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[Configuration] BasedOn=..\Engine\Config\BaseInput.ini [BmGame.RPlayerInput] bInvertJoystick=false bInvertCapeGlide=false GlanceUpScale=-200 GlanceRightScale=200 bInvertCapeGlide=false bUseEasyControls=false [Engine.DebugCameraInput] .Bindings=(Name="Pause",Command="Pause") .Bindings=(Name="BackSpace",Command="ToggleDebugCamera true",Control=False,Alt=F alse) .

Bindings=(Name="Period",Command="ToggleThoughts") .Bindings=(Name="Semicolon",Command="StepPawnDisplayingThoughts") .Bindings=(Name="P",Command="TogglePaths",Alt=true) .Bindings=(Name="P",Command="ToggleAIPaths",Control=true) .Bindings=(Name="H",Command="ToggleHighSpeed",Alt=false) .Bindings=(Name="H",Command="ToggleSuperHighSpeed",Alt=true) .Bindings=(Name="L",Command="ToggleLowSpeed",Alt=false) .Bindings=(Name="I",Command="DialogueInc | ToggleLookInvert") .Bindings=(Name="O",Command="DialogueCapture") .Bindings=(Name="P",Command="DialogueCaptureAll") .Bindings=(Name="SLASH",Command="GPU") .Bindings=(Name="RightBracket",Command="Stat Levels") .Bindings=(Name="F1",Command="viewmode wireframe") .Bindings=(Name="F2",Command="viewmode unlit") .Bindings=(Name="F3",Command="viewmode lit") .Bindings=(Name="F8",Command="show postprocess") .Bindings=(Name="F9",Command="shot",Shift=False) .Bindings=(Name="W",Command="MoveForward | DebugMenuUpPressed | OnRelease DebugM enuUpReleased | Axis aRawLHJoyUp Speed=-1.0", Shift=false, Control=false, Alt=fa lse, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false) .Bindings=(Name="S",Command="MoveBackward | DebugMenuDownPressed | OnRelease Deb ugMenuDownReleased | Axis aRawLHJoyUp Speed=-1.0", Shift=false, Control=false, A lt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false) .Bindings=(Name="A",Command="StrafeLeft | DebugMenuLeftPressed | OnRelease Debug MenuLeftReleased | Axis aRawLHJoyRight Speed=1.0", Shift=false, Control=false, A lt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false) .Bindings=(Name="D",Command="StrafeRight | DebugMenuRightPressed | OnRelease Deb ugMenuRightReleased | Axis aRawLHJoyRight Speed=1.0", Shift=false, Control=false , Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false) .Bindings=(Name="Up",Command="DebugMenuUpPressed | OnRelease DebugMenuUpReleased ") .Bindings=(Name="Down",Command="DebugMenuDownPressed | OnRelease DebugMenuDownRe leased") .Bindings=(Name="Left",Command="DebugMenuLeftPressed | OnRelease DebugMenuLeftRe leased") .Bindings=(Name="Right",Command="DebugMenuRightPressed | OnRelease DebugMenuRigh tReleased") .Bindings=(Name="Q",Command="DebugMenuPrevPage") .Bindings=(Name="E",Command="DebugMenuNextPage") -Bindings=(Name="Delete",Command="Camera Default") .Bindings=(Name="Delete",Command="DebugMenuOn | OnRelease DebugMenuOff") .Bindings=(Name="RightShift",Command="DebugMenuOn | OnRelease DebugMenuOff") .Bindings=(Name="Enter",Command="DebugCamSingleFrameStep | DebugMenuSelectA") .Bindings=(Name="T", Command="TrackingMode");

-Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering") .Bindings=(Name="XboxTypeS_A",Command="DebugCamSingleFrameStep | DebugMenuSelect A") .Bindings=(Name="XboxTypeS_X",Command="ResetRoll") .Bindings=(Name="XboxTypeS_Start",Command="Pause") .Bindings=(Name="XboxTypeS_LeftTrigger",Command="DebugMenuQualifyOn | OnRelease DebugMenuQualifyOff | DebugMenuPrevPage | Axis aUp Speed=-1.0 DeadZone=0.1") .Bindings=(Name="XboxTypeS_RightTrigger",Command="DebugMenuQualifyOn | OnRelease DebugMenuQualifyOff | DebugMenuNextPage | Axis aUp Speed=1.0 DeadZone=0.1") .Bindings=(Name="XboxTypeS_DPad_Left",Command="DebugMenuLeftPressed | OnRelease DebugMenuLeftReleased | StartRollLeft | OnRelease StopRoll") .Bindings=(Name="XboxTypeS_DPad_Right",Command="DebugMenuRightPressed | OnReleas e DebugMenuRightReleased | StartRollRight | OnRelease StopRoll") .Bindings=(Name="XboxTypeS_DPad_Up",Command="DebugMenuUpPressed | OnRelease Debu gMenuUpReleased | StartZoomIn | OnRelease StopZoom") .Bindings=(Name="XboxTypeS_DPad_Down",Command="DebugMenuDownPressed | OnRelease DebugMenuDownReleased | StartZoomOut | OnRelease StopZoom") .Bindings=(Name="XboxTypeS_LeftShoulder",Command="DebugMenuStepUp | SlowDownSpec tatorCamera") .Bindings=(Name="XboxTypeS_RightShoulder",Command="DebugMenuStepDown | DebugMenu QualifyOn | OnRelease DebugMenuQualifyOff | SpeedUpSpectatorCamera") [Engine.Console] ConsoleKey=F10 TypeKey=Quote ManualAutoCompleteList=(Command="Stat PhysicsGpuMem",Desc="Stat PhysicsGpuMem (D isplays physics GPU memory stats)") ManualAutoCompleteList=(Command="LoadSavedGame",Desc="LoadSavedGame <File.bsg> ( Restores the saved game file)") [Engine.PlayerInput] LookRightScale=375 LookUpScale=-300 bInvertMouse=true bInvertCapeGlide=true MouseSensitivity=30.0 -Bindings=(Name="F5",Command="quicksave") -Bindings=(Name="F6",Command="quickload") -Bindings=(Name="F7",Command="set D3DRenderDevice bUsePostProcessEffects False", Control=False,Shift=False,Alt=False) -Bindings=(Name="F8",Command="set D3DRenderDevice bUsePostProcessEffects True",C ontrol=False,Shift=False,Alt=False) .Bindings=(Name="F5",Command="ReloadLevel") .Bindings=(Name="F8",Command="show postprocess") .Bindings=(Name="F11",Command="ToggleMovieRecord") .Bindings=(Name="F6",Command="Stat StartFile") .Bindings=(Name="F7",Command="Stat StopFile") .Bindings=(Name="V",Command="FreezeAll") .Bindings=(Name="C",Command="ToggleLockCamera", Control=True) .Bindings=(Name="Y",Command="ToggleGhost") .Bindings=(Name="T",Command="Teleport",Alt=false) .Bindings=(Name="T",Command="DebugTest",Alt=true) .Bindings=(Name="Add", Command="AddXP") .Bindings=(Name="Period",Command="ToggleThoughts") .Bindings=(Name="Semicolon",Command="StepPawnDisplayingThoughts") .Bindings=(Name="NumPadTwo",Command="DebugCameraDown | OnRelease StopDebugCamera Movement")

.Bindings=(Name="NumPadFour",Command="DebugCameraLeft | OnRelease StopDebugCamer aMovement") .Bindings=(Name="NumPadSix",Command="DebugCameraRight | OnRelease StopDebugCamer aMovement") .Bindings=(Name="NumPadEight",Command="DebugCameraUp | OnRelease StopDebugCamera Movement") .Bindings=(Name="NumPadSeven",Command="DebugCameraForward | OnRelease StopDebugC ameraMovement") .Bindings=(Name="NumPadOne",Command="DebugCameraBack | OnRelease StopDebugCamera Movement") .Bindings=(Name="NumPadNine",Command="DebugCameraZoomIn | OnRelease StopDebugCam eraMovement") .Bindings=(Name="NumPadThree",Command="DebugCameraZoomOut | OnRelease StopDebugC ameraMovement") .Bindings=(Name="C",Command="ToggleAlternativeCamera",Control=true) .Bindings=(Name="Run",Command="StartRun | OnRelease EndRun | Button bRunButton") .Bindings=(Name="Stealth",Command="StartStealthMove | OnRelease EndStealthMove | Button bCrouchButton | FloorTakedownModifierPressed | LedgeToCeilingPressed | L andPressed") .Bindings=(Name="Grapple",Command="BankPoints | GrapplePressed | OnRelease Grapp leReleased | Button aGrappleButton") .Bindings=(Name="Gadget",Command="GadgetPressed | OnRelease GadgetReleased") .Bindings=(Name="Grab", Command="GrabPressed | OnRelease GrabReleased | Button a TakedownButton") .Bindings=(Name="Cover", Command="CoverPressed | OnRelease CoverReleased"); .Bindings=(Name="HoldToZoom", Command="ReadyGadget | OnRelease UnreadyGadget | B utton bReadyGadgetButton") .Bindings=(Name="GadgetMode", Command="StartGadgetMode | OnRelease EndGadgetMode ") .Bindings=(Name="ForensicMode", Command="SelectForensicModePressed | OnRelease S electForensicModeReleased") ;.Bindings=(Name="ForensicMode", Command="Button bForensicsButton"); .Bindings=(Name="GrappleOrGadget", Command="BankPoints | GrappleOrGadgetPressed | OnRelease GadgetReleased | Button aGrappleButton") .Bindings=(Name="GrappleOrGadgetOrQuickStrike", Command="GrappleOrStrikeGadgetPr essed | OnRelease GadgetReleased | Button aGrappleButton") .Bindings=(Name="GadgetOrQuickStrike", Command="GadgetOrQuickStrikePressed | OnR elease GadgetReleased") .Bindings=(Name="StealthOrGadget", Command="StealthOrGadgetPressed | OnRelease E ndStealthMove | OnRelease GadgetReleased | Button bCrouchButton | FloorTakedownM odifierPressed | LedgeToCeilingPressed | LandPressed") .Bindings=(Name="QuickStrike", Command="TriggerQuickStrike | OnRelease QuickStri keReleased") .Bindings=(Name="HeavyStrike", Command="TriggerHeavyStrike | OnRelease HeavyStri keReleased") .Bindings=(Name="ChargeStrike", Command="TriggerChargeStrike | OnRelease ChargeS trikeReleased") .Bindings=(Name="BlockBreaker", Command="TriggerBlockBreaker | OnRelease BlockBr eakerReleased") .Bindings=(Name="Redirect", Command="TriggerRedirect | OnRelease RedirectRelease d") .Bindings=(Name="ContextSensitive", Command="PressedContextSensitive | OnRelease ReleasedContextSensitive") .Bindings=(Name="ReadyBatarang", Command="ReadyBatarang | OnRelease UnReadyBatar ang") .Bindings=(Name="HoldToZoomOrCounter", Command="ReadyGadgetOrCounterPressed | On Release ReadyGadgetOrCounterReleased | OnRelease UnreadyGadget | Button bReadyGa dgetButton | Button aTakedownButton")

.Bindings=(Name="PS3Crouch", Command="StealthOrQuickBatclawPressed | OnRelease E ndStealthMove | Button bCrouchButton | FloorTakedownModifierPressed | LedgeToCei lingPressed | LandPressed")) .Bindings=(Name="ChargeVenom", Command="ChargeVenomPressed | OnRelease ChargeVen omReleased") .Bindings=(Name="HoldToTaunt", Command="HoldToTauntPressed | OnRelease HoldToTau ntReleased") .Bindings=(Name="Y",Command="ToggleGhost",Shift=true, bIgnoreShift=false) .Bindings=(Name="T",Command="Teleport",Shift=true, bIgnoreShift=false) .Bindings=(Name="W",Command="DebugMenuUpPressed | OnRelease DebugMenuUpReleased" ) .Bindings=(Name="S",Command="DebugMenuDownPressed | OnRelease DebugMenuDownRelea sed") .Bindings=(Name="A",Command="DebugMenuLeftPressed | OnRelease DebugMenuLeftRelea sed") .Bindings=(Name="D",Command="DebugMenuRightPressed | OnRelease DebugMenuRightRel eased") .Bindings=(Name="Up",Command="DebugMenuUpPressed | OnRelease DebugMenuUpReleased ") .Bindings=(Name="Down",Command="DebugMenuDownPressed | OnRelease DebugMenuDownRe leased") .Bindings=(Name="Left",Command="DebugMenuLeftPressed | OnRelease DebugMenuLeftRe leased") .Bindings=(Name="Right",Command="DebugMenuRightPressed | OnRelease DebugMenuRigh tReleased") .Bindings=(Name="Q",Command="DebugMenuPrevPage") .Bindings=(Name="E",Command="DebugMenuNextPage") -Bindings=(Name="Delete",Command="Camera Default") .Bindings=(Name="Delete",Command="DebugMenuOn | OnRelease DebugMenuOff") .Bindings=(Name="RightShift",Command="DebugMenuOn | OnRelease DebugMenuOff") .Bindings=(Name="Enter",Command="DebugCamSingleFrameStep | DebugMenuSelectA") .Bindings=(Name="BackSpace",Command="ToggleDebugCamera true",Control=False,Alt=F alse) .Bindings=(Name="BackSpace",Command="DebugCamera2Pad",Control=True) .Bindings=(Name="K",Command="DebugKillAllEnemies") .Bindings=(Name="I",Command="ToggleLookInvert") .Bindings=(Name="G",Command="DebugGiveAllGadgets",Shift=false) .Bindings=(Name="G",Command="DebugGiveFreezeBlast",Shift=true) .Bindings=(Name="F",Command="DebugMenuSelect2") .Bindings=(Name="Escape",Command="UserPause") .Bindings=(Name="Pause",Command="UserPause") .Bindings=(Name="P",Command="TogglePhysicsGrabber",Alt=false,Control=false) .Bindings=(Name="P",Command="TogglePaths",Alt=true) .Bindings=(Name="P",Command="ToggleAIPaths",Control=true) .Bindings=(Name="M",Command="ToggleMute",Control=true) .Bindings=(Name="H",Command="ToggleHighSpeed",Alt=false) .Bindings=(Name="H",Command="ToggleSuperHighSpeed",Alt=true) .Bindings=(Name="L",Command="ToggleLowSpeed",Alt=false) .Bindings=(Name="L",Command="DebugLoadGame",Alt=true) .Bindings=(Name="Equals",Command="DebugWeaponIn | Button aRightShoulder") .Bindings=(Name="Underscore",Command="DebugWeaponOut | Button aLeftShoulder") .Bindings=(Name="SLASH",Command="GPU") .Bindings=(Name="RightBracket",Command="Stat Levels") .Bindings=(Name="U",Command="UnlockAllUpgrades TRUE") .Bindings=(Name="U",Command="DebugGiveArmour",Shift=true,Control=false) .Bindings=(Name="U",Command="DebugRemoveArmour",Shift=false,Control=true) .Bindings=(Name="COMMA",Command="ToggleEnemiesCanAttack") .Bindings=(Name="O",Command="RestoreHealth") .Bindings=(Name="PageUp",Command="DebugMenuStepUp")

.Bindings=(Name="PageDown",Command="DebugMenuStepDown") .Bindings=(Name="R",Command="DebugMenuSelectA") .Bindings=(Name="Subtract", Command="BmRagDoll") .Bindings=(Name="N", Command="TriggerRandomOverlay") .Bindings=(Name="BackSpace",Command="ToggleScreenshotCamera",Control=False,Alt=T rue) .Bindings=(Name="N",Command="TriggerRandomOverlay") // NVCHANGE_BEGIN_RS: JJ - useful to be able to toggle displacements on and off .Bindings=(Name="J",Command="Scale Set WorldDisplacementMultiplier 1.0",Shift=fa lse) .Bindings=(Name="J",Command="Scale Set WorldDisplacementMultiplier 0.0",Shift=tr ue) // NVCHANGE_END_RS: JJ - useful to be able to toggle displacements on and off // NVCHANGE_BEGIN_RS: Key commands for starting tesselation demo movie .Bindings=(Name="F12",Command="causeEvent PlayTessMovie", Control=true) // NVCHANGE_END_RS: Key commands for starting tesselation demo movie ;Console bindings .Bindings=(Name="XboxTypeS_LeftTrigger",Command="HoldToZoom | DebugMenuQualifyOn | OnRelease DebugMenuQualifyOff | DebugMenuPrevPage | Axis aLeftTrigger Speed=1 .0 DeadZone=0.2 | Axis aUp Speed=-1.0 DeadZone=0.1") .Bindings=(Name="XboxTypeS_RightTrigger",Command="HangFromVantagePoint | Stealth OrGadget | DebugMenuQualifyOn | OnRelease DebugMenuQualifyOff | DebugMenuNextPag e | Axis aRightTrigger Speed=1.0 DeadZone=0.2 | AttackThrow | Axis aUp Speed=1.0 DeadZone=0.1") .Bindings=(Name="XboxTypeS_RightThumbstick",Command="DebugMenuSelectA | ToggleCa meraZoom") .Bindings=(Name="XboxTypeS_LeftThumbstick",Command="DebugMenuSelectA | CentreCam era | DoubleTapToMute") .Bindings=(Name="XboxTypeS_DPad_Left",Command="Button bGadgetSelectLeft | DebugM enuLeftPressed | OnRelease DebugMenuLeftReleased") .Bindings=(Name="XboxTypeS_DPad_Right",Command="Button bGadgetSelectRight | Debu gMenuRightPressed | OnRelease DebugMenuRightReleased") .Bindings=(Name="XboxTypeS_DPad_Up",Command="MoveDialogueOptionUp | Button bGadg etSelectUp | DebugMenuUpPressed | OnRelease DebugMenuUpReleased") .Bindings=(Name="XboxTypeS_DPad_Down",Command="MoveDialogueOptionDown | Button b GadgetSelectDown | DebugMenuDownPressed | OnRelease DebugMenuDownReleased") .Bindings=(Name="XboxTypeS_Back",Command="OpenLevelUpOrMap") .Bindings=(Name="XboxTypeS_Start",Command="UserPause") .Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3 | Axis aRawLHJoyRight Speed=1.0 DeadZone=0.0") .Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=-1.0 DeadZone=0.3 | Axis aRawLHJoyUp Speed=-1.0 DeadZone=0.0" ) .Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2 | Axis aRawRHJoyRight Speed=1.0 DeadZone=0.0") .Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=-1.0 DeadZone=0.2 | Axis aRawRHJoyUp Speed=-1.0 DeadZone=0.0") .Bindings=(Name="XboxTypeS_A",Command="ChargeVenom | DebugCamSingleFrameStep | C ontextSensitive | Run | CapeGlide | AcceptConversation | Evade | DebugMenuSelect A | CancelBatarangCamera") .Bindings=(Name="XboxTypeS_B",Command="QuickGadgetB | VenomShockwave | BlockBrea ker | ExitAgilityMode | SkipCutscene | CancelGadget | DebugMenuSelectB | CancelB atarangCamera") .Bindings=(Name="XboxTypeS_X",Command="TriggerQuickStrike | QuickGadgetX | Debug MenuSelectX | CancelBatarangCamera") .Bindings=(Name="XboxTypeS_Y",Command="QuickGadgetY | VenomCounter | Grab | Acti vateNoise | AttackFearFinish | DebugMenuSelectY | SpecialMoveCheat | CancelBata

rangCamera") .Bindings=(Name="XboxTypeS_LeftShoulder",Command="DebugMenuStepUp | ForensicMode | Button aLeftShoulder | SlowDownSpectatorCamera") .Bindings=(Name="XboxTypeS_RightShoulder",Command="DebugMenuStepDown | Grapple | SecondaryFireGadget | OnRelease SecondaryFireReleased | DebugMenuQualifyOn | On Release DebugMenuQualifyOff | Button aRightShoulder | SpeedUpSpectatorCamera | O nRelease SecondaryFireReleased") [GFxUI.KeyMap] FullKeyboard=1 XboxTypeS_DPad_Left=Left XboxTypeS_DPad_Right=Right XboxTypeS_DPad_Up=Up XboxTypeS_DPad_Down=Down XboxTypeS_A=Enter XboxTypeS_B=Escape XboxTypeS_X=LeftControl XboxTypeS_Y=RightShift XboxTypeS_LeftTrigger=LeftBracket XboxTypeS_LeftShoulder=Underscore XboxTypeS_LeftThumbStick=NumPadSeven XboxTypeS_RightTrigger=RightBracket XboxTypeS_RightShoulder=Equals XboxTypeS_RightThumbStick=NumPadNine XboxTypeS_Back=Tab XboxTypeS_Start=SpaceBar Gamepad_LeftStick_Left=Left Gamepad_LeftStick_Right=Right Gamepad_LeftStick_Up=Up Gamepad_LeftStick_Down=Down Gamepad_RightStick_Left=NumPadFour Gamepad_RightStick_Right=NumPadSix Gamepad_RightStick_Up=NumPadEight Gamepad_RightStick_Down=NumPadTwo LeftMouseButton=Enter RightMouseButton=Escape [GFxUI.GamepadMouse] X=XboxTypeS_RightX Y=XboxTypeS_RightY [GFxUI.PlayerInput0] XboxTypeS_Start=1 XboxTypeS_Back=2 XboxTypeS_A=3 XboxTypeS_B=4 XboxTypeS_X=5 XboxTypeS_Y=6 XboxTypeS_LeftTrigger=7 XboxTypeS_LeftShoulder=8 XboxTypeS_LeftThumbStick=9 XboxTypeS_RightTrigger=10 XboxTypeS_RightShoulder=11 XboxTypeS_RightThumbStick=12 XboxTypeS_DPad_Left=13 XboxTypeS_DPad_Right=14 XboxTypeS_DPad_Up=15 XboxTypeS_DPad_Down=16 Gamepad_LeftStick_Left=17 Gamepad_LeftStick_Right=18

Gamepad_LeftStick_Up=19 Gamepad_LeftStick_Down=20 Gamepad_RightStick_Left=21 Gamepad_RightStick_Right=22 Gamepad_RightStick_Up=23 Gamepad_RightStick_Down=24 ; Keyboard extras Tab=2 Enter=3 SpaceBar=3 Escape=4 Left=13 Right=14 Up=15 Down=16 A=13 D=14 W=15 S=16 RightControl=5 Backspace=6 LeftBracket=7 Underscore=8 C=9 RightBracket=10 Equals=11 ; Mouse extras LeftMouseButton=3 RightMouseButton=4 MiddleMouseButton=5 [GFxUI.PlayerInput1] XboxTypeS_Start=1 XboxTypeS_Back=2 XboxTypeS_A=3 XboxTypeS_B=4 XboxTypeS_X=5 XboxTypeS_Y=6 XboxTypeS_LeftTrigger=7 XboxTypeS_LeftShoulder=8 XboxTypeS_LeftThumbStick=9 XboxTypeS_RightTrigger=10 XboxTypeS_RightShoulder=11 XboxTypeS_RightThumbStick=12 XboxTypeS_DPad_Left=13 XboxTypeS_DPad_Right=14 XboxTypeS_DPad_Up=15 XboxTypeS_DPad_Down=16 Gamepad_LeftStick_Left=17 Gamepad_LeftStick_Right=18 Gamepad_LeftStick_Up=19 Gamepad_LeftStick_Down=20 Gamepad_RightStick_Left=21 Gamepad_RightStick_Right=22 Gamepad_RightStick_Up=23 Gamepad_RightStick_Down=24 ; Keyboard extras Tab=2 Enter=3 SpaceBar=3

Escape=4 Left=13 Right=14 Up=15 Down=16 A=13 D=14 W=15 S=16 ; Mouse extras LeftMouseButton=3 RightMouseButton=4 [Engine.UIInputConfiguration] AxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmula teButtonPress=False) AxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmula teButtonPress=False) AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=Xbox TypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Righ t,InputKeyToEmulate[1]=Gamepad_LeftStick_Left) AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=Xbox TypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,I nputKeyToEmulate[1]=Gamepad_LeftStick_Down) AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=Xbo xTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_R ight,InputKeyToEmulate[1]=Gamepad_RightStick_Left) AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=Xbo xTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_U p,InputKeyToEmulate[1]=Gamepad_RightStick_Down) [Engine.UIDataStore_InputAlias] !InputAliases=()

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