.27, -3.31, -4.10); object(0x1CA0, 0, 0, 284);
move(3.15, -5.73, -0.50); object(0x1CA2, 0, 0, 16);
move(0.46, 8.63, 4.50); object(0x0169, 0, 5, 228);
move(0.31, -0.57, -1.01); object(0x1CB1, 0, 5, 238);
move(-0.49, 1.82, 0.30); object(0x0167, 0, 305, 120);
teleport(-719.73, -1550.97, 12.52);
#cheat vicewheels spinin' rim set
//ID: 19900
//Score: 110
//Author: creepers
//Category: Location Mods
//Description: its hotwheels in vice city!!!!!
//
//make sure you set the ferris wheel speed to 100!!!!
//
//here it is(not mine vette's )
//
//
//#cheat ferris wheel speed x100
////by vettefan88
//setchar(0x8baac40, 255, 1);
//setfloat(0x8baac34, 5);
//
//
//
//
//EDITED BY: psphacker108 on 21/07/07 14:16:31
//Image: http://i189.photobucket.com/albums/z209/damp47/video1-7.gif
//Time: 20/07/2007 13:36:41
//Working: Yes
moveto(326.93, -256.83, 35.29); object(0x1CB2, 270, 250, 359);
move(-12.40, -0.16, -4.50); object(0x1CB2, 270, 250, 359);
move(-12.80, -0.18, -4.70); object(0x1CB2, 270, 250, 359);
move(-12.10, -0.17, -4.40); object(0x1CB2, 270, 250, 359);
move(-11.80, -0.17, -1.90); object(0x1CB2, 270, 270, 359);
move(-13.90, -0.20, 0.00); object(0x1CB2, 270, 270, 359);
move(-13.90, -0.20, 0.00); object(0x1CB2, 270, 270, 359);
move(-14.00, -0.20, 0.00); object(0x1CB2, 270, 270, 359);
move(-11.50, -0.16, 0.00); object(0x1CB2, 270, 270, 359);
move(-14.20, -0.20, 0.00); object(0x1CB2, 270, 270, 359);
move(-14.10, -0.20, 0.00); object(0x1CB2, 270, 270, 359);
move(5.19, 9.34, -4.10); object(0x1CB2, 270, 235, 89);
move(-0.22, 5.51, -2.90); object(0x1CB2, 270, 250, 91);
move(3.47, -0.44, -3.10); object(0x1CB2, 205, 180, 178);
move(-0.03, -7.49, 3.40); object(0x1CB2, 215, 180, 178);
move(-6.00, -0.21, 0.00); object(0x1CB2, 215, 180, 178);

move(-0.25, 7.26, -3.40); object(0x1CB2, 200, 180, 178);


move(0.22, -12.38, -1.20); object(0x1CB2, 90, 180, 181);
move(0.00, 0.00, 3.90); object(0x1CB2, 90, 180, 181);
move(6.10, -0.07, 0.00); object(0x1CB2, 90, 180, 181);
move(-0.01, -1.12, 0.00); object(0x1CB2, 90, 180, 181);
move(-6.20, 0.07, 0.00); object(0x1CB2, 90, 180, 181);
move(2.81, -3.16, 0.00); object(0x1CB2, 90, 180, 87);
move(2.38, 22.65, 0.00); object(0x1CB2, 90, 90, 298);
move(6.73, 12.73, 0.00); object(0x1CB2, 90, 90, 298);
move(1.26, 2.39, 0.00); object(0x1CB2, 90, 90, 298);
move(-3.88, -13.22, -3.30); object(0x1CB2, 180, 0, 208);
move(6.31, 12.04, 0.00); object(0x1CB2, 180, 0, 208);
move(-12.52, -11.82, 0.00); object(0x1CB2, 180, 0, 208);
move(7.71, 14.80, 0.00); object(0x1CB2, 180, 0, 206);
move(5.66, 4.43, -4.20); object(0x1CB2, 90, 0, 119);
move(-16.28, -22.44, 7.50); object(0x1CB2, 90, 270, 26);
move(-6.48, 3.15, -7.20); object(0x1CB2, 90, 180, 26);
move(1.71, -0.83, -7.10); object(0x1CB2, 90, 90, 26);
move(-0.22, -3.01, 4.10); object(0x1CB2, 90, 180, 113);
move(0.00, -0.00, 2.90); object(0x1CB2, 90, 180, 113);
move(2.57, -1.09, 0.00); object(0x1CB2, 90, 180, 113);
move(2.43, 5.70, 0.00); object(0x1CB2, 90, 180, 113);
move(-1.99, 0.85, 0.00); object(0x1CB2, 90, 180, 113);
move(23.72, 6.16, 5.53); object(0x1CB2, 90, 105, 28);
move(-6.56, -0.13, -6.00); object(0x1CB2, 75, 0, 300);
move(1.32, -0.75, -0.20); object(0x1CB2, 75, 0, 300);
move(3.30, 5.83, 0.00); object(0x1CB2, 75, 0, 300);
move(-1.69, 0.95, 0.20); object(0x1CB2, 75, 0, 300);
move(-20.44, -42.23, 15.01); object(0x1CB2, 90, 270, 179);
move(13.90, 0.26, 0.00); object(0x1CB2, 90, 270, 179);
move(-27.99, -0.46, 0.00); object(0x1CB2, 90, 270, 179);
move(-0.12, 6.46, 0.00); object(0x1CB2, 90, 270, 179);
move(35.20, -5.96, -7.20); object(0x1CB2, 90, 180, 356);
move(-0.40, 6.51, -0.10); object(0x1CB2, 90, 180, 356);
move(-41.85, -0.41, 0.00); object(0x1CB2, 90, 180, 357);
move(0.38, -6.26, 0.00); object(0x1CB2, 90, 180, 357);
move(38.15, -3.32, 0.00); object(0x1CB2, 90, 180, 92);
move(-6.75, 0.29, 0.00); object(0x1CB2, 90, 180, 92);
move(-6.72, 0.31, 0.00); object(0x1CB2, 90, 180, 92);
move(-6.79, 0.26, 0.00); object(0x1CB2, 90, 180, 92);
move(-6.50, 0.26, 0.00); object(0x1CB2, 90, 180, 92);
move(-6.17, 0.21, 0.00); object(0x1CB2, 90, 180, 92);
move(-1.39, 0.05, 0.00); object(0x1CB2, 90, 180, 92);
move(-0.94, 11.31, 0.30); object(0x1CB2, 90, 180, 88);
move(6.31, 0.27, 0.00); object(0x1CB2, 90, 180, 88);
move(6.19, 0.26, 0.00); object(0x1CB2, 90, 180, 88);
move(3.84, 0.16, 0.00); object(0x1CB2, 90, 180, 88);
move(13.81, -0.22, 0.00); object(0x1CB2, 90, 180, 88);
move(4.76, 0.20, 0.00); object(0x1CB2, 90, 180, 88);
move(-3.17, -10.02, 6.30); object(0x1CB2, 180, 75, 269);
move(-14.63, -0.23, 0.00); object(0x1CB2, 180, 75, 269);
move(-13.80, -0.21, 0.00); object(0x1CB2, 180, 75, 269);
move(0.25, 6.51, 0.90); object(0x1CB2, 180, 90, 269);
move(0.89, -9.15, -3.00); object(0x1CB2, 180, 330, 269);
move(14.42, 0.34, 0.00); object(0x1CB2, 180, 330, 269);
move(12.44, 0.29, 0.00); object(0x1CB2, 180, 330, 269);
move(0.56, 1.71, 2.90); object(0x1CB2, 180, 270, 269);
move(-14.51, -0.27, 0.00); object(0x1CB2, 180, 270, 269);
move(-13.34, -0.33, 0.00); object(0x1CB2, 180, 270, 269);
move(-0.15, 6.50, 0.00); object(0x1CB2, 180, 270, 269);

move(14.46, 0.33, 0.00); object(0x1CB2, 180, 270, 269);


move(13.14, 0.30, 0.00); object(0x1CB2, 180, 270, 269);
move(-33.17, -3.39, 0.00); object(0x1CB2, 180, 270, 358);
move(-0.78, -0.28, -2.20); object(0x1CB2, 180, 130, 358);
move(64.97, 4.86, -5.00); object(0x1CB2, 90, 0, 358);
move(-5.50, -0.22, 0.00); object(0x1CB2, 90, 0, 358);
move(2.93, -3.02, 0.00); object(0x1CB2, 90, 0, 91);
move(0.10, 6.30, 0.00); object(0x1CB2, 90, 0, 91);
moveto(312.61, -256.98, 30.02); object(0x1CB2, 90, 250, 358);
move(12.09, 0.34, 4.40); object(0x1CB2, 90, 250, 358);
teleport(222.24, -238.25, 11.54)
#cheat a wonderful HOUSE
//ID: 19896
//Score: 95
//Author: MAKOTO [Japan]
//Category: Location Mods
//Description: Please use it by all means!
//
//EDITED BY: psphacker108 on 19/07/07 12:59:48
//Image: none
//Time: 19/07/2007 10:48:54
//Working: Yes
moveto(372.43, 303.88, 13.38); object(0x1D0C, 0, 0, 98);
move(0.17, -9.63, -0.30); object(0x1CA9, 270, 320, 280);
move(2.33, 3.76, 3.61); object(0x1CB1, 270, 270, 280);
move(-3.14, 0.37, 0.00); object(0x1CB1, 270, 270, 277);
move(3.36, 0.93, 0.02); object(0x1CB1, 270, 270, 94);
move(-3.04, 0.39, -0.10); object(0x1CB1, 270, 270, 277);
move(-2.53, 9.53, 1.47); object(0x1CA4, 0, 0, 103);
move(-0.81, -4.39, 0.30); object(0x1CA4, 0, 180, 98);
move(8.40, -0.73, -1.45); object(0x1CA8, 0, 90, 7);
move(3.74, -0.49, 0.02); object(0x1CA8, 0, 90, 7);
move(-6.36, -5.19, -0.74); object(0x1C8C, 270, 25, 99);
move(0.66, 11.74, 0.47); object(0x1CF5, 0, 0, 279);
moveto(371.40, 310.00, 17.97); object(0x1CEB, 0, 0, 86);
moveto(381.54, 307.24, 17.01); object(0x1D06, 0, 0, 98);
moveto(381.61, 307.59, 17.91); object(0x016F, 0, 250, 253);
move(-0.07, -0.70, 0.00); object(0x016F, 0, 250, 307);
move(-2.27, 0.42, -1.01); object(0x1D39, 0, 0, 275);
move(-4.48, -7.14, 0.00); object(0x1D01, 0, 0, 101);
move(-2.41, 0.19, 0.00); object(0x1D01, 0, 0, 243);
move(8.67, -1.46, 0.40); object(0x01BE, 0, 0, 216);
move(-2.75, 1.34, -0.30); object(0x1C9A, 0, 0, 88);
move(0.00, -0.09, 0.00); object(0x1C9C, 0, 0, 86);
moveto(378.71, 301.54, 17.41); object(0x01BE, 0, 0, 324);
moveto(371.92, 308.57, 19.49); object(0x1CCA, 0, 0, 284);
move(-2.71, -1.54, -1.60); object(0x1D11, 0, 270, 191);
move(0.66, -0.18, 0.00); object(0x1CEF, 0, 0, 285);
move(-0.37, 0.17, -1.00); object(0x1CF2, 0, 0, 271);
move(7.94, -8.83, 0.40); object(0x01BD, 0, 0, 346);
move(-9.13, 5.24, -0.50); object(0x0264, 0, 0, 284);
move(0.25, 0.57, -0.40); object(0x0264, 0, 0, 279);
move(0.10, 0.69, 0.70); object(0x0264, 0, 0, 279);
move(-0.18, -1.59, -0.90); object(0x0266, 0, 0, 279);
move(0.17, 1.25, 0.00); object(0x0264, 0, 0, 273);
move(-0.27, -0.41, 0.90); object(0x0264, 0, 0, 280);
move(0.26, 0.12, 0.00); object(0x029F, 0, 0, 279);
moveto(368.75, 299.80, 18.98); object(0x1CA4, 0, 0, 9);
move(-0.50, 1.91, -1.00); object(0x1CA4, 0, 0, 97);

move(1.24, -1.95, -0.40); object(0x1CA4, 0, 0, 8);


move(-1.07, 4.30, 3.50); object(0x1CB2, 0, 130, 192);
teleport(362.79, 305.55, 11.63);
#cheat ocean beach pool ramp
//ID: 19888
//Score: 97
//Author: creepers
//Category: Location Mods
//Description: This code makes a massive construction.It's a Pool ramp watch the
video.
//
//EDITED BY: psphacker108 on 15/07/07 13:30:15
//Image: http://i189.photobucket.com/albums/z209/damp47/8.gif
//Time: 15/07/2007 04:51:01
//Working: Yes
moveto(229.34, -1457.97, 10.97); object(0x1CB2, 270, 280, 200);
move(9.63, -3.64, 1.20); object(0x1CB2, 270, 270, 291);
move(-4.27, -11.15, 0.00); object(0x1CB2, 270, 270, 291);
move(8.57, 22.51, 0.00); object(0x1CB2, 270, 270, 291);
move(5.68, -2.18, 0.00); object(0x1CB2, 270, 270, 291);
move(5.80, -2.24, 0.00); object(0x1CB2, 270, 270, 291);
move(5.95, -2.31, 0.00); object(0x1CB2, 270, 270, 291);
move(-4.72, -12.16, 0.00); object(0x1CB2, 270, 270, 291);
move(-5.67, 2.18, 0.00); object(0x1CB2, 270, 270, 291);
move(-5.80, 2.24, 0.00); object(0x1CB2, 270, 270, 291);
move(-0.29, 0.14, 0.00); object(0x1CB2, 270, 270, 291);
move(-3.76, -10.40, 0.00); object(0x1CB2, 270, 270, 291);
move(5.75, -2.77, 0.00); object(0x1CB2, 270, 270, 291);
move(5.44, -2.62, 0.00); object(0x1CB2, 270, 270, 291);
move(-7.02, -7.16, 0.00); object(0x1CB2, 0, 90, 290);
move(-9.76, 3.61, 0.00); object(0x1CB2, 0, 90, 290);
move(11.76, 38.62, 0.80); object(0x1CB2, 0, 75, 260);
move(15.32, -7.77, 0.00); object(0x1CB2, 0, 75, 335);
move(-5.51, 7.27, 0.00); object(0x1CB2, 0, 75, 293);
move(-9.78, -44.30, 0.00); object(0x1CB2, 0, 75, 78);
move(-14.43, 4.39, 0.00); object(0x1CB2, 0, 75, 135);
move(5.84, -3.59, 0.00); object(0x1CB2, 0, 75, 109);
move(16.82, 4.98, 0.00); object(0x1CB2, 0, 75, 22);
move(4.96, 12.21, 0.00); object(0x1CB2, 0, 75, 22);
move(2.85, 7.02, 0.00); object(0x1CB2, 0, 75, 22);
move(3.77, 13.76, 2.30); object(0x1CB2, 0, 55, 337);
move(-20.79, 10.94, 0.00); object(0x1CB2, 0, 55, 259);
move(12.02, -0.60, 0.00); object(0x1CB2, 0, 55, 291);
move(5.68, -4.06, 0.00); object(0x1CB2, 0, 55, 321);
move(4.50, -20.29, 0.00); object(0x1CB2, 0, 55, 21);
move(-2.59, -6.92, 0.00); object(0x1CB2, 0, 55, 21);
move(-3.40, -8.53, 0.00); object(0x1CB2, 0, 55, 21);
move(-2.03, -5.43, 0.00); object(0x1CB2, 0, 55, 21);
move(-10.35, -8.65, 0.20); object(0x1CB2, 0, 55, 77);
move(-21.33, 5.22, 0.00); object(0x1CB2, 0, 55, 135);
move(9.33, -4.89, 0.00); object(0x1CB2, 0, 55, 109);
move(18.70, 2.05, -0.30); object(0x1CB2, 0, 55, 49);
move(13.53, 31.96, 0.00); object(0x1CB2, 0, 55, 350);
move(-32.58, 10.61, -1.70); object(0x1CB2, 0, 65, 201);
move(-7.52, -19.63, 0.00); object(0x1CB2, 0, 65, 201);
move(-1.19, -3.11, 0.00); object(0x1CB2, 0, 65, 201);
move(-1.24, -3.26, 0.00); object(0x1CB2, 0, 65, 201);
move(0.73, -3.21, -0.60); object(0x1CB2, 0, 65, 175);

move(-3.85, -2.08, 2.40); object(0x1CB2, 0, 50, 175);


move(1.64, 11.65, -0.10); object(0x1CB2, 0, 50, 201);
move(0.42, 1.11, 0.00); object(0x1CB2, 0, 50, 201);
move(8.12, 19.95, 0.00); object(0x1CB2, 0, 50, 201);
move(2.62, 4.90, 0.00); object(0x1CB2, 0, 50, 226);
move(33.28, -6.29, 3.74); object(0x1CB2, 0, 40, 336);
move(3.15, -7.25, 0.00); object(0x1CB2, 0, 40, 344);
move(-0.34, -6.79, 0.00); object(0x1CB2, 0, 40, 23);
move(-4.47, -10.44, 0.00); object(0x1CB2, 0, 40, 23);
move(-4.62, -10.80, 0.00); object(0x1CB2, 0, 40, 23);
move(-6.10, -8.82, -0.80); object(0x1CB2, 0, 45, 49);
move(-8.33, -5.24, 1.00); object(0x1CB2, 0, 45, 79);
move(5.62, 9.01, -5.50); object(0x1CB2, 0, 45, 50);
move(-17.37, -8.54, 5.20); object(0x1CB2, 0, 45, 107);
move(-10.47, 5.47, -0.50); object(0x1CB2, 0, 45, 133);
move(-6.29, 10.30, 0.00); object(0x1CB2, 0, 45, 175);
move(0.92, -4.84, -0.10); object(0x1CB2, 0, 45, 150);
move(-0.37, 16.09, 0.00); object(0x1CB2, 0, 45, 200);
move(-1.21, -5.92, 0.00); object(0x1CB2, 0, 45, 187);
move(2.57, 10.26, 0.00); object(0x1CB2, 0, 45, 204);
move(7.79, 20.53, 0.40); object(0x1CB2, 0, 45, 203);
move(5.25, 7.75, 0.00); object(0x1CB2, 0, 45, 228);
move(8.20, 2.93, 0.00); object(0x1CB2, 0, 45, 259);
move(11.46, 0.28, -0.20); object(0x1CB2, 0, 45, 284);
move(1.90, -1.08, 0.00); object(0x1CB2, 0, 45, 292);
move(9.53, -6.43, 0.00); object(0x1CB2, 0, 45, 318);
move(8.27, -15.49, 1.53); object(0x1CB1, 0, 45, 124);
move(0.16, -6.60, 2.90); object(0x1CB2, 0, 30, 23);
move(-3.27, -7.55, 0.00); object(0x1CB2, 0, 30, 23);
move(-3.62, -8.37, 0.00); object(0x1CB2, 0, 30, 23);
move(-4.83, -11.16, 0.00); object(0x1CB2, 0, 30, 23);
move(-5.74, -6.01, -0.10); object(0x1CB2, 0, 30, 48);
move(-8.79, -3.53, 0.00); object(0x1CB2, 0, 30, 79);
move(-13.19, 0.79, 0.00); object(0x1CB2, 0, 30, 108);
move(-10.25, 5.21, -0.30); object(0x1CB2, 0, 30, 134);
move(-5.89, 6.36, -0.40); object(0x1CB2, 0, 30, 147);
move(-2.07, 8.27, 0.20); object(0x1CB2, 0, 30, 176);
move(-0.40, 5.85, 0.00); object(0x1CB2, 0, 30, 187);
move(0.83, 4.06, 0.00); object(0x1CB2, 0, 30, 198);
move(1.19, 3.35, 0.00); object(0x1CB2, 0, 30, 198);
move(0.29, 2.22, 0.00); object(0x1CB2, 0, 30, 206);
move(8.21, 20.02, 0.00); object(0x1CB2, 0, 30, 206);
move(2.78, 6.06, 0.00); object(0x1CB2, 0, 30, 223);
move(7.58, 5.85, 0.00); object(0x1CB2, 0, 30, 257);
move(6.93, 1.64, 0.00); object(0x1CB2, 0, 30, 265);
move(10.57, -0.45, 0.00); object(0x1CB2, 0, 30, 282);
move(4.99, -2.03, 0.00); object(0x1CB2, 0, 30, 291);
move(7.77, -5.35, 0.00); object(0x1CB2, 0, 30, 314);
move(1.91, -2.87, 0.00); object(0x1CB2, 0, 30, 322);
move(1.98, -5.40, 0.00); object(0x1CB2, 0, 30, 335);
move(3.61, -7.71, 0.00); object(0x1CB2, 0, 30, 335);
move(1.48, -9.24, 4.83); object(0x1CB2, 0, 20, 23);
move(-5.18, -12.43, 0.00); object(0x1CB2, 0, 20, 23);
move(-4.24, -9.82, 0.00); object(0x1CB2, 0, 20, 23);
move(-2.78, -6.40, 0.00); object(0x1CB2, 0, 20, 23);
move(-5.99, -6.08, 0.00); object(0x1CB2, 0, 20, 48);
move(-9.01, -3.80, 0.00); object(0x1CB2, 0, 20, 77);
move(-4.97, -1.23, 0.00); object(0x1CB2, 0, 20, 86);
move(-8.75, 1.23, 0.00); object(0x1CB2, 0, 20, 103);
move(-1.35, 0.81, 0.00); object(0x1CB2, 0, 20, 108);

move(-5.56, 1.90, 0.00); object(0x1CB2, 0, 20, 108);


move(-5.43, 3.70, 0.00); object(0x1CB2, 0, 20, 134);
move(-4.51, 4.31, 0.00); object(0x1CB2, 0, 20, 142);
move(-4.29, 8.50, 0.00); object(0x1CB2, 0, 20, 170);
move(-0.01, 3.59, 0.00); object(0x1CB2, 0, 20, 174);
move(-0.23, 5.72, 0.00); object(0x1CB2, 0, 20, 183);
move(0.46, 3.51, 0.00); object(0x1CB2, 0, 20, 200);
move(1.46, 4.11, 0.00); object(0x1CB2, 0, 20, 200);
move(1.86, 5.22, 0.00); object(0x1CB2, 0, 20, 200);
move(1.96, 5.51, 0.00); object(0x1CB2, 0, 20, 200);
move(2.39, 6.70, 0.00); object(0x1CB2, 0, 20, 200);
move(2.87, 6.87, 0.00); object(0x1CB2, 0, 20, 208);
move(3.72, 6.56, 0.00); object(0x1CB2, 0, 20, 228);
move(7.05, 5.79, 0.00); object(0x1CB2, 0, 20, 243);
move(7.84, 0.91, 0.00); object(0x1CB2, 0, 20, 266);
move(10.34, -0.93, 0.20); object(0x1CB2, 0, 20, 275);
move(11.31, -4.01, 0.00); object(0x1CB2, 0, 20, 304);
move(4.48, -4.91, 0.00); object(0x1CB2, 0, 20, 323);
move(2.71, -4.96, 0.00); object(0x1CB2, 0, 20, 332);
move(2.98, -6.55, 0.00); object(0x1CB2, 0, 20, 332);
move(2.61, -4.27, 0.00); object(0x1CB2, 0, 20, 348);
teleport(209.13, -1448.77, 10.32)
#cheat Disco Head Lights
//ID: 19887
//Score: 103
//Author: psphacker108
//Category: Vehicle
//Description: This makes All Vehicles ( including Bikes ) Have Disco head Light
s!
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-37.gif
//Time: 14/07/2007 04:48:45
//Working: Yes
r = (abs((getint(pplayer+0x68)+getint(pplayer))*getint(0x08bb3b40)) % (255-1)) +
1;
g = (abs((getint(pplayer+0x64)+getint(pplayer+0x4))*getint(0x08bb3b40)) % (255-1
)) + 1;
b = (abs((getint(pplayer+0x60)+getint(pplayer+0x8))*getint(0x08bb3b40)) % (255-1
)) + 1;
for(i = 0x9728570; i < 0x972857f; i+= 0x4) {
setchar(i, r, g, b);
}
r = (abs((getint(pplayer+0x68)+getint(pplayer))*getint(0x08bb3b40)) % (255-1)) +
1;
g = (abs((getint(pplayer+0x64)+getint(pplayer+0x4))*getint(0x08bb3b40)) % (255-1
)) + 1;
b = (abs((getint(pplayer+0x60)+getint(pplayer+0x8))*getint(0x08bb3b40)) % (255-1
)) + 1;
for(i = 0x9728584; i < 0x97285Af; i+= 0x4) {
setchar(i, r, g, b);
}
#cheat Vehicle Head Light Colors Green
//ID: 19886
//Score: 69
//Author: psphacker108
//Category: Vehicle
//Description: Vehicle Head Light Colors Green, Add that Pimped look to your rid
e.
//Image: http://i66.photobucket.com/albums/h257/pspman108/screen2-31.jpg

//Time: 14/07/2007 04:40:19


//Working: Yes
setchar(0x9728570, 0x00, 0xff, 0x00,
x00, 0xff, 0x00, 0xff, 0x00, 0xff);
setchar(0x9728580, 0x00, 0x00, 0x00,
x00, 0xff, 0x00, 0xff, 0x00, 0xff);
setchar(0x9728590, 0x00, 0xff, 0x00,
x00, 0xff, 0x00, 0xff, 0x00, 0xff);
setchar(0x97285A0, 0x00, 0xff, 0x00,
x00, 0xff, 0x00, 0xff, 0x00, 0xff);

0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0


0x00, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0
0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0
0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0

#cheat Vehicle Head Light Color Random


//ID: 19885
//Score: 72
//Author: psphacker108
//Category: Vehicle
//Description: Vehicle Head Light Color Random, A Random head light color , test
to find out what color!
//Image: none
//Time: 14/07/2007 04:39:59
//Working: Yes
setchar(0x9728570, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0
x00, 0xff, 0xff, 0xff, 0x00, 0xff);
setchar(0x9728580, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0
x00, 0xff, 0xff, 0x00, 0xff, 0xff);
setchar(0x9728590, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0
x00, 0xff, 0xff, 0x00, 0x00, 0xff);
setchar(0x97285A0, 0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x00, 0
x00, 0xff, 0xff, 0xff, 0x00, 0xff);
#cheat Vehicle Head Light Color Blue
//ID: 19884
//Score: 75
//Author: psphacker108
//Category: Vehicle
//Description: Vehicle Head Light Color, a Awesome attraction to a pimped car.
//Image: http://s66.photobucket.com/albums/h257/pspman108/?action=view&current=s
creen4-16.jpg
//Time: 14/07/2007 04:39:36
//Working: Yes
setchar(0x9728570, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0
xff, 0xff, 0x00, 0x00, 0xff, 0xff);
setchar(0x9728580, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0
xff, 0xff, 0x00, 0x00, 0xff, 0xff);
setchar(0x9728590, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0
xff, 0xff, 0x00, 0x00, 0xff, 0xff);
setchar(0x97285A0, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0
xff, 0xff, 0x00, 0x00, 0xff, 0xff);
#cheat Vehicle Head Light Color Red
//ID: 19883
//Score: 71
//Author: psphacker108
//Category: Vehicle
//Description: Vehicle Head Light Color, Use this code to make your Ride Perfect
.
//Image: none
//Time: 14/07/2007 04:38:41
//Working: Yes

setchar(0x9728570, 0xff, 0x00, 0x00,


x00, 0xff, 0xff, 0x00, 0x00, 0xff);
setchar(0x9728580, 0x00, 0x00, 0x00,
x00, 0xff, 0xff, 0x00, 0x00, 0xff);
setchar(0x9728590, 0xff, 0x00, 0x00,
x00, 0xff, 0xff, 0x00, 0x00, 0xff);
setchar(0x97285A0, 0xff, 0x00, 0x00,
x00, 0xff, 0xff, 0x00, 0x00, 0xff);

0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0


0x00, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0

#cheat Teleport to Trial Car Track


//ID: 19880
//Score: 86
//Author: Xsjado
//Category: Teleport
//Description: Just jump in a voodoo activate the voodoo trial car cheat, trial
track and then this teleport to the appear at the trial track
//
//EDITED BY: psphacker108 on 11/07/07 18:29:42
//Image: none
//Time: 09/07/2007 03:27:08
//Working: Yes
teleport(-938.59, 387.69, 11.25);
#cheat Trial Car Track
//ID: 19879
//Score: 72
//Author: Xsjado
//Category: Environment
//Description: A track for use with the voodoo trial car cheat
//
//EDITED BY: psphacker108 on 11/07/07 18:29:34
//Image: none
//Time: 09/07/2007 03:25:34
//Working: Yes
moveto(-940.16, 363.15, 20.54); object(0x1CB2, 0, 55, 180);
move(-2.06, -126.40, 1.59); object(0x1CB2, 0, 60, 13);
move(13.03, 8.08, 1.50); object(0x1CB2, 0, 90, 192);
move(2.57, -11.92, 0.00); object(0x1CB2, 0, 90, 192);
move(-1.58, 19.41, 1.30); object(0x1CB2, 0, 70, 285);
move(0.35, -31.28, -1.10); object(0x1CB2, 0, 90, 190);
move(-5.98, 1.41, 0.00); object(0x1CB2, 0, 90, 192);
move(-6.27, 0.51, 0.00); object(0x1CB2, 0, 90, 194);
move(71.72, 91.35, 4.17); object(0x1CB2, 0, 90, 273);
move(-4.74, 4.32, 0.00); object(0x1CB2, 0, 90, 4);
move(0.79, 11.08, 0.00); object(0x1CB2, 0, 90, 4);
move(0.35, 7.73, 0.70); object(0x1CB2, 85, 65, 261);
move(0.09, 13.89, 3.00); object(0x1CB2, 80, 90, 265);
move(10.75, 15.07, 1.51); object(0x1CB2, 90, 70, 272);
move(6.09, 0.15, 0.00); object(0x1CB2, 90, 70, 269);
move(5.26, -0.29, 0.00); object(0x1CB2, 90, 70, 272);
move(-1.71, -47.62, -0.90); object(0x1CB2, 90, 90, 92);
move(-6.45, 0.22, 0.00); object(0x1CB2, 90, 90, 90);
move(6.37, -14.52, -0.05); object(0x1CB2, 90, 90, 90);
move(-5.86, 0.39, 0.00); object(0x1CB2, 90, 90, 89);
move(3.68, -10.83, 0.00); object(0x1CB2, 90, 90, 1);
moveto(-907.35, 358.41, 16.44); object(0x1CB2, 0, 320, 0);
move(-4.96, -0.39, 1.00); object(0x1CB2, 0, 60, 0);
move(-4.75, -0.23, -0.40); object(0x1CB2, 0, 315, 356);
move(-4.38, -0.41, -0.20); object(0x1CB2, 0, 40, 357);
move(-15.17, 5.79, 1.20); object(0x1CB2, 0, 55, 181);

move(-4.43, -0.78, 2.70); object(0x1CB2, 0, 55, 181);


move(-16.00, -1.41, 0.50); object(0x1CB2, 0, 0, 0);
move(-2.83, 0.07, 1.70); object(0x1CB2, 0, 60, 359);
move(9.33, -10.36, -0.10); object(0x1CB2, 0, 60, 272);
move(-0.28, 2.78, -1.70); object(0x1CB2, 0, 0, 270);
move(-12.38, 11.16, 1.50); object(0x1CB2, 0, 270, 86);
move(0.33, -5.75, 0.00); object(0x1CB2, 0, 270, 89);
move(-0.02, -2.98, 0.00); object(0x1CB2, 0, 270, 89);
move(-33.84, 9.22, -2.20); object(0x1CB2, 0, 240, 181);
move(-32.14, -48.20, 0.00); object(0x1CB2, 0, 295, 89);
move(-14.62, -18.37, -0.60); object(0x1CB2, 0, 270, 90);
move(0.25, -5.65, 0.00); object(0x1CB2, 0, 270, 89);
move(24.79, 4.41, 0.00); object(0x1CB2, 270, 110, 187);
move(-0.79, -5.36, 0.00); object(0x1CB2, 270, 110, 188);
move(1.37, 9.71, 0.00); object(0x1CB2, 270, 110, 185);
move(84.66, 61.67, -3.20); object(0x1CB2, 175, 105, 359);
move(-60.50, 0.94, 3.00); object(0x1CB2, 175, 105, 359);
move(-4.51, -0.02, 1.40); object(0x1CB2, 180, 140, 2);
move(90.91, -3.44, -4.60); object(0x1CB2, 180, 220, 181);
move(-10.05, 1.09, 0.60); object(0x1CB2, 180, 225, 176);
move(-4.50, -0.19, 0.00); object(0x1CB2, 180, 135, 177);
move(9.71, -0.80, 0.30); object(0x1CB2, 180, 120, 180);
move(-83.70, -136.17, -0.40); object(0x1CB2, 180, 100, 274);
move(55.64, 10.79, 3.50); object(0x1CB2, 180, 0, 12);
move(3.49, 0.45, 3.40); object(0x1CB2, 180, 270, 13);
move(6.29, -1.17, 0.00); object(0x1CB2, 180, 270, 13);
move(5.74, 8.42, 0.00); object(0x1CB2, 180, 270, 14);
move(-9.61, 1.41, 0.00); object(0x1CB2, 180, 270, 15);
move(6.60, 6.10, -0.20); object(0x1CB2, 180, 320, 100);
move(68.89, 53.47, 0.40); object(0x1CB2, 180, 295, 94);
move(-0.11, 2.64, 0.90); object(0x1CB2, 180, 300, 91);
move(-0.50, 2.24, 0.90); object(0x1CB2, 180, 320, 90);
move(-0.05, 5.49, 2.30); object(0x1CB2, 180, 90, 89);
move(-0.02, 5.93, 0.00); object(0x1CB2, 180, 90, 87);
move(-0.70, 1.46, 1.50); object(0x1CB2, 180, 125, 95);
moveto(-902.60, 396.18, 8.96); object(0x1CB2, 0, 0, 181);
move(3.49, 0.33, 3.50); object(0x1CB2, 0, 270, 179);
move(6.19, 0.09, 0.00); object(0x1CB2, 0, 270, 180);
move(6.37, 0.24, 0.00); object(0x1CB2, 0, 270, 180);
move(2.69, 0.66, -0.70); object(0x1CB2, 0, 0, 181);
move(3.39, -1.45, 3.40); object(0x1CB2, 0, 270, 179);
move(6.37, 0.12, -0.10); object(0x1CB2, 0, 270, 178);
move(6.26, -0.03, 0.00); object(0x1CB2, 0, 270, 176);
move(-6.71, 10.54, 0.00); object(0x1CB2, 0, 270, 268);
move(2.03, -16.96, -0.90); object(0x1CB2, 0, 0, 271);
move(0.10, -3.22, 3.30); object(0x1CB2, 0, 270, 271);
move(-0.57, -6.48, 0.00); object(0x1CB2, 0, 270, 271);
move(0.35, -6.57, 0.00); object(0x1CB2, 0, 270, 270);
move(0.13, -6.12, 0.00); object(0x1CB2, 0, 270, 90);
move(-1.39, -3.71, -0.90); object(0x1CB2, 0, 180, 89);
move(-1.37, -3.31, 3.30); object(0x1CB2, 0, 90, 91);
move(-0.22, -5.95, 0.00); object(0x1CB2, 0, 90, 92);
moveto(-873.66, 410.16, 15.36); object(0x1CB2, 0, 0, 267);
move(1.52, -59.10, 16.40); object(0x1CB2, 0, 270, 179);
move(-107.95, -72.79, -14.68); object(0x1CE5, 0, 185, 93);
move(-8.19, 9.50, -2.60); object(0x1CB2, 0, 235, 93);
move(134.03, 219.58, 0.40); object(0x1CEA, 0, 180, 192);
move(-2.86, -0.62, 0.00); object(0x1CEA, 0, 180, 169);
move(1.20, 0.95, 0.00); object(0x1CEB, 0, 180, 183);
move(-0.15, 2.46, -0.50); object(0x1CF5, 0, 0, 261);

move(5.19, -1.58, 0.00); object(0x1CF8, 0, 0, 32);


move(-9.46, -2.42, 0.00); object(0x1CFC, 0, 0, 88);
move(1.53, -1.20, 0.00); object(0x1CFF, 0, 0, 43);
move(6.12, 2.47, 0.00); object(0x1D03, 0, 0, 265);
move(-4.00, -2.36, 0.30); object(0x1D14, 0, 0, 70);
move(1.68, -0.54, 0.00); object(0x1D14, 0, 0, 55);
move(-2.20, -0.51, 0.00); object(0x1D14, 0, 0, 65);
move(3.28, 1.22, 0.00); object(0x1D14, 0, 0, 91);
move(-0.44, 0.11, 0.00); object(0x1D14, 0, 0, 92);
move(-1.40, 0.22, 0.00); object(0x1D14, 0, 0, 90);
move(0.69, -0.12, 0.00); object(0x1D14, 0, 0, 90);
move(-0.65, -0.91, 0.00); object(0x1D14, 0, 0, 72);
move(-0.76, -0.23, 0.00); object(0x1D14, 0, 0, 71);
moveto(-864.37, 395.85, 16.36); object(0x1CB2, 0, 0, 356);
move(-0.17, 7.28, 0.00); object(0x1CB2, 0, 0, 358);
move(-6.95, 3.39, -1.40); object(0x1CB2, 0, 270, 267);
move(18.41, 6.25, 1.60); object(0x1CB2, 265, 255, 96);
move(6.30, 0.48, 0.00); object(0x1CB2, 265, 255, 95);
move(-10.62, -0.35, 0.00); object(0x1CB2, 265, 255, 94);
move(0.12, -12.24, 3.30); object(0x1CB2, 265, 255, 94);
move(6.63, -0.37, 0.00); object(0x1CB2, 265, 255, 94);
move(3.92, 0.52, 0.00); object(0x1CB2, 265, 255, 95);
move(-6.10, 110.82, -4.80); object(0x1CB3, 265, 270, 203);
move(4.72, -4.10, 0.00); object(0x1CB3, 265, 270, 96);
move(-11.62, 1.61, 0.00); object(0x1CB3, 265, 270, 195);
move(3.52, -6.21, 0.00); object(0x1CB3, 265, 270, 130);
move(-0.99, 4.35, 0.00); object(0x1C9C, 265, 270, 153);
move(9.66, 1.92, 0.00); object(0x1C9A, 265, 180, 26);
move(-7.91, 2.92, 1.50); object(0x1C91, 190, 180, 353);
move(-3.77, -22.28, 0.10); object(0x1B37, 190, 180, 151);
#cheat Voodoo Trial Car
//ID: 19878
//Score: 85
//Author: Xsjado
//Category: Vehicle
//Description: Do you know what Trial Biking is? where you have to get over obst
acles? well this makes your car like that. just use L and R to lift the front or
the back of your car to get over obstacles. currently only works with Voodoo
//
//EDITED BY: psphacker108 on 11/07/07 18:29:27
//Image: none
//Time: 09/07/2007 03:23:55
//Working: Yes
setfloat(0x9632544, 0.0);
if(buttons & CTRL_LTRIGGER)
{
setfloat(0x9632544, -2.6);
}
if(buttons & CTRL_RTRIGGER)
{
setfloat(0x9632544, 2.0);
}
#off
setfloat(0x9632544, 0.0);
#cheat Car Realism v1
//ID: 19873
//Score: 103
//Author: Xsjado

//Category: Vehicle
//Description: This cheat only has some simple things in it at the moment but i
hope to add to it. some of the things it does is: when you pass a certain speed
your tyres will pop, simulating tyre stress. there is also a few other little th
ings like when you crash your car alarm will go off, if you crash to much your t
yres will pop. another thing is that if your in a voodoo and accelerate, your fr
ont tyres will lift off the ground kind of like a muscele car. updates to hopefu
lly come soon.
//Image: none
//Time: 05/07/2007 06:21:22
//Working: Yes
health = getfloat(pcar+0x027c);
speed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar + 0
x144) * getfloat(pcar + 0x144));
setfloat(0x9632544, 0.0);
if(speed>0.93)
{
setchar(pcar + 0x000003B7, 1);
setchar(pcar + 0x000003B9, 1);
}
if(health<999)
{
setchar(pcar + 0x0000022f, 255);
}
if(health<400)
{
setchar(pcar + 0x000003B6, 1);
}
if(health<300)
{
setchar(pcar + 0x000003B8, 1);
}
if(buttons & CTRL_CROSS)
{
setfloat(0x9632544, -1.5);
}
if(speed>0.30)
{
setfloat(0x9632544, 0.0);
}
if(speed=0.0)
{
setfloat(0x9632544, 0.0);
}
if(buttons & CTRL_SQUARE)
{
setfloat(0x9632544, 0.0);
}
#off
setfloat(0x9632544, 0.0);
setchar(pcar + 0x0000022f, 0);
#cheat Infinate Adrenaline
//ID: 19871
//Score: 130
//Author: psphacker108
//Category: Player
//Description: Infinate adrenaline! Just turn on the code no need to go find the
icon.

//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-36.gif
//Time: 04/07/2007 17:06:19
//Working: Yes
//BY PSPHACKER108
setchar(0x08BB3B5B, 0x8f);
#off
setchar(0x08BB3B5B, 0x3f);
#cheat Turbo Walker
//ID: 19870
//Score: 112
//Author: psphacker108
//Category: Player
//Description: This makes Vic walk Turbo speed like.
//
//
//Image: http://i66.photobucket.com/albums/h257/pspman108/Speed.gif
//Time: 04/07/2007 17:05:29
//Working: Yes
setchar(0x08BB3B5B, 0x4f);
#off
setchar(0x08BB3B5B, 0x3f);
#cheat Vehicles Health Bar Mod V2
//ID: 19864
//Score: 143
//Author: emcp
//Category: Vehicle
//Description: this will show your cars health in the armor bar when ever your i
n a car and when your not it will show your armor
//it will also change the color of your armor bar to green when your in a car an
d back to blue when your not
//
//id take a video but the cheatdevice removes the hud
//
//thanks to waterbottle for helping me with getting the armor back to normal.
//
//
//Bar colors found by vettefan88
//
//
//EDITED BY: psphacker108 on 11/07/07 19:17:05
//Image: http://s66.photobucket.com/albums/h257/pspman108/?action=view&current=v
ideo2-15.gif
//Time: 03/07/2007 14:06:05
//Working: Yes
//Thanks To psphacker for helping me getting the armor back
//Bar Color found by vettefan88
CarHP = getfloat(pcar+0x027C);
static armor;
static wasin;
static fInt;
if(!fInt)
{
armor = getfloat(pplayer + 0x4E8);
fInt = 1;
}

if (pcar){
wasin = true;
//Show Health In Bar
setfloat(pplayer+0x4E8, ((CarHP-250)/750)*100);
//change color
for(neon=0;neon<15;neon++){
setchar(0x96E1ED0+4*neon, 40, 240, 40);
}
}
else
{ if(wasin)
{
wasin = false;
setfloat(pplayer + 0x4E8, armor);
//change color
for(neon=0;neon<15;neon++){
setchar(0x96E1ED0+4*neon, 106, 255, 255);
}
}
armor = getfloat(pplayer + 0x4E8);
}
#cheat Show Vehicles Health In Armor Bar V1 FIXED
//ID: 19858
//Score: 80
//Author: emcp
//Category: Vehicle
//Description: this cheat will show you vehicles health in the armor bar
//
//im managed to make so when the cars health BAR
//is empty thats when the car goes on fire
//
//ive fixed the problem of a little bit left over too the next version will have
it so when your not in a vehicle it show armor instead
//
//Video Added: Psphacker.
//EDITED BY: psphacker108 on 03/07/07 02:18:48
//
//EDITED BY: psphacker108 on 11/07/07 19:16:42
//Image: http://s66.photobucket.com/albums/h257/pspman108/?action=view&current=v
ideo2-15.gif
//Time: 02/07/2007 01:03:30
//Working: Yes
CarHP = getfloat(pcar+0x027C);
setfloat(pplayer+0x4E8, ((CarHP-250)/750)*100);
#cheat hunter on 2nd city safe house v1.0
//ID: 19856
//Score: 108
//Author: hoockhand
//Category: Vehicle
//Description: what it seas in name there is a teleport
//
byhoockhand

//sorry for no imag frogot to take vid or screenshot


//
//EDITED BY: psphacker108 on 03/07/07 02:20:44
//y u edit it?
//Image: none
//Time: 01/07/2007 18:05:35
//Working: Yes
//made by duhdho
pspawn = 0x08E81290;
setint(pspawn, 275);
setfloat(pspawn + 0x4, 252.69, -168.67, 34.71, 180);
teleport(258.71, -172.27, 34.71);
#cheat crash chute
//ID: 19854
//Score: 121
//Author: creepers
//Category: Location Mods
//Description: are you ready for crashing?
//then try this!!!!
//just put your car on the chute and let the smashing begin!!!
//vid is 7 mb,ill wait for photobucket to finish it
//EDIT:video uploaded
//
//EDITED BY: psphacker108 on 03/07/07 02:19:52
//Image: http://i189.photobucket.com/albums/z209/damp47/video1-5.gif
//Time: 01/07/2007 03:58:02
//Working: Yes
moveto(450.65, -224.86, 360.70); object(0x1CB2, 270, 270, 357);
move(-11.29, -0.52, 0.00); object(0x1CB2, 270, 270, 357);
move(-2.10, -0.10, 0.00); object(0x1CB2, 270, 270, 357);
move(-9.85, -3.68, 0.00); object(0x1CB2, 270, 180, 269);
move(-0.18, 6.50, 0.00); object(0x1CB2, 270, 180, 269);
move(-2.47, -3.27, 0.00); object(0x1CB2, 270, 180, 184);
move(0.00, 0.00, -13.70); object(0x1CB2, 270, 180, 184);
move(0.00, 0.00, -1.70); object(0x1CB2, 270, 180, 184);
move(0.00, 0.00, 1.70); object(0x1CB2, 270, 180, 184);
move(-0.37, 0.04, -7.80); object(0x1CB2, 270, 180, 188);
move(0.35, -0.04, 0.00); object(0x1CB2, 270, 180, 184);
move(0.00, 0.00, -4.70); object(0x1CB2, 270, 180, 184);
move(0.00, 0.00, -4.50); object(0x1CB2, 270, 180, 184);
move(0.00, 0.00, -13.80); object(0x1CB2, 270, 180, 184);
move(0.00, 0.00, -13.80); object(0x1CB2, 270, 180, 184);
move(-0.00, 0.00, -13.90); object(0x1CB2, 270, 180, 184);
move(0.00, 0.00, -13.80); object(0x1CB2, 270, 180, 184);
move(0.00, 0.00, -12.80); object(0x1CB2, 270, 180, 184);
move(0.00, 0.00, -13.30); object(0x1CB2, 270, 180, 184);
move(0.00, 0.00, -13.60); object(0x1CB2, 270, 180, 184);
move(0.00, 0.00, -14.00); object(0x1CB2, 270, 180, 184);
move(0.00, 0.00, -14.00); object(0x1CB2, 270, 180, 184);
move(0.00, 0.00, -13.00); object(0x1CB2, 270, 180, 184);
move(0.00, 0.00, -12.90); object(0x1CB2, 270, 180, 184);
move(0.00, 0.00, -13.20); object(0x1CB2, 270, 180, 184);
move(0.00, 0.00, -13.60); object(0x1CB2, 270, 180, 184);
move(-0.11, 0.01, -13.80); object(0x1CB2, 270, 180, 185);
move(0.00, 0.00, -13.50); object(0x1CB2, 270, 180, 185);
move(0.00, 0.00, -13.60); object(0x1CB2, 270, 180, 185);
move(0.00, 0.00, -12.90); object(0x1CB2, 270, 180, 185);
move(0.00, 0.00, -12.90); object(0x1CB2, 270, 180, 185);
move(0.00, 0.00, -13.80); object(0x1CB2, 270, 180, 185);

move(-0.28, -0.03, -26.60); object(0x1CB2, 270, 180, 185);


move(0.00, 0.00, -13.50); object(0x1CB2, 270, 180, 185);
move(0.00, 0.00, -15.10); object(0x1CB2, 270, 180, 185);
move(0.00, 0.00, -9.20); object(0x1CB2, 270, 180, 185);
move(2.93, 3.49, 337.81); object(0x1CB2, 270, 180, 273);
move(0.00, 0.00, -2.70); object(0x1CB2, 270, 180, 273);
move(0.00, 0.00, -10.70); object(0x1CB2, 270, 180, 273);
move(0.00, 0.00, -13.30); object(0x1CB2, 270, 180, 273);
move(0.00, 0.00, -13.90); object(0x1CB2, 270, 180, 273);
move(0.00, 0.00, -14.20); object(0x1CB2, 270, 180, 273);
move(0.00, 0.00, -13.90); object(0x1CB2, 270, 180, 273);
move(0.00, 0.00, -13.60); object(0x1CB2, 270, 180, 273);
move(0.00, 0.00, -13.70); object(0x1CB2, 270, 180, 273);
move(0.00, 0.00, -13.00); object(0x1CB2, 270, 180, 273);
move(0.00, 0.00, -12.80); object(0x1CB2, 270, 180, 273);
move(0.00, 0.00, -13.20); object(0x1CB2, 270, 180, 273);
move(0.00, 0.00, -13.60); object(0x1CB2, 270, 180, 273);
move(0.00, 0.00, -13.20); object(0x1CB2, 270, 180, 273);
move(0.00, 0.00, -13.90); object(0x1CB2, 270, 180, 273);
move(0.00, 0.00, -13.90); object(0x1CB2, 270, 180, 273);
move(0.00, 0.00, -13.10); object(0x1CB2, 270, 180, 273);
move(0.00, 0.00, -12.90); object(0x1CB2, 270, 180, 273);
move(0.00, 0.00, -13.10); object(0x1CB2, 270, 180, 273);
move(0.00, 0.00, -12.30); object(0x1CB2, 270, 180, 273);
move(0.00, 0.00, -12.50); object(0x1CB2, 270, 180, 273);
move(0.00, 0.00, -12.60); object(0x1CB2, 270, 180, 273);
move(0.00, 0.00, -13.20); object(0x1CB2, 270, 180, 273);
move(0.00, 0.00, -13.50); object(0x1CB2, 270, 180, 273);
move(0.00, 0.00, -13.50); object(0x1CB2, 270, 180, 273);
move(0.00, 0.00, -13.70); object(0x1CB2, 270, 180, 273);
move(0.00, 0.00, -5.40); object(0x1CB2, 270, 180, 273);
move(0.00, 0.00, -12.70); object(0x1CB2, 270, 180, 273);
move(-2.88, -3.52, 13.30); object(0x1CB2, 270, 180, 5);
moveto(424.00, -234.45, -8.81); object(0x1CA4, 0, 0, 104);
move(0.40, 8.45, 68.80); object(0x1CB2, 270, 0, 4);
move(5.54, 0.32, -50.27); object(0x1CB2, 270, 0, 4);
move(-0.00, -0.02, 13.70); object(0x1CB2, 270, 0, 4);
move(0.00, 0.00, 13.80); object(0x1CB2, 270, 0, 4);
move(0.00, 0.00, 13.40); object(0x1CB2, 270, 0, 4);
move(0.00, 0.00, 13.40); object(0x1CB2, 270, 0, 4);
move(0.00, 0.00, 13.60); object(0x1CB2, 270, 0, 4);
move(0.00, 0.07, 14.40); object(0x1CB2, 270, 0, 4);
move(0.00, 0.00, 13.50); object(0x1CB2, 270, 0, 4);
move(0.00, 0.00, 12.30); object(0x1CB2, 270, 0, 4);
move(0.00, 0.00, 12.80); object(0x1CB2, 270, 0, 4);
move(0.00, 0.00, 14.40); object(0x1CB2, 270, 0, 4);
move(0.00, 0.00, 13.30); object(0x1CB2, 270, 0, 4);
move(0.00, 0.00, 13.80); object(0x1CB2, 270, 0, 4);
move(0.00, 0.00, 12.70); object(0x1CB2, 270, 0, 4);
move(0.00, 0.00, 11.10); object(0x1CB2, 270, 0, 4);
move(0.00, 0.00, 13.30); object(0x1CB2, 270, 0, 4);
move(0.00, 0.00, 11.20); object(0x1CB2, 270, 0, 4);
move(0.00, 0.00, 13.80); object(0x1CB2, 270, 0, 4);
move(0.01, 0.00, 14.30); object(0x1CB2, 270, 0, 4);
move(0.00, 0.00, 13.70); object(0x1CB2, 270, 0, 4);
move(0.00, 0.00, 13.80); object(0x1CB2, 270, 0, 4);
move(0.00, 0.00, 12.20); object(0x1CB2, 270, 0, 4);
move(0.00, 0.00, 10.60); object(0x1CB2, 270, 0, 4);
move(0.00, 0.00, 10.10); object(0x1CB2, 270, 0, 4);
move(0.00, 0.00, 8.90); object(0x1CB2, 270, 0, 4);

move(0.00, 0.00, 12.30); object(0x1CB2, 270, 0, 4);


move(-5.34, -0.44, -14.50); object(0x1CB2, 270, 0, 4);
moveto(436.38, -227.83, 343.64); object(0x1CB2, 0, 0, 359);
move(-6.31, 2.14, -1.50); object(0x1CB2, 270, 0, 6);
move(0.00, 0.00, 11.30); object(0x1CB2, 270, 0, 6);
move(-0.40, 0.04, -6.50); object(0x1CEA, 270, 0, 6);
move(-4.08, 0.39, 0.00); object(0x1CEA, 270, 0, 6);
move(1.89, -0.18, 0.00); object(0x1CEA, 270, 0, 6);
move(-0.28, -2.92, 0.00); object(0x1CEA, 270, 0, 6);
move(-1.69, 0.16, 0.00); object(0x1CEA, 270, 0, 6);
move(3.88, -0.38, 0.00); object(0x1CEA, 270, 0, 6);
move(0.16, 1.61, 0.00); object(0x1CEA, 270, 0, 6);
move(-2.29, 0.22, 0.00); object(0x1CEA, 270, 0, 6);
move(-1.69, 0.16, 0.00); object(0x1CEA, 270, 0, 6);
move(-0.05, 3.68, -6.60); object(0x1CEB, 270, 0, 6);
move(1.49, -0.14, 0.00); object(0x1CEB, 270, 0, 6);
move(2.09, -0.20, 0.00); object(0x1CEB, 270, 0, 6);
move(-0.13, -1.38, 0.00); object(0x1CEB, 270, 0, 6);
move(-2.09, 0.20, 0.00); object(0x1CEB, 270, 0, 6);
move(-1.39, 0.13, 0.00); object(0x1CEB, 270, 0, 6);
move(2.39, -0.23, 0.00); object(0x1CEB, 270, 0, 6);
move(0.12, 1.24, 0.00); object(0x1CEB, 270, 0, 6);
move(-0.24, -2.53, 0.00); object(0x1CEB, 270, 0, 6);
move(1.03, -0.10, 0.00); object(0x1CEB, 270, 0, 4);
move(-2.10, 0.13, 0.00); object(0x1CEB, 270, 0, 4);
move(-1.20, 0.07, 0.00); object(0x1CEB, 270, 0, 4);
move(0.12, 2.44, -13.70); object(0x01C2, 95, 0, 359);
move(1.10, 0.02, 0.00); object(0x01C2, 95, 0, 359);
move(1.10, 0.02, 0.00); object(0x01C2, 95, 0, 359);
move(1.30, 0.02, 0.00); object(0x01C2, 95, 0, 359);
move(0.02, -1.31, 0.00); object(0x01C2, 95, 0, 359);
move(-1.30, -0.02, 0.00); object(0x01C2, 95, 0, 359);
move(-1.00, -0.01, 0.00); object(0x01C2, 95, 0, 359);
move(-1.00, -0.01, 0.00); object(0x01C2, 95, 0, 359);
move(0.01, -0.90, 0.00); object(0x01C2, 95, 0, 359);
move(1.00, 0.01, 0.00); object(0x01C2, 95, 0, 359);
move(1.00, 0.01, 0.00); object(0x01C2, 95, 0, 359);
move(1.20, 0.02, 0.00); object(0x01C2, 95, 0, 359);
move(0.01, -0.80, 0.00); object(0x01C2, 95, 0, 359);
move(-1.30, -0.02, 0.00); object(0x01c2, 95, 0, 359);
move(-1.00, -0.01, 0.00); object(0x01C2, 95, 0, 359);
move(-0.90, -0.01, 0.00); object(0x01C2, 95, 0, 359);
moveto(429.10, -223.18, 317.24); object(0x029F, 165, 0, 8);
move(-1.88, 0.26, 0.00); object(0x029F, 165, 0, 8);
move(-1.49, 0.20, 0.00); object(0x029F, 165, 0, 8);
move(0.09, -2.44, 0.00); object(0x029F, 165, 0, 4);
move(2.59, -0.20, 0.00); object(0x029F, 165, 0, 4);
move(-1.56, -1.88, 0.00); object(0x029F, 165, 0, 1);
move(-1.00, 2.61, -19.60); object(0x029F, 0, 0, 2);
move(1.50, -0.06, 0.00); object(0x029F, 0, 0, 2);
move(1.90, -0.08, 0.00); object(0x029F, 0, 0, 2);
move(-0.26, -2.38, 0.00); object(0x029F, 0, 0, 355);
move(-1.79, -0.16, 0.00); object(0x029F, 0, 0, 355);
move(-1.39, -0.12, 0.00); object(0x029F, 0, 0, 355);
moveto(429.11, -223.26, 282.92); object(0x1CE0, 180, 0, 4);
move(-1.80, 0.13, 0.00); object(0x1CE0, 180, 0, 4);
move(-1.72, 0.04, 0.00); object(0x1CE0, 180, 0, 7);
move(-0.08, -1.83, 0.00); object(0x1CE0, 180, 0, 4);
move(1.70, -0.11, 0.00); object(0x1CE0, 180, 0, 4);
move(1.90, -0.12, 0.00); object(0x1CE0, 180, 0, 4);

move(-0.12, -1.86, 0.00); object(0x1CE0, 180, 0, 4);


move(-1.90, 0.12, 0.00); object(0x1CE0, 180, 0, 4);
move(-1.60, 0.10, 0.00); object(0x1CE0, 180, 0, 4);
moveto(425.93, -224.39, 274.10); object(0x029F, 0, 0, 0);
move(2.80, 0.02, 0.00); object(0x029F, 0, 0, 0);
move(0.01, -1.69, 0.00); object(0x029F, 0, 0, 0);
move(-2.60, -0.02, 0.00); object(0x029F, 0, 0, 0);
move(0.02, -1.93, 0.00); object(0x029F, 0, 0, 0);
move(2.40, 0.02, 0.00); object(0x029F, 0, 0, 0);
move(-0.04, 4.59, -7.70); object(0x029F, 0, 0, 0);
move(-1.20, -0.01, 0.00); object(0x029F, 0, 0, 0);
move(-1.40, -0.01, 0.00); object(0x029F, 0, 0, 0);
move(0.01, -1.19, 0.00); object(0x029F, 0, 0, 0);
move(1.40, 0.01, 0.00); object(0x029F, 0, 0, 0);
move(1.10, 0.01, 0.00); object(0x029F, 0, 0, 0);
move(0.01, -0.90, 0.00); object(0x029F, 0, 0, 0);
move(-1.00, -0.01, 0.00); object(0x029F, 0, 0, 0);
move(-1.40, -0.01, 0.00); object(0x029F, 0, 0, 0);
move(0.01, -0.97, 0.00); object(0x029F, 0, 0, 0);
move(0.01, -0.91, 0.00); object(0x029F, 0, 0, 0);
move(1.00, 0.01, 0.00); object(0x029F, 0, 0, 0);
move(-0.01, 1.13, 0.00); object(0x029F, 0, 0, 0);
move(1.30, 0.01, 0.00); object(0x029F, 0, 0, 0);
move(0.01, -1.00, 0.00); object(0x029F, 0, 0, 0);
move(-3.03, 4.42, -8.30); object(0x029F, 0, 0, 0);
move(1.00, 0.01, 0.00); object(0x029F, 0, 0, 0);
move(0.70, 0.01, 0.00); object(0x029F, 0, 0, 0);
move(0.90, 0.01, 0.00); object(0x029F, 0, 0, 0);
move(0.90, 0.01, 0.00); object(0x029F, 0, 0, 0);
move(0.01, -0.93, 0.00); object(0x029F, 0, 0, 0);
move(-1.00, -0.01, 0.00); object(0x029F, 0, 0, 0);
move(-1.60, -0.01, 0.00); object(0x029F, 0, 0, 0);
move(-0.80, -0.01, 0.00); object(0x029F, 0, 0, 0);
move(0.01, -1.35, 0.00); object(0x029F, 0, 0, 0);
move(0.70, 0.01, 0.00); object(0x029F, 0, 0, 0);
move(0.90, 0.01, 0.00); object(0x029F, 0, 0, 0);
move(-0.01, 1.20, 0.00); object(0x029F, 0, 0, 0);
move(0.81, -1.38, 0.00); object(0x029F, 0, 0, 0);
move(0.70, 0.01, 0.00); object(0x029F, 0, 0, 0);
move(0.01, -0.93, 0.00); object(0x029F, 0, 0, 0);
move(-0.80, -0.01, 0.00); object(0x029F, 0, 0, 0);
move(-0.60, -0.00, 0.00); object(0x029F, 0, 0, 0);
move(-0.90, -0.01, 0.00); object(0x029F, 0, 0, 0);
move(-0.70, -0.01, 0.00); object(0x029F, 0, 0, 0);
move(0.01, -1.27, 0.00); object(0x029F, 0, 0, 0);
move(0.50, 0.00, 0.00); object(0x029F, 0, 0, 0);
move(0.80, 0.01, 0.00); object(0x029F, 0, 0, 0);
move(0.70, 0.01, 0.00); object(0x029F, 0, 0, 0);
move(0.80, 0.01, 0.00); object(0x029F, 0, 0, 0);
move(0.01, -1.06, 0.00); object(0x029F, 0, 0, 0);
move(-1.00, -0.01, 0.00); object(0x029F, 0, 0, 0);
move(-0.40, -0.00, 0.00); object(0x029F, 0, 0, 0);
move(-0.80, -0.01, 0.00); object(0x029F, 0, 0, 0);
move(-0.60, -0.00, 0.00); object(0x029F, 0, 0, 0);
moveto(427.57, -223.98, 240.64); object(0x029F, 270, 0, 3);
move(-1.30, 0.06, 0.00); object(0x029F, 270, 0, 3);
move(2.80, -0.13, 0.00); object(0x029F, 270, 0, 3);
move(-0.13, -2.82, 0.00); object(0x029F, 270, 0, 3);
move(-3.10, 0.14, 0.00); object(0x029F, 270, 0, 3);
move(1.40, -0.06, 0.00); object(0x029F, 270, 0, 3);

move(-0.50, 0.02, 0.00); object(0x029F, 270, 0, 3);


move(0.04, 0.90, 0.00); object(0x029F, 270, 0, 3);
move(0.80, -0.04, 0.00); object(0x029F, 270, 0, 3);
move(0.98, 1.84, -18.10); object(0x029F, 270, 0, 3);
move(-2.60, 0.12, 0.00); object(0x029F, 270, 0, 3);
move(1.60, -0.07, 0.00); object(0x029F, 270, 0, 3);
move(-1.40, 0.06, 0.00); object(0x029F, 270, 0, 3);
move(-0.14, -3.00, 0.00); object(0x029F, 270, 0, 3);
move(2.30, -0.10, 0.00); object(0x029F, 270, 0, 3);
move(-1.30, 0.06, 0.00); object(0x029F, 270, 0, 3);
move(1.20, -0.04, 0.00); object(0x029F, 270, 0, 4);
move(0.60, -0.04, 0.00); object(0x029F, 270, 0, 4);
move(-1.50, 0.11, 0.00); object(0x029F, 270, 0, 4);
moveto(427.20, -226.09, 211.33); object(0x1CB6, 185, 0, 6);
move(0.00, 0.00, -6.40); object(0x1CB6, 185, 0, 6);
move(0.00, 0.00, -6.60); object(0x1CB6, 185, 0, 6);
move(0.00, 0.00, -6.80); object(0x1CB6, 185, 0, 6);
move(0.00, 0.00, -6.90); object(0x1CB6, 185, 0, 6);
move(0.00, 0.00, -6.60); object(0x1CB6, 185, 0, 6);
move(-1.29, 0.14, -4.80); object(0x1CB6, 185, 0, 6);
move(2.29, -0.26, 0.00); object(0x1CB6, 185, 0, 6);
move(-0.99, 0.11, 0.00); object(0x1CB6, 185, 0, 6);
move(0.00, 0.00, -7.80); object(0x1CB6, 185, 0, 6);
move(0.00, 0.00, -7.10); object(0x1CB6, 185, 0, 6);
move(0.00, 0.00, -8.20); object(0x1CB9, 185, 0, 6);
move(0.00, 0.00, -6.30); object(0x1CB9, 185, 0, 6);
move(0.00, 0.00, -5.20); object(0x1CB9, 185, 0, 6);
move(0.00, 0.00, -4.70); object(0x1CB9, 185, 0, 6);
move(0.00, 0.00, -4.50); object(0x1CB9, 185, 0, 6);
move(0.00, 0.00, -4.60); object(0x1CB9, 185, 0, 6);
move(0.00, 0.00, -3.70); object(0x1CCF, 185, 0, 6);
move(0.00, 0.00, -3.90); object(0x1CCF, 185, 0, 6);
move(0.00, 0.00, -3.20); object(0x1CCF, 185, 0, 6);
move(0.00, 0.00, -3.00); object(0x1CCF, 185, 0, 6);
move(0.00, 0.00, -2.20); object(0x1CCF, 185, 0, 6);
move(0.00, 0.00, -2.60); object(0x1CCF, 185, 0, 6);
move(0.00, 0.00, -3.20); object(0x029F, 110, 0, 6);
move(0.00, 0.00, -4.50); object(0x029F, 110, 0, 6);
move(0.00, 0.00, -5.20); object(0x029F, 110, 0, 6);
move(0.00, 0.00, -4.70); object(0x029F, 110, 0, 6);
move(0.00, 0.00, -4.20); object(0x029F, 110, 0, 6);
move(0.00, 0.00, -5.10); object(0x029F, 110, 0, 6);
move(0.00, 0.00, -5.40); object(0x029F, 110, 0, 6);
move(0.00, 0.00, -5.90); object(0x029F, 110, 0, 6);
move(0.00, 0.00, -4.30); object(0x029F, 110, 0, 6);
move(0.00, 0.00, 6.70); object(0x029F, 110, 0, 6);
move(0.00, 0.00, -11.30); object(0x029F, 110, 0, 6);
move(0.00, 0.00, -3.70); object(0x029F, 110, 0, 6);
move(0.00, 0.00, -3.50); object(0x029F, 110, 0, 6);
move(0.00, 0.00, -3.70); object(0x01C2, 10, 0, 6);
move(0.00, 0.00, -1.60); object(0x01C2, 10, 0, 6);
move(0.00, 0.00, -2.10); object(0x01C2, 10, 0, 6);
move(0.00, 0.00, -1.40); object(0x01C2, 10, 0, 6);
move(0.00, 0.00, -1.00); object(0x01C2, 10, 0, 6);
move(0.00, 0.00, 3.50); object(0x01C2, 10, 0, 6);
move(0.00, 0.00, 1.50); object(0x01C2, 10, 0, 6);
move(0.00, 0.00, -6.60); object(0x01C2, 10, 0, 6);
move(0.00, 0.00, -2.30); object(0x01C1, 10, 0, 6);
move(0.00, 0.00, -3.70); object(0x01C1, 10, 0, 6);
move(0.00, 0.00, -2.10); object(0x01C1, 10, 0, 6);

move(0.00, 0.00, 3.70); object(0x01C1, 10, 0, 6);


move(0.00, 0.00, -2.40); object(0x01C1, 10, 0, 6);
move(0.00, 0.00, -2.70); object(0x01C1, 10, 0, 6);
move(0.00, 0.00, -3.40); object(0x01C1, 10, 0, 6);
move(0.00, 0.00, -3.60); object(0x01C1, 10, 0, 6);
move(0.00, 0.00, -4.40); object(0x01C1, 10, 0, 6);
move(0.00, 0.00, -4.70); object(0x01C1, 10, 0, 6);
move(-0.03, 0.69, -4.80); object(0x01C1, 10, 0, 5);
move(4.15, -6.92, -4.50); object(0x01C1, 10, 0, 113);
moveto(427.18, -229.22, 350.28); object(0x1CB2, 270, 0, 87);
move(-0.41, 6.89, 0.00); object(0x1CB2, 270, 0, 87);
move(0.41, -6.79, -14.20); object(0x1CB2, 270, 0, 87);
move(0.00, 0.00, -8.80); object(0x1CB2, 270, 0, 87);
move(0.00, 0.00, -11.30); object(0x1CB2, 270, 0, 87);
move(0.00, 0.00, -8.30); object(0x1CB2, 270, 0, 87);
move(0.00, 0.00, -7.20); object(0x1CB2, 270, 0, 87);
move(0.00, 0.00, -13.70); object(0x1CB2, 270, 0, 87);
move(0.00, 0.00, -13.60); object(0x1CB2, 270, 0, 87);
move(0.00, 0.00, -13.00); object(0x1CB2, 270, 0, 87);
move(0.00, 0.00, -14.40); object(0x1CB2, 270, 0, 87);
move(0.00, 0.00, -13.20); object(0x1CB2, 270, 0, 87);
move(0.00, 0.00, -12.10); object(0x1CB2, 270, 0, 87);
move(0.00, 0.00, -14.40); object(0x1CB2, 270, 0, 87);
move(0.00, 0.00, -12.60); object(0x1CB2, 270, 0, 87);
move(0.00, 0.00, -13.90); object(0x1CB2, 270, 0, 87);
move(0.00, 0.00, -13.80); object(0x1CB2, 270, 0, 87);
move(0.00, 0.00, -13.10); object(0x1CB2, 270, 0, 87);
move(0.00, 0.00, -13.90); object(0x1CB2, 270, 0, 87);
move(0.00, 0.00, -13.50); object(0x1CB2, 270, 0, 87);
move(0.00, 0.00, -13.60); object(0x1CB2, 270, 0, 87);
move(0.00, 0.00, -13.60); object(0x1CB2, 270, 0, 87);
move(0.00, 0.00, -14.20); object(0x1CB2, 270, 0, 87);
move(0.00, 0.00, -14.10); object(0x1CB2, 270, 0, 87);
move(0.00, 0.00, -14.00); object(0x1CB2, 270, 0, 87);
move(0.00, 0.00, -13.90); object(0x1CB2, 270, 0, 87);
move(0.00, 0.00, -13.60); object(0x1CB2, 270, 0, 87);
move(0.00, 0.00, -8.70); object(0x1CB2, 270, 0, 87);
move(0.58, 0.34, -14.30); object(0x1CB2, 270, 270, 87);
teleport(430.43, -225.97, 365.84)
#cheat Pop open Everything v2
//ID: 19852
//Score: 133
//Author: Xsjado
//Category: Vehicle
//Description: press circle and up to pop the hood
//press circle and down to pop the boot
//press circle and right to open the right door
//press circle and left to open left door
//press R and up to lock hood in position
//press R and down to lock boot in position
//press R and right to lock right door position
//press R and left to lock left door position
//
//EDITED BY: psphacker108 on 03/07/07 02:19:40
//Image: none
//Time: 29/06/2007 16:32:01
//Working: Yes
setshort(0x08e90bd8, 1, 'C', 'i', 'r', 'c', 'l', 'e', ' ', 'a', 'n', 'd', ' ', '
r', 'i', 'g', 'h', 't', ' ', 't', 'o', ' ', 'o', 'p', 'e', 'n', ' ', 'r', 'i', '

g', 'h', 't', ' ', 'd', 'o', 'o', 'r', ', ', ' ', 'c', 'i', 'r', 'c', 'l', 'e',
' ', 'a', 'n', 'd', ' ', 'u', 'p', ' ', 't', 'o', ' ', 'p', 'o', 'p', ' ', 't',
'h', 'e', ' ', 'h', 'o', 'o', 'd', ' ', 'a', 'n', 'd', ' ', 's', 'o', ' ', 'o',
'n', '.', '.', '.', ' ', 'R', ' ', 'a', 'n', 'd', ' ', 'r', 'i', 'g', 'h', 't',
' ', 't', 'o', ' ', 'l', 'o', 'c', 'k', ' ', 'r', 'i', 'g', 'h', 't', ' ', 'd',
'o', 'o', 'r', ' ', 'i', 'n', ' ', 'p', 'o', 's', 'i', 't', 'i', 'o', 'n', ', ',
' ', 'R', ' ', 'a', 'n', 'd', ' ', 'u', 'p', ' ', 't', 'o', ' ', 'l', 'o', 'c',
'k', ' ', 'h', 'o', 'o', 'd', ' ', 'i', 'n', ' ', 'p', 'o', 's', 'i', 't', 'i',
'o', 'n', ' ', 'a', 'n', 'd', ' ', 's', 'o', ' ', 'o', 'n', '.', '.', '.', 0);
if (buttons & CTRL_CIRCLE && buttons & CTRL_UP)
setchar(pcar + 0x000003BA, 2);
if (buttons & CTRL_CIRCLE && buttons & CTRL_DOWN)
setchar(pcar + 0x000003BB, 2);
if (buttons & CTRL_CIRCLE && buttons & CTRL_RIGHT)
setchar(pcar + 0x000003BD, 2);
if (buttons & CTRL_CIRCLE && buttons & CTRL_LEFT)
setchar(pcar + 0x000003BC, 2);
if (buttons & CTRL_RTRIGGER && buttons & CTRL_UP)
setchar(pcar + 0x000003BA, 0);
if (buttons & CTRL_RTRIGGER && buttons & CTRL_DOWN)
setchar(pcar + 0x000003BB, 0);
if (buttons & CTRL_RTRIGGER && buttons & CTRL_RIGHT)
setchar(pcar + 0x000003BD, 0);
if (buttons & CTRL_RTRIGGER && buttons & CTRL_LEFT)
setchar(pcar + 0x000003BC, 0);
#off
setchar(pcar + 0x000003BC, 0);
setchar(pcar + 0x000003BD, 0);
setchar(pcar + 0x000003BB, 0);
setchar(pcar + 0x000003BA, 0);
#cheat First Person View in Car v2
//ID: 19850
//Score: 102
//Author: Xsjado
//Category: Vehicle
//Description: it works well for the moment but still needs a bit of work on it.
none of the car cheats like rocket boost and other stuff dont work for the mome
nt. i noticed there was a fair few people that wanted this, enjoy
//notes: doesnt work with motobikes, also turn on when you have entered the car
or you will freeze
//
//thanks to M_Roc for an address i needed
//
//EDITED BY: psphacker108 on 03/07/07 02:19:28
//Image: none
//Time: 29/06/2007 15:51:08
//Working: Yes
setchar(pplayer + 0x000008B4, 61);
setchar(pplayer+0x4C, 0x10, 0x20);
#off
setchar(pplayer+0x4C, 0x00, 0x00);
setchar(pplayer + 0x000008B4, 55);
#cheat The CarLuncher
//ID: 20001
//Score: 19
//Author: KEI(Japanese)
//Category: Location Mods
//Description: You have to move car into container and use Durka Durka Mahn's Sh

ockwave (Hit/Hold O to release) .


//You will fly with your car!
//
//EDITED BY: psphacker108 on 01/11/07 03:56:11
//Image: none
//Time: 31/10/2007 07:19:04
//Working: Yes
moveto(-380.76, -627.50, 10.78); object(0x1CD5, 350, 0, 181);
move(0.11, 4.24, 4.50); object(0x1CD6, 350, 0, 180);
move(-0.34, -14.33, -5.70); object(0x1CD6, 245, 0, 1);
move(-1.71, 13.95, 0.90); object(0x01C2, 0, 0, 182);
move(0.76, 0.03, -0.00); object(0x01C2, 0, 0, 180);
move(0.80, -0.01, 0.00); object(0x01C2, 0, 0, 180);
move(0.80, -0.01, 0.00); object(0x01C2, 0, 0, 180);
move(0.80, -0.01, 0.00); object(0x01C2, 0, 0, 180);
move(0.80, -0.01, 0.00); object(0x01C2, 0, 0, 180);
move(0.11, 0.78, 0.00); object(0x01C2, 0, 0, 180);
move(-0.80, 0.01, 0.00); object(0x01C2, 0, 0, 180);
move(-0.90, 0.01, 0.00); object(0x01C2, 0, 0, 180);
move(-0.80, 0.01, 0.00); object(0x01C2, 0, 0, 180);
move(-0.80, 0.01, 0.00); object(0x01C2, 0, 0, 180);
move(-0.80, 0.01, 0.00); object(0x01C2, 0, 0, 180);
move(-0.01, -0.63, 1.10); object(0x01C2, 0, 0, 180);
move(0.70, 0.03, 0.00); object(0x01C2, 0, 0, 180);
move(0.80, -0.01, 0.00); object(0x01C2, 0, 0, 180);
move(0.80, -0.01, 0.00); object(0x01C2, 0, 0, 180);
move(0.90, -0.01, 0.00); object(0x01C2, 0, 0, 180);
move(0.80, -0.01, 0.00); object(0x01C2, 0, 0, 180);
move(0.01, 0.78, 0.00); object(0x01C2, 0, 0, 180);
move(-0.80, 0.01, 0.00); object(0x01C2, 0, 0, 180);
move(-0.70, 0.01, 0.00); object(0x01C2, 0, 0, 180);
move(-0.91, 0.02, 0.00); object(0x01C2, 0, 0, 178);
move(-0.83, 0.04, 0.00); object(0x01C2, 0, 0, 180);
move(-0.70, -0.06, 0.00); object(0x01C2, 0, 0, 180);
move(0.00, -0.58, 1.10); object(0x01C2, 0, 0, 180);
move(0.80, 0.00, 0.00); object(0x01C2, 0, 0, 180);
move(0.70, 0.00, 0.00); object(0x01C2, 0, 0, 180);
move(0.90, 0.00, 0.00); object(0x01C2, 0, 0, 180);
move(0.80, 0.00, 0.00); object(0x01C2, 0, 0, 180);
move(0.80, 0.00, 0.00); object(0x01C2, 0, 0, 180);
move(-0.00, 0.49, 0.00); object(0x01C2, 0, 0, 180);
move(-0.70, -0.00, 0.00); object(0x01C2, 0, 0, 180);
move(-0.90, -0.01, 0.00); object(0x01C2, 0, 0, 181);
move(-0.90, 0.02, 0.00); object(0x01C2, 0, 0, 181);
move(-0.80, 0.02, 0.00); object(0x01C2, 0, 0, 181);
move(-0.70, 0.01, 0.00); object(0x01C2, 0, 0, 181);
move(-0.00, -0.20, 1.10); object(0x01C2, 0, 0, 181);
move(0.70, -0.01, 0.00); object(0x01C2, 0, 0, 181);
move(0.80, -0.02, 0.00); object(0x01C2, 0, 0, 181);
move(0.80, -0.02, 0.00); object(0x01C2, 0, 0, 181);
move(0.90, -0.02, 0.00); object(0x01C2, 0, 0, 181);
move(0.80, -0.02, 0.00); object(0x01C2, 0, 0, 181);
teleport(-380.37, -641.51, 11.11);
#cheat custumized Deluxo @ Compound
//ID: 19992
//Score: 25
//Author: hoockhand
//Category: Pimp My Garage

//Description: this is a Quick car i made whith Shunshine Custom's I can't get t
he car any lower idk y so here enjoy the car ( You dont have to use the ingame c
amera to take pics use edisons screen capture or ADePSPS capture.
//
//Pic added by:hoockhand on OCT 28 2007
//
//EDITED BY: psphacker108 on 28/10/07 19:25:53
//
//EDITED BY: psphacker108 on 28/10/07 19:31:53
//Image: http://i205.photobucket.com/albums/bb320/duhdho/screen1.jpg
//Time: 28/10/2007 15:32:52
//Working: Yes
//Car custumized by hoockhand
//Created By Vice Mod Shop
//Vice Mod Shop Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73A70, 187);
setchar(0x8C73A70+0x24, 0, 0, 0, 255);
setchar(0x8C73A70+0x28, 255, 140, 0, 255);
//Wheels
setfloat(0x9360E38, 1.06, 1.06);
setfloat(0x962f680+0x6c, 1);
setfloat(0x962f680+0xc4, 0.7);
setfloat(0x962f680+0x70, 0.45);
//Engine
setchar(0x962f680+0x5c, 'R', 'P', 5);
//Suspension
setfloat(0x962f680+0x7c, 0);
setfloat(0x962f680+0x80, -1);
setfloat(0x962f680+0x78, 0.335);
setfloat(0x962f680+0x74, 0.575);
setfloat(0x962f680+0x84, 0.54);
setfloat(0x962f680+0x88, 1);
//Handling
setfloat(0x962f680+0x68, 20);
setfloat(0x962f680+0xbc, 5900);
setfloat(0x962f680+0xa0, 0);
setfloat(0x962f680+0xa4, 0);
setfloat(0x962f680+0xa8, 0);
//Effects
//Exhaust
setchar(0x09569B94, 0, 255, 255);
setchar(0x09569B90, 0x4);
//Teleport
teleport( -1087.31, 356.47, 11.27);
off()
#cheat Shockwave (Hit/Hold O to release)
//ID: 19989
//Score: 59
//Author: Durka Durka Mahn
//Category: Misc
//Description: Hit O and a shockwave of power will be released, killing all pede
strians and destroying all vehicles in its path. Hold O to continuously release
shockwaves.
//Image: http://img523.imageshack.us/img523/6551/video1lu5.gif
//Time: 26/10/2007 03:49:15
//Working: Yes
explosion=0x08BBBD50;

static count;
if(buttons&CTRL_CIRCLE){
if(count%30==0){
setchar(explosion, 0x0a);
setfloat(explosion+0x10, getfloat(pobj+0x30), getfloat(pobj+0x34), getfloat(p
obj+0x38));
setint(explosion+0x28, pobj);
setfloat(explosion+0x20, 50.0);
setfloat(explosion+0x1c, 1);
setchar(explosion+0x30, 0x30, 0xe4, 0x31, 0x4A, 0xf0);
setchar(explosion+0x35, 0x1);
setchar(explosion+0x3D, 0x1);
setshort(explosion+0x42, 0x4316);
explosion+=0x50;
setchar(explosion, 0x04);
setfloat(explosion+0x10, getfloat(pobj+0x30), getfloat(pobj+0x34), getfloat(p
obj+0x38));
setint(explosion+0x28, pobj);
setfloat(explosion+0x20, 50.0);
setfloat(explosion+0x1c, 1);
setchar(explosion+0x30, 0x30, 0xe4, 0x31, 0x4A, 0xFE);
setchar(explosion+0x35, 0x1);
setchar(explosion+0x3D, 0x1);
setshort(explosion+0x42, 0x4316);
}
count++;
}
else count=0;
#cheat Fire Ball
//ID: 19988
//Score: 33
//Author: psphacker108
//Category: Environment
//Description: Fire ball is a code that makes tons of fire balls all around vic!
That's right explosion Placement for VCS!
//There is also a new tool out at this URL:
//
//http://www.themaxone.net/explosion.php
//
//Explosion adresses found by psphacker108
//Thank you to Durka Durka Mahn for some help and making a tool and hosting it!
//
//Press up for Fire Balls the more you press the more fire balls and sound you g
et!
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-46.gif
//Time: 26/10/2007 03:37:28
//Working: Yes
kinda=0x8BBBD50;
if(press & CTRL_UP){
setchar(0x8BBBD50, 0x0a);
setchar(0x8BBBD83, 0x4a);
setchar(0x8BBBD84, 0x04);
setchar(0x8BBBD85, 0x01);
setchar(0x8BBBD8C, 0xFF);
setfloat(kinda+0x10, getfloat(pcar+0x30), getfloat(pcar+0x34), getfloat(pcar+0x3
8));
}
#cheat Big Kame

//ID: 19982
//Score: 35
//Author: katuoume
//Category: Location Mods
//Description: Biccshel of MGS2 was made a motif and it made it.
//Please enjoy light by all means.
//
//EDIT: PSPHACKER: I added your jet ski code to your main code, you may of not k
new how to do that but check it out ;) I also added a working photo link and a p
icture I took of your code working.
//
//
//EDITED BY: psphacker108 on 22/10/07 14:16:31
//Image: http://i66.photobucket.com/albums/h257/pspman108/screen1-31.jpg
//Time: 22/10/2007 08:16:12
//Working: Yes
moveto(-1773.09, 485.43, 7.34); object(0x1CB2, 0, 90, 300);
move(-3.38, -5.75, 0.00); object(0x1CB2, 0, 90, 300);
move(-3.28, -5.63, 0.00); object(0x1CB2, 0, 90, 300);
move(-3.48, -5.86, 0.00); object(0x1CB2, 0, 90, 300);
move(12.56, -7.27, 0.00); object(0x1CB2, 0, 90, 300);
move(-3.42, -5.80, 0.00); object(0x1CB2, 0, 90, 300);
move(-12.46, 7.23, 0.00); object(0x1CB2, 0, 90, 300);
move(-3.45, -5.84, 0.00); object(0x1CB2, 0, 90, 300);
move(-3.40, -5.78, 0.00); object(0x1CB2, 0, 90, 300);
move(-3.25, -5.75, 0.00); object(0x1CB2, 0, 90, 300);
move(12.63, -7.34, 0.00); object(0x1CB2, 0, 90, 300);
moveto(-1785.80, 434.78, 3.93); object(0x1CB2, 0, 0, 300);
move(-12.41, 7.23, 0.00); object(0x1CB2, 0, 0, 300);
move(12.76, 7.85, 0.10); object(0x1CB2, 0, 0, 210);
move(9.60, 2.42, 0.00); object(0x1CB2, 0, 0, 300);
move(-6.39, -11.74, 0.00); object(0x1CB2, 0, 0, 120);
moveto(-1768.92, 463.80, 3.98); object(0x1CB2, 0, 0, 120);
moveto(-1784.78, 479.92, 3.98); object(0x1CB2, 0, 0, 30);
move(-7.33, -12.64, 0.00); object(0x1CB2, 0, 0, 30);
move(-7.17, -12.38, 0.00); object(0x1CB2, 0, 0, 30);
move(-1.72, -2.99, 0.00); object(0x1CB2, 0, 0, 30);
moveto(-1774.89, 482.56, 3.98); object(0x1CB2, 0, 0, 120);
move(2.61, -10.01, 0.00); object(0x1CB2, 0, 0, 210);
moveto(-1785.75, 434.89, 10.68); object(0x1CB2, 0, 0, 300);
move(0.00, 0.00, 6.80); object(0x1CB2, 0, 0, 300);
move(-12.53, 7.22, -6.80); object(0x1CB2, 0, 0, 300);
move(0.00, 0.00, 6.80); object(0x1CB2, 0, 0, 300);
move(-2.68, 10.02, -6.80); object(0x1CB2, 0, 0, 30);
move(0.00, 0.00, 6.80); object(0x1CB2, 0, 0, 30);
move(7.28, 12.66, -6.80); object(0x1CB2, 0, 0, 30);
move(0.00, 0.00, 6.80); object(0x1CB2, 0, 0, 30);
moveto(-1768.89, 463.70, 10.68); object(0x1CB2, 0, 0, 120);
move(0.00, 0.00, 6.80); object(0x1CB2, 0, 0, 120);
move(-12.64, 7.30, 0.00); object(0x1CB2, 0, 0, 120);
move(-10.04, -2.53, 0.00); object(0x1CB2, 0, 0, 30);
move(0.00, 0.00, -6.80); object(0x1CB2, 0, 0, 30);
moveto(-1764.37, 457.20, 7.88); object(0x1CB2, 270, 0, 210);
move(-3.38, -5.71, 0.00); object(0x1CB2, 270, 0, 210);
move(3.31, 5.75, 5.70); object(0x1CB2, 270, 0, 210);
moveto(-1767.76, 451.47, 13.58); object(0x1CB2, 90, 0, 30);
moveto(-1772.87, 442.37, 17.48); object(0x1CB2, 0, 0, 30);
move(-2.90, -4.99, 0.00); object(0x1CB2, 0, 0, 30);
move(-1.97, -3.27, -9.70); object(0x1CB2, 90, 0, 30);
moveto(-1769.44, 455.40, 14.18); object(0x1CB2, 0, 90, 30);

moveto(-1774.76, 463.13, 9.08); object(0x1CB2, 90, 315, 210);


moveto(-1776.71, 442.78, 14.18); object(0x1CB2, 0, 90, 30);
move(-5.90, 3.38, 0.00); object(0x1CB2, 0, 90, 30);
move(-5.90, 3.38, 0.00); object(0x1CB2, 0, 90, 30);
move(-5.90, 3.39, 0.00); object(0x1CB2, 0, 90, 30);
move(15.69, 0.01, 0.00); object(0x1CB2, 0, 90, 30);
move(-5.86, 3.39, 0.00); object(0x1CB2, 0, 90, 30);
move(-5.92, 3.42, 0.00); object(0x1CB2, 0, 90, 30);
move(9.39, 2.68, 0.00); object(0x1CB2, 0, 90, 30);
move(-5.91, 3.29, 0.00); object(0x1CB2, 0, 90, 30);
move(-1.56, 0.80, 0.00); object(0x1CB2, 0, 90, 30);
move(-7.24, -12.60, 0.00); object(0x1CB2, 0, 90, 30);
move(11.00, -15.72, 0.00); object(0x1CB2, 0, 90, 300);
move(-11.75, 6.91, 0.00); object(0x1CB2, 0, 90, 300);
move(-1.54, 5.52, 6.10); object(0x1CB2, 0, 90, 210);
moveto(-1791.28, 442.18, 17.82); object(0x1CB2, 90, 290, 31);
move(2.41, -1.44, -1.10); object(0x1CB2, 90, 290, 31);
moveto(-1778.62, 439.33, 14.12); object(0x1CB2, 0, 90, 30);
move(-12.27, 23.83, 6.10); object(0x1CB2, 0, 90, 210);
move(1.96, -9.87, 0.00); object(0x1CB2, 0, 90, 210);
move(2.44, -9.30, 0.00); object(0x1CB2, 0, 90, 210);
move(5.88, -3.43, 0.00); object(0x1CB2, 0, 90, 210);
move(1.33, 15.97, 0.00); object(0x1CB2, 0, 90, 210);
move(5.89, -3.44, 0.00); object(0x1CB2, 0, 90, 210);
moveto(-1778.50, 439.30, 20.18); object(0x1CB2, 0, 90, 30);
move(7.07, 12.54, 0.00); object(0x1CB2, 0, 90, 30);
move(0.58, 9.06, 0.00); object(0x1CB2, 0, 90, 300);
move(-12.46, 7.21, 0.00); object(0x1CB2, 0, 90, 300);
move(0.10, -7.27, 0.00); object(0x1CB2, 0, 90, 299);
moveto(-1768.85, 478.34, 4.01); object(0x1CB2, 0, 0, 210);
moveto(-1771.55, 488.32, 3.97); object(0x1CB2, 0, 0, 120);
move(-9.83, -2.65, 0.00); object(0x1CB2, 0, 0, 30);
moveto(-1776.49, 468.18, 10.78); object(0x1CB2, 90, 0, 120);
move(-8.60, 4.89, 0.00); object(0x1CB2, 90, 0, 120);
move(4.87, -2.77, 3.80); object(0x1CB2, 0, 0, 120);
moveto(-1788.36, 473.39, 21.00); object(0x01A4, 0, 0, 120);
move(-4.06, -7.01, 0.00); object(0x01A4, 0, 0, 120);
move(-3.98, -6.94, 0.00); object(0x01A4, 0, 0, 120);
move(-4.04, -7.02, 0.00); object(0x01A4, 0, 0, 120);
moveto(-1781.14, 470.34, 21.02); object(0x01A4, 0, 0, 210);
move(7.01, -4.06, 0.00); object(0x01A4, 0, 0, 210);
move(7.01, -4.06, 0.00); object(0x01A4, 0, 0, 210);
move(3.46, -2.00, 0.00); object(0x01A4, 0, 0, 210);
moveto(-1803.33, 445.61, 14.22); object(0x1D4E, 0, 0, 210);
move(3.17, -1.57, 0.00); object(0x1CF8, 0, 0, 120);
move(3.31, -1.89, 0.00); object(0x1CF8, 0, 0, 120);
moveto(-1791.21, 448.93, 14.26); object(0x1D39, 0, 0, 120);
moveto(-1795.71, 451.60, 14.21); object(0x1D39, 0, 0, 300);
moveto(-1766.91, 453.13, 21.01); object(0x01A4, 0, 0, 300);
moveto(-1770.99, 446.16, 21.00); object(0x01A4, 0, 0, 300);
move(-4.02, -7.03, 0.00); object(0x01A4, 0, 0, 300);
move(-4.02, -7.03, 0.00); object(0x01A4, 0, 0, 300);
move(-7.20, 3.30, 0.00); object(0x01A4, 0, 0, 30);
move(-5.72, 3.29, 0.00); object(0x01A4, 0, 0, 30);
moveto(-1792.18, 457.28, 14.18); object(0x1D04, 0, 0, 179);
move(2.31, 3.25, 0.00); object(0x1D04, 0, 0, 179);
move(2.09, 3.58, 0.00); object(0x1D04, 0, 0, 180);
moveto(-1787.36, 454.92, 14.27); object(0x1D04, 0, 0, 300);
move(1.70, 3.07, 0.00); object(0x1D04, 0, 0, 300);
moveto(-1783.62, 461.73, 14.26); object(0x1D04, 0, 0, 300);

move(-3.38, 11.85, 0.00); object(0x1D4E, 0, 0, 30);


move(1.99, -1.16, 0.00); object(0x1D4E, 0, 0, 30);
moveto(-1780.27, 470.14, 15.22); object(0x1CE2, 0, 0, 30);
move(11.51, -20.08, 0.00); object(0x1CE1, 0, 0, 120);
moveto(-1771.07, 445.71, 15.30); object(0x1CE4, 0, 0, 120);
move(-2.14, -3.63, 0.00); object(0x1CE2, 0, 0, 120);
move(-21.59, -0.83, -0.60); object(0x01CD, 0, 0, 48);
move(11.59, 30.18, 0.00); object(0x01CD, 0, 0, 192);
moveto(-1783.30, 452.74, 14.22); object(0x1D04, 0, 0, 300);
move(1.68, 2.98, 0.00); object(0x1D04, 0, 0, 299);
moveto(-1778.49, 468.82, 14.19); object(0x1D06, 0, 0, 30);
move(-0.27, 0.12, 1.00); object(0x1CFF, 0, 0, 30);
move(0.80, -0.42, 0.30); object(0x1CEB, 0, 0, 205);
move(0.87, -0.50, -1.30); object(0x1D06, 0, 0, 210);
moveto(-1776.88, 467.87, 15.15); object(0x1CEC, 0, 0, 30);
moveto(-1763.87, 459.18, 7.36); object(0x1D4E, 0, 0, 120);
move(-1.38, -2.49, 0.00); object(0x1D4E, 0, 0, 120);
move(-1.82, -3.82, 0.70); object(0x1CE3, 0, 0, 120);
moveto(-1778.98, 436.41, 7.44); object(0x1CCF, 0, 0, 140);
move(-1.33, -1.99, 0.00); object(0x1CCF, 0, 0, 40);
moveto(-1766.03, 487.49, 6.01); object(0x1D0E, 55, 0, 210);
move(-1.13, 0.65, 0.00); object(0x1D0E, 55, 0, 210);
move(-1.13, 0.65, 0.00); object(0x1D0E, 55, 0, 210);
move(-1.13, 0.65, 0.00); object(0x1D0E, 55, 0, 210);
move(0.99, 1.73, -1.40); object(0x1D0E, 55, 0, 210);
move(1.13, -0.65, 0.00); object(0x1D0E, 55, 0, 210);
move(1.13, -0.65, 0.00); object(0x1D0E, 55, 0, 210);
move(1.13, -0.65, 0.00); object(0x1D0E, 55, 0, 210);
moveto(-1787.03, 443.29, 6.07); object(0x1D0E, 55, 0, 300);
moveto(-1786.35, 444.45, 6.06); object(0x1D0E, 55, 0, 300);
move(0.63, 1.18, 0.00); object(0x1D0E, 55, 0, 300);
moveto(-1785.06, 446.78, 6.08); object(0x1D0E, 55, 0, 300);
moveto(-1783.32, 445.77, 4.65); object(0x1D0E, 55, 0, 300);
move(-0.66, -1.12, -0.00); object(0x1D0E, 55, 0, 300);
move(-0.65, -1.18, 0.03); object(0x1D0E, 55, 0, 300);
moveto(-1785.29, 442.27, 4.68); object(0x1D0E, 55, 0, 300);
moveto(-1778.81, 489.99, 8.04); object(0x01A4, 0, 0, 120);
move(-4.66, -7.97, 0.00); object(0x01A4, 0, 0, 120);
move(8.90, -13.08, 0.00); object(0x01A4, 0, 0, 300);
move(4.62, 7.99, 0.00); object(0x01A4, 0, 0, 300);
moveto(-1772.53, 463.26, 7.57); object(0x1CA7, 0, 0, 300);
move(1.01, -0.59, 0.00); object(0x1CA7, 0, 0, 300);
move(1.01, -0.59, 0.00); object(0x1CA7, 0, 0, 300);
move(2.34, -3.10, -0.20); object(0x1D04, 0, 0, 32);
moveto(-1801.15, 444.65, 7.81); object(0x01BF, 0, 0, 294);
moveto(-1782.34, 433.03, 8.10); object(0x1CE3, 0, 0, 210);
moveto(-1793.99, 439.74, 15.32); object(0x1CE3, 0, 0, 210);
move(23.98, 16.43, -8.00); object(0x1D04, 0, 0, 35);
move(-10.72, -20.44, 0.10); object(0x1CCF, 0, 0, 195);
move(-0.07, -0.03, 0.15); object(0x1CCF, 0, 0, 179);
move(7.85, 25.07, -0.20); object(0x1CF8, 0, 0, 120);
moveto(-1789.42, 444.17, 7.88); object(0x01B8, 0, 0, 283);
move(7.20, 12.13, 0.00); object(0x01B8, 0, 0, 7);
moveto(-1778.08, 436.89, 7.98); object(0x01B8, 0, 0, 210);
move(7.68, 13.01, 0.00); object(0x01B8, 0, 0, 30);
move(6.60, 9.73, 12.80); object(0x01B8, 0, 0, 28);
move(-23.89, 13.79, 0.00); object(0x01B8, 0, 0, 293);
move(8.04, -41.25, 0.00); object(0x01B8, 0, 0, 118);
moveto(-1766.32, 455.31, 7.32); object(0x1D01, 0, 0, 57);
move(-13.86, 14.25, 6.90); object(0x1D01, 0, 0, 359);

move(-11.84, -29.91, 0.00); object(0x1D01, 0, 0, 214);


move(22.66, 21.68, -6.30); object(0x01CD, 0, 0, 359);
moveto(-1803.40, 445.83, 20.88); object(0x01B8, 0, 0, 68);
moveto(-1775.92, 466.61, 20.78); object(0x01B8, 0, 0, 219);
move(6.42, -3.81, 0.00); object(0x01B8, 0, 0, 219);
move(-12.81, 7.52, 0.00); object(0x01B8, 0, 0, 219);
move(-13.46, -10.53, 0.00); object(0x01B8, 0, 0, 130);
moveto(-1799.80, 452.92, 20.86); object(0x01B8, 0, 0, 135);
move(8.04, 13.85, 0.00); object(0x01B8, 0, 0, 135);
move(20.12, -21.04, 0.00); object(0x01B8, 0, 0, 301);
move(4.16, 7.07, 0.00); object(0x01B8, 0, 0, 301);
move(-8.49, -14.62, 0.00); object(0x01B8, 0, 0, 301);
move(-15.73, 0.87, 0.00); object(0x01B8, 0, 0, 24);
move(6.03, -3.43, 0.00); object(0x01B8, 0, 0, 24);
moveto(-1782.79, 483.02, 7.88); object(0x01B8, 0, 0, 126);
move(4.84, 8.23, 0.00); object(0x01B8, 0, 0, 126);
moveto(-1770.58, 475.94, 7.91); object(0x01B8, 0, 0, 296);
moveto(-1765.78, 484.29, 7.88); object(0x01B8, 0, 0, 296);
moveto(-1777.36, 461.32, 8.78); object(0x01A4, 0, 315, 30);
moveto(-1782.33, 440.40, 15.42); object(0x01A4, 0, 340, 211);
move(-6.87, 4.11, 2.90); object(0x01A4, 0, 340, 211);
pspawn = 0x08E81290;
setint(pspawn, 233);
setfloat(pspawn + 4, -1765.14, 490.61, 5.86, 240);
pspawn += 0x30;
setint(pspawn, 258);
setfloat(pspawn + 4, -1779.25, 450.47, 5.86, 240);
pspawn += 0x30;
teleport(-1776.30, 481.60, 7.34);

#cheat Touch Cars to make them Float Away!


//ID: 19977
//Score: 60
//Author: Durka Durka Mahn
//Category: Pointless
//Description: Inspired by the original Vice City button cheat, simply touch car
s while on foot or in a car and they will float away!
//Image: http://i23.tinypic.com/2s1kt8p.gif
//Time: 17/10/2007 02:35:51
//Working: Yes
static touch;
if(getint(pobj+0x150))
touch=getint(pobj+0x150);
if(touch)
if(getshort(touch+0x56)<280)
sethex(touch+0xEC, 0x20);
if(getchar(pcar+0xEC)==0x20)
sethex(pcar+0xEC, 0x22);
#cheat Freeze Everything
//ID: 19976
//Score: 48
//Author: Durka Durka Mahn
//Category: Misc
//Description: Inspired by the built in cheat from the LCS Cheat Device, I have
successfully found an address that will freeze any vehicle, ped, or object! Note
that this code only freezes peds and cars. If a car doesn't seem to stop, tryin

g shooting it or hitting it with your fist and it should stop. Thanks to waterbo
ttle for updating the code to make it lag-free!
//Image: none
//Time: 17/10/2007 01:03:55
//Working: Yes
static t;
if( t % 60 == 0 )
{
for(i=0; 0x098b4a40+i<=0x098ecf90; i+=0xd10)
if(0x098b4a40 + i != pplayer) setchar(0x098b4a40 + i + 0xef, 0x80);
}
if( t % 60 == 30 )
{
for(p=0x098edcc0; p <= 0x099019a0; p+=0x820)
if(p != pcar) setchar(p + 0xef, 0x80);
}
t++;
#cheat pcj-600 red and black
//ID: 20034
//Score: 544
//Author: mathspeedy
//Category: Pimp My Garage
//Description: The pcj-600 with red and black colors !!!
//
//EDIT: psphacker- Try it now :D
//
//
//
//EDITED BY: psphacker108 on 18/12/07 21:59:15
//Image: none
//Time: 17/12/2007 16:44:00
//Working: Yes
//Generated By VCS Cheater
//Orginal Car Color Cheats Found by vettefan88
if(getshort(pcar + 0x56)== 212)
{
setchar(pcar + 0x00000224, 0, 0, 0);
setchar(pcar + 0x00000228, 255, 0, 0);
}
#cheat BIG WEELD BLISTA CMPQ
//ID: 20041
//Score: 511
//Author: astroman1998@googlemail.com
//Category: Vehicle
//Description: BIG WHEELED BLISTA COMPACT:
//(the tyre size is 5/?)
//
//EDITED BY: psphacker108 on 20/12/07 16:29:25
//Image: none
//Time: 19/12/2007 17:54:09
//Working: Yes
//Made with Wheel Size Changer by psphacker108
setfloat(0x935F3F8, 5.0);
#cheat The 122222 sanchez *with the ultimate wheelie*
//ID: 20015

//Score: 625
//Author: deanoyabbadabba
//Category: Pimp My Garage
//Description: This cheat gives you a modded sanchez called 122222 with a black
paintjob. You can do a wheelie for as long as you want and you can just push up
to get back out of the wheelie. Hold down then press x to get into a wheelie pos
tition and then just let it role(NOTE:after a while you bike will slow down and
stop so make sure when it is slowing down you tap x a few times to keep its spee
d up)Plus at any speed you can pull a wheelie aswell!
//
//EDITED BY: psphacker108 on 14/11/07 23:13:23
//Image: none
//Time: 14/11/2007 19:45:15
//Working: Yes
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 205); //Car Id
setchar(0x8C73B30+0x24, 0, 0, 0, 255); //Color 1
setchar(0x8C73B30+0x28, 0, 0, 0, 255); //Color2
setshort(0x98a322a, 1, '1', '2', '2', '2', '2', '2', 0);
//Wheels
setfloat(0x9630640+0x6c, 0.75); //Traction Multiplier
setfloat(0x9630640+0xc4, 2); //Traction Loss
setfloat(0x9630640+0x70, 0.5); //Traction Bias
//Engine
setchar(0x9630640+0x5c, 'F', 'P', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x9630640+0x7c, 0.35); //Suspension Upper Limit
setfloat(0x9630640+0x80, -0.04); //Suspension Lower Limit
setfloat(0x9630640+0x78, 0.08); //Suspension Damping Level
setfloat(0x9630640+0x74, 1); //Suspension Force Level
setfloat(0x9630640+0x84, 0.5); //Suspension Bias
setfloat(0x9630640+0x88, 0); //Anti-Dive Multiplier
//Handling
setfloat(0x9630640+0x68, 41); //Steering Lock
setfloat(0x9630640+0xbc, 1500); //Vehilce Mass
setfloat(0x9630640+0xc0, 1500); //Turn Mass
setfloat(0x9630640+0xa0, 0); //Centre of Mass - X
setfloat(0x9630640+0xa4, 0); //Centre of Mass - Y
setfloat(0x9630640+0xa8, 0); //Centre of Mass - Z
//Teleport
teleport( 268.31, -174.98, 11.50);
off()
#cheat No vehicle engine sound
//ID: 20014
//Score: 384
//Author: deanoyabbadabba
//Category: Audio
//Description: Not that useful but sometimes the engine sound of a vehicle you a
re in/on gets anoying. when you turn this on all the vehicle you drive, their e
ngines sound will be gone and it feels likes your having a smooth ride!!!
//
//EDITED BY: psphacker108 on 14/11/07 23:13:34
//Image: none
//Time: 14/11/2007 00:29:30
//Working: Yes
setchar(pcar+0x265, 70);

#cheat MAD VEHICLES


//ID: 20012
//Score: 560
//Author: deanoyabbadabba
//Category: Vehicle
//Description: When you turn this on every car or bike you get in will go mad (s
ee pic) By the way bikes works best
//
//Turn on and when you get quite high in the air turn off then you will drop and
hit the floor and do crazy stunts
//
//EDITED BY: psphacker108 on 13/11/07 13:20:02
//Image: http://img248.imageshack.us/img248/8248/madvehiclesho1.gif
//Time: 12/11/2007 15:20:52
//Working: Yes
setfloat(pcar + 0x00000000, 56);
#cheat ManHunt X
//ID: 20007
//Score: 618
//Author: psphacker108
//Category: Misc
//Description: Introducing Manhunt X. it has a menu for vcs with some controls f
or some interesting effects.
//
//Kill Mode Gives you two weapons. the rocket launcher and the scorpion.
//Shooters Mode Gives a lightened effect for better shooting.and brings guys fol
low you.
//Escape Mode Brings some screen effects up to give a escape experience.
//Drugged Mode is the Acid like state that I've shown before.
//MANHUNT mode is like the effects in manhunt 2!
//check out the code to find out more ;)
//
//Press X to activate the codes.
//Move up and down to select the cheats.
//
//
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-47.gif
//Time: 04/11/2007 21:02:45
//Working: Yes
static menu;
choices = 10;
setchar(0x08E93604, 0x1);
if(press & CTRL_DOWN && menu < choices - 1) {
menu++;
setchar(0x08E93604, 0x0);
}
if(press & CTRL_UP && menu > 0) {
menu--;
setchar(0x08E93604, 0x0);
}
setshort(0x08E92FFC, 'M', 'a', 'n', 'H', 'u', 'n', 't', ' ', 'X');
setshort(0x08E931FC, 'M', 'a', 'n', 'H', 'u', 'n', 't', ' ', 'X');
setshort(0x08E933FC, 'M', 'a', 'n', 'H', 'u', 'n', 't', ' ', 'X');
if(menu == 0) {
if(buttons & CTRL_CROSS)
{
setchar(0x98B5051, 0xff);
setchar(0x98B504C, 0xff);

setchar(0x98B504f, 0xff);
setchar(0x98B5087, 0xff, 0xff);
setchar(0x98B5038, 0xff, 0xff);
}
setshort(0x08E92FFC + 18, '~', 'n', '~', '>', 'K', 'i', 'l', 'l', 'e', 'r', 's',
' ', 'M', 'o', 'd', 'e');
setshort(0x08E931FC + 18, '~', 'n', '~', '>', 'K', 'i', 'l', 'l', 'e', 'r', 's',
' ', 'M', 'o', 'd', 'e');
setshort(0x08E933FC + 18, '~', 'n', '~', '>', 'K', 'i', 'l', 'l', 'e', 'r', 's',
' ', 'M', 'o', 'd', 'e');
}
if(menu == 1) {
if(buttons & CTRL_CROSS)
{
setchar(0x8BC8984, 0x01);
}
setshort(0x08E92FFC + 48, '~', 'n', '~', '>', 'S', 'h', 'o', 'o', 't', 'e', 'r',
's', ' ', 'M', 'o', 'd', 'e');
setshort(0x08E931FC + 48, '~', 'n', '~', '>', 'S', 'h', 'o', 'o', 't', 'e', 'r',
's', ' ', 'M', 'o', 'd', 'e');
setshort(0x08E933FC + 48, '~', 'n', '~', '>', 'S', 'h', 'o', 'o', 't', 'e', 'r',
's', ' ', 'M', 'o', 'd', 'e');
}
if(menu == 2) {
if(buttons & CTRL_CROSS)
{
setchar(0x8BC8978, 0x00);
setchar(0x8BC8984, 0x07);
}
setshort(0x08E92FFC + 80, '~', 'n', '~', '>', 'E', 's', 'c', 'a', 'p', 'e', ' ',
'M', 'o', 'd', 'e');
setshort(0x08E931FC + 80, '~', 'n', '~', '>', 'E', 's', 'c', 'a', 'p', 'e', ' ',
'M', 'o', 'd', 'e');
setshort(0x08E933FC + 80, '~', 'n', '~', '>', 'E', 's', 'c', 'a', 'p', 'e', ' ',
'M', 'o', 'd', 'e');
}
if(menu == 3) {
if(buttons & CTRL_CROSS)
{
setshort(0x08e90bd8, 1, 'R', 'a', 't', 'i', 'n', 'g', ' ', 'A', 'O', 0);
}
setshort(0x08E92FFC + 108, '~', 'n', '~', '>', 'R', 'a', 't', 'i', 'n', 'g', ' '
, 'H', 'a', 'c', 'k');
setshort(0x08E931FC + 108, '~', 'n', '~', '>', 'R', 'a', 't', 'i', 'n', 'g', ' '
, 'H', 'a', 'c', 'k');
setshort(0x08E933FC + 108, '~', 'n', '~', '>', 'R', 'a', 't', 'i', 'n', 'g', ' '
, 'H', 'a', 'c', 'k');
}
if(menu == 4) {
if(buttons & CTRL_CROSS)
{
setchar(0x08baef2c, 1);
setchar(0x08bacdf5, 1);
}
setshort(0x08E92FFC + 136, '~', 'n', '~', '>', 'I', 'n', 's', 'a', 'n', 'e', ' '
, 'M', 'o', 'd', 'e');
setshort(0x08E931FC + 136, '~', 'n', '~', '>', 'I', 'n', 's', 'a', 'n', 'e', ' '
, 'M', 'o', 'd', 'e');
setshort(0x08E933FC + 136, '~', 'n', '~', '>', 'I', 'n', 's', 'a', 'n', 'e', ' '
, 'M', 'o', 'd', 'e');

}
if(menu == 5) {
if(buttons & CTRL_CROSS)
{
setchar(0x8BC8984, 0x0c);
setfloat(pplayer + 0x4E4, 50.0);
}
setshort(0x08E92FFC + 164, '~', 'n', '~', '>', 'D', 'r', 'u', 'g', 'g', 'e', 'd'
, ' ', 'M', 'o', 'd', 'e');
setshort(0x08E931FC + 164, '~', 'n', '~', '>', 'D', 'r', 'u', 'g', 'g', 'e', 'd'
, ' ', 'M', 'o', 'd', 'e');
setshort(0x08E933FC + 164, '~', 'n', '~', '>', 'D', 'r', 'u', 'g', 'g', 'e', 'd'
, ' ', 'M', 'o', 'd', 'e');
}
if(menu == 6) {
if(buttons & CTRL_CROSS)
{
setshort(0x08e90bd8, 1, '~', 'r', '~', 'T', 'e', 's', 't', ' ', 'C', 'a', 's',
'e', ':', ' ', '4', '1', '2', '9', '6', '7', '~', 'w', '~', 0);
}
setshort(0x08E92FFC + 194, '~', 'n', '~', '>', 'L', 'e', 'o', ' ', 'K', 'a', 's'
, 'p', 'e', 'r');
setshort(0x08E931FC + 194, '~', 'n', '~', '>', 'L', 'e', 'o', ' ', 'K', 'a', 's'
, 'p', 'e', 'r');
setshort(0x08E933FC + 194, '~', 'n', '~', '>', 'L', 'e', 'o', ' ', 'K', 'a', 's'
, 'p', 'e', 'r');
}
if(menu == 7) {
if(buttons & CTRL_CROSS)
{
setshort(0x08e90bd8, 1, '~', 'r', '~', 'T', 'e', 's', 't', ' ', 'C', 'a', 's',
'e', ':', ' ', '4', '1', '2', '9', '6', '6', '~', 'w', '~', 0);
}
setshort(0x08E92FFC + 220, '~', 'n', '~', '>', 'D', 'a', 'n', 'i', 'e', 'l', ' '
, 'L', 'a', 'm', 'b');
setshort(0x08E931FC + 220, '~', 'n', '~', '>', 'D', 'a', 'n', 'i', 'e', 'l', ' '
, 'L', 'a', 'm', 'b');
setshort(0x08E933FC + 220, '~', 'n', '~', '>', 'D', 'a', 'n', 'i', 'e', 'l', ' '
, 'L', 'a', 'm', 'b');
}
if(menu == 8) {
if(buttons & CTRL_CROSS)
{
setchar(0x8BC8984, 0x06);
}
setshort(0x08E92FFC + 248, '~', 'n', '~', '>', 'N', 'i', 'g', 'h', 't', ' ', 'V'
, 'i', 's', 'i', 'o', 'n');
setshort(0x08E931FC + 248, '~', 'n', '~', '>', 'N', 'i', 'g', 'h', 't', ' ', 'V'
, 'i', 's', 'i', 'o', 'n');
setshort(0x08E933FC + 248, '~', 'n', '~', '>', 'N', 'i', 'g', 'h', 't', ' ', 'V'
, 'i', 's', 'i', 'o', 'n');
}
if(menu == 9) {
if(buttons & CTRL_CROSS)
{
setchar(0x8BC8984, 0x08);
}
setshort(0x08E92FFC + 278, '~', 'n', '~', '>', 'M', 'a', 'n', 'H', 'u', 'n', 't'
, ' ', 'M', 'o', 'd', 'e');
setshort(0x08E931FC + 278, '~', 'n', '~', '>', 'M', 'a', 'n', 'H', 'u', 'n', 't'

, ' ', 'M', 'o', 'd', 'e');


setshort(0x08E933FC + 278, '~', 'n', '~', '>', 'M', 'a', 'n', 'H', 'u', 'n', 't'
, ' ', 'M', 'o', 'd', 'e');
}
if(menu > 0) {
setshort(0x08E92FFC + 18, '~', 'n', '~', 'K', 'i', 'l', 'l', 'e', 'r', 's', ' ',
'M', 'o', 'd', 'e');
setshort(0x08E931FC + 18, '~', 'n', '~', 'K', 'i', 'l', 'l', 'e', 'r', 's', ' ',
'M', 'o', 'd', 'e');
setshort(0x08E933FC + 18, '~', 'n', '~', 'K', 'i', 'l', 'l', 'e', 'r', 's', ' ',
'M', 'o', 'd', 'e');
}
if(menu > 1) {
setshort(0x08E92FFC + 48, '~', 'n', '~', 'S', 'h', 'o', 'o', 't', 'e', 'r', 's',
' ', 'M', 'o', 'd', 'e');
setshort(0x08E931FC + 48, '~', 'n', '~', 'S', 'h', 'o', 'o', 't', 'e', 'r', 's',
' ', 'M', 'o', 'd', 'e');
setshort(0x08E933FC + 48, '~', 'n', '~', 'S', 'h', 'o', 'o', 't', 'e', 'r', 's',
' ', 'M', 'o', 'd', 'e');
}
if(menu > 2) {
setshort(0x08E92FFC + 80, '~', 'n', '~', 'E', 's', 'c', 'a', 'p', 'e', ' ', 'M',
'o', 'd', 'e');
setshort(0x08E931FC + 80, '~', 'n', '~', 'E', 's', 'c', 'a', 'p', 'e', ' ', 'M',
'o', 'd', 'e');
setshort(0x08E933FC + 80, '~', 'n', '~', 'E', 's', 'c', 'a', 'p', 'e', ' ', 'M',
'o', 'd', 'e');
}
if(menu > 3) {
setshort(0x08E92FFC + 108, '~', 'n', '~', 'R', 'a', 't', 'i', 'n', 'g', ' ', 'H'
, 'a', 'c', 'k');
setshort(0x08E931FC + 108, '~', 'n', '~', 'R', 'a', 't', 'i', 'n', 'g', ' ', 'H'
, 'a', 'c', 'k');
setshort(0x08E933FC + 108, '~', 'n', '~', 'R', 'a', 't', 'i', 'n', 'g', ' ', 'H'
, 'a', 'c', 'k');
}
if(menu > 4) {
setshort(0x08E92FFC + 136, '~', 'n', '~', 'I', 'n', 's', 'a', 'n', 'e', ' ', 'M'
, 'o', 'd', 'e');
setshort(0x08E931FC + 136, '~', 'n', '~', 'I', 'n', 's', 'a', 'n', 'e', ' ', 'M'
, 'o', 'd', 'e');
setshort(0x08E933FC + 136, '~', 'n', '~', 'I', 'n', 's', 'a', 'n', 'e', ' ', 'M'
, 'o', 'd', 'e');
}
if(menu > 5) {
setshort(0x08E92FFC + 164, '~', 'n', '~', 'D', 'r', 'u', 'g', 'g', 'e', 'd', ' '
, 'M', 'o', 'd', 'e');
setshort(0x08E931FC + 164, '~', 'n', '~', 'D', 'r', 'u', 'g', 'g', 'e', 'd', ' '
, 'M', 'o', 'd', 'e');
setshort(0x08E933FC + 164, '~', 'n', '~', 'D', 'r', 'u', 'g', 'g', 'e', 'd', ' '
, 'M', 'o', 'd', 'e');
}
if(menu > 6) {
setshort(0x08E92FFC + 194, '~', 'n', '~', 'L', 'e', 'o', ' ', 'K', 'a', 's', 'p'
, 'e', 'r');
setshort(0x08E931FC + 194, '~', 'n', '~', 'L', 'e', 'o', ' ', 'K', 'a', 's', 'p'
, 'e', 'r');
setshort(0x08E933FC + 194, '~', 'n', '~', 'L', 'e', 'o', ' ', 'K', 'a', 's', 'p'
, 'e', 'r');
}

if(menu > 7) {
setshort(0x08E92FFC + 220, '~', 'n', '~', 'D', 'a', 'n', 'i', 'e', 'l', ' ', 'L'
, 'a', 'm', 'b');
setshort(0x08E931FC + 220, '~', 'n', '~', 'D', 'a', 'n', 'i', 'e', 'l', ' ', 'L'
, 'a', 'm', 'b');
setshort(0x08E933FC + 220, '~', 'n', '~', 'D', 'a', 'n', 'i', 'e', 'l', ' ', 'L'
, 'a', 'm', 'b');
}
if(menu > 8) {
setshort(0x08E92FFC + 248, '~', 'n', '~', 'N', 'i', 'g', 'h', 't', ' ', 'V', 'i'
, 's', 'i', 'o', 'n');
setshort(0x08E931FC + 248, '~', 'n', '~', 'N', 'i', 'g', 'h', 't', ' ', 'V', 'i'
, 's', 'i', 'o', 'n');
setshort(0x08E933FC + 248, '~', 'n', '~', 'N', 'i', 'g', 'h', 't', ' ', 'V', 'i'
, 's', 'i', 'o', 'n');
}
if(menu > 9) {
setshort(0x08E92FFC + 278, '~', 'n', '~', 'M', 'a', 'n', 'H', 'u', 'n', 't', ' '
, 'M', 'o', 'd', 'e');
setshort(0x08E931FC + 278, '~', 'n', '~', 'M', 'a', 'n', 'H', 'u', 'n', 't', ' '
, 'M', 'o', 'd', 'e');
setshort(0x08E933FC + 278, '~', 'n', '~', 'M', 'a', 'n', 'H', 'u', 'n', 't', ' '
, 'M', 'o', 'd', 'e');
}
if(menu < 0) {
setshort(0x08E92FFC +0x2 + 18, '~', 'n', '~', 'K', 'i', 'l', 'l', 'e', 'r', 's',
' ', 'M', 'o', 'd', 'e');
setshort(0x08E931FC +0x2 + 18, '~', 'n', '~', 'K', 'i', 'l', 'l', 'e', 'r', 's',
' ', 'M', 'o', 'd', 'e');
setshort(0x08E933FC +0x2 + 18, '~', 'n', '~', 'K', 'i', 'l', 'l', 'e', 'r', 's',
' ', 'M', 'o', 'd', 'e');
}
if(menu < 1) {
setshort(0x08E92FFC +0x2 + 48, '~', 'n', '~', 'S', 'h', 'o', 'o', 't', 'e', 'r',
's', ' ', 'M', 'o', 'd', 'e');
setshort(0x08E931FC +0x2 + 48, '~', 'n', '~', 'S', 'h', 'o', 'o', 't', 'e', 'r',
's', ' ', 'M', 'o', 'd', 'e');
setshort(0x08E933FC +0x2 + 48, '~', 'n', '~', 'S', 'h', 'o', 'o', 't', 'e', 'r',
's', ' ', 'M', 'o', 'd', 'e');
}
if(menu < 2) {
setshort(0x08E92FFC +0x2 + 80, '~', 'n', '~', 'E', 's', 'c', 'a', 'p', 'e', ' ',
'M', 'o', 'd', 'e');
setshort(0x08E931FC +0x2 + 80, '~', 'n', '~', 'E', 's', 'c', 'a', 'p', 'e', ' ',
'M', 'o', 'd', 'e');
setshort(0x08E933FC +0x2 + 80, '~', 'n', '~', 'E', 's', 'c', 'a', 'p', 'e', ' ',
'M', 'o', 'd', 'e');
}
if(menu < 3) {
setshort(0x08E92FFC +0x2 + 108, '~', 'n', '~', 'R', 'a', 't', 'i', 'n', 'g', ' '
, 'H', 'a', 'c', 'k');
setshort(0x08E931FC +0x2 + 108, '~', 'n', '~', 'R', 'a', 't', 'i', 'n', 'g', ' '
, 'H', 'a', 'c', 'k');
setshort(0x08E933FC +0x2 + 108, '~', 'n', '~', 'R', 'a', 't', 'i', 'n', 'g', ' '
, 'H', 'a', 'c', 'k');
}
if(menu < 4) {
setshort(0x08E92FFC +0x2 + 136, '~', 'n', '~', 'I', 'n', 's', 'a', 'n', 'e', ' '
, 'M', 'o', 'd', 'e');
setshort(0x08E931FC +0x2 + 136, '~', 'n', '~', 'I', 'n', 's', 'a', 'n', 'e', ' '

, 'M', 'o', 'd', 'e');


setshort(0x08E933FC +0x2 + 136,
, 'M', 'o', 'd', 'e');
}
if(menu < 5) {
setshort(0x08E92FFC +0x2 + 164,
, ' ', 'M', 'o', 'd', 'e');
setshort(0x08E931FC +0x2 + 164,
, ' ', 'M', 'o', 'd', 'e');
setshort(0x08E933FC +0x2 + 164,
, ' ', 'M', 'o', 'd', 'e');
}
if(menu < 6) {
setshort(0x08E92FFC +0x2 + 194,
, 'p', 'e', 'r');
setshort(0x08E931FC +0x2 + 194,
, 'p', 'e', 'r');
setshort(0x08E933FC +0x2 + 194,
, 'p', 'e', 'r');
}
if(menu < 7) {
setshort(0x08E92FFC +0x2 + 220,
, 'L', 'a', 'm', 'b');
setshort(0x08E931FC +0x2 + 220,
, 'L', 'a', 'm', 'b');
setshort(0x08E933FC +0x2 + 220,
, 'L', 'a', 'm', 'b');
}
if(menu < 8) {
setshort(0x08E92FFC +0x2 + 248,
, 'i', 's', 'i', 'o', 'n');
setshort(0x08E931FC +0x2 + 248,
, 'i', 's', 'i', 'o', 'n');
setshort(0x08E933FC +0x2 + 248,
, 'i', 's', 'i', 'o', 'n');
}
if(menu < 9) {
setshort(0x08E92FFC +0x2 + 278,
, ' ', 'M', 'o', 'd', 'e');
setshort(0x08E931FC +0x2 + 278,
, ' ', 'M', 'o', 'd', 'e');
setshort(0x08E933FC +0x2 + 278,
, ' ', 'M', 'o', 'd', 'e');
}

'~', 'n', '~', 'I', 'n', 's', 'a', 'n', 'e', ' '

'~', 'n', '~', 'D', 'r', 'u', 'g', 'g', 'e', 'd'
'~', 'n', '~', 'D', 'r', 'u', 'g', 'g', 'e', 'd'
'~', 'n', '~', 'D', 'r', 'u', 'g', 'g', 'e', 'd'

'~', 'n', '~', 'L', 'e', 'o', ' ', 'K', 'a', 's'
'~', 'n', '~', 'L', 'e', 'o', ' ', 'K', 'a', 's'
'~', 'n', '~', 'L', 'e', 'o', ' ', 'K', 'a', 's'

'~', 'n', '~', 'D', 'a', 'n', 'i', 'e', 'l', ' '
'~', 'n', '~', 'D', 'a', 'n', 'i', 'e', 'l', ' '
'~', 'n', '~', 'D', 'a', 'n', 'i', 'e', 'l', ' '

'~', 'n', '~', 'N', 'i', 'g', 'h', 't', ' ', 'V'
'~', 'n', '~', 'N', 'i', 'g', 'h', 't', ' ', 'V'
'~', 'n', '~', 'N', 'i', 'g', 'h', 't', ' ', 'V'

'~', 'n', '~', 'M', 'a', 'n', 'H', 'u', 'n', 't'
'~', 'n', '~', 'M', 'a', 'n', 'H', 'u', 'n', 't'
'~', 'n', '~', 'M', 'a', 'n', 'H', 'u', 'n', 't'

#cheat The CarLuncher


//ID: 20001
//Score: 594
//Author: KEI(Japanese)
//Category: Location Mods
//Description: You have to move car into container and use Durka Durka Mahn's Sh
ockwave (Hit/Hold O to release) .
//You will fly with your car!
//
//EDITED BY: psphacker108 on 01/11/07 03:56:11
//Image: none
//Time: 31/10/2007 07:19:04
//Working: Yes
moveto(-380.76, -627.50, 10.78); object(0x1CD5, 350, 0, 181);
move(0.11, 4.24, 4.50); object(0x1CD6, 350, 0, 180);

move(-0.34, -14.33, -5.70); object(0x1CD6, 245, 0, 1);


move(-1.71, 13.95, 0.90); object(0x01C2, 0, 0, 182);
move(0.76, 0.03, -0.00); object(0x01C2, 0, 0, 180);
move(0.80, -0.01, 0.00); object(0x01C2, 0, 0, 180);
move(0.80, -0.01, 0.00); object(0x01C2, 0, 0, 180);
move(0.80, -0.01, 0.00); object(0x01C2, 0, 0, 180);
move(0.80, -0.01, 0.00); object(0x01C2, 0, 0, 180);
move(0.11, 0.78, 0.00); object(0x01C2, 0, 0, 180);
move(-0.80, 0.01, 0.00); object(0x01C2, 0, 0, 180);
move(-0.90, 0.01, 0.00); object(0x01C2, 0, 0, 180);
move(-0.80, 0.01, 0.00); object(0x01C2, 0, 0, 180);
move(-0.80, 0.01, 0.00); object(0x01C2, 0, 0, 180);
move(-0.80, 0.01, 0.00); object(0x01C2, 0, 0, 180);
move(-0.01, -0.63, 1.10); object(0x01C2, 0, 0, 180);
move(0.70, 0.03, 0.00); object(0x01C2, 0, 0, 180);
move(0.80, -0.01, 0.00); object(0x01C2, 0, 0, 180);
move(0.80, -0.01, 0.00); object(0x01C2, 0, 0, 180);
move(0.90, -0.01, 0.00); object(0x01C2, 0, 0, 180);
move(0.80, -0.01, 0.00); object(0x01C2, 0, 0, 180);
move(0.01, 0.78, 0.00); object(0x01C2, 0, 0, 180);
move(-0.80, 0.01, 0.00); object(0x01C2, 0, 0, 180);
move(-0.70, 0.01, 0.00); object(0x01C2, 0, 0, 180);
move(-0.91, 0.02, 0.00); object(0x01C2, 0, 0, 178);
move(-0.83, 0.04, 0.00); object(0x01C2, 0, 0, 180);
move(-0.70, -0.06, 0.00); object(0x01C2, 0, 0, 180);
move(0.00, -0.58, 1.10); object(0x01C2, 0, 0, 180);
move(0.80, 0.00, 0.00); object(0x01C2, 0, 0, 180);
move(0.70, 0.00, 0.00); object(0x01C2, 0, 0, 180);
move(0.90, 0.00, 0.00); object(0x01C2, 0, 0, 180);
move(0.80, 0.00, 0.00); object(0x01C2, 0, 0, 180);
move(0.80, 0.00, 0.00); object(0x01C2, 0, 0, 180);
move(-0.00, 0.49, 0.00); object(0x01C2, 0, 0, 180);
move(-0.70, -0.00, 0.00); object(0x01C2, 0, 0, 180);
move(-0.90, -0.01, 0.00); object(0x01C2, 0, 0, 181);
move(-0.90, 0.02, 0.00); object(0x01C2, 0, 0, 181);
move(-0.80, 0.02, 0.00); object(0x01C2, 0, 0, 181);
move(-0.70, 0.01, 0.00); object(0x01C2, 0, 0, 181);
move(-0.00, -0.20, 1.10); object(0x01C2, 0, 0, 181);
move(0.70, -0.01, 0.00); object(0x01C2, 0, 0, 181);
move(0.80, -0.02, 0.00); object(0x01C2, 0, 0, 181);
move(0.80, -0.02, 0.00); object(0x01C2, 0, 0, 181);
move(0.90, -0.02, 0.00); object(0x01C2, 0, 0, 181);
move(0.80, -0.02, 0.00); object(0x01C2, 0, 0, 181);
teleport(-380.37, -641.51, 11.11);
#cheat custumized Deluxo @ Compound
//ID: 19992
//Score: 528
//Author: hoockhand
//Category: Pimp My Garage
//Description: this is a Quick car i made whith Shunshine Custom's I can't get t
he car any lower idk y so here enjoy the car ( You dont have to use the ingame c
amera to take pics use edisons screen capture or ADePSPS capture.
//
//Pic added by:hoockhand on OCT 28 2007
//
//EDITED BY: psphacker108 on 28/10/07 19:25:53
//
//EDITED BY: psphacker108 on 28/10/07 19:31:53

//Image: http://i205.photobucket.com/albums/bb320/duhdho/screen1.jpg
//Time: 28/10/2007 15:32:52
//Working: Yes
//Car custumized by hoockhand
//Created By Vice Mod Shop
//Vice Mod Shop Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73A70, 187);
setchar(0x8C73A70+0x24, 0, 0, 0, 255);
setchar(0x8C73A70+0x28, 255, 140, 0, 255);
//Wheels
setfloat(0x9360E38, 1.06, 1.06);
setfloat(0x962f680+0x6c, 1);
setfloat(0x962f680+0xc4, 0.7);
setfloat(0x962f680+0x70, 0.45);
//Engine
setchar(0x962f680+0x5c, 'R', 'P', 5);
//Suspension
setfloat(0x962f680+0x7c, 0);
setfloat(0x962f680+0x80, -1);
setfloat(0x962f680+0x78, 0.335);
setfloat(0x962f680+0x74, 0.575);
setfloat(0x962f680+0x84, 0.54);
setfloat(0x962f680+0x88, 1);
//Handling
setfloat(0x962f680+0x68, 20);
setfloat(0x962f680+0xbc, 5900);
setfloat(0x962f680+0xa0, 0);
setfloat(0x962f680+0xa4, 0);
setfloat(0x962f680+0xa8, 0);
//Effects
//Exhaust
setchar(0x09569B94, 0, 255, 255);
setchar(0x09569B90, 0x4);
//Teleport
teleport( -1087.31, 356.47, 11.27);
off()
#cheat Shockwave (Hit/Hold O to release)
//ID: 19989
//Score: 798
//Author: Durka Durka Mahn
//Category: Misc
//Description: Hit O and a shockwave of power will be released, killing all pede
strians and destroying all vehicles in its path. Hold O to continuously release
shockwaves.
//Image: http://img523.imageshack.us/img523/6551/video1lu5.gif
//Time: 26/10/2007 03:49:15
//Working: Yes
explosion=0x08BBBD50;
static count;
if(buttons&CTRL_CIRCLE){
if(count%30==0){
setchar(explosion, 0x0a);
setfloat(explosion+0x10, getfloat(pobj+0x30), getfloat(pobj+0x34), getfloat(p
obj+0x38));
setint(explosion+0x28, pobj);
setfloat(explosion+0x20, 50.0);
setfloat(explosion+0x1c, 1);

setchar(explosion+0x30, 0x30, 0xe4, 0x31, 0x4A, 0xf0);


setchar(explosion+0x35, 0x1);
setchar(explosion+0x3D, 0x1);
setshort(explosion+0x42, 0x4316);
explosion+=0x50;
setchar(explosion, 0x04);
setfloat(explosion+0x10, getfloat(pobj+0x30), getfloat(pobj+0x34), getfloat(p
obj+0x38));
setint(explosion+0x28, pobj);
setfloat(explosion+0x20, 50.0);
setfloat(explosion+0x1c, 1);
setchar(explosion+0x30, 0x30, 0xe4, 0x31, 0x4A, 0xFE);
setchar(explosion+0x35, 0x1);
setchar(explosion+0x3D, 0x1);
setshort(explosion+0x42, 0x4316);
}
count++;
}
else count=0;
#cheat Fire Ball
//ID: 19988
//Score: 606
//Author: psphacker108
//Category: Environment
//Description: Fire ball is a code that makes tons of fire balls all around vic!
That's right explosion Placement for VCS!
//There is also a new tool out at this URL:
//
//http://www.themaxone.net/explosion.php
//
//Explosion adresses found by psphacker108
//Thank you to Durka Durka Mahn for some help and making a tool and hosting it!
//
//Press up for Fire Balls the more you press the more fire balls and sound you g
et!
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-46.gif
//Time: 26/10/2007 03:37:28
//Working: Yes
kinda=0x8BBBD50;
if(press & CTRL_UP){
setchar(0x8BBBD50, 0x0a);
setchar(0x8BBBD83, 0x4a);
setchar(0x8BBBD84, 0x04);
setchar(0x8BBBD85, 0x01);
setchar(0x8BBBD8C, 0xFF);
setfloat(kinda+0x10, getfloat(pcar+0x30), getfloat(pcar+0x34), getfloat(pcar+0x3
8));
}
#cheat Big Kame
//ID: 19982
//Score: 435
//Author: katuoume
//Category: Location Mods
//Description: Biccshel of MGS2 was made a motif and it made it.
//Please enjoy light by all means.
//
//EDIT: PSPHACKER: I added your jet ski code to your main code, you may of not k
new how to do that but check it out ;) I also added a working photo link and a p

icture I took of your code working.


//
//
//EDITED BY: psphacker108 on 22/10/07 14:16:31
//Image: http://i66.photobucket.com/albums/h257/pspman108/screen1-31.jpg
//Time: 22/10/2007 08:16:12
//Working: Yes
moveto(-1773.09, 485.43, 7.34); object(0x1CB2, 0, 90, 300);
move(-3.38, -5.75, 0.00); object(0x1CB2, 0, 90, 300);
move(-3.28, -5.63, 0.00); object(0x1CB2, 0, 90, 300);
move(-3.48, -5.86, 0.00); object(0x1CB2, 0, 90, 300);
move(12.56, -7.27, 0.00); object(0x1CB2, 0, 90, 300);
move(-3.42, -5.80, 0.00); object(0x1CB2, 0, 90, 300);
move(-12.46, 7.23, 0.00); object(0x1CB2, 0, 90, 300);
move(-3.45, -5.84, 0.00); object(0x1CB2, 0, 90, 300);
move(-3.40, -5.78, 0.00); object(0x1CB2, 0, 90, 300);
move(-3.25, -5.75, 0.00); object(0x1CB2, 0, 90, 300);
move(12.63, -7.34, 0.00); object(0x1CB2, 0, 90, 300);
moveto(-1785.80, 434.78, 3.93); object(0x1CB2, 0, 0, 300);
move(-12.41, 7.23, 0.00); object(0x1CB2, 0, 0, 300);
move(12.76, 7.85, 0.10); object(0x1CB2, 0, 0, 210);
move(9.60, 2.42, 0.00); object(0x1CB2, 0, 0, 300);
move(-6.39, -11.74, 0.00); object(0x1CB2, 0, 0, 120);
moveto(-1768.92, 463.80, 3.98); object(0x1CB2, 0, 0, 120);
moveto(-1784.78, 479.92, 3.98); object(0x1CB2, 0, 0, 30);
move(-7.33, -12.64, 0.00); object(0x1CB2, 0, 0, 30);
move(-7.17, -12.38, 0.00); object(0x1CB2, 0, 0, 30);
move(-1.72, -2.99, 0.00); object(0x1CB2, 0, 0, 30);
moveto(-1774.89, 482.56, 3.98); object(0x1CB2, 0, 0, 120);
move(2.61, -10.01, 0.00); object(0x1CB2, 0, 0, 210);
moveto(-1785.75, 434.89, 10.68); object(0x1CB2, 0, 0, 300);
move(0.00, 0.00, 6.80); object(0x1CB2, 0, 0, 300);
move(-12.53, 7.22, -6.80); object(0x1CB2, 0, 0, 300);
move(0.00, 0.00, 6.80); object(0x1CB2, 0, 0, 300);
move(-2.68, 10.02, -6.80); object(0x1CB2, 0, 0, 30);
move(0.00, 0.00, 6.80); object(0x1CB2, 0, 0, 30);
move(7.28, 12.66, -6.80); object(0x1CB2, 0, 0, 30);
move(0.00, 0.00, 6.80); object(0x1CB2, 0, 0, 30);
moveto(-1768.89, 463.70, 10.68); object(0x1CB2, 0, 0, 120);
move(0.00, 0.00, 6.80); object(0x1CB2, 0, 0, 120);
move(-12.64, 7.30, 0.00); object(0x1CB2, 0, 0, 120);
move(-10.04, -2.53, 0.00); object(0x1CB2, 0, 0, 30);
move(0.00, 0.00, -6.80); object(0x1CB2, 0, 0, 30);
moveto(-1764.37, 457.20, 7.88); object(0x1CB2, 270, 0, 210);
move(-3.38, -5.71, 0.00); object(0x1CB2, 270, 0, 210);
move(3.31, 5.75, 5.70); object(0x1CB2, 270, 0, 210);
moveto(-1767.76, 451.47, 13.58); object(0x1CB2, 90, 0, 30);
moveto(-1772.87, 442.37, 17.48); object(0x1CB2, 0, 0, 30);
move(-2.90, -4.99, 0.00); object(0x1CB2, 0, 0, 30);
move(-1.97, -3.27, -9.70); object(0x1CB2, 90, 0, 30);
moveto(-1769.44, 455.40, 14.18); object(0x1CB2, 0, 90, 30);
moveto(-1774.76, 463.13, 9.08); object(0x1CB2, 90, 315, 210);
moveto(-1776.71, 442.78, 14.18); object(0x1CB2, 0, 90, 30);
move(-5.90, 3.38, 0.00); object(0x1CB2, 0, 90, 30);
move(-5.90, 3.38, 0.00); object(0x1CB2, 0, 90, 30);
move(-5.90, 3.39, 0.00); object(0x1CB2, 0, 90, 30);
move(15.69, 0.01, 0.00); object(0x1CB2, 0, 90, 30);
move(-5.86, 3.39, 0.00); object(0x1CB2, 0, 90, 30);
move(-5.92, 3.42, 0.00); object(0x1CB2, 0, 90, 30);
move(9.39, 2.68, 0.00); object(0x1CB2, 0, 90, 30);

move(-5.91, 3.29, 0.00); object(0x1CB2, 0, 90, 30);


move(-1.56, 0.80, 0.00); object(0x1CB2, 0, 90, 30);
move(-7.24, -12.60, 0.00); object(0x1CB2, 0, 90, 30);
move(11.00, -15.72, 0.00); object(0x1CB2, 0, 90, 300);
move(-11.75, 6.91, 0.00); object(0x1CB2, 0, 90, 300);
move(-1.54, 5.52, 6.10); object(0x1CB2, 0, 90, 210);
moveto(-1791.28, 442.18, 17.82); object(0x1CB2, 90, 290, 31);
move(2.41, -1.44, -1.10); object(0x1CB2, 90, 290, 31);
moveto(-1778.62, 439.33, 14.12); object(0x1CB2, 0, 90, 30);
move(-12.27, 23.83, 6.10); object(0x1CB2, 0, 90, 210);
move(1.96, -9.87, 0.00); object(0x1CB2, 0, 90, 210);
move(2.44, -9.30, 0.00); object(0x1CB2, 0, 90, 210);
move(5.88, -3.43, 0.00); object(0x1CB2, 0, 90, 210);
move(1.33, 15.97, 0.00); object(0x1CB2, 0, 90, 210);
move(5.89, -3.44, 0.00); object(0x1CB2, 0, 90, 210);
moveto(-1778.50, 439.30, 20.18); object(0x1CB2, 0, 90, 30);
move(7.07, 12.54, 0.00); object(0x1CB2, 0, 90, 30);
move(0.58, 9.06, 0.00); object(0x1CB2, 0, 90, 300);
move(-12.46, 7.21, 0.00); object(0x1CB2, 0, 90, 300);
move(0.10, -7.27, 0.00); object(0x1CB2, 0, 90, 299);
moveto(-1768.85, 478.34, 4.01); object(0x1CB2, 0, 0, 210);
moveto(-1771.55, 488.32, 3.97); object(0x1CB2, 0, 0, 120);
move(-9.83, -2.65, 0.00); object(0x1CB2, 0, 0, 30);
moveto(-1776.49, 468.18, 10.78); object(0x1CB2, 90, 0, 120);
move(-8.60, 4.89, 0.00); object(0x1CB2, 90, 0, 120);
move(4.87, -2.77, 3.80); object(0x1CB2, 0, 0, 120);
moveto(-1788.36, 473.39, 21.00); object(0x01A4, 0, 0, 120);
move(-4.06, -7.01, 0.00); object(0x01A4, 0, 0, 120);
move(-3.98, -6.94, 0.00); object(0x01A4, 0, 0, 120);
move(-4.04, -7.02, 0.00); object(0x01A4, 0, 0, 120);
moveto(-1781.14, 470.34, 21.02); object(0x01A4, 0, 0, 210);
move(7.01, -4.06, 0.00); object(0x01A4, 0, 0, 210);
move(7.01, -4.06, 0.00); object(0x01A4, 0, 0, 210);
move(3.46, -2.00, 0.00); object(0x01A4, 0, 0, 210);
moveto(-1803.33, 445.61, 14.22); object(0x1D4E, 0, 0, 210);
move(3.17, -1.57, 0.00); object(0x1CF8, 0, 0, 120);
move(3.31, -1.89, 0.00); object(0x1CF8, 0, 0, 120);
moveto(-1791.21, 448.93, 14.26); object(0x1D39, 0, 0, 120);
moveto(-1795.71, 451.60, 14.21); object(0x1D39, 0, 0, 300);
moveto(-1766.91, 453.13, 21.01); object(0x01A4, 0, 0, 300);
moveto(-1770.99, 446.16, 21.00); object(0x01A4, 0, 0, 300);
move(-4.02, -7.03, 0.00); object(0x01A4, 0, 0, 300);
move(-4.02, -7.03, 0.00); object(0x01A4, 0, 0, 300);
move(-7.20, 3.30, 0.00); object(0x01A4, 0, 0, 30);
move(-5.72, 3.29, 0.00); object(0x01A4, 0, 0, 30);
moveto(-1792.18, 457.28, 14.18); object(0x1D04, 0, 0, 179);
move(2.31, 3.25, 0.00); object(0x1D04, 0, 0, 179);
move(2.09, 3.58, 0.00); object(0x1D04, 0, 0, 180);
moveto(-1787.36, 454.92, 14.27); object(0x1D04, 0, 0, 300);
move(1.70, 3.07, 0.00); object(0x1D04, 0, 0, 300);
moveto(-1783.62, 461.73, 14.26); object(0x1D04, 0, 0, 300);
move(-3.38, 11.85, 0.00); object(0x1D4E, 0, 0, 30);
move(1.99, -1.16, 0.00); object(0x1D4E, 0, 0, 30);
moveto(-1780.27, 470.14, 15.22); object(0x1CE2, 0, 0, 30);
move(11.51, -20.08, 0.00); object(0x1CE1, 0, 0, 120);
moveto(-1771.07, 445.71, 15.30); object(0x1CE4, 0, 0, 120);
move(-2.14, -3.63, 0.00); object(0x1CE2, 0, 0, 120);
move(-21.59, -0.83, -0.60); object(0x01CD, 0, 0, 48);
move(11.59, 30.18, 0.00); object(0x01CD, 0, 0, 192);
moveto(-1783.30, 452.74, 14.22); object(0x1D04, 0, 0, 300);

move(1.68, 2.98, 0.00); object(0x1D04, 0, 0, 299);


moveto(-1778.49, 468.82, 14.19); object(0x1D06, 0, 0, 30);
move(-0.27, 0.12, 1.00); object(0x1CFF, 0, 0, 30);
move(0.80, -0.42, 0.30); object(0x1CEB, 0, 0, 205);
move(0.87, -0.50, -1.30); object(0x1D06, 0, 0, 210);
moveto(-1776.88, 467.87, 15.15); object(0x1CEC, 0, 0, 30);
moveto(-1763.87, 459.18, 7.36); object(0x1D4E, 0, 0, 120);
move(-1.38, -2.49, 0.00); object(0x1D4E, 0, 0, 120);
move(-1.82, -3.82, 0.70); object(0x1CE3, 0, 0, 120);
moveto(-1778.98, 436.41, 7.44); object(0x1CCF, 0, 0, 140);
move(-1.33, -1.99, 0.00); object(0x1CCF, 0, 0, 40);
moveto(-1766.03, 487.49, 6.01); object(0x1D0E, 55, 0, 210);
move(-1.13, 0.65, 0.00); object(0x1D0E, 55, 0, 210);
move(-1.13, 0.65, 0.00); object(0x1D0E, 55, 0, 210);
move(-1.13, 0.65, 0.00); object(0x1D0E, 55, 0, 210);
move(0.99, 1.73, -1.40); object(0x1D0E, 55, 0, 210);
move(1.13, -0.65, 0.00); object(0x1D0E, 55, 0, 210);
move(1.13, -0.65, 0.00); object(0x1D0E, 55, 0, 210);
move(1.13, -0.65, 0.00); object(0x1D0E, 55, 0, 210);
moveto(-1787.03, 443.29, 6.07); object(0x1D0E, 55, 0, 300);
moveto(-1786.35, 444.45, 6.06); object(0x1D0E, 55, 0, 300);
move(0.63, 1.18, 0.00); object(0x1D0E, 55, 0, 300);
moveto(-1785.06, 446.78, 6.08); object(0x1D0E, 55, 0, 300);
moveto(-1783.32, 445.77, 4.65); object(0x1D0E, 55, 0, 300);
move(-0.66, -1.12, -0.00); object(0x1D0E, 55, 0, 300);
move(-0.65, -1.18, 0.03); object(0x1D0E, 55, 0, 300);
moveto(-1785.29, 442.27, 4.68); object(0x1D0E, 55, 0, 300);
moveto(-1778.81, 489.99, 8.04); object(0x01A4, 0, 0, 120);
move(-4.66, -7.97, 0.00); object(0x01A4, 0, 0, 120);
move(8.90, -13.08, 0.00); object(0x01A4, 0, 0, 300);
move(4.62, 7.99, 0.00); object(0x01A4, 0, 0, 300);
moveto(-1772.53, 463.26, 7.57); object(0x1CA7, 0, 0, 300);
move(1.01, -0.59, 0.00); object(0x1CA7, 0, 0, 300);
move(1.01, -0.59, 0.00); object(0x1CA7, 0, 0, 300);
move(2.34, -3.10, -0.20); object(0x1D04, 0, 0, 32);
moveto(-1801.15, 444.65, 7.81); object(0x01BF, 0, 0, 294);
moveto(-1782.34, 433.03, 8.10); object(0x1CE3, 0, 0, 210);
moveto(-1793.99, 439.74, 15.32); object(0x1CE3, 0, 0, 210);
move(23.98, 16.43, -8.00); object(0x1D04, 0, 0, 35);
move(-10.72, -20.44, 0.10); object(0x1CCF, 0, 0, 195);
move(-0.07, -0.03, 0.15); object(0x1CCF, 0, 0, 179);
move(7.85, 25.07, -0.20); object(0x1CF8, 0, 0, 120);
moveto(-1789.42, 444.17, 7.88); object(0x01B8, 0, 0, 283);
move(7.20, 12.13, 0.00); object(0x01B8, 0, 0, 7);
moveto(-1778.08, 436.89, 7.98); object(0x01B8, 0, 0, 210);
move(7.68, 13.01, 0.00); object(0x01B8, 0, 0, 30);
move(6.60, 9.73, 12.80); object(0x01B8, 0, 0, 28);
move(-23.89, 13.79, 0.00); object(0x01B8, 0, 0, 293);
move(8.04, -41.25, 0.00); object(0x01B8, 0, 0, 118);
moveto(-1766.32, 455.31, 7.32); object(0x1D01, 0, 0, 57);
move(-13.86, 14.25, 6.90); object(0x1D01, 0, 0, 359);
move(-11.84, -29.91, 0.00); object(0x1D01, 0, 0, 214);
move(22.66, 21.68, -6.30); object(0x01CD, 0, 0, 359);
moveto(-1803.40, 445.83, 20.88); object(0x01B8, 0, 0, 68);
moveto(-1775.92, 466.61, 20.78); object(0x01B8, 0, 0, 219);
move(6.42, -3.81, 0.00); object(0x01B8, 0, 0, 219);
move(-12.81, 7.52, 0.00); object(0x01B8, 0, 0, 219);
move(-13.46, -10.53, 0.00); object(0x01B8, 0, 0, 130);
moveto(-1799.80, 452.92, 20.86); object(0x01B8, 0, 0, 135);
move(8.04, 13.85, 0.00); object(0x01B8, 0, 0, 135);

move(20.12, -21.04, 0.00); object(0x01B8, 0, 0, 301);


move(4.16, 7.07, 0.00); object(0x01B8, 0, 0, 301);
move(-8.49, -14.62, 0.00); object(0x01B8, 0, 0, 301);
move(-15.73, 0.87, 0.00); object(0x01B8, 0, 0, 24);
move(6.03, -3.43, 0.00); object(0x01B8, 0, 0, 24);
moveto(-1782.79, 483.02, 7.88); object(0x01B8, 0, 0, 126);
move(4.84, 8.23, 0.00); object(0x01B8, 0, 0, 126);
moveto(-1770.58, 475.94, 7.91); object(0x01B8, 0, 0, 296);
moveto(-1765.78, 484.29, 7.88); object(0x01B8, 0, 0, 296);
moveto(-1777.36, 461.32, 8.78); object(0x01A4, 0, 315, 30);
moveto(-1782.33, 440.40, 15.42); object(0x01A4, 0, 340, 211);
move(-6.87, 4.11, 2.90); object(0x01A4, 0, 340, 211);
pspawn = 0x08E81290;
setint(pspawn, 233);
setfloat(pspawn + 4, -1765.14, 490.61, 5.86, 240);
pspawn += 0x30;
setint(pspawn, 258);
setfloat(pspawn + 4, -1779.25, 450.47, 5.86, 240);
pspawn += 0x30;
teleport(-1776.30, 481.60, 7.34);

#cheat Touch Cars to make them Float Away!


//ID: 19977
//Score: 584
//Author: Durka Durka Mahn
//Category: Pointless
//Description: Inspired by the original Vice City button cheat, simply touch car
s while on foot or in a car and they will float away!
//Image: http://i23.tinypic.com/2s1kt8p.gif
//Time: 17/10/2007 02:35:51
//Working: Yes
static touch;
if(getint(pobj+0x150))
touch=getint(pobj+0x150);
if(touch)
if(getshort(touch+0x56)<280)
sethex(touch+0xEC, 0x20);
if(getchar(pcar+0xEC)==0x20)
sethex(pcar+0xEC, 0x22);
#cheat Freeze Everything
//ID: 19976
//Score: 572
//Author: Durka Durka Mahn
//Category: Misc
//Description: Inspired by the built in cheat from the LCS Cheat Device, I have
successfully found an address that will freeze any vehicle, ped, or object! Note
that this code only freezes peds and cars. If a car doesn't seem to stop, tryin
g shooting it or hitting it with your fist and it should stop. Thanks to waterbo
ttle for updating the code to make it lag-free!
//Image: none
//Time: 17/10/2007 01:03:55
//Working: Yes
static t;
if( t % 60 == 0 )
{

for(i=0; 0x098b4a40+i<=0x098ecf90; i+=0xd10)


if(0x098b4a40 + i != pplayer) setchar(0x098b4a40 + i + 0xef, 0x80);
}
if( t % 60 == 30 )
{
for(p=0x098edcc0; p <= 0x099019a0; p+=0x820)
if(p != pcar) setchar(p + 0xef, 0x80);
}
t++;
#cheat M 249 Always loaded and Maxed
//ID: 19951
//Score: 658
//Author: psphacker108
//Category: Weapons
//Description: The M249 is the most poweful gun in Vice city so I thought I woul
d make it so you always had it loadeod and maxed out the bullets. Look at the pi
cture.
//Image: http://i66.photobucket.com/albums/h257/pspman108/screen4-19.jpg
//Time: 30/08/2007 18:49:24
//Working: Yes
setchar(0x98B5080, 0x00);
setchar(0x98B5074, 0x00);
setchar(0x98B507C, 0x22);
setchar(0x98B5089, 0xff);
#cheat Gta Storys
//ID: 19949
//Score: 426
//Author: psphacker108
//Category: Misc
//Description: This plays text at certin times Discribing GTA History, every GT
A from the past and it's player in text on screen. Video would be too long to ma
ke so try the code out for your self.
//VERSION 2 TO BE RELEAED SOON!
//
//Hint : You must hold UP the entire time to make it display, if not holding up
the text will hide. 333 MHZ Required. Thanks to Waterbottle for time set up.
//Image: none
//Time: 27/08/2007 02:13:06
//Working: Yes
//the first ever GTA Story type movie for PSP
time2change = 1 + (00 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 0);
}
time2change = 1 + (01 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 0);
}
time2change = 1 + (02 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 0);

}
time2change = 1 + (03 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 0);
}
time2change = 1 + (05 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'I', 'n', ' ', 'G', 'T', 'A', ' ', 'I', ' ', ', ', ' ',
'Y', 'o', 'u', ' ', 'h', 'a', 'd', ' ', 'n', 'o', ' ', 'n', 'o', ' ', '3', 'd',
' ', 'g', 'r', 'a', 'p', 'h', 'i', 'c', 's', ', ', ' ', 'a', 'n', 'd', ' ', 'a'
, ' ', 'w', 'e', 'i', 'r', 'd', ' ', 'c', 'a', 'm', 'e', 'r', 'a', ' ', 'a', 'n'
, 'g', 'l', 'e', ' ', 'T', 'h', 'i', 's', ' ', 'w', 'a', 's', ' ', 't', 'h', 'e'
, ' ', 'f', 'i', 'r', 's', 't', ' ', 'b', 'o', 'r', 'n', ' ', 'g', 't', 'a', ' '
, 0);
}
time2change = 1 + (06 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'I', 'n', ' ', 'G', 'T', 'A', ' ', 'I', ' ', ', ', ' ',
'Y', 'o', 'u', ' ', 'h', 'a', 'd', ' ', 'n', 'o', ' ', 'n', 'o', ' ', '3', 'd',
' ', 'g', 'r', 'a', 'p', 'h', 'i', 'c', 's', ', ', ' ', 'a', 'n', 'd', ' ', 'a'
, ' ', 'w', 'e', 'i', 'r', 'd', ' ', 'c', 'a', 'm', 'e', 'r', 'a', ' ', 'a', 'n'
, 'g', 'l', 'e', ' ', 'T', 'h', 'i', 's', ' ', 'w', 'a', 's', ' ', 't', 'h', 'e'
, ' ', 'f', 'i', 'r', 's', 't', ' ', 'b', 'o', 'r', 'n', ' ', 'g', 't', 'a', ' '
, 0);
}
time2change = 1 + (07 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'I', 'n', ' ', 'G', 'T', 'A', ' ', 'I', ' ', ', ', ' ',
'Y', 'o', 'u', ' ', 'h', 'a', 'd', ' ', 'n', 'o', ' ', 'n', 'o', ' ', '3', 'd',
' ', 'g', 'r', 'a', 'p', 'h', 'i', 'c', 's', ', ', ' ', 'a', 'n', 'd', ' ', 'a'
, ' ', 'w', 'e', 'i', 'r', 'd', ' ', 'c', 'a', 'm', 'e', 'r', 'a', ' ', 'a', 'n'
, 'g', 'l', 'e', ' ', 'T', 'h', 'i', 's', ' ', 'w', 'a', 's', ' ', 't', 'h', 'e'
, ' ', 'f', 'i', 'r', 's', 't', ' ', 'b', 'o', 'r', 'n', ' ', 'g', 't', 'a', ' '
, 0);
}
time2change = 1 + (08 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'I', 'n', ' ', 'G', 'T', 'A', ' ', 'I', ' ', ', ', ' ',
'Y', 'o', 'u', ' ', 'h', 'a', 'd', ' ', 'n', 'o', ' ', 'n', 'o', ' ', '3', 'd',
' ', 'g', 'r', 'a', 'p', 'h', 'i', 'c', 's', ', ', ' ', 'a', 'n', 'd', ' ', 'a'
, ' ', 'w', 'e', 'i', 'r', 'd', ' ', 'c', 'a', 'm', 'e', 'r', 'a', ' ', 'a', 'n'
, 'g', 'l', 'e', ' ', 'T', 'h', 'i', 's', ' ', 'w', 'a', 's', ' ', 't', 'h', 'e'
, ' ', 'f', 'i', 'r', 's', 't', ' ', 'b', 'o', 'r', 'n', ' ', 'g', 't', 'a', ' '
, 0);
}
time2change = 1 + (09 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'I', 'n', ' ', 'G', 'T', 'A', ' ', 'I', ' ', ', ', ' ',

'Y', 'o', 'u', ' ', 'h', 'a', 'd', ' ', 'n', 'o', ' ', 'n', 'o', ' ', '3', 'd',
' ', 'g', 'r', 'a', 'p', 'h', 'i', 'c', 's', ', ', ' ', 'a', 'n', 'd', ' ', 'a'
, ' ', 'w', 'e', 'i', 'r', 'd', ' ', 'c', 'a', 'm', 'e', 'r', 'a', ' ', 'a', 'n'
, 'g', 'l', 'e', ' ', 'T', 'h', 'i', 's', ' ', 'w', 'a', 's', ' ', 't', 'h', 'e'
, ' ', 'f', 'i', 'r', 's', 't', ' ', 'b', 'o', 'r', 'n', ' ', 'g', 't', 'a', ' '
, 0);
}
time2change = 1 + (10 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'T', 'h', 'e', 'y', ' ', 's', 'a', 'y', ' ', 't', 'h',
'e', 'r', 'e', 's', ' ', 'n', 'o', ' ', 'r', 'o', 'o', 'm', ' ', 'f', 'o', 'r',
' ', 'i', 'm', 'p', 'r', 'o', 'v', 'm', 'e', 'n', 't', ' ', '?', ' ', 'I', ' ',
't', 'h', 'i', 'n', 'k', ' ', 'n', 'o', 't', '!', 0);
}
time2change = 1 + (11 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'T', 'h', 'e', 'y', ' ', 's', 'a', 'y', ' ', 't', 'h',
'e', 'r', 'e', 's', ' ', 'n', 'o', ' ', 'r', 'o', 'o', 'm', ' ', 'f', 'o', 'r',
' ', 'i', 'm', 'p', 'r', 'o', 'v', 'm', 'e', 'n', 't', ' ', '?', ' ', 'I', ' ',
't', 'h', 'i', 'n', 'k', ' ', 'n', 'o', 't', '!', 0);
}
time2change = 1 + (12 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'T', 'h', 'e', 'y', ' ', 's', 'a', 'y', ' ', 't', 'h',
'e', 'r', 'e', 's', ' ', 'n', 'o', ' ', 'r', 'o', 'o', 'm', ' ', 'f', 'o', 'r',
' ', 'i', 'm', 'p', 'r', 'o', 'v', 'm', 'e', 'n', 't', ' ', '?', ' ', 'I', ' ',
't', 'h', 'i', 'n', 'k', ' ', 'n', 'o', 't', '!', 0);
}
time2change = 1 + (13 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'T', 'h', 'e', 'y', ' ', 's', 'a', 'y', ' ', 't', 'h',
'e', 'r', 'e', 's', ' ', 'n', 'o', ' ', 'r', 'o', 'o', 'm', ' ', 'f', 'o', 'r',
' ', 'i', 'm', 'p', 'r', 'o', 'v', 'm', 'e', 'n', 't', ' ', '?', ' ', 'I', ' ',
't', 'h', 'i', 'n', 'k', ' ', 'n', 'o', 't', '!', 0);
}
time2change = 1 + (15 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'I', 0);
}
time2change = 1 + (16 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'I', 0);
}
time2change = 1 + (17 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'I', 0);

}
time2change = 1 + (18 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'C', 'O', 'u', 'l', 'd', ' ', 'w',
't', ' ', 'b', 'e', 't', 't', 'e', 'r', ' ', 'g', 'r', 'a',
's', ' ', 'y', 'e', 't', '?', ' ', 'O', 'v', 'e', 'r', ' ',
' ', 'v', 'i', 'e', 'w', 's', ' ', 'a', 'g', 'a', 'i', 'n',
}
time2change = 1 + (20 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'C', 'O', 'u', 'l', 'd', ' ', 'w',
't', ' ', 'b', 'e', 't', 't', 'e', 'r', ' ', 'g', 'r', 'a',
's', ' ', 'y', 'e', 't', '?', ' ', 'O', 'v', 'e', 'r', ' ',
' ', 'v', 'i', 'e', 'w', 's', ' ', 'a', 'g', 'a', 'i', 'n',
}
time2change = 1 + (21 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'C', 'O', 'u', 'l', 'd', ' ', 'w',
't', ' ', 'b', 'e', 't', 't', 'e', 'r', ' ', 'g', 'r', 'a',
's', ' ', 'y', 'e', 't', '?', ' ', 'O', 'v', 'e', 'r', ' ',
' ', 'v', 'i', 'e', 'w', 's', ' ', 'a', 'g', 'a', 'i', 'n',
}
time2change = 1 + (22 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'C', 'O', 'u', 'l', 'd', ' ', 'w',
't', ' ', 'b', 'e', 't', 't', 'e', 'r', ' ', 'g', 'r', 'a',
's', ' ', 'y', 'e', 't', '?', ' ', 'O', 'v', 'e', 'r', ' ',
' ', 'v', 'i', 'e', 'w', 's', ' ', 'a', 'g', 'a', 'i', 'n',
}
time2change = 1 + (23 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'L', 'O', 'N', 'D', 'O', 'N', 0);
}
time2change = 1 + (24 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'L', 'O', 'N', 'D', 'O', 'N', 0);
}
time2change = 1 + (25 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'L', 'O', 'N', 'D', 'O', 'N', 0);
}
time2change = 1 + (26 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'T', 'h', 'e', 'n', ' ', 'C', 'a',

'e',
'h',
'h',
' ',

' ', 'g', 'e',


'p', 'i', 'c',
'e', 'a', 'd',
0);

'e',
'h',
'h',
' ',

' ', 'g', 'e',


'p', 'i', 'c',
'e', 'a', 'd',
0);

'e',
'h',
'h',
' ',

' ', 'g', 'e',


'p', 'i', 'c',
'e', 'a', 'd',
0);

'e',
'h',
'h',
' ',

' ', 'g', 'e',


'p', 'i', 'c',
'e', 'a', 'd',
0);

'm', 'e', ' ', 'L',

'o', 'n', 'd', 'o', 'n', ', ', ' ', 'C', 'o', 'o', 'l', ' ', 'c', 'i', 't', 'y',
' ', 'b', 'u', 't', ' ', 'n', 'o', ' ', '3', 'd', ' ', 'r', 'e', 'a', 'l', 'l',
'y', '.', '.', '.', 0);
}
time2change = 1 + (27 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'T', 'h', 'e', 'n', ' ', 'C', 'a', 'm', 'e', ' ', 'L',
'o', 'n', 'd', 'o', 'n', ', ', ' ', 'C', 'o', 'o', 'l', ' ', 'c', 'i', 't', 'y',
' ', 'b', 'u', 't', ' ', 'n', 'o', ' ', '3', 'd', ' ', 'r', 'e', 'a', 'l', 'l',
'y', '.', '.', '.', 0);
}
time2change = 1 + (28 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'T', 'h', 'e', 'n', ' ', 'C', 'a', 'm', 'e', ' ', 'L',
'o', 'n', 'd', 'o', 'n', ', ', ' ', 'C', 'o', 'o', 'l', ' ', 'c', 'i', 't', 'y',
' ', 'b', 'u', 't', ' ', 'n', 'o', ' ', '3', 'd', ' ', 'r', 'e', 'a', 'l', 'l',
'y', '.', '.', '.', 0);
}
time2change = 1 + (29 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'T', 'h', 'e', 'n', ' ', 'C', 'a', 'm', 'e', ' ', 'L',
'o', 'n', 'd', 'o', 'n', ', ', ' ', 'C', 'o', 'o', 'l', ' ', 'c', 'i', 't', 'y',
' ', 'b', 'u', 't', ' ', 'n', 'o', ' ', '3', 'd', ' ', 'r', 'e', 'a', 'l', 'l',
'y', '.', '.', '.', 0);
}
time2change = 1 + (31 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'I', 'I', 0);
}
time2change = 1 + (32 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'I', 'I', 0);
}
time2change = 1 + (33 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'I', 'I', 0);
}
time2change = 1 + (34 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l', 'a', 'y', 'e', 'r', ' ', ':', ' ', 'C', 'l',
'a', 'u', 'd', 'e', 0);
}
time2change = 1 + (35 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{

setshort(0x08e90bd8, 1, 'P', 'l',


'a', 'u', 'd', 'e', 0);
}
time2change = 1 + (36 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l',
'a', 'u', 'd', 'e', 0);
}
time2change = 1 + (37 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l',
'a', 'u', 'd', 'e', 0);
}
time2change = 1 + (38 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'i',
'a', 'n', 'd', ' ', 'M', 'o', 'r',
'h', ' ', 's', 't', 'o', 'r', 'y',
}
time2change = 1 + (39 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'i',
'a', 'n', 'd', ' ', 'M', 'o', 'r',
'h', ' ', 's', 't', 'o', 'r', 'y',
}
time2change = 1 + (40 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'i',
'a', 'n', 'd', ' ', 'M', 'o', 'r',
'h', ' ', 's', 't', 'o', 'r', 'y',
}
time2change = 1 + (41 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'i',
'a', 'n', 'd', ' ', 'M', 'o', 'r',
'h', ' ', 's', 't', 'o', 'r', 'y',
}
time2change = 1 + (43 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, '~', 'p',
'Y', '~', 'p', '~', 0);
}
time2change = 1 + (44 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{

'a', 'y', 'e', 'r', ' ', ':', ' ', 'C', 'l',

'a', 'y', 'e', 'r', ' ', ':', ' ', 'C', 'l',

'a', 'y', 'e', 'r', ' ', ':', ' ', 'C', 'l',

'n', 'a', 'l', 'l', 'y', ' ', '3', 'D', ' ',
'e', ' ', 'i', 'n', '-', 'd', 'e', 'p', 't',
' ', 'l', 'i', 'n', 'e', 's', '!', 0);

'n', 'a', 'l', 'l', 'y', ' ', '3', 'D', ' ',
'e', ' ', 'i', 'n', '-', 'd', 'e', 'p', 't',
' ', 'l', 'i', 'n', 'e', 's', '!', 0);

'n', 'a', 'l', 'l', 'y', ' ', '3', 'D', ' ',
'e', ' ', 'i', 'n', '-', 'd', 'e', 'p', 't',
' ', 'l', 'i', 'n', 'e', 's', '!', 0);

'n', 'a', 'l', 'l', 'y', ' ', '3', 'D', ' ',
'e', ' ', 'i', 'n', '-', 'd', 'e', 'p', 't',
' ', 'l', 'i', 'n', 'e', 's', '!', 0);

'~', 'V', 'I', 'C', 'E', ' ', 'C', 'I', 'T',

setshort(0x08e90DD8, 1, '~', 'p', '~', 'V', 'I', 'C', 'E', ' ', 'C', 'I', 'T',
'Y', '~', 'p', '~', 0);
}
time2change = 1 + (45 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, '~', 'p', '~', 'V', 'I', 'C', 'E', ' ', 'C', 'I', 'T',
'Y', '~', 'p', '~', 0);
}
time2change = 1 + (46 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, '~', 'p', '~', 'V', 'I', 'C', 'E', ' ', 'C', 'I', 'T',
'Y', '~', 'p', '~', 0);
}
time2change = 1 + (48 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l', 'a', 'y', 'e', 'r', ' ', ':', ' ', 'T', 'o',
'm', 'm', 'y', ' ', 'V', 'e', 'r', 'c', 'e', 't', 't', 'i', 0);
}
time2change = 1 + (49 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l', 'a', 'y', 'e', 'r', ' ', ':', ' ', 'T', 'o',
'm', 'm', 'y', ' ', 'V', 'e', 'r', 'c', 'e', 't', 't', 'i', 0);
}
time2change = 1 + (50 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l', 'a', 'y', 'e', 'r', ' ', ':', ' ', 'T', 'o',
'm', 'm', 'y', ' ', 'V', 'e', 'r', 'c', 'e', 't', 't', 'i', 0);
}
time2change = 1 + (51 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l', 'a', 'y', 'e', 'r', ' ', ':', ' ', 'T', 'o',
'm', 'm', 'y', ' ', 'V', 'e', 'r', 'c', 'e', 't', 't', 'i', 0);
}
time2change = 1 + (53 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'l', 'o', 'r', 'i', 'd', 'a', ', ', ' ', '3', 'D',
' ', 'a', 'n', 'd', ' ', 'y', 'o', 'u', 'r', ' ', 'p', 'l', 'a', 'y', 'e', 'r',
' ', 'c', 'a', 'n', ' ', 'f', 'i', 'n', 'a', 'l', 'l', 'y', ' ', 'T', 'a', 'l',
'k', '!', ' ', 'A', 'm', 'a', 'z', 'i', 'n', 'g', '.', '.', ' ', 0);
}
time2change = 1 + (54 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'l', 'o', 'r', 'i', 'd', 'a', ', ', ' ', '3', 'D',
' ', 'a', 'n', 'd', ' ', 'y', 'o', 'u', 'r', ' ', 'p', 'l', 'a', 'y', 'e', 'r',

' ', 'c', 'a', 'n', ' ', 'f', 'i', 'n', 'a', 'l', 'l', 'y', ' ', 'T', 'a', 'l',
'k', '!', ' ', 'A', 'm', 'a', 'z', 'i', 'n', 'g', '.', '.', ' ', 0);
}
time2change = 1 + (55 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'l', 'o', 'r', 'i', 'd', 'a', ', ', ' ', '3', 'D',
' ', 'a', 'n', 'd', ' ', 'y', 'o', 'u', 'r', ' ', 'p', 'l', 'a', 'y', 'e', 'r',
' ', 'c', 'a', 'n', ' ', 'f', 'i', 'n', 'a', 'l', 'l', 'y', ' ', 'T', 'a', 'l',
'k', '!', ' ', 'A', 'm', 'a', 'z', 'i', 'n', 'g', '.', '.', ' ', 0);
}
time2change = 1 + (56 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'l', 'o', 'r', 'i', 'd', 'a', ', ', ' ', '3', 'D',
' ', 'a', 'n', 'd', ' ', 'y', 'o', 'u', 'r', ' ', 'p', 'l', 'a', 'y', 'e', 'r',
' ', 'c', 'a', 'n', ' ', 'f', 'i', 'n', 'a', 'l', 'l', 'y', ' ', 'T', 'a', 'l',
'k', '!', ' ', 'A', 'm', 'a', 'z', 'i', 'n', 'g', '.', '.', ' ', 0);
}
time2change = 1 + (57 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'B', 'u', 't', ' ', 'w', 'e', ' ', 'c', 'a', 'n', ' ',
's', 't', 'i', 'l', 'l', ' ', 'd', 'o', ' ', 'b', 'e', 't', 't', 'e', 'r', ' ',
'c', 'a', 'n', 't', ' ', 'w', 'e', '?', 0);
}
time2change = 1 + (58 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'B', 'u', 't', ' ', 'w', 'e', ' ', 'c', 'a', 'n', ' ',
's', 't', 'i', 'l', 'l', ' ', 'd', 'o', ' ', 'b', 'e', 't', 't', 'e', 'r', ' ',
'c', 'a', 'n', 't', ' ', 'w', 'e', '?', 0);
}
time2change = 1 + (59 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'B', 'u', 't', ' ', 'w', 'e', ' ', 'c', 'a', 'n', ' ',
's', 't', 'i', 'l', 'l', ' ', 'd', 'o', ' ', 'b', 'e', 't', 't', 'e', 'r', ' ',
'c', 'a', 'n', 't', ' ', 'w', 'e', '?', 0);
}
time2change = 1 + (60 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'B', 'u', 't', ' ', 'w', 'e', ' ', 'c', 'a', 'n', ' ',
's', 't', 'i', 'l', 'l', ' ', 'd', 'o', ' ', 'b', 'e', 't', 't', 'e', 'r', ' ',
'c', 'a', 'n', 't', ' ', 'w', 'e', '?', 0);
}
time2change = 2 + (01 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'S', 'a', 'n', ' ', 'A', 'n', 'd', 'r', 'e', 'a', 's',
0);
}

time2change = 2 + (02 << 8);


timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'S', 'a', 'n', ' ', 'A', 'n', 'd', 'r', 'e', 'a', 's',
0);
}
time2change = 2 + (03 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'S', 'a', 'n', ' ', 'A', 'n', 'd', 'r', 'e', 'a', 's',
0);
}
time2change = 2 + (04 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'S', 'a', 'n', ' ', 'A', 'n', 'd', 'r', 'e', 'a', 's',
0);
}
time2change = 2 + (06 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l', 'a', 'y', 'e', 'r', ' ', ':', ' ', 'C', 'a',
'r', 'l', ' ', 'J', 'o', 'h', 'n', 's', 'o', 'n', 0);
}
time2change = 2 + (07 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l', 'a', 'y', 'e', 'r', ' ', ':', ' ', 'C', 'a',
'r', 'l', ' ', 'J', 'o', 'h', 'n', 's', 'o', 'n', 0);
}
time2change = 2 + (08 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l', 'a', 'y', 'e', 'r', ' ', ':', ' ', 'C', 'a',
'r', 'l', ' ', 'J', 'o', 'h', 'n', 's', 'o', 'n', 0);
}
time2change = 2 + (10 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'i', 'n', 'a', 'l', 'l', 'y', ' ', 'a', ' ', 'e',
'x', 'c', 'e', 'l', 'l', 'e', 'n', 't', ' ', 'g', 'a', 'm', 'e', ' ', 'w', 'i',
't', 'h', ' ', 'm', 'o', 'r', 'e', ' ', 't', 'h', 'e', 'n', ' ', 'y', 'o', 'u',
' ', 'c', 'o', 'u', 'l', 'd', ' ', 'a', 's', 'k', ' ', 'f', 'o', 'r', '!', '!',
0);
}
time2change = 2 + (11 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'i', 'n', 'a', 'l', 'l', 'y', ' ', 'a', ' ', 'e',
'x', 'c', 'e', 'l', 'l', 'e', 'n', 't', ' ', 'g', 'a', 'm', 'e', ' ', 'w', 'i',
't', 'h', ' ', 'm', 'o', 'r', 'e', ' ', 't', 'h', 'e', 'n', ' ', 'y', 'o', 'u',
' ', 'c', 'o', 'u', 'l', 'd', ' ', 'a', 's', 'k', ' ', 'f', 'o', 'r', '!', '!',

0);
}
time2change = 2 + (12 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'i',
'x', 'c', 'e', 'l', 'l', 'e', 'n',
't', 'h', ' ', 'm', 'o', 'r', 'e',
' ', 'c', 'o', 'u', 'l', 'd', ' ',
0);
}
time2change = 2 + (13 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'F', 'i',
'x', 'c', 'e', 'l', 'l', 'e', 'n',
't', 'h', ' ', 'm', 'o', 'r', 'e',
' ', 'c', 'o', 'u', 'l', 'd', ' ',
0);
}
time2change = 2 + (15 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'N', 'o',
'l', 'l', ' ', 'w', 'e', ' ', 's',
}
time2change = 2 + (16 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'N', 'o',
'l', 'l', ' ', 'w', 'e', ' ', 's',
}
time2change = 2 + (17 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'N', 'o',
'l', 'l', ' ', 'w', 'e', ' ', 's',
}
time2change = 2 + (18 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'N', 'o',
'l', 'l', ' ', 'w', 'e', ' ', 's',
}
time2change = 2 + (20 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'L', 'C',
}
time2change = 2 + (21 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{

'n',
't',
' ',
'a',

'a',
' ',
't',
's',

'l',
'g',
'h',
'k',

'l',
'a',
'e',
' ',

'y',
'm',
'n',
'f',

' ',
'e',
' ',
'o',

'a',
' ',
'y',
'r',

' ',
'w',
'o',
'!',

'e',
'i',
'u',
'!',

'n',
't',
' ',
'a',

'a',
' ',
't',
's',

'l',
'g',
'h',
'k',

'l',
'a',
'e',
' ',

'y',
'm',
'n',
'f',

' ',
'e',
' ',
'o',

'a',
' ',
'y',
'r',

' ',
'w',
'o',
'!',

'e',
'i',
'u',
'!',

'w', ' ', 'w', 'h', 'a', 't', ' ', 'w', 'i',
'e', 'e', ' ', 'n', 'e', 'x', 't', '?', 0);

'w', ' ', 'w', 'h', 'a', 't', ' ', 'w', 'i',
'e', 'e', ' ', 'n', 'e', 'x', 't', '?', 0);

'w', ' ', 'w', 'h', 'a', 't', ' ', 'w', 'i',
'e', 'e', ' ', 'n', 'e', 'x', 't', '?', 0);

'w', ' ', 'w', 'h', 'a', 't', ' ', 'w', 'i',
'e', 'e', ' ', 'n', 'e', 'x', 't', '?', 0);

'S', 0);

setshort(0x08e90DD8, 1, 'L', 'C',


}
time2change = 2 + (22 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'L', 'C',
}
time2change = 2 + (23 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'L', 'C',
}
time2change = 2 + (25 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l',
'n', 'i', ' ', 'C', 'i', 'p', 'r',
}
time2change = 2 + (26 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l',
'n', 'i', ' ', 'C', 'i', 'p', 'r',
}
time2change = 2 + (27 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l',
'n', 'i', ' ', 'C', 'i', 'p', 'r',
}
time2change = 2 + (28 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l',
'n', 'i', ' ', 'C', 'i', 'p', 'r',
}
time2change = 2 + (30 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'B', 'a',
'e', 'r', 't', 'y', ' ', 'c', 'i',
'i', 'k', 'e', 's', '!', '!', 0);
}
time2change = 2 + (31 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'B', 'a',
'e', 'r', 't', 'y', ' ', 'c', 'i',
'i', 'k', 'e', 's', '!', '!', 0);
}
time2change = 2 + (32 << 8);
timenow = getshort(0x08bb3b40);

'S', 0);

'S', 0);

'S', 0);

'a', 'y', 'e', 'r', ' ', ':', ' ', 'T', 'o',
'i', 'a', 'n', 'i', 0);

'a', 'y', 'e', 'r', ' ', ':', ' ', 'T', 'o',
'i', 'a', 'n', 'i', 0);

'a', 'y', 'e', 'r', ' ', ':', ' ', 'T', 'o',
'i', 'a', 'n', 'i', 0);

'a', 'y', 'e', 'r', ' ', ':', ' ', 'T', 'o',
'i', 'a', 'n', 'i', 0);

'c', 'k', ' ', 't', 'o', ' ', 'L', 'i', 'b',
't', 'y', ' ', 'w', 'i', 't', 'h', ' ', 'b',

'c', 'k', ' ', 't', 'o', ' ', 'L', 'i', 'b',
't', 'y', ' ', 'w', 'i', 't', 'h', ' ', 'b',

if( timenow == time2change )


{
setshort(0x08e90bd8, 1, 'B', 'a',
'e', 'r', 't', 'y', ' ', 'c', 'i',
'i', 'k', 'e', 's', '!', '!', 0);
}
time2change = 2 + (33 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'B', 'a',
'e', 'r', 't', 'y', ' ', 'c', 'i',
'i', 'k', 'e', 's', '!', '!', 0);
}
time2change = 2 + (34 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'V', 'C',
}
time2change = 2 + (35 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'V', 'C',
}
time2change = 2 + (36 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'V', 'C',
}
time2change = 2 + (37 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'V', 'C',
}
time2change = 2 + (39 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l',
'c', 't', 'o', 'r', ' ', 'V', 'a',
}
time2change = 2 + (40 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l',
'c', 't', 'o', 'r', ' ', 'V', 'a',
}
time2change = 2 + (41 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l',
'c', 't', 'o', 'r', ' ', 'V', 'a',
}
time2change = 2 + (42 << 8);

'c', 'k', ' ', 't', 'o', ' ', 'L', 'i', 'b',
't', 'y', ' ', 'w', 'i', 't', 'h', ' ', 'b',

'c', 'k', ' ', 't', 'o', ' ', 'L', 'i', 'b',
't', 'y', ' ', 'w', 'i', 't', 'h', ' ', 'b',

'S', 0);

'S', 0);

'S', 0);

'S', 0);

'a', 'y', 'e', 'r', ' ', ':', ' ', 'V', 'i',
'n', 'c', 'e', 0);

'a', 'y', 'e', 'r', ' ', ':', ' ', 'V', 'i',
'n', 'c', 'e', 0);

'a', 'y', 'e', 'r', ' ', ':', ' ', 'V', 'i',
'n', 'c', 'e', 0);

timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'P', 'l',
'c', 't', 'o', 'r', ' ', 'V', 'a',
}
time2change = 2 + (44 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'V',
}
time2change = 2 + (45 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'V',
}
time2change = 2 + (46 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'V',
}
time2change = 2 + (47 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90DD8, 1, 'I', 'V',
}
time2change = 2 + (49 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'C', 'O',
'H', ' ', '3', 'R', 'D', ' ', 0);
}
time2change = 2 + (50 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'C', 'O',
'H', ' ', '3', 'R', 'D', ' ', 0);
}
time2change = 2 + (51 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'C', 'O',
'H', ' ', '3', 'R', 'D', ' ', 0);
}
time2change = 2 + (52 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'C', 'O',
'H', ' ', '3', 'R', 'D', ' ', 0);
}
time2change = 2 + (54 << 8);
timenow = getshort(0x08bb3b40);

'a', 'y', 'e', 'r', ' ', ':', ' ', 'V', 'i',
'n', 'c', 'e', 0);

0);

0);

0);

0);

'M', 'I', 'N', 'G', ' ', 'M', 'A', 'R', 'C',

'M', 'I', 'N', 'G', ' ', 'M', 'A', 'R', 'C',

'M', 'I', 'N', 'G', ' ', 'M', 'A', 'R', 'C',

'M', 'I', 'N', 'G', ' ', 'M', 'A', 'R', 'C',

if( timenow == time2change )


{
setshort(0x08e90bd8, 1, 'T', 'h',
'w', 'a', 't', 'c', 'h', 'i', 'n',
}
time2change = 2 + (55 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'T', 'h',
'w', 'a', 't', 'c', 'h', 'i', 'n',
}
time2change = 2 + (56 << 8);
timenow = getshort(0x08bb3b40);
if( timenow == time2change )
{
setshort(0x08e90bd8, 1, 'T', 'h',
'w', 'a', 't', 'c', 'h', 'i', 'n',
}
if(buttons & CTRL_UP)
{
setchar(0x0x08bb3b40, 1, 00);
}
if(getshort(pcar + 0x56)== 175);
{
setshort(0x08e90DD8, 1, 'I', 0);
setchar(pcar + 0x224, 0x00, 0x00,
setchar(pcar + 0x228, 0x00, 0x00,
}

'a', 'n', 'k', 's', ' ', 'f', 'o', 'r', ' ',
'g', '!', 0);

'a', 'n', 'k', 's', ' ', 'f', 'o', 'r', ' ',
'g', '!', 0);

'a', 'n', 'k', 's', ' ', 'f', 'o', 'r', ' ',
'g', '!', 0);

0xff);
0x00);

#cheat Burnout Nos


//ID: 19943
//Score: 705
//Author: Durka Durka Mahn
//Category: Vehicle
//Description: Inspired from the Burnout Series, this Nos mod allows you to gain
Nos by smacking into the traffic! Each car you smack into will give you more No
s. You can have a maximum of 4 tanks.
//
//To use your Nos, simply hold O and accelerate, and it will slowly drain. Note
you can't charge Nos whilst using it.
//
//Special thanks to creepers for the idea, and Vette for the Heavy cars part.
//Image: none
//Time: 19/08/2007 02:49:52
//Working: Yes
//Hit Cars to gain Nos.
Hit = getint(pcar+0x150);
static OldCar;
static Car;
static Nos;
static Using;
static i;
if(Hit && getshort(Hit+0x56) < 279 && getshort(Hit+0x56) > 150 && !i) {
OldCar = Hit;
i = 1;
}
if(Hit && getshort(Hit+0x56) < 279 && getshort(Hit+0x56) > 150) {
Car = Hit;

}
if(OldCar != Car && !Using) {
OldCar = Car;
Nos += 4;
}
if(pcar) {
if (getfloat(pcar+0xD0) <= 50000)
{
setfloat(pcar+0xD0, getfloat(pcar+0xD0)*1000);
setfloat(pcar+0xD4, getfloat(pcar+0xD4)*1000);
}
if(Nos < 1) {
setshort(0x08e90bd8, 1, 'N', 'O', 'S', ':', ' ',
', ' ', ' ', '/', 'x', '1', 0);
}
if(Nos >= 1 && Nos < 2) {
setshort(0x08e90bd8, 1, 'N', 'O', 'S', ':', ' ',
', ' ', '/', 'x', '1', 0);
}
if(Nos >= 2 && Nos < 3) {
setshort(0x08e90bd8, 1, 'N', 'O', 'S', ':', ' ',
', '/', 'x', '1', 0);
}
if(Nos >= 3 && Nos < 4) {
setshort(0x08e90bd8, 1, 'N', 'O', 'S', ':', ' ',
/', 'x', '1', 0);
}
if(Nos >= 4 && Nos < 5) {
setshort(0x08e90bd8, 1, 'N', 'O', 'S', ':', ' ',
x', '1', 0);
}
if(Nos >= 5 && Nos < 6) {
setshort(0x08e90bd8, 1, 'N', 'O', 'S', ':', ' ',
<', ' ', ' ', ' ', ' ', ' ', ' ', '/', 'x', '2',
}
if(Nos >= 6 && Nos < 7) {
setshort(0x08e90bd8, 1, 'N', 'O', 'S', ':', ' ',
<', '<', ' ', ' ', ' ', ' ', '/', 'x', '2', 0);
}
if(Nos >= 7 && Nos < 8) {
setshort(0x08e90bd8, 1, 'N', 'O', 'S', ':', ' ',
<', '<', '<', ' ', ' ', '/', 'x', '2', 0);
}
if(Nos >= 8 && Nos < 9) {
setshort(0x08e90bd8, 1, 'N', 'O', 'S', ':', ' ',
<', '<', '<', '<', '/', 'x', '2', 0);
}
if(Nos >= 9 && Nos < 10) {
setshort(0x08e90bd8, 1, 'N', 'O', 'S', ':', ' ',
<', '<', '<', '<', '/', '<', ' ', ' ', ' ', ' ',
}
if(Nos >= 10 && Nos < 11) {
setshort(0x08e90bd8, 1, 'N', 'O', 'S', ':', ' ',
<', '<', '<', '<', '/', '<', '<', ' ', ' ', ' ',
}
if(Nos >= 11 && Nos < 12) {
setshort(0x08e90bd8, 1, 'N', 'O', 'S', ':', ' ',
<', '<', '<', '<', '/', '<', '<', '<', ' ', ' ',
}
if(Nos >= 12 && Nos < 13) {

'/', ' ', ' ', ' ', ' ', ' ', '

'/', '<', ' ', ' ', ' ', ' ', '

'/', '<', '<', ' ', ' ', ' ', '

'/', '<', '<', '<', ' ', ' ', '

'/', '<', '<', '<', '<', '/', '

'/', '<', '<', '<', '<', '/', '


0);
'/', '<', '<', '<', '<', '/', '

'/', '<', '<', '<', '<', '/', '

'/', '<', '<', '<', '<', '/', '

'/', '<', '<', '<', '<', '/', '


' ', ' ', '/', 'x', '3', 0);
'/', '<', '<', '<', '<', '/', '
' ', '/', 'x', '3', 0);
'/', '<', '<', '<', '<', '/', '
'/', 'x', '3', 0);

setshort(0x08e90bd8, 1, 'N', 'O',


<', '<', '<', '<', '/', '<', '<',
}
if(Nos >= 13 && Nos < 14) {
setshort(0x08e90bd8, 1, 'N', 'O',
<', '<', '<', '<', '/', '<', '<',
', '/', 'x', '4', 0);
}
if(Nos >= 14 && Nos < 15) {
setshort(0x08e90bd8, 1, 'N', 'O',
<', '<', '<', '<', '/', '<', '<',
/', 'x', '4', 0);
}
if(Nos >= 15 && Nos < 16) {
setshort(0x08e90bd8, 1, 'N', 'O',
<', '<', '<', '<', '/', '<', '<',
x', '4', 0);
}
if(Nos >= 16 && Nos < 17) {
setshort(0x08e90bd8, 1, 'N', 'O',
<', '<', '<', '<', '/', '<', '<',
4', 0);
}
if(buttons & CTRL_CIRCLE && Nos >
speed = 1.5;

'S', ':', ' ', '/', '<', '<', '<', '<', '/', '
'<', '<', '/', 'x', '3', 0);
'S', ':', ' ', '/', '<', '<', '<', '<', '/', '
'<', '<', '/', '<', ' ', ' ', ' ', ' ', ' ', '

'S', ':', ' ', '/', '<', '<', '<', '<', '/', '
'<', '<', '/', '<', '<', ' ', ' ', ' ', ' ', '

'S', ':', ' ', '/', '<', '<', '<', '<', '/', '
'<', '<', '/', '<', '<', '<', ' ', ' ', '/', '

'S', ':', ' ', '/', '<', '<', '<', '<', '/', '
'<', '<', '/', '<', '<', '<', '<', '/', 'x', '
0) {

thrust = speed * 0.00333;


if(buttons & CTRL_CROSS) {
Nos -=0.02;
Using = 1;
setchar(0x09569B90,
0x10);
setchar(0x09569B94,
255,
127,
0);
setfloat(pcar + 0x0140,
getfloat(pcar + 0x0140) + getfloat(pcar + 0x00
10) * thrust);
setfloat(pcar + 0x0144,
getfloat(pcar + 0x0144) + getfloat(pcar + 0x00
14) * thrust);
}
else
{
Using = 0;
setchar(0x09569B90,
0x4);
setchar(0x09569B94,
63,
63,
63);
}
}
else
{
Using = 0;
setchar(0x09569B90,
0x4);
setchar(0x09569B94,
63,
63,
63);
}
}
if(Nos < 0) {
Nos = 0;
}
if(Nos > 16) {
Nos = 16;
}
#off
setfloat(pcar+0xD0, getfloat(pcar+0xD0)/1000);
setfloat(pcar+0xD4, getfloat(pcar+0xD4)/1000);

#cheat Ridge Racer 7 Nos


//ID: 19941
//Score: 576
//Author: Durka Durka Mahn
//Category: Vehicle
//Description: Inspired from the PS3 title 'Ridge Racer 7', you have 3 tanks of
Nitrous. To fill them, you must drift with your car around Vice City. The bigger
the drift, the more nos you get. Once one tank is filled, simply hit R to use i
t. You can even use 2 or even 3 tanks at a time. The more nos you use at the sam
e time, the faster you go and longer it lasts. Use L to use double shot, and O t
o use the triple shot. Enjoy!
//Special thanks to psphacker for text color.
//Image: none
//Time: 17/08/2007 22:07:57
//Working: Yes
static Nos;
static boost;
static R;
static G;
static B;
static time;
static x;
if(pcar) {
if(getchar(pcar+0x764) || getchar(pcar+0x768) || getchar(pcar+0x76C) || getch
ar(pcar+0x770)) {
if(!boost && Nos < 2.97) {
x += 0.000005;
Nos += x;
}
}
else {
x = 0.0025;
}
if(Nos < .33) {
setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', ' ', ' ', ' ',
']', ' ', '[', ' ', ' ', ' ', ']', ' ', '[', ' ', ' ', ' ', ']',
0);
}
if(Nos > .33 && Nos < .66) {
setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', '~', 'g', '~', 'l
', ' ', ' ', '~', 'w', '~', ']', ' ', '[', ' ', ' ', ' ', ']', ' ', '
[', ' ', ' ', ' ', ']', 0);
}
if(Nos > .66 && Nos < .99) {
setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', '~', 'g', '~', '
l', 'l', '~', 'w', '~', ' ', ']', ' ', '[', ' ', ' ', ' ', ']', ' ',
'[', ' ', ' ', ' ', ']', 0);
}
if(Nos > .99 && Nos < 1.32) {
setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', '~', 'g', '~', '
l', 'l', 'l', '~', 'w', '~', ']', ' ', '[', ' ', ' ', ' ', ']', ' ',
'[', ' ', ' ', ' ', ']', 0);
}
if(Nos > 1.32 && Nos < 1.65) {
setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', '~', 'h', '~', '
l', 'l', 'l', '~', 'w', '~', ']', ' ', '[', '~', 'h', '~', 'l', ' ', ' '
, '~', 'w', '~', ']', ' ', '[', ' ', ' ', ' ', ']', 0);
}
if(Nos > 1.65 && Nos < 1.98) {

setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', '~', 'h', '~', '
l', 'l', 'l', '~', 'w', '~', ']', ' ', '[', '~', 'h', '~', 'l', 'l', ' '
, '~', 'w', '~', ']', ' ', '[', ' ', ' ', ' ', ']', 0);
}
if(Nos > 1.98 && Nos < 2.31) {
setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', '~', 'h', '~', '
l', 'l', 'l', '~', 'w', '~', ']', ' ', '[', '~', 'h', '~', 'l', 'l', 'l'
, '~', 'w', '~', ']', ' ', '[', ' ', ' ', ' ', ']', 0);
}
if(Nos > 2.31 && Nos < 2.64) {
setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', '~', 'r', '~', '
l', 'l', 'l', '~', 'w', '~', ']', ' ', '[', '~', 'r', '~', 'l', 'l', 'l'
, '~', 'w', '~', ']', ' ', '[', '~', 'r', '~', 'l', ' ', ' ', '~', 'w', '
~', ']', 0);
}
if(Nos > 2.64 && Nos < 2.97) {
setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', '~', 'r', '~', '
l', 'l', 'l', '~', 'w', '~', ']', ' ', '[', '~', 'r', '~', 'l', 'l', 'l'
, '~', 'w', '~', ']', ' ', '[', '~', 'r', '~', 'l', 'l', ' ', '~', 'w', '
~', ']', 0);
}
if(Nos > 2.97) {
setshort(0x08e90bd8, 1, 'N', 'o', 's', ':', ' ', '[', '~', 'r', '~', '
l', 'l', 'l', '~', 'w', '~', ']', ' ', '[', '~', 'r', '~', 'l', 'l', 'l'
, '~', 'w', '~', ']', ' ', '[', '~', 'r', '~', 'l', 'l', 'l', '~', 'w', '
~', ']', 0);
}
if(press & CTRL_CIRCLE && Nos > 2.96 && Nos < 2.98 && !boost) {
boost = 1;
time = 15;
R = 127;
G = 255;
B = 0;
speed = 3;
}
if(press & CTRL_RTRIGGER && Nos - 0.99 > 0 && !boost) {
boost = 1;
time = 5;
R = 255;
G = 157;
B = 0;
speed = 1;
}
if(press & CTRL_LTRIGGER && Nos - 1.98 > 0 && !boost) {
boost = 1;
time = 10;
R = 0;
G = 127;
B = 255;
speed = 1.5;
}
static On;
static going;
if(boost) {
On = 2;
}
if(On) {
static timepassed;
static init;
if(!init)

{
lasttime = getchar( 0x08bb3b41 );
init = 1;
}
if( lasttime != getchar( 0x08bb3b41 ) )
{
Nos -= 0.198;
timepassed++;
lasttime = getchar( 0x08bb3b41 );
}
if( timepassed < time )
{
going = 1;
}
else {
On = 0;
timepassed = 0;
going = 0;
}
}
if(going) {
setchar(0x09569B90,
0x10);
setchar(0x09569B94,
R,
G,
B);
speed = 1.5;
thrust = speed * 0.00333;
if(buttons & CTRL_CROSS) {
setfloat(pcar + 0x0140,
getfloat(pcar + 0x0140) + getfloat(pcar + 0x001
0) * thrust);
setfloat(pcar + 0x0144,
getfloat(pcar + 0x0144) + getfloat(pcar + 0x001
4) * thrust);
}
}
else
{
boost = 0;
setchar(0x09569B90,
0x4);
setchar(0x09569B94,
63,
63,
63);
}
}
#cheat Reveal
//ID: 19940
//Score: 382
//Author: psphacker108
//Category: Environment
//Description: A more revealing word in vcs. Makes the roads white and buildings
white. It's alot better from the dark world of vcs usally, you can set the time
to anything and it will not change.
//Image: none
//Time: 17/08/2007 07:12:59
//Working: Yes
setchar(0x8badc8a, 0xc0, 0xff);
#cheat Street Fighter in Clymens Safehouse
//ID: 19938
//Score: 404
//Author: psphacker108
//Category: Garage Codes
//Description: This makes the Clymens garage ( Any car that comes out of it be t

he Street fighter bike. The bike will be white. Found by psphacker108


//Image: http://i66.photobucket.com/albums/h257/pspman108/screen4-18.jpg
//Time: 16/08/2007 17:18:41
//Working: Yes
//by psphacker108
setint(0x8C73B30, 0xfc);
setchar(0x8C73B44, 255, 255, 255, 0);
setchar(0x8C73B48, 255, 255, 255, 0);
#cheat Splitz 6 in Compound Garage ( BLUE)
//ID: 19937
//Score: 385
//Author: psphacker108
//Category: Garage Codes
//Description: This makes a Blue Splitz 6 spawn in the Compound Safehouse Garage
, Found by psphacker108. Make sure you have a car in there already!
//Image: http://i66.photobucket.com/albums/h257/pspman108/screen2-33.jpg
//Time: 16/08/2007 17:16:54
//Working: Yes
//by psphacker108
setint(0x8C73A70, 0xaa);
setchar(0x8C73A94, 0, 0, 255, 0);
setchar(0x8C73A98, 0, 0, 255, 0);
#cheat Mystery number of sites visited
//ID: 19936
//Score: 348
//Author: psphacker108
//Category: Player Stats
//Description: This is just a mystery for a number of sites visited stat. thanks
to wolvern for finding it.
//Image: none
//Time: 15/08/2007 11:46:57
//Working: Yes
sethex(0x08bb3d84, ff);
sethex(0x08bb3d85, fa);
sethex(0x08bb3d86, ff);
#cheat windy
//ID: 19930
//Score: 468
//Author: psphacker108
//Category: Misc
//Description: this makes vic and peds shirts have a wind effect while driving a
bike! doesn't work on cars. The faster you go the more your shirt moves! if you
stop the shirt stops moving. turn off for no more wind effect.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video2-17.gif
//Time: 12/08/2007 16:40:25
//Working: Yes
//by psphacker108
speed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar + 0
x144) * getfloat(pcar + 0x144));
if(speed<0.0) {
setchar(0x8bACDE7, 0x3E);
}

if(speed<1.0) {
setchar(0x8bACDE7, 0x3F);
}
if(speed<2.0) {
setchar(0x8bACDE6, 0x00);
setchar(0x8bACDE7, 0x3F);
}
#off
setchar(0x8bACDE6, 0x00);
setchar(0x8bACDE7, 0x00);
#cheat car showroom (concert type)
//ID: 19925
//Score: 483
//Author: creepers
//Category: Location Mods
//Description: ok,this is a place where you want to picture cars at a great baac
kround.
//more types coming soon.
//
//EDITED BY: psphacker108 on 06/08/07 20:09:31
//Image: http://img363.imageshack.us/img363/7448/screen3na7.png
//Time: 06/08/2007 13:39:17
//Working: Yes
moveto(522.57, -442.64, 9.57); object(0x1CA6, 295, 180, 96);
move(3.53, -0.42, 1.70); object(0x1CA6, 270, 180, 96);
move(3.41, -0.36, 0.00); object(0x1CA6, 270, 180, 95);
move(4.07, -0.36, 0.00); object(0x1CA6, 270, 180, 95);
move(4.51, 4.51, -5.10); object(0x1CA6, 90, 90, 95);
move(-3.84, 0.36, 0.00); object(0x1CA6, 90, 90, 96);
move(-3.07, 0.31, 0.00); object(0x1CA6, 90, 90, 96);
move(-1.41, -9.91, 0.00); object(0x1CA6, 90, 90, 96);
move(3.04, -0.31, 0.00); object(0x1CA6, 90, 90, 96);
move(3.61, -0.37, 0.00); object(0x1CA6, 90, 90, 96);
move(0.74, -0.08, 0.00); object(0x1CA6, 90, 90, 96);
move(0.32, 4.12, 0.00); object(0x1CA6, 90, 90, 4);
move(0.25, 3.83, 0.00); object(0x1CA6, 90, 90, 4);
move(0.15, 2.22, 0.00); object(0x1CA6, 90, 90, 4);
move(-1.71, -1.20, 3.45); object(0x1CFE, 90, 90, 61);
move(-4.62, -3.54, 11.00); object(0x1D45, 0, 0, 5);
move(1.02, 7.27, -7.10); object(0x1D45, 0, 270, 95);
move(-1.31, -14.54, 0.00); object(0x1D45, 0, 90, 95);
move(7.91, 6.57, 0.00); object(0x1D45, 0, 90, 5);
move(-17.70, 6.69, -8.25); object(0x1CB2, 335, 0, 94);
move(-0.75, -9.77, 0.00); object(0x1CB2, 335, 0, 94);
teleport(522.57, -442.64, 10.57);
#cheat Mile High Club v1.25.052
//ID: 19924
//Score: 593
//Author: chad1614
//Category: Pointless
//Description: Its the new and improved miles high club!!!!! very cool building
in the sky that you can put any where you want!
//

//EDITED BY: psphacker108 on 07/08/07 01:49:02


//Image: http://img511.imageshack.us/img511/38/screen11le6.png
//Time: 06/08/2007 05:27:22
//Working: Yes
moveto(225.47, -242.32, 186.29); object(0x1CB2, 0, 270, 30);
move(1.88, 3.23, 0.00); object(0x1CB2, 0, 270, 30);
move(5.87, -3.42, 0.00); object(0x1CB2, 0, 270, 30);
move(-1.87, -3.21, 0.00); object(0x1CB2, 0, 270, 30);
move(10.19, 5.17, 0.00); object(0x1CB2, 0, 270, 75);
move(-16.50, 9.62, 0.00); object(0x1CB2, 0, 270, 345);
move(1.39, 10.53, 0.00); object(0x1CB2, 0, 270, 30);
move(23.50, -13.70, 0.00); object(0x1CB2, 0, 270, 30);
move(1.49, 10.70, 0.00); object(0x1CB2, 0, 270, 345);
move(-16.50, 9.62, 0.00); object(0x1CB2, 0, 270, 75);
move(10.30, -1.19, 0.00); object(0x1CB2, 270, 270, 30);
move(-15.96, -41.89, 0.00); object(0x1CB2, 270, 270, 30);
move(-12.61, 7.35, 0.00); object(0x1CB2, 270, 270, 30);
move(-3.41, -5.85, 0.00); object(0x1CB2, 270, 270, 30);
move(12.61, -7.35, 0.00); object(0x1CB2, 270, 270, 30);
move(-3.40, -5.83, 0.00); object(0x1CB2, 270, 270, 30);
move(-12.53, 7.30, 0.00); object(0x1CB2, 270, 270, 30);
move(-3.42, -5.87, 0.00); object(0x1CB2, 270, 270, 30);
move(12.61, -7.35, 0.00); object(0x1CB2, 270, 270, 30);
move(12.60, -7.17, 0.00); object(0x1CB2, 270, 270, 30);
move(10.12, 17.50, 0.00); object(0x1CB2, 270, 270, 30);
move(-1.51, -10.59, 0.00); object(0x1CB2, 180, 270, 30);
move(-46.47, 14.93, 0.00); object(0x1CB2, 270, 270, 30);
move(10.27, 17.54, 0.00); object(0x1CB2, 270, 270, 30);
move(-8.50, -6.70, 0.00); object(0x1CB2, 180, 270, 30);
move(13.88, -27.72, 0.00); object(0x1CB2, 270, 270, 30);
move(-3.39, -5.86, 0.00); object(0x1CB2, 270, 270, 30);
move(-2.76, 9.42, 0.00); object(0x1CB2, 270, 270, 30);
move(12.63, -7.32, 0.00); object(0x1CB2, 270, 270, 30);
move(7.84, -0.49, 3.40); object(0x1CB2, 0, 0, 120);
move(6.24, -3.59, 0.00); object(0x1CB2, 0, 0, 120);
move(-31.49, 18.07, 0.00); object(0x1CB2, 0, 0, 120);
move(-6.41, 3.69, 0.00); object(0x1CB2, 0, 0, 120);
move(13.50, 23.44, 0.00); object(0x1CB2, 0, 0, 120);
move(6.85, -3.94, 0.00); object(0x1CB2, 0, 0, 120);
move(24.39, -14.16, 0.00); object(0x1CB2, 0, 0, 120);
move(6.58, -3.80, 0.00); object(0x1CB2, 0, 0, 120);
move(2.59, -9.93, 0.00); object(0x1CB2, 0, 0, 30);
move(-6.19, -10.68, 0.00); object(0x1CB2, 0, 0, 30);
move(-43.94, 39.71, 0.00); object(0x1CB2, 0, 0, 30);
move(-6.16, -10.84, 0.00); object(0x1CB2, 0, 0, 29);
move(14.53, 10.40, 3.30); object(0x1CB2, 0, 270, 120);
move(-10.00, -17.65, 0.00); object(0x1CB2, 0, 270, 120);
move(1.45, 10.87, 0.00); object(0x1CB2, 0, 270, 30);
move(21.17, -0.50, 0.00); object(0x1CB2, 0, 270, 120);
move(12.55, -7.27, 0.00); object(0x1CB2, 0, 270, 120);
move(12.29, -7.12, 0.00); object(0x1CB2, 0, 270, 120);
move(-10.21, -17.30, 0.00); object(0x1CB2, 0, 270, 120);
move(-12.46, 7.22, 0.00); object(0x1CB2, 0, 270, 120);
move(-12.25, 6.98, 0.00); object(0x1CB2, 0, 270, 120);
move(1.20, 11.00, 0.00); object(0x1CB2, 0, 270, 29);
move(32.21, -18.56, 0.00); object(0x1CB2, 0, 270, 30);
move(-13.13, 8.20, 0.00); object(0x1CB2, 0, 270, 30);
move(-5.94, 3.17, 0.00); object(0x1CB2, 0, 270, 30);
move(-7.31, 4.01, 0.00); object(0x1CB2, 0, 270, 29);
move(3.47, -2.02, 0.00); object(0x1CB2, 0, 270, 30);

move(-16.15, 2.90, 0.00); object(0x029F, 90, 0, 29);


move(-3.83, 2.16, 0.00); object(0x029F, 90, 0, 29);
move(1.62, 2.87, 0.00); object(0x029F, 90, 0, 29);
move(3.86, -2.19, 0.00); object(0x029F, 90, 0, 30);
move(1.63, 2.87, 0.00); object(0x029F, 90, 0, 30);
move(-3.76, 2.11, 0.00); object(0x029F, 90, 0, 30);
move(1.64, 2.86, 0.00); object(0x029F, 90, 0, 30);
move(3.73, -2.14, 0.00); object(0x029F, 90, 0, 30);
move(1.64, 2.86, 0.00); object(0x029F, 90, 0, 30);
move(-3.73, 2.14, 0.00); object(0x029F, 90, 0, 30);
move(28.99, -31.48, 0.00); object(0x029F, 90, 0, 30);
move(-3.82, 2.19, 0.00); object(0x029F, 90, 0, 30);
move(1.64, 2.86, 0.00); object(0x029F, 90, 0, 30);
move(1.64, 2.86, 0.00); object(0x029F, 90, 0, 30);
move(1.69, 2.95, 0.00); object(0x029F, 90, 0, 30);
move(0.40, -7.95, 0.00); object(0x029F, 90, 0, 30);
move(1.64, 2.86, 0.00); object(0x029F, 90, 0, 30);
move(1.69, 2.95, 0.00); object(0x029F, 90, 0, 30);
move(-4.80, -8.77, -6.70); object(0x029F, 90, 0, 30);
move(-3.82, 2.19, 0.00); object(0x029F, 90, 0, 30);
move(1.64, 2.86, 0.00); object(0x029F, 90, 0, 30);
move(1.64, 2.86, 0.00); object(0x029F, 90, 0, 30);
move(1.69, 2.95, 0.00); object(0x029F, 90, 0, 30);
move(0.49, -8.00, 0.00); object(0x029F, 90, 0, 30);
move(1.64, 2.86, 0.00); object(0x029F, 90, 0, 30);
move(1.69, 2.95, 0.00); object(0x029F, 90, 0, 30);
move(-36.92, 9.83, 0.00); object(0x029F, 90, 0, 30);
move(-3.83, 2.17, 0.00); object(0x029F, 90, 0, 30);
move(1.63, 2.87, 0.00); object(0x029F, 90, 0, 30);
move(1.63, 2.87, 0.00); object(0x029F, 90, 0, 30);
move(1.68, 2.96, 0.00); object(0x029F, 90, 0, 30);
move(0.52, -8.00, 0.00); object(0x029F, 90, 0, 30);
move(1.63, 2.87, 0.00); object(0x029F, 90, 0, 30);
move(1.68, 2.96, 0.00); object(0x029F, 90, 0, 30);
move(-0.11, -5.86, 10.10); object(0x1CB2, 0, 0, 30);
move(23.72, -13.51, 0.00); object(0x1CB2, 0, 0, 30);
move(-2.41, 9.91, 0.00); object(0x1CB2, 0, 0, 300);
move(-11.33, 6.57, 0.00); object(0x1CB2, 0, 0, 300);
move(-7.41, -12.76, 0.00); object(0x1CB2, 0, 0, 300);
move(11.34, -6.23, 0.00); object(0x1CB2, 0, 0, 299);
move(21.29, 7.58, 3.30); object(0x1CB2, 0, 270, 300);
move(-12.57, 7.29, 0.00); object(0x1CB2, 0, 270, 300);
move(-12.55, 7.26, 0.00); object(0x1CB2, 0, 270, 300);
move(-10.97, 6.33, 0.00); object(0x1CB2, 0, 270, 300);
move(-10.48, -18.21, 0.00); object(0x1CB2, 0, 270, 300);
move(12.60, -7.23, 0.00); object(0x1CB2, 0, 270, 300);
move(12.70, -7.18, 0.00); object(0x1CB2, 0, 270, 300);
move(19.42, 0.48, 0.00); object(0x1CB2, 0, 270, 210);
move(-8.54, -6.79, 0.00); object(0x1CB2, 0, 270, 120);
move(-34.19, 32.11, 0.00); object(0x1CB2, 0, 270, 210);
move(12.09, -6.97, 0.00); object(0x1CB2, 0, 270, 210);
move(18.05, -10.34, 0.00); object(0x1CB2, 0, 270, 210);
move(-14.12, 7.90, 0.00); object(0x1CB2, 0, 270, 210);
move(10.41, -5.31, 0.00); object(0x1CB2, 0, 270, 210);
move(-2.65, 6.47, 0.00); object(0x1CB2, 0, 270, 120);
move(-4.80, -8.48, 0.00); object(0x1CB2, 0, 270, 120);
move(2.17, 4.44, 0.00); object(0x029F, 270, 180, 30);
move(-16.10, 2.59, 0.00); object(0x029F, 270, 180, 30);
move(1.64, 2.86, 0.00); object(0x029F, 270, 180, 30);
move(1.64, 2.86, 0.00); object(0x029F, 270, 180, 30);

move(1.64, 2.86, 0.00); object(0x029F, 270, 180, 30);


move(0.60, 1.04, 0.00); object(0x029F, 270, 180, 30);
move(-3.66, 2.35, 0.00); object(0x029F, 270, 180, 30);
move(-1.67, -2.85, 0.00); object(0x029F, 270, 180, 30);
move(-1.67, -2.85, 0.00); object(0x029F, 270, 180, 30);
move(-1.67, -2.85, 0.00); object(0x029F, 270, 180, 30);
move(-0.69, -1.17, 0.00); object(0x029F, 270, 180, 30);
move(30.81, -17.43, 0.00); object(0x029F, 270, 180, 30);
move(1.67, 2.85, 0.00); object(0x029F, 270, 180, 30);
move(1.67, 2.85, 0.00); object(0x029F, 270, 180, 30);
move(1.67, 2.85, 0.00); object(0x029F, 270, 180, 30);
move(0.71, 1.21, 0.00); object(0x029F, 270, 180, 30);
move(3.80, -2.22, 0.00); object(0x029F, 270, 180, 30);
move(0.00, 0.00, 0.00); object(0x029F, 270, 180, 30);
move(-1.67, -2.85, 0.00); object(0x029F, 270, 180, 30);
move(-1.67, -2.85, 0.00); object(0x029F, 270, 180, 30);
move(-1.67, -2.85, 0.00); object(0x029F, 270, 180, 30);
move(-0.76, -1.29, 0.00); object(0x029F, 270, 180, 30);
move(3.00, 48.59, -8.00); object(0x1CE5, 270, 90, 300);
move(0.00, 0.00, -1.20); object(0x1CE5, 270, 90, 300);
move(0.00, 0.00, -1.10); object(0x1CE5, 270, 90, 300);
move(2.07, -1.21, 0.00); object(0x1CE5, 270, 90, 300);
move(0.00, 0.00, 1.10); object(0x1CE5, 270, 90, 300);
move(0.00, 0.00, 1.20); object(0x1CE5, 270, 90, 300);
move(-0.52, 0.30, 0.70); object(0x1CE5, 210, 0, 210);
move(-0.86, 0.74, 0.00); object(0x1CE5, 210, 0, 210);
move(-0.89, 0.65, -3.30); object(0x1CE5, 160, 315, 210);
move(2.85, -1.47, 0.00); object(0x1CE5, 160, 240, 210);
move(0.15, 0.06, -0.10); object(0x1CE5, 160, 250, 210);
move(-0.36, 0.33, 7.60); object(0x1CE5, 160, 250, 210);
move(4.09, -56.63, -7.30); object(0x1CB2, 90, 300, 120);
move(-56.08, 32.46, 0.00); object(0x1CB2, 90, 300, 120);
move(5.04, -12.90, -3.00); object(0x1CB2, 0, 90, 120);
move(-5.77, 3.63, 0.00); object(0x1CB2, 0, 90, 120);
move(7.69, 21.01, 6.60); object(0x1CB2, 0, 90, 210);
move(0.51, 0.86, 0.00); object(0x1CB2, 0, 90, 210);
move(8.71, 7.04, 0.00); object(0x1CB2, 0, 90, 300);
move(9.76, -5.80, 2.80); object(0x1CB2, 270, 235, 29);
move(11.44, -6.69, 4.10); object(0x1CB2, 270, 90, 30);
move(2.42, -28.00, -6.40); object(0x01C2, 0, 0, 271);
move(0.80, 1.12, 0.00); object(0x01C2, 0, 0, 263);
move(-0.89, -0.12, 0.00); object(0x01C2, 0, 0, 271);
move(-0.91, 0.01, 0.00); object(0x01C2, 0, 0, 280);
move(-0.87, 0.35, 0.00); object(0x01C2, 0, 0, 289);
move(0.88, 0.79, 0.00); object(0x01C2, 0, 0, 282);
move(1.28, 0.39, 0.00); object(0x01C2, 0, 0, 266);
move(0.95, -0.03, 0.00); object(0x01C2, 0, 0, 256);
move(0.40, 1.17, 0.00); object(0x01C2, 0, 0, 247);
move(-1.33, -0.27, 0.00); object(0x01C2, 0, 0, 264);
move(-1.30, -0.06, 0.00); object(0x01C2, 0, 0, 281);
move(-0.91, -0.44, 0.00); object(0x01C2, 0, 0, 291);
move(-1.02, -0.49, 0.00); object(0x01C2, 0, 0, 299);
move(-0.89, 0.38, 0.00); object(0x01C2, 0, 0, 308);
move(-0.85, 0.41, 0.00); object(0x01C2, 0, 0, 317);
move(-0.95, 0.65, 0.00); object(0x01C2, 0, 0, 328);
move(1.36, -0.03, 0.00); object(0x01C2, 0, 0, 319);
move(0.99, -0.10, 0.00); object(0x01C2, 0, 0, 311);
move(1.06, 0.33, 0.00); object(0x01C2, 0, 0, 302);
move(1.43, 0.42, 0.00); object(0x01C2, 0, 0, 285);
move(1.56, 0.51, 0.00); object(0x01C2, 0, 0, 262);

move(1.28, 0.24, 0.00); object(0x01C2, 0, 0, 244);


move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 244);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 244);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 244);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 244);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 244);
move(0.58, 0.90, 0.00); object(0x01C2, 0, 0, 230);
move(-1.27, -0.01, 0.00); object(0x01C2, 0, 0, 245);
move(-22.24, 7.17, 0.40); object(0x01D5, 0, 0, 341);
move(0.97, -1.03, 0.00); object(0x01D5, 0, 0, 333);
move(-1.09, 2.51, 0.00); object(0x01D5, 0, 0, 350);
move(0.54, 1.42, 0.00); object(0x01D5, 0, 0, 359);
move(1.05, 1.21, 0.00); object(0x01D5, 0, 0, 7);
move(0.54, -3.25, 0.00); object(0x01D5, 0, 0, 341);
move(0.15, 1.45, 0.00); object(0x01D5, 0, 0, 352);
move(-0.53, -4.17, 0.00); object(0x01D5, 0, 0, 330);
move(1.13, 1.65, 0.00); object(0x01D5, 0, 0, 338);
move(-0.48, 4.07, 0.00); object(0x01D5, 0, 0, 19);
move(1.31, -5.90, 0.00); object(0x01D5, 0, 0, 320);
move(0.38, 1.38, 0.00); object(0x01D5, 0, 0, 327);
move(-0.50, 1.53, 0.00); object(0x01D5, 0, 0, 345);
move(0.50, 1.80, 0.00); object(0x01D5, 0, 0, 6);
move(-0.03, 1.64, 0.00); object(0x01D5, 0, 0, 27);
move(-1.05, 0.46, 0.00); object(0x01D5, 0, 0, 28);
move(0.78, 1.57, 0.00); object(0x01D5, 0, 0, 45);
move(1.42, -9.73, 0.00); object(0x01D5, 0, 0, 305);
move(-1.10, 0.66, 0.00); object(0x01D5, 0, 0, 316);
move(0.00, 0.00, 0.00); object(0x01D5, 0, 0, 316);
move(-8.40, -12.25, 5.90); object(0x1CB2, 0, 270, 210);
move(-7.18, -12.30, 0.00); object(0x1CB2, 0, 270, 210);
move(-7.04, -12.28, 0.00); object(0x1CB2, 0, 270, 210);
move(-7.05, -12.12, 0.00); object(0x1CB2, 0, 270, 210);
move(-6.94, -11.97, 0.00); object(0x1CB2, 0, 270, 210);
move(-6.97, -12.07, 0.00); object(0x1CB2, 0, 270, 210);
move(-7.23, -12.51, 0.00); object(0x1CB2, 0, 270, 210);
move(-6.66, -11.66, 0.00); object(0x1CB2, 0, 270, 209);
move(-6.48, -11.69, 0.00); object(0x1CB2, 0, 270, 209);
move(-6.62, -11.95, 0.00); object(0x1CB2, 0, 270, 209);
move(-5.52, -9.70, 0.00); object(0x1CB2, 0, 270, 210);
move(-6.47, -11.21, 0.00); object(0x1CB2, 0, 270, 210);
move(-6.39, -11.02, 0.00); object(0x1CB2, 0, 270, 210);
move(-6.72, -11.52, 0.00); object(0x1CB2, 0, 270, 210);
move(-7.11, -12.54, 0.00); object(0x1CB2, 0, 270, 209);
move(-7.02, -12.46, 0.00); object(0x1CB2, 0, 270, 210);
move(-6.57, -11.38, 0.00); object(0x1CB2, 0, 270, 210);
move(-6.68, -11.67, 0.00); object(0x1CB2, 0, 270, 210);
move(-6.98, -12.07, 0.00); object(0x1CB2, 0, 270, 210);
move(-6.07, -10.39, 0.00); object(0x1CB2, 0, 270, 210);
move(-6.53, -11.41, 0.00); object(0x1CB2, 0, 270, 210);
move(-4.88, -8.15, 0.00); object(0x1CB2, 0, 265, 120);
move(-2.81, -4.96, 0.70); object(0x1CB2, 0, 260, 120);
move(-2.44, -4.19, 1.00); object(0x1CB2, 0, 255, 120);
move(-2.17, -3.80, 1.50); object(0x1CB2, 0, 245, 120);
move(-2.46, -4.21, 2.80); object(0x1CB2, 0, 235, 120);
move(-2.13, -3.73, 3.60); object(0x1CB2, 0, 225, 120);
move(-1.45, -2.43, 3.50); object(0x1CB2, 0, 215, 120);
move(-1.00, -1.43, 3.10); object(0x1CB2, 0, 205, 120);
move(-0.59, -0.99, 3.40); object(0x1CB2, 0, 195, 120);
teleport(207.59, -284.89, 187.43);

#cheat Villa under bridge


//ID: 19916
//Score: 417
//Author: katuoume
//Category: Location Mods
//Description: Please soak up the scenery by all means.
//
//The bicycle and the jet skiing go out when putting it among cheats of &#8595;.
//
//pspawn = 0x08E81290;
//setint(pspawn, 178);
//setfloat(pspawn + 0x4, -58.33, 96.01, 17.54, 293);
//pspawn += 0x30;
//setint(pspawn, 233);
//setfloat(pspawn + 0x4, -71.04, 44.69, 6.00, 105);
//pspawn += 0x30;
//
//EDITED BY: psphacker108 on 01/08/07 12:58:58
//Image: none
//Time: 31/07/2007 02:46:54
//Working: Yes
moveto(-73.88, 68.86, 8.58); object(0x1CB2, 0, 90, 347);
move(6.58, 1.51, 0.00); object(0x1CB2, 0, 90, 347);
move(6.62, 1.51, 0.00); object(0x1CB2, 0, 90, 347);
move(-9.98, -16.95, 0.00); object(0x1CB2, 0, 90, 347);
move(6.51, 1.53, 0.00); object(0x1CB2, 0, 90, 347);
move(6.58, 1.62, 0.00); object(0x1CB2, 0, 90, 347);
moveto(-81.10, 88.92, 9.20); object(0x01A4, 0, 0, 78);
moveto(-79.33, 80.68, 9.16); object(0x01A4, 0, 0, 78);
move(1.82, -8.51, 0.00); object(0x01A4, 0, 0, 78);
move(1.78, -8.31, 0.00); object(0x01A4, 0, 0, 78);
move(1.88, -8.60, 0.00); object(0x01A4, 0, 0, 78);
moveto(-76.80, 66.26, 5.26); object(0x1CB2, 0, 0, 347);
moveto(-74.04, 54.17, 5.30); object(0x1CB2, 0, 0, 347);
move(8.71, -5.33, -0.10); object(0x1CB2, 0, 0, 256);
move(3.26, 0.75, 0.00); object(0x1CB2, 0, 0, 256);
move(1.10, -2.56, 1.20); object(0x1CB2, 0, 230, 257);
moveto(-65.66, 86.88, 8.98); object(0x01C4, 0, 0, 80);
move(0.24, -1.38, 0.00); object(0x01C4, 0, 0, 80);
moveto(-61.30, 60.83, 8.58); object(0x1D04, 0, 0, 79);
move(-1.15, 4.57, 0.00); object(0x1D04, 0, 0, 79);
move(-1.07, 4.48, 0.00); object(0x1D04, 0, 0, 79);
move(-5.84, -1.15, 0.00); object(0x1D04, 0, 0, 79);
move(0.88, -4.62, 0.00); object(0x1D04, 0, 0, 79);
moveto(-67.51, 59.55, 8.62); object(0x1D04, 0, 0, 80);
moveto(-65.16, 83.89, 9.19); object(0x020B, 0, 0, 255);
move(0.12, -0.89, 0.00); object(0x0209, 0, 0, 255);
moveto(-60.38, 98.98, 9.99); object(0x1D01, 0, 0, 137);
move(-16.88, -20.67, -1.30); object(0x1D01, 0, 0, 107);
moveto(-67.37, 89.00, 8.68); object(0x1D02, 0, 0, 37);
move(-11.72, -3.17, 0.00); object(0x1D01, 0, 0, 298);
moveto(-70.71, 49.27, 8.62); object(0x1CCF, 0, 0, 78);
move(1.13, -0.37, 0.00); object(0x1CCF, 0, 0, 78);
move(7.05, 26.10, 0.00); object(0x1D01, 0, 0, 78);
moveto(-60.28, 56.19, 8.62); object(0x1D04, 0, 0, 80);
move(-6.24, -1.22, 0.00); object(0x1D04, 0, 0, 80);
moveto(-66.75, 87.97, 8.68); object(0x1D02, 0, 0, 60);

teleport(-60.23, 95.09, 17.62);


#cheat My First Park
//ID: 19915
//Score: 539
//Author: Desick
//Category: Location Mods
//Description: This is my stunt park. Ramps on Ramps :D
//
//EDITED BY: psphacker108 on 06/08/07 20:01:55
//Image: http://img254.imageshack.us/my.php?image=karttaow9.png
//Time: 30/07/2007 16:10:36
//Working: Yes
moveto(-430.86, 1455.54, 9.83); object(0x1CAA, 5, 0, 0);
move(-0.07, 9.52, 0.00); object(0x1CAA, 5, 0, 180);
move(-27.07, -1.76, 1.10); object(0x1CAA, 355, 0, 322);
move(-5.63, 7.24, 2.10); object(0x1CAA, 20, 0, 143);
move(53.31, 39.32, 0.20); object(0x1CB2, 0, 0, 272);
move(7.93, -7.27, 0.00); object(0x1CB2, 0, 0, 355);
move(-6.58, -7.05, 0.00); object(0x1CB2, 0, 0, 90);
move(-5.46, 7.42, 3.30); object(0x1CB2, 0, 270, 180);
move(5.55, -0.26, 0.00); object(0x1CB2, 0, 270, 180);
move(5.53, -0.03, 0.10); object(0x1CB2, 0, 270, 179);
move(-4.95, -37.46, -5.40); object(0x1CAA, 0, 0, 0);
move(0.14, 37.58, 8.70); object(0x1CB4, 0, 0, 351);
move(-2.57, -3.22, -6.80); object(0x1CC0, 0, 0, 0);
move(7.84, -2.23, 0.00); object(0x1CC0, 0, 0, 0);
move(-19.49, -31.01, -2.30); object(0x1CD2, 90, 355, 58);
move(-112.99, 23.33, 1.84); object(0x1CAA, 355, 0, 141);
moveto(-556.44, 1399.59, 11.89); object(0x1CB2, 350, 0, 98);
move(12.83, -0.57, 2.30); object(0x1CB2, 350, 0, 88);
move(22.02, 68.30, 2.50); object(0x01C2, 0, 0, 309);
move(-5.87, 5.43, 0.00); object(0x01C2, 0, 0, 309);
move(-6.59, 9.03, -0.10); object(0x01C2, 0, 0, 236);
move(6.71, 4.63, 0.00); object(0x01C2, 0, 0, 270);
move(12.38, -14.45, 0.00); object(0x01C2, 0, 0, 8);
move(0.65, 14.15, 0.00); object(0x01C2, 0, 0, 281);
move(6.06, -4.17, 0.00); object(0x01C2, 0, 0, 318);
move(-0.04, -9.02, 0.00); object(0x01C2, 0, 0, 8);
moveto(-534.80, 1442.33, 11.67); object(0x028E, 0, 0, 310);
move(-13.81, 12.75, 0.00); object(0x028E, 0, 0, 133);
move(10.70, -29.18, 0.20); object(0x1CB2, 0, 0, 131);
move(0.53, -10.01, 0.00); object(0x1CB2, 0, 0, 224);
move(-10.55, -0.45, 0.00); object(0x1CB2, 0, 0, 311);
move(2.20, 2.38, 3.20); object(0x1CB2, 0, 270, 313);
move(2.99, 3.23, 0.00); object(0x1CB2, 0, 270, 313);
move(3.45, 3.28, 0.00); object(0x1CB2, 0, 270, 313);
move(-1.37, -2.72, 3.30); object(0x1CB4, 0, 0, 151);
move(2.14, 12.15, -28.90); object(0x1CBF, 0, 0, 60);
move(-13.14, -3.32, 4.60); object(0x1CBF, 0, 0, 264);
move(-37.36, 10.18, 12.20); object(0x1CC5, 0, 0, 270);
move(13.99, 4.47, 5.60); object(0x02A5, 0, 0, 187);
moveto(-521.35, 1492.92, 11.78); object(0x028E, 0, 0, 173);
move(0.63, -4.91, 2.80); object(0x028E, 345, 0, 173);
move(12.77, 16.25, -2.80); object(0x028E, 0, 0, 91);
move(28.60, -0.46, -0.10); object(0x028E, 0, 0, 271);
move(9.52, 29.23, -1.40); object(0x1CB2, 0, 270, 307);
move(3.64, 4.90, 0.00); object(0x1CB2, 0, 270, 307);
move(0.00, 0.00, 0.00); object(0x1CB2, 0, 270, 307);

move(-7.27, -9.80, 0.00); object(0x1CB2, 0, 270, 307);


moveto(-530.90, 1391.78, 11.37); object(0x1CAA, 0, 0, 93);
move(7.23, -0.56, 4.50); object(0x1CAA, 340, 0, 95);
move(4.91, -0.45, 6.60); object(0x1CAA, 320, 0, 95);
move(-15.94, -13.61, 1.70); object(0x1CAA, 0, 350, 342);
move(-1.94, 4.49, 2.70); object(0x1CAA, 340, 345, 340);
move(13.68, 9.97, -2.20); object(0x1CA8, 25, 270, 339);
move(-6.07, -5.95, 0.00); object(0x01B4, 130, 190, 21);
move(5.89, 13.36, 0.30); object(0x01C2, 180, 185, 337);
move(-0.06, -1.60, 0.00); object(0x01C2, 180, 185, 337);
move(-0.08, -2.20, 0.00); object(0x01C2, 180, 185, 337);
move(-0.07, -1.80, 0.00); object(0x01C2, 180, 185, 337);
move(-0.06, -1.50, 0.00); object(0x01C2, 180, 185, 337);
move(-0.08, -2.10, 0.00); object(0x01C2, 180, 185, 337);
move(-0.08, -2.10, 0.00); object(0x01C2, 180, 185, 337);
move(-0.12, -2.20, 0.00); object(0x01C2, 180, 185, 315);
move(1.94, 12.75, 0.00); object(0x01C2, 180, 185, 338);
move(-0.10, -1.90, 0.00); object(0x01C2, 180, 185, 338);
move(-0.11, -2.10, 0.00); object(0x01C2, 180, 185, 338);
move(-0.10, -1.90, 0.00); object(0x01C2, 180, 185, 338);
move(-0.09, -1.80, 0.00); object(0x01C2, 180, 185, 338);
move(-0.09, -1.80, 0.00); object(0x01C2, 180, 185, 338);
move(-0.10, -2.00, 0.00); object(0x01C2, 180, 185, 338);
moveto(-462.47, 1602.02, 6.16); object(0x1CA4, 90, 0, 1);
move(-3.90, -0.01, 0.00); object(0x1CA4, 90, 0, 1);
move(-1.59, 1.33, -0.70); object(0x1CFB, 0, 0, 1);
move(7.37, -0.10, 0.00); object(0x1CFB, 0, 0, 358);
move(-5.67, 0.14, 0.53); object(0x1CA4, 90, 0, 2);
move(3.91, -0.13, 0.00); object(0x1CA4, 90, 0, 2);
move(-8.16, -2.48, 0.90); object(0x1CA4, 90, 20, 0);
move(-3.61, -0.04, 1.30); object(0x1CA4, 90, 20, 0);
move(-4.02, 0.02, 1.50); object(0x1CA4, 90, 20, 0);
move(-4.11, -0.09, 1.40); object(0x1CA4, 90, 20, 0);
move(-4.10, -0.19, 0.70); object(0x1CA4, 90, 0, 0);
move(4.18, 20.54, -5.50); object(0x1CAA, 0, 0, 181);
move(-0.17, -7.10, 4.10); object(0x1CAA, 345, 0, 184);
move(10.72, -24.58, 0.90); object(0x1CAA, 0, 0, 358);
move(-0.11, 7.53, 5.10); object(0x028E, 340, 0, 358);
move(11.59, -15.65, -4.80); object(0x028E, 0, 0, 91);
move(4.78, -0.14, 3.70); object(0x028E, 330, 0, 91);
move(3.42, 0.26, 6.80); object(0x028E, 310, 0, 91);
move(-13.78, -16.03, -12.80); object(0x028E, 0, 0, 239);
move(-5.44, -3.17, 0.00); object(0x028E, 0, 0, 64);
moveto(-483.78, 1462.95, 12.88); object(0x02A5, 340, 0, 44);
move(4.35, 4.19, 1.70); object(0x02A5, 10, 0, 223);
moveto(-502.46, 1393.17, 11.67); object(0x02A5, 0, 0, 0);
move(10.40, 10.29, -0.30); object(0x028E, 0, 0, 270);
move(-13.90, 0.06, -0.20); object(0x028E, 0, 0, 90);
moveto(-308.62, 1432.58, 11.33); object(0x02A5, 0, 0, 270);
move(-12.28, -0.11, -2.20); object(0x1CD5, 0, 0, 180);
move(-6.28, -0.06, 0.00); object(0x1CD5, 0, 0, 180);
move(-6.52, -0.06, 0.00); object(0x1CD5, 0, 0, 180);
move(-6.32, -0.06, 0.00); object(0x1CD5, 0, 0, 180);
move(-6.82, -0.20, 1.10); object(0x02A5, 0, 0, 90);
moveto(-505.02, 1477.31, 14.70); object(0x02A5, 340, 0, 270);
move(-6.32, -0.08, 1.40); object(0x02A5, 5, 0, 90);
move(-3.68, 7.42, 1.00); object(0x0206, 5, 0, 130);
move(1.54, -1.31, 0.00); object(0x0206, 5, 0, 130);
move(1.89, -1.60, 0.00); object(0x0206, 5, 0, 130);
move(-1.62, -10.52, 6.90); object(0x01E0, 270, 270, 125);

move(-3.13, -0.77, 0.40); object(0x01C2, 0, 0, 5);


move(3.27, -2.32, 0.00); object(0x01C2, 0, 0, 345);
move(2.83, 3.51, 0.00); object(0x01C2, 0, 0, 345);
move(-3.17, 2.61, 0.00); object(0x01C2, 0, 0, 20);
moveto(-449.63, 1370.68, 11.28); object(0x1CAA, 0, 0, 86);
move(6.57, 0.42, 4.00); object(0x1CAA, 340, 0, 86);
move(5.04, 0.36, 6.70); object(0x1CAA, 320, 0, 82);
move(-49.89, -11.44, 3.00); object(0x1CAA, 0, 0, 269);
move(-11.86, -0.32, 1.00); object(0x1CA9, 0, 0, 179);
move(-7.60, -0.20, 0.00); object(0x1CA9, 0, 0, 179);
move(-8.07, -0.08, -0.10); object(0x1CA9, 0, 0, 180);
moveto(-554.65, 1570.63, 11.52); object(0x1CB2, 0, 0, 169);
move(0.08, -0.31, 1.70); object(0x1CB2, 270, 0, 169);
move(-0.70, 4.16, 10.50); object(0x1CB2, 0, 0, 169);
move(5.88, -8.57, -12.60); object(0x1D4B, 0, 0, 54);
move(32.52, 2.96, 0.70); object(0x02A5, 0, 0, 249);
move(2.14, -12.76, -0.10); object(0x02A5, 0, 0, 274);
off()
#cheat pimped mesa grande
//ID: 19913
//Score: 438
//Author: creepers
//Category: Pimp My Garage
//Description: this is an import from the lcs's pimped cartel cruiser.
//just slightly bigger.
//use this for my road to heaven construction for easy climbing
//
//instructions on riding:
//shoot the wheel and the car tips over so get on it while its gonna fall.
//
//put this before the off():
//setchar(0x9633200+0x5c, '4', 'D', 5);
//
//spawns at 101 bayshore avenue garage
//
//EDITED BY: psphacker108 on 28/07/07 17:07:41
//Image: none
//Time: 28/07/2007 12:38:34
//Working: Yes
setint(0x08C739B0, 259);
setchar(0x08C739d4, 0, 0, 0, 0);
setfloat(0x9633200+0x74, 2.0);
setfloat(0x9633200+0x78, 5);
setfloat(0x9633200+0x7c, 0);
setfloat(0x9633200+0x80, -1.18);
setfloat(0x9633200+0x84, 0.5);
setfloat(0x936cb38, 2.20, 2.20);
setfloat(0x9633200+0xc4, 0.71);
setfloat(0x9633200+0x70, 0.40);
setfloat(0x9633200+0x6c, 0.95);
setfloat(0x9633200+0xa0, 0);
setfloat(0x9633200+0xa4, 0);
setfloat(0x9633200+0x68, 38);
off()
#cheat an office
//ID: 19912
//Score: 413
//Author: tametame

//Category: Location Mods


//Description: It is an office in the building.
//It provides with the reception room.
//
//Vettefan88-I fixed your image for you. I put your image on imageshack.
//
//EDITED BY: vettefan88 on 28/07/07 05:54:19
//Image: http://img516.imageshack.us/img516/860/jkdsafslkfsasfa8.png
//Time: 26/07/2007 14:38:44
//Working: Yes
moveto(-882.82, -594.25, 13.71); object(0x1CD4, 0, 0, 84);
move(0.00, 0.00, 0.00); object(0x1CD4, 0, 0, 84);
move(4.10, 0.41, 10.50); object(0x1D1C, 0, 0, 84);
move(11.67, 0.06, 0.00); object(0x1D1C, 0, 155, 180);
move(152.31, 1064.67, -28.00); object(0x1D30, 0, 155, 108);
move(-60.76, -18.61, 31.90); object(0x1D37, 0, 180, 1);
move(2.96, 0.13, 0.00); object(0x1D37, 0, 180, 1);
move(-14.73, -8.55, -0.20); object(0x1CD2, 0, 180, 272);
move(-0.00, -2.08, 0.00); object(0x1CD2, 0, 180, 273);
move(6.90, -6.56, -2.30); object(0x1D15, 0, 0, 180);
move(2.04, 0.01, 0.00); object(0x1D15, 0, 0, 180);
move(17.53, 10.00, 0.00); object(0x1D39, 0, 0, 90);
move(-4.02, 0.04, -0.00); object(0x1D39, 0, 0, 271);
move(-22.04, -5.72, 0.00); object(0x1D00, 0, 0, 91);
move(0.01, -1.86, 0.00); object(0x1D00, 0, 0, 94);
move(0.44, -2.41, 0.00); object(0x1D01, 0, 0, 68);
move(25.09, 12.48, 0.00); object(0x1D01, 0, 0, 252);
move(-9.55, 4.85, 0.00); object(0x1D01, 0, 0, 143);
move(-6.56, -0.08, 0.00); object(0x1D01, 0, 0, 149);
move(14.64, -6.25, 0.00); object(0x1D05, 0, 0, 266);
move(0.04, -1.37, 0.00); object(0x1D05, 0, 0, 267);
move(-4.46, 0.72, 1.90); object(0x029F, 0, 0, 271);
move(5.20, 2.66, -0.00); object(0x029F, 0, 0, 182);
move(-3.84, 0.05, 0.00); object(0x029F, 0, 0, 180);
move(-1.42, -2.09, 0.00); object(0x029F, 0, 0, 271);
move(-0.04, -4.41, 0.00); object(0x029F, 0, 0, 271);
move(-0.04, -3.22, 0.00); object(0x029F, 0, 0, 270);
move(6.82, 0.04, -1.80); object(0x1CFA, 0, 0, 91);
move(-15.36, -3.01, 0.00); object(0x1CFA, 0, 0, 180);
move(-4.17, 5.55, 0.00); object(0x1D15, 0, 0, 266);
move(0.44, 2.70, 0.00); object(0x1D15, 0, 0, 272);
move(0.02, 1.43, 0.00); object(0x1D15, 0, 0, 269);
move(-0.03, 1.52, 0.00); object(0x1D15, 0, 0, 269);
move(3.05, -0.35, 0.00); object(0x1D15, 0, 0, 270);
move(-0.06, -1.61, 0.00); object(0x1D15, 0, 0, 270);
move(0.02, -1.73, 0.00); object(0x1D15, 0, 0, 270);
move(14.78, 6.17, 0.40); object(0x1CA7, 0, 0, 88);
move(-0.01, 1.11, 0.00); object(0x1CA7, 0, 0, 88);
move(0.01, 1.30, 0.00); object(0x1CA7, 0, 0, 88);
move(-1.63, -2.47, 0.00); object(0x1CA7, 0, 0, 94);
move(0.14, 1.18, 0.00); object(0x1CA7, 0, 0, 84);
move(-0.09, 1.24, 0.00); object(0x1CA7, 0, 0, 72);
move(-1.42, -2.39, 0.00); object(0x1CA7, 0, 0, 1);
move(0.12, 1.19, 0.00); object(0x1CA7, 0, 0, 1);
move(0.29, 1.20, -0.20); object(0x1CA7, 0, 0, 349);
move(1.06, 1.18, 0.00); object(0x1CA7, 0, 0, 339);
move(-21.80, -18.00, 3.30); object(0x1CC9, 335, 5, 209);
move(-1.68, 10.80, 0.00); object(0x1CC9, 335, 5, 287);
move(16.46, 7.26, 0.00); object(0x1CC9, 335, 5, 350);
move(10.09, -12.67, 0.00); object(0x1CC9, 335, 5, 96);

move(-10.98, -5.36, 0.00); object(0x1CC9, 335, 5, 157);


move(-8.83, 6.27, -2.60); object(0x1D43, 0, 0, 268);
move(6.27, -6.43, -0.90); object(0x1CCD, 0, 0, 185);
move(-7.68, 18.54, 3.10); object(0x1CF3, 0, 0, 97);
move(-5.20, -1.93, -3.00); object(0x1D4E, 0, 0, 270);
move(-0.02, -1.52, 0.00); object(0x1D4E, 0, 0, 272);
move(3.72, -14.90, -0.10); object(0x1D4E, 0, 0, 180);
move(19.10, -0.27, -0.20); object(0x1D06, 0, 0, 181);
move(1.41, -0.03, 0.00); object(0x1D06, 0, 0, 181);
move(-5.96, 8.24, -1.10); object(0x1D05, 0, 0, 54);
move(-18.65, -6.67, 1.20); object(0x1D03, 0, 0, 266);
move(6.09, 16.85, 0.00); object(0x1D4E, 0, 0, 359);
move(-2.10, -0.04, 0.00); object(0x1D4E, 0, 0, 359);
move(9.13, -18.52, 3.30); object(0x1CD9, 0, 0, 180);
move(9.80, 3.16, -3.10); object(0x1CD9, 90, 180, 6);
move(-10.14, 6.89, 6.40); object(0x01C9, 180, 0, 6);
move(-6.75, -1.10, -11.10); object(0x02A6, 180, 0, 244);
move(11.59, -8.83, 5.60); object(0x1D38, 180, 0, 0);
teleport(-773.86, 455.35, 26.80);

#cheat riot
//ID: 19911
//Score: 454
//Author: psphacker108
//Category: Misc
//Description: riot! like from sanandreas the riot mission. This makes peds atta
ck you, peds ride with you, peds follow you, peds have weapons, Pull peds twords
you and a time hack thanks to Edison for thouse ^
//
// I've also added,
//
//newspaper color flash all over the ground for more chaos.
//Modded transmission sounds for each car
//every car you get into will be jet black
//fire Burn out smoke added
//all car flame Blue
//all car spark for walls Green
//Rapid fire for weapons
//infinate ammo for Rocket launcher!
//
//
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-43.gif
//Time: 25/07/2007 17:40:38
//Working: Yes
//by psphacker108
setchar(0x08bb32c8, 1);
setchar(0x08baef2c, 1);
setchar(0x08bacdf5, 1);
setchar(0x08bb2db4, 1);
setchar(0x8bb3e00, 0x07);
setchar(pcar+0x224, 0, 0, 0);
setchar(pcar+0x228, 0, 0, 0);
sethex(0x956a733, 0x00);
setchar(0x95687fc, 0x00, 0x00, 0xff);
setchar(pcar + 0x277, 0xEF);
setchar(0x9567DA8, 0xff);
setchar(0x9567a94, 0x00, 0xff, 0x00);
setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00

, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00);


setchar(pplayer + 0x6D6, 0x33);
setchar(0x98B5088, 0x0c, 0x00, 0x01);
setchar(0x98B5084, 0x50);
pped = getint(0x08BA1D70);
if (pped != 0)
{
dx = getfloat(pped + 0x0030) - getfloat(pplayer + 0x0030);
dy = getfloat(pped + 0x0034) - getfloat(pplayer + 0x0034);
dz = getfloat(pped + 0x0038) - getfloat(pplayer + 0x0038);
setshort(pped + 0x01c8, 0x1020);
setfloat(pped + 0x0140, -dx * 0.05);
setfloat(pped + 0x0144, -dy * 0.05);
setfloat(pped + 0x0148, -dz * 0.05);
}
r = (abs((getint(pplayer+0x68)+getint(pplayer))*getint(0x08bb3b40)) % (255-1)) +
1;
g = (abs((getint(pplayer+0x64)+getint(pplayer+0x4))*getint(0x08bb3b40)) % (255-1
)) + 1;
b = (abs((getint(pplayer+0x60)+getint(pplayer+0x8))*getint(0x08bb3b40)) % (255-1
)) + 1;
for(i = 0x9735B68; i < 0x9735B68; i+= 0x4) {
setchar(i, r, g, b);
}
r = (abs((getint(pplayer+0x68)+getint(pplayer))*getint(0x08bb3b40)) % (255-1)) +
1;
g = (abs((getint(pplayer+0x64)+getint(pplayer+0x4))*getint(0x08bb3b40)) % (255-1
)) + 1;
b = (abs((getint(pplayer+0x60)+getint(pplayer+0x8))*getint(0x08bb3b40)) % (255-1
)) + 1;
for(i = 0x9735B70; i < 0x9735B80; i+= 0x4) {
setchar(i, r, g, b);
}
#cheat News paper alpha
//ID: 19910
//Score: 320
//Author: psphacker108
//Category: Environment
//Description: All the newspaper has dissapeared!
//Image: http://i66.photobucket.com/albums/h257/pspman108/screen6-12.jpg
//Time: 25/07/2007 17:37:50
//Working: Yes
//by psphacker108
setchar(0x9735B68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
setchar(0x9735B70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
setchar(0x9735B80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
setchar(0x9735B90, 0x00, 0x00, 0x00, 0x00);
#cheat Blue newspaper color
//ID: 19909
//Score: 306
//Author: psphacker108
//Category: Environment
//Description: Extra Extra read all about it! newspaper color for VCS, all the d
ebris newspaper that floats around the city will be Blue. this is confimred to w
ork on EUR versions of gta it should work for everyone.
//Image: http://i66.photobucket.com/albums/h257/pspman108/screen2-32.jpg

//Time: 25/07/2007
//Working: Yes
//by psphacker108
setchar(0x9735B68,
setchar(0x9735B70,
0xff, 0xff, 0x00,
setchar(0x9735B80,
0xff, 0xff, 0x00,
setchar(0x9735B90,

17:36:54
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,

0x00,
0x00,
0xff,
0x00,
0xff,
0x00,

0xff, 0xff, 0x00, 0x00, 0xff, 0xff);


0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00,
0xff);
0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00,
0xff);
0xff, 0xff);

#cheat Newspaper Color


//ID: 19908
//Score: 295
//Author: psphacker108
//Category: Environment
//Description: Extra Extra read all about it! newspaper color for VCS, all
ebris newspaper that floats around the city will be red. this is confimred
rk on EUR versions of gta it should work for everyone.
//Image: http://i66.photobucket.com/albums/h257/pspman108/screen1-28.jpg
//Time: 25/07/2007 17:36:05
//Working: Yes
//by psphacker108
setchar(0x9735B68, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff);
setchar(0x9735B70, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff,
0x00, 0xff, 0xff, 0x00, 0x00, 0xff);
setchar(0x9735B80, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff,
0x00, 0xff, 0xff, 0x00, 0x00, 0xff);
setchar(0x9735B90, 0xff, 0x00, 0x00, 0xff);

the d
to wo

0x00,
0x00,

#cheat Pistol Counter


//ID: 19904
//Score: 363
//Author: psphacker108
//Category: Weapons
//Description: The pistol Counter. It counts up in ammo! then when you go to rel
oad it sets back to where you were again. Pistol must be loaded.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video2-16.gif
//Time: 23/07/2007 04:41:53
//Working: Yes
//by: Psphacker108
setchar(0x98B5018, 0x50);
#cheat Rocket Launcher Infinate
//ID: 19903
//Score: 360
//Author: psphacker108
//Category: Weapons
//Description: Rocket Launcher Infinate.
//Image: none
//Time: 23/07/2007 04:41:02
//Working: Yes
//by: Psphacker108
setchar(0x98B5088, 0x0c, 0x00, 0x01);
#cheat eclipse at clymens suite
//ID: 20095
//Score: 330
//Author: mathspeedy
//Category: Pimp My Garage

//Description: a sentinel XS with more big tyre[medium] red neon and a burned or
ange color
//see the SLIDESHOW
//http://img182.imageshack.us/slideshow/player.php?id=img182/477/1201453539fc2.s
mil
//EDITED BY: psphacker108 on 29/01/08 20:27:38
//Image: none
//Time: 28/01/2008 13:27:27
//Working: Yes
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 274); //Car Id
setchar(0x8C73B30+0x24, 179, 106, 0, 255); //Color 1
setchar(0x8C73B30+0x28, 0, 0, 0, 255); //Color2
setshort(0x98a3212, 1, 'e', 'c', 'l', 'i', 'p', 's', 'e', 0);
//Wheels
setfloat(0x936F298, 1, 1); //wheel size
setfloat(0x9634500+0x6c, 0.75); //Traction Multiplier
setfloat(0x9634500+0xc4, 0.85); //Traction Loss
setfloat(0x9634500+0x70, 0.5); //Traction Bias
//Engine
setchar(0x9634500+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x9634500+0x7c, 0.35); //Suspension Upper Limit
setfloat(0x9634500+0x80, -0.15); //Suspension Lower Limit
setfloat(0x9634500+0x78, 0.08); //Suspension Damping Level
setfloat(0x9634500+0x74, 1); //Suspension Force Level
setfloat(0x9634500+0x84, 0.5); //Suspension Bias
setfloat(0x9634500+0x88, 0); //Anti-Dive Multiplier
//Handling
setfloat(0x9634500+0x68, 30); //Steering Lock
setfloat(0x9634500+0xbc, 1500); //Vehilce Mass
setfloat(0x9634500+0xc0, 1500); //Turn Mass
setfloat(0x9634500+0xa0, 0); //Centre of Mass - X
setfloat(0x9634500+0xa4, 0); //Centre of Mass - Y
setfloat(0x9634500+0xa8, 0); //Centre of Mass - Z
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, 255, 0, 0);}
//Teleport
teleport( 268.31, -174.98, 11.50);
off()
#cheat dirt track beta v2
//ID: 20102
//Score: 279
//Author: gtaganster
//Category: Location Mods
//Description: changes made are glass on bottom and top top has roof, add some e
xploding fun on the top add ramp to dirt track, add gas pump next to sandking. a
ny problems email me at gamerboy2011@yahoo.com
//
//here a gif of the explotion http://i265.photobucket.com/albums/ii228/gamerboy
2011/video1-4.gif
//
//EDITED BY: psphacker108 on 01/02/08 22:06:45
//Image: http://i265.photobucket.com/albums/ii228/gamerboy2011/video2-1.gif

//Time: 01/02/2008 20:12:51


//Working: Yes
// made by gtaganster beta v2 any problems email me at gamerboy2011@yahoo.com
moveto(-499.22, 1588.82, 12.17); object(0x1CA8, 0, 0, 268);
move(-7.52, -8.10, 0.00); object(0x1CA8, 0, 0, 178);
move(8.13, -8.31, 0.00); object(0x1CA8, 0, 0, 94);
move(7.34, 17.56, 0.00); object(0x1CB2, 0, 0, 180);
move(7.23, 7.24, 0.00); object(0x1CB2, 0, 0, 271);
move(7.29, -7.47, 0.00); object(0x1CB2, 0, 0, 0);
move(-3.36, 0.12, 3.20); object(0x1CB2, 0, 90, 0);
move(-7.85, 0.15, 0.00); object(0x1CB2, 0, 90, 0);
move(3.80, -0.06, 0.00); object(0x1CB2, 0, 90, 0);
move(3.99, -0.21, -4.60); object(0x1CB2, 0, 90, 0);
move(-7.68, 0.18, 0.10); object(0x1CB2, 0, 90, 359);
move(17.90, 0.34, 1.30); object(0x1CB2, 0, 60, 179);
move(-4.42, -0.07, 2.40); object(0x1CB2, 0, 65, 179);
move(-5.93, -0.37, 1.00); object(0x1CB2, 0, 95, 178);
move(-13.84, 0.12, 0.00); object(0x1CB2, 0, 90, 179);
move(-3.55, -0.16, 3.00); object(0x1CB2, 0, 0, 180);
move(6.94, 7.25, 0.00); object(0x1CB2, 0, 0, 271);
move(-0.37, -7.06, -6.40); object(0x1CB2, 0, 0, 179);
pspawn = 0x08E81290;
setint(pspawn, 205);
setfloat(pspawn + 4, -480, 1592.89, 12.12, 180);
pspawn += 0x30;
setint(pspawn, 230);
setfloat(pspawn + 4, -494.10, 1585.50, 11.77, 110);
pspawn += 0x30;
setint(pspawn, 245);
setfloat(pspawn + 0x4, -499.01, 1577.06, 11.98, 270);
pspawn += 0x30;
setint(pspawn, 172);
setfloat(pspawn + 0x4, -488.08, 1592.48, 11.52, 200);

moveto(-483.35, 1582.26, 17.07); object(0x029F, 0, 0, 353);


move(4.27, 0.49, 0.00); object(0x029F, 0, 0, 353);
move(-8.45, -0.96, 0.00); object(0x029F, 0, 0, 353);
move(-2.18, 0.70, 0.00); object(0x029F, 0, 0, 21);
move(-2.79, 0.15, 0.00); object(0x029F, 0, 0, 0);
move(-3.00, 0.02, 0.00); object(0x029F, 0, 0, 0);
move(18.47, 2.37, -0.10); object(0x029F, 0, 0, 88);
moveto(-488.96, 1588.35, 17.07); object(0x01C2, 0, 0, 239);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 0, 239);

move(0.00, 0.00, 0.00);


move(0.00, 0.00, 0.00);
move(0.00, 0.00, 0.00);
move(-0.42, 0.68, 0.00);
move(0.00, 0.00, 0.00);
move(0.00, 0.00, 0.00);
move(0.00, 0.00, 0.00);
move(0.00, 0.00, 0.00);
move(-0.37, 0.60, 0.00);
move(0.00, 0.00, 0.00);
move(0.00, 0.00, 0.00);
move(0.00, 0.00, 0.00);
move(0.00, 0.00, 0.00);
move(0.00, 0.00, 0.00);
move(0.00, 0.00, 0.00);
move(0.00, 0.00, 0.00);
move(0.00, 0.00, 0.00);
move(0.00, 0.00, 0.00);
move(0.00, 0.00, 0.00);
move(0.00, 0.00, 0.00);
move(0.00, 0.00, 0.00);
move(0.00, 0.00, 0.00);
move(0.00, 0.00, 0.00);
move(0.00, 0.00, 0.00);
move(0.00, 0.00, 0.00);
move(0.42, -1.15, 1.10);
move(0.06, 2.40, 0.00);

object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x01C2, 0, 0, 239);
object(0x029F, 90, 0, 271);
object(0x029F, 90, 0, 271);

moveto(-479.02, 1582.46, 12.31); object(0x029F, 0, 0, 0);


move(-9.94, 0.11, 0.00); object(0x029F, 0, 0, 0);
move(0.00, 0.00, 1.50); object(0x029F, 0, 0, 0);
move(9.36, 0.15, 0.00); object(0x029F, 0, 0, 0);
move(0.60, -0.05, 0.00); object(0x029F, 0, 0, 0);
move(-0.60, -0.05, -1.30); object(0x029F, 0, 0, 359);
move(0.47, 0.35, 7.70); object(0x029F, 0, 0, 178);
move(-3.90, 0.19, 0.00); object(0x029F, 0, 0, 178);
move(-4.10, 0.20, 0.00); object(0x029F, 0, 0, 178);
move(0.00, 0.00, -2.90); object(0x029F, 0, 0, 178);
move(4.00, -0.19, 0.00); object(0x029F, 0, 0, 178);
move(-8.22, 0.23, 3.00); object(0x029F, 0, 0, 178);
move(-3.80, 0.18, 0.10); object(0x029F, 0, 0, 178);
move(-0.50, 0.02, -3.20); object(0x029F, 0, 0, 178);
move(4.30, -0.20, 0.00); object(0x029F, 0, 0, 178);
move(-3.21, 6.28, 4.80); object(0x1CB2, 180, 270, 179);
move(6.73, 0.12, 0.00); object(0x1CB2, 180, 270, 179);
move(6.24, 0.24, 0.00); object(0x1CB2, 180, 270, 179);
move(-18.55, -10.70, -10.60); object(0x01D5, 0, 0, 270);
move(-30.71, -35.24, -0.10); object(0x02A5, 0, 0, 179);
teleport(-480.98, 1571.93, 11.77);
#cheat lambo at clymens suite
//ID: 20096
//Score: 409
//Author: mathspeedy
//Category: Pimp My Garage
//Description: a cheetah with a red neon a lamborgini yellow color full speed
//see the SLIDESHOW

//http://img88.imageshack.us/slideshow/player.php?id=img88/1699/1201453953ewj.sm
il
//and please add this code
//CODE
//#cheat Lamborghini Doors
//// By Waterbottle & vettefan88
//setfloat(pcar+0x450, 0, -1.2566371, 0);
//setfloat(pcar+0x480, 0, -1.2566371, 0);
//setfloat(pcar+0x4b0, 0, -1.2566371, 0);
//setfloat(pcar+0x4e0, 0, -1.2566371, 0);
//
//EDITED BY: psphacker108 on 29/01/08 20:27:01
//Image: none
//Time: 28/01/2008 13:28:50
//Working: Yes
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 172); //Car Id
setchar(0x8C73B30+0x24, 255, 255, 0, 255); //Color 1
setchar(0x8C73B30+0x28, 255, 255, 0, 255); //Color2
setshort(0x98a33b8, 1, 'l', 'a', 'm', 'b', 'o', 0);
//Wheels
setfloat(0x935E6D8, 0.67, 0.67); //wheel size
setfloat(0x962ea40+0x6c, 1.05); //Traction Multiplier
setfloat(0x962ea40+0xc4, 0.85); //Traction Loss
setfloat(0x962ea40+0x70, 0.5); //Traction Bias
//Engine
setchar(0x962ea40+0x5c, 'R', 'P', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x962ea40+0x7c, 0.35); //Suspension Upper Limit
setfloat(0x962ea40+0x80, -0.15); //Suspension Lower Limit
setfloat(0x962ea40+0x78, 0.08); //Suspension Damping Level
setfloat(0x962ea40+0x74, 1); //Suspension Force Level
setfloat(0x962ea40+0x84, 0.5); //Suspension Bias
setfloat(0x962ea40+0x88, 0.3); //Anti-Dive Multiplier
//Handling
setfloat(0x962ea40+0x68, 30); //Steering Lock
setfloat(0x962ea40+0xbc, 2900); //Vehilce Mass
setfloat(0x962ea40+0xc0, 3200); //Turn Mass
setfloat(0x962ea40+0xa0, 0); //Centre of Mass - X
setfloat(0x962ea40+0xa4, 0); //Centre of Mass - Y
setfloat(0x962ea40+0xa8, 0); //Centre of Mass - Z
//Effects
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, 255, 0, 0);}
//Teleport
teleport( 268.31, -174.98, 11.50);
off()
#cheat dirt track beta v1
//ID: 20101
//Score: 225
//Author: gtaganster
//Category: Location Mods
//Description: this adds biulding and sanchez sandking a quad to the dirt track.
it has a teleporter. and more to come like ramps
// if you have any problems email me at gamerboy2011@yahoo.com

//
//EDITED BY: psphacker108 on 01/02/08 22:06:54
//Image: http://i265.photobucket.com/albums/ii228/gamerboy2011/video1-3.gif
//Time: 01/02/2008 17:15:59
//Working: Yes
// made by gtaganster beta v1 any problems email me at gamerboy2011@yahoo.com
moveto(-499.22, 1588.82, 12.17); object(0x1CA8, 0, 0, 268);
move(-7.52, -8.10, 0.00); object(0x1CA8, 0, 0, 178);
move(8.13, -8.31, 0.00); object(0x1CA8, 0, 0, 94);
move(7.34, 17.56, 0.00); object(0x1CB2, 0, 0, 180);
move(7.23, 7.24, 0.00); object(0x1CB2, 0, 0, 271);
move(7.29, -7.47, 0.00); object(0x1CB2, 0, 0, 0);
move(-3.36, 0.12, 3.20); object(0x1CB2, 0, 90, 0);
move(-7.85, 0.15, 0.00); object(0x1CB2, 0, 90, 0);
move(3.80, -0.06, 0.00); object(0x1CB2, 0, 90, 0);
move(3.99, -0.21, -4.60); object(0x1CB2, 0, 90, 0);
move(-7.68, 0.18, 0.10); object(0x1CB2, 0, 90, 359);
move(17.90, 0.34, 1.30); object(0x1CB2, 0, 60, 179);
move(-4.42, -0.07, 2.40); object(0x1CB2, 0, 65, 179);
move(-5.93, -0.37, 1.00); object(0x1CB2, 0, 95, 178);
move(-13.84, 0.12, 0.00); object(0x1CB2, 0, 90, 179);
move(-3.55, -0.16, 3.00); object(0x1CB2, 0, 0, 180);
move(6.94, 7.25, 0.00); object(0x1CB2, 0, 0, 271);
move(-0.37, -7.06, -6.40); object(0x1CB2, 0, 0, 179);
pspawn = 0x08E81290;
setint(pspawn, 205);
setfloat(pspawn + 4, -480, 1592.89, 12.12, 180);
pspawn += 0x30;
setint(pspawn, 230);
setfloat(pspawn + 4, -494.10, 1585.50, 11.77, 110);
pspawn += 0x30;
setint(pspawn, 245);
setfloat(pspawn + 0x4, -499.01, 1577.06, 11.98, 270);
teleport(-480.98, 1571.93, 11.77);
pspawn += 0x30;
setint(pspawn, 172);
setfloat(pspawn + 0x4, -488.08, 1592.48, 11.52, 200);

#cheat hummer at clymens suite


//ID: 20094
//Score: 333
//Author: mathspeedy

//Category: Pimp My Garage


//Description: a patriot with [medium] tyre green neon but I can't just change t
he color
//
//see the SLIDESHOW
//http://img172.imageshack.us/slideshow/player.php?id=img172/2830/1201453166w45.
smil
//EDITED BY: psphacker108 on 29/01/08 20:27:52
//Image: none
//Time: 28/01/2008 13:26:30
//Working: Yes
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 209); //Car Id
setchar(0x8C73B30+0x24, 0, 0, 0, 255); //Color 1
setchar(0x8C73B30+0x28, 255, 0, 0, 255); //Color2
setshort(0x98a325a, 1, 'h', 'u', 'm', 'm', 'e', 'r', 0);
//Wheels
setfloat(0x93647F8, 1.15, 1.15); //wheel size
setfloat(0x96309c0+0x6c, 0.75); //Traction Multiplier
setfloat(0x96309c0+0xc4, 0.85); //Traction Loss
setfloat(0x96309c0+0x70, 0.5); //Traction Bias
//Engine
setchar(0x96309c0+0x5c, '4', 'D', 6); // Drive type / Engine type / Gears
//Suspension
setfloat(0x96309c0+0x7c, 0.35); //Suspension Upper Limit
setfloat(0x96309c0+0x80, -0.15); //Suspension Lower Limit
setfloat(0x96309c0+0x78, 0.08); //Suspension Damping Level
setfloat(0x96309c0+0x74, 1); //Suspension Force Level
setfloat(0x96309c0+0x84, 0.5); //Suspension Bias
setfloat(0x96309c0+0x88, 0.2); //Anti-Dive Multiplier
//Handling
setfloat(0x96309c0+0x68, 30); //Steering Lock
setfloat(0x96309c0+0xbc, 2500); //Vehilce Mass
setfloat(0x96309c0+0xc0, 2900); //Turn Mass
setfloat(0x96309c0+0xa0, 0); //Centre of Mass - X
setfloat(0x96309c0+0xa4, 0); //Centre of Mass - Y
setfloat(0x96309c0+0xa8, 0); //Centre of Mass - Z
//Neon
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, 0, 255, 0);}
//Teleport
teleport( 268.31, -174.98, 11.50);
off()
#cheat nissan at clymens suite
//ID: 20093
//Score: 331
//Author: mathspeedy
//Category: Pimp My Garage
//Description: An admiral with big tyre[medium] an orange[yellow] color
//
//see the SLIDESHOW
//http://img181.imageshack.us/slideshow/player.php?id=img181/5641/1201452784mj2.
smil
//EDITED BY: psphacker108 on 29/01/08 20:27:29
//Image: none

//Time: 28/01/2008 13:23:51


//Working: Yes
//Created By Sunshine Customs
//Sunshine Customs Created By emcp
//Addresses Found By Vette
//Basics
setint(0x8C73B30, 171); //Car Id
setchar(0x8C73B30+0x24, 248, 151, 5, 255); //Color 1
setchar(0x8C73B30+0x28, 255, 0, 0, 255); //Color2
setshort(0x98a30e2, 1, 'n', 'i', 's', 's', 'a', 'n', 0);
//Wheels
setfloat(0x935E438, 1, 1); //wheel size
setfloat(0x962eb20+0x6c, 1); //Traction Multiplier
setfloat(0x962eb20+0xc4, 0.85); //Traction Loss
setfloat(0x962eb20+0x70, 0.5); //Traction Bias
//Engine
setchar(0x962eb20+0x5c, 'R', 'P', 3); // Drive type / Engine type / Gears
//Suspension
setfloat(0x962eb20+0x7c, 0.35); //Suspension Upper Limit
setfloat(0x962eb20+0x80, -0.15); //Suspension Lower Limit
setfloat(0x962eb20+0x78, 0.08); //Suspension Damping Level
setfloat(0x962eb20+0x74, 1); //Suspension Force Level
setfloat(0x962eb20+0x84, 0.5); //Suspension Bias
setfloat(0x962eb20+0x88, 0); //Anti-Dive Multiplier
//Handling
setfloat(0x962eb20+0x68, 30); //Steering Lock
setfloat(0x962eb20+0xbc, 1650); //Vehilce Mass
setfloat(0x962eb20+0xc0, 1900); //Turn Mass
setfloat(0x962eb20+0xa0, 0); //Centre of Mass - X
setfloat(0x962eb20+0xa4, 0); //Centre of Mass - Y
setfloat(0x962eb20+0xa8, 0); //Centre of Mass - Z
//Teleport
teleport( 268.31, -174.98, 11.50);
off()
#cheat Teleport to Street Races n2
//ID: 20075
//Score: 327
//Author: [lol]2Fast4U
//Category: Teleport
//Description: Teleport to Street Races (near Chunder Wheel)
//
//EDITED BY: psphacker108 on 19/01/08 19:09:19
//Image: none
//Time: 18/01/2008 16:57:26
//Working: Yes
teleport(250.96, -307.51, 11.08);
#cheat Teleport to Street Races n1
//ID: 20074
//Score: 291
//Author: [lol]2Fast4U
//Category: Teleport
//Description: Teleport to Street Races (Sunshine Autos)
//
//EDITED BY: psphacker108 on 19/01/08 19:09:11
//Image: none
//Time: 18/01/2008 16:55:30
//Working: Yes
teleport(-1052.24, -792.63, 12.01);

#cheat Turqoise Exhaust (gas guzzler)


//ID: 20047
//Score: 493
//Author: astroman1998@googlemail.com
//Category: Vehicle
//Description: is this turqoise? i put R=0 G=50 B=50
//Check it in paint.. for the correct color you'd like ;)
//thanks psphacker108
//
//
//EDITED BY: psphacker108 on 21/12/07 18:58:17
//Image: none
//Time: 21/12/2007 16:57:02
//Working: Yes
//Made with Exhaust Color Changer by psphacker108
setchar(0x09569B94, 0, 50, 50);
setchar(0x09569B90, 0x10);
#cheat Home Near Hanger
//ID: 20175
//Score: 22
//Author: Daryn32
//Category: Environment
//Description: This is a hanger type mansion near the police Hanger
//
//EDITED BY: psphacker108 on 14/03/08 08:13:43
//Image: none
//Time: 13/03/2008 16:29:19
//Working: Yes
moveto(97.55, -264.15, 6.92); object(0x1CA4, 0, 0, 277);
move(-1326.87, -1172.56, -3.93); object(0x1C93, 270, 265, 148);
move(42.19, 72.95, 4.50); object(0x1C9C, 270, 265, 141);
move(-43.96, -35.41, 7.80); object(0x1CA4, 270, 215, 291);
move(-0.60, -2.02, 2.20); object(0x1CA4, 270, 215, 289);
move(-1.64, -2.02, 1.70); object(0x1CA4, 90, 180, 198);
move(3.56, 7.42, -4.78); object(0x1CA4, 90, 180, 111);
move(-5.02, -9.92, 4.80); object(0x1CA4, 90, 180, 202);
move(-1.10, -2.98, 0.00); object(0x1CA4, 90, 180, 22);
move(-1.13, -2.63, -0.10); object(0x1CA4, 90, 180, 21);
move(3.98, -1.51, 0.00); object(0x1CA4, 90, 180, 21);
move(0.00, 0.00, 0.00); object(0x1CA4, 90, 180, 21);
move(1.12, 2.42, 0.00); object(0x1CA4, 90, 180, 25);
move(1.01, 2.40, 0.00); object(0x1CA4, 90, 180, 25);
move(1.05, 2.76, 0.00); object(0x1CA4, 90, 180, 21);
move(-0.30, -0.56, 0.00); object(0x1CA4, 90, 180, 26);
move(1.31, -7.08, -0.20); object(0x1CA4, 90, 180, 289);
move(-1.23, -1.10, 0.00); object(0x1CA4, 90, 180, 298);
move(1.67, 2.75, 0.20); object(0x1CA4, 90, 180, 294);
move(0.87, 2.42, -0.20); object(0x1CA4, 90, 180, 294);
move(1.02, 2.45, 0.00); object(0x1CA4, 90, 180, 21);
move(-0.73, -1.86, 0.00); object(0x1CA4, 90, 180, 21);
move(-0.70, -1.77, 0.10); object(0x1CA4, 90, 180, 21);
move(-25.47, -1.31, -30.95); object(0x1CA3, 90, 180, 196);
move(21.48, 9.76, 29.80); object(0x1CA4, 90, 145, 109);
move(-0.98, -5.76, 2.00); object(0x1C9D, 0, 0, 223);
move(6.56, -5.35, -0.40); object(0x1C9D, 0, 0, 209);
move(-1.65, 0.72, 0.00); object(0x1C9D, 0, 0, 209);
move(-0.16, -0.73, 0.00); object(0x1C9D, 0, 0, 193);
move(0.01, -0.83, 0.00); object(0x1C9D, 0, 0, 176);

move(1.09, 0.17, 0.00); object(0x1C9D, 0, 0, 176);


move(1.14, 1.45, 0.00); object(0x1C9D, 0, 0, 250);
move(-1.28, -0.62, 0.00); object(0x1C9D, 0, 0, 202);
move(0.38, 0.85, 0.00); object(0x1C9D, 0, 0, 230);
move(-1.55, 6.24, 0.40); object(0x1C98, 0, 0, 356);
move(21.57, 3.06, -3.00); object(0x1C97, 0, 0, 229);
move(-18.47, -6.31, 3.70); object(0x1C8E, 0, 0, 111);
move(-2.27, -6.26, 0.10); object(0x1C8E, 0, 0, 112);
move(-4.27, -1.76, 0.20); object(0x1C8E, 0, 0, 201);
move(-5.87, 2.29, 0.00); object(0x1C8E, 0, 0, 201);
move(-1.43, 4.21, 0.00); object(0x1C8E, 0, 0, 292);
move(2.48, 6.01, 0.00); object(0x1C8E, 0, 0, 292);
move(7.19, -9.43, -1.50); object(0x1CA4, 265, 0, 299);
move(-3.80, -0.51, -0.10); object(0x1CA4, 265, 0, 25);
move(2.90, -1.35, 0.00); object(0x1CA4, 265, 0, 25);
move(-7.20, 2.44, 0.00); object(0x1CA4, 265, 0, 21);
move(12.54, 5.24, 0.00); object(0x1CA4, 265, 0, 297);
move(-2.02, -2.78, 0.00); object(0x1CA4, 265, 0, 297);
move(-0.30, -2.60, 0.00); object(0x1CA4, 265, 0, 299);
move(-10.21, 2.84, 0.20); object(0x1CA4, 90, 30, 56);
move(10.61, 1.54, -0.30); object(0x1CA4, 90, 30, 295);
move(-1.63, -3.43, 2.30); object(0x1CA4, 90, 30, 295);
move(-1.70, -2.63, 1.72); object(0x1CA4, 270, 0, 25);
move(-4.07, 1.92, 0.00); object(0x1CA4, 270, 0, 25);
move(-2.98, 1.41, 0.00); object(0x1CA4, 270, 0, 25);
move(1.23, 2.59, 0.00); object(0x1CA4, 270, 0, 25);
move(1.31, 2.77, 0.00); object(0x1CA4, 270, 0, 25);
move(1.32, 2.80, 0.00); object(0x1CA4, 270, 0, 25);
move(4.07, -1.92, 0.00); object(0x1CA4, 270, 0, 25);
move(2.53, -1.19, 0.00); object(0x1CA4, 270, 0, 25);
move(-3.78, -1.18, 0.00); object(0x1CA4, 270, 0, 26);
move(-1.37, -2.78, 0.00); object(0x1CA4, 270, 0, 26);
move(1.69, 13.30, -7.37); object(0x1CA4, 90, 210, 291);
move(-26.01, 37.06, 6.92); object(0x1CA8, 90, 210, 118);
move(2.14, 3.94, 0.00); object(0x1C93, 90, 210, 155);
move(66.55, 62.36, -14.30); object(0x1CA9, 90, 210, 234);
move(0.00, 0.00, -4.90); object(0x1CAF, 90, 70, 234);
move(-0.03, 5.92, 4.70); object(0x1CB1, 90, 70, 234);
move(2.11, 1.54, -0.90); object(0x1CB6, 90, 70, 234);
move(5.37, 5.80, 4.90); object(0x1CB8, 90, 70, 234);
move(23.82, 29.16, -0.60); object(0x1CC5, 90, 70, 234);
move(11.02, 8.46, 1.30); object(0x1CC9, 90, 70, 234);
move(5.14, 3.46, -8.40); object(0x1CD2, 90, 70, 234);
move(4.44, 1.31, 6.00); object(0x1CD8, 90, 70, 234);
move(-44.21, -168.69, 12.60); object(0x1CEB, 90, 70, 250);
move(11.69, -1.63, -1.70); object(0x1CFE, 90, 70, 234);
move(-48.82, 106.45, -3.96); object(0x1D00, 90, 70, 202);
move(67.60, 49.16, -2.90); object(0x1D09, 0, 0, 222);
move(-23.27, -32.90, -0.80); object(0x1D1D, 0, 0, 33);
move(-42.05, -43.97, 1.70); object(0x1CCA, 0, 0, 20);
move(-10.03, 7.74, -5.10); object(0x1CC6, 0, 0, 64);
move(-4.67, -1.19, -7.80); object(0x1CBD, 0, 0, 64);
move(89.86, 1.29, 16.86); object(0x1CCF, 0, 0, 327);
move(-44.80, -38.24, -25.30); object(0x1CE6, 0, 0, 359);
move(-46.99, -54.67, 25.10); object(0x1CEB, 0, 0, 354);
move(1.73, 0.97, 0.42); object(0x1CFA, 0, 0, 125);
move(-6.39, 8.28, -0.30); object(0x1D00, 0, 0, 195);
move(1.23, -6.82, -0.20); object(0x1D03, 0, 0, 24);
move(1.47, -1.43, 0.10); object(0x1D05, 0, 0, 24);
move(0.00, 0.00, 0.40); object(0x1CF1, 0, 0, 24);

move(54.64, -105.84, -28.48); object(0x1CE2, 0, 0, 67);


move(-71.40, 19.70, -21.30); object(0x1CCE, 0, 0, 67);
move(-30.09, -12.82, 19.40); object(0x1CB9, 0, 0, 167);
move(10.22, -85.97, 17.70); object(0x1CB2, 0, 0, 104);
move(5.50, 16.45, 0.00); object(0x1CB2, 0, 0, 104);
move(-9.03, -7.95, 0.43); object(0x1CB2, 0, 0, 16);
move(0.83, 2.15, 0.00); object(0x1CB2, 0, 0, 16);
move(7.04, 2.70, -1.17); object(0x1CB2, 270, 270, 194);
move(-5.33, -8.81, -3.04); object(0x1CB2, 270, 245, 286);
move(7.56, 2.50, 4.05); object(0x1CB2, 270, 245, 107);
move(-1.15, -6.93, 2.63); object(0x1CA4, 270, 180, 14);
move(-4.13, 0.57, 0.00); object(0x1CA4, 270, 180, 194);
move(-3.96, 0.99, 0.00); object(0x1CA4, 270, 180, 195);
move(0.69, 2.62, 0.00); object(0x1CA4, 270, 180, 195);
move(0.41, 2.93, 0.00); object(0x1CA4, 270, 180, 195);
move(1.29, 2.63, -0.10); object(0x1CA4, 270, 180, 195);
move(0.67, 2.74, 0.00); object(0x1CA4, 270, 180, 195);
move(0.89, 2.75, 0.00); object(0x1CA4, 270, 180, 195);
move(3.41, -0.55, 0.00); object(0x1CA4, 270, 180, 194);
move(3.50, -0.91, 0.00); object(0x1CA4, 270, 180, 194);
move(1.89, -0.67, 0.00); object(0x1CA4, 270, 180, 194);
move(-0.77, -2.70, 0.00); object(0x1CA4, 270, 180, 194);
move(-0.68, -2.83, 0.00); object(0x1CA4, 270, 180, 194);
move(-3.42, 4.26, 0.00); object(0x1CA4, 270, 180, 195);
move(-0.56, -2.88, 0.00); object(0x1CA4, 270, 180, 195);
move(-2.40, 0.56, 0.00); object(0x1CA4, 270, 180, 195);
move(0.99, 2.73, 0.00); object(0x1CA4, 270, 180, 195);
move(-0.05, -5.78, 0.01); object(0x1CA4, 270, 180, 197);
move(-0.78, -1.95, 0.00); object(0x1CA4, 270, 180, 197);
move(-0.86, -2.13, 0.00); object(0x1CA4, 270, 180, 197);
move(2.16, 3.73, 0.00); object(0x1CA4, 270, 180, 187);
move(4.29, 6.29, 0.40); object(0x1CB0, 180, 180, 188);
move(0.11, 0.49, 0.00); object(0x1CB0, 180, 180, 188);
move(0.11, 0.49, 0.00); object(0x1CB0, 180, 180, 188);
move(0.68, -0.15, 0.00); object(0x1CB0, 180, 180, 188);
move(-0.11, -0.49, 0.00); object(0x1CB0, 180, 180, 188);
move(-0.11, -0.49, 0.00); object(0x1CB0, 180, 180, 188);
move(-10.27, 1.50, -0.50); object(0x1CC0, 180, 180, 13);
move(3.29, -0.95, 0.00); object(0x1CC0, 180, 180, 12);
move(5.83, -1.57, 0.00); object(0x1CC0, 180, 180, 12);
move(0.92, -21.15, -17.40); object(0x1CC0, 180, 180, 249);
move(-4.02, 12.90, 18.00); object(0x1CEA, 180, 180, 249);
move(5.54, 7.50, 1.50); object(0x1CEB, 180, 180, 109);
move(-10.30, 3.87, -1.70); object(0x1CF5, 180, 180, 18);
move(11.72, -1.92, 0.00); object(0x1D00, 180, 180, 102);
move(0.26, 1.28, 0.00); object(0x1D01, 180, 180, 94);
move(-3.46, 1.02, 0.00); object(0x1D02, 180, 180, 89);
move(2.91, -3.67, 0.00); object(0x1D03, 180, 180, 111);
move(-0.27, -1.88, -0.10); object(0x1D03, 180, 180, 111);
move(-6.21, 2.75, 0.20); object(0x1D04, 180, 180, 159);
move(5.99, -1.62, 0.00); object(0x1D06, 180, 180, 108);
move(-4.37, 5.30, 0.00); object(0x1D12, 180, 180, 193);
move(3.59, -7.93, 0.00); object(0x1D15, 180, 180, 104);
move(-5.24, 0.69, -15.30); object(0x1D1A, 180, 180, 159);
move(0.17, 3.47, 16.30); object(0x1CEC, 180, 180, 91);
move(-8.39, -10.32, -0.90); object(0x1CFA, 180, 180, 15);
move(0.18, 6.73, 3.20); object(0x1CB2, 180, 180, 197);
move(0.65, 2.33, 0.00); object(0x1CB2, 180, 180, 197);
move(8.43, 5.63, 0.00); object(0x1CB2, 180, 180, 286);
move(5.00, -8.74, 0.00); object(0x1CB2, 180, 180, 15);

move(-0.91,
move(-8.82,
move(-0.71,
move(-1.23,
move(6.16,
move(1.29,
move(0.88,
move(-0.35,
move(-0.35,

-2.80, 0.00); object(0x1CB2, 180, 180, 15);


-5.48, -0.20); object(0x1CB2, 180, 180, 103);
11.01, 3.50); object(0x1CB2, 180, 90, 18);
-3.31, 0.10); object(0x1CB2, 180, 90, 17);
-1.97, 0.00); object(0x1CB2, 180, 90, 17);
-0.53, 0.00); object(0x1CB2, 180, 90, 17);
3.82, 0.00); object(0x1CB2, 180, 90, 17);
0.56, 0.10); object(0x1CB2, 180, 90, 11);
0.56, 0.10); object(0x1CB2, 180, 90, 11);

#cheat Max Money!


//ID: 20104
//Score: 349
//Author: juan_frarock
//Category: Player Stats
//Description: your money counter at 9999999999!
//no image because... who needs it?!
//Image: none
//Time: 03/02/2008 02:45:35
//Working: Yes
setint(0x08bde55c, 99999999, 99999999);
#cheat blue burst
//ID: 20163
//Score: 62
//Author: play525
//Category: Vehicle
//Description: blue shot from exhaust
//
//PSPHACKER : Please do NOT use regular real life images. As there not valid to
show what the cheat code actually does. Thank you
//
//EDITED BY: psphacker108 on 11/03/08 02:18:35
//Image: none
//Time: 08/03/2008 19:34:57
//Working: Yes
//Made with Exhaust Color Changer by psphacker108
setchar(0x09569B94, 0, 0, 255);
setchar(0x09569B90, 0x10);
#cheat Rollercoaster
//ID: 20118
//Score: 299
//Author: bojadada
//Category: Location Mods
//Description: Sweet rollercoaster i made. sanchez works best with it. turn heav
y vehicles and drive on walls on.no pic rite now but ill upload one soon. this a
ctually wasnt rlly my idea. i jus made it cuz i didnt see any rollercoasters for
vcs
//Image: none
//Time: 15/02/2008 03:25:48
//Working: Yes
moveto(513.54, -258.96, 182.13); object(0x1CB2, 85, 95, 272);
move(1.18, 10.03, -1.50); object(0x1CB2, 0, 285, 277);
move(0.80, 6.32, -1.70); object(0x1CB2, 0, 285, 277);
move(0.66, 6.33, -2.00); object(0x1CB2, 0, 290, 277);
move(0.78, 5.47, -2.30); object(0x1CB2, 0, 295, 277);
move(0.93, 5.92, -3.10); object(0x1CB2, 0, 300, 277);

move(0.45, 5.45, -3.30); object(0x1CB2, 0, 300, 277);


move(0.54, 5.42, -2.80); object(0x1CB2, 0, 295, 277);
move(0.75, 5.97, -2.80); object(0x1CB2, 0, 295, 277);
move(1.09, 8.57, -2.90); object(0x1CB2, 270, 105, 277);
move(0.18, 0.87, -0.50); object(0x1CB2, 270, 105, 277);
move(-0.69, 13.20, -1.50); object(0x1CD5, 270, 110, 277);
move(1.23, 10.12, -4.30); object(0x1CD5, 270, 115, 276);
move(3.43, 7.90, -8.40); object(0x1CD5, 320, 0, 187);
move(1.19, 8.73, -6.80); object(0x1CD5, 325, 0, 188);
move(1.07, 8.36, -6.47); object(0x1CD5, 320, 0, 187);
move(0.95, 7.73, -7.00); object(0x1CD5, 315, 0, 187);
move(0.97, 6.88, -6.90); object(0x1CD5, 315, 0, 182);
move(0.23, 7.71, -7.90); object(0x1CD5, 315, 0, 177);
move(-0.29, 6.70, -6.90); object(0x1CD5, 315, 0, 167);
moveto(526.48, -110.23, 100.88); object(0x1CD5, 150, 0, 167);
moveto(524.45, -101.38, 97.13); object(0x1CD5, 15, 180, 167);
move(-2.20, 9.83, -1.80); object(0x1CD5, 5, 180, 167);
move(-2.33, 9.96, 0.00); object(0x1CD5, 355, 180, 167);
move(-2.27, 9.90, 1.80); object(0x1CD5, 345, 180, 167);
move(-2.24, 9.31, 3.40); object(0x1CD5, 335, 180, 166);
moveto(509.41, -34.93, 104.07); object(0x1CD5, 20, 0, 168);
moveto(507.16, -24.75, 108.30); object(0x1CD5, 25, 0, 168);
move(-2.30, 9.45, 5.20); object(0x1CD5, 30, 0, 166);
move(-2.40, 9.03, 5.90); object(0x1CD5, 35, 0, 165);
move(-2.23, 8.26, 6.60); object(0x1CD5, 40, 0, 165);
move(-2.13, 7.88, 7.40); object(0x1CD5, 45, 0, 165);
move(-1.93, 7.13, 7.80); object(0x1CD5, 50, 0, 165);
move(-1.83, 6.85, 7.80); object(0x1CD5, 45, 0, 165);
move(-1.95, 7.25, 6.80); object(0x1CD5, 40, 0, 165);
move(-2.15, 7.99, 6.40); object(0x1CD5, 35, 0, 165);
move(-2.21, 8.21, 5.50); object(0x1CD5, 30, 0, 165);
move(-2.48, 9.21, 4.90); object(0x1CD5, 25, 0, 165);
move(-2.39, 8.86, 3.80); object(0x1CD5, 20, 0, 165);
move(-2.50, 9.28, 3.00); object(0x1CD5, 15, 0, 165);
move(-2.59, 9.60, 2.10); object(0x1CD5, 10, 0, 165);
move(-2.82, 10.44, 1.40); object(0x1CD5, 5, 0, 165);
move(-2.53, 9.37, 0.40); object(0x1CD5, 0, 0, 165);
move(-1.62, 6.00, 0.00); object(0x1CD5, 0, 0, 165);
move(-2.67, 9.88, 0.00); object(0x1CD5, 0, 0, 165);
move(-2.09, 7.73, 0.00); object(0x1CD5, 0, 0, 165);
move(-2.59, 9.59, -0.50); object(0x1CD5, 355, 0, 165);
move(-2.60, 9.64, -1.30); object(0x1CD5, 350, 0, 165);
move(-2.42, 8.96, -2.10); object(0x1CD5, 345, 0, 165);
move(-2.65, 9.81, -3.10); object(0x1CD5, 340, 0, 165);
move(-2.49, 9.20, -4.00); object(0x1CD5, 335, 0, 165);
move(-2.50, 9.23, -4.90); object(0x1CD5, 330, 0, 165);
move(-2.41, 8.90, -5.80); object(0x1CD5, 325, 0, 165);
move(-2.21, 8.16, -6.50); object(0x1CD5, 320, 0, 165);
move(-2.07, 7.64, -7.20); object(0x1CD5, 315, 0, 165);
move(-1.40, 6.34, -7.80); object(0x1CD5, 305, 0, 161);
move(-1.87, 5.34, -8.80); object(0x1CD5, 300, 0, 161);
move(-1.66, 4.70, -9.60); object(0x1CD5, 295, 0, 160);
move(-1.50, 3.84, -10.00); object(0x1CD5, 290, 0, 164);
move(-0.87, 3.10, -10.20); object(0x1CD5, 285, 0, 164);
move(-0.62, 2.22, -10.30); object(0x1CD5, 280, 0, 164);
move(-0.36, 1.29, -10.50); object(0x1CD5, 275, 0, 164);
moveto(434.58, 241.06, 69.92); object(0x1CD5, 90, 0, 162);
move(0.17, -0.52, -17.40); object(0x1CD5, 90, 0, 162);
moveto(436.26, 236.09, 41.33); object(0x1CD5, 275, 0, 161);
move(-0.37, 1.40, -11.00); object(0x1CD5, 280, 0, 161);

move(-0.82, 2.43, -9.90); object(0x1CD5, 290, 0, 161);


move(-1.82, 6.15, -7.20); object(0x1CD5, 335, 0, 164);
move(-2.34, 8.18, -2.80); object(0x1CD5, 355, 0, 164);
move(-0.98, 3.43, 0.00); object(0x1CD5, 5, 0, 164);
moveto(427.47, 269.26, 12.00); object(0x1CB2, 90, 80, 257);
move(-1.75, 7.92, 2.20); object(0x1CB2, 90, 70, 257);
move(-2.86, 12.05, 5.00); object(0x1CB2, 90, 65, 257);
move(-1.91, 9.25, 5.40); object(0x1CD5, 35, 0, 168);
move(-1.84, 8.57, 6.80); object(0x1CD5, 40, 0, 168);
move(-1.70, 7.79, 7.30); object(0x1CD5, 45, 0, 168);
move(-1.50, 6.84, 8.20); object(0x1CD5, 55, 0, 167);
move(-1.21, 5.37, 9.40); object(0x1CD5, 65, 0, 167);
move(-0.83, 3.66, 10.30); object(0x1CD5, 75, 0, 167);
move(-0.41, 1.83, 10.60); object(0x1CD5, 85, 0, 167);
moveto(413.29, 333.55, 88.43); object(0x1CD5, 275, 0, 348);
move(-0.10, 0.48, 10.40); object(0x1CD5, 270, 0, 348);
move(-0.11, 0.50, 10.60); object(0x1CD5, 275, 0, 348);
move(-0.30, 1.43, 10.60); object(0x1CD5, 280, 0, 348);
move(-0.48, 2.29, 10.70); object(0x1CD5, 285, 0, 348);
move(-0.66, 3.13, 9.90); object(0x1CD5, 290, 0, 348);
move(-0.85, 4.02, 9.80); object(0x1CD5, 295, 0, 348);
move(-0.98, 4.62, 9.20); object(0x1CD5, 300, 0, 348);
move(-1.18, 5.58, 8.80); object(0x1CD5, 305, 0, 348);
move(-1.37, 6.50, 8.50); object(0x1CD5, 310, 0, 348);
move(-1.51, 7.15, 7.80); object(0x1CD5, 315, 0, 348);
move(-1.60, 7.59, 7.10); object(0x1CD5, 320, 0, 348);
move(-1.78, 8.45, 6.60); object(0x1CD5, 325, 0, 348);
move(-1.89, 8.93, 5.80); object(0x1CD5, 330, 0, 348);
move(-1.95, 9.19, 4.90); object(0x1CD5, 335, 0, 348);
move(-1.99, 9.43, 4.00); object(0x1CD5, 340, 0, 348);
move(-2.04, 9.66, 3.10); object(0x1CD5, 345, 0, 348);
move(-2.08, 9.88, 2.20); object(0x1CD5, 350, 0, 348);
move(-2.06, 9.77, 1.40); object(0x1CD5, 355, 0, 348);
move(-2.12, 10.03, 0.40); object(0x1CD5, 0, 0, 348);
move(-2.15, 10.18, 0.00); object(0x1CD5, 0, 0, 348);
move(-2.26, 10.70, 0.50); object(0x1CD5, 355, 0, 348);
move(-2.27, 10.44, 1.40); object(0x1CD5, 350, 0, 348);
move(-2.04, 9.31, 1.70); object(0x1CD5, 350, 0, 348);
move(-2.21, 10.10, 1.90); object(0x1CD5, 350, 0, 348);
move(-2.35, 10.74, 1.90); object(0x1CD5, 350, 0, 348);
move(-2.23, 10.15, 1.90); object(0x1CD5, 350, 0, 348);
move(-2.08, 9.50, 1.70); object(0x1CD5, 350, 0, 348);
move(-2.20, 10.04, 1.80); object(0x1CD5, 350, 0, 348);
move(-2.18, 9.95, 2.30); object(0x1CD5, 345, 0, 348);
move(-2.29, 10.43, 3.40); object(0x1CD5, 340, 0, 348);
move(-2.04, 9.29, 4.00); object(0x1CD5, 335, 0, 348);
move(-2.08, 9.50, 5.10); object(0x1CD5, 330, 0, 348);
moveto(357.68, 593.93, 253.14); object(0x1CB2, 270, 70, 258);
move(-3.15, 10.02, 4.40); object(0x1CB2, 270, 65, 258);
moveto(355.23, 605.63, 258.13); object(0x1CD5, 335, 0, 347);
move(-2.24, 9.34, 4.00); object(0x1CD5, 340, 0, 347);
move(-2.28, 10.11, 3.30); object(0x1CD5, 345, 0, 348);
move(-2.17, 10.02, 2.30); object(0x1CD5, 350, 0, 348);
move(-2.19, 10.13, 1.40); object(0x1CD5, 355, 0, 348);
move(-2.31, 10.66, 0.50); object(0x1CD5, 0, 0, 348);
move(-2.14, 10.15, -0.50); object(0x1CD5, 5, 0, 348);
move(-2.09, 10.04, -1.40); object(0x1CD5, 10, 0, 348);
move(-2.15, 10.30, -2.40); object(0x1CD5, 15, 0, 348);
move(-2.20, 9.63, -3.10); object(0x1CD5, 20, 0, 346);
moveto(332.99, 705.91, 258.00); object(0x1CD5, 335, 0, 166);

move(-2.12, 9.16, -4.90); object(0x1CD5, 330, 0, 167);


move(-1.90, 9.05, -5.80); object(0x1CD5, 325, 0, 167);
move(-1.98, 8.44, -6.60); object(0x1CD5, 320, 0, 166);
move(-1.91, 7.77, -7.30); object(0x1CD5, 315, 0, 166);
move(-1.74, 7.10, -7.90); object(0x1CD5, 310, 0, 165);
move(-1.81, 6.09, -8.30); object(0x1CD5, 305, 0, 165);
move(-1.42, 5.60, -9.00); object(0x1CD5, 300, 0, 165);
move(-1.39, 4.84, -9.70); object(0x1CD5, 295, 0, 165);
moveto(316.42, 773.39, 192.65); object(0x1CD5, 130, 0, 168);
move(-1.49, 6.78, -7.60); object(0x1CD5, 135, 0, 172);
moveto(313.60, 790.75, 165.42); object(0x1CD5, 315, 0, 174);
moveto(312.64, 798.73, 157.57); object(0x1CD5, 315, 0, 170);
move(-1.45, 7.93, -7.40); object(0x1CD5, 320, 0, 170);
move(-1.61, 8.77, -6.80); object(0x1CD5, 325, 0, 170);
move(-1.72, 9.37, -6.10); object(0x1CD5, 330, 0, 170);
move(-1.71, 9.35, -4.90); object(0x1CD5, 335, 0, 170);
move(-1.77, 9.64, -4.10); object(0x1CD5, 340, 0, 170);
move(-1.89, 10.34, -3.30); object(0x1CD5, 345, 0, 170);
move(-1.96, 10.67, -2.40); object(0x1CD5, 350, 0, 170);
move(-3.16, 16.81, -5.30); object(0x1CD5, 350, 0, 169);
move(-2.17, 10.87, -2.00); object(0x1CD5, 350, 0, 169);
move(-2.16, 10.85, -2.00); object(0x1CD5, 350, 0, 169);
move(-2.14, 10.76, -1.90); object(0x1CD5, 350, 0, 169);
move(-2.05, 10.31, -1.90); object(0x1CD5, 350, 0, 169);
move(-1.96, 9.83, -2.30); object(0x1CD5, 345, 0, 169);
move(-2.05, 10.27, -2.80); object(0x1CD5, 345, 0, 169);
move(-2.13, 10.01, -3.20); object(0x1CD5, 340, 0, 171);
move(-1.64, 10.18, -3.70); object(0x1CD5, 340, 0, 171);
move(-1.56, 9.68, -3.50); object(0x1CD5, 340, 0, 171);
move(-0.93, 9.93, -4.00); object(0x1CD5, 335, 0, 176);
move(-0.82, 10.01, -5.20); object(0x1CD5, 330, 0, 175);
move(-0.84, 9.44, -6.00); object(0x1CD5, 325, 0, 175);
move(-0.76, 8.48, -6.60); object(0x1CD5, 320, 0, 175);
move(-0.70, 7.86, -7.20); object(0x1CD5, 315, 0, 175);
move(-0.64, 7.14, -7.90); object(0x1CD5, 310, 0, 175);
move(-0.62, 6.85, -5.70); object(0x1CD5, 335, 0, 175);
move(-0.91, 9.96, -3.70); object(0x1CD5, 345, 0, 175);
move(-0.98, 10.39, -2.00); object(0x1CD5, 355, 0, 175);
move(-1.02, 10.82, -0.40); object(0x1CD5, 0, 0, 175);
move(-0.55, 5.79, 0.00); object(0x1CD5, 0, 0, 175);
move(-0.81, 8.59, 0.00); object(0x1CD5, 0, 0, 175);
move(-0.86, 9.17, 0.00); object(0x1CD5, 0, 0, 175);
move(-0.93, 9.89, -0.30); object(0x1CD5, 355, 0, 175);
move(-1.02, 10.79, -1.40); object(0x1CD5, 350, 0, 175);
move(-1.00, 10.57, -2.40); object(0x1CD5, 345, 0, 175);
move(-0.96, 10.13, -3.10); object(0x1CD5, 340, 0, 175);
move(-0.98, 10.10, -4.10); object(0x1CD5, 335, 0, 174);
moveto(313.51, 790.55, 166.03); object(0x1CD5, 45, 355, 353);
teleport(503.59, -294.1, 183.85);

#cheat Going Green


//ID: 20107
//Score: 260
//Author: astroman1998@googlemail.com
//Category: Vehicle
//Description: GREEN EXHAUST FUMES.
//
//EDITED BY: psphacker108 on 05/02/08 23:58:21
//Image: none
//Time: 05/02/2008 16:46:17
//Working: Yes
//Made by astroman1998@googlemail.com
//Made with Exhaust Color Changer by psphacker108
setchar(0x09569B94, 0, 999, 0);
setchar(0x09569B90, 0x10);
#cheat kaiji - Walker
//ID: 20116
//Score: 207
//Author: kanami
//Category: Location Mods
//Description: Walk onto it ;)
//
//EDITED BY: psphacker108 on 13/02/08 19:18:11
//Image: http://yuiyui.if.land.to/jpg/kaiji.gif
//Time: 11/02/2008 08:26:35
//Working: Yes
moveto(-60.22, -1222.22, 23.64); object(0x1CB8, 90, 90, 270);
move(2.55, 0.00, 0.00); object(0x1CB8, 90, 90, 270);
move(2.55, 0.00, 0.00); object(0x1CB8, 90, 90, 270);
move(2.55, 0.00, 0.00); object(0x1CB8, 90, 90, 270);
move(2.55, 0.00, 0.00); object(0x1CB8, 90, 90, 270);
move(2.55, 0.00, 0.00); object(0x1CB8, 90, 90, 270);
move(2.55, 0.00, 0.00); object(0x1CB8, 90, 90, 270);
move(2.55, 0.00, 0.00); object(0x1CB8, 90, 90, 270);
move(2.55, 0.00, 0.00); object(0x1CB8, 90, 90, 270);
move(2.55, 0.00, 0.00); object(0x1CB8, 90, 90, 270);
move(2.55, 0.00, 0.00); object(0x1CB8, 90, 90, 270);
move(2.55, 0.00, 0.00); object(0x1CB8, 90, 90, 270);
move(2.55, 0.00, 0.00); object(0x1CB8, 90, 90, 270);
move(2.55, 0.00, 0.00); object(0x1CB8, 90, 90, 270);
move(2.55, 0.00, 0.00); object(0x1CB8, 90, 90, 270);
move(2.55, 0.00, 0.00); object(0x1CB8, 90, 90, 270);
move(2.55, 0.00, 0.00); object(0x1CB8, 90, 90, 270);
moveto(-19.21, -1221.48, 21.17); object(0x1CA4, 0, 0, 270);
move(-0.00, 3.70, 0.00); object(0x1CA4, 0, 0, 270);
move(-0.00, 3.70, 0.00); object(0x1CA4, 0, 0, 270);
move(-0.00, 3.70, 0.00); object(0x1CA4, 0, 0, 270);
move(-0.00, 3.70, 0.00); object(0x1CA4, 0, 0, 270);
move(-0.00, 2.20, 0.00); object(0x1CA4, 0, 0, 270);
move(2.41, 2.61, 0.00); object(0x1CA4, 0, 0, 0);
move(0.00, 0.00, 2.80); object(0x1CA4, 0, 0, 0);
move(-2.41, -2.61, 0.00); object(0x1CA4, 0, 0, 270);
move(0.00, -2.20, 0.00); object(0x1CA4, 0, 0, 270);
move(0.00, -3.70, 0.00); object(0x1CA4, 0, 0, 270);
move(0.00, -3.70, 0.00); object(0x1CA4, 0, 0, 270);
move(0.00, -3.70, 0.00); object(0x1CA4, 0, 0, 270);
move(0.00, 0.00, 2.80); object(0x1CA4, 0, 0, 270);
move(-0.00, 4.10, 0.00); object(0x1CA4, 0, 0, 270);

move(-0.00, 3.80, 0.00); object(0x1CA4, 0, 0, 270);


move(-0.00, 4.30, 0.00); object(0x1CA4, 0, 0, 270);
move(-0.00, 1.40, 0.00); object(0x1CA4, 0, 0, 270);
move(2.41, 2.61, 0.00); object(0x1CA4, 0, 0, 0);
move(0.00, 0.00, 2.80); object(0x1CA4, 0, 0, 0);
move(-2.41, -2.61, 0.00); object(0x1CA4, 0, 0, 270);
move(0.00, -2.20, 0.00); object(0x1CA4, 0, 0, 270);
move(0.00, -3.70, 0.00); object(0x1CA4, 0, 0, 270);
move(0.00, -3.70, 0.00); object(0x1CA4, 0, 0, 270);
move(0.00, -3.70, 0.00); object(0x1CA4, 0, 0, 270);
move(0.00, -3.40, 0.00); object(0x1CA4, 0, 0, 270);
move(2.41, -2.61, 0.00); object(0x1CA4, 0, 0, 180);
move(0.00, 0.00, -2.80); object(0x1CA4, 0, 0, 180);
move(0.00, 0.00, -2.80); object(0x1CA4, 0, 0, 180);
move(0.00, 0.00, -2.80); object(0x1CA4, 0, 0, 180);
move(3.90, 0.00, 0.00); object(0x1CA4, 0, 0, 180);
move(0.00, 0.00, 2.80); object(0x1CA4, 0, 0, 180);
move(0.00, 0.00, 2.80); object(0x1CA4, 0, 0, 180);
move(0.00, 0.00, 2.80); object(0x1CA4, 0, 0, 180);
move(-4.11, 2.41, -5.70); object(0x1CA4, 270, 0, 90);
move(-0.03, 4.10, -1.40); object(0x1CA4, 90, 20, 270);
move(-0.03, 3.50, -1.30); object(0x1CA4, 90, 20, 270);
move(-0.03, 3.80, -1.40); object(0x1CA4, 90, 20, 270);
move(-0.03, 3.80, -1.40); object(0x1CA4, 90, 20, 270);
moveto(-75.78, -1231.44, 23.87); object(0x1D14, 0, 0, 180);
move(0.00, -0.30, 0.00); object(0x1D14, 0, 0, 180);
move(0.00, -0.30, 0.00); object(0x1D14, 0, 0, 180);
move(-0.80, -0.00, 0.00); object(0x1D14, 0, 0, 180);
move(-0.00, 0.30, 0.00); object(0x1D14, 0, 0, 180);
move(-0.00, 0.30, 0.00); object(0x1D14, 0, 0, 180);
move(0.60, -0.18, 0.15); object(0x1D14, 0, 0, 180);
move(0.00, -0.30, 0.00); object(0x1D14, 0, 0, 180);
move(-0.50, -0.00, 0.00); object(0x1D14, 0, 0, 180);
move(-0.00, 0.30, 0.00); object(0x1D14, 0, 0, 180);
move(0.30, -0.20, 0.15); object(0x1D14, 0, 0, 180);
moveto(-53.42, -1219.11, 24.22); object(0x020C, 0, 90, 270);
move(13.60, 0.00, 0.00); object(0x020C, 0, 90, 270);
move(13.60, 0.00, 0.00); object(0x020C, 0, 90, 270);
#cheat funny munny!
//ID: 20136
//Score: 177
//Author: username
//Category: Player
//Description: Makes The amount of money go to 55378008!
//quite funny.
//ps: charlie download this
//pps: everyone else download
//
//Image: none
//Time: 20/02/2008 17:58:40
//Working: Yes
setint(0x08bde55c, 55378008, 55378008);
#cheat windy
//ID: 19930
//Score: 6

//Author: psphacker108
//Category: Misc
//Description: this makes vic and peds shirts have a wind effect while driving a
bike! doesn't work on cars. The faster you go the more your shirt moves! if you
stop the shirt stops moving. turn off for no more wind effect.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video2-17.gif
//Time: 12/08/2007 16:40:25
//Working: Yes
//by psphacker108
speed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar + 0
x144) * getfloat(pcar + 0x144));
if(speed<0.0) {
setchar(0x8bACDE7, 0x3E);
}
if(speed<1.0) {
setchar(0x8bACDE7, 0x3F);
}
if(speed<2.0) {
setchar(0x8bACDE6, 0x00);
setchar(0x8bACDE7, 0x3F);
}
#off
setchar(0x8bACDE6, 0x00);
setchar(0x8bACDE7, 0x00);
#cheat riot
//ID: 19911
//Score: 26
//Author: psphacker108
//Category: Misc
//Description: riot! like from sanandreas the riot code. This makes peds attack
you, peds ride with you, peds follow you, peds have weapons, Pull peds twords yo
u and a time hack thanks to Edison for thouse ^
//
// I've also added,
//
//newspaper color flash all over the ground for more chaos.
//Modded transmission sounds for each car
//every car you get into will be jet black
//fire Burn out smoke added
//all car flame Blue
//all car spark for walls Green
//Rapid fire for weapons
//infinate ammo for Rocket launcher!
//
//
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-43.gif
//Time: 25/07/2007 17:40:38
//Working: Yes
//by psphacker108
setchar(0x08bb32c8, 1);

setchar(0x08baef2c, 1);
setchar(0x08bacdf5, 1);
setchar(0x08bb2db4, 1);
setchar(0x8bb3e00, 0x07);
setchar(pcar+0x224, 0, 0, 0);
setchar(pcar+0x228, 0, 0, 0);
sethex(0x956a733, 0x00);
setchar(0x95687fc, 0x00, 0x00, 0xff);
setchar(pcar + 0x277, 0xEF);
setchar(0x9567DA8, 0xff);
setchar(0x9567a94, 0x00, 0xff, 0x00);
setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00
, 0x00, 0x00, 0x00, 0xff, 0x20, 0x00);
setchar(pplayer + 0x6D6, 0x33);
setchar(0x98B5088, 0x0c, 0x00, 0x01);
setchar(0x98B5084, 0x50);
pped = getint(0x08BA1D70);
if (pped != 0)
{
dx = getfloat(pped + 0x0030) - getfloat(pplayer + 0x0030);
dy = getfloat(pped + 0x0034) - getfloat(pplayer + 0x0034);
dz = getfloat(pped + 0x0038) - getfloat(pplayer + 0x0038);
setshort(pped + 0x01c8, 0x1020);
setfloat(pped + 0x0140, -dx * 0.05);
setfloat(pped + 0x0144, -dy * 0.05);
setfloat(pped + 0x0148, -dz * 0.05);
}
r = (abs((getint(pplayer+0x68)+getint(pplayer))*getint(0x08bb3b40)) % (255-1)) +
1;
g = (abs((getint(pplayer+0x64)+getint(pplayer+0x4))*getint(0x08bb3b40)) % (255-1
)) + 1;
b = (abs((getint(pplayer+0x60)+getint(pplayer+0x8))*getint(0x08bb3b40)) % (255-1
)) + 1;
for(i = 0x9735B68; i < 0x9735B68; i+= 0x4) {
setchar(i, r, g, b);
}
r = (abs((getint(pplayer+0x68)+getint(pplayer))*getint(0x08bb3b40)) % (255-1)) +
1;
g = (abs((getint(pplayer+0x64)+getint(pplayer+0x4))*getint(0x08bb3b40)) % (255-1
)) + 1;
b = (abs((getint(pplayer+0x60)+getint(pplayer+0x8))*getint(0x08bb3b40)) % (255-1
)) + 1;
for(i = 0x9735B70; i < 0x9735B80; i+= 0x4) {
setchar(i, r, g, b);
}
#cheat Light Control
//ID: 19650
//Score: 30
//Author: psphacker108
//Category: Misc
//Description: The Christmas lights near 101 bayshore ave you can now control!
//
//Controls:
//LEFT_ Moves the lights back on the deck.
//RIGHT_ Moves them over above your head.
//DOWN_Turns them off.
//UP_ Turns them back on.
//
//

//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-30.gif
//Time: 24/05/2007 15:06:36
//Working: Yes
if(buttons & CTRL_RIGHT)
setchar(0x9460815, 0x00);
{
setchar(0x946081a, 0x35);
}
if(buttons & CTRL_LEFT)
setchar(0x9460815, 0xb0);
{
setchar(0x946081a, 0x55);
}
if(buttons & CTRL_DOWN)
{
setchar(0x9460817, 0xD4);
}
if(buttons & CTRL_UP)
{
setchar(0x9460817, 0xC4);
}
#cheat The Launch Pad
//ID: 19519
//Score: 84
//Author: Durka Durka Mahn
//Category: Misc
//Description: This is a car launching pad, designed to shoot you all across Vic
e City! Simply line your car up with one of the tubes, set the boost amount, hit
O, and you're off! Up and Down will change the amount of boost, which is displa
yed on your money meter. Hold R and Right to respawn to the Launch Pad.
//Image: http://www.themaxone.net/images/video1.gif
//Time: 09/04/2007 18:02:26
//Working: Yes
static MakeConstruction;
static boost;
thrust = boost * 0.00333;
if(!MakeConstruction) {
moveto(-229.56, -1078.36, 83.78); object(0x1CD5, 350, 0, 310);
move(-4.32, 3.67, 1.90); object(0x1CD5, 340, 0, 310);
move(-1.66, 1.35, 0.70); object(0x1CD5, 330, 0, 310);
move(17.51, 3.71, -2.70); object(0x1CD5, 350, 0, 350);
move(-1.20, 6.49, 2.10); object(0x1CD5, 340, 0, 350);
move(-0.84, 4.52, 2.60); object(0x1CD5, 330, 0, 350);
move(14.96, -16.02, -4.50); object(0x1CD5, 350, 0, 40);
move(5.09, 6.04, 2.30); object(0x1CD5, 340, 0, 40);
move(4.26, 5.04, 3.20); object(0x1CD5, 330, 0, 40);
move(-0.60, -21.12, -5.60); object(0x1CD5, 350, 0, 70);
move(8.82, 3.24, 2.40); object(0x1CD5, 340, 0, 70);
move(6.67, 2.45, 3.40); object(0x1CD5, 330, 0, 70);
move(-47.98, -17.97, -5.70); object(0x1CD5, 350, 0, 240);
move(-6.07, -3.49, 2.10); object(0x1CD5, 340, 0, 240);
move(-7.17, -4.12, 3.80); object(0x1CD5, 330, 0, 240);
move(17.71, 4.58, -5.90); object(0x1CA4, 0, 0, 222);
move(3.29, -2.92, 0.00); object(0x1CA4, 0, 0, 222);
move(3.86, -1.39, 0.00); object(0x1CA4, 0, 0, 180);
move(1.70, 0.01, 0.00); object(0x1CA4, 0, 0, 180);
move(3.62, 1.89, 0.00); object(0x1CA4, 0, 0, 130);
move(2.71, 3.21, 0.00); object(0x1CA4, 0, 0, 130);
move(2.71, 3.21, 0.00); object(0x1CA4, 0, 0, 130);

move(2.26, 2.67, 0.00); object(0x1CA4, 0, 0, 130);


move(2.00, 2.37, 0.00); object(0x1CA4, 0, 0, 130);
move(-0.17, 9.09, 0.00); object(0x1CA4, 0, 0, 40);
move(-1.54, 1.28, 0.00); object(0x1CA4, 0, 0, 40);
move(-7.30, 6.08, 0.00); object(0x1CA4, 0, 0, 40);
move(-1.77, 1.47, 0.00); object(0x1CA4, 0, 0, 40);
move(-9.42, 1.14, 0.00); object(0x1CA4, 0, 0, 310);
move(-2.85, -3.35, 0.00); object(0x1CA4, 0, 0, 310);
move(-0.13, -0.15, 0.00); object(0x1CA4, 0, 0, 310);
move(-6.29, -7.38, 0.00); object(0x1CA4, 0, 0, 310);
move(-2.08, -2.43, 0.00); object(0x1CA4, 0, 0, 310);
move(-1.36, -3.57, 0.00); object(0x1CA4, 0, 0, 270);
move(1.80, -3.21, 0.00); object(0x1CA4, 0, 0, 220);
move(1.61, -1.35, 0.00); object(0x1CA4, 0, 0, 220);
MakeConstruction = 1;
boost = 1000;
setfloat(pcar + 0x30, -214.64, -1089.86, 86);
}
setshort(0x08e90bd8, 1, 'C', 'o', 'n', 't', 'r', 'o', 'l', 's', ':', ' ', 'O', '
', '-', ' ', 'L', 'a', 'u', 'n', 'c', 'h', ', ', ' ', 'U', 'p', ' ',
'a', 'n', 'd', ' ', 'D', 'o', 'w', 'n', ' ', '-', ' ', 'C', 'h', 'a', 'n', 'g',
'e', ' ', 'B', 'o', 'o', 's', 't', ' ', 'A', 'm', 'o', 'u', 'n', 't', ', ', ' ',
'R', ' ', '+', ' ', 'R', 'i', 'g', 'h', 't', ' ', '-', ' ', 'R', 'e', 's', 'e',
't', ' ', 'C', 'a', 'r', 0);
if(press & CTRL_CIRCLE) {
setfloat(pcar+0x140, getfloat(pcar+0x140)+getfloat(pcar+0x10)*thrust);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar+0x14)*thrust);
}
if(buttons & CTRL_DOWN) {
boost -= 5;
}
else if(buttons & CTRL_UP) {
boost += 5;
}
if(buttons & CTRL_RTRIGGER && buttons & CTRL_RIGHT) {
setfloat(pcar + 0x30, -214.64, -1089.86, 86);
setfloat(pcar + 0x140, 0, 0, 0);
}
setint(0x08bde55c, boost, boost);
#cheat Destroy All Police and Army Vehicles
//ID: 19518
//Score: 67
//Author: Durka Durka Mahn
//Category: Misc
//Description: While this code is on, any and all police cars, motorcycles, heli
copters, SWAT Vans, FBI vehicles, and Army vehicles will be destroyed as soon as
they appear on-screen! Thanks to Waterbottle for his code used in this.
//Image: none
//Time: 09/04/2007 03:46:03
//Working: Yes
static counter;
if(counter++ % 30 == 0) {
for(p=0x098edcc0; p <= 0x099019a0; p+=0x820) {
checkID = getshort(p + 0x56);
if(p != pcar && checkID == 193 || checkID == 204 || checkID == 207 || c
heckID == 218 || checkID == 221 || checkID == 234 || checkID == 246 || checkID =

= 260 || checkID == 261 || checkID == 268 || checkID == 279 || checkID == 191) s


etfloat(p + 0x27c, 0);
}
}
#off
setchar(0x08bb32c8, 0);
#cheat Mission Select
//ID: 19456
//Score: 80
//Author: vettefan88
//Category: Misc
//Description: Enter a taxi and start the taxi driver mission and you'll start t
he selected mission instead!
//
//Hold R and press Left and Right to cycle through the mission #'s.
//the current mission # will be displayed where your money is.
//
//the default # is 20 for taxi driver.
//
//the story missions start at #42 and go up form there.
//
//ENJOY!
//
//EDITED BY: Durka Durka Mahn on 19/03/07 13:41:21
//Image: none
//Time: 19/03/2007 03:36:15
//Working: Yes
static start;
if (!start)
{
mission = 20;
start = 1;
money = getint(0x08bde55c);
}
setint(0x08bde55c, money, money);
if (buttons & CTRL_RTRIGGER)
{
setint(0x08bde55c, mission, mission);
if (pressmed & CTRL_LEFT)
mission = mission-1;
if (pressmed & CTRL_RIGHT)
mission = mission+1;
}
setchar(0x9F932D8, mission);
#cheat The Skatepark
//ID: 19442
//Score: 90
//Author: Durka Durka Mahn
//Category: Misc
//Description: A small course for you to practice your biking skills! Invisible
boundaries are set to make you bounce back in the course if you fall out, so it'
s ok to be wreckless!
//Image: http://img407.imageshack.us/img407/7189/stuntan6.gif
//Time: 14/03/2007 20:38:03
//Working: Yes
static in;
static on;
sx = getfloat(pobj + 0x140);

sy = getfloat(pobj + 0x144);
sz = getfloat(pobj + 0x148);
if(getfloat(pplayer + 0x30) <= -1071.21 && getfloat(pplayer + 0x30) >= -1119.00
&& getfloat(pplayer + 0x34)
<= 1438.16 && getfloat(pplayer + 0x34) >= 1221.90)
{
in = 0;
}
if(getfloat(pplayer + 0x30) >= -1071.21 || getfloat(pplayer + 0x30) <= -1119.00
|| getfloat(pplayer + 0x34) >=
1438.16 || getfloat(pplayer + 0x34) <= 1221.90 && in == 0)
{
setfloat(pobj + 0x140, -sx, -sy, -sz);
in = 1;
}
if(getfloat(pobj + 0x38) <= 32)
{
setfloat(pobj + 0x30, -1107.95, 1387.90, 37.13);
setfloat(pobj + 0x140, 0, 0, 0);
}
if(!on)
{
setfloat(pobj + 0x30, -1107.95, 1387.90, 37.13);
moveto(-1078.07, 1221.85, 37.54); object(0x1CA8, 0, 0, 90);
move(-15.70, 0.04, 0.00); object(0x1CA8, 0, 0, 90);
move(-15.70, 0.04, 0.00); object(0x1CA8, 0, 0, 90);
move(-7.87, 7.85, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.10, 15.60, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.10, 15.60, 0.00); object(0x1CA8, 0, 0, 180);
move(0.01, 15.60, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.10, 15.80, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.10, 15.70, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.10, 15.80, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.10, 15.90, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.10, 15.60, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.10, 15.80, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.10, 15.90, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.10, 15.70, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.10, 15.70, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.08, 13.80, 0.00); object(0x1CA8, 0, 0, 180);
move(7.85, 7.82, 0.00); object(0x1CA8, 0, 0, 270);
move(15.70, 0.06, 0.00); object(0x1CA8, 0, 0, 270);
move(15.70, 0.06, 0.00); object(0x1CA8, 0, 0, 270);
move(1.30, 0.00, 0.00); object(0x1CA8, 0, 0, 270);
move(7.74, -7.88, 0.00); object(0x1CA8, 0, 0, 0);
move(0.08, -15.50, 0.00); object(0x1CA8, 0, 0, 0);
move(0.08, -15.70, 0.00); object(0x1CA8, 0, 0, 0);
move(0.08, -15.60, 0.00); object(0x1CA8, 0, 0, 0);
move(0.08, -15.60, 0.00); object(0x1CA8, 0, 0, 0);
move(-0.23, -15.70, 0.00); object(0x1CA8, 0, 0, 0);
move(0.08, -15.60, 0.00); object(0x1CA8, 0, 0, 0);
move(0.08, -15.70, 0.00); object(0x1CA8, 0, 0, 0);
move(0.05, -15.60, 0.00); object(0x1CA8, 0, 0, 0);
move(0.08, -15.70, 0.00); object(0x1CA8, 0, 0, 0);
move(-0.46, -15.30, 0.00); object(0x1CA8, 0, 0, 0);
move(0.08, -15.70, 0.00); object(0x1CA8, 0, 0, 0);
move(0.08, -15.70, 0.00); object(0x1CA8, 0, 0, 0);
move(0.07, -15.20, 0.00); object(0x1CA8, 0, 0, 0);

moveto(-1077.35, 1436.81, 50.54); object(0x1CB2, 0, 90, 90);


move(-14.58, 0.02, 0.00); object(0x1CB2, 0, 90, 270);
move(0.03, -6.72, 0.00); object(0x1CB2, 0, 90, 270);
move(14.60, 0.07, 0.00); object(0x1CB2, 0, 90, 270);
move(0.03, -6.72, 0.00); object(0x1CB2, 0, 90, 270);
move(-14.60, -0.07, 0.00); object(0x1CB2, 0, 90, 270);
move(-0.00, -6.74, 0.00); object(0x1CB2, 0, 90, 90);
move(14.60, 0.00, 0.00); object(0x1CB2, 0, 90, 90);
move(-0.00, -6.80, 0.00); object(0x1CB2, 0, 90, 90);
move(-14.50, 0.00, 0.00); object(0x1CB2, 0, 90, 90);
move(-0.00, -6.78, 0.00); object(0x1CB2, 0, 90, 90);
move(14.40, 0.00, 0.00); object(0x1CB2, 0, 90, 90);
move(-21.68, -0.01, -7.20); object(0x1CB2, 270, 0, 180);
move(-0.02, 6.70, 0.00); object(0x1CB2, 270, 0, 180);
move(-0.02, 6.70, 0.00); object(0x1CB2, 270, 0, 180);
move(-0.02, 6.70, 0.00); object(0x1CB2, 270, 0, 180);
move(-0.02, 6.80, 0.00); object(0x1CB2, 270, 0, 180);
move(-0.02, 6.70, 0.00); object(0x1CB2, 270, 0, 180);
move(0.03, -8.00, -10.70); object(0x1CB2, 0, 0, 180);
move(0.05, -14.60, 0.00); object(0x1CB2, 0, 0, 180);
move(0.03, -7.20, 0.00); object(0x1CB2, 0, 0, 180);
move(7.26, -10.17, 16.50); object(0x1CB2, 0, 295, 90);
move(14.50, -0.02, 0.00); object(0x1CB2, 0, 295, 90);
move(-0.02, -6.29, -2.30); object(0x1CB2, 0, 285, 90);
move(-14.40, 0.00, 0.00); object(0x1CB2, 0, 285, 90);
move(0.00, -6.38, -2.30); object(0x1CB2, 0, 295, 90);
move(14.60, 0.00, 0.00); object(0x1CB2, 0, 295, 90);
move(0.00, -5.81, -3.40); object(0x1CB2, 0, 305, 90);
move(-14.40, 0.00, 0.00); object(0x1CB2, 0, 305, 90);
move(0.00, -5.75, -3.40); object(0x1CB2, 0, 295, 90);
move(14.30, 0.00, 0.00); object(0x1CB2, 0, 295, 90);
move(-14.20, -6.13, -2.60); object(0x1CB2, 0, 290, 90);
move(14.20, 0.00, 0.00); object(0x1CB2, 0, 290, 90);
move(0.00, -6.63, -1.70); object(0x1CB2, 0, 280, 90);
move(-14.20, 0.00, 0.00); object(0x1CB2, 0, 280, 90);
move(-10.68, 5.74, 1.00); object(0x1CB2, 90, 280, 90);
move(-0.04, 7.20, 1.90); object(0x1CB2, 90, 285, 90);
move(-0.04, 7.40, 2.60); object(0x1CB2, 90, 290, 90);
move(-0.06, 13.30, 4.80); object(0x1CB2, 90, 290, 90);
move(-0.06, 12.30, 4.50); object(0x1CB2, 90, 290, 90);
move(-0.07, 14.20, 2.30); object(0x1CB2, 90, 270, 90);
move(-0.06, 12.80, 0.00); object(0x1CB2, 90, 270, 90);
moveto(-1079.91, 1242.73, 33.90); object(0x1CAA, 0, 0, 180);
move(0.18, -8.88, 4.90); object(0x1CAA, 345, 0, 180);
move(0.25, -6.72, 3.80); object(0x1CB2, 0, 90, 90);
move(-0.02, -2.63, 0.00); object(0x1CB2, 0, 90, 90);
move(-29.95, 36.77, -8.50); object(0x1CB2, 90, 105, 90);
move(3.39, 0.00, 0.00); object(0x1CB2, 90, 105, 90);
move(6.78, 10.40, 0.00); object(0x1CB2, 90, 105, 90);
move(-0.02, 14.40, 1.80); object(0x1CB2, 90, 90, 90);
move(-0.02, 14.50, 0.00); object(0x1CB2, 90, 90, 90);
move(-0.02, 14.10, -1.90); object(0x1CB2, 90, 75, 90);
move(10.65, -86.12, 13.60); object(0x1CB2, 90, 90, 270);
move(-6.73, -0.00, 0.00); object(0x1CB2, 90, 90, 270);
move(0.00, 14.50, 0.00); object(0x1CB2, 90, 90, 270);
move(6.70, 0.00, 0.00); object(0x1CB2, 90, 90, 270);
move(0.00, 14.50, 0.00); object(0x1CB2, 90, 90, 270);
move(0.00, 14.50, 0.00); object(0x1CB2, 90, 90, 270);
move(-6.80, -0.00, 0.00); object(0x1CB2, 90, 90, 270);
move(0.00, -14.40, 0.00); object(0x1CB2, 90, 90, 270);

move(0.00, 26.09, 0.70); object(0x1CB2, 90, 85, 270);


move(6.82, 0.00, 0.00); object(0x1CB2, 90, 85, 270);
move(0.00, 5.50, 1.50); object(0x1CB2, 90, 75, 270);
move(-6.81, -0.00, 0.00); object(0x1CB2, 90, 75, 270);
move(0.00, 4.80, 2.10); object(0x1CB2, 90, 65, 270);
move(6.74, 0.03, 0.00); object(0x1CB2, 90, 65, 270);
move(-0.01, 3.20, 1.50); object(0x1CB2, 90, 55, 270);
move(-6.60, -0.01, 0.00); object(0x1CB2, 90, 55, 270);
pspawn = 0x08E81290;
setint(pspawn,
178);
setfloat(pspawn + 4,
-1110,
1380.49,
37.12,
pspawn += 0x30;
setint(pspawn,
212);
setfloat(pspawn + 4,
-1110,
1375.49,
37.12,
pspawn += 0x30;
setint(pspawn,
205);
setfloat(pspawn + 4,
-1110,
1370.49,
37.12,
pspawn += 0x30;
setint(pspawn,
252);
setfloat(pspawn + 4,
-1110,
1365.49,
37.12,
pspawn += 0x30;
setint(pspawn,
231);
setfloat(pspawn + 4,
-1110,
1360.49,
37.12,
pspawn += 0x30;
setint(pspawn,
232);
setfloat(pspawn + 4,
-1110,
1355.49,
37.12,
on = 1;
}

270);
270);
270);
270);
270);
270);

#cheat Explosive Sphere


//ID: 19433
//Score: 103
//Author: Durka Durka Mahn
//Category: Misc
//Description: A large Sphere made of 150 Explosive barrels will spawn around Vi
c. Use it to implode onto a pedestrian or yourself!
//Image: http://img223.imageshack.us/img223/5449/screen1my4.png
//Time: 10/03/2007 03:06:25
//Working: Yes
for( rot = 0; rot < 360; rot += 7.2 )
{
moveto(getfloat(pplayer+0x30) + cos(rot) * 5, getfloat(pplayer+0x34) + sin
(rot) * 5, getfloat(pplayer+0x38)); object(0x01c2, 0, 0, -rot + 90);
}
for( rot2 = 0; rot2 < 360; rot2 += 7.2 )
{
moveto(getfloat(pplayer+0x30), getfloat(pplayer+0x34) + sin(rot2) * 5, ge
tfloat(pplayer+0x38) + cos(rot2) * 5); object(0x01c2, rot2 + 90, 0, 0);
}
for( rot3 = 0; rot3 < 360; rot3 += 7.2 )
{
moveto(getfloat(pplayer+0x30) + cos(rot3) * 5, getfloat(pplayer+0x34) , ge
tfloat(pplayer+0x38) + sin(rot3) * 5); object(0x01c2, 90, -rot3 + 90, 0);
}
off();
#cheat Firecrackers!
//ID: 19432
//Score: 102
//Author: Durka Durka Mahn

//Category: Misc
//Description: Spawns a huge line of red firecrackers next to Vic. Shoot them to
start the fireworks!
//Image: http://img61.imageshack.us/img61/6662/screen1jr0.png
//Time: 10/03/2007 03:05:06
//Working: Yes
for( x = 0; x < 120; x += 0.8 )
{
moveto(getfloat(pplayer+0x30) + x, getfloat(pplayer+0x34), getfloat(pplayer
+0x38)); object(0x01c2, 0, 0, 0);
}
off();
#cheat The Perfect Circle Maker
//ID: 19419
//Score: 65
//Author: Durka Durka Mahn
//Category: Misc
//Description: This will make a perfect circle of walls around Vic, no matter wh
ere he is. Only use once per reboot, because it will only spawn correctly one ti
me, so choose where you put it carefully! You can also change 0x1CA4 to a differ
ent value for other objects. Much credit to Waterbottle for help in making this.
Enjoy.
//Image: http://img163.imageshack.us/img163/8484/screen1md1.png
//Time: 04/03/2007 20:00:30
//Working: Yes
for( rot = 0; rot < 360; rot += 3.6 )
{
moveto(getfloat(pplayer+0x30) + cos(rot) * 10, getfloat(pplayer+0x34) + si
n(rot) * 10,
getfloat(pplayer+0x38)); object(0x1CA4, 0, 0, -rot + 90);
}
off();
#cheat Vic of Fire
//ID: 19381
//Score: 67
//Author: Durka Durka Mahn
//Category: Misc
//Description: Vic and all the vehicles he enters will be on fire! Make sure you
have the infinite health cheats on or you will die.
//Image: none
//Time: 22/02/2007 03:56:03
//Working: Yes
setchar(0x08be3a20, 1);
setfloat(0x08be3a30, getfloat(pobj+0x30), getfloat(pobj+0x34), getfloat(pobj+0x3
8));
#cheat Super Shot/Super Boogie Walk
//ID: 19233
//Score: 105
//Author: Swikity
//Category: Misc
//Description: Allows you to have automatic fire with only one button push.
//Also allows you to do the Super Boogie Walk.
//
//Video only shows the Super Boogie Walk during like, the last 1/2 second.
//
//Instructions:

//1. Activate the cheat.


//2. Press O once while weapon is selected to activate super fire. Weapon will f
ire until it needs to reload.
//3. When you get bored with not being able to move, deactivate the cheat.
//4. Activate part 2 of this cheat (Super Fire Will Not Work)
//5. Hold/Press [] to do the Super Boogie Walk
//6. Deactivate the cheat to stop.
//
//EDITED BY: psphacker108 on 09/01/07 00:59:04
//Image: http://i42.photobucket.com/albums/e303/Swikity/video3-1.gif
//Time: 09/01/2007 00:20:26
//Working: Yes
//Instructions:
//1. Activate the cheat.
//2. Press O once while weapon is selected to activate super fire. Weapon will f
ire until it needs to reload.
//3. When you get bored with not being able to move, deactivate the cheat and th
en super jump for a bit.
//4. The original Super Boogie Walk cheat. (Super Fire Will Not Work)
//5. Hold/Press [] to do the Super Boogie Walk
//6. Deactivate the cheat to stop.
setint(pplayer + 0x000001C8, 20);
setint(pplayer + 0x000001C8, 20);

#cheat Ultimate Car Launcher


//ID: 19231
//Score: 163
//Author: Durka Durka Mahn
//Category: Misc
//Description: The Ultimate Car Launcher! Park a car atop the platform over the
4 small circles, then drop to the bottom and shoot one of the barrels on the ver
y bottom. BOOM the car is gone!
//Image: http://img183.imageshack.us/img183/9095/video1xf1.gif
//Time: 08/01/2007 01:47:14
//Working: Yes
moveto(-767.14, -1206.59, 13.16); object(0x1CB2, 270, 65, 66);
move(5.63, -12.71, 3.10); object(0x1CB2, 270, 90, 66);
move(3.00, -6.77, -5.90); object(0x1CB2, 270, 0, 66);
move(-1.61, 3.88, 0.20); object(0x01C2, 0, 0, 66);
move(0.00, 0.00, 0.90); object(0x01C2, 0, 0, 66);
move(0.00, 0.00, 1.10); object(0x01C2, 0, 0, 66);
move(0.00, 0.00, 1.10); object(0x01C2, 0, 0, 66);
move(0.00, 0.00, 1.10); object(0x01C2, 0, 0, 66);
move(0.00, 0.00, 0.80); object(0x01C2, 0, 0, 66);
move(0.32, -0.73, 0.00); object(0x01C2, 0, 0, 66);
move(-0.84, -0.37, 0.00); object(0x01C2, 0, 0, 66);
move(-0.32, 0.73, 0.00); object(0x01C2, 0, 0, 66);
move(0.00, 0.00, -1.10); object(0x01C2, 0, 0, 66);
move(0.00, 0.00, -1.20); object(0x01C2, 0, 0, 66);
move(0.00, 0.00, -1.20); object(0x01C2, 0, 0, 66);
move(0.00, 0.00, -1.10); object(0x01C2, 0, 0, 66);
move(0.00, 0.00, -0.50); object(0x01C2, 0, 0, 66);
move(0.32, -0.73, 4.00); object(0x01C2, 0, 0, 66);
move(0.00, 0.00, -1.10); object(0x01C2, 0, 0, 66);
move(0.00, 0.00, -1.20); object(0x01C2, 0, 0, 66);
move(0.00, 0.00, -1.10); object(0x01C2, 0, 0, 66);
move(0.00, 0.00, -0.80); object(0x01C2, 0, 0, 66);
move(0.86, 0.49, 4.30); object(0x01C2, 0, 0, 66);

move(0.00, 0.00, -1.00); object(0x01C2,


move(0.00, 0.00, -1.00); object(0x01C2,
move(0.00, 0.00, -0.90); object(0x01C2,
move(0.00, 0.00, -1.10); object(0x01C2,
teleport(-770.87, -1198.80, 11.08);

0,
0,
0,
0,

0,
0,
0,
0,

66);
66);
66);
66);

#cheat Grapple Gun


//ID: 19027
//Score: 209
//Author: Durka Durka Mahn
//Category: Misc
//Description: This cheat turns any aimable weapon into a grapplegun! Hold R and
X to move towards the target. Hold L along with the other two to increase your
grappling speed!
//Image: http://img171.imageshack.us/img171/1659/video1fq6.gif
//Time: 13/12/2006 00:28:22
//Working: Yes
static grapplespeed;
aimx = getfloat(pplayer + 0x30) - getfloat(0x08ba1d50);
aimy = getfloat(pplayer + 0x34) - getfloat(0x08ba1d54);
aimz = getfloat(pplayer + 0x38) - getfloat(0x08ba1d58);
if(buttons & CTRL_RTRIGGER&&buttons & CTRL_CROSS)
{
setshort(pplayer + 0x01c8, 0x1020);
setfloat(pplayer + 0x0140, -aimx * grapplespeed);
setfloat(pplayer + 0x0144, -aimy * grapplespeed);
setfloat(pplayer + 0x0148, -aimz * grapplespeed);
}
if(buttons & CTRL_LTRIGGER)
{
grapplespeed = 0.01;
}
else
{
grapplespeed = 0.005;
}
#cheat inside lookout point on rooftop [tested]
//ID: 18956
//Score: 62
//Author: jumpman06
//Category: Misc
//Description: in the mission where you and lance jump off the rooftop past that
signpost theres a lookout point ontop this is it! .:.::Random::.:.
//Image: none
//Time: 03/12/2006 18:41:48
//Working: Yes
//jack hikiwara
//to exit use step thru walls!
teleport(-872.58, -1396.98, 34.15);
#cheat Object repellant Vic! (Kinda) v0.1
//ID: 18836
//Score: 63
//Author: Haddenjms
//Category: Misc
//Description: Back up into an object while in a patriot and your patiot will ei
ther do one of the following, 2 of the following, or all 3.
//
//(HUGE CREDIT TO DDM AND EC.)

//
//~Climb up (light pole)
//~Get backward rocket boost
//~Or go flying into the air
//Image: none
//Time: 22/11/2006 16:01:21
//Working: Yes
//Smack into something to be repelled
PColl = getint(pplayer+0x150);
CarColl = getint(pcar+0x150);
boost = -5;
thrust = boost * 0.00333;
if(PColl)
{
setfloat(pplayer + 0x0140,
010) * thrust);

getfloat(pplayer + 0x0140) + getfloat(pplayer + 0x0

setfloat(pplayer + 0x0144,
014) * thrust);

getfloat(pplayer + 0x0144) + getfloat(pplayer + 0x0

setfloat(pplayer + 0x0148,
018) * thrust);

getfloat(pplayer + 0x0148) + getfloat(pplayer + 0x0

setchar(pplayer + 0x1c9, getchar(pplayer + 0x1c9) | 0x10);


}
if(CarColl)
{
setfloat(pcar + 0x0140,
rust);

getfloat(pcar + 0x0140) + getfloat(pcar + 0x0010) * th

setfloat(pcar + 0x0144,
rust);

getfloat(pcar + 0x0144) + getfloat(pcar + 0x0014) * th

setfloat(pcar + 0x0148,
rust);

getfloat(pcar + 0x0148) + getfloat(pcar + 0x0018) * th

if(getint(pcar+0x150)>0x098b4a40&&getint(pcar+0x150)<0x098ecf90)
{
setchar(pcar + 0x1c9, getchar(pcar + 0x1c9) | 0x10);
}
}
#cheat The Evil Box
//ID: 18721
//Score: 125

//Author: Waterbottle
//Category: Misc
//Description: Try and stay away from the evil box as long as possible. Touch an
object (light post for example) to make the box start chasing you.
//Image: http://img.photobucket.com/albums/v157/waterbottle2/evilbox.gif
//Time: 15/11/2006 20:59:35
//Working: Yes
static state;
static address;
static ext;
static score;
static topscore;
if(!state)//get address of a weapon
{
setshort(0x08e90bd8, 1, 'T', 'o', 'u' , 'c', 'h', ' ', 'a', 'n', ' ', 'o' , 'b
', 'j', 'e', 'c', 't', ' ', 't' , 'o', ' ', 's', 't', 'a', 'r', 't' , '.', ' ',
'T', 'o', 'p', ' ', 's' , 'c', 'o', 'r', 'e', ':');
int = int(topscore);
size = 0;
if(int == 0) setshort(0x08e90c20, '0', 0); else {
for(i = 1; i <= int; i*=10) size+=2;
for(i = 0; int > 0; i+=2 )
{
setshort(0x08e90c20+size-i, '0' + (int % 10));
int = int(int/=10);
}
setshort(0x08e90c20+i, 0);
}
if(getint(pplayer+0x150)>0x09910000)
{
address = getint(pplayer+0x150);
ext = 1.0;
state = 1;
oldobj = getshort(address+0x56);
oldx = getfloat(address+0x30);
oldy = getfloat(address+0x34);
oldz = getfloat(address+0x38);
}
}
if(state == 1)//teleport and set up object
{
rand = (getint(pplayer) + getint(0x08bb3b40)) % 4;
setfloat(address + 0x30, getfloat(pplayer+0x30) + 25 * -getfloat(pplayer+4));
setfloat(address + 0x34, getfloat(pplayer+0x34) + 25 * -getfloat(pplayer));
setfloat(address + 0x38, getfloat(pplayer+0x38));
setshort(address + +0x56, 0x0207+rand);
state = 2;
}
if(state==2)
{
dx = getfloat(pplayer+0x30) - getfloat(address+0x30);
dy = getfloat(pplayer+0x34) - getfloat(address+0x34);
setfloat(address + 0x30, getfloat(address + 0x30) + dx * 0.05 * ext);
setfloat(address + 0x34, getfloat(address + 0x34) + dy * 0.05 * ext);
setfloat(address + 0x38, getfloat(pplayer + 0x38));
ext+=0.001;
setshort(0x08e90bd8, 1, 'S', 'C', 'O' , 'R', 'E', ':', ' ');
int = int(score);
size = 0;

if(int == 0) setshort(0x08e90be8, '0', 0); else {


for(i = 1; i <= int; i*=10) size+=2;
for(i = 0; int > 0; i+=2 )
{
setshort(0x08e90be6+size-i, '0' + (int % 10));
int = int(int/=10);
}
setshort(0x08e90be6+i, 0);
}
score++;
if(sqrt(dx*dx)<0.75 && sqrt(dy*dy)<0.75)
{
setfloat(address + 0x30, 0, 0, 0);
if(score > topscore) topscore = score;
setshort(address+0x56, oldobj);
setfloat(address+0x30, oldx);
setfloat(address+0x34, oldy);
setfloat(address+0x38, oldz);
address = state = score = oldobj = oldx = oldy = oldz = 0;
ext = 1.0;
}
}
#cheat Money Counter is a Speed'O'Meter v. 2
//ID: 18666
//Score: 254
//Author: Waterbottle
//Category: Misc
//Description: The money counter will show how fast you are driving.
//$ sign and zeros are removed from from the speed'o'meter. (found by edison)
//You get the money you had back when you leave the vehicle.
//Image: none
//Time: 11/11/2006 18:17:41
//Working: Yes
static money;
static wasin;
if(!money) money = getint(0x08bde560);
if (pcar)
{
wasin = true;
speed = (sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar
+ 0x144) * getfloat(pcar + 0x144)))*100;
setint(0x08bde55c, speed, speed);
setchar(0x8BAEDB8, '%', 'd', 0);
setchar(0x8BAEDC0, '%', 'd', 0);
}
else
{ if(wasin)
{
setchar(0x8BAEDB8, '%', '0', '8', 'd', '$', 0);
setchar(0x8BAEDC0, '$', '%', '0', '8', 'd', 0);
setint(0x08bde55c, money, money);
wasin = false;
}
money = getint(0x08bde560);
}
#off
setint(0x08bde55c, money, money);
setchar(0x8BAEDB8, '%', '0', '8', 'd', '$', 0);

setchar(0x8BAEDC0, '$', '%', '0', '8', 'd', 0);


#cheat 999,999,999$
//ID: 18439
//Score: 363
//Author: Waterbottle
//Category: Misc
//Description: Gives you 999,999,999$
//Image: none
//Time: 02/11/2006 22:51:08
//Working: Yes
setint(0x08bde55c, 999999999, 999999999);
#cheat Trunk Gone Cops/ Jeep Cop Cars
//ID: 18724
//Score: 81
//Author: Haddenjms
//Category: Vehicle
//Description: Turns all cop cars into jeeps.
//Image: none
//Time: 15/11/2006 23:30:16
//Working: Yes
Trunk Gone Cops/ Jeep Cop Cars
sethex(0x09AB98F4, 24)
#cheat Vulture Cop Cars (TESTED)
//ID: 18723
//Score: 74
//Author: Haddenjms
//Category: Vehicle
//Description: Makes all cop cruiser cars look cool, with spiky edges strictly d
ark green and black.
//
//EDITED BY: edisoncarter on 18/11/06 00:24:58
//Image: none
//Time: 15/11/2006 23:26:34
//Working: Yes
sethex(0x09AB98F4, 00)
#cheat Car Stunts 2 (Hold O and use Analog)
//ID: 18720
//Score: 183
//Author: Durka Durka Mahn
//Category: Vehicle
//Description: Redo of my first version, this one has perfect speed on both left
and right, no mess ups, and also now includes FLIPPING! To rotate hold O and us
e left + right on the analog, then use up and down on the analog to do flips. Ma
ke cool combinations as well!
//Image: http://img517.imageshack.us/img517/4745/flipsyu1.gif
//Time: 15/11/2006 20:41:17
//Working: Yes
if(buttons&CTRL_CIRCLE)
{
setfloat(pcar+0x70, ystick * getfloat(pcar) / 8);
setfloat(pcar+0x74, ystick * getfloat(pcar+4) / 8);
setfloat(pcar+0x78, -xstick / 8);
}

#cheat Pet Car


//ID: 18718
//Score: 201
//Author: Durka Durka Mahn
//Category: Vehicle
//Description: This cheat will make the last entered car follow you! To use this
, turn it on, get into a car, then get out. Then use these controls:
//R+Up- Turn On Follow
//R+Down- Turn Off Follow
//R+O- Blow up car
//Down- Car hop (Best if follow is OFF)
//R+ Analog- Spin
//Image: http://img294.imageshack.us/img294/7374/video1km2.gif
//Time: 15/11/2006 16:12:00
//Working: Yes
playerx = getfloat(pplayer + 0x30);
playery = getfloat(pplayer + 0x34);
playerz = getfloat(pplayer + 0x38);
static Blowupcar;
if(pcar)
{
yourcar = pcar;
}
if(Blowupcar == 0&&pcar)
{
setfloat(yourcar + 0x0000027C, 1000000000);
setfloat(yourcar + 0x0000010C, 0);
}
if(buttons & CTRL_RTRIGGER&&buttons & CTRL_CIRCLE)
{
Blowupcar = 1;
}
else
{
Blowupcar = 0;
}
if(Blowupcar)
{
setfloat(yourcar + 0x0000027C, 0);
}
static thingy;
if(thingy)
{
setfloat(yourcar + 0x30, playerx +3);
setfloat(yourcar + 0x34, playery +3);
setfloat(yourcar + 0x38, playerz);
}
if(press & CTRL_UP&&buttons & CTRL_RTRIGGER&&thingy == 0)
{
thingy = 1;
}
if(press & CTRL_DOWN&&buttons & CTRL_RTRIGGER&&thingy)
{
thingy = 0;
}
if(xstick < -0.9&&buttons & CTRL_RTRIGGER)
{

setfloat(yourcar + 0x78, +0.1);


}
if(xstick > 0.9&&buttons & CTRL_RTRIGGER)
{
setfloat(yourcar + 0x78, getfloat(yourcar + 0x78)-0.01);
}
if(press & CTRL_DOWN)
{
setfloat(yourcar + 0x00000148, +0.2);
}
#cheat Car Stunts (Hold O and use analog)
//ID: 18710
//Score: 93
//Author: Durka Durka Mahn
//Category: Vehicle
//Description: While on hold O and use the analog stick to do cool spinning stun
ts in a car. Can be used on land or in air. Tap the buttons to spin longer, hold
them to spin faster!
//Note: Video is kinda crappy, I know. Loads better in-game.
//Image: http://img182.imageshack.us/img182/803/spinxk9.gif
//Time: 15/11/2006 00:18:34
//Working: Yes
if(xstick < -0.9&&buttons & CTRL_CIRCLE)
{
setfloat(pcar + 0x78, +0.1);
}
if(xstick > 0.9&&buttons & CTRL_CIRCLE)
{
setfloat(pcar + 0x78, getfloat(pcar + 0x78)-0.02);
}
#cheat Normal Cop Car
//ID: 18705
//Score: 92
//Author: lilfrk12006
//Category: Vehicle
//Description: If you use one of the cop car mod cheats some of them can get wel
l annoying.....
//
//just turn onf cheat and it turns all back to normal the cop car that is.
//Image: none
//Time: 14/11/2006 04:23:07
//Working: Yes
//By:LILFRK12006
sethex(0x09AB98F4, 21);
#cheat rainbow ish cop car
//ID: 18704
//Score: 103
//Author: lilfrk12006
//Category: Vehicle
//Description: Makes the Cop car rainbow ish but it looks totaly normal.
//
//EDITED BY: psphacker108 on 14/11/06 15:53:11
//Image: http://img489.imageshack.us/img489/1960/copcar11aw9.png
//Time: 14/11/2006 04:21:14
//Working: Yes

//By:Lilfrk12006
sethex(0x09AB98F4, 30);
#cheat Hover Car!
//ID: 18694
//Score: 441
//Author: Waterbottle
//Category: Vehicle
//Description: Any vehicle you are in will be able to fly.
//UP/DOWN: accend/decend
//ANALOG: rotate/tilt car
//X: accelerate
//[]: decelerate, reverse
//Image: http://img.photobucket.com/albums/v157/waterbottle2/hovervcs.gif
//Time: 12/11/2006 20:17:35
//Working: Yes
static height;
if(!height)
height = getfloat(pcar+0x38);
static Zdeg;
if(!Zdeg)
Zdeg = getfloat(pplayer+0x8d0);
static st;
static speed;
setfloat(pcar+0x1c8, 0x1020);
setfloat(pcar+0x38, height);
setfloat(pcar+0x148, 0);
Zdeg += xstick * 1.5;
if(ystick)
{
Xdeg = getfloat(pcar) * -10 * ystick;
Ydeg = getfloat(pcar+4) * -10 * ystick;
}
else Ydeg = Xdeg = 0;
if(buttons & CTRL_CROSS)
{
if(speed < 0)
speed += 0.02;
if(speed < 0.75)
speed += 0.01;
}
else
if(buttons & CTRL_SQUARE)
{
if(speed > 0)
speed -= 0.015;
if(speed > -0.4)
speed -= 0.008;
}
else speed *= 0.95;
if(buttons & CTRL_UP) height+=0.1;
if(buttons & CTRL_DOWN && !(getchar(pcar+0x4a) & 0x10) ) height-=0.1;
setfloat(pcar+0x00, cos(Ydeg) * cos(Zdeg));
setfloat(pcar+0x04, sin(Xdeg) * sin(Ydeg) * cos(Zdeg) - cos(Xdeg) * sin(Zdeg))
;
setfloat(pcar+0x08, cos(Xdeg) * sin(Ydeg) * cos(Zdeg) + sin(Xdeg) * sin(Zdeg))

;
setfloat(pcar+0x10, cos(Ydeg) * sin(Zdeg));
setfloat(pcar+0x14, sin(Xdeg) * sin(Ydeg) * cos(Zdeg) + cos(Xdeg) * cos(Zdeg))
;
setfloat(pcar+0x18, cos(Xdeg) * sin(Ydeg) * sin(Zdeg) - sin(Xdeg) * cos(Zdeg))
;
setfloat(pcar+0x20, -sin(Ydeg));
setfloat(pcar+0x24, sin(Xdeg) * cos(Ydeg));
setfloat(pcar+0x28, cos(Xdeg) * cos(Ydeg));
setfloat(pcar+0x140, -getfloat(pcar+4)*speed);
setfloat(pcar+0x144, getfloat(pcar)*speed);
if(!(getchar(pcar+0x4a) & 0x10) || ystick > 0) height += ystick * speed / 7;
if(!pcar) Xdeg = Ydeg = Zdeg = height = 0;
#off
Xdeg = Ydeg = Zdeg = height = 0;
#cheat Spinners
//ID: 18692
//Score: 267
//Author: vettefan88
//Category: Vehicle
//Description: Whenever your in a vehicle the rims will spin non-stop giving the
vehicle spinners.
//
//EDITED BY: edisoncarter on 12/11/06 20:10:18
//Image: none
//Time: 12/11/2006 19:35:26
//Working: Yes
static rotation;
if (rotation == 0)
{
rotation = 360;
}
spin = tan(rotation);
setfloat(pcar + 0x644, spin, spin, spin, spin);
rotation = rotation - 1;
if (rotation == 1)
{rotation = 360;}
#cheat PCJ-600 and Jet Ski spawn at 101 Bayshore
//ID: 18681
//Score: 177
//Author: edisoncarter
//Category: Vehicle
//Description: A PCJ-600 spawns right outside your safehouse at 101 Bayshore Ave
and a Jet Ski is waiting at the small dock across the street.
//Image: none
//Time: 12/11/2006 03:51:16
//Working: Yes
pspawn = 0x08E81290;
setint(pspawn, 212); // modelid pcj-600
setfloat(pspawn + 4, -801.37, -1178.76, 10.96, 290); // x, y, z, angle
pspawn += 0x30;
setint(pspawn, 233); // modelid jet ski
setfloat(pspawn + 4, -729.4, -1148.9, 6.0, 20); // x, y, z, angle
pspawn += 0x30;

#cheat Drive On Water!


//ID: 18678
//Score: 402
//Author: Waterbottle
//Category: Vehicle
//Description: This cheat will allow any vehicle you are in to drive on water. C
ontrol Setup 1 recommeded.
//X: accelerate, Analog: rotate, R: hand brake, [] Reverse
//
//Thanks to Durka Durka Mahn for the cheat idea ;)
//Image: http://img.photobucket.com/albums/v157/waterbottle2/drivewater.gif
//Time: 12/11/2006 01:01:08
//Working: Yes
if(getfloat(pcar+0x38)<getfloat(0x96C96B0)+0.8) {
static speed;
//set the car ontop of the water
setfloat(pcar+0x38, getfloat(0x96C96B0)+0.8);
setfloat(pcar+0x8, 0);
setfloat(pcar+0x18, 0);
setfloat(pcar+0x20, 0, 0, 0);
setfloat(pcar+0x148, 0);
//hand brake
if(buttons & CTRL_RTRIGGER)
{
speed*=0.9;
handb = 2.5;
} else handb = 1;
//rotate the vehicle
if(speed > 0.1)
setfloat(pcar+0x78, -0.015 * xstick * handb);
else if(speed < -0.1)
setfloat(pcar+0x78, 0.015 * xstick * handb);
//accelerte
if(buttons & CTRL_CROSS)
{
if(speed < 0)
speed += 0.02;
if(speed < 0.7)
speed += 0.02;
}
else
if(buttons & CTRL_SQUARE)
{
if(speed > 0)
speed -= 0.02;
if(speed > -0.5)
speed -= 0.02;
}
else speed *= 0.95;
//add speed to car
setfloat(pcar+0x140, -getfloat(pcar+4)*speed);
setfloat(pcar+0x144, getfloat(pcar)*speed);
}
#cheat Police Station Wagons
//ID: 18662
//Score: 121
//Author: Matt420bad07
//Category: Vehicle

//Description: Makes all police cars look like a station wagon And changes the c
olor of some parts on the car.
//
//EDITED BY: Waterbottle on 11/11/06 10:31:32
//Image: http://img289.imageshack.us/img289/6791/screen1lz3.png
//Time: 11/11/2006 06:06:55
//Working: Yes
setchar(0x09ab96e2, 208);
setchar(0x09ab96e3, 63);
setchar(0x09ab96e6, 255);
setchar(0x09ab96e7, 64);
setchar(0x09ab96ea, 128);
setchar(0x09ab96eb, 63);
setchar(0x09ab96f6, 4);
setchar(0x09ab96f7, 63);
setchar(0x09ab96fa, 254);
setchar(0x09ab96fb, 62);
setchar(0x09ab99fe, 5);
setchar(0x09ab9a2e, 4);
setchar(0x09abe776, 64);
setchar(0x09abe777, 65);
setchar(0x09abe88e, 3);
setchar(0x09abe8be, 3);
setchar(0x09abf746, 64);
setchar(0x09abf747, 65);
setchar(0x09abf85e, 3);
setchar(0x09ac2bce, 4);
setchar(0x09ac2bfe, 4);
setchar(0x09abd5ae, 4);
#cheat Custom Police Car
//ID: 18661
//Score: 131
//Author: Matt420bad07
//Category: Vehicle
//Description: Totally custom.... cop car.
//
//EDITED BY: Waterbottle on 11/11/06 10:32:09
//Image: none
//Time: 11/11/2006 06:02:22
//Working: Yes
setchar(0x09ab98f4, 4);
setchar(0x09ab8ce4, 22);
setchar(0x09ab8d06, 192);
setchar(0x09ab8d07, 65);
setchar(0x09ab8d0a, 48);
setchar(0x09ab8d0b, 64);
setchar(0x09ab8d16, 4);
setchar(0x09ab8d17, 190);
setchar(0x09ab8d1a, 195);
setchar(0x09ab8d1b, 62);
setchar(0x09ab8d33, 69);
setchar(0x09ab85d6, 192);
setchar(0x09ab85d7, 64);
setchar(0x09abd57e, 1);
setchar(0x09abe82e, 2);
setchar(0x09abe85e, 1);
setchar(0x09abe776, 208);
setchar(0x09abf746, 208);
setchar(0x09abf7fe, 2);

setchar(0x09abf82e,
setchar(0x09abf837,
setchar(0x09abf83b,
setchar(0x09abe867,
setchar(0x09abe86b,
setchar(0x09ac2b9e,
setchar(0x09ac4126,
setchar(0x09ac4127,
setchar(0x09ac412a,
setchar(0x09ac412b,
setchar(0x09ac4c3a,
setchar(0x09ac4c3b,
setchar(0x09ac4c4a,
setchar(0x09ac4c4b,
setchar(0x09ab8d07,
setchar(0x09ab8d1a,
setchar(0x09ab9322,
setchar(0x09ab9357,
setchar(0x09ab935b,
setchar(0x09ab9717,
setchar(0x09ab971b,
setchar(0x09ab96f6,
setchar(0x09ab96f7,
setchar(0x09ab96fa,
setchar(0x09ab96fb,
setchar(0x09ab96e2,
setchar(0x09ab96e3,
setchar(0x09ab96e6,
setchar(0x09ab96e7,
setchar(0x09ab96ea,
setchar(0x09ab96eb,
setchar(0x09ac1a37,
setchar(0x09ac1a3b,
setchar(0x09ac1a07,
setchar(0x09ac1a0b,
setchar(0x09ac19d2,
setchar(0x09ac19d3,
setchar(0x09ac19d6,
setchar(0x09ac19d7,
setchar(0x09ac19da,
setchar(0x09ac19db,
setchar(0x09ac19e6,
setchar(0x09ac19e7,
setchar(0x09ac19ea,
setchar(0x09ac19eb,

2);
62);
62);
62);
62);
1);
180);
62);
147);
60);
32);
64);
96);
190);
66);
149);
32);
0);
0);
0);
0);
237);
63);
236);
62);
198);
63);
28);
65);
0);
63);
0);
0);
0);
0);
0);
64);
128);
65);
16);
64);
152);
192);
195);
62);

#cheat Remote Control Bike


//ID: 18639
//Score: 128
//Author: dwinch
//Category: Vehicle
//Description: See gif for better idea of what it does.
//I cannot add the whole thing here, apparently there are errors (I assume as it
is more than one code), so the rest is in the readme:
//http://www.filelodge.com/files/room49/1424824/Remote%20Control%20Bike.txt
//Image: http://www.filelodge.com/files/room49/1424824/th_RCB.gif
//Time: 10/11/2006 19:35:41
//Working: Yes
//get on bike, get off, use this (turn on/off QUICKLY)
//must be a few feet away from bike

setchar(pplayer+0x8B4, 0x18);
#cheat All Cars Start Burning, Then Blow Up.
//ID: 18637
//Score: 120
//Author: Waterbottle
//Category: Vehicle
//Description: All cars will start burning and then a few seconds later blow up.
//Image: none
//Time: 10/11/2006 18:51:28
//Working: Yes
static counter;
if(counter++ % 30 == 0) {
for(p=0x098edcc0; p <= 0x099019a0; p+=0x820) {
if(p != pcar) setfloat(p + 0x27c, 0);
}
}
setchar(0x08bb32c8, 1);
#off
setchar(0x08bb32c8, 0);
#cheat No Traffic
//ID: 18636
//Score: 167
//Author: Waterbottle
//Category: Vehicle
//Description: All cars will dissapear except the one you are in. Allowing you t
o drive around without any cars getting in your way,
//Image: none
//Time: 10/11/2006 18:49:27
//Working: Yes
static counter;
if(counter++ % 30 == 0) {
for(p=0x098edcc0; p <= 0x099019a0; p+=0x820) {
if(p != pcar) setchar(p + 0x4c, 1);
}
}
#cheat Jet ski's drive sideways
//ID: 18622
//Score: 83
//Author: psphacker108
//Category: Vehicle
//Description: when activated make sure your on a jetski make sure your in Open
water and Move your analog stick side to side and it will drive side ways makes
all vehicles go on there sides to!! jetski acts like a submarine on sharp turns
//Image: http://img399.imageshack.us/my.php?image=screen1zr4.png
//Time: 10/11/2006 01:02:27
//Working: Yes
setint(pcar + 0x00000000, 19);
#cheat Invisible Car
//ID: 18620
//Score: 127
//Author: dwinch
//Category: Vehicle
//Description: Car and Vic inside are invisible.
//
//EDITED BY: psphacker108 on 10/11/06 00:36:38
//Image: none

//Time: 10/11/2006 00:06:18


//Working: Yes
setchar(pcar+0x4A, 0x15);
#off
setchar(pcar+0x4A, 0x18);
#cheat Your Car Goes Flipping [LCS>VCS Port]
//ID: 18604
//Score: 101
//Author: Haddenjms
//Category: Vehicle
//Description: Press up to activate... Note: This has NOT been tested on boats!!
!
//Image: none
//Time: 08/11/2006 21:29:50
//Working: Yes
if(press & CTRL_UP)
{
setfloat(pcar + 0x0000010B, +1B);
}
#cheat Nitrous Oxide v.2
//ID: 18567
//Score: 491
//Author: Waterbottle
//Category: Vehicle
//Description: Updated version of NOS; now with power break.
//
//press O to use NOS
//press [] to use power break (stops you immediatly)
//
//Also did so if you press L then NOS won't work, so it dosn't affect drive by's
.
//Image: http://img.photobucket.com/albums/v157/waterbottle2/NOS.gif
//Time: 06/11/2006 16:16:24
//Working: Yes
if(buttons & CTRL_CIRCLE && !(buttons & CTRL_LTRIGGER)) {
//calculate speed
speed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar + 0
x144) * getfloat(pcar + 0x144));
//if speed is lower than max speed for NOS accelerate
if(speed<1.8) {
setfloat(pcar+0x140, getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar)*0.005);
}
}
//Power Brake if vehicle is on ground
if(buttons & CTRL_SQUARE && getshort(pcar+0x1c8)==0) setfloat(pcar+0x140, 0, 0);
#cheat Your Car Turns Black Before Exploding
//ID: 18563
//Score: 95
//Author: edisoncarter
//Category: Vehicle
//Description: When your car turns black, bail! One more hit and it'll explode!
Thanks to vettefan for the car color addresses.
//Image: none
//Time: 06/11/2006 05:34:12

//Working: Yes
// Thanks to vettefan for car color addresses
health = getfloat(pcar+0x027c);
if (health < 300)
setchar(pcar+0x224, 0, 0, 0);
#cheat Car Color Shows Car Health
//ID: 18562
//Score: 238
//Author: edisoncarter
//Category: Vehicle
//Description: Your car goes from green to yellow to red to black as it takes da
mage. Thanks to vettefan for the car color addresses!
//Image: http://www1.cheatdevice.com/gta/VCSCarHealthColor.gif
//Time: 06/11/2006 05:26:14
//Working: Yes
// Thanks to vettefan for car color addresses
health = getfloat(pcar+0x027c);
if (health >= 990)
setchar(pcar+0x224, 0, 180, 0);
else if (health >= 650)
setchar(pcar+0x224, 255 * (1000 - health) / 350, 255, 0);
else if (health >= 300)
setchar(pcar+0x224, 255, 255 * (health - 300) / 350, 0);
else if (health >= 280)
setchar(pcar+0x224, 128, 0, 0);
else
setchar(pcar+0x224, 0, 0, 0);
#cheat Random Car Color
//ID: 18551
//Score: 138
//Author: vettefan88
//Category: Vehicle
//Description: Every time you enter this cheat your car will get a completely r
andom color. the chances of seeing the same color twice are 1/1000000!
//
//EDITED BY: psphacker108 on 06/11/06 05:56:01
//Image: none
//Time: 05/11/2006 18:05:01
//Working: Yes
setfloat(pcar+0x224, getfloat(pcar+0x20), getfloat(pcar+0x24));
off()
#cheat Disco Vehicle
//ID: 18550
//Score: 234
//Author: vettefan88
//Category: Vehicle
//Description: Cars Color will rapidly change colors giving off a "disco" feel.
or to some it may be a "seizure" feel.
//there a literally millions of possible color combinations that can come from t
his code.
//Image: none
//Time: 05/11/2006 18:03:00
//Working: Yes
setfloat(pcar+0x224, getfloat(pcar+0x20), getfloat(pcar+0x24));
#cheat Cars never flip!
//ID: 18549

//Score: 294
//Author: rela82me
//Category: Vehicle
//Description: ported over from Edison Carter's cheat from LCS
//Image: none
//Time: 05/11/2006 17:45:48
//Working: Yes
setfloat(pcar + 0x08, 0);
setfloat(pcar + 0x18, 0);
#cheat Light Cars
//ID: 18547
//Score: 129
//Author: vettefan88
//Category: Vehicle
//Description: This will make your car really light, but it will still stay on t
he ground, it just won't be able to crash through anything.
//use this to reset the car back to normal after using the heavy cars cheat.
//Image: none
//Time: 05/11/2006 17:43:10
//Working: Yes
setfloat(pcar+0xD0, getfloat(pcar+0xD0)/1000, getfloat(pcar+0xD4)/1000);
off()
#cheat Heavy Cars
//ID: 18546
//Score: 135
//Author: vettefan88
//Category: Vehicle
//Description: Get into a car and activate this cheat.
//but only activate it ONCE, as it may crash the game if you do it too many time
s.
//it will make your car heavy based on it's current weight, letting the vehicle
attain it's regular handling attributes.
//Image: none
//Time: 05/11/2006 17:40:18
//Working: Yes
setfloat(pcar+0xD0, getfloat(pcar+0xD0)*1000, getfloat(pcar+0xD4)*1000);
off()
#cheat Extreme Boost (Hit O)
//ID: 18544
//Score: 299
//Author: Durka Durka Mahn
//Category: Vehicle
//Description: A redo of waterbottle's NOS cheat, this will give you an INSTANT
shot of boost of speed instead of an overtime boost when you hit O. Very useful
for insane jumps and can also be used in big vehicles to ram stuff.
//Image: http://img212.imageshack.us/img212/9427/2yh5.gif
//Time: 05/11/2006 16:22:46
//Working: Yes
if((press & CTRL_CIRCLE))
{
setfloat(pcar+0x140, getfloat(pcar+0x140)+getfloat(pcar+0x10)+0.1);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar+0x14)+0.1);
}

#cheat indeflatable tires

//ID: 18517
//Score: 353
//Author: Waterbottle
//Category: Vehicle
//Description: Your tires will never deflate
//Image: none
//Time: 05/11/2006 00:34:46
//Working: Yes
setshort(pcar+0x3b6, 0, 0);//cars
setshort(pcar+0x434, 0);//bikes
#cheat Car Hop (Hit Down)
//ID: 18514
//Score: 166
//Author: Durka Durka Mahn
//Category: Vehicle
//Description: Turn on and get in a vehicle then hit down and your car will pop
up into the air, in a controlled amount.
//Image: none
//Time: 04/11/2006 21:42:32
//Working: Yes
if(press & CTRL_DOWN)
{
setfloat(pcar + 0x00000148, +0.2);
}
#cheat Kamakazee!
//ID: 18513
//Score: 231
//Author: Durka Durka Mahn
//Category: Vehicle
//Description: Turn on and hit O and your car will automatically catch fire. Can
be useful and is a ton of fun!
//Image: none
//Time: 04/11/2006 21:41:24
//Working: Yes
if ((buttons & CTRL_CIRCLE))
{
setfloat(pcar + 0x0000027C, 0x0);
}
#cheat Rocket Boost 4
//ID: 18507
//Score: 225
//Author: edisoncarter
//Category: Vehicle
//Description: The built-in Rocket Boost cheat from LCS converted to cheat scrip
t. Change "boost = 4.0" for different boost amounts.
//Image: none
//Time: 04/11/2006 19:26:23
//Working: Yes
if (buttons & CTRL_CROSS)
{
boost = 4.0;
thrust = boost * 0.00333;

// velocity = velocity + forward vector * thrust


setfloat(pcar + 0x0140, getfloat(pcar + 0x0140) + getfloat(pcar + 0x0010) *
thrust);
setfloat(pcar + 0x0144, getfloat(pcar + 0x0144) + getfloat(pcar + 0x0014) *
thrust);
setfloat(pcar + 0x0148, getfloat(pcar + 0x0148) + getfloat(pcar + 0x0018) *
thrust);
// rotational control on motorcycles
//if (getshort(pcar + 0x0058) >= 202 && getshort(pcar + 0x0058) <= 210)
setfloat(pcar + 0x0078, -0.03 * xstick);
}

#cheat NOS
//ID: 18504
//Score: 161
//Author: Waterbottle
//Category: Vehicle
//Description: Hold O while driving to use NOS.
//Screen blurs more the faster you drive.
//
//EDITED BY: ADePSP on 04/11/06 19:17:14
//Image: none
//Time: 04/11/2006 18:23:13
//Working: Yes
if(buttons & CTRL_CIRCLE) {
speed = 0.0;
if(getfloat(pcar+0x140)>0)
{
speed+=getfloat(pcar+0x140);
}
else
{
speed-=getfloat(pcar+0x140);
}
if(getfloat(pcar+0x144)>0)
{
speed+=getfloat(pcar+0x144);
}
else
{
speed-=getfloat(pcar+0x144);
}
if(speed<175/75)
{
setfloat(pcar+0x140, getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar)*0.005);
}

}
#cheat Remote Controlled Bike
//ID: 18444
//Score: 173
//Author: Waterbottle
//Category: Vehicle
//Description: Stand next to the bike you want to remort control then activate t
he cheat and quickly disable it, as you leave the bike and you can remote contr
ol it.
//Image: none
//Time: 03/11/2006 00:13:28
//Working: Yes
setchar(pplayer+0x894, 0x12);
#off
setchar(pplayer+0x894, 0x10);
#cheat Lock Car Doors
//ID: 18440
//Score: 287
//Author: Waterbottle
//Category: Vehicle
//Description: Press DOWN to lock/unlock car door, while door is locked nobody c
an get into your vehicle and you can't get out.
//
//Ported from theY4Kman's version for LCS.
//Image: none
//Time: 02/11/2006 23:07:08
//Working: Yes
if(press & CTRL_DOWN)
setshort(pcar+0x232, getshort(pcar+0x232) ^ 0x0101);
#off
setshort(pcar+0x232, 0);
#cheat Lamborghini Doors
//ID: 18438
//Score: 540
//Author: Waterbottle
//Category: Vehicle
//Description: This gives your car Lamborghini verticle Doors.
//
//Ported from vettefan88's version for LCS.
//Image: http://img.photobucket.com/albums/v157/waterbottle2/lambo.jpg
//Time: 02/11/2006 22:22:22
//Working: Yes
setfloat(pcar+0x450, 0, -1.2566371, 0);
setfloat(pcar+0x480, 0, -1.2566371, 0);
setfloat(pcar+0x4b0, 0, -1.2566371, 0);
setfloat(pcar+0x4e0, 0, -1.2566371, 0);
#cheat Indestructable Vehicle
//ID: 18437
//Score: 392
//Author: vettefan88
//Category: Vehicle
//Description: any car your in will not attain any physical damage, or engine da
mage.
//Image: none
//Time: 02/11/2006 20:48:45
//Working: Yes

setfloat(pcar + 0x0000027C, 1000000000);


setfloat(pcar + 0x0000010C, 0);
#cheat Compound with Custom Car Spawns! V2
//ID: 19067
//Score: 101
//Author: .:Wolvern:.
//Category: Vehicle
//Description: V1: BF Injection, Cuban, Police Cheetah, Auto Gyro, Six wheel ATV
.
//
//V2: BF Injection, Cuban, Police Cheetah, Auto Gyro, Six wheel ATV Plus Domesto
bot, Ventoso, Streetfighter, Phoenix.
//Image: none
//Time: 18/12/2006 12:56:21
//Working: Yes
pspawn = 0x08E81290;
setint(pspawn, 255);
setfloat(pspawn + 4, -1094.37, 311.42, 11.18, 90);
pspawn += 0x30;
setint(pspawn, 267);
setfloat(pspawn + 4, -1079.92, 349.21, 11.18, 180);
pspawn += 0x30;
setint(pspawn, 204);
setfloat(pspawn + 4, -1070.10, 343.47, 11.19, 180);
pspawn += 0x30;
setint(pspawn, 173);
setfloat(pspawn + 4, -1078.91, 313.72, 10.95, 0);
pspawn += 0x30;
setint(pspawn, 170);
setfloat(pspawn + 4, -1086.78, 362.27, 10.98, 180);
pspawn += 0x30;
setint(pspawn, 252);
setfloat(pspawn + 4, -1110.25, 335.31, 10.76, 270);
pspawn += 0x30;
setint(pspawn, 256);
setfloat(pspawn + 4, -1059.17, 353.88, 10.76, 180);
pspawn += 0x30;
setint(pspawn, 208);
setfloat(pspawn + 4, -1069.60, 296.50, 10.76, 0);
pspawn += 0x30;
setint(pspawn, 246);
setfloat(pspawn + 4, -1107.94, 301.01, 12.17, 180);
pspawn += 0x30;
setint(pspawn, 209);
setfloat(pspawn + 4, -1107.33, 286.71, 12.17, 0);
pspawn += 0x30;
setint(pspawn, 202);
setfloat(pspawn + 4, -1085.25, 317.76, 10.93, 0);
pspawn += 0x30;
setint(pspawn, 172);
setfloat(pspawn + 4, -1073.88, 343.15, 10.77, 180);
pspawn += 0x30;
teleport(-1054.93, 319.51, 11.26);
#cheat Compound with Custom Car Spawns! V1
//ID: 19066
//Score: 61
//Author: .:Wolvern:.
//Category: Vehicle

//Description: V1: BF Injection, Cuban, Police Cheetah, Auto


.
//Image: none
//Time: 18/12/2006 12:20:14
//Working: Yes
pspawn = 0x08E81290;
setint(pspawn,
255);
setfloat(pspawn + 4,
-1094.37,
311.42,
11.18,
pspawn += 0x30;
setint(pspawn,
267);
setfloat(pspawn + 4,
-1079.92,
349.21,
11.18,
pspawn += 0x30;
setint(pspawn,
204);
setfloat(pspawn + 4,
-1070.10,
343.47,
11.19,
pspawn += 0x30;
setint(pspawn,
173);
setfloat(pspawn + 4,
-1078.91,
313.72,
10.95,
pspawn += 0x30;
setint(pspawn,
170);
setfloat(pspawn + 4,
-1086.78,
362.27,
10.98,
pspawn += 0x30;
teleport(-1054.93, 319.51, 11.26);

Gyro, Six wheel ATV

270);
180);
180);
0);
180);

#cheat Red and black car colour (works good with phonix)
//ID: 19057
//Score: 58
//Author: walshyboy
//Category: Vehicle
//Description: Says it all in the Name, Another color cheat.
//
//
//
//EDITED BY: psphacker108 on 20/12/06 05:24:38
//Image: none
//Time: 17/12/2006 09:12:48
//Working: Yes
setint(pcar + 0x00000224, 200);
setint(pcar + 0x00000228, 0);
#cheat Spawn Rhino at Safe House
//ID: 19049
//Score: 55
//Author: four zeros
//Category: Vehicle
//Description: Spawn Rhino at Safe House the Compound One!
//Image: none
//Time: 16/12/2006 19:31:23
//Working: Yes
setint(pspawn,
212);
setfloat(pspawn + 4,
-1062.73,
355.30,
11.29,
0);
pspawn += 0x30;
#cheat No Car Wheels
//ID: 19048
//Score: 70
//Author: Durka Durka Mahn
//Category: Vehicle
//Description: Any car you get in will have no wheels, and you can still drive!
(Doesn't work with motorcycles)
//Image: none

//Time: 16/12/2006 18:05:37


//Working: Yes
setfloat(pcar + 0x688, 5);
setfloat(pcar + 0x68C, 5);
setfloat(pcar + 0x690, 5);
setfloat(pcar + 0x694, 5);
#cheat Car Diamond
//ID: 19036
//Score: 222
//Author: Durka Durka Mahn
//Category: Vehicle
//Description: Make a gang on the streets of Vice City! Turn the code on and tou
ch any 4 cars, and they will follow you, protecting you in a solid diamond shape
d formation.
//Image: http://img243.imageshack.us/img243/2286/video2nd6.gif
//Time: 14/12/2006 01:24:21
//Working: Yes
static UM;
static L;
static R;
static BM;
if(!R||!L||!UM||!BM)
{
setshort(0x08e90bd8, 1, 'K', 'e', 'e', 'p', ' ', 't', 'o', 'u', 'c', 'h'
, 'i', 'n', 'g', ' ', 'c', 'a', 'r', 's', '!', 0);
}
gcar = getint(pobj + 0x150);
if (gcar >= 0x098edcc0 && gcar <= 0x099019a0 && gcar != pcar)
{
UM = gcar;
}
if(UM)
{
setfloat(UM + 0x30, getfloat(pcar + 0x30) + getfloat(pcar + 0x10) * 9.0);
setfloat(UM + 0x34, getfloat(pcar + 0x34) + getfloat(pcar + 0x14) * 9.0);
setfloat(UM + 0x38, getfloat(pcar + 0x38));
setfloat(UM + 0x00, getfloat(pcar), getfloat(pcar+4), getfloat(pcar+8));
setfloat(UM+0x10, getfloat(pcar+0x10), getfloat(pcar+0x14), getfloat( pcar+0x18)
);
setfloat(UM+0x20, getfloat(pcar+0x20), getfloat(pcar+0x24), getfloat( pcar+0x28)
);
setfloat(UM+0x140, 0, 0, 0);
setfloat(UM+0x70, 0, 0, 0);
setfloat(UM+0x27C, 1000);
gcar = getint(UM + 0x150);
if(gcar >= 0x098edcc0 && gcar <= 0x099019a0 && gcar != pcar)
{
BM = gcar;
}
}
if(BM)
{
setfloat(BM + 0x30,
setfloat(BM + 0x34,

getfloat(pcar + 0x30) + getfloat(pcar + 0x10) * -7.5);


getfloat(pcar + 0x34) + getfloat(pcar + 0x14) * -7.5);

setfloat(BM + 0x38, getfloat(pcar + 0x38));


setfloat(BM + 0x00, getfloat(pcar), getfloat(pcar+4), getfloat(pcar+8));
setfloat(BM+0x10, getfloat(pcar+0x10), getfloat(pcar+0x14), getfloat( pcar+0x18)
);
setfloat(BM+0x20, getfloat(pcar+0x20), getfloat(pcar+0x24), getfloat( pcar+0x28)
);
setfloat(BM+0x140, 0, 0, 0);
setfloat(BM+0x70, 0, 0, 0);
setfloat(BM+0x27C, 1000);
gcar = getint(BM + 0x150);
if(gcar >= 0x098edcc0 && gcar <= 0x099019a0 && gcar != pcar)
{
L = gcar;
}
}
if(L)
{
setfloat(L + 0x30, getfloat(pcar + 0x30) + getfloat(pcar + 0x0) * 6.0);
setfloat(L + 0x34, getfloat(pcar + 0x34) + getfloat(pcar + 0x4) * 6.0);
setfloat(L + 0x38, getfloat(pcar + 0x38));
setfloat(L + 0x00, getfloat(pcar), getfloat(pcar+4), getfloat(pcar+8));
setfloat(L+0x10, getfloat(pcar+0x10), getfloat(pcar+0x14), getfloat( pcar+0x18))
;
setfloat(L+0x20, getfloat(pcar+0x20), getfloat(pcar+0x24), getfloat( pcar+0x28))
;
setfloat(L+0x140, 0, 0, 0);
setfloat(L+0x70, 0, 0, 0);
setfloat(L+0x27C, 1000);
gcar = getint(L + 0x150);
if(gcar >= 0x098edcc0 && gcar <= 0x099019a0 && gcar != pcar)
{
R = gcar;
}
}
if(R)
{
setfloat(R + 0x30, getfloat(pcar + 0x30) + getfloat(pcar + 0x0) * -6.0);
setfloat(R + 0x34, getfloat(pcar + 0x34) + getfloat(pcar + 0x4) * -6.0);
setfloat(R + 0x38, getfloat(pcar + 0x38));
setfloat(R + 0x00, getfloat(pcar), getfloat(pcar+4), getfloat(pcar+8));
setfloat(R+0x10, getfloat(pcar+0x10), getfloat(pcar+0x14), getfloat( pcar+0x18))
;
setfloat(R+0x20, getfloat(pcar+0x20), getfloat(pcar+0x24), getfloat( pcar+0x28))
;
setfloat(R+0x140, 0, 0, 0);
setfloat(R+0x70, 0, 0, 0);
setfloat(R+0x27C, 1000);
gcar = getint(R + 0x150);
if(gcar >= 0x098edcc0 && gcar <= 0x099019a0 && gcar != pcar)
{
UL = gcar;
}
}
#off
UM = BM = L = R = 0;

#cheat Compound w/ more cars V.2


//ID: 19032
//Score: 77
//Author: Destruction
//Category: Vehicle
//Description: This one adds the Hunter to the Compound Safehouse. All the vehic
les also have correct angles now.
//Image: none
//Time: 13/12/2006 05:41:15
//Working: Yes
pspawn = 0x08E81290;
setint(pspawn, 276);
setfloat(pspawn + 4, -1074.58, 308.97, 10.86, 270);
pspawn += 0x30;
setint(pspawn, 212);
setfloat(pspawn + 4, -1062.73, 355.30, 11.29, 270);
pspawn += 0x30;
setint(pspawn, 209);
setfloat(pspawn + 4, -1102.53, 300.59, 11.86, 180);
pspawn += 0x30;
setint(pspawn, 269);
setfloat(pspawn + 4, -1109.66, 339.21, 10.87, 90);
pspawn += 0x30;
setint(pspawn, 272);
setfloat(pspawn + 4, -1004.38, 331.20, 10.86, 180);
pspawn += 0x30;
setint(pspawn, 246);
setfloat(pspawn + 4, -1111.63, 298.80, 12.32, 180);
pspawn += 0x30;
setint(pspawn, 221);
setfloat(pspawn + 4, -1061.00, 293.81, 12.17, 0);
pspawn += 0x30;
setint(pspawn, 275);
setfloat(pspawn + 4, -1104.25, 293.81, 22.02, 270);
pspawn += 0x30;
#cheat Ultimate Safehouse's
//ID: 19031
//Score: 132
//Author: Destruction
//Category: Vehicle
//Description: This yet another vehicle spawn cheat . . .
//This spawns quite a few vehicles at ALL your safe houses.
//Clymenus Suite: Maverick on 2nd helipad, Infernus and a Squalo at the dock
//Compound: Hunter, Rhino, Washington, Patriot, PCJ-600, Gang Rancher, Sabre a
//Image: none
//Time: 13/12/2006 05:38:32
//Working: Yes
pspawn = 0x08E81290;
setint(pspawn, 276);
setfloat(pspawn + 4, -1074.58, 308.97, 10.86, 90);
pspawn += 0x30;
setint(pspawn, 212);
setfloat(pspawn + 4, -1062.73, 355.30, 11.29, 0);
pspawn += 0x30;
setint(pspawn, 209);
setfloat(pspawn + 4, -1102.53, 300.59, 11.86, 180);
pspawn += 0x30;
setint(pspawn, 269);
setfloat(pspawn + 4, -1109.66, 339.21, 10.87, 90);

pspawn += 0x30;
setint(pspawn,
setfloat(pspawn
pspawn += 0x30;
setint(pspawn,
setfloat(pspawn
pspawn += 0x30;
setint(pspawn,
setfloat(pspawn
pspawn += 0x30;
setint(pspawn,
setfloat(pspawn
pspawn += 0x30;
setint(pspawn,
setfloat(pspawn
pspawn += 0x30;
setint(pspawn,
setfloat(pspawn
pspawn += 0x30;
setint(pspawn,
setfloat(pspawn
pspawn += 0x30;
setint(pspawn,
setfloat(pspawn
pspawn += 0x30;
setint(pspawn,
setfloat(pspawn
pspawn += 0x30;
setint(pspawn,
setfloat(pspawn
pspawn += 0x30;

272);
+ 4, -1004.38,

331.20,

10.86,

180);

246);
+ 4, -1111.63,

298.80,

12.32,

180);

221);
+ 4, -1061.00,

293.81,

12.17,

0);

275);
+ 4, -1104.25,

293.81,

22.02,

270);

213);
+ 4, 245.22,

-184.29,

29.08,

257);
+ 4, 226.39,

-130.54,

6.93,

270);
+ 4, 264.86,

-153.60,

11.72,

90);
0);
270);

212);
+ 4, -801.37, -1178.76, 10.96, 290);
233);
+ 4, -729.4, -1148.9, 6.0, 20);
256);
+ 4, -820.13, -1198.75, 11.11, 180);

#cheat Make The Compound like the Robber spawn V.2


//ID: 19030
//Score: 58
//Author: Destruction
//Category: Vehicle
//Description: Its the same as the other I just fixed
//Image: none
//Time: 13/12/2006 05:34:25
//Working: Yes
pspawn = 0x08E81290;
setint(pspawn, 276);
setfloat(pspawn + 4, -1074.58, 308.97, 10.86,
pspawn += 0x30;
setint(pspawn, 212);
setfloat(pspawn + 4, -1062.73, 355.30, 11.29,
pspawn += 0x30;
setint(pspawn, 209);
setfloat(pspawn + 4, -1102.53, 300.59, 11.86,
pspawn += 0x30;
setint(pspawn, 269);
setfloat(pspawn + 4, -1109.66, 339.21, 10.87,
pspawn += 0x30;
setint(pspawn, 272);
setfloat(pspawn + 4, -1004.38, 331.20, 10.86,
pspawn += 0x30;
#cheat Hood Surfing

the angles of the cars

270);
270);
180);
270);
180);

//ID: 19029
//Score: 114
//Author: Durka Durka Mahn
//Category: Vehicle
//Description: Turn on and touch any other car when you're in one yourself. Your
car will pop up right above the car you touched and you will follow every singl
e move it makes, making an illusion of surfing!
//Image: http://img144.imageshack.us/img144/4248/video1kw8.gif
//Time: 13/12/2006 01:20:25
//Working: Yes
if(getint(pcar + 0x150))
{
surfee = getint(pcar + 0x150);
}
if(getshort(surfee + 0x56) > 150&&getshort(surfee + 0x56) < 279)
{
setfloat(pcar + 0x30, getfloat(surfee + 0x30) + getfloat(surfee + 0x10) * - 2.0
);
setfloat(pcar + 0x34, getfloat(surfee + 0x34) + getfloat(surfee + 0x14) * -2.0)
;
setfloat(pcar + 0x38, getfloat(surfee + 0x38) + 2.5);
setfloat(pcar + 0x00, getfloat(surfee), getfloat(surfee+4), getfloat(surfee+8));
setfloat(pcar+0x10, getfloat(surfee+0x10), getfloat(surfee+0x14), getfloat( surf
ee+0x18));
setfloat(pcar+0x20, getfloat(surfee+0x20), getfloat(surfee+0x24), getfloat( surf
ee+0x28));
setfloat(pcar+0x140, 0, 0, 0);
setfloat(pcar+0x70, 0, 0, 0);
}
#off
surfee = 0;
#cheat Spawn a Hunter at The Compound Safe House
//ID: 19026
//Score: 74
//Author: .:Wolvern:.
//Category: Vehicle
//Description: Same as the others takes some time to load! Teleport away then ba
ck again!
//Image: none
//Time: 12/12/2006 12:01:31
//Working: Yes
pspawn = 0x08E81290;
setint(pspawn, 275);
setfloat(pspawn + 4, -1081.47, 321.87, 11.27, 90);
pspawn += 0x30;
teleport(-1054.93, 319.51, 11.26);
#cheat Grasshopper
//ID: 19024
//Score: 91
//Author: Durka Durka Mahn
//Category: Vehicle
//Description: Another vehicle code, this one will allow you to clear over build
ings with the touch of a button! To use simply get a good amount of speed and th
en hit down on the d-pad for a HUGE burst of air!
//Image: none
//Time: 12/12/2006 00:42:21
//Working: Yes

if(press & CTRL_DOWN)


{
setfloat(pcar + 0x00000148, +0.8);
boost = 1.5;
thrust = boost * 0.01;
setfloat(pcar + 0x0140, getfloat(pcar + 0x0140) + getfloat(pcar + 0x0010) * thr
ust);
setfloat(pcar + 0x0144, getfloat(pcar + 0x0144) + getfloat(pcar + 0x0014) * thr
ust);
}
#cheat Bulldozer
//ID: 19023
//Score: 170
//Author: Durka Durka Mahn
//Category: Vehicle
//Description: This cheat allows you to pick up other cars and smash them up!
//Controls- While holding R, touch a car to pick it up - Hit O to smash the car
into the ground - Hit down to toss the car - Hit R to retrieve the last picked u
p car.
//Image: http://img146.imageshack.us/img146/5170/video1qi8.gif
//Time: 12/12/2006 00:18:03
//Working: Yes
static onoff;
if(getint(pcar + 0x150))
{
ppedc = getint(pcar + 0x150);
}
if(ppedc&&buttons & CTRL_RTRIGGER&&getshort(ppedc + 0x56) > 150&&getshort(ppedc
+ 0x56) < 279)
{
onoff = 1;
}
if(onoff&&getshort(ppedc + 0x56) > 150&&getshort(ppedc + 0x56) < 279)
{
setfloat(ppedc + 0x30, getfloat(pplayer + 0x30) + getfloat(pplayer + 0x10) * 7.
5);
setfloat(ppedc + 0x34, getfloat(pplayer + 0x34) + getfloat(pplayer + 0x14) * 7.
5);
setfloat(ppedc + 0x38, getfloat(pplayer + 0x38) + 2.5);
setfloat(ppedc + 0x70, 0, 0, 0);
if(press & CTRL_CIRCLE)
{
setfloat(ppedc + 0x0148, -1.2);
setfloat(ppedc + 0x027C, getfloat(ppedc + 0x027C) - 250);
onoff = 0;
}
else
{
setfloat(ppedc + 0x0148, 0);
}
if(press & CTRL_DOWN)
{
boost = 5;
thrust = boost * 0.00333;
setfloat(ppedc + 0x0140, getfloat(ppedc + 0x0140) + getfloat(pplayer + 0x0010)
+ thrust);
setfloat(ppedc + 0x0144, getfloat(ppedc + 0x0144) + getfloat(pplayer + 0x0014)
+ thrust);

setfloat(ppedc + 0x0148,
* thrust);
onoff = 0;
}
}

getfloat(ppedc + 0x0148) + getfloat(pplayer + 0x0018)

#cheat Spawn a Sabre at Compound


//ID: 19022
//Score: 51
//Author: Destruction
//Category: Vehicle
//Description: Spawns a Sabre just outside of the safehouse.
//
//EDITED BY: psphacker108 on 13/12/06 05:04:15
//Image: none
//Time: 12/12/2006 00:15:23
//Working: Yes
pspawn = 0x08E81290;
setint(pspawn, 272);
setfloat(pspawn + 4, -1004.38, 331.20, 10.86, 0);
pspawn += 0x30;
#cheat Spawn a Gang Rancher Compound at Safehouse
//ID: 19021
//Score: 51
//Author: Destruction
//Category: Vehicle
//Description: Spawn's a Gang Rancher Compound at Safehouse
//
//EDITED BY: psphacker108 on 13/12/06 02:18:20
//Image: none
//Time: 12/12/2006 00:14:32
//Working: Yes
pspawn = 0x08E81290;
setint(pspawn, 269);
setfloat(pspawn + 4, -1109.66, 339.21, 10.87, 0);
pspawn += 0x30;
#cheat Spawn a PCJ-600 at Compound
//ID: 19020
//Score: 60
//Author: Destruction
//Category: Vehicle
//Description: Spawns a PCJ-600 at compond.
//
//EDITED BY: psphacker108 on 13/12/06 02:27:29
//Image: none
//Time: 12/12/2006 00:13:20
//Working: Yes
pspawn = 0x08E81290;
setint(pspawn, 212);
setfloat(pspawn + 4, -1062.73, 355.30, 11.29,
pspawn += 0x30;
#cheat Spawn a Washington at Compound Safehouse
//ID: 19019
//Score: 50
//Author: Destruction
//Category: Vehicle
//Description: Spawn's a Washington at safehouse.

0);

//
//EDITED BY: psphacker108 on 13/12/06 02:22:01
//Image: none
//Time: 12/12/2006 00:12:52
//Working: Yes
pspawn = 0x08E81290;
setint(pspawn, 276);
setfloat(pspawn + 4, -1074.58, 308.97, 10.86,
pspawn += 0x30;
#cheat Compound w/ more cars.
//ID: 19018
//Score: 51
//Author: Destruction
//Category: Vehicle
//Description: Adds a Rhino, Ammo Truck. . .
//I'm looking to add a Hunter soon.
//
//EDITED BY: psphacker108 on 13/12/06 02:21:31
//Image: none
//Time: 12/12/2006 00:11:55
//Working: Yes
pspawn = 0x08E81290;
setint(pspawn, 276);
setfloat(pspawn + 4, -1074.58, 308.97, 10.86,
pspawn += 0x30;
setint(pspawn, 212);
setfloat(pspawn + 4, -1062.73, 355.30, 11.29,
pspawn += 0x30;
setint(pspawn, 209);
setfloat(pspawn + 4, -1102.53, 300.59, 11.86,
pspawn += 0x30;
setint(pspawn, 269);
setfloat(pspawn + 4, -1109.66, 339.21, 10.87,
pspawn += 0x30;
setint(pspawn, 272);
setfloat(pspawn + 4, -1004.38, 331.20, 10.86,
pspawn += 0x30;
setint(pspawn, 246);
setfloat(pspawn + 4, -1111.63, 298.80, 12.32,
pspawn += 0x30;
setint(pspawn, 221);
setfloat(pspawn + 4, -1061.00, 293.81, 12.17,
pspawn += 0x30;

0);

0);
0);
0);
0);
0);
0);
0);

#cheat Make the Compound like MTA's Robber Spawn


//ID: 19017
//Score: 46
//Author: Destruction
//Category: Vehicle
//Description: Spawns a Patriot, Sabre, Washington, PCJ-600, and a Gang Rancher.
//
//EDITED BY: psphacker108 on 17/12/06 02:00:55
//Image: none
//Time: 12/12/2006 00:09:53
//Working: Yes
pspawn = 0x08E81290;
setint(pspawn, 276);
setfloat(pspawn + 4, -1074.58, 308.97, 10.86, 0);
pspawn += 0x30;

setint(pspawn,
setfloat(pspawn
pspawn += 0x30;
setint(pspawn,
setfloat(pspawn
pspawn += 0x30;
setint(pspawn,
setfloat(pspawn
pspawn += 0x30;
setint(pspawn,
setfloat(pspawn
pspawn += 0x30;

212);
+ 4, -1062.73,

355.30,

11.29,

0);

209);
+ 4, -1102.53,

300.59,

11.86,

0);

269);
+ 4, -1109.66,

339.21,

10.87,

0);

272);
+ 4, -1004.38,

331.20,

10.86,

0);

#cheat Gold Exhuast smoke


//ID: 18984
//Score: 111
//Author: jumpman06
//Category: Vehicle
//Description: This code will make all cars exhuast go gold!
//
//EDITED BY: psphacker108 on 07/12/06 16:46:28
//Image: none
//Time: 06/12/2006 20:56:36
//Working: Yes
setchar(0x9569b94, 0xCC, 0x99, 0x33);
#cheat black exhaust smoke
//ID: 18983
//Score: 69
//Author: jumpman06
//Category: Vehicle
//Description: The regular old black exhuast smoke.
//
//EDITED BY: psphacker108 on 07/12/06 16:46:56
//Image: none
//Time: 06/12/2006 20:55:44
//Working: Yes
setchar(0x9569b94, 0x33, 0x00, 0x00);
#cheat Green Exhaust smoke
//ID: 18982
//Score: 73
//Author: jumpman06
//Category: Vehicle
//Description: Green Exhaust smoke
//
//EDITED BY: psphacker108 on 07/12/06 16:47:08
//Image: none
//Time: 06/12/2006 20:55:15
//Working: Yes
setchar(0x9569b94, 0x00, 0xff, 0x00);
#cheat red exhaust smoke
//ID: 18981
//Score: 79
//Author: jumpman06
//Category: Vehicle
//Description: red exhaust smoke.
//
//EDITED BY: psphacker108 on 07/12/06 16:47:49

//Image: none
//Time: 06/12/2006 20:54:11
//Working: Yes
setchar(0x9569b94, 0xCC, 0x00, 0x00);
#cheat Blue exhaust smoke
//ID: 18980
//Score: 92
//Author: jumpman06
//Category: Vehicle
//Description: Blue exhaust smoke.
//
//EDITED BY: psphacker108 on 07/12/06 16:48:08
//Image: none
//Time: 06/12/2006 20:53:35
//Working: Yes
setchar(0x9569b94, 0x33, 0x00, 0xff);
#cheat Spawn Patriot in Shelter at Safehouse
//ID: 18978
//Score: 58
//Author: .:Wolvern:.
//Category: Vehicle
//Description: Spawn Patriot in Shelter at compond safehouse!Takes time to load
teleport away then back again!
//Image: none
//Time: 06/12/2006 20:14:24
//Working: Yes
pspawn = 0x08E81290;
setint(pspawn, 209);
setfloat(pspawn + 4, -1107.33, 286.71, 12.17, 0);
pspawn += 0x30;
teleport(-1054.93, 319.51, 11.26);
#cheat Spawn Rhino in Shelter at Safehouse
//ID: 18977
//Score: 56
//Author: .:Wolvern:.
//Category: Vehicle
//Description: Spawn Rhino in Shelter at compond safehouse! Takes time to load t
eleport away then back again!
//Image: none
//Time: 06/12/2006 20:13:28
//Working: Yes
pspawn = 0x08E81290;
setint(pspawn, 246);
setfloat(pspawn + 4, -1107.94, 301.01, 12.17, 0);
pspawn += 0x30;
teleport(-1054.93, 319.51, 11.26);
#cheat Spawn a Ventoso at Safehouse
//ID: 18976
//Score: 55
//Author: .:Wolvern:.
//Category: Vehicle
//Description: Spawn's a Ventoso (Moped) at Compound Safehouse! Takes time to lo
ad teleport away then back again!
//Image: none
//Time: 06/12/2006 19:57:32
//Working: Yes

pspawn = 0x08E81290;
setint(pspawn, 202);
setfloat(pspawn + 4, -1085.25, 317.76, 10.93, 0);
pspawn += 0x30;
teleport(-1054.93, 319.51, 11.26);
#cheat Spawn a Streetfighter at Safehouse
//ID: 18975
//Score: 58
//Author: .:Wolvern:.
//Category: Vehicle
//Description: Spawn a Streetfighter at Compound Safehouse! Takes time to load t
eleport away then back again!
//Image: none
//Time: 06/12/2006 19:32:34
//Working: Yes
pspawn = 0x08E81290;
setint(pspawn, 252);
setfloat(pspawn + 4, -1110.25, 335.31, 10.76, 0);
pspawn += 0x30;
teleport(-1054.93, 319.51, 11.2);
#cheat Spawn a Phenoix at safehouse
//ID: 18974
//Score: 55
//Author: .:Wolvern:.
//Category: Vehicle
//Description: Spawn a Phenoix at Compound Safehouse!Takes time to load teleport
away then back again!
//Image: none
//Time: 06/12/2006 19:31:10
//Working: Yes
pspawn = 0x08E81290;
setint(pspawn, 256);
setfloat(pspawn + 4, -1059.17, 353.88, 10.76, 0);
pspawn += 0x30;
teleport(-1054.93, 319.51, 11.26);
#cheat Spawn Driveable Domestobot
//ID: 18973
//Score: 83
//Author: .:Wolvern:.
//Category: Vehicle
//Description: Spawn Driveable Domestobot at Compond Safehouse takes some time t
o load! Takes time to load teleport away then back again!
//Image: none
//Time: 06/12/2006 19:29:29
//Working: Yes
pspawn = 0x08E81290;
setint(pspawn, 208);
setfloat(pspawn + 4, -1069.60, 296.50, 10.76, 0);
pspawn += 0x30;
teleport(-1054.93, 319.51, 11.26);
#cheat Glass Purple and Blue Cop Car
//ID: 18972
//Score: 60
//Author: .:Wolvern:.
//Category: Vehicle
//Description: Makes the Wings of the Cop Car Blue and Purple!

//Credit goes to Matt420bad07 for the cop car mods!


//
//Image: none
//Time: 06/12/2006 18:35:01
//Working: Yes
sethex(0x09ab98f4, 1A);
#cheat Cream Cop Car
//ID: 18971
//Score: 55
//Author: .:Wolvern:.
//Category: Vehicle
//Description: Makes the Wings of the Cop Car Cream!
//Credit goes to Matt420bad07 for the cop car mods!
//
//Image: none
//Time: 06/12/2006 18:33:30
//Working: Yes
sethex(0x09ab98f4, 16);
#cheat Purple and Blue Cop Car
//ID: 18970
//Score: 57
//Author: .:Wolvern:.
//Category: Vehicle
//Description: Makes the Wings of the Cop Car Blue and Purple!
//Credit goes to Matt420bad07 for the cop car mods!
//
//EDITED BY: psphacker108 on 07/12/06 16:50:30
//Image: none
//Time: 06/12/2006 18:32:02
//Working: Yes
sethex(0x09ab98f4, 12);
#cheat Car you are driving turns black...[TESTED]
//ID: 18954
//Score: 54
//Author: walshyboy
//Category: Vehicle
//Description: Do i really need to describe it...or have a picture...Oh , and im
Teknokid btw...
//Image: none
//Time: 03/12/2006 16:14:05
//Working: Yes
setint(pcar + 0x00000224, 0);
setint(pcar + 0x00000228, 0);
#cheat Spawn A Skimmer Outside Clymenus Suite
//ID: 18944
//Score: 71
//Author: duff_weird
//Category: Vehicle
//Description: Does exactly what it says on the tin. Spawns a Skimmer just outsi
de the Clymenus Suite at the dock. Perfect way to get the skimmer on the second
island, seeing as CD crashes and the other one is ages away. Enjoy! (Thanks to E
C for spawn code)
//Image: none
//Time: 02/12/2006 00:55:35
//Working: Yes
pspawn = 0x08E81290;

setint(pspawn, 278);
setfloat(pspawn + 4, 227.56, -129.41, 5.9, 160);
pspawn += 0x30;
#cheat Ghost Car
//ID: 18892
//Score: 161
//Author: getdustin
//Category: Vehicle
//Description: Allows your car to drive through light posts, people, cars, build
ings, fences,and trees(pretty much everything). Right trigger to activate left t
rigger to deactivate. Thanks to Durka Durka Mahn for acceleration, turning and b
raking.
//
//Image: http://i35.photobucket.com/albums/d157/getdustin/GhostCar.gif
//Time: 25/11/2006 01:29:35
//Working: Yes
//by getdustin
//right trigger activates and left trigger deactivates
//Turning, acceleration, and breaking by Durka Durka Mahn
static Drivable;
if(buttons&CTRL_RTRIGGER)
{
setchar(pcar + 0x49, 81);
Drivable = 1;
}
if(buttons&CTRL_LTRIGGER)
{
setchar(pcar + 0x49, 82);
Drivable = 0;
}
if(Drivable)
{
setfloat(pcar+0x78, -xstick / 40);
if (buttons & CTRL_CROSS)
{
boost = 0.5;
thrust = boost * 0.00333;
// velocity = velocity + forward vector * thrust
setfloat(pcar + 0x0140, getfloat(pcar + 0x0140) + getfloat(pcar + 0x0010) *
thrust);
setfloat(pcar + 0x0144, getfloat(pcar + 0x0144) + getfloat(pcar + 0x0014) *
thrust);
setfloat(pcar + 0x0148, getfloat(pcar + 0x0148) + getfloat(pcar + 0x0018) *
thrust);
}
if(buttons & CTRL_SQUARE)
{
setfloat(pcar + 0x140, getfloat(pcar + 0x140)*0.95, getfloat(pcar + 0x144)*0
.95 );
}
}
#cheat Gradation of color
//ID: 18855
//Score: 133
//Author: NRG500
//Category: Vehicle
//Description: Your car changes color by making a gradation

//Image: http://www.libertycitystories.fr/~nrg500/images/autres/video2.gif
//Time: 23/11/2006 17:36:23
//Working: Yes
//By NRG500
static
static
static
static
static
static

r;
rPlus;
v;
vPlus;
b;
bPlus;

if(!r && !v && !b)


{
r=255;
v=0;
b=0;
}
if(!rPlus
{
rPlus =
vPlus =
bPlus =
}

&& !vPlus && !bPlus)


0;
1;
1;

if(vPlus && !rPlus)


{
v++;
r--;
if(v==255)
{
vPlus=0;
rPlus=1;
}
}
else if(bPlus && !vPlus)
{
b++;
v--;
if(b==255)
{
bPlus=0;
vPlus=1;
}
}
else if(rPlus && !bPlus)
{
r++;
b--;
if(r==255)
{
rPlus=0;
bPlus=1;
}
}

setchar(pcar+0x224, r);
setchar(pcar+0x225, v);
setchar(pcar+0x226, b);
#cheat Spawn Hunter at Fort Baxter
//ID: 18821
//Score: 112
//Author: jas0nuk
//Category: Vehicle
//Description: Spawns a Hunter at Fort Baxter in front of the tank (if you telep
ort there, it might not appear immediately).
//Image: none
//Time: 21/11/2006 17:47:07
//Working: Yes
pspawn = 0x08E81290;
setint(pspawn, 275);
setfloat(pspawn + 4, -1645.57, -174.74, 14.54, 0);
pspawn += 0x30;
#cheat Central Locking
//ID: 18780
//Score: 176
//Author: lordsturm
//Category: Vehicle
//Description: Only Vic can leave his car, no-one can force him out, and when he
hijack's
//cars, no-one can pull him back out, not even the police.
//Hold Triangle for a little longer to leave cars.
//Image: http://img98.imageshack.us/img98/83/centrallockingoi7.png
//Time: 19/11/2006 21:08:42
//Working: Yes
if(buttons & CTRL_TRIANGLE)
{setshort(pcar+0x232, 0);
} else {
setshort(pcar+0x232, 0x0101);
}
#off
setshort(pcar+0x232, 0);
#cheat Drive W/out car.
//ID: 18779
//Score: 114
//Author: lilfrk12006
//Category: Vehicle
//Description: This is cool.
//It makes you drive around like you where in the car but he car stays in place
and if you crash the car the car that is sitting there will smash up.
//
//
//EDITED BY: psphacker108 on 21/11/06 04:42:36
//Image: http://img69.imageshack.us/img69/9735/video1zj7.gif
//Time: 19/11/2006 19:03:11
//Working: Yes
//BY:LILFRK12006
//WARNING:TUNN OFF THE FIRST CAR BEFORE
//TRYING ON ANOTHER
setchar(pcar + 0x00000043, 8);
#off
setchar(pcar + 0x00000043, 9);

#cheat Power Driving


//ID: 18764
//Score: 216
//Author: Durka Durka Mahn
//Category: Vehicle
//Description: An inspiration from Power Jump, this let's you fly while in a car
!
//Controls:
//X: Accelerate, Square: Brake, O: Increase upward speed, Analog Down: Increase
Forward Speed, Analog Up: Stay On Ground/Descend, Down: Keep Car Leveled
//Works now!
//Image: http://www.rottenbakon.com/ddm/PD.gif
//Time: 18/11/2006 21:10:35
//Working: Yes
static boost;
thrust = boost * 0.00333;
static Up;
Power = 1;
setfloat(pcar+0x78, -xstick / 40);
if(ystick < -0.9)
{
Power = 0;
}
else
{
Power = 1;
}
if(ystick > 0.9)
{
boost = 2.0;
}
else
{
boost = 1.0;
}
if (buttons & CTRL_CROSS)
{
if(buttons & CTRL_CIRCLE)
{
Up = 0.3;
}
else
{
Up = 0.1;
}
setfloat(pcar + 0x0140, getfloat(pcar + 0x0140) + getfloat(pcar + 0x0010) * thru
st);
setfloat(pcar + 0x0144, getfloat(pcar + 0x0144) + getfloat(pcar + 0x0014) * thru
st);
setfloat(pcar + 0x0148, getfloat(pcar + 0x0148) + getfloat(pcar + 0x0018) * thru
st);
if(Power)
{
setfloat(pcar + 0x00000148, +Up);
}
setfloat(pcar + 0x08, 0);
setfloat(pcar + 0x18, 0);
}

if(buttons & CTRL_SQUARE)


{
setfloat(pcar + 0x140, getfloat(pcar + 0x140)*0.95, getfloat(pcar + 0x144)*0.95)
;
}
if(getfloat(pcar + 0x148) < 0)
{
setfloat(pcar + 0x08, 0);
setfloat(pcar + 0x18, 0);
}
setfloat(pcar + 0x0000027C, 1000000000);
setfloat(pcar + 0x0000010C, 0);
static ZLoc;
if(press & CTRL_DOWN)
{
ZLoc = getfloat(pcar + 0x38);
}
if(buttons & CTRL_DOWN)
{
Power = 0;
setfloat(pcar + 0x38, ZLoc);
setfloat(pcar + 0x08, 0);
setfloat(pcar + 0x18, 0);
}
#cheat Defense Orbs
//ID: 18752
//Score: 204
//Author: Waterbottle
//Category: Vehicle
//Description: Touch a car to make it spin around you. Protecting you from anyon
e coming close to you. If the car touch a car it will also protect you (max 2 ca
rs can protect). cars spin alot faster then the video show.
//
//Took some code from edisons blendo cheat...
//Image: http://img.photobucket.com/albums/v157/waterbottle2/orbs.gif
//Time: 18/11/2006 17:21:12
//Working: Yes
static Orb1;
static Orb2;
static rot;
if(!Orb2)
{
setshort(0x08e90bd8, 1, 'T', 'o', 'u' , 'c', 'h', ' ', 'a', ' ', '
c', 'a', 'r', ' ', 't', 'o', ' ', 'm', 'a', 'k', 'e', ' ', 'i', 't',
' ', 'p', 'r', 'o', 't', 'e', 'c', 't', ' ', 'y', 'o', 'u', '!', 0
);
}
p = getint(pobj + 0x150);
if (p >= 0x098edcc0 && p <= 0x099019a0 && p != pcar)
{
Orb1 = p;
}
if (Orb1)
{

setfloat(Orb1 + 0x08, 0);


setfloat(Orb1 + 0x18, 0);
setfloat(Orb1 + 0x20, 0, 0, 1);
setfloat(Orb1 + 0x30, getfloat(pplayer + 0x30) - cos(rot) * 12);
setfloat(Orb1 + 0x34, getfloat(pplayer + 0x34) + sin(rot) * 12);
setfloat(Orb1 + 0x38, getfloat(pplayer + 0x38));
setfloat(Orb1 + 0x78, 1);
setfloat(Orb1 + 0x027c, 10000.0);
rot += 10;
p = getint(Orb1 + 0x150);
if(p >= 0x098edcc0 && p <= 0x099019a0 && p != pcar)
Orb2 = p;
}
if (Orb2)
{
setfloat(Orb2 + 0x08, 0);
setfloat(Orb2 + 0x18, 0);
setfloat(Orb2 + 0x20, 0, 0, 1);
setfloat(Orb2 + 0x30, getfloat(pplayer + 0x30) - cos(rot+180) * 12);
setfloat(Orb2 + 0x34, getfloat(pplayer + 0x34) + sin(rot+180) * 12);
setfloat(Orb2 + 0x38, getfloat(pplayer + 0x38));
setfloat(Orb2 + 0x78, 1);
setfloat(Orb2 + 0x027c, 10000.0);
p = getint(Orb2 + 0x150);
if(p >= 0x098edcc0 && p <= 0x099019a0 && p != pcar)
Orb1 = p;
}
#off
Orb1 = Orb2 = rot = 0;
#cheat Remote Control Vehicle
//ID: 18742
//Score: 259
//Author: dwinch
//Category: Vehicle
//Description: Gif shows how it works first, then examples of things you
//Great for making video clips of stunts.
//Two camera modes, stationary/follow car.
//Hellis are sketchy all others work fine. Now one cheat!
//any questions pm me at gtaforums.com: Winchy
//
//
//Image: http://smg.photobucket.com/albums/v514/Winchy/RCV.gif
//Time: 17/11/2006 19:12:23
//Working: Yes
static Text;
if (!Text)
{
setshort(0x8E90BD8, 1, 'O', '+', 'U', 'p', '=', 'L', 'e', 'a', 'v', 'e',
', 'a', 'r', ' ', ' ', ' ', 'O', '+', 'D', 'o', 'w', 'n', '=', 'R', 'e',
', 'r', 'n', ' ', ' ', ' ', 'N', 'o', 't', 'e', '=', 'H', 'U', 'D', '/',
', 'd', 'a', 'r', ' ', ' ', ' ', 'O', '+', 'L', 'e', 'f', 't', '/', 'R',
', 'h', 't', '=', 'C', 'a', 'm', 0);
}
setchar(pplayer+0x4C, 0x10, 0x20);
if (press & CTRL_CIRCLE&&press & CTRL_UP)
{
Text = true;
setchar(pplayer+0x8B4, 0x36);

can do!

' ',
't',
'R',
'i',

'c
'u
'a
'g

setchar(pplayer+0x8B4, 0x38);
}
if (press & CTRL_CIRCLE&&press & CTRL_DOWN)
setchar(pplayer+0x8B4, 0x37);
if (press & CTRL_NOTE)
{
setchar(0x9A63413, getchar(0x9A63413) ^ 0x02);
setchar(0x9A63418, getchar(0x9A63418) ^ 0x01);
}
if (press & CTRL_CIRCLE&&press & CTRL_LEFT)
setchar(pplayer+0x8B4, 0x07);
if (press & CTRL_CIRCLE&&press & CTRL_RIGHT)
setchar(pplayer+0x8B4, 0x12);
#off
{
setchar(pplayer+0x4C, 0x00, 0x00);
setchar(0x9A63413, 0x00);
setchar(0x9A63418, 0x01);
}
//Made by dwinch
//Thanks to Waterbottle and DDM
#cheat Blendo
//ID: 18741
//Score: 176
//Author: edisoncarter
//Category: Vehicle
//Description: Use a car as a weed wacker. You can be on foot or in a car. Ins
pired by the battlebot by the MythBusters.
//Image: http://www1.cheatdevice.com/gta/VCSBlendo.gif
//Time: 17/11/2006 18:46:19
//Working: Yes
static psel;
if (psel == 0)
{
setshort(0x08e90bd8, 1, 'T', 'o', 'u' , 'c', 'h', ' ', 'a', ' ', 'c', 'a', '
r', ' ', 't', 'o', ' ', 's', 't', 'a', 'r', 't', 0);
}
p = getint(pobj + 0x150);
if (p && getshort(p + 0x56) >= 170 && getshort(p + 0x56) <= 280)
{
psel = p;
setfloat(psel + 0xd0, getfloat(psel + 0xd0) * 3.0);
setfloat(psel + 0xd4, getfloat(psel + 0xd4) * 3.0);
}
if (psel)
{
setfloat(psel + 0x08, 0);
setfloat(psel + 0x18, 0);
setfloat(psel + 0x20, 0, 0, 1);
setfloat(psel + 0x30, getfloat(pplayer + 0x30) + getfloat(pplayer + 0x10) *
10.0);
setfloat(psel + 0x34, getfloat(pplayer + 0x34) + getfloat(pplayer + 0x14) *
10.0);
setfloat(psel + 0x38, getfloat(pplayer + 0x38) + 0.5);
setfloat(psel + 0x78, getfloat(psel + 0x78) - 0.015);
setfloat(psel + 0x027c, 100000.0);
}
#off

psel = 0;
#cheat Submarine Vehicles
//ID: 18738
//Score: 261
//Author: Durka Durka Mahn
//Category: Vehicle
//Description: This cheat allows your car to drive underwater! Just drive into w
ater, turn the cheat on, and use X to drive, analog left and right to steer, and
analog up and down to dive and return. Thanks to EC & Rela82me for their codes
used in this.
//Image: http://img98.imageshack.us/img98/1115/yehtx8.gif
//Time: 17/11/2006 11:32:23
//Working: Yes
static UnderWater;
static Height;
if(getfloat(pcar + 0x38) < getfloat(0x96C96B0))
{
UnderWater = 1;
}
else
{
UnderWater = 0;
}
if(UnderWater)
{
setfloat(pcar+0x78, -xstick / 40);
setfloat(pcar + 0x08, 0);
setfloat(pcar + 0x18, 0);
if (buttons & CTRL_CROSS)
{
boost = 1.5;
thrust = boost * 0.00333;
// velocity =
setfloat(pcar
thrust);
setfloat(pcar
thrust);
setfloat(pcar
thrust);
}

velocity + forward vector * thrust


+ 0x0140, getfloat(pcar + 0x0140) + getfloat(pcar + 0x0010) *
+ 0x0144, getfloat(pcar + 0x0144) + getfloat(pcar + 0x0014) *
+ 0x0148, getfloat(pcar + 0x0148) + getfloat(pcar + 0x0018) *

if(ystick < -0.9)


{
setfloat(pcar + 0x00000148, +0.1);
Height = getfloat(pcar + 0x38);
}
if(ystick > 0.9)
{
setfloat(pcar + 0x00000148, -0.1);
Height = getfloat(pcar + 0x38);
}
setfloat(pcar + 0x38, Height);
}
#cheat Drive on the Wild Side
//ID: 18737
//Score: 86

//Author: psphacker108
//Category: Vehicle
//Description: active while in a car or else you will spin like crazy! Vic will
be on the side of the car that you get into! you can see him actually driving (
will not work on bikes) Works on helicopters when you want this off turn off e
verything goes back to normal.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video2.gif
//Time: 17/11/2006 04:40:21
//Working: Yes
setchar(pplayer + 0x000001CA, 60);
#cheat Just Plain Weird Cop Car
//ID: 18728
//Score: 95
//Author: Haddenjms
//Category: Vehicle
//Description: Makes cop cars look weird... All make sense when you try this che
at :)
//Image: none
//Time: 15/11/2006 23:45:58
//Working: Yes
Just Plain Weird Cop Car
// Turns stuff on the side of you transparent for a brief second, then changes b
ack.
sethex(0x09AB98F4, FF)
#cheat Glass Cop Car
//ID: 18727
//Score: 120
//Author: Haddenjms
//Category: Vehicle
//Description: Turns cop cars into cop cars with weird stuff coming out of it. M
ostly has Glass... Though the color changes by what angle you are looking at it.
..
//
//It's too complicated, just download and see for your self!!!
//
//EDITED BY: edisoncarter on 18/11/06 00:2
//Image: none
//Time: 15/11/2006 23:42:26
//Working: Yes
// Glass Cop Car
sethex(0x09AB98F4, F9);
#cheat Yu-Gi-Oh (Extra Long) Rainbow Haired Cop Cars
//ID: 18726
//Score: 103
//Author: Haddenjms
//Category: Vehicle
//Description: Makes all cop cars look like they were morphed w/ Yu-Gi-Oh... XD
//
//EDITED BY: edisoncarter on 18/11/06 00:32:49
//Image: none
//Time: 15/11/2006 23:37:43
//Working: Yes
// Yu-Gi-Oh (Extra Long) Rainbow Haired Cop Cars
sethex(0x09AB98F4, F0);

#cheat Rayman Wheeled Cop Cars


//ID: 18725
//Score: 75
//Author: Haddenjms
//Category: Vehicle
//Description: Makes all cop cars into Rayman styled cop cars, the wheels dont t
ouch the car... :P Have fun :)
//
//EDITED BY: edisoncarter on 18/11/06 00:25:17
//Image: none
//Time: 15/11/2006 23:33:16
//Working: Yes
sethex(0x09AB98F4, 65)
#cheat Mega Green Laser Exhaust
//ID: 19505
//Score: 60
//Author: psphacker108
//Category: Vehicle
//Description: This makes Mega green Disco Exhaust. Color Green.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video4-2.gif
//Time: 03/04/2007 21:31:42
//Working: Yes
setchar(0x9569B90, 0x78, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00);
setchar(0x9569BA7, 0xc5);
#cheat Mega Pink Laser Exhaust
//ID: 19503
//Score: 45
//Author: psphacker108
//Category: Vehicle
//Description: This makes the Disco Exhaust more visible color Pink.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-16.gif
//Time: 03/04/2007 21:27:38
//Working: Yes
setchar(0x9569B90, 0x78, 0x00, 0x00, 0x00, 0xcb, 0x00, 0x80);
setchar(0x9569BA7, 0xc5);
#cheat Big Wheels On Infernus
//ID: 19471
//Score: 57
//Author: BOY 999
//Category: Vehicle
//Description: This makes Infernus's have big wheels.
//
//
//
//EDITED BY: psphacker108 on 26/03/07 03:46:24
//Image: none
//Time: 25/03/2007 10:32:42
//Working: Yes
//Made with Wheel Size Changer by psphacker108
setfloat(0x936E818, 0.9);
#cheat DDM's Sentinel XS
//ID: 19468
//Score: 96
//Author: Durka Durka Mahn
//Category: Vehicle

//Description: This car has a custom Pearlescent Orange/Yellow paint job and a N
os Kit installed. Hold O to use the Nos and watch the Nos start pouring out of y
our Exhaust pipes. Also has Lamborghini Style Doors, 20" Rims, and is one beast
of a machine.
//
//Thanks to psphacker108 for the wheel size changer, and Waterbottle for the Lam
borghini Doors and Nos Cheat.
//Image: http://img111.imageshack.us/img111/4241/video1pd5.gif
//Time: 21/03/2007 19:13:51
//Working: Yes
if(getshort(pcar + 0x56) == 274)
{
setfloat(0x936F298, 0.8);
setchar(pcar + 0x224, 255, 127, 0);
setchar(pcar + 0x228, 0, 0, 0);
setfloat(pcar+0x450, 0, -1.2566371, 0);
setfloat(pcar+0x480, 0, -1.2566371, 0);
setfloat(pcar+0x4b0, 0, -1.2566371, 0);
setfloat(pcar+0x4e0, 0, -1.2566371, 0);
if(buttons & CTRL_CIRCLE && buttons & CTRL_CROSS) {
speed = 0.0;
setchar(0x09569B90, 0x10);
setchar(0x09569B94, 0, 127, 255);
if(getfloat(pcar+0x140)>0)
{
speed+=getfloat(pcar+0x140);
}
else
{
speed-=getfloat(pcar+0x140);
}
if(getfloat(pcar+0x144)>0)
{
speed+=getfloat(pcar+0x144);
}
else
{
speed-=getfloat(pcar+0x144);
}
if(speed<175/75)
{
setfloat(pcar+0x140, getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar)*0.005);
}
}
else
{
setchar(0x09569B90, 0x4);
setchar(0x09569B94, 63, 63, 63);
}
}
#cheat Bigger Wheels Sand King
//ID: 19467
//Score: 67
//Author: psphacker108

//Category: Vehicle
//Description: This make's the Wheels on the Sand King Huge! Mod your own vehicl
e tires now!
//
//Using psphacker's Wheel Size modifier:
//http://www.themaxone.net/tools/wheelsize.php
//
//Image: http://img339.imageshack.us/img339/4899/screen4gm4.png
//Time: 21/03/2007 17:16:56
//Working: Yes
//Made with Wheel Size Changer by psphacker108
setfloat(0x936A678, 1.5);
#cheat Wheel size polaris V8
//ID: 19466
//Score: 45
//Author: psphacker108
//Category: Vehicle
//Description: This is my wheel size Mod! You can mod your own car tires at : ht
tp://www.themaxone.net/tools/wheelsize.php
//Thanks to DDM for some help! The first wheel size mod for vcs!
//Image: http://img453.imageshack.us/my.php?image=screen2gb9.png
//Time: 21/03/2007 16:40:13
//Working: Yes
//Made with Wheel Size Changer by psphacker108
setfloat(0x9360B98, 1.5);
#cheat * UPDATE * The Car Mod Shop V 4
//ID: 19463
//Score: 209
//Author: Durka Durka Mahn
//Category: Vehicle
//Description: That's right! This cheat makes a fully working Car Modding shop,
much like Trans Fender in San Andreas! To use, drive into the Clymenus Suite Gar
age with the car you want to modify, and you will be teleported to the car moddi
ng Garage. Use Up and Down to navigate through the options, Left and Right to ch
ange the Car Color Options, and X to toggle Nos on and off. Once you're done, ho
ld O to teleport back, and hold O to use your Nos. Enjoy!
//Special thanks to Waterbottle for his Nos code and helping me fix some bugs.
//
//UPDATE! Version 2 now has Car Color 2! Use R2, G2, and B2 values to change whi
lst on the menu. Enjoy!
//
//UPDATE! Version 3 now has Lamborghini Doors and Unpoppable Car Tires. Credit t
o Waterbottle for these codes!
//
//UPDATE! Version 4 includes an awesome blue Nos effects and a spinners option a
t the ModShop. Some bugfixes also included.
//Image: http://www.themaxone.net/bigvid.gif
//Time: 20/03/2007 14:30:41
//Working: Yes
static Exit;
static counter;
static rotation;
static Spinners;
static car;
static Tires;
static Doors;
static Nos;
static menu;

static stateIn;
static Start;
static R;
static G;
static B;
static R2;
static G2;
static B2;
if(getfloat(pcar + 0x30) >=258.71 && getfloat(pcar + 0x30) <= 268.65 && getfloat
(pcar + 0x34) >= -146.48 && getfloat(pcar + 0x34) <= -138.07)
{
stateIn = 1;
car = pcar;
R = getchar(pcar + 0x224);
G = getchar(pcar + 0x225);
B = getchar(pcar + 0x226);
R2 = getchar(pcar + 0x228);
G2 = getchar(pcar + 0x229);
B2 = getchar(pcar + 0x22A);
}
if(stateIn && getfloat(pcar + 0x140) == 0 && getfloat(pcar + 0x144) == 0)
{
Start = 1;
setfloat(pcar + 0x30, -140.79, -1420.82, 4.90);
xRightHandVector
= getfloat(pobj + 0x0000);
yRightHandVector
= getfloat(pobj + 0x0004);
zRightHandVector
= getfloat(pobj + 0x0008);
xForwardVector
= getfloat(pobj + 0x0010);
yForwardVector
= getfloat(pobj + 0x0014);
zForwardVector
= getfloat(pobj + 0x0018);
xUpVector
= getfloat(pobj + 0x0020);
yUpVector
= getfloat(pobj + 0x0024);
zUpVector
= getfloat(pobj + 0x0028);
xRotationalMomentum = getfloat(pobj + 0x0070);
yRotationalMomentum = getfloat(pobj + 0x0074);
zRotationalMomentum = getfloat(pobj + 0x0078);
xVelocity
= getfloat(pobj + 0x0140);
yVelocity
= getfloat(pobj + 0x0144);
}
if(Start)
{
stateIn = 0;
setfloat(pobj + 0x0000,
setfloat(pobj + 0x0004,
setfloat(pobj + 0x0008,
setfloat(pobj + 0x0010,
setfloat(pobj + 0x0014,
setfloat(pobj + 0x0018,
setfloat(pobj + 0x0020,
setfloat(pobj + 0x0024,
setfloat(pobj + 0x0028,
setfloat(pobj + 0x0070,
setfloat(pobj + 0x0074,
setfloat(pobj + 0x0078,
setfloat(pobj + 0x0140,
if( menu == 0 )
{
int = R;
setshort( 0x08e90bd8,

xRightHandVector);
yRightHandVector);
zRightHandVector);
xForwardVector);
yForwardVector);
zForwardVector);
xUpVector);
yUpVector);
zUpVector);
xRotationalMomentum);
yRotationalMomentum);
zRotationalMomentum);
0, 0);

1, 'R', ':', ' ', 0 );

}
if( menu == 1 )
{
int = G;
setshort( 0x08e90bd8, 1, 'G', ':', ' ', 0 );
}
if( menu == 2 )
{
int = B;
setshort( 0x08e90bd8, 1, 'B', ':', ' ', 0 );
}
if( menu == 3 )
{
int = R2;
setshort( 0x08e90bd8, 1, 'R', '2', ':', ' ', 0 );
}
if( menu == 4 )
{
int = G2;
setshort( 0x08e90bd8, 1, 'G', '2', ':', ' ', 0 );
}
if( menu == 5 )
{
int = B2;
setshort( 0x08e90bd8, 1, 'B', '2', ':', ' ', 0 );
}
size = 0;
for(i = 1; i < int; i*=10) size+=2;
for(i = 0; int > 0; i+=2 )
{
if( menu < 3)
{
setshort(0x08e90bdc+size-i, '0' + (int % 10));
int = int(int/=10);
}
else if( menu > 2)
{
setshort(0x08e90bde+size-i, '0' + (int % 10));
int = int(int/=10);
}
}
if( menu == 6 && !Nos)
{
if(press & CTRL_CROSS)
Nos = 1;
setshort( 0x08e90bd8, 1, 'N', 'o', 's', ' ', 'o', 'f', 'f', 0);
}
else if( menu == 6 && Nos)
{
if(press & CTRL_CROSS)
Nos = 0;
setshort( 0x08e90bd8, 'N', 'o', 's', ' ', 'o', 'n', 0);
}
if( menu == 7 && !Doors)
{
if(press & CTRL_CROSS)
Doors = 1;
setshort( 0x08e90bd8, 1, 'L', 'a', 'm', 'b', 'o', ' ', 'D', 'o', 'o', 'r',
's', ' ', 'O', 'f', 'f', 0);
}

else if( menu == 7 && Doors)


{
if(press & CTRL_CROSS)
Doors = 0;
setshort( 0x08e90bd8, 1, 'L',
's', ' ', 'O', 'n', 0);
}
if( menu == 8 && !Tires)
{
if(press & CTRL_CROSS)
Tires = 1;
setshort( 0x08e90bd8, 1, 'U',
' ', 'T', 'i', 'r', 'e', 's', ' ',
}
else if( menu == 8 && Tires)
{
if(press & CTRL_CROSS)
Tires = 0;
setshort( 0x08e90bd8, 1, 'U',
' ', 'T', 'i', 'r', 'e', 's', ' ',
}
if( menu == 9 && !Spinners)
{
if(press & CTRL_CROSS)
Spinners = 1;
setshort( 0x08e90bd8, 1, 'S',
'f', 'f', 0);
}
else if( menu == 9 && Spinners)
{
if(press & CTRL_CROSS)
Spinners = 0;
setshort( 0x08e90bd8, 1, 'S',
'n', 0);
}
if(buttons & CTRL_LEFT)
{
if(menu == 0)
R--;
if(menu == 1)
G--;
if(menu == 2)
B--;
if(menu == 3)
R2--;
if(menu == 4)
G2--;
if(menu == 5)
B2--;
}
if(buttons & CTRL_RIGHT)
{
if(menu == 0)
R++;
if(menu == 1)
G++;
if(menu == 2)
B++;
if(menu == 3)
R2++;

'a', 'm', 'b', 'o', ' ', 'D', 'o', 'o', 'r',

'n', 'p', 'o', 'p', 'p', 'a', 'b', 'l', 'e',


'O', 'f', 'f', 0);

'n', 'p', 'o', 'p', 'p', 'a', 'b', 'l', 'e',


'O', 'n', 0);

'p', 'i', 'n', 'n', 'e', 'r', 's', ' ', 'O',

'p', 'i', 'n', 'n', 'e', 'r', 's', ' ', 'O',

if(menu == 4)
G2++;
if(menu == 5)
B2++;
}
if(buttons & CTRL_CIRCLE)
{
Start = 0;
setfloat(pcar + 0x30, -191.57, -1392.88, 145.00);
setfloat(pcar + 0x30, 277.13, -146.65, 15);
menu = 0;
Exit = 1;
}
if(press & CTRL_DOWN && menu < 9)
menu++;
if(press & CTRL_UP && menu > 0)
menu--;
setchar(pcar + 0x224, R, G, B);
setchar(pcar + 0x228, R2, G2, B2);
}
if(Exit)
{
setfloat(pobj + 0x0000, xRightHandVector);
setfloat(pobj + 0x0004, yRightHandVector);
setfloat(pobj + 0x0008, zRightHandVector);
setfloat(pobj + 0x0010, xForwardVector);
setfloat(pobj + 0x0014, yForwardVector);
setfloat(pobj + 0x0018, zForwardVector);
setfloat(pobj + 0x0020, xUpVector);
setfloat(pobj + 0x0024, yUpVector);
setfloat(pobj + 0x0028, zUpVector);
setfloat(pobj + 0x0070, xRotationalMomentum);
setfloat(pobj + 0x0074, yRotationalMomentum);
setfloat(pobj + 0x0078, zRotationalMomentum);
setfloat(pobj + 0x0140, 0, 0, 0);
Exit = 0;
}
if(Nos && !stateIn && !Start && pcar == car)
{
if(buttons & CTRL_CIRCLE && buttons & CTRL_CROSS) {
speed = 0.0;
setchar(0x09569B90, 0x10);
setchar(0x09569B94, 0, 127, 255);
if(getfloat(pcar+0x140)>0)
{
speed+=getfloat(pcar+0x140);
}
else
{
speed-=getfloat(pcar+0x140);
}
if(getfloat(pcar+0x144)>0)
{
speed+=getfloat(pcar+0x144);
}
else
{
speed-=getfloat(pcar+0x144);

}
if(speed<175/75)
{
setfloat(pcar+0x140, getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar)*0.005);
}
}
else
{
setchar(0x09569B90, 0x4);
setchar(0x09569B94, 63, 63, 63);
}
}
if(Doors && pcar == car && getshort(pcar + 0x56) != 178 && getshort(pcar + 0x56)
!= 179 && getshort(pcar + 0x56) != 205 && getshort(pcar + 0x56) != 212 && getsh
ort(pcar + 0x56) != 229 && getshort(pcar + 0x56) != 230 && getshort(pcar + 0x56)
!= 231 && getshort(pcar + 0x56) != 232 && getshort(pcar + 0x56) != 252)
{
setfloat(pcar+0x450, 0, -1.2566371, 0);
setfloat(pcar+0x480, 0, -1.2566371, 0);
setfloat(pcar+0x4b0, 0, -1.2566371, 0);
setfloat(pcar+0x4e0, 0, -1.2566371, 0);
}
else if(!Doors && pcar == car && getshort(pcar + 0x56) != 178 && getshort(pcar +
0x56) != 179 && getshort(pcar + 0x56) != 205 && getshort(pcar + 0x56) != 212 &&
getshort(pcar + 0x56) != 229 && getshort(pcar + 0x56) != 230 && getshort(pcar +
0x56) != 231 && getshort(pcar + 0x56) != 232 && getshort(pcar + 0x56) != 252)
{
setfloat(pcar+0x450, 0, -1.2566371, 0);
setfloat(pcar+0x480, 1.2566371, 0, 0);
setfloat(pcar+0x4b0, 0, -1.2566371, 0);
setfloat(pcar+0x4e0, 1.2566371, 0, 0);
}
if(Tires && pcar == car)
{
setshort(pcar+0x3b6, 0, 0);//cars
setshort(pcar+0x434, 0);//bikes
}
if(Spinners && pcar == car)
{
if (rotation == 0)
{
rotation = 360;
}
spin = tan(rotation);
setfloat(pcar + 0x644, spin, spin, spin, spin);
rotation = rotation - 1;
if (rotation == 1)
{rotation = 360;}
}
#cheat Pop out Police VCS
//ID: 19421
//Score: 69
//Author: psphacker108
//Category: Vehicle
//Description: Pop out Police for VCS! You must use the Vehicle you have in your

little haiti garage for this code to work, Turn off with the OFF code Seprate s
o you can get out but the cops can't get in!
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-12.gif
//Time: 05/03/2007 03:03:06
//Working: Yes
setchar(pcar + 0x267, 0x75);
off()
#cheat pop out police OFF
//ID: 19420
//Score: 58
//Author: psphacker108
//Category: Vehicle
//Description: This turn's the Pop out Police code I made off ( It will let you
be able to get out of your car)
//Image: none
//Time: 05/03/2007 02:49:32
//Working: Yes
setchar(pcar + 0x267, 0x44);
off()
#cheat Ghostrider
//ID: 19414
//Score: 125
//Author: jumpman06
//Category: Vehicle
//Description: Make vic like ghostrider!! goto sunshine autos look by the races
youl find it, leave code on all times you want it on, looks cool with the 'robbe
ry' suit on
//
//EDITED BY: psphacker108 on 28/02/07 01:50:29
//Image: http://img443.imageshack.us/img443/1219/video4mg2.gif
//Time: 27/02/2007 22:19:30
//Working: Yes
pspawn = 0x08E81290;
setint(pspawn,
231);
setfloat(pspawn + 4,
-1041.73,
-761.80,
11.57,
90);
pspawn += 0x30;
setchar(0x08be3a20, 1);
setfloat(0x08be3a30, getfloat(pobj+0x30), getfloat(pobj+0x34),
getfloat(pobj+0x38));
setchar(0x08be3a20, 1);
setfloat(0x08be3a30, getfloat(pcar+0x30), getfloat(pcar+0x34),
getfloat(pcar+0x38));
setchar(0x9569b94, 0xFF, 0x00, 0x00);
setchar(pcar+0x224, 0xFF, 0x00, 0x00);
setchar(pcar+0x228, 0xFF, 0x00, 0x00);
setshort(pcar+0x3b6, 0, 0);
R = 255;
G = 0;
B = 0;
for(neon=0;neon<16;neon++)
{setchar(0x097272d0+4*neon, R, G, B);}
static rotation;
if (rotation == 0)
{
rotation = 900;

}
spin = tan(rotation);
setfloat(pcar + 0x644, spin, spin, spin, spin);
rotation = rotation - 1;
if (rotation == 1)
{rotation = 900;}

if (buttons & CTRL_CROSS && !(buttons & CTRL_CIRCLE)) {


speed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar +
0x144) * getfloat(pcar + 0x144));
if(speed<1.8) {
setfloat(pcar+0x140, getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar)*0.005);
}
}
if(buttons & CTRL_SQUARE && getshort(pcar+0x1c8)==0.5)
setfloat(pcar+0x140, 0, 0);
max speed for NOS accelerate
if(speed<1.8) {
setfloat(pcar+0x140, getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar)*0.005);
}
}
//Power Brake if vehicle is on ground
if(buttons & CTRL_SQUARE && getshort(pcar+0x1c8)==0.5)
setfloat(pcar+0x140, 0, 0);
#cheat No Vehicle Damage
//ID: 19413
//Score: 103
//Author: psphacker108
//Category: Vehicle
//Description: This will make the Vehicle your in have No damage what so ever,
You can hit wall's or other car's No Damage. No more cracked windshields!
//Image: none
//Time: 27/02/2007 17:02:48
//Working: Yes
setchar(pcar+0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0
x00);
setchar(pcar+0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0
x00);
setchar(pcar+0xA0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0
x00);
setchar(pcar+0xB0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0
x00);
#cheat Hikiwara Cholo Sabre
//ID: 19412
//Score: 69
//Author: jumpman06

//Category: Vehicle
//Description: Kinda PMG'd car, in blue this time.. press right to change back t
o blue if it goes to some other color, Neon and drop by Vettefan88
//
//EDITED BY: psphacker108 on 26/02/07 16:18:09
//Image: none
//Time: 25/02/2007 23:53:46
//Working: Yes
if (buttons & CTRL_RIGHT)
{
setchar(0x9569b94, 0, 0x0, 0xFF);
setchar(pcar+0x224, 0, 0x0, 0xff);
setchar(pcar+0x228, 0, 0x0, 0xff);
1 = 0;
2 = 175;
3 = 255;
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, 1, 2, 3);}
}
pspawn = 0x08E81290;
setint(pspawn,
265);
setfloat(pspawn + 4,
-1041.73,
-761.80,
11.57,
90);
pspawn += 0x30;
setshort(pcar+0x3b6, 0, 0);
setfloat(pcar+0x450, 4, 2, 4);
setfloat(pcar+0x480, 4, 2, 4);
setfloat(pcar+0x4b0, 4, 2, 4);
setfloat(pcar+0x4e0, 4, 2, 4);

if (buttons & CTRL_CROSS && !(buttons & CTRL_CIRCLE)) {


speed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar + 0
x144) * getfloat(pcar + 0x144));
if(speed<1.8) {
setfloat(pcar+0x140, getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar)*0.005);
}
}
if(buttons & CTRL_SQUARE && getshort(pcar+0x1c8)==0.5) setfloat(pcar+0x140, 0,
0);
max speed for NOS accelerate
if(speed<1.8) {
setfloat(pcar+0x140, getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar)*0.005);
}
}
//Power Brake if vehicle is on ground
if(buttons & CTRL_SQUARE && getshort(pcar+0x1c8)==0.5) setfloat(pcar+0x140, 0,
0);
#cheat Multi-color Modpack
//ID: 19411
//Score: 80
//Author: jumpman06
//Category: Vehicle
//Description: use up left down and right to change colors on car for CARS only,

Neon from Vettefan88


//
//EDITED BY: psphacker108 on 26/02/07 16:18:14
//Image: none
//Time: 25/02/2007 23:49:58
//Working: Yes
if (buttons & CTRL_UP)
{
setchar(0x9569b94, 0xFF, 0, 0);
setchar(pcar+0x224, 0xFF, 0, 0);
setchar(pcar+0x228, 0xFF, 0, 0);
R = 255;
G = 0;
B = 0;
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, R, G, B);}
}
if (buttons & CTRL_LEFT)
{
setchar(0x9569b94, 0x66, 0xFF, 0x00);
setchar(pcar+0x224, 0x66, 0xff, 0x00);
setchar(pcar+0x228, 0x66, 0xff, 0x00);
R = 80;
G = 255;
B = 0;
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, R, G, B);}
}
if (buttons & CTRL_RIGHT)
{
setchar(0x9569b94, 0, 0xAF, 0xFF);
setchar(pcar+0x224, 0, 0xaf, 0xff);
setchar(pcar+0x228, 0, 0xaf, 0xff);
R = 0;
G = 175;
B = 255;
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, R, G, B);}
}
if (buttons & CTRL_DOWN)
{
setchar(0x9569b94, 0, 0, 0);
setchar(pcar+0x224, 0, 0, 0);
setchar(pcar+0x228, 0, 0, 0);
R = 255;
G = 255;
B = 255;
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, R, G, B);}
}
#cheat Yellow Bike Neons
//ID: 19406
//Score: 85
//Author: vettefan88
//Category: Vehicle
//Description: this will put a yellow neon glow effect under your bike.
//Image: http://img156.imageshack.us/img156/5146/screen2jr2.png
//Time: 24/02/2007 18:10:08

//Working: Yes
R = 255;
G = 255;
B = 0;
for(neon=0;neon<16;neon++)
{setchar(0x097272d0+4*neon, R, G, B);}
off();
#cheat White Bike Neons
//ID: 19405
//Score: 75
//Author: vettefan88
//Category: Vehicle
//Description: this will put a white neon glow effect under your bike.
//Image: none
//Time: 24/02/2007 18:09:36
//Working: Yes
R = 255;
G = 255;
B = 255;
for(neon=0;neon<16;neon++)
{setchar(0x097272d0+4*neon, R, G, B);}
off();
#cheat Purple Bike Neons
//ID: 19404
//Score: 76
//Author: vettefan88
//Category: Vehicle
//Description: this will put a purple neon glow effect under your bike.
//Image: none
//Time: 24/02/2007 18:09:03
//Working: Yes
R = 80;
G = 0;
B = 80;
for(neon=0;neon<16;neon++)
{setchar(0x097272d0+4*neon, R, G, B);}
off();
#cheat Green Bike Neons
//ID: 19403
//Score: 83
//Author: vettefan88
//Category: Vehicle
//Description: this will put a green neon glow effect under your bike.
//Image: http://img338.imageshack.us/img338/8913/screen3mz4.png
//Time: 24/02/2007 18:08:32
//Working: Yes
R = 0;
G = 255;
B = 0;
for(neon=0;neon<16;neon++)
{setchar(0x097272d0+4*neon, R, G, B);}
off();
#cheat Blue Bike Neons
//ID: 19402
//Score: 102
//Author: vettefan88

//Category: Vehicle
//Description: This will put a blue neon glow effect under your bike.
//Image: http://img297.imageshack.us/img297/6935/video2fu8.gif
//Time: 24/02/2007 18:08:04
//Working: Yes
R = 0;
G = 0;
B = 255;
for(neon=0;neon<16;neon++)
{setchar(0x097272d0+4*neon, R, G, B);}
off();
#cheat Red Bike Neons
//ID: 19401
//Score: 79
//Author: vettefan88
//Category: Vehicle
//Description: This will put a red neon glow effect under your bike.
//Image: http://img338.imageshack.us/img338/2933/screen1an3.png
//Time: 24/02/2007 18:07:29
//Working: Yes
R = 255;
G = 0;
B = 0;
for(neon=0;neon<16;neon++)
{setchar(0x097272d0+4*neon, R, G, B);}
off();
#cheat Yellow Car Neons
//ID: 19400
//Score: 66
//Author: vettefan88
//Category: Vehicle
//Description: This will put a yell neon glow effect under your car.
//Image: none
//Time: 24/02/2007 18:06:47
//Working: Yes
R = 255;
G = 255;
B = 0;
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, R, G, B);}
off();
#cheat White Car Neons
//ID: 19399
//Score: 67
//Author: vettefan88
//Category: Vehicle
//Description: This will put a white neon glow effect under your car
//Image: http://img134.imageshack.us/img134/8816/video1rp1.gif
//Time: 24/02/2007 18:02:17
//Working: Yes
R = 255;
G = 255;
B = 255;
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, R, G, B);}
off();

#cheat Purple Car Neons


//ID: 19398
//Score: 71
//Author: vettefan88
//Category: Vehicle
//Description: This will put a purple neon glow effect under your car.
//Image: http://img412.imageshack.us/img412/286/screen2sh5.png
//Time: 24/02/2007 18:01:38
//Working: Yes
R = 255;
G = 0;
B = 255;
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, R, G, B);}
off();
#cheat Green Car Neons
//ID: 19397
//Score: 78
//Author: vettefan88
//Category: Vehicle
//Description: This will put a green neon glow effect under your car.
//Image: none
//Time: 24/02/2007 18:01:05
//Working: Yes
R = 0;
G = 255;
B = 0;
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, R, G, B);}
off();
#cheat Blue Car Neons
//ID: 19396
//Score: 91
//Author: vettefan88
//Category: Vehicle
//Description: This will put a Blue neon glow effect under your car.
//Image: http://img401.imageshack.us/img401/2483/screen3cc0.png
//Time: 24/02/2007 18:00:13
//Working: Yes
R = 0;
G = 0;
B = 255;
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, R, G, B);}
off();
#cheat Red Car Neons
//ID: 19395
//Score: 81
//Author: vettefan88
//Category: Vehicle
//Description: This will put a red neon glow effect under your car.
//Image: http://img401.imageshack.us/img401/764/screen1pg6.png
//Time: 24/02/2007 17:59:14
//Working: Yes
R = 255;
G = 0;
B = 0;

for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, R, G, B);}
off();
#cheat HUNTER MISSILE by tako
//ID: 19379
//Score: 90
//Author: GA6ZAM
//Category: Vehicle
//Description: Good :-)
//
//EDITED BY: psphacker108 on 20/02/07 15:35:35
//Image: http://sky.geocities.jp/gtamoddercommunity/HUNTER.gif
//Time: 20/02/2007 08:12:17
//Working: Yes
static A;
if(pcar)
{
if(getchar(pcar + 0x0292) > 0)
{
if(!A)
A = getchar(pcar + 0x0292);
setchar(pcar + 0x0292, A - 1);
}
if(getchar(0x9569FD0) != getchar(0x9569BB0))
{
setchar(0x9569FB7, getchar(0x9569FD0), getchar(0x9569FD1), getchar(0x9569FD2), g
etchar(0x9569FD3), getchar(0x9569FD8));
}
setchar(0x9569F82, 0x40);
setchar(0x9569FB0, 0x00);
setchar(0x9569FA0, 0x00, 0x00, 0x00, 0x00, 0x00);
setchar(0x9569F98, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
setchar(0x9569FB4, 0x00, 0x50, 0xFF);
setchar(0x9569FCE, 0x00, 0x00);
setchar(0x9569F7E, 0xFF);
setchar(0x9569FA5, 0xFF);
setchar(0x9569FD0, getchar(0x9569BB0), getchar(0x9569BB1), getchar(0x9569BB2), g
etchar(0x9569BB3));
setchar(0x9569FD8, getchar(0x9569BB8));
}
else
A = 0;
#off
setchar(0x9569F82, 0x02);
setchar(0x9569FB0, 0x04);
setchar(0x9569FA0, 0x0A, 0xD7, 0x23, 0x3C, 0x01);
setchar(0x9569F98, 0xAE, 0x47, 0xE1, 0x3D, 0x8F, 0xC2, 0xF5, 0x3C);
setchar(0x9569FB4, 0x80, 0x80, 0x80);
setchar(0x9569FCE, 0x80, 0x3F);
setchar(0x9569F7E, 0x5C);
setchar(0x9569FA5, 0x00);
setchar(0x9569FD0, getchar(0x9569FB7), getchar(0x9569FB8), getchar(0x9569FB9), g
etchar(0x9569FBA));
setchar(0x9569FB7, 0x00, 0x55, 0x00, 0x00, 0x00);
#cheat NOS Ver 1.3 by tako
//ID: 19377
//Score: 107

//Author: GA6ZAM
//Category: Vehicle
//Description: High performance this.
//
//O -> NOS
//down -> STOP
//up -> SROW MOSION
//
//EDITED BY: psphacker108 on 20/02/07 15:22:45
//Image: http://sky.geocities.jp/gtamoddercommunity/Nitro.gif
//Time: 20/02/2007 08:04:57
//Working: Yes
if(pcar)
{
setchar(0x9569C62, 0x30);
setchar(0x9569C98, 0x00);
setchar(0x9569C9C, 0xFF, 0x60, 0x30);
if(buttons & CTRL_UP)
{
setchar(0x8BB3B5A, 0x80, 0x3E);
setfloat(pcar + 0x0078, -0.05 * xstick);
if(buttons & CTRL_DOWN && getshort(pcar+0x1c8)==0)
setfloat(pcar+0x140, 0, 0);
else if(buttons & CTRL_CIRCLE)
{
setchar(0x9569B5A, 0xB0);
setchar(0x9569B90, 0x00);
setchar(0x9569B78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
setchar(0x9569B94, 0x00, 0x50, 0xFF);
setchar(0x9569B85, 0xFF);
setchar(0x9569B5E, 0x70);
speed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar + 0
x144) * getfloat(pcar + 0x144));
if(speed<1.8)
{
setfloat(pcar+0x140, getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar)*0.005);
}
}
else
{
setchar(0x9569B5A, 0xFF);
setchar(0x9569B90, 0x04);
setchar(0x9569B78, 0x0A, 0xD7, 0x23, 0x3C, 0x8F, 0xC2, 0xF5, 0x3C);
setchar(0x9569B94, 0x62, 0x62, 0x6C);
setchar(0x9569B85, 0x00);
setchar(0x9569B5E, 0x60);
}
}
else if(buttons & CTRL_DOWN && getshort(pcar+0x1c8)==0)
{
setchar(0x8BB3B5A, 0x80, 0x3F);
setfloat(pcar+0x140, 0, 0);
}
else if(buttons & CTRL_CIRCLE)
{
setchar(0x8BB3B5A, 0x80, 0x3F);
setchar(0x9569B5A, 0xB0);
setchar(0x9569B90, 0x00);
setchar(0x9569B78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);

setchar(0x9569B94, 0x00, 0x50, 0xFF);


setchar(0x9569B85, 0xFF);
setchar(0x9569B5E, 0x70);
speed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar + 0
x144) * getfloat(pcar + 0x144));
if(speed<1.8)
{
setfloat(pcar+0x140, getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar)*0.005);
}
}
else
{
setchar(0x9569B5A, 0xFF);
setchar(0x9569B90, 0x04);
setchar(0x9569B78, 0x0A, 0xD7, 0x23, 0x3C, 0x8F, 0xC2, 0xF5, 0x3C);
setchar(0x9569B94, 0x62, 0x62, 0x6C);
setchar(0x9569B85, 0x00);
setchar(0x9569B5E, 0x60);
setchar(0x8BB3B5A, 0x80, 0x3F);
}
}
else
{
setchar(0x8BB3B5A, 0x80, 0x3F);
setchar(0x9569B5A, 0xFF);
setchar(0x9569B90, 0x04);
setchar(0x9569B78, 0x0A, 0xD7, 0x23, 0x3C, 0x8F, 0xC2, 0xF5, 0x3C);
setchar(0x9569B94, 0x62, 0x62, 0x6C);
setchar(0x9569B85, 0x00);
setchar(0x9569B5E, 0x60);
}
#off
setchar(0x9569B5A, 0xFF);
setchar(0x9569B90, 0x04);
setchar(0x9569B78, 0x0A, 0xD7, 0x23, 0x3C, 0x8F, 0xC2, 0xF5, 0x3C);
setchar(0x9569B94, 0x62, 0x62, 0x6C);
setchar(0x9569B85, 0x00);
setchar(0x9569B5E, 0x60);
setchar(0x9569C62, 0xFF);
setchar(0x9569C98, 0x04);
setchar(0x9569C9C, 0x80, 0x80, 0x80);
#cheat Hikiwara tuned Cholo Sabre
//ID: 19272
//Score: 101
//Author: jumpman06
//Category: Vehicle
//Description: This is a kinda pmg car, made out of different codes, its behind
sunshine autos main building, where the races are
//Image: none
//Time: 16/01/2007 18:07:16
//Working: Yes
pspawn = 0x08E81290;
setint(pspawn,
265);
setfloat(pspawn + 4,
-1041.73,
-761.80,
11.57,
90);
pspawn += 0x30;
setchar(0x9569b94, 0x66, 0xFF, 0x00);
setchar(pcar+0x224, 0x0, 0x0, 0x0);

setchar(pcar+0x228, 0x66,
setshort(0x098F66E0, 'H',
'r', 'e', 0);
setshort(pcar+0x3b6, 0,
setfloat(pcar+0x450, 4,
setfloat(pcar+0x480, 4,
setfloat(pcar+0x4b0, 4,
setfloat(pcar+0x4e0, 4,

0xFF, 0x00);
'i', 'k', 'i', 'w', 'a', 'r', 'a', ' ', 'S', 'a', 'b',
0);
2,
2,
2,
2,

4);
4);
4);
4);

static rotation;
if (rotation == 0)
{
rotation = 900;
}
spin = tan(rotation);
setfloat(pcar + 0x644, spin, spin, spin, spin);
rotation = rotation - 1;
if (rotation == 1)
{rotation = 900;}

if (buttons & CTRL_CROSS && !(buttons & CTRL_CIRCLE)) {


speed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar + 0
x144) * getfloat(pcar + 0x144));
if(speed<1.8) {
setfloat(pcar+0x140, getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar)*0.005);
}
}
if(buttons & CTRL_SQUARE && getshort(pcar+0x1c8)==0.5) setfloat(pcar+0x140, 0,
0);
max speed for NOS accelerate
if(speed<1.8) {
setfloat(pcar+0x140, getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar)*0.005);
}
}
//Power Brake if vehicle is on ground
if(buttons & CTRL_SQUARE && getshort(pcar+0x1c8)==0.5) setfloat(pcar+0x140, 0,
0);
#cheat straigh line drag
//ID: 19271
//Score: 96
//Author: jumpman06
//Category: Vehicle
//Description: make your car DRAG race rly good, best on the airstrip
//Image: none
//Time: 16/01/2007 18:02:39
//Working: Yes
if(buttons&CTRL_CROSS)
{
setfloat(pcar+0x70, ystick * getfloat(pcar) / 80);
setfloat(pcar+0x74, ystick * getfloat(pcar+4) / 80);

setfloat(pcar+0x78, xstick* getfloat(pcar+8) / 80);


}
#cheat Theory of Chaos Doors
//ID: 19241
//Score: 97
//Author: jumpman06
//Category: Vehicle
//Description: Doors That go a little crazy but bassically become CCR or CCX doo
rs..
//Image: none
//Time: 09/01/2007 16:40:04
//Working: Yes
// By *CH405* & *Theory*
setfloat(pcar+0x450, -9, -65, -9);
setfloat(pcar+0x480, -9, -65, -9);
setfloat(pcar+0x4b0, -9, -65, -9);
setfloat(pcar+0x4e0, -9, -65, -9);
#cheat No Car Doors
//ID: 19239
//Score: 80
//Author: jumpman06
//Category: Vehicle
//Description: Makes your car doors Fake, you can get in where the doors are but
they are still there, Vic gets in like theyre not there
//
//Image: none
//Time: 09/01/2007 16:33:39
//Working: Yes
// By *CH405* & *Theory*
setfloat(pcar+0x450, 3.1, 1.96393, 3.1);
setfloat(pcar+0x480, 3.1, 1.96393, 3.1);
setfloat(pcar+0x4b0, 3.1, 1.96393, 3.1);
setfloat(pcar+0x4e0, 3.1, 1.96393, 3.1);
#cheat a bunch of vehicle colors for vcs
//ID: 19220
//Score: 99
//Author: DoteStudios
//Category: Vehicle
//Description: This has a ton of different colors for vehicles in vcs. The list
includes basics and neons. The colors include: black, red, yellow, purple, dark
green, orange, light gray, white, green, blue, dark blue, dark gray, brown, pea
ch, neon green, neon blue, neon red, neon yellow, neon purple, and neon orange.
//
//NOTE: For every space paste, #cheat.
//Image: none
//Time: 05/01/2007 21:31:08
//Working: Yes
setchar(pcar+0x00000224, 0x00, 0x00, 0x00);
setchar(pcar+0x00000228, 0x00, 0x00, 0x00);
setchar(pcar+0x00000224, 0x99, 0x00, 0x00);
setchar(pcar+0x00000228, 0x99, 0x00, 0x00);
setchar(pcar+0x00000224, 0xff, 0x99, 0x00);
setchar(pcar+0x00000228, 0xff, 0x99, 0x00);
setchar(pcar+0x00000224, 0x5e, 0x29, 0x47);

setchar(pcar+0x00000228, 0x5e, 0x29, 0x47);


setchar(pcar+0x00000224, 0x33, 0x99, 0x00);
setchar(pcar+0x00000228, 0x33, 0x99, 0x00);
setchar(pcar+0x00000224, 0xff, 0x66, 0x00);
setchar(pcar+0x00000228, 0xff, 0x66, 0x00);
setchar(pcar+0x00000224, 0xcc, 0xcc, 0xcc);
setchar(pcar+0x00000228, 0xcc, 0xcc, 0xcc);
setchar(pcar+0x00000224, 0xff, 0xff, 0xff);
setchar(pcar+0x00000228, 0xff, 0xff, 0xff);
setchar(pcar+0x00000224, 0x33, 0xcc, 0x00);
setchar(pcar+0x00000228, 0x33, 0xcc, 0x00);
setchar(pcar+0x00000224, 0x00, 0x66, 0xcc);
setchar(pcar+0x00000228, 0x00, 0x66, 0xcc);
setchar(pcar+0x00000224, 0x00, 0x00, 0x79);
setchar(pcar+0x00000228, 0x00, 0x00, 0x79);
setchar(pcar+0x00000224, 0x00, 0x00, 0x79);
setchar(pcar+0x00000228, 0x00, 0x00, 0x79);
setchar(pcar+0x00000224, 0x66, 0x33, 0x00);
setchar(pcar+0x00000228, 0x66, 0x33, 0x00);
setchar(pcar+0x00000224, 0xff, 0xcc, 0x66);
setchar(pcar+0x00000228, 0xff, 0xcc, 0x66);
setchar(pcar+0x00000224, 0x33, 0xff, 0x00);
setchar(pcar+0x00000228, 0x33, 0xff, 0x00);
setchar(pcar+0x00000224, 0x00, 0xff, 0xff);
setchar(pcar+0x00000228, 0x00, 0xff, 0xff);
setchar(pcar+0x00000224, 0xff, 0x00, 0x00);
setchar(pcar+0x00000228, 0xff, 0x00, 0x00);
setchar(pcar+0x00000224, 0x00, 0x00, 0xff);
setchar(pcar+0x00000228, 0x00, 0x00, 0xff);
setchar(pcar+0x00000224, 0xcc, 0x00, 0xff);
setchar(pcar+0x00000228, 0xcc, 0x00, 0xff);
setchar(pcar+0x00000224, 0xff, 0x99, 0x55);
setchar(pcar+0x00000228, 0xff, 0x99, 0x55);
#cheat Car Drives Sideways
//ID: 19215
//Score: 91
//Author: DoteStudios
//Category: Vehicle
//Description: This makes the car you are driving in drive sideways. It is just
like the jet ski cheat.
//
//EDITED BY: psphacker108 on 09/01/07 02:16:17
//Image: none

//Time: 04/01/2007 04:19:44


//Working: Yes
setchar(pcar + 0x00000003, 0);
#cheat pearlescent orange with black stripe
//ID: 19141
//Score: 69
//Author: walshyboy
//Category: Vehicle
//Description: pearlescent orange with black stripe (by black stripe I mean blac
k secondary color, Must be in the vehicle to make it work.
//
//EDITED BY: psphacker108 on 29/12/06 21:27:55
//Image: none
//Time: 29/12/2006 17:38:38
//Working: Yes
setchar(pcar + 0x00000224, 255, 143, 52);
setint(pcar + 0x00000228, 0);
#cheat Pearlescent green with black stripe
//ID: 19140
//Score: 64
//Author: walshyboy
//Category: Vehicle
//Description: Pearlescent green with black stripe,Must be in the vehicle to mak
e it work.
//
//EDITED BY: psphacker108 on 29/12/06 21:28:12
//Image: none
//Time: 29/12/2006 17:37:26
//Working: Yes
setchar(pcar + 0x00000224, 80, 255, 160);
setint(pcar + 0x00000228, 0);
#cheat Pearlescent red with black stripe
//ID: 19139
//Score: 65
//Author: walshyboy
//Category: Vehicle
//Description: Pearlescent red with black stripe,Must be in the vehicle to make
it work.
//
//EDITED BY: psphacker108 on 29/12/06 21:28:44
//Image: none
//Time: 29/12/2006 17:36:42
//Working: Yes
setchar(pcar + 0x00000224, 255, 74, 96);
setint(pcar + 0x00000228, 0);
#cheat Pearlescent Blue with black stripe
//ID: 19138
//Score: 68
//Author: walshyboy
//Category: Vehicle
//Description: Pearlescent Blue with black stripe,Must be in the vehicle to make
it work.
//
//EDITED BY: theY4Kman on 31/12/06 04:15:15

//Image: none
//Time: 29/12/2006 17:36:02
//Working: Yes
setchar(pcar + 0x224, 110, 193, 239);
setint(pcar + 0x228, 0);
#cheat Pealrescent Purple with black stripe
//ID: 19137
//Score: 61
//Author: walshyboy
//Category: Vehicle
//Description: Pealrescent Purple with black stripe,Must be in the vehicle to ma
ke it work.
//
//EDITED BY: psphacker108 on 29/12/06 21:29:34
//Image: none
//Time: 29/12/2006 17:35:26
//Working: Yes
setchar(pcar + 0x00000224, 154, 39, 239);
setint(pcar + 0x00000228, 0);
#cheat Pearlescent orange
//ID: 19136
//Score: 61
//Author: walshyboy
//Category: Vehicle
//Description: Pearlescent paint,Must be in the vehicle to make it work.
//
//EDITED BY: psphacker108 on 29/12/06 21:29:57
//Image: none
//Time: 29/12/2006 17:33:56
//Working: Yes
setchar(pcar + 0x00000224, 255, 143, 52);
setchar(pcar + 0x00000228, 255, 143, 52);
#cheat Pearlescent Green
//ID: 19135
//Score: 58
//Author: walshyboy
//Category: Vehicle
//Description: Pearlescent paint,Must be in the vehicle to make it work.
//
//EDITED BY: psphacker108 on 29/12/06 21:31:05
//Image: none
//Time: 29/12/2006 17:33:02
//Working: Yes
setchar(pcar + 0x00000224, 80, 255, 160);
setchar(pcar + 0x00000228, 80, 255, 160);
#cheat Pearlescent red
//ID: 19134
//Score: 59
//Author: walshyboy
//Category: Vehicle
//Description: Pearlescent paint,Must be in the vehicle to make it work.
//
//EDITED BY: psphacker108 on 29/12/06 21:30:54
//Image: none

//Time: 29/12/2006 17:32:07


//Working: Yes
setchar(pcar + 0x00000224, 255, 74, 96);
setchar(pcar + 0x00000228, 255, 74, 96);
#cheat Pearlescent Blue
//ID: 19133
//Score: 58
//Author: walshyboy
//Category: Vehicle
//Description: Pearlescent paint, Must be in the vehicle to make it work.
//
//Image: none
//Time: 29/12/2006 17:30:34
//Working: Yes
setchar(pcar + 0x00000224, 110, 193, 239);
setchar(pcar + 0x00000228, 110, 193, 239);
#cheat Pearlescent Paint Purple
//ID: 19130
//Score: 55
//Author: walshyboy
//Category: Vehicle
//Description: Pearlescent Paint, Must be in the vehicle to make it work.
//
//Image: none
//Time: 29/12/2006 14:02:10
//Working: Yes
setchar(pcar + 0x00000224, 154, 39, 239);
setchar(pcar + 0x00000228, 154, 39, 239);
#cheat Car Neon
//ID: 19090
//Score: 139
//Author: Waterbottle
//Category: Vehicle
//Description: Gives your curent car a blue round light under it.
//
//the light will flicker off at times, because of the instability in the way I s
pawn objects.
//
//thanks to psphacker for the idea
//Image: none
//Time: 21/12/2006 20:17:53
//Working: Yes
static obj;
static old1;
static old2;
static old3;
static old4;
if(obj)
{
setfloat(obj + 0x30, old1, old2, old3);
setshort(obj + 0x56, old4);
}
if(obj = getint(0x0994f460))
{

old1 = getfloat(obj + 0x30);


old2 = getfloat(obj + 0x34);
old3 = getfloat(obj + 0x38);
old4 = getshort(obj + 0x56);
setfloat(obj + 0x30, getfloat(pcar+0x30), getfloat(pcar+0x34), getfloat(pcar+
0x38));
setshort(obj + 0x56, 0x1d47);
}
#cheat Bump Transference
//ID: 19089
//Score: 126
//Author: edisoncarter
//Category: Vehicle
//Description: When you bump another car, Vic transfers into that car instantly.
If it's a ped driven car, it continues driving like a ped and you're along for
the ride. If you hit a car you've driven before, you will be fully driving the c
ar you hit.
//Image: none
//Time: 21/12/2006 18:39:19
//Working: Yes
static pprev;
static delay;
if (delay > 0)
delay--;
if (pcar)
{
pbump = getint(pcar + 0x0150);
if (pbump && (pbump != pprev || delay == 0))
{
modelid = getshort(pbump + 0x0056);
if (modelid >= 170 && modelid <= 280)
{
setint(pplayer + 0x450, pbump);
setint(pplayer + 0x480, pbump);
setint(pplayer + 0x484, pbump);
setint(pbump + 0x384, pplayer);
setint(pcar + 0x384, 0);
setint(0x08bb4064, pbump);
setint(0x08bc7f10, pbump);
setint(0x08bc85f0, pbump);
setchar(pbump + 0x675, 0x90);
setchar(pcar + 0x675, 0x80);
delay = 180;
pprev = pcar; // no backsies
}
}
}
#cheat Car Semi-Burnt
//ID: 19088
//Score: 59
//Author: psphacker108
//Category: Vehicle
//Description: This will make your car semi-burnt you can still see the first ca
r color dimmed out when you get in.( Fully Drivable)
//
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-4.gif
//Time: 21/12/2006 17:46:18
//Working: Yes

sethex(pcar + 0x4A, 79);


#off
sethex(pcar + 0x4A, 59);
#cheat Shadow car
//ID: 19085
//Score: 56
//Author: psphacker108
//Category: Vehicle
//Description: This will make any car your driving in have the shadow under the
car. Can't see the car's shell basically. Work's on plane's (except helicopter)
//Image: http://i66.photobucket.com/albums/h257/pspman108/video2-1.gif
//Time: 21/12/2006 17:29:18
//Working: Yes
sethex(pcar + 0x4D, 26);
#cheat Biplane propeller stop's
//ID: 19084
//Score: 59
//Author: psphacker108
//Category: Vehicle
//Description: This make's the Biplane's propeller's stop Helpful if you use for
hover car's feature or you hate that annoying propeller sound and the movement.
to turn off simply turn off get out and back in.Thank's to ADePSP
//Image: http://img103.imageshack.us/my.php?image=video1zj1.gif
//Time: 21/12/2006 17:25:15
//Working: Yes
sethex(pcar + 0x48, 74);
#off
#cheat skimmer propeller stop's
//ID: 19083
//Score: 44
//Author: psphacker108
//Category: Vehicle
//Description: This is helpful if you use your skimmer plane for hover car's. it
will stop the propeller slowly but once you turn it off and get on and back in
it will be back to normal. Thank's to ADePSP
//Image: http://img284.imageshack.us/my.php?image=video7mq7.gif
//Time: 21/12/2006 17:21:27
//Working: Yes
sethex(pcar + 0x48, 34);
#off
#cheat Bike's/car's do stunt's V1
//ID: 19079
//Score: 88
//Author: psphacker108
//Category: Vehicle
//Description: This code will allow you to be in mid-air and stay there ( IF you
turn it off you will fall) and you can move the Vehicle in a rotation back and
forth. turn off and you fall to land really fast. work's with bike's and car's!
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-3.gif
//Time: 20/12/2006 16:36:09
//Working: Yes
sethex(pcar + 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
, 0x00, 0x00, 0x44);
#cheat hunter on 2nd city safe house v1.0
//ID: 19856

//Score: 43
//Author: hoockhand
//Category: Vehicle
//Description: what it seas in name there is a teleport
//
byhoockhand
//sorry for no imag frogot to take vid or screenshot
//
//EDITED BY: psphacker108 on 03/07/07 02:20:44
//y u edit it?
//Image: none
//Time: 01/07/2007 18:05:35
//Working: Yes
//made by duhdho
pspawn = 0x08E81290;
setint(pspawn, 275);
setfloat(pspawn + 0x4, 252.69, -168.67, 34.71, 180);
teleport(258.71, -172.27, 34.71);
#cheat Pop open Everything v2
//ID: 19852
//Score: 57
//Author: Xsjado
//Category: Vehicle
//Description: press circle and up to pop the hood
//press circle and down to pop the boot
//press circle and right to open the right door
//press circle and left to open left door
//press R and up to lock hood in position
//press R and down to lock boot in position
//press R and right to lock right door position
//press R and left to lock left door position
//
//EDITED BY: psphacker108 on 03/07/07 02:19:40
//Image: none
//Time: 29/06/2007 16:32:01
//Working: Yes
setshort(0x08e90bd8, 1, 'C', 'i', 'r', 'c', 'l', 'e', ' ', 'a', 'n', 'd', ' ', '
r', 'i', 'g', 'h', 't', ' ', 't', 'o', ' ', 'o', 'p', 'e', 'n', ' ', 'r', 'i', '
g', 'h', 't', ' ', 'd', 'o', 'o', 'r', ', ', ' ', 'c', 'i', 'r', 'c', 'l', 'e',
' ', 'a', 'n', 'd', ' ', 'u', 'p', ' ', 't', 'o', ' ', 'p', 'o', 'p', ' ', 't',
'h', 'e', ' ', 'h', 'o', 'o', 'd', ' ', 'a', 'n', 'd', ' ', 's', 'o', ' ', 'o',
'n', '.', '.', '.', ' ', 'R', ' ', 'a', 'n', 'd', ' ', 'r', 'i', 'g', 'h', 't',
' ', 't', 'o', ' ', 'l', 'o', 'c', 'k', ' ', 'r', 'i', 'g', 'h', 't', ' ', 'd',
'o', 'o', 'r', ' ', 'i', 'n', ' ', 'p', 'o', 's', 'i', 't', 'i', 'o', 'n', ', ',
' ', 'R', ' ', 'a', 'n', 'd', ' ', 'u', 'p', ' ', 't', 'o', ' ', 'l', 'o', 'c',
'k', ' ', 'h', 'o', 'o', 'd', ' ', 'i', 'n', ' ', 'p', 'o', 's', 'i', 't', 'i',
'o', 'n', ' ', 'a', 'n', 'd', ' ', 's', 'o', ' ', 'o', 'n', '.', '.', '.', 0);
if (buttons & CTRL_CIRCLE && buttons & CTRL_UP)
setchar(pcar + 0x000003BA, 2);
if (buttons & CTRL_CIRCLE && buttons & CTRL_DOWN)
setchar(pcar + 0x000003BB, 2);
if (buttons & CTRL_CIRCLE && buttons & CTRL_RIGHT)
setchar(pcar + 0x000003BD, 2);
if (buttons & CTRL_CIRCLE && buttons & CTRL_LEFT)
setchar(pcar + 0x000003BC, 2);
if (buttons & CTRL_RTRIGGER && buttons & CTRL_UP)
setchar(pcar + 0x000003BA, 0);
if (buttons & CTRL_RTRIGGER && buttons & CTRL_DOWN)
setchar(pcar + 0x000003BB, 0);
if (buttons & CTRL_RTRIGGER && buttons & CTRL_RIGHT)

setchar(pcar + 0x000003BD, 0);


if (buttons & CTRL_RTRIGGER && buttons & CTRL_LEFT)
setchar(pcar + 0x000003BC, 0);
#off
setchar(pcar + 0x000003BC, 0);
setchar(pcar + 0x000003BD, 0);
setchar(pcar + 0x000003BB, 0);
setchar(pcar + 0x000003BA, 0);
#cheat Car Realism v1
//ID: 19873
//Score: 42
//Author: Xsjado
//Category: Vehicle
//Description: This cheat only has some simple things in it at the moment but i
hope to add to it. some of the things it does is: when you pass a certain speed
your tyres will pop, simulating tyre stress. there is also a few other little th
ings like when you crash your car alarm will go off, if you crash to much your t
yres will pop. another thing is that if your in a voodoo and accelerate, your fr
ont tyres will lift off the ground kind of like a muscele car. updates to hopefu
lly come soon.
//Image: none
//Time: 05/07/2007 06:21:22
//Working: Yes
health = getfloat(pcar+0x027c);
speed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar + 0
x144) * getfloat(pcar + 0x144));
setfloat(0x9632544, 0.0);
if(speed>0.93)
{
setchar(pcar + 0x000003B7, 1);
setchar(pcar + 0x000003B9, 1);
}
if(health<999)
{
setchar(pcar + 0x0000022f, 255);
}
if(health<400)
{
setchar(pcar + 0x000003B6, 1);
}
if(health<300)
{
setchar(pcar + 0x000003B8, 1);
}
if(buttons & CTRL_CROSS)
{
setfloat(0x9632544, -1.5);
}
if(speed>0.30)
{
setfloat(0x9632544, 0.0);
}
if(speed=0.0)
{
setfloat(0x9632544, 0.0);
}
if(buttons & CTRL_SQUARE)
{
setfloat(0x9632544, 0.0);

}
#off
setfloat(0x9632544, 0.0);
setchar(pcar + 0x0000022f, 0);
#cheat Vehicles Health Bar Mod V2
//ID: 19864
//Score: 60
//Author: emcp
//Category: Vehicle
//Description: this will show your cars health in the armor bar when ever your i
n a car and when your not it will show your armor
//it will also change the color of your armor bar to green when your in a car an
d back to blue when your not
//
//id take a video but the cheatdevice removes the hud
//
//thanks to waterbottle for helping me with getting the armor back to normal.
//
//
//Bar colors found by vettefan88
//
//
//EDITED BY: psphacker108 on 11/07/07 19:17:05
//Image: http://s66.photobucket.com/albums/h257/pspman108/?action=view&current=v
ideo2-15.gif
//Time: 03/07/2007 14:06:05
//Working: Yes
//Thanks To psphacker for helping me getting the armor back
//Bar Color found by vettefan88
CarHP = getfloat(pcar+0x027C);
static armor;
static wasin;
static fInt;
if(!fInt)
{
armor = getfloat(pplayer + 0x4E8);
fInt = 1;
}
if (pcar){
wasin = true;
//Show Health In Bar
setfloat(pplayer+0x4E8, ((CarHP-250)/750)*100);
//change color
for(neon=0;neon<15;neon++){
setchar(0x96E1ED0+4*neon, 40, 240, 40);
}
}
else
{ if(wasin)
{
wasin = false;
setfloat(pplayer + 0x4E8, armor);

//change color
for(neon=0;neon<15;neon++){
setchar(0x96E1ED0+4*neon, 106, 255, 255);
}
}
armor = getfloat(pplayer + 0x4E8);
}
#cheat Show Vehicles Health In Armor Bar V1 FIXED
//ID: 19858
//Score: 28
//Author: emcp
//Category: Vehicle
//Description: this cheat will show you vehicles health in the armor bar
//
//im managed to make so when the cars health BAR
//is empty thats when the car goes on fire
//
//ive fixed the problem of a little bit left over too the next version will have
it so when your not in a vehicle it show armor instead
//
//Video Added: Psphacker.
//EDITED BY: psphacker108 on 03/07/07 02:18:48
//
//EDITED BY: psphacker108 on 11/07/07 19:16:42
//Image: http://s66.photobucket.com/albums/h257/pspman108/?action=view&current=v
ideo2-15.gif
//Time: 02/07/2007 01:03:30
//Working: Yes
CarHP = getfloat(pcar+0x027C);
setfloat(pplayer+0x4E8, ((CarHP-250)/750)*100);
#cheat Disco Head Lights
//ID: 19887
//Score: 37
//Author: psphacker108
//Category: Vehicle
//Description: This makes All Vehicles ( including Bikes ) Have Disco head Light
s!
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-37.gif
//Time: 14/07/2007 04:48:45
//Working: Yes
r = (abs((getint(pplayer+0x68)+getint(pplayer))*getint(0x08bb3b40)) % (255-1)) +
1;
g = (abs((getint(pplayer+0x64)+getint(pplayer+0x4))*getint(0x08bb3b40)) % (255-1
)) + 1;
b = (abs((getint(pplayer+0x60)+getint(pplayer+0x8))*getint(0x08bb3b40)) % (255-1
)) + 1;
for(i = 0x9728570; i < 0x972857f; i+= 0x4) {
setchar(i, r, g, b);
}
r = (abs((getint(pplayer+0x68)+getint(pplayer))*getint(0x08bb3b40)) % (255-1)) +
1;
g = (abs((getint(pplayer+0x64)+getint(pplayer+0x4))*getint(0x08bb3b40)) % (255-1
)) + 1;
b = (abs((getint(pplayer+0x60)+getint(pplayer+0x8))*getint(0x08bb3b40)) % (255-1

)) + 1;
for(i = 0x9728584; i < 0x97285Af; i+= 0x4) {
setchar(i, r, g, b);
}
#cheat Vehicle Head Light Colors Green
//ID: 19886
//Score: 23
//Author: psphacker108
//Category: Vehicle
//Description: Vehicle Head Light Colors Green, Add that Pimped look to your rid
e.
//Image: http://i66.photobucket.com/albums/h257/pspman108/screen2-31.jpg
//Time: 14/07/2007 04:40:19
//Working: Yes
setchar(0x9728570, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0
x00, 0xff, 0x00, 0xff, 0x00, 0xff);
setchar(0x9728580, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0
x00, 0xff, 0x00, 0xff, 0x00, 0xff);
setchar(0x9728590, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0
x00, 0xff, 0x00, 0xff, 0x00, 0xff);
setchar(0x97285A0, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0
x00, 0xff, 0x00, 0xff, 0x00, 0xff);
#cheat Vehicle Head Light Color Random
//ID: 19885
//Score: 18
//Author: psphacker108
//Category: Vehicle
//Description: Vehicle Head Light Color Random, A Random head light color , test
to find out what color!
//Image: none
//Time: 14/07/2007 04:39:59
//Working: Yes
setchar(0x9728570, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0
x00, 0xff, 0xff, 0xff, 0x00, 0xff);
setchar(0x9728580, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0
x00, 0xff, 0xff, 0x00, 0xff, 0xff);
setchar(0x9728590, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0
x00, 0xff, 0xff, 0x00, 0x00, 0xff);
setchar(0x97285A0, 0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0x00, 0
x00, 0xff, 0xff, 0xff, 0x00, 0xff);
#cheat Vehicle Head Light Color Blue
//ID: 19884
//Score: 25
//Author: psphacker108
//Category: Vehicle
//Description: Vehicle Head Light Color, a Awesome attraction to a pimped car.
//Image: http://s66.photobucket.com/albums/h257/pspman108/?action=view&current=s
creen4-16.jpg
//Time: 14/07/2007 04:39:36
//Working: Yes
setchar(0x9728570, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0
xff, 0xff, 0x00, 0x00, 0xff, 0xff);
setchar(0x9728580, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0
xff, 0xff, 0x00, 0x00, 0xff, 0xff);
setchar(0x9728590, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0
xff, 0xff, 0x00, 0x00, 0xff, 0xff);

setchar(0x97285A0, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0
xff, 0xff, 0x00, 0x00, 0xff, 0xff);
#cheat Vehicle Head Light Color Red
//ID: 19883
//Score: 22
//Author: psphacker108
//Category: Vehicle
//Description: Vehicle Head Light Color, Use this code
.
//Image: none
//Time: 14/07/2007 04:38:41
//Working: Yes
setchar(0x9728570, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00,
x00, 0xff, 0xff, 0x00, 0x00, 0xff);
setchar(0x9728580, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00,
x00, 0xff, 0xff, 0x00, 0x00, 0xff);
setchar(0x9728590, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00,
x00, 0xff, 0xff, 0x00, 0x00, 0xff);
setchar(0x97285A0, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00,
x00, 0xff, 0xff, 0x00, 0x00, 0xff);

to make your Ride Perfect

0x00, 0xff, 0xff, 0x00, 0


0x00, 0xff, 0xff, 0x00, 0
0x00, 0xff, 0xff, 0x00, 0
0x00, 0xff, 0xff, 0x00, 0

#cheat Voodoo Trial Car


//ID: 19878
//Score: 29
//Author: Xsjado
//Category: Vehicle
//Description: Do you know what Trial Biking is? where you have to get over obst
acles? well this makes your car like that. just use L and R to lift the front or
the back of your car to get over obstacles. currently only works with Voodoo
//
//EDITED BY: psphacker108 on 11/07/07 18:29:27
//Image: none
//Time: 09/07/2007 03:23:55
//Working: Yes
setfloat(0x9632544, 0.0);
if(buttons & CTRL_LTRIGGER)
{
setfloat(0x9632544, -2.6);
}
if(buttons & CTRL_RTRIGGER)
{
setfloat(0x9632544, 2.0);
}
#off
setfloat(0x9632544, 0.0);
#cheat First Person View in Car v2
//ID: 19850
//Score: 33
//Author: Xsjado
//Category: Vehicle
//Description: it works well for the moment but still needs a bit of work on it.
none of the car cheats like rocket boost and other stuff dont work for the mome
nt. i noticed there was a fair few people that wanted this, enjoy
//notes: doesnt work with motobikes, also turn on when you have entered the car
or you will freeze
//
//thanks to M_Roc for an address i needed
//

//EDITED BY: psphacker108 on 03/07/07 02:19:28


//Image: none
//Time: 29/06/2007 15:51:08
//Working: Yes
setchar(pplayer + 0x000008B4, 61);
setchar(pplayer+0x4C, 0x10, 0x20);
#off
setchar(pplayer+0x4C, 0x00, 0x00);
setchar(pplayer + 0x000008B4, 55);
#cheat Gas Modification
//ID: 19847
//Score: 75
//Author: psphacker108
//Category: Vehicle
//Description: By psphacker108, waterbottle, and DDM
//This code allows you to simulate the effects of gas in-game. Each car has a ra
ndom amount of gasoline in its tank and you must refill your tank after a while
at the Ocean Beach gas station. Fail to refill and you will find yourself pushin
g the car!
//Image: http://i66.photobucket.com/albums/h257/pspman108/video3-8.gif
//Time: 29/06/2007 02:20:31
//Working: Yes
//Use Ocean Beach Gas station to refuel!
static start;
static gas;
if(pcar&&!start) {
if(!getchar(pcar+0x3d)) {
gas = (abs((getint(pplayer+0x68)+getint(pplayer))*getint(0x08bb3
b40)) % (100-50)) + 50;
setchar(pcar+0x3d, 1);
}
else {
gas = getchar(pcar+0x3c);
}
start = 1;
}
setchar(pcar+0x3c, gas);
if(!pcar) {
start = 0;
}
static timepassed;
static init;
if(!init)
{
lasttime = getchar( 0x08bb3b41 );
init = 1;
}
if( lasttime != getchar( 0x08bb3b41 ) )
{
timepassed++;
lasttime = getchar( 0x08bb3b41 );
}
if( timepassed == 6 )
{
if(gas > 0) {
gas -= 1;
}
timepassed = 0;
}

if(pcar&&gas) {
setshort(0x08e90bd8, 'G', 'a', 's', ' ', 'l', 'e', 'f', 't', ':', ' ');
int = gas;
size = 0;
for( i = 1; i < int; i *= 10 ) size+=2;
for( i = 0; int > 0; i+=2 )
{
setshort(0x08e90bea+size-i, '0' + (int % 10));
int = int(int/10);
}
setshort(0x08e90bea+size-i+0x6, '%', ' ', 0);
}
if(pcar&&!gas) {
setfloat(pcar+0x140, getfloat(pcar+0x140)*0.91, getfloat(pcar+0x144)*0.9
1);
setshort(0x08e90bd8, 1, 'Y', 'o', 'u', ' ', 'a', 'r', 'e', ' ', 'o', 'u'
, 't', ' ', 'o', 'f', ' ', 'g', 'a', 's', '!', 0);
}
if(getfloat(pcar+0x140) == 0 && getfloat(pcar+0x144) == 0 && getfloat(pcar+0x30)
> 21.09 && getfloat(pcar+0x30) < 71.80 && getfloat(pcar+0x34) > -1091.87 && get
float(pcar+0x34) < -1042.57) {
if(gas<100) {
price = (100 - gas) * 0.4;
setint(0x08bde55c, getint(0x08bde55c) - price, getint(0x08bde55c
) - price);
gas = 100;
}
}
#cheat Pearlescent Pink
//ID: 19572
//Score: 44
//Author: walshyboy
//Category: Vehicle
//Description: Turns the car you enter Pearlescent Pink
//
//
//Image: none
//Time: 25/04/2007 20:29:41
//Working: Yes
setchar(pcar + 0x00000224, 239, 39, 154);
setchar(pcar + 0x00000228, 239, 39, 154);
#cheat San Andreas Nos
//ID: 19846
//Score: 58
//Author: Durka Durka Mahn
//Category: Vehicle
//Description: That's right! A taste of San Andreas on your PSP. This code will
allow you to use nos for about 15 seconds, with the blue exhaust included! Simpl
y hit O to activate, and hit X to accelerate once activated.
//Image: none
//Time: 29/06/2007 01:58:21
//Working: Yes
static On;
static going;
if(buttons & CTRL_CIRCLE &&!On) {
On = 1;
}

if(On) {
static timepassed;
static init;
if(!init)
{
lasttime = getchar( 0x08bb3b41 );
init = 1;
}
if( lasttime != getchar( 0x08bb3b41 ) )
{
timepassed++;
lasttime = getchar( 0x08bb3b41 );
}
if( timepassed < 15 )
{
going = 1;
}
else {
On = 0;
timepassed = 0;
going = 0;
}
}
if(going) {
setchar(0x09569B90, 0x10);
setchar(0x09569B94, 0, 127, 255);
speed = 1.5;
thrust = speed * 0.00333;
if(buttons & CTRL_CROSS) {
setfloat(pcar + 0x0140, getfloat(pcar + 0x0140) + getfloat(pcar + 0x0010)
* thrust);
setfloat(pcar + 0x0144, getfloat(pcar + 0x0144) + getfloat(pcar + 0x0014)
* thrust);
}
}
else
{
setchar(0x09569B90, 0x4);
setchar(0x09569B94, 63, 63, 63);
}
#cheat Pop open Everything
//ID: 19841
//Score: 37
//Author: Xsjado
//Category: Vehicle
//Description: Press up to pop the bonet
//press down to pop the boot
//press left to open the left door
//press right to open the right door
//
//thanks to psphacker108 for bonet address :)
//
//EDITED BY: psphacker108 on 30/06/07 14:44:24
//Image: none
//Time: 28/06/2007 10:37:26
//Working: Yes
if(press & CTRL_UP)
setchar(pcar + 0x000003BA, 2);

if(press & CTRL_DOWN)


setchar(pcar + 0x000003BB,
if(press & CTRL_RIGHT)
setchar(pcar + 0x000003BD,
if(press & CTRL_LEFT)
setchar(pcar + 0x000003BC,
#off
setchar(pcar + 0x000003BC,
setchar(pcar + 0x000003BD,
setchar(pcar + 0x000003BB,
setchar(pcar + 0x000003BA,

2);
2);
2);
0);
0);
0);
0);

#cheat The Hood


//ID: 19839
//Score: 41
//Author: psphacker108
//Category: Vehicle
//Description: The Hood
//Controls:
//Pess UP to Pop your Hood
//Press down to turn off
//
//Video Shows locking and unlocking position
//USE DOWN TO LOCK YOUR HOOD AT A CERTIN POSITION. UP TO RELEASE.
//Thanks to Xsjado for Location :)
//Image: http://i66.photobucket.com/albums/h257/pspman108/video2-14.gif
//Time: 27/06/2007 17:19:47
//Working: Yes
if(buttons & CTRL_UP)
setchar(pcar + 0x000003BA, 2);
{
if(buttons & CTRL_DOWN)
setchar(pcar + 0x000003BA, 0);
}
#cheat Pop the Boot!
//ID: 19837
//Score: 31
//Author: Xsjado
//Category: Vehicle
//Description: Pops the boot on your car
//
//EDITED BY: psphacker108 on 27/06/07 17:14:27
//Image: none
//Time: 26/06/2007 12:14:34
//Working: Yes
setchar(pcar + 0x000003BB, 2);
#cheat First Person View in Car
//ID: 19834
//Score: 41
//Author: Xsjado
//Category: Vehicle
//Description: Puts the view point IN Vics head! parts of the face like eyes and
nose can block camera and view is better in different cars. if the camera moves
out of the car press L to reset it. doesnt work with motobikes
//
//EDITED BY: psphacker108 on 28/06/07 02:33:58
//Image: none
//Time: 24/06/2007 12:04:06

//Working: Yes
setchar(pplayer + 0x000008B4, 61);
#off
setchar(pplayer + 0x000008B4, 55);
#cheat Splitz 6 Has Big Tires.
//ID: 19789
//Score: 28
//Author: GTA M4573R
//Category: Vehicle
//Description: Splitz 6 Has Big Tires. Very awesome.
//
//Made with Wheel Size Changer by psphacker108
//
//
//
//EDITED BY: psphacker108 on 14/06/07 20:11:19
//Image: none
//Time: 14/06/2007 20:04:17
//Working: Yes
//Made with Wheel Size Changer by psphacker108
setfloat(0x935E198, 1);
#cheat White Exhaust
//ID: 19589
//Score: 43
//Author: BOY 999
//Category: Vehicle
//Description: All the Exhaust Smoke features are at 255 :D
//All in a White color.
//Enjoy
//
//EDITED BY: psphacker108 on 05/05/07 01:43:59
//
//EDITED BY: psphacker108 on 13/05/07 22:20:13
//Image: none
//Time: 04/05/2007 19:34:09
//Working: Yes
//Made with Exhaust Color Changer by psphacker108
setchar(0x09569B94, 255, 255, 255);
setchar(0x09569B90, 0x10);
#cheat Instant Black Paintjob
//ID: 19577
//Score: 53
//Author: DeathdogDirusVII
//Category: Vehicle
//Description: This handy little mod will make your car have a black paintjob as
soon as you get in the car or when you enable the cheat. Make sure you keep it
on for it to work fully.
//
//
//
//EDITED BY: psphacker108 on 13/05/07 22:20:29
//Image: none
//Time: 28/04/2007 23:15:32
//Working: Yes
setchar(pcar + 0x00000224, 0, 0, 0);
setchar(pcar + 0x00000228, 0, 0, 0);

#cheat Ride in back of Limo


//ID: 19570
//Score: 72
//Author: psphacker108
//Category: Vehicle
//Description: This make's vic Ride in the back of the limo, Made by vettefan Fo
und for all vehicles by psphacker108.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-28.gif
//Time: 24/04/2007 19:48:17
//Working: Yes
//thanks to Vettefan88
setfloat(0x9367a24, -2.1);
#cheat Boat Vehicles
//ID: 19566
//Score: 64
//Author: psphacker108
//Category: Vehicle
//Description: Grab a Car, Get near water facing the island you want to head to.
Then activate code you will be going straight throwds the opisote island like yo
ur in a boat! you will be in the water moving ! No steering, no speed control on
e set speed. HINT use hover cars to get camera closer,Watch the video, A cool co
de indeed. Make's the Splitz 6 water travel much faster! Ignore the Extra :} err
or it has to work that way...
//Image: http://img134.imageshack.us/img134/9316/video4wu0.gif
//Time: 22/04/2007 07:10:05
//Working: Yes
static turbo;
if(pcar)
{
speed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar + 0
x144) * getfloat(pcar + 0x144));
if(speed<1.8)
{
setfloat(pcar+0x140, getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar)*0.005);
if(turbo<1.6)
}
#cheat Green Car Collision Dust (Second)
//ID: 19558
//Score: 53
//Author: psphacker108
//Category: Vehicle
//Description: this Makes Green Car collision dust ( Second Particle)
//Image: http://i66.photobucket.com/albums/h257/pspman108/video3-7.gif
//Time: 14/04/2007 21:30:23
//Working: Yes
setchar(0x9569a99, 0x00, 0xff, 0x00);
#cheat Blue Collision Dust (first)
//ID: 19557
//Score: 50
//Author: psphacker108
//Category: Vehicle
//Description: This makes Blue Collision Dust on your car.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video3-6.gif
//Time: 14/04/2007 21:29:23
//Working: Yes
setchar(0x9569984, 0x00, 0x00, 0xff);

#cheat Blue Car smoke


//ID: 19555
//Score: 58
//Author: psphacker108
//Category: Vehicle
//Description: This makes one Particle go Blue on car smoke.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-23.gif
//Time: 14/04/2007 21:27:35
//Working: Yes
setchar(0x9568b14, 0x00, 0x00, 0xff);
#cheat Red Car Spark
//ID: 19554
//Score: 56
//Author: psphacker108
//Category: Vehicle
//Description: When you hit the wall your sparks that come off the metal will be
Red. check video.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video9-1.gif
//Time: 14/04/2007 21:26:40
//Working: Yes
setchar(0x9567a94, 0xff, 0x00, 0x00);
#cheat Green car spark
//ID: 19553
//Score: 51
//Author: psphacker108
//Category: Vehicle
//Description: When you hit a wall the sparks off the metal will be Green.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video7.gif
//Time: 14/04/2007 21:25:56
//Working: Yes
setchar(0x9567a94, 0x00, 0xff, 0x00);
#cheat Blue car Spark
//ID: 19552
//Score: 48
//Author: psphacker108
//Category: Vehicle
//Description: When you hit a wall the sparks off the metal will be Blue.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video8-1.gif
//Time: 14/04/2007 21:25:17
//Working: Yes
setchar(0x9567a94, 0x00, 0x00, 0xff);
#cheat Red Car Flame
//ID: 19551
//Score: 49
//Author: psphacker108
//Category: Vehicle
//Description: All car Flame will be Bright Red.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video8-2.gif
//Time: 14/04/2007 21:22:41
//Working: Yes
setchar(0x95687fc, 0xff, 0x00, 0x00);
#cheat Green Car Flame
//ID: 19550

//Score: 57
//Author: psphacker108
//Category: Vehicle
//Description: This makes all Car Flame (except explosion) Green.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video6-1.gif
//Time: 14/04/2007 21:22:08
//Working: Yes
setchar(0x95687fc, 0x00, 0xff, 0x00);
#cheat Blue Car Flame
//ID: 19549
//Score: 54
//Author: psphacker108
//Category: Vehicle
//Description: All Flame from car (besides explosion) Will Be Blue.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video7-1.gif
//Time: 14/04/2007 21:20:59
//Working: Yes
setchar(0x95687fc, 0x00, 0x00, 0xff);
#cheat Rhino Smoke Blue
//ID: 19548
//Score: 48
//Author: psphacker108
//Category: Vehicle
//Description: This makes Rhino Smoke Blue
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-25.gif
//Time: 14/04/2007 21:19:01
//Working: Yes
setchar(0x9568350, 0x00, 0x00, 0x80, 0x3f, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0
xff);
#cheat Impact Rhino Rocket Color Red
//ID: 19546
//Score: 45
//Author: psphacker108
//Category: Vehicle
//Description: This makes Impact Rhino Rocket Color Red.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-26.gif
//Time: 14/04/2007 21:17:20
//Working: Yes
setchar(0x9568f30, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00);
#cheat Red Rhino Rocket Color
//ID: 19545
//Score: 45
//Author: psphacker108
//Category: Vehicle
//Description: This makes red Rocket Fire color for the Rhino.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video2-9.gif
//Time: 14/04/2007 21:16:27
//Working: Yes
setchar(0x9569560, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00);
#cheat Fire Burn Out Smoke
//ID: 19543
//Score: 78
//Author: psphacker108
//Category: Vehicle
//Description: 10,000 th code in the database For a special code I made Fire Bur

n out Smoke,One Version only so take advantage of it Cheatsync will only get to
10,00 once so I made that code never to be made again like the 10,000 mark :) en
joy.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video2-11.gif
//Time: 14/04/2007 21:09:17
//Working: Yes
setchar(0x9569c90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0
x00, 0x00, 0xff, 0x20, 0x00);
#cheat Blue Rhino Rocket color
//ID: 19542
//Score: 44
//Author: psphacker108
//Category: Vehicle
//Description: This makes Blue Rhino Rocket fire color.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-22.gif
//Time: 14/04/2007 21:08:17
//Working: Yes
setchar(0x9569560, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff);
#cheat pink Rhino Rocket Color
//ID: 19541
//Score: 40
//Author: psphacker108
//Category: Vehicle
//Description: This makes Pink Rhino Rocket Color.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video3-5.gif
//Time: 14/04/2007 21:07:34
//Working: Yes
setchar(0x9569560, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x89);
#cheat Destroy Last Entered Vehicle
//ID: 19529
//Score: 58
//Author: Durka Durka Mahn
//Category: Vehicle
//Description: The last parked vehicle will be destroyed when you get into a new
car. Thanks to psphacker108 for the idea.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video2-7.gif
//Time: 13/04/2007 19:15:34
//Working: Yes
static old;
static new;
if(pcar && !old) {
old = pcar;
new = 0;
}
if(pcar && !new && pcar != old) {
new = pcar;
setfloat(old + 0x27c, 0);
old = 0;
}
#cheat Teleport Last Entered Car to You (Down)
//ID: 19523
//Score: 56
//Author: Durka Durka Mahn
//Category: Vehicle
//Description: Whilst on, the last entered car you were in will be teleported to
you when you hit down. Please note that the cheat must be on before you get out

of the last entered vehicle


//Image: none
//Time: 11/04/2007 00:45:32
//Working: Yes
if(pcar) {
old = pcar; }
if(press & CTRL_DOWN&&!pcar) {
setfloat(old + 0x30,
getfloat(pplayer + 0x30) + getfloat(pplayer + 0x10) * 5
.0);
setfloat(old + 0x34,
getfloat(pplayer + 0x34) + getfloat(pplayer + 0x14) * 5
.0);
setfloat(old + 0x38,
getfloat(pplayer + 0x38) + 1.0);
}
#cheat big bright yellow Exhaust
//ID: 19517
//Score: 46
//Author: duhdho
//Category: Vehicle
//Description: car exhaust is big bright yellow
//
//EDITED BY: psphacker108 on 07/04/07 21:20:40
//Image: none
//Time: 07/04/2007 20:50:41
//Working: Yes
//Made by duhdho thanks to psphacker108 for Exhaust Color Changer
setchar(0x09569B94, 255, 247, 83);
setchar(0x09569B90, 0x10);
#cheat Chrome Custom
//ID: 19515
//Score: 90
//Author: psphacker108
//Category: Vehicle
//Description: Chrome Custom makes silver neon, cool exhaust colors, lambo doors
and spinners!
//Credit to waterbottle lambo doors, and nos, thanks to Vettefan for Spinners an
d car neon, Chrome Found by psphacker108.
//Image: http://i66.photobucket.com/albums/h257/pspman108/screen7-5.jpg
//Time: 06/04/2007 19:15:13
//Working: Yes
setfloat(pcar+0x450, 0, -1.2566371, 0);
setfloat(pcar+0x480, 0, -1.2566371, 0);
setfloat(pcar+0x4b0, 0, -1.2566371, 0);
setfloat(pcar+0x4e0, 0, -1.2566371, 0);
{
static rotation;
if (rotation == 0)
{
rotation = 360;
}
spin = tan(rotation);
setfloat(pcar + 0x644, spin, spin, spin, spin);
rotation = rotation - 1;
if (rotation == 1)
{rotation = 360;}
}
R = 228;
G = 228;

B = 228;
for(neon=0;neon<16;neon++)
{setchar(0x0972EFF0+4*neon, R, G, B);}
{
setchar(0x09569B94, 18, 53, 173);
}
setfloat(0x936E818, 0.8);
{
setint(0x08C739B0, 270);
}
setchar(0x8bad856, 01);
{
if(buttons & CTRL_CIRCLE && !(buttons & CTRL_LTRIGGER)) {
//calculate speed
speed = sqrt(getfloat(pcar + 0x140) * getfloat(pcar + 0x140) + getfloat(pcar + 0
x144) * getfloat(pcar + 0x144));
//if speed is lower than max speed for NOS accelerate
if(speed<1.8) {
setfloat(pcar+0x140, getfloat(pcar+0x140)-getfloat(pcar+0x4)*0.005);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar)*0.005);
}
}
}
#cheat Blue Laser Exhaust
//ID: 19512
//Score: 67
//Author: psphacker108
//Category: Vehicle
//Description: This make's the Exhaust on your car go like disco light's beaming
down. Color Blue. Works on any car.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video3-2.gif
//Time: 03/04/2007 21:38:15
//Working: Yes
setchar(0x9569B90, 0x70, 0x00, 0x00, 0x00, 0x0f, 0x5f, 0xff, 0x00);
setchar(0x9569Ba7, 0x50);
#cheat Green Laser Exhaust
//ID: 19511
//Score: 59
//Author: psphacker108
//Category: Vehicle
//Description: This make's the Exhaust on your car go like disco light's beaming
down. Color Green. Works on any car.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video4-3.gif
//Time: 03/04/2007 21:37:43
//Working: Yes
setchar(0x9569B90, 0x70, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00);
setchar(0x9569Ba7, 0x50);
#cheat Yellow Laser Exhaust
//ID: 19510
//Score: 56
//Author: psphacker108
//Category: Vehicle
//Description: This make's the Exhaust on your car go like disco light's beaming
down. Color Yellow. Works on any car.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video2-6.gif

//Time: 03/04/2007 21:36:45


//Working: Yes
setchar(0x9569B90, 0x70, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00);
setchar(0x9569Ba7, 0x50);
#cheat Red Laser Exhaust
//ID: 19509
//Score: 57
//Author: psphacker108
//Category: Vehicle
//Description: This make's the Exhaust on your car go like disco light's beaming
down. Color Red. Works on any car.
//
//Image: http://i66.photobucket.com/albums/h257/pspman108/video5-1.gif
//Time: 03/04/2007 21:35:50
//Working: Yes
setchar(0x9569B90, 0x70, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00);
setchar(0x9569Ba7, 0x50);
#cheat White Laser Exhaust
//ID: 19508
//Score: 56
//Author: psphacker108
//Category: Vehicle
//Description: This make's the Exhaust on your car go like disco light's beaming
down. Color White. Works on any car.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video9.gif
//Time: 03/04/2007 21:34:52
//Working: Yes
setchar(0x9569B90, 0x70, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0x00);
setchar(0x9569Ba7, 0x50);
#cheat Purple Laser Exhaust
//ID: 19507
//Score: 47
//Author: psphacker108
//Category: Vehicle
//Description: This make's the Exhaust on your car go like disco light's beaming
down. Color Purple. Works on any car.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video11.gif
//Time: 03/04/2007 21:33:52
//Working: Yes
setchar(0x9569B90, 0x70, 0x00, 0x00, 0x00, 0xff, 0x00, 0xff, 0x00);
setchar(0x9569Ba7, 0x50);
#cheat Pink Laser Exhaust
//ID: 19506
//Score: 49
//Author: psphacker108
//Category: Vehicle
//Description: This make's the Exhaust on your car go like disco light's beaming
down. Color Pink. Works on any car.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-17.gif
//Time: 03/04/2007 21:32:44
//Working: Yes
setchar(0x9569B90, 0x70, 0x00, 0x00, 0x00, 0xff, 0x00, 0xc0, 0x00);
setchar(0x9569Ba7, 0x50);

#cheat The Launch Pad


//ID: 19519
//Score: 64
//Author: Durka Durka Mahn
//Category: Misc
//Description: This is a car launching pad, designed to shoot you all across Vic
e City! Simply line your car up with one of the tubes, set the boost amount, hit
O, and you're off! Up and Down will change the amount of boost, which is displa
yed on your money meter. Hold R and Right to respawn to the Launch Pad.
//Image: http://www.themaxone.net/images/video1.gif
//Time: 09/04/2007 18:02:26
//Working: Yes
static MakeConstruction;
static boost;
thrust = boost * 0.00333;
if(!MakeConstruction) {
moveto(-229.56, -1078.36, 83.78); object(0x1CD5, 350, 0, 310);
move(-4.32, 3.67, 1.90); object(0x1CD5, 340, 0, 310);
move(-1.66, 1.35, 0.70); object(0x1CD5, 330, 0, 310);
move(17.51, 3.71, -2.70); object(0x1CD5, 350, 0, 350);
move(-1.20, 6.49, 2.10); object(0x1CD5, 340, 0, 350);
move(-0.84, 4.52, 2.60); object(0x1CD5, 330, 0, 350);
move(14.96, -16.02, -4.50); object(0x1CD5, 350, 0, 40);
move(5.09, 6.04, 2.30); object(0x1CD5, 340, 0, 40);
move(4.26, 5.04, 3.20); object(0x1CD5, 330, 0, 40);
move(-0.60, -21.12, -5.60); object(0x1CD5, 350, 0, 70);
move(8.82, 3.24, 2.40); object(0x1CD5, 340, 0, 70);
move(6.67, 2.45, 3.40); object(0x1CD5, 330, 0, 70);
move(-47.98, -17.97, -5.70); object(0x1CD5, 350, 0, 240);
move(-6.07, -3.49, 2.10); object(0x1CD5, 340, 0, 240);
move(-7.17, -4.12, 3.80); object(0x1CD5, 330, 0, 240);
move(17.71, 4.58, -5.90); object(0x1CA4, 0, 0, 222);
move(3.29, -2.92, 0.00); object(0x1CA4, 0, 0, 222);
move(3.86, -1.39, 0.00); object(0x1CA4, 0, 0, 180);
move(1.70, 0.01, 0.00); object(0x1CA4, 0, 0, 180);
move(3.62, 1.89, 0.00); object(0x1CA4, 0, 0, 130);
move(2.71, 3.21, 0.00); object(0x1CA4, 0, 0, 130);
move(2.71, 3.21, 0.00); object(0x1CA4, 0, 0, 130);
move(2.26, 2.67, 0.00); object(0x1CA4, 0, 0, 130);
move(2.00, 2.37, 0.00); object(0x1CA4, 0, 0, 130);
move(-0.17, 9.09, 0.00); object(0x1CA4, 0, 0, 40);
move(-1.54, 1.28, 0.00); object(0x1CA4, 0, 0, 40);
move(-7.30, 6.08, 0.00); object(0x1CA4, 0, 0, 40);
move(-1.77, 1.47, 0.00); object(0x1CA4, 0, 0, 40);
move(-9.42, 1.14, 0.00); object(0x1CA4, 0, 0, 310);
move(-2.85, -3.35, 0.00); object(0x1CA4, 0, 0, 310);
move(-0.13, -0.15, 0.00); object(0x1CA4, 0, 0, 310);
move(-6.29, -7.38, 0.00); object(0x1CA4, 0, 0, 310);
move(-2.08, -2.43, 0.00); object(0x1CA4, 0, 0, 310);
move(-1.36, -3.57, 0.00); object(0x1CA4, 0, 0, 270);
move(1.80, -3.21, 0.00); object(0x1CA4, 0, 0, 220);
move(1.61, -1.35, 0.00); object(0x1CA4, 0, 0, 220);
MakeConstruction = 1;
boost = 1000;
setfloat(pcar + 0x30, -214.64, -1089.86, 86);
}
setshort(0x08e90bd8, 1, 'C', 'o', 'n', 't', 'r', 'o', 'l', 's', ':', ' ', 'O', '
', '-', ' ', 'L', 'a', 'u', 'n', 'c', 'h', ', ', ' ', 'U', 'p', ' ',
'a', 'n', 'd', ' ', 'D', 'o', 'w', 'n', ' ', '-', ' ', 'C', 'h', 'a', 'n', 'g',

'e', ' ', 'B', 'o', 'o', 's', 't', ' ', 'A', 'm', 'o', 'u', 'n', 't', ', ', ' ',
'R', ' ', '+', ' ', 'R', 'i', 'g', 'h', 't', ' ', '-', ' ', 'R', 'e', 's', 'e',
't', ' ', 'C', 'a', 'r', 0);
if(press & CTRL_CIRCLE) {
setfloat(pcar+0x140, getfloat(pcar+0x140)+getfloat(pcar+0x10)*thrust);
setfloat(pcar+0x144, getfloat(pcar+0x144)+getfloat(pcar+0x14)*thrust);
}
if(buttons & CTRL_DOWN) {
boost -= 5;
}
else if(buttons & CTRL_UP) {
boost += 5;
}
if(buttons & CTRL_RTRIGGER && buttons & CTRL_RIGHT) {
setfloat(pcar + 0x30, -214.64, -1089.86, 86);
setfloat(pcar + 0x140, 0, 0, 0);
}
setint(0x08bde55c, boost, boost);
#cheat Explosive Sphere
//ID: 19433
//Score: 83
//Author: Durka Durka Mahn
//Category: Misc
//Description: A large Sphere made of 150 Explosive barrels will spawn around Vi
c. Use it to implode onto a pedestrian or yourself!
//Image: http://img223.imageshack.us/img223/5449/screen1my4.png
//Time: 10/03/2007 03:06:25
//Working: Yes
for( rot = 0; rot < 360; rot += 7.2 )
{
moveto(getfloat(pplayer+0x30) + cos(rot) * 5, getfloat(pplayer+0x34) + sin
(rot) * 5, getfloat(pplayer+0x38)); object(0x01c2, 0, 0, -rot + 90);
}
for( rot2 = 0; rot2 < 360; rot2 += 7.2 )
{
moveto(getfloat(pplayer+0x30), getfloat(pplayer+0x34) + sin(rot2) * 5, ge
tfloat(pplayer+0x38) + cos(rot2) * 5); object(0x01c2, rot2 + 90, 0, 0);
}
for( rot3 = 0; rot3 < 360; rot3 += 7.2 )
{
moveto(getfloat(pplayer+0x30) + cos(rot3) * 5, getfloat(pplayer+0x34) , ge
tfloat(pplayer+0x38) + sin(rot3) * 5); object(0x01c2, 90, -rot3 + 90, 0);
}
off();
#cheat Ultimate Car Launcher
//ID: 19231
//Score: 150
//Author: Durka Durka Mahn
//Category: Misc
//Description: The Ultimate Car Launcher! Park a car atop the platform over the
4 small circles, then drop to the bottom and shoot one of the barrels on the ver
y bottom. BOOM the car is gone!
//Image: http://img183.imageshack.us/img183/9095/video1xf1.gif
//Time: 08/01/2007 01:47:14
//Working: Yes
moveto(-767.14, -1206.59, 13.16); object(0x1CB2, 270, 65, 66);

move(5.63, -12.71, 3.10); object(0x1CB2, 270, 90, 66);


move(3.00, -6.77, -5.90); object(0x1CB2, 270, 0, 66);
move(-1.61, 3.88, 0.20); object(0x01C2, 0, 0, 66);
move(0.00, 0.00, 0.90); object(0x01C2, 0, 0, 66);
move(0.00, 0.00, 1.10); object(0x01C2, 0, 0, 66);
move(0.00, 0.00, 1.10); object(0x01C2, 0, 0, 66);
move(0.00, 0.00, 1.10); object(0x01C2, 0, 0, 66);
move(0.00, 0.00, 0.80); object(0x01C2, 0, 0, 66);
move(0.32, -0.73, 0.00); object(0x01C2, 0, 0, 66);
move(-0.84, -0.37, 0.00); object(0x01C2, 0, 0, 66);
move(-0.32, 0.73, 0.00); object(0x01C2, 0, 0, 66);
move(0.00, 0.00, -1.10); object(0x01C2, 0, 0, 66);
move(0.00, 0.00, -1.20); object(0x01C2, 0, 0, 66);
move(0.00, 0.00, -1.20); object(0x01C2, 0, 0, 66);
move(0.00, 0.00, -1.10); object(0x01C2, 0, 0, 66);
move(0.00, 0.00, -0.50); object(0x01C2, 0, 0, 66);
move(0.32, -0.73, 4.00); object(0x01C2, 0, 0, 66);
move(0.00, 0.00, -1.10); object(0x01C2, 0, 0, 66);
move(0.00, 0.00, -1.20); object(0x01C2, 0, 0, 66);
move(0.00, 0.00, -1.10); object(0x01C2, 0, 0, 66);
move(0.00, 0.00, -0.80); object(0x01C2, 0, 0, 66);
move(0.86, 0.49, 4.30); object(0x01C2, 0, 0, 66);
move(0.00, 0.00, -1.00); object(0x01C2, 0, 0, 66);
move(0.00, 0.00, -1.00); object(0x01C2, 0, 0, 66);
move(0.00, 0.00, -0.90); object(0x01C2, 0, 0, 66);
move(0.00, 0.00, -1.10); object(0x01C2, 0, 0, 66);
teleport(-770.87, -1198.80, 11.08);
#cheat Object repellant Vic! (Kinda) v0.1
//ID: 18836
//Score: 65
//Author: Haddenjms
//Category: Misc
//Description: Back up into an object while in a patriot and your patiot will ei
ther do one of the following, 2 of the following, or all 3.
//
//(HUGE CREDIT TO DDM AND EC.)
//
//~Climb up (light pole)
//~Get backward rocket boost
//~Or go flying into the air
//Image: none
//Time: 22/11/2006 16:01:21
//Working: Yes
//Smack into something to be repelled
PColl = getint(pplayer+0x150);
CarColl = getint(pcar+0x150);
boost = -5;
thrust = boost * 0.00333;
if(PColl)
{
setfloat(pplayer + 0x0140,
010) * thrust);

getfloat(pplayer + 0x0140) + getfloat(pplayer + 0x0

setfloat(pplayer + 0x0144,
014) * thrust);

getfloat(pplayer + 0x0144) + getfloat(pplayer + 0x0

setfloat(pplayer + 0x0148,
018) * thrust);

getfloat(pplayer + 0x0148) + getfloat(pplayer + 0x0

setchar(pplayer + 0x1c9, getchar(pplayer + 0x1c9) | 0x10);


}
if(CarColl)
{
setfloat(pcar + 0x0140,
rust);

getfloat(pcar + 0x0140) + getfloat(pcar + 0x0010) * th

setfloat(pcar + 0x0144,
rust);

getfloat(pcar + 0x0144) + getfloat(pcar + 0x0014) * th

setfloat(pcar + 0x0148,
rust);

getfloat(pcar + 0x0148) + getfloat(pcar + 0x0018) * th

if(getint(pcar+0x150)>0x098b4a40&&getint(pcar+0x150)<0x098ecf90)
{
setchar(pcar + 0x1c9, getchar(pcar + 0x1c9) | 0x10);
}
}
#cheat The Skatepark
//ID: 19442
//Score: 74
//Author: Durka Durka Mahn
//Category: Misc
//Description: A small course for you to practice your biking skills! Invisible
boundaries are set to make you bounce back in the course if you fall out, so it'
s ok to be wreckless!
//Image: http://img407.imageshack.us/img407/7189/stuntan6.gif
//Time: 14/03/2007 20:38:03
//Working: Yes
static in;
static on;
sx = getfloat(pobj + 0x140);
sy = getfloat(pobj + 0x144);
sz = getfloat(pobj + 0x148);
if(getfloat(pplayer + 0x30) <= -1071.21 && getfloat(pplayer + 0x30) >= -1119.00
&& getfloat(pplayer + 0x34)
<= 1438.16 && getfloat(pplayer + 0x34) >= 1221.90)
{
in = 0;
}
if(getfloat(pplayer + 0x30) >= -1071.21 || getfloat(pplayer + 0x30) <= -1119.00
|| getfloat(pplayer + 0x34) >=

1438.16 || getfloat(pplayer + 0x34) <= 1221.90 && in == 0)


{
setfloat(pobj + 0x140, -sx, -sy, -sz);
in = 1;
}
if(getfloat(pobj + 0x38) <= 32)
{
setfloat(pobj + 0x30, -1107.95, 1387.90, 37.13);
setfloat(pobj + 0x140, 0, 0, 0);
}
if(!on)
{
setfloat(pobj + 0x30, -1107.95, 1387.90, 37.13);
moveto(-1078.07, 1221.85, 37.54); object(0x1CA8, 0, 0, 90);
move(-15.70, 0.04, 0.00); object(0x1CA8, 0, 0, 90);
move(-15.70, 0.04, 0.00); object(0x1CA8, 0, 0, 90);
move(-7.87, 7.85, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.10, 15.60, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.10, 15.60, 0.00); object(0x1CA8, 0, 0, 180);
move(0.01, 15.60, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.10, 15.80, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.10, 15.70, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.10, 15.80, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.10, 15.90, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.10, 15.60, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.10, 15.80, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.10, 15.90, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.10, 15.70, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.10, 15.70, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.08, 13.80, 0.00); object(0x1CA8, 0, 0, 180);
move(7.85, 7.82, 0.00); object(0x1CA8, 0, 0, 270);
move(15.70, 0.06, 0.00); object(0x1CA8, 0, 0, 270);
move(15.70, 0.06, 0.00); object(0x1CA8, 0, 0, 270);
move(1.30, 0.00, 0.00); object(0x1CA8, 0, 0, 270);
move(7.74, -7.88, 0.00); object(0x1CA8, 0, 0, 0);
move(0.08, -15.50, 0.00); object(0x1CA8, 0, 0, 0);
move(0.08, -15.70, 0.00); object(0x1CA8, 0, 0, 0);
move(0.08, -15.60, 0.00); object(0x1CA8, 0, 0, 0);
move(0.08, -15.60, 0.00); object(0x1CA8, 0, 0, 0);
move(-0.23, -15.70, 0.00); object(0x1CA8, 0, 0, 0);
move(0.08, -15.60, 0.00); object(0x1CA8, 0, 0, 0);
move(0.08, -15.70, 0.00); object(0x1CA8, 0, 0, 0);
move(0.05, -15.60, 0.00); object(0x1CA8, 0, 0, 0);
move(0.08, -15.70, 0.00); object(0x1CA8, 0, 0, 0);
move(-0.46, -15.30, 0.00); object(0x1CA8, 0, 0, 0);
move(0.08, -15.70, 0.00); object(0x1CA8, 0, 0, 0);
move(0.08, -15.70, 0.00); object(0x1CA8, 0, 0, 0);
move(0.07, -15.20, 0.00); object(0x1CA8, 0, 0, 0);
moveto(-1077.35, 1436.81, 50.54); object(0x1CB2, 0, 90, 90);
move(-14.58, 0.02, 0.00); object(0x1CB2, 0, 90, 270);
move(0.03, -6.72, 0.00); object(0x1CB2, 0, 90, 270);
move(14.60, 0.07, 0.00); object(0x1CB2, 0, 90, 270);
move(0.03, -6.72, 0.00); object(0x1CB2, 0, 90, 270);
move(-14.60, -0.07, 0.00); object(0x1CB2, 0, 90, 270);
move(-0.00, -6.74, 0.00); object(0x1CB2, 0, 90, 90);
move(14.60, 0.00, 0.00); object(0x1CB2, 0, 90, 90);
move(-0.00, -6.80, 0.00); object(0x1CB2, 0, 90, 90);
move(-14.50, 0.00, 0.00); object(0x1CB2, 0, 90, 90);
move(-0.00, -6.78, 0.00); object(0x1CB2, 0, 90, 90);
move(14.40, 0.00, 0.00); object(0x1CB2, 0, 90, 90);

move(-21.68, -0.01, -7.20); object(0x1CB2, 270, 0, 180);


move(-0.02, 6.70, 0.00); object(0x1CB2, 270, 0, 180);
move(-0.02, 6.70, 0.00); object(0x1CB2, 270, 0, 180);
move(-0.02, 6.70, 0.00); object(0x1CB2, 270, 0, 180);
move(-0.02, 6.80, 0.00); object(0x1CB2, 270, 0, 180);
move(-0.02, 6.70, 0.00); object(0x1CB2, 270, 0, 180);
move(0.03, -8.00, -10.70); object(0x1CB2, 0, 0, 180);
move(0.05, -14.60, 0.00); object(0x1CB2, 0, 0, 180);
move(0.03, -7.20, 0.00); object(0x1CB2, 0, 0, 180);
move(7.26, -10.17, 16.50); object(0x1CB2, 0, 295, 90);
move(14.50, -0.02, 0.00); object(0x1CB2, 0, 295, 90);
move(-0.02, -6.29, -2.30); object(0x1CB2, 0, 285, 90);
move(-14.40, 0.00, 0.00); object(0x1CB2, 0, 285, 90);
move(0.00, -6.38, -2.30); object(0x1CB2, 0, 295, 90);
move(14.60, 0.00, 0.00); object(0x1CB2, 0, 295, 90);
move(0.00, -5.81, -3.40); object(0x1CB2, 0, 305, 90);
move(-14.40, 0.00, 0.00); object(0x1CB2, 0, 305, 90);
move(0.00, -5.75, -3.40); object(0x1CB2, 0, 295, 90);
move(14.30, 0.00, 0.00); object(0x1CB2, 0, 295, 90);
move(-14.20, -6.13, -2.60); object(0x1CB2, 0, 290, 90);
move(14.20, 0.00, 0.00); object(0x1CB2, 0, 290, 90);
move(0.00, -6.63, -1.70); object(0x1CB2, 0, 280, 90);
move(-14.20, 0.00, 0.00); object(0x1CB2, 0, 280, 90);
move(-10.68, 5.74, 1.00); object(0x1CB2, 90, 280, 90);
move(-0.04, 7.20, 1.90); object(0x1CB2, 90, 285, 90);
move(-0.04, 7.40, 2.60); object(0x1CB2, 90, 290, 90);
move(-0.06, 13.30, 4.80); object(0x1CB2, 90, 290, 90);
move(-0.06, 12.30, 4.50); object(0x1CB2, 90, 290, 90);
move(-0.07, 14.20, 2.30); object(0x1CB2, 90, 270, 90);
move(-0.06, 12.80, 0.00); object(0x1CB2, 90, 270, 90);
moveto(-1079.91, 1242.73, 33.90); object(0x1CAA, 0, 0, 180);
move(0.18, -8.88, 4.90); object(0x1CAA, 345, 0, 180);
move(0.25, -6.72, 3.80); object(0x1CB2, 0, 90, 90);
move(-0.02, -2.63, 0.00); object(0x1CB2, 0, 90, 90);
move(-29.95, 36.77, -8.50); object(0x1CB2, 90, 105, 90);
move(3.39, 0.00, 0.00); object(0x1CB2, 90, 105, 90);
move(6.78, 10.40, 0.00); object(0x1CB2, 90, 105, 90);
move(-0.02, 14.40, 1.80); object(0x1CB2, 90, 90, 90);
move(-0.02, 14.50, 0.00); object(0x1CB2, 90, 90, 90);
move(-0.02, 14.10, -1.90); object(0x1CB2, 90, 75, 90);
move(10.65, -86.12, 13.60); object(0x1CB2, 90, 90, 270);
move(-6.73, -0.00, 0.00); object(0x1CB2, 90, 90, 270);
move(0.00, 14.50, 0.00); object(0x1CB2, 90, 90, 270);
move(6.70, 0.00, 0.00); object(0x1CB2, 90, 90, 270);
move(0.00, 14.50, 0.00); object(0x1CB2, 90, 90, 270);
move(0.00, 14.50, 0.00); object(0x1CB2, 90, 90, 270);
move(-6.80, -0.00, 0.00); object(0x1CB2, 90, 90, 270);
move(0.00, -14.40, 0.00); object(0x1CB2, 90, 90, 270);
move(0.00, 26.09, 0.70); object(0x1CB2, 90, 85, 270);
move(6.82, 0.00, 0.00); object(0x1CB2, 90, 85, 270);
move(0.00, 5.50, 1.50); object(0x1CB2, 90, 75, 270);
move(-6.81, -0.00, 0.00); object(0x1CB2, 90, 75, 270);
move(0.00, 4.80, 2.10); object(0x1CB2, 90, 65, 270);
move(6.74, 0.03, 0.00); object(0x1CB2, 90, 65, 270);
move(-0.01, 3.20, 1.50); object(0x1CB2, 90, 55, 270);
move(-6.60, -0.01, 0.00); object(0x1CB2, 90, 55, 270);
pspawn = 0x08E81290;
setint(pspawn,
178);
setfloat(pspawn + 4,
-1110,
1380.49,
37.12,
270);
pspawn += 0x30;

setint(pspawn,
setfloat(pspawn
pspawn += 0x30;
setint(pspawn,
setfloat(pspawn
pspawn += 0x30;
setint(pspawn,
setfloat(pspawn
pspawn += 0x30;
setint(pspawn,
setfloat(pspawn
pspawn += 0x30;
setint(pspawn,
setfloat(pspawn
on = 1;
}

212);
+ 4,
-1110,

1375.49,

37.12,

270);

205);
+ 4,
-1110,

1370.49,

37.12,

270);

252);
+ 4,
-1110,

1365.49,

37.12,

270);

231);
+ 4,
-1110,

1360.49,

37.12,

270);

232);
+ 4,
-1110,

1355.49,

37.12,

270);

#cheat Turbo Atomic Nuke


//ID: 19569
//Score: 62
//Author: psphacker108
//Category: Environment
//Description: Turbo Atomic Nuke! Can you say Boom? Look at the video teleport's
you to rocket launcher and the Turbo Atomic Nuke is not far away. Added Rocket
Fire effect's for that special touch. Credit to DDM for the fire effect. Fire wi
ll slow down the game I recommend 333MHZ for the fix, More Code's to be released
in the next few day's.
//
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-27.gif
//Time: 24/04/2007 06:59:44
//Working: Yes
setchar(0x9569fb0, 0x00, 0xa0, 0x00, 0x00, 0x00, 0xff);
setchar(0x958fb0, 0x00, 0x00, 0xff);
{
setchar(0x08be3a20, 1);
setfloat(0x08be3a30, -593.40, -462.94, 11.29);
setchar(0x08be3a60, 1);
setfloat(0x08be3a70, -595.08, -458.48, 11.29);
setchar(0x08be3aa0, 1);
setfloat(0x08be3ab0, -595.14, -455.58, 11.29);
}
moveto(-567.89, -488.01, 16.28); object(0x01C2, 0, 40, 85);
move(0.14, -1.49, 1.50); object(0x01C2, 0, 40, 85);
move(0.17, -1.89, 0.00); object(0x01C2, 0, 145, 85);
move(0.09, -1.00, -1.60); object(0x01C2, 0, 145, 85);
move(3.29, 3.24, -4.51); object(0x01C2, 0, 145, 86);
move(0.07, -1.00, 0.00); object(0x01C2, 0, 145, 86);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 145, 86);
move(246.09, 100.05, 0.51); object(0x01C2, 0, 145, 14);
move(0.78, -0.19, 0.00); object(0x01C2, 0, 145, 14);
move(0.39, -0.09, 0.00); object(0x01C2, 0, 145, 14);
move(-23.12, -4.82, -1.54); object(0x01C2, 0, 145, 267);
move(-0.05, 1.00, 0.00); object(0x01C2, 0, 145, 267);
move(-0.03, 0.70, 0.00); object(0x01C2, 0, 145, 267);
move(6.56, -12.08, -0.00); object(0x01C2, 0, 145, 185);
move(-0.90, 0.08, 0.00); object(0x01C2, 0, 145, 185);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 145, 185);
move(0.00, 0.00, 0.00); object(0x01C2, 0, 145, 185);
#cheat Teleport to Turbo Atomic Nuke

//ID: 19568
//Score: 45
//Author: psphacker108
//Category: Environment
//Description: Turbo Atomic Nuke! Can you say Boom? Here's the teleport for it.
Make sure you download the Turbo Atomic Nuke code 2.
//Image: http://i66.photobucket.com/albums/h257/pspman108/screen1-18.jpg
//Time: 24/04/2007 06:57:55
//Working: Yes
teleport(-577.88, -451.38, 11.29);
#cheat BIG ramp BY Gus.d
//ID: 19380
//Score: 67
//Author: lcs94
//Category: Environment
//Description: My Big Pink ramp, Soon I will add on some attachments for a bridg
e enjoy.
//Also it dose have tele to it so u don't have to wory about not finding it.....
.
//
//Image: http://i148.photobucket.com/albums/s25/lcs94/screen1.jpg
//Time: 21/02/2007 03:03:48
//Working: Yes
moveto(-1110.07, 324.11, 10.05); object(0x1CAF, 0, 0, 269);
move(-0.07, 2.90, 0.00); object(0x1CAF, 0, 0, 269);
move(-0.06, 2.80, 0.00); object(0x1CAF, 0, 0, 269);
move(-0.03, 1.40, 0.00); object(0x1CAF, 0, 0, 269);
teleport(-1093, 330, 10.73);
#cheat Oceanside Half Loop
//ID: 19312
//Score: 59
//Author: Rayvinmaasta
//Category: Environment
//Description: A half loop made of ramps. Kinda pointless. A bit buggy too, so i
suggest enabling it and then disabling it because it seems if you keep it enabl
ed, the ramps start to disappear in certain places. Give it a try for yourself..
.
//
//EDITED BY: psphacker108 on 13/02/07 18:40:06
//Image: http://img252.imageshack.us/img252/8754/video9zy5.gif
//Time: 10/02/2007 19:16:28
//Working: Yes
//By Rayvinmastaa
//A bit buggy, so i suggest enabling and then disabling.
moveto(-808.80, -673.63, 10.51); object(0x1CAA, 0, 0, 2);
move(0.66, 8.31, 3.40); object(0x1CAA, 0, 0, 4);
move(0.55, 8.83, 4.98); object(0x1CAA, 345, 0, 3);
move(0.42, 8.06, 6.10); object(0x1CAA, 345, 0, 3);
move(0.44, 6.90, 5.10); object(0x1CAA, 345, 0, 3);
move(0.27, 5.94, 6.30); object(0x1CAA, 320, 0, 0);
move(-0.12, 1.35, 8.20); object(0x1CAA, 290, 0, 354);
move(0.00, 0.00, 4.90); object(0x1CAA, 265, 0, 354);
move(0.30, -3.07, 4.92); object(0x1CAA, 245, 0, 356);
move(-0.09, -5.30, 2.80); object(0x1CAA, 215, 0, 356);
move(-0.20, -6.70, 1.70); object(0x1CAA, 165, 0, 355);
move(2.11, 16.88, 44.50); object(0x1CAA, 170, 0, 354);
move(1.43, -7.64, -7.40); object(0x1CAA, 150, 0, 354);
move(-1.44, 21.26, 8.80); object(0x1CAA, 205, 0, 359);

teleport(-802.63,

-748.96,

10.59);

#cheat longest ramp


//ID: 19754
//Score: 5
//Author: creepers
//Category: Location Mods
//Description: man this is long!
//
//sometimes parts disapppear due to many parts
//
//
//
//EDITED BY: psphacker108 on 06/06/07 05:42:15
//Image: http://img61.imageshack.us/img61/1552/screen1zj1.png
//Time: 06/06/2007 02:05:32
//Working: Yes
moveto(479.38, -558.07, 13.32); object(0x1CB2, 90, 240, 104);
move(-2.77, -11.53, 6.80); object(0x1CB2, 90, 240, 104);
move(-2.83, -11.73, 6.90); object(0x1CB2, 90, 240, 104);
move(-2.67, -12.24, 7.20); object(0x1CB2, 90, 240, 101);
move(-2.39, -12.48, 7.20); object(0x1CB2, 90, 240, 101);
move(-2.53, -12.60, 7.20); object(0x1CB2, 90, 240, 101);
move(-2.24, -11.95, 7.00); object(0x1CB2, 90, 240, 101);
move(-2.19, -11.78, 6.60); object(0x1CB2, 90, 240, 101);
move(-1.87, -9.52, 5.60); object(0x1CB2, 90, 240, 101);
move(-2.35, -11.59, 6.60); object(0x1CB2, 90, 240, 101);
move(-2.44, -11.91, 6.60); object(0x1CB2, 90, 240, 101);
move(-2.31, -11.82, 6.90); object(0x1CB2, 90, 240, 101);
move(-2.12, -11.53, 6.70); object(0x1CB2, 90, 240, 101);
move(-2.35, -11.95, 6.80); object(0x1CB2, 90, 240, 101);
move(-2.43, -12.23, 7.20); object(0x1CB2, 90, 240, 101);
move(-2.03, -10.47, 6.20); object(0x1CB2, 90, 240, 101);
move(-2.30, -11.77, 6.90); object(0x1CB2, 90, 240, 101);
move(-2.28, -11.72, 6.90); object(0x1CB2, 90, 240, 101);
move(-2.29, -11.74, 6.70); object(0x1CB2, 90, 240, 101);
move(-2.43, -12.26, 7.10); object(0x1CB2, 90, 240, 101);
move(-2.20, -11.39, 6.60); object(0x1CB2, 90, 240, 100);
move(-2.09, -11.77, 6.80); object(0x1CB2, 90, 240, 100);
move(-2.15, -12.35, 7.20); object(0x1CB2, 90, 240, 100);
move(-2.18, -12.32, 7.20); object(0x1CB2, 90, 240, 100);
move(-2.13, -11.94, 6.90); object(0x1CB2, 90, 240, 100);
move(-1.95, -11.04, 6.20); object(0x1CB2, 90, 240, 100);
move(-1.92, -10.90, 6.30); object(0x1CB2, 90, 240, 100);
move(-2.15, -12.19, 7.20); object(0x1CB2, 90, 240, 100);
move(-2.17, -12.25, 7.10); object(0x1CB2, 90, 240, 100);
move(-2.20, -12.37, 7.30); object(0x1CB2, 90, 240, 100);
move(-2.00, -11.62, 6.80); object(0x1CB2, 90, 240, 100);
move(-2.13, -12.11, 7.10); object(0x1CB2, 90, 240, 100);
move(-2.09, -11.90, 6.90); object(0x1CB2, 90, 240, 100);
move(-2.11, -11.98, 6.90); object(0x1CB2, 90, 240, 100);
move(-2.37, -12.20, 7.10); object(0x1CB2, 90, 240, 102);
move(-2.64, -12.15, 7.10); object(0x1CB2, 90, 240, 102);
move(-2.61, -11.71, 6.80); object(0x1CB2, 90, 240, 102);
move(-2.35, -11.89, 7.00); object(0x1CB2, 90, 240, 100);
move(-2.06, -12.29, 7.10); object(0x1CB2, 90, 240, 99);
move(-1.81, -11.37, 6.61); object(0x1CB2, 90, 240, 99);
move(-2.01, -12.45, 7.10); object(0x1CB2, 90, 240, 99);
move(-1.89, -11.96, 7.00); object(0x1CB2, 90, 240, 99);
move(-1.88, -12.36, 7.30); object(0x1CB2, 90, 240, 99);

move(-1.90,
move(-1.81,
move(-1.93,
move(-1.70,
move(-1.61,
move(-1.65,
move(-1.50,
move(-1.73,
move(-1.60,
move(-1.77,
move(-1.65,
move(-1.48,
move(-1.25,
move(-1.42,
move(-1.41,
move(-1.43,
move(-1.36,
move(-1.32,
move(-1.30,
move(-1.37,
move(-1.22,
move(-1.21,
move(-1.37,
move(-1.29,
move(-1.27,
move(-1.27,
move(-1.30,
move(-1.28,
move(-1.21,
move(-1.08,
move(-0.86,
move(-0.76,
move(-0.94,
move(-0.81,
move(-0.79,
move(-0.93,
move(-1.16,
move(-1.19,
move(-1.17,
move(-1.21,
move(-1.25,
move(-1.30,
move(-1.23,
move(-1.13,
move(-1.29,
move(-1.21,
move(-1.23,
move(-1.13,
move(-1.26,
move(-1.19,
move(-1.13,
move(-1.20,
move(-1.23,
move(-1.09,
move(-1.26,
move(-1.20,
move(-1.29,
move(-1.31,
move(-1.23,
move(-1.55,

-12.01,
-11.63,
-11.72,
-11.32,
-11.19,
-11.38,
-11.17,
-12.11,
-11.57,
-12.30,
-12.25,
-12.27,
-10.15,
-11.46,
-11.91,
-12.00,
-12.39,
-12.49,
-12.29,
-12.63,
-12.10,
-12.38,
-12.59,
-12.13,
-12.37,
-12.52,
-12.14,
-12.04,
-11.65,
-12.60,
-12.44,
-11.22,
-12.29,
-12.13,
-11.43,
-11.45,
-11.76,
-12.00,
-10.84,
-11.55,
-11.77,
-12.05,
-12.22,
-11.17,
-11.97,
-11.56,
-11.70,
-10.63,
-11.23,
-11.42,
-11.14,
-10.97,
-11.11,
-10.94,
-11.82,
-11.48,
-11.97,
-12.10,
-11.63,
-13.36,

7.00);
6.90);
6.70);
6.60);
6.50);
6.50);
6.50);
7.10);
6.80);
6.90);
7.10);
7.20);
6.00);
6.60);
6.80);
6.90);
7.00);
7.22);
7.00);
7.20);
7.00);
7.20);
7.30);
7.10);
7.20);
7.10);
6.80);
6.90);
6.80);
7.20);
7.20);
6.40);
7.10);
7.00);
6.60);
6.50);
6.80);
7.10);
6.30);
6.80);
6.90);
6.90);
7.20);
6.50);
6.90);
6.80);
6.80);
6.20);
6.50);
6.50);
6.40);
6.20);
6.30);
6.40);
6.70);
6.70);
6.90);
7.00);
6.70);
4.20);

object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,
object(0x1CB2,

90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,
90,

240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
240,
265,

99);
99);
99);
98);
98);
98);
98);
98);
98);
98);
97);
97);
97);
97);
97);
97);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
94);
94);
94);
94);
94);
94);
95);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
96);
97);

move(-6.48, 0.78, 0.00); object(0x1CB2, 90, 265, 97);


move(-6.48, 0.76, 0.00); object(0x1CB2, 90, 265, 97);
move(1.62, 13.00, 3.00); object(0x1CB2, 90, 240, 278);
move(1.69, 11.93, 7.00); object(0x1CB2, 90, 240, 278);
move(1.66, 11.91, 6.90); object(0x1CB2, 90, 240, 278);
move(1.75, 12.22, 7.10); object(0x1CB2, 90, 240, 278);
move(1.76, 12.26, 7.10); object(0x1CB2, 90, 240, 278);
move(1.48, 10.63, 6.30); object(0x1CB2, 90, 240, 278);
move(1.79, 12.41, 7.10); object(0x1CB2, 90, 240, 278);
move(1.60, 11.70, 6.80); object(0x1CB2, 90, 240, 277);
move(1.42, 11.09, 6.40); object(0x1CB2, 90, 240, 277);
move(1.35, 11.21, 6.50); object(0x1CB2, 90, 240, 277);
move(1.59, 11.62, 6.51); object(0x1CB2, 90, 240, 278);
move(1.73, 12.12, 7.10); object(0x1CB2, 90, 240, 278);
move(1.74, 12.15, 6.40); object(0x1CB2, 90, 245, 278);
move(1.78, 12.35, 5.80); object(0x1CB2, 90, 245, 278);
move(1.70, 11.92, 5.50); object(0x1CB2, 90, 245, 278);
move(1.71, 12.28, 5.50); object(0x1CB2, 90, 245, 278);
move(1.83, 12.41, 6.40); object(0x1CB2, 90, 240, 277);
move(1.44, 11.56, 6.50); object(0x1CB2, 90, 240, 277);
move(1.73, 12.51, 7.10); object(0x1CB2, 90, 240, 279);
move(1.63, 9.32, 5.77); object(0x1CB2, 90, 240, 280);
teleport(485.33, -535.53, 10.95)
#cheat extension of road to heaven
//ID: 19750
//Score: 10
//Author: creepers
//Category: Location Mods
//Description: oh no,seems we go to hell.
//
//anyway,you cn use this 2 in 1.
//
//1st,its an extension to the first.
//
//2nd,its a ski jump.
//
//sometimes,parts disappear
//
//EDITED BY: psphacker108 on 05/06/07 18:33:51
//Image: http://img127.imageshack.us/img127/6154/screen1ay2.png
//Time: 05/06/2007 06:06:46
//Working: Yes
moveto(426.32, -218.64, 92.50); object(0x1CAA, 0, 0, 167);
move(-1.88, 9.02, -3.70); object(0x1CAA, 0, 0, 167);
move(-1.77, 6.97, -2.90); object(0x1CAA, 0, 0, 166);
move(-2.03, 8.62, -3.70); object(0x1CAA, 0, 0, 168);
move(-1.66, 7.86, -3.40); object(0x1CAA, 0, 0, 168);
move(-1.93, 8.72, -3.60); object(0x1CAA, 0, 0, 168);
move(-1.63, 8.29, -3.50); object(0x1CAA, 0, 0, 168);
move(-1.65, 9.03, -3.70); object(0x1CAA, 0, 0, 170);
move(-1.35, 9.17, -3.70); object(0x1CAA, 0, 0, 170);
move(-1.77, 8.53, -3.50); object(0x1CAA, 0, 0, 168);
move(-1.56, 8.58, -3.70); object(0x1CAA, 0, 0, 168);
move(-1.87, 8.67, -3.80); object(0x1CAA, 0, 0, 168);
move(-1.93, 8.30, -3.60); object(0x1CAA, 0, 0, 168);
move(-2.02, 9.05, -3.70); object(0x1CAA, 0, 0, 167);
move(-2.12, 8.67, -3.60); object(0x1CAA, 0, 0, 167);
move(-2.04, 8.86, -3.70); object(0x1CAA, 0, 0, 168);
move(-2.19, 9.06, -3.90); object(0x1CAA, 0, 0, 168);

move(-2.13,
move(-1.91,
move(-2.55,
move(-0.99,
move(-2.20,
move(-1.45,
move(-1.50,

8.66,
8.73,
7.79,
3.98,
7.07,
7.72,
7.81,

-3.80);
-3.80);
-2.40);
-0.50);
1.20);
2.70);
4.70);

object(0x1CAA, 0, 0, 168);
object(0x1CAA, 0, 0, 168);
object(0x1CAA, 15, 0, 168);
object(0x1CAA, 25, 0, 168);
object(0x1CAA, 40, 0, 168);
object(0x1CAA, 45, 0, 168);
object(0x1CAA, 60, 0, 168);

#cheat Only Ski Jump in Vice


//ID: 19302
//Score: 114
//Author: mckman31
//Category: Location Mods
//Description: This is will teleport you to my ski jump, it also loads it . You
might also want to get a bike.
// Why was it edited???
//EDITED BY: Durka Durka Mahn on 07/02/07 17:09:03
//Image: http://img116.imageshack.us/img116/4980/video2og3.gif
//Time: 07/02/2007 07:03:34
//Working: Yes
moveto(-745.90, 392.96, 184.27); object(0x1C8B, 0, 0, 245);
move(15.00, 21.65, 9.50); object(0x1C8E, 90, 0, 181);
move(0.09, 3.33, -0.10); object(0x1C8E, 90, 0, 181);
move(0.08, 3.18, 0.00); object(0x1C8E, 90, 0, 181);
move(0.11, 4.22, -0.20); object(0x1C8E, 85, 0, 181);
move(0.11, 4.28, -0.60); object(0x1C8E, 80, 0, 181);
move(0.11, 4.15, -1.00); object(0x1C8E, 75, 0, 181);
move(0.09, 3.74, -1.20); object(0x1C8E, 70, 0, 181);
move(0.09, 3.62, -1.60); object(0x1C8E, 65, 0, 181);
move(0.13, 3.62, -2.00); object(0x1C8E, 60, 0, 181);
move(0.13, 3.59, -2.40); object(0x1C8E, 55, 0, 180);
move(0.03, 3.37, -2.50); object(0x1C8E, 55, 0, 180);
move(0.04, 3.50, -2.70); object(0x1C8E, 50, 0, 180);
move(-0.01, 2.85, -2.50); object(0x1C8E, 50, 0, 180);
move(-0.06, 2.79, -2.40); object(0x1C8E, 50, 0, 180);
move(0.01, 2.90, -2.60); object(0x1C8E, 50, 0, 180);
move(0.01, 2.87, -2.50); object(0x1C8E, 50, 0, 180);
move(0.01, 2.80, -2.40); object(0x1C8E, 50, 0, 180);
move(0.01, 3.06, -2.70); object(0x1C8E, 50, 0, 180);
move(-0.11, 2.75, -2.40); object(0x1C8E, 50, 0, 180);
move(-0.01, 2.96, -2.60); object(0x1C8E, 50, 0, 180);
move(-0.01, 3.24, -2.80); object(0x1C8E, 50, 0, 180);
move(-0.01, 2.70, -2.30); object(0x1C8E, 50, 0, 180);
move(-0.01, 2.93, -2.50); object(0x1C8E, 50, 0, 180);
move(-0.01, 3.13, -2.70); object(0x1C8E, 50, 0, 180);
move(-0.01, 3.19, -2.70); object(0x1C8E, 50, 0, 180);
move(-0.01, 2.80, -2.40); object(0x1C8E, 50, 0, 180);
move(-0.01, 2.68, -2.30); object(0x1C8E, 50, 0, 180);
move(-0.01, 2.49, -2.20); object(0x1C8E, 50, 0, 180);
move(-0.01, 3.00, -2.60); object(0x1C8E, 50, 0, 180);
move(-0.01, 2.77, -2.40); object(0x1C8E, 50, 0, 180);
move(-0.01, 3.32, -2.80); object(0x1C8E, 50, 0, 180);
move(-0.01, 2.44, -2.20); object(0x1C8E, 50, 0, 180);
move(-0.01, 2.93, -2.50); object(0x1C8E, 50, 0, 180);
move(-0.01, 3.05, -2.60); object(0x1C8E, 50, 0, 180);
move(-0.01, 3.07, -2.70); object(0x1C8E, 50, 0, 180);
move(-0.01, 2.86, -2.50); object(0x1C8E, 50, 0, 180);
move(-0.01, 2.91, -2.50); object(0x1C8E, 50, 0, 180);
move(-0.01, 2.93, -2.50); object(0x1C8E, 50, 0, 180);
move(-0.01, 2.77, -2.40); object(0x1C8E, 50, 0, 180);

move(-0.01, 3.08,
move(-0.01, 2.98,
move(-0.01, 3.08,
move(-0.01, 2.63,
move(-0.01, 3.29,
move(-0.01, 2.93,
move(-0.01, 2.62,
move(-0.01, 2.80,
move(-0.01, 3.05,
move(-0.01, 2.98,
move(-0.01, 3.16,
move(-0.01, 2.99,
move(-0.01, 3.11,
move(-0.01, 3.02,
move(-0.01, 2.97,
move(-0.01, 3.21,
move(-0.01, 2.64,
move(-0.01, 2.74,
move(-0.01, 2.86,
move(-0.01, 2.91,
move(-0.01, 2.22,
move(-0.01, 3.73,
move(-0.01, 2.79,
move(-0.01, 3.56,
move(-0.01, 2.92,
move(-0.01, 2.91,
move(-0.01, 3.08,
move(-0.01, 2.63,
move(-0.00, 1.45,
move(-0.01, 2.27,
move(-0.00, 2.85,
move(-0.01, 1.08,
move(-0.02, 1.83,
move(-0.01, 1.51,
move(-0.01, 0.65,
move(-0.01, 1.16,
teleport(-735.89,

-2.70); object(0x1C8E, 50, 0, 180);


-2.50); object(0x1C8E, 50, 0, 180);
-2.60); object(0x1C8E, 50, 0, 180);
-2.30); object(0x1C8E, 50, 0, 180);
-2.80); object(0x1C8E, 50, 0, 180);
-2.50); object(0x1C8E, 50, 0, 180);
-2.20); object(0x1C8E, 50, 0, 180);
-2.40); object(0x1C8E, 50, 0, 180);
-2.60); object(0x1C8E, 50, 0, 180);
-2.60); object(0x1C8E, 50, 0, 180);
-2.70); object(0x1C8E, 50, 0, 180);
-2.60); object(0x1C8E, 50, 0, 180);
-2.70); object(0x1C8E, 50, 0, 180);
-2.60); object(0x1C8E, 50, 0, 180);
-2.60); object(0x1C8E, 50, 0, 180);
-2.80); object(0x1C8E, 50, 0, 180);
-2.30); object(0x1C8E, 50, 0, 180);
-2.40); object(0x1C8E, 50, 0, 180);
-2.30); object(0x1C8E, 55, 0, 180);
-1.80); object(0x1C8E, 60, 0, 180);
-1.20); object(0x1C8E, 65, 0, 180);
-1.60); object(0x1C8E, 70, 0, 180);
-0.90); object(0x1C8E, 75, 0, 180);
-0.80); object(0x1C8E, 80, 0, 180);
-0.40); object(0x1C8E, 85, 0, 180);
-0.20); object(0x1C8E, 90, 0, 180);
0.10); object(0x1C8E, 95, 0, 180);
0.30); object(0x1C8E, 100, 0, 180);
0.30); object(0x1C8E, 105, 0, 180);
0.70); object(0x1C8E, 110, 0, 180);
1.20); object(0x1C8E, 115, 0, 180);
0.60); object(0x1C8E, 120, 0, 180);
1.20); object(0x1C8E, 125, 0, 180);
1.10); object(0x1C8E, 130, 0, 180);
0.90); object(0x1C8E, 135, 0, 180);
1.20); object(0x1C8E, 140, 0, 180);
410.61, 194.97);

#cheat Bridges
//ID: 19265
//Score: 185
//Author: Durka Durka Mahn
//Category: Location Mods
//Description: Adds 7 bridges to make your travel around VC much easier. See map
for details.
//Image: http://img403.imageshack.us/img403/7817/mapba5.png
//Time: 13/01/2007 20:18:24
//Working: Yes
moveto(-208.45, -532.19, 12.28); object(0x1CB2, 90, 95, 270);
move(-6.75, -0.02, 0.00); object(0x1CB2, 90, 95, 270);
move(0.04, -13.90, 1.80); object(0x1CB2, 90, 100, 270);
move(6.71, 0.02, 0.00); object(0x1CB2, 90, 100, 270);
move(0.04, -14.00, 3.70); object(0x1CB2, 90, 110, 270);
move(-6.76, -0.02, 0.00); object(0x1CB2, 90, 110, 270);
move(0.04, -13.30, 4.20); object(0x1CB2, 90, 105, 270);
move(6.78, 0.02, 0.00); object(0x1CB2, 90, 105, 270);
move(0.04, -14.20, 3.10); object(0x1CB2, 90, 100, 270);
move(-6.82, -0.02, 0.00); object(0x1CB2, 90, 100, 270);
move(0.04, -14.40, 1.90); object(0x1CB2, 90, 95, 270);
move(6.78, 0.02, 0.00); object(0x1CB2, 90, 95, 270);

move(0.04, -14.60, 0.70); object(0x1CB2, 90, 90, 270);


move(-6.80, -0.02, 0.00); object(0x1CB2, 90, 90, 270);
move(0.04, -14.50, 0.00); object(0x1CB2, 90, 90, 270);
move(6.81, 0.02, 0.00); object(0x1CB2, 90, 90, 270);
move(0.04, -14.60, 0.00); object(0x1CB2, 90, 90, 270);
move(-6.81, -0.02, 0.00); object(0x1CB2, 90, 90, 270);
move(0.04, -14.60, 0.00); object(0x1CB2, 90, 90, 270);
move(6.79, 0.02, 0.00); object(0x1CB2, 90, 90, 270);
move(0.04, -14.50, 0.00); object(0x1CB2, 90, 90, 270);
move(-6.82, -0.02, 0.00); object(0x1CB2, 90, 90, 270);
move(0.04, -14.60, 0.00); object(0x1CB2, 90, 90, 270);
move(6.77, 0.02, 0.00); object(0x1CB2, 90, 90, 270);
move(0.04, -14.60, 0.00); object(0x1CB2, 90, 90, 270);
move(-6.78, -0.02, 0.00); object(0x1CB2, 90, 90, 270);
move(0.52, -14.18, 0.00); object(0x1CB2, 90, 90, 266);
move(6.78, 0.52, 0.00); object(0x1CB2, 90, 90, 266);
move(-4.49, -14.12, 0.00); object(0x1CB2, 90, 90, 255);
move(6.29, 1.70, 0.00); object(0x1CB2, 90, 90, 255);
move(-1.31, -14.52, 0.00); object(0x1CB2, 90, 90, 242);
move(5.56, 3.01, 0.00); object(0x1CB2, 90, 90, 242);
move(6.95, -12.84, 0.00); object(0x1CB2, 90, 90, 242);
move(-5.65, -3.06, 0.00); object(0x1CB2, 90, 90, 242);
move(6.95, -12.84, 0.00); object(0x1CB2, 90, 90, 242);
move(5.54, 2.99, 0.00); object(0x1CB2, 90, 90, 242);
move(6.90, -12.75, 0.00); object(0x1CB2, 90, 90, 242);
move(-5.70, -3.08, 0.00); object(0x1CB2, 90, 90, 242);
move(6.95, -12.84, 0.00); object(0x1CB2, 90, 90, 242);
move(5.65, 3.05, 0.00); object(0x1CB2, 90, 90, 242);
move(6.95, -12.84, -0.60); object(0x1CB2, 90, 85, 242);
move(-5.78, -3.12, 0.00); object(0x1CB2, 90, 85, 242);
move(6.71, -12.40, -1.80); object(0x1CB2, 90, 80, 242);
move(5.75, 3.11, 0.00); object(0x1CB2, 90, 80, 242);
move(6.71, -12.40, -3.10); object(0x1CB2, 90, 75, 242);
move(-5.78, -3.13, 0.00); object(0x1CB2, 90, 75, 242);
move(6.75, -12.49, -3.20); object(0x1CB2, 90, 80, 242);
move(5.66, 3.06, 0.00); object(0x1CB2, 90, 80, 242);
move(1.11, -15.72, -2.50); object(0x1CB2, 90, 80, 242);
move(5.63, 3.03, 0.00); object(0x1CB2, 90, 80, 242);
move(6.78, -12.59, -2.50); object(0x1CB2, 90, 80, 242);
move(-5.58, -3.06, 0.00); object(0x1CB2, 90, 80, 241);
move(4.69, -8.49, -1.70); object(0x1CB2, 90, 80, 241);
move(5.42, 2.99, 0.00); object(0x1CB2, 90, 80, 241);
move(5.32, -9.63, -2.00); object(0x1CB2, 90, 80, 241);
move(-5.48, -3.03, 0.00); object(0x1CB2, 90, 80, 241);
moveto(-171.58, -385.30, 9.88); object(0x1CB2, 90, 85, 350);
move(1.21, -6.63, 0.00); object(0x1CB2, 90, 85, 350);
move(1.16, -6.39, 0.00); object(0x1CB2, 90, 85, 350);
move(14.07, 2.56, 1.90); object(0x1CB2, 90, 80, 350);
move(-1.20, 6.60, 0.00); object(0x1CB2, 90, 80, 350);
move(-1.16, 6.36, 0.00); object(0x1CB2, 90, 80, 350);
move(13.58, 2.47, 3.00); object(0x1CB2, 90, 75, 350);
move(1.21, -6.64, 0.00); object(0x1CB2, 90, 75, 350);
move(1.16, -6.38, 0.00); object(0x1CB2, 90, 75, 350);
move(13.97, 2.54, 3.10); object(0x1CB2, 90, 80, 350);
move(-1.20, 6.57, 0.00); object(0x1CB2, 90, 80, 350);
move(-1.18, 6.43, 0.00); object(0x1CB2, 90, 80, 350);
move(13.97, 2.57, 1.80); object(0x1CB2, 90, 85, 350);
move(1.22, -6.64, 0.00); object(0x1CB2, 90, 85, 350);
move(1.19, -6.48, 0.00); object(0x1CB2, 90, 85, 350);
move(14.21, 2.57, 0.60); object(0x1CB2, 90, 90, 350);

move(-1.12, 6.62, 0.00); object(0x1CB2, 90, 90, 350);


move(-1.22, 6.64, 0.00); object(0x1CB2, 90, 90, 350);
move(16.33, -10.14, 0.00); object(0x1CB2, 90, 90, 345);
move(-1.79, 6.49, 0.00); object(0x1CB2, 90, 90, 345);
move(-1.81, 6.58, 0.00); object(0x1CB2, 90, 90, 345);
move(17.17, -8.76, 0.00); object(0x1CB2, 90, 90, 340);
move(-2.26, 6.28, 0.00); object(0x1CB2, 90, 90, 340);
move(-2.32, 6.42, 0.00); object(0x1CB2, 90, 90, 340);
move(17.89, -7.20, 0.00); object(0x1CB2, 90, 90, 335);
move(-2.92, 6.13, 0.00); object(0x1CB2, 90, 90, 335);
move(-2.91, 6.12, 0.00); object(0x1CB2, 90, 90, 335);
move(18.51, -5.67, 0.00); object(0x1CB2, 90, 90, 330);
move(-3.40, 5.87, 0.00); object(0x1CB2, 90, 90, 330);
move(-3.41, 5.87, 0.00); object(0x1CB2, 90, 90, 330);
move(18.85, -4.13, 0.00); object(0x1CB2, 90, 90, 325);
move(-3.90, 5.58, 0.00); object(0x1CB2, 90, 90, 325);
move(-3.90, 5.58, 0.00); object(0x1CB2, 90, 90, 325);
move(19.16, -2.47, 0.00); object(0x1CB2, 90, 90, 320);
move(-4.42, 5.19, 0.00); object(0x1CB2, 90, 90, 320);
move(-4.36, 5.13, 0.00); object(0x1CB2, 90, 90, 320);
move(19.23, -0.66, 0.00); object(0x1CB2, 90, 90, 315);
move(-4.82, 4.83, 0.00); object(0x1CB2, 90, 90, 315);
move(-4.76, 4.77, 0.00); object(0x1CB2, 90, 90, 315);
move(19.20, 0.94, 0.00); object(0x1CB2, 90, 90, 310);
move(-5.19, 4.39, 0.00); object(0x1CB2, 90, 90, 310);
move(-5.13, 4.35, 0.00); object(0x1CB2, 90, 90, 310);
move(18.96, 2.61, 0.00); object(0x1CB2, 90, 90, 305);
move(-5.55, 3.94, 0.00); object(0x1CB2, 90, 90, 305);
move(-5.43, 3.85, 0.00); object(0x1CB2, 90, 90, 305);
move(18.75, 4.28, 0.00); object(0x1CB2, 90, 90, 300);
move(-5.84, 3.42, 0.00); object(0x1CB2, 90, 90, 300);
move(-5.84, 3.41, 0.00); object(0x1CB2, 90, 90, 300);
move(7.27, 12.43, -0.60); object(0x1CB2, 90, 95, 300);
move(5.84, -3.41, 0.00); object(0x1CB2, 90, 95, 300);
move(5.83, -3.41, 0.00); object(0x1CB2, 90, 95, 300);
move(7.22, 12.35, -1.20); object(0x1CB2, 90, 95, 300);
move(-5.89, 3.44, 0.00); object(0x1CB2, 90, 95, 300);
move(-5.84, 3.42, 0.00); object(0x1CB2, 90, 95, 300);
move(7.32, 12.52, -1.30); object(0x1CB2, 90, 95, 300);
move(5.88, -3.44, 0.00); object(0x1CB2, 90, 95, 300);
move(5.70, -3.33, 0.00); object(0x1CB2, 90, 95, 300);
move(7.29, 12.65, -1.30); object(0x1CB2, 90, 95, 300);
move(-5.85, 3.42, 0.00); object(0x1CB2, 90, 95, 300);
move(-5.79, 3.38, 0.00); object(0x1CB2, 90, 95, 300);
move(6.91, 11.83, -1.80); object(0x1CB2, 90, 100, 300);
move(5.81, -3.40, 0.00); object(0x1CB2, 90, 100, 300);
move(6.15, -2.79, -0.10); object(0x1CB2, 90, 100, 300);
move(-5.91, 3.46, 0.00); object(0x1CB2, 90, 100, 300);
move(-5.81, 3.40, 0.00); object(0x1CB2, 90, 100, 300);
moveto(-611.82, -1489.79, 8.79); object(0x1CB2, 90, 100, 21);
move(-2.45, -6.31, 0.00); object(0x1CB2, 90, 100, 21);
move(-2.34, -6.30, 0.00); object(0x1CB2, 90, 100, 21);
move(12.86, -5.00, -1.20); object(0x1CB2, 90, 90, 21);
move(2.45, 6.30, 0.00); object(0x1CB2, 90, 90, 21);
move(2.46, 6.32, 0.00); object(0x1CB2, 90, 90, 21);
move(13.61, -5.28, 0.60); object(0x1CB2, 90, 85, 21);
move(-2.44, -6.28, 0.00); object(0x1CB2, 90, 85, 21);
move(-2.45, -6.30, 0.00); object(0x1CB2, 90, 85, 21);
move(13.42, -5.22, 1.90); object(0x1CB2, 90, 80, 21);
move(2.45, 6.30, 0.00); object(0x1CB2, 90, 80, 21);

move(2.47, 6.36, 0.00); object(0x1CB2, 90, 80, 21);


move(13.33, -5.17, 3.20); object(0x1CB2, 90, 75, 21);
move(-2.47, -6.36, 0.00); object(0x1CB2, 90, 75, 21);
move(-2.44, -6.29, 0.00); object(0x1CB2, 90, 75, 21);
move(13.14, -5.09, 3.20); object(0x1CB2, 90, 80, 21);
move(2.45, 6.31, 0.00); object(0x1CB2, 90, 80, 21);
move(2.47, 6.37, 0.00); object(0x1CB2, 90, 80, 21);
move(13.33, -5.17, 2.00); object(0x1CB2, 90, 85, 21);
move(-2.48, -6.40, 0.00); object(0x1CB2, 90, 85, 21);
move(-2.45, -6.31, 0.00); object(0x1CB2, 90, 85, 21);
move(13.51, -5.24, 0.60); object(0x1CB2, 90, 90, 21);
move(2.45, 6.32, 0.00); object(0x1CB2, 90, 90, 21);
move(2.49, 6.41, 0.00); object(0x1CB2, 90, 90, 21);
move(8.64, -17.45, 0.00); object(0x1CB2, 90, 90, 17);
move(2.01, 6.40, 0.00); object(0x1CB2, 90, 90, 17);
move(2.05, 6.52, 0.00); object(0x1CB2, 90, 90, 17);
move(9.71, -16.42, 0.00); object(0x1CB2, 90, 90, 12);
move(1.47, 6.67, 0.00); object(0x1CB2, 90, 90, 12);
move(1.44, 6.49, 0.00); object(0x1CB2, 90, 90, 12);
move(11.09, -15.19, 0.00); object(0x1CB2, 90, 90, 5);
move(0.55, 6.72, 0.00); object(0x1CB2, 90, 90, 5);
move(0.55, 6.66, 0.00); object(0x1CB2, 90, 90, 5);
move(13.15, -14.03, 0.00); object(0x1CB2, 90, 90, 0);
move(-0.04, 6.82, 0.00); object(0x1CB2, 90, 90, 0);
move(-0.04, 6.78, 0.00); object(0x1CB2, 90, 90, 0);
move(14.50, 0.09, 0.00); object(0x1CB2, 90, 90, 0);
move(0.04, -6.73, 0.00); object(0x1CB2, 90, 90, 0);
move(0.04, -6.88, 0.00); object(0x1CB2, 90, 90, 0);
move(14.50, 0.11, 0.00); object(0x1CB2, 90, 90, 0);
move(-0.05, 6.82, 0.00); object(0x1CB2, 90, 90, 0);
move(-0.05, 6.73, 0.00); object(0x1CB2, 90, 90, 0);
move(14.59, -13.55, 0.00); object(0x1CB2, 90, 90, 0);
move(-0.05, 6.86, 0.00); object(0x1CB2, 90, 90, 0);
move(-0.05, 6.70, 0.00); object(0x1CB2, 90, 90, 0);
move(14.60, 0.02, 0.00); object(0x1CB2, 90, 90, 0);
move(-0.08, -6.72, 0.00); object(0x1CB2, 90, 90, 0);
move(-0.04, -6.81, 0.00); object(0x1CB2, 90, 90, 0);
move(14.60, -0.09, 0.00); object(0x1CB2, 90, 90, 0);
move(0.03, 6.78, 0.00); object(0x1CB2, 90, 90, 0);
move(-0.01, 6.86, 0.00); object(0x1CB2, 90, 90, 0);
move(14.60, 0.02, 0.00); object(0x1CB2, 90, 90, 0);
move(0.01, -6.78, 0.00); object(0x1CB2, 90, 90, 0);
move(0.01, -6.86, 0.00); object(0x1CB2, 90, 90, 0);
move(14.60, 0.02, 0.00); object(0x1CB2, 90, 90, 0);
move(-0.01, 6.81, 0.00); object(0x1CB2, 90, 90, 0);
move(-0.02, 6.76, 0.00); object(0x1CB2, 90, 90, 0);
move(14.50, 0.05, 0.00); object(0x1CB2, 90, 90, 0);
move(0.03, -6.79, 0.00); object(0x1CB2, 90, 90, 0);
move(0.02, -6.79, 0.00); object(0x1CB2, 90, 90, 0);
move(14.50, 0.07, 0.00); object(0x1CB2, 90, 90, 0);
move(-0.03, 6.73, 0.00); object(0x1CB2, 90, 90, 0);
move(-0.01, 6.82, 0.00); object(0x1CB2, 90, 90, 0);
move(14.50, -0.12, 0.00); object(0x1CB2, 90, 90, 0);
move(-0.06, -6.73, 0.00); object(0x1CB2, 90, 90, 0);
move(-0.06, -6.74, 0.00); object(0x1CB2, 90, 90, 0);
move(14.50, 0.00, 0.00); object(0x1CB2, 90, 90, 0);
move(0.06, 6.75, 0.00); object(0x1CB2, 90, 90, 0);
move(0.06, 6.67, 0.00); object(0x1CB2, 90, 90, 0);
move(14.21, -12.99, 0.00); object(0x1CB2, 90, 90, 356);
move(-0.48, 6.79, 0.00); object(0x1CB2, 90, 90, 356);

move(-0.47, 6.67, 0.00); object(0x1CB2, 90, 90, 356);


move(14.37, 1.00, 0.00); object(0x1CB2, 90, 90, 356);
move(0.47, -6.76, 0.00); object(0x1CB2, 90, 90, 356);
move(0.47, -6.70, 0.00); object(0x1CB2, 90, 90, 356);
move(14.57, 1.02, 0.00); object(0x1CB2, 90, 90, 356);
move(-0.47, 6.66, 0.00); object(0x1CB2, 90, 90, 356);
move(-0.46, 6.77, 0.00); object(0x1CB2, 90, 90, 356);
move(15.12, -11.71, 0.00); object(0x1CB2, 90, 90, 350);
move(-1.22, 6.64, 0.00); object(0x1CB2, 90, 90, 350);
move(-1.23, 6.70, 0.00); object(0x1CB2, 90, 90, 350);
move(16.36, -10.22, 0.00); object(0x1CB2, 90, 90, 345);
move(-1.77, 6.57, 0.00); object(0x1CB2, 90, 90, 345);
move(-1.76, 6.50, 0.00); object(0x1CB2, 90, 90, 345);
move(14.10, 3.81, 0.00); object(0x1CB2, 90, 90, 345);
move(1.77, -6.55, 0.00); object(0x1CB2, 90, 90, 345);
move(1.74, -6.47, 0.00); object(0x1CB2, 90, 90, 345);
move(14.09, 3.83, -0.60); object(0x1CB2, 90, 95, 345);
move(-1.78, 6.56, 0.00); object(0x1CB2, 90, 95, 345);
move(-1.74, 6.39, 0.00); object(0x1CB2, 90, 95, 345);
move(13.90, 3.78, -2.00); object(0x1CB2, 90, 100, 345);
move(1.77, -6.52, 0.00); object(0x1CB2, 90, 100, 345);
move(1.76, -6.47, 0.00); object(0x1CB2, 90, 100, 345);
move(13.90, 3.78, -2.60); object(0x1CB2, 90, 100, 345);
move(-1.77, 6.53, 0.00); object(0x1CB2, 90, 100, 345);
move(-1.76, 6.47, 0.00); object(0x1CB2, 90, 100, 345);
move(13.90, 3.78, -2.60); object(0x1CB2, 90, 100, 345);
move(1.77, -6.51, 0.00); object(0x1CB2, 90, 100, 345);
move(1.77, -6.52, 0.00); object(0x1CB2, 90, 100, 345);
move(13.99, 3.81, -2.60); object(0x1CB2, 90, 100, 345);
move(-1.96, 6.46, 0.00); object(0x1CB2, 90, 100, 345);
move(-1.76, 6.46, 0.00); object(0x1CB2, 90, 100, 345);
moveto(285.77, 471.95, 9.74); object(0x1CB2, 90, 100, 51);
move(-9.01, 10.97, 0.00); object(0x1CB2, 90, 80, 51);
move(-5.21, -4.28, 0.00); object(0x1CB2, 90, 80, 51);
move(9.14, -11.13, 0.00); object(0x1CB2, 90, 100, 51);
move(5.46, -6.65, -1.50); object(0x1CB2, 90, 100, 51);
moveto(106.72, -212.05, 10.75); object(0x1CB2, 90, 85, 21);
move(-2.39, -6.34, 0.00); object(0x1CB2, 90, 85, 21);
move(13.57, -5.11, 1.90); object(0x1CB2, 90, 80, 21);
move(2.38, 6.32, 0.00); object(0x1CB2, 90, 80, 21);
move(13.57, -5.11, 1.90); object(0x1CB2, 90, 85, 21);
move(-2.38, -6.33, 0.00); object(0x1CB2, 90, 85, 21);
move(13.57, -5.11, 0.60); object(0x1CB2, 90, 90, 21);
move(2.34, 6.23, 0.00); object(0x1CB2, 90, 90, 21);
move(13.55, -5.18, 0.00); object(0x1CB2, 90, 90, 21);
move(-2.37, -6.29, 0.00); object(0x1CB2, 90, 90, 21);
move(13.48, -5.07, 0.00); object(0x1CB2, 90, 90, 21);
move(2.37, 6.30, 0.00); object(0x1CB2, 90, 90, 21);
move(13.57, -5.10, -0.60); object(0x1CB2, 90, 95, 21);
move(-2.38, -6.33, 0.00); object(0x1CB2, 90, 95, 21);
move(13.48, -5.07, -1.90); object(0x1CB2, 90, 100, 21);
move(2.37, 6.29, 0.00); object(0x1CB2, 90, 100, 21);
move(12.60, -4.84, -1.80); object(0x1CB2, 90, 95, 21);
move(-2.37, -6.29, 0.00); object(0x1CB2, 90, 95, 21);
moveto(231.25, 26.58, 9.75); object(0x1CB2, 90, 100, 0);
move(0.02, -6.58, 0.00); object(0x1CB2, 90, 100, 0);
move(-14.30, -0.05, 3.20); object(0x1CB2, 90, 105, 0);
move(-0.05, 6.61, 0.00); object(0x1CB2, 90, 105, 0);
move(-14.30, -0.11, 3.20); object(0x1CB2, 90, 100, 0);
move(0.05, -6.65, 0.00); object(0x1CB2, 90, 100, 0);

move(-14.40, -0.06, 1.90); object(0x1CB2, 90, 95, 0);


move(-0.05, 6.65, 0.00); object(0x1CB2, 90, 95, 0);
move(-14.40, -0.11, 0.70); object(0x1CB2, 90, 90, 0);
move(0.05, -6.57, 0.00); object(0x1CB2, 90, 90, 0);
move(-13.89, 5.31, 0.00); object(0x1CB2, 90, 90, 350);
move(1.12, -6.58, 0.00); object(0x1CB2, 90, 90, 350);
move(-14.39, 2.85, 0.00); object(0x1CB2, 90, 90, 338);
move(2.54, -6.27, 0.00); object(0x1CB2, 90, 90, 338);
move(-13.44, -5.43, -0.70); object(0x1CB2, 90, 85, 338);
move(-2.55, 6.30, 0.00); object(0x1CB2, 90, 85, 338);
move(-13.17, -5.32, -0.70); object(0x1CB2, 90, 90, 338);
move(2.52, -6.22, 0.00); object(0x1CB2, 90, 90, 338);
move(-16.03, 0.71, -0.60); object(0x1CB2, 90, 85, 338);
move(2.64, -6.11, 0.00); object(0x1CB2, 90, 85, 338);
move(-13.53, -5.49, -1.30); object(0x1CB2, 90, 85, 338);
moveto(26.91, 849.75, 10.15); object(0x1CB2, 90, 100, 270);
move(6.79, 0.00, 0.00); object(0x1CB2, 90, 100, 270);
move(0.10, -14.00, 3.10); object(0x1CB2, 90, 105, 270);
move(-6.82, -0.05, 0.00); object(0x1CB2, 90, 105, 270);
move(0.10, -14.30, 3.20); object(0x1CB2, 90, 100, 270);
move(6.67, 0.03, 0.00); object(0x1CB2, 90, 100, 270);
move(0.15, -14.50, 2.00); object(0x1CB2, 90, 95, 270);
move(-6.68, 0.13, 0.00); object(0x1CB2, 90, 95, 270);
move(0.02, -14.60, 0.60); object(0x1CB2, 90, 90, 270);
move(6.63, 0.07, 0.00); object(0x1CB2, 90, 90, 270);
move(-5.54, -14.07, 0.00); object(0x1CB2, 90, 90, 261);
move(6.54, 1.02, 0.00); object(0x1CB2, 90, 90, 261);
move(-3.52, -14.96, 0.00); object(0x1CB2, 90, 90, 255);
move(6.43, 1.72, 0.00); object(0x1CB2, 90, 90, 255);
move(3.97, -13.68, -0.40); object(0x1CB2, 90, 90, 250);
move(5.91, -12.35, 0.00); object(0x1CB2, 90, 90, 238);
move(8.78, -10.01, 0.00); object(0x1CB2, 90, 90, 219);
move(11.27, -8.42, 0.00); object(0x1CB2, 90, 90, 214);
move(12.06, -6.88, 0.00); object(0x1CB2, 90, 90, 205);
move(20.31, -7.26, 0.00); object(0x1CB2, 90, 90, 190);
move(14.28, -2.54, -0.60); object(0x1CB2, 90, 85, 190);
move(13.01, -0.37, -0.60); object(0x1CB2, 90, 90, 173);
move(14.00, 1.64, -0.70); object(0x1CB2, 90, 85, 173);
move(14.30, 1.67, -1.90); object(0x1CB2, 90, 80, 173);
move(9.46, 2.09, -1.40); object(0x1CB2, 90, 85, 160);
move(13.44, 4.89, -1.90); object(0x1CB2, 90, 80, 160);
move(11.18, 4.07, -2.10); object(0x1CB2, 90, 80, 160);
move(-148.05, 33.32, 8.90); object(0x1CB2, 90, 85, 252);
move(-6.59, -1.54, 0.60); object(0x1CB2, 90, 90, 253);
move(4.31, -13.84, 0.00); object(0x1CB2, 90, 90, 253);
move(4.28, -13.75, 0.00); object(0x1CB2, 90, 90, 253);
move(4.34, -13.94, 0.00); object(0x1CB2, 90, 90, 253);
move(4.31, -13.84, 0.00); object(0x1CB2, 90, 90, 253);
move(4.28, -13.75, 0.00); object(0x1CB2, 90, 90, 253);
move(4.31, -13.84, -0.60); object(0x1CB2, 90, 85, 253);
move(4.28, -13.75, -1.90); object(0x1CB2, 90, 80, 253);
move(4.31, -13.84, -1.90); object(0x1CB2, 90, 85, 253);
move(4.34, -13.94, -1.30); object(0x1CB2, 90, 85, 253);
moveto(89.68, 710.59, 18.59); object(0x1CB2, 90, 90, 20);
moveto(-513.87, 675.39, 10.56); object(0x1CB2, 90, 85, 345);
move(1.83, -6.54, 0.00); object(0x1CB2, 90, 85, 345);
move(14.02, 3.70, 2.00); object(0x1CB2, 90, 80, 345);
move(-1.80, 6.57, 0.00); object(0x1CB2, 90, 80, 345);
move(13.70, 3.74, 3.20); object(0x1CB2, 90, 75, 345);
move(1.81, -6.63, 0.00); object(0x1CB2, 90, 75, 345);

move(13.60, 3.72, 3.10); object(0x1CB2, 90, 80, 345);


move(-1.78, 6.51, 0.00); object(0x1CB2, 90, 80, 345);
move(13.70, 3.74, 1.80); object(0x1CB2, 90, 85, 345);
move(1.80, -6.56, 0.00); object(0x1CB2, 90, 85, 345);
move(13.99, 3.82, 0.60); object(0x1CB2, 90, 90, 345);
move(-1.77, 6.48, 0.00); object(0x1CB2, 90, 90, 345);
move(13.63, 2.51, 0.00); object(0x1CB2, 90, 90, 354);
move(0.74, -6.78, 0.00); object(0x1CB2, 90, 90, 354);
move(13.32, 7.48, 0.00); object(0x1CB2, 90, 90, 0);
move(-0.02, -6.82, 0.00); object(0x1CB2, 90, 90, 0);
move(13.56, 5.29, 0.00); object(0x1CB2, 90, 90, 13);
move(-1.50, -6.60, 0.00); object(0x1CB2, 90, 90, 13);
move(15.22, 2.73, 0.00); object(0x1CB2, 90, 90, 19);
move(-2.22, -6.44, 0.00); object(0x1CB2, 90, 90, 19);
move(14.87, 0.87, 0.00); object(0x1CB2, 90, 90, 29);
move(-3.26, -6.00, 0.00); object(0x1CB2, 90, 90, 29);
move(14.54, -1.96, 0.00); object(0x1CB2, 90, 90, 41);
move(-4.51, -5.12, 0.00); object(0x1CB2, 90, 90, 41);
move(10.89, -9.58, 0.00); object(0x1CB2, 90, 90, 41);
move(4.53, 5.15, 0.00); object(0x1CB2, 90, 90, 41);
move(10.97, -9.64, 0.00); object(0x1CB2, 90, 90, 41);
move(-4.45, -5.06, 0.00); object(0x1CB2, 90, 90, 41);
move(10.89, -9.58, 0.00); object(0x1CB2, 90, 90, 41);
move(4.46, 5.08, 0.00); object(0x1CB2, 90, 90, 41);
move(6.80, -13.32, 0.00); object(0x1CB2, 90, 90, 31);
move(3.46, 5.82, 0.00); object(0x1CB2, 90, 90, 31);
move(9.11, -12.00, 0.00); object(0x1CB2, 90, 90, 22);
move(2.54, 6.28, 0.00); object(0x1CB2, 90, 90, 22);
move(13.44, -5.44, 0.00); object(0x1CB2, 90, 90, 22);
move(-2.53, -6.23, 0.00); object(0x1CB2, 90, 90, 22);
move(13.21, -4.76, 0.00); object(0x1CB2, 90, 90, 18);
move(2.08, 6.36, 0.00); object(0x1CB2, 90, 90, 18);
move(13.68, -4.48, 0.00); object(0x1CB2, 90, 90, 18);
move(-2.07, -6.32, 0.00); object(0x1CB2, 90, 90, 18);
move(13.87, -4.54, -0.60); object(0x1CB2, 90, 95, 18);
move(2.09, 6.38, 0.00); object(0x1CB2, 90, 95, 18);
move(13.02, -4.26, -1.80); object(0x1CB2, 90, 100, 18);
move(-1.98, -6.37, 0.00); object(0x1CB2, 90, 100, 18);
move(13.59, -4.45, -3.10); object(0x1CB2, 90, 105, 18);
move(2.07, 6.32, 0.00); object(0x1CB2, 90, 105, 18);
move(12.26, -4.02, -2.90); object(0x1CB2, 90, 100, 18);
move(-2.06, -6.30, 0.00); object(0x1CB2, 90, 100, 18);
off()
#cheat Mile High Club
//ID: 19262
//Score: 95
//Author: chad1614
//Category: Location Mods
//Description: check out the pic
//This is a work in progress its my first creation and its completely original i
dont know how to make cars spawn to it so there isnt really nothing in it but i
ts cool to jump off and its actually a mile high (not exactly it's 5282ft) but b
ig deal if anyone knows how to make cars spawn to it let me know gaxtoxca@aim.co
m or hit me up on aim gaxtoxca and i put a different code to teleport to it so y
ou wouldnt have to drive or fly to it again and the teleport deosn't always work
but it should work if u do it like three times and im lookin forward to making
an update!
//Image: http://i122.photobucket.com/albums/o245/chad1614/screen3.jpg
//Time: 13/01/2007 06:14:06

//Working: Yes
moveto(-1423.42, -1744.05, 5280.05); object(0x1CB2, 0, 270, 56);
move(3.54, -5.21, 0.00); object(0x1CB2, 0, 270, 56);
move(3.49, -5.13, 0.00); object(0x1CB2, 0, 270, 56);
move(3.43, -5.04, 0.00); object(0x1CB2, 0, 270, 56);
move(3.43, -5.04, 0.00); object(0x1CB2, 0, 270, 56);
move(-11.90, -8.10, 0.00); object(0x1CB2, 0, 270, 56);
move(-3.43, 5.04, 0.00); object(0x1CB2, 0, 270, 56);
move(-3.49, 5.13, 0.00); object(0x1CB2, 0, 270, 56);
move(-3.49, 5.13, 0.00); object(0x1CB2, 0, 270, 56);
move(-3.49, 5.13, 0.00); object(0x1CB2, 0, 270, 56);
move(2.07, -28.47, 0.00); object(0x1CB2, 0, 270, 56);
move(-3.43, 5.04, 0.00); object(0x1CB2, 0, 270, 56);
move(-3.54, 5.21, 0.00); object(0x1CB2, 0, 270, 56);
move(-3.49, 5.13, 0.00); object(0x1CB2, 0, 270, 56);
move(-3.43, 5.04, 0.00); object(0x1CB2, 0, 270, 56);
move(-0.89, -5.45, 0.00); object(0x1CB2, 270, 270, 56);
move(8.21, -12.07, 0.00); object(0x1CB2, 270, 270, 56);
move(4.79, 3.26, 0.00); object(0x1CB2, 270, 270, 56);
move(-8.26, 12.16, 0.00); object(0x1CB2, 270, 270, 56);
move(4.88, 3.32, 0.00); object(0x1CB2, 270, 270, 56);
move(8.26, -12.16, 0.00); object(0x1CB2, 270, 270, 56);
move(4.71, 3.21, 0.00); object(0x1CB2, 270, 270, 56);
move(-8.21, 12.07, 0.00); object(0x1CB2, 270, 270, 56);
move(4.79, 3.26, 0.00); object(0x1CB2, 270, 270, 56);
move(8.26, -12.16, 0.00); object(0x1CB2, 270, 270, 56);
move(5.12, 3.49, 0.00); object(0x1CB2, 270, 270, 56);
move(-8.26, 12.16, 0.00); object(0x1CB2, 270, 270, 56);
move(4.96, 3.38, 0.00); object(0x1CB2, 270, 270, 56);
move(10.51, -15.46, 0.00); object(0x1CB2, 270, 270, 56);
move(-5.68, -10.16, 3.30); object(0x1CB2, 180, 180, 56);
move(-11.90, -8.10, 0.00); object(0x1CB2, 180, 180, 56);
move(-5.62, -3.83, 0.00); object(0x1CB2, 180, 180, 56);
move(-10.01, 2.10, 0.00); object(0x1CB2, 180, 180, 326);
move(-7.95, 11.69, 0.00); object(0x1CB2, 180, 180, 326);
move(-1.34, 1.97, 0.00); object(0x1CB2, 180, 180, 326);
move(1.71, 9.97, 0.00); object(0x1CB2, 180, 180, 54);
move(4.26, 3.25, 0.00); object(0x1CB2, 180, 180, 56);
move(19.59, 12.97, 0.00); object(0x1CB2, 180, 180, 56);
move(-4.50, -2.98, 0.00); object(0x1CB2, 180, 180, 56);
move(14.62, 0.93, 0.00); object(0x1CB2, 180, 180, 326);
move(7.28, -10.86, 0.00); object(0x1CB2, 180, 180, 327);
move(1.91, -2.92, 0.00); object(0x1CB2, 180, 180, 327);
move(-1.72, -3.39, -3.30); object(0x1CB2, 180, 90, 327);
move(-0.97, 1.48, 6.30); object(0x1CB2, 180, 90, 327);
move(-5.10, -3.34, 0.00); object(0x1CB2, 180, 90, 327);
move(-5.10, -3.34, 0.00); object(0x1CB2, 180, 90, 327);
move(-5.18, -3.40, 0.00); object(0x1CB2, 180, 90, 327);
move(-5.18, -3.40, 0.00); object(0x1CB2, 180, 90, 327);
move(-5.10, -3.34, 0.00); object(0x1CB2, 180, 90, 327);
move(-4.52, -2.96, 0.00); object(0x1CB2, 180, 90, 327);
move(-7.87, 12.01, 0.11); object(0x1CB2, 180, 90, 327);
move(5.10, 3.34, 0.00); object(0x1CB2, 180, 90, 327);
move(5.18, 3.40, 0.00); object(0x1CB2, 180, 90, 327);
move(5.10, 3.34, 0.00); object(0x1CB2, 180, 90, 327);
move(5.10, 3.34, 0.00); object(0x1CB2, 180, 90, 327);
move(5.02, 3.29, 0.00); object(0x1CB2, 180, 90, 327);
move(4.77, 3.12, 0.00); object(0x1CB2, 180, 90, 327);
move(-1.32, 2.02, 0.00); object(0x1CB2, 180, 90, 327);
move(-5.18, -3.40, 0.00); object(0x1CB2, 180, 90, 327);

move(-4.68, -3.07, 0.00); object(0x1CB2, 180, 90, 327);


move(-5.27, -3.45, 0.00); object(0x1CB2, 180, 90, 327);
move(-5.27, -3.45, 0.00); object(0x1CB2, 180, 90, 327);
move(-4.85, -3.18, 0.00); object(0x1CB2, 180, 90, 327);
move(-5.60, -3.67, 0.00); object(0x1CB2, 180, 90, 327);
move(4.37, -6.66, 0.00); object(0x1CB2, 180, 90, 327);
move(4.91, -7.43, 0.00); object(0x1CB2, 180, 90, 327);
move(-2.44, -1.57, 3.30); object(0x1CB2, 180, 0, 327);
move(12.45, 8.00, 0.00); object(0x1CB2, 180, 0, 327);
move(0.00, 0.00, 0.00); object(0x1CB2, 180, 0, 327);
move(-10.25, 2.08, 0.00); object(0x1CB2, 180, 0, 238);
move(5.26, -10.23, 3.40); object(0x1CB2, 180, 270, 238);
move(2.07, 1.57, 0.00); object(0x1CB2, 180, 270, 238);
move(-3.35, 5.24, 0.00); object(0x1CB2, 180, 270, 238);
move(-1.27, 1.67, 0.00); object(0x1CB2, 180, 270, 238);
move(-1.99, -1.51, 0.00); object(0x1CB2, 180, 270, 238);
move(1.27, -1.67, 0.00); object(0x1CB2, 180, 270, 238);
move(6.39, -16.19, -6.60); object(0x1CB2, 90, 270, 238);
move(6.27, 8.59, -2.80); object(0x1CB2, 90, 245, 143);
move(10.90, 8.28, -3.00); object(0x1CB2, 90, 270, 143);
move(7.64, 5.80, -0.50); object(0x1CB2, 90, 270, 143);
move(3.91, -5.14, 0.20); object(0x1CB2, 90, 270, 143);
move(-7.72, -5.86, 0.40); object(0x1CB2, 90, 270, 143);
move(-11.31, -8.19, 3.10); object(0x1CB2, 90, 245, 143);
move(-14.59, -2.05, 5.21); object(0x1CA9, 0, 180, 58);
move(3.52, -5.86, 0.00); object(0x1CA9, 0, 180, 58);
move(11.56, 4.09, -1.80); object(0x1CA9, 0, 205, 328);
move(4.56, 3.09, -2.60); object(0x1CA9, 0, 205, 323);
move(5.93, 4.44, -1.50); object(0x1CA9, 0, 180, 328);
move(6.77, 4.81, 0.00); object(0x1CA9, 0, 180, 318);
move(5.61, 4.20, 0.00); object(0x1CA9, 0, 180, 323);
move(0.91, 6.30, 0.00); object(0x1CA9, 0, 180, 233);
move(-2.04, 2.72, 0.00); object(0x1CA9, 0, 180, 233);
move(-35.67, -10.44, 13.11); object(0x1CB4, 180, 180, 233);
move(5.82, 39.38, -15.32); object(0x1CE5, 180, 90, 166);
move(-8.38, -48.47, -0.60); object(0x1CEA, 120, 90, 0);
move(-5.59, 8.04, 0.20); object(0x1CEB, 45, 265, 21);
teleport(-1437.93, -1770.99, 5282);
#cheat Longest Bridge
//ID: 19190
//Score: 161
//Author: penguinsrule
//Category: Location Mods
//Description: This is the longest bridge on vcs and it strecheds from one side
to the other and is certainly big.
//
//EDITED BY: psphacker108 on 04/01/07 17:46:03
//Image: http://telmaz.no-ip.info:3249/pictures/vcsnew3.png
//Time: 02/01/2007 17:18:32
//Working: Yes
moveto(92.85, -694.61, 11.67); object(0x1D1B, 270, 0, 0);
move(0.01, 3.88, 0.00); object(0x1D1B, 270, 0, 0);
move(3.10, -0.01, 0.00); object(0x1D1B, 270, 0, 0);
move(-13.10, 0.03, 0.00); object(0x1D1B, 270, 0, 0);
move(-0.01, -3.89, 0.00); object(0x1D1B, 270, 0, 0);
move(-10.00, 0.02, 0.00); object(0x1D1B, 270, 0, 0);
move(0.01, 3.90, 0.00); object(0x1D1B, 270, 0, 0);
move(-1.40, 0.50, -5.80); object(0x1CD5, 270, 0, 0);

move(-8.60, -0.48, 5.80); object(0x1D1B, 270, 0, 0);


move(-0.01, -3.89, 0.00); object(0x1D1B, 270, 0, 0);
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move(-8.70, 0.022, 0.00); object(0x01A4, 0, 0, 180);
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move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
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move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);

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move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);


move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
move(-8.70, 0.025, 0.00); object(0x01A4, 0, 0, 0);
moveto(-775.11, -695.07, 12.17); object(0x01A4, 0, 0, 86);
move(-1.63, 16.43, -0.10); object(0x01A4, 0, 0, 86);
teleport(99.85, -699.61, 13.67);
#cheat Pipe at Airport V2
//ID: 19184
//Score: 89
//Author: psphacker108
//Category: Location Mods
//Description: This is my Pipe Version 2, It will automatically teleport you to
the airport on top of it. I recommend Not using rocket boost.
//
//
//Image: http://i66.photobucket.com/albums/h257/pspman108/screen1-14.jpg
//Time: 02/01/2007 00:24:46
//Working: Yes
moveto(-1482.83, -1353.05, 14.55); object(0x1CD6, 270, 0, 235);
move(-2.86, 4.10, 0.00); object(0x1CD6, 270, 0, 235);
move(-2.92, 4.18, 0.00); object(0x1CD6, 270, 0, 235);
move(8.36, -11.98, 0.00); object(0x1CD6, 270, 0, 235);
move(3.25, 2.27, 0.00); object(0x1CD6, 270, 0, 235);
move(-2.63, 3.77, 0.00); object(0x1CD6, 270, 0, 235);
move(-2.86, 4.10, 0.00); object(0x1CD6, 270, 0, 235);
move(-2.86, 4.10, 0.00); object(0x1CD6, 270, 0, 235);
move(-7.06, -4.93, 0.00); object(0x1CD6, 245, 0, 235);
move(2.81, -4.02, 0.00); object(0x1CD6, 245, 0, 235);
move(2.86, -4.10, 0.00); object(0x1CD6, 245, 0, 235);
move(2.75, -3.94, 0.00); object(0x1CD6, 245, 0, 235);
move(5.92, 4.25, -0.20); object(0x1CD6, 245, 0, 55);
move(-2.86, 4.11, 0.00); object(0x1CD6, 245, 0, 55);
move(-2.86, 4.11, 0.00); object(0x1CD6, 245, 0, 55);
move(-2.57, 3.70, 0.00); object(0x1CD6, 245, 0, 55);
move(3.17, 2.20, 1.80); object(0x1CD6, 225, 0, 55);
move(2.91, -4.19, 0.00); object(0x1CD6, 225, 0, 55);
move(2.91, -4.19, 0.00); object(0x1CD6, 225, 0, 55);
move(2.46, -3.53, 0.00); object(0x1CD6, 225, 0, 55);
move(-12.22, -8.75, 0.20); object(0x1CD6, 225, 0, 234);
move(-3.02, 4.11, 0.00); object(0x1CD6, 225, 0, 234);
move(-3.08, 4.19, 0.00); object(0x1CD6, 225, 0, 234);
move(-2.60, 3.54, 0.00); object(0x1CD6, 225, 0, 234);
move(15.21, 10.59, 2.90); object(0x1CD6, 215, 0, 54);
move(2.88, -4.13, 0.00); object(0x1CD6, 215, 0, 55);
move(2.85, -4.10, 0.00); object(0x1CD6, 215, 0, 55);
move(2.54, -3.59, 0.00); object(0x1CD6, 215, 0, 55);
move(-17.22, -12.37, 0.00); object(0x1CD6, 215, 0, 234);
move(-3.06, 4.21, 0.00); object(0x1CD6, 215, 0, 234);
move(-3.03, 4.11, 0.00); object(0x1CD6, 215, 0, 234);
move(-2.59, 3.56, 0.00); object(0x1CD6, 215, 0, 234);
move(3.00, -13.37, 4.10); object(0x1CD6, 270, 0, 144);
move(-2.79, 4.01, 0.00); object(0x1CD6, 270, 0, 144);
move(-2.69, 3.70, 0.00); object(0x1CD6, 270, 0, 144);
move(-2.88, 3.97, 0.00); object(0x1CD6, 270, 0, 144);
move(-0.46, 0.63, 0.00); object(0x1CD6, 270, 0, 144);
move(34.48, 7.15, 0.20); object(0x1CD6, 270, 0, 144);
move(-2.59, 3.57, 0.00); object(0x1CD6, 270, 0, 144);
move(-2.67, 3.67, 0.00); object(0x1CD6, 270, 0, 144);

move(-3.06, 4.22, 0.00); object(0x1CD6, 270, 0, 144);


teleport(-1469.23, -1345.62, 24.74);
#cheat Airport Launch Tube
//ID: 19173
//Score: 102
//Author: Durka Durka Mahn
//Category: Location Mods
//Description: Made using CheatSync's Construction Builder + Some Modifications.
Put a car half way in either side of the construction, then shoot the red barre
ls and BOOM the car is GONE. You can launch yourself if you put a landmine insid
e then park the car SLOWLY inside the tube.
//Image: http://img20.imageshack.us/img20/3999/video1xd8.gif
//Time: 01/01/2007 15:56:04
//Working: Yes
moveto(-1443.30, -1092.13, 15.00); object(0x01C2, -0, 0, 90);
move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);
move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);
move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);
move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);
move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);
move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);
move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);
move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);
move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);
move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);
move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);
move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);
move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);
move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);
move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);
move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);
move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);
move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);
move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);
move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);
move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);
move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);
move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);
move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);
move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);
move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);
move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);
move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);
move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);
move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);
move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);
move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);
move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);
move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);
move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);
move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);
move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);
move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);
move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);
move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);
move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);
move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);
move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);
move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);

move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);


move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);
move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);
move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);
move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);
move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);
move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);
move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);
move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);
move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);
move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);
move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);
move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);
move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);
move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);
move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);
move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);
move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);
move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);
move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);
move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);
move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);
move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);
move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);
move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);
move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);
move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);
move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);
move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);
move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);
move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);
move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);
move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);
move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);
move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);
move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);
move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);
move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);
move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);
move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);
move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);
move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);
move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);
move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);
move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);
move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);
move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);
move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);
move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);
move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);
move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);
move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);
move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);
move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);
move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);
move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);
move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);
move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);
move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);
move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);

move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);


move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);
move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);
move(-0.28, 0.8, -1.03); object(0x01C2, -0, 0, 90);
move(0.28, 0.00, -1.03); object(0x01C2, -30, 0, 90);
move(0.75, 0.00, -0.75); object(0x01C2, -60, 0, 90);
move(1.03, 0.00, -0.28); object(0x01C2, -90, 0, 90);
move(1.03, 0.00, 0.28); object(0x01C2, -120, 0, 90);
move(0.75, 0.00, 0.75); object(0x01C2, -150, 0, 90);
move(0.28, 0.00, 1.03); object(0x01C2, -180, 0, 90);
move(-0.28, 0.00, 1.03); object(0x01C2, -210, 0, 90);
move(-0.75, 0.00, 0.75); object(0x01C2, -240, 0, 90);
move(-1.03, 0.00, 0.28); object(0x01C2, -270, 0, 90);
move(-1.03, 0.00, -0.28); object(0x01C2, -300, 0, 90);
move(-0.75, 0.00, -0.75); object(0x01C2, -330, 0, 90);
teleport(-1443.30, -1092.13, 35);
#cheat Car Catapult V6
//ID: 19153
//Score: 144
//Author: penguinsrule
//Category: Location Mods
//Description: This when you have picked you car will fire it into the sky at ve
ry high speeds and if you are quick you with it. ( Include's 3 vehicle spawns!)
//
//
//
//EDITED BY: psphacker108 on 31/12/06 17:34:03
//Image: http://tuxcomputing.co.uk/pictures/vcsnew2.gif
//Time: 30/12/2006 23:01:27
//Working: Yes
moveto(-771.93, -1085.35, 10.37); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
moveto(-772.92, -1085.67, 10.37); object(0x01C2, 0, 0, 80);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
moveto(-773.92, -1085.97, 10.37); object(0x01C2, 0, 0, 80);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
moveto(-774.92, -1086.33, 10.37); object(0x01C2, 0, 0, 80);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
moveto(-775.92, -1086.63, 10.37); object(0x01C2, 0, 0, 80);

move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);


move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
moveto(-776.92, -1086.93, 10.37); object(0x01C2, 0, 0, 80);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
moveto(-777.92, -1087.33, 10.37); object(0x01C2, 0, 0, 80);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -0.94, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -2.00, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -2.00, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -2.00, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -2.00, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -2.00, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -2.00, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -2.00, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -2.00, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -2.00, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -2.00, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -2.00, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -2.00, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -2.00, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -2.00, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -2.00, 0.00); object(0x01C2, 0, 0, 141);
move(0.20, -2.00, 0.00); object(0x01C2, 0, 0, 141);
move(2.00, 0.00, 0.00); object(0x01C2, 0, 0, 141);
move(2.00, 0.00, 0.00); object(0x01C2, 0, 0, 141);
move(2.00, 0.00, 0.00); object(0x01C2, 0, 0, 141);
move(2.00, 0.00, 0.00); object(0x01C2, 0, 0, 141);
move(2.00, 0.00, 0.00); object(0x01C2, 0, 0, 141);
moveto(-774.86, -1087.14, 11.07); object(0x1D1B, 270, 0, 347);
move(0.81, -3.49, 0.00); object(0x1D1B, 270, 0, 347);
moveto(-784.59, -1089.38, 10.17); object(0x1D1B, 270, 350, 348);
move(0.79, -3.29, 0.00); object(0x1D1B, 270, 350, 348);
pspawn = 0x08E81260;
setint(pspawn, 170);
setfloat(pspawn + 4, -784.97, -1071.07, 11.07, 88);
pspawn += 0x30;
setint(pspawn, 245);
setfloat(pspawn + 4, -786.39, -1061.58, 11.07, 88);
pspawn += 0x30;
setint(pspawn, 270);
setfloat(pspawn + 4, -787.56, -1051.86, 11.07, 88);
pspawn += 0x30;
teleport(-784.59, -1080.55, 11.07)
#cheat Overpass
//ID: 19115
//Score: 82

//Author: edisoncarter
//Category: Location Mods
//Description: Creates an overpass over the Malibu to the Pay'n'Spray in Vice Po
int.
//Image: http://www1.cheatdevice.com/gta/VCSOverpass.gif
//Time: 27/12/2006 23:58:03
//Working: Yes
// By Edison Carter
moveto(478, -161.29, 8.7);
move(2.31, 4.43, -0.40); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, 10, 90);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, 10, 90);
move(0, 4.43, 0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, 10, 90);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, 10, 90);
move(0, 4.43, 0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, 10, 90);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, 10, 90);
move(0, 4.43, 0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, 10, 90);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, 10, 90);
move(0, 4.43, 0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, 10, 90);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, 10, 90);
move(0, 4.43, 0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, 10, 90);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, 10, 90);
move(0, 4.43, 0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, 10, 90);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, 10, 90);
move(0, 4.43, 0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, 10, 90);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, 10, 90);
move(0, 4.43, 0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, 10, 90);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, 10, 90);
move(0, 4.43, 0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, 10, 90);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, 10, 90);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, 10, 90);
move(0, 4.43, 0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, 10, 90);

move(2.91, 0.0, 0.00);


move(2.91, 0.0, 0.40);
move(-8.19, 0.0, 0.00);
move(0, 4.43, 0.77);
move(2.31, 0.00, -0.40);
move(2.91, 0.0, 0.00);
move(2.91, 0.0, 0.40);
move(-8.19, 0.0, 0.00);
move(0, 4.43, 0.77);
move(2.31, 0.00, -0.40);
move(2.91, 0.0, 0.00);
move(2.91, 0.0, 0.40);
move(-8.19, 0.0, 0.00);
move(0, 4.43, 0.77);
move(2.31, 0.00, -0.40);
move(2.91, 0.0, 0.00);
move(2.91, 0.0, 0.40);
move(-8.19, 0.0, 0.00);
move(0, 4.43, 0.77);
move(2.31, 0.00, -0.40);
move(2.91, 0.0, 0.00);
move(2.91, 0.0, 0.40);
move(-8.19, 0.0, 0.00);
move(0, 4.43, 0.77);
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90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);

object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,

90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);

object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,

90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);

object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,

90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);

object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,

90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);

object(0x1CA4, 90, 0, 60);

move(2.91, 0.0, 0.00);


move(2.91, 0.0, 0.40);
move(-8.19, 0.0, 0.00);
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40);
move(2.91, 0.0, 0.00);
move(2.91, 0.0, 0.40);
move(-8.19, 0.0, 0.00);
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40);
move(2.91, 0.0, 0.00);
move(2.91, 0.0, 0.40);
move(-8.19, 0.0, 0.00);
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40);
move(2.91, 0.0, 0.00);
move(2.91, 0.0, 0.40);
move(-8.19, 0.0, 0.00);
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40);
move(2.91, 0.0, 0.00);
move(2.91, 0.0, 0.40);
move(-8.19, 0.0, 0.00);
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40);
move(2.91, 0.0, 0.00);
move(2.91, 0.0, 0.40);
move(-8.19, 0.0, 0.00);
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40);
move(2.91, 0.0, 0.00);
move(2.91, 0.0, 0.40);
move(-8.19, 0.0, 0.00);
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40);
move(2.91, 0.0, 0.00);
move(2.91, 0.0, 0.40);
move(-8.19, 0.0, 0.00);
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40);
move(2.91, 0.0, 0.00);
move(2.91, 0.0, 0.40);
move(-8.19, 0.0, 0.00);
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40);
move(2.91, 0.0, 0.00);
move(2.91, 0.0, 0.40);
move(-8.19, 0.0, 0.00);
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40);
move(2.91, 0.0, 0.00);
move(2.91, 0.0, 0.40);
move(-8.19, 0.0, 0.00);
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40);
move(2.91, 0.0, 0.00);
move(2.91, 0.0, 0.40);
move(-8.19, 0.0, 0.00);
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40);

object(0x1CA4, 90, 0, 60);


object(0x1CA4, 70, 0, 60);
object(0x1CA4, 110, 0, 60);
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,

90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);

object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,

90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);

object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,

90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);

object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,

90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);

object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,

90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);

object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,

90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);

object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,

90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);

object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,

90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);

object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,

90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);

object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,

90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);

object(0x1CA4,
object(0x1CA4,
object(0x1CA4,
object(0x1CA4,

90, 0, 60);
90, 0, 60);
70, 0, 60);
110, 0, 60);

object(0x1CA4, 90, 0, 60);

move(2.91, 0.0, 0.00); object(0x1CA4, 90, 0, 60);


move(2.91, 0.0, 0.40); object(0x1CA4, 70, 0, 60);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, 0, 60);
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, 0, 60);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, 0, 60);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, 0, 60);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, 0, 60);
move(-2.10, 3.9, 0);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, 0, 60);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, 0, 60);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, 0, 60);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, 0, 60);
move(-2.10, 3.9, -0.38/2);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -5, 60);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, -5, 60);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -5, 60);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, -5, 60);
move(-2.10, 3.9, -0.38);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -5, 60);
move(2.91, 0.0, 0.03); object(0x1CA4, 90, -5, 60);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -5, 60);
move(-8.19, 0.0, -0.03); object(0x1CA4, 110, -5, 60);
move(-2.10, 3.9, -0.38);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -5, 60);
move(2.91, 0.0, 0.07); object(0x1CA4, 90, -5, 60);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -5, 60);
move(-8.19, 0.0, -0.07); object(0x1CA4, 110, -5, 60);
move(-2.10, 3.9, (-0.77-0.38)/2);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 60);
move(2.91, 0.0, 0.10); object(0x1CA4, 90, -10, 60);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 60);
move(-8.19, 0.0, -0.1); object(0x1CA4, 110, -10, 60);
move(-2.10, 3.9, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 60);
move(2.91, 0.0, 0.14); object(0x1CA4, 90, -10, 60);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 60);
move(-8.19, 0.0, -0.14); object(0x1CA4, 110, -10, 60);
move(-2.10, 3.9, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 60);
move(2.91, 0.0, 0.14); object(0x1CA4, 90, -10, 60);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 60);
move(-8.19, 0.0, -0.14); object(0x1CA4, 110, -10, 60);
move(-2.10, 3.9, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 60);
move(2.91, 0.0, 0.14); object(0x1CA4, 90, -10, 60);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 60);
move(-8.19, 0.0, -0.14); object(0x1CA4, 110, -10, 60);
move(-2.10, 3.9, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 60);
move(2.91, 0.0, 0.14); object(0x1CA4, 90, -10, 60);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 60);
move(-8.19, 0.0, -0.14); object(0x1CA4, 110, -10, 60);
move(-2.10, 3.9, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 60);
move(2.91, 0.0, 0.14); object(0x1CA4, 90, -10, 60);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 60);
move(-8.19, 0.0, -0.14); object(0x1CA4, 110, -10, 60);
move(-2.10, 3.9, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 60);

move(2.91, 0.0, 0.14); object(0x1CA4, 90, -10, 60);


move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 60);
move(-8.19, 0.0, -0.14); object(0x1CA4, 110, -10, 60);
move(-2.10, 3.9, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 60);
move(2.91, 0.0, 0.14); object(0x1CA4, 90, -10, 60);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 60);
move(-8.19, 0.0, -0.14); object(0x1CA4, 110, -10, 60);
move(-2.10, 3.9, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 60);
move(2.91, 0.0, 0.14); object(0x1CA4, 90, -10, 60);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 60);
move(-8.19, 0.0, -0.14); object(0x1CA4, 110, -10, 60);
move(-0.72*2.75, 4.0, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 65);
move(2.91, 0.0, 0.10); object(0x1CA4, 90, -10, 65);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 65);
move(-8.19, 0.0, -0.1); object(0x1CA4, 110, -10, 65);
move(-0.72*2.25, 4.1, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 70);
move(2.91, 0.0, 0.07); object(0x1CA4, 90, -10, 70);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 70);
move(-8.19, 0.0, -0.07); object(0x1CA4, 110, -10, 70);
move(-0.72*1.75, 4.2, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 75);
move(2.91, 0.0, 0.03); object(0x1CA4, 90, -10, 75);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 75);
move(-8.19, 0.0, -0.03); object(0x1CA4, 110, -10, 75);
move(-0.72*1.25, 4.3, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 80);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, -10, 80);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 80);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, -10, 80);
move(-0.72*0.75, 4.4, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 85);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, -10, 85);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 85);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, -10, 85);
move(-0.36, 4.43, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 85);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, -10, 85);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 85);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, -10, 85);
move(-0.36, 4.43, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 85);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, -10, 85);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 85);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, -10, 85);
move(-0.36, 4.43, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 85);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, -10, 85);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 85);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, -10, 85);
move(-0.36, 4.43, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 85);
move(2.91, 0.0, 0.00); object(0x1CA4, 90, -10, 85);
move(2.91, 0.0, 0.40); object(0x1CA4, 70, -10, 85);
move(-8.19, 0.0, 0.00); object(0x1CA4, 110, -10, 85);
move(-0.36, 4.43, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4, 90, -10, 85);

move(2.91, 0.0, 0.00); object(0x1CA4,


move(2.91, 0.0, 0.40); object(0x1CA4,
move(-8.19, 0.0, 0.00); object(0x1CA4,
move(-0.36, 4.43, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4,
move(2.91, 0.0, 0.00); object(0x1CA4,
move(2.91, 0.0, 0.40); object(0x1CA4,
move(-8.19, 0.0, 0.00); object(0x1CA4,
move(-0.36, 4.43, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4,
move(2.91, 0.0, 0.00); object(0x1CA4,
move(2.91, 0.0, 0.40); object(0x1CA4,
move(-8.19, 0.0, 0.00); object(0x1CA4,
move(-0.36, 4.43, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4,
move(2.91, 0.0, 0.00); object(0x1CA4,
move(2.91, 0.0, 0.40); object(0x1CA4,
move(-8.19, 0.0, 0.00); object(0x1CA4,
move(-0.36, 4.43, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4,
move(2.91, 0.0, 0.00); object(0x1CA4,
move(2.91, 0.0, 0.40); object(0x1CA4,
move(-8.19, 0.0, 0.00); object(0x1CA4,
move(-0.36, 4.43, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4,
move(2.91, 0.0, 0.00); object(0x1CA4,
move(2.91, 0.0, 0.40); object(0x1CA4,
move(-8.19, 0.0, 0.00); object(0x1CA4,
move(-0.36, 4.43, -0.77);
move(2.31, 0.00, -0.40); object(0x1CA4,
move(2.91, 0.0, 0.00); object(0x1CA4,
move(2.91, 0.0, 0.40); object(0x1CA4,
move(-8.19, 0.0, 0.00); object(0x1CA4,
teleport(481.39, -168.65, 10.01);

90, -10, 85);


70, -10, 85);
110, -10, 85);
90, -10, 85);
90, -10, 85);
70, -10, 85);
110, -10, 85);
90, -10, 85);
90, -10, 85);
70, -10, 85);
110, -10, 85);
90, -10, 85);
90, -10, 85);
70, -10, 85);
110, -10, 85);
90, -10, 85);
90, -10, 85);
70, -10, 85);
110, -10, 85);
90, -10, 85);
90, -10, 85);
70, -10, 85);
110, -10, 85);
90, -10, 85);
90, -10, 85);
70, -10, 85);
110, -10, 85);

#cheat road to heaven


//ID: 19746
//Score: 10
//Author: creepers
//Category: Location Mods
//Description: Here is my Stunt Ramp Add on.
//
//A update will be coming in the next few days.
//
//
//EDITED BY: psphacker108 on 03/06/07 15:10:08
//
//why did u edit what i said?
//
//did i have a problem?
//
//no,did i say something bad?
//Image: http://img186.imageshack.us/img186/3774/screen1az7.png
//Time: 03/06/2007 07:39:17
//Working: Yes
moveto(474.87, -368.88, 11.42); object(0x1CAA, 0, 0, 102);
move(5.43, -4.32, 2.40); object(0x1CAA, 0, 0, 128);
move(2.88, -5.28, 2.20); object(0x1CAA, 0, 0, 128);
move(6.35, -0.63, 2.10); object(0x1CAA, 0, 0, 128);
move(3.10, -7.09, 2.50); object(0x1CAA, 0, 0, 128);

move(9.50, -0.93, 3.20); object(0x1CAA, 0, 0, 128);


move(3.92, -7.86, 3.20); object(0x1CAA, 0, 0, 128);
move(5.25, 2.00, 0.90); object(0x1CAA, 0, 0, 128);
move(2.32, -10.29, 3.20); object(0x1CAA, 0, 0, 128);
move(1.91, -5.92, 2.40); object(0x1CAA, 0, 0, 163);
move(-1.96, -5.97, 2.60); object(0x1CAA, 0, 0, 203);
move(1.20, -4.73, 2.00); object(0x1CAA, 0, 0, 158);
move(5.31, -4.76, 2.50); object(0x1CAA, 0, 0, 118);
move(-49.43, 58.16, -30.80); object(0x1CAA, 0, 0, 54);
move(52.17, -63.13, 32.97); object(0x1CAA, 0, 0, 171);
move(6.39, -2.87, 2.10); object(0x1CAA, 0, 0, 128);
move(7.54, 0.25, 2.70); object(0x1CAA, 0, 0, 65);
move(3.71, 7.47, 2.37); object(0x1CAA, 0, 0, 22);
move(-2.03, 5.89, 2.40); object(0x1CAA, 0, 0, 328);
move(2.43, 8.75, 2.30); object(0x1CAA, 0, 0, 331);
move(-7.81, 1.65, 2.40); object(0x1CAA, 0, 0, 292);
move(-2.42, 6.09, 1.90); object(0x1CAA, 0, 0, 292);
move(-7.91, -1.11, 2.90); object(0x1CAA, 0, 0, 292);
move(-6.33, -1.73, 2.10); object(0x1CAA, 0, 0, 292);
move(-9.09, -3.42, 3.70); object(0x1CAA, 0, 0, 292);
move(-8.48, -0.56, 2.70); object(0x1CAA, 0, 0, 292);
move(16.44, 1.52, -5.66); object(0x1CAA, 0, 0, 284);
move(-18.31, 7.26, 7.70); object(0x1CAA, 0, 0, 293);
move(-3.65, 5.76, 2.40); object(0x1CAA, 0, 0, 293);
move(-9.22, -3.75, 2.60); object(0x1CAA, 0, 0, 293);
move(-7.79, -3.15, 2.50); object(0x1CAA, 0, 0, 293);
move(-6.42, -1.65, 2.10); object(0x1CAA, 0, 0, 293);
move(-4.05, 5.29, 2.30); object(0x1CAA, 0, 0, 293);
move(-1.42, 7.61, 2.10); object(0x1CAA, 0, 0, 348);
move(-4.09, 6.17, 2.80); object(0x1CAA, 0, 0, 317);
move(-0.15, 4.93, 1.90); object(0x1CAA, 0, 0, 359);
move(-4.48, 4.46, 2.10); object(0x1CAA, 0, 0, 306);
move(-2.40, 6.20, 2.10); object(0x1CAA, 0, 0, 339);
move(-7.77, 1.86, 1.20); object(0x1CAA, 0, 0, 339);
move(-7.43, 4.19, 2.10); object(0x1CAA, 0, 0, 339);
move(-1.14, 6.66, 1.60); object(0x1CAA, 0, 0, 350);
move(-8.56, 4.97, 2.00); object(0x1CAA, 0, 0, 350);
move(6.63, 8.07, 1.60); object(0x1CAA, 0, 0, 350);
move(6.22, 8.72, 1.20); object(0x1CAA, 0, 0, 350);
move(6.56, 6.70, 2.10); object(0x1CAA, 0, 0, 350);
move(2.97, 8.72, 2.90); object(0x1CAA, 0, 0, 350);
move(-8.51, 5.85, 2.70); object(0x1CAA, 0, 0, 350);
move(7.35, 7.47, 2.40); object(0x1CAA, 0, 0, 350);
move(-8.99, 5.67, 2.80); object(0x1CAA, 0, 0, 350);
move(-1.14, 6.65, 3.00); object(0x1CAA, 0, 0, 350);
move(-1.44, 7.84, -0.20); object(0x1CAA, 0, 0, 170);
move(-1.21, 7.05, -3.20); object(0x1CAA, 0, 0, 170);
move(-1.34, 7.81, -3.50); object(0x1CAA, 0, 0, 170);
move(-1.27, 7.41, -3.50); object(0x1CAA, 0, 0, 170);
move(-1.82, 10.64, -3.90); object(0x1CAA, 0, 0, 170);
move(0.30, -1.74, 0.20); object(0x1CAA, 0, 0, 170);
move(-1.80, 10.52, -3.80); object(0x1CAA, 0, 0, 170);
move(-1.33, 8.45, -3.60); object(0x1CAA, 0, 0, 172);
move(-1.51, 7.87, -3.40); object(0x1CAA, 0, 0, 168);
teleport(461.30, -367.80, 10.18)
#cheat ---VCS STUNTPARK--//ID: 19303
//Score: 88
//Author: jagt100

//Category: Location Mods


//Description: Tons of ramp's at the motorbike park near the water on little hav
ana island, EDITED: teleport added please make of next time.
//
//EDITED BY: psphacker108 on 13/02/07 18:34:11
//Image: none
//Time: 08/02/2007 07:28:47
//Working: Yes
moveto(-507.58, 1475.03, 16.24); object(0x1CA4, 35, 0, 270);
move(-0.00, 3.10, 0.00); object(0x1CA4, 35, 0, 270);
move(-1.43, 5.79, -0.34); object(0x1CA4, 45, 0, 221);
move(-2.57, 2.22, 0.00); object(0x1CA4, 45, 0, 221);
move(-0.91, -1.06, 1.30); object(0x1CA4, 30, 0, 221);
move(2.65, -2.29, 0.00); object(0x1CA4, 30, 0, 221);
move(52.54, -5.74, -4.90); object(0x1CAA, 355, 0, 270);
move(-9.41, 43.28, -1.00); object(0x1CAA, 0, 0, 95);
move(18.31, 0.48, 0.10); object(0x1CAA, 0, 0, 271);
move(-71.50, 0.80, -0.40); object(0x1CAA, 0, 0, 269);
move(-26.00, -0.44, 0.10); object(0x1CAA, 0, 0, 89);
move(66.51, -35.79, 3.20); object(0x1CA6, 270, 325, 52);
move(2.16, -2.73, 2.50); object(0x1CA6, 270, 310, 52);
move(12.40, 4.42, -2.10); object(0x1CA6, 270, 325, 134);
move(-2.34, -2.41, 2.30); object(0x1CA6, 270, 310, 134);
move(21.74, -109.49, -5.80); object(0x1CAA, 0, 0, 96);
move(3.23, -0.52, 2.10); object(0x1CA6, 225, 0, 95);
move(2.20, -0.41, 2.00); object(0x1CA6, 220, 0, 95);
move(21.42, 10.87, 4.50); object(0x1CA6, 270, 330, 268);
move(0.86, 4.43, 2.50); object(0x1CA6, 270, 0, 359);
move(7.50, 0.15, 3.10); object(0x1CA6, 270, 320, 359);
move(4.00, -0.57, 3.20); object(0x1CA6, 270, 0, 89);
move(2.79, -1.76, 0.60); object(0x1CA4, 270, 345, 89);
move(-9.56, -22.65, 0.20); object(0x1CAA, 180, 180, 81);
move(-85.43, -7.70, -4.50); object(0x1CAA, 180, 180, 89);
move(-28.54, 28.91, 0.20); object(0x1CAA, 180, 180, 181);
move(-2.01, 3.72, 3.30); object(0x1CA6, 90, 140, 271);
move(0.08, 3.69, 3.20); object(0x1CA6, 90, 125, 271);
move(0.18, 8.12, 4.10); object(0x1CA6, 90, 180, 271);
move(1.70, -56.68, -10.60); object(0x1CAA, 180, 180, 359);
move(69.21, 90.01, -13.50); object(0x1CB2, 180, 110, 162);
move(-2.65, 8.28, 0.00); object(0x1CB2, 180, 110, 162);
move(-9.59, -3.07, 0.00); object(0x1CB2, 180, 110, 343);
move(2.60, -8.30, 0.00); object(0x1CB2, 180, 110, 343);
move(-2.70, -0.85, 1.60); object(0x1CB2, 180, 125, 343);
move(-2.57, 8.21, 0.00); object(0x1CB2, 180, 125, 343);
move(14.98, 4.84, 0.00); object(0x1CB2, 180, 125, 162);
move(2.67, -8.28, 0.00); object(0x1CB2, 180, 125, 162);
move(0.90, 0.29, 0.70); object(0x1CB2, 180, 155, 162);
move(-2.67, 8.28, 0.00); object(0x1CB2, 180, 155, 162);
move(-16.71, -5.37, 0.00); object(0x1CB2, 180, 155, 343);
move(2.54, -8.22, 0.00); object(0x1CB2, 180, 155, 343);
move(-0.84, -0.26, 1.20); object(0x1CB2, 180, 180, 343);
move(-2.54, 8.22, 0.00); object(0x1CB2, 180, 180, 343);
move(18.22, 5.83, 0.00); object(0x1CB2, 180, 180, 163);
move(2.45, -8.13, 0.00); object(0x1CB2, 180, 180, 163);
moveto(-533.57, 1477.65, 15.09); object(0x1CAA, 165, 180, 269);
move(-25.46, -0.74, -2.50); object(0x1CB2, 270, 70, 179);
move(-7.09, -0.13, 3.20); object(0x1CB2, 270, 65, 179);
move(-10.20, -0.19, 5.10); object(0x1CB2, 270, 60, 179);
move(-12.05, -0.22, 7.00); object(0x1CB2, 270, 60, 179);
move(-10.40, -0.19, 6.60); object(0x1CB2, 270, 55, 179);

move(-8.56, -0.17, 6.60); object(0x1CB2, 270, 50, 179);


move(-9.47, -0.18, 8.70); object(0x1CB2, 270, 45, 179);
move(-7.96, -0.15, 8.80); object(0x1CB2, 270, 40, 179);
moveto(-563.97, 1312.00, 29.35); object(0x1CAA, 0, 0, 269);
move(64.09, 4.25, 0.20); object(0x1CAA, 0, 0, 111);
move(4.83, -1.88, 4.40); object(0x1CA6, 270, 315, 21);
move(-1.37, -3.54, 0.00); object(0x1CA6, 270, 315, 21);
move(21.65, -68.41, 3.60); object(0x1CAA, 180, 180, 358);
move(1.23, -28.50, 4.40); object(0x1CB2, 180, 90, 358);
move(4.80, -8.56, 0.00); object(0x1CB2, 180, 90, 126);
move(9.86, -5.35, 0.00); object(0x1CB2, 180, 90, 113);
move(10.22, -2.73, 0.00); object(0x1CB2, 180, 90, 99);
move(9.37, -1.42, 0.30); object(0x1CAA, 180, 180, 278);
move(27.11, -26.52, -9.20); object(0x1D1B, 270, 10, 286);
move(-2.28, -7.25, 2.60); object(0x1D1B, 270, 30, 286);
move(-1.66, -4.27, 3.60); object(0x1D1B, 270, 50, 286);
move(-41.95, -21.38, 24.81); object(0x1D1B, 270, 5, 123);
move(2.39, 3.56, 0.80); object(0x1D1B, 270, 25, 123);
move(3.61, 4.63, 3.00); object(0x1D1B, 270, 35, 123);
move(1.64, 2.10, 1.80); object(0x1D1B, 270, 50, 123);
move(-27.56, -37.80, -6.00); object(0x1D1B, 270, 180, 301);
move(-4.58, -7.73, 0.00); object(0x1D1B, 270, 180, 301);
move(-3.29, -5.47, 0.00); object(0x1D1B, 270, 180, 301);
move(-4.93, -8.12, 0.00); object(0x1D1B, 270, 180, 301);
move(-5.23, -8.60, 0.00); object(0x1D1B, 270, 180, 301);
move(-5.00, -8.23, 0.00); object(0x1D1B, 270, 180, 301);
move(-2.41, -3.96, -0.10); object(0x1D0F, 180, 180, 31);
moveto(-394.17, 1221.28, 32.85); object(0x1CB2, 0, 270, 197);
move(4.16, 13.23, 0.00); object(0x1CB2, 0, 270, 197);
move(4.95, 11.50, 0.14); object(0x1CB2, 0, 270, 206);
move(-132.14, -216.18, 34.37); object(0x1CB2, 0, 270, 180);
move(-6.10, 0.01, 0.00); object(0x1CB2, 0, 270, 180);
move(-6.00, 0.01, 0.00); object(0x1CB2, 0, 270, 180);
move(-6.00, 0.01, 0.00); object(0x1CB2, 0, 270, 180);
move(-0.96, 2.16, -0.13); object(0x1D0F, 0, 0, 342);
move(-41.55, 74.00, -15.81); object(0x1D0F, 0, 0, 298);
move(-91.87, 24.68, -11.20); object(0x1CAA, 345, 0, 271);
teleport(-528.95, 1518.41, 11.11);
#cheat Mansion Expansion Pack *Update*
//ID: 19196
//Score: 197
//Author: Durka Durka Mahn
//Category: Location Mods
//Description: After taking over Diaz's Mansion, you decide to give the back a r
enovation! 2 Helicopters, 4 boats, a hovercraft, a plane, a quad bike, a Splitz
6 ATV, and a crotch-rocket bike all await inside this new construction! The expa
nsion includes a drughouse, a second helipad, a dock, and a stunt ramp! Check ou
t http://z10.invisionfree.com/CheatSync_Forums/index.php?showtopic=936&st=30&#en
try10838228 for more pics. *Update* I put the garage code into this so it will n
ow run in one code. Enjoy!
//Image: http://img523.imageshack.us/img523/36/screen6cx7.png
//Time: 03/01/2007 01:54:22
//Working: Yes
static obj;
static state;
top = 16.65;
bottom = 12.65;
if(!obj)

{
moveto(-274.79, -649.25, 12.65);
obj = object(0x1CB2, 0, 0, 90);
moveto(-260.07, -652.27, 9.26); object(0x1CB2, 90, 90, 0);
move(-14.60, 0.10, 0.00); object(0x1CB2, 90, 90, 0);
move(-14.50, 0.10, 0.00); object(0x1CB2, 90, 90, 0);
move(-0.04, -6.57, 0.00); object(0x1CB2, 90, 90, 0);
move(14.50, -0.10, 0.00); object(0x1CB2, 90, 90, 0);
move(14.60, -0.10, 0.00); object(0x1CB2, 90, 90, 0);
move(-0.04, -6.80, 0.00); object(0x1CB2, 90, 90, 0);
move(-14.40, 0.10, 0.00); object(0x1CB2, 90, 90, 0);
move(-14.60, 0.10, 0.00); object(0x1CB2, 90, 90, 0);
move(-0.04, -6.78, 0.00); object(0x1CB2, 90, 90, 0);
move(14.60, -0.10, 0.00); object(0x1CB2, 90, 90, 0);
move(14.40, -0.10, 0.00); object(0x1CB2, 90, 90, 0);
move(-0.04, -6.80, 0.00); object(0x1CB2, 90, 90, 0);
move(-14.60, 0.10, 0.00); object(0x1CB2, 90, 90, 0);
move(-14.40, 0.10, 0.00); object(0x1CB2, 90, 90, 0);
move(-0.03, -3.34, -3.40); object(0x1CB2, 0, 0, 90);
move(14.50, -0.04, 0.00); object(0x1CB2, 0, 0, 90);
move(14.60, -0.04, 0.00); object(0x1CB2, 0, 0, 90);
move(7.25, 7.24, 0.00); object(0x1CB2, 0, 0, 0);
move(-0.12, 14.40, 0.00); object(0x1CB2, 0, 0, 0);
move(-0.12, 14.50, 0.00); object(0x1CB2, 0, 0, 0);
move(-43.38, -28.84, 0.00); object(0x1CB2, 0, 0, 180);
move(-0.11, 14.60, 0.00); object(0x1CB2, 0, 0, 180);
move(-0.05, 6.90, 0.00); object(0x1CB2, 0, 0, 180);
move(17.98, -35.76, 0.80); object(0x1CB2, 90, 110, 90);
move(6.69, 0.02, 0.00); object(0x1CB2, 90, 110, 90);
move(1.02, 0.00, 0.00); object(0x1CB2, 90, 110, 90);
move(18.01, 14.12, 6.00); object(0x1CB2, 0, 0, 0);
move(-0.15, 14.70, 0.00); object(0x1CB2, 0, 0, 0);
move(-0.04, 4.10, 0.00); object(0x1CB2, 0, 0, 0);
move(-43.43, 0.06, 0.00); object(0x1CB2, 0, 0, 0);
move(0.15, -14.50, 0.00); object(0x1CB2, 0, 0, 0);
move(0.04, -4.20, 0.00); object(0x1CB2, 0, 0, 0);
move(7.12, -7.19, 0.00); object(0x1CB2, 0, 0, 270);
move(28.90, -0.09, 0.00); object(0x1CB2, 0, 0, 270);
move(0.10, 33.11, 0.00); object(0x1CB2, 0, 0, 270);
move(-29.10, 0.09, 0.00); object(0x1CB2, 0, 0, 270);
move(-0.02, -3.39, 3.40); object(0x1CB2, 90, 90, 180);
move(14.50, 0.10, 0.00); object(0x1CB2, 90, 90, 180);
move(14.60, 0.10, 0.00); object(0x1CB2, 90, 90, 180);
move(0.04, -6.80, 0.00); object(0x1CB2, 90, 90, 180);
move(-14.60, -0.10, 0.00); object(0x1CB2, 90, 90, 180);
move(-14.50, -0.10, 0.00); object(0x1CB2, 90, 90, 180);
move(0.04, -6.66, 0.00); object(0x1CB2, 90, 90, 180);
move(14.50, 0.10, 0.00); object(0x1CB2, 90, 90, 180);
move(14.60, 0.10, 0.00); object(0x1CB2, 90, 90, 180);
move(0.04, -6.73, 0.00); object(0x1CB2, 90, 90, 180);
move(-14.50, -0.10, 0.00); object(0x1CB2, 90, 90, 180);
move(-14.70, -0.10, 0.00); object(0x1CB2, 90, 90, 180);
move(0.04, -6.42, 0.00); object(0x1CB2, 90, 90, 180);
move(14.60, 0.10, 0.00); object(0x1CB2, 90, 90, 180);
move(14.50, 0.10, 0.00); object(0x1CB2, 90, 90, 180);
moveto(-368.81, -637.35, 12.76); object(0x1CB2, 0, 0, 0);
move(-0.13, 11.80, 0.00); object(0x1CB2, 0, 0, 0);
move(-19.54, -0.02, 0.00); object(0x1CB2, 0, 0, 0);
move(0.13, -11.70, 0.00); object(0x1CB2, 0, 0, 0);
move(7.31, -7.38, 0.00); object(0x1CB2, 0, 0, 270);

move(5.00, 0.01, 0.00); object(0x1CB2, 0, 0, 270);


move(-0.19, 26.40, 0.00); object(0x1CB2, 0, 0, 90);
move(-5.00, -0.03, 0.00); object(0x1CB2, 0, 0, 90);
move(0.03, -3.34, 3.40); object(0x1CB2, 90, 90, 180);
move(5.00, -0.02, 0.00); object(0x1CB2, 90, 90, 180);
move(-0.02, -6.67, 0.00); object(0x1CB2, 90, 90, 180);
move(-5.00, 0.02, 0.00); object(0x1CB2, 90, 90, 180);
move(-0.02, -6.82, 0.00); object(0x1CB2, 90, 90, 180);
move(5.00, -0.02, 0.00); object(0x1CB2, 90, 90, 180);
move(-0.02, -6.11, 0.00); object(0x1CB2, 90, 90, 180);
move(-5.00, 0.02, 0.00); object(0x1CB2, 90, 90, 180);
move(18.76, 19.56, -3.80); object(0x1CB2, 90, 60, 180);
move(-0.02, -6.77, 0.00); object(0x1CB2, 90, 60, 180);
move(-0.02, -6.74, 0.00); object(0x1CB2, 90, 60, 180);
move(-0.02, -6.09, 0.00); object(0x1CB2, 90, 60, 180);
move(-1.51, -3.25, -3.00); object(0x1CB2, 30, 0, 90);
move(0.07, 26.27, 0.00); object(0x1CB2, 30, 0, 90);
move(-30.81, -3.41, 3.10); object(0x1CB2, 90, 240, 0);
move(0.04, -6.77, 0.00); object(0x1CB2, 90, 240, 0);
move(0.04, -6.76, 0.00); object(0x1CB2, 90, 240, 0);
move(0.04, -5.98, 0.00); object(0x1CB2, 90, 240, 0);
move(1.92, -3.41, -2.80); object(0x1CB2, 330, 0, 90);
move(-0.15, 26.27, 0.00); object(0x1CB2, 330, 0, 90);
move(7.70, -2.13, 5.90); object(0x1CB2, 90, 105, 90);
move(6.79, -0.04, 0.00); object(0x1CB2, 90, 105, 90);
move(6.19, 0.06, 0.00); object(0x1CB2, 90, 105, 90);
move(-0.01, 14.20, 0.60); object(0x1CB2, 90, 80, 90);
move(-6.79, -0.07, 0.00); object(0x1CB2, 90, 80, 90);
move(-6.04, -0.06, 0.00); object(0x1CB2, 90, 80, 90);
moveto(-369.36, -660.92, 6.86); object(0x1CB2, 90, 90, 0);
move(-14.60, 0.04, 0.00); object(0x1CB2, 90, 90, 0);
move(-3.90, 0.01, 0.00); object(0x1CB2, 90, 90, 0);
move(-3.92, -10.75, 0.00); object(0x1CB2, 90, 90, 270);
move(0.16, -14.50, 0.00); object(0x1CB2, 90, 90, 270);
move(26.19, 14.50, 0.00); object(0x1CB2, 90, 90, 270);
move(0.16, -14.50, 0.00); object(0x1CB2, 90, 90, 270);
move(-29.34, 0.09, -3.30); object(0x1CB2, 0, 0, 0);
move(-0.12, 14.50, 0.00); object(0x1CB2, 0, 0, 0);
move(-0.06, 6.90, 0.00); object(0x1CB2, 0, 0, 0);
move(26.15, -6.99, 0.00); object(0x1CB2, 0, 0, 0);
move(0.12, -14.50, 0.00); object(0x1CB2, 0, 0, 0);
move(-7.35, 21.81, 0.00); object(0x1CB2, 0, 0, 270);
move(-7.30, -0.05, 0.00); object(0x1CB2, 0, 0, 270);
move(-5.15, -7.24, 0.00); object(0x1CB2, 0, 0, 180);
move(0.11, -14.60, 0.00); object(0x1CB2, 0, 0, 180);
move(26.40, 0.19, 0.00); object(0x1CB2, 0, 0, 180);
move(-0.11, 14.50, 0.00); object(0x1CB2, 0, 0, 180);
move(-0.15, 6.70, 0.00); object(0x1CB2, 0, 0, 180);
moveto(-303.67, -652.58, 9.30); object(0x1CB2, 90, 90, 0);
move(-14.60, -0.08, 0.00); object(0x1CB2, 90, 90, 0);
move(0.04, -6.80, 0.00); object(0x1CB2, 90, 90, 0);
move(14.50, 0.08, 0.00); object(0x1CB2, 90, 90, 0);
move(0.04, -6.81, 0.00); object(0x1CB2, 90, 90, 0);
move(-14.50, -0.08, 0.00); object(0x1CB2, 90, 90, 0);
move(0.04, -6.79, 0.00); object(0x1CB2, 90, 90, 0);
move(14.30, 0.08, 0.00); object(0x1CB2, 90, 90, 0);
move(0.03, -6.02, 0.00); object(0x1CB2, 90, 90, 0);
move(-14.30, -0.08, 0.00); object(0x1CB2, 90, 90, 0);
move(0.02, -3.44, -3.40); object(0x1CB2, 0, 0, 90);
move(14.20, 0.08, 0.00); object(0x1CB2, 0, 0, 90);

move(-21.49, 7.18, 0.00); object(0x1CB2, 0, 0, 180);


move(-0.03, 14.50, 0.00); object(0x1CB2, 0, 0, 180);
move(-0.01, 4.80, 0.00); object(0x1CB2, 0, 0, 180);
move(92.21, 49.83, 3.40); object(0x1CB2, 90, 90, 90);
move(-16.32, -69.15, 0.00); object(0x1CB2, 90, 90, 90);
move(-0.05, 14.50, 0.00); object(0x1CB2, 90, 90, 90);
move(-0.05, 14.50, 0.00); object(0x1CB2, 90, 90, 90);
move(-0.05, 14.50, 0.00); object(0x1CB2, 90, 90, 90);
move(-0.03, 7.80, 0.00); object(0x1CB2, 90, 90, 90);
move(6.80, 0.02, 0.00); object(0x1CB2, 90, 90, 90);
move(0.05, -14.60, 0.00); object(0x1CB2, 90, 90, 90);
move(-0.07, 21.29, 0.00); object(0x1CB2, 90, 90, 90);
move(-6.79, -0.02, 0.00); object(0x1CB2, 90, 90, 90);
move(6.82, -35.78, 0.00); object(0x1CB2, 90, 90, 90);
move(0.05, -14.60, 0.00); object(0x1CB2, 90, 90, 90);
move(0.03, -7.60, 0.00); object(0x1CB2, 90, 90, 90);
move(6.80, 0.02, 0.00); object(0x1CB2, 90, 90, 90);
move(-0.05, 14.50, 0.00); object(0x1CB2, 90, 90, 90);
move(-0.05, 14.50, 0.00); object(0x1CB2, 90, 90, 90);
move(-0.05, 14.50, 0.00); object(0x1CB2, 90, 90, 90);
move(-0.05, 14.50, 0.00); object(0x1CB2, 90, 90, 90);
move(-0.04, 11.10, 0.00); object(0x1CB2, 90, 90, 90);
move(3.10, -14.39, 0.00); object(0x1CB2, 90, 90, 90);
move(0.05, -14.60, 0.00); object(0x1CB2, 90, 90, 90);
move(0.05, -14.50, 0.00); object(0x1CB2, 90, 90, 90);
move(0.05, -14.40, 0.00); object(0x1CB2, 90, 90, 90);
move(0.04, -11.30, 0.00); object(0x1CB2, 90, 90, 90);
move(-12.65, -7.22, -3.40); object(0x1CB2, 0, 0, 90);
move(8.80, 0.01, 0.00); object(0x1CB2, 0, 0, 90);
move(7.21, 7.20, 0.00); object(0x1CB2, 0, 0, 0);
move(-0.06, 14.50, 0.00); object(0x1CB2, 0, 0, 0);
move(-0.06, 14.50, 0.00); object(0x1CB2, 0, 0, 0);
move(-0.06, 14.50, 0.00); object(0x1CB2, 0, 0, 0);
move(-0.06, 14.60, 0.00); object(0x1CB2, 0, 0, 0);
move(-0.05, 12.20, 0.00); object(0x1CB2, 0, 0, 0);
moveto(-254.64, -652.06, 9.70); object(0x01C2, 0, 0, 43);
move(-0.88, 0.65, 0.00); object(0x01C2, 0, 0, 30);
move(-0.10, -1.67, 0.00); object(0x01C2, 0, 0, 34);
move(-1.38, 1.54, 0.20); object(0x01C1, 0, 0, 14);
move(-1.75, -0.39, 0.00); object(0x01C1, 0, 0, 353);
move(0.83, 0.19, 1.20); object(0x01C1, 0, 0, 3);
move(-2.20, -0.37, -1.30); object(0x01BF, 0, 0, 338);
move(-121.71, 0.18, -2.50); object(0x01BE, 0, 0, 0);
move(1.00, -0.01, 0.00); object(0x01BE, 0, 0, 0);
move(1.00, -0.01, 0.00); object(0x01BE, 0, 0, 0);
move(1.00, -0.01, 0.00); object(0x01BE, 0, 0, 0);
move(-0.60, 0.00, 0.90); object(0x01BE, 0, 0, 0);
move(-1.20, 0.01, 0.00); object(0x01BE, 0, 0, 0);
move(-2.86, -0.14, -0.80); object(0x01BE, 0, 0, 346);
moveto(-280.76, -682.29, 10.85); object(0x1904, 0, 0, 270);
move(2.60, 0.01, 0.00); object(0x1904, 0, 0, 270);
move(2.60, 0.01, 0.00); object(0x1904, 0, 0, 270);
move(2.60, 0.01, 0.00); object(0x1904, 0, 0, 270);
move(2.60, 0.01, 0.00); object(0x1904, 0, 0, 270);
move(2.50, 0.01, 0.00); object(0x1904, 0, 0, 270);
move(0.00, 0.00, 3.30); object(0x1904, 0, 0, 270);
move(-2.60, -0.01, 0.00); object(0x1904, 0, 0, 270);
move(-2.60, -0.01, 0.00); object(0x1904, 0, 0, 270);
move(-2.60, -0.01, 0.00); object(0x1904, 0, 0, 270);
move(-2.60, -0.01, 0.00); object(0x1904, 0, 0, 270);

move(-2.60, -0.01, 0.00); object(0x1904, 0, 0, 270);


move(0.00, 0.00, 0.30); object(0x1904, 0, 0, 270);
move(2.60, 0.01, 0.00); object(0x1904, 0, 0, 270);
move(2.60, 0.01, 0.00); object(0x1904, 0, 0, 270);
move(2.60, 0.01, 0.00); object(0x1904, 0, 0, 270);
move(2.60, 0.01, 0.00); object(0x1904, 0, 0, 270);
move(2.60, 0.01, 0.00); object(0x1904, 0, 0, 270);
move(-23.87, 28.97, 4.90); object(0x1CB4, 0, 0, 60);
move(-93.49, 1.63, -12.40); object(0x1CB3, 0, 0, 93);
move(-0.06, -0.95, 0.00); object(0x1CB3, 0, 0, 93);
move(-0.90, 0.05, 0.00); object(0x1CB3, 0, 0, 93);
move(0.06, 1.04, 0.00); object(0x1CB3, 0, 0, 93);
move(60.71, -5.71, 3.70); object(0x1CA8, 0, 0, 180);
move(0.02, -15.80, 0.00); object(0x1CA8, 0, 0, 180);
move(7.91, -9.30, 0.00); object(0x1CA8, 0, 0, 90);
move(13.10, 0.02, 0.00); object(0x1CA8, 0, 0, 90);
move(-20.94, 7.85, 0.00); object(0x1CA8, 0, 0, 180);
move(27.14, -5.10, -1.21); object(0x1C9D, 0, 0, 227);
moveto(-251.65, -623.48, 2.28); object(0x1C92, 0, 0, 34);
move(-14.34, -57.79, 7.00); object(0x1CCD, 0, 0, 126);
move(0.93, -0.10, 0.00); object(0x1CCD, 0, 0, 127);
move(-55.58, 9.38, 0.10); object(0x1CD5, 0, 0, 192);
move(-1.93, 8.57, 5.20); object(0x1CD6, 0, 0, 76);
move(0.74, -14.27, 0.00); object(0x1CD6, 0, 0, 11);
move(84.46, -5.02, -3.90); object(0x1CA8, 0, 0, 90);
move(-7.70, 0.06, 0.00); object(0x1CA8, 0, 0, 90);
move(15.53, 7.79, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.07, 15.70, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.07, 15.80, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.07, 15.70, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.08, 15.90, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.02, 4.80, 0.00); object(0x1CA8, 0, 0, 180);
move(-139.52, -36.61, 6.00); object(0x01C2, 0, 0, 241);
move(-18.07, -0.44, 0.00); object(0x01C2, 0, 0, 220);
move(122.71, -3.83, -6.50); object(0x01C5, 0, 0, 180);
move(2.66, 0.02, 0.00); object(0x01C5, 0, 0, 180);
move(-242.22, 19.54, 0.70); object(0x1CA8, 0, 0, 180);
move(0.03, -13.00, 0.00); object(0x1CA8, 0, 0, 180);
move(7.95, -7.79, 0.00); object(0x1CA8, 0, 0, 270);
move(15.80, 0.12, 0.00); object(0x1CA8, 0, 0, 270);
move(7.85, 7.87, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.04, 27.59, 0.00); object(0x1CA8, 0, 0, 180);
move(-0.96, -18.91, -1.20); object(0x01D0, 0, 0, 80);
move(-0.50, 10.97, 0.00); object(0x01D0, 0, 0, 62);
move(1.84, -10.66, 0.20); object(0x01B8, 0, 0, 348);
move(0.08, 10.04, 0.00); object(0x01B8, 0, 0, 313);
move(-16.55, -23.95, 0.00); object(0x01B8, 0, 0, 90);
move(-14.34, 12.29, 0.00); object(0x01B8, 0, 0, 181);
move(15.48, 16.61, 0.00); object(0x01B8, 0, 0, 275);
move(-21.61, 2.77, 1.00); object(0x1CA8, 0, 0, 140);
move(-7.86, 13.40, 0.00); object(0x1CA8, 0, 0, 160);
setfloat(pobj + 0x30, -261.37, -627.72, 10.35);
}
else
{
selectobject(obj);
if(state == 0)
{
if(getfloat(pplayer+0x30) < -267 &&getfloat(pplayer+0x30) > -282 &&getf
loat(pplayer+0x34) <

-636.73&&getfloat(pplayer+0x34) > -655.96) state = 1;


else state = 2;
}
if(state == 1)
{
if(getfloat(obj+0x38) >= top) state = 0;
else setfloat(obj + 0x38, getfloat(obj+0x38) + 0.04);
}
else if(state == 2)
{
if(getfloat(obj+0x38) <= bottom) state = 0;
else setfloat(obj + 0x38, getfloat(obj+0x38) - 0.04);
}
propagateobject();
}
pspawn = 0x08E81290;
setint(pspawn, 263);
setfloat(pspawn + 4, -478.74, -631.65, 10.37, 0);
pspawn += 0x30;
setint(pspawn, 278);
setfloat(pspawn + 4, -397.77, -687.82, 6.00, 180);
pspawn += 0x30;
setint(pspawn, 264);
setfloat(pspawn + 4, -384.31, -690.02, 6.00, 180);
pspawn += 0x30;
setint(pspawn, 247);
setfloat(pspawn + 4, -372.25, -686.85, 6.00, 180);
pspawn += 0x30;
setint(pspawn, 248);
setfloat(pspawn + 4, -359.53, -689.44, 6.00, 180);
pspawn += 0x30;
setint(pspawn, 233);
setfloat(pspawn + 4, -274.43, -694.61, 6.00, 90);
pspawn += 0x30;
setint(pspawn, 198);
setfloat(pspawn + 4, -392.09, -653.71, 7.96, 180);
pspawn += 0x30;
setint(pspawn, 230);
setfloat(pspawn + 4, -435.48, -617.95, 10.37, 90);
pspawn += 0x30;
setint(pspawn, 275);
setfloat(pspawn + 4, -278.90, -592.08, 12.84, 0);
pspawn += 0x30;
setint(pspawn, 170);
setfloat(pspawn + 4, -266.08, -630.22, 10.35, 90);
pspawn += 0x30;
setint(pspawn, 212);
setfloat(pspawn + 4, -257.14, -617.43, 10.34, 140);
pspawn += 0x30;
#off
obj = state = 0;
#cheat VC Stunt Ramp's
//ID: 19124
//Score: 82
//Author: psphacker108
//Category: Environment

//Description: Rember the mission in VC that had all of thouse Ramp's? vehicle S
pawns included! A ATV,PCJ600 And a Angle biker's bike.Well I have duplicated it
almost to come to vcs check the pic, I recommend using rocket boost.
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-6.gif
//Time: 28/12/2006 21:55:57
//Working: Yes
moveto(-536.20, 1029.09, 66.63); object(0x1D0F, 0, 0, 340);
move(4.13, 1.52, 0.00); object(0x1D0F, 0, 0, 340);
move(-51.62, 73.16, -15.20); object(0x1D0F, 0, 0, 298);
move(2.14, 4.07, 0.00); object(0x1D0F, 0, 0, 298);
move(2.14, 4.07, 0.00); object(0x1D0F, 0, 0, 298);
move(-49.59, 17.70, -19.70); object(0x1D0F, 0, 0, 270);
move(-0.03, 4.60, 0.00); object(0x1D0F, 0, 0, 270);
move(-46.67, -7.44, 7.90); object(0x1D0F, 350, 0, 271);
move(3.23, -0.36, 1.20); object(0x1D0F, 350, 0, 271);
move(0.08, 4.70, 0.00); object(0x1D0F, 350, 0, 271);
move(0.08, 4.50, 0.00); object(0x1D0F, 350, 0, 271);
move(-42.36, 29.35, -8.00); object(0x1D0F, 350, 0, 0);
move(-4.10, 0.01, 0.00); object(0x1D0F, 350, 0, 0);
move(-4.50, 0.01, 0.00); object(0x1D0F, 350, 0, 0);
move(38.93, 93.49, -8.00); object(0x028E, 350, 0, 4);
move(3.99, -0.29, 0.00); object(0x028E, 350, 0, 4);
move(-5.73, 53.74, -3.70); object(0x028E, 350, 0, 357);
move(-3.89, -0.24, 0.00); object(0x028E, 350, 0, 357);
move(79.04, 53.97, 2.40); object(0x028E, 350, 0, 89);
move(-0.08, 3.80, 0.00); object(0x028E, 350, 0, 89);
move(93.29, -10.63, 2.50); object(0x028E, 350, 0, 98);
move(88.46, 2.75, -0.20); object(0x02A5, 350, 0, 87);
move(44.40, 10.57, 4.10); object(0x02A5, 350, 0, 68);
move(65.86, 24.58, -2.20); object(0x02A5, 350, 0, 122);
move(36.44, -30.94, 0.00); object(0x02A5, 345, 0, 166);
move(4.44, -61.32, 0.90); object(0x02A5, 345, 0, 178);
move(5.12, -74.94, 10.20); object(0x02A5, 340, 0, 177);
move(-32.66, -120.88, 3.80); object(0x02A5, 340, 0, 202);
move(-1.19, -2.80, 3.30); object(0x02A5, 325, 0, 203);
move(-78.83, -184.67, -6.40); object(0x02A5, 350, 0, 204);
pspawn = 0x08E81290;
setint(pspawn,
231);
setfloat(pspawn + 4,
-531.27,
912.08, 68.43,
0);
pspawn += 0x30;
setint(pspawn,
230);
setfloat(pspawn + 4,
-530.60,
925.75,
68.43,
0);
pspawn += 0x30;
setint(pspawn,
212);
setfloat(pspawn + 4,
-520.77,
931.36,
68.43,
0);
pspawn += 0x30;
teleport(-526.43, 916.84, 68.43)
#cheat Jetski Ramp Cource
//ID: 19122
//Score: 78
//Author: psphacker108
//Category: Environment
//Description: The first ever water cource for vcs!This will make the whole circ
le around starfish island all stunt ramp's for Jetski's and other small boat's,
Check the video.Over 20 ramp's
//Image: http://i66.photobucket.com/albums/h257/pspman108/video14-1.gif
//Time: 28/12/2006 16:45:25
//Working: Yes

moveto(-242.55, -243.09, 5.36); object(0x1D0F, 0, 0, 125);


move(-2.61, -3.79, 0.00); object(0x1D0F, 0, 0, 125);
move(-2.50, -3.62, 0.00); object(0x1D0F, 0, 0, 125);
move(-2.39, -3.46, 0.00); object(0x1D0F, 0, 0, 125);
move(7.33, 10.62, 0.00); object(0x1D0F, 0, 0, 125);
move(7.63, -4.25, 0.20); object(0x1D0F, 0, 0, 299);
move(-1.65, -2.97, 0.00); object(0x1D0F, 0, 0, 299);
move(-2.14, -3.84, 0.00); object(0x1D0F, 0, 0, 299);
move(-1.90, -3.41, 0.00); object(0x1D0F, 0, 0, 299);
move(-2.29, -373.78, 0.30); object(0x1D0F, 0, 0, 227);
move(-3.08, 3.28, 0.00); object(0x1D0F, 0, 0, 227);
move(-477.84, 351.19, -0.30); object(0x1D0F, 0, 0, 20);
move(4.24, -1.49, 0.00); object(0x1D0F, 0, 0, 20);
move(-8.58, 3.04, 0.00); object(0x1D0F, 0, 0, 20);
move(3.32, 7.77, 0.00); object(0x1D0F, 0, 0, 205);
move(3.73, -1.71, 0.00); object(0x1D0F, 0, 0, 205);
move(7.24, -1.04, 0.20); object(0x1D0F, 0, 0, 178);
move(105.09, 41.46, 0.50); object(0x028E, 0, 0, 71);
move(1.34, -3.87, 0.00); object(0x028E, 0, 0, 71);
move(-2.62, 7.56, 0.00); object(0x028E, 0, 0, 71);
move(7.76, -1.10, -0.10); object(0x028E, 0, 0, 248);
move(1.51, -3.70, 0.00); object(0x028E, 0, 0, 248);
move(-2.87, 7.04, 0.00); object(0x028E, 0, 0, 248);
move(206.02, 5.93, 0.00); object(0x028E, 0, 0, 84);
move(0.38, -3.68, 0.00); object(0x028E, 0, 0, 84);
move(234.16, -51.56, 0.00); object(0x028E, 0, 0, 135);
move(-89.94, -461.11, 0.30); object(0x028E, 0, 0, 229);
move(-0.91, 2.08, 0.00); object(0x028E, 0, 0, 257);
move(2.82, -3.36, 0.00); object(0x028E, 0, 0, 200);
move(-108.37, 82.19, 0.30); object(0x028E, 0, 0, 266);
move(-296.57, -16.55, 0.00); object(0x028E, 0, 0, 302);
move(-0.17, -1.23, 0.00); object(0x028E, 0, 0, 266);
move(-54.55, 90.80, 0.00); object(0x02A5, 0, 0, 140);
move(4.75, -5.18, 0.00); object(0x02A5, 0, 0, 315);
move(154.42, 427.30, -0.10); object(0x02A5, 0, 0, 83);
move(-0.91, 6.94, 0.00); object(0x02A5, 0, 0, 83);
move(6.68, 1.33, 0.00); object(0x02A5, 0, 0, 258);
move(1.42, -6.96, 0.00); object(0x02A5, 0, 0, 258);
move(427.02, -170.22, 0.00); object(0x02A5, 0, 0, 147);
move(-6.14, -3.95, 0.00); object(0x02A5, 0, 0, 147);
move(10.07, -2.67, 0.20); object(0x02A5, 0, 0, 325);
move(-5.30, -3.76, 0.00); object(0x02A5, 0, 0, 325);
move(-39.58, 58.82, -0.60); object(0x02A5, 0, 0, 321);
move(-372.05, -419.19, 0.00); object(0x02A5, 0, 0, 98);
move(-0.96, -6.73, 0.00); object(0x02A5, 0, 0, 98);
move(-2.31, -5.64, 0.00); object(0x02A5, 0, 0, 132);
off()
#cheat VCS Stunt Project V2
//ID: 19120
//Score: 117
//Author: psphacker108
//Category: Environment
//Description: This Code willl turn the Little Havana,Little Haiti and Downtown
area into a stunter's Heaven, This is Version 2 of my VCS Stunt Project.Exzactly
40 ramp's Thank you to Jame's for helping me! Enjoy
//
//
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-5.gif
//Time: 28/12/2006 04:10:21

//Working: Yes
moveto(-667.47, -1346.58, 12.84); object(0x1CA6, 270, 145, 302);
move(-3.55, 1.75, -0.10); object(0x1CA6, 270, 145, 302);
move(-74.82, 73.66, 2.40); object(0x1CA6, 270, 140, 80);
move(-1.20, 5.69, -3.70); object(0x1CA6, 270, 155, 77);
move(-46.03, 184.44, -0.10); object(0x1CA6, 270, 150, 254);
move(-3.63, -0.89, 0.00); object(0x1CA6, 270, 150, 254);
move(-16.59, -16.92, 0.00); object(0x1CA6, 270, 150, 74);
move(-3.69, -1.22, 0.00); object(0x1CA6, 270, 150, 74);
move(18.95, 181.24, 0.00); object(0x1CA6, 270, 150, 6);
move(27.20, 81.81, 0.00); object(0x1CA6, 270, 150, 301);
move(-46.00, 157.82, 0.70); object(0x1CA6, 270, 150, 227);
move(43.93, 691.25, 3.70); object(0x1CA6, 270, 145, 291);
move(-1.83, -5.02, -3.30); object(0x1CA6, 270, 150, 290);
move(46.47, 240.68, 0.00); object(0x1CA6, 270, 145, 265);
move(27.58, 222.57, 0.00); object(0x1CA6, 270, 145, 239);
move(193.99, 238.34, -0.80); object(0x1CA6, 270, 150, 314);
move(109.86, 308.82, 0.00); object(0x1CA6, 270, 150, 283);
move(89.57, 282.49, 0.50); object(0x1CA6, 270, 150, 83);
move(3.42, 0.30, 0.00); object(0x1CA6, 270, 150, 83);
move(-44.30, -182.86, 3.30); object(0x1CA6, 270, 145, 104);
move(1.24, 4.70, -3.20); object(0x1CA6, 270, 150, 104);
move(-89.38, -258.82, -0.20); object(0x1CA6, 270, 145, 79);
move(-214.75, -110.50, 0.10); object(0x1CA6, 270, 145, 180);
move(-212.82, 218.14, -1.10); object(0x1CA6, 270, 150, 276);
move(-9.58, 2.01, 0.00); object(0x1CA6, 270, 150, 90);
move(108.22, 209.33, 4.90); object(0x1CA6, 270, 145, 330);
move(-3.80, -1.99, -2.70); object(0x1CA6, 270, 150, 330);
move(-3.30, -1.85, -2.00); object(0x1CA6, 270, 155, 333);
move(-106.70, 153.84, 0.70); object(0x1CA6, 270, 145, 234);
move(-169.08, 57.61, -1.30); object(0x1CA6, 270, 145, 121);
move(52.96, -25.32, 0.00); object(0x1CA6, 270, 145, 291);
move(141.79, 4.23, 1.00); object(0x1CA6, 270, 145, 354);
move(-0.21, -3.09, 0.00); object(0x1CA6, 270, 145, 354);
move(74.64, 28.30, 0.90); object(0x1CA6, 270, 145, 273);
move(3.03, -0.67, 0.00); object(0x1CA6, 270, 145, 273);
move(-3.16, 0.14, 0.00); object(0x1CA6, 270, 145, 269);
move(-87.06, -188.01, -0.60); object(0x1CA6, 270, 145, 83);
move(-2.80, 0.14, 0.00); object(0x1CA6, 270, 145, 83);
move(106.75, -457.66, -0.40); object(0x1CA6, 270, 150, 359);
move(0.08, 3.73, 0.00); object(0x1CA6, 270, 150, 359);
move(80.38, -271.60, 0.40); object(0x1CA6, 270, 150, 98);
move(-218.22, -432.50, 0.00); object(0x1CA6, 270, 140, 208);
move(-62.19, 130.91, -1.00); object(0x1CA6, 270, 140, 217);
move(-2.57, -3.25, 0.00); object(0x1CA6, 270, 140, 217);
move(-110.21, -93.58, 0.80); object(0x1CA6, 270, 140, 92);
move(-102.27, -75.51, -0.20); object(0x1CA6, 270, 145, 185);
move(0.87, 3.29, 0.00); object(0x1CA6, 270, 145, 185);
move(-14.94, -243.27, 0.50); object(0x1CA6, 270, 140, 91);
move(-1.31, -267.78, -0.30); object(0x1CA6, 270, 135, 85);
move(68.46, -189.56, 0.70); object(0x1CA6, 270, 145, 345);
move(4.62, -120.01, 0.00); object(0x1CA6, 270, 145, 105);
move(236.47, -266.85, 3.90); object(0x1CA6, 270, 135, 25);
move(-21.30, -138.34, -3.50); object(0x1CA6, 270, 145, 106);
move(-240.02, 126.74, 3.90); object(0x1CA6, 270, 140, 158);
move(-0.89, 4.00, 0.00); object(0x1CA6, 270, 140, 158);
move(-54.58, 333.83, -0.30); object(0x1CA6, 270, 140, 267);
move(4.17, -0.52, 0.00); object(0x1CA6, 270, 140, 267);
move(-52.42, 162.55, -3.70); object(0x1CA6, 270, 145, 263);
off()

#cheat Airport Suntpark with Car Spawns


//ID: 19119
//Score: 120
//Author: Durka Durka Mahn
//Category: Location Mods
//Description: This turns the entire back portion (landing/take off area) into a
huge stunt park! Hangars are huge roll-ins, huge ramps are set all over the pla
ce, and tons of cars spawn right as you arrive, giving you the best stunt experi
ence in VCS!
//Image: http://www.rottenbakon.com/ddm/video1.gif
//Time: 28/12/2006 03:59:50
//Working: Yes
moveto(-1729.23, -1742.11, 14.98); object(0x1CA4, 0, 0, 180);
move(-4.30, 0.01, 0.00); object(0x1CA4, 0, 0, 180);
move(0.00, 0.00, 2.80); object(0x1CA4, 0, 0, 180);
move(4.30, -0.01, 0.00); object(0x1CA4, 0, 0, 180);
move(0.00, 0.00, 2.80); object(0x1CA4, 0, 0, 180);
move(-4.20, 0.01, 0.00); object(0x1CA4, 0, 0, 180);
move(0.00, 0.00, 2.80); object(0x1CA4, 0, 0, 180);
move(4.20, -0.01, 0.00); object(0x1CA4, 0, 0, 180);
move(-2.09, 5.58, -8.50); object(0x02A5, 0, 0, 180);
move(-14.98, 148.78, 0.00); object(0x02A5, 0, 0, 0);
move(8.70, 0.03, 0.00); object(0x02A5, 0, 0, 0);
move(8.60, 0.03, 0.00); object(0x02A5, 0, 0, 0);
move(6.80, 0.02, 0.00); object(0x02A5, 0, 0, 0);
move(-29.09, -0.11, 0.00); object(0x02A5, 0, 0, 0);
move(29.16, 6.58, 0.00); object(0x02A5, 0, 0, 180);
move(-8.70, 0.03, 0.00); object(0x02A5, 0, 0, 180);
move(-8.70, 0.03, 0.00); object(0x02A5, 0, 0, 180);
move(-8.50, 0.03, 0.00); object(0x02A5, 0, 0, 180);
move(-3.10, 0.01, 0.00); object(0x02A5, 0, 0, 180);
move(28.12, 291.40, 0.00); object(0x02A5, 0, 0, 0);
move(0.06, 7.71, 4.40); object(0x02A5, 345, 0, 0);
move(-25.13, -7.30, -4.40); object(0x02A5, 0, 0, 180);
move(0.01, -7.71, 4.40); object(0x02A5, 345, 0, 180);
move(159.37, 56.91, -4.30); object(0x02A5, 0, 0, 90);
move(28.46, 0.43, 0.00); object(0x02A5, 0, 0, 270);
move(-106.25, 137.32, 0.00); object(0x02A5, 0, 0, 270);
move(-35.32, -0.44, -0.10); object(0x02A5, 0, 0, 90);
move(16.57, 60.66, 0.00); object(0x02A5, 0, 0, 0);
move(-0.57, 34.16, 0.00); object(0x02A5, 0, 0, 180);
move(0.01, -7.51, 4.30); object(0x02A5, 345, 0, 180);
move(0.44, -19.13, 0.10); object(0x02A5, 345, 0, 0);
move(304.04, 10.24, -4.40); object(0x02A5, 0, 0, 0);
move(0.03, 7.81, 4.50); object(0x02A5, 345, 0, 0);
move(-201.31, -275.08, -4.50); object(0x02A5, 0, 0, 11);
move(1.38, 7.46, 4.30); object(0x02A5, 345, 0, 11);
move(1.14, 6.13, 6.20); object(0x02A5, 330, 0, 11);
move(-212.95, 107.31, -10.50); object(0x02A5, 0, 0, 0);
move(1.39, 50.45, 11.50); object(0x02A5, 5, 0, 0);
move(0.03, 8.05, 3.70); object(0x02A5, 350, 0, 0);
move(0.20, 62.68, -2.70); object(0x02A5, 5, 0, 0);
move(0.02, 7.78, 3.60); object(0x02A5, 350, 0, 0);
move(0.14, 50.17, -5.40); object(0x02A5, 5, 0, 0);
move(0.02, 8.02, 3.80); object(0x02A5, 350, 0, 0);
move(-1.07, 65.95, -3.90); object(0x02A5, 5, 0, 0);
move(0.02, 8.03, 3.70); object(0x02A5, 350, 0, 0);
move(26.12, 200.73, -14.30); object(0x02A5, 0, 0, 0);

move(8.60, -0.03, 0.00); object(0x02A5, 0, 0, 0);


move(349.96, -594.44, 0.00); object(0x02A5, 0, 0, 50);
move(-5.65, 6.62, 0.00); object(0x02A5, 0, 0, 50);
move(-5.65, 6.62, 0.00); object(0x02A5, 0, 0, 50);
move(-1.49, 1.75, 0.00); object(0x02A5, 0, 0, 50);
move(120.86, 109.79, 0.00); object(0x02A5, 0, 0, 50);
move(6.23, -7.30, 0.00); object(0x02A5, 0, 0, 50);
move(38.96, 75.67, 0.00); object(0x02A5, 0, 0, 50);
move(5.93, -7.16, 0.00); object(0x02A5, 0, 0, 50);
move(-81.95, 90.96, 0.00); object(0x02A5, 0, 0, 343);
move(84.89, 24.72, 0.00); object(0x02A5, 0, 0, 0);
move(9.50, 0.01, 0.00); object(0x02A5, 0, 0, 0);
move(-9.57, 118.05, 0.00); object(0x02A5, 0, 0, 0);
move(9.30, 0.01, 0.00); object(0x02A5, 0, 0, 0);
move(-184.87, -33.78, 0.00); object(0x02A5, 0, 0, 356);
move(-0.57, 7.45, 4.40); object(0x02A5, 345, 0, 356);
move(-0.49, 6.34, 6.30); object(0x02A5, 330, 0, 356);
move(-266.59, -209.46, -10.72); object(0x02A5, 0, 0, 0);
move(9.30, 0.00, 0.00); object(0x02A5, 0, 0, 0);
move(-0.37, 20.39, 0.00); object(0x02A5, 0, 0, 180);
move(-8.30, 0.02, 0.00); object(0x02A5, 0, 0, 180);
move(-16.99, -251.30, 0.00); object(0x02A5, 0, 0, 90);
move(0.07, -8.70, 0.00); object(0x02A5, 0, 0, 90);
move(0.07, -8.70, 0.00); object(0x02A5, 0, 0, 90);
move(0.02, -2.50, 0.00); object(0x02A5, 0, 0, 90);
move(32.87, -0.09, 0.00); object(0x02A5, 0, 0, 270);
move(-0.06, 8.70, 0.00); object(0x02A5, 0, 0, 270);
move(-0.06, 8.60, 0.00); object(0x02A5, 0, 0, 270);
move(-0.02, 2.50, 0.00); object(0x02A5, 0, 0, 270);
move(454.99, 321.84, 0.00); object(0x02A5, 0, 0, 90);
move(-0.07, 8.70, 0.00); object(0x02A5, 0, 0, 90);
move(0.15, -17.40, 0.00); object(0x02A5, 0, 0, 90);
move(0.07, -8.70, 0.00); object(0x02A5, 0, 0, 90);
move(7.59, 0.07, 4.30); object(0x02A5, 345, 0, 90);
move(-0.07, 8.70, 0.00); object(0x02A5, 345, 0, 90);
move(-0.07, 8.70, 0.00); object(0x02A5, 345, 0, 90);
move(-0.07, 8.60, 0.00); object(0x02A5, 345, 0, 90);
move(-47.42, -123.22, -4.30); object(0x02A5, 0, 0, 230);
move(5.63, -6.64, 0.00); object(0x02A5, 0, 0, 230);
move(5.63, -6.64, 0.00); object(0x02A5, 0, 0, 230);
move(1.55, -1.83, 0.00); object(0x02A5, 0, 0, 230);
move(-444.96, 59.14, -0.00); object(0x02A5, 0, 0, 180);
move(9.80, 0.08, 0.00); object(0x02A5, 0, 0, 180);
move(-100.77, -138.73, 0.00); object(0x02A5, 0, 0, 180);
move(-8.60, 0.02, 0.00); object(0x02A5, 0, 0, 180);
move(-8.70, 0.02, 0.00); object(0x02A5, 0, 0, 180);
move(-2.60, 0.01, 0.00); object(0x02A5, 0, 0, 180);
move(0.18, -48.26, 0.00); object(0x02A5, 0, 0, 180);
move(8.60, -0.02, 0.00); object(0x02A5, 0, 0, 180);
move(8.60, -0.02, 0.00); object(0x02A5, 0, 0, 180);
move(2.50, -0.01, 0.00); object(0x02A5, 0, 0, 180);
move(-0.07, 15.18, 0.00); object(0x02A5, 0, 0, 0);
move(-8.60, -0.06, 0.00); object(0x02A5, 0, 0, 0);
move(-8.60, -0.06, 0.00); object(0x02A5, 0, 0, 0);
move(-2.60, -0.02, 0.00); object(0x02A5, 0, 0, 0);
move(-0.04, -48.01, 0.00); object(0x02A5, 0, 0, 0);
move(8.70, 0.06, 0.00); object(0x02A5, 0, 0, 0);
move(8.70, 0.06, 0.00); object(0x02A5, 0, 0, 0);
move(2.40, 0.02, 0.00); object(0x02A5, 0, 0, 0);
move(-5.21, -40.52, 0.00); object(0x02A5, 0, 0, 0);

move(-9.60, -0.07, 0.00); object(0x02A5, 0, 0, 0);


move(-0.45, 20.35, 0.00); object(0x02A5, 0, 0, 180);
move(9.80, -0.02, 0.00); object(0x02A5, 0, 0, 180);
move(-0.91, -4.50, 1.80); object(0x1CA4, 90, 0, 180);
move(2.20, -0.01, 0.00); object(0x1CA4, 90, 0, 180);
move(-0.01, -2.87, 0.00); object(0x1CA4, 90, 0, 180);
move(-2.30, 0.01, 0.00); object(0x1CA4, 90, 0, 180);
move(-0.01, -2.81, 0.00); object(0x1CA4, 90, 0, 180);
move(2.50, -0.01, 0.00); object(0x1CA4, 90, 0, 180);
move(-0.01, -2.73, 0.00); object(0x1CA4, 90, 0, 180);
move(-2.80, 0.01, 0.00); object(0x1CA4, 90, 0, 180);
move(-0.01, -2.35, 0.00); object(0x1CA4, 90, 0, 180);
move(2.60, -0.01, 0.00); object(0x1CA4, 90, 0, 180);
move(-9.57, -0.10, 0.00); object(0x1CA4, 90, 0, 181);
move(-2.30, 0.02, 0.00); object(0x1CA4, 90, 0, 181);
move(0.02, 2.64, 0.00); object(0x1CA4, 90, 0, 181);
move(2.10, -0.02, 0.00); object(0x1CA4, 90, 0, 181);
move(0.03, 2.90, 0.00); object(0x1CA4, 90, 0, 181);
move(-2.50, 0.02, 0.00); object(0x1CA4, 90, 0, 181);
move(0.04, 2.90, 0.00); object(0x1CA4, 90, 0, 180);
move(4.10, -0.02, 0.00); object(0x1CA4, 90, 0, 180);
move(0.01, 2.40, 0.00); object(0x1CA4, 90, 0, 180);
move(-4.10, 0.02, 0.00); object(0x1CA4, 90, 0, 180);
move(106.98, 228.73, 0.00); object(0x1CA4, 90, 0, 0);
move(2.20, -0.01, 0.00); object(0x1CA4, 90, 0, 0);
move(0.01, 2.59, 0.00); object(0x1CA4, 90, 0, 0);
move(-2.10, 0.01, 0.00); object(0x1CA4, 90, 0, 0);
move(0.01, 2.86, 0.00); object(0x1CA4, 90, 0, 0);
move(2.00, -0.00, 0.00); object(0x1CA4, 90, 0, 0);
move(0.01, 2.70, 0.00); object(0x1CA4, 90, 0, 0);
move(-2.40, 0.01, 0.00); object(0x1CA4, 90, 0, 0);
move(0.01, 2.92, 0.00); object(0x1CA4, 90, 0, 0);
move(2.00, -0.00, 0.00); object(0x1CA4, 90, 0, 0);
move(7.73, -0.15, 0.00); object(0x1CA4, 90, 0, 0);
move(2.60, -0.01, 0.00); object(0x1CA4, 90, 0, 0);
move(-0.01, -2.80, 0.00); object(0x1CA4, 90, 0, 0);
move(-2.00, 0.01, 0.00); object(0x1CA4, 90, 0, 0);
move(-0.51, -2.39, 0.00); object(0x1CA4, 90, 0, 0);
move(0.01, 2.49, 0.00); object(0x1CA4, 90, 0, 0);
move(2.49, -2.44, 0.00); object(0x1CA4, 90, 0, 0);
move(-0.01, -2.90, 0.00); object(0x1CA4, 90, 0, 0);
move(-2.30, 0.01, 0.00); object(0x1CA4, 90, 0, 0);
move(-0.01, -2.83, 0.00); object(0x1CA4, 90, 0, 0);
move(2.10, -0.01, 0.00); object(0x1CA4, 90, 0, 0);
pspawn = 0x08E81290;
setint(pspawn, 254);
setfloat(pspawn + 4, -1485, -1145.80, 14.53, 0);
pspawn += 0x30;
setint(pspawn, 256);
setfloat(pspawn + 4, -1475, -1145.80, 14.53, 0);
pspawn += 0x30;
setint(pspawn, 266);
setfloat(pspawn + 4, -1465, -1145.80, 14.53, 0);
pspawn += 0x30;
setint(pspawn, 265);
setfloat(pspawn + 4, -1455, -1145.80, 14.53, 0);
pspawn += 0x30;
setint(pspawn, 270);
setfloat(pspawn + 4, -1445, -1145.80, 14.53, 0);
pspawn += 0x30;

setint(pspawn, 273);
setfloat(pspawn + 4, -1435, -1145.80,
pspawn += 0x30;
setint(pspawn, 172);
setfloat(pspawn + 4, -1425, -1145.80,
pspawn += 0x30;
setint(pspawn, 175);
setfloat(pspawn + 4, -1415, -1145.80,
pspawn += 0x30;
setint(pspawn, 177);
setfloat(pspawn + 4, -1405, -1145.80,
pspawn += 0x30;
setint(pspawn, 230);
setfloat(pspawn + 4, -1395, -1145.80,
pspawn += 0x30;
setint(pspawn, 212);
setfloat(pspawn + 4, -1385, -1145.80,
pspawn += 0x30;
setint(pspawn, 205);
setfloat(pspawn + 4, -1375, -1145.80,
pspawn += 0x30;
setint(pspawn, 178);
setfloat(pspawn + 4, -1365, -1145.80,
pspawn += 0x30;
setint(pspawn, 184);
setfloat(pspawn + 4, -1355, -1145.80,
pspawn += 0x30;
setint(pspawn, 186);
setfloat(pspawn + 4, -1345, -1145.80,
pspawn += 0x30;
setint(pspawn, 187);
setfloat(pspawn + 4, -1335, -1145.80,
pspawn += 0x30;
setint(pspawn, 198);
setfloat(pspawn + 4, -1325, -1145.80,
pspawn += 0x30;
teleport(-1452.89, -1146.36, 14.87);

14.53,

0);

14.53,

0);

14.53,

0);

14.53,

0);

14.53,

0);

14.53,

0);

14.53,

0);

14.53,

0);

14.53,

0);

14.53,

0);

14.53,

0);

14.53,

0);

#cheat VCS Stunt Project V1


//ID: 19118
//Score: 63
//Author: psphacker108
//Category: Environment
//Description: This is my VCS Stunt Project, Feature's over 40 ramp's in The are
a of Vice Point, Washington Beach and Ocean Beach Only, This is Version 1, Ver
sion 2 will be out soon.Thank's to Jame's.
//
//
//Image: http://i66.photobucket.com/albums/h257/pspman108/video2-2.gif
//Time: 28/12/2006 03:25:21
//Working: Yes
moveto(-14.82, -1580.52, 8.82); object(0x1CA6, 270, 225, 191);
move(2.52, 8.85, 0.00); object(0x1CA6, 270, 225, 13);
move(-144.34, 127.07, 1.80); object(0x1CA6, 270, 220, 25);
move(-1.81, -3.79, 0.00); object(0x1CA6, 270, 220, 25);
move(10.38, 176.15, -0.70); object(0x1CA6, 270, 220, 180);
move(-15.06, 2.14, 0.00); object(0x1CA6, 270, 220, 2);
move(-5.44, 0.29, 4.70); object(0x1CA6, 270, 225, 6);
move(-41.29, 101.90, -3.90); object(0x1CA6, 270, 230, 60);
move(139.06, 88.92, -0.20); object(0x1CA6, 270, 230, 148);

move(-1.62, 2.64, 0.00); object(0x1CA6, 270, 230, 148);


move(46.80, -200.20, -0.20); object(0x1CA6, 270, 225, 248);
move(-17.88, -175.97, -0.60); object(0x1CA6, 270, 225, 276);
move(-3.58, 0.37, 0.00); object(0x1CA6, 270, 225, 276);
move(15.25, -5.78, 0.00); object(0x1CA6, 270, 225, 95);
move(-2.49, 0.20, 0.00); object(0x1CA6, 270, 225, 95);
move(176.03, -120.32, 0.50); object(0x1CA6, 270, 225, 159);
move(41.15, -3.96, -0.70); object(0x1CA6, 270, 225, 178);
move(13.92, 84.89, 0.50); object(0x1CA6, 270, 225, 113);
move(164.01, 129.73, 1.10); object(0x1CA6, 270, 225, 132);
move(-2.62, 1.09, 0.00); object(0x1CA6, 270, 225, 119);
move(121.95, 125.15, 0.00); object(0x1CA6, 270, 225, 140);
move(44.88, 594.02, 0.00); object(0x1CA6, 270, 225, 64);
move(-2.45, -1.70, 0.00); object(0x1CA6, 270, 225, 55);
move(-41.61, 78.00, -0.50); object(0x1CA6, 270, 220, 105);
move(-10.67, -14.46, -0.90); object(0x1CA6, 270, 220, 289);
move(-2.81, 0.72, 0.00); object(0x1CA6, 270, 220, 289);
move(5.12, 59.73, 0.80); object(0x1CA6, 270, 220, 11);
move(-3.49, 0.35, 3.10); object(0x1CA6, 270, 220, 11);
move(27.52, 157.77, -3.00); object(0x1CA6, 270, 220, 68);
move(-73.90, 19.05, 2.10); object(0x1CA6, 270, 220, 47);
move(-1.61, -2.34, 0.00); object(0x1CA6, 270, 220, 39);
move(-135.64, 199.75, -1.10); object(0x1CA6, 270, 220, 112);
move(-45.88, 201.19, -1.90); object(0x1CA6, 270, 225, 40);
move(251.50, 11.47, 1.00); object(0x1CA6, 270, 225, 257);
move(3.21, 110.14, 0.00); object(0x1CA6, 270, 230, 56);
move(6.91, 164.18, 0.00); object(0x1CA6, 270, 225, 79);
move(-0.43, 2.29, 2.30); object(0x1CA6, 270, 225, 79);
move(24.03, 49.41, -1.80); object(0x1CA6, 270, 225, 276);
move(-14.21, 98.67, -0.80); object(0x1CA6, 270, 225, 41);
move(37.77, 270.52, 0.00); object(0x1CA6, 270, 225, 101);
move(3.97, -0.45, 0.00); object(0x1CA6, 270, 225, 101);
move(-8.49, 158.96, 4.30); object(0x1CA6, 270, 225, 244);
move(-48.31, 257.44, 3.10); object(0x1CA6, 270, 225, 82);
move(-6.51, 103.42, -0.40); object(0x1CA6, 270, 220, 1);
move(-262.24, -12.42, 0.70); object(0x1CA6, 270, 225, 346);
move(0.81, -3.22, 0.00); object(0x1CA6, 270, 225, 346);
move(43.03, -142.18, 1.50); object(0x1CA6, 270, 215, 285);
move(-4.14, 0.71, 0.00); object(0x1CA6, 270, 215, 285);
move(43.71, -253.52, -8.00); object(0x1CA6, 270, 215, 285);
move(17.12, 51.23, -0.40); object(0x1CA6, 270, 230, 125);
move(-174.07, -256.51, -0.40); object(0x1CA6, 270, 230, 319);
move(2.46, -2.35, 0.00); object(0x1CA6, 270, 230, 319);
move(237.62, -72.10, 0.00); object(0x1CA6, 270, 230, 234);
move(36.22, -313.97, 0.70); object(0x1CA6, 270, 220, 269);
move(3.78, 0.38, 0.00); object(0x1CA6, 270, 220, 269);
move(-7.15, -229.16, -1.00); object(0x1CA6, 270, 225, 232);
move(2.41, 2.25, 0.00); object(0x1CA6, 270, 225, 232);
off()
#cheat Bike's/car's do stunt's V1
//ID: 19079
//Score: 82
//Author: psphacker108
//Category: Vehicle
//Description: This code will allow you to be in mid-air and stay there ( IF you
turn it off you will fall) and you can move the Vehicle in a rotation back and
forth. turn off and you fall to land really fast. work's with bike's and car's!
//Image: http://i66.photobucket.com/albums/h257/pspman108/video1-3.gif

//Time: 20/12/2006 16:36:09


//Working: Yes
sethex(pcar + 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
, 0x00, 0x00, 0x44);
#cheat Object Spawn
//ID: 19056
//Score: 71
//Author: Durka Durka Mahn
//Category: Location Mods
//Description: The first ever location mod for VCS! Use this code's 'obj' variab
le to mess about with object spawning. The object is a large stunt ramp and it s
pawns right in front of the Clymenues Suite. It is UNSOLID.
//Image: none
//Time: 17/12/2006 02:55:15
//Working: Yes
obj = 0x0991B180;
setfloat(obj + 0x30, 273.15, -178.45, 11.22);
setshort(obj + 0x56, 0x2a5);
#cheat Remote Control Vehicle
//ID: 18742
//Score: 230
//Author: dwinch
//Category: Vehicle
//Description: Gif shows how it works first, then examples of things you
//Great for making video clips of stunts.
//Two camera modes, stationary/follow car.
//Hellis are sketchy all others work fine. Now one cheat!
//any questions pm me at gtaforums.com: Winchy
//
//
//Image: http://smg.photobucket.com/albums/v514/Winchy/RCV.gif
//Time: 17/11/2006 19:12:23
//Working: Yes
static Text;
if (!Text)
{
setshort(0x8E90BD8, 1, 'O', '+', 'U', 'p', '=', 'L', 'e', 'a', 'v', 'e',
', 'a', 'r', ' ', ' ', ' ', 'O', '+', 'D', 'o', 'w', 'n', '=', 'R', 'e',
', 'r', 'n', ' ', ' ', ' ', 'N', 'o', 't', 'e', '=', 'H', 'U', 'D', '/',
', 'd', 'a', 'r', ' ', ' ', ' ', 'O', '+', 'L', 'e', 'f', 't', '/', 'R',
', 'h', 't', '=', 'C', 'a', 'm', 0);
}
setchar(pplayer+0x4C, 0x10, 0x20);
if (press & CTRL_CIRCLE&&press & CTRL_UP)
{
Text = true;
setchar(pplayer+0x8B4, 0x36);
setchar(pplayer+0x8B4, 0x38);
}
if (press & CTRL_CIRCLE&&press & CTRL_DOWN)
setchar(pplayer+0x8B4, 0x37);
if (press & CTRL_NOTE)
{
setchar(0x9A63413, getchar(0x9A63413) ^ 0x02);
setchar(0x9A63418, getchar(0x9A63418) ^ 0x01);
}
if (press & CTRL_CIRCLE&&press & CTRL_LEFT)
setchar(pplayer+0x8B4, 0x07);

can do!

' ',
't',
'R',
'i',

'c
'u
'a
'g

if (press & CTRL_CIRCLE&&press & CTRL_RIGHT)


setchar(pplayer+0x8B4, 0x12);
#off
{
setchar(pplayer+0x4C, 0x00, 0x00);
setchar(0x9A63413, 0x00);
setchar(0x9A63418, 0x01);
}
//Made by dwinch
//Thanks to Waterbottle and DDM
#cheat Car Stunts 2 (Hold O and use Analog)
//ID: 18720
//Score: 170
//Author: Durka Durka Mahn
//Category: Vehicle
//Description: Redo of my first version, this one has perfect speed on both left
and right, no mess ups, and also now includes FLIPPING! To rotate hold O and us
e left + right on the analog, then use up and down on the analog to do flips. Ma
ke cool combinations as well!
//Image: http://img517.imageshack.us/img517/4745/flipsyu1.gif
//Time: 15/11/2006 20:41:17
//Working: Yes
if(buttons&CTRL_CIRCLE)
{
setfloat(pcar+0x70, ystick * getfloat(pcar) / 8);
setfloat(pcar+0x74, ystick * getfloat(pcar+4) / 8);
setfloat(pcar+0x78, -xstick / 8);
}

#cheat Car Stunts (Hold O and use analog)


//ID: 18710
//Score: 90
//Author: Durka Durka Mahn
//Category: Vehicle
//Description: While on hold O and use the analog stick to do cool spinning stun
ts in a car. Can be used on land or in air. Tap the buttons to spin longer, hold
them to spin faster!
//Note: Video is kinda crappy, I know. Loads better in-game.
//Image: http://img182.imageshack.us/img182/803/spinxk9.gif
//Time: 15/11/2006 00:18:34
//Working: Yes
if(xstick < -0.9&&buttons & CTRL_CIRCLE)
{
setfloat(pcar + 0x78, +0.1);
}
if(xstick > 0.9&&buttons & CTRL_CIRCLE)
{
setfloat(pcar + 0x78, getfloat(pcar + 0x78)-0.02);
}
#cheat Stunt Man (updated)
//ID: 18696
//Score: 261
//Author: Waterbottle

//Category: Player
//Description: This allows you to do flips while jumping, also added alittle mes
sage that pops up saying the score you got for the trick, and you get the score
added to your money.
//
//Extra points awarded for 2 or more jumps after each other
//
//Analog does tricks in air
//Image: http://img.photobucket.com/albums/v157/waterbottle2/stuntman.gif
//Time: 12/11/2006 22:19:43
//Working: Yes
static score;
static jumping;
static time;
if(getchar(pplayer+0x1c9) & 0x10)
{
jumping = true;
if(xstick)
{
setfloat(pplayer+0x78, -xstick / 2);
score += sqrt(xstick*xstick) * 40;
}
if(ystick)
{
setfloat(pplayer+0x70, ystick * getfloat(pplayer) / 2);
setfloat(pplayer+0x74, ystick * getfloat(pplayer+4) / 2);
score += sqrt(ystick*ystick) * 50;
}
} else if(jumping) {
jumping = 0;
setfloat(pplayer+0x70, 0, 0, 0);
time = 40;
setint(0x08bde55c, getint(0x08bde55c)+score);
rand = (getint(pplayer) + getint(0x08bb3b40)) % 3;
}
else if(time > 0 && score) {
time--;
int = int(score);
if(rand == 0) setshort(0x08e90bd8, 1, ' ', 'W', 'o', 'w' , ', ', ' ', 'y'
, 'o', 'u', ' ', 'g', 'o', 't', ' ');
else if(rand == 1) setshort(0x08e90bd8, 1, ' ', ' ', 'S', 'i', 'c' , 'k',
' ', 's', 't', 'u', 'n', 't', '!', ' ');
else setshort(0x08e90bd8, 1, 'N', 'i', 'c' , 'e', ' ', 'f', 'l', 'i', 'p'
, ' ', 'm', 'a', 'n', ' ');
size = 0;
for(i = 1; i < int; i*=10) size+=2;
for(i = 0; int > 0; i+=2 ) {
setshort(0x08e90bf4+size-i, '0' + (int % 10));
int = int(int/=10);
}
if(rand == 0) setshort(0x08e90bf4+i, ' ', 'p', 'o', 'i', 'n', 't', 's', '
!', ' ', ':', ')', 0);
else if(rand == 1) setshort(0x08e90bf4+i, ' ', '$', ' ', 'f', 'o', 'r', '
', 'y', 'o', 'u', '!', 0);
else setshort(0x08e90bf4+i, ' ', 'p', 'o', 'i', 'n', 't', 's', '.', 0);
}
else time = score = 0;

#cheat Overpass
// By Edison Carter
moveto(478,-161.29,8.7);
move(2.31,4.43,-0.40); object(0x1CA4,90,10,90);
move(2.91,0.0,0.00); object(0x1CA4,90,10,90);
move(2.91,0.0,0.40); object(0x1CA4,70,10,90);
move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);
move(0,4.43,0.77);
move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);
move(2.91,0.0,0.00); object(0x1CA4,90,10,90);
move(2.91,0.0,0.40); object(0x1CA4,70,10,90);
move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);
move(0,4.43,0.77);
move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);
move(2.91,0.0,0.00); object(0x1CA4,90,10,90);
move(2.91,0.0,0.40); object(0x1CA4,70,10,90);
move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);
move(0,4.43,0.77);
move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);
move(2.91,0.0,0.00); object(0x1CA4,90,10,90);
move(2.91,0.0,0.40); object(0x1CA4,70,10,90);
move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);
move(0,4.43,0.77);
move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);
move(2.91,0.0,0.00); object(0x1CA4,90,10,90);
move(2.91,0.0,0.40); object(0x1CA4,70,10,90);
move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);
move(0,4.43,0.77);
move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);
move(2.91,0.0,0.00); object(0x1CA4,90,10,90);
move(2.91,0.0,0.40); object(0x1CA4,70,10,90);
move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);
move(0,4.43,0.77);
move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);
move(2.91,0.0,0.00); object(0x1CA4,90,10,90);
move(2.91,0.0,0.40); object(0x1CA4,70,10,90);
move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);
move(0,4.43,0.77);
move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);
move(2.91,0.0,0.00); object(0x1CA4,90,10,90);
move(2.91,0.0,0.40); object(0x1CA4,70,10,90);
move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);
move(0,4.43,0.77);
move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);
move(2.91,0.0,0.00); object(0x1CA4,90,10,90);
move(2.91,0.0,0.40); object(0x1CA4,70,10,90);
move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);
move(0,4.43,0.77);
move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);
move(2.91,0.0,0.00); object(0x1CA4,90,10,90);
move(2.91,0.0,0.40); object(0x1CA4,70,10,90);
move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);
move(0,4.43,0.77);
move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);
move(2.91,0.0,0.00); object(0x1CA4,90,10,90);
move(2.91,0.0,0.40); object(0x1CA4,70,10,90);
move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);
move(0,4.43,0.77);
move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);

move(2.91,0.0,0.00);
move(2.91,0.0,0.40);
move(-8.19,0.0,0.00);
move(0,4.43,0.77);
move(2.31,0.00,-0.40);
move(2.91,0.0,0.00);
move(2.91,0.0,0.40);
move(-8.19,0.0,0.00);
move(0,4.43,0.77);
move(2.31,0.00,-0.40);
move(2.91,0.0,0.00);
move(2.91,0.0,0.40);
move(-8.19,0.0,0.00);
move(0,4.43,0.77);
move(2.31,0.00,-0.40);
move(2.91,0.0,0.00);
move(2.91,0.0,0.40);
move(-8.19,0.0,0.00);
move(0,4.43,0.77);
move(2.31,0.00,-0.40);
move(2.91,0.0,0.00);
move(2.91,0.0,0.40);
move(-8.19,0.0,0.00);
move(0,4.43,0.77);
move(2.31,0.00,-0.40);
move(2.91,0.0,0.00);
move(2.91,0.0,0.40);
move(-8.19,0.0,0.00);
move(0,4.43,0.77);
move(2.31,0.00,-0.40);
move(2.91,0.0,0.00);
move(2.91,0.0,0.40);
move(-8.19,0.0,0.00);
move(0,4.43,0.77);
move(2.31,0.00,-0.40);
move(2.91,0.0,0.00);
move(2.91,0.0,0.40);
move(-8.19,0.0,0.00);
move(0,4.43,0.77);
move(2.31,0.00,-0.40);
move(2.91,0.0,0.00);
move(2.91,0.0,0.40);
move(-8.19,0.0,0.00);
move(0,4.43,0.77);
move(2.31,0.00,-0.40);
move(2.91,0.0,0.00);
move(2.91,0.0,0.40);
move(-8.19,0.0,0.00);
move(0,4.43,0.77);
move(2.31,0.00,-0.40);
move(2.91,0.0,0.00);
move(2.91,0.0,0.40);
move(-8.19,0.0,0.00);
move(0,4.43,0.77);
move(2.31,0.00,-0.40);
move(2.91,0.0,0.00);
move(2.91,0.0,0.40);
move(-8.19,0.0,0.00);
move(0,4.43,0.77);
move(2.31,0.00,-0.40);

object(0x1CA4,90,10,90);
object(0x1CA4,70,10,90);
object(0x1CA4,110,10,90);
object(0x1CA4,90,10,90);
object(0x1CA4,90,10,90);
object(0x1CA4,70,10,90);
object(0x1CA4,110,10,90);
object(0x1CA4,90,10,90);
object(0x1CA4,90,10,90);
object(0x1CA4,70,10,90);
object(0x1CA4,110,10,90);
object(0x1CA4,90,10,90);
object(0x1CA4,90,10,90);
object(0x1CA4,70,10,90);
object(0x1CA4,110,10,90);
object(0x1CA4,90,10,90);
object(0x1CA4,90,10,90);
object(0x1CA4,70,10,90);
object(0x1CA4,110,10,90);
object(0x1CA4,90,10,90);
object(0x1CA4,90,10,90);
object(0x1CA4,70,10,90);
object(0x1CA4,110,10,90);
object(0x1CA4,90,10,90);
object(0x1CA4,90,10,90);
object(0x1CA4,70,10,90);
object(0x1CA4,110,10,90);
object(0x1CA4,90,10,90);
object(0x1CA4,90,10,90);
object(0x1CA4,70,10,90);
object(0x1CA4,110,10,90);
object(0x1CA4,90,10,90);
object(0x1CA4,90,10,90);
object(0x1CA4,70,10,90);
object(0x1CA4,110,10,90);
object(0x1CA4,90,10,90);
object(0x1CA4,90,10,90);
object(0x1CA4,70,10,90);
object(0x1CA4,110,10,90);
object(0x1CA4,90,10,90);
object(0x1CA4,90,10,90);
object(0x1CA4,70,10,90);
object(0x1CA4,110,10,90);
object(0x1CA4,90,10,90);
object(0x1CA4,90,10,90);
object(0x1CA4,70,10,90);
object(0x1CA4,110,10,90);
object(0x1CA4,90,10,90);

move(2.91,0.0,0.00); object(0x1CA4,90,10,90);
move(2.91,0.0,0.40); object(0x1CA4,70,10,90);
move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);
move(0,4.43,0.77);
move(2.31,0.00,-0.40); object(0x1CA4,90,10,90);
move(2.91,0.0,0.00); object(0x1CA4,90,10,90);
move(2.91,0.0,0.40); object(0x1CA4,70,10,90);
move(-8.19,0.0,0.00); object(0x1CA4,110,10,90);
move(0,4.43,(0.77+0.38)/2);
move(2.31,0.00,-0.40); object(0x1CA4,90,5,90);
move(2.91,0.0,0.00); object(0x1CA4,90,5,90);
move(2.91,0.0,0.40); object(0x1CA4,70,5,90);
move(-8.19,0.0,0.00); object(0x1CA4,110,5,90);
move(0,4.43,0.38);
move(2.31,0.00,-0.40); object(0x1CA4,90,5,90);
move(2.91,0.0,0.00); object(0x1CA4,90,5,90);
move(2.91,0.0,0.40); object(0x1CA4,70,5,90);
move(-8.19,0.0,0.00); object(0x1CA4,110,5,90);
move(0,4.43,0.38);
move(2.31,0.00,-0.40); object(0x1CA4,90,5,90);
move(2.91,0.0,0.00); object(0x1CA4,90,5,90);
move(2.91,0.0,0.40); object(0x1CA4,70,5,90);
move(-8.19,0.0,0.00); object(0x1CA4,110,5,90);
move(0,4.43,0.38);
move(2.31,0.00,-0.40); object(0x1CA4,90,5,90);
move(2.91,0.0,0.00); object(0x1CA4,90,5,90);
move(2.91,0.0,0.40); object(0x1CA4,70,5,90);
move(-8.19,0.0,0.00); object(0x1CA4,110,5,90);
move(0,4.43,0.38/2);
move(2.31,0.00,-0.40); object(0x1CA4,90,0,90);
move(2.91,0.0,0.00); object(0x1CA4,90,0,90);
move(2.91,0.0,0.40); object(0x1CA4,70,0,90);
move(-8.19,0.0,0.00); object(0x1CA4,110,0,90);
move(0,4.43,0);
move(2.31,0.00,-0.40); object(0x1CA4,90,0,90);
move(2.91,0.0,0.00); object(0x1CA4,90,0,90);
move(2.91,0.0,0.40); object(0x1CA4,70,0,90);
move(-8.19,0.0,0.00); object(0x1CA4,110,0,90);
move(0,4.43,0);
move(2.31,0.00,-0.40); object(0x1CA4,90,0,90);
move(2.91,0.0,0.00); object(0x1CA4,90,0,90);
move(2.91,0.0,0.40); object(0x1CA4,70,0,90);
move(-8.19,0.0,0.00); object(0x1CA4,110,0,90);
move(-0.72*0.25,4.43,0);
move(2.31,0.00,-0.40); object(0x1CA4,90,0,85);
move(2.91,0.0,0.00); object(0x1CA4,90,0,85);
move(2.91,0.0,0.40); object(0x1CA4,70,0,85);
move(-8.19,0.0,0.00); object(0x1CA4,110,0,85);
move(-0.72*0.75,4.4,0);
move(2.31,0.00,-0.40); object(0x1CA4,90,0,80);
move(2.91,0.0,0.00); object(0x1CA4,90,0,80);
move(2.91,0.0,0.40); object(0x1CA4,70,0,80);
move(-8.19,0.0,0.00); object(0x1CA4,110,0,80);
move(-0.72*1.25,4.3,0);
move(2.31,0.00,-0.40); object(0x1CA4,90,0,75);
move(2.91,0.0,0.00); object(0x1CA4,90,0,75);
move(2.91,0.0,0.40); object(0x1CA4,70,0,75);
move(-8.19,0.0,0.00); object(0x1CA4,110,0,75);
move(-0.72*1.75,4.2,0);
move(2.31,0.00,-0.40); object(0x1CA4,90,0,70);

move(2.91,0.0,0.00); object(0x1CA4,90,0,70);
move(2.91,0.0,0.40); object(0x1CA4,70,0,70);
move(-8.19,0.0,0.00); object(0x1CA4,110,0,70);
move(-0.72*2.25,4.1,0);
move(2.31,0.00,-0.40); object(0x1CA4,90,0,65);
move(2.91,0.0,0.00); object(0x1CA4,90,0,65);
move(2.91,0.0,0.40); object(0x1CA4,70,0,65);
move(-8.19,0.0,0.00); object(0x1CA4,110,0,65);
move(-0.72*2.75,4.0,0);
move(2.31,0.00,-0.40); object(0x1CA4,90,0,60);
move(2.91,0.0,0.00); object(0x1CA4,90,0,60);
move(2.91,0.0,0.40); object(0x1CA4,70,0,60);
move(-8.19,0.0,0.00); object(0x1CA4,110,0,60);
move(-2.10,3.9,0);
move(2.31,0.00,-0.40); object(0x1CA4,90,0,60);
move(2.91,0.0,0.00); object(0x1CA4,90,0,60);
move(2.91,0.0,0.40); object(0x1CA4,70,0,60);
move(-8.19,0.0,0.00); object(0x1CA4,110,0,60);
move(-2.10,3.9,0);
move(2.31,0.00,-0.40); object(0x1CA4,90,0,60);
move(2.91,0.0,0.00); object(0x1CA4,90,0,60);
move(2.91,0.0,0.40); object(0x1CA4,70,0,60);
move(-8.19,0.0,0.00); object(0x1CA4,110,0,60);
move(-2.10,3.9,0);
move(2.31,0.00,-0.40); object(0x1CA4,90,0,60);
move(2.91,0.0,0.00); object(0x1CA4,90,0,60);
move(2.91,0.0,0.40); object(0x1CA4,70,0,60);
move(-8.19,0.0,0.00); object(0x1CA4,110,0,60);
move(-2.10,3.9,0);
move(2.31,0.00,-0.40); object(0x1CA4,90,0,60);
move(2.91,0.0,0.00); object(0x1CA4,90,0,60);
move(2.91,0.0,0.40); object(0x1CA4,70,0,60);
move(-8.19,0.0,0.00); object(0x1CA4,110,0,60);
move(-2.10,3.9,0);
move(2.31,0.00,-0.40); object(0x1CA4,90,0,60);
move(2.91,0.0,0.00); object(0x1CA4,90,0,60);
move(2.91,0.0,0.40); object(0x1CA4,70,0,60);
move(-8.19,0.0,0.00); object(0x1CA4,110,0,60);
move(-2.10,3.9,0);
move(2.31,0.00,-0.40); object(0x1CA4,90,0,60);
move(2.91,0.0,0.00); object(0x1CA4,90,0,60);
move(2.91,0.0,0.40); object(0x1CA4,70,0,60);
move(-8.19,0.0,0.00); object(0x1CA4,110,0,60);
move(-2.10,3.9,0);
move(2.31,0.00,-0.40); object(0x1CA4,90,0,60);
move(2.91,0.0,0.00); object(0x1CA4,90,0,60);
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move(2.91,0.0,0.40); object(0x1CA4,70,-10,85);
move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85);
move(-0.36,4.43,-0.77);
move(2.31,0.00,-0.40); object(0x1CA4,90,-10,85);
move(2.91,0.0,0.00); object(0x1CA4,90,-10,85);
move(2.91,0.0,0.40); object(0x1CA4,70,-10,85);
move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85);
move(-0.36,4.43,-0.77);
move(2.31,0.00,-0.40); object(0x1CA4,90,-10,85);
move(2.91,0.0,0.00); object(0x1CA4,90,-10,85);
move(2.91,0.0,0.40); object(0x1CA4,70,-10,85);
move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85);
move(-0.36,4.43,-0.77);
move(2.31,0.00,-0.40); object(0x1CA4,90,-10,85);
move(2.91,0.0,0.00); object(0x1CA4,90,-10,85);
move(2.91,0.0,0.40); object(0x1CA4,70,-10,85);
move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85);
move(-0.36,4.43,-0.77);
move(2.31,0.00,-0.40); object(0x1CA4,90,-10,85);
move(2.91,0.0,0.00); object(0x1CA4,90,-10,85);
move(2.91,0.0,0.40); object(0x1CA4,70,-10,85);
move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85);
move(-0.36,4.43,-0.77);
move(2.31,0.00,-0.40); object(0x1CA4,90,-10,85);

move(2.91,0.0,0.00); object(0x1CA4,90,-10,85);
move(2.91,0.0,0.40); object(0x1CA4,70,-10,85);
move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85);
move(-0.36,4.43,-0.77);
move(2.31,0.00,-0.40); object(0x1CA4,90,-10,85);
move(2.91,0.0,0.00); object(0x1CA4,90,-10,85);
move(2.91,0.0,0.40); object(0x1CA4,70,-10,85);
move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85);
move(-0.36,4.43,-0.77);
move(2.31,0.00,-0.40); object(0x1CA4,90,-10,85);
move(2.91,0.0,0.00); object(0x1CA4,90,-10,85);
move(2.91,0.0,0.40); object(0x1CA4,70,-10,85);
move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85);
move(-0.36,4.43,-0.77);
move(2.31,0.00,-0.40); object(0x1CA4,90,-10,85);
move(2.91,0.0,0.00); object(0x1CA4,90,-10,85);
move(2.91,0.0,0.40); object(0x1CA4,70,-10,85);
move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85);
move(-0.36,4.43,-0.77);
move(2.31,0.00,-0.40); object(0x1CA4,90,-10,85);
move(2.91,0.0,0.00); object(0x1CA4,90,-10,85);
move(2.91,0.0,0.40); object(0x1CA4,70,-10,85);
move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85);
move(-0.36,4.43,-0.77);
move(2.31,0.00,-0.40); object(0x1CA4,90,-10,85);
move(2.91,0.0,0.00); object(0x1CA4,90,-10,85);
move(2.91,0.0,0.40); object(0x1CA4,70,-10,85);
move(-8.19,0.0,0.00); object(0x1CA4,110,-10,85);
teleport(481.39, -168.65, 10.01);

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