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CENTUM VP

OBJECTIVES OF THIS LESSON:

GRAPHICS

LESSON 9

Upon completion of this lesson you should be able to:

Open the Graphic Builder Use the Graphic Builder to create graphic items such as vessels, pumps, valves, and piping. Modify graphic items using color changes and computational expressions.

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GRAPHICS

LESSON 9

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Creating a Graphic View

GRAPHICS

LESSON 9

During this lesson you will be following the outline given to create a graphic to functionally monitor and manipulate a Control Drawing with the Function Blocks shown on page 2. The example given represents the control for TANK1, while you will be building a graphic for TANK3. (TANK1 tags equal FC111-11, while TANK3 tags will equal FC111-13.)

A popular trend in todays market is Gray Scale graphics, where most of the graphic is developed in shades of gray and color is used to indicate upset and alarm conditions.

You are encourage during this lesson to experiment beyond the given outline to explore features and functions that may be more in line with the graphic standards that you may be asked to follow.

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GRAPHICS

LESSON 9

!!!!!

GR0010

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CREATING A GRAPHIC WINDOW

GRAPHICS

LESSON 9

A graphic window is created under the HIS of a project. After a HIS has been selected, click on File and Window. Graphic windows can be defined as Control, Overview or as Graphics. The user can also define a different name for the graphic panel. After the user selects OK, the new graphic appears in the opened folder for Windows.

OPENING THE GRAPHIC WINDOW Double-click on a graphics name in Opened Folder: WINDOW to open the Graphic Builder.

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GRAPHICS

LESSON 9

Save

Undo

Select Mode

Edit Point

Lines/Shapes

Fonts

Colors

Lines/Arrows

Pan/Zoom Window

Parts Library Message Window

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GRAPHICS

LESSON 9

ISA SYMBOLS AND GRAPHIC PRIMITIVES ISA Symbols The ISA symbols window can be displayed by clicking on the green valve symbol at the top of the Graphic Builder panel that displays Parts. Scroll down until the desired symbol is found, then click and drag it onto the desktop.

Graphic Primitives Primitives are the base graphic items such as: process data, polylines, process data bars, and text. They are created from the icons located at the top of the Graphic Builder panel. Viewing all Graphic Builder Icons Not all of the Graphic Builder icons are viewable from the builder window. Click on the items in the upper right-hand portion of the window and drag to the left-hand side.

Items like screen sizing, snap to grid, and the grid display can easily be found this way.

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GRAPHICS

LESSON 9

Graphic Modifier

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MODIFYING A PRIMITIVE

GRAPHICS

LESSON 9

Modifying a primitive allows the colors to be changed, and blinking to be added. Up to eight different modifications can be specified for the selected primitive and 200 modifications can be specified per panel. To modify a primitive, first, select the primitive to modify, then click on the right-hand mouse button and select Properties. Of course, different graphic primitives will have different items that can be modified. Shown on the preceding page is the modifier for Process Data.

Process Data Character Display Data Type: Process Data (Cant be changed). Display Format: The user defines the format chosen from: Numeric Value, Percentage, Text, Hexadecimal, Date, Time, Tag List

Graphic Modification Change Type: When will the graphic modification occur, while the panel is displayed? Always execute Execute the first time only (one shot)

Color Change: Select from the menu items the type of color change to occur. Normal Color Change allows the user to define a unique color scheme, chosen from Change Color. Change Color: If a color change is selected, then the color to be displayed when the condition is true is defined here. Blink: When Yes is selected, the primitive will blink when the requested condition is met. Two other types of blinking (for alarm or screen) can be selected. Change Text: This will allow a character string (but not the color) to be changed when the condition is met. This is selectable if Text is defined in Process Data Character Display. Condition Formula: This is the testing criteria used for modifying a graphic. Computational expressions such as ==,<> (not equal), >, <, >==, <==, AND, OR can be used. Also usable are +, -, *, /,&,| Examples: FIC100.PV>50.0 FIC100.PV+FIC300.PVFIC400.PV FIC100.MODE==AUT AND FIC100.PV>==75 FIC100.ALRM==HI OR HH One computational expression can have up to 8 data items; up to 200 computational expressions can be defined per window.

Continue the Condition Formula Parsing: Normally when a condition has been met the evaluation of the rest of the testing stops. If continue is selected, then the rest of the conditions are tested and all modifications are made as long as the conditions are satisfied. If two or more conditions are true for the same test, then only the modification of the last specified condition is made.

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GRAPHICS

LESSON 9

Exercise: Creating a full Graphical View

OUTLINE: Graphic windows are used to control a process because of their better visualization of the process layout as compared to the Control or Overview window. In this exercise the student will utilize Graphic Builders to create the graphic below.

NOTE: As the exercise progresses, you will be given fewer directions on how to build and modify graphic items. Use the above figure as the reference for building your graphic, BUT USE THE TAG NAMES DEFINED IN THIS EXERCISE.

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Creating a New Graphic

GRAPHICS

LESSON 9

1. Open System View, select project CENTUM1B, and HIS0164,, and Window. Select File, New and Window; make this a Graphic with the name TANK3. Now, click on OK. 2. TANK3 will appear under the window folder. Double click on TANK3 to open the builder panel. At the top left of the page, Click on the View tab. Check all the boxes to see all available builder options.

3. At the top of the builder window, click Tools. Check the box Snap to grid and Display Grid. Make the Grid size = 6.

Message Windows on the Graphic Current alarms (system or process) or operator guide messages can be displayed on a graphic window. 1. On the far left of the Graphic Builder, under Stencil, click on the ^ of the DCS Control. Select Message and then click on the builder panel and drag to form a box across the top center of the graphic. Now, click the right-hand mouse button and select Properties. Click on Winforms Control. Click on Property Page. Under Display and Filter make these changes: Font: Lucida Console Message type: Process Alarm Number of lines: 3 Click on Apply and OK.

2. Double-click on the builder desktop to release the Message mode. Click on and then move the text box to the top center of the graphic as shown in figure 7.1 if it isnt already there.

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GRAPHICS

LESSON 9

Creating a Line Segment Graph A PG-L13 can have its profile displayed on a graphic. The following steps show how this is accomplished.

Figure 7.2

1. On the far left of the Graphic Builder, under Stencil, click on the ^ of the Buttons and Data Display Controls. Left click and hold down the mouse button to choose Line-segment graph and drag the box to the location as indicated on figure 7.1. 2. Click the right-hand mouse button and select Properties, then Line-segment Graph. 3. Under Color select Deep Sky Blue and click Add to create a series. 4. Under Data Link expand Series Collection. Highlight Series and click ADD to create 8 Data st Definitions (for Y01-Y08). Make the following changes under the 1 Data Definition: High Limit: 50 Low Limit: 0 Value: PG111-13.Y01 5. Change the next Data Definition to PG111-13.Y02, and use the ranges shown above. 6. Define PG111-13.Y03 through Y08 as the same above.

7. Close the window. 8. Select Rectangle from the builder icons, and then place it over the Line-segment graph. 9. Display the Properties and change the Fill to Transparent, and make the line White.

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Creating a Process Data Arrow

GRAPHICS

LESSON 9

1. Under the Buttons & Data Display, select Data-Arrow and drag it to the page. 2. Bring up the Properties for this builder and apply these changes. Under Data Arrow/Growth Direction: Right Data Link/Value: PG111-13.SV High Limit: 500, Low Limit: 0 Under Display/ Fill: Solid and White Close the window.

3. Move the pointer to the upper left-hand corner of the line segment graph created above, and drag across to the upper right-hand corner.

Creating a Vessel
Ellipse Rectangle

Process Data Bar Chart

Figure 7.4

1. Select Rectangle from the builder icons, then click and drag onto the desktop. 2. Display the Properties and click on Fill. Select Gradient and choose the third picture from the top. Make Color 1 Blue and Color 2 Royal Blue. Click on Line and make sure the Line color is White, then close the window. 3. Select Ellipse from the builder icons, then move it to the top of the rectangle, size the ellipse to fit. 4. Display the Properties and make it the same color and gradation as above. Make the line Black. and close. 5. Move the pointer to Edit and select Copy, then select File again and select Paste. When the ellipse appears in the upper portion of the builder. Click on it and move the ellipse to be positioned at the bottom of the rectangle. NOTE: You can use: <Ctrl> and C to copy, <Ctrl> and V to paste.

6. Right click on ellipse and Sent to Back.

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Creating a Process Data Bar

GRAPHICS

LESSON 9

1. Select Rectangle from the builder icons, and then move the pointer to the top center of the vessel just created. Now, click and drag to the bottom of the vessel as shown on the previous page. 2. Display the Properties and change the Fill to Black, and make the line White. 3. Select Rectangle Process Data Bar from the builder icons, and then move the pointer to the upper left-hand corner of the rectangle just created and drag to its lower right hand corner. 4. Display the Properties and change these items: Data Bar/Direction: Up Reference Point: End point Data Link/Value: AP111-13.PV High limit: 100.0 Low limit: 0.0 Display/Fill: Solid and Green

5. Close window

Creating a Rectangle

Figure 7.5

1. Select Rectangle from the builder icons, then move the pointer to above the vessel and make as box as shown. 2. Display the Properties and change the Fill to Steel Blue, and make the line White.

Creating a Circle 1. Select Circle from the builder icons, then move the pointer to the right hand side of the vessel and make as circle as shown in figure 7.5. 2. Display the Properties and change the Fill Type to Solid and the Fill color to Steel Blue, and make the line White. 3. Copy the Circle icon again, then move it to the left-hand side of the vessel as shown in figure 7.5. 4. Display the Properties and change the Fill Type to Solid and the Fill color to Steel Blue, and make the line White.

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Creating and Modifying Text

GRAPHICS

LESSON 9

Of course, text can be defined anywhere on the graphic to help the user better understand functions or items displayed on the graphic.

Figure 7.6 1. Move the pointer to the Text icon, select it, and move to cursor to the desktop. Click approximately where the text is to be placed. 2. In the box that appears, type CONTROL PROJECT, then click below the white box. Notice that the text has 6 blocks around its perimeter. 3. In the Properties, click on the Text heading and change the following: Font: Times New Roman Size: 48 Display/Fill/ Item: Foreground Color = Red Display/Fill/ Item Background Color = Transparent

4. Close the window. Now, click on the text, and move it underneath the Message Window as shown above. 5. Select the Text icon again, and drag it onto your drawing close to where the text High Level will be placed. Click on the Draw tab from the top of the builder and click on the A text now enter High Level. 6. Select the text again and display its Properties. Click on the Text heading in the new window and change the following: Font: Times New Roman Size: 16 Background color: Transparent

7. Click on Modifier and change the following: Color change: Normal color Change Blink: Yes Condition: AP111-13.PV>=80 ADD and Close window.

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GRAPHICS

LESSON 9

LINE 1

LINE 2

LINE 3

LINE 4

LINE 6 LINE 5

PIPE 1

Figure 7.7 USE THIS FIGURE AS AN EXAMPLE, BUT USE THE TAG NAMES DEFINED IN THIS EXERCISE.

Creating 3D Piping Graphics allow the user to be as creative on the build up of the display. In this section we will make the piping more than just a straight line 1. Select Rectangle and create a long narrow rectangle and place it on Pipe 1. 2. Under Pipe select Joint and drag it onto to drawing to the right side of Pipe 1. 3. Click on Draw at the top of the graphic panel, followed by Rotate and Rotate Right. Do this one more time to put the joint in proper perspective. 4. Resize the pipe to fit the inlet to the joint. 5. Display the Properties for the rectangle, select Line and click on Transparent. 6. Click on Fill, Gradient, and choose the 1st block from the 2 row. Notice that the sample changed from vertical to horizontal. 7. Change the Color 1 to Dim Grey and Color 2 to Silver. 8. Now you get to be creative! Using the techniques from above, create the rest of the piping shown in figure 7.7. Note that you will have to select a different Gradation style for the vertical lines. Also, place a piping Joint at each bend. 9. NOTE: If a selected graphic object is behind another object and you want it on top, select Draw, Order Option, and Bring to front. You can also use the copy function to create the rest of the piping.
nd

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Inserting an ISA Symbol

GRAPHICS

LESSON 9

The Graphic Builder comes with pre-defined process graphic items like pumps, valves, motors, and ISA symbols to help speed the creation of the graphic. 1. Under Stencil in the Pump tab choose Pump17 and drag it onto your drawing. 2. Move the pump to the end of the drain line, then click on the upper left-hand corner and scale the pump to your liking. 3. Under Stencil in the Valve tab choose Valve1 drag it onto your drawing. 4. Place it on the piping as shown in Figure 7.7 and scale to your liking by clicking and dragging one of the white boxes on the symbol.

Creating and Modifying Polylines Polylines can be used for signal flow, borders, or vessel piping. We are going to create the items defined as a LINE on figure 7.7. 1. Under Basic Shape Controls select Polyline from the builder icons and create Line 1. To adjust the line you have to highlight the box and right click. Choose Edit Point Adjust the length and angle by grabbing the tiny circles with your mouse and scaling to your desire. To exit from editing right click and choose Exit Edit Point. Under Properties, change its line color to Blue. 2. Click on Modifier and change: Color Change: Normal Color Change Change Color: Red Condition: FC111-13.MODE==CAS Add and close window.

3. Create Line 2 and change the line color to Blue. 4. Click on Modifier and change: Color Change: Normal Color Change Change Color: Red Condition: XW111-13.SW==2 AND FC111-13.MODE==CAS Add and close window.

5. Create Line 3 and change the line color to Blue. 6. Click on Modifier and change: Color Change: Normal Color Change Change Color: Red Condition: XW111-13.SW==1 AND FC111-13.MODE==CAS Add and close window.

7. Make the remaining poly lines White, and change Line 4 to dashed line (under style). 8. Make Line 5 and Line 6 as solid lines. 9. Close the Poly line window.

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Creating a Bar Graph

GRAPHICS

LESSON 9

Figure 7.8

1. Under Buttons and Data Display Controls click on the Bar Graph icon, then move the pointer to the left of, and slightly above, Line 4. Click and drag to define the bar graph size. Double-click to end the bar graph creation mode. 2. Display the Properties, then Bar Graph. 3. Under Color select Deep Sky Blue and click Add to create a series. 4. Under Data Link expand Series Collection. Highlight Series and click ADD to Create 3 Data st Definitions. Make the following changes under the 1 Data Definition: High Limit: 100.0 Low Limit: 0.0 Value: AP111-13.PV Click on Add. 5. On the 2 definition change the Value to PG111-13.SV, and use the range 0 to 500, then Add. 6. Now, change the 3 definition Value to FC111-13.PV, with the range of 0 to 50, then Add.
rd nd

Figure 7.9

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GRAPHICS

LESSON 9

7. Select Rectangle from the Graphic Builder icons and place it over the same co-ordinates as the bar graph to give it an outline. 8. Display its Properties and then change the line color to White and the Fill to Transparent. 9. Select the Text icon, and drag it onto your drawing. Click on the Draw tab from the top of the builder and click on the A text now enter AP111-13.PV. 10. Move the cursor to an open spot on the desktop and click again, enter PG111-13.SV. 11. Again, move the cursor to an open spot on the desktop and click again, enter FC111-13.PV. 12. Move the cursor to the Select Mode icon to de-select the text mode. 13. Display the Properties for each of these texts (one at a time), and change the foreground color to White, and the background to Transparent. Change the text font to Times New Roman, size 14. 14. Click on the text AP111-13.PV, and then click on Draw, Rotate, and Rotate Left Counterclockwise. 15. Click on the P in AP111-13, then move the text on top of the left most bar graph. 16. Change the properties of the text PG111-13.SV and FC111-13.PV as defined in step 12. 17. Click on the G in PG111-13, then move the text on top of the center bar graph. 18. Click on the C in FC111-13, then move the text on top of the right most bar graph.

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Creating More Text

GRAPHICS

LESSON 9

Figure 7.10

1. Click on the Text icon and move to and select a place beneath Line 1. Click and enter PV. 2. Click on the desktop, and then display the Properties. Change the text color to White, and the background to Transparent. Change the text font to Times New Roman, size 16. 3. Click beneath PV and enter SV, and change its properties like in step #2. 4. Create a third text, beneath SV that reads MV, and change its properties like in step #2. 5. Click and drag across the three text items just created, forming a box, then release. All three should be selected. 6. Select Draw and Group on the menu that appears. 7. Do a copy and paste to create more identical text. When the new text grouping appears, click on the front edge of the P and move the text to the right hand side of the vessel as shown above. 8. Click on the Text icon again and create separate text for FC111-13 in the location shown above. 9. Display the Properties and change the text color to White, and the background to Transparent. Change the text font to Times New Roman, size 21. 10. Create text for XW111-13, LC111-13, and PG111-13, and define the properties as defined above and place them as shown in figure 7.10.

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Displaying Process Data

GRAPHICS

LESSON 9

Figure 7.11
RRR.RR RRR.RR RRR.RR RRR.R PV RRR.RR SV RRR.RR MV RRR.RR

AP222-11 1. Click on the Data Character icon and move the cursor to the right of the PV at the left side of the vessel, and click to set the process datas starting point. 2. Display the Properties and under Display change the Foreground color to Deep Sky Blue, and the Background to Transparent. Change the text Font to Times New Roman, size 16. 3. Click on the Data Character tab and change: Format Type: Numeric Number of Digits for Integer: 3 Number of Digits After the Decimal Point: 2 Data Link Value: FC111-13.PV, and select "Show Engineering Units".

Figure 7.12

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GRAPHICS

LESSON 9

4. Click on "Apply" and OK and then create the process data for FC111-13, SV and MV using the same steps as shown above. Place the text beneath the PV process data. 5. Click above the upper left-hand corner of the PV process data, and drag the mouse past the lower right-hand corner of all the MV process data, selecting all process data items created above. 6. Copy and paste these items. Now, click on the front of the P and move the text and process data beneath the text LC111-13. 7. Change the properties of the process data for the PV, SV and MV to LC111-13. 8. Create process data for the vessel. Use Data Link Value: AP111-13.PV, Format Type: Numeric, Number of Digits for Integer: 3, Number of Digits after the Decimal Point: 2, and select "Show Engineering Units". Place it as shown in figure 7.11. 9. Create process data for the ramp generator. Use Data Link Value: PG111-13.MV and PG11113.SV, Format Type: Numeric, Number of Digits for Integer: 3, Number of Digits after the Decimal Point: 2, and select "Show Engineering Units". Place it as shown in figure 7.10.

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Using Visibility on a Line"
Figure 7.13

GRAPHICS

LESSON 9

Terminal points

1. Click on the Marker icon then drag to the terminal points of the switch. 2. Click on the Straight Line icon, then create a line as shown in figure 7.13. 3. Display its Properties, and select Line. Make the line color Steel Blue. 4. Click on Modifier and make the following changes: Execution Mode: Always Execute Color Change: Normal Color Change Change Color: Red Condition: XW111-13.SW==2 AND FC111-13.MODE==CAS Click on Add.

Figure 7.13A 5. Add another condition (2) and make the same changes as condition 1 except: Color Change: Blue Condition: XW111-13.SW==2 AND FC111-13.MODE<>CAS

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6. Click on Add, and close window.

GRAPHICS

LESSON 9

Figure 7.14

7. Click on the Straight Line icon again, then create a line as shown in figure 7.14. 8. Display its Properties, and select Line. Make the line color Steel Blue. 9. Click on Modifier and make the following changes: Change Type: Always Execute Change Color: Normal Color Change Color Change: Red Condition : XW111-13.SW==1 AND FC111-13.MODE==CAS Click on Add, and then change to Condition Number 2.

10. Make the same changes as condition 1 for this line, except: Color Change: Blue Conditional: XW111-13.SW=1 AND FC111-13.MODE<>CAS Click on Add, and close window.

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Defining Touch Areas

GRAPHICS

LESSON 9

Figure 7.15

1. Move the pointer to the Touch Target icon and select it. Move the cursor to the upper left-hand corner of the line segment graph (PG111-13) and drag it to its lower right-hand corner. See figure 7.15. 2. Display the Properties, and change these items under Function: Function Type: Call Window Window Name: Faceplate Parameter: PG111-13

3. Create touch areas around XW111-13, FC111-13, and LC111-13. See figure 7.15 4. Modify the parameters as shown in step #2, changing the Parameter to the appropriate tag name in each.

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GRAPHICS

LESSON 9

Using Linked Parts In this procedure you will use the pre-built pump with the rotating center and modify it so that the case turns red and the center stops rotating when the database object is off. When the pump is on, we want the case to be green and the center to rotate. Build a common switch (in your FCS) to be used to switch the pump off and on. Name it PUMP_SWITCH. This will be used to turn the pump symbol on and off from the graphic. Add the switch faceplate to the graphic by using a Faceplate from under DCS Controls. Under Pumps choose Pump 17 and drag it to your drawing. Right click the pump in the graphic, select properties, and select the Generic name Binding tab as shown. Click the Define Local Bindings checkbox so that is checked. You will probably want to click and drag the column heading drag bars so the Type, Generic and Binding columns are at their maximum width. Notice that there are three generic names listed - $PUMP_TAG, $PUMP_ITEM, and $PUMP_DATA. You have to substitute (see next numbered steps) database tag names and values.

Database item entry window

Click on the Database Item Entry Window (see above figure) and enter: PUMP_SWITCH in the Value column. Be sure to hit the Change key. The pump is now attached with your switch. Notice that the Binding column now shows the switch name in every line where the Generic Name column contains $PUMP_TAG. In effect you assigned an actual tag name to the generic name.

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GRAPHICS

LESSON 9

Now select the second line on the list (Fill Area $PUMP_ITEM) so that it highlighted. Click on the Database Item Entry Window (see above figure) and enter: PV in the Value column. The PV will now control the rotation of the pump. Be sure to hit the Change key. Repeat steps 7 and 8 for the third line ($PUMP_DATA) and enter 1. Now that all the generic names have been replaced with actual database items, your switch will control the rotation. Now close the window. Save your graphic. Call up the graphic in runtime and turn the switch off and on. Remember: You have to reopen the graphic after every change made in the builder. Does it work the way described at the beginning of this document? ________________________ Go back to the Graphic Builder. Change the $PUMP_DATA value to 0. Check it again in runtime to see how it now behaves. Change the $PUMP_DATA Value to back to 1. Open the properties sheet again but this time select the Graphic Modify tab. Select Normal Color Change, Select GREEN and enter the following condition: PUMP_SWITCH.PV == 1. Select the Add button and then OK. Save and check your graphic in runtime. The following steps must be done in the order specified. Go back to the graphic and delete the pump. Insert a new pump and redo the Data binders as before. Ungroup the part. Carefully select and change the outside Large circle (Casing and the tip of the pump) properties (in the Modifier tab) so that Condition 1 is Normal color change Green with the following conditional statement: PUMP_SWITCH.PV==1 and make Condition 2 to change to Red with statement: PUMP_SWITCH.PV<>1.

You could also change other pieces of the part at this point. But be careful not to modify the rotating parts in the middle.

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Defining Softkeys

GRAPHICS

LESSON 9

1. Click on Soft Key and drag to graphic drawing.

Figure 7.16

2. Click on Properties and Define key number 1 as: Label Text String: OVERVIEW. Click ADD

3. Click on Function tab, highlight Call Window and define line number 1 as: Function Type: Call Window Window Name: Graphic Parameter: TANK3-OV Close the window.

4. Define key number 2 as: Label Text String: TREND. Click ADD

5. Click on Function tab again, highlight Call Window and define line number 2 as: Function Type: Call Window Window Name: Graphic Parameter: TG0101 Close the window.

6. After all of the functions have been defined, Save the graphic TANK3. 7. Now click on NAME in the system message area, and type in TANK3 to view your graphic.

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