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--------------------------------------SPG2 - Debug File Version:v0.7001 Time:2.4.2014.

13:53 --------------------------------------Hardware: Memory: TotalPhys:24472 AvailPhys:21353 AvailVirt:3950 AvailPage:45560 System: NumberOfProcessors:8 Processor:<Intel> ProcessorType:14857 ProcessorLevel:6 --------------------------------------DesktopResolution: 1920 x 1080 CreateWindow: 1920 x 1080 PreLoadGame Base PreLoadGame CreateSpaceShipListBase PreLoadGame TextTables - DeinitTextTables PreLoadGame TextTables InitTextTables start descriptions TextTables ok dialogs TextTables ok logs TextTables ok misc TextTables ok InitTextTables InitLootDropList Steam initialized sucessfully! CreateDeviceAndSwapChain: 1920 x 1080 1024 x 768 1152 x 864 1280 x 720 1280 x 768 1280 x 800 1280 x 960 1280 x 1024 1360 x 768 1366 x 768 1400 x 1050 1440 x 900 1600 x 900 1680 x 1050 1920 x 1080 Refresh Numerator: 138700000 Denominator: 2310880 Graphics: VideoCardDescription:<NVIDIA GeForce GTX 670M> VideoCardMemory: 3019 MB DedicatedSystemMemory: 0 MB SharedSystemMemory: 1076 MB DirectXVersion: DX11.0 MultisampleQualityLevels: 8 : 32 DXDevice Phase 1 DXDevice Phase 2 DXDevice Phase 3 DXDevice Phase 4 DXDevice Phase 5 DXDevice Phase 6

DXDevice Phase 7 DXDevice OK! WindowResolution: 1920 x 1080 RenderTargetResolution: 1920 x 1080 WindowClientSize: 1920 x 1080 vsync: YES FullScreenAtStart: YES --------------------------------------Shadows: ShadowsOn: NO CascadeLevels: 0 ShadowMapSize: 128 --------------------------------------Multisampling: MultisamplingCount: 8 MultisamplingQuality: 32 --------------------------------------Additional: LightGlowQuality: 3 --------------------------------------InGameDebug! InitDevice Start! InGameDebug! CreateDirectX Start! InGameDebug! CreateDirectX Marker1! InGameDebug! CreateDirectX Marker2! InGameDebug! CreateDirectX Marker3! InGameDebug! CreateDirectX End! InGameDebug! InitDevice Marker1! InGameDebug! InitDevice Marker2! CreateSoundUnit InGameDebug! InitDevice Marker3! InGameDebug! InitDevice Marker41! InGameDebug! InitDevice Marker41-2! InGameDebug! InitDevice Marker41-3! InGameDebug! InitDevice Marker41-3-1! InGameDebug! DrawPreLoadScreen-1! InGameDebug! DrawPreLoadScreen-2! InGameDebug! DrawPreLoadScreen-3! InGameDebug! DrawPreLoadScreen-4! InGameDebug! InitDevice Marker41-4! InGameDebug! InitDevice Marker42! InGameDebug! InitDevice Marker43! InGameDebug! InitDevice Marker44! InGameDebug! InitDevice Marker45! InGameDebug! InitDevice Marker46! InGameDebug! InitDevice Marker47! InGameDebug! InitDevice Marker48! InGameDebug! InitDevice Marker49! InGameDebug! InitDevice Marker50! InGameDebug! InitDevice Marker50-1! InGameDebug! InitDevice Marker51! InGameDebug! InitDevice Marker52! InGameDebug! InitDevice Marker53! InGameDebug! InitDevice Marker54! InGameDebug! InitDevice Marker55! InGameDebug! InitDevice Marker56! InGameDebug! InitDevice Marker57! InGameDebug! InitDevice Marker58! InGameDebug! InitDevice Marker59! InGameDebug! InitDevice Marker60! InGameDebug! InitDevice Marker61!

InGameDebug! InitDevice Marker5-1! InGameDebug! InitDevice Marker5-2! InGameDebug! InitDevice Marker5-2-0! InGameDebug! InitDevice Marker5-2-1! InGameDebug! InitDevice Marker5-2-2! LoadPanel! Load Panel:<Spg2\Panels\MAIN_Overlay.pan> LoadPanel! Load Panel:<Spg2\Panels\PLANET_Main.pan> LoadPanel! Load Panel:<Spg2\Panels\HUD_CursorDeadzone.pan> LoadPanel! Load Panel:<Spg2\Panels\HUD_ObjectMarker.pan> LoadPanel! Load Panel:<Spg2\Panels\HUD_QuestMarker.pan> LoadPanel! Load Panel:<Spg2\Panels\HUD_QuickScan.pan> LoadPanel! Load Panel:<Spg2\Panels\HUD_MissionMarkerDetail.pan> LoadPanel! Load Panel:<Spg2\Panels\HUD_TargetLock.pan> LoadPanel! Load Panel:<Spg2\Panels\HUD_Radar.pan> LoadPanel! Load Panel:<Spg2\Panels\HUD_SkillSlots.pan> LoadPanel! Load Panel:<Spg2\Panels\HUD_ItemSlots.pan> LoadPanel! Load Panel:<Spg2\Panels\HUD_Dialog.pan> LoadPanel! Load Panel:<Spg2\Panels\HUD_Shematics.pan> LoadPanel! Load Panel:<Spg2\Panels\HUD_Boarding.pan> LoadPanel! Load Panel:<Spg2\Panels\HUD_Fighters.pan> LoadPanel! Load Panel:<Spg2\Panels\HUD_Hint.pan> LoadPanel! Load Panel:<Spg2\Panels\HUD_ContextMenu.pan> LoadPanel! Load Panel:<Spg2\Panels\MAIN_Wornings.pan> LoadPanel! Load Panel:<Spg2\Panels\MAIN_CaptainInfo.pan> LoadPanel! Load Panel:<Spg2\Panels\MAIN_Log.pan> LoadPanel! Load Panel:<Spg2\Panels\MAIN_Fleet.pan> LoadPanel! Load Panel:<Spg2\Panels\MAIN_Skills.pan> LoadPanel! Load Panel:<Spg2\Panels\MAIN_Options.pan> LoadPanel! Load Panel:<Spg2\Panels\MAIN_Starchart.pan> LoadPanel! Load Panel:<Spg2\Panels\MAIN_Planet_Dialog.pan> LoadPanel! Load Panel:<Spg2\Panels\MAIN_CampaignChoice.pan> LoadPanel! Load Panel:<Spg2\Panels\STATION_Shipyard.pan> LoadPanel! Load Panel:<Spg2\Panels\STATION_Drydock.pan> LoadPanel! Load Panel:<Spg2\Panels\STATION_Trader.pan> LoadPanel! Load Panel:<Spg2\Panels\STATION_Hiring.pan> LoadPanel! Load Panel:<Spg2\Panels\STATION_Licenses.pan> LoadPanel! Load Panel:<Spg2\Panels\STATION_Respec.pan> LoadPanel! Load Panel:<Spg2\Panels\STATION_Garage.pan> LoadPanel! Load Panel:<Spg2\Panels\MAIN_Overlay.pan> LoadPanel! Load Panel:<Spg2\Panels\STATION_NewsBillboard.pan> LoadPanel! Load Panel:<Spg2\Panels\STATION_BuyInterface.pan> LoadPanel! Load Panel:<Spg2\Panels\STATION_SellInterface.pan> LoadPanel! Load Panel:<Spg2\Panels\STATION_StationInterface.pan> LoadPanel! Load Panel:<Spg2\Panels\HUD_MainConsole.pan> LoadPanel! Load Panel:<Spg2\Panels\STATION_News.pan> LoadPanel! Load Panel:<Spg2\Panels\STARCHART_TGate.pan> LoadPanel! Load Panel:<Spg2\Panels\STARCHART_Navigation.pan> LoadPanel! Load Panel:<Spg2\Panels\STARCHART_MainMission.pan> LoadPanel! Load Panel:<Spg2\Panels\STARCHART_SideMission.pan> LoadPanel! Load Panel:<Spg2\Panels\STARCHART_RandomMission.pan> LoadPanel! Load Panel:<Spg2\Panels\STARCHART_Context.pan> LoadPanel! Load Panel:<Spg2\Panels\MENU_MainMenu.pan> LoadPanel! Load Panel:<Spg2\Panels\MENU_NewGame.pan> LoadPanel! Load Panel:<Spg2\Panels\MENU_LoadGame.pan> LoadPanel! Load Panel:<Spg2\Panels\MENU_Options.pan> LoadPanel! Load Panel:<Spg2\Panels\MENU_LoadMod.pan> LoadPanel! Load Panel:<Spg2\Panels\MENU_Credits.pan> LoadPanel! Load Panel:<Spg2\Panels\MENU_Save.pan> LoadPanel! Load Panel:<Spg2\Panels\MENU_Class.pan> LoadPanel! Load Panel:<Spg2\Panels\MENU_ConfirmSaveNew.pan>

LoadPanel! Load Panel:<Spg2\Panels\MENU_ConfirmSaveOld.pan> LoadPanel! Load Panel:<Spg2\Panels\MAIN_Tutorial.pan> LoadPanel! Load Panel:<Spg2\Panels\MAIN_TutorialList.pan> LoadPanel! Load Panel:<Spg2\Panels\Console.pan> LoadPanel! Load Panel:<WhaleData\Panels\ColorPick.pan> LoadPanel! Load Panel:<WhaleData\Panels\ParamSlider.pan> LoadPanel! Load Panel:<Spg2\Panels\INTRO_Panel.pan> LoadPanel! Load Panel:<Spg2\Panels\MISC_Loading.pan> LoadPanel! Load Panel:<Spg2\Panels\CUSTOM_Story.pan> LoadPanel! Load Panel:<Spg2\Panels\MENU_Wornings.pan> LoadPanel! Load Panel:<Spg2\Panels\MENU_PlayerOpinionOnExit.pan> LoadPanel! Load Panel:<Spg2\Panels\MENU_DeleteSavedGame.pan> LoadPanel! Load Panel:<Spg2\Panels\MENU_ConfirmRestart.pan> LoadPanel! Load Panel:<Spg2\Panels\CUSTOM_JettisonCargo.pan> LoadPanel! Load Panel:<Spg2\Panels\STATION_SalvagedShip.pan> LoadPanel! Load Panel:<Spg2\Panels\STATION_TransferCommand.pan> LoadPanel! Load Panel:<Spg2\Panels\CUSTOM_Loot.pan> LoadPanel! Load Panel:<Spg2\Panels\CUSTOM_CollectableLoot.pan> LoadPanel! Load Panel:<Spg2\Panels\CUSTOM_Contraband.pan> LoadPanel! Load Panel:<Spg2\Panels\MISC_Wornings.pan> LoadPanel! Load Panel:<Spg2\Panels\MISC_Hint.pan> LoadPanel! Load Panel:<Spg2\Panels\STARCHART_BountyBoard.pan> LoadPanel! Load Panel:<Spg2\Panels\CUSTOM_Title.pan> LoadPanel! Load Panel:<Spg2\Panels\CUSTOM_TacticalOverlay.pan> LoadPanel! Load Panel:<Spg2\Panels\CUSTOM_ShipName.pan> LoadPanel! Load Panel:<Spg2\Panels\CUSTOM_TV.pan> InGameDebug! InitAllPanels Marker1! InGameDebug! InitAllPanels Marker2! InGameDebug! InitAllPanels Marker3! InGameDebug! InitAllPanels Marker4! InitMAINStarchartPanel InGameDebug! InitAllPanels Marker5! InGameDebug! InitDevice Marker6! InGameDebug! InitDevice Marker7! InGameDebug! InitDevice Marker8! PlayIntro! Movie <0> InGameDebug! InitDevice Marker8-1! InGameDebug! InitDevice Marker21! InGameDebug! InitDevice Marker22! SetMusicVolume 0.56 Sound 0.56 IMainGameLoop 0 IMainGameLoop 1 IMainGameLoop 2 IMainGameLoop 3 IMainGameLoop 4 IMainGameLoop 5 IMainGameLoop 6 IMainGameLoop 7 IMainGameLoop 8 IMainGameLoop 9 IMainGameLoop 10 IMainGameLoop 11 IMainGameLoop 12 IMainGameLoop 14 LoadGame: 8 FSG: 1 IMainGameLoop EGPS_LOADSAVEDGAME PreLoadGame Base PreLoadGame CreateSpaceShipListBase PreLoadGame TextTables - DeinitTextTables

PreLoadGame TextTables InitTextTables start descriptions TextTables ok dialogs TextTables ok logs TextTables ok misc TextTables ok InitTextTables InitLootDropList InGameDebug! InitDevice Marker5-3! InGameDebug! InitDevice Marker5-3-1! InGameDebug! InitDevice Marker5-4! InGameDebug! InitDevice Marker5-4-1! InGameDebug! InitDevice Marker5-5! InGameDebug! InitDevice Marker5-6-1! -----------!!!LoadSector: <Spg2\World\Sectors\Sector_330.ics> AddNewAmbientFromFile 0 <Spg2\Ambients\Sky0.amb> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_329.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_331.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_310.ics> Add Encounter Ship Security <Taurus: 40> (fac: 45) (k: Enc_Ship_330_0) (n: Green wich) Add Encounter Ship Security <Adhara: 23> (fac: 45) (k: Enc_Ship_330_1) (n: Media tor) Add Encounter Ship Security <Eridan: 21> (fac: 45) (k: Enc_Ship_330_2) (n: Issyk ) Add Encounter Ship Security (Linked: 1) <Neptune: 18> (fac: 45) (k: Enc_Ship_330 _3) (n: Scrub) Add Encounter Ship Security (Linked: 2) <Neptune: 18> (fac: 45) (k: Enc_Ship_330 _4) (n: Tiannamen) Add Encounter Ship Trader <Adhara: 23> (fac: 45) (k: Enc_Ship_330_5) (n: Danube) OnEnterNewRegion - Add RandomQuest: Region:80 WaipointsMax: 54 AvQuestNo:4 QuestType: 0 QuestId:4 RL:80 Fac:45 QuestType: 6 QuestId:49 RL:80 Fac:45 Ferry quest! DestA <tigrisSTA> DestB <exacrawhqSTA> (9193.47) QuestType: 5 QuestId:46 RL:80 Fac:45 Maintenance quest! Structure not load <amp328> (53703.71, 123361.84) InGameDebug! InitDevice Marker5-6-2! -->achievement->resolved:0 - Name:Storyteller -->achievement->resolved:0 - Name:Tomb_raider -->achievement->resolved:0 - Name:Icebreaker -->achievement->resolved:0 - Name:Navi_what -->achievement->resolved:0 - Name:Leviathan -->achievement->resolved:0 - Name:You_da_boss -->achievement->resolved:0 - Name:Bulletproof -->achievement->resolved:0 - Name:Ow_did_I_shoot_you -->achievement->resolved:0 - Name:Down_to_the_wire -->achievement->resolved:0 - Name:Trickshot_Sharpshooter -->achievement->resolved:0 - Name:Ballistic_Bastard -->achievement->resolved:0 - Name:Youre_coming_with_me -->achievement->resolved:0 - Name:Sitting_duck_plucked -->achievement->resolved:0 - Name:Loaded -->achievement->resolved:0 - Name:Holy_Hat_trick -->achievement->resolved:0 - Name:Overkill -->achievement->resolved:0 - Name:Revenge_is_sweet -->achievement->resolved:0 - Name:Taking_candy_from_a_baby -->achievement->resolved:0 - Name:Invisible_not_invincible -->achievement->resolved:0 - Name:Guardian_angel -->achievement->resolved:0 - Name:Knife_to_a_gunfight -->achievement->resolved:0 - Name:Overclocker -->achievement->resolved:0 - Name:There_can_be_only_one

-->achievement->resolved:0 - Name:No_more_heroes -->achievement->resolved:0 - Name:Ground_zero -->achievement->resolved:0 - Name:Friendly_fire_frenzy -->achievement->resolved:0 - Name:Red_Baron_in_Space -->achievement->resolved:0 - Name:Rabid_Raygunner -->achievement->resolved:0 - Name:Rabid_Railgunner -->achievement->resolved:0 - Name:Rabid_Plasmajockey -->achievement->resolved:0 - Name:Magnificent_Meteor_Miner -->achievement->resolved:0 - Name:Bookworm -->achievement->resolved:0 - Name:Above_the_law -->achievement->resolved:0 - Name:Now_you_see_me -->achievement->resolved:0 - Name:Who_wants_to_be_a -->achievement->resolved:0 - Name:Shipping_magnate -->achievement->resolved:0 - Name:Hitchhikers_Guide -->achievement->resolved:0 - Name:Warpfactor_Freak -->achievement->resolved:0 - Name:Travel_Agent -->achievement->resolved:0 - Name:Manic_mechanic -->achievement->resolved:0 - Name:Spacehopper -->achievement->resolved:0 - Name:Hope_youre_insured -->achievement->resolved:0 - Name:No_galaxy_for_old_men -->achievement->resolved:0 - Name:Homewrecker -->achievement->resolved:0 - Name:Kick_a_man_when_he_is_down -->achievement->resolved:0 - Name:Gun_for_hire -->achievement->resolved:0 - Name:Vive_la_Resistance -->achievement->resolved:0 - Name:Catch_the_wave_dude -->achievement->resolved:0 - Name:Swashbuckler -->achievement->resolved:0 - Name:Critically_acclaimed InGameDebug! InitDevice Marker6! InGameDebug! InitDevice Marker9! InGameDebug! InitDevice Marker10! AsteroidLoad<rimAST> L: 1096.50, LD: 32000.00 AsteroidLoad<isleAST> L: 23565.95, LD: 32000.00 AsteroidLoad<goldrockAST> L: 28937.26, LD: 32000.00 EnterNewSector: 330 SetAmmbient in Sector (sector) 330 SetAmmbient>>>>> 0 <Spg2\Ambients\Sky0.amb> Tr:0, TrInPr:0, AMAB:-1 -1 SetAmmbient<<<<<<< InGameDebug! InitDevice Marker11! InGameDebug! InitDevice Marker12! InitAdditionalMAINStarchartPanel LoadNewGame: Marker End IMainGameLoop 4 IMainGameLoop 5 IMainGameLoop 6 IMainGameLoop 7 IMainGameLoop 8 NormalizeVector changed: -60000.00, 0.00, -120000.00 IMainGameLoop 9 IMainGameLoop 10 IMainGameLoop 11 IMainGameLoop 12 IMainGameLoop 14 HideHUDContextMenuPanel ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B HideHUDContextMenuPanel Add Encounter chosenEncounter Type: 0 Add Encounter Security ship <24> (fac: 45) (Enc_Ship_330_6)(Folly) Add Encounter Security (1) Friend ship <18> (fac: 45) (Enc_Ship_330_7) (Johannes burg)

Add Encounter Security (2) Friend ship <18> (fac: 45) (Enc_Ship_330_8) (Attrocio us) OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <65282.60 423.5 8 123796.15> OnDestroySpaceShip (Greenwich) (Enc_Ship_330_0) (Gunship) (Destructable 1) (Last Shot SHP_PALYER) AddDerelictInSectorPartial <Spg2\Models\Derelicts\Taurus\wreck.der> Sector:330 ShipSmall_DerelictSpawned SHIP_DESTROYED! Derelict OnEnterRadiusScriptId <Spg2\Scripts\DerelictOnEnter.sal> Derelict_OnEnter_script_DEFAULT! UpdateRemoveSpaceShipReferences - SpaceShips Find and released Add Encounter chosenEncounter Type: 3 Add Encounter Skirmish (0) Friend ship <40> (fac: 45) (Enc_Ship_330_9) (Hecuba) Add Encounter Skirmish (0) Enemy ship <18> (fac: 2) (Enc_Ship_330_10) (Rhodes) OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <65375.15 517.5 4 123739.33> OnDestroySpaceShip (Tiannamen) (Enc_Ship_330_4) (Frigate) (Destructable 1) (Last Shot SHP_PALYER) ShowMAINWorningsPanel:3 AddDerelictInSectorPartial <Spg2\Models\Derelicts\Neptune\wreck.der> Sector:330 ShipMedium_DerelictSpawned SHIP_DESTROYED! Derelict OnEnterRadiusScriptId <Spg2\Scripts\DerelictOnEnter.sal> Derelict_OnEnter_script_DEFAULT! UpdateRemoveSpaceShipReferences - SpaceShips Find and released OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <65381.95 593.9 0 123817.78> OnDestroySpaceShip (Issyk) (Enc_Ship_330_2) (Freightliner) (Destructable 1) (Las tShot SHP_PALYER) Add Encounter chosenEncounter Type: 3 Add Encounter Skirmish (0) Friend ship <21> (fac: 45) (Enc_Ship_330_11) (Centau r) Add Encounter Skirmish (1) Friend ship <18> (fac: 45) (Enc_Ship_330_12) (Schism ) Add Encounter Skirmish (0) Enemy ship <19> (fac: 2) (Enc_Ship_330_13) (Vega) Add Encounter Skirmish (1) Enemy ship <18> (fac: 2) (Enc_Ship_330_14) (Black) AddDerelictInSectorPartial <Spg2\Models\Derelicts\Eridan\wreck.der> Sector:330 ShipLarge_DerelictSpawned SHIP_DESTROYED! Derelict OnEnterRadiusScriptId <Spg2\Scripts\DerelictOnEnter.sal> Derelict_OnEnter_script_DEFAULT! UpdateRemoveSpaceShipReferences - SpaceShips Find and released HideHUDContextMenuPanel SHIP_DESTROY_F0 SHIP_DESTROY_F1 Derelict_destroyed! HideHUDContextMenuPanel SHIP_DESTROY_F0 Add Encounter Start - ChoseEncounter NULL <1><1> SHIP_DESTROY_F1 Derelict_destroyed! OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <65355.68 579.0 5 123935.52> OnDestroySpaceShip (Scrub) (Enc_Ship_330_3) (Frigate) (Destructable 1) (LastShot SHP_PALYER) AddDerelictInSectorPartial <Spg2\Models\Derelicts\Neptune\wreck.der> Sector:330 ShipMedium_DerelictSpawned SHIP_DESTROYED! Derelict OnEnterRadiusScriptId <Spg2\Scripts\DerelictOnEnter.sal>

Derelict_OnEnter_script_DEFAULT! UpdateRemoveSpaceShipReferences - SpaceShips Find and released HideHUDContextMenuPanel Add Encounter chosenEncounter Type: 5 Add Encounter Assassins ship <51> (fac: 52) (Enc_Ship_330_15) (Disciple) Add Encounter Assassins (1) Follower ship <12> (fac: 52) (Enc_Ship_330_16) (Kor inth) Add Encounter Assassins (2) Follower ship <12> (fac: 52) (Enc_Ship_330_17) (Gal ilei) OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <65403.60 545.8 2 123755.17> OnDestroySpaceShip (Attrocious) (Enc_Ship_330_8) (Frigate) (Destructable 1) (Las tShot SHP_PALYER) AddDerelictInSectorPartial <Spg2\Models\Derelicts\Neptune\wreck.der> Sector:330 ShipMedium_DerelictSpawned SHIP_DESTROYED! Derelict OnEnterRadiusScriptId <Spg2\Scripts\DerelictOnEnter.sal> Derelict_OnEnter_script_DEFAULT! UpdateRemoveSpaceShipReferences - SpaceShips Find and released HideHUDContextMenuPanel OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <65450.87 543.7 9 123841.52> OnDestroySpaceShip (Korinth) (Enc_Ship_330_16) (Gunship) (Destructable 1) (LastS hot SHP_PALYER) LootDrop_SimpleSpawn SHIP_DESTROYED! UpdateRemoveSpaceShipReferences - SpaceShips Find and released OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <65520.38 582.3 6 123924.09> OnDestroySpaceShip (Galilei) (Enc_Ship_330_17) (Gunship) (Destructable 1) (LastS hot SHP_PALYER) AddDerelictInSectorPartial <Spg2\Models\Derelicts\Luna\wreck.der> Sector:330 ShipSmall_DerelictSpawned SHIP_DESTROYED! Derelict OnEnterRadiusScriptId <Spg2\Scripts\DerelictOnEnter.sal> Derelict_OnEnter_script_DEFAULT! UpdateRemoveSpaceShipReferences - SpaceShips Find and released HideHUDContextMenuPanel SHIP_DESTROY_F0 SHIP_DESTROY_F1 Derelict_destroyed! ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B Add Encounter Start - ChoseEncounter NULL <1><2> HideHUDContextMenuPanel OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <65743.51 943.9 4 124184.19> OnDestroySpaceShip (Folly) (Enc_Ship_330_6) (Battleship) (Destructable 1) (LastS hot SHP_PALYER) Derelict_OnExit_script_DEFAULT! AddDerelictInSectorPartial <Spg2\Models\Derelicts\Zurria\wreck.der> Sector:330 ShipLarge_DerelictSpawned SHIP_DESTROYED! Derelict OnEnterRadiusScriptId <Spg2\Scripts\DerelictOnEnter.sal> Derelict_OnEnter_script_DEFAULT! UpdateRemoveSpaceShipReferences - SpaceShips Find and released HideHUDContextMenuPanel Derelict_OnExit_script_DEFAULT! Add Encounter chosenEncounter Type: 2 SHIP_DESTROY_F0

SHIP_DESTROY_F1 Derelict_destroyed! HideHUDContextMenuPanel Add Encounter chosenEncounter Type: 5 Add Encounter Assassins ship <51> (fac: 52) (Enc_Ship_330_18) (Valor) Add Encounter Assassins (1) Follower ship <12> (fac: 52) (Enc_Ship_330_19) (Anu bis) Add Encounter Assassins (2) Follower ship <12> (fac: 52) (Enc_Ship_330_20) (Ath ena) OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <65860.52 1214. 17 124335.42> OnDestroySpaceShip (Anubis) (Enc_Ship_330_19) (Gunship) (Destructable 1) (LastSh ot SHP_PALYER) AddDerelictInSectorPartial <Spg2\Models\Derelicts\Luna\wreck.der> Sector:330 ShipSmall_DerelictSpawned SHIP_DESTROYED! Derelict OnEnterRadiusScriptId <Spg2\Scripts\DerelictOnEnter.sal> Derelict_OnEnter_script_DEFAULT! UpdateRemoveSpaceShipReferences - SpaceShips Find and released OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <65838.99 1087. 56 124291.17> OnDestroySpaceShip (Athena) (Enc_Ship_330_20) (Gunship) (Destructable 1) (LastSh ot SHP_PALYER) AddDerelictInSectorPartial <Spg2\Models\Derelicts\Luna\wreck.der> Sector:330 ShipSmall_DerelictSpawned SHIP_DESTROYED! Derelict OnEnterRadiusScriptId <Spg2\Scripts\DerelictOnEnter.sal> Derelict_OnEnter_script_DEFAULT! UpdateRemoveSpaceShipReferences - SpaceShips Find and released HideHUDContextMenuPanel SHIP_DESTROY_F0 SHIP_DESTROY_F1 Derelict_destroyed! Derelict_OnExit_script_DEFAULT! OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <65828.39 1133. 59 124270.79> OnDestroySpaceShip (Valor) (Enc_Ship_330_18) (Gunship) (Destructable 1) (LastSho t SHP_PALYER) LootDrop_SimpleSpawn SHIP_DESTROYED! UpdateRemoveSpaceShipReferences - SpaceShips Find and released HideHUDContextMenuPanel OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <65866.68 1093. 54 124288.87> OnDestroySpaceShip (Disciple) (Enc_Ship_330_15) (Gunship) (Destructable 1) (Last Shot SHP_PALYER) LootDrop_SimpleSpawn SHIP_DESTROYED! UpdateRemoveSpaceShipReferences - SpaceShips Find and released SHIP_DESTROY_F0 SHIP_DESTROY_F1 Derelict_destroyed! HideHUDContextMenuPanel HideHUDContextMenuPanel OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <66175.94 1008. 77 124353.66> OnDestroySpaceShip (Hecuba) (Enc_Ship_330_9) (Gunship) (Destructable 1) (LastSho t SHP_PALYER) LootDrop_SimpleSpawn SHIP_DESTROYED!

UpdateRemoveSpaceShipReferences - SpaceShips Find and released HideHUDContextMenuPanel Derelict OnEnterRadiusScriptId <Spg2\Scripts\DerelictOnEnter.sal> Derelict_OnEnter_script_DEFAULT! Derelict OnEnterRadiusScriptId <Spg2\Scripts\DerelictOnEnter.sal> Derelict_OnEnter_script_DEFAULT! Derelict OnEnterRadiusScriptId <Spg2\Scripts\DerelictOnEnter.sal> Derelict_OnEnter_script_DEFAULT! SHIP_DESTROY_F0 SHIP_DESTROY_F1 Derelict_destroyed! SHIP_DESTROY_F0 SHIP_DESTROY_F1 Derelict_destroyed! HideHUDContextMenuPanel HideHUDContextMenuPanel HideHUDContextMenuPanel HideHUDContextMenuPanel Derelict_OnExit_script_DEFAULT! HideHUDContextMenuPanel Derelict OnEnterRadiusScriptId <Spg2\Scripts\DerelictOnEnter.sal> Derelict_OnEnter_script_DEFAULT! SHIP_DESTROY_F0 SHIP_DESTROY_F1 Derelict_destroyed! HideHUDContextMenuPanel HideHUDContextMenuPanel HideHUDContextMenuPanel OpenStarchart from <1> HideHUDContextMenuPanel CloseStarchart! ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B HideHUDContextMenuPanel ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B HideHUDContextMenuPanel ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B HideHUDContextMenuPanel ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B HideHUDContextMenuPanel ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B HideHUDContextMenuPanel AsteroidLoad<necalliAST> L: 31999.84, LD: 32000.00 AsteroidLoad<dawnstarAST> L: 31999.52, LD: 32000.00 EnterNewSector: 329 NormalizeVector changed: -60000.00, 0.00, -110000.00 Start SectorTransfer: 329 PT:104015.4 SetAmmbient>>>>> 0 <Spg2\Ambients\Sky0.amb> Tr:1, TrInPr:0, AMAB:0 -1 SetAmmbient<<<<<<< Start SectorTransfer: 329 PT:104015.4 -----------!!!LoadSector: <Spg2\World\Sectors\Sector_328.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_309.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_308.ics> ReleaseSector: 331 ReleseAmbient:0, no:7 ShowHUDContextMenuPanel_A

ShowHUDContextMenuPanel_B ScanStart HideHUDContextMenuPanel SCR_ANOMALY_SCANNED HideHUDContextMenuPanel HideHUDContextMenuPanel Add Encounter chosenEncounter Type: 2 HideHUDContextMenuPanel Add Encounter chosenEncounter Type: 1 Add Encounter Military ship <40> (fac: 45) (Enc_Ship_329_21) (Delphine) Add Encounter Military (1) Friend ship <18> (fac: 45) (Enc_Ship_329_22) (Bogota) AsteroidLoad<serpentAST> L: 31999.59, LD: 32000.00 Add Encounter chosenEncounter Type: 1 Add Encounter Military ship <21> (fac: 45) (Enc_Ship_329_23) (Safronov) Add Encounter Military (1) Friend ship <18> (fac: 45) (Enc_Ship_329_24) (Tokugaw a) Add Encounter Military (2) Friend ship <18> (fac: 45) (Enc_Ship_329_25) (Carlin) Add Encounter Military (3) Friend ship <18> (fac: 45) (Enc_Ship_329_26) (Magella n) Add Encounter Military (4) Friend ship <18> (fac: 45) (Enc_Ship_329_27) (Heracle s) NormalizeVector changed: -50000.00, 0.00, -110000.00 Derelict OnEnterRadiusScriptId <Spg2\Scripts\Regions\DerelictEnterReg80.sal> OnEnter_DERELICT_Script! Spawn_DER_protector! Spawn_DER_protector_2! ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B ScanStart HideHUDContextMenuPanel ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B SCR_ANOMALY_SCANNED ShipSystem_accident_OnScan_anomaly! HideHUDContextMenuPanel SHIP_DESTROY_F0 SHIP_DESTROY_F1 Derelict_destroyed! HideHUDContextMenuPanel Add Encounter chosenEncounter Type: 0 Add Encounter Security ship <21> (fac: 45) (Enc_Ship_329_30)(Coventry) OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <59719.75 886.6 8 117357.94> OnDestroySpaceShip (Bogota) (Enc_Ship_329_22) (Frigate) (Destructable 1) (LastSh ot SHP_PALYER) AddDerelictInSectorPartial <Spg2\Models\Derelicts\Neptune\wreck.der> Sector:329 ShipMedium_DerelictSpawned SHIP_DESTROYED! Derelict OnEnterRadiusScriptId <Spg2\Scripts\DerelictOnEnter.sal> Derelict_OnEnter_script_DEFAULT! UpdateRemoveSpaceShipReferences - SpaceShips Find and released HideHUDContextMenuPanel SHIP_DESTROY_F0 SHIP_DESTROY_F1 Derelict_destroyed! HideHUDContextMenuPanel Add Encounter chosenEncounter Type: 3 Add Encounter Skirmish (0) Friend ship <24> (fac: 45) (Enc_Ship_329_31) (Bonapa rte) Add Encounter Skirmish (0) Enemy ship <20> (fac: 2) (Enc_Ship_329_32) (Haines)

Add Encounter chosenEncounter Type: 0 Add Encounter Security ship <23> (fac: 45) (Enc_Ship_329_33)(Nepal) Add Encounter Security (1) Friend ship <18> (fac: 45) (Enc_Ship_329_34) (Aphrodi te) OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <59620.66 1269. 63 117341.65> OnDestroySpaceShip (Bonaparte) (derProtector1) (Battleship) (Destructable 1) (La stShot SHP_PALYER) AddDerelictInSectorPartial <Spg2\Models\Derelicts\Zurria\wreck.der> Sector:329 ShipLarge_DerelictSpawned SHIP_DESTROYED! Derelict OnEnterRadiusScriptId <Spg2\Scripts\DerelictOnEnter.sal> Derelict_OnEnter_script_DEFAULT! UpdateRemoveSpaceShipReferences - SpaceShips Find and released HideHUDContextMenuPanel SHIP_DESTROY_F0 SHIP_DESTROY_F1 Derelict_destroyed! HideHUDContextMenuPanel OpenStarchart from <1> HideHUDContextMenuPanel CloseStarchart! IMainGameLoop Teleport - EGPS_TGATETUNNELT NormalizeVector changed: -30000.00, 0.00, -110000.00 -----------!!!LoadSector: <Spg2\World\Sectors\Sector_305.ics> AddNewAmbientFromFile 1 <Spg2\Ambients\Sky7.amb> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_304.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_306.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_285.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_325.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_284.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_286.ics> ReleaseSector: 329 ReleseAmbient:0, no:7 ReleaseSector: 329 ReleaseSector: 328 ReleseAmbient:0, no:6 ReleaseSector: 328 ReleaseSector: 330 ReleseAmbient:0, no:5 ReleaseSector: 330 ReleaseSector: 309 ReleseAmbient:0, no:4 ReleaseSector: 309 ReleaseSector: 308 ReleseAmbient:0, no:3 ReleaseSector: 308 ReleaseSector: 310 ReleseAmbient:0, no:2 ReleaseSector: 310 AsteroidUnload<rimAST> L: 36502.15, LD: 34000.00 AsteroidUnload<isleAST> L: 38057.57, LD: 34000.00 AsteroidLoad<talgarnoAST> L: 31529.44, LD: 32000.00 AsteroidLoad<olympusAST> L: 26270.28, LD: 32000.00 AsteroidUnload<dawnstarAST> L: 51533.89, LD: 34000.00 AsteroidLoad<antiguaAST> L: 21145.84, LD: 32000.00 EnterNewSector: 305 SetAmmbient>>>>> 1 <Spg2\Ambients\Sky7.amb> Tr:0, TrInPr:0, AMAB:0 -1 SetAmmbient<<<<<<< OpenStarchart from <1>

HideHUDContextMenuPanel CloseStarchart! HideHUDContextMenuPanel Add Encounter chosenEncounter Type: 0 Add Encounter Security ship <22> (fac: 41) (Enc_Ship_305_35)(Leeds) Add Encounter Security (1) Friend ship <22> (fac: 41) (Enc_Ship_305_36) (Freemon t) Add Encounter Security (2) Friend ship <22> (fac: 41) (Enc_Ship_305_37) (Saratov ) OpenStarchart from <1> HideHUDContextMenuPanel CloseStarchart! Add Encounter chosenEncounter Type: 3 Add Encounter Skirmish (0) Friend ship <24> (fac: 41) (Enc_Ship_305_38) (Alamos a) Add Encounter Skirmish (1) Friend ship <23> (fac: 41) (Enc_Ship_305_39) (Nekkar ) Add Encounter Skirmish (2) Friend ship <24> (fac: 41) (Enc_Ship_305_40) (Ishtar ) Add Encounter Skirmish (3) Friend ship <23> (fac: 41) (Enc_Ship_305_41) (Exuma) Add Encounter Skirmish (4) Friend ship <23> (fac: 41) (Enc_Ship_305_42) (Zeus) Add Encounter Skirmish (5) Friend ship <24> (fac: 41) (Enc_Ship_305_43) (Babylo n) Add Encounter Skirmish (0) Enemy ship <40> (fac: 18) (Enc_Ship_305_44) (Oracle) Add Encounter Skirmish (1) Enemy ship <55> (fac: 18) (Enc_Ship_305_45) (Harmonia ) Add Encounter Skirmish (2) Enemy ship <40> (fac: 18) (Enc_Ship_305_46) (Arcturus ) OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <32375.09 77.76 110523.66> OnDestroySpaceShip (Oracle) (Enc_Ship_305_44) (Gunship) (Destructable 1) (ExpOn: 0) LootDrop_SimpleSpawn SHIP_DESTROYED! UpdateRemoveSpaceShipReferences - SpaceShips Find and released NormalizeVector changed: -30000.00, 0.00, -100000.00 Add Encounter chosenEncounter Type: 3 Add Encounter Skirmish (0) Friend ship <23> (fac: 41) (Enc_Ship_305_47) (Waterl oo) Add Encounter Skirmish (1) Friend ship <23> (fac: 41) (Enc_Ship_305_48) (Lagoon ) Add Encounter Skirmish (0) Enemy ship <21> (fac: 2) (Enc_Ship_305_49) (Arizona) Add Encounter Skirmish (1) Enemy ship <20> (fac: 2) (Enc_Ship_305_50) (Mimic) OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <32480.92 106.7 0 110762.18> OnDestroySpaceShip (Harmonia) (Enc_Ship_305_45) (Corvette) (Destructable 1) (Exp On:0) AddDerelictInSectorPartial <Spg2\Models\Derelicts\Corsair\wreck.der> Sector:305 ShipSmall_DerelictSpawned SHIP_DESTROYED! UpdateRemoveSpaceShipReferences - SpaceShips Find and released AsteroidLoad<crescentAST> L: 31999.11, LD: 32000.00 EnterNewSector: 285 Start SectorTransfer: 285 PT:104510.2 SetAmmbient>>>>> 1 <Spg2\Ambients\Sky7.amb> Tr:1, TrInPr:0, AMAB:1 -1 SetAmmbient<<<<<<< Add Encounter Ship Security <Adept: 43> (fac: 1) (k: Enc_Ship_285_51) (n: Mignar d) Add Encounter Ship Security <Adept: 43> (fac: 1) (k: Enc_Ship_305_52) (n: Predec essor)

Add Encounter Ship Security <Adept: 43> (fac: 1) (k: Enc_Ship_285_53) (n: Tangan yka) Add Encounter Ship Security <Adept: 43> (fac: 1) (k: Enc_Ship_285_54) (n: Askani a) Add Encounter Ship Security (Linked: 1) <Adept: 43> (fac: 1) (k: Enc_Ship_285_55 ) (n: Arawn) Add Encounter Ship Trader <Adept: 43> (fac: 1) (k: Enc_Ship_285_56) (n: Chamonix ) Add Encounter Ship Trader <Adept: 43> (fac: 1) (k: Enc_Ship_285_57) (n: Sophocle s) Add Encounter Ship Trader <Adept: 43> (fac: 1) (k: Enc_Ship_285_58) (n: Belltrix ) OnEnterNewRegion - Add RandomQuest: Region:6 WaipointsMax: 34 AvQuestNo:4 QuestType: 0 QuestId:7 RL:6 Fac:1 QuestType: 7 QuestId:23 RL:6 Fac:1 Taxy quest! DestA <aegeanSTA> DestB <masadaSTA> (9990.79) <3> Region: 6 <Mycaena> ShowMAINWorningsPanel:13 Start SectorTransfer: 285 PT:104510.4 -----------!!!LoadSector: <Spg2\World\Sectors\Sector_265.ics> AsincCounterNo = 1000 -----------!!!LoadSector: <Spg2\World\Sectors\Sector_264.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_266.ics> ReleaseSector: 304 ReleseAmbient:1, no:8 ReleaseSector: 306 ReleseAmbient:1, no:7 ReleaseSector: 325 ReleseAmbient:1, no:6 ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B Add Encounter chosenEncounter Type: 1 Add Encounter Military ship <43> (fac: 1) (Enc_Ship_285_59) (Prism) Add Encounter Military (1) Friend ship <43> (fac: 1) (Enc_Ship_285_60) (Arcturus ) Add Encounter Military (2) Friend ship <43> (fac: 1) (Enc_Ship_285_61) (Simonov) Add Encounter Military (3) Friend ship <43> (fac: 1) (Enc_Ship_285_62) (Attila) HideHUDContextMenuPanel ShowMAINWorningsPanel:12 ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B HideHUDContextMenuPanel HideHUDContextMenuPanel ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B HideHUDContextMenuPanel HideHUDContextMenuPanel Add Encounter chosenEncounter Type: 3 Add Encounter Skirmish (0) Friend ship <58> (fac: 20) (Enc_Ship_285_63) (Arey) Add Encounter Skirmish (1) Friend ship <54> (fac: 20) (Enc_Ship_285_64) (Hyphen ) Add Encounter Skirmish (0) Enemy ship <20> (fac: 2) (Enc_Ship_285_65) (Governor) Add Encounter Skirmish (1) Enemy ship <19> (fac: 2) (Enc_Ship_285_66) (Nikolaev) Add Encounter chosenEncounter Type: 5 Add Encounter Assassins ship <51> (fac: 52) (Enc_Ship_285_67) (Sumatra) Add Encounter Assassins (1) Follower ship <12> (fac: 52) (Enc_Ship_285_68) (Got eborg) OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <32535.18 -475. 24 104524.52> OnDestroySpaceShip (Sumatra) (Enc_Ship_285_67) (Gunship) (Destructable 1) (ExpOn

:0) LootDrop_SimpleSpawn SHIP_DESTROYED! OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <32649.92 -391. 57 104505.51> OnDestroySpaceShip (Goteborg) (Enc_Ship_285_68) (Gunship) (Destructable 1) (ExpO n:0) UpdateRemoveSpaceShipReferences - SpaceShips Find and released AddDerelictInSectorPartial <Spg2\Models\Derelicts\Luna\wreck.der> Sector:285 ShipSmall_DerelictSpawned SHIP_DESTROYED! Derelict OnEnterRadiusScriptId <Spg2\Scripts\DerelictOnEnter.sal> Derelict_OnEnter_script_DEFAULT! UpdateRemoveSpaceShipReferences - SpaceShips Find and released HideHUDContextMenuPanel ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B HideHUDContextMenuPanel ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B BoardStart HideHUDContextMenuPanel ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B HideHUDContextMenuPanel num 9 lastKnown 9 num 3 lastKnown 3 num 5 lastKnown 5 num 11 lastKnown 11 Add Encounter chosenEncounter Type: 10 Add Encounter Miner ship <43> (fac:1) (Enc_Ship_285_69) (Niger) num 3 lastKnown 3 num 18 lastKnown 18 num 15 lastKnown 15 Add Encounter Start - ChoseEncounter NULL <1><10> num 9 lastKnown 9 OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <32747.45 -119. 18 104957.33> OnDestroySpaceShip (Nikolaev) (Enc_Ship_285_66) (Cruiser) (Destructable 1) (Last Shot SHP_PALYER) num 1 lastKnown 1 LootDrop_SimpleSpawn SHIP_DESTROYED! UpdateRemoveSpaceShipReferences - SpaceShips Find and released HideHUDContextMenuPanel num 16 lastKnown 16 num 5 lastKnown 5 Derelict_OnExit_script_DEFAULT! num 15 lastKnown 15 BoardEnd ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B HideHUDContextMenuPanel Add Encounter chosenEncounter Type: 2 Add Encounter Pirate ship <24> (fac: 41) (Enc_Ship_285_70) (Shalamov) Add Encounter Pirate (1) Friend ship <22> (fac: 41) (Enc_Ship_285_71) (Fusion) Add Encounter Pirate (2) Friend ship <22> (fac: 41) (Enc_Ship_285_72) (Paranoa) OpenStarchart from <1> HideHUDContextMenuPanel CloseStarchart!

ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B HideHUDContextMenuPanel Derelict OnEnterRadiusScriptId <Spg2\Scripts\DerelictOnEnter.sal> Derelict_OnEnter_script_DEFAULT! Add Encounter Start - ChoseEncounter NULL <1><4> ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B HideHUDContextMenuPanel Derelict_OnExit_script_DEFAULT! HideHUDContextMenuPanel Derelict OnEnterRadiusScriptId <Spg2\Scripts\DerelictOnEnter.sal> Derelict_OnEnter_script_DEFAULT! SHIP_DESTROY_F0 SHIP_DESTROY_F1 Derelict_destroyed! HideHUDContextMenuPanel OpenStarchart from <1> HideHUDContextMenuPanel CloseStarchart! HideHUDContextMenuPanel Add Encounter chosenEncounter Type: 3 Add Encounter Skirmish (0) Friend ship <54> (fac: 20) (Enc_Ship_285_73) (Eguian o) Add Encounter Skirmish (1) Friend ship <54> (fac: 20) (Enc_Ship_285_74) (Abaya) Add Encounter Skirmish (0) Enemy ship <24> (fac: 41) (Enc_Ship_285_75) (Rhodes) Add Encounter Skirmish (1) Enemy ship <23> (fac: 41) (Enc_Ship_285_76) (Nagasaki ) ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B HideHUDContextMenuPanel OpenStarchart from <1> HideHUDContextMenuPanel CloseStarchart! AsteroidLoad<hornstAST> L: 31999.28, LD: 32000.00 NormalizeVector changed: -30000.00, 0.00, -90000.00 EnterNewSector: 265 Start SectorTransfer: 265 PT:105219.1 SetAmmbient>>>>> 1 <Spg2\Ambients\Sky7.amb> Tr:1, TrInPr:0, AMAB:1 -1 SetAmmbient<<<<<<< Add Encounter Ship Security <Adhara: 23> (fac: 41) (k: Enc_Ship_265_77) (n: Cort land) Add Encounter Ship Security <Zurria: 24> (fac: 41) (k: Enc_Ship_265_78) (n: Moja ve) Add Encounter Ship Security <Zurria: 24> (fac: 41) (k: Enc_Ship_265_79) (n: Mong rel) Add Encounter Ship Trader <Lyra: 22> (fac: 41) (k: Enc_Ship_265_80) (n: Aethra) Add Encounter Ship Trader <Adhara: 23> (fac: 41) (k: Enc_Ship_265_81) (n: Johann esburg) OnEnterNewRegion - Add RandomQuest: Region:78 WaipointsMax: 66 AvQuestNo:3 QuestType: 0 QuestId:4 RL:78 Fac:41 QuestType: 0 QuestId:29 RL:78 Fac:41 QuestType: 5 QuestId:46 RL:78 Fac:41 Maintenance quest! Structure loaded <sat284> (23041.81, 106706.40) Region: 78 <Serpent> Start SectorTransfer: 265 PT:105219.3 -----------!!!LoadSector: <Spg2\World\Sectors\Sector_245.ics> AddNewAmbientFromFile 2 <Spg2\Ambients\Sky3.amb> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_244.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_246.ics>

ReleaseSector: 284 ReleseAmbient:1, no:7 ReleaseSector: 286 ReleseAmbient:0, no:2 ReleaseSector: 305 ReleseAmbient:1, no:6 Add Encounter chosenEncounter Type: 1 Add Encounter Military ship <24> (fac: 41) (Enc_Ship_265_82) (Copenhagen) Add Encounter Military (1) Friend ship <22> (fac: 41) (Enc_Ship_265_83) (Kingsfo rd) Add Encounter Military (2) Friend ship <22> (fac: 41) (Enc_Ship_265_84) (Simms) AsteroidUnload<olympusAST> L: 34000.82, LD: 34000.00 IMainGameLoop Teleport - EGPS_TGATETUNNELT NormalizeVector changed: 0.00, 0.00, -80000.00 -----------!!!LoadSector: <Spg2\World\Sectors\Sector_241.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_240.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_242.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_221.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_261.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_220.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_222.ics> ReleaseSector: 265 ReleseAmbient:1, no:12 ReleaseSector: 265 ReleaseSector: 264 ReleseAmbient:1, no:11 ReleaseSector: 264 ReleaseSector: 266 ReleseAmbient:0, no:1 FullReleseAmbient:0 ReleaseSector: 266 ReleaseSector: 245 ReleseAmbient:2, no:1 FullReleseAmbient:2 ReleaseSector: 245 ReleaseSector: 285 ReleseAmbient:1, no:10 ReleaseSector: 285 ReleaseSector: 244 ReleseAmbient:1, no:9 ReleaseSector: 244 ReleaseSector: 246 ReleseAmbient:1, no:8 ReleaseSector: 246 AsteroidUnload<goldrockAST> L: 55197.93, LD: 34000.00 AsteroidUnload<necalliAST> L: 47841.03, LD: 34000.00 AsteroidUnload<serpentAST> L: 34591.34, LD: 34000.00 AsteroidUnload<crescentAST> L: 41227.54, LD: 34000.00 EnterNewSector: 241 SetAmmbient>>>>> 1 <Spg2\Ambients\Sky7.amb> Tr:0, TrInPr:0, AMAB:1 -1 SetAmmbient<<<<<<< AsteroidLoad<daedalusAST> L: 31999.21, LD: 32000.00 IMainGameLoop Teleport - EGPS_TGATETUNNELT NormalizeVector changed: -30000.00, 0.00, -90000.00 -----------!!!LoadSector: <Spg2\World\Sectors\Sector_265.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_264.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_266.ics> AddNewAmbientFromFile 0 <Spg2\Ambients\Sky0.amb> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_245.ics> AddNewAmbientFromFile 2 <Spg2\Ambients\Sky3.amb>

-----------!!!LoadSector: <Spg2\World\Sectors\Sector_285.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_244.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_246.ics> ReleaseSector: 241 ReleseAmbient:1, no:12 ReleaseSector: 241 ReleaseSector: 240 ReleseAmbient:1, no:11 ReleaseSector: 240 ReleaseSector: 242 ReleseAmbient:1, no:10 ReleaseSector: 242 ReleaseSector: 221 ReleseAmbient:1, no:9 ReleaseSector: 221 ReleaseSector: 261 ReleseAmbient:1, no:8 ReleaseSector: 261 ReleaseSector: 220 ReleseAmbient:1, no:7 ReleaseSector: 220 ReleaseSector: 222 ReleseAmbient:1, no:6 ReleaseSector: 222 AsteroidLoad<goldrockAST> L: 27149.27, LD: 32000.00 AsteroidLoad<necalliAST> L: 20644.22, LD: 32000.00 AsteroidLoad<serpentAST> L: 16012.05, LD: 32000.00 AsteroidLoad<crescentAST> L: 20747.66, LD: 32000.00 AsteroidUnload<daedalusAST> L: 49686.51, LD: 34000.00 SetAmmbient>>>>> 1 <Spg2\Ambients\Sky7.amb> Tr:0, TrInPr:0, AMAB:1 -1 SetAmmbient<<<<<<< HideHUDContextMenuPanel IMainGameLoop Teleport - EGPS_TGATETUNNELT NormalizeVector changed: 0.00, 0.00, -80000.00 -----------!!!LoadSector: <Spg2\World\Sectors\Sector_241.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_240.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_242.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_221.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_261.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_220.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_222.ics> ReleaseSector: 265 ReleseAmbient:1, no:12 ReleaseSector: 265 ReleaseSector: 264 ReleseAmbient:1, no:11 ReleaseSector: 264 ReleaseSector: 266 ReleseAmbient:0, no:1 FullReleseAmbient:0 ReleaseSector: 266 ReleaseSector: 245 ReleseAmbient:2, no:1 FullReleseAmbient:2 ReleaseSector: 245 ReleaseSector: 285 ReleseAmbient:1, no:10 ReleaseSector: 285 ReleaseSector: 244 ReleseAmbient:1, no:9

ReleaseSector: 244 ReleaseSector: 246 ReleseAmbient:1, no:8 ReleaseSector: 246 AsteroidUnload<goldrockAST> L: 55181.75, LD: 34000.00 AsteroidUnload<necalliAST> L: 47816.78, LD: 34000.00 AsteroidUnload<serpentAST> L: 34651.91, LD: 34000.00 AsteroidUnload<crescentAST> L: 41169.42, LD: 34000.00 AsteroidLoad<daedalusAST> L: 31955.54, LD: 32000.00 SetAmmbient>>>>> 1 <Spg2\Ambients\Sky7.amb> Tr:0, TrInPr:0, AMAB:1 -1 SetAmmbient<<<<<<< Add Encounter chosenEncounter Type: 0 Add Encounter Security ship <32> (fac: 37) (Enc_Ship_241_85)(Mathador) Add Encounter Security (1) Friend ship <22> (fac: 37) (Enc_Ship_241_86) (Expanse ) Add Encounter Security (2) Friend ship <22> (fac: 37) (Enc_Ship_241_87) (Horus) OpenStarchart from <1> HideHUDContextMenuPanel CloseStarchart! Add Encounter chosenEncounter Type: 3 Add Encounter Skirmish (0) Friend ship <11> (fac: 6) (Enc_Ship_241_88) (Alexand ria) Add Encounter Skirmish (0) Enemy ship <11> (fac: 6) (Enc_Ship_241_89) (Zeissia) AsteroidLoad<olympusAST> L: 31995.05, LD: 32000.00 AsteroidUnload<daedalusAST> L: 34001.06, LD: 34000.00 ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B HideHUDContextMenuPanel ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B HideHUDContextMenuPanel ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B HideHUDContextMenuPanel Add Encounter chosenEncounter Type: 3 Add Encounter Skirmish (0) Friend ship <11> (fac: 6) (Enc_Ship_241_90) (Tsarevs ky) Add Encounter Skirmish (0) Enemy ship <23> (fac: 0) (Enc_Ship_241_91) (Arsenal) ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B HideHUDContextMenuPanel ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B HideHUDContextMenuPanel ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B HideHUDContextMenuPanel ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B ScanStart HideHUDContextMenuPanel OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <5410.21 243.79 87620.33> OnDestroySpaceShip (Mathador) (Enc_Ship_241_85) (Frigate) (Destructable 1) (ExpO n:0) SCR_ANOMALY_SCANNED EMP_blast_OnScan_anomaly! LootDrop_SimpleSpawn SHIP_DESTROYED! UpdateRemoveSpaceShipReferences - SpaceShips Find and released

OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <5423.58 242.48 87623.65> OnDestroySpaceShip (Expanse) (Enc_Ship_241_86) (Gunship) (Destructable 1) (ExpOn :0) LootDrop_SimpleSpawn SHIP_DESTROYED! UpdateRemoveSpaceShipReferences - SpaceShips Find and released OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <5481.80 261.01 87644.11> OnDestroySpaceShip (Horus) (Enc_Ship_241_87) (Gunship) (Destructable 1) (ExpOn:0 ) AddDerelictInSectorPartial <Spg2\Models\Derelicts\Lyra\wreck.der> Sector:241 ShipSmall_DerelictSpawned SHIP_DESTROYED! Derelict OnEnterRadiusScriptId <Spg2\Scripts\DerelictOnEnter.sal> Derelict_OnEnter_script_DEFAULT! UpdateRemoveSpaceShipReferences - SpaceShips Find and released HideHUDContextMenuPanel SHIP_DESTROY_F0 SHIP_DESTROY_F1 Derelict_destroyed! HideHUDContextMenuPanel ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B HideHUDContextMenuPanel OpenStarchart from <1> HideHUDContextMenuPanel CloseStarchart! OpenStarchart from <1> HideHUDContextMenuPanel CloseStarchart! AsteroidLoad<serpentAST> L: 31999.42, LD: 32000.00 NormalizeVector changed: 0.00, 0.00, -90000.00 EnterNewSector: 261 HideHUDContextMenuPanel Start SectorTransfer: 261 PT:105469.4 SetAmmbient>>>>> 1 <Spg2\Ambients\Sky7.amb> Tr:1, TrInPr:0, AMAB:1 -1 SetAmmbient<<<<<<< Add Encounter Ship Security <Lyra: 22> (fac: 0) (k: Enc_Ship_241_92) (n: Vasilev ) Add Encounter Ship Security <Lyra: 22> (fac: 0) (k: Enc_Ship_261_93) (n: Lynchbu rg) Add Encounter Ship Security <Lyra: 22> (fac: 0) (k: Enc_Ship_261_94) (n: Anubis) Add Encounter Ship Trader <Adhara: 23> (fac: 0) (k: Enc_Ship_261_95) (n: Imhotep ) Add Encounter Ship Trader <Zurria: 24> (fac: 0) (k: Enc_Ship_261_96) (n: Phantas m) Add Encounter Ship Trader <Zurria: 24> (fac: 0) (k: Enc_Ship_242_97) (n: Prophet ) Add Encounter Ship Trader <Zurria: 24> (fac: 0) (k: Enc_Ship_261_98) (n: Scilla) OnEnterNewRegion - Add RandomQuest: Region:1 WaipointsMax: 61 AvQuestNo:3 QuestType: 0 QuestId:7 RL:1 Fac:0 Region: 1 <Talgarno> Start SectorTransfer: 261 PT:105469.6 -----------!!!LoadSector: <Spg2\World\Sectors\Sector_260.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_262.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_281.ics> ReleaseSector: 221 ReleseAmbient:1, no:10 ReleaseSector: 220

ReleseAmbient:1, no:9 ReleaseSector: 222 ReleseAmbient:1, no:8 IMainGameLoop Teleport - EGPS_TGATETUNNELT NormalizeVector changed: 0.00, 0.00, -50000.00 -----------!!!LoadSector: <Spg2\World\Sectors\Sector_161.ics> AddNewAmbientFromFile 0 <Spg2\Ambients\Sky3.amb> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_160.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_162.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_141.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_181.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_140.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_142.ics> ReleaseSector: 261 ReleseAmbient:1, no:7 ReleaseSector: 261 ReleaseSector: 260 ReleseAmbient:1, no:6 ReleaseSector: 260 ReleaseSector: 262 ReleseAmbient:1, no:5 ReleaseSector: 262 ReleaseSector: 241 ReleseAmbient:1, no:4 ReleaseSector: 241 ReleaseSector: 281 ReleseAmbient:1, no:3 ReleaseSector: 281 ReleaseSector: 240 ReleseAmbient:1, no:2 ReleaseSector: 240 ReleaseSector: 242 ReleseAmbient:1, no:1 FullReleseAmbient:1 ReleaseSector: 242 AsteroidUnload<talgarnoAST> L: 46175.71, LD: 34000.00 AsteroidUnload<olympusAST> L: 61693.25, LD: 34000.00 AsteroidUnload<serpentAST> L: 58838.82, LD: 34000.00 AsteroidUnload<antiguaAST> L: 48407.85, LD: 34000.00 AsteroidLoad<daedalusAST> L: 3210.23, LD: 32000.00 AsteroidLoad<icarusAST> L: 27980.86, LD: 32000.00 AsteroidLoad<divideAST> L: 27955.04, LD: 32000.00 EnterNewSector: 161 SetAmmbient>>>>> 0 <Spg2\Ambients\Sky3.amb> Tr:0, TrInPr:0, AMAB:-1 -1 SetAmmbient<<<<<<< Add Encounter chosenEncounter Type: 2 Add Encounter Pirate ship <55> (fac: 51) (Enc_Ship_161_99) (Nikolaev) IMainGameLoop Teleport - EGPS_TGATETUNNELT NormalizeVector changed: -10000.00, 0.00, -40000.00 -----------!!!LoadSector: <Spg2\World\Sectors\Sector_123.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_122.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_124.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_103.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_143.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_102.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_104.ics> ReleaseSector: 161 ReleseAmbient:0, no:14 ReleaseSector: 161 ReleaseSector: 160

ReleseAmbient:0, no:13 ReleaseSector: 160 ReleaseSector: 162 ReleseAmbient:0, no:12 ReleaseSector: 162 ReleaseSector: 141 ReleseAmbient:0, no:11 ReleaseSector: 141 ReleaseSector: 181 ReleseAmbient:0, no:10 ReleaseSector: 181 ReleaseSector: 140 ReleseAmbient:0, no:9 ReleaseSector: 140 ReleaseSector: 142 ReleseAmbient:0, no:8 ReleaseSector: 142 AsteroidLoad<shivaAST> L: 31528.72, LD: 32000.00 EnterNewSector: 123 SetAmmbient>>>>> 0 <Spg2\Ambients\Sky3.amb> Tr:0, TrInPr:0, AMAB:0 -1 SetAmmbient<<<<<<< AsteroidLoad<krishnaAST> L: 31999.67, LD: 32000.00 OpenStarchart from <1> HideHUDContextMenuPanel CloseStarchart! Add Encounter chosenEncounter Type: 2 IMainGameLoop Teleport - EGPS_TGATETUNNELT NormalizeVector changed: 0.00, 0.00, -50000.00 -----------!!!LoadSector: <Spg2\World\Sectors\Sector_161.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_160.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_162.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_141.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_181.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_140.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_142.ics> ReleaseSector: 123 ReleseAmbient:0, no:14 ReleaseSector: 123 ReleaseSector: 122 ReleseAmbient:0, no:13 ReleaseSector: 122 ReleaseSector: 124 ReleseAmbient:0, no:12 ReleaseSector: 124 ReleaseSector: 103 ReleseAmbient:0, no:11 ReleaseSector: 103 ReleaseSector: 143 ReleseAmbient:0, no:10 ReleaseSector: 143 ReleaseSector: 102 ReleseAmbient:0, no:9 ReleaseSector: 102 ReleaseSector: 104 ReleseAmbient:0, no:8 ReleaseSector: 104 AsteroidUnload<shivaAST> L: 49907.29, LD: 34000.00 AsteroidUnload<krishnaAST> L: 41669.50, LD: 34000.00 SetAmmbient>>>>> 0 <Spg2\Ambients\Sky3.amb> Tr:0, TrInPr:0, AMAB:0 -1 SetAmmbient<<<<<<<

EnterNewSector: 140 Add Encounter chosenEncounter Type: 0 Add Encounter Security ship <11> (fac: 6) (Enc_Ship_161_100)(Apollo) Add Encounter Security (1) Friend ship <10> (fac: 6) (Enc_Ship_161_101) (Auditor ) Add Encounter Security (2) Friend ship <10> (fac: 6) (Enc_Ship_161_102) (Coronat ion) HideHUDContextMenuPanel Add Encounter chosenEncounter Type: 5 Add Encounter Assassins ship <51> (fac: 52) (Enc_Ship_161_103) (Ganglion) Add Encounter Assassins (1) Follower ship <12> (fac: 52) (Enc_Ship_161_104) (Ce lastrus) Add Encounter Assassins (2) Follower ship <12> (fac: 52) (Enc_Ship_161_105) (Sa hara) Add Encounter Assassins (3) Follower ship <12> (fac: 52) (Enc_Ship_161_106) (Bo rodin) OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <3122.79 650.20 55927.13> OnDestroySpaceShip (Sahara) (Enc_Ship_161_105) (Gunship) (Destructable 1) (LastS hot SHP_PALYER) LootDrop_SimpleSpawn SHIP_DESTROYED! UpdateRemoveSpaceShipReferences - SpaceShips Find and released HideHUDContextMenuPanel OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <3103.13 789.90 56130.04> OnDestroySpaceShip (Ganglion) (Enc_Ship_161_103) (Gunship) (Destructable 1) (Las tShot SHP_PALYER) ShowMAINWorningsPanel:3 LootDrop_SimpleSpawn SHIP_DESTROYED! UpdateRemoveSpaceShipReferences - SpaceShips Find and released HideHUDContextMenuPanel OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <3205.96 859.91 56201.39> OnDestroySpaceShip (Borodin) (Enc_Ship_161_106) (Gunship) (Destructable 1) (Last Shot SHP_PALYER) LootDrop_SimpleSpawn SHIP_DESTROYED! UpdateRemoveSpaceShipReferences - SpaceShips Find and released HideHUDContextMenuPanel OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <3282.69 805.60 56103.40> OnDestroySpaceShip (Celastrus) (Enc_Ship_161_104) (Gunship) (Destructable 1) (La stShot SHP_PALYER) AddDerelictInSectorPartial <Spg2\Models\Derelicts\Luna\wreck.der> Sector:161 ShipSmall_DerelictSpawned SHIP_DESTROYED! Derelict OnEnterRadiusScriptId <Spg2\Scripts\DerelictOnEnter.sal> Derelict_OnEnter_script_DEFAULT! UpdateRemoveSpaceShipReferences - SpaceShips Find and released HideHUDContextMenuPanel SHIP_DESTROY_F0 SHIP_DESTROY_F1 Derelict_destroyed! Add Encounter chosenEncounter Type: 10 Add Encounter Miner ship <11> (fac:6) (Enc_Ship_161_107) (Catalina) EnterNewSector: 160 OpenStarchart from <1> HideHUDContextMenuPanel

CloseStarchart! Start SectorTransfer: 160 PT:105924.1 SetAmmbient>>>>> 0 <Spg2\Ambients\Sky3.amb> Tr:1, TrInPr:0, AMAB:0 -1 SetAmmbient<<<<<<< Add Encounter Ship Security <Reliant: 11> (fac: 6) (k: Enc_Ship_160_108) (n: Gan ymed) Add Encounter Ship Security <Prowess: 10> (fac: 6) (k: Enc_Ship_140_109) (n: Tyr ee) Add Encounter Ship Security <Reliant: 11> (fac: 6) (k: Enc_Ship_160_110) (n: Dha luagiri) Add Encounter Ship Security <Prowess: 10> (fac: 6) (k: Enc_Ship_161_111) (n: Mog adishu) Add Encounter Ship Security (Linked: 1) <Prowess: 10> (fac: 6) (k: Enc_Ship_161_ 112) (n: Imhotep) Add Encounter Ship Trader <Reliant: 11> (fac: 6) (k: Enc_Ship_161_113) (n: Psych e) Add Encounter Ship Trader <Reliant: 11> (fac: 6) (k: Enc_Ship_161_114) (n: Erebu s) Add Encounter Ship Trader <Reliant: 11> (fac: 6) (k: Enc_Ship_161_115) (n: Guada lcanal) Add Encounter Ship Trader <Reliant: 11> (fac: 6) (k: Enc_Ship_161_116) (n: Sadak o) OnEnterNewRegion - Add RandomQuest: Region:18 WaipointsMax: 121 AvQuestNo:4 QuestType: 4 QuestId:86 RL:18 k:1 Fac:51 Max:3 Error! GetFactionEncounterShip Region:18 FF:0, SHS:14 Error! GetFactionEncounterShip: Region:18 FF:0 SHS:14 Error! GetFactionEncounterShip Region:18 FF:0, SHS:0 Error! GetFactionEncounterShip: Region:18 FF:0 SHS:0 Error! GetFactionEncounterShip Region:18 FF:0, SHS:0 Error! GetFactionEncounterShip: Region:18 FF:0 SHS:0 Rescue quest! 1 3 QuestType: 6 QuestId:105 RL:18 Fac:6 Ferry quest! DestA <pallisadesSTA> DestB <tritonacademySTA> (8657.79) QuestType: 5 QuestId:97 RL:18 Fac:6 Maintenance quest! Structure not load <gas180B> (591.39, 66912.92) Region: 18 <Ascension> ShowMAINWorningsPanel:13 Start SectorTransfer: 160 PT:105924.3 -----------!!!LoadSector: <Spg2\World\Sectors\Sector_180.ics> AddNewAmbientFromFile 1 <Spg2\Ambients\Sky7.amb> ReleaseSector: 162 ReleseAmbient:0, no:7 ReleaseSector: 141 ReleseAmbient:0, no:6 ReleaseSector: 142 ReleseAmbient:0, no:5 Derelict OnEnterRadiusScriptId <Spg2\Scripts\Regions\DerelictEnterReg18.sal> OnEnter_DERELICT_Script! ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B HideHUDContextMenuPanel HideHUDContextMenuPanel Derelict_OnExit_script_DEFAULT! ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B HideHUDContextMenuPanel ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B HideHUDContextMenuPanel Add Encounter chosenEncounter Type: 2

Add Encounter Pirate ship <55> (fac: 51) (Enc_Ship_160_117) (Alekseev) ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B HideHUDContextMenuPanel HideHUDContextMenuPanel HideHUDContextMenuPanel Add Encounter chosenEncounter Type: 0 Add Encounter Security ship <10> (fac: 6) (Enc_Ship_160_118)(Sechura) Add Encounter Security (1) Friend ship <10> (fac: 6) (Enc_Ship_160_119) (Mysore) Add Encounter Security (2) Friend ship <10> (fac: 6) (Enc_Ship_160_120) (Alexand ria) NormalizeVector changed: 0.00, 0.00, -60000.00 ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B HideHUDContextMenuPanel ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B Add Encounter chosenEncounter Type: 5 Add Encounter Assassins ship <51> (fac: 52) (Enc_Ship_160_121) (Set) Add Encounter Assassins (1) Follower ship <12> (fac: 52) (Enc_Ship_160_122) (Aq uitania) Add Encounter Assassins (2) Follower ship <12> (fac: 52) (Enc_Ship_160_123) (St _Helens) Add Encounter Assassins (3) Follower ship <12> (fac: 52) (Enc_Ship_160_124) (Ap ollo) BoardStart HideHUDContextMenuPanel num 7 lastKnown 7 num 13 lastKnown 13 num 1 lastKnown 1 num 1 lastKnown 1 OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <808.08 -558.54 60711.26> OnDestroySpaceShip (Apollo) (Enc_Ship_160_124) (Gunship) (Destructable 1) (LastS hot SHP_PALYER) num 14 lastKnown 14 BoardEnd LootDrop_SimpleSpawn SHIP_DESTROYED! UpdateRemoveSpaceShipReferences - SpaceShips Find and released HideHUDContextMenuPanel OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <864.96 -511.14 60731.46> OnDestroySpaceShip (St_Helens) (Enc_Ship_160_123) (Gunship) (Destructable 1) (La stShot SHP_PALYER) ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B AddDerelictInSectorPartial <Spg2\Models\Derelicts\Luna\wreck.der> Sector:160 ShipSmall_DerelictSpawned SHIP_DESTROYED! Derelict OnEnterRadiusScriptId <Spg2\Scripts\DerelictOnEnter.sal> Derelict_OnEnter_script_DEFAULT! UpdateRemoveSpaceShipReferences - SpaceShips Find and released HideHUDContextMenuPanel HideHUDContextMenuPanel ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B HideHUDContextMenuPanel OpenStarchart from <1> HideHUDContextMenuPanel

CloseStarchart! ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B HideHUDContextMenuPanel OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <1038.37 -522.7 7 60731.89> OnDestroySpaceShip (Aquitania) (Enc_Ship_160_122) (Gunship) (Destructable 1) (Ex pOn:0) LootDrop_SimpleSpawn SHIP_DESTROYED! UpdateRemoveSpaceShipReferences - SpaceShips Find and released OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <889.63 -555.71 60685.62> OnDestroySpaceShip (Set) (Enc_Ship_160_121) (Gunship) (Destructable 1) (ExpOn:0) AddDerelictInSectorPartial <Spg2\Models\Derelicts\RaQaan\wreck.der> Sector:160 ShipSmall_DerelictSpawned SHIP_DESTROYED! Derelict OnEnterRadiusScriptId <Spg2\Scripts\DerelictOnEnter.sal> Derelict_OnEnter_script_DEFAULT! Derelict_OnExit_script_DEFAULT! UpdateRemoveSpaceShipReferences - SpaceShips Find and released Derelict_OnExit_script_DEFAULT! NormalizeVector changed: 0.00, 0.00, -50000.00 Add Encounter chosenEncounter Type: 10 Add Encounter Miner ship <11> (fac:6) (Enc_Ship_160_125) (Des_Moines) HideHUDContextMenuPanel ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B HideHUDContextMenuPanel HideHUDContextMenuPanel Add Encounter chosenEncounter Type: 1 Add Encounter Military ship <10> (fac: 6) (Enc_Ship_160_126) (Kirov) Add Encounter Military (1) Friend ship <10> (fac: 6) (Enc_Ship_160_127) (Columbi a) Derelict OnEnterRadiusScriptId <Spg2\Scripts\Regions\DerelictEnterReg18.sal> OnEnter_DERELICT_Script! EnterNewSector: 140 Derelict_OnExit_script_DEFAULT! HideHUDContextMenuPanel Add Encounter chosenEncounter Type: 0 Add Encounter Security ship <11> (fac: 6) (Enc_Ship_160_128)(Caille) Add Encounter Security (1) Friend ship <10> (fac: 6) (Enc_Ship_160_129) (Mendele ev) Add Encounter Security (2) Friend ship <10> (fac: 6) (Enc_Ship_160_130) (Lichfie ld) HideHUDContextMenuPanel Add Encounter Start - ChoseEncounter NULL <1><3> Add Encounter chosenEncounter Type: 5 Add Encounter Assassins ship <51> (fac: 52) (Enc_Ship_160_131) (Genesis) Add Encounter Assassins (1) Follower ship <12> (fac: 52) (Enc_Ship_160_132) (Py thagoras) Add Encounter Assassins (2) Follower ship <12> (fac: 52) (Enc_Ship_160_133) (Me gara) OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <-267.86 116.37 58003.45> OnDestroySpaceShip (Pythagoras) (Enc_Ship_160_132) (Gunship) (Destructable 1) (L astShot SHP_PALYER) LootDrop_SimpleSpawn SHIP_DESTROYED! UpdateRemoveSpaceShipReferences - SpaceShips Find and released

OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <-242.40 205.43 58055.95> OnDestroySpaceShip (Genesis) (Enc_Ship_160_131) (Gunship) (Destructable 1) (ExpO n:0) OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <-235.61 302.06 58105.92> OnDestroySpaceShip (Megara) (Enc_Ship_160_133) (Gunship) (Destructable 1) (LastS hot SHP_PALYER) AddDerelictInSectorPartial <Spg2\Models\Derelicts\RaQaan\wreck.der> Sector:160 ShipSmall_DerelictSpawned SHIP_DESTROYED! Derelict OnEnterRadiusScriptId <Spg2\Scripts\DerelictOnEnter.sal> Derelict_OnEnter_script_DEFAULT! UpdateRemoveSpaceShipReferences - SpaceShips Find and released LootDrop_SimpleSpawn SHIP_DESTROYED! UpdateRemoveSpaceShipReferences - SpaceShips Find and released HideHUDContextMenuPanel SHIP_DESTROY_F0 SHIP_DESTROY_F1 Derelict_destroyed! HideHUDContextMenuPanel ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B HideHUDContextMenuPanel Derelict OnEnterRadiusScriptId <Spg2\Scripts\Regions\DerelictEnterReg18.sal> OnEnter_DERELICT_Script! Spawn_DER_protector! Spawn_DER_protector_2! ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B HideHUDContextMenuPanel HideHUDContextMenuPanel Add Encounter chosenEncounter Type: 10 Add Encounter Miner ship <11> (fac:6) (Enc_Ship_160_136) (Arthemis) ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B HideHUDContextMenuPanel OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <316.16 -448.71 58950.22> OnDestroySpaceShip (Apollo) (derProtector2) (Gunship) (Destructable 1) (ExpOn:0) LootDrop_SimpleSpawn SHIP_DESTROYED! UpdateRemoveSpaceShipReferences - SpaceShips Find and released OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <274.22 -353.69 58613.16> OnDestroySpaceShip (Tuscane) (derProtector1) (Destroyer) (Destructable 1) (LastS hot SHP_PALYER) AddDerelictInSectorPartial <Spg2\Models\Derelicts\Prowess\wreck.der> Sector:160 ShipMedium_DerelictSpawned SHIP_DESTROYED! Derelict OnEnterRadiusScriptId <Spg2\Scripts\DerelictOnEnter.sal> Derelict_OnEnter_script_DEFAULT! UpdateRemoveSpaceShipReferences - SpaceShips Find and released HideHUDContextMenuPanel SHIP_DESTROY_F0 SHIP_DESTROY_F1 Derelict_destroyed! Derelict_OnExit_script_DEFAULT! HideHUDContextMenuPanel

HideHUDContextMenuPanel HideHUDContextMenuPanel HideHUDContextMenuPanel Derelict OnEnterRadiusScriptId <Spg2\Scripts\Regions\DerelictEnterReg18.sal> OnEnter_DERELICT_Script! Derelict_OnExit_script_DEFAULT! NormalizeVector changed: 0.00, 0.00, -60000.00 Derelict OnEnterRadiusScriptId <Spg2\Scripts\DerelictOnEnter.sal> Derelict_OnEnter_script_DEFAULT! Derelict OnEnterRadiusScriptId <Spg2\Scripts\DerelictOnEnter.sal> Derelict_OnEnter_script_DEFAULT! SHIP_DESTROY_F0 SHIP_DESTROY_F1 Derelict_destroyed! HideHUDContextMenuPanel HideHUDContextMenuPanel HideHUDContextMenuPanel HideHUDContextMenuPanel Derelict_OnExit_script_DEFAULT! HideHUDContextMenuPanel HideHUDContextMenuPanel ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B ScanStart HideHUDContextMenuPanel Derelict_OnScan_script_DEFAULT! ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B Derelict OnEnterRadiusScriptId <Spg2\Scripts\DerelictOnEnter.sal> Derelict_OnEnter_script_DEFAULT! ScanScavenging HideHUDContextMenuPanel SalvagetDerelict SHIP_DESTROY_F0 SHIP_DESTROY_F1 Derelict_destroyed! HideHUDContextMenuPanel HideHUDContextMenuPanel HideHUDContextMenuPanel HideHUDContextMenuPanel HideHUDContextMenuPanel HideHUDContextMenuPanel HideHUDContextMenuPanel HideHUDContextMenuPanel OpenStarchart from <1> HideHUDContextMenuPanel CloseStarchart! NormalizeVector changed: 0.00, 0.00, -50000.00 ShowMAINWorningsPanel:4 HideHUDContextMenuPanel OpenStarchart from <1> HideHUDContextMenuPanel CloseStarchart! EnterNewSector: 140 ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B EnterNewSector: 161 Add Encounter Start - ChoseEncounter NULL <1><2> HideHUDContextMenuPanel Start SectorTransfer: 140 PT:107070.5

SetAmmbient>>>>> 0 <Spg2\Ambients\Sky3.amb> Tr:1, TrInPr:0, AMAB:0 -1 SetAmmbient<<<<<<< Add Encounter Ship Security <Corsair: 55> (fac: 51) (k: Enc_Ship_140_137) (n: Tu nak_Tun) Add Encounter Ship Security <Corsair: 55> (fac: 51) (k: Enc_Ship_161_138) (n: Da lawan) Add Encounter Ship Security <Pegasus: 0> (fac: 51) (k: Enc_Ship_160_139) (n: Buc harest) Add Encounter Ship Trader <Medusa: 2> (fac: 51) (k: Enc_Ship_161_140) (n: Celest ial) Add Encounter Ship Trader <Corsair: 55> (fac: 51) (k: Enc_Ship_161_141) (n: Mari e_Curie) OnEnterNewRegion - Add RandomQuest: Region:83 WaipointsMax: 31 AvQuestNo:3 QuestType: 7 QuestId:27 RL:83 Fac:51 Taxy quest! DestA <reaperSTA> DestB <gothaSTA> (10790.43) <1> QuestType: 5 QuestId:24 RL:83 Fac:51 Maintenance quest! Structure not load <mining80> (1056.39, 28871.49) Region: 83 <Red_mist> Start SectorTransfer: 140 PT:107070.8 -----------!!!LoadSector: <Spg2\World\Sectors\Sector_141.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_120.ics> ReleaseSector: 180 ReleseAmbient:1, no:1 FullReleseAmbient:1 ReleaseSector: 181 ReleseAmbient:0, no:6 EnterNewSector: 141 HideHUDContextMenuPanel ShowHUDContextMenuPanel_A ShowHUDContextMenuPanel_B HideHUDContextMenuPanel Add Encounter chosenEncounter Type: 0 Add Encounter Security ship <55> (fac: 51) (Enc_Ship_140_142)(Occlusion) Add Encounter Security (1) Friend ship <0> (fac: 51) (Enc_Ship_140_143) (Horus) Start SectorTransfer: 141 PT:107115.6 SetAmmbient>>>>> 0 <Spg2\Ambients\Sky3.amb> Tr:1, TrInPr:0, AMAB:0 -1 SetAmmbient<<<<<<< Add Encounter Ship Security <Prowess: 10> (fac: 6) (k: Enc_Ship_140_144) (n: Nya sa) Add Encounter Ship Security <Reliant: 11> (fac: 6) (k: Enc_Ship_141_145) (n: Ree lfoot) Add Encounter Ship Trader <Prowess: 10> (fac: 6) (k: Enc_Ship_141_146) (n: Friar s) Add Encounter Ship Trader <Reliant: 11> (fac: 6) (k: Enc_Ship_141_147) (n: Anitg one) Add Encounter Ship Trader <Reliant: 11> (fac: 6) (k: Enc_Ship_141_148) (n: Bisho p) OnEnterNewRegion - Add RandomQuest: Region:20 WaipointsMax: 4 AvQuestNo:2 QuestType: 5 QuestId:0 RL:20 Fac:6 Maintenance quest! Structure loaded <sat141> (9907.05, 49599.80) Region: 20 <Triton_academy> Start SectorTransfer: 141 PT:107115.7 -----------!!!LoadSector: <Spg2\World\Sectors\Sector_142.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_121.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_122.ics> ReleaseSector: 160 ReleseAmbient:0, no:8 ShowMAINWorningsPanel:0 HideHUDContextMenuPanel ShowHUDContextMenuPanel_A

ShowHUDContextMenuPanel_B HideHUDContextMenuPanel HideHUDContextMenuPanel EnterNewSector: 140 Start SectorTransfer: 140 PT:107183.5 SetAmmbient>>>>> 0 <Spg2\Ambients\Sky3.amb> Tr:1, TrInPr:0, AMAB:0 -1 SetAmmbient<<<<<<< Add Encounter Ship Security <Medusa: 2> (fac: 51) (k: Enc_Ship_161_149) (n: St_H elens) Add Encounter Ship Security <Taurus: 40> (fac: 51) (k: Enc_Ship_141_150) (n: Mig nard) Add Encounter Ship Trader <Corsair: 55> (fac: 51) (k: Enc_Ship_141_151) (n: Herm es) OnEnterNewRegion - Add RandomQuest: Region:83 WaipointsMax: 31 AvQuestNo:3 Region: 83 <Red_mist> Start SectorTransfer: 140 PT:107183.7 -----------!!!LoadSector: <Spg2\World\Sectors\Sector_160.ics> ReleaseSector: 142 ReleseAmbient:0, no:8 ReleaseSector: 121 ReleseAmbient:0, no:7 ReleaseSector: 122 ReleseAmbient:0, no:6 OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <3139.82 40.69 53339.54> OnDestroySpaceShip (Occlusion) (Enc_Ship_140_142) (Corvette) (Destructable 1) (E xpOn:0) AddDerelictInSectorPartial <Spg2\Models\Derelicts\Corsair\wreck.der> Sector:140 ShipSmall_DerelictSpawned SHIP_DESTROYED! Derelict OnEnterRadiusScriptId <Spg2\Scripts\DerelictOnEnter.sal> Derelict_OnEnter_script_DEFAULT! UpdateRemoveSpaceShipReferences - SpaceShips Find and released Add Encounter Start - ChoseEncounter NULL <1><3> OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <3124.21 52.97 53360.22> OnDestroySpaceShip (Horus) (Enc_Ship_140_143) (Gunship) (Destructable 1) (LastSh ot SHP_PALYER) AddDerelictInSectorPartial <Spg2\Models\Derelicts\Pegasus\wreck.der> Sector:140 ShipSmall_DerelictSpawned SHIP_DESTROYED! Derelict OnEnterRadiusScriptId <Spg2\Scripts\DerelictOnEnter.sal> Derelict_OnEnter_script_DEFAULT! UpdateRemoveSpaceShipReferences - SpaceShips Find and released HideHUDContextMenuPanel SHIP_DESTROY_F0 SHIP_DESTROY_F1 Derelict_destroyed! OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <3536.55 -42.95 53636.59> OnDestroySpaceShip (Marie_Curie) (Enc_Ship_161_141) (Corvette) (Destructable 1) (LastShot SHP_PALYER) LootDrop_SimpleSpawn SHIP_DESTROYED! UpdateRemoveSpaceShipReferences - SpaceShips Find and released HideHUDContextMenuPanel Add Encounter Start - ChoseEncounter NULL <1><3> OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <3505.45 117.39 53708.23> OnDestroySpaceShip (St_Helens) (Enc_Ship_161_149) (Frigate) (Destructable 1) (La

stShot SHP_PALYER) LootDrop_SimpleSpawn SHIP_DESTROYED! UpdateRemoveSpaceShipReferences - SpaceShips Find and released HideHUDContextMenuPanel Add Encounter chosenEncounter Type: 1 Add Encounter Military ship <11> (fac: 6) (Enc_Ship_140_152) (Baron) Add Encounter Military (1) Friend ship <10> (fac: 6) (Enc_Ship_140_153) (Styx) EnterNewSector: 161 Derelict_OnExit_script_DEFAULT! Add Encounter chosenEncounter Type: 5 Add Encounter Assassins ship <51> (fac: 52) (Enc_Ship_161_154) (Thirasia) Start SectorTransfer: 161 PT:107297.6 SetAmmbient>>>>> 0 <Spg2\Ambients\Sky3.amb> Tr:1, TrInPr:0, AMAB:0 -1 SetAmmbient<<<<<<< Add Encounter Ship Security <Reliant: 11> (fac: 6) (k: Enc_Ship_161_155) (n: Kom arov) Add Encounter Ship Security <Prowess: 10> (fac: 6) (k: Enc_Ship_140_156) (n: Hud son) Add Encounter Ship Trader <Reliant: 11> (fac: 6) (k: Enc_Ship_161_157) (n: Fairf ax) Add Encounter Ship Trader <Prowess: 10> (fac: 6) (k: Enc_Ship_161_158) (n: Takla makan) Add Encounter Ship Trader <Reliant: 11> (fac: 6) (k: Enc_Ship_161_159) (n: Profo und) Add Encounter Ship Trader <Prowess: 10> (fac: 6) (k: Enc_Ship_161_160) (n: Aphro dite) OnEnterNewRegion - Add RandomQuest: Region:19 WaipointsMax: 91 AvQuestNo:3 QuestType: 4 QuestId:61 RL:19 Fac:6 Rescue quest! 1 2 Region: 19 <Abyss> Start SectorTransfer: 161 PT:107297.7 -----------!!!LoadSector: <Spg2\World\Sectors\Sector_162.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_181.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_142.ics> ReleaseSector: 120 ReleseAmbient:0, no:8 Add Encounter chosenEncounter Type: 1 Add Encounter Military ship <40> (fac: 51) (Enc_Ship_161_161) (Disciple) Add Encounter Military (1) Friend ship <0> (fac: 51) (Enc_Ship_161_162) (Tycho) Add Encounter Military (2) Friend ship <0> (fac: 51) (Enc_Ship_161_163) (Bellamy ) OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <4715.65 139.32 54558.18> OnDestroySpaceShip (Thirasia) (Enc_Ship_161_154) (Gunship) (Destructable 1) (Exp On:0) LootDrop_SimpleSpawn SHIP_DESTROYED! UpdateRemoveSpaceShipReferences - SpaceShips Find and released OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <4721.78 -586.6 5 55647.42> OnDestroySpaceShip (Celestial) (Enc_Ship_161_140) (Frigate) (Destructable 1) (La stShot SHP_PALYER) LootDrop_SimpleSpawn SHIP_DESTROYED! UpdateRemoveSpaceShipReferences - SpaceShips Find and released HideHUDContextMenuPanel OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <4676.65 -394.2 9 55790.87> OnDestroySpaceShip (Tycho) (Enc_Ship_161_162) (Gunship) (Destructable 1) (ExpOn:

0) LootDrop_SimpleSpawn SHIP_DESTROYED! UpdateRemoveSpaceShipReferences - SpaceShips Find and released OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <4758.13 -462.4 4 55763.25> OnDestroySpaceShip (Disciple) (Enc_Ship_161_161) (Gunship) (Destructable 1) (Las tShot SHP_PALYER) AddDerelictInSectorPartial <Spg2\Models\Derelicts\Taurus\wreck.der> Sector:161 ShipSmall_DerelictSpawned SHIP_DESTROYED! Derelict OnEnterRadiusScriptId <Spg2\Scripts\DerelictOnEnter.sal> Derelict_OnEnter_script_DEFAULT! UpdateRemoveSpaceShipReferences - SpaceShips Find and released HideHUDContextMenuPanel SHIP_DESTROY_F0 SHIP_DESTROY_F1 Derelict_destroyed! HideHUDContextMenuPanel OpenStarchart from <1> HideHUDContextMenuPanel CloseStarchart! OnDestroySpaceShip Script Start <Spg2\Scripts\ShipOnDestroy.sal> <5875.84 897.66 52682.77> OnDestroySpaceShip (Mignard) (Enc_Ship_141_150) (Gunship) (Destructable 1) (ExpO n:0) EnterNewSector: 141 AddDerelictInSectorPartial <Spg2\Models\Derelicts\Taurus\wreck.der> Sector:141 ShipSmall_DerelictSpawned SHIP_DESTROYED! UpdateRemoveSpaceShipReferences - SpaceShips Find and released Start SectorTransfer: 141 PT:107514.1 SetAmmbient>>>>> 0 <Spg2\Ambients\Sky3.amb> Tr:1, TrInPr:0, AMAB:0 -1 SetAmmbient<<<<<<< Add Encounter Ship Security <Prowess: 10> (fac: 6) (k: Enc_Ship_141_164) (n: Kra kow) Add Encounter Ship Security <Prowess: 10> (fac: 6) (k: Enc_Ship_140_165) (n: Nym phs) Add Encounter Ship Trader <Prowess: 10> (fac: 6) (k: Enc_Ship_141_166) (n: Gomor rah) Add Encounter Ship Trader <Prowess: 10> (fac: 6) (k: Enc_Ship_141_167) (n: Ios) Add Encounter Ship Trader <Reliant: 11> (fac: 6) (k: Enc_Ship_141_168) (n: Nova) Add Encounter Ship Trader <Reliant: 11> (fac: 6) (k: Enc_Ship_141_169) (n: Caeci lia) OnEnterNewRegion - Add RandomQuest: Region:20 WaipointsMax: 4 AvQuestNo:2 Region: 20 <Triton_academy> ShowMAINWorningsPanel:13 Start SectorTransfer: 141 PT:107514.2 -----------!!!LoadSector: <Spg2\World\Sectors\Sector_121.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_120.ics> -----------!!!LoadSector: <Spg2\World\Sectors\Sector_122.ics> ReleaseSector: 160 ReleseAmbient:0, no:10 ReleaseSector: 162 ReleseAmbient:0, no:9 ReleaseSector: 181 ReleseAmbient:0, no:8 Error! GetWorldDerelict: 986051216 (max:44) Error!!! CContainer GetPointer MaxElement:986051216, element:44, type: <class CS PG2SectorDerelict>

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