Sunteți pe pagina 1din 45

Junior Framework

ASB Football in Schools


Keeping our children active and healthy

ASB Football in Schools


Keeping our children active and healthy

CONTENTS
Part 1 a. Foreword Frank Van Hattum b. Foreword John Herdman Part 2 Part 3 Main Objectives A new approach to Footbal in Schools 4

Part 4

Rationale - Why Football in Schools?

5 8

Part 5 Principles Part 6

A closer look at Football in Schools Overview Football in Schools Programmes

a. ASB Fun Football (7-8 Years)

12 12 14

10

b. ASB Mini Football (9-12 Years) Part 7 FOOTBALL LITERACY

7a. Session Delivery

16

7a. ASB Fun Football (7-8 Years) Part 8

18 20 42

7c. ASB Mini Football (9-12 Years) LETS PLAY

8a. Purpose, Objectives & Rationale 8b. Activities Part 9

64

66 68

9a. ASB Fun Football (7-8 Years) School Festival Appendixs

SCHOOL FESTIVALS

76
80 ?

My name is Nestor the Kk and Ill be guiding you through this document providing helpful tips and hints to ensure everyone has a great football experience

Junior Framework - Fun Football Centres

Part 1 Foreword
A NEW APPROACH TO FOOTBALL IN SCHOOLS

Part 2 Main Objectives


WHAT ARE WE AIMING FOR?

Primary and Intermediate schools have a major role to play in providing more and better football opportunities to Kiwi kids. Schools throughout New Zealand present an unprecedented opportunity to engage children in sport en masse with little need for organisation or structure. When the bell rings, we hope to see more kids out kicking footballs more often on school fields, yards and halls. Schools are a natural breeding ground for unstructured play and NZ Football is aiming to capitalise on this by

providing parents, teachers and players with the expertise and tools to get the ball rolling. The ASB Football in Schools programme will be the main vehicle for NZ Football and its member Federations to bring football alive in Primary and Intermediate schools. The programme and products are aimed at engaging all Primary and Intermediate-aged children in football, providing more recreational football opportunities for our young players, more often.

Frank Van Hattum - Chairman, New Zealand Football


At its heart, football is a simple game. The basic premise is easily understood, making it a game that can quickly be adopted and enjoyed. Sure, there are skills, nuances, tactics and strategies that can be learned and explored over time, but the fundamentals dont change and it is in places like school yards and local parks where we see footballs appeal at its purest. Its where most of us who have ended up playing for a lifetime first fell in love with the game, taking every opportunity to kick a ball round with our mates. And its where a new generation of kids will become active for life through football. ASB Football in Schools programme aims to match the energy of children by providing teachers and parents with the tools to keep children active through football. Its built on enjoyable sessions that, from the outset, are guided by a player development framework that provides players with the right programmes for every age group and level of ability. With more kids playing more football, more often, the lasting benefits for our children and our game will be a legacy we can all be proud of.

THE MAIN OBJECTIVES OF THE FUN FOOTBALL CENTRES

John Herdman - Director of Football Development, New Zealand Football


This new Primary and Intermediate school initiative is aimed at creating more opportunities for Kiwi kids to get active through football. The ASB Football in Schools programme will provide our children with new opportunities, both formal and informal, to play football, increase their skills and fall in love with our sport. Having more kids kicking footballs before, during and after school is our goal, and we have designed two programmes Lets Play and Football Literacy to make this a reality. Offering more football opportunities in Primary and Intermediate schools makes sense! In the majority of cases, schools are safe, have grass and indoor facilities readily available, and are filled with energetic youngsters who are primed to explore and enjoy the possibilities of sport. These new initiatives are aligned to our National Player Development Framework, which is designed to ensure that young players are provided with more opportunities to engage in football activities and to develop their skills. Increasing skill levels will lead to greater enjoyment of the sport and help foster a long-term affinity with football, not to mention the lifelong habit of healthy participation in sport.

Junior Framework - ASB Football in Schools Programme

Part 3 Rationale
WHY FOOTBALL IN SCHOOLS?

more opportunities

more

hours

more fun

more touches

With physical activity levels among Kiwi kids on the slide, and obesity on the rise, it is critical to help children get back on the right track. Research has shown how important physical activity is for a childs health and wellbeing, and sports such as football can provide children with lifelong health and lifestyle benefits. These benefits include better physical fitness, the chance to be part of a team and the

physical skills that can lead to greater self-confidence and self esteem. The latter can flow on into their approach to other aspects of their life and have a positive impact on their relationships with peers. The ASB Football in Schools programme focuses on providing the tools to get more players, playing more football, more often in schools.

This approach will also address some sport-specific challenges, such as: The need to engage children in more unstructured self-guided play to promote and develop players with game intelligence. The need to increase the number of hours children spend playing in both formal (structured) and informal (unstructured) football environments to ensure players accumulate an appropriate base of hours to help them on their pathway to excellence.

The need improve the fundamental football skills in players 4-12 years to develop self-confidence and selfesteem, and increase long-term retention in football, reducing the drop-out rates currently experienced at 13+ years. Through the support of the member Federations, NZ Football will bring football to schools and ensure all Primary and Intermediate schools are provided with the support to get more kids kicking footballs before, during and after school.

Junior Framework - ASB Football in Schools Programme

Part 4 Overview
A CLOSER LOOK AT ASB FOOTBALL IN SCHOOLS

The ASB Football in Schools programme provides Primary and Intermediate schools with practical support to maximise the time children spend engaged in physical activity while in the school environment. It targets key times when children have the opportunity to be physically active in the school environment:
BEFORE THE BELL RINGS

FOOTBALL LITERACY
When How What Why During class time 2 x 5 week football skill develoment programme Developing fundamental football skills Increased understanding of movement as well as developing competence and confidence. Exploration and development of problem-solving skills

Early morning opportunities Break times and after-school programmes Scheduled physical activity or as part of the physical education curriculum

WHEN THE BELL RINGS

DURING CLASS TIME

LETS PLAY
When How What Why Before school starts, after school and break times Summer Terms 1/4 organised play opportunities using activity cards Unstructured play opportunities for children with freedom to play and explore football Learning occurs within the authentic football context of modified games or game-like activities. This develops understanding, decision-making and skills that work within the context of a game

SCHOOL FESTIVALS
When How What Why During class time or after school Intra-school events or inter-school events Organised small sided games in a non competitive environment Increasing opportunities to socially interact, make friends, experience achievement, notice selfimprovement and make choices

To make the most of these physical activity windows, we have developed three key programmes Football Literacy, Lets Play and School Festivals each with its own aims and objectives.

The ASB Football in Schools approach offers our children new opportunities to get active through football. At the same time it presents volunteer parents and teachers with the tools to create and deliver simple programmes that will encourage their children to become more active in the school setting. Each of the programmes outlined above are founded on providing children with a fun experience, using football-based challenges and the joy of playing football as motivation for participation.

Junior Framework - ASB Football in Schools Programme

Part 5 Principles
WHAT PRINCIPLES GUIDE THE ASB FOOTBALL IN SCHOOLS PROGRAMME?

The ASB Football in Schools programme is part of the wider NZ Football National Player Development Framework. The philosophy, teaching approach and curriculum content of the current document are founded on the following 10 principles: 1. Accumulation of Hours and number of Touches Provide all players with every opportunity to access the programme. By creating many opportunities throughout the week and the year for kids to play, let them experience the ball through games that ensure maximum touches and involvement. 2. Early Engagement Start young by playing unstructured football to ensure our players are exposed to non-pressurised football environments where play and enjoyment are at the centre of the development approach. Specialisation can occur at a later stage. 3. Recognising Development Age Treat the players as individuals. They arent mini-adults and although they may seem similar, they might be at different development stages. 4. Training Emphasis Periods Use a carefully designed curriculum to reflect the needs of the players. Take into account any specific type of training that is relevant to Primary and Intermediate-aged children and can maximise their physical development during this period. 5. Football Fitness Developing speed, coordination and fundamental movement skills are key at this age. Specific development of fitness components has been interwoven into the Football in Schools programme to deliver physical benefits for Primary and Intermediate-aged children. 6. Four Corners Approach This ensures that the wants and needs of children have been catered for across the following areas:

Physical

Principles

Mental

1 2 3

Accumulation of Hours & Number of Touches

Early Engagement

Social/Emotional

Recognising Development Age

Technical/Tactical
Through considering the age-related characteristics of players across these four corners, programmes are crafted to enhance their development in each area. 7. Age-Appropriate Games Football tailored to Small Sided Games and motivational activities that are designed to promote fun and enjoyable challenges. 8. Talent Identication and Development Motivating children by showing them the opportunities in football to represent New Zealand on the world stage and the pathways available to gifted players to achieve their dreams. 9. National Framework Integration and Alignment Schools have a major part to play in the development of football players and the promotion of our sport. Therefore programmes will be implemented in schools to make them a key member of the football family and align them more closely to NZ Footballs affiliated clubs. 10. Based on Evidence and Dynamic Ensuring that programmes we offer are evidence-based and informed by worlds best practice.

4 5 6 7 8 9 10

Training Emphasis Periods

Football Fitness

Four Corners Approach

Age Appropriate Games

Talent Identication and Development

National Framework Integration & Alignment

Based on Evidence and Dynamic

10

Junior Framework - ASB Football in Schools Programme

11

Part 6 Programmes
WHAT DO PRIMARY & INTERMEDIATE-AGED PLAYERS NEED?
The ASB Football in Schools programme has been carefully designed to meet the wants and needs of players in the school setting. Using NZ Footballs training stages and player development guide, the following guidelines should be followed by anyone with the role of working with Primary and Intermediate-aged children.
To meet the learning and development requirements of the players NZ Football has separated the children into two groups who have significantly different needs: ASB Fun Football (7-8yrs) & ASB Mini Football (9-12yrs)

ASB FUN FOOTBALL (7-8 YEARS): PLAYING


At this age, football should be played in a playful environment that emphasises self discovery. This will develop crucial factors such as the love for the game, game intelligence and physical literacy. Built on a fundamental skills base, all players can develop basic football techniques and be exposed to games that have specific technical outcomes such as developing shooting techniques under pressure by an opponent. It is the role of parents and coaches to support their understanding by giving all players the opportunity to play without restrictions or information overload. Fun Footballers are enthusiastic, motivated and have a desire to be active. Coaches must provide them with lots of variation and facilitate environments where they can explore new things through just playing.

TECHNICAL & TACTICAL Characteristics


Football specific skills i.e. passing, dribbling, shooting are very basic and just are starting to form Uncoordinated with the ball in the early stages Little understanding or comprehension of how the game is played (in and out of possession)

MENTAL Characteristics
Sensitive to criticism, enjoy being successful and seek praise Short concentration span Enjoy fun games Lack of spatial awareness

Meeting Needs
Players are ready to develop football specific techniques particularly dribbling and shooting, build on their basic foundation Playfully learning the basic skills Let them play: give them room to explore and learn through their own experience while helping them understand the basic concepts/ rules of the game

Meeting Needs
Lots of praise and encouragement Keeping all players involved, all of the time Attach stories imagination to games

PHYSICAL Characteristics
Often Uncoordinated Energetic Desire for gymnastic type activities with lots of different movement

SOCIAL / EMOTIONAL Characteristics


Not very aware of group involvement in activities Start to engage with other peers as they develop through Fun Football Excitable and playful

Meeting Needs
Provide opportunities for players to explore different movement patterns i.e. hopping, skipping, twisting and turning and combinations of these patterns Include games that involve quick changes of direction, turning at different angles, weaving and dodging, use a ball for extra motivation

Meeting Needs
Help players to become more aware of their teammates Build on individual development Introduce the concept of team through games

Guidelines
Emphasise playing games with little interference from coaches and parents. Provide as many opportunities as possible to play football Let the game be the teacher. Offer activities where excitement and pleasure are the main objectives and extrinsic factors such as winning are not emphasised. Football activities outside the formal environment (e.g. Lets Play after-school programme) and other sporting activities should be encouraged to reinforce physical literacy and game understanding. Let the players play with minimum restrictions and little instruction Keep it simple. Keep the adult pressures of winning out of Fun Football.

12

Junior Framework - ASB Football in Schools Programme

13

Part 6 Programmes
ASB MINI FOOTBALL (9-12 YEARS): LEARNING
These are the skill-hungry years. Children are geared to learn skill at this time, providing the ideal opportunity for building football-specific skills onto fundamental movement abilities. These golden years of player development require coaches to work on cementing individual technical excellence so that well-rounded and are ready to make the step to youth football and the 11v11 game. Pitch sizes and player numbers increase with the progression from 7v7 to 9v9 Mini Football. Players are more capable of understanding how to play more effectively with their teammates to either score goals or prevent scoring opportunities. Basic positions within simple team structures are introduced. Initial talent identification of gifted and committed players is conducted from the age of age 9 (Federation Skill Centres). However, the system should allow ongoing movement of players across the continuum depending on motivation and skill.

TECHNICAL & TACTICAL Characteristics


Players are hungry to learn new skills. Basic tactical development with reference to roles within a team Players are becoming interested to learn the relevant skills required in the game Players are more aware of the concept of team Players become more tactically aware of the principles relating to creating and denying space

MENTAL Characteristics
Critical of self and others Capable of and enjoy problem solving Can be sensitive to criticism Individually competitive

Meeting Needs
Refining techniques relating to roles and introducing more advanced tactical elements Enthuse and encourage skill development with both feet Link training to matches with basic tactical development

Meeting Needs
Reinforce individual improvement and progression Assign individuals tasks to develop awareness of strengths and weaknesses Challenge players with questioning and problem solving games Promote self-initiative

PHYSICAL Characteristics
Adapt to the physiological changes occurring within age groups and genders Enjoy the opportunity to challenge others in the area of physical contacts Very active and energetic Physical changes are present in girls

SOCIAL / EMOTIONAL Characteristics


More responsibility and ownership for developing team culture Peers opinions are important to individuals Fairness is important to players at this stage Start to become more aware of and recognise the value of others

Meeting Needs
Focus on agility and speed techniques within football contexts Use competitive games to challenge the physical development of a player

Meeting Needs
Equal opportunities for all Start to develop a team culture through trust, responsibility and ownership Emphasise teamwork throughout sessions

Guidelines
Focus should be around deliberate play with opportunities to refine technical skills and develop game intelligence with the increased number of teammates (7v7 to 9v9). Develop confidence as a vital ingredient for future participation and performance by fostering and reinforcing success in achieving basic goals. Game format is progressed from 7v7 to 9v9 as children grow. The emphasis is on learning opportunities and fun. Speed and agility are the key physical qualities to develop in every training session. Football activities outside the formal environment, like the Lets Play programme, and other sporting activities, should be encouraged to reinforce physical literacy and game intelligence.

14

Junior Framework - ASB Football in Schools Programme

15

Part 7 FOOTBALL LITERACY

Part 7 FOOTBALL LITERACY

Quote

16

Junior Framework - ASB Football in Schools Programme

17

Part 7a FOOTBALL LITERACY


SESSION DELIVERY

Focus for Sessions


FUNDAMENTAL MOVEMENT 25%
(10 Mins)

The programme can be delivered either indoors or outdoors. It requires minimal instruction or explanations, is designed to get going fast and encourages the activity of all the children.

AGE APPROPRIATE SMALL SIDED GAMES 37.5%


(15 Mins)

FOOTBALL TECHNIQUE 37.5%


(15 Mins)

Remember:
Encourage Players to try and practice Lesson plans have been designed to meet the time restrictions of a typical class of 40-45 minutes. The lessons require minimal set-up from the teacher or facilitator and have been designed to promote Fundamental Movement Skills, Football Technique and Small Sided Games. Dont keep stepping in to correct mistakes Let the players play Allow players to make mistakes and help them to learn from them Be encouraging not critical

Your job is to:


Set up and manage the game Ensure that its safe and appropriate to the age and ability of the players Move the game on to its progression or to another game when appropriate Make it fun

Helping the Players Improve:


Let them play for a set period At the end of this period, ask what they could change Start again How could you make the session harder, easier to meet the needs of the players

Fundamental Movement
Fundamental Movement Skills enable children to learn key skills through play and games. The activities provided will increase their understanding of movement and help develop their competence and confidence in a broad spectrum of fundamental movement skills specific to the game of football.

Football Technique
Football Technique components are progressive and variable so that children can discover their own solutions to football problems. By reducing the volume of instruction, the teacher or facilitator is freed up to shape and guide the lesson rather than direct it. Demonstration is reduced to a minimum, and it is suggested that a child within the class could demonstrate and then let the other players try to find their own way of performing a movement or skill.

Small Sided Games


Small Sided Games with multiple small pitches increase the opportunities for children to be more involved in the activities, which avoids the likelihood of boredom. Manchester Metropolitan University researched the effects of playing Small Sided Games of 4v4 for the Manchester United U9 Academy and found that the number of passes increased by 135%, scoring attempts increased by 260%, the number of goals scored increased by 500%, the number of 1V1 encounters increased by 225%, and the number of dribbling skills (tricks) increased by 280%. NZ Football advocates a person-centred approach to coaching with the emphasis on letting the game be the teacher. A guided discovery model of allowing children to explore, make mistakes and solve problems will aid in the childs development.

Quote...

18

Junior Framework - ASB Football in Schools Programme

19

Part 7b FOOTBALL LITERACY (7-8 Years)


FUN FOOTBALL - INTRODUCTION
The delivery agents for the Football Literacy programme are Federation Development Officers, Football in School contractors, private providers (licensed by Federations) and accredited teachers. We believe that Regional Sport Trusts are a key conduit to support school contacts and networking.

SESSIONS OVERVIEW

WEEK

FOCUS

DIFFICULTY RATING

FUNDAMENTAL

MOVEMENT (10mins) PHASE 1

FOOTBALL TECHNIQUE (15mins)

SMALL SIDED GAMES (15mins)

Fun Football (7-8yrs) Key educational competencies


Thinking Using language, symbols and texts Managing self Relating to others Participating and contributing

Dribbling

Running Free

Trafc Lights

3v3

Achievement objectives
Students will develop their capabilities in the following areas.

Dribbling

Chain Tag Tricky Trapping Techniques Stuck in the Mud

Trafc Cops

3v3

PERSONAL HEALTH & PHYSICAL DEVELOPMENT

MOVEMENT CONCEPTS & MOTOR CONCEPTS

Dribbling/ Turning

Trucks & Trailers

3v3

Personal growth & development Describe feelings and ask questions about their health, growth and development, and personal needs and wants. Regular physical activity Participate in creative and regular football activities and identify enjoyable experiences. Safety management Describe and use safe practices playing football and identify people who can help. Personal identity Describe themselves in relation to a range of football contexts.

Movement skills; Science and technology Develop a wide range of movement skills, using a variety of equipment and play environments. Positive attitudes, challenges and cultural factors Participate in a range of games and activities and identify the factors that make participation safe and enjoyable. Challenges and social and cultural factors Develop and apply rules and practices in games to promote fair, safe and culturally appropriate participation for all.

Dribbling/ Turning

Terminator

3v3

Dribbling/ Turning

Sharks & Islands


PHASE 2

Jungle Time

3v3

Dribbling/ Turning

Long Hopping Relay Fox & Geese

Whats the Time Mr. Wolf?

4v4

RELATIONSHIPS WITH OTHER PEOPLE

HEALTHY COMMUNITIES AND ENVIRONMENTS

Turning

Ball Thief

(7 yrs) 4 v 4 (8 yrs) 5 v 5

Relationships Explore and share ideas about relationships with other people while playing football. Identity, sensitivity and respect Demonstrate respect through sharing and cooperation in groups and teams. Interpersonal skills Express their own ideas, needs, wants and feelings clearly and listen to those of other people.

Community resources Identify and discuss obvious hazards in their school and local environments and adopt simple safety practices when playing football. Rights, responsibilities and laws; People and the environment Take individual and collective action to contribute to playing football that can be enjoyed by all.

Passing/ Shooting

Flag Tag

Hunt Your Prey

(7 yrs) 4 v 4 (8 yrs) 5 v 5

Passing/ Shooting

Octopus

Ghostbusters

(7 yrs) 4 v 4 (8 yrs) 5 v 5

10

Skills Challenge

20

Junior Framework - ASB Football in Schools Programme

21

Part 7b FOOTBALL LITERACY (7-8 Years)


PHASE 1
TRAFFIC LIGHTS
(FOOTBALL TECHNIQUE)

WEEK 1 DRIBBLING

15 mins

HOW TO PLAY 1. Each player stands with their foot on top of the ball in the stop position.

SETUP
15m

2. Teacher signals green light and the players move around the designated area avoiding a crash with other players 3. Teacher signals red light and all the players must hit the brakes and stop, demonstrating control PROGRESSION Introduce gears e.g. 1st gear is slow, 2nd gear is jogging, 3rd gear is running and 4th gear is sprinting, reverse is going backwards- slowly to avoid crashes

24

24-32

10m

OUTCOMES Dribbling and changing direction Dribbling using different parts of the foot

12

Basic awareness of others Changing direction of play Ball control

RUNNING FREE
(FUNDAMENTAL MOVEMENT)

10 mins

3v3

(SMALL SIDED GAMES) 10mins

15 mins

HOW TO PLAY 1. All players spread out in a dened space 2. On your signal ask the players, Who can run? (or Can you run?) like a zombie, an elephant, very tall, very small, on your tippy toes, as fast/ slowly/ smoothly as you can, with jerky movements, forwards/ backwards, keeping a certain distance away from everyone else, in front of/ behind a partner PROGRESSION Any of the above Choose animal movements that progressively get more difficult Ask the players to give suggestions OUTCOMES Running, space awareness (directions and levels) and body awareness (time and energy)

START & RESTART OF PLAY A game is started with a kick forward to a team mate from the middle of the halfway line. When a goal is scored, play is restarted at the halfway line with the side conceding the goal taking the kick off as per the start of play. BALL IN AND OUT OF PLAY- BALL CROSSING THE TOUCHLINE The ball is to be kicked or dribbled into play from behind the touchline. To ensure players have as much contact with the ball as possible. This can be managed by the teacher using ready-set-go! SCORING GOALS A goal is scored when the whole ball crosses the line (in between cones/ markers if traditional goals are not used). Where traditional goals are not used, the height should be reective of the tallest player on the pitch. Goals can only be scored from the within the oppositions half. OFFSIDE There are no offsides in small sided football but poaching should not be encouraged REMEMBER... Let the game be the teacher

22

Junior Framework - ASB Football in Schools Programme

23

Part 7b FOOTBALL LITERACY (7-8 Years)


PHASE 1
cont..

WEEK 2 DRIBBLING

TRAFFIC COPS
(FOOTBALL TECHNIQUE)

15 mins

HOW TO PLAY

SETUP
15m

1. All players start on the end line (car parked in the garage). You (the trafc cop) stand in the centre, facing away from the players 2. On your green light call the players begin dribbling forward. When you call red light the payers must stop

24

3. After the red light call you turn to check if anyone is still moving. If they are, that player is sent back to the garage to start again 4. The winners are the rst players to reach the other end (top of the street) PROGRESSION

24-32

10m

INTERMEDIATE: OUTCOMES

The traffic cop chase. On red light you turn and chase players back to the garage. Any player caught becomes another trafc cop

12

Dribbling and changing direction with close ball control, with both feet Keeping head up for awareness Stooping the ball with different techniques

CHAIN TAG
(FUNDAMENTAL MOVEMENT)

10 mins

3v3

(SMALL SIDED GAMES)

15 mins

HOW TO PLAY 1. Two to three pairs with their inside hands joined are the taggers. While keeping their hands joined, the pair tries to tag the free players with their free hands. Everyone runs around while the taggers chase the free players. When a free player is tagged they join the pair, which becomes a threesome or a chain of three. The three continue to chase and when a fourth person is tagged, they break into two chains of two and both chains continue to chase and tag. The game is completed when everyone is in a chain.

START & RESTART OF PLAY A game is started with a kick forward to a team mate from the middle of the halfway line. When a goal is scored, play is restarted at the halfway line with the side conceding the goal taking the kick off as per the start of play. BALL IN AND OUT OF PLAY- BALL CROSSING THE TOUCHLINE The ball is to be kicked or dribbled into play from behind the touchline. To ensure players have as much contact with the ball as possible. This can be managed by the teacher using ready-set-go! SCORING GOALS A goal is scored when the whole ball crosses the line (in between cones/ markers if traditional goals are not used). Where traditional goals are not used, the height should be reective of the tallest player on the pitch. Goals can only be scored from the within the oppositions half. OFFSIDE There are no offsides in small sided football but poaching should not be encouraged REMEMBER... Let the game be the teacher

PROGRESSION Investigate different movements i.e. walking, jogging, skipping, hopping

OUTCOMES Exploration of locomotor skills

24

Junior Framework - ASB Football in Schools Programme

25

Part 7b FOOTBALL LITERACY (7-8 Years)


PHASE 1
cont..

WEEK 3 DRIBBLING / TURNING

TRUCKS & TRAILERS


(FOOTBALL TECHNIQUE)

15 mins

HOW TO PLAY 1. One player in each pair starts as the truck, the other starts as the trailer

SETUP
15m

2. On your signal the game starts with the truck dribbling around the area, leading the trailer who must follow the movements of the truck 3. When you call stop the players freeze and check how close they are together compared to the other players PROGRESSION BASIC: Use different parts of the foot Use different turning techniques Trucks have more than one trailer Trucks try to lose their trailer

24

24-32

10m

INTERMEDIATE: ADVANCED: OUTCOMES

12

Dribbling and changing direction with close ball control Keeping head up for awareness of space and other players while dribbling Change of pace with the ball

TRICKY TRAPPING TECHNIQUES 10 mins (FUNDAMENTAL MOVEMENT)


HOW TO PLAY 1. All players spread out in the dened space 2. On your signal ask the players to throw the ball in the air and explore how many body parts of their body can they use (other than their hands) to control the ball 3. Who can touch the ball with two body parts (not hands) before catching the ball PROGRESSION With a partner explore how many ways you can use to stop a bouncing ball With a partner explore how many ways you can use to stop a ball lobbed on the full Controlling the ball to be placed at your feet Controlling the ball that has been lobbed over an obstacle OUTCOMES Trapping a ball with the body Body awareness and control Relationship with objects and others

3v3

(SMALL SIDED GAMES)

15 mins

START & RESTART OF PLAY A game is started with a kick forward to a team mate from the middle of the halfway line. When a goal is scored, play is restarted at the halfway line with the side conceding the goal taking the kick off as per the start of play. BALL IN AND OUT OF PLAY- BALL CROSSING THE TOUCHLINE The ball is to be kicked or dribbled into play from behind the touchline. To ensure players have as much contact with the ball as possible. This can be managed by the teacher using ready-set-go! SCORING GOALS A goal is scored when the whole ball crosses the line (in between cones/ markers if traditional goals are not used). Where traditional goals are not used, the height should be reective of the tallest player on the pitch. Goals can only be scored from the within the oppositions half. OFFSIDE There are no offsides in small sided football but poaching should not be encouraged REMEMBER... Let the game be the teacher

26

Junior Framework - ASB Football in Schools Programme

27

Part 7b FOOTBALL LITERACY (7-8 Years)


PHASE 1
cont..

WEEK 4 DRIBBLING / TURNING

TERMINATOR
(FOOTBALL TECHNIQUE)

15 mins

SETUP
15m

24

HOW TO PLAY 1. Players with the ball dribble around the area shielding their ball from the terminator 2. The terminator attempts to tackle the other players to take the ball from them 3. If tackled the player must get their ball and stand still with it, with their legs apart 4. The other players can free a tackled player by passing their own ball through their legs, allowing them to re-join the game. 5. After 1 mins. A new terminator is chosen and the game re-starts PROGRESSION BASIC: INTERMEDIATE:

24-36

10m

The terminator must dribble the ball from the square, but not kick it away, after a tackle Add another terminator

12

OUTCOMES Dribbling and changing direction with close ball control Keeping head up for awareness of space and other players while dribbling Players ability to use their body to protect the ball while under pressure

STUCK IN THE MUD


(FUNDAMENTAL MOVEMENT)

10 mins

3v3

(SMALL SIDED GAMES)

15 mins

HOW TO PLAY 1. All players spread out in a dened space. 2. One or two children are taggers and the rest of the class are runners 3. Taggers try to tag the runners. If tagged, a runner becomes stuck in the mud and holds a static position (with feet apart) until released 4. To release a stuck player, a free runner must crawl under a tagged players legs PROGRESSION Runners must dribble a ball whilst playing The runners explore completing a trick prior to crawling under a tagged players legs A tagged player may have to position themselves in different stances OUTCOMES Dribbling Evasion Keeping head up for awareness of space and other players while dribbling

START & RESTART OF PLAY A game is started with a kick forward to a team mate from the middle of the halfway line. When a goal is scored, play is restarted at the halfway line with the side conceding the goal taking the kick off as per the start of play. BALL IN AND OUT OF PLAY- BALL CROSSING THE TOUCHLINE The ball is to be kicked or dribbled into play from behind the touchline. To ensure players have as much contact with the ball as possible. This can be managed by the teacher using ready-set-go! SCORING GOALS A goal is scored when the whole ball crosses the line (in between cones/ markers if traditional goals are not used). Where traditional goals are not used, the height should be reective of the tallest player on the pitch. Goals can only be scored from the within the oppositions half. OFFSIDE There are no offsides in small sided football but poaching should not be encouraged REMEMBER... Let the game be the teacher

28

Junior Framework - ASB Football in Schools Programme

29

Part 7b FOOTBALL LITERACY (7-8 Years)


PHASE 1
cont..

WEEK 5 DRIBBLING / TURNING

JUNGLE TIME
(FOOTBALL TECHNIQUE)

15 mins

HOW TO PLAY

SETUP 24
15m

1. Teacher calls out an animal and the players must move the ball in the style of that animal. E.g. Elephant may require slow movements dragging the ball with the sole of the foot and an Anteater may move the ball with the head on hands and knees

PROGRESSION Ask the players for suggestions

24-32
10m

The teacher becomes the hunter and when he/ she calls hunters here all the players must dribble their ball to a corner, to hide in the jungle. The hunter will try to catch any slow animals

12 6

OUTCOMES Demonstration of imagination

alternative to using cones

Exploration of non-traditional forms of dribbling / control of the ball

SHARKS & ISLANDS


(FUNDAMENTAL MOVEMENT)

10 mins

3v3

(SMALL SIDED GAMES)

15 mins

HOW TO PLAY 1. The players with the ball (islanders) dribble around the area, while the two without the ball are sharks 4. The sharks try to tackle the islanders to take their ball from them. An islander who gets tackled becomes a shark and vice versa 3. An islander who is on an island is safe, but only one islander can stay on an island at one time. If another islander is coming they have to leave PROGRESSION BASIC: INTERMEDIATE:

START & RESTART OF PLAY A game is started with a kick forward to a team mate from the middle of the halfway line. When a goal is scored, play is restarted at the halfway line with the side conceding the goal taking the kick off as per the start of play. BALL IN AND OUT OF PLAY- BALL CROSSING THE TOUCHLINE The ball is to be kicked or dribbled into play from behind the touchline. To ensure players have as much contact with the ball as possible. This can be managed by the teacher using ready-set-go! SCORING GOALS A goal is scored when the whole ball crosses the line (in between cones/ markers if traditional goals are not used). Where traditional goals are not used, the height should be reective of the tallest player on the pitch. Goals can only be scored from the within the oppositions half. OFFSIDE There are no offsides in small sided football but poaching should not be encouraged REMEMBER... Let the game be the teacher

Reduce the number of islands or increase the number of sharks Change the part of the foot allowed to be used to control the ball

OUTCOMES Dribbling and changing direction and speed with close ball control Keeping head up for awareness of space and other players while dribbling Players ability to use their body to protect the ball while under pressure

30

Junior Framework - ASB Football in Schools Programme

31

Part 7b FOOTBALL LITERACY (7-8 Years)


PHASE 2
WHATS THE TIME MR. WOLF?
(FOOTBALL TECHNIQUE)

WEEK 1 DRIBBLING / TURNING

15 mins

SETUP
30m

24

HOW TO PLAY 1. Players line up at one end of the dened space with a ball each. The game starts with the (teacher) wolf with his / her back to the players. As soon as the wolf starts walking away the players shout whats the time Mr Wolf, whilst dribbling their ball slowly forwards. The wolf then turns around and replies one oclock and in doing so the players must freeze. The wolf then turns and walks away again the players repeat the question. The wolf will add one hour to his/her reply every time until the wolf decides to say dinner time! and turns to chase the players. Players then must perform a turn and dribble their ball back to the start as quickly as possible 2. Players should be encouraged to stop their ball on the start line in order to start again PROGRESSION One of the players can be the wolf Specify the turn the players must complete to get away from the wolf OUTCOMES Develops turning, dribbling and change of speed with the ball Develops control of the ball

24-32

20m

12

LONG HOPPING RELAY


(FUNDAMENTAL MOVEMENT)

10 mins

4v4

(SMALL SIDED GAMES)

15 mins

HOW TO PLAY 1. Teams of equal numbers of children are lined up behind each other, with one cone per team 2. The rst person in each team stands on the starting line and hops as far as they can. A cone is placed where they rst contact the ground with their hopping foot. The second person then takes off from the cone and hops as far as they can, and the cone is moved to where the second person landed. The relay continues until everyone in the team has a go PROGRESSION Choose a specific distance or time the task must be completed in Add other movement like bounding or jumping Use a football instead of a cone Complete the above facing different directions Explore different ways to land safely Explore different movements of the upper body to compliment the activity OUTCOMES Static and dynamic balance Exploration of landing safely

START & RESTART OF PLAY A game is started with a kick forward to a team mate from the middle of the halfway line. When a goal is scored, play is restarted at the halfway line with the side conceding the goal taking the kick off as per the start of play. BALL IN AND OUT OF PLAY- BALL CROSSING THE TOUCHLINE The ball is to be kicked or dribbled into play from behind the touchline. To ensure players have as much contact with the ball as possible. This can be managed by the teacher using ready-set-go! SCORING GOALS A goal is scored when the whole ball crosses the line (in between cones/ markers if traditional goals are not used). Where traditional goals are not used, the height should be reective of the tallest player on the pitch. Goals can only be scored from the within the oppositions half. OFFSIDE There are no offsides in small sided football but poaching should not be encouraged REMEMBER... Let the game be the teacher

32

Junior Framework - ASB Football in Schools Programme

33

Part 7b FOOTBALL LITERACY (7-8 Years)


PHASE 2
cont..

WEEK 2 TURNING

BALL THIEF
(FOOTBALL TECHNIQUE)

15 mins

HOW TO PLAY

SETUP
30m

1. Players dribble the ball around their area, and when they think the time is right they attempt to cross to the other box 2. While between the two areas, they need to perform a fake to beat you before reaching the other area

24

3. You need to challenge the players and if they lose control of the ball, knock it away from them 4. If they do not make it across, the player returns to the initial area PROGRESSION

24-32

20m

BASIC: INTERMEDIATE: OUTCOMES

Specify the part of the foot used to control the ball, or specify the type of fake used Add another player to defend between the two areas

12

Close ball control while dribbling with different parts of the foot. Ability to use different fakes and turns Ability to change speed with the ball

FOX & GEESE


(FUNDAMENTAL MOVEMENT)

10 mins

(7 YEARS) 4 v 4, (8 YEARS) 5 v 5

(SMALL SIDED GAMES)

15 mins

HOW TO PLAY 1. Split players into four or five per group. One is the fox and the others are the geese standing in a line with each player holding onto the waist of the player in front 2. The fox tries to tag the last goose in the line. The geese move around to avoid the fox and keep their last goose safe. A goose takes the place of the fox if they: - Break the line by letting go - Are tagged as the last goose in the line.

START & RESTART OF PLAY A game is started with a kick forward to a team mate from the middle of the halfway line. When a goal is scored, play is restarted at the halfway line with the side conceding the goal taking the kick off as per the start of play. BALL IN AND OUT OF PLAY- BALL CROSSING THE TOUCHLINE The ball is to be kicked or dribbled into play from behind the touchline. To ensure players have as much contact with the ball as possible. This can be managed by the teacher using ready-set-go! SCORING GOALS A goal is scored when the whole ball crosses the line (in between cones/ markers if traditional goals are not used). Where traditional goals are not used, the height should be reective of the tallest player on the pitch. Goals can only be scored from the within the oppositions half. OFFSIDE There are no offsides in small sided football but poaching should not be encouraged REMEMBER... Let the game be the teacher

PROGRESSION Vary the numbers of geese Have more the one fox per team OUTCOMES Dodging, swerving, evading and relationships (with others)

34

Junior Framework - ASB Football in Schools Programme

35

Part 7b FOOTBALL LITERACY (7-8 Years)


PHASE 2
cont..

WEEK 3 PASSING / SHOOTING

HUNT YOUR PREY


(FOOTBALL TECHNIQUE)

15 mins

HOW TO PLAY

SETUP
30m

1. In this SSG the teams score by dribbling or passing the ball through the two goals they are attacking 2. When a team scores, they retreat, allowing the opposition to start play from the goal line 3. There are no throw ins, rather the ball is passed in PROGRESSION INTERMEDIATE: ADVANCED: OUTCOMES Dribbling and changing direction with the head up Passing over short distances Dribbling using different parts of the foot Basic awareness of other players Changing direction of play Players can only use their non-dominant foot Specify the number of players that have to touch the ball before a goal is scored

24

24-32

20m

24

FLAG TAG
(FUNDAMENTAL MOVEMENT)

10 mins

(7 YEARS) 4 v 4, (8 YEARS) 5 v 5

(SMALL SIDED GAMES)

15 mins

HOW TO PLAY 1. Each player is given a flag and requested to tuck into the back of their shorts. Players chase each other and try to capture as many ags as possible. The player with the most number of ags after a specic time period wins 2. Players cannot hold onto their ags and must let the others snatch the ag if and when they are caught PROGRESSION Place the flag down the side of the shorts Use multiple flags per player Determine a points system for different coloured flags i.e. blue ags = 5 points, red ags =2 points OUTCOMES Develops turning, rotation, changes of speed and direction Can encourage mathematics skills if a points system is introduced

START & RESTART OF PLAY A game is started with a kick forward to a team mate from the middle of the halfway line. When a goal is scored, play is restarted at the halfway line with the side conceding the goal taking the kick off as per the start of play. BALL IN AND OUT OF PLAY- BALL CROSSING THE TOUCHLINE The ball is to be kicked or dribbled into play from behind the touchline. To ensure players have as much contact with the ball as possible. This can be managed by the teacher using ready-set-go! SCORING GOALS A goal is scored when the whole ball crosses the line (in between cones/ markers if traditional goals are not used). Where traditional goals are not used, the height should be reective of the tallest player on the pitch. Goals can only be scored from the within the oppositions half. OFFSIDE There are no offsides in small sided football but poaching should not be encouraged REMEMBER... Let the game be the teacher

36

Junior Framework - ASB Football in Schools Programme

37

Part 7b FOOTBALL LITERACY (7-8 Years)


PHASE 2
cont..

WEEK 4 PASSING / SHOOTING

GHOSTBUSTERS
(FOOTBALL TECHNIQUE)

15 mins

HOW TO PLAY

SETUP 24
30m

1. The players dribble their ball inside the square while you call for them to use different parts of the foot, or dribbling combinations 2. On calling ghostbusters you run around the area 3. The players shoot the ghost by hitting you below the knees with their ball 3 times in 20 seconds 4. The players continue dribbling after the 20 seconds is completed

24-48
20m

PROGRESSION BASIC: INTERMEDIATE: Change the part of the foot used to dribble Players can only shoot with their non-dominant foot

12 20

OUTCOMES Dribbling and changing direction with the head up Passing accuracy over different distances

alternative to using cones

OCTOPUS
(FUNDAMENTAL MOVEMENT)

10 mins

(7 YEARS) 4 v 4, (8 YEARS) 5 v 5

(SMALL SIDED GAMES)

15 mins

HOW TO PLAY 1. Once each base has a player (octopus), the remaining players attempt to cross from one side to the other without being tagged 2. If a player is tagged they have to go back and start again 3. Assign new roles to players to ensure everyone has a go at being an octopus PROGRESSION INTERMEDIATE: ADVANCED: OUTCOMES Agility while changing direction Mobility over a range of movement (crouching, rolling, jumping, swerving) Develops spatial awareness Hospital tag if a player is tagged, they can keep going but not use that body part e.g. left leg tagged means hopping on the right only Tagger challenge octopuses can only tag in certain ways e.g. must tag left leg using right hand

START & RESTART OF PLAY A game is started with a kick forward to a team mate from the middle of the halfway line. When a goal is scored, play is restarted at the halfway line with the side conceding the goal taking the kick off as per the start of play. BALL IN AND OUT OF PLAY- BALL CROSSING THE TOUCHLINE The ball is to be kicked or dribbled into play from behind the touchline. To ensure players have as much contact with the ball as possible. This can be managed by the teacher using ready-set-go! SCORING GOALS A goal is scored when the whole ball crosses the line (in between cones/ markers if traditional goals are not used). Where traditional goals are not used, the height should be reective of the tallest player on the pitch. Goals can only be scored from the within the oppositions half. OFFSIDE There are no offsides in small sided football but poaching should not be encouraged REMEMBER... Let the game be the teacher

38

Junior Framework - ASB Football in Schools Programme

39

Part 7b FOOTBALL LITERACY (7-8 Years)


PHASE 2
cont..

WEEK 5 SKILLS CHALLENGE

TRAFFIC LIGHTS
HOW TO PLAY

(FOOTBALL TECHNIQUE)

SETUP

1. In this SSG the teams score by dribbling or passing the ball through the two goals they are attacking 2. When a team scores, they retreat, allowing the opposition to start play from the goal line 3. There are no throw ins, rather the ball is passed in PROGRESSION INTERMEDIATE: ADVANCED: OUTCOMES Dribbling and changing direction with the head up Passing over short distances Dribbling using different parts of the foot Basic awareness of other players Changing direction of play Players can only use their non-dominant foot Specify the number of players that have to touch the ball before a goal is scored

RUNNING FREE

(FUNDAMENTAL MOVEMENT)

6-7 yrs 4 v 4, 8 yrs 5 v 5


HOW TO PLAY

(SMALL SIDED GAMES)

HOW TO PLAY 1. The coach is Captain Jack Sparrow and on his/her signal (visual or verbal) the boots (teams) start sailing (walking in line inside the area, captain up front). The coach (Captain Jack), from time to time, mixes up the way the teams have to move (see progressions) 2. On the next command from Captain Jack, Pirates!, the players have to get back to the island as quick as possible 3. Competition: Which group can get back the quickest? PROGRESSION BASIC: - Walk backwards - Walk quietly/loud - Big steps/small steps INTERMEDIATE: Jump with two legs together, skip on one leg ADVANCED: If a player (sailor) on their way back to safety (on the island) gets tapped by Captain Jack they turn into a rock and have to freeze on the spot. Their arms are seaweed and are the only part of their body they are allowed to move. If in the following round they manage to tap another sailor they turn into a rock as well, but if they manage to tap Captain Jack they are free again and join the game again as a sailor OUTCOMES Offer a range of movements for players to try

1. In this SSG the teams score by dribbling or passing the ball through the two goals they are attacking 2. When a team scores, they retreat, allowing the opposition to start play from the goal line 3. There are no throw ins, rather the ball is passed in PROGRESSION INTERMEDIATE: ADVANCED: OUTCOMES Dribbling and changing direction with the head up Passing over short distances Dribbling using different parts of the foot Basic awareness of other players Changing direction of play Players can only use their non-dominant foot Specify the number of players that have to touch the ball before a goal is scored

40

Junior Framework - ASB Football in Schools Programme

41

Part 7c FOOTBALL LITERACY (9-12 Years)


MINI FOOTBALL - INTRODUCTION
Mini Football (9-12yrs) Key educational competencies
Thinking Using language, symbols and texts Managing self Relating to others Participating and contributing
WEEK

SESSIONS OVERVIEW

FOCUS

DIFFICULTY RATING

FUNDAMENTAL

MOVEMENT (10mins) PHASE 1

FOOTBALL TECHNIQUE (15mins)

SMALL SIDED GAMES (15mins)

Achievement objectives
Students will develop their capabilities in the following areas.
PERSONAL HEALTH & PHYSICAL DEVELOPMENT MOVEMENT CONCEPTS & MOTOR CONCEPTS

Dribbling

Flag Tag

Monarch of the Park

4v4

Dribbling

Octopus

Box to Box

(9-10 yrs) 4 v 4 (11-12 yrs) 5 v 5

Personal growth and development Identify factors that affect personal, physical, social and emotional growth and development skills to manage changes. Regular physical activity Maintain regular participation in enjoyable football activities and describe how these assist in the promotion of well-being. Safety management Identify risks and their causes and describe safe practices to manage these. Personal identity Describe how their own feelings, beliefs and actions and those of other people contribute to their personal sense of self worth.

Movement skills, science and technology Develop more complex movement sequences and strategies in a range of football situations. Positive attitudes, challenges and cultural factors Develop movement skills in challenging situations and describe how these challenges impact on themselves and others. Science and technology Participate in and describe how their body responds to regular and vigorous play of football. Challenges and social and cultural factors Participate in co-operative and competitive activities and describe how they affect peoples behaviour and quality of experience.

Dribbling/ Turning

Tricky Trapping Techniques Stuck in the Mud Sharks & Islands


PHASE 2

Ball Thief

(9-10 yrs) 5 v 5 (11-12 yrs) 6 v 6

Dribbling/ Turning

Lose Your Partner

(9-10 yrs) 5 v 5 (11-12 yrs) 6 v 6

Dribbling/ Turning

Beat the Gate Keeper

(9-10 yrs) 6 v 6 (11-12 yrs) 7 v 7

Dribbling/ Turning

Flag Tag

Doctor Doctor

(9-10 yrs) 6 v 6 (11-12 yrs) 7 v 7

RELATIONSHIPS WITH OTHER PEOPLE

HEALTHY COMMUNITIES AND ENVIRONMENTS

Relationships Identify and compare ways of establishing relationships and managing changing relationships. Identity, sensitivity and respect Identify ways in which people discriminate and ways to act responsibility to support themselves and other people. Interpersonal skills Identify the pressures that can influence interactions with other people and demonstrate basic assertiveness strategies to manage these.

Community resources Participate in shared events and describe how such events enhance well-being in the community. Rights, responsibilities and laws; People and the environment Research and describe current health and safety guidelines and practices while playing football in their school and take action to enhance their effectiveness. People and the environment Plan and implement a football programme to enhance an identified social or physical aspect of their school environment.

Turning

Connect It

Footbull Rush

(9-10 yrs) 7 v 7 (11-12 yrs) 8 v 8

Passing/ Shooting

Piggie in The Middle

Ghostbusters

(9-10 yrs) 4 v 4 (11-12 yrs) 5 v 5

Shooting

Pole Tag

Shooting Gallery

(9-10 yrs) 5 v 5 (11-12 yrs) 6 v 6

10

Skills Challenge

42

Junior Framework - ASB Football in Schools Programme

43

Part 7c FOOTBALL LITERACY (9-12 Years)


PHASE 1
MONARCH OF THE PARK
(FOOTBALL TECHNIQUE)

WEEK 1 DRIBBLING

15 mins

SETUP
30m

HOW TO PLAY 1. Players dribble the ball inside the area, protecting their own ball, while trying to kick out other players balls 2. Each player starts with 10 points, and any time their ball leaves the area, kicked out or otherwise, they lose one point 3. The winner is the player left with the most points after playing for 2 min. The game can then re-start PROGRESSION INTERMEDIATE: ADVANCED:

24

24-32

20m

Players who lose their ball remain outside the area juggling their ball. The last person in the area is king of the ring Specify which foot the player must use to control the ball

24

OUTCOMES Dribbling and changing direction with close ball control Keeping head up for awareness of space and other players while dribbling Players ability to use their body to protect the ball while under pressure

FLAG TAG
HOW TO PLAY

(FUNDAMENTAL MOVEMENT)

10 mins

4v4

(SMALL SIDED GAMES)

15 mins

1. Each player is given a flag and requested to tuck into the back of their shorts. Players chase each other and try to capture as many ags as possible. The player with the most number of ags after a specic time period wins 2. Players cannot hold onto their ags and must let the others snatch the ag if and when they are caught PROGRESSION Place the flag down the side of the shorts Use multiple flags per player Determine a points system for different coloured flags i.e. blue ags = 5 points, red ags =2 points OUTCOMES Develops turning, rotation, changes of speed and direction Can encourage mathematics skills if a points system is introduced

START & RESTART OF PLAY A game is started with a kick forward to a team mate from the middle of the halfway line. When a goal is scored, play is restarted at the halfway line with the side conceding the goal taking the kick off as per the start of play. BALL IN AND OUT OF PLAY- BALL CROSSING THE TOUCHLINE The ball is to be kicked or dribbled into play from behind the touchline. To ensure players have as much contact with the ball as possible. This can be managed by the teacher using ready-set-go! SCORING GOALS A goal is scored when the whole ball crosses the line (in between cones/ markers if traditional goals are not used). Where traditional goals are not used, the height should be reective of the tallest player on the pitch. Goals can only be scored from the within the oppositions half. OFFSIDE There are no offsides in small sided football but poaching should not be encouraged REMEMBER... Let the game be the teacher

44

Junior Framework - ASB Football in Schools Programme

45

Part 7c FOOTBALL LITERACY (9-12 Years)


PHASE 1
cont..

WEEK 2 DRIBBLING

BOX TO BOX

(FOOTBALL TECHNIQUE)

15 mins

SETUP
30m

24
20m

HOW TO PLAY 1. Players dribble the ball around their area, using different parts of their foot as you call them out 2. You should also encourage players to use their imagination to perform different fakes, hooks and turns 3. When you call charge all players reach the other area as quickly as possible using only the part of the foot they were last using PROGRESSION INTERMEDIATE: ADVANCED:

9-10 YEARS

24-48
35m

Players start in different areas and therefore have to avoid each other as the coach calls charge Players have to juggle the ball when moving from one area to another

12
25m

11-12 YEARS

alternative to using cones

15

OUTCOMES Close ball control while dribbling with different parts of the foot Ability to use different fakes and turns Ability to change speed with the ball Juggling the ball

OCTOPUS
HOW TO PLAY

(FUNDAMENTAL MOVEMENT)

10 mins

(9-10 YRS) 4 v 4, (11-12 YRS) 5 v 5

(SMALL SIDED GAMES)

15 mins

1. Once each base has a player (octopus), the remaining players attempt to cross from one side to the other without being tagged 2. If a player is tagged they have to go back and start again 3. Assign new roles to players to ensure everyone has a go at being an octopus PROGRESSION INTERMEDIATE: ADVANCED: OUTCOMES Agility while changing direction Mobility over a range of movement (crouching, rolling, jumping, swerving) Develops spatial awareness Hospital tag if a player is tagged, they can keep going but not use that body part e.g. left leg tagged means hopping on the right only Tagger challenge octopuses can only tag in certain ways e.g. must tag left leg using right hand

START & RESTART OF PLAY A game is started with a kick forward to a team mate from the middle of the halfway line. When a goal is scored, play is restarted at the halfway line with the side conceding the goal taking the kick off as per the start of play. BALL IN AND OUT OF PLAY- BALL CROSSING THE TOUCHLINE The ball is to be kicked or dribbled into play from behind the touchline. To ensure players have as much contact with the ball as possible. This can be managed by the teacher using ready-set-go! SCORING GOALS A goal is scored when the whole ball crosses the line (in between cones/ markers if traditional goals are not used). Where traditional goals are not used, the height should be reective of the tallest player on the pitch. Goals can only be scored from the within the oppositions half. OFFSIDE There are no offsides in small sided football but poaching should not be encouraged REMEMBER... Let the game be the teacher

46

Junior Framework - ASB Football in Schools Programme

47

Part 7c FOOTBALL LITERACY (9-12 Years)


PHASE 1
cont..

WEEK 3 DRIBBLING / TURNING

BALL THIEF

(FOOTBALL TECHNIQUE)

15 mins

SETUP
35m

24

HOW TO PLAY 1. Players dribble the ball around their area, and when they think the time is right they attempt to cross to the other box 2. While between the two areas, they need to perform a fake to beat you before reaching the other area 3. You need to challenge the players and if they lose control of the ball, knock it away from them 4. If they do not make it across, the player returns to the initial area PROGRESSION BASIC: INTERMEDIATE:

24-32

25m

Specify the part of the foot used to control the ball, or specify the type of fake used Add another player to defend between the two areas

12

OUTCOMES Close ball control while dribbling with different parts of the foot. Ability to use different fakes and turns Ability to change speed with the ball

TRICKY TRAPPING TECHNIQUES


(FUNDAMENTAL MOVEMENT)

10 mins

(9-10 YRS) 5 v 5, (11-12 YRS) 6 v 6

(SMALL SIDED GAMES)

15 mins

HOW TO PLAY 1. All players spread out in the dened space 2. On your signal ask the players to throw the ball in the air and explore how many body parts of their body can they use (other than their hands) to control the ball 3. Who can touch the ball with two body parts (not hands) before catching the ball PROGRESSION With a partner explore how many ways you can use to stop a bouncing ball With a partner explore how many ways you can use to stop a ball lobbed on the full Controlling the ball to be placed at your feet Controlling the ball that has been lobbed over an obstacle OUTCOMES Trapping a ball with the body Body awareness and control Relationship with objects and others

START & RESTART OF PLAY A game is started with a kick forward to a team mate from the middle of the halfway line. When a goal is scored, play is restarted at the halfway line with the side conceding the goal taking the kick off as per the start of play. BALL IN AND OUT OF PLAY- BALL CROSSING THE TOUCHLINE The ball is to be kicked or dribbled into play from behind the touchline. To ensure players have as much contact with the ball as possible. This can be managed by the teacher using ready-set-go! SCORING GOALS A goal is scored when the whole ball crosses the line (in between cones/ markers if traditional goals are not used). Where traditional goals are not used, the height should be reective of the tallest player on the pitch. Goals can only be scored from the within the oppositions half. OFFSIDE There are no offsides in small sided football but poaching should not be encouraged REMEMBER... Let the game be the teacher

48

Junior Framework - ASB Football in Schools Programme

49

Part 7c FOOTBALL LITERACY (9-12 Years)


PHASE 1
cont..

WEEK 4 DRIBBLING / TURNING

LOSE YOUR PARTNER


(FOOTBALL TECHNIQUE)

15 mins

SETUP
35m

24

HOW TO PLAY 1. Players dribble around the area, avoiding other players and trying to lose their partner, who is shadowing them 2. Shadows do not try to tackle, but instead stay close to their partner and try to inuence the direction they move in 3. In addition to trying to lose their shadow, players also try to dribble through as many goals as possible 4. After 45 seconds the players swap roles 5. The aim is to see which partner can score the most points by dribbling through goals PROGRESSION BASIC: INTERMEDIATE:

24-56

25m

On the call freeze all players stop to check how close each shadow is Introduce contact and tackling

12

OUTCOMES Dribbling and changing direction with close ball control Change of pace while dribbling Keeping head up for awareness of space and other players while dribbling Players ability to use their body to protect the ball while under pressure

STUCK IN THE MUD


(FUNDAMENTAL MOVEMENT)

10 mins

(9-10 YRS) 5 v 5, (11-12 YRS) 6 v 6

(SMALL SIDED GAMES)

15 mins

HOW TO PLAY 1. All players spread out in a dened space. 2. One or two children are taggers and the rest of the class are runners 3. Taggers try to tag the runners. If tagged, a runner becomes stuck in the mud and holds a static position (with feet apart) until released 4. To release a stuck player, a free runner must crawl under a tagged players legs PROGRESSION Runners must dribble a ball whilst playing The runners explore completing a trick prior to crawling under a tagged players legs A tagged player may have to position themselves in different stances OUTCOMES Dribbling Evasion Keeping head up for awareness of space and other players while dribbling

START & RESTART OF PLAY A game is started with a kick forward to a team mate from the middle of the halfway line. When a goal is scored, play is restarted at the halfway line with the side conceding the goal taking the kick off as per the start of play. BALL IN AND OUT OF PLAY- BALL CROSSING THE TOUCHLINE The ball is to be kicked or dribbled into play from behind the touchline. To ensure players have as much contact with the ball as possible. This can be managed by the teacher using ready-set-go! SCORING GOALS A goal is scored when the whole ball crosses the line (in between cones/ markers if traditional goals are not used). Where traditional goals are not used, the height should be reective of the tallest player on the pitch. Goals can only be scored from the within the oppositions half. OFFSIDE There are no offsides in small sided football but poaching should not be encouraged REMEMBER... Let the game be the teacher

50

Junior Framework - ASB Football in Schools Programme

51

Part 7c FOOTBALL LITERACY (9-12 Years)


PHASE 1
cont..

WEEK 5 DRIBBLING / TURNING

BEAT THE GATEKEEPER


(FOOTBALL TECHNIQUE)

15 mins

?FLOW .RM EMIT EHT STAH


)EUQINHCET LLABTO

SETUP
35m

24
25m

HOW TO PLAY 1. Split class into groups of six of seven, 3 defenders and the rest attackers. Using cones set up 4 gates, 5m wide and 10m apart. Defenders must defend a gate, attackers must attempt to get through as many gates in succession as possible. The attacker gets 1 point for each gate they cross. Defenders cannot come off their, they can only move across the width of the gate to defend. Attackers and defenders change places after a 2 minute round PROGRESSION Defenders can defend off their line - But only in front of the gate - Can go forward but cannot retreat to their initial position - The defenders can choose how to defend the three sections i.e. two defenders in section 1, one defender in section two and no defenders in section three OUTCOMES Dribbling and changing direction with the head up Dribbling using different parts of the foot Changing direction of play Turning and exploration of fakes

9-10 YEARS

32
45-50m

12
30-35m

11-12 YEARS

alternative to using cones

SHARKS & ISLANDS


(FUNDAMENTAL MOVEMENT)

10 mins

(9-10 YRS) 6 v 6, (11-12 YRS) 7 v 7

(SMALL SIDED GAMES)

15 mins

HOW TO PLAY 1. The players with the ball (islanders) dribble around the area, while the two without the ball are sharks 4. The sharks try to tackle the islanders to take their ball from them. An islander who gets tackled becomes a shark and vice versa 3. An islander who is on an island is safe, but only one islander can stay on an island at one time. If another islander is coming they have to leave PROGRESSION BASIC: INTERMEDIATE:

START & RESTART OF PLAY A game is started with a kick forward to a team mate from the middle of the halfway line. When a goal is scored, play is restarted at the halfway line with the side conceding the goal taking the kick off as per the start of play. BALL IN AND OUT OF PLAY- BALL CROSSING THE TOUCHLINE The ball is to be kicked or dribbled into play from behind the touchline. To ensure players have as much contact with the ball as possible. This can be managed by the teacher using ready-set-go! SCORING GOALS A goal is scored when the whole ball crosses the line (in between cones/ markers if traditional goals are not used). Where traditional goals are not used, the height should be reective of the tallest player on the pitch. Goals can only be scored from the within the oppositions half. OFFSIDE There are no offsides in small sided football but poaching should not be encouraged REMEMBER... Let the game be the teacher

Reduce the number of islands or increase the number of sharks Change the part of the foot allowed to be used to control the ball

OUTCOMES Dribbling and changing direction and speed with close ball control Keeping head up for awareness of space and other players while dribbling Players ability to use their body to protect the ball while under pressure

52

Junior Framework - ASB Football in Schools Programme

53

Part 7c FOOTBALL LITERACY (9-12 Years)


PHASE 2
DOCTOR DOCTOR
(FOOTBALL TECHNIQUE)

WEEK 1 DRIBBLING / TURNING

15 mins

SETUP
35m

24
25m

9-10 YEARS

HOW TO PLAY 1. The game starts with all players dribbling inside the area. They try to kick away opposition balls while keeping their own 2. If a players ball is knocked out they must take it to their surgery and wait 3. The doctor can release players from the surgery by tagging them. While inside the surgery the doctor is safe, but they can only go there to release a player 4. The game can be won by a team if they can pass the ball at the opposition doctor and hit them below the knees PROGRESSION/CONSIDERATIONS BASIC: Change the part of the foot used to dribble INTERMEDIATE: Players can only pass the ball at the doctor with their non-dominant foot OUTCOMES Protecting the ball while dribbling Passing accuracy over different distances

24
45-50m

12

30-35m

11-12 YEARS

FLAG TAG
(FUNDAMENTAL MOVEMENT)

10 mins

(9-10 YRS) 6 v 6, (11-12 YRS) 7 v 7

(SMALL SIDED GAMES)

15 mins

HOW TO PLAY 1. Each player is given a flag and requested to tuck into the back of their shorts. Players chase each other and try to capture as many ags as possible. The player with the most number of ags after a specic time period wins 2. Players cannot hold onto their ags and must let the others snatch the ag if and when they are caught PROGRESSION Place the flag down the side of the shorts Use multiple flags per player Determine a points system for different coloured flags i.e. blue ags = 5 points, red ags =2 points OUTCOMES Develops turning, rotation, changes of speed and direction Can encourage mathematics skills if a points system is introduced

START & RESTART OF PLAY A game is started with a kick forward to a team mate from the middle of the halfway line. When a goal is scored, play is restarted at the halfway line with the side conceding the goal taking the kick off as per the start of play. BALL IN AND OUT OF PLAY- BALL CROSSING THE TOUCHLINE The ball is to be kicked or dribbled into play from behind the touchline. To ensure players have as much contact with the ball as possible. This can be managed by the teacher using ready-set-go! SCORING GOALS A goal is scored when the whole ball crosses the line (in between cones/ markers if traditional goals are not used). Where traditional goals are not used, the height should be reective of the tallest player on the pitch. Goals can only be scored from the within the oppositions half. OFFSIDE There are no offsides in small sided football but poaching should not be encouraged REMEMBER... Let the game be the teacher

54

Junior Framework - ASB Football in Schools Programme

55

Part 7c FOOTBALL LITERACY (9-12 Years)


PHASE 2
cont..

WEEK 2 TURNING

FOOTBULL RUSH
(FOOTBALL TECHNIQUE)

15 mins

SETUP
45-50m

24
30-35m

9-10 YEARS

HOW TO PLAY 1. Ask for one volunteer/ defender to stand in the middle of a dened area. The rest of the players line up along one of the base lines, each with a ball. On the teachers signal Footbull rush the attackers attempt to dribble their ball past the defender in the middle of the pitch and stop on the opposite base line. Every time a player successfully completes the task they allocate themselves 1 point. If an attacker has their ball intercepted or taken from them they join the defender(s) in the middle of the pitch. The last attacker remaining wins the game. If multiple games are played the accumulation of individual points could be celebrated. PROGRESSION Change the size of the pitch Attackers could be asked to complete a fake or trick whilst attempting to reach the other side Defenders stay within a define space Attackers could pair up and share a ball whilst completing the task OUTCOMES Ability to use different fakes and turn Ability to change the speed of the ball Changing direction of play

16-24
50m

12

35m

11-12 YEARS

CONNECT IT
(FUNDAMENTAL MOVEMENT)

10 mins

(9-10 YRS) 7 v 7, (11-12 YRS) 8 v 8

(SMALL SIDED GAMES)

15 mins

HOW TO PLAY 1. All players spread out in a dened space 2. Players dribble a ball free about the area. On a signal, they stop and listen to the teacher calling out two body parts, which each child has to join together, whilst controlling the ball 3. Examples included nose to knee, knee to ankle foot to head PROGRESSION In pairs the players travel around the area in a designated way (eg. dribbling the ball as they walk, jog or skip) while joined together (linking arms). On a signal, the pairs connect to each other by the body parts called by the teacher. Examples include: two feet, two hands, one foot and one knee, one shoulder and one head, one elbow and one hip, one ankle and one knee Vary the way of travelling around the space: Use different dynamic balance activities (e.g. monkey walk, crazy crab) OUTCOMES Ability to explore static and dynamic balance Ability to explore different way to control the ball Body awareness Dribbling and changing direction with the head up Dribbling using different parts of the foot

START & RESTART OF PLAY A game is started with a kick forward to a team mate from the middle of the halfway line. When a goal is scored, play is restarted at the halfway line with the side conceding the goal taking the kick off as per the start of play. BALL IN AND OUT OF PLAY- BALL CROSSING THE TOUCHLINE The ball is to be kicked or dribbled into play from behind the touchline. To ensure players have as much contact with the ball as possible. This can be managed by the teacher using ready-set-go! SCORING GOALS A goal is scored when the whole ball crosses the line (in between cones/ markers if traditional goals are not used). Where traditional goals are not used, the height should be reective of the tallest player on the pitch. Goals can only be scored from the within the oppositions half. OFFSIDE There are no offsides in small sided football but poaching should not be encouraged REMEMBER... Let the game be the teacher

56

Junior Framework - ASB Football in Schools Programme

57

Part 7c FOOTBALL LITERACY (9-12 Years)


PHASE 2
cont..

WEEK 3 PASSING / SHOOTING

GHOSTBUSTERS
(FOOTBALL TECHNIQUE)

15 mins

HOW TO PLAY

SETUP
30m

1. The players dribble their ball inside the square while you call for them to use different parts of the foot, or dribbling combinations 2. On calling ghostbusters you run around the area 3. The players shoot the ghost by hitting you below the knees with their ball 3 times in 20 seconds 4. The players continue dribbling after the 20 seconds is completed PROGRESSION

24
20m

9-10 YEARS

24-48
35m

BASIC: INTERMEDIATE: OUTCOMES

Change the part of the foot used to dribble Players can only shoot with their non-dominant foot

12

25m

11-12 YEARS

Dribbling and changing direction with the head up Passing accuracy over different distances

PIGGIE IN THE MIDDLE


(FUNDAMENTAL MOVEMENT)

10 mins

(9-10 YRS) 4 v 4, (11-12 YRS) 5 v 5

(SMALL SIDED GAMES)

15 mins

HOW TO PLAY 1. Split class into groups of three, with one ball per group. Two players pass the ball between them and the other player tries to intercept the ball. If successful, the intercepting player changes places with one of the players passing the ball PROGRESSION Use a particular pass. Along the ground or a volley Use different surfaces of the foot, top, inside, outside, back heel Use a defined area/ space Explore a variety of passing techniques The two passers must stay within designated areas i.e. behind lines about 3 metres apart Use different types of balls OUTCOMES Exploration of passing and catching Defending and intercepting

START & RESTART OF PLAY A game is started with a kick forward to a team mate from the middle of the halfway line. When a goal is scored, play is restarted at the halfway line with the side conceding the goal taking the kick off as per the start of play. BALL IN AND OUT OF PLAY- BALL CROSSING THE TOUCHLINE The ball is to be kicked or dribbled into play from behind the touchline. To ensure players have as much contact with the ball as possible. This can be managed by the teacher using ready-set-go! SCORING GOALS A goal is scored when the whole ball crosses the line (in between cones/ markers if traditional goals are not used). Where traditional goals are not used, the height should be reective of the tallest player on the pitch. Goals can only be scored from the within the oppositions half. OFFSIDE There are no offsides in small sided football but poaching should not be encouraged REMEMBER... Let the game be the teacher

58

Junior Framework - ASB Football in Schools Programme

59

Part 7c FOOTBALL LITERACY (9-12 Years)


PHASE 2
cont..

WEEK 4 SHOOTING

SHOOTING GALLERY
(FOOTBALL TECHNIQUE)

15 mins

HOW TO PLAY

SETUP
35m

1. The players dribble their ball inside the square while you call for them to use different parts of the foot, or dribbling combinations 2. On calling ghostbusters you run around the area 3. The players shoot the ghost by hitting you below the knees with their ball 3 times in 20 seconds 4. The players continue dribbling after the 20 seconds is completed PROGRESSION BASIC:
35-40m

24
25m

9-10 YEARS

24-32

Change the part of the foot used to dribble Players can only shoot with their non-dominant foot

INTERMEDIATE: OUTCOMES

12
25-30m

11-12 YEARS

Dribbling and changing direction with the head up Passing accuracy over different distances

alternative to using cones

28

POLE TAG
(FUNDAMENTAL MOVEMENT)

10 mins

(9-10 YRS) 5 v 5, (11-12 YRS) 6 v 6

(SMALL SIDED GAMES)

15 mins

HOW TO PLAY 1. Once each base has a player (octopus), the remaining players attempt to cross from one side to the other without being tagged 2. If a player is tagged they have to go back and start again 3. Assign new roles to players to ensure everyone has a go at being an octopus PROGRESSION INTERMEDIATE: ADVANCED: OUTCOMES Agility while changing direction Mobility over a range of movement (crouching, rolling, jumping, swerving) Develops spatial awareness Hospital tag if a player is tagged, they can keep going but not use that body part e.g. left leg tagged means hopping on the right only Tagger challenge octopuses can only tag in certain ways e.g. must tag left leg using right hand

START & RESTART OF PLAY A game is started with a kick forward to a team mate from the middle of the halfway line. When a goal is scored, play is restarted at the halfway line with the side conceding the goal taking the kick off as per the start of play. BALL IN AND OUT OF PLAY- BALL CROSSING THE TOUCHLINE The ball is to be kicked or dribbled into play from behind the touchline. To ensure players have as much contact with the ball as possible. This can be managed by the teacher using ready-set-go! SCORING GOALS A goal is scored when the whole ball crosses the line (in between cones/ markers if traditional goals are not used). Where traditional goals are not used, the height should be reective of the tallest player on the pitch. Goals can only be scored from the within the oppositions half. OFFSIDE There are no offsides in small sided football but poaching should not be encouraged REMEMBER... Let the game be the teacher

60

Junior Framework - ASB Football in Schools Programme

61

Part 7c FOOTBALL LITERACY (9-12 Years)


PHASE 2
cont..

WEEK 5 SKILLS CHALLENGE

TRAFFIC LIGHTS
HOW TO PLAY

(FOOTBALL TECHNIQUE)

SETUP

1. In this SSG the teams score by dribbling or passing the ball through the two goals they are attacking 2. When a team scores, they retreat, allowing the opposition to start play from the goal line 3. There are no throw ins, rather the ball is passed in PROGRESSION INTERMEDIATE: ADVANCED: OUTCOMES Dribbling and changing direction with the head up Passing over short distances Dribbling using different parts of the foot Basic awareness of other players Changing direction of play Players can only use their non-dominant foot Specify the number of players that have to touch the ball before a goal is scored

RUNNING FREE

(FUNDAMENTAL MOVEMENT)

6-7 yrs 4 v 4, 8 yrs 5 v 5


HOW TO PLAY

(SMALL SIDED GAMES)

HOW TO PLAY 1. The coach is Captain Jack Sparrow and on his/her signal (visual or verbal) the boots (teams) start sailing (walking in line inside the area, captain up front). The coach (Captain Jack), from time to time, mixes up the way the teams have to move (see progressions) 2. On the next command from Captain Jack, Pirates!, the players have to get back to the island as quick as possible 3. Competition: Which group can get back the quickest? PROGRESSION BASIC: - Walk backwards - Walk quietly/loud - Big steps/small steps INTERMEDIATE: Jump with two legs together, skip on one leg ADVANCED: If a player (sailor) on their way back to safety (on the island) gets tapped by Captain Jack they turn into a rock and have to freeze on the spot. Their arms are seaweed and are the only part of their body they are allowed to move. If in the following round they manage to tap another sailor they turn into a rock as well, but if they manage to tap Captain Jack they are free again and join the game again as a sailor OUTCOMES Offer a range of movements for players to try

1. In this SSG the teams score by dribbling or passing the ball through the two goals they are attacking 2. When a team scores, they retreat, allowing the opposition to start play from the goal line 3. There are no throw ins, rather the ball is passed in PROGRESSION INTERMEDIATE: ADVANCED: OUTCOMES Dribbling and changing direction with the head up Passing over short distances Dribbling using different parts of the foot Basic awareness of other players Changing direction of play Players can only use their non-dominant foot Specify the number of players that have to touch the ball before a goal is scored

62

Junior Framework - ASB Football in Schools Programme

63

Part 8 LETS PLAY

Part 8 LETS PLAY

Quote

64

Junior Framework - ASB Football in Schools Programme

65

Part 8a LETS PLAY


PURPOSE & OBJECTIVES
The unstructured and informal nature of the Lets Play programme encourages learning within the authentic football context of modified games or game-like activities. This develops understanding, decision-making and skills that work within the context of a game. Children can understand similarities between games and explore common principles. This approach tends to use Small Sided Games that incorporate essential tactical structures which can be adapted to cater for different ages, sizes, abilities, inclination and motivation. Exploration, fun and autonomy are the key to encouraging childrens development in this programme.

RATIONALE
Unstructured play has been the essence of childrens activity for centuries. However over the past two generations, children have not been encouraged to get outside to play and explore with their peers due to safety fears and the availability of resources. NZ Football has designed a series of activity cards that children can grab during interval or lunch time and take to the play ground with minimal or no supervision from a teacher, parent or other adult. The idea behind the Lets Play programme is to run it at as a before or after-school programme with minimal input from an adult. Once again, children have the opportunity to choose the activity, choose the difficulty of the activity and choose to add their own variation to the activities in a competitive or non-competitive environment. The godfather of Dutch football, and voted coach of the use the basic criteria of street soccer for their vision of elements produce a natural process which gives the century, the late Rinus Michels said, Good coaches grassroots development; they realize that these most efficient training for young kids.

THE MAIN OBJECTIVES OF LETS PLAY


OBJECTIVE 1

To engage children in more unstructured self-guided play to promote and develop players with game intelligence

To increase the number of hours children spend in an informal football environment to form an appropriate base of hours, in alignment with the 10,000-hour rule for developing expertise

OBJECTIVE 2

To increase the fundamental football skills of 6-12 year olds

OBJECTIVE 3

66

Junior Framework - ASB Football in Schools Programme

67

Part 8b LETS PLAY


ACTIVITIES

Find a wall and pass the ball back and forth against it along the ground, taking turns. Try using both feet and different parts of your foot, inside outside, top Test yourself by kicking the ball above a line on the wall and only letting the ball bounce once. To make it harder you could keep it off the ground or only using your head, knee or another part of your body.

individual or pairs

wall ball

Mark out a small court and set up a net using cones, bags or jumpers

football tennis

Serve the ball to your opponent who returns the ball over the net. The ball is allowed to bounce once on each side before it is sent over the net

To make it harder try to keep the ball off the ground

You can play 1v1 or 2v2

In a group try to keep the ball off the ground or only let the ball bounce once

donkey

Mark out a small court and set up a net using cones, bags or jumpers

footvolley

When a player makes a mistake they get a D. Every time a player makes another mistake they add a letter D, O, N

Split into two teams

Serve the ball to the other side with a header or volley. The other team

Once the player makes 6 mistakes to spell out the word DONKEY, they are out until the next round

must return with a header or volley

Decide on how many points are needed to win

68

Junior Framework - ASB Football in Schools Programme

69

Part 8b LETS PLAY


ACTIVITIES
cont..

Set up 1 goal using cones, bags or jumpers There are no teams so everyone plays against everyone. Each player picks a country to represent Players must score a goal while stopping the other players from scoring Once you score a goal you go through to the next round of the World Cup (the last player to score is out until the next round) The last player on the pitch wins the world cup

world cup

singles

Two players are needed for this game but the more the better Players face the goalie about two big steps apart The goalie throws the ball softly to the other player(s) The attackers headers the ball back to try and score a goal The goalie becomes an attacker when someone scores ve goals

headers into the goal

Set up a goal using cones, bags or jumpers Everyone apart from the goalie pairs up with a partner. You are a team now! Each team picks a country to represent. Teams must try to score while stopping the other teams from scoring Once your team scores a goal you go through to the next round of the World Cup (the last team to score is out until the next round) The last team on the pitch wins the world cup

world cup

doubles

2 - 4 players line up next to each other, with each having a ball The same number of players stand face opposite them, creating a channel 2 other players stand at either end of the channel, with one of the end players trying to pass the ball to the other through the channel The players along the channel kick their ball and try to hit the ball as it passes through When they do, the team that hits the ball changes places with the players at either end

torpedos

70

Junior Framework - ASB Football in Schools Programme

71

Part 8b LETS PLAY


ACTIVITIES
cont..

Set up 1 goal using cones, bags or jumpers There are no teams so everyone plays against everyone. Players have to score by headers or volleys Points are given for the type of goal that is scored. For instance:
A goal scored by your foot =2 pts A goal scored by your knee =3 pts A goal score by your head =10 pts A back heel goal =15 pts A goal saved (by goalies) =5 pts

twenty one

Set up the goals by placing 2 cones, bags or jumpers on the ground about 6-20 big steps apart Make up to 2 teams of 3, 4, 5 or 6 Each team picks a country to represent A teams scores a goal by hitting the cone, bag or jumper A netball court and netball poles are great if the grounds are too wet

boston cage

11

The rst player to 21 points wins

Make a big circle The person starting the game passes the ball to any player The player getting the ball must pass to another player with only 1 touch! If a player loses control of the ball you lose a life Each player gets 3 lives As players get out the circle gets smaller Last player in the ring with lives wins!

lord of the ring

10

Find a goal post Split into 2 teams (1 team either side of the goal post) Decide on how many points are needed to win To score a point you must kick the ball and try and hit the crossbar If the ball goes over / under the crossbar the player nearest to the ball on the other team gets the next go

crossbar challenge

12

72

Junior Framework - ASB Football in Schools Programme

73

Part 8b LETS PLAY


ACTIVITIES
cont..

Make a square with bags or cones Four players stand on the outside of the square, each with a ball To score a point, each of the four attackers must try to dribble the ball through the square The defender stays inside the square until he/she gets the ball off an attacker The attackers get one point for every time they get through the square without the defender taking their ball Everyone gets a turn a being the defender

the cage

13

This can be played from 1V1 to 6V6 Make 2 goals as big or as little as you like (big goals make it easier and little goals makes it harder) If younger children are playing older children then the older children may have smaller goals than the younger ones To score a goal you must get the ball through either of the two goals at the other end of the pitch Note: No goalies will promote more goals

with 4 corner goals & no goalies

3v3

15

This game can be played with 2V2, 3V3 or up to 6V6

with two goals

2v2

14

The pitch has four goals (jumpers or bags will do if you dont have goals).

with four goals

2v2

16

If older children are playing with younger children they can play 2 (older children) V 3 (younger children) or 3V5 or 4V6 To score a point the ball must be dribbled through the goal. To score a point a team must dribble the ball over the wide goal, which runs the width of the pitch Each team picks two goals to score through.

74

Junior Framework - ASB Football in Schools Programme

75

Part 9 SCHOOL FESTIVALS

Part 9 SCHOOL FESTIVALS

Quote

76

Junior Framework - ASB Football in Schools Programme

77

Part 9 SCHOOL FESTIVALS


INTRODUCTION
More opportunities to experience quality football New Zealand Football has launched a campaign to get more young New Zealanders actively involved in football. To be involved in football simply doesnt mean being a player, every volunteer who supports football in club or school environments (referees, coaches, administrators) play a vital role in the future of football in New Zealand. For more information go to www.smallwhites.co.nz or www.nzfootball.co.nz

CHECKLIST

CHECKLIST

HELPFUL HINTS

RESPONSIBILITY

DATE / TASK

1. Identify potential number of players expected to attend 2 Utilise the organisational sheet 3. Prepare the player schedule 4. Identify number and resources required to meet your numbers - Pitches - Goals/Tall cones - Balls - Bibs - Volunteers - Letters to display on goals - Whistle - Stopwatch - Whiteboard or similar - Recognition of participation - First Aid On the day Mark out pitches (size depending on playing numbers, however recommended size is 30m x 20m) Relevant number of bibs for one team placed in one goal per mini pitch If you havent prior to the day, write the initials or name of each player on the player schedule Get the first game underway (all games are recommended to be between 4-6 minutes in duration), with each player checking the letter next to their name Allocate letters next to each childs name randomly for the next game (repeat process throughout)

Appendix 1 Appendix 2

What is a School Festival? It is a festival designed to offer a quality experience for players, developed by NZF through following worlds best practice and research. More accessible opportunities for kids 5-16 years of age to participate in football. Provides a consistent quality experiences in our sport. - Fun & motivational - More touches of the ball - More opportunities to score goals - Increased social interaction - Safe and nurturing environments

Each festival comprises of: Fun and exciting games designed to either introduce players to football or help to help to improve football skills whilst encouraging social interaction and fair play. An opportunity to implement activities from the NZF Small Whites coaching resource , allowing the players to practice their skills in a non competitive environment.

Appendix 3

What can participants expect? Lots of fun! Opportunity to make more friends Chance to play football and learn new skills An opportunity to participate in the world most popular game Supervision and encouragement An NZF certificate of attendance will be supplied to all festivals*

Appendix 1

The following guidelines are intended to help you organize a successful festival that will run effectively and efciently. It is not intended to be a comprehensive guide but to be used as a reference source that will enable you to plan a well run festival. Above all everyone involved in the event players, coordinators and spectators alike should embrace the concept of fun and enjoyment. NZF recommends that there should be an emphasis on rewarding fair play and fun participation.

At the end of each game, players are required to leave their bibs in the allocated goal and assemble at the meeting point to determine the individuals game allocation. Players are required to tell the coordinator the score following each game so that whilst the next game is taking place, scores can be allocated next to each letter. Point scoring system is 6= win, 4=draw, 2 = loss and 1 point for every goal scored per team

Appendix 4

78 7A

Junior Framework - ASB Football in Schools Programme

79

Part 9 SCHOOL FESTIVALS


SCHEDULE SUMMARY
Overview 1-2 hours in duration for 50 players (per full sized football pitch) One Organiser (volunteers to help) All participants play at once Different team mates and opponents each game Empowerment: - Players find out for themselves - Players keep score and referee themselves - The game is the best teacher Research suggests that players touch the ball 5 times more often playing 4 v 4 than the traditional 11 v 11, and goals are scored every two minutes which increses the opportunity for players to celebrate more success. This has shown to increase intrinsic motivation/fun.

Rules There is no referee; the children control the rules themselves. There is no goalkeeper Kick-off from the goal with the bibs After a goal has been scored the player may dribble or pass the ball from the back line Instead of throw-ins the ball is kicked in from the side line (you cant score directly). No off-side.

Things to consider when organising a Festival:

1. Environments
School Environment My class My School Zonal days (surrounding schools come together for a fun football festival) Club Environment My Team My grade Club day with invites (bring a mate day, surrounding schools, surrounding clubs)

2. Age related differences


NZF recommends that a double age banded system would be provide a quality experience for a child which will remove barriers such as physical and cognitive differences. Such as: U6, U8, U10, U12, U14, U16. However we do recognize that this may present barriers to running a festival if you have insufficient numbers and therefore we recommend you follow the following guidelines: 5-8 year olds 9-12 year olds 13-16 year olds (please consider gender differences at this age band)

Gender differences NZF recognizes that some girls may wish to play in gender specific environments. Should you have sufficient numbers please consider this as option.

80

Junior Framework - ASB Football in Schools Programme

81

Appendix 1 Player Schedule Example


SCHOOL FESTIVALS

Appendix Appendix 1 2 Player PlayerSchedule ScheduleExample


SCHOOL FESTIVALS

1A

Junior Framework - ASB Football in Schools

Junior Framework - ASB Football in Schools

2A

Appendix 3

Organisational Reference Sheet

Appendix Appendix 1 4 Player Field Layout Schedule Example


SCHOOL FESTIVALS

SCHOOL FESTIVALS

3A

Junior Framework - ASB Football in Schools

Junior Framework - ASB Football in Schools

3A

Appendix 5 Score Sheet


SCHOOL FESTIVALS

NOTES

Editorial staff: ???? Imagery supplied by Photosport. Printed March 2011. Design by Sidekick Creative Ltd. New Zealand Football.

1A

Junior Framework - ASB Football in Schools

87

The Whole of Football Plan would not be possible without the support of the following organisations:

Commercial Partners

Community Partners

Member Federations

www.nzfootball.co.nz

S-ar putea să vă placă și