Documente Academic
Documente Profesional
Documente Cultură
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02.)
LEGAL INFORMATION - G0200
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This document is copyrighted to me, Damir Kolar. It is intended for
*PRIVATE*
use only. It cannot be used in ANY form of printed or electronic media
involved in a commercial business, in part or in whole, in any way, shape,
or
form. It cannot be given away freely, as bonus or prize, it can't be given
away with the game and so on. It cannot be used for profitable or
promotional
purposes, regardless of the situation. Breaking any of these rules is in
direct violation of copyright law.
This document is protected by copyright law and international treaties.
Unauthorized reproduction and distribution of this document, or any portion
of it, may result in severe civil and criminal penalties, and will be
prosecuted to the maximum extent possible under the law. Any characters,
names, places, or miscellaneous objects are copyright of their respective
companies.
If you are a webmaster of the site that wishes to post this document, you
may
do so under one condition - you must e-mail me first for permission. If
permission is granted, you cannot change a single character of this
document,
and you must leave it in txt format.
PERMISSION WILL *NOT BE GRANTED* TO FAN BASED WEBSITES.
*ONLY* following sites can host this guide:
- www.gamefaqs.com
- www.ign.com
- www.neoseeker.com
- www.honestgamers.com
- www.squareboards.com
- www.gamerhelp.com
- www.gamesradar.com
- www.cheatplanet.com
- www.mogeltott.de (German site)
- www.a21guides.com
- www.supercheats.com
- www.1up.com
- www.chocoboheaven.com
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03.)
TABLE OF CONTENTS - G0300
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If you need to find something quickly, press and hold CTRL (Control), then
press F button. This will bring up 'Find and Replace' box. In it type the
word you're looking for and you should be taken to it immediately. This is
much faster than scrolling through entire guide.
For your convenience I've inserted special search codes near every section
to
help you easily hop on to that section by using search code provided. Each
search code will appear only twice in whole guide - thus getting stray hits
will be impossible.
-----------------------------------------------------------------------------SECTION NUMBER AND NAME
| CODE
| WHAT IS IT ABOUT?
-----------------------------------------------------------------------------01.) Latest Updates
| G0100 | Read what was added in last update.
02.) Legal Information
| G0200 | Copyright protection and legal info.
03.) Table of Contents
| G0300 | Sections of this guide.
04.) Introduction
| G0400 | A bit about myself and this guide.
05.) Abbreviations
| G0500 | What do abbreviated words stand
for...?
-----------------------------------------------------------------------------06.) Sidequests
| G0600 | Brief info about quests.
-----------------------------------------------------------------------------07.) Walkthrough
| G0700 | Guide from start to finish.
-----------------------------------------------------------------------------08.) Reference Aids
| G0800 | Picture series and movie series.
09.) Battle Info
| G0900 | From Battle Chain over Quickies to
Ashe!
10.) Treasure
| G1000 | Treasure locations, contents and more.
11.) Enemy Skills
| G1100 | Breakdown of enemy skills.
12.) Enemy Pass-Ables
| G1200 | Breakdown of enemy passive abilities.
-----------------------------------------------------------------------------13.) Weapons
| G1300 | List of all weapons.
14.) Shields
| G1400 | List of all shields.
15.) Head Equipment
| G1500 | List of all head equipment.
16.) Body Equipment
| G1600 | List of all body equipment.
17.) Accessories
| G1700 | List of all accessories.
-----------------------------------------------------------------------------18.) Ammunition
| G1800 | List of all ammos.
19.) Items
| G1900 | List of all items.
20.) Loot Items
| G2000 | List of all loot items.
21.) Key Items
| G2100 | List of all key items.
22.) Bazaar Items
| G2200 | List of all bazaar items.
-----------------------------------------------------------------------------23.) Magicks
| G2300 | List of all magic spells.
24.) Technicks
| G2400 | List of all techs.
25.) Gambits
| G2500 | List of all gambits.
26.) Status Effects
| G2600 | The Good VS The Bad = Ashe wins!
27.) Experience Chart
| G2700 | Amount of EXP needed for next level.
-----------------------------------------------------------------------------28.) Espers
| G2800 | Shemhazai, Ultima & the rest.
29.) Clan Primer
| G2900 | All the details of Clan Primer're
inside.
30.) License Board
| G3000 | License Board is history!
31.) Shops
| G3100 | Contents of shops at Ashe's disposal!
32.) Outfitters
| G3200 | Ya ask me, the crappiest shop of them
all.
-----------------------------------------------------------------------------33.) Aerodromes
| G3300 | Info about aerodromes.
34.) Traps
| G3400 | Coverage on traps and their kin.
35.) Weather & Terrain
| G3500 | How do they affect your performance?
36.) Foe Habitat
| G3600 | Need to find certain foe? Look no
further!
37.) 80 Rares
| G3700 | Info on rare foes of FFXII.
-----------------------------------------------------------------------------38.) Quick Leveling
| G3800 | Get Ashe to lv99 as quickly as you
can.
39.) RNG Awesomeness
| G3900 | Treasure manipulation using the RNG.
40.) Missable Things
| G4000 | List of things you can miss
permanently.
41.) Bestiary
| G4100 | Detailed insight on all 448 foes.
42.) Assistance Needed
| G4200 | I am in need of help from readers.
-----------------------------------------------------------------------------43.) Version Differences | G4300 | A list of version differences I
noticed.
44.) Past Revisions
| G4400 | History of this guide resides here...
45.) Credits
| G4500 | All who contributed... Thank you.
46.) Contact Info
| G4600 | Find out how to reach me.
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04.)
INTRODUCTION - G0400
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Hello! I am Damir Kolar and I welcome you to my new project. We have
awaited
this fabulous game for much too long, and finally... it is here. The game I
was
drooling over these past months (I'm lying anyway... Ashe and Fran were...
forget I said that) is Final Fantasy XII, another installment in critically
acclaimed series. Fortunately, I am here to grace its presence with this
here
guide you're reading.
At this moment this guide is based on Japanese version of the game, and now
the
coverage is based upon US version of the game.
It was released in 16th March 2006. When I got it, I completed it for the
first
time four days later. And now, I present to thee...
The guide to finest fantasy so far for me, Final Fantasy XII!
Are you ready? Power up your PS2, open the disc tray, pop in FFXII DVD,
close
the disc tray, wait for some logos to appear, hit Start or Action button
(in
Japanese games this is usually Circle, and for US games it's usually X),
and
then select New Game.
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\ / _ \| \| | /_\_
_|_ _/ _ \| \| / __|
| |) | (_) | .` |/ _ \| | | | (_) | .` \__ \
|___/ \___/|_|\_/_/ \_\_| |___\___/|_|\_|___/
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If you found the guide useful and would like to support me in future
endeavours
of covering the titles you enjoy playing, then perhaps you would like to
consider making a donation.
You can do so through Paypal, the account is: lifearmor@gmail.com
Thank you for reading this guide. I hope it meets your expectations in
completing the game fully in order to provide maximum enjoyment.
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05.)
ABBREVIATIONS - G0500
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I will be using some abbreviations.
-----------------------------------------------------------------------------ABS --------------------------- absorb
acc ------------------------ accessory
AOE ------------------- area of effect
ATT ---------------- Attack Power stat
cca --------------- in rough estimates
chr ----------------- single character
chrs ------------- multiple characters
cross --------------------- crossroads
DEF --------------------- Defense stat
E ------------------------------- east
esp ----------------------- especially
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06.)
SIDEQUESTS - G0600
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There is a fair share of subquests in the game and here is the information
on
when they are available and when you can wrap them up.
#01 Notice Board Hunts COMPLETED!
- becomes available during the story
- take as much time as you need to complete it
#02 Espers hunting quest COMPLETED!
- there are 8 hidden espers, and you must complete a variety of
requirements to get to them
- none of the espers are missable, so don't worry
#03 Desert Patient quest COMPLETED!
- becomes available after you complete Dalmasca's Desert Bloom hunt
(Flowering Cactoid mark)
- can complete it after receiving Dawn Shard
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07.)
WALKTHROUGH - G0700
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When you select New Game, you will be taken to few settings to tailor the
game
to your liking.
- set vibration on or off (I recommend off)
- set screen shake on or off
- set subtitles on or off
- set screen size between Normal (4:3) or Widescreen (16:9)
- set flicker filter on or off
- set sound preferences
- set screen position
If you want to restore them to default settings, choose [Restore Defaults]
option. When all is set, press [Begin the Game] option.
Enjoy the intro scene. Note that you can skip the scene by pressing Start,
then
X (for CGI scenes), while other scenes can be skipped by pressing Start so
word
[Pause] appears onscreen. X will skip the scene, Circle returns you to the
game, and Square brings you to title screen (you will need to reconfirm the
choice).
EXTREMELY IMPORTANT! PLEASE READ THIS!!!
There is a great treasure (Zodiac Spear) way later in the game, which can
only
be obtained in the following way - there are four 'requirement' treasures
scattered through the game. If you open one of these four treasures, you
can
kiss Zodiac Spear goodbye. Treasures you must NOT obtain are (contents is
listed assuming you don't wear Diamond Armlet):
- treasure in front of Dalan's house in Rabanastre Lowtown (contains up to
100
gil, Potion or Eye Drops)
- treasure in SE corner of Cellars in Royal Palace of Rabanastre (contains
Elixir)
- avoid the treasure in Confiscatory in Nalbina Dungeons (contains 316 gil)
- stay away from treasure among 4x4 pot grid on the Vaddu Strand in Phon
Coast
(contains 2000 gil, or Knot of Rust)
More warnings will follow thru the walkthru, so you'll know what to avoid.
LITTLE TIPS AND TRICKS
- If you appear to have troubles with a boss, take a look at my party level
I
was at when I reached the boss in question. 'Party lv' can be found just
before
my boss strategy.
- It is common for the game to display things in high detail. Because of
that,
it affects performance of several aspects of the game, and one of those is
maximum number of enemies in range at any specified time. Except in rare
cases,
maximum number of enemies you will see is six (6!). This makes it rather
tedious to find rare enemies you're looking for, or trying to spawn
something
(Behemoth King mark is one example). I suggest that if you know that
specific
enemy or whatever you're looking for in the area does indeed spawn there,
you
first go around and exterminate anything that crawls and flies. Then go
away a
fair distance (you don't have to switch screens) and your desired enemy
will
have popped out of nowhere.
- Game employs an aspect of battle, called 'HATE'. It means that enemies
will
usually focus on chr who has the most hate at the moment. Hate is gained in
various ways and to name a few: chr healing other chrs, or your chr
attacking
the enemy. Go ahead and try it on Cactite for example - have Ashe steal
from it
and Cactite will begin attacking her exclusively, as she has most hate at
the
moment. While it's doing so, have Fran continuously cast Curaga on herself
and
when she gains enough hate, Cactite will begin attacking her.
- Defeat 10 marks as soon as you can. When you do, you can buy Nihopalaoa
accessory from Clan Provisioner in Muthru Bazaar in Rabanastre. This nifty
item
reverses effects of healing and status removing items.
- Shell status reduces the chances of being hit with harmful status
effects,
which makes it very effective in certain battles. For example, Yiazmat's
Death
Strike has 100% base chance to inflict KO, but have Shell on and it will
miss
more often. Shell also helps immensely against foes that have Null VIT
passive
ability.
- Likewise, Blind halves foe's chances to hit you with physical attacks.
Works
even for foes that have Null EVA passive ability - be advised that your
shields
are still useless, but foe's physical attacks will have a chance of
missing.
- When you are supposed to go make a Sunstone, make a sidestop in Nalbina.
Many
magics can be bought there, and you will eliminate the need for having to
truck
4x Dark Stone total - of those you should only sell two. Once you exit from
selling loot, voila - both packages appear for sale, and you just saved 2x
Dark
Stone.
- As you enter Giza Plains for the first time, there will be death and
desolation all over the place... a much too grim of a description, maybe?
Well,
the weather there will be sunny all the time. Once you complete Raithwall's
Tomb, Giza Plains' weather will turn into rainy one. Re-entering the Rains
after visiting Jahara for the first time will start the weather rotation of
Giza Plains: sunny weather for two (2) gameplay hours, and rainy weather
for
one (1) gameplay hour. Also, when the seeq in [Rabanastre / Southgate], who
is
walking around near the choco rental, changes into 'Weather Eye', the
rotation
of the weather has begun.
- I have read about a nice trick you can perform with enemies that can
teleport
between locations on the screen. I'll take Helvinek as an example - this
guy
can very rarely drop Grand Armor, the best heavy armor in the game.
However,
since it's the only enemy of its kind in Necrohol, it would seem impossible
to
chain it... really? When you get Helvinek to spawn, make sure you're close
to
the exit of the area, so that you're able to zone within matter of one/two
seconds. When an enemy dies, it usually goes like this - foe performs its
dying
animation (loot bag drops at same time), then foe fades into nothingness,
and
EXP and LP notification pops up on screen. The trick here is: as soon as
Helvinek is defeated, but before the EXP and LP notice shows up to tell you
how
much you gained, grab the loot bag that dropped and zone to next screen. If
you're faster than EXP and LP notices, Helvinek will spawn on this screen
again. So you can keep killing it and chaining it for better chances of
getting
the loot drop.
- Update on the situation from above paragraph! Some rare game foes which
don't
have the ability to teleport can also be chained in (roughly) the same way
as
described above. So far these foes have been confirmed: Lindbur Wolf (same
method as Dustia), Etherian (will respawn in between 'Windmill No.9' and
'Windmill No.10' after you come back in the area). More may be added as
tests
are done.
- Normally you cannot drain MP from foes with Safety ability. However,
throwing
Ether or Hi-Ether (with Niho equipped!) at such foe will reduce foe's MP
pool
by the respective amount. Very useful for making them not being able to
cast
magics! If the foe has Spellspring ability, draining their MP won't be
- The character you are controlling at the moment is lv3 Reks, 17-years old
boy. Vaan is his younger brother (at this time Vaan is 15-years old).
- Follow the Tutorial instructions - rotate the camera around, then go to
Basch
and talk to him. Go to lone soldier and talk to him as well. Go near the
door.
When you approach a point of interest, [!] appears above chr's head. This
is an
'Action Icon' and it appears when you approach a door, a switch, an item
etc.
When you're nearby the point of interest, and depending on what type the
point
of interest is, 'Action Icon' changes into [!!], magnifying glass, etc. You
can
now press Action to examine that point of interest and do something with
it.
Press Action to open 'Iron Gate' and continue further.
[Nalbina Fortress / Inner Ward]
- Basch will explain things to you about Party Menu, then he will talk
basics
of fighting. Fight a soldier (do not worry too much about losing, you got
plenty of backup), then continue N. You can open the Party Menu with
Triangle.
[Status], [Inventory], [Config] are currently available Triangle options.
- Toy around with submenus a bit (there are new choices about Battle
Config)...
if you poke into your inventory, you will see that you have 8 Potions, 5
Hi-Potions, Mythril Sword, Buckler, Leather Cap and Leather Clothing. From
magic spells you can chuck Cure and Thunder.
- When you try to press your way further in, one of them airships greets
you.
------------------------ HERE COMES A NEW CHALLENGER! -----------------------No382/a Air Cutter Remora
G: Imperial Army
C: Amperial
Armament
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 10
| 2200
| 50
| 15
| 7
| 42
| 15
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 16
| 8
| 14
| 0
| 0
| 0
| 0
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Remora tends to focus on Basch.
------------------------------------ NOTES ----------------------------------Fight ends when Remora loses 60% HP.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: none
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
cannot combo, CT25
02. SA - Remora Strike
HP < 80% - 1x - a
HP < 60% - 1x - a
HP < 50% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Nalbina Fortress / Inner Ward; No save.
------------------------------ GET READY! FIGHT! ------------------- party
lv03
Not hard at all - you can either stand back and let your allies take care
of
boss, or join them in the fray. One of your companions has infinite Potion
supply, so you will last. Basch hits way harder than any of you, and as
such he
will be dealing most damage. When boss loses fixed amount of HP, Remora
will
rip loose with its special attack three times during battle and try to put
bullet holes in you. Keep scraping down its armor and when it loses 60% HP,
Basch will shoot some fireworks and you win! I know Kamehameha as well.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- After defeating Remora, you get to pick off few more soldiers, then
continue
N. Before exiting Basch explains about your Map, accessible via Select - if
you
take a look at it, you will see a [red X] on it, marking your destination.
- Awarded for Attacking over 300 times, earning you the title
ASSAULT STRIKER.
- Awarded for felling over 500 foes, earning you the title of
BLOOD DANCER.
- Awarded for casting Magicks over 200 times, earning you the
title of SPELLSINGER.
- Awarded for completing a 50-Chain in battle, earning you
title of THE UNRELENTING.
- Awarded for acquiring over 100000 gil, earning you the
PLUNDERER.
Rule by the Dalmascan royal family lasted for several hundred years before
the
city's fall to the Archadian Empire two years past. Now an Imperial
territory.
The story of the city's people is the story of three cultures, those of
Valendia, Ordalia and Kerwon, who bore trade goods along the many
well-frequented routes leading to her welcoming gates.
The town proper of Rabanastre is divided into four sections by the cardinal
directions of the compass. The east and west are merchant districts, the
streets lined with shops and stalls of every description. In the north, the
streets widen into a large piazza facing the palace, and to the South can
be
found three gates leading beyond the cits walls to the Dalmasca desert and
Giza
Plains.
The aerodrome can be found in the western outskirts of town, surrounded by
numerous privately operated airship docks.
In the northwestern part of town stands a splendid cathedral built in the
Galtean style, the bell of which, when rung, sounds through every hearth
and
home in the city.
-----------------------------------------------------------------------------Violators will be shot (again) - HABNo02
Drop till you shop
- SHPNo01
Weather forecast
- W&TNo02
Chest contents list
- TRENo02
ASHE'S POSTCARD COLLECTION No.03 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION
No.04
Rabanastre - Lowtown
Lowtown lies, as its name would suggest, beneath the city streets of
Rabanastre. Great pillars standing throughout Lowtown support the soaring
edifices above. Prior to the war with Archadia, many merchants used lowtown
as
a place to store foodstuffs and wares for sale.
With the defeatand occupation of Archadia, many of the former residents of
upper Rabanastre were relocated here, leading to its gradual transformation
into a residential area. No natural light shines on Lowtown, save where
there
are passages to the streets above, making it perpetually gloomy.
Many orphans from the war have adopted Lowtown as their new home.
-----------------------------------------------------------------------------Violators will be shot (again) - HABNo02
Drop till you shop
- SHPNo01
Weather forecast
- W&TNo03
Chest contents list
- TRENo02
ASHE'S POSTCARD COLLECTION No.04 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=- [World Map] menu added, and you start with map of Rabanastre already.
Wooo,
big city for you to explore. I have listed interesting locations above, so
make
sure to check 'em out.
- After the scene bring up the map with Select and head for [red X] sign on
the
map in East End. You cannot enter any shops for now - bummer. Once you
reach
your destination, view a scene - your task is to find Kytes, who went to
Sandsea bar (next [red X] spot on the map). Once inside the bar, you find
Kytes
staring at the Notice Board.
- Currently there is one Bill available:
- Bill No.0 Rogue Tomato (rank 1 mark)
petitioner Tomaj is in [The Sandsea]
- Notice Board is where you will find 'bills', or in other words - missions
to
hunt down rare monsters. Tomaj will explain everything so just hang tight.
You
obtain Clan Primer KI, [Clan Primer] menu, Orrachea Armlet, [Licenses]
menu,
and Writ of Transit KI. During all of that Tomaj explains how License
system
works.
- My suggestion on spending LP is to first focus on acquiring powerups,
that
vary from increasing MAX HP to higher physical attack damage. Put spending
LP
on equipment licences on a second tier of importance.
- Clan Primer is the thing you will find using many a times. It contains
all
sorts of useful information on monsters, your hunts, interesting traveler's
tips, and 'Sky Pirate's Den' (place where you can view awards for special
achievements).
- Here's a brief description of how Notice Board works. Depending on your
progress in the game, more and more hunts will become available. Sometimes
it
is necessary that a specific mark is taken down before next one appears.
All in
all there are 45 marks total. Once you have read the bill, you can take it.
That is not all though - you need to find the petitioner and accept the
hunt
from him/her. Bill will tell you where petitioner is located. Once you
accept
the hunt, track down the mark and kill it. With mark defeated, return to
petitioner to collect your loot. Bill's status changes between [Available]
(you
haven't accepted it yet), [Accepted] (hunt accepted, but mark not yet
slain)
and [Complete!] (mark slain, but reward not yet collected).
- The Bill's task is to hunt down a rare monster Rogue Tomato (rank 1
mark), or
so they say. After getting everything, go out of the inn and head for
[North
End]. At W portion seek out the sign for which Vaan is unsure of what it
means.
Speak to 'Conspicuous Bangaa' nearby and he will notice your Clan Primer
and
let you enter.
- Meet Clan Centurio and its founder, Montblanc da Moogle, who is on the
fence
upstairs. Go have a chat with him, and you become a member of the Clan!
Grats
are in orders, and you can now buy goods from Clan Provisioner in Muthru
Bazaar. The goods available for purchase will depend on your Clan Rank,
points
earned (each enemy killed is worth some points) and amount of marks you
have
taken down. When you talk to him again, you get following reward from Mont:
- for Moppet rank: 3x Potion
- Return to Mont frequently, as he will reward you for taking down major
storyline bosses, specific optional bosses and once you meet some other
requirements.
- Head for [Southern Plaza] and look for bangaa talking to Imperial. Have a
chat with this chap and he will ask you to deliver something to his friend
outside East Gate. Agree to help him and you get Small Package (loot item)
WARNING! THIS IS A MISSABLE ITEM! Now you can either sell that for 150 gil,
or
be a nice person and take it to bangaa's friend (but you don't get any
reward
for doing so). Depart for E exit and you'll be let thru the gate
automatically.
Save at SCR and look for bangaa with two bags next to him. Give him Small
Package for some gratitude and free advice.
- If you ever need to return to Rabanastre, you will need to talk to Queue
Watch guard and stand in line for some time. Once queue clears, you will be
able to enter. Exit the town [red X] to enter [Dalmasca Estersand].
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DALMASCA ESTERSAND area
[Dalmasca Estersand / The Stepping]
- exit to Rabanastre
[Dalmasca Estersand / Outpost]
- Unlucky Merchant (will eventually move to South Bank Village)
- Energetic Boy offers inn service for 100 gil
[Dalmasca Estersand / Yardang Labyrinth]
- exit to Nalbina
- exit to Giza Plains
[Dalmasca Estersand / Sand-swept Naze]
[Dalmasca Estersand / Passage Entrance]
- SCR
- Strahl's Anchor (available when Strahl has free travel)
- exit to Barheim Passage (unavailable now and later in the game)
[Dalmasca Estersand / Banks of the Nebra]
[Dalmasca Estersand / Murmuring Defile]
- exit to Barheim Passage (Barheim Key required)
[Dalmasca Estersand / South Bank Village]
- GCR
- Unlucky Merchant (appears here from Outpost once he is no longer there)
- once the boat passage has been restored, you can travel freely between
here
and North Bank Village
[Dalmasca Estersand / North Bank Village]
- once the boat passage has been restored, you can travel freely between
here
and South Bank Village
[Dalmasca Estersand / The Yoma]
- exit to Westersand
[Dalmasca Estersand / Broken Sands]
- there is 'Weathered Rock' you can knock down for a small shortcut
- exit to Mosphoran Highwaste
===========================================================================
====
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION
No.05
Dalmasca Estersand
One of the large desert regions of Dalmasca, located to the east of
Rabanastre.
Rife with all manner of mostrous beasts, it regularly plays host to hunts
organized within the city.
What settlements there are line the banks of the River Nebra, a vibrant
blue
vein running through the heart of the sands, wherein can be found ferries
for
the conveyance of travelers and goods across her flow. Many merchants make
a
point of stopping in the villages to trade on their way to and from
Rabanastre.
-----------------------------------------------------------------------------Violators will be shot (again) - HABNo03
Drop till you shop
- SHPNo02
Weather forecast
- W&TNo04
Chest contents list
- TRENo03
ASHE'S POSTCARD COLLECTION No.05 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=[Dalmasca Estersand / The Stepping]
- When you target an enemy, pay attention to foe's name. If it is:
RED - foe's level is way higher than yours, so better avoid it
YELLOW - foe's level is 2-3 above yours, can be defeated with some effort
WHITE - foe's level is same or lower than yours, not too much trouble to
kill
- Fight thru monsters to gain a few levels (lv3 or lv4), and also to get a
feel
for the new battle system. Cactite isn't hostile, and often sleeps on duty.
Wolf tends to gang up on you, so be careful. Stay away from Saurian, as it
is
incredibly tough at the moment. It won't attack you as long as you don't
try
anything on it. For some interesting event wait around it a bit and it will
begin to Cannibalize nearby Wolf chaps to increase own level. Look for a
red
dot, which is brighter than the others. This is Rogue Tomato enemy you're
looking for.
-----------------------------------------------------------------------------No212
Rogue Tomato
G: Rank 1 Mark
C: Deadly
Nightshade
to save function). If you haven't visited Clan Hall yet, you will get a
hint
about it right now, otherwise you are golden.
- You can take on next hunt at this moment.
- Bill No.1 Thextera (rank 1 mark)
petitioner Gatsly is in [The Sandsea]
- Petitioner Gatsly is to be found just right of the notice board, sitting
against the wall. Talk to him and accept the hunt. Thextera is found in
[Dalmasca Westersand]. How to get to it - immediately when you enter
Westersand, follow left wall and you will run into the mark.
- Drop by shops and sell off your loot to get gil. Crucial buys at this
time is
Cure magic and Libra technick. Do the following now to avoid the hassle of
doing it later (though it can also be done before you go after Rogue
Tomato):
- talk to (any) magick shop owner 25+ times to get Forgotten Grimoire,
worth
21000 gil to appear in Bazaar (this Grimoire contains Mage's Monograph,
which
causes additional loot to drop from Fiend type enemies)
- talk to (any) armor shop owner 15+ times to get Forgotten Grimoire, worth
22000 gil to appear in Bazaar (this Grimoire contains Scholar's Monograph,
which causes additional loot to drop from Construct type enemies)
- talk to (any) weapon shop owner 30+ times to get Forgotten Grimoire,
worth
19000 gil to appear in Bazaar (this Grimoire contains Knight's Monograph,
which
causes additional loot to drop from Giant and Insect type enemies)
- talk to (any) shop owner 100+ times to get Forgotten Grimoire, worth
25000
gil to appear in Bazaar (this Grimoire contains Sage's Monograph, which
causes additional loot to drop from Elemental type enemies)
- Go to Southern Plaza and look for wandering moogle in NW corner. He is
from
Cartographers' Guild and has several maps for sale.
Dalmasca Estersand for 50 gil
Dalmasca Westersand for 550 gil
Giza Plains for 30 gil
- You can go visit Nalbina now - into Estersand, then go to [Dalmasca
Estersand
/ Yardang Labyrinth] and here take E exit into [Nalbina Town / West
Barbican].
Many magics can be bought here - Cure, Fire, Thunder, Blizzard, Poisona,
Blindna, Slow, Blind, Protect, Poison. From techs shop First Aid and Poach
are
interesting buys, as is Mage Masher from weapon shop.
- Let us hit [Dalmasca Westersand] and take down Thextera (or wait till
later
when Penelo joins your party; if you will wait on that moment, please skip
next
section).
===========================================================================
====
is an example of such enemy. When you get Dustia to spawn, make sure you're
close to the exit of the area, so that you're able to zone within matter of
one/two seconds.
- Dustia can be killed instantly when you use Phoenix Down on it. When it
dies,
it will float up for a moment (dropping any loot as well), then disappears,
and
EXP and LP notice pops up. If possible, quickly grab the loot bag, but make
sure of this: YOU MUST ZONE BEFORE YOU SEE THESE NUMBERS! When you come
back to
[Corridor of Sand], Dustia will appear again assuming one chr's HP is below
10%. That way you can force it to spawn indefinitely - level up, gather LP
for
licenses etc.
[Dalmasca Westersand / Galtea Downs]
- If there is a sandstorm in the desert, be wary of Gnoma Entite enemies.
They
do not attack, unless they detect magic casting nearby. Reach at least lv6
to
ensure longer survival against Thextera. Hug the left wall from the
entrance,
and keep going. Soon you will find your mark.
-----------------------------------------------------------------------------No214
Thextera
G: Rank 1 Mark
C: Mutant Wolf
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 6
| 380
| 45
| 13
| 6
| 34
| 8
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 14
| 4
| 5
| 0
| 0
| 2
| 300
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
earth
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | imm | yes | yes | yes | imm | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
===========================================================================
====
THE ROYAL CITY OF RABANASTRE town
===========================================================================
====
- Return to Gatsly in Sandsea and speak to him for your rewards: 500 gil,
Headguard, Teleport Stone. He will tell you to visit him in Muthru Bazaar.
Read
the Notice Board and accept next bill.
- Bill No.2 Flowering Cactoid (rank 1 mark)
petitioner Dantro is in [Dalmasca Estersand / Outpost]
- Do the following while you're here:
- read any Notice Board 20+ times to get Forgotten Grimoire, worth 20000
gil to
appear in Bazaar (this Grimoire contains Warmage's Monograph, which
enhances
causes additional loot to drop Amorph and Undead type enemies)
- read any Notice Board 40+ times to get Forgotten Grimoire, worth 22000
gil to
appear in Bazaar (this Grimoire contains Dragoon's Monograph, which causes
additional loot to drop from Dragon and Plant type enemies)
- Return to [Clan Hall] and speak to Mont for following rewards:
- for Hedge Knight rank: 2x Warp Mote, 2x Teleport Stone
- Make haste to [Muthru Bazaar] and find Gatsly near the Clan Provisioner.
Talk
to him - doing so will add another Forgotten Grimoire to the Bazaar. This
one
costs 18000 gil and contains Hunter's Monograph, which causes additional
loot
to drop from beasts and avions.
- Head for [Lowtown / South Sprawl] now. REMEMBER NOT TO PICK THE TREASURE
IN
FRONT OF DALAN'S, IF YOU WANT ZODIAC SPEAR LATER IN THE GAME! Head for
Dalan's,
marked with [red X]. Inside talk to Dalan for a scene, and then exit back
out.
You'll need to find a Sunstone.
- Go out of Ranabastre via S exit and you will enter [Giza Plains].
===========================================================================
====
GIZA PLAINS area - The Dry
[Giza Plains / Throne Road]
- exit to Rabanastre
[Giza Plains / Nomad Village]
- Arjie's shop
- SCR
[Giza Plains / Gizas North Bank]
[Giza Plains / Gizas South Bank]
- exit to Estersand
[Giza Plains / Crystal Glade]
- SCR
100%: Haste
50%: Protect
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Counter, Return Damage
Gain : Parry (HP < 40%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Cactus Fruit
u - Earth Stone
r - Potion
POACH: none
SP.IT: ki - Cactus Flower
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 5hits (10% chance), 4% chance to Blind, CT25
02. MA - Cure
after Potion & HP < 70% & foe doesn't catch up - a
03. SA - Ram
all battle - c
04. SA - 1000 Needles
HP < 20% - 1x - a
05. SA - Potion
after it runs away & foe doesn't catch up - a
after 1st Potion - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Dalmasca Estersand / Yardang Labyrinth; save 07, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party
lv07
This is first of the marks that will try to run away and lure you into
fights
with other enemies lingering nearby. So if you don't wanna be bothered by
extras, banish them to oblivion. If you have the magics and proper weapons,
you
can put the mark under Silence, Slow and Blind. The small dude has the
highest
EVA stat in the game, and it sure shows when you're trying to land a blow.
Expect to see lots of counters as well, and for each strike you make you
suffer
5% of damage inflicted. Once it is missing half HP, it may try to run away
while you're giving chase, you may run into other enemies around the place
but
if you cleared them out before, you're cactus-ish. If you leave the mark
alone
for too long, it will cure itself with Potion and Cure (prevent with
Silence).
Entering the critical HP prompts it to ready 1000 Needles. Revive anyone
who
got killed (skill can miss) and continue pelting the mark until it falls
defeated. Going solo against the mark is risky - at least get Penelo to tag
along.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- With mark dead, you obtain Cactus Flower KI. Return to Dantro and collect
500
gil, 10x Potion as a reward. Dantro will ask you to bring Cactus Flower to
his
wife in [South Bank Village] - from [Outpost] go to [Yardang Labyrinth],
then
[Sand-swept Naze], then [Banks of the Nebra], and finally into the village.
DESERT PATIENT SUBQUEST
- Talk to Dantro's wife standing in front of the house - she will take
Cactus
Flower and you will obtain a Bundle of Needles. Talk to her again and she
will
ask you for Semclam Shells. You can find these shells along Nebra river
inside
the village in [Banks of the Nebra] part of Estersand. Look for 'Mysterious
Glint's on the ground and examine them. Once you press action, you will
obtain
a Semclam Shell. There is five total that you can find. MAKE SURE YOU DO
NOT
SELL THEM! If you're goofy enough to sell them anyway, return to [Banks of
the
Nebra] and look for Semclam Shells again - you need to give at least one to
Dantro's wife in order to proceed to next step.
- Take them back into the village and fork 'em over to Dantro's wife. What,
no
reward? Now she needs Nebralim, and Dantro just happens to have this item.
It's
all the way back to the [Outpost] now - here talk to Dantro and he'll point
there's some Nebralim left by the crates. Look around the crates for 'Small
Phial', then press Action and you obtain Nebralim. Another Phial can be
found
on a pot near the chocobo. MAKE SURE YOU DO NOT SELL THEM. If you're goofy
enough to sell them anyway, return to [Outpost], chat with Dantro and then
pick
up Nebralim again - you need to give at least one to Dantro's wife in order
to
proceed to next step.
- Waltz back to [South Bank Village], and give Nebralim to Dantro's wife,
for
absolutely free. Now she wants you to fetch some Valeblossom Dew, which can
be
found in [Broken Sands], area we cannot yet reach. This is as much as you
can
do for this quest.
- Return to Giza.
===========================================================================
====
GIZA PLAINS area - The Dry
===========================================================================
====
- Go to Crystal Glade and you'll find Jinn resting near one of the rocks.
Talk
to him and he'll mark the locations of four special stones on your map they
will be marked with red [!]. You get a Shadestone KI, and an [Energy] meter
added to your screen. Whenever you touch one of the four stones, a portion
of
the meter will charge. When it reaches 100%, you're good to go.
- Seek out the four stones ([Starfall
North
Bank] and [Warrior's Wash]), and when
[Energy] meter. If a lot of energy is
meter
with only three stones. Once [Energy]
Sunstone KI.
- You will auto-return to that kid - as a reward you get 50 gil, 2x Potion
and
2x Teleport Stone. Return to Ranabastre.
- When you escape from Leviathan, you can come back here and start making
Sunstones for the village (Sunstone quest). Process is exactly the same as
you
just did it, the only difference is that Shadestone is given to you by
Masyua.
My advice is to not bother with it.
- By the way, it is highly recommended that you pay a visit to Nalbina at
this
point. You can reach it like this: in [Giza Plains / Gizas South Bank] take
E
exit into [Dalmasca Estersand / Yardang Labyrinth] and here take E exit
into
[Nalbina Town / West Barbican].
===========================================================================
====
NALBINA FORTRESS town
[Nalbina Town / West Ward]
- Aerodrome
- Weapons of War
- Antiqued Armors
[Nalbina Town / Jajim Bazaar] (has Notice Board)
- Mysterious Magicks
- Morning Star Gambits
- Troublesome Technicks
[Nalbina Town / West Barbican]
- GCR
- Portentous Provisions
- Chocobo rental
- exit to Mosphoran Highwaste
- exit to Estersand
===========================================================================
====
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION
No.08
Nalbina Town
===========================================================================
====
AWESOMENESS CHECK NUMERO ONE!
These will be checkup points of your game where you can review what all
things
you can have and what you can do to your enemies. They will be divided in
up to
five divisions: magics you can have, techs, accessories, statuses you can
put
on enemies by using magic, and statuses you can put on enemies by using
techs.
- Before you depart for the dungeon, you can have following magics:
Cure, Fire, Thunder, Blizzard, Poisona, Blindna, Slow, Blind, Protect,
Poison
- 10 out of 81 total
- ...and following techs:
Steal, Libra, First Aid, Poach
- 4 out of 24 total
- ...status nullifying accessories:
Tourmaline Ring - Poison
Rose Corsage - Silence
- Status: Protect
- Status: Slow, Blind, Poison, Silence
- Extra : Instakill CritHP foe
========================== 3 MARKS OUT OF 45 SLAIN
===========================
===========================================================================
====
GARAMSYTHE WATERWAY dungeon
===========================================================================
====
[Garamsythe Waterway / Central Spur Stairs]
- Turn W, save at SCR, then exit W.
[Garamsythe Waterway / Northern Sluiceway]
- You can't really get lost as there is only one way to go - proceed to
next
area.
[Garamsythe Waterway / North Spur Sluiceway]
- Keep going W. As you reach the end of the path, you will be asked if you
wish
to continue, and then confirm your selection. Also here is the map of the
place - NW end of the map is where you need to get. At this moment I was
lv7
with Vaan.
======================= WARNING! ONE TIME ONLY DUNGEON!
=======================
THE ROYAL PALACE OF RABANASTRE dungeon
[Royal Palace / Cellar Stores]
- SCR
- From your position go a bit E (in regards to the map!) and you will see
Hawk
Signet on the floor. Go a bit more past it and press Square to call two
guards
in front. They will give chase, so turn around and run away. At junction go
S!
Press Square to call same two guards to come after you again - as for you,
turn
E at this junction. Loop around and return to the junction nearest to where
you
entered this room. Press Square to call three guards from a junction
further N
to your position. Run E and loop around the room, then head for the
junction
where three guards were positioned. On your way notice the Lion Signet on
the
floor - Press Action to use Crescent Stone to trigger something. When you
reach
aforementioned junction, press Square to call the lone guard from junction
further N. He'll give chase, you run E, loop around the room and finally
get
access to the 'Faint Light' you set ablaze at the end of corridor in NW
corner.
Press Action and confirm 'Approach the wall'.
[Royal Palace / Secret Passage]
- Inside this room (no map for the area) hug the left wall until you come
to
secret switch. Press it and you can now open the gold door. You will obtain
Goddess' Magicite (both as KI and accessory).
[Royal Palace / The Garden Stairs]
- Go the only way possible, which is upstairs. Bunnies kick ass, especially
if
they're as good looking as Fran.
===========================================================================
====
GARAMSYTHE WATERWAY dungeon
===========================================================================
====
[Garamsythe Waterway / East Spur Stairs]
- Fran joins the party! Bal too, but he ain't important. Save your game,
then
go downstairs and view tutorials on [Gambits] and [Party] - same functions
also
get added to your menu.
- Now your Triangle menu consists of these options:
- Party
- Status
- Equip
- Licenses
- Gambits
- World Map
- Inventory
- Clan Primer
- Config
- Examine 'Fallen Soldiers' lying in the water and then press forward to
next
area.
[Garamsythe Waterway / East Waterway Control]
- Walk into NE corner and open the Urn for map of this area. Follow the
path S
to next area.
[Garamsythe Waterway / No. 11 Channel]
- Carry on S to next area - you can't really get lost.
[Garamsythe Waterway / East Sluice Control]
- Continue walking until you reach another SCR. Go downstairs near the
crystal
to see a scene with a sexy body of some female kicking butt outta the
soldiers
(*switches places with Vaan*). Kill a couple of soldiers in event battle,
then
approach the mysterious female and she will join as Guest chr. Press on
thru
the doorway she was standing in front of.
[Garamsythe Waterway / Southern Sluiceway]
- As you get in middle of the room, couple of Flans will ambush you.
- BOSS 4x FLAN [lv5, 360~420HP, Fire WKN], Save 04, BLMC.
- party lv7
- Attack, Slap, Blind, Cure
It is four VS four. Have all members focus on single Flan at once. They
like to
cast Blind on you, and when low on HP, can Cure themselves. If you get
blinded,
switch to Fire magic and pummel them with it. Once you defeat all of them,
it's
celebration time.
- Kick their slimy asses (yuck!) and continue W to next area.
[Garamsythe Waterway / West Sluice Control]
- Follow the easy path, killing enemies in your way, making it N for next
area.
[Garamsythe Waterway / No. 10 Channel]
- Pretty much the same as before - follow the path, kill enemies, and take
E
exit to next area. Do yourself a favor and kill enough Ghosts and
Garchimaceras
here to max out their entry into 'Bestiary' for Clan Primer.
[Garamsythe Waterway / Central Waterway Control]
- You will find a semi-circular room with SCR, so save your game. Take the
door
near SCR and get ready for another boss.
[Garamsythe Waterway / Overflow Cloaca]
- Something doesn't feel right...
------------------------ HERE COMES A NEW CHALLENGER! -----------------------No275
Firemane
G: Boss
C: Flame Spirit
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 7
| 3571
| 720
| 16
| 11
| 32
| 12
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR, TE
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 18
| 7
| 7
| 0
| 0
| 3
| 380
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
fire
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
absorbs | | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | imm | imm | imm | imm | imm | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Firemane tends to focus on foe closest to it.
------------------------------------ NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Potion
u - Phoenix Down
r - Grimoire Togail
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 3hits (10% chance), fire element property, CT25
02. MA - Fire
on stone ground & foe is close - u
03. SA - Kick
foe is close & on stone ground - u
foe is close & on water ground - r
04. SA - Rush
foe is close & if on stone ground - u
foe is close & if on water ground - r
05. SA - Bushfire
on stone ground, HP < 80% - a; again after 12 commands - a
on stone ground, HP < 50% & Bushfire hasn't been used - a
HP < 20% HP & Bushfire hasn't been used - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Garamsythe Waterway / Overflow Cloaca; Save 05, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party
lv09
Have Antidotes and Potions ready (set them up in Gambits to not be bothered
by
manual healing). Or if you followed my advice, arrange with Poisona and
Cure
gambits. If you have Mage Masher, equip it on someone and poke boss until
it is
under Silence; sling Slow at it as well to further cripple its offensive
abilities. Shield yourself with Protect and you are ready! Take care to
renew
your protective buffs when they wear off.
At start of battle you can hold down R2 and retreat into either of two
water
ditches on the side. This has multiple advantages - boss' attacks will be
weakened (regular physical, Kick and Rush), you will never see Fire being
used,
and bigass attack will be used for the first time when boss enters critical
HP.
Kick, Rush and Fire inflict about 70 dmg, while Bushfire may inflict up to
100
dmg and Poison to allies hit in AOE (equip Tourmaline Ring to null Poison).
Bushfire can be blocked as well. Cure regularly, and keep Amalia alive.
Seeing
as how boss wasn't using its major move while I was standing in water, I
thought I could own it easily - unfortunately Firemane gains some haystack
food
at the end, because it will warp from water onto stone ground, get ready to
unleash Bushfire there, and then warp close to your location to execute
Bushfire. Sneaky little bugger, that - oh, and one more thing! Boss likes
to
warp every so often, so some of your attacks may not deal damage, even
though
they land at the spot.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- Eh, should have known it was a trap all along. No, please don't take
her!!!
will find the Urn which holds the map of Barheim Passage.
- Carry on going S, but take a detour by checking W exit into a side room.
[Barheim Passage / Op Sector 36] - 2x Battery Mimic in this area
- Kill two more Mimics inside. Return to previous screen.
[Barheim Passage / Great Eastern Passage]
- Carry on S.
[Barheim Passage / Special Op Sector 3] - 2x Battery Mimic in this area
- Go S as far as you can and kill a Mimic. If you go further S, your path
is
blocked by a sturdy door, so turn around and go W. As you walk thru arcs,
enemies will drop from the ceiling to try and surprise you. Smack them all,
and
soon you'll run into second Mimic of this room. Go upstairs and take the W
exit.
[Barheim Passage / Op Sector 37] - 2x Battery Mimic in this area
- In this room seek out two Mimics and kill them. In NW corner of the room
you
will find a switch which controls the door you couldn't pass before. Is
your
[Charge] higher than 30%? If yes, you will be able to flip the switch and
raise
the door. Return to the railway.
[Barheim Passage / Special Op Sector 3]
- Go to the now raised door and continue S to next area.
[Barheim Passage / North-South Junction]
- A welcome SCR - save your game, continue S to next area. Note that after
you
gain the ticket to coming back into this dungeon by acquiring Barheim Key
this
SCR will turn into GCR.
[Barheim Passage / Great Central Passage] - 1x Battery Mimic in this area
- One gnawing Mimic to kill. Also be wary - Mimics now take on the form of
pots, which you usually check out for items/gil. If you check out fake pot,
Mimic will leap out and fight you. Continue S to next area.
[Barheim Passage / The Zeviah Subterrane] - 3x Battery Mimic in this area
- Be quick in this room - you need to kill three gnawing Mimics. Take a
look at
S end of this area - see how a portion of land doesn't seem to connect? You
can
go there anyway as the invisible area is nothing but some water-covered
path.
What you're looking for is treasure (85% spawn chance, 15% chance it holds
gil)
with Oaken Pole inside. Your chances to get it are pretty good, and you can
respawn it! All you got to do is go to next area, save your game, quit the
game
and then reload it. Come back to this screen and treasure will be there
again.
Once you have as many Oaken Poles as you want, storm for the exit in E end
of
the room.
[Barheim Passage / Terminus No. 4 Adjunct]
- A SCR! Get ready for next boss, so exit S.
[Barheim Passage / Terminus No. 4]
------------------------ HERE COMES A NEW CHALLENGER! -----------------------No277
Mimic Queen
G: Boss
C: Giant Insect
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 10
| 4073
| 315
| 17
| 6
| 40
| 16
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 19
| 10
| 6
| 0
| 0
| 5
| 410
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element
bonus:thunder
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| absorbs | weak
| | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | imm | yes | imm | imm | imm | yes | yes | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Mimic Queen tends to focus on foe closest to it.
------------------------------------ NOTES ----------------------------------Appears with 4x Tiny Battery.
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Tiny Battery tends to focus on foe closest to it.
------------------------------------ NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Pebble
u - Knot of Rust
r - Potion
POACH: c - Pebble
r - Knot of Rust
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 5hits (10% chance), thunder based, CT25
----------------------------- PLACE OF ENCOUNTER ----------------------------Barheim Passage / Terminus No. 4; Save 06, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party
lv13
Boss is accompanied by four Tiny Battery enemies. You can go after them
(not
much HP), but know that boss will summon more of them (not more than 4,
though). However, if you KO them, boss will use Breath of Life (recovers 5%
HP)
and immediately follow by Spawn - so it's your choice whether or not you
will
want to spank little batteries.
Checking boss' weaknesses, you can put Slow, Blind and Silence on it
(latter
with Mage Masher) - thus you have rendered it pretty much harmless. If
[Charge]
gauge drops below 50%, Queen may rarely use Ground Shaker or Shockstorm.
You
can exploit its ice weakness by casting Blizzard.
When fight starts, turn gambits off and retreat as far south as you can boss
is too big to come after you, so it will just stand there. It may
occassionaly
chuck Thunder at you, but you can prevent that by throwing Silence from
your
position. Anyway, why did we do that? As you have figured it out, magics
can
reach boss from here without danger of exposing yourself, so that is what
you
will be doing. Keep throwing Blizzards at Queen until she falls in
miserable
defeat. Tinies will eventually stop sucking electricity and come to you,
but
just bash them up with your ninja powers.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------===========================================================================
====
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===========================================================================
====
===========================================================================
====
DALMASCA ESTERSAND area
===========================================================================
====
- [Passage Entrance] is where you end up. Save at SCR, and leave thru only
exit
to W to enter [Sand-swept Naze].
- Your task is to reach Rabanastre, which is located at S-most exit of the
Estersand by a [red X]. Instead I suggest a small detour - take N exit from
this area.
- You will cross [Banks of the Nebra], and by taking N exit you end up in
[South Bank Village].
- Welcome! Here you can buy some new goods (merchant from the outpost) if
this
is your first time here, and there is a GCR here as well. Try to obtain
enough
money so that you can buy Forgotten Grimoire for 18000 gil - it gives you
Hunter's Monograph KI, which causes additional loot to drop from beast and
avion type enemies. Now the quick way into Rabanastre would be to warp
yourself
there. In case you miss a map of Estersand, you can buy it from a moogle
from
Cartographers' Guild.
- Touch GCR and warp to Rabanastre.
===========================================================================
====
THE ROYAL CITY OF RABANASTRE town
===========================================================================
====
- Fran has left us. Noooo... Everybody else does too, but they're not
important. In [Southern Plaza] you can locate a moogle from Cartographer's
Guild, which sells more maps (in case you still do not have them for [Giza
Plains] and [Dalmasca Westersand]).
HP > 50% - r
50% > HP > 20% - u
HP < 20% - c
03. MA - Blind
all battle - r
04. MA - Dark
HP > 20% - r
HP < 20% - u
05. SA - Doom
all battle - until all foes are under Doom - a
06. SA - Sleep Touch
HP > 20% - until all foes are under Sleep - r
07. SA - Poison Touch
HP > 20% - until all foes are under Poison - r
----------------------------- PLACE OF ENCOUNTER ----------------------------Garamsythe Waterway / Overflow Cloaca; save 08, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party
lv14
Have Tourmaline Ring handy to void Poison. First thing mark will do is cast
Doom (it can miss), until all members are affected. Protect and Shell
yourself,
then bust out your magics and keep shooting Disable on the mark until it
connects. While it's standing there defenseless, crack down on its HP like
there's no tomorrow for it. If Wraith manages to Doom everybody, it
switches to
physicals (be careful of Sleep and Poison) until it enters critical HP, at
which point it will spam Dark and Blizzard. As mark is undead, using
Potions or
Cure on it will cause it to take damage.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- When it dies, return to Lowtown.
===========================================================================
====
THE ROYAL CITY OF RABANASTRE town
===========================================================================
====
- Return to Milha and talk to her. Deeg (the kid hiding in the house) will
come
out, and Jovial Seeq appears on the scene as well. Collect these rewards:
500
gil, Ether, Gauntlets. Afterwards enter the now open Private Residence and
speak to Deeg inside. Then examine the table and pick up the item to obtain
Dusty Letter KI. This item is a part of a subquest for later, and not much
else
you can do right now about it.
- Return to [Clan Hall] and speak to Mont for following rewards:
- for Rear Guard rank: 3x Remedy, 2x Teleport Stone
- I also did Cluckatrice hunt at this moment.
===========================================================================
====
GIZA PLAINS area
===========================================================================
====
- In [Nomad Village] talk to Dania (she's inside Cockatrice corral) to
begin
Cluckatrice hunt. Mark is found on [Gizas North Bank], SE of the village,
so
head there. According to intel from Terra, mark prefers being alone. Based
on
that, kill all enemies in [Gizas North Bank], then exit and reenter. You
will
see few bundles rolling around soon enough...
-----------------------------------------------------------------------------No245
Cluckatrice
G: Rank 1 Mark
C: --aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 15
| 7509
| 563
| 19
| 17
| 34
| 14
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 25
| 5
| 8
| 3
| 0
| 6
| 830
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
wind
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | weak
| | absorbs | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | imm | imm | imm | yes | yes | imm | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect
50%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, CritHP -> ATT+
Gain : Damage Resist (HP < 50%), Attack CT = 0 (HP < 20%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS -----------------------------------
DROP:
STEAL:
none
c - Small Feather
u - Wind Stone
r - Taurus Gem
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 5hits (10% chance), 4% chance to Slow, CT25
02. SA - Purify
after Mucus - a
03. SA - Stone Gaze
HP > 20% - r
04. SA - Poke
HP > 20% - u
05. SA - Mucus
HP > 20% - u
HP > 20% & under status change - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Giza Plains / Gizas North Bank
-----------------------------------------------------------------------------No244
Chickatrice
G: Rank 1 Mark
C: --aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 13
| 3067
| 338
| 15
| 10
| 30
| 12
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 17
| 1
| 7
| 3
| 0
| 1
| 500
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
wind
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | weak
| | absorbs | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, CritHP -> DEF+, Counter, Counter+
KOed all the Chickatrices yet. I must have KOed Cluckatrice at least 5
times
before I got the "vanquished" message. For the last time, I ran around the
screen and there was one Chickatrice that had spawned far away from the
others,
and once I KOed that one, I got the message.
- Return to [Nomad Village] and talk to Dania to receive 1000 gil,
Jackboots,
Rainbow Egg. That wasn't so tough now, was it? Return to Rabanastre.
===========================================================================
====
THE ROYAL CITY OF RABANASTRE town
===========================================================================
====
- It is time to leave. Again a reminder: buy whatever stuff you need,
because
you won't be coming back for a while. When you're ready, head for aerodrome
and
find Bal, who's standing in far left corner of the terminal. Talk to Bal
and
pick first option twice.
========================== 5 MARKS OUT OF 45 SLAIN
===========================
===========================================================================
====
THE SKYCITY OF BHUJERBA town
[Bhujerba / Travica Way]
- Ondore's estate (only able to enter when scripted so)
- Rythil's Protectives
- Targe's Arms
- Mait's Magicks
- Aerodrome
- GCR
[Bhujerba / Miners' End]
- Clio's Technicks
- Bashketi's Gambits
[Bhujerba / Lhusu Square]
- SCR
- Street Vendor
- exit to Lhusu Mines
[Bhujerba / Kaff Terrace]
[Bhujerba / Cloudborne Row]
- The Cloudborne bar (has Notice Board)
- The Staras Residence
[Bhujerba / Khus Skygrounds]
- Street Vendor
===========================================================================
====
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION
No.13
Bhujerba
material which enables airships to ply the skies, and memstone, a variety
of
magicite that can store sound and even images in its unique crystalline
structure.
Unfortunately, the dense concentrations of Mist in the mines lure all
manner of
beasts, and when mining expeditions are planned, palings must be erected to
keep such creatures at bay.
-----------------------------------------------------------------------------Violators will be shot (again) - HABNo14
Drop till you shop
- no shops, blimey
Weather forecast
- W&TNo15
Chest contents list
- TRENo10
-----------------------------------------------------------------------------This dungeon's map will be fully completed when you obtain Lhusu Candle.
ASHE'S POSTCARD COLLECTION No.14 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=- Only first five areas of the dungeon are currently available. To get
access
to the rest, you need to obtain Site 3 Key and Site 11 Key (more details
further down in the walkhtru).
- It is a wise decision to set up Self gambit with Libra, as from now on
you
will be encountering traps.
[Lhusu Mines / Shaft Entry]
- Once inside, head N for a scene. Loop around the area for SW exit. Later
on
you can also look for 'Gate Switchboard' and flip it to lift the big gate
in
order to free up the rails for minecarts.
[Lhusu Mines / Oltam Span]
- Go W across the bridge.
[Lhusu Mines / Transitway 1]
- You cannot go W as path is blocked, so take N exit.
[Lhusu Mines / Shunia Twinspan]
- Go N across the bridge. This here is a good leveling spot and battle
chain
spot. I leveled my party all the way to lv18, at which point I also had
enough
LP to obtain Quickenings for Fran, Bal and Vaan.
[Lhusu Mines / Site 2]
- Cast Protect on yourself before going further. In this large area take S
passage and keep walking until you see a scene. You will be chased by some
stupid bounty hunters.
------------------------ HERE COMES A NEW CHALLENGER! ------------------------
No279/a Ba'Gamnan
G: Boss
C: Bangaa
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 12
| 3983
| 420
| 15
| 13
| 47
| 12
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 18
| 10
| 9
| 4
| 0
| 7
| 99
| 17
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
fire
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
absorbs | halves | halves | halves | weak
| halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | imm | imm | imm | imm | imm | yes | yes | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, CritHP -> ATT+
Gain : Parry (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Ba'Gamnan tends to focus on foe who draws the most hate.
------------------------------------ NOTES ----------------------------------It is not required to win this battle, you can run away.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Potion
u - Hi-Potion
r - Round Shield
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 12hits (21% chance), 10% chance to Silence, CT25
02. SA - Water Spout
after first 8 commands - a
again after next 16 commands - a
03. SA - Kick
all battle - u
04. SA - Lunge
all battle - u
05. SA - High Jump
after each 16 commands - a
06. IA - Hi-Potion
when zoning & HP < 70% - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Lhusu Mines / Site 2
-----------------------------------------------------------------------------No279/b Bwagi
G: Boss
C: Bangaa
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 11
| 1593
| 231
| 16
| 14
| 39
| 13
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 16
| 9
| 11
| 3
| 0
| 5
| 109
| 17
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | imm | imm | yes | yes | yes | yes | yes | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Brawler, Counter
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Bwagi tends to focus on Balthier. If Balthier isn't in the party, Bwagi
tends
to focus on foe who draws the most hate.
------------------------------------ NOTES ----------------------------------It is not required to win this battle, you can run away.
------------------------------------ ITEMS -----------------------------------
DROP:
STEAL:
none
c - 30 gil
u - Potion
r - Hi-Potion
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 5hits (17% chance), CT25
02. MA - Cure
Ba'Gamnan HP < 70% - on Ba'Gamnan - u
Ba'Gamnan HP < 70%, when zoning - on Ba'Gamnan - a
03. MA - Vox
when zoning - a
04. MA - Fire
all battle - r
05. MA - Thunder
all battle - r
06. MA - Blizzard
all battle - r
07. MA - Protect
all battle - on Ba'Gamnan - c
08. MA - Shell
all battle - on Ba'Gamnan - c
----------------------------- PLACE OF ENCOUNTER ----------------------------Lhusu Mines / Site 2
-----------------------------------------------------------------------------No279/c Gijuk
G: Boss
C: Bangaa
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 11
| 1650
| 210
| 15
| 11
| 40
| 14
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 15
| 11
| 12
| 4
| 0
| 5
| 109
| 16
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | imm | imm | yes | yes | yes | yes | yes | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Parry
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Rinok tends to focus on Balthier. If Balthier isn't in the party, Rinok
tends
to focus on foe who draws the most hate.
------------------------------------ NOTES ----------------------------------It is not required to win this battle, you can run away.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - 30 gil
u - Water Mote
r - Hi-Potion
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 5hits (2% chance), CT26
02. MA - Vox
when zoning - a
03. SA - Jump
all battle - u
04. SA - Ram
all battle - u
05. SA - Lunge
all battle - u
06. IA - Hi-Potion
when zoning & Ba'Gamnan's HP < 70% - on Ba'Gamnan - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Lhusu Mines / Site 2; Save 09, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party
lv18
It is not required to fight this battle. You can flee all the way back to
the
Lhusu Mines entrance (you will lose the pursuers once you enter [Shaft
Entry]),
which is also marked by [red X].
Do be careful not to fight any monsters that spawn on your way back Ba'gamnan
is close behind you. I cleared Ba'gamnan and sidekicks out with two nice
Quickies, but be advised that you do not gain anything for victory except
some
gil.
Before going into Lhusu Mines you picked up some nice spells, so it is nigh
time to put them to use. Begin by casting Disable with everybody, and be
sure
to target Bwagi as well, as he tends to stand back a bit - your main target
is
to Disable Ba'Gamnan (his physical can Silence you, so wear Rose Corsage)
and
Bwagi. All of the guys start with Protect on, so your physicals will be
doing
reduced damage. Next thing to do is chuck Silence on Bwagi to shut him up
for a
bit, although it is a good idea to Silence everybody, and that way nobody
can
cast any magic; in addition, all but head honcho can be put under Blind.
With
Ba'Gamnan and Bwagi disabled start taking HP chunks off of Gijuk and Rinok,
and
you can use Dark for some area damage. Cure will not heal as quickly as you
sustain damage, so use Hi-Potions for healing. When Gijuk and Rinok are
eliminated, eradicate Bwagi and leave Ba'Gamnan for last. He has a nasty
area
attack Water Spout and High Jump, but they can luckily be blocked. When
Ba'Gamnan is by his lonesome, he is no longer a serious threat and you will
kick his bangaaish ass easily.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------===========================================================================
====
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===========================================================================
====
- When you defeat them (or not), return to Bhujerba.
===========================================================================
====
THE SKYCITY OF BHUJERBA town
===========================================================================
====
- Back in Bhujerba you'll witness a scene - Lamont leaves. Ascend the
stairs
for another scene - you'll need to press Square at different places in
order to
spread a rumor that you're Basch. Raise the [Notoriety] bar all the way to
100%
and an event will take place. Parijanahs will give you big boost to gauge,
but
stay away from Sainikahs.
- After the events in [The Cloudborne] inn [red X] appears on the map,
denoting
Marquis' - the entrance is to the left of the armor shop.
- While still in the inn, check Notice Board and read on new bill.
- Bill No.4 Nidhogg (rank 1 mark)
petitioner Aekom is in [Bhujerba / Lhusu Square]
- Go speak to petitioner to formalize the contract - target in found in
[Lhusu
Mines / Transitway 1].
===========================================================================
====
LHUSU MINES dungeon
===========================================================================
====
[Lhusu Mines / Shaft Entry]
- Head N and loop around the area for SW exit. You can now examine the
'Gate
Switchboard' and operate it to lift the heavy bar.
[Lhusu Mines / Oltam Span]
- Go W across the bridge.
[Lhusu Mines / Transitway 1]
- You will see Nidhogg as soon as you enter. Prior to battle draw away all
surrounding enemies (Steelings and skeleton enemies), so you aren't
bothered by
extras.
-----------------------------------------------------------------------------No220
Nidhogg
G: Rank 1 Mark
C: Blue Basilisk
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 10
| 6079
| 120
| 21
| 11
| 40
| 13
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 25
| 12
| 4
| 3
| 0
| 5
| 780
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
water
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
weak
| halves | halves | halves | absorbs | halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect
50%: Shell, Haste, Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+
Gain : HP Devour (Saber), Attack CT = 0 (HP < 20%)
Lose : HP Devour (HP < 50%)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Antidote
u - Tanned Hide
r - Aries Gem
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 9hits (10% chance), 4% chance to Poison, CT25
02. SA - Gnaw
HP > 50% - r
50% > HP > 20% - u
03. SA - Saber
start of battle - a
04. SA - Tail Spear
HP < 20% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Lhusu Mines / Transitway 1; save10, BLMC
------------------------------ GET READY! FIGHT! ------------------- party
lv18
Checking status affinities and considering our options, you can put a
number of
stuff on it - Slow, Blind, Immobilize and Silence. Well now, this just made
the
battle a lot easier. With Slow on Nidhogg can't attack as fast, with Blind
it'll miss often and with Immobilize it'll be glued to the spot - only
thing
you gotta make sure is that you cast debilitating magic with chr with
highest
MAG. Tail Spear has a bit longer reach than other skills but if you wield
ranged weapons, it won't touch you at all. Reapply Immobilize when it wears
off
and soon you emerge victorious.
Here's what you can expect when fighting it head-on - wear Tourmaline Ring
to
void Poison. Saber gives Nidhogg the power to double the power of own
attacks
- I have read about a nice trick you can perform with enemies that can
teleport
between locations on the screen. Dustia is an example of such enemy. Now
that
you have Warmage's Monograph, you have a 30% chance that Dustia will drop
Arcana loot (you need 15 of them for Hermes Sandals) - also, since this is
Monograph loot, battle chain is irrelevant. When you get Dustia to spawn,
make
sure you're close to the exit of the area, so that you're able to zone
within
matter of one/two seconds.
- Dustia can be killed instantly when you use Phoenix Down on it. When it
dies,
it will float up for a moment (dropping any loot as well), then disappears,
and
EXP and LP notice pops up. If possible, quickly grab the loot bag, but make
sure of this: YOU MUST ZONE BEFORE YOU SEE THESE NUMBERS! When you come
back to
[Corridor of Sand], Dustia will appear again assuming one chr's HP is below
10%. That way you can force it to spawn indefinitely - level up, gather LP
for
licenses etc. Make sure you keep few Flame Staffs for your inventory, as
you'll
need them in a short while.
- If you mess up in your killing process, you need to leave Westersand
completely in order to allow Dustia to respawn.
- With 15x Arcana in your possession, drop by any merchant to sell them off
along with 33x Gysahl Greens and Hermes Sandals will appear for sale on
bazaar.
Cough up the money and you have Auto-Haste accessory. Spiffy!
- Back to Bhujerba now.
===========================================================================
====
THE SKYCITY OF BHUJERBA town
===========================================================================
====
- I also did Rocktoise hunt at this moment.
- Go to [Khus Skygrounds] and talk to moogle Pilika there to start
Rocktoise
hunt. Mark is found in [Lhusu Mines / Site 2], which is the place where
Ba'gamnan jumped you.
===========================================================================
====
LHUSU MINES dungeon
===========================================================================
====
- Make you way to [Lhusu Mines / Site 2].
[Lhusu Mines / Site 2]
- Once here, go to the place where Ba'gamnan ambushed you. There you will
see a
big turtle, your next mark to take on.
-----------------------------------------------------------------------------No246
Rocktoise
G: Rank 1 Mark
C: --aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 16
| 17548
| 999
| 25
| 17
| 55
| 9
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 32
| 12
| 9
| 0
| 0
| 8
| 1530
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
earth
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | absorbs | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | imm | imm | yes | yes | imm | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null EVA, CritHP -> MAG+, HP Devour,
Counter,
Counter+
Gain : Attack CT = 0 (HP < 20%)
Lose : Null EVA (HP < 50%), HP Devour (HP < 50%)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Potion
u - Turtle Shell
r - Aged Turtle Shell
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST --------------------------------
01. RA - Attack
up to 4hits (10% chance), 4% chance to Slow, CT25
02. MA - Fire
foe is far - u
03. MA - Thunder
foe is far - u
04. MA - Blizzard
foe is far - u
05. MA - Dark
foe is far - u
06. SA - Purify
under status change & foe is far - a
07. SA - Focus
MP < 20% & foe is far - a
08. SA - Stone Stomp
HP > 20% & foe is close - u
09. SA - Sonic Turn
HP > 20% & foe is close - u
10. SA - Flash
HP > 20% & foe is close - r
----------------------------- PLACE OF ENCOUNTER ----------------------------Lhusu Mines / Site 2; save14, BLMC
------------------------------ GET READY! FIGHT! ------------------- party
lv19
Checking status affinities and considering our options, you can put a
number of
stuff on it - Slow, Blind, Immobilize and Silence. That's a lot of HP to
take
down and bad statuses are here to save Ashe. Or save the day? I like saving
Ashe option more... First of all inflict Silence and Blind on turtle, thus
successfully crippling its battle potential - no more magic and lotsa
troubles
to hit you with physicals. You will need to renew Slow and Immobilize when
they
wear off.
Make sure that your tank always stays close to mark and keep Protect on
that
chr at all times, since he/she will be taking the frontal offensive role,
and
the other two chrs will wield ranged weaponry. Don't allow tank to wander
too
far away or it will prompt the mark to use Purify.
Turtle's pass-ables are interesting - once it loses half HP, it'll no
longer
inflict double damage with physicals and it loses the ability to null EVA,
so
your tank's shield will be able to block some of the attacks.
When critical HP is reached, its magic power increases and it no longer
requires to charge rephys, so be on the lookout and keep up the healing.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- Once you whack it, return to Bhujerba.
===========================================================================
====
THE SKYCITY OF BHUJERBA town
===========================================================================
====
- Return to Pilika and receive 1200 gil, 2x Hi-Potion and Heavy Coat for
completing your hunt.
PILIKA SIDEQUEST
- Talk to Pilika again and she will need you to get her diary from 2nd
floor of
Clio's shop. You will get Merchant's Armband KI, then go to Clio's
Technicks.
Once inside, search near the bookshelves and press Action to obtain
Pilika's
Diary KI. You can read it, if you want (hm, I wonder why noone likes the
other
pet...).
- Return to Pilika once again and return the diary. If you answer that you
'Read it.', you will get Kilimweave shirt. But if you answer 'I've done
nothing.', you get Shepherd's Bolero in return.
- Now go to [Travica Way] and head for [red X] mark. Once there, speak to
left
Sainikah, and choose first option twice.
AWESOMENESS CHECK NUMERO THREE!
- Before you depart for the dungeon, you can have following magics in
addition
to those mentioned under previous 'Numero' checks:
Stona, Water, Break, Reflect
- 20 out of 81 total
- ...and following techs:
Souleater
- 7 out of 24 total
- ...status nullifying accessories:
Tourmaline Ring - Poison
Rose Corsage - Silence
Jackboots - Immobilize
- Status: Protect, Shell, Reflect
- Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify, Death
- Extra : Instakill CritHP foe
========================== 7 MARKS OUT OF 45 SLAIN
===========================
======================= WARNING! ONE TIME ONLY DUNGEON!
=======================
DREADNOUGHT LEVIATHAN dungeon
[Dreadnought Leviathan / Port Launch]
- SCR
[Dreadnought Leviathan / Port Section]
[Dreadnought Leviathan / Large Freight Stores]
[Dreadnought Leviathan / Starboard Section]
[Dreadnought Leviathan / Sub-control Room]
[Dreadnought Leviathan / Airship Berth Access]
[Dreadnought Leviathan / Central Brig Access]
[Dreadnought Leviathan / Brig No.1]
- SCR
- Tetran
- ASHE JOINS YOUR PARTAY!
second option. You can now open the door leading S in the middle of the
room.
[Dreadnought Leviathan / Airship Berth Access]
- Keep on keeping S to enter next area.
[Dreadnought Leviathan / Central Brig Access]
- Brace yourself for a boss battle.
- BOSS 2x Judge (lv11, 2245 HP), 3x Imperial Swordsman, Imperial Magus.
Save11.
- party lv19
- Judge knows Attack, Lunge, Tri-Attack
Concentrate on taking out Magus and Swordsmen first. Once they're gone,
focus
your attention on one Judge at a time. When Judge's HP goes below 50%,
he'll
begin using powerful Tri-Attack, so make sure you have more than 40% HP
available.
- After the battle you get No.1 Brig Key KI. SW door ahead of you can now
be
opened, so do it.
[Dreadnought Leviathan / Brig No.1]
- [Red X] area entered. Open C-203 door and go shopping at Tetran's. Among
other things you should purchase Reflect magic, and Battle Harness
accessory.
C-201 door has SCR and an Urn inside. Open the Urn to obtain Systems Access
Key
KI. C-204 has nothing of interest. What interests ME is in C-202... our
sweet
Ashe.
- She joins the party - I kick Bal out and switch Ashe in. Expend her LP
mostly
on improving her stats and magic licenses, and above all, make sure she
learns
TWO (2) Quickenings. Simply scan the License grid and look for closest
Quickening slots.
[Dreadnought Leviathan / Central Brig Access]
- Alarm will blare. Now you have to go aaaall the way back to the beginning
of
Leviathan. Fun, no? LET'S DO IT! With two hot females on your side, you
can't
possibly lose. Take N exit.
[Dreadnought Leviathan / Airship Berth Access]
- Now walk near outer perimeter of the room and take S exit.
[Dreadnought Leviathan / Large Freight Stores]
- You will be in the big room, where there are two E and two N exits at
upper
floor; you enter from lower floor. There are two Security Stations on lower
floor as well. Get near one (now you can operate it thanks to System Access
Key), examine it and choose first, second, and first option. You will turn
the
alarm off for 60 seconds, so use that time to get as close as possible to
your
exit point. After dinking with the alarm, head upstairs and take either of
N
exits on upper floor.
[Dreadnought Leviathan / Port Section]
- Keep flooring it for the exit, until a scene takes over. Penelo joins the
party and Vossler leaves. Like with Ashe, have Penelo learn TWO (2)
Quickenings. You will also obtain Manufacted Nethicite KI, as well as
Manufacted Nethicite accessory. Make your party Fran, Ashe, Penelo.
Actually,
do whatever you prefer, and I prefer all female party. After the scene
continue
running toward the exit. But you won't be able to leave without kicking
someone's ass. At this point I was lv19 with Vaan.
[Dreadnought Leviathan / Port Launch]
------------------------ HERE COMES A NEW CHALLENGER! -----------------------No379
Judge Master Gh.
G: Imperial Army
C: Judge
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 14
| 4120
| 330
| 17
| 12
| 47
| 16
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 22
| 9
| 6
| 3
| 0
| 22 | 530
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | imm | imm | yes | imm | imm | yes | imm | imm | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, CritHP -> ATT+
your assault (take care to recast Shell and Protect when they wear off)
until
Judge is history (bring his HP into critical range).
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------===========================================================================
====
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===========================================================================
====
===========================================================================
====
THE SKYCITY OF BHUJERBA town
===========================================================================
====
- You're back in Bhujerba's aerodrome. Go see Ondore again, marked by [red
X]
on your map. Talk to the guard, pick first choice and scene will unfold.
===========================================================================
====
DALMASCA WESTERSAND area
===========================================================================
====
- At this point my main attack force (Vaan, Fran, Ashe) each had two
Quickenings learned, while my reserve chrs (Penelo, Bal, Basch) each had
one
Quickening.
- Save your game at GCR and do some shopping. Before you exit W, I
recommend
visiting Rabanastre, as the shops now offer new wares (most importantly
magics
Raise, Cura, Sleep, Oil, Warp, Bleed, Berserk; and techs Traveler,
Numerology).
- With Quickies in hand, you can now take down some of more powerful
critters,
like Wild Saurian and Werevolf. It's worth investing some time in these
fights,
as they yield pretty good EXP.
===========================================================================
====
THE ROYAL CITY OF RABANASTRE town
===========================================================================
====
- At this point I bought all magic spells currently available, as well as
all
gambits available, and all techs (except Souleater and Traveler).
KTJN SIDEQUEST
- Go speak with Ktjn again and she will ask you another question.
'I knew my choice would bring hardship, yet...'
- You should've thought it through. [+1 point] <--- pick this answer
- Things will get better. [-1 point]
- Go to [The Sandsea] and accept new bills.
- Bill No.7 Wyvern Lord (rank 2 mark)
petitioner Sherral is in [Rabanastre / East End] (inside Amal's)
- Go speak to petitioner to fomalize the contract. Sherral will inform you
about Wyvern's location being on extreme W edge of [Nam-Yensa Sandsea]. For
now
let us postpone this hunt, as we will complete it in due time.
- Exit Rabanastre S to [Giza Plains].
===========================================================================
====
GIZA PLAINS area
===========================================================================
====
SUNSTONE MAKING QUEST
- Make way to [Nomad Village] and talk to Masyua to get a shot at making
sunstones again. Run around the plains like before, charging the stone.
Once
full, bring it back to Masyua for possible maximum reward of 200 gil, 2x
Potion
and Holy Stone (you can get less depending on quality of the sunstone). You
can
repeat this infinite amount of times.
TIME REQUIRED
| REWARD
-----------------------------------------------------------------------------less than 7 minutes
| 200 gil, 2x Potion, Holy Stone
between 7~15 minutes
| 150 gil, Holy Stone
between 15~35 minutes | 100 gil
longer than 35 minutes | 50 gil
- This wraps up the quest.
- Return to Rabanastre and use GCR to warp to [Dalmasca Westersand / The
Western Divide]. Take W exit from here to reach...
===========================================================================
====
OGIR-YENSA SANDSEA area
[Ogir-Yensa Sandsea / Platform 1 - East Tanks]
- exit to Westersand
[Ogir-Yensa Sandsea / Platform 1 - Refinery]
[Ogir-Yensa Sandsea / East Junction]
- exit to Zertinan Caverns
[Ogir-Yensa Sandsea / Primary Tank Complex]
[Ogir-Yensa Sandsea / Central Junction]
- exit to [Zertinan Caverns / Canopy of Clay], which ultimately leads to
S-most part of [Nam-Yensa Sandsea / Withering Shores]
[Ogir-Yensa Sandsea / Platform 2 - Refinery]
===========================================================================
====
NAM-YENSA SANDSEA area
[Nam-Yensa Sandsea / The Sandscale Bank]
- SCR
- Strahl's Anchor (available when Strahl has free travel)
- Wayward Chocobo (available later in the game)
- exit to Ogir-Yensa Sandsea
[Nam-Yensa Sandsea / The Urutan-Yensa Sea]
[Nam-Yensa Sandsea / Withering Shores]
- exit to Zertinan Caverns
- S-most portion of the area can only be accessed by taking exit to
Zertinan
Caverns from [Ogir-Yensa Sandsea / Central Junction]
[Nam-Yensa Sandsea / Augur Hill]
- exit to Ogir-Yensa Sandsea
[Nam-Yensa Sandsea / Yellow Sands]
- exit to Zertinan Caverns
[Nam-Yensa Sandsea / Demesne of the Sandqueen]
[Nam-Yensa Sandsea / Trail of Fading Warmth]
- merchant Dyce (only appears here at this point of storyline)
- exit to Tomb of Raithwall
[Nam-Yensa Sandsea / Simoon Bluff]
===========================================================================
====
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION
No.17
Nam-Yensa Sandsea
The desert in the west of the Jagd Yensa. Fine sand beats in waves against
the
feet of the rolling dunes of this region which, together with the OgirYensa
Sandsea, is called the Great Yensan Sandsea.
To the west of the Nam-Yensa lies the gorge known as the Valley of the
Dead, sa
called because it has been the scene of many an ill-starred adventurer's
demise.
-----------------------------------------------------------------------------Violators will be shot (again) - HABNo17
Drop till you shop
- SHPNo11
Weather forecast
- W&TNo18
Chest contents list
- TRENo13
ASHE'S POSTCARD COLLECTION No.17 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=- Save at SCR and talk to moogle. Choose 'Tell me.' to hear about Urutan
troublemaker. Take the W exit to [The Urutan-Yensa Sea]. Only one way to
take
to [Withering Shores].
- You'll see two enemies run off, so give chase. In the vicinity a battle
storms against Urutan Eater, so help them out by killing it, and finish the
job
by cleaning up the remaining 'allies'. Save 15, BLMC.
- Head E to [Augur Hill] and cross the small bridge as soon as you enter to
find the Urn with map of [Nam-Yensa Sandsea]. Return to the moogle in [The
Sandscale Bank] and talk to him. Head to [Ogir-Yensa Sandsea] for a brief
moment and ascend the first tank and you'll see a scene. Back down and
return
to [Nam-Yensa Sandsea].
- Another scene. Talk to the moogle afterwards, and then examine 'Rogue
Urutan
Flower'. Press Action to pick up Eksir Berries. Now return to [Withering
Shores] where you killed Urutan Eater and head W to [Demesne of the
Sandqueen].
- Go down the structure, then go S, and turn W to reach [Trail of Fading
Warmth]. Here go W and head for NW exit to reach the exit from the sandsea.
You
will know you're on right path when you run into Dyce's item shop. At this
point I had enough money to purchase Forgotten Grimoire for 19000 gil,
which
gave me Knight's Monograph KI (causes additional loot to drop from giants
and
insects). Take W exit to [The Tomb of Raithwall].
AWESOMENESS CHECK NUMERO FOUR!
- Before you depart for the dungeon, you can have following magics in
addition
to those mentioned under previous 'Numero' checks:
Raise, Cura, Sleep, Oil, Warp, Bleed, Berserk
- 27 out of 81 total
- ...and following techs:
Traveler, Numerology
- 9 out of 24 total
- ...status nullifying accessories:
Tourmaline Ring - Poison
Rose Corsage - Silence
Jackboots - Immobilize
- Status: Protect, Shell, Reflect, Berserk
- Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify,
Sleep,
Oil, Warp, Sap, Berserk, Death
- Extra : Instakill CritHP foe
===========================================================================
====
THE TOMB OF RAITHWALL dungeon
[The Tomb of Raithwall / Valley of the Dead]
- GCR (appears when Garuda is pushing up the daisies)
- merchant Dyce (only appears here at this point of storyline)
- exit to Nam-Yensa Sandsea
[The Tomb of Raithwall / Hall of the Destroyer]
- also connected to [Hall of the Sentinel] via hidden passage, which
appears
once both Demon Walls are defeated (does not show on your Select map)
[The Tomb of Raithwall / Hall of the Sentinel]
- also connected to [Hall of the Destroyer] and [Royal Passage] via
hidden
passage, which appears once both Demon Walls are defeated (does not
show on
your Select map)
[The Tomb of Raithwall / Royal Passage]
- also has a secret portion of the area, which is accessible once both
Demon
===========================================================================
====
THE TOMB OF RAITHWALL dungeon
===========================================================================
====
[The Tomb of Raithwall / Valley of the Dead]
- Use GCR to tele to Rabanastre.
===========================================================================
====
THE ROYAL CITY OF RABANASTRE town
===========================================================================
====
- Visit Sherral in weapon shop to receive these awards: 1000 gil, Longbow,
Shell Shield (this is a nice piece of equipment!).
- Go to [The Sandsea] first and accept new bills.
- Bill No.5 White Mousse (rank 5 mark)
petitioner Sorbet is in [Westgate], in front of aerodrome
- Bill No.6 Ring Wyrm (rank 3 mark)
petitioner Balzac is in [Lowtown / North Sprawl]
- Bill No.8 Marilith (rank 5 mark)
petitioner Tavernmaster is in [The Sandsea]
- Go and speak to the petitioners to get the hunts formalized.
- I did Marilith hunt at this moment.
- Now travel to Westersand, then to [Shimmering Horizons] and enter
[Zertinan
Caverns].
===========================================================================
====
ZERTINAN CAVERNS area
[Zertinan Caverns / Invitation to Heresy]
- exit to Westersand
[Zertinan Caverns / Hourglass Basin]
[Zertinan Caverns / Sandfalls]
- E-most part is connected to [The Undershore] via hidden passage
[Zertinan Caverns / Halls of Ardent Darkness]
- exit to Ozmone Plain
[Zertinan Caverns / The Undershore]
- SCR
- E-most part is connected to [Sandfalls] via hidden passage
[Zertinan Caverns / Arthroza Quicksands]
[Zertinan Caverns / The Balamka Fault]
- exit to Ogir-Yensa Sandsea
[Zertinan Caverns / Drybeam Cavern]
[Zertinan Caverns / Darkened Wharf]
- exit to Nam-Yensa Sandsea
[Zertinan Caverns / Canopy of Clay]
- exit to Nam-Yensa Sandsea
- exit to Ogir-Yensa Sandsea
===========================================================================
====
POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Shell, Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+, CritHP -> DEF+
Gain : Parry (HP < 50%), Attack+ (HP < 50%), Attack CT = 0 (HP < 20%)
Lose : Null EVA (HP < 50%)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Fire Stone
u - Prime Tanned Hide
r - Fire Crystal
POACH: none
SP.IT: ki - Serpentwyne Must
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 9hits (10% chance), fire based, CT25
02. SA - Gnaw
HP > 50% - r
50% > HP > 20% - u
03. SA - Tail Spear
HP > 20% - u
----------------------------- PLACE OF ENCOUNTER ----------------------------Zertinan Caverns / Invitation to Heresy; save01, RDMC
------------------------------ GET READY! FIGHT! ------------------- party
lv25
Cast Protect on yourself before going further. Take care to renew your
protective buffs when they wear off. Checking status affinities and
considering
our options, you can put some stuff on it - Slow and Blind. It isn't much,
but
better some than none.
Battling this mark is slightly different than others before it - its rephy
is
fire based and it doesn't have any magic skills. Engage in battle and put
Slow
along with Blind on it immediately. For first half of battle Mari ignores
EVA,
but with Blind on its attacks will sometimes miss. You're looking at Gnaw
and
Tail Spear for most of the fight, and after Mari has lost half HP have
everybody wear best shields cos the mark no longer ignores EVA. This
actually
makes the battle a bit easier.
Make sure your HP is topped with Cura - when Mari enters critical HP, its
ATT
and DEF increase (only rephys are used now) but as long as you keep it
under
Blind and Slow, you'll emerge victorious.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- After the battle you receive Serpentwyne Must KI. Return to Tavernmaster
in
[The Sandsea] and claim 2200 gil, Serpent Eye and 3x Teleport Stone.
- Return to Westersand.
===========================================================================
====
DALMASCA WESTERSAND area
===========================================================================
====
- Travel to [The Western Divide] and save your game, then return to
[Windtrace
Dunes] and check if the sandstorm is blowing, which is what you want.
Proceed E
until you run into Ring Wyrm.
-----------------------------------------------------------------------------No224
Ring Wyrm
G: Rank 3 Mark
C: Lesser Dragon
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 32
| 128648
| 999
| 38
| 22
| 74
| 11
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 49
| 18
| 22
| 0
| 0
| 16 | 6300
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
water
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
weak
| halves | halves | halves | absorbs | halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | yes | imm | imm | imm | yes | imm | yes | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect
50%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Counter+
Gain : Null EVA (HP < 50%), Parry (HP < 50%), Counter (HP < 50%),
Attack CT = 0 (HP < 20%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Phoenix Down
u - Hi-Potion
r - Water Magicite
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 5hits (10% chance), 4% chance to Confuse, CT25
02. MA - Fira
foe is far - u
03. MA - Thundara
foe is far - u
04. MA - Blizzara
foe is far - u
05. MA - Immobilizega
all battle - u
06. SA - Restore
HP < 50% - 1x - a
07. SA - Rake
HP > 20% & foe is close - u
08. SA - Fireball
foe is far - u
09. SA - Breath
HP > 20% & foe is close - u
----------------------------- PLACE OF ENCOUNTER ----------------------------Dalmasca Westersand / The Western Divide; save37, BLMC
------------------------------ GET READY! FIGHT! ------------------- party
lv25
Cast Protect and Shell on yourself before going further. Take care to renew
your protective buffs when they wear off. Checking status affinities and
considering our options, you can put a number of stuff on it - Slow,
Immobilize
and Blind.
This time it will be Immobilize in tandem with Reflect who save the day.
You'll
need to take down a lot of HP, and Ring Wyrm will be helping you all the
way.
Reflect your chrs before entering battle and when it starts, spread them
out
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Resist G&M, Null VIT, CritHP -> ATT+
Gain : Spellspring (HP < 20%), Magic CT = 0 (HP < 20%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Potion
u - Echo Herbs
r - Hi-Potion
POACH: none
SP.IT: ki - Broken Key
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 5hits (10% chance), 4% chance to Sleep, CT25
02. SA - Waterga
HP > 50% - u
50% > HP > 20% - c
HP < 20% - a
03. SA - Slowga
HP > 50% - u
50% > HP > 20% - r
04. SA - Toxify
HP > 50% - u
50% > HP > 20% - r
05. SA - Slap
HP > 20% - r
06. SA - Flash
HP > 50% - u
50% > HP > 20% - r
----------------------------- PLACE OF ENCOUNTER ----------------------------Garamsythe Waterway / West Sluice Control; save35, BLMC
------------------------------ GET READY! FIGHT! ------------------- party
lv26
Cast Protect and Shell on yourself before going further. Take care to renew
your protective buffs when they wear off. Checking status affinities and
considering our options, you can put a number of stuff on it - Blind,
Sleep,
and Berserk.
Sleep will again be your strongest ally in the battle, and make sure you
wear
Sash and Tourmaline Ring acc to counter Slow and Poison statuses from
Mousse.
If you kept Flame Staffs from Dustia chaining before, now's the time to
equip
them.
When Mousse drops from ceiling, spread your chrs out, max out chrs' MAG and
begin casting Sleep until it connects and make sure to put on correct acc
in
case Mousse casts Slowga or Toxify. Or to simplify the matter, equip Niho
and
toss Alarm Clock on the mark for insta-sleep. Works 100% of the time, no
hassle
required. Now that Mousse is asleep, switch to casting Fire on the blob since
it's sleeping and weak to fire, damage done will be tripled (if Flame Staff
is
equipped, even 4,5x as much damage).
Sleep will wear off soon, so make sure you're prepared for applying it
again.
Do not allow Mousse to gain sanity after critical stage, as it will spam
Waterga until your chrs are gone. Reduce Mousse's HP all the way to zero
and
you win.
An alternate way to winning this fight is putting Mousse on Berserk, in
which
case it won't be using any skills except rephys. Sure it can attack way
faster
and stronger, but it doesn't ignore EVA and putting Blind on it is another
superior tactic.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- After battle you will receive Broken Key KI. When you give it back to
Sorbet,
he will give the key to his bro to have it repaired. It will later turn out
to
be Sluice Gate Key, but you can only obtain it after you claim Dawn Shard.
As a
reward for completing the hunt you get 2800 gil, Yoichi Bow.
- Seek GCR and warp to Raithwall's.
AWESOMENESS CHECK NUMERO SIX!
- Before you depart for the dungeon, you can have following magics in
addition
to those mentioned under previous 'Numero' checks:
Reverse
- 30 out of 81 total
- ...status nullifying accessories:
Tourmaline Ring - Poison
Rose Corsage - Silence
Sash - Slow
Argyle Armlet - Blind
Jackboots - Immobilize
- Status: Protect, Shell, Reflect, Berserk
- Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify,
Sleep,
Oil, Warp, Sap, Berserk, Reverse, Death
- Extra : Instakill CritHP foe
========================== 11 MARKS OUT OF 45 SLAIN
===========================
===========================================================================
====
THE TOMB OF RAITHWALL dungeon
===========================================================================
====
[The Tomb of Raithwall / Valley of the Dead]
- Touch the 'Way Stone' and you will enter interior of the tomb.
DROP:
STEAL:
none
c - Gold Needle
u - Solid Stone
r - Solid Stone
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 4hits (10% chance), 4% chance to Petrify, CT25
02. MA - Blindga
HP > 80% - u
HP < 80% - r
03. MA - Silence
all battle - r
04. MA - Sleep
HP > 80% - r
HP < 80% - u
05. MA - Telega
HP < 80% & 2 or more chrs are fighting - a*
* when your party again consists of 2+ chrs, next Telega is used
after
boss inputs 4 commands
06. SA - Doom
HP > 80% - r
HP < 80% - u
07. SA - Annul
all battle - on chr with most MP - r
----------------------------- PLACE OF ENCOUNTER ----------------------------The Tomb of Raithwall / Hall of the Destroyer; Save18, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party
lv27
This will be one tough nut to crack. Looking at status affinities it is
only
susceptible to Slow and Blind, but you have a small chance that boss starts
with Reflect on, so that is out of window. You can keep coming back and
check
on it if Reflect is on in subsequent battle. And boy do I hate this guy's
PA.
First off, thanks to Null VIT it will always inflict status on you, unless
you
are wearing accessory which makes you immune. And you can't hope to reflect
spells back as boss has Piercing Magic. You can null Silence and Blind, but
for
Sleep you will have to rely on Alarm Clock for now. Even though boss has
Null
VIT, you can cast Shell on yourself to have 50% less chance for boss to hit
you
with status effects.
Coming into battle with Protect on will be first smart decision, as is
equipping Argyle Armlet to be immune to Blind - be sure to switch in Rose
Corsage for each time boss tries to Silence you. As battle starts, pay
attention to meter on right side of your screen - if you get pushed all the
way
against the wall, you'll have an instant game over. Boss will wail on you
with
status magic the most before it begins to ready Telega after losing only
20%
HP. At this time one of your chrs will be sent into X-Zone, and there is no
way
WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Spellbound
Gain : Magic CT = 0 (Chain Magick)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Demon Wall tends to focus on foe closest to it.
------------------------------------ NOTES ----------------------------------You can run away from the battle.
A special meter shows up on right side of screen showing how close boss is
to
flattening you against the back wall - if that happens, it is game over.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Gold Needle
u - Solid Stone
r - Quality Stone
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 4hits (17% chance), CT25
02. MA - Blindga
HP > 50% - u
HP < 50% - r
03. MA - Silence
all battle - r
04. MA - Sleep
HP > 50% - r
HP < 50% - u
05. MA - Telega
HP < 50% & 2 or more chrs are fighting - a*
* when your party again consists of 2+ chrs, next Telega is used
after
boss inputs 8 commands
06. SA - Doom
all battle - r
07. SA - Annul
all battle - on chr with most MP - r
08. SA - Chain Magick
HP < 50% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------The Tomb of Raithwall / Hall of the Sentinel; Save 19, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party
lv27
About two times easier than earlier Demon Wall. This one has less HP,
longer
hallway for advancing, and doesn't begin with Reflect crap on. Also, you
can
examine burning pillars on side of hallway and choose to fiddle with them.
If
flame goes out, boss will be temporarily stopped, but if flame turns blue,
boss
gains a bit of advance speed boost. All in all, I didn't touch them at all.
Also, unless you pack correct accessory, boss will always succeed to
putting
you under bad status. Like before, you can escape from this Wall as well
into
previous hall.
Begin by casting Protect and equipping Argyle Armlet to null Blind. Even
though
boss has Null VIT, you can cast Shell on yourself to have 50% less chance
for
boss to hit you with status effects. Take care to renew your protective
buffs
when they wear off. Now the next option is to Reflect yourself - this will
bounce back everything except Telega, Doom and Annul, but if you do that,
you
will need to cure with items.
If Reflect doesn't suit you, remain healthy with Cura and use Alarm Clock
to
wake up sleepy chrs. Put boss under Slow and Blind to have it taste some of
its
own medicine. Expect to have one chr baleeted into X-Zone, so you could be
better off chucking a Quickie with that chr. When chr is lost to X-Zone,
swap
in another chr from reserve. Doom won't bother you, and in case of being
Annul-ed, simply use Charge to recover some MP. Once boss loses half HP, it
will fortify itself with Chain Magick, allowing it to cast magics instantly
maybe Reflect on yourself sounds like a good idea now? Additional quick way
to
dispose of boss is Oil-ing it and then... Fire it up! There is another way
to
quickly defeat it by employing same tactic that you used against Garuda.
Reflect all your chrs and then cast either Dark or Aero (latter is little
bit
stronger) on yourself to have your magic reflected four times! Repeat as
needed
until boss falls and becomes dust. Literally.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------===========================================================================
====
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===========================================================================
====
- Killing this Demon Wall now causes the 'Azure Jewel' to become
functional.
Also, Dyce outside has a couple of new wares available, so drop him a visit
hmm, new magics! Buy Regen and Confuse to expand your repertoire.
AWESOMENESS CHECK NUMERO SEVEN!
- Before you return to the dungeon, you can have following magics in
addition
to those mentioned under previous 'Numero' checks:
Confuse, Regen
- 32 out of 81 total
- ...status nullifying accessories:
Tourmaline Ring - Poison
Rose Corsage - Silence
Sash - Slow
Argyle Armlet - Blind
Jackboots - Immobilize
- Status: Protect, Shell, Reflect, Berserk, Regen
- Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify,
Sleep,
Oil, Warp, Sap, Berserk, Confuse, Reverse, Death
- Extra : Instakill CritHP foe
[The Tomb of Raithwall / Hall of the Destroyer]
- Check the jewel and two paths of stones will rise, making access to
hidden
parts of the dungeon, meaning you will not see them in the map, when you
check
it out.
- The sword I mentioned before is Demonsbane. I recommend going outside and
save your game at GCR, as getting the sword may take a few tries. Once
ready,
take either of the paths you just created and travel W.
[The Tomb of Raithwall / Hall of the Sentinel]
- Travel W.
[The Tomb of Raithwall / Royal Passage]
- Path now leads N and S, and it matters not which you take. You will
travel
down lots of stairs and eventually some Tallows will start dropping in on
you.
Here look for the chest - it may contain Demonsbane (or Holy Mote, or some
gil,
or chest may not even be there). If you see no chest, reload the game. I
suggest you go for two Demonsbane swords, which is what I got. Once you
have
two swords, travel to [Hall of the Sentinel], that is the regular 'way'
into
tomb.
[The Tomb of Raithwall / Royal Passage]
- Go downstairs and open the Urn for map of [The Tomb of Raithwall]. Blue
'Way
Stone' will return you to [Hall of the Destroyer]. From this platform
descend N
stairs and press on towards N room. Once you reach two paths branching E,
take
lower one. At the end enter N door to reach N room, which is first of your
objectives.
[The Tomb of Raithwall / Northfall Passage]
- Move thru rooms (while doing so, I suggest to Poach Lesser Chimeras until
you
get Main Gauche - this exceptional dagger offers +34 Evade) until you find
one
with 'Northfall Pedestal' containing red switch. Press the switch (will
lower
the Mystic Altar by a half), kill enemies that appear and then examine red
'Way
Stone' behind you to be teleported back to the platform.
[The Tomb of Raithwall / Royal Passage]
- From this platform descend S stairs and press on towards S room. Once you
reach two paths branching E, take lower one. At the end enter S door to
reach S
room, which is second of your objectives.
[The Tomb of Raithwall / Southfall Passage]
- Move thru rooms until you find one with 'Southfall Pedestal' containing
green
switch. Press the switch (will totally lower the Mystic Altar), kill
enemies
that appear and then examine green 'Way Stone' behind you to be teleported
back
to the platform. Use the blue 'Way Stone' to transfer behind 1st Demon
Wall,
and then the yellow 'Way Stone' to get to [Valley of the Dead]. Save your
game
at GCR (you also need to buy few Handkerchiefs), then return to the
three-teleport-platform and use either red or green teleport (I used red)
to
return to the place where you pushed the appropriate switch.
- If following red trail, you will see a hole in the wall in place where
Mystic
Altar used to be (W from 'Way Stone'). Follow this new path and then take S
door.
[The Tomb of Raithwall / Cloister of Flame]
- Proceed to center of the room and... heeey, what's that?
------------------------ HERE COMES A NEW CHALLENGER! -----------------------No262
Belias
G: Esper
C: The Gigas
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 20
| 15943
| 999
| 28
| 17
| 58
| 16
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 35
| 14
| 9
| 0
| 0
| 15 | 1350
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
fire
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
absorbs | halves | halves | halves | weak
| halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Null W&T Effects, CritHP -> MAG+,
Half MP Cost
Gain : Null EVA (HP < 50%), Attack+ (HP < 50%), Spellspring (HP < 50%),
Magic CT = 0 (HP < 20%), HP Devour (Saber),
Damage Resist (Greater Barrier)
Lose : HP Devour (HP < 50%)
------------------------------ TARGET PREFERENCE ----------------------------Belias tends to focus on foe who draws the most hate.
------------------------------------ NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Aries Gem
u - Ether
r - High Arcana
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
cannot combo, CT25
02. MA - Fire
HP > 80% - r
HP < 80% - u
03. MA - Firaja
HP < 50%, after Greater Barrier is cast - a
again after next 12 commands - a
04. SA - Saber
HP < 80% - 1x - a
05. SA - Greater Barrier
HP < 50% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------The Tomb of Raithwall / Cloister of Flame; Save 20, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party
lv28
Okie dokie, your first esper fight! It is indeed trial by fire, and fire
you
shall have - plenty of it, in fact. Esper commands fire element, and as
such
you should avoid using it, but you are perfectly welcome to blast Belias
with
Water spell. Checking status affinities we see that you can only put Slow
and
Sap on it - better something than nothing; Belias also doesn't combo and is
quite slow in getting attacks off. Shell should be your primary means of
defense, followed by Protect and that is it. Take care to renew your
protective
buffs when they wear off.
Belias will alternate between swiping at you and slinging Fire every now
and
then until you reduce its HP far enough for it to use Saber. At this point
its
physical damage output doubles, at the expense of Belias taking as much
damage
as it dishes - effect will eventually wear off. Once esper loses half HP,
it
will greet you with a healthy dose of Firaja, followed by Greater Barrier
(I
hate this move) for the known combo of Protect, Shell and Damage Resist. If
anyone gets affected by Oil from Firaja, use Handkerchiefs immediately!
Don't
let your chrs succumb to something as crappy as Fire spell.
Also from losing-half-HP point onward boss turns into formiddable opponent,
as
its attacks become stronger. Whoever your tank is, having that chr equipped
with shield is useless, as Belias now ignores EVA and will always hit you,
so
put a stronger weapon into chr's hands.
Once Belias' HP dwindles into critical range, it can now cast magic
instantly,
and you don't really want to see another Firaja (unless you're with Shell
all
the way to the highway). It is only a matter of few well placed attacks at
this
point until Belias bites the bullet. Here, have some cheese with that.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------===========================================================================
====
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===========================================================================
====
- You gain the ability to summon Belias - congratulations! You have become
a
summoner! Now hold you chocobos a bit - killing Belias has updated the
wares in
some stores way back in Rabanastre. Since I am a completionist and you are
too,
I advise turning around and making a hoppalongcassidy to Yugri's Magicks in
[Rabanastre / East End] to purchase Esuna and Gravity. Additionally,
Batahn's
now carries Shear and Achilles techs.
- I wish to point out that you don't have to return to Rabanastre at this
moment, since you'll go there as part of the story in next 20 minutes of
gameplay. The only reason you even want to go to Raba is to purchase new
magics
and techs.
AWESOMENESS CHECK NUMERO EIGHT!
- Before you return to Raithwall's Tomb, you can have following magics in
addition to those mentioned under previous 'Numero' checks:
Esuna, Gravity
- 34 out of 81 total
- ...and following techs:
Shear, Achilles
- 11 out of 24 total
- ...status nullifying accessories:
Tourmaline Ring - Poison
Rose Corsage - Silence
Sash - Slow
Argyle Armlet - Blind
Jackboots - Immobilize
- Status: Protect, Shell, Reflect, Berserk, Regen
- Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify,
Sleep,
Oil, Warp, Sap, Berserk, Confuse, Reverse, Death
- Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness
Whether or not you decide to go all the way back to purchase updated warez,
that's up to you... If you do, return here when you're done shopping and
take W
exit. If you didn't go, take W exit, too.
[The Tomb of Raithwall / Chamber of First Light]
- Go W all the way and you'll nab Dawn Shard KI and Dawn Shard accessory at
the
end. Turn around and use blue 'Way Stone' (choose second option).
===========================================================================
====
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===========================================================================
====
[The Tomb of Raithwall / Hall of the Destroyer]
- Use yellow 'Way Stone' to get out of the tomb.
[The Tomb of Raithwall / Valley of the Dead]
- Save your game!
======================= WARNING! ONE TIME ONLY DUNGEON!
=======================
LIGHT CRUISER SHIVA dungeon
[Light Cruiser Class Airship Shiva]
======================= WARNING! ONE TIME ONLY DUNGEON!
=======================
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION
No.20
Light Cruiser Shiva
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Traitor tends to focus on Basch. If Basch isn't in the party, he tends to
focus
on foe who draws the most hate.
------------------------------------ NOTES ----------------------------------Appears with 3x Imperial Swordsman.
Fran begins the battle in Berserk.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Potion
u - Hi-Potion
r - Black Belt
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 12hits (8% chance), CT35
02. MA - Reflect
magic casting is detected - a
03. SA - Enrage
HP < 40% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Light Cruiser Class Airship Shiva; Save 21, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party
lv28
The boss' sidekicks should kiss the floor immediately, which shall be
partially
accomplished by Fran's Berserk rage - OMG, it's the bunny on the warpath!
Checking boss status affinities he can be put under number of crap - Slow,
Sleep, Sap and Berserk. You definitely don't want the latter on him, so
refrain
from tacking it on - but you certainly want Slow and Sleep on. Be careful
though - as soon as magic casting is detected, boss will Reflect himself,
so
you should chuck Sleep and Slow on at the same time and hope that magics
hit
boss before he is done with Reflect. Or you can cast Reflect on yourself
and
bounce spells to him in that way (heal with items in this case).
Cast Protect and Regen on yourself and take care to renew your protective
buffs
when they wear off. His Shell and Haste will eventually wear off on their
own,
and he has no means of regaining them, so you're cool in this field. Keep
poking his HP down until he loses half HP - at that time he will always hit
you
and his damage output increases. When he loses 60% of HP, say hello to
Enrage
and even madder comboing rate following afterwards. Keep your cool and
remember
that you have Cura to keep you healthy and Raise to revive fallen comrades.
In
about few more chucks of sword swinging traitor starts to push up the
daisies.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- Not much to do afterwards except watch fireworks fly. Oh no, what are
they
doing to Shiva? My preciousssss!
===========================================================================
====
THE ROYAL CITY OF RABANASTRE town
===========================================================================
====
- Go to [The Sandsea] first and accept new bills.
- Bill No.9 Enkelados (rank 2 mark)
petitioner Sugumu is in [Jahara / The Elderknoll]
- Bill No.10 Croakadile (rank 2 mark)
petitioner Sadeen is in [Giza Plains / Nomad Village] (only during
Rains!)
- New equipment, spells, techs and gambits are available at the stores. Buy
techs Shear and Achilles (if you did not bother coming here after defeating
Belias, that is), and spells Esuna and Gravity (if you did not bother
coming
here after defeating Belias, that is)!
-
===========================================================================
====
THE SKY CITY OF BHUJERBA town
===========================================================================
====
BHUJERBAN MADHU QUEST
- There are six sections of the city, and eight places you can enter for a
total of 14. In each of these you can find 'Bottle of Spirits', which is
Bhujerban Madhu liquor. Find all 14, and then sell them to interested
clients
for 1000 gil / bottle (you can sell all 14 bottles to same person, if you
so
desire), then return to Rabanastre. BHUJERBAN MADDHU IS A MISSABLE ITEM. If
you
sell/give all of them away, you can never obtain another.
===========================================================================
====
THE ROYAL CITY OF RABANASTRE town
===========================================================================
====
- Go to aerodrome and book a flight to Nalbina. Choose to sleep on the
journey.
===========================================================================
====
NALBINA FORTRESS town
===========================================================================
====
JULY QUEST
- Go to [West Barbican] and approach two Imperials near the exit to
Highwaste.
BTW, if you jumble the letters in their names, you will get two familiar
names.
A short scene will unfold and you will see July in it. Afterwards rent a
chocobo from Gurdy nearby and ride it towards two Imperials. Another scene
follows and July asks you to come visit her in Archades later. This is all
that
can be done at the moment. You can now enter [Mosphoran Highwaste] and
battle
the enemies there for some good EXP.
ZODIAC SPEAR
- This is the earliest point in the game when you can go and try claiming
Zodiac Spear for yourself. Getting there? Not a problem - from Nalbina go
to
[Mosphoran Highwaste], then to [The Salikawood], beat up King Bomb boss,
and
follow into [Necrohol of Nabudis]. Have fun!
===========================================================================
====
MOSPHORAN HIGHWASTE area
[Mosphoran Highwaste / Southern Skirts]
- exit to Nalbina
[Mosphoran Highwaste / Summit Path]
- exit to Estersand
[Mosphoran Highwaste / Empyrean Way]
- has choco-tracks to [Skyreach Ridge]
[Mosphoran Highwaste / Rays of Ashen Light]
- Wayward Chocobo
[Mosphoran Highwaste / Babbling Vale]
- GCR
- merchant Luccio
- Strahl's Anchor (available when Strahl has free travel)
- later in game you can knock down 'Weathered Rock' on W end
[Mosphoran Highwaste / Trail of Sky-flung Stone]
- knock down 'Weathered Rock' to make a shortcut to [Rays of Ashen Light]
[Mosphoran Highwaste / Northern Skirts]
[Mosphoran Highwaste / Halny Crossing]
- exit to Salikawood
[Mosphoran Highwaste / Skyreach Ridge]
- has choco-tracks to [Empyrean Way]
[Mosphoran Highwaste / Empyrean Seat]
===========================================================================
====
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION
No.21
Mosphoran Highwaste
Mighty mountain range standing between Dalmasca and Nabradia. Well-known
for
its odd rock formations: overhangs forming roofs over the mountain paths,
and
lone spires of rock jutting toward the sky.
In a col between the peaks is a flat area where spring water bubbles from
the
ground, creating an ideal resting place for weary travelers. The shrines
standing in the clearing were built during the Galtean Alliance, the names
of
the gods they enshrine long since lost to the ken of Man.
-----------------------------------------------------------------------------Violators will be shot (again) - HABNo29
Drop till you shop
- SHPNo16
Weather forecast
- W&TNo31
Chest contents list
- TRENo21
ASHE'S POSTCARD COLLECTION No.21 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=- Last area can only be accessed after your party reaches Phon Coast. More
details are further down in the walkthru.
- From [Southern Skirts] travel W to [Summit Path] (while you're in this
area,
make sure to track down and kill some Wary Wolf rare foes in order to
obtain
Power Armlet, an acc which nulls Stop), and then take SE exit to [Babbling
Vale].
- Here you will find GCR for the area and a merchant, which you should
definitely check out, for he sells Golden Amulet (doubles LP earned),
Thief's
Cuffs (improves stealing rate and allows to steal multiple items in one
go),
Ruby Ring (adds Reflect when worn), Nishijin Belt (null Sleep), Gillie
Boots
(null Oil), and Quasimodo Boots (null Sap). After shopping is done, go
around
Highwaste and kill stuff for EXP, LP and loot. Always have Golden Amulet
equipped on your reserve chrs so they gain LP while your main chrs defeat
foes.
I gathered enough LP so that my main party learned third and final
Quickies.
- There's lots of shrines around this section - they will come into play
much
later in the game, helping you claim an esper and to get access to other
parts
of the area you cannot yet reach.
- When you think you had enough, use GCR to warp to Estersand.
===========================================================================
====
DALMASCA ESTERSAND area
===========================================================================
====
CACTUAR QUEST
- Go to village's river bank and talk to Tchigri. His dad is missing, so
they
ask you to tag along for some protective mission - agree to help and you
will
travel to [North Bank Village]. Here talk to Ruksel and you return to
[South
Bank Village]. Talk to Dantro's wife and she will mention about boiling the
flower you gave her before and dropping it behind her house. Go there and
examine 'Dran?' spot for a new cactus to pop out. Return to Tchigri and
travel
to [North Bank Village] again. Get close to biggest cactus and voila. You
will
get 1000 gil and Wyrmfire Shot. The ferry is running again, so you can now
freely cross between the two villages.
- In [North Bank Village] you will find a moogle from Cartographers', who
sells
a map of [Mosphoran Highwaste] for 2400 gil.
- Depart for [Broken Sands] area of Estersand. When you get there, look
around
for white-flowered trees around middle of the area - check the 'Mysterious
Glint' and you will obtain Valeblossom Dew. There are three total to be
found,
and MAKE SURE YOU DO NOT SELL THEM. If you're goofy enough to sell them
anyway,
return to [Broken Sands] and look for Valeblossom Dew again - you need to
give
at least one to Dantro's wife in order to proceed to next step. Also look
for
point of interest called 'Weathered Rock' - when it is struck, it will
collapse
and create a small shortcut in the area.
DESERT PATIENT QUEST
- You will not be able to give her any items needed for this quest until
Cactuar quest is completed.
- Go to Dantro's wife in [South Bank Village] and give her Valeblossom Dew.
If
you still have Great Serpentskin in your inventory, she will take that as
well
(you must confirm to give her the Great Serpentskin); and like I said
several
times before - you don't need to have Great Serpentskin). Then leave the
village and return immediately. Talk to Dantro's wife once more and she
directs
you behind her hut.
- Again, you do not need Great Serpentskin at all! If you want, you can
decide
to never do Nidhogg hunt, and you'll still nab Barheim Key.
- There is a moogle (*he* has been sick?) behind her hut - talk to him, and
you
get Barheim Key KI. Additional reward of Balance Mote, OR Magick Gloves, OR
Golden Amulet will be yours as well, depending on how many items you have
brought to Dantro's wife for healing process. Barheim Key opens another
route
to [Barheim Passage] from [Murmuring Defile].
- If you will poke into Barheim's hidden depths, know that you can obtain
two
great weapons - Deathbringer (steal from rare enemy Ithuno which appears in
[Special Op Sector 5]), and Zeus Mace (drop from rare enemy Minibug which
appears in [East-West Bypass]).
- Use GCR to warp to Rabanastre.
===========================================================================
====
THE ROYAL CITY OF RABANASTRE town
===========================================================================
====
- I did Orthros hunt at this moment.
- Enter [Garamsythe Waterway].
===========================================================================
====
GARAMSYTHE WATERWAY dungeon
===========================================================================
====
[Garamsythe Waterway / Overflow Cloaca]
- Go S.
[Garamsythe Waterway / Central Waterway Control]
- Work your way S.
[Garamsythe Waterway / West Sluice Control]
- Travel E.
[Garamsythe Waterway / Southern Sluiceway]
- If your party consists of females only, Orthros will drop from ceiling.
Quickly run E to next room.
[Garamsythe Waterway / East Sluice Control]
- Save your game at SCR, then open the Urn for Garamsythe Candle, which
reveals
hidden areas inside Waterway. Make your party consist of all three females,
then return to previous screen.
[Garamsythe Waterway / Southern Sluiceway]
- Go to middle of the room and Orthros appears! WARNING - ORTHROS IS THE
ONLY
STEADY SOURCE OF SLIME OIL. If you kill it without stealing sufficient
supply
of Slime Oil for your needs, you're SOL.
-----------------------------------------------------------------------------No247
Orthros
G: Rank 5 Mark
C: --aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 34
| 87141
| 999
| 37
| 25
| 72
| 16
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 64
| 35
| 23
| 0
| 0
| 25 | 3600
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
water
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
weak
| halves | halves | halves | absorbs | halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | yes | yes | imm | imm | imm | imm | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Shell, Haste
50%: Protect, Bravery, Faith
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Resist G&M, FullHP -> ATT+, CritHP -> ATT+,
CritHP -> MAG+, CritHP -> DEF+, Parry
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Phoenix Down
u - Caramel
r - Slime Oil
POACH: none
SP.IT: ki - Stolen Articles
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 6hits (17% chance), CT25
02. MA - Thundaga
HP < 50% & foe is close - u
03. MA - Slowga
all battle - r
04. MA - Break
all battle - r
05. MA - Bleed
all battle - r
06. MA - Immobilizega
foe is far - r
07. MA - Disablega
foe is far - r
08. MA - Darkra
foe is close - u
foe is far - c
09. SA - Phantasmal Gaze
foe is close - r
10. SA - Lunge
foe is close - u
11. SA - Slap
HP < 50% & foe is close - u
12. SA - Flash
foe is close - r
13. SA - Mythril Bubbles
HP > 50% & foe is close - r
HP < 50% & foe is close - r
----------------------------- PLACE OF ENCOUNTER ----------------------------Garamsythe Waterway / Southern Sluiceway; save36, BLMC
===========================================================================
====
DALMASCA WESTERSAND area
===========================================================================
====
- From [Galtea Downs] go W to [The Midfault], then S to [Shimmering
Horizons]
and then NW to [Windtrace Dunes]. You need to be on a small portion of the
area
(SE corner). Here are few Dynast Cactuses. Check them out and near one of
them
you will find Wind Globe KI. Pocket it and then return to [Rabanastre /
Westgate].
- You will find Rimzat, Cotze and Northon chatting together. Talk to them
and
you get Windvane KI. With this item you can enter [Dalmasca Westersand /
Wyrm's
Nest] area, previously inaccessible because of strong sandstorm. Save your
game
and then depart for that area.
- Minimap goes haywire on this screen, but press on forward anyway.
-----------------------------------------------------------------------------No284
Earth Tyrant
G: Boss
C: Greater Tyrant
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 30
| 70892
| 540
| 37
| 15
| 87
| 23
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 51
| 20
| 24
| 0
| 0
| 21 | 4500
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
earth
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | absorbs | halves | weak
| halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | yes | yes | imm | yes | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS -------------------------
none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+
Gain : Null EVA (HP < 50%), Damage Resist (HP < 50%), Attack CT = 0 (HP <
20%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Hi-Potion
u - Tyrant Hide
r - Tyrant Bone
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 11hits (10% chance), 4% chance to Poison
02. SA - Screwtail
HP > 50% & after each 16 commands - a
HP < 50% & after each 8 commands - a
03. SA - Ram
all battle - u
04. SA - Sonic Fangs
all battle - u
----------------------------- PLACE OF ENCOUNTER ----------------------------Dalmasca Westersand / Wyrm's Nest; save10, RDMC
------------------------------ GET READY! FIGHT! ------------------- party
lv29
Cast Protect, Shell and Regen on yourself before going further. Take care
to
renew your protective buffs when they wear off. Checking status affinities
and
considering our options, you can put a number of stuff on it - Confuse,
Sleep,
Slow, Silence and Blind.
Now the quickest and easiest way to subdue the foe is - have a chr toss
NihoRem
on Tyrant, Reflect your chrs, then equip Cherry Staffs (powers up wind
element)
and begin casting Aero on yourself. End result is Tyrant being struck three
times per cast and its HP quickly dwindling down.
Once Sleep wears off, do take note to apply it again with NihoRem or use
Alarm
Clock. Keep up the pressure and Tyrant is soon history.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- Now that Earth Tyrant is defeated, later in the game you will be able to
travel to [Phon Coast / Hunters' Camp]. In that camp seek out Rimzat
standing
near E-most end of the screen and talk to him about how did your adventure
go.
The Salikawood
Forested region in central Nabradia. A path strung between the thickgrowing
trees leads towards Archadia. However, many of the tree-bridges are covered
with thick moss, and in advanced stages of decay.
As transport by airship gained prominence, the land roads were abandoned.
Now
more beasts walk the woods than travelers.
The forest is the domain of the Kingdom of Nabradia. Abandoned these two
years
since its fall, the number of fell beasts within its borders swells daily.
-----------------------------------------------------------------------------Violators will be shot (again) - HABNo30
Drop till you shop
- no shops, blimey
Weather forecast
- W&TNo31
Chest contents list
- TRENo22
ASHE'S POSTCARD COLLECTION No.22 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=- On [The Omen-Spur] take N exit to [Path of Hours]. There is SCR here to
save
your game, then hike N to [Trunkwall Road].
- On this screen floor it for SE corner to find a statue with the map for
this
area. Now that you have the map, travel to [Quietened Trace] and save your
game
at GCR, cast Shell and Protect on yourself, then poke your nose into
[Grand Bower].
-----------------------------------------------------------------------------No289
King Bomb
G: Boss
C: Ancient Bomb
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 34
| 37596
| 999
| 35
| 26
| 77
| 18
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 53
| 19
| 23
| 4
| 0
| 22 | 2050
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
fire
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
absorbs | halves | halves | halves | weak
| halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | yes | yes | yes | imm | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Resist G&M, CritHP -> ATT+, Return Damage
Gain : Damage Resist (HP < 40%), Magic CT = 0 (Chain Magick)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------You can run away from the battle.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Bomb Shell
u - Fire Crystal
r - Bomb Fragment
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 3hits (10% chance), fire based, CT25
02. MA - Fira
all battle - c
after all Bomb allies are eliminated - a
03. SA - Lunge
all battle - u
04. SA - Renew
King's HP is roughly at 50% - u
HP < 20% - 1x - a
05. SA - Cry for Help
any time after all Bomb allies are eliminated - a
06. SA - Chain Reaction
Bomb ally is close - r
07. SA - Chain Magick
HP < 20% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------The Salikawood / Grand Bower; save30, BLMC
------------------------------ GET READY! FIGHT! ------------------- party
lv30
Cast Protect, Shell and Regen on yourself before going further. Take care
to
renew your protective buffs when they wear off. Checking status affinities
and
considering our options, you can put a number of stuff on it - Disease,
Reverse, Slow, Immobilize, Silence, Oil and Sap.
Equip Flame Shields, Miters, best armor you have, and set your gambits to
remove Oil with Handkerchiefs. Then focus on three Bombs prowling around
King
and remove them from battlefield.
Once they are gone, turn on King and have it taste some Miter justice - be
advised that King has Return Damage active. Use NihoRem to inflict above
mentioned statuses and you're set. If you don't have Niho yet, inflict at
least
Silence, Sap and Immobilize.
Silence prevents King from using Fira and Cry for Help, and that means
you'll
be free from reinforcements. Disease will disable boss' Renew and Chain
Magick
skills - if boss can't heal, it'll fall quickly.
In case inflicting Disease isn't an option, stay on alert for boss' Renew
which
it can use often (for sure when boss enters critical HP - but one time
only).
Keep hacking away and you will win in no time. You may have to resort to
Quickies to help you nail the boss in case it keeps healing itself. If
things
go grim, you can run away from this battle.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- With King Bomb history, your way is wide open. Return to [Quietened
Trace] to
save your game, then from [Grand Bower] go into [Corridor of Ages], and
then
take SW exit into Nabudis.
===========================================================================
====
NECROHOL OF NABUDIS dungeon
[Necrohol of Nabudis / Hall of Slumbering Might]
- exit to Nabreus Deadlands
[Necrohol of Nabudis / Hall of the Ivory Covenant]
[Necrohol of Nabudis / Cloister of Reason]
- require Medallion of Love to be able to enter
[Necrohol of Nabudis / Cloister of the Highborn]
[Necrohol of Nabudis / Cloister of Distant Song]
[Necrohol of Nabudis / Cloister of Solace]
- require Medallion of Bravery to be able to enter
[Necrohol of Nabudis / Hall of Effulgent Light]
- exit to Salikawood
[Necrohol of Nabudis / The Crucible]
- require Medallion of Might to be able to enter
===========================================================================
====
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION
No.23
Necrohol of Nabudis
Palace once home to the royal family Nabradia. Called the Verdpale Palace,
it
once stood proudly in the middle of a lake.
Now it stands in ruin, destroyed in the attack on Nabudis two years ago.
Though
the ghost of the building remains in the crumbling walls, it is wholly
gutted
and lies half-submerged in murk.
Now Mist flows freely through its abandoned halls, and its glorious memory
is
profaned by a menagerie of vile creatures.
lost, as the weapon can be gotten in another way. Now return the way you
came.
[Necrohol of Nabudis / Cloister of Distant Song]
- Area should be fairly free of enemies, except maybe some Elvorets or
Baknamys
spawning back. If you see Dark Elemental, do not cast any magic near it. If
it
comes after you, whip on Reflect and run for the stairs.
[Necrohol of Nabudis / Hall of Effulgent Light]
- Enemies have spawned back, so you will have to kill them (try luring
single
enemy away from the pack). When you have just but a final stretch to go,
run
for the exit back to Salikawood.
===========================================================================
====
THE SALIKAWOOD area
===========================================================================
====
- Sail back to [Quietened Trace] and use GCR to save your game. Now walk
over
to [Piebald Path] and enter [Nabreus Deadlands].
===========================================================================
====
NABREUS DEADLANDS area
[Nabreus Deadlands / Greencrag]
- exit to Salikawood
[Nabreus Deadlands / The Muted Scarp]
- SCR
[Nabreus Deadlands / Vale of Lingering Sorrow]
[Nabreus Deadlands / Hope's Reach]
[Nabreus Deadlands / Echoes of the Past]
[Nabreus Deadlands / The Slumbermead]
[Nabreus Deadlands / The Fog Mutters]
[Nabreus Deadlands / Overlooking Eternity]
[Nabreus Deadlands / Succor Midst Sorrow]
- GCR (disguised Crystalbug, so beware)
[Nabreus Deadlands / Lifeless Strand]
[Nabreus Deadlands / Field of the Fallen Lord]
- exit to Necrohol of Nabudis
===========================================================================
====
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION
No.24
Nabreus Deadlands
Place once known as Nabudis, the prosperous capital of Nabradia.
In the war against Archadia two years ago, the city was utterly destroyed,
leaving nothing but an eerie waste of swirling Mist. Even by day, the sun
does
not penetrate that ever present fog.
Beneath it, the dense Mist has given rise to all manner of bizarre flora
and
fauna of an invariably vicious temperament.
-----------------------------------------------------------------------------Violators will be shot (again) - HABNo47
Drop till you shop
- no shops, blimey
Weather forecast
- W&TNo45
Chest contents list
- TRENo34
ASHE'S POSTCARD COLLECTION No.24 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=- Again, to gain access here - King Bomb in Salikawood must be defeated.
- From [Greencrag] go W to [The Muted Scarp] (save your game here and make
sure
you talk to Ma'kleou by checking all choices he gives you as this is
important
for Nabreus' Medal quest), then E to [Vale of Lingering Sorrow]. Check
around
NW end of this area to find Urn with map of [Nabreus Deadlands]. Now return
to
Salikawood and from there warp to Westersand.
- If you desire, make your way to [Succor Midst Sorrow] - beware, the
crystal
is in fact Crystalbug. Kill it and GCR will spawn, so save your game, and
you
can also use this GCR to warp to Westersand.
===========================================================================
====
DALMASCA WESTERSAND area
===========================================================================
====
- Travel to [Zertinan Caverns], which can now be fully explored.
===========================================================================
====
ZERTINAN CAVERNS area
===========================================================================
====
- You land in [Invitation to Heresy]. Travel E to [Sandfalls] and then S to
[Hourglass Basin]. Knock down 'Boulder' to stop sand flow, and then take S
exit
to [The Undershore]. Here you will find a welcome SCR, and past it is a
hidden
path leading to E-most part of [Hourglass Basin] where Grenades are. When
progress is saved, take W exit from [Hourglass Basin] into [Arthroza
Quicksands]. Man, it is windy down here... Ooops!
-----------------------------------------------------------------------------No269
Adrammelech
G: Esper
C: The Wroth
aggressive ---------------------- STATISTICS ---------------------- Flying:
yes
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 39
| 39630
| 999
| 38
| 30
| 79
| 22
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 60
| 25
| 21
| 0
| 0
| 42 | 4050
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element
bonus:thunder
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
immune | absorbs | weak
| immune | immune | immune | immune |
immune
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste
50%: Protect, Shell
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
CritHP -> ATT+, CritHP -> MAG+, HP Devour, Half MP Cost
Gain : Damage Resist (HP < 50%), Attack+ (HP < 50%),
Magic CT = 0 (HP < 10%) (NTSC-J), Magic CT = 0 (HP < 50%) (NTSCU/C),
Paling (Perfect Defense), Magick Shield (Perfect Defense)
Lose : Paling (2 minutes elapse OR Flash Arc is used),
Magick Shield (2 minutes elapse OR Flash Arc is used),
HP Devour (HP < 50%)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------You can escape from this battle into previous area in order to refresh your
party.
This battle is different in NTSC-J version. Differences are listed above.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Pebble
u - Capricorn Gem
r - High Arcana
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
cannot combo, 4% chance to Sap, CT25
02. MA - Thundara
Magic CT = 0 isn't active yet - u
after Perfect Defense dissipates - a
03. MA - Thundaja
HP < 50% - a
again after each next 20 commands - a
04. MA - Bleed
HP < 80% - u
05. MA - Flash Arc
HP < 80% - a
80% > HP > 50% & after each next 10 commands - a
HP < 50% & after each next 20 commands - a
06. SA - Perfect Defense
after Thundaja - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Zertinan Caverns / Arthroza Quicksands; save38, BLMC
------------------------------ GET READY! FIGHT! ------------------- party
lv32
Before you come to battle, check to see that you have "Foe: undead" gambit,
as
it will be of vital importance. Also needed will be some ranged weapons cos
Adra is a flying foe. Additional preps are done in form of casting Protect,
Shell, Bubble and Faith on your chrs. Having Power Armlet (drop from Wary
Wolf)
will prevent Stop status from Thundaja.
Adra can be meddled with by putting Slow and Blind on it. In addition to
head
honcho you will need to take care of Shambling Corpse foes that will keep
periodically appearing to offer support to Adra. Unfortunately Corpse is
immune
to getting KOed with Phoenix Down, and we'll take care of it with
combination
of Niho and Chronos Tear (you can buy them at [Mosphoran Highwaste /
Babbling
Vale]).
Before tacking on the hero-way of battle, let me tell you about cheese-way
first. As soon as Adra's intro is done, turn around and return the way you
came
(in my case into [Hourglass Basin]) ignoring any Shambling Corpse foes that
may
have spawned. When you've escaped from Adra's area, heal up your wounds,
turn
around again and enter Adra's area once more. Esper boss music begins
playing
immediately, but Adra is nowhere to be found - it is merrily waiting
somewhere
in the area until you come close enough.
Slowly progress towards Adra's location, sistematically cleaning out undead
foes that will keep appearing. Expect to eradicate 15~16 enemies before
coming
into Adra's reach. When it finally spots you, allow it to come to your
location
and engage in battle. Now returning to hero-way of battle...
When battle begins, arrange two chrs' gambits to attack undead foes as they
appear and use third chr to attack Adra itself. You can take care of
sidekicks
by casting Disable on them, or equipping Niho and tossing Chronos Tear to
inflict Stop. While Corpses can't do anything, smite them down and when
they're
gone, have all chrs join forces against Adra. If you so desire, you can use
Niho in combination with Ethers to drain its MP but it'll eventually gain
enough MP back to shoot occassional Thundara your way. Adra also can't
ignore
EVA, so a good shield will go a long way.
During first half of battle Adra will be taking as much damage as it
dishes, in
addition to pelting you with Bleed and Thundara (keeping chrs apart is a
good
idea to minimize the damage). Cura will prove more than enough to take care
of
your healing needs. After losing 20% HP Adra begins using Flash Arc, a more
powerful version of thunder spell - it only hits one chr, though. Not much
will
be changing until you enter second half of the battle.
First you'll be greeted with Thundaja which has a chance to inflict Stop
(make
sure you're under Shell to halve that chance), and then Adra shields itself
with Perfect Defense (it'll wear off as soon as next Flash Arc is used).
While
the boss is impervious to damage, heal yourself or recover MP or reapply
buffs.
Once Perfect Defense is history, you'll be treated to Thundara spamathon
mixed
with Flash Arc and Thundaja - keeping Shell on is of utmost importance.
Take care to have Adra under Slow, destroy Corpse foes as they pop up or
just
have them under Stop check and heal often from constant thunder barrages.
Soon
enough Adra kicks the bucket and you gain another ally.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- Congrats, you now have the ability to summon Adrammelech. From [Arthroza
Quicksands] go N to [The Balamka Fault]. Here pop open the Urn for map of
[Zertinan Caverns]. From [The Balamka Fault] go W to [Drybeam Cavern], then
into upper portion of [The Balamka Fault] again. Take lower of E exits to
[Sandfalls] and knock down 'Boulder'. Now follow the path and knock down
another 'Boulder', and one more 'Boulder' to clear the path. Now return to
SCR
to save your game. If you were to take S-most exit from Zertinan, you will
reach Ozmone Plain, but that would mean skipping on some marks. So be a
good
adventurer and return to Rabanastre.
- By the way, if you make way to [Zertinan Caverns / Sandfalls], you'll
find
Grenade foes here. Keep up the stealing until you nab some Opal Rings,
which
allow you to pierce thru target's Reflect (very useful strategy for some
marks
and bosses).
- Once we take down remaining three marks, we shall go and claim another
two
espers, so just hang on tight for now.
- Take S exit from Rabanastre to enter Giza Plains.
===========================================================================
====
- In Giza you should hunt down six 'Withered Trees' (one in [Throne Road],
one
in [Nomad Village], one in [Gizas North Bank], one in [Crystal Glade], one
in
Toam Hills], and one in [Starfall Field]). Once all of them are struck
down,
they give you access to [Tracks of the Beast] portion of [Giza Plains],
accessible from [Gizas South Bank].
- Stop by in [Nomad Village] and talk to Sadeen. He will tell you that
Croakadile can be found near a bridge... well, the bridge you're looking
for is
in [Starfall Field]. You can take on the mark right now if you wish, though
it
may be a wiser idea to push the story a bit forward, as this will mean new
Guest chr for you and a couple of new spells.
- If you do want to take it on right now, then keep going near the bridges
and
eventually Croakadile will drop by to say hello.
-----------------------------------------------------------------------------No232
Croakadile
G: Rank 2 Mark
C: Mutant Lizard
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 24
| 19449
| 780
| 29
| 18
| 57
| 13
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 35
| 13
| 13
| 2
| 0
| 10 | 1440
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
water
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
weak
| halves | halves | halves | absorbs | halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | yes | yes | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Shell, Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, CritHP -> ATT+, Counter+
Gain : Parry (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Horn
u - Pointed Horn
r - Aries Gem
POACH: none
SP.IT: ki - Ring of the Toad
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 8hits (10% chance), 4% chance to sleep, CT25
02. SA - Aqua Bubbles
HP < 20% - 1x - a
03. SA - Gnaw
all battle - u
04. SA - Growing Threat
HP < 40% - 1x - a
05. SA - Renew
HP < 50% & when not in battle - a
06. SA - Angelsong
HP > 50% - a
HP < 50% - u
----------------------------- PLACE OF ENCOUNTER ----------------------------Giza Plains / Starfall Field (only during Rains); save22, BLMC
------------------------------ GET READY! FIGHT! ------------------- party
lv33
Cast Protect, Shell, Regen and Bubble on yourself before going further.
Take
care to renew your protective buffs when they wear off. Checking status
affinities and considering our options, you can put a number of stuff on it
Disease, Reverse, Slow, Immobilize, Silence and Blind.
Mark begins the battle with Shell and Bravery on, and its first move will
be
Angelsong. Have Nishijin Belt on to prevent Sleep from rephy and that about
covers it. Toss NihoRem to inflict statuses mentioned above (except
Reverse)
and the battle is all but won - it's asleep, in case it wakes up it can't
heal
itself, slower attacking speed and rooted to the ground.
Croak is weak to fire, so have chrs don Flame Staffs and start poking the
mark
with Fire spells until it falls defeated.
Croak provides a challenge otherwise - once it loses 60% HP, it'll use
Growing
Threat (skill which doubles user's lv) and at critical HP it uses Aqua
Bubbles
for serious damage. Avoid the danger of having all chrs hit by spreading
them
out. If Niho isn't available, you'll want to keep casting Sleep, Slow and
Blind
to cripple its fighting capabilities. Make sure you don't wander too far
from
the mark or else it'll heal itself to full by using Renew skill.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- After the battle you receive Ring of the Toad KI. Return to Sadeen and he
will award you with: 1200 gil, Serpent Rod, Teleport Stone. Sadeen will
implore
you to take the ring you got to his beloved. This person is the village
elder,
and you can give the ring to her during the Dry. There is still more - when
the
ring is returned to the owner, and when it's next Rains season, you can go
see
Sadeen again and talk to him for conclusion of his story.
- Also stop by [Crystal Glade] and speak with Nanau there about Gil Snapper
mark. You will receive Silent Urn KI, while location of Gil Snapper is in
[Tracks of the Beast].
- Cut down all six 'Withered Trees' and head to [Tracks of the Beast]. The
weather MUST BE heavy rain with lightning strikes - if it is, Bansat will
show
up and inform you of Gil Snapper being in the area, but only one time. And
if
it isn't, simply zone between two screens until desired weather comes.
Engage
Gil Snapper!
-----------------------------------------------------------------------------No248
Gil Snapper
G: Rank 3 Mark
C: --aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 37
| 86956
| 999
| 35
| 24
| 77
| 12
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 55
| 22
| 23
| 0
| 0
| 20 | 3830
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
ice
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | weak
| absorbs | halves | halves | halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | yes | imm | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
(otherwise apply statuses with magic spells), then spread your chrs around
Snapper and keep them close. Don't retreat too far or Snapper will Purify
itself of all bad statuses you put on it. Damage-wise Cura will keep you
healthy (note that you take damage for each strike you make at Snapper),
and
have Argyle Armlet to null Blind from Flash skill. Everything you'll be
getting
poked with is thus Flatten and rephy. Place your chrs just so far away that
Snapper won't use Purify and at same time isn't able to reach you with
rephys
or Flatten.
Bansat will keep you up to date with Shell and Protect. Snapper is weak to
thunder element, so mix it in your attack repertoire every now and then. It
gains Damage Resist when it loses half HP.
Once Snapper enters critical range, it chills the battle with Blizzaga and
then
spams Blizzara until its defeated... only since you keep it under Silence,
no
such attacks occur - instead you're pelted with physicals.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- After battle Snapper will be drawn into the Silent Urn. Now head for SEmost
portion of the map. There open the Urn for Feather of the Flock KI. Return
to
Nanau in [Crystal Glade]... where is she? Examine 'Soggy Letter' and learn
that
you need to see her during the Dry in [Nomad Village] for the reward - it
will
be 3000 gil and Phobos Glaze.
- It's back to Rabanastre again.
===========================================================================
====
THE ROYAL CITY OF RABANASTRE town
===========================================================================
====
-
- You can now buy Faith magic from Clan Provisioner in Muthru Bazaar!
- Return to Giza.
===========================================================================
====
GIZA PLAINS area - The Rains
===========================================================================
====
- Go all the way S and leave Giza by taking S exit into [Ozmone Plain].
===========================================================================
====
OZMONE PLAIN area
[Ozmone plain / Field of Fallen Wings]
- exit to Giza Plains
[Ozmone plain / Dagan Flats]
[Ozmone plain / The Switchback]
- exit to Zertinan Caverns
[Ozmone plain / Haulo Green]
- exit to Jahara
- has choco-tracks to S part of [The Shred]
[Ozmone plain / The Greensnake]
[Ozmone plain / Field of Light Winds]
- has choco-tracks to S part of [The Shred]
[Ozmone plain / Sunlit Path]
- SCR
- Strahl's Anchor (available when Strahl has free travel)
- exit to Golmore Jungle
[Ozmone plain / The Shred]
- exit to Henne Mines
- Wayward Chocobo
- has choco-tracks to [The Haulo Green]
- has choco-tracks to [Field of Light Winds]
===========================================================================
====
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION
No.26
Ozmone Plain
Wide region of plains in Bancour, bordering Dalmasca. Mostly tall grasses,
though here and there can be seen volcanic rock formations.
In the past, a great battle was fought in the skies over Ozmone Plain. The
decaying airshipwrecks punctuating the plains are monuments to the carnage
once
wrought there.
-----------------------------------------------------------------------------Violators will be shot (again) - HABNo21
Drop till you shop
- no shops, blimey
Weather forecast
- W&TNo22
Chest contents list
- TRENo16
ASHE'S POSTCARD COLLECTION No.26 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=- From [Field of Fallen Wings] go S to [The Switchback], then S again to
[Haulo
Green]. Still keep S until you run into Garif Warrior picking on black
chocobo.
From here take W path and you will reach Jahara.
===========================================================================
====
JAHARA - LAND OF THE GARIF town
[Jahara / Banks of the Sogoht]
- GCR
- Chocobo rental
- exit to Ozmone Plain
[Jahara / Lull of the Land]
- Garif Trader
Stick, then you will obtain Killer Bow and Onion Arrows. Once you regain
control, talk to Gurdy to get a free chocobo ride (this time only).
- Pen. U. comments that you can keep the Jaya stick! Do this - talk to
Garifs
gurading the bridge and choose first option. After they let you pass, go
talk
to Zayalu to obtain Jaya Stick. When the other scenes conclude, you will
walk
away with Killer Bow, Onion Arrows and Jaya Stick.
- Among interesting equipment to buy I would like to point out Gladius, and
three element staffs. From tech selection buy Gil Toss and Charm.
- Also, before leaving, seek out Sugumu in [The Elderknoll] and talk to him
about Enkelados. Mark is found in [Ozmone Plain / The Shred]. Talk to Hsemu
near the bridge in [Lull of the Land] to learn that Enkelados hates Wus, so
you'll have to kill all of them in designated area.
- Re-entering the Rains in Giza Plains after visiting Jahara for the first
time
will start the weather rotation of Giza Plains: sunny weather for two (2)
gameplay hours, and rainy weather for one (1) gameplay hour. Also, when the
seeq in [Rabanastre / Southgate], who is walking around near the choco
rental,
changes into 'Weather Eye', the rotation of the weather has begun.
===========================================================================
====
OZMONE PLAIN area
===========================================================================
====
- Travel to [The Shred] and eliminate all Wus in the area, then leave and
reenter.
-----------------------------------------------------------------------------No230
Enkelados
G: Rank 2 Mark
C: Slaven
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 22
| 18709
| 210
| 27
| 12
| 55
| 12
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 34
| 12
| 8
| 0
| 0
| 9
| 1210
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
earth
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | absorbs | halves | weak
| halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect
50%: Shell
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, CritHP -> ATT+, HP Devour
Gain : Null EVA (HP < 50%), Damage Resist (HP < 50%), White Wind (after
Purify)
Lose : HP Devour (HP < 50%), White Wind (2 minutes elapse)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Potion
u - Earth Magicite
r - Slaven Harness
POACH: none
SP.IT: ki - Errmonea Leaf
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 6hits (17% chance), CT25
02. MA - Protect
HP > 50% - u
when not in battle - a
03. MA - Shell
HP > 50% - u
when not in battle - a
04. SA - Purify
HP < 50% & under status change - a
05. SA - Gnaw
all battle - u
06. SA - Restore
HP < 50% - 1x - a
HP < 20% - 1x - a
HP < 70% & when not in battle - a
07. SA - Spin Kick
HP > 50% - u
HP < 50% - c
----------------------------- PLACE OF ENCOUNTER ----------------------------Ozmone Plain / The Shred; save23, BLMC
------------------------------ GET READY! FIGHT! ------------------- party
lv33
Cast Protect, Shell, Regen, Bubble and Faith on yourself before going
further.
Take care to renew your protective buffs when they wear off. Checking
status
affinities and considering our options, you can put a number of stuff on it
Stop, Confuse, Sleep, Disease, Slow, Disable, Immobilize, Silence, Blind,
Oil
and Sap.
Geez, that's one easy mark to defeat after lots of high HP dudes. A single
toss
of NihoRem will render Enke useless and at your mercy - bash at it in any
way
you want since Enke will not be able to counter as it's been put to Stop.
Enke isn't much of a challenge either way - it heals itself twice during
battle, and uses Purify when it loses half HP (in case it suffers from
status
change) followed with White Wind afterwards. White Wind is pass-able which
makes foe immune to any status change for two minutes - and it's not like
it's
going to help it much anyway.
Berserk tank (Bacchus' Wine) with good equipment can single-handedly take
down
Enke. It'll try to fortify itself with occassional Protect and Shell, but
this
is only prolonging the inevitable - putting Enke 6 feet under.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- After battle you receive Errmonea Leaf KI. Return to Sugumu and receive
1100
gil, Ether and Golden Amulet. As for Errmonea Leaf you have, you should
take it
to Lesina in [Giza Plains / Nomad Village] during the Dry.
- Return to [Ozmone Plain] and take E exit from [Sunlit Path] to reach next
area (there will be some scenes when you reach [Sunlit Path]).
===========================================================================
====
GOLMORE JUNGLE area
[Golmore Jungle / Paths of Chained Light]
- exit to Ozmone Plain
[Golmore Jungle / The Needlebrake]
- exit to Eruyt Village
[Golmore Jungle / Whisperleaf Way]
[Golmore Jungle / The Parting Glade]
- GCR
- has choco-tracks to [The Rustling Chapel]
[Golmore Jungle / Dell of the Dreamer]
[Golmore Jungle / The Branchway]
[Golmore Jungle / The Greenswathe]
- exit to Paramina Rift
[Golmore Jungle / The Rustling Chapel]
- exit to Feywood
- has choco-tracks to [The Parting Glade]
===========================================================================
====
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION
No.28
Golmore Jungle
During the day, many viera come to a clearing in the village, where a
glistering spring bubbles up from the earth, to meditate. Their leader
resides
in the center of the village, and governs according to the Word of the
Wood.
Those who perform the sacred ceremonial duties of salve-maker or woodwarder
stand at her side, defending the ways of the village and of the viera.
Compared to other races, the viera seem to move at a slower, more
contemplative
pace, more at peace with the flow of time.
However, some younger viera have begun to question the wisdom of rejecting
change in the midst of a rapidly developing Ivalice.
-----------------------------------------------------------------------------Violators will be shot (again) - HABNo24
Drop till you shop
- SHPNo14
Weather forecast
- W&TNo25
Chest contents list
- no chests
ASHE'S POSTCARD COLLECTION No.29 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-============================================================================
====
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===========================================================================
====
- Whoa, there's a GCR and shop is nearby, so stock up and buy a map of
[Eruyt
Village] for 60 gil. I recommend getting spells Float, Decoy, Drain and
Curaga,
and also consider buying Sash (null Slow), Argyle Armlet (null Blind),
Jackboots (null Immobilize) and Black Belt (null Disable). Then go N to
[The
Spiritwood] and further on to [Fane of the Path] until you meet up with
Jote
(talk about hot...).
- Also at this point I bought both Forgotten Grimoires for 22000 gil, which
gave me Scholar's Monograph KI (causes additional loot to drop from
constructs)
and Dragoon's Monograph KI (causes additional loot to drop from dragons and
plants).
- Try going across the bridge to NE to trigger a scene. Afterwards run back
to
the village's entry point. Yup, all the way back. After the scene t'is a
good
time to continue doing some subquests.
- If you return to Jahara, you will find Judge Hausen near Supinelu in
[Jahara
/ Lull of the Land]. Talk to him and he gives you 3x Hi-Potion and Ether.
Garif
Trader's shop has also been updated - purchase Sight Unseeing and Infuse
techs.
From equipment department poke onto Flametongue, Healing Rod, Ice Shield,
and
Shielded Armor.
- If, for whatever reason, you ever need to enter Eruyt from [Golmore
Jungle],
path will be gone. Instead 'Hidden Path' will pop up and you need to select
'Speak to the wood' to make the path appear.
- Use GCR to warp to Rabanastre.
===========================================================================
====
THE ROYAL CITY OF RABANASTRE town
===========================================================================
====
VIERA QUEST
- Look for a Viera near choco rental in [Southgate] and talk to her. Go
after
her in [Southern Plaza] and talk to lovestruck man standing near the
fountain.
Now go to Yamoora's Gambits and you will find the Viera here, only to find
out
she will take off to [The Sandsea]. When you get there, look for Viera
sitting
on the railing on upper floor. Go talk to lovestruck man and agree to help
him.
Back to [The Sandsea] to talk to Viera "about this man in Southern
Plaza...",
and then again back to [Southern Plaza] to see two of them united. As a
reward
you get Loxley Bow and 2x Hi-Potion.
- That wraps up this quest.
- Time to go grab another two espers... warp to Estersand.
===========================================================================
====
DALMASCA ESTERSAND area
===========================================================================
====
- Make your way to [Murmuring Defile] - in here is second entrance to
[Barheim
Passage]. Examine the door and use Barheim Key to get inside.
===========================================================================
====
BARHEIM PASSAGE dungeon
===========================================================================
====
[Barheim Passage / The Zeviah Subterrane]
- Travel N.
[Barheim Passage / Great Central Passage]
- Travel N.
DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Reflect, Protect, Shell, Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
CritHP -> MAG+, CritHP -> DEF+, Half MP Cost, Reverse Item
Gain : Null EVA (after defensive mode ends),
Magic CT = 0 (during non-defensive mode & HP < 20%),
Attack CT = 0 (Enrage)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------You have 5 minutes time limit to defeat Zalera.
Zalera has two "modes" - defensive and non-defensive.
*1 Attack pattern is: Lv.2 Sleep, Lv.3 Disable, Lv.4 Break, Lv.5 Reverse,
Prime
Lv. Death.
*2 Zalera gains +80 bonus to DEF and +80 bonus to MDEF, bonuses dissipate
after
4x Dead Bones allies are killed or Zalera takes damage (which isn't
zero).
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Pebble
u - Gemini Gem
r - High Arcana
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
cannot combo, 4% chance to Confuse, CT25
02. SA - Stop
after Enrage & on foe not under Sleep - r
HP < 20% - r
03. SA - Sleepga
after Enrage - r
HP < 20% - r
04. SA - Death
after Enrage - r
HP < 20% - r
around, they put up Reflectga. After you dispatch four Dead Bones, Zalera
switches to non-defensive mode and uses Enrage. Defensive mode can be
disengaged earlier if your attacks are strong enough to damage Zalera (the
best
option is chucking Curaga, but boss' Reflect must wear off or be removed
first).
You'll now face an assortment of Kill, followed by few rounds of Stop,
Sleepga
or Death. Afterwards boss switches to attack pattern of casting lv-specific
spells, ending the chain with Prime Lv. Death. If you've come in battle
with
levels I suggested, you'll avoid all problems, otherwise equip necessary
acc to
block the effects. If Zalera was affected with Slow or Blind, it'll
continue
the chain with Purify.
Now comes the part where Zalera enters defensive mode again, calling out
Dead
Bones for help... honestly, not much changes until boss hits critical HP
levels. At this point attack pattern is not followed anymore and you're
blasted
with Prime Lv. Death (next one incoming after each next 14 commands).
Zalera
can use most of its attacks now, though you have nothing to worry about
since
you're protected. Kick its undead ass and claim next esper.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- You can now summon Zalera! Take W exit to [Garamsythe Waterway].
===========================================================================
====
GARAMSYTHE WATERWAY dungeon
===========================================================================
====
[Garamsythe Waterway / East Sluice Control]
- Save your game, then travel W.
[Garamsythe Waterway / Southern Sluiceway]
- Travel W.
[Garamsythe Waterway / West Sluice Control]
- Travel N.
[Garamsythe Waterway / No. 10 Channel]
- Make your way E to [Central Waterway Control]
[Garamsythe Waterway / Central Waterway Control]
- Save your game, then start tinkering with 'Waterway Control' thingies.
Since
this is our first time doing it, No.10 is already closed. Use Sluice Gate
Key
disposal and Shell will be halving their chances to connect). Boss itself
is
immune to all status changes so no help in that field for this battle.
Fight
itself is led on water terrain with no significant advantages for either
side.
When battle starts, magic field envelops the party and causes a severe HP
drain. There is no way to counter its effects, so you'll have to dedicate a
chr
to constant healing. Quickly run into N dead end of battlefield, with Cuchu
hot
on your trail - your goal is to trap yourself into the dead end, and have
Cuchu
block the path. That way you can't get out, but Foobars also can't get in
to
join the fray. It can happen that a Foobar or two may drop in to say hello
before you successfully box yourself in, in which case use NihoRem combo to
put
some serious status hurt on Foobar and then kill it.
Now that you're locked in, prepare for incoming assault from Cuchu. Wearing
Black Belt is imperative in order to shield your chrs from Disablega other
statuses don't matter as much and they can easily be cleared. Start
chipping on
Cuchu's HP until it loses 20% HP, at which point it begins using Malaise
for a
moderate HP recovery (again after each next 8 commands). In addition its
rephy
and Bio will be only moves that deal damage for the moment. Cuchu can't
ignore
EVA, so a good shield will go a long way.
After losing half HP you'll be introduced to Mana Spring (Cuchu no longer
needs
MP to cast spells) and Invert - it's likely that effects will kill the chr
targeted, so counter that with Phoenix Down (as a bonus, chr's MP will
surely
be back to full). Cuchu also gains Damage Resist, making it slightly bit
tougher. About Foobars - couple more of them will fall down from ceiling
and
scurry around behind Cuchu's back. Since they can't reach you, sometimes
you'll
be chucked an extra spell in your direction - stop them in their tracks
with a
healthy dose of NihoRem.
Toxify gets finally lost... and that's about it - every other attack still
remains at boss' disposal. Maintain Shell at all times, and be vary of
attack
pattern for Malaise and Invert. After boss enters critical HP, its defense
and
attack powers increase even more, so consider using Gil Toss to inflict
some
serious damage. Above all, don't become frustrated over the battle and keep
your cool - Cuchulainn is conquered. After your victory be aware of any
remaining Foobar foes as they don't disappear when Cuchu's defeated.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- You have gained the ability to summon Cuchulainn! Now return to previous
screen.
[Garamsythe Waterway / Central Waterway Control]
- Save you game at SCR, and make sure all sluice gates are open (lights on
top
of switches are not lit).
NABREUS' MEDAL QUEST
- If you read Dusty Letter and position yourself to face N, the directions
on
the letter correspond to locations of sluice gates. So following that...
close
Gate No.11, then close Gate No.4, then open Gate No.11, then close Gate
No.3,
and finally open Gate No.4. If you do it correctly, you will hear a faint
sound
effect of something falling. Walk around outer edge of the area and look
for
'Shiny Object' - examine it to obtain Dull Fragment KI. Return to
Rabanastre
and use GCR to warp back to Eruyt, and from there travel to Golmore.
===========================================================================
====
GOLMORE JUNGLE area
===========================================================================
====
- Take NW exit in [Paths of Chained Light] to reach Ozmone Plain.
===========================================================================
====
OZMONE PLAIN area
===========================================================================
====
- In [Sunlit Path], opposite of the SCR you'll see two Imperials. Talk to
the
sitting guy and give him a Potion. Initiate another convo and you'll be
able to
take the chocobo for a ride. Take W exit to [Field of Light Winds].
- Your goal is the exit in SE end of [Ozmone Plain]. See
parked behind some tall grass, barring you access to it?
ground and you will see lots of chocotracks. To the left
there's some grass you can walk thru, but only if you're
S
exit to [The Shred].
- Now take SE exit to [Henne Mines] for a scene. Kewl, I see dead people
(all
of the map is revealed). Dismount the choco and enter the mines.
AWESOMENESS CHECK NUMERO NINE!
- Before you depart for the dungeon, you can have following magics in
addition
to those mentioned under previous 'Numero' checks:
Bubble, Faith, Float, Decoy, Drain, Curaga
- 40 out of 81 total
- ...and following techs:
- Follow the path until you see blue 'Gate Switchboard', which you will of
course flip. Take the S exit. When switches glow blue, blue gates are
closed
and red gates are open. When switches glow red, red gates are closed and
blue
gates are open (courtesy of 'Advisory, Gate Operation').
[Henne Mines / Pithead Junction A]
- In this small room talk to 'Wounded Imperial', flip red switch to open S
and
E doors - be careful, as a lot of Jelly will fall down. Take either door to
next screen.
[Henne Mines / Phase 1 Shaft]
- In the corner of the room you will find the Urn with the map for the
area.
Return to the room with second switch.
[Henne Mines / Pithead Junction A]
- Flip the blue switch again and take W exit.
[Henne Mines / Phase 1 Shaft]
- Follow the path and take W exit.
[Henne Mines / Phase 1 Dig]
- Make your way to E exit.
[Henne Mines / Crossover A]
- Go N and take N exit to next area.
[Henne Mines / Crossover B]
- In this screen you will need to make haste to SE exit to reach a small
room
with third switch.
[Henne Mines / Pithead Junction B]
- Operate the red 'Gate Switchboard', and then HASTILY take W exit. You may
want to remember this area for later, though, and here is why. Whenever you
flip the switch, a lot of Jelly will fall down. Kill them all for EXP and
LP
and some boot to loot (or was that the other way around), then go two
screens
away and return here to flip the switch again and so on.
[Henne Mines / Crossover A]
- On this screen take N exit yet again.
[Henne Mines / Crossover B]
- Now take N exit to next area (you couldn't get to it earlier).
[Henne Mines / Staging Shaft]
- Hey, Fran, good looking sistah you have there... Save your game at GCR!
Go N
and prepare thyselves! It's Mighty Morphing Power Kitties Time!
[Henne Mines / Ore Separation]
- Kitty! But a dangerous one!
------------------------ HERE COMES A NEW CHALLENGER! -----------------------No283
Tiamat
G: Boss
C: Dragon
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 25
| 49993
| 999
| 34
| 24
| 74
| 12
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 40
| 16
| 14
| 0
| 0
| 15 | 4730
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
wind
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | weak
| halves | absorbs | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | yes | imm | imm | imm | yes | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, FullHP -> ATT+, CritHP -> DEF+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Tiamat tends to focus on foe closest to it.
------------------------------------ NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Hi-Potion
u - Ring Wyrm Scale
r - Leo Gem
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 6hits (10% chance), 4% chance to Petrify, CT25
02. MA - Aero
HP < 80% - 1x - a
HP < 60% - 1x - a
03. MA - Reflect
HP < 80% & any magic is casted towards Tiamat - a
04. MA - Disablega
all battle, some chrs are far - r
05. SA - Rake
HP > 40% - u
HP < 40% - c
06. SA - Breath
HP < 40% - 1x - a
HP < 20% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Henne Mines / Ore Separation; Save 25, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party
lv38
Make sure you have Black Belt, for if you get Disable, sayonara to you.
Checking status affinities, it can only be poked with Slow and Confuse Berserk on the beastie could mean more harm than not, so please refrain
from
using it. Earth weakness calls for some change of equipment - wield Cypress
Poles for some high class damage. Immediately bash it up with few strikes
to
nullify Tiamat's attack bonus when it has full HP. If you don't wanna
bother
casting status spells on boss, equip Niho and chuck a Remedy at it. Oooh,
now
that is a slap to self that I wouldn't wanna get. After being target of few
spells, Tiamat will Reflect itself.
Cast Decoy on your fighter to have Tiamat focus its undivided attention to
that
chr, while you keep wailing on boss. A nice way to keep Tiamat occupied is
to
Berserk it, while keeping Reverse status on your fighter - that way each
strike
will heal him or her. You can further fortify your position by Protect and
Regen spell (take care to renew your protective buffs when they wear off),
whereas tossing Berserk to fighter is another splendid idea. Swap in
Windbreaker for two times boss uses Aero in addition to being under Shell.
Boss' Disablega will miss, and you will see Rake most of the time, mixed
with
occassional Breath here and there when boss crosses certain threshold. If
you
get Sap, counter it with Regen for a healthy HP boost. Curaga gambit in
place
can recover huge chunks of HP in one go, nulling boss' efforts to bring you
down. You can give Shear a try in bringing down boss' MDEF, which in turn
increases damage Cypress Pole deals.
What else can be told... oh, about boss gaining DEF boost when in critical
HP?
Nothing serious, except making him last a bit longer than usual, and that
still
01. RA - Attack
up to 8hits (10% chance), 4% chance to Stop, CT25
02. MA - Watera
all battle - r
03. MA - Aerora
all battle - r
04. MA - Dark
all battle - r
05. SA - Doom
all battle - u
06. SA - Ram
all battle - r
07. SA - Annul
all battle - u
----------------------------- PLACE OF ENCOUNTER ----------------------------Henne Mines / Phase 1 Shaft; save08, RDMC
------------------------------ GET READY! FIGHT! ------------------- party
lv38
Cast Protect, Shell, Regen, Bubble, Faith and Haste on yourself before
going
further. Take care to renew your protective buffs when they wear off.
Checking
status affinities and considering our options, you can put a number of
stuff on
it - Stop, Confuse, Reverse, Slow, Immobilize, Silence, Blind and Sap.
Mark's rephys may inflict Stop and we don't acc that prevents it yet, so
you'll
need to be tossing Remedies in unfortunate event of getting put under Stop.
Doom won't worry you - before timer runs out, foe will be long gone.
Ixtab's
susceptibility to many status changes will be its downfall - toss NihoRem
to
inflict all statuses mentioned above (except Reverse) and laugh at helpless
Ixtab (if you don't have Niho yet, apply Slow, Immobilize, Silence and
Blind).
Equip ranged weapons and start attacking Ixtab - all that it can use now is
Doom and Annul (for latter use Charge to recover some MP). Before you say
Ixtab
ten times, it's defeated.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- After battle return to previous screen.
[Henne Mines / Pithead Junction A]
- Flip blue 'Gate Switchboard', then travel N.
[Henne Mines / North Entrance]
- Head for the exit - now return to Jahara (outside is Wayward Chocobo that
doesn't need to be fed with Gysahl Greens in order for you to ride it) and
claim your reward from Zayalu: 1300 gil, Ether and Soul Powder.
- Warp to Rabanastre.
===========================================================================
====
THE ROYAL CITY OF RABANASTRE town
===========================================================================
====
- Go to [Clan Hall] and speak to Mont for following rewards:
- for Riskbreaker rank: 2x Elixir, 3x Teleport Stone
- Clan Provisioner is now selling Bravery magic. Awesome! Aaaand... Bubble
Belt
can now be bought as well. Double awesome!
- If one gameplay hour has passed since you obtained Lente's Tear, drop by
Giza
and it will be the Dry again. You can go to [Nomad Village] and claim your
reward for felling Gil Snapper, deliver Errmonea Leaf to Lesina for 2x
Remedy
and give Ring og the Toad to village elder Brunoa.
- Warp back to Eruyt and exit into [Golmore Jungle]. Ah, word of caution before you reach Bur-Omisace, you will have to beat up a boss. Or take a
detour
through Feywood... your choice.
AWESOMENESS CHECK NUMERO TEN!
- Before you depart for the boss, you can have following magics in addition
to
those mentioned under previous 'Numero' checks:
Bravery, Fira, Thundara, Blizzara, Haste, Toxify, Countdown
- 47 out of 81 total
- ...status nullifying accessories:
Tourmaline Ring - Poison
Rose Corsage - Silence
Sash - Slow
Argyle Armlet - Blind
Jackboots - Immobilize
Black Belt - Disable
Nishijin Belt - Sleep
Gillie Boots - Oil
Quasimodo Boots - Sap
Power Armlet - Stop
- Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Bubble,
Faith,
Bravery, Haste
- Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify,
Sleep,
Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Doom, Death
- Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta
CritHP for foe
========================== 16 MARKS OUT OF 45 SLAIN
===========================
===========================================================================
====
GOLMORE JUNGLE area
===========================================================================
====
- In [The Needlebrake] go towards E exit - the power of Lente's Tear will
allow
you to pass thru the seal... so - from [The Needlebrake] pass thru
[Whisperleaf
Way] to [The Parting Glade]. Save at GCR and take N exit to [Dell of the
Dreamer].
------------------------ HERE COMES A NEW CHALLENGER! -----------------------No285
Elder Wyrm
G: Boss
C: Greater Dragon
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 27
| 71692
| 999
| 33
| 22
| 74
| 9
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 40
| 16
| 14
| 0
| 0
| 14 | 4200
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
earth
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | yes | yes | imm | yes | imm | imm | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Shell
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Null W&T Effects
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Elder Wyrm tends to focus on foe closest to it.
------------------------------------ NOTES ----------------------------------This is an optional battle.
Appears with 2x Treant.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Succulent Fruit
u - Feystone
r - Emperor Scale
POACH: none
SP.IT: none
much threat though. Sporefall can still be used until end of battle, so
don't
think you're over with it. Another easy way to fell boss is to keep it
asleep
and chuck reflected Aero at it - weakness to wind and Sleep status will
give
you huge bonus to damage. It's all in the stuff you come with and
weaknesses to
exploit.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- New addition: it is possible to completely bypass this boss and not fight
it
at this moment. From Golmore travel S to Feywood to enter [The Feywood /
Walk
of Flitting Rifts], then take E exit into Paramina to enter [Paramina Rift
/
Icebound Flow]. Once you are in Paramina, continue reading further in next
two
paragraphs.
- After battle take E exit to [The Branchway], and another E exit to [The
Greenswathe], and finally E exit to Paramina.
===========================================================================
====
PARAMINA RIFT area
[Paramina Rift / Fading Vale]
- SCR
- exit to Golmore Jungle
[Paramina Rift / Head of the Silverflow]
[Paramina Rift / Freezing Gorge]
- exit to Mt Bur-Omisace
[Paramina Rift / Frozen Brook]
[Paramina Rift / Path of the Firstfall]
- SCR
- Strahl's Anchor (available when Strahl has free travel)
[Paramina Rift / Spine of the Icewyrm]
[Paramina Rift / Silverflow's End]
- exit to Stilshrine
[Paramina Rift / Karydine Glacier]
[Paramina Rift / Icebound Flow]
- exit to Feywood
===========================================================================
====
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION
No.31
Paramina Rift
Comprising a great ravine running through the mountains of the Jagd
Ramooda,
this is a barren land covered in hoarfrost and deep snows. The spent shells
of
airships hang in the frozen river, and here and there can be seen the ruins
of
great cities built during the years if the Galtean Alliance.
Many are the scholars who believe that the Paramina Rift was once a rich
and
verdant land, and that a climate change brought about by the Mist made it
into
the cold, harsh jagd we see today.
-----------------------------------------------------------------------------Violators will be shot (again) - HABNo26
Drop till you shop
- no shops, blimey
Weather forecast
- W&TNo27
Chest contents list
- TRENo19
ASHE'S POSTCARD COLLECTION No.31 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=- From [Fading Vale] take it to E exit to reach [Head of the Silverflow],
then
NE exit to [Freezing Gorge] - a scene will play. Go NE some more and there
it
is - Mt Bur-Omisace.
===========================================================================
====
MT BUR-OMISACE town
[Mt Bur-Omisace / Sand-strewn Pass]
- GCR
- Traveling Merchant
- Traveling Merchant
- Chocobo rental
- exit to Paramina Rift
[Mt Bur-Omisace / Temple Approach]
[Mt Bur-Omisace / Temple Grounds]
[Mt Bur-Omisace / Hall of the Light]
===========================================================================
====
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION
No.32
Mt Bur-Omisace
The sacred mountain of the Kiltia sect, located to the north of the Jagd
Ramooda. A temple was built here by believers to mark the place where the
founder of the Light of Kiltia began to spread the teachings. There are
accounts of the holy city here dating back to writing from the age of the
Galtean Alliance.
On its long history, Mt Bur-Omisace has never fallen under the control of
any
foreign power. On the understanding that Kiltia's followers would exempt
themselves from political dealings in other lands, Kingdom and Empire both
formed a pact to guarantee a holy city's independence, an agreement which
stands to this day.
It would not be an error to call Mt Bur-Omisace itself a shrine to Kiltia.
Apart from the temples, there are only a few residences, with roadside
shops
catering to the steady stream of pilgrims.
In recent years, refugees from war-torn lands have gathered here, forming
camps
on part of the mountain. The priests of Kiltia give them aid that they
might
live here in peace.
As Mt Bur-Omisace is surrounded by jagd, the faithful must cross the Inner
Naldoan Sea by boat in their pilgrimage to the holy city.
===========================================================================
====
LHUSU MINES dungeon
===========================================================================
====
[Lhusu Mines / Shaft Entry]
- Travel W.
[Lhusu Mines / Oltam Span]
- You will bump into Yrlon. Travel W.
[Lhusu Mines / Transitway 1]
- Travel N.
[Lhusu Mines / Shunia Twinspan]
- Travel N.
[Lhusu Mines / Site 2]
- Loop around the area and head W towards [Site 3]. On the way you will be
able
to open 'Wrought Iron Gate' with Site 3 Key KI.
[Lhusu Mines / Site 3]
- Travel S.
[Lhusu Mines / Site 2]
- Snoop around a bit and you will find 'Gate Switchboard'. Press it and you
will open the door in [Site 2], enabling a shortcut. Then take SW exit.
[Lhusu Mines / Shunia Twinspan]
- Travel S.
[Lhusu Mines / Transitway 1]
- Here you can find another 'Gate Switchboard', which opens a gate in
[Transitway 1], enabling another shortcut. There is also a 'Transitway 1
Cart',
which you can ride back to [Shaft Entry] (provided you have flipped the
'Gate
Switchboard' there as I told you when you were hunting for Rocktoise).
Travel
W to next screen.
[Lhusu Mines / Transitway 2]
- Cool, a GCR! Save your game, then talk to Kait, then travel W.
[Lhusu Mines / Tasche Span]
- Travel W.
[Lhusu Mines / Site 9]
- Travel all the way SW until you see a bunch of red spots on the map. That
is
Antlion and a crapload of Killer Mantises with it.
-----------------------------------------------------------------------------No250
Antlion
G: Rank 5 Mark
C: --aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 37
| 106499
| 999
| 37
| 18
| 77
| 17
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 68
| 25
| 24
| 0
| 0
| 25 | 3750
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
earth
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | absorbs | halves | weak
| halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | yes | yes | yes | imm | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Haste
50%: Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, CritHP -> ATT+, Counter
Gain : Null EVA (HP < 50%), Attack+ (HP < 50%), Attack CT = 0 (Enrage)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Potion
u - Charger Barding
r - Cancer Gem
POACH: none
SP.IT: none
- Bounce back to Mt Bur-Omisace (talk to both Gurdy and Hymms to start the
hunts, if you haven't done so already) and then exit to [Paramina Rift].
===========================================================================
====
PARAMINA RIFT area
===========================================================================
====
- Travel to [Frozen Brook] and Monid offers his support. There is a 30%
chance
Trickster will spawn in [Frozen Brook] when you enter the area - if it
does,
Monid will tell you that mark is around (only one time, though). Stay in
the
area near the line separator until a big red spot comes running your way
out of
nowhere (it starts with Invisible status). That is the next mark.
-----------------------------------------------------------------------------No249
Trickster
G: Rank 5 Mark
C: --aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 44
| 61321
| 999
| 37
| 20
| 77
| 25
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 70
| 20
| 27
| 8
| 0
| 25 | 3240
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
holy
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
*1
| *1
| *1
| *1
| *1
| *1
| *1
| *1
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste, Invisible
50%: Protect
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null EVA, CritHP -> ATT+, CritHP -> DEF+, HP Devour, Parry,
Elem. WKN Change
Sleep (you'll need to get rid of Larsa and Monid to prevent them from
waking it
up).
Now lower your chrs' HP into low ranges to increase the damage Balance can
do.
Make sure Faith is on so your damage output is even greater, then pop
Reflect
on (don Ruby Rings) and cast Balance off your chrs - bird will get bashed
nine
times for some exceptional damage. Be on the lookout and prepare to inflict
Sleep again if choco wakes up before going down.
If Tricky enters critical, it'll gain Paling and White Wind, increase in
attack
and defense power, as well as instant rephys. You won't be able to inflict
Sleep for roughly 2 minutes, so just hold your ground and patiently wait
for it
to be gone, then repeat the procedure.
And lastly, Trickster will sometimes run away from battle; if it happens,
don't
chase it as you'll draw unwanted attention from other enemies. It will come
back to you so stay put.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- That is one mark down in this area, next one is in [Spine of the
Icewyrm],
which is your next destination. On route save your game at [Path of the
Firstfall].
-----------------------------------------------------------------------------No236
Feral Retriever
G: Rank 3 Mark
C: Coeurl
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 28
| 22559
| 999
| 33
| 21
| 62
| 17
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 43
| 15
| 22
| 4
| 0
| 14 | 1820
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
wind
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | weak
| halves | absorbs | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | yes | imm | yes | yes | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Shell
50%: Faith
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Piercing Magic, CritHP -> ATT+, Counter, Counter+
Gain : Null VIT (start of battle), Null EVA (HP < 50%), Parry (HP < 50%),
Attack+ (HP < 50%), White Wind (after Purify), Magic CT = 0 (HP <
20%)
Lose : Null VIT (HP < 50%), White Wind (2 minutes elapse)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Pebble
u - Quality Pelt
r - Prime Pelt
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 6hits (10% chance), 4% chance to Sap, CT25
02. MA - Balance
HP < 20% - 1x - a
03. SA - Purify
HP < 50% & under status change - a
04. SA - Stone Gaze
HP > 50% - u
HP < 50% - r
05. SA - Rake
all battle - u
06. SA - Blaster
all battle - u
07. SA - Mind Lash
all battle - r
----------------------------- PLACE OF ENCOUNTER ----------------------------Paramina Rift / Path of the Firstfall; save03, RDMC
------------------------------ GET READY! FIGHT! ------------------- party
lv40
Cast Protect, Regen, Faith, Haste and Bravery on yourself before going
further.
Take care to renew your protective buffs when they wear off. Checking
status
affinities and considering our options, you can put a number of stuff on it
Confuse, Disease, Reverse, Slow, Immobilize, Silence and Blind.
When Feral spots you, toss NihoRem to inflict all of the above statuses
(except
Reverse) and the stage is set for kicking its ass. Since cat is under
Disease,
you'll never see Purify and Balance, chance of getting Petrify is shrugged
upon
as it's easily cured with Gold Needle (spread chrs around), you'll only
need to
look out for Blaster's Sleep, Slow, Silence and Blind (toss a quick Esuna).
Equip your tank with best shield available, Main Gauche and cast Decoy to
have
Feral focus on tank, while tank him/herself and other two chrs kill it
painlessly.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- Return to Gurdy and Hymms in Bur-Omisace to report. Former awards you
with
4800 gil and Deimos Clay, and latter gives you 1500 gil, Recurve Crossbow
and
2x Teleport Stone.
- You now have Deimos Clay, Horakhty's Flame, and Phobos Glaze. Sell off
these
items and Morbid Urn appears in Bazaar. Cough up 250000 gil and buy it to
obtain Canopic Jar, which causes all enemies to be able to drop Arcanas /
High
Arcanas.
- That's all available marks for now. Next batch appears after quite a
while.
- Exit N to [Temple Approach], and N again to [Temple Grounds].
- Go E and at the end climb the stairs to enter [Hall of the Light], then
go N
for a crapload of scenes. Sayonara to Larsa, and you need to go to
Stilshrine.
But first it's just a small trek thru [Paramina Rift]...
===========================================================================
====
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===========================================================================
====
===========================================================================
====
PARAMINA RIFT area
===========================================================================
====
- Go in this direction... [Freezing Gorge], S to [Frozen Brook], SW to
[Path of
the Firstfall], save your game at SCR, W to [Spine of the Icewyrm], S to
[Silverflow's End], and S once more to get to get to Stilshrine.
AWESOMENESS CHECK NUMERO ELEVEN!
- Before you depart for the dungeon, you can have following magics in
addition
to those mentioned under previous 'Numero' checks:
Stop
- 49 out of 81 total
- ...status nullifying accessories:
Tourmaline Ring - Poison
unclear.
-----------------------------------------------------------------------------Violators will be shot (again) - HABNo28
Drop till you shop
- no shops, blimey
Weather forecast
- W&TNo29
Chest contents list
- TRENo20
ASHE'S POSTCARD COLLECTION No.33 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=- Access to last area of the dungeon is possible only after some deadly
events
at Bur-Omisace, when you need to talk to Acolyte to obtain Stone of the
Condemner. Details will be listed further down in the walkthru.
[Stilshrine of Miriam / Walk of Sky]
- Keep going S.
[Stilshrine of Miriam / Walk of Mind]
- Save at GCR, then go S to enter the shrine.
[Stilshrine of Miriam / Ward of Measure]
- In the middle of this room you'll find 'Pedestal of the Dawn'. Equip Dawn
Shard on party leader (you got it way back in Raithwall Tomb), examine the
switch, pick second option and pedestal will activate properly (if you try
operating it with anything else equipped, three enemies will spawn). You'll
be
teleported to another room. Don't forget to switch Dawn Shard off.
[Stilshrine of Miriam / Ward of Velitation]
- Kill enemies as you go and proceed W.
[Stilshrine of Miriam / Walk of Torn Illusion]
- Upstairs, around the room and check out another 'Pedestal of the Dawn',
like
in the first room. Equip Dawn Shard on party leader and voila. Return to
previous room.
[Stilshrine of Miriam / Ward of Velitation]
- Take any stairs you desire to exit E.
[Stilshrine of Miriam / Walk of Revelation]
- Look, a Save Crystal... or rather Life Crystal! Something's odd about
it...
it's green... it attacks you! Beat the Crystalbug and it will turn into
real
SCR. After saving take up the middle W exit.
[Stilshrine of Miriam / Ward of the Sword-King]
- N gate is locked, so tackle S portion. At the end of the path check
'Sword of
Judgment' and N door will now open. Before you depart for the newly shown
'Way
Stone' start poking along the W wall and *wait* few seconds - the wall will
dematerialize and you can take some stairs up into hidden corridors.
[Stilshrine of Miriam / Walk of Torn Illusion]
- Keep climbing the stairs and before you exit out at the top, make sure to
put
Float on, or bring out a chr you don't use and go into next area.
[Stilshrine of Miriam / Cold Distance]
- If not floating, you will be affected by Confuse and Berserk trap.
Quickly
switch out the chr you used as bait and eliminate slimies along with
Matriarch
Bomb if it appeared. There is another trap at the chest you see - open it
and
you can get Shell Shield. If you nab Dark Matter, reload and try again.
Make
your way back to [Ward of the Sword-King].
[Stilshrine of Miriam / Ward of the Sword-King]
- Go and examine the orange 'Way Stone' inside the now open room.
[Stilshrine of Miriam / Ward of Measure]
- You're back in the first room. Take W stairs down and take W exit (when
you
examine the door, pick second choice to advance).
[Stilshrine of Miriam / Cold Distance]
- Immediately take W exit.
[Stilshrine of Miriam / Walk of Prescience]
- Take the topmost of the three passages leading W and you'll come to a
statue
'Stone Brave', which is facing S. Turn it in counterclockwise direction
once to
have it face E (when it faces right direction, statue's eyes will glow).
Then
take S stairs to next area.
[Stilshrine of Miriam / Walk of Reason]
- Carry on, open two huge doors on your way, and start searching for
another
'Stone Brave', located on S end of this room. When you find it, it will be
facing E, so turn it counterclockwise once to have it face N. Take N exit
from
this room.
[Stilshrine of Miriam / Cold Distance]
- Now it's a wise idea to return to outside and save your game. When you
do,
return to this room and take E exit.
[Stilshrine of Miriam / Ward of Steel]
Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
CritHP -> MAG+, Parry, Half MP Cost
Gain : Attack+ (HP < 50%), Spellspring (HP < 50%), Attack CT = 0 (HP < 20%)
Magic CT = 0 (Chain Magick)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Mateus tends to focus on foe who draws the most hate. Subject to change.
------------------------------------ NOTES ----------------------------------Summons 5x Ice Azer to her aid.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Pisces Gem
u - Elixir
r - High Arcana
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
cannot combo, CT25
02. MA - Blizzaja
HP < 50%, after Chain Magick is used - a
again after next 12 commands - a
03. MA - Slow
all battle - u
04. MA - Reflect
all battle - a
05. MA - Flash-Freeze
HP < 80% - a
80% > HP > 50% & again after next 8 commands - a
HP < 50% & again after next 12 commands - a
06. SA - Chain Magick
HP < 50% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Stilshrine of Miriam / Hall of Worth
-----------------------------------------------------------------------------No096/b Ice Azer
G: Ice Elemental
C: Elemental
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 25
| 2708
| 999
| 25
| 26
| 34
| 16
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 45
| 30
| 36
| 0
| 1675
| 1
| 203
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
ice
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
immune | weak
| absorbs | immune | immune | immune | immune |
immune
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | yes | imm | imm | imm | imm | yes | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Resist G&M, Null VIT, Piercing Magic, CritHP -> MAG+,
Return Damage, Half MP Cost
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Subject to change.
------------------------------------ NOTES ----------------------------------Appears with Mateus.
------------------------------------ ITEMS ----------------------------------DROP: c - Ice Magicite
u - Ice Stone
r - Feystone
vr - Ice Crystal
STEAL: c - Ice Magicite
u - Feystone
r - Ice Crystal
POACH: none
SP.IT: mn - Pebble - 10%
cj - Arcana - 16%
--------------------------------- ATTACK LIST -------------------------------01. MA - Curaga
Mateus' HP < 50% - on Mateus - u
02. MA - Blizzard
all battle, some chrs are far - c
03. MA - Sleep
magic casting is detected - on caster - c
----------------------------- PLACE OF ENCOUNTER ----------------------------Stilshrine of Miriam / Hall of Worth; Save 28, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party
lv41
Prepare yourself by wearing Nishijin Belt and Ice Shield, and unequip any
guns
or measures because Ice Azer heavily reduces such damage. Back in BurOmisace
you can purchase Storm Spear and Storm Staff (hidden bonus of upping
thunder
damage) and then wield these weapons. This will not be an easy battle
because
Mateus can only be affected by Oil and is immune to everything else. It's
different song with its helpers - Ice Azer can be put under Sleep,
Immobilize,
Blind, Oil and Sap; so put Azers to Sleep as soon as you can and then blast
them with thunder magic (note that you suffer 5% of damage inflicted). All
foes
in this battle have Piercing Magic, so Reflect will not help you. You will
be
put to Sleep unless you pack Nishijin Belt like I advised. Even though
bosses
have Null VIT, you can cast Shell on yourself to have 50% less chance for
them
to hit you with status effects.
Cast Protect, Shell and Haste on yourself (take care to renew your
protective
buffs when they wear off) - preps are done, so let us get down to riding
this
world of Mateus and bringing it under our command. With Sleep danger out of
way
the other status you can look forward to is Sap from Blizzaja (whip on
Quasimodo Boots), which is used once she loses half HP; and Slow from same
magic spell (equip Sash prior to being hit). Boss follows Chain Magick with
Blizzaja, and can now sling magics at you much faster. All ice damage will
be
reduced by half, and you can increase damage output by putting Berserk on
your
fighter along with Decoy. Mateus has higher prob to evade attacks because
of
Parry, and its magic power increases when in critical HP. Not much to worry
about but to continue beating on it until it succumbs in defeat.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- You now gain the ability to summon Mateus - go S.
[Stilshrine of Miriam / Vault of the Champion]
- Still go S for an event. You will obtain Sword of Kings KI and Sword of
Kings
weapon. Now say "Sayonara" to the shrine and make your way outside. Dejavu?
Deja-vu!
- View the scene, then check GCR and teleport to Bur-Omisace.
===========================================================================
====
MT BUR-OMISACE town
===========================================================================
====
- Head for [Hall of the Light]. Prepare yourself when you enter...
------------------------ HERE COMES A NEW CHALLENGER! -----------------------No381
Judge Master B.
G: Imperial Army
C: Judge
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 30
| 17200
| 999
| 37
| 23
| 60
| 25
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 49
| 26
| 22
| 4
| 0
| 19 | 1980
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | imm | imm | yes | imm | imm | yes | imm | imm | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Shell
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, CritHP -> MAG+, CritHP -> DEF+, Parry, Shield Block, Item+
Gain : Null W&T Effects (HP < 50%), Null VIT (HP < 50%),
Spellspring (HP < 50%), Attack+ (Battle Cry),
Magic CT = 0 (Chain Magick)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Judge Master tends to focus on foe who draws the most hate.
------------------------------------ NOTES ----------------------------------Appears with 3x Judge.
Battle begins with 'Back attack!'.
This battle is different in NTSC-J version. Differences are listed below.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Hi-Potion
u - Ruby Ring
r - Ether
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 6hits (14% chance), 5% chance to Blind, CT25
02. MA - Aero (NTSC-J)
HP > 50% - r
HP < 50% - u
03. MA - Watera (NTSC-J)
HP > 50% - r
HP < 50% - u
04. MA - Immobilizega (NTSC-J)
HP > 50% - r
HP < 50% - u
05. MA - Dark (NTSC-J)
HP > 50% - r
HP < 50% - u
06. SA - Battle Cry (NTSC-U/C)
HP < 70% - 1x - a
07. SA - Kick
HP > 50% - u
HP < 50% - r
08. SA - Chain Magick (NTSC-J)
HP < 30% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Mt Bur-Omisace / Hall of the Light; Save 29, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party
lv41
NTSC-U/C version: Boss is not alone, for he somehow deployed three
additional
Judges behind your back - I wish I could cheat like that in Command &
Conquer,
only that I shall command my three girls into kicking boss' ass, thus
conquering the battlezone. Anyway, he is also the last of the bosses that
start
with buffs on, and you can't do nothing about it but to wait it out - ya,
Dispel is coming out to your friendly neighbourhood magic store soon.
Enough
rambling, let's look what we can do with this guy.
Judges behind you will be throwing Lunge and Water Spout at you (everything
can
be blocked), so pick them off one by one immediately. Boss will take some
time
to casually walk over to place of battle, so use that time - if boss'
Protect
and Shell wear off, Judges will recast it on him, so that gives you another
reason you want to be free of their oppression. Looking at status
affinities...
harharhar, now that is a surprise. You can inflict Stop, Sleep, Slow,
Blind,
Sap and Berserk... wait a minute, was that Stop I wrote? Why yes, it is!
Once you clear Judges off the chessboard, sling Stop on boss and then just
bash
him up; or use NihoRem on him to inflict all statuses at once ('cept
Berserk).
Have none of the goodies I keep advising you to have? Here's how battle
shall
unfold then - boss' regular attack will occassionally Blind someone (make
sure
you do same to him), so Argyle Armlet would be welcome addition. After
losing
30% HP, boss cries with Battle Cry, gaining more firepower. Not much change
in
battle plans except that he heavily reduces physical damage when in
critical
HP, which you can counter by few well placed Firas or similar. Also beware
of
increasingly higher combo rate as you are reducing his HP.
NTSC-J version: You get to look forward to a different boss battle. Unlike
US
version, head honcho will mostly rely on magic attacks so employing Reflect
KTJN SIDEQUEST
- Go speak with Ktjn again and she will have made her decision, then she
disappears from the stairs. Based on answers you have given to her she will
be
inside [Clan Hall]. Go talk to her once more and she will give you Platinum
Sword. This is the end of her quest.
- You're already in [Clan Hall], so speak to Mont for following rewards:
- for felling Vinuskar: 1100 gil
- Mont will also offer you to hunt for one of his elite marks (which you
should
accept):
- Priority Petition No. 7 Carrot (rank 7 mark)
petitioner is Zammadria in [Nalbina Town / West Ward] (inside aerodrome)
- Go talk to all seven petitioners to formalize the contracts.
- There are new magics (Dispel, Bio, Vanish, Death and Vanishga), techs
(Addle
and Bonecrusher), gambits and equipment available, so update accodingly.
Also
by taking airship flight from Rabanastre to Bhujerba, you can buy Syphon
magic
during travel.
- MAKE SURE YOU BUY SOME BUBBLE BELTS NOW! For some silly reason they're
unavailable for buying when your clan rank is Paragon of Justice.
NABREUS' MEDAL QUEST
- A check first - did you see Ma'kleou yet in [Nabreus Deadlands / The
Muted
Scarp]? It is advisable you do so.
- Enter [Lowtown] and go to Dalan's, who is having a visit by Roh'kenmou.
Talk
to him to find out he is after a medallion, which was broken into four
parts.
Dalan had first part, and you have the second part (Blackened Fragment as a
reward from successfully hunting Orthros) and third part (Dull Fragment
from
Waterway puzzle). Talk to Roh'kenmou again and fork over both fragments
(there
really is no use hanging on to them). Remaining piece will require you to
do
some legwork.
- Find Filo prowling the SE corner of [South Sprawl] and talk to her. Note
that
you MUST talk to Roh'kenmou first before she even helps you look for this
fragment. Next travel to [Southern Plaza] and talk to 'Curious Woman' near
the
fountain. Then waltz to [Muthru Bazaar] and talk to people labeled as
'Merchant', with each inquiring about him having dealt with a necklace. One
of
them will offer further hints - go to Yugri's now and speak to 'Sotted
Imperial'. Now go find Kytes in [North Sprawl] near Storehouse Five,
followed
by talking to Filo in [South Sprawl] once more. Finally return to Yugri's
to
have one more word with the Imperial and you obtain Grimy Fragment KI.
- Give the final fragment back to Roh'kenmou - all four pieces together
will
form Medallion of Bravery later. Continuation of the quest will be done
once we
get to Archades.
- Luccio in [Mosphoran Highwaste / Babbling Vale] is now selling 1000
Needles
Gain : Spellspring (HP < 20%), Damage Resist (HP < 20%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Pebble
u - Float Mote
r - Vanishga Mote
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
cannot combo, CT34
02. MA - Fira
all battle - r
03. MA - Thundara
all battle - r
04. MA - Blizzara
all battle - r
05. MA - Bio
HP < 20% - r
06. MA - Drain
before Mystery Waltz - r
after Mystery Waltz - u
07. MA - Invert
before Mystery Waltz - r
after Mystery Waltz - u
08. SA - Hero's March
after Soul Etude - 1x - a
09. SA - Dark Shock
before Mystery Waltz - u
10. SA - Soul Etude
HP < 20% - 1x - a
11. SA - Time Requiem
before Mystery Waltz - u
12. SA - Mystery Waltz
after Hero's March - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Henne Mines / Phase 1 Dig; save09, RDMC
------------------------------ GET READY! FIGHT! ------------------- party
lv42
Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself
before
going further. We'll destroy the dude before your buffs wear off, but if
not,
then renew Protect, Shell and Haste only. Checking status affinities and
considering our options, you can put some stuff on it - Slow, Blind, Sap
and
Berserk.
We'll destroy Mindflayer with Berserk, but before that toss NihoRem to
inflict
Slow, Blind and Sap, while other two chrs use Bacchus' Wine to add Berserk
(alternately use Indigo Pendant and cast Berserk - the acc nulls VIT making
status spells always hit). Now the mark has trouble hitting you with
rephys,
even though it attacks twice as fast. Have Power Armlets equipped (rare
drop
from Wary Wolf) at all times to be Stop-immune, else you may regret it if
the
mark casts Time Requiem (if you don't have Power Armlet, you'll need to
maintain Shell to halve status infliction chances). Once it's under Berserk
influence, pull out your weapons and begin bashing it up.
Be cautious when it near critical HP - let Berserk run out before you apply
it
again. Otherwise there's possibility Mindflayer would heal itself to full
with
Soul Etude (Mystery Waltz and Hero's March will be cut off with Berserk
casting, but if they succeed... cast Dispel to remove buffs gained and
simply
repeat what you've been doing from start of battle).
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- After battle return to [Staging Shaft] (Asdalu will talk of another door
in
[Ore Separation] which he could not open) and use GCR to warp to Jahara.
Talk
to Guromu and you get 2200 gil and Carmagnole, then warp to Mosphoran.
===========================================================================
====
MOSPHORAN HIGHWASTE area
===========================================================================
====
- Save your game at GCR in [Babbling Vale], then travel to [Northern
Skirts]
and look for Atomos.
-----------------------------------------------------------------------------No213
Atomos
G: Rank 3 Mark
C: Mutant Slaven
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 33
| 40020
| 360
| 36
| 14
| 69
| 13
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 47
| 14
| 17
| 0
| 0
| 16 | 2070
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | halves | halves | halves | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | yes | yes | yes | imm | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Shell
50%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null W&T Effects, Null EVA, CritHP -> ATT+,
HP Devour
Gain : Attack+ (HP < 50%), Attack CT = 0 (HP < 20%), White Wind (after
Purify)
Lose : HP Devour (HP < 50%), White Wind (2 minutes elapse)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Potion
u - Tanned Giantskin
r - Gemini Gem
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 8hits (17% chance), CT25
02. MA - Regen
HP > 20% - r
when not in battle - a
03. MA - Protect
HP > 20% - r
when not in battle - a
04. MA - Shell
HP > 20% - r
when not in battle - a
05. SA - Purify
HP > 20% & suffers from bad statuses - a
06. SA - Gnaw
HP > 20% - u
07. SA - Restore
50% > HP > 20% - r
when not in battle - a
08. SA - Power Stun
HP > 20% - u
09. SA - Spin Kick
HP > 20% - u
----------------------------- PLACE OF ENCOUNTER ----------------------------Mosphoran Highwaste / Northern Skirts; save06, RDMC.
Estersand. Claim your reward from No.381: 2400 gil, Stun Bombs, Vampyr
Fang.
- Warp to Salikawood now.
===========================================================================
====
THE SALIKAWOOD area
===========================================================================
====
- Save at GCR in [Quietened Trace] and travel to [Corridor of Ages].
Shortly
before entering Necrohol you will see Braegh.
-----------------------------------------------------------------------------No217
Braegh
G: Rank 4 Mark
C: Mutant Nightmare
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 35
| 43283
| 999
| 34
| 22
| 60
| 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 54
| 16
| 22
| 3
| 0
| 17 | 2340
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element
bonus:thunder
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
immune | absorbs | weak
| immune | immune | immune | immune |
immune
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, CritHP -> MAG+, Return Damage
Gain : Magick Shield (HP < 50%), Magic CT = 0 (HP < 20%)
Lose : Magick Shield (2 minutes elapsed)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES -----------------------------------
none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Storm Magicite
u - Storm Crystal
r - Grimoire Aidhed
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 5hits (10% chance), thunder based, CT25
02. MA - Thundara
HP > 20% & foe is close - u
HP < 20% & foe is close - c
foe is far - c
03. MA - Bleed
all battle - u
04. MA - Immobilizega
all battle - r
05. MA - Berserk
all battle - r
06. MA - Invert
all battle - u
HP < 50% & struck with magic - closest foe - a
07. SA - Rush
HP > 20% - c
08. SA - Snake Lash
HP > 20% - c
----------------------------- PLACE OF ENCOUNTER ----------------------------The Salikawood / Corridor of Ages; save05, RDMC.
------------------------------ GET READY! FIGHT! ------------------- party
lv43
Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself
before
going further. Take care to renew your protective buffs when they wear off.
Checking status affinities and considering our options, you can put a
number of
stuff on it - Sleep, Disease, Reverse, Slow, Disable, Immobilize, Silence
and
Sap.
Reflect and Invert will save the day in Braegh's case. Heal yourself with
Hi-Potions or don two chrs with Ruby Ring acc and send them in for close
combat
(mark has Return Damage), while support chr casts Reflect on self, then
equips
Opal Ring and heals the team with Cura or Curaga, whichever is more
necessary.
Do not be concerned with status changes or Braegh healing itself with
reflected
Thundara, for sooner or later it'll cast Invert which will mark its doom.
In
case you're a bit unlucky and Braegh loses half HP with no Invert being
cast,
it'll shield itself with Magick Shield for 2 minutes, being immune to all
types
of magic attacks.
Invert is a skill that can be reflected (luckily this mark doesn't have
Piercing Magic) and once it lands on Braegh, its HP will be less than 999.
All
it takes now are few well placed blows and horse is history.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- Report to Va'Kansa
you
get to [Phon Coast /
house
and talk to him. Now
Va'Kansa
again for some funny
- Warp to Rabanastre.
===========================================================================
====
THE ROYAL CITY OF RABANASTRE town
===========================================================================
====
- Go to [Clan Hall] and speak to Mont for following rewards:
- for Paragon of Justice rank: High Arcana, 3x Teleport Stone
- New stuff you can buy from Clan Provisioner is Warp Mote. Quite handy for
clearing out unwanted groups of enemies. Note that Bubble Belt is gone
until
you acquire next rank.
- Warp back to Salikawood.
===========================================================================
====
THE SALIKAWOOD area
===========================================================================
====
- From [Quietened Trace] proceed to [Piebald Path] and enter Nabreus.
===========================================================================
====
NABREUS DEADLANDS area
===========================================================================
====
- If this is your first time here, follow these directions: From
[Greencrag] go
W to [The Muted Scarp] (save your game here and make sure you talk to
Ma'kleou
by checking all choice he gives you), then E to [Vale of Lingering Sorrow].
Check around NW end of this area to find Urn with map of [Nabreus
Deadlands].
- Make your way to [Succor Midst Sorrow] - beware, the crystal is in fact
Crystalbug. Kill it and GCR will spawn, so save your game. Now return to
[The
Slumbermead] and look for a secret path in NW corner - it will take you to
[The
Fog Mutters].
- If you have already been here and defeated Crystalbug to form the GCR in
[Succor Midst Sorrow], you can just warp here and go to [The Slumbermead],
then
look for a secret path in NW corner - it will take you to [The Fog
Mutters].
- Follow the path to [Overlooking Eternity]. Your climb will be made
difficult
with lots of undead rising from the ground. Use Niho's ability to inflict
statuses to keep some enemies at bay while you're hacking them down. On the
top
you will find Roblon.
-----------------------------------------------------------------------------No215
Roblon
G: Rank 6 Mark
C: Augmented
Automaton
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 43
| 177365
| 999
| 37
| 30
| 65
| 17
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 69
| 27
| 29
| 0
| 0
| 26 | 4410
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
fire
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
absorbs | halves | halves | halves | weak
| halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect
50%: Shell, Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+, CritHP -> DEF+
Gain : Attack CT = 0 (HP < 20%)
Lose : none
best shield, then send them in for melee damage, while support chr with
Opal
Ring stands back and fires off healing spells, occassionally harming Roblon
with ranged weapons. Toss NihoRem to inflict statuses mentioned above, and
let
fireworks fly.
Roblon will sometimes heal itself with reflected Firas, but reflected
Blizzara
and Thundaras along with chrs' physicals will keep the gauge on your side.
Roblon also uses Fear, AoE skill which lowers MP - I suggest not to bother
with
Charge tech to recover MP, as it will just get emptied again. If your
support
chr gets low on MP, use Charge or Turtleshell Choker for some emergency
healing.
Mark's Blind status will ensure some of its rephys miss, and as battle
wages
into 2nd halftime, you're introduced to a bit more of mark's physicals not to
worry, Blind will still cause a miss here and there.
Finally we come into critical HP, where Roblon's attack and defense power
increase, as well as rephy being able to be executed immediately. Keep Slow
on
the foe at all times as well as Reflect on your chrs as once again Roblon
will
be mostly chucking magic spells. Remove final portion of HP and you win.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- Return to [Succor Midst Sorrow] and warp to Nalbina - claim your reward
from
Morgen: 3100 gil, Giant's Helmet, Mythril.
JOVY QUEST
- Afterwards seek out Jovy in [Nalbina Town / West Ward] and talk to him.
This
is 2nd time out of five.
- Now back to Salikawood to kill Bugs Bunny.
===========================================================================
====
THE SALIKAWOOD area
===========================================================================
====
- Begin at [Quietened Trace] and saving your game, then travel to [Sundappled
Path]. REMEMBER, YOU MUST NOT KILL ANY ENEMIES FROM THE TIME YOU ENTER
SALIKAWOOD. Switch gambits off as you go, and don't kill anything until you
arrive at destination. Krjn will greet you as you enter the area and fight
alongside you. Until you find Carrot, kill all bunnies you encounter, or
they
will aid Carrot in upcoming battle.
-----------------------------------------------------------------------------No251
Carrot
G: Elite Mark
C: ---
HP < 50% - 1x - a
05. SA - Lunge
all battle - u
06. SA - Time Requiem
all battle - r
07. SA - Putrid Breath
HP > 50% - u
HP < 50% - c
under status change - a
----------------------------- PLACE OF ENCOUNTER ----------------------------The Salikawood / Sun-dappled Path; save39, RDMC
------------------------------ GET READY! FIGHT! ------------------- party
lv46
Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself
before
going further. Take care to renew your protective buffs when they wear off.
Checking status affinities and considering our options, you can put only a
few
statuses on it - Slow and Silence.
Carrot presents a good challenge - your acc of choice will be Black Belt to
prevent Disable from Putrid Breath and Power Armlet (rare drop from Wary
Wolf)
to null Stop from Time Requiem. Kjrn will be mainly assisting you by
putting
buffs on your chrs.
When you see the mark, chuck Dispel on it to remove its buffs and it'll use
Hero's March, which you'll simply Dispel again. Move two chrs into melee
range
and have them start attacking, and ensure that support chr is out of
Carrot's
melee range - I find it best when I put this chr behind either Carrot's
back or
behind both melee chrs.
Support chr's role will be to heal melee chrs of status changes that will
be
inflicted with Putrid Breath, and make sure you'll be switching acc in time
before you're hit. Should the mark be put under Slow or Silence, it'll spam
Putrid Breath for a while and then use Purify.
After Carrot loses half HP, it'll use Growing Threat to double its own
level
and raise ATT a bit. Its attacks will increase immensely in power so you'll
need to rely on constant healing. Fortunately Putrid Breath is used more
often
now, so it may be wiser to keep Carrot under Slow and keep applying it
after
Purify does the removal; and consider using Bio or Balance for some magic
damage.
The following tip has been brought to me by users of FF12 GameFAQs board Carrot counts as undead creature and as such healing magic and items will
damage it. So set your chrs up with Reflect and then simply bounce Cure
type
magics off to hit Carrot three times per cast. Renew won't work, by the
way.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- Report back to receive 5200 gil, Stink Bombs and Putrid Liquid.
JOVY QUEST
- Afterwards seek out Jovy in [Nalbina Town / West Ward] and talk to him.
This
is 3rd time out of five.
- That makes all of the marks slain. All that remains from optional stuff
is
one esper in Stilshrine. Even though I try to take on everything as soon as
I
can, fighting Zeromus at this moment isn't recommended - during the battle
you
cannot use magic, and you don't have a steady supply of X-Potion yet. It
doesn't mean it's impossible, though, just very hard - if you go to Nabreus
and
chain Banshees there, you can get Black Mask (+53 MDEF) as very rare drop.
Similarly, Maximillian (+58 DEF) is a very rare drop from Elvoret in
Necrohol.
I will return to this guy when I have a steady supply of X-Potion
available.
- Warp back to Salikawood and proceed to [Living Chasm]. Head for E exit...
it's closed? Talk to 'Moogle Boss' in front and he'll ask you to gather
nine
other moogles (a counter appears). They all get marked on your map, so all
you
need to do is get there and talk to their pompomasses. There are 3 moogles
in
[Path of Hours], 2 in [Trunkwall Road], and 4 in [Garden of Decay]. Back to
Salikawood and start hunting them down. When you find last batch of
moogles,
make sure to agree to tag along.
- Path from Salikawood is open. Talk to 'Moogle Boss' and get a present Quasimodo Boots. Hey, Christmas comes early this year! If you talk to all
other
moogles, they will mention doing the repairs in [Mosphoran Highwaste],
[Cerobi
Steppe] and [Necrohol of Nabudis]. Additionally, fixing the gate has caused
another esper to become available, and it ain't as tough as the bozo in
Stilshrine. But before fighting it, proceed just a few more screens further
E
to [Phon Coast], where you will be able to buy some new equipment and
spells.
- Exit E to the beach.
===========================================================================
====
PHON COAST area
[Phon Coast / Kaukula Pass]
- SCR
- Strahl's Anchor (available when Strahl has free travel)
- exit to Salikawood
[Phon Coast / The Reseta Strand]
[Phon Coast / The Mauleia Strand]
[Phon Coast / Pora-Pora Sands]
- has choco-tracks to [Caima Hills]
[Phon Coast / Cape Uahuk]
[Phon Coast / Cape Tialan]
[Phon Coast / The Hakawea Shore]
- Wayward Chocobo
- There is a house with four bangaas in front of it. This is the Hunt Club,
but
we cannot enter it just yet. You need to wait until you enter Archades and
complete the events in Draklor Laboratory.
- Let's take care of the esper in Mosphoran - warp there.
===========================================================================
====
MOSPHORAN HIGHWASTE area
===========================================================================
====
- In [Babbling Vale] talk to 'Learned Man' next to one of the Shrines. I
hope
you got all that from 'Learned Man', cos I sure as hell did not. Hehe!
Anyway,
touch 'Shrine of the South Wind' and then look at your map. An "!" will
denote
where floatweed is located in [Empyrean Way].
- Go to [Rays of Ashen Light] and look for 'Wayward Chocobo' - feed it one
Gysahl Greens and get on it. Ride it to [Empyrean Way], then walk across
the
floatweed and proceed W to [Skyreach Ridge]. Dismount the choco and take W
exit
back to [Babbling Vale].
- Walk as far as you can and then knock down 'Weathered Rock', then fiddle
with
'Shrine of the West Wind' (you can nab Embroidered Tippet from the treasure
pot
nearby the shrine), and lastly with 'Shrine of the Northwest Wind'. Save
your
game, then return to [Skyreach Ridge] and proceed N towards [Empyrean
Seat].
Get ready!
-----------------------------------------------------------------------------No263
Exodus
G: Esper
C: The Judge-Sal
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 46
| 119060
| 999
| 43
| 34
| 85
| 26
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 82
| 31
| 31
| 0
| 0
| 52 | 5400
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | halves | halves | halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Reflect, Protect
50%: Shell
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
CritHP -> DEF+, HP Devour, Half MP Cost
Gain : Attack CT = 0 (HP < 20%), Paling (HP < 20%), Spellspring (Unleash),
Magic CT = 0 (Unleash)
Lose : HP Devour (HP < 50%), Paling (2 minutes elapse)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------During battle Seal Item field is preventing you from using items.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Libra Gem
u - Elixir
r - High Arcana
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
cannot combo, 4% chance to Stop, CT25
02. MA - Flare
HP < 80% - a
again after next six attacks - a
HP < 80% & Dispel or Dispelga is cast on Exodus - a
03. MA - Scathe
after Unleash - a
again after next six attacks - a
HP < 80% & Dispel or Dispelga is cast on Exodus - a
04. MA - Reflect
when Reflect wears off - a
after Flare or Scathe - a
05. SA - Unleash
HP < 50% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Mosphoran Highwaste / Empyrean Seat; save31, RDMC.
------------------------------ GET READY! FIGHT! ------------------- party
lv47
Protect, Shell, Haste, Bravery and Bubble on your chrs, then Dispel on
Exodus
and begin hacking away. Status-wise Exodus can only be affected with Slow -
bleh. Unlike previous optional espers we fought Exodus is going solo, and
before it becomes SOL, it'll put up quite a fight.
For acc you are wise to equip Power Armlet on your tank and Bubble Belt for
your two healers. Also take this advice to heart - after Exodus loses 20%
HP,
DO NOT CAST DISPEL on Exodus, ever. If you do, Exodus counters with Flare
or
Scathe and you really don't need another extra strong spell pouring down
onto
you. But do take the opportunity and use few Shear techs to lower boss'
MDEF.
It is also important that your chrs are spread apart to avoid Scathe
hitting
everybody. To play it safe, have your tank move in close and dish physical
damage, while you have two healers kitted with ranged weapons on opposite
sides. Exodus can't ignore EVA, so a good shield will go a long way.
Items cannot be used during this battle, and you wouldn't be needing them
anyway. Battle goes pretty smoothly (take note of esper taking as much
damage
as it causes) until you chip off first 20% of esper's health. Say hello to
Flare, which will now come in after each 6 commands. Yes, yes, it may be
tempting to use Dispel to remove boss' Reflect, but refrain from doing so in
addition to Flare or Scathe counter Reflect simply gets recast. If you
insist
on pestering boss with magics, use Reflect-THIS! strategy or don Opal Ring
which ignores Reflect status.
With 50% HP gone Exodus uses Unleash and then pulls out its trump card in
form
of Scathe - keep those chrs spread out! Like with Flare, Scathe is incoming
after each next 6 commands; esper unfortunately loses HP Devour now.
With critical HP Exodus introduces last ditch effort to be a victor - it
will
erect Paling... that's all? It's pretty bothersome to try and wait it out
while
being bombed with spells, so instead use Reflect-THIS! strategy or don Opal
Ring and send few non-elemental spells in Exodus' direction until it's
gone.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- You now have the ability to summon Exodus! Return to [Babbling Vale] and
warp
to Phon.
===========================================================================
====
PHON COAST area
===========================================================================
====
- Here is a little treat for you (credit: KADFC for showing it to me). In
[Phon
Coast / Hunters' Camp] take a chocobo and ride it towards Tchita Uplands.
In
Tchita Uplands go all the way E until you end up in [Tchita Uplands / The
Shaded Path]. Here try to ascend the grassy slope between two smaller
rocks,
and a bangaa 'Game Hunter' will warn you about entering Cerobi. Press on
anyway
and you'll be able to enter Cerobi Steppe. You also need to make sure you
attempt to climb the slope before the time for chocobo riding runs out.
- Once you're in Cerobi, you'll likely have like maybe 20 seconds left in
riding time. Once you're off the chocobo, make it all the way SE by foor
until
you enter Balfonheim.
- In [Balfonheim Port / Sea Breeze Lane] you can talk to few people (you
cannot
enter other areas of Balfonheim yet), and when you want to return, simply
use
GCR to warp back to [Phon Coast / Hunters' Camp].
- So what is the purpose of this trip? Cerobi Steppe is littered with great
treasures, among which you can find an infinite source of Ribbon.
- You have the ability to try obtaining a Ribbon, an accessory that nulls
most
negative statuses (sadly it will not shield you against KO), but you need
to
have Diamond Armlet, which is obtainable from [Tchita Uplands / Garden of
Life's Circle] treasure. Take a trip to [Cerobi Steppe / Crossfield] and
start
prying open treasures there while having Diamond Armlet equipped. If you
don't
have it yet, wait until clearing next dungeon and you will be able to buy
Diamond Armlet.
- With [Phon Coast] map in your pocket, go N to exit the camp into [Caima
Hills], then hike NE to [Limatra Hills] and NE into [Rava's Pass]. Save
your
game here, then exit N to Tchita.
===========================================================================
====
TCHITA UPLANDS area
[Tchita Uplands / Realm of the Elder Dream]
- exit to Phon Coast
[Tchita Uplands / The Skytrail]
[Tchita Uplands / The Chosen Path]
- GCR
- Strahl's Anchor (available when Strahl has free travel)
[Tchita Uplands / Oliphzak Rise]
[Tchita Uplands / The Nameless Spring]
- SCR
[Tchita Uplands / Garden of Life's Circle]
[Tchita Uplands / The Highlands]
[Tchita Uplands / Fields of Eternity]
- exit to Sochen Cave Palace
[Tchita Uplands / Sundered Earth]
[Tchita Uplands / The Lost Way]
[Tchita Uplands / Uazcuff Hills]
[Tchita Uplands / The Shaded Path]
- SCR
- exit to Cerobi Steppe (way there is blocked now, but debris will be
removed
eventually when you progress far enough; however,
if
Mandragora Prince tends to focus on foe who draws the most hate.
------------------------------------ NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: u - Four-leaf Clover
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 5hits (10% chance), 4% chance to Sleep, CT25
02. MA - Cura
any Mandy's HP < 50% & 2+ Mandys still alive - on Mandy in need r
03. MA - Esuna
somebody in Mandy group has Silence - on ally - c
04. SA - Pollen
HP > 50% - u
HP < 50% - c
05. SA - Ram
all battle - u
06. SA - Warsong
Mandy group is together - r
----------------------------- PLACE OF ENCOUNTER ----------------------------Sochen Cave Palace / Hall of Lambent Darkness
-----------------------------------------------------------------------------No151
Alraune King
G: Plant
C: Mandragora
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 37
| 9069
| 999
| 32
| 26
| 72
| 30
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 53
| 25
| 22
| 9
| 0
| 5
| 1200
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
earth
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | imm | imm | imm | yes | imm | imm | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, CritHP -> ATT+, Item+
Gain : Attack+ (HP < 50%), Parry (HP < 50%), Attack CT = 0 (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Alraune King tends to focus on foe who draws the most hate.
------------------------------------ NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: u - Gimble Stalk
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 8hits (10% chance), 4% chance to Sap, CT25
02. SA - Pollen
HP > 50% - r
03. SA - Ram
HP > 50% - u
04. SA - Mystery Waltz
Mandy group is together - r
----------------------------- PLACE OF ENCOUNTER ----------------------------Sochen Cave Palace / Hall of Lambent Darkness
-----------------------------------------------------------------------------No153
Onion Queen
G: Plant
C: Mandragora
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 37
| 9069
| 999
| 32
| 26
| 73
| 30
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 53
| 25
| 23
| 8
| 0
| 5
| 1200
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
wind
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | weak
| | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | yes | imm | yes | imm | imm | imm | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, CritHP -> MAG+, Spellbound,
Gain : Spellspring (HP < 50%), Magic CT = 0 (HP < 50%),
Null W&T Effects (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Onion Queen tends to focus on foe who draws the most hate.
------------------------------------ NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: u - Onion
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 5hits (10% chance), 4% chance to Silence, CT25
02. MA - Curaga
any Mandy's HP < 50% - on Mandy in need - u
03. MA - Protect
Mandy group is together - r
04. MA - Shell
Mandy group is together - r
05. MA - Vespersong
Mandy group is together - r
06. MA - Pollen
HP > 50% - u
HP < 50% - c
07. MA - Ram
all battle - u
----------------------------- PLACE OF ENCOUNTER ----------------------------Sochen Cave Palace / Hall of Lambent Darkness
-----------------------------------------------------------------------------No155
Pumpkin Star
G: Plant
C: Mandragora
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 37
| 9069
| 999
| 33
| 25
| 72
| 31
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 52
| 26
| 22
| 8
| 0
| 5
| 1200
| 0
HP < 50% - c
09. SA - Mystery Waltz
Mandy group is together - r
----------------------------- PLACE OF ENCOUNTER ----------------------------Sochen Cave Palace / Hall of Lambent Darkness
-----------------------------------------------------------------------------No157
Topstalk
G: Plant
C: Mandragora
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 37
| 9069
| 999
| 32
| 25
| 72
| 31
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 53
| 25
| 23
| 9
| 0
| 5
| 1200
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
fire
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | imm | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, CritHP -> ATT+
Gain : HP Devour (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Topstalk tends to focus on foe who draws the most hate.
------------------------------------ NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: u - Tomato Stalk
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST --------------------------------
01. RA - Attack
up to 5hits (10% chance), 4% chance to Disable, CT25
02. MA - Ram
all battle - u
03. MA - Scream
HP > 50% - u
HP < 50% - c
04. MA - Mystery Waltz
Mandy group is together - r
----------------------------- PLACE OF ENCOUNTER ----------------------------Sochen Cave Palace / Hall of Lambent Darkness; Save 31,BLMC.
------------------------------ GET READY! FIGHT! ------------------- party
lv48
Five little Mandys on a wall... you're lucky there isn't 100 Mandys! When
their
funny introduction is off, Mandys scatter in various directions to buff
themselves up. Now trust me when I say that you do not want to let them do
that. In worst case scenario you're looking at 3x Mystery Waltz, Vespersong
and
Warsong - first increases foe's lv by 20%, second increases foe's MAG by
20%,
and third increases foe's STR by 20%, and all of those are permanent
effects.
Imagine trying to take on lv99 Mandy group - you will get teared apart.
Checking status affinities all little guys have one thing in common - they
can
be affected with Disease, and two other statuses. Mandys themselves can
also
throw almost every status in the book at you and oh boy, will you curse a
lot.
Or you can Berserk whole group and just take them out one by one, while you
heal madly.
For starters I suggest you have Nishijin Belt on to prevent Sleep. Disable
is
more harmful than Sleep, but you will see it far less often than Sleep.
Even
though Star has Null VIT, you can cast Shell on yourself to have 50% less
chance for boss to hit you with status effects (will apply for all others
as
well). Having the best shield currently available with all Shield Block
licenses learned will also go a long way to blocking Pollen and Scream
attacks.
With that out of the way you will need a healthy supply of Remedies,
possibly
with all Remedy Lore licences. Now the question comes, who to eliminate
first... I suggest to get rid of guys that do Waltz crap - Topstalk, King
and
Star. Of course they won't go down that easily and will put up quite a
fight,
what with constant Pollens and Screams coming your way (for chr with
Confuse
equip wimpy weapon until status is gone).
If you have NihoRem possibilities, chuck a Remedy on King to Stop it, Star
to
put it to Sleep, and Queen for her to undergo Silence. This will also add
Disease to them preventing healing, so why not do the same to Topstalk and
Prince as well? If there is no NihoRem available, things may get little
tougher.
Mandys have high VIT so your status magic may miss often, but you could
equip
Mirror Mail and have status magic cast by foes reflected off yourself.
Remember
to switch to healing with items in this case, so you don't accidentally
heal
any of your foes.
At start of battle quickly give chase after majority of Mandys to prevent
them
from using group skills, and instead focus on their enemies (you, that is).
Pry
open Star's HP supply and freeze it up a bit with Blizzara spells (if you
used
NihoRem to put it to Sleep, so much better) until it is eliminated. With
that
status caster is out of picture and you can have first sigh of relief.
Begin shooting after Topstalk next - it is weak to water, so you can have a
chr
equip Murasame and slice it apart like a true samurai. It's possible that
Topstalk may kill itself thanks to HP Devour it gains when out of half HP.
That's two down, and King goes next - abuse wind weakness with Gladius and
scatter foe's leaves thru the wind. And now just the healers remain.
Roast Prince with few Fira spells, and then just bash Queen up until it
succumbs to KO as well.
If you still get overwhelmed, try using your espers or in last case, wait
until
Mandys are together and then perform a Quickie but also make sure you chain
together enough attacks to trigger Concurrence afterwards.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- After killing them, take either E or W exit. You can also return to the
kid
that gave you the mission and you will get 1000 gil and 3x Remedy.
[Sochen Cave Palace / The Acolyte's Burden]
- Follow the path, take N branch when coming across it. Go N all the way,
and
examine SCR. Kill Crystalbug for real SCR to appear. Save thy game, than
exit E
to next area.
[Sochen Cave Palace / Mirror of the Soul]
- Open the two doors, then *hug* the right wall until you come to the Urn
with
the map of Sochen Palace. There is 'Pilgrim's Door' located in middle of
this
area, leading N... but when you try opening it, you can't. Read the
inscription
to get a clue on what you must do... Take a look at the map - you will see
that
[Mirror of the Soul] is connected to [Falls of Time] with five entrances.
From
left to right, I will name them A1, A2, A3, A4 and A5. Likewise, [Falls of
Time] is connected to [Destiny's March] with five entrances as well. From
left
to right, I will name them B1, B2, B3, B4 and B5.
[Sochen Cave Palace / Mirror of the Soul]
[Sochen Cave Palace / Falls of Time]
[Sochen Cave Palace / Destiny's March]
- Take A5 and you will be in [Falls of Time], just above A5. Now here is
how
you need to walk to get rid of the waterfalls:
A5, A1, notice about waterfall course being changed, B1, B4, notice about
waterfall course being changed, A4, A2, notice about waterfall course being
changed, B2, B3, you hear 'Pilgrim's Door' open in the distance, A3. Now
open
'Pilgrim's Door' and claim a weapon from the treasure.
- That was one puzzle. For the other you have to go to [Destiny's March].
W-most door is called 'Ascetic's Door' and has another stupid mechanism
that
won't let you advance. Read the inscription for a clue, and then look at
the
map and you will see how a part of the area forms a circle, kinda like a
clock.
Let us mark the areas as 3 o'clock, 6 o'clock, 9 o'clock and 12 o'clock.
Some
of the doors are marked as 'Door of Hours', and some as 'Ancient Door'.
Start
by approaching 3 o'clock from E side, but you must not open any doors to
get
there. The easiest way to do it is to take either B3, B4 or B5 entrance
coming
from [Falls of Time].
- So, beginning from 3 o'clock, go like this: SW to 6 o'clock, then NW to 9
o'clock, then NE to 12 o'clock, then SE to 3 o'clock. If you do it
correctly,
you will hear 'Ascetic's Door' unlock. That is it for now - with both
puzzles
solved and a boss coming up it is a good idea to return to [The Acolyte's
Burden] and save your game. When you do, return to [Destiny's March] and
take N
exit.
[Sochen Cave Palace / Hall of Shadowlight]
------------------------ HERE COMES A NEW CHALLENGER! -----------------------No291
Ahriman
G: Boss
C: Undead Lord
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 38
| 62149
| 999
| 36
| 30
| 69
| 18
b
| 38
| 700
| 999
| 33
| 30
| 69
| 16
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 56
| 23
| 22
| 3
| 0
| 28 | 3000
| 0
b
| 53
| 20
| 18
| 2
| 0
| 0
| 10
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm |imm*1| imm | imm | imm | imm |imm*1| yes |imm*1| imm |imm*1|
imm*1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm |imm*1| imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Resist G&M, Parry
Gain : Null EVA (HP < 60%), Null W&T Effects (HP < 60%), Null VIT (HP <
60%),
Damage Resist (HP < 60%)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Ahriman tends to focus on foe under Doom, followed by foe with highest HP.
Subject to change. Rook has similar preferences.
------------------------------------ NOTES ----------------------------------Both original and fake Ahriman are immune to Critical HP.
*1 Version (b) can be affected by Reverse, Blind and Oil, and may also be
susceptible to Stop, Disable and Silence.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Sky Jewel
u - Death Powder (a)
r - Maduin Gear (a)
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 8hits (17% chance), CT25
02. MA - Fira
all battle - r
03. MA - Thundara
all battle - r
04. MA - Blizzara
all battle - r
05. MA - Immobilizega
(a) - HP < 60% - r
06. MA - Toxify
all battle - r
07. SA - Boon
(b) after 3rd Divide - on chr with lowest HP - a
08. SA - Phantasmal Gaze
on chr with lowest VIT - r
09. SA - Doom
all battle - r
10. SA - Divide
(a) HP < 60% - 1x - a; summons 1x fake Ahriman
(a) HP < 40% - 1x - a; summons 3x fake Ahriman
(a) HP < 20% - 1x - a; summons 6x fake Ahriman
11. SA - Maser Eye
(a) HP < 20% & all fake Ahrimans eliminated - c
----------------------------- PLACE OF ENCOUNTER ----------------------------Sochen Cave Palace / Hall of Shadowlight; Save 32, BLMC.
------------------------------ GET READY! FIGHT! ------------------- party
lv49
Oh no, it's a zombie! *readies shotgun and blows its brains out* That
wasn't so
hard, was it? What? I'm playing wrong game? *Ashe kicks me in the butt* Oh,
you
can do that as many times as you want!
After a not so impressive Ahriman's enter-da-stage let us take a look at
its
status affinities - just Slow... but better that than nothing. Flip NihoRem
on
it (I hope you acquired Niho by now) or manually cast it until it is
affected.
First strikes from boss will not be dangerous, some crappy lv2 magic and
occassional strike. You can wear Mirror Mails and have boss hurt itself
with
reflected magic, and clear Doom with Remedy. Since Ahriman is undead,
casting
Cura (not Curaga) off yourself will get the job nicely done as well
(arrange
gambits for healing with items)... oh, and wear Jackboots for Immobilize
immunity. Beware of Phantasmal Gaze and remember to equip wimpy weapon in
case
you get Confuse charm (have lowest VIT chr wield ranged weapon to keep
him/her
away from two main fighters). Even though boss has Null VIT, you can cast
Shell
on yourself to have 50% less chance for boss to hit you with status
effects.
After Ahriman's missing 40% HP, it will Divide itself and bring in a fake.
Faker can use most abilities that real deal can, except that it has only
700 HP
and can be affected by more status changes. Don't bother with it, instead
prepare Cura and target it at Ahriman/s - one cast will be enough to defeat
the
faker.
Be careful now - Ahriman will ignore both EVA and VIT, so its attacks will
start hitting a lot more often. The suckiest thing is Phantasmal Gaze
always
finding its mark... aaah, just cope with it for now. Ahriman also cuts any
damage received by 30%, so put up your dukes! Laugh at it as it tries to
use
Immobilizega unsuccessfully.
At 40% HP remaining Ahriman summons three fakers, which can be squashed
with a
nice Cura again. Not much is different until 20% HP left, where boss
summons
six fakers. Here's where things get a bit odd - faker will sometimes use
Boon,
but on my chrs and not on the main boss. When you clear them out with Cura,
beware of Maser Eye, strong dark physical attack. Should you decide not to
worry about it, leave one fake alive until original is defeated. Set up one
of
your gambits to hit a foe with less than 1000 HP with 1000 Needles - once
five
fakers are gone, switch this gambit so that a Potion is thrown onto faker
letting you know which is which. Afterwards switch the gambit off and kick
original Ahriman's ass back where it came from.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- Take E exit after the battle.
[Sochen Cave Palace / Temptation Eluded]
- Follow the path and take another N exit.
[Sochen Cave Palace / Chamber of the Chosen]
- Loop around the room to check 'Disused Pedestal'. Activate it and there
we
go.
[Sochen Cave Palace / Skybent Chamber]
- Save your game at GCR, then take N exit to enter Archades.
===========================================================================
====
OLD ARCHADES town
[Old Archades / Alley of Low Whispers]
- Stranded Merchant
- exit to Sochen Cave Palace
[Old Archades / Alley of Muted Sighs]
- SCR
- exit to Archades
===========================================================================
====
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION
No.37
Old Archades
District on the outskirts of Archades. With the transfer of governance to
the
Imperial system, a new city was created, the existing city blocks now
belonging
to the old quarter.
At the time, the underprivileged lived here along with nobles who had lost
power with the rise of the Empire, while those with power lived in the new
city.
Now, several centuries later, little has changed. The residents of the old
quarter are largely itinerants and those others outside the protection of
Imperial law. Unlike the new city where buildings tower towards the sky,
the
old city remains brick and stone. Everything feels neglected, abandoned to
a
fate of slow decay.
With officials less than inclined to worry about the old quarter's
governance,
little or no effort has ever been made to revitalize the area.
[Archades / Nilbasse]
- Vint's Armaments
- Cab Queue
[Archades / Tsenoble]
- GCR
- Cab Queue
- 'Enter - stage right' to Draklor Laboratory (one time only use)
[Archades / Grand Arcade]
- you can only access this area if you own Sandalwood Chop
[Archades / Highgarden Terrace]
- you can only access this area if you own Sandalwood Chop
===========================================================================
====
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION
No.38
Archades
The capital of the Archadian Empire. Still small when it first formed as a
city-state, it grew tremendously during the long peace fostered by the
Galtean
Alliance. When the Empire was formed, the city center was relocated,
forming
the Archade we know today.
Though poor in both natural resources and land, Archades came to prominence
as
a city of innovantion and learning. All information and technology gathers
here, and the famed mages and artificers born within her walls are legion.
Knowledge, then, is the true strength of the Archadian Empire.
The city of Archades forms an octagon with the Imperial Palace as its
center.
Around the Palace sit the Senate Chambers and other administrative
quarters,
beyond which lies a booming mercantile district. The buildings in the city
center are quite tall, with the lower floors being used mainly as
residences.
The difference in heights between the various building makes this a city of
small airships, that being the most efficient means of accessing all levels
of
the metropolis.
More than half the population of Archades is hume, and while at one time
all
lived near the ground, of late, those of power or particular wealth have
taken
to living in the higher apartments and traveling exclusively by provate
airship.
-----------------------------------------------------------------------------Violators will be shot (again) - HABNo35
Drop till you shop
- SHPNo19
Weather forecast
- W&TNo36
Chest contents list
- no chests
ASHE'S POSTCARD COLLECTION No.38 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=- You start in [Trant] - Bal leaves for a while. Go W into [Molberry] and
enter
Bulward's. Inside buy two maps from Cartographers' moogle upstairs - map of
[Tchita Uplands] for 3300 gil, and map of Archades for 230 gil. With the
map in
tow depart for [Nilbasse]. Find a taxi here and talk to the driver. You'll
need
nine Chops, and you need to cough up 2500 gil for Jules.
- Use [Molberry] where you can get 9 Chops. You need to address first
person to
get a piece of info, and then find the corresponding person to give that
info
to. Only one at a time, though!
- To get access to all areas, you need to get 28 Pine Chops. Below is the
list
of people you need to match up. When you have 28 Pines, go to any shop in
town
and seek Chopmaster upstairs, then trade Pines for Sandalwood Chop.
RIENNA
Philosopher of Cuisine - Dangerous Chef
Greenseller - Vegetable Seller
Good Brother - Waiting Woman
Tour Leader - Bhujerban Lady
Lucky Man - Romantic Lady
Tarot Readed - Happy Novelist
Lazy Profiteer - Researcher's Wife
TRANT
Smitten Man - Smitten Woman
Historian - Perceptive Man
Farce-Goer - Girl on an Errand
Music Appreciator - Lutenist
Boutiquere - Moneyed Gentleman
Builder - Artistan Architect
NILBASSE
Aspiring Starlet - Faded Star
Determined Researcher - Ex-Researcher
Worried Husband - Materialistic Woman
Senior Researcher - Failed Researcher
Athletic Woman - Avid Reader
Gentleman Onlooker - Eager Crier
MOLBERRY
Talented Woman - Akademician
Would-be Judge - Judge's Wife
Ardent Woman - Ardent Man
Look-alike - Look-alike
Proud Mother - Tutor
Avid Traveler - Traveling Gentleman
Reminiscing Lady - Family-minded Girl
Poor Husband - Poor Wife
Daughter-in-Law - Man from Giza
- If you are rolling in gil, and I mean seriously rolling in gil, you are
able
to buy Pinewood Chop for 20000 gil - go to any Chopmaster and talk to him,
then
say 'Just passing through.', then talk to him again and now choose 'I'd
like to
buy a chop.' - after some soapy smith drama he will offer to sell you
Pinewood
Chop for 20K gil... if you have the money to go for all 28 Pines, knock
yourself out.
- There are new magics (Aeroga, Reflectga, Blindga, Silencega, Graviga),
equipment and techs (Shades of Black, Stamp) available.
JULY QUEST
- Enter Charlotte's and find July inside kneeling. Talk to her and she will
thank you for the help way back in Nalbina. As a reward you get Salamand
Halcyon. This completes the quest.
NABREUS' MEDAL QUEST
- Also inside Charlotte's you will find Roh'kenmu inside (this isn't the
same
guy, inspite of having similar name). Some Otto guy apparently has
Moonsilver
Medallion - talk to the people inside the store and one will mention that
Otto
has hooked up with a woman from [Old Archades]. That's a lead, so go there.
===========================================================================
====
OLD ARCHADES town
===========================================================================
====
- In [Alley of Muted Sighs] along N edge you will find Otto talking to a
woman.
Speak to him and you will obtain Moonsilver Medallion KI - return to
Archades.
===========================================================================
====
THE IMPERIAL CITY OF ARCHADES town
===========================================================================
====
- Go to Charlotte's again and give Moonsilver Medallion to Roh'kenmu - it
will
form Medallion of Love later.
- You can accept a new bill from Notice Board in Granch's.
- Bill No.19 Darksteel (rank 4 mark)
petitioner Homesick Man is in [Archades / Nilbasse] (in Armament's shop)
- Go talk to petitioner to formalize the contract. There is a GCR in
Tsenoble
and you're only an inch away from it... once you have nine Pines, get to
the
taxi and pay that bastard. Pick first choice to continue to [Tsenoble].
Save at
GCR, go N for a scene, then go S for another scene... now use GCR to warp
to
Sochen.
===========================================================================
====
===========================================================================
====
STILSHRINE OF MIRIAM dungeon
===========================================================================
====
[Stilshrine of Miriam / Walk of Mind]
- Travel S.
[Stilshrine of Miriam / Ward of Measure]
- Walk to 'Way Stone' on S end and examine it, then choose to use Stone of
the
Condemner KI.
[Stilshrine of Miriam / Throne of Veiled Gods]
- Before you open S door, take note to cast buffs on yourself. When ready,
open
the door and engage!
-----------------------------------------------------------------------------No268
Zeromus
G: Esper
C: The Condemner
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 51
| 166888
| 999
| 44
| 35
| 87
| 19
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 86
| 29
| 33
| 0
| 0
| 55 | 5670
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | halves | halves | halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Reflect, Protect, Shell
50%: Regen
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
CritHP -> MAG+, HP Devour, Parry, Spellspring
Gain : Attack CT = 0 (HP < 20%), Magic CT = 0 (HP < 20%),
Damage Resist (Greater Barrier)
Lose : HP Devour (HP < 50%)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------During battle Seal Magic field is making you unable to use Magic command.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Cancer Gem
u - Elixir
r - High Arcana
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 3hits (10% chance), 4% chance to Stop, CT25
02. MA - Hastega
all battle - r
03. MA - Slowga
all battle - r
04. MA - Stop
all battle - r
05. MA - Gravity
all battle - u
06. MA - Piercing Graviga
HP < 80% - a
80% > HP > 50% & after each next 8 commands - a
HP < 50% & after each next 6 commands - a
07. SA - Greater Barrier
HP < 50% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Stilshrine of Miriam / Throne of Veiled Gods; Save30, RDMC.
------------------------------ GET READY! FIGHT! ------------------- party
lv51
Again - Protect, Shell, Haste, Bravery and Bubble on your chrs *BEFORE* you
enter the room. During the battle magic field makes you unable to use
magics,
so you will need to rely on items for revival and HP recovery. Though this
isn't my usual suggestion, here it is - since you can't use MP, launch a
Quickie right off the bat to inflict severe damage on Zeromus and use
reserve's
MP for additional Quickie.
Most annoying status in this battle will be Stop, so Power Armlet to the
max.
If you have Shell Shields, now's the time to equip them - remember, Shell
halves base chances for statuses to hit. Healing will be done with X-Potion
gambit, and make sure you've learned all Potion Lores.
Dark Lords will spawn periodically during the battle to aid Zeromus - they
will
mostly cast Toxify and use Lunge. You can render boss' sidekicks harmless
by
using NihoRem combo (advisable statuses to put them under are Stop, Sleep
and
Disable). Zero itself is not hard on physicals (begins with HP Devour), he
will
pester you more with gravity spells and buffing itself up. Boss begins the
battle with several buffs and there is nothing you can do about it but grit
your teeth and put up with it. Zeromus can't ignore EVA, so a good shield
will
go a long way.
Serious obstacle awaits when you remove 20% of boss health - it bears the
name
Piercing Graviga. Your HP must be above 50% or you're KOed - this is where
X-Potion gambit will be most important and why Bubble Belt isn't exactly
recommended (more HP damage means more X-Potions used). Graviga will be
launched again after each next 8 commands.
With half HP lost Zeromus uses Greater Barrier (I hate Damage Resist, I
really
do), HP Devour bites the dust and Graviga's pattern changes to being used
after
each 6 commands.
So what else can be said... keep Dark Lords in check with one of three
statuses
I mentioned above (arrange your gambits so that chrs won't be attacking
targets
that aren't dangerous) and observe your HP to not fall below 50%. Pretty
standard battle for pretty standard esper.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- You now have the ability to summon Zeromus! Return to outside, and now
warp
back to Archades.
===========================================================================
====
THE IMPERIAL CITY OF ARCHADES town
===========================================================================
====
- This is what remains at the moment to be beaten in Necrohol of Nabudis:
Fury,
Humbaba Mistant and Chaos. I still would recommend to wait tiny bit longer.
Draklor Laboratory is a short dungeon and it takes at best 30 minutes to
complete. You will also get a shot at some better equipment after Draklor
Laboratory events have been completed.
- Regarding quests these are the ones left:
- Cockatrice quest (finishable after Darklor)
- Seven sisters quest (finishable after Draklor)
- Jovy quest (finishable after Draklor)
- Nabreus' Medal quest (can finish it now, but why not wait for better
equipment?)
- Hunt Club quest (can start it after Draklor)
- Nebra River quest (available after Draklor)
- Wyrm quest (available after Draklor)
- Talk to taxi driver again, and choose second option, then first option to
continue to Draklor.
AWESOMENESS CHECK NUMERO THIRTEEN!
- Before you depart for the dungeon, you can have following magics in
addition
to those mentioned under previous 'Numero' checks:
Aeroga, Reflectga, Blindga, Silencega, Graviga
- 61 out of 81 total
- ...and following techs:
Shades of Black, Stamp
- 20 out of 24 total
- ...status nullifying accessories:
Tourmaline Ring - Poison
Rose Corsage - Silence
Sash - Slow
Argyle Armlet - Blind
Jackboots - Immobilize
Black Belt - Disable
Nishijin Belt - Sleep
Gillie Boots - Oil
Quasimodo Boots - Sap
Power Armlet - Stop
Fuzzy Miter - Petrify
Bowline Sash - Confuse
- Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Bubble,
Faith,
Bravery, Haste, Vanish
- Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify,
Sleep,
Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Doom, Stop,
Death
- Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta
CritHP for foe, MAG-, Status Transfer
========================== 27 MARKS OUT OF 45 SLAIN
===========================
======================= WARNING! ONE TIME ONLY DUNGEON!
=======================
DRAKLOR LABORATORY dungeon
[Draklor Laboratory / 66th Floor]
- 'Exit - stage left' from Archades (cannot return)
[Draklor Laboratory / 67th Floor]
- SCR (inside Room 6704 East)
[Draklor Laboratory / 68th Floor]
[Draklor Laboratory / 70th Floor]
- SCR
[Draklor Laboratory / Energy Transitarium]
======================= WARNING! ONE TIME ONLY DUNGEON!
=======================
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION
No.39
Draklor Laboratory
Weapons research laboratory located a short distance from the
administrative
district in the northeast of Archades, sponsored by the Archadian Imperial
Army, with Dr. Cidolfus Demen Bunansa as its head researcher and maker of
policy.
Research is divided among airship design projects, sundry weapons projects
and
magickal endeavors.
01. RA - Attack
cannot combo, ignores DEF, 5% chance to Critical, CT15
02. MA - Haste
all Rooks are KOed - 1x - a
03. SA - S-27 Tokamak
after Haste - a
again after next 24 commands - a
04. SA - Greater Barrier
after receiving several attacks & at least one Rook is alive - 1x
- a
----------------------------- PLACE OF ENCOUNTER ----------------------------Draklor Laboratory / Energy Transitarium
-----------------------------------------------------------------------------No382/e Rook
G: Imperial Army
C: Imperial
Armament
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 38
| 9859
| 441
| 33
| 24
| 47
| 24
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 55
| 33
| 26
| 0
| 784
| 5
| 93
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | halves | halves | halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Damage Resist,
Half MP Cost
Gain : Attack CT = 0 (after two Rooks are KOed)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Subject to change. Ahriman has similar preferences.
- as with Paling, skill is eventually used if you attack him with at least
one
Rook still alive. Don't attack him until Rooks are gone, no Paling and no
Greater Barrier.
Checking status affinities, he can be affected with Silence and Berserk
(this
can also be your cue to not see Greater Barrier, but are you willing to
risk
taking increased damage?), and Rooks with Doom. Not really worth of
NihoRem, so
I suggest not bothering with it.
As battle starts, immediately show your undivided attention to Rooks and
begin
chewing down on their HP. When 1st Rook falls, a small scene plays and
battle
then resumes. If you deal any blows to Cid, expect Paling and Greater
Barrier
to go up - Paling will wear off after about 2 minutes. Doctor's attacks
ignore
DEF and are 100% accurate, so having a shield is useless. Wield two-handed
weapons and continue beating down Rooks until all are gone. Note that when
two
Rooks are defeated, their attack pattern breaks and remaining two Rooks
will
then be able to execute regular physicals instantly. Pick up the pace and
hurry
up in killing them.
With his support gone, Doctor is all by his lonesome - wait until he pops
Haste
on himself and then Dispel him, but if he is under Silence, he will skip
Haste
phase. Next thing he will do is slowly start walking towards one end of the
room - use this time to put a serious dent in his HP. He unleashes bigass
attack once he stops, then resumes poking you with shots - next Tokamak is
incoming after Doctor shoots you 24 times, so that should give you plenty
of
time to finish him off. Two things make it easier for you - he cannot combo
his
attacks, and battle ends when he loses 75% HP.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------===========================================================================
====
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===========================================================================
====
- Alright! You have knocked off his scientific glasses, so sit back and
enjoy
the scenes that come with such a victory.
===========================================================================
====
THE PORT AT BALFONHEIM town
[Balfonheim Port / Saccio Lane]
- Reddas' Manse (can only enter when scripted so)
[Balfonheim Port / Quayside Court]
- Beruny's Armaments
- Odo's Technicks
available (haven't seen new gambits in shops for a while now, so it was
about
time). You can find SCR in [Chivany Breakwater] within aerodrome, and GCR
in
[Sea Breeze Lane]. There's Cartographers' moogle close to exit to [Cerobi
Steppe] that sells a couple of maps - map of [Cerobi Steppe] for 4100 gil,
and
map of Balfonheim for 80 gil; also go bonkers on buying X-Potions.
- Do not open treasure pot in [Port Villa]! When you have Diamond Armlet,
there
is a possibility to obtain Ensanguined Shield from this pot.
- Go to [The
- Bill No.20
petitioner
[The
Whitecap])
- Bill No.21
petitioner
- Bill No.22
petitioner
- Bill No.23
petitioner
- Bill No.24
petitioner
Choose "Who's this...Rande?" to get some scoop and obtain Ann's Letter KI.
One
down, six to go.
- Here are the possible 7 routes you can take, equaling 7 sisters - you
must
talk to Chief Steward on each of these flights and choose to show her the
letter. They go in order Ann, Liddy, Twarra, Carryl, Sanne, Lyseth, Cisset.
Once 7th sister is located, you get Ring of Renewal.
Nalbina to Rabanastre
Balfonheim to Archades
Balfonheim to Nalbina
Bhujerba to Balfonheim
Bhujerba to Rabanastre
Archades to Nalbina
Archades to Rabanastre
- That wraps up this quest.
- Now go to Giza Plains during the Dry.
===========================================================================
====
GIZA PLAINS area
===========================================================================
====
COCKATRICE QUEST
- Enter [Nomad Village] to check up on little furry pals. Hey, where'd they
go?
All cockatrices have escaped. Terra mentions about a magic feather (which
we
already have - it is Feather of the Flock; if you don't have it, look up in
the walkhru for info on getting it). First warp to [Eruyt Village].
===========================================================================
====
ERUYT VILLAGE town
===========================================================================
====
- Go to [Fane of the Path] and talk to Chit, then Mjrn. You will see some
'Sparkling Light' behind you. Check it out to obtain Dewdrop Pebble, then
talk
to Mjrn and offer it to her. Talk to her again and she will request more
pebbles. DEWDROP PEBBLE IS A MISSABLE ITEM! Yoichi Bow you get from this
quest
can be bought elsewhere.
- There are 2 more on [Fane of the Path].
- near Alja
- near pacing wood-dweller
- There are 6 on [The Spiritwood].
- on the stairs while descending from [Fane of the Path]
- near 3-way cross just before entering [Fane of the Path]
- near Rael
- near wood-dweller in front of spring (examine the light first, and then
you
need to ask her to get it for you)
- on the stairs a bit S from the spring
- NE dead end
- That is all of them - return to Mjrn and fork them over, then talk to
Chit,
who will drop something. Examine 'Sparkling Light' nearby and pick up 10th
Dewdrop Pebble, and give it to Mjrn. You are awarded with Yoichi Bow. Now
onto
Rabanastre.
===========================================================================
====
THE ROYAL CITY OF RABANASTRE town
===========================================================================
====
- Go to [North End] and look for a cockatrice Renn. Try talking to it and
it
will run away. You won't be able to catch it just by running after it, so
you
will need to seek cover behind pillars where possible. When Renn is about
to
walk by, slowly walk outta your hiding place and talk to Renn, then choose
"Erm...no?" answer. Again go to the place where you originally found Renn,
only
this time it will be on ledge across. Talk to it and pick first choice to
obtain Diamond Sword... but if Chit isn't back yet, you need to do that
first.
Now onto Jahara.
===========================================================================
====
JAHARA, LAND OF THE GARIF town
===========================================================================
====
- Enter [Lull of the Land] and talk to Shurry, then to Garif Herder near
it.
Answer "It came from Giza Plains." Now to [Elderknoll] and talk to Uball-Ka
to
receive Gift of the Great-chief KI. Go see Shurry again and talk to it,
then to
Garif Herder nearby. Platinum Dagger is yours - and now to Estersand (warp
there)!
===========================================================================
====
DALMASCA ESTERSAND area
===========================================================================
====
- In [South Bank Village] (SBV for short) find Sassan near GCR to find out
it
wants to go see Torrie across river in [North Bank Village] (NBV for
short).
Then talk to Tchigri and it is a little game time. When going to NBV, take
Nathyl with you. When going to SBV, take no one. When going to NBV, take
Arryl.
When going to SBV, take no one. When going to NBV, take Sassan. Now follow
cockatrice and when it stops, talk to it and receive Koga Blade. Next stop
is
Archades.
===========================================================================
====
THE IMPERIAL CITY OF ARCHADES town
===========================================================================
====
- When you warp here, go from [Tsenoble] into [Grand Arcade]. You need
Sandalwood Chop to be granted access, which you get by collecting 28 Pine
Chops. See few pages above on how to do that.
- You will see cockatrice Agytha standing there. When you approach it, it
runs
away, but it is easy to get close it and talk to it. Answer "I saw a prim
cockatrice in Old Archades." Tumulus is yours, and next stop is Balfonheim.
===========================================================================
====
THE PORT AT BALFONHEIM town
===========================================================================
====
- In [Sea Breeze Lane] talk to Chocobo Wrangler and show her Feather of the
Flock. Miffed Moogle will approach now, so talk to him as well. Then go
talk to
Gurdy and you obtain Defender. For one last stop warp to Rabanastre and
enter
Giza Plains during the Dry.
===========================================================================
====
GIZA PLAINS area
===========================================================================
====
- Go to [Nomad Village] and talk to Terra to obtain 2x Hi-Ether.
- That wraps up this quest.
- If you need to build up your levels or to obtain loot that sells for a
lot of
gil, [Nabreus Deadlands], [Necrohol of Nabudis] or [Cerobi Steppe] are good
places to go, and remember to equip Embroidered Tippet.
- At this moment my main party (Vaan, Fran, Ashe) was able to master the
whole
top portion of license board, learning everything.
NEBRA RIVER QUEST
- You must complete Draklor Laboratory first and finish up Cactuar quest,
so
that Ruksel appears in [Dalmasca Estersand / South Bank Village]. He'll be
standing on one of the piers next to Nebra. Talk to him and he will ask you
to
find him a fishing rod. Travel to Balfonheim and talk to 'Fishing
Enthusiast'
in [Balfonheim Port / Chivany Breakwater] and ask him about the fishing
rod.
When he talks about getting hungry, walk to the aerodrome's entrance (but
don't
enter) and then return to where the guy was sitting. Rod will be leaning
against the wall, so grab and you obtain Muramata.
- Return to Ruksel and talk to him to fork over Muramata. Now the fishing
can
begin - yay, I am so *not* excited. Talk to Ruksel again and choose your
destiny - for now only Downstream is available.
- So how does fishing work? Each fish is represented as a set of button
commands and you need to input all those commands in order for Ruksel to
catch
it. Fish can travel in four directions: from left to right, from right to
left,
from top to bottom, from bottom to top. If you mess up command order or
take
too long in inputing them, fish will escape. Randomly the fish may turn out
to
be empty bottle when caught - it still counts as a successful catch,
though!
Each time you go fishing, six fish will try to make by - if you manage to
catch
all six, you get the option of acquiring additional reward, denoted by a
blinking light in middle of the screen. However, two conditions must be
fulfilled first: Gilgamesh must be defeated for the 2nd time and you need
to
acquire Matamune.
- Here's how to get Matamune - Gilgamesh must be defeated for the 2nd time,
and
Muramata given to Ruksel in [Dalmasca Estersand / South Bank Village]. Keep
fishing until you obtain five colored bottles - solve their riddles to
obtain
five messages. Solve their riddles as well, and then travel to [Barheim
Passage
/ The Zeviah Span] - you need to enter small portion which is only
accessible
from [Barheim Passage / West Annex] and you obtain Matamune from the most
unsuspected visitor. Hah!
- Matamune, once given to Ruksel, will allow you to reel in perfect fishing
rewards which I was describing about two paragraphs back.
- Now let me break down each of the five fishing sections:
-----------------------------------------------------------------------------DOWNSTREAM | initially available
Commands
| C, right, X, S - Common Fish
| C, X, S, up - Common Fish
| down, X, C, S - Common Fish
| S, T, X, C - Common Fish
| T, C, X, S - Common Fish
| T, X, S, down - Common Fish
| X, C, up, T - Common Fish
Direction | horizontal - 100%
Rewards
| 100 gil - 34% chance to get
| Hi-Potion - 33% chance to get
| Water Stone - 33% chance to get
-----------------------------------------------------------------------------MIDSTREAM | unlocked once you make five perfect fishing trips on
Downstream
| (they do not have to be consecutive)
Commands
| L1, down, C, S - Common Fish
| L2, down, R1, C - Common Fish
| R2, S, X, L1 - Common Fish
| T, C, up, down, X - Delicious Fish
| T, L1, right, S - Common Fish
| X, S, R2, up - Common Fish
| X, T, C, down, S - Delicious Fish
Direction | horizontal - 40%
| vertical - 60%
Rewards
| 100 gil - 33% chance to get
| Fish Scale - 34% chance to get
| Water Magicite - 33% chance to get
-----------------------------------------------------------------------------UPSTREAM
| unlocked once you make five perfect fishing trips on Midstream
| (they do not have to be consecutive)
Commands
| L1, down, C, S - Common Fish
| left, R1, T, X, C - Delicious Fish
| R2, R1, T, L2, C - Delicious Fish
| right, left, X, S, down - Delicious Fish
| T, C, down, up, X - Delicious Fish
| T, down, left, X, C - Delicious Fish
| up, R1, T, left, C - Delicious Fish
| X, C, R2, up - Common Fish
| X, T, C, down, S - Delicious Fish
Direction | horizontal - 40%
| vertical - 60%
Rewards
| Cactoid Compact - 10%; one time only
| Fish Scale - 30%
| Frogspawn - 30%; when Cactoid Compact is caught, then 40%
| Turtle Shell - 30%
-----------------------------------------------------------------------------HIDDEN
| Matamune required; unlocked once you capture Cactoid Compact
on
SHOALS
| Upstream
Commands
| down, up, T, X, R2 - Delicious Fish
| left, R1, T, X, C - Delicious Fish
| R2, R1, T, L2, C - Delicious Fish
| T, C, up, S, R1, L1 - Nebra Succulent
| up, R1, T, left, C - Delicious Fish
Direction | horizontal - 40%
| vertical - 60%
Rewards
| Adamantite - 45%; when Cactoid Commendation is caught, then
55%
| Cactoid Commendation - 10%; one time only
| Hi-Potion - 45%
infinite times. 31 rare game enemies, however, will spawn only once and
then
never again when you claim the trophy they drop after defeat.
- Hoppalongcassidy to [The Vaddu Strand] and go as far E as you can. Then
stand
on the ledge facing W and wait until Thalassinon spawns down on the beach.
Go
kill it and it drops Shelled Trophy KI. Save 11, RDMC.
- Return to [Hunters' Camp] and talk to Huntmaster, then to Atak, Blok and
Stok. They will update Shifty-Eyed Man's store in this area depending on
how
many trophies you give to them. You can give 30 trophies to say Atak, and
the
other two will never get any. Atak specializes in weapons, Blok in armors
and
Stok in items. My opinion is - all weapons and armors Atak and Blok will
offer
can be found elsewhere, so stick with Stok.
- Talk to Huntmaster repeatedly to get a general idea of how trophy rare
game
spawns. 'Enthusiastic Streetear' close to Notice Board as well as two other
people will be giving you vague hints about where might a possible Trophy
rare
game be.
- Outfitters gets its own section in the guide, as will rare monsters.
- Additionally, by killing Trophy rare game foes you can gain some more
rewards
from Hunt Club Owner in [Archades / Grand Arcade]:
- 6 trophies: Aries Gem, Libra Gem
- 11 trophies: Taurus Gem, Scorpio Gem
- 16 trophies: Gemini Gem, Sagittarius Gem
- 21 trophies: Cancer Gem, Capricorn Gem
- 26 trophies: Leo Gem, Aquarius Gem
- 31 trophies: Virgo Gem, Pisces Gem
Credit: Brady's guide
- Let's kill those marks. Banzai to Balfonheim, and from there enter Cerobi
Steppe.
===========================================================================
====
CEROBI STEPPE area
[Cerobi Steppe / South Liavell Hills]
- exit to Balfonheim
- has choco-tracks to [The Northsward]
[Cerobi Steppe / North Liavell Hills]
[Cerobi Steppe / The Terraced Bank]
[Cerobi Steppe / Journey's Rest]
- SCR
- Strahl's Anchor (available when Strahl has free travel)
[Cerobi Steppe / Feddik River]
[Cerobi Steppe / The Northsward]
- has choco-tracks to [South Liavell Hills]
- has choco-tracks to [Old Elanise Road]
[Cerobi Steppe / Crossfield]
POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null EVA, CritHP -> MAG+
Gain : Magick Shield (Magick Barrier), Attack CT = 0 (HP < 20%),
Subject to change.
Lose : Magick Shield (2 minutes elapse)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Spiral Incisor
u - Charger Barding
r - Leo Gem
POACH: none
SP.IT: ki - Viera Rucksack
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 9hits (10% chance), 4% chance to Confuse, CT25
02. MA - Haste
after escaping from foe - a
03. MA - Immobilizega
just before escaping from foe & foe is close - a
04. SA - Sonic Fangs
HP > 20% - u
05. SA - Lunge
HP > 20% - u
06. SA - Restore
after escaping from foe & after Haste - a
07. SA - Magick Barrier
HP < 20% - a
08. SA - Fireball
HP > 20% - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Cerobi Steppe / The Northsward; save35, RDMC.
------------------------------ GET READY! FIGHT! ------------------- party
lv51
Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself
before
going further. Take care to renew your protective buffs when they wear off.
Checking status affinities and considering our options, you can put a
number of
stuff on it - Confuse, Sleep, Slow, Silence and Blind.
Dispel Haste in case Vyraal is under its effect, and then toss NihoRem to
inflict above statuses. Silence will seal off Haste and Immobilize, and
you'll
need to wear Bowline Sash to avoid Confuse from rephys - Blind will keep
you at
bay with Sonic Fangs and Fireball missing sometimes (be on lookout for KO
effect of Sonic Fangs). Keep it asleep and you'll win with little to no
problems (get rid of Viera Adventurer in this case).
Vyraal is also very vulnerable to wind spells. When you see mark casting
Immobilize, get ready to give chase because it will run away from you
during
battle. Once you lose track of it, Vyraal casts Haste and Restore on
itself,
then returns to fighting you; eventually it'll gain Damage Resist as well.
When
it enters critical HP, it'll envelop itself in Magick Shield until it's
defeated.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- After battle you receive Viera Rucksack KI. Report back to recieve 3500
gil,
Halberd and Crystal Shield. You will also receive Dragon Scale KI. With it
return to [The Northsward] and examine 'Windmill No.10'. After a brief
event
Wyrm Philosopher will show up - agree to give him Dragon Scale, and instead
he
forks over Ageworn Key KI. He will say that since you didn't have any
trouble
finding Vyraal, you won't have any trouble finding the ancient wyrm the key
is
supposed to lead you to... he has no idea where the wyrm is, though. The
hint
about wyrm's lair is given by 'Stranded Merchant' in [Old Archades / Alley
of
Low Whispers] - he'll talk about not going anywhere since he heard about
ancient wyrm down there.
- Defeating Hell Wyrm is one of the requirements for Yiazmat hunt, but that
hunt itself only becomes available when you've cleared Pharos.
- If you wanna fight Hell Wyrm now, I suggest you get something that
absorbs
holy - and that would be Sage's Ring, which you can steal from trophy rare
game
Arioch in [Nabreus Deadlands / The Slumbermead]. It has 40% chance to spawn
in
NE corner of the area. Since we'll be going there eventually, hold your
chocobos for a while.
- Warp to Rabanastre now.
===========================================================================
====
THE ROYAL CITY OF RABANASTRE town
===========================================================================
====
- Go to [Clan Hall] and speak to Mont for following rewards:
- for High Guardian rank: Empyreal Soul, 3x Teleport Stone
- Clan Provisioner has a goody available for you! Bubble Belt is back, and
a
new accessory Cat-ear Hood is available (+20 VIT, +50 SPD). Immediately buy
at
least 3 of these for each of my girls.
- Warp to [Tchita Uplands].
===========================================================================
====
TCHITA UPLANDS area
===========================================================================
====
- Begin at [The Chosen Path]. You are looking for cloudy weather here, but
if
it rains when you come, no sweat. When zoning, it will switch between rainy
and
cloudy weather. If you have sunny weather, zone between Tchita and Cerobi
areas
until you get desired weather. Lindwyrm appears on [Garden of Life's
Circle]
during cloudy weather.
-----------------------------------------------------------------------------No223
Lindwyrm
G: Rank 5 Mark
C: Dragon
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 39
| 228468
| 999
| 39
| 25
| 82
| 14
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 62
| 23
| 24
| 0
| 0
| 22 | 9450
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
earth
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | absorbs | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | yes | imm | imm | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Shell
Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself
before
going further. Take care to renew your protective buffs when they wear off.
Checking status affinities and considering our options, you can put a
number of
stuff on it - Sleep, Slow, Silence and Blind.
If possible, try coming to this fight with levels that end in numbers 1, 3,
5,
7, or 9, so Sleep magic is rendered useless. For starters toss NihoRem to
inflict above statuses and stage is set. Wear Fuzzy Miter to avoid Petrify
from
rephys and Stone Breath, and while's its asleep, don Ruby Ring and employ
Reflect-THIS! strategy by casting Aeroga on your chrs to bounce it onto
Lindwyrm for some bigass damage.
Silence shuts up the beast and makes it unable to cast magic spells - take
note
that Lv.2 Sleep and Lv.4 Reverse can't be reflected. If Lindwyrm pulls off
Restore, it'll use Greater Barrier (remove buffs with Dispel) and gain
Damage
Resist - Sleep status ensures that won't happen too soon. Best shields will
block most of marks physicals for 1st half of battle, and in 2nd half Blind
takes care to cause physicals to miss. Attacking and defense power increase
when it nears defeat, but all in all, not a tough battle to win.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- After battle you receive Rusted Scrap of Armor KI. Report back to receive
4200 gil, Barrel Coat and Hi-Ether.
- Go to Sochen now and enter it from [Tchita Uplands].
===========================================================================
====
THE SOCHEN CAVE PALACE dungeon
===========================================================================
====
[Sochen Cave Palace / Doubt Abandoned]
- As you enter, Insecure Seeq joins the fray. Sniff around W side of the
area
to run into Overlord.
-----------------------------------------------------------------------------No225
Overlord
G: Rank 6 Mark
C: Headless
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 42
| 64325
| 713
| 36
| 19
| 65
| 18
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 63
| 24
| 21
| 0
| 0
| 24 | 3420
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
fire
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
absorbs | halves | halves | halves | weak
| halves | halves |
halves
------------------------------ STATUS AFFINITIES -----------------------------
DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | yes | imm | yes | imm | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+, CritHP -> DEF+,
Attack+, Item+
Gain : Damage Resist (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Forbidden Flesh
u - Fire Crystal
r - Gemini Gem
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 11hits (14% chance), CT25
02. MA - Bravery
all battle - r
when not in battle - a
03. SA - Smite of Rage
HP < 50% - r
04. SA - Rage
HP < 20% - 1x - a
05. SA - Lunge
all battle - u
06. SA - Tri-Attack
all battle - r
07. SA - Pyromania
HP > 50% - r
HP < 50% - u
----------------------------- PLACE OF ENCOUNTER ----------------------------Sochen Cave Palace / Doubt Abandoned; save40, RDMC
------------------------------ GET READY! FIGHT! ------------------- party
lv51
Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself
before
going further. Take care to renew your protective buffs when they wear off.
Checking status affinities and considering our options, you can put a
number of
stuff on it - Confuse, Disease, Slow, Silence and Blind.
Start the heat with having Dispel remove potential Bravery and by using
NihoRem
and inflicting above statuses. Mark has no status effects that can throw at
you, but you'll need to keep Overlord's Bravery under check later in battle
(no
worries with it if Silence is added). Blind will make rephys, Tri-Attack
and
Pyromania miss from time to time, and Disease prevents acces to Smite of
Rage
and Rage skills.
Overlord is strong and hits hard, but not long ago you purchased Curaja
which
will keep you in top shape. Insecure Seeq is no fighter and you're likely
to
see it fall soon in battle.
At half HP Overlord gains Damage Resist and as it nears defeat, its defense
and
attack power increase... and that's it for scare factor. Kick its ass.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- Report back to receive 3500 gil, 2x Hi-Ether and Teleport Stone.
- Now warp to Salikawood, and from there enter Nabreus Deadlands.
===========================================================================
====
NABREUS DEADLANDS area
===========================================================================
====
NABREUS' MEDAL QUEST
- Go to [The Muted Scarp] and you will find all three No Mous together approach them for a scene. You are to travel to [Overlooking Eternity] by
taking a secret path from [The Slumbermead] to [The Fog Mutters], and then
reaching your destination. Look for the shrine of Frog King at the top and
you
will obtain Medallion of Bravery KI, Medallion of Love KI, and Lusterless
Medallion KI.
- Now enter Necrohol by taking E exit from [Field of the Fallen Lord].
===========================================================================
====
NECROHOL OF NABUDIS dungeon
===========================================================================
====
[Necrohol of Nabudis / Hall of Slumbering Might]
- Immediately around the corner you will find Goliath.
-----------------------------------------------------------------------------No227
Goliath
G: Rank 6 Mark
C: Augmented
Automaton
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 47-48 | 224294
| 999
| 42
| 26
| 69
| 23
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 81
| 28
| 30
| 0
| 0
| 27 | 4830
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
holy
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | halves | halves | halves | absorbs | weak
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect
50%: Shell, Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+, CritHP -> DEF+,
Spellspring
Gain : Magick Shield (Magick Barrier), Attack CT = 0 (HP < 20%)
Lose : Magick Shield (2 minutes elapse)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Holy Magicite
u - Iron Ore
r - Holy Crystal
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
cannot combo, 4% chance to Disable, CT25
02. MA - Waterga
-----------------------------------------------------------------------------No229
Deathscythe
G: Rank 6 Mark
C: Greater Undead
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 44
| 125601
| 999
| 40
| 28
| 72
| 18
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 79
| 23
| 28
| 4
| 0
| 27 | 4490
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | halves | halves | halves | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | yes | imm | imm | yes | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null VIT, CritHP -> ATT+, CritHP -> DEF+
Gain : Paling (HP < 50%), Parry (HP < 50%), Null EVA (HP < 50%),
Attack+ (HP < 50%), Attack CT = 0 (HP < 20% - NTSC-U/C)
Lose : Paling (2 minutes elapse)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------This battle is different in NTSC-J version. Differences are listed below.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Book or Orgain-Mille
u - Book or Orgain
r - Capricorn Gem
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 11hits (10% chance), 4% chance to Stop, CT25
02. MA - Darkra
HP > 50% - u
03. MA - Darkga
HP < 50% - u
04. MA - Death (NTSC-U/C)
HP < 50% & Paling has dissipated - u
05. SA - Doom
all battle - r
06. SA - Ram
all battle - r
07. SA - Annul
HP > 50% - on foe with MP > 20% - r
HP < 50% & Paling has dissipated - on foe with MP > 20% - u
----------------------------- PLACE OF ENCOUNTER ----------------------------Necrohol of Nabudis / Cloister of the Highborn; save29, RDMC
------------------------------ GET READY! FIGHT! ------------------- party
lv52
Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself
before
going further. Take care to renew your protective buffs when they wear off.
Checking status affinities and considering our options, you can put a
number of
stuff on it - Confuse, Reverse, Slow, Immobilize, Silence, Blind and
Berserk.
As soon as mark appears, heal your low-HP chr or put him/her back in
reserve if
you've been using wimpy chr. Have Power Armlet on to null Stop from mark's
rephys, then start hacking away at mark. Having Holy Lance (rare poach from
Gizamaluk) is a nice way to end the battle quickly.
Use NihoRem to eliminate mark's ability to cast spells, become immobile,
miss
often with physicals (you can block them with shields until mark loses half
HP)
and attack slower. Scythe will rarely empty MP pool of a chr with Annul,
and
curing Doom will be a cinch with Remedies.
When mark's HP < 50%, it gains Paling, or immunity to physicals for 2
minutes.
For a moment keep using Bio or Balance (whichever is stronger), it now
ignores
EVA (but can still miss with physicals); and when mark's HP < 20%, here
comes
increase in attack and defense power. None of that stuff is dangerous to
you,
so move in and kick butt. Another quick way to win is to Reflect yourself,
then
bounce off Curaja until it falls defeated.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- Return to Nabreus again to save your game. Reward shall be collected
later.
When progress is saved, return here and take SW exit to next area.
[Necrohol of Nabudis / Cloister of Distant Song]
- Check the path going W to the 'Door of Horrors' - pick first and then
second
choice to open the door (Medallion of Bravery is used up).
[Necrohol of Nabudis / Cloister of Solace]
-----------------------------------------------------------------------------No288
Humbaba Mistant
G: Boss
C: Beastlord
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 46
| 314086
| 999
| 44
| 22
| 87
| 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 82
| 26
| 28
| 0
| 0
| 35 | 6210
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
| ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste, Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, FullHP -> ATT+, CritHP -> ATT+, Attack+,
Counter+
Gain : Counter (HP < 80%), Damage Resist (HP < 50%), Attack CT = 0 (HP <
40%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Beastlord Hide
u - Beastlord Horn
r - Behemoth Steak
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 12hits (14% chance), CT25
02. MA - Protect
all battle - u
03. SA - Temblor
after each 12 commands - on closest foe - a
HP < 70% & after each 6 commands - on closest foe - a
04. SA - Smite of Rage
all battle - u
05. SA - Ram
all battle - u
06. SA - Darkness
all battle - r
if Dispel/Dispelga is cast on Mistant - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Necrohol of Nabudis / Cloister of Solace; save48, RDMC
------------------------------ GET READY! FIGHT! ------------------- party
lv52
Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself
before
going further. Take care to renew your protective buffs when they wear off.
Checking status affinities and considering our options, you can put a
number of
stuff on it - Slow, Silence and Sap.
Acc of choice will be Black Belt to prevent Disable from Temblor attack,
and as
for avoiding earth damage, keep Float or Dragon Shield handy. If you have
Black
Mask from your earlier visit to Banshee foes in Nabreus, now's the time to
equip it. Begin with Dispel (Darkness counter incoming, so spreading chrs
out
is advisable) on Humbaba and then start hacking away. Exceptional strength
and
high combo chance make this a tough beefcake to fall.
Boss cannot null EVA, so don your tank with best shield and Main Gauche,
then
keep him/her under Decoy to draw most of the attention. Silence won't allow
Mistant to Protect itself and enable you to focus on physicals only.
Mistant is
strong, gains Damage Resist at half HP and instant rephys at HP < 40% as
well
as increased attack power in critical condition, but all of that makes its
resilience nil in face of Curaja gambit. Wave sayonara to Mistant as it
moves
on to better life.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- After battle you receive Medallion of Might KI. I suggest going to [The
Salikawood] to save your game at GCR, and then return to [Cloister of
Distant
Song].
[Necrohol of Nabudis / Cloister of Distant Song]
- Take NE exit.
[Necrohol of Nabudis / Cloister of the Highborn]
- S end of the area is housing 'Door of Despair' - pick first and then
second
choice to open the door (Medallion of Might is used up).
[Necrohol of Nabudis / The Crucible]
-----------------------------------------------------------------------------No264
Chaos
G: Esper
C: Walker of the
Wheel
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 57
| 208966
| 999
| 52
| 47
| 87
| 23
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 98
| 31
| 34
| 0
| 0
| 60 | 6260
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
wind
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
immune | immune | immune | weak
| immune | absorbs | immune |
immune
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste, Regen
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
FullHP -> ATT+, CritHP -> DEF+, HP Devour, Spellspring
Gain : Null EVA (HP < 50%), Attack+ (HP < 50%), Attack CT = 0 (Enrage)
Lose : HP Devour (HP < 50%)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------During battle Seal Attack field is making you unable to use Attack command.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Taurus Gem
u - Elixir
r - High Arcana
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
cannot combo, 4% chance to Disable, CT25
02. MA - Aeroga
HP < 80% - a
80% > HP > 50% & after each next 8 commands - a
HP < 50% & after each next 16 commands - a
03. MA - Aeroja
HP < 50% - a
HP < 50% & after each next 16 commands - a
04. MA - Fearga
50% > HP > 20% - on foe with most MP - u
05. MA - Whirlwind
HP > 20% - u
06. SA - Enrage
HP < 20% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Necrohol of Nabudis / The Crucible; save49, RDMC
------------------------------ GET READY! FIGHT! ------------------- party
lv52
Attack command is sealed in this battle thanks to magic field. To counter
this
restriction, switch your gambit's action 'Attack' to 'Souleater'. As far as
buffs go, consider using Protect, Shell, Haste and Faith on your chrs - as
for
the boss... only Slow and Sap.
Battle begins as Chaos summons four Chaosjets - they will try to put buffs
on
Chaos and frequently try to Silence you in case magic casting is detected
with
Chaosjets around. Each of Chaosjets is weak to one element, so use
appropriate
element magic against them or destroy them with non-element magic (Bio).
When minions are gone, cast Dispel on Chaos, making sure to cure Disable as
you go (or equip Black Belt to be immune).
Take the opportunity and use few Shear and Expose techs to lower boss'
MDEF,
then cast Slow on Chaos. It is also important that your chrs are spread
apart
to avoid Aeroga and Aeroja hitting everybody. To play it safe, have your
tank
move in close and dish physical damage, while you have two healers kitted
with
ranged weapons on opposite sides (this will also keep Fearga to hitting
mostly
one character).
Chaos also has HP Devour ability at start of battle which allows its rephys
to
hit twice as hard at expense of boss taking as much damage as it dishes.
When
you chip off first 20% of esper's health, say hello to Aeroga, which will
now
come in after each 8 commands. Be on the lookout for Whirlwind, which
removes
75% of chr's MAX HP - if KO happens, toss Phoenix Down.
With 50% HP gone Chaos uses Aeroja (Bowline Sash to prevent Confuse!) and
begins using its trump card Fearga - here's where you should really take
care
not to have everyone grouped together. HP Devour is gone and boss now
ignores
EVA. Aeroga and Aeroja will be incoming after each 16 commands.
With critical HP Exodus loses Whirlwind and uses Enrage, as well as gaining
- Clan Provisioner now has Knot of Rust for selling, but I had enough of
those
already meself. This item powers up Dark Matter's damage - for more details
read Battle Info section.
- Next travel to [Ogir-Yensa Sandsea].
===========================================================================
====
OGIR-YENSA SANDSEA area
===========================================================================
====
- Make sure your game is saved! Waltz to [Central Junction] and take the
entrance to [Zertinan Caverns].
===========================================================================
====
ZERTINAN CAVERNS area
===========================================================================
====
- Walk thru [Canopy of Clay] and take W exit to [Nam-Yensa Sandsea].
===========================================================================
====
NAM-YENSA SANDSEA area
===========================================================================
====
- You will emerge at [Withering Shores], south part. Climb the structure
and
walk all the way W. It's one of your old friends...
-----------------------------------------------------------------------------No279/e Ba'Gamnan
G: Boss
C: Bangaa
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 49
| 115659
| 999
| 41
| 24
| 82
| 21
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 79
| 29
| 30
| 9
| 0
| 38 | 4160
| 17
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
fire
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
absorbs | halves | halves | halves | weak
| halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, CritHP -> ATT+, CritHP -> DEF+, Parry
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Ba'Gamnan tends to focus on foe who draws the most hate. Subject to change.
------------------------------------ NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: u - Elixir
r - Dark Matter
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 12hits (21% chance), 10% chance to Silence, CT25
03. SA - Kick
all battle - u
03. SA - Shining Ray
after each 12 commands - a
04. SA - Lunge
all battle - u
05. SA - Eviscerator
all battle - u
4 commands after each Shining Ray - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Nam-Yensa Sandsea / Withering Shores
-----------------------------------------------------------------------------No279/b Bwagi
G: Boss
C: Bangaa
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
b
| 47
| 27326
| 764
| 37
| 20
| 74
| 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
b
| 70
| 28
| 29
| 8
| 0
| 20 | 594
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | yes | imm | yes | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Brawler, Counter, Counter+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Subject to change.
------------------------------------ NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: u - Ether
r - Hi-Ether
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 5hits (17% chance), CT25
02. MA - Firaga
all battle - r
03. MA - Thundaga
all battle - r
04. MA - Blizzaga
all battle - r
05. MA - Protect
all battle - on Ba'Gamnan - c
06. MA - Shell
all battle - on Ba'Gamnan - c
----------------------------- PLACE OF ENCOUNTER ----------------------------Nam-Yensa Sandsea / Withering Shores
-----------------------------------------------------------------------------No279/c Gijuk
G: Boss
C: Bangaa
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
b
| 71
| 27326
| 764
| 37
| 20
| 74
| 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
b
| 68
| 28
| 29
| 8
| 0
| 20 | 594
| 0
-----------------------------------------------------------------------------No279/d Rinok
G: Boss
C: Bangaa
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
b
| 47
| 27326
| 764
| 37
| 20
| 74
| 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
b
| 70
| 28
| 29
| 8
| 0
| 20 | 594
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | yes | imm | yes | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Parry
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Subject to change.
------------------------------------ NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: u - Ether
r - Hi-Ether
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 5hits (2% chance), CT26
02. SA - Sandstorm
all battle - r
03. SA - Ram
all battle - r
04. SA - Lunge
all battle - u
----------------------------- PLACE OF ENCOUNTER ----------------------------Nam-Yensa Sandsea / Withering Shores; Save36, RDMC.
------------------------------ GET READY! FIGHT! ------------------- party
lv53
Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself
before
going further. Take care to renew your protective buffs when they wear off.
Checking status affinities and considering our options, you can put a
number of
stuff on them - Slow, Silence and Sap on Ba'Gamnan, and Sleep, Reverse,
Slow,
Silence, Blind, Oil and Sap on all sidekicks.
When battle begins, Dispel all four enemies and start hacking (Monid is
fighting on your side). Use NihoRem on all enemies to inflict above
statuses
(except Reverse) - I would get rid of Gijuk to stop the usage of Fang
items,
then eliminate Bwagi (thus kicking out magic potential), followed with
Rinok
and finally Ba'Gamnan.
None of the bosses have Null EVA, so a good shield will keep you going long
way. Main boss' rephy can Silence you, so chuck Echo Herbs on affected chr.
With Gijuk and Bwagi out of the picture, you'll be experiencing physicals
only
from remaining opposition, making it a nice and easy work for you.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- You will receive 5100 gil and Megalixir.
- Warp to Lhusu Mines now.
===========================================================================
====
LHUSU MINES dungeon
===========================================================================
====
IMPORTANT WARNING! PLEASE READ THIS VERY CAREFULLY!
You are about to face Gilgamesh, a crazy guy with craving for famous
swords. As
you do battle with him, you get a chance to obtain ONE TIME ONLY set of
equipment, which consists of Genji Armor, Genji Shield, Genji Helm and
Genji
Gloves. YOU MUST STEAL THEM DURING BATTLES WITH GILGAMESH, AS THEY CANNOT
BE
OBTAINED ANYWHERE ELSE. If you miss the opportunity, Genji equipment is
lost.
[Lhusu Mines / Transitway 2]
- Save your game, then travel W.
[Lhusu Mines / Tasche Span]
------------------------------------------------------------------------------
No252/a Gilgamesh
G: Elite Mark
C: --aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V*1 | LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 45
| 123103
| 999
| 42
| 25
| 79
| 21
b
| 45
| 123103
| 999
| 42
| 25
| 79
| 21
c
| 45
| 123103
| 999
| 42
| 25
| 79
| 21
d
| 45
| 123103
| 999
| 44
| 25
| 79
| 21
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V*1 | ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 76
| 26
| 30
| 6
| 0
| 5
| 3960
| 0
b
| 76
| 26
| 30
| 6
| 0
| 5
| 3960
| 0
c
| 76
| 26
| 30
| 6
| 0
| 5
| 3960
| 0
d
| 78
| 26
| 30
| 6
| 0
| 50 | 3960
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | halves | halves | halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect (bcd), Shell (cd), Haste (cd), Reflect (d), Regen (d)
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, CritHP -> DEF+, Counter+, Spellbound, Item+,
FullHP -> ATT+ (a), CritHP -> ATT+ (d), Shield Block (cd)
Gain : Paling (Perfect Defense), Magick Shield (Perfect Defense)
Lose : Paling (2 minutes elapse OR Ultimate Illusion used twice),
Magick Shield (2 minutes elapse OR Ultimate Illusion used twice)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Version's (a) stats are valid when Gilgamesh's HP is: 100% > HP > 60%
Version's (b) stats are valid when Gilgamesh's HP is: 60% > HP > 40%
Version's (c) stats are valid when Gilgamesh's HP is: 40% > HP > 20%
Version's (d) stats are valid when Gilgamesh's HP is: HP < 20%
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Potion (ab)
u - Hi-Potion (a), Genji Shield (c), Genji Gloves (d)
r - 1000 gil (a), 2000 gil (b)
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 12hits (21% chance), 5% chance to Slow (ab),
5% chance to Silence (c), 5% chance to Sleep (d), CT25
02. SA - Fly, Enkidu!
on Enkidu - r
03. SA - Now, Enkidu!
on Enkidu - r
04. SA - Ultimate Illusion
after Perfect Defense - a
again after next 4 commands - a
again after each next 12 commands - a
05. SA - Kick
HP > 60% - r
HP < 60% - u
06. SA - Slice Thrice
HP > 60% - r
HP < 60% - u
07. SA - Perfect Defense
HP < 20% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Lhusu Mines / Tasche Span
-----------------------------------------------------------------------------No253
Enkidu
G: --C: --aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 43
| 33052
| 429
| 38
| 24
| 82
| 21
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 74
| 25
| 29
| 10
| 0
| 27 | 1650
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | yes | imm | imm | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS -------------------------
phases, for he will gain progressively more good statuses on himself. Once
Enkidu is history, Gil is so much easier.
Slice Thrice is his most heavy attack for time being, until he has less
than
20% HP left. He will quickly shield himself with Perfect Defense, and then
use
Illusion twice. After second Illusion he becomes vulnerable again and you
can
smack him into oblivion. The battle is not yet won, though.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- He is not defeated yet. Return to previous screen to save your game, then
return here and travel W.
[Lhusu Mines / Site 9]
- Head SW towards the place where you fought Antlion. About halfway there
seek
out 'Wrought Iron Gate' and use Site 11 Key to open it.
[Lhusu Mines / Site 11]
- Make your way around the area and use E exit to return to [Site 9].
[Lhusu Mines / Site 9]
- Look for 'Gate Switchboard' and operate it to lift nearby door, thus
creating
a shortcut. Return to previous screen.
[Lhusu Mines / Site 11]
- Proceed to NW corner and operate another 'Gate Switchboard' to lift the
door,
then travel E.
[Lhusu Mines / Lasche Span]
- Travel SE.
[Lhusu Mines / Site 5]
- You will locate 'Site 5 Cart', which you can use to travel to [Site 11]
and
back. In SE corner of the area you will find the Urn with Lhusu Candle,
revealing hidden areas of the map for [Lhusu Mines]. Travel E to next area.
[Lhusu Mines / Site 6 South]
- Travel N to find a hidden path to [Site 6 North].
[Lhusu Mines / Site 6 North]
- Go to the end of the room and look for two possible treasure pots. Both
have
50% chance to spawn - in one you will get either gil, Knot of Rust or
Scathe
Mote, and if the one you're looking for spawns as well, it will contain
Aegis
Shield. Return to previous screen.
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | yes | imm | imm | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Haste
50%: Shell
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, CritHP -> DEF+, Counter, Counter+, CritHP -> ATT+
Gain : Attack+ (HP < 50%), Null EVA (HP < 50%), Parry (HP < 50%),
Attack CT = 0 (Gilgamesh's Paling wears off), Subject to change.
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Wolf Pelt
u - Beastlord Hide
r - Hell-Gate's Flame
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 12hits (10% chance), 4% chance to Petrify, CT25
02. SA - Growl
after Gilgamesh readies "Now, Enkidu!" - a
03. SA - Crushing Fangs
all battle - u
04. SA - Lunge
all battle - u
05. SA - Dash
after Gilgamesh readies "Fly, Enkidu!" - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Lhusu Mines / Site 7; save17, RDMC
------------------------------ GET READY! FIGHT! ------------------- party
lv61
Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself
before
going further. Take care to renew your protective buffs when they wear off.
Checking status affinities and considering our options, you can put a
number of
stuff on the dog (Gil is immune to all bad stuff) - Sleep, Slow, Silence,
Blind, Poison and Oil on Enkidu.
Battle begins - Dispel on Enkidu, then NihoRem on it and spam Firaga as
quickly
as you can so it bites the dust. You may lose chr here and there thanks to
Crushing Fangs (Phoenix Down / Raise save the day). Enkidu's Dash will give
some buffs to the dog, which should be removed with Dispel right away.
If possible, try to come to this battle with levels like lv59, or lv67 this
way you render couple of Gil's attacks useless.
Bosses' combo attacks will drive you nuts, so do keep Bubble and Protect
up.
Once Enkidu is history, Gil becomes easier - without his dog he ain't so
tough... or so I thought. Gil is very good at comboing attacks together,
and
for 1500 dmg per slice it quickly adds up. And if you don't have to worry
about
his "Lv.X" attacks, you can land in many attacks as he wastes time using
them.
Keep constant Curajas a must while you're driving Gil towards his doom.
Like previous battle, you can steal an item for each 20% of Gil's health.
In
4th stage you can swipe Genji Helmet, and in 5th stage Genji Armor. Wear
Power
Armlet when Gil enters 3rd stage to avoid Stop from his rephys, and watch
out
for Bitter End skill.
When he has less than 20% HP left, he will quickly fortify himself with
Perfect
Defense, and then use Monarch Sword twice (he's likely to knock someone out
this time reviving may be done quicker with Phoenix Downs). After second
Sword
he becomes vulnerable again and you can smack it into oblivion.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- After battle check 'Sword of Legend'... hm, I say we were duped. Return
to
Rabanastre.
===========================================================================
====
THE ROYAL CITY OF RABANASTRE town
===========================================================================
====
- Go to [Clan Hall] and speak to Mont for following rewards:
- for completing Gilgamesh hunt: 10000 gil, Masamune
- And for grand asskicking finale, let's nail Hell Wyrm. Warp to Sochen.
===========================================================================
====
THE SOCHEN CAVE PALACE dungeon
===========================================================================
====
WYRM QUEST
- You still have that Ageworn Key you got from Wyrm Philosopher back in
Cerobi
Steppe? Let us use it in order to hunt down the wyrm he was mentioning.
[Sochen Cave Palace / Skybent Chamber]
- Examine 'Disused Pedestal' and down we go.
[Sochen Cave Palace / Chamber of the Chosen]
- Loop around and take the exit down there.
[Sochen Cave Palace / Temptation Eluded]
- Follow the path E and take the exit at the end.
[Sochen Cave Palace / Hall of Shadowlight]
- Take S exit.
[Sochen Cave Palace / Destiny's March]
- Go as far W as you can and open Ascetic's Door. Follow the path and at
the
end use Ageworn Key on the door leading to 'Hall of the Ascetic'.
[Sochen Cave Palace / Hall of the Wroth God]
-----------------------------------------------------------------------------No290
HELL WYRM
G: Boss
C: Dark Dragon
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 60
| 8930711
| 999
| 55
| 48
| 99
| 18
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 102
| 32
| 35
| 0
| 0
| 150 | 30000
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | halves | halves | halves | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Shell, Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
Null EVA, CritHP -> ATT+, Attack+, Spellspring
Gain : Damage Resist (HP < 50%), Magic CT = 0 (HP < 10%)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Hell Wyrm tends to focus on foe who draws the most hate.
------------------------------------ NOTES ----------------------------------You can escape from this battle into previous area in order to refresh your
party. When you come back, Hell Wyrm's HP will be at the point it was when
you
left. Depending on how many times you leave the battle, [Stage] counter
appears
below minimap in upper right.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Dark Stone
u - Dark Magicite
r - Dark Crystal
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 12hits (21% chance), 5% chance to KO, CT25
02. MA - Waterga
HP > 30% - r
HP < 10% - r
03. MA - Aeroga
HP > 30% - r
HP < 10% - r
04. MA - Firaga
HP > 30% - r
HP < 10% - u
05. MA - Thundaga
HP > 30% - r
HP < 10% - u
06. MA - Blizzaga
HP > 30% - r
HP < 10% - u
07. MA - Darkga
HP > 30% - r
HP < 10% - u
08. MA - Invert
HP > 30% - r
HP < 10% - used every second command
09. MA - Breakart Pentagram
esper is detected in battle - on esper - a
10. SA - Judgment
each time Hell Wyrm loses 10% HP - 9x times total - a
11. SA - Rake
HP > 30% - u
30% < HP < 20% - a
12. SA - Stone Breath
HP > 30% - u
20% < HP < 10% - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Sochen Cave Palace / Hall of the Wroth God; save02, BEMC.
------------------------------ GET READY! FIGHT! ------------------- party
lv62
Hell Wyrm has a long HP bar. Below the top bar you will see 50 blobs,
totaling
for 51 bars alltogether. Each one represents around 175112 HP, for a total
of
8930711 HP. Crazy number, huh?
Sage's Ring / Maximillian / Brave Suit, best katanas, Power Armlet, Ribbon
and
Bubble Belt is the type of equipment I would recommend having for this
battle.
Wyrm indeed has lots of HP, but it is very predictable to fight and with a
bit
of setup I will help you win.
One of your chrs should wear Ribbon or Power Belt at all times to be immune
to
Stop, and then set up a gambit for this chr to cast Bubble on self and
throw
Chronos Tear on allies under Stop. Yes, there is only 9 chances you will be
affected with Stop through the battle, but you may not always be lucky to
switch equipment just in time (you can also try maintaining Shell to halve
the
chances for Stop to work). Put Bubble Belt on other two chrs, and then
arrange
a Curaja gambit for HP < 60% for one of these two chrs only. That way
he/she
will be curing most often and thus draw much hate to him/herself.
Typically, almost any strong weapon will be good, as long as it is doesn't
deal
dark damage, and katanas also tend to combo often (they are worth using
despite
of best katanas not having as high ATT as 2Hswords).
Checking status affinities we see that Wyrm can be put on Oil and Berserk.
But
I ask - is that really what you want? Wyrm will be attacking twice as fast,
though it's true you will not be seeing anything else except its regular
attack. Ah, about that - it has a small chance to KO you, so beware.
Enter the battle and immediately chuck Dispel to remove Wyrm's buffs, cast
Protect and Haste, then start hacking at its HP. Use Expose a couple of
times
because Wyrm gains Damage Resist when it loses half HP. Shields are useless
in
battle as Wyrm has Null EVA and will thus always hit you. For starters you
will
be seeing Wyrm's physicals.
When it loses 10% HP, Wyrm charges for Judgment - here's where White Mask
comes
in because it will absorb the damage. If any chrs get put to Stop, Chronos
Tear
gambit will take care of it. When Judgment is used, you may want to try
Berserk
on one of two chrs who do not heal for some swift justice from your side.
After
second Judgment Wyrm starts to use magic attacks and Rake. Battle will look
mostly the same until boss loses half HP - at this time all of your attacks
will deal 30% less damage to Wyrm, but thanks to Expose you will still be
doing
maximum damage (that would be 6999 - not as great as 9999, though).
Keep counting those Judgments - when 7th is used, Wyrm begins assaulting
you
with Rake exclusively and will leave you alone with magic for a while. Keep
Protect up and arrange second chr with Curaja gambit - even though Rake has
no
visual confirmation of being able to do so, this attack can combo up to 12
times on you.
After 8th Judgment is used, Rake goes buh-bye and Stone Breath becomes
Wyrm's
choice dish on attack list - Petrify to the max! Heal Petrify manually just
as
it is about turn chr to Stone to avoid wasting time for Esuna.
9th and last Judgment comes - Stone Breath waves adieu as well, but Wyrm
gains
Invert. Woohoo, I presume. Boss will now go like this - Invert, lv3 element
magic, Invert, lv3 element magic, Invert, repeat. Be advised that it can
now
cast magic instantly, so having all three chrs with Curaja gambit will be a
smart choice to make. You will be rolling in MP all the time now, so use it
or
lose it. Remove final 10% of Wyrm's HP and you win.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- Hm, bastard didn't give anything and it had crap steal, too. This wraps
up
this quest. So what good did all that do... let's go visit Mont in
Rabanastre.
===========================================================================
====
THE ROYAL CITY OF RABANASTRE town
===========================================================================
====
- Go to [Clan Hall] and speak to Mont to receive following rewards:
- for felling Hell Wyrm: 50000 gil
- Your next objective is to get to Feywood. Use GCR to warp to Golmore
Jungle.
===========================================================================
====
GOLMORE JUNGLE area
===========================================================================
====
- Make your way to [The Rustling Chapel] and take S exit to Feywood.
AWESOMENESS CHECK NUMERO FOURTEEN!
- Before you depart for the dungeon, you can have following magics in
addition
Many of the trees have stood for several thousands of years, and some have
begun to petrify. Numerous plants once thought extinct grow here, and many
rare
birds and animals can be seen in their primitive forms, unchanged for
millennia.
-----------------------------------------------------------------------------Violators will be shot (again) - HABNo39
Drop till you shop
- no shops, blimey
Weather forecast
- W&TNo40
Chest contents list
- TRENo29
-----------------------------------------------------------------------------This dungeon's map will be fully completed when you obtain Feywood Candle.
ASHE'S POSTCARD COLLECTION No.42 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=- From [Walk of Flitting Rifts] go SE to [Walk of Stolen Truths]. Your mini
map
goes haywire for the remainder of the area. Poke around the E end of the
area
and you will stumble upon the Urn with map of [The Feywood].
- Here is another leveling tip - W exit from [Walk of Dancing Shadow] leads
to
a portion of [Henne Mines], where you will encounter some lv64 enemies. You
are
looking at about 3000 EXP per enemy, doubling if you have Embroidered
Tippet
equipped.
- Make way to [Antiquity's End] and find SCR here. After saving try going S
for
a scene. Change gambits a bit, so that you heal wounded chrs with XPotions,
and remove harmful status effects with Remedy. Protect, Shell, Haste,
Bravery,
Faith and Bubble on your chrs, then take S exit to [Redolent Glade], and
tackle
a boss.
------------------------ HERE COMES A NEW CHALLENGER! -----------------------No276
Rafflesia
G: Boss
C: Aggressive
Vegetable
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 43
| 73393
| 999
| 37
| 26
| 87
| 34
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 66
| 28
| 22
| 0
| 0
| 31 | 4280
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
earth
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | absorbs | halves | weak
| halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Shell
50%: Reflect, Haste, Regen
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Spellbound
Gain : Magic CT = 0 (HP < 50%), Spellspring (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Rafflesia tends to focus on foe who draws the most hate. When HP < 80%,
Rafflesia tends to focus on foe closest to it.
------------------------------------ NOTES ----------------------------------During battle a magic field will be draining your MP.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Screamroot
u - X-Potion
r - Putrid Liquid
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 4hits (17% chance), CT25
02. MA - Disablega
all battle - r
03. MA - Sleep
all battle - r
04. MA - Toxify
all battle - r
05. MA - Drain
HP < 50% - on foe with most HP - r
06. MA - Syphon
all battle - on foe with most MP - r
07. SA - Curse
all battle - r
08. SA - Nectar Volley
HP < 80 % - 1x - a
again after next six commands - a
09. SA - Cry for Help
HP < 60% - 1x - a
10. SA - Pollen Dance
HP < 80% - r
with Bad Breath (which strangely inflicts only three statuses) - quickest
way
is banishing them with Warp Mote if one is available.
With half HP lost Raff can execute spells instantly which isn't that big of
a
deal and gains access to Drain. Latter doesn't drain much HP anyway, so
again
you win in the situation. Keep cranking Raff's HP down into critical HP to
have
it do... absolutely nothing at all. Remove last 20% of HP for you to emerge
victorious.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- Return to SCR and readjust your gambits again so that you use magic for
healing and removing statuses, then proceed S from [Redolent Glade] into
[White
Magick's Embrace].
- Hug the E wall to find the Urn with Feywood Candle, which reveals hidden
areas on map of Feywood. Take S exit to [Ice Field of Clearsight].
- Check out the map and you will find four star-shaped buildings - these
are
called 'Shrine of the Lost'. You need to check out the middle of one of
these
shrines and see if there is a 'Feywood Glyph' on ground. If there isn't,
move
onto another shrine.
- So what is so interesting about the glyph? If while standing on glyph you
rotate the camera around your leader, you will notice that screen will form
an
illusion of a nice place - this is the direction which you must take to
find
next 'Feywood Glyph'. Follow the direction you have been given into next
shrine, examine the glyph on ground, look for nice place and so on. Do so
three
times (you will place three target [red !] icons on the map) and you will
be
able to exit into [The Edge of Reason].
- Oh, here's a tip - the order is different each time, so what may have
worked
for me will not necessarily work for you.
- Here there are five 'Shrine of the Lost' buildings. Repeat the
instruction
you have been given (you will need to get three glyphs again, just a bit
more
running to be done), and you will be able to examine 'Gate Gigas' on SW end
to open it, you need to summon Belias, then examine the door and pick
second
choice.
- I have battled the five Mandys in [The Sochen Cave Palace] and saw their
entry added under Feywood monsters. I was baffled because I did not know
what
to do to get them to appear. Thanks to Ultimania I now know the way and
here's
no shops, blimey
W&TNo41
TRENo30
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- You will want to cast Protect, Shell, Haste, Bravery and Bubble on your
chrs
and then save your game. Continue further W and check the 'Way Stone' at
the
end of the path to be warped further W.
[Giruvegan / Gate of Water]
- Trek W even more and you're fit to tackle next boss.
------------------------ HERE COMES A NEW CHALLENGER! -----------------------No278
Daedalus
G: Boss
C: Guardian Statue
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 42
| 65644
| 999
| 40
| 20
| 77
| 24
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 65
| 28
| 26
| 0
| 0
| 33 | 3600
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | halves | halves | halves | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+, Attack+
Gain : Null EVA (HP < 60%), Attack CT = 0 (HP < 20%)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Daedalus tends to focus on foe who draws the most hate.
------------------------------------ NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Dark Crystal
u - Forbidden Flesh
r - Damascus Steel
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 8hits (28% chance), CT15
02. MA - Haste
start of battle - a
03. MA - Darkra
HP < 80% - 1x - a
04. SA - Smite of Rage
all battle - on foe that heals the most - a
05. SA - Pulsar Wave
40% > HP > 20% - r
06. SA - Rage
HP < 20% - 1x - a
07. SA - Ice Break
80% > HP > 20% - r
HP < 40% - 1x - a
08. SA - Tri-Attack
HP > 60% - u
09. SA - Tremor
80% > HP > 20% - r
HP < 60% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Giruvegan / Gate of Water; Save 13, RDMC.
DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Shell
50%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+
Gain : Magic CT = 0 (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Tyrant tends to focus on foe closest to it.
------------------------------------ NOTES ----------------------------------During battle magic field will prevent use of techs.
This battle is different in NTSC-J version. Differences are listed below.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: none
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 9hits (10% chance), 4% chance to Poison, CT25
02. MA - Firaga
all battle - r
03. MA - Thundaga
all battle - r
04. MA - Blizzaga
all battle - r
05. MA - Darkra
all battle - r
06. MA - Piercing Graviga
HP > 50% & after each 12 commands - a
HP < 50% & after each 8 commands - a (NTSC-J)
HP < 50% & after each 4 commands - a (NTSC-U/C)
07. SA - Bile
all battle - r
08. SA - Sonic Fangs
all battle - u
09. SA - Lunge
all battle - u
10. SA - Fireball
HP > 50% - u
HP < 50% - r
----------------------------- PLACE OF ENCOUNTER ----------------------------Giruvegan / Gate of Fire; Save 14, RDMC.
------------------------------ GET READY! FIGHT! ------------------- party
lv65
Wow, three times the bananas from last boss. A magic field will prevent use
of
techs, but you needn't worry about it as we'll bash Tyrant off the platform
without techs. Take care to renew your protective buffs when they wear off.
So let's see its status affinities... looks bad, Confuse only. Seems like
we'll
have to make due without some nifty status fun. Equip Mirror Mails and
arrange
your gambits to heal yourself with X-Potion (make sure you set HP threshold
with HP < 60%), while wearing Pheasant Netsuke; or have your healer equip
Opal
Ring while you dedicate two other chrs on casting Blizzaga. You will employ
Reflect-THIS! strategy once more by casting Blizzaga on yourself and keep
spamming it until it falls off.
Tyrant will not stand by idly and watch you tear it apart, instead it will
try
to put up a fight. With Mirror Mail on you bounce back all magic spells
except
Piercing Graviga which nails you for 50% of MAX HP. It's used fairly rarely
in
first half of battle (each 12 attacks), but lot more in second half (each 4
attacks). Also, Tyrant will get healed by reflected Thundaga but it is not
used
that often that it should give you a second thought on having Mirror Mails
equipped.
Wearing shields won't protect you from being hit with physicals, as boss
packs
Null EVA, but I recommend to sticking with Flame Shield to halve Fireball's
damage. Sonic Fangs has a small chance to KO one chr, so be on the lookout
for
that.
The differences between first and second half are as follows: Fireball is
used
more often, Piercing Graviga will come crushing in your direction after 4
attacks, and Tyrant is able to cast magic instantly. Be careful when Tyrant
is
low on HP, as it can combo attacks up to nine times (occassional Poison
should
be treated with Antidote).
NTSC-J version: difference is that Piercing Graviga comes on you after
eight
attacks instead. Everything else remains the same.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- After battle go back previous screen to save your game, then return here
and
check newly spawned 'Way Stone' to be warped to next part of dungeon.
===========================================================================
====
THE GREAT CRYSTAL dungeon
===========================================================================
====
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION
No.44
The Great Crystal
Subject to change.
-----------------------------------------------------------------------------Violators will be shot (again) - HABNo41
Drop till you shop
- no shops, blimey
Weather forecast
- W&TNo42
Chest contents list
- TRENo31
ASHE'S POSTCARD COLLECTION No.44 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=Here's an ASCII map of the entire area - I hope it will prove helpful to
you.
You start in [A Prama Vikaari]. Did I mention that I hate this dungeon with
a
passion?
Not all of the dungeon is immediately available - to be able to activate
Scorpio Gate Stone, you will need to obtain Treaty-Blade first.
--------------------------------------|
|
|
|
A Vikaari Sthaana
|
Dhebon
Scorpio
|
(IX)
/
|
|
/
|
|
/
|
GSC
/
|
YOU BEGIN HERE ----> A Prama
|
Vikaari (VIII)
|
/
|
/
|
/
|
/
|
Kabonii Jilaam
|
Pratii'vaa (T1)
|
\
|
\
|
\
|
\
|
Kabonii Jilaam
|
Avaa
|
|
|
|
|
|
|
Dha Vikaari
|
-------------------------Bhrum (VII)
|
|
|
|
|
|
|
------------------------------A Vikaari Kabonii (VI)
|
/
|
\
|
/
|
\
|
/
|
\
|
GTC
|
\
|
Bhrum Pis
Pratii
/
|
Sthaana Cancer
|
/
|
/
|
/
Bhrum Pis Avaa
(T2)
|
|
|
/
|
/
|
/
|
Dha Vikaari
|
---------------Trahk (V)
|
|
|
|
|
|
Sthaana Aries
|
|
/
|
|
/
|
|
/
|
|
Trahk Jilaam
|
|
Praa'dii (T3)
|
|
/
|
|
/
|
|
/
|
------------------------------- A Vikaari Bhrum (IV)
|
GTP
\
|
/
\
|
/
\
|
------------------------------Dha Vikaari
\
|
|
Jula (III)
Trahk Pis Praa
|
|
\
/
|
|
\
/
|
|
\
/
|
|
GTA
/
|
|
Sthaana
|
|
Pisces
|
|
|
|
|
|
|
-----------------------------------Crystal Core (II)
|
|
|
Crystal Core (I)
|
SCR
|
|
|
|
Sthaana Sagittarius
|
/
\
|
/
\
|
/
\
|
/
\
|
/
\
|
/
\
|
Dhebon Jilaam
Dhebon Jilaam
|
Pratii'dii
Praa'dii
|
\
/
|
\
/
|
\
/
|
\
/
|
\
/
|
A Vikaari
\
/
A Vikaari
|
Sirhru Pratii -----------GTSA2- A Vikaari -GTSA1------- Sirhru Praa ----+--|
(XII)
Kanbhru Ra*
(XI)
|
|
|
/ (XX)
\
|
|
|
/
\
|
|
|
/
\
|
|
|
/
\
|
|
|
/
\
|
|
|
/
\
|
|
|
Dhebon Jilaam
Dha Vikaari
|
|
|
Avaapratii
Kabonii (X)-------------|
|
|
|
|
|
|
|
|
|
Sirhru
|
|
Phullam
Sthaana
|
|
Udiipratii
Gemini
|
|
/
\
/
\
|
|
/
\
/
\
|
|
/
\
/
\
|
|
/
\
/
\
|
|
Dha
Sirhru
Sirhru
Dha
|
|
Vikaari
Jilaam
Jilaam
Vikaari
|
----Dhebon
Pratii'dii
Praa'dii
Dhebon Praa-------------|
Pratii
/
\
(XIII)
(XIV)
/
\
\
/
/
\
\
/
/
\
\
/
/
\
\
/
Sirhru
Sirhru
Sirhru
Sirhru
Sirhru
Sthaana
Jilaam --- Pis
Pis
-----Jilaam
Phullam
Leo
Pratii
Pratii
Praa
Praa
Praa
\
\
\
/
GTG1
/
\
\
\
/
/
/
\
\
\
/
/
/
GTL1
\
\
/
/
/
Sirhru
Sirhru
GTL2
GTG2
/
/
Phullam
Jilaam
Sirhru
Sirhru
Sirhru
Pratii'vaa
Pratii'vaa
Pis
Jilaam
Phullam
(T6)
(T7, T8)
Avaa
Praa'vaa
Praa'vaa
/
\
(T5)
(T4)
/
/
\
\
\
/
\
Sirhru
Sirhru
Jilaam
Jilaam
Avaapratii
Avaapraa
\
/
\
/
\
/
\
/
\
/
A Vikaari
Uldobi
(XV)--------|
|
|
|---------------------|
|
|
|
|
|
|
|
Dha Vikaari
A Vikaari
|
Dhebon Si
Sirhru Si
|
(XXIII)
(XXIV)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
A Vikaari
Dhebon
|
Uldobi Si
Jilaam
|
(XXII)
Avaa
|
\
(Omega Mark XII)
|
\
|
\
|
\
|
\
|
Dha Vikaari
|
Sirhru Si
|
(XXI)
|
|
|
|
|
|
|
|
|
|
|
|
|-------|
|
|
|
|
|
|
GTCP1
\ Dha
Uldobi
Sthaana
\Vikaari
Phullam
Virgo
Sirhru
Pratii'dii
GTAQ2
(XVI) \
GTT1
|
|
\
\
|
|
\
\
|
|
\
\
Uldobi
|
\
\--Jilaam
Sthaana
Uldobi
Pratii
Libra
Jilaam
/ \
/
|
Praa'dii
/
\
/
|
GTLI1
/
\
/
|
\
/
\
/
|
\
GTT2
GTCP2 /
\
\
Uldobi
Phullam
Udiipraa
(T9)
\
\
\
\
\
Sthaana
Capricorn
/
/
/
/
Uldobi
Phullam
Pratii'vaa
Uldobi
Jilaam
Pratii'vaa
\
\
\
/
Uldobi
Jilaam
Sthaana
/
GTV2
Praa
Taurus
/
/
/
/
Uldobi
Phullam
Pratii
(T10)
\
\
/ \
\
/
\
\
/
\
/
\
\
/
\
/
|
\ GTLI2
GTAQ1 /
|
Uldobi
Uldobi
|
Jilaam
Phullam
|
Praa'vaa
Praa'vaa
|
GTV1
|
/
|
/
|
/
|
/
Uldobi
Jilaam
Avaa
|
|
|
|
A Vikaari
Kanbhru
(XVII)------------------|
|
|
|
Crystal
|
Peak
Dha Vikaari
|
Sthaana
(Ultima)
Dhebon Ra*
|
Aquarius
|
(XIX)
|
\
|
/
|
\
|
/
|
\
|
/
|
\
|
/
|
\
|
/
|
\
|
/
|
Kanbhru Pis
|
(SCR)
|
|
|
|
|
|
|
|
|
Dha
|
Vikaari
|
Uldobi
|
(XVIII)
|
|
|
|
|
|
|
|-----------------------|
* [A Vikaari Kanbhru Ra] and [Dha Vikaari Dhebon Ra] are connected via
their
'Way Stones', but there was no way I could think of to connect them.
------------------------------ TARGET PREFERENCE ----------------------------Shemhazai tends to focus on foe who draws the most hate. Subject to change.
------------------------------------ NOTES ----------------------------------*1 At any given time Shemhazai is weak to one element and absorbs all
others.
This battle is different in NTSC-J version. Differences are listed below.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Sagittarius Gem
u - Hi-Ether
r - High Arcana
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
cannot combo, 5% chance to Disease, 20% chance to Critical, CT1
02. MA - Shock
HP < 80% - a
80% > HP > 60% & again after next four commands - a
HP < 60% & again after next eight commands - a
03. MA - Scourge (NTSC-J)
HP < 60% - r
04. MA - Flare
HP < 60% & after Mana Spring - a
again after next eight commands - a
05. MA - Silencega
all battle - r
06. MA - Syphon
HP > 60% - on foe with most MP - u
07. SA - Enrage
HP < 40% - 1x - a
08. SA - Shift
when hit with element weakness - a
09. SA - Mana Spring
HP < 60% - 1x - a
10. SA - Chain Magick
HP < 20% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Giruvegan / Gate of Wind; Save 15, RDMC.
------------------------------ GET READY! FIGHT! ------------------- party
lv66
Hmmm, I give her 3 out of 10 points. For what, you wonder? Ah, never mind
that,
let us see how we can def... I mean, acquire her. Don't wield any elemental
weapons and do not use any element magic, as she might absorb that element.
Have Rose Corsage equipped to null Silence, and try to always maintain
Bubble
status to be immune to Disease (in addition to Bubble, have Protect, Shell,
Haste and Bravery - take care to renew your protective buffs when they wear
off). If you don't have Bubble magic, that is quite alright - in this case
set
up Vaccine gambit to be healed of Disease.
Preparations are met, now let me run into her hug... errr, you will want to
check her status affinities, yes? Only Immobilize - that's not worthy of
NihoRem moment, and it wouldn't do much good anyway because her bowguns
have
really long range. And boy she starts out with so many PA it makes my head
spin
- even though she ignores EVA, wearing a shield with some MEVA is good to
give
you a chance at blocking Flare and Shock.
When battle begins, Dispel her Haste (my, she is in a hurry!) and then use
Expose couple of times to reduce her DEF as it will help you out in the
long
run. She will frequently use Syphon and Silencega - latter is warded off
with
Rose Corsage, and for former you will fight it with Charge in case she
drains
too much of your MP (having higher MDEF reduces amount of drained MP).
Battle
picks up once she loses 20% HP - say hello to Shock which will hit you for
about 2000 damage. With next 20% HP lost she stops using Syphon and begins
to
pester you with Flare for around 3000 damage - she also gains Damage Resist
which is partially countered by your Expose assault at start of battle.
There
will be eight Shem's commands before you see another Flare and Shock Flare,
four commands, Shock, four commands, Flare, repeat.
Battle goes roughly the same until she enters critical HP stage, at which
point
her MAG and DEF gain a significant boost, plus she gets to cast her magics
instantly. Consider using some non-element magic to clear out last portion
of
her HP (Bio), or use some techs - I like to use Gil Toss a couple of times
to
wrap up the battle quite nicely.
NTSC-J version: in Japanese version Shemhazai also has access to Scourge
spell
once she loses 40% HP. I haven't seen the attack in NTSC-U/C version, even
though I spent at least a couple of hours while battling her.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- You gain the ability to summon Shemhazai. This has also caused the Urn
with
map of Giruvegan to spawn in [The Trimahla Water-Steps], but you will
collect
it later. Press on S, open 'Bulwark Aeon', and at the end check 'Empyrean
Way
Stone'. Pick first, then second choice to engage. You will get Treaty-Blade
KI
and Treaty-Blade weapon. DO NOT USE 'TELLURIAN WAY STONE' YET - return to
Great
Crystal by using N-most 'Way Stone', as we shall go get Ultima esper.
===========================================================================
====
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===========================================================================
====
- If you don't wish to tackle her just yet, then use 'Tellurian Way Stone'
and
you will be warped to very first part of Giruvegan. Here simply use GCR and
warp to Balfonheim, then go to Reddas' Manse to continue the events. But
those
- Examine 'Gate Sagittarius I' and make it disappear. Take the path leading
*up*.
[The Great Crystal / A Vikaari Sirhru Praa]
- You'll reach 'Way Stone XI'. Take it and warp.
[The Great Crystal / Dha Vikaari Dhebon Praa]
- Arrive at 'Way Stone XIII'. Take the path leading *up*.
[The Great Crystal / Sthaana Gemini]
- Flip 'Gemini Gate Stone' to have 144 secs timer appear. You have this
much
time to make it to respective gates and disable one of them. Take the path
leading *up*.
[The Great Crystal / Sirhru Jilaam Praa'dii]
- Take the path leading *down*.
[The Great Crystal / Sirhru Jilaam Praa]
- Ignore 'Gate Gemini I' and take the path leading *down*.
[The Great Crystal / Sirhru Pis Praa]
- Take the path leading *down*.
[The Great Crystal / Sirhru Pis Avaa]
- Examine 'Gate Gemini II' and make it disappear. There is also 'Gate Leo
II'
here. Take the path leading *down*.
[The Great Crystal / Sirhru Jilaam Avaapratii]
- Take the path leading *up*.
[The Great Crystal / A Vikaari Uldobi]
- You'll reach 'Way Stone XV'. Take it and warp.
[The Great Crystal / Dha Vikaari Sirhru]
- Arrive at 'Way Stone XVI'. Take the middle path leading *up*.
[The Great Crystal / Sthaana Libra]
- Flip 'Libra Gate Stone' to have 72 secs timer appear. You have this much
time
to make it to respective gates and disable one of them. Return via the path
you
took here.
[The Great Crystal / Dha Vikaari Sirhru]
- Take the other path leading *up*.
Seal Tech field is making you unable to use Tech command, Seal Item field
is
preventing you from using items, and Magnetic field is slowing down your
actions for as long as you wear any metal equipment. Then fields start from
HP
Sap field once anew.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Virgo Gem
u - High Arcana
r - Megalixir
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
cannot combo, 4% chance to Sap, CT25
02. MA - Curaja
Attack CT = 0 is ON - on foe under Reverse & with HP < 10% - a
03. MA - Renew
Attack CT = 0 is ON - on foe under Reverse & with HP > 10% - a
04. MA - Blindna
Attack CT = 0 is OFF & HP > 50% - r
HP < 50% - a
05. MA - Reflectga
Attack CT = 0 is ON & HP < 50% - on foe without Reflect - u
06. MA - Holyja
HP < 80% & at least one foe doesn't absorb holy - 1x - a
after each next 12 commands & at least one foe doesn't absorb holy
- a
HP < 50% & after Greater Barrier - 1x - a
after each next 7 commands & at least one foe doesn't absorb holy
- a
after each next 10 commands & all foes absorb holy - a
07. SA - Redemption
Attack CT = 0 is OFF & on foe that doesn't absorb holy - u
08. SA - Greater Barrier
HP < 50% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------The Great Crystal / Crystal Peak; save01, BEMC
------------------------------ GET READY! FIGHT! ------------------- party
lv69
The sexy lady awaits to be crushed - 10 out of 10 stars! Sorry, Ashe...
Let's
begin with preparations... regarding statuses, Ultima is susceptible only
to
Blind. Your equipment must include White Mask or Sage's Ring (eliminates
Redemption and causes Holyja to be used in longer intervals). Alternately
consider using best ninja sword you have, and equipment which powers up
dark
element - Black Robes or Zeus Mace.
You will need to arrange your gambits quite a bit - for revival arrange
Arise
and Phoenix Down gambits, for healing Curaja and X-Potion, and for removing
status changes Esuna.
We come to status buffs for your chrs - Protect, Shell, Haste, Bravery and
Bubble on your chrs. Cast Dispel on Ultima and start hacking away. If you
get
affected with Sap, just let it be.
Ultima loses 20% HP and she prepares Holyja if there's a chr who doesn't
absorb
holy. By the way, I advise against screwing with her and suckering her into
using Redemption or Holyja cos you may find yourself with unfortunate Game
Over. Keep it cool and you'll win. Also at this time magical field with HP
Sap
effect will fall (read "Notes" section of this boss entry to find how the
fields cycle). Heal with items when there's MP Sap and Magic seal fields,
for
all other fields you can use magic to heal your wounds - when Magnetic
field
falls, remove heavy armor and equip light or mystic armor.
Wear White Mask to absorb Holyja damage as HP recovery, but be careful for
possible Reverse status after being hit. *Immediately* cast Esuna to remove
the
status (only Ribbon can block it). Otherwise, by keeping holy-absorbing
equipment on you won't see Holyja until Ultima loses 50% HP.
Greater Barrier makes its entrance now - toss Dispel and eat Holyja. To
play it
safe for incoming Renew and Curaja, have your tank move in close and dish
physical damage, while you have two healers kitted with ranged weapons on
opposite sides.
After each second Holyja Ultima gains Attack CT = 0, which denotes you'll
be
bombed with Reflectga - Renew - Curaja combo if Reverse landed on at least
one
chr. So if Ultima casts Reflectga, counter immediately by using Dispelga on
your chrs or have a chr don Opal Ring and have him/her heal the team in
times
of need.
I suggest doing this - remove one chr from main team and put him/her in
reserve, while remaining two chrs assume the roles of attacker and healer.
Then
in case if Reverse affects those two chrs, you bring out the third which is
unaffected and use Esuna to remove Reverse. Pretty sneaky, eh?
When you push her into critical HP range, her attack and defense powers
increase, so finish her off with Gil Toss or dark element magics. All in
all,
Ultima isn't a hard esper to defeat, but those magic fields are the reason
that
makes this fight so interesting and intense.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- You now have the ability to summon Ultima! We have collected 10th esper.
Return the way you came.
[The Great Crystal / Kanbhru Pis]
- Save your game and carefully read this paragraph. The way to reach Omega
Mark
XII is long and tough. You can clear the way to its lair right now (you
cannot
fight it yet anyway) and be done with it, or return at a later date and
clear
the way then. For those that are completionists I shall clear the way now.
Take
*right* path leading down.
- Also, KADFC has provided me with alternate description of navigating the
path
to Omega Mark XII. Here's the search code for KADFC's directions:
*KADFC001*.
Press CTRL + F to bring up the search box, then type in the code with
asterisks
included.
[The Great Crystal / Sthaana Aquarius]
- Flip 'Aquarius Gate Stone' to have 288 secs timer appear. You have this
much
time to make it to respective gates and disable one of them. Return via the
path you took here.
[The Great Crystal / Kanbhru Pis]
- Take the *right* path leading *up*.
[The Great Crystal / Dha Vikaari Uldobi]
- You'll reach 'Way Stone XVIII'. Take it and warp.
[The Great Crystal / A Vikaari Kanbhru]
- Arrive at 'Way Stone XVII'. Take the path leading *down*.
[The Great Crystal / Uldobi Jilaam Avaa]
- Take the path leading *down*.
[The Great Crystal / Uldobi Jilaam Pratii'vaa]
- Take the path leading *up*.
[The Great Crystal / Sthaana Libra]
- Take the path leading *down*.
[The Great Crystal / Dha Vikaari Sirhru]
- Take the path leading *up*.
[The Great Crystal / Uldobi Jilaam Praa'dii]
- Take the path leading *up*.
[The Great Crystal / Uldobi Jilaam Praa]
- Take the *left* path leading *down*.
[The Great Crystal / Uldobi Phullam Praa'vaa]
- Examine 'Gate Aquarius I' and make it disappear. Return via the path you
came.
[The Great Crystal / Uldobi Jilaam Praa]
- Take the path leading *up*.
[The Great Crystal / Sthaana Capricorn]
- Flip 'Capricorn Gate Stone' to have 180 secs timer appear. You have this
much
time to make it to respective gates and disable one of them. Return via the
path you took here.
[The Great Crystal / Uldobi Jilaam Praa]
- Take the *right* path leading *down*.
[The Great Crystal / Uldobi Jilaam Praa'dii]
- Take the path leading *down*.
[The Great Crystal / Dha Vikaari Sirhru]
- Take the path leading *up*.
[The Great Crystal / Sthaana Libra]
- Take the path leading *down*.
[The Great Crystal / Uldobi Jilaam Pratii'vaa]
- Examine 'Gate Capricorn II' and make it disappear. Return via the path
you
took here.
[The Great Crystal / Sthaana Libra]
- Take the path leading *down*.
[The Great Crystal / Dha Vikaari Sirhru]
- Take the path leading *up*.
[The Great Crystal / Uldobi Jilaam Praa'dii]
- Take the path leading *up*.
[The Great Crystal / Uldobi Jilaam Praa]
- Take the *left* path leading *down*.
[The Great Crystal / Uldobi Phullam Praa'vaa]
- Take the path leading *down*.
[The Great Crystal / Sthaana Taurus]
- Flip 'Taurus Gate Stone' to have 252 secs timer appear. You have this
much
time to make it to respective gates and disable one of them. Return via the
path you took here.
[The Great Crystal / Uldobi Phullam Praa'vaa]
- Take the path leading *up*.
[The Great Crystal / Uldobi Jilaam Praa]
- Take the *right* path leading *down*.
- Head for Reddas' place (SW-most part of Balfonheim, also look for [red X]
on
your map) in [Saccio Lane]. Talk to 'Manse Watch' at the entrance to enter
and
see some scenes. Reddas joins as Guest chr and Strahl gains the ability to
travel thru jagds - this also adds several Strahl anchors all over the
world
making it easier for you to travel there.
- Enter right [Port Villa] and equip Vaan with Diamond Armlet, then open
treasure pot and you may obtain Ensanguined Shield.
- You can buy Diamond Armlet from shop in [Dalmasca Estersand / South Bank
Village]. This accessory vastly enhances items found in treasures scattered
in
dungeons.
- Baknamy Merchant in [Necrohol of Nabudis / Hall of Effulgent Light] is
selling Telekinesis tech, Ring of Renewal, Magepower Shishak, Maximillian
and
Demon Shield, so it is worth your while to visit this guy.
- Burrogh in [Barheim Passage / The Lightworks] is selling Hermes Sandals,
Golden Skullcap and Glimmering Robes.
- Lohen in [Dalmasca Westersand / The Western Divide] is selling Agate
Ring.
- Take an airship flight between Bhujerba and Balfonheim. Once aboard, you
can
buy Indigo Pendant accessory which makes it far more easier for magic to
land,
and this is esp useful for status magic.
- By clearing Great Crystal and having Treaty-Blade in your possession you
now
have second chance to get a Ribbon - travel to [Ozmone Plain / Haulo
Green].
Here you usually find six Red and Black Chocobos - kill them all, then zone
two
areas away to have chocos respawn and come back. There is a 1/256 chance
that
Lv99 Red Chocobo will replace one of chocos, and this is the one you are
after.
Be advised that it may take a long time for Lv99 Red Chocobo to spawn, and
do
not be fooled by its HP gauge that says 99999 HP. This choco has infact
239686
HP and will put up quite a fight, which is made hard by bird constantly
spamming Choco-Comet - expect to take 4000-5000 dmg per strike. As the
skill
deals physical damage, equip shield with high EVA (Ensanguined Shield
maybe)
and start cranking down on its HP. Once you defeat it, it drops Ribbon 100%
of
the time.
- In addition to above tips, you can do the following trick: when you enter
[Haulo Green], kill six chocobos, go away two screens and come back into
[Haulo
Green]. Chocobos have respawned, but now you do the following... Petrify
all
chocobos you find and let the counter run out so they turn to Stone - keep
walking between the two places chocos appear at in [Haulo Green] and they
will
keep respawning *without you needing to zone two areas away for a respawn*;
eventually you'll be lucky enough to get Lv99 bird to pop.
- Now that you have 10 espers (AND finished Mindflayer hunt - if you didn't
do
it yet, now's the time), go to Jahara and talk to Geomancer Yugelu in
[Jahara /
Lull of the Land] for him to send a warrior and unlock the blasted door in
[Henne Mines / Ore Separation] that was preventing us access further.
===========================================================================
====
THE ROYAL CITY OF RABANASTRE town
===========================================================================
====
-
Go to [Clan
for felling
for felling
for felling
- Go to [The
- Bill No.25
petitioner
- Bill No.26
petitioner
- Bill No.27
petitioner
- Bill No.28
petitioner
- Bill No.29
petitioner
- Bill No.30
petitioner
===========================================================================
====
SKYFERRY town
===========================================================================
====
- When Deathgaze attacks the airship, a small scene will play - agree to
help
face off against the dangerous beast when offered the choice. You will
begin in
[Sky Saloon]. Head out to the [Air Deck], climb the stairs and attack!
-----------------------------------------------------------------------------No231
Deathgaze
G: Elite Mark
C: Rare Mutant
Aevis
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 50
| 184000
| 999
| 46
| 25
| 99
| 18
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 83
| 29
| 29
| 0
| 0
| 28 | 7560
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
wind
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | weak
| | absorbs | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Shell, Haste, Bravery, Regen
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Null EVA, Attack+, HP Devour,
Parry,
Return Damage, Spellspring
Gain : Paling (start of battle), Damage Resist (HP < 50%),
Magic CT = 0 (after Restore), Magick Shield (after Reverse)
Lose : Paling (2 minutes elapse), HP Devour (HP < 50%),
Magick Shield (2 minutes elapse)
------------------------------ TARGET PREFERENCE -----------------------------
First time Gaze reaches critical HP, it uses Restore to recover some HP no
biggie. When critical HP is entered gain, Gaze will cast Reverse on itself,
and
then immediately put up Magick Shield. Wait until Reverse wears off (or use
Remedy on Gaze) and finish it off with physicals.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- Report back to receive 3400 gil and 2x Elixir.
- Warp to Lhusu Mines now.
===========================================================================
====
LHUSU MINES dungeon
===========================================================================
====
[Lhusu Mines / Transitway 2]
- Travel W.
[Lhusu Mines / Tasche Span]
- Travel W.
[Lhusu Mines / Site 9]
- Take N exit.
[Lhusu Mines / Site 11]
- Go to SW corner of this area and prepare to face Diabolos.
-----------------------------------------------------------------------------No233
Diabolos
G: Elite Mark
C: Mutant Gargoyle
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 46
| 93551
| 999
| 41
| 26
| 74
| 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 76
| 26
| 30
| 8
| 0
| 27 | 3800
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
fire
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
absorbs | halves | halves | halves | weak
| halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste
50%: Protect
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Return Damage, Item+
Gain : Attack CT = 0 (HP < 70%), Attack CT = 0 (HP < 20%), Null EVA (HP <
50%),
Parry (HP < 50%), Attack+ (HP < 50%), Paling (Force Barrier)
Lose : Attack CT = 0 (HP < 50%), Paling (2 minutes elapse)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------This battle is different in NTSC-J version. Differences are listed below.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Fire Crystal
u - Demon's Sigh
r - Scorpio Gem
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 9hits (14% chance), CT25
02. MA - Bio
Attack CT = 0 is OFF - r
03. MA - Scourge (NTSC-U/C)
HP > 20% - r
04. MA - Haste
after Pyromania - 1x - a
05. MA - Curse (NTSC-U/C)
all battle - r
06. MA - Breakart Pentagram
esper is detected in battle - on esper - a
07. SA - Gnaw
Attack CT = 0 is OFF - r
08. SA - Pyromania
HP < 50% - 1x - a
50% > HP > 20% - r
09. SA - Force Barrier
HP < 20% - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Lhusu Mines / Site 11; save37, RDMC
------------------------------ GET READY! FIGHT! ------------------- party
lv70
Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself
before
going further. Take care to renew your protective buffs when they wear off.
Checking status affinities and considering our options, you can put only
Slow
on Diabolos.
Mark will be a bit tough to crack, as it can dish many statuses on you.
Bubble
will be important to maintain for preventing Disease (from Curse) and keep
Shell up as well. For acc equip Bowline Sash when Curse comes crashing
down.
At start cast Dispel on Diabolos to remove its buffs, afflict it with Slow,
and
send a tank with best shield and Main Gauche (Decoy!) close to Diabolos to
keep
it occupied. Mark's physicals can be blocked until it loses half HP, and
for
all battle it has Return Damage.
Once you're past half HP, switch to Flame Shields when Pyromania is cast.
At
critical stage Dia has always active Paling, so you'll need to finish it
off
with magic attacks - consider reflecting Bio spells off your chrs. Battle
is
won and little kids need not fear the demon anymore.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- Report back to receive 2600 gil, Demon Shield and Zeus Mace.
- Warp to Giruvegan.
===========================================================================
====
ANCIENT CITY OF GIRUVEGAN dungeon
===========================================================================
====
[Giruvegan / Gate of Earth]
- Travel W and use 'Way Stone'.
[Giruvegan / Gate of Water]
- Travel W and use 'Way Stone'.
[Giruvegan / The Trimahla Water-Steps]
- Make it to W end, where there is a secret path forward to next area.
Remember
that you have to try to step off the platform to make the path appear.
[Giruvegan / The Aadha Water-Steps]
- Again, work to innermost end of the area, where there is a secret path
forward to next area. Remember that you have to try to step off the
platform to
make the path appear. You will have to make this trip several times later
in
the game if you want to complete the game 100%.
[Giruvegan / The Haalmikah Water-Steps]
- Save your game here at SCR, then open the door to next area.
[Giruvegan / Gate of Fire]
- Eliminate stray enemies (particularly Vivians), and engage Piscodaemon.
-----------------------------------------------------------------------------No235
Piscodaemon
G: Rank 5 Mark
C: --aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 46
| 49660
| 999
| 33
| 27
| 61
| 22
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 64
| 21
| 33
| 5
| 0
| 26 | 4730
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | halves | halves | halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste
50%: Shell, Faith
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Resist G&M, Null VIT, Piercing Magic, CritHP -> MAG+,
Half MP Cost, Magic CT = 0, Spellbound, Item+
Gain : Spellspring (HP < 20%), Damage Resist (HP < 20%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Potion
u - Reflectga Mote
r - White Robes
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
cannot combo, CT34
02. MA - Bio
before Mystery Waltz - r
after Mystery Waltz - u
03. MA - Darkra
before Mystery Waltz - r
after Mystery Waltz - u
04. MA - Death
all battle - r
05. MA - Fog
all battle - on foe with MP > 30% - r
06. MA - Invert
all battle - r
07. MA - Pox
all battle - r
08. MA - Breakart Pentagram
esper is detected in battle - on esper - a
09. SA - Pulsar Wave
after Mystery Waltz - u
10. SA - Hero's March
after Soul Etude - 1x - a
11. SA - Dark Shock
before Mystery Waltz - r
12. SA - Soul Etude
HP < 20% - 1x - a
13. SA - Mystery Waltz
after Hero's March - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Giruvegan / Gate of Fire; save43, RDMC
------------------------------ GET READY! FIGHT! ------------------- party
lv70
Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself
before
going further. Take care to renew your protective buffs when they wear off.
Checking status affinities and considering our options, you can put some
stuff
on it - Slow and Blind.
Mark has little HP, but you'll need to be taking care of lots of statuses.
Bubble will negate Disease from Fog, Black Belt nulls Disable from Pulsar
Wave
and Shell to halve the chance for the rest (Sap is negligible, and for
Death
use Arise of Phoenix Down); Black Mask will absorb Darkra's damage.
Don't run around too much so that you avoid getting caught up in battles
with
other foes, and Pisco's Invert will help more than harm you.
Pisco will mainly throw status effects at you (be careful with Death) with
a
mix of Darkra and Pulsar Wave inbetween (Pisco can execute spells
instantly!).
When it gets low on HP, it will use Etude to heal completely, March to gain
buffs (Dispel them!), and finally Waltz. Not much else has changed battlewise,
so finish it off.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------
- Report back to receive 3800 gil, Dark Shot and Scathe Mote.
- Warp to Eruyt and then walk thru Golmore to Feywood.
===========================================================================
====
THE FEYWOOD area
===========================================================================
====
- Make your way to [Antiquity's End] and save your game, then travel S to
[Redolent Glade] to find Wild Malboro.
-----------------------------------------------------------------------------No237
Wild Malboro
G: Rank 6 Mark
C: Malboro
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 50
| 110842
| 999
| 38
| 26
| 77
| 19
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 81
| 24
| 31
| 0
| 0
| 28 | 3960
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
earth
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | absorbs | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Shell, Haste
50%: Bravery, Faith
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null EVA, CritHP -> ATT+, HP Devour, Counter
Gain : Counter+ (HP < 50%), Attack CT = 0 (after Soul Etude & HP < 20%),
Paling (after Soul Etude & HP < 20%)
Lose : HP Devour (HP < 50%), Paling (2 minutes elapse)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES -----------------------------------
none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Malboro Flower
u - Foul Liquid
r - Virgo Gem
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 6hits (10% chance), 4% chance to Confuse, CT25
02. SA - Cloying Breath
HP > 50% - r
03. SA - Hero's March
after Soul Etude & HP < 20% & Paling is OFF & not under Haste - a
04. SA - Purify
after Putrid Breath - a
05. SA - Bad Breath
HP > 20% - r
06. SA - Lunge
HP > 50% - u
50% > HP > 20% - r
07. SA - Soul Etude
HP < 20% - 1x - a
08. SA - Putrid Breath
HP > 50% - u
50% > HP > 20% - r
HP > 20% & under status change - a
----------------------------- PLACE OF ENCOUNTER ----------------------------The Feywood / Redolent Glade; save42, RDMc
------------------------------ GET READY! FIGHT! ------------------- party
lv70
Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself
before
going further. Take care to renew your protective buffs when they wear off.
Checking status affinities and considering our options, you can put only a
few
statuses on it - Slow, Silence, Blind and Oil.
Wild Malboro presents a good challenge - your acc of choice will be Black
Belt
to prevent Disable from Putrid Breath and Bowline Sash to null Confuse from
mark's rephys.
When you see the mark, use Warp to banish 3 Malboros poking around nearby,
followed with Dispel on Wild. Keep it under Slow and Blind at all times mark
nulls EVA, but will still sometimes miss with physicals. Move two chrs into
melee range and have them start attacking, and ensure that support chr is
out
of Wild's melee range - I find it best when I put this chr behind either
Wild's
back or behind both melee chrs.
Support chr's role will be to heal melee chrs of status changes that will
be
inflicted with Cloying or Putrid Breath, and make sure you'll be switching
acc
in time before you're hit. Should the mark be put under bad status, it'll
spam
Putrid Breath for a while and then use Purify (at one side this is bad, but
at
other it's good as it won't be using physicals).
After Wild loses half HP, it'll lose HP Devour and stop using Cloying
Breath no other changes worth mentioning. With critical HP it'll use Soul Etude to
completely recover HP and then gain Paling for 2 minutes.
Since Wild can be put under Oil and is vulnerable to fire, you can use
Reflect-THIS! strategy and spam reflected Firagas until Wild bites the dust
you're likely to kill Wild faster than it can use Soul Etude in this case.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- Report back and receive 4600 gil and Euclid's Sextant.
- Go to [Zertinan Caverns] next.
===========================================================================
====
ZERTINAN CAVERNS area
===========================================================================
====
- Enter at [Invitation to Heresy] by coming from Westersand. Make your way
to
[The Undershore] (portion of the area with SCR), save your game and follow
the
hidden path to [Hourglass Basin].
- Supinelu will greet you and join for next battle. Catoblepas is just
ahead!
-----------------------------------------------------------------------------No239
Catoblepas
G: Rank 6 Mark
C: Behemoth
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 46
| 187991
| 990
| 42
| 21
| 79
| 18
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 78
| 25
| 28
| 0
| 0
| 27 | 5940
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | halves | halves | halves | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | yes | imm | imm | yes | imm | imm | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Shell
50%: Reflect, Protect, Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, CritHP -> ATT+, HP Devour, Parry, Item+
Gain : Attack+ (HP < 50%)
Lose : HP Devour (HP < 50%)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Hi-Potion
u - Beastlord Hide
r - Gemini Gem
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 12hits (14% chance), CT25
02. MA - Haste
HP < 50% - u
03. MA - Protect
HP > 50% - u
04. SA - Smite of Rage
HP > 50% - r
HP < 50% - u
05. SA - Ram
all battle - u
06. SA - Tail Swipe
HP > 50% - r
HP < 50% - u
07. SA - Wail
HP < 20% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Zertinan Caverns / Hourglass Basin; save42, RDMC
------------------------------ GET READY! FIGHT! ------------------- party
lv70
Cast Protect, Regen, Bubble, Faith, Haste and Bravery on yourself before
going
further. Take care to renew your protective buffs when they wear off.
Checking
status affinities and considering our options, you can put a number of
stuff on
it - Sleep, Slow and Blind.
Cato can't ignore EVA, so equip your tank with best shield and Main Gauche,
cast Decoy and send him/her in close melee combat. From start of combat
Cato
has HP Devour, which is lost after Cato has less than half HP. Since Cato
is
weak to holy element, have the other two chrs use Holy Lances.
Begin with Dispel on Cato and if it tries Haste or Protect later on in
battle,
Dispel those as well. Ram, Rage and Tail are very powerful, but do not
worry Curaja gambit and Cato's inability to accurately hit you will spell out
victory
for you. Attack power increases as it nears defeat and be careful for Wail
at
critical HP.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- Report back to receive 3200 gil, Volcano and Arctic Wind.
- Finally go to [Golmore Jungle] and take the exit into [Paramina Rift].
===========================================================================
====
PARAMINA RIFT area
===========================================================================
====
- You are looking for heavy snowstorm wather here, otherwise Fafnir won't
spawn
- I seem to have most luck getting desired weather when entering from
[Golmore
Jungle]. Save your game at [Fading Vale], then go thru [Head of the
Silverflow], [Icebound Flow] and [Karydine Glacier] for [Silverflow's End].
- One other way people suggest is to talk to Ieeha, which forces the
snowstorm
in [Paramina Rift], then hire the chocobo and ride all the way to Fafnir's
location in [Silverflow's End], making sure to avoid [Frozen Brook]
(snowstorm
will stop if you enter this area).
- Again, it must be snowy weather - look for Fafnir and fight it!
-----------------------------------------------------------------------------No241
Fafnir
G: Elite Mark
C: --aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 68
| 1390378
| 999
| 54
| 92
| 99
| 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 105
| 34
| 38
| 0
| 0
| 39 | 18620
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
ice
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | weak
| absorbs | halves | halves | halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Reflect, Protect, Shell, Haste, Bravery, Faith, Regen
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Null EVA, FullHP -> ATT+,
CritHP -> MAG+, Attack+, Spellspring, Spellbound
Gain : Parry (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Pebble
u - Hi-Potion
r - Ring Wyrm Scale
POACH: none
SP.IT: ki - Ring of the Light
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 11hits (17% chance), CT25
02. MA - Shock
HP < 50% & foe is close - r
HP > 50% & foe is far - c
HP < 50% & foe is far - a
03. MA - Silencega
HP > 50% - u
04. MA - Sleepga
HP > 50% - u
05. SA - Rake
foe is close - u
06. SA - White Breath
foe is close - u
----------------------------- PLACE OF ENCOUNTER ----------------------------Paramina Rift / Silverflow's End; save46, RDMC
------------------------------ GET READY! FIGHT! ------------------- party
lv70
Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself
before
going further. Take care to renew your protective buffs when they wear off.
Checking status affinities and considering our options, you can put some
stuff
on it - Slow and Sap.
Accessory of choice this time is Ruby Ring in order to Reflect mark's
spells.
Have third chr stand behind two melee chrs and give him/her Opal Ring to
keep
the team healthy with Curaja. Dispel Fafnir's buffs and make sure you keep
your
chrs spread out to avoid mass Stop ordeals. White Breath has a small chance
to
Stop you, and if it only hits one chr, risk of losing the battle is so much
smaller.
Be advised that Fafnir's attacks are superstrong, so expect a lot of Arise
casting in this battle. Basically, this is a beefcake battle, with the mark
being able to put out some statuses, and the one thing that has Fafnir
going is
its amount of HP.
An easy way out of this battle - look for the big rock near the frozen
stream.
Stand between that rock and the stream and you've basically won. Fafnir
cannot
get to you in this place, but its Shock can... however, since mark's magics
can
be reflected, put on Reflect or Ruby Ring and just watch fireworks fly.
Speed
up the process by reflecting Thundaga off yourself and Fafnir is defeated.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- After battle you receive Ring of the Light KI. Report back to get 7000
gil,
Assassin's Arrows and Teleport Stone.
- Go to Rabanastre again.
===========================================================================
====
THE ROYAL CITY OF RABANASTRE town
===========================================================================
====
- Go to [Clan Hall] and speak to Mont for him to offer you to hunt for one
of
his elite marks (which you should accept):
- Priority Petition No. 10 Behemoth King (rank 7 mark)
petitioner is Koqmihn in [Lowtown / South Sprawl] (inside Dalan's)
- Go talk to petitioner to formalize the contract, and then warp to
Giruvegan.
Save your game at GCR, and exit to Feywood.
===========================================================================
====
THE FEYWOOD area
===========================================================================
====
- King appears in [The Edge or Reason], and one thing that is difficult is
getting it to appear. You have to kill *every enemy* in both [The Edge or
Reason] and [Ice Field of Clearsight]. This if further made difficult by
useless minimap and fog obstructing your view (so much for clearsight).
- There are 31 enemies in [The Edge or Reason] and 29 enemies in [Ice Field
of
Clearsight]. If you stay in one area for long time, enemies eventually
start to
respawn. So how will you know when to quit if by chance you lose count or
are
too late? I will offer some advice on how to help yourself.
- In [The Edge or Reason] following enemies appear:
- 1x Giruveganus
- 5x Behemoth - from A to E
- 9x Preying Mantis - from A to I
- 16x Basilisk - from A to P
- In [Ice Field of Clearsight] following enemies appear:
- 2x Behemoth - from A to B
- 15x Preying Mantis - from A to O
- 12x Basilisk - from A to L
- So for example, for [Ice Field of Clearsight] make a checklist with
enemies
names like this: Behemoth A, Behemoth B; Preying Mantis A... all the way to
Preying Mantis O; and Basilisk A... all the way to Basilisk L. When you are
ready, enter the area and start sistematically scouting the area for
enemies make sure you check them out to see enemy's name and then tick off its name
off
the list. So if you happen to run into Basilisk M, you will know you have
been
in the area too long and enemies have started to respawn.
- Begin the slaying of enemies in [The Edge or Reason], then continue in
[Ice
Field of Clearsight]. Once you are done, return to [The Edge or Reason] and
look for mark to prowl near S edge of the area.
-----------------------------------------------------------------------------No254
Behemoth King
G: Elite Mark
C: --aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 70
| 1668491
| 999
| 55
| 47
| 99
| 21
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 107
| 35
| 39
| 0
| 0
| 40 | 19530
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | halves | halves | halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Reflect, Protect, Shell, Haste, Bravery, Faith, Regen
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null W&T Effects, Piercing Magic, Null EVA,
CritHP -> ATT+, Attack+, HP Devour, Counter, Return Damage,
Spellspring
Gain : Counter+ (HP < 50%), Magic CT = 0 (HP < 50%),
Damage Resist (Greater Barrier), Paling (Subject to change.),
Magick Shield (Subject to change.)
Lose : HP Devour (HP < 50%), Paling (2 minutes elapse),
Magick Shield (2 minutes elapse)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Ring Wyrm Scale
u - Behemoth Steak
r - Elixir
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 12hits (10% chance), 4% chance to Disease, CT25
02. MA - Holy
foe is close - r
foe is far - u
03. MA - Firaga
all battle - r
04. MA - Thundaga
all battle - r
05. MA - Blizzaga
all battle - r
06. MA - Ardor
all battle - r
07. MA - Slowga
foe is close - r
foe is far - u
08. MA - Darkga
all battle - r
09. SA - Greater Barrier
HP < 50% - 1x - a
10. SA - Rake
foe is close - u
11. SA - White Breath
foe is close - u
----------------------------- PLACE OF ENCOUNTER ----------------------------The Feywood / The Edge or Reason; save47, RDMC
------------------------------ GET READY! FIGHT! ------------------- party
lv71
Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on yourself
before
going further. Take care to renew your protective buffs when they wear off.
King is immune to all negative statuses, so no help from them this time.
Bubble is very important to maintain in the battle, so that you void
potential
Disease from King's rephys - equip Black Mask to absorb Darkga's damage,
and
cycle between equipment when other element magics are used. Keeping chrs
spread
out will ensure one (or two at most) is hit at a time. For White Breath's
danger of Stop it's better to arrange Chronos Tear gambit.
Dispel King of its buffs and start the assault. King is much the same as
Fafnir
was, except that it has more HP, even stronger attacks, and a few more
spells
at its disposal. King's element spells will hit you for about 1200 damage
and
Ardor for 1500 - toss some Shear and Expose techs its way to increase
damage
potential you can do, as it will come in handy soon. Fow whole battle King
has
Return Damage active, and Spellspring ensures it'll never run out of MP.
Remove Slow with Hastega, and keep chrs spread apart to not get all of them
in
Stop at one fell swoop, otherwise it will spell the end for your party.
After
losing half HP, King will use Greater Barrier (and gain stupid Damage
Resist),
followed shortly by Paling, and when Paling wears off, Magick Shield goes
up it will alternate between the two.
While Paling is in effect, use spells to inflict some serious damage on the
bastard, and use physicals with Magick Shield active. After losing half HP
King's spells gain insta-cast time, so be doubly careful; since King has
some
big spells on its disposal, that means you'll often run into spell lag,
which
can be both great and bad. Great if you're at full health and you're
getting
bombed with Holy or Ardor, and bad if you're KOed, but your Arise is in
spell
queue and you're scrambling all possible resources. This battle is one of
the
times when having a decent levels for reserve chrs can save your bacon.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- Report back to receive 250 gil (!) and 2x Bacchus' Wine (!!!). What the
heck,
mate!? Relax... listen to man's story. Does it strike a resemblance to
something you have already seen? There is a rock which resembles a wyrm in
Bur-Omisace, so warp there.
===========================================================================
====
MT BUR-OMISACE town
===========================================================================
====
- Enter [Temple Approach] and look for 'Wyrm Snout' rock. Examine the spot
and
choose to strike it - Vaan will comment about weapons not being a smart
choice
to draw here. Make sure Vaan does not have any weapon equipped and strike
the
snout now. You will receive hard-earned 500000 gil and Rod of Faith!
- And for final bananas... Zodiark. Warp to [Henne Mines].
===========================================================================
====
HENNE MINES dungeon
===========================================================================
====
[Henne Mines / Staging Shaft]
- Travel N and *make sure* you save your game, as there is no save point
before
Zodiark battle.
[Henne Mines / Ore Separation]
- Travel E.
[Henne Mines / Phase 2 Dig]
- Enemies here are lv64, so they are quite hard - but they do provide good
EXP,
so it is worth your while to spend some time here building up your levels.
Go
as far E as you can and check in the corner of the room for the Urn holding
Henne Candle, which reveals the rest of the map of [Henne Mines].
- Along W edge you can come across the point of interest 'Discarded Paper',
read it and you will get a hint about some discarded treasure. The hint is
very
vague at best, and the loot it refers to is located in [Special Charter
Shaft].
- Also in this area you can find Zodiac Spear. You must have Diamond Armlet
equipped when you examine the treasure. Coming from the entrance of [Ore
Separation] it appears in a second invisible side room (by invisible I mean
that it doesn't show up on the map). Good luck getting it - treasure has
10%
chance of spawning and instead of Zodiac Spear you can end up with Elixir
or
some gil - essentially your chances of getting Zodiac Spear are 0,1%.
- Other great finds in this area include Brave Suit, Gold Hairpin, Platinum
Dagger and Ring of Renewal - move on to S exit.
To defeat Zodiark in last stage, consider using Scathe Motes you have
laying
around, or equip Opal Ring and throw Bio or Scourge in its direction (Flare
and
Scathe also work, but I don't like their long animations). Additionally
Reflect
all three chrs (Mirror Mail), give one Opal Ring and command him or her to
spam
Curaja on your party, while other two cast Bio or Scourge on the party as
well
thus blasting Zodiark three times.
Congratulations - you have obtained Zodiark, Keeper of Precepts.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------
- You now have the ability to summon Zodiark! Not too shabby, huh?
Defeating
Zodiark also removes the wreckage on S end of [Phase 2 Shaft] where exit to
Feywood is, also allowing you to operate 'Gate Switchboard' nearby if it is
blue (if 'Gate Switchboard's are on red state, you won't be able to operate
this one). Take the other door into [Crossover C].
[Henne Mines / Crossover C]
- Travel W.
[Henne Mines / Phase 2 Dig]
- Return all the way to [Ore Separation].
[Henne Mines / Ore Separation]
- Travel S.
[Henne Mines / Staging Shaft]
- Save your game and warp the hell outta here.
- Time to move the story forward... Board Strahl and choose to fly to
Ridorana,
either by going to any aerodrome, seeking 'Private Flights' counter and
talking
to lady there, or by checking the anchor in few select locations and
choosing
to board Strahl.
AWESOMENESS CHECK NUMERO FIFTEEN!
- Before you depart for the dungeon, you can have following magics in
addition
to those mentioned under previous 'Numero' checks:
Arise, Esunaga, Protectga, Shellga, Darkga
- 72 out of 81 total
- ...and following techs:
Telekinesis, Wither
- 24 out of 24 total - COMPLETE COLLECTION!
- ...status nullifying accessories:
Tourmaline Ring - Poison
Rose Corsage - Silence
Sash - Slow
Argyle Armlet - Blind
Jackboots - Immobilize
Black Belt - Disable
Nishijin Belt - Sleep
Gillie Boots - Oil
Quasimodo Boots - Sap
Power Armlet - Stop
Fuzzy Miter - Petrify
Bowline Sash - Confuse
- Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Haste,
Vanish,
Bubble, Faith, Bravery
- Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify,
Sleep,
Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Doom, Stop,
Death
- Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta
CritHP for foe, MAG-, Status Transfer, DEF-, Ranged Damage, STR========================== 41 MARKS OUT OF 45 SLAIN
===========================
===========================================================================
====
THE RIDORANA CATARACT area
[Ridorana Cataract / Footfalls of the Past]
- SCR
- Strahl's Anchor (available when Strahl has free travel)
[Ridorana Cataract / Echoes from Time's Garden]
[Ridorana Cataract / Colosseum]
- has a secret portion of the area not visible on Select map
[Ridorana Cataract / City of Other Days]
[Ridorana Cataract / Path of Hidden Blessing]
- SCR
- exit to Pharos
===========================================================================
====
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION
No.45
Ridorana Cataract
A strange opening in the seafloor that has created an endless whirlpool,
drawinf the surrounding sea ever downwards. An island is situated at the
cataract's edge, on which stands a great pharos surrounded by ancient
ruins.
Its size suggests that once a great city flourished here, but of its rise
and
fall nothing is known.
The area surrounding this island is jagd, preventing approach by airship,
while
the proximity of the cataract and its tidal pull make it impossible to
reach
the island by sea.
-----------------------------------------------------------------------------Violators will be shot (again) - HABNo42
Drop till you shop
- no shops, blimey
Weather forecast
- W&TNo43
Chest contents list
- TRENo32
ASHE'S POSTCARD COLLECTION No.45 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=- You begin at [Footfalls of the Past], so travel E to [Echoes from Time's
Garden], then SE to [Colosseum]. Go to center, and then go N towards the
exit.
Take a sidepath which leads to the Urn with map of Ridorana. Then turn
around
and exit N to [City of Other Days], and finally travel E to [Path of Hidden
Blessing]. Save your game, then exit E.
===========================================================================
====
THE PHAROS AT RIDORANA dungeon
===========================================================================
====
a
| 47
| 203800
| 999
| 45
| 30
| 90
| 23
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 78
| 28
| 29
| 0
| 0
| 35 | 6930
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | halves | halves | halves | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | yes | imm | imm | imm | yes | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, CritHP -> ATT+
Gain : Null EVA (HP < 60%), Attack+ (HP < 60%), Attack CT = 0 (HP < 30%),
Magic CT = 0 (HP < 30%)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Hydro tends to focus on inflicting Doom on all foes. Once that is
accomplished,
it tends to focus on foe closest to it. Subject to change.
------------------------------------ NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Maggoty Flesh
u - Corpse Fly
r - Wyrm Bone
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 9hits (10% chance), 4% chance to Poison, CT25
02. MA - Bio
all battle - r
03. MA - Countdown
HP > 30% - r
04. MA - Immobilizega
HP > 30% & foe with most hate is far - on such foe - c
05. MA - Darkra
all battle - r
06. MA - Fearga
HP > 30% & foe casts magic 25% of the time - on such foe - u
07. MA - Curse
HP > 30% - foe with least hate - r
08. MA - Crushing Fangs
60% > HP > 30% - r
09. SA - Bile
HP > 30% - r
10. SA - Sonic Fangs
HP > 30% - r
11. SA - Lunge
HP > 30% - u
12. SA - Fireball
HP > 30% - r
----------------------------- PLACE OF ENCOUNTER ----------------------------Pharos - First Ascent / They Who Thirst Not; Save 18, RDMC.
------------------------------ GET READY! FIGHT! ------------------- party
lv74
Come into battle with Protect, Shell, Haste, Bravery and Bubble on your
chrs.
Take care to renew your protective buffs when they wear off. Dispel Hydro's
Haste if it's in effect and consider your next options. Checking status
affinities we see that only Confuse, Sap and Oil work on it. But since boss
is
also undead, it is vulnerable to healing magic so we shall employ ReflectTHIS!
strategy. Once all of your chrs including Reddas are under Reflect, start
spamming Curaja on yourself and watch Hydro get plastered twelve times.
Since you're abusing magic, Fearga is likely to be used - this skill takes
off
95% of target's MAX HP, essentially making it a sitting duck. Use Charge to
quickly recover some lost MP and start Curaja cycle over again.
With 40% HP lost Hydro gains more powah and begins to ignore EVA making
your
shields useless, but keep that Demon Shield in place to absorb damage from
Darkra. Be on the lookout for Sonic Fangs and Crushing Fangs, as both can
inflict KO when you least expect it.
As for accessory I recommend Bowline Sash to null Confuse - other statuses
you
may get are easily curable with respective magic, but cure Doom at very
last
moment.
As Hydro is left with only 30% HP, it loses many of its attacks and is left
with Bio, Darkra and regular physical attack... as a countermeasure it can
now
execute all those attacks instantly, and will get progressively more and
more
successful at chaining a lot of combos.
Unlike most other bosses it doesn't gain any real dangerous PA when in
critical
HP except for physicals hitting stronger. That gives you the edge you need
to
finish it off with some well-placed Curaja spells or just good ol'
physicals.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! --------------------
------------------------------ TARGET PREFERENCE ----------------------------Slyt tends to focus on foe closest to it. Subject to change.
------------------------------------ NOTES ----------------------------------Whenever Slyt hovers above water ground, it will re/gain Regen.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Yensa Scale
u - Pisces Gem
r - Yensa Fin
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 11hits (17% chance), CT25
02. SA - Enrage
above water ground - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Pharos - First Ascent / Marsh of Profaning Wind; Save 20,RDMC.
------------------------------ GET READY! FIGHT! ------------------- party
lv75
Slyt is an interesting fella - I killed Reddas before entering the stage,
and
switched out Fran and Vaan. While Ashe was standing by her lonesome on
small
dry piece of land in the middle (I wonder if she was waiting for so(me)body
to
take her on a date), all Slyt ever did was circle around her, never
attacking.
I used Dispel to rid Slyt of Haste, and then I used NihoRem to inflict it
with
Confuse, Disease, Slow and Oil, finishing it up by lighting a bonfire under
its
ass by spamming Firaga. Since Slyt was hovering above water ground, damage
done
was 6999, but that is a small sacrifice to pay.
Come into battle with Protect, Haste and Bubble, and take care to renew
your
protective buffs when they wear off. Sometimes Slyt becomes smart enough to
come after the attacker, in which case it may possibly leave water ground
and
be hovering above ground only. When it does that, it will lose most of PA
(which are usually in effect when Slyt is above water ground). However if
Slyt
moves back above water ground, it uses Enrage again and regains Regen, if
you
used Dispel to remove it. Disease status will prevent Slyt regaining any
HP,
though.
When it loses 50% HP, it will inflict more damage with physicals, but
otherwise
it doesn't gain any other PA. Keep up the assault with reflected Firaga or
using fire weapons and Slyt falls before long.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------[Pharos - First Ascent / Horizon's Cusp]
DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste
50%: Protect, Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Parry, Counter, Counter+, Item+
Gain : Attack CT = 0 (HP < 20%)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Fenrir tends to focus on foe who draws the most hate.
------------------------------------ NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Beastlord Hide
u - Beastlord Horn
r - Behemoth Steak
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 12hits (14% chance), CT25
02. MA - Bravery
after second Wail - 1x - a
03. SA - Smite of Rage
HP < 50% - r
04. SA - Ice Break
HP > 20% - r
05. SA - Ram
HP > 20% - u
06. SA - Wail
start of battle - a
HP < 50% - a
again after next 10 commands - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Pharos - Second Ascent / Cleft of Profaning Wind; Save21,RDMC.
------------------------------ GET READY! FIGHT! ------------------- party
lv75
Come into battle with Protect, Shell, Haste, Bravery and Bubble on your
chrs,
then cast Dispel to remove Fenrir's buffs. Take care to renew your
protective
buffs when they wear off. Checking status affinites we see that you can put
it
to Sleep and Oil, but fire magic is ineffective. In fact all element magic
is
useless against Fenrir, except earth... and as luck would have it, there
are
only earth based weapons. Use NihoRem on Fenrir to put it to Sleep and
perform
an Oilslick, but you may also want to use several Shear attacks to make it
more
vulnerable to magic damage.
Instead you shall use Reflect-THIS! strategy once more and spam Bio on your
chrs under Reflect. You will want to get rid of Reddas or else he will
constantly mess up your attempts to keep Fenrir asleep.
Battle begins by kitty using Wail which does some good damage and inflicts
Blind and Silence (Goggle Mask and Rose Corsage equipment will make you
immune). Other good attacks you can look forward to is Ice Break and boss'
likelihood to comboslice you many times. Unlike bosses before, a good
shield
with high EVA will keep you safe from harm for most of the battle (Fenrir
never
gains Null EVA), so pop Decoy on that tank of yours and watch Fenrir hit it
rather unsuccessfully. As a physical fighter Fenrir will parry your attacks
a
lot, as well as counter them often, so be on the lookout and keep Curaja
gambit
rolling.
When you remove half HP, Fenrir uses Wail again and then casts Bravery.
Remove
this status immediately because I assure you that you don't want to get hit
in
the face by constant barrage. Wail is now used after each 10 commands,
following with Bravery after each two Wails. Smite of Rage will deal big
damage
but only strikes once so no biggie there.
Once we drift into critical HP stage, cat only gains the ability to execute
regular physicals instantly. But being low on HP also increases its chances
to
successfully chain attacks together, thus ripping you a new one. Make sure
this
doesn't happen by keeping it asleep and blasting it with Bio or using Gil
Toss
a couple of times.
If you had minimap sealed while climbing this stage of Pharos, you have all
battle options available. Sealing Attack command as well as items will have
no
serious harm to your battle plans. Sealing magic won't give you a chance to
mass-spam Bio, but you still have your techs, items and Attack command
available. If by chance you have Reflectga Mote in items, use that and
follow
it up with Scathe Mote.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------[Pharos - Second Ascent / The Bounds of Truth]
- After battle take the door at the end to enter the circular area. Find
the SE
altar on this floor and pick first choice. Minimap is back (do the similar
if
you went with other seals). Take W elevator 'Dais of Ascendance' up to F67.
[Pharos - Second Ascent / Reach of the Occult]
- Here save at SCR and then take W 'Way Stone' further up.
===========================================================================
====
THE PHAROS AT RIDORANA dungeon
===========================================================================
====
[Third Ascent - Mete of Dynasty]
===========================================================================
====
[Pharos - Third Ascent / Spire Ravel - 1st Flight]
- 'Way Stone' back to [The Wellspring] (so do NOT use it)
- special 'Way Stone' to warp you to F88 right next to Dais of
Ascendance,
but first you have to use the other 'Way Stone' on F88 first, so that
you
will be able to open both Ancient Doors on F79
- has secret portions of the area not visible on Select map
[Pharos - Third Ascent / Spire Ravel - 2nd Flight]
- Dais of Ascendance on F88
- has secret portions of the area not visible on Select map
[Pharos - Third Ascent / Heaven's Challenge]
- one time only!
[Pharos - Third Ascent / Empyrean Ravel]
- SCR
- Dais of Ascendance on F90
[Pharos - Third Ascent / Womb of the Sun-cryst]
===========================================================================
====
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ASHE'S POSTCARD COLLECTION
No.48
Third Ascent
Ashe: "This is a continuation of the entry from Second Ascent. Enjoy."
Similarities can be seen between the architectural style of the tower and
that
of the ruins about it, but there are none who know the details of its
creation.
-----------------------------------------------------------------------------Violators will be shot (again) - HABNo45
Drop till you shop
- no shops, blimey
Weather forecast
- W&TNo44
Chest contents list
- TRENo33
ASHE'S POSTCARD COLLECTION No.48 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=[Pharos - Third Ascent / Spire Ravel - 1st Flight]
- F80 is start of next area. To get the map of this area, you need to make
wrong choice twice, for example pick 'Green Sigil' twice to be warped to
F79.
Here seek out the Urn and open it to obtain map of [Third Ascent], then
engage
the various undead bozos and keep killing them until the door is unsealed.
If
you read the pillars around here, they tell you hints about how to touch
the
glyphs (or if you recall the color order from the doors you were
opening...).
Check 'Black Sigil' found on NW corner and pick first choice to be baleeted
to
F81.
- F81 - Go to SE corner, and you will get the option of smashing 'Fool's
Facade'. Do it and there's 'Green Sigil' (there is another 'Fool's Facade'
to N
of this 'Green Sigil'). Pick first choice to be baleeted to F83.
[Pharos - Third Ascent / Spire Ravel - 2nd Flight]
- F83 - Go in either corridor and smash thru two 'Fool's Facade' walls to
reach
next sigil batch. Fiddle with 'Red Sigil' and pick first choice to be
baleeted
to F84.
- F84 - Fiddle with
while
we were climbing in
baleeted to F86. If
items,
touch yellow sigil;
- F86 - Go N and smash thru fake wall, then find 'Way Stone' inside (the
hint
on 'Carven Pillar' is babbling about something colorless and this 'Way
Stone'
has no color, making it the one you need to touch). Pick first choice to be
baleeted to F88.
- F88 - Beware - boarding 'Dais of Ascendance' will thrust you into next
boss
battle, so make sure you cast Protect, Shell, Haste, Bravery and Bubble on
your
chrs before entering. Once you are ready, get on lift and make your way to
F90.
[Pharos - Third Ascent / Heaven's Challenge]
- All it would have to do was to crush the platform below you...
------------------------ HERE COMES A NEW CHALLENGER! -----------------------No270
Hashmal
G: Esper
C: Bringer of Order
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 50
| 209060
| 999
| 46
| 35
| 85
| 23
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 86
| 29
| 31
| 0
| 0
| 52 | 5400
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
earth
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
immune | immune | immune | absorbs | immune | weak
| immune |
immune
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
FullHP -> ATT+, CritHP -> ATT+, CritHP -> MAG+, Counter, Counter+,
Half MP Cost
Gain : Attack+ (Battle Cry - NTSC-U/C, HP < 50% - NTSC-J),
Spellspring (HP < 50%), Paling (Perfect Defense),
Magick Shield (Perfect Defense)
Lose : Paling (2 minutes elapsed; use Quakeja),
Magick Shield (2 minutes elapsed; use Quakeja)
------------------------------ TARGET PREFERENCE ----------------------------Hashmal tends to focus on foe who draws the most hate.
------------------------------------ NOTES ----------------------------------This battle is different in NTSC-J version. Differences are listed below.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Leo Gem
u - Hi-Ether
r - High Arcana
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 7hits (10% chance), 4% chance to Disease, CT25 (NTSC-U/C)
cannot combo, 4% chance to Disease, CT25 (NTSC-J)
02. MA - Quakeja
HP < 50% & Protect was cast - a (NTSC-J)
HP < 50% & after Battle Cry is used - a (NTSC-U/C)
again after next eight commands - a (NTSC-J)
again after next 16 commands - a (NTSC-U/C)
with Protect, Shell, Haste, Bravery and Bubble. Hash begins by casting
Haste,
to which you should respond by casting Dispel to remove that and Protect.
With
20% HP lost Roxxor comes rolling in your direction, then again after next
four
attacks. Unlike US version, boss cannot combo its physicals.
When Hash loses half HP, it will fortify itself with Haste and Protect once
again, then follow up with Quakeja. Remove Slow inflicted and keep wailing
on
boss to bring down its HP. Roxxor and Quakeja are now used after each eight
commands.
With only 20% HP left to go, Hash uses last ditch effort by Perfect
Defense,
making itself immune to any harm. The effects gained are gone as soon as
boss
uses Quakeja, making this a rather silly move to use. Remove final HP
reserves
and you win.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- You gain the ability to summon Hashmal, and that makes 12 espers so far.
[Pharos - Third Ascent / Empyrean Ravel]
- F90 - Just keep going until F92, and from F97 to F98. Woohoo, a SCR - use
the
chance to cast Protect, Shell, Haste, Bravery and Bubble on yourself, then
save
your game. Press on to F99 and take 'Way Stone' at the end.
[Pharos - Third Ascent / Womb of the Sun-cryst]
------------------------ HERE COMES A NEW CHALLENGER! -----------------------No383/a Judge Master G.
G: Imperial Army
C: Judge
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 47
| 64049
| 999
| 45
| 24
| 74
| 24
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 80
| 33
| 31
| 7
| 0
| 18 | 3600
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Parry
Gain : Magick Shield (HP < 50%)
Lose : Magick Shield (2 minutes elapsed)
------------------------------ TARGET PREFERENCE ----------------------------Judge Master tends to focus on foe who draws the most hate.
------------------------------------ NOTES ----------------------------------Battle ends once Judge Master loses 80% of HP.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Potion
u - Hi-Potion
r - X-Potion
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 12hits (14% chance), CT25
02. MA - Protect
start of battle - a
03. SA - Guilt
HP < 50% - on nearest foe - a
again after next 12 commands - on nearest foe - a
04. SA - Kick
HP > 50% - r
05. SA - Circle of Judgment
HP > 50% - r
HP < 50% - u
06. SA - Sentence
HP > 50% - r
HP < 50% - u
07. SA - Lunge
HP > 50% - r
----------------------------- PLACE OF ENCOUNTER ----------------------------Pharos - Third Ascent / Womb of the Sun-cryst; Save 23, RDMC.
------------------------------ GET READY! FIGHT! ------------------- party
lv76
If you didn't buff yourself prior battle, cast Protect, Haste, Bravery and
Bubble on your chrs, then Dispel Judge's buffs and stage is set. Main
villain
is boss, and my girls are damsels in distress. Take care to renew your
protective buffs when they wear off.
Checking status affinities we see that only things that work are Oil and
Silence, and since our friend doesn't have any element affinities at all,
you
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Shell, Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, CritHP -> ATT+, Counter+
Gain : Paling (Famfrit is present), Magick Shield (Famfrit is present),
Resist G&M*1, Null VIT*1, Null W&T Effects*1, Piercing Magic*1,
Null EVA*1, CritHP -> MAG+*1 (HP < 20%), CritHP -> DEF+*1 (HP <
20%),
Attack+*1, Parry*1, Counter*1, Return Damage*1, Half MP Cost*1
Lose : Paling (Famfrit is KOed), Magick Shield (Famfrit is KOed)
------------------------------ TARGET PREFERENCE ----------------------------Doctor tends to focus on foe who draws the most hate. While Famfrit is
present,
Doctor tends to focus on foe closest to him. When Famfrit is KOed...
Subject to
change.
------------------------------------ NOTES ----------------------------------*1 All of these PA are gained once Famfrit is KOed.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Hi-Potion
u - Ketu Board
r - Magepower Shishak
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
cannot combo, ignores DEF, 5% chance to Critical, CT15
02. MA - Haste
on Famfrit - r
03. MA - Protect
on Famfrit - u
04. MA - Shell
on Famfrit - u
05. SA - S-85 Cyclotrone
after Famfrit is out and after each 20 commands - a
Famfrit is KOed & Gatling Gun was used - a
again after next 20 commands - a
06. SA - Gatling Gun
HP < 80% - 1x - a
80% > HP > 50% & again after next 20 commands - r
Famfrit is KOed, after next 20 commands - a
Cyclotrone was used, after next 20 commands - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Pharos - Third Ascent / Womb of the Sun-cryst
------------------------ HERE COMES A NEW CHALLENGER! -----------------------No271
Famfrit
G: Esper
C: The Darkening
Cloud
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 52
| 149060
| 999
| 45
| 28
| 85
| 22
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 77
| 30
| 31
| 0
| 0
| 52 | 5400
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
water
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
weak
| immune | immune | immune | absorbs | immune | immune |
immune
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Shell
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, CritHP -> ATT+, Counter+
Gain : Null EVA (HP < 50%), Damage Resist (HP < 50%), Spellspring (HP <
50%)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Famfrit tends to focus on foe closest to it.
------------------------------------ NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Aquarius Gem
u - Elixir
r - High Arcana
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 3hits (10% chance), 4% chance to Silence, CT25
02. MA - Waterja
HP < 50% - a
again after next 12 commands - a
03. MA - Briny Cannonade
HP < 80% - a
again after next 12 commands - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Pharos - Third Ascent / Womb of the Sun-cryst; Save 23, RDMC.
------------------------------ GET READY! FIGHT! ------------------- party
lv76
Cast Protect, Haste, Bravery and Bubble on your chrs, then Dispel Doctor's
buffs and... hm, where is Famfrit? It'll appear in due time - patience,
young
padawan.
Okies, let us see intelligence on status affinities... Oil, and Oil
again???
Won't do you much good against Doctor, but Fam's weakness is fire so it'll
work
out nicely when it appears. Take care to renew your protective buffs when
they
wear off, and wear Rose Corsage when Fam enters the fray.
As battle begins, not much is going on - boss will use only regular
physical
attack until he loses 20% HP. Use the time to chuck few Expose attacks on
boss' ass so you can deal more punishment. Once you poke his HP bar over
the
20% HP lost limit, Gatling Gun is used and you should equip Flame Shield to
halve the damage - next Gatling Gun is incoming in 20 commands, but by then
you
will dish out more damage to Doctor, forcing him over half HP lost.
Now a small scene will play with Famfrit entering the battlefield. Doctor's
buffs get renewed, so take care to Dispel Fam, then use NihoRem on Fam to
Oil
it (Dispel currently won't work on Doctor). If you have Viking Coat, equip
it
to be immune to water, thus making Briny Cannonade and Waterja useless.
With Fam out Paling and Magick Shield surround the main boss. Even when
they
wear off 2 minutes later, they immediately get renewed... so your task is
set Fam must die! You can either employ Reflect-THIS! strategy and bounce off
Firaga spell, or use fire based weaponry. Latter may be more preferred, as
couple Firagas could bounce onto Doctor, and with two foes pounding on you,
healing with X-Potions may not be quick enough.
Doctor uses Cyclotrone after each 20 commands he makes, so be on the
lookout.
If you Dispel Fam of its buffs, Doctor may sometimes waste a turn to chuck
Haste, Protect or Shell on Fam - in this case just Dispel Fam again.
When Fam loses 20% HP, it begins using Briny Cannonade, and Waterja after
half
HP lost. Both attacks have 12 commands range before they're used again.
Keep
pouring Firagas in Fam's jar until it loses all HP and falls in defeat.
Yes,
yes, getting drunk will do that to you.
With his support gone, it doesn't take long for Doctor's protection to
dissipate. Remove his buffs if they're still present. He gains a crapload
of PA
(look into intelligence above) but that shouldn't worry you as most PA he
gains
are not really needed for him. Attack+, DEF, MAG and ATT increase when in
critical HP, Return Damage and higher counter chances are the only ones
worth
mentioning. Take note that Doctor will alternate between his bigass attacks
after each 20 commands, so don't take too long to defeat him.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- You gain the ability so summon Famfrit. And thus is your esper collection
complete! Afterwards save your game when prompted.
===========================================================================
====
SHOPS HAVE RECEIVED AN UPDATE! CHECK SHOP LIST SECTION FOR DETAILS!
===========================================================================
====
===========================================================================
====
THE IMPERIAL CITY OF ARCHADES town
===========================================================================
====
- In NE corner of [Alley of Low Whispers] you can find a moogle which sells
a
map or Rabanastre Palace for 100000 gil (just in case that you missed it
first
time around).
===========================================================================
====
THE PORT AT BALFONHEIM town
===========================================================================
====
- After the scenes end, Strahl gains the ability to travel to Bahamut. Be
aware
that if you choose to go to Bahamut, that is it. There will be no turning
back,
as it is straight line until end of game.
- Start buying the new stuff - there is new equipment and magic available.
Here
you can buy Holy, Shock, Scourge, Flare and Slowga.
- Go to [The Whitecap] and accept new bill.
- Bill No.31 Pylraster (rank 7 mark)
petitioner Rikken is in [Balfonheim Port / Saccio Lane]
- Go talk to Rikken and speak with him twice, and he'll offer you a bit of
sport. You must accept his challenge in racing him, Raz and that bombshell
of
Elza. Doesn't matter if you win or lose - at the end of race he will spill
his
guts on the bill he posted. Accept it and the hunt is on!
FOO(L)TRACE QUEST
- Yay, another way to waste your time! You need to complete Pharos and your
clan rank must be Riskbreaker - after you come to Rikken to accept
Pylraster
hunt from him, he'll ask you if you're up for some sports challenge. Sure,
why
not?
- You will be racing against Rikken, Raz and that Elza the Bombshell. The
goal
is to alternate pressing between X and Circle buttons rhythmically and make
it
to the finish line. I didn't really bother by any strategic movement along
the
lines of blocking opponents, instead I focused on button pressing and just
before finish line started pressing a bit faster to ensure victory.
- Times needed to complete this event? 100x times! You don't need to do it
consecutively, though. Here's a chart of rewards you will receive.
TIER | REWARD
| TIER | REWARD
-----------------------------------------------------------------------------1 | Potion
| 2
| Phoenix Down
3 | Eye Drops
| 4
| Antidote
5 | 10 gil, Echo Herbs
| 6
| Gold Needle
7 | Alarm Clock
| 8
| Handkerchief
9 | Bacchus' Wine
| 10
| 100 gil, 2x Balance Mote
-----------------------------------------------------------------------------11 | 2x Potion
| 12
| 2x Phoenix Down
13 | 2x Eye Drops
| 14
| 2x Antidote
15 | 20 gil, 2x Echo Herbs
| 16
| 2x Gold Needle
17 | 2x Alarm Clock
| 18
| 2x Handkerchief
19 | 2x Bacchus' Wine
| 20
| 300 gil, 2x Float Mote
-----------------------------------------------------------------------------21 | 3x Potion
| 22
| 3x Phoenix Down
23 | 3x Eye Drops
| 24
| 3x Antidote
25 | 30 gil, 3x Echo Herbs
| 26
| 3x Gold Needle
27 | 3x Alarm Clock
| 28
| 3x Handkerchief
29 | 3x Bacchus' Wine
| 30
| 800 gil, 3x Teleport Stone
-----------------------------------------------------------------------------31 | 4x Potion
| 32
| 4x Phoenix Down
33 | 4x Eye Drops
| 34
| 4x Antidote
35 | 40 gil, 4x Echo Herbs
| 36
| 4x Gold Needle
37 | 4x Alarm Clock
| 38
| 4x Handkerchief
39 | 4x Bacchus' Wine
| 40
| 1500 gil, 2x Vanishga Mote
-----------------------------------------------------------------------------41 | 5x Potion
| 42
| 5x Phoenix Down
43 | 5x Eye Drops
| 44
| 5x Antidote
45 | 50 gil, 5x Echo Herbs
| 46
| 5x Gold Needle
47 | 5x Alarm Clock
| 48
| 5x Handkerchief
49 | 5x Bacchus' Wine
| 50
| 2500 gil, 2x Reflectga Mote
-----------------------------------------------------------------------------51 | 6x Potion
| 52
| 6x Phoenix Down
53 | 6x Eye Drops
| 54
| 6x Antidote
55 | 60 gil, 6x Echo Herbs
| 56
| 6x Gold Needle
57 | 6x Alarm Clock
| 58
| 6x Handkerchief
59 | 6x Bacchus' Wine
| 60
| 3500 gil, 2x Hi-Ether
-----------------------------------------------------------------------------61 | 7x Potion
| 62
| 7x Phoenix Down
63 | 7x Eye Drops
| 64
| 7x Antidote
65 | 70 gil, 7x Echo Herbs
| 66
| 7x Gold Needle
67 | 7x Alarm Clock
| 68
| 7x Handkerchief
69 | 7x Bacchus' Wine
| 70
| 4500 gil, 2x Holy Mote
-----------------------------------------------------------------------------71 | 8x Potion
| 72
| 8x Phoenix Down
73 | 8x Eye Drops
| 74
| 8x Antidote
75 | 80 gil, 8x Echo Herbs
| 76
| 8x Gold Needle
77 | 8x Alarm Clock
| 78
| 8x Handkerchief
79 | 8x Bacchus' Wine
| 80
| 6000 gil, 2x Hastega Mote, Caramel
-----------------------------------------------------------------------------81 | 9x Potion
| 82
| 9x Phoenix Down
83 | 9x Eye Drops
| 84
| 9x Antidote
85 | 90 gil, 9x Echo Herbs
| 86
| 9x Gold Needle
87 | 9x Alarm Clock
| 88
| 9x Handkerchief
89 | 9x Bacchus' Wine
| 90
| 8000 gil, 2x Scathe Mote, Slime
Oil
-----------------------------------------------------------------------------91 | 10x Potion
| 92
| 10x Phoenix Down
93 | 10x Eye Drops
| 94
| 10x Antidote
95 | 100 gil, 10x Echo Herbs | 96
| 10x Gold Needle
97 | 10x Alarm Clock
| 98
| 10x Handkerchief
99 | 10x Bacchus' Wine
| 100 | 10000 gil, 2x Elixir, Unpurified
Ether
------------------------------------------------------------------------------ After 100th tier is done, there is no more. This wraps up this quest.
- Warp to [Dalmasca Estersand / South Bank Village] and buy Hastega magic.
- Go to [Necrohol of Nabudis / Hall of Effulgent Light] and buy Scathe
magic
from Baknamy Merchant.
- Go to [Dalmasca Westersand / The Western Divide] and buy Renew magic.
- There is only one more storyline dungeon to go to wrap up this game
storywise. But regarding extras, the game has much left to offer. Begin by
going to Rabanastre.
===========================================================================
====
THE ROYAL CITY OF RABANASTRE town
===========================================================================
====
- Go to [Clan Hall] and speak to Mont for following rewards:
- for felling Hydro: 2000 gil
- for commanding 13 espers: Serpentarius, 2x Teleport Stone
- Mont will also offer you to hunt for two of his elite marks (which you
should
accept):
- Priority Petition No. 11 Ixion (rank 6 mark)
petitioner is Whitecap Wench in [Balfonheim Port / Quayside Court]
(inside
[The Whitecap])
- Priority Petition No. 12 Seer (rank 6 mark)
petitioner is Montblanc in [Rabanastre / North End]
- Travel W.
[Pharos - First Ascent / They Who Thirst Not]
- Lookie here, it is Pylraster.
-----------------------------------------------------------------------------No243
Pylraster
G: Elite Mark
C: Greater Tyrant
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 63
| 493513
| 675
| 61
| 37
| 92
| 26
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 104
| 29
| 29
| 0
| 0
| 36 | 12050
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
water
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
weak
| halves | halves | halves | absorbs | halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Haste, Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, FullHP -> ATT+, CritHP -> DEF+, Attack+,
HP Devour
Gain : Parry (HP < 50%), Attack CT = 0 (HP < 20%)
Lose : HP Devour (HP < 50%), Attack+ (HP < 20%)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Tyrant Hide
u - Tyrant Bone
r - Hastega Mote
POACH: none
SP.IT: none
- Note that minimap goes ballistic. Now pay attention - around these parts
you
have highly challenging enemies and they can quickly swarm your party.
Ixion
can appear on any of the floors Penumbra, Umbra or Abyssal. There is a
small
twist to where he appears.
- Penumbra, Umbra and Abyssal floors each have four side rooms (NE, NW, SE
and
SW) as well as central circular room. These sections are called 'Interior',
'South' (SE and SW rooms) and 'North' (NE and NW rooms). Unknown floor can
be
accessed only one time, when you are on a hunt for Shadowseer.
- Currently you can only travel to Penumbra... so how to open the path
deeper
down? If you go to any of side rooms, you will find 'Pedestal of Night'
inside
(four pedestals per floor). You need to feed them Black Orbs in order to
illuminate the surroundings - once all 4 pedestals have enough Black Orbs,
the
elevator can travel deeper. DO NOT OVERFEED the pedestals or your Black
Orbs
will be wasted. You can get Black Orbs by defeating enemies in these side
rooms, and you get to killing part by checking walls of side rooms and look
for
doors you can open and 'Fool's Facade' walls that you can destroy. If you
run
into Phoenix, look just a bit below for strategy on how to beat its ass.
- In addition, treasures on these floors hold many a great one. Here is
where I
snatched my first Ribbon (Ribbon is obtained in [Abyssal - North] in NW
room;
this makes your 5th chance to get a Ribbon), and you can get Lordly Robes
and
Deathbringer among other things. If you run into Magick Pot, stay your
ground.
Switch off your gambits so chrs don't attack it by accident. Get close to
it
and it will beg for Elixir. Before you do so, I suggest eliminating any and
all
resistance in neighboring rooms. When ready, feed it one Elixir. It will
become
happy and start prancing around. Give chase and opt to kill it as swiftly
as
you can, before other enemies have a chance to respawn. You can steal
Elixir
back from Magick Pot, and it drops 123 LP when you kill it.
- Here is amount of Black Orbs you need per floor.
Penumbra - 18 for NE, 9 for NW, 3 for SE, 6 for SW
Umbra - 15 for NE, 9 for NW, 15 for SE, 18 for SW
Abyssal - 15 for NE, 21 for NW, 27 for SE, 12 for SW
Unknown - no Black Orbs needed, Phoenix must be slain if you wish access
- Sometimes you will find a Massive Black Orb, which is bigger than usual
ones.
If you manage to bag that one, you will get up to 99 Black Orbs (even
though
the counter will sometimes say that you obtained say 150 Black Orbs, 99 is
the
maximum you can get). Now, back to our hunt.
- Your aim is to fight Ixion on [Abyssal] instead of [Penumbra] or [Umbra],
as
it will have only 166559 HP instead of 306559 HP, should you choose to
fight it
on earlier floors.
- Keep traveling between Abyssal and [Pharos - First Ascent / The
Wellspring]
areas until Ixion pops up in [Pharos - Subterra / Abyssal - Interior]. You
will
know so by there not being any enemies around. Ixion's spawn chances
increase
by 6% every 12 seconds you spend in the area, reaching 100% after 204
seconds.
-----------------------------------------------------------------------------No255
Ixion
G: Rank 6 Mark
C: --aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 58
| 306559
| 999
| 48
| 42
| 74
| 25
b
| 58
| 166559
| 999
| 48
| 42
| 74
| 22
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR, TE
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 94
| 10
| 34
| 7
| 0
| 32 | 5000
| 0
b
| 94
| 28
| 34
| 7
| 0
| 32 | 5000
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | halves | halves | halves | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHE | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHE |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Shell, Haste, Faith
50%: Protect
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null EVA, CritHP -> MAG+, CritHP -> DEF+, Return Damage,
Spellspring
Gain : Attack+ (HP < 50%), Attack CT = 0 (HP < 20%),
Magick Shield (HP < 50% & any magic is used against Ixion),
White Wind (after Purify)
Lose : Magick Shield (2 minutes elapse), White Wind (2 minutes elapse)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Ixion's regular physical attack is not thunder based if you fight it in
[Pharos - Subterra / Penumbra - Interior] or [Pharos - Subterra /
Penumbra Interior].
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Storm Crystal
u - Grimoire Aidhed
r - Magick Lamp
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 6hits (10% chance), thunder based*1, CT25
02. MA - Dispelga
50% > HP > 20% - on foe with most status changes - u
03. MA - Waterga
all battle - on foe vulnerable/weak to water - u
50% > HP > 20% - r
04. MA - Aeroga
all battle - on foe vulnerable/weak to wind - u
50% > HP > 20% - r
05. MA - Firaga
all battle - on foe vulnerable/weak to fire - u
50% > HP > 20% - r
06. MA - Thundaga
all battle - on foe vulnerable/weak to thunder - u
50% > HP > 20% - r
07. MA - Blizzaga
all battle - on foe vulnerable/weak to ice - u
50% > HP > 20% - r
08. MA - Silencega
HP > 20% - r
09. MA - Sleepga
HP > 20% - r
10. MA - Darkra
50% > HP > 20% - r
11. MA - Fearga
50% > HP > 20% - on foe with MP > 30% - u
12. MA - Curse
HP > 20% - r
13. SA - Purify
HP < 50% & under status change - a
14. SA - Kick
HP > 20% - u
15. SA - Rush
HP > 20% - u
16. SA - Snake Lash
HP > 50% - u
50% > HP > 20% - r
===========================================================================
====
- Go to [Clan Hall] and speak to Mont for him to offer final elite mark
hunt:
- Priority Petition No. 13 Yiazmat (rank 8 mark)
petitioner is Montblanc in [Rabanastre / North End]
- Mont says that he has no idea where Yiazmat can be found... c'mon, pal,
what
kind of help is that? If you're willing to throw a look yourself, travel to
Ridorana by airship.
- By accepting Yiazmat's hunt you can now fight Omega Mark XII in Great
Crystal.
===========================================================================
====
THE RIDORANA CATARACT area
===========================================================================
====
- You will arrive at [Footfalls of the Past] - buff yourself up and save
your
game, then travel to [Colosseum].
-----------------------------------------------------------------------------No261
Yiazmat
G: Ultimate Mark
C: --aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 73
| 50112254
| 999
| 61
| 67
| 99
| 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 107
| 36
| 40
| 0
| 0
| 255 | 20510
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
holy
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | halves | halves | halves | absorbs | weak
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS -------------------------
Status =
Status =
HP < 50%
Status =
KO -> Arise
Stop -> Chronos Tear
-> Curaja
Petrify -> Gold Needle
Self
Self
Self
Self
Foe:
-> Bubble
-> Haste
-> Bravery
-> Berserk
Any -> Attack
I cast Dispel on him first, and started to trip as many traps as I could
(or at
least in the area I wanted to fight in, which is a tip from the Mark
Hunting
Guide. In my first fight, I tripped a trap late and got hit with Reverse &
Disable).
I tried to spread the team out so they would be in range for Curaja &
buffs,
but far enough where they wouldn't put under Stop by White Breath, kind of
like
a triangle in front of him. Then let Ashe & Basch hit Yiazmat with Expose
until
it missed, then turned the Expose gambit off.
After I got two bars off, I switched Basch for Vaan (who was fully buffed
and
with Berserk). The idea was for Vaan to stay in long enough to do some
major
damage. With Yiazmat's defense exposed all the way he was doing 9999 damage
per
hit, for anywhere from 2-6 hit combos.
You could have Vaan at HP critical for faster speed & higher combos, but I
would have had to have someone else decoyed & reversed for this, and I
wanted
to conserve MP. Once Vaan was KOed, I pulled him out & replaced him with
Basch.
I used Arise on Vaan after he was switched out immediately. It might be
notable
that Yiazmat ignored Vaan whenever he was rebuffing & concentrated only on
anyone who was attacking.
For the entire fight, I tried to switch armor to Windbreakers before
Cyclone,
but you don't get much time to do that after you see 'Yiazmat readies
Cyclone'.
Though if you are in the middle of a spell that requires some animation, it
will buy a couple of seconds to get to the party menu. Also, since I
switched
off the Shellga gambit when Vaan was in (so I could increase chances of
Berserk
hitting the first time), I would equip a Shell Shield to anyone when
Yiazmat
would spam Deathstrike. True to the mechanics guide, Deathstrike only KOed
someone with Shell on about 1/2 the time.
It took about 1 1/2 to 1 3/4 hours to get him down to 10 bars this way,
because
Vaan could take down a quarter bar at a clip if you get lucky with the
amount
of combos he does. But then all hell broke loose, because Yiazmat started
to KO
people with his regular attacks as well as Rake, and I got really unlucky
with
Deathstrike hitting.
Also, once he reached HP Critical, Yiazmat will use Growing Threat to
double
own level and huge combos for 1500 - 2000 (probably more than that) damage
started coming. Once I got him down to 5 bars, I was spamming Arise &
Curaja
like a madman. Which is also where my MP was depleting rapidly (having
Hi-Ethers & Megalixirs help, but you could always Syphon off someone who
isn't
a big magic user).
At this point you could either turn off all buffs, and keep an Arise &
Attack
gambit or Decoy & Reverse two members, while your berserked Masamune user
attacks non-stop. I didn't have a whole lot of luck with either strategy,
and
it took a while to get Yiazmat's health to the point where I could finish
him
with a Dark Matter for 42,000 damage. Be careful of Yiazmat's last five
bars it will cast Reflectga on your team, which you should Dispel immediately
(in
case you're using Renew to heal yourself, switch to Curaja - it would be a
real
bummer to recover all of mark's HP).
Again, there is a video on YouTube by Maltzsan, showing how to finish the
last
1 1/2 bars with Decoy/Reverse on two members, and Vaan in HP Critical,
Berserk,
with the Masamune. Having high levelled reserves definitely helps for the
end,
so you can at least switch someone in to use Arise on fallen members, and
be
able to take a hit or ten during it.
I don't have any great suggestions about the end of the fight, because this
was
on par with taking on Omega, as far as people getting KOed & amount of
damage
being done. Having the battle speed cranked to highest also helps
throughout
the fight.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- When Yiazmat falls, congratulate yourself on the battle well fought.
Return
to Mont and he will give you 30000 gil and Godslayer's Badge. Let's kill
the
final big foe Omega Mark XII! Go to Giruvegan and from there to Great
Crystal.
===========================================================================
====
THE GREAT CRYSTAL dungeon
===========================================================================
====
A detailed way of how to reach Omega's den is described shortly after we
defeated Shemhazai in this walkthru, so refer to that please. The closest
SCR
near Omega is at [Kanbhru Pis] - when your game is saved, proceed to...
[The Great Crystal / Dhebon Jilaam Avaa]
-----------------------------------------------------------------------------No292
Omega Mark XII
G: Unclassified
C: Ancient Warmech
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 99
| 10370699*2
| 999
| 66
| 48
| 85
| 24
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: none
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 130
| 38
| 40
| 0
| 0
| 255 | 65000
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
*1
| *1
| *1
| *1
| *1
| *1
| *1
| *1
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
Null EVA, FullHP -> ATT+, CritHP -> ATT+, CritHP -> MAG+,
CritHP -> DEF+, Attack+, Parry, Counter, Counter+, Elem. WKN Change,
Return Damage, Damage Resist, Half MP Cost, Attack CT = 0, Magic CT
= 0,
Spellbound
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Omega tends to focus on foe closest to it.
------------------------------------ NOTES ----------------------------------*1 At any given time Omega is weak to one element and absorbs all others.
*2 Omega's HP has been severely cut down for US version - 1037069 HP only.
This battle is different in NTSC-J version. Differences are listed below.
If things go bad, you can retreat near the exit of the area - however, do
NOT
leave the screen, as Omega's HP will be fully replenished if you do that.
------------------------------------ ITEMS ----------------------------------DROP: a - Omega Badge
vr - Mythril Sword
STEAL: r - Knot of Rust
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
cannot combo, 5% chance to Berserk, CT25 (NTSC-U/C)
cannot combo, CT25 (NTSC-J)
----------------------------- PLACE OF ENCOUNTER ----------------------------The Great Crystal / Dhebon Jilaam Avaa; save 05, BEMC.
------------------------------ GET READY! FIGHT! ------------------- party
lv82
This bad boy can put up a serious challenge, but if you make things easy on
yourself, it will not take long to kick its metallic ass. Equip all chrs
with
strongest weapons you have (but they must not be of elemental nature) and
kit
them with Bubble Belt.
Arrange these four gambits for all characters:
Ally: Any -> Arise
Ally: Any -> Reverse
Ally: status = Berserk -> Dispel (optional)
Foe: nearest -> Attack
Before you approach Omega, switch gambits off on all chrs, then count how
many
of those green glyphs there is before you make it to Omega's platform.
Stand in
middle of 3rd farthest glyph from Omega's platform and turn gambits on.
Once
Reverse is cast on all chrs, charge Omega's platform and just let your chrs
take care of everything. After about 10 minutes of hacking and slashing
Omega
(kinda) explodes and leaves behind a loot bag.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- And so the final big badass of FFXII falls before the might of my girls.
DO
NOT FORGET TO PICK UP LOOT BAG AFTERWARDS TO COLLECT YOUR OMEGA BADGE.
There is
a very low chance that it might also leave behind Mythril Sword, but don't
sweat it if it doesn't - sword is not worth the effort of going after Omega
again by reloading and retrying the battle.
- It is very difficult to reach final clan rank - Order of Ambrosia. To get
it,
you need to fulfill following conditions:
- obtain 1000000 clan points (heck, I had 10000000)
- Sky Pirate's Den must be full
- defeat all 45 marks
- Once you have all that, go to Rabanastre and see Mont in [Clan Hall],
then
speak to him to receive following rewards:
- for Order of Ambrosia rank: Centurio Hero's Badge, 3x Teleport Stone
- Yeah, that's your *ultimate reward* for all that effort, a stinking
badge.
You know what would be cool? If I could change all of those clan points for
gil... now that would really be something.
- Go to any merchant and sell off Omega Badge, Godslayer's Badge and Lu
Shang's
Badge. This will cause Dragon Crest bazaar item to appear - cough up 65535
gil
(yep) and Wyrmhero Blade is yours. Sword itself isn't too shabby - 130 ATT
with
holy element, 50% to EVA, 80% to combo, and gives Bravery and Faith. Two
things
suck - it has 99 CT, and you obtain it after all the strongest enemies have
already been defeated. It's just too bad... *chucks Wyrmhero Blade in your
random direction*
- There is only one more dungeon to go until end of game. When you're done,
go
to airship terminal, save your game, board Strahl and choose Bahamut as
your
next destination. Take note that there is no save point inside Bahamut and
once
you enter, you will not be able to return.
AWESOMENESS CHECK NUMERO SIXTEEN!
- Before you depart for the dungeon, you can have following magics in
addition
to those mentioned under previous 'Numero' checks:
Holy, Shock, Scourge, Flare, Slowga, Hastega, Scathe, Renew, Ardor
- 81 out of 81 total - COMPLETE COLLECTION!
- ...status nullifying accessories:
Tourmaline Ring - Poison
Rose Corsage - Silence
Sash - Slow
Argyle Armlet - Blind
Jackboots - Immobilize
Black Belt - Disable
Nishijin Belt - Sleep
Gillie Boots - Oil
Quasimodo Boots - Sap
Power Armlet - Stop
Fuzzy Miter - Petrify
Bowline Sash - Confuse
- Status: Protect, Shell, Reflect, Berserk, Regen, Float, Decoy, Haste,
Vanish,
Bubble, Faith, Bravery
- Status: Slow, Blind, Poison, Immobilize, Disable, Silence, Petrify,
Sleep,
Oil, Warp, Sap, Berserk, Confuse, Reverse, Disease, Doom, Stop,
Death
- Extra : Instakill CritHP foe, MDEF-, Additional Element Weakness, Insta
CritHP for foe, MAG-, Status Transfer, DEF-, Ranged Damage, STR========================== 45 MARKS OUT OF 45 SLAIN
===========================
===========================================================================
====
SKY FORTRESS BAHAMUT dungeon
[Sky Fortress Bahamut / Antechamber - East]
[Sky Fortress Bahamut / Periphery - Southeast]
[Sky Fortress Bahamut / Antechamber - South]
[Sky Fortress Bahamut / Periphery - Southwest]
[Sky Fortress Bahamut / Antechamber - West]
a
| 49
| 70719
| 999
| 45
| 24
| 77
| 25
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 82
| 29
| 32
| 10
| 0
| 25 | 4140
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+, Shield
Block,
Spellbound
Gain : Magic CT = 0 (HP < 50%), Null EVA (HP < 50%), Damage Resist (HP <
50%),
Attack CT = 0 (Enrage)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Judge Master tends to focus on Basch. If Basch isn't in the party, he tends
to
focus on foe who draws the most hate. After Enrage is used, he tends to
focus
on foe who draws the most hate (even if Basch is present).
------------------------------------ NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Hi-Potion
u - X-Potion
r - Elixir
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 12hits (14% chance), CT25
02. MA - Renew - self - recovers HP fully
HP < 50% - 1x - a
03. SA - Enrage
after Renew is used & HP < 50% - 1x - a
04. SA - Innocence
after Renew is used - a
again after next 16 commands - a
05. SA - Circle of Judgment
HP > 50% - u
HP < 50% - r
06. SA - Sentence
HP > 50% - u
HP < 50% - r
----------------------------- PLACE OF ENCOUNTER ----------------------------Sky Fortress Bahamut / Central Lift; Save 09, BEMC.
------------------------------ GET READY! FIGHT! ------------------- party
lv99
Ah, round 2 - too bad it's his last! Let us look at his status affinities Slow, Silence and Blind. Excellent - apply NihoRem and watch his succumb to
darkness. Yoohoo, I'm over here! Take care to renew your protective buffs
when
they wear off.
Have a good shield equipped and you will be able to block many of his
attacks.
Spread your chrs out to avoid group punishment from Circle of Judgment.
Keep up
the offensive until he loses 50% HP, at which time a scene will play.
When it's over, all negative statuses are removed and he regains Haste.
Swiftly
remove it with Dispel, only to have Judge completely recover his HP. There
is
really nothing you can do to prevent it, as he gained Magic CT = 0. Along
with
this he now cuts all damage taken by 30% and will always hit you. Reapply
NihoRem to have a chance at his attacks being a miss.
Immediately after Renew he will squash you with Innocence (used after each
16
commands), but otherwise not much has changed until he loses half HP again.
He
will use Enrage and seriously start bugging you with constant chains from
his
physicals. As he can chain up to 12hits, move Curaja gambit higher on the
foodchain.
Within critical HP bounds both his ATT and DEF increase, so you may want to
wrap up the battle by some magic chucking or using Gil Toss. Hey, since
you're
past the point of no return, what good will money do to you?
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- After the battle cast Protect, Shell, Haste, Bravery and Bubble on your
chrs,
then operate 'Lift Controls' again.
[Sky Fortress Bahamut / Central Shaft]
------------------------ HERE COMES A NEW CHALLENGER! -----------------------No--Imperial Leader V.
G: Imperial Army
C: --aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 50
| 76755
| 999
| 47
| 26
| 79
| 26
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 83
| 30
| 34
| 10
| 0
| 0
| 0
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, CritHP -> ATT+, Spellspring, Item+
Gain : Null EVA (HP < 50%), Parry (HP < 50%), Damage Resist (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Leader tends to focus on foe who draws the most hate. Sometimes he will
attack
your unexpected ally.
------------------------------------ NOTES ----------------------------------This battle is different in NTSC-J version. Differences are listed below.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: none
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 11hits (17% chance), CT25
02. SA - Kick
all battle - u
03. SA - Force of Will
HP < 20% - a
again after next 24 commands - a
04. SA - Lunge
all battle - r
05. SA - Mach Wave
HP < 50% - a
50% > HP > 20% & again after next 12 commands - a (NTSC-J)
HP < 20% & Force of Will is used, after next 12 commands - a
HP < 20% & again after next 24 commands - a
06. SA - Pummel
all battle - u
----------------------------- PLACE OF ENCOUNTER ----------------------------Sky Fortress Bahamut / Central Shaft; Save 09, BEMC.
------------------------------ GET READY! FIGHT! ------------------- party
lv99
An unexpected turn of events will make this battle be four against one. The
one
here is the boss, as for the 4th on your side, well... see for yourself.
Checking status affinities we see Slow, Blind and Sap, quickly fixed with
NihoRem. C'mon sucker, try to hit me now, hehe.
Still, don't underestimate him as he can put up a fight with long combos
which
are surely to drain lot of chr's HP. Take care to renew your protective
buffs
when they wear off.
When battle starts, use your tank with good shield to draw attention and to
block many of boss' attacks. Keep putting chunks of his HP away until he
loses
50% HP. Small scene will play and when it ends, boss gains Haste buff.
Dispel
it accordingly and eat up Mach Wave. Boss will now always hit you, so
reapply
NihoRem to have a chance at him missing - in addition all damage done to
him is
cut by 30%. Did I already say how much I hate that PA?
Keep bolting him until he enters critical HP range - this is when you say
hi to
Force of Will. He will now alternate between Will and Wave after each 12
commands, so don't take too long in defeating him. Higher ATT and low HP
make a
deadly combo when he chains lots of attacks together. Use Gil Toss or chuck
some magics as he doesn't halve or absorb anything.
You can also employ Reflect-THIS! strategy and end the fight rather
quickly,
though you may still get to see Wave and Will used.
NTSC-J version: The only difference I noted was Mach Wave also being used
while
boss' HP is between (50% > HP > 20%).
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------- After initial battle is over, scene will play and you are thrust into
next
battle immediately.
------------------------ HERE COMES A NEW CHALLENGER! -----------------------No--V. Novus
G: --C: --aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 53
| 104210
| 999
| 48
| 30
| 82
| 23
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 85
| 34
| 32
| 0
| 0
| 0
| 0
| 0
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Parry
Gain : Attack CT = 0 (Novus' HP < 20%)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Subject to change.
------------------------------------ NOTES ----------------------------------Appears with V. Novus.
*1 Sephira A absorbs fire dmg, but is weak to water dmg.
Sephira B absorbs thunder dmg, but is weak to ice dmg.
Sephira C absorbs ice dmg, but is weak to thunder dmg.
Sephira D absorbs holy dmg, but is weak to dark dmg.
Sephira E absorbs dark dmg, but is weak to holy dmg.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: r - Hi-Ether
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
cannot combo, 4% chance to Immobilize, CT25
----------------------------- PLACE OF ENCOUNTER ----------------------------Sky Fortress Bahamut / Central Shaft; Save 09, BEMC.
------------------------------ GET READY! FIGHT! ------------------- party
lv99
Take care to renew your protective buffs when they wear off, for they will
be
quite important to maintain in this battle. Let's see about status
affinities Slow and Oil, while Sephira is immune to everything. Novus' physicals can
be
blocked thru whole battle, so have good shields equipped.
For now have Jackboots on to null Immobilize - before you start doing
anything
to Novus, your objective will be to eliminate all Sephiras. Dispel your
ally of
his status enhancements (you don't want him to push Novus' HP too much
down)
and apply Protect and Shell to him, if either is missing.
Since Sephira doesn't do anything except regular attack, it will not take
you
long to defeat them all - you may need to do a little bit of running
around.
Each defeated Sephira will start to circle around Novus until all five are
gathered together. While you are killing them, Novus uses mainly physicals
and
sometimes lv3 element spell to stir the situation.
Gettind rid of his cronies will disable Novus from using Crimson and Azure
Vortice, though it does grant him the ability to use bigass attacks more
frequently. Begin the assault on Novus and chip off first 20% of his HP to
get
poked with Contempt.
At this time he uses Greater Barrier and strength of his physicals is
increased. Chuck Dispel to remove Protect and Shell and get ready for a
small
scene when you shoot off 35% of his HP. When scene ends, boss regains
status
buffs and is rid of Slow and Oil you put on it. Throw another Dispel
immediately and follow up with NihoRem - meanwhile you get blasted with
Inviolable Will, and then Novus uses Magick Barrier. Eh, even if you don't
succeed in Dispel attempt, do not worry - for the moment equip Mirror Mail
or
Ruby Ring. Novus will be using magic attacks exclusively until he loses 80%
HP
- but since we killed Sephiras you have to expect Will and Contempt
alternating
after each 12 commands. Switch off gambits with magic healing and rearrange
them with X-Potions. Shoot Berserk on your ally and let him rip into Novus'
HP
reserves, while you can do the same if you want. But I consider it more fun
if
I let Novus blast itself with magic after Magick Shield wears off.
With critical HP Novus will now ready Tree of Sephira (one time bigass
attack),
and follow it up with Limit Break - this allows him to use magic and
regular
attacks instantly, so you will be facing quick barrages from him. His ATT
also
increases, but DEF does not, so this is your lucky strike. Wail on him a
couple
of more times and the fight is over.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------[Sky Fortress Bahamut / Cannon Superstructure]
- Unfortunately it is still not over. Gawrsh - brace yourself for final
battle!
------------------------ HERE COMES A NEW CHALLENGER! -----------------------No--The Undying
G: --C: --aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 55
| 228299
| 999
| 51
| 35
| 87
| 23
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 90
| 38
| 33
| 0
| 0
| 0
| 0
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | halves | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Spellspring
Gain : Attack CT = 0 (Enrage), Paling (Force Barrier & Perfect Defense),
Magick Shield (Magick Barrier & Perfect Defense),
Magic CT = 0 (Chain Magick)
Lose : Paling (see Attack list), Magick Shield (see Attack list)
------------------------------ TARGET PREFERENCE ----------------------------The Undying tends to focus on foe closest to him. Subject to change.
------------------------------------ NOTES ----------------------------------There is no HP bar at top of screen representing boss' HP, and there is no
indicator line showing you who boss is targeting.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: r - Dark Matter
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
cannot combo, CT25
02. MA - Bravery
after Enrage is used - 1x - a
03. MA - Faith
after Chain Magick is used - 1x - a
04. MA - Piercing Dispelga
after Chain Magick & HP > 40% - on foe with most buffs - u
HP < 20% - on foe with most buffs - r
05. MA - Piercing Holy
after Magick Shield & HP > 40% - on foe that doesn't absorb holy u
HP < 20% - on foe that doesn't absorb holy - r
06. MA - Piercing Firaga
HP > 60% - r
after Magick Shield & Holy/Dispelga don't qualify & HP > 40% - a
HP < 20% & Holy/Dispelga don't qualify - r
07. MA - Piercing Thundaga
HP > 60% - r
after Magick Shield & Holy/Dispelga don't qualify & HP > 40% - a
HP < 20% & Holy/Dispelga don't qualify - r
08. MA - Piercing Blizzaga
HP > 60% - r
after Magick Shield & Holy/Dispelga don't qualify & HP > 40% - a
- like with Megaflare, equip shields with high EVA and you may block the
attack. Boss loses Divine Sword and will now start a spamathon of Piercing
menagerie. This is the time to equip White Mask, Rubber Suit, Flame Shield
or
Ice Shield (depends on what he'll throw at you). Physicals are NOT used, so
DEF
is unimportant at the moment. Ascension and Megaflare will be coming like
this
- Ascension, 12 commands, Megaflare, 20 commands, Ascension, repeat. Take
care
to equip high EVA shields for these attacks. While you're being showered
with
magic attacks, bash away next 20% of Undying's HP.
STAGE 4, 40% > HP > 20% - You're almost there! This stage begins with
Enrage,
then Bravery (Dispel it!), Force Barrier and Gigaflare Sword (high EVA
shield).
Megaflare is no longer used, but Gigaflare and Ascension will be switching
places after each 52 commands (with 26 commands pause between them). No
magic
is cast during this stage, so up your DEF and buff yourself up. Either cast
magic at Undying or wait two minutes for Paling to dissipate and then round
him
up into critical HP.
STAGE 5, HP < 20% - The final stage! Perfect Defense is immediately used,
and
you get bombed with Gigaflare Sword (last time it is used). Boss continues
the
assault with mix of physicals and magic attacks (remember to equip
accordingly)
- beware or Gigaflare after next 8 commands. With good shields you can
block
even this attack for no damage at all. Gigaflare is used again after next
32
commands, but by then Undying will long be history in the making.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! -------------------You've beaten the game. Congratulations! Sit back and enjoy the ending.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=------------------------------- CONGRATULATIONS!!! -------------------------------------------- YOU HAVE COMPLETED THE GAME SUCCESSFULLY!!! ---------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-
===========================================================================
====
===========================================================================
====
08.)
REFERENCE AIDS - G0800
===========================================================================
====
===========================================================================
====
http://www.youtube.com/view_play_list?p=870B716813D5B1AE
This is a link to my video walkthru.
===========================================================================
====
===========================================================================
====
09.)
BATTLE INFO - G0900
===========================================================================
====
===========================================================================
====
Many thanks to Maltzsan for permitting me to use the info. Other thanks and
credits go to FFXII Ultimania, Red Star and Sheperds.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=WEAPON DAMAGE FORMULAE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=a) When 'Unarmed':
<DMG = [11 x RND(1~1.125) - DEF] x STR x (LV+STR)/256>
When 'Unarmed' with Brawler license learned:
<DMG = [(LV+STR)/2 x RND(1~1.125) - DEF] x [STR x (LV+STR)/256>
b) When armed with 1Hsword, 2Hsword, spear, bowgun or rod:
<DMG = [(ATT x RND(1~1.125) - DEF] x [1 + STR x (LV+STR)/256]>
- exceptions are Healing Rod and Rod of Faith
c) When armed with pole:
<DMG = [(ATT x RND(1~1.125) - MDEF] x [1 + STR x (LV+STR)/256]>
d) When armed with mace:
<DMG = [(ATT x RND(1~1.125) - DEF] x [1 + MAG x (LV+MAG)/256]>
e) When armed with katana or staff:
<DMG = [(ATT x RND(1~1.125) - DEF] x [1 + STR x (LV+MAG)/256]>
f) When armed with axe, hammer or hand-bomb:
<DMG = [(ATT x RND(0~1.111) - DEF] x [1 + STR x (LV+VIT)/128]>
g) When armed with dagger, ninja sword or bow:
<DMG = [(ATT x RND(1~1.125)] - DEF] x [1 + STR x (LV+SPD)/218]>
h) When armed with gun, measure, Healing Rod or Rod of Faith:
<DMG = [(ATT x RND(1~1.125)]^2>
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=PHYSICAL DAMAGE FINAL VARIABLES
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=a) Critical hit
: DMG x 2
damage given
b) Berserk
: DMG x 1,5
damage given
c) Bravery
: DMG x 1,3
damage given
d) Petrify
e) Oil
: Fire DMG x 3
damage received
f) Sleep
: DMG x 1,5
damage received
g) Protect
: DMG x 0,75
damage received
h) Focus
: DMG x 1,2
damage given
i) Adrenaline
: DMG x 2
damage given
j) Last Stand
: DMG x 0,5
damage received by you
DMG x 0,66
damage received by enemy
k) Weapon element
: DMG x 1,5
damage given
l) Element weakness
: DMG x 2
damage received
: DMG x 0
damage received
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=QUICKENING
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=a) Each chr can learn up to three Quickenings by acquiring respective
licenses
on License Board. Once a Quickening slot is acquired, it disappears from
other
chrs' License Boards.
-----------------------------------------------------------------------------ASHE
| FRAN
| PENELO
-----------------------------------------------------------------------------1 | Northswain's Glow
| Feral Strike
| Intercession
2 | Heaven's Wrath
| Whip Kick
| Evanescence
3 | Maelstrom's Bolt
| Shatterheart
| Resplendence
-----------------------------------------------------------------------------VAAN
| BALTHIER
| BASCH
-----------------------------------------------------------------------------1 | Red Spiral
| Fires of War
| Fulminating
Darkness
2 | White Whorl
| Tides of Fate
| Ruin Impendent
3 | Pyroclasm
| Element of Treachery
| Flame Purge
-----------------------------------------------------------------------------b) Level 1 Quickening requires 1 Mist Charge.
Level 2 Quickening requires 2 Mist Charges.
Level 3 Quickening requires 3 Mist Charges.
c) While you are doing first hit, you will always have 4 secs on game
clock.
The amount of time you spend inputing the command is halved, and this time
is
added to remaining time left, and so on.
Example:
- You have 4 secs on timer, and need 1 second to make an input.
- Remaining time left is 3 seconds.
- Game halves that second, which makes 0,5 second left.
- 0,5 second gets added to remaining time left.
- You now have 3,5 secs on timer to make your next command.
d) If chr has at least one mist bar expended, he or she may get the option
for
'Mist Charge' to appear when you press R2 button to shuffle between
possible
command inputs. The chance is based on amount of chrs in your active party.
- if solo : 1/6
- if 2 chrs: 1/7
- if 3 chrs: 1/8
e) All Quickies deal *physical* damage.
: DMG x 1,3
damage given
DMG x 1,5
valid for healing
b) Oil
: Fire DMG x 3
damage received
c) Sleep
: DMG x 1,5
damage received
d) Shell
: DMG x 0,75
damage received
e) Serenity
: DMG x 1,2
damage given
f) Spellbreaker
: DMG x 2
damage given
g) Magic element
: DMG x 1,5
damage given
h) Element weakness
: DMG x 2
damage received
: DMG x 0
damage received
- heavy rain
: Fire x 0,6
Thunder x 1,2
Water x 0,5
Wind x 1,2
-------------------------------------- snow
: Fire x 1,2
Ice x 1,2
Water x 0,5
Wind x 1,2
- heavy snow
: Fire x 1,2
Ice x 1,2
Water x 0,5
Wind x 1,2
-------------------------------------- fog
: Water x 1,2
- heavy fog
: Water x 1,2
-------------------------------------- sandstorm
: Fire x 1,2
Earth x 1,2
Water x 0,5
Wind x 1,2
-------------------------------------b) When standing on certain terrain, it affects the performance of
elemental
damage.
-------------------------------------- sand
: Earth x 1,2
-------------------------------------- water
: Thunder x 1,2
Earth x 0,5
Water x 1,2
-------------------------------------- ice/snow
: Ice x 1,2
--------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=CHARGE TIME & ACTION TAKING FORMULAE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=a) Each action you make is divided into stages:
- command has been entered (you see the name of the action above CT bar)
and
CT bar is empty
- CT bar starts to fill up (amount of time required differs)
- CT bar is filled
- word 'ACTION' appears on CT bar, noting that chr is about to execute
it
- chr executes the action (called 'Animation')
- chr may stand motionless for some time (called 'Stun')
- CT bar is empty and new command may be entered
b) Charge Time formula is as follows:
<Charge Time = [CT x CS-MOD + RND (0s~0,5s)] x L-MOD x B-MOD x ST-MOD>
CT
= Charge Time for any action (be it casting magic or using an
item)
CS-MOD = Chr's SPD mod
h) After charging your action is done, the time comes for executing it.
Different actions have different 'Animation' times and different 'Stun'
times
('Animation' time + 'Stun' time = 'Action' time).
--------------------------------------------Action type
| Action time
--------------------------------------------Melee attack
| 1,2s
Blocked melee attack
| +0,2s
Comboing melee attack
| +0,5s
Comboing melee attack (rarely) | +0,9s
Ranged attack
| 1,4s
Ranged attack exceptions*
| 1,6s
Magic
| 3~5s
Tech
| 3~5s
--------------------------------------------Exceptions are:
- Bal with bow, crossbow, gun
- Fran with bow
- Penelo with crossbow, gun
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=DISTANCE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=There are a few different distances you need to think about when doing
battles
or just walking around.
Distance 3 : Maximum distance for all melee weapons' attack (regardless of
their range being listed as 1)
Distance 5 : Distance each chr can walk in one second in battle
Distance 6 : Distance each chr can walk in one second outside battle
Distance 10: Range for all ranged weapons, magics, techs and Quickenings
Distance 16: Talk Icon :) shows up
Distance 20: Maximum distance of command input for non-leader party members
Distance 24: Maximum distance for action target (enemy's HP bar shows up)
Distance 30: Mini-map revealing radius
Distance 36: Drawing radius for chrs and monsters
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=STATUS EFFECTS & STATUS EFFECTS FORMULAE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=Note: Other formulae will be added to status section later in the making.
a) Chance of inflicting status effect:
<Success Rate = Base Success Rate + (caster's MAG - target's VIT) %>
Success rate for Berserk and Decoy is calculated differently, though:
<Success Rate = Base Success Rate + (caster's MAG - target's VIT)>
b) There are variables that can further alter your success rate:
- target under Shell
: x 0,5
- caster under Faith
: x 1,5
- Holy Mote
: 96 POW
- Scathe Mote : 138 POW
- Eksir Berries: 30 POW
d) As Mote items deal magic damage, you also need to consider final damage
variables which apply for regular magics. You can find these variables a
few
pages up.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=FANG ITEMS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=a) Fang items deal damage based on following formula:
<DMG = 25% of target's MAX HP>
b) Success rate for hitting is 50%.
c) Fang items have some final damage modifiers as well.
- Fang element
: DMG x 1,5
damage given
- Element weakness : DMG x 2
damage received
- Element resistance: DMG x 0,5
damage received
- Element immunity : DMG x 0
damage received
- Element absorption: DMG x 1 (HP recovery)
damage received
d) Enemies that are immune to fractional damage (Safety) are also immune to
damage from Fang items.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=KNOT OF RUST & DARK MATTER ITEMS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=a) Formula for Knot of Rust damage is (capped at 9999):
<DMG = MAX HP / RND(1~10)>
You can increase damage done by Knot of Rust, if you cast Bubble on chr.
b) Formula for Dark Matter damage is (capped at 60000):
<DMG = SUM (Knot of Rust DMG) / 3 + SUM (Devour Soul DMG) / 3>
c) Devour Soul is Shemhazai's attack.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=BATTLE CHAIN
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=a) Battle chain forms when you smack around same classification of the
enemy.
As you kill such enemies, your battle chain may go up in level (starts at
lv0,
maximum is lv3). Chain level affects how many and which loot can the enemy
drop.
b) Drop items have five categories.
- always (A)
- common (C)
- uncommon (U)
- rare (R)
- very rare (VR)
c) Battle chain level affects drop % from all categories, except 'always'.
Battle chain does NOT affect Monograph and Canopic Jar item drops.
d) Here is the chart showing how drop item % is affected.
------------------------------------------Cat / lv | Lv0 | Lv1 | Lv2 | Lv3
------------------------------------------Common
| 40% | 45% | 50% | 55%
------------------------------------------Medium
| 25% | 30% | 35% | 40%
------------------------------------------Rare
|
3% |
6% |
8% | 12%
------------------------------------------Very rare |
1% |
2% |
3% |
5%
------------------------------------------e) Killing enemies is a way to increase chain level. You can help yourself
further by not picking up loot that is dropped from enemies. In such case
chain
level increases based on below chart.
---------------------------------------Lv / Kill | 6 | 7 | 8 | 9 | 10
---------------------------------------0
| 40% | 60% | 80% | 90% | 100%
---------------------------------------1
| 20% | 30% | 50% | 60% | 100%
---------------------------------------2
| 10% | 20% | 30% | 40% | 100%
---------------------------------------For example, if your current chain level is 1, you have 20% chance that it
will
raise to lv2 after you kill 6 enemies, and 100% chance that it will raise
to
lv2 after you kill 10 enemies.
f) Picking up loot lowers
can
only do so for some time.
- chain lv0: kill counter
- chain lv1: kill counter
- chain lv2: kill counter
g) When you kill an enemy and chain is formed, in 5% cases chain number
will be
flashing. This means that you can pick up loot without being penalized for
it.
You also have 60% chance to keep the chain number flashing when you kill
next
enemy.
h) It may happen that you receive multiple copies of same item when you
pick up
loot bag (for example 3 sets of Gaia Gear). The chance of that happening is
evident from below chart.
------------------------------------------Cat / Kill | 1-10 | 11-18 | 19-26 | 27+
------------------------------------------1 item set |-----------------------------Common
| 100% | 65% | 30% |
0%
Medium
| 100% | 70% | 40% |
0%
Rare
| 100% | 100% | 80% | 60%
Very rare
| 100% | 100% | 100% | 90%
------------------------------------------2 item sets |-----------------------------Common
|
0% | 35% | 50% | 60%
Medium
|
0% | 30% | 50% | 80%
Rare
|
0% |
0% | 20% | 25%
Very rare
|
0% |
0% |
0% | 10%
------------------------------------------3 item sets |-----------------------------Common
|
0% |
0% |
0% | 30%
Medium
|
0% |
0% |
0% | 15%
Rare
|
0% |
0% |
0% | 10%
Very rare
|
0% |
0% |
0% |
0%
------------------------------------------4 item sets |-----------------------------Common
|
0% |
0% |
0% | 10%
Medium
|
0% |
0% |
0% |
5%
Rare
|
0% |
0% |
0% |
5%
Very rare
|
0% |
0% |
0% |
0%
------------------------------------------i) There is something called Reverse Battle Chain. It forms when you kill
different Classification AND Genus of the enemy one after another.
----------------------------------------Lv / Kill |
<6 | 6-11 | 12-19 | > 20
----------------------------------------0
| 100% |
85% |
75% | 65%
----------------------------------------1
|
0% |
10% |
15% | 20%
----------------------------------------2
|
0% |
5% |
10% | 15%
----------------------------------------For example, when you build Reverse Battle chain to more than 20, you have
a
15% chance to receive loot drop, which you would otherwise get with Battle
chain of lv2. In short, Reverse Battle chain sucks.
j) When you pick up loot, and depending on Battle chain lv, party leader or
whole active party may receive bonuses. HP and MP recovery applies for
whole
active party.
------------------------------------------------------------------
g) -
No Cuffs
| 55%
| 10%
| 3%
--------------------------------------With Cuffs
| 80%
| 30%
| 6%
---------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=OTHER TECHS FORMULAE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=a) First Aid tech recovers a little HP for chrs in critical HP (less than
20%
HP left). Amount of HP recovered is based on below formula:
<HP recovery = 0.2 x MAX HP x RND (0 ~ 1)>
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - b) Telekinesis tech deals ranged physical damage with your melee weapons.
If
you try using Telekinesis while wielding range weapon (like bow), you will
miss. Base chance to hit is 75% (the formula for hitting is a bit
different,
though - see below formula). Damage inflicted by the tech is:
<DMG = 0 ~ (ATT x Target's Lv) - 1>
<Success Chance = 75% + (Attacker's lv - Defender's lv)>
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - c) Numerology tech deals damage based on how many successful hits you got
by
using Numerology earlier. Damage it does rises exponentially - first hit
will
always do 1 damage (doubled if surrounding targets are also hit), next one
2,
next one 4... and so on until 16th hit, which deals 65536 damage to target
(and
131072 damage to surrounding targets!). Tech deals physical damage, and
each
hit you make makes next hit harder to land. Take a look at below chart.
-----------------------------------------------------------------------------# used |
A
|
B
|
C
|
D
|
-----------------------------------------------------------------------------0
| 85% |
1
| 85% |
2
| A = Chance to hit target
1
| 85% |
2
| 84% |
4
| B = Damage dealt if target hit
2
| 84% |
4
| 83% |
8
| C = Chance to hit surrounding
target
3
| 83% |
8
| 81% | 16
| D = Damage dealt if sur.target is
hit
4
| 81% | 16
| 79% | 32
|
------------------------------------------------------------------------------
5
| 79% | 32
| 76% | 64
| Note: Missing your target will
not
6
| 76% | 64
| 73% | 128
|
cause any damage to
sur.target.
7
| 73% | 128 | 69% | 256
|
8
| 69% | 256 | 65% | 512
|
9
| 65% | 512 | 60% | 1024
|
-----------------------------------------------------------------------------10
| 60% | 1024 | 55% | 2048
|
11
| 55% | 2048 | 49% | 4096
|
12
| 49% | 4096 | 43% | 8192
|
13
| 43% | 8192 | 36% | 16384 |
14
| 36% | 16384 | 29% | 32768 |
-----------------------------------------------------------------------------15
| 29% | 32768 | 21% | 65536 |
16
| 21% | 65536 | 13% | 131072 |
17
|
0% | MISS! |
0% | MISS! |
------------------------------------------------------------------------------ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - d) Souleater tech deals physical damage to one enemy at the expense of 20%
MAX
HP of the user. Damage it deals is based on below formula:
<DMG = 1.4 x ATT x RND(1~1.125) x (1 + STR x (Lv+STR)/256)>
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - e) Charge tech allows a chr to recover some MP. If tech fails, MP falls to
zero. Amount of MP recovered, and chance of success are based on below
formula:
<MP recovered = RND (Lv ~ 1.33Lv)>
<1 - (Current MP/MAX MP + 0.01) = success rate>
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - f) Gil Toss tech deals physical damage, but be careful as it uses up a
portion
of your gil. Base chance to hit is 100%. Damage inflicted is based on below
parameters.
<DMG = Gil thrown>
<Gil thrown = active party total current HP / amount of enemies in
range>
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - g) Traveler tech deals damage based on number of steps you took since you
used
Traveler last time. It has 100% chance to successfully hit the enemy. It
deals
physical damage.
-----------------------------------------------------------------------------Dmg / Steps |
0 - 99 | 100 - 499 | 500 - 989 | 990 - 999
-----------------------------------------------------------------------------<Step x ??> |
x 1
|
x 2
|
x 3
|
x 10
-----------------------------------------------------------------------------For example, if you made 550 steps since last time, you will deal 1650
damage
to your enemy.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - h) Horology tech deals damage based on *second minute* digit of your game
clock. It has 70% chance to successfully hit the enemy. It deals physical
damage.
-----------------------------------------------------------------------------Dmg / Digit | 0 | 1 | 2 | 3 | 4 | 5
| 6 | 7
| 8 | 9
-----------------------------------------------------------------------------<LV x ??>
| 0 | 0,5 | 2 | 4 | 8 | 12,5 | 18 | 24,5 | 32 | 40,5
-----------------------------------------------------------------------------For example, if second minute digit is 5, and your caster is lv20, you will
deal 250 damage to your enemy.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - i) Bonecrusher tech deals damage based on following formula:
<User's dmg to self = 0 ~ (user's own HP-1)>
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - j) Wither tech lowers enemy's STR by <STR / 2> each time you successfully
hit
the enemy. Base chance for hitting is 66%.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - k) Addle tech lowers enemy's MAG by <MAG / 2> each time you successfully
hit
the enemy. Base chance for hitting is 66%.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
l) Expose tech lowers enemy's DEF by <(DEF + 8) / 9> each time you
successfully
hit the enemy. Base chance for hitting is 33%.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - m) Shear tech lowers enemy's MDEF by <(MDEF + 8) / 9> each time you
successfully hit the enemy. Base chance for hitting is 33%.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - n) And finally, tech's base chance
formula:
<Success Chance = Base Chance +
And if user's lv is higher than
<Success Chance = 3x (User's lv
===========================================================================
====
===========================================================================
====
10.)
TREASURE - G1000
===========================================================================
====
===========================================================================
====
FFXII has the most obnoxious treasure system I have ever seen. Luckily
FFXII
Ultimania has the info we need (some other official guide omitted treasure
info
for the remainder of Great Crystal, for example).
a) Each treasure pot, coffer, chest (I will simply refer to it as treasure)
has
a certain % chance to even spawn. Some of them have 100%, and some as
low as
10% (so you may not even run across the chest).
b) When chest spawns, there is a certain % that it will hold gil, or one of
two
possible items.
c) Possible items have another % - you get a chance that it will hold item
A,
and a chance that it will hold item B. Chances are usually 50% to 50%.
d) When you obtain Diamond Armlet, some things change. Treasure's spawn
rate
remains the same, as does % that treasure will hold gil. However, chance
to
obtain item A is raised to 90%, while chance to obtain item B is lowered
to
measly 10%.
e) Some treasure can be obtained infinite times, and all you need to do is
zone
thru 3 different sections of an area.
f) Some treasure only appears once per game, and never again when you claim
its
contents.
g) Treasure may hold gil, gambit, weapon, a piece of equipment, or ammo.
h) If I feel crazy enough, I may eventually put down exactly where to
obtain
these treasures. For now I will only stick to the ones that are really
really superior.
i) So how do you read this information? It will consist of up to four lines
of
important information.
FIRST LINE
- Info that tells you name of place that treasure pertains to (this can be
dungeon, town, or area).
SECOND LINE
- Name of the section of the map where you can obtain the treasure.
Remember
that you can bring up your map by pressing Select.
THIRD LINE
- Treasures are numbered from <01> onward.
-----------------------------------------------------------------------------NALBINA FORTRESS
TRENo01
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lower Apartments
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 100% |
0% | | Potion
| Potion
with Diamond Armlet | | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 100% |
0% | | Potion
| Potion
with Diamond Armlet | | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -----------------------------------------------------------------------------THE ROYAL CITY OF RABANASTRE - LOWTOWN
TRENo02
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - North Sprawl
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 70% | 50% | ~30
| Potion
| Eye Drops
with Diamond Armlet | ~100 | Knot of Rust
| Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 70% | 50% | ~20
| Red Fang
| Phoenix Down
with Diamond Armlet | ~100 | Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 70% | 50% | ~30
| Potion
| Potion
with Diamond Armlet | ~200 | Knot of Rust
| Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 70% | 50% | ~30
| Potion
| Antidote
with Diamond Armlet | ~100 | Knot of Rust
| Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 70% | 50% | ~70
| Potion
| Potion
with Diamond Armlet | ~350 | Knot of Rust
| Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - South Sprawl
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 70% | 50% | ~40
| Potion
| Antidote
with Diamond Armlet | ~150 | Knot of Rust
| Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07*| no | 100% | 50% | ~100 | Potion
| Eye Drops
with Diamond Armlet | ~200 | Knot of Rust
| Ether
* This treasure is located in front of Dalan's. Do not open it until you
obtain Zodiac Spear from Necrohol of Nabudis.
| Knot of Rust
| Ether
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Potion
| Knot of Rust
| Hi-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Potion
| Hi-Potion
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Ether
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Echo Herbs
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Aero Mote
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Phoenix Down
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Onion Bolts
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Potion
| Handkerchief
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Echo Herbs
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Onion Shot
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Gold Needle
| Knot of Rust
| Hastega Mote
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Hi-Potion
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Rod
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - -
| Ether
| Hi-Ether
- - - - - - - - - - - - - - | G-Foe: nearest
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| Elixir
- - - - - - - - - - - - - - | G-Ally: status =
| Hi-Ether
- - - - - - - - - - - - - - | Eye Drops
| Hastega Mote
- - - - - - - - - - - - - - | Ether
| Elixir
- - - - - - - - - - - - - - | Antidote
| Hi-Ether
- - - - - - - - - - - - - - | Potion
| Hi-Ether
- - - - - - - - - - - - - - | Echo Herbs
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | G-Ally: lowest DEF
| X-Potion
- - - - - - - - - - - - - - | War Hammer
| Elixir
- - - - - - - - - - - - - - | Hi-Potion
| X-Potion
- - - - - - - - - - - - - - |G-Ally:strongest
| X-Potion
- - - - - - - - - - - - - - | Sirius
with Diamond
- - - - - - - - 38 | yes | 75%
with Diamond
- - - - - - - - 39 | yes | 75%
with Diamond
- - - - - - - - 40 | yes | 75%
with Diamond
- - - - - - - - 41 | yes | 75%
with Diamond
- - - - - - - - Broken Sands
- - - - - - - - 42 | yes | 75%
with Diamond
- - - - - - - - 43 | yes | 75%
with Diamond
- - - - - - - - 44 | yes | 75%
with Diamond
- - - - - - - - 45 | yes | 75%
MDEF
with Diamond
- - - - - - - - 46 | yes | 75%
with Diamond
- - - - - - - - 47 | yes | 75%
with Diamond
- - - - - - - - 48 | yes | 75%
with Diamond
- - - - - - - - -
20% | ~200
| Potion
| G-Ally: lowest
-----------------------------------------------------------------------------GIZA PLAINS
TRENo04
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Throne Road - The Dry
- - - - - - - - - - - - - - - 01 | no | 100% |
0% | with Diamond Armlet | - - - - - - - - - - - - - - - 02 | yes | 72% | 50% | ~55
with Diamond Armlet | ~160
- - - - - - - - - - - - - - - 03 | yes | 72% | 50% | ~55
with Diamond Armlet | ~160
- - - - - - - - - - - - - - - 04 | yes | 72% | 50% | ~55
with Diamond Armlet | ~160
- - - - - - - - - - - - - - - 05 | yes | 72% | 50% | ~60
with Diamond Armlet | ~170
- - - - - - - - - - - - - - - 06 | yes | 72% | 50% | ~55
with Diamond Armlet | ~160
- - - - - - - - - - - - - - - 07 | yes | 72% | 50% | ~55
with Diamond Armlet | ~160
- - - - - - - - - - - - - - - Gizas North Bank - The Dry
- - - - - - - - - - - - - - - 08 | yes | 70% | 60% | ~60
with Diamond Armlet | ~250
- - - - - - - - - - - - - - - 09 | yes | 70% | 60% | ~70
with Diamond Armlet | ~250
- - - - - - - - - - - - - - - 10 | yes | 70% | 60% | ~70
with Diamond Armlet | ~250
- - - - - - - - - - - - - - - 11 | yes | 67% | 70% | ~90
with Diamond Armlet | ~250
- - - - - - - - - - - - - - - 12 | yes | 67% | 70% | ~50
with Diamond Armlet | ~250
- - - - - - - - - - - - - - - 13 | yes | 88% | 100% | ~100
with Diamond Armlet | ~350
- - - - - - - - - - - - - - - Gizas South Bank - The Dry
- - - - - - - - - - - - - - - 14 | no | 70% | 30% | 550
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Potion
| Knot of Rust
| Ether
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Antidote
| Knot of Rust
| Ether
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Antidote
| Knot of Rust
| Ether
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Potion
| Knot of Rust
| Ether
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Potion
| Knot of Rust
| Hi-Potion
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Antidote
| Knot of Rust
| Hi-Potion
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Antidote
| Knot of Rust
| Hi-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Potion
| Eye Drops
| Knot of Rust
| Ether
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Eye Drops
| Knot of Rust
| Ether
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Ether
| Knot of Rust
| Hi-Potion
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Remedy
| Knot of Rust
| Hi-Potion
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Potion
| Knot of Rust
| Hi-Potion
- - - - - - - - - - - - - - - - - - - - - - | | | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Potion
| Ether
| Ether
- - - - - - - - - - - - - - | Dark Mote
| Hi-Potion
- - - - - - - - - - - - - - | Antidote
| Ether
- - - - - - - - - - - - - - | Ether
| Ether
- - - - - - - - - - - - - - | Broadsword
| Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | Cotton Shirt
| Ether
- - - - - - - - - - - - - - | Eye Drops
| Ether
- - - - - - - - - - - - - - | Potion
| Hi-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Hi-Ether
- - - - - - - - - - - - - - | Ether
| Hi-Ether
- - - - - - - - - - - - - - | Potion
| Ether
- - - - - - - - - - - - - - | Red Fang
| Hi-Potion
- - - - - - - - - - - - - - | Potion
| Ether
- - - - - - - - - - - - - - | Potion
| Ether
- - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Eye Drops
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - | Escutcheon
| Eye Drops
| Knot of Rust
| Hi-Potion
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Potion
| Knot of Rust
| Ether
- - - - - - - - - - - - - - - - - - - - - - | Ether
| Ether
| Knot of Rust
| Hi-Potion
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Potion
| Knot of Rust
| Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Longbow
| Knot of Rust
| Vanishga Mote
- - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Dark Mote
| Knot of Rust
| Reflectga Mote
- - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| Ether
| Knot of Rust
| Float Mote
- - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| G-Foe: status =
| Knot of Rust
| Warp Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Dark Mote
| Knot of Rust
| Reflectga Mote
- - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Battle Bamboo
| Knot of Rust
| Vanishga Mote
- - - - - - - - - - - - - - - - - - - - - - | Echo Herbs
| Ether
| Knot of Rust
| Float Mote
- - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
|G-Foe:status = HP
| Knot of Rust
| Warp Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Rose Corsage
| Knot of Rust
| Vanishga Mote
- - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| Dark Mote
| Knot of Rust
| Reflectga Mote
- - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| G-Foe: chr HP =
| Knot of Rust
| Float Mote
- - - - - - - - - - - - - - - - - - - - - - | Echo Herbs
| Ether
| Knot of Rust
| Warp Mote
- - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Jade Collar
| Knot of Rust
| Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Dark Mote
| Knot of Rust
| Reflectga Mote
- - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Bronze Mace
| Knot of Rust
| Vanishga Mote
- - - - - - - - - - - - - - - - - - - - - - | Echo Herbs
| Ether
| Knot of Rust
| Float Mote
- - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| G-Foe: status =
| Knot of Rust
| Warp Mote
- - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Onion Bombs
| Knot of Rust
| Float Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Dark Mote
| Knot of Rust
| Reflectga Mote
- - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Main Gauche
| Knot of Rust
| Vanishga Mote
- - - - - - - - - - - - - - - - - - - - - - -
-----------------------------------------------------------------------------DALMASCA WESTERSAND
TRENo05
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Galtea Downs
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 65% | 30% | ~110 | Potion
| Onion Arrow
with Diamond Armlet | ~1000 | Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 65% | 30% | ~120 | Potion
| Water Mote
with Diamond Armlet | ~1000 | Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 65% | 50% | ~130 | Potion
| Potion
with Diamond Armlet | ~1000 | Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 50% | 100% | ~10
| | with Diamond Armlet | ~50
| | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 65% | 30% | ~150 | Potion
| Onion Arrow
with Diamond Armlet | ~1000 | Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 65% | 30% | ~160 | Potion
| Phoenix Down
with Diamond Armlet | ~1000 | Knot of Rust
| Balance Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Midfault
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 70% | 30% | ~70
| Potion
| Remedy
with Diamond Armlet | ~500 | Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 70% | 30% | ~70
| Hi-Potion
| Hi-Potion
with Diamond Armlet | ~500 | Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 70% | 30% | ~70
| Potion
| Holy Mote
with Diamond Armlet | ~500 | Knot of Rust
| Hastega Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | yes | 70% | 30% | ~70
| Potion
| Ether
with Diamond Armlet | ~500 | Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11 | yes | 70% | 30% | ~70
| Potion
| Remedy
with Diamond Armlet | ~500 | Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 12 | yes | 70% | 30% | ~70
| Hi-Potion
| Onion Shot
with Diamond Armlet | ~500 | Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13 | yes | 70% | 30% | ~70
| Hi-Potion
| Hi-Potion
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | Onion Bolts
| Hastega Mote
- - - - - - - - - - - - - - | Hastega Mote
| Elixir
- - - - - - - - - - - - - - | Hi-Potion
| Hi-Ether
- - - - - - - - - - - - - - | Ether
| Hi-Ether
- - - - - - - - - - - - - - | Remedy
| Hi-Ether
- - - - - - - - - - - - - - | Phoenix Down
| Hi-Ether
- - - - - - - - - - - - - - | Remedy
| Hi-Ether
- - - - - - - - - - - - - - | Ether
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Hi-Ether
- - - - - - - - - - - - - - | Hi-Potion
| Elixir
- - - - - - - - - - - - - - | Remedy
| Hi-Ether
- - - - - - - - - - - - - - | Ether
| Hi-Ether
- - - - - - - - - - - - - - | Remedy
| Hi-Ether
- - - - - - - - - - - - - - -
| Phoenix Down
| Hi-Ether
- - - - - - - - - - - - - - | Remedy
| Elixir
- - - - - - - - - - - - - - | Phoenix Down
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | Balance Mote
| Holy Mote
- - - - - - - - - - - - - - | Onion Shot
| Holy Mote
- - - - - - - - - - - - - - | Ether
| Holy Mote
- - - - - - - - - - - - - - | Potion
| Hi-Ether
- - - - - - - - - - - - - - | Echo Herbs
| X-Potion
- - - - - - - - - - - - - - -
-----------------------------------------------------------------------------GARAMSYTHE WATERWAY
TRENo06
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Northern Sluiceway
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 65% | 40% | ~50
| Potion
| Potion
with Diamond Armlet | ~300 | Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 65% | 40% | ~50
| Hi-Potion
| Antidote
with Diamond Armlet | ~300 | Knot of Rust
| Float Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 65% | 40% | ~50
| Potion
| Potion
with Diamond Armlet | ~300 | Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 65% | 40% | ~50
| Ether
| Ether
with Diamond Armlet | ~300 | Knot of Rust
| Float Mote
- - - - - - - - - - - - - - | Antidote
| Hi-Ether
- - - - - - - - - - - - - - | Potion
| Float Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| Remedy
- - - - - - - - - - - - - - | Ether
| Elixir
- - - - - - - - - - - - - - | Potion
| Hi-Ether
- - - - - - - - - - - - - - | Potion
| Hi-Ether
- - - - - - - - - - - - - - | Mage Masher
| Gold Needle
- - - - - - - - - - - - - - | Potion
| Vanishga Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | Eye Drops
| Elixir
- - - - - - - - - - - - - - | Potion
| Elixir
- - - - - - - - - - - - - - | Hi-Potion
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | Ether
| - - - - - - - - - - - - - - | Antidote
| -
- - - - - - - - - - - - - | Escutcheon
| - - - - - - - - - - - - - | Phoenix Down
| - - - - - - - - - - - - - | Eye Drops
| - - - - - - - - - - - - - - - - - - - - - - - - - - | Potion
| Knot of Rust
- - - - - - - - - - - - - | Ether
| Knot of Rust
- - - - - - - - - - - - - | Potion
| Knot of Rust
- - - - - - - - - - - - - | Ether
| Knot of Rust
- - - - - - - - - - - - - | Ether
| Knot of Rust
- - - - - - - - - - - - - | Potion
| Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| - - - - - - - - - - - - - | Phoenix Down
| - - - - - - - - - - - - - - - - - - - - - - - - - - | Red Fang
| - - - - - - - - - - - - - -
- - - - - - - - - - - - | Phoenix Down
| - - - - - - - - - - - - | Phoenix Down
| - - - - - - - - - - - - self | Potion
| - - - - - - - - - - - - | Hi-Potion
| - - - - - - - - - - - - - - - - - - - - - - - - | Ether
| Knot of Rust
- - - - - - - - - - - - | Potion
| Knot of Rust
- - - - - - - - - - - - | Ether
| Knot of Rust
- - - - - - - - - - - - | Ether
| Megalixir
- - - - - - - - - - - - | Potion
| Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - | Ether
| Knot of Rust
- - - - - - - - - - - - | Ether
| Knot of Rust
- - - - - - - - - - - - | Potion
| Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - | Potion
| Knot of Rust
- - - - - - - - 43 | yes | 50%
with Diamond
- - - - - - - - 44 | yes | 60%
with Diamond
- - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 100% |
0% | | Knot of Rust
| Knot of Rust
with Diamond Armlet | | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 100% |
0% | | Knot of Rust
| Knot of Rust
with Diamond Armlet | | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 100% |
0% | | Knot of Rust
| Knot of Rust
with Diamond Armlet | | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Confiscatory
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | no | 100% |
0% | | Tourmaline Ring
| Tourmaline Ring
with Diamond Armlet | | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06*| no | 100% | 100% | 316
| | with Diamond Armlet | | | * This treasure is located just across the SCR in [Confiscatory]. I
suggest
saving your game and prying open all of them to see which yields gil.
Once
you know, reload your game and claim gambit and accessory, but leave
this
-treasure alone if you want to obtain Zodiac Spear from Necrohol of
Nabudis.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | no | 100% |
0% | |G-Foe:targeting leader | G-Foe:targeting
leader
with Diamond Armlet | | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Black Watch
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | no | 90% |
0% | | Knot of Rust
| Aero Mote
with Diamond Armlet | | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | no | 90% |
0% | | Knot of Rust
| Chromed Leathers
with Diamond Armlet | | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | no | 90% |
0% | | Knot of Rust
| Knot of Rust
with Diamond Armlet | | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11 | no | 90% |
0% | | Knot of Rust
| G-Ally: HP < 60%
with Diamond Armlet | | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 12 | no | 90% |
0% | | Knot of Rust
| Ether
with Diamond Armlet | | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
13 | no
ally
with
- - - - 14 | no
with
- - - - -
90% |
0% | -
| Knot of Rust
| G-Foe: targeting
-----------------------------------------------------------------------------BARHEIM PASSAGE
TRENo09
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Lightworks
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | no | 100% | 100% | ~333 | | with Diamond Armlet | ~5000 | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | no | 100% | 100% | ~555 | | with Diamond Armlet | ~5000 | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | no | 100% | 100% | 777
| | with Diamond Armlet | 5000 | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Op Sector 29
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 80% | 30% | ~300 | Onion Arrows
| Onion Arrows
with Diamond Armlet | ~300 | Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 80% | 30% | ~150 | Eye Drops
| Antidote
with Diamond Armlet | ~200 | Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 80% | 30% | ~100 | Phoenix Down
| Antidote
with Diamond Armlet | ~200 | Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Great Eastern Passage
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 80% | 25% | ~150 | Antidote
| Antidote
with Diamond Armlet | ~1000 | Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 80% | 25% | ~200 | Potion
| Onion Shot
with Diamond Armlet | ~1000 | Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 80% | 25% | ~200 | Potion
| G-Ally: HP < 40%
with Diamond Armlet | ~1000 | Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - | Ether
| Hi-Ether
- - - - - - - - - - - - - - | Remedy
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | Onion Arrows
| Elixir
- - - - - - - - - - - - - - | Phoenix Down
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | Headgear
| Warp Mote
- - - - - - - - - - - - - - | Buckler
| Warp Mote
- - - - - - - - - - - - - - | G-Ally: party
| Warp Mote
- - - - - - - - - - - - - - | Mage Masher
| Warp Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | Leather Helm
| Elixir
- - - - - - - - - - - - - - | Echo Herbs
| Elixir
- - - - - - - - - - - - - - | G-Foe: HP >= 50%
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | Light Woven Shirt
| Hi-Ether
- - - - - - - - - - - - - - | Hi-Potion
| Hi-Ether
- - - - - - - - - - - - - - | Ether
| Elixir
- - - - - - - - - - - - - - | Antidote
| Hi-Ether
- - - - - - - - - - - - - - | Phoenix Down
| Hi-Ether
- - - - - - - - - - - - - - | G-Self
| Elixir
- - - - - - - - - - - - - - | Oaken Pole
| Scathe Mote
- - - - - - - - - - - - - - | Hi-Potion
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | | - - - - - - - - - - - - - - | | - - - - - - - - - - - - - - | | - - - - - - - - - - - - - - | | - - - - - - - - - - - - - - | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Knot of Rust
- - - - - - - - - - - - - - | Knot of Rust
with Diamond
- - - - - - - - 36 | yes | 50%
with Diamond
- - - - - - - - The Zeviah Span
- - - - - - - - 37 | yes | 70%
with Diamond
- - - - - - - - 38 | yes | 70%
with Diamond
- - - - - - - - 39 | yes | 70%
with Diamond
- - - - - - - - 40 | yes | 70%
with Diamond
- - - - - - - - 41 | yes | 70%
with Diamond
- - - - - - - - 42 | yes | 70%
with Diamond
- - - - - - - - 43 | yes | 70%
with Diamond
- - - - - - - - 44 | yes | 70%
with Diamond
- - - - - - - - West Annex
- - - - - - - - 45 | yes | 70%
with Diamond
- - - - - - - - 46 | yes | 70%
with Diamond
- - - - - - - - 47 | yes | 90%
with Diamond
- - - - - - - - 48 | yes | 30%
with Diamond
- - - - - - - - -
| Knot of Rust
| Knot of Rust
- - - - - - - - - - - - - | Dragon Mail
| Knot of Rust
- - - - - - - - - - - - - | Knot of Rust
| Knot of Rust
- - - - - - - - - - - - - | Knot of Rust
| Knot of Rust
- - - - - - - - - - - - - | Knot of Rust
| Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Kaiser Shield
- - - - - - - - - - - - - -
-----------------------------------------------------------------------------LHUSU MINES
TRENo10
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shaft Entry
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 85% | 50% | ~260 | Knot of Rust
| Dark Mote
with Diamond Armlet | ~700 | Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 85% | 50% | ~270 | Knot of Rust
| Onion Arrows
with Diamond Armlet | ~700 | Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Transitway 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 79% | 50% | ~280 | Knot of Rust
| Dark Mote
with Diamond Armlet | ~660 | Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 81% | 70% | ~220 | Knot of Rust
| Killer Bow
with Diamond Armlet | ~550 | Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shunia Twinspan
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 90% | 50% | ~150 | Knot of Rust
| Water Mote
with Diamond
- - - - - - - - 06 | yes | 75%
with Diamond
- - - - - - - - Site 2
- - - - - - - - 07 | yes | 80%
with Diamond
- - - - - - - - 08 | yes | 80%
with Diamond
- - - - - - - - 09 | yes | 80%
REF
with Diamond
- - - - - - - - 10 | yes | 80%
with Diamond
- - - - - - - - 11 | yes | 80%
with Diamond
- - - - - - - - Site 3
- - - - - - - - 12 | yes | 60%
with Diamond
- - - - - - - - 13 | yes | 60%
with Diamond
- - - - - - - - 14 | yes | 60%
with Diamond
- - - - - - - - 15 | yes | 60%
with Diamond
- - - - - - - - 16 | yes | 100%
with Diamond
- - - - - - - - Site 9
- - - - - - - - 17 | yes | 60%
with Diamond
- - - - - - - - -
50% | ~250
| Knot of Rust
| G-Self: status =
18 | yes | 60% |
0% | | Knot of Rust
with Diamond Armlet | | Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - Site 11
- - - - - - - - - - - - - - - - - - - - - - - - - 19 | yes | 60% | 60% | ~5000 | Knot of Rust
with Diamond Armlet | ~10000| Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - 20 | yes | 60% | 10% | ~200 | Knot of Rust
with Diamond Armlet | ~300 | Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - Site 5
- - - - - - - - - - - - - - - - - - - - - - - - - 21 | yes | 60% |
0% | | Knot of Rust
with Diamond Armlet | | Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - 22 | yes | 60% |
0% | | Knot of Rust
with Diamond Armlet | | Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - 23 | yes | 60% |
0% | | Knot of Rust
with Diamond Armlet | | Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - 24 | yes | 60% |
0% | | Knot of Rust
with Diamond Armlet | | Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - 25 | yes | 100% |
0% | | Knot of Rust
with Diamond Armlet | | Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - 26 | yes | 20% |
0% | | Knot of Rust
with Diamond Armlet | | Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - 27 | yes | 60% |
0% | | Knot of Rust
with Diamond Armlet | | Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - 28 | yes | 60% |
0% | | Knot of Rust
with Diamond Armlet | | Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - Site 6 South
- - - - - - - - - - - - - - - - - - - - - - - - - 29 | yes | 50% | 65% | ~1000 | Knot of Rust
with Dia
ond Armlet | ~3000 | Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - 30 | yes | 80% | 15% | ~100 | Knot of Rust
with Diamond Armlet | ~10000| Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - -
| Fomalhaut
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - | Spica
| Elixir
- - - - - - - - - - - - | Ether
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - | Vanishga Mote
| Elixir
- - - - - - - - - - - - | Ether
| Elixir
- - - - - - - - - - - - | Ether
| Elixir
- - - - - - - - - - - - | Balance Mote
| Elixir
- - - - - - - - - - - - | Ether
| Mirage Vest
- - - - - - - - - - - - | Escutcheon
| Elixir
- - - - - - - - - - - - | Warp Mote
| Elixir
- - - - - - - - - - - - | Float Mote
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - | Maximillian
| Scathe Mote
- - - - - - - - - - - - | Ether
| Scathe Mote
- - - - - - - - - - - - -
Site 6 North
- - - - - - - - 31 | yes | 50%
with Diamond
- - - - - - - - 32 | no | 50%
with Diamond
- - - - - - - - -
-----------------------------------------------------------------------------DREADNOUGHT LEVIATHAN
TRENo11
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Port Section
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 90% | 50% | ~200 | Phoenix Down
| Blue Fang
with Diamond Armlet | | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 90% | 60% | ~250 | Reflectga Mote
| Handaxe
with Diamond Armlet | | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 90% | 50% | ~180 | Hi-Potion
|G-Ally:status - HP
Crit
with Diamond Armlet | | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Large Freight Stores
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 90% | 50% | ~350 | Hi-Potion
| Onion Bolts
with Diamond Armlet | | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 90% | 50% | ~350 | Hi-Potion
| Blue Fang
with Diamond Armlet | | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 90% | 50% | ~350 | Phoenix Down
| Reflectga Mote
with Diamond Armlet | | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Starboard Section
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 90% | 23% | ~180 | Phoenix Down
| Blue Fang
with Diamond Armlet | | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 90% | 60% | ~300 | Reflectga Mote
| Killer Bow
with Diamond Armlet | | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Hi-Potion
| G-Ally: HP < 80%
| | - - - - - - - - - - - - - - - - - - - - - - | Ether
| Ether
| | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Reflectga Mote
| Ancient Sword
| | - - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| Assassin's Dagger
| | - - - - - - - - - - - - - - - - - - - - - - -
-----------------------------------------------------------------------------OGIR-YENSA SANDSEA
TRENo12
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Platform 1 - Refinery
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 80% | 50% | ~120 | Potion
| Bronze Shield
with Diamond Armlet | ~600 | Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 80% | 35% | ~300 | Potion
| Phoenix Down
with Diamond Armlet | ~600 | Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 80% | 35% | ~150 | Potion
| Ether
with Diamond Armlet | ~600 | Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - East Junction
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 75% | 30% | ~100 | Potion
| Reflectga Mote
with Diamond Armlet | ~500 | Knot of Rust
| Hastega Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 75% | 30% | ~100 | Phoenix Down
| Killer Bow
with Diamond Armlet | ~500 | Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 75% | 30% | ~150 | Hi-Potion
| Onion Arrows
with Diamond Armlet | ~550 | Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 75% | 30% | ~350 | Potion
| Mace
with Diamond Armlet | ~900 | Knot of Rust
| Scathe Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Onion Bombs
| Hastega Mote
- - - - - - - - - - - - - - | Ether
| Scathe Mote
- - - - - - - - - - - - - - | Handaxe
| Chronos Tear
- - - - - - - - - - - - - - | Capella
| Chronos Tear
- - - - - - - - - - - - - - | Zwill Blade
| Scathe Mote
- - - - - - - - - - - - - - | G-Ally: HP < 20%
| Hastega Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | Iron Helm
| X-Potion
- - - - - - - - - - - - - - | Ringmail
| X-Potion
- - - - - - - - - - - - - - | Ether
| X-Potion
- - - - - - - - - - - - - - | Iron Armor
| Holy Mote
- - - - - - - - - - - - - - | Mage Masher
| Holy Mote
- - - - - - - - - - - - - - | Remedy
| Holy Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | Onion Shot
| Elixir
- - - - - - - - - - - - - - | Sallet
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Hi-Potion
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - | Potion
| G-Ally: MP < 40%
| Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| G-Ally: MP < 60%
| Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - | Ether
| Sash
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Ether
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Balance Mote
| Bronze Shield
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Horned Hat
| Knot of Rust
| Holy Mote
- - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| Ether
| Knot of Rust
| Scathe Mote
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Wizard's Hat
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Hi-Potion
| Knot of Rust
| Holy Mote
- - - - - - - - - - - - - - - - - - - - - - | Reflectga Mote
| Armguard
| Knot of Rust
| Scathe Mote
- - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Battle Harness
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Potion
| Reflectga Mote
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Spear
with Diamond
- - - - - - - - 36 | yes | 76%
with Diamond
- - - - - - - - 37 | yes | 76%
CON
with Diamond
- - - - - - - - -
20% | ~300
| Potion
| G-Ally: status =
-----------------------------------------------------------------------------NAM-YENSA SANDSEA
TRENo13
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Urutan-Yensa Sea
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 75% | 50% | ~150 | Potion
| Lambent Hat
with Diamond Armlet | ~600 | Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 75% | 50% | ~160 | Phoenix Down
| Chopper
with Diamond Armlet | ~800 | Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 83% | 45% | ~300 | Potion
| Ether
with Diamond Armlet | ~900 | Knot of Rust
| Holy Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Withering Shores
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 65% | 50% | ~100 | Argyle Armlet
| Ancient Sword
with Diamond Armlet | ~300 | Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 77% | 90% | ~700 | Hi-Potion
| Elixir
with Diamond Armlet | ~2200 | Knot of Rust
| Holy Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 60% | 55% | ~100 | Rose Corsage
| Vega
with Diamond Armlet | ~300 | Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Augur Hill
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 65% | 40% | ~100 | Ether
| Iron Helm
with Diamond Armlet | ~300 | Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 65% | 40% | ~100 | Potion
| Chopper
with Diamond Armlet | ~300 | Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Ether
| Holy Mote
- - - - - - - - - - - - - | G-Ally: status =
| Elixir
- - - - - - - - - - - - - | Leather Gorget
| Elixir
- - - - - - - - - - - - - | Reflectga Mote
| Holy Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - | Killer Bow
| Elixir
- - - - - - - - - - - - - | Balance Mote
| Elixir
- - - - - - - - - - - - - | G-Foe: HP >= 1000
| Elixir
- - - - - - - - - - - - - | Ether
| Holy Mote
- - - - - - - - - - - - - | Handkerchief
| Hi-Ether
- - - - - - - - - - - - - | Echo Herbs
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - | Ether
| Elixir
- - - - - - - - - - - - - | Balance Mote
| Elixir
- - - - - - - - - - - - - | G-Foe: HP >= 500
| Elixir
- - - - - - - - - - - - - | Antidote
| Elixir
- - - - - - - - 23 | yes | 60%
with Diamond
- - - - - - - - 24 | yes | 77%
with Diamond
- - - - - - - - Simoon Bluff
- - - - - - - - 25 | yes | 70%
with Diamond
- - - - - - - - 26 | yes | 60%
with Diamond
- - - - - - - - 27 | yes | 70%
with Diamond
- - - - - - - - 28 | yes | 60%
with Diamond
- - - - - - - - 29 | yes | 77%
with Diamond
- - - - - - - - 30 | yes | 60%
with Diamond
- - - - - - - - 31 | yes | 65%
with Diamond
- - - - - - - - 32 | yes | 70%
with Diamond
- - - - - - - - -
-----------------------------------------------------------------------------TOMB OF RAITHWALL
TRENo14
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Royal Passage
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 70% | 10% | ~200 | Knot of Rust
| Onion Arrows
with Diamond Armlet | ~800 | Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 75% | 10% | ~200 | Knot of Rust
| Water Mote
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
|G-Ally:status = HP
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - | Demonsbane
| Holy Mote
| Dark Matter
| Dark Matter
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Longbow
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Gold Needle
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Gillie Boots
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Gold Needle
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Iron Hammer
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Elixir
| Elixir
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - | Gold Needle
| Gold Needle
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| Knot of Rust
| Water Mote
| Hi-Ether
- - - - - - - - 15 | no | 100%
with Diamond
- - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
0% | | Elixir
| White Fang
Armlet | | Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-----------------------------------------------------------------------------ZERTINAN CAVERNS
TRENo15
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Invitation to Heresy
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 67% | 50% | ~150 | Potion
| Hi-Potion
with Diamond Armlet | ~700 | Knot of Rust
| Holy Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 67% | 50% | ~150 | Potion
| Ether
with Diamond Armlet | ~700 | Knot of Rust
| Holy Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 67% | 50% | ~150 | Potion
| G-Foe: furthest
with Diamond Armlet | ~700 | Knot of Rust
| Holy Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 67% | 50% | ~150 | Potion
| Vaccine
with Diamond Armlet | ~700 | Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 60% | 55% | ~150 | Potion
| Barbut
with Diamond Armlet | ~700 | Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 67% | 50% | ~150 | Potion
| Remedy
with Diamond Armlet | ~700 | Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sandfalls
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 67% | 50% | ~160 | Smelling Salts
| Iron Hammer
with Diamond Armlet | ~700 | Knot of Rust
| Holy Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 67% | 50% | ~160 | Potion
| Vaccine
with Diamond Armlet | ~700 | Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 67% | 50% | ~160 | Potion
| G-Foe: highest HP
with Diamond Armlet | ~700 | Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | yes | 67% | 50% | ~160 | Potion
| G-Foe: lowest HP
with Diamond Armlet | ~700 | Knot of Rust
| Holy Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 11 | yes | 67% | 50% | ~160 | Potion
| Hi-Potion
| Knot of Rust
| Holy Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Potion
| Hi-Potion
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - | Potion
| G-Foe: highest
| Knot of Rust
| Holy Mote
- - - - - - - - - - - - - - - - - - - - - - | Potion
| G-Foe: lowest
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Chanter's Djellaba
| Knot of Rust
| Megalixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Potion
| Traveler's
| Knot of Rust
| Holy Mote
- - - - - - - - - - - - - - - - - - - - - - | Potion
| G-Ally: MP < 20%
| Knot of Rust
| Holy Mote
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Vaccine
| Knot of Rust
| Holy Mote
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Hi-Potion
| Knot of Rust
| Holy Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Potion
| G-Foe: fire - weak
| Knot of Rust
| Holy Mote
- - - - - - - - - - - - - - - - - - - - - - | Potion
| G-Foe: HP >= 30%
| Knot of Rust
| Holy Mote
- - - - - - - - - - - - - - - - - - - - - - | Potion
| G-Foe: HP >= 70%
| Knot of Rust
| Holy Mote
- - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - 23 | yes | 67%
with Diamond
- - - - - - - - 24 | yes | 67%
with Diamond
- - - - - - - - 25 | yes | 67%
with Diamond
- - - - - - - - 26 | yes | 60%
with Diamond
- - - - - - - - 27 | yes | 67%
with Diamond
- - - - - - - - Drybeam Cavern
- - - - - - - - 28 | yes | 67%
with Diamond
- - - - - - - - 29 | yes | 67%
with Diamond
- - - - - - - - 30 | yes | 67%
with Diamond
- - - - - - - - 31 | yes | 60%
with Diamond
- - - - - - - - -
-----------------------------------------------------------------------------OZMONE PLAIN
TRENo16
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Field of Fallen Wings
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 60% | 33% | ~150 | Potion
| Hi-Potion
with Diamond Armlet | ~500 | Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 50% | 40% | ~150 | Potion
| Sash
with Diamond Armlet | ~500 | Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 60% | 33% | ~150 | Potion
| Ether
with Diamond
- - - - - - - - 04 | yes | 60%
with Diamond
- - - - - - - - 05 | yes | 60%
with Diamond
- - - - - - - - 06 | yes | 50%
with Diamond
- - - - - - - - 07 | yes | 60%
with Diamond
- - - - - - - - Dagan Flats
- - - - - - - - 08 | yes | 60%
with Diamond
- - - - - - - - 09 | yes | 60%
with Diamond
- - - - - - - - 10 | yes | 60%
with Diamond
- - - - - - - - 11 | yes | 50%
with Diamond
- - - - - - - - The Switcback
- - - - - - - - 12 | yes | 60%
with Diamond
- - - - - - - - 13 | yes | 60%
with Diamond
- - - - - - - - 14 | yes | 60%
with Diamond
- - - - - - - - 15 | yes | 60%
with Diamond
- - - - - - - - 16 | yes | 60%
with Diamond
- - - - - - - - -
| Potion
| Black Belt
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - | Aero Mote
| Ether
| Knot of Rust
| Quasimodo Boots
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Potion
| Gladius
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Ether
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - | Potion
| G-
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - | Potion
|G-Foe:chr status=HP
| Knot of Rust
| Feathered Cap
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Jackboots
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Winged Helm
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Ether
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Aero Mote
| Hi-Potion
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| Ether
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Brigandine
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Knot of Rust
| Magick Gloves
- - - - - - - - - - - - - - - - - - - - - - -
30 | yes | 50%
with Diamond
- - - - - - - - 31 | yes | 45%
with Diamond
- - - - - - - - -
-----------------------------------------------------------------------------GOLMORE JUNGLE
TRENo17
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Paths of Chained Light
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 75% | 20% | ~200 | Potion
| Antidote
with Diamond Armlet | ~500 | Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 55% | 40% | ~200 | Potion
| Jackboots
with Diamond Armlet | ~500 | Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 75% | 20% | ~200 | Potion
| Ether
with Diamond Armlet | ~500 | Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Needlebrake
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 75% | 20% | ~200 | Potion
| Antidote
with Diamond Armlet | ~500 | Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 75% | 20% | ~200 | Potion
| Eye Drops
with Diamond Armlet | ~500 | Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 75% | 30% | ~200 | Potion
| G-Foe: item AMT >=
10
with Diamond Armlet | ~500 | Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 75% | 30% | ~200 | Potion
| G-Foe: furthest
with Diamond Armlet | ~500 | Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Greenswathe
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 75% | 20% | ~200 | Potion
| Eye Drops
with Diamond Armlet | ~500 | Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 75% | 20% | ~200 | Potion
| Battle Bamboo
with Diamond Armlet | ~500 | Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Potion
| Sirius
| Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Eye Drops
| Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - -
-----------------------------------------------------------------------------HENNE MINES
TRENo18
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Phase 1 Dig
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 45% | 45% | ~600 | Knot of Rust
| Reflectga Mote
with Diamond Armlet | ~2000 | Knot of Rust
| Hastega Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 62% | 20% | ~300 | Knot of Rust
| Water Mote
with Diamond Armlet | ~2000 | Knot of Rust
| Hastega Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 45% | 45% | ~300 | Knot of Rust
| Gillie Boots
with Diamond Armlet | ~2000 | Knot of Rust
| Scathe Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 62% | 20% | ~300 | Knot of Rust
| Vanishga Mote
with Diamond Armlet | ~2000 | Knot of Rust
| Scathe Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 70% | 15% | ~360 | Knot of Rust
| G-Foe: highest HP
with Diamond Armlet | ~2000 | Knot of Rust
| Hastega Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 70% | 15% | ~360 | Knot of Rust
| G-Foe: lowest HP
with Diamond Armlet | ~2000 | Knot of Rust
| Hastega Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 50% | 35% | ~500 | Knot of Rust
| Shielded Armor
with Diamond Armlet | ~2000 | Knot of Rust
| Scathe Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 62% | 20% | ~300 | Knot of Rust
| Elixir
with Diamond Armlet | ~2000 | Knot of Rust
| Hastega Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 62% | 20% | ~300 | Knot of Rust
| Hastega Mote
with Diamond Armlet | ~2000 | Knot of Rust
| Scathe Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 10 | yes | 48% | 30% | ~400 | Knot of Rust
| Golden Amulet
with Diamond
- - - - - - - - 11 | yes | 45%
with Diamond
- - - - - - - - Phase 2 Dig
- - - - - - - - 12 | yes | 25%
with Diamond
- - - - - - - - 13 | yes | 60%
with Diamond
- - - - - - - - 14 | yes | 55%
with Diamond
- - - - - - - - 15 | yes | 10%
with Diamond
- - - - - - - - 16 | yes | 55%
with Diamond
- - - - - - - - 17 | yes | 55%
with Diamond
- - - - - - - - 18 | yes | 55%
with Diamond
- - - - - - - - 19 | yes | 60%
with Diamond
- - - - - - - - 20 | yes | 55%
with Diamond
- - - - - - - - Special Charter
- - - - - - - - 21 | yes | 55%
with Diamond
- - - - - - - - 22 | no | 40%
with Diamond
- - - - - - - - 23 | yes | 55%
with Diamond
- - - - - - - - -
24 | yes | 40%
with Diamond
- - - - - - - - 25 | yes | 55%
with Diamond
- - - - - - - - 26 | yes | 55%
with Diamond
- - - - - - - - 27 | no | 25%
with Diamond
- - - - - - - - 28 | yes | 55%
with Diamond
- - - - - - - - 29 | no | 40%
with Diamond
- - - - - - - - -
-----------------------------------------------------------------------------PARAMINA RIFT
TRENo19
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Head of the Silverflow
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 45% | 55% | ~220 | Phoenix Down
| Betelgeuse
with Diamond Armlet | ~750 | Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 60% | 40% | ~190 | Phoenix Down
| Blue Fang
with Diamond Armlet | ~800 | Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 60% | 40% | ~240 | Phoenix Down
| Ether
with Diamond Armlet | ~700 | Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 60% | 40% | ~160 | Phoenix Down
| Blue Fang
with Diamond Armlet | ~800 | Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 60% | 40% | ~210 | Phoenix Down
| G-Foe: highest MAX
HP
with Diamond Armlet | ~770 | Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 60% | 40% | ~210 | Phoenix Down
| Blue Fang
with Diamond Armlet | ~700 | Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Phoenix Down
| Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| Osafune
| Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| Blue Fang
| Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - | Golden Armor
| Serpent Rod
| Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| G-Foe: highest MP
| Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| Blue Fang
| Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| Quasimodo Boots
| Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - | Golden Helm
| Blue Fang
| Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| G-Foe: lowest MP
| Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - | Bangle
| Bangle
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| Musk Stick
| Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| Blue Fang
| Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| Knot of Rust
| Blue Fang
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| Ether
| Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - | Thief's Cuffs
| Thief's Cuffs
| Knot of Rust
| Nishijin Belt
- - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| Burgonet
| Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| Shielded Armor
| Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| G-Foe: ice-weak
| Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| Glacial Staff
| Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| Blue Fang
| Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| G-Foe: ice-vuln.
| Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| Ether
| Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| Glacial Staff
| Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| Blue Fang
| Knot of Rust
| Ice Shield
- - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| Ice Shield
| Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| G-Foe: HP >= 2000
| Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Headband
| Knot of Rust
| Blue Fang
- - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Vaccine
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Hi-Ether
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Potion
| G-Foe: highest
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - | Potion
| G-Foe: highest DEF
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - | Potion
| Pirate Hat
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Phoenix Down
| Knot of Rust
| Blue Fang
- - - - - - - - - - - - - - - - - - - - - - -
-----------------------------------------------------------------------------THE SALIKAWOOD
TRENo22
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Omen-Spur
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 40% | 50% | ~220 | Hi-Potion
| Ether
with Diamond Armlet | ~540 | Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 40% | 50% | ~220 | Hi-Potion
| Ether
with Diamond Armlet | ~500 | Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Trunkwall Road
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 60% | 50% | ~180 | Hi-Potion
| Ether
with Diamond Armlet | ~500 | Knot of Rust
| Hi-Ether
- - - - - - - - 04 | yes | 60%
with Diamond
- - - - - - - - 05 | yes | 60%
with Diamond
- - - - - - - - 06 | yes | 60%
with Diamond
- - - - - - - - 07 | yes | 60%
with Diamond
- - - - - - - - 08 | yes | 60%
with Diamond
- - - - - - - - 09 | yes | 60%
with Diamond
- - - - - - - - 10 | yes | 45%
with Diamond
- - - - - - - - Diverging Way
- - - - - - - - 11 | yes | 50%
with Diamond
- - - - - - - - 12 | yes | 50%
with Diamond
- - - - - - - - 13 | yes | 50%
with Diamond
- - - - - - - - 14 | yes | 50%
with Diamond
- - - - - - - - 15 | yes | 50%
with Diamond
- - - - - - - - 16 | yes | 50%
with Diamond
- - - - - - - - 17 | yes | 50%
with Diamond
- - - - - - - - -
| Hi-Potion
| Ether
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Balance Mote
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Hi-Ether
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Bone Helm
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| X-Potion
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Winged Boots
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Ether
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Aero Mote
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Hi-Ether
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| G-Foe: highest STR
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| G-Foe: lowest STR
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Water Mote
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Phoenix Down
| Knot of Rust
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - -
31 | yes | 45%
with Diamond
- - - - - - - - 32 | yes | 66%
with Diamond
- - - - - - - - 33 | yes | 66%
with Diamond
- - - - - - - - 34 | yes | 66%
with Diamond
- - - - - - - - -
-----------------------------------------------------------------------------PHON COAST
TRENo23
* Do not open any treasure on [The Vaddu Strand], as one of them must not
be
claimed if you want to obtain Zodiac Spear in Necrohol of Nabudis. If you
must
open the treasure, avoid the one with 2000 gil (5000 gil with Diamond
Armlet).
Just don't open anything, okay?
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Reseta Strand
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 50% | 75% | ~250 | Hi-Potion
| Metal Jerkin
with Diamond Armlet | ~500 | Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 65% | 75% | ~200 | Hi-Potion
| Vanishga Mote
with Diamond Armlet | ~500 | Knot of Rust
| Scathe Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 65% | 75% | ~300 | Hi-Potion
| Warp Mote
with Diamond Armlet | ~600 | Knot of Rust
| Hastega Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 65% | 75% | ~250 | Hi-Potion
| G-Foe: highest MAX
MP
with Diamond Armlet | ~500 | Knot of Rust
| Scathe Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 65% | 75% | ~250 | Hi-Potion
| G-Foe: lowest MAX
MP
with Diamond Armlet | ~500 | Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 65% | 75% | ~250 | Hi-Potion
| Water Mote
with Diamond Armlet | ~500 | Knot of Rust
| Holy Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 65% | 75% | ~300 | Hi-Potion
| Reflectga Mote
| Knot of Rust
| Hastega Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| Balance Mote
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Knot of Rust
| Hastega Mote
- - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Murasame
| Knot of Rust
| Hastega Mote
- - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| Vanishga Mote
| Knot of Rust
| Scathe Mote
- - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Float Mote
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Warp Mote
| Knot of Rust
| Hastega Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Warp Mote
| Knot of Rust
| Hastega Mote
- - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Aero Mote
| Knot of Rust
| Hastega Mote
- - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| G-Foe: highest MP
| Knot of Rust
| Scathe Mote
- - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Aldebaran
| Knot of Rust
| Scathe Mote
- - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| G-Foe: lowest MP
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Knot of Rust
| Reflectga Mote
| Hastega Mote
- - - - - - - - - - - - - - | Float Mote
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | G-Foe: HP < 5000
| Elixir
- - - - - - - - - - - - - - | Vanishga Mote
| Elixir
- - - - - - - - - - - - - - | G-Foe: HP >= 5000
| Hastega Mote
- - - - - - - - - - - - - - | Warp Mote
| Hastega Mote
- - - - - - - - - - - - - - | Black Cowl
| Scathe Mote
- - - - - - - - - - - - - - | Black Garb
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | G-Foe: wind - weak
| Hastega Mote
- - - - - - - - - - - - - - | Float Mote
| Hastega Mote
- - - - - - - - - - - - - - | G-Foe: wind | Scathe Mote
- - - - - - - - - - - - - - | Hi-Ether
| Elixir
- - - - - - - - - - - - - - | Warp Mote
| Hastega Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | Float Mote
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Diamond Shield
| Knot of Rust
| Hastega Mote
- - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Vanishga Mote
| Knot of Rust
| Scathe Mote
- - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Halberd
| Knot of Rust
| Scathe Mote
- - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Aldebaran
| Knot of Rust
| Hastega Mote
- - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Knot of Rust
| Scathe Mote
- - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Gokuu Pole
| Knot of Rust
| Hastega Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Knot of Rust
| Knot of Rust
| Dark Matter
- - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Knot of Rust
| Knot of Rust
| Dark Matter
- - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Knot of Rust
| Knot of Rust
| Dark Matter
- - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Knot of Rust
| Knot of Rust
| Dark Matter
- - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Knot of Rust
| Knot of Rust
| Dark Matter
- - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Knot of Rust
| Knot of Rust
| Dark Matter
- - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Knot of Rust
with Diamond
- - - - - - - - 48 | no | 100%
with Diamond
- - - - - - - - 49 | no | 100%
with Diamond
- - - - - - - - 50 | no | 100%
with Diamond
- - - - - - - - 51 | no | 100%
with Diamond
- - - - - - - - 52 | no | 100%
with Diamond
- - - - - - - - 53 | no | 100%
with Diamond
- - - - - - - - 54 | no | 100%
with Diamond
- - - - - - - - 55 | no | 100%
with Diamond
- - - - - - - - 56 | no | 100%
with Diamond
- - - - - - - - Caima Hills
- - - - - - - - 57 | yes | 65%
with Diamond
- - - - - - - - 58 | yes | 55%
with Diamond
- - - - - - - - 59 | yes | 65%
LUR
with Diamond
- - - - - - - - 60 | yes | 65%
BER
with Diamond
- - - - - - - - Limatra Hills
Armlet | 500
| Knot of Rust
| Dark Matter
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 50% | 200
| Knot of Rust
| Knot of Rust
Armlet | 500
| Knot of Rust
| Dark Matter
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 50% | 200
| Knot of Rust
| Knot of Rust
Armlet | 500
| Knot of Rust
| Dark Matter
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 50% | 200
| Knot of Rust
| Knot of Rust
Armlet | 500
| Knot of Rust
| Dark Matter
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 50% | 200
| Knot of Rust
| Knot of Rust
Armlet | 500
| Knot of Rust
| Dark Matter
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 50% | 200
| Knot of Rust
| Knot of Rust
Armlet | 500
| Knot of Rust
| Dark Matter
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 50% | 200
| Knot of Rust
| Knot of Rust
Armlet | 500
| Knot of Rust
| Dark Matter
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 50% | 200
| Knot of Rust
| Knot of Rust
Armlet | 500
| Knot of Rust
| Dark Matter
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 50% | 200
| Knot of Rust
| Knot of Rust
Armlet | 500
| Knot of Rust
| Dark Matter
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 50% | 200
| Knot of Rust
| Knot of Rust
Armlet | 500
| Knot of Rust
| Dark Matter
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 75% | ~300 | Hi-Potion
| Reflectga Mote
Armlet | ~600 | Knot of Rust
| Hastega Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 75% | ~300 | Hi-Potion
| Thorned Mace
Armlet | ~600 | Knot of Rust
| Scathe Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
65% | ~400
| Hi-Potion
| G-Ally: status =
65% | ~400
| Hi-Potion
| G-Ally: status =
- - - - - - - - 61 | yes | 45%
with Diamond
- - - - - - - - 62 | yes | 65%
REF
with Diamond
- - - - - - - - 63 | yes | 65%
STO
with Diamond
- - - - - - - - 64 | yes | 65%
with Diamond
- - - - - - - - 65 | yes | 65%
with Diamond
- - - - - - - - 66 | yes | 50%
with Diamond
- - - - - - - - 67 | yes | 65%
with Diamond
- - - - - - - - -
50% | ~350
| Hi-Potion
| G-Ally: status =
50% | ~340
| Hi-Potion
| G-Ally: status =
-----------------------------------------------------------------------------TCHITA UPLANDS
TRENo24
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Realm of the Elder Dream
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 10% | 50% | ~2000 | Hi-Ether
| Maduin Gear
with Diamond Armlet | ~10000| Hi-Ether
| Megalixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Skytrail
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 10% | 50% | ~2000 | Hi-Ether
| Gaia Hat
with Diamond Armlet | ~10000| Hi-Ether
| Megalixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Oliphzak Rise
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 10% | 50% | ~2000 | Hi-Ether
| Battle Harness
with Diamond Armlet | ~10000| Hi-Ether
| Megalixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - | Diamond Armlet
| Megalixir
- - - - - - - - - - - - - - - - - - - - - - | Shell Shield
| Megalixir
- - - - - - - - - - - - - - - - - - - - - - | Francisca
| Megalixir
- - - - - - - - - - - - - - - - - - - - - - | Perseus Bow
| Megalixir
- - - - - - - - - - - - - - - - - - - - - - | Armguard
| Megalixir
- - - - - - - - - - - - - - - - - - - - - - | Dark Matter
| Megalixir
- - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 70% |
5% | ~1200 | G-Foe: earth
with Diamond Armlet | ~2000 | Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 70% |
5% | ~1200 | Hi-Potion
with Diamond Armlet | ~2000 | Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 70% |
5% | ~1200 | Hi-Potion
with Diamond Armlet | ~2000 | Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - Mirror of the Soul
- - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 45% | 50% | ~50
| Hi-Potion
with Diamond Armlet | ~1000 | Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 70% |
5% | ~2000 | Hi-Potion
vuln.
with Diamond Armlet | ~3800 | Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 70% |
5% | ~2000 | Hi-Potion
weak
with Diamond Armlet | ~3800 | Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 75% | 10% | ~2500 | Hi-Ether
with Diamond Armlet | ~3800 | Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - 10 | no | 100% |
0% | | Iga Blade
with Diamond Armlet | | Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - Falls of Time
- - - - - - - - - - - - - - - - - - - - - - - 11 | yes | 70% |
5% | ~30
| Hi-Potion
with Diamond Armlet | ~1000 | Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - 12 | yes | 50% | 50% | ~900 | Hi-Potion
with Diamond Armlet | ~2000 | Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - 13 | yes | 70% |
5% | ~30
| Hi-Potion
with Diamond Armlet | ~1000 | Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - 14 | no | 80% | 10% | 7963 | Elixir
with Diamond Armlet | 28000 | Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - 15 | no | 70% | 10% | 6954 | Elixir
with Diamond Armlet | 30000 | Knot of Rust
- - - - - - - - - - - - - - - weak
- - - - - - - - - - - - - - - - - - - - - - - Hall of Shadowlight
- - - - - - - - - - - - - - - - - - - - - - - 16 | no | 100% |
0% | | Phoenix Down
with Diamond Armlet | | Phoenix Down
- - - - - - - - - - - - - - - - - - - - - - - 17 | no | 100% |
0% | | Elixir
with Diamond Armlet | | Elixir
- - - - - - - - - - - - - - - - - - - - - - - 18 | no | 100% |
0% | | Elixir
with Diamond Armlet | | Elixir
- - - - - - - - - - - - - - - - - - - - - - - Temptation Eluded
- - - - - - - - - - - - - - - - - - - - - - - 19 | yes | 70% |
5% | ~1500 | Hi-Potion
vuln.
with Diamond Armlet | ~3500 | Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - 20 | yes | 70% |
5% | ~1500 | Hi-Potion
weak
with Diamond Armlet | ~3500 | Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - 21 | yes | 70% |
5% | ~1500 | Hi-Potion
with Diamond Armlet | ~3500 | Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - Hall of the Wroth God
- - - - - - - - - - - - - - - - - - - - - - - 22 | no | 100% |
0% | | Balance Mote
with Diamond Armlet | | Balance Mote
- - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| Phoenix Down
- - - - - - - - - - - - - - | Elixir
| Elixir
- - - - - - - - - - - - - - | Gaia Hat
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | G-Foe: water | Hi-Ether
- - - - - - - - - - - - - - | G-Foe: water | Hi-Ether
- - - - - - - - - - - - - - | Ether
| Hi-Ether
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | Holy Mote
| Holy Mote
- - - - - - - - - - - - - - -
-----------------------------------------------------------------------------DRAKLOR LABORATORY
TRENo26
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 66th Floor (room '6613 East')
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 70% |
0% | | Balance Mote
| Power Vest
with Diamond Armlet | | Hastega Mote
| Hastega Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 100% |
0% | | Balance Mote
| G-Foe: wind vuln.
with Diamond Armlet | | Holy Mote
| Holy Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - | Balance Mote
| Doom Mace
| Hastega Mote
| Hastega Mote
- - - - - - - - - - - - - - - - - - - - - - | Balance Mote
| G-Foe: dark -
| Holy Mote
| Holy Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Pheasant Netsuke
| Hastega Mote
| Hastega Mote
| Hastega Mote
- - - - - - - - - - - - - - - - - - - - - - -
| Megalixir
- - - - - - - - - - - | Vanishga Mote
| Stone Shot
- - - - - - - - - - - | Hi-Ether
| Hastega Mote
- - - - - - - - - - - | X-Potion
| Sapping Bolts
- - - - - - - - - - - | Aero Mote
| Megalixir
- - - - - - - - - - - | Hastega Mote
| Penetrator
- - - - - - - - - - - | Hi-Ether
| Nishijin Belt
- - - - - - - - - - - | Reflectga Mote
| Hastega Mote
- - - - - - - - - - - - - - - - - - - - - - | Gillie Boots
| Blazer Gloves
- - - - - - - - - - - | Holy Mote
| Megalixir
- - - - - - - - - - - | Aero Mote
| Megalixir
- - - - - - - - - - - | X-Potion
| Kaiser Shield
- - - - - - - - - - - | Warp Mote
| Megalixir
- - - - - - - - - - - | Embroidered Tippet
| Celebrant's Miter
- - - - - - - - - - - | Float Mote
| Time Bolts
- - - - - - - - - - - - - - | Hi-Ether
| Megalixir
- - - - - - - - - - - - - - | Quasimodo Boots
| Firefly
- - - - - - - - - - - - - - | Reflectga Mote
| Dragon Whisker
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | Holy Mote
| Castellanos
- - - - - - - - - - - - - - | X-Potion
| Shell Shield
- - - - - - - - - - - - - - | Warp Mote
| Artemis Arrows
- - - - - - - - - - - - - - | Float Mote
| Hastega Mote
- - - - - - - - - - - - - - | X-Potion
| Megalixir
- - - - - - - - - - - - - - | Empyrean Rod
| Megalixir
- - - - - - - - - - - - - - | Mirror Mail
| Megalixir
- - - - - - - - - - - - - - | Megalixir
| Euclid's Sextant
- - - - - - - - - - - - - - | Balance Mote
| Grand Bolts
- - - - - - - - - - - - - - | Water Mote
| Cloud Staff
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | Holy Mote
with Diamond
- - - - - - - - 32 | yes | 50%
with Diamond
- - - - - - - - 33 | yes | 50%
with Diamond
- - - - - - - - 34 | yes | 50%
with Diamond
- - - - - - - - 35 | yes | 50%
with Diamond
- - - - - - - - 36 | yes | 50%
with Diamond
- - - - - - - - 37 | yes | 50%
with Diamond
- - - - - - - - 38 | yes | 50%
with Diamond
- - - - - - - - 39 | yes | 50%
with Diamond
- - - - - - - - 40 | yes | 50%
with Diamond
- - - - - - - - The Northsward
- - - - - - - - 41 | yes | 50%
with Diamond
- - - - - - - - 42 | yes | 50%
with Diamond
- - - - - - - - 43 | yes | 50%
with Diamond
- - - - - - - - 44 | yes | 50%
with Diamond
- - - - - - - - 45 | yes | 50%
with Diamond
| X-Potion
| Dragon Mail
- - - - - - - - 46 | yes | 50%
with Diamond
- - - - - - - - 47 | yes | 50%
with Diamond
- - - - - - - - 48 | yes | 50%
with Diamond
- - - - - - - - 49 | yes | 50%
with Diamond
- - - - - - - - 50 | yes | 50%
with Diamond
- - - - - - - - Crossfield
- - - - - - - - 51 | yes | 50%
with Diamond
- - - - - - - - 52 | yes | 50%
with Diamond
- - - - - - - - 53 | yes | 50%
with Diamond
- - - - - - - - 54 | yes | 50%
with Diamond
- - - - - - - - 55 | yes | 50%
with Diamond
- - - - - - - - 56 | yes | 50%
with Diamond
- - - - - - - - 57 | yes | 50%
with Diamond
- - - - - - - - 58 | yes | 50%
with Diamond
- - - - - - - - 59 | yes | 50%
with Diamond
- - - - - - - - -
| Float Mote
| Hastega Mote
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | Warp Mote
| Windslicer Shot
- - - - - - - - - - - - - - | Float Mote
| Magepower Shishak
- - - - - - - - - - - - - - | Kiku-ichimonji
| Megalixir
- - - - - - - - - - - - - - | Aero Mote
| Grand Bolts
- - - - - - - - - - - - - - | Reflectga Mote
| Golden Skullcap
- - - - - - - - - - - - - - | Armguard
| Megalixir
- - - - - - - - - - - - - - | Aero Mote
| Megalixir
- - - - - - - - - - - - - - | X-Potion
| Mirage Vest
- - - - - - - - - - - - - - | X-Potion
| Megalixir
- - - - - - - - - - - - - - | Holy Mote
| Castellanos
- - - - - - - - - - - - - - -
-----------------------------------------------------------------------------THE FEYWOOD
TRENo29
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Walk of Flitting Rifts
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 45% |
0% | | Hi-Potion
| G-Foe: chr MP >=
90%
with Diamond Armlet | | Knot of Rust
| Elixir
- - - - - - - - - - - - - - 02 | yes | 45% |
0% | 70%
with Diamond Armlet | - - - - - - - - - - - - - - 03 | yes | 45% |
0% | 50%
with Diamond Armlet | - - - - - - - - - - - - - - 04 | yes | 45% |
0% | 30%
with Diamond Armlet | - - - - - - - - - - - - - - 05 | yes | 45% |
0% | 10%
with Diamond Armlet | - - - - - - - - - - - - - - Walk of Stolen Truths
- - - - - - - - - - - - - - 06 | yes | 45% |
0% | 90%
with Diamond Armlet | - - - - - - - - - - - - - - 07 | yes | 45% |
0% | 70%
with Diamond Armlet | - - - - - - - - - - - - - - 08 | yes | 45% |
0% | 50%
with Diamond Armlet | - - - - - - - - - - - - - - 09 | yes | 45% |
0% | 30%
with Diamond Armlet | - - - - - - - - - - - - - - 10 | yes | 45% |
0% | 10%
with Diamond Armlet | - - - - - - - - - - - - - - Walk of Dancing Shadow
- - - - - - - - - - - - - - 11 | yes | 40% |
0% | FAI
with Diamond Armlet | - - - - - - - - - - - - - - 12 | yes | 45% |
0% | with Diamond Armlet | -
- - - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - | Hi-Ether
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - | Hi-Ether
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - | Hi-Ether
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Hi-Ether
| G-Foe:chr status =
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Knot of Rust
- - - - - - - - - - - - - - 13 | yes | 50% |
0% | with Diamond Armlet | - - - - - - - - - - - - - - 14 | yes | 45% |
0% | with Diamond Armlet | - - - - - - - - - - - - - - 15 | yes | 50% |
0% | with Diamond Armlet | - - - - - - - - - - - - - - 16 | yes | 40% |
0% | BRA
with Diamond Armlet | - - - - - - - - - - - - - - White Magick's Embrace
- - - - - - - - - - - - - - 17 | yes | 60% |
0% | with Diamond Armlet | - - - - - - - - - - - - - - 18 | yes | 30% |
0% | with Diamond Armlet | - - - - - - - - - - - - - - Ice Field of Clearsight
- - - - - - - - - - - - - - 19 | yes | 30% |
0% | with Diamond Armlet | - - - - - - - - - - - - - - 20 | yes | 45% |
0% | with Diamond Armlet | - - - - - - - - - - - - - - 21 | yes | 30% |
0% | with Diamond Armlet | - - - - - - - - - - - - - - 22 | yes | 30% |
0% | with Diamond Armlet | - - - - - - - - - - - - - - 23 | yes | 45% |
0% | with Diamond Armlet | - - - - - - - - - - - - - - 24 | yes | 45% |
0% | with Diamond Armlet | - - - - - - - - - - - - - - 25 | yes | 45% |
0% | with Diamond Armlet | - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| G-Foe: HP < 5000
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - | Hi-Ether
| G-Foe: HP >= 10000
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - | Hi-Ether
| G-Foe: HP >= 5000
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| G-Foe:chr status =
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Hi-Potion
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - | Hi-Ether
| Elixir
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Morning Star
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Hi-Ether
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Celebrant's Miter
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Doom Mace
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Hi-Potion
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Hi-Potion
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Hi-Ether
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - | Hi-Potion
| Deathbringer
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - | X-Potion
| X-Potion
| Knot of Rust
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - | Ensanguined Shield
| Ensanguined Shield
| Ensanguined Shield
| Ensanguined Shield
- - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - 02 | no | 100% |
0% | | Knot of Rust
with Diamond Armlet | | Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - - Trahk Jilaam Praa'dii
- - - - - - - - - - - - - - - - - - - - - - - - - - 03 | no | 100% |
0% | | Knot of Rust
with Diamond Armlet | | Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - - Sirhru Phulaam Praa'vaa
- - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 100% | 85% | ~2
| Knot of Rust
with Diamond Armlet | ~5000 | Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - - Sirhru Jilaam Praa'vaa
- - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 100% | 75% | ~2
| Knot of Rust
with Diamond Armlet | ~5000 | Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - - Sirhru Phulaam Pratii'vaa
- - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 100% | 70% | ~2
| Knot of Rust
with Diamond Armlet | ~5000 | Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - - Sirhru Jilaam Pratii'vaa
- - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 100% | 80% | ~2
| Knot of Rust
with Diamond Armlet | ~5000 | Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - - 08 | no | 20% |
0% | | Excalibur
with Diamond Armlet | | Excalibur
- - - - - - - - - - - - - - - - - - - - - - - - - - Uldobi Phulaam Udiipraa
- - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 100% | 80% | ~2
| Knot of Rust
with Diamond Armlet | ~5000 | Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - - Uldobi Phullam Pratii
- - - - - - - - - - - - - - - - - - - - - - - - - - 10 | no | 20% |
0% | | Zodiac Escutcheon
with Diamond Armlet | | Zodiac Escutcheon
- - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - | White Robes
| Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - | Holy Lance
| Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - | Maximillian
| Demon Shield
- - - - - - - - - - - - - - - - - - - - - - | Mirage Vest
| Gungnir
- - - - - - - - - - - - - - - - - - - - - - | Power Armlet
| Golden Skullcap
- - - - - - - - - - - - - - - - - - - - - - | Sage's Ring
| Renewing Morion
- - - - - - - - - - - | Excalibur
| Excalibur
- - - - - - - - - - - - - - - - - - - - - - | Stoneblade
| Glimmering Robes
- - - - - - - - - - - - - - - - - - - - - - | Brave Suit
| Zodiac Escutcheon
- - - - - - - - - - - -
with Diamond
- - - - - - - - 13 | yes | 60%
with Diamond
- - - - - - - - 14 | yes | 70%
with Diamond
- - - - - - - - 15 | yes | 70%
with Diamond
- - - - - - - - 16 | yes | 70%
with Diamond
- - - - - - - - -
| Elixir
- - - - - - - - - - - - | Holy Rod
| Holy Rod
- - - - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| Elixir
- - - - - - - - - - - - | Dueling Mask
| Dueling Mask
- - - - - - - - - - - - | Zeus Mace
| Muramasa
- - - - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - | Phoenix Down
| Elixir
- - - - - - - - - - - - - - - - - - - - - - - - | Rubber Suit
| Dragon Whisker
- - - - - - - - - - - - | Dragon Whisker
| Rubber Suit
- - - - - - - - - - - - - - - - - - - - - - - - | Elixir
| Elixir
- - - - - - - - - - - - | Circlet
| Circlet
- - - - - - - - - - - - - - - - - - - - - - - - -
18 | no | 30% |
0% | with Diamond Armlet | - - - - - - - - - - - - - - 19 | yes | 90% | 10% | 1
with Diamond Armlet | ~2
- - - - - - - - - - - - - - 20 | yes | 90% | 10% | 1
with Diamond Armlet | ~2
- - - - - - - - - - - - - - Penumbra - South
- - - - - - - - - - - - - - 21 | yes | 90% | 10% | 1
with Diamond Armlet | ~2
- - - - - - - - - - - - - - 22 | yes | 90% | 10% | 1
with Diamond Armlet | ~2
- - - - - - - - - - - - - - 23 | no | 40% |
0% | with Diamond Armlet | - - - - - - - - - - - - - - Umbra - North
- - - - - - - - - - - - - - 24 | no | 30% |
0% | with Diamond Armlet | - - - - - - - - - - - - - - 25 | no | 30% |
0% | with Diamond Armlet | - - - - - - - - - - - - - - 26 | no | 30% |
0% | with Diamond Armlet | - - - - - - - - - - - - - - Umbra - South
- - - - - - - - - - - - - - 27 | yes | 55% | 50% | 1
with Diamond Armlet | ~2
- - - - - - - - - - - - - - 28 | yes | 55% | 40% | 1
with Diamond Armlet | ~2
- - - - - - - - - - - - - - 29 | yes | 55% | 50% | 1
with Diamond Armlet | ~2
- - - - - - - - - - - - - - 30 | yes | 55% | 40% | 1
with Diamond Armlet | ~2
- - - - - - - - - - - - - - -
| Holy Rod
| Holy Rod
| Knot of Rust
| Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Ether
| Knot of Rust
| Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Ether
| Knot of Rust
| Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Ether
| Knot of Rust
| Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Ether
| Knot of Rust
| Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - | Dragon Whisker
| Dragon Whisker
| Knot of Rust
| Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Nihopalaoa
| Nihopalaoa
| Nihopalaoa
| Nihopalaoa
- - - - - - - - - - - - - - - - - - - - - - - | Venetian Shield
| Venetian Shield
| Venetian Shield
| Venetian Shield
- - - - - - - - - - - - - - - - - - - - - - - | Ultima Blade
| Ultima Blade
| Ultima Blade
| Ultima Blade
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Save the Queen
| Knot of Rust
| Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Fomalhaut
| Megalixir
| Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Ivory Pole
| Knot of Rust
| Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - | Knot of Rust
| Morning Star
| Knot of Rust
| Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - -
31 | yes | 65%
with Diamond
- - - - - - - - 32 | yes | 55%
with Diamond
- - - - - - - - Abyssal - North
- - - - - - - - 33 | yes | 50%
with Diamond
- - - - - - - - 34 | yes | 50%
with Diamond
- - - - - - - - 35 | no | 50%
with Diamond
- - - - - - - - 36 | yes | 50%
with Diamond
- - - - - - - - 37 | yes | 50%
with Diamond
- - - - - - - - 38 | no | 45%
with Diamond
- - - - - - - - Abyssal - South
- - - - - - - - 39 | no | 50%
with Diamond
- - - - - - - - 40 | yes | 50%
with Diamond
- - - - - - - - 41 | yes | 50%
with Diamond
- - - - - - - - 42 | yes | 50%
with Diamond
- - - - - - - - 43 | yes | 50%
with Diamond
- - - - - - - - 44 | yes | 65%
with Diamond
| 70% | 1
| Knot of Rust
| Ether
Armlet | ~2
| Megalixir
| Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 50% | 1
| Knot of Rust
| Ame-no-Murakumo
Armlet | ~2
| Knot of Rust
| Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 60% | 1
| Knot of Rust
| Crown of Laurels
Armlet | ~2
| Knot of Rust
| Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 50% | 1
| Knot of Rust
| Ether
Armlet | ~2
| Knot of Rust
| Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
0% | | Ribbon
| Ribbon
Armlet | | Dark Matter
| Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 60% | 1
| Knot of Rust
| Zwill Crossblade
Armlet | ~2
| Knot of Rust
| Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 60% | 1
| Knot of Rust
| Antares
Armlet | ~2
| Knot of Rust
| Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
0% | | Lordly Robes
| Lordly Robes
Armlet | | Dark Matter
| Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
0% | | Dueling Mask
| Dueling Mask
Armlet | | Knot of Rust
| Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 50% | 1
| Knot of Rust
| Aegis Shield
Armlet | ~2
| Knot of Rust
| Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 50% | 1
| Knot of Rust
| White Mask
Armlet | ~3000 | Knot of Rust
| Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 50% | 1
| Knot of Rust
| Black Robes
Armlet | ~2
| Knot of Rust
| Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 50% | 1
| Knot of Rust
| Deathbringer
Armlet | ~2
| Knot of Rust
| Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 50% | ~200
Armlet | ~500
| Knot of Rust
| Knot of Rust
| Knot of Rust
| Knot of Rust
- - - - - - - - 45 | no | 50%
with Diamond
- - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
0% | | Circlet
| Circlet
Armlet | | Knot of Rust
| Knot of Rust
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-----------------------------------------------------------------------------NABREUS DEADLANDS
TRENo34
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Greencrag
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | yes | 80% | 15% | ~1000 | Red Fang
| Red Fang
with Diamond Armlet | ~3000 | Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | yes | 80% | 15% | ~1000 | Blue Fang
| Blue Fang
with Diamond Armlet | ~3000 | Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vale of Lingering Sorrow
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | yes | 80% | 70% | ~1000 | Red Fang
| Golden Amulet
with Diamond Armlet | ~3000 | Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | yes | 80% | 15% | ~1000 | Blue Fang
| Blue Fang
with Diamond Armlet | ~3000 | Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Echoes of the Past
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | yes | 80% | 15% | ~1000 | Blue Fang
| Blue Fang
with Diamond Armlet | ~3000 | Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | yes | 80% | 15% | ~1000 | Blue Fang
| Blue Fang
with Diamond Armlet | ~3000 | Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | yes | 80% | 15% | ~1000 | Red Fang
| Elixir
with Diamond Armlet | ~3000 | Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08 | yes | 80% | 15% | ~1000 | White Fang
| White Fang
with Diamond Armlet | ~3000 | Knot of Rust
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Slumbermead
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 09 | yes | 80% | 15% | ~1000 | Blue Fang
| Blue Fang
with Diamond Armlet | ~3000 | Knot of Rust
| X-Potion
- - - - - - - - 10 | yes | 80%
with Diamond
- - - - - - - - 11 | yes | 80%
with Diamond
- - - - - - - - 12 | yes | 80%
with Diamond
- - - - - - - - 13 | yes | 80%
with Diamond
- - - - - - - - 14 | yes | 75%
with Diamond
- - - - - - - - 15 | yes | 80%
with Diamond
- - - - - - - - The Fog Mutters
- - - - - - - - 16 | yes | 80%
with Diamond
- - - - - - - - 17 | yes | 80%
with Diamond
- - - - - - - - Lifeless Strand
- - - - - - - - 18 | yes | 80%
with Diamond
- - - - - - - - 19 | yes | 60%
with Diamond
- - - - - - - - 20 | yes | 80%
with Diamond
- - - - - - - - 21 | yes | 80%
with Diamond
- - - - - - - - 22 | yes | 80%
with Diamond
- - - - - - - - 23 | yes | 80%
| Red Fang
| X-Potion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | Blue Fang
| X-Potion
- - - - - - - - - - - - - - | Red Fang
| X-Potion
- - - - - - - - - - - - - - | Blue Fang
| X-Potion
- - - - - - - - - - - - - - | White Fang
| X-Potion
- - - - - - - - - - - - - - -
-----------------------------------------------------------------------------NECROHOL OF NABUDIS
TRENo35
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cloister of the Highborn
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 01 | no | 100% |
0% | | ~3000 gil
| Knot of Rust
with Diamond Armlet | | Dark Matter
| Dark Matter
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02 | no | 100% |
0% | | Knot of Rust
| Knot of Rust
with Diamond Armlet | | Dark Matter
| Dark Matter
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03 | no | 100% |
0% | | Knot of Rust
| Knot of Rust
with Diamond Armlet | | Dark Matter
| Dark Matter
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04 | no | 100% |
0% | | Knot of Rust
| Knot of Rust
with Diamond Armlet | | Dark Matter
| Dark Matter
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05 | no | 100% |
0% | | Knot of Rust
| Knot of Rust
with Diamond Armlet | | Dark Matter
| Dark Matter
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06 | no | 100% |
0% | | Knot of Rust
| Knot of Rust
with Diamond Armlet | | Dark Matter
| Dark Matter
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07 | no | 100% |
0% | | Knot of Rust
| Knot of Rust
with Diamond Armlet | | Dark Matter
| Dark Matter
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
08 | no | 100% |
0% | | Knot of Rust
with Diamond Armlet | | Dark Matter
- - - - - - - - - - - - - - - - - - - - - - - 09 | no | 100% |
0% | | Knot of Rust
with Diamond Armlet | | Dark Matter
- - - - - - - - - - - - - - - - - - - - - - - 10 | no | 100% |
0% | | Knot of Rust
with Diamond Armlet | | Dark Matter
- - - - - - - - - - - - - - - - - - - - - - - 11 | no | 100% |
0% | | Knot of Rust
with Diamond Armlet | | Dark Matter
- - - - - - - - - - - - - - - - - - - - - - - 12 | no | 100% |
0% | | Zodiac Spear
with Diamond Armlet | | Dark Matter
- - - - - - - - - - - - - - - - - - - - - - - 13 | no | 100% |
0% | | Knot of Rust
with Diamond Armlet | | Dark Matter
- - - - - - - - - - - - - - - - - - - - - - - 14 | no | 100% |
0% | | Knot of Rust
with Diamond Armlet | | Dark Matter
- - - - - - - - - - - - - - - - - - - - - - - 15 | no | 100% |
0% | | Knot of Rust
with Diamond Armlet | | Dark Matter
- - - - - - - - - - - - - - - - - - - - - - - 16 | no | 100% |
0% | | Knot of Rust
with Diamond Armlet | | Dark Matter
- - - - - - - - - - - - - - - - - - - - - - - Cloister of Distant Song
- - - - - - - - - - - - - - - - - - - - - - - 17 | yes | 50% | 60% | ~600 | Knot of Rust
with Diamond Armlet | ~1000 | Dark Matter
- - - - - - - - - - - - - - - - - - - - - - - 18 | yes | 50% | 10% | ~2000 | Knot of Rust
with Diamond Armlet | ~3000 | Dark Matter
- - - - - - - - - - - - - - - - - - - - - - - -
| Knot of Rust
| Dark Matter
- - - - - - - - - - - - - - | Knot of Rust
| Dark Matter
- - - - - - - - - - - - - - | Knot of Rust
| Dark Matter
- - - - - - - - - - - - - - | Knot of Rust
| Dark Matter
- - - - - - - - - - - - - - | Zodiac Spear
| Dark Matter
- - - - - - - - - - - - - - | Knot of Rust
| Dark Matter
- - - - - - - - - - - - - - | Knot of Rust
| Dark Matter
- - - - - - - - - - - - - - | Knot of Rust
| Dark Matter
- - - - - - - - - - - - - - | Knot of Rust
| Dark Matter
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | Defender
| Dark Matter
- - - - - - - - - - - - - - | Hi-Ether
| Dark Matter
- - - - - - - - - - - - - - -
===========================================================================
====
===========================================================================
====
11.)
ENEMY SKILLS - G1100
===========================================================================
====
===========================================================================
====
- - - - - - - - - - - Balance
|
|
all
|
- - - - - - - - - - - Berserk
|
|
- - - - - - - - - - - Bio
|
|
|
- - - - - - - - - - - Bleed
|
|
- - - - - - - - - - - Blind
|
|
- - - - - - - - - - - Blindga
|
|
- - - - - - - - - - - Blindna
|
|
- - - - - - - - - - - Blizzaga
|
I
|
- - - - - - - - - - - Blizzara
|
I
|
- - - - - - - - - - - Blizzard
|
I
|
- - - - - - - - - - - Bravery
|
|
- - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - E | 10
| RD6
| 30 | -
| 70
| -
| N | MAG |
| S
| 30 | -
| 60
| -
| N | MAG |
| RD6
| 30 | 88
| 100 | 0
| N | MAG |
| S
| 30 | -
| 80
| -
| N | MAG |
| S
| 30 | -
| 60
| -
| N | MAG |
| RD6
| 30 | -
| 55
| -
| N | MAG |
| S
| 30 | -
| ALW | -
| N | MAG |
| RD6
| 30 | 124 | 100 | 0
| N | MAG |
| RD6
| 30 | 70
| 100 | 0
| N | MAG |
| S
| 30 | 25
| 100 | 0
| N | MAG |
| S
| 30 | -
| ALW | -
| N | MAG |
Break
-
| E | 10
|
- - - - - - - - - - - Confuse
|
|
- - - - - - - - - - - Countdown
|
|
- - - - - - - - - - - Cura
|
|
- - - - - - - - - - - Curaga
|
|
- - - - - - - - - - - Curaja
|
|
- - - - - - - - - - - Cure
|
|
- - - - - - - - - - - Dark
|
D
|
- - - - - - - - - - - Darkga
|
D
|
- - - - - - - - - - - Darkra
|
D
|
- - - - - - - - - - - Death
|
|
- - - - - - - - - - - Disable
|
|
- - - - - - - - - - - -
| S
| 30 | -
| 50
| -
| N | MAG |
| S
| 30 | -
| 50
| -
| N | MAG |
| S
| 30 | -
| 55
| -
| N | MAG |
| RD10
| 30 | 45
| ALW | -
| N | MAG |
| S
| 30 | 85
| ALW | -
| N | MAG |
| RD10
| 30 | 145 | ALW | -
| N | MAG |
| S
| 30 | 20
| ALW | -
| N | MAG |
| RD6
| 30 | 46
| 100 | 0
| N | MAG |
| RD6
| 30 | 130 | 100 | 0
| N | MAG |
| RD6
| 30 | 91
| 100 | 0
| N | MAG |
| S
| 30 | -
| 35
| -
| N | MAG |
| RD6
| 30 | -
| 45
| -
| N | MAG |
Dispel
-
| E | 10
|
- - - - - - - - - - - Dispelga
|
|
- - - - - - - - - - - Drain
|
|
pool.
- - - - - - - - - - - Esuna
|
|
- - - - - - - - - - - Faith
|
|
- - - - - - - - - - - Fira
|
F
|
- - - - - - - - - - - Firaga
|
F
|
- - - - - - - - - - - Fire
|
F
|
- - - - - - - - - - - Flare
|
|
- - - - - - - - - - - Graviga
|
|
HP
|
- - - - - - - - - - - Gravity
|
|
HP
|
- - - - - - - - - - - -
| S
| 30 | -
| ALW | -
| N | MAG |
| RD10
| 30 | -
| ALW | -
| N | MAG |
| S
| 30 | 62
| 100 | -
| N | MAG |
| S
| 30 | -
| ALW | -
| N | MAG |
| S
| 30 | -
| ALW | -
| N | MAG |
| RD6
| 30 | 70
| 100 | 0
| N | MAG |
| RD6
| 30 | 124 | 100 | 0
| N | MAG |
| S
| 30 | 25
| 100 | 0
| N | MAG |
| S
| 30 | 163 | 100 | 0
| N | MAG |
| RD6
| 30 | -
| 40
| 0
| N | MAG |
| RD6
| 30 | -
| 70
| 0
| N | MAG |
Haste
-
| A | 10
|
- - - - - - - - - - - Hastega
|
|
- - - - - - - - - - - Holy
|
H
|
- - - - - - - - - - - Immobilize
|
|
- - - - - - - - - - - Oil
|
|
- - - - - - - - - - - Poison
|
|
- - - - - - - - - - - Poisona
|
|
- - - - - - - - - - - Protect
|
|
- - - - - - - - - - - Protectga
|
|
- - - - - - - - - - - Reflect
|
|
- - - - - - - - - - - Reflectga
|
|
- - - - - - - - - - - Regen
|
|
- - - - - - - - - - - -
| S
| 30 | -
| ALW | -
| N | MAG |
| RD10
| 30 | -
| ALW | -
| N | MAG |
| S
| 30 | 157 | 100 | 0
| N | MAG |
| RD6
| 30 | -
| 50
| -
| N | MAG |
| RD6
| 30 | -
| 80
| -
| N | MAG |
| S
| 30 | -
| 60
| -
| N | MAG |
| S
| 30 | -
| ALW | -
| N | MAG |
| S
| 30 | -
| ALW | -
| N | MAG |
| RD10
| 30 | -
| ALW | -
| N | MAG |
| S
| 30 | -
| ALW | -
| N | MAG |
| RD10
| 30 | -
| ALW | -
| N | MAG |
| S
| 30 | -
| ALW | -
| N | MAG |
Renew
-
| A | 10
|
- - - - - - - - - - - Reverse
|
|
- - - - - - - - - - - Scathe
|
|
- - - - - - - - - - - Scourge
|
|
in
|
- - - - - - - - - - - Shell
|
|
- - - - - - - - - - - Shock
|
|
- - - - - - - - - - - Silence
|
|
- - - - - - - - - - - Silencega
|
|
- - - - - - - - - - - Sleep
|
|
- - - - - - - - - - - Sleepga
|
|
- - - - - - - - - - - Slow
|
|
- - - - - - - - - - - Slowga
|
|
| RD10
| 30 | -
| ALW | -
| N | MAG |
| S
| 30 | -
| 70
| -
| N | MAG |
| RD6
| 30 | 190 | 100 | 0
| N | MAG |
| RD6
| 30 | 142 | 100 | 0
| N | MAG |
| S
| 30 | -
| ALW | -
| N | MAG |
| S
| 30 | 133 | 100 | 0
| N | MAG |
| S
| 30 | -
| 60
| -
| N | MAG |
| RD6
| 30 | -
| 55
| -
| N | MAG |
| S
| 30 | -
| 65
| -
| N | MAG |
| RD6
| 30 | -
| 55
| -
| N | MAG |
| S
| 30 | -
| 60
| -
| N | MAG |
| RD6
| 30 | -
| 55
| -
| N | MAG |
- - - - - - - - - - - Stop
|
|
- - - - - - - - - - - Syphon
|
|
pool.
- - - - - - - - - - - Thundaga
|
T
|
- - - - - - - - - - - Thundara
|
T
|
- - - - - - - - - - - Thunder
|
T
|
- - - - - - - - - - - Toxify
|
|
- - - - - - - - - - - Vox
|
|
- - - - - - - - - - - Water
|
WA
|
- - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - E | 10
| S
| 30 | -
| 40
| -
| N | MAG |
| S
| 30 | 8
| 60
| -
| N | MAG |
| RD6
| 30 | 124 | 100 | 0
| N | MAG |
| RD6
| 30 | 70
| 100 | 0
| N | MAG |
| S
| 30 | 25
| 100 | 0
| N | MAG |
| RD6
| 30 | -
| 55
| -
| N | MAG |
| S
| 30 | -
| ALW | -
| N | MAG |
| S
| 30 | 37
| 100 | 0
| N | MAG |
Aerora
WI
| E | 10
| D6
| 3
| 70
| 100 | 0
| N | MAG |
- - - - - Fog
MP
- - - - - Holyja
H
MP
add
| Oil.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | E | 10
| S
| 3
| -
| ALW | -
| N | MAG |
- - - - - - - - - - Immobilizega
MP cost = 6
range.
- - - - - - - - - - Invert
MP cost = 5
can
| 2
| RD6
| 3
| -
| 48
| -
| N | MAG |
| S
| 3
| -
| ALW | -
| N | MAG |
| be reflected.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lv.2 Sleep
| E | 10
| RD10
| 3 | | 100 | | Y | MAG
MP cost = 3 | 100% chance to add Sleep to all targets in range,
whose
| levels are divisible by two (2).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lv.3 Disable
| E | 10
| RD10
| 3 | | 100 | | Y | MAG
MP cost = 3 | 100% chance to add Disable to all targets in range,
whose
| levels are divisible by three (3).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lv.4 Break
| E | 10
| RD10
| 3 | | 100 | | Y | MAG
MP cost = 3 | 100% chance to add Petrify to all targets in range,
whose
| levels are divisible by four (4).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lv.5 Reverse
| E | 25,5 | RD10
| 3 | | 100 | | Y | MAG
MP cost = 3 | 100% chance to add Reverse to all targets in range,
whose
| levels are divisible by five (5).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Piercing Blizzaga
| E | 25,5 | RD10
| 5 | 112 | 100 | 0
| Y | MAG
I
| Large ice mgd to all targets in range, ignores
Reflect.
| Magic skill can be blocked.
- - - - - - - - - - - Piercing Dispelga
|
|
- - - - - - - - - - - Piercing Firaga
|
F
|
Reflect.
|
- - - - - - - - - - - Piercing Graviga
|
|
|
|
- - - - - - - - - - - Piercing Holy
|
H
|
skill
|
- - - - - - - - - - - Piercing Thundaga
|
T
|
|
- - - - - - - - - - - Pox
|
MP cost = 2 |
- - - - - - - - - - - Prime Lv. Death
|
MP cost = 2 |
|
|
- - - - - - - - - - - Quakeja
|
E
MP cost = 2 |
add
|
- - - - - - - - - - - Telega
|
|
- - - - - - - - - - - Thundaja
|
T
- - - - - - - - - - - - - - - - - - - - - - - - - - E | 25,5 | RD10
| 5
| -
| ALW | -
| Y | MAG |
| 5
| 112 | 100 | 0
| Y | MAG |
| RL6
| 5
| -
| 100 | 0
| Y | MAG |
| 5
| 140 | 100 | 0
| Y | MAG |
| 5
| 112 | 100 | 0
| Y | MAG |
| S
| 3
| -
| 50
| -
| N | MAG |
| RD100
| 2
| -
| 100 | -
| Y | MAG |
| 2
| 90
| S
| 2
| -
| 85
| -
| Y | MAG |
| 2
MP cost = 2
to
| add Stop.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Watera
| E | 10
| D6
| 3 | 50 | 100 | 0
| N | MAG |
WA
MP cost = 14 | Medium water mgd to all targets in range. Magic skill
can
| be blocked and reflected.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Waterga
| E | 10
| D6
| 3 | 100 | 100 | 0
| N | MAG |
WA
MP cost = 20 | Large water mgd to all targets in range. Magic skill
can
| be blocked and reflected.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Waterja
| E | 25,5 | D100
| 2 | 130 | 100 | 100 | Y | MAG |
WA
MP cost = 2 | Huge water mgd to all targets in range, 35% chance to
add
| Silence.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=ENEMY TECHS [...readies...]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=SKILL
| T | RNG | DIA
| CT | ATT | CHN | KB | S | TYP |
ELE
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1000 Needles
| E | 10
| S
| 30 | | 70 | 0
| Y | PHY |
| Deals 1000 phd to one target. The only way to block
the
| damage is if target is under Paling.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=EXCLUSIVE ENEMY TECHS [...readies...]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=SKILL
| T | RNG | DIA
| CT | ATT | CHN | KB | S | TYP |
ELE
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Angelsong
| A | 3
| RL8
| 2 | | 100 | | Y | |
MP cost = 4 | 100% chance for all allies in range to gain Regen.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Annul
D
| E | 10
|
- - - - - - - - - - - Aqua Bubbles
|
WA
|
Sap.
- - - - - - - - - - - Ascension
|
|
- - - - - - - - - - - Azure Vortice
|
|
- - - - - - - - - - - Bad Breath
|
|
targets
|
- - - - - - - - - - - Battle Cry
|
|
- - - - - - - - - - - Bile
|
|
- - - - - - - - - - - Bitter End
|
|
- - - - - - - - - - - Blast Wave
|
|
- - - - - - - - - - - Blaster
|
|
50%
|
- - - - - - - - - - - Blitz Tongue
|
|
- - - - - - - - - - - -
| S
| 3
| -
| ALW | -
| Y | -
| R6F120
| 3
| 75
| 80
| 10
| Y | PHY |
| 1
| RL6
| 1
| -
| ALW | -
| Y | -
| R3F120
| 3
| -
| 45
| -
| Y | PHY |
| S
| 3
| -
| ALW | -
| Y | -
| S
| 3
| 60
| 100 | 0
| Y | PHY |
| 3
| 180 | 95
| 70
| Y | -
| RD6
| 3
| 35
| 100 | 60
| Y | PHY |
| S
| 3
| 25
| 100 | 10
| Y | PHY |
| S
| 3
| 100 | 100 | 30
| Y | PHY |
Bone Toss
-
| E | 5
|
- - - - - - - - - - - Boon
|
|
had
|
- - - - - - - - - - - Breath
|
F
|
Sap.
- - - - - - - - - - - Breath of Life
|
|
- - - - - - - - - - - Bunny Slam
|
|
- - - - - - - - - - - Bushfire
|
F
|
|
- - - - - - - - - - - Cannibalize
|
|
(maximum
|
|
- - - - - - - - - - - Chain Magick
|
|
- - - - - - - - - - - Chain Reaction
|
|
or
|
- - - - - - - - - - - Charge
|
|
- - - - - - - - - - - Choco-Comet
|
-
| S
| 3
| 40
| 100 | 30
| Y | PHY |
| S
| 3
| 100 | 100 | -
| Y | -
| R6F120
| 3
| 80
| 100 | 50
| Y | PHY |
| S
| 3
| -
| ALW | -
| Y | -
| S
| 3
| 120 | 100 | 20
| Y | PHY |
| 3
| 21
| 100 | 50
| Y | PHY |
| S
| 3
| -
| ALW | -
| Y | PHY |
| S
| 3
| -
| ALW | -
| Y | -
| RD6
| 3
| -
| ALW | -
| Y | PHY |
| S
| 3
| -
| ALW | -
| Y | -
| RD10
| 3
| 120 | 100 | 20
| Y | PHY |
- - - - - - - - - - - Dimensional Rift
|
|
KO.
- - - - - - - - - - - Discharge
|
T
|
- - - - - - - - - - - Divide
|
|
- - - - - - - - - - - Divine Sword
|
|
regular
|
|
- - - - - - - - - - - Doom
|
|
- - - - - - - - - - - Eerie Soundwave
|
|
- - - - - - - - - - - Ember Breath
|
F
|
- - - - - - - - - - - Enrage
|
|
- - - - - - - - - - - Eviscerator
|
|
- - - - - - - - - - - Fangs
|
|
- - - - - - - - - - - Fireball
|
F
|
- - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - E | N
| S
| 3
| -
| 100 | -
| Y | PHY |
| RD6
| 3
| 13
| 100 | 20
| Y | -
| S
| 3
| -
| ALW | -
| Y | -
| S
| 1
| -
| 100 | 10
| Y | PHY |
| S
| 3
| -
| 70
| -
| Y | -
| RL10
| 3
| 60
| 100 | 0
| Y | PHY |
| S
| 3
| 90
| 100 | 20
| Y | PHY |
| S
| 3
| -
| ALW | -
| Y | -
| S
| 3
| 100 | 100 | 50
| Y | -
| S
| 3
| 40
| 100 | 20
| Y | PHY |
| S
| 3
| 85
| 100 | 20
| Y | PHY |
Flame Breath
F
| E | 10
|
- - - - - - - - - - - Flank Attack
|
|
- - - - - - - - - - - Flash
|
|
- - - - - - - - - - - Flatten
|
|
- - - - - - - - - - - Flurry Kick
|
|
- - - - - - - - - - - Fly, Enkidu!
|
|
|
- - - - - - - - - - - Focus
|
|
- - - - - - - - - - - Force Barrier
|
|
- - - - - - - - - - - Force of Will
|
|
- - - - - - - - - - - Gale
|
WI
|
- - - - - - - - - - - Gatling Gun
|
F
|
- - - - - - - - - - - Gigaflare Sword
|
|
- - - - - - - - - - - -
| S
| 3
| 10
| 100 | 0
| Y | PHY |
| S
| 3
| 50
| 100 | 10
| Y | PHY |
| R4F150
| 3
| -
| 55
| 10
| Y | PHY |
| RL4
| 3
| 100 | 100 | 50
| Y | PHY |
| S
| 3
| 100 | 100 | 20
| Y | PHY |
| RL8
| 1
| -
| ALW | -
| Y | -
| S
| 3
| -
| ALW | -
| Y | -
| S
| 3
| 55
| 100 | 0
| Y | -
| 1
| 100 | 100 | 80
| Y | -
| RL3
| 3
| 75
| 2
| 100 | 100 | 60
| Y | -
| 1
Gnaw
-
| E | N
| S
| 1
| -
| 100 | 5
| Y | PHY |
Leech
-
| E | N
| S
| 3
| -
| 100 | 5
| Y | PHY |
Megaflare
-
| E | 25,5 | RD8
|
- - - - - - - - - - - Mind Lash
|
|
- - - - - - - - - - - Monarch Sword
|
|
- - - - - - - - - - - Mucus
|
|
- - - - - - - - - - - Mystery Waltz
|
MP cost = 4 |
can
|
- - - - - - - - - - - Mythril Bubbles
|
WA
|
|
- - - - - - - - - - - Necromancy
|
|
- - - - - - - - - - - Nectar Volley
|
WA
|
- - - - - - - - - - - Now, Enkidu!
|
|
|
- - - - - - - - - - - Perfect Defense
|
|
abilities.
- - - - - - - - - - - Phantasmal Gaze
|
|
- - - - - - - - - - - -
| 1
| S
| 3
| 60
| 100 | 5
| Y | PHY |
| 2
| 230 | 100 | 80
| Y | -
| S
| 3
| 30
| 100 | 0
| Y | PHY |
| RL8
| 2
| -
| ALW | -
| Y | -
| R6F120
| 3
| 100 | 80
| 10
| Y | PHY |
| S
| 3
| -
| ALW | -
| N | -
| S
| 3
| 80
| 100 | 40
| Y | PHY |
| RL8
| 1
| -
| ALW | -
| Y | -
| S
| 3
| -
| ALW | -
| Y | -
| R4F150
| 3
| -
| 50
| -
| Y | PHY |
Poison Breath
-
| E | 3
|
Poison.
- - - - - - - - - - - Poison Touch
|
|
- - - - - - - - - - - Poke
|
|
regular
|
|
- - - - - - - - - - - Pollen
|
|
|
- - - - - - - - - - - Pollen Dance
|
|
|
- - - - - - - - - - - Power Spin
|
|
- - - - - - - - - - - Power Stun
|
E
|
- - - - - - - - - - - Provoke
|
|
- - - - - - - - - - - Pulsar Wave
|
|
Disable.
- - - - - - - - - - - Pummel
|
|
- - - - - - - - - - - Purify
|
|
| R6F120
| 3
| 80
| 100 | 50
| Y | PHY |
| S
| 3
| 10
| 100 | 0
| Y | PHY |
| S
| 1
| -
| 100 | 5
| Y | PHY |
| RD6
| 3
| -
| 45
| -
| Y | -
| RL10
| 3
| 100 | 100 | 20
| Y | -
| RD6
| 3
| 80
| 100 | 0
| Y | PHY |
| RD6
| 3
| 75
| 100 | 30
| Y | PHY |
| S
| 3
| -
| 100 | -
| Y | -
| RD6
| 3
| 95
| 90
| 60
| Y | PHY |
| S
| 1
| 100 | 100 | 50
| Y | PHY |
| S
| 3
| -
| ALW | -
| Y | -
- - - - - - - - - - - Putrid Breath
|
|
|
to
|
- - - - - - - - - - - Pyromania
|
F
|
- - - - - - - - - - - Rage
|
|
- - - - - - - - - - - Rake
|
|
regular
|
|
- - - - - - - - - - - Ram
|
|
regular
|
|
- - - - - - - - - - - Remora Strike
|
F
|
- - - - - - - - - - - Renew
|
|
- - - - - - - - - - - Restore
|
|
- - - - - - - - - - - Rush
|
|
regular
|
|
- - - - - - - - - - - S-27 Tokamak
|
-
- - - - - - - - - - - - - - - - - - - - - - - - - - E | 3
| R3F160
| 3
| -
| 50
| -
| Y | PHY |
| RD6
| 3
| 100 | 100 | 40
| Y | PHY |
| RL10
| 3
| 120 | 100 | 70
| Y | PHY |
| S
| 1
| -
| 100 | 5
| Y | PHY |
| S
| 1
| -
| 100 | 5
| Y | PHY |
| RD6
| 3
| 20
| 90
| 50
| Y | PHY |
| S
| 3
| -
| ALW | -
| Y | -
| S
| 3
| -
| ALW | -
| Y | -
| S
| 1
| -
| 100 | 5
| Y | PHY |
| 2
|
- - - - - - - - - - - S-85 Cyclotrone
|
|
- - - - - - - - - - - Saber
|
|
- - - - - - - - - - - Sandstorm
|
T
|
- - - - - - - - - - - Scream
|
|
Silence
|
- - - - - - - - - - - Screech
|
|
- - - - - - - - - - - Screwtail
|
WI
|
- - - - - - - - - - - Self-Destruct
|
F
|
- - - - - - - - - - - Self-Sacrifice
|
|
- - - - - - - - - - - Sentence
|
|
- - - - - - - - - - - Shift
|
|
- - - - - - - - - - - Shining Ray
|
H
|
- - - - - - - - - - - -
| 2
| S
| 3
| -
| ALW | -
| Y | -
| RD6
| 3
| 90
| 100 | 40
| Y | PHY |
| RL10
| 3
| 55
| 50
| 5
| Y | PHY |
| RL10
| 3
| 50
| 60
| 5
| Y | PHY |
| R8
| 3
| 80
| 100 | 50
| Y | PHY |
| RD6
| 1
| 100 | 100 | 0
| Y | PHY |
| S
| 3
| 100 | 100 | 0
| Y | PHY |
| S
| 3
| 100 | 100 | 40
| Y | -
| S
| 3
| -
| ALW | -
| Y | -
| RD6
| 3
| 120 | 100 | 40
| Y | PHY |
Shock Wave
-
| E | 3
|
- - - - - - - - - - - Shockstorm
|
T
|
- - - - - - - - - - - Slap
|
|
regular
|
|
- - - - - - - - - - - Sleep Touch
|
|
- - - - - - - - - - - Slice Thrice
|
|
- - - - - - - - - - - Smite of Rage
|
|
- - - - - - - - - - - Snake Lash
|
|
Poison.
- - - - - - - - - - - Sonic Fangs
|
|
- - - - - - - - - - - Sonic Spin
|
|
- - - - - - - - - - - Sonic Turn
|
|
- - - - - - - - - - - Soul Etude
|
MP cost = 4 |
- - - - - - - - - - - Spawn
|
-
| RD6
| 3
| 73
| 100 | 60
| Y | PHY |
| 1
| 33
| 100 | 100 | Y | -
| S
| 1
| -
| 100 | 5
| Y | PHY |
| S
| 3
| 10
| 100 | 0
| Y | PHY |
| S
| 3
| 95
| 100 | 50
| Y | PHY |
| S
| 3
| 100 | 100 | 30
| Y | PHY |
| RD4
| 3
| 75
| 100 | 5
| Y | PHY |
| S
| 3
| 70
| 100 | 40
| Y | PHY |
| S
| 3
| 65
| 100 | 10
| Y | PHY |
| RD6
| 3
| 40
| 100 | 10
| Y | PHY |
| RL8
| 2
| -
| ALW | -
| Y | -
| S
| 3
| -
| ALW | -
| Y | -
|
- - - - - - - - - - - Spike Cutter
|
|
- - - - - - - - - - - Spinkick
|
|
- - - - - - - - - - - Spiral Cut
|
|
- - - - - - - - - - - Sporefall
|
|
Poison,
|
- - - - - - - - - - - Stomp
|
|
- - - - - - - - - - - Stone Breath
|
|
Petrify.
- - - - - - - - - - - Stone Gaze
|
|
- - - - - - - - - - - Stone Stomp
|
E
|
- - - - - - - - - - - Stone Touch
|
|
- - - - - - - - - - - Sword Dance
|
|
- - - - - - - - - - - Tail Spear
|
|
- - - - - - - - - - - -
| S
| 3
| 50
| 100 | 5
| Y | PHY |
| RD6
| 3
| 40
| 100 | 20
| Y | PHY |
| RD4
| 3
| 50
| 100 | 5
| Y | PHY |
| 3
| -
| 50
| -
| Y | -
| S
| 3
| 25
| 100 | 10
| Y | PHY |
| R6F120
| 3
| 120 | 100 | 50
| Y | PHY |
| R4F150
| 3
| -
| 50
| -
| Y | PHY |
| S
| 3
| 60
| 100 | 60
| Y | PHY |
| S
| 3
| 10
| 100 | 0
| Y | PHY |
| 2
| 65
| 100 | 60
| Y | -
| S
| 3
| 70
| 100 | 30
| Y | PHY |
Tail Swipe
-
| E | 6
|
- - - - - - - - - - - Temblor
|
E
|
|
- - - - - - - - - - - Tempest
|
WI
|
- - - - - - - - - - - Teraflare
|
|
- - - - - - - - - - - Time Requiem
|
MP cost = 4 |
- - - - - - - - - - - Tree of Sephira
|
|
- - - - - - - - - - - Tremor
|
E
|
- - - - - - - - - - - Tri-Attack
|
|
25%
|
- - - - - - - - - - - Ultimate Illusion
|
|
- - - - - - - - - - - Unleash
|
|
|
- - - - - - - - - - - Vespersong
|
MP cost = 4 |
stack
|
- - - - - - - - - - - -
| R4F180
| 3
| 70
| 100 | 30
| Y | PHY |
| 2
| RD6
| 3
| 60
| 100 | 40
| Y | PHY |
| 1
| RL8
| 2
| -
| 55
| -
| Y | -
| 1
| RD6
| 3
| 70
| 100 | 40
| Y | PHY |
| S
| 3
| 32
| 100 | 50
| Y | PHY |
| 3
| 120 | 100 | 60
| Y | -
| S
| 3
| -
| ALW | -
| Y | -
| RL8
| 2
| -
| ALW | -
| Y | -
Wail
-
| E | 5
| RL10
| 3
| 90
| 60
| 10
| Y | PHY |
|
|
|
|
|
-
- - - - - - - - - - - Briny Cannonade
|
WA
|
- - - - - - - - - - - Flash Arc
|
T
|
- - - - - - - - - - - Flash-Freeze
|
I
|
- - - - - - - - - - - Kill
|
|
- - - - - - - - - - - Malaise
|
|
|
- - - - - - - - - - - Redemption
|
H
|
- - - - - - - - - - - Roxxor
|
E
|
- - - - - - - - - - - Whirlwind
|
WI
|
|
incurred is
|
- - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - E | 12
| S
| 16 | 140 | 100 | -
| Y | MAG |
| S
| 16 | 72
| 100 | -
| Y | MAG |
| S
| 16 | 66
| 100 | -
| Y | MAG |
| S
| 16 | -
| 100 | -
| Y | MAG |
| S
| 16 | 90
| 100 | -
| Y | MAG |
| S
| 16 | 180 | 100 | -
| Y | MAG |
| S
| 16 | 90
| 100 | -
| Y | MAG |
| S
| 16 | -
| 100 | -
| Y | MAG |
- - - - - - - - - - - Bacchus' Wine
|
|
- - - - - - - - - - - Blue Fang
|
I
|
deals
|
- - - - - - - - - - - Dark Mote
|
D
|
- - - - - - - - - - - Eye Drops
|
|
- - - - - - - - - - - Hi-Potion
|
|
- - - - - - - - - - - Potion
|
|
- - - - - - - - - - - Red Fang
|
F
|
deals
|
- - - - - - - - - - - Remedy
|
|
- - - - - - - - - - - Water Mote
|
WA
|
- - - - - - - - - - - White Fang
|
T
|
deals
|
- - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - S | 10
| S
| 0
| -
| 50
| -
| Y | -
| RD6
| 0
| -
| 50
| 0
| Y | MAG |
| RD6
| 0
| 28
| 100 | 0
| Y | MAG |
| S
| 0
| -
| ALW | -
| Y | -
| S
| 0
| -
| ALW | -
| Y | -
| S
| 0
| -
| ALW | -
| Y | -
| RD6
| 0
| -
| 50
| 0
| Y | MAG |
| S
| 0
| -
| ALW | -
| Y | -
| S
| 0
| 42
| 100 | 0
| Y | MAG |
| RD6
| 0
| -
| 50
| 0
| Y | MAG |
===========================================================================
====
===========================================================================
====
12.)
ENEMY PASS-ABLES - G1200
===========================================================================
====
===========================================================================
====
Lots of foes in FFXII possess passive abilities, which make battles more
interesting and may turn tide of battle into their favour. Ever wonder why
is
Vinuskar in starting stages of battle losing HP, but doesn't do so anymore
after it smokes half HP? You shall find your answer here, as well as
explanation on what does the passive ability do.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=PASSIVE ABILITY*1
| EFFECT
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=Attack CT = 0
| Foe's CT for executing regular physical attack is
reduced
| to zero (0), allowing the foe to execute them
instantly.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Attack+
| Foe's physical damage output is increased by 20%. It
| affects regular attack, and skills Divine Sword,
Gnaw,
| Kick, Lunge, Poke, Rake, Ram, Rush and Slap.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Brawler
| Foe's ATT is based on (ATT = (foe's lv + foe's STR) /
2).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Counter
| If foe is attacked by a physical attack, foe can
counter
| based on (foe's SPD / 2 = [counter chance] %).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Counter+
| If foe is attacked by a physical attack, foe can
counter
| based on (foe's SPD x 2 = [counter chance] %).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CritHP -> ATT+
| When foe is in critical condition (HP < 20%), foe's
| physical damage output is increased by 20%. It
affects
| regular attack, and skills Divine Sword, Gnaw, Kick,
| Lunge, Poke, Rake, Ram, Rush and Slap.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CritHP -> DEF+
| When foe is in critical condition (HP < 20%), foe
reduces
| all physical damage taken by 66%.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CritHP -> MAG+
| When foe is in critical condition (HP < 20%), foe's
- - - - - - - - - - - Shield Block
|
to
|
- - - - - - - - - - - Spellbound
|
longer.
- - - - - - - - - - - Spellspring
|
- - - - - - - - - - - White Wind
|
status
|
- - - - - - - - - - - -
===========================================================================
====
===========================================================================
====
13.)
WEAPONS - G1300
===========================================================================
====
===========================================================================
====
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=ONE HANDED WEAPONS - 1-H SWORDS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-
CT
CB
ATT
EVA
MP
MAG
R
KB
MV
ELP
- - - - - - - - - - - - - - - - - - - Blood Sword
| 35
| 5
| 41
|B5000
MV=1 | none
|S2500
- - - - - - - - - - - - - - - - - - - Lohengrin
| 35
| 5
| 47
|B4500
MV=1 | none
|S2250
- - - - - - - - - - - - - - - - - - - Flametongue
| 35
| 5
| 53
|B5200
MV=1 | Fire attack
|S2600
- - - - - - - - - - - - - - - - - - - Demonsbane
| 35
| 5
| 59
|B6000
MV=1 | none
|S3000
- - - - - - - - - - - - - - - - - - - Icebrand
| 35
| 5
| 65
|B7000
MV=2 | Ice attack
|S3500
- - - - - - - - - - - - - - - - - - - Platinum Sword
| 35
| 5
| 70
|B9000
MV=0 | none
|S4500
- - - - - - - - - - - - - - - - - - - Bastard Sword
| 35
| 5
| 75
|B11000
MV=2 | none
|S5500
- - - - - - - - - - - - - - - - - - - Diamond Sword
| 35
| 5
| 80
|B12500
MV=0 | none
|S6250
- - - - - - - - - - - - - - - - - - - Runeblade
| 35
| 5
| 85
|B14500
MV=2 | none
|S7250
- - - - - - - - - - - - - - - - - - - Deathbringer
| 35
| 5
| 90
|B16000
MV=2 | none
|S8000
- - - - - - - - - - - - - - - - - - | 5
| -
| -
| 1
| 10
| -
| -
| 1
| 10
| none
- - - - - - - - - - - - - - - - - - | 5
| -
| -
| 1
| 10
| none
- - - - - - - - - - - - - - - - - - | 5
| -
| -
| 1
| 10
| none
- - - - - - - - - - - - - - - - - - | 5
| -
| -
| 1
| 10
| none
- - - - - - - - - - - - - - - - - - | 5
| -
| -
| 1
| 10
| none
- - - - - - - - - - - - - - - - - - | 5
| -
| -
| 1
| 10
| none
- - - - - - - - - - - - - - - - - - | 5
| -
| -
| 1
| 10
| none
- - - - - - - - - - - - - - - - - - | 5
| -
| -
| 1
| 10
| none
- - - - - - - - - - - - - - - - - - | 5
| -
| -
| 1
| Target: KO (10%)
| 10
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stoneblade
| 35
| 10
| 95
| 0
| | | 1 | 10 |BMV=2 | none
| none
|S9750
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Durandal
| 35
| 5
| 99
| 5
| | | 1 | 10 |BMV=2 | none
| none
|S12000
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=ONE HANDED WEAPONS - AXES
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=CT
- Charge Time or amount of time required before attack is executed
CB
- Combo chances or probability that the weapon will execute combo
ATT - Attack Power; increase in Attack Power statistic
EVA - Evasion; increase in Evasion = (current EVA + weapon's value)
MP
- MAX MP; increase in Maximum MP = (current MAX MP + weapon's value)
MAG - Magic; increase in Magic statistic = (current MAG + weapon's value)
R
- Weapon's range
KB
- Knockback chances
MV
- Metallic value of the weapon
ELP - weapon can strengthen an element (P-UP element)
weapon can provide element bonus to physicals (element attack)
STP - weapon can have a fixed chance of adding status ailment (Target:
status)
weapon can bestow a status ailment upon the user (User: status)
B
- buy this weapon for how much
S
- sell this weapon for how much
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=Name
| CT
| CB
| ATT | EVA | MP
| MAG | R | KB |B
MV=? | ELP
| STP
|S
-----------------------------------------------------------------------------Handaxe
| 29
| 3
| 47
| 6
| | | 1 | 10
|B2200
MV=1 | none
| none
|S1100
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Broadaxe
| 29
| 3
| 59
| 6
| | | 1 | 10
|B4200
MV=1 | none
| none
|S2100
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Slasher
| 29
| 3
| 71
| 6
| | | 1 | 10
|B6000
MV=1 | none
| none
|S3000
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hammerhead
| 29
| 3
| 83
| 6
| | | 1 | 10
|B9500
MV=1 | none
| none
|S4750
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Francisca
| 29
| 3
| 89
| 6
| | | 1 | 10
|B11500
MV=1 | none
| none
|S5750
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Greataxe
| 29
| 3
| 101 | 6
| | | 1 | 10
|B15500
MV=2 | none
| none
|S7750
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Golden Axe
| 29
| 3
| 110 | 6
| | | 1 | 10
|B18000
MV=2 | none
| none
|S9000
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=ONE HANDED WEAPONS - HAMMERS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=CT
- Charge Time or amount of time required before attack is executed
CB
- Combo chances or probability that the weapon will execute combo
ATT - Attack Power; increase in Attack Power statistic
EVA - Evasion; increase in Evasion = (current EVA + weapon's value)
MP
- MAX MP; increase in Maximum MP = (current MAX MP + weapon's value)
MAG - Magic; increase in Magic statistic = (current MAG + weapon's value)
R
- Weapon's range
KB
- Knockback chances
MV
- Metallic value of the weapon
ELP - weapon can strengthen an element (P-UP element)
weapon can provide element bonus to physicals (element attack)
STP - weapon can have a fixed chance of adding status ailment (Target:
status)
weapon can bestow a status ailment upon the user (User: status)
B
- buy this weapon for how much
S
- sell this weapon for how much
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=Name
| CT
| CB
| ATT | EVA | MP
| MAG | R | KB |B
MV=? | ELP
| STP
|S
-----------------------------------------------------------------------------Iron Hammer
| 32
| 7
| 53
| 2
| | | 1 | 10
|B3300
MV=1 | none
| none
|S1650
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - War Hammer
| 32
| 7
| 65
| 2
| | | 1 | 10
|B5200
MV=1 | none
| none
|S2600
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sledgehammer
| 32
| 7
| 77
| 2
| | | 1 | 10
|B7500
MV=2 | none
| Target: Disable (20%)
|S3750
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Morning Star
| 32
| 7
| 95
| 2
| | | 1 | 10
|B13500
MV=2 | none
| none
|S6750
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Scorpion Tail
| 32
| 7
| 119 | 2
| | | 1 | 10 |BMV=2 | none
| none
|S0
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=ONE HANDED WEAPONS - DAGGERS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=CT
- Charge Time or amount of time required before attack is executed
CB
- Combo chances or probability that the weapon will execute combo
ATT - Attack Power; increase in Attack Power statistic
EVA - Evasion; increase in Evasion = (current EVA + weapon's value)
MP
- MAX MP; increase in Maximum MP = (current MAX MP + weapon's value)
MAG - Magic; increase in Magic statistic = (current MAG + weapon's value)
R
- Weapon's range
KB
- Knockback chances
MV
- Metallic value of the weapon
ELP - weapon can strengthen an element (P-UP element)
weapon can provide element bonus to physicals (element attack)
STP - weapon can have a fixed chance of adding status ailment (Target:
status)
weapon can bestow a status ailment upon the user (User: status)
B
- buy this weapon for how much
S
- sell this weapon for how much
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=Name
| CT
| CB
| ATT | EVA | MP
| MAG | R | KB |B
MV=? | ELP
| STP
|S
-----------------------------------------------------------------------------Dagger
| 25
| 7
| 14
| 5
| | | 1 | 0
|B200
MV=1 | none
| none
|S100
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mage Masher
| 25
| 7
| 19
| 5
| | | 1 | 0
|B700
MV=1 | none
| Target: Silence (15%)
|S350
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Assassin's Dagger | 25
| 7
| 25
| 5
| | | 1 | 0
|B1400
MV=1 | none
| Target: KO (5%)
|S700
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chopper
| 24
| 7
| 31
| 5
| | | 1 | 0
|B2200
MV=1 | none
| Target: Sap (10%)
|S1100
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Main Gauche
| 24
| 7
| 38
| 34
| | | 1 | 0
|B3500
MV=1 | none
| none
|S1750
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gladius
| 24
| 7
| 45
| 5
| | | 1 | 0
|B4800
MV=1 | Wind attack
| none
|S2400
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Avenger
| 23
| 7
| 52
| 5
| | | 1 | 0
|B6000
MV=1 | none
| Target: Berserk (10%)
|S3000
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Orichalcum Dirk
| 23
| 7
| 59
| 5
| | | 1 | 0
|B8500
MV=2 | none
| Target: Slow (10%)
|S4250
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Platinum Dagger
| 23
| 7
| 66
| 5
| | | 1 | 0
|B11500
MV=0 | none
|Target:
Immobilize(10%)|S5750
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Zwill Crossblade
| 22
| 7
| 73
| 5
| | | 1 | 0
|B15000
MV=2 | Wind attack
| none
|S7500
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Danjuro
| 21
| 10
| 80
| 5
| | | 1 | 0 |BMV=2 | none
| none
|S0
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=ONE HANDED WEAPONS - MACES
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=CT
- Charge Time or amount of time required before attack is executed
CB
- Combo chances or probability that the weapon will execute combo
ATT - Attack Power; increase in Attack Power statistic
EVA - Evasion; increase in Evasion = (current EVA + weapon's value)
MP
MAG
R
KB
MV
ELP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Caliper
| 32
| 5
| 26
| 25
| | | 1 | 0
|B14000
MV=0 | none
| Target: Haste (50%)
|S7000
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Euclid's Sextant
| 32
| 5
| 35
| 25
| | | 1 | 0 |BMV=0 | none
| Target: Bubble (50%) |S0
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=TWO HANDED WEAPONS - 2-H SWORDS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=CT
- Charge Time or amount of time required before attack is executed
CB
- Combo chances or probability that the weapon will execute combo
ATT - Attack Power; increase in Attack Power statistic
EVA - Evasion; increase in Evasion = (current EVA + weapon's value)
MP
- MAX MP; increase in Maximum MP = (current MAX MP + weapon's value)
MAG - Magic; increase in Magic statistic = (current MAG + weapon's value)
R
- Weapon's range
KB
- Knockback chances
MV
- Metallic value of the weapon
ELP - weapon can strengthen an element (P-UP element)
weapon can provide element bonus to physicals (element attack)
STP - weapon can have a fixed chance of adding status ailment (Target:
status)
weapon can bestow a status ailment upon the user (User: status)
B
- buy this weapon for how much
S
- sell this weapon for how much
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=Name
| CT
| CB
| ATT | EVA | MP
| MAG | R | KB |B
MV=? | ELP
| STP
|S
-----------------------------------------------------------------------------Claymore
| 30
| 7
| 82
| 10
| | | 1 | 10
|B10500
MV=2 | none
| none
|S5250
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Defender
| 30
| 5
| 91
| 35
| | | 1 | 10
|B13000
MV=2 | none
| none
|S6500
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Save the Queen
| 30
| 7
| 100 | 10
| | | 1 | 10
|B15500
MV=2 | none
| none
|S7750
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ragnarok
| 30
| 7
| 109 | 10
| | | 1 | 10 |B-
MV=2 | none
|Target:
Immobilize(25%)|S10000
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ultima Blade
| 30
| 7
| 118 | 10
| | | 1 | 10 |BMV=2 | none
| none
|S12500
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Excalibur
| 30
| 7
| 128 | 10
| | | 1 | 10 |BMV=2 | Holy attack
| none
|S0
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tournesol
| 30
| 12
| 140 | 25
| | | 1 | 10 |BMV=0 | none
| none
|S0
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wyrmhero Blade
| 99
| 80
| 130 | 50
| | | 1 | 10 |BMV=2 | Holy attack
| User: Bravery, Faith |S0
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Treaty-Blade
| 30
| 25
| 30
| 30
| | | 1 | 0 |BMV=5 | none
| none
|S- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sword of Kings
| 30
| 25
| 30
| 30
| | | 1 | 0 |BMV=5 | none
| none
|S------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=TWO HANDED WEAPONS - KATANAS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=CT
- Charge Time or amount of time required before attack is executed
CB
- Combo chances or probability that the weapon will execute combo
ATT - Attack Power; increase in Attack Power statistic
EVA - Evasion; increase in Evasion = (current EVA + weapon's value)
MP
- MAX MP; increase in Maximum MP = (current MAX MP + weapon's value)
MAG - Magic; increase in Magic statistic = (current MAG + weapon's value)
R
- Weapon's range
KB
- Knockback chances
MV
- Metallic value of the weapon
ELP - weapon can strengthen an element (P-UP element)
weapon can provide element bonus to physicals (element attack)
STP - weapon can have a fixed chance of adding status ailment (Target:
status)
weapon can bestow a status ailment upon the user (User: status)
B
- buy this weapon for how much
S
- sell this weapon for how much
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=Name
| CT
| CB
| ATT | EVA | MP
| MAG | R | KB |B
MV=? | ELP
| STP
|S
-----------------------------------------------------------------------------Kotetsu
| 29
| 13
| 50
| 5
| | | 1 | 0
|B3800
MV=1 | none
| none
|S1900
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Osafune
| 29
| 13
| 54
| 5
| | | 1 | 0
|B4800
MV=1 | none
| none
|S2400
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Kogarasumaru
| 29
| 13
| 58
| 5
| | | 1 | 0
|B5600
MV=1 | none
| none
|S2800
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Magoroku
| 29
| 13
| 62
| 5
| | | 1 | 0
|B6600
MV=1 | none
| none
|S3300
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Murasame
| 29
| 13
| 66
| 5
| | | 1 | 0
|B8500
MV=2 | Water attack
| none
|S4250
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Kiku-ichimonji
| 29
| 13
| 70
| 5
| | | 1 | 0
|B10500
MV=2 | none
| none
|S5250
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Yakei
| 29
| 13
| 74
| 5
| | | 1 | 0
|B12500
MV=2 | none
| Target: Poison (10%)
|S6250
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ame-no-Murakumo
| 29
| 13
| 78
| 5
| | | 1 | 0
|B15000
MV=2 | Wind attack
| none
|S7500
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Muramasa
| 29
| 13
| 84
| 5
| | | 1 | 0 |BMV=2 | none
| none
|S10000
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Masamune
| 29
| 40
| 93
| 5
| | | 1 | 0 |BMV=2 | none
| none
|S0
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=TWO HANDED WEAPONS - NINJA SWORDS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=CT
- Charge Time or amount of time required before attack is executed
CB
- Combo chances or probability that the weapon will execute combo
ATT - Attack Power; increase in Attack Power statistic
EVA - Evasion; increase in Evasion = (current EVA + weapon's value)
MP
- MAX MP; increase in Maximum MP = (current MAX MP + weapon's value)
MAG - Magic; increase in Magic statistic = (current MAG + weapon's value)
R
- Weapon's range
KB
- Knockback chances
MV
- Metallic value of the weapon
ELP - weapon can strengthen an element (P-UP element)
weapon can provide element bonus to physicals (element attack)
STP - weapon can have a fixed chance of adding status ailment (Target:
status)
weapon can bestow a status ailment upon the user (User: status)
B
- buy this weapon for how much
S
- sell this weapon for how much
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=Name
| CT
| CB
| ATT | EVA | MP
| MAG | R | KB |B
MV=? | ELP
| STP
|S
-----------------------------------------------------------------------------Ashura
| 24
| 15
| 51
| 20
| | | 1 | 0
|B5600
MV=1 | Dark attack
| none
|S2800
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sakura-saezuri
| 24
| 16
| 56
| 20
| | | 1 | 0
|B7000
MV=1 | Dark attack
| none
|S3500
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Kagenui
| 24
| 17
| 62
| 20
| | | 1 | 0
|B10000
MV=1 | Dark attack
| Target: Slow (10%)
|S5000
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Koga Blade
| 24
| 18
| 67
| 20
| | | 1 | 0 |BMV=2 | Dark attack
| none
|S6500
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Iga Blade
| 24
| 19
| 67
| 20
| | | 1 | 0 |BMV=2 | Dark attack
| none
|S6500
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Orochi
| 24
| 20
| 72
| 20
| | | 1 | 0 |BMV=2 | Dark attack
| Target: Disable (10%)
|S8250
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Yagyu Darkblade
| 24
| 22
| 80
| 20
| | | 1 | 0 |BMV=2 | Dark attack
| none
|S0
------------------------------------------------------------------------------
MV=2 | none
| none
|S3750
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Halberd
| 26
| 4
| 66
| 8
| | | 1 | 10
|B10000
MV=2 | none
| none
|S5000
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Trident
| 26
| 4
| 72
| 8
| | | 1 | 10
|B12500
MV=2 | Ice attack
| none
|S6250
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Holy Lance
| 26
| 4
| 78
| 8
| | | 1 | 10
|B14500
MV=2 | Holy attack
| none
|S7250
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gungnir
| 26
| 4
| 84
| 8
| | | 1 | 10
|B17000
MV=2 | Fire attack
| none
|S8500
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dragon Whisker
| 26
| 4
| 91
| 8
| | | 1 | 10 |BMV=1 | none
| none
|S0
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Zodiac Spear
| 26
| 4
| 150 | 8
| | | 1 | 10 |BMV=2 | none
| none
|S0
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=TWO HANDED WEAPONS - POLES
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=CT
- Charge Time or amount of time required before attack is executed
CB
- Combo chances or probability that the weapon will execute combo
ATT - Attack Power; increase in Attack Power statistic
EVA - Evasion; increase in Evasion = (current EVA + weapon's value)
MP
- MAX MP; increase in Maximum MP = (current MAX MP + weapon's value)
MAG - Magic; increase in Magic statistic = (current MAG + weapon's value)
R
- Weapon's range
KB
- Knockback chances
MV
- Metallic value of the weapon
ELP - weapon can strengthen an element (P-UP element)
weapon can provide element bonus to physicals (element attack)
STP - weapon can have a fixed chance of adding status ailment (Target:
status)
weapon can bestow a status ailment upon the user (User: status)
B
- buy this weapon for how much
S
- sell this weapon for how much
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-
Name
| CT
| CB
| ATT | EVA | MP
| MAG | R | KB |B
MV=? | ELP
| STP
|S
-----------------------------------------------------------------------------Oaken Pole
| 30
| 12
| 27
| 25
| | | 1 | 10
|B1300
MV=0 | none
| none
|S650
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cypress Pole
| 30
| 12
| 33
| 25
| | | 1 | 10
|B2000
MV=0 | Earth attack
| none
|S1000
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Battle Bamboo
| 30
| 12
| 39
| 25
| | | 1 | 10
|B3200
MV=0 | none
| none
|S1600
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Musk Stick
| 30
| 12
| 45
| 25
| | | 1 | 10
|B4300
MV=0 | none
| none
|S2150
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Iron Pole
| 30
| 12
| 51
| 25
| | | 1 | 10
|B5300
MV=2 | none
| Target: Slow (10%)
|S2650
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Six-fluted Pole
| 30
| 12
| 57
| 25
| | | 1 | 10
|B6800
MV=0 | P-UP Water
| none
|S3400
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gokuu Pole
| 30
| 12
| 63
| 25
| | | 1 | 10
|B9000
MV=0 | none
| none
|S4500
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Zephyr Pole
| 30
| 12
| 69
| 25
| | | 1 | 10
|B11200
MV=0 | Wind attack
| none
|S5600
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ivory Pole
| 30
| 12
| 75
| 25
| | | 1 | 10
|B13500
MV=0 | none
| none
|S6750
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sweep
| 30
| 12
| 81
| 25
| | | 1 | 10
|B16200
MV=0 | none
| none
|S8100
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Eight-fluted Pole | 30
| 12
| 88
| 25
| | | 1 | 10 |BMV=0 | none
| none
|S11700
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Whale Whisker
| 30
| 12
| 108 | 25
| | | 1 | 10 |BMV=0 | none
| none
|S0
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=TWO HANDED WEAPONS - RODS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=CT
- Charge Time or amount of time required before attack is executed
CR/B - Critical/Combo chances or probability that the weapon will execute
Critical/Combo
ATT - Attack Power; increase in Attack Power statistic
EVA - Evasion; increase in Evasion = (current EVA + weapon's value)
MP
- MAX MP; increase in Maximum MP = (current MAX MP + weapon's value)
MAG - Magic; increase in Magic statistic = (current MAG + weapon's value)
R
- Weapon's range
KB
- Knockback chances
MV
- Metallic value of the weapon
ELP - weapon can strengthen an element (P-UP element)
weapon can provide element bonus to physicals (element attack)
STP - weapon can have a fixed chance of adding status ailment (Target:
status)
weapon can bestow a status ailment upon the user (User: status)
B
- buy this weapon for how much
S
- sell this weapon for how much
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=Name
| CT
| CR/B | ATT | EVA | MP
| MAG | R | KB |B
MV=? | ELP
| STP
|S
-----------------------------------------------------------------------------Rod
| 33
| 0/0 | 30
| 6
| 5
| 2
| 1 | 10
|B1500
MV=0 | none
| none
|S750
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Serpent Rod
| 33
| 0/0 | 34
| 6
| 10
| 2
| 1 | 10
|B2100
MV=0 | Ice attack
| none
|S1050
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Healing Rod
| 33
| 0/0 | 13
| 6
| 12
| 2
| 1 | 10
|B3000
MV=0 | none
| Target: Regen (100%)
|S1500
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Gaia Rod
|B3300
| 33
| 0/0
| 38
| 6
| 16
| 2
| 1
| 10
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cherry Staff
| 34
| 0/0 | 24
| 8
| | 3
| 1 | 10
|B800
MV=0 | P-UP Wind
| none
|S400
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wizard's Staff
| 34
| 0/0 | 30
| 8
| | 4
| 1 | 10
|B1500
MV=0 | none
| none
|S750
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Flame Staff
| 34
| 0/0 | 33
| 8
| | 4
| 1 | 10
|B2400
MV=0 | P-UP Fire
| none
|S1200
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Storm Staff
| 34
| 0/0 | 33
| 8
| | 4
| 1 | 10
|B2400
MV=0 | P-UP Thunder
| none
|S1200
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Glacial Staff
| 34
| 0/0 | 33
| 8
| | 5
| 1 | 10
|B2400
MV=0 | P-UP Ice
| none
|S1200
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Golden Staff
| 34
| 0/0 | 38
| 8
| | 6
| 1 | 10
|B3500
MV=0 | none
| none
|S1750
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Judicer's Staff
| 34
| 0/0 | 43
| 8
| | 7
| 1 | 10
|B5700
MV=0 | none
| Target: Stop (15%)
|S2850
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cloud Staff
| 34
| 0/0 | 48
| 8
| | 7
| 1 | 10
|B8000
MV=0 | P-UP Water
| none
|S4000
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Staff of the Magi | 34
| 0/0 | 46
| 8
| | 8
| 1 | 10 |BMV=0 | P-UP Holy
| none
|S0
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=RANGED WEAPONS - BOWS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-
CT
- Charge Time or amount of time required before attack is executed
CR
- Critical chances or probability that the weapon will execute
Critical
ATT - Attack Power; increase in Attack Power statistic
EVA - Evasion; increase in Evasion = (current EVA + weapon's value)
MP
- MAX MP; increase in Maximum MP = (current MAX MP + weapon's value)
MAG - Magic; increase in Magic statistic = (current MAG + weapon's value)
R
- Weapon's range
KB
- Knockback chances
MV
- Metallic value of the weapon
ELP - weapon can strengthen an element (P-UP element)
weapon can provide element bonus to physicals (element attack)
STP - weapon can have a fixed chance of adding status ailment (Target:
status)
weapon can bestow a status ailment upon the user (User: status)
B
- buy this weapon for how much
S
- sell this weapon for how much
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=Name
| CT
| CR
| ATT | EVA | MP
| MAG | R | KB |B
MV=? | ELP
| STP
|S
-----------------------------------------------------------------------------Shortbow
| 36
| 5
| 17
| 0
| | | 10 | 0
|B500
MV=0 | none
| none
|S250
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Silver Bow
| 36
| 5
| 22
| 0
| | | 10 | 0
|B1000
MV=1 | none
| none
|S500
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Aevis Killer
| 36
| 5
| 27
| 0
| | | 10 | 0
|B1500
MV=0 | none
| none
|S750
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Killer Bow
| 36
| 5
| 33
| 0
| | | 10 | 0
|B2000
MV=0 | none
| none
|S1000
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Longbow
| 36
| 5
| 39
| 0
| | | 10 | 0
|B3000
MV=0 | none
| none
|S1500
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Elfin Bow
| 36
| 5
| 45
| 0
| | | 10 | 0
|B4200
MV=0 | none
| none
|S2100
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Loxley Bow
| 36
| 5
| 51
| 0
| | | 10 | 0
|B5200
MV=0 | none
| none
|S2600
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Giant Stonebow
| 36
| 5
| 57
| 0
| | | 10 | 0
|B6000
MV=0 | none
| none
|S3000
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Burning Bow
| 36
| 5
| 63
| 0
| | | 10 | 0
|B7500
MV=0 | P-UP Fire
| none
|S3750
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Traitor's Bow
| 36
| 5
| 69
| 0
| | | 10 | 0
|B10000
MV=0 | none
| none
|S5000
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Yoichi Bow
| 36
| 5
| 75
| 0
| | | 10 | 0
|B12500
MV=0 | none
| none
|S6250
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Perseus Bow
| 36
| 5
| 81
| 0
| | | 10 | 0
|B14500
MV=0 | none
| none
|S7250
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Artemis Bow
| 36
| 5
| 87
| 0
| | | 10 | 0 |BMV=0 | none
| none
|S8500
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sagittarius
| 36
| 5
| 93
| 0
| | | 10 | 0 |BMV=0 | none
| none
|S0
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=RANGED WEAPONS - BOWGUNS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=CT
- Charge Time or amount of time required before attack is executed
CR
- Critical chances or probability that the weapon will execute
Critical
ATT - Attack Power; increase in Attack Power statistic
EVA - Evasion; increase in Evasion = (current EVA + weapon's value)
MP
- MAX MP; increase in Maximum MP = (current MAX MP + weapon's value)
MAG - Magic; increase in Magic statistic = (current MAG + weapon's value)
R
- Weapon's range
KB
- Knockback chances
MV
- Metallic value of the weapon
ELP - weapon can strengthen an element (P-UP element)
CR
- Critical chances or probability that the weapon will execute
Critical
ATT - Attack Power; increase in Attack Power statistic
EVA - Evasion; increase in Evasion = (current EVA + weapon's value)
MP
- MAX MP; increase in Maximum MP = (current MAX MP + weapon's value)
MAG - Magic; increase in Magic statistic = (current MAG + weapon's value)
R
- Weapon's range
KB
- Knockback chances
MV
- Metallic value of the weapon
ELP - weapon can strengthen an element (P-UP element)
weapon can provide element bonus to physicals (element attack)
STP - weapon can have a fixed chance of adding status ailment (Target:
status)
weapon can bestow a status ailment upon the user (User: status)
B
- buy this weapon for how much
S
- sell this weapon for how much
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=Name
| CT
| CR
| ATT | EVA | MP
| MAG | R | KB |B
MV=? | ELP
| STP
|S
-----------------------------------------------------------------------------Altair
| 51
| 5
| 6
| 10
| | | 10 | 10
|B500
MV=1 | none
| none
|S250
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Capella
| 51
| 5
| 10
| 10
| | | 10 | 10
|B1400
MV=1 | none
| none
|S700
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vega
| 51
| 5
| 14
| 10
| | | 10 | 10
|B2400
MV=1 | none
| none
|S1200
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sirius
| 51
| 5
| 18
| 10
| | | 10 | 10
|B4000
MV=1 | none
| none
|S2000
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Betelgeuse
| 51
| 5
| 22
| 10
| | | 10 | 10
|B5400
MV=1 | none
| none
|S2700
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ras Algethi
| 51
| 5
| 26
| 10
| | | 10 | 10
|B7000
MV=1 | none
| none
|S3500
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Aldebaran
| 51
| 5
| 30
| 10
| | | 10 | 10
|B10000
MV=1 | none
| none
|S5000
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Spica
| 51
| 5
| 34
| 10
| | | 10 | 10
|B13000
MV=2 | none
| none
|S6500
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Antares
| 51
| 5
| 39
| 10
| | | 10 | 10
|B16000
MV=2 | none
| none
|S8000
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Arcturus
| 51
| 5
| 44
| 10
| | | 10 | 10 |BMV=2 | none
| none
|S11000
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fomalhaut
| 51
| 5
| 50
| 10
| | | 10 | 10 |BMV=2 | none
| none
|S0
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=RANGED WEAPONS - HAND-BOMBS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=CT
- Charge Time or amount of time required before attack is executed
CR/B - Critical/Combo chances or probability that the weapon will execute
Critical/Combo
ATT - Attack Power; increase in Attack Power statistic
EVA - Evasion; increase in Evasion = (current EVA + weapon's value)
MP
- MAX MP; increase in Maximum MP = (current MAX MP + weapon's value)
MAG - Magic; increase in Magic statistic = (current MAG + weapon's value)
R
- Weapon's range
KB
- Knockback chances
MV
- Metallic value of the weapon
ELP - weapon can strengthen an element (P-UP element)
weapon can provide element bonus to physicals (element attack)
STP - weapon can have a fixed chance of adding status ailment (Target:
status)
weapon can bestow a status ailment upon the user (User: status)
B
- buy this weapon for how much
S
- sell this weapon for how much
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=Name
| CT
| CR/B | ATT | EVA | MP
| MAG | R | KB |B
MV=? | ELP
| STP
|S
-----------------------------------------------------------------------------Hornito
| 34
| 0/0 | 50
| 0
| | | 10 | 0
|B5800
MV=0 | none
| none
|S2900
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Fumarole
|B8500
| 34
| 0/0
| 58
| 0
| -
| -
| 10 | 0
===========================================================================
====
===========================================================================
====
14.)
SHIELDS - G1400
===========================================================================
====
===========================================================================
====
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=PROTECTIVE EQUIPMENT - SHIELDS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=EVA - Evasion; increase in Evasion = (current EVA + shield's value)
MEVA - Magic Evasion; increase in MEVA = (current MEVA + shield's value)
MV
- Metallic value of the shield
ELP - shield can make the user immune to element (IMM: element)
shield can make the user weak to element (WKN: element)
shield can make the user halve element damage (HLV: element)
shield can make the user absorb the element (ABS: element)
STP - shield can bestow a status ailment upon the user (User: status)
B
- buy this shield for how much
S
- sell this shield for how much
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=Name
| EVA
| MEVA
|B
MV=? | ELP
| STP
|S
-----------------------------------------------------------------------------Escutcheon
| 6
| 0
|B300
MV=1 | none
| none
|S150
- - - - - - - - - - - - - Leather Shield
| 8
|B600
MV=0 | none
|S300
- - - - - - - - - - - - - Buckler
| 10
|B1000
MV=1 | none
|S500
- - - - - - - - - - - - - Bronze Shield
| 12
|B1200
MV=1 | none
|S600
- - - - - - - - - - - - - Round Shield
| 14
|B1600
MV=1 | none
|S800
- - - - - - - - - - - - - Shell Shield
| 5
MV=2 | none
|S7500
- - - - - - - - - - - - - Golden Shield
| 16
|B2100
MV=0 | none
|S1050
- - - - - - - - - - - - - Ice Shield
| 16
|B2500
MV=0 | HLV:
|S1250
- - - - - - - - - - - - - Flame Shield
| 16
|B3200
MV=0 | HLV:
|S1600
- - - - - - - - - - - - - Diamond Shield
| 18
|B3900
MV=0 | none
|S1950
- - - - - - - - - - - - - Platinum Shield
| 20
|B5300
MV=0 | none
|S2650
- - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - | 0
| none
- - - - - - - - - - - - - - - - - - - - - - - - | 0
| none
- - - - - - - - - - - - - - - - - - - - - - - - | 0
| none
- - - - - - - - - - - - - - - - - - - - - - - - | 0
| none
- - - - - - - - - - - - - - - - - - - - - - - - | 0
| User: Shell
|B-
- - - - - - - - - - - - - - - - - - - - - - - - | 0
| none
- - - - - - - - - - - - - - - - - - - - - - - - | 0
Ice
| none
- - - - - - - - - - - - - - - - - - - - - - - - | 0
Fire
| none
- - - - - - - - - - - - - - - - - - - - - - - - | 0
| none
- - - - - - - - - - - - - - - - - - - - - - - - | 0
| none
- - - - - - - - - - - - - - - - - - - - - - - - -
Dragon Shield
|B6000
| 23
| 0
===========================================================================
====
===========================================================================
====
15.)
HEAD EQUIPMENT - G1500
===========================================================================
====
===========================================================================
====
MV=0 | none
|S500
- - - - - - - - - - - - - Soldier's Cap
| 110
|B1400
MV=0 | none
|S700
- - - - - - - - - - - - - Green Beret
| 130
|B1900
MV=0 | none
|S950
- - - - - - - - - - - - - Red Cap
| 150
|B2500
MV=0 | none
|S1250
- - - - - - - - - - - - - Headband
| 170
|B3200
MV=0 | none
|S1600
- - - - - - - - - - - - - Pirate Hat
| 230
|B4000
MV=0 | none
|S2000
- - - - - - - - - - - - - Goggle Mask
| 270
|B4900
MV=0 | none
|S2450
- - - - - - - - - - - - - Adamant Hat
| 310
|B5900
MV=0 | HLV:
|S2950
- - - - - - - - - - - - - Officer's Hat
| 350
|B7000
MV=0 | none
|S3500
- - - - - - - - - - - - - Chakra Band
| 390
|B8100
MV=0 | none
|S4050
- - - - - - - - - - - - - Thief's Cap
| 460
|B9300
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| -
| -
| -
| -
| 14
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| -
| -
| -
| 3
| 16
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| -
| -
| 3
| -
| 18
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| 2
| -
| -
| -
| 20
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| -
| -
| -
| -
| 23
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| -
| -
| -
| -
| 26
| Immune: Blind
- - - - - - - - - - - - - - - - - - - - - - - - | -
| -
| -
| -
| -
| 29
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| -
| -
| -
| 3
| 32
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| 2
| -
| -
| -
| 34
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| -
| -
| -
| 4
| 36
MV=0 | none
| none
|S4650
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gigas Hat
| 530 | | | 2
| | | 38
|B10700
MV=0 | none
| none
|S5350
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chaperon
| 600 | | | | | | 40
|B12400
MV=0 | none
| none
|S6200
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Crown of Laurels
| 680 | | | | | | 42
|B14500
MV=0 | none
| none
|S7250
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Renewing Morion
| 370 | | | | 4
| | 44
|B16000
MV=0 | none
| User: Regen
|S8000
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dueling Mask
| 800 | | 2
| | | | 45
|BMV=0 | none
| none
|S0
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=HEAD EQUIPMENT - MYSTIC ARMOR
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=HP
- MAX HP; increase in Maximum HP = (current MAX HP + helmet's value)
MP
- MAX MP; increase in Maximum MP = (current MAX MP + helmet's value)
STR - Strength; increase in Strength = (current STR + helmet's value)
MAG - Magic; increase in Magic = (current MAG + helmet's value)
VIT - Vitality; increase in Vitality = (current VIT + helmet's value)
SPD - Speed; increase in Speed = (current SPD + helmet's value)
MDEF - Magic Defense; increase in Magic Def. = (current MDEF + helmet's
value)
MV
- Metallic value of the helmet
ELP - head equipment can make the user immune to element (IMM: element)
head equipment can make the user weak to element (WKN: element)
head equipment can make the user halve element damage (HLV: element)
head equipment can make the user absorb the element (ABS: element)
STP - head equipment can bestow a status ailment upon the user (User:
status)
head equip. can make the user immune to status ailment (Immune:
status)
B
- buy this helmet for how much
S
- sell this helmet for how much
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=Name
| HP
| MP | STR | MAG
| VIT
| SPD
| MDEF |B
MV=? | ELP
| STP
|S
-----------------------------------------------------------------------------Cotton Cap
| | | | 2
| | | 4
|B100
MV=0 | none
| none
|S50
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Magick Curch
| | 5
| | 2
| | | 5
|B200
MV=0 | none
| none
|S100
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pointy Hat
| | | | 2
| | | 6
|B300
MV=0 | none
| none
|S150
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Topkapi Hat
| | | | 3
| | | 8
|B500
MV=0 | none
| none
|S250
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Calot Hat
| | | | 3
| | | 10
|B700
MV=0 | none
| none
|S350
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wizard's Hat
| | | | 4
| | | 12
|B1000
MV=0 | none
| none
|S500
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lambent Hat
| | | | 4
| | 3
| 15
|B1400
MV=0 | none
| none
|S700
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Feathered Hat
| | | | 5
| | | 18
|B1900
MV=0 | none
| none
|S950
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mage's Hat
| | 10 | | 5
| | | 21
|B2500
MV=0 | none
| none
|S1250
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lamia's Tiara
| | | | 4
| 7
| | 25
|B3200
MV=0 | none
| none
|S1600
- - - - - - - - - - - - - Sorcerer's Hat
| |B4000
MV=0 | none
|S2000
- - - - - - - - - - - - - Black Cowl
| |B4900
MV=0 | none
|S2450
- - - - - - - - - - - - - Astrakhan Hat
| |B5900
MV=0 | none
|S2950
- - - - - - - - - - - - - Gaia Hat
| 80
|B7000
MV=0 | none
|S3500
- - - - - - - - - - - - - Hypnocrown
| |B8100
MV=0 | none
|S4050
- - - - - - - - - - - - - Gold Hairpin
| |B9300
MV=0 | none
|S4650
- - - - - - - - - - - - - Celebrant's Miter | |B10700
MV=0 | none
|S5350
- - - - - - - - - - - - - Black Mask
| |B12400
MV=0 | ABS:
|S6200
- - - - - - - - - - - - - White Mask
| |B14500
MV=0 | ABS:
|S7250
- - - - - - - - - - - - - Golden Skullcap
| |B16000
MV=0 | none
|S8000
- - - - - - - - - - - - - - - - - - - - - - - - | 20
| -
| 6
| -
| -
| 29
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| -
| 5
| -
| 4
| 33
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| -
| 6
| -
| -
| 37
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| -
| 7
| -
| -
| 41
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| 2
| 7
| -
| -
| 44
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| -
| 7
| 8
| -
| 47
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| -
| 6
| -
| 5
| 50
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| -
| 8
Dark
| -
| -
| 53
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| -
| 8
Holy
| -
| -
| 56
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| -
| 10
| | none
| 3
| 58
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Circlet
| | | 2
| 10
| | | 60
|BMV=0 | none
| none
|S0
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=HEAD EQUIPMENT - HEAVY ARMOR
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=HP
- MAX HP; increase in Maximum HP = (current MAX HP + helmet's value)
MP
- MAX MP; increase in Maximum MP = (current MAX MP + helmet's value)
STR - Strength; increase in Strength = (current STR + helmet's value)
MAG - Magic; increase in Magic = (current MAG + helmet's value)
VIT - Vitality; increase in Vitality = (current VIT + helmet's value)
SPD - Speed; increase in Speed = (current SPD + helmet's value)
MDEF - Magic Defense; increase in Magic Def. = (current MDEF + helmet's
value)
MV
- Metallic value of the helmet
ELP - head equipment can make the user immune to element (IMM: element)
head equipment can make the user weak to element (WKN: element)
head equipment can make the user halve element damage (HLV: element)
head equipment can make the user absorb the element (ABS: element)
STP - head equipment can bestow a status ailment upon the user (User:
status)
head equip. can make the user immune to status ailment (Immune:
status)
B
- buy this helmet for how much
S
- sell this helmet for how much
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=Name
| HP
| MP | STR | MAG
| VIT
| SPD
| MDEF |B
MV=? | ELP
| STP
|S
-----------------------------------------------------------------------------Leather Helm
| | | 2
| | | | 5
|B500
MV=0 | none
| none
|S250
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bronze Helm
| | | 2
| | | | 6
|B700
MV=1 | none
| none
|S350
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sallet
| | | 3
| | | | 7
|B1000
MV=1 | none
| none
|S500
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Iron Helm
| | | 3
| | | | 9
|B1400
MV=2 | none
| none
|S700
- - - - - - - - - - - - - Barbut
| |B1900
MV=1 | none
|S950
- - - - - - - - - - - - - Winged Helm
| |B2500
MV=1 | none
|S1250
- - - - - - - - - - - - - Golden Helm
| |B3200
MV=1 | none
|S1600
- - - - - - - - - - - - - Burgonet
| |B4000
MV=2 | none
|S2000
- - - - - - - - - - - - - Close Helmet
| |B4900
MV=2 | none
|S2450
- - - - - - - - - - - - - Bone Helm
| |B5900
MV=0 | HLV:
|S2950
- - - - - - - - - - - - - Diamond Helm
| |B7000
MV=0 | none
|S3500
- - - - - - - - - - - - - Steel Mask
| |B8100
MV=3 | none
|S4050
- - - - - - - - - - - - - Platinum Helm
| |B9300
MV=0 | none
|S4650
- - - - - - - - - - - - - Giant's Helmet
| 150
|B11000
MV=2 | none
|S5500
- - - - - - - - - - - - - - - - - - - - - - - - | -
| 4
| -
| -
| -
| 11
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| 5
| -
| -
| 3
| 13
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| 5
| -
| -
| -
| 15
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| 4
| -
| -
| -
| 17
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| 5
| -
| -
| -
| 19
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| 6
| -
| -
| -
| 22
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| 7
| -
| 3
| -
| 25
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| 7
| -
| -
| 4
| 28
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| 8
| -
| -
| -
| 31
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| 8
| -
| | none
| -
| 33
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dragon Helm
| 70
| | 9
| | | | 35
|B12500
MV=0 | none
| none
|S6250
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Genji Helm
| | | 9
| 4
| | | 37
|BMV=2 | none
| none
|S0
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Magepower Shishak | | | 11
| 5
| | | 39
|B15000
MV=2 | none
| none
|S7500
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Grand Helm
| | | 12
| | | | 40
|BMV=2 | none
| none
|S0
------------------------------------------------------------------------------
===========================================================================
====
===========================================================================
====
16.)
BODY EQUIPMENT - G1600
===========================================================================
====
===========================================================================
====
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=BODY EQUIPMENT - LIGHT ARMOR
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=HP
- MAX HP; increase in Maximum HP = (current MAX HP + armor's value)
MP
- MAX MP; increase in Maximum MP = (current MAX MP + armor's value)
STR - Strength; increase in Strength = (current STR + armor's value)
MAG - Magic; increase in Magic = (current MAG + armor's value)
VIT - Vitality; increase in Vitality = (current VIT + armor's value)
SPD - Speed; increase in Speed = (current SPD + armor's value)
DEF - Defense; increase in Defense = (current DEF + armor's value)
MV
- Metallic value of the armor
ELP - body equipment can strengthen an element (P-UP element)
body equipment can make the user immune to element (IMM: element)
body equipment can make the user weak to element (WKN: element)
body equipment can make the user halve element damage (HLV: element)
body equipment can make the user absorb the element (ABS: element)
STP - body equipment can bestow a status ailment upon the user (User:
status)
body equip. can make the user immune to status ailment (Immune:
status)
B
- buy this armor for how much
S
- sell this armor for how much
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-
Name
| HP
| MP | STR | MAG
| VIT
| SPD
| DEF
|B
MV=? | ELP
| STP
|S
-----------------------------------------------------------------------------Leather Clothing
| 10
| | | | | | 4
|B100
MV=0 | none
| none
|S50
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chromed Leathers
| 20
| | | | | | 5
|B200
MV=0 | none
| none
|S100
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Leather Breastplate| 30
| | | | | | 6
|B300
MV=0 | none
| none
|S150
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bronze Chestplate | 40
| | | | | | 8
|B500
MV=0 | none
| none
|S250
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ringmail
| 50
| | 1
| | | | 10
|B700
MV=0 | none
| none
|S350
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Windbreaker
| 100 | | | | | | 12
|B1000
MV=0 | HLV: Wind
| none
|S500
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Heavy Coat
| 120 | | | | | | 14
|B1400
MV=0 | none
| none
|S700
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Survival Vest
| 140 | | | | 5
| | 16
|B1900
MV=0 | none
| none
|S950
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Brigandine
| 160 | | | | | | 18
|B2500
MV=0 | none
| none
|S1250
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jujitsu Gi
| 180 | | 2
| | | | 20
|B3200
MV=0 | none
| none
|S1600
- - - - - - - - - - - - - Viking Coat
| 240
|B4000
MV=0 | IMM:
|S2000
- - - - - - - - - - - - - Metal Jerkin
| 280
|B4900
MV=0 | none
|S2450
- - - - - - - - - - - - - Adamant Vest
| 320
|B5900
MV=0 | HLV:
|S2950
- - - - - - - - - - - - - Barrel Coat
| 360
|B7000
MV=0 | none
|S3500
- - - - - - - - - - - - - Power Vest
| 400
|B8100
MV=0 | none
|S4050
- - - - - - - - - - - - - Ninja Gear
| 470
|B9300
MV=0 | none
|S4650
- - - - - - - - - - - - - Gigas Chestplate
| 540
|B10700
MV=0 | none
|S5350
- - - - - - - - - - - - - Minerva Bustier
| 610
|B12400
MV=0 | none
|S6200
- - - - - - - - - - - - - Rubber Suit
| 700
|B14500
MV=0 | IMM:
|S7250
- - - - - - - - - - - - - Mirage Vest
| 800
|B16000
MV=0 | none
|S8000
- - - - - - - - - - - - - - - - - - - - - - - - | -
| -
| -
Water
| -
| -
| 23
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| -
| -
| -
| -
| 26
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| -
| -
| -
| -
| 29
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| -
| -
| -
| -
| 32
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| 2
| -
| -
| -
| 34
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| -
| -
| -
| 3
| 36
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| -
| 2
| -
| -
| 38
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| -
| -
| -
| -
| 40
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| -
| -
Thunder
| -
| -
| 42
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| -
| -
| 10
| none
| 10
| 45
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Brave Suit
| 10
| | | | | | 40
|BMV=0 | none
| User: Bravery
|S0
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=BODY EQUIPMENT - MYSTIC ARMOR
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=HP
- MAX HP; increase in Maximum HP = (current MAX HP + armor's value)
MP
- MAX MP; increase in Maximum MP = (current MAX MP + armor's value)
STR - Strength; increase in Strength = (current STR + armor's value)
MAG - Magic; increase in Magic = (current MAG + armor's value)
VIT - Vitality; increase in Vitality = (current VIT + armor's value)
SPD - Speed; increase in Speed = (current SPD + armor's value)
DEF - Defense; increase in Defense = (current DEF + armor's value)
MV
- Metallic value of the armor
ELP - body equipment can strengthen an element (P-UP element)
body equipment can make the user immune to element (IMM: element)
body equipment can make the user weak to element (WKN: element)
body equipment can make the user halve element damage (HLV: element)
body equipment can make the user absorb the element (ABS: element)
STP - body equipment can bestow a status ailment upon the user (User:
status)
body equip. can make the user immune to status ailment (Immune:
status)
B
- buy this armor for how much
S
- sell this armor for how much
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=Name
| HP
| MP | STR | MAG
| VIT
| SPD
| DEF
|B
MV=? | ELP
| STP
|S
-----------------------------------------------------------------------------Cotton Shirt
| | | | 1
| | | 4
|B100
MV=0 | none
| none
|S50
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Light Woven Shirt | | | | 2
| | | 5
|B200
MV=0 | none
| none
|S100
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Silken Shirt
| | | | 2
| | | 6
|B300
MV=0 | none
| none
|S150
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Kilimweave Shirt
| | | | 3
| | | 8
|B500
MV=0 | none
| none
|S250
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| -
| -
| 3
| -
| -
| 10
| none
- - - - - - - - - - - - - - - - - - - - - - - - | 5
| -
| 4
| -
| -
| 12
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| -
| 4
| 5
| -
| 14
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| -
| 5
| -
| -
| 16
| none
- - - - - - - - - - - - - - - - - - - - - - - - | 10
| -
| 6
| -
| -
| 18
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| -
| 7
| 10
| -
| 21
| none
- - - - - - - - - - - - - - - - - - - - - - - - | 20
| -
| 8
| -
| -
| 24
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| -
| 6
| -
| 3
| 27
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| -
| 7
| -
| -
| 29
| none
- - - - - - - - - - - - - - - - - - - - - - - - | -
| -
| 8
| -
| -
| 31
| none
- - - - - - - - - - - - - - - - - - - - - - - - -
Jade Gown
|B8100
| -
| -
| -
| 8
| -
| -
| 33
MV=0 | none
| none
|S4050
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gaia Gear
| 100 | | | 8
| | | 35
|B9300
MV=0 | none
| none
|S4650
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cleric's Robes
| | | | 9
| | | 37
|B10700
MV=0 | none
| none
|S5350
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - White Robes
| | | | 10
| | | 38
|B13500
MV=0 | P-UP Holy
| none
|S6750
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Black Robes
| | | | 10
| | | 38
|B13500
MV=0 | P-UP Dark
| none
|S6750
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Glimmering Robes
| | | | 12
| 10
| | 39
|B16000
MV=0 | none
| none
|S8000
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lordly Robes
| | | 5
| 15
| | | 40
|BMV=0 | none
| none
|S0
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=BODY EQUIPMENT - HEAVY ARMOR
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=HP
- MAX HP; increase in Maximum HP = (current MAX HP + armor's value)
MP
- MAX MP; increase in Maximum MP = (current MAX MP + armor's value)
STR - Strength; increase in Strength = (current STR + armor's value)
MAG - Magic; increase in Magic = (current MAG + armor's value)
VIT - Vitality; increase in Vitality = (current VIT + armor's value)
SPD - Speed; increase in Speed = (current SPD + armor's value)
DEF - Defense; increase in Defense = (current DEF + armor's value)
MDF - Magic Defense; increase in Magic Def. = (current MDF + armor's
value)
MV
- Metallic value of the armor
ELP - body equipment can strengthen an element (P-UP element)
body equipment can make the user immune to element (IMM: element)
body equipment can make the user weak to element (WKN: element)
body equipment can make the user halve element damage (HLV: element)
body equipment can make the user absorb the element (ABS: element)
STP - body equipment can bestow a status ailment upon the user (User:
status)
body equip. can make the user immune to status ailment (Immune:
status)
B
- buy this armor for how much
S
- sell this armor for how much
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=Name
| HP
| MP | STR | MAG
| VIT | SPD | DEF | MDF |B
MV=? | ELP
| STP
|S
-----------------------------------------------------------------------------Leather Armor
| | | 2
| | | | 6
| |B500
MV=0 | none
| none
|S250
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bronze Armor
| | | 2
| | | | 7
| |B700
MV=1 | none
| none
|S350
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Scale Armor
| | | 3
| | | 3
| 9
| |B1000
MV=1 | none
| none
|S500
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Iron Armor
| | | 3
| | | | 11 | |B1400
MV=2 | none
| none
|S700
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Linen Cuirass
| | | 4
| | | | 13 | |B1900
MV=1 | none
| none
|S950
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chainmail
| | | 3
| | | | 16 | |B2500
MV=1 | none
| none
|S1250
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Golden Armor
| | | 4
| | | | 20 | |B3200
MV=1 | none
| none
|S1600
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shielded Armor
| | | 5
| | | | 24 | |B4000
MV=1 | none
| User: Protect
|S2000
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Demon Mail
|B4900
| -
| -
| 5
| -
| 3
| -
| 29
| -
MV=1 | none
| none
|S2450
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bone Mail
| | | 6
| | | | 34 | |B5900
MV=0 | HLV: Dark, WKN: Holy
| none
|S2950
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Diamond Armor
| | | 7
| | 5
| | 39 | |B7000
MV=0 | none
| none
|S3500
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mirror Mail
| | | 6
| | | | 43 | |B8100
MV=2 | none
| User: Reflect
|S4050
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Platinum Armor
| | | 7
| | | | 47 | |B9300
MV=0 | none
| none
|S4650
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Carabineer Mail
| | | 8
| 2
| | | 50 | |B11000
MV=2 | none
| none
|S5500
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dragon Mail
| 100 | | 8
| | | | 53 | |B12500
MV=0 | none
| none
|S6250
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Genji Armor
| | | 9
| 3
| | | 56 | |BMV=2 | none
| none
|S0
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Maximillian
| | | 9
| | | 6
| 58 | 1
|B17000
MV=2 | none
| none
|S8500
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Grand Armor
| | | 12
| | | | 61 | |BMV=2 | none
| none
|S0
------------------------------------------------------------------------------
===========================================================================
====
===========================================================================
====
17.)
ACCESSORIES - G1700
===========================================================================
====
===========================================================================
====
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=ACCESSORIES
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=HP
- MAX HP; increase in Maximum HP = (current MAX HP + acc.'s value)
STR - Strength; increase in Strength = (current STR + acc.'s value)
MAG - Magic; increase in Magic = (current MAG + acc.'s value)
VIT - Vitality; increase in Vitality = (current VIT + acc.'s value)
SPD - Speed; increase in Speed = (current SPD + acc.'s value)
DEF - Defense; increase in Defense = (current DEF + acc.'s value)
MDF - Magic Defense; increase in Magic Def. = (current MDF + acc.'s value)
MV
- Metallic value of the accessory
ELP - accessory can strengthen an element (P-UP element)
accessory can make the user immune to element (IMM: element)
accessory can make the user weak to element (WKN: element)
accessory can make the user halve element damage (HLV: element)
accessory can make the user absorb the element (ABS: element)
STP - accessory can bestow a status ailment upon the user (User: status)
accessory can make the user immune to status ailment (Immune:
status)
B
- buy this accessory for how much
S
- sell this accessory for how much
EFF - other accessory's effects, if applicable
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=Name
| HP
| STR | MAG | VIT | SPD
| DEF
| MDF
|B
MV=? | ELP
| STP
|S
EFF |
-----------------------------------------------------------------------------Opal Ring
| | | | | | | |B16000
MV=0 | none
| none
|S8000
EFF | User's magic attacks pierce thru target's Reflect.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ruby Ring
| | | | | | | |B8500
MV=0 | none
| User: Reflect
|S4250
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tourmaline Ring
| | | | | | | |B300
MV=0 | none
| Immune: Poison
|S150
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sage's Ring
| | | | | | | |B22000
| none
|S11000
EFF | All magics cost the user 50% less MP to cast.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ring of Renewal
| | | | | | 6
| 5
|B18000
MV=0 | none
| User: Regen
|S9000
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Agate Ring
| | | | | | | |B3000
MV=0 | none
| none
|S1500
EFF | Nulls weather & terrain effects in elemental damage.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bangle
| | | | | | | |B500
MV=0 | none
| User: Libra
|S250
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Orrachea Armlet
| 25
| | | | | | |B250
MV=0 | none
| none
|S125
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Power Armlet
| | 2
| | | | | |B5200
MV=0 | none
| Immune: Stop
|S2600
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Argyle Armlet
| | | | | | | |B600
MV=0 | none
| Immune: Blind
|S300
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Diamond Armlet
| | | | | | | |B20000
MV=0 | none
| none
|S10000
EFF | Improves (in most cases) gil and item spoils in
treasures.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Amber Armlet
| | | | | | | |B6600
MV=0 | none
| none
|S3300
EFF | If unarmed, user's ATT is (ATT = (lvl + STR) / 2)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Armguard
| | | | | | | |B800
MV=0 | none
| none
|S400
| Elixir
|
| Megalixir
|
| Remedy
on
on
Sleep,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Phoenix Down
Gold Needle
Echo Herbs
Antidote
Eye Drops
Alarm Clock
Handkerchief
Chronos Tear
Smelling Salts Vaccine
Bacchus' Wine - - - - - - - - - - - - - - - - - - - Embroidered Tippet | | | | | | | |B5000
MV=0 | none
| none
|S2500
EFF | User gains double EXP. Does not work if user's in
Reserve.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Leather Gorget
| | | | | | | |B1500
MV=0 | none
| none
|S750
EFF | If in CritHP, ups user's magic damage by 20%, ups
recovery
| magic by 50%, and doubles status attack chances.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jade Collar
| | | | | | | |B3300
MV=0 | none
| none
|S1650
EFF | User gains 30% chance to parry any physical attack.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Steel Gorget
| | | | | | | |B1500
MV=2 | none
| none
|S750
EFF | If in CritHP, doubles user's regular attack damage.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rose Corsage
| | | | | | | |B800
MV=0 | none
| Immune: Silence
|S400
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pheasant Netsuke
| | | | | | | |B4000
MV=0 | none
| none
|S2000
EFF | Improves potency of restorative items & Fang items.
| Potion, Hi-Potion and X-Potion recover 50% more HP.
| Ether and Hi-Ether recover 50% more MP.
| Red Fang, Blue Fang and White Fang deal 50% more
damage.
| Revival capabilities of Phoenix Down are doubled.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Indigo Pendant
| | | | | | | |B5000
MV=0 | none
| none
|S2500
EFF | Ignores target's VIT (equals zero) in chance equation
for
| trying to inflict harmful status effects.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Golden Amulet
| | | | | | | |B4500
MV=1 | none
| none
|S2250
EFF | User gains double LP. Works even if user's in reserve.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bowline Sash
| | | | | | | |B1000
MV=0 | none
| Immune: Confuse
|S500
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Firefly
| | 2
| | | | | |B5000
MV=0 | none
| none
|S2500
EFF | Reduces EXP gained to zero (0).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sash
| | | | | | | |B500
MV=0 | none
| Immune: Slow
|S250
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bubble Belt
| | | | | | | |B19800
MV=0 | none
| User: Bubble
|S9900
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cameo Belt
| | | | | | | |B9000
MV=0 | none
| none
|S4500
EFF | Ignores target's EVA, block and Parry.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Nishijin Belt
| | | | | | | |B800
MV=0 | none
| Immune: Sleep
|S400
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Black Belt
| | | | 8
| | | |B600
MV=0 | none
| Immune: Disable
|S300
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Battle Harness
| | 2
| | | | | |B1000
MV=0 | none
| none
|S500
EFF | Enables the user to counter melee attacks, based on
chance
| <Counter% = user's SPD / 2>. If Genji Armor is
equipped,
| then chance becomes <Counter% = user's SPD x 2>.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jackboots
| | | | | | | |B600
MV=0 | none
| Immune: Immobilize
|S300
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hermes Sandals
| | | | | | | |B20000
MV=0 | none
| User: Haste
|S10000
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gillie Boots
| | | | | | | |B700
MV=0 | none
| Immune: Oil
|S350
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Steel Poleyns
| | | | | | 1
| |B1000
MV=2 | none
| none
|S500
EFF | Enables the user to walk safely past traps.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Winged Boots
| | | | | | | |B500
MV=0 | none
| User: Float
|S250
EFF | Float status makes user immune to traps and earth
damage.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Quasimodo Boots
| | | | | | | |B800
MV=0 | none
| Immune: Sap
|S400
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cat-ear Hood
| | | | 20
| 50
| | |B30000
MV=0 | none
| none
|S15000
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fuzzy Miter
| | | | | | | |B1200
MV=0 | none
| Immune: Petrify
|S600
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ribbon
| | | | | | | |BMV=0 | none
| Immune: *1
|S5
EFF | *1 Ribbon makes the user immune to Petrify, Stop,
Doom,
| Confuse, Sleep, Disease, Reverse, Slow, Disable,
| Immobilize, Silence, Blind, Poison, Oil and Sap. It
| doesn't shield against X-Zone, KO, Stone and Critical
HP.
| It also shields user from Lure status.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ManufactedNethicite| | | | | | | |BMV=0 | HLV: All elements
| User: Silence
|SEFF | User is under Silence until accessory is removed.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Goddess' Magicite | | | | | | | 13
|BMV=0 | none
| none
|SEFF | User's MP is reduced to zero until accessory is
removed.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dawn Shard
| | | | | | | 20
|BMV=0 | none
| none
|SEFF | User's MP is reduced to zero until accessory is
removed.
------------------------------------------------------------------------------
===========================================================================
====
===========================================================================
====
18.)
AMMUNITION - G1800
===========================================================================
====
===========================================================================
====
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=AMMUNITION - ARROWS
===========================================================================
====
===========================================================================
====
19.)
ITEMS - G1900
===========================================================================
====
===========================================================================
====
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=ITEMS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=B
- buy this item for how much
S
- sell this item for how much
EFF - item's effects
R
- item's range
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=Name
| B
| S
EFF |
-----------------------------------------------------------------------------Potion
| B 70
| S 35
EFF | Restores 100 HP to one target.
| Learning Potion Lore 1 ups recovery by 10%.
| Learning Potion Lore 2 ups recovery by 15%.
| Learning Potion Lore 3 ups recovery by 25%.
| Wearing Pheasant Netsuke ups recovery by 50%.
| Wearing Nihopalaoa reverses healing effects.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hi-Potion
| B 210
| S 105
EFF | Restores 400 HP to one target.
| Learning Potion Lore 1 ups recovery by 10%.
| Learning Potion Lore 2 ups recovery by 15%.
| Learning Potion Lore 3 ups recovery by 25%.
| Wearing Pheasant Netsuke ups recovery by 50%.
| Wearing Nihopalaoa reverses healing effects.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - X-Potion
| B 630
| S 315
EFF | Restores 1600 HP to one target.
| Learning Potion Lore 1 ups recovery by 10%.
| Learning Potion Lore 2 ups recovery by 15%.
| Learning Potion Lore 3 ups recovery by 25%.
| Wearing Pheasant Netsuke ups recovery by 50%.
| Wearing Nihopalaoa reverses healing effects.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ether
| B 222
| S 111
EFF | Restores 50 MP to one target.
| Learning Ether Lore 1 ups recovery by 10%.
| Learning Ether Lore 2 ups recovery by 15%.
| Learning Ether Lore 3 ups recovery by 25%.
| Wearing Pheasant Netsuke ups recovery by 50%.
| Wearing Nihopalaoa reverses healing effects.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hi-Ether
| B | S 333
EFF | Restores 200 MP to one target.
|
|
|
|
|
Echo Herbs
| B 50
| S 25
EFF | Removes Silence from one target.
| Wearing Nihopalaoa will inflict Silence.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Antidote
| B 50
| S 25
EFF | Removes Poison from one target.
| Wearing Nihopalaoa will inflict Poison.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Eye Drops
| B 50
| S 25
EFF | Removes Blind from one target.
| Wearing Nihopalaoa will inflict Blind.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Alarm Clock
| B 50
| S 25
EFF | Removes Sleep from one target.
| Wearing Nihopalaoa will inflict Sleep.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Handkerchief
| B 50
| S 25
EFF | Removes Oil from one target.
| Wearing Nihopalaoa will inflict Oil.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chronos Tear
| B 50
| S 25
EFF | Removes Stop from one target.
| Wearing Nihopalaoa will inflict Stop.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Smelling Salts
| B 50
| S 25
EFF | Removes Confuse from one target.
| Wearing Nihopalaoa will inflict Confuse.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vaccine
| B 200
| S 100
EFF | Removes Disease from one target.
| Wearing Nihopalaoa will inflict Disease.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bacchus' Wine
| B 120
| S 60
EFF | Adds Berserk on one target, with 50% probability.
| Wearing Nihopalaoa will remove Berserk from one
target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Red Fang
| B | S 10
EFF | Inflicts fractional fire mgd to all targets in range.
| Damage dealt equals 25% of target's MAX HP.
| Base chance for hitting is 50%.
| Striking at target's fire weakness ups damage by 50%.
| Weapon that powers up fire element ups damage by 50%.
R=6 | Wearing Pheasant Netsuke ups the damage by 50%.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blue Fang
| B | S 10
EFF | Inflicts fractional ice mgd to all targets in range.
| Damage dealt equals 25% of target's MAX HP.
| Base chance for hitting is 50%.
| Striking at target's ice weakness ups damage by 50%.
| Weapon that powers up ice element ups damage by 50%.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vanishga Mote
| B | S 250
EFF | All targets in range gain Vanish.
R=10 | It ignores target's Reflect.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Float Mote
| B | S 150
EFF | All allies in range gain Float.
R=10 | It ignores target's Reflect.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Eksir Berries
| B | S 5
EFF | Deals dark mgd to one target.
| POW of the Berries is 30.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dark Matter
| B 2
| S 1
EFF | Deals physical damage to all targets in range.
| Max damage = 60000
| Damage of Dark Matter increases with each use of Knot
of
| Rust, and resets to zero (0) once Dark Matter is used.
R=10 | Refer to Battle Info for more insight on Dark Matter.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Knot of Rust
| B 6
| S 3
EFF | Deals physical damage to one target.
| Max damage = 9999
| Damage dealt is partially affected by chr's current
HP.
| Refer to Battle Info for more insight on Dark Matter.
------------------------------------------------------------------------------
===========================================================================
====
===========================================================================
====
20.)
LOOT ITEMS - G2000
===========================================================================
====
===========================================================================
====
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=LOOT ITEMS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=B
- buy this loot for how much
S
- sell this loot for how much
D
- loot's description
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=Name
| B
| S
D |
------------------------------------------------------------------------------
Teleport Stone
| B 200
| S
100
D | A stone allowing instantaneous transport between two gate
| crystals.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Earth Stone
| B | S
35
D | A stone infused with the power of earth. It looks like an
ordinary
| stone, but is surprisingly heavy.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wind Stone
| B | S
35
D | A stone infused with the power of wind. It looks like an
ordinary
| stone, but put it to your ear and you may hear the wind
blowing.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Water Stone
| B | S
35
D | A stone infused with the power of water. It looks like an
ordinary
| stone, but gushes water when sundered.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fire Stone
| B | S
35
D | A stone infused with the power of fire. It looks like an
ordinary
| stone, but is faintly warm to the touch.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ice Stone
| B | S
35
D | A stone infused with the power of ice. It looks like an
ordinary
| stone, but is oddly cool to the touch.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Storm Stone
| B | S
35
D | A stone infused with the power of lightning. It looks like an
| ordinary stone, but tingles to the touch.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Holy Stone
| B | S
35
D | A stone infused with power most holy. It looks like an
ordinary
| stone, but merely placing it in your hand gives you a feeling
of
| tremendous peace.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dark Stone
| B | S
35
D | A stone infused with a dark power. It looks like an ordinary
| stone, yet casts and eerily twisted shadow.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Earth Magicite
| B | S
80
D | A stone infused with earth magicks. Many plant these in the
soil
| to encourage a rich harvest.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wind Magicite
| B | S
80
D | A stone infused with wind magicks. Travelers carry these
charms to
| ensure safe passage with the wind at their backs.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Water Magicite
| B | S
80
D | A stone infused with water magicks. It is said one of these
thrown
| into a brackish or foul pond will make it sweet as spring
water.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fire Magicite
| B | S
80
D | A stone infused with fire magicks. Thrown into a flame, its
power
| is said to multiply in the blink of an eye.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ice Magicite
| B | S
80
D | A stone infused with ice magicks. One of these placed in an
icebox
| is enough to keep foodstuffs frozen for weeks.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Storm Magicite
| B | S
80
D | A stone infused with lightning magicks. When shaken, these
stones
| release an electrical charge sufficient to power a small
airship.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Holy Magicite
| B | S
80
D | A stone infused with holy magicks. Placed inside burial
caskets to
| grant the dead peaceful repose, and the living peace of mind.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dark Magicite
| B | S
80
D | A stone infused with dark magicks. Placed in the proper
locations,
| these protect a home from evil spirits.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Earth Crystal
| B | S
160
D | A crystallization of potent earth magicks, said to contain the
| divine power of pure logic. The source of a gnoma entite's
energy.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wind Crystal
| B | S
160
D | A crystallization of potent wind magicks, said to contain the
| divine power of protection. The source of a sylphi entite's
| energy.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Water Crystal
| B | S
160
D | A crystallization of potent water magicks, said to contain the
| divine power of regeneration. The source of an undin entite's
| energy.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fire Crystal
| B | S
160
D | A crystallization of potent fire magicks, said to contain the
| divine power of creation. The source of a salamand entite's
| energy.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ice Crystal
| B | S
160
D | A crystallization of potent ice magicks, said to contain the
| divine power of sorcery. The source of a leshach entite's
energy.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Storm Crystal
| B | S
160
D | A crystallization of potent lightning magicks, said to contain
the
| divine power of destruction logic. The source of a mardu
entite's
| energy.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Holy Crystal
| B | S
160
D | A crystallization of potent holy magicks, said to contain the
| divine power of the sun. The source of a diakon entite's
energy.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dark Crystal
| B | S
160
D | A crystallization of potent dark magicks, said to contain the
| divine power of the full moon. The source of a leamonde
entite's
| energy.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Aries Gem
| B | S
150
- - - - - - - - - - - - - | B -
| S
"Taurus". Portends
- - - - - - - - - - - - - | B -
| S
| S
| S
| S
| S
| S
| S
"Sagittarius". Represents
- - - - - - - - - - - - - | B -
| S
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Leamonde Halcyon
| B | S
1500
D | Eddies of jet black darkness adorn this smoky jewel engraved
with
| an exquisite depiction of a leamonde entite.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Arcana
| B | S
10
D | A jewel containing a creature's soul. Only when its soul is
| released will the creature find true peace.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - High Arcana
| B | S
20
D | A jewel containing the souls of many creatures. Within can be
seen
| the true forms of creatures rent from their natural fates and
| bound within.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Turtle Shell
| B | S
447
D | A tough shell. These are often used to craft crockery, armor,
and
| other items of daily convenience.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Aged Turtle Shell
| B | S
1075
D | A slightly worn shell. Considered antiques, the value of these
| pieces varies with the pattern of the cracks and pit-marks on
the
| surface.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ancient Turtle Shell
| B | S
1337
D | This shell is faded in color, but of remarkable durability and
| quality. These are prized by artificers for use in all manner
of
| crafts.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Molting
| B | S
74
D | A brittle skin molted as its former occupant outgrew its
compass.
| Abundant and cheap, there are often ground into powders for
| various uses.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Iron Carapace
| B | S
413
D | Artificers have perfected a technique of extracting and
rarefying
| the mineral content of these hard, iron-rich husks.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Wyrm Carapace
| B | S
739
D | A thick dragon-hide, like a sheath of iron. Countless are the
| blades that failed to pass its test and now lie sundered
beneath
| the bleached bones of their owners.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Insect Husk
| B | S
680
D | A thick insect carapace, hard as gemsteel. Only those from the
| largest insects have any value, and the price varies with the
| piece's luster.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Battlewyrm Carapace
| B | S
871
D | A carapace hewn from an aggressive, spiteful wyrm. Somewhat
softer
| than a typical wyrm carapace, but exceedingly light. These are
| often used by armorers.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Destrier Barding
| B | S
1214
D | A set of equestrian armor meant only to be worn by a knight's
| steed. Valued more for its style than its substance.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Charger Barding
| B | S
1154
D | This barding is the perfect balance of lightweight
construction
| and protection. Its iron alloy composition makes it prone to
rust
| if not properly maintained.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fish Scale
| B | S
151
D | The oily surface of this scale gives off a peculiar sheen.
Both
| the scale and its oil are known to find buyers at market.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Yensa Scale
| B | S
319
D | Tiny pores in these scales allow them to breathe, preventing
| excessive moisture loss while still offering excellent
protection
| against desert heat.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ichthon Scale
| B | S
1033
D | A scale from a fish as curious as it is fell. These are
popular
| among those who favor their unusual patterning for use in
crafts.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Quality Hide
| B | S
384
D | A hide with just the right combination of pliability and
strength.
| Its pleaseing hue only improves with use, making it suitable
for
| crafting quality articles.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Beastlord Hide
| B | S
1499
D | A supple, majestic hide. As they are easily marred, only small
| sections are suitable for use, making them all the more
valuable.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tanned Hide
| B | S
77
D | A basic material in the fashioning of leather goods. The
tanning
| process makes these hides softer and far more useful than raw
| hides.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tanned Giantskin
| B | S
672
D | The tanned skin of a member of the race of giants. While of
low
| quality, the feel of a giantskin garment cannot be matched.
| Neither, however, can the stench.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tanned Tyrant Hide
| B | S
802
D | The tanned hide of a tyrant lizard. Highly elastic, but easily
| damaged by moisture.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Prime Tanned Hide
| B | S
1372
D | A high-quality tanned hide, used in making clothing, bags, and
all
| manner of useful goods.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wolf Pelt
| B | S
41
D | This pelt is notable for its short, delicate hair that sheds
heat
| and wears well in the sun. A popular clothing material in
warmer
| climes.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Coeurl Pelt
| B | S
454
D | A fine pelt with fur rising in a distinctive wave-like
pattern.
| Its insulating qualities make it an excellent choice for
| cold-weather gear.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Quality Pelt
| B | S
651
D | Soft fur covers the surface of this fine pelt. Clothing made
from
| one of these is a luxury item coveted by nobles and
adventurers
| alike.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Prime Pelt
| B | S
1124
D | A thick pelt, luxuriant in its softness and warmth. The sheen
of
| its fur screams quality. One look is all it takes to steal the
| heart of any seamstress.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Small Feather
| B | S
49
D | A feather small enough to fit in one's palm. The perfect
accent to
| a hat, accessory, or other garment.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Large Feather
| B | S
71
D | A large feather. Its value is judged not only by the beauty of
its
| pattern, but also by its fullness and suitability as a
decorative
| material.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chocobo Feather
| B | S
480
D | A feather the size of a butcher's knife. These are sturdier
than
| they might appear, and suitable for use in armor, though they
| smell a mite foul.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Giant Feather
| B | S
686
D | A feather large enough to conceal a moogle. Quite sturdy,
these
| are used to reinforce all manner of tools and garments.
| Surprisingly heavy.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bundle of Feathers
| B | S
833
D | Several feathers tied into a single bunch. These are used for
| clothing, though the technique for fixing them to fabric
requires
| patience and no little skill.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Windslicer Pinion
| B | S
1148
D | This feather, resembling a finely honed blade, makes a slicing
| sound when swung through the air. Grown seeq have been known
to
| weep at its suppleness.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Horn
| B | S
120
D | A spiral horn. While the material of the horn is hard, its
| hollowness makes it prone to shattering. As such, these horns
have
| lost favor among artificers of late.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pointed Horn
| B | S
706
D | A sharply pointed horn which is completely hollow, save for
its
| tip. Often only the top few fingers are used for crafting.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Solid Horn
| B | S
1288
D | A solid core makes this horn highly prized for crafting. The
| larger the horn, the greater the price it fethces, though the
| heaviest can be hard to carry home.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bat Fang
| B | S
105
D | This fang's sharp tip is perfect for rending flesh and sucking
| blood. Small serrations down the side of the tooth complete
the
| carnage.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Crooked Fang
| B | S
287
D | This claw-like fang is designed for biting and ripping, though
it
| lacks penetrating force.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Spiral Incisor
| B | S
998
D | A large, spiral fang, possessing considerable penetrating
force | enough to pierce rock and even the hardest ore.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wyvern Fang
| B | S
1274
D | A cruel fang, worthy of the mighty may within which it once
stood.
| These evolved not only to deliver crushing bites, but also to
| withstand the wyvern's deadly breath.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cactus Fruit
| B | S
59
D | These dense desert fruits are slightly sweet and surprisingly
| juicy. Valued as a treat for children.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Succulent Fruit
| B | S
363
D | These fruits are rather bitter when raw, but, when properly
| cooked, they become a delectable, mouth-wateringly sweet
treat.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Screamroot
| B | S
1350
D | As their name suggests, these roots give off a horrible,
| ear-piercing scream when yanked from their earthy beds, giving
| unwary foragers the fright of their lives.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Malboro Vine
| B | S
433
D | A thin, highly elastic vine. Easily cut, these are excellent
for
| various crafts. Bundles of such vines are a common sight at
| market.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Malboro Fruit
| B | S
612
D | This poisonous, rotten-smelling fruit is valued as a source of
| virulent toxin. If cooked for a very long time, they can be
| rendered harmless enough to eat, but why bother?
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Malboro Flower
| B | S
1043
D | This beatiful yellow flower takes weeks to bloom, lasts a mere
| day, and wilts before the next dawn. Its cloying scent is
| chokingly sweet.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bone Fragment
| B | S
193
D | This fragment is too small to identify the type of bone it
once
| formed a part of. Some lands prohibit their use outright,
others
| require prior ablution with holy water.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sturdy Bone
| B | S
428
D | A solid, well-preserved bone. Its natural strength makes it
| perfect for numerous applications, though a purification
ceremony
| is often required.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blood-darkened Bone
| B | S
1435
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Silver Liquid
| B | S
1376
D | A metallic liquid that turns to poison upon contact with any
metal
| other than iron. Stored carefully in special wrought iron
| containers.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Glass Jewel
| B | S
115
D | A foggy, dull glass bead. It is said that when a soul leaves
its
| mortal frame, its former burdens remain in this world as the
| crystallized tears of clouds.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sky Jewel
| B | S
980
D | A translucent bead, thought to be the product of heavenly
power.
| When a soul reaches heaven, it is said that the body left
behind
| is transformed into one of these jewels.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Demon Eyeball
| B | S
123
D | A foul, fiendish being's eyeball, reeking of dark magicks. It
| seems to be watching, searching you for a weakness born of
some
| small misdeed.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Demon Feather
| B | S
910
D | A deeply magicked feather, torn from the wing of something
| genuinely horrible. The feather's magicks aid the finding of
air
| currents for flight.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Demon Tail
| B | S
1203
D | The magicked tail of a demon. It is said that the only true
gauge
| of a demon's temper is its tail, so practiced are they at
hiding
| their evil natures.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Grimoire Togail
| B | S
475
D | A musty tome containing the words of a long-forgotten
incantation
| in a language long dead. The diagrams suggest a magick capable
of
| destroying Ivalice.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Grimoire Aidhed
| B | S
1005
D | A musty tome containing the words of a long-forgotten
incantation
| in a language long dead. The diagrams suggest a magick capable
of
| ending life.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bomb Ashes
| B | S
200
D | The remains of a blasted-out bomb. They are still quite
volatile
| and must be handled with care. Some lands require a license
for
| their handling.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bomb Shell
| B | S
896
D | The remains of a detonated bomb. Still contains fragments of
| unexploded material. Wiser folks leave these well alone.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Book of Orgain
| B | S
532
D | A time-worn book of tales. The book is popular for the tragic
| fates that befall all of its characters.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Book of Orgain-Cent
| B | S
924
D | A time-worn book of tales. This book tells the story of a
commoner
| who became a knight. Every child loves the part where the hero
| single-handedly defeats a great army.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Book of Orgain-Mille
| B | S
1477
D | A time-worn book of tales. This book charts the course of
history,
| following the births and deaths of hundreds, and the ripples
their
| lives cause throughout the world.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foul Flesh
| B | S
143
D | Carrion flesh of the kind often eaten by hyenas and their ilk.
| Used in magicks and alchemy.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Festering Flesh
| B | S
542
D | It is difficult to tell what part of what animal is
represented by
| this oozing lump of meat. Used in dark magicks and alchemy.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Maggoty Flesh
| B | S
741
D | This lurid, decaying lump is assumed to be maggoty. No one has
| been able to look at it long enough to know for sure. Used in
dark
| magicks and alchemy.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Forbidden Flesh
| B | S
1397
D | Any creature of this world foolish enough to consume this
flesh is
| assured an eternity of agonizing pain. Used mainly in high
| sorcery.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Feystone
| B | S
1000
D | This chunk of stone, filled with the power of nature, gives
off a
| wan light. These stones lend form to elementals and entites.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pebble
| B | S 2
D | A common, featureless stone with a pleasing color and shape;
the
| kind treasured by small children.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Broken Sword
| B | S
1099
D | A sword with a jagged break halfway down the blade. One can
only
| imagine what grisly fate its former owner must have met.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Broken Greataxe
| B | S
1762
D | The haft of this greataxe is broken, and the blade notched.
The
| quantity of dried gore on the shaft suggests that its bearer
met
| with a most unfortunate end.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Broken Spear
| B | S
617
D | A broken-hafted spear, thrust deep into the ground. Perhaps it
| marked the grave of its former wielder.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bent Staff
| B | S
1194
D | A staff bent beyond all usefulness. It is like its former
bearer's
| life ended in violence that left him as bent and useless as
| favorite weapon.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Moon Ring
| B | S
1647
D | A large metal disc, out of which the shape of a full moon has
been
| carved. Rumored to be a device for the entrapment of spirits,
or
| perhaps a protective charm.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bundle of Needles
| B | S
92
D | A bundle of 1000 needles. Frustrated merchants and impatient
| buyers arguing over the precise count of needles in a given
bundle
| is a common market sight,
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Coeurl Whisker
| B | S
2076
D | Something about this whip-like whisker speaks of intelligence
| beyond animal cunning. Used in magicks, and also a popular
| collector's item.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mallet
| B | S
2498
D | This handy tool, called a gavel by some aritificers, is said
to
| have once been used to restore order in courtrooms in ancient
| times.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tattered Garment
| B | S
1470
D | This tattered and torn garment bears a chilling number of
bloody
| puncture marks. Prayers for its former owner's well-being
would
| doubtless be wasted.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Split Armor
| B | S
1968
D | This armor was sundered and broken in combat. Whoever wore it
was
| surely brave, and is now just as surely dead.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chimera Head
| B | S
2026
D | This head was chopped off a chimera. Chimera heads are prized
as
| an ingredient in alchemy, and only rarely appear on the open
| market.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rat Tail
| B | S
224
D | A common alchemical ingredient. Rumored to be quite tasty when
| properly prepared.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Slaven Harness
| B | S
815
D | A leather harness used on slaven. Blood and tufts of fur stuck
to
| the harness attest to the heavy loads the slaven must bear.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blood-stained Necklace
| B | S
1663
D | A necklace stained black with spattered blood. The dull light
it
| exudes suggests that it was once a piece of surpassing beauty.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Destrier Mane
| B | S
808
D | This steel mane covering tapers to a sharp point, designed to
| impale unwary foes with a fatal lunge. Even those who shun war
use
| these in the casting of magicks.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wargod's Band
| B | S
2214
D | A strikingly simple but skillfully crafted accessory. Several
of
| these bands may be linked together to form a chain.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Soul of Thamasa
| B | S
1856
D | A coalescense of goodwill found buried deep inside a corrupt
and
| evil heart. It glistens like an uncut gemstone.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Beastlord Horn
| B | S
1334
D | Sign by which one knows the true king of the beasts. Towering
| toward the heavens, the horn seems to challenge the gods
| themselves.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vampyr Fang
| B | S
1684
D | This fang is riddled with holes so small they cannot be seen
by
| the naked eye, connecting to vein-like tubes running up the
fang
| that pulse red when drawing blood.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Great Serpent's Fang
| B | S
994
D | These fangs are thought to ward off evil spirits. Some hang
them
| in doorways to keep misfortune from visiting a household.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Death's-Head
| B | S
653
Scarletite
| B | S
1679
D | A legendary metal said to bestow divine protection. The
product of
| a lost age, none now live who know the manner of its
manufacting.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Damascus Steel
| B | S
2188
D | This steel bears a unique pattern like the rings of a tree. It
is
| sometimes said that victory in battle is determined by how
many
| soldiers wear this matchless metal.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Orihalcum
| B | S
1777
D | This mysterous metal seems to waver and shine like a flame.
Some
| believe it does not even truly exist, and that it is the mere
idea
| of the metal which lends protection.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mystletainn
| B | S
1725
D | This oddly organic metal seems to grow and change shape,
though it
| hardens when tempered in the purest of holy waters.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Einherjarium
| B | S
1682
D | This metal contains veins of pure cloudstone, giving it an
almost
| weightless feel. Made into armor, it promises passage into
| paradise, be it in this life or the next.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Electrum
| B | S
3563
D | This whitish, natural allow of silver and gold is sometimes
called
| "aurargentium" by alchemists.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dorsal Fin
| B | S
1577
D | These fins graced the back of one of the largest fish in the
sea.
| Considered a delicacy in lands where seafood is an important
part
| of the diet.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Yensa Fin
| B | S
409
D | A fin designed to cut through seas of sand. Extremely tough,
and
Slime Oil
1717
| B -
| S
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - White Incense
| B | S
881
D | Shining powder gleaned from brilliantly glowing wings. Gives
off a
| sublime, uplifting scent when burned, which is said to keep
evil
| at bay.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Antarctic Wind
| B | S
1689
D | A cold wind swirls in endless circles inside this perfect
sphere.
| Merely touching it with your bare hands sends a penetrating
chill
| through your bones.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Arctic Wind
| B | S
1179
D | A slender cylinder with hollow ends, made of raging arctic
winds.
| Gives off a constant chilling aura of magickal potency.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wrath of the Gods
| B | S
2214
D | A strange object containing a sphere wrapped in thin metallic
| wire. Capable of holding an electrical charge indefinitely.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Charged Gizzard
| B | S
948
D | A long, stringy object made of a special kind of metal. Holds
and
| electrical charge that can be released at will.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Lifewick
| B | S
1740
D | The height of this candle's flame varies with the bearer. As
long
| as someone holds it, the flame will never go out, the bearer's
| life force made manifest.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ketu Board
| B | S
1771
D | A prayer board bearing the name of an ancient star written in
| strange glyphs. A divination tool and protective ward from the
| eastern kingdoms.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Magick Lamp
| B | S
1753
D | A thin wisp of smoke rises from the mouth of this golden lamp.
| Once used to entrap the souls of demons, bound into service
upon
| their release.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hell-Gate's Flame
| B | S
1584
D | A flame painful to look upon. Said to be a looking-glass into
the
| inferno, where tortured souls can be seen writhing in
ceaseless
| agony.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sickle-Blade
| B | S
1878
D | An incredibly thin blade, translucent as a moonbeam. So sharp,
a
| man might be beheaded without knowing it until a gust of wind
came
| to finish the task.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stardust
| B | S
1505
D | A fine dust that glitters like starts in the night sky. Some
| natural philosophers believe the dust to have actually blown
down
| to us from the stars themselves.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Moondust
| B | S
1975
D | Each grain of this dust looks like a tiny moon. Legend says
that
| if you shape the dust into a large crescent, it will form a
boat
| to carry you to the moon.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rainbow Egg
| B | S
538
D | A large egg that scintillates with the colors of the rainbow
as
| you walk around it. Used for decoration, cooking, and as a
reagent
| in medicine-making.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Four-leaf Clover
| B | S
1969
D | A rare sprig of clover with four symmetrical leaves. They say
that
| finding one of these brings good luck.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gimble Stalk
| B | S
1647
D | A conical protuberance that gyres and gimbles. Used for making
| holes in extremely hard objects and wabes. A favorite of
children
| everywhere.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Onion
2010
| B -
| S
D | The onion: a humble bulb that, with the proper spices and
| seasonings, can change the world.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jack-o'-Lantern
| B | S
1888
D | This pumpkin has been hollowed out and fashioned into a
lantern.
| Said to be a symbol of sagacity and erudition, and is thus
favored
| by young scholars.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tomato Stalk
| B | S
966
D | Tomato stalks, when chewed, are said to produce drowsiness and
| listlessness. Adventurers and knife throwers be warned.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Demon's Sigh
| B | S
1704
D | A brooch so exquisite, even demons are said to sigh at its
beauty
| and come to steal it, after which another sigh can be heard:
that
| of the brooch's former owner.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Omega Badge
| B | S 1
D | Badge awarded for felling the legendary weapon, the Omega Mark
| XII, the sign of a true hero of Ivalice.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Empyreal Soul
| B | S
2000
D | All the souls of the world are contained in this single
sphere.
| Small enough to fit in a hand, but its power extends beyond
the
| limits of knowledge.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Serpentarius
| B | S
2000
D | A gemstone bearing the name "Serpentarius". Said to portend
great
| destruction and undoing.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gemsteel
| B | S
2000
D | A metal alloy impervious to breakage or blemish. Knowledge of
its
| working was passed down the ages by a guild of jewelers, and
it
| remains their secret.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Centurio Hero's Badge
| B | S 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Valeblossom Dew
| B | S
100
D | Dew harvested from a rare flower found only in the vales and
| defiles of the Dalmasca Estersand. Has the property of drawing
out
| venom from poisoned wounds.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Semclam Shell
| B | S
90
D | Shell from a mollusk found in the River Nebra. Pulverized into
a
| powder and taken as an alleviator of distress.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Nebralim
| B | S
150
D | A traditional salve used by the peoples living in the valley
of
| the River Nebra. Effective on cutsm burns, and even bruises.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Great Serpentskin
| B | S
70
D | The molted skin of the great serpent, the nidhogg. A single
glance
| at its gargantuan span is enough to discourage most would-be
| hunters.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bhujerban Madhu
| B | S
250
D | A local spirit made in the Skycity of Bhujerba. So strong, a
| single sip is enough to warm a man on even the coldest nights
in
| the clouds.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sandalwood Chop
| B | S D | An elegantly carved tablet inlaid with gold. It is a mark of
| status held by gentry in the Imperial City of Archades.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Pinewood Chop
| B 20000 | S D | A simple, carved tablet inlaid with silver. It is a mark of
status
| held by ardents in the Imperial City of Archades.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Small Package
| B | S
150
D | Package received from a bangaa merchant who wants it delivered
to
| an associate at Eastgate.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dewdrop Pebble
| B | S D | A small stone in the shape of a drop of dew, formed when water
| touches the sal-tree of Eruyt Village. The stones come in a
| variety of colors.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Black Orb
D | Very rarely, when a certain creature is slain,
force
| coalesces into a tiny black orb. Some magickal
said to
| draw on this energy.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Jaya Stick
500
D | A fragrant stick of jaya wood, said to protect
| evil spirits.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - | B | S 1
the lost life
devices are
- - - - - - - | B -
| S
===========================================================================
====
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====
21.)
KEY ITEMS - G2100
===========================================================================
====
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====
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=KEY ITEMS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=GET - when/where do you get key item
USE - what is the key item for
BYE - when does the key item leave your inventory
D
- key item's description
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=Accursed Trophy
GET | Defeat Disma in [Lhusu Mines / Site 5] or [Lhusu Mines /Site 6
| South]. Foe appears only after you have defeated Thalassinon
in
| order to start Hunt Club quest.
USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp]
in
| order to provide items for Shifty-Eyed Man's Store.
BYE | It is removed from your inventory once you trade it to either
| Atak, Blok or Stok.
D | Proof that the bearer has hunted rare game. The hunters of the
| Phon Coast collect such trophies.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Adamantine Trophy
GET | Defeat Aspidochelon in [Cerobi Steppe / Feddik River]. Foe
appears
| only after you have defeated Thalassinon in order to start
Hunt
| Club quest.
| board Shiva. You get it back after the boss fight on Shiva. It
is
| removed from your inventory once you defeat Judge Master G. in
| Pharos.
D | A piece of magicite left by King Raithwall. It signifies
descent
| from the Dynast-King.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dragon Scale
GET | Return Viera Rucksack to Viera Wayfarer in [Balfonheim Port /
| Quayside Court] (in [The Whitecap]) to obtain this key item.
USE | Give it to Wyrm Philosopher in [Cerobi Steppe / The
Northsward]
| (examine 'Windmill No.10') to obtain Ageworn Key.
BYE | It is removed from your inventory once you give it to him.
D | A scale found on the corpse of a vyraal. Natural philosophers
| studying wyrms and their kin are known to pay well for such.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dragoon's Monograph
GET | Read any Notice Board 40+ times. This will cause Forgotten
| Grimoire, worth 22000 gil to appear in Bazaar. Buy it and this
key
| item is yours.
USE | It enhances loot from Dragon and Plant type enemies.
BYE | It permanently remains in your inventory.
D | Possession of this text enables the acquisition of superior
loot
| from dragons and plants.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dull Fragment
GET | Defeat White Mousse mark and return Broken Key to Sorbet in
| [Rabanastre / Westgate] to obtain Sluice Gate Key. Go to
| [Garamsythe Waterway / Central Waterway Control]. Make sure
all
| sluice gates are open (lights on top of switches are not lit).
| Close Gate No.11, then close Gate No.4, then open Gate No.11,
then
| close Gate No.3, and finally open Gate No.4. If you do it
| correctly, you will hear a faint sound effect of something
| falling. Walk around outer edge of the area and look for
'Shiny
| Object' - examine it to obtain this key item.
USE | After you defeat Judge B. in Mt Bur-Omisace, visit Dalan in
| [Lowtown / South Sprawl] and talk to Roh'kenmou, then give him
the
| fragment. Forms Medallion of Bravery with other fragments.
BYE | It is removed from your inventory once you give it to him.
D | One of four pieces of a broken medallion. You obtained it
beyond
| the sluice gates in Garamsythe Waterway.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dusty Letter
GET | Defeat Wraith Mark. Enter Private Residence in [Lowtown /
North
| Sprawl] and examine the table to obtain this key item.
USE | It gives you a hint on how to operate sluice gates in order to
| obtain Dull Fragment.
GET | Talk to (any) magick shop owner 25+ times. This will cause
| Forgotten Grimoire, worth 21000 gil to appear in Bazaar. Buy
it
| and this key item is yours.
USE | It enhances loot from Fiend type enemies.
BYE | It permanently remains in your inventory.
D | Possession of this text enables the acquisiton of superior
loot
| from fiends.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Maned Trophy
GET | Defeat Nazarnir in [Giza Plains / Starfall Field] during The
Dry.
| Foe appears only after you have defeated Thalassinon in order
to
| start Hunt Club quest.
USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp]
in
| order to provide items for Shifty-Eyed Man's Store.
BYE | It is removed from your inventory once you trade it to either
| Atak, Blok or Stok.
D | Proof that the bearer has hunted rare game. The hunters of the
| Phon Coast collect such trophies.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Manufacted Nethicite
GET | When you are escaping from Leviathan, make it to [Dreadnought
| Leviathan / Port Section] and keep flooring it for the exit.
After
| a scene you obtain this key item. Along with it you also get
an
| accessory with the same name.
USE | Absorbs magicks.
BYE | It is removed from your inventory after defeating Tiamat in
[Henne
| Mines].
D | A special kind of magicite developed by the Archadian Empire.
| Unlike ordinary magicite, this absorbs magicks.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Matamune
GET | Gilgamesh must be defeated for the 2nd time, and Muramata
given to
| Ruksel in [Dalmasca Estersand / South Bank Village]. Keep
fishing
| until you obtain five colored bottles - solve their riddles to
| obtain five messages. Solve their riddles as well, and then
travel
| to [Barheim Passage / The Zeviah Span] - you need to enter
small
| portion which is only accessible from [Barheim Passage / West
| Annex] and you obtain this key item.
USE | Give it to Ruksel in [Dalmasca Estersand / South Bank
Village]. It
| allows you to capture rewards if you make perfect fishing
streak,
| and is needed to catch Cactoid Compact, Cactoid Commendation,
and
| Lu Shang's Badge.
BYE | It is removed from your inventory once you give it to him.
BYE | It is removed from your inventory once you use it on the door.
D | A medallion that opens a door within the Palace of Nabudis.
Magick
| energies ebb and flow within.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Medallion of Might
GET | Defeat both Fury in [Necrohol of Nabudis / Cloister of Reason]
and
| Humbaba Mistant in [Necrohol of Nabudis / Cloister of Solace].
| With both foes dead, Lusterless Medallion turns into this key
| item.
USE | Use it on 'Door of Despair' in [Necrohol of Nabudis / Cloister
of
| the Highborn]. Allows you to battle Chaos in [Necrohol of
Nabudis
| / The Crucible].
BYE | It is removed from your inventory once you use it on the door.
D | A medallion that opens a door within the Palace of Nabudis.
Magick
| energies ebb and flow within.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Merchant's Armband
GET | Defeat Rocktoise mark. After getting spoils for completing the
| hunt from Pilika in [Bhujerba / Khus Skygrounds], talk to her
| again to obtain this key item.
USE | Go to Clio's Technicks in [Bhujerba / Miners' End], and enter
| previously inaccessible part of the store. Search among the
| shelves to obtain Pilika's Diary.
BYE | It permanently remains in your inventory.
D | An armband worn by the staff at Clio's Technicks in Bhujerba.
The
| store's name is neatly embroidered on its surface.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Metallic Trophy
GET | Defeat Killbug in [Ozmone Plains / The Switchback]. Foe
appears
| only after you have defeated Thalassinon in order to start
Hunt
| Club quest.
USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp]
in
| order to provide items for Shifty-Eyed Man's Store.
BYE | It is removed from your inventory once you trade it to either
| Atak, Blok or Stok.
D | Proof that the bearer has hunted rare game. The hunters of the
| Phon Coast collect such trophies.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mind Trophy
GET | Defeat Ancbolder in [Paramina Rift / Karydine Glacier]. Foe
| appears only after you have defeated Thalassinon in order to
start
| Hunt Club quest.
USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp]
in
| order to provide items for Shifty-Eyed Man's Store.
BYE | It is removed from your inventory once you trade it to either
| Atak, Blok or Stok.
D | Proof that the bearer has hunted rare game. The hunters of the
| Phon Coast collect such trophies.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Moonsilver Medallion
GET | Talk to Ma'kleou in [Nabreus Deadlands / The Muted Scarp],
then
| travel to [Archades / Molberry] (Charlotte's Magickery) and
talk
| to Roh'kenmu inside. Waltz to [Old Archades / Alley of Muted
| Sighs] and find Otto - talk to him and you obtain this key
item.
USE | Give it to Roh'kenmu in [Archades / Molberry] (Charlotte's
| Magickery). Will become Medallion of Love later.
BYE | It is removed from your inventory once you give it to him.
D | A medallion made of moonsilver, a very rare metal. These
| medallions are traditionally given to loved ones as a token of
| affection.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Muramata
GET | Complete Draklor Laboratory first and finish Cactuar quest, so
| that Ruksel appears in [Dalmasca Estersand / South Bank
Village].
| Talk to him and he will ask you to find him a fishing rod.
Talk to
| 'Fishing Enthusiast' in [Balfonheim Port / Chivany Breakwater]
and
| ask him about the fishing rod. When he talks about getting
hungry,
| walk to the aerodrome's entrance (but don't enter) and then
return
| to where the guy was sitting. Rod will be leaning against the
| wall, so grab and you obtain this key item.
USE | Give it to Ruksel in [Dalmasca Estersand / South Bank
Village].
| Allows you to start fishing quest.
BYE | It is removed from your inventory once you give it to him.
D | A fishing rod crafted by a master swordsmith. The rod is
light,
| easily handled, and surpassingly strong.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No.1 Brig Key
GET | Defeat all enemies in event battle in [Dreadnought Leviathan /
| Central Brig Access] to obtain this key item.
USE | Allows you access to [Dreadnought Leviathan / Brig No.1].
BYE | It permanently remains in your inventory.
D | This key opens the bulkhead of a brig aboard Leviathan.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Odiferous Trophy
GET | Defeat Kris in [Tchita Uplands / The Highlands]. Foe appears
only
| after you have defeated Thalassinon in order to start Hunt
Club
| quest.
USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp]
in
| order to provide items for Shifty-Eyed Man's Store.
BYE | It is removed from your inventory once you trade it to either
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Reptilian Trophy
GET | Defeat Abelisk in [Ridorana Cataract / Echoes from Time's
Garden].
| Foe appears only after you have defeated Thalassinon in order
to
| start Hunt Club quest.
USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp]
in
| order to provide items for Shifty-Eyed Man's Store.
BYE | It is removed from your inventory once you trade it to either
| Atak, Blok or Stok.
D | Proof that the bearer has hunted rare game. The hunters of the
| Phon Coast collect such trophies.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ring of the Light
GET | Defeat Fafnir mark to obtain this key item.
USE | Give it to Mjrl in [Mt Bur-Omisace / Temple Approach].
BYE | It is removed from your inventory once you give it to her.
D | A ring worn by followers of the Light of Kiltia. The crest of
| Faram, the Father, is etched in its band.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ring of the Toad
GET | Defeat Croakadile mark to obtain this key item.
USE | Give it to village elder Brunoa in [Giza Plains / Nomad
Village]
| during The Dry.
BYE | It is removed from your inventory once you give it to her.
D | A jade ring bearing the likeness of a toad. The ring holds
special
| meaning to the villagers who call Giza Plains their home.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rusted Scrap of Armor
GET | Defeat Lindwyrm mark to obtain this key item.
USE | Show it to Fermon after you acquired the reward from him.
BYE | It permanently remains in your inventory.
D | A scrap of metal that looks as though it may once have been
part
| of a piece of armor. You found it logged between the claws of
the
| Lindwyrm.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sage's Monograph
GET | Talk to (any) shop owner 100+ times. This will cause Forgotten
| Grimoire, worth 25000 gil to appear in Bazaar. Buy it and this
key
| item is yours.
USE | It enhances loot from Elemental type enemies.
BYE | It permanently remains in your inventory.
D | Possession of this text enables the acquisiton of superior
loot
| from elementals.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Scholar's Monograph
GET | Talk to (any) armor shop owner 15+ times. This will cause
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stolen Articles
GET | Defeat Orthros mark to obtain this key item.
USE | Return it to Contrite Thief in [Lowtown / North Sprawl] in
order
| to obtain Blackened Fragment.
BYE | It is removed from your inventory once you give it to her.
D | A bundle of articles stolen by the contrite thief, only to be
| stolen once again by Orthros. Don't tease the... flan?
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stone of the Condemner
GET | Defeat Judge B. in [Mt Bur-Omisace / Hall of the Light], then
talk
| to slow moving Acolyte in [Mt Bur-Omisace / Temple Grounds] to
| obtain this key item.
USE | Use it on 'Way Stone' in [Stilshrine of Miriam / Ward of
Measure]
| to grant you access to [Stilshrine of Miriam / Throne of
Veiled
| Gods]. Allows you to battle esper Zeromus.
BYE | It is removed from your inventory once you use it on 'Way
Stone'.
D | A piece of magicite said to open the way to a forbidden place.
An
| inscription carved in the stone's back reads: "He with power,
| trust it not."
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sunstone
GET | After consul's inauguration ceremony is over and you have
talked
| to Dalan in [Lowtown / South Sprawl] about means of breaking
into
| the palace, go to [Giza Plains / Nomad Village] and talk to
| village elder, then to Masuya to obtain Shadestone. Fill it
with
| 100% Energy to obtain this key item.
| After The Dry / The Rains cycle begins in [Giza Plains], you
can
| repeatedly obtain this key item as means of small gil
acquisiton
| and some items.
USE | Needed to progress with the story and to satisfy Dalan's
request.
| After The Dry / The Rains cycle begins in [Giza Plains] and
| Shadestone has been transformed into Sunstone, give it to
Matsuya
| for some gil and items.
BYE | It is removed from your inventory once you give it to Masuya.
D | A piece of magicite made from shadestone that has been imbued
with
| the power of the sun. Sunstone is commonly used as a source of
| heat and light.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sword of Kings
GET | Defeat Mateus in [Stilshrine of Miriam / Hall of Worth], then
| enter [Stilshrine of Miriam / Vault of the Champion] and go
all
| the way to the end to obtain this key item. Along with it you
also
| get a weapon with the same name.
USE | It is used to destroy nethicite.
BYE | It is removed from your inventory after you complete Pharos.
D | The sword left by King Raithwall. It is capable of destroying
| nethicite.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sword of the Order
GET | After escaping from [Barheim Passage], return to Rabanastre.
When
| your party leaves, go to Dalan in [Lowtown / South Sprawl] and
| talk to him to obtain this key item.
USE | Deliver it to Azelas in [Lowtown / North Sprawl] by talking to
| Balzac.
BYE | It is removed from your inventory once you give it to Azelas.
D | A sword signifying a place among the Order of the Knights of
| Dalmasca. Dalan has tasked you with its delivery.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Systems Access Key
GET | Open the Urn after removing C-201 door in [Dreadnought
Leviathan /
| Brig No.1] to obtain this key item.
USE | Allows you to switch off alarms for 60 seconds by examining
| 'Security Station' in [Dreadnought Leviathan / Large Freight
| Stores].
BYE | It permanently remains in your inventory.
D | This key grants access to Leviathan's security system, which
| controls the ship's internal alarm.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Treaty-Blade
GET | Complete Giruvegan dungeon to obtain this key item. Along with
it
| you also get a weapon with the same name.
USE | Proof of Ashe having met with the... well, that would be
spoilers.
BYE | It permanently remains in your inventory.
D | The blade given Ashe by the Occuria. It has the power to cut
new
| shards of nethicite.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tube Fuse
GET | Talk to Burrogh in [Barheim Passage / The Lightworks] after
you
| have examined 'Timeworn Device' to obtain this key item.
USE | Insert it into 'Power Relay' in [Barheim Passage / The
Lightworks]
| in order to provide power to the switches found in the
dungeon.
BYE | It is removed from your inventory once you insert it.
D | A tube fuse pieced together from scavenged parts. It may not
be
| much to look at, but it is well-crafted.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vengeful Trophy
GET | Defeat Arioch in [Nabreus Deadlands / The Slumbermead]. Foe
Warmage's Monograph
GET | Read any Notice Board 20+ times. This will cause Forgotten
| Grimoire, worth 20000 gil to appear in Bazaar. Buy it and this
key
| item is yours.
USE | It enhances loot from Amorph and Undead type enemies.
BYE | It permanently remains in your inventory.
D | Possession of this text enables the acquisiton of superior
loot
| from amorphs and undead.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Whiskered Trophy
GET | Defeat Grimalkin in [Tchita Uplands / Uazcuff Hills]. Foe
appears
| only after you have defeated Thalassinon in order to start
Hunt
| Club quest.
USE | Trade it to Atak, Blok or Stok in [Phon Coast / Hunters' Camp]
in
| order to provide items for Shifty-Eyed Man's Store.
BYE | It is removed from your inventory once you trade it to either
| Atak, Blok or Stok.
D | Proof that the bearer has hunted rare game. The hunters of the
| Phon Coast collect such trophies.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wind Globe
GET | Obtain Dawn Shard first. In [Rabanastre / Westgate] talk to
| Rimzat, then go to [Rabanastre /Southern Plaza] to talk to
Cotze,
| and finally go to [Lowtown / North Sprawl] and speak to
Northon
| near 'Storehouse 5'. You can find this key item in [Dalmasca
| Westersand / Windtrace Dunes] (small portion of the area!!!)
under
| some 'Dynast-Cactoids'.
USE | Return it to Northon in [Rabanastre / Westgate] in order to
obtain
| Windvane.
BYE | It is removed from your inventory once you give it to him.
D | A globe fashioned of silver rings decorated with arcane
patterns.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Windvane
GET | Obtain Wind Globe first. Give it to Northon in [Rabanastre /
| Westgate] in order to obtain this key item.
USE | It allows you passage into [Dalmasca Westersand / Wyrm's Nest]
in
| order to battle Earth Tyrant.
BYE | It permanently remains in your inventory.
D | A device for reading the winds. It is used to navigate through
| sandstorms on the open desert.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Writ of Transit
GET | Get this key item from Tomaj in [The Sandsea] in [Rabanastre /
| East End] when you come looking for Kytes.
USE | It allows you free passage into Estersand before new consul's
| inauguration begins.
===========================================================================
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====
22.)
BAZAAR ITEMS - G2200
===========================================================================
====
===========================================================================
====
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=BAZAAR ITEMS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=NEED - what do you need to sell for this bazaar item to appear
GET
- what do you get when bazaar item is bought
PRI
- cost of bazaar item
D
- bazaar item's description
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=Alluring Finery
Nonrepeatable
NEED | 3x Fine Wool
| 4x Ice Magicite
| Tyrant Hide
GET | Enchanter's Habit
| Lamia's Tiara
PRI | 5480
D | Raiment and tiara of seductive beauty, lightly scented, as if
with
| some sweet flower.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Antidote Set
Nonrepeatable
NEED | 2x Drab Wool
GET | 3x Antidote
PRI | 100
D | Take one of these and laugh in the face of poison! Contains
three
| (3) antidotes.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Armor-piercing Shot
Nonrepeatable
NEED | 4x Ring Wyrm Scale
| 5x Silver Liquid
| 7x Wind Crystal
GET | Spica
| Windslicer Shot
PRI | 15200
D | Contains one (1) Spica war gun, and one (1) pouch of shot,
| sometimes known as "wind shot", that gathers air behind it in
a
| cone as it flies for an impact that can pierce rock.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Arrows Alight
Nonrepeatable
NEED | 2x Crooked Fang
| 4x Fire Stone
GET | Fiery Arrows
| Longbow
PRI | 3800
D | Contains one (1) quiver of arrows, each with an oil-soaked
cloth
| wrapped about its point, and one (1) longbow.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Arrows of the Moon Goddess
Nonrepeatable
NEED | 2x Dorsal Fin
| 3x Gemini Gem
| 2x Vampyr Fang
GET | Artemis Arrows
PRI | 15000
D | Filled with the grace of the moon goddess, the shaft emits a
| numinous glow.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Assorted Leathers
Nonrepeatable
NEED | 2x Dark Stone
| Tanned Hide
| 2x Wolf Pelt
GET | Leather Breastplate
| Leather Headgear
PRI | 680
D | Matching pair of leather goods, guaranteeing comfort both in
the
| bazaar and on the battlefield.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Attenuated Greatsword
Nonrepeatable
NEED | 10x Holy Crystal
| 4x Quality Stone
| 7x Sky Jewel
GET | Save the Queen
PRI | 14000
D | Long and narrow, this greatsword is adorned with a crest
marking
| its bearer as a knight.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Back Harness
Nonrepeatable
NEED | Throat Wolf Blood
GET | Battle Harness
PRI | 800
D | When fighting on the floors of coliseums, gladiators were made
to
| wear harnesses such as this to prevent their escape.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Befuddling Incendiaries
Nonrepeatable
NEED | 4x Bomb Shell
| 3x Book of Orgain-Cent
| 7x Fire Crystal
GET | Caldera
| Chaos Bombs
PRI | 17800
D | Contains one (1) incendiary device and one (1) pouch of bombs.
| Rumored to be used by the Archadian elite guard to sew chaos
among
| enemy ranks; a tactic of brutal efficiency.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Black Vestments
Nonrepeatable
NEED | 9x Blood Wool
| 8x Dark Crystal
| 7x Prime Tanned Hide
GET | Black Mask
| Black Robes
PRI | 22800
D | Protectives preferred by practitioners of the black magick
arts.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blindflight Quarrels
Nonrepeatable
NEED | 3x Dark Crystal
| 3x Silver Liquid
| 3x Spiral Incisor
GET | Black Bolts
| Hunting Crossbow
PRI | 11220
D | These bolts are actually tightly rolled scrolls, a spell of
dark
| magicks inscribed on the vellum. Quite valuable. With included
| 2x Malboro Vine
GET | Flametongue
PRI | 4680
D | Fierce flames dance the length of this blade, searing the
flesh of
| its mark even as it cuts. A mighty weapon.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Burning Fangs
Nonrepeatable
NEED | 2x Pointed Horn
GET | 5x Red Fang
PRI | 980
D | Fangs of a great beast, ever burning. Within each is said to
dwell
| a fire elemental.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Burnished Protectives
Nonrepeatable
NEED | 4x Earth Stone
| 2x Quality Hide
| 2x Wyrm Carapace
GET | Burgonet
| Ice Shield
| Shielded Armor
PRI | 8400
D | Heavy pieces of armor polished to a mirror finish and suffused
| with strong magicks, affording additional protection beyond
the
| physical.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chain-link Belt
Nonrepeatable
NEED | Adamantite
| 2x Battlewyrm Carapace
GET | Bubble Belt
PRI | 17820
D | Ornamental belt made by the stringing of chain links one to
| another. A badge of great strength among those who test their
| mettle on the field of battle.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chronos Tear Pack
Repeatable
NEED | Eye of the Hawk
GET | 10x Chronos Tear
PRI | 333
D | Time waits for no man, why should you wait for time? Contains
ten
| (10) chronos tears.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Comfy Headgear
Nonrepeatable
NEED | 2x Einherjarium
| 7x Virgo Gem
| 2x White Incense
GET | Cat-ear Hood
PRI | 30000
PRI | 108000
D | Divine draught of appearing in tales of legend, said to mend
all
| wounds great and small. Every adventurer should keep one close
to
| hand.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Exquisite Ring
Nonrepeatable
NEED | 2x Frogspawn
GET | Opal Ring
PRI | 14400
D | A large opal is set at the center of this bejeweled ring.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Eye Drop Set
Nonrepeatable
NEED | 2x Demon Eyeball
GET | 3x Eyedrops
PRI | 100
D | Adventuring is hard on the eyes; treat them right, lest you
aim
| suffer the consequences! Containing three (3) doses of eye
drops,
| this set is sure to fit the bill.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Eye Openers
Nonrepeatable
NEED | 4x Chocobo Feather
GET | 5x Alarm Clock
| 5x Phoenix Down
PRI | 1280
D | Trouble waking with just one alarm clock? Perhaps a set of
five
| (5) will do the trick! Now with matching tufts of phoenix
down, at
| a price that will alarm rival retailers!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Feathered Boots
Nonrepeatable
NEED | Arctic Wind
| Broken Sword
GET | Winged Boots
PRI | 450
D | Small wings adorn this pair of boots.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fire-bird's Whisper
Repeatable
NEED | Jack-o'-Lantern
GET | 10x Phoenix Down
PRI | 2222
D | Contains ten (10) tufts of phoenix down. A tried and trusted
| staple, at home in the haversack of any adventurer.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - First-aid Kit
Nonrepeatable
PRI | 20000
D | Text dating from antiquity, prescribing tactics and guidance
to
| those who would walk a given path.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Forgotten Grimoire
Nonrepeatable
NEED | Read any Notice Board 40+ times.
GET | Dragoon's Monograph
PRI | 22000
D | Text dating from antiquity, prescribing tactics and guidance
to
| those who would walk a given path.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Forgotten Grimoire
Nonrepeatable
NEED | Talk to (any) armor shop owner 15+ times.
GET | Scholar's Monograph
PRI | 22000
D | Text dating from antiquity, prescribing tactics and guidance
to
| those who would walk a given path.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Forgotten Grimoire
Nonrepeatable
NEED | Talk to (any) magick shop owner 25+ times.
GET | Mage's Monograph
PRI | 21000
D | Text dating from antiquity, prescribing tactics and guidance
to
| those who would walk a given path.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Forgotten Grimoire
Nonrepeatable
NEED | Talk to (any) shop owner 100+ times.
GET | Sage's Monograph
PRI | 25000
D | Text dating from antiquity, prescribing tactics and guidance
to
| those who would walk a given path.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Forgotten Grimoire
Nonrepeatable
NEED | Talk to (any) weapon shop owner 30+ times.
GET | Knight's Monograph
PRI | 19000
D | Text dating from antiquity, prescribing tactics and guidance
to
| those who would walk a given path.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Forked Spear
Nonrepeatable
NEED | 5x Maggoty Flesh
| 4x Pointed Horn
| 6x Wind Magicite
GET | Trident
PRI | 11250
D | An unusual three-pronged spear, much resembling a common fork.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gigas Gear
Nonrepeatable
NEED | 7x Dark Crystal
| 8x Prime Pelt
| 7x Prime Tanned Hide
GET | Gigas Chestplate
| Gigas Hat
PRI | 17800
D | Not just for show, these pieces are, as any warrior worth his
| codpiece will attest, highly prized on the battlefield.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gilt Phylactery
Nonrepeatable
NEED | Tattered Garment
GET | Golden Amulet
PRI | 3150
D | Made of gold, this amulet imparts a sense of both dignity and
| wisdom.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gilt Shield
Nonrepeatable
NEED | Fire Stone
| Molting
GET | Escutcheon
PRI | 270
D | Shield of wood, trimmed in gold leaf. A splendid choice for
those
| new to the art of swordplay.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Golden Battle Axe
Nonrepeatable
NEED | 2x Broken Greataxe
| 2x Electrum
| Mardu Halcyon
GET | Golden Axe
PRI | 16200
D | Exquisite battle axe that shines golden in the light. He who
would
| wield it must be well skilled to accord such craftsmanship.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Golden Garb
Nonrepeatable
NEED | 3x Dark Magicite
| 3x Iron Carapace
| 2x Tanned Hide
GET | Golden Armor
| Golden Helm
| Golden Shield
PRI | 6780
D | This three (3) piece set includes an ornate breast plate,
shield,
| and helm, seemingly wrought of pure gold.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hi-Potion Pack
Repeatable
NEED | Rainbow Egg
GET | 10x Hi-Potion
PRI | 1111
D | Contains ten (10) hi-potions. Neither hunter nor adventurer
should
| ever go without!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hollow-shaft Arrows
Nonrepeatable
NEED | 5x Bat Fang
| 3x Water Magicite
| Yellow Liquid
GET | Bamboo Arrows
| Loxley Bow
PRI | 6280
D | Contains one (1) Loxley bow, and one (1) quiver of hollowshaft
| arrows. The hollows of the arrows are fitted with sacs of
poison.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Huntsman's Crossbow
Nonrepeatable
NEED | Bundle of Needles
| 2x Festering Flesh
| 5x Ice Magicite
GET | Stone Bolts
| Recurve Crossbow
PRI | 9980
D | Contains one (1) recurve crossbow and one (1) quiver of
| needle-thin bolts. The light materials used in the weapon's
| construction make it a hunter's favorite.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Iron-forged Blade
Nonrepeatable
NEED | 3x Earth Stone
| 2x Foul Flesh
| 3x Iron Scraps
GET | Iron Sword
PRI | 1080
D | An iron blade of common, even clumsy, design, it is
nonetheless
| well regarded by many a warrior for its uncommon durability.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Iron-forged Pole
Nonrepeatable
NEED | 3x Demon Eyeball
| 4x Fire Magicite
| 5x Sturdy Bone
GET | Iron Pole
PRI | 4780
D | Simple pole made of iron. Its end is stained with dried blood.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
PRI | 99
D | Shard of magicite engraved with a seraph. Strong magicks pulse
| from within.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Magick Shards
Nonrepeatable
NEED | 4x Festering Flesh
GET | 5x Water Mote
PRI | 1480
D | Engravings of water elementals adorn these shards of magicite.
The
| magicks within are quite strong.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Marksman's Delight
Nonrepeatable
NEED | 3x Dark Stone
| 2x Fish Scale
| Green Liquid
GET | Capella
| Silent Shot
PRI | 1680
D | Contains one (1) Capella, a marksman's rifle, and one (1)
pouch of
| a special shot imbued with silencing magicks.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Master-crafted Blade
Nonrepeatable
NEED | 2x Gemsteel
| 2x Mallet
| 3x Orichalcum
GET | Masamune
PRI | 350000
D | A red zigzag pattern runs the length of the blade, weaving its
way
| across delicate inlay.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Matching Reds
Nonrepeatable
NEED | 3x Coeurl Pelt
| 3x Dark Magicite
| 2x Quality Hide
GET | Brigandine
| Red Cap
PRI | 4280
D | Red cap and matching armor. The color softens and grows richer
| with wear.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Matchless Metal
Repeatable
NEED | 2x Damascus Steel
| 2x Hell-Gate's Flame
| Scarletite
GET | Gemsteel
PRI | 29997
D | Alloy of unsurpassed hardness. Cannot be worked with ordinary
| tools.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Memories of Yore
Nonrepeatable
NEED | 5x Quality Stone
GET | 99x Pebble
PRI | 999
D | The world to a child. The weight of the world to an old man.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Monk's Garb
Nonrepeatable
NEED | 4x Coeurl Pelt
| 4x Ice Magicite
| 2x Tyrant Hide
GET | Headband
| Jujitsu Gi
PRI | 5480
D | These pieces are said to wait for one whose heart burns with a
| worthy flame. They have seen service in battle, and surely
smell
| the part.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Morbid Urn
Nonrepeatable
NEED | Deimos Clay
| Horakhty's Flame
| Phobos Glaze
GET | Canopic Jar
PRI | 250000
D | It has been said this urn was made to lock away all living
souls.
| Whether true or not, a preternatural morbidity hands about it
like
| a dark vapor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mudslinger
Nonrepeatable
NEED | 3x Earth Crystal
| 4x Ichthon Scale
| 3x Silver Liquid
GET | Aldebaran
| Mud Shot
PRI | 9080
D | Contains one (1) firearm and one (1) pouch of shot, made from
| hardened mud. The intent, of course, being to cover one's foes
in
| mud, rendering them blind. And muddy.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mysterious Substance
Repeatable
NEED | Bat Wing
| 3x Grimoire Aidhed
| 3x Grimoire Togail
GET | Dark Matter
PRI | 14999
D | Mysterious substance that feeds on night's darkness. Beneath
its
Oil-soaked Incendiaries
Nonrepeatable
NEED | 3x Bomb Ashes
| 2x Book of Orgain
| 3x Fire Crystal
GET | Oil Bombs
| Tumulus
PRI | 10625
D | Contains one (1) incendiary device, the Tumulus, and one (1)
pouch
| of bombs. The bombs contain a fortified blasting glycerin, and
are
| themselves wrapped in a combustible cloth.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Permafrost Bow & Quiver
Nonrepeatable
NEED | 2x Antarctic Wind
| 7x Ice Crystal
| 4x Spiral Incisor
GET | Icecloud Arrows
| Perseus Bow
PRI | 17200
D | Contains one (1) quiver of arrows, made of packed permafrost,
and
| one (1) bow of surpassing quality, said to have been carried
by a
| great hero of antiquity.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Phials & Philtres
Nonrepeatable
NEED | 3x Malboro Flower
GET | 16x Smelling Salts
| 8x Vaccine
PRI | 1980
D | Contains vaccines and smelling salts, in good quantity, at a
price
| not to be passed by!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Phoenix Flight
Nonrepeatable
NEED | 5x Windslicer Pinion
GET | 50x Phoenix Down
PRI | 8750
D | Restocked and better than ever! You are not like to find a
lower
| price on tufts of phoenix down, perennial facorite of
adventurers
| far and wide!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Piercing Bolts
Nonrepeatable
NEED | 3x Capricorn Gem
| 2x Ring Wyrm Liver
| 2x Wrath of the Gods
GET | Grand Bolts
PRI | 15000
D | The finest bolts money can buy. Loosed, they resemble the
javelins
| of the heroes of antiquity, hurtling straight and true toward
| their mark.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Platinum Gear
Nonrepeatable
NEED | 2x Insect Husk
| 6x Storm Magicite
| 5x Tanned Giantskin
GET | Platinum Armor
| Platinum Helm
| Platinum Shield
PRI | 19120
D | Made using only the finest materials, this set of platinum
gear
| gleams handsomely in the light.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Potion Crate
Nonrepeatable
NEED | 3x Screamroot
GET | 20x Hi-Potion
| 30x Potion
| 10x X-Potion
PRI | 7480
D | A must for any potion connoisseur! Contains several of each
| variety. Consider you restorative needs when deciding which to
| drink. And please, drink responsibly.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Potion Pack
Nonrepeatable
NEED | 2x Cactus Fruit
GET | 2x Potion
PRI | 70
D | Contains two (2) potions. Sure to be of use on your travels!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rain of Tears
Nonrepeatable
NEED | 3x Green Liquid
| 4x Water Stone
| Yensa Scale
GET | Aqua Shot
| Vega
PRI | 2980
D | Contains one (1) Vega, and one (1) pouch of water shot, which
bear
| a striking semblance to tears. Every bit as useful against
those
| fiery beasties as you'd hope!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ranger's Crossbow
Nonrepeatable
NEED | 4x Crooked Fang
| Ice Stone
| 2x Yellow Liquid
GET | Crossbow
| Long Bolts
PRI | 6480
D | Contains one (1) crossbow and one (1) quiver of bolts, cut
long. A
| favorite weapon of the ranger.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Saint's Draught
Repeatable
NEED | 3x Ambrosia
| 3x Demon Drink
| High Arcana
GET | Elixir
PRI | 36000
D | Legendary draught mixed from waters divine, said to mend all
| wounds great and small. Every adventurer should keep one close
to
| hand.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Samurai's Katana
Nonrepeatable
NEED | 5x Iron Ore
| 7x Screamroot
| 9x Water Crystal
GET | Ame-no-Murakumo
PRI | 13800
D | Fashioned after a legendary blade made from the tail of a
dragon.
| Called the Great Scythe in the eastern kingdoms, it is said to
| have reaped entire fields in a single swing.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Scout's Crossbow
Nonrepeatable
NEED | 3x Ancient Bone
| 9x Holy Crystal
| 4x Wyvern Fang
GET | Penetrator Crossbow
| Time Bolts
PRI | 17800
D | Contains one (1) quiver of enchanted bolts, and one (1)
crossbow.
| Scouts of great skill are known to favor such as these.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Serpent Blade
Nonrepeatable
NEED | 3x Cancer Gem
| 2x Coeurl Whisker
| 2x Sickle-Blade
GET | Orochi
PRI | 15200
D | This sword's blade resembles an ophidian tongue, ornately
wrought.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shell-worked Collar
Nonrepeatable
NEED | 2x Bomb Shell
| 2x Four-leaf Clover
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stone Shot
Nonrepeatable
NEED | 3x Libra Gem
| 2x Mirror Scale
| 2x Tyrant Bone
GET | Stone Shot
PRI | 15000
D | Contains one (1) pouch of stone shot. This shot could easily
pass
| for some sort of petrified egg.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sturdy Battle Gear
Nonrepeatable
NEED | 4x Charger Barding
| 3x Pisces Gem
| 2x Split Armor
GET | Maximillian
PRI | 14800
D | Armor of the highest quality, crafted by masters of their art,
its
| materials and design carefully selected to provide surpassing
| resilience.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Survival Set
Nonrepeatable
NEED | 4x Malboro Fruit
GET | 12x Antidote
| 12x Echo Herbs
| 12x Eye Drops
PRI | 1500
D | It's difficult to prepare for every eventuality you may
encounter
| in your travels, but this set is a good start. A healthy
supply of
| antidotes, eye drops, and echo herbs.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tail of the Phoenix
Nonrepeatable
NEED | 3x Small Feather
GET | 2x Phoenix Down
PRI | 400
D | Should the unthinkable befall your allies, you'll want this
close
| to hand. Contains two (2) tufts of phoenix down.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Leering Blade
Nonrepeatable
NEED | 10x Dark Crystal
| 7x Demon Tail
| 4x Solid Horn
GET | Deathbringer
PRI | 14800
D | A demon has been carved into the body of this sword. The
frozen
| leer of its jaw forms a cruel, cutting blade.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Scorpion
Nonrepeatable
NEED | 3x Charged Gizzard
| 4x Scorpio Gem
| 3x Wyrm Bone
GET | Scorpion Tail
PRI | 60000
D | Hammer made in imitation of a giant scorpion tail. Capable of
| inflicting devastating damage.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Sunflower
Nonrepeatable
NEED | 3x Empyreal Soul
| 3x Gemsteel
| 3x Serpentarius
GET | Tournesol
PRI | 600000
D | A single, beautiful sunflower. Brilliant as the sun, wondrous
as
| creation.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tinctures & Tonics
Nonrepeatable
NEED | 4x Succulent Fruit
GET | 3x Gold Needle
| 3x Handkerchief
| 5x Potion
PRI | 700
D | This set should serve well in a pinch! A generous supply of
| potions, handkerchiefs, and gold needles.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Traveler's Garb
Nonrepeatable
NEED | 2x Braid Wool
| 2x Tanned Hide
| 5x Water Stone
GET | Feathered Cap
| Traveler's Vestment
PRI | 3280
D | Robe and cap ensemble for the traveler on the go. In the
linings
| of each are sewn charms warding against misfortune.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Triage Kit
Nonrepeatable
NEED | 3x Giant Feather
GET | 3x Hi-Potion
| 12x Phoenix Down
PRI | 2980
D | Travelers, be prepared! Contains both hi-potions and tufts of
| phoenix down, so you can venture out with confidence.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ultimate Blade
Nonrepeatable
NEED |
|
|
GET |
PRI |
D |
2x Adamantite
2x Death Powder
Gnoma Halcyon
Ultima Blade
22800
A layered-disc pattern runs the length of this magnificent
blade.
| Its power is legendary, a single blow laying low all but the
most
| resolute adversary.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Unassuming Surcoat
Nonrepeatable
NEED | Earth Stone
| 2x Wolf Pelt
GET | Chromed Leathers
PRI | 180
D | Simple surcoat, stitched from choice pieces of leather.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vaccine Pack
Repeatable
NEED | Demon's Sigh
GET | 10x Vaccine
PRI | 999
D | Leaving for foreign climes? Disease can strike at any time...
Best
| be prepared! Contains ten (10) vaccines.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - War Axe
Nonrepeatable
NEED | 4x Malboro Fruit
| 2x Pointed Horn
| 6x Wind Magicite
GET | Francisca
PRI | 10350
D | In antiquity this small axe was primarily used as a throwing
| weapon.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Warped Blade
Nonrepeatable
NEED | 6x Bundle of Feathers
| 6x Fire Magicite
| 4x Maggoty Flesh
GET | Diamond Sword
PRI | 11250
D | So strong is the substance of this blade, the warp in its edge
| could not be mended. Sold as is.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Water-drop Munitions
Nonrepeatable
NEED | 3x Book of Orgain
| 3x Putrid Liquid
| 10x Water Crystal
GET | Water Bombs
PRI | 7800
D | Palm-sized orbs containing a magicked water.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Well-forged Blade
Nonrepeatable
NEED | 2x Emperor Scale
| Leshach Halcyon
| 3x Lifewick
GET | Durandal
PRI | 21600
D | Replica of a great sword of legend. It lacks the vivid
coloring of
| the original, but is elsewise its match.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Whisker of the Beast
Nonrepeatable
NEED | 4x Aquarius Gem
| 3x Corpse Fly
| 3x Mythril
GET | Whale Whisker
PRI | 60000
D | Spear-like in appearance, this pole takes its name from what
many
| consider the greatest beast to dwell in the deeps.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - White Vestments
Nonrepeatable
NEED | 9x Blood Wool
| 7x Beastlord Hide
| 8x Holy Crystal
GET | White Mask
| White Robes
PRI | 22800
D | Protectives preferred by practitioners of the white magick
arts.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wind Walkers
Nonrepeatable
NEED | 15x Arcana
| 33x Gysahl Greens
GET | Hermes Sandals
PRI | 18000
D | Intricate magick glyphs adorn the lining of these boots,
conveying
| arcane powers to their wearer.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wing Cord
Nonrepeatable
NEED | 2x Stardust
GET | Pheasant Netsuke
PRI | 3600
D | Fashioned in the likeness of a pheasant, this is a
tremendously
| popular item.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wooden Pole
Nonrepeatable
NEED |
|
|
GET |
PRI |
D |
5x Bone Fragment
4x Earth Stone
3x Succulent Fruit
Cypress Pole
1800
One (1) pole, carved from a fine-grain wood highly prized in
the
| eastern kingdoms. It has been reinforced in places with strips
of
| metal for added strength.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - X-Potion Pack
Repeatable
NEED | Behemoth Steak
GET | 10x X-Potion
PRI | 4444
D | Momentous battle on the horizon? Best be sure of your potion
| supply before charging in. Contains ten (10) x-potions.
------------------------------------------------------------------------------
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23.)
MAGICKS - G2300
===========================================================================
====
===========================================================================
====
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=MEANINGS OF ABBREVIATIONS IN MAGICS CHARTS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=MAGIC - magic's name
LIC
- license required
MP
- MP cost to cast magic spell (without MP augmentations)
CT
- CT or charge time needed before magic is executed
TAR
- target of the magic
ene - enemy
self - self
ally - ally (may include self)
TR2
- if you can use L1/R1 buttons to select different target group,
possible targets are...
all - all (foes, party, reserve, ally)
ons - onscreen targets (foes, party, ally)
ini - initial target only (foes OR party)
RNG
- range of the magic
DIA
- magic's area range (not all magics have area range)
sng - single target
dxx - all targets in range
ATT
- attack foundation of the magic
CHN
- base chance for the magic to hit
alw - always
FAI
- if user is under Faith status, does it affect magic's power?
(x1,3) bonus to damaging spells
EVA
SIL
REF
SEN
SAF
ELE
MRC
Warmage
is learned?
CST
- price of the magic when buying it
WHR
- where can you buy the magic the soonest
EFF
- magic's effect
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=WHITE MAGIC SPELLS - Magicks for restoring HP and removing status effects.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=Cure
| LIC | White Magick 1
| MP | 8
| CT | 30
| TAR | ally | TR2 | all | RNG |
10
| DIA | sng | ATT | 20
| CHN | alw | FAI | yes | EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE | -| MRC | yes | WHR | Rabanastre, start of game
| CST |
200
EFF | Recovers small amount of HP to one target.
| Damages undead.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cura
| LIC | White Magick 3
| MP | 32
| CT | 30
| TAR | ally | TR2 | all | RNG |
10
| DIA | D10 | ATT | 45
| CHN | alw | FAI | yes | EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE | -| MRC | yes | WHR | Rabanastre, after Leviathan
| CST |
1500
EFF | Recovers medium amount of HP to all targets in range.
| Damages undead.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Curaga
| LIC | White Magick 5
| MP | 28
| CT | 30
| TAR | ally | TR2 | all | RNG |
10
| DIA | sng | ATT | 85
| CHN | alw | FAI | yes | EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE | -| MRC | yes | WHR | Eruyt, when you get there
| CST |
3200
EFF | Recovers large amount of HP to one target.
| Damages undead.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Curaja
| MP
| 68
| CT
| 30
10
| DIA | D10
| ATT | 145
| CHN | alw
| FAI | yes
| EVA |
| SIL | no
| REF | yes
| SEN | no
| SAF | yes
| ELE | -
| MRC | yes
no
-| CST |
11700
EFF | Recovers huge amount of HP to all targets in range.
| Damages undead.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Renew
| LIC | White Magick 8
| MP | 98
| CT | 30
| TAR | ally | TR2 | all | RNG |
10
| DIA | D10 | ATT | --- | CHN | alw | FAI | no
| EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | no
| ELE | -| MRC | yes | WHR | Westersand, after Pharos*1
| CST |
30600
EFF | Fully recovers HP of all targets in range.
| May KO all undead targets in range with 0% base chance, but
| will not work if undead target/s has/have Safety passive
| ability.
| If target is under Reverse and successfully hit with Renew,
it
| will reduce target's HP to 1.
| *1 Sold by merchant in [The Western Divide].
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Raise
| LIC | White Magick 3
| MP | 22
| CT | 30
| TAR | ally | TR2 | all | RNG |
10
| DIA | sng | ATT | --- | CHN | alw | FAI | yes | EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | no
| ELE | -| MRC | no
| WHR | Rabanastre, after Leviathan
| CST |
1900
EFF | Revives one KOed target with 40% MAX HP.
| May KO one undead target with 70% base chance, but will not
| work if undead target has Safety passive ability.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Arise
| LIC | White Magick 6
| MP | 50
| CT | 30
| TAR | ally | TR2 | all | RNG |
10
| DIA | sng | ATT | --- | CHN | alw | FAI | no
| EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | no
| ELE | -| MRC | no
| WHR | Balfonheim, get Treaty-Blade
| CST |
9700
EFF | Revives one KOed target with full MAX HP.
| May KO one undead target with 40% base chance, but will not
| work if undead target has Safety passive ability.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Esuna
| LIC | White Magick 4
| MP
| 24
| CT
| 30
| RNG |
10
| DIA | sng
| ATT | ---
| CHN | alw
| FAI | no
| EVA |
| SIL | no
| REF | yes
| SEN | no
| SAF | yes
| ELE | -
| MRC | no
no
-| CST |
2800
EFF | Removes harmful status effects from one target. It cannot
| remove X-Zone, KO, Stone, Stop, Doom, Disease, Slow, Oil
and
| Critical HP.
| *2 Defeat Belias, but DO NOT COLLECT Dawn Shard.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Esunaga
| LIC | White Magick 7
| MP | 72
| CT | 30
| TAR | ally | TR2 | all | RNG |
10
| DIA | D10 | ATT | --- | CHN | alw | FAI | no
| EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE | -| MRC | no
| WHR | Balfonheim, get Treaty-Blade
| CST |
14900
EFF | Removes harmful status effects from all targets in range.
It
| cannot remove X-Zone, KO, Stone, Stop, Doom, Disease, Slow,
Oil
| and Critical HP.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blindna
| LIC | White Magick 1
| MP | 8
| CT | 30
| TAR | ally | TR2 | all | RNG |
10
| DIA | sng | ATT | --- | CHN | alw | FAI | no
| EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE | -| MRC | no
| WHR | Nalbina, before palace-raid
| CST |
200
EFF | Removes Blind from one target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vox
| LIC | White Magick 2
| MP | 8
| CT | 30
| TAR | ally | TR2 | all | RNG |
10
| DIA | sng | ATT | --- | CHN | alw | FAI | no
| EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE | -| MRC | no
| WHR | Bhujerba, before Lhusu Mines
| CST |
300
EFF | Removes Silence from one target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Poisona
| LIC | White Magick 2
| MP | 8
| CT | 30
| TAR | ally | TR2 | all | RNG |
10
| DIA | sng | ATT | --- | CHN | alw | FAI | no
| EVA |
no
| SIL | no
| REF | yes
| SEN | no
| SAF | yes
| MRC | no
| ELE | -
-| CST |
200
EFF | Removes Poison from one target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stona
| LIC | White Magick 3
| MP | 12
| CT | 30
| TAR | ally | TR2 | all | RNG |
10
| DIA | sng | ATT | --- | CHN | alw | FAI | no
| EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE | -| MRC | no
| WHR | Bhujerba, after Lhusu Mines
| CST |
800
EFF | Removes Stone or Petrify from one target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cleanse
| LIC | White Magick 5
| MP | 20
| CT | 30
| TAR | ally | TR2 | all | RNG |
10
| DIA | sng | ATT | --- | CHN | alw | FAI | no
| EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE | -| MRC | no
| WHR | Hunters' Camp, Phon, get there | CST |
5800
EFF | Removes Disease from one target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dispel
| LIC | White Magick 5
| MP | 16
| CT | 30
| TAR | ene | TR2 | all | RNG |
10
| DIA | sng | ATT | --- | CHN | alw | FAI | no
| EVA |
no
| SIL | no
| REF | no
| SEN | no
| SAF | yes | ELE | -| MRC | no
| WHR | Rabanastre, after Judge B.
| CST |
4500
EFF | Removes beneficial status effects from one target, and can
| remove Slow and Stop as well.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dispelga
| LIC | White Magick 6
| MP | 36
| CT | 30
| TAR | ene | TR2 | all | RNG |
10
| DIA | D10 | ATT | --- | CHN | alw | FAI | no
| EVA |
no
| SIL | no
| REF | no
| SEN | no
| SAF | yes | ELE | -| MRC | no
| WHR | Balfonheim, after Draklor
| CST |
8200
EFF | Removes beneficial status effects from all targets in
range,
| and can remove Slow and Stop as well.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Regen
| LIC | White Magick 4
| MP | 16
| CT | 30
| TAR | ally | TR2 | ons | RNG |
10
| DIA | sng
| ATT | ---
| CHN | alw
| FAI | no
| EVA |
| SIL | no
| REF | yes
| SEN | no
| SAF | yes
| ELE | -
| MRC | no
no
-| CST |
1900
EFF | One target gains Regen.
| *3 You must defeat storyline Demon Wall.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Holy
| LIC | White Magick 7
| MP | 60
| CT | 30
| TAR | ene | TR2 | ons | RNG |
10
| DIA | sng | ATT | 157 | CHN | 100 | FAI | yes | EVA |
yes
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE | H
| MRC | no
| WHR | Balfonheim, after Pharos
| CST |
11200
EFF | Deals large holy mgd to one target.
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=BLACK MAGIC SPELLS - Magicks for dealing elemental damage.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=Fire
| LIC | Black Magick 1
| MP | 8
| CT | 30
| TAR | ene | TR2 | ons | RNG |
10
| DIA | sng | ATT | 25
| CHN | 100 | FAI | yes | EVA |
yes
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE | F
| MRC | yes | WHR | Rabanastre, start of game
| CST |
200
EFF | Deals small fire mgd to one target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thunder
| LIC | Black Magick 1
| MP | 8
| CT | 30
| TAR | ene | TR2 | ons | RNG |
10
| DIA | sng | ATT | 25
| CHN | 100 | FAI | yes | EVA |
yes
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE | T
| MRC | yes | WHR | Rabanastre, start of game
| CST |
200
EFF | Deals small thunder mgd to one target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blizzard
| LIC | Black Magick 1
| MP | 8
| CT | 30
| TAR | ene | TR2 | ons | RNG |
10
| DIA | sng | ATT | 25
| CHN | 100 | FAI | yes | EVA |
yes
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE | I
| MRC | yes | WHR | Rabanastre, start of game
| CST |
200
EFF | Deals small ice mgd to one target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Water
| 30
| TAR | ene
| DIA | sng
| ATT | 37
| CHN | 100
| FAI | yes
| EVA |
| SIL | no
| REF | yes
| SEN | no
| SAF | yes
| ELE |
| MRC | yes
| MP
| 12
| CT
10
yes
WA
| CST |
800
EFF | Deals
- - - - - - - - - - - Aero
| MP |
10
| DIA |
yes
| SIL |
WI
| MRC |
1200
EFF | Deals
- - - - - - - - - - - Fira
| MP |
10
| DIA |
yes
| SIL |
| MRC |
3000
EFF | Deals
- - - - - - - - - - - Thundara
| MP |
10
| DIA |
yes
| SIL |
| MRC |
3000
EFF | Deals
- - - - - - - - - - - Blizzara
| MP |
10
| DIA |
yes
| SIL |
| MRC |
3000
EFF | Deals
- - - - - - - - - - - Bio
| MP |
10
| CT
| 30
| TAR | ene
D6
| ATT | 52
| CHN | 100
| FAI | yes
| EVA |
no
| REF | yes
| SEN | no
| SAF | yes
| ELE |
yes
| CST |
| CT
| 30
| TAR | ene
D6
| ATT | 70
| CHN | 100
| FAI | yes
no
yes
| EVA |
| ELE | F
| CST |
| CT
| 30
| TAR | ene
D6
| ATT | 70
| CHN | 100
| FAI | yes
no
yes
| EVA |
| ELE | T
| CST |
| CT
| 30
| TAR | ene
D6
| ATT | 70
| CHN | 100
| FAI | yes
no
yes
| EVA |
| ELE | I
| CST |
| CT
| 30
| TAR | ene
| DIA | D6
| ATT | 88
| CHN | 100
| FAI | yes
| EVA |
| SIL | no
| REF | yes
| SEN | no
| SAF | yes
| ELE | -
| MRC | yes
yes
-| CST |
4900
EFF | Deals medium non-elemental mgd to all targets in range, and
has
|
- - - - - - - - Aeroga
|
10
|
yes
|
WI
|
6800
EFF |
- - - - - - - - Firaga
|
10
|
yes
|
|
8200
EFF |
- - - - - - - - Thundaga
|
10
|
yes
|
|
8200
EFF |
- - - - - - - - Blizzaga
|
10
|
yes
|
|
8200
EFF |
- - - - - - - - Shock
|
10
|
yes
| 38
| CT
| 30
| TAR | ene
DIA | D6
| ATT | 103
| CHN | 100
| FAI | yes
| EVA |
SIL | no
| REF | yes
| SEN | no
| SAF | yes
| ELE |
MRC | yes
| CST |
| 42
| CT
| 30
| TAR | ene
| CHN | 100
| FAI | yes
DIA | D6
| ATT | 124
SIL | no
MRC | yes
| EVA |
| ELE | F
| CST |
| 42
| CT
| 30
| TAR | ene
| CHN | 100
| FAI | yes
DIA | D6
| ATT | 124
SIL | no
MRC | yes
| EVA |
| ELE | T
| CST |
| 42
| CT
| 30
| TAR | ene
| CHN | 100
| FAI | yes
DIA | D6
| ATT | 124
SIL | no
MRC | yes
| EVA |
| ELE | I
| CST |
| 34
DIA | sng
| CT
| 30
| ATT | 133
| TAR | ene
| CHN | 100
| FAI | yes
| EVA |
| SIL | no
| REF | yes
| SEN | no
| SAF | yes
| MRC | yes
| ELE | -
-| CST |
9400
EFF | Deals large non-elemental mgd to one target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Scourge
| LIC | Black Magick 6
| MP | 48
| CT | 30
| TAR | ene | TR2 | ons | RNG |
10
| DIA | D6
| ATT | 142 | CHN | 100 | FAI | yes | EVA |
yes
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE | -| MRC | yes | WHR | Balfonheim, after Pharos
| CST |
11200
EFF | Deals large non-elemental mgd to all targets in range, and
has
| 75% chance that it also adds Sap.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Flare
| LIC | Black Magick 7
| MP | 48
| CT | 30
| TAR | ene | TR2 | ons | RNG |
10
| DIA | sng | ATT | 163 | CHN | 100 | FAI | yes | EVA |
yes
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE | -| MRC | yes | WHR | Balfonheim, after Pharos
| CST |
11200
EFF | Deals huge non-elemental mgd to one target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ardor
| LIC | Black Magick 7
| MP | 60
| CT | 30
| TAR | ene | TR2 | ons | RNG |
10
| DIA | D6
| ATT | 175 | CHN | 100 | FAI | yes | EVA |
yes
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE | F
| MRC | yes | WHR | Barheim, after Pharos*4
| CST |
15600
EFF | Deals huge fire mgd to all targets in range.
| *4 Sold by merchant in [The Lightworks], and you must
obtain
| Barheim Key to unlock second entrance to Barheim.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Scathe
| LIC | Black Magick 8
| MP | 70
| CT | 30
| TAR | ene | TR2 | ons | RNG |
10
| DIA | D6
| ATT | 190 | CHN | 100 | FAI | yes | EVA |
yes
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE | -| MRC | yes | WHR | Necrohol, after Pharos*5
| CST |
18100
EFF | Deals huge non-elemental mgd to all targets in range.
| *5 You must go to secret Baknamy Merchant, located in the
room
| [Necrohol of Nabudis / Hall of Effulgent Light].
| DIA | D6
| ATT | ---
| CHN | 50
| FAI | yes
| EVA |
| SIL | no
| REF | yes
| SEN | no
| SAF | yes
| ELE | -
| MRC | no
no
-| CST |
600
EFF | Adds Immobilize to all targets in range.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Disable
| LIC | Time
| MP | 16
| CT | 30
| TAR | ene | TR2 | ons
10
| DIA | D6
| ATT | --- | CHN | 45
| FAI | yes
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes
-| MRC | no
| WHR | Rabanastre, after Barheim
600
EFF | Adds Disable to all targets in range.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stop
| LIC | Time
| MP | 20
| CT | 30
| TAR | ene | TR2 | ons
10
| DIA | sng | ATT | --- | CHN | 40
| FAI | yes
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes
-| MRC | no
| WHR | Bur-Omisace, before Stilshrine
3700
EFF | Adds Stop to one target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Reflect
| LIC | Time
| MP | 12
| CT | 30
| TAR | ally | TR2 | ons
10
| DIA | sng | ATT | --- | CHN | alw | FAI | no
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes
-| MRC | no
| WHR | Bhujerba, after Lhusu Mines
800
EFF | One target gains Reflect.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Reflectga
| LIC | Time
| MP | 24
| CT | 30
| TAR | ally | TR2 | ons
10
| DIA | D10 | ATT | --- | CHN | alw | FAI | no
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes
-| MRC | no
| WHR | Archades, when you get there
6800
EFF | All targets in range gain Reflect.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Float
| LIC | Time
| MP | 20
| CT | 30
| TAR | ally | TR2 | ini
10
- - - - Magick 2
| RNG |
| EVA |
| ELE | | CST |
- - - - Magick 6
| RNG |
| EVA |
| ELE | | CST |
- - - - Magick 2
| RNG |
| EVA |
| ELE | | CST |
- - - - Magick 7
| RNG |
| EVA |
| ELE | | CST |
- - - - Magick 5
| RNG |
| DIA | D10
| ATT | ---
| CHN | alw
| FAI | no
| EVA |
| SIL | no
| REF | no
| SEN | no
| SAF | yes
| ELE | -
| MRC | no
no
-| CST |
2800
EFF | All chrs in range gain Float.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Break
| LIC | Time Magick 3
| MP | 14
| CT | 30
| TAR | ene | TR2 | ons | RNG |
10
| DIA | sng | ATT | --- | CHN | 50
| FAI | yes | EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE | -| MRC | no
| WHR | Bhujerba, after Lhusu Mines
| CST |
900
EFF | Adds Petrify to one target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Countdown
| LIC | Time Magick 6
| MP | 8
| CT | 30
| TAR | ene | TR2 | ons | RNG |
10
| DIA | sng | ATT | --- | CHN | 55
| FAI | yes | EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE | -| MRC | no
| WHR | Eruyt, after Henne Mines
| CST |
3100
EFF | Adds Doom to one target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Balance
| LIC | Time Magick 4
| MP | 18
| CT | 30
| TAR | ene | TR2 | ons | RNG |
10
| DIA | D6
| ATT | --- | CHN | 70
| FAI | yes | EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE | -| MRC | yes | WHR | Raithwall, Dyce, after Garuda | CST |
1500
EFF | Deals non-elemental mgd to all targets in range, based on
| difference between user's current and MAX HP.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bleed
| LIC | Time Magick 4
| MP | 12
| CT | 30
| TAR | ene | TR2 | ons | RNG |
10
| DIA | sng | ATT | --- | CHN | 80
| FAI | yes | EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE | -| MRC | no
| WHR | Rabanastre, after Leviathan
| CST |
1100
EFF | Adds Sap to one target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Warp
| LIC | Time Magick 3
| MP | 18
| CT | 30
| TAR | ene | TR2 | ini | RNG |
10
| DIA | D6
| ATT | ---
| CHN | 55
| FAI | yes
| EVA |
| SIL | no
| REF | no
| SEN | no
| SAF | no
| ELE | -
| MRC | no
no
-| CST |
1700
EFF | Banishes all foes in range. Banished foes don't drop any
EXP,
| LP, clan points, loot bags or gil.
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=GREEN MAGIC SPELLS - Magicks for controlling status effects.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=Protect
| LIC | Green Magick 1
| MP | 8
| CT | 30
| TAR | ally | TR2 | ons | RNG |
10
| DIA | sng | ATT | --- | CHN | alw | FAI | no
| EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE | -| MRC | no
| WHR | Nalbina, before palace-raid
| CST |
200
EFF | One target gains Protect.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Protectga
| LIC | Green Magick 7
| MP | 36
| CT | 30
| TAR | ally | TR2 | ons | RNG |
10
| DIA | D10 | ATT | --- | CHN | alw | FAI | no
| EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE | -| MRC | no
| WHR | Balfonheim, get Treaty-Blade
| CST |
9400
EFF | All targets in range gain Protect.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shell
| LIC | Green Magick 2
| MP | 8
| CT | 30
| TAR | ally | TR2 | ons | RNG |
10
| DIA | sng | ATT | --- | CHN | alw | FAI | no
| EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE | -| MRC | no
| WHR | Rabanastre, after Barheim
| CST |
300
EFF | One target gains Shell.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shellga
| LIC | Green Magick 7
| MP | 40
| CT | 30
| TAR | ally | TR2 | ons | RNG |
10
| DIA | D10 | ATT | --- | CHN | alw | FAI | no
| EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE | --
| MRC | no
| CST |
9900
EFF | All targets in range gain Shell.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bravery
| LIC | Green Magick
| MP | 24
| CT | 30
| TAR | ally | TR2 | ons | RNG |
10
| DIA | sng | ATT | --- | CHN | alw | FAI | no
| EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE |
-| MRC | no
| WHR | Muthru Bazaar, defeat 16 marks | CST |
5800
EFF | One target gains Bravery.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Faith
| LIC | Green Magick
| MP | 24
| CT | 30
| TAR | ally | TR2 | ons | RNG |
10
| DIA | sng | ATT | --- | CHN | alw | FAI | no
| EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE |
-| MRC | no
| WHR | Muthru Bazaar, defeat 14 marks | CST |
5800
EFF | One target gains Faith.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blind
| LIC | Green Magick
| MP | 10
| CT | 30
| TAR | ene | TR2 | ons | RNG |
10
| DIA | sng | ATT | --- | CHN | 60
| FAI | yes | EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE |
-| MRC | no
| WHR | Nalbina, before palace-raid
| CST |
200
EFF | Adds Blind to one target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blindga
| LIC | Green Magick
| MP | 20
| CT | 30
| TAR | ene | TR2 | ons | RNG |
10
| DIA | D6
| ATT | --- | CHN | 55
| FAI | yes | EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE |
-| MRC | no
| WHR | Archades, when you get there
| CST |
6800
EFF | Adds Blind to all targets in range.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Silence
| LIC | Green Magick
| MP | 8
| CT | 30
| TAR | ene | TR2 | ons | RNG |
10
| DIA | sng | ATT | --- | CHN | 60
| FAI | yes | EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE |
--
| MRC | no
| CST |
400
EFF | Adds Silence to one target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Silencega
| LIC | Green Magick
| MP | 22
| CT | 30
| TAR | ene | TR2 | ons | RNG |
10
| DIA | D6
| ATT | --- | CHN | 55
| FAI | yes | EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE |
-| MRC | no
| WHR | Archades, when you get there
| CST |
6800
EFF | Adds Silence to all targets in range.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sleep
| LIC | Green Magick
| MP | 10
| CT | 30
| TAR | ene | TR2 | ons | RNG |
10
| DIA | sng | ATT | --- | CHN | 65
| FAI | yes | EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE |
-| MRC | no
| WHR | Rabanastre, after Leviathan
| CST |
700
EFF | Adds Sleep to one target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sleepga
| LIC | Green Magick
| MP | 26
| CT | 30
| TAR | ene | TR2 | ons | RNG |
10
| DIA | D6
| ATT | --- | CHN | 55
| FAI | yes | EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE |
-| MRC | no
| WHR | Balfonheim, after Draklor
| CST |
7900
EFF | Adds Sleep to all targets in range.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Poison
| LIC | Green Magick
| MP | 10
| CT | 30
| TAR | ene | TR2 | ons | RNG |
10
| DIA | sng | ATT | --- | CHN | 60
| FAI | yes | EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE |
-| MRC | no
| WHR | Nalbina, before palace-raid
| CST |
500
EFF | Adds Poison to one target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Toxify
| LIC | Green Magick
| MP | 26
| CT | 30
| TAR | ene | TR2 | ons | RNG |
10
| DIA | D6
| ATT | --- | CHN | 55
| FAI | yes | EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE |
--
| MRC | no
| CST |
4100
EFF | Adds Poison to all targets in range.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Oil
| LIC | Green Magick 4
| MP | 8
| CT | 30
| TAR | ene | TR2 | ons | RNG |
10
| DIA | D6
| ATT | --- | CHN | 80
| FAI | yes | EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE | -| MRC | no
| WHR | Rabanastre, after Leviathan
| CST |
600
EFF | Adds Oil to all targets in range.
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=ARCANE MAGIC SPELLS - Magicks for weaving deceit and illusion.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=Dark
| LIC | Arcane Magick
1
| MP | 10
| CT | 30
| TAR | ene | TR2 | ons | RNG |
10
| DIA | D6
| ATT | 46
| CHN | 100 | FAI | yes | EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE | D
| MRC | no
| WHR | Rabanastre, after Barheim
| CST |
500
EFF | Deals small dark mgd to all targets in range.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Darkra
| LIC | Arcane Magick
4
| MP | 20
| CT | 30
| TAR | ene | TR2 | ons | RNG |
10
| DIA | D6
| ATT | 91
| CHN | 100 | FAI | yes | EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE | D
| MRC | no
| WHR | Hunters' Camp, Phon, get there | CST |
5800
EFF | Deals medium dark mgd to all targets in range.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Darkga
| LIC | Arcane Magick
7
| MP | 30
| CT | 30
| TAR | ene | TR2 | ons | RNG |
10
| DIA | D6
| ATT | 130 | CHN | 100 | FAI | yes | EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE | D
| MRC | no
| WHR | Balfonheim, get Treaty-Blade
| CST |
9400
EFF | Deals large dark mgd to all targets in range.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Gravity
2
| 20
| CT
| 30
| TAR | ene
| TR2 | ons
| RNG |
10
| DIA | D6
| ATT | ---
| CHN | 70
| FAI | yes
| EVA |
| SIL | no
| REF | yes
| SEN | no
| SAF | no
| ELE | -
| MRC | no
no
-| CST |
2800
EFF | Deals fractional mgd to all targets in range. Damage equals
25%
| of target's MAX HP.
| *7 Defeat Belias, but DO NOT COLLECT Dawn Shard.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Graviga
| LIC | Arcane Magick
7
| MP | 36
| CT | 30
| TAR | ene | TR2 | ons | RNG |
10
| DIA | D6
| ATT | --- | CHN | 40
| FAI | yes | EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | no
| ELE | -| MRC | no
| WHR | Archades, when you get there
| CST |
6800
EFF | Deals fractional mgd to all targets in range. Damage equals
50%
| of target's MAX HP.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Reverse
| LIC | Arcane Magick
6
| MP | 50
| CT | 30
| TAR | ene | TR2 | ons | RNG |
10
| DIA | sng | ATT | --- | CHN | 70
| FAI | yes | EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE | -| MRC | no
| WHR | Muthru Bazaar, defeat 10 marks | CST |
7600
EFF | Adds Reverse to one target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Berserk
| LIC | Arcane Magick
1
| MP | 10
| CT | 30
| TAR | ally | TR2 | ons | RNG |
10
| DIA | sng | ATT | --- | CHN | 60
| FAI | yes | EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes | ELE | -| MRC | no
| WHR | Rabanastre, after Leviathan
| CST |
1000
EFF | One target gains Berserk.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Confuse
| LIC | Arcane Magick
2
| MP | 10
| CT | 30
| TAR | ene | TR2 | ons | RNG |
10
| DIA | sng
| ATT | ---
| CHN | 50
| FAI | yes
| EVA |
| SIL | no
| REF | yes
| SEN | no
| SAF | yes
| ELE | -
| MRC | no
no
-| CST |
1400
EFF | Adds Confuse to one target.
| *8 You must defeat storyline Demon Wall.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Decoy
| LIC | Arcane
3
| MP | 10
| CT | 30
| TAR | ally | TR2 | ini |
10
| DIA | sng | ATT | --- | CHN | 60
| FAI | yes |
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes |
-| MRC | no
| WHR | Eruyt, when you get there
|
2500
EFF | One ally gains Lure.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Death
| LIC | Arcane
5
| MP | 30
| CT | 30
| TAR | ene | TR2 | ons |
10
| DIA | sng | ATT | --- | CHN | 35
| FAI | yes |
no
| SIL | no
| REF | yes | SEN | no
| SAF | no
|
-| MRC | no
| WHR | Rabanastre, after Judge B.
|
5200
EFF | Adds KO to one target.
| Does not work on undead.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vanish
| LIC | Arcane
4
| MP | 24
| CT | 30
| TAR | ally | TR2 | ons |
10
| DIA | sng | ATT | --- | CHN | alw | FAI | no
|
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes |
-| MRC | no
| WHR | Rabanastre, after Judge B.
|
4900
EFF | One target gains Invisible.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vanishga
| LIC | Arcane
6
| MP | 36
| CT | 30
| TAR | ally | TR2 | ons |
10
| DIA | D10 | ATT | --- | CHN | alw | FAI | no
|
no
| SIL | no
| REF | yes | SEN | no
| SAF | yes |
-| MRC | no
| WHR | Rabanastre, after Judge B.
|
8700
EFF | All targets in range gain Invisible.
- - - Magick
RNG |
EVA |
ELE | CST |
- - - Magick
RNG |
EVA |
ELE | CST |
- - - Magick
RNG |
EVA |
ELE | CST |
- - - Magick
RNG |
EVA |
ELE | CST |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bubble
| LIC | Arcane Magick
5
| MP | 32
| CT | 30
| TAR | ally | TR2 | ons | RNG |
10
| DIA | sng | ATT | --- | CHN | alw | FAI | no
| EVA |
no
| SIL | no
| REF | yes | SEN | no
| SAF | no
| ELE | -| MRC | no
| WHR | Muthru Bazaar, defeat 12 marks | CST |
3300
EFF | One target gains Bubble.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Drain
| LIC | Arcane Magick
3
| MP | 18
| CT | 30
| TAR | ene | TR2 | ons | RNG |
10
| DIA | sng | ATT | 62
| CHN | 100 | FAI | yes | EVA |
no
| SIL | no
| REF | no
| SEN | no
| SAF | yes | ELE | -| MRC | no
| WHR | Eruyt, when you get there
| CST |
3200
EFF | Drains HP from one target, healing the user for same
amount.
| Draining undead target has reverse effects.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Syphon
| LIC | Arcane Magick
4
| MP | 2
| CT | 30
| TAR | ene | TR2 | ons | RNG |
10
| DIA | sng | ATT | 8
| CHN | 60
| FAI | yes | EVA |
no
| SIL | no
| REF | no
| SEN | no
| SAF | no
| ELE | -| MRC | no
| WHR | flight Rabanastre - Bhujerba*9 | CST |
4000
EFF | Drains MP from one target, healing the user for same
amount.
| *9 Available after defeating Judge Master B.
------------------------------------------------------------------------------
===========================================================================
====
===========================================================================
====
24.)
TECHNICKS - G2400
===========================================================================
====
===========================================================================
====
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=MEANINGS OF ABBREVIATIONS IN TECHS CHART
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=TECH
- tech's name
LIC
- license required
CT
- CT or charge time needed before tech executed
TAR
- target of the tech
ene - enemy
self - self
ally - ally (may include self)
TR2
- if you can use L1/R1 buttons to select different target group, who
all
can you target...
all - all (foes, party, reserve, ally)
ons - onscreen targets (foes, party, ally)
ini - initial target only (foes OR party)
RNG
- range of the tech
near - nearby
DIA
- tech's area range (not all techs have area range)
sng - single target
dxx - all targets in range
ATT
- attack foundation of the tech
CHN
- base chance for the tech to hit
alw - always
FAI
- if user is under Faith status, does it affect tech's power?
(x1,3) bonus to damaging spells
(x1,5) bonus to healing spells
(base success chance x 1,5) bonus to harmful status effects spells
Note: See Battle Info section for more information.
REF
- can tech be reflected?
SEN
- if target is under Sleep/Confuse, does it regain senses when hit?
SAF
- does tech work on foes with Safety passive ability?
TYP
- what type of the attack is tech considered to be?
phy - physical attack
mag - magic attack
ELE
- element of the tech
F - fire
| T - thunder
| I - ice
| E - earth
WA - water
| WI - wind
| H - holy
| D - dark
MRC
- when tech deals damage to target, does user recover any MP if
Warmage
or Inquisitor is learned?
yesW - Warmage must be learned
yesI - Inquisitor must be learned
CST
- price of the tech when buying it
WHR
- where can you buy the tech
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=TECHNICKS - Special actions that cost no MP.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=Steal
| LIC | Steal
| CT | 30
| TAR | ene | TR2 | ini | RNG | 3
| DIA |
sng
| CHN | alw | FAI | no
| REF | no
| SEN | no
| SAF |
yes
| TYP | phy | ELE | --| MRC | --- | WHR | Rabanastre, start of game
| CST |
1600
EFF | Steal an item from one foe. Once item is stolen, foe will
not
| have any more items. Go away two screens, then return in
order
|
|
|
- - - - - - - - Libra
|
sng
|
-|
|
500
EFF |
and
|
- - - - - - - - Poach
|
sng
|
no
|
|
7000
EFF |
|
- - - - - - - - First Aid
|
sng
|
yes
|
|
700
EFF |
- - - - - - - - Telekinesis
|
sng
|
yes
|
|
7100
EFF |
|
|
room
|
- - - - - - - - Numerology
|
D6
|
no
| LIC | Libra
| RNG | --- | DIA |
CHN | alw
| FAI | no
| SEN | ---
TYP | mag
MRC | ---
CT
| 10
| REF | no
| SAF | | CST |
| TR2 | ini
| LIC | Poach
| RNG | near | DIA |
CHN | 80
| FAI | no
| REF | no
| SEN | no
TYP | phy
MRC | ---
CT
| 50
| SAF |
| CST |
CHN | alw
| FAI | no
| SEN | no
TYP | phy
MRC | ---
CT
| 15
| REF | no
| SAF |
| CST |
| 50
CHN | 75
| TAR | ene
| TR2 | ini
| LIC | Telekinesis
| RNG | 10
| DIA |
| FAI | no
| REF | no
| SEN | yes
| SAF |
| CST |
Deal ranged damage with melee weapon to one foe. If you use
ranged weapon, tech will miss. Tech ignores EVA.*1
*2 You must go to secret Baknamy Merchant, located in the
[Necrohol of Nabudis / Hall of Effulgent Light].
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - CT
| 25
CHN | ---
| TAR | ene
| TR2 | ini
| LIC | Numerology
| RNG | 10
| DIA |
| FAI | no
| REF | no
| SEN | no
| SAF |
| TYP | phy | ELE | --| MRC | yesI | WHR | Rabanastre, after Leviathan
| CST |
2048
EFF | Deals damage to all foes in range. Damage increases with
| successive hits.*1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Souleater
| LIC | Souleater
| CT | 35
| TAR | ene | TR2 | ini | RNG | near | DIA |
sng
| CHN | alw | FAI | no
| REF | no
| SEN | no
| SAF |
yes
| TYP | phy | ELE | --| MRC | yesI | WHR | Bhujerba, after Lhusu Mines
| CST |
6400
EFF | User consumes 20% of MAX HP to inflict DEF-ignoring phd to
one
| foe.*1 If you use this tech against undead foe, you will
heal
| it instead of damaging it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sight Unseeing
| LIC | Sight Unseeing
| CT | 25
| TAR | ene | TR2 | ini | RNG | near | DIA |
sng
| CHN | 10
| FAI | no
| REF | no
| SEN | yes | SAF |
no
| TYP | phy | ELE | --| MRC | --- | WHR | Jahara, after you visit Eruyt | CST |
6800
EFF | User must be under Blind, otherwise tech misses. It will
reduce
| HP of one foe to a single digit between 1~8 HP. Works
wonderful
| for Poach attempts afterwards.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Charm
| LIC | Charm
| CT | 35
| TAR | ene | TR2 | ini | RNG | 3
| DIA |
sng
| CHN | 50
| FAI | no
| REF | no
| SEN | no
| SAF |
no
| TYP | phy | ELE | --| MRC | --- | WHR | Jahara, when you get there
| CST |
5000
EFF | Adds Confuse to one foe.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Achilles
| LIC | Achilles
| CT | 55
| TAR | ene | TR2 | ini | RNG | 10
| DIA |
sng
| CHN | 40
| FAI | no
| REF | no
| SEN | no
| SAF |
no
| TYP | phy | ELE | --| MRC | --- | WHR | Rabanastre, after Belias*2
| CST |
8800
EFF | One foe gains a new elemental weakness. You can make the
foe
| weak to all eight elements.
| *2 Defeat Belias, but DO NOT COLLECT Dawn Shard.
- - - - - - - - Charge
|
sng
|
yes
|
|
1700
EFF |
the
|
|
- - - - - - - - Infuse
|
sng
|
no
|
|
2000
EFF |
|
- - - - - - - - Gil Toss
|
D6
|
yes
|
|
2000
EFF |
- - - - - - - - 1000 Needles
|
sng
|
yes
|
|
7000
EFF |
|
- - - - - - - - Revive
|
sng
|
yes
|
|
10000
EFF |
User
| LIC | Charge
| RNG | --- | DIA |
CHN | ---
| FAI | no
| SEN | no
TYP | phy
MRC | ---
CT
| 40
| REF | no
| SAF |
| CST |
User recovers some MP. The higher the MP when user performs
tech, the higher the chance it will fail. If tech misses,
user's MP is dropped to zero (0).*1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - | TAR | ally | TR2 | ini
| LIC | Infuse
| RNG | 10
| DIA |
CHN | alw
| FAI | no
| SEN | no
TYP | phy
MRC | ---
CT
| 40
| REF | no
| SAF |
| CST |
| 45
CHN | alw
| TAR | ene
| TR2 | ini
| FAI | no
| REF | no
| SEN | yes
TYP | phy | ELE | --MRC | yesI | WHR | Jahara, when you get there
| SAF |
| CST |
| 30
CHN | 70
| TAR | ene
| TR2 | ini
| FAI | no
| REF | no
| SEN | yes
| SAF |
| CST |
| LIC | Revive
| RNG | 3
| DIA |
CHN | alw
| FAI | no
| SEN | no
TYP | phy
MRC | ---
CT
| 25
| REF | no
| SAF |
| CST |
|
self.
- - - - - - - - Stamp
|
sng
|
yes
|
|
4500
EFF |
transferred to
|
|
status
|
|
would
|
statuses
|
|
the
|
- - - - - - - - Shades of Black
Black
|
sng
|
yes
|
|
5000
EFF |
/
|
of
|
|
one
|
|
- - - - - - - - Traveler
|
D6
|
yes
|
|
6700
EFF |
steps
|
- - - - - - - - -
| TR2 | ons
| LIC | Stamp
| RNG | 10
| DIA |
CHN | 60
| FAI | no
| REF | no
| SEN | no
| SAF |
TYP | phy
MRC | ---
| CST |
CT
| 55
| 45
| TAR | ene
| TR2 | ini
| RNG | 10
| DIA |
| FAI | yes
| REF | yes
| SEN | no
| SAF |
| CST |
CHN | ---
| 40
CHN | alw
| TAR | ene
| TR2 | ini
| LIC | Traveler
| RNG | 10
| DIA |
| FAI | no
| REF | no
| SEN | no
| SAF |
| CST |
Horology
| TAR | ene
| TR2 | ini
| LIC | Horology
| RNG | 10
| DIA |
| FAI | no
| REF | no
| SEN | no
| SAF |
| TYP | phy | ELE | --| MRC | yesW | WHR | Bhujerba, before Lhusu Mines
| CST |
| CT
| 40
D6
| CHN | 70
yes
2000
EFF | Deals phd to all foes in range, based on a factor of
time.*1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bonecrusher
| LIC | Bonecrusher
| CT | 45
| TAR | ene | TR2 | ini | RNG | near | DIA |
sng
| CHN | 45
| FAI | no
| REF | no
| SEN | yes | SAF |
no
| TYP | phy | ELE | --| MRC | --- | WHR | Rabanastre, after Judge B.
| CST |
700
EFF | User expends own HP to KO one foe. If tech misses, user
| undergoes KO.*1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wither
| LIC | Wither
| CT | 45
| TAR | ene | TR2 | ini | RNG | near | DIA |
sng
| CHN | 66
| FAI | no
| REF | no
| SEN | yes | SAF |
no
| TYP | phy | ELE | --| MRC | --- | WHR | Balfonheim, get Treaty-Blade
| CST |
3500
EFF | Reduces STR of one foe.*1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Addle
| LIC | Addle
| CT | 45
| TAR | ene | TR2 | ini | RNG | near | DIA |
sng
| CHN | 66
| FAI | no
| REF | no
| SEN | yes | SAF |
no
| TYP | phy | ELE | --| MRC | --- | WHR | Rabanastre, after Judge B.
| CST |
3500
EFF | Reduces MAG of one foe.*1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Expose
| LIC | Expose
| CT | 45
| TAR | ene | TR2 | ini | RNG | near | DIA |
sng
| CHN | 33
| FAI | no
| REF | no
| SEN | yes | SAF |
yes
| TYP | phy | ELE | --| MRC | --- | WHR | Balfonheim, after Draklor
| CST |
3800
EFF | Reduces DEF of one foe.*1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shear
| LIC | Shear
| CT | 45
| TAR | ene | TR2 | ini | RNG | near | DIA |
sng
| CHN | 33
| FAI | no
| REF | no
| SEN | yes
| TYP | phy
| MRC | ---
| SAF |
yes
| CST |
3600
EFF | Reduces MDEF of one foe.*1
| *3 Defeat Belias, but DO NOT COLLECT Dawn Shard.
-----------------------------------------------------------------------------*1 Please refer to Battle Info section for more details on tech's
performance.
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25.)
GAMBITS - G2500
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=GAMBIT CONDITIONS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=EFF
- gambit condition's effect
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=Ally gambits, page 1
----------------------------------------------------------------------------Ally: any
EFF | Target any ally.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: party leader
EFF | Target party leader.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: Vaan
EFF | Target Vaan.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: Ashe
EFF | Target Ashe.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: Fran
EFF | Target Fran.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: Balthier
EFF | Target Balthier.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: Basch
EFF | Target Basch.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: Penelo
EFF | Target Penelo.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: lowest HP
EFF | Target ally with least remaining HP.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: strongest weapon
EFF | Target ally whose weapon has highest attack.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: lowest defense
EFF | Target ally whose armor has lowest defense.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: lowest magick resist
EFF | Target ally whose armor has lowest magick resist.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: HP < 100%
EFF | Target any ally with less than 100% HP.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: HP < 90%
EFF | Target any ally with less than 90% HP.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: HP < 80%
EFF | Target any ally with less than 80% HP.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: HP < 70%
EFF | Target any ally with less than 70% HP.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: HP < 60%
EFF | Target any ally with less than 60% HP.
-----------------------------------------------------------------------------Ally gambits, page 2
-----------------------------------------------------------------------------Ally: HP < 50%
EFF | Target any ally with less than 50% HP.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: HP < 40%
EFF | Target any ally with less than 40% HP.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: HP < 30%
EFF | Target any ally with less than 30% HP.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ally: HP < 20%
EFF | Target any ally with less than 20% HP.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: wind-weak
EFF | Target any foe weak against wind.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: holy-weak
EFF | Target any foe weak against holy.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: dark-weak
EFF | Target any foe weak against dark.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: fire-vulnerable
EFF | Target any foe susceptible to fire damage.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: lightning-vulnerable
EFF | Target any foe susceptible to lightning damage.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: ice-vulnerable
EFF | Target any foe susceptible to ice damage.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: earth-vulnerable
EFF | Target any foe susceptible to earth damage.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: water-vulnerable
EFF | Target any foe susceptible to water damage.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: wind-vulnerable
EFF | Target any foe susceptible to wind damage.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: holy-vulnerable
EFF | Target any foe susceptible to holy damage.
-----------------------------------------------------------------------------Foe gambits, page 10
-----------------------------------------------------------------------------Foe: dark-vulnerable
EFF | Target any foe susceptible to dark damage.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: undead
EFF | Target any undead foe.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: flying
EFF | Target any flying foe.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character HP = 100%
EFF | Target any on-screen foe if character has full HP.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
EFF | Target any on-screen foe if character has less than 30% MP.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character MP < 10%
EFF | Target any on-screen foe if character has less than 10% MP.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character HP >= 90%
EFF | Target any on-screen foe if character has 90% or more HP.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character HP >= 70%
EFF | Target any on-screen foe if character has 70% or more HP.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character HP >= 50%
EFF | Target any on-screen foe if character has 50% or more HP.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character HP >= 30%
EFF | Target any on-screen foe if character has 30% or more HP.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character HP >= 10%
EFF | Target any on-screen foe if character has 10% or more HP.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character HP < 90%
EFF | Target any on-screen foe if character has less than 90% HP.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character HP < 70%
EFF | Target any on-screen foe if character has less than 70% HP.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character HP < 50%
EFF | Target any on-screen foe if character has less than 50% HP.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character HP < 30%
EFF | Target any on-screen foe if character has less than 30% HP.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Foe: character HP < 10%
EFF | Target any on-screen foe if character has less than 10% HP.
-----------------------------------------------------------------------------Self gambits, page 12
-----------------------------------------------------------------------------Self
EFF | Target self.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: HP < 100%
EFF | Target self if character has less than 100% HP.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Self: HP < 90%
EFF | Target self if character has less than 90% HP.
----------------------------------------------------------------------------Attack
EFF | Use Attack command against designated target.
-----------------------------------------------------------------------------Magic actions, page 2
-----------------------------------------------------------------------------Cure
EFF | Cast Cure magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blindna
EFF | Cast Blindna magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vox
EFF | Cast Vox magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Poisona
EFF | Cast Poisona magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cura
EFF | Cast Cura magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Raise
EFF | Cast Raise magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Curaga
EFF | Cast Curaga magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stona
EFF | Cast Stona magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Regen
EFF | Cast Regen magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cleanse
EFF | Cast Cleanse magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Esuna
EFF | Cast Esuna magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Curaja
EFF | Cast Curaja magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dispel
EFF | Cast Dispel magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dispelga
EFF | Cast Dispelga magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Renew
EFF | Cast Renew magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Arise
EFF | Cast Arise magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Esunaga
EFF | Cast Esunaga magic on designated target.
-----------------------------------------------------------------------------Magic actions, page 3
-----------------------------------------------------------------------------Holy
EFF | Cast Holy magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fire
EFF | Cast Fire magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thunder
EFF | Cast Thunder magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blizzard
EFF | Cast Blizzard magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Water
EFF | Cast Water magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Aero
EFF | Cast Aero magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fira
EFF | Cast Fira magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thundara
EFF | Cast Thundara magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blizzara
EFF | Cast Blizzara magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bio
EFF | Cast Bio magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Aeroga
EFF | Cast Aeroga magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Firaga
EFF | Cast Firaga magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Thundaga
EFF | Cast Thundaga magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blizzaga
EFF | Cast Blizzaga magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shock
EFF | Cast Shock magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Scourge
EFF | Cast Scourge magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Flare
EFF | Cast Flare magic on designated target.
-----------------------------------------------------------------------------Magic actions, page 4
-----------------------------------------------------------------------------Ardor
EFF | Cast Ardor magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Scathe
EFF | Cast Scathe magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Haste
EFF | Cast Haste magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Float -----------------> can only be used on Ally and Self gambits
EFF | Cast Float magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hastega
EFF | Cast Hastega magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Slow
EFF | Cast Slow magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Immobilize
EFF | Cast Immobilize magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Disable
EFF | Cast Disable magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Bleed
EFF | Cast Bleed magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Break
EFF | Cast Break magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stop
EFF | Cast Stop magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Slowga
EFF | Cast Slowga magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Countdown
EFF | Cast Countdown magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Reflect
EFF | Cast Reflect magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Reflectga
EFF | Cast Reflectga magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Balance
EFF | Cast Balance magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Warp ------------------> can only be used on Foe gambits
EFF | Cast Warp magic on designated target.
-----------------------------------------------------------------------------Magic actions, page 5
-----------------------------------------------------------------------------Protect
EFF | Cast Protect magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shell
EFF | Cast Shell magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bravery
EFF | Cast Bravery magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Faith
EFF | Cast Faith magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Protectga
EFF | Cast Protectga magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shellga
EFF | Cast Shellga magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blind
EFF | Cast Blind magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Oil
EFF | Cast Oil magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Poison
EFF | Cast Poison magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Silence
EFF | Cast Silence magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sleep
EFF | Cast Sleep magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blindga
EFF | Cast Blindga magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Toxify
EFF | Cast Toxify magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Silencega
EFF | Cast Silencega magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sleepga
EFF | Cast Sleepga magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Reverse
EFF | Cast Reverse magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Berserk
EFF | Cast Berserk magic on designated target.
-----------------------------------------------------------------------------Magic actions, page 6
-----------------------------------------------------------------------------Death
EFF | Cast Death magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Confuse
EFF | Cast Confuse magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Decoy -----------------> can only be used on Ally and Self gambits
EFF | Cast Decoy magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Vanish
EFF | Cast Vanish magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vanishga
EFF | Cast Vanishga magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Drain
EFF | Cast Drain magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Syphon
EFF | Cast Syphon magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bubble
EFF | Cast Bubble magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dark
EFF | Cast Dark magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Darkra
EFF | Cast Darkra magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Darkga
EFF | Cast Darkga magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gravity
EFF | Cast Gravity magic on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Graviga
EFF | Cast Graviga magic on designated target.
-----------------------------------------------------------------------------Item actions, page 7
-----------------------------------------------------------------------------Potion
EFF | Use Potion item on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hi-Potion
EFF | Use Hi-Potion item on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - X-Potion
EFF | Use X-Potion item on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ether
EFF | Use Ether item on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hi-Ether
EFF | Use Hi-Ether item on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Elixir
EFF | Use Elixir item on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Phoenix Down
EFF | Use Phoenix Down item on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gold Needle
EFF | Use Gold Needle item on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Echo Herbs
EFF | Use Echo Herbs item on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Antidote
EFF | Use Antidote item on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Eye Drops
EFF | Use Eye Drops item on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Alarm Clock
EFF | Use Alarm Clock item on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Handkerchief
EFF | Use Handkerchief item on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Chronos Tear
EFF | Use Chronos Tear item on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Smelling Salts
EFF | Use Smelling Salts item on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vaccine
EFF | Use Vaccine item on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Remedy
EFF | Use Remedy item on designated target.
-----------------------------------------------------------------------------Item actions, page 8
-----------------------------------------------------------------------------Bacchus' Wine
EFF | Use Bacchus' Wine item on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Megalixir
EFF | Use Megalixir item on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Red Fang
EFF | Use Red Fang item on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Blue Fang
EFF | Use Blue Fang item on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - White Fang
EFF | Use White Fang item on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dark Mote
EFF | Use Dark Mote item on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Water Mote
EFF | Use Water Mote item on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Aero Mote
EFF | Use Aero Mote item on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Holy Mote
EFF | Use Holy Mote item on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Scathe Mote
EFF | Use Scathe Mote item on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Warp Mote -------------> can only be used on Foe gambits
EFF | Use Warp Mote item on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Balance Mote
EFF | Use Balance Mote item on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hastega Mote
EFF | Use Hastega Mote item on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Reflectga Mote
EFF | Use Reflectga Mote item on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vanishga Mote
EFF | Use Vanishga Mote item on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Float Mote ------------> can only be used on Ally and Self gambits
EFF | Use Float Mote item on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Eksir Berries
EFF | Use Eksir Berries item on designated target.
-----------------------------------------------------------------------------Item and Tech actions, page 9
-----------------------------------------------------------------------------Dark Matter
EFF | Use Dark Matter item on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Knot of Rust
EFF | Use Knot of Rust item on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - First Aid -------------> can only be used on Ally and Self gambits
EFF | Use First Aid tech on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shades of Black -------> can only be used on Foe gambits
EFF | Use Shades of Black tech on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Horology --------------> can only be used on Foe gambits
EFF | Use Horology tech on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Stamp
EFF | Use Stamp tech on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Achilles --------------> can only be used on Foe gambits
EFF | Use Achilles tech on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Charge ----------------> can only be used on Self gambits<<-------?????
EFF | Use Charge tech on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Infuse ----------------> can only be used on Ally and Self gambits
EFF | Use Infuse tech on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Souleater -------------> can only be used on Foe gambits
EFF | Use Souleater tech on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Wither ----------------> can only be used on Foe gambits
EFF | Use Wither tech on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Addle -----------------> can only be used on Foe gambits
EFF | Use Addle tech on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bonecrusher -----------> can only be used on Foe gambits
EFF | Use Bonecrusher tech on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Steal -----------------> can only be used on Foe gambits
EFF | Use Steal tech on designated target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Telekinesis -----------> can only be used on Foe gambits
EFF | Use Telekinesis tech on designated target.
===========================================================================
====
===========================================================================
====
26.)
STATUS EFFECTS - G2600
===========================================================================
====
===========================================================================
====
DUR
CUR
LOS
PRE
INF
Assassin's
|
|
|
|
|
Permanent.
Raise, Arise, Phoenix Down, Revive.
----Death, Bonecrusher, Deathbringer, Assassin's Dagger,
|
|
|
|
|
|
VIS |
X-Zone, KO.
Bowline Sash, Ribbon.
Confuse, Charm, Chaos Mace, Chaos Bombs.
--The character cannot tell friend from foe and cannot take
commands. Remove with Smelling Salts.
An image of swirl appears to the left of chr's simple HP
gauge.
| Word "Confuse" appears in chr's bar.
LOG | None.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sleep
EFF | Chr is asleep, and cannot move or act.
| Flow of chr's charge bar is halted until chr wakes up.
| Asleep chr takes 50% more damage from all types of attacks.
| Control of chr is lost.
| Sleep does not halt duration of other status effects on chr.
DUR | (50 - <chr's VIT x 0,25>) secs
CUR | Esuna, Remedy (Lore 1 license), Alarm Clock, physical attack.
LOS | X-Zone, KO.
PRE | Nishijin Belt, Ribbon.
INF | Sleep, Sleepga.
AUT | --DES | The character has fallen into a deep sleep and cannot move or
act.
| Remove with an Alarm Clock.
VIS | A 'ZZZ' bubble appears to the left of chr's simple HP gauge.
| Word "Sleep" appears in chr's bar.
LOG | None.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Disease
EFF | Chr affected by Disease cannot recover any HP.
| Chr's current HP becomes his/her maximum HP.
| If chr is KOed with Disease still in effect, status persists
and
| cannot be removed until chr is revived - chr's MAX HP will be
1 in
| such case, so be careful!
| Disease cannot coexist with Bubble.
| If you attempt to add Disease on chr under Bubble, Disease
misses.
| Similarly, chr under Disease cannot gain Bubble.
DUR | Permanent.
CUR | Cleanse, Remedy (Lore 3 license), Vaccine.
LOS | X-Zone.
PRE | Ribbon.
INF | --AUT | --DES | The character's body festers with disease, preventing the
healing
| of wounds. Remove with a Vaccine.
VIS | Chr's body turns dark blue and an image of cell appears to the
LOS
PRE
INF
AUT
DES
(Requires
|
|
|
|
|
X-Zone, KO.
Black Belt, Ribbon.
Disable, Sledgehammer, Orochi, Stone Bolts.
--The character is unable to act. Remove with a Remedy.
|
|
|
|
|
|
|
|
|
VIS |
DUR
CUR
LOS
PRE
INF
AUT
DES
the
| left of chr's simple HP gauge.
| Word "Blind" appears in chr's bar.
LOG | None.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Poison
EFF | Chr is losing 16% of MAX HP each 12 secs.
DUR | (100 - <chr's VIT x 0,5>) secs
CUR | Esuna, Poisona, Remedy, Antidote.
LOS | X-Zone, KO.
PRE | Tourmaline Ring, Ribbon.
INF | Poison, Toxify, Thorned Mace, Yakei, Bamboo Arrows, Poison
Bombs.
AUT | Ensanguined Shield.
DES | Poison courses through the character's veins, draining HP for
the
| duration. Remove with an Antidote.
VIS | Chr's body turns dark blue and an image of a vial appears to
the
| left of chr's simple HP gauge.
| Word "Poison" appears in chr's bar.
LOG | None.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Oil
EFF | Chr takes triple damage from all types of fire attacks.
| If chr is KOed with Oil still in effect, status persists and
| cannot be removed until chr is revived.
DUR | Permanent.
CUR | X-Zone.
LOS | Remedy (lore 2 license), Handkerchief.
PRE | Gillie Boots, Ribbon.
INF | Oil, Oil Bombs.
AUT | --DES | A film of oil coats the character, increasing vulnerability to
| fire. Remove with a Handkerchief.
VIS | Chr's body turns dark and an image of a black drop appears to
the
| left of chr's simple HP gauge.
| Word "Oil" appears in chr's bar.
LOG | None.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sap
EFF | Chr's HP is drained at a rate = 10 HP per 1 second.
| When chr's current HP is drained all the way down to 1 HP
left,
| draining stops and it will NOT kill the chr.
| Sap removes Regen from affected chr.
| Equipping Renewing Morion or Ring of Renewal doesn't make you
|
|
|
|
|
|
Remedy.
Permanent.
Esuna, Regen, Remedy (lore 1 license).
X-Zone, KO.
Quasimodo Boots, Ribbon.
Bio, Scourge, Bleed, Chopper, Blood Sword, Sapping Bolts,
Stink
| Bombs.
AUT | Ensanguined Shield.
DES | The character's HP drops swiftly and surely. Remove by casting
| Regen.
VIS | Chr's body turns dark blue and a red word 'HP' with a small
red
| arrow pointing down appears to the left of chr's simple HP
gauge.
| Word "Sap" appears in chr's bar.
LOG | None.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HP Critical
EFF | Chr's current HP is below 20% MAX HP.
| Allows the effects of Last Stand, Spellbreaker and Adrenaline,
as
| well as Poach and First Aid to come to fruition.
DUR | Permanent.
CUR | HP recovery.
LOS | X-Zone, KO.
PRE | --INF | --AUT | --DES | The character is gravely injured but can still move and act
| normally. Remove by restoring HP.
VIS | Chr's body is flashing red at regular intervals.
LOG | None.
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=BENEFICIAL STATUS EFFECTS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=Lure
EFF | Chr becomes sole target for all enemy attacks, drawing all
| attention to him/herself.
| Lure cannot coexist with Stop.
| Chr under Stop cannot be affected by Lure.
| The only enemy that can be affected by Lure is Ba'Gamnan and
his
| cronies.
DUR | (20 + <chr's VIT x 0,2>) secs
CUR | Dispel, Stop.
LOS | X-Zone, KO.
PRE | Ribbon.
INF | Decoy.
AUT | --DES | The character draws the attention of foes and will be their
sole
| gauge.
LOG | None.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Berserk
EFF | Chr is overcome with rage and will begin attacking enemies
| mercilessly, using regular physical attacks exclusively.
| Control of chr is lost.
| Chr's charge bar is filling 100% faster.
| Chr's regular physical attack damage is raised by 50%.
| Berserk cannot coexist with Confuse (so any Berserk attempts
will
| result in a miss).
DUR | (45 + <chr's VIT x 0,45>) secs
CUR | Dispel, Bacchus' Wine (Nihopalaoa).
LOS | X-Zone, KO, Stone.
PRE | --INF | Berserk, Avenger, Bacchus' Wine.
AUT | --DES | The character has given in to rage, fighting relentlessly with
| heightened attack power. Remove by casting Dispel.
VIS | Chr's body turns red and an image of small red fireball
appears to
| the left of chr's simple HP gauge.
LOG | None.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bubble
EFF | Chr's MAX HP is doubled.
| Effect can raise chr's HP beyond 9999 HP.
| Bubble cannot coexist with Disease.
| If you attempt to cast Bubble on chr under Disease, Bubble
misses.
| Similarly, chr under Bubble cannot be put under Disease.
DUR | (60 + <chr's VIT x 0,6>) secs
CUR | Dispel.
LOS | X-Zone, KO, Stone.
PRE | --INF | Bubble, Euclid's Sextant.
AUT | Bubble Belt.
DES | The character brims with life, doubling max HP. The effect is
| temporary.
VIS | A blue word 'HP' with an image of (x2) appears to the left of
| chr's simple HP gauge.
| The current HP amount in chr's bar is doubled, while MAX HP
| doesn't change.
LOG | None.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Libra
EFF | Chr perceives detailed info about the foe by seeing its level,
| current and MAX HP, and any elements foe is weak to.
| Chr will also be able to see any traps that are lying about.
DUR | (240 + <chr's VIT x 2,4>) secs
CUR | Dispel.
LOS | X-Zone, KO.
PRE | --INF | Libra.
AUT | Bangle.
DES | The character can perceive detailed information about foes.
The
| effect is temporary.
VIS | A blue targeting image appears to the left of chr's simple HP
| gauge.
LOG | Ashe uses Libra. Additional target information now available.
------------------------------------------------------------------------------ Harmful status effects cannot be renewed once in effect on target.
- Beneficial status effects can be renewed by casting the spell on target
before the status wears off.
===========================================================================
====
===========================================================================
====
27.)
EXPERIENCE CHART - G2700
===========================================================================
====
===========================================================================
====
-----------------------------------------------------------------------------LEVEL | EXP
| LEVEL | EXP
| LEVEL | EXP
-----------------------------------------------------------------------------1
| 0
| 34
| 305798
| 67
| 3305782
2
| 51
| 35
| 337647
| 68
| 3487042
3
| 169
| 36
| 371861
| 69
| 3675577
4
| 386
| 37
| 408550
| 70
| 3871576
5
| 735
| 38
| 447826
| 71
| 4075232
-----------------------------------------------------------------------------6
| 1253
| 39
| 489805
| 72
| 4286739
7
| 1978
| 40
| 534604
| 73
| 4506293
8
| 2950
| 41
| 582344
| 74
| 4734094
9
| 4213
| 42
| 633147
| 75
| 4970343
10
| 5812
| 43
| 687137
| 76
| 5215245
-----------------------------------------------------------------------------11
| 7796
| 44
| 744442
| 77
| 5469006
12
| 10215
| 45
| 805191
| 78
| 5731834
13
| 13121
| 46
| 869517
| 79
| 6003941
14
| 16570
| 47
| 937554
| 80
| 6285540
15
| 20619
| 48
| 1009438
| 81
| 6576848
-----------------------------------------------------------------------------16
| 25329
| 49
| 1085309
| 82
| 6878083
17
| 30762
| 50
| 1165308
| 83
| 7189465
18
| 36982
| 51
| 1249580
| 84
| 7511218
19
| 44057
| 52
| 1338271
| 85
| 7843567
20
| 52056
| 53
| 1431529
| 86
| 8186741
-----------------------------------------------------------------------------21
| 61052
| 54
| 1529506
| 87
| 8540970
22
| 71119
| 55
| 1632355
| 88
| 8906486
23
| 82333
| 56
| 1740233
| 89
| 9283525
24
| 94774
| 57
| 1853298
| 90
| 9672324
25
| 108523
| 58
| 1971710
| 91
| 10073124
-----------------------------------------------------------------------------26
| 123665
| 59
| 2095633
| 92
| 10486167
27
| 140286
| 60
| 2225232
| 93
| 10911697
28
| 158474
| 61
| 2360676
| 94
| 11349962
29
| 178321
| 62
| 2502135
| 95
| 11801211
30
| 199920
| 63
| 2649781
| 96
| 12265697
-----------------------------------------------------------------------------31
| 223368
| 64
| 2803790
| 97
| 12743674
32
| 248763
| 65
| 2964339
| 98
| 13235398
33
| 276205
| 66
| 3131609
| 99
| 13741129
------------------------------------------------------------------------------
===========================================================================
====
===========================================================================
====
28.)
ESPERS - G2800
===========================================================================
====
===========================================================================
====
Check around for their supposed status immunity.
a) When an esper is summoned, he/she will be around for 90 seconds.
b) While the esper is summoned, only summoner and esper are able to go
around
and kill enemies.
c) Esper is dismissed when:
- 90 seconds elapse
- esper uses bigass attack
- summoner gets KOed
- esper gets KOed
- summoner selects Dismiss command
- you board Strahl via 'Anchor' in the field
- you use GCR to warp
- you board aerodrome airship flight between major cities
- you use Strahl via 'Private airhips' in any of aerodromes
- if you wanna ride a chocobo, you also need to dismiss the esper first
d) Esper's bigass attack will always target nearby foe with highest HP.
e) All of esper's attacks are affected by foe's Damage Resist and Safety
abilities, unless stated otherwise.
f) CT required for summoning an esper is zero (0), allowing instantaneous
execution of the command (except when there's a spell animation lag).
g) Espers are immune to all harmful status effects (exception Exodus Immobilize), and they have Spellspring ability (meaning you can Syphon all
of
esper's MP once you summon her/him... hmm, I wonder why Zalera has Half MP
Cost
pass-able then...).
-----------------------------------------------------------------------------STATUS - Libra
PASS
- none
NOTE
- Esper's Attack damage is calculated by 'Sword' damage formula.
OBTAIN - [The Tomb of Raithwall / Cloister of Flame]
Obtained automatically when story progresses far enough.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=ESPER LIST - MATEUS
MC - 1
charge
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - STATS - | LV | MAX HP
| MAX MP | STR | MAG | VIT | SPD |
| 1 | 1000-1001 | 23-25
| 50 | 46 | 34 | 26 | ATT - 65
| 10 | 1135-1158 | 50-70
| 55 | 51 | 36 | 28 |
| 20 | 1380-1446 | 90-140 | 61 | 57 | 38 | 30 | DEF - 39
| 30 | 1695-1818 | 131-212 | 67 | 63 | 41 | 33 |
| 40 | 1993-2170 | 181-302 | 73 | 69 | 43 | 35 | MDEF - 36
| 50 | 2469-2735 | 224-378 | 79 | 75 | 45 | 37 |
| 60 | 2889-3233 | 264-448 | 85 | 81 | 48 | 40 |
| 70 | 3127-3513 | 294-498 | 91 | 87 | 50 | 42 |
| 80 | 3402-3837 | 324-548 | 96 | 92 | 52 | 44 |
| 90 | 3777-4281 | 344-578 | 99 | 98 | 55 | 47 |
| 99 | 4200-4783 | 353-587 | 99 | 99 | 57 | 49 |
-----------------------------------------------------------------------------ELE
- | FIRE
| THNDR | ICE
| EARTH | WATER | WIND
| HOLY
|
DARK
| half
| weak
| absorb | half
| half
| half
| half
|
half
-----------------------------------------------------------------------------GAMBIT - | NR | CONDITION
| ACTION
| 1 | Summon time < 10 seconds
| Frostwave
| 2 | Foe: esper HP < 30%
| Frostwave
| 3 | Summoner: HP < 50%
| Cura
| 4 | Foe: ice-absorb
| Attack
| 5 | Foe: ice-weak
| FlashFreeze
| 6 | Foe: nearest visible
| FlashFreeze
-----------------------------------------------------------------------------MOVES - | NAME
| RNG | DIA | CT | TYP | ELE |
ATT
| Attack
| 3
| sng | 30 | phy | --- |
65
| Cura
| 10 | D10 | 30 | mag | --- |
45
| Flash-Freeze
| 10 | sng | 16 | mag | I
|
66
| Frostwave
| 12 | D8 | 35 | mag | I
|
110
-----------------------------------------------------------------------------STATUS - Libra
PASS
- Piercing Magic
NOTE
- Esper's Attack damage is calculated by 'Sword' damage formula.
OBTAIN - [Stilshrine of Miriam / Hall of Worth]
Obtained automatically when story progresses far enough.
ELE
DARK
- | FIRE
| THNDR
| ICE
| EARTH
| WATER
| WIND
| HOLY
| weak
| immune | immune | immune | absorb | immune | immune
|immune
-----------------------------------------------------------------------------GAMBIT - | NR | CONDITION
| ACTION
| 1 | Summon time < 10 seconds
| Tsunami
| 2 | Foe: esper HP < 30%
| Tsunami
| 3 | Foe: water-absorb
| Attack
| 4 | Foe: water-weak
| Briny
Cannonade
| 5 | Foe: nearest visible
| Briny
Cannonade
-----------------------------------------------------------------------------MOVES - | NAME
| RNG | DIA | CT | TYP | ELE |
ATT
| Attack
| 2
| sng | 30 | phy | --- |
145
| Briny Cannonade
| 12 | sng | 16 | mag | WA |
140
| Tsunami
| 12 | D8 | 35 | mag | WA |
200
-----------------------------------------------------------------------------STATUS - Protect, Shell, Libra
PASS
- none
NOTE
- Esper's Attack damage is calculated by 'Sword' damage formula.
OBTAIN - [Pharos - Third Ascent / Womb of the Sun-cryst]
Obtained automatically when story progresses far enough.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=ESPER LIST - ADRAMMELECH
MC - 1
charge
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - STATS - | LV | MAX HP
| MAX MP | STR | MAG | VIT | SPD |
| 1 | 1110-1111 | 23-25
| 48 | 46 | 32 | 26 | ATT - 63
| 10 | 1245-1268 | 50-70
| 53 | 51 | 34 | 28 |
| 20 | 1490-1556 | 90-140 | 59 | 57 | 36 | 30 | DEF - 29
| 30 | 1805-1928 | 131-212 | 65 | 63 | 39 | 33 |
| 40 | 2103-2280 | 181-302 | 71 | 69 | 41 | 35 | MDEF - 25
| 50 | 2579-2845 | 224-378 | 77 | 75 | 43 | 37 |
| 60 | 2999-3343 | 264-448 | 83 | 81 | 46 | 40 |
| 70 | 3237-3623 | 294-498 | 89 | 87 | 48 | 42 |
| 80 | 3512-3947 | 324-548 | 94 | 92 | 50 | 44 |
| 90 | 3887-4391 | 344-578 | 99 | 98 | 53 | 47 |
| 99 | 4310-4893 | 353-587 | 99 | 99 | 55 | 49 |
-----------------------------------------------------------------------------ELE
- | FIRE
| THNDR | ICE
| EARTH | WATER | WIND
| HOLY
|
DARK
| immune | absorb | weak
| immune | immune | immune | immune
|immune
-----------------------------------------------------------------------------GAMBIT - | NR | CONDITION
| ACTION
| 1 | Summon time < 10 seconds
| Judgment
Bolt
| 2
| Judgment
Bolt
| 3 | Summoner: HP < 50%
| Curaga
| 4 | Foe: thunder-absorb
| Bio
| 5 | Foe: two or more foes are near
| Thundara
| 6 | Foe: thunder-weak
| Flash Arc
| 7 | Foe: nearest visible
| Flash Arc
-----------------------------------------------------------------------------MOVES - | NAME
| RNG | DIA | CT | TYP | ELE |
ATT
| Curaga
| 10 | sng | 30 | mag | --- |
85
| Thundara
| 10 | D6 | 30 | mag | T
|
70
| Bio
| 10 | D6 | 30 | mag | --- |
88
| Flash Arc
| 12 | sng | 16 | mag | T
|
72
| Judgment Bolt
| 12 | D8 | 35 | mag | T
|
120
-----------------------------------------------------------------------------STATUS - Faith, Libra
PASS
- Piercing Magic
OBTAIN - [Zertinan Caverns / Arthroza Quicksands]
Available after obtaining Dawn Shard. There's six different
entrances
to [Zertinan Caverns], so pick your favorite... just remember to
save
your game before you face this esper!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=ESPER LIST - CUCHULAINN
MC - 2
charges
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - STATS - | LV | MAX HP
| MAX MP | STR | MAG | VIT | SPD |
| 1 | 2320-2321 | 23-25
| 51 | 46 | 26 | 26 | ATT - 83
| 10 | 2455-2478 | 50-70
| 56 | 51 | 28 | 28 |
| 20 | 2700-2766 | 90-140 | 62 | 57 | 30 | 30 | DEF - 47
| 30 | 3015-3138 | 131-212 | 68 | 63 | 33 | 33 |
| 40 | 3313-3490 | 181-302 | 74 | 69 | 35 | 35 | MDEF - 31
| 50 | 3789-4055 | 224-378 | 80 | 75 | 37 | 37 |
| 60 | 4209-4553 | 264-448 | 86 | 81 | 40 | 40 |
| 70 | 4447-4833 | 294-498 | 92 | 87 | 42 | 42 |
| 80 | 4722-5157 | 324-548 | 97 | 92 | 44 | 44 |
| 90 | 5097-5601 | 344-578 | 99 | 98 | 47 | 47 |
| 99 | 5520-6103 | 353-587 | 99 | 99 | 49 | 49 |
-----------------------------------------------------------------------------ELE
- | FIRE
| THNDR | ICE
| EARTH | WATER | WIND
| HOLY
|
DARK
| half
| half
| half
| half
| half
| half
| half
|
half
-----------------------------------------------------------------------------GAMBIT - | NR | CONDITION
| ACTION
| 1 | Summon time < 10 seconds & Foe: esper HP=100% | Blight
| 2 | Foe: undead
| Attack
| 3 | Foe: esper HP < 100%
| Malaise
-----------------------------------------------------------------------------GAMBIT - | NR | CONDITION
| ACTION
| 1 | Summon time < 10 seconds
| Tornado
| 2 | Foe: esper HP < 30%
| Tornado
| 3 | Foe: holy-weak
| Holy
| 4 | Foe: dark-weak
| Darkga
| 5 | Foe: fire-weak
| Firaga
| 6 | Foe: thunder-weak
| Thundaga
| 7 | Foe: ice-weak
| Blizzaga
| 8 | Foe: wind-absorb
| Scourge
| 9 | Foe: wind-weak
| Aeroga
| 10 | Foe: highest HP
| Whirlwind
-----------------------------------------------------------------------------MOVES - | NAME
| RNG | DIA | CT | TYP | ELE |
ATT
| Holy
| 10 | sng | 30 | mag | H
|
157
| Aeroga
| 10 | D6 | 30 | mag | WI |
103
| Firaga
| 10 | D6 | 30 | mag | F
|
124
| Thundaga
| 10 | D6 | 30 | mag | T
|
124
| Blizzaga
| 10 | D6 | 30 | mag | I
|
124
| Scourge
| 10 | D6 | 30 | mag | --- |
142
| Darkga
| 10 | D6 | 30 | mag | D
|
130
| Whirlwind
| 12 | sng | 16 | mag | WI |
--| Tornado
| 12 | D8 | 35 | mag | WI |
-------------------------------------------------------------------------------STATUS - Reflect, Haste, Faith, Libra
PASS
- Null VIT, Piercing Magic
NOTE
- Whirlwind's damage (capped at 9999) is:
<foe's MAX HP x 0,5 = damage>
Skill is also affected by foe's Damage Resist, if it's in effect;
and
foe with Safety is completely immune.
- Tornado's damage (capped at 9999) is:
<foe's MAX HP x 0,9 = damage>
Skill is also affected by foe's Damage Resist, if it's in effect.
OBTAIN - [Necrohol of Nabudis / The Crucible]
Complete the Nabreus' Medal quest (all the details are inside the
walkthru), then go to Necrohol and defeat Fury and Humbaba
Mistant.
This will grant you the ability to face this esper (again, all
details
are inside the walkthru).
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=ESPER LIST - ZEROMUS
MC - 2
charges
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - STATS - | LV | MAX HP
| MAX MP | STR | MAG | VIT | SPD |
| 1 | 2710-2711 | 23-25
| 53 | 46 | 26 | 26 | ATT - 103
| 10 | 2845-2868 | 50-70
| 58 | 51 | 28 | 28 |
| 20 | 3090-3153 | 90-140 | 64 | 57 | 30 | 30 | DEF - 53
| 30 | 3405-3528 | 131-212 | 70 | 63 | 33 | 33 |
| 40 | 3703-3880 | 181-302 | 76 | 69 | 35 | 35 | MDEF - 35
| 50 | 4179-4445 | 224-378 | 82 | 75 | 37 | 37 |
| 60 | 4599-4943 | 264-448 | 88 | 81 | 40 | 40 |
| 70 | 4837-5223 | 294-498 | 94 | 87 | 42 | 42 |
| 80 | 5112-5547 | 324-548 | 99 | 92 | 44 | 44 |
| 90 | 5487-5991 | 344-578 | 99 | 98 | 47 | 47 |
| 99 | 5910-6493 | 353-587 | 99 | 99 | 49 | 49 |
-----------------------------------------------------------------------------ELE
- | FIRE
| THNDR | ICE
| EARTH | WATER | WIND
| HOLY
|
DARK
| half
| half
| half
| half
| half
| half
| half
|
half
-----------------------------------------------------------------------------GAMBIT - | NR | CONDITION
| ACTION
| 1 | Summon time < 10 seconds
| Big Bang
| 2 | Foe: nearest visible
| Gravity
Well
-----------------------------------------------------------------------------MOVES - | NAME
| RNG | DIA | CT | TYP | ELE |
ATT
| Gravity Well
| 12 | sng | 16 | mag | --- |
--| Big Bang
| 12 | D8 | 35 | mag | --- |
-------------------------------------------------------------------------------STATUS - Libra
PASS
- Null VIT, Null W&T Effects
NOTE
- Gravity Well's damage is:
<esper's (MAX HP - current HP) x 2 = damage>
Skill is also affected by foe's Damage Resist, if it's in effect.
- Big Bang's damage is:
<esper's (MAX HP - current HP) x 5 = damage>
Skill is also affected by foe's Damage Resist, if it's in effect.
OBTAIN - [Stilshrine of Miriam / Throne of Veiled Gods]
After defeating Judge Master B. in Mt Bur-Omisace, talk to slow
moving
Acolyte in front of the stairs in [Temple Grounds] to receive
Stone of
the Condemner KI. Go to [Stilshrine of Miriam / Ward of Measure]
and
examine the 'Way Stone', then choose to use Stone of the
Condemner.
You will be warped to [Throne of Veiled Gods] - open the door and
face
this esper!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=ESPER LIST - EXODUS
MC - 2
charges
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - STATS - | LV | MAX HP
| MAX MP | STR | MAG | VIT | SPD |
| 1 | 2820-2821 | 23-25
| 53 | 46 | 26 | 26 | ATT - 98
| 10 | 2955-2978 | 50-70
| 58 | 51 | 28 | 28 |
| 20 | 3200-3266 | 90-140 | 64 | 57 | 30 | 30 | DEF - 53
| 30 | 3515-3638 | 131-212 | 70 | 63 | 33 | 33 |
| 40 | 3813-3990 | 181-302 | 76 | 69 | 35 | 35 | MDEF - 35
| 50 | 4289-4555 | 224-378 | 82 | 75 | 37 | 37 |
| 60 | 4709-5053 | 264-448 | 88 | 81 | 40 | 40 |
| 70 | 4947-5333 | 294-498 | 94 | 87 | 42 | 42 |
| 80 | 5222-5657 | 324-548 | 99 | 92 | 44 | 44 |
| 90 | 5597-6101 | 344-578 | 99 | 98 | 47 | 47 |
| 99 | 6020-6603 | 353-587 | 99 | 99 | 49 | 49 |
-----------------------------------------------------------------------------ELE
- | FIRE
| THNDR | ICE
| EARTH | WATER | WIND
| HOLY
|
DARK
| half
| half
| half
| half
| half
| half
| half
|
half
-----------------------------------------------------------------------------GAMBIT - | NR | CONDITION
| ACTION
| 1 | Summon time < 10 seconds & ...
|
| 1 |
... & Foe: esper status = Immobilize
| Meteor
| 2 | Foe: nearest visible
| Comet
-----------------------------------------------------------------------------MOVES - | NAME
| RNG | DIA | CT | TYP | ELE |
ATT
| Comet
| 12 | sng | 16 | mag | --- |
--| Meteor
| 12 | D8 | 35 | mag | --- |
-------------------------------------------------------------------------------STATUS - Haste, Faith, Libra
PASS
- Null W&T Effects
NOTE
- Comet's damage is:
<0 ~ esper's MAX HP = damage>
Skill is also affected by foe's Damage Resist, if it's in effect.
- Meteor's damage is:
<0 ~ 9999 = damage> OR 30000 damage
Skill is also affected by foe's Damage Resist, if it's in effect.
OBTAIN - [Mosphoran Highwaste / Empyrean Seat]
After the gate in [The Salikawood / Living Chasm] is fixed, return
to
[Mosphoran Highwaste / Babbling Vale]. Talk to Learned Man... then
touch 'Shrine of the South Wind'. Go to [Rays of Ashen Light] and
look
for 'Wayward Chocobo' - feed it one Gysahl Greens and get on it.
Ride
it to [Empyrean Way], then walk across the floatweed and proceed W
to
[Skyreach Ridge]. Dismount the choco and take W exit back to
[Babbling
Vale]. Walk as far as you can and then knock down 'Weathered
Rock',
then fiddle with 'Shrine of the West Wind', and lastly with
'Shrine of
the Northwest Wind'. Save your game, then return to [Skyreach
Ridge]
and proceed N towards [Empyrean Seat], where this esper resides.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-
| 50 | 4559-4825 | 224-378 | 90 | 75 | 37 | 37 |
| 60 | 4979-5323 | 264-448 | 96 | 81 | 40 | 40 |
| 70 | 5217-5603 | 294-498 | 99 | 87 | 42 | 42 |
| 80 | 5492-5927 | 324-548 | 99 | 92 | 44 | 44 |
| 90 | 5867-6371 | 344-578 | 99 | 98 | 47 | 47 |
| 99 | 6290-6873 | 353-587 | 99 | 99 | 49 | 49 |
-----------------------------------------------------------------------------ELE
- | FIRE
| THNDR | ICE
| EARTH | WATER | WIND
| HOLY
|
DARK
| | | | | | | weak
|absorb
-----------------------------------------------------------------------------GAMBIT - | NR | CONDITION
| ACTION
| 1 | Summoner: status = Petrify
| Final
Eclipse
| 2 | Foe: two or more are near
| Scathe
| 3 | Foe: dark-absorb
| Flare
| 4 | Foe: dark-weak
| Banish Ray
| 5 | Foe: nearest visible
| Banish Ray
-----------------------------------------------------------------------------MOVES - | NAME
| RNG | DIA | CT | TYP | ELE |
ATT
| Flare
| 10 | sng | 30 | mag | --- |
163
| Scathe
| 10 | D6 | 30 | mag | --- |
190
| Banish Ray
| 12 | sng | 16 | mag | D
|
240
| Final Eclipse
| 12 | D8 | 35 | mag | --- |
-------------------------------------------------------------------------------STATUS - Protect, Shell, Haste, Faith, Libra
PASS
- Piercing Magic, Magic CT = 0, Null W&T Effects
NOTE
- Final Eclipse deals 50000 damage.
Skill is also affected by foe's Damage Resist, if it's in effect.
OBTAIN - [Henne Mines / Special Charter Dig]
You must obtain at least 10 espers AND finish Mindflayer hunt.
Then go
to Jahara and talk to Yugelu - he will send a warrior to unlock
the
door in [Henne Mines / Ore Separation]. Explore the rest of the
mines
and face this esper!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-
===========================================================================
====
===========================================================================
====
29.)
CLAN PRIMER - G2900
===========================================================================
====
===========================================================================
====
Ah, a clan primer, a place where you can go to relax and read all the mumbo
jumbo that various people are telling you. You will receive it
automatically at
start of game from Tomaj in [The Sandsea] in Rabanastre, when you go there
to
look for Kytes.
Clan primer contains four primary categories:
a) HUNTS
- view info on hunts (both completed and those in progress)
- yellow bar in lower right corner will slowly fill for each mark you
defeat
- once all marks are defeated, yellow star will appear to the left of
the
bar denoting that you have filled it up completely
b) BESTIARY
- view info on defeated foes
- yellow bar in lower right corner will slowly fill for each foe you
defeat
- once all foes are defeated at least once, yellow star will appear to
the
left of the bar denoting that you have filled it up completely
c) SKY PIRATE'S DEN
- view collection of special achievents you've made (30 total)
d) TRAVELER'S TIPS
- starter's tips for newbie adventurers (like me... HEY!)
In lower right corner, your Clan Rank and amount of accrued Clan Points are
displayed. Max amount of Clan Points you can accumulate is 99999999 pts.
And now, I shall write about each section in more details.
===========================================================================
====
HUNTS
Hunt information and
progress.
===========================================================================
====
Hunts are Final Fantasy XII challenges to test your mettle on the
battlefield.
Yeah, okay, who cares about that... Anyway, taking on the hunts is a good
way
to obtain some extraordinary equipment for free, and usually those rewards
come
with small amount of gil and/or some loot on the side.
You can begin completing the hunts as soon as you accept Rogue Tomato hunt
from
Tomaj in [The Sandsea]. More hunts become available as you defeat marks,
and as
you progress thru major storyline events. If you have defeated all marks
currently available thru Notice Board or thru Montblanc (he offers Elite
Mark
hunts), try moving story forward a bit.
Notice boards
- [Rabanastre
- [Bhujerba /
- [Phon Coast
- [Archades /
2. - Firemane
- 200 gil
-----------------------------------------------------------------------------3. - Mimic Queen
- 300 gil
-----------------------------------------------------------------------------4. - Demon Wall
- 1200 gil, Electrum
-----------------------------------------------------------------------------5. - Optional Demon Wall - 600 gil, Warp Mote
-----------------------------------------------------------------------------6. - Earth Tyrant
- 1200 gil
-----------------------------------------------------------------------------7. - Tiamat
- 900 gil
-----------------------------------------------------------------------------8. - Elder Wyrm
- 800 gil
-----------------------------------------------------------------------------9. - Vinuskar
- 1100 gil
-----------------------------------------------------------------------------10. - King Bomb
- 1300 gil, Mallet
-----------------------------------------------------------------------------11. - Mandragoras
- 1600 gil
-----------------------------------------------------------------------------12. - Ahriman
- 1600 gil
-----------------------------------------------------------------------------13. - Hell Wyrm
- 50000 gil
-----------------------------------------------------------------------------14. - Rafflesia
- 1800 gil
-----------------------------------------------------------------------------15. - Daedalus
- 1900 gil
-----------------------------------------------------------------------------16. - Tyrant
- 1900 gil
-----------------------------------------------------------------------------17. - Hydro
- 2000 gil
-----------------------------------------------------------------------------18. - Fury
- 2100 gil, Bacchus' Wine
-----------------------------------------------------------------------------19. - Humbaba Mistant
- 2100 gil
-----------------------------------------------------------------------------20. - Have 1 esper
- 2x Arcana, 2x Teleport Stone
-----------------------------------------------------------------------------21. - Have 4 espers
- High Arcana, 2x Teleport Stone
-----------------------------------------------------------------------------22. - Have 8 espers
- Gemsteel, 2x Teleport Stone
- Engage in battle with it and start cutting down on its HP. When
you
remove 50% HP, it will drop down the cliff. Run around and down
the
side of the cliff to finish it off. If you lag, it will gradually
recover HP. You can steal twice from this guy. When you poke it
again
with your sword, be careful of Flame Breath it will use once low
on
HP. Even if you're strong enough to inflict more than 134 damage,
mark doesn't die just yet, as it will drop down the cliff and you
need to strike it again.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Rogue Tomato defeated! Report to Tomaj at the Sandsea Tavern in
Rabanastre.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported to Tomaj. First hunt successfully completed!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 300 gil, 2x Potion, Teleport Stone
- Galbana Lilies
===========================================================================
====
02. WOLF IN THE WASTE
Gatsly
(Rabanastre)
-----------------------------------------------------------------------------DETAILS - Bill No.1 Thextera (rank 1 mark)
- petitioner Gatsly is in [Rabanastre / East End] (The Sandsea)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 1
- must have defeated Rogue Tomato mark
- can be done before going to Rabanastre Palace
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of Thextera (Rank 1). The
petitioner
is Gatsly at the Sandsea tavern in Rabanastre.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Gatsly explains that a delivery he is expecting
will
be coming via the Dalmasca Westersand. He fears Thextera may
attack
the caravan, Thextera is to be found on the Galtea Downs in the
Dalmasca Westersand.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK
- Found in [Dalmasca Westersand / Galtea Downs]
- lv6, 380 HP, weak to wind
- steal: Pebble, Potion, Wolf Pelt
- Attack (may poison), Saber, Lunge, Cry for Help, Fangs
- Kill all Wolves in the area except Thextera and Wolf near it,
then
engage in battle. Equip Mage Masher and immediately banish
accompanying Wolf, then focus on mark. Keep dealing damage until
Silence connects (if it doesn't, don't sweat it), and take care
to
heal when your HP falls below 100. Once you knock off 50% of its
health, mark uses more challenging attacks. First it uses Saber
to
double own attack power, and then Cry for Help to summon
additional
Wolf (if Thextera is under Silence, Cry for Help cannot be used).
If
you get Poison, heal it with Antidote or prevent it altogether
with
Tourmaline Ring. Saber will cause Thextera to take as much damage
as
it dishes, and Fangs is its most dangerous move, easily causing
over
100 dmg to you, so it's doubly important to keep your HP topped it
is only used once anyway. If you get overwhelmed by the mark,
you're
welcome to try later when Penelo is with you.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Thextera defeated! Report to Gatsly at the Sandsea tavern in
Rabanastre.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. Gatsly heard the news with great relief and went
home
happy. He urges you to visit him at his shop.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 500 gil, Headguard, Teleport Stone
===========================================================================
====
03. DALMASCA'S DESERT BLOOM
Dantro (Dalmasca
Estersand)
-----------------------------------------------------------------------------DETAILS - Bill No.2 Flowering Cactoid (rank 1 mark)
- petitioner Dantro is in [Dalmasca Estersand / Outpost]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 2
- can be done before going to Rabanastre Palace
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of a flowering cactoid (Rank 1).
The
petitioner is Dantro at a camp in the Dalmasca Estersand.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Dantro wants the rare bloom from the head of a
flowering catoid. The flowering cactoid is to be found in the
Yardang
Labyrinth in the Dalmasca Estersand.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK
- Found in [Dalmasca Estersand / Yardang Labyrinth]
- lv4, 755 HP, weak to wind
- steal: Cactus Fruit, Earth Stone, Potion
- Attack (may blind), Cure, Ram, 1000 Needles, Potion
- This is first of the marks that will try to run away and lure you
into fights with other enemies lingering nearby. So if you don't
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK
do
is cast Doom (it can miss), until all members are affected.
Protect
and Shell yourself, then bust out your magics and keep shooting
Disable on the mark until it connects. While it's standing there
defenseless, crack down on its HP like there's no tomorrow for
it. If
Wraith manages to Doom everybody, it switches to physicals (be
careful of Sleep and Poison) until it enters critical HP, at
which
point it will spam Dark and Blizzard. As mark is undead, using
Potions or Cure on it will cause it to take damage.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Wraith defeated! Report to Milha in the North Sprawl in
Rabanastre's
Lowtown.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported to Milha. The child did come out of hiding, but it
wasn't Milha's...
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 500 gil, Ether, Gauntlets
===========================================================================
====
05. MARAUDER IN THE MINES
Aekom
(Bhujerba)
-----------------------------------------------------------------------------DETAILS - Bill No.4 Nidhogg (rank 1 mark)
- petitioner Aekom is in [Bhujerba / Lhusu Square]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 2
- available after Lhusu Mines
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of a nidhogg (Rank 1). The
petitioner
is Aekom in Lhusu Square in Bhujerba.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Aekom tells you that the nidhogg plaguing the
Lhusu
Mines has effectively brought mining to a halt. It is to be found
at
a fork in the mine tunnels.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK
- Found in [Lhusu Mines / Transitway 1]
- lv10, 6079 HP, weak to fire
- steal: Antidote, Tanned Hide, Aries Gem
- Attack (may poison), Gnaw, Saber, Tail Spear
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK
care to
renew your protective buffs when they wear off. Checking status
affinities and considering our options, you can put a number of
stuff
on it - Blind, Sleep, and Berserk.
Sleep will again be your strongest ally in the battle, and make
sure
you wear Sash and Tourmaline Ring acc to counter Slow and Poison
statuses from Mousse. If you kept Flame Staffs from Dustia
chaining
before, now's the time to equip them.
When Mousse drops from ceiling, spread your chrs out, max out
chrs'
MAG and begin casting Sleep until it connects and make sure to
put on
correct acc in case Mousse casts Slowga or Toxify. Now that
Mousse is
asleep, switch to casting Fire on the blob - since it's sleeping
and
weak to fire, damage done will be tripled (if Flame Staff is
equipped, even 4,5x as much damage).
Sleep will wear off soon, so make sure you're prepared for
applying
it again. Do not allow Mousse to gain sanity after critical
stage, as
it will spam Waterga until your chrs are gone. Reduce Mousse's HP
all
the way to zero and you win.
An alternate way to winning this fight is putting Mousse on
Berserk,
in which case it won't be using any skills except rephys. Sure it
can
attack way faster and stronger, but it doesn't ignore EVA and
putting
Blind on it is another superior tactic.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - White mousse defeated! Report to Sorbet at Westgate in
Rabanastre.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R1- Hunt reported. Sorbet claims he can have the key you returned
repaired...
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R2- Though the key was repaired, Sorbet no longer had use of it and
gave
it to you.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 2800 gil, Yoichi Bow
- Broken Key -> Sluice Gate Key
===========================================================================
====
MARK
YOU
go to
the spot of the area where there are sunrays shining thru the
opening
-
affinities
and considering our options, you can put some stuff on it - Slow
and
Blind. It isn't much, but better some than none.
Battling this mark is slightly different than others before it its
rephy is fire based and it doesn't have any magic skills. Engage
in
battle and put Slow along with Blind on it immediately. For first
half of battle Mari ignores EVA, but with Blind on its attacks
will
sometimes miss.
You're looking at Gnaw and Tail Spear for most of the fight, and
after Mari has lost half HP have everybody wear best shields cos
the
mark no longer ignores EVA. This actually makes the battle a bit
easier.
Make sure your HP is topped with Cura - when Mari enters critical
HP,
its ATT and DEF increase (only rephys are used now) but as long
as
you keep it under Blind and Slow, you'll emerge victorious.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Marilith defeated! Report to the tavernmaster at the Sandsea
tavern
in Rabanastre.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. You can practically taste the sweet serpentwyne
already.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 2200 gil, Serpent Eye, 3x Teleport Stone
- Serpentwyne Must
===========================================================================
====
10. THE DEFENSE OF OZMONE PLAIN
Low-chief Sugumu (Jahara, Land of the
Garif)
-----------------------------------------------------------------------------DETAILS - Bill No.9 Enkelados (rank 2 mark)
- petitioner Sugumu is in [Jahara / The Elderknoll]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 3
- available after escaping from Shiva
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QUEST-A - Saw bill posted for the hunting of an enkelados (Rank 2). The
petitioner is Low-chief Sugumu on the Elderknoll in Jahara.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Low-chief Sugumu explains that an enkelados is
trampling precious medicinal herbs on the plains and must be
stopped.
The enkelados is to be found in the Shred on Ozmone Plain.
Warrior
Hsemu is said to know more.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK
- Found in [Ozmone Plain / The Shred], but only after you
exterminate
every enemy in [The Shred]; then exit and reenter for mark to
appear
- lv22, 18709 HP, weak to wind
- steal: Potion, Earth Magicite, Slaven Harness
- Attack, Protect, Shell, Purify, Gnaw, Restore, Spinkick
- Cast Protect, Shell, Regen, Bubble and Faith on yourself before
going
further. Take care to renew your protective buffs when they wear
off.
Checking status affinities and considering our options, you can
put a
number of stuff on it - Stop, Confuse, Sleep, Disease, Slow,
Disable,
Immobilize, Silence, Blind, Oil and Sap.
Geez, that's one easy mark to defeat after lots of high HP dudes.
A
single toss of NihoRem will render Enke useless and at your mercy
bash at it in any way you want since Enke will not be able to
counter
as it's been put to Stop.
Enke isn't much of a challenge either way - it heals itself twice
during battle, and uses Purify when it loses half HP (in case it
suffers from status change) followed with White Wind afterwards.
White Wind is pass-able which makes foe immune to any status
change
for two minutes - and it's not like it's going to help it much
anyway.
Berserk tank (Bacchus' Wine) with good equipment can singlehandedly
take down Enke. It'll try to fortify itself with occassional
Protect
and Shell, but this is only prolonging the inevitable - putting
Enke
6 feet under.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Enkelados defeated! Report to Low-chief Sugumu on the Elderknoll
in
Jahara.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. Low-chief Sugumu has asked you to deliver the
errmonea
leaf you obtained from the enkelados to the nomads of the Giza
Plains.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD
MARK
March,
Dark Shock, Soul Etude, Time Requiem, Mystery Waltz
- Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on
yourself before going further. We'll destroy the dude before your
buffs wear off, but if not, then renew Protect, Shell and Haste
only.
Checking status affinities and considering our options, you can
put
some stuff on it - Slow, Blind, Sap and Berserk.
We'll destroy Mindflayer with Berserk, but before that toss
NihoRem
to inflict Slow, Blind and Sap, while other two chrs use Bacchus'
Wine to add Berserk (alternately use Indigo Pendant and cast
Berserk
- the acc nulls VIT making status spells always hit). Now the
mark
has trouble hitting you with rephys, even though it attacks twice
as
fast. Have Power Armlets equipped (rare drop from Wary Wolf) at
all
times to be Stop-immune, else you may regret it if the mark casts
Time Requiem (if you don't have Power Armlet, you'll need to
maintain
Shell to halve status infliction chances). Once it's under
Berserk
influence, pull out your weapons and begin bashing it up.
Be cautious when it near critical HP - let Berserk run out before
you
apply it again. Otherwise there's possibility Mindflayer would
heal
itself to full with Soul Etude (Mystery Waltz and Hero's March
will
be cut off with Berserk casting, but if they succeed... cast
Dispel
to remove buffs gained and simply repeat what you've been doing
from
start of battle).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Mindflayer defeated! Report to Warrior Guromu in the Lull of the
Land
in Jahara.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. With the mindflayer gone, Warrior Guromu is
certain
his friend will soon return.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 2200 gil, Carmagnole
===========================================================================
====
16. THE DESERTER'S REVENGE
No. 381 (Dalmasca
Estersand)
-----------------------------------------------------------------------------DETAILS - Bill No.15 Bloodwing (rank 5 mark)
QUEST-R - Hunt reported. The caravans come to Nalbina once more, and
Burrogh is
a happy bangaa.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 1800 gil, Gaia Rod, Diamond Shield
===========================================================================
====
18. ADDING INSULT TO INJURY
Morgen (Nalbina
Fortress)
-----------------------------------------------------------------------------DETAILS - Bill No.17 Roblon (rank 6 mark)
- petitioner Morgen is in [Nalbina Town / West Ward]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 7
- available after defeating Judge Master B. at Mt Bur-Omisace
- must have defeated King Bomb in Salikawood
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of the Roblon (Rank 6). The
petitioner is Morgen in the West Ward in Nalbina.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Morgen is distressed by a certain golem wandering
the
ruins of his homeland, Nabudis. The Roblon is to be found in the
Nabreus Deadlands, hidden beyond a place of high grasses and
thick
fog.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK
- Found in [Nabreus Deadlands / Overlooking Eternity]
- lv43, 177365 HP, weak to water
- steal: Fire Stone, Iron Ore, Fire Crystal
- Attack, Fira, Thundara, Blizzara, Fear, Smite of Rage, Focus,
Lunge,
Tri-Attack
- Try to make sure that the area is completely clear of undead
enemies,
including on the top plateau with Roblon on it. The mark rarely
moves
from its spot, though it will try to cast magic in case one of
the
chrs gets in range.
Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on
yourself before going further. Take care to renew your protective
buffs when they wear off. Checking status affinities and
considering
our options, you can put some stuff on it - Slow, Blind and Sap;
not
much, but it'll help in the long run.
Finally a mark that cannot status jinx you in any way, so acc of
choice will be Ruby Ring, Opal Ring and Turtleshell Choker. Give
two
chrs with Ruby Ring and best shield, then send them in for melee
damage, while support chr with Opal Ring stands back and fires
off
healing spells, occassionally harming Roblon with ranged weapons.
Miter to avoid Petrify from rephys and Stone Breath, and while's
its
asleep, don Ruby Ring and employ Reflect-THIS! strategy by
casting
Aeroga on your chrs to bounce it onto Lindwyrm for some bigass
damage.
Silence shuts up the beast and makes it unable to cast magic
spells take note that Lv.2 Sleep and Lv.4 Reverse can't be reflected. If
Lindwyrm pulls off Restore, it'll use Greater Barrier (remove
buffs
with Dispel) and gain Damage Resist - Sleep status ensures that
won't
happen too soon. Best shields will block most of marks physicals
for
1st half of battle, and in 2nd half Blind takes care to cause
physicals to miss. Attacking and defense power increase when it
nears
defeat, but all in all, not a tough battle to win.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Lindwyrm defeated! Report to Fermon in the Alley of Muted Sighs
in
old Archades.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported to Fermon. The armor fragment retrieved after the
fight
seemed to support a theory of his, which made him quite happy.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 4200 gil, Barrel Coat, Hi-Ether
- Rusted Scrap of Armor
===========================================================================
====
23. THE THINGS WE DO...
Insecure Seeq
(Archades)
-----------------------------------------------------------------------------DETAILS - Bill No.22 Overlord (rank 6 mark)
- petitioner Insecure Seeq is in [Archades / Molberry] (inside
Bulward's)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 7
- available after Draklor Laboratory
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - Saw bill posted for the hunting of an overlord (Rank 6). The
petitioner is the insecure seeq at the technick shop in Archades.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. The insecure seeq needs your help in defeating
this
mark, lest he never attain the popularity he so desires. The
overlord
is to be found in the Sochen Cave Palace.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK
- Found in [Sochen Cave Palace / Doubt Abandoned]
- lv42, 64325 HP, weak to water
Pyromania
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Rena claims that the wild malboro's powerful
stench
has been disturbing her people. The wild malboro is to be found
in
the Feywood.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK
- Found in [The Feywood / Redolent Glade]
- lv50, 110842 HP, weak to wind
- steal: Malboro Flower, Foul Liquid, Virgo Gem
- Attack (may confuse), Cloying Breath, Hero's March, Purify,
Bad Breath, Lunge, Soul Etude, Putrid Breath
- Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on
yourself before going further. Take care to renew your protective
buffs when they wear off. Checking status affinities and
considering
our options, you can put only a few statuses on it - Slow,
Silence,
Blind and Oil.
Wild Malboro presents a good challenge - your acc of choice will
be
Black Belt to prevent Disable from Putrid Breath and Bowline Sash
to
null Confuse from mark's rephys.
When you see the mark, use Warp to banish 3 Malboros poking
around
nearby, followed with Dispel on Wild. Keep it under Slow and
Blind at
all times - mark nulls EVA, but will still sometimes miss with
physicals. Move two chrs into melee range and have them start
attacking, and ensure that support chr is out of Wild's melee
range I find it best when I put this chr behind either Wild's back or
behind both melee chrs.
Support chr's role will be to heal melee chrs of status changes
that
will be inflicted with Cloying or Putrid Breath, and make sure
you'll
be switching acc in time before you're hit. Should the mark be
put
under bad status, it'll spam Putrid Breath for a while and then
use
Purify (at one side this is bad, but at other it's good as it
won't
be using physicals).
After Wild loses half HP, it'll lose HP Devour and stop using
Cloying
Breath - no other changes worth mentioning. With critical HP
it'll
use Soul Etude to completely recover HP and then gain Paling for
2
minutes.
Since Wild can be put under Oil and is vulnerable to fire, you
can
use Reflect-THIS! strategy and spam reflected Firagas until Wild
bites the dust - you're likely to kill Wild faster than it can
use
Soul Etude in this case.
Plains.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. Dania explains that a cluckatrice and her brood
are
frightening the village's cockatrices. The cluckatrice is to be
found along the north bank of the Gizas. She warns you that they
are
sensitive to humes, and hide at the first sight of danger.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK
- Found in [Giza Plains / Gizas North Bank] during the Dry, but
only if
you slay all foes in [Gizas North Bank]; then exit and reenter
the
area for mark to show up
- Cluckatrice: lv15, 7509 HP, weak to earth
- Cluckatrice: steal: Small Feather, Pebble, Taurus Gem
- Chickatrice: lv13, 3067 HP, weak to earth
- Chickatrice: steal: Potion, Small Feather, Large Feather
- Cluckatrice: Attack (may slow), Purify, Stone Gaze, Poke, Mucus
Chickatrice: Attack, Poke
- Come into battle with a handful of Gold Needles and some HiPotions Slow can be cured with Remedy, but I would save Remedies for
other
more dire situations. Things will start to get feathery quite
quickly. The biggest threat here is mama hen which can Petrify
and
Slow you, making this a major annoyance. Let's see status
affinities
for the mama... Stop, Disease, Reverse, Disable, Immobilize,
Silence,
Blind, Sap. Quite a handful of crap we can put on, and the choice
status here is Disable (which works on Chickatrices as well).
Stand
near the edge of the zone leading back to [Nomad Village] so you
can
quickly retreat in case things go eggnogy.
Begin casting Disable on mama hen until it connects. While the
big
bird is powerless, turn on the small birdies and eradicate them
(putting Poison on them will help speed up the process).
Should you put anything else bad-status-wise on Cluck which would
allow it to still use the skills, it'll Mucus one of your chrs
and
then use Purify to remove the status. Once the bird enters
critical
stage, it'll only use physicals but beware... comboing chances
increase when foe is low on health.
Weird thing happened to me... once I defeated Cluckatrice, I ran
around the plains to charge my shadestone, and when I returned to
[Gizas South Bank], there was another Cluckatrice here. When I
nailed
it again, I got the "vanquished" message.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Cluckatrice defeated! Report to Dania in the nomad village on
Giza
Plains.
QUEST-T - Hunt accepted. Nanau wants you to use the silent urn to entrap a
gil
snapper gone wild. It can be found at the Tracks of the Beast on
Giza
Plains during the Rains.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK
- Found in [Giza Plains / Tracks of the Beast] during the Rains; to
get
access to this area, you must cut down six 'Withered Trees'
([Throne
Road], [Nomad Village], [Gizas North Bank], [Crystal Glade],
[Toam
Hills], [Starfall Field]), then you can access [Tracks of the
Beast]
coming from [Gizas South Bank]; additionally, the weather must be
heavy rain (with thunders being visible among the clouds) when
you
enter the area
- lv37, 86956 HP, weak to thunder
- steal: 1000 gil, 2000 gil, 4000 gil
- Bansat joins you for this battle
- Attack (may slow), Blizzara, Blizzaga, Disablega, Flatten,
Purify,
Flash, Meditate
- Before battle you may want to rid the area of turtles prowling
around. Cast Protect, Shell, Regen and Bubble on yourself before
going further. Take care to renew your protective buffs when they
wear off. Checking status affinities and considering our options,
you
can put a number of stuff on it - Disease, Slow, Immobilize,
Silence
and Blind.
Battle begins and first business is to toss NihoRem - this will
Silence the mark, thus eliminating its magic skills, and Slow and
Blind it as well (otherwise apply statuses with magic spells),
then
spread your chrs around Snapper and keep them close. Don't
retreat
too far or Snapper will Purify itself of all bad statuses you put
on
it. Damage-wise Cura will keep you healthy (note that you take
damage
for each strike you make at Snapper), and have Argyle Armlet to
null
Blind from Flash skill. Everything you'll be getting poked with
is
thus Flatten and rephy. Place your chrs just so far away that
Snapper
won't use Purify and at same time isn't able to reach you with
rephys
or Flatten.
Bansat will keep you up to date with Shell and Protect. Snapper
is
weak to thunder element, so mix it in your attack repertoire
every
now and then. It gains Damage Resist when it loses half HP.
Once Snapper enters critical range, it chills the battle with
Blizzaga and then spams Blizzara until its defeated... only since
you
options, you can put some stuff on it - Sleep, Silence and Blind.
Choco's invisibility will wear off as soon as it attacks you, and
for
Haste and possible Protect just wait them out. Bird will require
a
more specific approach since its element weakness varies. The
only
non-element damage spell we have at the moment is Balance, so
we'll
be using this magic to hit choco when it's sleeping - combined
with
Faith it'll do big damage, but you have to do it right.
OK, when Tricky charges you, begin attacking it as well as
letting it
hit you until its HP drops below 50% - at this point mark's HP
Devour
wears off, Wild Charge is no longer used and you'll be seeing
ChocoComet now and then (spread your chrs out!). Immediately when you
spot
the change in choco's pattern (or sometime before it loses half
HP),
throw Alarm Clock with Niho to put it to Sleep (you'll need to
get
rid of Larsa and Monid to prevent them from waking it up).
Now lower your chrs' HP into low ranges to increase the damage
Balance can do. Make sure Faith is on so your damage output is
even
greater, then pop Reflect on (don Ruby Rings) as cast Balance off
your chrs - bird will get bashed nine times for some exceptional
damage. Be on the lookout and prepare to inflict Sleep again if
choco
wakes up before going down.
If Tricky enters critical, it'll gain Paling and White Wind,
increase
in attack and defense power, as well as instant rephys. You won't
be
able to inflict Sleep for roughly 2 minutes, so just hold your
ground
and patiently wait for it to be gone, then repeat the procedure.
And lastly, Trickster will sometimes run away from battle; if it
happens, don't chase it as you'll draw unwanted attention from
other
enemies. It will come back to you so stay put.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Trickster defeated with Monid's aid. Report to Gurdy in the
Sand-strewn Pass.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported to Gurdy.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 4800 gil, Deimos Clay
===========================================================================
====
38. ANTLION INFESTATION
Niray
(Bhujerba)
-----------------------------------------------------------------------------DETAILS - Priority Petition No.6 Antlion (rank 5 mark)
it'll use Hero's March, which you'll simply Dispel again. Move
two
chrs into melee range and have them start attacking, and ensure
that
support chr is out of Carrot's melee range - I find it best when
I
put this chr behind either Carrot's back or behind both melee
chrs.
Support chr's role will be to heal melee chrs of status changes
that
will be inflicted with Putrid Breath, and make sure you'll be
switching acc in time before you're hit. Should the mark be put
under
Slow or Silence, it'll spam Putrid Breath for a while and then
use
Purify.
After Carrot loses half HP, it'll use Growing Threat to double
its
own level and raise ATT a bit. Its attacks will increase
immensely in
power so you'll need to rely on constant healing. Fortunately
Putrid
Breath is used more often now, so it may be wiser to keep Carrot
under Slow and keep applying it after Purify does the removal;
and
consider using Bio or Balance for some magic damage.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Carrot defeated! Report to Zammadria in the aerodrome in Nalbina.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. Zammadria had been raising Carrot to spite her
husband, always concerned with keeping up appearances. She
realizes
now the error of her ways.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 5200 gil, Stink Bombs, Putrid Liquid
===========================================================================
====
40. BATTLE ON THE BIG BRIDGE
Montblanc
(Rabanastre)
-----------------------------------------------------------------------------DETAILS - Priority Petition No. 8 Ancient Man of Mystery (rank 7 mark)
- petitioner Montblanc is in [Rabanastre / North End] (Clan Hall)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 7
- must complete Antlion hunt to be able to complete this one
- must obtain Site 11 Key in order to fight him for the second time
- available after Draklor Laboratory
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - A petition has been submitted for the hunting of the Ancient Man
of
Mystery (Rank 7). The petitioner is Montblanc in the clan hall in
Rabanastre.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QUEST-T - Hunt accepted. Montblanc tells you that an individual has wagered
his
sword in combat with the Ancient Man of Mystery and lost. This
mysterious adversary is to be found on a bridge somewhere in the
Lhusu Mines.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK1
- Found in [Lhusu Mines / Tasche Span]...
- Gilgamesh: lv45, 123103 HP, no element weaknesses
- Gilgamesh: steal: Potion, X-Potion, 1000 gil (round 1)
steal: Potion, X-Potion, 1000 gil (round 2)
steal: Potion, X-Potion, 2000 gil (round 3)
steal: Genji Shield (round 4)
steal: Genji Gloves (round 5)
- Enkidu: lv43, 33052 HP, no elemental weaknesses
- Enkidu: steal: Wolf Pelt, Beastlord Hide, Throat Wolf Blood
- ROUND 1
Gilgamesh: Attack (may slow, confuse, sleep), Fly, Enkidu!,
Now, Enkidu!, Ultimate Illusion, Kick, Slice Thrice, Perfect
Defense
Enkidu: Attack (may petrify), Growl, Eerie Soundwave, Sonic
Fangs,
Lunge, Dash
- Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on
yourself before going further. Take care to renew your protective
buffs when they wear off. Checking status affinities and
considering
our options, you can put a number of stuff on them - only Slow on
Gil, and Sleep, Slow, Silence, Blind, Poison and Oil on Enkidu.
Battle begins - smack Enkidu with Dispel, and use NihoRem on it
to
inflict above statuses, then get rid of it with Firaga barrage.
This
eliminates combined attacks of both bosses, insta-KO attacks
(Sonic
Fangs) and gives you more breathing room. Gil doesn't have Null
EVA,
so you can don your tank with best shield and Main Gauche to
block
Gil's attacks.
For each 20% of Gil's HP you can steal from him - so five times
during this battle. You can steal two unique pieces of armor, not
available anywhere else, during 4th and 5th stage of battle. In
4th
stage you can swipe Genji Shield, and in 5th stage Genji Gloves.
Make
sure you Dispel Gil after 3rd, 4th and 5th phases, for he will
gain
progressively more good statuses on himself. Once Enkidu is
history,
Gil is so much easier.
Slice Thrice is his most heavy attack for time being, until he
has
less than 20% HP left. He will quickly shield himself with
Perfect
Defense, and then use Illusion twice. After second Illusion he
becomes vulnerable again and you can smack him into oblivion. The
battle is not yet won, though.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QUEST-D1- Gave chase to Gilgamesh, yet he escaped. You must find out where
he
hides and confront him once again!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK2
- ... and then found in [Lhusu Mines / Site 7]; you need Site 11
Key
- Gilgamesh: lv70, 473246 HP, no element weaknesses
- Gilgamesh: steal: Hi-Potion, X-Potion, 3000 gil (round 1)
steal: Hi-Potion, X-Potion, 3000 gil (round 2)
steal: Hi-Potion, X-Potion, 4000 gil (round 3)
steal: Genji Helmet (round 4)
steal: Genji Armor (round 5)
- Enkidu: lv65, 140162 HP, no elemental weaknesses
- Enkidu: steal: Wolf Pelt, Beastlord Hide, Hell-Gate's Flame
- ROUND 2
Gilgamesh: Attack (may stop, petrify, sap), Lv.2 Sleep, Lv.3
Disable,
Lv.4 Stone, Fly, Enkidu!, Now, Enkidu!, Monarch Sword, Perfect
Defense, Bitter End
Enkidu: Attack (may petrify), Lunge, Crushing Fangs, Dash, Growl
- Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on
yourself before going further. Take care to renew your protective
buffs when they wear off. Checking status affinities and
considering
our options, you can put a number of stuff on the dog (Gil is
immune
to all bad stuff) - Sleep, Slow, Silence, Blind, Poison and Oil
on
Enkidu.
Battle begins - Dispel on Enkidu, then NihoRem on it and spam
Firaga
as quickly as you can so it bites the dust. You may lose chr here
and
there thanks to Crushing Fangs (Phoenix Down / Raise save the
day).
Enkidu's Dash will give some buffs to the dog, which should be
removed with Dispel right away.
If possible, try to come to this battle with levels like lv59, or
lv67 - this way you render couple of Gil's attacks useless.
Bosses' combo attacks will drive you nuts, so do keep Bubble and
Protect up. Once Enkidu is history, Gil becomes easier - without
his
dog he ain't so tough... or so I thought. Gil is very good at
comboing attacks together, and for 1500 dmg per slice it quickly
adds
up. And if you don't have to worry about his "Lv.X" attacks, you
can
land in many attacks as he wastes time using them. Keep constant
Curajas a must while you're driving Gil towards his doom.
Like previous battle, you can steal an item for each 20% of Gil's
health. In 4th stage you can swipe Genji Helmet, and in 5th stage
Genji Armor. Wear Power Armlet when Gil enters 3rd stage to avoid
Stop from his rephys, and watch out for Bitter End skill.
When he has less than 20% HP left, he will quickly fortify
himself
with Perfect Defense, and then use Monarch Sword twice (he's
likely
to knock someone out - this time reviving may be done quicker
with
MARK
The
Wellspring] areas until Ixion pops up in [Pharos - Subterra /
Abyssal
- Interior]; you will know so by there not being any enemies
around Ixion's spawn chances increase by 6% every 12 seconds you spend
in
the area, reaching 100% after 204 seconds
- lv58, 306559/166559 HP, weak to holy
- steal: Storm Crystal, Grimoire Aidhed, Magick Lamp
- Attack (thunder based, may silence), Dispelga, Waterga, Aeroga,
Firaga, Thundaga, Blizzaga, Silencega, Sleepga, Darkra, Fearga,
Curse, Purify, Kick, Rush, Snake Lash
- Cast Protect, Shell, Regen, Bubble, Faith, Haste and Bravery on
yourself - take care to renew your protective buffs when they
wear
off. Checking status affinities and considering our options, you
can
put a number of stuff on it - Slow, Silence, Oil and Sap.
Equip best armor you have or Rubber Suit to block Ixion's thunder
based rephys, wield Holy Lances to exploit holy weakness, Dispel
mark's buffs and then Silence it. For acc give two chrs Ruby Ring
and
third chr Opal Ring, then assign the latter to the healing duty
(always keep him/her under Reflect).
Ixion has Return Damage so you'll be taking 5% of the damage
inflicted as well - add some Expose techs to the mix. Due to
Silence
Ixion will be using only physicals until it hits 50% lost. Then
it
uses Purify to remove Silence and envelops itself in White Wind,
followed with Magick Shield.
Mark now begins to use many magic spells and you need to look out
for
Curse and Fearga (have Charge gambit set), while elemental spells
will get reflected back to mark. Reapply Silence is fruitless as
Purify and White Wind will follow immediately, as is trying to
rely
on magic due to Magick Shield which is added after following the
successful magic hit. Equip Nishijin Belt to be Sleep immune in
Sleepga ordeals, and you may need to sometimes use Echo Herbs to
remove Silence in case everybody gets affected - Smelling Salts
will
save you from Curse's Confuse.
When it's in critical HP, defensive power increases and I still
recommend you put up with bashing it up with physicals. None of
marks
magic spells are used anymore, it will be poking you with rephys
exclusively. Have two chrs be healers in case loss of HP proves
too
much for one healer and soon Ixion returns to the planet.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Ixion defeated! Report to the Whitecap wench.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
QUEST-R - Hunt reported. The Whitecap wench richly rewarded you for
securing
her a restful night of sleep at last.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 3000 gil, Sapping Bolts, Ragnarok
===========================================================================
====
44. GOD OR DEVIL?
Montblanc
(Rabanastre)
-----------------------------------------------------------------------------DETAILS - Priority Petition No. 12 Seer (rank 6 mark)
- petitioner Montblanc is in [Rabanastre / North End] (Clan Hall)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 10
- available after completing Pharos
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - A petition has been submitted for the hunting of the Seer (Rank
6).
The petitioner is Montblanc in the clan hall in Rabanastre.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Hunt accepted. A being claiming to be a god, the Seer, has been
creating trouble. This "god" is to be found in the Pharos at
Ridorana.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK
- Found in [Pharos - Subterra / Hell's Challenge], but only after
you
have killed Phoenix and inserted enough Black Orbs in 4 'Pedestal
of
Night' on each Subterra floor
Penumbra - 18 for NE, 9 for NW, 3 for SE, 6 for SW
Umbra - 15 for NE, 9 for NW, 15 for SE, 18 for SW
Abyssal - 15 for NE, 21 for NW, 27 for SE, 12 for SW
Unknown - Phoenix must be slain if you wish access
- lv67, 278078 HP, weak to holy
- steal: Foul Flesh, Maggoty Flesh, Forbidden Flesh
- Attack (may immobilize), Dispelga, Holy, Shock, Scourge, Flare,
Scathe, Slowga, Immobilizega, Darkga, Fearga, Invert, Curse,
Breakart Pentagram, Shining Ray, Darkness, Meditate
- Protect, Shell, Haste, Bravery and Bubble on your chrs, Dispel on
Seer and start hacking away. This will be a difficult battle, but
at
first it doesn't appear so. I recommend to have following
equipment White Mask, Black Mask, Demon Shield and Aegis Shield.
When battle starts, have White Mask and Demon Shield to absorb
damage
from Darkness and Shining Ray. Rephy here and there... once you
knock
off 20% of mark's HP, he becomes immune to everything and will
begin
calling in allies for aid.
First one is Pandaemonium, then Slyt, then Fenrir, and finally
Phoenix. Once Panda falls, Slyt appears and so on, until you kill
Phoenix. These guys use the same attacks as before, except that
they
have a little less HP. While you are busy fending off Seer's
helpers,
he will be casting Dispelga to remove your buffs and meddle your
chrs
with Slowga, Immobilizega, Darkga, Fearga, Invert and Curse. It's
wise idea to keep chrs spread out so that only one gets hit at a
time.
When Panda hits 50% HP lost, it will erect Perfect Defense for 2
minutes (boring); Slyt is easy to get rid of, as is Fenrir - but
be
quick in casting Dispel on Phoenix to remove Bravery. Once
Phoenix
falls, Seer's immunities are thing of the past and he can be hurt
again.
Seer's attacks change a bit now - Holy, Shock, Scourge, Flare and
Scathe, with old addition of Darkness and Shining Ray. Now's the
time
to don Aegis Shield, Sage's Ring and Black Mask. Seer's defenses
and
attack power grow stronger as it nears defeat, but that is
nothing to
worry about since you have the chances to block many of his
attacks.
Keep up the assault and you win.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Shadowseer defeated! Report to Montblanc in the clan hall.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. Montblanc was happy to see another megalomaniacal
entity brought to its knees.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 20000 gil, 2x Megalixir
===========================================================================
====
45. FAREWELL TO A LEGEND
Montblanc
(Rabanastre)
-----------------------------------------------------------------------------DETAILS - Priority Petition No. 13 Yiazmat (rank 8 mark)
- petitioner Montblanc is in [Rabanastre / North End] (Clan Hall)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REQUIRE - achieve Clan Rank 11
- must have defeated Hell Wyrm, and all seven rank 7 marks
- available after completing Pharos
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-A - A petition has been submitted for the hunting of Yiazmat (Rank
8).
The petitioner is Montblanc in the clan hall in Rabanastre.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-T - Montblanc tells you that he formed Clan Centurio to raise
warriors
strong enough to defeat the most terrible of all creatures that
walk
this land: Yiazmat. The realization of the Clan's very purpose
has
fallen to you. Hunt accepted.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK
Shell,
Bravery, Faith, Death Strike, Growing Threat, Cyclone, Rake,
Stone Breath, White Breath
- Even though boss has Null VIT, you can cast Shell on yourself to
have
50% less chance for boss to hit you with status effects.
klam75 submitted following strategy:
I did the fight three times, just to try different strategies
(always
in one sitting, and the best time was 2 hours & 15 minutes. I
only
used four people for the fight with the following equips:
Ashe: lv99 with Dueling Mask, Maximillian, Tournesol
Basch: lv99 with Dueling Mask, Maximillian, Zodiac Spear
Penelo: lv99 with Crown of Laurels, Mirage Vest, Yagyu Darkblade
Vaan: lv94 with Crown of Laurels, Lordly Robes, Masamune
Ashe, Basch & Penelo were the main party, all equipped with
Bubble
Belts. Vaan was in reserve with Protect, Haste, Bravery, Bubble &
Berserk (no Shell, which would reduce the chances of Berserk
hitting). Everyone else with Protect, Shell & Haste. In my first
go
around, I did have Bravery buffed on Penelo, so she would hit for
max
damage with Darkblade, but when she got KOed, it seemed to take
forever for her to rebuff (damage difference wasn't that great
anyway, there were times she would hit the max anyway).
For main Party:
Foe: HP < 50000 -> Dark Matter (Fully Charged)
Ally: Status = KO -> Arise
Ally: Status = Stop -> Chronos Tear
Self: MP < 10% -> Charge (changed to Hi-Ether at end)
Ally: Status = Reflect -> Dispelga (Ashe only)
Ally: HP < 50% -> Curaja
Ally: Status = Petrify -> Gold Needle
Ally: Status = Sap -> Esunaga (only for Ashe & Penelo)
Ally: Any -> Protectga (Ashe only)
Ally: Any -> Shellga (Penelo Only)
Self -> Haste (All)
Foe: Highest HP -> Expose (Ashe & Basch, turned off when it
missed)
Foe: Highest HP -> Attack
For Vaan Only:
Ally: Status = KO -> Arise
Ally: Status = Stop -> Chronos Tear
Ally: HP < 50% -> Curaja
Ally: Status = Petrify -> Gold Needle
Self -> Bubble
Self -> Haste
Self -> Bravery
Self -> Berserk
Foe: Any -> Attack
speed
cranked to highest also helps throughout the fight.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-D - Yiazmat defeated after a battle to end all battles! Report to
Montblanc in the clan hall.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - QUEST-R - Hunt reported. Montblanc praises you as the greatest hunter
Ivalice
has ever known.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - REWARD - 30000 gil, Godslayer's Badge
-----------------------------------------------------------------------------===========================================================================
====
BESTIARY
Insights on foes you have
defeated.
Note - number next to name
means
how many you need to
kill in
total to fill its entry.
===========================================================================
====
01. The Dalmasca Sands
===========================================================================
====
No001/a Cactoid
3
No001/b Cactite
Observations
Being a mischievous, mean-spirited beastie, mercifully lacking the
intelligence
to do any real damage.
Sproutlings are called cactites. A rare strain is notable for its
proclivity to
sprout a scarlet blossom; that being seldom seen, of the highest value, and
considered a sign of miraculous good fortune by sensitive young lovers with
a
tolerance for needles.
The Adventurer's Handbook
Ye adventurers only beginning on your travels: your first task should well
be
the collection of 1000 needles from the fickle cactoid.
Upon plucking this collection, your will find yourself not only the proud
owner
of a bundle of needles, but possessed of great experience in interminable
combat withal, and, should you sell it, a pittance of coin.
If makin a bundle exceeds your capabilities, the adventurer is urged to
reconsider his or her vocation and take up employ about town. Adventuring
is
not all fun and games, mark you.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No002
Ichthon
9
Observations
Deceptively joyful colorations adorn this carnivorous ichthian of vicious
temperament.
Of its armaments, the naturalist Merlose has called it "a beast most
fierce, it
having a lower mandible which jutteth out like a war-spear, this being used
to
rend and tear the flesh of its prey, and a voracious appetite quite
exceeding
its diminutive size."
When feeding in shoals, they are known to devour large creatures such as
the
wild saurian in the blink of an eye.
Sage Knowledge
34 of 78
Kingdom of Dalmasca
A small kingdom comprising the lands around the city of Rabanastre,
governing a
portion of the Galtean Peninsula.
While its territories are small, its situation at the crossroads of three
continents has enabled it to prosper as a center for trade.
More than 700 years are marked in the charts of history since her founding,
yet
many are the armies that have sought to claim her for her cultural richness
and
strategic importance.
Upon her defeat to Archadia in the invasion of 704, her lands were placed
under
the direct control of the Empire.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No003/a Wolf
15
No003/b Alpha Wolf
Observations
Agile, swift, and keen of tooth, the wolf is the preeminent hunter. Widely
known to roam in packs led by an alpha. Though once they lived in harmony
with
mankind, fierce competition over prey brought Man to shun and eventually
revile
them.
Thereafter, the wolves took to the eating of monsters, from this arising
diverse strains of wolf, varying greatly in form and adaptation, befitting
their diet.
Sage Knowledge
46 of 78
Dalmasca Estersand
One of the large desert regions of Dalmasca, located to the east of
Rabanastre.
Rife with all manner of mostrous beasts, it regularly plays host to hunts
organized within the city.
What settlements there are line the banks of the River Nebra, a vibrant
blue
vein running through the heart of the sands, wherein can be found ferries
for
the conveyance of travelers and goods across her flow. Many merchants make
a
point of stopping in the villages to trade on their way to and from
Rabanastre.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No004
Wild Saurian
6
Observations
Once lords of the land together with other wyrmkin; a war with the gods
dwindled their numbers to a mere fraction of their former glory.
This great creature possesses sharp teeth in its sizeable maw by which it
catches and rends the flesh of its prey, and a grand tail, the latter being
used for balance as it strides upon two powerfully appointed hind legs.
Mysteries of the Ancients
One of the singular problems in clearing new land is, surprisingly enough,
the
removal of monstrous bones, they being far more resistant to wear, and far
heavier, than those of men.
The worst of these by far are tyrant bones.
Though they too will erode over the ages, their weight and strength are
most
uncommon, and even the hottest flame will leave no mark upon them.
To expect anything less from such a bone would be to forget the awesome
might
of the tyrant from whence it came.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No005
Cockatrice
9
Observations
Lo, the mighty cockatrice, proud-feathered sphere, known as much for its
ill
humor as its dire rotundity.
The great naturalist Merlose once remarked: "...live they in the sands and
other arid climes, whereabouts they moveth in a rolling fashion most
peculiar.
Subsist they principally on small creatures and vermin &c., for the
incapacitation of which they disgorge a sticky saliva, thence devouring
captured morsels only when appetite moves them.
Swollen sacs containing airs are found under the surface of the skin, these
lifting the creature upon drafts unseen, whence to espy suitable prey."
Sage Knowledge
47 of 78
Dalmasca Westersand
One of the vast desers of the Dalmascan region situated to the west of
Rabanastre. Few roads pass through this vaste, and as such is little
frequented
by merchants.
In Dalmasca Westersand, the sandstorms are more greatly feared than the
beasts;
so much so, in fact, that whole societies of natural philosophers in
Rabanastre
devote themselves to their study.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No006
Gnoma Entite
2
Observations
In the chronicles, it is said that in time out of memory the gods fashioned
here a paradise, yet Man was ill-satisfied and sought to cultivate the
lands
beyond.
The soil was thus enriched, yet this gave rise to differences, differences
to
greed, and greed to war. The gods wept and raged and cleft the land,
casting
man into the gaping abyss.
Out of this tumult, the gnoma entite was born.
The Entite Pact
The strength of the earth carries us, does naught but be under all,
languid,
resistant, a mass against which the spirit is strained and, eventually,
broken.
Only the power of wind may tempt the indolent soil into action.
The earth, now called, cares for you. For you, heart-cleft, and for you
alone
will it open and reveal the rich electrum it holds.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No007
Dive Talon
6
Observations
Called the "Pirate King of the Skies" for its uncanny powers of flight, and
ability to strike silently with fatal precision.
Its startling plumage is no evolutionary accident, being intended to
dissuade
dragons and other natural predators.
Ironically, the sturdiness of these vibrant beast deterrents makes them
highly
prized for crafting and reinforcing cloth, attracting another kind of
predator:
the profit-hungry hunter.
Sage Knowledge
43 of 78
Nalbina Fortress
A fortress built on an oasis located between the old kingdoms of Dalmasca
and
Nabradia. Defended by high ridges of barren sands, long it stood firm
against
generations of aggressors. Nalbina Fortress and the merchant town that
sprung
up in its shadow made the area a focal point for local commerce. The treaty
to
end hostilities in the war with Archadia was signed at Nalbina, yet
immediately
after the signing, the Dalmascan King was slain, and as a result, the
Kingdom
of Dalmasca came under complete Archadian Imperial rule. In the two years
since
the war and occupation by Archadian forces, the fortress has become a key
strategic stronghold against the distant, yet ever-threatening, Rozarrian
Empire. Works continues to this day to repair the damage the fortress
suffered
during the war.
Recently, markets where antiques and rarities can readily be had have
sprung up
in the outer wards of the fortress, taking advantage of the steady flow of
traffic which passes through this midpoint between Rabanastre and Nabudis.
It
is this pivotal location that gives the fortress its unique character. Many
are
the travelers who visit Nalbina Fortress to witness this ever-booming oasis
that refuses to silt over in neglect, or crumble before the blistering
winds of
war.
===========================================================================
====
02. Giza Plains
===========================================================================
====
No008/a Hyena
15
40 of 78
Lowtown
Lowtown lies, as its name would suggest, beneath the city streets of
Rabanastre. Great pillars standing throughout Lowtown support the soaring
edifices above. Prior to the war with Archadia, many merchants used lowtown
as
a place to store foodstuffs and wares for sale.
With the defeatand occupation of Archadia, many of the former residents of
upper Rabanastre were relocated here, leading to its gradual transformation
into a residential area. No natural light shines on Lowtown, save where
there
are passages to the streets above, making it perpetually gloomy.
Many orphans from the war have adopted Lowtown as their new home.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No009
Wooly Gator
7
Observations
Formerly inhabiting tropical climes, the bodies of these fierce predators
have
begun to adapt to deteriorating climatic conditions by growing a thick coat
of
spindly hair.
Known to spend much of their time in water, except during their mating
season
when they are sometimes sighted furtively going about their business during
the
Rains in Giza Plains.
Their jaw, being split into two halves, is well suited to keeping a tight
grip
on prey, allowing them time to administer a finishing blow as and when they
see
fit.
Sage Knowledge
17 of 78
The Shiva
No. 1 Light Cruiser Class Airship
Belonging to the 8th Fleet of the Archadian Imperial Army.
Ordered to return to Rabanastre after the nethicite fragment known as the
"Dawn
Shard" was recovered, but sank in an explosion thought to have been caused
by
the relic before she could make port.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No010/a Giza Rabbit (named Happy Bunny)
11
No010/b Ozmone Hare
Observations
Being a fiendish creature taking the form of an adorable bunny (for which,
indeed,) it is all the more fiendish), living in the dry savannah lands,
such
as can be found in Giza Plains during the Dry, or Ozmone Plain.
The name of the beastie is given to change according to its location, so
that
those of Giza Plains are called giza rabbits, and those of Ozmone Plain
called
ozmone hares.
They are wont to migrate during periods of inclement weather, and one may
find
that, depending on the season, a given specimen may be found in Giza Plains
or
Ozmone Plain.
Sage Knowledge
48 of 78
Giza Plains
A vast savannah spreading to the south of the Royal City or Rabanastre, the
environs of which vary drastically between dry and rainy seasons.
Large dark crystals lie scattered here and there across the savannah.
During
the Dry, they absorb the sun's radiance and glow with an auric brilliance.
A
village of nomadic herders is located near the middle of the grasslands.
During
the Rains, the villagers relocate to the mountains. While they reside in
the
grasslands, the menfolk rarely return from their herding, leaving the women
and
children to their own devices in the village.
These nomads know the art of capturing the energy of the dark crystals in
chunks of magicite, called sunstone, which they then bring to market to
sell.
The animals by which the make their living are primarily of cockatrice
stock.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No011
Great Tortoise
6
Observations
Being a sizeable tortoise with a massy shell of broad circumference.
Customarily living in the deep places of the earth - caves and the like save
during the Rains, when they are known to emerge and forage in the vicinity
of
water.
18 of 78
The Leviathan
No. 1 Dreadnought Class Airship
Being the flagship of the 8th Fleet of the Archadian Imperial Army
The 8th Fleet was assigned to the Galtea Tactical Force of the Western
Armada,
under the command of Judge Ghis. Fitted with a skystone made to resist the
effects of jagd, the Leviathan was a linchpin of the Imperial's army main
force.
Sunk in an explosion caused by the uncontainable reaction of the nethicite
fragment known as the Dawn Shard.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No012
Sleipnir
7
Observations
Being the result of much breeding in a now long forgotten land, the aim of
which being the creationof a superior war charger around which to build a
cavalry without equal in all Ivalice.
In this time when a cavalry's strength meant victory or defeat, there was
one
knight whose feats in the saddle shone above all others. This hero among
men
named his horse "Sleipnir", a name later given to those steeds chosen by
his
disciples.
In more recent days, the great cavalries of old are gone, their once proud
steeds grown wild and feral at heart.
Sage Knowledge
29 of 78
Ivalice
The region consisting of the three continents of Valendia, Ordalia and
Kerwon,
blessed throughout with verdant natural landscapes and climatic conditions
supporting a great variety of life.
Regional climate trends are thought to be determined largely by the density
of
Mist present in the air, though this correlation is as yet now well
understood.
Many humanoids call Ivalice home, each belonging to a different cultural
sphere. By far the most prevalent of these are the humes, and it is around
their civilization that affairs throughout the rest of the world revolve.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No013
Silicon Tortoise
6
Observations
Being a variety of giant tortoise spending its infant stage quietly beneath
the
soil, only to emerge upon maturity.
It is a quality of the giant tortoises that, depending on how deep down in
the
earth their youth was spent, the composition of their shell, and thus the
particular species to which they belong, comes to differ.
Of their ilk, the silicon tortoise has spent its youth in the deepest of
tenable places, being born with a thick layer of fat inside its shell so as
to
sustain its growth without the need to eat.
Talk About Town
Armor, once sundered, requires Repair, and that costing more dearly when
such
is of High Quality. Why? Fool! You must use Materials of like Strength lest
all
Assays at Repair be entered into vainly.
Now is the Procurement of such a mean Task. Stories abound of hale Warriors
venturing forth to obtain Shells tough as Iron and ne'er returning, having
run
afoul of said Shell's Occupant.
Kana, White
Mage
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No014
Wildsnake
9
Observations
Being a curious creature having a serpentine body wherefrom grow six
blades.
They are known to dig holes in the ground and to lie in wait for prey
therein.
In antiquity, these were said to possess large mouths decked with prominent
fangs, these having since receded in concert with the gradual flattening of
the
creature's form, and after splaying sideward to form the aforementioned
blades.
Indurate scales covereth the snake's body, which are shaped to permit rapid
movement over all manner of terrain.
Sage Knowledge
39 of 78
Rabanastre
Capital of Old Dalmasca, and before that, many other kingdoms stretching
back
into the storied history of the Galtean Peninsula.
Rule by the Dalmascan royal family lasted for several hundred years before
the
city's fall to the Archadian Empire two years past. Now an Imperial
territory.
The story of the city's people is the story of three cultures, those of
Valendia, Ordalia and Kerwon, who bore trade goods along the many
well-frequented routes leading to her welcoming gates.
The town proper of Rabanastre is divided into four sections by the cardinal
directions of the compass. The east and west are merchant districts, the
streets lined with shops and stalls of every description. In the north, the
streets widen into a large piazza facing the palace, and to the South can
be
found three gates leading beyond the cits walls to the Dalmasca desert and
Giza
Plains.
The aerodrome can be found in the western outskirts of town, surrounded by
numerous privately operated airship docks.
In the northwestern part of town stands a splendid cathedral built in the
Galtean style, the bell of which, when rung, sounds through every hearth
and
home in the city.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No015
Werewolf
10
Observations
The story of this strange, man-like creature began, it is said, when a
group of
bandits ate the corrupted flesh of a wolf, becoming infected and changing
form.
Indeed, like the wolf, these afflicted beings are known to feed with relish
upon rotting meat.
As carrion-feeders oft develop strong resistance to illness, some natural
philosophers have urged detailed study of the creature in hopes of culling
reagents for medicants from their flesh.
Talk About Town
You've heard the famous saying that
weight in
potions?
Of course you have!
Now, that saying's older than I am,
long
way since I was a lad, but you have
about
it!
Eat a quality steak, look me in the
you!
Irrim,
Apothecary
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No016
Urstrix
10
Observations
Being the progeny of wildfowl taken into the magicite mines to ascertain
the
presence of noxious fumes. On occassion of a mining accident, these birds
would
be exposed to great quantities of Mist, under the influence of which they
would
at length give birth to chicks with stunted wings in most peculiar shape.
Perplexed, the hens discarded their unwanted, flightless brood, these
becoming
the feral urstrix.
Sage Knowledge
30 of 78
Ordalia
Continent on the western edge of Ivalice. The vast plains in the interior
are
home to the great Rozarrian Empire. To the east of Rozarria the land is
arid
and largely desert.
The Galtean Peninsula on the eastern portion of the continent is a
crossroads
connecting to Valendia and Kerwon both, and a strategic prize sought by
empire
and kingdom alike.
Though Dalmasca controlled the peninsula for the last several hundred
years, it
was lost to the Archadian Empire in an invasion two years past.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No017
Storm Elemental
2
Observations
Being the elemental of lightning, traveled to our land on a bolt from the
sky.
On this subject, the old tomes speak much of the wrath of gods made
apparent in
the stormlights, and their anguished cries in the rolling thunder.
Even today, when knowledge of the elementals and the natural order in which
they occur is widespread, these superstitions endure, such that many
disdain
harnessing the power of the bright element, fearing to profane the teaching
of
the gods. These "sacred" activities are reserved for and entrusted to
priests
of the highest orders.
Aletap Rumors
One o' my mates, he has this funny habit o' takin' the fine materials you
might
use for buildin' manses and the like and poundin' 'em into plain ol'
pebbles
with his bare hands!
He's a famed pugilist, he is.
Says that smashin' all that quality stone makes for a great trainin', and
gives
him somethin' to take his frustrations out on.
I dunno why he don't take 'em out in the ring, though. If you ask me, it's
a
shameful waste o' gil, as well as some half-decent stones!
Gusten,
Merchant
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No018
Slaven
6
Observations
Valued through much of history for their size and great locomotive power as
25 of 78
Marks
Beasts - scourge of the common people of Ivalice. Foul creatures who take
the
greatest relish from inflicting the most gratuitous harm.
Of these, the worst are identified as public menace and made "marks", for
the
slaying of which a bounty is offered. Most mark hunting petitions come from
commoners or local officials, though kingdoms have been known to issue
requests
for the slaying of particularly malevolent menaces.
Mark hunters range from professional hunters to casual adventurers. The
unwary
be warned: though mark hunting is imagined by some to be a short road to
fame
and fortune, it is oft-times found to be a short road to an early grave.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No019
Mardu Entite
2
Observations
Tales of the people speak oft of the wrathful gods visiting Man with
lightning,
and the remorseful gods weeping the rain that follows. For this did
peasants
once light fires, sending smoke up to the heavens in hopes it would cause
the
eyes of the gods to water, irrigating their crops.
Yet these fires did naught but incur once more the gods' wrath, and in a
rage,
they sent rainless lightning down to blast and scorch those who had
offended.
It is said these bolts gave birth to the mardu entite.
The Entite Pact
How better to quell the lightning's blind rage, to still the mindless roar
of
her answering thunder, than by drawing a veil of ice around it, cold enough
to
freeze passion itself?
So will the dark clouds part and let shine through a light as brilliant as
the
sun: the light of electrum.
===========================================================================
====
03. The Garamsythe Waterway
===========================================================================
====
No020/a Dire Rat
5
No020/b Lab Rat
Observations
Being a manner of vile and verminous beastie, much favoring the fetid
stench of
the sewers and making their nests therein.
Past attempts at eradication to contain the plagues of these pests are
known to
carry have greatly reduced their numbers, yet a preternatural rate of
reproduction has kept the strain from exctinction. And so they remain, an
ever-popular subject for natural philosophers keen to fathom the secrets of
their indomitable constitution.
Today's Recommendation
The rat tail: a cheap reagent for all your potion-crafting needs. And
that's
not all: some aficionados say they're quite tasty fried with a little
cactus
butter!
The large volume dissapearing from merchant's stalls would seem to confirm
their popularity. Rumor has it that, with the right spices, the flavor can
only
be described as "transcendent".
I, for one, am not sure I'm quite ready to transcend.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No021
Baritine Croc
7
Observations
Should the traveler hear a hauntingly sweet song in the wetlands, beware!
For
it is surely the dulcet lure of the baritine croc, a crafty and dangerous
beast
favoring cold climes and dank underground caverns. The thick layer of
vermillion fur covering much of its bulk is of great density, and
containing of
air pockets which further insulate the beast against the elements, making
it
better suited to living in harsh environs than its gator brethren.
The Adventurer's Handbook
Have you slain the sweet-singing baritine croc? Then look into its belly
for
the lost treasures of those who hunted this wily beast and fell. You may
claim
a broken sword or the like. Do with your findings what you will, but we
recommend turning a profit.
Whatever it means to those who came before, to you it's a treasure with
which
to line your pockets. Then again, you could use it to arm and armor
yourself,
adventurer. Who knows, it may be your broken sword that is found next.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No022
Gigantoad
13
Observations
This amphibious, carnivorous monstrosity is said to live only in the
Dalmasca
region, much to the relief of peoples living elsewhere.
During the mating season, the male inflates a great sac in his gullet
producing
a distinctive galumph sound, whereby he makes his intentions known the
fairer
(as far as he's concerned) sex.
Its horns are unsuitable for combat, and are instead used to mark territory
with gouges on trees, as do some great cats, or for threatening the
predatory
wooly gator.
Though possessed of a relatively peaceable nature, the gigantoad is
fiercely
territorialy and can be deadly when provoked.
Sage Knowledge
42 of 78
Garamsythe Waterway
An underground waterway running deep beneath the Royal City of Rabanastre.
Built and rebuilt over the centuries, no one alive knows all of its
labyrinthine ways.
Some are said to lead even to the royal palace.
There are stairs leading down to the waterway in Lowtown, but they are
normally
barred to keep unwelcome visitors down in the sewers where they belong.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No023
Malboro Overking
10
Observations
This malboro, through its abstinence of the odd practice of heterogenesis
by
which its lesser ilk procreate, has reached the foreseeable pinnacle of its
development.
Its hide has grown hard to the very point of petrifaction, and the crown it
wears is studded with a glittering gemstone for each year of its life.
Truly a
king among foul-smelling vegetables.
Research Notes
Completed phase three of inquiry into nature of putrid breath.
Unable to annul stench, though have developed several deodorant solutions
of
passable strength, and three fragrances withal, such as may be marketable
with
further refinement.
Indeed, three of my most experienced researchers hacve joined a small
venture
marketing these scents, and so spend their days mixing, culling, and
sniffing.
They have even achieved some measure of financial success with a particular
fragrance derived from putrid liquid, the public being none the wiser! I
know
not if I will see them in my laboratory again.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No024
Garchimacera
6
Observations
There was once an unenlightened age when all manner of maladies were
believed
to be the work of demons.
It was customary in those days to place statues with terrible visages in
the
houses of curing so as to ward off these demons. Eventually, it came to
pass
that the people though of the statues themselves as a sort of demon, and
they
feared them so much that the fear took shape, and the garchimacera was
born: a
foul simulacrum of the statues carved to keep such evil at bay.
Sage Knowledge
41 of 78
Royal Palace
A short walk north from the center of Rabanastre will lead you to the gates
of
the royal palace.
Before the war with Archadia, this magnificent structure was home to the
Dalmascan royal family, and barracks to the order of knights that served
them.
It is currently employed as living quarters and apartments by the recently
appointed consul from Archadia.
The palace itself was built several centuries ago and has been home to many
Dalmascan monarchs, King Raminas being the most recent.
Numerous additions have been made to the palace over the course of its long
history (the Royal City of Rabanastre having several times fallen under the
control of foreign powers through invasion), but the overall bearing of its
architecture is true to the original Galtean design.
Within the palace are secret chambers containing documents and treasures
belonging to the royal family. Few who live beyond the palace walls know
how
they may be found.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No025
Gespenst
5
Observations
Being an undead given to sudden manifestation in the streets of large towns
where the living reside in numbers.
Such that perish with sins unabsolved are barred from celestial repose and
cast
into the darkness, from which pollution they rise once more.
Though they are related in sort to the ethereal ghost, their fearsome
appearance has led to the widespread belief that they are none other than
the
very hand of Death.
16 of 78
The Ifrit
No. 1 Cruiser Class Airship.
Belonging to the 8th Fleet of the Archadian Imperial Army.
Led the Imperial response to the Resistance attack on the royal palace in
Rabanastre.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No027/a Water Elemental
2
No027/b Water Chaosjet
Observations
The element of water, the vital element, present in all spaces where there
exists life.
Should a water elemental appear near to a befouled pool, it is made clear
as a
mountain spring, and for this, these entities are worshipped as purifiers
by
diverse faiths.
"As water consumeth all, and cleanseth the land, so doth violence silence
uprising, and purify thought", says the central tenet of one such belief,
much
to the dismay of those caught up in its holy wars.
Aletap Rumors
To hear tell of it, nothing packs quite the punch of the bombs made out in
the
lands to the far west. But how exactly does one go about fashioning
something
like a water bomb, an explosive which harnesses the power of water? I've
collected a fine amount of materials, yet aught's missing and I'm lost as
to
what it might be. Truly, a challenge to warm the heart of this old
artificer.
Karimdt, Guild
Artificer
===========================================================================
====
04. The Barheim Passage
===========================================================================
====
No028
Steeling
13
Observations
Being an avion possessed of clawed hands and a deep purple hue as though
'twere
cut from the dark cloth of night.
From the records of the naturalist Merlose: "Liveth they in the dark
places,
feeding on the life-humors of other monstrosities."
It is known to modern natural philosophers that they are not "guided
through
the black by the devil's hand" as was once suggested, but instead that they
employ a cry of such high pitch that it is as silence to hume ears, and by
its
echoing do they navigate with uncanny precision.
It is a peculiarity of their ilk that they hunt often in packs, whence
comes
our common expression "Wings o' leather, flock together".
Sage Knowledge
14 of 78
Airships
Airborne craft, developed by moogles centuries ago. They float by the power
of
skystone, and are given direction and speed by means of propeller or
glossair
ring.
Currently, they are one of the most popular forms of transport in Ivalice,
and
the skyroutes are comfortably the busiest of the highways linking the major
cities.
Airships range in size from private yachts to giant military warcraft.
Unable to fly in jagd, where skystone is ineffective.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No029
Suriander
13
Observations
Being a carnivorous beast commonly dwelling near shallow bodies of water.
Though their feet lack the webbing of other aquatic creatures, the fins on
their tails can be threshed in a sideways manner, propelling them with
frightening celerity.
Their horns being used to contest dominance over females, and determining
standing in the herd by virtue of length. Such with smaller horns learn
swiftly
to keep out of harm's way. While they are normally quite docile, during the
mating season they can be easily agitated, and attack asudden with a great
whooping cry.
Sage Knowledge
44 of 78
11 of 78
9 of 78
Mist
Naturally occurring energy, found in almost all regions of the world,
affecting
all living things, the climate, and even the land itself.
Magick is but one of the diverse methods of harnessing the power of Mist,
the
most common being via its controlled release from magicite, an ore known to
hold high concentrations of condensed Mist with its crystalling structure.
For
larger effects, a greater amount of Mist is required, making particularly
rich
magicite a valuable commodity.
There are marked regional differences in the amount of Mist contained in
the
atmosphere and soil. While typically invisible to the naked eye, high
densities
of Mist will occassionally manifest in very visible phenomena.
Ths highest concentrations of Mist can even do damage, leading to overrapid
changes in the environment, and violent behavior among animals and thise
more
sensitive to the Mist's effects.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No032/a Tiny Mimic
7
No032/b Tiny Bug
Observations
The wandering nature of these creatures has been attributed to their
apparent
predilcetion for hunting prey of high intelligence.
From their diet of Nature's intelligentsia, they receive nutrients to aid
their
own development, and it so follows that fledglings are often vapid and
dull.
Some strains, however, such as the tiny bug, never leave the larval stage,
and
so die as poor of wit as they were when they were born.
Talk About Town
I should think you know by now that arrow, shot, and the like are a prized
commodity in these parts, eh?
Most of them, you see, must be imported from other lands! We've none but
ourselves to blame, mind you. If only there were a few more people here
with
the skill to craft them...
Aye, that's why you'll be going to the bazaar for your munitions. Bring
some
scales or fangs and you'll get what you need.
Gobalta,
Merchant
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No033
Skeleton
12
Observations
Many are those who bear burdens through life, and fail to relinquish them
at
the moment of death. Weighted down, they attain not heaven, but are cast
aside
to wander the land as skeletons.
Robbed of the pardon of flesh, they are cursed to walk for eons, till their
very bones are reduced to ash,
Only when they are undone and gone from this world, and nothing remains to
bear
that which they should not have borne, will they permit themselves eternal
sleep.
Sage Knowledge
8 of 78
Bazaar Goods
Loot from monsters and the like are crafted into articles fit for sale.
Some of these are little more than refinements on the base materials.
Others require crystals, concoctions, and alchemy to produce. Few require
too
much skill or effort, though, making crafted articles a common sight at
market,
their quality, if not quite their appearance, being hardly distinguishable
from
that of regularly produced goods. If one is lucky, one might find some
articles
selling for below the going rate.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No034
Battery Mimic *1
Observations
What strange manner of creature, to so readily absorb the crackling power
of
electricity!
Having absorbed an appropriate amount of nourishment from their feast of
lightning, they discharge spectacularly, this being their primary form of
excretion.
Forgoing food of substance, their life-span is pitifully short.
Aletap Rumors
Witness the marksman! You'll find that the steadiest of arms and truest of
aims
belong to the most cautious, cowardly fellows of the bunch. These be they
that
use silent shot and like trickery to make sure that, when that one killing
shot
misses its mark, it draws no unfriendly attention.
Just between you and me, I've found through plentiful study that this shot
be
made with magickal processes of a most special variety, requiring darkness
trapped within a certain kind of scale! A scale!
Ffrimllad,
Mage
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No035
Specter
6
Observations
The shapeless emotion of fear, coalesced and made manifest by magicks.
Fear remains in traces for a time where men have been slaughtered, and it
is
there, in aceldama, where specters are known to arise.
As their bodies are composed of little more than fear itself, other
emotions
are anathema to them, and liable to incite attack.
In defense to their very substance, they will rend their victim's soul from
its
bodily cage, leaving naught behind but fear. Thus are new specters born.
Aletap Rumors
The markets are astir with the news that a great storm of some duration has
made it impossible for the lands by the Eastern Sea to fish.
When the storm breaks, 'twill be a rush on the waters. No doubt why
everyone
and his cousin is looking to get their angling supplies in good order. If
you've any horn or foul flesh to be sold for bait, now's the time!
Why, they're selling for as much as it costs to buy an imported javelin or
the
like, I hear.
There's never been a better time to sell!
Soma, Apprentice
Swordsman
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No036
Tiny Battery *1
Observations
Gaze upon the larval form of the battery mimic and despair.
Wracked with hunger from the moment of birth, every moment of these poor
creatures' lives is spent in pursuit of sustenance. Technically, they can
be
considered to be in a constant state of starvation until maturity, and are
prone to attack any perceived obstruction to their feeding. On rare
occassion,
a tiny battery possessing a modicum of intellect is born.
Theories that these gifted grubs become queens have gained some following
of
late.
Street Corner Musings
When things want craftin', a rock what's got magick in it, even a sniff, is
the
order o' the day.
Now you don't need to know what to do with it, but you do need to know
this:
Adventurers need society just like society need adventurers.
"What's that got to do with the price o' potions, Leryll?" I hear you ask.
Well, them very same stones what you adventurers earn an honest gil
floggin' at
market just happen to make the world go 'round, too. Simple as that.
...How'd you know my name, anyway?
Leryll,
Archer
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No037
Mimeo
7
Observations
Being a creature whose substance is almost entirely metallic.
That its parts so close resemble commonly worked metals assists its
camouflage.
Few are tjey who deem an unmoving lump of iron to be just cause for alarm,
and
so do the corpses of the foolish congregate around such innocuous deposits.
Sage Knowledge
10 of 78
Terrestrial Conveyances
We all are told at one time or another, but how many of us recall that
Ivalice
is covered with mimic-germinites? Easy to forget, as they have little
impact on
living creatures, but any moogle worth his hammer could tell you the
horribly
corrosive effect the little devils have on the metals most often used for
engines and vehicles.
All the better for airships, which fly high above the germinite clouds, yet
a
sorry state of affairs for those who would make their journeys on land.
The next time you see a party traveling by chocobo and chocobo-led wagon,
you
will know why they're the preferred means of overland transport, won't you.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No038
Flan
8
Observations
Being an amorph, coated in slime, its eyes and mouth hacing a most evil
aspect.
They know no distinction of sex, instead absorbing prey until enough bulk
had
been gleaned, whereupon they divide their mass, creating offspring in this
manner.
their ilk.
Sage Knowledge
45 of 78
Barheim Passage
An underground passage beneath the fortress at Nalbina. Originally a
railway to
carry goods into the fortress, the passage was closed with the introduction
of
airships as the primary means of transport.
The abandoned railway line is now rife with Mist, and the dwelling place of
many fell beasts.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No041
Dead Bones
12
Observations
The fate of such who sought to barter with demons for exemption of death,
yet
were found by the Reaper all the same. Their souls filled with dark
energies,
they are cursed to live another life, a half-life, as punishment.
To add to their torment, the dark energies within them slowly devour their
being, causing endless pain. And so people speak of these tortured souls,
these
dead bones, with pity, relieved that their fate is theirs alone.
Mysteries of the Ancients
Why did the ancients perish? Given what we know of their strength and power
as
a race, it is difficult to fathom.
The level of technology and magickal potency exhibited by their relics are,
in
many ways, far superior to our own. So, why did they die? Could it be that,
for
all our preparations, a similar fate awaits us? To solve this riddle, it is
imperative that we study what ancient bones are left to us, and thereby
shed
light upon a past which may predict our future.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *1 This entry gets added once you escape from Barheim Passage.
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05. The Lhusu Mines
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====
No042
Vampyr
13
Observations
Being a variety of steeling draped in crimson fur.
The most vampyric of their ilk, obtaining sustenance from other creatures'
blood alone.
Making their abode in magicite mines and other darkened places, they feed
on
beasts and miners alike.
Because of this, they are renowned for spreading disease, and depriving
many a
mine of its entire workforce in the space of days.
Sage Knowledge
54 of 78
Lhusu Mines
A crystal mine located on the sky continent of Dorstonis. Many years have
passed since the ore veins were first discovered here, yet even today,
high-quality ores are found and processed in these well-worked shafts.
Many claim that the success of the mines is due to a project begun many
centuries past by the Ondore family, whereby mining across their domains
was
closely regulated, never permitting too much to be drawn from one place,
thereby allowing the magicite crystals to naturally recover.
The Lhusu Mines are most famous for their high caliber of skystone, the
material which enables airships to ply the skies, and memstone, a variety
of
magicite that can store sound and even images in its unique crystalline
structure.
Unfortunately, the dense concentrations of Mist in the mines lure all
manner of
beasts, and when mining expeditions are planned, palings must be erected to
keep such creatures at bay.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No043
Headless
8
Observations
The Headless are surmised to be criminals of the dark lands whence they
came.
So called for the harnesses they must wear, obscuring their bowed heads.
These pour souls are tortured to distraction, their only hope of release
being
to coat their harnesses in the fresh blood of others. This they cut with
blades
both cruel and sharp, and in hideous ritual, rub the severed limbs of their
victims upon themselves.
Sage Knowledge
53 of 78
Bhujerba
An autonomous city-state found on the sky continent of Dorstonis.
Originally
formed as a magicite mining colony with the advent of airship travel. The
magicite mines of the skylands are superior to crystal mine on the surface
in
both quantity and quality of ore, and Bhujerba developed quickly on
fortunes
born of rock.
During the years of the Galtean Alliance, the Ondore family took over much
of
the daily business of Bhujerba's governance, a rule which continues to this
day. Their neutral stance during the Archadian invasion two years ago
positioned them as mediators of the peace negotiations that followed.
Like much of Dorstonis, Bhujerba is a city of hills and sloping boulevards.
Merchant houses and shops are clustered near the peaks, while residences
are
found in the valleys. At the very bottom of the hills lies the network of
33 of 78
even as the cold, cruel claws of the gazer stripped their soul of its
earthly
husk?
Sage Knowledge
19 of 78
The Bahamut
No. 1 Sky Fortress Class Airship
Belonging to the Western divisions of the Archadian Imperial Army, a mobile
fortress and tactical base, under the control of the commandant of the
Archadian forces, Lord Vayne.
This was the last sky fortress designed by Dr. Cid, powered both by
ordinary
skystone and manufacted nethicite, the latter absorbing Mist from its
surroundings to generate the massive amounts of energy the fortress
requires to
function.
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06. The Yensan Sandsea
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====
No050
Alraune
15
Observations
A curiously sentient plant-like creature favoring warm climes, both
tropical
and arid.
The horns on their heads are used for cracking rock-salt, from which they
draw
the salinity that sustains their life.
The vines spreading like a mask from their necks have led to the
classification
of these creatures as a sub-variety of mandragora. Apparently, however, the
distinctive viny ruff is a source of much frustration to the creatures, and
they can often be seen clawing at them, looking much like irritated pets
clawing at a leash.
Sage Knowledge
49 of 78
Ogir-Yensa Sandsea
A desert region in the west of Jagd Yensa, most of it covered in fine-grain
sand that ebbs and flows like water, compared from antiquity to a sea.
Abandoned drilling rigs can be found here and there, dotted about the
ever-shifting terrain.
In the past, the Rozarrian Empire sought to draw rich oils from the ground
here, but relentless attacks from the Urutan-Yensa, who consider the
sandsea to
be solely theirs, drove them away. Men are now a rare sight inside the
desert
borders.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No051/a Danbania
9
No051/b Bull Danbania
Observations
50 of 78
Nam-Yensa Sandsea
The desert in the west of the Jagd Yensa. Fine sand beats in waves against
the
feet of the rolling dunes of this region which, together with the OgirYensa
Sandsea, is called the Great Yensan Sandsea.
To the west of the Nam-Yensa lies the gorge known as the Valley of the
Dead, so
called because it has been the scene of many an ill-starred adventurer's
demise.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No052
Axebeak
9
Observations
Easily identified by its band of colored plumage, which rivals even that of
the
most exotic jungle fowl, this creature makes its home in the sun-baked
desert
climes of Ivalice.
Adventurers be warned, its cheerfully colorful appearance belies a violent
nature, and its beak is as sharp as the weapon after which it is named.
Generally feeding upon smaller creatures, they have also been known to
gather
in packs for the hunting of larger prey.
Our Daily Burden
Let the Egg Sing of Miracles, Let it Sing for the Childred!
So pleads Kirus Andii in her latest song of succor for the orphans of war.
Since ancient times, rainbow eggs have been prized as a miracle food - a
rich
source of nutrition in a small, easily portable package.
Recently, however, the egg's rich taste has attracted the appetites of the
wealthy, the concomitant rise in price lifting this amazing food out of the
reach of those who need it most.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No053/a Yensa
4
No053/b Bull Yensa
Observations
Being a great sandfish, living in the Sandsea of the Jagd Yensa that, when
full-grown, becomes a bull yensa.
21 of 78
The Strahl
Airship designed and buil by YPA, a shipwright's guild of Archades.
Officially named the YPA-GB47 Test Combat Fighter, production was halted
after
the completion of a single test model due to dissatisfaction on the part of
the
Imperial customer with the costly dual-movable-wing design. Scheduled for
scrapping, Balthier liberated the ship at the last moment.
Balthier has since modified the Strahl to his tastes with a new engine and
numerous other augmentations, making it a very different ship from the one
envisaged by its YPA inventors.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No055
Salamand Entite
2
Observations
When the gods looked down on Man, shivering in his ignorance, they bestowed
upon him the gift of fire. So did the gods give both warmth and knowledge
to
Man. Gradually, Man grew wiser, and made many things. Yet, when war came,
he
used the fire of the gods for the taking of life, and the gods became
angry,
scorching the world. In this inferno was born the salamand entite.
The Entite Pact
To prevent the ne'er-sated hunger of flame from consuming all, drink only
from
that water which will ne'er parch, and thereby shall it be sated.
Only then shall the shining electrum be revealed at last beneath burntweary
ash.
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07. The Tomb of Raithwall
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====
No056
Seeker
13
Observations
Being a sort of steeling, its body cloaked in fine white ful, and favoring
darkness to the light of day.
Known to employ shrieks of an extremely high pitch as a means to navigate
in
the gloom, as well as to deprive potential prey of their sense of
direction, a
more conventional approach being used thereafter to deprive them of their
lives.
Mainly feeding upon smaller creatures, but known to attack larger foes in
packs
on occasion, giving rise to the extraordinary sight of a flight of whitewinged
creatures speckled crimson with fresh blood.
Philosophical Musings
This wing, covered as it is in snow-white fur, is the most exceptionally
beautiful steeling artifact. Should the fur be rich and even in its length
and
set, the wing becomes even more beautiful - a perfect work of art.
To the trained eye of the collector, its value is beyond question. That is
why
I seek out these bat wings and store them reverently as another might horde
precious jewels.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No057
Lost Soul
12
Observations
Men whose souls have been wrenched from the flesh and made to march to
another's tune are called lost souls. Sightings of these poor creatures
serving
as guards for ancient ruins or graves are common. In modern times, even
those
with power and title are prevented from performing the rituals of
extraction
necessary to fashion these monstrosities, hopefully ensuring that none
shall
ever more be made. To release their souls from bondage, no other means is
known
save to pulverize their bones and return them to the earth.
Sage Knowledge
2 of 78
38 of 78
Jagd
Regions of Mist-lade winds and magicite-rich soil, precluding the proper
operation of skystone.
Shifts in weather have been known to make jagd where once there was none,
though the reverse has never been recorded by the chroniclers of such
things.
As airships cannot operate in jagd, no such region is under the control of
a
major country, making the jagds lawless, perilous places.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No059
Zombie Mage
11
Observations
Behold the fate of the sorcerer who seeks to satisfy his dark intellectual
curiosity by means of the abnormal expansion of his natural lifespan!
Alas, though all manner of precaution be taken, he cannot stop the wearying
gradual decay of the flesh.
Yet what other means hath he to know the mysteries of this world? How many
have
walked his grim path?
We shall never know, for they guard their secrets fiercely with tooth and
nail
to their graves and beyond.
Aletap Rumors
When we think of travelers, we think, perhaps, of people without ties to
any
place or thing...but this is not so! Take, for instance, clothin. The
longer
the journey one intends to make, the more important the clothes you must
pack.
Of the many choices available, traveler's vestments are held in highest
esteem.
Made of braid woold and tanned hides, purchase one of these, and you've
bought
yourself a lightweight garment that feels great against the skin, with
little
or no chafing!
Tongo, Morpher
Apprentice
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No060
Skull Warrior
12
Observations
Cold bones sheathed in armor forged of a strong alloy, wielding a blade
with
more skill and more cruelty than any warrior alive. Perhaps all were
skilled in
the forgotten past, for this undead creature's bearing, arms, and armor are
of
an ancient style.
Indeed, the skull warrior's skill with a spear illuminates the old ways of
war
in a fashion more vivid and fearsome than any tome on the subject could
hope to
effect. Though pale by comparison, even a moder interpretation of the
spearman's art is not to be underestimated when employed by a dedicated
practitioner.
The Town Crier
Hear ye!
Announcing a feat of hunting mastery such as the world has never seen!
Donatelos the White Mage has trounced all existing records in the annual
city
gathering of hunters. As you know, each year contestants vie to see who
might
slay the most creatures designated as that year's quarry.
This year's target: the fiendish skull warrior. A tally has been made of
broken
spears retrieved, and Donatelos has distinguished himself for eternity with
an
incredible haul of 126!
Honor to the champion!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No061
Lich
6
Observations
Of the legions of ghosts that cling to this world, the greatest are called
liches.
When a man dies with hatred enduring, he is rent from his station in this
life,
and given new station in undeath according to the depth of his passion...a
testament indeed to the depths of the evil manifest in these kings among
the
dead.
Sage Knowledge
5 of 78
House Solidor
A noble Archadian family having a permanent seat on the Senate, and de
facto
control over the Ministry of Law.
In the days following Archadia's establishment as an empire, House Solidor
found itself in opposition to the then-powerful military. Having won the
ensuing struggle, it then initiated far-reaching revisions to the law in an
attempt to prevent any further challenge to its supremacy.
Subsequently, the Ministry of Law was created to monitor the military, with
the
order of Judges ar its head.
House Solidor's firm grip on the workings of the Empire can be felt to this
day, with Emperor Gramis the fourth in a succession of Solidor emperors.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No062
Ragoh
7
Observations
Once a proud statue set to protect the Tomb of Raithwall for all eternity,
the
blades and horns on its head being symbols of the Dynast-King's authority
and
power.
On a fell day, monsters intruded the sanctum of the tomb, and with them
came a
great surge of Mist within. Perhaps this caused the mechanisms of its
controls
to fail, for now it is no better than the beasts it was charged to keep
away,
and it will rampage down death-corridors until it is given its final rest.
Sage Knowledge
52 of 78
4 of 78
House Dalmasca
Bloodline begun by the second prince of Dalmasca to take up the mantle of
rule
after King Raithwall's passing.
The reign of Raithwall's direct descendants, House Galtea, drew to a close
after 400 years, marking the end of the Galtean Alliance, and the beginning
of
rule by House Dalmasca.
Dalmascan reign continued for nearly seven centuries, until the Archadian
invasion brought their era to an end.
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08. Ozmone Plain
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====
No064
Mesmenir
7
Observations
Being a breed of sleipnir conditioned to be the perfect faithful war-horse.
Uncannily skilled in warfare, able to sense the moment and flow of battle,
and
carry out maneuvers of some difficulty, such as the timely withdrawal from
a
fray to regroup and strike anew.
The conditioning wrought on these creatures by the masters for whom they
once
fought was so steely that even after countless generations of breeding in
the
wild, it has faded not in the slightest.
A tragedy indeed, for they consider all those not hailing from their long
deserted homeland to be enemies, and attack on sight.
The History of Things
At precisely what point the polished destrier mane came to be used as a
device
for the casting of magicks is unclear.
The noble steeds from whence such mane-coverings came were named by a
sorcerer,
however, and perhaps this association has goven them their magickal
properties.
As tools for the castings of magicks go, these are among the best.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No065/a Red Chocobo (named Chocobo)
8
No065/b Black Chocobo
No065/c White Chocobo
No065/d Green Chocobo
No065/e Brown Chocobo
No065/f Lv99 Red Chocobo
Observations
What creature, fair or foul, has affected the lives of the common man more
than
the noble chocobo?
Though the yellow chocobo is by far the most common, and the only
domesticable
sort, many other wild breeds of differing hues have been identified. In
general, the other colorations of chocobo tend to be quite violent, giving
rise
to the saying: "Yellow, best for riding; aught else, best be hiding."
As even tame chocobos are known for their temper, true domestication
requires
time and expertise. Their curiosity can often get them into trouble, but
they
are charming nevertheless, and popular throughout Ivalice. As famed
naturalist
Merlose once wrote: "a little personality goeth a long way."
The Town Crier
Hear ye, hear ye!
Good news for those knights who are sensitive of nose!
Thanks to recent discoveries, you can bid a fond farewell to troublesome
chocobo odors!
The method is simple: ply your chocobo chick with only fresh gysahl greens,
and
70 of 78
Ozmone Plain
Wide region of plains in Bancour, bordering Dalmasca. Mostly tall grasses,
though here and there can be seen volcanic rock formations.
In the past, a great battle was fought in the skies over Ozmone Plain. The
decaying airshipwrecks punctuating the plains are monuments to the carnage
once
wrought there.
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Zu
6
Observations
An avion whose beak has regressed, turning into jagged teeth like those of
a
tyrant wyrm.
They have not a feather on their bodies, but instead are covered with a
taut,
thin membrane, reducing wind resistance so that they may fly extremely fast
when necessary, and with little or no effort at other times.
Thus throughout the day do they circle the sky, waiting for prey to appear
upon
the ground below.
Talk About Town
Fang of bat, phial of yellow liquid...
Crooked fang, phial of yellow liquid...
Hrm? What's that? Don't mind me. I'm merely repeating the goods
exchange to get my hands on some new ammunition, lest I forget.
easy things to come by, you know.
Mersam,
Hunter
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No068
Viper
9
I need to
They're not
Treasure- - - - - -
Observations
Being a strain of serpent, its body covered in leaden scales, and its mouth
replete with razorsharp fangs.
Favoring small animals and their eggs, it secretes a deadly venom from its
fangs which swiftly subdues its prey. Its midriff is divided in twain, each
side containing a stomach with strong digestive juices, connected to a long
intestinal tract running down the tail.
Their slender forms seem to suggest that they seldom eat, but this is far
from
the truth, their unique digestive biology giving the a famously voracious
appetite.
Sage Knowledge
69 of 78
Jahara
A garif village in Bancour. Here, a chieftain elder watches over the old
ways,
and so administers the tribe. Though many other villages dot the area,
there is
little direct communication between them.
The garif have worshipped magicite since ancient times, and tribal legends
tend
much wisdom concerning the Stones. When the time is right, the elders teach
these lessons to the youth of the village, and, on rare occassions, to
visitors
from other lands.
Abhorring machinery and iron, much of the garif material culture is based
on
wood and stone and other unmanufacted things. Their houses made of grass
and
strips of leather allow a breeze to pass through, and are uniquely suited
to
the hot, arid climate.
On the hill overlooking the village is a meeting lodge, warmed always by a
bonfire. Near the lodge are the elders' huts, and below the hill is a
clearing
ringed by a healer's hut, and the tents of craftsmen, as well as a place to
take care of a livestock, called "nanna" in the garif tongue.
Dalmasca has for many years honored the ways of the garif, and so kept up
peaceful trade and relations with this isolated people.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No069
Zaghnal
10
Observations
Being a monster with the stature of a man. When the range of the werewolf
spread into the souther plains, they adapted to their new environment,
standing
on two legs to better see across the vast savannah.
Their thin blue fur breathes well and retains moisture, perfectly
accommodating
the dramatic temperature changes between night and day. Though they do not
travel in packs, individuals are clearly ranked, and the weak always follow
the
lead of the strong.
Sage Knowledge
27 of 78
The Espers
Beings of strange form and appearance made by the gods in ancient times.
Favored with great strength and intellect, the Espers knew power far beyond
that of men, but their power made them proud, and at length they sought to
challenge the gods.
Seeing this, the gods were angered and struck down their blessed children,
and
binding their souls and flesh with the Glyph of the Beast, they stole their
freedom for all eternity.
Now they are bound to live only when summoned by their Glyph, to serve
whosoever called them forth.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No070
Hybrid Gator
7
Observations
Being a strain of gator originally accustomed to rivers in the tropics,
later
having adapted to a changing clime, and life upon the hard land.
Their black fur absorbs and then traps in the sun's warmth, allowing them
to
maintain their body heat even when the weather changes for the worse. The
head
is set inside the cleft in the upper jaw, over which they peer from deep
eyeholes, on the lookout for prey and predators alike.
Sage Knowledge
12 of 78
Magicite
Common name for stones containing magickal power, or as it is commonly
manifest, Mist.
There exist varieties: Spellstone, being used for the preparation and
working
of magicks, Skystone, giving flight to airships, and Memstone, holding fast
sounds heard and visions seen, that they might be experienced again.
Though their color, shape, and size may differ, these have no bearing on
the
quality of the stone. Some of the smallest stones are the most powerful,
and
some of the largest contain only a small amount of Mist, and are as good as
useless.
It is a property of magicite that it lose its Mist over time, and once
spent, a
stone's Mist cannot be renewed. Magicite without Mist is mere rock.
The ability to manufact magicite of some power has only recently been
attained,
and this after many long years of research.
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Sylphi Entite
2
Observations
To aid the weak, the gods sent knowledge on the winds.
The winds loft the seed of flower and tree, tell of the approach of beasts,
and
carry the voice of an ally. But Man cut down the trees, slew the beasts,
and
screamed in the waste he had created. The gods sorrowed and raged, and sent
a
great vortex to flay the world of Man to dust. The vast energy so released
gave
rise to the sylphi entite.
The Entite Pact
The Wind is fickle, going where it will, brushing like maiden's hair on the
cheek, bewitching men, and holding them captive.
Take the wild wind, traveler, and give it virtue through fortitude of
immobilizing Earth. For wind, once frozen, is a promise. And on the day
that
promise is broken, will it surrender unto you shining electrum.
===========================================================================
====
09. Golmore Jungle
===========================================================================
====
No072
Panther
12
Observations
Being a great flesh-eater, with pale rippling-blue fur, and long whiskers
extending from the corners of its mouth.
These predators move in packs of two or three, dividing roles as do hunters
with a far greater than animal intelligence. The breadth of their territory
varies with the amount of prey available, and in those places where food is
scarce, they increase their range so as to avoid starvation.
Sage Knowledge
72 of 78
Golmore Jungle
A sprawling jungle in the Jagd Difohr, it remains much as it always has
been,
untouched by the hand of Man.
Though the viera make their villages within this jungle, the ways to their
enclaves are tangled and hidden.
Barriers throughout the jungle, too, prevent easy passage. These were
erected
by the viera to prevent outsiders from intruding, the blessing of their
people
needed before one may pass.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No073
Treant
6
Observations
A variety of golem, having a body like the trunk of a tree. Indeed, they
are
known for their habit of blending into wooded surroundings, silently
waiting to
bring their massive fists down upon any who disturb the peace of the
forest. It
is said they are the manifestation of the forest's lament at the loss of
trees
to the jaws of insatiable industry.
Sage Knowledge
71 of 78
Eruyt Village
Hidden village of viera in Golmore Jungle. Viera enclaves are scattered
throughout the jungle, but all are warded against entry by those of other
tribes or lands. Viera are reclusive by nature, living separate from the
world
outside, shunning even the society of their own kind, save when necessity
demands.
This isolation is in part made possible by the viera ability to hear the
spirit
voice of the Wood, and thereby know all that comes to pass within Her
borders.
Throughout the history of Ivalice, rarely have the viera ventured beyond
the
borders of the Wood, and few outsiders know of their laws or customs.
Viera villages are formed of massive trees linked by suspended paths, with
dwellings and small shrines to the spirit of the Wood encircling the
trunks.
During the day, many viera come to a clearing in the village, where a
glistering spring bubbles up from the earth, to meditate. Their leader
resides
in the center of the village, and governs according to the Word of the
Wood.
Those who perform the sacred ceremonial duties of salve-maker or woodwarder
stand at her side, defending the ways of the village and of the viera.
Compared to other races, the viera seem to move at a slower, more
contemplative
pace, more at peace with the flow of time.
However, some younger viera have begun to question the wisdom of rejecting
change in the midst of a rapidly developing Ivalice.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No074
Hellhound
15
Observations
Being a hunter of the highest order, with a body of jet black, and an aura
of
eldritch ensorcelment, it would chase its quarry to the very gates of the
underworld.
Originally a type of hyena, a steady diet of malign, magicked creatures
transmogrified it into what it is today.
The sharp horn on its nose and long fangs jutting from its upper jaw are
like
to arrested magma. When they die, their color fades, becoming naught but
dull,
black stone.
Sage Knowledge
32 of 78
Kerwon
Largely forested continent lying to the southeast of Ordalia.
Climate varies greatly by region, and many less hospitable areas are
uninhabited. In the west of Kerwon dwell the garif, in the wooded north
dwell
the viera, both living in peace, apparently unaffected by the expansionist
hunger which has so dominated hume history.
Though the hume presence is strong on the other continents, in Kerwon they
can
only be found in the eatern highlands, on the slopes of the holy mountain
of
Kiltia, Bur-Omisace.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No075
Diresaur
6
Observations
Being a creature of dubious origin: either a wyvern that has lost its
wings, or
a creature of the water that became like to a wyrm.
Sheathed in armor-like scales, its upper body is highly muscular, serving
to
support a giant head set with powerful jaws. It uses the horn on its nose
to
charge and stab like a longspear.
Talk About Town
Did you know that servants are only legally allowed to wear garments of
certain
fabric? Turns out, this law is a relic of the time when it was necessary to
differentiate slaves from their owners, and perhaps it still serves the
same
function today.
Funny thing is, servants have to wear the selfsame fabric used to make
slaven
harnesses.
Ah, 'tis an evil law, perpetuated by evil people.
Rimo,
Spearman
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No076
Malboro
10
Observations
Being a hideos creature with brownish-green mottled skin, and writhing
tentacles.
It eat only of flesh, drawing no sustenance from photosynthesis as do
common
plants. Favoring stealth, it approaches its prey in silence, then strikes
without warning, swallowing its victim whole. Its maw is filled with
powerfully
acidic saliva, and breathing the miasma that is its foul breath causes
poisoning and madness.
Sage Knowledge
22 of 78
Clans
A group formed for the main purpose of driving beasts and fiends from
civilized
areas, called to action in particularly bad cases, when individuals and
town
watches are not deemed equal to the task. Able to react more swiftly than
Countless are the tales of villages and small towns consumed whole by a
mass of
quivering slime.
Sage Knowledge
74 of 78
13 of 78
Nethicite
A variety of magicite with the unusualy property of absorbing Mist, thereby
nullifying the effects of magick. Though there is some mention of nethicite
in
ancient tomes, it had been thought lost, or perhaps consumed, with no
mention
or record appearing for several centuries.
Sky pirates call it the magicite of legends.
Latterly, methods for manufacting nethicite have been developed in
Archades,
and at the time of writing, several test samples are in active use.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No082
Hecteyes
8
Observations
Being an amorph possessing many eyes. It is a little known fact that of
these
eyes, only the foremost pair actually function. The others are thought to
be a
clever sort of mimicry intended to confuse those who might strike at the
who are doomed to die, cutting away their victims' lives with cruel
scythes,
out of hatred for the men who ended theirs.
Many accounts hold these creatures to be a sort of grim reaper, but recent
research has confirmed them to be nothing more than ghosts.
The Town Crier
Hear ye, hear ye!
Another Day of Dust has come and gone, and what a day it was! On what other
day
can you have fey dust sprinkled upon your forehead, instantly absolving you
of
all sin and evil?
Of course, it's not always such a day of rejoicing. Why, last year,
shipments
of the dust, known as soul powder, were waylaid and merchants everywhere
sold
out of the stuff far too quickly. This year, stock was set aside in
advance,
and all who wished to participate could.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No085
Nightmare
8
Observations
Being a nightmarish equine creature, living in deep forests, possessing
strange
external organs that twist and wind like snakes.
Though they have the bearing of herbivores at first glance, the positioning
of
their eyes and the set of their musculature are those of the flesh-eater,
and
indeed their teeth are sharp, being made for the tearing of tendon and
hide.
They are relentlessly aggressive, never abandoning a pursuit once the
quarry
has been sighted.
Ivalice: The Wayfarer's Guide
The uncharted wooded marches known as the Forests of Chaos are spoken of in
this legend, and though many are said to exist, little is known of their
actual
location.
These dense forests, where the snowflies foregather in great flurries,
brushing
against the faces of all who pass, are so named because the sound of the
snowflies' whirring wings pitch even the halest of wayfarers into
confusion.
They wander, lost, never again to leave the forest.
While the marches may hide countless treasures, they are also places of
unknown
and unknowable danger. Consider your future, wayfarer. Consider your fate,
and
venture not into such places.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
No086
6
Necrofiend
Observations
Witness the fate of those whose learned minds were offered up in sacrifice
by
alchemists performing forbidden rites in pursuit of eternal life.
These monstrosities live forever on the border between life and death,
neither
breathing the sweet air, nor knowing the peace of eternal rest.
Though they retain dim memories of their former lives and knowledge, their
hearts were sundered long ago, and they are without morality of honor,
wholly
consumed by jealousy of the living.
A Curious Treasure
They say that the candle's flame is the shining of a soul. As the life
dwindles
and fades towards the end of its days, so does the flame flicker, gradually
dimming until it disappears in a whiff of smoke.
If the flame is the soul, then the smoke is the soul ascending to heaven.
So did the candle earn its place in ceremony, and these tallows are called
lifewicks.
===========================================================================
====
11. Paramina Rift
===========================================================================
====
No087
White Wolf
15
Observations
Being a variety of wolf
long
white fur to protect it
snow.
Their shining blue eyes
judging the position of
Sage Knowledge
77 of 78
Paramina Rift
Comprising a great ravine running through the mountains of the Jagd
Ramooda,
this is a barren land covered in hoarfrost and deep snows. The spent shells
of
airships hang in the frozen river, and here and there can be seen the ruins
of
great cities built during the years if the Galtean Alliance.
Many are the scholars who believe that the Paramina Rift was once a rich
and
verdant land, and that a climate change brought about by the Mist made it
into
the cold, harsh jagd we see today.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No088
Twintania
7
Observations
Being a strain of plate wyrm residing in the dark reaches of the Paramina
Rift,
having evolved a feathered covering to protect against the harsh cold.
Its smooth, metallic carapace is coated in an oily secretion which prevents
snow from adhering to its surface.
According to legend, mages once used these creatures in the working of a
great
magick, powerful enough to destroy all Ivalice, yet little is recorded
about
the magick itself.
Aletap Rumors
The undying phoenix is said to call back souls from the heavens, but to win
the
attention of such a fabled bird, you must give up a feather as an offering.
The
best are the downy feathers of the tail...hence the term phoenix down, see?
Mark well that not just any feather will do. Depending on quality and size,
the
blessing varies greatly.
Displeased?
You get what you pay for.
Kirrik,
Pugilist
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Lizard
13
Observations
Being a flesh-eating beast with four horns atop its head, sheathed in
scales
much like those of a dragon.
Living in humid grasslands, where it digs tunnels with its powerful
forelimbs.
Its extendable tongue, situated toward the front of its mouth, is divided
into
four at the tip. The creature uses it as a whip to snare prey. Thus
captured,
still-wriggling meals are bound in viscous saliva, and stored for later
consumption.
Street-Corner Mutterings
You've heard of wind stones and ice stones, right?
Well, my friend, there is a stone more powerful than either...magicite!
Oh...you, er, knew that, did you? What's that you say? There's aught more
powerful than even magicite?
Crystals, they're called!?
Well that's something I've not seen.
Eh? And there's another stone more powerful still?
Kennie, Time
Mage
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
No090
7
Emperor Aevis
Observations
Called "emperor" for the intricate pattern upon its wings, much resembling
exquisite embroideries such as one might find upon an emperor's robe.
Living mainly in deep ravines and gulches in mountainous terrain, their
eyesight has deteriorated in the dark so that now they hunt primarily by
their
other senses. They sense much through their distinctive horn, which serves
withal as a vicious weapon for the impaling of foes.
Sage Knowledge
28 of 78
Wyrmbreath
What could be more terrible than the breath of the mighty dragon?
Not many know that this fearsome weapon is indeed a wholly natural emission
generated in a large gland, rather prosaically named "the breath-sac".
Thus,
wyrmbreath is a purely physical manifestation of searing flame, and one
that
has provided an impromptu pyre for many an overzealous adventurer.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No091/a Garuda
6
No091/b Garuda-Egi
Observations
Being the legendary foe of the wyrms, as told in The Legend of the
Dragoons.
Living atop only the highest peaks, they feed primarily on serpents.
Natural philosophers have confirmed the existence of two distinct kinds:
the
garuda, whose glimmering gold wings distinguish it as original stock, and
the
garuda-egi, whose wings have lost their brilliant luster.
Many are the cultures that regard these creatures as gods for their
auspicious
appearance.
On the Extraction of Elements
Now it is generally held that the sun has an affinity for fire.
However, according to those natural philosophers who have studied white
incense, the sun's allegiance lies not with flame, but with holy power.
This, of course, discredits the theory that the sun is but a large, fiery
sphere, and has led wiser men to suggest that the sun is indeed a holy
object,
to which flame has clung: a base light yearning for a higher power.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No092
Dark Skeleton
12
Observations
Being the black-boned demon-skeleton of a man whose strength faltered and
failed in a place rife with darkness.
They are driven by the need to create more of their ilk, and so they exude
dark
energies, polluting all around them. The greater their number in a given
area,
the more likely it is that others will join their eternal vigil.
The Jobber's Gazette
'Tis a well-known fact that black mages head off into the wilderness
several
times a year, clutching a death's-head from a dark skeleton tightly in
their
hands, but few know why they travel or where they go. Rumors speak of shady
gatherings, or pilgrimages to the underworld, where demons impart dark
secrets
to them in return for grisly sacrifice, but such explanations are little
more
than idle conjecture.
Though nonetheless prized for their skills, this mysterious custom has
earned
black mages a rather unsavory reputation.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No093
Slaven Warder
6
Observations
Being beasts once used to pull freight sledges filled with heavy materials
over
rough, mountainous terrain.
With innovations in transportation, they grew scarce, and now only a few
remain, and these feral.
Stores of fat under the thick hide of their backs provided sustenance when
famine visited the cold, barren climes where once they worked. Observers
have
attested to the impressive efficacy of these deposits, individuals having
reportedly survived for over a year without nourishment.
The Art of Collecting, Excerpt
Those who are slaves to another, be they humanoid, hume, or beast, must
wear a
harness with the brand of their master, proving ownership.
Most such brands bear the mark of noble houses, and amongst them can
occassionally be seen the crests of houses long since fallen. Scholars and
collectors covet the harnesses of such forgotten dynasties either for their
historical value, or merely for their rarity. Of these, the slaven harness
is
the most prized.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No094
Skull Knight
12
Observations
Being an ancient knight whose elegant bearing betrays nothing of the weight
of
his thick steel armor. He wields a spear with the expert grace of elder
times.
In the distant past, in a war fought in a land of extreme cold, those that
lost
their lives became undead, being hence forth called "The Brothers of Bone".
Their numbers being equal to the losses on both sides, returning them all
to
the land's warm embrace would be an epic undertaking.
Sage Knowledge
76 of 78
Mt Bur-Omisace
The sacred mountain of the Kiltia sect, located to the north of the Jagd
Ramooda. A temple was built here by believers to mark the place where the
founder of the Light of Kiltia began to spread the teachings. There are
accounts of the holy city here dating back to writing from the age of the
Galtean Alliance.
On its long history, Mt Bur-Omisace has never fallen under the control of
any
foreign power. On the understanding that Kiltia's followers would exempt
themselves from political dealings in other lands, Kingdom and Empire both
formed a pactto guarantee a holy city's independence, an agreement which
stands
tho this day.
It would not be an error to call Mt Bur-Omisace itself a shrine to Kiltia.
Apart from the temples, there are only a few residences, with roadside
shops
catering to the steady stream of pilgrims.
In recent years, refugees from war-torn lands have gathered here, forming
camps
on part of the mountain. The priests of Kiltia give them aid that they
might
live here in peace.
As Mt Bur-Omisace is surrounded by jagd, the faithful must cross the Inner
Naldoan Sea by boat in their pilgrimage to the holy city.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No095
Yeti
10
Observations
A thick coat of fur is the perfect protection against the cold in the
snow-covered mountain ranges where these creatures reside.
In olden times it was said that mountain gods lived in the snow crags, and
villagers would offer them sacrifices for their good favor. Now it is
widely
believed that these "gods" were, in fact, yeti who had succeeded in cowing
superstitious local residents.
A Curious Treasure
Now, it is a well-known fact among researchers of arctic monstrosities that
the
yeti possesses lungs of particular fascination, operating as they do at a
temperature colder than ice, making them well-suited to the breathing of
frigid
air.
Unique structures within the yeti's lungs cause atmospheric moisture to
form
icy tubes, with openings on either side which permit the flow of air.
Over time, these tubular structures grow ever more intricate, and when they
are
later forcibly removed from the yeti's chest cavity, they become the
curious
objects known as arctic winds, and are highly collectable.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No096/a Ice Elemental
2
No096/b Ice Azer
Being an elemental of ice from the freezing blizzards of the North.
The coming of such beings is perceived differently by the various peoples
of
Ivalice: to some, it is a holy thing, blessed and ephemeral as the passing
of
the seasons; to others, it is the harbinger of hard times.
As a matter of fact, cold spells do visit the places where ice elementals
gather, but research into the precise nature of their relationship with the
weather is frozen, so to speak, no new discoveries having been made in
years.
Aletap Rumors
Know you of the magepower shishak?
'Tis said it is a helm made to heighten the magickal powers of knights!
Helpful
when you spend long years training your body, and few years training your
mind.
I've heard they use chimera heads to give it the magicks it needs.
Gives one cause to think that even the savage chimera's brighter than your
average sword-swinger.
Floe, Seer of the
Way
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Wild Onion
15
Observations
Thought to be a variant of mandragora, for the vines that reach up from its
collar, covering its face like a mask.
Notes the famous naturalist Merlose: "It weareth its skin in layers, much
like
to the root of similar name, perhaps for the proffering of protection
'gainst
the cold. Men say the great gaping orifice on its face ws gouged by a shard
of
ice born of a midsummer blizzard. Though its former mouth was passing
small,
befitting naught but low whimp'ring, its prodigious new one screameth full
loud
and full much as the foul beast could want, thence earning it its name."
Street-Corner Mutterings
There's plenty of work in the world.
I don't know what it is you want to become, but take my advice: look at the
tricks of many trades, and look well. If nothing else, the knowledge you
gain
will help you on your travels.
And visit shops frequently: you'll find what you need sooner or later.
Nakhiro, Onion
Knight
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No098
Leshach Entite
2
Observations
Long ago, the gods looked down upon the warring peoples of this land and
were
displeased.
Wishing to contain their violence, the gods arrested time upon the
battlefield,
thinking to imprison those who fought there.
But violence would not be so contained. It spread beyond its confines,
contaminating other lands, and soon conflict was rampant once again.
In their grief, the gods made a scourging blizzard to rage, and when the
blizzard lifted, men looked to the skies and found they were alone.
This fateful tumult is said to have given birth to the leshach entite.
The Entite Pact
Madman! Seal all you love in ice, yet know that in that ice you will see
not
your own reflection, but that of others. Jealousy!
With raging thunderbolt held high, take the fickle ice captive. Only then
will
your heart be freed, and from within the ice, the shining electrum be
revealed.
===========================================================================
====
12. The Stilshrine of Miriam
===========================================================================
====
No099
Redmaw
13
Observations
Being a variety of steeling whose body is covered in hard scales like to
those
of a dragon. It prefers to make its home in dry underground caverns.
The name of "redmaw" comes from the fact that the creature's mouth is ever
painted with the drinking of its victims' blood.
Its vampyric bite delivers a numbing venom sufficient to kill even the
largest
of fiends, should its fangs go deep enough.
Sage Knowledge
6 of 78
Sky Pirates
A name for the freefolk who play the open skies in airships. Though they
are
collectively called "pirates", their actual occupations vary by individual.
Some search for legendary treasures, some merely travel the world, while
others
are indeed ruthless villains who attack trade ships and plunder goods for
profit. In recent years, the Archadian Empire has stepped up patrols,
bringing
in the worst of the lot, all but consigning the more flamboyant feats of
piracy
to history. Of late, many are the pirates who have given up the thief's
life
for that of the headhunter, bringing their former comrades-in-arms to
justice...for a bounty. Those few who remain pirates have struggled hard to
retain the title, and are duly proud of it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No100
Zombie Warrior
11
Observations
Should they be cursed to live on in udeath, men who were soldiers in life
become zombie warriors. In the cruel past, it was customary for those who
fell
in battle to be denied etarnal rest by their masters and magicked to serve
them
after death as zombies - a tragic fate that has earned the zombie warrior
more
sympathy than others of its ilk.
Aletap Rumors
There were some spies come into the barracks the other day, but they got
away
before we could nab' em.
They was wearin' black cowls just right, so as not to be seen.
Don't get me wrong, I ain't praisin' 'em, but if you'd seen some o' them
things
they was wearin', made o' fine wool an' tyrant hide, you'd've been
impressed
too.
Baro,
Soldier
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No101
Blood Gigas
8
Observations
Being a cruel headless giant, born from the spilled blood of a demon.
It views the world through the eye enchained across its chest, the pupil of
which is said to be a window onthe the underworld. Some say that to stare
into
this eye is to show your soul to the darkness, and that those foolish
enough to
do so are instantly consumed by an unquenchable rage.
Many such rumors endure to this day, in the absence of a survivor to
disprove
them.
Aletap Rumors
There's this particular weapon, an axe, me and my bosy are fond of. The
francisca, she's called! Heard of her?
Seems the make 'em up north, but only when pointed horns and malboro fruit
are
in healthy supply at market. That's why we've been out hunting for 'em
every
spare moment we get.
Baimo,
Berserker
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No102/a Nightwalker
5
No102/b Reaper Claw
No102/c Reaper Mage
Observations
Thus are called those reapers, deities of death, that wander the darkness
devouring the souls of men. Some are known for the strength of their
blades,
others for the strength of their magicks.
They are feared as demons for their cruelty, and indeed the sight of them
devouring a man's soul is said to be worse than a lifetime of torture, yet,
oddly, the expressions left upon the faces of those whose souls have been
devoured are not masks of pain, but of beatific calm. This has led some to
speculate that it is not, perhaps, the Inferno to which they bear their
victims, but Paradise.
Aletap Rumors
I've heard that the means for makin' dark matter can be found in a grimoire
carried by some evil folk.
They say that the recipe's been divided into two books, though, to prevent
pryin' eyes from seein' it.
And, harken to this: they say that if you were to stack them on top of one
another and wrap them up together in a severed bat wing, the whole lot
would
fly off, recipe an' all! What I wonder is: how did someone come to find
that
out then, eh?
Load of old codswallop!
Syami,
Witch
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No103
Dragon Aevis
7
Observations
Being a dragon that has lived in darkness for such a great span of time,
its
eyes have withered, yet its sense of touch has grown so acute that it may
sense
the slightest source of heat upon the air, thereby distinguising obstacle
from
foe.
"Aevis" summons to mind the word for "demon's armor" in an ancient tongue,
and
indeed, the wyrm's carapace is as impenetrable as the hardest steel.
Aletap Rumors
You know the diamond sword, right?
Well, it's worth such a fortune that they have to wrap it in a bundle of
feathers for sale so it don't scratch none.
Of course, it's hard to imagine anything that would mar that blade.
Why, if it did nick, I'd have to say it was a fake.
Cerynute,
Machinist
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No104
Ghoul
11
Observations
Ancient teachings tell us that those attached to beauty are abandoned
without
succor after death, and fall back down to earth, in execrable form, as
ghouls.
Though the truth of this can never be known, they are indeed drawn to
beauty,
and it seems likely that they defile the living in a desperate effort to
reclaim what they once had.
Sage Knowledge
51 of 78
Zertinan Caverns
A great cavern complex stretching along the length of the inland sea
between
Ordalia and Kerwon. Its passages twist and turn, winding their way from the
Jagd Yensa to Dalmasca, and even Bancour.
Labyrinthine and dark, the caverns provide an excellent place for criminals
and
bandits to hide from the authorities.
The reaches near the Great Yensan Sandsea are known for their frequent
deadly
subterranean sand drifts, and the fierce wyrms that make their home there.
Nearer to Bancour, the smell of brine grows stronger, and many of the
cavern
mouths open out onto cliffs overlooking the sea.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No105
Darkmare
8
Observations
Being a nightmare transformed by long years of living in lands saturated
with
Mist, preferring to inhabit ruins and other places starved of light. Mist
rises
in clouds about its body, and pours incessantly from its mane and hooves.
Aletap Rumors
You've heard of the, er, shall we call it "military-minded land" in the
south
importing weapons of all kinds, right? Why, it sounds like they're after
pointed horns and maggoty flesh to buy.
I don't know what they could possibly want to use them for, but they say
they've been trading them for their famed tridents, so they must really
want
them.
Uyag,
Illusionist
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No106
Facer
7
Observations
Statue made to defend the relics of the Dynast-King that rest in the
Stilshrine
of Miriam.
Within burns an everlasting flame, the source of the power which fuels its
ceaseless wandering through the Stilshrine's deserted corridors.
Generally docile, but prone to charging in with teeth a-chatter and flames
roaring when trespassers least expect it.
Sage Knowledge
78 of 78
23 of 78
Centurio
An elite clan having its clan hall in the Royal City of Rabanastre, formed
by
the young moogle, Montblanc.
That the relatively new Centurio is quickly making its mark among the clans
is
thanks in no small part to Montblanc's encouragement of cooperation between
members, and all Centurios' dedication to getting the job done.
Centurio is renowned for welcoming hunters of all races, its founding
member
including a nu mou, Ma'kenroh, and a viera.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No108
Miriam Guardian *2
Observations
A great statue made to protect the relics of the Dynast-King that lie
sleeping
in the Stilshrine of Miriam. It is not known in what aget or by whom it was
made.
According to those scholars who have investigated the shrine, the designs
on
the statue are similar to those in certain ruins around Ivalice, giving
weight
to the theory that they were created by the same unknown individual or
collective.
Aletap Rumors
They say there is a point on the body which, struck just so, will stop a
man
cold in its tracks, unable to move.
A skilled marksman could use a fine arrow, thin like a needle, to do this
from
a distance.
That's where stone bolts come in handy. As I'm sure you know, they use
bundles
of needles to make 'em, so proper width and sharpness are guaranteed.
Aim, of course, depends on your arm.
Jimmik, Blue
Mage
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No109
Oiling
8
Observations
Being an amorph found in the ruins of arctic lands. The uncanny
which
it is composed is resistant to the cold, yet the slightest lick
will
set it ablaze.
Some effort has been made in the past to utilize this substance
weapon,
but a viable method of collection has yet to be devised.
Quite recently, a similar substance was found in the Ogir-Yensa
research is under way to find a connection between the two.
ichor of
of flame
as a
Sandsea and
Aletap Rumors
Oil is fuel for fires and explosion, right? Well, I've heard of a bomb,
called
the oil bomb, that puts two and two together, dousing your target with oil
and
setting it aflame!
They say the method of its construction came from the Book of Orgain...
I guess sometimes fact really is stranger than fiction.
Githon, Dark
Knight
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No110
Miriam Facer *2
Observations
Being the giant carven head of what must have been a truly gargantuan
statue.
Stationed as an eternal guardian to protect the Dynast-King's relics where
they
sleep in the Stilshrine of Miriam.
It is not known by what power it propels itself through the corridors, but
in
that it represents the colossus' only surviving locomotive part, it seems
likely that the head retains the source of original statue's animation.
Aletap Rumors
There's an odd bird among the swordsmiths, so there is.
He claims the worth of his blades is not in their keeness, but in the
sharpness
of the screams they cull from their victims.
Inhuman, eh? He's the one what forged the Ame-no-Murakumo.
Word is, he spends his days pulling up screamroot and listening to its
cries.
Told you he was odd.
Narce,
Templar
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No111
Ghast
11
Observations
A sort of zombie, infamous far and wide for its ill-favored appearance, and
savage demeanor.
It is rumored that this creature first appeared in a fairy tale, and that
the
story somehow made its way into a grimoire, the very act of transcribing
the
words therein thence giving life to the creature known as the ghast.
The truth behind this rumor, and the power of words, are currently topics
of
much study amongst scholars of the annals of out history.
Aletap Rumors
Lean closer and I'll tell you summat you're not like to hear elsewhere...
How
to forge a kagenui!
First, you stick a giant feather what's been filled with dark magicks
through a
chunk o' festering flesh! Listen!
Give it a while, and the feather will turn black as darkest night. Then,
you
sharpen a blade with the feather, and that's that!
'Course, you may lack the skills...and a properly fitted workshop...in
fact,
you're prob'ly best off seeing what tradin' on the bazaatr will get you.
Ymato,
Swordsmith
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- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No114
Humbaba
10
Observations
Being a fell creature, calling it the "Lord of Beasts" for its vicious
temperament and snarling, lightning-fast manner of attack.
The working of its heart and lungs is specially adapted to the mountainous
regions in which it dwells, enabling long, protracted combat without pause.
The humbaba is a social creature, known to raise great howls in
communication
with others of its kind, thereby coordinating a pursuit, or warning of
danger.
A Researcher's Ramblings
There's a legend, you see, which claims that if you were to crush the
beastlord's horn, and steep it into a brew, you would know the toungie of
beasts by the time you'd drunk a draft.
Now, the legend doesn't say what exactly this "beastlord" may be, so to
ascertain the truth of the matter, experiments were performed in antiquity
using the powdered horns of many a creature.
If reports are true, they learned what is meant by the "beastlord", yet
none
remain to tell the tale, for all those who participated were transformed
into
fell humbabas, and were never seen again!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No115
Python
9
Observations
Living in dry mountainous regions, the mouth of the python has developed
its
distinctive narrowed shape to better probe the rocky cracks where its prey
make
their nests.
From neck down to midriff, its body is split into two identical curves,
each
containing an elongated stomach with powerful digestive capabilities. With
these can it process large quantities of food despite its slender form.
Its bony scales are azure in hue, and much resemble lusterless metal.
On the Dissection of Beasts
Take the Serpent in all her Varieties: surely, Her most salient Feature is
to
be found in the Curvature of her Fangs. Lo, the Great Serpent's Fang, as it
is
called, is as the most delicate Carving of a great Snake unto itself.
The merest Glance upon its Form maketh one feel as though the Serpent holds
you
in its Eye, and you are lost.
Perhaps this accounts for the Popularity of the Serpent Motif amongst
Criminals
and those of a violent Disposition.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No116
Ash Wyrm
5
Being a variety of fell wyrm feared since antiquity for its unsurpassed
ferocity and strength.
The restraining ring set about its body is ensorceled with intervowen
magicks
for enforcing servitude. But what being could have pressed such a creature
into
slavery, if not the gods themselves?
Many are the alchemists and wizards who have spent sleepless nights
struggling
in vain to understand the mechanism by which these collars once functioned.
Wind-worn Inscription
----whence the Sun rise---where it doth set----to rule over-----those it
has
created that power---o control its warp and weft---taken----ealed away.
The moon ring hung from wyrm's neck is----to sea---or that purpose was made
----.
The God---heir power is great--erefore made they powerless thin---but
th-----ould not co---and so it was.
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Vulture
6
Observations
Being a variety of diver living primarily in arid, mountainous regions,
skilled
at riding the updrafts high up in the air, whence it spots its prey, and
plummeting downward for the kill.
Having wing tips the shade of purple oft seen in highland flora, this being
a
clear indication of long years spent in adaptation with its environs. Its
long
beak, too, is evidence of this, the shape being perfectly suited for the
fishing out of smaller creatures from between the rocky crags.
The Hunter's Companion
The true hunter looks upon the vulture with envy, and deepest respect.
That the very word "Hunter" comes from this diver's name is well known.
Thus does the hunter strive to improve his eyesight above all else, until
the
day his eyes surpass the eye of the hawk itself.
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Clay Golem
6
Observations
Being a magickal construct of brick and mortar.
The furnace in its chest, which powers its locomotion, if fed by its own
clay,
meaning that it must periodically restore itself in much the same way as we
65 of 78
Mosphoran Highwaste
Mighty mountain range standing between Dalmasca and Nabradia. Well-known
for
its odd rock formations: overhangs forming roofs over the mountain paths,
and
lone spires of rock jutting toward the sky.
In a col between the peaks is a flat area where spring water bubbles from
the
ground, creating an ideal resting place for weary travelers. The shrines
standing in the clearing were built during the Galtean Alliance, the names
of
the gods they enshrine long since lost to the ken of Man.
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Slaven Wilder
6
Observations
Being a slaven born feral, hence called "wilder".
Perhaps owing to its ancestors' history of industrial labor, it prefers to
inhabit lands reach in ore. There it feeds on small beasts and the roots of
plants.
Owing it to their slow rate of maturation and habit of sitting still among
ore-rich rocks, it is common to see magnificient crystalline structures on
the
creatures' backs, accumulated through contact with the rocks around them.
Though it moves quite slowly, it is known for its fierce temper when
aroused.
Sage Knowledge
15 of 78
The Alexander
No. 1 Heavy Carrier Class Airship
Being the flagship of the 12th Fleet of the Archadian Imperial Army.
The 12th Fleet, commanded by Judge Zargabath, operates under the Galtea
Tactical Force of the Western Armada, led by Lord Vayne.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No120/a Fire Elemental
2
No120/b Fire Chaosjet
Observations
Being an elemental of flame, born in the midst of a blazing inferno,
appearing
Maksim the
Bandit
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14. The Salikawood
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No121
Wyrdhare
15
Observations
Being a creature with a body the color of ripe red fruit, and silken hair
white
as snow.
Though of a warm, personable nature, they are very wary of predators
approaching from the rear, and turn to attack at the merest hint of danger.
Their feather-like ears are highly sensitive to movements in the air,
detecting
the slightest stirrings caused by the approach of predators. Adored as a
symbol
of joy, it is popularly believed that those fortunate enough to glimpse a
wyrdhare are destined to enjoy happiness in life.
A Curious Treasure
Do you know why the wyrdhare is considered a symbol of good fortune? Why,
it is
on account of the light that radiates from its body, much resembling the
light
of the stars used in fortune telling and divination.
The source of that brilliance is none other than the dust that stirs up
around
it as it scampers and whirls in the gloaming. The fine particles on its fur
glitter like stars in the light, making it pleasing to the eye, and
securing
its position as a good luck charm withal.
This dust, in turn, is called stardust, and is highly valued.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No122
Pumpkin Head
15
Observations
Being a variety of mandragora exceptional among its kind for a high degree
of
intelligence, the most often cite evidence of this being the clothes,
gloves
and boots it is known to wear. It lives in the manner of men, and exhibits
a
personality startingly similar to ours.
It is richly expressive, and fond of making hideous faces - this same
playfulness illustrated by the pumpkin mask it wears upon its head.
Sage Knowledge
66 of 78
The Salikawood
Forested region in central Nabradia. A path strung between the thickgrowing
trees leads towards Archadia. However, many of the tree-bridges are covered
with thick moss, and in advanced stages of decay.
As transport by airship gained prominence, the land roads were abandoned.
Now
more beasts walk the woods than travelers.
The forest is the domain of the Kingdom of Nabradia. Abandoned these two
years
since its fall, the number of fell beasts within its borders swells daily.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No123
Sprinter
9
Observations
Being a variety of cockatrice living in the thickest of forests.
They are feathered green overall, though here and there are feathers of the
most spectacular coloration, providing camouflage against the brightly
colored
woodland flower.
Though their winged forelimbs are rather underdeveloped, using the
floatsacs
beneath their skin and the rising forest vapors they are able to hover
about
the canopy, make their nests, evade predators and spot prey.
Aletap Rumors
Souls and entities, though vague and lacking in substance, are nonetheless
possessed of great power.
No great surprise, for are they not the source of life's energy?
Were these two essences to become one, you can imagine the result, I am
sure.
It is said that the high arcana is nothing less than the product of this
union.
And it is my belief that in these beings we may perceive the true form of
the
gods.
Viruna,
Missionary
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Malboro King
10
Observations
Being the highest rank of malboro, and wearing a crown to prove it.
It is still unknown how it came to wear its crown, or who, indeed, made it.
There is a rumor which claims that, should a man slay it and put on its
crown,
he will be at once tranformed into a malboro king. Should this be true, it
could very well mean that the crown is cursed with the vilest of magicks,
and
the beast that wears it was once a man.
Sage Knowledge
3 of 78
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15. Phon Coast
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No126
Silver Lobo
15
Observations
Being a variety of wolf with leaden scales upon its back, and the flats of
its
hands and feets withal.
Having the curious habit of eating small rocks along with its prey to aid
the
digestion through a grinding in the stomach.
It is thought that the lead and zinc from these stones passed into the
beast's
body, eventually leading to the formation of their unique scales.
Aletap Rumors
It is said that once, the son of a rich nobleman set out on a journey to
prove
his worth. His goal: to collect a piece of magicite, an insect husk, and a
tanned giantskin.
He thought it wise to deck himself with platinum gear, but its purchase
cost
him all his gil, and with no money left for traveling, his journey was
canceled.
If it were me, I'd sell the gear and get me something of real value.
Gatolle,
Dragoon
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No127
Mandragora
15
Observations
Being a vegetative creature that grows in water of high salinity.
The vines twisting up from its neck form a distinctive mask.
As its screech is quite injurious to Man, chemickals are often spread to
prevent these creatures' growth, yet their vine-masks prevent all but the
most
lethal of mixtures from actually killing them.
Those natural philosophers who have studied their extraordinary powers of
reproduction have pressed for an increase in the use of such chemickals.
Aletap Rumors
I was trying to
on
the ingredients
poison
bomb.
Hmm? What did I
Believe me, you
Apothecary
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No128
Iguion
13
Observations
Being a variety of toad born of an egg like to a giant jewel.
It lives hidden between the rock, feeding with its long tongue on any
creature
that approaches, large or small.
The adhesive disks on its hands and feet allow it to suspend its body in
all
manner of precarious locations, enabling it to ambush prey from the most
unexpected hiding places. As such, its victims often spend their dying
moments
in a state of acute bemusement rather than fear.
Tips for an Adventurer
The giant eggs of the iguion are a prized rarity.
Only the fanciest of the marketers of fancy foodstuffs carry this rare sort
of
frogspawn, and fewer still are those who know its true value. Why? Because
this
knowledge is so prized that if two who are in the know happen to meet, a
fight
to the death ensues, and the world is soon short one...or sometimes two who
knew.
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Archaeosaur
6
Observations
Being the most ancient of the tyrants known to exist today.
Its elongated skull and forward-set eyes are well developed for tracking
the
movements of swifter prey.
When on the hunt, it charges with great strides, keeping balance with its
long
tail held out behind it.
Perhaps due to its primordial nature, this tyrant is possessed of no great
wit,
preferring to simply attack all that moves, rather than waste time in idle
pondering.
Aletap Rumors
They say the value of goods in lands to the far west are quite different
from
those here in Ivalice. Why, some things we consider rubbish are prized as
treasures over there.
Take frogspawn, for instance. Apparently, it trades at the same value as an
opal ring if you go far enough west!
Hard to imagine what sort of country that is over there, eh? I'd like to
meet
the lady who would wear frogspawn to a palace fete! Wait, on second
thought...
58 of 78
Phon Coast
Coastal region lying along the Phon Straits which divide Archadia from
Nabradia. Praised for its beautiful beaches of white sand, and lush
greenery.
A hunter's camp along the coast attracts adventurers and headhunters,
forming a
community where they might exchange information and rest between
expeditions.
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No132
10
Bagoly
Observations
In the age before airships filled the skies, the air above the battlefield
belonged to the armored bagoly. Yet, tragically, long hard years of use in
combat its once-proud wings, and now it is earthbound.
As the airships rose, so did the bagoly fall to the ground, their place
over
the battlefield occupied by manufacted monsters of steel and skystone. So
did
the abandoned bagoly return to the wild.
The Merchant's Eye
During their military training, one handler was assigned to each bagoly,
the
resulting pairs developing close bonds over the passing months. Thus do the
bagolys fondly recollect the staves of their handlers, and thus did they
acquire the habit of stealing and hoarding the staves of the men they
attack.
Though it's difficult to predict how much a given bent staff will match at
market, few merchants would pass up the chance to purchase one, in the hope
that it might be traded for another treasure at a later date.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No133/a Air Elemental
2
No133/b Air Chaosjet
Observations
Being an elemental of the air, and the pure breezes that blow through the
world.
The wind carries fragrance, the seeds of flowers and trees, yet it can also
spread fire, and pestilence.
For the wayfarer, the God of the Journey sets the wind to blow in a
favorable
direction, and for the merchant, the God of Trade fills the sails of
trading
vessels to carry goods to their destination. For this reason are air
elementals
revered beside the gods themselves in many places.
Aletap Rumors
Everyone likes the man who gets his work done quick. That's why no one used
to
like me, I supposed, and the very reason why I'll never let go of my Hermes
Sandals.
I hear that it only takes gysahl greens to make them, but given their
price,
there's gotta be more to 'em than just some tasty greens!
Gyle,
Arcanist
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16. Tchita Uplands
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====
No134
12
Coeurl
Observations
Being an odd creature with webbing, like that of an amphibian, on its feet
to
aid swimming, a long, slender body, and even longer streaming whiskers.
Prefers to eath small animals and the like, but known to venture into the
shallows to catch fish when food is scarce.
This consumption of aquatic prey appears to be a taste acquired after the
age
of ice, when most land-based fauna was extinguished, and it was then that
the
coeurl developed its distinctive webbing.
Sage Knowledge
59 of 78
Tchita Uplands
A hilly region reaching to the south of Archadia. Before the widespread
adoption of airships as the primary means of conveyance, this region was
the
highway to the Imperial City, and filled with travelers.
Ruins can be spotted here and there amongst the tall grasses, and
researchers
from Archades often come here to delve into the mysteries left by whatever
ancient civilization built them.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No135
Feral Croc
7
Observations
Fur the color of dead grass conceals a hard, scaly exoskeleton protecting
this
flesh-eater with few known predators.
Its head is concealed by a split upper and lower jaw, and it is between
these
that it keeps careful watch on prey through well-protected sunken eyeholes.
It is aggressive, yet wary, threatening potential aggressors with displays
of
its wide-open maw.
A Curious Treasure
Though the fur of the feral croc might seem, at first, to gron in a random
fashion, the careful observer will note channels in the fur which permit
air to
pass and cool the beast.
Typically, the air flows freely over the creature's body before continuing
on
its way, yet on rare occassions it leaves the channels, swirling instead
around
the nooks and crannies of the croc's strange physiology. There the wind
takes
on tangible form, and so is the substance known as the antarctic wind
former.
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No136
9
Serpent
Observations
Being a fiendish creature of terrible aspect, bearing three sets of
venomous
fangs with which it brings death to all unfortunate enough to be bitten.
It is sheathed in hard, slick scales, allowing quick movement in even arid
climes. Recent studies have revealed that the body of this creature has no
less
than six limb joints, suggesting perhaps that it was once winged.
Aletap Rumors
Amongst the followers of the Light, it is believed that the Creator-god
sent
twelve apostles to us upon the great Working of the World...but I've heard
there may have been a thirteenth, yes, another apostle!
It's rumored that someone found an ancient tome, and that had record of an
apostle who came among us in the form of a giant serpent. If this is true
(and
I see no reason to believe it isn't) then there should also be a gemstone,
a
great treasure, bearing the mark of the snake! A gemstone...names
Serpentarius!
Eldea,
Summoner
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No137/a Earth Elemental
2
No137/b Earth Chaosjet
Observations
Being an elemental of earth, the essence of any land supporting life.
Certain
sects worship these elementals as the sacred force that ties men to the
land,
and they give thanks to the elementals for rich soil and good harvests.
Lands with parched soil, devoid of vegetation, are thought to be those
where
the earth elementals have been eradicated, and no longer protect the soil
from
depletion.
Aletap Rumors
I heard people saying they'd revealed the method to making ether, but what
good
does a recipe like this do me?
A mix of unpurified ether and caramel? Right. Now where am I supposed to
get
those?
Paty,
Geomancer
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17. The Sochen Cave Palace
===========================================================================
====
No138
Abysteel
13
Observations
Being a variety of bat with wings of surpassing beauty, preferring to make
their abodes in magicite mines and underground chambers.
Their wings are composed of tough metallic substance, and by their patterns
can
males and females be distinguished.
It is generally held that the patterning of the females is the more
beautiful,
lending the wings much popularity as ornamentation on airships, the male's,
meanwhile, being considered ill-favored, and shunned as a sign of bad luck.
Tips for the Adventurer
Few things bring to mind 'ill luck' so readily as a vampyr fang.
Yet the things are famous among apothecaries and their ilk as a vital
ingredient in wards and charms against curses!
And, apparently, not just any fang will do the trick. I'd have no idea how
to
tell a vampyr fang from a regular, pointy one, if I had to look into such a
mouth, and I do hope I never have the pleasure. If you want one, you'd best
be
ready to grope around in some pretty nasty places.
Maybe you'll get your fang yet. Maybe you'll lose a few fingers in the
process.
Either way, count me out!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No139
Imp
6
Observations
Being a creature known for its lusterless yellow body and full, rounded
wings.
It is given to waving its long tail like a Rozarrian dancer might wave her
sixth veil, this is to maintain balance as it flies.
The name of the imp derives from an ancient word "impet", meaning the
"child
broken from the devil", and befitting their name, they delight in mischief
and
small acts of evil.
Sage Knowledge
60 of 78
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No140
Striker
8
Observations
Being a condemned man, his blood turned by torture into pure venom, searing
his
veins.
Attacks without restraint or mercy, for only in the moment when he severs
victim's head does he know relief from agony.
The necklace he wears is shaped like the flower whose poison courses
through
his tortured body, and is set with magicks to prevent any serum from easing
his
suffering.
Sage Knowledge
31 of 78
Valendia
Continent lying to the northeast of Ordalia. The climate is overall quite
clement, and levels of Mist are far more stable than on the other two large
continents.
Many towns and villages dot the hilly region stretching from the
continent's
interior to the shores of Inner Naldoan Sea, most under the direct control
of
Archadia.
The Kingdom of Nabradia, lying on the Phon Straits in western Valendia,
prospered here until its destruction in the Archadian invasion of two years
past, its capital of Nabudis becoming a deserted wasteland.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No141
Pit Fiend
6
Observations
Being a dull-hued creature, with translucent wings resembling those of an
insect.
It does not fly by the beating of its wings, but rather by the levitating
magicks its casts.
Its wings are not without use, however, being essential to managing the
wind
and aiding balance, permitting uninterrupted flight in even the most
adverse
conditions.
A myth counts this being as one of the warriors set to defend the Jade
Passage
to the Devil's Palace.
Talk About Town
Mud shot and icecloud arrows - both fine projectiles, to be sure, but both
requiring crystals to make.
This, I can understand...but imagine what it would take to make even better
ammunition?
A scare thought, eh?
Junro,
Poet
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Wendigo
8
Observations
In ancient times, certain tribes would sever the heads of the fallen, and
commit the body to a watery burial. By eating the heads of lost family, it
was
believed that one could bind their souls as protective spirits. Such
practices
have long been abandoned, but its legacy may be seen in the sodden corpses
since risen to gouge the earth in search of buried kin.
Sage Knowledge
55 of 78
Archades
The capital of the Archadian Empire. Still small when it first formed as a
city-state, it grew tremendously during the long peace fostered by the
Galtean
Alliance. When the Empire was formed, the city center was relocated,
forming
the Archade we know today.
Though poor in both natural resources and land, Archades came to prominence
as
a city of innovantion and learning. All information and technology gathers
here, and the famed mages and artificers born within her walls are legion.
Knowledge, then, is the true strength of the Archadian Empire.
The city of Archades forms an octagon with the Imperial Palace as its
center.
Around the Palace sit the Senate Chambers and other administrative
quarters,
beyond which lies a booming mercantile district. The buildings in the city
center are quite tall, with the lower floors being used mainly as
residences.
The difference in heights between the various building makes this a city of
small airships, that being the most efficient means of accessing all levels
of
the metropolis.
More than half the population of Archades is hume, and while at one time
all
lived near the ground, of late, those of power or particular wealth have
taken
to living in the higher apartments and traveling exclusively by provate
airship.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No143
Zombie Knight
11
Observations
Being knights of tragic bearing, with oath-magicks scriven on their flesh.
Many are indeed deserters, who received the oaths as punishment and warning
to
others, robbing their bodies of freedom.
These oath-magicks shall not be broken until the vessels of their souls are
wholly decayed and worn away to nothing, and so the wander, and kill, and
await
that day.
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fin.
The repricing will finally bring this long-favored delicacy of the Iron
Stomach
within reach of the average household budget.
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18. The Feywood
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No146
Cerberus
15
Observations
Originally watchdogs of hell who came to our land to hunt down those who
turned
against the king of the underworld.
They were charged with the duty of catching those disloyal to their king,
and
bradning them with their fiery horns as a mark of their betrayal. The brand
carried magicks of enforced servitude, and those so marked could never
leave
the underworld again.
Though they no longer serve their ancient master, having long since been
set
adrift in our world, they continue to give chase and attack with fiery
horns.
A Curious Treasure
There is a flame fueled by vengeance and hatred, and never shall it flicker
of
fade. Perhaps it is the hell-gate's flame burning on the horn of the
cerberus
that has earned it the title "Watchdog of Hell". Yet these flames touch
none
but the wicked, and since the good not in the least. Hence the custom of
searing the sinful with flame to adjudge the weight of their sins.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No147
Deadly Nightshade
15
Observations
Being a mandragora with a head like a red tomato. Hailing from the eastern
highlands, changing climates brought them down to the low lands.
Many are the treatise written by natural philosophers attempting to trace
the
roots of the strange black and white markings covering their bodies,
reminiscent of the clothes worn by prisoners.
Sage Knowledge
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Draklor Laboratory
Weapons research laboratory located a short distance from the
administrative
district in the northeast of Archades, sponsored by the Archadian Imperial
Army, with Dr. Cidolfus Demen Bunansa as its head researcher and maker of
policy.
its strength could but be applied to weapons of war, oh, the victories one
might claim...
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No152
Behemoth
10
Observations
Being a giant lord of darkness, fashioned by the gods during the creation
of
heaven and earth.
Its muscles are hard as steel, and its bones made of bronze. Originally
appearing as a great ox, the souls of the many warriors it killed in battle
have altered its form forever. This diet of death has added to it skill in
combat withal, as it draws strength and knowledge from the warrior-souls
imprisoned within its veins.
Tips for the Adventurer
If you've confidence in your abilities as an adventurer, it's said the
behemoth
is the perfect test of one's mettle.
Should you defeat one, your confidence will grow still further, and the
vitality you gain by consuming a behemoth steak will help help you to yet
greater feats.
In this world where the strong eat of the weak, there can be no mistaking
but
that this is the true path of those who would succeed.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No153
Onion Queen
15
Observations
Every season, a fresh and beautiful female wild onion is selected by her
peers
to lead the patch.
The chose one, filled with confidence in her own beauty, becomes elegant,
noble, and queen-like in every respect.
There are some who theroize that, to preserve her beauty, the onion queen
becomes wary. fearing injury. However, judging by their undiminished
propensity
for violent behavior, the wise observer might question the veracity of this
theory.
On the Subject of Names
Why is it that we use the name of a certain vegetable to refer both to
those
who excel and also those without experience in the way of the world?
It is a well-known fact that all heroes in all tales disliked vegetables as
children. Their legend begins with their overcoming of this weakness, and
then
continues with a journey filled with harships.
Than noble vegetable, the onion, lives on as a symbol of hardships
overcome,
and as the mark of a true hero.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
No154
8
Preying Mantis
Observations
Being a strain of killer mantis bearing four pairs of large wings upon its
back.
Though the wings have atrophied, a flight membrane spanning the legs
suggests
that these creatures were once able to fly.
They are carnivorous by nature, and very aggressive, attacking with their
blood
red sickles held high.
Many villagers call them demons, hungry for blood, and tell tales of them
to
scare children at night.
A Curious Treasure
One popular theory goes that the wind carries within its gossamer folds
invisible sickles, apt to swirl and cut men's flesh. When these sickles are
bared, the sound of slicing wind is heard in the air, and the body is
suddenly
ripped and torn.
As no blood comes from the cuts, and there is no pain, many are they who
have
died without knowing aught was wrong. People call these unseen threats the
sickle-blades.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No155
Pumpkin Star
15
Observations
Being named for its prominence in the upper echelons of pumpkin head
society.
These creatures know of learning, and all are dedicated to the pursuit of
some
form of knowledge. For those who show the most success, there is a reward:
a
star-shaped lantern.
In recent years, their intellect has advanced by leaps and bounds, causing
some
natural philosophers to fear a coming clash with our civilization in the
days
to come.
A Curious Treasure
There once lived a young boy who was wont to study even as the sun fell and
the
moon rose. In time, people came to call him a sage.
Born to a farm, he took a pumpkin grown from his own patch and made of it a
lantern, thereby reading at night when all of his daily duties were
discharged.
So did the boy grow in knowledge until he was wise.
Therefore do we say that the light of the pumpkin is a symbol of great
learning, and so has the jack-o'-lantern become a favored affectation of
scholars.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No156
Golem
6
Observations
Being a great, soulless, vegetative creature that supports its mass and
moves
about by means of extraordinarily long arms.
Said to be the manifestation of tree spirits, from trees burned down on
battlefields, golems are peaceful by nature, though they suffer no
intrusion
upon their territory.
They are as strong as their life-trees were old, so old that some are
already
in advanced stages of petrifaction even as they stand.
Research Notes
Those vines and other parasitic plants that attach themselves upon the
golem
draw from them their hatred and thus grow, eventually becoming mystletainn,
a
word meaning "stricken by catastrophe" in the language of the woodland
peoples.
It is widely believed that without the proper purifications, mystletainn
calls
misfortune upon its bearer, and has the power to kill with magicks. So do
those
who approach golems unwarily, and carry home what they find, condemn
themselves
to a grisly, ensorceled death, bewailing their fate with their final
breaths.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No157
Topstalk
15
Observations
Being a leader of sorts among the sharp-toothed deadly nightshades.
They live upon the flesh of other animals and various fantastickal
creatures,
the latter part of their diet causing them to become hardier than others of
their ilk.
Their vicious fangs have the property of amplifying the noise of their
screams,
making them all the more clamorous and inspiring of fear.
A Curious Treasure
Upon consuming this vegetable, one loses interest in all, the will to
act...quite gone.
Recognized as a highly effective reagent for inducing languidness.
The manner of its use if up to you.
It is the lowly tomato stalk, and by all rights it should be thrown away.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No158
Mirrorknight
10
Observations
Being a high rank of bagoly, the armored, flying weapons of war, so
effective
in combat against enemy soldiers it was honored with knighthood.
However, with the advent of airships, the need for its presence on the
battlefield decreased, and the old flights were disbanded. Though not
disposed
of in light of their past contributions, these once-proud warriors of the
sky
were exiled into the wilds.
Having lost reason to fly, they soon lost the ability, and now they crawl
along
the ground, hunting for prey as any common beast.
Tips for the Adventurer
There's good reason why smiths favor scales
when
making armor.
Those who see their own reflection, and the
mirror scales armor are stricken, unable to
them
eternally from shame.
It is as though they are slain by their own
- - - - - - - - - - - - - - - - - - - - - - No159
Holy Elemental
2
Observations
Being the holy essence found in that which is sacred and pure.
Occurring only in places where the Mist runs deep, a fact which has led
some
natural philosophers to speculate on a deep lying connection between the
aspect
of holiness and the Mist.
Of all the elementals, the holy elemental is truly a boon, ridding the
accursed
of evil spirits, lending strength to the righteous, and passing judgment on
the
wicked.
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The Garland
No. 1 Heavy Carrier Class Airship
Being the flagship of the anti-Imperial coalition forces led by Marquis
Ondore.
Built in secret by the Marquis to prepare for war against the Archadian
empire.
Believed to have much the same capabilities as the Imperial heavy carrier
Alexander.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No160
Tartarus
15
Observations
Neing a beast with fur of deep green, with a white geometrical pattern of
great
beauty thereupon.
Originally living in the depths of the underworld, they evolved to look
like
the virulently poisonous tartar-fronds of hell, thereby to avoid predation.
The tartarus are as evil and violent as that upon which they feed: souls
condemned to hell's bottom.
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The Feywood
An ancient wood deep in the jungles of Golmore. The combination of dense
Mist
and regular snow, the latter a product of the region's elevation, is enough
to
keep away even the viera.
Many of the trees have stood for several thousands of years, and some have
begun to petrify. Numerous plants once thought extinct grow here, and many
rare
birds and animals can be seen in their primitive forms, unchanged for
millennia.
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19. The Ancient City of Giruvegan
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No161
Ose
12
Observations
Being a strain of the coeurl easily identified by its black stripes on
ashen
fur and splendid crest.
The patterning on its head grows more complex with age, with the coeurl
possessing the most advanced whorls designated as pack leader, and those
beneath it fixed in a rigid hierarchy based on their patterns. This social
structue makes the ose a dangerous pack hunter.
The Adventurer's Handbook
Ah, the famous coeurl! While one may scoff at its high-priced pelt, few are
those who would pass up the chance to claim one of those distictive
whiskers!
More than any monetary value, it is the sheer difficulty of obtaining this
rare
prize that compels the true adventurer to dust off his sword arm and take
up
the challenge. And what a choice! Claim the fine, expensive fur, or risk
bloodying it for the chance to clam that elusive coeurl whisker?
If this seems like the perfect conundrum to you, you're a true adventurer.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No162
Shadonir
7
Observations
Being a warhorse, the oldest breed known in Ivalice, once belonging to the
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Clans of Ivalice
Clans exist throughout Ivalice, the majority of them being quite small.
Still,
of those clans operating in the largest cities, many have earned a name for
themselves through their accomplishments.
Clan Diatroma of Bhujerba and Clan Buckaboo of Balfonheim Port are some of
the
more famous regional clans. Of late, a young clan in Dalmasca by the name
of
Clan Centurio has become a household name.
Along the Phon Coast, bands of hunters fulfil the role of clans, hunting
local
monsters and keeping the peace.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No163
Giruveganus
6
Observations
Being a tyrant-wyrm driven to madness by Mist; now a violent, capricious
creature.
The naturalist Merlose writes, in one of her most harrowing accounts:
"...that
hideous Mist which spilleth forth drom its dark core raiseth a mirage
before
the eyes, and I am blind with fear and apprehension, for its nebulous form
is
madness incarnate. I pray that my skill with the blade faileth me not in
this
most dire circumstance."
Its eyes shine with a curious luminescence, allowing it to see quite well
in
dark, underground corridors.
The Adventurer's Handbook
'Tis the height of folly to brandish arms against a tyrant that has no more
form than a mirage.
The broken greataxes left by those who tried and failed should be proof
enough
of that.
In order to truly defeat a foe, one must know more than the foe's character
and
physiology. One must listen to what the dead have to say on the subject.
No one wants to be next in line to have their greataxe broken.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No164
Skulwyrm
7
Observations
Being a dragon bound by magicks so powerful, it has forgotten to die. Its
life
continues, though the flesh fall from its bones, and so will it continue
until
its bones too are nothing but dust. Only then may it rest.
With the passing of eons, its intellect has faded to something primal and
violent, and its dim awareness of its own decay makes it all the more
unpredictably vicious.
An Anonymous Report
A wyrm bone brought to the bazaar has reportedly begun attacking merchants.
We hace received numerous other reports, and are currently investigating
possible connections. Findings to date suggest the involvement of a
reanimator
cult, but they have so far proven elusive and have yet to be brought to
justice.
The investigation continues.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No165
Vivian
10
Observations
Being the primordial malboro, born in antiquity of an elder witch.
All malboro alive today are said to descend from the vivian.
Upon its head rests a crown, signifying its status as a queen among its
kind.
Over the course of its long life, its body's youthful hue has faded, now
being
entirely devoid of color.
There are some chroniclers who hold that the witch-mother of the malboros
was
indeed named "Vivian", and was no witch at all, but a plant-creature
herself.
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Giruvegan
Ancient city said to lie deep within the Jagd Difohr. A dense Mist conceals
its
actual locations. There are some who claim that it holds the secrets of a
legendary civilization that flourished before men knew the workings of the
world, but none remain who know the truth.
Many are the expeditions sent to find this place and record its knowledge,
but
most have disappeared in the Feywood, or despaired while attempting to
understand what artifacts have been found. To this day, we are no closer to
discovering Giruvegan, or illuminating its mysteries.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No166
Forbidden
11
Observations
Those who are born with undying souls, filled with the purest hatred and
jealousy, are wryly called the "forbidden", for what sane Creator would
truly
allow such monstrosities to exist?
Being zombified as a resul of the gradual decay of the flesh around the
eternal
soul, yet these cursed beings have ever been the subject of much study by
those
obsessed with the ideal of eternal life. Perhaps this is why they despise
Man
with such venom.
Aletap Rumors
Have ye heard? Take a broken spear 'n' some mystletainn, an' wrap 'em in a
Ketu
board, right? Ye ken wha' happens? They burst inta fleem!
Hard te believe, eh? Bot it's true! Why, tha's the very method fer makin'
one
o' them gungnir spear, so it is!
Course, ye cannae jus' burn the wee thingies. Ye have te wait 'til she
flares
up on her oon! Tha's all important, tha' is. One look at the fruits o' ye
labors an' ye'll agree 'twas well worth the bother.
Faren,
Warrior
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No167
Gargoyle Baron
6
Observations
Being a creature with giant, white gossamer wings. Its head is rather
small,
and it has a habit of wearing a small crown set with magicite.
Wing-like ears are set far back on its head to pick up sounds from all
around,
and perhaps also to sense for shifts in the Mist.
Its body is covered in ashen hide, as devoid of color as its character is
of
warmth, its bearing being cold and merciless.
Aletap Rumors
"One truth known is the key to one hundred magicks, and the end to one
thousand
lives."
If you think you understand this ancient maxim, by all means, look deeper.
Perhaps then you will gain the wisdom, if not the strength, required to
wield
the destructive power of the magickal shard known as the scathe mote...but
I
doubt it.
Elias the
Sage
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
No168
5
Reaper
Observations
Great reapers, takers of life, ghost-kin in name but gods of death in
truth.
Being originally sent from on high to work upon mortals, texts in all
religions
mentions these beings with fear and awe.
While each account differs, all agree on one thing: that the reapers exist
only
to free the soul of its earthly bonds and bear it back to the heavens.
They appear before us to foretell our deaths, appearing again only when the
time for severing worldly ties has come.
Sage Knowledge
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37 of 78
Rozarrian establishment, and many are those who see a war between empires
looming on the horizon.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No170
Mythril Golem
6
Observations
Being a magickal construct, fashioned of pure mythril.
Though mythril's strength in proportion to its weight surpasses any other
metal, many layers of such were used in the construction of this golem,
sacrificing lightness for sheer durability.
Machines of war, the destructive power of these golems is greatly feared on
the
battlefield.
The Annals
In the deepest reaches of the past, an underground kingdom there was, and
here
did they make the metal known as mythril, a metal so strong that even magma
cannot mar it.
The flame gigas saw this and were displeased, and so did they launch a
grand
assault on the kingdom under the earth.
At the end of a long, brutal war, the gigas were defeated, yet the kingdom
too,
fell into ruin, sinking deeper still beneath the surface, away from the
light,
and into obscurity until it and its prized mythril were discovered
centuries
later.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No171
Necrophobe
6
Observations
Being a particularly accursed variety of ghost, that fearing death so
greatly,
wanders in denial of his own demise.
So irrational is his fear, he is certain that all who cross his path mean
him
mortal harm, and so strikes first.
It is recorded in the annals that once, when a score of these cruelly
afflicted
beings appeared in a village, they were halted by magickal panels facing
each
of the cardinal directions, this device barring all misfortune from
entering
the homes of the people who lived there. Safe though they were, the
villagers
were nonetheless besieged. Fearing starvation as much as the violence of
their
enemy, many contemplated suicide, but as the sun set on the third day, they
peered through their windows to find that the ghosts have vanished, never
to be
seen again.
Research Notes
The Athenaeum, one of the few respectable institutes of research into
Ivalice's
past, has released notes on the effects of the rare substance known as
ambrosia.
Though liquid, the ambrosia collected from the creature known as the
necrophobe
is so light as to be almost vapor. All ancient records agree on its
fantastic
efficacy in the healing of wounds and the prevention of aging.
According to the new report, however, it is the powerful hallucinatory
effects
of this substance that create these perceived benefits.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No172
Diakon Entite
2
Observations
In ages past, the gods took to the air and from here shone with a brilliant
light, so that Man might not walk forever in shadow.
The light drove out cold, thinned fear's grim pall, and purified that which
was
corrput and evil.
Yet Man was not pleased. He grasped for the light, seeking to make it his
own.
He wanted to be a god.
So the gods quit their heavenly seat, and created the diakon entites,
whereby
to judge Man with a fierce and holy righteousness. Thus did Man seize
light,
and in so doing, lose the favor of the gods.
The Entite Pact
The power of holiness is salvation.
The power of holiness is its faith.
Worship it, and it will be an absolute. Worship it, and it will know no
doubt.
Yet strike it down with the power of darkness, and its eyes will open, and
it
shall know fear.
Holiness, fearful, shall surely offer the shining electrum to you.
===========================================================================
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20. The Ridorana Cataract
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====
No173
Deathclaw
8
Observations
Being a variety of mantis having a brown, shell-like husk.
The anterior wings are vestigial, having lost most of their flight
membranes.
The stripes on its mantle increase in number at a rate of one per year,
while
its sickle forelimbs grow harder with age, eventually becoming desiccated
and
stone-like.
Sage Knowledge
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62 of 78
No177
8
Bune
Observations
Being the avatar of a demon summoned by ritual. Unlike other demons, to
protect
is its bounden duty...but that which it protects need not be a person or
place.
Some are set to protect the calm of a town, or the peace in a city. Scops
sing
of these curious creations as the gentle hand of evil.
Research Notes
Engrave naked steel with this special pattern, work magicks into the steel
over
several days, and it will transform into the never-rusting alloy known as
Damascus steel.
This tempering process works only with steel, and is utterly ineffectual
when
applied to other metals.
This is due to the presence of the power of Earth within steel, being
neither
too abundant nor too sparse, and accounts for the recent rise in the
metal's
price.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No178
Magick Pot
2
Observations
Not a single report of this curious and rare fiend's capture or slaying has
ever been circulated.
In the past, these creatures were demons of legendary might, foes unto the
gods
themselves. The gods feared them and their power, and so changed their form
to
that of a harmless pot.
Though their strength be stolen, and their temperament cooled by
transformation, they still possess terrible magickal powers. Anyone seeking
to
best one of these is advised to approach with caution, and perhaps a show
of
good-will, too, lest they suspect and strike the first blow...for it might
well
be the last.
Sage Knowledge
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followers and churches of Kiltia are spread far and wide, they do not
interfere
in affairs of state or governance.
Though at one point the church held considerable influence, they willingly
discarded that power, fearing oppression. Ever since, church officials with
the
rank of celebrant or higher have been forbidden from participating in
statecraft. In addition, Mt Bur-Omisace contains a mutual non-incursion
policy
with the surrounding territories.
Several years after Kiltia's founding, Saint Ajora began a new teaching,
claiming that Faram alone was the one true god, the popularity of this new
sect
further lessening the power of the Light.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No179/a Reaver
10
No179/b High Reaver
Observations
Being a giant entity with the power to cross the divide between this world
and
the spirit world.
Its body is highly muscled, requiring massive amounts of energy to sustain
movement, as the reaver's voracious appetite for the flesh of other
creatures
well attests.
The horns atop its head are of of incredible hardness, able to notch even
adamantite.
On rare occassions, a reaver of exceptional strength is born, this being a
high
reaver, and even more to be feared than the more common variety.
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Torn Note
Is an empty vessel not waste, to be freely discarded?
And if it is, then is a body bereft of the soul not the same?
No matter how dear the friend, should they perish, and their soul move on,
what's left behind is naught but a shell.
But then...why am I so vexed?
If this body is truly waste, then why do I despise the corpse flies that
gather
about it so?
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No183
Cataract Aevis
7
Observations
Being a dragon with a carapace of deep-sea blue, found living in the
Pharos.
These creatures spend their infant stage in the great cataract surrounding
the
island upon which the Pharos was built. Their aquatic origin is discernable
in
the water grooves cut into their scales, and the smooth slipperiness of
their
hides.
Though they possess eyes, they cannot see well in the gloom of the Pharos,
and
rely primarily on their acute hearing to detect prey and predator alike.
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Old Archades
District on the outskirts of Archades. With the transfer of governance to
the
Imperial system, a new city was created, the existing city blocks now
belonging
to the old quarter.
At the time, the underprivileged lived here along with nobles who had lost
power with the rise of the Empire, while those with power lived in the new
city.
Now, several centuries later, little has changed. The residents of the old
quarter are largely itinerants and those others outside the protection of
Imperial law. Unlike the new city where buildings tower towards the sky,
the
old city remains brick and stone. Everything feels neglected, abandoned to
a
fate of slow decay.
With officials less than inclined to worry about the old quarter's
governance,
little or no effort has ever been made to revitalize the area.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No184
Brainpan
7
Observations
Being statues of ill-favored aspect, set inside the great Pharos.
It is said they were created in antiquity to protect the magicite that lies
sleeping at the very top of the tower. Yet the magickal power of the stone
they
were set to guard corrupted them, and them became twisted and evil,
attacking
all with without pause or purpose.
Strong magicks seethe within these statues, gradually building up before
erupting from their mouths in rays of brilliant light.
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Its surface is caked with the dried blood and gore of the countless
creatures
who have died trying to claim the stone for themselves. The statue has been
worked with numerous mechanisms for stopping intruders to the Pharos,
though
such subtleties have long since been lost to a Mist-induced madness that
now
possesses this construct.
Research Notes
A certain kind of metal is always used when making statues of protection.
This orichalcum is a curious metal indeed, ever burning with a cold flame.
That
it appears as a flame, in fact, has led to the belief that orichalcum has
no
true substance...but combine an incandescent flame with the cool-burning
flame
of the metal, and the energy given off as a result will be quite real
enough to
convince even the stubbornest sceptic.
This is the power that moves the statues.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No187
Mistmare
8
Observations
Being a variety of mallicant whose plant-like covering has withered, and
turned
a dull blue.
It thrives on Mist itself, even absorbing hostile magicks on occassion,
hence
requiring no food or other material sustenance.
Its dependence on Mist, and the fearful reports of black mages who saw
their
finest magicks consumed, earned it its name.
Street Corner Musings
Man, monster, all heed the sway of the stars.
All lives are guided by twelve stars, and the star to which you belong
determines your fate. When the fire of a life dies, sometimes, rarely, it
leaves behind a gemstone of great beauty.
When the wheels of gate stop, and the soul leaves its starry home, then
does it
become a jewel.
Unknown
Astrologer
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No188
Undin Entite
2
Observations
The gods gave water to Man to purify and cleanse pollution, and they made
the
rains fall to purify and cleanse the land.
The clean land gave rise to flowers and plants, nurturing Man.
Yet Man continued to pollute himself and his land, trusting ever in the
gods to
cleanse what damage he wrought, so the gods sent down a deluge until the
land
was sunk in deep waters.
It is said this deluge gave rise to the undin entite.
The Entite Pact
The power of water is the power of benediction.
Blessings to all it gives, yet it covers all, jealously wanting for itself.
Wield the roaring flame, wither the water's lust until its desire is
parched
and dry.
The water, once withered, will be reborn as tears, and when those tears
flow,
thence will you find the shining electrum.
===========================================================================
====
22. Zertinan Caverns
===========================================================================
====
No189
Speartongue
13
Observations
Being a land-dwelling toad, lacking the webbed digits of its waterborne
kin.
Found most often in arid climes, their skin secretes an oil, thereby to
prevent
loss of moisture. Their hind quarters are well-suited to traveling on land,
and
they rear up on them when threatened, freeing their powerful forelimbs for
attack.
The Adventurer's Handbook
There's a trick to getting your hands on some of the salve know as frog
oil.
See, the oil runs through the body along with the blood, and when it
reaches
the head-horns, only the oil is secreted from the tips. So that's where you
need to look.
However, should you kill the creature, blood and oil will congeal, making
the
oil impossible to extract.
That's why, if you need a lot of oil, you have to cut the horns off while
the
creature is still alive. I didn't say it was easy.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No190
Grenade
6
Observations
Being a bomb built as a weapon of war, augmented by infusions of Mist.
Its explosive power is many times that of regular bombs, releasing Mist
from
its body in a devastating shock wave.
Observations
Those ghosts of the highest rank are called bogeys.
When men die still clinging to fierce passion, that passion stains their
souls
a deep black. Should these polluted souls not be purified, in due time they
become bogeys.
Once such a transformation occurs, even should they be slain, they will
inevitable rise again given time, inspired to yet greater hatred and wild
violence than in their last incarnation.
The Face of Art
Genius painter Jodua Sera has unveiled his first new work in five years to
a
stunned public. This large-scale painting uses death powder to create a
truly
unique pallet of hues.
One noted critic was quoted as saying, between sobs, "It is genius, purest
genius. Did I mention it is genius?" Others have been quick to support this
bold new foray from a well-established art maverick.
Death powder craze has spread to all of the ateliers and painters' gardens
in
town and by all accounts, it looks like a new age of art is dawning.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No195
Mallicant
8
Observations
Being an eldritched fiend with tentacles grown on account of its feeding on
malboros.
Formerly a herbivore, its mutation has given it the malboro's appetite for
flesh.
Using the sharp spikes that grow at the tips of its tentacles, it stabs at
its
enemy's vitals with disheartening accuracy. It is said that, should each
tentacle find its mark, a man would die before sensing the merest touch.
A Curious Treasure
Demons rejoice in tempting Man with bewitching words, sweet as nectar,
luring
all but those with the most stolid of natures.
Of all their temptations, one of the most famous is the magick lamp, said
to
grant wishes, which indeed it does...though the price be mortally dear.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No196
Shambling Corpse
11
Observations
Being a congregation of souls, with ties to this world so strong they could
not
go on to the next. Within its frame, more than a hundred souls reside,
forcibly
fused into a single being, single flesh.
Each of the souls yearns for what it once had in life, making this horrific
creature a violent, twisted thing, wracked with confusion and hatred for
the
living.
The Town Crier
Hear ye, hear ye!
Case of the shambling corpse solved!
The facts behind the death of a young boy at the hands of a shambling
corpse a
fortnight past has been uncovered! Upon examination of the zombie, it was
found
that the necklace it wore belonged to a certain young maiden of which the
boy
was fond, thereby proving that the shambling corpse was none other than his
bonny lass!
This blood-stained necklace was apparently a hand-made gift from the
victim,
though as to why the girl was wearing it when she rose from her early
grave,
and why she attacked her former love, nothing is known at present.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No197
Buer
6
Observations
Being a creature of an eerie blue complexion, with dragon-like wings upon
its
back.
The buer prefers to live in dark, dry environs. Though its surroundings be
warm, it ever walks in a cloud of cold, evil airs, sending a chill up the
spine
of any who encounter it.
It has long been said that when one feels a chill a buer is watching you,
and
they are widely hated and feared as bringers of ill fortune.
A Curious Treasure
What a work of art, to capture the eyes of so many, and draw a sigh from
even
the most heartless of creatures.
Yet because of its enchanting beauty, each one, after being made, is stolen
forthwith, and now none care to make these priceless artifacts.
The only one who remember their true beauty are the demons that clutch them
to
their breasts in pleasure born of avarice. They are called the demon's
sigh,
and the world shall never know their like again.
===========================================================================
====
23. Cerobi Steppe
===========================================================================
====
No198
Adamantitan
6
Observations
Of the great shelled titantoises, the strain with the shell of the hardest
metal is the adamantitan.
The naturally-occurring adamantite that forms its shell cannot be
manufacted,
making the creature famous among metalworkers.
They are remarkable for the slowness of their growth, requiring several
thousands of years to reach maturity.
Research Notes
Before the advent of alloys made by Man, adamantite was for many years the
strongest metal known.
Even today its quality and strength are peerless, save for a handful of
rare
alloys.
That is why they tell of the fool who swallowed a shard of adamantite, only
to
have it cut its way out of his belly. A salutary tale, to be sure!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No199
Charybterix
6
Observations
Being a strain of diver favoring clement, hilly areas.
Often seen catching the updrafts that blow in from the Naldoan Sea. Their
splendidly colored wings are quite distinctive, and coveted for use in the
making of many objects, both practical and ornamental. The flight pinions
in
particular fetch a good price at market.
The Ways of War
Though the armor you wear may be dented and split, listen well before you
discard it on the corpse-piles of your foemen!
Should it still have the form, even if not the function, of a suit of
armor,
there are many who would buy it in the market. Though there are few who
know
this, it is the framework of the armor that decides its worth, not the
condition of each place or fitting. So if you find yourself in the
possession
of a suit of split armor, should it be armor of good crafting, then it
shall
surely find new life at the hands of an armorer skilled in repair.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No200
Bandercoeurl
12
Observations
Being a variety of coeurl living in warm, mountainous regions, whose green
fur
closely matches the color of alpine vegetation.
It is easily recognizable by its long whiskers and tail, the tips of which
turn
a ruddy red, these being rich in blood vessels aiding the dispersal of body
heat.
This unique adaptation allows them to run very long distances without
tiring,
making them better hunters than others of their species.
Sage Knowledge
61 of 78
Cerobi Steppe
Hilly higlands region of the east of Archadia, through which the highroad
to
Balfonheim Port passes.
Air currents are notoriously unstable between Cerobi and Balfonheim, making
land routes here as popular as those of air.
In the past, villagers in the region erected windmills to catch the winds
from
the Naldoan Sea, and used them to mill grain from the harvest. With
advancements in the use of magicks and machineries, however, the windmills
fell
into disuse and now stand merely as a reminder of the past.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No201
Shield Wyrm
5
Observations
Being one of the most powerful dragons ever to roam Ivalice.
Though nothing is known about the ancient beings who placed the ring on
this
wyrm's neck, it is clearly meant to offer some kind of magickal protection
in
battle, indicating that these dragons were once used as weapons of war.
Nor is it known what these creatures were directed to attack, but surely it
was
something truly fearsome.
In modern times, its nigh impenetrable hide has earned it the nickname of
the
"walking fortress" among adventurers.
The Town Crier
Hear ye!
No other society is as difficult to penetrate as the Iron Stomach,
legendary
tasting guild. The competition for entry is fierce, and the trials required
nigh on impossible to overcome.
The trial for entry last year: submit the monster liver best suited to
gourmet
creations. It is thought the markets will soon be flooded with ring wyrm
livers
and the like, as everyone tries to guess just which creature's liver can
make
the judges' mouths water.
===========================================================================
====
24. The Nabreus Deadlands
===========================================================================
====
No202/a Emeralditan
6
No202/b Urutan Eater
Observations
Being a primal race, the oldest of the long-lived great titantoises.
Their existence is referred to only briefly in legend, and in the absence
of a
veriable sighting, they were considered to be a myth for centuries.
However, in recent years, they have suddenly appeared, and are feared in
some
regions as the Urutan Eater, scourge of the Urutan-Yensa.
Research Notes
The oldest chronicles relate the properties of a rare metal called
scarletite.
In an age when men lived under the watchful guard of the gods, the gods
granted
them scarletite, for they were favored of their creators.
Modern alchemy had to date failed to reproduce this metal, lending credit
to
the theory that the gods did exist, and are not merely the inventions of a
devout imagination.
Only by mixing with other metals and lowering the purity of this substance
may
it be worked with modern tools.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No203
Leynir
7
Observations
Being the manifest soul of a warhorse perished in the tragedy of Nabudis.
The axe-like crest it wears was used for lowered-head charges into enemy
formations.
Training as a charger had refined it aggressive nature, and given it
unswerving
loyalty. Its barding is of the Nabradian style, the method of its making
now a
lost art.
Origin of Customs
The leynir, possessing a wild and wholly untamable disposition, is a
surprisingly social creature, able to share thoughts and feelings with its
kin
over great distances.
Because of this, many people worship the leynir, especially such who wish
to
form a special bond with another.
Indeed, it is customary for lovers to send a wargod's band to the object of
their affections, this being the perfect expression of both violent passion
and
kindred feeling from afar.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No204
Banshee
11
Observations
Appearing in places where much life has it been lost, these zombies cry for
those who can no longer weep for lack of eyes, and wail for those who can
no
longer moan for lack of throats.
Should you hear their mournful dirge, you would shiver and weep, and when
the
tears dried, you would take your own life for sorrow.
Should you wander a battlefield, and hear the cry of one who should not be
crying, cover your ears, my child, cover your ears.
The Annals
It is recorded in the chronicles that the fearsome army led by Mad King
Dorneus
was a legion of zombies, such as has never been seen before or since.
Though the neighboring lands prepared for it, the war they feared never
came,
for in the space of a night, the king, his army, and all the people of his
land
disappeared, leaving naught behind them but ruins and swirling zombie
powder.
The circumstance of their passing is a mystery never like to be explained.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No205
Leamonde Entite
2
Observations
The gods gave Man the darkness so that he might sleep in peace, wrapping it
around him as a blanket against the harsh light of day.
The darkness reminds us of death, and thus, of sweet life. The darkness
gives
tone to the world, rich and varied.
Yet man learned to hide in the shadows whence to do evil, and he summoned
demons from darkness' depths, mocking the gods' work.
So did the gods fashion the leamonde entite, that Man might fear the
darkness,
sowing in his heart the terror of the night.
The Entite Pact
The power of darkness is a mighty power.
Yet it is as arrogant as it is tremendous, ever seeking to depose holiness
and
rule alone. Shine a holy light upon it until there is no shadow left in
which
to hide, for only then can the arrogant darkness be tamed.
The darkness will swear fealty to you, and offer up the shining electrum to
your hands.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No206
Foobar
8
Observations
Being an amorph said to come from a sea of blood, found most commonly near
battlefields and other places where battle-gore flows in rivers.
A constant internal burning sets the crimson spray splashed upon it to
boiling,
spreading the rusted-iron scent of old blood on the air...a scent know to
call
other spirits of the dead. With this in mind, should you happen to
encounter
one of these foul things, be done with it quickly, or you may find that you
have more on your hands than you bargained for.
Sage Knowledge
63 of 78
Nabreus Deadlands
Place once known as Nabudis, the prosperous capital of Nabradia.
In the war against Archadia two years ago, the city was utterly destroyed,
leaving nothing but an eerie waste of swirling Mist. Even by day, the sun
does
not penetrate that ever present fog.
Beneath it, the dense Mist has given rise to all manner of bizarre flora
and
fauna of an invariably vicious temperament.
===========================================================================
====
25. The Necrohol of Nabudis
===========================================================================
====
No207
Oversoul
5
Observations
Being a reaper born of a magickal oath so terrible it took form, appearing
in
place where much magick is woven, searching in vain for the words that gave
it
its existence.
They may travel the breadth of the world in a mere instant, a matter of
much
interest to many scholars, pirates, and soldiers, for if Man were able to
grasp
the means by which such transport is effected, it could change the very
face of
Ivalice.
The Adventurer's Handbook
Though it be the avatar of an evil soul, this does not mean its heart is
wholly
given to corruption; for as there exists no perfect good in this world, so
there exists no perfect evil.
Take the oversoul, for instance. Truly as black a concentration of evil as
ever
there was, but here, too, we find a sliver of goodness: the Soul of
Thamasa.
For it is truly a light of unclouded love, and a boon from heaven the
saviors
of souls.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No208
Babil
6
Observations
Priests of high enough rank to speak directly to the gods are alone allowed
to
communicate with these executors of divine will. Their bodies are fashioned
of
a curious crystalline metal, the composition and nature of which is beyond
modern metallurgical knowledge.
When they descend to the earth from their home in the heavens, they strike
swiftly, and with malice apparent.
It is thought the babil's numbers are growing, and some scholars warn that
a
great reckoning may soon be at hand.
Morgen's Research Notes
The emissaries of the gods descend to us from the paradise far above the
sky we
know. Therefore must they travel between the land and the sky, for which
they
use the wondrous metal einherjarium, otherwise known as cloudstone.
The babil, servants of the gods, have bodies rich in this substance. How
many
have tried to steal the cloudstone from them and thereby reach paradise?
How
many have the gods stricken down for that heresy?
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No209
Elvoret
6
Observations
A beast whose vestigial wings are now naught but bone.
Concentrated Mist spills forth from its body in such powerful waves that to
stand in its way is to risk losing both body and soul in one fell attack.
Perhaps this is why the name of the elvoret is so often heard in the tavern
when passions flare, the direness of the creature adding weight to the most
vehement of drunken oaths.
The Town Crier
Hear ye!
There has been an announcement regarding the sudden falling health of Lord
Cupper, knwon for his crapulous ways and fondness of spirits!
Based upon the testimony given by Lord Cupper upon his regaining
consciousness,
the cause of his collapse in the lower market has been determined beyonf a
shadow of doubt!
It appears that, in an attempt to distill the legendary demon drink, he had
been "experimenting", a process which involved consuming roughly ten
halfcasks
of alcoholic beverage a day.
Lord Cupper himself admits his excess, and has promised to confine himself
to
wine, knowing it to be of a beneficial nature, in amounts not exceeding two
halfcasks per day.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No210
Dark Elemental
2
Observations
35 of 78
64 of 78
Necrohol of Nabudis
Palace once home to the royal family Nabradia. Called the Verdpale Palace,
it
once stood proudly in the middle of a lake.
Now it stands in ruin, destroyed in the attack on Nabudis two years ago.
Though
the ghost of the building remains in the crumbling walls, it is wholly
gutted
and lies half-submerged in murk.
Now Mist flows freely through its abandoned halls, and its glorious memory
is
profaned by a menagerie of vile creatures.
===========================================================================
====
26. Marks
===========================================================================
====
No212
Rogue Tomato
Description
A vexing Representative of the Deadly Nightshade Family has been sighted
nearby
Rabanastre! Thankfully, it is apparently a Rogue, outcast from its Kin, a
Stranger in a strange Land, no longer possessed of those deadly Powers it
once
wielded with Impunity.
In its Loneliness, it has taken to attacking Travelers and Merchants, and
so
did Tomaj, an Associate of Vaan, post a Bill for this Mark.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No213
Atomos
Description
Being a mutant Slaven, its body encrusted with all Manner of precious
Crystals.
With the passing of Months and Years, the Impurities in the Crystals are
gradually absorbed by the Creature, purpling their natural Ochre Hue to
beautiful Effect.
These Crystals are traded for a high Price, making their Bearers the Target
of
much Over-hunting by Soldiers tasked with acquiring Funds for Archadia's
War
Effort.
So have these Slaven learned to fear and attack Men, and for this Reason
was a
Bill for this Mark posted.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No214
Thextera
Description
What Changes can sudden Mutation work on something as Common anf otherwise
Unremarkable as a Wolf!
It is thought that a Diet of Creatures rich in Mist caused these Mutations,
though little is known for certain.
Recnet Attacks on mercantile Caravans inspired a concerned Merchant to post
a
Bill for this Mark.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No215
Roblon
Description
Being a magickal Construct of Iron, faithful to its Master always, heeding
neither Call or Command of any Other.
This method of Control is called "Morgenstyling" after the famous
Golemologist
Morgen. This particular Golem is the Creation of the great man's Son, who
was
lost in Battle soon thereafter.
Now his Roblon rampages, masterless, wild, and newly Marked.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No216
Flowering Cactoid
Description
How is it that such a beatiful Blossom might bloom atop such an ungainly
Cactoid?
Verily, its Beauty is more than in its Appearance, for the Blossom is
valued as
an Ingredient in Salves, and further prized by Collectors for the rarits of
its
Flowering.
Amongst the Cactoids, the red Bloom is the mark of a Leader, and the Focus
of
much Respect and Adoration. However, to the villagers in the Dalmasca
Estersand, it is merely a Mark.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No217
Braegh
Description
Fearsome Stallion burning bright, in the Jungle of the Night!
It is thought that this fell Equine was created when Lightning struck a
Nightmare, lodging a Lightning Elemental within its Form. Its supple,
metallic
Hide is a fantastick Material, being at once both Flexible and Hard.
Recent Incidents involving Attacks upon trading Caravans led one Victim to
post
a Bill for this Mark.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No218
Wraith
Description
Being an undead Horror, appearing quite suddenly in the Garamsythe Waterway
to
terrorize those who venture near.
It is said Wraiths are the Coalescence of the lingering Regrets of those
who
perished in a tragic accident during Waterway's Construction. Many of those
who
died were Fathers, and their Thoughts for their Sons and Daughters cause
thise
Creature to appear most often near Children.
A Woman, worried for a frightened Child, posted a Bill for this Mark.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No219
Darksteel
Description
Being a Variety of Titantoise, so Rare as to be near Extinction, having a
great
Shell.
Its destructive Nature and violent Tendencies toward Man and other
Creatures practically Anything standing in its Way - have earned it a Reputation
among
Travelers as a Scourge.
Thus did an anxious wayfarer post a Bill for this Mark.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No220
Nidhogg
Description
Formerly living in the Depths of the Lhusu Mines, this Creature was ousted
from
its Lair after if was defeated by an Antlion in a Squabble over Territory.
Of late, this Nidhogg has appeared near the Collection Area, where it
pesters
and annoys the Mine Workers.
It was one of these sorely harassed Folks who posted a Bill for this Mark.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No221
Vyraal
Description
Being a Variety of the Dragon Aevis with Scales of an exceedingly hard
Nature.
The material of these Scales is known for its Smoothness and Durability, as
well as its surpassing Lightness.
Though normally given to lurking in Mountain Passes and the like, during
rutting season the Wyrm expands its Range and becomes rather Hostile. A
Victim
of the Creature's attacks, one Viera Wayfarer, posted a Bill for this Mark.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No222
White Mousse
Description
Rarely, during the little-understood process of Subdivision by which Flan
multiply, a Flan of purest White is born, this being the White Mousse.
Known for its Tendency to swallow prey Whole, its Digestion requiring no
masticatory assistance.
Posted as a Mark by a certain Moogling Moogle who lost an Article of some
Value.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No223
Lindwyrm
Description
Lindwyrm, World-Destroyer, Dragon of Ruin...thus was this fell Creature
called
in a kingdom now lost in Antiquity.
According to noted tale-teller Fulmon, the People of this forgotten Land
challenged the Wyrm countless times, sealing it at last within a holy
Shrine at
the Cost of many lives.
It was Fulmon who posted a Bill for this Mark to ascertain the truth of his
Theories.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No224
Ring Wyrm
Description
Description
Being a Creature of Legend, described as a holy spirit of Flame in
Bestiaries
of Yore, while more practical modern Observers have contented themselves
describing it as "extremely Violent, possessed of an insatiable Appetite
for
Flesh", hunting it being Difficult in the Extreme.
The viscous Secretion of its Scales is comprised of an Alcohol hot as Flame
itself, and possessed of much Alimentation, being therefore prized above
all
else as an Ingredient in the Fermentation of fine Serpentwynes. The
proprietor
of a Tavern known for exotic Potables posted a Bill for this Mark.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No229
Deathscythe
Description
Being a Reaper born of the abiding Regret and Lust for Vengeance felt by
those
who Perished in the destruction of Nabudis.
It remembers its Patriotism even in Undeath, and so appears in Dreams,
speaking
words of Doom to those who would Disturb the Palace.
The Merchant Popol who most unwisely looted a Corpse in the Necrohol has
issued
a Bill for this Mark so that he might again know Sleep's sweet embrace.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No230
Enkelados
Description
Elder Species of Slaven, grown enormous over long years of Evolution.
Portions of its Body have petrified even as it lives, becoming hard as
Stone.
The many Swords and Arrows lodged in its Hide much resemble those employed
in
ancient Warfare, testifying to the long, difficult Life led by this
Creature.
A group of Garif curious to see a clan hunter firsthand petitioned for this
Hunt.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No231
Deathgaze
Description
Being a giant Dragon of a rich violet Hue, spending most of its Life in the
rarefied Airs above the Clouds, only appearing before Men when its
Territory is
threatened.
Though Incidents involving Airships were once quite common, of late the
great
Wyrm has only been spotted at a Distance.
A boy traveling with his Family posted a Bill for this Mark.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
No232
Croakadile
Description
Once found over much of Ivalice, its Numbers suffered
Time
of the Glaciers, when the Animal Population dwindled,
large
Volume of Food necessary to support its massive Bulk.
This Specimen mistook a Ring for its favorite Morsel,
Glowworm,
and so did the Ring's former Owner post this Bill.
- - - - - - - - - - - - - - - - - - - - - - - - - - - No233
Diabolos
Description
What strange Change does Magicite work on creatures, a perfect Example
being
this Gargoyle of the Lhusu Mines.
Its Form inspired the commonly held Misconception in Bhujerba that the
Creatures in its Magicite mines are Visitors from an Otherworld.
The Bill for this Monstrosity has been extant for some Time, yet none have
appeared to answer it, and so it remains, though the Petitioner's Identity
be
long forgotten.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No234
Ixtab
Description
Our Tales begins in Incident: the Slaying in cold Blood of many Garif - a
People as a Rule content to live and perish in Nature's Embrace - by
Imperials
for their Opposition to an Imperial Magicite mining Operation. The fierce
Hatred of the slain Garif towards their Slayers gave rise to this monstrous
Spirit.
Having long forgotten its Purpose, it now attacks all Men it finds. Unable
to
strike at their own Ancestors, the Garif posted a Bill for this Mark in
hopes
that a Hunter would aid them.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No235
Piscodaemon
Description
Being a No Mou Male, fallen into dark, sorcerous Ways, and so banished by
the
Gran Kiltias Anastasis as Punishment for his (now its) Desire for ultimate
Power in Giruvegan.
Yet the Strength of the Wards placed upon it failed with the passing of
Anastasis, and its Power returned.
The Mark's Twin, living on Mt Bur-Omisace, petitioned the hunt for this
creature.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No236
Feral Retriever
Description
Being a rare Strain of Coeurl, surpassingly Large in size, living in
Paramina
Rift.
Once raised by Man as hunting Partners, they are now wholly feral, and
known to
descend from their Mountain Abodes during Mating Season, when they are more
than usually Violent and easily provoked.
Several Refugees making their way toward Holy Mt Bur-Omisace have been
attacked
of late, and so a concerned Kiltias on the Mountain posted a Bill for this
Mark.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No237
Wild Malboro
Description
Being a mutant Form of Malboro, one of the few remaining in the Feywood,
distinguished by its foul Breath which is several Times more rank than that
of
the typical Malboro.
Generally regarded as a Threat to the delicate Balance of Life in the Woodm
the
Viera have watched it with great Disapproval.
Viera Warriors have attempted its Extermination several Times, but were
foiled
by their own acute Sense of Smell (a considerable Disadvantage in such a
Fight), and so a Bill was posted.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No238
Vorpal Bunny
Description
Being a Dreamhare possessing a distinctive dark-furred Body and feathered
Ears.
Its large white Tail contains a unique Oil, used by the viera for Centuries
as
an Ingredient in potent Unguents and Remedies.
It is understandably quite wary of Man, and therefore difficult to Catch.
Posted as a Mark by a kind soul hoping to help her Friend become a true
Salve-Maker.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No239
Catoblepas
Description
A Tyrant among Behemoths, possessed of evil, red Eyes.
Such who face it are consumed with fear upon meeting its Glare, their
bodies
becoming as Stone with their Terror.
A Garif who fought the Catoblepas long ago and lived to tell of his Failure
posted a Bill for this Mark.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No240
Mindflayer
Description
Being one of a Race of Beings evolved from the lowly Amorph.
Possessed of great Intellect compared its common ilk, it attacks by
manipulating Thought with its indomitable Will.
It is far eviler than its ancestors, and Proud of its superior Nature,
loving
above all Else the sight of other sentient Beings in Pain.
The Garif have sworn Enmity toward the Mindflayers, and one of them posted
a
Bill for this Mark.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No241
Fafnir
Description
A fiendish Wyrm possessed of great Intellext, yet great Avarice withal,
sparing
no Evil in the Pursuit of its Desires.
Once, seeking the Relics of the Dynast-King kept in the Stilshrine of
Miriam,
did it challenge the Gran Kiltias Anastasis Himself, but was defeated,
being
then secured in the Depths of Paramina Rift. Most unfortunately, with the
Gran
Kiltias' Passing, its Bonds failed and it attacked Mt Bur-Omisace.
One of the Devout, seeking Aid, posted a Bill for this Mark.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No242
Bloodwing
Description
Being a Variety of Steeling, transformed into a voracious Drinker of Blood
by
the Dense Mist in Barheim Passage.
Those whom it latches onto are said to be drained to the last Drop.
A Man who lost a Comrade to one of their number posted a Bill for this
Mark.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No243
Pylraster
Description
The most violent of all known Wyrmkin in existence today, considered a Mark
of
highest Priority for its ceaseless Attacks upon all manner of Peoples.
Many are the Hunters who have assayed its Vanquishing, but none have
succeeded.
The petition for the hunting of this truly Fell Creature comes from one of
the
Pirates in Reddas' Employ, hoping to find someone strong enough to defeat
the
Pylraster.
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====
27. Elite Marks
===========================================================================
====
No244
Chickatrice
Description
Being the Fledgling of the Cluckatrice, named the Chickatrice until
grown, possessing a steel-like beak and voracious Appetite from the
hatches.
Currently considered a dire Threat to the Balance of Nature in Giza
and
therefore recognized as a Mark along with the adult Cluckatrice.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No245
Cluckatrice
fully
Day it
Plains,
- - - -
Description
Being the adult form of the Chickatrice, grown Fat and Many in Number
thanks to
the Rich Abundance of Animal Life available for the Eating in Giza Plains.
Recently, their Environs have been sorely taxed by their voracious
Appetite,
and thus have concerned Villagers posted this Mark.
It is rumored that these Creatures first lived in western Lands, and were
brought here by a Merchant of little Scruples, who released them into Giza
for
Reasons unknown.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No246
Rocktoise
Description
Being a great Titantoise that has assumed the Aspect of Boulders and Rocks
amongst which it matured.
An unlikely Story, one might think, until one considers that the average
Rocktoise grows to Adulthood over the course of several Thousands of Years.
This Individual was kept as a Pet until it ran off into the Magicite Mines
one
day, whereupon It was transformed by Mist into something violent and
wicked,
and recognized as a Mark.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No247
Orthros
Description
Being an ancient Inhabitant of the Garamsythe Waterway with an inordinate
Fondness for comely Maidens.
Possessing a sort of Chameleonism, whereby it assumes the Hue of that which
it
consumes, it is said to glow as Gold, for in the Past it ate a Merchant's
Store
of Coin.
This creature consumed a thief's ill-gotten plunder, which she now wishes
to
return to its rightful owner, thus has she petitioned the hunt for this
Mark.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No248
Gil Snapper
Description
Being a giant Titantoise called the "Gil Snapper" for the high Price its
Shell
fetches at Market.
In the Past, lawless Hunters overhunted the Snapper, and thus enraged, the
Titantoises struck back, assaulting innocent Villagers and all else
resembling
their Foes.
One such Snapper was caught by a Village Elder and Sealed within a Jar, but
the
weakening of the Magicks placed upon it set it free, and so was this Mark
petitioned.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No249
Trickster
Description
Legendary Chocobo of the purest white Plumage. Though typically hunting in
Solitude in mountainous Regions, it is ever a Member of the Flock, coming
to
the aid if its Kin when Danger threatens.
A Chocobo Wrangler who was the Victim of a Band of Mountain Bandits and was
saved by the Trickster could not resist petitioning a hunt for this rarest
of
Marks, to wild Enthusiasm from Clan Hunters across Ivalice.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No250
Antlion
Description
Being a Variety of Killer Mantis residing in the deepest crags of the Lhusu
Mines.
Aggressive in the Extreme, known to flay alive such giant Creatures as the
Nidhogg for its Food. As it has no natural Predators in the Mines, an
Imbalance
in the Food Chain is feared.
Worried that her Children may have wandered into the Antlion's Nest, a
concerned Citizen petitioned a hunt for this Mark.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No251
Carrot
Description
Being a Malboro kept in the Imperial City as a Pet by Mme. Zammadria.
Name: Carrot
Age: 8
Gender: Female
Upon a journey to Nalbina to visit her Husband, a member of the Restoration
Committee, her dear Carrot escaped and made for its Natural Homeland in the
Salikawood.
Mme. Zammadria petitioned a hunt for this Mark to avoid unwanted Scandal.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No252/a Gilgamesh
No252/b Gilgamesh
Description
An ancient Man of Mystery, traveling the Dimensions with his lone
Companion,
Enkidu, in search of a legendary Sword.
It is said he confronts all Adventurers he meets and challenges them for
their
Weapons.
Each of his six Arms bears a Weapon of great Fame, yet there is no Evidence
that any are the genuine Article.
Petitioned as a Mark by a Swordsman bereft of his beloved Blade.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No253
Enkidu
Description
Being the one faithful Companion of the legendary Gilgamesh.
Chosen for his passing Agility and Fangs sharp enough to pierce solid Rock,
he
views Gilgamesh as both Partner and worthy Rival in all things.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No254
Behemoth King
Description
Being a legendary Guardian, Protector of all that lives within the Feywood.
Long thought to exist only in Myth, until one brave Soul ventured into the
Wood
in search of proof, only to lose his life in the attempt. His Friend
petitioned
a hunt for this Mark.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No255
Ixion
Description
Being a variety of Nightmare, oft told of in the Legends of Ridorana.
Having the power to turn the Dreams of Men to Terrors, then feeding off its
Victim's Anguish.
The petitioner of this hunt is a Woman caught nightly by the Dreams, and
unable
to sleep.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No256
Pandaemonium
Description
Being a Titantoise with the Aspect of a giant Boulder, set to the great
Purpose
of purging a Shrine in the Far North of an infestation of wicked Creatures.
The surface of its mighty Shell is encrusted with hardened Lava, and its
Legs
are forever in Shadow.
In the North, it is called the Darktoise for its Coloration, and is revered
as
an Anima of Shadow.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No257
Slyt
Description
Being a great Sandfish, protector of the lands stretching from the
Continent to
the East unto the very Edge of the World. Its Scales create a curious
Pattern
of Hues, containing all the blues of the Sea.
The People of the East liken its appearance to a Wyrm that dances in the
night
Sky, and so do they call it the Blue Wyrm, revering it as an Anima of
Shadow.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No258
Fenrir
Description
Being a Giant in the Form of a great white Cat, revered as a Guardian
Spirit
high in the snowy Crags of the Mountains far to the West.
Its sharp silvery Stare robs those who face it of their Will to Fight, and
its
vicious Claws rip through Flesh with Ease.
It is called the White Tiger for its striped body, and worshipped as an
Anima
of the Sun.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No259
Phoenix
Description
Being a legendary Avion said to have been tasked with the Protection of the
southern Lands by the Gods themselves.
Its Body is covered in Feathers of rich Amber, and its Head is adorned with
elegant Horns.
Called the Firebird for the way it flames when climbing into the Sky, and
revered as an Anima of the Sun.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No260
Shadowseer
Description
Being a Seer with the Eldritch Power to read the Fate of Men and Kingdoms
by
the Movements of the celestial Bodies and the Flow of Mist, twisted to a
Thing
of Evil by a great Flux of umbral Energy.
The Shadowseer may draw on both the Power of Darkness and that of Light,
being
able to summon both Anima of Shadow and Anima of the Sun at once.
Fearing its evil Will, Montblanc wisely recognized this Mark.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No261
Yiazmat
Description
One Deity among Dragons, One great Wyrm to rule all Wyrms of the World, by
the
Creator Himself created.
Legend says it is an Anima, Guardian to a sacred Blade. Though most sacred
amongst its Kind, its great Power drove it to Madness, and in the End, it
became a Threat to its own Creator.
His Master was killed by Yiazmat, robbing Montblanc of all Joy in Life, and
he
would have Revenge.
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====
28. Espers
===========================================================================
====
No262
Belias
Mesha Ascendant
Scion of darkness and guardian of the Holy Realm, made by the gods in
opposition to the Transcendent Loghrif, scion of light.
Called the Gigas for his appearance: man and monster fused as one.
Considered a mistake upon his making, and receiving not his intended role,
the
Gigas challenged the gods and lost. Scorned by his masters, he found
another:
the Dynast-King, whose tomb he swore to protect for eternity.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No263
Exodus
Tula Ascendant
Most ancient of the scions, created in opposition to Halmarut, the Arbiter,
and
scion of light.
Tasked with keeping watch over the world, with the authority to judge the
value
of all things.
As he watched, unseen, unknown, his attachment to the world dwindled until
it
was as nothing. Fitting that he would desire to make the world, too, as
nothing. Yet he fell in the war against the gods, and way thwarted,
imprisoned
in punishment for his heresy.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No264
Chaos
Vrishabha Ascendant
Tutelary deity of the sacred crystals fashioned by the gods at the time of
the
Great Making. Created in opposition to Mitron the Chastiser, scion of
light.
Upon entereing the world of Man, he was enveloped in the turmoil rampant
there.
Lost, he died and was reborn countless times, a walker of life's wheel,
eventually to rage against the gods that had so fated him.
By sitting in meditation upon the Uneh Pedestal does he clear heart and
mind
until all that has order and reason and thought is made as nothing.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No265
Cuchulainn
Vrishchika Ascendant
Scion created to rid the world of its impurities by swallowing them within
himself, in opposition to Nabriales the Majestic, scion of light.
The world, however, was more filled with impurity and corruption that even
the
gods dared imagine, and having swallowed it all, the once beautiful
Cuchulainn
was transformed into a hideous thing, a deity of filth, and so did he turn
against his creators.
Wherever his feet should fall, there all life withers to dust.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No266
Zalera
Mithuna Ascendant
Heretic scion who wrapped world in dark energies, seeking to take souls of
all
living things unto himself. Created in opposition to Emet-Selch, Angel of
Truth, and scion of light.
Originally tasked with the judging of men upon their deaths, his soul was
tainted by the curses of those who raged against the heavens, and seizing
one
of the gods' servants, a shamaness, as a hostage, he rebelled against his
creators.
Even now, in defeat, he clutches the shamaness to him in his right arm, and
with the aid of her death-wail does he summon the soul of darkness to do
his
bidding.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No267
Shemhazai
Dhanus Ascendant
Scion that is both horse and woman, wielding utter control over the souls
that
wander the underworld, in opposition to the Martyr Igeyorhm, scion of
light.
Though she once served the gods as a guardian, when Ultima announced her
rebellion, Shemhazai went to her, whispering of the gods' hidden
weaknesses.
She then descended upon the land without leave of the gods, and taught men
of
destruction and evil. For this was she stricken down and bound.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No268
Zeromus
Karka Ascendant
Honoring the law more than any other, a scion of holy order and condemner
of
Masterpiece amont the scions created by the gods, and mastermind of the
plot to
rise against them. Prior to her betrayal, she was tasked with guiding souls
to
heaven and aiding in their reincarnation.
Called the High Seraph for her angelic wings of glimmering gold, yet it was
on
wings of deepest black that the tainted angel Ultima rose against the gods.
Since her fall, her heart is without light, and impossible to know.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No273
Mateus
Meena Ascendant
Scion of darkness ruling and protecting those who live in the underworld,
in
opposition to Lahabrea, Abyssal Celebrant and scion of light.
In the course of his rule, he submitted to avarice, and the darkness took
his
heart, transforming him until he was both evil and corrupt. Then in his
cowardice did he bind a Goddess of the Demesne of Ice, and using her as a
living shield, he challenged the gods.
Defeated before their might, he fell screaming into the depths of hell,
there
to be imprisoned for eternity.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No274
Zodiark
Ashlesha Ascendant
Strongest of the scions created by the gods, they feared his growth, and so
kept him a child.
So indomitable is his strength that all things are by him twisted and
pressed
into oblivion.
He alone fashions the laws governing all things, and administers punishment
in
place of the gods. So is he Keeper of Precepts, and his authority is
absolute.
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29. Bosses
===========================================================================
====
No275
Firemane
Observations
When Man first began to use fire not as a sacred object, but as weapon of
war,
it angered a great spirit of flame, this appearing among us as a stallion,
cloaked in searing fire, its body of a heat impossible to measure.
When, every once in a rare while, the Garamsythe Waterway fills with a
thick
fog, it is said that the Firemane is galloping its ways and channels, its
fiery
rage boiling the waters into steam.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
No276
Rafflesia
Observations
Being a giant plant, transformed by the dense Mist of the Feywood.
The long trunk-root extending from beneath its bloom is used to draw
nourishment from the elder trees it prefers.
Though it reproduces by releasing pollen from pods, the Mist interferes
with
germination, and actual sproutlings are rare.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No277
Mimic Queen
Observations
Of the gregarious hordes of mimics, the Queen alone possesses the ability
to
reproduce. Her egg-laying capabilities being truly astounding, she has been
known to lay over 100 eggs in a single day.
The eggs, already quickened within their mother, hatch with little delay
into
the creatures known as "tiny batteries", creating a veritable army
overnight.
Such is a day in the life of the Queen, and she will have very many of
them,
for Oueens can remain fertile for several hundreds of years.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No278
Daedalus
Observations
Being a guardian status of Giruvegan, set before the way stone outside the
city, preventing intrusion.
When procoked, the Daedalus swings its mighty sword, laying waste to any
foolish enough to approach.
To look upon its headless form is to know despair, and some conjecture that
the
mere sight of it has stopped many would-be interlopers from passing into
the
city.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No279/a Ba'Gamnan
No279/b Bwagi
No279/c Gijuk
No279/d Rinok
No279/e Ba'Gamnan
Observations
Being a bangaa headhunter, intent on capturing the sky pirate Balthier.
Vicious and cruel, he will do anything to claim a bounty, not hesitating
for a
moment to dirty his own hands.
Though Ba'Gamnan is guilty of more than enough to deserve a price on his
own
head, his unofficial role as Judge Gabranth's dark hand ensures his good
name
with the law.
His three henchmen are, if anything, crueler and more lacking in mores than
he,
were that possible.
Ba'Gamnan's Henchmen
Big, strong, and never pushed aside until he's squeezed the last scream out
of
a captive is Gijuk.
No less despicable is the shady Bwagi, a relentless and sadistic hunter of
men.
Lastly, Rinok gives a female touch to Ba'Gamnan's motley crew, yet if one
were
expecting to find a kind and gentle nature here, one would be sorely, nay,
agonizingly disappointed.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No280
Tyrant
Observations
Being a guardian beast of Giruvegan, set by the masters of the ancient city
to
guard the lowermost level against intrusion.
Though originally a variety of wyvern, potent Mist has transformed its
wings
into sharp hook-like protrusions, a shadow of their original size.
Its undying loyalty makes the Tyrant a formidable barrier to entry into the
ruin's depths.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No281/a Demon Wall
No281/b Demon Wall
Observations
Being a trap set to prevent those not of royal blood from entering the
Dynast-King's tomb. With twin giant swords drawn and a length of wall upon
its
back, this statue challenges all who would seek to profane its master's
resting
place.
Is is thought that this fiendish device was constructed during the Galtean
Alliance, and knowledge of the mechanisms of its operation has long been
lost.
On the wall the Dynast-King's likeness is carved in relief, this being the
last
thing most intruders see before the Demonwall bears down upon them,
crushing
their bones to dust.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No282
Hydro
Observations
Being an undead, kept in this world by sheer force of will long after its
body
has surrendered to corruption.
While the decay of its eyes has left it blind, it senses the energy of the
licing and strikes them with deadly accuracy.
Though it cannot be known when the creature last breathed, from the state
of
its yellowed bones, one can only imagine that it has walked in unlife for
several thousands of years.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No283
Tiamat
Observations
Being a dragon awakened by Fran's sister, Mjrn, in a Mist-frenzy.
Ancient tomes describe it as an anima of the winds, possessed of a violent
temperament and destructive power enough to lead the entire world to ruin.
There are some who believe that Tiamat was responsible for the decimation
of
the imperial troop performing experiments on manufacted nethicite, having
been
awakened by the Stones' fell cry.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No284
Earth Tyrant
Observations
Being one of eight legendary wyrms of great power, preferring to dwell in
arid
climes.
It is said that the Earth Tyrant appears as a mighty shadow within a great
sandstorm, moving with the sound of rolling thunder.
Of those brave souls who have entered the sandstorm to catch a glimpse of
this
creature of legend, or perhaps do battle with it, none have returned.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No285
Elder Wyrm
Observations
Guardian beasts of the forests, and the most ancient of the dragons in
Ivalice.
Though the perished several thousands of years ago, the living things of
the
wood grew in them, giving them nourishment and counteracting the corruption
of
their flesh until they stood once more.
So they share body and soul with the wood, and suffer no intruders within
its
boundaries.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No286
Fury
Observations
Being a wrathful spirit in the body of a dreamhare living in the Necrohol
of
Nabudis, its astonishing power made all the more startling by its demure
appearance.
None know the limits of its strength. Indeed, many are the great creatures
of
legend who have lost their lives to this furry terror.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No291
Ahriman
Observations
In ancient times, Sochen Cave Palace was used as a ground for spiritual
training by monks and ascetics. Here they purified their hearts, yet the
corruption they washed away pooled, becoming the black soil out of which
the
Ahriman is said to have grown. This coalescence of discarded corruption
hates
those with pure hearts, and attacks with vengeful animosity.
For this, the Ahriman is considered an enemy by most religions of Ivalice.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No292
Omega Mark XII
Observations
An ancient weapon of war, traveling the rifts between dimensions. Its body
is
set with machineries and weaponry of a far higher order than anything made
today.
Though it is a construct, it was built with the ability to grow, and so it
has
evolved like a living creature.
It generates the energy it needs to live by filtering and condensing Mist
from
the air.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No--The Traitor
Ashe: Unfortunately this guy doesn't get own entry. Sorry about that.
===========================================================================
====
30. Rare Game
===========================================================================
====
No293
Aspidochelon
Rare Game
1 of 80
Rare adamantitan possessing a far harder shell than the common stock.
Hunted on the Cerobi Steppe.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No294
Aerieel
Rare Game
41 of 80
Vampyr transformed by the power of the magicite that lies sleeping in the
mineshafts it calls home.
This strain, as yet unrecorded in the Camp annals, is hunted in the Lhusu
Mines.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No295
Thalassinon
Rare Game
2 of 80
Most ancient of all known living emeralditans.
Hunted on the Phon Coast.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No296
Anubys
Rare Game
42 of 80
Abysteel transformed by feeding on creatures possessing powerful magicks.
Hunted in the Sochen Cave Palace.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No297
Greeden
Rare Game
3 of 80
Wooly gator adapted for life in the harsh desert.
This strain, as yet unrecorded in the Camp annals, is hunted in the
Dalmasca
Estersand.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No298
Barmuu
Rare Game
43 of 80
Facer transformed by a strong Mist.
This strain, as yet unrecorded in the Camp annals, is hunted in the Tomb of
Raithwall.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No299
Bull Croc
Rare Game
4 of 80
Feral croc so named for its raging, aggressive nature.
This strain, as yet unrecorded in the Camp annals, is hunted on Ozmone
Plain.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No300
Vishno
Rare Game
44 of 80
A rare deidar, the flame of which has been infused with concentrated Mist.
This strain, as yet unrecorded in the Camp annals, is hunted in the Pharos
at
Ridorana.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No301
Gavial
Rare Game
5 of 80
Baritine croc transformed by overlong exposure to befouled water.
Hunted in the Garamsythe Waterway.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No302
Etherian
Rare Game
45 of 80
A flan whose jelly transformed into an entirely novel substance due to a
sudden
change in its habitat.
This strain, as yet unrecorded in the Camp annals, is hunted on the Cerobi
Steppe.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No303
Wary Wolf
Rare Game
6 of 80
Wolf with strong lungs and heart, adapted to life at high elevations.
This strain, as yet unrecorded in the Camp annals, is hunted in the
Mosphoran
Highwaste.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No304
Melt
Rare Game
46 of 80
Hecteyes strain softer and more formless still than its amorphic brethren.
Hunted in the Henne Mines.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No305
Kaiser Wolf
Rare Game
7 of 80
Silver lobo named the "Kaiser" for its majestic beauty.
Hunted in the Dalmasca Westersand.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No306
Cubus
Rare Game
47 of 80
Mutant oiling with a highly flammable nature.
This strain, as yet unrecorded in the Camp annals, is hunted in the Sochen
Cave
Palace.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No307
Lindbur Wolf
Rare Game
8 of 80
An elite worgen, being the result of selective coupling among mates with
above-average agility.
This strain, as yet unrecorded in the Camp annals, is hunted in the
Dalmasca
Westersand.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No308
Pinenapple
Rare Game
48 of 80
Bomb possessing many times the explosive power of its more common ilk.
This strain, as yet unrecorded in the Camp annals, is hunted in the OgirYensa
Sandsea.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No309
Dreadguard
Rare Game
9 of 80
Mirrorknight of a higher order than its kin in nearly every respect. A
truly
fearsome opponent.
Hunted in the Feywood.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No310
Bombshell
Rare Game
49 of 80
Grenade infused with the power of rich magicite.
This strain, as yet unrecorded in the Camp annals, is hunted in the Lhusu
Mines.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No311
Crypt Bunny
Rare Game
10 of 80
Dreamhare transformed by a strong Mist.
This strain, as yet unrecorded in the Camp annals, is hunted in the
Feywood.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No312
Megabomb
Rare Game
50 of 80
Balloon transformed by exposure to the scorching sands of the Sandsea.
This strain, as yet unrecorded in the Camp annals, is hunted in the NamYensa
Sandsea.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No313
Spee
Rare Game
11 of 80
Mu trabsformed by energies drawn from the thick-growing vegetation around
it.
This strain, as yet unrecorded in the Camp annals, is hunted in the
Salikawood.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No314
Matriarch Bomb
Rare Game
51 of 80
Said to be a prototype version of the mom bomb created to guard the
treasures
lying within the Stilshrine.
This strain, as yet unrecorded in the Camp annals, is hunted in the
Stilshrine
of Miriam.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No315
Rain Dancer
Rare Game
12 of 80
Danbania that seems to dance through the storm-rain.
This strain, as yet unrecorded in the Camp annals, is hunted in Giza Plains
during the Rains.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No316
Ripe Rampager
Rare Game
42 of 80
Mandragora adapted over many generations to life in the harsh desert.
This strain, as yet unrecorded in the Camp annals, is hunted in the
Dalmasca
Estersand.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No317
Razorfin
Rare Game
13 of 80
Piranha born mutated in befouled waters.
This strain, as yet unrecorded in the Camp annals, is hunted in the
Garamsythe
Waterway.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No318
Killbug
Rare Game
53 of 80
Mimic made of a unique metallic substance.
Hunted on Ozmone Plain.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No319
Apsara
Rare Game
14 of 80
Focalor mutated by a freak lightning strike.
This strain, as yet unrecorded in the Camp annals, is hunted on the Phon
Coast.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No320
Minibug
Rare Game
44 of 80
Tiny mimic with little more than the barest amount of intellect necessary
for
survival.
This strain, as yet unrecorded in the Camp annals, is hunted in the Barheim
Passage.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No321
Rageclaw
Rare Game
15 of 80
Scythe mantis born with naught in its heart but rage.
Hunted in the Salikawood.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No322
Ithuno
Rare Game
46 of 80
Mimeo with an extremely hard carapace, several times more durable than that
of
the typical specimen.
This strain, as yet unrecorded in the Camp annals, is hunted in the Barheim
Passage.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No323
Biding Mantis
Rare Game
16 of 80
Mutant with a carapace many times thicker than that of the typical preying
mantis.
Hunted in Golmore Jungle.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No324
Kris
Rare Game
56 of 80
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No332
Abelisk
Rare Game
60 of 80
Rare strain of archaeosaur with an unusual skeletal structure.
Hunted near the Ridorana Cataract.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No333
Glaring Eye
Rare Game
21 of 80
Rare necrophobe, the remnants of a soul with unusually strong attachments
to
this world.
This strain, as yet unrecorded in the Camp annals, is hunted in the Henne
Mines.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No334
Dustia
Rare Game
61 of 80
Rare variety of oversoul with a particularly evil disposition.
This strain, as yet unrecorded in the Camp annals, is hunted in the
Dalmasca
Westersand.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No335
Cultsworn Lich
Rare Game
22 of 80
Lich transformed by a seething hatred into something far darker and more
powerful.
This strain, as yet unrecorded in the Camp annals, is hunted in the Tomb of
Raithwall.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No336
Ishteen
Rare Game
62 of 80
Reaper transformed by a powerful infusion of Mist.
Hunted in the Barheim Passage.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No337
Evil Spirit
Rare Game
23 of 80
Necrofiend known for an aggressive, hateful nature unusual even among its
grim
kind.
This strain, as yet unrecorded in the Camp annals, is hunted in Giruvegan.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No338
Vorres
Rare Game
63 of 80
One of the rarest of gazers, said to arise only in places where massive
amounts
of lives have been taken.
Hunted in the Necrohol of Nabudis.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No339
Juggernaut
Rare Game
24 of 80
A rare specimen of golem, transformed by exposure to Mist of passing
density.
This strain, as yet unrecorded in the Camp annals, is hunted in the
Feywood.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No340
Negalmuur
Rare Game
64 of 80
Nightwalker of such dark thirst, it is said to cull halloweed sould from
the
very altars of worship.
This strain, as yet unrecorded in the Camp annals, is hunted in the
Stilshrine
of Miriam.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No341
Molen
Rare Game
25 of 80
Extremely rare golem with a body fashioned entirely of the purest mythril.
This strain, as yet unrecorded in the Camp annals, is hunted in Zertinan
Caverns.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No342
Larva Eater
Rare Game
65 of 80
Gargoyle oft appearing in the legendry of the ancient city.
This strain, as yet unrecorded in the Camp annals, is hunted in Giruvegan.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No343
Tower
Rare Game
26 of 80
Babil considered the most sacred of its kind.
This strain, as yet unrecorded in the Camp annals, is hunted in the Pharos
at
Ridorana.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No344
Arioch
Rare Game
66 of 80
Gargoyle baron infused with the powerful hatred of those whose lives it has
taken.
Hunted in the Nabreus Deadlands.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No345
Grey Molter
Rare Game
27 of 80
Viper that suddenly mutated after a molting.
This strain, as yet unrecorded in the Camp annals, is hunted in the
Mosphoran
Highwaste.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No346
Fideliant
Rare Game
67 of 80
Dark skeleton born out of the darkness of the desert.
This strain, as yet unrecorded in the Camp annals, is hunted in the
Dalmasca
Westersand.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No347
Midgarsormr
Rare Game
28 of 80
Primordial basilisk, thought to be of an ancient, if not original, species.
This strain, as yet unrecorded in the Camp annals, is hunted in Golmore
Jungle.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No348
Crystal Knight
Rare Game
68 of 80
Crusader wearing armor fashioned of pure crystal.
Hunted in Giruvegan.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No349
Nazarnir
Rare Game
29 of 80
Variety of sleipnir once felled by the legendary hunter Nazarnir.
Hunted in Giza Plains during the Dry.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No350
Grave Lord
Rare Game
69 of 80
Dark lord with hatred enough to keep it forever chained to our world.
This strain, as yet unrecorded in the Camp annals, is hunted in Golmore
Jungle.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No351
Victanir
Rare Game
30 of 80
Shadonir of exceptional violence, and the last discovery of the famed
naturalist Lord Viktor.
Hunted in the Nam-Yensa Sandsea.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No352
Zombie Lord
Rare Game
70 of 80
Forbidden with an unusually strong hatred for the living.
Hunted in the Tomb of Raithwall.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No353
Gemhorn
Rare Game
31 of 80
Slaven wilder with a diamond-hard crystalline horn on its snout.
This strain, as yet unrecorded in the Camp annals, is hunted in the Lhusu
Mines.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No354
Drowned
Rare Game
71 of 80
Ghoul whose lust for beauty lost has transfigured it into a thing
indescribably
hideous.
This strain, as yet unrecorded in the Camp annals, is hunted in the
Garamsythe
Waterway.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No355
Luxollid
Rare Game
32 of 80
Diakon entite infused with the power of nethicite.
This strain, as yet unrecorded in the Camp annals, is hunted in the Pharos
at
Ridorana.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No356
Velelu
Rare Game
72 of 80
Banshee haunting those places where much life has been lost.
This strain, as yet unrecorded in the Camp annals, is hunted in the Nabreus
Deadlands.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No357
Vagrant Soul
Rare Game
33 of 80
Leamonde entite born of chaos.
This strain, as yet unrecorded in the Camp annals, is hunted in the Pharos
at
Ridorana.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No358
Disma
Rare Game
73 of 80
Zombie warlock transformed by the power of magicite.
Hunted in the Lhusu Mines.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No359
Imdugud
Rare Game
34 of 80
Zu with needle-sharp teeth that can be spotted flying over the desert
sands.
This strain, as yet unrecorded in the Camp annals, is hunted in the NamYensa
Sandsea.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No360
Ancbolder
Rare Game
74 of 80
Striker transformed into a thing of pure evil after long and terribly cruel
torture.
Hunted in the Paramina Rift.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No361
Bull Chocobo
Rare Game
35 of 80
Chocobo uniquely adapted to life in the sandsea.
Hunted in the Ogir-Yensa Sandsea.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No362
Wendice
Rare Game
75 of 80
Rare wendigo, beheaded and entombed in ice, and now filled with the power
of
the Mist.
Hunted in the Sochen Cave Palace.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No363
Skullash
Rare Game
36 of 80
Cataract aevis with unusual vitality, feared as a near-immortal predator.
Hunted on the Phon Coast.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No364
Anchag
Rare Game
76 of 80
Dullahan that has eschewed its blood brand for a Ilonbare false-blade.
This strain, as yet unrecorded in the Camp annals, is hunted in the
Paramina
Rift.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No365
Myath
Rare Game
37 of 80
Dragon Lich infused with a strong Mist.
Hunted in the Stilshrine of Miriam.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No366
Bluesang
Rare Game
77 of 80
Dullahan so cold and so wicked, it is said that its very blood runs blue.
Hunted on the Cerobi Steppe.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No367
Helvinek
Rare Game
38 of 80
Darkmare transformed by the dense Mist that swirls within the Necrohol of
Nabudis.
This strain, as yet unrecorded in the Camp annals, is hunted in the
Necrohol of
Nabudis.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No368
Avenger
Rare Game
78 of 80
Bune infused with the power of nethicite.
Hunted in the Pharos at Ridorana.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No369
Pallicant
Rare Game
39 of 80
Mallicant uniquely adapted to its environment.
This strain, as yet unrecorded in the Camp annals, is hunted in the
Ridorana
Cataract.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No370
Alteci
Rare Game
79 of 80
Behemoth showing both unusual aggression, and an unusual capacity to
inflict
damage.
Hunted in Zertinan Caverns.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No371
Phyllo
Rare Game
40 of 80
Redmaw that lives in the jungle and feeds not on blood, but on sap.
This strain, as yet unrecorded in the Camp annals, is hunted in Golmore
Jungle.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No372
Urutan Exile
Rare Game
80 of 80
Too savage even for the Urutan-Yensa, these warriors were exiled for their
abnormally aggressive natures.
This strain, as yet unrecorded in the Camp annals, is hunted in the OgirYensa
Sandsea.
===========================================================================
====
31. Humanoids
===========================================================================
====
No373/a Seeq Cateran
(1, 1, 1, 2, 3,
1) 9
No373/b Seeq Thief
No373/c Seeq Explorer
No373/d Daguza
No373/e Galeedo
No373/f Gwitch
Observations
Humanoids of great girth, considered somewhat duller and cruder than humes.
Though they appear ponderous, they move with surprising alacrity, making
excellent warriors whether on the attack or defensive. However, their
barbarous
natures and lack of courage find them engaged more often as bandits or
worse.
Very fond of gemstones, gold, and other shiny objects, with which they
richly
adorn their bulky forms.
The Riddle of Myth
1 of 5
Most Myth and Legend, through the Influence and Designs of Culture and
Religion, becomes warped considerably from its original Form.
However, should we look more closely into its myriad Folds, therein might
we
find the Thread of Truth.
Come, Friend, and I shall guide you through one such Myth, a Story of
Ivalice
and Her Creation.
Though Stories of the Great Making are as many as the Stars in the
Firmament,
few are they that begin with a Tale of Vengeance.
Look closely: mayhap it shall be you who finds the Thread within.
Sekhaba,
Theologian
The Riddle of Myth
2 of 5
3 of 5
4 of 5
Battle to come. Some were given new Forms: those of Elemental Lords of Fire
and
Water. Others were given the Powers of Venom or crushing Force, and
glorious
were all the Victories of those so transformed.
War raged on for a thousand Days and Nights. When, at last, Ahnas was
triumphant over the Danan, then did he reveal himself to God-king Xabaan
and so
took him Captive.
The Riddle of Myth
5 of 5
1 of 5
My Dearest Pulania,
My close examination and painstaking translation of the text you sent me a
fortnight since is finished. I send you the results with all haste. The
text in
question was written in an ancient time, yet it offered only nominal
resistance
2 of 5
Project Memorandum - 1
12/24/27
Request from said Patron, wanting a Device for felling Beasts, Fiends, &c.,
and
I not thinking to ask what Sort of Creature he hunted, but it matters not.
Whatever it may be, it will have Wants, and I need only Fashion an
appropriate
Lure to whet its Greed. Perhaps something in the Shape of a Coffer.
19/26/27
Prototype complete. When placed surreptitiously amongst my Assistant's
Belongings he reached for 't with a swiftness and lo, his Shock and Dismay
at
being caught! Now I need only fashion for it a Means of Attack.
Letter to a Wayfarer
3 of 5
Project Memorandum - 2
29/26/27
Delivery complete.
1/27/27
Received Complaint. The Target was in Fact a Dragon of some Power. Tell me
these Things sooner! Yet one must not Complain to one's Patron. On bended
Knee
and with Head hung low, submitted I a Tally of additional Costs and Fees,
for
which I was only reimbursed after much Hemming and Hawing.
I will not forget this.
5/27/27
How to defeat that which cannot be defeated?
Nightly, I ponder...
Letter to a Wayfarer
4 of 5
Project Memorandum - 3
6/28/27
'Tis Hot. Unbearably so. I find this Season most unpalatable. Be that as it
may, I have devised a Plan for this Project. When One does not know the
Strength of one's Foe, one must first observe. Then, One must attain the
necessary Strength to defeat the Enemy. My Weapon will be a learning,
growing
Entity!
16/29/27
Growth Lattice in place. Had I not made it Myself, indeed, I would say it
lived. Yet all that lives must have a Mother, and so that is what I shall
make
next.
14/30/27
The Mother is completed, and continues Her growth. So too grows her Brood,
for
daily she gives birth to small larval Weapons. Like their Mother, they too
have
the Appearance of small Coffers. 'Tis much like the laying of Eggs one
might
witness in the Wilds, and as such is quite fascinating, yet at this Rate my
Laboratory will soon be filled with Coffers.
Returning current stock to Storage.
Letter to a Wayfarer
5 of 5
Project Memorandum - 4
29/30/27
Delivery. Via viewing Crystal concealed in one of the Coffers, I watch the
Fray. 'Tis a Dragon of incredible Size, indeed! My Creations' Attacks
appear to
strike true, yet the Creature is nary the worse for it. I shudder to think
on
how much further Growth will be needed before real Results can be seen in
this
deadly Contest.
1/31/27
Received Complaint. "How dare you allow the fell Beast to escape?" or some
such. I essayed to explain that Time was required for the learning to take
root, yet my dear Patron's ill Humors did rise, setting his Face to shine
bright Red, and there was no reasoning with Him. A Pestilence take him!
Finding this whole Affair to have left a bitter Taste upon my Tongue, I
departed, but only after creeping down to the Patron's well-apportioned
Cellars, there releasing a very young Mother. That should give him a
Surprise
in a few Years.
5/31/27
I wonder where Mark XII could have gotten to? Both viewing Crystal and
Transmitter were crushed in the Fray. I can only surmise it found some
Place
rich in Mist whereby to foster its continued growth. I wish it the best of
Luck.
(This being the last
entry.)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No375
Garif Adventurer (named Garif)
(1, 1, 1, 2, 3,
1) 9
Observations
This race of large-framed, well-muscled humanoids have bodies covered in
thick
fur.
The Garif adorn themselves with ornaments of stone and bone, preferring
natural
objects over those crafted of otherwise changed from their original form.
The
one exception is their masks: each is unique, and is worn for the duration
of
its owner's life.
The Garif worship magicite as a sacred substance, and possess deep cultural
knowledge of the Stones.
The Dragon's Game
1 of 5
Dragons.
The most feared of all creatures, yet, beyond mention in ancient tomes of
their
servitude to the god in antiquity, little is known of the ecology and
development of the great wyrms.
I have, in my studies, come across a certain fable concerning a god and a
dragon. The stone tablet upon which it was written was only recently
discovered, and though there are surely some embellishments as might be
found
in any fable, I wonder with no little surprise as its simple elegance.
Perhaps,
I find myself thinking, this tale has the germ of truth in it.
Lecluse, Exegete of
Tales
The Dragon's Game
2 of 5
In times now ancient, a Dragon was born, stronger than anythins that had
been
before, and in time he thought himself superior to the God that had created
him.
One day he said unto Him, "I am stronger than you, God."
"Very well," replied the smiling God, "then let us play a game, and we
shall
see which of us is the stronger."
So began the Dragon's game.
The Dragon's Game
3 of 5
4 of 5
5 of 5
Thus did the God win the final test, and this did the Dragon become lesser
than
the God in all things.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No376/a Baknamy (fists)
(1, 1, 4, 4, 8,
10) 28
No376/b Baknamy (1Hsword)
No376/c Baknamy (gun)
Observations
Humanoid race closely resembling humes, save for the small horns atop their
heads.
Diminutive in sie, even adults grow no larger than hume children.
Unable to breathe untreated air, they must wear filtering masks to survive.
The greater part of baknamy live in poverty, and their frequent association
with criminal activities has led to much prejudice and hatred of their
people
among hume society.
The Wolf in the Woods
1 of 5
A truth: Things there are in this world not meant to exist in harmony with
one
another, whether they be so close as to touch, or so far as to never know
of
the other's being.
Actions were taken in defiance of this truth, and indeed, they stirred the
imagination of the world, yet only served to hasten its inevitable end. Who
can
say this is not the preferable outcome?
Amata,
Philosopher
The Wolf in the Woods
2 of 5
Listen! A village there was between the mountains and the sea.
It was a peaceful village, yet with one abiding fear: a great wolf that had
come to live in the forest nearby.
None knew when or whence this violent beast had come, yet his howls crept
over
cobblestone and rang in the rafters, setting the villagers to trembling.
Yet the wolf howled not to threaten, but for loneliness. Indeed, he sought
the
friendship of the villagers, not their flesh.
The Wolf in the Woods
3 of 5
A hunter from the village came, and saw the wolf, and understood its cry.
So he
sought to help the beast.
"Wolf, do you know why you are feared? It is because your aspect is
frightful
to us."
The wolf asked what he might do to amend this, upon which the hunter
replied,
"Wolf, I shall cast a magick upon you so that you might have the form of a
man."
And by the time the hunter finished speaking, the wolf had indeed been
transformed. The wolf thanked him, but the hunter gave him a warning,
saying,
"You are man only in appearance. Know this: you must never speak, for you
are a
wolf, and that is the way things should be.
The Wolf in the Woods
4 of 5
The wolf that walked as a man left the forest and went into town. His new
face
glowed with joy, for now he would have friends.
The people on the street viewed this stranger with suspicion at first, yet
his
smile won him their trust and welcome.
The wolf was moved by the smiles they returned him, for he had never seen
men
showing anything but fear. Yet he did not speak, for that is the way things
should be.
So was this a joyous time for the wolf. But soon it grew dark.
The Wolf in the Woods
5 of 5
The wolf returned to the forest, a wolf, no longer a man. That night he did
not
howl, but drifted off to sleep thanking the hunter who had given him such a
wonderful day. And the hunter saw the wolf, and was glad.
Listen! A village there was between the mountains and the sea.
A peaceful village, for fear was dead, slain by the proud hunter whose
blood-song sounded over cobblestone and rang in the rafters, easing the
villagers fitful sleep.
And the hunter did not doubt, nor did he cease his song...until the day a
great
pack of wolves descended one the village.
For that was the way things should be.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No377/a Bangaa Thief
(1, 1, 1, 2, 3,
1) 9
No377/b Bangaa Pirate
No377/c Bangaa Pugilist
Observations
Humanoid race, their bodies covered in small, hard scales, with distinctive
long, drooping ears.
Bangaa are nimble and strong, living up to twice as long as the average
hume.
In manner and intelligence they greatly resemble humes, and as such are the
most integrated of the humanoid race in hume society.
Even so, some humes call the bangaa "lizards" behind their backs, but this
is
considered a slur, and is like to deeply offend any bangaa within hearing.
Nameless Inkings
1 of 5
It was a clement day when my partner and I arrived at Nabudis at the end of
a
long journey. I remember looking upon her beautiful, welcoming streets and
realizing no other place could be more fitting a destination.
Gathering up what coin we had, we secured residence, and began to look for
work. From odd jobs to risky border patrols, we did all, and were
satisfied.
Thinking on it now, I realize, I was happy then.
Nameless Inkings
2 of 5
3 of 5
Several years after beginning our life in Nabudis, there came a call for
soldiers from the city watch. We had, by this time, made something of a
name
for ourselves, and so did a summons come to us.
We were not born in this city of Nabudis, yet our love for the town knew
nothing of this, and we accepted without delay.
I was given to the border patrol, my partner to the defense of the city
wall.
The night before I was to leave, we ate a splendid meal and drank such wine
as
we could afford. It was as though we knew it would be our last meal
together.
Nameless Inkings
4 of 5
The days of my patrol were harsh, yet we finished our duties, and weeks
later,
had only to return. That night, I dreamt.
My partner came to me, trying to tell me something, yet I could hear
nothing
but the blowing of a distant wind.
Perhaps I became homesick as I slept, for when I awoke, my eyes were wet
with
tears. In the dream, my partner had been unchanged, a perfect memory.
Our feet turned home, all our thoughts flying down the road ahead of us,
faster
than we might hope to walk, back toward Nabudis.
Nameless Inkings
5 of 5
What awaited us upon our return was not a hero's welcome, but despair.
Gone were the beautiful palisades, gone were the families and friends that
surely awaited us. Only a wasted, blasted land remained.
Then we saw the people of Nabudis, though to call them that is a jape of
the
bitt'rest sort. They were the walking dead, hungering for life, and
consuming
all they found that was light and good. We fought them to save our own
lives,
and we wept.
Then, among the dead, I saw him. And I could fight no more.
===========================================================================
====
32. The Archadian Empire
===========================================================================
====
No378/a Imperial Swordsman
(named
Imperial)
No378/b Imperial Marksman
No378/c Imperial Hoplite
No378/d Imperial Magus
No378/e Mastiff
Imperial Soldier
Being the rank and file of the Archadian Imperial Army.
The greated part of the Imperial army is comprised of swordsmen. In
addition
are hoplites in heavy armor for charging enemy fortifications, mages for
ranged
support, and others still for various more specialized roles.
Mastiff
Dogs specially trained for battle.
Their ability to follow commands and unswerving loyalty make them a vital
part
of the Imperial war machine.
Training takes place at the hands of skilled "beast tamers", with a mastiff
usually requiring two to three years before it is ready to see combat.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No379
Judge Gh.
Observations
Being one of the Judge Magisters of the Archadian Empire.
Officiant of the 13th Bureau and commander of the Leviathan, the flagship
of
the 8th Fleet of the Western Armada, led by Lord Vayne.
In addition to official duties as Judhe, he also works in secret, carrying
out
tasks assigned him by Vayne personally.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No380/a Judge
(named Imperial
Elite)
No380/b Imperial Gunner
No380/c Imperial Pilot
No380/d Imperial Beastmaster
The Judges
A special order of knights under the Imperial Archadian Ministry of Law.
With the spread of Archadian influence came a rise in crime and regional
conflicts. To reduce the amount of time required by the judicial process, a
military court was established, this being the origin of the Order of
Judges.
Imperial Elites
Name given to a highly trained group of soldiers who have undergone the
most
rigorous selection procedures to become the pride of the Imperial army.
Elites are separated into three divisions by role: gunners, being marksmen
trained in the use of rifles; pilots, being combat airship pilots; and
beastmasters, being those who train the mighty mastiff dogs that fight
alongside Imperial soldiers.
Those who make it past the selection process go to the Imperial military
school
known as the "Akademy", there to learn the specialist skills of their
allocated
division.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No381
Judge B.
Observations
Judge Magister of the Archadian Imperial Army, directos of the 2nd Bureau.
A warrior by training, he has a personal affinity for weapons and combat.
His experience with warfare has positioned him as the Empire's preeminent
Judge
overseeing invasion and military envoys.
A staunch supporter of Lord Vayne (also a believer in administration by
force),
he has dedicated his life to ensuring Vayne's aspirations come to fruition.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No382/a Air Cutter Remora
(named Imperial
Armament)
No382/b Spinner-Rook
No382/c Sphere-Rook
No382/d Helm-Rook
No382/e Rook
Rook
Doctor C. has been working on developing thought-driven combat weapons,
called
"rooks", for some time now. Test models saw their first combat use in a
recent
incident at the Draklor Laboratory.
Three new models have been produced based on data collected during the
Draklor
Laboratory incident.
Draklor CB56 Remora Fighter
Small fighter airship of the Imperial army.
Gun turrets placed on the keel, and turrets on the deck make this an
effective
weapon against air and ground targets.
A mainstay of the Imperial Armored Forces together with the newer CB58
Valfarre
fighter.
The initials of the craft's designer, Doctor C., and the year of its
production
adorn the hull.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No383/a Judge G.
No383/b Judge G.
Observations
Being a member of the Order of Judges of the Imperial Archadian Ministry of
Law, and Judge Magister of the 9th Bureau.
The 9th Bureau, lead by G., is primarily concerned with the gathering and
dissemination of information. As a result, many of the bureau's activities
are
shrouded in secrecy.
G., and his power, are respected by other Judge Magisters, and Emperor
Gramis
himself places great faith in this younger Judge.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No384/a Doctor C.
No384/b Doctor C.
Observations
Chief of the Draklor Laboratory, the top-secret weapons laboratory of the
Archadian Empire. Full name: C. Demen Bunansa. Age: 58.
Pursues a program for manufacting nethicite, a variety of magicite with the
property of absorbing magickal energy.
Friend to Vayne. Though their ages are different, they share many of the
same
ideals and beliefs.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No--Imperial Leader V.
Ashe: Unfortunately this guy doesn't get own entry. Sorry about that.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No--V. Novus
Ashe: Unfortunately this guy doesn't get own entry. Sorry about that.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No--Sephira
Ashe: Unfortunately this thing doesn't get own entry. Sorry about that.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No--The Undying
Ashe: Unfortunately this guy doesn't get own entry. Sorry about that.
===========================================================================
====
===========================================================================
====
SKY PIRATE'S DEN
What will it take to fill the
den?
===========================================================================
====
As you complete certain milestones on your journey, you will find a small
image
of game's most memorable characters in here, denoting your achievements.
Completing and filling Sky Pirate's Den is one of game's goals.
-----------------------------------------------------------------------------Ashe
- Awarded for raising your party's average level above 50,
earning you the title of EXEMPLAR.
Ba'Gamnan
- Awarded for completing the Bestiary, earning you the title
of
SCRIVENER.*1
Balthier
- Awarded for Attacking over 300 times, earning you the title
of
ASSAULT STRIKER.
Basch
- Awarded for felling over 500 foes, earning you the title of
BLOOD DANCER.
Behemoth King - Awarded for defeating the Behemoth King, earning you the
title
of LORD OF THE KINGS.
Belias
- Awarded for obtaining every Esper, earning you the title of
HIGH SUMMONER.
Carrot
- Awarded for defeating Carrot, earning you the title of
FRESHMAKER.
Chocobo
- Awarded for taking over 50000 steps, earning you the title
of
WAYFARER.
Crystal
- Awarded for learning every Magick, earning you the title of
RUNEWEAVER.
Deathgaze
- Awarded for defeating Deathgaze, earning you the title of
EAGLE EYE.
Fafnir
- Awarded for defeating Fafnir, earning you the title of
WYRMSLAYER.
Fran
- Awarded for casting Magicks over 200 times, earning you the
title of SPELLSINGER.
Gabranth
- Awarded for performing every Concurrence, earning you the
title
of MIST WALKER. Subject to change.
Gilgamesh
- Awarded for defeating Gilgamesh, earning you the title of
MASTER SWORDSMAN.
Gurdy
- Awarded for spending over 1000000 gil, earning you the
title of
SPENDTHRIFT.
Hell Wyrm
- Awarded for defeating Hell Wyrm, earning you the title of
RADIANT SAVIOUR.
Migelo
- Awarded for selling over 1000 pieces of loot, earning you
the
title of PRIVATEER.
Mimic?
- Awarded for obtaining rare goods on the bazaar, earning you
the
title of COLLECTOR.*2
Montblanc
- Awarded for completing a 50-Chain in battle, earning you
the
title of THE UNRELENTING.
Old Dalan
- Awarded for fully exploring every map, earning you the
title of
CARTOGRAPHER.*3
Penelo
- Awarded for acquiring over 100000 gil, earning you the
title of
PLUNDERER.
Rasler
- Awarded for learning every License, earning you the title
of
CONQUEROR.
Reks
- Awarded for obtaining over 500000 Clan Points, earning you
the
title of RECORD BREAKER.
Trickster
of
Ultima
Vaan
you
Vayne
Vossler
of
Yiazmat
Zodiark
*1 - You only need to defeat the foe once for its entry to appear and count
against the completion of Bestiary.
*2 - You need to buy Canopic Jar from the bazaar (appears as Morbid Urn in
bazaar lineup of goods).
*3 - Each area of every map must be visited at least once, but one time
dungeons or final dungeon do not count, and you don't need to have all
maps (be it from Urns or moogles) either.
===========================================================================
====
TRAVELER'S TIPS
Hints for the wary
adventurer.
===========================================================================
====
Tricks of the Trade
-----------------------------------------------------------------------------# The Clan Primer
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The clan primer is divided int four sections, each with much to offer to
seasoned adventurer and novice alike:
1. Hunts
See here information on hunts accepted. A good place to come when you've
forgotten what it is you were supposed to do next.
2. Bestiary
A collection of sundry notes on foes defeated. Check it frequently! You
never
know when you might find something of use.
3. Sky Pirate's Den
A lovely hideout that becomes all the more lively as it fills with tokens
commemorating your feats!
4. Traveler's Tips
Important tips on how to make your way across Ivalice. Check in here early
and
often!
- - - - - - - - - - - - - - - - - - # Restoring MP
- - - - - - - - - - - - - - - - - - Casting magicks consumes MP. Should
magick,
even one you have learned, you will
Here are some way to restore MP:
1. Walking or Running
MP gradually regenerates as you walk. The fewer remaining MP a character
has,
the faster they will regenerate.
2. Examine a save crystal
Examining a save crystal restores all MP.
3. Use items
By using the Battle Menu to select an ether or similar item, a large amount
of
MP can be restored instantly, consuming the item used in the process.
Different
items restore varying amounts of MP.
- - - - - - - - - - - - # Teleport: Travel Made
- - - - - - - - - - - - Some save crystals glow
- - - - - - - - - - - - - - - - - - - - - - - - - Easy
- - - - - - - - - - - - - - - - - - - - - - - - - with an orange light. These are gate crystals.
1. Standard Weapons
- Swords (1H)/Swords (2H)/Spears/Crossbows/Rods
- Standard weapon damage is mitigated by the target's defense.
2. Piercing Weapons
- Guns/Measures
- Piercing weapon damage ignores the target's defense.
3. Fast Weapons
- Daggers/Ninja Sowrds/Bows
- Fast weapon damage increases with a character's speed.
4. Magick Weapons
- Katanas/Staves/Maces
- Magick weapon damage increases with a character's magick power.
5. Striking Weapons
- Axes/Hammers/Hand-bombs
- Striking weapon damage is erratic, with some strikes doing little and
some
doing great amounts of damage - good weapons for those who feel lucky.
6. Magick Resist Weapons
- Poles
- Magick resist weapon damage is mitigated by the target's magick defense.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - # Foes Above
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Some of the foes you will encounter are fliers, able to soar through the
skies,
far above the ground below.
Weapons such as axes and swords are intended for close-quarters and are
ineffective against fliers. When facing a flier, use bows, guns, and other
ranged weapons, or magicks such as Fire.
When a foe is a flier, the target info will show a 'FLYING' icon. Consider
yourself warned!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - # A Clever Gambit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Understanding and using gambits can make the difference between a
determined
but artless mob and an effective adventuring party.
Customize and turn gambits ON and OFF using the Gambits command in the
Party
Menu.
Even should gambits be turned ON, commands given using the Battle Menu
during
combat always take priority. When the selected action is complete, any set
gambits will resume.
Gambit targets can be purchased at gambit shops in large cities. Any action
available to a character will appear in a list of possible gambit actions.
When
a character learns a new ability, it is automatically added to the list.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - # Mist Charges Triumphant
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mist abilities are powerful, special actions that are neither magicks now
technicks. Mist abilities can be gained by obtaining licenses.
Mist Charges are needed to use Mist abilities. When a character accumulates
MP
equal to his maximum MP, a Mist Charge is added to his MP gauge. In order
to
use a Mist ability, a character must have at least one full Mist Charge.
There are two types of Mist abilities:
1. Quickenings
Quickenings are special abilities unique to each character, obtainable with
licenses. Quickenings are categorized by rank, with higher rank quickenings
purchasing one of these does not necessarily mean you can use it. You will
also
need the corresponding license for the ability purchased.
Unlike weapons and armor, purchasing one magick or technick allows all
characters in the party to use corresponding ability, provided they have
the
appropriate license. You can check which magicks and technicks you have
using
the Inventory command in the Party Menu.
-----------------------------------------------------------------------------The Ways of Wealth
-----------------------------------------------------------------------------# Have Loot Will Sell
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Few feral creatures carry gil, the currency of Ivalice. To accumulate gil,
be
sure to sell the loot dropped by the foes you defeat at your local shop.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - # Chaining for Fun & Profit
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - By defeating several of the same type of foe in succession, you can create
a
battle chain.
When a battle chain is formed, the number of links in the chain is
displayed on
screen. The longer the chain, the greater the chance that loot will drop.
Battle chains of a certain level will not only increase the chance of loot
dropping, but also the chance of rare and multiple item drops.
===========================================================================
====
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====
30.)
LICENSE BOARD - G3000
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====
===========================================================================
====
===========================================================================
====
ABOUT LICENSE BOARD
===========================================================================
====
License board allows you a completely free customization of your chrs. Do I
want Ashe to be a summoner? Or how about I turn Fran into a paladin? Maybe
Penelo as a white mage? There're many possibilities you can test out, so
get to
===========================================================================
====
Several not too shabby parts of equipment gained thru storyline (or somehow
else) can be equipped as soon as you get them, as they do not require a
license.
- Dawn Shard
- Manufacted Nethicite
- Goddess' Magicite
- Sword of Kings
- Treaty-Blade
- Wyrmhero Blade
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====
TOP HALF OF THE LICENSE BOARD
===========================================================================
====
--------------------------------|ULE|TM7|TM6|BM8|BM7|Q01|
|A19|RIB|
| 90|110| 45|120| 70| 50|
|100|150|
----------------------------------------------------|AM7|AM6|TM5|TM4|BM6|BM5|BM4|SHE|A11|A14|Q02|A18|A20|
|105| 70| 40| 35| 50| 45| 40| 50| 45| 70| 50| 50|120|
----------------------------------------------------|GM7|AM5|AM4|AM3|TM3|TM2|BM3|Q03|A08|A12|A15|A16|FAE|
|105| 60| 50| 40| 30| 25| 35| 50| 45| 60| 70| 70| 90|
--------------------------------------------------------|Q04|WM8|GM6|GM5|AM2|AM1|TM1|BM2|A04|A07|A10|A13|A17|
| 50|105| 50| 45| 30| 25| 20| 25| 35| 40| 40| 60| 80|
----------------------------------------------------|WM7|GM4|GM3|GM2|GM1|BM1|A02|A05|A09|Q05|
| 55| 40| 35| 30| 25| 15| 15| 35| 30| 50|
----------------------------------------|WM6|WM5|WM4|WM3|WM2|WM1|A01|A03|A06|
| 50| 45| 35| 30| 20| 15| 5| 25| 35|
------------------------------------------------|SER|EL3|WAR|CH1|ML2|EL1|G02|HP1|G01|T01|T02|BEE|
| 70| 70| 30| 30| 40| 20| 20| 30| 15| 15| 20| 10|
------------------------------------------------|G09|ML3|CH2|EL2|G06|SPE|ML1|G04|PL1|T03|T04|T05|
| 70| 50| 50| 35| 40| 65| 25| 30| 20| 20| 30| 55|
------------------------------------------------------------|Q06|ML4|CH3|G08|HP3|SW1|HEA|G05|BL1|G03|T06|T07|T08|T09|CUE|
| 50| 80| 80| 50| 70| 30| 30| 35| 25| 25| 30| 35| 35| 35| 50|
------------------------------------------------------------|ML5|BRA|RL3|SW2|PL3|SPL|PL2|PH1|RL1|SB1|T10|T11|T12|T13|T14|
|120| 90| 70| 50| 70| 30| 35| 30| 20| 25| 65| 35| 30| 30| 35|
----------------------------------------------------------------|BL5|G10|HP4|FOC|PH3|SB2|G07|MAR|ADR|BL2|T15|T16|T17|T18|T19|Q07|
|120|100|100| 70| 90| 45| 45| 30| 65| 40| 40| 40| 35| 40| 40| 50|
--------------------------------------------------------------------|ZOE|SW3|HP5|BL4|SB3|BL3|RL2|INQ|PH2|LST|HP2|
|T20|T21|T22|
|200| 80|155| 80| 75| 55| 30| 30| 50| 70| 50|
| 40| 40| 35|
--------------------------------------------------------|CHE|
|ZEE|
|EXE|
|Q09|
|Q10|T23|T24|
| 90|
| 50|
| 50|
| 50|
| 50| 30| 80|
-----------------------------
| - Armguard
- - - - - - - - - - - - - - - A04
| Accessories 4
35 LP | Allows the chr to be
| - Gauntlets
- - - - - - - - - - - - - - - A05
| Accessories 5
35 LP | Allows the chr to be
| - Leather Gorget
- - - - - - - - - - - - - - - A06
| Accessories 6
35 LP | Allows the chr to be
| - Amber Armlet
- - - - - - - - - - - - - - - A07
| Accessories 7
40 LP | Allows the chr to be
| - Argyle Armlet
| - Jade Collar
- - - - - - - - - - - - - - - A08
| Accessories 8
45 LP | Allows the chr to be
| - Jackboots
| - Golden Amulet
- - - - - - - - - - - - - - - A09
| Accessories 9
30 LP | Allows the chr to be
| - Magick Gloves
- - - - - - - - - - - - - - - A10
| Accessories 10
40 LP | Allows the chr to be
| - Nishijin Belt
- - - - - - - - - - - - - - - A11
| Accessories 11
45 LP | Allows the chr to be
| - Gillie Boots
- - - - - - - - - - - - - - - A12
| Accessories 12
60 LP | Allows the chr to be
| - Ruby Ring
| - Steel Poleyns
- - - - - - - - - - - - - - - A13
| Accessories 13
60 LP | Allows the chr to be
| - Fuzzy Miter
| - Winged Boots
- - - - - - - - - - - - - - - A14
| Accessories 14
70 LP | Allows the chr to be
| - Pheasant Netsuke
| - Cameo Belt
- Tourmaline Ring
- - - - - - - - - - - - - - - - - - - - - - able to equip following accessories:
- Battle Harness
- - - - - - - - - - - - - - - - - - - - - - able to equip following accessories:
- Rose Corsage
- - - - - - - - - - - - - - - - - - - - - - able to equip following accessories:
- Sash
- - - - - - - - - - - - - - - - - - - - - - able to equip following accessories:
- Blazer Gloves
- - - - - - - - - - - - - - - - - - - - - - able to equip following accessories:
- Black Belt
- - - - - - - - - - - - - - - - - - - - - - able to equip following accessories:
- - - - - - - - - - - - - - - - - - - - - - able to equip following accessories:
- Thief's Cuffs
- - - - - - - - - - - - - - - - - - - - - - able to equip following accessories:
- Quasimodo Boots
- - - - - - - - - - - - - - - - - - - - - - able to equip following accessories:
- Firefly
- - - - - - - - - - - - - - - - - - - - - - able to equip following accessories:
- Bowline Sash
- - - - - - - - - - - - - - - - - - - - - - able to equip following accessories:
- Embroidered Tippet
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A15
| Accessories 15
70 LP | Allows the chr to be able to equip following accessories:
| - Power Armlet
- Opal Ring
| - Bubble Belt
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A16
| Accessories 16
70 LP | Allows the chr to be able to equip following accessories:
| - Ring of Renewal
- Indigo Pendant
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A17
| Accessories 17
80 LP | Allows the chr to be able to equip following accessories:
| - Turtleshell Choker
- Agate Ring
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A18
| Accessories 18
50 LP | Allows the chr to be able to equip following accessories:
| - Diamond Armlet
- Hermes Sandals
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A19
| Accessories 19
100 LP | Allows the chr to be able to equip following accessories:
| - Sage's Ring
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A20
| Accessories 20
120 LP | Allows the chr to be able to equip following accessories:
| - Nihopalaoa
- Cat-ear Hood
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ADR
| Adrenaline
65 LP | Increases strength when HP Critical.
| Physical damage dealt is doubled.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AM1
| Arcane magick 1
25 LP | Allows the chr to be able to cast following magics:
| - Dark
- Berserk
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AM2
| Arcane magick 2
30 LP | Allows the chr to be able to cast following magics:
| - Confuse
- Gravity
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AM3
| Arcane magick 3
40 LP | Allows the chr to be able to cast following magics:
| - Decoy
- Drain
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AM4
| Arcane magick 4
50 LP | Allows the chr to be able to cast following magics:
| - Syphon
- Vanish
| - Darkra
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AM5
| Arcane magick 5
60 LP | Allows the chr to be able to cast following magics:
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
| - Death
- Bubble
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AM6
| Arcane magick 6
70 LP | Allows the chr to be able to cast following magics:
| - Vanishga
- Reverse
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AM7
| Arcane magick 7
105 LP | Allows the chr to be able to cast following magics:
| - Graviga
- Darkga
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BEE
| Belias esper - appears after you defeat Belias
10 LP | Allows the chr to summon esper Belias into battle, and
| Mist Charge.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BL1
| Battle Lore (1)
25 LP | Increases physical attack damage.
| Increases chr's STR by 1 point permanently.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BL1
| Battle Lore (2)
40 LP | Increases physical attack damage.
| Increases chr's STR by 1 point permanently.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BL1
| Battle Lore (3)
55 LP | Increases physical attack damage.
| Increases chr's STR by 1 point permanently.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BL1
| Battle Lore (4)
80 LP | Increases physical attack damage.
| Increases chr's STR by 1 point permanently.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BL1
| Battle Lore (5)
120 LP | Increases physical attack damage.
| Increases chr's STR by 1 point permanently.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BM1
| Black magick 1
15 LP | Allows the chr to be able to cast following magics:
| - Fire
- Thunder
| - Blizzard
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BM2
| Black magick 2
25 LP | Allows the chr to be able to cast following magics:
| - Water
- Aero
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BM3
| Black magick 3
35 LP | Allows the chr to be able to cast following magics:
| - Fira
- Thundara
| - Blizzara
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BM4
| Black magick 4
- - - - - -
- - - - - -
- - - - - chr gains 1
- - - - - -
- - - - - -
- - - - - -
- - - - - -
- - - - - -
- - - - - -
- - - - - -
- - - - - -
- - - - - -
40
35
G10
| Gambit Slot (10)
100 LP | Adds an additional gambit slot.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GM1
| Green magick 1
25 LP | Allows the chr to be able to cast following magics:
| - Protect
- Blind
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GM2
| Green magick 2
30 LP | Allows the chr to be able to cast following magics:
| - Poison
- Shell
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GM3
| Green magick 3
35 LP | Allows the chr to be able to cast following magics:
| - Silence
- Sleep
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GM4
| Green magick 4
40 LP | Allows the chr to be able to cast following magics:
| - Oil
- Toxify
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GM5
| Green magick 5
45 LP | Allows the chr to be able to cast following magics:
| - Silencega
- Blindga
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GM6
| Green magick 6
50 LP | Allows the chr to be able to cast following magics:
| - Bravery
- Faith
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GM7
| Green magick 7
105 LP | Allows the chr to be able to cast following magics:
| - Sleepga
- Shellga
| - Protectga
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HEA
| Headsman
30 LP | Gain MP after defeating a foe.
| MP recovered = (foe's lv / 4)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HP1
| + 50 HP (1)
30 LP | Increases MAX HP by 50.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HP2
| +100 HP (2)
50 LP | Increases MAX HP by 100.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HP3
| +150 HP (3)
70 LP | Increases MAX HP by 150.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HP4
| +200 HP (4)
100 LP | Increases MAX HP by 200.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - -
- - - - - - -
- - - - - - -
- - - - - - -
- - - - - - -
- - - - - - -
- - - - - - -
- - - - - - -
- - - - - - -
- - - - - - -
- - - - - - -
- - - - - - -
- - - - - - -
HP5
| +500 HP (5)
155 LP | Increases MAX HP by 500.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - INQ
| Inquisitor
30 LP | Gain MP after dealing damage.
| 1
< dmg < 499 = 1 MP gain | 500 < dmg < 1499 = 2 MP gain
| 1500 < dmg < 2599 = 3 MP gain | 3000 < dmg < 4999 = 4 MP gain
| 5000 < dmg < 5999 = 5 MP gain | 6000 < dmg < 6999 = 7 MP gain
| 7000 < dmg < 7999 = 10 MP gain | 8000 < dmg < 8999 = 15 MP gain
| 9000 < dmg < 9998 = 20 MP gain |
dmg > 9998 = 30 MP gain
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - LST
| Last Stand
70 LP | Increases defense when HP Cricital.
| Physical damage received is reduced by 50%.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MAR
| Martyr
30 LP | Gain MP after taking damage.
| 1
< dmg < 499 = 1 MP gain | 500 < dmg < 1499 = 2 MP gain
| 1500 < dmg < 2599 = 3 MP gain | 3000 < dmg < 4999 = 4 MP gain
| 5000 < dmg < 5999 = 5 MP gain | 6000 < dmg < 6999 = 7 MP gain
| 7000 < dmg < 7999 = 10 MP gain | 8000 < dmg < 8999 = 15 MP gain
| 9000 < dmg < 9998 = 20 MP gain |
dmg > 9998 = 30 MP gain
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ML1
| Magick Lore (1)
25 LP | Increases magick potency.
| Increases chr's MAG by 1 point permanently.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ML2
| Magick Lore (2)
40 LP | Increases magick potency.
| Increases chr's MAG by 1 point permanently.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ML3
| Magick Lore (3)
55 LP | Increases magick potency.
| Increases chr's MAG by 1 point permanently.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ML4
| Magick Lore (4)
80 LP | Increases magick potency.
| Increases chr's MAG by 1 point permanently.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ML5
| Magick Lore (5)
120 LP | Increases magick potency.
| Increases chr's MAG by 1 point permanently.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PH1
| Phoenix Lore (1)
35 LP | Phoenix Down restores more HP.
| Phoenix Down becomes 10% more effective when reviving KOed ally.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PH2
| Phoenix Lore (2)
50 LP | Phoenix Down restores more HP.
| Phoenix Down becomes 10% more effective when reviving KOed ally.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PH3
| Phoenix Lore (3)
90 LP | Phoenix Down restores more HP.
| Phoenix Down becomes 10% more effective when reviving KOed ally.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PL1
| Potion Lore 1
20 LP | Potions restore more MP.
| Potion, Hi-Potion and X-Potion recover 10% more HP.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PL2
| Potion Lore 2
35 LP | Potions restore more MP.
| Potion, Hi-Potion and X-Potion recover 10% more HP.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PL3
| Potion Lore 3
70 LP | Potions restore more MP.
| Potion, Hi-Potion and X-Potion recover 10% more HP.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q01
| Quickening (1)
50 LP | Allows the chr to learn a Quickening and gain one Mist Charge.
| It disappears from other chrs' boards once this slot is acquired.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q02
| Quickening (2)
50 LP | Allows the chr to learn a Quickening and gain one Mist Charge.
| It disappears from other chrs' boards once this slot is acquired.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q03
| Quickening (3)
50 LP | Allows the chr to learn a Quickening and gain one Mist Charge.
| It disappears from other chrs' boards once this slot is acquired.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q04
| Quickening (4)
50 LP | Allows the chr to learn a Quickening and gain one Mist Charge.
| It disappears from other chrs' boards once this slot is acquired.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q05
| Quickening (5)
50 LP | Allows the chr to learn a Quickening and gain one Mist Charge.
| It disappears from other chrs' boards once this slot is acquired.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q06
| Quickening (6)
50 LP | Allows the chr to learn a Quickening and gain one Mist Charge.
| It disappears from other chrs' boards once this slot is acquired.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q07
| Quickening (7)
50 LP | Allows the chr to learn a Quickening and gain one Mist Charge.
| It disappears from other chrs' boards once this slot is acquired.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q09
| Quickening (9)
50 LP | Allows the chr to learn a Quickening and gain one Mist Charge.
| It disappears from other chrs' boards once this slot is acquired.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q10
| Quickening (10)
50 LP | Allows the chr to learn a Quickening and gain one Mist Charge.
| It disappears from other chrs' boards once this slot is acquired.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - RIB
| Ribbon
150 LP | Allows the chr to be able to equip following accessories:
| - Ribbon
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - RL1
| Remedy Lore 1
20 LP | Remedies remove Sleep, Sap, Disable, Immobilize.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - RL2
| Remedy Lore 2
30 LP | Remedies remove Petrify, Confuse and Oil.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - RL3
| Remedy Lore 3
70 LP | Remedies remove Stop, Doom and Disease.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SB1
| Shield Block (1)
25 LP | Improves chance to block with a shield.
| Adds +5% to EVA & MEVA (if shield provides MEVA as well)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SB2
| Shield Block (2)
45 LP | Improves chance to block with a shield.
| Adds +5% to EVA & MEVA (if shield provides MEVA as well)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SB3
| Shield Block (3)
75 LP | Improves chance to block with a shield.
| Adds +5% to EVA & MEVA (if shield provides MEVA as well)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SER
| Serenity
70 LP | Increases magick power when HP is full.
| Magical damage is increased by 20%, recovery magic is 50% more
| effective, and base chances to inflict harmful status effects are
| doubled.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SHE
| Shemhazai esper - appears after you defeat Shemhazai
50 LP | Allows the chr to summon esper Shemhazai into battle, and chr
gains 2
| Mist Charges.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SPE
| Spellbreaker
65 LP | Increases magick power when HP Critical.
| Magical damage is increased by 100%, recovery magic is 50% more
| effective, and base chances to inflict harmful status effects are
| doubled.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SPL
| Spellbound
30 LP | Increases duration of status effects.
- - SW1
30
- - SW2
50
- - SW3
80
- - T01
15
| Technick (1)
LP | Allows the chr to be
| - Steal
- - - - - - - - - - - - - - - T02
| Technick (2)
20 LP | Allows the chr to be
| - Libra
- - - - - - - - - - - - - - - T03
| Technick (3)
20 LP | Allows the chr to be
| - First Aid
- - - - - - - - - - - - - - - T04
| Technick (4)
30 LP | Allows the chr to be
| - Charge
- - - - - - - - - - - - - - - T05
| Technick (5)
55 LP | Allows the chr to be
| - Horology
- - - - - - - - - - - - - - - T06
| Technick (6)
30 LP | Allows the chr to be
| - Poach
- - - - - - - - - - - - - - - T07
| Technick (7)
35 LP | Allows the chr to be
| - Souleater
- - - - - - - - - - - - - - - T08
| Technick (8)
35 LP | Allows the chr to be
| - Infuse
- - - - - - - - - - - - - - - T09
| Technick (9)
35 LP | Allows the chr to be
| - 1000 Needles
- - - - - - - - - - - - - - - T10
| Technick (10)
65
| - Wither
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T23
| Technick (23)
30 LP | Allows the chr to be able to use following tech:
| - Bonecrusher
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T24
| Technick (24)
80 LP | Allows the chr to be able to use following tech:
| - Telekinesis
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TM1
| Time magick 1
20 LP | Allows the chr to be able to cast following magics:
| - Slow
- Immobilize
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TM2
| Time magick 2
25 LP | Allows the chr to be able to cast following magics:
| - Disable
- Reflect
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TM3
| Time magick 3
30 LP | Allows the chr to be able to cast following magics:
| - Break
- Warp
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TM4
| Time magick 4
35 LP | Allows the chr to be able to cast following magics:
| - Bleed
- Balance
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TM5
| Time magick 5
40 LP | Allows the chr to be able to cast following magics:
| - Float
- Haste
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TM6
| Time magick 6
45 LP | Allows the chr to be able to cast following magics:
| - Countdown
- Stop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TM7
| Time magick 7
110 LP | Allows the chr to be able to cast following magics:
| - Reflectga
- Slowga
| - Hastega
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ULE
| Ultima esper - appears after you defeat Ultima
90 LP | Allows the chr to summon esper Ultima into battle, and chr gains
| Mist Charges.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR
| Warmage
30 LP | Gain MP after dealing magick damage.
| 1
< dmg < 499 = 1 MP gain | 500 < dmg < 1499 = 2 MP gain
| 1500 < dmg < 2599 = 3 MP gain | 3000 < dmg < 4999 = 4 MP gain
| 5000 < dmg < 5999 = 5 MP gain | 6000 < dmg < 6999 = 7 MP gain
| 7000 < dmg < 7999 = 10 MP gain | 8000 < dmg < 8999 = 15 MP gain
| 9000 < dmg < 9998 = 20 MP gain |
dmg > 9998 = 30 MP gain
3
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WM1
| White magick 1
15 LP | Allows the chr to be able to cast following magics:
| - Cure
- Blindna
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WM2
| White magick 2
20 LP | Allows the chr to be able to cast following magics:
| - Vox
- Poisona
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WM3
| White magick 3
30 LP | Allows the chr to be able to cast following magics:
| - Cura
- Raise
| - Stona
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WM4
| White magick 4
35 LP | Allows the chr to be able to cast following magics:
| - Esuna
- Regen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WM5
| White magick 5
45 LP | Allows the chr to be able to cast following magics:
| - Curaga
- Dispel
| - Cleanse
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WM6
| White magick 6
50 LP | Allows the chr to be able to cast following magics:
| - Curaja
- Dispelga
| - Arise
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WM7
| White magick 7
55 LP | Allows the chr to be able to cast following magics:
| - Holy
- Esunaga
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WM8
| White magick 8
105 LP | Allows the chr to be able to cast following magics:
| - Renew
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ZEE
| Zeromus esper - appears after you defeat Zeromus
50 LP | Allows the chr to summon esper Zeromus into battle, and chr gains
2
| Mist Charges.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ZOE
| Zodiark esper - appears after you defeat Zodiark
200 LP | Allows the chr to summon esper Zodiark into battle, and chr gains
3
| Mist Charges.
-----------------------------------------------------------------------------===========================================================================
====
HB1
KA1
L01
M01
MA1
MAE
MAS
ME1
NI1
PO1
Q01
RO1
ROF
SAG
SH1
SHS
SML
SOM
SP1
ST1
SW1
TOU
WHW
YAG
ZAE
ZOD
ZOS
~
~
~
~
~
~
~
~
~
~
~
~
~
~
-
HB3 - Hand-bombs
KA4 - Katanas
L12 - Light Armor
M12 - Mystic Armor
MA5 - Maces
Mateus
Masamune
ME3 - Measures
NI2 - Ninja Swords
PO5 - Poles
Q18 - quickenings
RO4 - Rods
Rod of Faith
Sagittarius
SH6 - Shields
Shell Shield
Smallswords
Staff of the Magi
SP5 - Spears
ST4 - Staves
SW7 - Swords (1Hswords)
Tournesol
Whale Whisker
Yagyu Darkblade
Zalera
Zodiac Escutcheon
Zodiac Spear
35
35
50
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - H04
| Heavy Armor 4
35 LP | Allows the chr to be able to wear following protective equipment:
| - Golden Helm
- Burgonet
| - Golden Armor
- Shielded Armor
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - H05
| Heavy Armor 5
40 LP | Allows the chr to be able to wear following protective equipment:
| - Close Helmet
- Bone Helm
| - Demon Mail
- Bone Mail
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - H06
| Heavy Armor 6
45 LP | Allows the chr to be able to wear following protective equipment:
| - Diamond Helm
- Steel Mask
| - Diamond Armor
- Mirror Mail
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - H07
| Heavy Armor 7
50 LP | Allows the chr to be able to wear following protective equipment:
| - Platinum Helm
- Giant's Helmet
| - Platinum Armor
- Carabineer Mail
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - H08
| Heavy Armor 8
55 LP | Allows the chr to be able to wear following protective equipment:
| - Dragon Helm
- Dragon Mail
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - H09
| Heavy Armor 9
60 LP | Allows the chr to be able to wear following protective equipment:
| - Magepower Shishak
- Maximillian
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - H10
| Heavy Armor 10
90 LP | Allows the chr to be able to wear following protective equipment:
| - Grand Helm
- Grand Armor
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HAE
| Hashmal esper - appears after you defeat Hashmal
50 LP | Allows the chr to summon esper Hashmal into battle, and chr gains
2
| Mist Charges.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HB1
| Hand-bombs 1
25 LP | Allows the chr to be able to use following weapons:
| - Hornito
- Fumarole
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HB2
| Hand-bombs 2
30 LP | Allows the chr to be able to use following weapons:
| - Tumulus
- Caldera
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HB3
| Hand-bombs 3
45 LP | Allows the chr to be able to use following weapons:
| - Volcano
- - - - - - - - - - - - - - - KA1
| Katanas 1
35 LP | Allows the chr to be
| - Kotetsu
| - Kogarasumaru
- - - - - - - - - - - - - - - KA2
| Katanas 2
40 LP | Allows the chr to be
| - Magoroku
- - - - - - - - - - - - - - - KA3
| Katanas 3
45 LP | Allows the chr to be
| - Kiku-ichimonji
- - - - - - - - - - - - - - - KA4
| Katanas 4
50 LP | Allows the chr to be
| - Ame-no-Murakumo
- - - - - - - - - - - - - - - L01
| Light Armor 1
10 LP | Allows the chr to be
| - Leather Cap
- - - - - - - - - - - - - - - L02
| Light Armor 2
15 LP | Allows the chr to be
| - Headgear
| - Chromed Leathers
- - - - - - - - - - - - - - - L03
| Light Armor 3
20 LP | Allows the chr to be
| - Leather Headgear
| - Bronze Chestplate
- - - - - - - - - - - - - - - L04
| Light Armor 4
25 LP | Allows the chr to be
| - Balaclava
| - Windbreaker
- - - - - - - - - - - - - - - L05
| Light Armor 5
25 LP | Allows the chr to be
| - Green Beret
| - Survival Vest
- - - - - - - - - - - - - - - L06
| Light Armor 6
30 LP | Allows the chr to be
| - Headband
| - Jujitsu Gi
- - - - - - - - - - - - - - - L07
| Light Armor 7
30 LP | Allows the chr to be
| - Goggle Mask
| - Metal Jerkin
- - - - - - - - - - - - - - - L08
| Light Armor 8
35 LP | Allows the chr to be
| - Officer's Hat
| - Barrel Coat
- - - - - - - - - - - - - - - L09
| Light Armor 9
35 LP | Allows the chr to be
| - Thief's Cap
| - Ninja Gear
- - - - - - - - - - - - - - - L10
| Light Armor 10
50 LP | Allows the chr to be
| - Chaperon
| - Minerva Bustier
- - - - - - - - - - - - - - - L11
| Light Armor 11
50 LP | Allows the chr to be
| - Renewing Morion
- - - - - - - - - - - - - - - L12
| Light Armor 12
100 LP | Allows the chr to be
| - Dueling Mask
- - - - - - - - - - - - - - - M01
| Mystic Armor 1
15 LP | Allows the chr to be
| - Cotton Cap
| - Cotton Shirt
- - - - - - - - - - - - - - - M02
| Mystic Armor 2
20 LP | Allows the chr to be
| - Pointy Hat
| - Silken Shirt
- - - - - - - - - - - - - - - M03
| Mystic Armor 3
20 LP | Allows the chr to be
| - Calot Hat
| - Shepherd's Bolero
- - - - - - - - - - - - - - - M04
| Mystic Armor 4
25 LP | Allows the chr to be
| - Lambent Hat
| - Chanter's Djellaba
- - - - - - - - - - - - - - - M05
| Mystic Armor 5
25 LP | Allows the chr to be
| - Mage's Hat
| - Mage's Habit
- - - - - - - - - - - - - - - -
- Adamant Vest
- - - - - - - - - - - - - - - - - - - - - - able to wear following protective equipment:
- Chakra Band
- Power Vest
- - - - - - - - - - - - - - - - - - - - - - able to wear following protective equipment:
- Gigas Hat
- Gigas Chestplate
- - - - - - - - - - - - - - - - - - - - - - able to wear following protective equipment:
- Crown of Laurels
- Rubber Suit
- - - - - - - - - - - - - - - - - - - - - - able to wear following protective equipment:
- Mirage Vest
- - - - - - - - - - - - - - - - - - - - - - able to wear following protective equipment:
- Brave Suit
- - - - - - - - - - - - - - - - - - - - - - able to wear following protective equipment:
- Magick Curch
- Light Woven Shirt
- - - - - - - - - - - - - - - - - - - - - - able to wear following protective equipment:
- Topkapi Hat
- Kilimweave Shirt
- - - - - - - - - - - - - - - - - - - - - - able to wear following protective equipment:
- Wizard's Hat
- Wizard's Robes
- - - - - - - - - - - - - - - - - - - - - - able to wear following protective equipment:
- Feathered Cap
- Traveler's Vestment
- - - - - - - - - - - - - - - - - - - - - - able to wear following protective equipment:
- Lamia's Tiara
- Enchanter's Habit
- - - - - - - - - - - - - - - - - - - - - - -
M06
| Mystic Armor 6
30 LP | Allows the chr to be
| - Sorcerer's Hat
| - Sorcerer's Habit
- - - - - - - - - - - - - - - M07
| Mystic Armor 7
30 LP | Allows the chr to be
| - Astrakhan Hat
| - Carmagnole
- - - - - - - - - - - - - - - M08
| Mystic Armor 8
35 LP | Allows the chr to be
| - Hypnocrown
| - Jade Gown
- - - - - - - - - - - - - - - M09
| Mystic Armor 9
35 LP | Allows the chr to be
| - Celebrant's Miter
- - - - - - - - - - - - - - - M10
| Mystic Armor 10
50 LP | Allows the chr to be
| - Black Mask
| - Black Robes
- - - - - - - - - - - - - - - M11
| Mystic Armor 11
50 LP | Allows the chr to be
| - Golden Skullcap
- - - - - - - - - - - - - - - M12
| Mystic Armor 12
100 LP | Allows the chr to be
| - Circlet
- - - - - - - - - - - - - - - MA1
| Maces 1
20 LP | Allows the chr to be
| - Mace
- - - - - - - - - - - - - - - MA2
| Maces 2
20 LP | Allows the chr to be
| - Bhuj
- - - - - - - - - - - - - - - MA3
| Maces 3
25 LP | Allows the chr to be
| - Thorned Mace
- - - - - - - - - - - - - - - MA4
| Maces 4
25 LP | Allows the chr to be
| - Doom Mace
- - - - - - - - - - - - - - - MA5
| Maces 5
50 LP | Allows the chr to be
| - Grand Mace
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MAE
| Mateus esper - appears after you defeat Mateus
25 LP | Allows the chr to summon esper Mateus into battle, and
| Mist Charge.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MAS
| Masamune
155 LP | Allows the chr to be able to use following weapons:
| - Masamune
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ME1
| Measures 1
15 LP | Allows the chr to be able to use following weapons:
| - Gilt Measure
- Arc Scale
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ME2
| Measures 2
25 LP | Allows the chr to be able to use following weapons:
| - Multiscale
- Cross Scale
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ME3
| Measures 3
50 LP | Allows the chr to be able to use following weapons:
| - Caliper
- Euclid's Sextant
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NI1
| Ninja Swords 1
40 LP | Allows the chr to be able to use following weapons:
| - Ashura
- Sakura-saezuri
| - Kagenui
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NI2
| Ninja Swords 2
45 LP | Allows the chr to be able to use following weapons:
| - Koga Blade
- Iga Blade
| - Orochi
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PO1
| Poles 1
15 LP | Allows the chr to be able to use following weapons:
| - Oaken Pole
- Cypress Pole
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PO2
| Poles 2
25 LP | Allows the chr to be able to use following weapons:
| - Battle Bamboo
- Musk Stick
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PO3
| Poles 3
30 LP | Allows the chr to be able to use following weapons:
| - Iron Pole
- Six-fluted Pole
| - Gokuu Pole
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PO4
| Poles 4
35 LP | Allows the chr to be able to use following weapons:
| - Zephyr Pole
- Ivory Pole
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - chr gains 1
- - - - - -
- - - - - -
- - - - - -
- - - - - -
- - - - - -
- - - - - -
- - - - - -
- - - - - -
- - - - - -
- - - - - -
- - - - - -
PO5
| Poles 5
45 LP | Allows the chr to be able to use following weapons:
| - Sweep
- Eight-fluted Pole
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q08
| Quickening (8)
50 LP | Allows the chr to learn a Quickening and gain one Mist Charge.
| It disappears from other chrs' boards once this slot is acquired.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q11
| Quickening (11)
50 LP | Allows the chr to learn a Quickening and gain one Mist Charge.
| It disappears from other chrs' boards once this slot is acquired.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q12
| Quickening (12)
50 LP | Allows the chr to learn a Quickening and gain one Mist Charge.
| It disappears from other chrs' boards once this slot is acquired.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q13
| Quickening (13)
50 LP | Allows the chr to learn a Quickening and gain one Mist Charge.
| It disappears from other chrs' boards once this slot is acquired.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q14
| Quickening (14)
50 LP | Allows the chr to learn a Quickening and gain one Mist Charge.
| It disappears from other chrs' boards once this slot is acquired.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q15
| Quickening (15)
50 LP | Allows the chr to learn a Quickening and gain one Mist Charge.
| It disappears from other chrs' boards once this slot is acquired.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q16
| Quickening (16)
50 LP | Allows the chr to learn a Quickening and gain one Mist Charge.
| It disappears from other chrs' boards once this slot is acquired.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q17
| Quickening (17)
50 LP | Allows the chr to learn a Quickening and gain one Mist Charge.
| It disappears from other chrs' boards once this slot is acquired.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Q18
| Quickening (18)
50 LP | Allows the chr to learn a Quickening and gain one Mist Charge.
| It disappears from other chrs' boards once this slot is acquired.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - RO1
| Rods 1
15 LP | Allows the chr to be able to use following weapons:
| - Rod
- Serpent Rod
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - RO2
| Rods 2
25 LP | Allows the chr to be able to use following weapons:
| - Healing Rod
- Gaia Rod
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - RO3
| Rods 3
30
- - - - - - - - - - - - - - - SOM
| Staff of the Magi
100 LP | Allows the chr to be
| - Staff of the Magi
- - - - - - - - - - - - - - - SP1
| Spears 1
15 LP | Allows the chr to be
| - Javelin
- - - - - - - - - - - - - - - SP2
| Spears 2
25 LP | Allows the chr to be
| - Partisan
- - - - - - - - - - - - - - - SP3
| Spears 3
30 LP | Allows the chr to be
| - Storm Spear
- - - - - - - - - - - - - - - SP4
| Spears 4
35 LP | Allows the chr to be
| - Halberd
- - - - - - - - - - - - - - - SP5
| Spears 5
40 LP | Allows the chr to be
| - Holy Lance
- - - - - - - - - - - - - - - ST1
| Staves 1
15 LP | Allows the chr to be
| - Oak Staff
| - Wizard Staff
- - - - - - - - - - - - - - - ST2
| Staves 2
25 LP | Allows the chr to be
| - Flame Staff
| - Glacial Staff
- - - - - - - - - - - - - - - ST3
| Staves 3
25 LP | Allows the chr to be
| - Golden Staff
- - - - - - - - - - - - - - - ST4
| Staves 4
30 LP | Allows the chr to be
| - Cloud Staff
- - - - - - - - - - - - - - - SW1
| Swords 1
15 LP | Allows the chr to be
| - Broadsword
- - - - - - - - - - - - - - - SW2
| Swords 2
25 LP | Allows the chr to be
| - Iron Sword
- Zwill Blade
| - Ancient Sword
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SW3
| Swords 3
40 LP | Allows the chr to be able to use following weapons:
| - Lohengrin
- Flametongue
| - Demonsbane
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SW4
| Swords 4
40 LP | Allows the chr to be able to use following weapons:
| - Icebrand
- Platinum Sword
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SW5
| Swords 5
50 LP | Allows the chr to be able to use following weapons:
| - Bastard Sword
- Diamond Sword
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SW6
| Swords 6
60 LP | Allows the chr to be able to use following weapons:
| - Runeblade
- Deathbringer
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SW7
| Swords 7
80 LP | Allows the chr to be able to use following weapons:
| - Stoneblade
- Durandal
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TOU
| Tournesol
225 LP | Allows the chr to be able to use following weapons:
| - Tournesol
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WHW
| Whale Whisker
125 LP | Allows the chr to be able to use following weapons:
| - Whale Whisker
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - YAG
| Yagyu Darkblade
80 LP | Allows the chr to be able to use following weapons:
| - Yagyu Darkblade
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ZAE
| Zalera esper - appears after you defeat Zalera
25 LP | Allows the chr to summon esper Zalera into battle, and chr gains 1
| Mist Charge.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ZOD
| Zodiac Escutcheon
200 LP | Allows the chr to be able to wear following protective equipment:
| - Zodiac Escutcheon
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ZOS
| Zodiac Spear
255 LP | Allows the chr to be able to use following weapons:
| - Zodiac Spear
------------------------------------------------------------------------------
===========================================================================
====
===========================================================================
====
31.)
SHOPS - G3100
===========================================================================
====
===========================================================================
====
There are several points in the game's progress where shop wares will
change.
The list is below:
- initially available
- after obtaining Crescent Stone
- after escaping from Barheim Passage
- after escaping Ba'Gamnan's trap
- after escaping from Leviathan
- after defeating Belias
- after obtaining Dawn Shard
- after getting to Eruyt Village
- after obtaining Lente's Tear
- after talking to Gran Kiltias Anastasis
- after defeating Judge Master B.
- after completing Draklor Laboratory
- before obtaining Treaty-Blade
- after obtaining Treaty-Blade
- after completing Pharos
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=RABANASTRE SHOPS
SHPNo01
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=MIGELO'S SUNDRIES
-----------------------------------------------------------------------------item
gil
| availability
-----------------------------------------------------------------------------Potion
70
| initially available
Antidote
50
| initially available
Eye Drops
50
| initially available
Phoenix Down
250
| after obtaining Crescent Stone
Echo Herbs
50
| after escaping from Barheim Passage
Gold Needle
100
| after escaping from Barheim Passage
Alarm Clock
50
| after escaping from Leviathan
Handkerchief
50
| after escaping from Leviathan
Hi-Potion
210
| after escaping from Leviathan
Bacchus' Wine
120
| after defeating Belias
Smelling Salts
50
| after defeating Belias
Remedy
400
| after defeating Judge Master B.
Chronos Tear
50
| after defeating Judge Master B.
-----------------------------------------------------------------------------ammo
gil
| availability
-----------------------------------------------------------------------------Onion Arrows
100
| after obtaining Crescent Stone*1
Onion Shot
100
| after escaping from Leviathan*1
*1 Ammo shopwares are gone after you defeat Judge Master B.
-----------------------------------------------------------------------------AMAL'S WEAPONRY
-----------------------------------------------------------------------------weapon
gil
| availability
-----------------------------------------------------------------------------Broadsword
400
| initially available
Dagger
200
| initially available
Shortbow
500
| after escaping from Barheim Passage
Altair
500
| after escaping from Barheim Passage
Longsword
700
| after escaping from Barheim Passage
Mage Masher
700
| after escaping from Barheim Passage
Silver Bow
1000
| after escaping from Barheim Passage
Iron Sword
1200
| after escaping from Barheim Passage
Oak Staff
400
| after escaping from Barheim Passage
Javelin
1400
| after escaping from Barheim Passage
Assassin's Dagger
1400
| after escaping from Barheim Passage
Capella
1400
| after escaping from Barheim Passage
Oaken Pole
1300
| after escaping from Barheim Passage
Aevis Killer
1500
| after escaping from Leviathan
Zwill Blade
1700
| after escaping from Leviathan
Cherry Staff
800
| after escaping from Leviathan
Killer Bow
2000
| after escaping from Leviathan
Spear
2200
| after escaping from Leviathan
Handaxe
2200
| after escaping from Leviathan
Chopper
2200
| after escaping from Leviathan
Cypress Pole
2000
| after escaping from Leviathan
Mace
1800
| after escaping from Leviathan
Ancient Sword
2400
| after escaping from Leviathan
Vega
2400
| after escaping from Leviathan
Longbow
3000
| after defeating Belias
Wizard's Staff
1500
| after defeating Belias
Rod
1500
| after defeating Belias
Iron Hammer
3300
| after defeating Belias
Bronze Mace
3000
| after defeating Belias
Blood Sword
5000
| after defeating Belias
Partisan
3500
| after defeating Belias
Main Gauche
3500
| after defeating Belias
Battle Bamboo
3200
| after defeating Belias
Kotetsu
3800
| after defeating Belias
Bowgun
3800
| after defeating Belias
Sirius
4000
| after defeating Belias
Elfin Bow
4200
| after defeating Belias
Broadaxe
4200
| after defeating Judge Master B.
Serpent Rod
2100
| after defeating Judge Master B.
Lohengrin
4500
| after defeating Judge Master B.
Heavy Lance
4800
| after defeating Judge Master B.
Osafune
4800
| after defeating Judge Master B.
Gladius
4800
| after defeating Judge Master B.
Musk Stick
4300
| after defeating Judge Master B.
Gilt Measure
4000
| after defeating Judge Master B.
Bhuj
4100
| after defeating Judge Master B.
Flame Staff
2400
| after defeating Judge Master B.
Storm Staff
2400
| after defeating Judge Master B.
Glacial Staff
2400
| after defeating Judge Master B.
Flametongue
5200
| after defeating Judge Master B.
Loxley Bow
5200
| after defeating Judge Master B.
War Hammer
5200
| after defeating Judge Master B.
Crossbow
5200
| after defeating Judge Master B.
Healing Rod
3000
| after defeating Judge Master B.
Betelgeuse
5400
| after defeating Judge Master B.
Kogarasumaru
5600
| after defeating Judge Master B.
Ashura
5600
| after defeating Judge Master B.
Miter
5000
| after defeating Judge Master B.
Storm Spear
5800
| after defeating Judge Master B.
Iron Pole
5300
| after defeating Judge Master B.
Hornito
5800
| after defeating Judge Master B.
Arc Scale
5500
| after defeating Judge Master B.
Demonsbane
6000
| after defeating Judge Master B.
Giant Stonebow
6000
| after defeating Judge Master B.
Slasher
6000
| after defeating Judge Master B.
Avenger
6000
| after defeating Judge Master B.
Magoroku
6600
| after defeating Judge Master B.
Paramina Crossbow
6600
| after defeating Judge Master B.
Gaia Rod
3300
| after defeating Judge Master B.
Icebrand
7000
| after defeating Judge Master B.
Ras Algethi
7000
| after defeating Judge Master B.
Sakura-saezuri
7000
| after defeating Judge Master B.
Golden Staff
3500
| after defeating Judge Master B.
-----------------------------------------------------------------------------PANAMIS' PROTECTIVES
-----------------------------------------------------------------------------armor
gil
| availability
-----------------------------------------------------------------------------Leather Cap
100
| initially available
Leather Clothing
100
| initially available
Cotton Cap
100
| initially available
Cotton Shirt
100
| initially available
Headgear
200
| after obtaining Crescent Stone
Chromed Leathers
200
| after obtaining Crescent Stone
Magick Curch
200
| after obtaining Crescent Stone
Light Wovern Shirt
200
| after obtaining Crescent Stone
Leather Helm
500
| after obtaining Crescent Stone
Leather Armor
500
| after obtaining Crescent Stone
Escutcheon
300
| after obtaining Crescent Stone
Headguard
300
| after escaping from Barheim Passage
Leather Breastplate
300
| after escaping from Barheim Passage
Pointy Hat
300
| after escaping from Barheim Passage
Silken Shirt
300
| after escaping from Barheim Passage
Bronze Helm
700
| after escaping from Barheim Passage
Bronze Armor
700
| after escaping from Barheim Passage
Leather Shield
600
| after escaping from Barheim Passage
Leather Headgear
500
| after escaping from Barheim Passage
Bronze Chestplate
500
| after escaping from Barheim Passage
Topkapi Hat
500
| after escaping from Barheim Passage
Kilimweave Shirt
500
| after escaping from Barheim Passage
Sallet
1000
| after escaping from Barheim Passage
Scale Armor
1000
| after escaping from Barheim Passage
Buckler
1000
| after escaping from Barheim Passage
Horned Hat
700
| after escaping from Leviathan
Ringmail
700
| after escaping from Leviathan
Calot Hat
700
| after escaping from Leviathan
Shepherd's Bolero
700
| after escaping from Leviathan
Iron Helm
1400
| after escaping from Leviathan
Iron Armor
1400
| after escaping from Leviathan
Bronze Shield
1200
| after escaping from Leviathan
Balaclava
1000
| after escaping from Leviathan
Windbreaker
1000
| after escaping from Leviathan
Wizard's Hat
1000
| after escaping from Leviathan
Wizard's Robes
1000
| after escaping from Leviathan
Barbut
1900
| after escaping from Leviathan
Linen Cuirass
1900
| after escaping from Leviathan
Round Shield
1600
| after escaping from Leviathan
Soldier's Cap
1400
| after defeating Belias
Heavy Coat
1400
| after defeating Belias
Lambent Hat
1400
| after defeating Belias
Chanter's Djellaba
1400
| after defeating Belias
Winged Helm
2500
| after defeating Belias
Chainmail
2500
| after defeating Belias
Green Beret
1900
| after defeating Belias
Survival Vest
1900
| after defeating Belias
Feathered Cap
1900
| after defeating Belias
Traveler's Vestment
1900
| after defeating Belias
Golden Helm
3200
| after defeating Belias
Golden Armor
3200
| after defeating Belias
Golden Shield
2100
| after defeating Belias
Red Cap
2500
| after defeating Judge Master B.
Brigandine
2500
| after defeating Judge Master B.
Mage's Hat
2500
| after defeating Judge Master B.
Mage's Habit
2500
| after defeating Judge Master B.
Burgonet
4000
| after defeating Judge Master B.
Shielded Armor
4000
| after defeating Judge Master B.
Ice Shield
2500
| after defeating Judge Master B.
Headband
3200
| after defeating Judge Master B.
Jujitsu Gi
3200
| after defeating Judge Master B.
Lamia's Tiara
3200
| after defeating Judge Master B.
Enchanter's Habit
3200
| after defeating Judge Master B.
Pirate Hat
4000
| after defeating Judge Master B.
Viking Coat
4000
| after defeating Judge Master B.
Sorcerer's Hat
4000
| after defeating Judge Master B.
Sorcerer's Habit
4000
| after defeating Judge Master B.
Close Helmet
4900
| after defeating Judge Master B.
Demon Mail
4900
| after defeating Judge Master B.
Flame Shield
3200
| after defeating Judge Master B.
Goggle Mask
4900
| after defeating Judge Master B.
Metal Jerkin
4900
| after defeating Judge Master B.
Black Cowl
4900
| after defeating Judge Master B.
Black Garb
4900
| after defeating Judge Master B.
Bone Helm
5900
| after defeating Judge Master B.
Bone Mail
5900
| after defeating Judge Master B.
Diamond Shield
3900
| after defeating Judge Master B.
-----------------------------------------------------------------------------YUGRI'S MAGICKS
-----------------------------------------------------------------------------magic & tech
gil
| availability
-----------------------------------------------------------------------------Cure
200
| initially available
Poisona
200
| after obtaining Crescent Stone
Blindna
200
| after obtaining Crescent Stone
Vox
300
| after escaping from Leviathan
Stona
800
| after escaping from Leviathan
Raise
1900
| after escaping from Leviathan
Cura
1500
| after escaping from Leviathan
Regen
1500
| after defeating Belias
Esuna
2800
| after defeating Belias
Curaga
3200
| after defeating Judge Master B.
Dispel
4500
| after defeating Judge Master B.
Fire
200
| initially available
Thunder
200
| initially available
Blizzard
200
| initially available
Water
800
| after escaping from Leviathan
Aero
1200
| after defeating Belias
Fira
3000
| after defeating Judge Master B.
Thundara
3000
| after defeating Judge Master B.
Blizzara
3000
| after defeating Judge Master B.
Bio
4900
| after defeating Judge Master B.
Slow
200
| after obtaining Crescent Stone
Immobilize
600
| after escaping from Barheim Passage
Disable
600
| after escaping from Barheim Passage
Break
900
| after escaping from Leviathan
Reflect
800
| after escaping from Leviathan
Warp
1700
| after escaping from Leviathan
Bleed
1100
| after escaping from Leviathan
Balance
1500
| after defeating Belias
Float
2800
| after defeating Judge Master B.
Haste
3400
| after defeating Judge Master B.
Countdown
3100
| after defeating Judge Master B.
Stop
3700
| after defeating Judge Master B.
Blind
200
| after obtaining Crescent Stone
Protect
200
| after obtaining Crescent Stone
Poison
500
| after escaping from Barheim Passage
Shell
300
| after escaping from Barheim Passage
Silence
400
| after escaping from Leviathan
Sleep
700
| after escaping from Leviathan
Oil
600
| after escaping from Leviathan
Toxify
4100
| after defeating Judge Master B.
Dark
500
| after escaping from Barheim Passage
Berserk
1000
| after escaping from Leviathan
Confuse
1400
| after defeating Belias
Decoy
2500
| after defeating Judge Master B.
Gravity
2800
| after defeating Belias
Drain
3200
| after defeating Judge Master B.
Vanish
4900
| after defeating Judge Master B.
Death
5200
| after defeating Judge Master B.
Vanishga
8700
| after defeating Judge Master B.
-----------------------------------------------------------------------------BATAHN'S TECHNICKS
-----------------------------------------------------------------------------tech
gil
| availability
-----------------------------------------------------------------------------Steal
1600
| initially available
Libra
500
| initially available
First Aid
700
| after obtaining Crescent Stone
Poach
7000
| after escaping from Barheim Passage
Charge
1700
| after escaping from Barheim Passage
Horology
2000
| after escaping from Leviathan
Souleater
6400
| after escaping from Leviathan
Traveler
6700
| after escaping from Leviathan
Numerology
2048
| after escaping from Leviathan
Shear
3600
| after defeating Belias
Achilles
8800
| after defeating Belias
Gil Toss
2000
| after defeating Judge Master B.
Charm
5000
| after defeating Judge Master B.
Sight Unseeing
6800
| after defeating Judge Master B.
Infuse
2000
| after defeating Judge Master B.
Addle
3500
| after defeating Judge Master B.
Bonecrusher
700
| after defeating Judge Master B.
-----------------------------------------------------------------------------YAMOORA'S GAMBITS
-----------------------------------------------------------------------------gambit targets
gil
| availability
-----------------------------------------------------------------------------Ally: any
50
| initially available
Ally: party leader
50
| initially available
Ally: lowest HP
50
| after defeating Judge Master B.
Ally: strongest weapon
50
| after defeating Judge Master B.
Ally: lowest defense
50
| after defeating Judge Master B.
Ally: lowest magick resist
50
| after defeating Judge Master B.
Ally: HP < 100%
50
| after obtaining Dawn Shard
Ally: HP < 90%
50
| after obtaining Dawn Shard
Ally: HP < 80%
50
| initially available
Ally: HP < 70%
50
| initially available
Ally: HP < 60%
50
| initially available
Ally: HP < 50%
50
| initially available
Ally: HP < 40%
50
| initially available
Ally: HP < 30%
50
| initially available
Ally: HP < 20%
50
| initially available
Ally: HP < 10%
50
| after obtaining Dawn Shard
Ally: MP < 100%
50
| after obtaining Dawn Shard
Ally: MP < 90%
50
| after obtaining Dawn Shard
Ally: MP < 80%
50
| initially available
Ally: MP < 70%
50
| initially available
Ally: MP < 60%
50
| initially available
Ally: MP < 50%
50
| initially available
Ally: MP < 40%
50
| initially available
Ally: MP < 30%
50
| initially available
Ally: MP < 20%
50
| initially available
Ally: MP < 10%
50
| after obtaining Dawn Shard
Ally: status = KO
50
| after completing Draklor Laboratory
Ally: status = Stone
50
| after completing Draklor Laboratory
Ally: status = Petrify
50
| after completing Draklor Laboratory
Ally: status = Stop
50
| after obtaining Dawn Shard
Ally: status = Sleep
50
| initially available
Ally: status = Confuse
50
| initially available
Ally: status = Doom
50
| after completing Draklor Laboratory
Ally: status = Blind
50
| after completing Draklor Laboratory
Ally: status = Poison
50
| after completing Draklor Laboratory
Ally: status = Silence
50
| after completing Draklor Laboratory
Ally: status = Sap
50
| after completing Draklor Laboratory
Ally: status = Oil
50
| after completing Draklor Laboratory
Ally: status = Reverse
50
| after obtaining Dawn Shard
Ally: status = Disable
50
| after completing Draklor Laboratory
Ally: status = Immobilize
50
| after completing Draklor Laboratory
Ally: status = Slow
50
| after obtaining Dawn Shard
Ally: status = Disease
50
| after completing Draklor Laboratory
Ally: status = Lure
50
| after obtaining Dawn Shard
50
50
50
50
50
50
50
50
50
50
50
50
100
50
100
100
100
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
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Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
status = Doom
status = Blind
status = Poison
status = Silence
status = Sap
status = Oil
status = Reverse
status = Disable
status = Immobilize
status = Slow
status = Disease
status = Protect
status = Shell
status = Haste
status = Bravery
status = Faith
status = Reflect
status = Regen
status = Berserk
status = HP Critical
fire-weak
lightning-weak
ice-weak
earth-weak
water-weak
wind-weak
holy-weak
dark-weak
fire-vulnerable
lightning-vulnerable
ice-vulnerable
earth-vulnerable
water-vulnerable
wind-vulnerable
holy-vulnerable
dark-vulnerable
undead
flying
character HP = 100%
item AMT >= 10
character status = Blind
ch. status = Silence
ch. status = Bravery
ch. status = Faith
ch. status = HP Critical
character MP >= 90%
character MP >= 70%
character MP >= 50%
character MP >= 30%
character MP >= 10%
character MP < 90%
character MP < 70%
character MP < 50%
character MP < 30%
character MP < 10%
character HP >= 90%
character HP >= 70%
character HP >= 50%
character HP >= 30%
character HP >= 10%
character HP < 90%
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
500
500
500
500
500
500
500
500
250
250
250
250
250
250
250
250
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
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-----------------------------------------------------------------------------item
gil
| availability
-----------------------------------------------------------------------------Potion
70
| achieve Clan Rank Moppet*2
Hi-Potion
210
| achieve Clan Rank Hedge Knight*3
Knot of Rust
6
| achieve Clan Rank Knight of the
Round
Warp Mote
100
| achieve Clan Rank Paragon of
Justice
Dark Matter
2
| achieve Clan Rank Order of Ambrosia
*2 Only available while your Clan Rank is Moppet, then it is gone.
*3 Only available while your Clan Rank is Hedge Knight, then it is gone.
-----------------------------------------------------------------------------magic & tech
gil
| availability
-----------------------------------------------------------------------------Bravery
5800
| achieve Clan Rank Riskbreaker
Faith
5800
| achieve Clan Rank Brave Companion
Bubble
3300
| achieve Clan Rank Ward of Justice
Reverse
7600
| achieve Clan Rank Headhunter
-----------------------------------------------------------------------------loot
gil
| availability
-----------------------------------------------------------------------------Teleport Stone
200
| achieve Clan Rank Vanguard
Gysahl Greens
108
| achieve Clan Rank Rear Guard
-----------------------------------------------------------------------------TRAVELING MERCHANT (North Sprawl)
-----------------------------------------------------------------------------item
gil
| availability
-----------------------------------------------------------------------------Potion
70
| initially available
Antidote
50
| initially available
-----------------------------------------------------------------------------TRAVELING MERCHANT (South Sprawl)
-----------------------------------------------------------------------------armor
gil
| availability
-----------------------------------------------------------------------------Renewing Morion
16000 | after obtaining Treaty-Blade
Mirage Vest
16000 | after obtaining Treaty-Blade
-----------------------------------------------------------------------------accessories
gil
| availability
-----------------------------------------------------------------------------Jackboots
600
| after talking to Gran Kiltias
Anastasis
Black Belt
600
| after talking to Gran Kiltias
Anastasis
Golden Amulet
4500
| after talking to Gran Kiltias
Anastasis
-----------------------------------------------------------------------------item
gil
| availability
-----------------------------------------------------------------------------Potion
70
| initially available
Eye Drops
50
| initially available
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=DALMASCA ESTERSAND SHOPS
SHPNo02
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=UNLUCKY MERCHANT
-----------------------------------------------------------------------------weapon
gil
| availability
-----------------------------------------------------------------------------Golden Axe
18000 | after obtaining Treaty-Blade
-----------------------------------------------------------------------------accessory
gil
| availability
-----------------------------------------------------------------------------Bangle
500
| initially available
Steel Gorget
1500
| initially available
Armguard
800
| initially available
Tourmaline Ring
300
| initially available
Gauntlets
1200
| initially available
Battle Harness
1000
| initially available
Diamond Armlet
20000 | after obtaining Treaty-Blade
-----------------------------------------------------------------------------magic & tech
gil
| availability
-----------------------------------------------------------------------------Hastega
16600 | after completing Pharos
-----------------------------------------------------------------------------item
gil
| availability
-----------------------------------------------------------------------------Potion
70
| before obtaining Treaty-Blade
Antidote
50
| before obtaining Treaty-Blade
Eye Drops
50
| before obtaining Treaty-Blade
Phoenix Down
250
| before obtaining Treaty-Blade
Echo Herbs
50
| before obtaining Treaty-Blade
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=GIZA PLAINS SHOPS
SHPNo03
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=ARJIE
-----------------------------------------------------------------------------weapon
gil
| availability
-----------------------------------------------------------------------------Broadsword
400
| initially available
Dagger
200
| initially available
-----------------------------------------------------------------------------accessory
gil
| availability
-----------------------------------------------------------------------------Orrachea Armlet
250
| initially available
Bangle
500
| initially available
-----------------------------------------------------------------------------item
gil
| availability
-----------------------------------------------------------------------------Potion
70
| initially available
Antidote
50
| initially available
Eye Drops
50
| initially available
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=DALMASCA WESTERSAND SHOPS
SHPNo04
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=LOHEN
-----------------------------------------------------------------------------weapon
gil
| availability
-----------------------------------------------------------------------------Iron Sword
1200
| after escaping from Leviathan*1
Oak Staff
400
| after escaping from Leviathan*1
Javelin
1400
| after escaping from Leviathan*1
Assassin's Dagger
1400
| after escaping from Leviathan*1
Capella
1400
| after escaping from Leviathan*1
Oaken Pole
1300
| after escaping from Leviathan*1
Aevis Killer
1500
| after escaping from Leviathan*1
Zwill Blade
1700
| after escaping from Leviathan*1
Cherry Staff
800
| after escaping from Leviathan*1
Broadsword
400
| after escaping from Leviathan*1
Dagger
200
| after escaping from Leviathan*1
Shortbow
500
| after escaping from Leviathan*1
Altair
500
| after escaping from Leviathan*1
Longsword
700
| after escaping from Leviathan*1
Mage Masher
700
| after escaping from Leviathan*1
Silver Bow
1000
| after escaping from Leviathan*1
Gungnir
17000 | after obtaining Treaty-Blade
*1 These weapons will no longer be for sale after you obtain Treaty-Blade.
------------------------------------------------------------------------------
armor
gil
| availability
-----------------------------------------------------------------------------Leather Headgear
500
| after escaping from Leviathan*2
Bronze Chestplate
500
| after escaping from Leviathan*2
Topkapi Hat
500
| after escaping from Leviathan*2
Kilimweave Shirt
500
| after escaping from Leviathan*2
Sallet
1000
| after escaping from Leviathan*2
Scale Armor
1000
| after escaping from Leviathan*2
Buckler
1000
| after escaping from Leviathan*2
Horned Hat
700
| after escaping from Leviathan*2
Ringmail
700
| after escaping from Leviathan*2
Calot Hat
700
| after escaping from Leviathan*2
Shepherd's Bolero
700
| after escaping from Leviathan*2
Headguard
300
| after escaping from Leviathan*2
Leather Breastplate
300
| after escaping from Leviathan*2
Pointy Hat
300
| after escaping from Leviathan*2
Silken Shirt
300
| after escaping from Leviathan*2
Bronze Helm
700
| after escaping from Leviathan*2
Bronze Armor
700
| after escaping from Leviathan*2
Leather Shield
600
| after escaping from Leviathan*2
*2 These armors will no longer be for sale after you obtain Treaty-Blade.
-----------------------------------------------------------------------------accessory
gil
| availability
-----------------------------------------------------------------------------Bangle
500
| initially available
Steel Gorget
1500
| initially available
Armguard
800
| initially available
Tourmaline Ring
300
| after escaping from Leviathan
Gauntlets
1200
| after escaping from Leviathan
Battle Harness
1000
| after escaping from Leviathan
Leather Gorget
1500
| after escaping from Leviathan
Rose Corsage
800
| after escaping from Leviathan
Agate Ring
3000
| after obtaining Treaty-Blade
-----------------------------------------------------------------------------item
gil
| availability
-----------------------------------------------------------------------------Potion
70
| before obtaining Treaty-Blade
Antidote
50
| before obtaining Treaty-Blade
Eye Drops
50
| before obtaining Treaty-Blade
Phoenix Down
250
| before obtaining Treaty-Blade
Echo Herbs
50
| before obtaining Treaty-Blade
Gold Needle
100
| before obtaining Treaty-Blade
Alarm Clock
50
| before obtaining Treaty-Blade
Handkerchief
50
| before obtaining Treaty-Blade
-----------------------------------------------------------------------------magic & tech
gil
| availability
-----------------------------------------------------------------------------Vox
300
| after escaping from Leviathan*3
Stona
800
| after escaping from Leviathan*3
Water
800
| after escaping from Leviathan*3
Immobilize
600
| after escaping from Leviathan*3
Disable
600
| after escaping from Leviathan*3
Break
900
| after escaping from Leviathan*3
Reflect
800
| after escaping from Leviathan*3
Blind
200
| after escaping from Leviathan*3
Protect
200
| after escaping from Leviathan*3
Poison
500
| after escaping from Leviathan*3
Shell
300
| after escaping from Leviathan*3
Silence
400
| after escaping from Leviathan*3
Dark
500
| after escaping from Leviathan*3
Renew
30600 | after completing Pharos
*3 These magics will no longer be for sale after you obtain Treaty-Blade.
-----------------------------------------------------------------------------gambit targets
gil
| availability
-----------------------------------------------------------------------------Ally: any
50
| after escaping from Leviathan*4
Ally: party leader
50
| after escaping from Leviathan*4
Ally: HP < 80%
50
| after escaping from Leviathan*4
Ally: HP < 70%
50
| after escaping from Leviathan*4
Ally: HP < 60%
50
| after escaping from Leviathan*4
Ally: HP < 50%
50
| after escaping from Leviathan*4
Ally: HP < 40%
50
| after escaping from Leviathan*4
Ally: HP < 30%
50
| after escaping from Leviathan*4
Ally: HP < 20%
50
| after escaping from Leviathan*4
Ally: MP < 80%
50
| after escaping from Leviathan*4
Ally: MP < 70%
50
| after escaping from Leviathan*4
Ally: MP < 60%
50
| after escaping from Leviathan*4
Ally: MP < 50%
50
| after escaping from Leviathan*4
Ally: MP < 40%
50
| after escaping from Leviathan*4
Ally: MP < 30%
50
| after escaping from Leviathan*4
Ally: MP < 20%
50
| after escaping from Leviathan*4
Ally: status = Sleep
50
| after escaping from Leviathan*4
Ally: status = Confuse
50
| after escaping from Leviathan*4
Ally: status = HP Critical
50
| after escaping from Leviathan*4
Foe: any
50
| after escaping from Leviathan*4
Foe: targeting leader
100
| after escaping from Leviathan*4
Foe: targeting self
100
| after escaping from Leviathan*4
Foe: targeting ally
100
| after escaping from Leviathan*4
Foe: HP = 100%
50
| after escaping from Leviathan*4
Foe: HP >= 70%
50
| after escaping from Leviathan*4
Foe: HP >= 50%
50
| after escaping from Leviathan*4
Foe: HP >= 30%
50
| after escaping from Leviathan*4
Foe: status = Sleep
50
| after escaping from Leviathan*4
Foe: status = Oil
50
| after escaping from Leviathan*4
Foe: status = Disable
50
| after escaping from Leviathan*4
Foe: status = Immobilize
50
| after escaping from Leviathan*4
Foe: status = Reflect
50
| after escaping from Leviathan*4
Foe: status = HP Critical
50
| after escaping from Leviathan*4
Foe: flying
100
| after escaping from Leviathan*4
Self
50
| after escaping from Leviathan*4
*4 These gambits will no longer be for sale after you obtain Treaty-Blade.
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=BARHEIM PASSAGE SHOPS
SHPNo05
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=BURROGH
-----------------------------------------------------------------------------weapon
gil
| availability
-----------------------------------------------------------------------------Broadsword
400
| before obtaining Treaty-Blade
Dagger
200
| before obtaining Treaty-Blade
Shortbow
500
| before obtaining Treaty-Blade
Longsword
700
| before obtaining Treaty-Blade
Mage Masher
700
| before obtaining Treaty-Blade
-----------------------------------------------------------------------------armor
gil
| availability
-----------------------------------------------------------------------------Headgear
200
| before obtaining Treaty-Blade
Chromed Leathers
200
| before obtaining Treaty-Blade
Magick Curch
200
| before obtaining Treaty-Blade
Light Wovern Shirt
200
| before obtaining Treaty-Blade
Leather Helm
500
| before obtaining Treaty-Blade
Leather Armor
500
| before obtaining Treaty-Blade
Escutcheon
300
| before obtaining Treaty-Blade
Headguard
300
| before obtaining Treaty-Blade
Leather Breastplate
300
| before obtaining Treaty-Blade
Pointy Hat
300
| before obtaining Treaty-Blade
Silken Shirt
300
| before obtaining Treaty-Blade
Bronze Helm
700
| before obtaining Treaty-Blade
Bronze Armor
700
| before obtaining Treaty-Blade
Leather Shield
600
| before obtaining Treaty-Blade
Golden Skullcap
16000 | after obtaining Treaty-Blade
Glimmering Robes
16000 | after obtaining Treaty-Blade
-----------------------------------------------------------------------------accessory
gil
| availability
-----------------------------------------------------------------------------Bangle
500
| before obtaining Treaty-Blade
Steel Gorget
1500
| before obtaining Treaty-Blade
Armguard
800
| before obtaining Treaty-Blade
Hermes Sandals
20000 | after obtaining Treaty-Blade
-----------------------------------------------------------------------------item
gil
| availability
-----------------------------------------------------------------------------Potion
70
| before obtaining Treaty-Blade
Antidote
50
| before obtaining Treaty-Blade
Eye Drops
50
| before obtaining Treaty-Blade
Phoenix Down
250
| before obtaining Treaty-Blade
-----------------------------------------------------------------------------magic & tech
gil
| availability
-----------------------------------------------------------------------------Blindna
200
| before obtaining Treaty-Blade
Poisona
200
| before obtaining Treaty-Blade
Thunder
200
| before obtaining Treaty-Blade
Blizzard
200
| before obtaining Treaty-Blade
Slow
200
| before obtaining Treaty-Blade
Blind
200
| before obtaining Treaty-Blade
Protect
200
| before obtaining Treaty-Blade
Ardor
15600 | after completing Pharos
-----------------------------------------------------------------------------gambit targets
gil
| availability
-----------------------------------------------------------------------------Ally: HP < 50%
50
| before obtaining Treaty-Blade
Ally: HP < 30%
50
| before obtaining Treaty-Blade
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=SKYFERRY SHOPS
SHPNo06
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=SKYFERRY RABANASTRE - BHUJERBA (Assistant Storekeeper (1))
-----------------------------------------------------------------------------item
gil
| availability
-----------------------------------------------------------------------------Potion
70
| initially available
Hi-Potion
210
| initially available
Phoenix Down
250
| initially available
-----------------------------------------------------------------------------magic & tech
gil
| availability
-----------------------------------------------------------------------------Reverse
7600
| after obtaining Treaty-Blade
-----------------------------------------------------------------------------SKYFERRY RABANASTRE - BHUJERBA (Assistant Storekeeper (2))
-----------------------------------------------------------------------------magic & tech
gil
| availability
-----------------------------------------------------------------------------Syphon
4000
| after defeating Judge Master B.
-----------------------------------------------------------------------------loot
gil
| availability
-----------------------------------------------------------------------------Teleport Stone
200
| initially available
Gysahl Greens
108
| initially available
-----------------------------------------------------------------------------SKYFERRY ARCHADES - BALFONHEIM (Assistant Storekeeper (1))
-----------------------------------------------------------------------------item
gil
| availability
-----------------------------------------------------------------------------Potion
70
| initially available
Hi-Potion
210
| initially available
X-Potion
630
| initially available
Onion Shot
100
| initially available
Onion Bombs
100
| initially available
-----------------------------------------------------------------------------item
gil
| availability
-----------------------------------------------------------------------------Potion
70
| initially available
Antidote
50
| initially available
Eye Drops
50
| initially available
Phoenix Down
250
| initially available
Echo Herbs
50
| initially available
Gold Needle
100
| after defeating Judge Master B.
Alarm Clock
50
| after defeating Judge Master B.
Handkerchief
50
| after defeating Judge Master B.
Hi-Potion
210
| after defeating Judge Master B.
Bacchus' Wine
120
| after defeating Judge Master B.
Smelling Salts
50
| after defeating Judge Master B.
Remedy
400
| after defeating Judge Master B.
-----------------------------------------------------------------------------MYSTERIOUS MAGICKS
-----------------------------------------------------------------------------magic & tech
gil
| availability
-----------------------------------------------------------------------------Curaga
3200
| after defeating Judge Master B.
Cure
200
| initially available
Poisona
200
| initially available
Blindna
200
| initially available
Dispel
4500
| after defeating Judge Master B.
Bio
4900
| after defeating Judge Master B.
Fira
3000
| after defeating Judge Master B.
Thundara
3000
| after defeating Judge Master B.
Blizzara
3000
| after defeating Judge Master B.
Fire
200
| initially available
Thunder
200
| initially available
Blizzard
200
| initially available
Countdown
3100
| after defeating Judge Master B.
Stop
3700
| after defeating Judge Master B.
Haste
3400
| after defeating Judge Master B.
Slow
200
| initially available
Toxify
4100
| after defeating Judge Master B.
Blind
200
| initially available
Protect
200
| initially available
Poison
500
| initially available
Vanish
4900
| after defeating Judge Master B.
Death
5200
| after defeating Judge Master B.
Vanishga
8700
| after defeating Judge Master B.
-----------------------------------------------------------------------------TROUBLESOME TECHNICKS
-----------------------------------------------------------------------------tech
gil
| availability
-----------------------------------------------------------------------------First Aid
700
| initially available
Poach
7000
| initially available
Charge
1700
| after defeating Judge Master B.
Horology
2000
| after defeating Judge Master B.
Souleater
5400
| after defeating Judge Master B.
Traveler
6700
| after defeating Judge Master B.
Numerology
2048
| after defeating Judge Master B.
Shear
3600
| after defeating Judge Master B.
Achilles
8800
| after defeating Judge Master B.
Gil Toss
2000
| after defeating Judge Master B.
Charm
5000
| after defeating Judge Master B.
Sight Unseeing
6800
| after defeating Judge Master B.
Infuse
2000
| after defeating Judge Master B.
-----------------------------------------------------------------------------MORNING STAR GAMBITS
-----------------------------------------------------------------------------gambit targets
gil
| availability
-----------------------------------------------------------------------------Ally: any
50
| initially available
Ally: party leader
50
| initially available
Ally: lowest HP
50
| after defeating Judge Master B.
Ally: strongest weapon
50
| after defeating Judge Master B.
Ally: lowest defense
50
| after defeating Judge Master B.
Ally: lowest magick resist
50
| after defeating Judge Master B.
Ally: HP < 100%
50
| after obtaining Dawn Shard
Ally: HP < 90%
50
| after obtaining Dawn Shard
Ally: HP < 80%
50
| initially available
Ally: HP < 70%
50
| initially available
Ally: HP < 60%
50
| initially available
Ally: HP < 50%
50
| initially available
Ally: HP < 40%
50
| initially available
Ally: HP < 30%
50
| initially available
Ally: HP < 20%
50
| initially available
Ally: HP < 10%
50
| after obtaining Dawn Shard
Ally: MP < 100%
50
| after obtaining Dawn Shard
Ally: MP < 90%
50
| after obtaining Dawn Shard
Ally: MP < 80%
50
| initially available
Ally: MP < 70%
50
| initially available
Ally: MP < 60%
50
| initially available
Ally: MP < 50%
50
| initially available
Ally: MP < 40%
50
| initially available
Ally: MP < 30%
50
| initially available
Ally: MP < 20%
50
| initially available
Ally: MP < 10%
50
| after obtaining Dawn Shard
Ally: status = KO
50
| after completing Draklor Laboratory
Ally: status = Stone
50
| after completing Draklor Laboratory
Ally: status = Petrify
50
| after completing Draklor Laboratory
Ally: status = Stop
50
| after obtaining Dawn Shard
Ally: status = Sleep
50
| initially available
Ally: status = Confuse
50
| initially available
Ally: status = Doom
50
| after completing Draklor Laboratory
Ally: status = Blind
50
| after completing Draklor Laboratory
Ally: status = Poison
50
| after completing Draklor Laboratory
Ally: status = Silence
50
| after completing Draklor Laboratory
Ally: status = Sap
50
| after completing Draklor Laboratory
Ally: status = Oil
50
| after completing Draklor Laboratory
Ally: status = Reverse
50
| after obtaining Dawn Shard
Ally: status = Disable
50
| after completing Draklor Laboratory
Ally: status = Immobilize
50
| after completing Draklor Laboratory
Ally: status = Slow
50
| after obtaining Dawn Shard
Ally: status = Disease
50
| after completing Draklor Laboratory
50
50
50
50
50
50
50
50
50
50
50
50
50
100
50
100
100
100
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
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Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
status = Confuse
status = Doom
status = Blind
status = Poison
status = Silence
status = Sap
status = Oil
status = Reverse
status = Disable
status = Immobilize
status = Slow
status = Disease
status = Protect
status = Shell
status = Haste
status = Bravery
status = Faith
status = Reflect
status = Regen
status = Berserk
status = HP Critical
fire-weak
lightning-weak
ice-weak
earth-weak
water-weak
wind-weak
holy-weak
dark-weak
fire-vulnerable
lightning-vulnerable
ice-vulnerable
earth-vulnerable
water-vulnerable
wind-vulnerable
holy-vulnerable
dark-vulnerable
undead
flying
character HP = 100%
item AMT >= 10
character status = Blind
ch. status = Silence
ch. status = Bravery
ch. status = Faith
ch. status = HP Critical
character MP >= 90%
character MP >= 70%
character MP >= 50%
character MP >= 30%
character MP >= 10%
character MP < 90%
character MP < 70%
character MP < 50%
character MP < 30%
character MP < 10%
character HP >= 90%
character HP >= 70%
character HP >= 50%
character HP >= 30%
character HP >= 10%
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
500
500
500
500
500
500
500
500
250
250
250
250
250
250
250
250
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
|
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Iron Sword
1200
| initially available
Oak Staff
400
| initially available
Flame Staff
2400
| after defeating Judge Master B.
Storm Staff
2400
| after defeating Judge Master B.
Glacial Staff
2400
| after defeating Judge Master B.
Flametongue
5200
| after defeating Judge Master B.
Loxley Bow
5200
| after defeating Judge Master B.
War Hammer
5200
| after defeating Judge Master B.
Crossbow
5200
| after defeating Judge Master B.
Healing Rod
3000
| after defeating Judge Master B.
Betelgeuse
5400
| after defeating Judge Master B.
Kogarasumaru
5600
| after defeating Judge Master B.
Ashura
5600
| after defeating Judge Master B.
Miter
5000
| after defeating Judge Master B.
Storm Spear
5800
| after defeating Judge Master B.
Iron Pole
5300
| after defeating Judge Master B.
Hornito
5800
| after defeating Judge Master B.
Arc Scale
5500
| after defeating Judge Master B.
Demonsbane
6000
| after defeating Judge Master B.
Giant Stonebow
6000
| after defeating Judge Master B.
Slasher
6000
| after defeating Judge Master B.
Avenger
6000
| after defeating Judge Master B.
Magoroku
6600
| after defeating Judge Master B.
Paramina Crossbow
6600
| after defeating Judge Master B.
Gaia Rod
3300
| after defeating Judge Master B.
Icebrand
7000
| after defeating Judge Master B.
Ras Algethi
7000
| after defeating Judge Master B.
Sakura-saezuri
7000
| after defeating Judge Master B.
Golden Staff
3500
| after defeating Judge Master B.
-----------------------------------------------------------------------------ANTIQUED ARMORS
-----------------------------------------------------------------------------armor
gil
| availability
-----------------------------------------------------------------------------Headguard
300
| initially available
Leather Breastplate
300
| initially available
Pointy Hat
300
| initially available
Silken Shirt
300
| initially available
Bronze Helm
700
| initially available
Bronze Armor
700
| initially available
Leather Shield
600
| initially available
Leather Headgear
500
| initially available
Bronze Chestplate
500
| initially available
Topkapi Hat
500
| initially available
Kilimweave Shirt
500
| initially available
Pirate Hat
4000
| after defeating Judge Master B.
Viking Coat
4000
| after defeating Judge Master B.
Sorcerer's Hat
4000
| after defeating Judge Master B.
Sorcerer's Habit
4000
| after defeating Judge Master B.
Close Helmet
4900
| after defeating Judge Master B.
Demon Mail
4900
| after defeating Judge Master B.
Flame Shield
3200
| after defeating Judge Master B.
Goggle Mask
4900
| after defeating Judge Master B.
Metal Jerkin
4900
| after defeating Judge Master B.
Black Cowl
4900
| after defeating Judge Master B.
Black Garb
4900
| after defeating Judge Master B.
Bone Helm
5900
| after defeating Judge Master B.
Bone Mail
5900
| after defeating Judge Master B.
Diamond Shield
3900
| after defeating Judge Master B.
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=BHUJERBA SHOPS
SHPNo08
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=RITHIL'S PROTECTIVES
-----------------------------------------------------------------------------armor
gil
| availability
-----------------------------------------------------------------------------Leather Headgear
500
| initially available
Bronze Chestplate
500
| initially available
Topkapi Hat
500
| initially available
Kilimweave Shirt
500
| initially available
Sallet
1000
| initially available
Scale Armor
1000
| initially available
Buckler
1000
| initially available
Horned Hat
700
| after escaping Ba'Gamnan's trap
Ringmail
700
| after escaping Ba'Gamnan's trap
Calot Hat
700
| after escaping Ba'Gamnan's trap
Shepherd's Bolero
700
| after escaping Ba'Gamnan's trap
Iron Helm
1400
| after escaping from Leviathan
Iron Armor
1400
| after escaping from Leviathan
Bronze Shield
1200
| after escaping from Leviathan
Headguard
300
| initially available
Leather Breastplate
300
| initially available
Pointy Hat
300
| initially available
Silken Shirt
300
| initially available
Bronze Helm
700
| initially available
Bronze Armor
700
| initially available
Leather Shield
600
| initially available
-----------------------------------------------------------------------------TARGE'S ARMS
-----------------------------------------------------------------------------weapon
gil
| availability
-----------------------------------------------------------------------------Iron Sword
1200
| initially available
Oak Staff
400
| initially available
Javelin
1400
| initially available
Assassin's Dagger
1400
| initially available
Capella
1400
| initially available
Oaken Pole
1300
| initially available
Aevis Killer
1500
| initially available
Zwill Blade
1700
| after escaping Ba'Gamnan's trap
Cherry Staff
800
| after escaping Ba'Gamnan's trap
Broadsword
400
| initially available
Dagger
200
| initially available
Shortbow
500
| initially available
Altair
500
| initially available
Longsword
700
| initially available
Mage Masher
700
| initially available
Silver Bow
1000
| initially available
-----------------------------------------------------------------------------MAIT'S MAGICKS
-----------------------------------------------------------------------------magic & tech
gil
| availability
-----------------------------------------------------------------------------Raise
1900
| after escaping from Leviathan
Cura
1500
| after escaping from Leviathan
Vox
300
| initially available
Stona
800
| after escaping Ba'Gamnan's trap
Water
800
| after escaping Ba'Gamnan's trap
Immobilize
600
| initially available
Disable
600
| initially available
Break
900
| after escaping Ba'Gamnan's trap
Reflect
800
| after escaping Ba'Gamnan's trap
Blind
200
| initially available
Protect
200
| initially available
Poison
500
| initially available
Shell
300
| initially available
Sleep
700
| after escaping from Leviathan
Oil
600
| after escaping from Leviathan
Silence
400
| initially available
Dark
500
| initially available
-----------------------------------------------------------------------------STREET VENDOR (1)
-----------------------------------------------------------------------------weapon
gil
| availability
-----------------------------------------------------------------------------Sweep
16200 | after completing Draklor Laboratory
-----------------------------------------------------------------------------magic & tech
gil
| availability
-----------------------------------------------------------------------------Turtleshell Choker
9300
| after completing Draklor Laboratory
-----------------------------------------------------------------------------item
gil
| availability
-----------------------------------------------------------------------------Potion
70
| initially available
Antidote
50
| initially available
Eye Drops
50
| initially available
Phoenix Down
250
| initially available
Echo Herbs
50
| initially available
Gold Needle
100
| after escaping Ba'Gamnan's trap
Alarm Clock
50
| after escaping Ba'Gamnan's trap
Handkerchief
50
| after escaping Ba'Gamnan's trap
-----------------------------------------------------------------------------STREET VENDOR (2)
-----------------------------------------------------------------------------weapon
gil
| availability
-----------------------------------------------------------------------------Sweep
16200 | after completing Draklor Laboratory
-----------------------------------------------------------------------------magic & tech
gil
| availability
-----------------------------------------------------------------------------Turtleshell Choker
9300
| after completing Draklor Laboratory
-----------------------------------------------------------------------------item
gil
| availability
-----------------------------------------------------------------------------Potion
70
| initially available
Antidote
50
| initially available
Eye Drops
50
| initially available
Phoenix Down
250
| initially available
Echo Herbs
50
| initially available
Gold Needle
100
| after escaping Ba'Gamnan's trap
Alarm Clock
50
| after escaping Ba'Gamnan's trap
Handkerchief
50
| after escaping Ba'Gamnan's trap
-----------------------------------------------------------------------------CLIO'S TECHNICKS
-----------------------------------------------------------------------------tech
gil
| availability
-----------------------------------------------------------------------------Poach
7000
| initially available
Charge
1700
| initially available
Horology
2000
| initially available
Souleater
6400
| after escaping Ba'Gamnan's trap
-----------------------------------------------------------------------------BASHKETI'S GAMBITS
-----------------------------------------------------------------------------gambit targets
gil
| availability
-----------------------------------------------------------------------------Ally: any
50
| initially available
Ally: party leader
50
| initially available
Ally: lowest HP
50
| after defeating Judge Master B.
Ally: strongest weapon
50
| after defeating Judge Master B.
Ally: lowest defense
50
| after defeating Judge Master B.
Ally: lowest magick resist
50
| after defeating Judge Master B.
Ally: HP < 100%
50
| after obtaining Dawn Shard
Ally: HP < 90%
50
| after obtaining Dawn Shard
Ally: HP < 80%
50
| initially available
Ally: HP < 70%
50
| initially available
Ally: HP < 60%
50
| initially available
Ally: HP < 50%
50
| initially available
Ally: HP < 40%
50
| initially available
Ally: HP < 30%
50
| initially available
Ally: HP < 20%
50
| initially available
Ally: HP < 10%
50
| after obtaining Dawn Shard
Ally: MP < 100%
50
| after obtaining Dawn Shard
Ally: MP < 90%
50
| after obtaining Dawn Shard
Ally: MP < 80%
50
| initially available
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
100
50
100
100
100
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
initially available
initially available
initially available
initially available
initially available
initially available
after obtaining Dawn Shard
after completing Draklor Laboratory
after completing Draklor Laboratory
after completing Draklor Laboratory
after obtaining Dawn Shard
initially available
initially available
after completing Draklor Laboratory
after completing Draklor Laboratory
after completing Draklor Laboratory
after completing Draklor Laboratory
after completing Draklor Laboratory
after completing Draklor Laboratory
after obtaining Dawn Shard
after completing Draklor Laboratory
after completing Draklor Laboratory
after obtaining Dawn Shard
after completing Draklor Laboratory
after obtaining Dawn Shard
after completing Draklor Laboratory
after completing Draklor Laboratory
after completing Draklor Laboratory
after completing Draklor Laboratory
after completing Draklor Laboratory
after obtaining Dawn Shard
after completing Draklor Laboratory
after completing Draklor Laboratory
after completing Draklor Laboratory
after obtaining Dawn Shard
after completing Draklor Laboratory
initially available
after obtaining Dawn Shard
initially available
initially available
initially available
initially available
after obtaining Dawn Shard
after obtaining Dawn Shard
after defeating Judge Master B.
after defeating Judge Master B.
after defeating Judge Master B.
after defeating Judge Master B.
after defeating Judge Master B.
after defeating Judge Master B.
after defeating Judge Master B.
after defeating Judge Master B.
after defeating Judge Master B.
after defeating Judge Master B.
after defeating Judge Master B.
after defeating Judge Master B.
after defeating Judge Master B.
after defeating Judge Master B.
after defeating Judge Master B.
after defeating Judge Master B.
after defeating Judge Master B.
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
500
500
500
500
500
500
500
500
250
250
250
250
250
250
250
250
|
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Foe: undead
Foe: flying
Foe: character HP = 100%
Foe: item AMT >= 10
Foe: character status = Blind
Foe: ch. status = Silence
Foe: ch. status = Bravery
Foe: ch. status = Faith
Foe: ch. status = HP Critical
Foe: character MP >= 90%
Foe: character MP >= 70%
Foe: character MP >= 50%
Foe: character MP >= 30%
Foe: character MP >= 10%
Foe: character MP < 90%
Foe: character MP < 70%
Foe: character MP < 50%
Foe: character MP < 30%
Foe: character MP < 10%
Foe: character HP >= 90%
Foe: character HP >= 70%
Foe: character HP >= 50%
Foe: character HP >= 30%
Foe: character HP >= 10%
Foe: character HP < 90%
Foe: character HP < 70%
Foe: character HP < 50%
Foe: character HP < 30%
Foe: character HP < 10%
Self
Self: HP < 100%
Self: HP < 90%
Self: HP < 80%
Self: HP < 70%
Self: HP < 60%
Self: HP < 50%
Self: HP < 40%
Self: HP < 30%
Self: HP < 20%
Self: HP < 10%
Self: MP < 100%
Self: MP < 90%
Self: MP < 80%
Self: MP < 70%
Self: MP < 60%
Self: MP < 50%
Self: MP < 40%
Self: MP < 30%
Self: MP < 20%
Self: MP < 10%
Self: status = Petrify
Self: status = Doom
Self: status = Blind
Self: status = Poison
Self: status = Silence
Self: status = Sap
Self: status = Oil
Self: status = Reverse
Self: status = Immobilize
Self: status = Slow
Self: status = Disease
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
|
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|
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|
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|
|
|
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|
|
|
|
|
|
Leather Breastplate
300
| initially available
Pointy Hat
300
| initially available
Silken Shirt
300
| initially available
Bronze Helm
700
| initially available
Bronze Armor
700
| initially available
Leather Shield
600
| initially available
-----------------------------------------------------------------------------accessory
gil
| availability
-----------------------------------------------------------------------------Steel Gorget
1500
| initially available
Armguard
800
| initially available
Tourmaline Ring
300
| initially available
Gauntlets
1200
| initially available
Battle Harness
1000
| initially available
Leather Gorget
1500
| initially available
-----------------------------------------------------------------------------item
gil
| availability
-----------------------------------------------------------------------------Potion
70
| initially available
Antidote
50
| initially available
Eye Drops
50
| initially available
Phoenix Down
250
| initially available
Echo Herbs
50
| initially available
Gold Needle
100
| initially available
Alarm Clock
50
| initially available
Handkerchief
50
| initially available
-----------------------------------------------------------------------------magic & tech
gil
| availability
-----------------------------------------------------------------------------Vox
300
| initially available
Stona
800
| initially available
Water
800
| initially available
Immobilize
600
| initially available
Disable
600
| initially available
Break
900
| initially available
Reflect
800
| initially available
Blind
200
| initially available
Protect
200
| initially available
Poison
500
| initially available
Shell
300
| initially available
Silence
400
| initially available
Dark
500
| initially available
-----------------------------------------------------------------------------gambit targets
gil
| availability
-----------------------------------------------------------------------------Ally: any
50
| initially available
Ally: party leader
50
| initially available
Ally: HP < 80%
50
| initially available
Ally: HP < 70%
50
| initially available
Ally: HP < 60%
50
| initially available
Ally: HP < 50%
50
| initially available
Ally: HP < 40%
50
| initially available
Ally: HP < 30%
50
| initially available
-----------------------------------------------------------------------------Potion
70
| initially available
Antidote
50
| initially available
Eye Drops
50
| initially available
Phoenix Down
250
| initially available
Echo Herbs
50
| initially available
Gold Needle
100
| initially available
Alarm Clock
50
| initially available
Handkerchief
50
| initially available
Hi-Potion
210
| initially available
-----------------------------------------------------------------------------magic & tech
gil
| availability
-----------------------------------------------------------------------------Raise
1900
| initially available
Cura
1500
| initially available
Vox
300
| initially available
Stona
800
| initially available
Water
800
| initially available
Immobilize
600
| initially available
Disable
600
| initially available
Break
900
| initially available
Reflect
800
| initially available
Blind
200
| initially available
Protect
200
| initially available
Poison
500
| initially available
Shell
300
| initially available
Sleep
700
| initially available
Oil
600
| initially available
Silence
400
| initially available
Dark
500
| initially available
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=TOMB OF RAITHWALL SHOPS
SHPNo12
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=DYCE
-----------------------------------------------------------------------------weapon
gil
| availability
-----------------------------------------------------------------------------Zwill Blade
1700
| initially available
Cherry Staff
800
| initially available
Killer Bow
2000
| initially available
Spear
2200
| initially available
Handaxe
2200
| initially available
Chopper
2200
| initially available
Cypress Pole
2000
| initially available
Mace
1800
| initially available
Ancient Sword
2400
| initially available
Vega
2400
| initially available
Longbow
3000
| initially available
Wizard's Staff
1500
| initially available
Rod
1500
| initially available
Iron Hammer
3300
| initially available
Bronze Mace
3000
| initially available
-----------------------------------------------------------------------------armor
gil
| availability
-----------------------------------------------------------------------------Horned Hat
700
| initially available
Ringmail
700
| initially available
Calot Hat
700
| initially available
Shepherd's Bolero
700
| initially available
Iron Helm
1400
| initially available
Iron Armor
1400
| initially available
Bronze Shield
1200
| initially available
Balaclava
1000
| initially available
Windbreaker
1000
| initially available
Wizard's Hat
1000
| initially available
Wizard's Robes
1000
| initially available
Barbut
1900
| initially available
Linen Cuirass
1900
| initially available
Round Shield
1600
| initially available
Soldier's Cap
1400
| initially available
Heavy Coat
1400
| initially available
Lambent Hat
1400
| initially available
Chanter's Djellaba
1400
| initially available
Winged Helm
2500
| after defeating storyline Demon
Wall
Chainmail
2500
| after defeating storyline Demon
Wall
-----------------------------------------------------------------------------accessory
gil
| availability
-----------------------------------------------------------------------------Rose Corsage
800
| initially available
Amber Armlet
6600
| initially available
Sash
500
| initially available
Argyle Armlet
600
| initially available
Blazer Gloves
3200
| initially available
-----------------------------------------------------------------------------item
gil
| availability
-----------------------------------------------------------------------------Potion
70
| initially available
Antidote
50
| initially available
Eye Drops
50
| initially available
Phoenix Down
250
| initially available
Echo Herbs
50
| initially available
Gold Needle
100
| initially available
Alarm Clock
50
| initially available
Handkerchief
50
| initially available
Hi-Potion
210
| initially available
Bacchus' Wine
120
| initially available
-----------------------------------------------------------------------------magic & tech
gil
| availability
-----------------------------------------------------------------------------Dark
500
| initially available
Vox
300
| initially available
Silence
400
| initially available
Stona
800
| initially available
Break
900
| initially available
Reflect
800
| initially available
Water
800
| initially available
Sleep
700
| initially available
Oil
600
| initially available
Raise
1900
| initially available
Cura
1500
| initially available
Warp
1700
| initially available
Bleed
1100
| initially available
Berserk
1000
| initially available
Aero
1200
| initially available
Balance
1500
| initially available
Confuse
1400
| after defeating storyline Demon
Wall
Regen
1900
| after defeating storyline Demon
Wall
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=JAHARA SHOPS
SHPNo13
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=GARIF TRADER
-----------------------------------------------------------------------------weapon
gil
| availability
-----------------------------------------------------------------------------Partisan
3500
| initially available
Main Gauche
3500
| initially available
Battle Bamboo
3200
| initially available
Kotetsu
3800
| initially available
Bowgun
3800
| initially available
Sirius
4000
| initially available
Elfin Bow
4200
| initially available
Broadaxe
4200
| initially available
Serpent Rod
2100
| initially available
Lohengrin
4500
| initially available
Heavy Lance
4800
| initially available
Osafune
4800
| initially available
Gladius
4800
| initially available
Musk Stick
4300
| initially available
Gilt Measure
4000
| initially available
Bhuj
4100
| initially available
Flame Staff
2400
| initially available
Storm Staff
2400
| initially available
Glacial Staff
2400
| initially available
Flametongue
5200
| after reaching Eruyt Village
Loxley Bow
5200
| after reaching Eruyt Village
War Hammer
5200
| after reaching Eruyt Village
Crossbow
5200
| after reaching Eruyt Village
Healing Rod
3000
| after reaching Eruyt Village
Betelgeuse
5400
| after reaching Eruyt Village
-----------------------------------------------------------------------------armor
gil
| availability
-----------------------------------------------------------------------------Soldier's Cap
1400
| initially available
Heavy Coat
1400
| initially available
Lambent Hat
1400
| initially available
Chanter's Djellaba
1400
| initially available
Winged Helm
2500
| initially available
Chainmail
2500
| initially available
Green Beret
1900
| initially available
Survival Vest
1900
| initially available
Feathered Cap
1900
| initially available
Traveler's Vestment
1900
| initially available
Golden Helm
3200
| initially available
Golden Armor
3200
| initially available
Golden Shield
2100
| initially available
Red Cap
2500
| initially available
Brigandine
2500
| initially available
Mage's Hat
2500
| after reaching Eruyt Village
Mage's Habit
2500
| after reaching Eruyt Village
Burgonet
4000
| after reaching Eruyt Village
Shielded Armor
4000
| after reaching Eruyt Village
Ice Shield
2500
| after reaching Eruyt Village
-----------------------------------------------------------------------------ammo
gil
| availability
-----------------------------------------------------------------------------Onion Arrows
100
| initially available
Onion Bolts
100
| initially available
Onion Shot
100
| initially available
Onion Bombs
100
| initially available
-----------------------------------------------------------------------------item
gil
| availability
-----------------------------------------------------------------------------Potion
70
| initially available
Antidote
50
| initially available
Eye Drops
50
| initially available
Phoenix Down
250
| initially available
Echo Herbs
50
| initially available
Gold Needle
100
| initially available
Alarm Clock
50
| initially available
Handkerchief
50
| initially available
Hi-Potion
210
| initially available
Bacchus' Wine
120
| initially available
Smelling Salts
50
| initially available
-----------------------------------------------------------------------------tech
gil
| availability
-----------------------------------------------------------------------------Shear
3600
| initially available
Achilles
8800
| initially available
Gil Toss
2000
| initially available
Charm
5000
| initially available
Sight Unseeing
6800
| after reaching Eruyt Village
Infuse
2000
| after reaching Eruyt Village
Fira
3000
| after obtaining Lente's Tear
Thundara
3000
| after obtaining Lente's Tear
Blizzara
3000
| after obtaining Lente's Tear
Haste
3400
| after obtaining Lente's Tear
Toxify
4100
| after obtaining Lente's Tear
Countdown
3100
| after obtaining Lente's Tear
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=MT BUR-OMISACE SHOPS
SHPNo15
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=TRAVELING MERCHANT (1)
-----------------------------------------------------------------------------accessory
gil
| availability
-----------------------------------------------------------------------------Jackboots
600
| initially available
Black Belt
600
| initially available
Golden Amulet
4500
| initially available
Magick Gloves
3200
| initially available
Nishijin Belt
800
| initially available
Thief's Cuffs
3200
| initially available
Gillie Boots
700
| initially available
Quasimodo Boots
800
| after defeating Judge Master B.
Ruby Ring
8500
| after defeating Judge Master B.
-----------------------------------------------------------------------------ammo
gil
| availability
-----------------------------------------------------------------------------Onion Arrows
100
| initially available
Onion Bolts
100
| initially available
Onion Shot
100
| initially available
Onion Bombs
100
| initially available
-----------------------------------------------------------------------------magic & tech
gil
| availability
-----------------------------------------------------------------------------Regen
1900
| initially available
Esuna
2800
| initially available
Gravity
2800
| initially available
Float
2800
| initially available
Decoy
2500
| initially available
Drain
3200
| initially available
Curaga
3200
| initially available
Fira
3000
| initially available
Thundara
3000
| initially available
Blizzara
3000
| initially available
Haste
3400
| initially available
Toxify
4100
| initially available
Countdown
3100
| initially available
Stop
3700
| initially available
Vanish
4900
| after defeating Judge Master B.
Sorcerer's Habit
4000
| after defeating Judge Master B.
Close Helmet
4900
| after defeating Judge Master B.
Demon Mail
4900
| after defeating Judge Master B.
Flame Shield
3200
| after defeating Judge Master B.
-----------------------------------------------------------------------------item
gil
| availability
-----------------------------------------------------------------------------Potion
70
| initially available
Antidote
50
| initially available
Eye Drops
50
| initially available
Phoenix Down
250
| initially available
Echo Herbs
50
| initially available
Gold Needle
100
| initially available
Alarm Clock
50
| initially available
Handkerchief
50
| initially available
Hi-Potion
210
| initially available
Bacchus' Wine
120
| initially available
Smelling Salts
50
| initially available
Remedy
400
| after defeating Judge Master B.
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=MOSPHORAN HIGHWASTE SHOPS
SHPNo16
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=LUCCIO
-----------------------------------------------------------------------------weapon
gil
| availability
-----------------------------------------------------------------------------Icebrand
7000
| after defeating Judge Master B.
Ras Algethi
7000
| after defeating Judge Master B.
Sakura-saezuri
7000
| after defeating Judge Master B.
Golden Staff
3500
| after defeating Judge Master B.
Burning Bow
7500
| after defeating Judge Master B.
Obelisk
7500
| after defeating Judge Master B.
Sledgehammer
7500
| after defeating Judge Master B.
Six-fluted Pole
6800
| after defeating Judge Master B.
Thorned Mace
6800
| after defeating Judge Master B.
Multiscale
8000
| after defeating Judge Master B.
-----------------------------------------------------------------------------armor
gil
| availability
-----------------------------------------------------------------------------Adamant Hat
5900
| after defeating Judge Master B.
Adamant Vest
5900
| after defeating Judge Master B.
Astrakhan Hat
5900
| after defeating Judge Master B.
Carmagnole
5900
| after defeating Judge Master B.
Diamond Helm
7000
| after defeating Judge Master B.
Diamond Armor
7000
| after defeating Judge Master B.
Platinum Shield
5300
| after defeating Judge Master B.
------------------------------------------------------------------------------
accessory
gil
| availability
-----------------------------------------------------------------------------Golden Amulet
4500
| initially available
Magick Gloves
3200
| initially available
Nishijin Belt
800
| initially available
Thief's Cuffs
3200
| initially available
Gillie Boots
700
| initially available
Quasimodo Boots
800
| initially available
Ruby Ring
8500
| initially available
-----------------------------------------------------------------------------item
gil
| availability
-----------------------------------------------------------------------------Potion
70
| initially available
Antidote
50
| initially available
Eye Drops
50
| initially available
Phoenix Down
250
| initially available
Echo Herbs
50
| initially available
Gold Needle
100
| initially available
Alarm Clock
50
| initially available
Handkerchief
50
| initially available
Hi-Potion
210
| initially available
Bacchus' Wine
120
| initially available
Smelling Salts
50
| initially available
Remedy
400
| initially available
Chronos Tear
50
| initially available
-----------------------------------------------------------------------------tech
gil
| availability
-----------------------------------------------------------------------------1000 Needles
7000
| after defeating Judge Master B.
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=PHON COAST SHOPS
SHPNo17
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=VENDOR OF GOODS
-----------------------------------------------------------------------------weapon
gil
| availability
-----------------------------------------------------------------------------Burning Bow
7500
| initially available
Obelisk
7500
| initially available
Sledgehammer
7500
| initially available
Six-fluted Pole
6800
| initially available
Thorned Mace
6800
| initially available
Multiscale
8000
| initially available
Murasame
8500
| initially available
Orichalcum Dirk
8500
| initially available
Fumarole
8500
| initially available
Platinum Sword
8500
| initially available
Power Rod
4500
| initially available
Hammerhead
9500
| initially available
Recurve Crossbow
9500
| initially available
Traitor's Bow
10000 | initially available
Halberd
10000 | initially available
Aldebaran
10000 | initially available
Gokuu Pole
9000
| initially available
Kagenui
10000 | initially available
-----------------------------------------------------------------------------armor
gil
| availability
-----------------------------------------------------------------------------Adamant Hat
5900
| initially available
Adamant Vest
5900
| initially available
Astrakhan Hat
5900
| initially available
Carmagnole
5900
| initially available
Diamond Helm
7000
| initially available
Diamond Armor
7000
| initially available
Platinum Shield
5300
| initially available
Officer's Hat
7000
| initially available
Barrel Coat
7000
| initially available
Gaia Hat
7000
| initially available
Maduin Gear
7000
| initially available
Steel Mask
8100
| initially available
Mirror Mail
8100
| initially available
Dragon Shield
6000
| initially available
-----------------------------------------------------------------------------accessory
gil
| availability
-----------------------------------------------------------------------------Thief's Cuffs
3200
| initially available
Gillie Boots
700
| initially available
Quasimodo Boots
800
| initially available
Ruby Ring
8500
| initially available
Firefly
5000
| initially available
Steel Poleyns
1000
| initially available
-----------------------------------------------------------------------------item
gil
| availability
-----------------------------------------------------------------------------Potion
70
| initially available
Antidote
50
| initially available
Eye Drops
50
| initially available
Phoenix Down
250
| initially available
Echo Herbs
50
| initially available
Gold Needle
100
| initially available
Alarm Clock
50
| initially available
Handkerchief
50
| initially available
Hi-Potion
210
| initially available
Bacchus' Wine
120
| initially available
Smelling Salts
50
| initially available
Remedy
400
| initially available
Chronos Tear
50
| initially available
-----------------------------------------------------------------------------magic & tech
gil
| availability
-----------------------------------------------------------------------------Vanish
4900
| initially available
Bio
4900
| initially available
Dispel
4500
| initially available
Death
5200
| initially available
Vanishga
8700
| initially available
Darkra
5800
| initially available
Cleanse
5800
| initially available
Reverse
7600
| initially available
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=OLD ARCHADES SHOPS
SHPNo18
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=STRANDED MERCHANT
-----------------------------------------------------------------------------accessory
gil
| availability
-----------------------------------------------------------------------------Steel Poleyns
1000
| initially available
Fuzzy Miter
1200
| initially available
Bowline Sash
1000
| initially available
Winged Boots
500
| initially available
Pheasant Netsuke
4000
| initially available
Embroidered Tippet
5000
| initially available
Cameo Belt
9000
| after obtaining Treaty-Blade
Power Armlet
5200
| after obtaining Treaty-Blade
Opal Ring
16000 | after obtaining Treaty-Blade
Sage's Ring
22000 | after obtaining Treaty-Blade
-----------------------------------------------------------------------------item
gil
| availability
-----------------------------------------------------------------------------Potion
70
| initially available
Antidote
50
| initially available
Eye Drops
50
| initially available
Phoenix Down
250
| initially available
Echo Herbs
50
| initially available
Gold Needle
100
| initially available
Alarm Clock
50
| initially available
Handkerchief
50
| initially available
Hi-Potion
210
| initially available
Bacchus' Wine
120
| initially available
Smelling Salts
50
| initially available
Remedy
400
| initially available
Chronos Tear
50
| initially available
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=ARCHADES SHOPS
SHPNo19
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-
CHARLOTTE'S MAGICKERY
-----------------------------------------------------------------------------magic & tech
gil
| availability
-----------------------------------------------------------------------------Aeroga
6800
| initially available
Reflectga
6800
| initially available
Silencega
6800
| initially available
Blindga
6800
| initially available
Graviga
6800
| initially available
-----------------------------------------------------------------------------BULWARD'S TECHNICKS
-----------------------------------------------------------------------------tech
gil
| availability
-----------------------------------------------------------------------------Infuse
2000
| initially available
Addle
3500
| initially available
Bonecrusher
700
| initially available
Shades of Black
5000
| initially available
Stamp
4500
| initially available
-----------------------------------------------------------------------------VINT'S ARMAMENTS
-----------------------------------------------------------------------------weapons
gil
| availability
-----------------------------------------------------------------------------Platinum Sword
8500
| initially available
Power Rod
4500
| initially available
Hammerhead
9500
| initially available
Recurve Crossbow
9500
| initially available
Traitor's Bow
10000 | initially available
Halberd
10000 | initially available
Aldebaran
10000 | initially available
Gokuu Pole
9000
| initially available
Kagenui
10000 | initially available
Kiku-ichimonji
10500 | initially available
Claymore
10500 | initially available
Chaos Mace
8800
| initially available
Bastard Sword
11000 | initially available
Cross Scale
11000 | initially available
Francisca
11500 | initially available
Platinum Dagger
11500 | initially available
Tumulus
12000 | initially available
Judicer's Staff
5700
| initially available
-----------------------------------------------------------------------------armor
gil
| availability
-----------------------------------------------------------------------------Diamond Helm
7000
| initially available
Diamond Armor
7000
| initially available
Platinum Shield
5300
| initially available
Officer's Hat
7000
| initially available
Barrel Coat
7000
| initially available
Gaia Hat
7000
| initially available
Maduin Gear
7000
| initially available
Steel Mask
8100
| initially available
Mirror Mail
8100
| initially available
Dragon Shield
6000
| initially available
Chakra Band
8100
| initially available
Power Vest
8100
| initially available
Hypnocrown
8100
| initially available
Jade Gown
8100
| initially available
Platinum Helm
9300
| initially available
Platinum Armor
9300
| initially available
Crystal Shield
7200
| initially available
-----------------------------------------------------------------------------LEBLEU'S GAMBITS
-----------------------------------------------------------------------------gambit targets
gil
| availability
-----------------------------------------------------------------------------Ally: any
50
| initially available
Ally: party leader
50
| initially available
Ally: lowest HP
50
| after defeating Judge Master B.
Ally: strongest weapon
50
| after defeating Judge Master B.
Ally: lowest defense
50
| after defeating Judge Master B.
Ally: lowest magick resist
50
| after defeating Judge Master B.
Ally: HP < 100%
50
| after obtaining Dawn Shard
Ally: HP < 90%
50
| after obtaining Dawn Shard
Ally: HP < 80%
50
| initially available
Ally: HP < 70%
50
| initially available
Ally: HP < 60%
50
| initially available
Ally: HP < 50%
50
| initially available
Ally: HP < 40%
50
| initially available
Ally: HP < 30%
50
| initially available
Ally: HP < 20%
50
| initially available
Ally: HP < 10%
50
| after obtaining Dawn Shard
Ally: MP < 100%
50
| after obtaining Dawn Shard
Ally: MP < 90%
50
| after obtaining Dawn Shard
Ally: MP < 80%
50
| initially available
Ally: MP < 70%
50
| initially available
Ally: MP < 60%
50
| initially available
Ally: MP < 50%
50
| initially available
Ally: MP < 40%
50
| initially available
Ally: MP < 30%
50
| initially available
Ally: MP < 20%
50
| initially available
Ally: MP < 10%
50
| after obtaining Dawn Shard
Ally: status = KO
50
| after completing Draklor Laboratory
Ally: status = Stone
50
| after completing Draklor Laboratory
Ally: status = Petrify
50
| after completing Draklor Laboratory
Ally: status = Stop
50
| after obtaining Dawn Shard
Ally: status = Sleep
50
| initially available
Ally: status = Confuse
50
| initially available
Ally: status = Doom
50
| after completing Draklor Laboratory
Ally: status = Blind
50
| after completing Draklor Laboratory
Ally: status = Poison
50
| after completing Draklor Laboratory
Ally: status = Silence
50
| after completing Draklor Laboratory
Ally: status = Sap
50
| after completing Draklor Laboratory
Ally: status = Oil
50
| after completing Draklor Laboratory
Ally: status = Reverse
50
| after obtaining Dawn Shard
Ally: status = Disable
50
| after completing Draklor Laboratory
Ally: status = Immobilize
50
| after completing Draklor Laboratory
Ally: status = Slow
50
| after obtaining Dawn Shard
50
50
50
50
50
50
50
50
50
50
50
50
50
50
100
50
100
100
100
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
|
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Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
status = Sleep
status = Confuse
status = Doom
status = Blind
status = Poison
status = Silence
status = Sap
status = Oil
status = Reverse
status = Disable
status = Immobilize
status = Slow
status = Disease
status = Protect
status = Shell
status = Haste
status = Bravery
status = Faith
status = Reflect
status = Regen
status = Berserk
status = HP Critical
fire-weak
lightning-weak
ice-weak
earth-weak
water-weak
wind-weak
holy-weak
dark-weak
fire-vulnerable
lightning-vulnerable
ice-vulnerable
earth-vulnerable
water-vulnerable
wind-vulnerable
holy-vulnerable
dark-vulnerable
undead
flying
character HP = 100%
item AMT >= 10
character status = Blind
ch. status = Silence
ch. status = Bravery
ch. status = Faith
ch. status = HP Critical
character MP >= 90%
character MP >= 70%
character MP >= 50%
character MP >= 30%
character MP >= 10%
character MP < 90%
character MP < 70%
character MP < 50%
character MP < 30%
character MP < 10%
character HP >= 90%
character HP >= 70%
character HP >= 50%
character HP >= 30%
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
500
500
500
500
500
500
500
500
250
250
250
250
250
250
250
250
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
|
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|
initially available
after completing Draklor Laboratory
after completing Draklor Laboratory
after obtaining Dawn Shard
after completing Draklor Laboratory
after obtaining Dawn Shard
after completing Draklor Laboratory
initially available
after obtaining Dawn Shard
initially available
initially available
after completing Draklor Laboratory
after completing Draklor Laboratory
after defeating Judge Master B.
after defeating Judge Master B.
after defeating Judge Master B.
after defeating Judge Master B.
after defeating Judge Master B.
initially available
after completing Draklor Laboratory
after completing Draklor Laboratory
initially available
after obtaining Treaty-Blade
after obtaining Treaty-Blade
after obtaining Treaty-Blade
after obtaining Treaty-Blade
after obtaining Treaty-Blade
after obtaining Treaty-Blade
after obtaining Treaty-Blade
after obtaining Treaty-Blade
after obtaining Treaty-Blade
after obtaining Treaty-Blade
after obtaining Treaty-Blade
after obtaining Treaty-Blade
after obtaining Treaty-Blade
after obtaining Treaty-Blade
after obtaining Treaty-Blade
after obtaining Treaty-Blade
after obtaining Dawn Shard
initially available
after obtaining Dawn Shard
after obtaining Dawn Shard
after defeating Judge Master B.
after defeating Judge Master B.
after completing Draklor Laboratory
after completing Draklor Laboratory
after defeating Judge Master B.
after defeating Judge Master B.
after defeating Judge Master B.
after defeating Judge Master B.
after defeating Judge Master B.
after defeating Judge Master B.
after defeating Judge Master B.
after defeating Judge Master B.
after defeating Judge Master B.
after defeating Judge Master B.
after defeating Judge Master B.
after defeating Judge Master B.
after defeating Judge Master B.
after defeating Judge Master B.
after defeating Judge Master B.
Phoenix Down
250
| initially available
Echo Herbs
50
| initially available
Gold Needle
100
| initially available
Alarm Clock
50
| initially available
Handkerchief
50
| initially available
Hi-Potion
210
| initially available
Bacchus' Wine
120
| initially available
Smelling Salts
50
| initially available
Remedy
400
| initially available
Chronos Tear
50
| initially available
X-Potion
630
| initially available
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=BALFONHEIM SHOPS
SHPNo20
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=DYCE
-----------------------------------------------------------------------------loot
gil
| availability
-----------------------------------------------------------------------------Teleport Stone
200
| initially available
Gysahl Greens
108
| initially available
-----------------------------------------------------------------------------QUAYSIDE MAGICKERY
-----------------------------------------------------------------------------magic & tech
gil
| availability
-----------------------------------------------------------------------------Curaja
11700 | initially available
Dispelga
8200
| initially available
Arise
9700
| after obtaining Treaty-Blade
Esunaga
14900 | after obtaining Treaty-Blade
Holy
11200 | after completing Pharos
Firaga
8200
| initially available
Thundaga
8200
| initially available
Blizzaga
8200
| initially available
Shock
9400
| after completing Pharos
Scourge
11200 | after completing Pharos
Flare
11200 | after completing Pharos
Slowga
10400 | after completing Pharos
Sleepga
7900
| initially available
Shellga
9900
| after obtaining Treaty-Blade
Protectga
9400
| after obtaining Treaty-Blade
Darkga
9400
| after obtaining Treaty-Blade
-----------------------------------------------------------------------------WATERFRONT GAMBITS
-----------------------------------------------------------------------------gambit targets
gil
| availability
------------------------------------------------------------------------------
Ally: any
Ally: party leader
Ally: lowest HP
Ally: strongest weapon
Ally: lowest defense
Ally: lowest magick resist
Ally: HP < 100%
Ally: HP < 90%
Ally: HP < 80%
Ally: HP < 70%
Ally: HP < 60%
Ally: HP < 50%
Ally: HP < 40%
Ally: HP < 30%
Ally: HP < 20%
Ally: HP < 10%
Ally: MP < 100%
Ally: MP < 90%
Ally: MP < 80%
Ally: MP < 70%
Ally: MP < 60%
Ally: MP < 50%
Ally: MP < 40%
Ally: MP < 30%
Ally: MP < 20%
Ally: MP < 10%
Ally: status = KO
Ally: status = Stone
Ally: status = Petrify
Ally: status = Stop
Ally: status = Sleep
Ally: status = Confuse
Ally: status = Doom
Ally: status = Blind
Ally: status = Poison
Ally: status = Silence
Ally: status = Sap
Ally: status = Oil
Ally: status = Reverse
Ally: status = Disable
Ally: status = Immobilize
Ally: status = Slow
Ally: status = Disease
Ally: status = Lure
Ally: status = Protect
Ally: status = Shell
Ally: status = Haste
Ally: status = Bravery
Ally: status = Faith
Ally: status = Reflect
Ally: status = Invisible
Ally: status = Regen
Ally: status = Float
Ally: status = Berserk
Ally: status = Bubble
Ally: status = HP Critical
Ally: item AMT >= 10
Foe: any
Foe: targeting leader
Foe: targeting self
Foe: targeting ally
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
100
50
100
100
100
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initially available
initially available
after defeating Judge Master B.
after defeating Judge Master B.
after defeating Judge Master B.
after defeating Judge Master B.
after obtaining Dawn Shard
after obtaining Dawn Shard
initially available
initially available
initially available
initially available
initially available
initially available
initially available
after obtaining Dawn Shard
after obtaining Dawn Shard
after obtaining Dawn Shard
initially available
initially available
initially available
initially available
initially available
initially available
initially available
after obtaining Dawn Shard
after completing Draklor Laboratory
after completing Draklor Laboratory
after completing Draklor Laboratory
after obtaining Dawn Shard
initially available
initially available
after completing Draklor Laboratory
after completing Draklor Laboratory
after completing Draklor Laboratory
after completing Draklor Laboratory
after completing Draklor Laboratory
after completing Draklor Laboratory
after obtaining Dawn Shard
after completing Draklor Laboratory
after completing Draklor Laboratory
after obtaining Dawn Shard
after completing Draklor Laboratory
after obtaining Dawn Shard
after completing Draklor Laboratory
after completing Draklor Laboratory
after completing Draklor Laboratory
after completing Draklor Laboratory
after completing Draklor Laboratory
after obtaining Dawn Shard
after completing Draklor Laboratory
after completing Draklor Laboratory
after completing Draklor Laboratory
after obtaining Dawn Shard
after completing Draklor Laboratory
initially available
after obtaining Dawn Shard
initially available
initially available
initially available
initially available
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
Foe:
furthest
nearest
highest HP
lowest HP
highest MAX HP
lowest MAX HP
highest MP
lowest MP
highest MAX MP
lowest MAX MP
highest level
lowest level
highest strength
lowest strength
highest magick power
lowest magick power
highest speed
lowest speed
highest defense
highest magick resist
HP >= 100000
HP >= 50000
HP >= 10000
HP >= 5000
HP >= 3000
HP >= 2000
HP >= 1000
HP >= 500
HP < 100000
HP < 50000
HP < 10000
HP < 5000
HP < 3000
HP < 2000
HP < 1000
HP < 500
HP = 100%
HP >= 70%
HP >= 50%
HP >= 30%
status = Petrify
status = Stop
status = Sleep
status = Confuse
status = Doom
status = Blind
status = Poison
status = Silence
status = Sap
status = Oil
status = Reverse
status = Disable
status = Immobilize
status = Slow
status = Disease
status = Protect
status = Shell
status = Haste
status = Bravery
status = Faith
status = Reflect
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
50
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Vaccine
200
| initially available
-----------------------------------------------------------------------------ODO'S TECHNICKS
-----------------------------------------------------------------------------tech
gil
| availability
-----------------------------------------------------------------------------Expose
3800
| initially available
Revive
10000 | initially available
Wither
3500
| after obtaining Treaty-Blade
-----------------------------------------------------------------------------BERUNY'S ARMAMENTS
-----------------------------------------------------------------------------weapons
gil
| availability
-----------------------------------------------------------------------------Diamond Sword
12500 | initially available
Yoichi Bow
12500 | initially available
Trident
12500 | initially available
Yakei
12500 | initially available
Zephyr Pole
11200 | initially available
Hunting Crossbow
12500 | initially available
Empyrean Rod
6200
| initially available
Defender
13000 | after obtaining Treaty-Blade
Spica
13000 | after obtaining Treaty-Blade
Morning Star
13500 | after obtaining Treaty-Blade
Doom Mace
11800 | after obtaining Treaty-Blade
Runeblade
14500 | after obtaining Treaty-Blade
Perseus Bow
14500 | after obtaining Treaty-Blade
Holy Lance
14500 | after obtaining Treaty-Blade
Caliper
14000 | after obtaining Treaty-Blade
Deathbringer
16000 | after completing Pharos
Greataxe
15500 | after completing Pharos
Ame-no-Murakumo
15000 | after completing Pharos
Save the Queen
15500 | after completing Pharos
Zwill Crossblade
15000 | after completing Pharos
Antares
16000 | after completing Pharos
Ivory Pole
13500 | after completing Pharos
Penetrator Crossbow
15500 | after completing Pharos
Caldera
16000 | after completing Pharos
Cloud Staff
8000
| after completing Pharos
-----------------------------------------------------------------------------armor
gil
| availability
-----------------------------------------------------------------------------Chakra Band
8100
| initially available
Power Vest
8100
| initially available
Hypnocrown
8100
| initially available
Jade Gown
8100
| initially available
Platinum Helm
9300
| initially available
Platinum Armor
9300
| initially available
Crystal Shield
7200
| initially available
Thief's Cap
9300
| initially available
Ninja Gear
9300
| initially available
Gold Hairpin
9300
| initially available
Gaia Gear
9300
| initially available
Giant's Helmet
11000 | initially available
Carabineer Mail
11000 | initially available
Gigas Hat
10700 | after obtaining Treaty-Blade
Gigas Chestplate
10700 | after obtaining Treaty-Blade
Celebrant's Miter
10700 | after obtaining Treaty-Blade
Cleric's Robes
10700 | after obtaining Treaty-Blade
Dragon Helm
12500 | after obtaining Treaty-Blade
Dragon Mail
12500 | after obtaining Treaty-Blade
Kaiser Shield
8300
| after obtaining Treaty-Blade
Chaperon
12400 | after completing Pharos
Minerva Bustier
12400 | after completing Pharos
Black Mask
12400 | after completing Pharos
White Robes
13500 | after completing Pharos
Aegis Shield
9600
| after completing Pharos
Crown of Laurels
14500 | after completing Pharos
Rubber Suit
14500 | after completing Pharos
White Mask
14500 | after completing Pharos
Black Robes
13500 | after completing Pharos
------------------------------------------------------------------------------=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=NECROHOL OF NABUDIS SHOPS
SHPNo21
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=BAKNAMY MERCHANT
-----------------------------------------------------------------------------armor
gil
| availability
-----------------------------------------------------------------------------Magepower Shishak
15000 | after obtaining Treaty-Blade
Maximillian
17000 | after obtaining Treaty-Blade
Demon Shield
11200 | after obtaining Treaty-Blade
-----------------------------------------------------------------------------accessory
gil
| availability
-----------------------------------------------------------------------------Ring of Renewal
18000 | after obtaining Treaty-Blade
-----------------------------------------------------------------------------item
gil
| availability
-----------------------------------------------------------------------------Ether
222
| initially available*1
*1 After obtaining Treaty-Blade, item is not for sale until completing
Pharos.
-----------------------------------------------------------------------------magic & tech
gil
| availability
-----------------------------------------------------------------------------Scathe
18100 | after completing Pharos
-----------------------------------------------------------------------------tech
gil
| availability
-----------------------------------------------------------------------------Telekinesis
7100
| after obtaining Treaty-Blade
------------------------------------------------------------------------------
===========================================================================
====
===========================================================================
====
32.)
OUTFITTERS - G3200
===========================================================================
====
===========================================================================
====
Once you have completed Draklor Laboratory and have successfully hunted
down
first Magic: The Gathe... *is shot* ... Trophy Rare Game foe Thalassinon
for
Huntmaster at [Phon Coast / Hunters' Camp], you need to give him the
Shelled
Trophy Thalassinon dropped. Then you also need to talk to one of the three
bangaas in front of Huntmaster's hut in order to initialize chances for
spawn
of other 30 Trophy Rare Game foes. Now you can talk to Shifty-Eyed Man
standing
next to some crates. Once he recognizes your success of Thalassinon
vanquishing, he'll open up his store... which is empty.
In order for this cheap bastard to get his warez, you need to start hunting
down 30 other Trophy Rare Game enemies that have spawned over Ivalice. When
you
claim their trophies, bring them back here and trade them to either Atak
(weapons), Blok (armor) or Stok (sundries). Shifty-Eyed Man's store will
update
depending on how many and who you give trophies to. You can talk to
Huntmaster
and ask about how many trophies you gave to whom, in case you ever forget.
Complete warez list follows here:
-----------------------------------------------------------------------------AMOUNT OF TROPHIES
WAREZ
PRICE
ATAK
BLOK
STOK
-----------------------------------------------------------------------------Kogarasumaru
| 5040
| 1 T
| 0 T
| 0
T
Demon Mail
| 4410
| 0 T
| 1 T
| 0
T
Thief's Cuffs
| 2700
| 0 T
| 0 T
| 1
T
Obelisk
| 6750
| 5 T
| 0 T
| 0
T
Diamond Armor
| 6300
| 0 T
| 5 T
| 0
T
- - - - - - - - - Steel Poleyns
T
Murasame
T
Mirror Mail
T
Winged Boots
T
Diamond Sword
T
- - - - - - - - - Gaia Gear
T
Indigo Pendant
T
Runeblade
T
Deathbringer
T
Dragon Mail
T
- - - - - - - - - Diamond Armlet
T
Rubber Suit
T
Gastrophetes
T
Magepower Shishak
T
Reflectga Mote
T
- - - - - - - - - Hermes Sandals
T
Gungnir
T
Maximillian
T
Holy Mote
T
Ame-no-Murakumo
T
- - - - - - - - - Minerva Bustier
T
Muramasa
T
Mirage Vest
T
Sage's Ring
T
Eight-fluted Pole
T
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | 900
0 T
0 T
| 7650
| 10 T
0 T
| 7290
0 T
| 10 T
| 450
0 T
0 T
| 10
| 11250
| 15 T
0 T
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | 8370
0 T
| 15 T
| 4500
0 T
0 T
| 15
| 13050
| 10 T
5 T
| 14400
| 20 T
0 T
| 11250
| 20 T
0 T
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | 18000
0 T
0 T
| 13050
5 T
| 10 T
| 18900
| 25 T
0 T
| 13500
0 T
| 25 T
| 270
0 T
| 25
0 T
| 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | 30000
5 T
5 T
| 15
| 25500
| 30 T
0 T
| 25500
0 T
| 30 T
| 150
0 T
0 T
| 30
| 41100*1
| 10 T
| 10 T
| 10
- - - - - - - - - - - - - - - - - - - - - - - - - - - - | 41100*1
| 10 T
| 10 T
| 10
| 30000
| 25 T
1 T
| 24000
1 T
| 25 T
| 33000
1 T
1 T
| 25
| 35100
| 12 T
5 T
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Venetian Shield
| 20700
| 5 T
| 12 T
| 5
T
Elixir
| 1080
| 5 T
| 5 T
| 12
T
-----------------------------------------------------------------------------*1 You will get *both* items once you pay 41100 gil.
Weapon - 'Weapon of sorts...'
Armor - 'Protective of sorts...'
Item / accessory - 'Sundry of sorts...'
Real deal - 'Fortune's choice...'
BTW, each of the warez can only be obtained once, then it disappears... so
your
stock of cheap Elixir spring just went down the drain. And if you ask me,
this
is a really bad way to spend money, as some items are way more expensive
(Sage's Ring, for example) and some are a complete waste of time (Holy Mote
for
30 trophies).
After you deliver 30 trophies to Atak, Blok or Stok, and talk to
Huntmaster,
then we have the grand ceremony where he will announce the winner, which is
bangaa with most trophies. You can have one of them win, or if you're
feeling
generous, two or all three of them. You get additional reward depending on
who
won, and a list of that crap is here...
-----------------------------------------------------------------------------VICTOR
| REWARD
-----------------------------------------------------------------------------Atak
| Greataxe
Blok
| Renewing Morion
Stok
| Sage's Ring
Atak, Blok, Stok | Caldera, Chaperon, Agate Ring
Atak, Blok
| Caldera, Chaperon
Atak, Stok
| Caldera, Agate Ring
Blok, Stok
| Chaperon, Agate Ring
-----------------------------------------------------------------------------Tadaah! Now aren't you glad and all that you completed all this feast?
===========================================================================
====
===========================================================================
====
33.)
AERODROMES - G3300
===========================================================================
====
===========================================================================
====
During your playing the game you will eventually gain the ability to use
airship to travel between major Ivalice cities. There's five aerodromes
total,
but not all are available from the start - you need to progress far enough
in
the story to get to town in question and unlock the routes connecting the
town
you just arrived into with previous towns.
Exception are Nalbina and Rabanastre aerodromes - you can only start using
their flights after you escape from Barheim Passage. Additionally, Bhujerba
aerodrome will not offer its services until after you complete storyline
events
in Lhusu Mines.
Whenever you talk to one of the girls behind the counter, you will get the
option of choosing to fly either via 'leisure craft', or via 'private
cabin'.
Latter will get you to your destination immediately, while former allows
you to
explore skyferry you're taking and talk to various people on airship.
If you're going by 'leisure cabin' and you've done everything you wanted on
the
current flight, you need to go to [Skyferry / Sky Saloon] and talk to Chief
Steward when you want to go to sleep. This will get you to your original
destination.
Once Strahl gains the ability to travel thru jagd, several anchors will be
deployed all over Ivalice in few select locations. Anchor means that you
can
use Strahl to fly to that location - among the targets added are all five
aerodromes as well. If you want to board Strahl outside in the field, again
look for areas with the anchor sign on your Select map. You will see an
anchor
tied to the ground - when examined, you will be asked if you want to board
Strahl, then select your destination, confirm and off we go (same effect
can be
accomplished by choosing 'Private flights' in any available aerodrome).
All in all, there is never a need
there are several reasons why you
- Deathgaze clan hunt
- Syphon magic can only be bought
- Seven Sisters quest can be done
-----------------------------------------------------------------------------Archades aerodrome
-----------------------------------------------------------------------------Archades
-> Rabanastre - 200 gil
Archades
-> Nalbina
- 200 gil
Archades
-> Balfonheim - 200 gil
Private flights
- free of charge, available when Reddas joins as
Guest
-----------------------------------------------------------------------------Balfonheim aerodrome
===========================================================================
====
===========================================================================
====
34.)
TRAPS - G3400
===========================================================================
====
===========================================================================
====
Traps are one more annoying aspect of FFXII which I grew to hate. Okay, so
I
blow myself up in the middle of the area, fine - I am guilty of not being
careful, but setting a trap immediately after I enter the area so that I
can do
nothing about it and then strike all my girls down is NOT funny.
When you get far enough in the story, you will start to step on invisible
traps
which have a variety of effects on your party. You can make the traps
visible
with status Libra (use tech Libra, or equip Bangle accessory).
Trap is sprung when:
- chr you're controlling steps into it
- one of other party members steps into it
- guest chr steps into it
Remember that foes will not trigger traps!
You can avoid traps by:
- equip Steel Poleyns
- be under Float status
- riding a chocobo
There's 16 different kinds of traps, and here they are...
-----------------------------------------------------------------------------NR | COMBAT LOG - info that appears in combat log
| EFFECT
- trap's effects on your party
-----------------------------------------------------------------------------01. | Ashe triggered an explosion trap!
| Explosion - trap that deals damage to all chrs in range
| (damage formula) = [(1 ~ 30) x (1 ~ chr's lv)]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 02. | Ashe triggered a sten needle trap!
| Sten needle - trap that deals damage to all chrs in range
| (damage formula) = 3x times stronger than explosion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 03. | Ashe triggered a fusillade trap!
| Fusillade - trap that deals damage to all chrs in range
| (damage formula) = 6x times stronger than explosion
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 04. | Ashe triggered a gil bug trap! Your pockets feel lighter...
| Gil bug - trap that steals some of your gil
| (damage formula) = [Subject to change.]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 05. | Ashe triggered a rejuvenation trap, healing nearby allies!
| Rejuvenation - trap that recovers some HP to all allies in range
| (damage formula) = [(1 ~ 80) x (1 ~ chr's lv)]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 06. | Ashe triggered a manafont trap, energizing nearby allies!
| Manafont - trap that recovers some MP of all chrs in range
| lower you HP is, more MP is recovered (MAX MP recovery possible)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 07. | Ashe triggered a leech trap!
| Leech - trap that reduces MP of all chrs in range to zero (0)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 08. | Penelo triggered a wizardsbane trap!
| Wizardsbane - trap that heavily drops MP of all chrs in range
| (damage formula) = [(1 ~ 20) x (1 ~ chr's lv)]
===========================================================================
====
===========================================================================
====
35.)
WEATHER & TERRAIN - G3500
===========================================================================
====
===========================================================================
====
It's a nice day outside, so you decide to take a walk in Giza Plains... but
only to find that it's soaking wet there! Yes, weather can change in quite
a
few locations of Ivalice. But not only that - terrain you're standing on
also
affects your performance. It all comes down to elemental damage and that
crap.
First a chart showing you weather and terrain you can expect when traveling
thru those areas. Wear warm equipment and make sure to take umbrella along!
Key:
W - weather
| walking around near the choco rental, changes into 'Weather Eye',
the
| rotation of the weather has begun.
| Sunny - you can see sun and clouds in the sky
T | no terrain effect
===========================================================================
====
Giza Plains - the Rains
W&TNo06
-----------------------------------------------------------------------------W | cloudy, rain, heavy rain
C | Once you complete Raithwall's Tomb, Giza Plains' weather will turn
| into rainy one. Re-entering the Rains after visiting Jahara for
the
| first time will start the weather rotation of Giza Plains: sunny
| weather for two (2) gameplay hours, and rainy weather for one (1)
| gameplay hour. Also, when the seeq in [Rabanastre / Southgate],
who is
| walking around near the choco rental, changes into 'Weather Eye',
the
| rotation of the weather has begun.
| Additionally, while Giza Plains is in rainy season, you can change
the
| weather while zoning between sub-areas *within* Giza Plains.
| Cloudy - there will be clouds in the sky
| Rain - there will be clouds in the sky, medium rainfall
| Heavy rain - there will be clouds in the sky, heavy rainfall,
every so
|
often lightning will strike in background
T | water terrain at certain spots
===========================================================================
====
Dalmasca Westersand
W&TNo07
-----------------------------------------------------------------------------W | sunny, cloudy, sandstorm
C | Whenever you enter Dalmasca Westersand via GCR or Strahl, or by
coming
| from Rabanastre, Zertinan Caverns, Giza Plains (good shot at
| sandstorm), Dalmasca Estersand (good shot at sunny), or Ogir-Yensa
| Sandsea (good shot at cloudy), the weather will be sunny *or*
cloudy
| *or* sandstorm.
| Sunny - sky is clear blue, sun can be seen
| Cloudy - sky is darkish, sun cannot be seen
| Sandstorm - view is severely obstructed and limited by sand
T | sand terrain
NOTE | McKenna comments:
| When you describe the weather in the Dalmasca Westersand, you
mention
| that entering the Westersand from the Giza Plains gives you a good
| shot at getting the sandstorm weather condition, but I've noticed
that
| at least in my games, I've only ever been able (after Earth
Tyrant,
| anyway) to get the sandstorm weather condition in the Westersand
when
| I enter from Giza Plains during Rains. I just finished a full
cycle of
===========================================================================
====
Bhujerba
W&TNo14
-----------------------------------------------------------------------------W | sunny
C | There's nothing you can do about weather changes in this area.
T | no terrain effect
===========================================================================
====
Lhusu Mines
W&TNo15
-----------------------------------------------------------------------------W | no weather effect
C | There's nothing you can do about weather changes in this area.
T | no terrain effect
===========================================================================
====
Leviathan
W&TNo16
-----------------------------------------------------------------------------W | no weather effect
C | There's nothing you can do about weather changes in this area.
T | no terrain effect
===========================================================================
====
Ogir-Yensa Sandsea
W&TNo17
-----------------------------------------------------------------------------W | sunny, cloudy
C | Whenever you enter Ogir-Yensa Sandsea via GCR or Strahl, or by
coming
| Dalmasca Westersand (good shot at either sunny or cloudy),
Zertinan
| Caverns, or Nam-Yensa Sandsea, the weather will be sunny *or*
cloudy.
| Sunny - sky is clear blue, sun is visible
| Cloudy - specks of dust blow thru air, sky is of dirty-greenish
color
T | sand terrain
===========================================================================
====
Nam-Yensa Sandsea
W&TNo18
-----------------------------------------------------------------------------W | sunny, cloudy
C | Whenever you enter Nam-Yensa Sandsea via Strahl, or by coming from
| Ogir-Yensa Sandsea (good shot at either sunny or cloudy), Zertinan
| Caverns, or The Tomb of Raithwall, the weather will be sunny *or*
| cloudy.
| Sunny - sky is clear blue, sun is visible
| Cloudy - specks of dust blow thru air, sky is of dirty-greenish
color
T | sand terrain
===========================================================================
====
Tomb of Raithwall
W&TNo19
-----------------------------------------------------------------------------W | cloudy
C | There's nothing you can do about weather changes in this area.
T | sand terrain on the outside
===========================================================================
====
Zertinan Caverns
W&TNo20
-----------------------------------------------------------------------------W | no weather effect
C | There's nothing you can do about weather changes in this area.
T | sand terrain
===========================================================================
====
Shiva
W&TNo21
-----------------------------------------------------------------------------W | no weather effect
C | There's nothing you can do about weather changes in this area.
T | no terrain effect
===========================================================================
====
Ozmone Plain
W&TNo22
-----------------------------------------------------------------------------W | sunny, cloudy, rain
C | Whenever you enter Ozmone Plain via Strahl, or by coming from
Jahara
| (good shot at either sunny or cloudy), Zertinan Caverns, Giza
Plains
| (good shot at rainy), or Golmore Jungle, the weather will be sunny
| *or* cloudy *or* rain.
| Sunny - clouds cover the sky, sun is visible
| Cloudy - sky is darkish, lots of clouds
| Rain - sky appears dark, clouds move in the sky, heavy rainfall
T | no terrain effect
===========================================================================
====
Jahara
W&TNo23
-----------------------------------------------------------------------------W | sunny
C | There's nothing you can do about weather changes in this area.
T | no terrain effect
===========================================================================
====
Golmore Jungle
W&TNo24
-----------------------------------------------------------------------------W | no weather effect
C | There's nothing you can do about weather changes in this area.
T | no terrain effect
===========================================================================
====
Eruyt Village
W&TNo25
-----------------------------------------------------------------------------W | no weather effect
C | There's nothing you can do about weather changes in this area.
T | no terrain effect
===========================================================================
====
Henne Mines
W&TNo26
-----------------------------------------------------------------------------W | no weather effect
C | There's nothing you can do about weather changes in this area.
T | no terrain effect
===========================================================================
====
Paramina Rift
W&TNo27
-----------------------------------------------------------------------------W | cloudy, snow, heavy snow
C | Whenever you enter Paramina Rift via GCR, or by coming from Mt
| Bur-Omisace (good shot at sunny or snow), Golmore Jungle (good
shot at
| heavy snow), Feywood, or Stilshrine of Miriam, the weather will be
| sunny *or* snow *or* heavy snow.
| Sunny - sun is visible, lots of white clouds dart thru the sky
| Snow - sky appears of greyish color and is cloudy, snow specks
here
|
and there
| Heavy snow - sky can't be seen, view is obstructed, snow specks
are
|
blown thru the air, and chills of cold wind can be
seen
|
(avoid [Frozen Brook] at all costs, as it resets this
|
condition back to snow)
T | snow terrain
===========================================================================
====
Mt Bur-Omisace
W&TNo28
-----------------------------------------------------------------------------W | sunny, cloudy, rain
C | Weather in Mt Bur-Omisace is event based. After reaching Mt
| Bur-Omisace - sunny, after defeating boss at Mt Bur-Omisace rainy,
| after reaching Archades - cloudy.
| Sunny - sky is clear, cloud here and there, sun can be seen
| Cloudy - sky is darkish, lots of clouds moving thru the sky
| Rain - sky is darkish, medium rainfall
T | snow terrain
===========================================================================
====
Stilshrine of Miriam
W&TNo29
-----------------------------------------------------------------------------W | sunny
C | There's nothing you can do about weather changes in this area.
T | no terrain effect
===========================================================================
====
Mosphoran Highwaste
W&TNo30
-----------------------------------------------------------------------------W | sunny, cloudy, rain
C | Whenever you enter Mosphoran Highwaste via GCR (good shot at
sunny),
| or by coming from Salikawood, Nalbina Town or Dalmasca Estersand
(good
| shot at cloudy/rain), the weather will be sunny *or* cloudy/rain.
| Additionally, while Mosphoran Highwaste is in cloudy/rain mood,
you
| can change the weather while zoning between sub-areas *within*
| Mosphoran Highwaste.
| Sunny - clouds cover the sky, sun can be seen
| Cloudy - sky appears dark, there are clouds in the sky
| Rain - sky appears dark, there are clouds in the sky, medium
rainfall
T | no terrain effect
===========================================================================
====
Salikawood
W&TNo31
-----------------------------------------------------------------------------W | sunny
C | There's nothing you can do about weather changes in this area.
T | no terrain effect
===========================================================================
====
Phon Coast
W&TNo32
-----------------------------------------------------------------------------W | sunny, cloudy, rain
C | Whenever you enter Phon Coast via GCR (good shot at sunny) or
Strahl,
| or by coming from Salikawood, or Tchita Uplands (good shot at
| cloudy/rain), the weather will be sunny *or* cloudy/rain.
| Additionally, while Phon Coast is in cloudy/rain mood, you can
change
| the weather while zoning between sub-areas *within* Phon Coast.
| Sunny - sky is clear, cloud here and there, sun can be seen
| Cloudy - sky is darkish, clouds in distance
| Rain - sky is darkish, clouds in distance, heavy rainfall
T | water terrain at certain spots, sand terrain
===========================================================================
====
Tchita Uplands
W&TNo33
-----------------------------------------------------------------------------W | sunny, cloudy, rain
C | Whenever you enter Tchita Uplands via GCR (good shot at sunny) or
cloudy/rain.
Additionally, while Tchita Uplands is in cloudy/rain mood, you can
change the weather while zoning between sub-areas *within* Tchita
Uplands.
Sunny - sky is clear, cloud here and there, sun can be seen
Cloudy - lot of greyish/whitish clouds cover the sky, sun cannot
be
|
seen
| Rain - lot of greyish/whitish clouds cover the sky, medium to
heavy
|
rainfall
T | water terrain at certain spots
===========================================================================
====
Sochen Cave Palace
W&TNo34
-----------------------------------------------------------------------------W | no weather effect
C | There's nothing you can do about weather changes in this area.
T | no terrain effect
===========================================================================
====
Old Archades
W&TNo35
-----------------------------------------------------------------------------W | sunny
C | There's nothing you can do about weather changes in this area.
T | no terrain effect
===========================================================================
====
Archades
W&TNo36
-----------------------------------------------------------------------------W | sunny
C | There's nothing you can do about weather changes in this area.
T | no terrain effect
===========================================================================
====
Draklor Laboratory
W&TNo37
-----------------------------------------------------------------------------W | no weather effect
C | There's nothing you can do about weather changes in this area.
T | no terrain effect
===========================================================================
====
Balfonheim
W&TNo38
-----------------------------------------------------------------------------W | sunny
C | There's nothing you can do about weather changes in this area.
T | no terrain effect
===========================================================================
====
Cerobi Steppe
W&TNo39
-----------------------------------------------------------------------------W | sunny, cloudy, rain
C | Whenever you enter Cerobi Steppe via Strahl, or by coming from
| Balfonheim (good shot at any of three weathers), or Tchita
Uplands,
| the weather will be sunny sunny/cloudy/rain.
| Additionally, while Cerobi Steppe is in sunny/cloudy/rain mood,
you
| can change the weather while zoning between sub-areas *within*
Cerobi
| Steppe.
| Sunny - sky is clear, lots of white clouds, sun can be seen
| Cloudy - sky and clouds are greyish, sun cannot be seen
| Rain - sky and clouds are dark-bluish, medium to heavy rainfall
T | no terrain effect
===========================================================================
====
Feywood
W&TNo40
-----------------------------------------------------------------------------W | fog, heavy fog
C | [Walk of Flitting Rifts] is under fog weather, all of the rest are
| under heavy fog weather.
| Fog - sky cannot be seen, view partially obstructed, mildly
snowing
| Heavy fog - sky cannot be seen, view (heavily) obstructed, Mist
can be
|
seen flowing thru the air
T | ice/snow terrain
===========================================================================
====
Giruvegan
W&TNo41
-----------------------------------------------------------------------------W | fog, heavy fog
C | Whenever you enter Giruvegan via GCR (good shot at fog or heavy
fog),
| or by coming from Feywood, the weather will be fog *or* heavy fog.
| It was difficult for me to tell what kind of weather you have
until I
| found out a place where I can easily tell. For that, you need to
enter
| [Giruvegan / The Trimahla Water-Steps]. As soon as you pop out of
'Way
| Stone', turn around and face the big bright circle on the
'ceiling'.
| Observe the Mist circulating thru the surroundings - if there's a
lot
| of apparitions that reflect exactly what's on your screen at the
time
| (it's difficult to describe, but you'll know what I'm talking
about
| once you experience it), you have heavy fog weather; the
apparitions
| Heavy fog - fog is seen drifting thru the air, your view is
severely
|
obstructed
T | water terrain at certain spots
===========================================================================
====
Necrohol of Nabudis
W&TNo46
-----------------------------------------------------------------------------W | fog
C | There's nothing you can do about weather changes in this area.
T | water terrain at certain spots
===========================================================================
====
Bahamut
W&TNo47
-----------------------------------------------------------------------------W | no weather effect
C | There's nothing you can do about weather changes in this area.
T | no terrain effect
-----------------------------------------------------------------------------And pray tell, what do these effects mean for you? Here...
a) When under certain weather...
-------------------------------------- sunny
: no effect
-------------------------------------- cloudy
: no effect
-------------------------------------- sunny + windy
: Fire x 1,2
Water x 0,5
Wind x 1,2
- cloudy + windy
: Fire x 1,2
Water x 0,5
Wind x 1,2
-------------------------------------- rain
: Fire x 0,5
Thunder x 1,2
-------------------------------------- rain + windy
: Fire x 0,6
Thunder x 1,2
Water x 0,5
Wind x 1,2
- heavy rain
: Fire x 0,6
Thunder x 1,2
Water x 0,5
Wind x 1,2
-------------------------------------- snow
: Fire x 1,2
Ice x 1,2
Water x 0,5
Wind x 1,2
- heavy snow
: Fire x 1,2
Ice x 1,2
Water x 0,5
Wind x 1,2
--------------------------------------
- fog
: Water x 1,2
- heavy fog
: Water x 1,2
-------------------------------------- sandstorm
: Fire x 1,2
Earth x 1,2
Water x 0,5
Wind x 1,2
-------------------------------------b) When standing on certain terrain...
-------------------------------------- sand
: Earth x 1,2
-------------------------------------- water
: Thunder x 1,2
Earth x 0,5
Water x 1,2
-------------------------------------- ice/snow
: Ice x 1,2
--------------------------------------
===========================================================================
====
===========================================================================
====
36.)
FOE HABITAT - G3600
===========================================================================
====
===========================================================================
====
===========================================================================
====
Nalbina Fortress
HABNo01
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Imperial Swordsman
| Inner Ward
| Lower Apartmens
| The Highhall
Imperial Magus
| Lower Apartmens
Air Cutter Remora
| Inner Ward
===========================================================================
====
Rabanastre (including Lowtown)
HABNo02
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No foes encountered.
===========================================================================
====
Dalmasca Estersand
HABNo03
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cactoid
| Yardang Labyrinth
| Banks of the Nebra
| The Yoma
Cactite
| The Stepping
| Yardang Labyrinth
Ichthon
Wolf
Alpha Wolf
Wild Saurian
Cockatrice
Dive Talon
Tiny Bug
Green Chocobo
Worgen
Alpha Worgen
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Slaven Wilder
Bangaa Pugilist
Greeden
Ripe Rampager
Nekhbet
Terror Tyrant
Rogue Tomato
Flowering Cactoid
---------------Rabanastre Watch
| Yardang Labyrinth
===========================================================================
====
Giza Plains - the Dry
HABNo04
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hyena
| Throne Road
| Gizas North Bank
| Gizas South Bank
| Warrior's Wash
| Toam Hills
| Starfall Field
Alpha Hyena
| Toam Hills
Giza Rabbit
| Throne Road
| Gizas North Bank
| Gizas South Bank
| Warrior's Wash
| Starfall Field
Sleipnir
| Starfall Field
Wildsnake
| Toam Hills
Werevolf
| Starfall Field
Urstrix
| Gizas North Bank
| Warrior's Wash
| Toam Hills
Slaven
| Gizas North Bank
| Warrior's Wash
| Toam Hills
Nazarnir
| Starfall Field
Chickatrice
| Gizas North Bank
Cluckatrice
| Gizas North Bank
------------Bangaa Hunter
| Gizas South Bank
===========================================================================
====
Giza Plains - the Rains
HABNo05
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ichthon
| Gizas North Bank
| Toam Hills
| Starfall Field
Hyena
| Throne Road
| Gizas North Bank
| Gizas South Bank
| Warrior's Wash
| Toam Hills
| Starfall Field
Wooly Gator
| Toam Hills
| Starfall Field
Great Tortoise
| Gizas North Bank
| Warrior's Wash
Silicon Tortoise
| Tracks of the Beast
Storm Elemental
| Gizas North Bank
| Gizas South Bank
| Warrior's Wash
Mardu Entite
| Toam Hills
Gigantoad
| Throne Road
| Gizas North Bank
| Gizas South Bank
| Warrior's Wash
| Toam Hills
| Starfall Field
Rain Dancer
| Gizas South Bank
| Warrior's Wash
| Toam Hills
Croakadile
| Starfall Field
Gil Snapper
| Tracks of the Beast
-----------Garif Hunter
| Starfall Field
===========================================================================
====
Dalmasca Westersand
HABNo06
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cactoid
| Galtea Downs
Cactite
| Galtea Downs
Wolf
| Galtea Downs
| The Midfault
| Shimmering Horizons
| Windtrace Dunes
| Corridor of Sand
Alpha Wolf
| The Midfault
| Windtrace Dunes
Cockatrice
| Corridor of Sand
Dive Talon
| The Midfault
| Shimmering Horizons
| Windtrace Dunes
Gnoma Entite
Sleipnir
Urstrix
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Corridor of Sand
The Midfault
Shimmering Horizons
The Midfault
Shimmering Horizons
Windtrace Dunes
The Midfault
Shimmering Horizons
Corridor of Sand
Windtrace Dunes
Shimmering Horizons
Corridor of Sand
The Midfault
Corridor of Sand
Galtea Downs
Windtrace Dunes
Wyrm's Nest
Alraune
Lindbur Wolf
Dustia
Fideliant
Kaiser Wolf
Thextera
Ring Wyrm
Earth Tyrant
---------------Rabanastre Watch
| Galtea Downs
===========================================================================
====
Garamsythe Waterway
HABNo07
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - before escaping from Barheim Passage
Ichthon
| North Spur Sluiceway
Dire Rat
| Overflow Cloaca
| Northern Sluiceway
| North Spur Sluiceway
| East Waterway Control
| No. 11 Channel
| No. 10 Channel
Gigantoad
| No. 11 Channel
| West Sluice Control
| No. 10 Channel
Garchimacera
| West Sluice Control
| No. 10 Channel
Ghost
| West Sluice Control
| No. 10 Channel
Steeling
| Northern Sluiceway
| North Spur Sluiceway
| East Waterway Control
| No. 11 Channel
Imperial Swordsman
| East Sluice Control
Razorfin
| North Spur Sluiceway
Flan
| Southern Sluiceway
Firemane
| Overflow Cloaca
- after escaping from Barheim Passage
Ichthon
| North Spur Sluiceway
Dire Rat
| Northern Sluiceway
| North Spur Sluiceway
| East Waterway Control
Baritine Croc
| No. 11 Channel (water drained)
Malboro Overking
| No. 11 Channel
| No. 11 Channel (water drained)
| West Sluice Control
| No. 10 Channel (water drained)
| No. 1 Cloaca
Garchimacera
| No. 10 Channel
Gespenst
| No. 11 Channel
| No. 10 Channel
| No. 1 Cloaca
| No. 3 Cloaca Spur
| No. 4 Cloaca Spur
Ghost
| No. 10 Channel
Water Elemental
| No. 11 Channel
| No. 11 Channel (water drained)
| West Sluice Control
| No. 10 Channel
Steeling
| Northern Sluiceway
| North Spur Sluiceway
| East Waterway Control
Lizard
| No. 11 Channel
| No. 11 Channel (water drained)
| West Sluice Control
| No. 10 Channel (water drained)
| No. 3 Cloaca Spur (water drained)
| No. 4 Cloaca Spur (water drained)
Foobar
| No. 1 Cloaca
Razorfin
| North Spur Sluiceway
Drowned
| No. 4 Cloaca Spur
Gavial
| No. 10 Channel
Wraith
| Overflow Cloaca
White Mousse
| West Sluice Control
Orthros
| Southern Sluiceway
Cuchulainn
| No. 1 Cloaca
===========================================================================
====
Rabanastre Palace
HABNo08
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No foes encountered.
===========================================================================
====
Nalbina Dungeons
HABNo09
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Daguza
| Arena
Gwitch
| Arena
Galeedo
| Arena
Imperial Swordsman
| The Black Watch
Imperial Marksman
| The Black Watch
Imperial Hoplite
| The Black Watch
Imperial Magus
| The Black Watch
Imperial Pilot
| The Black Watch
===========================================================================
====
Barheim Passage
HABNo10
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Steeling
| Great Eastern Passage
Suriander
| Great Central Passage
| The Zeviah Subterrane
| Special Op Sector 5
Mimic
| Great Central Passage
Zombie (male)
| Great Eastern Passage
| Special Op Sector 3
Zombie (female)
| Op Sector 29
Tiny Mimic
| Op Sector 29
| Great Eastern Passage
| Op Sector 36
| The Zeviah Subterrane
Skeleton
| Op Sector 36
| Op Sector 37
| Great Central Passage
| The Zeviah Subterrane
Battery Mimic
| Op Sector 29
| Great Eastern Passage
| Op Sector 36
| Special Op Sector 3
| Op Sector 37
| Great Central Passage
| The Zeviah Subterrane
Specter
| Great Eastern Passage
| Op Sector 36
| Special Op Sector 3
| West Annex
Tiny Battery
| Terminus No. 4
Mimeo
| East-West Bypass
| The Zeviah Span
Flan
| Special Op Sector 3
| Op Sector 37
Skull Defender
| Op Sector 37
| The Zeviah Subterrane
Bomb
| Op Sector 29
| Op Sector 36
| Special Op Sector 3
| East-West Bypass
| The Zeviah Span
Dead Bones
| East-West Bypass
| The Zeviah Span
| West Annex
| Terminus No. 7
Seeker
| Great Eastern Passage
Adamantitan
| Special Op Sector 5
Minibug
| East-West Bypass
Ithuno
| Special Op Sector 5
Ishteen
| East-West Bypass
| The Zeviah Span
Bloodwing
| West Annex
Mimic Queen
| Terminus No. 4
Zalera
| Terminus No. 7
===========================================================================
====
Skyferry travel
HABNo11
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Deathgaze
| Air Deck
===========================================================================
====
Nalbina Town
HABNo12
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No foes encountered.
===========================================================================
====
Bhujerba
HABNo13
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No foes encountered.
===========================================================================
====
Lhusu Mines
HABNo14
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Slaven
| Site 2
| Oltam Span
| Transitway 1
Steeling
| Site 2
| Oltam Span
| Transitway 1
Skeleton
| Site 2
| Transitway 1
| Shunia Twinspan
Skull Defender
| Site 2
| Oltam Span
| Transitway 1
| Shunia Twinspan
| Site 2
Vampyr
| Transitway 1
| Site 3
| Site 9
| Site 11
Headless
| Shunia Twinspan
| Site 2
| Site 3
Killer Mantis
| Site 9
| Site 11
Dullahan
| Shunia Twinspan
| Site 2
| Site 3
Bug
| Shunia Twinspan
| Site 3
| Site 11
Dark Lord
| Site 5
| Site 6 South
Pandora
| Site 6 North
Gazer
| Shunia Twinspan
| Site 2
| Site 3
Malboro
| Site 11
Abysteel
| Site 5
| Site 6 South
Aeronite
| Lasche Span
Aerieel
| Oltam Span
Bombshell
| Lasche Span
Gemhorn
| Site 11
Disma
| Site 5
| Site 6 South
Nidhogg
| Transitway 1
Diabolos
| Site 11
Rocktoise
| Site 2
Antlion
| Site 9
Gilgamesh (round 1) | Tasche Span
Gilgamesh (round 2) | Site 7
Enkidu (round 1)
Enkidu (round 2)
Ba'Gamnan (round 1)
| Tasche Span
| Site 7
| Oltam Span
| Transitway 1
| Shunia Twinspan
| Site 2
Bwagi (round 1)
| Oltam Span
| Transitway 1
| Shunia Twinspan
| Site 2
Gijuk (round 1)
| Oltam Span
| Transitway 1
| Shunia Twinspan
| Site 2
Rinok (round 1)
| Oltam Span
| Transitway 1
| Shunia Twinspan
| Site 2
===========================================================================
====
Leviathan
HABNo15
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Imperial Swordsman
| Port Launch
| Port Section
| Large Freight Stores
| Starboard Section
| Sub-control Room
| Airship Berth Access
| Central Brig Access
Imperial Hoplite
| Large Freight Stores
| Sub-control Room
| Airship Berth Access
Imperial Magus
| Port Section
| Starboard Section
| Sub-control Room
| Airship Berth Access
| Central Brig Access
Imperial Gunner
| Large Freight Stores
| Airship Berth Access
Mastiff
| Port Section
| Starboard Section
| Airship Berth Access
Judge
| Central Brig Access
Judge Master Gh.
| Port Launch
===========================================================================
====
Ogir-Yensa Sandsea
HABNo16
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Alraune
| Platform 1 - East Tanks
| Platform 1 - Refinery
| East Junction
| Central Junction
| Platform 2 - Refinery
| Platform 1 - South Tanks
Danbania
| East Junction
| Central Junction
| Platform 2 - Refinery
| Darkened Wharf
| Canopy of Clay
Archaeoaevis
| The Balamka Fault
Bogey
| Drybeam Cavern
| Darkened Wharf
Mallicant
| Halls of Ardent Darkness
| The Undershore
Shambling Corpse
| Arthroza Quicksands
Buer
| Hourglass Basin
| Sandfalls
| Drybeam Cavern
| Darkened Wharf
Molen
| Sandfalls
Alteci
| The Undershore
Marilith
| Invitation to Heresy
Catoblepas
| Sandfalls
Adrammelech
| Arthroza Quicksands
===========================================================================
====
Shiva
HABNo20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Imperial Swordsman
| Light Cruiser Class Airship Shiva
The Traitor
| Light Cruiser Class Airship Shiva
===========================================================================
====
Ozmone Plain
HABNo21
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ozmone Hare
| Field of Fallen Wings
| The Greensnake
Mesmenir
| Field of Fallen Wings
| The Switchback
| Haulo Green
Black Chocobo
| Haulo Green
| Field of Light Winds
Red Chocobo
| Haulo Green
| Field of Light Winds
Lv99 Red Chocobo
| Haulo Green
Wu
| The Greensnake
| The Shred
Zu
| Field of Fallen Wings
| Dagan Flats
Viper
| Field of Fallen Wings
| The Switchback
| Haulo Green
Zaghnal
| Field of Fallen Wings
| Dagan Flats
| Field of Light Winds
Hybrid Gator
| Dagan Flats
| The Switchback
| The Greensnake
| Field of Light Winds
Sylphi Entite
| Haulo Green
| Field of Light Winds
Garif Adventurer
| The Greensnake
Bull Croc
| The Shred
Aeros
| The Shred
Killbug
| The Switchback
Enkelados
| The Shred
------------Garif Hunter
| Haulo Green
Garif Warrior
| Haulo Green
===========================================================================
====
Jahara
HABNo22
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No foes encountered.
===========================================================================
====
Golmore Jungle
HABNo23
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Panther
| Paths of Chained Light
| The Needlebrake
Treant
| The Needlebrake
| Dell of the Dreamer
| The Branchway
| The Greenswathe
Hellhound
| Paths of Chained Light
| The Greenswathe
| The Rustling Chapel
Diresaur
| The Greenswathe
| The Rustling Chapel
Malboro
| Paths of Chained Light
| The Needlebrake
| Whisperleaf Way
| The Branchway
| The Greenswathe
Gargoyle
| Paths of Chained Light
| Whisperleaf Way
| The Branchway
| The Greenswathe
Great Malboro
| The Needlebrake
| Whisperleaf Way
| The Branchway
| The Greenswathe
Dark Skeleton
| The Rustling Chapel
Coeurl
| The Rustling Chapel
Midgarsormr
| Paths of Chained Light
Grave Lord
| The Rustling Chapel
Phyllo
| The Branchway
Biding Mantis
| The Needlebrake
Vorpal Bunny
| The Rustling Chapel
Elder Wyrm
| Dell of the Dreamer
===========================================================================
====
Eruyt Village
HABNo24
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No foes encountered.
===========================================================================
====
Henne Mines
HABNo25
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Seeker
| North Entrance
| Phase 1 Shaft
Thunderbug
| Phase 1 Dig
| Crossover B
Jelly
| Pithead Junction A
| Pithead Junction B
Tyranorox
| Crossover A
Hecteyes
| Crossover C
| Phase 2 Shaft
| Special Charter Shaft
Gizamaluk
| Phase 2 Dig
Etem
| Special Charter Shaft
Nightmare
| Phase 1 Dig
Necrofiend
| Special Charter Shaft
Redmaw
| North Entrance
| Phase 1 Shaft
| Phase 1 Dig
| Crossover A
| Crossover B
Abysteel
| Phase 2 Dig
| Crossover C
| Pithead Junction C
| Phase 2 Shaft
Glaring Eye
| Crossover C
| Phase 2 Shaft
Melt
| Pithead Junction B
Ixtab
| Phase 1 Shaft
Mindflayer
| Phase 1 Dig
Tiamat
| Ore Separation
Zodiark
| Special Charter Dig
===========================================================================
====
Paramina Rift
HABNo26
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Baritine Croc
| Karydine Glacier
| Icebound Flow
White Wolf
| Head of the Silverflow
| Freezing Gorge
| Frozen Brook
| Karydine Glacier
Twintania
| Spine of the Icewyrm
Lizard
| Head of the Silverflow
| Frozen Brook
Emperor Aevis
| Silverflow's End
Garuda-Egi
| Spine of the Icewyrm
Dark Skeleton
| Silverflow's End
| Karydine Glacier
| Icebound Flow
Slaven Warder
| Head of the Silverflow
| Silverflow's End
| Icebound Flow
Skull Knight
| Head of the Silverflow
| Freezing Gorge
| Frozen Brook
| Karydine Glacier
| Icebound Flow
Yeti
| Silverflow's End
| Icebound Flow
| Frozen Brook
| Silverflow's End
Wild Onion
| Head of the Silverflow
| Silverflow's End
| Karydine Glacier
Leshach Entite
| Head of the Silverflow
| Icebound Flow
Anchag
| Karydine Glacier
Ancbolder
| Karydine Glacier
Feral Retriever
| Spine of the Icewyrm
Fafnir
| Silverflow's End
Trickster
| Frozen Brook
===========================================================================
====
Mt Bur-Omisace
HABNo27
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Judge
| Hall of the Light
Judge Master B.
| Hall of the Light
===========================================================================
====
Stilshrine of Miriam
HABNo28
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Zombie (male)
| Ward of Measure
Dark Lord
| Throne of Veiled Gods
Ice Azer
| Hall of Worth
Redmaw
| Ward of Measure
Zombie Warrior
| Walk of Prescience
| Walk of Reason
Blood Gigas
| Ward of the Sword-King
Reaper Claw
| Ward of Measure
Reaper Mage
| Ward of Measure
Dragon Aevis
| Ward of Velitation
Ghoul
| Walk of Reason
Darkmare
| Ward of the Sword-King
Facer
| Walk of Prescience
| Walk of Reason
Balloon
| Walk of Prescience
| Walk of Reason
Miriam Guardian
| Ward of Velitation
| Walk of Torn Illusion
| Ward of the Sword-King
| Cold Distance
Oiling
| Walk of Torn Illusion
| Cold Distance
Miriam Facer
| Ward of Velitation
| Walk of Torn Illusion
Ghast
| Ward of the Sword-King
| Walk of Reason
Crystalbug (Life)
| Walk of Revelation
Matriarch Bomb
| Cold Distance
Negalmuur
| Ward of the Sword-King
Myath
| Ward of Velitation
Vinuskar
| Ward of Steel
Zeromus
| Throne of Veiled Gods
Mateus
| Hall of Worth
Ice Elemental
===========================================================================
====
Mosphoran Highwaste
HABNo29
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Worgen
| Southern Skirts
| Summit Path
| Empyrean Way
| Rays of Ashen Light
| Trail of Sky-flung Stone
Alpha Worgen
| Empyrean Way
| Rays of Ashen Light
| Trail of Sky-flung Stone
Humbaba
| Summit Path
| Empyrean Way
| Northern Skirts
Python
| Trail of Sky-flung Stone
| Northern Skirts
Ash Wyrm
| Empyrean Seat
Vulture
| Empyrean Way
| Trail of Sky-flung Stone
| Halny Crossing
| Skyreach Ridge
Clay Golem
| Rays of Ashen Light
Slaven Wilder
| Southern Skirts
| Rays of Ashen Light
Fire Elemental
| Summit Path
| Trail of Sky-flung Stone
Seeq Cateran
| Empyrean Way
| Trail of Sky-flung Stone
Wary Wolf
| Summit Path
Grey Molter
| Empyrean Way
Dheed
| Skyreach Ridge
Atomos
| Northern Skirts
Exodus
| Empyrean Seat
===========================================================================
====
Salikawood
HABNo30
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bomb
| Grand Bower
Green Chocobo
| Corridor of Ages
| Piebald Path
Brown Chocobo
| Corridor of Ages
| Piebald Path
Wyrdhare
| The Omen-Spur
| Trunkwall Road
| Diverging Way
| Sun-dappled Path
Pumpkin Head
| The Omen-Spur
| Trunkwall Road
| Diverging Way
Sprinter
| Trunkwall Road
| Diverging Way
| Garden of Decay
Malboro King
| Diverging Way
| Garden of Decay
| Corridor of Ages
| Piebald Path
Antares
| Corridor of Ages
| Piebald Path
Baknamy (fists)
| Corridor of Ages
| Piebald Path
Spee
| Sun-dappled Path
Wood Toad
| Corridor of Ages
Rageclaw
| Piebald Path
Braegh
| Corridor of Ages
Carrot
| Sun-dappled Path
King Bomb
| Grand Bower
===========================================================================
====
Phon Coast
HABNo31
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - White Chocobo
| The Hakawea Shore
Silver Lobo
| The Reseta Strand
| The Mauleia Strand
| Pora-Pora Sands
| Cape Uahuk
| Cape Tialan
| The Hakawea Shore
| The Vaddu Strand
| Caima Hills
| Limatra Hills
Mandragora
| The Reseta Strand
| The Mauleia Strand
| Cape Uahuk
| Cape Tialan
| The Hakawea Shore
| The Vaddu Strand
Iguion
| The Reseta Strand
| The Mauleia Strand
| Pora-Pora Sands
| Cape Tialan
| The Hakawea Shore
Archaeosaur
| Caima Hills
| Limatra Hills
Pyrolisk
| The Reseta Strand
| The Mauleia Strand
| Pora-Pora Sands
| Cape Uahuk
| Cape Tialan
| The Hakawea Shore
| The Vaddu Strand
| Caima Hills
| Limatra Hills
Piranha
| The Reseta Strand
| The Vaddu Strand
Bagoly
| Pora-Pora Sands
| Cape Uahuk
| Caima Hills
| Limatra Hills
Air Elemental
| Pora-Pora Sands
| Limatra Hills
Bangaa Pirate
| The Mauleia Strand
Apsara
| The Mauleia Strand
Thalassinon
| The Vaddu Strand
Skullash
| Cape Tialan
-----------
Seeq Fisher
| The Vaddu Strand
===========================================================================
====
Tchita Uplands
HABNo32
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Malboro Overking
| Realm of the Elder Dream
| Oliphzak Rise
| The Highlands
| Fields of Eternity
Bellwyvern
| Realm of the Elder Dream
| The Skytrail
| Sundered Earth
| The Lost Way
| Uazcuff Hills
Lizard
| The Skytrail
| Oliphzak Rise
| Garden of Life's Circle
| The Lost Way
Coeurl
| Realm of the Elder Dream
| The Skytrail
| Oliphzak Rise
| The Highlands
| Fields of Eternity
| Sundered Earth
| The Lost Way
| Uazcuff Hills
Feral Croc
| Oliphzak Rise
Serpent
| Realm of the Elder Dream
| The Skytrail
| Oliphzak Rise
| Garden of Life's Circle
| The Highlands
| Fields of Eternity
| Sundered Earth
| The Lost Way
| Uazcuff Hills
Earth Elemental
| Realm of the Elder Dream
| Sundered Earth
Seeq Thief
| The Skytrail
| Sundered Earth
Tarasque
| Garden of Life's Circle
Kris
| The Highlands
Grimalkin
| Uazcuff Hills
Lindwyrm
| Garden of Life's Circle
===========================================================================
====
Sochen Cave Palace
HABNo33
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Crystalbug (Save)
| The Acolyte's Burden
Iguion
| Doubt Abandoned
Abysteel
| Destiny's March
Imp
| Doubt Abandoned
| Mirror of the Soul
| Temptation Eluded
Striker
| Falls of Time
| Destiny's March
| Temptation Eluded
Pit Fiend
Balfonheim
HABNo37
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No foes encountered.
===========================================================================
====
Cerobi Steppe
HABNo38
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Bellwyvern
| South Liavell Hills
| The Northsward
Silver Lobo
| North Liavell Hills
| The Northsward
| Crossfield
| Old Elanise Road
Undin Entite
| North Liavell Hills
| The Terraced Bank
Adamantitan
| Feddik River
Charybterix
| North Liavell Hills
| The Terraced Bank
| Crossfield
| Old Elanise Road
Bandercoeurl
| South Liavell Hills
| North Liavell Hills
| The Terraced Bank
| Crossfield
| Old Elanise Road
Shield Wyrm
| North Liavell Hills
| The Terraced Bank
| Feddik River
| Crossfield
| Old Elanise Road
Bangaa Thief
| Old Elanise Road
Etherian
| The Northsward
Aspidochelon
| Feddik River
Bluesang
| Crossfield
Vyraal
| The Northsward
------------Seeq Explorer
| The Terraced Bank
===========================================================================
====
Feywood
HABNo39
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Malboro
| Redolent Glade
Cerberus
| Walk of Dancing Shadow
Deadly Nightshade
| Walk of Flitting Rifts
Mu
| Walk of Flitting Rifts
| Walk of Stolen Truths
Mandragora Prince
| Ice Field of Clearsight
Basilisk
| White Magick's Embrace
| Ice Field of Clearsight
| The Edge of Reason
Alraune King
| Ice Field of Clearsight
Behemoth
| Ice Field of Clearsight
| The Edge of Reason
Onion Queen
| Ice Field of Clearsight
Preying Mantis
| White Magick's Embrace
Giruveganus
Skulwyrm
Forbidden
Reaper
Mom Bomb
Mythril Golem
Necrophobe
Evil Spirit
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Vishno
| Wellspring Ravel - 4th Flight
Pylraster
| They Who Thirst Not
Pandaemonium
| Dunes of Profaning Wind
Slyt
| Marsh of Profaning Wind
Hydro
| They Who Thirst Not
===========================================================================
====
Pharos - Second Ascent
HABNo44
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Necrofiend
| Station of Ascension
Abaddon
| Station of Banishment
| Station of Suffering
| Station of Ascension
Bune
| Station of Banishment
| Station of Suffering
| Station of Ascension
Reaver
| Station of Banishment
| Station of Suffering
| Station of Ascension
Crusader
| Station of Banishment
| Station of Suffering
| Station of Ascension
Dragon Lich
| Station of Suffering
Undin Entite
| The Bounds of Truth
Zombie Warlock
| Station of Ascension
Avenger
| Station of Ascension
Fenrir
| Cleft of Profaning Wind
===========================================================================
====
Pharos - Third Ascent
HABNo45
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dead Bones
| Spire Ravel - 1st Flight
Necrofiend
| Spire Ravel - 1st Flight
Aeronite
| Spire Ravel - 1st Flight
| Spire Ravel - 2nd Flight
Cataract Aevis
| Spire Ravel - 1st Flight
| Spire Ravel - 2nd Flight
Purobolos
| Spire Ravel - 1st Flight
| Spire Ravel - 2nd Flight
Zombie Warlock
| Spire Ravel - 1st Flight
Tower
| Spire Ravel - 2nd Flight
Judge Master G. (r1) | Womb of the Sun-cryst
Doctor C. (round 2) | Womb of the Sun-cryst
Hashmal
| Heaven's Challenge
Famfrit
| Womb of the Sun-cryst
===========================================================================
====
Pharos - Subterra
HABNo46
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dead Bones
| Umbra - Interior
| Umbra - North
| Umbra - South
| Abyssal - Interior
Necrofiend
| Penumbra - North
| Penumbra - South
| Umbra - North
| Umbra - South
| Abyssal - Interior
| Abyssal - North
| Abyssal - South
Nightwalker
| Penumbra - North
| Penumbra - South
| Umbra - North
| Umbra - South
| Abyssal - Interior
| Abyssal - North
| Abyssal - South
Abaddon
| Penumbra - Interior
Bull Abaddon
| Penumbra - Interior
Bune
| Penumbra - North
Magick Pot
| Penumbra - North
| Umbra - South
| Abyssal - North
| Abyssal - South
Reaver
| Penumbra - South
High Reaver
| Penumbra - South
Dragon Lich
| Penumbra - South
| Umbra - North
| Umbra - South
| Abyssal - South
Mistmare
| Penumbra - Interior
| Umbra - Interior
Zombie Warlock
| Abyssal - Interior
| Abyssal - North
| Abyssal - South
Luxollid
| Umbra - South
Vagrant Soul
| Abyssal - North
Ixion
| Penumbra - Interior
| Umbra - Interior
| Abyssal - Interior
Pandaemonium
| Hell's Challenge
Slyt
| Hell's Challenge
Fenrir
| Hell's Challenge
Phoenix
| Hell's Challenge
Shadowseer
| Hell's Challenge
Phoenix (boss)
| Penumbra - North
===========================================================================
====
Nabreus Deadlands
HABNo47
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Dead Bones
| The Slumbermead
| The Fog Mutters
| Overlooking Eternity
Crystalbug (Gate)
| Succor Midst Sorrow
Focalor
| Echoes of the Past
| The Slumbermead
Crusader
| Vale of Lingering Sorrow
| Echoes of the Past
Shield Wyrm
| Field of the Fallen Lord
Emeralditan
| Echoes of the Past
| The Slumbermead
Leynir
| Lifeless Strand
Banshee
| Vale of Lingering Sorrow
| Echoes of the Past
| The Slumbermead
| The Fog Mutters
Leamonde Entite
| The Slumbermead
Foobar
| The Slumbermead
| The Fog Mutters
| Lifeless Strand
| Field of the Fallen Lord
Baknamy (fists)
| Greencrag
| Hope's Reach
| Lifeless Strand
Baknamy (1Hsword)
| Field of the Fallen Lord
Baknamy (gun)
| Lifeless Strand
| Field of the Fallen Lord
Velelu
| The Fog Mutters
Arioch
| The Slumbermead
Roblon
| Overlooking Eternity
===========================================================================
====
Necrohol of Nabudis
HABNo48
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Water Chaosjet
| The Crucible
Pandora
| Hall of Effulgent Light
Fire Chaosjet
| The Crucible
Wind Chaosjet
| The Crucible
Earth Chaosjet
| The Crucible
Oversoul
| Hall of Slumbering Might
| Hall of the Ivory Covenant
| Cloister of the Highborn
| Cloister of Distant Song
| Hall of Effulgent Light
Babil
| Cloister of the Highborn
| Cloister of Distant Song
Elvoret
| Hall of Slumbering Might
| Hall of the Ivory Covenant
| Cloister of the Highborn
| Cloister of Distant Song
| Hall of Effulgent Light
Dark Elemental
| Hall of the Ivory Covenant
| Cloister of Distant Song
Zombie Warlock
| Cloister of the Highborn
Baknamy (fists)
| Hall of Slumbering Might
| Hall of the Ivory Covenant
| Cloister of Distant Song
| Hall of Effulgent Light
Baknamy (1Hsword)
| Hall of Slumbering Might
| Hall of the Ivory Covenant
| Cloister of Distant Song
| Hall of Effulgent Light
Helvinek
| Hall of Slumbering Might
| Hall of the Ivory Covenant
| Cloister of the Highborn
| Cloister of Distant Song
| Hall of Effulgent Light
Vorres
| Hall of the Ivory Covenant
Goliath
| Hall of Slumbering Might
Deathscythe
| Cloister of the Highborn
Fury
| Cloister of Reason
Humbaba Mistant
| Cloister of Solace
Chaos
| The Crucible
===========================================================================
====
Bahamut
HABNo49
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Imperial Swordsman
| Periphery - Southeast
| Antechamber - South
| Periphery - Southwest
| Antechamber - West
| Periphery - Northwest
| Antechamber - North
| Periphery - Northeast
| Catwalk
Mastiff
| Periphery - Southeast
| Antechamber - South
| Periphery - Southwest
| Antechamber - West
| Periphery - Northwest
| Antechamber - North
| Periphery - Northeast
| Catwalk
Judge
| Periphery - Southeast
| Antechamber - South
| Periphery - Southwest
| Antechamber - West
| Periphery - Northwest
| Antechamber - North
| Periphery - Northeast
| Catwalk
Imperial Gunner
| Periphery - Southeast
| Antechamber - South
| Periphery - Southwest
| Antechamber - West
| Periphery - Northwest
| Antechamber - North
| Periphery - Northeast
| Catwalk
Imperial Pilot
| Periphery - Southeast
| Antechamber - South
| Periphery - Southwest
| Antechamber - West
| Periphery - Northwest
| Antechamber - North
| Periphery - Northeast
| Catwalk
Imperial Beastmaster | Periphery - Southeast
| Antechamber - South
| Periphery - Southwest
| Antechamber - West
| Periphery - Northwest
| Antechamber - North
| Periphery - Northeast
| Catwalk
Spinner-Rook
| Catwalk
Sphere-Rook
| Catwalk
Helm-Rook
| Catwalk
Judge Master G. (r2) | Central Lift
Imperial Leader V.
| Central Shaft
V. Novus
| Central Shaft
Sephira
| Central Shaft
The Undying
| Cannon Superstructure
------------------------------------------------------------------------------
===========================================================================
====
===========================================================================
====
37.)
80 RARES - G3700
===========================================================================
====
===========================================================================
====
Introducing the annoying aspect from online games, FFXII features 80 foes
which
fall under Rare Game class. That means that encountering them is harder
than
just your regular joe-schmoe and often requires a bit of extra touch to get
them out of the woodwork. In this section I will describe all 80 bastids
that
prowl world of Ivalice.
Rare Game foes can be divided into three categories:
a) 49 Rare Game foes can be encountered infinite times, and as soon as you
get
access to the area where they reside. Once you have killed Rare Game
foe,
zone two screens away and then come back. Once you meet the requirements
again, Rare Game foe will spawn.
b) 1 Rare Game foe can only be encountered after you have completed Draklor
Laboratory, and went to Huntmaster at [Phon Coast / Hunters' Camp] to
accept
his offer of hunting for Thalassinon. This foe is the first that belongs
to
so-called Trophy Rare Game. Once you kill it, you can never encounter
Thalassinon again.
c) 30 Rare Game foes can only be encountered after you have defeated
Thalassinon and gave Shelled Trophy it dropped to Huntmaster, and talked
to
one of three bangaas in front oh Huntmaster's hut. These 30 foes also
drop
Trophy after being killed, and will NEVER REAPPEAR.
You can give trophies to Atak, Blok or Stok, and they will update ShiftyEyed
Man's store with items. For complete breakdown of how this works refer to
Outfitters section.
Also, all Rare Game foes that can respawn may drop Arcana once you have the
Monograph appropriate to its genus, and they may drop High Arcana when you
acquire Canopic Jar.
Good tip: Many of Rare Game foes have a fixed % chance of spawning once you
enter the area. But what happens if you waltz into the area looking for...
say,
Aspidochelon, and then you can't find it cos spawn chance wasn't favoring
you?
Usually you go two screens away and try again... however, you can cut the
time
significantly by applying the following %-Spawn-Da-Monstro sonata.
Aspi has 40% chance to pop up when you enter the area. If the foe isn't
there,
you do *not* have to go two areas away, just one will suffice. So what you
do
is this - repeatedly zone between the area Rare Game foe appears and any
neighboring area for like 2 minutes. While you're switching screens, one of
these switches will surely fall favorably into your % spawn chance for Aspi
to
show up. If it indeed does, Aspi will not disappear as long as you continue
zoning between two areas I advised - however, Aspi *will* disappear if you
go
two screens away, so be careful of that. Apply the same sonata for all
other %
spawn foes.
And finally - except in rare cases, maximum number of enemies you will see
is
six (6!). This makes it rather tedious to find rare enemies you're looking
for,
or trying to spawn something. I suggest that if you know that specific
enemy or
whatever you're looking for in the area does indeed spawn there, you first
go
around and exterminate anything that crawls and flies. Then go away a fair
distance (you don't have to switch screens) and your desired enemy will
have
popped out of nowhere.
P.S.: Read "Ashe" as "your party".
===========================================================================
====
01. ASPIDOCHELON (Trophy Rare Game)
-----------------------------------------------------------------------------DETAILS - Found in [Cerobi Steppe / Feddik River]
- Aspidochelon spawns with 40% chance when Ashe enters the area
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE
- lv46~47, 63226~63546 HP, weak to wind
- steal: Scarletite
- drop : Adamantine Trophy
- Attack (slow), Waterga, Aeroga, Firaga, Thundaga, Blizzaga,
Protect,
Shell, Flatten, Restore, Stone Gaze, Purify, Meditate
===========================================================================
====
02. AERIEEL (Rare Game)
-----------------------------------------------------------------------------DETAILS - Found in [Lhusu Mines / Oltam Span]
- Aerieel spawns with 20% chance when Ashe enters the area, but you
must get her close to its spawn point so it falls down and fights
her
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE
- lv12~13, 3017~3033 HP, weak to holy
FOE
(you don't need to chain them), then Apsara spawns in the area
close
to the beach; make sure she doesn't leave Phon Coast while she's
killing Piranha foes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE
===========================================================================
====
31. BIDING MANTIS (Trophy Rare Game)
-----------------------------------------------------------------------------DETAILS - Found in [Golmore Jungle / The Needlebrake]
- Biding Mantis spawns in S part of the area at one of four
possible
spots when Ashe looks at her game clock and sees minute timer
display
showing between 30 and 59 minutes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE
- lv47~48, 68170~68280 HP, weak to holy
- steal: Tattered Garment
- drop : Scythe Trophy
- Attack, Gnaw, Cannibalize
===========================================================================
====
32. KRIS (Trophy Rare Game)
-----------------------------------------------------------------------------DETAILS - Found in [Tchita Uplands / The Highlands]
- Kris spawns with 40% chance at one of two possible spots (near
big
structures) when Ashe enters the area
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE
- lv38~39, 47515~47755 HP, weak to wind
- steal: Putrid Liquid
- drop : Odiferous Trophy
- Attack (confuse), Cloying Breath, Hero's March, Purify, Bad
Breath,
Lunge, Putrid Breath
===========================================================================
====
33. WOOD TOAD (Rare Game)
-----------------------------------------------------------------------------DETAILS - Found in [The Salikawood / Corridor of Ages]
- Wood Toad spawns near N stairs with 20% chance when Ashe enters
the
area, but it is under Invisible status, so she must use a special
trick; Ashe casts Reflect on herself and then casts lv1 black
magic
on herself - if Wood Toad is close, the spell will reflect onto
it
and force it to become visible
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE
- lv35~36, 51642~51752 HP, weak to thunder
- steal: Solid Horn
- drop : Horn, Platinum Helm, Arcana, High Arcana
- poach: Pebble, Frogspawn
- Attack, Aqua Bubbles, Lunge, Angelsong
===========================================================================
====
34. DHEED (Trophy Rare Game)
-----------------------------------------------------------------------------DETAILS - Found in [Mosphoran Highwaste / Skyreach Ridge]
- Dheed spawns near N end with 40% chance when Ashe enters the
area; in
order for her to be able to fight it, she must first solve a
simple
shrine puzzle and use a chocobo to get to Skyreach Ridge
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE
===========================================================================
====
45. EVIL SPIRIT (Rare Game)
-----------------------------------------------------------------------------DETAILS - Found in 8 possible locations in Great Crystal: Dha Vikaari
Uldobi,
Dha Vikaari Dhebon Ra, Sthaana Aquarius, Uldobi Phullam
Praatii'dii,
Dha Vikaari Sirhru Si, A Vikaari Uldobi Si, Dha Vikaari Dhebon
Si,
A Vikaari Sirhru Si
- After Ashe enters the area, Evil Spirit has 5% chance to replace
one
of Forbidden foes in the area
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE
- lv61~62, 121672~121852 HP, weak to holy
- steal: Lifewick
- drop : Glass Jewel, Gungnir, Arcana, High Arcana
- Attack (confuse), Firaga, Thundaga, Blizzaga, Death, Hawk Glare,
Maser Eye
===========================================================================
====
46. VORRES (Trophy Rare Game)
-----------------------------------------------------------------------------DETAILS - Found in [Necrohol of Nabudis / Hall of Ivory Covenant]
- After Ashe enters the area, there is 20% chance she will
encounter
Dark Elemental; she must provoke this foe into following her - if
Ashe leads Dark Elemental in room SW from the door that lead to
Fury
boss, or in room NW from the door that lead to Fury boss, Vorres
will
spawn
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE
- lv49~50, 63758~63938 HP, weak to holy
- steal: Soul Powder
- drop : Gravesoil Trophy
- Attack (disable), Firaga, Thundaga, Blizzaga, Blindga, Silencega,
Darkra, Death, Doom, Ram, Annul
===========================================================================
====
47. JUGGERNAUT (Rare Game)
-----------------------------------------------------------------------------DETAILS - Found in [The Feywood / White Magick's Embrace]
- Juggernaut spawns along N edge of the area when Ashe looks at her
game clock and sees minute timer display showing between 0 (zero)
and
10 minutes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE
- lv46~47, 76251~76491 HP, weak to wind
- steal: Mystletainn
- drop : Lumber, White Mask, Arcana, High Arcana
- Attack (confuse), Lunge, Wild Charge, Tri-Attack
===========================================================================
====
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE
Oversoul foes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOE
===========================================================================
====
===========================================================================
====
38.)
QUICK LEVELING - G3800
===========================================================================
====
===========================================================================
====
The following list has been compiled by Xplosiv210. It contains areas
player is
advised to spend some time in when the need for some quick levels arises.
lv 1 - 20 = You can chain Dustia in [Dalmasca Westersand / Corridor of
Sand]
very early on in the game with Vaan alone. It gives 1000+
experience. Approximate time needed 20+ levels in under an
hour.
lv 1 Giza
lv 60 - 75 = You can chain Abysteel foes much earlier than lv75. I did it
at
lv60 and I was fine. You just need to set up a couple of
gambits
<Foe: undead -> Sleepga> and <Foe: status = Sleep -> Curaja>,
along with Faith status on and that'll do the job. Or you can
use
Main Gauche with Demon Shield combo.
lv 60 - 75 = Chain Dead Bones foes in [Nabreus Deadlands / Overlooking
Eternity]. Approximate time needed is about 7 hours with
Embroidered Tippets - or around 1640 Dead Bones foes.
lv 75 - 99 = Chain Abysteel foes in [Henne Mines / Pithead Junction C]. To
get
access to optional parts of Henne Mines, you must have 10+
espers,
must have finished Mindflayer hunt, and must have talked to
Geomancer Yugelu in Jahara. Then the doors in [Henne Mines /
Ore
Separation] (the place where you fought Tiamat) will be open
and
you can explore the rest of the mine. To get Abysteel foes to
swoop in on you, you have to press the switch.
===========================================================================
====
===========================================================================
====
39.)
RNG AWESOMENESS - G3900
[used with permission by FF12GrandMaster]
===========================================================================
====
===========================================================================
====
===================================
Treasure Manipulation Using the RNG
===================================
Copyright FF12GrandMaster 28th Aug 2009
--------------------------------------This guide is copyright and the only Sites having permission to host it are
stated below. If you'd like to host my guide on your site then email me at
FF12GrandMaster@yahoo.co.uk. If you are a genuine forum, it is likely that
permission will be granted provided that the guide remains in its complete
text
format and full credit is given to me.
---------------------------------------Sites with permission to host this guide
---------------------------------------FinalFantasyTogether
Supercheats
IGN
Neoseeker
GameFAQs
(fftogether.com)
(supercheats.com)
(IGN.com)
(neoseeker.com)
(gamefaqs.com)
===========================================================================
====
=====
Index
=====
[INT]Introduction
[1] The RNG Method
[2] The 5 Hit Combo
[3] The RNG Method Updated
[3.1] The First Pointer
[3.2] The Second Pointer
[3.3] The Third Pointer
[3.4] The Fourth Pointer
[3.5] Other Possibilities
[3.6] An added Bonus
[4] Things You Can and Can't Do
[5] Appendix A - The Immobilise Glitch
[6] Appendix B - The Zodiac Spear
[7] Credits
[8] Legal Stuff
===========================================================================
====
[INT]
============
Introduction
============
The purpose of this guide is to show you how to get Rare Items from
treasure
chests, including the Zodiac Spear from the Henne Mines. As you already
know,
you need to equip the Diamond Armlet in order to be able to obtain a Rare
Item
from a chest. The chances of you being able to do this go from slim to
utterly
horrendous. If you take the chest that contains a Ribbon in Crossfield,
Cerobi
Steppe, you will see that it has a 50% chance to spawn. It is a further 30%
chance that you get an item in place of gil and a 10% chance of it being
the
Rare Item i.e. a Ribbon in this case. Now 50% x 30% x 10% = 1.5% which is
the
odds that you get a Ribbon from that chest when you enter the area and that
equates to about one chance in 67. Not good. But there are worse! Let's
look at
the worst in the game, the Zodiac Spear chest in the Henne Mines. It has a
10%
chance to spawn, a 10% chance of having an item and a 10% chance that it is
the
Rare Item, the Zodiac Spear. The maths here is 10% x 10% x 10% = 0.1% and
that
is one chance in a THOUSAND!! In other words, a very rare bird. But all is
not
lost. I have found a way that enables you to retrieve the Rare Item from
chests
100% of the time. The Zodiac Spear goes from being one chance in a thousand
to
just one chance in ten. If the chest spawns you get the spear and you can
use
this method on any other chest too. To be enlightened, read on!
===========================================================================
====
[1]
==============
The RNG Method
==============
After the release of my first guide this method of obtaining rare items
from a
chest soon became known as 'The RNG Method' because of how the Random
Number
Generator (RNG) is manipulated to get the items. The RNG is not really
random,
it is what they call Pseudo-Random. It is a pre-determined list of numbers
that
have already been generated by a different computer and then stored in the
PS2.
There is actually a bit more to it than that but it'll do to give you an
idea
of what is going on. After you turn the PS2 on the RNG is set at the start
and
then each time the game wants to use random numbers from this list it will
take
them in order. It is this method of selection that I have exploited.
In my first guide I gave a list of the patterns that appear at the start of
the
RNG and a way to recognise them. By hitting yourself whilst unarmed, doing
zero
damage, you will get combination hits at various stages. By noting when
these
combos occurred you could determine what pattern of numbers were being used
by
the PS2. Eventually, after around 80 hits you would get a 5 hit combo if
you
were in the right pattern and if you opened the chest with the Diamond
Armlet
equipped immediately after getting the 5 hit combo you would get the Rare
Item.
If you were in the wrong pattern you could change patterns by casting cure
and
a list of these pattern corrections were in my first guide. I am not going
to
reproduce those patterns here because with the new information I have those
old
patterns are now redundant but if anyone wants to know what they are then
they
should check my first guide. Also, anyone who doesn't know about the RNG
method
should also read through my first guide if they don't understand what I am
saying as I don't intend to go over too much old ground in this updated guide.
The
[3]
======================
The RNG Method Updated
======================
I suppose I could go on at length about this and pad it out with useless
information like a lot of people do with their guide but I know you would rather
get
to the meat of the matter so I'll get straight on with it. You can do this
at
any point in the game though it's best if you have a character that does
not do
any damage when they hit themself. Zero damage isn't a necessity but you
are
going to have to hit yourself something like 80 times before you get the 5
hit
combo that points to the rare item. Even doing very low damage it won't
take
very long for your HP to get eaten away, especially early on in the game.
Not
having the Brawler licence activated is a great help but if yours is
activated
it's not drastic as there is a solution. So, character at the ready, into
the
details we go.
First of all you need to remove any weapon from your character and if
you've
not got Brawler then unequip any shield too. You need a good armour which
will
prevent you from doing any damage to yourself. A helm isn't needed though
there
is nothing to stop you wearing one. Now what to do if you do have the
Brawler
licence activated.
Equip yourself with any shield. By having something in your hand the
Brawler
licence is negated and your damage output will be vastly reduced. Now you
need
to equip yourself with a Cameo Belt so that you won't block any attacks. If
you
don't have one they can be bought from the Leapin' Bangaa in Balfonheim
Port,
from the Stranded SeeQ in Old Archades (after you have the Treaty Blade) or
it
is a Rare Drop from Archaeoaevis in Zertinan Caverns. Now save your game
and
turn the PS2 off. You need to do this each time you set off for a chest
because
you want the RNG to be right at the beginning and it will only go back to
the
start if you remove all power to the machine. A soft reset will NOT work.
Now make your way to whichever chest you are looking to get the Rare Item
from.
If there are any foes in the way the simplest way of all to deal with them
is
using the Nihopalaoa and Phoenix Down as this will not affect the RNG at
all.
The Nihopalaoa is available after you have completed 10 hunts and achieved
the
rank of Headhunter. The cost is 30,00 gil. Expensive but well worth the
money.
If you don't have a Nihopalaoa or the foe has the safety augment then use
the
Immobilise Glitch. For those that don't know the Immobilise Glitch see
Appendix
A. If you still can't clear the enemies then go back to Rogue Tomato
because
you're not ready.
Now you're at the chest and ready to start hitting yourself. So what are
you
looking for? Well, there are four pointers which will lead you to the 5 hit
combo which is what you want to see before you open the chest to get the
rare
item. Here are the four Pointers and the action you need to take to achieve
the
5 hit combo.
-----------------------------------------------------------------------------[3.1]
1st Pointer
----------A 2 hit combo which appears from 17-28 hits.
Action to take
-------------Cast Cure x 1. This will lead to the 4 hit and then 5 hit combo or it will
lead to one of the other three pointers.
-----------------------------------------------------------------------------[3.2]
2nd Pointer
----------A 3 hit combo which appears from 30-36 hits
Action to take
-------------Cast Cure x 4. This will lead to one of two possibilities which are:
1) Your action will be followed shortly by a 4 hit combo which will be
followed
by a 5 hit combo 28 hits later.
2) Your action will be followed fairly quickly by a 2 hit combo after which
you
must cast Cure x 2. This will again be followed by another 2 hit combo
after
which you must cast Cure x 1. The 5 hit combo will follow shortly after
that.
-----------------------------------------------------------------------------[3.3]
3rd Pointer
----------A 2 hit combo which appears from 40-64 hits
Action to take
-------------Cast Cure x 5. This will be followed by a 5 hit combo, usually after
another 19
hits though if your 2 hitter came in 40-45 hits or so then it is highly
likely
you will get the 4 hit combo first which will be followed 28 hits later by
a 5
hit combo.
-----------------------------------------------------------------------------[3.4]
4th Pointer
----------A 3 hit combo which appears from 50-64 hits
Action to take
-------------Cast Cure x 3. This will be followed by a 5 hit combo.
-----------------------------------------------------------------------------[3.5]
Other Possibilities
------------------There are 3 other possibilities that may happen but you won't have to take
any
action when they occur. I call them "No brainers."
1) A 3 hit combo after 23 hits followed by a 4 hit combo 29 hits later
followed
by a 5 hit combo 28 hits after that.
2) A 4 hit combo around 56 hits followed by a 5 hit combo 28 hits later.
3) A 5 hit combo after 82-86 hits
Apart from the 4 pointers and the 3 no brainers you can ignore any other
combo.
Here is an example of what happened to me. I got a 2 hit combo after 21
hits
and cast Cure x 1 (1st Pointer). On the 24th hit (just 3 hits later) I got
a 3
hit combo. Now this didn't fall into any of the 4 Pointers category but it
was
close to the 3 hit combo expected after 23 hits so I ignored it, knowing
that
another pointer would appear but also I had a slight chance that it could
go
onto the 4 hitter and then the 5 hitter 28 hits later. What actually
happened
is that I got a 3 hit combo after 61 hits, the 4th Pointer. I cast Cure x 3
and
the 5 hit combo duly followed shortly after.
By using this method you can get the Rare Item from any chest in the game
with
a few exceptions. Places like Lowtown and Balfonheim Port are not included
because the chests are within the town, a no combat area. All other chests
will
give up the Rare Item.
Believe me the above information really is all you need to know to get any
rare
item from any chest. No long lists of combos needed and certainly no long
lists
of damage done. This updated method is 100% accurate to the best of my
knowledge, meaning I have never failed to get the 5 hit combo in all the
testing I
have done with this newer method. Just watch the combos and wait for one to
fall into one of the four Pointer categories and when it does, just take
the
action that is described in the relevant section and you WILL get the 5 hit
combo.
Once you have the item you want you should then go to the save crystal,
save
your game and, if you want to try again for more rare items, turn the PS2
OFF
and then back on again and reboot the game. You MUST power the PS2 down or
you
will not reset the RNG back to the start. If it's not reset then you will
start
getting random numbers from further down the list and will miss out on the
5
hit combo. But just before you reset......take a look at the next section
and
you'll find something of real interest to you....a nice added bonus.
-----------------------------------------------------------------------------[3.6]
An Added Bonus
-------------Now comes something really special about this method of obtaining Rare
Items. I
promised you the item 100% and if you did as the guide says you will have
got
your 5 hit combo which guarantees you the Rare Item if you open the chest
there
and then. But how would you like 2 more Rare Items? This is what you should
do
to get them.
After opening the chest you should immediately cast cure on yourself. Now
find
another chest in the same area, one that has the item percentage 40% or
better.
If it's less than 40% all you'll get from that chest is 2,099 gil. Ok, so
you
have found another chest that has an item percentage at 40% or better. Now
open
the chest. YAY!! Another Rare Item. But wait.....there is more. Go find
another
chest, this time any is ok and go and stand by it. Now you need 2
characters in
the party. This is important. Now cast Thundara on yourself. As soon as you
have done that put the second character away and just have a solo character
in
the party. Now cast Thundara on yourself again. Then do it once more. Now
open
the chest. YAY!! A third Rare Item. If you have any trouble following this
part
just use the link below and watch a vid that shows you exactly how to do
it.
http://www.youtube.com/watch?v=ot7URfv2FyY
===========================================================================
====
[4]
===========================
Things You Can and Can't Do
===========================
There are some things that you can do that won't affect the RNG but there
are
also others which will affect it. Here are the main dos and don'ts with
regard
to the RNG.
The following WILL affect the RNG:
---------------------------------Taking Damage
Dealing Damage
Using Magicks
Inflicting Status Effects using the Nihopalaoa
Setting off a trap
Crossing a zone line
Opening a chest
Soft Reset (I tested this out when getting Gendarme in IZJS)
The following will NOT affect the RNG:
-------------------------------------Using Nihopalaoa and Phoenix Down
Healing with Potions
Collecting Loot
Curing status effects with an item
Touching a Save Crystal
Saving your game (again I tested this out when getting Gendarme in IZJS)
update the thread. You can find out more by viewing the first post in this
thread:
http://www.fftogether.com/forum/index.php?topic=1764.0
===========================================================================
====
[7]
=======
Credits
=======
To me, FF12GrandMaster, for all the hours of hard work I put into testing
these
RNG patterns.
To Pprincess from FFTogether.com for inspiring me to research this project
and
supporting me whilst I came up with the solutions.
To Okland199 whose post gave me the 5 hit combo details.
To Flak76e for drawing our attention to Okland199's 5 hit combo details.
Also
credit given to Flak76e for telling me about getting no damage from a
character
with the Brawler Licence and not changing the RNG Patterns if using a
Shield
and Cameo Belt.
To Bmxer31000 for his pattern contributions and for pointing out to me that
casting Cure/Curaga shifts the RNG to the next pattern.
===========================================================================
====
[8]
===========
Legal Stuff
===========
Whilst the info that is in this guide is freely available to the general
public
who wish to seek it out, the form that it is in here - i.e. THIS GUIDE has
been put together by me, FF12GrandMaster from FFTogether.com and the
copyright
to this particular guide lies solely with me.
This guide must not be reproduced in any form (with the exception of being
printed off for PERSONAL use only) without first obtaining permission from
me,
FF12GrandMaster - All requests for permission to
FF12GrandMaster@yahoo.co.uk.
If permission is granted it will be on the condition that the whole
document is
left unaltered and in the original plain text format and credit for the
guide
is given to me. I reserve the right to revoke this permission and ask for
the
===========================================================================
====
===========================================================================
====
40.)
MISSABLE THINGS - G4000
===========================================================================
====
===========================================================================
====
This is a list of (hopefully) all things in the game that:
a) you can permanently miss once you're past a certain point of the game
b) you're FORCED TO GIVE AWAY (so-called forced missables) in order for you
to
be able to progress with the game or subquest
01. Genji equipment
- This set contains Genji Gloves, Genji Shield, Genji Armor, and Genji
Helmet. All of these equips must be stolen in two battles with the
mark
of "Battle on the Big Bridge" clan hunt.
- Stage 1 is in [Lhusu Mines / Tasche Span]...
steal: Genji Shield (round 4)
steal: Genji Gloves (round 5)
- Stage 2 is in [Lhusu Mines / Site 7]; you need Site 11 Key...
steal: Genji Helmet (round 4)
steal: Genji Armor (round 5)
02. Scenes during both "Battle on the Big Bridge" fights
#1 Stage 1 on [Lhusu Mines / Tasche Span]
- if you defeat Enkidu before Gilgamesh loses 20% HP, Gilgamesh will
use
scene A
- if you do not defeat Enkidu before Gilgamesh loses 20% HP,
Gilgamesh
will use scene B
#2 Stage 2 on [Lhusu Mines / Site 7]
- if you defeat Enkidu before Gilgamesh loses 20% HP, Gilgamesh will
use
scene C
- if you do not defeat Enkidu before Gilgamesh loses 20% HP,
Gilgamesh
will use scene D
03. 6 different scenes after second victory against the mark of "Battle on
the
Big Bridge" hunt
- after defeating the mark you can examine the sword left behind (or
not,
doesn't really matter)
- when you try to exit the room, a small scene plays, and depending on
who
your onscreen chr is, they vary slightly
04. July subquest
- becomes available after getting Dawn Shard
- complete the first events in Nalbina BEFORE you reach Mosphoran
Highwaste
- if you don't complete the first events in Nalbina, quest is "lost"
after
you defeat the boss of Mt Bur-Omisace, meaning you also fail in two
scenes associated with the quest (one scene in Nalbina, the other in
Archades)
- can complete it after you gain access to Archades
- the reward for quest is Salamand Halcyon, which you can otherwise get
from Salamand Entite (steal or drop)
05. Slime Oil
- one Slime Oil can be received from footracing in Balfonheim by
winning
tier 90 (out of total 100)
- you can steal Slime Oil from Orthros
- Slime Oil is used in only one recipe, for which you need one Slime
Oil,
so that means you only need one extra
06. Storyline scenes in Necrohol of Nabudis and Nabreus Deadlands
- before you set foot into Archades, visit Necrohol of Nabudis for a
missable storyline scene
- before you set foot into Archades, visit Nabreus Deadlands for a
missable
storyline scene
07. Mythril Blade & Mythril Sword
- do not sell these two pieces of equipments
- if by any chance you do sell them, Omega Mark XII very rarely drops
Mythril Sword
- there is no way to obtain second copy of Mythril Blade
08. Small Package
- When you're to hunt for Rogue Tomato, head for [Rabanastre / Southern
Plaza] and look for bangaa talking to Imperial. Have a chat with this
chap and he will ask you to deliver something to his friend outside
East
Gate. Agree to help him and you get Small Package (loot item). Now
you
can either sell that for 150 gil, or be a nice person and take it to
bangaa's friend (but you don't get any reward for doing so).
- so if you want to keep Small Package in inventory, don't give it away
09. Omega Badge
- after nailing Omega Mark XII in [The Great Crystal / Dhebon Jilaam
Avaa]
make absolutely sure to pick up the loot bag which contains Omega
Badge
- if you leave the screen without collecting the loot bag and come back
later, the loot bag WILL BE GONE
Onion Bolts
- if you sold Jaya Stick, then you will obtain Killer Bow and Onion
Arrows
18. Centurio Hero's Badge
- get from Montblanc after you achieve Order of Ambrosia clan rank
- make sure you don't sell it, as you gain nothing for it, and it sells
for
1 gil only
19. Horakhty's Flame, Phobos Glaze, Deimos Clay
- these loot items must be sold in order to obtain Canopic Jar
20. Omega Badge, Godslayer's Badge, Lu Shang's Badge
- these loot items must be sold in order to obtain Wyrmhero Blade
21. Pinewood Chop, Sandalwood Chop
- you can have one Sandalwood Chop, and up to 27 Pinewood Chops
- buy 1~27 Pinewood Chops from any Chopmaster, and then collect *only*
the
remaining number of chops necessary to get Sandalwood Chop by talking
to
Archades people
- once you have 28 Pinewood Chops, you can trade them for Sandalwood
Chop
- with Sandalwood Chop in your inventory, collect the remaining Pines
from
people
- credit: Takeshi K. T.
22. Dewdrop Pebble
- found in Eruyt Village during Cockatrice quest
- they cannot be sold, but you must give away all 10 Dewdrop Pebbles if
you
want to complete Cockatrice quest
- reward for this particular part is Yoichi Bow (also obtainable by
other
means)
- ultimate reward for the quest is 2x Hi-Ether, once all cockatrices
are
back in [Giza Plains / Nomad Village]
- if you want to have them in your inventory, you can have as much as 8
Dewdrop Pebbles (1st one must be given away in order to spawn next 8,
and
only by giving away these eight pebbles can 10th one spawn)
23. "Where's Gurdy?" mystery in Mt Bur-Omisace
- after defeating Mateus, but before defeating the boss of Mt BurOmisace,
stop for a while in [Mt Bur-Omisace / Sand-strewn Pass]
- rotate your camera so that you spot Gurdy somewhere high in the air
- credit: Brady's guide
24. Kytes, Filo and Deeg
- these children will form a group called Buccaneer's Battalion, and
their
'enthusiasm' depends on where you are in the story and what optional
quests you did
- they can be found within [Lowtown / North Sprawl] inside the
residence
- plaster Wraith mark as soon as possible in the game
Hide-covered Trophy
Leathern Trophy
Lusterless Medallion
Maned Trophy
Manufacted Nethicite
Matamune
Maverick Trophy
Medallion of Bravery
Medallion of Love
Medallion of Might
Metallic Trophy
Mind Trophy
Moonsilver Medallion
Muramata
Odiferous Trophy
Pilika's Diary
Rabbit's Tail
Red Bottle
Reptilian Trophy
Ring of the Light
Ring of the Toad
Scythe Trophy
Serpentwyne Must
Shadestone - mutually exclusive with Sunstone (can have one, but not
other)
Shelled Trophy
Sickle Trophy
Silent Urn
Skull Trophy
Slimy Trophy
Soulless Trophy
Stolen Articles
Stone of the Condemner
Sunstone - mutually exclusive with Shadestone (can have one, but not
other)
Sword of Kings
Sword of the Order
Tube Fuse
Vengeful Trophy
Viera Rucksack
Vile Trophy
Whiskered Trophy
Wind Globe
Yellow Bottle
the
the
- when Vaan and Kytes walk out of Garamsythe Waterway, head towards
Muthru
Bazaar
- you must do this before talking to Migelo
- Vaan will comment about 'making himself scarce' in relation to the
Imperial he stole money from
58. Missable scene with Judges in Jahara
- if you return to Jahara after visiting Eruyt Village for the first
time
and talking to Jote, you will find Judge Hausen near Supinelu in
[Jahara
/ Lull of the Land]
- talk to him and he gives you 3x Hi-Potion and Ether
- the chance to see this scene expires after completing Henne Mines
storyline events
- credit: Jason P.
59. Missable scene with Earth Tyrant quest
- enter [Dalmasca Westersand / Wyrm's Nest] before starting the quest
- the chance to see this scene expires after you collect the Wind Globe
- credit: flak76e
60. Draklor Laboratory scenes
- when you first enter it on 66th floor and walk to the west, there is
a
small scene where the camera shows the dead Imperials
- scene is different depending who your party leader is
- 6 possible scenes in total
- credit: Bjarne B.
61. And some explanation of notes for the end
*1 If you do NOT wear Diamond Armlet, Circlet is yours.
If you wear Diamond Armlet, you may obtain Ring of Renewal instead.
To ensure getting Circlet, do NOT wear Diamond Armlet.
*2 If you wear Diamond Armlet, you will obtain Knot of Rust.
To ensure getting Circlet, do NOT wear Diamond Armlet.
*3 Exit Rabanastre and come back for Ktjn to pop up in one of these
four
spots. Exit Rabanastre and come back and her position may change to
one
of other three spots.
===========================================================================
====
===========================================================================
====
41.)
BESTIARY - G4100
===========================================================================
====
===========================================================================
====
This will be the biggest section of the guide - in here you can find info
on
all 448 foes that a player can encounter while playing FFXII. This is just
a
random piece of trivia - I was quite surprised to find out that the foe
with
highest EVA in the game is... Flowering Cactoid with 40 EVA. Heh!
Major credit to FFXII Battle Ultimania.
Now comes the explanation of various entries for a sample foe.
-----------------------------------------------------------------------------#01 First it's the number of the foe (in Clan Primer), followed by its
name.
Some foe entries have more subdivisions, like for example Cactoid and
Cactite. In such cases all of them go under same entry.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #02 "G:" stands for foe's "Genus"
"C:" stands for foe's "Classification"
"D:" stands for foe's "Derivation" - valid only for (Trophy) Rare Game!
"R:" stands for foe's "Rarity" - valid only for (Trophy) Rare Game!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #03 "Non-aggro" foe is a foe that originally does not attack your chrs
unless
it is provoked in some way (like using an offensive action
against it, or casting magic in foe's vicinity)
"Aggressive" foe is a foe that will start attacking your chrs once one
of
them comes close to the foe
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #04 "Flying: no" designates a foe that can be hit with all types of
weapons
"Flying: yes" designates a foe that can be hit with ranged weapons only
Note: Magic works against both types of foes, while some techs only
work on
flying foes, some on ground foes, and some on both types.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #05 "Movement: GR" designates a foe that moves over ground on its own feet
"Movement: FL" designates a foe that moves over ground by floating
"Movement: FY" designates a foe that moves over ground by flying (take
caution that not all foes of this type have "Flying:
yes")
"Movement: TE" designates a foe that can move over ground by
teleporting
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #06 "V" stands for "Version" of the foe. Some foes can be encountered in
multiple locations - even though it is the same foe, their stats may
not be
the same. In such cases multiple entries are made to distinguish
between
versions. "Version" of the foe always starts with "a" and then
continues.
Whenever you see letters in parenthesis during the "Items", "Passive
Abilities" and "Attack list" part of an entry, it means that it belongs
to
that version of the foe.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #07 "LVL"
stands for "Level" of the foe
"HP"
stands for "Hit Points" of the foe
"MP"
stands for "Mist Points" of the foe
"STR"
"MAG"
"VIT"
"SPD"
"ATT"
"DEF"
"MDEF"
"EVA"
"EXP.PTS"
"LP"
"CPT"
"GIL"
- - - - -
- #08 "Element bonus: ---" means that a foe is infused with the power of this
particular element. If foe possesses skills of this element type, they
will
be 50% more powerful.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #09 "Elemental Affinities" deal with foe's vulnerabilities to the 8
elements.
"weak"
means that foe takes double damage from this element
"-"
means that foe takes regular damage from this element
"halves" means that foe halves damage from this element
"immune" means that foe is immune to damage from this element
"absorbs" means that foe absorbs damage from this element as HP
recovery
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #10 "Status Affinities" deal with foe's vulnerabilities to status changes.
"DEA" - Death
| "PET" - Petrify
| "STP" - Stop
"DOO" - Doom
| "CON" - Confuse
| "SLE" - Sleep
"DIE" - Disease
| "REV" - Reverse
| "SLO" - Slow
"DIA" - Disable
| "IMM" - Immobilize
| "SIL" - Silence
"BLI" - Blind
| "POI" - Poison
| "OIL" - Oil
"SAP" - Sap
| "LUR" - Lure
| "REF" - Reflect
"PRO" - Protect
| "SHL" - Shell
| "HAS" - Haste
"BRA" - Bravery
| "FAI" - Faith
| "INV" - Invisible
"REG" - Regen
| "BER" - Berserk
| "WAR" - Warp
"POA" - Poach
| "%DM" - fractional dmg | "SIG" - Sight Unseeing
"REN" - Renew
| "SYP" - Syphon
| "NUM" - Numerology
"CHA" - Charm
| "ACH" - Achilles
| "WIT" - Wither
"ADD" - Addle
| "SHR" - Shear
| "EXP" - Expose
"yes" means that foe is susceptible
"imm" means that foe is immune and cannot be affected
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #11 "Begins Battle with Status" deals with foe's possible status changes
when
your chrs run into it.
"100%" means that foe will always be under listed status changes
"50%" means that foe may or may not be under listed status changes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #12 "Passive Abilities" deal with foe's pass-ables.
"Start" means that foe begins the battle with pass-able/s
"Gain" means that foe gains pass-able/s in some way during battle
"Lose" means that foe loses pass-able/s in some way during battle
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#13 "Target Preference" deals with foe's preferred method of choosing the
victim and then starting to assault it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #14 "Notes" will tell you interesting info about the foe in question or go
into
further details if something isn't very clear from the info provided.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #15 "Items" deals with all the items you can acquire from the foe.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #16 "DROP" has five categories*1
"a -" means "always", drops with 100% chance when foe is KOed
"c -" means "common", drops with 40% chance when foe is KOed
"u -" means "uncommon", drops with 25% chance when foe is KOed
"r -" means "rare", drops with 3% chance when foe is KOed
"vr -" means "very rare", drops with 1% chance when foe is KOed
Not all foes have all five categories of items, and they may not even
have
any items for dropping. In such cases categories are omitted, or word
"none" will be there to let you know that you shouldn't bother with it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #17 "STEAL" has
"c -" means
"u -" means
"r -" means
three categories*2
"common", can be stolen with 55% chance
"uncommon", can be stolen with 10% chance
"rare", can be stolen with 3% chance
Not all foes have all three categories of items, and they may not even
have
any items for stealing. In such cases categories are omitted, or word
"none" will be there to let you know that you shouldn't bother with it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #18 "POACH" has two categories*3
"c -" means "common", can be poached with 95% chance
"r -" means "rare", can be poached with 5% chance
Not all foes can be poached, and some foes have same item in both
"common"
and "rare" category. If foe cannot be poached, word "none" will be
there to
let you know that you shouldn't bother with it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #19 "SP.IT" means "Special Item" and has three categories*4
"mn -" means "Monograph", drops with specific % when foe is KOed,
provided
you have the corresponding Monograph in your inventory
"cj -" means "Canopic Jar", drops with specific % when foe is KOed,
provided you have the Canopic Jar in your inventory
"ki -" means "Key Item", always drops when foe is KOed
Not all foes have items from "Special Item" categories. In such cases
categories are omitted, or word "none" will be there to let you know
that
you shouldn't bother with it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#20 "Attack List" will tell you all skills that the foe can use in some
way.
"a" - means that skill is used with 100% chance when/if specific
conditions are met (like foe losing 50% of HP)
"c" - means that skill is used with 50% chance
"u" - means that skill is used with 25% chance
"r" - means that skill is used with 5% chance
"1x" - means that skill is used only once per listed variable/s
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #21 "Place of Encounter" will tell you all places where you can find this
foe.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #22 "Spawn Conditions" will tell you what requirements must be met to
encounter
this foe. This entry will not be listed under all foes, only those that
require some extra touch to lure out. Subject to change.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - #23 *1 Battle Chain will improve the chances of loot being dropped when foe
is
killed, based on below chart ("always" category is *not* affected by
battle chain).
|------------------------------------------|
| Cat / lv | Lv0 | Lv1 | Lv2 | Lv3 |
|------------------------------------------|
| Common
| 40% | 45% | 50% | 55% |
|------------------------------------------|
| Uncommon | 25% | 30% | 35% | 40% |
|------------------------------------------|
| Rare
|
3% |
6% |
8% | 12% |
|------------------------------------------|
| Very rare |
1% |
2% |
3% |
5% |
|------------------------------------------|
*2 Chr can improve stealing chances by wearing Thief's Cuffs (see
below).
Additionally, chr can now succeed in stealing up to three (3) items
at
once (normally you can only steal one and then foe doesn't have
anything
else).
- Stealing common item's chances rise from 55% to 80%
- Stealing uncommon item's chances rise from 10% to 30%
- Stealing rare item's chances rise from 3% to 6%
Once you successfully steal from the foe, you must zone at least two
screens away for the foe's item "store" to be refreshed. Exceptions
are
non-aggro foes and marks - once you steal from them, you can go to
neighboring zone and come back immediately for refreshed item
"store".
And you can steal multiple times from the same foe under special
conditions (for example Gilgamesh), but there is only a handful of
such
foes.
*3 First of all, poached items are not connected to battle chain in any
way. If foe is poachable, you get either common or rare item and
that's
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | imm | imm | yes | yes | imm | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Sleep (c)
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Cactus Fruit
u - Earth Stone (ac), Earth Magicite (b)
r - Potion (ac), Hi-Potion (b)
vr - Virgo Gem
STEAL: c - Earth Stone (ac), Earth Magicite (b)
u - Cactus Fruit
r - Broadsword (ac), Bundle of Needles (b)
POACH: c - Cactus Fruit
r - Bundle of Needles
SP.IT: mn - Bundle of Needles - 5%
cj - Arcana - 1%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - cannot combo
02. SA - Ram
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No001/b Cactite
G: Plant
C: Cactus
non-aggro ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 1-4
| 72-84
| 50-53
| 8
| 5
| 12-13
| 9
b
| 2-3
| 145-157
| 80-83
| 11
| 6
| 14-15
| 11
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 7-8
| 3-4
| 8
| 0
| 7-10
| 1
| 13-22
| 0
b
| 11-12
| 4-5
| 7
| 0
| 13-16
| 1
| 25-34
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | imm | imm | yes | yes | imm | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Sleep
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Cactus Fruit
u - Earth Stone
r - Potion
vr - Virgo Gem
STEAL: c - Earth Stone
u - Cactus Fruit
r - Broadsword
POACH: c - Cactus Fruit
r - Bundle of Needles
SP.IT: mn - Bundle of Needles - 5%
cj - Arcana - 1%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - cannot combo
02. SA - Ram
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No002
Ichthon
G: Ichthian (Fiend)
C: Piranha
non-aggro ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 9-10 | 387-398
| 210-214
| 12-13
| 7
| 24-25
| 1517
b
| 26-28 | 2765-2787
| 840-848
| 30-32
| 18
| 41-43
| 2024
c
| 18-21 | 1293-1326
| 490-502
| 21-24
| 16
| 32-35
| 1925
d
| 3-4
| 130-141
| 140-144
| 9-10
| 5
| 21-22
| 1214
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 13-14
| 5
| 7
| 3-4
| 184-188
| 1
| 50-59
| 0
b
| 41-43
| 18
| 22
| 5-7
| 1481-1489
| 1
| 198-216
| 0
c
| 25-28
| 13
| 13
| 4-7
| 777-789
| 1
| 116-143
| 0
d
| 11-12
| 4
| 6
| 0-1
| 17-21
| 1
| 33-42
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| weak
| | | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Fish Scale
-----------------------------------------------------------------------------No003/a Wolf
G: Beast
C: Wolf
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 2-7
| 94-134
| 30-40
| 8-10
| 2
| 12
| 10
b
| 3-4
| 135-155
| 60-65
| 11-12
| 5
| 15
| 10
c
| 8-9
| 135-155
| 60-65
| 11-12
| 5
| 15
| 10
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 8-10
| 4
| 7
| 0
| 9-13
| 1
| 15-47
| 0
b
| 11-12
| 5
| 7
| 0
| 16-18
| 1
| 26-42
| 0
c
| 11-12
| 5
| 7
| 0
| 16-18
| 1
| 26-42
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | weak
| | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Wolf Pelt
u - Wind Stone
r - Potion
vr - Antidote
STEAL: c - Wind Stone
u - Wolf Pelt
r - Pointy Hat (a), Wizard's Hat (b)
POACH: c - Wolf Pelt
r - Eye Drops
SP.IT: mn - Pebble - 30%
cj - Arcana - 1%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 2hits (17% chance)
02. SA - Lunge
03. SA - Fangs
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No004
Wild Saurian
G: Dragon
C: Tyrant
non-aggro*1---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 29-30 | 6001-6111
| 165-215
| 29-31
| 12-13
| 43-46
| 2021
b
| 29-30 | 7226-7566
| 180-270
| 32-35
| 12-14
| 45-50
| 2022
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 39-42
| 16-18 | 8-9
| 0
| 2753-2766
| 2
| 413-517
| 0
b
| 44-47
| 18-20 | 19-21 | 0
| 3366-3492
| 2
| 450-729
| 0
----------------------------------------------------------------------------------------------------------------------------------------------------------No005
Cockatrice
G: Avion
C: Cockatrice
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 3-5
| 136-152
| 40-44
| 10
| 3
| 10-11
| 1112
b
| 3-5
| 136-152
| 40-44
| 10
| 3
| 10-11
| 1112
c
| 9-11 | 585-617
| 300-308
| 14
| 14
| 21-23
| 1517
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 11-12
| 5
| 8
| 0-2
| 11-15
| 1
| 18-31
| 0
b
| 11-12
| 5
| 8
| 0-2
| 11-15
| 1
| 18-31
| 0
c
| 17-19
| 6
| 10
| 3-7
| 202-210
| 1
| 66-92
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Small Feather
u - Fire Stone
r - Potion
vr - Phoenix Down
STEAL:
c - Small Feather
u - Potion
r - Phoenix Down
POACH: c - Small Feather
r - Chromed Leathers
SP.IT: mn - Pebble - 30%
cj - Arcana - 1%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 2hits (10% chance)
02. SA - Poke
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No006
Gnoma Entite
G: Gnoma Entite
C: Elemental
non-aggro ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 45
| 48042
| 999
| 30
| 33
| 38
| 25
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 66
| 48
| 52
| 2
| 12627
| 7
| 1320
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
earth
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
immune | immune | immune | absorbs | immune | weak
| immune |
immune
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STO | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Resist G&M, Null VIT, Null W&T Effects,
Piercing Magic, CritHP -> MAG+, Return Damage, Damage Resist,
Half MP Cost
Gain : Spellspring (HP < 50%), Magic CT = 0 (HP < 20%), Subject to change.
Lose : Subject to change.
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Wind Magicite
u - Handkerchief
r - Giant Feather
vr - Burning Bow
STEAL: c - Giant Feather (a), Large Feather (b)
u - 120 gil
r - Taurus Gem
POACH: c - Giant Feather (a), Large Feather (b)
r - Bundle of Feathers (a), Giant Feather (b)
SP.IT: mn - Pebble - 30%
cj - Arcana - 12%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 4hits (17% chance)
02. SA - Lunge
03. SA - Kamikaze
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
-----------------------------------------------------------------------------===========================================================================
====
02. Giza Plains
===========================================================================
====
-----------------------------------------------------------------------------No008/a Hyena
G: Beast
C: Wolf
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 2-3
| 95-115
| 30-35
| 9-10
| 3
| 12
| 10
b
| 18-19 | 940-960
| 105-110
| 20-21
| 15
| 34
| 17
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 9-10
| 4
| 7
| 0
| 9-11
| 1
| 14-30
| 0
b
| 22-23
| 13
| 13
| 4
| 442-444
| 1
| 105-121
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | yes |yes*1| yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes |yes*1| yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Version (b) is immune to Confuse and Charm.
------------------------------------ ITEMS ----------------------------------DROP: c - Fire Stone
u - Wolf Pelt
r - Cotton Cap (a), Green Beret (b)
vr - Potion (a), Hi-Potion (b)
STEAL: c - Fire Stone
u - Wolf Pelt
r - Potion (a), Festering Flesh (b)
POACH: c - Pebble (a), Wolf Pelt (b)
r - Wolf Pelt (a), Festering Flesh (b)
SP.IT: mn - Pebble - 30%
cj - Arcana - 1%
vr - Potion
c - Fire Stone
u - Wolf Pelt
r - Potion
POACH: c - Pebble
r - Wolf Pelt
SP.IT: mn - Pebble - 30%
cj - Arcana - 1%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 2hits (17% chance)
02. SA - Lunge
03. SA - Fangs
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
-----------------------------------------------------------------------------STEAL:
-----------------------------------------------------------------------------No009
Wooly Gator
G: Beast
C: Gator
non-aggro ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 21-22 | 2233-2253
| 175-180
| 24-25
| 11
| 34
| 16
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 27-28
| 13
| 12
| 0
| 1131-1133
| 1
| 189-205
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | weak
| | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | imm | yes | yes | yes | yes | yes |imm*1| yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE -----------------------------
WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Spellbound
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Drab Wool
u - Water Stone
r - Potion
vr - Phoenix Down
STEAL: c - Water Stone
u - Drab Wool
r - Antidote
POACH: c - Drab Wool
r - Headgear
SP.IT: mn - Pebble - 30%
cj - Arcana - 1%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - cannot combo
02. MA - Cure
03. MA - Protect
04. SA - Lunge
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No010/b Ozmone Hare
G: Beast
C: Dreamhare
non-aggro ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 19-20 | 823-843
| 875-880
| 18-19
| 18
| 24
| 19
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 22-23
| 13
| 16
| 5
| 339-341
| 1
| 84-100
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
weak
| | | | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Spellbound
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Braid Wool
u - Water Magicite
r - Teleport Stone
vr - Aero Mote
STEAL: c - Water Magicite
u - 150 gil
r - Golden Helm
POACH: c - Braid Wool
r - Balance Mote
SP.IT: mn - Pebble - 30%
cj - Arcana - 7%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - cannot combo, 4% chance to Sap
02. MA - Cura
03. MA - Protect
04. SA - Vespersong
05. SA - Lunge
06. SA - Warsong
07. SA - Flank Attack
08. IA - Potion
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No011
Great Tortoise
G: Beast
C: Titantoise
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 20-21 | 3818-3838
| 999
| 23-24
| 17
| 36
| 12
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 25-26
| 17
| 16
| 0
| 1201-1203
| 2
| 179-195
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
weak
| | | | absorbs | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | imm | imm | yes | yes | yes | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback, CritHP -> DEF+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Turtle Shell
u - Water Stone
r - Phoenix Down
vr - Water Magicite
STEAL: c - Water Stone
u - Aries Gem
r - Soldier's Cap
POACH: c - Turtle Shell
r - Smelling Salts
SP.IT: mn - Pebble - 30%
cj - Arcana - 7%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 2hits (17% chance)
02. MA - Water
03. SA - Purify
04. SA - Focus
05. SA - Sonic Turn
06. SA - Flash
r - 30 gil
c - Storm Stone (a), Molting (b)
r - Molting (a), Iron Carapace (b)
SP.IT: mn - Pebble - 30%
cj - Arcana - 1%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 2hits (10% chance)
02. SA - Kick
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
-----------------------------------------------------------------------------POACH:
-----------------------------------------------------------------------------No013
Silicon Tortoise
G: Beast
C: Titantoise
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 36-37 | 12852-13172
| 999
| 32-35
| 22
| 50-51
| 1416
b
| 37-38 | 13923-14243
| 999
| 33-36
| 22
| 57-58
| 1517
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 51-53
| 25-26 | 26-28 | 0
| 3165-3339
| 2
| 383-610
| 0
b
| 53-55
| 26-27 | 27-29 | 0
| 3436-3610
| 2
| 434-661
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
weak
| | | | absorbs | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes |yes*1| yes | imm | imm | yes | yes | yes | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback, CritHP -> DEF+ (b)
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE -----------------------------
WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Snake Skin
u - Wind Stone
r - Snake Skin
vr - Teleport Stone
STEAL: c - Snake Skin
u - Wind Stone
r - Leather Breastplate
POACH: c - Snake Skin
r - Tanned Hide
SP.IT: mn - Pebble - 30%
cj - Arcana - 1%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 4hits (10% chance)
02. SA - Gnaw
----------------------------- PLACE OF ENCOUNTER ----------------------------Giza Plains / Toam Hills; the Dry
------------------------------ SPAWN CONDITIONS -----------------------------Wild Snake appears near the S exit of the area, and will only come out of
hiding when Ashe gets close enough.
----------------------------------------------------------------------------------------------------------------------------------------------------------No015
Werewolf
G: Giant
C: Behemoth
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 19-21 | 2526-2570
| 210-214
| 25-27
| 11
| 32-36
| 15
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 27-31
| 14
| 13
| 0
| 1201-1211
| 2
| 189-219
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | weak
| | ------------------------------ STATUS AFFINITIES -----------------------------
DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Quality Hide
u - Earth Stone
r - Potion
vr - Kotetsu
STEAL: c - Quality Hide
u - Teleport Stone
r - Gemini Gem
POACH: c - Quality Hide
r - Tanned Giantskin
SP.IT: mn - Pebble - 30%
cj - Arcana - 7%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 7hits (17% chance)
02. SA - Smite of Rage
03. SA - Ram
04. IA - Bacchus' Wine
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No016
Urstrix
G: Beast
C: Urstrix
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 3-4
| 170-190
| 60-65
| 11-12
| 4
| 12
| 11
b
| 10-11 | 641-661
| 160-165
| 14-15
| 9
| 24
| 13
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 11-12
| 4
| 9
| 0
| 24-26
| 1
| 25-41
| 0
b
| 18-19
| 8
| 7
| 2
| 263-265
| 1
| 69-85
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Large Feather
u - Earth Stone
r - Potion
vr - Headguard
STEAL: c - Earth Stone
u - Large Feather
r - Echo Herbs
POACH: c - Large Feather
r - Large Feather
SP.IT: mn - Pebble - 30%
cj - Arcana - 1%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 2hits (17% chance)
02. MA - Protect
03. SA - Gust
04. SA - Slap
----------------------------- PLACE OF ENCOUNTER -----------------------------
Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No017
Storm Elemental
G: Storm Elemental
C: Elemental
non-aggro ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 25
| 14830
| 999
| 25
| 28
| 34
| 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 45
| 42
| 44
| 3
| 5583
| 4
| 675
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element
bonus:thunder
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
immune | absorbs | weak
| immune | immune | immune | immune |
immune
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STO | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Resist G&M, Null VIT, CritHP -> MAG+, Return Damage,
Half MP Cost
Gain : Magick Shield (HP < 50% & foe uses ice attack)*1
Lose : Magick Shield (2 minutes elapse)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Magick Shield gets renewed immediately after it wears off.
------------------------------------ ITEMS ----------------------------------DROP: c - Storm Magicite
u - Storm Stone
r - Feystone
vr - Storm Crystal
STEAL: c - Storm Magicite
u - Feystone
r - Storm Crystal
POACH: none
WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Resist G&M, Null VIT, Null W&T Effects,
Piercing Magic, CritHP -> MAG+, Return Damage, Damage Resist,
Half MP Cost
Gain : Spellspring (HP < 50%), Magic CT = 0 (HP < 20%), Subject to change.
Lose : Subject to change.
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Storm Crystal
u - Feystone
r - Mardu Halcyon
vr - Ether
STEAL: c - Storm Crystal
u - Feystone
r - Mardu Halcyon
POACH: none
SP.IT: mn - Electrum - 5%
cj - Arcana - 25%
--------------------------------- ATTACK LIST -------------------------------01. MA - Dispel
02. MA - Thundaga
03. MA - Reflect
04. MA - Protect
05. MA - Shell
06. MA - Silencega
07. MA - Sleepga
08. MA - Fear
----------------------------- PLACE OF ENCOUNTER ----------------------------Giza Plains / Toam Hills; the Rains
------------------------------ SPAWN CONDITIONS -----------------------------Mardu Entite spawns in the area when Ashe is looking at heavy rain weather
(she
will see thunderclaps in the background).
-----------------------------------------------------------------------------===========================================================================
====
03. The Garamsythe Waterway
===========================================================================
====
-----------------------------------------------------------------------------No020/a Dire Rat
G: Beast
C: Rat
cj - Arcana (bcd) - 2%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - cannot combo
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No020/b Lab Rat
G: Beast
C: Rat
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 36-37 | 3627-3647
| 180-185
| 29-30
| 15
| 38
| 24
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 52-53
| 22
| 23
| 8
| 1023-1025
| 1
| 243-259
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Confuse
------------------------------ PASSIVE ABILITIES ----------------------------Start: Counter
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Rat Pelt
u - Fire Stone
r - Antidote
vr - Rat Tail
STEAL:
c - Rat Pelt
u - 1 gil
r - Libra Gem
POACH: c - Rat Pelt
r - Rat Tail
SP.IT: mn - Rat Tail - 3%
cj - Arcana - 2%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - cannot combo
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No021
Baritine Croc
G: Beast
C: Gator
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 40-42 | 10745-10965
| 475-505
| 34-38
| 17
| 55-57
| 1820
b
| 26-28 | 4448-4668
| 250-280
| 29-33
| 12
| 40-42
| 1618
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 60-62
| 25
| 24
| 0
| 3366-3552
| 1
| 513-675
| 0
b
| 36-38
| 15
| 14
| 0
| 1562-1748
| 1
| 270-432
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | weak
| | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback, FullHP -> ATK+, Counter+
Gain : Counter (HP < 50%)
Lose : none
WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Sleep
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null W&T effects
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Water Stone
u - Horn
r - Hi-Potion
vr - Eye Drops
STEAL: c - Horn
u - 50 gil
r - Lambent Hat (a), Leather Helm (b)
POACH: c - Horn
r - Horn
SP.IT: mn - Pebble - 30%
cj - Arcana - 2%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (10% chance)
02. SA - Lunge
03. SA - Angelsong
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No023
Malboro Overking
G: Plant
C: Malboro
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 38-39 | 6503-6743
| 999
| 30-32
| 21-24
| 50-55
| 2021
b
| 36-38 | 4775-5255
| 999
| 30-34
| 20-26
| 43-53
| 1820
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 58-61
| 24-27 | 28-30 | 0
| 2903-3087
| 1
| 314-509
| 0
b
| 52-58
| 20-26 | 26-30 | 0
| 2568-2936
| 1
| 248-638
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
| ------------------------------ STATUS AFFINITIES -----------------------------
DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | imm | imm | yes | yes | imm | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Counter
Gain : Null EVA (HP < 50%), Counter+ (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Malboro Fruit
u - Dark Crystal (a), Dark Magicite (b)
r - Vanishga Mote
vr - Virgo Gem
STEAL: c - Dark Magicite
u - Malboro Flower (a), Malboro Fruit (b)
r - Virgo Gem (a), Adamant Hat (b)
POACH: c - Malboro Fruit
r - Putrid Liquid
SP.IT: mn - Putrid Liquid - 10%
cj - Arcana - 15%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (10% chance)
02. SA - Cloying Breath
03. SA - Purify
04. SA - Bad Breath
05. SA - Lunge
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No024
Garchimacera
G: Fiend
C: Gargoyle
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 4-6
| 287-317
| 180-240
| 10-12
| 6-10
| 17
| 12
b
| 37-40 | 5938-5983
| 999
| 31-34
| 22-28
| 48
| 21
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 12
| 6
| 8-12 | 0-2
| 125-137
| 1
| 44-102
| 0
b
| 57
| 27
| 27-33 | 7-10 | 2419-2437
| 1
| 328-415
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Item+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Version (b) can combo up to 5hits (14% chance).
------------------------------------ ITEMS ----------------------------------DROP: c - Demon Eyeball
u - Fire Stone (a), Fire Magicite (b)
r - Bronze Armor (a), Fire Crystal (b)
vr - Phoenix Down (a), Demon Feather (b)
STEAL: c - Demon Eyeball
u - 10 gil
r - Dark Mote (a), Demon Feather (b)
POACH: c - Demon Eyeball
r - Demon Eyeball (a), Demon Feather (b)
SP.IT: mn - Pebble - 30%
cj - Arcana - 2%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (10% chance)*1, 4% chance to blind (a)
02. MA - Fire
03. SA - Gnaw
04. SA - Leech
POACH: none
SP.IT: mn - Pebble - 30%
cj - Arcana - 18%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (10% chance)
02. MA - Watera
03. MA - Aerora
04. MA - Silence
05. MA - Darkra
06. MA - Death
07. SA - Doom
08. SA - Ram
09. SA - Dimensional Rift
10. SA - Annul
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No026
Ghost
G: Undead
C: Ghost
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 5-7
| 328-340
| 240-280
| 11-13
| 6-8
| 14
| 10
b
| 38-40 | 6786-6798
| 999
| 32-34
| 22-24
| 44
| 19
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 14-16
| 3
| 8
| 0
| 136-142
| 1
| 48-80
| 0
b
| 58-60
| 24
| 27
| 1
| 2629-2635
| 1
| 356-388
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | yes | yes | yes | imm | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES -----------------------------
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Resist G&M, Null VIT, CritHP -> MAG+, Return Damage,
Half MP Cost
Gain : Subject to change.
Lose : Subject to change.
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Water Magicite
u - Water Stone
r - Feystone
vr - Water Crystal
STEAL: c - Water Magicite
u - Feystone
r - Water Crystal
POACH: none
SP.IT: mn - Pebble - 10%
cj - Arcana - 16%
--------------------------------- ATTACK LIST -------------------------------01. MA - Watera
02. MA - Protect
03. MA - Shell
04. MA - Silence
05. MA - Sleep
----------------------------- PLACE OF ENCOUNTER ----------------------------Garamsythe Waterway / No. 11 Channel
/ No. 11 Channel (water drained)
/ West Sluice Control
/ No. 10 Channel
------------------------------ SPAWN CONDITIONS -----------------------------Water Elemental spawns in the area after Ashe has spent more than 10
minutes
inside Garamsythe Waterway.
----------------------------------------------------------------------------------------------------------------------------------------------------------No027/b Water Chaosjet
G: Water Elemental
C: Elemental
non-aggro ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 45
| 4079
| 999
| 25
| 20
| 49
| 15
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 45
| 32
| 34
| 0
| 1675
| 1
| 203
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
water
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
weak
| | | | absorbs | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STO | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | yes | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Resist G&M, Null VIT, Piercing Magic, CritHP -> MAG+,
Return Damage, Half MP Cost
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Water Magicite
u - Water Stone
r - Feystone
vr - Water Crystal
STEAL: c - Water Magicite
u - Feystone
r - Water Crystal
POACH: none
SP.IT: mn - Pebble - 10%
cj - Arcana - 16%
--------------------------------- ATTACK LIST -------------------------------01. MA - Watera
02. MA - Protect
03. MA - Shell
04. MA - Silence
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
-----------------------------------------------------------------------------===========================================================================
====
04. The Barheim Passage
===========================================================================
====
-----------------------------------------------------------------------------No028
Steeling
G: Avion
C: Steeling
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 2-3
| 94-110
| 50-54
| 8
| 2
| 17-18
| 1314
b
| 4-5
| 218-234
| 60-64
| 9
| 3
| 17-18
| 1516
c
| 6-7
| 282-298
| 75-79
| 11
| 4
| 21-22
| 1617
d
| 7-8
| 446-462
| 100-104
| 13
| 10
| 23-24
| 1718
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 11-12
| 4
| 7
| 0-2
| 18-22
| 1
| 32-45
| 0
b
| 13-14
| 4
| 7
| 0-2
| 57-61
| 1
| 40-53
| 0
c
| 13-14
| 5
| 8
| 3-5
| 88-92
| 1
| 47-60
| 0
d
| 17-18
| 7
| 8
| 3-5
| 120-124
| 1
| 63-76
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | weak
| | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE -----------------------------
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Earth Stone
u - Eye Drops
r - Iron Scraps
vr - Dark Mote
STEAL: c - Iron Scraps
u - 20 gil
r - Iron Sword
POACH: c - Iron Scraps
r - Iron Scraps
SP.IT: mn - Pebble - 30%
cj - Arcana - 3%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 2hits (10% chance)
02. SA - Leech
03. SA - Lunge
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No031/a Zombie (male)
G: Undead
C: Zombie
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 7-8
| 280-286
| 210-230
| 12-13
| 6-7
| 17
| 12
b
| 16-18 | 869-881
| 390-430
| 20-22
| 13-15
| 23
| 15
c
| 27-28 | 2254-2260
| 847-867
| 29-30
| 18-19
| 34
| 19
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 13-14
| 3
| 7
| 0
| 123-126
| 1
| 47-63
| 0
b
| 23-25
| 7
| 9
| 0
| 414-420
| 1
| 95-217
| 0
c
| 38-39
| 20
| 23
| 0
| 0-3
| 0
| 0-16
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes*1|yes*1|yes*1|yes*1|yes*1|yes*1|yes*1|yes*1|yes*1|yes*1|yes*1| yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety (c)
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Version (c) is immune to these statuses.
------------------------------------ ITEMS ----------------------------------DROP: c - Dark Stone
u - Foul Flesh
r - Antidote (ab), Dark Magicite (c)
vr - Buckles (ab), Festering Flesh (c)
STEAL: c - Foul Flesh (ab), Dark Magicite (c)
u - 2 gil
r - 50 gil
POACH: c - Foul Flesh (ab)
r - Festering Flesh (ab)
SP.IT: mn - Pebble - 30%
cj - Arcana - 3%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (10% chance), 4% chance to Poison
02. MA - Blind
03. SA - Lunge
04. SA - Poison Touch
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
-----------------------------------------------------------------------------------------------------------------------------------------------------------
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Versions (bc) can combo up to 6hits (10% chance).
------------------------------------ ITEMS ----------------------------------DROP: c - Bone Fragment
u - Dark Stone
r - Antidote
vr - Iron Helm (ac), Echo Herbs (b)
STEAL: c - Bone Fragment
u - 20 gil
r - Dark Mote (ac), Bronze Chestplate (c)
POACH: c - Bone Fragment
r - Potion
SP.IT: mn - Pebble - 30%
cj - Arcana - 3%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 6hits (2% chance)*1
02. MA - Fire
03. MA - Thunder
04. MA - Blizzard
05. MA - Protect
06. MA - Poison
07. MA - Dark
08. SA - Lunge
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No034
Battery Mimic
G: Insect
C: Mimic
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 7
| 520
| 130
| 13
| 8
| 19
| 13
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 14
| 8
| 7
| 0
| 165
| 2
| 41
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| absorbs | weak
| | | | | ------------------------------ STATUS AFFINITIES -----------------------------
DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | yes | yes | imm | yes | yes | yes | yes | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Eye Drops
u - Iron Scraps
r - Storm Stone
vr - Mage's Habit
STEAL: c - Iron Scraps
u - Storm Stone
r - Alarm Clock
POACH: none
SP.IT: mn - Pebble - 30%
cj - Arcana - 3%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 2hits (10% chance), thunder based
02. SA - Charge
03. SA - Lunge
04. SA - Discharge
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No035
Specter
G: Undead
C: Ghost
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 8-9
| 402-408
| 300-320
| 13-14
| 7-8
| 17
| 11
b
| 36-39 | 6786-6804
| 999
| 32-35
| 22-25
| 44
| 19
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 14-15
| 4
| 9
| 1
| 209-212
| 1
| 56-72
| 0
b
| 58-61
| 24
| 27
| 1
| 2629-2638
| 1
| 356-404
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | yes | yes |imm*1| imm | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Resist G&M
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Version (a) is not always immune to Sleep.
Version (b) is susceptible to Sleep.
------------------------------------ ITEMS ----------------------------------DROP: c - Glass Jewel (a), Dark Stone (b)
u - Dark Stone (a), Dark Magicite (b)
r - Oaken Pole (a), Sky Jewel (b)
vr - Alarm Clock
STEAL: c - Dark Stone (a), Dark Magicite (b)
u - Glass Jewel
r - Dark Mote (a), Sky Jewel (b)
POACH: c - Glass Jewel
r - Glass Jewel (a), Sky Jewel (b)
SP.IT: mn - Pebble - 30%
cj - Arcana - 3%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (10% chance), 4% chance to Slow
02. MA - Fire
03. MA - Thunder
04. MA - Blizzard
05. MA - Fira
06. MA - Thundara
07. MA - Blizzara
08. MA - Blind
09. MA - Dark
10. MA - Darkra
11. SA - Boon
12. SA - Divide
13. SA - Sleep Touch
14. SA - Stone Touch
15. SA - Poison Touch
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No036
Tiny Battery
G:
C:
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 6-7
| 120
| 75
| 11
| 7
| 24
| 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 12
| 5
| 7
| 0
| 76
| 1
| 19
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| absorbs | weak
| | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Tiny Battery tends to focus on foe closest to it.
------------------------------------ NOTES -----------------------------------
none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Pebble
u - Knot of Rust
r - Potion
POACH: c - Pebble
r - Knot of Rust
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (10% chance), thunder based
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No037
Mimeo
G: Insect
C: Mimic
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 39-40 | 6446-6686
| 665-670
| 31-33
| 18
| 48-50
| 22
b
| 46-48 | 10061-10541
| 840-854
| 41-45
| 21
| 48-52
| 23
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 56-58
| 27-30 | 23
| 0
| 1893-2050
| 1
| 257-417
| 0
b
| 90-94
| 33-39 | 29
| 0
| 3115-3429
| 1
| 324-644
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
| ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | imm | yes | imm | imm | imm | yes | yes | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Protect, Shell
------------------------------ PASSIVE ABILITIES ----------------------------Start: Counter, Counter+
Gain : Parry (HP < 50%), Damage Resist (HP < 50%)
Lose : none
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Item+
Gain : Parry (HP < 50%), Subject to change.
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Bone Fragment
u - Dark Stone
r - Potion (a), Antidote (bc)
vr - Echo Herbs (a), Iron Helm (bc)
STEAL: c - Bone Fragment
u - Water Mote (a), 20 gil (bc)
r - Bronze Chestplate (a), Dark Mote (bc)
POACH: c - Bone Fragment
r - Bone Fragment (a), Potion (bc)
SP.IT: mn - Pebble - 30%
cj - Arcana - 3%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (2% chance)
02. MA - Protect
03. MA - Dark
04. SA - Lunge
05. SA - Bone Toss
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
-----------------------------------------------------------------------------------------------------------------------------------------------------------
No040
Bomb
G: Fiend
C: Bomb
non-aggro*1---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 6-8
| 317-347
| 300-360
| 11-13
| 8-12
| 24
| 16
b
| 38-40 | 5090-5120
| 999
| 30-32
| 23-27
| 53
| 21
c
| 32-33 | 3233
| 910
| 28
| 20
| 51
| 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 12
| 6
| 11-15 | 3-4
| 154-166
| 1
| 47-105
| 0
b
| 55
| 26
| 29-33 | 7-9
| 1943-1955
| 1
| 299-357
| 0
c
| 43
| 20
| 26
| 5
| 412
| 1
| 62
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
absorbs | | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Haste (c)
------------------------------ PASSIVE ABILITIES ----------------------------Start: Resist G&M
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Version (c) is aggressive.
------------------------------------ ITEMS ----------------------------------DROP: c - Bomb Ashes (a), Fire Stone (b)
u - Fire Stone (a), Fire Magicite (b)
r - Echo Herbs (a), Handkerchief (b)
vr - Leather Gorget (a), Bomb Shell (b)
STEAL: c - Fire Stone (ac), Fire Magicite (b)
u - Bomb Ashes (ab), Fire Magicite (c)
r - Gold Needle (a), Bacchus' Wine (b), Bomb Fragment (c)
POACH: c - Bomb Ashes (ab), Pebble (c)
r - Bomb Ashes (a), Bomb Shell (b), Potion (c)
SP.IT: mn - Pebble (a) - 30%, Bomb Fragment (b) - 30%
cj - Arcana (ab) - 3%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (10% chance), fire based
02. MA - Fire
03. MA - Fira
04. MA - Protect
05. MA - Oil
06. SA - Self-Destruct
07. SA - Lunge
08. SA - Mass-Destruct
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No041
Dead Bones
G: Undead
C: Skeleton
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 38-39 | 6786-6966
| 999
| 32-34
| 20-22
| 46
| 22
b
| 38-39 | 3394-3574
| 732-772
| 29-31
| 17-19
| 55
| 22
c
| 44-45 | 10592-10772
| 999
| 37-39
| 23-25
| 50
| 23
d
| 49-50 | 11122-11302
| 999
| 38-40
| 21-23
| 45
| 23
e
| 55-57 | 13262-13622
| 999
| 46-50
| 37-41
| 53
| 25
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 59-59
| 25-27 | 24-25 | 7
| 2661-2821
| 1
| 314-457
| 0
b
| 51-54
| 25-27 | 24-25 | 7
| 799-959
| 1
| 94-237
| 0
c
| 75-78
| 28-30 | 30-31 | 8
| 4636-4796
| 1
| 396-539
| 0
d
| 76-79
| 26-28 | 29-30 | 8
| 4233-4393
| 1
| 396-539
| 0
e
| 90-96
| 30-34 | 32-34 | 11
| 5503-5823
| 1
| 437-723
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm |yes*2|yes*2|yes*2|yes*2| imm | imm | yes |yes*2|yes*2| yes
|yes*2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes |yes*2| imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Protect, Shell, Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null VIT, Null W&T Effects, Piercing Magic, Null EVA,
CritHP -> MAG+
Gain : Parry (HP < 50%), Subject to change.
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Versions (be) cannot combo; version (d) can combo up to 6hits (10%
chance).
*2 Version (a) is immune to Sleep, Sap and Blind.
Version (b) is immune to Sap and Stop.
Version (c) is immune to Sleep, Sap, Blind and Disable.
Version (d) is immune to Sleep, Stop and Immobilize.
Version (e) is immune to Sleep, Sap, Stop, Blind, Disable, Confuse and
Doom.
------------------------------------ ITEMS ----------------------------------DROP: c - Dark Crystal
u - Eye Drops
r - Blood-darkened Bone
vr - Ancient Bone (abc), Golden Skullcap (de)
STEAL: c - Dark Crystal
u - Blood-darkened Bone (abcd), Sturdy Bone (e)
r - Gigas Hat (ab), Golden Skullcap (c), Ancient Bone (de)
POACH: none
SP.IT: mn - Ancient Bone - 5%
cj - Arcana - 21%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 6hits (2% chance)*1
02. MA - Fira
03. MA - Thundara
04. MA - Blizzara
05. MA - Reflectga
06. MA - Darkra
07. SA - Lunge
08. SA - Hawk Glare
09. SA - Flash
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
-----------------------------------------------------------------------------===========================================================================
====
05. The Lhusu Mines
===========================================================================
====
-----------------------------------------------------------------------------No042
Vampyr
G: Undead
C: Steeling
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 41-44 | 5675-5915
| 500-528
| 31-35
| 19
| 50-54
| 2431
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 61-65
| 25-29 | 31-33 | 8-14 | 1286-1628
| 1
| 315-489
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
| ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | yes | imm | imm | imm | yes | imm | imm | yes | yes | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes |imm*1| imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, CritHP -> ATT+, CritHP -> DEF+
Gain : Attack+ (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Vampyr is not always immune to Sap.
------------------------------------ ITEMS ----------------------------------DROP: c - Spiral Incisor
u - Dark Crystal
r - Antidote
vr - Zwill Crossblade
STEAL: c - Dark Crystal
u - Spiral Incisor
r - Taurus Gem
POACH: none
SP.IT: mn - Pebble - 30%
cj - Arcana - 19%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (10% chance)
02. SA - Eerie Soundwave
03. SA - Gnaw
04. SA - Leech
05. SA - Self-Sacrifice
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No043
Headless
G: Giant
C: Headless
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 39-41 | 8867-9707
| 500-510
| 34-38
| 17-21
| 48-52
| 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 63-69
| 27-31 | 29
| 0
| 2939-3625
| 1
| 360-912
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | imm | imm | yes | yes | imm | imm | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : Null EVA (HP < 50%), Attack+ (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Earth Crystal
u - Festering Flesh
r - Forbidden Flesh
vr - Phoenix Down
STEAL: c - Foul Flesh
u - Earth Crystal
r - 500 gil
POACH: c - Festering Flesh
r - Forbidden Flesh
SP.IT: mn - Pebble - 30%
cj - Arcana - 19%
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | imm | yes | imm | imm | imm | yes | yes | imm | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : Attack+ (HP < 50%), Counter (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Iron Scraps (a), Iron Ore (b)
u - Earth Crystal
r - Antidote (a), Teleport Stone (b)
vr - Iron Ore (a), Perseus Bow (b)
STEAL: c - Earth Magicite (a), Earth Crystal (b)
u - 1 gil (a), Iron Ore (b)
r - Earth Crystal (a), Holy Mote (b)
POACH: c - Iron Scraps (a), Iron Ore (b)
r - Iron Ore
SP.IT: mn - Pebble - 30%
cj - Arcana - 3% (a), Arcana - 19% (b)
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 2hits (10% chance)
02. SA - Leech
03. SA - Lunge
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No047
Dark Lord
G: Undead
C: Skeleton
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 58-59 | 16375-16555
| 999
| 46-48
| 38-40
| 55
| 26
b
| 45-47 | 4256-4616
| 770-850
| 31-35
| 17-21
| 40
| 22
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 92-95
| 31-33 | 33-34 | 12
| 6500-6660
| 1
| 482-625
| 0
b
| 55-61
| 25-29 | 29-31 | 7
| 930-1250
| 1
| 99-385
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm |yes*1|yes*1|yes*1|yes*1| imm | imm | yes |yes*1| yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes |yes*1| imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, CritHP -> ATT+, Item+
Gain : Null EVA (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Version (a) is immune to Stop, Sleep and Disable.
Version (b) is immune to Doom, Confuse and Sap.
------------------------------------ ITEMS ----------------------------------DROP: c - Blood-darkened Bone
u - Dark Crystal
r - Teleport Stone
vr - Capricorn Gem
STEAL: c - 200 gil
u - Hi-Potion
r - Dragon Mail
POACH: none
SP.IT: mn - Pebble - 30%
cj - Arcana - 19%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (2% chance)
02. MA - Stop
03. MA - Toxify
04. MA - Darkra
No050
Alraune
G: Plant
C: Mandragora
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 10-11 | 615-627
| 875-878
| 14
| 17
| 31-32
| 17
b
| 11-14 | 670-694
| 875-881
| 14
| 17
| 31-33
| 17
c
| 11-14 | 670-694
| 875-881
| 14
| 17
| 31-33
| 17
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 21-22
| 8-9
| 11
| 4
| 285-288
| 1
| 75-84
| 0
b
| 21-23
| 8-10 | 11
| 4
| 256-262
| 1
| 75-93
| 0
c
| 21-23
| 8-10 | 11
| 4
| 256-262
| 1
| 75-93
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | imm | imm | yes | yes | imm | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: CritHP -> ATT+, Item+
Gain : Parry (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Succulent Fruit
u - Earth Stone
r - Potion
vr - Alarm Clock
STEAL: c - Succulent Fruit
u - Handkerchief
r - Mace
POACH: c - Succulent Fruit
r - Succulent Fruit
SP.IT: mn - Pebble - 30%
cj - Arcana - 5%
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Small Feather
u - Fire Stone
r - Vega
vr - Warp Mote
STEAL: c - Fire Stone
u - Alarm Clock
r - Dark Mote
POACH: c - Small Feather
r - Rainbow Egg
SP.IT: mn - Rainbow Egg - 10%
cj - Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (10% chance)
02. SA - Purify
03. SA - Poke
04. SA - Mucus
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No053/a Yensa
G: Ichthian (Fiend)
C: Piranha
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 13-15 | 1010-1032
| 100-108
| 17-19
| 9
| 32-34
| 1317
b
| 13-15 | 1010-1032
| 100-108
| 17-19
| 9
| 32-34
| 1317
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 20-22
| 12
| 8
| 2-4
| 448-456
| 1
| 79-97
| 0
b
| 20-22
| 12
| 8
| 2-4
| 448-456
| 1
| 79-97
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Earth Stone
u - Gold Needle
r - Yensa Scale
vr - Dark Mote
STEAL: c - Yensa Scale
u - Pisces Gem
r - Barbut
POACH: c - Yensa Scale
r - Yensa Fin
SP.IT: mn - Yensa Fin - 20%
cj - Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 4hits (10% chance), 4% chance to Poison
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No053/a Bull Yensa
G: Ichthian (Fiend)
C: Piranha
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 16-18 | 1212-1234
| 110-118
| 19-21
| 10
| 34-36
| 1519
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 21-23
| 14
| 10
| 2-4
| 492-500
| 1
| 87-105
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Earth Stone
u - Gold Needle
r - Yensa Scale
vr - Dark Mote
STEAL: c - Yensa Scale
u - Pisces Gem
r - Barbut
POACH: c - Yensa Scale
r - Yensa Fin
SP.IT: mn - Yensa Fin - 20%
cj - Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 4hits (10% chance), 4% chance to Poison
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
------------------------------ SPAWN CONDITIONS ------------------------------
Bull Yensa appears at the E dead end end of NW bridge once Ashe get close
to
its location.
----------------------------------------------------------------------------------------------------------------------------------------------------------No054/a Wyvern
G: Dragon
C: Wyvern
aggressive ---------------------- STATISTICS ---------------------- Flying:
yes
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 14-16 | 1493-1713
| 400-500
| 17-21
| 15-17
| 32-38
| 1517
b
| 14-16 | 1493-1713
| 400-500
| 17-21
| 15-17
| 32-38
| 1517
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 22-28
| 7-11 | 7-9
| 0
| 683-709
| 2
| 120-328
| 0
b
| 22-28
| 7-11 | 7-9
| 0
| 683-709
| 2
| 120-328
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | imm | imm | imm | yes | imm | yes | yes | imm | yes |imm*1|
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback, CritHP -> MAG+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Version (a) is not always immune to Silence.
Version (b) is susceptible to Silence.
------------------------------------ ITEMS ----------------------------------DROP: c - Fire Stone
u - Crooked Fang
r - Linen Cuirass
vr - Hi-Potion
c - Fire Stone
u - Teleport Stone
r - 300 gil
POACH: c - Crooked Fang
r - Bacchus' Wine
SP.IT: mn - Pebble - 30%
cj - Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (10% chance), 4% chance to Petrify
02. MA - Aero
03. SA - Ram
04. SA - Gust
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
-----------------------------------------------------------------------------STEAL:
-----------------------------------------------------------------------------No054/b Bellwyvern
G: Dragon
C: Wyvern
aggressive ---------------------- STATISTICS ---------------------- Flying:
yes
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 37-38 | 7587-8267
| 999
| 33-37
| 22-25
| 51-58
| 2124
b
| 39-42 | 9484-11524
| 999
| 32-44
| 22-31
| 57-78
| 2130
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 55-59
| 21-24 | 23-25 | 0
| 3637-3840
| 2
| 432-952
| 0
b
| 55-67
| 21-30 | 23-29 | 0
| 3637-4246
| 2
| 432-1992 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | imm | imm | imm | yes | imm |yes*1| yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes |yes*1| imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES -----------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Resist G&M, Null VIT, Null W&T Effects,
Piercing Magic, CritHP -> MAG+, Return Damage, Damage Resist,
Half MP Cost
Gain : Spellspring (HP < 50%), Magic CT = 0 (HP < 20%), Subject to change.
Lose : Subject to change.
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Fire Crystal
u - Feystone
r - Salamand Halcyon
vr - Ether
STEAL: c - Fire Crystal
u - Feystone
r - Salamand Halcyon
POACH: none
SP.IT: mn - Electrum - 5%
cj - Arcana - 25%
--------------------------------- ATTACK LIST -------------------------------01. MA - Dispel
02. MA - Firaga
03. MA - Reflect
04. MA - Protect
05. MA - Shell
06. MA - Silencega
07. MA - Sleepga
08. MA - Fear
----------------------------- PLACE OF ENCOUNTER ----------------------------Ogir-Yensa Sandsea / Primary Tank Complex
/ Central Junction
------------------------------ SPAWN CONDITIONS -----------------------------Salamand Entite spawns in the area while Ashe is looking at sunny weather.
-----------------------------------------------------------------------------===========================================================================
====
-----------------------------------------------------------------------------No057
Lost Soul
G: Undead
C: Skeleton
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 17-18 | 966-972
| 330-350
| 21-22
| 12-13
| 24
| 17
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 22-23
| 11
| 8
| 3
| 713-716
| 1
| 99-115
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Bone Fragment
u - Dark Stone
r - Antidote
vr - Teleport Stone
STEAL: c - Dark Stone
u - 60 gil
r - Blazer Gloves
POACH: c - Bone Fragment
r - Bone Fragment
SP.IT: mn - Pebble - 30%
cj - Arcana - 6%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - cannot combo
02. MA - Protect
03. MA - Shell
04. MA - Dark
05. SA - Lunge
06. SA - Flash
07. IA - Water Mote
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No058
Lesser Chimera
G: Fiend
C: Cockatrice
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 15-18 | 1014-1062
| 450-462
| 20
| 15
| 24-27
| 1720
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 23-26
| 10
| 12
| 3-9
| 496-508
| 1
| 99-138
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null W&T Effects
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Fire Stone
u - Handkerchief
r - Small Feather
vr - Hi-Potion
STEAL: c - Fire Stone
u - Gold Needle
r - Taurus Gem
POACH: c - Small Feather
r - Main Gauche
SP.IT: mn - Pebble - 30%
cj - Arcana - 6%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (10% chance)
02. MA - Purify
03. MA - Stone Gaze
04. MA - Poke
05. MA - Mucus
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No059
Zombie Mage
G: Undead
C: Zombie
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 16-18 | 960-972
| 650-690
| 18-20
| 16-18
| 23
| 15
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 21-23
| 5
| 12
| 0
| 414-420
| 1
| 95-127
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null W&T Effects
Gain : Spellspring (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Dark Stone
u - Foul Flesh
r - Teleport Stone
vr - Balance Mote
STEAL: c - Dark Stone
u - Foul Flesh
r - 100 gil
POACH: c - Foul Flesh
r - Aero Mote
SP.IT: mn - Pebble - 30%
cj - Arcana - 6%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (10% chance), 4% chance to Poison
02. MA - Fire
03. MA - Thunder
04. MA - Blizzard
05. SA - Cloying Breath
06. SA - Lunge
07. IA - Dark Mote
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
-----------------------------------------------------------------------------------------------------------------------------------------------------------
No060
Skull Warrior
G: Undead
C: Skeleton
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 17-18 | 876-882
| 330-350
| 22-23
| 12-13
| 23
| 18
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 23-24
| 11
| 8
| 4
| 713-716
| 1
| 99-115
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Bone Fragment
u - Dark Stone
r - Alarm Clock
vr - Golden Shield
STEAL: c - Dark Stone
u - Bone Fragment
r - 200 gil
POACH: c - Bone Fragment
r - Broken Spear
SP.IT: mn - Broken Spear - 15%
cj - Arcana - 6%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (2% chance)
02. MA - Blind
03. MA - Dark
04. SA - Water Spout
05. SA - Lunge
06. SA - Bone Toss
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No061
Lich
G: Undead
C: Ghost
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 18-19 | 1158-1164
| 600-620
| 21-22
| 14-15
| 23
| 14
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 24-25
| 10
| 11
| 1
| 704-707
| 1
| 113-129
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Resist G&M, Piercing Magic, CritHP -> MAG+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Dark Stone
u - Glass Jewel
r - Aero Mote
vr - Phoenix Down
c - Dark Stone
u - Glass Jewel
r - Smelling Salts
POACH: c - Glass Jewel
r - Chainmail
SP.IT: mn - Pebble - 30%
cj - Arcana - 6%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (10% chance), 4% chance to Slow
02. MA - Fire
03. MA - Blind
04. MA - Oil
05. MA - Dark
06. SA - Boon
07. SA - Divide
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
-----------------------------------------------------------------------------STEAL:
-----------------------------------------------------------------------------No062
Ragoh
G: Construct
C: Facer
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 16-18 | 1400-1440
| 210-250
| 20-22
| 15
| 42
| 14
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 24-28
| 13-15 | 9
| 0
| 531-539
| 1
| 102-154
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | imm | imm | yes | imm | imm | imm | yes | imm | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Solid Stone
u - Earth Stone
r - Eye Drops
vr - Winged Helm
STEAL: c - Earth Stone
u - 90 gil
r - Hi-Potion
POACH: c - Solid Stone
r - Solid Stone
SP.IT: mn - Pebble - 30%
cj - Arcana - 6%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (17% chance)
02. MA - Fire
03. MA - Thunder
04. MA - Blizzard
05. MA - Protect
06. SA - Self-Destruct
07. SA - Lunge
08. SA - Flash
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No063
Tallow
G: Amorph
C: Flan
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 16-17 | 1303-1317
| 540-560
| 22-23
| 15
| 26-27
| 13
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 22-23
| 24-26 | 5-6
| 0
| 675-682
| 1
| 108-130
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
absorbs | | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | imm | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Resist G&M
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Green Liquid
u - Fire Stone
r - Echo Herbs
vr - Broadaxe
STEAL: c - Green Liquid
u - Fire Stone
r - Hi-Potion
POACH: c - Green Liquid
r - Yellow Liquid
SP.IT: mn - Pebble - 30%
cj - Arcana - 6%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (10% chance), 4% chance to Oil
02. SA - Fire
03. MA - Lunge
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
-----------------------------------------------------------------------------===========================================================================
====
08. Ozmone Plain
===========================================================================
====
-----------------------------------------------------------------------------No064
Mesmenir
G: Beast
C: Sleipnir
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 20-22 | 1528-1568
| 210-220
| 23-25
| 13
| 32
| 17
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 25-27
| 15
| 15
| 0
| 848-852
| 1
| 126-158
| 0
03. SA - Spinkick
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No065/b Black Chocobo
G: Avion
C: Chocobo
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP*1
| MP
| STR
| MAG
| VIT
| SPE
a
| 19-23 | 1116-1180
| 385-401
| 21
| 12
| 32-36
| 1923
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 24-28
| 11
| 13
| 5-13 | 687-703
| 1
| 113-165
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| weak
| | | weak
| | weak
| ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Sleep
------------------------------ PASSIVE ABILITIES ----------------------------Start: FullHP -> ATT+, Counter+
Gain : Attack+ (HP < 50%), Counter (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 [Ozmone plain / Field of Light Winds] Black's HP is higher by 279 HP.
------------------------------------ ITEMS ----------------------------------DROP: c - Dark Magicite
u - Chocobo Feather
r - Gysahl Greens
vr - Chocobo Feather
STEAL: c - Dark Magicite
u - Chocobo Feather
r - Chocobo Feather
c - Chocobo Feather
r - Gysahl Greens
SP.IT: mn - Gysahl Greens - 80%
cj - Arcana - 7%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (17% chance)
02. SA - Lunge
03. SA - Spinkick
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
-----------------------------------------------------------------------------POACH:
none
------------------------------------ ITEMS ----------------------------------DROP: c - Chocobo Feather
u - Ice Magicite
r - Gysahl Greens
vr - Echo Herbs
STEAL: c - Chocobo Feather
u - Taurus Gem
r - Adamant Vest
POACH: c - Chocobo Feather
r - Gysahl Greens
SP.IT: mn - Gysahl Greens - 80%
cj - Arcana - 14%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (17% chance)
02. SA - Lunge
03. SA - Choco-Comet
04. SA - Wild Charge
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No065/d Green Chocobo
G: Avion
C: Chocobo
non-aggro ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 31-32 | 3143-3211
| 715-724
| 30-31
| 16
| 43-44
| 2123
b
| 32-35 | 3718-3922
| 770-797
| 30-33
| 16
| 45-48
| 2127
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 47-49
| 17-18 | 22
| 6-8
| 1586-1678
| 1
| 211-261
| 0
b
| 47-53
| 18-21 | 23
| 6-12 | 1733-2009
| 1
| 227-377
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| weak
| | | weak
| | weak
| ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes*1| yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Sleep (b)
------------------------------ PASSIVE ABILITIES ----------------------------Start: FullHP -> ATT+, Counter+
Gain : Attack+ (HP < 50%), Counter (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Version (a) is immune to Poison.
------------------------------------ ITEMS ----------------------------------DROP: c - Fire Stone (a), Chocobo Feather (b)
u - Chocobo Feather (a), Earth Magicite (b)
r - Gysahl Greens
vr - Taurus Gem (a), Antidote (b)
STEAL: c - Fire Stone (a), Chocobo Feather (b)
u - Taurus Gem (a), Chocobo Feather (b)
r - Feathered Cap (a), Fuzzy Miter (b)
POACH: c - Chocobo Feather
r - Gysahl Greens
SP.IT: mn - Gysahl Greens - 80%
cj - Arcana - 7% (a), Arcana - 13% (b)
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (17% chance)
02. SA - Lunge
03. SA - Choco-Comet
04. SA - Wild Charge
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No065/e Brown Chocobo
G: Avion
C: Chocobo
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 32-35 | 3718-3922
| 770-797
| 30-33
| 16
| 45-48
| 2127
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 47-53
| 18-21 | 23
| 6-12 | 1733-2009
| 1
| 227-377
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| weak
| | | weak
| | weak
| ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Sleep
------------------------------ PASSIVE ABILITIES ----------------------------Start: FullHP -> ATT+, Counter+
Gain : Attack+ (HP < 50%), Counter (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Version (a) is immune to Poison.
------------------------------------ ITEMS ----------------------------------DROP: c - Chocobo Feather
u - Wind Magicite
r - Gysahl Greens
vr - Chocobo Feather
STEAL: c - Wind Magicite
u - Smelling Salts
r - Taurus Gem
POACH: c - Chocobo Feather
r - Gysahl Greens
SP.IT: mn - Gysahl Greens - 80%
cj - Arcana - 13%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (17% chance)
02. SA - Lunge
03. SA - Choco-Comet
04. SA - Wild Charge
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No065/f Lv99 Red Chocobo
G: Avion
C: Chocobo
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 99
| 239686
| 999
| 50
| 41
| 71
| 30
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 104
| 33
| 39
| 19
| 11949
| 50 | 3325
| 0
away two screens and come back into [Haulo Green]. Chocobos have
respawned,
but now you do the following...Petrify all chocobos you find and let the
counter run out so they turn to Stone - keep walking between the two
places
chocos appear at in [Haulo Green] and they will keep respawning *without
you
needing to zone two areas away for a respawn*; eventually you'll be lucky
enough to get Lv99 bird to pop
----------------------------------------------------------------------------------------------------------------------------------------------------------No066
Wu
G: Beast
C: Urstrix
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 20-22 | 1689-1729
| 280-290
| 21-23
| 12
| 31
| 16
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 25-27
| 14
| 13
| 2
| 813-817
| 1
| 121-153
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Large Feather
u - Earth Magicite
r - Eye Drops
vr - Kogarasumaru
STEAL: c - 40 gil
u - Large Feather
r - Aries Gem
POACH: c - Large Feather
r - Mage's Hat
SP.IT: mn - Pebble - 30%
cj - Arcana - 7%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 4hits (17% chance)
02. MA - Protect
03. MA - Shell
04. SA - Wing Spear
05. SA - Slap
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No067
Zu
G: Avion
C: Diver
aggressive ---------------------- STATISTICS ---------------------- Flying:
yes
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 21-22 | 1880-1896
| 280-284
| 23
| 14
| 36-37
| 1617
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY
V
| ATT
| DEF
| MDEF | EVA
| EXP-PTS
| LP*1| CPT
| GIL
a
| 25-26
| 12
| 13
| 4-6
| 1025-1029
| 1
| 152-165
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | weak
| | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Zu in [Ozmone Plain / Dagan Flats] gives 2 LP.
------------------------------------ ITEMS ----------------------------------DROP: c - Large Feather
u - Wind Magicite
r - Rod
vr - Remedy
STEAL: c - Wind Magicite
u - Large Feather
r - Aero Mote
POACH: c - Large Feather
r - Giant Feather
SP.IT: mn - Pebble - 30%
cj - Arcana - 7%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 4hits (10% chance), 4% chance to Slow
02. SA - Lunge
03. SA - Kamikaze
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No068
Viper
G: Beast
C: Serpent
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 20-21 | 1410-1430
| 140-145
| 22-23
| 12
| 32
| 18
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 24-25
| 14
| 13
| 4
| 919-921
| 1
| 137-153
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
| ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | imm | yes | yes | yes |imm*1| yes |imm*1| yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm*1| yes |imm*1| imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : Parry (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Viper is not always immune to Reverse, Disable, Poison and Sap.
------------------------------------ ITEMS ----------------------------------DROP: c - Tanned Hide
u - Dark Magicite
r - Quality Hide
vr - Serpent Rod
STEAL: c - Dark Magicite
u - Alarm Clock
r - Aries Gem
POACH: c - Tanned Hide
r - Hi-Potion
SP.IT: mn - Pebble - 30%
cj - Arcana - 7%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 4hits (10% chance)
02. SA - Gnaw
03. SA - Spiral Cut
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No069
Zaghnal
G: Giant
C: Behemoth
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 23-24 | 3157-3179
| 210-212
| 25-26
| 11
| 32-34
| 15
b
| 23-24 | 3157-3179
| 210-212
| 25-26
| 11
| 32-34
| 15
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 26-28
| 14
| 13
| 0
| 1201-1206
| 2
| 189-204
| 0
b
| 26-28
| 14
| 13
| 0
| 1201-1206
| 2
| 189-204
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes |yes*1|yes*1|yes*1| yes | yes |yes*1|yes*1| yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes*1| yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes |yes*1| yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback (b), Counter+ (b)
Gain : Counter (HP < 50%) (b)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Version (a) is immune to Stop, Confuse, Slow and Charm.
Version (b) is immune to Doom, Reverse and Poison.
------------------------------------ ITEMS ----------------------------------DROP: c - Earth Magicite
u - Tanned Hide
r - Warp Mote
vr - Hi-Potion
STEAL: c - Earth Magicite
u - Gemini Gem
r - Heavy Coat
POACH: c - Tanned Hide
r - Tanned Giantskin
SP.IT: mn - Pebble - 30%
cj - Arcana - 7%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 7hits (17% chance)
02. SA - Smite of Rage
03. SA - Ram
04. IA - Eye Drops
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No070
Hybrid Gator
G: Beast
C: Gator
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 21-23 | 2233-2273
| 175-185
| 24-26
| 11
| 34
| 17
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 27-29
| 13
| 12
| 0
| 1131-1135
| 1
| 189-221
| 0
/ The Greensnake
/ Field of Light Winds
------------------------------ SPAWN CONDITIONS -----------------------------Depending on Ashe's game clock, Hybrid Gator spawns in:
- Dagan Flats if your game clock is between 15 and 29 minutes
- The Switchback if your game clock is between zero (0) and 14 minute
- The Greensnake if your game clock is between 45 and 59 minutes
- Field of Light Winds if your game clock is between 30 and 44 minutes
----------------------------------------------------------------------------------------------------------------------------------------------------------No071
Sylphi Entite
G: Sylphi Entite
C: Elemental
non-aggro ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 45
| 48042
| 999
| 30
| 33
| 38
| 25
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 66
| 48
| 52
| 2
| 12627
| 7
| 1320
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
wind
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
immune | immune | immune | weak
| immune | absorbs | immune |
immune
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STO | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Resist G&M, Null VIT, Null W&T Effects,
Piercing Magic, CritHP -> MAG+, Return Damage, Damage Resist,
Half MP Cost
Gain : Spellspring (HP < 50%), Magic CT = 0 (HP < 20%), Subject to change.
Lose : Subject to change.
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Shell
------------------------------ PASSIVE ABILITIES ----------------------------Start: CritHP -> MAG+
Gain : Parry (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Coeurl Pelt
u - Storm Magicite
r - Warp Mote
vr - Quality Pelt
STEAL: c - Coeurl Pelt
u - Storm Magicite
r - Libra Gem
POACH: c - Coeurl Pelt
r - Quality Pelt
SP.IT: mn - Pebble - 30%
cj - Arcana - 15%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 4hits (17% chance)
02. SA - Stone Gaze
03. SA - Rake
04. SA - Blaster
05. SA - Mind Lash
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No073
Treant
G: Plant
C: Golem
non-aggro*1---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 23-24 | 4274-4384
| 720-760
| 25-27
| 16-17
| 29
| 1415
b
| 25-26 | 4764-4874
| 504-544
| 23-25
| 13-14
| 24
| 1415
c
| 23-24 | 4764-4874
| 720-760
| 25-27
| 16-17
| 29
| 1415
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 31-34
| 18-20 | 16-17 | 0
| 1089-1242
| 1
| 168-265
| 0
b
| 28-31
| 18-20 | 16-17 | 0
| 327-480
| 1
| 50-147
| 0
c
| 31-34
| 18-20 | 16-17 | 0
| 1089-1242
| 2
| 168-265
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback, Null W&T Effects, CritHP -> MAG+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Version (b) is aggressive.
------------------------------------ ITEMS ----------------------------------DROP: c - Earth Magicite
u - Lumber
r - Phoenix Down
vr - Balance Mote
STEAL: c - Earth Magicite
u - Lumber
r - Aquarius Gem
POACH: c - Lumber
r - Bhuj
SP.IT: mn - Pebble - 30%
cj - Arcana - 8%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - cannot combo
02. MA - Protect
03. MA - Shell
04. SA - Lunge
STEAL:
c - Alarm Clock
u - Tanned Hide
r - Remedy
POACH: c - Tanned Hide
r - Libra Gem
SP.IT: mn - Pebble - 30%
cj - Arcana - 8%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (10% chance), fire based
02. SA - Sonic Fangs
03. SA - Lunge
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No075
Diresaur
G: Dragon
C: Tyrant
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 27-28 | 5281-5621
| 165-255
| 29-32
| 12-14
| 43-48
| 2022
b
| 27-28 | 6601-6941
| 165-255
| 29-32
| 12-14
| 43-48
| 2022
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 41-44
| 16-18 | 12-14 | 0
| 2891-3017
| 2
| 413-692
| 0
b
| 41-44
| 16-18 | 12-14 | 0
| 2891-3017
| 2
| 413-692
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | imm | imm | yes | yes | imm | yes | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Tyrant Hide
u - Earth Magicite
r - Hi-Potion
vr - Float Mote
STEAL: c - Tyrant Hide
u - Earth Magicite
r - Leo Gem
POACH: c - Tyrant Hide
r - Brigandine
SP.IT: mn - Pebble - 30%
cj - Arcana - 8%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 8hits (17% chance)
02. SA - Ram
03. SA - Sonic Fangs
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No076
Malboro
G: Plant
C: Malboro
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 37-38 | 8157-8277
| 999
| 31-32
| 21-23
| 53-56
| 20
b
| 22-23 | 1573-1693
| 560-572
| 22-23
| 15-17
| 34-37
| 16
c
| 40-41 | 4902-5022
| 931-943
| 27-28
| 18-20
| 41-44
| 25
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 62-64
| 24-26 | 33-34 | 0
| 3380-3484
| 1
| 330-415
| 0
b
| 30-32
| 13-15 | 17-18 | 0
| 1073-1177
| 1
| 132-217
| 0
c
| 53-55
| 24-26 | 28-29 | 0
| 726-830
| 1
| 94-179
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes |yes*1|yes*1| yes | yes | imm | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes |yes*1| yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Versions (ab) are immune to Doom, Confuse and Charm.
------------------------------------ ITEMS ----------------------------------DROP: c - Earth Crystal (ac), Earth Magicite (b)
u - Malboro Fruit (ac), Smelling Salts (b)
r - Smelling Salts (ac), Remedy (b)
vr - Remedy (ac), Malboro Vine (b)
STEAL: c - Earth Magicite
u - Vaccine (ac), Malboro Vine (b)
r - Earth Crystal (ac), Elfin Bow (b)
POACH: c - Malboro Fruit (ac), Pebble (b)
r - Malboro Flower (ac), Malboro Vine (b)
SP.IT: mn - Pebble - 30%
cj - Arcana - 8%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (10% chance)
02. SA - Cloying Breath
03. SA - Purify
04. SA - Bad Breath
05. SA - Lunge
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No077
Gargoyle
G: Fiend
C: Gargoyle
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 23-24 | 1436-1494
| 600-680
| 23-24
| 16-18
| 32
| 1718
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 29-31
| 16-17 | 16-18 | 4-6
| 894-995
| 1
| 138-227
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | weak
| | | | | -
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Demon Eyeball
u - Storm Magicite
r - Gilt Measure
vr - Hi-Potion
STEAL: c - Demon Eyeball
u - Storm Magicite
r - Warp Mote
POACH: c - Demon Eyeball
r - Demon Eyeball
SP.IT: mn - Pebble - 30%
cj - Arcana - 8%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (10% chance), 4% chance to Silence
02. MA - Slow
03. MA - Protect
04. MA - Blind
05. MA - Silence
06. SA - Gnaw
07. SA - Leech
08. SA - Blast Wave
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
------------------------------------------------------------------------------
-----------------------------------------------------------------------------No078
Great Malboro
G: Plant
C: Malboro
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 22-23 | 1630-1750
| 630-642
| 24-25
| 16-18
| 34-37
| 16
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 33-35
| 14-16 | 17-18 | 0
| 1141-1245
| 1
| 149-234
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | imm | imm | yes | yes | imm | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Malboro Vine
u - Earth Magicite
r - Bacchus' Wine
vr - Musk Stick
STEAL: c - Earth Magicite
u - Malboro Vine
r - Virgo Gem
POACH: c - Malboro Vine
r - Foul Liquid
SP.IT: mn - Foul Liquid - 15%
cj - Arcana - 8%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (10% chance)
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Confuse
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Earth Magicite
u - Alarm Clock
r - Tyrant Hide
vr - War Hammer
STEAL: c - Earth Magicite
u - 60 gil
r - Leo Gem
POACH: c - Tyrant Hide
r - Tanned Tyrant Hide
SP.IT: mn - Pebble - 30%
cj - Arcana - 9%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 8hits (17% chance)
02. SA - Ram
03. SA - Sonic Fangs
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No082
Hecteyes
G: Amorph
C: Flan
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 62-65 | 34633-35323
| 999
| 48-51
| 43-49
| 59-65
| 24
b
| 36-37 | 8285-8515
| 999
| 33-34
| 22-24
| 43-45
| 18
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 95-101 | 46-58 | 33-42 | 0
| 8089-8605
| 1
| 608-1193 | 0
b
| 53-55
| 36-40 | 20-23 | 0
| 2728-2900
| 1
| 324-519
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| absorbs | weak
| | | | | -
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | imm | yes | imm |yes*1| imm | imm | yes | imm |yes*1|yes*1|
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes |yes*1| imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Haste, Regen
------------------------------ PASSIVE ABILITIES ----------------------------Start: Resist G&M, Counter, Counter+, Attack+ (a)*2, HP Devour (a)*2,
Attack CT = 0 (a)*2
Gain : Attack+ (HP < 50%) (a), HP Devour (HP < 50%) (a),
Attack CT = 0 (HP < 50%) (a), Attack+ (HP < 50%) (b),
Attack CT = 0 (HP < 50%) (b)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Version (a) is immune to Sleep, Silence and Sap.
Version (b) is immune to Immobilize.
*2 Version (a) may have these pass-ables.
------------------------------------ ITEMS ----------------------------------DROP: c - Yellow Liquid
u - Storm Crystal
r - Silver Liquid
vr - Sagittarius Gem
STEAL: c - Chronos Tear
u - 200 gil
r - X-Potion
POACH: c - Silver Liquid
r - Unpurified Ether
SP.IT: mn - Unpurified Ether - 10%
cj - Arcana - 19%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (10% chance), 4% chance to Slow
02. SA - Thundaga
03. SA - Bleed
04. SA - Pox
05. SA - Phantasmal Gaze
06. SA - Slap
07. SA - Flash
08. SA - Mythril Bubbles
----------------------------- PLACE OF ENCOUNTER -----------------------------
Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No083
Gizamaluk
G: Dragon
C: Plate Wyrm
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 61-63 | 53874-55234
| 999
| 51-59
| 40-46
| 65-79
| 2531
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 98-106 | 37-43 | 38-42 | 0
| 14158-14564 | 2
| 1065-2105 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | weak
| | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | imm | imm | yes | imm | imm | imm | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback, CritHP -> MAG+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Charger Bardin
u - Storm Crystal
r - Gold Needle
vr - Leo Gem
STEAL: c - Charger Barding
u - Bacchus' Wine
r - X-Potion
POACH: c - Charger Barding
r - Holy Lance
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Grimoire Togail
u - Dark Magicite
r - Smelling Salts
vr - Remedy
STEAL: c - Dark Magicite
u - Grimoire Togail
r - Hi-Potion
POACH: c - Grimoire Togail
r - Snowfly
SP.IT: mn - Snowfly - 20%
cj - Arcana - 9%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (10% chance)
02. MA - Slow
03. MA - Blind
04. MA - Poison
05. MA - Dark
06. SA - Kick
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No086
Necrofiend
G: Undead
C: Ghost
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 63-65 | 30785-31145
| 999
| 47-51
| 42-46
| 55
| 25
b
| 48-51 | 12709-13249
| 999
| 37-43
| 25-31
| 43
| 20
c
| 48-51 | 12709-13249
| 999
| 37-43
| 25-31
| 43
| 20
d
| 54-57 | 15914-16454
| 999
| 46-52
| 39-45
| 50
| 22
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 97-103 | 32-36 | 39-41 | 2
| 8426-8746
| 1
| 634-920
| 0
b
| 77-86
| 27-33 | 33-36 | 2
| 4809-5289
| 1
| 450-879
| 0
c
| 77-86
| 27-33 | 33-36 | 2
| 4809-5289
| 1
| 450-879
| 0
d
| 92-101 | 29-35 | 35-38 | 2
| 5438-5918
| 1
| 496-925
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm |yes*1|yes*1|yes*1| imm | yes | yes | imm | imm
|yes*1|yes*1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes |yes*1| imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Shell, Faith
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Resist G&M, Piercing Magic, CritHP -> MAG+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Version (a) is immune to Doom, Confuse, Blind and Sap.
Version (b) is immune to Doom, Confuse, Blind, Sap, Silence and Sleep.
Version (c) is immune to Confuse and Sap.
Version (d) is immune to Doom, Blind and Poison.
------------------------------------ ITEMS ----------------------------------DROP: c - Sky Jewel
u - Dark Crystal
r - Vaccine
vr - Capricorn Gem
STEAL: c - Sky Jewel
u - Hi-Potion
r - Lifewick
POACH: none
SP.IT: mn - Lifewick - 18%
cj - Arcana - 21%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (10% chance)
02. MA - Firaga
03. MA - Thundaga
04. MA - Blizzaga
05. MA - Darkra
06. MA - Curse
07. SA - Phantasmal Gaze
08. SA - Hawk Glare
09. SA - Maser Eye
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
-----------------------------------------------------------------------------===========================================================================
====
11. Paramina Rift
===========================================================================
====
-----------------------------------------------------------------------------No087
White Wolf
G: Beast
C: Wolf
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 24-25 | 1498-1608
| 150-165
| 26-28
| 16
| 40-41
| 1819
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 34-35
| 15
| 15
| 4
| 894-987
| 1
| 150-231
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| weak
| | | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Counter
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES -----------------------------------
none
------------------------------------ ITEMS ----------------------------------DROP: c - Ice Magicite
u - Phoenix Down
r - Tanned Hide
vr - Quality Pelt
STEAL: c - Ice Stone
u - Quality Pelt
r - Crossbow
POACH: c - Tanned Hide
r - Quality Pelt
SP.IT: mn - Pebble - 30%
cj - Arcana - 10%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (10% chance), 4% chance to Poison
02. SA - Lunge
03. SA - Sonic Fangs
04. SA - Fangs
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No088
Twintania
G: Dragon
C: Plate Wyrm
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 27-28 | 4917-5257
| 500-590
| 31-34
| 15-17
| 40-45
| 1618
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 37-40
| 19-21 | 16-18 | 0
| 2051-2177
| 2
| 315-594
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| weak
| | | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | imm | imm | yes | yes | imm | yes | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS -------------------------
none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback, Counter+
Gain : Counter (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Ice Magicite
u - Antidote
r - Wyrm Carapace
vr - Smelling Salts
STEAL: c - Ice Stone
u - Red Fang
r - Lohengrin
POACH: c - Wyrm Carapace
r - Ice Magicite
SP.IT: mn - Pebble - 30%
cj - Arcana - 10%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 6hits (17% chance)
02. MA - Shell
03. SA - Bile
04. SA - Lunge
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No089
Lizard
G: Beast
C: Toad
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 39-40 | 7069-7179
| 999
| 32-34
| 22
| 53-54
| 1920
b
| 24-26 | 2342-2562
| 650-680
| 27-31
| 17
| 38-40
| 1618
c
| 35-37 | 5191-5411
| 975-999
| 32-36
| 21
| 45-47
| 1719
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF*1| EVA
| EXP-PTS
| LP | CPT
| GIL
a
| 57-58
| 27
| 27
| 4
| 2525-2618
| 1
| 342-423
| 0
b
| 35-37
| 17
| 17
| 2
| 1172-1358
| 1
| 180-342
| 0
c
| 51-53
| 23
| 25
| 3
| 2233-2419
| 1
| 270-432
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null W&T Effects
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 [Paramina Rift / Frozen Brook] Lizard's MDEF is cut by 13.
------------------------------------ ITEMS ----------------------------------DROP: c - Pointed Horn (ac), Horn (b)
u - Fire Magicite
r - Pointed Horn (ab), Blue Fang (c)
vr - Fire Crystal (ac), Blue Fang (b)
STEAL: c - Fire Magicite
u - Pointed Horn (ac), Float Mote (b)
r - Fire Crystal (ac), Magick Gloves (b)
POACH: c - Pointed Horn
r - Taurus Gem
SP.IT: mn - Pebble - 30%
cj - Arcana - 10%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (10% chance)
02. SA - Gnaw
03. SA - Angelsong
04. SA - Magick Ballad
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No090
Emperor Aevis
G: Dragon
C: Plate Wyrm
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 27-28 | 5900-6240
| 550-640
| 33-36
| 16-18
| 41-46
| 1820
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 38-41
| 21-23 | 18-20 | 0
| 2255-2381
| 1
| 347-626
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| weak
| | | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | imm | imm | yes | yes | imm | yes | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback, Counter+
Gain : Counter (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Wyrm Carapace
u - Ice Magicite
r - Teleport Stone
vr - Hornito
STEAL: c - Ice Stone
u - Wyrm Carapace
r - Leo Gem
POACH: c - Wyrm Carapace
r - Battlewyrm Carapace
SP.IT: mn - Pebble - 30%
cj - Arcana - 10%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 6hits (17% chance)
02. SA - Protect
03. SA - Bile
04. SA - Lunge
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
------------------------------------------------------------------------------
-----------------------------------------------------------------------------No091/a Garuda
G: Avion
C: Diver
aggressive ---------------------- STATISTICS ---------------------- Flying:
yes
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 16
| 6754
| 360
| 26
| 14
| 55
| 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 32
| 10
| 6
| 3
| 0
| 11 | 1310
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | absorbs | weak
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | yes | yes | imm | imm | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Attack+
Gain : Attack CT = 0 (Enrage)
Lose : Attack+ (use Eksir Berries), Attack CT = 0 (use Eksir Berries)
------------------------------ TARGET PREFERENCE ----------------------------Garuda tends to focus on foe closest to it. Subject to change.
------------------------------------ NOTES ----------------------------------You can run away from the battle.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Gold Needle
u - Giant Feather
r - White Fang
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 4hits (10% chance), 4% chance to Sleep, CT25
02. SA - Enrage
start of battle - a
03. SA - Lunge
after Eksir Berries are used - r
----------------------------- PLACE OF ENCOUNTER ----------------------------The Tomb of Raithwall / Valley of the Dead
----------------------------------------------------------------------------------------------------------------------------------------------------------No091/b Garuda-Egi
G: Avion
C: Diver
aggressive ---------------------- STATISTICS ---------------------- Flying:
yes
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 26-27 | 2997-3065
| 400-409
| 28-29
| 15
| 41-42
| 1719
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 36-38
| 17-15 | 15
| 4-6
| 1416-1508
| 2
| 218-268
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | absorbs | weak
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Large Feather
u - Holy Magicite
r - Red Fang
vr - Kogarasumaru
STEAL: c - Holy Stone
u - Hi-Potion
r - Taurus Gem
POACH: c - Large Feather
r - White Incense
SP.IT: mn - White Incense - 10%
cj - Arcana - 10%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 4hits (10% chance), 4% chance to Sleep
02. SA - Lunge
03. SA - Kamikaze
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No092
Dark Skeleton
G: Undead
C: Skeleton
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 37-39 | 4463-4583
| 990-999
| 32-34
| 19-23
| 41
| 22
b
| 25-26 | 1488-1548
| 495-525
| 26-27
| 15-17
| 31
| 18
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 53-57
| 23-25 | 28-30 | 7
| 2738-2924
| 1
| 297-413
| 0
b
| 32-34
| 15-16 | 13-14 | 4
| 1164-1257
| 1
| 149-207
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : none
Lose : none
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Sleep
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Fire Magicite
u - Gold Needle
r - Tanned Giantskin
vr - White Fang
STEAL: c - 10 gil
u - Gemini Gem
r - Headband
POACH: c - Tanned Giantskin
r - Slaven Harness
SP.IT: mn - Slaven Harness - 24%
cj - Arcana - 10%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (17% chance)
02. MA - Protect
03. MA - Shell
04. SA - Gnaw
05. SA - Spinkick
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No094
Skull Knight
G: Undead
C: Skeleton
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 25-26 | 1873-1933
| 550-580
| 27-28
| 15-17
| 32
| 19
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 34-36
| 15-16 | 14-15 | 4
| 1235-1328
| 1
| 165-223
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Item+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Sturdy Bone
u - Dark Magicite
r - Hi-Potion
vr - Remedy
STEAL: c - Sturdy Bone
u - Capricorn Gem
r - Jujitsu Gi
POACH: c - Sturdy Bone
r - Sturdy Bone
SP.IT: mn - Pebble - 30%
cj - Arcana - 10%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (2% chance)
02. SA - Slow
03. SA - Dark
04. SA - Lunge
05. SA - Flash
06. SA - Bone Toss
07. SA - Tremor
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
------------------------------------------------------------------------------
-----------------------------------------------------------------------------No095
Yeti
G: Giant
C: Behemoth
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 27-29 | 4237-4477
| 300-306
| 3034
| 12
| 38-42
| 16
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 37-41
| 16-18 | 15
| 0
| 1660-1862
| 2
| 270-428
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| weak
| absorbs | | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Ice Magicite
u - Tanned Giantskin
r - Teleport Stone
vr - Demonsbane
STEAL: c - Tanned Giantskin
u - Remedy
r - 1000 gil
POACH: c - Tanned Giantskin
r - Arctic Wind
SP.IT: mn - Arctic Wind - 10%
cj - Arcana - 10%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 7hits (17% chance)
02. MA - Blizzara
03. SA - Smite of Rage
04. SA - Ram
05. IA - Bacchus' Wine
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No096/a Ice Elemental
G: Ice Elemental
C: Elemental
non-aggro ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 25
| 14830
| 999
| 25
| 28
| 34
| 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 45
| 42
| 44
| 3
| 5583
| 4
| 675
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
ice
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
immune | weak
| absorbs | immune | immune | immune | immune |
immune
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STO | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Resist G&M, Null VIT, CritHP -> MAG+, Return Damage,
Half MP Cost
Gain : Subject to change.
Lose : Subject to change.
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Ice Magicite
u - Ice Stone
r - Feystone
vr - Ice Crystal
STEAL: c - Ice Magicite
u - Feystone
r - Ice Crystal
POACH: none
SP.IT: mn - Pebble - 10%
cj - Arcana - 16%
--------------------------------- ATTACK LIST -------------------------------01. MA - Blizzara
02. MA - Protect
03. MA - Shell
04. MA - Silence
05. MA - Sleep
----------------------------- PLACE OF ENCOUNTER ----------------------------Paramina Rift / Frozen Brook
/ Silverflow's End
------------------------------ SPAWN CONDITIONS -----------------------------Ice Elemental spawns in the area when Ashe is looking at snowstorm weather.
----------------------------------------------------------------------------------------------------------------------------------------------------------No096/b Ice Azer
G: Ice Elemental
C: Elemental
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 25
| 2708
| 999
| 25
| 26
| 34
| 16
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 45
| 30
| 36
| 0
| 1675
| 1
| 203
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
ice
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
immune | weak
| absorbs | immune | immune | immune | immune |
immune
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | yes | imm | imm | imm | imm | yes | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Resist G&M, Null VIT, Piercing Magic, CritHP -> MAG+,
Return Damage, Half MP Cost
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Subject to change.
------------------------------------ NOTES ----------------------------------Appears with Mateus.
------------------------------------ ITEMS ----------------------------------DROP: c - Ice Magicite
u - Ice Stone
r - Feystone
vr - Ice Crystal
STEAL: c - Ice Magicite
u - Feystone
r - Ice Crystal
POACH: none
SP.IT: mn - Pebble - 10%
cj - Arcana - 16%
--------------------------------- ATTACK LIST -------------------------------01. MA - Curaga
Mateus' HP < 50% - on Mateus - u
02. MA - Blizzard
all battle, some chrs are far - c
03. MA - Sleep
magic casting is detected - on caster - c
----------------------------- PLACE OF ENCOUNTER ----------------------------Stilshrine of Miriam / Hall of Worth
----------------------------------------------------------------------------------------------------------------------------------------------------------No097
Wild Onion
G: Plant
C: Mandragora
non-aggro ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 25-27 | 1496-1736
| 999
| 24-26
| 20-24
| 40-46
| 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 35-39
| 14-18 | 4-6
| 5
| 699-907
| 1
| 150-320
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | weak
| | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | imm | imm | yes | yes | imm | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: CritHP -> MAG+, Spellbound
Gain : Null W&T Effects (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Succulent Fruit
u - Wind Magicite
r - Antidote
vr - Float Mote
STEAL: c - Wind Magicite
u - Phoenix Down
r - Succulent Fruit
POACH: c - Succulent Fruit
r - Healing Rod
SP.IT: mn - Pebble - 30%
cj - Arcana - 10%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (10% chance)
02. MA - Cura
03. MA - Protect
04. MA - Shell
05. SA - Vespersong
06. SA - Ram
07. SA - Warsong
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No098
Leshach Entite
G: Leshach Entite
C: Elemental
non-aggro ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 45
| 48042
| 999
| 30
| 33
| 38
| 25
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 66
| 48
| 52
| 2
| 12627
| 7
| 1320
| 0
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Dark Magicite
u - Festering Flesh
r - Red Fang
vr - Icebrand
STEAL: c - Handkerchief
u - 16 gil
r - Capricorn Gem
POACH: c - Foul Flesh
r - Festering Flesh
SP.IT: mn - Pebble - 30%
cj - Arcana - 11%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 4hits (3% chance)
02. MA - Blind
03. MA - Silence
04. MA - Confuse
05. SA - Water Spout
06. SA - Scream
07. SA - Lunge
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No101
Blood Gigas
G: Giant
C: Headless
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 27-29 | 2609-2849
| 275-281
| 29-33
| 13
| 34-38
| 17
b
| 38-39 | 8369-8489
| 495-498
| 35-37
| 17
| 43-45
| 22
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 39-43
| 20-22 | 20
| 0
| 1456-1658
| 1
| 198-356
| 0
b
| 57-59
| 27-28 | 25
| 0
| 3000-3101
| 1
| 356-435
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | weak
| | ------------------------------ STATUS AFFINITIES -----------------------------
DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : Null EVA (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Earth Magicite
u - Antidote
r - Festering Flesh
vr - Gemini Gem
STEAL: c - Earth Magicite
u - Phoenix Down
r - Gemini Gem
POACH: c - Festering Flesh
r - Viking Coat (a), Giant's Helmet (b)
SP.IT: mn - Pebble - 30%
cj - Arcana - 11%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (14% chance)
02. MA - Protect
03. SA - Blast Wave
04. SA - Lunge
05. SA - Tri-Attack
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No102/a Nightwalker
G: Undead
C: Reaper
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 58-60 | 18568-18928
| 999
| 47-51
| 41-45
| 53
| 22
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 92-98
| 29-33 | 33-35 | 5
| 5653-5973
| 1
| 516-802
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | imm | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Reflect, Shell, Faith
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null VIT, Piercing Magic, CritHP -> MAG+
Gain : Parry (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Dark Crystal
u - Book of Orgain-Mille
r - Renewing Morion
vr - Capricorn Gem
STEAL: c - Dark Crystal
u - Book of Orgain-Mille
r - Capricorn Gem
POACH: none
SP.IT: mn - Pebble - 30%
cj - Arcana - 21%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (10% chance), 4% chance to Immobilize
02. MA - Firaga
03. MA - Thundaga
04. MA - Blizzaga
05. MA - Stop
06. MA - Darkra
07. MA - Death
08. SA - Doom
09. SA - Ram
10. SA - Dimensional Rift
11. SA - Annul
----------------------------- PLACE OF ENCOUNTER ----------------------------Pharos - Subterra / Penumbra - North
/ Penumbra - South
/ Umbra - North
/ Umbra - South
/ Abyssal - Interior
/ Abyssal - North
/ Abyssal - South
------------------------------ SPAWN CONDITIONS -----------------------------After Ashe enters the area, she must spend 7 minutes being there afterwards
Nightwalker will spawn near 'Pedestal of Night' when Ashe gets close enough
to
its position
----------------------------------------------------------------------------------------------------------------------------------------------------------No102/b Reaper Claw
G: Undead
C: Reaper
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 40-41 | 7945-8005
| 999
| 34-35
| 24-26
| 48
| 19
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 63-65
| 30-31 | 24-25 | 4
| 3185-3278
| 1
| 390-448
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | imm | yes | imm | imm | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES -----------------------------
Start: Safety, Null VIT, Null EVA, CritHP -> ATT+, Attack+, HP Devour,
Counter,
Counter+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: r - Warp Mote
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (10% chance)
02. SA - Doom
03. SA - Ram
04. SA - Annul
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No102/c Reaper Mage
G: Undead
C: Reaper
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 40-41 | 7945-8005
| 999
| 24-25
| 34-36
| 48
| 19
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 63-65
| 24-25 | 30-31 | 4
| 3185-3278
| 1
| 390-448
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | imm | yes | imm | imm | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback, CritHP -> MAG+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Wyrm Carapace
u - Storm Stone
r - Antidote
vr - Goggle Mask
STEAL: c - 30 gil
u - Echo Herbs
r - Leo Gem
POACH: c - Wyrm Carapace
r - Battlewyrm Carapace
SP.IT: mn - Pebble - 30%
cj - Arcana - 11%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 6hits (17% chance)
02. SA - Bile
03. SA - Lunge
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No104
Ghoul
G: Undead
C: Zombie
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 27-29 | 1984-2104
| 770-830
| 26-28
| 17-21
| 32
| 17
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 37-41
| 12-14 | 21-23 | 0
| 891-1077
| 1
| 173-289
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES -----------------------------
DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Item+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Festering Flesh
u - Dark Magicite
r - Enchanter's Habit
vr - Hi-Potion
STEAL: c - Dark Magicite
u - Blue Fang
r - Capricorn Gem
POACH: c - Foul Flesh
r - Festering Flesh
SP.IT: mn - Pebble - 30%
cj - Arcana - 11%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 4hits (10% chance), 4% chance to Poison
02. MA - Protect
03. MA - Shell
04. SA - Leech
05. SA - Scream
06. SA - Lunge
07. SA - Poison Touch
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No105
Darkmare
G: Fiend
C: Nightmare
04. MA - Poison
05. SA - Dark
06. SA - Rush
07. SA - Snake Lash
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No106
Facer
G: Construct
C: Facer
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 26-29 | 3026-3356
| 385-505
| 27-33
| 19-22
| 52
| 1619
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 38-47
| 20-26 | 21-24 | 0
| 1151-1610
| 1
| 186-477
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | imm | imm | imm | yes | imm | imm | yes | imm | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Earth Magicite
u - Solid Stone
r - Potion
vr - Hi-Potion
c - Earth Magicite
u - Aquarius Gem
r - Pirate Hat
POACH: c - Solid Stone
r - Aquarius Gem
SP.IT: mn - Pebble - 30%
cj - Arcana - 11%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (17% chance)
02. MA - Watera
03. MA - Aerora
04. MA - Protect
05. MA - Shell
06. MA - Dark
07. SA - Self-Destruct
08. SA - Stone Gaze
09. SA - Lunge
10. SA - Screech
11. SA - Flash
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
-----------------------------------------------------------------------------STEAL:
-----------------------------------------------------------------------------No107
Balloon
G: Fiend
C: Bomb
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 28-29 | 1878-1936
| 999
| 26-27
| 19-21
| 40
| 1819
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 35-37
| 19-20 | 25-27 | 4-6
| 1122-1223
| 1
173-262
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
absorbs | | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: none
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - cannot combo
02. MA - Dark
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No109
Oiling
G: Amorph
C: Flan
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 27-28 | 2818-2923
| 990-999
| 29-30
| 19-21
| 36-37
| 15
b
| 27-28 | 2818-2923
| 990-999
| 29-30
| 19-21
| 36-37
| 15
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 36-38
| 31-34 | 17-19 | 0
| 1456-1565
| 1
| 198-292
| 0
b
| 36-38
| 31-34 | 17-19 | 0
| 1456-1565
| 1
| 198-292
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
absorbs | | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes |imm*1| yes | yes | yes | yes | yes |imm*1|imm*1|imm*1| imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Resist G&M
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Version (b) is immune to Stop and Disable, and is not always immune to
Slow
and Immobilize.
Version (a) is susceptible to Stop, Disable, Immobilize and Slow.
------------------------------------ ITEMS ----------------------------------DROP: c - Yellow Liquid
u - Handkerchief
r - Teleport Stone
vr - Golden Staff
STEAL: c - Fire Magicite
u - Yellow Liquid
r - Sagittarius Gem
POACH: c - Yellow Liquid
r - Silver Liquid
SP.IT: mn - Pebble - 30%
cj - Arcana - 11%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (10% chance), 4% chance to Oil
02. MA - Fire
03. MA - Silence
04. SA - Phantasmal Gaze
05. SA - Lunge
06. SA - Divide
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No110
Miriam Facer
G: Construct
C: Guardian
02. MA - Reflect
03. SA - Scream
04. SA - Lunge
05. SA - Stone Touch
06. IA - Water Mote
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No112/a Crystalbug (Gate Crystal) G: Fiend
C: Crystalbug
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 45
| 5457
| 999
| 27
| 26
| 50
| 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: none
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 57
| 37
| 46
| 0
| 0
| 10 | 3150
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | halves | halves | halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
Damage Resist, Half MP Cost, Magic CT = 0
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL:
u - Feystone
r - Ether
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. MA - Fira
02. MA - Thundara
03. MA - Blizzara
04. MA - Waterga
05. MA - Aeroga
06. MA - Darkra
07. SA - Restore
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No112/b Crystalbug (Save Crystal) G: Fiend
C: Crystalbug
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 38
| 3589
| 999
| 25
| 25
| 41
| 32
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: none
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 46
| 32
| 39
| 0
| 0
| 10 | 2400
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | halves | halves | halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
Damage Resist, Half MP Cost, Magic CT = 0
Gain : none
Lose : none
none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
Damage Resist, Half MP Cost, Magic CT = 0
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: u - Feystone
r - Ether
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. MA - Watera
02. MA - Aerora
03. MA - Dark
04. SA - Restore
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
-----------------------------------------------------------------------------===========================================================================
====
13. The Mosphoran Highwaste
===========================================================================
====
-----------------------------------------------------------------------------No113/a Worgen
G: Beast
C: Wolf
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 25-26 | 2011-2121
| 180-195
| 30-32
| 17
| 43-44
| 1819
b
| 29-31 | 2011-2231
| 180-210
| 30-34
| 14
| 43-45
| 1820
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 40-41
| 18
| 22
| 6
| 943-1036
| 1
| 180-261
| 0
b
| 40-42
| 18
| 22
| 6
| 943-1129
| 1
| 180-342
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Berserk (b) Subject to change.
------------------------------ PASSIVE ABILITIES ----------------------------Start: Counter
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Fire Magicite
u - Smelling Salts
r - Quality Pelt
vr - Libra Gem
STEAL: c - Fire Magicite
u - Hi-Potion
r - Steel Poleyns
POACH: c - Quality Pelt
r - Throat Wolf Blood
SP.IT: mn - Throat Wolf Blood - 10%
cj - Arcana - 12%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (10% chance)
02. SA - Eerie Soundwave
03. SA - Lunge
04. SA - Screech
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No113/b Alpha Worgen
G: Beast
C: Wolf
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 28-29 | 2413-2523
| 198-213
| 32-34
| 18
| 45-46
| 2021
b
| 30-32 | 2413-2633
| 198-228
| 32-36
| 18
| 45-47
| 2022
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 41-42
| 20
| 24
| 6
| 1036-1129
| 1
| 198-279
| 0
b
| 41-43
| 20
| 24
| 6
| 1036-1222
| 1
| 198-360
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Counter
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Fire Magicite
u - Smelling Salts
r - Quality Pelt
vr - Libra Gem
STEAL: c - Fire Magicite
u - Hi-Potion
r - Steel Poleyns
POACH: c - Quality Pelt
r - Throat Wolf Blood
SP.IT: mn - Throat Wolf Blood - 10%
cj - Arcana - 12%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (17% chance)
02. SA - Eerie Soundwave
03. SA - Lunge
04. SA - Screech
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No114
Humbaba
G: Giant
C: Behemoth
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 32-33 | 5403-5523
| 360-363
| 34-36
| 13
| 41-43
| 16
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 43-45
| 19-20 | 22
| 0
| 2289-2390
| 2
| 324-403
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | weak
| | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback, Counter+
Gain : Counter (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Storm Magicite
u - Tanned Giantskin
r - Echo Herbs
vr - Sledgehammer
STEAL: c - Storm Magicite
u - Teleport Stone
r - Gemini Gem
POACH: c - Tanned Giantskin
r - Beastlord Horn
SP.IT: mn - Beastlord Horn - 8%
cj - Arcana - 12%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 7hits (10% chance), 4% chance to Blind
02. MA - Protect
03. SA - Water Spout
04. SA - Ram
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No115
Python
G: Beast
C: Serpent
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 29-32 | 3016-3346
| 240-285
| 31-37
| 14
| 41-44
| 1922
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 41-44
| 19
| 22
| 5
| 1749-2028
| 1
| 234-477
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | weak
| | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Tanned Hide
u - Wind Magicite
r - Gold Needle
vr - Quality Hide
STEAL: c - Wind Magicite
u - 400 gil
r - Bone Helm
POACH: c - Tanned Hide
r - Great Serpent's Fang
SP.IT: mn - Great Serpent's Fang - 10%
cj - Arcana - 12%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 4hits (10% chance), 4% chance to Poison
02. SA - Gnaw
03. SA - Spiral Cut
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No116
Ash Wyrm
G: Dragon
C: Fell Wyrm
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 44-47 | 31919-33959
| 999
| 37-49
| 24-33
| 79-100 | 1625
b
| 61-62 | 88423-89103
| 999
| 50-54
| 43-46
| 67-74
| 2124
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 65-77
| 28-37 | 33-39 | 0
| 8574-9183
| 4
| 1050-2610 | 0
b
| 98-102 | 35-38 | 38-40 | 0
| 20147-20350 | 4
| 1607-2127 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | weak
| | absorbs | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | yes | yes | imm | imm | yes | imm | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Protect
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Counter, Counter+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Giant Feather
u - Wind Magicite
r - Black Cowl
vr - Bundle of Feathers
STEAL: c - Wind Magicite
u - Red Fang
r - Bundle of Feathers
POACH: c - Giant Feather
r - Eye of the Hawk
SP.IT: mn - Eye of the Hawk - 10%
cj - Arcana - 12%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 4hits (17% chance)
02. SA - Lunge
03. SA - Kamikaze
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No118
Clay Golem
G: Construct
C: Golem
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 31-32 | 6283-6393
| 999
| 32-34
| 18-19
| 34
| 1516
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 43-46
| 22-24 | 24-25 | 0
| 1884-2037
| 2
| 252-349
| 0
Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No119
Slaven Wilder
G: Giant
C: Slaven
non-aggro ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 27-28 | 3518-3638
| 240-243
| 31-33
| 12
| 43-45
| 15
b
| 27-28 | 3518-3638
| 240-243
| 32-34
| 12
| 43-45
| 17
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 42-44
| 17-18 | 20
| 0
| 1548-1649
| 1
| 207-286
| 0
a
| 44-46
| 17-18 | 20
| 0
| 1548-1649
| 1
| 207-286
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Tanned Giantskin
u - Earth Magicite
r - Firefly
vr - Gemini Gem
STEAL: c - Tanned Giantskin
u - White Fang
r - Gemini Gem
POACH: c - Tanned Giantskin
r - Tanned Giantskin
SP.IT: mn - Pebble - 30%
cj - Arcana - 12%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (17% chance)
02. MA - Reflect
03. MA - Protect
04. MA - Shell
05. SA - Gnaw
06. SA - Power Stun
07. SA - Spinkick
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No120/a Fire Elemental
G: Fire Elemental
C: Elemental
non-aggro ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 25
| 14830
| 999
| 25
| 28
| 34
| 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 45
| 42
| 44
| 3
| 5583
| 4
| 675
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
fire
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
absorbs | immune | immune | immune | weak
| immune | immune |
immune
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STO | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Resist G&M, Null VIT, CritHP -> MAG+, Return Damage,
Half MP Cost
Gain : Subject to change.
Lose : Subject to change.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Resist G&M, Null VIT, Piercing Magic, CritHP -> MAG+,
Return Damage, Half MP Cost
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Fire Magicite
u - Fire Stone
r - Feystone
vr - Fire Crystal
STEAL: c - Fire Magicite
u - Feystone
r - Fire Crystal
POACH: none
SP.IT: mn - Pebble - 10%
cj - Arcana - 16%
--------------------------------- ATTACK LIST -------------------------------01. MA - Fira
02. MA - Protect
03. MA - Shell
04. MA - Silence
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
-----------------------------------------------------------------------------===========================================================================
====
14. The Salikawood
===========================================================================
====
-----------------------------------------------------------------------------No121
Wyrdhare
G: Beast
C: Dreamhare
non-aggro ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 33-35 | 2739-2959
| 999
| 27-31
| 22
| 38-40
| 2123
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 45-47
| 20
| 26
| 6
| 856-1042
| 1
| 168-330
| 0
r - Succulent Fruit
SP.IT: mn - Pebble - 30%
cj - Arcana - 13%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 7hits (10% chance), 4% chance to Confuse
02. MA - Blind
03. MA - Silence
04. MA - Sleep
05. MA - Poison
06. SA - Vespersong
07. SA - Ram
08. SA - Warsong
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No123
Sprinter
G: Avion
C: Cockatrice
non-aggro ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 33-34 | 4070-4138
| 999
| 30-31
| 21
| 40-41
| 2022
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 49-51
| 19-20 | 26
| 26-28 | 1569-1661
| 1
| 231-281
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: FullHP -> ATT+, CritHP -> ATT+
Gain : none
Lose : none
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : Null EVA (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Malboro Fruit
u - Dark Magicite
r - Thorned Mace
vr - Virgo Gem
STEAL: c - Dark Magicite
u - Malboro Fruit
r - Virgo Gem
POACH: c - Malboro Fruit
r - Vanishga Mote
SP.IT: mn - Pebble - 30%
cj - Arcana - 13%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (10% chance)
02. SA - Cloying Breath
03. SA - Purify
04. SA - Bad Breath
05. SA - Lunge
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No125
Antares
G: Insect
C: Mantis
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 33-34 | 6458-6568
| 350-355
| 32-34
| 14
| 45-46
| 17
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 50-52
| 23-25 | 20
| 0
| 2228-2317
| 1
| 263-337
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | yes | yes | yes | imm | yes | yes | yes | yes | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback, Counter+
Gain : Counter (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Molting
u - Earth Magicite
r - Insect Husk
vr - Vanishga Mote
STEAL: c - Earth Magicite
u - Remedy
r - Metal Jerkin
POACH: c - Insect Husk
r - Earth Crystal
SP.IT: mn - Pebble - 30%
cj - Arcana - 13%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (17% chance)
02. SA - Shock Wave
03. SA - Ram
04. SA - Cannibalize
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
-----------------------------------------------------------------------------===========================================================================
====
15. Phon Coast
===========================================================================
====
-----------------------------------------------------------------------------No126
Silver Lobo
G: Beast
C: Wolf
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 34-35 | 3131-3241
| 210-225
| 30-32
| 19
| 48-49
| 1920
b
| 38-39 | 4464-4574
| 270-285
| 31-33
| 20
| 55-56
| 2122
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 46-47
| 20
| 23
| 6
| 1248-1341
| 1
| 210-291
| 0
b
| 53-54
| 23
| 24
| 8
| 1591-1684
| 1
| 270-351
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | weak
| | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | imm | yes | yes | yes | yes | yes |imm*1| yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes |imm*1| imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Counter
Gain : Attack CT = 0 (HP < 50%) (b)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Version (a) is immune to Sap, and is not always immune to Disable.
Version (b) is susceptible to Disable and Sap.
------------------------------------ ITEMS ----------------------------------DROP: c - Quality Pelt
u - Wind Magicite
r - Teleport Stone
vr - Libra Gem
STEAL: c - Eye Drops
u - Libra Gem
r - Sorcerer's Habit
POACH: c - Quality Pelt
r - Quality Pelt
SP.IT: mn - Pebble - 30%
cj - Arcana - 15%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (10% chance)
r - Vanishga Mote
vr - Platinum Sword
STEAL: c - Water Magicite
u - Succulent Fruit
r - 380 gil
POACH: c - Succulent Fruit
r - Virgo Gem
SP.IT: mn - Pebble - 30%
cj - Arcana - 14%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (10% chance), 4% chance to Sleep
02. MA - Cura
03. MA - Esuna
04. SA - Vespersong
05. SA - Ram
06. SA - Scream
07. SA - Warsong
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No128
Iguion
G: Beast
C: Toad
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 35-36 | 4892-5002
| 910-925
| 31-33
| 20
| 45-46
| 1718
b
| 36-38 | 5129-5349
| 999
| 31-35
| 21
| 45-47
| 1820
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 47-48
| 22
| 25
| 3
| 1367-1460
| 1
| 252-333
| 0
b
| 52-54
| 23
| 25
| 3
| 2329-2515
| 1
| 288-450
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| weak
| | | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | imm | yes | yes | yes | yes | yes |yes*1| yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Sleep (a), Confuse (b)
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null W&T Effects, FullHP -> ATT+, Attack+, HP Devour, Parry
Gain : none
Lose : Attack+ (HP < 50%), HP Devour (HP < 50%)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Pointed Horn
u - Ice Magicite
r - Eye Drops
vr - Aries Gem
STEAL: c - Phoenix Down
u - Aries Gem
r - Survival Vest
POACH: c - Pointed Horn
r - Frogspawn
SP.IT: mn - Frogspawn - 30%
cj - Arcana - 14%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (10% chance)
02. SA - Aqua Bubbles
03. SA - Lunge
04. SA - Angelsong
05. SA - Magick Ballad
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No129
Archaeosaur
G: Dragon
C: Tyrant
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 37-38 | 12251-12591
| 210-300
| 32-35
| 14-16
| 50-55
| 2123
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 50-53
| 20-22 | 20-22 | 0
| 4457-4583
| 2
| 525-804
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | weak
| | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | imm | imm | yes | yes | imm | yes | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Regen
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback, FullHP -> ATT+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Storm Magicite
u - Gold Needle
r - Tanned Tyrant Hide
vr - Leo Gem
STEAL: c - Storm Magicite
u - Tanned Tyrant Hide
r - Fumarole
POACH: c - Tanned Tyrant Hide
r - Prime Tanned Hide
SP.IT: mn - Pebble - 30%
cj - Arcana - 14%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 8hits (17% chance)
02. SA - Screwtail
03. SA - Ram
04. SA - Sonic Fangs
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No130
Pyrolisk
G: Avion
C: Diver
aggressive ---------------------- STATISTICS ---------------------- Flying:
yes
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 36-37 | 6262-6330
| 560-569
| 32-33
| 18
| 50-51
| 1820
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 48-50
| 19-20 | 23
| 5-7
| 2585-2677
| 2
| 305-355
| 0
No131
Piranha
G: Ichthian (Fiend)
C: Piranha
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 35-37 | 4305-4469
| 980-999
| 30-32
| 20
| 45-47
| 2125
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 47-51
| 20
| 23-25 | 5-9
| 1961-2157
| 1
| 231-349
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| weak
| | | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | yes | yes | yes | yes | yes | yes | yes | imm | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : Null EVA (HP < 50%), Parry (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Water Magicite
u - Eye Drops
r - Ichthon Scale
vr - Pisces Gem
STEAL: c - Chronos Tear
u - Antidote
r - Steel Mask
POACH: c - Ichthon Scale
r - Pisces Gem
SP.IT: mn - Pebble - 30%
cj - Arcana - 14%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (10% chance), 4% chance to Poison
02. SA - Water Ray
03. SA - Lunge
04. SA - Power Spin
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No132
Bagoly
G: Fiend
C: Urstrix
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 14-16 | 1010-1230
| 200-230
| 16-20
| 10
| 26-28
| 1416
b
| 36-38 | 4500-4720
| 560-590
| 30-34
| 16
| 43-45
| 1820
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 22-24
| 10
| 8
| 2
| 490-676
| 1
| 86-248
| 0
a
| 48-50
| 21
| 23
| 3
| 2051-2237
| 1
| 242-404
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | earth
| | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes |imm*1| yes | yes | yes | yes | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Counter
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Bagoly is not always immune to Doom.
------------------------------------ ITEMS ----------------------------------DROP: c - Wind Stone (a), Wind Magicite (b)
u - Large Feather (a), Bundle of Feathers (b)
r - Teleport Stone
vr - Aries Gem
STEAL: c - Large Feather (a), Bundle of Feathers (b)
u - Echo Herbs (a), 480 gil (b)
r - 480 gil (a), Multiscale (b)
POACH: c - Large Feather (a), Bundle of Feathers (b)
r - Wind Magicite (a), Bent Staff (b)
SP.IT: mn - Bent Staff - 15%
cj - Arcana - 14%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 4hits (17% chance)
02. MA - Aerora
03. MA - Protect
04. MA - Shell
05. SA - Gust
06. SA - Screech
07. SA - Slap
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No133/a Air Elemental
G: Air Elemental
C: Elemental
non-aggro ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 25
| 14830
| 999
| 25
| 28
| 34
| 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 45
| 42
| 44
| 3
| 5583
| 4
| 675
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
wind
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
immune | immune | immune | weak
| immune | absorbs | immune |
immune
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STO | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Resist G&M, Null VIT, CritHP -> MAG+, Return Damage,
Half MP Cost
Gain : Subject to change.
Lose : Subject to change.
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Wind Magicite
u - Wind Stone
r - Feystone
vr - Wind Crystal
STEAL: c - Wind Magicite
u - Feystone
r - Wind Crystal
POACH: none
SP.IT: mn - Pebble - 10%
cj - Arcana - 16%
--------------------------------- ATTACK LIST -------------------------------01. MA - Aerora
02. MA - Protect
03. MA - Shell
04. MA - Silence
05. MA - Sleep
----------------------------- PLACE OF ENCOUNTER ----------------------------Phon Coast / Pora-Pora Sands
/ Limatra Hills
------------------------------ SPAWN CONDITIONS -----------------------------Air Elemental spawns in the area when Ashe is looking at rainy weather.
----------------------------------------------------------------------------------------------------------------------------------------------------------No133/b Air Chaosjet
G: Air Elemental
C: Elemental
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 45
| 4079
| 999
| 25
| 20
| 49
| 15
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 45
| 32
| 34
| 0
| 1675
| 1
| 203
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
wind
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
immune | immune | immune | weak
| immune | absorbs | immune |
immune
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STO | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | yes | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Resist G&M, Null VIT, Piercing Magic, CritHP -> MAG+,
Return Damage, Half MP Cost
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Wind Magicite
u - Wind Stone
r - Feystone
vr - Wind Crystal
STEAL: c - Wind Magicite
u - Feystone
r - Wind Crystal
POACH: none
SP.IT: mn - Pebble - 10%
cj - Arcana - 16%
--------------------------------- ATTACK LIST -------------------------------01. MA - Aerora
02. MA - Silence
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
-----------------------------------------------------------------------------===========================================================================
====
16. Tchita Uplands
===========================================================================
====
-----------------------------------------------------------------------------No134
Coeurl
G: Beast
C: Coeurl
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 36-38 | 4240-4460
| 999
| 30-34
| 22
| 48-50
| 2224
b
| 36-37 | 3944-4264
| 999
| 30-33
| 22
| 45-46
| 2022
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 53-55
| 23
| 28
| 7
| 1750-1936
| 1
| 297-459
| 0
b
| 50-52
| 21-22 | 27-29 | 5
| 1433-1607
| 1
| 248-475
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | weak
| | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes |yes*1| yes | yes | yes | yes | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes |yes*1| imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Shell
------------------------------ PASSIVE ABILITIES ----------------------------Start: FullHP -> ATT+, CritHP -> MAG+
Gain : Parry (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Version (a) is immune to Sap.
Version (a) is immune to Doom.
------------------------------------ ITEMS ----------------------------------DROP: c - Coeurl Pelt (a), Storm Crystal (b)
u - Storm Magicite (a), Coeurl Pelt (b)
r - Warp Mote (a), Quality Pelt (b)
vr - Quality Pelt (a), Hi-Potion (b)
STEAL: c - Coeurl Pelt (a), Storm Stone (b)
u - Storm Magicite (a), Quality Pelt (b)
r - Libra Gem (a), Embroidered Tippet (b)
POACH: c - Coeurl Pelt
r - Quality Pelt
SP.IT: mn - Pebble - 30%
cj - Arcana - 15%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 4hits (10% chance), 4% chance to Sap
02. MA - Cura
03. MA - Thundara
04. MA - Silence
05. SA - Stone Gaze
06. SA - Rake
07. SA - Blaster
08. SA - Mind Lash
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No135
Feral Croc
G: Beast
C: Gator
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 38-39 | 9393-9713
| 375-405
| 33-36
| 16
| 48-49
| 1719
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 54-56
| 21-22 | 22-24 | 0
| 2978-3152
| 1
| 405-632
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | weak
| | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Protect
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback, CritHP -> ATT+
Gain : Null EVA (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Blood Wool
u - Wind Magicite
r - White Fang
vr - Aries Gem
STEAL: c - Blood Wool
u - Aries Gem
r - Orichalcum Dirk
POACH: c - Blood Wool
r - Antarctic Wind
SP.IT: mn - Antarctic Wind - 8%
cj - Arcana - 15%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (17% chance)
02. MA - Reflect
03. SA - Screwtail
04. SA - Phantasmal Gaze
05. SA - Ram
06. SA - Sonic Fangs
07. SA - Flash
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No136
Serpent
G: Beast
C: Serpent
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 35-36 | 4982-5302
| 300-330
| 32-35
| 17
| 45-46
| 2022
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 53-55
| 22-23 | 23-25 | 5
| 2309-2483
| 1
| 293-520
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | weak
| | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | yes | yes | yes | yes | yes | yes |imm*1| yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Resist G&M, Null VIT, CritHP -> MAG+, Return Damage,
Half MP Cost
Gain : Subject to change.
Lose : Subject to change.
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Earth Magicite
u - Earth Stone
r - Feystone
vr - Earth Crystal
STEAL: c - Earth Magicite
u - Feystone
r - Earth Crystal
POACH: none
SP.IT: mn - Pebble - 10%
cj - Arcana - 16%
--------------------------------- ATTACK LIST -------------------------------01. MA - Fira
02. MA - Thundara
03. MA - Blizzara
04. MA - Protect
05. MA - Shell
06. MA - Silence
07. MA - Sleep
----------------------------- PLACE OF ENCOUNTER ----------------------------Tchita Uplands / Realm of the Elder Dream
/ Sundered Earth
------------------------------ SPAWN CONDITIONS -----------------------------Earth Elemental spawns in the area when Ashe is looking at cloudy weather.
----------------------------------------------------------------------------------------------------------------------------------------------------------No137/a Earth Chaosjet
G: Earth Elemental
C: Elemental
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 45
| 4079
| 999
| 25
| 20
| 49
| 15
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 45
| 32
| 34
| 0
| 1675
| 1
| 203
| 0
===========================================================================
====
17. The Sochen Cave Palace
===========================================================================
====
-----------------------------------------------------------------------------No138
Abysteel
G: Undead
C: Steeling
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 57-59 | 13099-13339
| 700-728
| 44-48
| 37
| 57-61
| 2834
b
| 64-65 | 20524-20644
| 775-789
| 45-47
| 39
| 59-61
| 3033
c
| 35-38 | 6778-7138
| 600-642
| 35-41
| 22
| 48-54
| 2534
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 93-97
| 31-35 | 35-37 | 12-18 | 2697-3039
| 1
| 460-634
| 0
b
| 96-98
| 33-35 | 38-39 | 13-16 | 9163-9334
| 1
| 532-619
| 0
c
| 76-82
| 28-34 | 32-35 | 9-18 | 1924-2437
| 1
| 378-639
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
| ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm |yes*1|yes*1| imm | yes | imm | imm |yes*1| yes | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes |yes*1| imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, CritHP -> ATT+
Gain : Parry (HP < 50%), Damage Resist (HP < 50%), Attack CT = 0 (HP < 20%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Version (a) is immune to Stop and Sap.
Version (b) is immune to Stop, Doom and Slow.
Version (c) is immune to Sap.
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: FullHP -> ATT+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Maggoty Flesh
u - Earth Magicite
r - Teleport Stone
vr - Kagenui
STEAL: c - Maggoty Flesh
u - Earth Magicite
r - Gemini Gem
POACH: c - Maggoty Flesh
r - Gemini Gem
SP.IT: mn - Pebble - 30%
cj - Arcana - 16%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (14% chance)
02. MA - Fira
03. MA - Thundara
04. MA - Blizzara
05. MA - Protect
06. SA - Lunge
07. SA - Tri-Attack
08. SA - Tremor
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No141
Pit Fiend
G: Fiend
C: Gargoyle
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 37-39 | 4390-4710
| 999
| 29-33
| 25-31
| 41
| 2022
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 50-54
| 21-23 | 27-35 | 7-11 | 2231-2583
| 1
| 276-678
| 0
----------------------------------------------------------------------------------------------------------------------------------------------------------No142
Wendigo
G: Giant
C: Headless
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 37-38 | 5458-5878
| 300-305
| 33-35
| 16-18
| 38-40
| 18
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 55-58
| 22-24 | 22
| 0
| 2329-2492
| 1
| 288-564
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| weak
| absorbs | | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | imm | yes | yes | yes | imm | yes | imm |imm*1| yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: FullHP -> ATT+
Gain : Parry (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Wendigo is not always immune to Immobilize.
------------------------------------ ITEMS ----------------------------------DROP: c - Maggoty Flesh
u - Ice Magicite
r - Hi-Potion
vr - Gemini Gem
STEAL: c - Ice Magicite
u - Forbidden Flesh
r - Gokuu Pole
POACH: c - Maggoty Flesh
r - Vanishga Mote
SP.IT: mn - Pebble - 30%
cj - Arcana - 16%
none
------------------------------------ ITEMS ----------------------------------DROP: c - Dark Magicite
u - Maggoty Flesh
r - Hypnocrown
vr - Capricorn Gem
STEAL: c - Maggoty Flesh
u - 80 gil
r - Vanishga Mote
POACH: c - Maggoty Flesh
r - Capricorn Gem
SP.IT: mn - Pebble - 30%
cj - Arcana - 16%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 4hits (3% chance)
02. MA - Bleed
03. MA - Silence
04. MA - Confuse
05. SA - Cloying Breath
06. SA - Bad Breath
07. SA - Scream
08. SA - Lunge
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No144
Gorgimera
G: Avion
C: Cockatrice
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 36-37 | 5385-5505
| 999
| 30-32
| 22
| 44-46
| 2124
b
| 38-39 | 4266-4386
| 999
| 30-32
| 22
| 40-42
| 2124
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 52-54
| 20-22 | 26-27 | 6-9
| 1707-1878
| 1
| 264-351
| 0
b
| 52-54
| 20-22 | 26-27 | 6-9
| 1707-1878
| 1
| 264-351
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | imm | yes | imm | yes | yes | yes | imm |yes*1| yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null W&T Effects, HP Devour
Gain : Parry (HP < 50%)
Lose : HP Devour (HP < 50%)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Version (b) is immune to Disable.
------------------------------------ ITEMS ----------------------------------DROP: c - Bundle of Feathers
u - Fire Magicite
r - Teleport Stone
vr - Hammerhead (a), Taurus Gem (b)
STEAL: c - Fire Magicite
u - Gold Needle
r - Taurus Gem (a), Hammerhead (b)
POACH: c - Bundle of Feathers
r - Taurus Gem
SP.IT: mn - Pebble - 30%
cj - Arcana - 16%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (10% chance)
02. SA - Purify
03. SA - Stone Gaze
04. SA - Sonic Spin
05. SA - Poke
06. SA - Ember Breath
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No145
Focalor
G: Ichthian (Fiend)
C: Piranha
non-aggro ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 36-37 | 4513-4687
| 999
| 30-32
| 21
| 45-47
| 2225
b
| 45-47 | 8576-8924
| 999
| 32-36
| 22
| 55-59
| 2430
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 52-55
| 21-22 | 23-24 | 6-9
| 2135-2308
| 1
| 264-397
| 0
b
| 63-69
| 26-28 | 30-32 | 7-13 | 2793-3139
| 1
| 347-613
| 0
===========================================================================
====
18. The Feywood
===========================================================================
====
-----------------------------------------------------------------------------No146
Cerberus
G: Beast
C: Wolf
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 38-40 | 4419-5059
| 285-345
| 32-38
| 19
| 54-56
| 1923
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 57-61
| 23-25 | 22-26 | 7
| 1473-1821
| 1
| 285-739
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
absorbs | | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | yes | imm | yes | yes | yes | imm | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Counter
Gain : Parry (HP < 50%), Counter+ (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Prime Pelt
u - Fire Crystal
r - Francisca
vr - Libra Gem
STEAL: c - Fire Crystal
u - Prime Pelt
r - Festering Flesh
POACH:
c - Prime Pelt
r - Hell-Gate's Flame
SP.IT: mn - Hell-Gate's Flame - 5%
cj - Arcana - 18%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (10% chance), fire based
02. SA - Eerie Soundwave
03. SA - Sonic Fangs
04. SA - Lunge
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
------------------------------ SPAWN CONDITIONS -----------------------------After Ashe enters the area, Cerberus has 40% chance to replace any of
Tartarus
foes in the area.
----------------------------------------------------------------------------------------------------------------------------------------------------------No147
Deadly Nightshade
G: Plant
C: Mandragora
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 39-41 | 3167-3647
| 999
| 29-33
| 25-31
| 50-60
| 2325
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 57-63
| 24-30 | 28-32 | 9
| 1262-1630
| 1
| 285-675
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | imm | imm | imm | yes | yes | imm | yes | yes | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: CritHP -> ATT+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Succulent Fruit
u - Fire Crystal
r - Chronos Tear
vr - Virgo Gem
STEAL: c - Fire Crystal
u - Succulent Fruit
r - Screamroot
POACH: c - Succulent Fruit
r - Ring of Renewal
SP.IT: mn - Pebble - 30%
cj - Arcana - 18%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (10% chance)
02. SA - Vespersong
03. SA - Joyous Soundwave
04. SA - Pollen
05. SA - Ram
06. SA - Scream
07. SA - Warsong
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No148
Mu
G: Beast
C: Dreamhare
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 40-41 | 3167-3487
| 999
| 28-31
| 24
| 40-41
| 2325
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 55-57
| 25-26 | 28-30 | 9
| 1010-1184
| 1
| 228-455
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | imm | imm | yes | yes | yes | imm | yes | yes | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Faith
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null VIT, Piercing Magic, CritHP -> MAG+, Parry, Counter,
Spellbound,
Item+
Gain : Attack CT = 0 (HP < 20%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Fire Crystal
u - Eye Drops
r - Blood Wool
vr - Aries Gem
STEAL: c - Blood Wool
u - Aries Gem
r - Pheasant Netsuke
POACH: c - Blood Wool
r - Moondust
SP.IT: mn - Moondust - 6%
cj - Arcana - 18%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (10% chance)
02. MA - Regen
03. MA - Fira
04. MA - Thundara
05. MA - Blizzara
06. MA - Berserk
07. MA - Confuse
08. SA - Vespersong
09. SA - Lunge
10. SA - Warsong
11. SA - Time Requiem
12. SA - Mach Punch
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No149
Mandragora Prince
G: Plant
C: Mandragora
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 37
| 9069
| 999
| 33
| 25
| 73
| 30
b
| 42-43 | 3959-4199
| 999
| 30-32
| 25-28
| 59-64
| 2324
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 54
| 26
| 22
| 8
| 0
| 5
| 1200
| 0
b
| 57-60
| 25-28 | 28-30 | 14
| 1262-1446
| 1
| 285-480
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
water
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
weak
| | | | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes*1| imm | imm | imm | imm |yes*1| yes | imm | yes | imm | imm |yes*1|
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm |yes*1| imm | imm | yes | yes | yes | yes | yes | yes | yes | yes
|yes*2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes*1|yes*1|yes*1|yes*1| yes |yes*1|yes*1| imm |yes*1|yes*1|yes*1| yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste (a)
50%: Haste (b)
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety (a), FullHP -> ATT+, Counter, Counter+, Subject to change.
Gain : Magic CT = 0 (HP < 50%) (a), Spellspring (HP < 50%) (a)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Mandragora Prince tends to focus on foe who draws the most hate.
------------------------------------ NOTES ----------------------------------*1 Version (a) is immune to these statuses.
*2 Version (b) is immune to Berserk.
------------------------------------ ITEMS ----------------------------------DROP: c - Water Crystal (b)
u - Screamroot (b)
r - Teleport Stone (b)
vr - Virgo Gem (b)
STEAL: c - Water Crystal (b)
u - Four-leaf Clover (a), Hi-Potion (b)
r - Indigo Pendant (b)
POACH: c - Screamroot (b)
r - Four-leaf Clover (b)
SP.IT: mn - Four-leaf Clover - 4% (b)
cj - Arcana - 18% (b)
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 5hits (10% chance), 4% chance to Sleep, CT25
02. MA - Cura
any Mandy's HP < 50% & 2+ Mandys still alive - on Mandy in need r
03. MA - Esuna
somebody in Mandy group has Silence - on ally - c
04. SA - Pollen
HP > 50% - u
HP < 50% - c
05. SA - Ram
all battle - u
06. SA - Warsong
Mandy group is together - r
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
------------------------------ SPAWN CONDITIONS -----------------------------After Ashe enters [Ice Field of Clear Sight], she must exterminate all
enemies
found there, then exit the area and immediately reenter; Mandragora Prince
can
be found along with other four traveling between 'Shrine-s of the Lost'
----------------------------------------------------------------------------------------------------------------------------------------------------------No150
Basilisk
G: Beast
C: Serpent
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 42-43 | 5429-5749
| 380-410
| 32-35
| 18
| 48-49
| 2224
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 57-59
| 26-27 | 25-27 | 7
| 2734-2908
| 1
| 371-598
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| weak
| | | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | yes | imm | yes | yes | yes | imm | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Haste
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes
|yes*2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes*1|yes*1|yes*1|yes*1| yes |yes*1|yes*1| imm |yes*1|yes*1|yes*1| yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste (a)
50%: Haste (b)
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety (a), CritHP -> ATT+, Item+, Subject to change.
Gain : Attack+ (HP < 50%) (a), Parry (HP < 50%), Attack CT = 0 (HP < 50%)
(a)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Alraune King tends to focus on foe who draws the most hate.
------------------------------------ NOTES ----------------------------------*1 Version (a) is immune to these statuses.
*2 Version (b) is immune to Stop and Berserk.
------------------------------------ ITEMS ----------------------------------DROP: c - Earth Crystal (b)
u - Screamroot (b)
r - Gold Needle (b)
vr - Virgo Gem (b)
STEAL: c - Screamroot (b)
u - Gimble Stalk (a), Virgo Gem (b)
r - Cross Scale (b)
POACH: c - Screamroot (b)
r - Gimble Stalk (b)
SP.IT: mn - Gimble Stalk - 10% (b)
cj - Arcana - 18% (b)
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 8hits (10% chance), 4% chance to Sap, CT25
02. SA - Pollen
(a) HP > 50% - r
(b) all battle - r
03. SA - Ram
(a) HP > 50% - u
(b) all battle - r
04. SA - Mystery Waltz
Mandy group is together - r
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
------------------------------ SPAWN CONDITIONS -----------------------------After Ashe enters [Ice Field of Clear Sight], she must exterminate all
enemies
found there, then exit the area and immediately reenter; Alraune King can
be
found along with other four traveling between 'Shrine-s of the Lost'
----------------------------------------------------------------------------------------------------------------------------------------------------------No152
Behemoth
G: Giant
C: Behemoth
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 42-45 | 10026-11286
| 570-585
| 35-41
| 17-23
| 48-54
| 19
b
| 44-45 | 12199-12619
| 600-605
| 36-38
| 17-19
| 50-52
| 19
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 59-68
| 26-32 | 25
| 0
| 3576-4065
| 2
| 513-1341 | 0
b
| 63-66
| 26-28 | 30
| 0
| 3834-3997
| 2
| 540-816
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | weak
| | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | imm | yes | yes | yes | yes | imm | yes | imm |yes*1| yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes*1| yes |yes*1| imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback, HP Devour
Gain : Damage Resist (HP < 50%)
Lose : HP Devour (HP < 50%)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Version (a) is immune to Immobilize and Poison.
Version (a) is immune to Sap.
------------------------------------ ITEMS ----------------------------------DROP: c - Prime Tanned Hide
u - Storm Crystal
r - Red Fang
vr - Gemini Gem
STEAL: c - Storm Crystal
u - Gemini Gem
r - Giant's Helmet
POACH: c - Prime Tanned Hide
r - Behemoth Steak
SP.IT: mn - Behemoth Steak - 14%
cj - Arcana - 18%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 7hits (17% chance)
02. MA - Thundara
03. SA - Smite of Rage
04. SA - Ice Break
05. SA - Ram
06. SA - Tail Swipe
07. IA - Bacchus' Wine
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No153
Onion Queen
G: Plant
C: Mandragora
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 37
| 9069
| 999
| 32
| 26
| 73
| 30
b
| 42-43 | 3959-4199
| 999
| 29-31
| 26-29
| 59-64
| 2324
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 53
| 25
| 23
| 8
| 0
| 5
| 1200
| 0
b
| 56-59
| 25-28 | 28-30 | 14
| 1262-1446
| 1
| 285-480
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
wind
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | weak
| | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes*1| imm | imm | imm |yes*2|yes*1| yes | imm |yes*1| imm | imm | yes
|yes*1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm |yes*1| imm | imm | yes | yes | yes | yes | yes | yes | yes | yes
|yes*2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes*1|yes*1|yes*1|yes*1| yes |yes*1|yes*1| imm |yes*1|yes*1|yes*1| yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste (a)
50%: Haste (b)
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety (a), CritHP -> MAG+, Spellbound, Subject to change.
Gain : Spellspring (HP < 50%) (a), Magic CT = 0 (HP < 50%) (a),
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 61-63
| 28-31 | 22
| 0
| 2629-2786
| 1
| 356-516
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
| ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | imm | yes | yes | imm | yes | yes | yes | yes | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback, Counter, Counter+
Gain : Null EVA (HP < 50%), Attack CT = 0 (HP < 20%), Subject to change.
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Insect Husk
u - Dark Crystal
r - Reflectga Mote
vr - Cancer Gem
STEAL: c - Dark Crystal
u - Cancer Gem
r - Bowline Sash
POACH: c - Insect Husk
r - Sickle-Blade
SP.IT: mn - Sickle-Blade - 10%
cj - Arcana - 18%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (17% chance)
02. SA - Gnaw
03. SA - Shock Wave
04. SA - Cannibalize
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
------------------------------------------------------------------------------
-----------------------------------------------------------------------------No155
Pumpkin Star
G: Plant
C: Mandragora
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 37
| 9069
| 999
| 33
| 25
| 72
| 31
b
| 42-43 | 3959-4199
| 999
| 30-32
| 25-28
| 59-64
| 2425
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 52
| 26
| 22
| 8
| 0
| 5
| 1200
| 0
b
| 57-60
| 24-27 | 26-28 | 14
| 1262-1446
| 1
| 285-480
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element
bonus:thunder
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | weak
| | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes*1| imm | imm | imm | imm | yes | yes | imm | yes | imm | imm
|yes*1|yes*1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm |yes*1| imm | imm | yes | yes | yes | yes | yes | yes | yes | yes
|yes*2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes*1|yes*1|yes*1|yes*1| yes |yes*1|yes*1| imm |yes*1|yes*1|yes*1| yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste (a)
50%: Haste (b)
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety (a), CritHP -> MAG+, Subject to change.
Gain : Spellspring (HP < 50%) (a), Magic CT = 0 (HP < 50%) (a),
Null VIT (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Pumpkin Star tends to focus on foe who draws the most hate.
------------------------------------ NOTES ----------------------------------*1 Version (a) is immune to these statuses.
*2 Version (b) is immune to Berserk.
------------------------------------ ITEMS ----------------------------------DROP: c - Storm Crystal (b)
u - Screamroot (b)
r - Traitor's Bow (b)
vr - Virgo Gem (b)
STEAL: c - Screamroot (b)
u - Jack-o'-Lantern (a), Hi-Potion (b)
-----------------------------------------------------------------------------No156
Golem
G: Plant
C: Golem
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 42-43 | 11310-11550
| 990
| 33-35
| 22-24
| 40
| 1819
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 59-62
| 29-32 | 27-29 | 0
| 2945-3493
| 2
| 399-594
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | weak
| | ------------------------------ STATUS AFFINITIES -----------------------------
DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | imm | yes | imm | yes | imm | imm | yes | imm | imm | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback, Null W&T Effects, CritHP -> MAG+, Half MP Cost
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Quality Lumber
u - Earth Crystal
r - Remedy
vr - Aquarius Gem
STEAL: c - Quality Lumber
u - Aquarius Gem
r - Judicer's Staff
POACH: c - Quality Lumber
r - Mystletainn
SP.IT: mn - Mystletainn - 5%
cj - Arcana - 18%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - cannot combo
02. MA - Haste
03. MA - Protect
04. MA - Shell
05. SA - Lunge
06. SA - Wild Charge
07. SA - Restore
08. SA - Tri-Attack
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No157
Topstalk
G: Plant
C: Mandragora
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Resist G&M, Null VIT, CritHP -> MAG+, Return Damage,
Half MP Cost
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Holy Magicite
u - Holy Stone
r - Feystone
vr - Holy Crystal
STEAL: c - Holy Magicite
u - Feystone
r - Holy Crystal
POACH: none
SP.IT: mn - Pebble - 10%
cj - Arcana - 16%
--------------------------------- ATTACK LIST -------------------------------01. MA - Holy
02. MA - Fira
03. MA - Thundara
04. MA - Blizzara
05. MA - Watera
----------------------------- PLACE OF ENCOUNTER ----------------------------The Feywood / Walk of Flitting Rifts
/ Walk of Dancing Shadow
/ Walk of Stolen Truths
------------------------------ SPAWN CONDITIONS -----------------------------After Ashe enters the area, Holy Elemental has 20% chance to spawn.
----------------------------------------------------------------------------------------------------------------------------------------------------------No160
Tartarus
G: Undead
C: Wolf
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 38-40 | 3619-4259
| 285-345
| 31-37
| 21
| 50-52
| 2125
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 56-60
| 25-27 | 25-29 | 8
| 1473-1821
| 1
| 285-739
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | imm | yes | yes | yes | imm | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, CritHP -> ATT+, Counter
Gain : Parry (HP < 50%), Counter+ (HP < 50%), Attack CT = 0 (HP < 50%),
Subject to change.
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Prime Pelt
u - Dark Crystal
r - X-Potion
vr - Libra Gem
STEAL: c - Dark Crystal
u - Undead
r - Power Vest
POACH: none
SP.IT: mn - Pebble - 30%
cj - Arcana - 18%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (10% chance)
02. SA - Sonic Fangs
03. SA - Lunge
04. SA - Screech
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
-----------------------------------------------------------------------------===========================================================================
====
19. The Ancient City of Giruvegan
===========================================================================
====
-----------------------------------------------------------------------------No161
Ose
G: Beast
C: Coeurl
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 44-45 | 6739-7059
| 999
| 34-37
| 23
| 50-51
| 4042
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 63-65
| 25-26 | 34-36 | 7
| 1887-2061
| 1
| 330-557
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
| ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | imm | imm | imm | yes | imm | imm | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Shell
------------------------------ PASSIVE ABILITIES ----------------------------Start: Piercing Magic, CritHP -> DEF+, Counter, Counter+, Subject to
change.
Gain : Subject to change.
Lose : Subject to change.
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Prime Pelt
u - Dark Crystal
r - Morning Star
vr - Libra Gem
c - Chronos Tear
u - Prime Pelt
r - Libra Gem
POACH: c - Prime Pelt
r - Coeurl Whisker
SP.IT: mn - Coeurl Whisker - 16%
cj - Arcana - 19%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 4hits (10% chance), 4% chance to Sap
02. MA - Thundaga
03. MA - Haste
04. MA - Sleep
05. MA - Darkra
06. SA - Stone Gaze
07. SA - Hawk Glare
08. SA - Hell Blaster
09. SA - Rake
10. SA - Blaster
11. SA - Mind Lash
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
-----------------------------------------------------------------------------STEAL:
-----------------------------------------------------------------------------No162
Shadonir
G: Undead
C: Sleipnir
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 59-60 | 25544-25864
| 870-900
| 47-50
| 38
| 61-62
| 2628
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 95-97
| 34-35 | 37-39 | 0
| 6908-7082
| 1
| 551-778
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | yes | yes | yes | imm | imm | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
imm | imm | imm | imm | yes | yes | imm | imm | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Regen
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Parry, Counter
Gain : Counter+ (HP < 50%), Attack CT = 0 (HP < 10%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Prime Tanned Hide
u - Dark Crystal
r - X-Potion
vr - Leo Gem
STEAL: c - Prime Tanned Hide
u - Broken Greataxe
r - Carabineer Mail
POACH: none
SP.IT: mn - Broken Greataxe - 15%
cj - Arcana - 18%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 8hits (10% chance), 4% chance to Confuse
02. SA - Screwtail
03. SA - Rage
04. SA - Crushing Fangs
05. SA - Ram
06. SA - Sonic Fangs
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No164
Skulwyrm
G: Undead
C: Plate Wyrm
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 38-40 | 14895-16255
| 999
| 37-45
| 20-26
| 57-71
| 1925
b
| 60-62 | 41264-41944
| 999
| 50-54
| 39-42
| 63-70
| 2427
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 63-71
| 29-35 | 31-35 | 0
| 5144-5550
| 2
| 630-1670 | 0
b
| 96-100 | 36-39 | 36-38 | 0
| 12087-12290 | 2
| 964-1484 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | yes | imm | imm | imm | yes | imm | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Piercing Magic, CritHP -> ATT+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Battlewyrm Carapace
u - Dark Crystal
r - Hi-Potion
vr - Bastard Sword (a), Charger Barding (b)
STEAL: c - Dark Crystal
u - Charger Barding (a), Wyrm Bone (b)
r - Wyrm Bone (a), Bastard Sword (b)
POACH: none
SP.IT: mn - Wyrm Bone - 10%
cj - Arcana - 19%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 6hits (17% chance)
02. MA - Dispel
03. MA - Fira
04. MA - Thundara
05. MA - Blizzara
06. MA - Bio
07. MA - Firaga
08. MA - Thundaga
09. MA - Blizzaga
10. MA - Break
11. MA - Disablega
12. MA - Toxify
13. MA - Darkra
14. MA - Curse
15. SA - Crushing Fangs
16. SA - Sonic Fangs
17. SA - Lunge
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No165
Vivian
G: Plant
C: Malboro
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 42-44 | 6526-7006
| 999
| 31-35
| 21-27
| 48-58
| 2022
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 62-68
| 24-30 | 33-37 | 0
| 3380-3748
| 1
| 330-720
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
| ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | imm | yes | imm | yes | yes | imm | yes | yes | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Protect, Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: CritHP -> ATT+
Gain : Null EVA (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE -----------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Protect, Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, CritHP -> ATT+
Gain : Null EVA (HP < 50%), Attack+ (HP < 50%), Attack CT = 0 (HP < 10%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Forbidden is not always immune to Doom, Confuse, Disable, Blind and Sap.
------------------------------------ ITEMS ----------------------------------DROP: c - Dark Crystal
u - Echo Herbs
r - Forbidden Flesh
vr - Capricorn Gem
STEAL: c - Remedy
u - X-Potion
r - Kaiser Shield
POACH: none
SP.IT: mn - Pebble - 30%
cj - Arcana - 19%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 4hits (10% chance), 4% chance to Poison
02. MA - Blind
03. MA - Silence
04. MA - Sleepga
05. MA - Confuse
06. SA - Bad Breath
07. SA - Ice Break
08. SA - Sandstorm
09. SA - Lunge
10. SA - Pyromania
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No167
Gargoyle Baron
G: Fiend
C: Gargoyle
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 42-43 | 6071-6231
| 999
| 32-34
| 22-25
| 45
| 2122
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 61-63
| 27-28 | 32-36 | 7-9
| 2817-2993
| 1
| 345-546
| 0
Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No168
Reaper
G: Undead
C: Reaper
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 45-46 | 9931-10111
| 999
| 34-36
| 24-26
| 43
| 19
a
| 62-63 | 27509-27689
| 999
| 47-49
| 43-45
| 55
| 24
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 62-65
| 24-26 | 30-31 | 4
| 3185-3345
| 1
| 390-533
| 0
a
| 95-98
| 31-33 | 35-36 | 6
| 7482-7642
| 1
| 597-740
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Invisible
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null VIT
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Dark Crystal
u - Book of Orgain-Cent
r - Vaccine
vr - Capricorn Gem
STEAL: c - Dark Crystal
u - Book of Orgain-Cent
r - Caliper
POACH: none
SP.IT: mn - Pebble - 30%
cj - Arcana - 19%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (10% chance), 4% chance to Stop
02. MA - Fira
03. MA - Thundara
04. MA - Blizzara
05. MA - Darkra
06. MA - Death
07. SA - Doom
08. SA - Ram
09. SA - Dimensional Rift
10. SA - Annul
----------------------------- PLACE OF ENCOUNTER ----------------------------They spawn at certain waystones when the defeated enemy count *inside*
Great
Crystal is the multiple of three (3).
----------------------------------------------------------------------------------------------------------------------------------------------------------No169
Mom Bomb
G: Fiend
C: Bomb
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 45-46 | 6384-6544
| 999
| 31-33
| 23-26
| 50
| 2122
b
| 45-46 | 5107-5267
| 999
| 31-33
| 23-26
| 50
| 2122
c
| 59-62 | 17684-18164
| 999
| 44-50
| 42-51
| 61
| 5629
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 59-61
| 26-27 | 34-38 | 7-9
| 2263-2439
| 1
| 315-516
| 0
b
| 59-61
| 26-27 | 34-38 | 7-9
| 2263-2439
| 1
| 315-516
| 0
c
| 92-98
| 33-36 | 39-51 | 12-18 | 4835-5363
| 1
| 482-1085 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
absorbs | | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | yes |yes*1| imm |yes*1| imm | imm | yes | yes | imm | yes
|yes*1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Resist G&M, CritHP -> DEF+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Versions (ab) are immune to Blind.
Version (c) is immune to Doom and Sleep.
------------------------------------ ITEMS ----------------------------------DROP: c - Bomb Shell
u - Fire Crystal
r - Diamond Armlet
vr - Scorpio Gem
STEAL: c - Bomb Shell
u - Red Fang
r - Scorpio Gem
POACH: c - Bomb Shell
r - Scorpio Gem
SP.IT: mn - Pebble - 30%
cj - Arcana - 19%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (10% chance), fire based
02. MA - Firaga
03. MA - Protect
04. MA - Shell
05. SA - Self-Destruct
06. SA - Lunge
07. SA - Chain Reaction
08. SA - Mass-Destruct
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No170
Mythril Golem
G: Construct
C: Golem
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 43-44 | 17733-17973
| 999
| 34-36
| 25-27
| 41
| 1819
b
| 45-48 | 17733-18453
| 999
| 34-40
| 25-31
| 41
| 1821
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 63-66
| 29-32 | 32-34 | 0
| 3430-3678
| 2
| 420-615
| 0
b
| 63-72
| 29-38 | 32-38 | 0
| 3430-4174
| 2
| 420-1005 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | yes | imm | yes | imm |yes*1| yes | imm | imm |yes*1|
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes |yes*1| imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Shell
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null EVA
Gain : Damage Resist (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Version (a) is immune to Silence and Sap.
Version (b) is immune to Reverse.
------------------------------------ ITEMS ----------------------------------DROP: c - Iron Ore
u - Fire Crystal
r - Gaia Gear
vr - Aquarius Gem
STEAL: c - Iron Ore
u - Fire Crystal
r - Mythril
POACH: none
SP.IT: mn - Mythril - 10%
cj - Arcana - 19%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - cannot combo
02. MA - Fira
03. MA - Thundara
04. MA - Blizzara
05. SA - Haste
06. SA - Darkra
07. SA - Focus
08. SA - Lunge
09. SA - Wild Charge
10. SA - Tri-Attack
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No171
Necrophobe
G: Undead
C: Ghost
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 46-47 | 8511-8691
| 999
| 33-35
| 22-24
| 41
| 19
b
| 58-60 | 23579-23939
| 999
| 46-50
| 41-45
| 53
| 24
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 62-95
| 24-26 | 32-33 | 1
| 3063-3223
| 1
| 375-518
| 0
b
| 95-101 | 31-35 | 37-39 | 2
| 7195-7515
| 1
| 574-860
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm |yes*1|yes*1| yes | imm | yes | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes |yes*1| imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes |yes*1| yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Shell, Faith
------------------------------ PASSIVE ABILITIES ----------------------------Start: Resist G&M, Piercing Magic, CritHP -> ATT+
Gain : Subject to change.
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Version (a) is immune to Doom, Confuse, Sap and Charm.
------------------------------------ ITEMS ----------------------------------DROP: c - Dark Crystal
u - Bacchus' Wine
r - Sky Jewel
vr - Capricorn Gem
STEAL: c - Sky Jewel
u - Teleport Stone
r - Ambrosia
POACH: c - Sky Jewel
r - Ambrosia
SP.IT: mn - Ambrosia - 8%
cj - Arcana - 19%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (10% chance)
02. SA - Darkra
03. SA - Death
04. SA - Doom
05. SA - Divide
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No172
Diakon Entite
G: Diakon Entite
C: Elemental
non-aggro ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 25
| 48042
| 999
| 30
| 33
| 38
| 25
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 66
| 48
| 52
| 2
| 12627
| 7
| 1320
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
holy
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
immune | immune | immune | immune | immune | immune | absorbs | weak
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STO | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Resist G&M, Null VIT, Null W&T Effects,
Piercing Magic, CritHP -> MAG+, Return Damage, Damage Resist,
Half MP Cost
Gain : Spellspring (HP < 50%), Magic CT = 0 (HP < 20%)
Lose : none
------------------------------ TARGET PREFERENCE -----------------------------
POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback, CritHP -> ATT+, Attack+
Gain : Parry (HP < 50%), Subject to change.
Lose : Attack+ (HP < 20%), Subject to change.
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Charger Barding
u - Storm Crystal
r - X-Potion
vr - Cancer Gem
STEAL: c - Charger Barding
u - Vaccine
r - Zwill Crossblade
POACH: c - Charger Barding
r - Cancer Gem
SP.IT: mn - Pebble - 30%
cj - Arcana - 20%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (10% chance), 4% chance to Disable
02. SA - Pulsar Wave
03. SA - Gnaw
04. SA - Cannibalize
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No174
Cassie
G: Plant
C: Malboro
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 46-47 | 8840-9080
| 999
| 34-36
| 23-26
| 50-55
| 2122
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 73-76
| 26-29 | 34-36 | 0
| 4357-541
| 1
| 363-558
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | imm | imm | imm |imm*1| imm | imm | yes | yes | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Haste, Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: FullHP -> ATT+, CritHP -> DEF+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Cassie is not always immune to Sleep.
------------------------------------ ITEMS ----------------------------------DROP: c - Earth Crystal
u - Bacchus' Wine
r - Malboro Flower
vr - Virgo Gem
STEAL: c - Malboro Flower
u - Virgo Gem
r - Chaperon
POACH: c - Malboro Flower
r - Ketu Board
SP.IT: mn - Ketu Board - 4%
cj - Arcana - 20%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (10% chance)
02. SA - Cloying Breath
03. SA - Purify
04. SA - Bad Breath
05. SA - Lunge
06. SA - Soul Etude
07. SA - Time Requiem
08. SA - Putrid Breath
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
------------------------------------------------------------------------------
===========================================================================
====
21. The Pharos
===========================================================================
====
-----------------------------------------------------------------------------No175/a Abaddon
G: Beast
C: Toad
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 47-49 | 13239-13879
| 999
| 34-43
| 25
| 51-53
| 2024
b
| 55-56 | 16578-16898
| 999
| 46-49
| 39
| 59-60
| 2224
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 76-80
| 30-32 | 33-37 | 4
| 4615-4963
| 1
| 432-886
| 0
b
| 91-93
| 32-33 | 35-37 | 5
| 5221-5395
| 1
| 476-703
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes |yes*2|yes*1|yes*1|yes*1|yes*1| imm | imm | yes |yes*1| imm | yes
|yes*1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes |yes*1| imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes |yes*1| yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: CritHP -> ATT+
Gain : Null EVA (HP < 50%), Attack+ (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Version (a) is immune to these statuses and Charm.
Version (b) is immune to Petrify.
------------------------------------ ITEMS ----------------------------------DROP: c - Dark Crystal
u - Vaccine
r - Solid Horn
vr - Aries Gem
STEAL: c - Solid Horn
u - Teleport Stone
r - Aries Gem
POACH: c - Solid Horn
r - Rubber Suit
SP.IT: mn - Pebble - 30%
cj - Arcana - 21%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (10% chance)
02. SA - Aqua Bubbles
03. SA - Gnaw
04. SA - Angelsong
05. SA - Blitz Tongue
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No175/b Bull Abaddon
G: Beast
C: Toad
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 56-58 | 19894-20534
| 999
| 48-54
| 40
| 61-63
| 2428
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 92-96
| 34-36 | 37-41 | 5
| 5741-6089
| 1
| 524-978
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | imm | yes | yes | yes | imm | imm | yes | yes | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Bravery, Faith
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null W&T Effects
Gain : Parry (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Dark Crystal
u - Hi-Potion
r - Windslicer Pinion
vr - Taurus Gem
STEAL: c - 60 gil
u - Taurus Gem
r - Celebrant's Miter
POACH: c - Windslicer Pinion
r - Chimera Head
SP.IT: mn - Chimera Head - 12%
cj - Arcana - 20%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (10% chance)
02. SA - Purify
03. SA - Stone Gaze
04. SA - Hawk Glare
05. SA - Flurry Kick
06. SA - Poke
07. SA - Ember Breath
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No177
Bune
G: Giant
C: Headless
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 48-49 | 13239-13659
| 600-605
| 38-40
| 20-22
| 45-47
| 21
a
| 58-59 | 16578-16998
| 650-655
| 47-49
| 34-36
| 53-55
| 23
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 78-81
| 30-32 | 30
| 0
| 4615-4778
| 1
| 432-708
| 0
a
| 93-96
| 32-34 | 32
| 0
| 5221-5384
| 1
| 476-752
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
absorbs | | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | imm | imm | yes | yes | imm | imm | yes | imm |yes*1| imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes*1| yes |yes*1| imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Protect, Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: HP Devour, Item+
Gain : Attack+ (HP < 50%), Damage Resist (HP < 50%), Attack CT = 0 (HP <
10%)
Lose : HP Devour (HP < 50%)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Version (a) is immune to Immobilize, Poison and Sap.
------------------------------------ ITEMS ----------------------------------DROP: c - Fire Crystal
u - Forbidden Flesh
r - Gungnir
vr - Gemini Gem
STEAL: c - Gold Needle
u - Forbidden Flesh
r - Gemini Gem
POACH: c - Forbidden Flesh
r - Damascus Steel
SP.IT: mn - Damascus Steel - 6%
cj - Arcana - 21%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (14% chance)
02. MA - Haste
03. MA - Protect
04. MA - Darkra
05. SA - Smite of Rage
06. SA - Pulsar Wave
07. SA - Lunge
08. SA - Tri-Attack
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (3% chance)
02. MA - Flare
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No179/a Reaver
G: Giant
C: Behemoth
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 49-50 | 22771-23191
| 720-725
| 40-42
| 20-22
| 51-53
| 20
b
| 56-61 | 28513-30613
| 780-805
| 49-59
| 34-44
| 59-69
| 22
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 78-81
| 29-31 | 31
| 0
| 6539-6702
| 2
| 648-924
| 0
b
| 93-108 | 31-41 | 33
| 0
| 7394-8209
| 2
| 715-2095 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | weak
| | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | imm | imm | yes | yes | imm | imm | yes |yes*1| imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Protect, Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback
Gain : HP Devour (HP < 50%), Damage Resist (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Wind Crystal
u - Bacchus' Wine
r - Beastlord Hide
vr - Golden Axe (a), Gemini Gem (b)
STEAL: c - Beastlord Hide
u - Vaccine
r - Gemini Gem (a), Golden Axe (b)
POACH: c - Beastlord Hide
r - Gemini Gem
SP.IT: mn - Pebble - 30%
cj - Arcana - 21%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 7hits (17% chance)
02. MA - Haste
03. SA - Smite of Rage
04. SA - Sandstorm
05. SA - Ram
06. SA - Tail Swipe
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No179/b High Reaver
G: Giant
C: Behemoth
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 57-66 | 34216-37996
| 858-903
| 51-69
| 35-53
| 61-79
| 24
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 94-121 | 33-51 | 35
| 0
| 8134-9601
| 2
| 787-3271 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | weak
| | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | imm | imm | yes | yes | imm | imm | yes | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Protect, Bravery
------------------------------ PASSIVE ABILITIES -----------------------------
POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes |yes*1| imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Protect, Shell, Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null VIT, CritHP -> ATT+, Parry, Damage Resist, Item+
Gain : Null EVA (HP < 50%), Attack CT = 0 (HP < 10%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Version (a) is immune to Stop.
Version (b) is immune to Disable, Blind and Sap.
------------------------------------ ITEMS ----------------------------------DROP: c - Blood-darkened Bone (a), Sturdy Bone (b)
u - Dark Crystal
r - Crown of Laurels
vr - Capricorn Gem
STEAL: c - Blood-darkened Bone (a), Sturdy Bone (b)
u - X-Potion (a), Capricorn Gem (b)
r - Capricorn Gem (a), X-Potion (b)
POACH: none
SP.IT: mn - Pebble - 30%
cj - Arcana - 21%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (2% chance)
02. MA - Slowga
03. MA - Blindga
04. MA - Darkra
05. SA - Smite of Rage
06. SA - Lunge
07. SA - Tremor
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No181
Aeronite
G: Dragon
C: Wyvern
aggressive ---------------------- STATISTICS ---------------------- Flying:
yes
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 59-60 | 27838-28518
| 999
| 46-50
| 41-44
| 65-72
| 2528
b
| 49-50 | 18004-18684
| 999
| 37-41
| 26-29
| 55-62
| 2225
c
| 49-50 | 18004-18684
| 999
| 37-41
| 26-29
| 55-62
| 2225
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 94-98
| 29-32 | 33-35 | 0
| 8222-8425
| 2
| 701-1221 | 0
b
| 77-81
| 26-29 | 30-32 | 0
| 6156-6359
| 2
| 576-1096 | 0
c
| 77-81
| 26-29 | 30-32 | 0
| 6156-6359
| 2
| 576-1096 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| weak
| | | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm
|yes*1|yes*1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes |yes*1| imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Protect, Shell, Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback, CritHP -> ATT+, CritHP -> MAG+, CritHP -> DEF+,
HP Devour
Gain : Null EVA (HP < 50%), Attack CT = 0 (HP < 30%)
Lose : HP Devour (HP < 50%)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Versions (bc) are immune to Silence, Blind and Sap.
*2 Versions (bc) have 4% chance to Poison.
------------------------------------ ITEMS ----------------------------------DROP: c - Wyvern Fang
u - Ice Crystal
r - Dragon Helm
vr - Leo Gem
STEAL: c - Wyvern Fang
u - Hi-Potion
r - Leo Gem
POACH: c - Wyvern Fang
r - Wyvern Wing
SP.IT: mn - Wyvern Wing - 10%
cj - Arcana - 21%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (17% chance)*2
02. MA - Aeroga
03. MA - Blizzaga
04. SA - Crushing Fangs
05. SA - Ram
06. SA - Poison Breath
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No182
Dragon Lich
G: Undead
C: Plate Wyrm
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 49-51 | 22241-23601
| 999
| 41-49
| 23-29
| 53-67
| 2026
b
| 59-64 | 27851-31251
| 999
| 50-70
| 37-52
| 61-96
| 2237
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 78-86
| 32-38 | 32-36 | 0
| 8078-8484
| 2
| 756-1796 | 0
b
| 93-113 | 34-49 | 34-44 | 0
| 9134-10149 | 2
| 834-3434 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | yes | imm | imm | imm | yes | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Shell, Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Piercing Magic, CritHP -> ATT+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Protect, Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback, FullHP -> ATT+, CritHP -> DEF+, Counter
Gain : Null EVA (HP < 50%), Attack+ (HP < 50%), Counter+ (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Charger Barding
u - Ice Crystal
r - Holy Mote
vr - Caldera
STEAL: c - Charger Barding
u - 50 gil
r - Leo Gem
POACH: c - Charger Barding
r - Leo Gem
SP.IT: mn - Pebble - 30%
cj - Arcana - 21%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 6hits (10% chance), 4% chance to Disease
02. MA - Firaga
03. MA - Thundaga
04. MA - Blizzaga
05. SA - Crushing Fangs
06. SA - Lunge
07. SA - Fireball
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No184
Brainpan
G: Construct
C: Facer
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 46
| 15358
| 840
| 36
| 26
| 63
| 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 77
| 30
| 31
| 0
| 3574
| 1
| 407
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
| ------------------------------ STATUS AFFINITIES -----------------------------
DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Reflect, Protect
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback, Piercing Magic
Gain : Damage Resist (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Quality Stone
u - Dark Crystal
r - Smelling Salts
vr - Aquarius Gem
STEAL: c - Dark Crystal
u - Chronos Tear
r - X-Potion
POACH: c - Quality Stone
r - Magepower Shishak
SP.IT: mn - Pebble - 30%
cj - Arcana - 21%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (17% chance), 4% chance to Petrify
02. MA - Waterga
03. MA - Aeroga
04. MA - Countdown
05. MA - Darkra
06. SA - Eerie Soundwave
07. SA - Self-Destruct
08. SA - Stone Gaze
09. SA - Lunge
10. SA - Screech
11. SA - Flash
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
------------------------------------------------------------------------------
-----------------------------------------------------------------------------No185
Purobolos
G: Fiend
C: Bomb
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 49-50 | 9531-9691
| 999
| 35-37
| 26-29
| 51
| 2223
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 74-76
| 29-30 | 35-39 | 8-10 | 3554-3730
| 1
| 378-579
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | yes | yes | imm | yes | imm | imm | yes | imm | yes | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Ressit G&M, CritHP -> ATT+, Return Damage
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Dark Crystal
u - Bomb Shell
r - Handkerchief
vr - Scorpio Gem
STEAL: c - Bomb Shell
u - Dark Crystal
r - Scathe Mote
POACH: c - Bomb Shell
r - Mallet
SP.IT: mn - Mallet - 5%
cj - Arcana - 21%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (10% chance), dark based
02. MA - Darkra
03. SA - Self-Destruct
04. SA - Lunge
05. SA - Chain Reaction
06. SA - Mass-Destruct
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No186
Deidar
G: Construct
C: Facer
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 46
| 15358
| 840
| 34
| 26
| 63
| 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 75
| 35
| 36
| 0
| 3574
| 1
| 407
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
| ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Reflect, Protect
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback, Attack+, HP Devour
Gain : none
Lose : Attack+ (HP < 50%)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS -----------------------------------
DROP:
c - Quality Stone
u - Dark Crystal
r - Antares
vr - Aquarius Gem
STEAL: c - Dark Crystal
u - Quality Stone
r - Aquarius Gem
POACH: c - Quality Stone
r - Orichalcum
SP.IT: mn - Orichalcum - 13%
cj - Arcana - 21%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (17% chance)
02. MA - Firaga
03. MA - Thundaga
04. MA - Blizzaga
05. MA - Lv.3 Disable
06. MA - Lv.4 Break
07. SA - Eerie Soundwave
08. SA - Self-Destruct
09. SA - Stone Gaze
10. SA - Lunge
11. SA - Screech
12. SA - Flash
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No187
Mistmare
G: Fiend
C: Nightmare
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 45-47 | 12180-12500
| 999
| 37-41
| 25-31
| 45
| 2123
b
| 54-56 | 15251-15571
| 999
| 46-50
| 39-45
| 53
| 2325
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR, TE
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 75-79
| 28-30 | 34-42 | 5-9
| 4615-4967
| 1
| 432-834
| 0
b
| 90-94
| 30-32 | 36-44 | 6-10 | 5221-5573
| 1
| 476-878
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
weak
| | | | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | yes |yes*1| imm | imm | imm | imm | yes |yes*1| imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes*1| yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Shell, Faith
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null VIT, Null W&T Effects, Piercing Magic, CritHP -> MAG+
Gain : Spellspring (HP < 50%), Magic CT = 0 (HP < 20%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Version (b) is immune to Doom, Disable and Poison.
------------------------------------ ITEMS ----------------------------------DROP: c - Water Crystal
u - Chronos Tear
r - Grimoire Aidhed
vr - Scorpio Gem
STEAL: c - Grimoire Aidhed
u - Water Crystal
r - Reflectga Mote
POACH: c - Grimoire Aidhed
r - Black Robes
SP.IT: mn - Pebble - 30%
cj - Arcana - 21%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (10% chance)
02. MA - Waterga
03. MA - Slow
04. MA - Stop
05. MA - Blindga
06. MA - Toxify
07. SA - Rush
08. SA - Snake Lash
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No188
Undin Entite
G: Undin Entite
C: Elemental
non-aggro*1---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 45
| 48042
| 999
| 30
| 33
| 42
| 25
b
| 45
| 48042
| 999
| 30
| 33
| 38
| 25
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 66
| 48
| 52
| 2
| 12627
| 7
| 1320
| 0
b
| 66
| 48
| 52
| 2
| 12627
| 7
| 1320
| 0
POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Resist G&M, Counter+
Gain : Counter (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Fire Crystal
u - Chronos Tear
r - Bomb Shell
vr - Scorpio Gem
STEAL: c - Fire Crystal
u - Scorpio Gem
r - Opal Ring
POACH: c - Bomb Shell
r - Bomb Fragment
SP.IT: mn - Bomb Fragment - 20%
cj - Arcana - 16%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (10% chance)
02. MA - Fira
03. MA - Protect
04. SA - Self-Destruct
05. SA - Lunge
06. SA - Chain Reaction
07. SA - Mass-Destruct
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No191
Scythe Mantis
G: Insect
C: Mantis
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 36-37 | 8835-9075
| 425-432
| 33-35
| 15
| 53-55
| 18
b
| 36-37 | 8835-9315
| 425-439
| 33-37
| 15
| 53-57
| 18
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 56-58
| 25-28 | 21
| 0
| 2526-2683
| 1
| 319-479
| 0
b
| 56-60
| 25-30 | 21
| 0
| 2526-2840
| 1
| 319-639
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | yes | yes | yes | imm | yes | yes | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback, FullHP -> ATT+, CritHP -> DEF+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Iron Carapace (a), Insect Husk (b)
u - Fire Crystal
r - Smelling Salts
vr - Kiku-ichimonji
STEAL: c - Fire Crystal
u - Iron Carapace (a), Insect Husk (b)
r - Cancer Gem
POACH: c - Iron Carapace (a), Insect Husk (b)
r - Tattered Garment
SP.IT: mn - Tattered Garment - 12%
cj - Arcana - 16%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (17% chance)
02. SA - Shock Wave
03. SA - Ram
04. SA - Cannibalize
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
------------------------------------------------------------------------------
-----------------------------------------------------------------------------No192
Slime
G: Amorph
C: Flan
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 15-17 | 1629-2089
| 540-680
| 22-24
| 15-19
| 29-33
| 13
b
| 15-17 | 1659-2119
| 390-530
| 22-24
| 14-18
| 34-38
| 14
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 22-26
| 24-32 | 5-11 | 0
| 675-1019
| 1
| 108-498
| 0
b
| 24-28
| 13-21 | 11-17 | 2
| 675-1019
| 1
| 108-498
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | weak
| | absorbs | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | imm | yes | yes | yes | yes | yes |imm*1| imm |imm*1| imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Resist G&M, FullHP -> ATT+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Version (b) is not always immune to Slow and Immobilize.
Version (a) is susceptible to Slow and Immobilize.
------------------------------------ ITEMS ----------------------------------DROP: c - Green Liquid
u - Wind Stone
r - Water Mote
vr - Winged Helm
STEAL: c - Green Liquid
u - Wind Stone
r - Sagittarius Gem
POACH: c - Pebble
r - Yellow Liquid
SP.IT: mn - Pebble - 15%
cj - Arcana - 16%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (10% chance), 4% chance to Slow
02. MA - Aero
03. MA - Blind
04. MA - Sleep
05. SA - Slap
06. SA - Divide
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No193
Archaeoaevis
G: Dragon
C: Plate Wyrm
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 38-40 | 11245-12605
| 850-999
| 36-44
| 19-25
| 55-69
| 1824
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 55-63
| 26-32 | 25-29 | 0
| 4243-4649
| 2
| 563-1579 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | weak
| | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | imm | imm | yes | yes | imm | yes | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback, CritHP -> MAG+
Gain : Attack+ (HP < 50%), HP Devour (HP < 50%), Attack CT = 0 (HP < 50%)
Lose : HP Devour (HP < 50%)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | yes | yes | imm | yes | yes | yes | yes | imm | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null VIT, Null W&T Effects, CritHP -> DEF+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Earth Crystal
u - Eye Drops
r - Grimoire Aidhed
vr - Gaia Hat
STEAL: c - Phoenix Down
u - Grimoire Aidhed
r - Scorpio Gem
POACH: c - Grimoire Aidhed
r - Magick Lamp
SP.IT: mn - Magick Lamp - 10%
cj - Arcana - 16%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (10% chance)
02. MA - Fira
03. MA - Thundara
04. MA - Blizzara
05. MA - Watera
06. MA - Aerora
07. MA - Slow
08. MA - Stop
09. MA - Bleed
10. MA - Toxify
11. SA - Kick
12. SA - Snake Lash
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No196
Shambling Corpse
G: Undead
C: Zombie
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 37-38 | 2892-3072
| 833-873
| 28-30
| 17-19
| 40
| 19
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 48-51
| 15-17 | 24-25 | 0
| 446-606
| 1
| 80-223
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | imm | yes | imm | imm | yes | yes | yes | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null W&T Effects, CritHP -> ATT+
Gain : Parry (HP < 50%), Spellspring (HP < 50%), Magic CT = 0 (HP < 10%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Dark Crystal
u - Foul Flesh
r - White Fang
vr - Platinum Dagger
STEAL: c - Foul Flesh
u - Dark Crystal
r - Blood-stained Necklace
POACH: none
SP.IT: mn - Blood-stained Necklace - 15%
cj - Arcana - 16%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (10% chance), 4% chance to Poison
02. MA - Fira
03. MA - Thundara
04. MA - Blizzara
05. MA - Watera
06. MA - Aerora
07. SA - Cloying Breath
08. SA - Scream
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No197
Buer
G: Fiend
C: Gargoyle
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 37-39 | 5622-5942
| 999
| 31-35
| 21-27
| 48
| 2022
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 53-57
| 24-26 | 26-34 | 6-10 | 2324-2676
| 1
| 293-695
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| weak
| | | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | yes | yes | imm | yes | yes | yes | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Item+
Gain : Parry (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES -----------------------------------
none
------------------------------------ ITEMS ----------------------------------DROP: c - Demon Tail
u - Ice Crystal
r - Phoenix Down
vr - Gaia Hat
STEAL: c - Ice Stone
u - Scorpio Gem
r - Vanishga Mote
POACH: c - Demon Tail
r - Demon's Sigh
SP.IT: mn - Demon's Sigh - 8%
cj - Arcana - 16%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (10% chance)
02. MA - Blizzara
03. MA - Haste
04. SA - Gnaw
05. SA - Leech
06. SA - Jump
07. SA - Shock Wave
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
-----------------------------------------------------------------------------===========================================================================
====
23. Cerobi Steppe
===========================================================================
====
-----------------------------------------------------------------------------No198
Adamantitan
G: Beast
C: Titantoise
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 40-41 | 14704-15024
| 999
| 33-36
| 23
| 57-58
| 1618
b
| 40-42 | 34481-35121
| 999
| 36-42
| 28
| 63-65
| 1923
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 57-59
| 29-30 | 28-30 | 0
| 3576-3750
| 2
| 485-712
| 0
b
| 75-79
| 34-36 | 36-40 | 0
| 5283-5631
| 2
| 675-1129 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | absorbs | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | yes | imm | imm | yes | yes | imm | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback, Piercing Magic, CritHP -> DEF+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Turtle Shell (a), Earth Crystal (b)
u - Water Stone (a), Hi-Potion (b)
r - Phoenix Down (a), Aged Turtle Shell (b)
vr - Water Magicite (a), Ancient Turtle Shell (b)
STEAL: c - Water Stone (a), 200 gil (b)
u - Aries Gem (a), Aged Turtle Shell (b)
r - Soldier's Cap (a), Aries Gem (b)
POACH: c - Turtle Shell (a), Aged Turtle Shell (b)
r - Smelling Salts (a), Adamantite (b)
SP.IT: mn - Pebble - 30% (a), Adamantite - 8% (b)
cj - Arcana - 7% (a), Arcana - 17% (b)
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 2hits (17% chance)
02. MA - Fira
03. MA - Thundara
04. MA - Blizzara
05. MA - Watera
06. MA - Protect
07. MA - Shell
08. SA - Flatten
09. SA - Purify
10. SA - Stone Stomp
11. SA - Stone Gaze
12. SA - Restore
13. SA - Meditate
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No199
Charybterix
G: Avion
C: Diver
POACH:
c - Quality Pelt
r - Zephyr Pole
SP.IT: mn - Pebble - 30%
cj - Arcana - 17%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 4hits (17% chance)
02. MA - Thundaga
03. MA - Silence
04. SA - Stone Gaze
05. SA - Hawk Glare
06. SA - Rake
07. SA - Blaster
08. SA - Mind Lash
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No201
Shield Wyrm
G: Dragon
C: Fell Wyrm
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 42-44 | 59679-61039
| 999
| 39-47
| 29-35
| 65-79
| 1925
b
| 47-48 | 35082-35762
| 999
| 37-41
| 24-27
| 61-68
| 1720
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 79-87
| 33-39 | 36-40 | 0
| 10874-11280 | 4
| 1390-2430 | 0
b
| 67-71
| 29-32 | 33-35 | 0
| 8887-9090
| 4
| 1103-1623 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | absorbs | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | imm | imm | imm | yes | imm | imm | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes |yes*1| imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Sleep
------------------------------ PASSIVE ABILITIES -----------------------------
| | | absorbs | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm |imm*1|imm*1|imm*1|imm*2| imm | imm | yes | imm | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm*1| yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes |imm*1| yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Protect, Shell (b), Haste (b)
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback, Piercing Magic, Null EVA, FullHP -> ATT+,
CritHP -> MAG+, CritHP -> DEF+, HP Devour
Gain : none
Lose : Null EVA (HP < 50%), HP Devour (HP < 50%)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Versions (ab) are not always immune to Stop, Doom, Confuse, Poison and
Charm.
*2 Version (b) is not always immune to Sleep.
Version (a) is susceptible to Sleep.
------------------------------------ ITEMS ----------------------------------DROP: c - Aged Turtle Shell
u - Earth Crystal
r - X-Potion
vr - Aries Gem
STEAL: c - Aged Turtle Shell
u - 800 gil
r - Turtleshell Choker
POACH: c - Aged Turtle Shell
r - Scarletite
SP.IT: mn - Scarletite - 6%
cj - Arcana - 19%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 2hits (17% chance)
02. MA - Fira
03. MA - Thundara
04. MA - Blizzara
05. MA - Waterga
06. MA - Reflect
07. MA - Darkra
08. SA - Flatten
09. SA - Purify
10. SA - Stone Stomp
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 2hits (10% chance), wind based
02. MA - Fire
03. MA - Thunder
04. MA - Blizzard
05. MA - Protect
06. SA - Sonic Turn
07. SA - Renew
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No203
Leynir
G: Undead
C: Sleipnir
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 45-48 | 10135-11095
| 630-720
| 34-43
| 19
| 55-58
| 2228
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 64-70
| 28-31 | 32-38 | 0
| 3047-3569
| 1
| 378-1059 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: CritHP -> ATT+, Counter, Counter+
Gain : Null EVA (HP < 50%), Attack+ (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE -----------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Resist G&M, Null VIT, Null W&T Effects,
Piercing Magic, CritHP -> MAG+, Return Damage, Damage Resist,
Half MP Cost
Gain : Spellspring (HP < 50%), Magic CT = 0 (HP < 20%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Dark Crystal
u - Feystone
r - Leamonde Halcyon
vr - Ether
STEAL: c - Dark Crystal
u - Feystone
r - Leamonde Halcyon
POACH: none
SP.IT: mn - Electrum - 5%
cj - Arcana - 25%
--------------------------------- ATTACK LIST -------------------------------02. MA - Firaga
03. MA - Thundaga
04. MA - Blizzaga
05. MA - Waterga
06. MA - Aeroga
07. MA - Darkra
08. SA - Darkga
09. SA - Fearga
----------------------------- PLACE OF ENCOUNTER ----------------------------Nabreus Deadlands / The Slumbermead
------------------------------ SPAWN CONDITIONS -----------------------------Leamonde Entite spawns in the area when Ashe is looking at heavy fog
weather.
-----------------------------------------------------------------------------------------------------------------------------------------------------------
No206
Foobar
G: Undead
C: Flan
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 43-44 | 6315-6545
| 999
| 31-32
| 20-22
| 60-62
| 19
b
| 43-46 | 10525-11215
| 999
| 34-37
| 23-29
| 50-56
| 19
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 57-59
| 39-43 | 26-29 | 0
| 914-1086
| 1
| 113-308
| 0
b
| 62-68
| 39-51 | 26-35 | 0
| 3047-3563
| 1
| 378-963
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | yes | imm |yes*1| imm | imm |yes*1|yes*1|yes*1| imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes*1| yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Shell, Regen
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Resist G&M, Null EVA, Counter+
Gain : Counter (HP < 50%), Subject to change.
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Version (b) is immune to Sleep, Slow, Disable, Immobilize and Poison.
------------------------------------ ITEMS ----------------------------------DROP: c - Dark Crystal
u - Silver Liquid
r - Teleport Stone
vr - Holy Mote (a), Minerva Bustier (b)
STEAL: c - Echo Herbs
u - Sagittarius Gem
r - Minerva Bustier (a), Holy Mote (b)
POACH: none
SP.IT: mn - Pebble - 30%
cj - Arcana - 19%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 2hits (10% chance)
02. MA - Sleep
03. MA - Toxify
04. MA - Darkra
05. SA - Phantasmal Gaze
06. SA - Lunge
07. SA - Flash
08. SA - Mythril Bubbles
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
-----------------------------------------------------------------------------===========================================================================
====
25. The Necrohol of Nabudis
===========================================================================
====
-----------------------------------------------------------------------------No207
Oversoul
G: Undead
C: Reaper
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 47-49 | 20117-20477
| 2875-2955 | 59-63
| 37-41
| 48
| 18
b
| 47-49 | 13082-14162
| 2875-2955 | 37-41
| 26-30
| 50
| 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 75-81
| 28-32 | 29-31 | 4
| 3697-4017
| 1
| 449-735
| 0
b
| 75-81
| 26-30 | 31-33 | 4
| 4249-4569
| 1
| 449-735
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes*1| yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Shell, Faith
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null VIT, CritHP -> MAG+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Version (a) is not always susceptible to Poison.
------------------------------------ ITEMS ----------------------------------DROP: c - Dark Crystal
u - Grimoire Togail
r - Teleport Stone
vr - Cloud Staff
STEAL: c - Dark Stone
u - Grimoire Togail
r - Capricorn Gem
POACH: none
SP.IT: mn - Soul of Thamasa - 6%
cj - Arcana - 20%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (10% chance)
02. MA - Waterga
03. MA - Aeroga
04. MA - Stop
05. MA - Blindga
06. MA - Silencega
07. MA - Darkra
08. MA - Death
09. SA - Doom
10. SA - Ram
11. SA - Dimensional Rift
12. SA - Annul
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
------------------------------ SPAWN CONDITIONS -----------------------------After Ashe enters Necrohol of Nabudis, she must dispatch 20 foes for 1st
Oversoul to spawn near her location; 15 additional foes for 2nd, 10
additional
foes for 3rd, 5 additional foes for 4th, 3 additional foes for 5th, and 1
additional foe for 6th and final Oversoul.
----------------------------------------------------------------------------------------------------------------------------------------------------------No208
Babil
G: Construct
C: Golem
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 47-48 | 24647-24887
| 2070-2130 | 37-39
| 24-26
| 48
| 1920
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 76-79
| 31-34 | 33-35 | 0
| 4577-4825
| 2
| 483-678
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | absorbs | weak
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | yes | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Protect
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Piercing Magic*1, Null EVA, CritHP -> ATT+,
CritHP -> DEF+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Babil may have this pass-able.
------------------------------------ ITEMS ----------------------------------DROP: c - Quality Stone
u - Holy Crystal
r - Runeblade
vr - Holy Mote
STEAL: c - Holy Stone
u - X-Potion
r - Einherjarium
POACH: none
SP.IT: mn - Einherjarium - 8%
cj - Arcana - 20%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - cannot combo
02. MA - Waterga
03. MA - Aeroga
04. MA - Haste
05. MA - Gravity
06. SA - Focus
07. SA - Lunge
08. SA - Wild Charge
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
------------------------------------------------------------------------------
-----------------------------------------------------------------------------No209
Elvoret
G: Fiend
C: Gargoyle
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 46-48 | 10351-10671
| 1725-2025 | 35-39
| 24-30
| 53
| 2224
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 74-78
| 29-31 | 33-41 | 8-12 | 3760-4112
| 1
| 397-800
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | yes | imm | imm | imm | imm | imm | yes | imm | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Shell, Bravery, Faith
------------------------------ PASSIVE ABILITIES ----------------------------Start: Piercing Magic, CritHP -> ATT+, CritHP -> MAG+, Parry, Counter+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Demon Eyeball
u - Earth Crystal
r - Vaccine
vr - Maximillian
STEAL: c - Demon Eyeball
u - 500 gil
r - Reflectga Mote
POACH: c - Demon Eyeball
r - Demon Drink
SP.IT: mn - Demon Drink - 10%
cj - Arcana - 20%
--------------------------------- ATTACK LIST --------------------------------
imm | imm | imm |yes*1|yes*1| imm | imm | imm | yes |yes*1|yes*1| yes
|yes*1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes |yes*1| imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes |yes*1| yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Shell, Faith
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null W&T Effects
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Versions (abc) are immune to Doom, Confuse, Disable, Immobilize, Blind,
Sap
and Charm.
Version (d) is immune to Doom, Confuse, Disable, Blind and Charm.
Version (e) is immune to Immobilize and Sap.
------------------------------------ ITEMS ----------------------------------DROP: c - Dark Crystal
u - Forbidden Flesh
r - Alarm Clock
vr - Capricorn Gem
STEAL: c - Dark Crystal
u - 200 gil
r - Capricorn Gem
POACH: c - Maggoty Flesh
r - Forbidden Flesh
SP.IT: mn - Pebble - 30%
cj - Arcana - 19%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 3hits (10% chance), 4% chance to Poison
02. MA - Firaga
03. MA - Thundaga
04. MA - Blizzaga
05. MA - Waterga
06. MA - Aeroga
07. MA - Darkra
08. SA - Cloying Breath
09. SA - Lunge
10. SA - Wail
11. SA - Stone Touch
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
-----------------------------------------------------------------------------===========================================================================
====
26. Marks
===========================================================================
====
-----------------------------------------------------------------------------No212
Rogue Tomato
G: Rank 1 Mark
C: Deadly
Nightshade
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 2
| 134
| 50
| 9
| 3
| 14
| 12
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 10
| 7
| 18
| 0
| 0
| 3
| 180
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
fire
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | imm | imm | yes | yes | imm | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Pebble
u - Fire Stone
r - Potion
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
cannot combo, CT25
02. SA - Fire Breath
HP < 40% - 1x - a
03. SA - Ram
all battle - u
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No213
Atomos
G: Rank 3 Mark
C: Mutant Slaven
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 33
| 40020
| 360
| 36
| 14
| 69
| 13
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 47
| 14
| 17
| 0
| 0
| 16 | 2070
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | halves | halves | halves | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | yes | yes | yes | imm | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Shell
50%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null W&T Effects, Null EVA, CritHP -> ATT+,
HP Devour
Gain : Attack+ (HP < 50%), Attack CT = 0 (HP < 20%), White Wind (after
Purify)
Lose : HP Devour (HP < 50%), White Wind (2 minutes elapse)
imm | imm | yes | imm | yes | yes | yes | imm | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Counter
Gain : HP Devour (Saber), Parry (HP < 50%), Counter+ (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Pebble
u - Potion
r - Wolf Pelt
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 5hits (10% chance), 4% chance to Poison, CT25
02. SA - Saber
after 1st Cry for Help - 1x - a
03. SA - Lunge
HP > 50% - u
HP < 50% - c
04. SA - Cry for Help
HP < 50% - 1x - a
30 seconds pass from when Cry for Help is used - 1x - a
05. SA - Fangs
HP < 20% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No215
Roblon
G: Rank 6 Mark
C: Augmented
Automaton
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 43
| 177365
| 999
| 37
| 30
| 65
| 17
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 69
| 27
| 29
| 0
| 0
| 26 | 4410
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
fire
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
absorbs | halves | halves | halves | weak
| halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect
50%: Shell, Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+, CritHP -> DEF+
Gain : Attack CT = 0 (HP < 20%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Fire Stone
u - Iron Ore
r - Fire Crystal
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
cannot combo, CT25
02. MA - Fira
HP > 50% - on closest foe - c
50% < HP < 20% & foe is close - r
HP < 50% & foe is far - c
03. MA - Thundara
HP > 50% - on closest foe - c
50% < HP < 20% & foe is close - r
POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, CritHP -> MAG+, Return Damage
Gain : Magick Shield (HP < 50%), Magic CT = 0 (HP < 20%)
Lose : Magick Shield (2 minutes elapsed)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Storm Magicite
u - Storm Crystal
r - Grimoire Aidhed
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 5hits (10% chance), thunder based, CT25
02. MA - Thundara
HP > 20% & foe is close - u
HP < 20% & foe is close - c
foe is far - c
03. MA - Bleed
all battle - u
04. MA - Immobilizega
all battle - r
05. MA - Berserk
all battle - r
06. MA - Invert
all battle - u
HP < 50% & struck with magic - closest foe - a
07. SA - Rush
HP > 20% - c
08. SA - Snake Lash
HP > 20% - c
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No218
Wraith
G: Rank 1 Mark
C: Ghost
04. MA - Dark
HP > 20% - r
HP < 20% - u
05. SA - Doom
all battle - until all foes are under Doom - a
06. SA - Sleep Touch
HP > 20% - until all foes are under Sleep - r
07. SA - Poison Touch
HP > 20% - until all foes are under Poison - r
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No219
Darksteel
G: Rank 4 Mark
C: Titantoise
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 38
| 111331
| 999
| 37
| 24
| 77
| 17
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 59
| 22
| 23
| 0
| 0
| 21 | 4080
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | halves | halves | halves | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | yes | imm | yes | imm | imm | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Shell, Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Piercing Magic, Null EVA, FullHP -> ATT+,
CritHP -> ATT+, Attack+
Gain : Magic CT = 0 (HP < 20%)
Lose : Null EVA (HP < 50%), Attack+ (HP < 50%)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES -----------------------------------
none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Eye Drops
u - Aged Turtle Shell
r - Ancient Turtle Shell
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 11hits (10% chance), 4% chance to Slow, CT25
02. MA - Protect
HP > 50% - r
when not in battle - a
03. MA - Darkra
HP < 20% - a
foe is far - c
04. SA - Flatten
foe is close - r
05. SA - Purify
under status change & foe is far - a
06. SA - Stone Gaze
all battle - r
07. SA - Restore
HP < 50% & foe is far - u
HP < 70% & when not in battle - u
08. SA - Power Spin
foe is close - u
09. SA - Meditate
MP < 20% & foe is far - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No220
Nidhogg
G: Rank 1 Mark
C: Blue Basilisk
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 10
| 6079
| 120
| 21
| 11
| 40
| 13
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 25
| 12
| 4
| 3
| 0
| 5
| 780
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
water
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
weak
| halves | halves | halves | absorbs | halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect
50%: Shell, Haste, Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+
Gain : HP Devour (Saber), Attack CT = 0 (HP < 20%)
Lose : HP Devour (HP < 50%)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Antidote
u - Tanned Hide
r - Aries Gem
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 9hits (10% chance), 4% chance to Poison, CT25
02. SA - Gnaw
HP > 50% - r
50% > HP > 20% - u
03. SA - Saber
start of battle - a
04. SA - Tail Spear
HP < 20% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No221
Vyraal
G: Rank 5 Mark
C: Aevis
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 41
| 106616
| 999
| 41
| 21
| 77
| 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 63
| 24
| 22
| 0
| 0
| 22 | 5670
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
earth
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | absorbs | halves | weak
| halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | yes | yes | imm | imm | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null EVA, CritHP -> MAG+
Gain : Magick Shield (Magick Barrier), Attack CT = 0 (HP < 20%),
Subject to change.
Lose : Magick Shield (2 minutes elapse)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Spiral Incisor
u - Charger Barding
r - Leo Gem
POACH: none
SP.IT: ki - Viera Rucksack
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 9hits (10% chance), 4% chance to Confuse, CT25
02. MA - Haste
after escaping from foe - a
03. MA - Immobilizega
just before escaping from foe & foe is close - a
04. SA - Sonic Fangs
HP > 20% - u
05. SA - Lunge
HP > 20% - u
06. SA - Restore
after escaping from foe & after Haste - a
07. SA - Magick Barrier
HP < 20% - a
08. SA - Fireball
HP > 20% - a
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+
Gain : Damage Resist (Greater Barrier), Null EVA (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Pebble
u - Ring Wyrm Scale
r - Ring Wyrm Liver
POACH: none
SP.IT: ki - Rusted Scrap of Armor
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 11hits (10% chance), 4% chance to Petrify, CT25
02. MA - Fira
foe is close - r
HP > 50% & foe is far - u
HP < 50% & foe is far - u
03. MA - Thundara
foe is close - r
HP > 50% & foe is far - u
HP < 50% & foe is far - u
04. MA - Blizzara
foe is close - r
HP > 50% & foe is far - u
HP < 50% & foe is far - u
05. MA - Bio
foe is close - r
HP > 50% & foe is far - u
HP < 50% & foe is far - u
06. MA - Lv.2 Sleep
all battle - r
07. MA - Lv.4 Reverse
all battle - r
08. SA - Restore
HP < 50% - 1x - a
HP < 30% - 1x - a
09. SA - Greater Barrier
after Restore - 1x - a
10. SA - Rake
all battle - u
11. SA - Fireball
foe is close - r
HP > 50% & foe is far - u
HP < 50% & foe is far - u
12. SA - Stone Breath
foe is close - u
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
------------------------------------------------------------------------------
-----------------------------------------------------------------------------No224
Ring Wyrm
G: Rank 3 Mark
C: Lesser Dragon
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 32
| 128648
| 999
| 38
| 22
| 74
| 11
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 49
| 18
| 22
| 0
| 0
| 16 | 6300
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
water
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
weak
| halves | halves | halves | absorbs | halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | yes | imm | imm | imm | yes | imm | yes | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect
50%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Counter+
Gain : Null EVA (HP < 50%), Parry (HP < 50%), Counter (HP < 50%),
Attack CT = 0 (HP < 20%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Phoenix Down
u - Hi-Potion
r - Water Magicite
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 5hits (10% chance), 4% chance to Confuse, CT25
02. MA - Fira
foe is far - u
03. MA - Thundara
foe is far - u
04. MA - Blizzara
foe is far - u
05. MA - Immobilizega
all battle - u
06. SA - Restore
HP < 50% - 1x - a
07. SA - Rake
HP > 20% & foe is close - u
08. SA - Fireball
foe is far - u
09. SA - Breath
HP > 20% & foe is close - u
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No225
Overlord
G: Rank 6 Mark
C: Headless
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 42
| 64325
| 713
| 36
| 19
| 65
| 18
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 63
| 24
| 21
| 0
| 0
| 24 | 3420
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
fire
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
absorbs | halves | halves | halves | weak
| halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | yes | imm | yes | imm | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+, CritHP -> DEF+,
Attack+, Item+
POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+
Gain : Attack+ (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Yensa Scale
u - Crooked Fang
r - Wyvern Wing
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 7hits (10% chance), 4% chance to Petrify, CT25
02. MA - Aero
all battle - u
03. SA - Ram
all battle - u
04. SA - Gust
all battle - u
05. SA - Breath
HP < 20% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No227
Goliath
G: Rank 6 Mark
C: Augmented
Automaton
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 47-48 | 224294
| 999
| 42
| 26
| 69
| 23
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 81
| 28
| 30
| 0
| 0
| 27 | 4830
| 0
none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Fire Stone
u - Prime Tanned Hide
r - Fire Crystal
POACH: none
SP.IT: ki - Serpentwyne Must
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 9hits (10% chance), fire based, CT25
02. SA - Gnaw
HP > 50% - r
50% > HP > 20% - u
03. SA - Tail Spear
HP > 20% - u
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No229
Deathscythe
G: Rank 6 Mark
C: Greater Undead
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 44
| 125601
| 999
| 40
| 28
| 72
| 18
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 79
| 23
| 28
| 4
| 0
| 27 | 4490
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | halves | halves | halves | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | yes | imm | imm | yes | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null VIT, CritHP -> ATT+, CritHP -> DEF+
Gain : Paling (HP < 50%), Parry (HP < 50%), Null EVA (HP < 50%),
Attack+ (HP < 50%), Attack CT = 0 (HP < 20% - NTSC-U/C)
Lose : Paling (2 minutes elapse)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------This battle is different in NTSC-J version. Differences are listed below.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Book or Orgain-Mille
u - Book or Orgain
r - Capricorn Gem
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 11hits (10% chance), 4% chance to Stop, CT25
02. MA - Darkra
HP > 50% - u
03. MA - Darkga
HP < 50% - u
04. MA - Death (NTSC-U/C)
HP < 50% & Paling has dissipated - u
05. SA - Doom
all battle - r
06. SA - Ram
all battle - r
07. SA - Annul
HP > 50% - on foe with MP > 20% - r
HP < 50% & Paling has dissipated - on foe with MP > 20% - u
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No230
Enkelados
G: Rank 2 Mark
C: Slaven
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 22
| 18709
| 210
| 27
| 12
| 55
| 12
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 34
| 12
| 8
| 0
| 0
| 9
| 1210
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
earth
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | absorbs | halves | weak
| halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect
50%: Shell
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, CritHP -> ATT+, HP Devour
Gain : Null EVA (HP < 50%), Damage Resist (HP < 50%), White Wind (after
Purify)
Lose : HP Devour (HP < 50%), White Wind (2 minutes elapse)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Potion
u - Earth Magicite
r - Slaven Harness
POACH: none
SP.IT: ki - Errmonea Leaf
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 6hits (17% chance), CT25
02. MA - Protect
HP > 50% - u
when not in battle - a
03. MA - Shell
HP > 50% - u
when not in battle - a
04. SA - Purify
HP < 50% & under status change - a
05. SA - Gnaw
all battle - u
06. SA - Restore
HP < 50% - 1x - a
HP < 20% - 1x - a
HP < 70% & when not in battle - a
07. SA - Spin Kick
HP > 50% - u
HP < 50% - c
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No231
Deathgaze
G: Elite Mark
C: Rare Mutant
Aevis
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 50
| 184000
| 999
| 46
| 25
| 99
| 18
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 83
| 29
| 29
| 0
| 0
| 28 | 7560
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
wind
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | weak
| | absorbs | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Shell, Haste, Bravery, Regen
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Null EVA, Attack+, HP Devour,
Parry,
Return Damage, Spellspring
Gain : Paling (start of battle), Damage Resist (HP < 50%),
Magic CT = 0 (after Restore), Magick Shield (after Reverse)
Lose : Paling (2 minutes elapse), HP Devour (HP < 50%),
Magick Shield (2 minutes elapse)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Phoenix Down
u - Charger Barding
r - Emperor Scale
POACH: none
SP.IT: none
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Shell, Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, CritHP -> ATT+, Counter+
Gain : Parry (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Horn
u - Pointed Horn
r - Aries Gem
POACH: none
SP.IT: ki - Ring of the Toad
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 8hits (10% chance), 4% chance to sleep, CT25
02. SA - Aqua Bubbles
HP < 20% - 1x - a
03. SA - Gnaw
all battle - u
04. SA - Growing Threat
HP < 40% - 1x - a
05. SA - Renew
HP < 50% & when not in battle - a
06. SA - Angelsong
HP > 50% - a
HP < 50% - u
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No233
Diabolos
G: Elite Mark
C: Mutant Gargoyle
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 46
| 93551
| 999
| 41
| 26
| 74
| 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 76
| 26
| 30
| 8
| 0
| 27 | 3800
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
fire
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
HP < 50% - 1x - a
50% > HP > 20% - r
09. SA - Force Barrier
HP < 20% - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No234
Ixtab
G: Rank 2 Mark
C: Undead
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 24
| 22562
| 999
| 31
| 21
| 49
| 13
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 39
| 11
| 11
| 2
| 0
| 12 | 1760
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | imm | yes | imm | imm | yes | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null VIT
Gain : Parry (HP < 50%), Attack+ (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Dark Crystal
u - Book of Orgain-Mille
r - Flame Shield
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 8hits (10% chance), 4% chance to Stop, CT25
02. MA - Watera
all battle - r
03. MA - Aerora
all battle - r
04. MA - Dark
all battle - r
05. SA - Doom
all battle - u
06. SA - Ram
all battle - r
07. SA - Annul
all battle - u
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No235
Piscodaemon
G: Rank 5 Mark
C: --aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 46
| 49660
| 999
| 33
| 27
| 61
| 22
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 64
| 21
| 33
| 5
| 0
| 26 | 4730
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | halves | halves | halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 28
| 22559
| 999
| 33
| 21
| 62
| 17
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 43
| 15
| 22
| 4
| 0
| 14 | 1820
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
wind
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | weak
| halves | absorbs | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | yes | imm | yes | yes | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Shell
50%: Faith
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Piercing Magic, CritHP -> ATT+, Counter, Counter+
Gain : Null VIT (start of battle), Null EVA (HP < 50%), Parry (HP < 50%),
Attack+ (HP < 50%), White Wind (after Purify), Magic CT = 0 (HP <
20%)
Lose : Null VIT (HP < 50%), White Wind (2 minutes elapse)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Pebble
u - Quality Pelt
r - Prime Pelt
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 6hits (10% chance), 4% chance to Sap, CT25
02. MA - Balance
HP < 20% - 1x - a
03. SA - Purify
HP < 50% & under status change - a
04. SA - Stone Gaze
HP > 50% - u
HP < 50% - r
05. SA - Rake
all battle - u
06. SA - Blaster
all battle - u
07. SA - Mind Lash
all battle - r
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No237
Wild Malboro
G: Rank 6 Mark
C: Malboro
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 50
| 110842
| 999
| 38
| 26
| 77
| 19
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 81
| 24
| 31
| 0
| 0
| 28 | 3960
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
earth
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | absorbs | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Shell, Haste
50%: Bravery, Faith
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null EVA, CritHP -> ATT+, HP Devour, Counter
Gain : Counter+ (HP < 50%), Attack CT = 0 (after Soul Etude & HP < 20%),
Paling (after Soul Etude & HP < 20%)
Lose : HP Devour (HP < 50%), Paling (2 minutes elapse)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect
50%: Faith
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, CritHP -> MAG+, Parry, Counter, Counter+, Spellbound, Item+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Drab Wool
u - Hi-Potion
r - Blood Wool
POACH: none
SP.IT: ki - Rabbit's Tail
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 11hits (10% chance), 4% chance to Sap, CT25
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No239
Catoblepas
G: Rank 6 Mark
C: Behemoth
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 46
| 187991
| 990
| 42
| 21
| 79
| 18
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 78
| 25
| 28
| 0
| 0
| 27 | 5940
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | halves | halves | halves | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | yes | imm | imm | yes | imm | imm | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Shell
50%: Reflect, Protect, Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, CritHP -> ATT+, HP Devour, Parry, Item+
Gain : Attack+ (HP < 50%)
Lose : HP Devour (HP < 50%)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Hi-Potion
u - Beastlord Hide
r - Gemini Gem
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 12hits (14% chance), CT25
02. MA - Haste
HP < 50% - u
03. MA - Protect
HP > 50% - u
04. SA - Smite of Rage
HP > 50% - r
HP < 50% - u
05. SA - Ram
all battle - u
06. SA - Tail Swipe
HP > 50% - r
HP < 50% - u
07. SA - Wail
HP < 20% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No240
Mindflayer
G: Rank 4 Mark
C: Mindflayer
all battle - r
05. MA - Bio
HP < 20% - r
06. MA - Drain
before Mystery Waltz - r
after Mystery Waltz - u
07. MA - Invert
before Mystery Waltz - r
after Mystery Waltz - u
08. SA - Hero's March
after Soul Etude - 1x - a
09. SA - Dark Shock
before Mystery Waltz - u
10. SA - Soul Etude
HP < 20% - 1x - a
11. SA - Time Requiem
before Mystery Waltz - u
12. SA - Mystery Waltz
after Hero's March - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No241
Fafnir
G: Elite Mark
C: --aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 68
| 1390378
| 999
| 54
| 92
| 99
| 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 105
| 34
| 38
| 0
| 0
| 39 | 18620
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
ice
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | weak
| absorbs | halves | halves | halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Reflect, Protect, Shell, Haste, Bravery, Faith, Regen
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Null EVA, FullHP -> ATT+,
CritHP -> MAG+, Attack+, Spellspring, Spellbound
Gain : Parry (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Pebble
u - Hi-Potion
r - Ring Wyrm Scale
POACH: none
SP.IT: ki - Ring of the Light
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 11hits (17% chance), CT25
02. MA - Shock
HP < 50% & foe is close - r
HP > 50% & foe is far - c
HP < 50% & foe is far - a
03. MA - Silencega
HP > 50% - u
04. MA - Sleepga
HP > 50% - u
05. SA - Rake
foe is close - u
06. SA - White Breath
foe is close - u
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No242
Bloodwing
G: Rank 5 Mark
C: Mutant Steeling
aggressive ---------------------- STATISTICS ---------------------- Flying:
yes
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 37
| 41171
| 713
| 33
| 21
| 69
| 40
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 61
| 22
| 23
| 8
| 0
| 24 | 2990
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | yes | yes | imm | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste
50%: Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety
Gain : Attack+ (HP < 50%), Attack CT = 0 (HP < 20%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Pebble
u - Bat Fang
r - Spiral Incisor
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 8hits (10% chance), 4% chance to Poison, CT25
02. SA - Eerie Soundwave
HP > 50% - u
50% > HP > 20% - r
03. SA - Gnaw
HP > 50% - u
50% > HP > 20% - r
04. SA - Leech
HP > 50% - r
50% > HP > 20% - u
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No243
Pylraster
G: Elite Mark
C: Greater Tyrant
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 63
| 493513
| 675
| 61
| 37
| 92
| 26
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 104
| 29
| 29
| 0
| 0
| 36 | 12050
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
water
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
weak
| halves | halves | halves | absorbs | halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Haste, Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, FullHP -> ATT+, CritHP -> DEF+, Attack+,
HP Devour
Gain : Parry (HP < 50%), Attack CT = 0 (HP < 20%)
Lose : HP Devour (HP < 50%), Attack+ (HP < 20%)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Tyrant Hide
u - Tyrant Bone
r - Hastega Mote
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 11hits (10% chance), 4% chance to Confuse, CT25
02. SA - Screwtail
HP > 50% - r
50% > HP > 20% - u
03. SA - Rage
after Growing Threat - a
HP < 20% - 1x - a
04. SA - Growing Threat
HP < 50% - 1x - a
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Small Feather
u - Wind Stone
r - Taurus Gem
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 5hits (10% chance), 4% chance to Slow, CT25
02. SA - Purify
after Mucus - a
03. SA - Stone Gaze
HP > 20% - r
04. SA - Poke
HP > 20% - u
05. SA - Mucus
HP > 20% - u
HP > 20% & under status change - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No246
Rocktoise
G: Rank 1 Mark
C: --aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 16
| 17548
| 999
| 25
| 17
| 55
| 9
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 32
| 12
| 9
| 0
| 0
| 8
| 1530
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
earth
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | absorbs | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | imm | imm | yes | yes | imm | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null EVA, CritHP -> MAG+, HP Devour,
Counter,
Counter+
Gain : Attack CT = 0 (HP < 20%)
Lose : Null EVA (HP < 50%), HP Devour (HP < 50%)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Potion
u - Turtle Shell
r - Aged Turtle Shell
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 4hits (10% chance), 4% chance to Slow, CT25
02. MA - Fire
foe is far - u
03. MA - Thunder
foe is far - u
04. MA - Blizzard
foe is far - u
05. MA - Dark
foe is far - u
06. SA - Purify
under status change & foe is far - a
07. SA - Focus
MP < 20% & foe is far - a
08. SA - Stone Stomp
HP > 20% & foe is close - u
09. SA - Sonic Turn
HP > 20% & foe is close - u
10. SA - Flash
HP > 20% & foe is close - r
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No247
Orthros
G: Rank 5 Mark
C: --aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 34
| 87141
| 999
| 37
| 25
| 72
| 16
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 64
| 35
| 23
| 0
| 0
| 25 | 3600
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
water
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
weak
| halves | halves | halves | absorbs | halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | yes | yes | imm | imm | imm | imm | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Shell, Haste
50%: Protect, Bravery, Faith
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Resist G&M, FullHP -> ATT+, CritHP -> ATT+,
CritHP -> MAG+, CritHP -> DEF+, Parry
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Phoenix Down
u - Caramel
r - Slime Oil
POACH: none
SP.IT: ki - Stolen Articles
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 6hits (17% chance), CT25
02. MA - Thundaga
HP < 50% & foe is close - u
03. MA - Slowga
all battle - r
04. MA - Break
all battle - r
05. MA - Bleed
all battle - r
06. MA - Immobilizega
foe is far - r
07. MA - Disablega
foe is far - r
08. MA - Darkra
foe is close - u
foe is far - c
09. SA - Phantasmal Gaze
foe is close - r
10. SA - Lunge
foe is close - u
11. SA - Slap
HP < 50% & foe is close - u
12. SA - Flash
foe is close - r
13. SA - Mythril Bubbles
HP > 50% & foe is close - r
HP < 50% & foe is close - r
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No248
Gil Snapper
G: Rank 3 Mark
C: --aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 37
| 86956
| 999
| 35
| 24
| 77
| 12
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 55
| 22
| 23
| 0
| 0
| 20 | 3830
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
ice
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | weak
| absorbs | halves | halves | halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | yes | imm | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Shell, Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Piercing Magic, CritHP -> ATT+,
CritHP -> MAG+, CritHP -> DEF+, Attack+, Parry, Return Damage,
Half MP Cost
Gain : Damage Resist (HP < 50%), Magic CT = 0 (HP < 20%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - 1000 gil
u - 2000 gil
r - 4000 gil
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 11hits (10% chance), 4% chance to Slow, CT25
02. MA - Blizzara
HP > 20% & foe is close - u
HP < 20% & foe is close - a
foe is far - a
03. MA - Blizzaga
HP < 20% - 1x - a
04. MA - Disablega
all battle - r
05. SA - Flatten
HP > 50% & foe is close - r
50% > HP > 20% & foe is close - u
06. SA - Purify
under status change & foe is far - a
07. SA - Flash
HP > 20% & foe is close - r
08. SA - Meditate
MP < 20% & foe is far - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No249
Trickster
G: Rank 5 Mark
C: --aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 44
| 61321
| 999
| 37
| 20
| 77
| 25
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 70
| 20
| 27
| 8
| 0
| 25 | 3240
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
holy
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
*1
| *1
| *1
| *1
| *1
| *1
| *1
| *1
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste, Invisible
50%: Protect
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null EVA, CritHP -> ATT+, CritHP -> DEF+, HP Devour, Parry,
Elem. WKN Change
Gain : Attack CT = 0 (HP < 20%), Paling (HP < 20%),
White Wind (Subject to Change.)
Lose : HP Devour (HP < 50%), Paling (2 minutes elapse),
White Wind (Subject to Change.)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 At any given time Trickster is weak to one element and absorbs all
others.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Chocobo Feather
u - Gysahl Greens
r - Hastega Mote
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 12hits (10% chance), 4% chance to Doom, CT25
02. SA - Lunge
HP > 20% - u
03. SA - Choco-Comet
50% > HP > 20% - r
HP < 20% - u
04. SA - Wild Charge
HP > 50% - c
05. SA - Shift
when hit with element weakness - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No250
Antlion
G: Rank 5 Mark
C: --aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 37
| 106499
| 999
| 37
| 18
| 77
| 17
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 68
| 25
| 24
| 0
| 0
| 25 | 3750
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
earth
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | absorbs | halves | weak
| halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | yes | yes | yes | imm | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Haste
50%: Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, CritHP -> ATT+, Counter
Gain : Null EVA (HP < 50%), Attack+ (HP < 50%), Attack CT = 0 (Enrage)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Potion
u - Charger Barding
r - Cancer Gem
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Dark Crystal
u - Foul Liquid
r - Putrid Liquid
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 5hits (17% chance), CT25
02. SA - Hero's March
Haste is no longer present on Carrot - 1x - a
03. SA - Purify
after Putrid Breath - a
04. SA - Growing Threat
HP < 50% - 1x - a
05. SA - Lunge
all battle - u
06. SA - Time Requiem
all battle - r
07. SA - Putrid Breath
HP > 50% - u
HP < 50% - c
under status change - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No252/a Gilgamesh
G: Elite Mark
C: --aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V*1 | LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 45
| 123103
| 999
| 42
| 25
| 79
| 21
b
| 45
| 123103
| 999
| 42
| 25
| 79
| 21
c
| 45
| 123103
| 999
| 42
| 25
| 79
| 21
d
| 45
| 123103
| 999
| 44
| 25
| 79
| 21
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V*1 | ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 76
| 26
| 30
| 6
| 0
| 5
| 3960
| 0
b
| 76
| 26
| 30
| 6
| 0
| 5
| 3960
| 0
c
| 76
| 26
| 30
| 6
| 0
| 5
| 3960
| 0
d
| 78
| 26
| 30
| 6
| 0
| 50 | 3960
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | halves | halves | halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect (bcd), Shell (cd), Haste (cd), Reflect (d), Regen (d)
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, CritHP -> DEF+, Counter+, Spellbound, Item+,
FullHP -> ATT+ (a), CritHP -> ATT+ (d), Shield Block (cd)
Gain : Paling (Perfect Defense), Magick Shield (Perfect Defense)
Lose : Paling (2 minutes elapse OR Ultimate Illusion used twice),
Magick Shield (2 minutes elapse OR Ultimate Illusion used twice)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Version's (a) stats are valid when Gilgamesh's HP is: 100% > HP > 60%
Version's (b) stats are valid when Gilgamesh's HP is: 60% > HP > 40%
Version's (c) stats are valid when Gilgamesh's HP is: 40% > HP > 20%
Version's (d) stats are valid when Gilgamesh's HP is: HP < 20%
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Potion (ab)
u - Hi-Potion (a), Genji Shield (c), Genji Gloves (d)
r - 1000 gil (a), 2000 gil (b)
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 12hits (21% chance), 5% chance to Slow (ab),
5% chance to Silence (c), 5% chance to Sleep (d), CT25
02. SA - Fly, Enkidu!
on Enkidu - r
03. SA - Now, Enkidu!
on Enkidu - r
04. SA - Ultimate Illusion
after Perfect Defense - a
again after next 4 commands - a
again after each next 12 commands - a
05. SA - Kick
HP > 60% - r
HP < 60% - u
06. SA - Slice Thrice
HP > 60% - r
HP < 60% - u
07. SA - Perfect Defense
HP < 20% - 1x - a
----------------------------- PLACE OF ENCOUNTER -----------------------------
Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No252/b Gilgamesh
G: Elite Mark
C: --aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V*1 | LVL
| HP
| MP
| STR
| MAG
| VIT
| SPE
a
| 70
| 473246
| 999
| 55
| 44
| 90
| 27
b
| 70
| 473246
| 999
| 55
| 44
| 90
| 27
c
| 70
| 473246
| 999
| 55
| 44
| 90
| 27
d
| 70
| 473246
| 999
| 56
| 44
| 90
| 27
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V*1 | ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 118
| 36
| 38
| 10
| 0
| 10 | 6700
| 0
b
| 118
| 36
| 38
| 10
| 0
| 10 | 6700
| 0
c
| 118
| 36
| 38
| 10
| 0
| 10 | 6700
| 0
d
| 120
| 36
| 38
| 10
| 0
| 120 | 6700
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | halves | halves | halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect (bcd), Shell (cd), Haste (cd), Reflect (d), Bravery (d),
Regen (d)
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null EVA, CritHP -> DEF+, Counter+,
Spellbound,
Item+, FullHP -> ATT+ (a), CritHP -> ATT+ (d), Shield Block (d)
Gain : Paling (Perfect Defense), Magick Shield (Perfect Defense)
Lose : Paling (2 minutes elapse OR Monarch Sword used twice),
Magick Shield (2 minutes elapse OR Monarch Sword used twice)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Version's (a) stats are valid when Gilgamesh's HP is: 100% > HP > 60%
Version's (b) stats are valid when Gilgamesh's HP is: 60% > HP > 40%
Version's (c) stats are valid when Gilgamesh's HP is: 40% > HP > 20%
Version's (d) stats are valid when Gilgamesh's HP is: HP < 20%
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Hi-Potion (ab)
u - X-Potion (a), Genji Helmet (c), Genji Armor (d)
r - 3000 gil (a), 4000 gil (b)
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 12hits (21% chance), 5% chance to Stop (a),
5% chance to Petrify (b), 5% chance to Sap (cd), CT25
02. MA - Lv.2 Sleep
start of battle - a
all battle - r
03. MA - Lv.3 Disable
all battle - r
HP < 40% - 1x - a
04. MA - Lv.4 Break
all battle - r
05. SA - Fly, Enkidu!
on Enkidu - u
06. SA - Now, Enkidu!
on Enkidu - r
07. SA - Monarch Sword
after Perfect Defense - a
again after each next 12 commands - a
08. SA - Perfect Defense
HP < 20% - 1x - a
09. SA - Bitter End
HP < 60% - 1x - a
immediately after 1st Bitter End - 1x - a
60% < HP < 20% & after each next 12 commands - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No253
Enkidu
G: --C: --aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 43
| 33052
| 429
| 38
| 24
| 82
| 21
b
| 65
| 140162
| 644
| 50
| 43
| 92
| 27
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 74
| 25
| 29
| 10
| 0
| 27 | 1650
| 0
b
| 100
| 35
| 37
| 17
| 0
| 43 | 2790
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | | ------------------------------ STATUS AFFINITIES -----------------------------
DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | yes | imm | imm | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect (b), Haste (b)
50%: Shell, Protect (a), Haste (a)
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, CritHP -> DEF+, Counter, Counter+, CritHP -> ATT+ (b)
Gain : Attack+ (HP < 50%), Null EVA (HP < 50%), Parry (HP < 50%),
Attack CT = 0 (Gilgamesh's Paling wears off), Subject to change.
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Wolf Pelt
u - Beastlord Hide
r - Throat Wolf Blood (a), Hell-Gate's Flame (b)
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 12hits (10% chance), 4% chance to Petrify, CT25
02. SA - Growl
after Gilgamesh readies "Now, Enkidu!" - a
03. SA - Eerie Soundwave
(a) all battle - r
04. SA - Crushing Fangs
(b) all battle - u
05. SA - Sonic Fangs
(a) all battle - u
06. SA - Lunge
(a) all battle - r
(b) all battle - u
07. SA - Dash
after Gilgamesh readies "Fly, Enkidu!" - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
------------------------------------------------------------------------------
-----------------------------------------------------------------------------No254
Behemoth King
G: Elite Mark
C: --aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 70
| 1668491
| 999
| 55
| 47
| 99
| 21
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 107
| 35
| 39
| 0
| 0
| 40 | 19530
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | halves | halves | halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Reflect, Protect, Shell, Haste, Bravery, Faith, Regen
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null W&T Effects, Piercing Magic, Null EVA,
CritHP -> ATT+, Attack+, HP Devour, Counter, Return Damage,
Spellspring
Gain : Counter+ (HP < 50%), Magic CT = 0 (HP < 50%),
Damage Resist (Greater Barrier), Paling (Subject to change.),
Magick Shield (Subject to change.)
Lose : HP Devour (HP < 50%), Paling (2 minutes elapse),
Magick Shield (2 minutes elapse)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Ring Wyrm Scale
u - Behemoth Steak
r - Elixir
POACH: none
SP.IT: none
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Shell, Haste, Faith
50%: Protect
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null EVA, CritHP -> MAG+, CritHP -> DEF+, Return Damage,
Spellspring
Gain : Attack+ (HP < 50%), Attack CT = 0 (HP < 20%),
Magick Shield (HP < 50% & any magic is used against Ixion),
White Wind (after Purify)
Lose : Magick Shield (2 minutes elapse), White Wind (2 minutes elapse)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Ixion's regular physical attack is not thunder based if you fight it in
[Pharos - Subterra / Penumbra - Interior] or [Pharos - Subterra /
Penumbra Interior].
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Storm Crystal
u - Grimoire Aidhed
r - Magick Lamp
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 6hits (10% chance), thunder based*1, CT25
02. MA - Dispelga
50% > HP > 20% - on foe with most status changes - u
03. MA - Waterga
all battle - on foe vulnerable/weak to water - u
50% > HP > 20% - r
04. MA - Aeroga
all battle - on foe vulnerable/weak to wind - u
50% > HP > 20% - r
05. MA - Firaga
all battle - on foe vulnerable/weak to fire - u
50% > HP > 20% - r
06. MA - Thundaga
all battle - on foe vulnerable/weak to thunder - u
50% > HP > 20% - r
07. MA - Blizzaga
all battle - on foe vulnerable/weak to ice - u
50% > HP > 20% - r
08. MA - Silencega
HP > 20% - r
09. MA - Sleepga
HP > 20% - r
10. MA - Darkra
50% > HP > 20% - r
11. MA - Fearga
50% > HP > 20% - on foe with MP > 30% - u
12. MA - Curse
HP > 20% - r
13. SA - Purify
HP < 50% & under status change - a
14. SA - Kick
HP > 20% - u
15. SA - Rush
HP > 20% - u
16. SA - Snake Lash
HP > 50% - u
50% > HP > 20% - r
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No256
Pandaemonium
G: Rank 6 Mark
C: --aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 45
| 116678
| 999
| 46
| 29
| 92
| 20
b
| 55
| 115849
| 999
| 37
| 25
| 79
| 15
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 83
| 33
| 31
| 0
| 0
| 36 | 6120
| 0
b
| 74
| 29
| 31
| 0
| 0
| 28 | 1836
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
earth
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
immune | immune | immune | absorbs | immune | weak
| immune |
immune
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm |yes*1| imm | imm | imm |imm*1| imm | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect
50%: Shell
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, CritHP -> ATT+, Attack+
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | yes |imm*1| yes | yes | yes | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect (b), Shell (b)
50%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+ (a)
Gain : Null EVA (above water ground) (a), Parry (above water ground) (a),
Damage Resist (above water ground) (a), Attack+ (HP < 50%),
Attack CT = 0 (Enrage)
Lose : Null EVA (not above water ground) (a),
Parry (not above water ground) (a),
Damage Resist (not above water ground) (a),
Attack CT = 0 (not above water ground) (a)
------------------------------ TARGET PREFERENCE ----------------------------Slyt tends to focus on foe closest to it. Subject to change.
------------------------------------ NOTES ----------------------------------Whenever Slyt hovers above water ground, it will re/gain Regen.
*1 Version (b) is susceptible to Sleep.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Yensa Scale (a)
u - Pisces Gem (a)
r - Yensa Fin (a)
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 11hits (17% chance), CT25
02. SA - Enrage
(a) above water ground - a
(b) start of battle - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
------------------------------------------------------------------------------
-----------------------------------------------------------------------------No258
Fenrir
G: Rank 6 Mark
C: --aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 49
| 189992
| 999
| 49
| 23
| 87
| 24
b
| 55
| 112832
| 756
| 39
| 19
| 74
| 18
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 85
| 27
| 28
| 0
| 0
| 36 | 6480
| 0
b
| 76
| 26
| 28
| 0
| 0
| 28 | 1944
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
wind
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
immune | immune | immune | weak
| immune | absorbs | immune |
immune
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste, Protect (b), Shell (b)
50%: Protect (a), Bravery (a)
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Parry, Counter, Counter+, Item+
Gain : Attack CT = 0 (HP < 20%)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Fenrir tends to focus on foe who draws the most hate.
------------------------------------ NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Beastlord Hide (a)
u - Beastlord Horn (a)
r - Behemoth Steak (a)
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null EVA, Attack+, Parry, Counter, Counter+,
Elem. WKN Change, Return Damage, CritHP -> DEF+ (a)
Gain : none
Lose : Null EVA (HP < 50%), Attack+ (HP < 50%), Parry (HP < 50%)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 At any given time Phoenix is weak to one element and absorbs all others.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Windslicer Pinion (a)
u - Eye of the Hawk (a)
r - Split Armor (a)
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 12hits (14% chance), CT25
02. SA - Lunge
HP > 50% - r
HP < 50% - u
03. SA - Shift
when hit with element weakness - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No260
Shadowseer
G: Rank 6 Mark
C: --aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 67
| 278078
| 999
| 48
| 43
| 79
| 24
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 100
| 31
| 35
| 0
| 0
| 6
| 5590
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | halves | halves | halves | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Shell, Haste, Faith
50%: Reflect
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Piercing Magic, Null EVA,
CritHP -> ATT+, CritHP -> MAG+, CritHP -> DEF+, Return Damage
Gain : Paling (its helpers are out), Magick Shield (its helpers are out),
White Wind (its helpers are out), Damage Resist (HP < 50%),
Attack CT = 0 (HP < 20%), Magic CT = 0 (HP < 20%)
Lose : Paling (after 2 minutes, all helpers KOed),
Magick Shield (after 2 minutes, all helpers KOed),
White Wind (after 2 minutes, all helpers KOed)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Foul Flesh
u - Maggoty Flesh
r - Forbidden Flesh
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 11hits (10% chance), 4% chance to Immobilize, CT25
02. MA - Dispelga
helper is out & foe has status change - u
03. MA - Holy
all helpers defeated & HP > 50% - u
04. MA - Shock
HP > 50% & 10 commands after all helpers are defeated - a
again after each next 20 commands - a
HP < 50% - u
05. MA - Scourge
HP < 50% & 12 commands after all helpers are defeated - a
again after each next 24 commands - a
06. MA - Flare
HP > 50% & 10 commands after Shock - a
HP < 50% - u
07. MA - Scathe
HP < 50% & 12 commands after Scourge - a
08. MA - Slowga
helper is out - on foe that helper is attacking - r
09. MA - Immobilizega
helper is out - on foe that helper is attacking - r
10. MA - Darkga
helper is out & 12 commands after being called - a
HP > 50% & all helpers defeated - u
11. MA - Fearga
none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Aries Gem
u - Ether
r - High Arcana
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
cannot combo, CT25
02. MA - Fire
HP > 80% - r
HP < 80% - u
03. MA - Firaja
HP < 50%, after Greater Barrier is cast - a
again after next 12 commands - a
04. SA - Saber
HP < 80% - 1x - a
05. SA - Greater Barrier
HP < 50% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------The Tomb of Raithwall / Cloister of Flame
----------------------------------------------------------------------------------------------------------------------------------------------------------No263
Exodus
G: Esper
C: The Judge-Sal
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 46
| 119060
| 999
| 43
| 34
| 85
| 26
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 82
| 31
| 31
| 0
| 0
| 52 | 5400
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | halves | halves | halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Reflect, Protect
50%: Shell
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
CritHP -> DEF+, HP Devour, Half MP Cost
Gain : Attack CT = 0 (HP < 20%), Paling (HP < 20%), Spellspring (Unleash),
Magic CT = 0 (Unleash)
Lose : HP Devour (HP < 50%), Paling (2 minutes elapse)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------During battle Seal Item field is preventing you from using items.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Libra Gem
u - Elixir
r - High Arcana
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
cannot combo, 4% chance to Stop, CT25
02. MA - Flare
HP < 80% - a
again after next six attacks - a
HP < 80% & Dispel or Dispelga is cast on Exodus - a
03. MA - Scathe
after Unleash - a
again after next six attacks - a
HP < 80% & Dispel or Dispelga is cast on Exodus - a
04. MA - Reflect
when Reflect wears off - a
after Flare or Scathe - a
05. SA - Unleash
HP < 50% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Mosphoran Highwaste / Empyrean Seat
----------------------------------------------------------------------------------------------------------------------------------------------------------No264
Chaos
G: Esper
C: Walker of the
Wheel
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 57
| 208966
| 999
| 52
| 47
| 87
| 23
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 98
| 31
| 34
| 0
| 0
| 60 | 6260
| 0
HP < 20% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Necrohol of Nabudis / The Crucible
----------------------------------------------------------------------------------------------------------------------------------------------------------No265
Cuchulainn
G: Esper
C: The Impure
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 45
| 126165
| 999
| 42
| 32
| 5
| 24
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 78
| 27
| 31
| 0
| 0
| 50 | 4950
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | halves | halves | halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Shell, Haste
50%: Regen
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Resist G&M, Null VIT, Null W&T Effects,
Piercing Magic, CritHP -> ATT+, CritHP -> MAG+, CritHP -> DEF+,
Half MP Cost
Gain : Damage Resist (HP < 50%), Attack+ (HP < 50%), Spellspring (Mana
Spring)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------During battle HP Sap field is sapping your HP. There is no way to prevent
it!
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL:
c - Scorpio Gem
u - Elixir
r - High Arcana
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
cannot combo, 4% chance to Poison, CT25
02. MA - Bio
HP > 50% - u
HP < 50% - r
03. MA - Slowga
HP > 50% - r
HP < 50% - u
04. MA - Immobilizega
all battle - u
05. MA - Disablega
all battle - u
06. MA - Toxify
HP > 50% - r
07. MA - Invert
all battle - r
HP < 50% - a
after each next 8 commands - a
08. MA - Malaise
HP < 80% - a
after each next 8 commands - a
09. SA - Mana Spring
HP < 50% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Garamsythe Waterway / No. 1 Cloaca
----------------------------------------------------------------------------------------------------------------------------------------------------------No266
Zalera
G: Esper
C: Death Seraph
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 40
| 72248
| 999
| 38
| 29
| 79
| 21
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 62
| 23
| 25
| 0
| 0
| 40 | 3600
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
immune | immune | immune | immune | immune | immune | immune |
immune
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Reflect, Protect, Shell, Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
CritHP -> MAG+, CritHP -> DEF+, Half MP Cost, Reverse Item
Gain : Null EVA (after defensive mode ends),
Magic CT = 0 (during non-defensive mode & HP < 20%),
Attack CT = 0 (Enrage)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------You have 5 minutes time limit to defeat Zalera.
Zalera has two "modes" - defensive and non-defensive.
*1 Attack pattern is: Lv.2 Sleep, Lv.3 Disable, Lv.4 Break, Lv.5 Reverse,
Prime
Lv. Death.
*2 Zalera gains +80 bonus to DEF and +80 bonus to MDEF, bonuses dissipate
after
4x Dead Bones allies are killed or Zalera takes damage (which isn't
zero).
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Pebble
u - Gemini Gem
r - High Arcana
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
cannot combo, 4% chance to Confuse, CT25
02. SA - Stop
after Enrage & on foe not under Sleep - r
HP < 20% - r
03. SA - Sleepga
after Enrage - r
HP < 20% - r
04. SA - Death
after Enrage - r
HP < 20% - r
05. SA - Lv.2 Sleep
HP > 20% & six commands after entering non-defensive mode - a*1
06. SA - Lv.3 Disable
HP > 20% & six commands after entering non-defensive mode - a*1
HP < 20% - r
07. SA - Lv.4 Break
HP > 20% & six commands after entering non-defensive mode - a*1
HP < 20% - r
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
Null EVA, CritHP -> MAG+, CritHP -> DEF+, Elem. WKN Change, Half MP
Cost
Gain : Damage Resist (HP < 60%), Attack CT = 0 (Enrage),
Spellspring (Mana Spring), Magic CT = 0 (Chain Magick)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Shemhazai tends to focus on foe who draws the most hate. Subject to change.
------------------------------------ NOTES ----------------------------------*1 At any given time Shemhazai is weak to one element and absorbs all
others.
This battle is different in NTSC-J version. Differences are listed below.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Sagittarius Gem
u - Hi-Ether
r - High Arcana
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
cannot combo, 5% chance to Disease, 20% chance to Critical, CT1
02. MA - Shock
HP < 80% - a
80% > HP > 60% & again after next four commands - a
HP < 60% & again after next eight commands - a
03. MA - Scourge (NTSC-J)
HP < 60% - r
04. MA - Flare
HP < 60% & after Mana Spring - a
again after next eight commands - a
05. MA - Silencega
all battle - r
06. MA - Syphon
HP > 60% - on foe with most MP - u
07. SA - Enrage
HP < 40% - 1x - a
08. SA - Shift
when hit with element weakness - a
09. SA - Mana Spring
HP < 60% - 1x - a
10. SA - Chain Magick
HP < 20% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Giruvegan / Gate of Wind
----------------------------------------------------------------------------------------------------------------------------------------------------------No268
Zeromus
G: Esper
C: The Condemner
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 51
| 166888
| 999
| 44
| 35
| 87
| 19
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 86
| 29
| 33
| 0
| 0
| 55 | 5670
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | halves | halves | halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Reflect, Protect, Shell
50%: Regen
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
CritHP -> MAG+, HP Devour, Parry, Spellspring
Gain : Attack CT = 0 (HP < 20%), Magic CT = 0 (HP < 20%),
Damage Resist (Greater Barrier)
Lose : HP Devour (HP < 50%)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------During battle Seal Magic field is making you unable to use Magic command.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Cancer Gem
u - Elixir
r - High Arcana
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 3hits (10% chance), 4% chance to Stop, CT25
02. MA - Hastega
all battle - r
03. MA - Slowga
all battle - r
04. MA - Stop
all battle - r
05. MA - Gravity
all battle - u
06. MA - Piercing Graviga
HP < 80% - a
80% > HP > 50% & after each next 8 commands - a
HP < 50% & after each next 6 commands - a
07. SA - Greater Barrier
HP < 50% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Stilshrine of Miriam / Throne of Veiled Gods
----------------------------------------------------------------------------------------------------------------------------------------------------------No269
Adrammelech
G: Esper
C: The Wroth
aggressive ---------------------- STATISTICS ---------------------- Flying:
yes
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 39
| 39630
| 999
| 38
| 30
| 79
| 22
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 60
| 25
| 21
| 0
| 0
| 42 | 4050
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element
bonus:thunder
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
immune | absorbs | weak
| immune | immune | immune | immune |
immune
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste
50%: Protect, Shell
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
CritHP -> ATT+, CritHP -> MAG+, HP Devour, Half MP Cost
Gain : Damage Resist (HP < 50%), Attack+ (HP < 50%),
Magic CT = 0 (HP < 10%) (NTSC-J), Magic CT = 0 (HP < 50%) (NTSCU/C),
Paling (Perfect Defense), Magick Shield (Perfect Defense)
Lose : Paling (2 minutes elapse OR Flash Arc is used),
Magick Shield (2 minutes elapse OR Flash Arc is used),
HP Devour (HP < 50%)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------You can escape from this battle into previous area in order to refresh your
party.
This battle is different in NTSC-J version. Differences are listed above.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Pebble
u - Capricorn Gem
r - High Arcana
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
cannot combo, 4% chance to Sap, CT25
02. MA - Thundara
Magic CT = 0 isn't active yet - u
after Perfect Defense dissipates - a
03. MA - Thundaja
HP < 50% - a
again after each next 20 commands - a
04. MA - Bleed
HP < 80% - u
05. MA - Flash Arc
HP < 80% - a
80% > HP > 50% & after each next 10 commands - a
HP < 50% & after each next 20 commands - a
06. SA - Perfect Defense
after Thundaja - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Zertinan Caverns / Arthroza Quicksands
----------------------------------------------------------------------------------------------------------------------------------------------------------No270
Hashmal
G: Esper
C: Bringer of Order
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 50
| 209060
| 999
| 46
| 35
| 85
| 23
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 86
| 29
| 31
| 0
| 0
| 52 | 5400
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
earth
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
immune | immune | immune | absorbs | immune | weak
| immune |
immune
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
FullHP -> ATT+, CritHP -> ATT+, CritHP -> MAG+, Counter, Counter+,
Half MP Cost
Gain : Attack+ (Battle Cry - NTSC-U/C, HP < 50% - NTSC-J),
Spellspring (HP < 50%), Paling (Perfect Defense - NTSC-J),
Magick Shield (Perfect Defense - NTSC-J)
Lose : Paling (2 minutes elapsed; use Quakeja - NTSC-J),
Magick Shield (2 minutes elapsed; use Quakeja - NTSC-J)
------------------------------ TARGET PREFERENCE ----------------------------Hashmal tends to focus on foe who draws the most hate.
------------------------------------ NOTES ----------------------------------This battle is different in NTSC-J version. Differences are listed below.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Leo Gem
u - Hi-Ether
r - High Arcana
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 7hits (10% chance), 4% chance to Disease, CT25 (NTSC-U/C)
cannot combo, 4% chance to Disease, CT25 (NTSC-J)
02. MA - Quakeja
HP < 50% & Protect was cast - a (NTSC-J)
HP < 50% & after Battle Cry is used - a (NTSC-U/C)
again after next eight commands - a (NTSC-J)
again after next 16 commands - a (NTSC-U/C)
03. MA - Haste (NTSC-J)
start of battle - a
HP < 50% - 1x - a
04. MA - Protect (NTSC-J)
HP < 50% & Haste was cast - 1x - a
05. MA - Roxxor
HP < 80% - a
80% > HP > 50% & again after next four commands - a (NTSC-J)
80% > HP > 50% & again after next eight commands - a (NTSC-U/C)
HP < 50% & again after next eight commands - a (NTSC-J)
HP < 50% & again after next 16 commands - a (NTSC-U/C)
06. SA - Battle Cry (NTSC-U/C)
HP < 50% - 1x - a
07. SA - Perfect Defense (NTSC-J)
HP < 20% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Pharos - Third Ascent / Heaven's Challenge
----------------------------------------------------------------------------------------------------------------------------------------------------------No271
Famfrit
G: Esper
C: The Darkening
Cloud
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 52
| 149060
| 999
| 45
| 28
| 85
| 22
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 77
| 30
| 31
| 0
| 0
| 52 | 5400
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
water
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
weak
| immune | immune | immune | absorbs | immune | immune |
immune
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Shell
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, CritHP -> ATT+, Counter+
Gain : Null EVA (HP < 50%), Damage Resist (HP < 50%), Spellspring (HP <
50%)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Famfrit tends to focus on foe closest to it.
------------------------------------ NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL:
c - Aquarius Gem
u - Elixir
r - High Arcana
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 3hits (10% chance), 4% chance to Silence, CT25
02. MA - Waterja
HP < 50% - a
again after next 12 commands - a
03. MA - Briny Cannonade
HP < 80% - a
again after next 12 commands - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Pharos - Third Ascent / Womb of the Sun-cryst
----------------------------------------------------------------------------------------------------------------------------------------------------------No272
Ultima
G: Esper
C: High Seraph
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 63
| 258001
| 999
| 54
| 48
| 90
| 25
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 98
| 35
| 35
| 0
| 0
| 65 | 6890
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
holy
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
immune | immune | immune | immune | immune | immune | absorbs | weak
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Reflect, Protect, Shell, Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
Null EVA, CritHP -> ATT+, CritHP -> MAG+, CritHP -> DEF+, Return
Damage,
Spellspring, Magic CT = 0
Gain : Attack CT = 0 (after each second Holyja),
Damage Resist (Greater Barrier)
Lose : Attack CT = 0 (after each second Holyja)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------During battle these magic fields will be cycling: HP Sap field is sapping
your
HP, MP Sap field is sapping your MP, Seal Attack field is making you unable
to
use Attack command, Seal Magic field is making you unable to use Magic
command,
Seal Tech field is making you unable to use Tech command, Seal Item field
is
preventing you from using items, and Magnetic field is slowing down your
actions for as long as you wear any metal equipment. Then fields start from
HP
Sap field once anew.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Virgo Gem
u - High Arcana
r - Megalixir
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
cannot combo, 4% chance to Sap, CT25
02. MA - Curaja
Attack CT = 0 is ON - on foe under Reverse & with HP < 10% - a
03. MA - Renew
Attack CT = 0 is ON - on foe under Reverse & with HP > 10% - a
04. MA - Blindna
Attack CT = 0 is OFF & HP > 50% - r
HP < 50% - a
05. MA - Reflectga
Attack CT = 0 is ON & HP < 50% - on foe without Reflect - u
06. MA - Holyja
HP < 80% & at least one foe doesn't absorb holy - 1x - a
after each next 12 commands & at least one foe doesn't absorb holy
- a
HP < 50% & after Greater Barrier - 1x - a
after each next 7 commands & at least one foe doesn't absorb holy
- a
after each next 10 commands & all foes absorb holy - a
07. SA - Redemption
Attack CT = 0 is OFF & on foe that doesn't absorb holy - u
08. SA - Greater Barrier
HP < 50% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------The Great Crystal / Crystal Peak
-----------------------------------------------------------------------------------------------------------------------------------------------------------
No273
Mateus
G: Esper
C: The Corrupt
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 30
| 34259
| 999
| 36
| 32
| 69
| 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 46
| 21
| 21
| 0
| 0
| 27 | 2480
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
ice
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | weak
| absorbs | halves | halves | halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
CritHP -> MAG+, Parry, Half MP Cost
Gain : Attack+ (HP < 50%), Spellspring (HP < 50%), Attack CT = 0 (HP < 20%)
Magic CT = 0 (Chain Magick)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Mateus tends to focus on foe who draws the most hate. Subject to change.
------------------------------------ NOTES ----------------------------------Summons 5x Ice Azer to her aid.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Pisces Gem
u - Elixir
r - High Arcana
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
cannot combo, CT25
02. MA - Blizzaja
HP < 50%, after Chain Magick is used - a
15. SA - Shift
HP < 20% - 1x - a
16. SA - Mana Spring
after Greater Barrier - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Henne Mines / Special Charter Dig
-----------------------------------------------------------------------------===========================================================================
====
29. Bosses
===========================================================================
====
-----------------------------------------------------------------------------No275
Firemane
G: Boss
C: Flame Spirit
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 7
| 3571
| 720
| 16
| 11
| 32
| 12
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR, TE
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 18
| 7
| 7
| 0
| 0
| 3
| 380
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
fire
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
absorbs | | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | imm | imm | imm | imm | imm | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Firemane tends to focus on foe closest to it.
------------------------------------ NOTES -----------------------------------
none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Potion
u - Phoenix Down
r - Grimoire Togail
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 3hits (10% chance), fire based, CT25
02. MA - Fire
foe is close & on stone ground - u
03. SA - Kick
foe is close & on stone ground - u
foe is close & on water ground - r
04. SA - Rush
foe is close & if on stone ground - u
foe is close & if on water ground - r
05. SA - Bushfire
on stone ground, HP < 80% - a; again after 12 commands - a
on stone ground, HP < 50% & Bushfire hasn't been used - a
HP < 20% HP & Bushfire hasn't been used - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No276
Rafflesia
G: Boss
C: Aggressive
Vegetable
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 43
| 73393
| 999
| 37
| 26
| 87
| 34
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 66
| 28
| 22
| 0
| 0
| 31 | 4280
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
earth
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | absorbs | halves | weak
| halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Shell
50%: Reflect, Haste, Regen
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Spellbound
Gain : Magic CT = 0 (HP < 50%), Spellspring (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Rafflesia tends to focus on foe who draws the most hate. When HP < 80%,
Rafflesia tends to focus on foe closest to it.
------------------------------------ NOTES ----------------------------------During battle a magic field will be draining your MP.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Screamroot
u - X-Potion
r - Putrid Liquid
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 4hits (17% chance), CT25
02. MA - Disablega
all battle - r
03. MA - Sleep
all battle - r
04. MA - Toxify
all battle - r
05. MA - Drain
HP < 50% - on foe with most HP - r
06. MA - Syphon
all battle - on foe with most MP - r
07. SA - Curse
all battle - r
08. SA - Nectar Volley
HP < 80 % - 1x - a
again after next six commands - a
09. SA - Cry for Help
HP < 60% - 1x - a
10. SA - Pollen Dance
HP < 80% - r
HP < 20% & Pollen Dance hasn't been used yet - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No277
Mimic Queen
G: Boss
C: Giant Insect
------------------------------ TARGET PREFERENCE ----------------------------Daedalus tends to focus on foe who draws the most hate.
------------------------------------ NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Dark Crystal
u - Forbidden Flesh
r - Damascus Steel
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 8hits (28% chance), CT15
02. MA - Haste
start of battle - a
03. MA - Darkra
HP < 80% - 1x - a
04. SA - Smite of Rage
all battle - on foe that heals the most - a
05. SA - Pulsar Wave
40% > HP > 20% - r
06. SA - Rage
HP < 20% - 1x - a
07. SA - Ice Break
80% > HP > 20% - r
HP < 40% - 1x - a
08. SA - Tri-Attack
HP > 60% - u
09. SA - Tremor
80% > HP > 20% - r
HP < 60% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No279/a Ba'Gamnan
G: Boss
C: Bangaa
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 12
| 3983
| 420
| 15
| 13
| 47
| 12
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 18
| 10
| 9
| 4
| 0
| 7
| 99
| 17
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
fire
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
absorbs | halves | halves | halves | weak
| halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | imm | imm | imm | imm | imm | yes | yes | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, CritHP -> ATT+
Gain : Parry (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Ba'Gamnan tends to focus on foe who draws the most hate.
------------------------------------ NOTES ----------------------------------It is not required to win 1st battle, you can run away.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Potion
u - Hi-Potion
r - Round Shield
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 12hits (21% chance), 10% chance to Silence, CT25
02. SA - Water Spout
after first 8 commands - a
again after next 16 commands - a
03. SA - Kick
all battle - u
04. SA - Lunge
all battle - u
05. SA - High Jump
after each 16 commands - a
06. IA - Hi-Potion
when zoning & HP < 70% - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No279/b Bwagi
G: Boss
C: Bangaa
a
| 16
| 10
| 10
| 3
| 0
| 5
| 109
| 17
b
| 70
| 28
| 29
| 8
| 0
| 20 | 594
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm |yes*1| imm | imm | yes |yes*1| yes | yes |yes*1| imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Parry
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Rinok tends to focus on Balthier. If Balthier isn't in the party, Rinok
tends
to focus on foe who draws the most hate. Subject to change.
------------------------------------ NOTES ----------------------------------It is not required to win 1st battle, you can run away.
*1 Version (b) is immune to Stop, Disease and Disable.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - 30 gil (a)
u - Water Mote (a), Ether (b)
r - Hi-Potion (a), Hi-Ether (b)
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 5hits (2% chance), CT26
02. MA - Vox
(a) when zoning - a
03. SA - Sandstorm
(b) all battle - r
04. SA - Jump
(a) all battle - u
05. SA - Ram
(a) all battle - u
STEAL:
u - Elixir
r - Dark Matter
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 12hits (21% chance), 10% chance to Silence, CT25
03. SA - Kick
all battle - u
03. SA - Shining Ray
after each 12 commands - a
04. SA - Lunge
all battle - u
05. SA - Eviscerator
all battle - u
4 commands after each Shining Ray - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No280
Tyrant
G: Boss
C: Guardian Beast
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 43
| 180428
| 999
| 42
| 30
| 87
| 28
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 68
| 28
| 28
| 0
| 0
| 33 | 6300
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element
bonus:thunder
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | absorbs | weak
| halves | halves | halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Shell
50%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+
Gain : Magic CT = 0 (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Tyrant tends to focus on foe closest to it.
------------------------------------ NOTES ----------------------------------During battle Seal Tech fiels is making you unable to use Tech command.
This battle is different in NTSC-J version. Differences are listed below.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: none
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 9hits (10% chance), 4% chance to Poison, CT25
02. MA - Firaga
all battle - r
03. MA - Thundaga
all battle - r
04. MA - Blizzaga
all battle - r
05. MA - Darkra
all battle - r
06. MA - Piercing Graviga
HP > 50% & after each 12 commands - a
HP < 50% & after each 8 commands - a (NTSC-J)
HP < 50% & after each 4 commands - a (NTSC-U/C)
07. SA - Bile
all battle - r
08. SA - Sonic Fangs
all battle - u
09. SA - Lunge
all battle - u
10. SA - Fireball
HP > 50% - u
HP < 50% - r
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No281/a Demon Wall
G: Boss
C: Guardian
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 18
| 22187
| 450
| 31
| 17
| 44
| 10
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 36
| 20
| 14
| 0
| 0
| 30 | 1350
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
| ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Reflect, Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Spellbound,
Piercing Magic, CritHP -> ATT+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Demon Wall tends to focus on foe closest to it.
------------------------------------ NOTES ----------------------------------This is an optional battle.
You can run away from the battle.
A special meter shows up on right side of screen showing how close boss is
to
flattening you against the back wall - if that happens, it is game over.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Gold Needle
u - Solid Stone
r - Solid Stone
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 4hits (10% chance), 4% chance to Petrify, CT25
02. MA - Blindga
HP > 80% - u
HP < 80% - r
03. MA - Silence
all battle - r
04. MA - Sleep
HP > 80% - r
HP < 80% - u
05. MA - Telega - sends one chr to X-Zone
HP < 80% & 2 or more chrs are fighting - a*1
flattening you against the back wall - if that happens, it is game over.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Gold Needle
u - Solid Stone
r - Quality Stone
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 4hits (17% chance), CT25
02. MA - Blindga
HP > 50% - u
HP < 50% - r
03. MA - Silence
all battle - r
04. MA - Sleep
HP > 50% - r
HP < 50% - u
05. MA - Telega
HP < 50% & 2 or more chrs are fighting - a*1
*1 when your party again consists of 2+ chrs, next Telega is used
after boss inputs 8 commands
06. SA - Doom
all battle - r
07. SA - Annul
all battle - on chr with most MP - r
08. SA - Chain Magick
HP < 50% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No282
Hydro
G: Boss
C: Undead
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 47
| 203800
| 999
| 45
| 30
| 90
| 23
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 78
| 28
| 29
| 0
| 0
| 35 | 6930
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | halves | halves | halves | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | yes | imm | imm | imm | yes | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, CritHP -> ATT+
Gain : Null EVA (HP < 60%), Attack+ (HP < 60%), Attack CT = 0 (HP < 30%),
Magic CT = 0 (HP < 30%)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Hydro tends to focus on inflicting Doom on all foes. Once that is
accomplished,
it tends to focus on foe closest to it. Subject to change.
------------------------------------ NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Maggoty Flesh
u - Corpse Fly
r - Wyrm Bone
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 9hits (10% chance), 4% chance to Poison, CT25
02. MA - Bio
all battle - r
03. MA - Countdown
HP > 30% - r
04. MA - Immobilizega
HP > 30% & foe with most hate is far - on such foe - c
05. MA - Darkra
all battle - r
06. MA - Fearga
HP > 30% & foe casts magic 25% of the time - on such foe - u
07. MA - Curse
HP > 30% - foe with least hate - r
08. MA - Crushing Fangs
60% > HP > 30% - r
09. SA - Bile
HP > 30% - r
10. SA - Sonic Fangs
HP > 30% - r
11. SA - Lunge
HP > 30% - u
12. SA - Fireball
HP > 30% - r
Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+
Gain : Null EVA (HP < 50%), Damage Resist (HP < 50%), Attack CT = 0 (HP <
20%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Hi-Potion
u - Tyrant Hide
r - Tyrant Bone
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 11hits (10% chance), 4% chance to Poison
02. SA - Screwtail
HP > 50% & after each 16 commands - a
HP < 50% & after each 8 commands - a
03. SA - Ram
all battle - u
04. SA - Sonic Fangs
all battle - u
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No285
Elder Wyrm
G: Boss
C: Greater Dragon
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 27
| 71692
| 999
| 33
| 22
| 74
| 9
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 40
| 16
| 14
| 0
| 0
| 14 | 4200
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
earth
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | yes | yes | imm | yes | imm | imm | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Shell
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Null W&T Effects
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Elder Wyrm tends to focus on foe closest to it.
------------------------------------ NOTES ----------------------------------This is an optional battle.
Appears with 2x Treant.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Succulent Fruit
u - Feystone
r - Emperor Scale
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 5hits (17% chance), CT25
02. MA - Slow
HP > 80% - r
03. MA - Break
HP > 80% - r
04. MA - Blind
HP > 80% - r
05. MA - Silence
HP > 80% - r
06. MA - Sleep
HP > 80% - r
07. MA - Confuse
HP > 80% - r
08. SA - Sporefall
HP < 80% - a
again after next 15 commands - a
09. SA - Rake
all battle - u
10. SA - Fireball
HP < 80% - u
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No286
Fury
G: Boss
C: Wroth Spirit
HP > 50% - u
05. SA - Time Requiem
HP > 50% - r
06. IA - Bacchus' Wine
HP < 50% & after Hero's March - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No287
Vinuskar
G: Boss
C: Manufacted
Dragon
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 27
| 15138
| 999
| 32
| 17
| 60
| 14
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 34
| 23
| 26
| 0
| 0
| 19 | 2480
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, HP Devour
Gain : Null EVA (HP < 50%), Counter (HP < 50%)
Lose : HP Devour (HP < 50%)
------------------------------ TARGET PREFERENCE ----------------------------Vinuskar tends to focus on foe closest to it.
------------------------------------ NOTES ----------------------------------During battle Magnetic field is slowing down your actions for as long as
you
wear any metal equipment.
WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste, Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, FullHP -> ATT+, CritHP -> ATT+, Attack+,
Counter+
Gain : Counter (HP < 80%), Damage Resist (HP < 50%), Attack CT = 0 (HP <
40%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Beastlord Hide
u - Beastlord Horn
r - Behemoth Steak
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 12hits (14% chance), CT25
02. MA - Protect
all battle - u
03. SA - Temblor
after each 12 commands - on closest foe - a
HP < 70% & after each 6 commands - on closest foe - a
04. SA - Smite of Rage
all battle - u
05. SA - Ram
all battle - u
06. SA - Darkness
all battle - r
if Dispel/Dispelga is cast on Mistant - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No289
King Bomb
G: Boss
C: Ancient Bomb
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 34
| 37596
| 999
| 35
| 26
| 77
| 18
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 53
| 19
| 23
| 4
| 0
| 22 | 2050
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
fire
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
absorbs | halves | halves | halves | weak
| halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | yes | yes | yes | imm | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Resist G&M, CritHP -> ATT+, Return Damage
Gain : Damage Resist (HP < 40%), Magic CT = 0 (Chain Magick)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Bomb Shell
u - Fire Crystal
r - Bomb Fragment
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 3hits (10% chance), fire based, CT25
02. MA - Fira
all battle - c
after all Bomb allies are eliminated - a
03. SA - Lunge
all battle - u
04. SA - Renew
King's HP is roughly at 50% - u
HP < 20% - 1x - a
05. SA - Cry for Help
any time after all Bomb allies are eliminated - a
06. SA - Chain Reaction
Bomb ally is close - r
07. SA - Chain Magick
HP < 20% - 1x - a
DROP:
STEAL:
none
c - Dark Stone
u - Dark Magicite
r - Dark Crystal
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 12hits (21% chance), 5% chance to KO, CT25
02. MA - Waterga
HP > 30% - r
HP < 10% - r
03. MA - Aeroga
HP > 30% - r
HP < 10% - r
04. MA - Firaga
HP > 30% - r
HP < 10% - u
05. MA - Thundaga
HP > 30% - r
HP < 10% - u
06. MA - Blizzaga
HP > 30% - r
HP < 10% - u
07. MA - Darkga
HP > 30% - r
HP < 10% - u
08. MA - Invert
HP > 30% - r
HP < 10% - used every second command
09. MA - Breakart Pentagram
esper is detected in battle - on esper - a
10. SA - Judgment
each time Hell Wyrm loses 10% HP - 9x times total - a
11. SA - Rake
HP > 30% - u
30% < HP < 20% - a
12. SA - Stone Breath
HP > 30% - u
20% < HP < 10% - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No291
Ahriman
G: Boss
C: Undead Lord
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 38
| 62149
| 999
| 36
| 30
| 69
| 18
b
| 38
| 700
| 999
| 33
| 30
| 69
| 16
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 56
| 23
| 22
| 3
| 0
| 28 | 3000
| 0
b
| 53
| 20
| 18
| 2
| 0
| 0
| 0
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm |imm*1| imm | imm | imm | imm |imm*1| yes |imm*1| imm |imm*1|
imm*1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm |imm*1| imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Resist G&M, Parry
Gain : Null EVA (HP < 60%), Null W&T Effects (HP < 60%), Null VIT (HP <
60%),
Damage Resist (HP < 60%)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Ahriman tends to focus on foe under Doom, followed by foe with highest HP.
Subject to change. Rook has similar preferences.
------------------------------------ NOTES ----------------------------------Both original and fake Ahriman are immune to Critical HP.
*1 Version (b) is susceptible to Reverse, Blind and Oil, and may also be
susceptible to Stop, Disable and Silence.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Sky Jewel
u - Death Powder (a)
r - Maduin Gear (a)
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 8hits (17% chance), CT25
02. MA - Fira
all battle - r
03. MA - Thundara
all battle - r
04. MA - Blizzara
all battle - r
05. MA - Immobilizega
(a) - HP < 60% - r
06. MA - Toxify
all battle - r
07. SA - Boon
(b) after 3rd Divide - on chr with lowest HP - a
08. SA - Phantasmal Gaze
on chr with lowest VIT - r
09. SA - Doom
all battle - r
10. SA - Divide
(a) HP < 60% - 1x - a; summons 1x fake Ahriman
(a) HP < 40% - 1x - a; summons 3x fake Ahriman
(a) HP < 20% - 1x - a; summons 6x fake Ahriman
11. SA - Maser Eye
(a) HP < 20% & all fake Ahrimans eliminated - c
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No292
Omega Mark XII
G: Unclassified
C: Ancient Warmech
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 99
| 10370699*2
| 999
| 66
| 48
| 85
| 24
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: none
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 130
| 38
| 40
| 0
| 0
| 255 | 65000
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
*1
| *1
| *1
| *1
| *1
| *1
| *1
| *1
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
Null EVA, FullHP -> ATT+, CritHP -> ATT+, CritHP -> MAG+,
CritHP -> DEF+, Attack+, Parry, Counter, Counter+, Elem. WKN Change,
Return Damage, Damage Resist, Half MP Cost, Attack CT = 0, Magic CT
= 0,
Spellbound
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Omega tends to focus on foe closest to it.
------------------------------------ NOTES ----------------------------------*1 At any given time Omega is weak to one element and absorbs all others.
*2 Omega's HP has been severely cut down for US version - 1000000 HP only.
This battle is different in NTSC-J version. Differences are listed below.
If things go bad, you can retreat near the exit of the area - however, do
NOT
leave the screen, as Omega's HP will be fully replenished if you do that.
------------------------------------ ITEMS ----------------------------------DROP: a - Omega Badge
vr - Mythril Sword
STEAL: r - Knot of Rust
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
cannot combo, 5% chance to Berserk, CT25 (NTSC-U/C)
cannot combo, CT25 (NTSC-J)
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No--The Traitor
G: Imperial Army
C: Dalmascan
Military
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 20
| 9318
| 693
| 23
| 16
| 49
| 22
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 26
| 13
| 10
| 4
| 0
| 30 | 1260
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | imm | yes | yes | imm | imm | yes | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Shell, Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, CritHP -> ATT+, CritHP -> DEF+
Gain : Null EVA (HP < 50%), Attack+ (HP < 50%), Attack CT = 0 (Enrage)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Traitor tends to focus on Basch. If Basch isn't in the party, he tends to
focus
on foe who draws the most hate.
------------------------------------ NOTES ----------------------------------Appears with 3x Imperial Swordsman.
Fran begins the battle in Berserk.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Potion
u - Hi-Potion
r - Black Belt
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 12hits (8% chance), CT35
02. MA - Reflect
magic casting is detected - a
03. SA - Enrage
HP < 40% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
-----------------------------------------------------------------------------===========================================================================
====
30. Rare Game
===========================================================================
====
-----------------------------------------------------------------------------No293
Aspidochelon
D: Adamantitan
R: *****
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 42-43 | 63226-63546
| 999
| 36-39
| 24
| 79-80
| 1517
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 60-62
| 27-28 | 26-28 | 0
| 5364-5538
| 11 | 2425-2652 | 0
------------------------------ SPAWN CONDITIONS -----------------------------Aspidochelon spawns with 40% chance when Ashe enters the area
----------------------------------------------------------------------------------------------------------------------------------------------------------No294
Aerieel
D: Vampyr
R: *****
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 12-13 | 3017-3033
| 163-167
| 18
| 12
| 42-43
| 1718
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 24-25
| 7
| 7
| 3-5
| 374-378
| 3
| 395-408
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | yes | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Haste, Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback, CritHP -> ATT+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Bat Fang
r - Golden Armor
STEAL: r - Bat Wing
POACH: c - Pebble
r - Taurus Gem
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance), 4% chance to Poison
02. SA - Gnaw
03. SA - Leech
----------------------------- PLACE OF ENCOUNTER ----------------------------Lhusu Mines / Oltam Span
------------------------------ SPAWN CONDITIONS -----------------------------Aerieel spawns with 20% chance when Ashe enters the area, but you must get
her
close to its spawn point so it falls down and fights her
----------------------------------------------------------------------------------------------------------------------------------------------------------No295
Thalassinon
D: Emeralditan
R: ****
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 39-39 | 59868-60188
| 999
| 36-39
| 23
| 79-80
| 1416
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 56-58
| 24-25 | 25-27 | 0
| 5153-5327
| 10 | 2170-2397 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
earth
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | absorbs | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | imm | imm | yes | yes | yes | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Piercing Magic, CritHP -> MAG+, HP Devour,
Damage Resist
Gain : none
Lose : HP Devour (HP < 50%)
------------------------------ TARGET PREFERENCE -----------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Haste, Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, CritHP -> ATT+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: r - Vampyr Fang
POACH: none
SP.IT: ki - Ensanguined Trophy
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance), 4% chance to Confuse
02. SA - Eerie Soundwave
03. SA - Gnaw
04. SA - Leech
----------------------------- PLACE OF ENCOUNTER ----------------------------Sochen Cave Palace / Mirror of the Soul
------------------------------ SPAWN CONDITIONS -----------------------------Anubys spawns in the secret room (not visible on Select map) along N edge
after
Ashe completes the waterfall puzzle of Sochen Cave Palace; must get her
close
to its spawn point so it falls down and fights her
----------------------------------------------------------------------------------------------------------------------------------------------------------No297
Greeden
D: Wooly Gator
R: ***
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 31-32 | 7171-7281
| 163-178
| 22-24
| 10
| 49-50
| 1415
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 26-27
| 7
| 5
| 0
| 1137-1230
| 3
| 675-756
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
wind
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | weak
| | absorbs | | ------------------------------ STATUS AFFINITIES -----------------------------
DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Shell
50%: Protect
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Braid Wool
r - Blood Wool
STEAL: r - Wind Crystal
POACH: c - Pebble
r - Blood Wool
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance), 4% chance to Poison
02. MA - Shell
03. SA - Ram
04. SA - Fangs
05. SA - Flash
----------------------------- PLACE OF ENCOUNTER ----------------------------Dalmasca Estersand / Banks of the Nebra
------------------------------ SPAWN CONDITIONS -----------------------------Greeden spawns along the coast 3 minutes after Ashe enters the area and
doesn't
kill any Cactite or Cactoid foes
----------------------------------------------------------------------------------------------------------------------------------------------------------No298
Barmuu
D: Facer
R: ***
STEAL:
POACH:
r - Blood Wool
c - Pebble
r - Broken Sword
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance), 4% chance to Poison
02. MA - Reflect
03. SA - Screwtail
04. SA - Ram
05. SA - Sonic Fangs
06. SA - Flash
----------------------------- PLACE OF ENCOUNTER ----------------------------Ozmone Plain / The Shred
------------------------------ SPAWN CONDITIONS -----------------------------Bull Croc spawns in N part of the area with 20% chance when Ashe enters the
area
----------------------------------------------------------------------------------------------------------------------------------------------------------No300
Vishno
D: Deidar
R: **
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 57-58 | 79249-79489
| 999
| 40-42
| 27-29
| 94
| 2122
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 82-85
| 30-33 | 31-33 | 0
| 6848-7096
| 14 | 2135-2330 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Regen
50%: Protect, Shell
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Piercing Magic, CritHP -> DEF+
Gain : Magic CT = 0 (HP < 20%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Pebble
vr - Ribbon
STEAL: r - Orichalcum
POACH: none
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (17% chance)
02. MA - Waterga
03. MA - Aeroga
04. MA - Firaga
05. MA - Thundaga
06. MA - Blizzaga
07. MA - Darkra
08. SA - Stone Gaze
09. SA - Lunge
10. SA - Flash
----------------------------- PLACE OF ENCOUNTER ----------------------------Pharos - First Ascent / Wellspring Ravel - 4th Flight
------------------------------ SPAWN CONDITIONS -----------------------------Vishno spawns on F48 after Ashe has killed 10+ Deidar foes while climbing
(it
is not required to chain them)
----------------------------------------------------------------------------------------------------------------------------------------------------------No301
Gavial
D: Baritine Croc
R: ****
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 46-47 | 80551-80871
| 748-778
| 41-44
| 20
| 82-83
| 1820
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 79-81
| 25-26 | 28-30 | 0
| 7847-8021
| 13 | 3105-3332 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
wind
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | weak
| | absorbs | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Reflect, Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null EVA, CritHP -> DEF+, Counter, Counter+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: r - Antarctic Wind
POACH: none
SP.IT: ki - Fur-scaled Trophy
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance), 4% chance to Disease
02. SA - Screwtail
03. SA - Flatten
04. SA - Crushing Fangs
05. SA - Ram
----------------------------- PLACE OF ENCOUNTER ----------------------------Garamsythe Waterway / No. 10 Channel (water is drained)
------------------------------ SPAWN CONDITIONS -----------------------------Gavial spawns 10 seconds after Ashe accesses W-most part of the area and
waits
there in the middle
----------------------------------------------------------------------------------------------------------------------------------------------------------No302
Etherian
D: Jelly
R: **
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 42-43 | 32826-33056
| 999
| 36-37
| 24-26
| 69-71
| 17
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 59-61
| 36-40 | 19-22 | 0
| 3787-3959
| 11 | 1710-1905 | 0
----------------------------------------------------------------------------------------------------------------------------------------------------------No303
Wary Wolf
D: Wolf
R: *****
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 34-35 | 14227-14337
| 254-269
| 33-35
| 20
| 72-73
| 1819
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 49-50
| 17
| 20
| 7
| 2448-2541
| 8
| 975-1056 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
wind
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | weak
| | absorbs | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect
50%: Shell
------------------------------ PASSIVE ABILITIES ----------------------------Start: CritHP -> ATT+, Counter
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Wolf Pelt
r - Power Armlet
STEAL: r - Prime Pelt
POACH: c - Pebble
r - Hell-Gate's Flame
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST --------------------------------
none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: r - Hastega Mote
POACH: none
SP.IT: ki - Slimy Trophy
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance), 4% chance to Sleep
02. MA - Thundaga
03. MA - Bleed
04. MA - Silence
05. SA - Phantasmal Gaze
06. SA - Slap
07. SA - Mythril Bubbles
----------------------------- PLACE OF ENCOUNTER ----------------------------Henne Mines / Pithead Junction B
------------------------------ SPAWN CONDITIONS -----------------------------Melt spawns with 50% chance after Ashe enters the area, and she must also
flip
'Gate Switchboard' in order for it to fall down
----------------------------------------------------------------------------------------------------------------------------------------------------------No305
Kaiser Wolf
D: Silver Lobo
R: ***
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 41-42 | 19455-19775
| 371-401
| 34-37
| 22
| 77-78
| 2022
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 59-61
| 23-24 | 23-25 | 9
| 2208-2382
| 11 | 1425-1652 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
wind
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | weak
| | absorbs | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | yes | yes | imm | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Protect, Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Resist G&M, CritHP -> DEF+
Gain : Attack+ (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Green Liquid
r - Holy Mote
STEAL: r - Silver Liquid
POACH: none
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance), 4% chance to Oil
02. MA - Fira
03. MA - Silence
04. MA - Oil
05. SA - Phantasmal Gaze
06. SA - Lunge
07. SA - Flash
08. SA - Mythril Bubbles
----------------------------- PLACE OF ENCOUNTER ----------------------------Sochen Cave Palace / Temptation Eluded
------------------------------ SPAWN CONDITIONS -----------------------------When Ashe enters [Sochen Cave Palace / Temptation Eluded], there is 25%
chance
that Striker and Imp foes will be replaced by Wendigo and Pit Fiend foes;
Ashe
must kill them all and then Cubus spawns on the spot of last killed foe
----------------------------------------------------------------------------------------------------------------------------------------------------------No307
Lindbur Wolf
D: Worgen
R: **
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 16-17 | 4153-4173
| 117-122
| 23-24
| 14
| 52
| 15
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 25-26
| 9
| 7
| 3
| 591-593
| 3
| 450-466
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
fire
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
absorbs | | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Counter
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Wolf Pelt
r - Prime Pelt
STEAL: r - Gladius
POACH: c - Pebble
r - Libra Gem
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance), 4% chance to Poison
02. SA - Eerie Soundwave
03. SA - Lunge
04. SA - Fangs
----------------------------- PLACE OF ENCOUNTER ----------------------------Dalmasca Westersand / Shimmering Horizons
------------------------------ SPAWN CONDITIONS -----------------------------After Ashe kills 21+ Wolf foes in Dalmasca Westersand, Lindbur Wolf spawns
in
E-most part of the area; make sure she doesn't leave Westersand until she
fights it
----------------------------------------------------------------------------------------------------------------------------------------------------------No308
Pineapple
D: Bomb
R: *****
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 16-18 | 4668-4698
| 780-840
| 22-24
| 16-20
| 49
| 15
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 24
| 10
| 11-15 | 3-5
| 639-651
| 3
| 475-533
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
fire
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
absorbs | | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Shell
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback, Resist G&M, FullHP -> ATT+, CritHP -> MAG+,
Return Damage
Gain : none
(HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Bomb Ashes
r - Storm Staff
STEAL: r - Bomb Shell
POACH: c - Pebble
r - Bomb Fragment
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST --------------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Shell
50%: Protect
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null VIT, Piercing Magic, CritHP -> MAG+, Counter,
Spellbound,
Item+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Drab Wool
r - Muramasa
STEAL: r - Holy Mote
POACH: none
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance), 4% chance to Petrify
02. MA - Waterga
03. MA - Aeroga
04. MA - Firaga
05. MA - Thundaga
06. MA - Blizzaga
07. MA - Darkra
08. SA - Bunny Slam
09. SA - Hero's March
10. SA - Lunge
11. SA - Time Requiem
12. SA - Mach Punch
----------------------------- PLACE OF ENCOUNTER ----------------------------The Feywood / Walk of Stolen Truths
------------------------------ SPAWN CONDITIONS -----------------------------After Ashe enters this area, she must kill at least 6+ Cerberus and ALL
Tartarus; then Crypt Bunny has 20% chance to spawn at one of six spots
along
the E edge of the area; Ashe must get close to its location so it hops out
and
fights her
----------------------------------------------------------------------------------------------------------------------------------------------------------No312
Megabomb
D: Balloon
R: ***
------------------------------ SPAWN CONDITIONS -----------------------------After Ashe chains together at least 22+ foes in Nam-Yensa Sandsea, Megabomb
spawns at one of seven possible spots; make sure she doesn't break the
chain
until she fights it
----------------------------------------------------------------------------------------------------------------------------------------------------------No313
Spee
D: Mu
R: *****
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 36-37 | 14725-14835
| 999
| 30-32
| 23
| 60-61
| 2021
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 48-49
| 18
| 24
| 7
| 1284-1377
| 9
| 840-921
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
fire
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
absorbs | | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Shell
50%: Faith
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null VIT, CritHP -> MAG+, Spellbound, Item+
Gain : Parry (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Drab Wool
r - Blood Wool
STEAL: r - Stardust
POACH:
c - Pebble
r - Claymore
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance), 4% chance to Confuse
02. MA - Fira
03. MA - Berserk
04. MA - Confuse
05. SA - Hero's March
06. SA - Lunge
07. SA - Mach Punch
----------------------------- PLACE OF ENCOUNTER ----------------------------The Salikawood / Sun-dappled Path
------------------------------ SPAWN CONDITIONS -----------------------------After Ashe defeats a Wyrdhare, Spee has 15% chance to spawn at one of three
possible spots (all dead ends); Ashe must get close to its location so it
hops
out and fights her
----------------------------------------------------------------------------------------------------------------------------------------------------------No314
Matriarch Bomb
D: Mom Bomb
R: *****
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 31-32 | 12156-12214
| 999
| 32-33
| 20-22
| 65
| 1718
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 42-44
| 17-18 | 24-26 | 6-8
| 1696-1797
| 7
| 945-1034 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
fire
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
absorbs | | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | yes | yes | imm | imm | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Protect, Shell, Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback, Resist G&M, Counter, Counter+, Return Damage
Gain : Null EVA (HP < 50%), Damage Resist (Greater Barrier)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Bomb Ashes
r - Bomb Shell
STEAL: r - Scorpio Gem
POACH: c - Pebble
r - Bomb Fragment
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance), 4% chance to Oil
02. MA - Fira
03. SA - Lunge
04. SA - Greater Barrier
----------------------------- PLACE OF ENCOUNTER ----------------------------Stilshrine of Miriam / Cold Distance
------------------------------ SPAWN CONDITIONS -----------------------------After Ashe enters the area by secret path from [Ward of the Sword-King],
Matriarch Bomb has 20% chance to replace one of Oiling foes
----------------------------------------------------------------------------------------------------------------------------------------------------------No315
Rain Dancer
D: Danbania
R: *****
non-aggro ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 23-24 | 8084-8166
| 728-738
| 26-27
| 17
| 57-58
| 1820
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 32-34
| 12
| 12-13 | 4-6
| 1426-1524
| 5
| 660-719
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
water
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
weak
| | | | absorbs | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : Null EVA (HP < 50%), Parry (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Fish Scale
r - Ichthon Scale
STEAL: r - Miter
POACH: c - Pebble
r - Dorsal Fin
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (17% chance)
02. SA - Sonic Turn
03. SA - Lunge
04. SA - Water Cannon
----------------------------- PLACE OF ENCOUNTER ----------------------------Giza Plains / Gizas South Bank (3 spots) the Rains
Giza Plains / Warrior's Wash (4 spots) the Rains
Giza Plains / Toam Hills (4 spots) the Rains
------------------------------ SPAWN CONDITIONS -----------------------------Once Ashe enters the area and gets close to one of 11 possible spawn
points,
Rain Dancer has 20% chance to appear
----------------------------------------------------------------------------------------------------------------------------------------------------------No316
Ripe Rampager
D: Mandragora
R: *****
non-aggro ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 4-5
| 357-369
| 455-458
| 10
| 9
| 38-39
| 11
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 14-15
| 1-2
| 7
| 0
| 25-28
| 2
| 150-159
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
water
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
weak
| | | | absorbs | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | imm | imm | imm | yes | yes | imm | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste
50%: Protect
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null EVA
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Pebble
r - Calot Hat
STEAL: r - Screamroot
POACH: c - Pebble
r - Four-leaf Clover
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance), 4% chance to Blind
02. MA - Cure
03. MA - Blindna
04. MA - Protect
05. SA - Vespersong
06. SA - Ram
07. SA - Warsong
08. SA - Mystery Waltz
----------------------------- PLACE OF ENCOUNTER ----------------------------Dalmasca Estersand / Yardang Labyrinth
------------------------------ SPAWN CONDITIONS -----------------------------After Ashe enters the area and kills all Cactoid and Cactite foes, there is
a
33% chance for Ripe Rampager to spawn in dead end near exit to [Outpost];
Ashe
must get close to its spawn point so it unburies itself from ground
----------------------------------------------------------------------------------------------------------------------------------------------------------No317
Razorfin
D: Piranha
R: *****
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 4-5
| 156-167
| 154-158
| 11-12
| 6
| 33-34
| 1416
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 12-13
| 6
| 8
| 0-1
| 34-38
| 2
| 36-45
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
water
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| weak
| | | absorbs | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : Parry (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Fish Scale
r - Iron Sword
STEAL: r - Water Crystal
POACH: c - Pebble
r - Ichthon Scale
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance), 4% chance to Poison
----------------------------- PLACE OF ENCOUNTER ----------------------------Garamsythe Waterway / North Spur Sluiceway
------------------------------ SPAWN CONDITIONS -----------------------------When Ashe enters the area, Razorfin has 10% chance to replace one of the
Ichthon foes in the area
----------------------------------------------------------------------------------------------------------------------------------------------------------No318
Killbug
D: Mimic
R: ****
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 44-45 | 28976-29216
| 910-917
| 35-37
| 19
| 72-74
| 21
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 63-65
| 25-28 | 26
| 0
| 2977-3134
| 12 | 1350-1510 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
earth
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | absorbs | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | yes | yes | imm | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect
50%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Counter, Counter+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS -----------------------------------
DROP: none
STEAL: r - Knot of Rust
POACH: none
SP.IT: ki - Metallic Trophy
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (17% chance)
02. SA - Leech
03. SA - Lunge
----------------------------- PLACE OF ENCOUNTER ----------------------------Ozmone Plain / The Switchback
------------------------------ SPAWN CONDITIONS -----------------------------Killbug spawns along N edge of the area when Ashe looks at her game clock
and
sees minute timer display showing between 10 and 39 minutes; it is
disguised as
a treasure pot so Ashe must get close and examine it
----------------------------------------------------------------------------------------------------------------------------------------------------------No319
Apsara
D: Focalor
R: **
non-aggro ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 37-38 | 23381-23501
| 999
| 33-35
| 22
| 72-74
| 2023
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 54-56
| 19-21 | 21-22 | 6-9
| 3071-3242
| 9
| 1240-1327 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element
bonus:thunder
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| absorbs | weak
| | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | yes | yes | imm | yes | yes | yes | yes | imm | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect
50%: Haste
------------------------------ PASSIVE ABILITIES -----------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect
50%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Counter+
Gain : Parry (HP < 50%), Counter (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: vr - Zeus Mace
STEAL: r - Wrath of the Gods
POACH: none
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance), 4% chance to Sap
----------------------------- PLACE OF ENCOUNTER ----------------------------Barheim Passage / East-West Bypass
------------------------------ SPAWN CONDITIONS -----------------------------Minibug spawns near E dead end with 20% chance when Ashe enters the area;
it is
*not* disguised as a treasure pot
----------------------------------------------------------------------------------------------------------------------------------------------------------No321
Rageclaw
D: Scythe Mantis
R: ***
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 36-37 | 39586-39696
| 585-590
| 36-38
| 16
| 74-75
| 18
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 60-62
| 24-26 | 19
| 0
| 4263-4352
| 11 | 1690-1764 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
fire
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
absorbs | | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | yes | imm | yes | yes | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect
50%: Haste, Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Parry, Counter+
Gain : Attack+ (Subject to change.), Counter (HP < 50%)
Lose : Attack+ (HP < 50%)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: r - Sickle-Blade
POACH: none
SP.IT: ki - Sickle Trophy
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance), 4% chance to Disable
02. SA - Pulsar Wave
03. SA - Ram
04. SA - Cannibalize
----------------------------- PLACE OF ENCOUNTER ----------------------------The Salikawood / Piebald Path
------------------------------ SPAWN CONDITIONS -----------------------------Rageclaw spawns near one of the exits 60 seconds after Ashe enters the
area;
during that time she must not kill any foes, nor can any foe be
Cannibalized
----------------------------------------------------------------------------------------------------------------------------------------------------------No322
Ithuno
D: Mimeo
R: *****
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 41-42 | 23101-23341
| 865-872
| 34-36
| 19
| 69-71
| 21
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 59-61
| 25-28 | 21
| 0
| 2556-2713
| 11 | 1285-1445 | 0
-----------------------------------------------------------------------------No323
Biding Mantis
D: Preying Mantis
R: ****
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 47-48 | 68170-68280
| 715-720
| 40-42
| 19
| 79-80
| 19
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 78-80
| 28-30 | 26
| 0
| 5330-5419
| 13 | 2065-2139 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | yes | yes | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste, Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, FullHP -> ATT+, CritHP -> DEF+, Counter+,
Attack CT = 0
Gain : Counter (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: r - Tattered Garment
POACH: none
SP.IT: ki - Scythe Trophy
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (17% chance)
02. SA - Gnaw
03. SA - Cannibalize
----------------------------- PLACE OF ENCOUNTER ----------------------------Golmore Jungle / The Needlebrake
------------------------------ SPAWN CONDITIONS -----------------------------Biding Mantis spawns in S part of the area at one of four possible spots
when
Ashe looks at her game clock and sees minute timer display showing between
30
and 59 minutes
----------------------------------------------------------------------------------------------------------------------------------------------------------No324
Kris
D: Malboro
R: *****
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 38-39 | 47515-47755
| 999
| 37-39
| 24-27
| 77-82
| 2021
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 76-79
| 24-27 | 32-34 | 0
| 5445-5629
| 13 | 1815-2010 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
earth
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | absorbs | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | yes | yes | imm | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Haste
50%: Shell, Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, HP Devour
Gain : none
Lose : HP Devour (HP < 50%)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: r - Putrid Liquid
POACH: none
SP.IT: ki - Odiferous Trophy
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance), 4% chance to Confuse
02. SA - Cloying Breath
03. SA - Hero's March
04. SA - Purify
05. SA - Bad Breath
06. SA - Lunge
07. SA - Putrid Breath
----------------------------- PLACE OF ENCOUNTER ----------------------------Tchita Uplands / The Highlands
------------------------------ SPAWN CONDITIONS -----------------------------Kris spawns with 40% chance at one of two possible spots (near big
structures)
when Ashe enters the area
----------------------------------------------------------------------------------------------------------------------------------------------------------No325
Wood Toad
D: Iguion
R: *****
non-aggro ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 35-36 | 51642-51752
| 999
| 39-41
| 25
| 79-80
| 1920
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 75-76
| 27
| 31
| 4
| 5683-5776
| 13 | 1980-2061 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
ice
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| weak
| absorbs | | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | yes | imm | yes | yes | yes | yes | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Shell, Invisible*1
50%: Bravery
------------------------------ PASSIVE ABILITIES -----------------------------
POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect
50%: Shell, Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback
Gain : Null EVA (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: r - Mirage Vest
POACH: none
SP.IT: ki - Leathern Trophy
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance), 4% chance to Petrify
02. MA - Aeroga
03. MA - Firaga
04. SA - Crushing Fangs
05. SA - Ram
06. SA - Gale
07. SA - Poison Breath
----------------------------- PLACE OF ENCOUNTER ----------------------------Mosphoran Highwaste / Skyreach Ridge
------------------------------ SPAWN CONDITIONS -----------------------------Dheed spawns near N end with 40% chance when Ashe enters the area; in order
for
her to be able to fight it, she must first solve a simple shrine puzzle and
use
a chocobo to get to Skyreach Ridge
----------------------------------------------------------------------------------------------------------------------------------------------------------No327
Tarasque
D: Lizard
R: ***
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 37-38 | 27566-27886
| 999
| 34-37
| 22
| 72-73
| 1719
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 55-57
| 21-22 | 23-25 | 3
| 3492-3666
| 10 | 1440-1667 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
fire
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
absorbs | | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | imm | imm | yes | yes | yes | yes | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Shell
50%: Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: FullHP -> ATT+, HP Devour
Gain : Attack CT = 0 (HP < 20%)
Lose : HP Devour (HP < 50%)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Horn
r - Solid Horn
STEAL: r - Hunting Crossbow
POACH: c - Pebble
r - Frog Oil
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance)
02. SA - Aqua Bubbles
03. SA - Gnaw
04. SA - Angelsong
05. SA - Magick Ballad
06. SA - Blitz Tongue
----------------------------- PLACE OF ENCOUNTER ----------------------------Tchita Uplands / Garden of Life's Circle
------------------------------ SPAWN CONDITIONS ------------------------------
After Ashe chains together at least 22+ foes in Tchita Uplands, Tarasque
spawns
near the pond; Ashe needs to get close to its spawn point so it pops up and
fights her; make sure she doesn't break the chain until she fights it
----------------------------------------------------------------------------------------------------------------------------------------------------------No328
Aeros
D: Aeronite
R: **
aggressive ---------------------- STATISTICS ---------------------- Flying:
yes
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 23-24 | 12497-12837
| 832-922
| 27-30
| 18-20
| 62-67
| 1618
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 33-36
| 10-12 | 11-13 | 0
| 2075-2201
| 5
| 960-1239 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
ice
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| weak
| absorbs | | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | imm | imm | imm | yes | imm | yes | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Protect, Shell
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null Knockback
Gain : Damage Resist (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Crooked Fang
r - Wyvern Fang
STEAL: r - Wyvern Wing
POACH: c - Pebble
r - Ashura
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance), 4% chance to Petrify
02. MA - Aerora
03. SA - Ram
04. SA - Sonic Fangs
05. SA - Breath
----------------------------- PLACE OF ENCOUNTER ----------------------------Ozmone Plain / The Shred
------------------------------ SPAWN CONDITIONS -----------------------------Aeros spawns after Ashe defeats Bull Croc in the same area; she needs to
wait a
bit and Aeros will come flying from direction of Henne Mines
----------------------------------------------------------------------------------------------------------------------------------------------------------No329
Grimalkin
D: Coeurl
R: *****
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 38-39 | 23101-23421
| 999
| 34-37
| 24
| 74-75
| 2123
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 59-61
| 23-24 | 27-29 | 8
| 2430-2604
| 11 | 1570-1797 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element
bonus:thunder
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| absorbs | weak
| | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | imm | yes | yes | yes | yes | yes | imm | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Shell, Faith
50%: Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Attack+, HP Devour, Counter, Magic CT = 0
Gain : none
Lose : Attack+ (HP < 50%), HP Devour (HP < 50%)
WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Shell
50%: Haste, Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Counter
Gain : Counter+ (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: r - Scathe Mote
POACH: none
SP.IT: ki - Hide-covered Trophy
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance), 4% chance to Disease
02. SA - Crushing Fangs
03. SA - Ram
----------------------------- PLACE OF ENCOUNTER ----------------------------Dalmasca Estersand / Broken Sands
------------------------------ SPAWN CONDITIONS -----------------------------After Ashe enters the area, Terror Tyrant has 40% chance to replace Wild
Saurian foe in the area
----------------------------------------------------------------------------------------------------------------------------------------------------------No331
Nekhbet
D: Cockatrice
R: *****
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 5-6
| 3963-3979
| 488-492
| 19
| 16
| 38-39
| 1516
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 24-25
| 6
| 9
| 3-5
| 625-629
| 3
| 415-428
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
fire
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
absorbs | | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Protect, Bravery, Faith
------------------------------ PASSIVE ABILITIES ----------------------------Start: FullHP -> ATT+
Gain : Null EVA (HP < 50%), Attack+ (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Small Feather
r - Wizard's Hat
STEAL: r - Rainbow Egg
POACH: c - Pebble
r - Small Feather
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance), 4% chance to Slow
02. SA - Purify
03. SA - Poke
04. SA - Mucus
----------------------------- PLACE OF ENCOUNTER ----------------------------Dalmasca Estersand / Sand-swept Naze
------------------------------ SPAWN CONDITIONS -----------------------------After Ashe enters the area and kills at least one Cockatrice, Nekhbet has
20%
chance to spawn at one of three possible spots
----------------------------------------------------------------------------------------------------------------------------------------------------------No332
Abelisk
D: Archaeosaur
R: *****
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 49-50 | 104744-105424 | 468-588
| 41-45
| 20-23
| 85-92
| 2326
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 82-86
| 26-29 | 26-28 | 0
| 13738-13941 | 13 | 4500-5020 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element
bonus:thunder
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| absorbs | weak
| | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect
50%: Bravery, Faith, Regen
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+
Gain : Damage Resist (HP < 50%), Attack CT = 0 (HP < 10%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: r - Eight-fluted Pole
POACH: none
SP.IT: ki - Reptilian Trophy
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (17% chance)
02. SA - Screwtail
03. SA - Crushing Fangs
04. SA - Ram
----------------------------- PLACE OF ENCOUNTER ----------------------------Ridorana Cataract / Echoes from Time's Garden
------------------------------ SPAWN CONDITIONS -----------------------------Abelisk spawns with 30% chance when Ashe enters the area
----------------------------------------------------------------------------------------------------------------------------------------------------------No333
Glaring Eye
D: Necrophobe
R: *****
r - Capricorn Gem
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance)
02. MA - Dark
03. SA - Doom
04. SA - Ram
05. SA - Annul
----------------------------- PLACE OF ENCOUNTER ----------------------------Dalmasca Westersand / Corridor of Sand
------------------------------ SPAWN CONDITIONS -----------------------------After Ashe enters the area, she must knock herself until she has less than
10%
MAX HP, thus causing Dustia to spawn near Ashe's location
----------------------------------------------------------------------------------------------------------------------------------------------------------No335
Cultsworn Lich
D: Lich
R: *****
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 20-21 | 7578-7584
| 910-930
| 25-26
| 17-18
| 42
| 14
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 29-30
| 10
| 13
| 1
| 1325-1328
| 4
| 655-671
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Resist G&M, Piercing Magic, Null EVA, CritHP -> MAG+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Glass Jewel
r - Sky Jewel
STEAL: r - Loxley Bow
POACH: c - Pebble
r - Death Powder
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance), 4% chance to Slow
02. MA - Fire
03. MA - Fira
04. MA - Oil
05. MA - Dark
----------------------------- PLACE OF ENCOUNTER ----------------------------The Tomb of Raithwall / Southfall Passage
------------------------------ SPAWN CONDITIONS -----------------------------After Ashe enters the area and she encounters Lich foe, knock it down below
50%
HP lost (but don't kill it!) and wait until it uses Divide; there is 20%
chance
that newly spawned foe will be Cultsworn Lich
----------------------------------------------------------------------------------------------------------------------------------------------------------No336
Ishteen
D: Reaper
R: *****
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 43-44 | 34042-34222
| 999
| 36-38
| 25-27
| 65
| 18
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 61-64
| 22-24 | 23-24 | 4
| 4101-4261
| 11 | 1855-1998 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | yes | imm | imm | imm | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Shell
50%: Protect, Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null VIT, CritHP -> DEF+, HP Devour
Gain : none
Lose : HP Devour (HP < 50%)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: r - Soul of Thamasa
POACH: none
SP.IT: ki - Bony Trophy
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance), 4% chance to Stop
02. MA - Firaga
03. MA - Thundaga
04. MA - Blizzaga
05. MA - Darkra
06. MA - Death
07. SA - Doom
08. SA - Ram
09. SA - Necromancy
10. SA - Annul
----------------------------- PLACE OF ENCOUNTER ----------------------------Barheim Passage / East-West Bypass
Barheim Passage / The Zeviah Span
------------------------------ SPAWN CONDITIONS -----------------------------After Ashe enters the area, Ishteen has 2% chance to spawn; spawn chances
raise
by 2% each 10 seconds Ashe spends in the area, reaching 100% spawn chance
after
490 seconds
----------------------------------------------------------------------------------------------------------------------------------------------------------No337
Evil Spirit
D: Necrofiend
R: *****
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 61-62 | 121672-121852 | 999
| 50-52
| 42-44
| 77
| 23
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 99-102 | 29-31 | 35-36 | 2
| 11334-11494 | 17 | 3015-3158 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | yes | yes | imm | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Shell
50%: Faith
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Resist G&M, Null VIT, Null W&T Effects, Null EVA,
CritHP -> ATT+, CritHP -> MAG+, CritHP -> DEF+
Gain : Damage Resist (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Glass Jewel
r - Gungnir
STEAL: r - Lifewick
POACH: none
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance), 4% chance to Confuse
02. MA - Firaga
03. MA - Thundaga
04. MA - Blizzaga
05. MA - Death
06. SA - Hawk Glare
07. SA - Maser Eye
----------------------------- PLACE OF ENCOUNTER -----------------------------
DROP: none
STEAL: r - Soul Powder
POACH: none
SP.IT: ki - Gravesoil Trophy
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (15% chance), 4% chance to Disable
02. MA - Firaga
03. MA - Thundaga
04. MA - Blizzaga
05. MA - Blindga
06. MA - Silencega
07. MA - Darkra
08. MA - Death
09. SA - Doom
10. SA - Ram
11. SA - Annul
----------------------------- PLACE OF ENCOUNTER ----------------------------Necrohol of Nabudis / Hall of Ivory Covenant
------------------------------ SPAWN CONDITIONS -----------------------------After Ashe enters the area, there is 20% chance she will encounter Dark
Elemental; she must provoke this foe into following her - if Ashe leads
Dark
Elemental in room SW from the door that lead to Fury boss, or in room NW
from
the door that lead to Fury boss, Vorres will spawn
----------------------------------------------------------------------------------------------------------------------------------------------------------No339
Juggernaut
D: Golem
R: ****
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 46-47 | 76251-76491
| 999
| 37-39
| 23-25
| 65
| 1718
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 66-69
| 27-30 | 30-32 | 0
| 5145-5393
| 12 | 2100-2295 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
earth
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | absorbs | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Shell
50%: Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null EVA
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Lumber
r - White Mask
STEAL: r - Mystletainn
POACH: none
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (15% chance), 4% chance to Confuse
02. SA - Lunge
03. SA - Wild Charge
04. SA - Tri-Attack
----------------------------- PLACE OF ENCOUNTER ----------------------------The Feywood / White Magick's Embrace
------------------------------ SPAWN CONDITIONS -----------------------------Juggernaut spawns along N edge of the area when Ashe looks at her game
clock
and sees minute timer display showing between 0 (zero) and 10 minutes
----------------------------------------------------------------------------------------------------------------------------------------------------------No340
Negalmuur
D: Nightwalker
R: *
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 31-32 | 18910-18970
| 999
| 35-36
| 21-23
| 57
| 15
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL, TE
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 45-47
| 15-16 | 20-21 | 3
| 2625-2718
| 7
| 1170-1228 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES -----------------------------
DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null VIT, Counter
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Book of Orgain
r - Vanishga Mote
STEAL: r - Capricorn Gem
POACH: c - Pebble
r - Book of Orgain-Mille
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (15% chance), 4% chance to Disable
02. MA - Fira
03. MA - Thundara
04. MA - Blizzara
05. MA - Confuse
06. SA - Doom
07. SA - Ram
08. SA - Necromancy
09. SA - Annul
----------------------------- PLACE OF ENCOUNTER ----------------------------Stilshrine of Miriam / Ward of the Sword-King
------------------------------ SPAWN CONDITIONS -----------------------------After Ashe enters Stilshrine, she must spend here at least 30 minutes; Ashe
also needs to look for Darkmare foe in [Ward of the Sword-King] and
exterminate
it; Negalmuur will then spawn in the junction of this area once Ashe gets
close
enough
----------------------------------------------------------------------------------------------------------------------------------------------------------No341
Molen
D: Mythril Golem
R: ****
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 38-39 | 59976-60216
| 999
| 36-38
| 22-24
| 62
| 1718
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 59-62
| 25-28 | 24-26 | 0
| 4775-5023
| 11 | 1890-2085 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
fire
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
absorbs | | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Shell
50%: Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null EVA
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Iron Ore
r - Gigas Chestplate
STEAL: r - Mythril
POACH: none
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance), 4% chance to
02. MA - Regen
03. MA - Fira
04. MA - Thundara
05. MA - Blizzara
06. MA - Waterga
07. MA - Aeroga
08. MA - Haste
09. SA - Smite of Rage
10. SA - Focus
11. SA - Lunge
12. SA - Wild Charge
13. SA - Tri-Attack
----------------------------- PLACE OF ENCOUNTER ----------------------------Zertinan Caverns / Hourglass Basin
------------------------------ SPAWN CONDITIONS -----------------------------Ashe needs to enter rightmost portion of the area (where Grenades are) and
wait
at the very end of the edge for ten seconds; this will cause Molen to spawn
in
this area just across, so all Ashe needs to do is retrace her steps and
make it
to foe's position
----------------------------------------------------------------------------------------------------------------------------------------------------------No342
Larva Eater
D: Gargoyle
R: *
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 47-48 | 108486-108646 | 999
| 49-51
| 42-45
| 82
| 2526
b
| 61-62 | 108486-108646 | 999
| 49-51
| 42-45
| 82
| 2526
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 98-100 | 32-33 | 35-39 | 14-16 | 10425-10601 | 17 | 2770-2971 | 0
b
| 98-100 | 32-33 | 35-39 | 14-16 | 10425-10601 | 17 | 2770-2971 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element
bonus:thunder
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| absorbs | weak
| | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Bravery, Faith
50%: Shell
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Piercing Magic, CritHP -> ATT+, CritHP -> MAG+, Parry
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Demon Eyeball
r - Danjuro
STEAL: r - Scorpio Gem
POACH: none
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (14% chance)
02. MA - Dispel
03. MA - Invert
04. SA - Pulsar Wave
05. SA - Gnaw
06. SA - Leech
07. SA - Dark Shock
08. SA - Sandstorm
----------------------------- PLACE OF ENCOUNTER ----------------------------Found in 14 possible areas of Great Crystal: A Prama Vikaari, A Vikaari
Dhebon,
Dha Vikaari Bhrum, A Vikaari Kabonii, Dha Vikaari Trahk, A Vikaari Bhrum,
Dha
Vikaari Jula, A Vikaari Kanbhru Ra, Dha Vikari Kabonii, Dha Vikaari Dhebon
Praa, Dha Vikaari Dhebon Pratii, A Vikaari Uldobi, Dha Vikaari Sirhru, A
Vikaari Kanbhru
------------------------------ SPAWN CONDITIONS -----------------------------After Ashe enters Great Crystal, she must kill at least 256+ foes (chaining
them doesn't matter) and she must not leave the dungeon while killing foes
(you
can save your game, but you can't turn it off and continue killing enemies
after reloading as you'll start from scratch); this will cause Larva Eater
to
spawn in one of the above locations; after Larva Eater is killed, Ashe must
kill anywhere between 30~255 foes for next Larva Eater spawn
----------------------------------------------------------------------------------------------------------------------------------------------------------No343
Tower
D: Babil
R: *****
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 59-60 | 136638-136878 | 999
| 42-44
| 26-28
| 72
| 2021
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 83-86
| 32-35 | 33-35 | 0
| 8484-8732
| 14 | 2645-2840 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
holy
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | absorbs | weak
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Shell
50%: Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null VIT, Null W&T Effects, Piercing Magic,
CritHP -> MAG+, CritHP -> DEF+, Half MP Cost, Magic CT = 0
Gain : Spellspring (Mana Spring)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Solid Stone
vr - Grand Helm
STEAL: r - Einherjarium
POACH: none
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (17% chance)
02. MA - Fira
03. MA - Thundara
04. MA - Blizzara
05. MA - Waterga
06. MA - Aeroga
07. MA - Firaga
08. MA - Thundaga
09. MA - Blizzaga
10. MA - Graviga
11. SA - Mana Spring
----------------------------- PLACE OF ENCOUNTER ----------------------------Pharos - Third Ascent / Spire Ravel - 2nd Flight
------------------------------ SPAWN CONDITIONS -----------------------------Tower spawns with 20% chance when Ashe enters F88 via the colorless 'Way
Stone' or she steps out from 'Dais of Ascendance'
----------------------------------------------------------------------------------------------------------------------------------------------------------No344
Arioch
D: Gargoyle Baron
R: *****
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 47-48 | 43380-43540
| 999
| 38-40
| 25-28
| 74
| 2122
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 75-77
| 27-28 | 31-35 | 9-11 | 5445-5621
| 13 | 1900-2101 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Shell, Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Piercing Magic, CritHP -> ATT+, CritHP -> MAG+
Gain : Parry (HP < 50%), Counter (HP < 50%), Attack CT = 0 (HP < 20%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Shell
------------------------------ PASSIVE ABILITIES ----------------------------Start: Attack+
Gain : none
Lose : Attack+ (HP < 50%)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Bone Fragment
r - Heavy Lance
STEAL: r - Capricorn Gem
POACH: c - Pebble
r - Broken Spear
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (2% chance)
02. MA - Poison
03. MA - Dark
04. SA - Lunge
05. SA - Flash
06. SA - Bone Toss
07. SA - Tremor
----------------------------- PLACE OF ENCOUNTER ----------------------------Dalmasca Westersand / The Midfault
------------------------------ SPAWN CONDITIONS -----------------------------Fideliant spawns in middle of the area at one of two possible spots with
20%
chance when Ashe enters the area
----------------------------------------------------------------------------------------------------------------------------------------------------------No347
Midgarsormr
D: Basilisk
R: *****
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 24-25 | 9139-9249
| 234-249
| 29-31
| 14
| 57-58
| 1718
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 35-36
| 14
| 12
| 4
| 1615-1708
| 5
| 880-961
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
water
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
weak
| | | | absorbs | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | imm | imm | yes | yes | yes | imm | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : FullHP -> ATT+ (Subject to change.), Damage Resist (Subject to
change.),
Parry (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Snake Skin
r - Sakura-saezuri
STEAL: r - Great Serpent's Fang
POACH: c - Pebble
r - Prime Tanned Hide
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance), 4% chance to Poison
02. SA - Gnaw
03. SA - Tail Spear
----------------------------- PLACE OF ENCOUNTER ----------------------------Golmore Jungle / Paths of Chained Light
------------------------------ SPAWN CONDITIONS ------------------------------
Midgarsormr spawns in upper half of the area at one of four possible spots
with
20% chance when Ashe enters the area; she must get close to its spawn point
for
it to pop out and fight her
----------------------------------------------------------------------------------------------------------------------------------------------------------No348
Crystal Knight
D: Crusader
R: *
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 61-62 | 101390-101570 | 999
| 50-52
| 40-42
| 79
| 26
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 97-100 | 30-32 | 32-33 | 14
| 9973-10133 | 17 | 2650-2793 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste, Bravery
50%: Shell
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, CritHP -> ATT+, Attack+, Parry, Return Damage, Item+
Gain : Null EVA (HP < 50%), Attack CT = 0 (HP < 20%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: r - Glimmering Robes
POACH: none
SP.IT: ki - Skull Trophy
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (2% chance), 10% chance to Slow
02. MA - Immobilizega
03. MA - Darkga
04. SA - Shining Ray
05. SA - Lunge
----------------------------- PLACE OF ENCOUNTER ----------------------------The Great Crystal / A Vikaari Kanbhru Ra
------------------------------ SPAWN CONDITIONS -----------------------------After Ashe enters [A Vikaari Kanbhru Ra], she must make a circle starting
from
this area and then going into [Dhebon Jilaam Pratii'dii], then [Sthaana
Sagittarius], then [Dhebon Jilaam Praa'dii] and finally back into [A
Vikaari
Kanbhru Ra] - this will cause Crystal Knight to spawn
----------------------------------------------------------------------------------------------------------------------------------------------------------No349
Nazarnir
D: Sleipnir
R: *****
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 45-46 | 39652-39972
| 780-810
| 37-40
| 20
| 77-78
| 2022
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 65-67
| 25-26 | 30-32 | 0
| 4409-4583
| 12 | 1800-2027 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element
bonus:thunder
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| absorbs | weak
| | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | yes | imm | imm | yes | imm | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Shell
50%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, FullHP -> ATT+
Gain : Null EVA (HP < 50%), HP Devour (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: r - Destrier Mane
POACH: none
SP.IT: ki - Maned Trophy
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance)
02. SA - Flatten
03. SA - Kick
----------------------------- PLACE OF ENCOUNTER ----------------------------Giza Plains / Starfall Field (the Dry)
------------------------------ SPAWN CONDITIONS -----------------------------After Ashe enters the area, Nazarnir has 40% chance to replace Sleipnir foe
in
SE corner
----------------------------------------------------------------------------------------------------------------------------------------------------------No350
Grave Lord
D: Dark Lord
R: ***
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 24-25 | 41316-41376
| 999
| 39-40
| 23-25
| 72
| 22
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 74-76
| 25-26 | 28-29 | 9
| 4689-4782
| 13 | 1815-1873 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | yes | yes | imm | imm | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm*1| yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect
------------------------------ PASSIVE ABILITIES ----------------------------Start: Parry, Attack+, HP Devour
Gain : Attack+ (HP < 50%), HP Devour (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Grave Lord is not always immune to Poison.
------------------------------------ ITEMS ----------------------------------DROP: c - Bone Fragment
r - Diamond Helm
STEAL: r - Death's-Head
POACH: c - Pebble
r - Blood-darkened Bone
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (2% chance)
02. SA - Ice Break
03. SA - Sandstorm
04. SA - Darkness
05. SA - Lunge
06. SA - Pyromania
----------------------------- PLACE OF ENCOUNTER ----------------------------Golmore Jungle / The Rustling Chapel
------------------------------ SPAWN CONDITIONS -----------------------------After Ashe chains together at least 22+ foes in Golmore Jungle, Grave Lord
spawns on middle square-shaped platform; make sure she doesn't break the
chain
until she fights it
----------------------------------------------------------------------------------------------------------------------------------------------------------No351
Victanir
D: Shadonir
R: *****
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 46-47 | 55114-55434
| 897-927
| 40-43
| 22
| 79-80
| 2123
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 78-80
| 27-28 | 31-33 | 0
| 5296-5470
| 13 | 2070-2297 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | yes | imm | imm | imm | yes | imm | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Bravery, Invisible*1
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety
Gain : Attack+ (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Victanir engages Auto-Invisible mode when it's not fighting.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: r - Wargod's Band
POACH: none
SP.IT: ki - Maverick Trophy
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance), 4% chance to Immobilize
02. SA - Rage
03. SA - Flatten
04. SA - Kick
----------------------------- PLACE OF ENCOUNTER ----------------------------Nam-Yensa Sandsea / Yellow Sands
------------------------------ SPAWN CONDITIONS -----------------------------Victanir spawns in SW corner at one of three possible spots with 40% chance
when Ashe enters the area, but it is under Invisible status; however all
that
Ashe needs to do is get close to its position and Victanir will reveal
itself
----------------------------------------------------------------------------------------------------------------------------------------------------------No352
Zombie Lord
D: Forbidden
R: ****
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 38-39 | 21593-21599
| 999
| 34-35
| 21-22
| 62
| 19
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 57-58
| 21
| 22
| 0
| 2507-2510
| 11 | 1420-1436 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | imm | yes | imm | imm | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety
Gain : Damage Resist (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: r - Close Helmet
POACH: none
SP.IT: ki - Soulless Trophy
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance), 4% chance to Silence
02. MA - Bleed
03. MA - Blind
04. SA - Water Spout
05. SA - Cloying Breath
06. SA - Lunge
07. SA - Tempest
08. SA - Pyromania
09. SA - Tremor
----------------------------- PLACE OF ENCOUNTER ----------------------------The Tomb of Raithwall / Northfall Passage
------------------------------ SPAWN CONDITIONS -----------------------------Zombie Lord spawns in one of five possible spots when Ashe looks at her
game
clock and sees minute timer display showing between 0 (zero) and 29 minutes
----------------------------------------------------------------------------------------------------------------------------------------------------------No353
Gemhorn
D: Slaven Wilder
R: **
non-aggro ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 45-46 | 42701-43121
| 520-525
| 36-38
| 17-19
| 79-81
| 17
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 65-68
| 22-24 | 26
| 0
| 4226-4389
| 12 | 1725-2001 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
earth
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | absorbs | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | yes | yes | imm | imm | yes | imm | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect
50%: Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+
Gain : Attack+ (HP < 50%), Damage Resist (HP < 50%),
Null EVA (Subject to change.)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Tanned Hide
r - Greataxe
STEAL: r - Slaven Harness
POACH: none
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Shell, Faith
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Resist G&M, Null VIT, Null W&T Effects,
Piercing Magic, CritHP -> MAG+, Return Damage, Damage Resist,
Spellspring
Gain : Parry (HP < 50%), Paling (foe uses dark attack),
Magick Shield (foe uses dark attack), White Wind (foe uses dark
attack)
Lose : Paling (2 minutes elapse), Magick Shield (2 minutes elapse),
White Wind (2 minutes elapse)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Pebble
r - Elixir
STEAL: r - Staff of the Magi
POACH: none
SP.IT: mn - Electrum - 50%
cj - High Arcana - 10%
--------------------------------- ATTACK LIST -------------------------------01. MA - Dispelga
02. MA - Holy
03. MA - Firaga
04. MA - Thundaga
05. MA - Blizzaga
06. MA - Waterga
07. MA - Aeroga
----------------------------- PLACE OF ENCOUNTER ----------------------------Pharos - Subterra / Umbra - South
------------------------------ SPAWN CONDITIONS -----------------------------Ashe must defeat Vagrant Soul in [Pharos - Subterra / Abyssal - North];
after
she has done so, Luxollid will spawn in E-most room of the area after Ashe
enters thru Ancient Door
----------------------------------------------------------------------------------------------------------------------------------------------------------No356
Velelu
D: Banshee
R: ***
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 46-47 | 37189-37369
| 999
| 38-40
| 24-26
| 69
| 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 75-78
| 25-27 | 29-30 | 0
| 3481-3641
| 13 | 1735-1878 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect
50%: Shell, Faith
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Item+
Gain : Null EVA (HP < 50%), HP Devour (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Foul Flesh
r - Save the Queen
STEAL: r - Capricorn Gem
POACH: none
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance), 4% chance to Stop
02. SA - Blindga
03. SA - Toxify
04. SA - Leech
05. SA - Wail
----------------------------- PLACE OF ENCOUNTER ----------------------------Nabreus Deadlands / The Fog Mutters
------------------------------ SPAWN CONDITIONS -----------------------------After Ashe enters the area, she must knock herself until she has less than
20%
MAX HP, thus causing Velelu to spawn in one of two possible spots (E-most
end
or W-most end)
----------------------------------------------------------------------------------------------------------------------------------------------------------No357
Vagrant Soul
D: Leamonde Entite
R: *****
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 52-53 | 342179
| 999
| 43
| 50
| 62
| 27
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 89
| 50
| 53
| 2
| 27404
| 15 | 8340
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
immune | immune | immune | immune | immune | immune | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STO | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Shell, Faith
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Resist G&M, Null VIT, Null W&T Effects,
Piercing Magic, CritHP -> MAG+, Return Damage, Damage Resist,
Spellspring
Gain : Parry (HP < 50%), Paling (foe uses holy attack),
Magick Shield (foe uses holy attack), White Wind (foe uses holy
attack)
Lose : Paling (2 minutes elapse), Magick Shield (2 minutes elapse),
White Wind (2 minutes elapse)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Pebble
r - Elixir
DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | imm | yes | imm | imm | yes | yes | imm | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Shell
50%: Protect
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : Parry (HP < 50%), Damage Resist (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Large Feather
r - Windslicer Pinion
STEAL: r - Shielded Armor
POACH: c - Pebble
r - White Incense
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance), 4% chance to Slow
02. SA - Lunge
----------------------------- PLACE OF ENCOUNTER ----------------------------Nam-Yensa Sandsea / Withering Shores
------------------------------ SPAWN CONDITIONS -----------------------------Ashe must make way to the S-most part of the area (by going thru Zertinan
Caverns), climb the oil rig and wait at very W-most end of the rig for 10
seconds, which will cause Imdugud to spawn and fly to her location
----------------------------------------------------------------------------------------------------------------------------------------------------------No360
Ancbolder
D: Striker
R: **
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 29-30 | 14022-14142
| 358-361
| 32-34
| 14
| 55-57
| 16
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 41-43
| 18-19 | 18
| 0
| 2185-2286
| 7
| 990-1069 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
earth
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | absorbs | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | imm | yes | yes | yes | imm | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: r - Forbidden Flesh
POACH: none
SP.IT: ki - Mind Trophy
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (14% chance)
02. MA - Protect
03. SA - Rage
04. SA - Lunge
05. SA - Tremor
----------------------------- PLACE OF ENCOUNTER ----------------------------Paramina Rift / Karydine Glacier
------------------------------ SPAWN CONDITIONS -----------------------------After Ashe enters the area, she must kill all foes (including nonaggressive
foes), which will cause Ancbolder to spawn near middle of the area
------------------------------------------------------------------------------
-----------------------------------------------------------------------------No361
Bull Chocobo
D: Chocobo
R: *****
non-aggro ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 47-48 | 43263-43383
| 999
| 39-41
| 22
| 79-81
| 2326
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 79-81
| 24-26 | 29-30 | 10-13 | 4806-4977
| 13 | 1945-2032 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
*1
| *1
| *1
| *1
| *1
| *1
| *1
| *1
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste
50%: Sleep, Protect
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Attack+, Parry, Counter+, Elem. WKN Change
Gain : Counter (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 At any given time Bull Chocobo is weak to one element and absorbs all
others.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: r - Hi-Ether
POACH: none
SP.IT: ki - Beaked Trophy
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance), 4% chance to Doom
02. SA - Lunge
03. SA - Choco-Comet
----------------------------- PLACE OF ENCOUNTER -----------------------------
WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Shell, Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Item+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Festering Flesh
r - Obelisk
STEAL: r - Damascus Steel
POACH: c - Pebble
r - Forbidden Flesh
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (14% chance)
02. SA - Smite of Rage
03. SA - Rage
04. SA - Lunge
----------------------------- PLACE OF ENCOUNTER ----------------------------Paramina Rift / Karydine Glacier
------------------------------ SPAWN CONDITIONS -----------------------------After Ashe enters the area, she must kill all foes (including nonaggressive
foes), which will cause Anchag to spawn near middle of the area
----------------------------------------------------------------------------------------------------------------------------------------------------------No365
Myath
D: Dragon Lich
R: *
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 42-43 | 51065-51745
| 999
| 39-43
| 21-24
| 77-84
| 1821
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 62-66
| 27-30 | 24-26 | 0
| 6628-6831
| 11 | 2995-3515 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES -----------------------------
DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | yes | yes | imm | imm | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Shell, Bravery
50%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+, CritHP -> DEF+
Gain : Magic CT = 0 (HP < 20%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: r - Leo Gem
POACH: none
SP.IT: ki - Eternal Trophy
Trophy
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance), 4% chance to Confuse
02. MA - Firaga
03. MA - Thundaga
04. MA - Blizzaga
05. MA - Berserk
06. SA - Lunge
07. SA - Fireball
----------------------------- PLACE OF ENCOUNTER ----------------------------Stilshrine of Miriam / Ward of Velitation
------------------------------ SPAWN CONDITIONS -----------------------------After Ashe enters the area, she must kill all three Dragon Aevis foes, then
exit and reenter the area; Myath will now spawn in middle of the room
----------------------------------------------------------------------------------------------------------------------------------------------------------No366
Bluesang
D: Dullahan
R: *****
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 42-43 | 30395-30815
| 618-623
| 36-38
| 18-20
| 65-67
| 19
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 62-65
| 25-27 | 22
| 0
| 3787-3950
| 11 | 1710-1986 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
fire
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
absorbs | | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | yes | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Shell
50%: Bravery, Faith
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, CritHP -> DEF+, Attack+, Counter, Item+
Gain : Attack CT = 0 (HP < 20%)
Lose : Attack+ (HP < 50%)
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: r - Damascus Steel
POACH: none
SP.IT: ki - Cruel Trophy
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (14% chance)
02. MA - Protect
03. SA - Rage
04. SA - Lunge
05. SA - Pyromania
----------------------------- PLACE OF ENCOUNTER ----------------------------Cerobi Steppe / Crossfield
------------------------------ SPAWN CONDITIONS -----------------------------Bluesang spawns near W end with 40% chance when Ashe enters the area
----------------------------------------------------------------------------------------------------------------------------------------------------------No367
Helvinek
D: Darkmare
R: **
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP *1
| MP
| STR
| MAG
| VIT
| SPD
a
| 48-49 | 104752-105072 | 999
| 40-42
| 26-29
| 72
| 2021
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR, TE
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 78-80
| 26-27 | 32-36 | 6-8
| 6594-6770
| 13 | 2160-2361 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Protect
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, Null EVA, CritHP -> ATT+, CritHP -> DEF+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Helvinek in NTSC-J version has 52376-52536 HP.
------------------------------------ ITEMS ----------------------------------DROP: c - Grimoire Togail
vr - Grand Armor
STEAL: r - Magick Lamp
POACH: none
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance), thunder based
02. MA - Firaga
03. MA - Thundaga
04. MA - Blizzaga
05. MA - Slowga
06. MA - Disablega
07. MA - Blindga
08. MA - Toxify
09. MA - Darkra
10. SA - Rush
11. SA - Snake Lash
----------------------------- PLACE OF ENCOUNTER ----------------------------Necrohol of Nabudis / Hall of Slumbering Might
Necrohol of Nabudis / Hall of the Ivory Covenant
Necrohol of Nabudis / Cloister of the Highborn
Necrohol of Nabudis / Cloister of Distant Song
Necrohol of Nabudis / Hall of Effulgent Light
------------------------------ SPAWN CONDITIONS -----------------------------Helvinek spawns near Ashe's location after she dispatches six Oversoul
foes;
one Oversoul spawns after you have defeated 20, then 15, then 10, then 5,
then
3 and finally 1 foe... for a total of six Oversoul foes
----------------------------------------------------------------------------------------------------------------------------------------------------------No368
Avenger
D: Bune
R: *****
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 61-62 | 105618-106038 | 943-948
| 50-52
| 37-39
| 77-79
| 24
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 99-102 | 32-34 | 32
| 0
| 10880-11043 | 16 | 2755-3031 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
fire
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
absorbs | | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS -------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Shell, Faith
50%: Protect
------------------------------ PASSIVE ABILITIES ----------------------------Start: Null W&T Effects, Piercing Magic, CritHP -> MAG+, CritHP -> DEF+
Gain : Magic CT = 0 (HP < 20%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: c - Grimoire Togail
r - Scorpio Gem
STEAL: r - Gastrophetes
POACH: c - Pebble
r - Snowfly
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance)
02. MA - Waterga
03. MA - Aeroga
04. MA - Firaga
05. MA - Thundaga
06. MA - Blizzaga
07. MA - Slow
08. MA - Stop
09. MA - Blindga
10. MA - Toxify
11. SA - Kick
12. SA - Snake Lash
----------------------------- PLACE OF ENCOUNTER ----------------------------Ridorana Cataract / City of Other Days
------------------------------ SPAWN CONDITIONS -----------------------------After Ashe enters the area and kills all enemies, she must exit the area
and
then reenter it; this will cause Pallicant to spawn in middle of the area
------------------------------------------------------------------------------
-----------------------------------------------------------------------------No370
Alteci
D: Behemoth
R: ***
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 41-42 | 52281-52701
| 741-746
| 38-40
| 18-20
| 74-76
| 18
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 62-65
| 24-26 | 23
| 0
| 5364-5527
| 11 | 2565-2841 | 0
---------------------------- ELEMENTAL AFFINITIES ------- Element
bonus:thunder
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| absorbs | weak
| | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | yes | yes | yes | imm | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste, Bravery
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: r - Behemoth Steak
POACH: none
SP.IT: ki - Fell Trophy
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (17% chance)
02. MA - Haste
03. SA - Smite of Rage
04. SA - Ram
05. SA - Tail Swipe
06. SA - Darkness
----------------------------- PLACE OF ENCOUNTER -----------------------------
r - Ras Algethi
SP.IT: mn - Arcana - 30%
cj - High Arcana - 5%
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 12hits (10% chance), 4% chance to Poison
02. SA - Eerie Soundwave
03. SA - Gnaw
04. SA - Leech
----------------------------- PLACE OF ENCOUNTER ----------------------------Golmore Jungle / The Branchway
------------------------------ SPAWN CONDITIONS -----------------------------Phyllo spawns in S dead ends at one of two possible spots with 20% chance
when
Ashe enters the area; she must get close to its spawn point so it swoops
down
to fight her
----------------------------------------------------------------------------------------------------------------------------------------------------------No372
Urutan Exile
D: Urutan Exile
R: **
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 17-18 | 4153-4161
| 234-237
| 22-23
| 13-14
| 49-50
| 18
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 25-26
| 9
| 7
| 3
| 615-635
| 3
| 405-412
| 0-3
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
earth
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | absorbs | | weak
| | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | yes | yes | yes | imm | yes | imm | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste
50%: Protect
------------------------------ PASSIVE ABILITIES ----------------------------Start: CritHP -> ATT+, CritHP -> DEF+
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | yes | imm | yes | yes | yes | yes | imm | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: CritHP -> ATT+, CritHP -> DEF+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: u - Ice Stone
r - Phoenix Down
vr - Six-fluted Pole
STEAL: c - Pebble
u - 200 gil
r - Hi-Potion
POACH: c - Pebble
r - Pebble
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (10% chance)
02. SA - Heave
03. SA - Lunge
04. SA - Provoke
05. IA - Remedy
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No373/b Seeq Thief
G: Humanoid
C: Seeq
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 36-39 | 5932-6652
| 375-495
| 32-41
| 17-23
| 50-56
| 1824
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 52-61
| 24-27 | 22-25 | 4-7
| 2048-2873
| 1
| 248-794
|
168-198
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
weak
| | | | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | yes | imm | yes | yes | yes | yes | imm | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: CritHP -> ATT+, Parry
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------Seeq Thief can steal your loot if you don't pick it up in time.
------------------------------------ ITEMS ----------------------------------DROP: u - Dagger
r - Echo Herbs
vr - Ice Crystal
STEAL: c - 80 gil
u - Gold Needle
r - Water Mote
POACH: c - Pebble
r - Pebble
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (3% chance)
02. SA - Heave
03. SA - Lunge
04. IA - Remedy
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: u - Earth Stone
r - Teleport Stone (ab), Potion (c)
vr - Earth Magicite
STEAL: c - Pebble
u - Echo Herbs
r - Yensa Fin
POACH: c - Pebble
r - Pebble
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 4hits (9% chance)
02. SA - Lunge
03. SA - Tri-Attack
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No374/c Urutan-Yensa (bow)
G: Humanoid
C: Urutan-Yensa
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 12-15 | 702-718
| 150-156
| 15-17
| 13-15
| 29-31
| 18
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 21-23
| 9
| 8
| 3
| 345-385
| 1
| 68-82
| 2430
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | weak
| | -
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | yes | yes | imm | yes | yes | imm | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: none
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: u - Earth Stone
r - Phoenix Down
vr - Earth Magicite
STEAL: c - Pebble
u - Potion
r - Yensa Fin
POACH: c - Pebble
r - Pebble
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - cannot combo, 5% chance for Critical
02. MA - Blindna
03. MA - Poisona
04. MA - Silence
05. MA - Sleep
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No375
Garif Adventurer
G: Humanoid
C: Garif
non-aggro ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 21
| 7049
| 840
| 28
| 19
| 50
| 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 27
| 13
| 15
| 12
| 1625
| 2
| 484
| 51
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| weak
| | | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | yes | yes | imm | imm | imm | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Shell, Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null VIT, CritHP -> MAG+, Parry, Counter
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: u - Ice Magicite
r - Potion
vr - Hi-Potion
STEAL: c - Potion
u - Hi-Potion
r - 500 gil
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (4% chance)
02. MA - Silence
03. SA - Smite of Rage
04. SA - Scream
05. SA - Lunge
06. IA - Red Fang
07. IA - Blue Fang
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
DROP:
yes | yes | yes | yes | yes | yes | yes | yes | yes | imm | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Haste, Invisible
------------------------------ PASSIVE ABILITIES ----------------------------Start: FullHP -> ATT+, CritHP -> DEF+, Parry, Item+, Reverse Item
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------Baknamy can steal your loot if you don't pick it up in time.
------------------------------------ ITEMS ----------------------------------DROP: u - Storm Crystal
r - Hi-Potion
vr - Yakei
STEAL: c - Smelling Salts
u - Hi-Potion
r - Reflectga Mote
POACH: c - Pebble
r - Pebble
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - cannot combo, ignores DEF, 5% chance to Critical
02. SA - Angelsong
03. SA - Magick Ballad
04. IA - Red Fang
05. IA - Blue Fang
06. IA - White Fang
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No377/a Bangaa Thief
G: Humanoid
C: Bangaa
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 40-42 | 6137-6617
| 630-710
| 32-38
| 18-22
| 53-57
| 2024
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 21-27
| 25-27 | 24-26 | 6-8
| 2500-3050
| 1
| 297-661
|
120-140
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | yes | imm | imm | yes | yes | imm | yes | imm | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: CritHP -> ATT+, Parry
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------Bangaa Thief can steal your loot if you don't pick it up in time.
------------------------------------ ITEMS ----------------------------------DROP: u - Fire Crystal
r - Teleport Stone
vr - Feytone
STEAL: c - Eye Drops
u - 80 gil
r - Trident
POACH: c - Pebble
r - Pebble
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - cannot combo, ignores DEF, 5% chance to Critical
02. MA - Fira
03. MA - Thundara
04. MA - Blizzara
05. SA - Sandstorm
06. SA - Jump
07. SA - Ram
08. SA - Lunge
----------------------------- PLACE OF ENCOUNTER -----------------------------
Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No373/b Bangaa Pirate
G: Humanoid
C: Bangaa
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 35-37 | 5381-5531
| 490-526
| 31-35
| 17-19
| 50-54
| 1820
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 46-50
| 22-24 | 23
| 5-7
| 1961-2261
| 1
| 231-351
|
143-155
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | yes | imm | imm | yes | yes | yes | yes | yes | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: CritHP -> ATT+, CritHP -> DEF+
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: u - Fire Crystal
r - Remedy
vr - Aldebaran
STEAL: c - 80 gil
u - Bacchus' Wine
r - Hi-Potion
POACH: c - Pebble
r - Pebble
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (2% chance)
02. SA - Jump
03. SA - Ram
04. SA - Lunge
05. SA - Provoke
06. SA - Tempest
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No377/c Bangaa Pugilist
G: Humanoid
C: Bangaa
non-aggro ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 31-32 | 13825-13833
| 999
| 36-37
| 19-20
| 57-58
| 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 43-44
| 24
| 25
| 6
| 2961-2981
| 2
| 792-799
|
126-129
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | weak
| | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | yes | imm | imm | yes | imm | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Haste, Bravery, Regen
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, CritHP -> ATT+, CritHP -> MAG+, CritHP -> DEF+, Parry,
Counter,
Counter+
Gain : Attack+ (HP < 50%), Attack CT = 0 (Subject to change.)
Lose : none
------------------------------ TARGET PREFERENCE -----------------------------
e
| 12
| 6
| 7
| 3
| 0
| 2
| 76
| 6
f
| 11
| 6
| 7
| 2
| 0
| 2
| 76
| 6
g
| 12
| 6
| 7
| 3
| 0
| 2
| 76
| 6
h
| 16-17
| 6
| 6
| 3
| 137-157
| 1
| 42-49
| 811
i
| 17-18
| 8
| 8
| 3
| 151-171
| 1
| 46-53
| 811
j
| 18
| 6
| 7
| 3
| 285
| 1
| 53
| 9
k
| 21
| 10
| 8
| 3
| 338
| 1
| 63
| 17
l
| 16
| 6
| 6
| 3
| 137
| 1
| 42
| 9
m
| 50-53
| 20-21 | 22-23 | 5-6
| 1164-1439
| 1
| 168-350
| 8494
n
| 67-73
| 26-28 | 30-32 | 7-9
| 1137-1687
| 1
| 231-595
|
133-153
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes*1|yes*2| yes |yes*3| yes |yes*4| yes | imm | yes |yes*5| yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes*6| yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes*1|yes*1|yes*1|yes*1| yes |yes*1|yes*1|yes*1|yes*1|yes*1|yes*1| yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect (e)
50%: Protect (ikmn), Haste (k)
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety (befg), Shield Block (mn), Counter (el)*7
Gain : Null EVA (HP < 50%) (chimn)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Versions (befg) are immune to these statuses.
*2 Versions (bdefg) are immune to Petrify.
*3 Versions (defg) are immune to Doom.
*4 Versions (jklmn) are immune to Sleep.
*5 Versions (mn) are immune to Disable.
*6 Versions (bdefg) are immune to Poison.
*7 Versions (el) may have this pass-able.
*8 Versions (ab) cannot combo.
Versions (cdefghlm) can combo up to 2 hits (3% chance).
Versions (ijk) can combo up to 2 hits (4% chance).
Version (n) can combo up to 2 hits (10% chance).
------------------------------------ ITEMS ----------------------------------DROP: u - Potion (achik), Hi-Potion (m), Phoenix Down (n)
r - Phoenix Down (chikm), Hi-Potion (n)
vr - Hi-Potion (hik), X-Potion (n)
STEAL: c - Potion (cdefghijkln), Hi-Potion (m)
u - Phoenix Down (cdefghikl), 300 gil (j), 150 gil (m), Hi-Potion
(n)
r - 150 gil (cl), 100 gil (defg), 180 gil (hik), Hi-Potion (j),
Phoenix Down (m), X-Potion (n)
POACH: c - Pebble (chiklmn), Potion (j)
r - Pebble (chiklmn), Potion (j)
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 2hits (3% chance)*8
02. SA - Water Spout
03. SA - Lunge
04. SA - Tri-Attack
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No378/b Imperial Marksman
G: Archadian Empire
C: Imperial
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 7
| 264
| 79
| 10
| 4
| 19
| 15
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 7
| 4
| 6
| 5
| 65
| 1
| 27
| 6
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | yes | yes | yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Protect (bc), Shell (bc)
------------------------------ PASSIVE ABILITIES ----------------------------Start: Shield Block
Gain : Null EVA (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: u - Potion (ab), Hi-Potion (c)
r - Phoenix Down
vr - Hi-Potion (b)
STEAL: c - Potion (ab), Hi-Potion (c)
u - Phoenix Down (ab), 150 gil (c)
r - 150 gil (a), 180 gil (b), Phoenix Down (c)
POACH: c - Pebble
r - Pebble
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (4% chance)
02. MA - Protect
03. MA - Shell
04. SA - Lunge
05. SA - Tri-Attack
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No378/d Imperial Magus
G: Archadian Empire
C: Imperial
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 3-4
| 110-114
| 120-130
| 8-9
| 5-6
| 13-14
| 15
b
| 6-8
| 197-205
| 180-200
| 9-11
| 8-10
| 15-17
| 12
c
| 8-10 | 481-489
| 300-320
| 13-15
| 15-17
| 21-23
| 16
d
| 9-10 | 384
| 300
| 13
| 15
| 21
| 14
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 9-10
| 3
| 11
| 3
| 26-46
| 0
| 0-9
| 0-2
b
| 11-13
| 4
| 6
| 5
| 65-105
| 1
| 27-45
| 812
c
| 16-18
| 7
| 7
| 2
| 137-177
| 1
| 42-60
| 711
d
| 15
| 7
| 7
| 2
| 137
| 1
| 42
| 8
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes |yes*1|yes*1| yes | yes | yes | yes | imm | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Shell (c)
------------------------------ PASSIVE ABILITIES ----------------------------Start: Half MP Cost (bd)
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Version (d) is immune to Petrify and Doom.
------------------------------------ ITEMS ----------------------------------DROP: u - Potion (abc)
r - Dark Mote (b), Warp Mote (c)
vr - Aero Mote (c)
STEAL: c - Potion (b), Antidote (cd)
u - Antidote (b), Dark Mote (cd)
r - 150 gil (b), Water Mote (cd)
POACH: c - Pebble
r - Pebble
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - cannot combo
02. MA - Cure
03. MA - Fire
04. MA - Thunder
05. MA - Blizzard
06. MA - Blind
07. MA - Poison
08. SA - Lunge
DROP:
STEAL:
none
c - Potion
u - Phoenix Down (a), Hi-Potion (bc)
r - Sallet (a), X-Potion (bc)
POACH: c - Pebble (ac), Potion (b)
r - Potion (a), Hi-Potion (bc)
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - up to 5hits (10% chance)
02. SA - Eerie Soundwave
03. SA - Sonic Fangs
04. SA - Lunge
05. SA - Screech
06. SA - Fangs
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No379
Judge Master Gh.
G: Imperial Army
C: Judge
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 14
| 4120
| 330
| 17
| 12
| 47
| 16
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 22
| 9
| 6
| 3
| 0
| 22 | 530
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | imm | imm | yes | imm | imm | yes | imm | imm | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, CritHP -> ATT+
Gain : Damage Resist (Greater Barrier)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Judge Master tends to focus on foe who draws the most hate. If HP > 40% and
Ashe is in party, he tends to focus physical attacks on her.
------------------------------------ NOTES ----------------------------------Appears with 3x Imperial Swordsman.
Battle ends once Judge loses 80% HP.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Potion
u - Dark Mote
r - Jackboots
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 4hits (14% chance), 5% chance to Blind, CT25
02. MA - Aero
HP < 80% - 1x - a
HP < 60% - 1x - a
HP < 40% - 1x - a
03. MA - Protect
start of battle - a
04. SA - Kick
all battle - u
05. SA - Lunge
all battle - u
06. SA - Greater Barrier
HP < 60% & Aero was cast - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No380/a Judge
G: Archadian Empire
C: Imperial Elite
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 11
| 2245
| 300
| 18
| 14
| 44
| 13
b
| 11
| 2445
| 300
| 18
| 14
| 44
| 13
c
| 28-29 | 3179
| 277
| 28
| 14
| 52
| 18
d
| 39-40 | 4846-5086
| 576-616
| 31-34
| 20-22
| 45-47
| 2022
e
| 49-50 | 4953-5193
| 792-832
| 35-38
| 23-25
| 51-53
| 2224
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 20
| 8
| 7
| 3
| 0
| 7
| 53
| 11
b
| 20
| 8
| 7
| 3
| 0
| 7
| 53
| 11
c
| 36
| 22
| 21
| 4
| 273
| 1
| 44
| 93
d
| 54-57
| 24-25 | 23-24 | 6-7
| 1455-1730
| 1
| 210-392
| 96106
e
| 70-73
| 29-30 | 31-32 | 8-9
| 1421-1696
| 1
| 289-471
|
140-150
08. SA - Sandstorm
09. SA - Lunge
10. SA - Tri-Attack
11. SA - Pyromania
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No380/b Imperial Gunner
G: Archadian Empire
C: Imperial Elite
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 9
| 647
| 132
| 14
| 11
| 24
| 19
b
| 47-48 | 4219-4459
| 726-766
| 33-36
| 22-24
| 50-52
| 2527
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 9
| 7
| 7
| 3
| 164
| 1
| 50
| 6
b
| 27-30
| 27-28 | 31-32 | 7-8
| 1363-1638
| 1
| 277-459
| 8090
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
yes | imm | yes | yes | yes | yes | yes | imm | yes |yes*1| yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Protect (b), Faith (b)
------------------------------ PASSIVE ABILITIES ----------------------------Start: Parry (b)
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------*1 Version (a) is immune to Disable.
------------------------------------ ITEMS -----------------------------------
DROP:
POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
yes | yes | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------50%: Protect, Shell
------------------------------ PASSIVE ABILITIES ----------------------------Start: Piercing Magic, Half MP Cost
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: u - Phoenix Down
r - Hi-Potion
vr - Reflectga Mote
STEAL: c - Potion
u - Hi-Potion
r - Ether
POACH: c - Pebble
r - Pebble
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack - cannot combo
02. MA - Blindga
03. MA - Toxify
04. SA - Lunge
05. SA - Wild Charge
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No381
Judge Master B.
G: Imperial Army
C: Judge
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 30
| 17200
| 999
| 37
| 23
| 60
| 25
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 49
| 26
| 22
| 4
| 0
| 19 | 1980
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | | -
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | yes | imm | imm | yes | imm | imm | yes | imm | imm | imm |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Shell
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, CritHP -> MAG+, CritHP -> DEF+, Parry, Shield Block, Item+
Gain : Null W&T Effects (HP < 50%) (NTSC-J), Null VIT (HP < 50%) (NTSC-J)m
Spellspring (HP < 50%) (NTSC-J), Attack+ (Battle Cry) (NTSC-U/C),
Magic CT = 0 (Chain Magick) (NTSC-J)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Judge Master tends to focus on foe who draws the most hate.
------------------------------------ NOTES ----------------------------------Appears with 3x Judge.
Battle begins with 'Back attack!'.
This battle is different in NTSC-J version. Differences are listed below.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Hi-Potion
u - Ruby Ring
r - Ether
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 6hits (14% chance), 5% chance to Blind, CT25
02. MA - Aero (NTSC-J)
HP > 50% - r
HP < 50% - u
03. MA - Watera (NTSC-J)
HP > 50% - r
HP < 50% - u
04. MA - Immobilizega (NTSC-J)
HP > 50% - r
HP < 50% - u
05. MA - Dark (NTSC-J)
HP > 50% - r
HP < 50% - u
06. SA - Battle Cry (NTSC-U/C)
HP < 70% - 1x - a
07. SA - Kick
HP > 50% - u
HP < 50% - r
08. SA - Chain Magick (NTSC-J)
HP < 30% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No382/a Air Cutter Remora
G: Imperial Army
C: Amperial
Armament
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 10
| 2200
| 50
| 15
| 7
| 42
| 15
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 16
| 8
| 14
| 0
| 0
| 0
| 0
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Remora tends to focus on Basch.
------------------------------------ NOTES ----------------------------------Fight ends when Remora loses 60% HP.
------------------------------------ ITEMS -----------------------------------
DROP: none
STEAL: none
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
cannot combo, CT25
02. SA - Remora Strike
HP < 80% - 1x - a
HP < 60% - 1x - a
HP < 50% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No382/b Spinner-Rook
G: Archadian Empire
C: Imperial
Armament
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 47
| 13286
| 770
| 33
| 30
| 40
| 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 68
| 28
| 30
| 0
| 3631
| 1
| 380
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | halves | halves | halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | yes | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null VIT, Null W&T Effects, Piercing Magic, Damage Resist,
Half MP Cost
Gain : none
Lose : none
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null VIT, Null W&T Effects, Piercing Magic, Damage Resist,
Half MP Cost
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Knot of Rust
u - Hi-Potion
r - X-Potion
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. MA - Haste
02. MA - Reflect
03. MA - Protect
04. MA - Shell
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No382/d Helm-Rook
G: Archadian Empire
C: Imperial
Armament
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 47
| 12286
| 770
| 33
| 25
| 40
| 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 70
| 29
| 32
| 0
| 3631
| 1
| 380
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | halves | halves | halves | halves |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | yes | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null VIT, Null W&T Effects, Piercing Magic, Damage Resist,
Half MP Cost
Gain : none
Lose : none
------------------------------ TARGET PREFERENCE ---------------------------------------------------------------- NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Knot of Rust
u - Hi-Potion
r - X-Potion
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. MA - Fira
02. MA - Thundara
03. MA - Blizzara
04. MA - Watera
05. MA - Aerora
06. MA - Firaga
07. MA - Thundaga
08. MA - Blizzaga
09. MA - Waterga
10. MA - Aeroga
11. MA - Dark
12. MA - Darkra
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No382/e Rook
G: Imperial Army
C: Imperial
Armament
DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, CritHP -> ATT+, CritHP -> DEF+, Shield
Block,
Spellbound
Gain : Magic CT = 0 (HP < 50%), Null EVA (HP < 50%), Damage Resist (HP <
50%),
Attack CT = 0 (Enrage)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Judge Master tends to focus on Basch. If Basch isn't in the party, he tends
to
focus on foe who draws the most hate. After Enrage is used, he tends to
focus
on foe who draws the most hate (even if Basch is present).
------------------------------------ NOTES ----------------------------------none
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Hi-Potion
u - X-Potion
r - Elixir
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 12hits (14% chance), CT25
02. MA - Renew - self - recovers HP fully
HP < 50% - 1x - a
03. SA - Enrage
after Renew is used & HP < 50% - 1x - a
04. SA - Innocence
after Renew is used - a
again after next 16 commands - a
05. SA - Circle of Judgment
HP > 50% - u
HP < 50% - r
06. SA - Sentence
HP > 50% - u
HP < 50% - r
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No384/a Doctor C.
G: Imperial Army
C: Scientist
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 40
| 72989
| 999
| 36
| 21
| 72
| 30
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 22
| 83
| 94
| 7
| 0
| 29 | 3240
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | halves | halves | halves | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback
Gain : Paling (after receiving several attacks & at least one Rook is
alive),
Null EVA (all Rooks are KOed), Magic CT = 0 (all Rooks are KOed),
Damage Resist (Greater Barrier)
Lose : Paling (2 minutes elapse)
------------------------------ TARGET PREFERENCE ----------------------------Doctor tends to focus on foe closest to him.
------------------------------------ NOTES ----------------------------------Doctor tends to focus on chr closest to him.
Battle ends once boss loses 75% HP.
------------------------------------ ITEMS -----------------------------------
DROP:
STEAL:
none
c - Knot of Rust
u - Hi-Potion
r - X-Potion
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
cannot combo, ignores DEF, 5% chance to Critical, CT15
02. MA - Haste
all Rooks are KOed - 1x - a
03. SA - S-27 Tokamak
after Haste - a
again after next 24 commands - a
04. SA - Greater Barrier
after receiving several attacks & at least one Rook is alive - 1x
- a
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No384/b Doctor C.
G: Imperial Army
C: Scientist
aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 50
| 82093
| 999
| 38
| 26
| 77
| 31
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 28
| 29
| 32
| 8
| 0
| 18 | 3960
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
dark
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
halves | halves | halves | halves | halves | halves | weak
|
absorbs
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Shell, Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, CritHP -> ATT+, Counter+
Gain : Paling (Famfrit is present), Magick Shield (Famfrit is present),
Resist G&M*1, Null VIT*1, Null W&T Effects*1, Piercing Magic*1,
Null EVA*1, CritHP -> MAG+*1 (HP < 20%), CritHP -> DEF+*1 (HP <
20%),
Attack+*1, Parry*1, Counter*1, Return Damage*1, Half MP Cost*1
Lose : Paling (Famfrit is KOed), Magick Shield (Famfrit is KOed)
------------------------------ TARGET PREFERENCE ----------------------------Doctor tends to focus on foe who draws the most hate. While Famfrit is
present,
Doctor tends to focus on foe closest to him. When Famfrit is KOed...
Subject to
change.
------------------------------------ NOTES ----------------------------------*1 All of these PA are gained once Famfrit is KOed.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: c - Hi-Potion
u - Ketu Board
r - Magepower Shishak
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
cannot combo, ignores DEF, 5% chance to Critical, CT15
02. MA - Haste
on Famfrit - r
03. MA - Protect
on Famfrit - u
04. MA - Shell
on Famfrit - u
05. SA - S-85 Cyclotrone
after Famfrit is out and after each 20 commands - a
Famfrit is KOed & Gatling Gun was used - a
again after next next 20 commands - a
06. SA - Gatling Gun
HP < 80% - 1x - a
80% > HP > 50% & again after next 20 commands - r
Famfrit is KOed, after next 20 commands - a
Cyclotrone was used, after next 20 commands - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No--Imperial Leader V.
G: Imperial Army
C: --aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 50
| 76755
| 999
| 47
| 26
| 79
| 26
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: GR
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 83
| 30
| 34
| 10
| 0
| 0
| 0
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | | ------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | imm | yes |
yes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | imm | yes | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------none
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, CritHP -> ATT+, Spellspring, Item+
Gain : Null EVA (HP < 50%), Parry (HP < 50%), Damage Resist (HP < 50%)
Lose : none
------------------------------ TARGET PREFERENCE ----------------------------Leader tends to focus on foe who draws the most hate. Sometimes he will
attack
your unexpected ally.
------------------------------------ NOTES ----------------------------------This battle is different in NTSC-J version. Differences are listed below.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: none
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 11hits (17% chance), CT25
02. SA - Kick
all battle - u
03. SA - Force of Will
HP < 20% - a
again after next 24 commands - a
04. SA - Lunge
all battle - r
05. SA - Mach Wave
HP < 50% - a
50% > HP > 20% & again after next 12 commands - a (NTSC-J)
HP < 20% & Force of Will is used, after next 12 commands - a
HP < 20% & again after next 24 commands - a
06. SA - Pummel
all battle - u
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No--V. Novus
G: --C: --aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 53
| 104210
| 999
| 48
| 30
| 82
| 23
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FL
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 85
| 34
| 32
| 0
| 0
| 0
| 0
| 0
---------------------------- ELEMENTAL AFFINITIES ------- Element bonus:
none
FIRE
| THUNDER | ICE
| EARTH
| WATER
| WIND
| HOLY
| DARK
| | | | | | |
halves
------------------------------ STATUS AFFINITIES ----------------------------DEA | PET | STP | DOO | CON | SLE | DIE | REV | SLO | DIA | IMM | SIL |
BLI
imm | imm | imm | imm | imm | imm | imm | imm | yes | imm | imm | imm |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - POI | OIL | SAP | LUR | REF | PRO | SHL | HAS | BRA | FAI | INV | REG |
BER
imm | yes | imm | imm | yes | yes | yes | yes | yes | yes | yes | yes |
imm
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WAR | POA | %DM | SIG | REN | SYP | NUM | CHA | ACH | WIT | ADD | SHR |
EXP
imm | imm | imm | imm | yes | imm | imm | imm | imm | imm | imm | yes |
yes
-------------------------- BEGINS BATTLE WITH STATUS ------------------------100%: Protect, Shell, Haste
------------------------------ PASSIVE ABILITIES ----------------------------Start: Safety, Null Knockback, CritHP -> ATT+, Counter, Counter+,
Spellspring
Gain : Attack+ (after 1st Contempt), Parry (after 1st Inviolable Will),
Attack CT = 0 (Limit Break), Magic CT = 0 (Limit Break),
Magick Shield (Magick Barrier), Damage Resist (Greater Barrier)
Lose : Magick Shield (2 minutes elapse)
------------------------------ TARGET PREFERENCE ----------------------------Subject to change. Rook has similar target preference.
------------------------------------ NOTES ----------------------------------Appears with 5x Sephira.
------------------------------------ ITEMS ----------------------------------DROP: none
STEAL: none
POACH: none
SP.IT: none
--------------------------------- ATTACK LIST -------------------------------01. RA - Attack
up to 8hits (17% chance), CT25
02. MA - Waterga
after Magick Barrier is used and before Limit Break is used - a
before Magick Barrier is used and after Limit Break is used - r
03. MA - Aeroga
after Magick Barrier is used and before Limit Break is used - a
before Magick Barrier is used and after Limit Break is used - r
04. MA - Firaga
after Magick Barrier is used and before Limit Break is used - a
before Magick Barrier is used and after Limit Break is used - r
05. MA - Thundaga
after Magick Barrier is used and before Limit Break is used - a
before Magick Barrier is used and after Limit Break is used - r
06. MA - Blizzaga
after Magick Barrier is used and before Limit Break is used - a
before Magick Barrier is used and after Limit Break is used - r
07. SA - Azure Vortice
before Contempt, Inviolable Will or Tree of Sephira is used & at
least
1 Sephira is alive - a
08. SA - Crimson Vortice
Contempt, Inviolable Will or Tree of Sephira is used & at least 1
Sephira is alive - a
09. SA - Inviolable Will
HP < 65% - a
65% > HP > 20% & all Sephiras are KOed and after next 12 commands
- a
10. SA - Limit Break
after Tree of Sephira is used - 1x - a
11. SA - Tree of Sephira
HP < 20% - 1x - a
12. SA - Contempt
HP < 80% - a
80% > HP > 20% & all Sephiras are KOed and after next 12 commands
- a
13. SA - Greater Barrier
after Contempt is used - 1x - a
14. SA - Magick Barrier
after Inviolable Will is used - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
----------------------------------------------------------------------------------------------------------------------------------------------------------No--SEPHIRA
G: --C: --aggressive ---------------------- STATISTICS ---------------------- Flying:
no
V
| LVL
| HP
| MP
| STR
| MAG
| VIT
| SPD
a
| 50
| 12121
| 613
| 33
| 23
| 55
| 17
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - Movement: FY
V
| ATT
| DEF
| MDEF | EVA
| EXP.PTS
| LP | CPT
| GIL
a
| 71
| 33
| 35
| 0
| 0
| 0
| 0
| 0
after Chain Magick & HP > 40% - on foe with most buffs - u
HP < 20% - on foe with most buffs - r
05. MA - Piercing Holy
after Magick Shield & HP > 40% - on foe that doesn't absorb holy u
HP < 20% - on foe that doesn't absorb holy - r
06. MA - Piercing Firaga
HP > 60% - r
after Magick Shield & Holy/Dispelga don't qualify & HP > 40% - a
HP < 20% & Holy/Dispelga don't qualify - r
07. MA - Piercing Thundaga
HP > 60% - r
after Magick Shield & Holy/Dispelga don't qualify & HP > 40% - a
HP < 20% & Holy/Dispelga don't qualify - r
08. MA - Piercing Blizzaga
HP > 60% - r
after Magick Shield & Holy/Dispelga don't qualify & HP > 40% - a
HP < 20% & Holy/Dispelga don't qualify - r
09. SA - Enrage
HP < 40% - 1x - a
10. SA - Ascension
after Magick Barrier is used - a
60% > HP > 40% & again after next 32 commands - a
40% > HP > 20% & again after next 52 commands - a
11. SA - Force Barrier - dissipates after Gigaflare Sword and Ascension
after Bravery is used - 1x - a
12. SA - Gigaflare Sword
after Force Barrier is used - a
before Perfect Defense is used & again after next 52 commands - a
after Perfect Defense is used - 1x - a
13. SA - Perfect Defense - dissipates after Gigaflare Sword and Teraflare
HP < 20% - 1x - a
14. SA - Divine Sword
HP > 60% - u
15. SA - Teraflare
HP < 20% & Gigaflare Sword was used & after next 8 commands - a
again after next 32 commands - a
16. SA - Magick Barrier
after Faith was used - 1x - a
17. SA - Megaflare
HP < 80% - a
80% > HP > 60% & again after next 12 commands - a
60% > HP > 40% & again after next 32 commands - a
18. SA - Chain Magick
HP < 60% - 1x - a
----------------------------- PLACE OF ENCOUNTER ----------------------------Subject to change.
------------------------------------------------------------------------------
===========================================================================
====
===========================================================================
====
42.)
ASSISTANCE NEEDED - G4200
===========================================================================
====
===========================================================================
====
Here are all the little things that I happened to come across, but am
unable to
figure them out, or don't have time to fiddle with it. If you've got a
moment
to spare, drop me a letter and let me know your thoughts on the matter.
NEED TO ADD:
- When fighting some of the bosses, terrain you're on comes to effect
regarding
element damage.
- I'll eventually get around to list where weapons and armor can be
obtained.
NEED HELP WITH:
General
- Some bosses have Null W&T Effects pass-able, but even after trying an
educated guess, I could not understand why. Example is Belias - when you
fight it, the area is thick with mist, but to the best of my knowledge
none
of the elemental magic is affected; as for the ground you do battle on,
it's
stone and that also does not affect anything. So do you perhaps know what
am
I missing?
- What type of range dictates whether or not surrounding targets are
affected?
For example, both Tempest and Time Requiem target a foe, with range of 3.
However, Tempest's area of effect is expressed differently than
Requiem's. I
am not able to distinguish how they are different. Anyone can help me out
on
this matter?
- Write to me with information on what equipment the player may have before
facing storyline bosses to make player's battle way easier.
- need formula for Gil bug trap
SUPPLEMENTAL INFORMATION:
- If you see anywhere 'Subject to change' notices, that means I don't have
all
the information needed for that part. For example, Garuda tends to focus on
chr
closest to it, but eventually it deviates from such behavior.
- Rook, Novus attack preference - focus on one foe until foe is defeated?
Blue
Save
Save
Save
Save
Save
Save
Save
Save
Save
Save
Save
Save
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43.)
VERSION DIFFERENCES - G4300
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Here you will find a list of small and big differences between Japanese and
US
version of FFXII. It will be incomplete at best, but you can help me out by
sending in your contributions.
001 - NTSC-J
- Symbol for Shell status is a shell.
NTSC-U/C - Symbol for Shell status is a green blob.
002 - NTSC-J
- Some scenes that have only the subtitles...
NTSC-U/C - ...are instead shown as scenes with spoken dialogue along
with
subtitles. Example is scene where Vaan exits Rabanastre in
search of Rogue Tomato.
003 - NTSC-J
can
also see your chrs' gauges in lower right of screen.
NTSC-U/C - When there are scripted events happening in major battles,
they are shown as scenes with spoken dialogue along with
subtitles. Example is battle against Doctor C. once you
defeat
one of his Rooks.
004 - NTSC-J
- Some regular and boss foes use skills...
NTSC-U/C - ...which are nowhere to be found in this version. This
essentially means that you are looking at same foe, but
with
different skills.
005 - NTSC-J
magics
two
pages. First has a list of all magics, and second has a
list
of techs, Quickies and espers.
NTSC-U/C - If you are in main menu and are trying to examine what
magics
and techs your chrs have learned, you will find them on
three
pages. First has a list of white and black magics, second
has
a list of time, green and arcane magics, and third has a
list
the screen and you can see chr's silhouette very clearly.
NTSC-U/C - When you're in Gambits submenu, the bars cover about
entire
screen, also covering the chr's silhouette. You can see it
(kinda) clearly only if you press Select on all gambit
bars to
completely reset them.
008 - NTSC-J
- When you hold down R2 to escape, word ESCAPING appears.
NTSC-U/C - When you hold down R2 to escape, word FLEEING appears.
009 - NTSC-J
battle
same
class.
NTSC-U/C - Battle chain is quicker to start. For example, for battle
chain to read '2-Chain' you need to kill two enemies of
same
class.
010 - NTSC-J
- Symbol for Lure status is a kanji.
NTSC-U/C - Symbol for Lure status is a duck.
011 - NTSC-J
012 - NTSC-J
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44.)
PAST REVISIONS - G4400
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- Version Nice Ashe (26th May 2007)
# Correction in several places.
# Weather & Terrain section got an update.
- Version Ashe 2.1 (21st April 2007)
# Clan Hunts are now fully covered.
- Version Ashe 2.0 (18th February 2007)
# Added following sections: Bestiary, Weapons, Shields, Head Equipment,
Body
Equipment, Accessories, Ammunition, Items, Loot items, Key items, Bazaar
items, Magics, Techs, Gambits, Experience chart, Status, Espers, Clan
Primer,
License Board, Shop list, Outfitters, Aerodromes, Traps, Weather &
Terrain,
Foe Habitat, Rare enemies.
- Version Ashe 1.03 (13th January 2007)
# Added Awesomeness checkpoints, Battle Info section, Treasure section,
Enemy
Skills section, Enemy Pass-Ables section, and section on version
differences.
- Version Ashe 1.02 (21st December 2006)
# Walkthrough updated to reflect playing thru NTSC-U/C version.
# 44 out of 45 hunts covered, and many subquests included.
- Version Ashe 1.01 (27th June 2006)
# Addition of pic referrals.
- Version Ashe 1.0 (5th April 2006)
# Initial release. Contains the walkthrough from start to finish of the
game.
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45.)
CREDITS - G4500
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1. Companies
- SquareEnix: they made this game possible
- Sony: for making PS2
- FFXII Ultimania: for detailed statistics about enemies & treasure
2. People
- Ken Zhao:
- Maltzsan:
- Red Star:
- Sheperds:
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46.)
CONTACT INFO - G4600
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Send your comments, ideas for improvements, additional info, correction of
mistakes I may have made, and anything else via e-mail at:
lifearmor (at) gmail (dot) com
I need to put down a few guidelines.
- as a subject of e-mail please include Final Fantasy XII, or FFXII
- please make your e-mail be readable, ie do not send me e-mails that are
written badly or in some strange gibberish
- don't ask me to send you updated versions of my guide, because I won't
- *make sure* to check if your question is already answered within these
pages;
I may reply to one of your questions, but if you'll persevere in asking
more
questions which are answered in my guide, I'll simply direct you to my
guide
- I accept e-mails in English, German, Croatian and Slovenian language
- I will answer the e-mails in English, Croatian or Slovenian language; I
can
read and understand German well, but my writing skills of German have
rusted,
therefore I will answer such e-mails in English
- when crediting contributors, I won't disclose their e-mails
- finally, treat me as you'd like me to treat you
2. Damir Kolar's Contributor page
http://www.gamefaqs.com/features/recognition/6434.html
Yours truly, Damir Kolar
End of Document