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Table of Contents
Note: Marvelous Designer 2 has all the functions listed below except for functions. The mark
[A] [A]
and * marked
indicates the functions included in Animation Editor plug-in and the mark
* indicates the functions available only in CLO 3D 2011. CLO 3D 2011 has all the features.
Environment ............................................................................................... 7
Window and Pane.............................................................................................................................................................. 7 Avatar Window ........................................................................................................................................................... 7 Pattern Window ......................................................................................................................................................... 8 Object Browser ........................................................................................................................................................... 8 Property Editor ........................................................................................................................................................ 10 Toolbar.................................................................................................................................................................................. 13 View Control ...................................................................................................................................................................... 16
File .............................................................................................................. 17
Format .................................................................................................................................................................................. 17 Open and Save Garment Files .................................................................................................................................. 19 Layer Garments ................................................................................................................................................................ 21 Open Avatar Files ............................................................................................................................................................ 22 Open and Save Pose Files ........................................................................................................................................... 23 Open and Save Motion Files[A] ................................................................................................................................. 25 Open and Save Animation Files[A] ........................................................................................................................... 26 Export Animation[A] ........................................................................................................................................................ 28 Import and Export OBJ ................................................................................................................................................ 30 Import COLLADA Files .................................................................................................................................................. 34 Import /Export DXF-AAMA Files* ............................................................................................................................ 35 Print* ..................................................................................................................................................................................... 37
Garments ................................................................................................... 60
Drape .................................................................................................................................................................................... 60 Synchronize ............................................................................................................................................................... 60 Place Pattern with Arrangement Sphere .................................................................................................. 61 Place Patterns with Arrangement Points.................................................................................................. 62 Rearrange All Patterns ......................................................................................................................................... 70 Reset Arrangement ............................................................................................................................................... 71 Flip Patterns .............................................................................................................................................................. 72 Place Pattern as Flat/Curved ............................................................................................................................ 75 Simulation.................................................................................................................................................................. 76 Move Draped Garments ..................................................................................................................................... 77 Activate Patterns ..................................................................................................................................................... 78 Set Fabric Detail ..................................................................................................................................................... 79 Layer Garments ....................................................................................................................................................... 80 Set Fabric Thickness for Simulation .............................................................................................................. 82 Set Material Properties ................................................................................................................................................. 83 Set Textures............................................................................................................................................................... 83 Set Colors and Transparency ............................................................................................................................ 87 Set Physical Properties ................................................................................................................................................. 89 Display .................................................................................................................................................................................. 90 Display and Hide Garments .............................................................................................................................. 90 Set Fabric Thickness for Rendering ............................................................................................................... 91 Display Garment Fit .............................................................................................................................................. 92 Display Contact Points......................................................................................................................................... 93 Display Seam Lines ............................................................................................................................................... 94
Avatar......................................................................................................... 95
Sizing* (will be updated) ............................................................................................................................................. 95 Display .................................................................................................................................................................................. 95 Display and Hide .................................................................................................................................................... 95 Set Rendering Style ............................................................................................................................................... 96
Animation[A] .............................................................................................. 97
Record in Simulation Mode ....................................................................................................................................... 97 Play and Edit on Animation Mode ....................................................................................................................... 101
3D Environment .....................................................................................103
Set Lighting ...................................................................................................................................................................... 103 Render in 3D Stereo .................................................................................................................................................... 104
Pattern .....................................................................................................106
Design................................................................................................................................................................................. 106 Create Polygon, Rectangle and Circle Patterns ...................................................................................... 106 Create Internal Line, Polygons, Lines, Rectangles, Circles ................................................................. 108 Create Dart.............................................................................................................................................................. 110 Split Lines/Adding Points ................................................................................................................................. 111 Draw a 3-Point Curve ........................................................................................................................................ 112 Draw a Free Curve ............................................................................................................................................... 113 Edit Patterns ........................................................................................................................................................... 115 Copy and Pasting ................................................................................................................................................. 118 Make Fold Lines.................................................................................................................................................... 120 Insert Elastic ........................................................................................................................................................... 122 Place Print Texture ............................................................................................................................................... 124 Display ................................................................................................................................................................................ 126 Show and Activating Grid ................................................................................................................................ 126 Show Line Length ................................................................................................................................................ 128 Show Pattern Name ............................................................................................................................................ 129 Show Base Line ..................................................................................................................................................... 130 Show Mesh ............................................................................................................................................................. 131
Seams.......................................................................................................132
Sewing ................................................................................................................................................................................ 132 Editing Seams ................................................................................................................................................................. 134 Folding Seams ................................................................................................................................................................ 135 Displaying Seams .......................................................................................................................................................... 136
Window ...................................................................................................137
Display Avatar Window Dimension ................................................................................................................... 137 Screen-capture Avatar Window ........................................................................................................................... 138 Changing the Background of the Avatar Window........................................................................................................... 140
Installation Guide
Installation
1. Please update your computers graphic card before installing the software. For optimal display and performance, the following specifications are recommended: Recommended System Requirements:
OS: Microsoft Windows XP/Vista/7 32/64bit CPU: Pentium i7 Series GPU: Nvidia Geforce GTX 460(desktop), Nvidia Geforce 460M (laptop) RAM: 4GB
Minimum System Requirements:
OS: Microsoft Windows XP/Vista/7 32/64bit CPU: Pentium 4 3GHz GPU: Nvidia Geforce 210(desktop),Nvidia Geforce310M(laptop) RAM: 2GB
Links for Updating Graphic Card Driver: [ NVIDIA Driver Download ] [ ATI Driver Download ] [ INTEL Driver Download ]
2.
3.
The installation window will pop up as shown below. Click the 'Next' button to proceed.
4.
Read through the License Agreement and click the I Agree button.
5.
6.
7.
8.
Once the installation is complete, click the Finish button to run CLO 3D & Marvelous Designer.
9.
When the Login window appears, enter the id and password you used to register at www.marvelousdesigner.com.
10. In the window that follows, you will be able to set your graphics options. For slower operating systems, we recommend you turn off all of the options.
11. After setting graphic options, the program loads the initial avatar and clothes. If the program crashes after loading the data, as it must be due to the graphic card driver problem, you should update to the latest graphic card driver.
12. After loading, you need to get authenticated. Enter the same id and password as used when you login www.MarvelousDesigner.com in License Activation Dialog. Once the authentication completed, you may use the program even in offline. But you should be online whenever you need to update your license, for example, after purchasing the Personal License or Small Business License.
Deactivate License
In order to transfer the license onto the other PC or change the hardware configuration (CPU, hard drive, network card, main board, etc), you should first deactivate the current license. It also requires you to be online. Note: The uninstaller does not deactivate your license automatically.
[Operation]
Click Setting>Deactivate License.
Click Yes
Deactivate License
Set Language
The default language is English. We support English, Korean and Arabic now.
[Operation]
Click Setting>Language and select one you want to use.
Environment
Window and Pane
Avatar Window
You can dress avatar and record animation with the cloth.
Arrangement of Patterns
Simulation
Recording Animation
Pattern Window
You can draw patterns, set seams and set textures here.
Drawing Patterns
Sewing
Setting Textures
Object Browser
[Operation]
You can check the lists of patterns, shapes, Seams and object in Pattern and Avatar Window. When you select a Scene pattern in Pattern and Avatar Window, it is showed up in the Object Browser.
Material
Arrangement Point
Add
and
edit
the
arrangement
bounding volumes.
Property Editor
Pattern Property
You can change the names of patterns. Basic Info
Shape
Pattern
particle(mesh) patterns.
After arranging patterns with Arrangement Point, you can ajdust the details. Arrangement
The physical property can be set here. There are some preset of fabric like Denim, Silk, Physical Property Cotton and Wool. You can also set detailed property by using the menu, Detail.
You Etc
can
adjsut
the
shirink,
10
This menu displays when you only select a line of pattern. You Picked Line can see the length of the line and insert elastic band.
This menu is to fold a pattern Shape by adjsuting angle of internal shapes. You can make a iron line and pleats with it.
Seam Property
You can change the names of seams. Basic Info
Seam Pair
You can aslo set the angle of seams like the internal shapes.
Texture Property
After inserting textures, you can edit them in this menu. Texture Transformation
11
Object Property
You can change the names of objects in Avatar Window. Basic Info
Material
12
Toolbar
Pattern Tools
Edit pattern (Z) Create Polygon Pattern (A) Create Rectangle Pattern (S) Create Circle Pattern Internal Polygon/Line (G) To select and move patterns, lines, and points. To draw a polygon by plotting multiple points. To draw a rectangle. To draw a circle. To draw internal shapes (polygons) and lines. This tool is also used to indicate ironing lines or folding lines within a pattern. Create Internal Rectangle (F) Create Internal Circle () Create Dart (D) Add Point/Split Line (X) Change to 3-point Curve (C) To draw internal rectangles. To draw internal circles. To draw darts (4 point darts) within a pattern. To add points on a line or to split a line. To change a straight line into a 3-point curve.
Design
Sewing Tools
Edit Seam (B) Segment Sewing (N) Free Sewing (M) To select and modify sewing lines. To sew seams by line segments. To sew seams by clicking on start points and end points on corresponding patterns.
13
Texture Tools
Design
To select, move, rotate and scale textures. To insert a print texture onto a pattern. To display/ hide textures.
Draping Tools
Simulation (Spacebar) Synchronize (Ctrl+D) Show Cloth Cloth Display Options To start/ stop the draping simulation. To synchronize the patterns, seams, and print textures between the Avatar and Pattern Windows. To display/ hide the garment.
Click on the checkmark to activate/deactivate garment display options. Play Motion Show Avatar Avatar Display Options To play stop avatar s motion. To display/ hide avatar.
14
To display Arrangement Points on the avatar. To reset all patterns to their original placement (along a single axis) To rearrange all patterns to their last placement before simulation.
15
View Control
You can control the view of the Avatar Window and the Pattern Window using your mouse.
[Operation]
16
File
Format
Note: Marked formats * are only available in CLO 3D and [A] are available in Animation Editor plug-in.
*.mtn
when you open an avatar model with the motion as COLLADA format. It is a recorded file by simulating with motion(*.mtn) of
Animation[A]
*.anm avatar. You need a cloth file(*.pac) to play this animation in CLO 3D & Marvelous Designer or Marvelous Show Player.
Arrangement Point
*.arr
It is a red points around avatar to arrange patterns easily. It can be created based on Arrangement Bounding Volumes. It is a cylinder covering parts of avatar and the start and
*.pan
end of it are connected with joint of avatar. Thus although the avatar s pose is changed, you can use these Arrangement BV by fitting the pose.
Physical Property
*.psp
Compatible Format
CLO 3D & Marvelous Designer currently supports COLLADA COLLADA *.dae format for loading avatars. COLLADA files can be exported from 3DS Max, Maya, Poser and DAZ Studio. COLLADA 17
format contains rigging, skinning, animation data as well as geometries and materials. You should for install the OpenCOLLADA (http://www.opencollada.org/download.html) COLLADA in 3DS Max or Maya. OBJ *.obj You can import OBJ formatted avatar models, but only geometries and materials can be loaded. DXF-AAMA is a standard format in pattern CAD industries. DXF* *.dxf CLO 3D is now compatible with YUKA, Gerber, Lectra, StyleCAD, Optitex, PAD System, etc. BVH[A] *.bvh It has skeleton hierarchy information and the motion data by capturing actor s motion. It has vertex animation data. After recording animation in CLO 3D you can export the animation as point cache to 3DS Max or Maya. plug-in exporting
Animation Cache
[A]
*.mc *.pc2
Texture
Image You can set texture on cloth with standard image file formats Format such as *.jpg, *.bmp, *.png, *psd and etc.
18
[Operation]
Click file>Open>Garment
Open Garment
Click file>Save As>Garment to save Garment for the first time or under a different file name.
Save Garment
19
Save Over
20
Layer Garments
To import and layer garment files
[Operation]
In the main menu, click file> open> Layer Garment
Layer Garment
21
[Operation]
In the main menu click File> Open> Avatar
File>Import>OBJ
22
[Operation]
In the main menu, click File > Open> Pose
Open Pose
Save Pose
23
24
[Operation]
In the main menu, click File> Open> Motion
Open Motion
Save Motion
25
[Operation]
Click the button to switch to the Animation Mode.
Open
Click File> Open> Cloth to load the cloth used when you recorded the animation.
Click the
Save
Save whole cloth animation data. Save the cloth animation data within the Play Region.
27
Export Animation[A]
The animation data can be exported into the other 3D tools such as 3ds Max, and Maya. There you can render the animation with high-quality renderer and make realistic virtual fashion shows.
[Operation]
Click File> Export> OBJ Sequence to export animation as a sequence of OBJ files.
Export as OBJ Sequence Set options to export in Cloth Animation Exporter dialog.
Set the scale manually. Weld the edges connected by seams. Select the region to save.
Click File> Export> Maya Cache to export animation as a Maya Export as Maya Cache Cache(.mc) file. And set options to export in Cloth Animation Exporter dialog.
28
Click File> Export> Point Cache 2 to export animation as a Point Cache(.pc2) file. And set options to export in Cloth Animation Exporter dialog.
29
[Operation]
In the main menu, Click File> Import> OBJ
Import OBJ
30
Scale
Determines the scale of the objects size. Note: The default units of CLO 3D & Marvelous Designer are millimeters (mm).
Unit in File to Import: select a preset unit. Auto Scale: automatically change the scale of OBJ file. Axis Conversion Option Swap Y and Z Axis: Swap the Y axis of OBJ file to with Z axis. Load as New Avatar: Loads the OBJ file as an Avatar. Load as Static Object: Loads the OBJ file as an Environmental object that does not collide with garment Load as Morph Target and Animate: Loads the OBJ file as a Morph Target. With this option you can change the pose or size of the current avatar into that of the new avatar. With morphing, both avatars will have the same mesh topology. Morphing Frame Count: Indicates the number of frames in the morphing animation. The smaller the number, the faster the Avatar will morph.
Pose change
31
Export OBJ
32
Scale
Determines the scale of the objects size. Note: The default units of CLO 3D & Marvelous Designer are millimeters (mm).
Object
Welding: connects overlapping vertices on seam lines. If it is not checked, Garment will be separated into individual pattern pieces. Shape List: selects shapes to export. Note: Cloth_Shape is the name of the garment object.
33
[Operation]
In the main menu, Click File> Import> COLLADA
Import COLLADA
34
[Operation]
In the main menu, Click File> Import> DXF
In the following window, you can determine the scale of the pattern. Import DXF
File
Scale
Note: The default unit of CLO 3D is millimeters (mm). Option Swap outer line and sewing line: The export options in most pattern CAD systems allow outer lines and sewing lines to be swapped. Turn this option on if the lines have been swapped during the export process. Minimum Distance Point: is distance between points. Because the points in this distance are automatically deleted, sometimes the line of pattern is distorted. In this case, narrow this distance. Curve Point: is the distance between Free Curve Points. In the main menu, Click File> Export> DXF
Export DXF
36
Print*
CLO 3D currently prints objects in the Pattern Window. The scale is determined by and limited to the size of a single page. The printing of 1:1 scale patterns will be included in a future update.
[Operation]
Right-click on the background of the Pattern Window to display the popup menu. Click Show All Patterns in Window
Print Click File> Print Preview to preview the print area. Then click File> Print.
37
[Operation]
Load an avatar at DAZ Studio.
Import as COLLADA
38
Click File> Open> Avatar in CLO 3D & Marvelous Designer to open the avatar.
Import as OBJ
Enter 1000% in the scale value in the OBJ Export Options, because the default unit of Marvelous is millimeter while it is centimeter in Daz Studio.
Click File> Import> OBJ in CLO 3D & Marvelous Designer to import the avatar model.
40
Then, click OK to import. (If you exported the avatar model form DAZ Studio in 100% scale, you have to change the scale value to 1000% in the Import OBJ Dialog.)
41
[Operation]
Open an avatar at Poser.
42
Click File> Open> Avatar in CLO 3D & Marvelous Designer to open the exported model.
Import as OBJ
Select single frame and whole objects of avatar in the option dialog.
43
And enter 262128% in the scale slot in the Import OBJ Dialog because Posers default unit is 8.6 feet and CLO 3D & Marvelous Designer s is millimeter. In the case you changed the default unit in Poser, you have to calculate it yourself.
44
45
[Operation]
There are two poses required; one is for draping clothes easily and the another is for changing pose. Export two poses of avatar as the OBJ file format from DAZ Studio.
Initial Pose
Final Pose
46
Click File> Import> OBJ to load the T-posed V4 in CLO 3D & Marvelous Designer.
Check the Load as Morph Target and Animate. The Morphing Frame Count denotes the number of frames of the morphing animation from the current pose to the target pose. Set the count of frame and click OK.
Then the pose is changed gradually as much as the count of frame. After changing the pose, adjust the clothes with the Q key.
48
[Operation]
There are two poses required; one is for draping clothes easily and another is for changing pose. Export the initial posed and final posed avatars as COLLADA from other tools.
Initial Pose
Final Pose
49
3. Save Pose Click File> Save> Pose to save the pose as a .pos file.
4. Change Pose
50
Click File> Open> pose to load the .pos file you saved. Then the avatars pose will be changed gradually. It can take a while according to the complexity of the clothes.
51
Then some parts of body and clothes would intersect each other.
5. Fit Clothes
Here you should pull out the cloth manually. For this, drag the cloth while pressing down Q key (see Moving Cloth section).
Turning on Avatar-Cloth Collision Detection (Vertex-Triangle) can make this task much easier though it can slow down the simulation a little. You can check on this option in the Simulation Property which 52
53
Check only on Cloth_Shape to export the cloth only. Check on Welding to weld seams of cloth. Let the scale percentage be as 100%.
54
And enter 10% in the scale slot in OBJ Import Options Dialog.
55
Note: To load texture images correctly, you should follow directions below. Texture name and file path should be alphabets with no spacing. The cloth file name also should be alphabets with no spacing.
56
Check only on Cloth_Shape to export the cloth only. Check on Welding to weld seams of cloth. Let the scale percentage be as 100%.
57
58
And then you should scale the object manually because Poser autoresize the object when importing it.
59
Garments
Drape
Synchronize
To synchronize the patterns, seams and print textures between the Avatar and Pattern windows. When Synchronize is on, changes made in the Pattern Window are immediately reflected on the garment placed or draped in the Avatar Window. Note: Pattern pieces turn blue after they have been synchronized.
[Operation]
Synchronize
60
[Operation]
Move Patterns Drag on the arrows to move patterns along an axis . Use the colored arcs to rotate along an axis. You can also move the patterns freely by dragging the yellow box in any direction. The green arrow moves the pattern along the Y axis (up/down)
Y Axis
X Axis
The red arrow moves the pattern along the X axis (left/right).
The blue arrow moves the pattern along the Z axis
Z Axis
(forward/back). The green arc rotates the pattern along the Y axis.
Rotating Patterns
Y Axis
X Axis
Z Axis
61
[Operation]
Click in the Avatar Window toolbar or right click to show the popup menu and select Show Arrangement Points.
62
After placing the pattern, you can edit the position under the Arrangement tab in the Property Editor.
Arrange Patterns
Arrangement Point Shape Type Position X Position Y Offset Direction Vertical Reverse Horizontal Reverse
Shows the Arrangement Point the pattern referenced Makes the pattern curved or flat. Adjusts the patterns X position on the Arrangement BV. Adjusts the patterns Y position on the Arrangement BV. Adjusts the offset from the Arrangement BV. The curvature will change accordingly . Adjusts the direction of the pattern on the with Arrangement BV. Flips the pattern vertically. You can also do this the popup menu in Avatar Window. Flips the pattern horizontally. You can also do this with the popup menu in Avatar Window.
Click the Arrangement Point tab in the Object Browser. Then click add to create a new Arrangement Point.
63
Click the newly created Body tab, and its properties will be displayed in the Property Editor. Choose the Arrangement BV and adjust the parameters to edit the position of the Arrangement Point.
Name BV X 64
Name of the Arrangement Point Selects an arrangement board to place the arrangement point on. Adjusts the horizontal position of the point
Y Offset
Adjusts the vertical position of the point. Adjusts the offset of the point from the Arrangement BV.
Click an Arrangement Point you would like to delete in the Arrangement Point list, and click the delete button.
Delete
Open
65
Save
Click the triangle button next to the Show Avatar button in the Avatar Window. Then click the Show Arrangement Bounding Volume tab. Show
Edit Arrangement BV
Add
Click the Arrangement BV tab in the Object Browser. Then click add to create a new Arrangement BV.
66
Click Pan, and its properties will be displayed in the Property Editor. Here you can set the position, height and radius of the BVs. Move and rotate the BV using the Arrangement Sphere.
bottom of the Arrangement BV. Joint Name 1 Height Radius X Adjusts the radius of the X axis. Radius Y Adjusts the radius of the Y axis. Click the Arrangement BV you wish to delete from the Arrangement BV list, then click the delete button. Sets the joint that connects to the top of Arrangement BV. Adjusts the height of the Arrangement BV.
Delete
The Fitting option will generate Arrangement BV based on the avatar s current pose. Click the Fitting button in the Arrangement BV tab.
Fitting
68
Before and after BV fitting Click the open button in the Arrangement BV tab.
Open
Save
69
[Operation]
Click the button in the Avatar Window.
Right-click on the pattern you would like to rearrange to activate the popup menu and select Rearrange Selected Patterns tab.
70
Reset Arrangement
To reset the arrangement of all patterns All patterns in Avatar Window will be arranged on a single axis as displayed in the Pattern Window.
[Operation]
Click the button in the Avatar Window.
Reset Arrangement
71
Flip Patterns
To flip patterns horizontally and vertically Flip Horizontally rotates the pattern 180 on Y-Axis, and Flip Vertically rotates the pattern 180 on X-Axis. You can also flip the patterns while keeping their curvature with Reverse-arrange Horizontally or Reverse-arrange Vertically in the right-click activated popup menu.
[Operation]
Right-click on the pattern you want to flip, and select Flip Horizontally in the popup menu.
Flip Horizontally
Right-click on the pattern you want to flip, and click Flip Vertically in the popup menu.
Flip Vertically
Reverse-arrange Horizontally
Right-click on the pattern you want to flip, and click Reverse-arrange Horizontally in the popup menu.
72
Or select a pattern and check the Horizontal Reverse option in the Arrangement tab of the Property Editor.
Right-click on the pattern you want to flip, and click Reverse-arrange Vertically in the popup menu.
Reverse-arrange Vertically
Or select a pattern and check the Vertical Reverse option in the Arrangement tab of the Property Editor. 73
74
[Operation]
Right-click on the pattern you want to change, and click Arrange as Flat or Arrange as Curved in the popup menu.
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Simulation
You can use the Simulation button to sew patterns into 3D garments and play/stop 3D garment animations.
[Operation]
Simulation Click the (Simulation) button to simulate. (Simulation) and (Synchronize) buttons. Any
You can display the simulation speed by selecting Window> Show Frame Rate. Higher FPS (frames per second) indicates a faster simulation speed.
76
[Operation]
Click and drag a part of the garment while holding down the key.
Move Garment
pin will appear on the garment. You can click and drag to move the
Pin Garment
position of the pins. Remove Pin Click the pin again holding down the key.
77
Activate Patterns
To activate/deactivate patterns. Deactivated patterns will not move or show changes during simulation.
[Operation]
Right-click on a pattern you would like to activate/deactivate, and select Activate/Deactivate Pattern in the popup menu.
Activate/Deactivate Pattern
Right-click to activate the popup menu and select Activate All Patterns
78
You can control the detail level of garment by adjusting the Particle Distance in the Property Editor. The Particle Distance indicates the average number of intervals between vertices. Set the value as 20.0~40.0mm for prototyping and 5.0~10.0mm for presentation models.
[Operation]
Select the pattern, then enter a value from 5.0 to 700.0 in the Particle Distance tab of the Property Editor. This change will be reflected in the Avatar Window when it is refreshed using the (Reset
(Synchronize) tools.
79
Layer Garments
To coordinate and layer garments. .
[Operation]
Select a pattern, then enter a value in the Layer tab in the Property Editor (under Physical Property> Fabric Property> Etc). The value 0 indicates the layer closest to the body.
Set Layer
Open a garment.
Coordinate
80
Select all the patterns of the newly imported garment in the Pattern Window. Then enter 1 in the Layer tab.
Press the simulate button in the Avatar Window to see the changes.
81
[Operation]
Select the pattern, then enter a value in the Thickness (Simulation) tab Etc) in the Property Editor (under Physical Property> Fabric Property>
82
[Operation]
Drag from Window Folder: Open a folder containing texture images. Drag and drop an image form the folder onto a pattern in the Avatar or 2D Pattern Window. .
Insert Texture
Set Global Map at Property Editor: The global map is an image file that is used to represent the texture of the fabric. To specify the image path, click the Global Map tab. button on the
83
With 32bit images like PNG, TGA, TIFF and etc., you can render the transparency /sheerness of fabrics such as lace.
Drag on a pattern to translate its texture. To rotate or scale the texture you can use gizmo.
Scale Vertically Scale Proportionally
Move
Mouse-drag on a pattern to move the position of the texture. Click on a pattern to display the Gizmo and drag the diagonal points to scale the texture. 84
Scale
Reduction
Expansion
If you want to scale vertically or horizontally, drag the points being on end of each direction.
Scale Vertically
Scale Horizontally
Or you can scale the texture size by entering a value in the Texture Transformation of the Property Editor displayed when you select a texture with the (Edit Texture) tool.
85
Mouse-drag along the yellow circle to rotate a texture. The axis of rotation is the point you clicked on a pattern.
Rotate
To delete the texture, right-click to activate the popup menu and select Delete Texture.
Delete Texture
Display Texture Click the button to display or hide textures in Pattern Window.
86
[Operation]
Click the button on the color option tabs (Ambient, Diffuse, Specular, Emission) Then select the color of the garment in the window that follows. Ambient Color: The color of light reflected from the objects around.
Adjust Color
Diffuse Color: the color of light diffused on the surface of the garment.
Specular Color: the color of light reflected on the surface of the garment. You can render a variety of shiny fabrics by adjusting the values of this function. In addition, you can change the strength of the shine by adjusting the values in the Shininess tab.
87
Emission Color: the color of light reflecting by itself. You can make details like retro reflective fabric.
To adjust the transparency of the garment. The value 0 indicates a completely transparent garment.
Adjust Transparency
88
[Operation]
Basic presets such as silk, wool, and cotton are provided. You can customize the settings and save/load them. Additional settings will be added through www.MarvelousDesigner.com
Stretch (Weft) Stretch (Wrap) Shearing Strength Bending Strength Internal Damping Buckling Point Density
Horizontal stretch of fabric Vertical stretch of fabric Bias stretch of fabric Bendability Internal damping Rate of buckling ranging from 0.0 to 1.0 Density
89
Display
Display and Hide Garments
[Operation]
Click the (Show Cloth) button to display or hide garments.
Display Garment
90
Display Thickness
Select the pattern to adjust. Then enter a value in the Thickness (Rendering) tab in the Property Editor (under Physical Property> Fabric Property> Etc)
Adjust Thickness
91
[Operation]
Click the triangle button of the Rendering Style> Pressure. Show Garment Fit (Show Cloth) button, and select
92
[Operation]
Click the triangle button of the (Show Cloth) button. Click the Show Contact Point on/off to display /hide the contact points.
93
Show Sewing
Lines
94
Avatar
Sizing* (will be updated) Display
Display and Hide
[Operation]
Click the button to display or hide the avatar.
Display/Hide Avatar
95
[Operation]
Click the triangle button next to the Show Avatar button. style you want to display. Select the
Textured Surface
Surface
Mesh
96
Animation[A]
You can record the movement of garment to the avatars motion and save and open it. As the animation data can be exported into other 3D tools such as 3ds Max, and Maya, you can finally produce realistic virtual fashion shows like shown in the picture below.
[Operation]
Recording
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Then, a pop-up dialog will ask if you want to create a transition motion which smoothly transits from the avatar s current posture to the first frame posture of the loaded motion. If you select No, the avatar will jump to the first frame of motion at a time.
Click the
move and the program will start to record their movements. Once the avatar s motion is played to the end, the recording is stopped automatically. In order to manually stop the recording, click the (Record) button again.
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To check the recorded animation, Animation Mode must be activated. Click the (Change to Animation Mode) button to switch
from Simulation Mode to Animation Mode. Sometimes you can have the problems such as very elastic cloth movements, shapes stretched too much and intersections between avatar and cloth. In order to alleviate those problems you need to change the simulation quality as the following. Increase Animation Quality Click the roll down button next to the though the simulation will slow down. (Simulation) button.
Then select Complete. This will increase the simulation quality even
During the simulation, sharp parts like hands or feet can penetrate the cloth. To remedy this, you may use the more accurate collision Collision Handling for Sharpe Objects option as the following. Right-click on a background of Avatar Window and select the Set Simulation Property on the popup menu. Then check the AvatarCloth Collision Detection (Vertex-Triangle) of Property Editor.
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[Operation]
After you load animation file (*.anm) or finish the recording on the Simulation Mode, click the to go to Animation Mode. (Change to Animation Mode) button
Play You can play the animation by using the animation tools.
(Go to Start) (Play) (Go to End) (Repeat) (Fame Stepping / Real Time)
Go to the start point of the Play Region. Play the animation Go to the end point of the Play Region. Repeat to play in the Play Region. Set the playing option Frame stepping or Real-time. Adjust the play speed.
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Set Play Region The Play Region is displayed as the yellow bar on the top. Drag either its start or its end to adjust the Play Region. Before to load an animation file (*.anm), you have to open the cloth file (*.pac) used for the animation recording. Refer to File> Open and Open and Save Save Animation section for details.
* If the cloth file is not consistent with the animation file, the animation will not be played properly. Thus we recommend you to save the cloth immediately after recording animation.
The animation data can be exported into the other 3D tools such as Export 3ds Max, and Maya. There you can render the animation with highquality renderer and make realistic virtual fashion shows. Refer to File>Export Animation section for details.
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3D Environment
Set Lighting
To change the color of the lighting in Avatar Window
[Operation]
Right-click in the Avatar Window to activate the popup window. Click on light preset.
You can manually set the position and color of the lighting. Under Move, Rotate, Change Color Environment > Light menu, click the Show Light tab. Each light object is displayed in the Avatar Window and you can select, move and rotate as you would for the pattern pieces. The color of the lighting can be changed through the color tabs in the Property Editor.
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Render in 3D Stereo
You can render the scene in Avatar Window as a 3D Stereoscopic.
[Operation]
Right-click in the Avatar Window to activate the popup menu. Then check the Render in 3D Stereo tab.
Render in 3D Stereo
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Change Viewpoint
To switch to preset views of the Avatar
[Operation]
Right-click in the Avatar Window to activate the popup window, then select the viewpoint.
Change Viewpoint
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Pattern
Design
Create Polygon, Rectangle and Circle Patterns
[Operation]
Select the Polygon Pattern tool. Click points in the Pattern Window to draw a polygon. Complete the pattern by clicking on the starting point. To make a curved segment within the polygon, hold down the CTRL key while clicking on
Polygon Pattern
the point.
Select the Rectangle Pattern tool. Click and drag to draw a rectangle. Release the mouse button to complete the pattern. To create a rectangle with specific width and height values, click and release the left mouse button. Enter the values in the
Rectangle Pattern
Circle Pattern
Select the Circle Pattern tool. Click and drag to draw a circle. Release the mouse button to complete the pattern. To create a circle with a specific radius and position, click and release the left mouse button. Enter the values in the window that follows.
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[Operation]
Select the Internal Polygon/Line tool. Click points within a pattern to draw an internal polygon. Complete the pattern by clicking on the starting point. To draw internal line segments, double click the end point. To make a curved segment within the polygon, hold down the CTRL key while clicking on the point.
Internal Polygon/Line
Select the Internal Rectangle tool. Click and drag within a pattern to draw an internal rectangle. Release the mouse button to complete the pattern. To create an internal rectangle with specific width and height values, click and release the left mouse button. Enter the values in the window that follows.
Internal Rectangle
Select the Internal Circle tool. Click and drag within a pattern to draw an internal
Internal Circle
circle. Release the mouse button to complete the pattern. Release the mouse button to complete the creation. To create an internal circle with a specific radius and position, click and release the left mouse button. Enter the values in the window that follows.
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Create Dart
To create darts within the pattern
[Operation]
Select the Dart tool. Click and drag within a pattern to draw a dart.
. Dart
To create a dart with specific width and height values, click and release the left mouse button. Enter the values in the window that follows. The values are measured from the center of the dart.
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[Operation]
Select the Add Point tool. Click on a line to add a point
Add Point
Right-click on the line to enter a specific length or ratio for the new point.
Select the Pattern Edit tool. Select a point and press the Delete or Backspace key. You can also select the delete function through the right-click activated popup menu. Delete Point
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[Operation]
Select the Draw Curve tool. Click and drag the line you would like to curve. Draw Curve
Select the Pattern Edit tool. Click and drag the control point.
Edit Curve
Select the Pattern Edit tool. Click on the control point and press the Delete or Backspace key. You can also select the delete function through the right-click activated popup menu.
Delete Curve
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Select the Add Anchor Point tool. When you roll the cursor over the curve segment, the points and segment lines of the pattern will appear. Click on the line to add a new anchor point.
Select the Pattern Edit tool. Click and drag the anchor point.
Select the Pattern Edit tool. Click on the anchor point and press the Delete Curve Delete or Backspace key. You can also select the delete function. Through the right-click activated popup menu.
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Edit Patterns
[Operation]
Select the Pattern Edit tool. Click and drag a pattern to move it within the Pattern Window. To select multiple patterns, click on the patterns while holding down the (Ctrl) or (Shift) keys.
You can select and edit individual points and lines on a pattern after selecting the pattern with the Pattern Edit tool. Click and drag to Select and Move Pattern move. You can select multiple points and lines by holding down the (Ctrl) or (Shift) keys.
aligned guide lines will appear and let you move them along the
Moving a point
Moving a line
Move Along Slope of Line Hold down the (Ctrl) key while dragging a point. Guide lines will appear along both lines connected to the point.
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Moving a point
Moving a line
To move with a specific value, right-click while dragging a point or line. Enter the value in the window that follows. This operation can be used with the Ctrl or Shift key to move along axes or angles. Move With Specific Length
Use the arrow keys to move a point, a line or a pattern. The objects will move at 100mm intervals by default.
Pressing the
You can change the default unit distance in Pattern Editor Properties listed in the Patterns menu. The Editor will appear in the Property Editor Window.
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Select one or more patterns and select the Flip Horizontal or Flip Vertical tabs in the right-click activated popup menu.
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Select the patterns that you would like to copy, then press Ctrl+C to copy and Ctrl+R to mirror-paste. You can also the location. select the Copy and Mirror-Paste tabs in the right-click activated popup menu. A ghost pattern will appear. Click to set
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[Operation]
After selecting an internal line, adjust the Folding Angle listed under the Shape tab in the Property Editor.
You can adjust the angle from 0 to 360. The default value is 180, representing a flat surface. Increase the value to make the pattern fold inwards. Decrease the value to make the pattern fold outwards.
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Turn the Render Folded option on to make the fold line sharp/smooth. 120
Checked on (True)
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Insert Elastic
[Operation]
Select a line and locate the Line tab in the Property Editor. Turn the Elastic option on.
Insert Elastic
The value of the Elasticity Strength reflects the tension of the elastic. The higher the value, the higher the tension.
Elasticity Strength
Elasticity Ratio
The value indicates the ratio between the length of the rubber band and its corresponding line.
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Click on a pattern you want to insert and then enter the size of print texture.
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tool.
Select and drag to move the position. And drag the points around the print texture being displayed when you selected to scale whole size.
You can transform the inner pattern by using Gizmo being displayed when you select the print texture with the (Edit Texture) tool.
Note: Refer to the section Cloth>Setting Texture for details. Delete Print Texture
After selecting the print texture with the the Delete key on your keyboard.
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Display
Show and Activating Grid
You can draw or edit pattern on grid. The default distance is 10mm but the displayed distance on the background of Pattern Window is five times of the unit distance.
[Operation]
Right click on the background of Pattern Window to display the popup menu and select Show Grid.
Show Grid
Activate Grid
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Select the Pattern Editor Property. Then property of grid is displayed in the Property Editor.
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Select a pattern or an internal shape with the Show Entire Length Editor. Show Selected Line Length
You can see the entire length at Entire Length of Shape in Property
Select a line. Then the length is displayed in the Length of Picked Line of Property Editor.
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Enter name in the Name of Basic Info of Property Editor. Set Name
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[Operation]
Right click on the background of Pattern Window to display the popup menu and select Show Base Line.
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Show Mesh
[Operation]
Right click on the background of Pattern Window to display the popup menu and select Show Mesh.
Show Mesh
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Seams
Sewing
Segment Sewing: to sew between two line segments; defined by points. Free Sewing: to sew freely along the lines of the pattern; defined by user selected start and end points.
[Operation]
Click on the first line segment. As you move the cursor over the second segment, dotted lines connecting the end points of each segment, as well as directional notches, will appear. Move the cursor over different parts of the second line segment to change the direction of the notches and dotted lines. In general, dotted lines should not be crossed and notches should be in the same relative direction to ensure correct sewing. An exception is sewing pleats (covered in Tutorial No. 3). Segment Sewing Note: The dot lines and notches indicate the sewing direction.
Click on a point anywhere along a pattern line to begin sewing. The line will be highlighted as you move the cursor. Click on a point along Free Sewing the line to indicate an end point to the sewing segment.
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Repeat on the corresponding pattern line, checking the dotted lines and notches.
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Editing Seams
[Operation]
Click and drag the middle of a seam to move it along the line. You can also extend or shorten segments by clicking and dragging the end points
Edit Seam To change the sewing direction, select the Reverse Seam button in the right-click activated popup menu.
Delete Seam Click on a seam, then use the Delete or Backspace keys to delete.
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Folding Seams
[Operation]
Select a seam and adjust Folding Angle value in the Seam Pair Property.
You can adjust the angle from 0 to 360. The default value is 180 indicating a flat surface. Increasing and decreasing the value makes the Garment folded up and down, respectively. Fold Seam
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Displaying Seams
[Operation]
Show Seam Click the button to display or hide seams.
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Window
Display Avatar Window Dimension
[Operation]
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[Operation]
Select the Capture Avatar Window tab in the Window drop down menu
Right-click on the background of the Avatar Window activates the popup menu. Turn the Show Background Texture option off to hide the Background texture.
In the popup menu, select the Change Background Color tab. Enter 0 in the Alpha Channel value in the window that follows.
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Then select the Capture Avatar Window tab in the Window drop down menu
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Right-click on the background of the Avatar Window to activate the popup menu. Select the Change Background Color tab.
Right-click to activate popup menu. Turn the Show Background Texture tab on/off display/hide the background texture.
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Background Texture On
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