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Savage Mutant Chronicles

Handguns
GL CB TS F RANGE Sherman .74 Model 13 Bolter N N Opt. S(1) 12/24/48 GL CB TS F RANGE Sherman .55G Model 15 Ironfist Int. N N A(3) 14/28/56 SW MC BR F RANGE Integrated GL- 4! Grenage La"n#her -1 M M(1) 24/48/96 W MC GL CB TS F RANGE .45$% &o.3 'onin 3.5 15 N N Opt. S(1) 14/28/56 W MC GL CB TS F RANGE %1!!! 3 20 N Opt. Opt. A(3) 15/30/60 W MC GL CB TS F RANGE %S$ M(. )I* $ggressor 5 26 N N N A(3) 12/24/48 W MC GL CB TS F RANGE M%-1!5 4 58 Opt. N Opt. A(3) 15/30/60 W MC GL CB TS F RANGE %+! %"nisher 6 13 N N N A 16/32/64 W MC GL CB TS F RANGE %iranha ,andg"n 2 11 N N N S 14/28/56 Handguns and grenade launchers can each be reloaded in one action. W 5 W 6.5 MC 18 MC 25 STR d6 STR d6 STR -STR -STR -STR -STR d6 STR d8 STR -AP 1 AP 2 AP 0 AP 1 AP 1 AP 1 AP 2 AP 2 AP 1 F 2 F 2 F 2 F 2 F 2 F 2 F 1 F 2 F 3 !AM 2d6+1 !AM 2d8 !AM 3d6 !AM 2d6+1 !AM 2d6+1 !AM 2d6 !AM 2d8 !AM 2d8+1 !AM 2d6 C"ST 1,900 C"ST 2,700 C"ST -C"ST 3,000 C"ST 6,200 C"ST 2,400 C"ST 7,200 C"ST 8,400 C"ST 9,900

Su#$achine Guns
GL CB TS F RANGE STR Int. N Opt. B 12/24/48 d8 SW MC BR F RANGE STR Integrated GL- 4! Grenage La"n#her -1 M M(1) 24/48/96 -W MC GL CB TS F RANGE STR .am/" &o. 4 0indrider 6 22 Det. N N A(3) 12/24/48 -SW MC BR F RANGE STR 1eta#ha/le Grenade La"n#her 1.8 1 M M(1) 24/48/96 -W MC GL CB TS F RANGE STR -$0 !!! 6.5 30 Int. Opt. Opt. A(3) 15/30/60 -SW MC BR F RANGE STR Integrated GL !!! Grenage La"n#her -1 M M(1) 24/48/96 -W MC GL CB TS F RANGE STR SMG M23 I*% %lasma Intr"der 9 20 Spec. Opt. N A(3) 18/36/72 d8 SW MC BR F RANGE STR %lasma $mmo -20 M M(1) 18/36/72 d8 W MC GL CB TS F RANGE STR SMG M. III Inter#e4tor 10 40 Int. Opt. N A(3) 18/36/72 d8 SW MC BR F RANGE STR Integrated Grenage La"n#her -1 M M(1) 24/48/96 -W MC GL CB TS F RANGE STR M%-1!5G0 6 58 Det. N Opt. A(3) 19/38/76 -SW MC BR F RANGE STR 1eta#ha/le G0-1!55 Grenade La"n#her 2.2 1 M M(1) 24/48/96 -W MC GL CB TS F RANGE STR M%-1!3 ,ell/la5er 5.5 34 Opt. N N A(3) 18/36/72 -SW MC BR F RANGE STR 1eta#ha/le G0-1!55 Grenade La"n#her 2.2 1 M M(1) 24/48/96 -Submachineguns and grenade launchers can each be reloaded in one action.

-$'- 4

W 8

MC 20

AP 2 AP 0 AP 1 AP 0 AP 2 AP 0 AP 2 AP 1 AP 2 AP 0 AP 2 AP 0 AP 2 AP 0

F 3 F 2 F 3 F 3 F 2 F 2 F 3 F 3 F 2 F 2 F 2 F 2 F 1 F 3

!AM 2d8 !AM 3d6 !AM 2d6 !AM 3d6 !AM 2d8 !AM 3d6 !AM 2d8 !AM 3d6 !AM 2d8+1 !AM 3d8 !AM 2d8 !AM 2d8+1 !AM 2d8 !AM 2d8+1

C"ST 4,600 C"ST -C"ST 5,500 C"ST 850 C"ST 7,800 C"ST -C"ST 7,100 C"ST -C"ST 6,200 C"ST -C"ST 9,400 C"ST 1,700 C"ST 9,000 C"ST 1,700

Sni%er Ri&les
S'-5! .am/" &o. 15 $r#her S'35!! S' M2. )II $ssailant %SG-66 Me4histo Sni4er 'ifle
W 12 W 9.5 W 11 W 14 W 11 W 15.5 MC GL B'P TS F RANGE 12 N Opt. 9 S 250/500/1000 MC GL B'P TS F RANGE 15 N Opt. 8 B 215/430/860 MC GL B'P TS F RANGE 20 N Int. 12 A 300/600/1200 MC GL B'P TS F RANGE 15 N Opt. 10 S 150/300/600 MC GL B'P TS F RANGE 48 Opt. Opt. 12 A(3) 225/550/1100 MC GL B'P TS F RANGE 13 N Opt. 15 A(3) 325/650/1300 Sniper rifles can be reloaded in one action. STR -STR -STR -STR d6! STR -STR d6! AP 4 AP 2 AP 3 AP 4 AP 3 AP 4 F 1 F 2 F 2 F 1 F 2 F 1 !AM 2d10 !AM 2d8+1 !AM 3d6 !AM 2d10 !AM 3d6 !AM 2d10 C"ST 10,100 C"ST 7,100 C"ST 16,000 C"ST 14,400 C"ST 18,600 C"ST 24,500

Shotguns (See Notes %) *+,


W MC GL CB TS F RANGE STR AP F !AM M51+S 14 6 N N N S(1) 12/24/48 -0 3 1-3d6 W MC GL CB TS F RANGE STR AP F !AM M51+1 17 12 N N N A(3) 12/24/48 d6! 0 3 1-3d6 W MC GL CB TS F RANGE STR AP F !AM .am/" 5!75! $ir/r"sh 11 14 N Opt. N S(1) 12/24/48 -0 3 1-3d6 W MC GL CB TS F RANGE STR AP F !AM S$-SG7 !!I 11 6 N Opt. N S(1) 15/30/60 -0 1 1-3d6+1 W MC GL CB TS F RANGE STR AP F !AM B8G M2. )I* Mandi/le 16.5 19 N N N A(3) 12/24/48 d6! 0 2 1-3d6 W MC GL CB TS F RANGE STR AP F !AM ,G-14 13 5 N N Opt. M(1) 12/24/48 -0 2 1-3d6 W MC GL CB TS F RANGE STR AP F !AM ,G-14 Sa9ed-:ff 10 5 N N N M(1) 5/10/20 d6 0 3 1-3d6 Semi-automatic shotguns can be reloaded at a rate of three shells per action; automatic shotguns take one action to reload. C"ST 8,200 C"ST 9,600 C"ST 6,500 C"ST 13,500 C"ST 11,400 C"ST 14,000 C"ST "#$%e&

Assault Ri&les
GL CB TS F RANGE STR AP F Int. N Opt. B 24/48/96 d6! 2 3 SW MC BR F RANGE STR AP F M5!6 Grenade La"n#her -6 M M(1) 24/48/96 d6! 0 2 W MC GL CB TS F RANGE STR AP F .am/" &o. 1 Shog"n 8.5 26 Det. N N A(3) 24/48/96 -2 2 SW MC BR F RANGE STR AP F 1eta#ha/le Grenade La"n#her 2 3 M M(1) 24/48/96 -0 2 W MC GL CB TS F RANGE STR AP F $'3!!! 11.5 25 Int. Opt. Opt. A(3) 24/48/96 -2 2 SW MC BR F RANGE STR AP F GL3!!! Grenade La"n#her -4 M M(1) 24/48/96 -0 2 W MC GL CB TS F RANGE STR AP F B$' M2. )1B In;ader 15.5 30 Int. Opt. Opt. A(3) 24/48/96 d8! 3 2 SW MC BR F RANGE STR AP F M2. )I( Grenade La"n#her -14 M S 24/48/96 d8! 0 5 W MC GL CB TS F RANGE STR AP F L8$ M2. 43 %lasma -ar/ine 13 36 N Opt. Opt. A(3) 22/44/88 d6! 4 1 SW MC BR F RANGE STR AP F %lasma $mmo -36 M S 24/48/96 d6! 1 2 W MC GL CB TS F RANGE STR AP F %an5er2na#2er 10.5 48 Det. N Opt. A(3) 24/48/96 -2 2 SW MC BR F RANGE STR AP F G0 17! Grenade La"n#her 2 4 M M 24/48/96 -0 2 Assault rifles and grenade launchers can be reloaded in one action, assuming a ready magazine is at hand.

M5!

W 13.5

MC 30

!AM 2d8+1 !AM 3d6 !AM 2d8+1 !AM 3d6 !AM 2d8+1 !AM 3d6 !AM 3d6 !AM 3d6 !AM 2d10 !AM 3d6 !AM 2d8+1 !AM 3d6

C"ST 6,500 C"ST -C"ST 7,100 C"ST 1,100 C"ST 11,600 C"ST -C"ST 11,600 C"ST 11,600 C"ST 20,000 C"ST -C"ST 12,400 C"ST 2,600

Light Machineguns
W MC B'P CB TS F RANGE STR AP F !AM M+!+ 16 Be't N N Opt. A(3) 30/60/120 d8! 3 2 3d6 W MC B'P CB TS F RANGE STR AP F !AM .am/" &o. 11 (ensai 12.5 Be't Int. N N A(3) 30/60/120 d6! 2 2 2d8+1 W MC B'P CB TS F RANGE STR AP F !AM .S04!!! 15.5 Be't Int. Opt. Opt. A(3) 50/100/200 d10! 3 2 3d6 W MC B'P CB TS F RANGE STR AP F !AM LMG M2. ))III 1estro<er 20 Be't Opt. Opt. Opt. A(3) 30/60/120 d10! 4 2 2d10 W MC B'P CB TS F RANGE STR AP F !AM MG4! 14 Be't Opt. N Opt. A(3) 30/60/120 D6! 3 2 3d6 W MC B'P CB TS F RANGE STR AP F !AM $--4! ="stifier 13.5 Be't N Int. N A(3) 24/48/96 D8 2 2 2d8 Light machineguns require t o actions to reload if bo! fed or three if belt fed. "elts hold #$$ rounds and bo!es hold %#$. C"ST 10,500 C"ST 12,500 C"ST 18,000 C"ST 19,000 C"ST 21,500 C"ST 24,000

Heav- Machineguns
Im4ro;ed M>6 .am/" &o. 43 1ragonfire SS04 !!% ,MG M2. )I)B -harger MG>!
W 44 W 19 W 20.5 W 58 W 23 MC Be't MC Be't MC Be't MC Be't MC Be't B'P N B'P N B'P N B'P N B'P N CB N CB N CB N CB N CB N TS N TS N TS N TS N TS N F A(3) F A(3) F A(3) F A(3) F A(3) RANGE 50/100/200 RANGE 50/100/200 RANGE 60/120/240 RANGE 50/100/200 RANGE 60/120/240 STR d12! STR D8! STR d10! STR d12! STR d10! AP 4 AP 3 AP 4 AP 4 AP 4 F 3 F 2 F 2 F 2 F 2 !AM 2d10+1 !AM 3d6 !AM 2d10 !AM 3d8 !AM 2d10 C"ST 21,000 C"ST 16,700 C"ST 28,500 C"ST 33,000 C"ST 26,000

$--41 %"rifier

B'P CB TS F RANGE STR AP F !AM N N N A(3) 40/80/160 d10! 4 2 2d10 SW MC BR F RANGE STR AP F !AM %"rifier In#inerator 13 14 ()ne M(1) ()ne*+e,p'#te !d10 2 2 2d10 Hea&y machineguns require t o actions to reload if bo! fed or three if belt fed. "elts ha&e #$$ rounds and bo!es hold %#$.

W 32.5

MC Be't

C"ST 26,500 C"ST 8,600

Roc.et Launchers
W MC GL CB TS F RANGE STR 1%$.-6 1e"#e 28 6 N N Opt. S 25/50/100 d6! W MC GL CB TS F RANGE STR .am/" &o. >+$5 1aim<o 21 7 N N N S 25/50/100 --! W MC GL CB TS F RANGE STR SS055!! 26.5 7 N N N S 24/48/96 --! W MC GL CB TS F RANGE STR 'L M2. )II- So"th4a9 44 19 N N N. A(3) 18/36/72 d8! W MC GL CB TS F RANGE STR $'G-17 23.5 11 N N Opt. S 24/48/96 --! 'nless indicated else here, all rocket launchers require t o actions to reload. AP 30 AP 30 AP 30 AP 50 AP 40 F 3 F 2 F 2 F 2 F 1 !AM 4d8+2 !AM 4d8+2 !AM 4d8+2 !AM 5d8 !AM 6d6 C"ST 18,700 C"ST 17,700 C"ST 32,000 C"ST 45,000 C"ST 43,000

!oo$troo%er Wea%ons
B'P SW Integrated Grenade La"n#her -W MC B'P &imrod $"to#annon M2. I 26 40 W MC GL Gehenna %"2er 55 7 N (ach of the specialty

1eathlo#2dr"m

W 29

MC 40

GL TS N N MC BR 19 M CB TS N Opt. CB TS N N eapons takes t

F RANGE A(3) 60/120/240 F RANGE A(3) 24/48/96 F RANGE A(3) 60/120/240 F RANGE S ()ne*+e,p'#te o actions to reload.

STR d8! STR d8! STR d8! STR d10!

AP 4 AP 0 AP 6 AP 8

F 1 F 1 F 2 F 1

!AM 2d10+1 !AM 3d6 !AM 3d8+1 !AM 4d8

C"ST 32,700 C"ST -C"ST 59,000 C"ST 40,000

Sa$%le Melee Wea%ons


WEAP"N

-S$4!4 Mortis S9ord -hain Ba<onet S4ring Bill< -l"/ S"r;i;al (nife %"nisher Shorts9ord *iolator S9ord $;enger or 1eli;erer -lansman -la<more

W STR !AM C"ST SPEC'AL 8.5 d6 S+.+4 12,200 A) *; +ay ignite flammable ob,ects 3.5 -S+.+5 37,500 A) % 7 d6! S+.+5 3,000 +ust be mounted on an appropriate eapon; Loud 2 -S+.+1 360 1 -S+.+1 700 Se ing kit and compass in handle 15,000 3 -S+.+3 A) * 30,000 11 d8! S+.+5 A) %; )arry -* A&&%/ned 11 d8! S+.+6 A) %; -rants S eep (dge if user has requisite stats; )arry -* 540,000 10.5 d10! S+.+4 .riple damage done past armor to dark legion creatures; )arry -* /ther +elee 0eapons As )ro&ided in the Sa&age 0orlds 1ulebook

Co$$on Ar$ors
ARM"R C"ST WE'GHT N"TES +1/+3 1,800 3 .orso 2 Arms; 3egates % A); /nly 4* &s. 3on-"allistic Ballisti# &<lon =a#2et 1 +1/+3 1,800 3 Legs; 3egates % A); /nly 4* &s. 3on-"allistic Ballisti# &<lon %ants 1 +2/+4 3,000 8 .orso; 3egates 5 A); /nly 4% &s. 3on-"allistic B"llet4roof *est +4/+8 4,500 12 .orso; 3egates 5 A); /nly 45 &s. 3on-"allistic B"llet4roof *est 8 Inserts +6 M%'%t#$0 20 .orso, Arms, Legs, Hands, 6eet, 2 Head -om/at $rmor M2 I. +7 M%'%t#$0 20 .orso, Arms, Legs, Hands, 6eet, 2 Head -om/at $rmor M2 II. +8 M%'%t#$0 30 .orso, Arms, Legs, Hands, 6eet, 2 Head -om4osite $rmor M2 I. +9 M%'%t#$0 30 .orso, Arms, Legs, Hands, 6eet, 2 Head -om4osite $rmor M2. II +2/+4 2,400 12 .orso ?la2 =a#2et +10 M%'%t#$0 0/100 (ntire "ody; See S0 7p. 589; 3egates # A) %o9ered $rmor@S#o"t +12 M%'%t#$0 0/150 (ntire "ody; See S0 7p. 589; 3egates : A) %o9ered $rmor@Battle 3 +14 M%'%t#$0 0/220 (ntire "ody; See S0 7p. 589; 3egates ; A) %o9ered $rmor@,ea;< 4 * "allistic 3ylon Looks Like 1egular Hea&y <lothing=Sportcoat, Slacks, (tc.; <ombat and <omposite Armors <an /nly "e Acquired .hrough +ilitary and <orporate <hannels % > 5 ARM"R T/PE

!ar. S-$$etr- Missile Wea%ons


Shrie2eth A-ar/ineB
1

W 9 W

MC 12 MC

GL N GL

CB Opt. CB

TS N TS

F M(1) F

RANGE 20/40/80 RANGE

STR --! STR

AP -AP

F 1 F

!AM 2d6+1 !AM

.5otheth A?lame .hro9erCB


4

15 6 N W MC GL =ah2t A.hro9ing 1is#B 1.5 N/A N W MC GL 5 *assht A.hro9ing S9ordB 2 N/A N W MC GL (rata#h A$ssa"lt 'ifleB + 11 40 N W MC GL *ori#he A,ea;< %istolB 7 5.5 18 N W MC GL > Bel5ara#h A$ssa"lt 'ifleB 15 30 N W MC GL 6 &a5garoth A,ea;< Ma#hineg"nB 92.5 500 N W MC B'P 1! $shnagaroth A,ea;< Ma#hineg"nB 50 250 W MC GL 11 ?lamer A,ea;< ?lamethro9erB 22 10 N )istols, rifles, and grenade launchers can each be reloaded in one action.

N CB N CB N CB Opt. CB N CB Opt. CB Int. CB N CB N

N TS N TS N TS N TS N TS N TS N TS N TS N

M(1) F +(1) F +(1) F A(3) F A(3) F A(3) F A(3) F A(3) F M(1)

()ne RANGE 3/6/12 RANGE 3/6/12 RANGE 24/48/96 RANGE 12/24/48 RANGE 24/48/96 RANGE 75/150/300 RANGE 60/120/240 RANGE ()ne

D6! STR -STR -STR --! STR d6 STR d6! STR d12+2! STR d12! STR d6!

0 AP 0 AP 0 AP 2 AP 2 AP 4 AP 5 AP 4 AP 0

1 F -F -F 3 F 3 F 3 F 3 F 3 F 2

5d8 !AM S+.+3 !AM S+.+2 !AM 2d8 !AM 2d8 !AM 3d6 !AM 6d6+2 !AM 2d10 !AM 2d10

Light and hea&y machineguns require t o actions to reload if bo! fed or three if belt fed. "elts ha&e #$$ rounds and bo!es hold %#$.

!ar. Legion Ar$ors


ARM"R WE'GHT N"TES 6 20 +ade from Scrap Armors ?nfused ith the @ark Symmetry Light $rmor B"rnished 10 30 ?nscribed ith 1unes by the .echrons %late $rmor 12 0/150 S.14% Le&els; 4% )ace; Aump B%d:CDC*d:C;d> "uilt-?n (dges DEo-S2eleton 12 20 )rotection from -as Attacks; .elepathy ith Heretics to * +ile 1adius &e#ro-Bioni# ,elm ?n addition to these, certain @ark Legion troops=especially heretics=may also employ human armors. ARM"R T/PE

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