Jon Allison, Nick Larson, Sabrina Hernandez, Ernesto Muro
Group 6 11am Argument Paper Final Product Do Video Games Cause Aggression in Children Ages 6-12 Technology is consistently finding new ways to make things much more advanced; the same goes with video games. Children love video games because they are able to control the game and have fun doing it. However, sometimes video games cause children to act out from losing the game or not being able to accomplish a task throughout the game. Video games are becoming a hot topic in todays society. It is a highly controversial topic, where one can question if video games indeed cause aggression among children. As a group, we have done extensive research on this topic through the use of books, articles and credible websites and have come to a conclusion that video games are causing children to become more aggressive. We have evidence that supports our claim that it is indeed video games that contribute to aggressive behavior such as studies done to provide evidence, how video games lead to criminal acts and the long-term effects. Aggression may be defined in many different ways depending on experience with aggression shown by different people. However, according to (dictionary.com) aggression is over or suppressed hostility, either innate or resulting from continued frustration and directed outward or against oneself. Basically any expressed act that can be harmful to oneself or another is considered aggression. We state that video games are causing this because based on countless research done by professional psychologists it has been found that the cause could 2
relate to addiction. Usually a gamer will become hooked on a game, consistently playing and experiencing the violent content that leads them to become more aggressive over time. It is becoming more common for psychologists and other professionals to research the effects of video games on children. One of the recent studies was done by Dr. Craig A. Anderson. He conducted a study that consisted of 181 Japanese students ages 12 to 15, 1050 Japanese students aged 13 to 18, and 364 U.S. kids ages 9 to 12. He had everyone who participated in the study rate their own behavior, such as aggression over time, and he also took reports from teachers throughout the study. In every single group the children who had more exposure to video game violence became more aggressive than those with less exposure. The researchers did take into account the aggression levels of the subjects before they started observing them, to rule out the possibility of some kids being more aggressive than others from the beginning. Dr. Craig A. Anderson was a co-author of the article Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy. In this article he stated that Students level of exposure to violent video games is directly related to a variety of forms of aggression ranging from verbal aggression to outright violence. Not only that, they report, It appears that not only does repeated exposure to violent video games increase aggressive behavior, but it also decreases empathic helpful behavior. This is from just one study of many where it has been concluded that video games do cause children to become more aggressive. Furthermore, another study done by Dr. Mario Vance, a psychological researcher at the Rapture Institute for headline-inspired science, conducted a study that lasted for seven years. He monitored the anger levels in over a thousand volunteers. His results showed that people who did play a lot of video games were more aggressive than those who didnt play as many. 3
These results are identical to the results of Dr. Craig A. Anderson, when he concluded that children did become more aggressive when they were exposed to violent video games. The article where we found Dr. Mario Vances research information claims that, video games lead to violence. He then interviewed one of the participants, Kerry Goodliff, a 16-year-old student where she said, It expanded my vocabulary for homophobic insults considerably. While that doesnt directly show that she is aggressive, it does show that she is being exposed to people who are more aggressive than the common person which could then in turn make it so she becomes more aggressive. Everyone has heard that you can be affected by those around you, and in her case she can easily become influenced by the aggressive people that she is being exposed to. We can take a look at even more studies on this widely controversial topic. Researches from Iowa State say that there is a strong connection between violent video games and youth violence and delinquency. Matt DeLisi, a professor of sociology, clearly points out in the article Violent Video Games Are a Risk Factor for Criminal Behavior and Aggression: When critics say, Well, its probably not video games, its probably how antisocial they are we can address that directly because we controlled for a lot of things that we know matter. Even if you account for the childs sex, age, race, and the age they were first referred to juvenile court-which is a very powerful effect- and a bunch of other media effects, like screen time and exposure. Even with all of that, the video game measure still mattered. 4
The researchers took in the consideration of every possible variable that could be linked to why a child is aggressive, yet still they concluded that video games are a great contributing factor to a childs aggression no matter age, race, sex, etc. All of these research studies not good enough for you yet? Well one of the leading researchers on this topic is Dr. Craig A. Anderson, who played a role in all three of the previously mentioned studies. He wasnt the head researcher on all of them so we can rule out the possibility that it is only his opinion on this subject, instead of multiple researchers. Executive Intelligence Review interviewed Dr. Anderson, and the interview appeared in the June 1, 2007 issue of Executive Intelligence Review. When Dr. Anderson was asked Wouldnt you say there was a qualitative difference between watching a violent movie, and playing a first-person shooter game? Dr. Anderson said Yes, we do think the violent video games are likely to have a bigger effect, mainly because of the active participation. You are practicing all the aspects of violence: decision-making and carrying it out. What can be taken out of this question is that it is actually the video games causing the aggression and not the movies that children are seeing. We can also correlate the movies to the media violence that they see almost every day. They are correlated because both are just being witnessed and the children dont have any say in what happens unlike in the video games where, they are the ones who decide what happens, they pull the trigger, they decide to attack, or they decide to blow something up. The direct involvement is a huge factor into how video games make children more aggressive. We have heard the stories about kids gone wild, to the point of criminal offense, when they confuse fantasy with reality. That is what happened to Devin Moore who went on a killing 5
spree in June 2003. This teenager was a fan of Grand Theft Auto, a video game based on famous cities throughout America that takes you through a story based upon automobiles. Devin decided that he wanted to experience the events that take place in this video game in real life. Moore, grabbed a gun, and shot two police officers and a 911 dispatcher, then took a set of car keys and took off in a police cruiser. When he was caught he explained how he compared life to video games, and acted like there was no difference between the two. If Devin Moore was kept from seeing the violence in the game these incidents could have been avoided, but sadly were not. On the other side of the argument, one might say video games are beneficial for kids nowadays. One might argue that video games improve cognitive development, education, and the fact that technology is rising which makes it almost impossible for a child to avoid exposure to violent gaming. However, the cons outweigh the pros in this case. Even if video games contain some sort of beneficial factor it still does not make up for the negative effects it brings to children who play them. One might begin to argue that cognitive skills are being developed through the use of video games especially at a young age. According to John M. Grohol, Playing video games is intellectually lazy but it strengthens a range of cognitive skills such as, special navigation, reasoning, memory and perception. While this might be factual, have they considered the difference between the good video games and the violent video games? Is shooting and stealing really helping a child develop healthy cognitive skills that can be used throughout their lives? One may continue to believe that video games are practicing skills used in a childs everyday life; for instance problem solving and multi-tasking. Brain scientist Daphne Bavelier did many 6
tests to prove a point that states gamers are in fact better at multi-tasking compared to the average non-playing person. For example when playing call of duty, a popular game in todays culture; many tasks include multiple requirements to kill one person while fighting off another, sending a helicopter while rescuing a teammate, all in a set time frame. This doesnt only include this game but many other games include the multi-tasking ability. We can then relate this back to real life situations. For example, driving; while driving we must track multiple objects at a time, the changing light, the car beside you, the kid on the street, the dog running toward the crosswalk, etc. We must recognize all these things while driving otherwise we end up in a dangerous situation. Video games practice this skill so that later when we apply it to life we will succeed. But truly there must be another way to practice multi-tasking then just video games. Yes it does increase your ability to manage multiple tasks at a time but so does school, a job, or even daily life. A child learns how to multi-task at a young age, from being involved in sports, going to school and doing light chores. They dont need a video game to teach them that skill; it is something the American culture worships uponthe ability to multi-task. This is why no matter the facts brought up on the benefits of video games; it still doesnt touch upon the aggression video games can cause. Still not convinced? Additionally, one might still believe that video games benefit a childs education. For example, according to Fun Education, It can improve the ability to solve mathematical and verbal problems. Also it causes children to solve problems, do strategic thinking and Wall street journal states it can increase your overall IQ. One might also go on to say how video games can help the lives of ones education such that as one plays, their coordination, hearing, and motion improves because they are focused in the game thus when class time arrives, their senses are activated when the teacher is explaining. 7
According to the Daily Titan, Video games can give a calming event on youths and help reduce aggressiveness and bullying behavior. However, who is to guarantee the child will be much more focused in class due to video games. Video games are more likely t o cause distractions in a childs education. Each hour wasted playing video games are contributing to the child becoming more unfocused and unmotivated about school. Close to every child enjoys playing video games because it was made for entertainment but since they are so young it is safer to enjoy the life of a child and not waste it inside on the TV. Similar to how we stated earlier about Devin Moore, he spent majority of his time playing Grand Theft Auto that it caused him to be involved in criminal activity at such a young age. If he had played less video game when growing up, he wouldnt have been exposed to the aggression. Video games might increase an IQ level but based on our research it causes more aggression among young children rather than benefiting their education. We as a group came to the conclusion that video games do cause aggression in children. With all of the countless studies that have been done it is hard to argue that video games do not cause aggression in children. These video games are causing children to act out at home and in school. This topic is one that really needs to be focused on. If todays kids are playing video games and becoming more aggressive whos to say that they wont remain aggressive throughout their entire lives. That makes the next generation of adults more aggressive, and if this pattern continues then it may cause problems in the future and completely change todays society.
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Grohol, M. John. Video games can help boost social, memory, and cognitive skills. Psych Central. November 26, 2013. February 21, 2014. http://psychcentral.com/news/2013/11/26/video-games- help-boost-social-memory-cognitive-skills/62537.html.
Harding, Anne. "Violent Video Games Linked to Child Aggression." CNN. Cable News Network, n.d. Web. 26 Feb. 2014. <http://www.cnn.com/2008/HEALTH/family/11/03/healthmag.violent.video.kids/index.html?ere f=rss_tech>. Loftus, Geoffrey R., and Elizabeth F. Loftus. Mind at Play. New York: Basic Books, Inc., Publishers, 1983. Print. Shin, Grace. "Video Games: A Cause of Violence and Aggression." Serendip Studio. N.p., 4 Jan. 2008. Web. 14 Feb. 2014. <http://serendip.brynmawr.edu/exchange/node/1723>. Provenzo, Eugene F., Jr. Video Kids. Cambridge: Harvard University Press, 1991. Print. "The Research Is In: Violent Video Games Can Lead to Violent Behavior." The Research Is In: Violent Video Games Can Lead to Violent Behavior. Executive Intelligence Review, n.d. Web. 26 Feb. 2014. <http://www.larouchepub.com/other/interviews/2007/3422craig_anderson.html>. Roberts, Shane. "The 13 Most Popular Video Games Of 2013, As Purchased By You." Kotaku. Kotaku, n.d. Web. 26 Feb. 2014. <http://kotaku.com/the-13-most-popular-video-games-of-2013-as- purchased-b-1487785780>. "Violent Video Games Are a Risk Factor for Criminal Behavior and Aggression - News Service - Iowa State University." RSS. Iowa State University, 26 Mar. 2013. Web. 26 Feb. 2014. <http://www.news.iastate.edu/news/2013/03/26/violentvideogames>. "Violent Video Games 'make Teenagers More Aggressive towards Other People' (and Girls Are Affected as Much as Boys)." Mail Online. Associated Newspapers, 08 Oct. 2012. Web. 17 Feb. 2014. <http://www.dailymail.co.uk/news/article-2214346/Violent-video-games-make-teens- aggressive-girls-affected-boys.html>. 10
Samuel Joseph Geris, Sr., Individually and as Debtor-In-Possession, and Barbara R. Geris v. Resolution Trust Corporation, Receiver for Piedmont Federal Savings Bank Frederick F. Potter John D'Errico Ann Sheets Michael M. Ehrmann Williams. Wise, and Piedmont Federal Corporation Marvin L. Gillum A. Pickens Butler Richard A. Beamer C. Lacey Compton Margaret P. Adams James W. Alvey, Jr. Nicholas Carosi, III Stanley A. Owens, Jr. Frances G. Hibbs, Personal Representative for W. Franklin Hibbs, Samuel Joseph Geris, Sr., Individually and as Debtor-In-Possession, and Barbara R. Geris v. Piedmont Federal Corporation Resolution Trust Corporation, Receiver for Piedmont Federal Savings Bank, and Marvin L. Gillum A. Pickens Butler Richard A. Beamer Frederick F. Potter C. Lacey Compton Margaret P. Adams James W. Alvey, Jr. Nicholas Carosi, III Stanley A. Owens, Jr. John D'Errico Ann Sheets Michael M. Ehrmann William S. Wise Frances G. Hibbs, Personal Representative for W. Franklin Hibbs, 36 F.3d 109